Bay 12 Games Forum

Other Projects => Other Games => Topic started by: Nistenf on May 16, 2011, 12:58:06 pm

Title: Terraria - 1.3 released. Big Patch!
Post by: Nistenf on May 16, 2011, 12:58:06 pm
Well, Terraria (http://store.steampowered.com/app/105600) is out, so here is the new thread.
4 pack for $30!

Edit:
Moghjubar made scripts (http://www.bay12forums.com/smf/index.php?topic=84775.msg2274925#msg2274925)!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 12:59:39 pm
Heres my scripts for Terrarria.

Ok: First simple autohotkey stuff: Download at http://www.autohotkey.com/download/
Autohotkey uses text files saved as .ahk to run scripts.  Fairly simple and you can do a lot with it.

My first Script for Terraria, until I make something more complex: Left finger saver.  Code is between, not including, ><. Will make downloadable files in future, for now, copy paste into notepad and name it what you want and save as .ahk and run the script. 

Remap CTRL to leftmouseclick for finger saving.
Spoiler (click to show/hide)

Remap CTRL to constant clicking, use shift to break the function.  Note, careful, this will continue pressing click outside of program (removed a checker because it was slowing down, will need to look into it further)

Spoiler (click to show/hide)

Gravedigger: dig directly at your feet (this is using the standard resolution I got, will need to create a function to get screensize later and modify it automatically.  Till then, modify manually to suit your screen resolution: if you need to move UP on the screen, decrease the second number on mouseclick.  First variable is x, which works normally.
Start Gravedigger by pressing control+x, stop by holding down Z (has to wait to get past sleep).

Spoiler (click to show/hide)

Autotunnel Left/right: Once again, these are quick values based on my game, modify the click location as necessary.
Use: Ctrl+ F to start mining left, Ctrl+ G to start mining right.  Character will mine 3 tiles and then move forward (untested on harder materials atm).  Break function by holding down R for let, or T for right.

Spoiler (click to show/hide)

In process of improving/getting an alternate for tunneler: Safety tunneling with lighting.  See vid here, still working on it.
http://www.youtube.com/watch?v=XUMKVbQ_LjI
Second vid with newest version: http://www.youtube.com/watch?v=LjP7SH20PBg

Have it somewhat done, still getting stuff converted to proper functions and need to work on things still, like automatically getting your resolution and setting proper click spots for that.  Get the current version here: https://docs.google.com/document/d/17aKoGZjJ1D8xYjHvLMM-PI10Yu6Bq5GCXco4Hqw-dbk/edit?hl=en

lapTerraria: keys to move the mouse around, click areas around you: automatically forms to your screen resolution, can reset the mouse cursor to the center or move it back to where you had it with a simple keypress. Also has numpad functionality.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 01:00:45 pm
What exactly is a 4 pack?
4 copies of Terraria?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 16, 2011, 01:01:24 pm
Four copies of Terraria for less than it would cost if bought separately, yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Comp112 on May 16, 2011, 01:01:53 pm
Buying and getting it now.

Looking for someone to host for project: Flood the underworld.

Note: I will likely be using some authotkey scripts on this game, I will update this post if/when I make them.

I would be so for that if I could get a copy.

And yeah, to the above poster, the four pack is four copies of Teraria

EDIT: Ooo, ninja'd
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: x2yzh9 on May 16, 2011, 01:02:17 pm
I've bought it, let's get a server up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 01:06:11 pm
That was quick, warning: changing volume crash, i think.

(http://img851.imageshack.us/img851/4458/ohnoesg.th.jpg) (http://img851.imageshack.us/img851/4458/ohnoesg.jpg)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Empty on May 16, 2011, 01:06:38 pm
I'm willing to buy a 4 pack together with 3 other people.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Empty on May 16, 2011, 01:07:18 pm
That was quick, warning: changing volume crash, i think.

(http://img851.imageshack.us/img851/4458/ohnoesg.th.jpg) (http://img851.imageshack.us/img851/4458/ohnoesg.jpg)

Install Xna 4.0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 01:07:32 pm
That was quick, warning: changing volume crash, i think.

(http://img851.imageshack.us/img851/4458/ohnoesg.th.jpg) (http://img851.imageshack.us/img851/4458/ohnoesg.jpg)

Do you have XNA 4 runtime? You get that if you don't have it.

ninja'd ...  >:(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 01:09:49 pm
looks like mightve been a glitch, tried same thing and no crash this time.

Character created, waiting on some multiplayer, messing around.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 01:10:55 pm
 The setup installs those things, so it isn't that. And I guess it also automatically updates .NET framework 4 for you or something I guess.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 01:11:48 pm
I hope that I will get it eventually :P. Right now I wait for a few lucky options, because I cannot use Paypal, so I will see your LP and screenshots to check it out :P.


I can't wait to see added sprite replacement support. I've already started to plan some armor.

Copper-iron-silver-gold-meteorite

(http://img.ie/65900.png)

(http://img.ie/359b8.png)

(http://img.ie/69931.png)

(http://img.ie/c9b42.png)

(http://img.ie/5b674.png)

These are just early drafts, took a few minutes, but I have a lot in mind. Also I would like to draw different zombies/flying eyes etc. for myself and others.

I am more than willing to sprite for terraria modding community. Prepare to see various graphical changes and maybe even total conversions (mario world anyone? :p) when the possibility arises.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 16, 2011, 01:14:05 pm
I also got it.  Installing .NET framework now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 01:15:51 pm
 Good news: Remapping keys is in. Only the wasd, jump and throw item buttons though. Enough for most people anyway.

 Now to start the game~

 Edit: A lot more hair options, one of them includes a beard, I'm not terribly fond of some of them. Deon I hope you are good at making hair for this.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 16, 2011, 01:16:28 pm
Shall we play together?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 16, 2011, 01:17:45 pm
So I'm going to buy a copy for two of my friends and figured since 4 is the same price as 3 I'd just offer the fourth one to whoever wants it. Next person to put their steam ID in this thread gets it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Denzi on May 16, 2011, 01:19:01 pm
Denzi312

Argh ninja'd :(

Seriously this week is going to be crazy haha. Grats Taz :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 16, 2011, 01:19:26 pm
Tazurin :x

Congrats. Now is :x included or is that just a smiley?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 01:19:42 pm
Just waiting for the copy. Once we all have it I assume we'll have a bay12 server? (I can already see it flooded with magma!).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 01:20:00 pm
Good news: Remapping keys is in. Only the wasd, jump and throw item buttons though. Enough for most people anyway.

Aren't those the only keys in the game anyway?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 16, 2011, 01:20:35 pm
I've got it! :3

I'm 'Silkthread' (dzefrej89) on the steam if someone wants to add me :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: zakkeh on May 16, 2011, 01:21:02 pm
Just waiting for the copy. Once we all have it I assume we'll have a bay12 server? (I can already see it flooded with magma!).

Multiplayer has a max of 8 people at the moment, but once Steam properly integrates servers it'll be okay for a bay12 server
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Myroc on May 16, 2011, 01:21:27 pm
Argh.

Due to slight problems I'm going to have to wait until tomorrow. Oh woe is me. ;_;
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 01:22:29 pm
8 people is fine. Maybe we could have two servers even. One building one. And one PvP one could be fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 16, 2011, 01:24:40 pm
I can't wait to see added sprite replacement support. I've already started to plan some armor.

I'm in.  :D  That looks awesome.  And by "in" I mean mooching off your skills.  Mebbe I'll develop some talent by the time this support is up, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Denzi on May 16, 2011, 01:24:50 pm
I think you underestimate just how many people on these forums are probably buying this game :P

Probably won't be safe until we can bump the capacity up towards the 40s, if the handful of minecraft servers I've been on from this forum are any indicator.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 01:26:16 pm
Got my first remap on autohotkey, simple remap of CTRL-> leftmouse button so i can use my left pinky instead of my precious index finger.  Will make a trigger key for click-hold in a bit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 01:27:38 pm
I think you underestimate just how many people on these forums are probably buying this game :P

Probably won't be safe until we can bump the capacity up towards the 40s, if the handful of minecraft servers I've been on from this forum are any indicator.

And then we'll probably need supercomputers to run them since everyone will be performing !!science!!.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darion on May 16, 2011, 01:30:39 pm
God...i just couldn't resist to buy it... YEAH!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 01:36:38 pm
Good news: Remapping keys is in. Only the wasd, jump and throw item buttons though. Enough for most people anyway.

 Now to start the game~

 Edit: A lot more hair options, one of them includes a beard, I'm not terribly fond of some of them. Deon I hope you are good at making hair for this.
I will make sprites for ANYTHING. I will get a credit card in July so it's possible I get game then. Also I may "win" it somehow, I don't know. Stay tuned :P.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darion on May 16, 2011, 01:37:47 pm
I will make sprites for ANYTHING. I will get a credit card in July so it's possible I get game then. Also I may "win" it somehow, I don't know. Stay tuned :P.
Do it. Your sprites are always awesome
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 16, 2011, 01:38:17 pm
Deon, I thought someone was buying it for you, which was why you dropped out?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 01:43:07 pm
JackThejil on steam, yo'. I gots it, yes Iz dooo. Servers yes/no?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Tilla on May 16, 2011, 01:43:56 pm
Can't get it for a few weeks sadly. Need to buy a disposable credit card again after I get paid.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Roundabout Lout on May 16, 2011, 01:46:44 pm
Those look amazing, Deon!

'Yougiedeggs' on Steam. Diving in to first game now :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 01:47:29 pm
I'd get Terraria now but I'd feel guilty asking for the money from my dad.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 01:49:13 pm
Deon, I thought someone was buying it for you, which was why you dropped out?
One guy I didn't know proposed it for me as a gift/donation. I am not sure how serious he is (because I've never talked to him before) so I dropped out in case he buys it for me, I didn't want to take up the space :). Everything is fine, I will get it sooner or later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 16, 2011, 01:54:04 pm
Damn, it just HAD to come out half an hour before I need to sleep. Well, at least I've downloaded it now, so I can play it later.

Btw, how about making a Bay12 community group on Steam? Surely it'd be an easier way of sharing Steam IDs than posting them here?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 16, 2011, 01:54:44 pm
Im getting it. Look forward to playing with you guys.

And Deon, why are you so goddamn awesome at spriting? Sprites for every freaking game that is posted here and for which it is possible.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 01:58:22 pm
Unfortunately Deon's little work on spriting is better then all their sprites

EXCEPT for Deon's Gold armor. That needs some work. Maybe if you didn't make it a flat gold. (or rather his gold IS better then their gold. It is just that his gold is the weakest of the sprites he has so far)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 16, 2011, 02:04:21 pm
Damn, it just HAD to come out half an hour before I need to sleep. Well, at least I've downloaded it now, so I can play it later.

Btw, how about making a Bay12 community group on Steam? Surely it'd be an easier way of sharing Steam IDs than posting them here?
There is a DFplayer group and Armoks Children. The last one seems to be the best bay12 group imo
I think I'll join it. While only Ampersand (the mod) seems remotely familiar to me, that might change in le future :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 02:05:50 pm
So, is this the actual discussion thread now? Or just the announcement of release?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 16, 2011, 02:09:19 pm
It's both I imagine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 16, 2011, 02:09:56 pm
Bah, I can't get it till tomorrow. How's the game so far? Any awesome stuff that wasn't there in LPs?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darion on May 16, 2011, 02:10:36 pm
Do you guys know what can i do to make npcs able to climb into their rooms? I cannot make the guide climb into his room...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 16, 2011, 02:11:28 pm
I haven't seen much yet.  How do you make a forge?

Slimes aren't quite as bad but they're still an annoyance.  The guide is annoying.  Night time is a hellstorm of constant zombie onslaught.

Darion:  The guide will eventually teleport to his room if you leave and come back.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 02:11:54 pm
Unfortunately Deon's little work on spriting is better then all their sprites

EXCEPT for Deon's Gold armor. That needs some work. Maybe if you didn't make it a flat gold. (or rather his gold IS better then their gold. It is just that his gold is the weakest of the sprites he has so far)
As I said every armor took like... 1 minute of work.

I will spend a lot of time doing sprites as soon as I get the opportunity.


P.S. HOLY BALLS! Hemmingjay just gifted it to me. He really did it.

I cannot tell how happy I am now, hehe. Probably not suits a 25 y.o. guy. Whatever! Thank you very much, and now I have no reason not to mod it in any way I can!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 16, 2011, 02:12:26 pm
Do you guys know what can i do to make npcs able to climb into their rooms? I cannot make the guide climb into his room...

From what I've seen/experienced, the guide will roam around your village as he pleases. This is most likely different for other npcs. For example, the merchant will probably stay in his room once he arrives.

I haven't seen much yet.  How do you make a forge?

I believe the forge requires 4 torches and 20 stones. Something like that
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 02:13:06 pm
Do you guys know what can i do to make npcs able to climb into their rooms? I cannot make the guide climb into his room...

From what I've seen/experienced, the guide will roam around your village as he pleases. This is most likely different for other npcs. For example, the merchant will probably stay in his room once he arrives.

Lightsource, Table, and Chair.

As well as walls... and not underground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 02:13:20 pm
I haven't seen much yet.  How do you make a forge?
You need like 30-50 stone and a few torches, the exact amounts I forget.

 And I figured out the curse of Skeletron if you enter his dungeon without killing him. It's more amusing than the just dying we assumed.

 Also, new item. Webs make silk, which makes beds. Dunno what they do yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 16, 2011, 02:14:53 pm
Beds?? That's awesome. I hope they end the night cycle early.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 02:15:06 pm
Probably move your spawn? I am about to find out!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Comp112 on May 16, 2011, 02:16:26 pm
I haven't seen much yet.  How do you make a forge?
You need like 30-50 stone and a few torches, the exact amounts I forget.

 And I figured out the curse of Skeletron if you enter his dungeon without killing him. It's more amusing than the just dying we assumed.

 Also, new item. Webs make silk, which makes beds. Dunno what they do yet.

My curiosity is piqued.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 16, 2011, 02:16:55 pm
In the LPs it was mentioned that you/the server host could drag the sun/moon to change daytime/night-time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 02:17:35 pm
I haven't seen much yet.  How do you make a forge?
You need like 30-50 stone and a few torches, the exact amounts I forget.
20 stone, 4 wood, 3 torches

In the LPs it was mentioned that you/the server host could drag the sun/moon to change daytime/night-time.
You can do that in the window of the multiplayer dedicated server.
You can also do that in the main menu,  but it serves for a cosmetic purpose only there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 16, 2011, 02:19:10 pm
Trying to host but me and my friends are getting blocked. Looking around it seems like everyone has been using Hamachi. Anyone know how to connect to an IP without that?

*Edit* And I've already made firewall exceptions/turned of my firewall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 02:19:48 pm
Trying to host but me and my friends are getting blocked. Looking around it seems like everyone has been using Hamachi. Anyone know how to connect to an IP without that?
Did you port-forward?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 02:24:41 pm
Still waiting on a good host messing around.  Added new autohotkey script to 'turn on' mouse clicks and 'turn off'.  Next will be auto-grave digger: mouseclicks at your feet to dig straight down.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 16, 2011, 02:27:32 pm
I saw it was released so I ran home from work for lunch to download it so it would be ready tonight. The steam page says "200mb" after all.

Then it downloaded like 7% at a time and I relased it was only 16mb!

Needless to say returning to work was tough.

I like it so far. I built walls behind me but took forever to figure out how to build the side walls. Finally I figured out you just place the raw materials, duh.

I am excited to get home and play the game more! How do you guys set up your home defenses? It seemed like zombies could knock down my doors.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 16, 2011, 02:28:39 pm
Zombies only knock down doors on blood moons don't they? They also come in huge waves on blood moons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 02:30:12 pm
As well as walls... and not underground.

*shakes fist vaguely* You can build houses underground perfectly well!

Spoiler (click to show/hide)

It just takes a little bit more effort. Gotta' knock down the dirt if you're still in the first layer.

And yes, zombies only open doors during blood moon. A single dirt square in front of it can prevent this :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 16, 2011, 02:33:25 pm
Haha, I bet all b12 gamers will look almost the same :D.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 02:38:12 pm
Actually my fort/hole and dwarf looks rather similar. XD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 16, 2011, 02:39:35 pm
Yeah, the beard doesn't do it for me, so I'm rockin' a pompadour on my hilltop home... which the Guide moved into.

Does anyone know if there's a way around the limits on color-values in the character creator?  They're arbitrary and stupid, and I don't want them there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 16, 2011, 02:41:19 pm
There are no limits, you just can't have a total sum of colors lower than a certain value, to avoid things becoming too dark.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ToonyMan on May 16, 2011, 02:41:49 pm
I'd thank anybody with cheap gratitude if they gifted me a copy for free.  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 02:42:09 pm
Does anyone know if there's a way around the limits on color-values in the character creator?  They're arbitrary and stupid, and I don't want them there.

You could try getting the records and changing them with Cheat Engine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 02:45:50 pm
Gravedigger script posted, you'll have to modify values if you alt+enter or magically have some kind of other screen resolution, not very hard.  Will have to put something in it later to get size automatically.

Note: warning, gravedigger will dig you a grave eventually, if you leave it on long enough.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 02:48:42 pm
Does anyone know if there's a way around the limits on color-values in the character creator?  They're arbitrary and stupid, and I don't want them there.

You could try getting the records and changing them with Cheat Engine.

Eyup. You'll get 2 records per RGB value, you need the one at 03...
Spoiler (click to show/hide)

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 16, 2011, 02:57:45 pm
Man having to have two clients up to host and play is kinda lame, really slows my computer down. Let's hope they get a better alternative soon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: darius on May 16, 2011, 03:04:13 pm
-.- want to play so bad... Pls post epic buildings pix :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:04:45 pm
Man having to have two clients up to host and play is kinda lame, really slows my computer down. Let's hope they get a better alternative soon.

Das been stated to be on the ASAP list, yes, along with full steam integration and some other stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 03:06:40 pm
Just wondering, has anyone got a server up yet online? If so what's the IP?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 16, 2011, 03:07:15 pm
Is 5 going to be the max players? If it was 10 we could probably get a decent B12 dedicated server going.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 03:07:50 pm
I think they said they're working on servers soon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:11:43 pm
8 Is the current max player number, from what I've heard.

Also: Perfect zombie defense :P
Spoiler (click to show/hide)

Pretty comes later. For now, blood moon immunity.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 16, 2011, 03:12:03 pm
How do you dig out the background walls? Or do you just replace them with wooden walls?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 03:12:26 pm
Hammer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 16, 2011, 03:13:09 pm
You have to do it from the top though I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 16, 2011, 03:13:33 pm
nice frumple, but can't they spawn up there where you have no walls?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 03:13:58 pm
It needs .NET. Damn, now I have to wait until that's installed *rolleyes*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 03:13:58 pm
Well, I just bought it.

Which means that, since I didn't even play it once before now (only have seen it played) I get to take the moral high ground. Oh yeah, baby, I'm highly grounding you all into the moral right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Denzi on May 16, 2011, 03:14:15 pm
8 Is the current max player number, from what I've heard.

Also: Perfect zombie defense :P
Spoiler (click to show/hide)

Pretty comes later. For now, blood moon immunity.
But... How do you get in?  :o Or is there some logic on how doors work that I could only know by playing?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 03:14:32 pm
Well, I just bought it.

Which means that, since I didn't even play it once before now (only have seen it played) I get to take the moral high ground. Oh yeah, baby, I'm highly grounding you all into the moral right now.
You 'n me buddy.

*highfives FFS*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 16, 2011, 03:15:06 pm
Currently hiding in a little cave I dug out. Beyond one wall is the outside, it's my second night, I think. Beyond the other is the stairway I dug to get out of the cave I fell into. I have more than a thousand dirt blocks and still only have a passing idea of what the hell I'm supposed to be doing.

EDIT: Is there a wiki or a tutorial or something?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 03:15:49 pm
Well, I just bought it.

Which means that, since I didn't even play it once before now (only have seen it played) I get to take the moral high ground. Oh yeah, baby, I'm highly grounding you all into the moral right now.
You 'n me buddy.

*highfives FFS*

*darvifive*

Holy nuts this is more fun even than it looks. I could dig all day.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 03:16:50 pm
-.- want to play so bad... Pls post epic buildings pix :D
Not quite epic, but here ya go.

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FuzzyZergling on May 16, 2011, 03:18:19 pm
This is probably a bad place to post this, but does Steam take forms of payment other than Paypal?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 16, 2011, 03:18:53 pm
That's awesome. Keeping realism up with supports and chimney, I like it.

Edit: Yes it does. You can pay directly by card and various other ways.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 03:19:09 pm
Duke that building is amazing. But how did you make the bed?

This is probably a bad place to post this, but does Steam take forms of payment other than Paypal?

I could have sworn it takes direct credit/debit OR google's checkout thing, one of those, I swear I just can't remember which. Maybe both. I could be wrong though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 16, 2011, 03:19:56 pm
Bed is made with silk (made from cobwebs) and wood I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 16, 2011, 03:21:03 pm
Holy shit there's a thistle in my pot. And a flying eyeball outside.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FuzzyZergling on May 16, 2011, 03:22:11 pm
Thank you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 03:22:36 pm
Shit I can't play it because XNA ain't installed and I can't install XNA

D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 03:22:46 pm
fffff so many character customization options

Would be nice if Terraria devs choose to take Notch's approach and maybe make an update to the game once in a while perhaps. Or just patches in general, even without features. I bet they'll do that but I can't be sure.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 16, 2011, 03:23:09 pm
More fancy pictures please! Some of us are stuck at work and also not creative!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:24:06 pm
But... How do you get in?  :o Or is there some logic on how doors work that I could only know by playing?

Dig out and replace the blocking, uh, block. There's less obtrusive ways of zombie proofing, but none of them's really viable until you get some accessories/items. Once you've got ways of getting extra air, you can just move your entrance further off the ground than they can jump :P

As for the update thing, the Terraria dudes have stated they're hoping for weekly/biweekly stuff for... a while. That's after the initial push to get things like servers and steamworks and junk working.

E: Servers work, just more clumsily than they want them to at the moment.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 03:26:21 pm
Actually, here's an incredibly practical AND cheap way of total zombie proofing:

Spoiler (click to show/hide)

The platform prevents the door swinging inwards, which means that anyone but the player can't open it from the opposite side.
Good for NPC traps too I guess.

And for a player to open it, he just needs to face the other way while opening.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 16, 2011, 03:30:37 pm
I will make a megaproject of my life. Honestly, there could be no better game for it than Terraria, especially that it's a pixelized sprite 2D platformer.

I present you...

Spoiler: Terravania! (click to show/hide)

I used mspaint so you know, crappy quality :P But it's best for pixel = block ratio.

Aboveground:
From entrance (at the left): Ball Room, Library, Observation Tower; Main block (from bottom): Chapel, Dracula's Suite, Throne Room; Right Block: Some random tower, Garden, Clock Tower, Garden pt.2;
Underground:
Again from the left: Underground Reservoir, Arena of Pain, Treasury (complete with heaps of gold bars!), Trapped Corridors.

From left to right it's 181 blocks, from top of Throne room to bottom of the map: 195 blocks.

It will be complete with treasure chests, that will contain gold, armor pieces and some rare items. The artifacts I will include will be Cloud in the Bottle (double jump, needed to get in many areas), Breathing Reed (or you will drown in Reservoir) and Lucky Horseshoe (to get to two certain places). Also propably some 'rare' weaponry that you can find in dungeon/underground or high-tier craftables as reward for all those future Belmonts :P

The thing will need a massive amount of stone blocks, and wooden platforms. Then copper, silver and golden block walls for decor and some furniture as well - try to count the amount of doors :P

The project will sure be changed a lot - for example I want to stuff something below Dracula's suite. Maybe a small treasure room with demonite equipment?

I'm worried about Spikes - there's a lot of them included in the project, especially in Clock Tower. Do anyone knows if the dungeon spikes can be demolished and grabbed with you (please say yes)?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 03:32:00 pm
FFFFFFf.

Looks like they've got some bugs to sort out. Such as how the game crashes for me every time I exit the settings menu when not actually playing. Otherwise runs for so far as I've seen.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:32:34 pm
Actually, here's an incredibly practical AND cheap way of total zombie proofing:
Huh. The zombies don't just jump over it?

Anyway, another fun thing to do with zombie-proofing is this:
Spoiler (click to show/hide)

The back would either be a door or leading off to a corridor, perhaps with a mirror'd construction on the other side. You can swing and hit zombies from inside, but they can't get to you. Perfect for farming blood moon zombie swarms. The eyes are a bit more complicated to deal with, though...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 03:35:06 pm
Added auto-tunnel left/right script, and spoiler tagged increasingly long post.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 03:37:48 pm
Actually, here's an incredibly practical AND cheap way of total zombie proofing:
Huh. The zombies don't just jump over it?
This was made to show the style, actually. Obviously, it's to be used in a house or something like that.

...

Though no, they don't jump across. Seems their AI favours knocking on doors over actual pathfinding.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 16, 2011, 03:38:44 pm
Holy dang I could play this game for hours. Construction is awesome- what with the number of things you have to put down for crafting, every spawn-house kinda takes on its own character. Mine is just a 5x16 stone hut and I still find it aesthetically pleasing. :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:40:32 pm
This was made to show the style, actually. Obviously, it's to be used in a house or something like that.

Ooh. Yeah, I see it now. That's... much less troublesome. Will have to steal that design :P

Also, hit sapphire! 15 nice lil'stones. Soon as I get up enough silver for the merchant, I'z gonna' be rollin' in healing potions and torches.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 16, 2011, 03:40:58 pm
Damnit. Paypal hurry up and transfer! I want mah Terraria.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 03:42:51 pm
You can also stop zombies from entering but puting the door on an incline as to my knowledge, though I could be wrong, they cannot jump AND bust down the door.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 16, 2011, 03:44:36 pm
Mine is just a 5x16 stone hut and I still find it aesthetically pleasing. :D

I really wish more games with this sort of pixel art style would be made.  People are so obsessed with cutting edge realistic graphics that they forget just how nice this sort of thing looks.

I am so happy with the number of great looking indie games lately.  I'm hoping its part of a trend rather than a fad.  :)

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Tyler6498 on May 16, 2011, 03:45:26 pm
Man why does my only money have to be my birthday walmart card! =< Maybe I can convince my parents to get it for me and pay it off this weekend after work.

Anyways, do any creatures possess the powers to destroy buildings, or does wall and a door block everything?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 03:50:09 pm
Anyways, do any creatures possess the powers to destroy buildings, or does wall and a door block everything?
Zombies and Skeletons can open doors after some knocking, but other than that, yeah, blocks everything.
Except enemies with noclip cheat. Like Meteor Heads, worms, bosses ...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Riccto on May 16, 2011, 03:50:29 pm
Having trouble running this on my brothers PC. I click play and this little XNA installer pops up for a moment and then nothing. He has an ATI Card.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 03:54:39 pm
Having trouble running this on my brothers PC. I click play and this little XNA installer pops up for a moment and then nothing. He has an ATI Card.
Try manual downloading XNA runtime 4.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 03:57:07 pm
Just noticed putting on a helmet makes the beard go away. Somewhat saddened.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 16, 2011, 03:58:09 pm
pretty nice, got devoured nearly instantly and am now moving below ground because I had no idea about bloody zombies!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 04:01:49 pm
Anyways, do any creatures possess the powers to destroy buildings, or does wall and a door block everything?
Zombies and Skeletons can open doors after some knocking, but other than that, yeah, blocks everything.
Except enemies with noclip cheat. Like Meteor Heads, worms, bosses ...

and the FEW with teleportation.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 04:03:02 pm
Heh. Looked at the Terraria player stats on steam. Re-Logic has made at least 100k USD already. That's assuming everyone's splitting 4 packs and the euro-users aren't getting somewhat shafted. Well, and ignoring whatever Steam takes out.
 
I think they're going to be happy :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Empty on May 16, 2011, 04:04:08 pm
I'm still looking for 3 others :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Comp112 on May 16, 2011, 04:08:42 pm
I'm still looking for 3 others :P

I would so do it if I had the cash, but every penny I have my fiancée needs for her graduation trip.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Tyler6498 on May 16, 2011, 04:09:21 pm
Just got it! Used my dwarfy charm to suave the elder Urists.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 04:09:33 pm
Heh. Looked at the Terraria player stats on steam. Re-Logic has made at least 100k USD already. That's assuming everyone's splitting 4 packs and the euro-users aren't getting somewhat shafted. Well, and ignoring whatever Steam takes out.
 
I think they're going to be happy :P

But we are. Paid 9.99€ for a copy.
:(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 04:16:41 pm
Anyone set a up a server yet? I'm trying to set one up  with hamchi right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 04:17:21 pm
I checked for bay 12 steam groups, and found three of them.

Including a criptfeind one.

Curious.

Also, those shades are badass.


A shooting star fell on my house. Awesome!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 16, 2011, 04:32:13 pm
Spoiler (click to show/hide)

OM NOM NOM
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jacob/Lee on May 16, 2011, 04:33:43 pm
Worms are huge douchebags.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 04:37:22 pm
OM NOM NOM
...
I don't get it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 16, 2011, 04:38:19 pm
I'M EATING THE WHOLE FUCKING DESERT

I already have seven full stacks of sand. Operation Glass Fortress is shaping up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 04:41:44 pm
Quote
1 magic mirror

Are you kidding? I'd kill for one of those.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ochita on May 16, 2011, 04:42:32 pm
Ha.. only 5.99 at england. Pound currency, yay!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 04:42:43 pm
I'M EATING THE WHOLE FUCKING DESERT

I already have seven full stacks of sand. Operation Glass Fortress is shaping up.
Heh. Look out for those sun rays!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 04:50:22 pm
Maintaining a server and game client eats up ram and processing power like a gaping maw of computational oblivion.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 04:51:18 pm
MOTHERFUCK I found corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 16, 2011, 04:52:12 pm
MOTHERFUCK I found corruption.

Corruption is fun.  :D 

Especially when giant monsters follow you home.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 04:54:32 pm
Unless they're Devourers. Without Vilethorn they're almost impossible to kill.

Anyway, do we know how much bandwidth a full server would gobble up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 16, 2011, 04:56:48 pm
Then it's Fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 16, 2011, 05:01:25 pm
MOTHERFUCK I found corruption.

Especially when giant monsters follow you home.

Ran into that with my first world.  I've killed a few Eater of Souls (all one at a time of course), after they latched onto me when I wandered two screens away from my house.  They're not that hard to kill, easier than Pinkies really, since they're slow to react, just tons of hitpoints when you're using wooden weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 16, 2011, 05:02:30 pm
I just found a pinky. You can not tell me that there is a non-slime enemy easier than those things.

Right now I'm disassembling the exterior of my world's dungeon. Delicious green bricks and blue walls...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 05:02:49 pm
Working on improving autotunneler, vid posted of it in action in my post on first page.  Will continue testing and upload the script there later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 16, 2011, 05:04:53 pm
Spoiler (click to show/hide)
Must... resist... temptation...
Oh, and I've been grinding skeletons for a while, but they haven't dropped any hooks yet. :(
EDIT: I was going down and I got a lag spike just as I fell into lava. :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 16, 2011, 05:05:40 pm
I just found a pinky. You can not tell me that there is a non-slime enemy easier than those things.

The reason I mention them together is that Pinkies have 150 hitpoints, and jump high and fast compared to Eaters who just float toward you and spin around when you hit them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kusgnos on May 16, 2011, 05:14:22 pm
I'm still looking for 3 others :P

I'm up for a 4 pack. Saving a dollar, yes!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 16, 2011, 05:24:42 pm
Worms are huge douchebags.

This
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 05:27:24 pm
Huh. I wonder what happens if you plant a corrupt seed in the jungle...

Won't be checking myself tonight, 'cause I'm really sleepy now, but it's an interesting question.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 05:29:05 pm
Can you melt stuff? Because I wasted copper on a helmet when I had a pair of perfectly good goggles equipped.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 05:30:05 pm
Well, you can sell it. And throw it into the lava. The latter melts it, but not into any usable parts.

Only thing you can deconstruct into its component parts is coinage, so far as I know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 05:30:41 pm
Well good, the merchant just moved in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 16, 2011, 05:32:28 pm
The only corruption in my world is at the ocean just past the dungeon... that's boring. :\
I also hate how your gender is determined by your hair style. The ponytail is the only thing that looks good to me and my character makes the female sounds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 16, 2011, 05:33:43 pm
It's so much fun just to go spelunking.  Go as deep as you can as fast as you can with no turning back.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 05:34:35 pm
[redacted]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 16, 2011, 05:35:21 pm
I also hate how your gender is determined by your hair style. The ponytail is the only thing that looks good to me and my character makes the female sounds.

Ha, really?  That is pretty funny.  Hopefully they change that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 16, 2011, 05:36:58 pm
Just thought I'd mention: If you're crashing when trying to change settings, create a new character first. The crash is caused by Terraria attempting to access a directory that hasn't been created yet (to create the config file); creating a character first will generate the directory properly, at which point the settings can be saved correctly.  :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 16, 2011, 05:38:17 pm
I also hate how your gender is determined by your hair style. The ponytail is the only thing that looks good to me and my character makes the female sounds.

Which would probably be less annoying if the female sounds weren't obviously a dude trying to sound like a girl.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Music on May 16, 2011, 05:39:08 pm
When i try to download it i'm told i need to login to a steam account. Is that right?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 16, 2011, 05:39:25 pm
Well it's pushing my cores to the max and eating a lot of ram, but get in here and experiment with the server

169.231.11.239

no lag
Says it needs a password?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 05:40:58 pm
input "bay12"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 05:42:00 pm
[redacted]

When i try to download it i'm told i need to login to a steam account. Is that right?

yes you need a steam account, but you don't have to have steam on to play it
after you install it go to the directory where you installed Terraria and create a shortcut from the exe and put it on your desktop. Then steam doesn't open every time you run it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Megaman on May 16, 2011, 05:48:04 pm
Oh damn, eleven pages already. Now I have to stop myself from ruining MINE STUDIES and stave off buying it until Saturday.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 05:50:39 pm
Room for 2 more people

Current cap is 8? I believe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 16, 2011, 05:58:06 pm
Room for 2 more people

Current cap is 8? I believe.


I might join later if the server is still up and not full.   :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 05:58:46 pm
Damn, lost connection. And I was the most western guy on the entire server D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 16, 2011, 06:00:34 pm
So does joining a server cause intense RAM usage and all that business or is it just hosting a server?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 06:05:34 pm
So does joining a server cause intense RAM usage and all that business or is it just hosting a server?

I haven't hosted but can concur with the first one.

Terraria clearly requires WAY more power in general than listed in its minimum requirements. Or it's just full of memory leaks. However, hopefully they'll have a patch out soon enough.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Soulwynd on May 16, 2011, 06:06:15 pm
Joining up a server uses twice as much CPU for me and even more ram.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 16, 2011, 06:06:36 pm
Hmm, okay. Not gettin the game until saturday or so, so hopefully it'll be patched up by then.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 16, 2011, 06:06:41 pm
i think the requirements listed were for single-player
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 06:07:35 pm
I made a water bed :P
Spoiler (click to show/hide)
Ba-dum tish.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 06:09:40 pm
i think the requirements listed were for single-player

That's just the thing though: I have 1GB of RAM and a 1.6GHZ CPU and the first one gets up to 70%-80% usage and the second one 100% after about 30-40 minutes of play, on single player, even when nothing else is open except the game. So that's 700-800+ MB of RAM (as opposed to the requirement of 512MB) when I check the process manager. Very weird. I think I'm gonna wait till the patch.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 16, 2011, 06:11:38 pm
are you using a small world?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 16, 2011, 06:11:57 pm
I can't wait till I'm done work in 10 mins.  I want to play...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 06:14:08 pm
are you using a small world?

Yes. There is no reason for it to be doing this thing. Weird enough, sometimes I'll play for 30 minutes and it'll be fine (in the 400MB-600MB RAM range as opposed to 700+), sometimes not. I think it's very likely a leak.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jacob/Lee on May 16, 2011, 06:17:45 pm
Using my Uber leet eyesight, I say that is a stone walled house with stone blocks making the frame.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 06:21:40 pm
Damn. I lose connection anytime I want to venture to the west!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 06:30:58 pm
The plants spawn from clay pots you make from 6 clay blocks. I've been making sure to put at least one in every room :)

But yeah, it's not exactly a pretty house... thing. I've determined underground building in the first (dirt) layer is kinda' fugly, due to that line around the edges. Comes from having interacting background tiles, which... currently don't. Interact. At all. It's better looking once you hit the next layer down and you've got something besides open sky making up the background.

Good for telling the time of day while I'm around the merchant, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: head on May 16, 2011, 06:31:45 pm
Damn. I lose connection anytime I want to venture to the west!

Look in the top right.

There is a progress thing there.

When it starts loading its best to stand still.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 06:32:47 pm
Foun the dungeon! I'm teh leet explorer!

Also, it's green :D!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 16, 2011, 06:36:15 pm
Oh and also, last question, does anyone more tech savvy know if terraria uses a pixel shader 2.0?

From what I understand chances are slim but that particular bit of software has ruined me before.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 06:38:51 pm
server uses about 300mb ram (with 8 players)
client uses 100mb

running both is taking about 90% of my cpu
2.33ghz quadcore
it's a vanilla core and motherboard it's burning quite hot at 60~70 celcius

using less than 1% bandwidth on 100mbps connection. very little to no lag (for me).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 06:40:22 pm
For you maybe. I lag a lot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 06:40:26 pm
Quote from: Steam Requirtments Info
## Video Card: 128mb Video Memory, capable of Shader Model 1.1

Also (http://i.imgur.com/rN1Ub.png)

E: Chest had magic mirror :D

I think your problem there is that the blocks you've placed fall in the middle of the "wall" tiles, rather than where they meet. If you make your room wider by 1 block on each side, and higher/lower by 1, it should cover the "cracks".

Although I'm not positive.

Nah, that's just how non-identical wall tiles interact, in any situation. It's harder to notice when you're dealing with, say, dungeon or brick back walls, as they're more flush, but stuff like dirt and stone with that little gap border makes it really noticeable. Probably a thing-that-will-be-fixed, eventually.

E: Wait. Yes, putting blocks will cover up the cracks. I just don't like doing that, heh.

EDIT2: There was another chest within viewing distance. It also had a magic mirror :-\

And dynamite :P

EDIT3: !!! There was a third chest, within view of the second chest. That chest, had flippers! Huzzah!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 16, 2011, 06:43:00 pm
Assuming shader model is specifically a pixel shader, I'm good then!

Thanks again.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 16, 2011, 06:44:29 pm
Having trouble getting a server running, Avast is set to allow terraria, and port is forwarded on the router, I missing something obvious?

Also I have a copy to give away.  I'll figure out some way to give it out fairly later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 06:50:53 pm
Yeah, or just add another line of stone to th'thing. Probably do that, when I get back up there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 06:54:27 pm
Having trouble getting a server running, Avast is set to allow terraria, and port is forwarded on the router, I missing something obvious?

Also I have a copy to give away.  I'll figure out some way to give it out fairly later.

what ip are u using?

are you using hamachi?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 16, 2011, 06:57:22 pm
Not using hamachi, and I'm using the IP i get from whatismyip.com.    I can't even connect to myself oddly, it keeps saying something along the lines of taking too long to respond.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 16, 2011, 06:57:42 pm
Oh and also, last question, does anyone more tech savvy know if terraria uses a pixel shader 2.0?

From what I understand chances are slim but that particular bit of software has ruined me before.

My computer doesn't support it and it runs it so I'm guessing no.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 16, 2011, 06:58:52 pm
I'm having problems finding enough iron. I'm digging very deep but none yet
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FunctionZero on May 16, 2011, 07:03:55 pm
Win98??
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 16, 2011, 07:05:16 pm
Taz might just have the theme set to ye olde mode. The new visuals cause problems with some games.

Also, I'm a worthless beggar, does anyone happen to have a spare copy?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 16, 2011, 07:06:30 pm
Oh and also, last question, does anyone more tech savvy know if terraria uses a pixel shader 2.0?

From what I understand chances are slim but that particular bit of software has ruined me before.

My computer doesn't support it and it runs it so I'm guessing no.

Wonderful! Thanks. Also it's nice to meet someone else from the out of date video card club. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Music on May 16, 2011, 07:16:05 pm
I just got eaten by a green slime =3
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 16, 2011, 07:17:03 pm
Thinking of buying this, read through some of the pages of the thread.

So concise feelings on it? Is the dev going to support it more or is it pretty much finished?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 07:19:03 pm
It's  gonna get more updates.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 07:20:06 pm
Anyone notice any differences between the leak and release?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 16, 2011, 07:20:47 pm
Anyone notice any differences between the leak and release?
Release is hard, and no loot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 07:21:32 pm
The short answer: Support it more.

The somewhat-longer answer: The devs have stated they expect to be continuing to support, enhance, and expand Terraria for at least a few more years. Paraphrased, they intend to continue to build upon the game for as long as there's a community that wants them to.

They're definitely going to iron out the various bugs that have popped up with/around release and finish fleshing out the current biomes in the immediate future.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mr. macduggan on May 16, 2011, 07:26:10 pm
I join the multiplayer server. 4 fps. WONDERFUL.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 16, 2011, 07:30:21 pm
Macduggan, are you in fullscreen or windowed? On the leak at lest, fullscreen went smoother.
Not using hamachi, and I'm using the IP i get from whatismyip.com.    I can't even connect to myself oddly, it keeps saying something along the lines of taking too long to respond.
Are you sure you forwarded the right port?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mcdonaldjord on May 16, 2011, 07:31:47 pm
has anyone made a bay12 terraria sever yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 16, 2011, 07:33:40 pm
Aklyon has, running alongside his MC server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mcdonaldjord on May 16, 2011, 07:34:17 pm
whats the ip address?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 07:37:36 pm
Skeletron and a raid.

So fucking epic.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mr. macduggan on May 16, 2011, 07:51:01 pm
man, I've got a decent computer, but it's getting HUMBLED by this game. I can run DF and TF2 and stuff just fine, but I get an awful stutter from this game. Do I need some .net or something? Is this game just surprisingly resource heavy?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 16, 2011, 07:53:27 pm
Just a suggestion for how I thought server's should run: Have one main build map you go to every say, Saturday, and new maps for the rest of the week.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 16, 2011, 07:54:32 pm
Yay I won a copy thanks to the Raffle and someone who I won't name just in case he don't want to be known.

So far going well, but the guide won't move into the room I prepared for him, its a Table, Chair Door and light, isn't that it???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 16, 2011, 07:55:34 pm
has anyone made a bay12 terraria sever yet?
I started one, but then I got promptly infuriated with the state of affairs regarding mobs in MP.
In short, I would seriously recommend just holding off on MP until they patch it, unless you're a masochist like Deon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 07:56:13 pm
There's another one.

It's getting massacred by gbbos.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 16, 2011, 07:57:30 pm
I just got Terraria and I'm trying to figure out how to do everything in it. Is it worth trying the multi player yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 07:59:39 pm
Spoiler (click to show/hide)

 I love crazy multiplayer houses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Music on May 16, 2011, 08:01:30 pm
Oh wow. How do I get beds?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mr. macduggan on May 16, 2011, 08:04:40 pm
HAHA. Problem troubleshot. My laptop was on "Plugged in, not charging" mode, which for some reason makes all of my games lag horridly. I can play the sprite-based game now. That would have been embarrassing if it had been unplayable.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 16, 2011, 08:04:45 pm
 Cobwebs can be crafted into silk. That and wood makes beds. They reset your spawn location.

 And ahahahaha, somebody on the server just broke too many shadow orbs and released the eye boss on the home. Nobody equipped to deal with it was anywhere near. The slaughter that ensued...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 08:04:57 pm
That goblin raid was the most fucked up, overpowered, and awesome thing ever!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 08:09:23 pm
Still massive lag, can't even see my messages.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 08:12:53 pm
What is "Up" even used for in the game?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mr. macduggan on May 16, 2011, 08:18:40 pm
So, I get how to remove wooden walls (axe) but how do you remove platforms and workbenches?

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 16, 2011, 08:19:30 pm
The server works? My game crashed when I tried to get in
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 16, 2011, 08:20:07 pm
Now the Merchant Spawned on the roof instead of in his room...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HLBeta on May 16, 2011, 08:22:17 pm
So what is Terraria? As far as I can puzzle it out it's a 2d take on Minecraft, but the Steam page and OP aren't terribly descriptive. All I get off the first few pages is talk of compatibility issues, connection woes and key-remap scripting. So why would I want to own it?

This is intended as a serious question, not a crude put-down of the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kiwi on May 16, 2011, 08:23:36 pm
So, I get how to remove wooden walls (axe) but how do you remove platforms and workbenches?
Hammer (removes walls too)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mr. macduggan on May 16, 2011, 08:25:19 pm
right then, thanks

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 16, 2011, 08:27:30 pm
Posting to watch and stuffs
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 16, 2011, 08:29:58 pm
So what is Terraria? As far as I can puzzle it out it's a 2d take on Minecraft, but the Steam page and OP aren't terribly descriptive. All I get off the first few pages is talk of compatibility issues, connection woes and key-remap scripting. So why would I want to own it?

This is intended as a serious question, not a crude put-down of the game.
First things first. Never, EVER call it 2dMinecraft if you want to maintain a healthy connection between your arm and chest.
Second, this (http://www.youtube.com/watch?v=Udp5ozoYfxM&playnext=1&list=PL4129CC1F5130E0C9) will open your eyes to the glory that is Terraria.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 16, 2011, 08:33:59 pm
So, I get how to remove wooden walls (axe) but how do you remove platforms and workbenches?
You need a hammer to get rid of furniture and back walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 08:35:45 pm
Server disconnects you cause we are full at 8 people.  can't even get in and its my server :P

We got attacked and massacred by a horde of goblins.
Spoiler (click to show/hide)


A goblin horde arrived and massacred
So what is Terraria? As far as I can puzzle it out it's a 2d take on Minecraft, but the Steam page and OP aren't terribly descriptive. All I get off the first few pages is talk of compatibility issues, connection woes and key-remap scripting. So why would I want to own it?

This is intended as a serious question, not a crude put-down of the game.

Basically it is metroidvania with a minecraft spin. It is a side scroller sandbox. You can build homes and npcs will come to live in them and you journey reground or mine and explore dungeons and defeat bosses and monsters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 16, 2011, 08:36:18 pm
Spoiler: Welp (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 16, 2011, 08:36:33 pm
What is "Up" even used for in the game?

I hope to see ladders someday
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 16, 2011, 08:37:36 pm
Server disconnects you cause we are full at 8 people.  can't even get in and its my server :P

We got attacked and massacred by a horde of goblins.
Spoiler (click to show/hide)


A goblin horde arrived and massacred
So what is Terraria? As far as I can puzzle it out it's a 2d take on Minecraft, but the Steam page and OP aren't terribly descriptive. All I get off the first few pages is talk of compatibility issues, connection woes and key-remap scripting. So why would I want to own it?

This is intended as a serious question, not a crude put-down of the game.

Basically it is metroidvania with a minecraft spin. It is a side scroller sandbox. You can build homes and npcs will come to live in them and you journey reground or mine and explore dungeons and defeat bosses and monsters.

So what is Terraria? As far as I can puzzle it out it's a 2d take on Minecraft, but the Steam page and OP aren't terribly descriptive. All I get off the first few pages is talk of compatibility issues, connection woes and key-remap scripting. So why would I want to own it?

This is intended as a serious question, not a crude put-down of the game.
First things first. Never, EVER call it 2dMinecraft if you want to maintain a healthy connection between your arm and chest.
Second, this (http://www.youtube.com/watch?v=Udp5ozoYfxM&playnext=1&list=PL4129CC1F5130E0C9) will open your eyes to the glory that is Terraria.

saying it's like minecraft is like saying Battlefield 3 is like Doom. it's accurate to a degree and references a more famous work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 16, 2011, 08:40:29 pm
Man that multiplayer looks crazy. How do I get in on it?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 16, 2011, 08:41:35 pm
almost all of the technical issues right now are in multiplayer. For the vast majority, SP is running great.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 16, 2011, 08:45:06 pm
So, anyone has a server up? I don't have any IPs so I'm stuck in singleplayer as of now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 16, 2011, 08:45:28 pm
Check the link in my sig.
We were full when I left though
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 08:46:02 pm
almost all of the technical issues right now are in multiplayer. For the vast majority, SP is running great.

And once your dude(tte)'s kitted out in single player, you can haul the critter off to someone's server and wreck unholy havoc enjoy a calm and relaxing co-op building experience punctuated by giant eyeballs, giant DOOMSKELETONS, and unending hordes of small green arsekickers. in peace and harmony and random dynamite explosions.

Ain't Terraria grand?

EDIT: Tried Aklyon's server. Got on, lost connection in <1 minute :P Actually kicked my connection so hard I had to go through a repair cycle on the wireless, heh.

As a side note, has anyone tossed dynamite into a large body of water, yet? It's got a pretty incredible visual effect :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 09:12:04 pm
Hello internet! What have you got for me today?
EY WAAAA??

No, seriously, already got it. Just started. Let me guess, everybody is flying around in rocket boots already and here I am in copper armour?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 16, 2011, 09:17:29 pm
No, seriously, already got it. Just started. Let me guess, everybody is flying around in rocket boots already and here I am in copper armour?

Nah, I've been playing it for hours and I don't have anything that isn't made of wood.  The material costs for basic stuff can be pretty outrageous - even with about 50 copper bars, I can't make anything with it yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 09:19:44 pm
You... might need an anvil. Most expensive in bars for copper is, uh, either the helm or the chain, I forget precisely which. Anyway, it's like 30 bars at max for whichever one it is.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 16, 2011, 09:21:19 pm
30 bars for the chain yeah, although helmets used to be 40 0_0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 09:23:47 pm
5 iron for an anvil is nice. In the *ahem* demo I remember getting gold swords after having to buy an anvil. Still, HAVE AT THEE FOUR WORM!!! Looking for silver and gold to make armour to kill giant eye.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 16, 2011, 09:24:58 pm
Pfft silver. Demonite's where it's at
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 16, 2011, 09:26:35 pm
You... might need an anvil. Most expensive in bars for copper is, uh, either the helm or the chain, I forget precisely which. Anyway, it's like 30 bars at max for whichever one it is.
Fixed that for you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 09:30:08 pm
No, no, Aqi might have had an anvil, and just not been close enough to it, instead. No anvil was the most likely culprit, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FuzzyZergling on May 16, 2011, 09:35:51 pm
It's times like this I wish I had a credit card.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rhodan on May 16, 2011, 09:37:08 pm
Ugh, I'm playing on the largest world size and it takes forever to get down.  I finally made it to the lava layer and fell in. Again.

I found 2 Magic Mirrors, Hermes' Boots, a Breathing Reed (not too useful, but quirky) and enough gold to upgrade all my tools, playing non-stop since the moment it was released on Steam.   I think I might transfer my character to a small world since I just can't seem to reach any of the fun stuff.  Did find some obsidian, though.
I absolutely love how the furniture items automatically make your home look nice and cozy.

Anyways, is there a way to keep mother slimes and skeletons from spawning?  At a certain depth they just keep coming and coming no matter how many torches I litter all over the cave.  Despite the hundreds of skeletons I haven't found a hook yet, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 09:37:59 pm
Pfft silver. Demonite's where it's at

That's why I'm trying to kill the eye.
To get the druid.
The get the powder.
To get the orbs.
To get some gear.
To kill the worm.
To get the nightmare pick.
The mine the meteors.
To make new armour.
To kill skeletor.
To get into the dungeon.
To get new stuff and bones.
To make necro armour.

And from then on I'm not sure. Despite not having skills, this game is sort of grindy when you know what you want.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 09:40:18 pm
Could shortcut the eye by spelunking until you find a chest with dynamite in it. My medium-world single-player dude's already managed that, huhuhu.

Then it's just a gold piece per orb, usually. Two sticks of dynamite to bust through. You only need gold to mine the meteors, unless that changed recently...

EDIT: Ninja Frumple is watching you explicate.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 16, 2011, 09:41:43 pm
Ugh, I'm playing on the largest world size and it takes forever to get down.  I finally made it to the lava layer and fell in. Again.

I found 2 Magic Mirrors, Hermes' Boots, a Breathing Reed (not too useful, but quirky) and enough gold to upgrade all my tools, playing non-stop since the moment it was released on Steam.   I think I might transfer my character to a small world since I just can't seem to reach any of the fun stuff.  Did find some obsidian, though.
I absolutely love how the furniture items automatically make your home look nice and cozy.

Anyways, is there a way to keep mother slimes and skeletons from spawning?  At a certain depth they just keep coming and coming no matter how many torches I litter all over the cave.  Despite the hundreds of skeletons I haven't found a hook yet, though.
The back-walls prevent monsters from spawning, so if you just line the ground with back-walls, you can probably stop them from spawning.

Pfft silver. Demonite's where it's at

-snip-
To get the orbs.
-snip-
You just need dynamite to get 'em. :D
Also, I killed EoC with just a stack of shurikens and a few platforms.

NINJA'D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 09:44:58 pm
Well... I happen to have a stick of dynomite! Oh wait, I have two, and a creepy guy who likes to blow things up wandering around my house.

Let's go get an orb!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ivefan on May 16, 2011, 09:46:16 pm
Pfft silver. Demonite's where it's at

To get the orbs.
The mine the meteors.
To make new armour.

Or just luck out and have a meteor strike, mine it with a golden pickaxe and skip chasming.
Or try to find a free orb, there are a few.
Steam dont want my money =(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PrimusRibbus on May 16, 2011, 09:46:52 pm
I wish Terraria wouldn't take it upon itself to override my mouse button settings.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 16, 2011, 09:47:54 pm
I dug out an area to start growing Mushrooms when I get some Seeds and mud and I find that it keeps spawning Mobs every now and then...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 09:49:45 pm
Sweet; just purchased Terraria and set myself up with my first ever Steam account. Woot :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 09:53:07 pm
ARR! Giant worm!
I still haven't found any health crystals. I think they are more rare now, as I have two sticks of dynamite, a band of regen and a cloud in a bottle before I have a single heart.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 09:54:29 pm
I found a crystal heart before I found any chests :P

Found the second one ~3 squares away from my first chest. Forget if I've found a third yet or not, heh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 09:56:21 pm
So; are goblin spawns rare/random? I didn't encounter a single one in the leak, same thing with the "Underground rainforest" type thing. Also, no demon alters. Really bad luck?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 10:00:14 pm
*Breaks orb*
*Dark chill goes down spine*

Aww man, shit got real.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 16, 2011, 10:10:55 pm
Is there any way to craft stuff without having to click a million times?... I know when you're shopping, you can hold right-click.  Crafting doesn't seem to have anything similar?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 10:20:07 pm
It doesn't seem to. On the flip side, on the first page of this thread is some autohotkey script stuff. The second one, I think, works just fine for me.

In other news, I've seen 'dark chill', but has anyone seen "A horrible chill goes down your spine."?

Because that's what I got when I bombed my first shadow orb, just now. My hind brain is going FFFFFFFF--
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 16, 2011, 10:24:16 pm
It doesn't seem to. On the flip side, on the first page of this thread is some autohotkey script stuff. The second one, I think, works just fine for me.

In other news, I've seen 'dark chill', but has anyone seen "A horrible chill goes down your spine."?

Because that's what I got when I bombed my first shadow orb, just now. My hind brain is going FFFFFFFF--
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 16, 2011, 10:26:05 pm
Wow how uttarly unlucky.. My new world has corruption almost immediately on both sides with NO caves between them.

So I guess I either got to dig for a few hours until I hit an underground cave system (ugh) or create another world.

Or join multiplayer but how am I supposed to find a server? I guess I could put in random numbers.

Is there a way to change your spawn point? To my knowledge no.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 16, 2011, 10:30:57 pm
STRIKE THE EARTH

Or plainswalk, I guess. Servers, right now, is mostly a "see who puts up info" thing. Aklyion's got one up, or did a little while ago.

Seriously though, get the autohotkey thing and just dig. It usually doesn't take too long to hit something interesting.

Re: Spawn point: Build a NPC-viable room. Put bed in room. Right click on bed. Supposedly that works. Haven't tried it yet. Only bed I have I submerged under water.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 16, 2011, 10:33:29 pm
It doesn't seem to. On the flip side, on the first page of this thread is some autohotkey script stuff. The second one, I think, works just fine for me.

In other news, I've seen 'dark chill', but has anyone seen "A horrible chill goes down your spine."?

Because that's what I got when I bombed my first shadow orb, just now. My hind brain is going FFFFFFFF--

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 10:40:01 pm
I've run a server for me and 3 others for over 7 hours now. Works almost perfectly, except a millisecond of lag that you really notice with the Demon Eyes and Slimes. Other than that it's running good though. I too port forwarded but no one could connect, so I had to set my router to DMZ. I hope they get that sorted out.

Intel i5 quad
4 gigs of ram
Decent cable internet

Loving the game so far. This is the kind of game you need good friends to start playing with though. Having someone come into a new game with basic gear like grapple hooks and mining helmets can annoy you pretty fast, especially when they're only focused on getting what they can for themselves. They zip ahead of you and gobble stuff up and you struggle to keep pace, and then are like "oh, you're not running 2x as fast, have an ambient light source and can grapple tall mountains? Oh, right. Sorry."

Then they want to go start breaking shadow orbs while you're still trying to make a metal weapon, or build your first house. This game is great if people work together. It's kind of cagey when they don't. When people have maxed out characters, I'm not sure if it gets better or if that's when the griefing begins, because since everyone has their own little world to go back to, there's not a ton of reasons to play cooperatively unless people really care about doing so.

Bottomline: play this game with people who like co-op, not people who just like to have someone to talk to while they play.

And the spawn numbers...my god, they're horrendous. 4 different people with 5 to 6 spawns on them a piece. There is definitely some spawn scaling going on relative to player numbers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 10:41:25 pm
Anyone know what the "Parralax" option does? I'm not too bright when it comes to knowing graphic terms. Will raising/lowering it increase any kind of quality at all? Other then that, loving the new menu music, hair styles, etc. Some of the animations seem different too, but that might be just me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 10:44:39 pm
NO FREAKING HEARTS!
I followed a cave down to magma, exploring all nooks and crannys, getting another regen band, but still no hearts. I can;t go boss slaying with only 100 life.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 16, 2011, 10:47:23 pm
Had some fun on aklyon's server, but it seems I'll need to go in deeper if I wanna find any hearts. Also starts seem pretty rare.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 10:49:48 pm
Bosses no longer drop heart crystals, btw.

Beds are used to reset your spawn, by right clicking them. They're made from silk (webs), and wood.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 10:53:34 pm
Oh, new question also, along with the unanswered one a few posts up; is there a way to change the resolution yet? I want this game to be displayed, in all it's pixelated glory, over my entire 1366x768 widescreen monitor.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 10:54:14 pm
Oh yea! Mushroom field, magic mirror and heart, all in one fell swoop. Let's go forge some shit!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 16, 2011, 10:58:05 pm

Hey guys, check out what I found:
(http://i53.tinypic.com/29nbgra.jpg)
Three submerged Demon Altars in a row, and one more behind a wall. All on the same z level.
What am I supposed to do with four Demon Altars? I can't move them or anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 10:59:20 pm
Four demon alters, but that can't be right, unless...
Run... RUN!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 11:07:56 pm
Yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 11:17:55 pm
So... Who has a server up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 11:21:19 pm
Quote from: Me
I've run a server for me and 3 others for over 7 hours now. Works almost perfectly, except a millisecond of lag that you really notice with the Demon Eyes and Slimes. Other than that it's running good though. I too port forwarded but no one could connect, so I had to set my router to DMZ. I hope they get that sorted out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: x2yzh9 on May 16, 2011, 11:22:40 pm
Quote from: Me
I've run a server for me and 3 others for over 7 hours now. Works almost perfectly, except a millisecond of lag that you really notice with the Demon Eyes and Slimes. Other than that it's running good though. I too port forwarded but no one could connect, so I had to set my router to DMZ. I hope they get that sorted out.
IP/password please?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Grishnak on May 16, 2011, 11:24:29 pm
The paralax option will make the background, underground (past the dirt layer) kind of scroll when you move, the higher the setting, the more it scrolls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 16, 2011, 11:25:18 pm
Went thru 2 servers already attempting to construct something epicish.  Dug out the walls for a golden throne room in the first and then most left as the server was about to be dropped, then got partway done on a stone bridge on the second when server apparently went down for the night. 

Have not even made any equipment for myself yet, its all been wooden picks/hammers in the earth.

Would love to get on a good server thats up a bunch for this.

PS: still need to finish my scripts for everyone for megaprojects.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 11:31:47 pm
I'm not currently hosting a server. A little burnt out after 7 hours of trying to herd cats. Think I'm gonna go SP for a while and dig a nice, quiet hole somewhere.

Quote
I've just set my router to DMZ as well. Friend says Hamachi causes lag..

Doesn't seem to be working though.

Not sure what else to do. You launch two instances of the game, run one as a server, unblock the game from your firewall, set DMZ and give them your IP address. (Not your local lan IP address.) We haven't had any trouble connecting once that was done.

Although I've had lag with as few as me and one other person. Small lag, but noticeable. Probably just flaws in the netcode.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 16, 2011, 11:35:23 pm
I hate this game so much...

For coming out and enticing me to lose sleep when I have to be up early tomorrow.  :'(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 16, 2011, 11:41:09 pm
I was having a large amount of trouble making a server too.  Then on a random tip I disabled all my network stuff in device manager EXCEPT my main connect to the internet doohicky.  Yes disable even hamachi unless yer using it.  After restarting both copies of terraria that did the trick.   And of course forward port 31337 and tell your firewall to let it through.

Just had a blast in a little 2 player game.  He ended up with a female char because he liked the long hair look.  We died to zombies (wow multiplayer really ups the spawnrate)  I gave him my bow, we died to zombies more.  I stealthfully dragged the moon offscreen, we went into a cave.  He died, I didn't.  Then he crafted stuff, then we summoned eye of kick your lowbie ass repeatedly, then we pvpd for a bit where I discovered that shurikens are god in pvp by getting my fully armored silver sword ass handed to me repeatedly by what was basically a naked newbie with a stack of shurikens.


Lots of fun, satisfied customer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 16, 2011, 11:43:50 pm
Can I playz Multi too???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 16, 2011, 11:46:48 pm
Indeed; nenjin, if you are up to sharing your I.P in a PM, I would be appreciative!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 16, 2011, 11:55:44 pm
I would also hold interest in such details.
Went to left side of the world, past corruption, found the dungeon and a meteor (Only iron pickaxe) and finally the beach. Fun tip: If you want flippers, try at the beaches at the end of the world, they have chests in the water that are likely to contain them. And trust me, flippers make under water cave exploring a billion times easier.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 16, 2011, 11:57:07 pm
Sorry guys, I'm all out of mojo for multi tonight. I'll make a new world tomorrow and leave it up for people to dick around on. There IS also Akylon's server, which he leaves up. The info is in the thread on the first page.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 17, 2011, 12:00:59 am
Aaaahhh.... there really, really needs to be more common occurances for the ores. I've spent 7 hours with only copper weapons and a copper helm. I've actually dug to lava and have not found enough ores to make stuff. :(

The sad thing is I've located two altars in the underground layer, which according to the wiki is really rare... I wish that luck actually gave me something useful instead.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 17, 2011, 12:06:25 am
Aklyon does. (http://steamcommunity.com/groups/LyonCraft)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 12:16:35 am
Usually easier to just dig around the water, or make little tubes reaching to whatever you're trying to get. You can build on the side of the wall that's submerged, full the area in your reach with blocks, then mine out the inside core. Leaves a dry path, basically zero risk.

Alternately, dynamite :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rhodan on May 17, 2011, 12:21:45 am
Apparently things get rather hot down below. I'm past the little magma lakes and seems like the floor is a bit too hot for my feet in some areas. Do I need special gear to survive down there?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Grishnak on May 17, 2011, 12:22:45 am
Need to make an obsidian skull, which is made with 10 obsidian, to not take damage from Hellstone or Meteorite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 12:25:05 am
Anybody else found gems to some what common now? I'm looking at 49 topaz and wondering where it all came from...

EDIT: Haha! Just what I needed! Fortune favours the dwarfish.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 12:50:50 am
I get constant little hiccups when I host, even when connecting to my local IP.

It's kind of horrible.

Not sure how to fix it.

by hiccups you mean lag? or disconnects?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 17, 2011, 12:51:06 am
Not really sure how, but a night is almost over and I've gotten no zombies trying to break in. The only ones I found were a long ways away from my base. And I can't find any Demon Eyes either. Zero. I need lenses, dammit!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 12:53:13 am
Not really sure how, but a night is almost over and I've gotten no zombies trying to break in. The only ones I found were a long ways away from my base. And I can't find any Demon Eyes either. Zero. I need lenses, dammit!

You can usually find demon eyes near the corruption at night.
No i don't mean eater of souls.
And I don't mean inside the corruption, I usually find them near the edges.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 17, 2011, 12:59:29 am
What are lenses for?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 01:01:09 am
Making goggles at a table.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 17, 2011, 01:07:29 am
That and summoning Eyethulu.


EDIT: got to the corruption at night, still no monsters. Went into the corruption, got a Devourer. No eaters of souls. I encountered a single slime on the way there, but other than that, no monsters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 01:14:06 am
I have monsters. Wait, do bone serpents count as monsters? Because there are those, two of them.

EDIT: Warning! Going to hell can cause the eye to awaken.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 17, 2011, 01:44:04 am
I've tried quitting the map and re-entering it. I've tried a new map. I've tried restarting the game. There are no enemies except for the occasional slime. Where was this while I was building? Why it is that now, when I actually need stuff from them, the monsters don't spawn?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 01:47:34 am
Oh yea! Eye of Cthulhu out of nowhere summons itself, and I take it like a boss! Merchant standing in the way survives with 12hp. Saves me hunting eyes for lenses. Time for a lightsbane.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 17, 2011, 01:57:30 am
So twice within a period of two in-game days I've gotten a message something like "You feel an evil presence watching you" (forgot the exact wording, but something like that) The first time I was deep underground and was worried I might be missing out. I managed to get above ground for the second one- and guess what.
Spoiler (click to show/hide)

Man, I haven't even gotten any ranged weapons yet. Sorry if this has been discussed before, I checked a couple pages back but didn't really want to check all 21 of them.

Oh yea! Eye of Cthulhu out of nowhere summons itself, and I take it like a boss! Merchant standing in the way survives with 12hp. Saves me hunting eyes for lenses. Time for a lightsbane.
Oops, ninja'd.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:00:15 am
You can do it! Show that eye who is boss!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:12:11 am
Aww shit!
Just got owned by smashing a orb, getting THE EATER OF WORLDS as well as a blood moon. Too much...

EDIT: Ok that was cool. Back at home after dying, the music goes back to normal, and then in a second or two goes back to the boss theme. Nust be because of the blood moon I think. Then I see the last section of the worm fly in from the side of my screen, so I turn and 1 hit KO it. Awesome...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 02:24:09 am
Can you dismantle and re-use dungeon spikes?

This is important.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:25:12 am
Yes, that is very important! I do not know, but I want to!

You can put magma in a bucket...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 02:29:06 am
My world is probably the most corrupt ridden place EVER... without intentionally trying to do so that is.

It wouldn't be so bad but it makes it tough to find ANY caves... Which means good luck finding gold.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 17, 2011, 02:38:14 am
Can you dismantle and re-use dungeon spikes?

This is important.
Yes, you can. You could in the leak, at least. Golden Hammer needs four strikes to smash one free. (or six? I think it was four...) They orient themselves according to how you place them relative to other spikes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 02:38:53 am
My world is probably the most corrupt ridden place EVER... without intentionally trying to do so that is.

It wouldn't be so bad but it makes it tough to find ANY caves... Which means good luck finding gold.

Then dig a hole.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 02:44:59 am
I love the boomerang. Its my main weapon now...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:45:41 am
Just wait until you upgrade to the thorn throwing one.

It happened again... Destroy sphere, get worm, blood moon. Although this time I killed him without much trouble, what with my new vile thorn and shadow armour!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Empty on May 17, 2011, 02:59:15 am
Okay. I'm buying a 4 pack on steam.

I've got possibly 1 of the 3 extra already reserved by Kusgnos.
So 2 more are left. I'll sell them at 7 euro each.

If you're interested pm me. Paypal only though. (Or European citizenship since intra European banking doesn't cost anything extra.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 17, 2011, 03:05:20 am
I'm kind of guilty, as I need a parent to make the purchase.

So, I pirated it until someone actually gets home and can make the purchase.

Bay12ers, please don't hate me :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blargityblarg on May 17, 2011, 03:05:44 am
:<

Paypal needs to shut up and transfer my money.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 03:20:40 am
Bay12ers, please don't hate me :P
I think at least 70% of Bay12 would by lying if they said they have never downloaded something illegally.

Anyway, what's the difference between the leaked beta version and the full version? I'm definatly going to buy the full one, it's just that I want to know if it has more stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:22:30 am
Well so far the full version is proving itself to be harder, what with random bosses coming at you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 03:32:18 am
*sigh*

Corruption on both sides of me, and not a single cave to be found. DOWNWARD TO VICTORY!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:37:02 am
I have corruption some what close to me on either side, but I found a great cave that spans very far down and wide. I was able to get into hell with only mine wall collapsing, never just digging blindly down or across. Had to swim through a few long caves though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 03:40:37 am
I love this game. But it's haaaaaaard.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 03:44:24 am
Corruption just seems to be a time sink more then anything.

Especially since while the normal eyes give you a valuable resource and come out uncommonly during night... The Corruption creatures just throw their stuff at you and attack on mass.

Also I am not finding the game hard... I am just finding it long. Long to do anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dohon on May 17, 2011, 03:47:29 am
After all these posts, I'm sure you lucky owners can answer this one:

Did this game deliver?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 03:48:48 am
After all these posts, I'm sure you lucky owners can answer this one:

Did this game deliver?
Mostly.
I was hoping for better multiplayer support. And the content seems a bit shallow for now, even with all the things in it.
8/10
worth the price though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 17, 2011, 03:49:48 am
It delivered. It has its cons, but all games do. Overall, this is probably funner then minecraft; for having gameplay, if nothing else.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Poltifar on May 17, 2011, 03:53:31 am
When I tried to play multiplayer with the leak this weekend, there was some very, very frustrating mob lag-teleporting happening. Like, every single time I hit a slime that was falling onto me, it teleported onto me and damaged me. Same for eyes, same for meteor heads. Made fighting off even a single one of these mobs very hard in melee.

Oh, and all that was over goddamned LAN. So I doubt a connection can be any faster than that.

Does the release version have this problem too?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 03:57:14 am
There were some problems with lag when I played last night, but not horrific (except when the goblins invaded, but there were hundreds of the fuckers).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 17, 2011, 03:58:35 am
Had a total of 8 defense.  Gold pick.  Every other tool only iron.  No miners hat, but a couple hundred torches.  No flippers.  No grappling hook.  25 potions.  A couple hundred arrows.  20 Bombs.  Spent about two hours just seeing how deep I could go.  I was starting to run out of torches about the time I found my first magma pool, and gained 5 hearts, a couple dozen gems, a hundred each of copper, silver, and iron bars worth of ore, about 75 bars worth of gold, and a health regenerator along the way.  Finally got trapped in a tight space with a swarm of mother slimes and skeletons.  Tons of fun.  No, the game isn't hard.

I think the game could stand to have worse death penalties, honestly.  It feels a little bit wrong to just dive straight into the earth recklessly, with no intentions of coming back to the home you built in the surface except by eventually dying... because there's just no reason not to, and it's the best way to farm up resources and get beefy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:00:11 am
It delivered. It has its cons, but all games do. Overall, this is probably funner then minecraft; for having gameplay, if nothing else.

I was just digging out a meteor, deep under water, doing my best to survive, when suddenly another blood moon hits. My eyes widen, and I shudder to think how I will survive.

Hell YES this is more fun then MC.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 04:07:49 am
Piggy Banks have Wormholes attached to them, by placing a second Bank in front of a different Salesmen, ie, One in front of the Merchant, another in front of the Dryad, you can access the coins already placed in the first Bank. I am currently Testing if taking a Bank to the Depths with me could form a good way to Transfer goods early while continuing to splunk down the mines, Unsure though it Banks are Destructible once or unlimited...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 04:11:02 am
Hey guys, have NPC reqs changed? I obtained a dynamite, got a lot of coins, even golden ones, I made the rooms like they should be... left for a while, spelunked, and hour later... still no Merchant nor Demolitionist. Just a bloodmoon and horde of zombies :P

Do I have to turn off the game or something?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:17:59 am
Are you sure you made the rooms correctly?
~Dirt walls do not count.
~Platforms do not separate rooms. So if you have a single two room building, with a bottom and top floor, with a platform separating them, it only counts as one room.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:18:30 am
There were some problems with lag when I played last night, but not horrific (except when the goblins invaded, but there were hundreds of the fuckers).
Skeletron and Cthulhu :V

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 04:19:07 am
I opened a Window to the room and they spawned, so it could be that you don't have enough light, I also discovered that they will not auto spawn in the room sometimes (Nurse jumpped off the roof when she spawned there instead of inside), so perhaps you need more height to that room too...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 04:19:49 am
Oh, you were Wymar. Green party bro fist.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 17, 2011, 04:20:09 am
Hey guys, have NPC reqs changed? I obtained a dynamite, got a lot of coins, even golden ones, I made the rooms like they should be... left for a while, spelunked, and hour later... still no Merchant nor Demolitionist. Just a bloodmoon and horde of zombies :P

Do I have to turn off the game or something?
No, they haven't, I think. There seems to be a great deal of randomness here. For instance, I got the Demolitionist without ever having seen a Dynamite (just a few bombs, and I never used 'em). Just build lots of living space, people will come.

(I also suspect that building extensively is what attracts the Goblin siege, so be wary of that)

(I had to hit "reply" thrice before I got past the "new reply has been posted" thing. Goddam ninjas.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:21:57 am
(I also suspect that building extensively is what attracts the Goblin siege, so be wary of that)

No realy, next to the goggles, the phaseblade and the zapperiser, I wonder if the goblins are a DF reference?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 17, 2011, 04:25:38 am
Made it to the underworld naked and nothing but a gold pick and obsidian skull, previously made it to magma pools with nothing but copper tools and created an obsidian farm by breaching several pools of water halfway back up.  Can make obsidian blocks but not obsidian wall for some reason.

In the underworld: stole 2 magma forges or whatever they are...
and found my first heart crystal.... all the while swatting fireballs away.

Last drop to underworld would sometimes kill me and sometimes not... so I flooded a section of it to give me a nice easy drop spot.  Fun times.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 17, 2011, 04:26:18 am
(I also suspect that building extensively is what attracts the Goblin siege, so be wary of that)

No realy, next to the goggles, the phaseblade and the zapperiser, I wonder if the goblins are a DF reference?
They aren't riding war velociraptors, so not necessarily.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 04:27:10 am
Can somebody tell me how to forge metals? I don't have a clue.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 04:28:04 am
Build a furnace and open the crafting menu next to it. Needs 20 stones, 5 woods and some torches, IIRC.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:28:48 am
4 woods.

And 3 torches.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 04:31:37 am
Are you sure you made the rooms correctly?
~Dirt walls do not count.
~Platforms do not separate rooms. So if you have a single two room building, with a bottom and top floor, with a platform separating them, it only counts as one room.

I made a lot of rooms in 'previous' version and I know how they work :P Everything is separated with doors and only platforms there are as main staircase.

Spoiler: See for yourself (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:33:20 am

I made a lot of rooms in 'previous' version and I know how they work :P Everything is separated with doors and only platforms there are as main staircase.

Spoiler: See for yourself (click to show/hide)

That should do it.
In the alpha I had 'good' rooms and didn't manage to attract the druid and nurse until I build even more, so you might just need more rooms.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 04:33:39 am
How do I keep the zombies from breaking in?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 04:34:11 am
Close the door, put a block in front of the door (on the outside).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:34:16 am
Is it blood moon? Then build a block behind the door.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 17, 2011, 04:36:39 am
Been playing this with two of my friends. Honestly some of the best times we've had in a while. We're really enjoying the spelunky aspect of this game and they is nothing better then hearing your friend scream like a ninny (We use a vent server) when he falls down a dark mineshaft and hears a rockworm coming.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:39:38 am
The shadow gear has some great stats..
Spoiler (click to show/hide)

Now I'm faced with a problem. I want to go looking for floating islands, but I also want more meteors to fall so I can get the legs to finish the set, as well as all the other gear, because I'm a collector like that. If I build the skytop transit system to find islands, then when another meteor falls, it will hit the bridge and give very little ore... Hmm. Need more meteors to fall, and I have smashed all the orbs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 04:44:45 am

I made a lot of rooms in 'previous' version and I know how they work :P Everything is separated with doors and only platforms there are as main staircase.

Spoiler: See for yourself (click to show/hide)

That should do it.
In the alpha I had 'good' rooms and didn't manage to attract the druid and nurse until I build even more, so you might just need more rooms.
I also sealed the whole roof to the staircase in mine and that worked for me...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 04:50:09 am
Now I'm faced with a problem. I want to go looking for floating islands, but I also want more meteors to fall so I can get the legs to finish the set, as well as all the other gear, because I'm a collector like that. If I build the skytop transit system to find islands, then when another meteor falls, it will hit the bridge and give very little ore... Hmm. Need more meteors to fall, and I have smashed all the orbs.

I've noticed a strange pattern - it seems that there can be only a set amount of un-mined meteorites in the world. In previous version, I smashed 3 orbs at once - two meteorites landed. I mined out one so the meteor heads stopped spawning - immediatelly got a warning that another meteor landed.

It miiiight be just random thing, really.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:55:12 am
AWW HELL YEA! Just got rocket boots from a goblin invasnion. Now I need that meteor armour to sustain more mana. Although my merchant died in the waves, does he come back any time?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 04:57:06 am
Should respawn after a day or so. Ours did after he got slaughtered by goblins, then Eyethulhu and Floaty Skeleton dude.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 05:02:04 am
Eyethulhu is the coolest name for a boss ever! Ok, I'm going to hell, with some of my neat gear, while I wait for the sky to fall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 17, 2011, 05:07:04 am
Am I the only one who has built his house near magma? :P It's a small castle now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 17, 2011, 05:09:09 am
Man, you know a game is good when you actually feel bad about pirating it.
So yeah, I just wasted a good 6 hours or so on this.
Also, don't bother with a wooden sword.
The starting pick is a better weapon. :b
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 05:10:09 am
So... Flamelash. Awesome, or down right whicked?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 05:22:14 am
So... Flamelash. Awesome, or down right whicked?

Avast with ye, scumbucket!

Honestly first time since acquiring DF I feel that rare/artifact thingies discoveries should be spoilered. So don't ruin my fun :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 05:28:00 am
Hey, I'll leave you to figure out what it does then, as all you have is the name. How to get your hands on it will forever be a mystery to you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 05:35:18 am
Erm... How do I forge weapons? I've made about 8 copper bars, but it won't let me forge weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 05:40:10 am
Erm... How do I forge weapons? I've made about 8 copper bars, but it won't let me forge weapons.

Anvil, sir. It is made from 5 iron bars. Or buy it at Merchant.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 17, 2011, 05:40:49 am
Quote
Did it deliver?

In spades, IMO. A diverse range of gamers I've shown this to have been hooked, including a guy who's most adventurous RPG experience ever was Fallout NV. He only plays FPS like Bad Company 2. And he was up into to the wee hours playing this.

My bro, who hasn't played anything more adventurous than TF2 for the last 2 years, just stayed up until the wee hours playing it too. He was so sucked in he was barely able to hold a conversation. "I'm building my tunnel." That's all he could manage for 2 hours straight. I haven't seen him game this hard since we were kids playing stuff in front of the Nintendo....15 years ago.

Every game has it's downsides. This game's, to me, is the emergency art changes right now and the fact that there is no real end game. Eventually making things pretty and maxing out gear will no longer be fun. You will hit a wall where you've done everything and gotten everything and the game will stop offering you anything but mindless chopping.

But that's a while out yet, for just about anyone.

Lag is irritating at times, but it's pretty minor to me. (Although we have started to see some level desync issues. People not seeing furnaces that others can see, people not having floors when others see floors, that kind of thing.) It's harder to set up multiplayer than it should be, but once it's working, there are relatively few issues. No random DCs or anything that dumb, on our end.

In a few weeks I expect this game to get a significant coat of feature and MP polish. Then the sky is literally the limit on future content.

For $10, this is game of the year material in my book. I thought Magicka was fresh and a steal at $10, but Terraria blows it out of the water for replayability and overall fun value. There's basically something for everyone in this game: exploring, building, item whoring, exploding masses of guys, as much or as little co-op as you crave, and eventually PvP and SCIENCE!

It'll never reach the depth of simulation that DF or even MC accomplishes...but it's far easier to get into and get sucked in without realizing it.

It delivered alright, straight to the face.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 05:53:38 am
Um... I brought the Ocean to the Lava... Is that Dwarven enough???
It is the most dangerous decent into the caves due to 60% of the trip being underwater. Its a good thing I am a Legendary Swimmer...

Spoiler: Ocean to the Lava (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 17, 2011, 05:56:53 am
PS-Moghjubar, you're the man for writing those auto-hotkey scripts. So many things are easier, including crafting stacks. Many props to you sir.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 05:59:25 am
Spoiler: Looking good so far. (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 06:18:15 am
The internationality recognised white torch marks:
1 torch: This cave/cavern/dungeon/jungle/floating island has been found, but not entered.
2 torches: This location has been entered, and possibly looted, but not fully, it is still worthwhile going inside.
3 torches: Fully looted, do not even bother.
Place your torches at the entrance to any landmark, as a reminder to yourself and a warning to others. One torch so you don;t miss it next time you walk past it, another when you first enter, and a third should you manage to leave with full pockets.


It has saved my a lot of time keeping track what I had raided, so I figure if anybody wanted to adopt this, it might be handy, especially in multiplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 06:19:16 am
I placed like half a dozen torches just a few meters from the dungeon away :3

What if you got all the way down to the magma and looted a lot but there's the occasional cavern that hasn't been entered yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 06:24:23 am
I place a 2 on the entrance from the forest, but inside the cave, at each turn, I place a 1, 2 or 3 depending on what is there. For anything special like a path to hell I place signs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 17, 2011, 06:24:38 am
Then a candle will do.

On another note; I figured out that asshole blob thing that did half my hp when I smacked it with my hammer was, in fact, a Demon Alter.

Tis too bad that world is gone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 17, 2011, 06:25:09 am
I'm starting to feel like there's not a lot of reason to ever bring a new character to an old world. The amount of stuff 4 people can scavenge in 3 hours is huge. A server supporting 10 or 12 people....it'd be slim pickins' for newbies who want to go find some ore or a chest or a life crystal.

And with the spawn rates as they are....you NEED that stuff to get anywhere appreciable, other than digging straight down and walling yourself in. Even pimped with demonite weapons and silver armor, I'm still getting dog piled during Bloodmoons by 10+ guys and getting killed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 06:28:32 am
When I see that there is a Blood moon, I hit the surface and start throwing the Boomerang around. Aim for just above their heads when they are half the screen away so that the Rang passes over, on its return it will pass through them all. AND Throw them backwards away from you...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 17, 2011, 06:37:44 am
Joined a random game with goodies gained in the underworld: Constructed an obsidian tower (small version anyway, only 5 stories) with red-brick backing on first 4 floors, then gold backing and hellstone blocks center piece with demon forge sides, rimmed in glass top floor, with a silver-backed ash and hellstone ore cap.  Extruding at the top: a glass figurine.

Kinda ran outta silver at the top though, so not perfect.  Plus, the perfect hellstone at the top didnt last long.

Spoiler (click to show/hide)

Good news though is someone happened to summon eater of worlds at the tower, and in the chaos I nabbed some armor and enough stuff to make a nightmare pickaxe.  Mmmm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 06:45:54 am
I NEED MORE BANDS OF STARPOWER!!!
I think if I collect some more, then with my bands and meteor armour and rocket boots, I might be able to stay in the air by recharging while I fall as fast as I consume while I climb. I'm close now with one band...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 06:48:23 am
Anyone used Vile Powder yet?
First impressions, this could be a fun way of taking out a horde of zombies.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 06:53:22 am
It's awesome, but has terrible range.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 06:55:32 am
In they alpha no, but now they are. It's rare to find a mono-colour one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 06:57:05 am
The multiplayer server had a pure green one. I guess I'll get back there later and nab some background blocks then.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 06:57:53 am
It's awesome, but has terrible range.

It's range doesn't matter when you're being bore down on by a horde of zombehs :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 06:59:01 am
True.

I also noticed that my dungeon entrance is flooded. Heh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 07:04:38 am
I CLAIM VICTORY!
To anybody that didn't watch the let play, massive spoiler.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 07:07:09 am
Nice. What do you need for that?

Also, how long does it take a meteorite to crash?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 17, 2011, 07:08:38 am
I got it and sat in vent while my friends built a very large mineshaft.
I hate finals
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 07:09:27 am
To either build a massive tower into the sky, then across untill uoi find a floating island, OR you do it the really fun way like I did. Get the rocket boots and fly up there... I love flying! Need more starpower rings, need more flight time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 07:17:31 am
Dynamite only costs 50 silver. How awesome is that?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 07:18:43 am
Why are you getting a discount?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 07:19:07 am
I just hit the motherload of Diamonds, I don't know about you, but I am making a White Lightsaber with this, Oh I mean Phaseblade...

Oh wait, my bad, Sapphires, Oh well Blue Lightsaber then...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 07:19:43 am
Why are you getting a discount?
That's what it costs for me too.

On another note, I can't help but listen to  when I'm on the surface. (http://www.youtube.com/watch?v=D1KjYOxMJzwthis[/url)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 17, 2011, 07:25:47 am
Does anyone have any ideas about updates?

Really, what'd be awesome is hell worlds etc.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 07:29:40 am
Ooh, found jungle, going to grab me a few rare jungle items!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 07:39:15 am
So I just dynamite-blown a dark sphere... 'Horrible chill goes down your spine'. I think it makes a Blood Moon, cuz immediatelly after the sun went down 'Blood Moon is rising...'.

Now I has lens, but forgot where the altar cave was ::) And for Flamelash, it's either Fire Whip or a Grabbling Hook. That's on fire.

Which makes it double awesome :P

Also solved the room problem! Apparently, they don't like being squeezed in small rooms - I turned four small rooms into two larger and suddenly got both Merchant and Nurse. And then demolitionist when I made another oom upstairs. I got a musket from the shadow ball so I need room for arms dealer too :P

And soon, hopefully, a Dryad as well :3
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 17, 2011, 07:43:12 am
Shuriken are so amazing for how useful (and cheap) they are. I just want more!

Out of curiosity, what are the AutoHotKey scripts that you guys are talking about capable of? I have a Razor Naga which I macro'd to click 10 or 100 times (great for Minecraft as well); pretty much serving the same purpose?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 07:53:21 am
I   just hit the motherload of Diamonds, I don't know about you, but I am   making a White Lightsaber with this, Oh I mean Phaseblade...

Oh wait, my bad, Sapphires, Oh well Blue Lightsaber then...
Heh I got almost that many diamonds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 08:13:59 am
Are bombs useful for anything other than fast mining or sacrificing yourself when surrounded by monsters?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 08:19:38 am
Well yes. If your good with them, they will destroy crowds of zombies without loss of your own life, take out the world eater like nothing, and grief like nobodies business.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 08:27:23 am
I just got pushed down a chasm and found three demon altars. Unfortunately I died because skeletons don't like me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 08:35:48 am
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 17, 2011, 08:46:53 am
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 08:52:59 am
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 08:53:51 am
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 09:01:57 am
I never have luck with Falling stars...
Killed EoW twice and EoC once, tried to kill him a second time but didn't realize what the time was, he had 300 life left and ran from me cause it was becoming day BASTARD!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:06:06 am
Spoiler: Real best weapon(s) (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 17, 2011, 09:06:22 am
Unable to play at the moment, but watching the Terraria wiki jump up and down in page number is hilarious. Not as bad as last night, though. 300->400->350->etc.

Also, someone had an idea as far as piggy banks were concerned a couple pages back: Using it as a warp system to transport things from the depths of your mine to your house. Unfortunately, that won't work, because it requires a manmade wall to be placed behind it (and dirt/stone/etc walls in the depths cannot be removed).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:07:46 am
Spoiler: Real best weapon(s) (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 09:09:54 am
Two tools for the space of one!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:10:46 am
Exactly! I had some serious inventory issues.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:11:22 am
The two most powerful tools I have seen yet for the price of one. It's great on your inventory management.

Enjoying the flippers Davri? They are one of my favourites. Saved me more times then I remember...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 17, 2011, 09:15:32 am
Is it just me or is normal MP bugged / not working?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 09:16:12 am
Is there a Server up???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 17, 2011, 09:19:44 am
If you have hamachi I could host a server
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:21:05 am
I'm interested.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:22:00 am
Enjoying the flippers Davri? They are one of my favourites. Saved me more times then I remember...
They're ok. Never got into a situation where my cloud in a bottle or grappling hook wouldn't've helped.

Also, what colors can you make a Phaseblade into? I don't think I have enough thapphireth to make a blue one so I want to make at least one with an almost just as appealing color.

E: yeah me too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:23:10 am
As far as I know, anything gem that you have 10 of. I have a green one myself.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 17, 2011, 09:24:30 am
Diamond makes white ones.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:25:54 am
Hmm, got 13 diamonds, 12 topazes and 32 amethysts.

... but I hate those colors D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:27:00 am
You said blue right? If we got on a server, I can bring you 10 sapphires.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 17, 2011, 09:28:24 am
Hamachi network: bay12terraria
Password: Toady

what world size shall I create?
I am a total noob with equipment right now though :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:29:11 am
Small, less lag.
Should I 'Dress to impress' and bring some gifts, or make the game fun by having us all start small?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:29:31 am
You said blue right? If we got on a server, I can bring you 10 sapphires.
Thanks. I'll bring you some stones too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Heavenfall on May 17, 2011, 09:30:01 am
Why do people use hamachi for this game? Is it more stable or something?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:31:02 am
You said blue right? If we got on a server, I can bring you 10 sapphires.
Thanks. I'll bring you some stones too.

That's ok, I have a lot of gems. Your undying love is all I need to go on, and on, and on... Forever and ever.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:32:29 am
You do know that love is an emotion that I do not feel right? :P

Also, cannot connect. Password gets rejected.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:33:57 am
 :P
I'll be there soon. I'm just sorting out my stuff. Putting everything where it belongs, and seeing what I can take over for gifts. I plan to dress down on this one, it is more fun that way if we are all even.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 09:37:21 am
Unable to play at the moment, but watching the Terraria wiki jump up and down in page number is hilarious. Not as bad as last night, though. 300->400->350->etc.

Also, someone had an idea as far as piggy banks were concerned a couple pages back: Using it as a warp system to transport things from the depths of your mine to your house. Unfortunately, that won't work, because it requires a manmade wall to be placed behind it (and dirt/stone/etc walls in the depths cannot be removed).

You don't need to remove the pebbly dirt/stone/ash backgrounds down below.  You can place background walls right over them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:41:22 am
For some reason I can;t join the network, it says password rejected.

EDIT: Aww, network is full...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 17, 2011, 09:42:50 am
Is it just me or is normal MP bugged / not working?
Forward ports.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:44:45 am
Guys... Are you out there? Can you hear me? Your network is full... I have cool junk 4 u all.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:46:37 am
I don't think they're reading the forums right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ductape on May 17, 2011, 09:48:18 am
I hope they expand server size soon and also offer a dedicated server strategy instead of people hosting from the home computers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:48:37 am
I know... I wonder if they were rolled by a gang of lurkers looking for a server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 17, 2011, 09:50:52 am
Whenever I play multiplayer bad guys tend to teleport.  This is making me get slaughtered by the smallest of enemies.  Anybody happen to know a solution?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 09:51:46 am
Usually the monsters also come back to life too, it's a bit annoying.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:52:21 am
Anything that teleports gets stunned locked easy. Just wail on them until they explode. The hard bit is getting close, so you need to be fast.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 09:53:07 am
Getting this within an hour, I'm excited. Very excited.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 09:53:31 am
Was the Server filled that quickly???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:56:14 am
Yea, I blame lurkers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 09:57:32 am
Yea, I blame lurkers.
How does one host anyway???
I could try... or a bit anyway, its nearly 1am and I have bloodshot eyes but this game has sucked my life...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 09:58:43 am
You, my friend, are in the same time zone as me.
And you need hamachi.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 10:00:14 am
After all these posts, I'm sure you lucky owners can answer this one:

Did this game deliver?

Sorry that this post is so late. I had to sleep.

The game delivered... though I am uttarly surprised I havn't seen ONE single thing that wasn't shown in Pbat's walkthrough other then the fact that everything is going a lot more damage.

Well ok... there are Shackles (which I have 3) but I am not sure they are useful for anything other then 1 defense.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 10:03:01 am
You, my friend, are in the same time zone as me.
And you need hamachi.
Freshly installed...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 10:07:02 am
Make a new network, then in terraria start a new game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 10:12:08 am
Started a new world and character this morning because meh.

Spoiler: Ummmmm.... hi? (click to show/hide)

This is the best cavern. It's big enough to fit almost any of the buildings in this thread, and I'm in the middle of turning it into a home. Just have to deal with this pesky blood moon first...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 10:14:34 am
I'm after three hours of hard spelunking. Ouch, my wrist. So much stuffs brought from underground. Gems, ton of iron and silver... and I have golden pickaxe now so I can mine that meteorite wherever it is.

Also, another bloodmoon. Do you guys get it every second night as well? :<
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 10:16:37 am
Also, another bloodmoon. Do you guys get it every second night as well? :<
Nah, I haven't got the bloodmoon since I got the full version.



Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 10:18:25 am
Right got it...
Lets see how it goes...
IP is 5.241.78.248
Harmaci is TerrariaTake3
Password is Bay12Games
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 10:18:39 am
Also, another bloodmoon. Do you guys get it every second night as well? :<

I think it has a meter that builds up. When you kill a boss it drops, and over time it goes back up. Are you getting the 'Something evil watching you' message as well?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 10:20:37 am
Also, another bloodmoon. Do you guys get it every second night as well? :<

I think it has a meter that builds up. When you kill a boss it drops, and over time it goes back up. Are you getting the 'Something evil watching you' message as well?

Nooo. I smashed just one shadow orb back then when I posted about the 'chill'.

Nothing else :v
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 17, 2011, 10:29:30 am
can the OP rename the thread? It doesn't do justice to the tome of knowledge in here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 10:32:13 am
Since nevyn shut down the server, I think I'll give it a try.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 10:36:44 am
Got it running, I think.

Hamachi: AnotherTerrariaServer
ID: 5.241.72.42
PW: Toady
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 10:38:13 am
My favorite block for exploring dungeons is definately the platform.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 17, 2011, 10:38:51 am
It's not working for me Darvi, yet it's not requesting the password for me....
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 10:39:10 am
Huh :V
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 10:39:32 am
My favorite block for exploring dungeons is definately the platform.

Oh yea, without question. Looks good and functional.
Huh :V

Give me a second.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 17, 2011, 10:40:21 am
It says it's not a socket now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 10:42:00 am
I'm in, but I don't see anybody else.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 17, 2011, 10:42:59 am
I assume it asked you for a password then. I'm restarting Terraria to see if I can get it to work.

EDIT: Nope, it's still not asking for a password....
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 10:48:36 am
What's the recommended room size for attracting NPCs (so I know if I need to rework my blueprints)?

Also, I don't actually have the game yet, but I should be getting it this evening.

Quote
Warning - while you were reading 8 new replies have been posted. You may wish to review your post.

trololol

Who else sees this thread hitting something like 200 pages in a week?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 11:10:43 am
In my experience, size affects how quickly the NPCs move in/respawn.  A tiny shack of wood took a couple in-game days to attract a merchant (yes, I had enough silver from when I started timing).  On the other hand, reconverting a floating island ruin into a home attracted the dryad within 30 seconds of furnishing it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 17, 2011, 11:15:01 am
The server I am running seems to be full for anymore to join and bevause I/m not the owner of the server I can kick lurkers
I'll post a new hamachi server here as soon as it is ready

Name: arm0ks thunder
Pass: toady
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 11:17:52 am
I genned my first world and I'm surrounded on both sides by corruption, I spawned in a desert too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 11:19:47 am
Has anyone created what I call "Cobweb landings" yet?

It is a good way to have a tunnel go straight down without getting hurt.

The only other way is to use platforms I guess.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 11:22:57 am
How do I get sieges and merchants?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 11:25:27 am
How do I get sieges and merchants?

For a Merchant you need at least 50 silver in your inventory (not sure if chests count).

It can take a while though. So don't be surprised if your waiting quite some time for him to move in.

To have a building capable of being moved into it needs a Table, Chair, Lightsource, and needs to be filled in with walls.

Also... I wish Glass had a wall. I wanted to make a Green house...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 11:37:29 am
Just stand outside during a couple of blood moons with a boomerang for the money.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 11:40:25 am
Just stand outside during a couple of blood moons with a boomerang for the money.
How do I get the boomerang?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 11:42:11 am
Just stand outside during a couple of blood moons with a boomerang for the money.
How do I get the boomerang?
Chests
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 11:45:11 am
Eureka!  I've created an infinite flow!

Spoiler (click to show/hide)

An obsidian farm is just around the corner now!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 11:50:18 am
What is better Demonite or gold?

I only ask because Demonite, and meteorite, are actually much easier to get your hands on then gold.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 11:59:23 am
What is better Demonite or gold?

I only ask because Demonite, and meteorite, are actually much easier to get your hands on then gold.
Demonite is.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 12:00:35 pm
What is better Demonite or gold?

I only ask because Demonite, and meteorite, are actually much easier to get your hands on then gold.
Demonite is.

That is sad... Gold seems hardly worth the effort.

I should have grinded lenses instead.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 12:02:59 pm
The game seems pretty awesome so far. I got annoyed at dying to slimes every few minutes at the beginning, but it's better after getting heart crystals and a band of regeneration.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darion on May 17, 2011, 12:04:03 pm
This message just showed:
You feel an evil presence watching you.

Am i going to live? D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 17, 2011, 12:05:23 pm
The game seems pretty awesome so far. I got annoyed at dying to slimes every few minutes at the beginning, but it's better after getting heart crystals and a band of regeneration.

It was zombies that did me in... mostly because my first house was mistakenly on the ground... and the guide kept opening the door at night while I was hiding.

Though I really need a band of regeneration.

I have a Cloud in a bottle, Grappling hook, and flippers... but no regeneration.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 12:06:12 pm
This message just showed:
You feel an evil presence watching you.

Am i going to live? D:

Hehehehehe....
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 12:07:12 pm
This message just showed:
You feel an evil presence watching you.

Am i going to live? D:

When in doubt, assume "No".
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darion on May 17, 2011, 12:08:01 pm
After the Hehehehehe i asumed it was 'no'. D:
Should i get ready for something epic by the way?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 12:23:21 pm
Oh damn. I made my guy pure white skinned with red eyes, light blue beard and green and red clothing. I just made a full set of copper armour and put it on. All you can see is some hellish white face with red eyes in the middle of a set of copper armour.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 12:24:38 pm
I don't like my character's style options. He tucks his beard into his armor when he puts on his mining helmet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 12:33:27 pm
Just got a crash on multiplayer, when breaking an orb. Was it only mine that broke, or the entire server?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 17, 2011, 12:36:49 pm
can the OP rename the thread? It doesn't do justice to the tome of knowledge in here.

Of course, how do you want it called?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 12:39:33 pm
Does the Guide take up a room in your town?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 17, 2011, 12:39:56 pm
Yes he does, the first one you make
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 12:44:45 pm
The game seems pretty awesome so far. I got annoyed at dying to slimes every few minutes at the beginning, but it's better after getting heart crystals and a band of regeneration.

It was zombies that did me in... mostly because my first house was mistakenly on the ground... and the guide kept opening the door at night while I was hiding.

Though I really need a band of regeneration.

I have a Cloud in a bottle, Grappling hook, and flippers... but no regeneration.

I've just found a second band of regen. I thought it was a fairly common item.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 12:46:28 pm
It is, I have three. What I want are bands of starpower.  ;D Still common, but I haven't been lucky.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 12:48:41 pm
Does the Guide take up a room in your town?
Yeah, he takes the first room you make.

Also...
Spoiler (click to show/hide)
Oh, and I finally got a Ball 'o Hurt! ;D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 12:49:25 pm
Simmura, we are awesome.

While Max was gimping around somewhere we were busy being total badasses and tearing the Eater of Worlds a new one :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 17, 2011, 12:54:07 pm
Damn right we are. Awesome to the max.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 17, 2011, 12:54:50 pm
I got a mirror, but no other interesting items. Is there any depth that is best to find chests at? I didn't realize gems had a purpose so I sold all mine and bought a mining hat. Oh well..

When I finally made it down to the lava I was half way up a kind of slopped platform. Then a skeleton spawned at the top and I saw it coming a second before it happened. I tried to frantically switch to my mirror, but, alas, he touched me and knocked me into the lava.

I too, wish death was more serious. I am afarid this game will suffer even more than Minecraft from the "get established, get bored" problem. If your gear can't break, how long will it be before we have 10,000 copper bars?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 12:55:18 pm
Damn right we are. Awesome to the max.
Except he wasn't being awesome.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 01:03:25 pm
Not my fault is crashed. The game threw an error, and it took a second to get back in.

Glad you guys managed though. Enjoy the goodies I gave you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 17, 2011, 01:06:58 pm
Yes he does, the first one you make

I think he just wants a saucier sub-title for the thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 17, 2011, 01:08:14 pm
I finally bought it.


First impression: STOP FUCKING CRASHING.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 01:10:43 pm
Oh yes, I found a demonic altar.

I finally bought it.


First impression: STOP FUCKING CRASHING.

Issues page for help (http://www.terraria.org/issues.html)

Does it crash on start up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 17, 2011, 01:12:29 pm
Download xna runtime 4.0 to hopefully end those crashes

Damn this game....trying to write a report and I keep catching myself wondering how to jump down from one paragraph to the next
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 01:14:21 pm
Cave delving is so fun, just found hermes boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 01:33:09 pm
And apparently it's updated?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 17, 2011, 01:38:37 pm
Minor, but yay day 1 updates. Inventory key is remappable now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 01:40:23 pm
I find the way of administering the update amusing.
*Happily playing*
U CRASH NAO!!!!
*Upadates*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 01:43:01 pm
I logged off just before it got updated.

Talk about lucky.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 01:43:48 pm
I find the way of administering the update amusing.
*Happily playing*
U CRASH NAO!!!!
*Upadates*
"Hey, this game is fu-"
*Crash*
*Updates*
"Let's see the update notes... 'Fixed crash on update crash.'"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 01:47:25 pm
Anyone know how to find floating islands?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 01:49:03 pm
Optimisation, nice

Fakeedit: Build up then horizontally
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 01:50:41 pm
Anyone know how to find floating islands?
Build a ladder into the sky. Build some floors in either direction.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 01:53:55 pm
Fair enough, any height I should go to or?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 01:55:36 pm
I think so, but I don't know how high exactly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 17, 2011, 01:59:41 pm
I remember the wiki saying one was found approximately ~300 tiles high but I don't even know what that means or what it's relative to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 02:00:16 pm
Fair enough, any height I should go to or?

Usually at least 70 blocks up
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:00:33 pm
Anyone know how to find floating islands?

You can try building platforms into the sky, but this takes a lot of materials, a fair amount of time, and from then on any meteors that hit your platform are wasted because they only produce a few pieces of ore. A preferable solution, if your willing, is to get a goblin invasion and from that get rocket boots, then grab a full set of meteor armour and all the rings of star power you have, and fly through the skies looking for them.
I remember the wiki saying one was found approximately ~300 tiles high but I don't even know what that means or what it's relative to.

There is a device you can craft that will tell you exactly how high up you are.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 17, 2011, 02:08:36 pm
Is aklyon's server down atm? I tried to connect and failed to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 17, 2011, 02:10:37 pm
According to the wiki 430 feet is the optimum height to be at when looking for flying islands (430 feet is ~215 tiles above the ground).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:11:37 pm
I found that to be a little high for a small map. Can;t say for med or large,
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 02:12:13 pm
Is aklyon's server down atm? I tried to connect and failed to.

It's not 24/7, so probably
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 02:13:09 pm
How exactly are Goblin raids triggered?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 17, 2011, 02:13:46 pm
As far as beds are considered in single player... do you simply build one to redefine your spawn point? Or do you have to activate it in some way?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 02:13:53 pm
I'm doing this on a separate world to my main one with my house on anyway. I'm building a platform at the top of my world, about 475 feet up.

Thanks for the info guys.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:14:21 pm
How exactly are Goblin raids triggered?

Same way as blood moons, speculation and luck.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 02:19:37 pm
As far as beds are considered in single player... do you simply build one to redefine your spawn point? Or do you have to activate it in some way?

Right click it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:21:06 pm
Spoiler: New Weapon (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: denisol on May 17, 2011, 02:30:53 pm
umm if i remember right there was a thread about organising a giveaway of a few copies , what happened ? am i late ?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 17, 2011, 02:34:12 pm
you are late :(

I'll try to keep this Hamachi server running for the rest of the night.
name: arm0ks thunder
pass: toady
if anyone wants to join just join ^^ Me, Deon, Lumonen and some others are on it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 17, 2011, 02:34:32 pm
As far as beds are considered in single player... do you simply build one to redefine your spawn point? Or do you have to activate it in some way?

Right click it.

It will say "Spawn point set." If it doesn't, your bed probably isn't in a "real room".

So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 02:34:38 pm
The wiki mentions those somewhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:36:31 pm
So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?

If your in gold, you could kill a few bosses and very quickly get full shadow. It's good gear, better defence then meteor and a great set bonus.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 02:36:46 pm
So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?
You have to have destroyed a shadow orb beforehand. Unless it glitches out and announces a meteor has fallen as soon as you spawn.

 Stuff like that happens.

 And fuck shadow gear. Meteor is more practical.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 02:39:05 pm
Any servers going atm?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:40:43 pm
And fuck shadow gear. Meteor is more practical.

What do you need all that mana for going from gold armour? Hell, for beating skeletor you want defence and a throwing weapon, so shadow it is. True, later game meteor becomes your best choice, but only because you need the mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 02:41:08 pm
So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?

If your in gold, you could kill a few bosses and very quickly get full shadow. It's good gear, better defence then meteor and a great set bonus.
Provided you have the HP. I'm in full demon equipment and get gibbed within seconds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 02:42:20 pm
And fuck shadow gear. Meteor is more practical.

What do you need all that mana for going from gold armour? Hell, for beating skeletor you want defence and a throwing weapon, so shadow it is. True, later game meteor becomes your best choice, but only because you need the mana.

 You...

 You need better than gold to beat Skeletor? I mean this in a general sense of everybody and not anybody specifically.

 Get the flamarang, more than one bar of health and a stack of potions. Bam.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: denisol on May 17, 2011, 02:44:51 pm
you are late :(

I'll try to keep this Hamachi server running for the rest of the night.
name: arm0ks thunder
pass: toady
if anyone wants to join just join ^^ Me, Deon, Lumonen and some others are on it.

hamachi ... i will have to look around the intertubes for tutorials and stuff , until then , what version of terraria is it running?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 02:47:15 pm
I love how Skeletron's name has already been changed to Skeletor by the community.  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:47:53 pm
You...

 You need better than gold to beat Skeletor? I mean this in a general sense of everybody and not anybody specifically.

 Get the flamarang, more than one bar of health and a stack of potions. Bam.

Getting shadow armour is a lot quicker and more reliable then then bars required for the flamerang. For some reason my map has stopped giving me meteors, so I can't upgrade all sorts of weapons... The bosses, however, you can't get rid of now. Also, it is possible to go a long time and not find blue mushrooms.

You have to remember that just because you had access to something, not everybody does. But with the way bosses show up uninvited, and the massive number of demon alters around corruption, access to bosses is the most certain thing in the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 02:48:19 pm
Buh... I find a underground jungle, then suddenly, lag-spike! I get killed by wasps. I go find my way down to the mushroom place adjacent. I come from above, then BAM, lag. The fall was enough to kill me and the lag prevented me from double-jumping to save myself. Back down again, then the game crashes for the update. >:(

Double-ninja'd
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 02:49:23 pm
I seem to have found a bug. Chests with no floors beneath them spew out 10 chests whenever you respawn/load up the world. Is there anywhere to report this stuff where the devs will read it?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 17, 2011, 02:49:40 pm
So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?
You have to have destroyed a shadow orb beforehand. Unless it glitches out and announces a meteor has fallen as soon as you spawn.

 Stuff like that happens.

 And fuck shadow gear. Meteor is more practical.

To get to the orb I have to destroy Ebonstone right? I don't have anything that can do it yet and to get purification powder you need to kill a boss and let the dryad move in.

But to summon a boss it seems like you have to be able to make it through the ebonstone, otherwise get lucky with an alter.

I guess I will go looking for some TNT.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 02:49:59 pm
Found a floating island, only got a Starfury. Wanted one of the higher damage swords :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 02:51:37 pm
There are only four things you will find on floating islands, and starfury is the only weapon. Anyway, it is some what high damaging, when used right.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 02:56:50 pm
I wish there was some sort of auto-save. My character was saved, but everything I did on my world from my last save was lost. Including a bunch of important stuff that I stowed in a chest when I went down to the underground jungle. :\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 03:07:23 pm
There are only four things you will find on floating islands, and starfury is the only weapon. Anyway, it is some what high damaging, when used right.

Fair enough, what are the other three?

Just got a vilethorn from a shadow orb thing too. Now I'm searching for the meteorite that landed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 17, 2011, 03:08:35 pm
So I have gold equipment... should I start looking around for meteorites and is the best way to find them just to travel a long ways along the surface?
You have to have destroyed a shadow orb beforehand. Unless it glitches out and announces a meteor has fallen as soon as you spawn.

 Stuff like that happens.

 And fuck shadow gear. Meteor is more practical.

To get to the orb I have to destroy Ebonstone right? I don't have anything that can do it yet and to get purification powder you need to kill a boss and let the dryad move in.

But to summon a boss it seems like you have to be able to make it through the ebonstone, otherwise get lucky with an alter.

I guess I will go looking for some TNT.

Hmm... no and no. From my experience only:

1) You can find shadow orbs in the deepish pits you'll often find scattered around the Corruption areas. All you need to destroy them is a hammer. Since the enemies in the corruption areas are pretty tough unless you're well stocked with maybe gold armor and weapons, I recommend falling into a pit step by step, avoiding enemies, and once you see a shadow orb hammer that thing to the ground. The Save & Exit. I believe you'll be back at your spawn, with a meteorite somewhere.
2) You can fight your first boss (Skeletron) literally as soon as you walk to either edge of the map. Other bosses usually require some items and a demon altar, which are much more easily found in dangerous Corruption pits/caves.

In other news: How do you grow trees? I've planted some but even after a few days they will not grow.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 03:12:11 pm
Getting shadow armour is a lot quicker and more reliable then then bars required for the flamerang.
Debatable. Barring freak bugs where meteors don't spawn you usually have a grappling hook, hammer and TNT form an underground chest before stumbling across a demon altar by freak chance. Then make a meteorite pick and you won't need TNT anymore. Bosses require much easier to acquire materials, but you have the hurdles of finding the altar and actually using resources beating bosses.

 I suppose neither of us have a fully valid point as each of our views depend on random chance.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 03:17:47 pm
-snip-
In other news: How do you grow trees? I've planted some but even after a few days they will not grow.
It takes some patience. But I don't think they grow if there is grass growing nearby. Tree I planted started growing once I cut the grass growing right next to the saplings.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 03:19:28 pm
So guys how do I stop meteor heads killing me? I've found where the meteor landed but there appears to be no meteor there.

Also can I use dynamite to mine it quickly? :>
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 17, 2011, 03:20:47 pm
Anyone noticed that sand mines a lot quicker now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 03:23:38 pm
So guys how do I stop meteor heads killing me? I've found where the meteor landed but there appears to be no meteor there.

Also can I use dynamite to mine it quickly? :>
I use PBat's method to mine meteors. Gather them in front of you and mine it while they're hitting you. I haven't tried using dynamite to mine it. I need to try it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 03:24:36 pm
Spoiler (click to show/hide)

Any suggestions for what to do next? Yes, that's the ocean. Flooding the underworld seems like the obvious choice :P

Interesting observation, though. There's stuff beyond the border of the map, you just can't see it or move toward it. You can actually mine it, though, and stuff will spawn 'offscreen'. Slimes come from the bottom of the ocean, hrm. Mutant jellyfish?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 17, 2011, 03:29:28 pm
I'm guessing you did that by...

Spoiler (click to show/hide)

And, yeah. Flood the underworld. :p There is nothing else you should do.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:31:04 pm
Spoiler (click to show/hide)

Any suggestions for what to do next? Yes, that's the ocean. Flooding the underworld seems like the obvious choice :P

Interesting observation, though. There's stuff beyond the border of the map, you just can't see it or move toward it. You can actually mine it, though, and stuff will spawn 'offscreen'. Slimes come from the bottom of the ocean, hrm. Mutant jellyfish?

I bet you wish you had flippers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 03:31:50 pm
So guys how do I stop meteor heads killing me? I've found where the meteor landed but there appears to be no meteor there.

Also can I use dynamite to mine it quickly? :>
I use PBat's method to mine meteors. Gather them in front of you and mine it while they're hitting you. I haven't tried using dynamite to mine it. I need to try it.

It works very well, just got 87 meteorite from from dynamite. Just gotta find that damn meteorite now
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 03:35:33 pm
I'm guessing you did that by...

Yup. I actually built a line of air pockets that way, leading down until I hit the deepest part.

I bet you wish you had flippers.

I do have flippers :P

It's just quicker to make your own air pockets than swim up to the surface, once you get deep enough. Plus, it takes less air to get back to where you're digging than slowly sinking your way from the surface of the water.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 03:35:56 pm
Argh, I somehow can't connect with Hamachi! Dx
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:36:29 pm
It works very well, just got 87 meteorite from from dynamite. Just gotta find that damn meteorite now

I should start doing that. Now that I can mine into orbs without powder or explosives, I need a good use for my dynamite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 03:36:39 pm
Spoiler: My cavern proto-city (click to show/hide)

Eventually I'm going to have every natural surface covered in spikes. The wooden blocks that are serving as platforms aren't exactly well-placed, and I plan to fix them later. At the bottom of the last image is the entrance I blasted to the underworld.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:40:24 pm
Spoiler: My cavern proto-city (click to show/hide)

Eventually I'm going to have every natural surface covered in spikes. The wooden blocks that are serving as platforms aren't exactly well-placed, and I plan to fix them later. At the bottom of the last image is the entrance I blasted to the underworld.

Are you going to device a method, most likely using water going over pressure plates, to push the dryad into magma?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 03:41:16 pm
Nah, too much work. I'm thinking of giving her the Montresor treatment.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 03:41:55 pm
Is there meant to be a ball to mine to stop these damn heads?! There is nothing but meteorite as shown below:

Spoiler (click to show/hide)

The massive holes are from dynamite. Got enough to make a phaseblade now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 03:43:40 pm
You stop them by mining out most/all of it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 03:45:57 pm
Is there meant to be a ball to mine to stop these damn heads?! There is nothing but meteorite as shown below:

Spoiler (click to show/hide)

The massive holes are from dynamite. Got enough to make a phaseblade now.
To stop them, you need to mine most of the meteorite. I don't know how much of it, but you need to mine A LOT of it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 03:47:07 pm
Ahh ok I understood it wrong. Cheers.

Thought there was some type of ball similar to a shadow orb.

Cheers lads

Edit: Found the underground jungle earlier today when I had no gear and trying to find it again with my new phaseblade. Just found an enchanted boomerang so gotta find some hellstone now too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:48:23 pm
No, the meteor heads exist for two reasons.
1. To try and force you into playing with a friend, so one person mines while the other fights.
2. To remind you that you take balls to the face.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 17, 2011, 03:48:51 pm
I think there's a threshold of minimum number of meteorite onscreen to be considered a meteor biome. You could in theory build a meteor head farm to let you get unlimited meteorite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 17, 2011, 03:49:28 pm
Ahh ok I understood it wrong. Cheers.

Thought there was some type of ball similar to a shadow orb.

Cheers lads

From my little research and observations, there must be less than 15-12 meteorite chunks in the crash site to stop them from spawning.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 03:52:37 pm
Fun fact: It is 6:50 in the morning, and I have not slept tonight. So let's go over the list.
Starcraft
Final Fantasy X
Dwarf fortress
Minecraft
And now Terraria!



I'm not normally an all nighter fan, but this was more then worth it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 1piemaster1 on May 17, 2011, 03:56:35 pm
I've been trying to buy terraria for the last 30 minutes, but i always have a problem. Whenever i hit "purchase for my self" the screen just goes blank. Should i just wait a while and try again?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 03:58:32 pm
I think there's a threshold of minimum number of meteorite onscreen to be considered a meteor biome. You could in theory build a meteor head farm to let you get unlimited meteorite.
Heads don't drop meteorite anymore.

Also, Ball o' Hurt. Booyah!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 04:00:41 pm
People keep talking about Meteorite Picks and Flamarangs requiring Meteorite Bars.  Did I miss, essentially, everything that Meteorite can make?  Does it require an unusual crafting location?  I've only seen the Meteorite Armor (pass, too little defense), the Meteorite Hamaxe (20 damage? pass), and the phaseblades (21 damage? pass).  I suspect that the star cannon is still made from Meteorite, but never bought the mini-shark to confirm.  Instead, I went for the next tier of equipment and got all the Hellstone equipment.  Which given that everything in the Hellstone tier is Molten or Fiery I'm expecting the Flamarang to require more Hellstone Bars than I have left.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:01:03 pm
I honestly don't see the attraction to the ball O' hurt. It's the weakest mace...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:03:38 pm
I honestly don't see the attraction to the ball O' hurt. It's the weakest mace...
But it's miiiiiine!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 04:04:54 pm
So, to kill time until I can get the game, I've busily been designing blueprints for various megaprojects (though I doubt I'll ever be able to top the Terravania on p7).

Currently got a wizard's tower around 80% complete (need to tweak some things and build the dungeon), and have been working on a rendition of the Scarlet Devil Mansion (>30% complete: The garden and foyer are done, the library and main halls are in progress); I'll probably throw up some pics when I'm done.

Those little orb-lamps at (for instance) the entrance of the dungeon- what are those called, and where all can you get/how do you craft them?

Also, can chandeliers and such be made to hang lower than one block from the ceiling they're attached to?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 04:16:55 pm
I honestly don't see the attraction to the ball O' hurt. It's the weakest mace...
It's my favorite weapon! D:
Or at least my second... I'm using it until I can grab a Blue Moon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 17, 2011, 04:21:38 pm
People keep talking about Meteorite Picks and Flamarangs requiring Meteorite Bars.  Did I miss, essentially, everything that Meteorite can make?  Does it require an unusual crafting location?  I've only seen the Meteorite Armor (pass, too little defense), the Meteorite Hamaxe (20 damage? pass), and the phaseblades (21 damage? pass).  I suspect that the star cannon is still made from Meteorite, but never bought the mini-shark to confirm.  Instead, I went for the next tier of equipment and got all the Hellstone equipment.  Which given that everything in the Hellstone tier is Molten or Fiery I'm expecting the Flamarang to require more Hellstone Bars than I have left.
Errr.... What. Why would you skip the hamaxe because it's not made to deal damage? It saves a slot where a hammer axe would go, you can have the hamaxe and an extra stack of potions or something.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 04:21:59 pm
It's my favorite weapon! D:
Or at least my second... I'm using it until I can grab a Blue Moon.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 04:25:43 pm
It's my favorite weapon! D:
Or at least my second... I'm using it until I can grab a Blue Moon.
Spoiler (click to show/hide)

Well then... I'm going to take my sister's advice and go to hell! :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:26:55 pm
Fucking Skeletron!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 04:30:48 pm
Not sure if chandeliers attach to single blocks, or more. I could test it if you want.

I'd appreciate that.

You can make background walls out of obsidian and/or Ebonstone, right?

And is there anything more elaborate than bog-standard wooden doors/tables/chairs, etc.?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 17, 2011, 04:41:14 pm
Fucking Skeletron!

Haha. In a full set of gold armor and gold tools/weapons, and approximately 20 potion and 10 super duper potions, just over half a bar of health, I hoped to beat SKELEZOR but instead got absolutely curbstomped.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 17, 2011, 04:41:26 pm
My whole game just got corrupted. No worlds can load, now.


FUUUUUUUUUUUUUUUU-
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 04:43:29 pm
Fucking Skeletron!

Haha. In a full set of gold armor and gold tools/weapons, and approximately 20 potion and 10 super duper potions, just over half a bar of health, I hoped to beat SKELEZOR but instead got absolutely curbstomped.
I have full demon armor, phaseblade, flintlock gun, demon bow, tons o shurikens, bombs, dozens of potions, and a bunch of magic stuff.

Then I got killed because the fuckwad didn't let me touch the ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 04:47:51 pm
Eye of Cthulu down, was quite easy in the end. Mixture of starfury, phaseblade and enchanted boomerang with about 20 potions used.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 17, 2011, 04:48:58 pm
IIRC, Meteorite armor is more powerful. And if worst comes to worst, you can just sneak onto a MP server where the peps have beaten him, and get bones there, or get a couple stacks of dungeon background and build a homemade dungeon under your house and get bones there. If you don't want to go MP, IIRC, there are at least a stack's worth of background blocks you can access without Skeledork curbstomping at the entry to the dungeon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 17, 2011, 05:04:13 pm
I'm not sure about Obsidian background, but I think the background you see in chasms is Ebonstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 05:06:11 pm
Errr.... What. Why would you skip the hamaxe because it's not made to deal damage? It saves a slot where a hammer axe would go, you can have the hamaxe and an extra stack of potions or something.
I was using The Breaker (Demonite Hammer) as my weapon at the time.  29 glorious raw damage, massive knockback, doubled as a hammer.  I didn't have a sword in my hotbar, and the Waraxe of the Night is a reliable weapon in it's own right.  So for me the Hamaxe did all three jobs worse than what I already had.

Quote from: Darvi
I have full demon armor, phaseblade, flintlock gun, demon bow, tons o shurikens, bombs, dozens of potions, and a bunch of magic stuff.

Then I got killed because the fuckwad didn't let me touch the ground.
The Shadow (Demonite) armor is probably your best bet against Skeletron unless you skip him.  The Hellstone armor set has nearly twice the defense as the Shadow set, and Skeletron hits hard enough where the damage algorithm doesn't make that useless, but it requires you to spend a large amount of time in the underworld.  Meteorite armor is easy enough to get, but it's only 4/5/4 for defense, and the set bonus (while useful for exploring) really just means you can use magic spells almost as much as a bow with unholy arrows.

Quote from: HailFire
I'd appreciate that.

You can make background walls out of obsidian and/or Ebonstone, right?

And is there anything more elaborate than bog-standard wooden doors/tables/chairs, etc.?
I know you can make Obsidian Brick at any smelter, so you should be able to make Obsidian Brick Walls too.  I haven't found a way to make Ebonstone Brick or Walls yet, though.
EDIT:  Just made an Obsidian Brick block to test, and none of the common crafting stations have a background wall option for it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 05:18:01 pm
Flamerang is stupidly OP. I love it! :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 17, 2011, 05:21:16 pm
A few recent additions to our near-hell house:

(http://img.ie/253a1.png)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 17, 2011, 05:22:17 pm
I noticed my friends list is covered in Terraria. Now I feel left out.

It looks like a 2D Minecraft game. How good is it by comparison?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 17, 2011, 05:24:31 pm
Is there a server up I can join?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 05:25:46 pm
Argh! How do I get away from skeletron without the knockback pushing me back into him?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 17, 2011, 05:28:18 pm
I noticed my friends list is covered in Terraria. Now I feel left out.

It looks like a 2D Minecraft game. How good is it by comparison?
It's not like minecraft. Minecraft is cool game, but I don't do more than build a house... This one feels like an old platformer with crafting/building elements. I enjoy it a lot. It's much more about killing bosses and aquiring better items and unique trinkets than about building (and about acquiring NPCs in your town).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 17, 2011, 05:32:12 pm
Argh! How do I get away from skeletron without the knockback pushing me back into him?
Option A: Have a Cobalt Shield.  Pretty sure this is unlikely to happen, but it's possible.
Option B: Grappling Hook to safety.  You're immune to knockback while grappling, and the grappling hook is no longer a weapon, so it won't stop when it hits him.  Set up a few walls around the dungeon so you have an easy target to aim for.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 17, 2011, 05:37:22 pm
Anyone tried quick runs into the dungeon to see what you can plunder yet? It's quite fun :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: darius on May 17, 2011, 05:40:45 pm
A few recent additions to our near-hell house:

(http://img.ie/253a1.png)
Is that a toilet? :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 05:41:16 pm
Seems so.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 05:59:30 pm
I wish there was a way to remove Deamonalters or at least change their base (what they are sitting on).
I made a Small world in which I am doing my Major Project and would you believe it, there is a Deamon alter sitting just off to the left of my Tower...


Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 06:07:26 pm
Hey Who wants to come into my World and help me build the Tower to the Underworld.

The first one that joins even gets to design the Alter to Armok's room...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 06:08:38 pm
I would, but I'm busy RPing.

Or you know what, I can multitaskl
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 17, 2011, 06:12:26 pm
A few recent additions to our near-hell house:

(http://img.ie/253a1.png)
Is that a toilet? :D
This is how I go AFK :P.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 17, 2011, 06:20:57 pm
Updated my post on first page with new vid of my autotunneler in action, and posted current version of it.  Starting to get complicated, putting stuff slowly into proper functions now.

I know someone mentioned 'reading in' a file to build something.  I should be able to do that... eventually, once everything is a proper self-contained function.  Will need to look it up and figure out the best way to do it though (and of course still finishing this stuff first).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 06:23:00 pm
Anyone have a server set up atm? Or should I resume the one from yesterday?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 17, 2011, 06:23:20 pm
Finally caved and got it. Gonna get familiar with it before joining any servers though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 06:29:49 pm
Anyone have a server set up atm? Or should I resume the one from yesterday?
If ya wanna join me, currently in the middle of building a Tower to Hell...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 06:31:21 pm
Anyone have a server set up atm? Or should I resume the one from yesterday?
If ya wanna join me, currently in the middle of building a Tower to Hell...

sure, hosting a server burns my core anyways
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Grishnak on May 17, 2011, 06:33:04 pm
Here is me and SentientDeath's little city we are building.
Spoiler (click to show/hide)

In the second picture, the door on the right that is 2 blocks higher than the ground, is all you need to do to prevent zombies from breaking down your door. They cant punch it cause they have to keep jumping.

Also, we definitely need some kind of mossy stone so you can grow vines like I have in that picture, without dirt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 06:34:58 pm
Hamachi is TerrariaBay12
Password is Toady...

If your a Lurker and logging onto this, please help with the tower...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 06:38:58 pm
Hamachi is TerrariaBay12
Password is Toady...

If your a Lurker and logging onto this, please help with the tower...

Tried to connect, says I don't have the same version. This is me connecting with the terraria exe
Then i tried to launch terraria through steam, says the game's not available. what gives?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 06:40:16 pm
Hamachi is TerrariaBay12
Password is Toady...

If your a Lurker and logging onto this, please help with the tower...

Tried to connect, says I don't have the same version. This is me connecting with the terraria exe
Then i tried to launch terraria through steam, says the game's not available. what gives?

Nvm everything's fine now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 07:08:33 pm
FINALLY found the corruption in my world. The first two chasms gave me a band of starpower and an orb of light, along with 65 315 ebonstone blocks in exchange for 4 dynamites (out of 15).

...Then I got ambushed by the Eater of Worlds at the bottom of the second chasm and accidentally mirrored.

EDIT:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 07:18:29 pm
Eater of Worlds seem incredibly easy to kill. I killed two already very quickly. If you strike them in the head, it seems to instantly split and I'm usually still able to strike the head of the newly split part.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 07:29:15 pm
...I panicked when it followed me back to spawn...

Spoiler (click to show/hide)

There are also several craters dotting the landscape between the original spawn and my base.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 07:34:39 pm
New patch for terraria came out just these last few moments. Singleplayer and multi has been optimized. Uses much less resources now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 17, 2011, 07:35:42 pm
Nice.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 17, 2011, 07:39:47 pm
Trying to make a server...
Hamachi: YATerrariaServer
Passwords: ToadyOne


offline
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 07:40:17 pm

Interesting to see running terraria raw doesn't force an update. Wasn't sure what to expect on that end, heh. Probably go through steam once this mining expedition's done. Probably soon... ran out of torches a couple times already :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 17, 2011, 07:41:02 pm
I just picked this up, spent a few hours with it today. Very interesting game... has a lot of the polish that minecraft lacks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 07:44:15 pm
Excellent, running a server and client together now takes about 1/4 the cpu power it used to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 17, 2011, 07:55:47 pm
...I panicked when it followed me back to spawn...

Spoiler (click to show/hide)

There are also several craters dotting the landscape between the original spawn and my base.
YOU BLEW UP YOUR NURSE?!?!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 07:58:17 pm
And my spawn point.

The new nurse somehow got stranded on a single tile.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 08:19:41 pm
Worms + open lava pits = worst thing ever.

Just sayin'.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 17, 2011, 08:33:40 pm
Hey guys, I found a giant red-brick fortress thing at the far western end of the map.  Should I loot it?

I'm a little peeved that there's apparently no way to pause the game in single-player except making Terraria not the frontmost window.  And that saving doesn't save your location.  At least it's a nice teleport home if you get totally lost.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 08:35:13 pm
Should I loot it?
If there is an old man at the entrance, then very yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 17, 2011, 08:40:17 pm
Should I loot it?
If there is an old man at the entrance, then very yes.

You should take this guy's advice, seems legit, a lot like me! In fact, you should open the door that the old guy was probably standing somewhere near to, and head on inside! Make sure not to talk to him beforehand if you do, though. Just go right on through the door and your wildest dreams will become reality.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 08:49:03 pm
At least ask the old man's permission. At night. Bright light makes him hard of hearing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 17, 2011, 08:53:08 pm
 Seriously though, you can loot like ten dungeon lights and a dozen books before anybody notices. Even reach a chest if you're lucky.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 08:57:34 pm
So I generated a map to find some floating islands, but I ended up finding a jungle that starts pretty close to the surface and heads all the way down to the hell world. :o I got myself a ivy whip, a feral claw, and a speed-boost thing out of it. :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 09:07:48 pm
I've spent most of my time in hell, Me and Deon built a small village above it and nicked the Nurse, Dryad and Merchant from the surface :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 17, 2011, 09:08:19 pm
Anyone have a server up that doesn't require hamachi?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 09:08:35 pm
[redacted]
password-bay12
same maps as yesterday, with the goblin invasion

server's off for tonight
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 09:09:44 pm
So hey...

Welcome to the Tower.
First we have the Tower to Heaven. Built by Noah (Forum name noah22223)
Spoiler: Tower to Heaven (click to show/hide)
But downwards is the Tower to Hell...
From 116 Feet Above SL to 500 Feet Below SL we have a Tower, exteriar walls that of Obsidian and Stone Back walls with a great need of a better staircase (Looks like TtH's) and a Lovely little area needing a nice makeover. The Temple of Armok, Complete with Deamon Alter...

So come help out if you want to it would be greatly thanked...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 09:10:20 pm
Mm... so, any one else partaking of the map generator thingy? I've used it to find one floating island, and am about to use it to find some more :P
Also good for finding those bloody mushroom patches.

It's pretty awesome just looking at the worlds, though. They're freaking huge! It'll show constructions, if fairly roughly, once they're built, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 17, 2011, 09:12:15 pm
Acperience, I keep getting an error when I try to connect to your server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 17, 2011, 09:13:00 pm
Mm... so, any one else partaking of the map generator thingy? I've used it to find one floating island, and am about to use it to find some more :P
Also good for finding those bloody mushroom patches.

It's pretty awesome just looking at the worlds, though. They're freaking huge! It'll show constructions, if fairly roughly, once they're built, too.

What is this thing you speak of?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 09:14:22 pm
Acperience, I keep getting an error when I try to connect to your server.

Yes, me too, I don't know why. Worked fine yesterday, but that was before the patch today.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Grishnak on May 17, 2011, 09:18:39 pm
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

For looking at your generated maps in one large png picture, useful to find out where everything is.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 17, 2011, 09:22:49 pm
I managed to go from the ocean all the way down to hell. :) Time to flood.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 09:23:27 pm
[redacted]

Acperience, I keep getting an error when I try to connect to your server.

working now, hamachi was conflicting with it. disAbled hamachi, tada..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 17, 2011, 09:26:16 pm
[redacted]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 17, 2011, 09:30:01 pm
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

For looking at your generated maps in one large png picture, useful to find out where everything is.

The example image from that thread: http://i.imgur.com/zVOIu.png <- SPOILERS

Though I'm pretty sure that's a large world, I'm also pretty sure anyone's concerns that they might ever run out of room can be safely put to rest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 17, 2011, 09:32:41 pm
Under the sea
Under the sea
Darling it's better
Down where it's wetter
Take it from me
Up on the shore they work all day
Out in the sun they slave away
While we devotin'
Full time to floatin'
Under the sea

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 17, 2011, 10:04:19 pm
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

For looking at your generated maps in one large png picture, useful to find out where everything is.

The example image from that thread: http://i.imgur.com/zVOIu.png <- SPOILERS

Though I'm pretty sure that's a large world, I'm also pretty sure anyone's concerns that they might ever run out of room can be safely put to rest.

... No, that's a small world.
Spoiler (click to show/hide)

Also using this tool I've discovered that
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 10:05:16 pm
I just thought of a PvP system.

2 Teams of 4, set equipment (Weapons and Tools mainly)
Objective, FILL a Designed hollow Ebonstone Statue with Magma perhaps.
1 of each type of class. One Weapon at a time.
Classes are Ranged, Melee, Magic, Builder.
The Ranged can carry Bows, Guns, Rifles and such.
The Melee is your Swords, Hammers, Axes.
The Magic is with any of the Wands (ONLY 1 At a TIME)
The Builder is with the Grapple and the only one with it, he can choose between Ranged or Melee for weapons.

The Builder's Job is to Construct the Defenses around their Monument, they can be assisted but they get are the only Class who gets an Inv full of building Mats, he needs to hand them out for others to help.

Anyone can carry the Buckets of Magma, but there is only 4 on each side.

Also inside your base is Summon items for your opponent's Magic User to find and use, thus summoning EoC or EoWs inside your base...

The Melee is the only one (other then the builder if he chooses Melee weapons) who can destroy constructions that is built by the other team, but no weapon destroying weapon is above Gold.

Extend on these ideas...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 17, 2011, 10:09:43 pm
Finally got an Ivy whip.
So what if we generated a small world specifically to look for the Jungle :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 10:19:12 pm
Though I'm pretty sure that's a large world, I'm also pretty sure anyone's concerns that they might ever run out of room can be safely put to rest.

Actually, I'm 99.9% sure that's a small world. Here's my small world in comparison. (http://imgur.com/HwmRH) In terms of HD space, a small world's png is ~1.3 megs, medium, strangely, only about the same. A large world, however, is 5.41 megs on my computer. It's 8400x2400 resolution! Not sure if that translates into blocks, but... probably. Probably. It'd fit the "few miles wide" thing the devs stated at one point.

I've also uploaded a .zip with a sample of each world to mediafire, here (http://www.mediafire.com/?r1vkv29vcodni69). Would have just linked them, but apparently five meg .pngs make the browsers I use implode when trying to upload them, or something. Everything but the medium one's pretty pristine, and even that one's not been messed with much.

Anyway, from what I gather, if resolution=blocks, each size increases the world by 2100 blocks of width and 600 blocks of height. A large world's dimensions are doubled compared to a small one.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 10:29:23 pm
So no thoughts on my PVP idea???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 17, 2011, 10:41:12 pm
Just used the viewer out of curiosity to check out my starter world, and I must say, small worlds are surprisingly big, and apparently what I initially thought was digging deep is actually rather shallow. I may need a bunch more torches. Also thanks to this viewer, I now realize that a couple ores I've been searching for have been just in the shadows of where I already setup my site. I'll have to take a moment to destroy the path and then repair it after mining.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 11:03:43 pm
Somebody should start a new server with the rule that we all enter as new characters, with nothing but default stuff, then 15 minutes in PvP is turned on, and no teams allowed.  ;D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 11:05:14 pm
*pops shadow orb* *A meteor has landed!* *toodles around looking for meteor* *... finds it*


Arghlefwargle. Screw that. I went home :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 11:10:58 pm
Quick question: Does ebonstone count as "corruption" with regards to spreading/creature spawns? Because that might be a problem for my future ebonstone warp tower.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 11:12:20 pm
I... I'm not sure. I've got a few hundred ebonstone blocks sitting around. Let's find out!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 11:13:24 pm
I've got one sitting next to a tree to see if it spreads corruption. Nothing yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ductape on May 17, 2011, 11:15:00 pm
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

For looking at your generated maps in one large png picture, useful to find out where everything is.

download link seems to be too busy or something, can anyone put it in a dropbox or something for us?

EDIT: nevermind, got it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 17, 2011, 11:15:37 pm
Building a little solid tower-like construction of just shy of 200 blocks definitely causes the sky to start darkening. Gonna' hop over and get the rest of my ebonstone and see if I can get eaters to spawn :P

EDIT: Another ~150 stone and I've got eaters confirmed. Ebonstone causes corruption spawning, but not corruption spread.
EDIT2: *promptly builds a little house on top of the corruption tower for that world's guide*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 17, 2011, 11:27:33 pm
Well that sucks. I think I'm going to have to use obsidian then.

EDIT: Just jumped down a chasm and found five demon altars on the way down.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 17, 2011, 11:49:57 pm
Hmm, I have a rod that can move dirt, and a staff that can plant grass... Brilliant!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 17, 2011, 11:56:00 pm
Somebody should start a new server with the rule that we all enter as new characters, with nothing but default stuff, then 15 minutes in PvP is turned on, and no teams allowed.  ;D

So, basically you want us to play the Hunger Games. In Terraria.

...Hell yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 17, 2011, 11:57:33 pm
I am starting up my Server again.

IP is 5.241.78.248
Hamachi is TerrariaBay12
Password is Toady...

Come Join me if ya want...
Building the Living Quarters in the 3rd Layer, -500 Feet. Gonna make it look as best as I can as a Dwarven Fort.
Directly below the tower is the storage and Smithery. Either side of it is the Shops, Outside that is where you can build your homes.
Under all that will be the Mushroom Farms...
Spoiler: Basic Plan (click to show/hide)
Stay and help build, Go elsewhere and build, Go Splunking in the Caves.
What ever you find in the Earth is yours to keep.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 12:25:44 am
Somebody should start a new server with the rule that we all enter as new characters, with nothing but default stuff, then 15 minutes in PvP is turned on, and no teams allowed.  ;D

So, basically you want us to play the Hunger Games. In Terraria.

...Hell yes.

How many would join for this???
Max of Eight, if 6 people say yes, I will host...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 12:44:03 am
I'm willing!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 18, 2011, 01:46:22 am
I've spent most of my time in hell, Me and Deon built a small village above it and nicked the Nurse, Dryad and Merchant from the surface :P

It was fun :P.

Pitfalls are always Fun!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 01:48:25 am
I've spent most of my time in hell, Me and Deon built a small village above it and nicked the Nurse, Dryad and Merchant from the surface :P

It was fun :P.

Pitfalls are always Fun!
Especially when you don't inform anyone that they don't stop until ~200 feet above hell :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 01:50:29 am
If you place water or webs right before it ends it should be fine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 18, 2011, 02:00:05 am
If you place water or webs right before it ends it should be fine.

But, but...! Why would you do that? If they don't have the necessary skills to survive the fall, death should be swift and sure!

It's not like it's hard. There's at least four items (hook/vine, h.shoe, cloud) that can stop it, plus you can catch yourself with platforms along the side of the fall as you drop, even put your own cobweb down in midair before you hit (and then recollect it once you're slowed up) -- that one in particular is is a really nice trick. You can actually fit something underneath you mid-fall if you're quick about it. Maybe even carry a few water buckets around with you and pour them into a hole before you jump.

A spicy pitfall is better than some staid old easily survivable one :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 02:19:56 am
The Pheonix Blaster with meteor shot.

My God.

It's beautiful.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 18, 2011, 02:31:18 am
How do I connect to the server I am hosting?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 02:35:25 am
Open another instance of thew game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 18, 2011, 03:36:29 am
Oh I need to use networks IP not my own comps ><
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 18, 2011, 03:38:04 am
http://www.terrariaonline.com/threads/terraria-map-viewer.4226/

For looking at your generated maps in one large png picture, useful to find out where everything is.

This makes the construction that I thought was massive and cool like pathetically small. :(

Quick question: Does ebonstone count as "corruption" with regards to spreading/creature spawns? Because that might be a problem for my future ebonstone warp tower.

They spawn eaters of worlds, but I don't think they spread corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 18, 2011, 03:47:00 am
Okay, when I breached my first cave system, I found a barnacle like thing in the background on the floor just without the tongue.
Whenever I attack it with my hammer, it damages me, halving the damage every time I hit.
Can anyone tell what are those?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 03:49:41 am
Okay, when I breached my first cave system, I found a barnacle like thing in the background on the floor just without the tongue.
Whenever I attack it with my hammer, it damages me, halving the damage every time I hit.
Can anyone tell what are those?
Demon altar, you need them to craft... things.
Trying to nick them will kill you, so don't bother
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 18, 2011, 03:50:27 am
Okay, when I breached my first cave system, I found a barnacle like thing in the background on the floor just without the tongue.
Whenever I attack it with my hammer, it damages me, halving the damage every time I hit.
Can anyone tell what are those?

Demon altars, you make things with them, to summon bosses.

Don't hit it, it's dark powers will smite you :P

EDIT: Ah goddamn ninjas.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on May 18, 2011, 03:51:47 am
If anyone has a spare copy sitting about, mind gifting it to me? My Steam ID is my Web link...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: zestorum on May 18, 2011, 03:53:58 am
I also would be really grateful if someone would gift me this game. My Steam ID is zestorum..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 18, 2011, 03:58:01 am
Do people really give these beggers the game? It's a bit pathetic..

Edit: Oh and that world view is great, dunno if it takes the exploration out of the game a bit mind.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 18, 2011, 04:04:23 am
So is this game fun enough that once ya get to high level ya would roll up a new char?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 04:05:56 am
I openly mock the sanity of anybody involved in what we are doing right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 18, 2011, 04:11:39 am
Elaborate Max
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 04:13:30 am
He's saying we're a bunch of crazy people.

I know I am.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 18, 2011, 04:16:37 am
Any servers up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 04:25:22 am
We could continue on mine. Found the dungeon too :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: zestorum on May 18, 2011, 04:27:07 am
Do people really give these beggers the game? It's a bit pathetic..

Edit: Oh and that world view is great, dunno if it takes the exploration out of the game a bit mind.

Generally, no. But there is always that one small chance.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 04:36:49 am
Server closed for the night.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 04:48:38 am
Elaborate Max
We flooded Hell. With the Ocean....
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 04:51:54 am
Elaborate Max
We flooded Hell. With the Ocean....
But how will you get all those lovely fire flowers now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 05:07:53 am
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 05:17:44 am
Elaborate Max
We flooded Hell. With the Ocean....
But how will you get all those lovely fire flowers now?
Flippers.

Because hell alone was not hard enough, we did it with lag. Underwater.
Spoiler (click to show/hide)

Hey look! You can make out the big long tunnel I dig between bases.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 18, 2011, 05:36:45 am
Damnit, I want to play on this server you guys keep talking about! What's the IP?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 18, 2011, 05:44:07 am
Spoiler (click to show/hide)

What's intense? Fighting Eater of Worlds in chasm, then teleport back home only to get a blood moon and Eye of Cthulhu, and next morning, a Goblin Invasion :P

Intense fighting is awesome, full demonite equipment, but I also got rocket boots so what should I do?

A) Fight Skeletron and loot Dungeon.
B) Pimp myself with stars and rocket myself to look for Floating Islands.
C) Dig down and get to jungle/hellworld.

Basically I will do all three, but I will let you guys pick what will be done first :P

PS: Ball o' Hurt is <3
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 05:56:39 am
47 pages in 2 days? Buying.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 05:58:11 am
47 pages in 2 days? Buying.
Yea, this really strikes the right chord with the b12 community. True, DF will always be the flag we salute, but this is also something we are willing to adopt as a symbol of the b12 community, just like the MC server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 05:58:20 am
The most ironic thing that could happen is that you drown in hell.

Deeeerp D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 18, 2011, 06:02:20 am
I just had the biggest UH DERRRRR moment in Terraria.

I finally figured out how to build safe houses underground. People have explained this to me before, but it didn't really make sense. Then I was watching the Parallax scroll my and it struck me. The only true "back wall" in the entire world is the dirt layer between the sky and the start of the underground. The dirt and stone and hell background you see underground is just like the sky, it's an illusion.

Ergo, the only thing you need to build back walls underground, and therefore underground safehouses, is an edge to start from.

I'm still face palming like an hour later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 18, 2011, 06:02:50 am
Hamachi: AnotherTerrariaServer
IP: 5.115.72.119
Pass: Bay12
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 06:09:29 am
Hamachi: AnotherTerrariaServer
IP: 5.115.72.119
Pass: Bay12

*Salutes*
AND MY STARFURY!!!!

EDIT: Umm, this is case sensitive you know... Your password doesn't work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 06:09:43 am
but... that's mine! D:

xD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 18, 2011, 06:14:09 am
Hamachi password is toadyONE I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 06:17:06 am
I'm pretty sure it was Toady.

Or toady, idk.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 06:24:28 am
Yea, I'm in!
Got a great new build. You could hit this gear with a freaking shooting star and it would bounce off!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 18, 2011, 06:44:41 am
I finally figured out how to build safe houses underground.

Have you got a mirror yet, so you can teleport back to them?

Something useful I figured out (besides placing a new background underground to make beds work) was that if you wanted to teleport back to the default spawn point (center of the map or whatever it is) later, you can just deconstruct the bed that is your current spawn point (and if you like you can put it in your inventory). Deconstructing it will reset your spawn point, so you can use a mirror (or save/disconnect) to go back to the default point instead of that location.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 06:48:38 am
A tactic I used to help Simmura escape from the nearhellhouse.
Anyone remember the IP for Jay's server? and is it still up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 18, 2011, 06:50:52 am
What's intense? Fighting Eater of Worlds in chasm, then teleport back home only to get a blood moon and Eye of Cthulhu, and next morning, a Goblin Invasion :P

I just had something similar (but less good). I set up a heist on Skeletron's pad (I'm nowhere near tough enough to fight him yet; I've only got one Demonite item), at the bottom line hoping to steal a rod I saw just before I got killed by him the last time. I get to the dungeon just as the sun sets, and it's a Blood Moon. Less than a minute later I'm frantically running away from Skeletron and... "You feel a evil presence watching you...". I grab the rod, warp back home before I get crushed, and immediately engage the Eye in a rematch atop the glass dome of my silver-brick temple (he got away from me the first time).

Edit: Oh, and I assume people have figured out that you can attack in both directions at once?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 06:54:47 am
Sorry guys, but that server had some issues. Who knows, I could have been the cause, and now that I am off it will fix itself...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 07:27:00 am
So what should I do first with hellstone`?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 07:27:36 am
Molten pick.
Always

I need obsidian too ><
750 hellstone and nothing to do with it
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:30:19 am
Yea, I have a fair amount, after we flooded hell there was plenty to go around. Loving this molten armour. Feel like a tank with by +10 def bonus. Although I still miss my meteor armour, and it's great mana bonus that allowed me to fly across the skies.

Don't worry, I keep all armour sets with a stat bonus. It is in a box back at home, but I'm going to hell now, and need to be ready.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 07:30:46 am
Elaborate Max
We flooded Hell. With the Ocean....
Can you get the server back up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:34:24 am
Well I had to leave for dinner after a goblin invasion, but with any luck they kept the world.
Hell, that world alone could supply all of b12 with molten gear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 07:43:37 am
Well I had to leave for dinner after a goblin invasion, but with any luck they kept the world.
Hell, that world alone could supply all of b12 with molten gear.
Me, Box(Calhoun), Thendash, and Silent Thunder dug all the way to hell. We all got moltens picks, Box got a flamerangm then we went to the sky islands, Box got a ballon, and I got A STARFURY. Useless underground. And a cloud in a bottle which caused Box to rage. And Cthulu 5 times in a row.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:04:16 am
Nice work scout!
Anybody got the boots yet? Because I have to tell you, they are the most fun item I have found!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:05:47 am
Got full molten gear now, except for the bow.
Need to find me some decent artifacts now
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:06:30 am
I still need the sword and the gun. I have a better sword, and I don't use guns that often, but it is good to have the set.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:07:22 am
Don't have any guns yet.
Been a shortage of stuff in my worlds ><
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:10:17 am
I'm also looking for a sunfury. There is something awesome about using flails with the molten armour, and I want a fiery red one!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 08:10:30 am
Anyone having any luck with Shooting Stars, I could be on the surface all night and only see one in a blue moon. I only have 2 Mana!!!

I might try hosting my PvP idea tomorrow morning if people are interested.
What we will need for it is this.

2 Of each Magic weapon.
4 of each of the Melee weapons in Gold.
4 of the Pistols/Muskets/Miniguns (or two Miniguns if people wanna donate for the match)
Enough Ammo to fill the Inv.
Enough of Stone and Wood Walls and Backwalls to fill an Inv.
Potions like no ones business.

If no one wants to help guess what I will be doing tomorrow...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:14:33 am
I'm willing to help out, if I have time, not sure I will.
Rather then just saying 'Here is your gear, go for your life!' you could build a coliseum and hold matches in it. You could even go so far as to build one below ground that has a few platforms and a fall into magma and one under water with a few air pockets, making for strategic combat.

Although it would take some time to build the world.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 08:16:07 am
A coliseum, made of obsidian, with chairs for the spectators, and whatnot?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:17:17 am
Any non hamachi servers up?
Hamachi's being a dick

Also, the Lyoncraft steam group's racked up 125 hours of Terraria playing so far XD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:22:59 am
A coliseum, made of obsidian, with chairs for the spectators, and whatnot?

And what not for all!
We could have regulated matches, where as both teams of one or more players have set given gear, or a gladiator match where you bring your own weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 08:30:05 am
Actually the plan is to flatten the World between two Corrosion. Next build simple Construct near either side of the Corrosion (but not so EoS attack you) which will house a Bed each, On top of that said Construct in Ebonstone will be a Hollow Thing. In between these two Constructs will be More Ebonstone somehow so that EoS can Spawn along with DW. Below each Construct will be a Very large Magma Reservoir.

The Aim of this game is to to FILL the other persons Ebonstone Statue with Magma.

The catch is that each team of 4 have only 3 Buckets at a time (6 in total on the map). Each player may choose one class out of Four, they being.
Mage, Warrior, Marksmen and Builder.

The Mage gets to choose from the Magic Weapons but can only have 1 at a time, naturally OP magic weapons such as the Starsword thing is banned. They can equip Only Copper Armour. They Get only 2 Mana Regen Bands, 1 CiB and something else of their choice.

The Warrior gets to choose from the Melee Weapons, but can only have 1 at a time, he can choose from Axe, Sword or Hammer and each weapon is only of the Gold. He gets to Wear Gold Armour. And for Accessories (Discuss)

The Marksman get to choose from the Range Weapons, once again 1 at a time, and can fill up on Ammo. He wares Iron, Accessories is also up for Discussion.

Finally the Builder gets to choose from either the Melee or the Ranged, 1 at a time again, and gets 4 Chests full of Wood Walls/Backs and Stone Walls/Backs. He can share out the Mats so that the Team can construct a Defense around their Spawn and 'Flag'. He Wares Copper too. And Accessories are up for Discussion.

Anyone can fill from the Pool to fill the statue, you can't remove from the statue what is already there though. Or maybe it can be but must be placed into a new Pool nearby where the other team can start Refilling from automatically.

As always, throw in ideas and criticism, lets try this out...

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ivefan on May 18, 2011, 09:10:40 am
As always, throw in ideas and criticism, lets try this out...
Not really criticism but this sounds like hell to organize unless all participants is fully willing :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 09:11:31 am
Can someone get a server up on Hamachi? Getting bored here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 18, 2011, 09:16:31 am
I died twice by the hands of eye of cthulhu. Can someone give the recommended stuff for fighting it?
It is very difficult for "the easiest boss" I can only imagine how many brix would be shat while fighting skeletron.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 09:18:05 am
by the hands of eye of cthulhu.
That made me laugh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 18, 2011, 09:21:23 am
I died twice by the hands of eye of cthulhu. Can someone give the recommended stuff for fighting it?
It is very difficult for "the easiest boss" I can only imagine how many brix would be shat while fighting skeletron.
Lots and lots of health potions.

How much health do you have total? I managed it in Copper using mostly an enchanted boomerang and occasionally a phaseblade... but that took the majority of the night. If you're trying to fight any of them solo, a decent armor and lots of health potions is the only answer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 09:25:50 am
Spam shurikens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 09:26:12 am
Get meteor armor, Starfury, open area, 4 bands of regen, Cloud in a bottle, and 200 mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 18, 2011, 09:30:03 am
Hamachi: AnotherTerrariaServer
IP: 5.115.72.119
Pass: Bay12

How do I use the password?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 09:31:18 am
Hamachi: AnotherTerrariaServer
IP: 5.115.72.119
Pass: Bay12

How do I use the password?
It rejects me, password isn't right.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 18, 2011, 09:32:35 am
Simmura. It is giving people errors when they try to join :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 09:36:16 am
I died twice by the hands of eye of cthulhu. Can someone give the recommended stuff for fighting it?
It is very difficult for "the easiest boss" I can only imagine how many brix would be shat while fighting skeletron.

Demon bow (or gold if you can't kill EoW either) and unholy arrows (2 wooden arrows + worm tooth = 2 unholy arrows).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 18, 2011, 09:39:02 am
I died twice by the hands of eye of cthulhu. Can someone give the recommended stuff for fighting it?
It is very difficult for "the easiest boss" I can only imagine how many brix would be shat while fighting skeletron.

250 Shurikens, a lot of potions and health in general. Flat area without bumps or stuck-ins is quite helpful as well.

Toss shurikens, dodge, heal if needed... repeat :P With a decent weapon as a bonus, I can solo two eyes per night. But that gets boring after some time :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 10:02:05 am
Starting a New Large World Map.

169.231.11.239
pass - bay12

no hamachi
get in here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 18, 2011, 10:17:23 am
5.146.185.94
pass: cacameisaswarfinside

Hamachi, simmura's.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 18, 2011, 10:49:57 am
So, just how far up must one build in order to find islands? Or, are they just sort of spread across the world and I am building my tower in the wrong location? I must be several hundred z-levels above the surface.

Also: WTB pumps, traps and other mechanics..figer's cross that these are added
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 18, 2011, 11:01:39 am
When i'm busy mining underground, this comes up:

"The blood moon is rising".

HAHAHA, come get me zombies, there's about a 1000 ft between us!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rift on May 18, 2011, 11:07:05 am
Just so you know, The from the wiki info about flying islands relates to either small or medium worlds
in large worlds, its more like 600ft-750ft[depth meter] in the air.
in my world you could reach 4 of the 6 islands in the air with a bridge at 610ft-depthmeter, And the last 2 at a bridge at 700ft.. no bridge could cover them all, even with highjump+doublejump.. maybe if you had rocket boots you could reach em all with a single horizontal line at 610ft-650ft...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 11:09:10 am
So, just how far up must one build in order to find islands? Or, are they just sort of spread across the world and I am building my tower in the wrong location? I must be several hundred z-levels above the surface.

Also: WTB pumps, traps and other mechanics..figer's cross that these are added
Just build your own. Personally I built a castle in the sky, and am currently waiting for an npc to arrive in a nearby floating house, though I have my doubts about whether it will work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 11:13:23 am
So, just how far up must one build in order to find islands? Or, are they just sort of spread across the world and I am building my tower in the wrong location? I must be several hundred z-levels above the surface.

Also: WTB pumps, traps and other mechanics..figer's cross that these are added

There's usually only about 3~5 islands per map
and they're in the 300~500 range above ground

they tend to either be by themselves or in groups of 2-3
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 18, 2011, 11:14:39 am
So, just how far up must one build in order to find islands? Or, are they just sort of spread across the world and I am building my tower in the wrong location? I must be several hundred z-levels above the surface.

Also: WTB pumps, traps and other mechanics..figer's cross that these are added
Just build your own. Personally I built a castle in the sky, and am currently waiting for an npc to arrive in a nearby floating house, though I have my doubts about whether it will work.
It will work, I had a nurse living in an ebonstone (corrupted stone) house floating in the house while eater of souls were spawning nearby ^^.
NPC will teleport to their house when you're not looking, they're sneaky like that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 11:17:32 am
So, just how far up must one build in order to find islands? Or, are they just sort of spread across the world and I am building my tower in the wrong location? I must be several hundred z-levels above the surface.

Also: WTB pumps, traps and other mechanics..figer's cross that these are added
Just build your own. Personally I built a castle in the sky, and am currently waiting for an npc to arrive in a nearby floating house, though I have my doubts about whether it will work.
It will work, I had a nurse living in an ebonstone (corrupted stone) house floating in the house while eater of souls were spawning nearby ^^.
NPC will teleport to their house when you're not looking, they're sneaky like that.
I just got the message "Merchant has arrived" and ran to the floating isle to see him there, before plummeting to my death because I missed a step and exploding in a cloud of 1000 damage. Glad it worked.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ductape on May 18, 2011, 11:25:28 am
I found an island with a chest but I couldn't bust the chest open with my copper hammer, do i need an iron hammer to open the chest?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 11:26:42 am
Just right click them to open them....
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 18, 2011, 11:28:10 am
You open chest with right clicks, like a door.

Why would your first reaction to a chest be to hit it with a hammer?

EDIT: Ninjad
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 11:30:08 am
I found the dungeon, yay. Blood moon, oh no. Mauled to death by zombies. Need more health. Now I'm going to see how much of the dungeon I can loot from outside without triggering the boss.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 11:30:58 am
You should join a server with us, We've been handing out crap like there's no tomorrow :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 18, 2011, 11:32:10 am
Scout crashed the server by walking off the world.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 11:38:08 am
Scout crashed the server by walking off the world.
Infinite fall. Hit the bottom. Walk off the side.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 18, 2011, 11:40:38 am
Just got this game, love it!

How do I get NPC's to arrive? I have a spare house and 130 silver so wheres my merchant??

Also does anyone have a server up  :)?

cheers,
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 11:51:03 am
Starting a New Large World Map.

169.231.11.239
pass - bay12

no hamachi
get in here.

anyone needs a server, it's still here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 18, 2011, 11:55:18 am
Hmm the thing is I have 2 spare rooms all with those features, also I have some bombs so shouldnt the bomb guy come as well? Does the size/quailty of the room have any effects?

Also how do I get things like beds, I've seen em in screenshots, I have silk and wood is there a way to get cloth or something?

Also thanks Acperience.

cheers,
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 18, 2011, 11:58:23 am
Full Necro set, a molten pick, all bosses killed and various other goodies... but I can't get a damn hook or ivy whip to drop!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 12:13:59 pm
And the silk is made from cobwebs.

EDIT: Looking at the world, I found an unusual floating island:

(http://img.ie/a3609.png)

brb, investigating.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Poltifar on May 18, 2011, 12:22:05 pm
I demand that you make a perfectly spherical sky-temple in that hole! With lots of glass and silver blocks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 18, 2011, 12:22:26 pm
Starting a New Large World Map.

169.231.11.239
pass - bay12

no hamachi
get in here.

anyone needs a server, it's still here.

And it's fun :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 18, 2011, 12:23:54 pm
Starting a New Large World Map.

169.231.11.239
pass - bay12

no hamachi
get in here.

anyone needs a server, it's still here.

And it's fun :P
And oh-so laggy. Like a minute's delay.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 18, 2011, 12:24:18 pm
1. Hmm the thing is I have 2 spare rooms all with those features, also I have some bombs so shouldnt the bomb guy come as well? Does the size/quailty of the room have any effects?

2. Also how do I get things like beds, I've seen em in screenshots, I have silk and wood is there a way to get cloth or something?

Also thanks Acperience.

cheers,

1. "Quality" or size hasn't seemed to have any effect from what I've seen, and it's certainly no necessity, as Frumple had his Merchant move into a tiny, normal stone house.

2. All you need is 5 silk and 15 wood.
Apparently, from what other people have said, size does make a difference. The larger the room, the faster people will move in, but even if it's tiny they will move in eventually.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ECrownofFire on May 18, 2011, 12:27:57 pm
1. Hmm the thing is I have 2 spare rooms all with those features, also I have some bombs so shouldnt the bomb guy come as well? Does the size/quailty of the room have any effects?

2. Also how do I get things like beds, I've seen em in screenshots, I have silk and wood is there a way to get cloth or something?

Also thanks Acperience.

cheers,

1. "Quality" or size hasn't seemed to have any effect from what I've seen, and it's certainly no necessity, as Frumple had his Merchant move into a tiny, normal stone house.

2. All you need is 5 silk and 15 wood.
Apparently, from what other people have said, size does make a difference. The larger the room, the faster people will move in, but even if it's tiny they will move in eventually.
The size doesn't matter, except that it has to be at least 5 tiles tall. In addition, rooms can't share a wall with another room (you can make double thick walls to get around this, or a tower).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 12:30:21 pm
I demand that you make a perfectly spherical sky-temple in that hole! With lots of glass and silver blocks!

Well, I have 1,184 glass blocks in my inventory right now, but no silver, so I'll be using the gold bricks that the building is was made of.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 18, 2011, 12:36:05 pm
1. Hmm the thing is I have 2 spare rooms all with those features, also I have some bombs so shouldnt the bomb guy come as well? Does the size/quailty of the room have any effects?

2. Also how do I get things like beds, I've seen em in screenshots, I have silk and wood is there a way to get cloth or something?

Also thanks Acperience.

cheers,

1. "Quality" or size hasn't seemed to have any effect from what I've seen, and it's certainly no necessity, as Frumple had his Merchant move into a tiny, normal stone house.

2. All you need is 5 silk and 15 wood.
Apparently, from what other people have said, size does make a difference. The larger the room, the faster people will move in, but even if it's tiny they will move in eventually.
The size doesn't matter, except that it has to be at least 5 tiles tall. In addition, rooms can't share a wall with another room (you can make double thick walls to get around this, or a tower).

Thanks that all helped, got a merchant now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 18, 2011, 12:45:50 pm
The size doesn't matter, except that it has to be at least 5 tiles tall. In addition, rooms can't share a wall with another room (you can make double thick walls to get around this, or a tower).

Background walls or just regular walls?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 12:55:25 pm
The size doesn't matter, except that it has to be at least 5 tiles tall. In addition, rooms can't share a wall with another room (you can make double thick walls to get around this, or a tower).

Background walls or just regular walls?
Regular walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 18, 2011, 01:10:35 pm
I demand that you make a perfectly spherical sky-temple in that hole! With lots of glass and silver blocks!

Thanks for the inspiration- designing one of those now.  :P

Unfortunately, circumstances didn't permit me to get the game yesterday, so hopefully I have better luck in that regard today.

ED: Just realized that the hole is only 34x34; far too small for a 75x75 temple.  :P

Are all flying islands so tiny? Could make it hard to make a flying doom fortress, though I suppose you could expand them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 18, 2011, 01:19:21 pm
Flooded Hell... getting Obsidian was never this easy (even when I made an infinite flow, but that took a while to fill up)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 18, 2011, 01:38:27 pm
Flooded Hell... getting Obsidian was never this easy (even when I made an infinite flow, but that took a while to fill up)

Nice! That's my long-term project
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: joey4track on May 18, 2011, 01:44:25 pm
In desperate need of a save feature. I spent at least 6 hours last night of some solid progressing when the game crashed. When I reloaded my game, my character didn't lose his inventory but all the exploring and building AND everything in my new chests were all gone!! I know you can save and exit but it would be great to save and keep playing. I was so mad that I just started a new world. Not fun to lose more than 6 hours of digging and loot. Why doesn't this exist already? Seems like a pretty standard feature to have.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 18, 2011, 01:47:22 pm
In desperate need of a save feature. I spent at least 6 hours last night of some solid progressing when the game crashed. When I reloaded my game, my character didn't lose his inventory but all the exploring and building AND everything in my new chests were all gone!! I know you can save and exit but it would be great to save and keep playing. I was so mad that I just started a new world. Not fun to lose more than 6 hours of digging and loot. Why doesn't this exist already? Seems like a pretty standard feature to have.

Oh yes, autosave would save (heh) my ass more than once.

Also - inventory saves everytime you hit ESC, world (and thus house, and item in chests) only after you click Save & Exit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rift on May 18, 2011, 01:48:11 pm
thats odd.. i think the world saves at least ingame daily.. so short of it crashing during a save or something corrupting the save, you shouldn't lose -that- much. Maybe thats only multiplayer servers though, dont know about single player world save oftenness.

Edit: from what your saying, that doesnt apply to singleplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vicomt on May 18, 2011, 01:51:10 pm
succumbed..... £5.99 is just too easy to spend on this..... now if only steam would let me install the damn thing.

blah blah.... too busy.... blah blah


AAaaaaarrrgh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HLBeta on May 18, 2011, 02:36:06 pm
Also - inventory saves everytime you hit ESC, world (and thus house, and item in chests) only after you click Save & Exit.
That sounds hugely exploitable.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 18, 2011, 02:39:18 pm
It is absurdly easy to duplicate items in this game. We've known this since the leak. :P
You can load a charecter with 90 meteor bars, and duplicate his file, and load chests up with meteor bars.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 18, 2011, 03:01:11 pm
I like the idea of starting with nothing for PVP. With some tweaks Terrania could be like 2d Leauge
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 18, 2011, 03:23:50 pm
Ugh. I don't like steam; takes 10-15 minutes for me to log in. Shouldn't log ins take seconds? All the while its using about 90kb/s of internet, on my limited bandwidth, 15 minutes of that for nothing is unacceptable. Second, Steam forgets my login details every few hours, so I can't play offline. I know there's a way to fix that, but I dont see why it should happen in the first place.

Now my town has been evicted. Cant find any of it's residents anywhere :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 18, 2011, 03:25:01 pm
I really, really can't wait for dedicated servers. Imagine 40 people PvPing on a (hopefully massive if they implement it) world. I'd be fine with them removing the dungeon etc if they could implement additional map spawning every time someone leaves the map. Or maybe allow people to spawn maps back to back.

Really, teams should consist of 4 (or more) players each playing a dedicated role. One's a fighter, one's a crafter, one's a harvester and one's a god I don't even know. Utility? Demolitions?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Poltifar on May 18, 2011, 03:30:56 pm
Imagine 40 people PvPing on a (hopefully massive if they implement it) world.

But... but... the large world is already so... GODDAMNED HUUUUGE. I used that map viewer thing, and I got my mind blow away at the sheer insignificance of everything I did on the world. Even with 40 players, if they dont all just stick on the surface of course, there is more than enough space for them to never even find each other in the dark cave networks. I don't really see the need for a massive world...


On another note, you know what annoys me? I've had 2 meteor-landing-alerts on my current world, but never could find one even after I checked the whole surface. Using the map utility, it turns out that both appear to have hit flying islands. GAH.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 18, 2011, 03:40:57 pm
According to the wiki (http://terraria.wikia.com/wiki/Mushroom_Seeds) they have to be on the second underground layer or something like that
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 18, 2011, 03:41:42 pm
But... but... the large world is already so... GODDAMNED HUUUUGE. I used that map viewer thing, and I got my mind blow away at the sheer insignificance of everything I did on the world. Even with 40 players, if they dont all just stick on the surface of course, there is more than enough space for them to never even find each other in the dark cave networks. I don't really see the need for a massive world...

I wouldn't be so certain of any of that, really. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lordcooper on May 18, 2011, 03:47:43 pm
I promised myself I wouldn't buy this, I really can't afford to spare even a few quid til the end of the month.

Then I thought "Fuck it, this is awesome!"

E: Is there a Bay12 server or anything yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 18, 2011, 04:16:32 pm
Ugh. I don't like steam; takes 10-15 minutes for me to log in. Shouldn't log ins take seconds?
No, it shouldn't take 10-15 minutes, mabey if your internet is broken or something sure, but otherwise no it shouldnt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 04:17:06 pm
I made a silly mistake and ended up fighting two eyes of cthuhu at once.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Levi on May 18, 2011, 04:27:05 pm
According to the wiki (http://terraria.wikia.com/wiki/Mushroom_Seeds) they have to be on the second underground layer or something like that

That is what I had to do.  I plan to line the wall with mud straight up though to see exactly where it stops growing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on May 18, 2011, 04:47:47 pm
Do people really give these beggers the game? It's a bit pathetic..

Edit: Oh and that world view is great, dunno if it takes the exploration out of the game a bit mind.

Yes, some people do actually give poor people games that they don't have the money to buy right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: buckets on May 18, 2011, 04:57:01 pm
I made a silly mistake and ended up fighting two eyes of cthuhu at once.

I fear you may have mistaken the word silly for glorious.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 18, 2011, 05:05:01 pm
Do people really give these beggers the game? It's a bit pathetic..

Edit: Oh and that world view is great, dunno if it takes the exploration out of the game a bit mind.

Yes, some people do actually give poor people games that they don't have the money to buy right now.
I can see in a raffle, but just posting "Gimme gaym pl0x" is not nearly the effort that should be given for a game. Besides, you can find 10 dollars on the ground. If you are homeless, you don't have a computer. If you have both a computer and can afford internet, you are not even poor in the first place.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 05:14:17 pm
I am doing the dumbest thing I've ever done - I'm taking on the underground jungle with eight hearts and a mix of copper/silver equipment.

EDIT: Do man eaters drop anything if you kill them by destroying the block they're on?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 18, 2011, 05:23:55 pm
Do people really give these beggers the game? It's a bit pathetic..

Edit: Oh and that world view is great, dunno if it takes the exploration out of the game a bit mind.

I'm a student. If you really want a game then you can find the money to buy it. Begging in a game thread is not the way to get a game. It's just pathetic.
Yes, some people do actually give poor people games that they don't have the money to buy right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 05:32:32 pm
I am doing the dumbest thing I've ever done - I'm taking on the underground jungle with eight hearts and a mix of copper/silver equipment.

EDIT: Do man eaters drop anything if you kill them by destroying the block they're on?
Nope. I tried it several times and I didn't even get money.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 18, 2011, 05:34:06 pm
So I've decided there are two ways to play Terraria: The fun way and every other way.

The fun way involves no cheating and absolutely no cross-world twinking.

Pretty much ever other way is the other way.

Because what really defines fun in this game is the challenge. The exploration is fun, but it's only fun because of what you seek.

People that I started playing Terraria with are liking the game more than people who have come in after release and just had grappling hooks, armor, weapons and full developed worlds thrown at them. They're still having fun. But not quite as much.

So yeah. Once me and my friends max out our current characters, the only way I'll be playing Terraria is in PvP, with fresh characters or to check on updates. Going to a new world with a maxed out character to be maxed out just isn't the same level of fun as slowly clawing your way up the item scale, and dealing with all the world's challenges without the best stuff in the game.

It kind of makes me pine for a Terraria that is more rogue-like. Maybe I'll start playing the iron man games. I don't say all this out of whininess or bitterness about something; I just don't want the awesome to end, and I can feel it steadily creeping up in our game, as I stockpile our 15th hook thinking "who is ever going to use this? And who would I honestly want to deprive of the fun of going down to get their own hook?"

Even without a leveling system, there is just something so amazingly well done about progression. Maybe it's the fact you start with absolutely nothing and crap gear, that every find is like your birthday.

I'm hoping that someone mods in Terraria that is built for 40 to 50 hours of play time instead of the ~20 it is now. The game is still epically long for its scope, but I wouldn't mind stretching out a single character play through over a couple months of solid gaming.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Comp112 on May 18, 2011, 05:37:11 pm
By the looks of it, it needs to be harsher. Items drop less often, the games needs to be generally less forgiving.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 05:38:23 pm
I just can't find any jungles D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 18, 2011, 05:40:12 pm
Sky Temple's done!

(http://i452.photobucket.com/albums/qq250/HailFire-X/skytemp.png)

It's going to be made of glass blocks and silver brick walls primarily, with the orange tiles being Meteorite blocks, and the whole thing's going to be built into the center of a flying island.  :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 05:41:11 pm
Ugh. I don't like steam; takes 10-15 minutes for me to log in. Shouldn't log ins take seconds? All the while its using about 90kb/s of internet, on my limited bandwidth, 15 minutes of that for nothing is unacceptable. Second, Steam forgets my login details every few hours, so I can't play offline. I know there's a way to fix that, but I dont see why it should happen in the first place.

Now my town has been evicted. Cant find any of it's residents anywhere :(

Navigate to your Terraria directory
It should be under the steam directory in steamapps/common/terraria
make a shortcut of the .exe file there and you can use that to launch terraria without logging into steam. To update the game however, you will need to log into steam.


I just can't find any jungles D:

They're usually in the 2nd layer and below, and they usually occur beneath corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 05:44:13 pm
Usually. I looked beneath both corrupted areas and found nothing :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 18, 2011, 05:50:46 pm
Generated three worlds, always under corruption for me. I guess its possible that they aren't, however. My third world's jungle is actually near hell, really far down. Also, they always spawn opposite the side of Skeletor's dungeon.

Thanks Acper.

As for the "Im God, Now What?" feeling, I know how you feel. Thats a problem with progression games. Either you "Scale" difficulty, which I find very annoying, and would hate to see in Terraria (Slimes hitting for 20 damage...), or you just let it end. There's really no other way around it. All the Terraria developers can do is push the ceiling up that caps your fun as far as possible, which is what I personally want. Perhaps we will be able to go to another dimension or something, where all our molten armor and shadow gear is nothing compared to what they have there. Pulling us back into the chain of progression, as it were.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 18, 2011, 05:52:37 pm
Just found a floating island while building my boss battling Colosseum.  Got a balloon for it.

Afterwards I tried to fight eyethulu in singleplayer with a gold sword, iron bow, and silver armor.  I got wrecked.   Seems my colosseum will require spawn blocking back walls, because there ended up being 3 demon eyes and 2 zombies dancing around the battlefield as well as eyethulu and his little baby eyes.  I was almost constantly in hit-state and just couldn't kill them fast enough.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 18, 2011, 05:54:46 pm
Actually, that reminds me; since the balloon boosts your jump height, and the cloud-in-a-bottle gives you a double jump, does having both equipped translate to a high jump + a small jump, or two high jumps?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 18, 2011, 05:55:49 pm
Huh.  I was down in the stone layer mining some great veins when I got the message about being watched by an evil presence.  Lo and behold, there's Eyethulhu waiting for me when I emerge.  I put up a reasonable fight, but I'm not that great with a bow and hills are a bad place to fight him.  Damn.

In my hours and hours underground already, I have yet to see a single chest.  How rare are they, anyway?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 18, 2011, 05:57:27 pm
I know they're working on it, but it doesn't really feel like a complete game at this point.

That's not to say it's not worth it, by any means. It's just.. I'm having fun, I don't want it to stop yet! D:

I've put about 27 hours into this game so far and I'm reaching the point where I'm running out of things to do. That's like..  four times the amount of time it'd take me to finish up a $60 game. The game really does feel complete to me. But yeah, I don't want it to stop either. I guess it's one of those things that we might have to put down for a while to let update (minecraft, spiral knights, etc).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: freeformschooler on May 18, 2011, 05:57:52 pm
I'm excited.. but.. kinda afraid, that as soon as we kill those last two bosses, and loot the dungeon, we'll be struck with a feeling of "Well, now what?"
I know they're working on it, but it doesn't really feel like a complete game at this point.

That's not to say it's not worth it, by any means. It's just.. I'm having fun, I don't want it to stop yet! D:

I've put about 27 hours into this game so far and I'm reaching the point where I'm running out of things to do. That's like..  four times the amount of time it'd take me to finish up a $60 game. The game really does feel complete to me. But yeah, I don't want it to stop either. I guess it's one of those things that we might have to put down for a while to let update (minecraft, spiral knights, etc).

I always knew this would happen but I bought the game anyway. It's really pretty sad, and it's the exact same thing that always happens on non-bukkit Minecraft to me -- "what now?" I think that's the problem with games that have a limited crafting capability. In fact, I think even a little bit of customization -- to items, especially -- would have added a lot to both terraria AND minecraft. But I guess that doesn't fit with the theme of the game(s).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 05:59:13 pm
Actually, that reminds me; since the balloon boosts your jump height, and the cloud-in-a-bottle gives you a double jump, does having both equipped translate to a high jump + a small jump, or two high jumps?
I use both and the second jump is a small jump. Higher than with just the bottle, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 18, 2011, 06:01:21 pm
Actually, that reminds me; since the balloon boosts your jump height, and the cloud-in-a-bottle gives you a double jump, does having both equipped translate to a high jump + a small jump, or two high jumps?
I use both and the second jump is a small jump. Higher than with just the bottle, though.

Oh wow, that totally gives me an idea.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 18, 2011, 06:07:55 pm
I think it is obvious what we do now. PVP from nothing!

I think the complicated rule stuff would be fun, but it might be better to have two teams walk opposite directions, build a base and protect some object. Those objects would be the only thing imported from another map. The enemy team wins when they grab the object. Only rules would be that it has to be above ground and in a chest that is visible. Anything else goes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 18, 2011, 06:15:16 pm
Obsidian Skull on the enemy team leader to start. Drop all items on death. When the enemy drops that skull, you have to steal it and get it back to your base. Whoever gets the enemy's back first wins. You might have to make it something more distinctive (whoopie cushions, anyone? :p) to prevent cheating, but eh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 18, 2011, 06:18:29 pm
Is there any other way to remove the dirt background underground besides starting from above ground and chipping away at it from there?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 06:19:00 pm
Actually, that reminds me; since the balloon boosts your jump height, and the cloud-in-a-bottle gives you a double jump, does having both equipped translate to a high jump + a small jump, or two high jumps?
I use both and the second jump is a small jump. Higher than with just the bottle, though.

Oh wow, that totally gives me an idea.
Spoiler (click to show/hide)
My current set-up is like that.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 18, 2011, 06:19:39 pm
If I recall correctly, CTF is planned to be the first new mode to be added.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 06:20:57 pm
Is there any other way to remove the dirt background underground besides starting from above ground and chipping away at it from there?

I don't think so, but if anything will work, it would be dynamite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 18, 2011, 06:21:12 pm
One thing that will up Terraria's replaybility for me is more stuff like the dungeon. _Not_ an entire biome, but single smaller structures underground, like temples, graveyards ect.... Digging by far takes the most time in this game, and if they littered the underground with tiny sites, the game would sort of DF like in the fact you play far longer than the powerscale simply because want to see more stuff

In Terraria, the power scale and content are directly linked right now; there's no real optional areas or additional stuff. That will come with time I'm sure...but they definitely should be looking at that kind of expanded content that isn't falling cleanly into the progression of "Surface, underground, deep underground, corruption, hell, dungeon --> islands, jungle."

I've still got stuff to do SP, worlds to make pretty and stuff to build underground. I'm just hoping the content updates keep pace. I have absolutely no problem with making a lot of new characters and starting over to see new content updates. And despite how nice it is to have a character that goes to any world, I think it's actually a design decision they should have avoided. The worlds are the real characters in this game.

On PvP,  I wouldn't get too worked up making rules just yet. I think they realize they need CTF as one of the first updates so PvP has a point and has some structure, and it will be coming soon. Ish.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 06:21:30 pm
Is there any other way to remove the dirt background underground besides starting from above ground and chipping away at it from there?

I don't think so, but if anything will work, it would be dynamite.
Tried it. Won't work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 06:22:49 pm
Is there any other way to remove the dirt background underground besides starting from above ground and chipping away at it from there?

I don't think so, but if anything will work, it would be dynamite.
Yeah, dynamite and bombs work wonders and getting rid of the backwall. Deeper, where the walls seem to have rocks in them, you should be able to place different back-walls without much trouble.

PSUEDOEDIT
-derp-

Tried it. Won't work.
You need to start from the top.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 06:24:02 pm
You need to start from the top.
He did specify without starting from top though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 06:24:34 pm
You need to start from the top.
He did specify without starting from top though.
Ah. Well I don't think there's a different way.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 18, 2011, 06:25:44 pm
I can start from the top, but it would take forever with my current hammer of copperyness.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 18, 2011, 06:25:54 pm
It works in corruption. Where the corruption backdrop meets the dirt backdrop (like when corruption gets generated through a cave system), using dynamite at the place where they meet is considered an edge and it will all be exploded.

It's kind of clunky but it sort of makes sense from the game's perspective. The dirt layer is the only real environmental backwall in the game. It wouldn't make sense to blast holes straight through the side of the hill...you have to smash down that hill from the top.

That said, it's one of the more confusing parts of the building rules in game and it's not something you easily figure out for yourself.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 18, 2011, 06:29:28 pm
MOTHERFUCKING SKELETRON!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 06:39:04 pm
I can start from the top, but it would take forever with my current hammer of copperyness.
You could also start from the bottom, presumably.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 18, 2011, 06:51:03 pm
"Hey, where's the merchant?"


On Aperience's server. Fun times! I tunneled into the jungle with silver armor and an enchanted boomerang :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 18, 2011, 06:59:05 pm
Two questions:

It looks a lot like Minecraft...except 2D. Was it inspired by it or something?

and what is corruption? I see something about it in the FAQ and people discussing it, but I don't get what it is supposed to be.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 18, 2011, 07:02:39 pm
Corruption is like a blight. It corrupts the ground and stone, as well as spawns unique mobs. It also spreads to nearby land.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:04:39 pm
It looks a lot like Minecraft...except 2D. Was it inspired by it or something?

It took some elements from MC, no doubt! I feel minecraft was one inspiration, but the gameplay feels totally different. More actiony, like you want to fight bosses and giant skeletal worms and such. So although it did puch some things up from the world of MC, there are other things it got from all sort of places.
and what is corruption? I see something about it in the FAQ and people discussing it, but I don't get what it is supposed to be.

You know the DF sinister biome. Terraria version of that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 18, 2011, 07:06:24 pm
...This looks really awesome. Probably gonna have to buy this xD

It says that you can get items from the corruption to
Spoiler (click to show/hide)

Can you do this...say in a nice house another person built? Or at least close enough to cause them some trouble? Because if so that would make me very happy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:09:59 pm
Yes.
Yes you can. This game makes greifing into sport. There is another boss even easier to summon, as you don't need to worry about corruption, that you can get very fast in the game, a lot faster then people can be ready for. You could cause a lot of trouble with early game summon bosses.

EDIT:
Can you do this...say in a nice house another person built? Or at least close enough to cause them some trouble? Because if so that would make me very happy.
Eater of Worlds can only be summoned in corruption, else when you use the Worm Bait, you'll just die instantly from nothing.

You could use it in the corruption and lure the worm, to them.

Put corruption seeds near there house.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 18, 2011, 07:14:25 pm
Awesomesauce. Thanks for answering my questions :)
I am excited :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:19:53 pm
SO YOU DAMN WELL SHOULD BE!
I can't wait to kill you for myself with a light saber.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 18, 2011, 07:21:28 pm
Any open servers?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 18, 2011, 07:28:42 pm
So... definitely need to try PvP.  Have beaten Eye of Cthulhu and Eater of Worlds multiple times and Skeletor once.  Have never died to a boss so far.  Underworld was a challenge at first.  I died 5 or 6 times while mining for hellstone, and then finished my full set of molten gear.... and now the only real hazard in the underworld is getting knocked into lava.  I kinda feel like I beat the game already and it has nothing interesting left to throw at me.

So... starting over and genning a new world to play with friends.  Going to carry over nothing but building materials, and make a neat castle first thing.

And I think it's time to start making PvP challenges.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 18, 2011, 07:30:21 pm
Aklyon's server is currently suffering from massive temporal issues.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 07:34:30 pm
PvP.
Fresh Characters.
2 Game days then all PvP must be on.
Every Man for himself (unless more then 4 arrive then teams can form)

Who says yes???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 07:37:00 pm
Yea, medium worlds are bigger, and large worlds are huge. As it it takes a lot of time to walk from one side to the other, and to dig down to hell. Things are further apart, and there is more corruption/jungle/floating islands/other cool stuff in bigger worlds, but it takes longer to find.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 18, 2011, 07:45:22 pm
Aklyon's server is currently suffering from massive temporal issues.
And I have no idea why. Nothing has been changed, except for the quite recent update.
Anyone know something possibly helpful?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 18, 2011, 07:46:43 pm
My first guess would be the player count? We start to see some serious desyncing after 3 people. Not frequent, but slimes and eyeballs start teleporting.

Might be a memory leak too?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 18, 2011, 07:48:14 pm
I could check that, I suppose.
anyone wanting to help test the player count thing, peek in the first post of my server thread for the infos.

Edit: No memory leak so far, Task manager reports it at 435,434K Memory with no change seen yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 07:56:16 pm
Who is Jacob in-game? I lent him my ivy whip and he just lagged out and disconnected.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 18, 2011, 08:01:34 pm
You know, a Dirt Rod would probably make it a lot easier to look for islands- just drag two blocks up, and use them as platforms.

It may take a bit longer, but you don't use as much mana (presumably) as flying around with the rocket boots, and you don't have to worry about meteorites being wasted on sky-bridges.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 08:02:26 pm
Can bosses spawn deep underground? I just got the message "You feel an evil presence watching you" deep underground, and geared up for a boss fight yet I haven't seen anything, is it stuck somewhere?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:03:28 pm
He's just waiting for you to peek your head up for air
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 18, 2011, 08:05:19 pm
He's just waiting for you to peek your head up for air
Yet there's no way I'm doing that without dying. If I save and exit, would I reenter at my spawn point with the boss still up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:05:50 pm
It would probably despawn if you saved and quit
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 08:06:01 pm
Yay... I successfully acquired enough stingers and vines for everything. Now all I need is 44 more jungle roses and I'll be able to make the blade of grass, thron chakram, and ivy whip.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:07:52 pm
Can bosses spawn deep underground? I just got the message "You feel an evil presence watching you" deep underground, and geared up for a boss fight yet I haven't seen anything, is it stuck somewhere?

He hasn't yet spawned. That message means if you go home, he will most likely spawn.

EDIT: Has anybody seen a sunfury for themselves? I'm killing serpents for one, and I have been here for a while, but still nothing to show for it!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:08:38 pm
Nice reflexes there Max :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:09:36 pm
Well sorry for being a little preoccupied.  :P There is magma to dodge you know!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 18, 2011, 08:09:38 pm
Any open servers?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:10:51 pm
Any open servers?
Like, one page back, there's about three of them
Well sorry for being a little preoccupied.  :P There is magma to dodge you know!
You.. dodge it? Blasphemy! You that would avoid the nectar of the gods!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 08:11:06 pm
I am really annoyed because corruption is HORRIBLE to get across. I just want to pave my world over so I have a straight line from one end to the other.

That and my Druid won't move in. I never understand the exact mechanics involved in ensuring that a building is proper.

I have to attempt beating Skeletor again... I dislike that you fight him in the worst possible spot. I'd prepare an arena (I prepared one for other bosses...) but unfortunately there is a mountain right next to it.

I need better potions... where are you blue mushrooms where?

UGH! now I am REALLY starting to notice how the game is just a time sink. It always feels less like skill and more like items in this game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:13:02 pm
You.. dodge it? Blasphemy! You that would avoid the nectar of the gods!

We can't all be gods.  :P To a humble man, magma has a very strong taste, so much so that it tends to destroy you within a few seconds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:13:29 pm
You.. dodge it? Blasphemy! You that would avoid the nectar of the gods!

We can't all be gods.  :P To a humble man, magma has a very strong taste, so much so that it tends to destroy you within a few seconds.

And this is a problem how? :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 18, 2011, 08:14:16 pm
Note to self, don't try to search for floating islands by building tiny little platforms in the air during a Bloodmoon.  Thank God for that hookshot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:15:57 pm
And this is a problem how? :P

I'm role playing the game as a humble man. Thought I would like to see what it is like to not be the god that I am for a chance.

As such, should I fall into magma, I feel obliged to die, or get out very quickly.

Note to self, don't try to search for floating islands by building tiny little platforms in the air during a Bloodmoon.  Thank God for that hookshot.

I'll never understand why people try searching for those things with platforms... ROCKET BOOTS AWAY!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:16:48 pm
Note to self, don't try to search for floating islands by building tiny little platforms in the air during a Bloodmoon.  Thank God for that hookshot.
Sounds like a recipe for !!Fun!!

I don't know why people dislike bloodmoons.
We build underground, the occasional slime is all we have to worry about
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:17:57 pm
I'm thinking of starting anew and building home on a floating island now...

World gen time!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 18, 2011, 08:18:01 pm
Maybe because some of us don't have Rocket Boots?  As far as I know, Floating Islands is a main way to find them.  Seriously, this is a game more than any other that's going to insult me any time I interact with other players.  "You don't have Rocket Boots and Phase Swords and Full Meteorite Armor?  Come on man, you've been playing for three hours, what the fuck are you doing wrong?"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 08:18:40 pm
Also

I think I found the use for the Angel statue

EITHER that or I stumbled into an interesting mechanic I didn't know existed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:20:19 pm
Maybe because some of us don't have Rocket Boots?  As far as I know, Floating Islands is a main way to find them.  Seriously, this is a game more than any other that's going to insult me any time I interact with other players.  "You don't have Rocket Boots and Phase Swords and Full Meteorite Armor?  Come on man, you've been playing for three hours, what the fuck are you doing wrong?"

The only reason I have half of the equipment I have is because Deon gave me a ton of stuff that enabled the collection of better stuff :P

Also

I think I found the use for the Angel statue

EITHER that or I stumbled into an interesting mechanic I didn't know existed.

Oh? Do tell
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 18, 2011, 08:21:42 pm
Since when can smashing a shadow orb summon Eater of Worlds?! I just had to solo the bastard with zero preparation and mostly iron equipment.

...Not complaining, though, mostly due to my shiny new shadow armor and demonite tools. War Axe of the Night = TOTALLY WORTH IT.

Oh, and
TELL ME.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:22:42 pm
Maybe because some of us don't have Rocket Boots?  As far as I know, Floating Islands is a main way to find them.  Seriously, this is a game more than any other that's going to insult me any time I interact with other players.  "You don't have Rocket Boots and Phase Swords and Full Meteorite Armor?  Come on man, you've been playing for three hours, what the fuck are you doing wrong?"

It was meant to be a light hearted joke at the fact that you don't have rocket boots. I mean from what I have seen the majority of people so far do not have them.
Sorry, people have said in the past I have a strange sense of humour.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:24:43 pm
So.
Anyone took on all three bosses at once yet?

I assume if you made some corruption at the dungeon you could get all three to appear at once
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 08:27:49 pm
Well I am PROBABLY wrong about the statue

But when I put it in a chest I noticed the monsters stopped spawning near me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:28:43 pm
Take it to hell and test.
If so, then you've discovered the perfect hellmining tool
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 08:29:57 pm
I should note that the chest is inside a house.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 18, 2011, 08:30:44 pm
Sorry, people have said in the past I have a strange sense of humour.

Nah, that's just the giant chip on my shoulder about not being 100% l33t pro at every game on launch-day like everyone else in the world seems to do.

Is there some way to edit an existing character's appearance?  I'm getting more sick of my pompadour every time I play.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:31:48 pm
Sorry, people have said in the past I have a strange sense of humour.

Nah, that's just the giant chip on my shoulder about not being 100% l33t pro at every game on launch-day like everyone else in the world seems to do.

Is there some way to edit an existing character's appearance?  I'm getting more sick of my pompadour every time I play.

I don't think so.
But you could store all of your stuff in a chest and make a new character. Then just grab the crap and carry on as normal
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 08:33:57 pm
Anyhow I'll test the statue in hell as soon as I have a second Angel statue... but I have a horrible world to navigate.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 18, 2011, 08:34:13 pm
Which is a pity, I miss my glorious flowing beard.

Just got full shadow armor, going to try and fight the skeletron after I get some meteorite, maybe go to hell first and try to drop a stupid fire flail thing :P

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:39:03 pm
Nah, that's just the giant chip on my shoulder about not being 100% l33t pro at every game on launch-day like everyone else in the world seems to do.

Is there some way to edit an existing character's appearance?  I'm getting more sick of my pompadour every time I play.

Don't worry, I'm horrible at these games. Mostly because I like how things look and are less willing to mine straight down because of it, so prefer to spent time exploring for a way down.

Also, I have heard item editors can do this for you, but I don't have any, so I can't say for sure what ones and how they work.

EDIT: Umm, what?
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 08:56:14 pm
You know, a Dirt Rod would probably make it a lot easier to look for islands- just drag two blocks up, and use them as platforms.

It may take a bit longer, but you don't use as much mana (presumably) as flying around with the rocket boots, and you don't have to worry about meteorites being wasted on sky-bridges.
I have a dirt rod and it's not that useful. When you grab a bit of dirt, it turns into something that looks like sand when it's falling and its affected by gravity. Really fun to randomly chuck dirt around, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 08:57:53 pm
You know, a Dirt Rod would probably make it a lot easier to look for islands- just drag two blocks up, and use them as platforms.

It may take a bit longer, but you don't use as much mana (presumably) as flying around with the rocket boots, and you don't have to worry about meteorites being wasted on sky-bridges.
I have a dirt rod and it's not that useful. When you grab a bit of dirt, it turns into something that looks like sand when it's falling and its affected by gravity. Really fun to randomly chuck dirt around, though.

Does it fall like sand? Because that is mass slaughter on bloodmoons
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 08:58:36 pm
Yea, dirt from the dirt rod still falls...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 08:59:28 pm
Yea, dirt from the dirt rod still falls...
Yep, and it's not overpowered like sand. I've encased myself in dirt and I'm very much alive.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 09:00:36 pm
Drats.
Ah well, back to mass murdering everything with sand
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 09:02:44 pm
Also, anyone tried building an ivy whip highway?
Damn they are helpful in getting around
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 09:03:53 pm
I have a dirt rod and it's not that useful. When you grab a bit of dirt, it turns into something that looks like sand when it's falling and its affected by gravity. Really fun to randomly chuck dirt around, though.
.. ?

I'm guessing you haven't tried holding the mouse button when using the dirt rod?
Yeah, I have. :o
I encased my house in dirt throwing the stuff off-screen.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:04:41 pm
They are useful, but I found them to be kind of slow. I made a spare grapple just because there are some things you can do a lot faster with it. How would you build such a highway?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 09:05:39 pm
Just make small platforms in the air at the range of it, you can whip along suspended off the ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:08:26 pm
Hmm I see... Well it seems more likely to miss a meteor then a sky walk and hermes boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 09:09:40 pm
Ohh guys do you know what "Mud" does? To my knowledge it is basically Clay except without a use.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 09:10:13 pm
I think blue mushrooms grow on it.
That's about it
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 09:10:29 pm
You can grow mushroom grass and the grass from the underground jungle on it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:10:42 pm
Ohh guys do you know what "Mud" does? To my knowledge it is basically Clay except without a use.

You can plant blue mushroom seeds on it, just make sure it is underground.

Ninj'd Thrice!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 09:12:49 pm
You know what should be changed with the UI, the save and quit button...
I just got killed with 50Gold Coins on me, dropping half. I was changing my Accessories for the trip back (Had removed Hermes Boots for the something else) and as I got to the bottom slot. I clicked Save and quit. Yay. I JUST LOST 25 COINS DUE TO UI!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 18, 2011, 09:13:33 pm
A confirmation dialogue would be nice
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 09:13:48 pm
I found a way to kick-start Hermes Boots. If you jump and grapple the ground, but before you're pulled to the ground you let go of the ground, you should be fast enough for the boots to work.
Also, Terraria refuses to open. The "Launching Terraria" window would open for a second, then close quickly and Terraria's process will idle for a second before closing. I don't know what's happening.

PSUEDOEDIT
Alright then, let me explain how you can use the dirt rod to get to floating islands, as there seems to have been a misunderstanding.

You need: 1 Dirt Rod, 2 blocks of dirt

1. Place block of dirt #1 on ground.

2. Jump onto block of dirt #1.

3. Jump, and place block of dirt #2 below you [atop block of dirt #1.] (You are now on a 2 block high pillar of dirt.]

4. Grab block of dirt #1 with dirt rod, hold it in the air as you jump, and place it atop block of dirt #2. (You are now on a 2 block high pillar of dirt that is 1 block higher than previously.

It's a slow method, but certainly works. The dirt doesn't fall, and doesn't leave behind a metric ****ton of ugly, 1-tile-wide bridges.

Thus.
Ah, I see.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:15:26 pm
Has anybody tried removing all corruption from the world to see if anything happens? I mean the druid keeps going on about it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 09:20:16 pm
Presumably she kills you for putting her out of a job.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:23:17 pm
New boss then? Awesome!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 09:25:03 pm
Found a nifty glitch.
Sand is infinite. Placing a block in the air will cause it to drop, because the game says, "This block is destroyed" and the Game also says "This is a Sand Block, does it have a block underneath, if yes place, if no Destroy and drop to next closest block below." So therefore, placing sand so that it falls will net you 1.3x the amount of sand you actually place and then destroying it does it 1.7x. You can turn 1 sand block into 250 easily.
Also making Glass and then bottles will net you 50Silver for 100 Bottles so therefore each stack of 500 sand is 1 gold coin...
I think thats a bit abuseable with a bot or something don'tcha think...

\\Returns to making his bottles...\\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 18, 2011, 09:27:19 pm
I think thats a bit abuseable with a bot or something don'tcha think...
Yes, but doing so only cheapens your own game. This isn't an MMO where your money abuse can and will crash the economy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 09:44:41 pm
Has anyone found a better weapon than the Phoenix Blaster? (Damage and Speed-wise)
The space gun is nice but it doesn't have the power per shot like the Nix and it can't use the nix's special ammo.

Would something like the Sunfury be more useful?

Also, does anyone know if you can hold down the lmb to continuously fire the the minishark, Because I am considering buying one just for fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 18, 2011, 09:45:54 pm
Has anyone found a better weapon than the Phoenix Blaster? (Damage and Speed-wise)
The space gun is nice but it doesn't have the power per shot like the Nix and it can't use the nix's special ammo.

Also, does anyone know if you can hold down the lmb to continuously fire the the minishark, Because I am considering buying one just for fun.
Yeah to the minishark.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 18, 2011, 09:52:17 pm
Has anyone found a better weapon than the Phoenix Blaster? (Damage and Speed-wise)
The space gun is nice but it doesn't have the power per shot like the Nix and it can't use the nix's special ammo.

Would something like the Sunfury be more useful?

Also, does anyone know if you can hold down the lmb to continuously fire the the minishark, Because I am considering buying one just for fun.

The Molten Fury with Unholy arrows gives the Pheonix Blaster a run for its money.  It's got the same damage per hit, up to 3 hits per shot, and nearly the same attack speed.  The biggest advantage of the Molten Fury has to be the ammo efficiency.  Unholy arrows seem to have a >50% chance to remain intact, so a stack of 250 will last a long time.  The biggest disadvantage has to be getting the arrows to begin with.  Devourers just don't spawn with the frequency I'd like them to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 09:59:01 pm
I wish they had more decorative furniture like suits of armour, and shields you could put on walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 18, 2011, 09:59:44 pm
I am going to give myself Carpal Tunnel crafting large amounts of stuff.  Why can't I just hold down a button to rapid-craft stuff?  This is a serious pain in the ass, and the hand.

I wish they had more decorative furniture like suits of armour, and shields you could put on walls.

Background windows would be a good start.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 18, 2011, 10:03:40 pm
Nah, that's just the giant chip on my shoulder about not being 100% l33t pro at every game on launch-day like everyone else in the world seems to do.

Is there some way to edit an existing character's appearance?  I'm getting more sick of my pompadour every time I play.

Don't worry, I'm horrible at these games. Mostly because I like how things look and are less willing to mine straight down because of it, so prefer to spent time exploring for a way down.

Also, I have heard item editors can do this for you, but I don't have any, so I can't say for sure what ones and how they work.

EDIT: Umm, what?
Spoiler (click to show/hide)

Spoiler (click to show/hide)
... sorry for broken spoiler tag :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 18, 2011, 10:07:38 pm
The biggest disadvantage has to be getting the arrows to begin with.  Devourers just don't spawn with the frequency I'd like them to.
I believe you can use demonite bars to make larger groups of arrows, at least 20 per bar.

 It's interesting how none of the guns just have the punch to justify using another inventory slot for ammo. I use bows simply because pots drop arrows so I'll always have an inventory slot filled with them, may as well use them. Molten Fury even adds some sweetness to that, upgrading normal arrows for free.

 Magic items are in a weird sort of spot. They don't pack too much of a punch except for the rapid hitting mass killing ones like Vilethorn, Water Rod and Space Gun(Arguably), they can be finnicky and quickly drain your mana. The single-hit ones really need a buff of sorts, perhaps armor that boosts magic damage?

 Finally as fun as it sounds to flood hell it makes it hell to harvest anything down there with the messed up knockback, lack of mobility and air worries. It's easiest to just tunnel down to the bottom of the map and dig horizontally into veins.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:14:07 pm

 Finally as fun as it sounds to flood hell it makes it hell to harvest anything down there with the messed up knockback, lack of mobility and air worries. It's easiest to just tunnel down to the bottom of the map and dig horizontally into veins.

Veins of obsidian? Your thinking of hellstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 18, 2011, 10:24:53 pm
 I don't believe I said anything to imply I meant obsidian. The main purpose is to make obsidian of the lava, but it messes up hellstone mining for a large area.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:26:01 pm
Meh, only a small part of hell was inundated. There was still plenty of shiny rock to take.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 18, 2011, 10:27:02 pm
Made a thorn chakram. Loving it so far. Had a nice time getting payback on lots of hornets and man eaters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 18, 2011, 10:28:36 pm
I believe you can use demonite bars to make larger groups of arrows, at least 20 per bar.
No.  They removed that recipe for the same "balance" reason they nerfed the potion recipes.  Unholy Arrows are still absurdly awesome, you just spend less time fighting the bosses and more time grinding boring normal mobs.  Likewise, you can still cheese your way through every fight with a bucket-load of potions if you want, you just have to spend 4x as long hunting the surface for mushrooms as PBat did.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:32:03 pm
Well, you can just find an underground mushroom farm or two, walk out with a stack, then buy the lesser potions.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: x2yzh9 on May 18, 2011, 10:33:25 pm
So many pages in this thread.

Also, the thorn chakrum is ridiculously overpowered.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:34:28 pm
Also, the thorn chakrum is ridiculously overpowered.

You mean the 40 damage one or the 23 damage one?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 10:46:21 pm
Will the bow light the unholy arrows? (and give them extra damage).

The only reason I don't bows is the gravity drop and slow travel speed of the arrows.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 10:47:21 pm
Also, the thorn chakrum is ridiculously overpowered.

You mean the 40 damage one or the 23 damage one?

Doesn't it do 25 damage?
And was the 40 damage on from the early version?

Sorry for the double post.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 18, 2011, 10:49:49 pm
Will the bow light the unholy arrows? (and give them extra damage).

The only reason I don't bows is the gravity drop and slow travel speed of the arrows.
It turns wooden arrows into burning arrows. There is no burning variant to unholy arrows.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 18, 2011, 10:50:23 pm
Check out this awesome bug:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 18, 2011, 10:55:14 pm
Check out this awesome bug:
Spoiler (click to show/hide)

Explain this madness.

Or did you just plug up your route with ash blocks :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:56:00 pm
Explain this madness.

Madness? MADNESS?!?!

EDIT: On a side note, I have started my first mega project! A castle on the sky, built on a floating island, made of blue bricks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 18, 2011, 10:57:08 pm
I'll explain it with this picture:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 10:58:51 pm
I'll explain it with this picture:
Spoiler (click to show/hide)

Ah, your getting server lag then.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 18, 2011, 11:00:56 pm
Steps to replicate:
1. Dig a vertical shaft for maybe 1000ft with no stops.
2. Get a friend to do something that will cause ridiculous lag. (e.g: pour ocean into the jungle)
3. Jump down the shaft.
4. Don't forget to bring lucky horseshoe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 18, 2011, 11:01:12 pm
The thorn chakram does 25 damage. But given I had been stuck with a puny sword up to that point, its at least double the power and five times the range.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 18, 2011, 11:02:27 pm
Well, you can just find an underground mushroom farm or two, walk out with a stack, then buy the lesser potions.
I set up my Underground Mushroom Farm, gonna be testing methods of growing Mushrooms for the lessers soon...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 11:04:42 pm
The thorn chakram does 25 damage. But given I had been stuck with a puny sword up to that point, its at least double the power and five times the range.

I know. Earlier today when I went into the jungle ridiculously underpowered? Getting that was my goal, and I even learned a new trick or two about horribly murdering enemies that respect walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 18, 2011, 11:12:39 pm

 It's interesting how none of the guns just have the punch to justify using another inventory slot for ammo.
I use the Phoenix Blaster (upgraded handgun) with Meteor Shot.
It's semi-automatic, but it does 28 base with 9? bonus from the ammo.  That ammo also makes the shot pierce and ricochet.
Did I mention it can one-shot slimes, two-shot ANY normal mob except the Jungle, and is EXTREMELY overpowered against bosses (I killed the Eye in 2 minutes solo with no damage), even moreso against the Eater of Worlds, and quite powerful against players (74 damage against no armor).  Oh, and it can fire almost at the same speed as the 6-damage Minishark, despite being semi, but with far more damage output.

Against the Molten Fury?  No contest, PB wins.
I've never exhausted more than 500 bullets without reaching an anvil (where I can make 100 shots per bar of meteorite) since I made the gun, too.  If you suck at ammo conservation, that's your own problem :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 18, 2011, 11:15:26 pm
 It's not so much that I prefer one ammo over another so much as I can't ever be rid of arrows. I'm constantly breaking pots because they are in my way so they always take up an inventory slot. Normally I wouldn't even bother with ranged attacks besides the boomerangs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 11:15:46 pm
The nix is a dead sexy weapon. I'm currently using at as my boss killer, with flamerang for mob slayer.

I sure hope they nerf ranged weapons or make swords stronger, for balance. Right now there is little reason to use a close range weapon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 18, 2011, 11:20:49 pm
Right now there is little reason to use a close range weapon.
Destroying the organic spikes in the jungle/corruption is a huge pain with the 'nix, though.  I keep a muramasa with me as a stand-in machete.  It's also good for blocking mage shots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 11:30:46 pm
A hamaxe will do just as well for clearing and shot blocking, until there are a lot of things firing at you at least, and you are most likely carrying one anyway.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 18, 2011, 11:49:09 pm
A hamaxe will do just as well for clearing and shot blocking, until there are a lot of things firing at you at least, and you are most likely carrying one anyway.

The only reason you may NOT use it when you want to destroy one block but not another.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 18, 2011, 11:51:06 pm
Huh. Apparently you can fire the thorn chakrum through doors if you're right up against one when you throw it. I have a new blood moon strategy and it will earn me money, shackles, and lenses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 18, 2011, 11:52:12 pm
I use the Phoenix Blaster (upgraded handgun) with Meteor Shot.
It's semi-automatic, but it does 28 base with 9? bonus from the ammo.  That ammo also makes the shot pierce and ricochet.
Did I mention it can one-shot slimes, two-shot ANY normal mob except the Jungle, and is EXTREMELY overpowered against bosses (I killed the Eye in 2 minutes solo with no damage), even moreso against the Eater of Worlds, and quite powerful against players (74 damage against no armor).  Oh, and it can fire almost at the same speed as the 6-damage Minishark, despite being semi, but with far more damage output.

Against the Molten Fury?  No contest, PB wins.
I've never exhausted more than 500 bullets without reaching an anvil (where I can make 100 shots per bar of meteorite) since I made the gun, too.  If you suck at ammo conservation, that's your own problem :P

The Meteor Pellets pierce?  Good to know, and definitely puts the Pheonix Blaster in the lead by a wide margin.  A Molten Fury would be comparable to a non-piercing Pheonix Blaster, but add piercing to the gun?  No contest.  Also means that Meteorite Bars actually have a use.  Everything else requiring Meteorite Bars was thoroughly disappointing.

Although, now I'm curious if a Fiery Greatsword with 5 Feral Claws and Shadow Armor would theoretically out damage it, though.  It certainly wouldn't be practical.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 18, 2011, 11:56:23 pm
It certainly wouldn't be practical.

If practical was a priory, I wouldn't be using 4 starpower rings just to fuel my boots. Insane and fun is the name of the game, so 5 feral claws + shadow set is a winner in my books! Who cares if you don't even have a double jump, you can swing so fast that you kill the Eater of Worlds in a single pass!

EDIT: Ooh, space gun is automatic! This is handy!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 12:21:30 am
Huh. Apparently you can fire the thorn chakrum through doors if you're right up against one when you throw it. I have a new blood moon strategy and it will earn me money, shackles, and lenses.

Just use the Thorn weapon thingy... It goes through objects normally without specific possitioning.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 19, 2011, 12:23:54 am
Server is up. (hamachi)
network: TerrariaB12
pass: Toady
5.207.158.204
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 19, 2011, 12:24:41 am
Huh. Apparently you can fire the thorn chakrum through doors if you're right up against one when you throw it. I have a new blood moon strategy and it will earn me money, shackles, and lenses.

Just use the Thorn weapon thingy... It goes through objects normally without specific possitioning.

Or just grab a decent sword and an auto-click script (or get really good at spam-clicking!), and wade out into the horde. Seriously, Phaseblade + Ring of Regen for the occasional scrape, and zombies are no longer a threat.  :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 19, 2011, 12:58:32 am
Blade of grass. Tick!
Just need the water bolt, the star cannon and the freaking sunfury.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 01:15:44 am
Just finished digging a hole. Three blocks wide, from the surface to the first magma. Now I'm going to line it with wood and put wood walls all the way down it, then I can get started on my city.

Or just grab a decent sword and an auto-click script (or get really good at spam-clicking!), and wade out into the horde. Seriously, Phaseblade + Ring of Regen for the occasional scrape, and zombies are no longer a threat.  :D

Or a decent pickaxe...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 01:16:40 am
ERROR: QUOTE != MODIFY
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 01:20:51 am
Blade of grass. Tick!
Just need the water bolt, the star cannon and the freaking sunfury.

I've got a water bolt. Pretty sad little thing :/

Wanna trade for something? Got Other stuff too. No cannon, no Fury though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Poltifar on May 19, 2011, 02:35:49 am
Sky Temple's done!

(http://i452.photobucket.com/albums/qq250/HailFire-X/skytemp.png)

It's going to be made of glass blocks and silver brick walls primarily, with the orange tiles being Meteorite blocks, and the whole thing's going to be built into the center of a flying island.  :D

I approve. Include magma falls falling from the sides of the island and from the bottom, and you can call this the Eye of Armok. Beat that, Eyethulhu!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 19, 2011, 02:46:36 am
FUCK YOU SLELEATON!!!

He just wouldn't take any damage, I can't seem to take him by himself and in the end he One hit killed me and then dashed off after the sun rose (I FOUGHT HIM ALL NIGHT) with 1000 health left. BITCH. Then the Old man wasn't there neither was he when night came so I thought that I could enter the dungeon. NOPE!!! I was only able to take off both hands, but it seems he does alot more damage that way...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 02:50:15 am
The problem is that the Arena you fight Skeletron in is poor

As a suggestion... Build a Skeletron arena beside the temple... No matter what it takes.

It makes it a LOT easier.

In fact... build a boss arena for summoned bosses too.

Also are there any conditions I am unaware of that will prevent someone from moving in? because I should have gotten a demonlitionist and a druid by now...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 02:52:02 am
FUCK YOU SLELEATON!!!

He just wouldn't take any damage, I can't seem to take him by himself and in the end he One hit killed me and then dashed off after the sun rose (I FOUGHT HIM ALL NIGHT) with 1000 health left. BITCH. Then the Old man wasn't there neither was he when night came so I thought that I could enter the dungeon. NOPE!!! I was only able to take off both hands, but it seems he does alot more damage that way...

Just go for the head. He dies after the head is taken out so don't waste time on the hands, they do less damage, slower than the head anyways.
build a shack with a bed to serve as a temporary spawn point and use ranged weapons.

The problem is that the Arena you fight Skeletron in is poor

As a suggestion... Build a Skeletron arena beside the temple... No matter what it takes.

It makes it a LOT easier.

In fact... build a boss arena for summoned bosses too.

Also are there any conditions I am unaware of that will prevent someone from moving in? because I should have gotten a demonlitionist and a druid by now...

Don't leave holes in the background walls.
Dirt doesn't work as a wall.
NPCs only arrive during the daytime.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 19, 2011, 02:52:15 am
I normally just convert the roof of the dungeon into a makeshift arena while I wait for the sun to set.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 03:09:19 am
Oh hey, dungeon. Green brick, blue walls. Mine.

Does anyone know exactly what constitutes "entering" the dungeon? Can I leave a single tile of wall around the whole thing and loot everything I can reach from outside it?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:10:28 am
Quote
use ranged weapons

Can you name one boss where using ranged weapons isn't the prefered strategy?

Even against the worm boss (devourer of souls) I found my ranged weapons much much better
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 03:13:42 am
Can you name one boss where using ranged weapons isn't the prefered strategy?

There are only three at the moment...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 03:15:16 am
Quote
use ranged weapons

Can you name one boss where using ranged weapons isn't the prefered strategy?

Even against the worm boss (devourer of souls) I found my ranged weapons much much better

Flaming Greatsword destroys devourer of worlds, easily.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on May 19, 2011, 03:39:36 am
I can see in a raffle, but just posting "Gimme gaym pl0x" is not nearly the effort that should be given for a game. Besides, you can find 10 dollars on the ground. If you are homeless, you don't have a computer. If you have both a computer and can afford internet, you are not even poor in the first place.

...I currently don't pay for my internet, my parents do. As for my computers, the first actual piece of hardware I've bought, not been given, was a second GTS 250 for my desktop.

The point is that I'm on a shoestring budget for the most part - I'm in a bit of an odd situation right now, where I don't have to pay for anything except for food and gas costs (and I'm supplied with the money for that), but in return, I have to keep this house in good condition.

...Actually, it's not that odd - I'm essentially house-sitting, but that's beside the point. I don't have any money right now. I'm not saying "gimme gaems nao", I'm saying "hey, if you have a spare copy and wanna be generous, I wouldn't mind it if you slung it my way".
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Farce on May 19, 2011, 04:31:14 am
Ugh.  I had a black out last night and lost everything that wasn't nailed to my character.

I've found like three, four treasure chests in the vast stretches of tunnels I've searched, and have gotten only a regen ring, boomerang and (two) double-jump bottles in artifacts out of the lot of 'em.  Goddamn, why is loot so hard to get?

Anyway, re-caving all of this map isn't very appealing.  This map's geography is kinda cool - my base is like showered in stars every night and there's a really neat, uncorrupted hill in the middle of the nearest corruption to the right - but as cool as my flooded tunnels are, I just don't want to cover ALL the same territory again.  :<

Also Eyethulhu comes and eats me EVERY LIFE.  After he eats me I respawn and go back down, and then when I'm busy diggan and exploran I'll get a message that he wants to eat me I'll get the message AGAIN.  Within the span of each life.  Can't be more than two or three days in-game, and he's generated the message like three times.  Comparatively, I've only had one Bloodmoon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 19, 2011, 04:35:24 am
Once you get drowning in cash, buy explosives and make a dynamite shaft down to hell.
That's what I did. :b
Also, I'm slightly regretting making a meteor hamaxe before meteor greaves because I've got the breastplate, and it doesn't go too well with my current silver armour.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 04:36:42 am
I ended up jumping straight from silver to molten
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 19, 2011, 04:38:09 am
I want the mana because I've got Starfury as my main close range weapon right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 04:51:33 am
The problem with starfury is that it works only on the surface, and most of the tasty stuff is underground/in dungeons.

Plus, cobalt is much better.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 19, 2011, 04:54:26 am
I went from a gold/copper mix straight to full meteorite. Now I can spam starfury and make ludicrous amounts of money overnight.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 05:52:11 am
Why would you need money though?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 19, 2011, 05:55:34 am
Dynamite.
Only thing money's good for.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 19, 2011, 05:56:44 am
It seems to me like you can basically dominate the game with Molten Pickaxe/Armor Set/Hamaxe/Flamarang + Grappling Hook, a full stack of dirt, some potions, and some accessories (cloud in a bottle, flippers, and health regen ring being the major ones)

No need for anything that uses mana or ammo.  With just the above, you can go anywhere and take on any situation.  I could fight in the underworld for hours and the only real threat was getting knocked into lava (and even then I have about 3 seconds to get out).  I fought Skeletor (with two friends in demon gear) and only used three potions.  I wasn't even making much effort to avoid taking damage, either.

Flamarang makes basically every other ranged weapon obsolete, IMO, and I even prefer it most of the time in melee range due to ridiculous attack speed and good knockback.  The only situation where I prefer the sword is against bosses (if they hover close to me for a bit) or large burrowing creatures, and even then you can simplify even more by just using the pickaxe.  Less damage but slightly better attack speed and less accidents/confusion when using a smaller equipment set.

Money:  The only use I have for it late game is crafting healing potions.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 19, 2011, 06:04:22 am
Do you guys like never not play Terraria, or do I just suck?  I'm using an iron helmet and copper armor, I've found a single treasure chest, and I just found my first shadow orb or whatever (And I don't know what it did)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 06:06:04 am
I just started helldiving as soon as I could mine hellstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 06:09:04 am
Do you guys like never not play Terraria, or do I just suck?  I'm using an iron helmet and copper armor, I've found a single treasure chest, and I just found my first shadow orb or whatever (And I don't know what it did)

I don't know how it's possible for there to be a clear delineation of Newbs and Leets after the game has been (legally) available for about two and a half days.  And characters persist across servers, so the gulf will never disappear.

I'm right there with you, and I've probably played at least 8 or 9 hours by now.  Copper armor, Goggles, Silver broadsword, Gold bow.  My utility has increased dramatically since I made a Hookshot, but I still can't find or fight anything serious.  I finally just found my first lewt-chest the last time I played, and it had some nice (but mundane stuff) and my first artifact... Hermes Boots.  Yeah, I'm fuckin' pro now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 19, 2011, 06:09:23 am
I dunno, I just feel super lucky.
Except with iron.
I had full silver and a gold sword and pick before I had the iron to make a helm even.
Stupid iron.
That and my first floating island was visible from the top of a very, very nearby hill.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 19, 2011, 06:12:47 am
Do you guys like never not play Terraria, or do I just suck?  I'm using an iron helmet and copper armor, I've found a single treasure chest, and I just found my first shadow orb or whatever (And I don't know what it did)

Called in sick the last couple days... and not just to play Terraria.  Whole family has actually been sick.  Have had extra time for Terraria, though, between diarrhea and puke cleaning sessions.  Also made good progress on my 3d model of Atma Weapon from FF6.

I just started helldiving as soon as I could mine hellstone.

I smashed a few corrupt orbs and killed the Eye of Cthulhu and Eater of Worlds a few times.  Had a nearly full set of demon gear and was like "Ok... now what?"  So I just dug straight down.  The underworld was the only challenge left to face, and those fire imps did kick my ass at first.  It was fun jumping straight out of bed down the pipe to hell and free falling for a couple solid minutes every time I died.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 19, 2011, 06:55:04 am
Do you guys like never not play Terraria, or do I just suck?  I'm using an iron helmet and copper armor, I've found a single treasure chest, and I just found my first shadow orb or whatever (And I don't know what it did)
Got most of my stuff from multiplayer. Exceptions are the boomerang, which I found and the meteorite armour, which I mined and made myself.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 19, 2011, 06:58:07 am
I think this void exists because for the player that has no idea what they are doing, it takes a lot longer. Once you reach a certain point, the rate that you get new gear increases a lot. So when I hear that people are wandering around in silver armour after ten hours, I think 'Well in less then an hour if you do X Y and Z you could be in shadow! And then it is no time at all to necro."

Cobalt is the exception. Fuck that shit is hard to get.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 06:59:23 am
I have a tendency to delete both my character and world and start fresh in the very early morning.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheeetar on May 19, 2011, 07:06:57 am
I have a tendency to delete both my character and world and start fresh in the very early morning.

You mean you've done this once or twice, right? Because the game hasn't been out long enough to start up a tendency.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 07:13:44 am
I did it on Tuesday morning at about 1, yesterday morning at about 3, and about six hours ago.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:15:14 am
Does anybody know where the world get saved? I wanna back them up.

Nevermind, found them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 19, 2011, 07:25:12 am
Wow, goblin armies are easy on single player. Just took the whole thing on, used 3 potions, never died. Got rocket boots, a harpoon and about 9 gold. Went for a fly, found a floating island, got a spare horseshoe. Yay!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 07:39:07 am
I wish Eyethulhu would leave me the Hell alone.  Every other night I've been getting that watching feeling.  The last time, I tried to be clever and maneuver into an arena-type area, but I knocked around by his spawns and got stun-ganked in a cave.  I think I managed to get him down to about 2600 HP, and that entailed burning through four Health Potions.

So when I hear that people are wandering around in silver armour after ten hours, I think 'Well in less then an hour if you do X Y and Z you could be in shadow! And then it is no time at all to necro."

I don't suppose you'd feel like sharing X or Y or Z?  Because this is definitely a game where there is no shame in reading a guide or the wiki, because almost everything has multi-part, large quantity crafting requirements, or triggers, or can only be found in certain places, and so forth.  So yeah, I don't know how to get to any equipment that isn't made of the mundane metals, and apparently every piece of equipment worth wearing requires either Meteorite or Demonite, and acquiring either of those requires the other, as far as I can tell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 07:40:35 am
Smash shadow orbs for meteorite.
Tunnel to hell for hellstone.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:41:52 am
Finally got a horseshoe! Fucking finally!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 07:42:19 am
I got mine with zero effort :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:44:41 am
I don't suppose you'd feel like sharing X or Y or Z?  Because this is definitely a game where there is no shame in reading a guide or the wiki, because almost everything has multi-part, large quantity crafting requirements, or triggers, or can only be found in certain places, and so forth.  So yeah, I don't know how to get to any equipment that isn't made of the mundane metals, and apparently every piece of equipment worth wearing requires either Meteorite or Demonite, and acquiring either of those requires the other, as far as I can tell.
Find dynamite->Blow up the ebonstone above a shadow orb or by a demon altar->Buy more if necessary->Make a suspicious eye or wormbait->Summon boss->kill for demonite->use demonite for a pickaxe with which you can mine the meteorite which should've landed.

Oh, and get some obsidian for the skull first. Else you can't mine the stuff.
I got mine with zero effort :P
Yeah well some just aren't so lucky. :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 07:49:07 am
That zero effort being that it was given to me :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 07:50:05 am
It's that "summon boss->kill for demonite" part that's going to give me trouble.  Without the God-Tier equipment you guys run around with, I don't see how it's possible to do 3000 damage to that damn eye without getting instakilled by spawns first.

Combat would be a lot easier if you could switch between selected-slots without waiting for the current animation to end.  The delay can still be there, just as long as it recognizes that I want to switch while a sword is still swinging.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:50:57 am
Get some shurikens and abuse your spawnpoint.

And  by "some" I mean "a lot"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: marples on May 19, 2011, 07:52:53 am
Is there any way to move water upwards?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:53:18 am
Buckets.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 07:56:36 am
Get some shurikens and abuse your spawnpoint.

That's great for multiplayer, but in singleplayer, if you die while Eyethulhu is present, he disappears.  You get one shot at him per night.

Anyway, I've got a demolitionist, so I suppose blowing up shadoworbs is just a question of how much mining I'm willing to do for cash.  Are gemstones necessary for anything but Phaseblades (which I won't be seeing for a while)?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 07:57:58 am
I thought he only disappears when he spawns randomly? Then wait for an EoW instead.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 08:01:39 am
Get some shurikens and abuse your spawnpoint.

That's great for multiplayer, but in singleplayer, if you die while Eyethulhu is present, he disappears.  You get one shot at him per night.

Anyway, I've got a demolitionist, so I suppose blowing up shadoworbs is just a question of how much mining I'm willing to do for cash.  Are gemstones necessary for anything but Phaseblades (which I won't be seeing for a while)?
You could go online and participate in a boss fight, or you could just ask for some gear
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 08:02:25 am
I guess some people want the sense of achievement of doing it alone though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 19, 2011, 08:06:36 am
Speaking of multiplayer, any servers up? I feel like getting some hellstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 08:08:05 am
Can provide.

Hamachi Server AnotherTerrariaServer, PW Toady
ID:5.241.72.42 PW: lolpwisnottoady
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 19, 2011, 08:22:53 am
Frankly I haven't had too much difficulty with the Eye. The first time I was fighting with iron armour, a silver helmet, and an iron bow (w/ wooden arrows) + plenty of glowing mushrooms. It ran off with 15 HP or so left. The second time I had full gold and a boomerang. Haven't seen it since.

If you're having trouble fighting something like the Eye, I wouldn't recommend going for meteorite. Getting swarmed by meteor heads hurts. Mine for some better basic equipment first.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 08:36:35 am
I would actually recommend the underground jungle for getting equipment (thorn chakrum, blade of grass, cobalt armor if you're really lucky). If you know how to do it, you can kill anything there with no danger.

EDIT: Guess what I just found, most accidentally and unfortunately.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 19, 2011, 09:08:00 am
lol I'm going to buy this NOW
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Yoink on May 19, 2011, 09:19:31 am
I second the 'lol' part, it's just fun reading the pages in this thread to try and work out what this game's about! :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 19, 2011, 09:27:49 am
I second the 'lol' part, it's just fun reading the pages in this thread to try and work out what this game's about! :D

Hahah I've been waiting for this game since the first post here on B12.
However it's fun to see there's already 68 pages here  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 19, 2011, 09:47:29 am
Got this on release day. It is pretty awesome... I've been building my castle in the best Metroidvania style I can. I do it in an independent world, not the ones I adventure in, just in case. I don't really have a floorplan of any kind, just make it as I go... yeah I'm no map designer.

However one thing that irks me is that different brick types can't easily mix. Background walls are OK because you can cover the seams with doors and those wooden step thingies, but the brick themselves just look detached from each other.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 09:58:23 am
I would actually recommend the underground jungle for getting equipment (thorn chakrum, blade of grass, cobalt armor if you're really lucky). If you know how to do it, you can kill anything there with no danger.
"Alright, gonna expl-"
 *Spend a minute or five slowly whittling away at hornets*
 "Alright, back to explor-"
 *More hornets spawn*
 "I suppose I can always just ru-"
 *Dead end, must grapple up, hornets and plants spawn everywhere, mother slime in your pit*
 
 Fuck the underground jungle. Even with a full stack of potions and hellstone gear that place is terrible.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 19, 2011, 10:07:47 am
It's easy if you get yourself a flamerang.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 19, 2011, 10:17:19 am
Can you mine meterite or with a gold pick?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 19, 2011, 10:29:00 am
Insofar as I've been able to tell, the only thing you can't mine with a gold pick is ebonstone.

Anyway, re: Jungle, I went in with silver armor + mining helmet and an enchanted boomerang. Set up a little hornet farming station (4 blocks on left and right of character, two platforms just above), pointed my cursor up, and turned on autohotkey until I basically had full cobalt and enough stingers to make a thorn chakram. Then it was running around killing maneaters for vines and collecting roses until I had enough to finish the chakram and make an ivy whip. The occasional skeleton attack even got me my first hook, so it was all good.

You can set up an even better hornet farming station if do something like so:
Code: [Select]
PP###
OOCC#
#OCC#
#OCC#
#####

P = platform, O = open space, # = block-of-some-sort, C = Character. Then just shoot a rang (or flail-type weapon) out the opening. Can also just swing a sword or pickaxe, but that takes a lot longer. Then you just hold down the button (or toggle autoclick) until loot showers you from the sky.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 11:05:05 am
It's easy if you get yourself a flamerang.
Not on multiplayer, where boomerangs are about as reliable as melee attacks.

Arrows actually worked out well enough because I didn't have to wait for a boomerang to return when I inadvertently missed a hornet warping away. It's still quite difficult in there unless you spend a good deal of time tunneling everywhere so hornets can't get you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 19, 2011, 11:06:06 am
I just started helldiving as soon as I could mine hellstone.

My problem is I can't find time TO play. : /  Only gotten in like 2-3 hours?

Do have copper armor (-greaves) and iron sword/bow.  But I'm enjoying the time instead of worrying about loot.  Game is crazy hard, but SOO MUCH FUN!  Started caving once I got decent loot, but need to figure out how to deal with flooded tunnel.  Need to find a chest dang it.  :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 11:09:10 am
Ivy whip. Cobalt greaves. hermes boots 2x. Magic nissiles. Handgun. Blue moon. Aquastaff. Necrogear.

Today was a good day.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: TwilightWalker on May 19, 2011, 11:10:36 am
Buggery, second lucky horseshoe. I need a glowy light orb thing, or something so I can replace this mining helmet with a meteor one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 19, 2011, 11:12:10 am
Can you mine meterite or with a gold pick?

You certainly can, and in fact, I'd recommend it. Nightmare picks do 6 damage to Meteor Heads, while Gold picks do 1 damage. Every time a Meteor Head dies, there's a 50% chance it'll spawn behind you, and you'll have to jump around to get all the heads piled together so you can hold them off while mining. Gold picks mean you don't have to fiddle with them as often.  ;D

(Or you could grab an awesome sword and chop the little buggers apart. Oh, and if you have one, bring a boomerang - Meteor Heads take increased knockback from attacks, and boomerangs inflict additional knockback. The result: one hit from a boomerang sends a Meteor Head flying off-screen.  :) )
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Briggsy16 on May 19, 2011, 11:12:46 am
Got pretty bored of this already. Nothing else left to do.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 19, 2011, 11:13:01 am
Ivy whip. Cobalt greaves. hermes boots 2x. Magic nissiles. Handgun. Blue moon. Aquastaff. Necrogear.

I cannot wait to find some of that. :)  I love this game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 11:22:26 am
Got pretty bored of this already. Nothing else left to do.
And the Minecraft mindset kicks back in.

"Alright, NOW I build an amazing structure of awesome."
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 11:29:26 am
Do the better ores become more common further down or are they always at the same rarity?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 11:32:48 am
Yes, the more valuable ones get more common the deeper you go.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 19, 2011, 11:34:13 am
Yes, the more valuable ones get more common the deeper you go.
But as far as I can tell it seems to be a tendency not a rule, I like the way generation works in this game alot
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 19, 2011, 11:37:57 am
Got pretty bored of this already. Nothing else left to do.
And the Minecraft mindset kicks back in.

"Alright, NOW I build an amazing structure of awesome."

Plus they will be adding content with decent rapidity.  Plus if you're beating the game this fast it's probably not for you.  :)  It's a game that seems to be built for the journey, not the destination.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 19, 2011, 11:56:01 am
Get some shurikens and abuse your spawnpoint.

That's great for multiplayer, but in singleplayer, if you die while Eyethulhu is present, he disappears.  You get one shot at him per night.

Anyway, I've got a demolitionist, so I suppose blowing up shadoworbs is just a question of how much mining I'm willing to do for cash.  Are gemstones necessary for anything but Phaseblades (which I won't be seeing for a while)?

Shurikens is the right answers. Stand directly under the eye and throw the shurikens straight up. It will kill the little eyes he spawns and pass through to him. After 5 eyes he will lunge at you, go underground and lunge at you from below, go above you and lunge at you again, then float from below you up to start the eyeball game again. He is very hard to dodge.

I have given a lot of thought to simple PVP modes we could play. The best idea I have come up with is that each team gets a harpoon from a different server and hides in their base on either side of the map. The harpoon must be visible from outside the fortifications.  First team to take the other’s harpoon wins.

Teams can only enter enemy’s bases at night. PVP is still allowed by day but bases are off limits. Day time is for increasing fortifications, mining, and trying to steal the villagers (TNT will be very valuable).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 19, 2011, 11:57:16 am
Haha.  That sounds awesome.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 19, 2011, 11:57:43 am
Any servers up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 19, 2011, 12:02:24 pm
Got pretty bored of this already. Nothing else left to do.
And the Minecraft mindset kicks back in.

"Alright, NOW I build an amazing structure of awesome."

Plus they will be adding content with decent rapidity.  Plus if you're beating the game this fast it's probably not for you.  :)  It's a game that seems to be built for the journey, not the destination.
For free?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 12:04:23 pm
Got pretty bored of this already. Nothing else left to do.
And the Minecraft mindset kicks back in.

"Alright, NOW I build an amazing structure of awesome."

Plus they will be adding content with decent rapidity.  Plus if you're beating the game this fast it's probably not for you.  :)  It's a game that seems to be built for the journey, not the destination.
For free?
In the form of updates, yes
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 12:24:23 pm
The constant mobs in Terraria are annoying. I'm trying to explore, find interesting stuff and I'm having to hold off a horde of demon eyes and zombies that keep knocking me off hills. It's not even a blood moon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PCpaste on May 19, 2011, 12:25:57 pm
HOLY CRAP.

On steam Terraria is ahead of Team Fortress 2 and Portal 2 on the "Most Played Games" list!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 19, 2011, 12:35:27 pm
The constant mobs in Terraria are annoying. I'm trying to explore, find interesting stuff and I'm having to hold off a horde of demon eyes and zombies that keep knocking me off hills. It's not even a blood moon.

Hahaha, demon eyes and zombies. Those aren't that bad. The problem is places like the dungeons (angry skeletons EVERYWHERE, casters casters argh) and hell (fireimps *shakes fist* Serpents PitA, too, but those imps!).

Anyway, the normal night time stuff is pretty laid back compared to some places in the game. The spawn rate does seem pretty bloody wonky right now, though. Sometimes you'll go an entire night, not see more than 10 zombies, other times you'll have to kill or bypass 20+ just to get past a single bloody screen -- and that's not even on blood moon nights. It's crazy.

And worse in multiplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowgandor on May 19, 2011, 12:38:42 pm
The constant mobs in Terraria are annoying. I'm trying to explore, find interesting stuff and I'm having to hold off a horde of demon eyes and zombies that keep knocking me off hills. It's not even a blood moon.

And worse in multiplayer.

That...explains a lot :D
We had a neverending wave of zombies spawning right outside our screen. It was paaiin, as we had to pass through them in order to reach for the exit :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 12:39:43 pm
Generally, if you can't make progress because of too many enemies, you need faster ways of killing them.

On another notw, why is this map shitting copper and iron at me. It is the third night, and I've got a gold pick, 5 gold bars, 2 silver bars, 29 iron bars, 40 copper bars, and I've found a life crystal (didn't get it because no hammer) and a demon altar right under the spawn point. I like this map.

Oh, and several parts of the largest corrupted area overlap with and open into the underground jungle. Getting some of those shadow orbs will be Fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Eagleon on May 19, 2011, 12:40:23 pm
I haven't been so addicted to a game since DF first released. I've racked up 28 hours already. This is a nightmare for my productivity :P Damn you, Re-Logic!

Did anyone else flood hell? And the dungeon, before killing Skeletron? It's pretty epic trying to navigate a still-flooding dungeon with skeletons trying to kill you and causing new rooms to flood. The design is perfectly suited to it, too - lots of air pockets, doors everywhere, etc. It's madness. Best self-trolling I've ever done.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 12:40:59 pm
40 hours here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 12:41:16 pm
 I think the phases of the moon affect spawn rates. It would be a neat thing and I remember the devs making a point about the moon phases, so here's hoping this is an actual thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 19, 2011, 12:44:44 pm
Insofar as I've been able to tell, the only thing you can't mine with a gold pick is ebonstone.

Anyway, re: Jungle, I went in with silver armor + mining helmet and an enchanted boomerang. Set up a little hornet farming station (4 blocks on left and right of character, two platforms just above), pointed my cursor up, and turned on autohotkey until I basically had full cobalt and enough stingers to make a thorn chakram. Then it was running around killing maneaters for vines and collecting roses until I had enough to finish the chakram and make an ivy whip. The occasional skeleton attack even got me my first hook, so it was all good.

You can set up an even better hornet farming station if do something like so:
Code: [Select]
PP###
OOCC#
#OCC#
#OCC#
#####

P = platform, O = open space, # = block-of-some-sort, C = Character. Then just shoot a rang (or flail-type weapon) out the opening. Can also just swing a sword or pickaxe, but that takes a lot longer. Then you just hold down the button (or toggle autoclick) until loot showers you from the sky.

It's not the hornets which cause me grief, it's the damn roses. I have 40 stingers and no roses to use with them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 12:54:39 pm
Start cutting grass.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: TwilightWalker on May 19, 2011, 12:55:04 pm
It's not the hornets which cause me grief, it's the damn roses. I have 40 stingers and no roses to use with them.

For the roses, you literally have to cut the roses off of the ground, so get to mowing that lawn!

Edit: Ninjaaaas!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 01:08:42 pm
Good news: Goblin raid!
Bad news: WHERE ARE MY FUCKING ROCKET BOOTS?! D:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 01:10:11 pm
Stupid Imps!! I hate the little gits, everytime I time i go to hell, boom fireball in the face drop into the magma!!!

I have a iron bow but they just teleport about...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 01:12:49 pm
 The only way of dealing with imps is either stunlocking them with a decent weapon(Only to have more spawn) or just ignoring them and have your swinging pick deal with it. Recommended to have equipment that speed up your swing speed.

 The real problem is Skeleworms. Imps you can sorta ignore and they occasionally damage you if you are constantly swinging(Unless they warp into you), but the worms just deal a larger punch and take longer to deal with and kill.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 01:18:51 pm


Quote
The real problem is Skeleworms. Imps you can sorta ignore and they occasionally damage you if you are constantly swinging(Unless they warp into you), but the worms just deal a larger punch and take longer to deal with and kill
.


Yeah just found this out, I just shoot the imps fire balls now or knock them into the lava, but this guy came out of no where and beat the crap out of me :(!

edit: wait how do i smelt hell stone? I have about 60 stone pieces.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 19, 2011, 01:21:14 pm
Well, it desn't look like I'm going to be having obsidian trouble anytime soon.

Spoiler (click to show/hide)

Next objective: Use said obsidian to build a massive tower over a chasm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 01:22:23 pm


Quote
The real problem is Skeleworms. Imps you can sorta ignore and they occasionally damage you if you are constantly swinging(Unless they warp into you), but the worms just deal a larger punch and take longer to deal with and kill
.


Yeah just found this out, I just shoot the imps fire balls now or knock them into the lava, but this guy came out of no where and beat the crap out of me :( !

edit: wait how do i smelt hell stone? I have about 60 stone pieces.
Obsidian and a Helforge are needed too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 01:26:14 pm
I have a ton of obsidian. Hellforge? Whats that, sounds like its gunna be a pain in the butt to get.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 01:27:25 pm
It's a forge made of hellstone. You can find those in hell.

Best you deconstruct one and take them to your base for uninterrupted smeltering.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Eagleon on May 19, 2011, 01:37:01 pm
My strategy for hell was to
a) flood the bastard, show no ecomercy! Divert as many underground lakes as possible in your dig towards the bottom. You need obsidian anyway. Learn to make airpockets in your sleep, and carry some flippers in your inventory, if not in your accessories.
b) dig down far enough that the imps have a hard time finding places out of your reach to spawn.
c) blow a huge space for fighting bone serpents and carry a big stick.
d) as you excavate, dig through/otherwise destroy spots where imps can sit out of reach.
e) know that you -will- die eventually, but I was able to last long enough to do all this with meteor armor and a ton of healing potions. It's actually -more- frantic if you take a friend, as you get more imps and serpents.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 19, 2011, 01:42:16 pm
I only just started! I got some logs and dug right down. Now there are blue doom slimes and i'm unarmed. Least I found some free silver coins and copper.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 19, 2011, 01:48:26 pm
Can someone please get a server up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 01:49:07 pm
My strategy for hell was to
a) flood the bastard, show no ecomercy! Divert as many underground lakes as possible in your dig towards the bottom. You need obsidian anyway. Learn to make airpockets in your sleep, and carry some flippers in your inventory, if not in your accessories.
b) dig down far enough that the imps have a hard time finding places out of your reach to spawn.
c) blow a huge space for fighting bone serpents and carry a big stick.
d) as you excavate, dig through/otherwise destroy spots where imps can sit out of reach.
e) know that you -will- die eventually, but I was able to last long enough to do all this with meteor armor and a ton of healing potions. It's actually -more- frantic if you take a friend, as you get more imps and serpents.

I regularly make hell runs and come out alive actually :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 19, 2011, 01:54:14 pm
I am getting my ass handed to me in hell :'(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 01:55:35 pm
Quote
It's that "summon boss->kill for demonite" part that's going to give me trouble.  Without the God-Tier equipment you guys run around with, I don't see how it's possible to do 3000 damage to that damn eye without getting instakilled by spawns first.

Well there are two non-god tier equipment for it.

1) Shrukens
2) Evil Arrows and Jester arrows

These are weapons that can go through enemies. Thus it is most then possible to shoot through their spawn to hit the eye.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 01:58:33 pm
Vilethorn's pretty sweet for taking out enemies like the EoW
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 02:01:04 pm
How do you create beds in hell/underground? my rooms big enough but its not working..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 02:01:38 pm
Yeah, shurikens are awesome and very cheap. I've killed the eye boss when I had 100 hp and had iron armor.

How do you create beds in hell/underground? my rooms big enough but its not working..

Build the background wall without gaps. It works perfectly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 02:01:47 pm
Yeah.

EoC: Shurikens and high level arrows
EoW: Vilethorn
Skel: ???

How do you create beds in hell/underground? my rooms big enough but its not working..
Do you have a constructed background?
 
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 02:02:49 pm
Skeletron? A good bow or a boomerang. Better to have two players though, I often don't have enough time during the night to solo him. He cannot kill me though because he is very easy to dodge.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 02:03:54 pm
Skeletron? A good bow or a boomerang. Better to have two players though, I often don't have enough time during the night to solo him.
Yeah but I'm assuming people don't have access to uber-equipment yet.
Quote
He cannot kill me though because he is very easy to dodge.
Trololol. :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Eagleon on May 19, 2011, 02:05:13 pm
I regularly make hell runs and come out alive actually :P
Well, technically, I could too, but I always end up mining until I puke run out of healing potions. It's ironic that it's more economical in this game in terms of time to keep going until you die, rather than using a magic mirror, or gods-forbid actually climbing up. That's assuming you're not currency-farming, in which case you could still just bring a chest down and then keep running over to put your cash in until you need to restock.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 02:09:38 pm
I usually drill vertical shafts to hell, so getting back up's pretty easy.
I'm avoiding dying as much as possible
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 02:09:54 pm

How do you create beds in hell/underground? my rooms big enough but its not working..
Do you have a constructed background?

Erm no, but how do i build them underground? i cant remove the wall already there??

cheers,
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 02:10:08 pm
 Cloud in a Bottle seems to be a requirement for Skeletron. If you can avoid the head when it spins you it can be a simple fight, only healing when the hands nab you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 02:11:43 pm

How do you create beds in hell/underground? my rooms big enough but its not working..
Do you have a constructed background?

Erm no, but how do i build them underground? i cant remove the wall already there??

cheers,
Just build a wall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Kivish Zokun on May 19, 2011, 02:13:32 pm
I didnt try that... *Facepalm*

Thanks,
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 19, 2011, 02:14:04 pm

How do you create beds in hell/underground? my rooms big enough but its not working..
Do you have a constructed background?

Erm no, but how do i build them underground? i cant remove the wall already there??

cheers,
As far as I can tell, dynamite is the only way to remove naturally occurring walls.
I usually drill vertical shafts to hell, so getting back up's pretty easy.
I'm avoiding dying as much as possible
Getting up with jumping=~minute
Dying=10 seconds
Magic Mirror=5 seconds
The fastest way is magic mirror (with jumping being a distant third), but if you do that, you miss out on the extra stuff you would have gotten before you died.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 02:15:15 pm
I fill my inventory before I go back up :V
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 02:25:46 pm
For your enjoyment, the server is back up again.
169.231.11.239
pass-bay12

no hamachi
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 02:30:21 pm
Anyone know of a decent way to farm Devourers?
I go to multiplayer servers and check the stockpiles. There is always people who travel the corruption, collect a bunch of crap and leave it in the public chests. I think the worm boss also drops them, unless another player just decided to drop like 20 worm teeth after fighting it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 19, 2011, 02:32:01 pm
I now have the balloon and a cloud in a bottle. I barely need to use the grappling hook anymore, I just jump.

And the worldview program is really cool, you can see all the little tunnels you have dug.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:00:20 pm
Uhhh

If the old man won't respawn... does that mean you can enter the dungeon without worrying about a curse?

Nevermind he respawned...

My game has a weird respawn thing... Things won't respawn near my town but I think that is because of my angel statue.

Off to fight skeletor again... without improved potions (because I can't find blue mushrooms and finding the IPs for multiplayer maps is hectic) it is going to be tough if I get hit by the spinning skull...

I cut down the ceiling and placed platforms to jump on.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 03:04:22 pm
Just defeated EoC for the first time, it's surprisingly easy with shurikens. I now have light's bane and I'm waiting on the dryad. I don't actually even have gold armour yet. Anyone have tips for finding gold? Is it best just to dig down once you hit a dead in in a cave system?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:06:38 pm
Actually it is much easier to skip gold armor then to actually make it.

Gold is oddly rare relative to the fact that it is easier to grind demon and meteorite armor.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 03:09:52 pm
Gold is oddly rare relative to the fact that it is easier to grind demon and meteorite armor.
Depending on how much you spelunk and care to bother with finding demon altars.

 Going demon armor kinda says that you spend more time on the surface that on long cave expeditions.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 19, 2011, 03:10:55 pm
My game has a weird respawn thing... Things won't respawn near my town but I think that is because of my angel statue.
Things have decreased spawn rate around friendly NPCs. The more you have, the less will spawn in that area.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ToonyMan on May 19, 2011, 03:12:10 pm
I paved the sky with a glass ceiling.  I collect fallen stars high in the sky.  I am the dead contractor collector, it is me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 03:12:41 pm
Wow, this demonite sword is so damn strong. It's 10x the power of my armour.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 03:14:17 pm
Wow, this demonite sword is so damn strong. It's 10x the power of my armour.
The fiery Greatsword is teh strongest!

If a tad slow.

Which sword should I use anyway? The phaseblade is outdated due me obtaining the Muramasa, and the Starfury is a waste of MP, so I have the choice between the Muramasa and the FGS.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:21:25 pm
Quote
Going demon armor kinda says that you spend more time on the surface that on long cave expeditions

Having done long cave expeditions... I am leaning towards Demon armor being more fun.

THOUGH it is mostly because the ONLY cave system I found (and not air pockets) were actually in the corruption lands.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 03:22:04 pm
Wow, this demonite sword is so damn strong. It's 10x the power of my armour.
The fiery Greatsword is teh strongest!

If a tad slow.

Which sword should I use anyway? The phaseblade is outdated due me obtaining the Muramasa, and the Starfury is a waste of MP, so I have the choice between the Muramasa and the FGS.

Blade of Grass then? It is Muramasa with higher damage iirc. Droppable from jungle monsters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 03:23:31 pm
It's more like a FGS with less damage that's slightly faster.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 03:24:28 pm
Muramasa for mouse-hold-spam-attacks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:24:37 pm
So I have a gold pick, what are the next levels of pick and what do I need?

I am surprised my demonite wasn't enough to get one.

Also off to lose
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 03:26:14 pm
So I have a gold pick, what are the next levels of pick and what do I need?

I am surprised my demonite wasn't enough to get one.
Nightmare pick, then meteorite and molten.

I'd say go directly for meteorite if you have an obsidian skull.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 19, 2011, 03:31:24 pm
Does anyone fancy trying to cover an entire massive world (including the underground if we can get it to take hold) with corruption?

Including little pockets of corruption surrounded by ebonstone so they're hard to destroy? :p
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 19, 2011, 03:31:53 pm
So I have a gold pick, what are the next levels of pick and what do I need?

I am surprised my demonite wasn't enough to get one.
Nightmare pick, then meteorite and molten.

I'd say go directly for meteorite if you have an obsidian skull.
Screw that, those Meteor Heads are friggan annoying. The most I ever used meteorite for was a phaseblade and that was it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 03:32:11 pm
So I have a gold pick, what are the next levels of pick and what do I need?

I am surprised my demonite wasn't enough to get one.
Nightmare pick, then meteorite and molten.

I'd say go directly for meteorite if you have an obsidian skull.

With obsidian skull, just go farm obsidian and get a load of hellstone.

Molten pickaxe, that's all.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 03:33:33 pm
A better pickaxe makes farming Hellstone a lot easier though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 19, 2011, 03:38:18 pm
I like this game so far. Trips to Hell are still proving fatal (too many darn imps), but I'm doing fairly good otherwise.

Here's my little town in the Portentous Realm:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 03:40:33 pm
So I have a gold pick, what are the next levels of pick and what do I need?

I am surprised my demonite wasn't enough to get one.

Also off to lose

You need shadow scales as well as 12 demonite to make the pick.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 03:42:25 pm
EoC arena is either that pink thing to left or flatland far to west with yellow dots which are propably lights. I have such thing as well :P Small flatland with torches.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:44:50 pm
I am thinking of just destroying skeletron's hands next time. (actually just one)

It should help a bit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 19, 2011, 03:46:54 pm
The only way of dealing with imps is either stunlocking them with a decent weapon(Only to have more spawn) or just ignoring them and have your swinging pick deal with it. Recommended to have equipment that speed up your swing speed.

 The real problem is Skeleworms. Imps you can sorta ignore and they occasionally damage you if you are constantly swinging(Unless they warp into you), but the worms just deal a larger punch and take longer to deal with and kill.


Not sure how useful or practical this is, but imps can't appear in spots one block wide next to another solid block, such as this:

Code: [Select]
#      #
#      #
##     #
###    #
####   #
#####  #
#      #
#     ##
#    ###
#   ####
#  #####
#
#
#      X <-- spawnable spot
##     #
###   ###
#### #####
###########

As shown, they can, however appear right in the top block of a pyramid.

If you somehow manage to mine only in those shapes, they won't show up, or at least stay kinda far away if there's another spot on the view they can use. This will probably mean more serpents tho :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 19, 2011, 03:47:44 pm
EoC arena is either that pink thing to left or flatland far to west with yellow dots which are propably lights. I have such thing as well :P Small flatland with torches.
Hehe, correct. Except it's the far field to the left, with torches and a little stretch of pet corruption. The giant tower thing and the dual platforms up top were intended as an arena for EoC fighting, but were eventually deemed impractical - platforms allow pelting the Eye as it passes below, but you don't recover ammunition until the end of the fight, and any significant error will send you falling towards the ground very far below. I might try to fight the bastard there again though, now that I have a Cloud and Rocket Boots. That's what it was made for, after all. I even made a small house up there, with a bed to respawn. As a side effect of it being a proper house, my merchant moved into there. :-/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 19, 2011, 03:49:07 pm
EoW kileld me and then followed me home. I kicked ass. The game seems so much more fun when you start breaking shadow orbs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 03:50:20 pm
Ohh yeah... does Ebonstone pass corruption?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thendash on May 19, 2011, 03:52:15 pm
It doesn't spread it from what I've heard, but it does spawn nightmare creatures.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 03:53:43 pm
YESSSSS!

Just as I was going back home with molten pick, a skeleton dropped a hook, at last!

Three days of hardship and at last I have grappling hook, yay!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 19, 2011, 03:54:31 pm
By the way, has anyone else noticed that the Shiney Red Ballon (I refuse to call it anything but that) seems to grant some kind of immunity to fall damage? Quite a few times I've jumped from the top of my tower to the ground, and remained safe upon landing. Note, this does not work when falling - only when you actually jump, to maximum height, does this effect seem to work. It's rather haphazard, so I guess it's a bug. Can anyone confirm this behavior?

(Note to self: Stuff like this makes for excellent practical jokes on April 1st. Remember for later.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 19, 2011, 03:57:50 pm
Three days of hardship and at last I have grappling hook, yay!

You have my respect and admiration.
Playing for more then a few hours without the hookshot? I don't know how you managed, but it is something I couldn't do.


Hell, I made a new account to play on with a friend recently, and having to go without rocket boots, molten armour and a small countries arsenal of weapons was devastating.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bordellimies on May 19, 2011, 04:07:25 pm
Three days of hardship and at last I have grappling hook, yay!

You have my respect and admiration.
Playing for more then a few hours without the hookshot? I don't know how you managed, but it is something I couldn't do.


Hell, I made a new account to play on with a friend recently, and having to go without rocket boots, molten armour and a small countries arsenal of weapons was devastating.

I still don't have hookshot :(
Though I'm doing just fine with my flappers and cloud in a bottle.


I raided a dungeon, when I first went in the door without speaking to the old guy, I was surprised he didn't attack. I kept on going down, and when I opened a chest, took Muramasa, boom, dead. The skull was too slow, though.

And god damn I love Muramasa. So much better than a steel broadsword.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 19, 2011, 04:09:35 pm
I don't know, I'm getting by fine. I was getting by even before I got rocket boots and the cloud. It's just a matter of how determined you are. A grapple is just a convenience.

Conversely, my best weapon so far is a demonite battleaxe. All these fancy swords don't really do anything except take up an extra hotbar slot. :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 04:10:02 pm
I apperantly forgot... what are the ingrediants to the devourer of worlds? (or souls)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 19, 2011, 04:11:16 pm
Good news: I figured out why my numberpress attempts at my scripts werent working (has to register keydown with a set amount of time to the game), AND I figured out how to read in numbers/characters from a file using autohotkey.  Expect an attempt at an autobuild script soon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 04:11:35 pm
Three days of hardship and at last I have grappling hook, yay!

You have my respect and admiration.
Playing for more then a few hours without the hookshot? I don't know how you managed, but it is something I couldn't do.


Hell, I made a new account to play on with a friend recently, and having to go without rocket boots, molten armour and a small countries arsenal of weapons was devastating.

Rock walls&platforms. For corruption chasms, you can place ebonstone randomly at ebonstone background, so it's easy to set one-block-wide stairs down to the orb. After you blow up the orb chamber with dynamite, you just don't run out of ebonstone anymore :P

And had luck with finding cloud in bottle in first chest underground, that helped a lot as well. Then... it's just matter of some jumping. For large underground water spots, flippers and pick to make air pockets.

I actually got so used that I still jump and platform around, forgetting I have the hook :P

@Neonivek: 30 vile powder, 15 rotten chunks. Powder is x5 from a single vile mushroom.

@Sean Mirrsen: Agreed, Demonite Axe was love <3 Before Ball o' Hurt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bordellimies on May 19, 2011, 04:11:57 pm
I apperantly forgot... what are the ingrediants to the devourer of worlds? (or souls)
EDIT: Ninja'd and I even gave out false info.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 04:13:11 pm
I apperantly forgot... what are the ingrediants to the devourer of worlds? (or souls)
Eater of Worlds can be summoned with chunks of rotten meat, which are dropped by Eaters of Souls.
Actually he can be summoned with wormbait, which gets crafted with rotten meat.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Soulwynd on May 19, 2011, 04:13:22 pm
Hint for people wanting to go to hell safely:

Demonite armor + that +10% melee speed item + gold pickaxe = Golden shield.

Then use a regular weapon to kill the bone snakes when they show up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 04:18:54 pm
unfortunately to advance the game I have to solo Skeletor... So I am getting a helm to replace my miner helm (that makes exploring underground tollerable)

hopefully that will lower his damage to tollerable levels.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 19, 2011, 04:24:08 pm
unfortunately to advance the game I have to solo Skeletor... So I am getting a helm to replace my miner helm (that makes exploring underground tollerable)

hopefully that will lower his damage to tollerable levels.

Orb of Light from Shadow Orbs... 5 minute long flashlight that follows you around.

It's actually so devoted that when you die, it runs to you all the distance, no matter how long :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 19, 2011, 04:25:01 pm
unfortunately to advance the game I have to solo Skeletor... So I am getting a helm to replace my miner helm (that makes exploring underground tollerable)

hopefully that will lower his damage to tollerable levels.

What weapon are you planning to use? Not that I would spoil your game by saying if it will work or not, just out of interest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 19, 2011, 04:40:55 pm
Just as I was going back home with molten pick, a skeleton dropped a hook, at last!

Three days of hardship and at last I have grappling hook, yay!

I had everything to make the vine whip, but no hook until some 7 hours of play. It's a good thing I got both jumping accessories early.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 04:59:57 pm
I am using a Musket filled with Meteor shots.

Right now it does the most damage of all my weapons.

The problem is that I have a lot of trouble dodging his head spin (which can combo you) and I don't have large potions (small potions have longer regeneration times...).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 05:02:00 pm
A boomerang's pretty good for dealing damage during the headspin, just backpedal while pelting him, it pings of and returns instantly.
Just make sure you don't get backed into a corner and you're golden
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:33:15 pm
Ok Skeletor time for one last battle... This time with full shadow armor and a musket!... but no large potions... UGH!

I'd join servers but there is something wrong about depleting their resources.

I thought Shadow armor would give me a speed boost... I am not noticing anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:39:03 pm
Shadow Armor gives you a +15% melee attack speed.

Necro Armor gives a +30% speed boost.

UGH!!! well at least the armor has a CHANCE of making a difference.

Shackles arn't currently used for any recipe are they? I have 4 right now (using 3)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 05:40:43 pm
Nah, and if you want pure defence you should swap them out for obsidian skulls asap
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:41:17 pm
Nah, and if you want pure defence you should swap them out for obs skulls asap

I can't get any Obsideon skulls at the moment because I don't have access to obsideon
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 19, 2011, 05:43:30 pm
That's easy. Dig down until you find water.

Dig further down until you find magma.

Make an aquaeduct that lets the water flow throw the hole you dug

Mine obsidian.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:45:10 pm
That's easy. Dig down until you find water.

Dig further down until you find magma.

Make an aquaeduct that lets the water flow throw the hole you dug

Mine obsidian.

Yay two hour sink!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 05:46:31 pm
It isn't too dangerous to harvest, at most you'll just have skellies to deal with, 100 obsidian makes 5 skulls.
And you need 2 obsidian for each bar of hellstone ore you make, so it's good to start stockpiling early
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:47:10 pm
You need Large potions as always.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 05:47:58 pm
In the course of getting obsidian you should end up with plenty of blue shrooms.
Failing that, hop on a server and stock up on large potions
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:48:57 pm
In the course of getting obsidian you should end up with plenty of blue shrooms.
Failing that, hop on a server and stock up on large potions

I already dug down, there were no blue shrooms. I was quite unlucky.

All the blue mushrooms I got were from another server. Though next time I think I'll just take some blue seeds if I can find any.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Silfurdreki on May 19, 2011, 05:49:22 pm
This game is a freaking time machine!

1. Get on skype with a few friends and play Terraria.

2. ...?

3. Emerge six hours later wondering where the free time you didn't have went.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 19, 2011, 05:49:29 pm
In the course of getting obsidian you should end up with plenty of blue shrooms.
Failing that, hop on a server and stock up on large potions

I already dug down, there were no blue shrooms. I was quite unlucky.

All the blue mushrooms I got were from another server. Though next time I think I'll just take some blue seeds if I can find any.
I find it highly improbable that your map is devoid of blue mushrooms.  You're not looking hard enough.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 05:51:56 pm
My entire map? Unlikely.

However here is how my map is divided

In the center is a nice forest. Then to the left and right are corruption... then further right is the sea, further left is the dungeon and further then that is a Meteor pit on an incline (so I can't dig at it using my usual Gold pick forcefield strategy)

So I really have to work at it to dig in any other locations.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 19, 2011, 05:56:04 pm
Then go to the stone layer and dig sideways.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 06:03:14 pm
Well almost beat skeletor but I ran out of time... I think evil arrows are probably better
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 19, 2011, 06:05:03 pm
Yeah, time just fucking disappears with this game. I tend to look up at the clock and go 'oh shit, it's 4, and I barely got anything done!'
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 19, 2011, 06:39:12 pm
My entire map? Unlikely.

However here is how my map is divided

In the center is a nice forest. Then to the left and right are corruption... then further right is the sea, further left is the dungeon and further then that is a Meteor pit on an incline (so I can't dig at it using my usual Gold pick forcefield strategy)

So I really have to work at it to dig in any other locations.
Use the mapping tool. Look at the underground: and blue patches (that aren't water) are mushrooms, it shouldn't be very hard to get to them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 19, 2011, 06:48:33 pm
Any Skeletron fighting tips when my war assets are:
Gold Sword x1
Gold Bow x1
Musket x1
Full Iron Armor
Shackles x3
Health Bar Hearts x7

I'll look for some chests for more stuff. And any tips for finding chests?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 19, 2011, 06:54:26 pm
Tips other than "don't"? There's very little chance of you winning with that gear, especially with the time limit. He's certainly the hardest boss in the game (even if that isn't saying a great deal by some standards).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 19, 2011, 06:55:54 pm
I see. I'll wait till I have better gear. And more money.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 19, 2011, 07:01:33 pm
Skeletron is pretty hard even with full shadow and demon weapons. I'm gonna go to hell and try to get that lava flail or ust enough hellstone to make the huge magma sword thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 07:03:23 pm
The flaming greatsword's too slow to be really effective.
My best strategy for soloing him was to backpedal while spamming the flamarang attacks
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 07:11:39 pm
Flaming sword + 3-4 feral claws = death to anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 07:22:43 pm
The BEST way to keep up with the damage required to beat him from what I see (without really high end items)

Is with unholy arrows and at least a demonite bow.

Unfortunately the sheer number of arrows required is immense

Anyhow I got two full stacks of obsideon and my Blue Mushrooms... I also found what I call "Hell Mushrooms"

How far underground does mud have to be to grow blue mushrooms?

I am assuming stone layer
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 19, 2011, 07:37:00 pm
The flaming greatsword's too slow to be really effective.
My best strategy for soloing him was to backpedal while spamming the flamarang attacks

This. You need a high-damage attack to kill him before time runs out - I don't believe anything below Molten packs enough of a punch. I killed him with a Flamarang and full Shadow set, bringing him down with ~1:30 left before morning. (And 20 large health potions, but that's incidental - it's time, not health, that'll kill you.  ;))

Unholy arrows + Demon Bow might work, only because the lower damage of the bow is offset by the arrows' piercing ability. I believe the boss has, what, 7 defense? If so, you'll be dealing (13 + 8 - 7) = 14 damage per hit, probably landing double hits thanks to pierce-through, for ~28 damage per shot. Assuming that's true, you'd need somewhere around 215 hits, assuming they're all double hits and I haven't screwed up any numbers. That's a lot of Unholy Arrows - accounting for misses and non-double-hits, I wouldn't attack him with any less than a full stack, assuming you're very lucky with arrow recovery during the fight. A stack and a half would be preferable.  :-\

...yeah, I'd descend into Hell, or at least get one of the top-tier weapons from the Jungle, before even considering attacking Skeletron.  :o
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 07:39:05 pm
Id fight him with a double stack of Unholy arrows... unfortunately that is an ungodly amount of tooths.

Actually that is a full stack of 250 tooths.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 07:40:20 pm
If Itnetlolor shows up here... Why did you leave?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 19, 2011, 07:42:11 pm
If Itnetlolor shows up here... Why did you leave?
My connection screwed up on me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 19, 2011, 07:43:21 pm
Come back, we wait for you :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 19, 2011, 07:47:59 pm
ok this is annoying, he ain't reappearing for me to kill outside the dungeon. SKELETRON YOU BASTARDO!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 07:49:27 pm
Leave me the Hell alone Eyethulhu, I didn't even have time to talk to the nurse after I respawned, and then you gotta roll up in my crib?  Goddamn dude, find some new friends.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 19, 2011, 07:49:53 pm
Id fight him with a double stack of Unholy arrows... unfortunately that is an ungodly amount of tooths.

Actually that is a full stack of 250 tooths.

At which point, you may as well just breach Hell. I mean, heck, if you're really set on killing Skeletron with a bow, the Molten Fury would pretty much double your damage output. :P

Also, don't forget that the only reason to kill Skeletron is to access the Dungeon. Which is really tough if you're under-geared. That Shadow set + Flamarang combo is just barely enough to keep me going in the depths of the dungeon.  :o



Oh, and one quick question/comment/WTF? moment. I've found three above-ground chests in my world. Two of them, right next to each other, both contained Feral Claws, while the third, a couple of screens away, contained a Rod of Regrowth. All of these are capable of spawning in the Jungle ( and supposedly the Rod can only spawn in the jungle...).
Thing is, right these chests lies my dungeon. So, uh, do jungle chests usually spawn on the surface? If not, is my dungeon going to pierce through my jungle, or something? I'm confused, but I'd rather not use the map viewer unless I have to...  :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 07:53:19 pm
At this point Id really would love a Terraria server list...

I dislike that Terraria won't let you save servers (for long going ones) but ohh well...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 19, 2011, 08:08:38 pm
Ok second server issue, this is one I've been having for a very long time with other games as well.

Friend follows all the steps, allow Terraria through the firewall, forward ports, make sure that his primary network adapter is the only one running.   He can connect to himself fine.  I can't connect to him. 

This isn't the first time it happened either, doom2, Scarlet Weather Rhapsody, everything.  I'm always forced to host, because I can never connect to him successfully.  At one time I even went over to his place and set everything up myself, no dice.

What the hell am I doing wrong?  I just wasted 3 hours of a night trying to get a connection to him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 19, 2011, 08:11:46 pm
The flaming greatsword's too slow to be really effective.
My best strategy for soloing him was to backpedal while spamming the flamarang attacks

This. You need a high-damage attack to kill him before time runs out - I don't believe anything below Molten packs enough of a punch. I killed him with a Flamarang and full Shadow set, bringing him down with ~1:30 left before morning. (And 20 large health potions, but that's incidental - it's time, not health, that'll kill you.  ;))

Unholy arrows + Demon Bow might work, only because the lower damage of the bow is offset by the arrows' piercing ability. I believe the boss has, what, 7 defense? If so, you'll be dealing (13 + 8 - 7) = 14 damage per hit, probably landing double hits thanks to pierce-through, for ~28 damage per shot. Assuming that's true, you'd need somewhere around 215 hits, assuming they're all double hits and I haven't screwed up any numbers. That's a lot of Unholy Arrows - accounting for misses and non-double-hits, I wouldn't attack him with any less than a full stack, assuming you're very lucky with arrow recovery during the fight. A stack and a half would be preferable.  :-\

...yeah, I'd descend into Hell, or at least get one of the top-tier weapons from the Jungle, before even considering attacking Skeletron.  :o
12 defense for head, so (13+8-12)=9 damage per hit, 18 defense for hand (13+8-18)=3 damage per hit
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 19, 2011, 08:13:01 pm
At this point Id really would love a Terraria server list...

I dislike that Terraria won't let you save servers (for long going ones) but ohh well...
Yeah it does. The server maps are the exact same maps as SP ones.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 19, 2011, 08:17:45 pm
Leave me the Hell alone Eyethulhu, I didn't even have time to talk to the nurse after I respawned, and then you gotta roll up in my crib?  Goddamn dude, find some new friends.
I managed to kill eyethulhu on my skybridge with a combination of harpoon and starfury.
Was remarkably easy, I love my harpoon deathmower. Unless something is flying I can just walk right into it in a fury of metal.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 08:18:43 pm
Thanks Simmura but I sort of meant the IPs :P

Also I got really lucky and got to hell (using an old tunnel... mind you it really is a maze) and I set everything up so I can get back there at anytime

I also luckly have it right next to two hell forges and finally have a stack of hellstone.

Do you need hell forges for anything or are they just awsome?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: TwilightWalker on May 19, 2011, 08:19:48 pm
Thanks Simmura but I sort of meant the IPs :P

Also I got really lucky and got to hell (using an old tunnel... mind you it really is a maze) and I set everything up so I can get back there at anytime

I also luckly have it right next to two hell forges and finally have a stack of hellstone.

Do you need hell forges for anything or are they just awsome?

In addition to refining hellstone, I think they're needed for Meteor Shot bullets.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 19, 2011, 08:20:42 pm
Harpoon and Starfury aren't weapons I'd expecting a nub to have or use, unless they got really lucky.
Starfury is just luck of the draw from a floating island, and it's really the more effective one against eyethulhu. Harpoon is more opportunism.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 19, 2011, 08:22:08 pm
Killed my first boss, Eater of Worlds.  It came up after I popped a shadow orb, I hauled ass back up the shaft, it killed the demolitionist, I blew up his house on accident, and finally killed it.  Got 72 demonite, 30-something shadow scales, and a shadow helm.  I rebuilt the demonlitionist's house and the dryad took it over.  I built a new house for him, will he eventually respawn or am I boned?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 08:29:43 pm
No you don't need them for meteor shot bullets

One Meteor ingot gets you 100 bullets.

Meteor shot can go through one enemy OR bounce off a surface (if it bounces it won't peirce, if it peirces it won't bounce)

I hope I don't need the hellforge to make equipment out of refined hellstone
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 19, 2011, 08:36:06 pm
I used Vilethorn, which I got from a shadow orb.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 08:38:39 pm
I'm half convinced that the hook is a lie. I'm in full necro, all molten tools, and been farming skeletons for the past hour and a half for absolutely nothing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 08:40:52 pm
 >:( >:( >:( >:(

Of course, less than a minute after I post this, a hook drops.

RAAAAAGE.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 08:49:02 pm
Yeah, it's weird.  I got a hook from one of the first skeletons I killed, and I've never seen one since.  Thank God too, I get a ton of mileage out of that Hookshot.  The wiki is a lie though, it does not do any damage, as far as I've seen it just goes right through everything that isn't ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 08:57:55 pm
Also there MUST be a size limit for rooms (or rather minimum)

My SUPER small rooms have yet to be filled.

I don't mind though. I build larger rooms for everyone and I only need one more for the demolitionist... though I forgot what his requirement was.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 08:59:08 pm
Ivy Whip... is SO FREAKING FUN.

On another note, something interesting I noticed: A pool of lava that is shallow enough will kill enemies but leave their drops... I'm not sure on the specifics as far as how much needs to be spread out over an area (I believe it was one lava "block" total, and about 6-7 spaces for the hole), but it was fun to watch nonetheless.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 08:59:31 pm
 I am one of the weird people in the world who, more than anything else, want more decoration objects.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 09:00:00 pm
Also there MUST be a size limit for rooms (or rather minimum)

My SUPER small rooms have yet to be filled.

I don't mind though. I build larger rooms for everyone and I only need one more for the demolitionist... though I forgot what his requirement was.

You need a stick 'o dynamite
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 19, 2011, 09:00:33 pm
I think the rooms are minimum 5x7.  Not sure on that though
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Criptfeind on May 19, 2011, 09:02:02 pm
Caving into the fact that this thread has 400 posts a day, I have gotten this game. Wish me luck.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 09:02:46 pm
I am just surprised no one had said "read the wiki" yet with any of my questions >_>

If this was GameFAQs I'd be destroyed in seconds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 19, 2011, 09:06:10 pm
I am one of the weird people in the world who, more than anything else, want more decoration objects.

Heck, I've started inventing my own decorations.  All I've got right now are pots, bottles, and chandeliers.  I want windows and bookshelves at least.  Fuck Blue and his "why would you want books, you're the only person in the world, no one's going to read them" logic.  For God's sake man, you made this game specifically for multiplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 19, 2011, 09:14:37 pm
Books are in the game, just, only in dungeons.

Fortunately, there's usually a few books at the start of a dungeon, which means you can grab some without even worrying about Skeletron.

Or if you're a bit more daring, you could make a mad dash for as many books as you can grab before he freaks out and OHKOs you for ransacking his place.
Or if you're a bit more destructive, I think bashing the background pieces out makes it not recognize it as the dungeon for that purpose anymore.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 09:18:05 pm
I am just surprised no one had said "read the wiki" yet with any of my questions >_>

If this was GameFAQs I'd be destroyed in seconds.

What's the point in sending you to the wiki to dive through pages of badly linked info when we can answer the questions in a few lines? :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 09:21:02 pm
Alright new World, no more crazy looting/racing/boss fighting etc.

Mostly Building, trading, hell is fair game, jungle too. Dungeon is discouraged.
Small Map

if case you don't already know the ip
169.231.11.239
pass- bay12
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 09:21:15 pm
 Although really you should check information sources that are obviously available rather than ask, unless the information sources are unclear on the issue.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 09:21:25 pm
I considered getting the Hellfire armor set... but I sort of would like the ultimate mana regen one instead...

For the future...

Though given I don't know how to get Cobolt... nor do I know what it is... that could be a problem.

Though I assume either the dungeon or underground jungle is involved... So I am safe either way as I am very confident I can beat skeletor with my new weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 19, 2011, 09:24:59 pm
Alright new World, no more crazy looting/racing/boss fighting etc.

Mostly Building, trading, hell is fair game, jungle too. Dungeon is discouraged.
Small Map

if case you don't already know the ip
169.231.11.239
pass- bay12

I'll go there to have a look hahah. I played the game 5 or 6 hours straight, a lot of fun to be had.

We need a server thread/list thing going, this post has spoilers and I don't wanna see any.

P.S.: This is not a mandate though, no one will be hammered in-game for not providing such list.
P.P.S: I said in-game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 09:27:22 pm
Well I guess I'll just have to get deep enough in the dungeon to get to the underground jungle...

Though I have a feeling that isn't QUITE how it works.

*checks wiki*

UGH!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 09:31:43 pm
Alright new World, no more crazy looting/racing/boss fighting etc.

Mostly Building, trading, hell is fair game, jungle too. Dungeon is discouraged.
Small Map

if case you don't already know the ip
169.231.11.239
pass- bay12
Did the server just go down? xD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Criptfeind on May 19, 2011, 09:32:37 pm
Er. Is there a way to make real walls and not just background walls?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 19, 2011, 09:33:55 pm
Bricks, Stones, Wood, Dirt.
There's plenty
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 09:35:12 pm
Er. Is there a way to make real walls and not just background walls?

Well, there's the normal blocks, many of which can be turned into bricks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 19, 2011, 09:35:18 pm
You know, I like to think of all the Castlevania III I've been playing lately (since I can't get Terraria yet) as training and psychological preparation for when I go down to flood/mine hell.

Fucking bone snakes
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Criptfeind on May 19, 2011, 09:37:00 pm
Whoops. I was not evening trying that. I just turned them all into back ground stuff right away. Sorry.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 19, 2011, 09:42:17 pm
Alright new World, no more crazy looting/racing/boss fighting etc.

Mostly Building, trading, hell is fair game, jungle too. Dungeon is discouraged.
Small Map

if case you don't already know the ip
169.231.11.239
pass- bay12
Did the server just go down? xD

Yeah, wat happen?
My game freezes [crash] when I try to connect on that IP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Mephisto on May 19, 2011, 09:46:53 pm
I just began playing today. I'm creating a bit of an inverted tower - my house is two stories above the ground and is extending below as far as I can go. Anyway, I found a bit of a... surprise in my basement.

(http://dl.dropbox.com/u/23801635/dood.png)

It was originally submerged and not hovering, but a handful of bombs took care of that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 19, 2011, 09:48:32 pm
Started a server list thread.
http://www.bay12forums.com/smf/index.php?topic=84984.0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 19, 2011, 09:49:12 pm
 After mining meteorite with bombs and TNT I can never go back. I may do this for hellstone mining as well.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jmancube on May 19, 2011, 10:05:04 pm
I've been doing that when I need lots of stone. It is pretty tedious after you've used dynamite, to go back to using a pick to mine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Twerty on May 19, 2011, 10:07:40 pm
After mining meteorite with bombs and TNT I can never go back. I may do this for hellstone mining as well.
Bombs can't clear hellstone, though dynamite I believe can. Bombs are still useful for controlled explosions to clear out ash surrounding hellstone though. And using dynamite in underworld is a bit tricky, what with all the lava, so be cautious about it...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 19, 2011, 10:12:08 pm
So I already have Terraria, but I wanted to buy a four pack to give to a few of my friends, and then give the extra to the DF community, right? Turns out you can't buy the 4-pack if you already own the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 10:13:20 pm
In case anyone from the server is reading. Windows keep freezing Terraria and I have no idea why. When i restarted steam, terraria updated, apparently. Trying to get set back up now.

Edit: Restarting computer, maybe that'll fix it. Sorry for the inconvenience.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 10:15:27 pm
In case anyone from the server is reading. Windows keep freezing Terraria and I have no idea why. When i restarted steam, terraria updated, apparently. Trying to get set back up now.

Edit: Restarting computer, maybe that'll fix it. Sorry for the inconvenience.
Yeah, it just froze for me. That seems to be "update time" for Terraria: whenever it decides to crash outright.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 19, 2011, 10:20:52 pm
Ah well, probably bout time for me to go anyway. The crystal palace can wait for saturday.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: buckets on May 19, 2011, 10:26:50 pm
So I already have Terraria, but I wanted to buy a four pack to give to a few of my friends, and then give the extra to the DF community, right? Turns out you can't buy the 4-pack if you already own the game.

Are you selecting the "Purchase as gift" option when you try to buy it? I hope you get it working, I was planning on gifting like a beast.

In other news, I got my first chest last night. Got some Jesters arrow and not much else, then scored the hook from terrorising skeletons. Certainly looking forward to savage swinging shenanigans on Saturday.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 19, 2011, 10:27:04 pm
Will try to get back on when it comes up, had to go get a bunch of building materials.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 19, 2011, 10:28:20 pm
Yeah, is weird... sometimes, can connect, gets up to a certain percent of tile data and then stops loading more. Is shame, but also is late, so can ditch until th'morning.

Tomorrow afternoon, I make molten pick and hamaxe. Then, it's to some server, collecting similarly equipped people, and then talking them into completely deconstructing a dungeon :P

Today's been fairly profitable, though. Got full hellstone armor and 10 water candles! And some other junk too, I guess. I guess th'muramasa and blue moon count as junk.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 10:30:38 pm
In case anyone from the server is reading. Windows keep freezing Terraria and I have no idea why. When i restarted steam, terraria updated, apparently. Trying to get set back up now.

Edit: Restarting computer, maybe that'll fix it. Sorry for the inconvenience.
Yeah, it just froze for me. That seems to be "update time" for Terraria: whenever it decides to crash outright.

Maybe it is updating :/
Anyways the server crashes after loading 83% of tile data. So let's all hope for new content, whooooo.
And I promise is isn't some sort of ploy to gain all your building materials :D

Yeah, is weird... sometimes, can connect, gets up to a certain percent of tile data and then stops loading more. Is shame, but also is late, so can ditch until th'morning.

Tomorrow afternoon, I make molten pick and hamaxe. Then, it's to some server, collecting similarly equipped people, and then talking them into completely deconstructing a dungeon :P

Today's been fairly profitable, though. Got full hellstone armor and 10 water candles! And some other junk too, I guess. I guess th'muramasa and blue moon count as junk.

Muramasa's not junk :P Give it to me then, I wsnt to try that attack speed with feral claws and necro armor :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 19, 2011, 10:32:55 pm
Ah ha ha, it crashed when I was saving a world! How wonderful.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 19, 2011, 10:34:49 pm
So I already have Terraria, but I wanted to buy a four pack to give to a few of my friends, and then give the extra to the DF community, right? Turns out you can't buy the 4-pack if you already own the game.

Are you selecting the "Purchase as gift" option when you try to buy it? I hope you get it working, I was planning on gifting like a beast.

In other news, I got my first chest last night. Got some Jesters arrow and not much else, then scored the hook from terrorising skeletons. Certainly looking forward to savage swinging shenanigans on Saturday.

Yeah, the "Purchase as a gift" option is greyed out- you literally cannot buy it. The reasoning is explained here (http://forums.steamgames.com/forums/showthread.php?t=1893823), and though I understand it it to an extent, it still seems like a number of lost sales to me.

Ah ha ha, it crashed when I was saving a world! How wonderful.
I had a crash yesterday after mining out around 750 obsidian in the span of a few hours of work. The obsidian was not saved. *facepalm*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 19, 2011, 10:37:26 pm
Muramasa's not junk :P Give it to me then, I wsnt to try that attack speed with feral claws and necro armor :P

You can have it when I get around to getting the fire flail :P

Masa's the best sword, of course, for 90% of the situations in the game, with fiery greatsword + autoclicker coming in second. Fire flail whatsit is best not-nix-blaster weapon, period, from what I've gathered. I want my 40 damage flail!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 11:12:50 pm
I am glad I didn't use charity (minus one breastplate... though I could have made that 10 times over by now) for all my stuff.

Though it still somewhat peeves me that Gold is so skippable. THOUGH some of the planned objects do use gold.

Anyone have a server up? I am finally at par.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 19, 2011, 11:17:48 pm
Can anyone tell me the max height of a medium world? I am hunting for floating islands(meteor may have landed on one.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 11:23:49 pm
I am glad I didn't use charity (minus one breastplate... though I could have made that 10 times over by now) for all my stuff.

Though it still somewhat peeves me that Gold is so skippable. THOUGH some of the planned objects do use gold.

Anyone have a server up? I am finally at par.

Servers don't seem to be working atm, or at least, my servers aren't :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 11:27:02 pm
Any ideas for what I should do with my floating island?

Spoiler (click to show/hide)

So far I cut it in half, just because.

Spoiler (click to show/hide)

Most likely going to build dungeon-y looking stuff inside, with a tower on top, but I'm lacking in creativity at the moment.

Dynamite it to smithereens. Set an example for future sky dwellers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 11:31:32 pm
You know before I got the druid in order to get grass in high places I actually build Dirt tracks and had to wait until they got there.

Also I am sad my Musket got way WAY outdated with overpowered weaponry.

I think Terraria may have a bit of a Overpowered Teir problem :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 19, 2011, 11:34:13 pm
I just use the grass rod thing now for grass growing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 19, 2011, 11:37:39 pm
You know before I got the druid in order to get grass in high places I actually build Dirt tracks and had to wait until they got there.

Also I am sad my Musket got way WAY outdated with overpowered weaponry.

I think Terraria may have a bit of a Overpowered Teir problem :P

Tell me about it. Nothing 's a match for the Nix Blaster, and all the flails have amazing pierce damage.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 19, 2011, 11:40:04 pm
The defense values in the game are often so zealous to make a lot of our old equipment useless... I actually REALLY like the Vilethorn.

It is in fact one of my favorite weapons.

However there is absolutely no point in using it as it became irreperably outdated after Demonite Teir.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: belannaer on May 19, 2011, 11:43:39 pm
I found a floating island that is barely floating really...

(http://www.img.ie/4a884.png)

Epic... Gave me feral claws though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 19, 2011, 11:44:04 pm
Started a new world; this one I'm going to keep/renovate as a "home" world, so far as making my biggest and best constructions (considering that I tore up my first and second ones learning the game and just dicking around in general).

To my surprise, this one seems to have a lot of demon shrines. Digging more or less straight down from spawn led me to one. So now, I have a demon shrine to go with my subterranean dungeon... I mean, NPC housing. Nothing suspicious about that old well behind the ominous, spike covered obsidian tower...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: darkflagrance on May 19, 2011, 11:45:42 pm
Any ideas for what I should do with my floating island?

Spoiler (click to show/hide)

So far I cut it in half, just because.

Spoiler (click to show/hide)

Most likely going to build dungeon-y looking stuff inside, with a tower on top, but I'm lacking in creativity at the moment.

Build the floating island from Cave Story.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 19, 2011, 11:46:35 pm
Yes. I agree actually.

I find it sad that there's the super clear cut tier system too. I prefer some of the other armours but it's so obvious that molten armour is miles better than everything else. It also happens to be very boring, with no benefit other than the ridiculous defense stat. Same with all the weapons and all that.

This is normally not a problem but the fact of the matter is that the moment you get a molten pick, you've essentially won the game. Nothing is a challenge past that point. There is literally no more competition after you breach hell. It's at this point that I feel it becomes what I hate most about Minecraft.

There's no more purpose. No more goal to aim for. You have to invent your own goals and all that, but personally... I don't like doing that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 19, 2011, 11:47:33 pm
Does killing my own eye make me a masochist?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 19, 2011, 11:48:14 pm
The game could definitely use more balancing.  I would like to see specific resistances and such instead of a flat defense rating to make room for equipment variety with less linear progression.  I'd also like to see more complex requirements for high level equipment, or maybe some harder death penalties.  Demonite took some work, but as soon as I had that, molten gear was so easy to acquire. 

This is partly because the difficulty thresholds for certain areas are very specific (get a grappling hook and the entire underground can be dealt with, and all you need for the underworld is high defense, an obsidian skull, and a good pick) and partly because the lack of significant death penalty encourages you to dive for high value resources with no intention of survival.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 19, 2011, 11:52:36 pm
Yes... the lack of death penalties is definitely a problem as well. I think it's fine like this for the early game, but once you go past a certain point it should make you drop all your loot. Heck, it should even do more than that honestly as right now you can cheese bosses simply by building a bed and a room next to their spawn then fighting them and dying endlessly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 19, 2011, 11:54:36 pm
Does killing my own eye make me a masochist?

It ensures that you will never be forced to make a sanity check when confronted with your own reflection.  Smart move, I'd say.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 12:02:57 am
 So, death penalty ideas: Dropping all your ores/harvestable materials. The entire point of the expeditions is collecting the stuff, and dropping equipment is a really harsh penalty, so this should work out well. Perhaps drop them in a pot that is spawned on death, so stuff that is hard to find like diamonds are not gone forever.

 General making it more difficult to reach the demonite tier would be good. Make gold equipment besides the pick something to strive for. And giving many of the low-tier materials many different uses, like iron for chests and chains(although all common metals should be available for those roles, like golden chains because fuck I'm rich).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 12:06:14 am
My issue with a strong death penelty is how stupidly difficult it is to get back unless you have a mirror.

Right now it would take me about and hour to get back up. It would actually get to the point where if I HAD to get back (and didn't have a mirror) I'd just declair that I beat the game and stop playing Terraria altogether.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 12:13:11 am
So, death penalty ideas: Dropping all your ores/harvestable materials. The entire point of the expeditions is collecting the stuff, and dropping equipment is a really harsh penalty, so this should work out well. Perhaps drop them in a pot that is spawned on death, so stuff that is hard to find like diamonds are not gone forever.

 General making it more difficult to reach the demonite tier would be good. Make gold equipment besides the pick something to strive for. And giving many of the low-tier materials many different uses, like iron for chests and chains(although all common metals should be available for those roles, like golden chains because fuck I'm rich).

I have a few ideas as well.

Force the players to only put accessories in the accessory slots. As in, you either replace a current accessory or you can't pick it up. (you can however deposit accessories in chests.)
Reduce light radius for all items, especially armor and weapons.
Reduce Mana Costs, but also reduce mana regen.
Reduce Damage HP regen from bands and make potions heal over time.
Give mirrors a longer cast time, or have it require mana.

Decrease drop rates for all rare items.
Make most enemies able to open doors, some able to destroy the door outright.

Also servers work again. But I'm currently hosting privately for a friend.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 12:14:57 am
Right now it would take me about and hour to get back up.

I think it's safe to assume that this is because you have dug deep without engineering accomodations for your return... because it's really not necessary.  You just go until you die.  I did the same thing.

It would take me a few minutes to climb back up from the bottom of my pipe to hell.  So anywhere should be decently accessible both ways with some work.  And that's the whole point.  I'm not normally an advocate of making a game laborious, but the industrious problem solving is a major point of appeal to the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 12:17:32 am
and how long did it take you to construct this pipe to hell?

Mind you that it took several hours for be to hit hell. (actually I am quite impressed by the path I took)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 20, 2011, 12:18:35 am
Speaking of dungeon walls, am I doing something wrong, or can you not place beds in rooms made with them?

\ \

Spoiler (click to show/hide)

The bed works in the gray room, but not the blue! D:
Dungeon backwall creates an actual dungeon. Monsters will spawn in it. It doesn't count as a "safe" room.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 12:20:19 am
 It would also help with the whole racing through the lower tiers issue, perhaps with some ore location scaling taking effect. More iron and copper near the top, lots of iron and medium amounts of everything else in the mid layer, reaching lava you got lots of silver and gold. Better make some paths to make it down there and back up, perhaps even set up a subterranean home.

 If he does make the death penalty harsher I would like some form of transportation system added. Like Hearthstones that half your max MP to craft.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 20, 2011, 12:21:26 am
Man, the devs are really going to have to pump out content updates to keep people playing the game. Once I raid the dungeon/find the jungle/get some hellstone with my current character, I have no idea what I'm going to do, and I doubt I'll be very interested in starting a brand-new character for a while.

I agree with SalmonGod- there needs to be more specialization in the game in general. Characters, currently, are differentiated only by their appearance, and it seems to me like towns are the same. They can look radically different, but mechanically, every town is just a collection of guide/merchant/nurse/dryad/demolitionist/arms dealer. In a game where characters can travel between worlds so easily, I'd like to see world generation spiced up a bit; enemies and ores with procedurally generated stats would be a neat start, and speaking as a programmer, that wouldn't be too difficult to implement. Slap on a Colorizer function to make them look unique, and all of a sudden the difference between worlds matters more than, say, one of them having easy access to a jungle.

TL;DR- Terraria is great, but so far it seems to have dubious replay value.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 12:23:32 am
and how long did it take you to construct this pipe to hell?

A friend did most of the work, actually, so I don't know.  I imagine not too long, since he did it with a demonite pick.

I had already reached the point that fire imps and bone serpents were spawning, without quite breaking through into the underworld, before my friend began working on that pipe.  It took me a few hours to get that deep, but I also took a very very meandering path, fighting monsters and collecting stuff along the way, with a golden pick.

On a large world, btw.  Hell is about 4500 ft down.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 12:24:47 am
Hmm that is one thing...

Harsh death penelties could spell death to large worlds.

Interesting concept.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jmancube on May 20, 2011, 12:27:49 am
I'm kind of disappointed that I sort of finished the game already. I mean, the game was great and I had a lot of fun, but now what? I really hope some content updates come out, otherwise I'm not sure if I'll play this game again, at least not soon. I'd still call my purchase justified though, great game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 12:35:34 am
I'm kind of disappointed that I sort of finished the game already. I mean, the game was great and I had a lot of fun, but now what? I really hope some content updates come out, otherwise I'm not sure if I'll play this game again, at least not soon. I'd still call my purchase justified though, great game.

I am personally surprised that there really wasn't much that wasn't shown in the Letsplays... and what wasn't shown was uttarly broken / overpowered.

I mean, they didn't add a fourth big boss? No extra underground treats? No pyramids? This game as it is right now is somewhat barren.

Oddly enough the MOST fun I had playing the game... Was actually when I got the hang of it and had equipment a bit over the level they expect you to have. The game is sort of a tough balance. I either feel way too powerful or way too weak.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: xDarkz on May 20, 2011, 12:48:16 am
The only reason I was hesitant to buy this game was because I feared end-game boredom and the overall lackluster-ness after finding almost everything...

That, and I've played the hell out of Minecraft already -- that too, while great fun got repetitive after a tad.

I just bought it though, I hope my purchase will be justified.

EDIT: .Net 4 Framework Installer keeps crashing, FUUUUUUU.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 20, 2011, 12:56:33 am
I'm gonna take this like I took Minecraft: Essentially a beta, or proof of concept with a solid foundation that will have updates in the future to keep me playing. I'll probably stop playing after my obsession with creating some large structure out of inconvenient materials is over, but I will come back from time to time to check up on how its doing as far as what they've added, rebalanced, etc.

Considering I've done 99% of my playing in Single Player, partially because I wanted to explore the game myself, partially because I didn't want to ruin my own progression with easily duped items, and least of all because of the lack of dedicated, stable servers (and a decent netcode behind the game, which I suspect it does not have) I do feel like I accomplished something.

Overall a damn good game for the price; I've spent more time on this than games like Mass Effect 2 already. Just needs more... substance.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 20, 2011, 12:57:20 am
The only reason I was hesitant to buy this game was because I feared end-game boredom and the overall lackluster-ness after finding almost everything...

That, and I've played the hell out of Minecraft already -- that too, while great fun got repetitive after a tad.

I just bought it though, I hope my purchase will be justified.



I've put about 30 hours into this game and I'm still enjoying the heck out of it. Though I am playing with friends, that makes a world of difference. Totally worth it
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 12:58:37 am
Here is how I see Terraria

The controls are actually somewhat wonky. You can jump but you will find most enemies will intercept you. you can try to jump out of the way or over bosses... but they will intercept you most of the time. This makes your character feel rather unagile making this game rather mediocre in the control department in terms of movement. The game just doesn't like you using your movement keys to your advantage. Heck the terrain is clunky to traverse too and the games use of "deadly pits" will become VERY noticable as you play the game (and given that every hit knocks you back... you will notice)

THE BEST example of a "The game hates the fact that you can move" is the Devourer of worlds. In any other game, dodging the snake boss so you just get under him when he emerges then submerges is the way to go. NOT in Terraria. This boss actually will resurface and intersect himself just to hit you for tons of damage.

Without quick keys you will find yourself scrolling or pushing numbers FAST to try to use something. Unfortunately if your spamming to stay alive... You won't be able to.

The tougher areas are just annoying and that is really an issue. Most enemies are annoying as their primary means of defeating you. The tough areas outright harass you near chests and because the spawn rate is insane you can find yourself overwhelmed or dead if you don't IMMEDIATELY loot a chest. The game never lets you breathe in the tougher areas.

The start of the game is horrifically difficult and in order to mitigate this you will need to grind grind grind. In fact that is what you will do for a long time.

There is more... but If I keep typing people will get angry at me. Please understand that I tally up negative things rather quickly and a game like Terraria would get a huge list. It is a game that wants you to work hard for little pay off until the final level where you become insanely overpowered.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 01:06:47 am
Here is how I see Terraria

The controls are actually somewhat wonky. You can jump but you will find most enemies will intercept you. you can try to jump out of the way or over bosses... but they will intercept you most of the time. This makes your character feel rather unagile making this game rather mediocre in the control department in terms of movement. The game just doesn't like you using your movement keys to your advantage. Heck the terrain is clunky to traverse too.

THE BEST example of a "The game hates the fact that you can move" is the Devourer of worlds. In any other game, dodging the snake boss so you just get under him when he emerges then submerges is the way to go. NOT in Terraria. This boss actually will resurface and intersect himself just to hit you for tons of damage.

Without quick keys you will find yourself scrolling or pushing numbers FAST to try to use something. Unfortunately if your spamming to stay alive... You won't be able to.

The tougher areas are just annoying and that is really an issue. Most enemies are annoying as their primary means of defeating you. The tough areas outright harass you near chests and because the spawn rate is insane you can find yourself overwhelmed or dead if you don't IMMEDIATELY loot a chest. The game never lets you breathe in the tougher areas.

The start of the game is horrifically difficult and in order to mitigate this you will need to grind grind grind. In fact that is what you will do for a long time.

There is more... but If I keep typing people will get angry at me.

No, I love this game, but would never get angry at another for criticism. In truth the controls are wonky a little, sometimes a lot, although I feel the giant worm is in fact a very bad example of this. Not only is dodging he's initial strike a complement to the controls, but the fact that he comes up for a second strike when your trapped adds to the challenge of the boss, rather than is an effect of the controls. If you want to show how blocky it can be, ask somebody to climb a hill with no extra jumping gear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 01:10:04 am
The problem is Max White is that the Devourer of worlds SHOULD be a boss you should be able to use great skill on for FUN. In any ordinary game this would be an awsome boss! In a great game it would be a boss you could possibly do without taking a single hit.

But the game pretty much, unless you REALLY rig things, says "no skills allowed" and basically makes your movements moot.

The fact that you are better off walking INTO the boss because you would take less damage that way, makes it poor construction.

also thanks for not getting angry.

The Devourer of worlds as he is constructed is just an resource draining boss because the game doesn't give you the tools to adequetly combat the boss at any point.

He is to me the largest indicator of the game's somewhat lackluster design frame. Skeletor is too but he is outright horrible... while Devourer of worlds you can at least see how he COULD be a great boss. (Eye of Cthuhu is fine if you know that Shrukens are basically required. He is a bit underwhelming though and VERY unfair if you don't have shrukens or Tier 3 arrows, or Tier 2 bullets)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 01:18:45 am
Hmm, I found Eater to be dodgeable. Much more then Eyethulhu anyway, and much much more then Skeletor. As far as I can see he is the easiest boss, although I did fight him with the bottled cloud, and the double jump makes getting out of the way a lot easier.

So I guess that answers part of the problem. You start off with zero utility. You can hardly jump to save your life, and your slow to get around. Doing something is a bitch of a task. But then you start to get neat little artefacts that  grant abilities and life gets easier. You can jump that cliff, or grapple to that roof, or swim across that lake, or fly to that floating island.

So yea, this is a "Grind by exploration" kind of game, that keeps you hooked because the next cave might have that heart crystal you need, ad the next day might bring that invasion you want, and the next serpent might drop the flail you desire, and I'm ok with that. It is character building, and that will always be a little grindy, but not as much as some other games.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 01:21:18 am
I personally find Devourer to be the best boss of the bunch mind you (the worst being Skeletor... who fights like a ragdoll)

The problem is that for the best boss, he isn't all that good.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 01:21:36 am
It's grind without the mundane

And I also found devourer of worlds dodge-able.  Not consistently, but you just had to guess at which side of him to dodge to in order not to end up underneath him.

Also, I used boomerang to take on the eye of cthulhu
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 01:25:00 am
Trying my server... it seems.

The castle in teh sky map is corrupt and I can't access it...

will try to upload and see if anyone else can get it to open.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 01:26:12 am
Mind you Skeletor isn't the worst boss because he is too hard... Frankly he would still be the worst boss even if he was only a quarter as difficult.

The problem is he is just flat out poorly designed and his designated fighting area, UNLESS ALTERED, is not only HORRIBLE to fight him in, but skeletor will use the ceiling for defense. He also has weird hovering attacks that entrap you depending on your map with insane ways to dodge. Not to mention he fights like a ragdoll making him a very uninspired fight.

Better yet? Skeletor protects the dungeon which is a Tier LESS the Hell... but you know what? I find Hell easier then the dungeon even when I am holding a blue candle
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 01:29:56 am
Wait, the dungeon is a tier down from hell? I thought dungeon was your end game crawl for cool loot... So where does the jungle fit?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 20, 2011, 01:31:04 am
I've found the controls to be a bit slow to start, but that's simply the lack of items. After you begin to acquire decent accessories and armors (such as the Necro armor set, Shiney Red Balloon, Cloud in a Bottle, etc) then it plays much like a platformer game, as far as being able to upgrade specific abilities without the use of a stat system. I have no problem running circles around bosses and regular mobs alike; when you get specific items, the game becomes almost laughably easy, because the controls are fairly solid.

Metroid was difficult until you learned bomb jumping and effectively using a screw attack... Eyethulu is difficult until you have +30% speed and at least a normal boomerang, as well as a flat surface to run from him on. It's a similar story for Skeletron, where you actually have the entire days worth of time to prepare the area as much as you like (since he will not transform until you talk to him at night). Taking down the above-ground part of the dungeon is something you are able to do. Utilize what you have available to you.

Fortune favors those who are prepared.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 01:32:06 am
Wait, the dungeon is a tier down from hell? I thought dungeon was your end game crawl for cool loot... So where does the jungle fit?

Personally I find

Hell>Jungle>Dungeon>Demonite


also here is the link for the worlds.
world 3 is the jungle base we built yesterday and today
world 4 is the castle in the sky that is apparently corrupt
http://www.2shared.com/file/EKBQLGhj/Worlds.html (http://www.2shared.com/file/EKBQLGhj/Worlds.html)

Server is currently up on my Base World from singleplayer just taking it easy.
169.231.11.239
bay12
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 01:33:12 am
Wait, the dungeon is a tier down from hell? I thought dungeon was your end game crawl for cool loot... So where does the jungle fit?

Yeah the dungeon stuff is much weaker then the Hell products.

Jungle can be considered on the same level as hell given that it gives the same quality items. Though as a whole Hell does give the better stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 01:35:46 am
quote != modify
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 01:37:09 am
quote != modify

It is unfortunate but in order to properly engage..... ALL the bosses. You have to create boss arenas.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 01:39:39 am
quote != modify

It is unfortunate but in order to properly engage..... ALL the bosses. You have to create boss arenas.

no i mean i accidentally quoted my earlier message instead of editing it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 20, 2011, 01:39:52 am

You need to be able to cultivate red mushrooms like blue ones, because cutting the grass on the surface world just isn't producing enough. It takes 100x more effort to get red mushrooms than blue once you've found a plot, which doesn't make a lot of sense. The red ones should grow underground, somehow, too. Just growing on the surface makes the really rare if you do any digging, and they just should be growing in a cave. They're mushrooms!

I think I've probably given at least 4 worlds the "12 hour treatment" now with different friends, without really going on beyond meteorite.

Really, the game's content needs time to catch up with our appetite.  A few well thought out accessories could help rebalance the game in some places, like an accessory that just gives you increased pierce damage, allowing you to keep older less effective weapons and keep them semi-useful.

Rarity....I dunno. I've played probably 12 hours in the last two days with up to 3 people or more and we've found 1 or 2 chests. Granted, we haven't been tearing the world apart looking for them, but high rarity can really hurt in the early game. On the other hand, some of these awesome rare drops are way too common. It's hard to really say what needs to be super rare, when Shadow Orbs are a dime a dozen and a guaranteed item from the ~Demonite Tier.

The Molten Pick needs a nerf, just because the jump to a 100% power pick is too huge. TBH, they should have left all the "100%" style items out of the game and built their way there. The only way to rebalance it is to retcon those items.

Hell in general just needs to be spicier for the amount of effort it takes to get there. A few drops, the forges, the hellstone, but there's really no surprises there, especially in the topography.

There really needs to be more isolated sites inside the mantle of the world. Little temples or graveyards or small, one off things that are pretty evenly distributed. Nothing the size of the UJ. There is a point at which digging becomes completely pointless, and it would help preserve the desire to really check every nook and cranny of every world. (Or cheat and go clean it all out.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jmancube on May 20, 2011, 02:01:11 am
You can buy lesser potions from the merchant, and later on in the game the price is insignificant. For this reason, besides aesthetics or if you really wanted to save money, red mushrooms kind of cease to be important.  I never found myself wanting for potions, and I was chugging those things like there was no tomorrow in places like the underworld and the dungeon. 

Oh and the thing about chests... For me I went hours without finding many chests after the initial two or three, but after awhile the chests seem like they are everywhere and they get kind of useless cause you already have most of the accessories. Maybe that coincided with me getting the grapple, cause that accelerated exploration quite a bit. I had like 4 or 5 boomerangs at the point where I just stopped paying attention to the chests.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 20, 2011, 02:21:40 am
Quote
Oh and the thing about chests... For me I went hours without finding many chests after the initial two or three, but after awhile the chests seem like they are everywhere and they get kind of useless cause you already have most of the accessories. Maybe that coincided with me getting the grapple, cause that accelerated exploration quite a bit. I had like 4 or 5 boomerangs at the point where I just stopped paying attention to the chests.

Yes, I know how the rarity works out. You find nothing for two hours then you find 4 chests and 2 dupe magic items in the same cave system. For a co-op game of 5 friends, that's still a pretty low amount of loot, and we haven't yet found that even with two or three people doing a lot of lateral exploratory digging. SP plays differently IMO because you're not trying to be cooperative, you can go out and whore loot for 2 hours straight. All I'm saying is the distribution could be a little more even, and less clumpy, especially with heart crystals.

As for mushroom, it's a completeness of features kind of thing. I want a health potion and mushroom industry, not having to buy 3 stacks of 30 from the merchant so I can get it done. If they can code red mushrooms to never grow underground, then can code them to grow only seldomly too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: joey4track on May 20, 2011, 02:23:50 am
Am I the only one that can't wait for the official forums? Terraria Online is a fan site but I can't even get a conformation email. Either way, there is much better info here at bay12 than the 'unofficial' fan site/forums. We can't really start sub topics here for obvious reasons. Did anyone here create a successful account on the fan forums?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 20, 2011, 02:28:35 am
Spoiler: Joy. (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 02:30:09 am

How did you get all the seeds???
Yes, I know how the rarity works out. You find nothing for two hours then you find 4 chests and 2 dupe magic items in the same cave system. For a co-op game of 5 friends, that's still a pretty low amount of loot, and we haven't yet found that even with two or three people doing a lot of lateral exploratory digging. SP plays differently IMO because you're not trying to be cooperative, you can go out and whore loot for 2 hours straight. All I'm saying is the distribution could be a little more even, and less clumpy, especially with heart crystals.

When I played as a new character with a friend, it was only the two of us, so there was enough loot to fill our slots, but not enough that we didn't have to share. So while he got the orb, I got some gold for a mining helmet. Because with he's helmet he had better defence then my puny mining one, he got gold armour, and I was stuck in iron, but he got a silver broadsword while I got the boomerang. In the end he was the tank and I was the DPS, and it was fun, and we were forced into that position because for some time there was only one glowing orb between us.

So not having something for everybody is a good thing in my books, but that was for two people. I don't think it would scale well.
Spoiler: Joy. (click to show/hide)

You have full molten and a flamerang. I dare say you could grapple yourself to the ground and kill them both without needing a potion! Well you could save on the grapple if you have a cobalt shield.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 02:43:22 am
If they would release a developer kit for this game... can you imagine the possibilities? The mods?

Mods that add 3000 new enemies and 1000 new loot and recipes. New terrain types, gameplay modes, etc. Maybe even something that downloads new things every day.

If only...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 02:49:48 am
Another balance suggestion:  Monster HP scaling with # of numbers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 02:54:40 am
If they would release a developer kit for this game... can you imagine the possibilities? The mods?

Mods that add 3000 new enemies and 1000 new loot and recipes. New terrain types, gameplay modes, etc. Maybe even something that downloads new things every day.

If only...

I wish... But redigit and blue have both agreed no mod support, and it broke my heart. Anyway, with the code the way it is, mods would be very incompatible with each other, so you might be locked into one persons mod.

EDIT:
http://www.escapistmagazine.com/news/view/110205-Notch-Pumping-Air-Into-Minecrafts-Sky-Dimension
He spent all day working on it, implying he spent a day working on it? I would be very happy if Notch did in fact get this from terraria, as I'm a supporter of trading ideas and making them your own. Redigit uses floating islands for places to hide rewards, Notch uses floating islands as a new place to explore, so they aren't ripping each other off, but it would be nice to know that the two games are on friendly enough terms to compete with similar content.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 03:43:49 am
http://www.escapistmagazine.com/news/view/110205-Notch-Pumping-Air-Into-Minecrafts-Sky-Dimension
He spent all day working on it, implying he spent a day working on it? I would be very happy if Notch did in fact get this from terraria, as I'm a supporter of trading ideas and making them your own. Redigit uses floating islands for places to hide rewards, Notch uses floating islands as a new place to explore, so they aren't ripping each other off, but it would be nice to know that the two games are on friendly enough terms to compete with similar content.

Well, maybe you don't remember or weren't there, but back in the days of Indev, months before the Infinite worlds, Minecraft's map generator had a Floating Islands setting, along with Forest and Hell.  All he's really doing is bringing back old functionality in the Infinite World mechanic.  But yeah, it is nice to know that Notch and Redigit don't see each other an enemies or something, or at least there's certainly no evidence of any rivalry between them.

Might be if (probably when) Terraria makes its first million faster than Minecraft did though.  All they need at this point is a frontpage link from Valve.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 03:54:11 am
Sorry, I wasn't around for the early days of MC. In my ignorance I didn't see the appeal, but oh how I see the light now.

Yea, MC is the flavour of the month, and yes terraria has a lot of common elements. Voxels FTW after all, but terraria reached mainstream popularity when Notch tweeted about it, giving it he's blessing. There is no hate here, just friendly rivalry between MC and terraria to see who can bring what to the table, each with their own dish, while Dwarf Fortress and MinerVGA warm their feet by the fire, and Dungeon Keeper chats up infiniminer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 20, 2011, 03:56:29 am
I personally expected "heaven" biome much earlier, right after the inclusion of hell-like world. At least the possibilities were there... Also there were "skylands" map scripts etc. I wonder why did nobody make a floating island dimension and instead made ice/whatever dimensions.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 20, 2011, 04:11:27 am
I personally expected "heaven" biome much earlier, right after the inclusion of hell-like world. At least the possibilities were there... Also there were "skylands" map scripts etc. I wonder why did nobody make a floating island dimension and instead made ice/whatever dimensions.

Someone was in the process of making one when Notch did this.

It's also hilarious that Notch is faffing about with the map script that people have been doing for ages. The only reason it's not widely used is lag issues.

inb4 Notch doesn't fix those issues and his sky dimension is a bust.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 04:12:06 am
I'm still quite disappointed that there won't be mod support. Now we can only rely on the devs for content, and all we have is their word. Considering they're the kind of devs that don't want mods... well... I don't really like their word.

Oh well. I did play this for 30 hours at $10 admission price. So I did get my moneys worth. Just the potential is all up in the air.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 04:19:11 am
Well, the basis of the attraction to their game is having a lot of content. The replay value will come in when they introduce a boss that is way to strong to take on for yourself, so you meet up with some friends to go for these new drops, or a new biome comes out so the gen a new world to go find it. Like an MMO, you hang out for new content, else things will shrivel fast. Hell, I already have a maxed out character after only a few days, so there isn't much reason to keep playing right now. They are either going to provide a crap load of content, open the game to modders, or die after a spark of awesome.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 04:32:13 am
It seems that they're actually quite open to suggestions - I think it's them who will be 'modding' the game with ton of content :P

We need to wait - just five days passed since the release and they're working on bugs first. I dunno where but I remember they mentioned adding snow-capped hill biomes or something and to fill deserts with some special monsters.

Snow x6, Iron x3 = Freezer :P
Oooh, and you could make ice-cream there :D And it would regen both health and mana :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 04:34:30 am
My money's on the "spark of awesome" outcome.  There's only so many ideas a set team can pack into a game, and it certainly looks like they've got almost all of them in there already.  Considering, as Max demonstrates, a dozen or two hours of gametime and some luck is all a person really needs to have every item and see every boss, and you can even keep your stuff from one gameworld to the next.  If they don't crank out awesome shit on a weekly basis, "no modding" is going to mean "no replayability" for 90% of their customer base.

Of course, since the cover charge is all they ask, why should they give a shit if you're bored after a few days?

Anyway.  Broke my first Shadow Orb, and got a musket with no ammo.  Oh goody.  At least I know where some Demon Alters are now.  And Eyethulhu's back.  I swear to God, he shows up every other night cycle, and there's not a damn thing I can do about him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 04:37:16 am
You'll get ammo from the Arms Dealer who should be arriving soon.

Or you make some out of meteorite bars.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 20, 2011, 04:38:50 am
My money's on the "spark of awesome" outcome.  There's only so many ideas a set team can pack into a game, and it certainly looks like they've got almost all of them in there already.  Considering, as Max demonstrates, a dozen or two hours of gametime and some luck is all a person really needs to have every item and see every boss, and you can even keep your stuff from one gameworld to the next.  If they don't crank out awesome shit on a weekly basis, "no modding" is going to mean "no replayability" for 90% of their customer base.

Of course, since the cover charge is all they ask, why should they give a shit if you're bored after a few days?

Anyway.  Broke my first Shadow Orb, and got a musket with no ammo.  Oh goody.  At least I know where some Demon Alters are now.  And Eyethulhu's back.  I swear to God, he shows up every other night cycle, and there's not a damn thing I can do about him.
When an orb drops a musket, about 30 musket balls should drop with it. Maybe you didn't have enough inventory space?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 04:40:54 am
I didn't get any ammo either, so maybe it's random?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 04:42:42 am
Apparently Eyethulhu comes when you breach a certain underground layer. He'll keep coming every few nights until you kill him.

Edit:

There's several ways to deal with him for a low gear player.
1. Invite multiplayer friends to come help kill him
2. Make a watch and hide at the second underground layer every time the message appears
3. Just die on your spawn and respawn, losing absolutely nothing
4. Quit and reenter
5. Bow, 900 arrows, 60 health potions, rooftop arena of DEATH!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 04:52:21 am
Quote
How did you get all the seeds???

LIKELY that person didn't

That person probably did what I did to get grass in my tree house (I had no seeds) and just created a temporary Mud circuit. Then they simply waited until the blue grass reached the right spots... then dug away the rest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 20, 2011, 04:55:24 am
Just beat 2 eyethulhu at once with silver chainmail and leggings, gold helmet, musket, shurikens, gold sword and whole stack of potion.
The feeling of awesome cannot be sustained.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 05:24:11 am
5. Bow, 900 arrows, 60 health potions, rooftop arena of DEATH!

That's been my basic strategy yeah.  I had a pretty good run fighting him in my "backyard".  A Gold Bow with Flaming Arrows does enough damage to one-shot his spawns, it's just a trick of not going mouse-crazy; it also does more damage than the Musket, so it's pretty meh to me right now.  I managed to get him down to 2000 HP last time, before my mousewheel turned traitor on me, rolled to Hookshot, and being stuck in place panicked me for enough critical seconds to ensue ganking.

In other news, there's a Meteor somewhere.  I think I'll fight my way to a Hellforge and protect myself from flames.  Ordinary enemies I can take, it's just that damn Eyeball that I can't handle.

Holy crap, I've already been playing for two hours, and I didn't even want to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 20, 2011, 05:24:43 am
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 05:26:13 am
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.

It doesn't... You have Hellstone but not the ingots.

You need to refine it with Obsideon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 05:29:47 am
My money's on the "spark of awesome" outcome.  There's only so many ideas a set team can pack into a game, and it certainly looks like they've got almost all of them in there already.  Considering, as Max demonstrates, a dozen or two hours of gametime and some luck is all a person really needs to have every item and see every boss, and you can even keep your stuff from one gameworld to the next.  If they don't crank out awesome shit on a weekly basis, "no modding" is going to mean "no replayability" for 90% of their customer base.

Of course, since the cover charge is all they ask, why should they give a shit if you're bored after a few days?

Anyway.  Broke my first Shadow Orb, and got a musket with no ammo.  Oh goody.  At least I know where some Demon Alters are now.  And Eyethulhu's back.  I swear to God, he shows up every other night cycle, and there's not a damn thing I can do about him.

Well, like I said, the source code was not built to be modded, nor was it made in a way that you could make it moddable. Not in the MC way where you give out source and let people go for it, nor the DF way where the game loads up data from raws. All items are hard coded, all in a single class, with no inheritance so you don't have a super class to extend from when you want to add your own item. It's a nasty piece of code. So to fix this and allow for modding would require a major overhaul, something I don't think Redigit has in him, from what I have seen. Modding just will not happen here, it is a pipe dream.

As for adding new content, well they might be able to keep it up for a while. They have a large fanbase all throwing out suggestions, and from that we can expect something interesting. They also haven't limited themselves to a genera, as we are seeing metal swords and plasma guns, so it's an 'anything goes!' rule, adding to the number of things they can add. Expect steampunk gear. But I wonder how manageable that is. The reason that design patterns in OOP systems are so very, very important is so that your code don't turn to spaghetti as you add new functionality, and the terraria code is already spagetti, so adding new content is likely to become more and more glitchy and take more and more time.

So yea, expect a spark. A wonderful, magical spark, that it would be a sin to miss, that will bring joy and mystery, but a spark. Redigit programmed himself into a corner, so I would say that a year from now the jig will be up.

Then again, Toady doesn't have programming qualifications, he could be working on spaghetti right now, and doing alright at it after seven years. But then again, he is a very smart, well educated man, and he has been programming larger scale games before DF, so he is more well versed in what to expect. He probably planned a bit further into the future.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 05:31:59 am
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.

It doesn't... You have Hellstone but not the ingots.

You need to refine it with Obsideon.
And mind you, that's still not enough. You need 6 stone per bar, and 30/35 bars per piece of armor. That's 630 hellstone for a set of molten armor.

And don't get me started on the tools and weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: kulik on May 20, 2011, 05:58:12 am
I'd like to make some exploration, but don't have the time/will to grind for the equipment. Are there any editors or cheats?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 06:00:31 am
Killed Skeletron, plundered Dungeon (Blue Moon and Handgun turned into Phoenix Blaster, yay!).

Then I was testing the blaster, shooting into air. Suddenly it ricocheted off something down at me - and guess what, it was floating island :P Got shiny red balloon there.

It was nice game :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 06:04:14 am
So yea, expect a spark. A wonderful, magical spark, that it would be a sin to miss, that will bring joy and mystery, but a spark. Redigit programmed himself into a corner, so I would say that a year from now the jig will be up.
A year? You're being very, very generous I think.

I would say without modding support, this game will be passed over by the time June arrives.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 06:08:11 am
Well I said a year from now it will be over, but I didn't mean it will last that year. Some things go longer then others, some things go very well indeed, and I don't see long term potential without constant investment, but I could underestimate Redigit in he's ability to wade through code to add new items and fix the bugs, and he can keep this ship floating for a year.

For it is a nice ship. The mahogany finish is well rounded, and the brass fittings are shiny, and the sails have emblems of trees stitched onto them, but it will not float forever, not while the captain will not let engineers do their job for fear of losing control.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blargityblarg on May 20, 2011, 06:20:06 am
On the wild offchance that modding becomes possible and I am in a position to mod Terraria, I'm calling dibs on the name Betterraria.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 06:24:59 am
Dam it! Best name taken already!
Terroraria; for when beating up bone serpents with a wooden sword, while underwater in hell is just too easy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Repulsion on May 20, 2011, 06:25:30 am
Eye of Cthulhu doesn't come with every night cycle, nor does he appear when you pass a certain underground layer. When you break a shadow orb, you either get the message: "An evil presence is watching you..." or "You feel a horrible chill down your back" (or something like that) The evil presence means Cthulhu will appear sometime soon, and the horrible chill means the Eater of Worlds will. This was added presumably to prevent people easily grinding orbs to gain equipment and stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 06:28:10 am
It is possible, unlikely but possible, that Redigit could extend the items out into a superclass structure, which wouldn't be reinventing the wheel in terms of programming tasks, it would just take a while.  But what does worry me is this supposed anti-modding attitude, which basically spells doom for a game of this type in this market.

Eye of Cthulhu doesn't come with every night cycle, nor does he appear when you pass a certain underground layer. When you break a shadow orb, you either get the message: "An evil presence is watching you..." or "You feel a horrible chill down your back" (or something like that)

Supposedly, this is also triggered by just killing enough Demon Eyes.  I'm inclined to believe that, since I first started seeing the "evil presence" message long before I even found a Shadow Orb, appropo of nothing but the many Eyes I'd slain.

Speaking of which, in the Land of Stars and Eyeballs: I went out star hunting and Eyethulhu decided to tag along, but I managed to haul ass to the perfect boss arena area, a big flat space.  If I didn't know better, I'd swear I met him during a Blood Moon, because I must have spent a third of the fight just warding off zombies and normal eyes.  I managed to whittle him down to about 600 HP, using my entire stock of Unholy Arrows and 250 Flaming Arrows, before he trapped me underwater.  I had basically stopped caring by that point, because it was futile with the sun coming up.  If it weren't for the constant mobbing, I probably could have taken him - I had a good rhythm going after a minute, but it just wasn't going to happen this night.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 06:32:30 am
You know how I know nobody likes the EoW? It doesn't have a nickname like skeletor or Eyethulhu, it's just an acronym. If people loved it, they would give it a pet name.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 06:33:13 am
 Even if the game was made to be easy to mod I really don't think the goal of the game supports it.

 The general idea of the game is to be able to quickly hop onto another world with your friend and help them out. Player 'skins' were not supported because the devs wanted equipment to be identifiable as they determine what you can do, so they have put thought into providing an easy seamless way of playing with your buddies. There is also a distinct progression of advancement in the materials and tiers that show the basic flow of the game. It could use some polish yes, but the design goals of the game seem to contradict modding. You would have to deal with mod versions interacting, downloading to eachother and working around "The whole world is made of diamonds and molten equipment" stuff that will happen.

 The decision to not add modding support was deliberate for the kind of game they want to make, not for any dislike of the feature. The game they want to make does not have modding in it. And I'll be behind that 100%, much like how the Adams brothers have no interest in multiplayer in the game they want to make.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 06:41:18 am
The only problem I have with that interpretation, and it is a good one, is that once you get over the mundane-to-Demonite hurdle (or such), the game is largely over except for finding all the rare stuff that can't be crafted.  As this thread's replete examples show, you can reach the top of the ladder fairly quickly, and then there's nothing else to do, not even start over since you can take everything with you.  Well, you can always build shit of course, but two dimensions doesn't give it as much extensibility as Minecraft for instance.

The other note, as Max heard it apparently, is that the game is not just not designed to be modable, but is built in such a way that even the developers are likely to have a hard time altering it.  The game's lifespan as a title will directly depend on their ability to provide new content, and it sounds like that could be a distinct problem.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 06:43:25 am
 There are a lot of problems they could have with their plan yeah, but I just sorta need to defend the idea that they have no intention of including modding and there is nothing wrong with that, even for a game so much like minecraft.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 06:49:33 am
Well the ship can float as long as they do two critical things.
1. Bucket loads of content. As soon as an event is over, and you have the drops you want, there is little incentive to go back. We need lots of new content constantly.
2. Multiplayer content. They can only add so much stuff before it starts to feel like it is all the same thing with a palette swap. If they force us into multiplayer strategies, things become a lot more interesting. Right now this is very lacking. There is a ring that heals me for an amount, but why no ring that heals all allies around me? Why no support spells to raise an allies defence? Why no crowd control abilities that deal little to no damage, but put enemies in a position where they can be killed more easily? If they give it stronger multiplayer support, then there is a new dimension to spread there content over, so more to do before things feel bland.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 06:50:52 am
Huh. If you trap enemies in a small enough space, they'll wallhack their way out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 20, 2011, 06:51:52 am
Quote
How did you get all the seeds???

Seeds schmeeds. I built vertical mudwalls until the grass grew along them, then extended horizontal platforms...rinse, repeat, rinse, repeat. A few seeds helped the process along.

Quote
Whether or not modding was intended or will be possible

If it's one thing the Bay12 Forums have taught me about the indie game scene, is that you can't stop people from modding. They have too much free time, obsession, talent and drive. It's not a question of if modding can be possible, it's more a question of how much we'll have to mutilate the client to make it possible.

I think the client side texture decision was both what was mentioned, and the "Spore" effect, in that any free-from multiplayer modding tends to result in penis, at some point, and for what looks like a family friendly game, that's not good. I think that at least partially contributed to the decision.

I think in the end, Re-logic will given in to modding wishes at least to a limited degree. It's worth remembering, and has been since the game was announced, that it's moving through the stages of development, release and post-release at a dead run. Everything is a matter of backlog at this point....and we shouldn't fly off the handle with statements like "Dead by June" and such. It may take Terraria a year to really buckle down and flesh out content, and that includes mod support. In the meantime, hacks like the map viewer show a lot of promise for what can be done without Re-logic's support.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 06:57:02 am
A map viewer, on a game like terraria, is some what easier then modding the game because your not haxing into the game, your just making a reader for the map files. Still, the talent is there, and eager to break into this game and eat the goo inside. New sprites packs should be first...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 07:22:37 am
Oh god I just fell about a million feet. I have five hearts, no armor, and no accessories, and I survived because I landed on a skeleton.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 20, 2011, 07:24:37 am
Yeah... only thing I have to throw in about th'whole 'soon to run out of steam' thing for Terraria is to kinda' point out that T's only been in development since January of this year. 4 1/2 months for ground, up. It's also been out for, what, four days now? And has already have a patch? I'd humbly suggest that bodes well insofar as content, etc, updates are concerned. Some of us are just getting burned out from playing too much :P

It's just entirely too early to speculate with any hopes of accuracy, but what I've been seeing seems to lend more to optimism than anything. These people have been on our radar for basically no time at all, insofar as gaming development goes, and Red's primary previous work is ruddy SMBX. Their team's also just made several hundred thousand dollars, which bodes bloody well for, yanno', hiring more people to get crackin' on code and content.

Let's save the negative outlook for a month from now, then we can quote ourselves on everything turning out like we expected.

In any case, th'game's not over until you've gold plated the jungle and replaced all the blocks in hell with pink dungeon brick. Then you can say you've beat the game :P

Oh god I just fell about a million feet. I have five hearts, no armor, and no accessories, and I survived because I landed on a skeleton.
*fistbumps skeleton* Nice catch!

You let the skeleton live, right? If you can get yourself out of their reach for a bit, they'll turn around and go away.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: darius on May 20, 2011, 07:26:32 am
About modding:
AFAIK its done with .net. And quick glance (using google) shows that it's not that hard to decompile .net (i think comparable to java in minecraft). Not sure about integrating something into the program. So yeah i'll try modding it when i get it...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:35:59 am
I'm not sure what is kept when you compile into the intermediate language. Pretty sure you loose member names to say the least, as well as comments and indenting.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 07:48:13 am
You let the skeleton live, right? If you can get yourself out of their reach for a bit, they'll turn around and go away.

I don't have a hook yet, so... oh well.

That run through the caverns gave me a lot of ore, though. I now have 90 (!) copper bars, 36 iron, 33 silver and 22 gold. Hmmm... gold pick and hammer, silver broadsword and greaves, iron chainmail, copper watch, sell stuff for a mining helmet...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 07:52:17 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 20, 2011, 07:56:52 am
Quote
Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Built it, defended it against Goblins, horrible eyes, demon worms, and can level it for the cost of about 10 gold. You're practically king. It does seem a little unfair.

There's a lot of lower level equipment I think needs to still be fleshed out. Trinkets, stuff like craftable boomerangs, other weapons, other furnishings that are functional like the bed....At the very least, Redigit has no excuses for not hiring another coder to help him produce content, if he's the kind that works well with others.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 07:58:26 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.

What did you think I was going to do with 80 copper bars?

On a related note, wha's the best way to sell it? Ore and bars I know are equivalent in price, but are there any items that beat the 50 copper/ore piece price?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:59:19 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Economics 101: I house you, feed you, defend you from hoards of monsters, and there is nobody else in existence that can do the same. See that minishark? Give it to me, now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 08:00:25 am
I suspect that the actual prices would be double what they are. Except for torches and ammo.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 08:09:36 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Economics 101: I house you, feed you, defend you from hoards of monsters, and there is nobody else in existence that can do the same. See that minishark? Give it to me, now.

I suspect this hole in the game's logical presentation is going to turn up in Redigit's suggestion box a lot.  It's bad enough in most RPGs, where you are single-handedly saving the universe from prophesied evil, and the townsfolk don't so much as cut you a price break, let alone give you any gifts or send people to help.  But when you have summoned residents to a civilization that you literally crafted entirely with your own blood, sweat, and tears, you'd think they'd show you a little more gratitude than the availability of their services, and that you'd have some level of control over the goings-on of your fortress-town.

Then again, who am I to say?  I mean, you can't craft dynamite and miner's helmets yourself, that technology seems to be lost or far away.  Maybe the merchant has to hoof it over a slime-infested countryside (when you're not looking of course) to wherever you both came from to purchase his stock, and understandably demands something to make it worth his time, besides a defensible shop (that Demon Eyes keep getting stuck in).

If anything, one of my biggest requests would be more NPCs.  Like, farmers for a food supply, so the other guys will show up or be available more often.  Better yet, guards to keep the place safe, so I don't have to roleplay Superman in the World of Retards every time the moon turns red.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 08:14:37 am
I think they don't like you because of all those horrifying monsters that you keep dragging into town.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 08:17:31 am
That's mostly the fault of that party animal Eyethulhu, and they can jump off my ass to take it up with him.  But hey, they knew the risks when they showed up demanding a house.  They should consider themselves lucky that I bother defending them at all, since I know other identical maniacs with entitlement issues would replace them if they died.

Hell, one of these guys even brags about the awesome guns he carries around.  Would it kill him to try using it for once?  Because it's certainly killing him not to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 20, 2011, 08:19:01 am
I'm hoping money comes to be more important. Sans a mining helmet or emergency supplies, there's no reason for it and I struggle to think of uses for it via NPCs that aren't already done in more interesting and fun ways.

Although an NPC with a "random deal of the day" would be kinda cool. When there's a battery of 300+ items, maybe larger selections, price cuts, ect... will be in the cards.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 09:21:14 am
So I made a small house on other world and decided to smash an orb just for kicks...

'Meteorite has landed!
NPC has died! x3'

Then game crash, and re-load. This time meteorite fell on non-descript forest-like grassland.

PS: Anyways, time to start working on Terravania project :3

EDIT: Ffffu- I could've took pics >:C
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 20, 2011, 09:46:57 am
I got a hellstone bow.

It has a ridicilously high damage, especially when combined with unholy arrows. Namely, 37 and can hit 3 enemies. Havent found many Jesters arrows, but I assume I could easily kill the giant worm boss with them.

The imps in hell are actually less annoying than I had assumed, just mining with the pickaxe has a tendency of destroying the fireballs before they hit me, some get through with good timing on their part, but happily mining while 4 imps throw fireballs at me is pretty funny.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 09:50:13 am
 Sometimes they throw two fireballs right on top of eachother, so your pick will only destroy one and the other will hit you.

 Imps become a nuisance eventually if only because they spawn all the fucking time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 20, 2011, 10:29:53 am
I am oh so tempted to figure out how to mod this game just to make Hellstone blue.
Oh so tempted.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PCpaste on May 20, 2011, 10:40:06 am
Better yet, guards to keep the place safe, so I don't have to roleplay Superman in the World of Retards every time the moon turns red.

I just lol'd.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Derekristow on May 20, 2011, 10:51:19 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Economics 101: I house you, feed you, defend you from hoards of monsters, and there is nobody else in existence that can do the same. See that minishark? Give it to me, now.

I suspect this hole in the game's logical presentation is going to turn up in Redigit's suggestion box a lot.  It's bad enough in most RPGs, where you are single-handedly saving the universe from prophesied evil, and the townsfolk don't so much as cut you a price break, let alone give you any gifts or send people to help.
In their defense, you're already on thin ice with most of these people for breaking in and stealing everything that isn't nailed down.  Be glad they were gracious enough to wait until after you saved the universe to throw your ass in jail.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 20, 2011, 11:07:40 am
According to the game, meteors have landed twice. I can't see any in WorldView though, and it says that no meteors have landed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 20, 2011, 11:13:04 am
According to the game, meteors have landed twice. I can't see any in WorldView though, and it says that no meteors have landed.
It actually said a meteor landed?
I've been having trouble getting them to actually fall in this version.
Bash an orb, boss warning message, blah blah blah..  No meteor.
(And no, it's not just that random delay, unless they seriously increased it; we waited some 2 hours)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Deon on May 20, 2011, 11:15:09 am
I've had a meteor yesterday. Maybe there was a small update after that that broke them... But we waited for 40-50 min.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 11:17:11 am
I got my first meteor yesterday, it was nearly instant after smashing the orb
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 11:21:40 am
had meteor message twice myself, but mined one and can't find the other anywhere. Unless it hit some floating island or something...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 20, 2011, 11:23:46 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Economics 101: I house you, feed you, defend you from hoards of monsters, and there is nobody else in existence that can do the same. See that minishark? Give it to me, now.

I suspect this hole in the game's logical presentation is going to turn up in Redigit's suggestion box a lot.  It's bad enough in most RPGs, where you are single-handedly saving the universe from prophesied evil, and the townsfolk don't so much as cut you a price break, let alone give you any gifts or send people to help.
In their defense, you're already on thin ice with most of these people for breaking in and stealing everything that isn't nailed down.  Be glad they were gracious enough to wait until after you saved the universe to throw your ass in jail.
Also in their defense.  How do they even know you did anything at all?  For all they know you are toking it up in a cave somewhere while the real hero does his thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 11:30:31 am
The irony is, that once you have the materials for better stuff, copper is basically useless and you'll still be up to your ass in it.  I obsessively mine every piece that I see of course, because I could always sell it.  Does raise the question of why I can't just mint my own coins with the stuff.  It's not like there's a treasury or anything.  Not to mention I built the fucking town, so these guys should take whatever I call money and like it.

Economics 101: I house you, feed you, defend you from hoards of monsters, and there is nobody else in existence that can do the same. See that minishark? Give it to me, now.

I suspect this hole in the game's logical presentation is going to turn up in Redigit's suggestion box a lot.  It's bad enough in most RPGs, where you are single-handedly saving the universe from prophesied evil, and the townsfolk don't so much as cut you a price break, let alone give you any gifts or send people to help.
In their defense, you're already on thin ice with most of these people for breaking in and stealing everything that isn't nailed down.  Be glad they were gracious enough to wait until after you saved the universe to throw your ass in jail.
Also in their defense.  How do they even know you did anything at all?  For all they know you are toking it up in a cave somewhere while the real hero does his thing.
You then proceed to offer him a hit for saving the world and bash him in the back of the head, steal his equipment and present yourself as the hero of the land.

Fittingly the trip you took earlier gives you a good story to tell of your adventures through evil spacetime of sin.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: thvaz on May 20, 2011, 11:52:25 am
Wow, this game is really good.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 12:01:49 pm
had meteor message twice myself, but mined one and can't find the other anywhere. Unless it hit some floating island or something...
Have you looked behind the dungeon?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 20, 2011, 12:12:36 pm
GODAMN IT, WHY IS THE DROP ITEM BUTTON RIGHT NEXT TO THE OTHER BUTTONS I USE. Seriously, first I accidentally dropped a gold pickaxe in lava (which was fine because I had like 30 spare gold bars at that point), then when exploring the underground I dropped my molten pickaxe in lava (ASOFHSDOPIJOPSDIFSO).

On the subject of meteors, it's possible that one fell into one of the chasms, since that happened to me (which i noticed when meteor heads were attacking me while I was going to a demon altar to craft.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 20, 2011, 12:13:49 pm
Got Eyethulhu from killing Demon Eyes, so now the C-sucker won't leave me alone until I kill his sorry ass. Sadly, I am in no state of armor or weaponry to do such a thing. Tried my rifle, shurikens, everything short of non-rifle guns, flails and magic (the only spell I have is the ball of light, which is about as useful as a wooden sword to me (yay mining helmet)).

If anyone can give me a weapon or armor that can bring this asshole down, I'd be grateful. It's hard to cross the Corruption to see what's on the other side when I can barely get past it without being called back to deal with him or die. (I have two meteors somewhere on my main map, too. An obsidian skull would help there, but I'm not holding out much hope.)

Incidentally, how do you work the map viewer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 20, 2011, 12:15:22 pm
Just soloed Skeletron. Flamerang, rocket boots, full meteorite, 10 or so lesser health pots. Finished at about 1 am. Now for loooooooting.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 20, 2011, 12:22:32 pm
I did skeletron yesterday, it was sorta overkill since I was in full molten gear using the flail I got from a skelly snake :P

He died in less then 1/4 of the night.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 12:23:41 pm
had meteor message twice myself, but mined one and can't find the other anywhere. Unless it hit some floating island or something...
Have you looked behind the dungeon?

Went from left to right lake. No meteors :c

Oh well gonna check again :P Haven't played since morning, the addiction is killimg already.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 20, 2011, 12:24:08 pm
I was told my server list thread was a good idea, but nobody's using it. I am now sad.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 12:24:52 pm
I was told my server list thread was a good idea, but nobody's using it. I am now sad.
...there's a thread for that?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 20, 2011, 12:26:25 pm
Yep.
http://www.bay12forums.com/smf/index.php?topic=84984.0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 20, 2011, 12:28:14 pm
Yay, got a handgun. Just need 6 more hellstone bars for the rape-gunPhoenix Blaster.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 20, 2011, 12:39:46 pm
had meteor message twice myself, but mined one and can't find the other anywhere. Unless it hit some floating island or something...
Have you looked behind the dungeon?

Went from left to right lake. No meteors :c

Oh well gonna check again :P Haven't played since morning, the addiction is killimg already.
Use the worldview program and look where it landed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 20, 2011, 12:42:01 pm
Did you go for a swim?  I had a meteor land in the ocean.

Also, I have a bunch of meteorite bars but I also have shadowscale armor and right now I don't really feel like I want meteorite armor more since it has less armor and I'm not really wanting for mana.

What should I make with my meteorite bars, and should I make meteorite armor?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 12:55:15 pm
Don't meteorite and Shadowscale have the same armor value? Can't be bothered to look.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 20, 2011, 12:55:52 pm
No, shadowscale is a step up from meteor armor.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 12:56:04 pm
Did you go for a swim?  I had a meteor land in the ocean.

Also, I have a bunch of meteorite bars but I also have shadowscale armor and right now I don't really feel like I want meteorite armor more since it has less armor and I'm not really wanting for mana.

What should I make with my meteorite bars, and should I make meteorite armor?

Phaseblades and yes. Unless you want to grind for cobalt which has the same mana regen with the defense of Molten (- the 10 def set bonus)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 12:58:57 pm
Did you go for a swim?  I had a meteor land in the ocean.

Also, I have a bunch of meteorite bars but I also have shadowscale armor and right now I don't really feel like I want meteorite armor more since it has less armor and I'm not really wanting for mana.

What should I make with my meteorite bars, and should I make meteorite armor?

You can get Cobalt armor from the jungle if you eventually decide you want the mana. It has better defense value than the meteor suit.

If you use guns, you can use the bars to make meteor shot.
You can make the space gun with a flintlock, fallen stars, and the bars.
You can make a phaseblade with the bars and gems.
Or the meteor hamaxe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 20, 2011, 01:01:35 pm
Can meteors land anywhere?

Cause every one I have had has fallen into a chasm entrance. It was quite hard before I had a skull, since if I messed up, I could end up falling in the chasm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 20, 2011, 01:01:39 pm
It is strange how much less satisfying end game content is in a sandbox game. If Terraria included a “YOU WIN!” screen and story line, people would care much less about the fact that they had seen all the content. They would still lament the lack of replayability but I think they would generally feel more satisfied.

In a sandbox game, however, you are always building up, but there generally lacks a goal. At some point you have to stop and look at everything you have and the goals you have set for yourself and say “Why? Why complete this task?” and then the apathy sets in.

I guess you could say sandbox games have a life cycle and most of us have reached the end of that life cycle. Now we can all look around and say “Well, I guess that is it then,” and sub come to disappointment.

But in reality, Terraria is a pretty good ride. Even getting 10 hours of fun out of a 10 dollar game is a good deal. I have had almost as many laughs from Terraria as I did from Portal 2. The game is well worth the price tag and anyone on the fence should buy it.

Now that that mini review is out of the way, I want to know who will host a PVP game! The rules should be as simple as possible, but there should be a clear way to win. What I am thinking is…

Two teams, east and west, all new characters.

Each team is given 24 gold bricks to create their “Core”

First team to lose their core loses the game.

You can only attack an enemy base during the night. Any bases are defined as ANY building with a hand crafted background wall within view of the core.

Everything else goes. You can rebuild your core if you want to waste the gold on it but it can’t be bigger than 24 bricks. You can quickly build up your rooms and hope to capture all the NPCs, you can surround your base in ebonstone to distract your enemy, whatever you want.

I say we pick a day and play some PVP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 20, 2011, 01:12:33 pm
Got my Phoenix Blaster now. And a crapton of ammo.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 20, 2011, 01:17:56 pm
Has anyone built any boats on the oceans or floating city/airships? I at least have intent to try to work on one for the heck of it.

Bonus points if you can model one similar to Super Mario 3 levels.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 01:28:40 pm
So I ventured a long-ass way away from home until I found corruption. There I started looking for chasms and found two demon altars side by side instead. After a close call with a devourer (don't fight big things in small spaces) I started digging a tunnel straight to my "city." What should I find along the way, other than copious amounts of silver? This:

Spoiler (click to show/hide)

It's even level with the ones I originally dug up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 20, 2011, 02:02:40 pm
"A goblin army is approaching from the east." FUUUUUU!!!!!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 02:03:23 pm
"A goblin army is approaching from the east." FUUUUUU!!!!!!!


Potential rocket boots are "FUUUUUU" ?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 02:05:09 pm
"A goblin army is approaching from the east." FUUUUUU!!!!!!!


Potential rocket boots are "FUUUUUU" ?
Not getting them afterwards it FUUUUUUUU!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 02:05:29 pm
"A goblin army is approaching from the east." FUUUUUU!!!!!!!


Potential rocket boots are "FUUUUUU" ?

Might be the fact he is unprepared for this?

Chill, Cheese. Lots of potions and they don't appear on screen more than 5 in numbers in single player. Ball o' Hurt is your friend here. And a good armor, not necessarily 'set bonus' tiers.

I fought mine first with Ball o' Hurt and some random pieces of armor and 8 potions :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 20, 2011, 02:06:20 pm
I don't even have decent armour yet. I've got silver greaves, iron body armour and a shadow helmet. No magic items, just the demonite flail and sword. I expected it to be later in the game. How long does it usually take them to arrive?

Fortunately, I've just discovered a meteor on the edge of my main corruption field closest to my home. Unfortunately I don't have an obsidian skull.

Edit: @Haspen: Oh, that's good. I don't have a decent base set up yet, so I imagine that most of my NPCs will die. Do they spawn around you or walk towards your walls?

E: Crap, goblins caught me next to the meteor. Time for WAR!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 02:08:38 pm
Spoiler (click to show/hide)

Another one, also directly in my path. Interesting, and it shortens the journey by a lot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 20, 2011, 02:14:02 pm
I don't even have decent armour yet. I've got silver greaves, iron body armour and a shadow helmet. No magic items, just the demonite flail and sword. I expected it to be later in the game. How long does it usually take them to arrive?

Fortunately, I've just discovered a meteor on the edge of my main corruption field closest to my home. Unfortunately I don't have an obsidian skull.

Edit: @Haspen: Oh, that's good. I don't have a decent base set up yet, so I imagine that most of my NPCs will die. Do they spawn around you or walk towards your walls?

E: Crap, goblins caught me next to the meteor. Time for WAR!

I got a nice small crater near my home, and waited there - they come offscreen so as long as you don't see any NPC rooms, your buddies are fine. Peons are grunts: Thieves are Peaons on crack, Warriors are Peons with lots of HP, and Sorceror is your typical teleport-fireball dude.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 20, 2011, 02:17:40 pm
Whew, Goblin army defeated, now to check my sweet loot.
E: What? 2 Harpoons and a load of spiky balls? The Goblin army comes again, right?
Are these harpoons actually useful at all?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 02:19:55 pm
OH MY GOD.

Spoiler (click to show/hide)

SEVEN. SEVEN DEMON ALTARS. ALL OF THEM AT EXACTLY THE SAME HEIGHT. WHAT THE HELL.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 20, 2011, 02:21:02 pm
I have a chasm with at least a half dozen of them scattered around the edges. You, however, are clearly cursed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 20, 2011, 02:22:03 pm
Time for a Terraria creepypasta?

I used all the money I got to buy a mining helmet. Not sure about wearing it instead of the shadow helmet though. On the other hand, I have plenty of health.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 20, 2011, 02:29:48 pm
I know what this game needs. A "bigscreenshot" function, like Total Annihilation has. Since it simulates the whole world anyway, it should be fairly easy to dump a giant screencap, maybe 20 screens high and 10 screens across, centered on the current viewport.

And yeah, more buildings pictures. The only one I have now is the giant spire of glass and masonry, which you've already seen. I gotta build something more impressive.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 02:35:24 pm
Has anyone built any boats on the oceans or floating city/airships? I at least have intent to try to work on one for the heck of it.

Bonus points if you can model one similar to Super Mario 3 levels.

Post pics if you do. I'd like to see.

Would probably look neat in a decent-sized body of water, especially if it's large enough to enter or something.

Actually, this makes me think, this thread in general needs more pictures of actual buildings and stuff. :<
I'm working on a (crappy) ship at the moment.
I plan to have all the NPC's living in it
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 20, 2011, 02:55:53 pm

Are these harpoons actually useful at all?
Shoot one directly against the ground, and you'll see that it can function as a kind of jackhammer of death. Its piercing effect is also quite useful, personally it's my weapon of choice.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 20, 2011, 03:16:24 pm
I know what this game needs. A "bigscreenshot" function, like Total Annihilation has. Since it simulates the whole world anyway, it should be fairly easy to dump a giant screencap, maybe 20 screens high and 10 screens across, centered on the current viewport.

And yeah, more buildings pictures. The only one I have now is the giant spire of glass and masonry, which you've already seen. I gotta build something more impressive.

Friend recently linked me to a sort of Widescreen Mod (http://www.reddit.com/r/Terraria/comments/hem66/widescreen_terraria/c1uubi5), source code included. It lets you change the resolution the game plays in. Obviously that's not the same as a "big" screenshot, but it's a start I guess? I haven't tried it yet myself, but he mentioned it might screw with the GUI a bit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 20, 2011, 03:18:57 pm
Actually, this makes me think, this thread in general needs more pictures of actual buildings and stuff. :<
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 20, 2011, 03:26:10 pm
Ugh, I'm trying to make a Terraira server so I can show my brother my world I setup so far. So far, no luck. How was the Bay-12 server setup? Or should I ask this in the server thread instead?

EDIT:
I guess curiosity has the best of me. I'm going to see what Hamachi is about.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 1piemaster1 on May 20, 2011, 03:26:21 pm
What molten item should i get first?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 03:27:41 pm
What molten item should i get first?

It depends what you have.

Two of the best molten items require another item.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 1piemaster1 on May 20, 2011, 03:33:20 pm
What are the two best molten items and what do they require?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 20, 2011, 03:34:04 pm
My main base of operations, has npcs in their own houses each floating a few screens away each.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 03:34:43 pm
What are the two best molten items and what do they require?

Flamarang requires an enchanted boomerang.
Phoenix blaster requires a handgun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 1piemaster1 on May 20, 2011, 03:37:33 pm
What are the two best molten items and what do they require?

Flamarang requires an enchanted boomerang.
Phoenix blaster requires a handgun.
Ahh Ok. I have the boomerang ( 3 actually ). I guess i'll get that and then i'll get the pickaxe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 03:38:35 pm
Got Eyethulhu from killing Demon Eyes, so now the C-sucker won't leave me alone until I kill his sorry ass. Sadly, I am in no state of armor or weaponry to do such a thing. Tried my rifle, shurikens, everything short of non-rifle guns, flails and magic (the only spell I have is the ball of light, which is about as useful as a wooden sword to me (yay mining helmet)).

I love how everybody just flew past this post to pat each other on the back for solo-ing Skeletron.  I kid of course, but still.  I feel ya buddy, I still haven't managed to shut him up.

Unrelatedly, anyone have tips for ocean travel?  I know where mine is, and I don't know where my meteorite is, so I've got a funny feeling.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 03:40:19 pm
Hmmm, bring some building material if you're going for a swim. That way you can build yourself an area with air in it (an airea? :P ) underwater. Also, flippers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 03:42:53 pm
Using that widescreen tool linked here, this is my main home / storage area for in between romps of other people's servers.

Spoiler (click to show/hide)

A lot of the construction material of this house doesn't originate from this world. I like to take parts of other worlds and add them to this. It's like a continually expanding trophy.

The top is my rooftop arena. The bed is heated by hellstone bricks hehehe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 03:44:27 pm
Nice chimneys there (umi)man.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 03:45:28 pm
My tunnel that aligned with seven demon altars and got me 400 silver and 300 iron ore? It was one block higher than the floor of my mushroom farm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 20, 2011, 03:47:51 pm
Ugh, this is annoying. I used Hamachi, and it worked, but I connect onto my server and it bugs out (Server instance crashes, but not the one connecting; I even exploited using the widescreen tool to bypass the Steam thing). ARGHHHH!!!

At least I can let them wander my world and I'll give them a tour by ear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 03:51:03 pm
Nice chimneys there (umi)man.
Hehe thanks. Got the idea from other people in this thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 20, 2011, 03:57:40 pm
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.

It doesn't... You have Hellstone but not the ingots.

You need to refine it with Obsideon.
You realize I'm not that stupid, right? I have the bars, just not enough to do anything with.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 20, 2011, 04:01:38 pm
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.

It doesn't... You have Hellstone but not the ingots.

You need to refine it with Obsideon.
You realize I'm not that stupid, right? I have the bars, just not enough to do anything with.

It's only 60 bars for a full armour set :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 20, 2011, 04:03:59 pm
Almost beat Skeletron in the same night as Eyethulu. I would have if day hadn't broken 2/3 of the way through the fight. Managed to kill him on the second try though. Did both with a Thorn Chakrum I picked up in Jay's server. Proceeded to flood Hell. Why does Hellstone gear take so much Hellstone? I must have mined around 100 ore and I still don't have enough for even a helmet.

It doesn't... You have Hellstone but not the ingots.

You need to refine it with Obsideon.
You realize I'm not that stupid, right? I have the bars, just not enough to do anything with.

It's only 60 bars for a full armour set :P
He said he dug 100 hellstone, you need 6 per ingot, so he has 16 ingots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 04:05:16 pm
Hmmm, bring some building material if you're going for a swim. That way you can build yourself an area with air in it (an airea? :P ) underwater. Also, flippers.

All you really need is a grappling hook, unless you're actually free swimming in a very large body of water.  If you're just mining through a water-heavy cavern, simply dig a hole in the ceiling above the water level and grapple to it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 04:06:21 pm
Why even say how much Hellstone you have if you know you need the Ingots?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 04:08:02 pm
Hmmm, bring some building material if you're going for a swim. That way you can build yourself an area with air in it (an airea? :P ) underwater. Also, flippers.

All you really need is a grappling hook, unless you're actually free swimming in a very large body of water.  If you're just mining through a water-heavy cavern, simply dig a hole in the ceiling above the water level and grapple to it.
He did say he wanted to go to the ocean though.

Also, no need for the hook. Dig a tunnel in the wall, dig a hole in the ceiling, ? ? ?, profit!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 20, 2011, 04:17:31 pm
An interisting thing is that I paved my ocean in SP, then dropped down, there was a treasure chest. In the treasure chest? Silver bars. some other bad loot and flippers. Flippers. Who the fuck left their flippers in a chest? Did they have a death wish or something?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 20, 2011, 04:27:49 pm
An interisting thing is that I paved my ocean in SP, then dropped down, there was a treasure chest. In the treasure chest? Silver bars. some other bad loot and flippers. Flippers. Who the fuck left their flippers in a chest? Did they have a death wish or something?

Yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 04:31:39 pm
Maybe they had a spare pair? "Hey, I have those flippers I don't need, maybe I should put them in a chest here in case some poor sod falls into the water."
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 04:33:38 pm
So anybody thought of any decent PvP games yet?
I saw the statue filling one earlier in the thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 04:36:17 pm
Maybe some sort of competive PvE? Two or more teams with the same inventory, whoever gets to summon and kill a certain boss first wins.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 20, 2011, 04:40:01 pm
Found a solution to my problem finally, at the cost of convenience. (http://www.terrariaonline.com/threads/terraria-server-crashes-upon-someone-connecting.5972/)

At least a lack of my original equipment is the only real problem. YAY! it works.

EDIT:
If I'm up for it, I'll setup a Hamachi server, but if anything it would more be for me hanging out with my brothers online.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 20, 2011, 04:49:18 pm
Welp, looks like I won't be able to get this until at least a week from now, barring an act of good samaritanism.  :-\

I'll still be working on plans, though, which I'll share here as I finish them, to hopefully inspire those of you who actually can build megaprojects at the moment.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 20, 2011, 04:55:09 pm
So anybody thought of any decent PvP games yet?
I saw the statue filling one earlier in the thread.

Go back a page or two and look at my core distruction idea. I think it would be fairly easy to manage.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 05:01:45 pm
They're only found in the dungeon.

I found a floating island! Yay! Except... I did it by paving a glass ceiling right over it. I jumped down when I saw a tree, but it seems this island has a hole in the right side much like the one I found earlier in the thread (with its hole in the middle). I took 1484 fall damage.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 20, 2011, 05:11:32 pm
Can you place cobwebs once you're cut them down like other materials?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 05:13:00 pm
Can you place cobwebs once you're cut them down like other materials?

Yes

Here is my question

Can you take falling damage by landing on a platform? I havn't had that happen yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 20, 2011, 05:13:53 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 05:15:12 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.
Necro armor+hermes boots+ those other speed enhancing accs=Choochoo, here comes the subway!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 05:16:07 pm
Can you take falling damage by landing on a platform? I havn't had that happen yet.

Yes, but as spotty as the fall-damage hit detection is anywhere (landing on 1-tile steps seems to fool it pretty easily), it's even more so on platforms.  I've got a platform at the bottom of a cliff I've accidentally fell to multiple times - sometimes it's deadly, sometimes nothing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 20, 2011, 05:17:02 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.

I'm digging a tunnel across the whole world with an iron pick.

with an iron pick.

iron pick.

 :o

(No, seriously, it'll be a lot easier if you get a Molten Pick. Remember boys and girls, everything's better with magma! And feral claws. But mostly magma.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 20, 2011, 05:34:34 pm
Aside from drowning in a huge pool that's next to my spawn, lately I've got:

My anvil made.
Iron weapons.
Found gold and got a golden broadsword.
And found a shadoworb which I couldn't get to.

 The way I'm skipping huge parts is rather lulzy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 20, 2011, 05:53:53 pm
Well, I missed out all of the silver stuff, I go in the corruption zone without any armour or anything, I still haven't got a merchant and occasionally I take trips to the mushroom fields underground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 20, 2011, 05:58:02 pm
So I was digging a tunnel down to hell, and it turns out part of the dungeon intersects with my tunneling plans. I haven't beaten skeletron and don't really want to fight him right now, so my question is; Will I still get insta-killed if I'm pretty darn far away from the actual dungeon entrance?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 05:58:42 pm
You will, but I dunno how long you can stay in there until you get gibbed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 06:04:16 pm
If it's daytime, instagib. If it's night, you get attacked.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 20, 2011, 06:37:05 pm
So my brother made this underground house out of obsidian and drowned like a hundred times farming for the stuff.

The building has no functionality, but it has some nice golden chandeliers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lordcooper on May 20, 2011, 06:44:53 pm
How do you actually use flippers?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 20, 2011, 06:49:05 pm
Just equip them and you can "swim" by pressing space
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 20, 2011, 06:49:17 pm
So many worlds made, plundered, and deleted. Still no rocket boots!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 20, 2011, 06:49:32 pm
How do you actually use flippers?
It's essentially an infinite amount of jumps in water, so space.
DUAL Ninja'd
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 20, 2011, 07:03:24 pm
You can also hold the jump button to swim straight up until you reach the surface.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 20, 2011, 07:04:00 pm
So many worlds made, plundered, and deleted. Still no rocket boots!!
Brotip: Goblin Attacks. They're the only really reliable source of the things.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:04:55 pm
So many worlds made, plundered, and deleted. Still no rocket boots!!

Rocket boots do not appear in normal chests. Just ones from floating islands.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 20, 2011, 07:08:52 pm
So I was digging a tunnel down to hell, and it turns out part of the dungeon intersects with my tunneling plans. I haven't beaten skeletron and don't really want to fight him right now, so my question is; Will I still get insta-killed if I'm pretty darn far away from the actual dungeon entrance?

Decided to give Skeletron a try, turns out it was a complete and total push-over. People made it sound tough, but that was literally the easiest boss of the three for me. Too bad there aren't any more bosses for the moment, hopefully we get some in later updates.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:23:03 pm
Decided to give Skeletron a try, turns out it was a complete and total push-over. People made it sound tough, but that was literally the easiest boss of the three for me. Too bad there aren't any more bosses for the moment, hopefully we get some in later updates.

Well where you fighting him in full molten and a flamerang, or full iron and shrunken?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 20, 2011, 07:27:01 pm
Just the shadow armor set and a flamerang, and although the flamerang certainly contributed, I'm fairly certain a lesser gun type weapon wouldn't have made it much harder. Otherwise a pretty standard setup for what one would assume to have before venturing into the dungeon, and I didn't really prepare a battlefield or anything. Also only had 10 hearts (200 hp) which I thought would be too low. Sorry if that sounds like bragging or something, I meant it more as an encouragement for other people that thought they weren't up to par on gear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:30:05 pm
As a general rule, the Rapearang will destroy bosses, all bosses, every bosses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lethal Dosage on May 20, 2011, 07:39:46 pm
A 4-pack? nice!
My wallet will suffer..
(http://i.imgur.com/NZPpY.jpg)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 07:45:40 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.
Necro armor+hermes boots+ those other speed enhancing accs=Choochoo, here comes the subway!
Just hermes boots. Other speed accessories only make you accelerate to hermes boots speed faster. Can't actually run faster than that.

 You could theoretically go faster with a grappling hook and clever timing, but that is quite a bit of timing and effort for not much of a payoff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 07:47:39 pm
I thought five anklets of the wind + necro was faster then hermes boots?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 20, 2011, 07:52:30 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.
Necro armor+hermes boots+ those other speed enhancing accs=Choochoo, here comes the subway!
Just hermes boots. Other speed accessories only make you accelerate to hermes boots speed faster. Can't actually run faster than that.

 You could theoretically go faster with a grappling hook and clever timing, but that is quite a bit of timing and effort for not much of a payoff.
Actually, the timing doesn't take long to get down well enough to make it superior to Necro.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 20, 2011, 08:00:46 pm
What are the limitations on the growth of glowing mushrooms? I recently expanded the base of my castle in the sky to include a large cavern, and I wish to build a pillar of mud far into the sky in order to grow glowing mushrooms in the cavern, but if it turns out it's not possible I'd be extremely disappointed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 20, 2011, 08:06:10 pm
I'm digging a tunnel across the whole world with an iron pick. Couple of thousand long so far. I've run ouf of land to tunnel through, so i'm making it.
Necro armor+hermes boots+ those other speed enhancing accs=Choochoo, here comes the subway!
Just hermes boots. Other speed accessories only make you accelerate to hermes boots speed faster. Can't actually run faster than that.

 You could theoretically go faster with a grappling hook and clever timing, but that is quite a bit of timing and effort for not much of a payoff.
Actually, the timing doesn't take long to get down well enough to make it superior to Necro.

Actualy you do run faster with both necro and hermes on, I tested it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 20, 2011, 08:24:35 pm
So many worlds made, plundered, and deleted. Still no rocket boots!!

Rocket boots do not appear in normal chests. Just ones from floating islands.

Yes. I've looted a few dozen.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 08:33:52 pm
Oh wow. Perhaps I should strap on my skates and grab a few for the multiplayer servers. Might be able to trade a pair for a sunfury.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 20, 2011, 08:34:06 pm
As a general rule, the Rapearang Phoenix Blaster will destroy bosses, all bosses, every bosses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 08:36:31 pm
As a general rule, the Rapearang Phoenix Blaster anything made of hellstone or fire will destroy bosses, all bosses, every bosses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 08:38:53 pm
As a general rule, the Rapearang Phoenix Blaster will destroy bosses, all bosses, every bosses.

Yea, but the nix needs ammo, ammo I'm to lazy to gen a new world, crack an orb, and wait for some to fall out of the sky for.
As a general rule, the Rapearang Phoenix Blaster anything made of hellstone will destroy bosses, all bosses, every bosses.

Well it is the top tier stuff. We need a boss that can take the hits a little more, with about 100,000 health and at least seven forms. I'm talking full blown kingdom hearts style rushing. That would encourage a little more multiplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 20, 2011, 08:40:37 pm
My friends and I created brand new characters without any of our epic loot and are in the process of making a giant tree like in the trailers. I must say... it's super difficult without all the stuff gathered in the past.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 20, 2011, 08:44:33 pm
Yeah. The feeling of starting fresh is why I restart so much.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 08:46:16 pm
Well it is the top tier stuff. We need a boss that can take the hits a little more, with about 100,000 health and at least seven forms. I'm talking full blown kingdom hearts style rushing. That would encourage a little more multiplayer.

I would rather they make monster HPs scale with the # of players present, than design challenges to require multiplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 08:49:27 pm
I would rather they make monster HPs scale with the # of players present, than design challenges to require multiplayer.

Aww, but I like challenges that you just need more people. It makes it fun when you need to organise and specialise people into certain roles to win. You stand over there in full molten and take the hits, while you grab some shadow gear and DPS to high hell, and you grab your meteor gear and cast this spell! As opposed to you just doing everything in a generic fashion.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 08:51:40 pm
I would rather they make monster HPs scale with the # of players present, than design challenges to require multiplayer.

Aww, but I like challenges that you just need more people. It makes it fun when you need to organise and specialise people into certain roles to win. You stand over there in full molten and take the hits, while you grab some shadow gear and DPS to high hell, and you grab your meteor gear and cast this spell! As opposed to you just doing everything in a generic fashion.

I'm alright with optional content designed for multiplayer, where they take advantage of the things you can do with multiple people dividing up tasks.  But otherwise you don't want to exclude people.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 20, 2011, 09:05:15 pm
As a general rule, the Rapearang Phoenix Blaster will destroy bosses, all bosses, every bosses.

Yea, but the nix needs ammo, ammo I'm to lazy to gen a new world, crack an orb, and wait for some to fall out of the sky for.

I killed Skeletron with only a stack of 250 regular bullets. I think that's 20 or 30 silver from the NPC. Considering I'm working on my 3rd platinum, I could keep this up forever.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 20, 2011, 09:07:19 pm
The sunfury makes everything else pale in comparison. The damage is really high, hits several times, no ammo problems, high range, etc.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 09:12:03 pm
The sunfury makes everything else pale in comparison. The damage is really high, hits several times, no ammo problems, high range, etc.

STOP TAUNTING ME!
Sunfury is one of the very few artifact weapons I do not own. The others being the waterbolt, something I am in no rush to get, and the starcannon, something I will have when I bother to spawn a new meteor, but the sunfury is the prise pig here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 20, 2011, 09:29:03 pm
So I've been thinking about it for a while and I've come to the conclusion that the jump between "Struggling to become stronger while I run around in silver/iron gear" and "I kill everything by looking at it" is a bit too quick. It sort of takes that section of the game (the end-game) and makes it too easy. End game should be difficult, not easy! Even with top tier gear. I hope they remedy this in the future.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Luke_Prowler on May 20, 2011, 10:10:43 pm
You know what's annoying? Using two sticks of dynamite in a chasm, blowing yourself up with the second, accidentally using your third one right after you respawned, walking all the way back to the chasm to find nothing, then moving a little distance to the next one to find a shadow orb and a demon alter, but can access them because there's a thin wall of (useless) ebonstone between you and them, and unable to get them because you accidentally used the last stick of tnt.

Still a fun game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 20, 2011, 10:15:23 pm
Blood moon + Goblin invasion = death. Lots of it. In silver armor, and only using Light's Bane.

Those sorcerers and their teleporting. ಠ_ಠ



I journeyed to the lava layers for the first time just now. Wasn't having much luck with chests, until finally I came across a pair of Herme's Boots! \o/ Literally one screen down from there, I was forced to stop by the power of oh god there's too much lava (http://i.imgur.com/cxo2c.png).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 20, 2011, 10:26:18 pm
I was forced to stop by the power of oh god there's too much lava (http://i.imgur.com/cxo2c.png).

Did the screenshot stretch out to cover a wider area, or did you change the resolution somehow?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 10:27:42 pm
I was forced to stop by the power of oh god there's too much lava (http://i.imgur.com/cxo2c.png).

Did the screenshot stretch out to cover a wider area, or did you change the resolution somehow?

You can make the game full screen in options.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 10:30:32 pm
I was forced to stop by the power of oh god there's too much lava (http://i.imgur.com/cxo2c.png).

Did the screenshot stretch out to cover a wider area, or did you change the resolution somehow?

I was wondering the same thing.  Making the game fullscreen just stretches the pixels out.  It doesn't actually give you any larger view of game area.

*holds Moogie up against wall by front of shirt with mad desperation in his eyes*  Tell us what you know!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 20, 2011, 10:31:45 pm
I was forced to stop by the power of oh god there's too much lava (http://i.imgur.com/cxo2c.png).

Did the screenshot stretch out to cover a wider area, or did you change the resolution somehow?

You can make the game full screen in options.

I know this, however it doesn't seem to stretch to fit my 1600x900 monitor as much as I would like. It's like putting a 800x600 game fullscreen; doesn't utilize all of my screenspace. And his looks like the pictures take up more of his, so far as the area on the right showing more past the mana bar than mine would.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 20, 2011, 10:32:36 pm
I finally got  a ball and chain of doom!

My friend, far more competent than me has awesome stuff. I have one piece of armour. But at leaset i have a mishmash of demonite and other things.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 20, 2011, 10:34:48 pm
You guys are so slow.

http://www.reddit.com/r/Terraria/comments/hem66/widescreen_terraria/

That is glorious, thanks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 20, 2011, 10:37:00 pm
I was a good girl and looked it up earlier in this very thread. :3 Great utility, definitely improves the viewing area. It took some fiddling to get a workable resolution, partially because I don't actually -have- a widescreen monitor, but it still gave the desired effect.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 20, 2011, 10:39:35 pm
You guys are so slow.

http://www.reddit.com/r/Terraria/comments/hem66/widescreen_terraria/

Terraria looks... so much better now... nice to not have to see stretchy pixels.

Wish this would have actual support, but the game did only come out less than a week ago...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 10:53:28 pm
OH YES!
Got me a sunfury! Now go go find myself a waterbolt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 11:05:53 pm
OH YES!
Got me a sunfury! Now go go find myself a waterbolt.
Waterbolt is kinda underwhelming. It seems if you get magic at ranges longer than the large melee weapons you sacrifice a ton of damage and splash, while adding a bit of cost inefficiency with mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 20, 2011, 11:10:16 pm

I know this, however it doesn't seem to stretch to fit my 1600x900 monitor as much as I would like. It's like putting a 800x600 game fullscreen; doesn't utilize all of my screenspace. And his looks like the pictures take up more of his, so far as the area on the right showing more past the mana bar than mine would.

Try [Alt]+[Enter]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 11:10:28 pm
OH YES!
Got me a sunfury! Now go go find myself a waterbolt.
Waterbolt is kinda underwhelming. It seems if you get magic at ranges longer than the large melee weapons you sacrifice a ton of damage and splash, while adding a bit of cost inefficiency with mana.

While waterbolt is weak as well... water, it will look nice is my chest of items that cast magic spells. I'm sort of a collector like that. I have every other weapon better then gold.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 11:21:35 pm
Magic is sort of funny in this game

As soon as you get it, it is horribly outdated.

They need to add some proper tier magic.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 11:24:38 pm
 I'm cool with it being not as strong as some of the weapons but offering area of effect damage that helps with hordes and bosses that can be hit multiple times. The ones like that like the Vilethorn and waterstaff are wonderfully powerful, while the space gun and fire flower are kinda eh. Give us a fireball that makes an explosion that does decent damage to a decent area and it'll be great.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 11:27:48 pm
Got the water bolt. Now for the final weapon, the starcannon. Good thing a meteor dropped while I was searching!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 20, 2011, 11:40:09 pm
Man. We fought the EoW three times straight on Acp's server. It was rocking. I also swear it got longer every time. >.> <.<
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 11:51:34 pm
Spoiler (click to show/hide)

So yea, I feel over powered.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 11:54:19 pm
 You have demon arrows instead of jesters arrows.

 I shall now head out to best you while I still can.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 20, 2011, 11:54:36 pm
I cannot seem to get any NPCs to move in.. That guide keep moving further and further away from my buildings.
Yes I just bought the game, and have no idea what to do really..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 20, 2011, 11:55:19 pm
I'm cool with it being not as strong as some of the weapons but offering area of effect damage that helps with hordes and bosses that can be hit multiple times. The ones like that like the Vilethorn and waterstaff are wonderfully powerful, while the space gun and fire flower are kinda eh. Give us a fireball that makes an explosion that does decent damage to a decent area and it'll be great.

Actually... Non-magic gets better options here too :P hillariously. MIND YOU some spells would be more useful if the spawn rates in the game were reasonable or if the mana consumption were considerably less (though some do just outright need a damage increase). For example Prismatic missle would be perfectly fine if hitting enemies around edges were a good idea. Unfortunately taking your time to do so is a horrible horrible idea.

Heck Waterbolt would be great as a 5-mana cost spell. Afterall your competing with... well... Better ranged weapons that already peirce enemies.

Vilethorns problem for example is that its damage is rather poor IMMEDIATELY after Demonite tier. Problem is that by the time you actually get it, you probably don't need it anymore. Which is a shame because it is my favorite magic item.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 20, 2011, 11:56:26 pm
You have demon arrows instead of jesters arrows.

 I shall now head out to best you while I still can.

I have jesters, but demons do more damage due to them being piercing. Much more useful.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 20, 2011, 11:56:32 pm
Duke just invited me to my first multiplayer server.  It was... interesting to say the least.  You've never seen a monster invasion until you've seen gore pile at your feet as zombies, slimes, and eyes run smack into your weapon at warp speed.  It's like bunting the apocalypse, as the sun and moon sprint across the sky.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 20, 2011, 11:58:13 pm
 Perhaps just have part of magics damage ignore armor? Keep the damage relatively low but having armor not decrease the damage would be amazing and never have it be outdated.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 12:00:26 am
Perhaps just have part of magics damage ignore armor? Keep the damage relatively low but having armor not decrease the damage would be amazing and never have it be outdated.

I could go for this. It would make me use spells at least. Right now mana is for boots and making fire works with the starfury.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 21, 2011, 12:06:51 am
Don't forget the OoL.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 12:08:02 am
I cannot seem to get any NPCs to move in.. That guide keep moving further and further away from my buildings.
Yes I just bought the game, and have no idea what to do really..

Npcs won't jump or fall more than 2 tiles. If you've made your entrance zombie proof, it's also NPC proof, unfortunately. You need to build them ramps ect... until they go inside, then remove the ramps. They should settle into their room after that.

Or not. I had a nurse take her sweet ass time getting up the mid level of the base. Eventually she settled in and seemed fine. But hours later when I built a mushroom farm, she immediately moved in down there.

In general, I've noticed NPCs do not go for the "platform ladder" as often as they could. They want something easier to navigate, preferably something that allows for lateral movement.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 21, 2011, 12:17:03 am
Perhaps just have part of magics damage ignore armor? Keep the damage relatively low but having armor not decrease the damage would be amazing and never have it be outdated.

I could go for this. It would make me use spells at least. Right now mana is for boots and making fire works with the starfury.
Are you actually saying flying across the sky in a flurry of stars isn't a good thing for mana?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 12:19:37 am
Are you actually saying flying across the sky in a flurry of stars isn't a good thing for mana?

While I do ever so enjoy flying across the sky in a flurry of stars, knowing that blobs of jelly below me are looking on in awe before they are struck down by a purple star, I would also like a reason to swing my flower and make fire balls destroy zombies.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Luke_Prowler on May 21, 2011, 12:45:38 am
Do demon alters work underwater?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 12:46:44 am
Yar.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 12:49:39 am
Does anything not work under water?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blargityblarg on May 21, 2011, 12:51:02 am
Breathing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Criptfeind on May 21, 2011, 12:53:50 am
Torches.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 12:55:24 am
Breathing.

Oh it works, I just do not recommend you try.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 01:01:47 am
Spoiler (click to show/hide)

Can someone tell me whats wrong here?
NPC's won't move in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:03:56 am
Spoiler (click to show/hide)

Can someone tell me whats wrong here?
NPC's won't move in.

Platforms ARE NOT  room separators. The game only sees a single big room there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 01:05:02 am
How do I fix that?
do you not see the doors?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 21, 2011, 01:06:41 am
How do I fix that?
do you not see the doors?

Each room must be completely enclosed or something. Try moving the up/down platforms outside.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:08:27 am
I see the doors, but that does not matter. It is just one room with many doors. What you need to do is.
1. Get rid of all the doors and platforms on the left, and replace with a solid wall.
2. Move your platforms to the very left side of the tower, going up the wall on the inside.
3. On the right side of the platforms, build an internal wall with doors going up, making many smaller rooms.


This will cause NPCs to spawn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 21, 2011, 01:13:26 am
I see the doors, but that does not matter. It is just one room with many doors. What you need to do is.
1. Get rid of all the doors and platforms on the left, and replace with a solid wall.
2. Move your platforms to the very left side of the tower, going up the wall on the inside.
3. On the right side of the platforms, build an internal wall with doors going up, making many smaller rooms.


This will cause NPCs to spawn.

That's slightly more complicated than it really needs to be. Just replace the platforms with more bricks and you're done.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:14:05 am
Well yea, but then he has no safe way to climb he's tower.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 01:15:28 am
Spoiler (click to show/hide)
Hows this?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ivefan on May 21, 2011, 01:16:06 am
Should probably work.

Admittedly, I kinda skipped a part of the game because as soon as i got enough for a golden pickaxe i dug a hole straight down(trough the jungle) to hell, which takes 20 sec to fall trough. Then I proceeded with batting fireballs and mining ore and cooling lava.
Now I'm just fooling around and looking for rares.
And a damn hook.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:17:47 am
Spoiler (click to show/hide)
Hows this?

While that will work, it still doesn't have a nice safe way up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lordcooper on May 21, 2011, 01:18:01 am
Do accessories stack?  As in 2 pairs of hermes shoes making you even faster?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 01:18:50 am
Also, I adore the fact that my tower has a gold block treasury (filled with copper coin stacks)
and my room is made out of gold blocks.
Apparently the guide can teleport though.
Either that, or he's a hardcore spelunker.
Either way, I have an annoying roommate now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:20:19 am
Do accessories stack?  As in 2 pairs of hermes shoes making you even faster?

Some do, but the hermes boots do not, sad to say. Bottled clouded do not either.  :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 21, 2011, 01:23:14 am
Well yea, but then he has no safe way to climb he's tower.

This is true, but stuff can always be renovated. And while we're on this topic already, here's my experimental NPC prison zoo self contained living quarters.

Spoiler (click to show/hide)

In the last image I'm trying to figure out exactly how cramped of a room I can make while still making it "livable". You can see the one on the far right is the only habited one, however I'm not yet certain if the other two will work. Darn NPCs take forever to move in sometimes, and I'm finding it hard to sit around and wait before tearing the house up and trying again. I intend to shrink the nurse and dryad's houses down a bit. Also worth noting in the first picture, the merchant refuses to leave his room, I assume due to the height at which he would otherwise fall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:23:58 am
I should go mine that meteor that hit a while ago, right before the goblins and blood moon (Which was followed by another blood moon). The issue is, it is at the other side of the world. On the corrupted side, between two chasms. Why it did not go much more left, I may never know... This game just loves to screw with me. Except with hooks. I got one of those really early on.

Once you have a meteor in the ocean, then you know the game is screwing with you. No idea how I would have done that without flippers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 21, 2011, 01:45:01 am
Err... My world dosen't have an ocean. Except for an underground one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 01:51:45 am
Spoiler (click to show/hide)

Current home, on my floating island.

I intend to hollow out more to the right, in which I'll put my chests, and possibly a bedroom.

I also plan to build a tower/fortress atop the island. [Might put my bedroom there, actually.

The unfortunate thing about having those pretty blue walls is they spawn monsters inside them.

I'm considering replacing with gray brick walls, but.. eh..

Any suggestions on what to fill this room with, though?

Without the chests, it tends to look kind of empty.

A bed? Makes getting back up a lot easier.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 21, 2011, 01:52:25 am
Spoiler (click to show/hide)

Current home, on my floating island.

I intend to hollow out more to the right, in which I'll put my chests, and possibly a bedroom.

I also plan to build a tower/fortress atop the island. [Might put my bedroom there, actually.

The unfortunate thing about having those pretty blue walls is they spawn monsters inside them.

I'm considering replacing with gray brick walls, but.. eh..

Any suggestions on what to fill this room with, though?

Without the chests, it tends to look kind of empty.

A bed? Makes getting back up a lot easier.
Bookshelves work, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 01:55:12 am
This forum NEEDS a goddamn 24/7 server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 21, 2011, 01:55:55 am
Interesting touch with the double doors. Do you need to turn backwards to open the closest one? Decent solution for blocking enemies both ways. As for the bricks, well, not sure what to say. You could replace them with a different kind, but that would A: not look as nice and B: it'd be a pain to make all those copper/(silver?)/gold/clay bricks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 02:00:55 am
Any servers up now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 02:02:30 am
Any servers up now?
Max, startup server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 02:03:23 am
Any servers up now?
Max, startup server.
My computer would have issues with that. I'm running on a laptop.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 02:06:21 am
Try this:
Hamachi: TerrariaBay12lol
Pass: Toady
IP: 5.241.85.28
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 21, 2011, 02:13:27 am
If anybody REALLY, REALLY wants a server, they could always PM me [/very,verypoorattemptinthefieldknownas"helpfulness"]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 21, 2011, 02:38:09 am
Finally got this and wow, I've been having a great time. Purposely avoiding spoilers but I got to the edge of the map and took a candle from the dungeon. Says it will attract danger. I fully expect to see the house I built for myself but had taken over by a merchant in ruins when I return one day.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 21, 2011, 02:53:01 am
Is this thing worth buying?
How many people you can play with and what are the goal?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 21, 2011, 03:03:23 am
How many people you can play with and what are the goal?

Goal? I don't think there is one..  ???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 03:08:03 am
How many people you can play with and what are the goal?

Goal is to destroy the very earth itself. We are making credible progress.

EDIT: Trying to get into a multiplayer world, and it freezes at 83%  ::)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 21, 2011, 03:13:28 am
How many people you can play with and what are the goal?

Goal is to destroy the very earth itself. We are making credible progress.

EDIT: Trying to get into a multiplayer world, and it freezes at 83%  ::)

That happened to me 2 days ago, when the game froze during the middle of hosting a mp.
Map is corrupted I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 03:15:09 am
How many people you can play with and what are the goal?

Goal is to destroy the very earth itself. We are making credible progress.

EDIT: Trying to get into a multiplayer world, and it freezes at 83%  ::)

That happened to me 2 days ago, when the game froze during the middle of hosting a mp.
Map is corrupted I think.
Y'have to delete your character.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 03:21:49 am
He was trying to join my server.
Comp was overheatin.
Nothings corrupted.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 03:39:31 am
Sunfury is just better then the eater of worlds. It's just better. Section after section exploding on every swing of the mighty flail. It was brutal...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 03:49:41 am
I am gonna Host a Server. Located in Australia so warning if Lag happens for you Distant overseas folk.
Fresh characters only please. I wouldn't mind starting something from scratch again.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 03:55:03 am
ZOMG FRESH CHARACTER GAME!!!
Thank you, Thank you! Australian too, so less lag for meeee! Happy!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 21, 2011, 03:59:25 am
ZOMG FRESH CHARACTER GAME!!!
Thank you, Thank you! Australian too, so less lag for meeee! Happy!

How's the rapture?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 04:01:46 am
I don't know, I'm behind 400 tonnes of re-enforced steel. FUCK YOU DEITY!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 04:02:12 am
Terraria = Teh Raptureness
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 21, 2011, 04:03:02 am
Spoiler: SHROOMS (click to show/hide)

Less aesthetically pleasing than nenjin's, but I can't complain about the capacity. Most recent harvest netted 318 glowing shrooms and 9 shroom seeds. It's still not at full capacity, too~

Going to use the extra shrooms to add another layer or three. I basically just run through the rows swinging the masa and collect two layers at a time. Very efficient :P

Anyway, that was originally in Acperience's jungle-base server map thing, but I've taken th'map as a second home. Jungle base is much closer to hell and various other interesting things than my first home in another world... and it has a larger shroom farm :P That and I built a fair chunk of th'jungle base anyway, heh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 04:04:10 am
Spoiler (click to show/hide)
Best server glitch ever!

EDIT: Na, I just can not hold a connection. Ah well...  :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 04:11:01 am
ZOMG FRESH CHARACTER GAME!!!
Thank you, Thank you! Australian too, so less lag for meeee! Happy!

How's the rapture?
Seen better...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 04:11:10 am
Quote
Less aesthetically pleasing than nenjin's, but I can't complain about the capacity.

Oh I don't know, one industrial glowing mushroom farm looks the same as the next. I did the back wall so we don't have creepy crawlies running through the mushroom farm. We've noticed that spawn rates around glow mushroom patches are really intense, compared to when you're moving around through the caves. With 3 other people, when I first established that place, I literally fought off guys for 10 minutes straight. I walled myself in and when everyone showed up to watch my back while I built, there were 10 or so guys waiting for them.

My new farm has those tall shrooms growing in it too, and the base above the entire farm. I'm not going to cut them down, since I can't grow them and they help make the farm not boring.

To bad there's a huge struggle in this game between aesthetics and practicality, or I'd make a mushroom farm that grows along the sides of a 1000 foot pit. Hell, maybe I'll do that anyways.

Seriously though, I don't know what's with the mushroom farming in this game, but I've easily put as much time into building perfect farms as anything else by now. I could have finished the game a while ago, but every time I hit a new world it's "gonna need a mushroom farm, be right back......"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 04:27:52 am
What are you doing that needs so many health potions?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 21, 2011, 04:28:47 am
Does Blue mushrooms have a limit to how large their mud tracks can be?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 21, 2011, 04:32:35 am
[redacted]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 21, 2011, 04:52:25 am
What are you doing that needs so many health potions?

Well, nothing, really. I've been using the same 30 stack of health potions for like 4 hell trips and a couple bosses, as well as while piping water through the jungle for obsidian. I've got probably 150+ health pots stuck in SP chests and well over 500 glowing shrooms stuffed in various containers, just kinda' sitting there.

It's just fun to grow the shrooms, look at their awesome glow-y-ness, then mow them down with a muramasa and see how many 99 stacks I've just gathered. It's nice coming back and seeing the shroomgrass spread further than it was last trip. Watching the skeletons and slimes run back and forth across the top layer of the farm is pleasing. It's just a generally pleasant practice to perform in between mining hellstone and murdering giant eyeballs. S'nice.

Plus I can supply like five servers with glowing shrooms, if the urge hits me. I've got plenty :P

EDIT: I added three more layers just after postin' the pic, by the by. Will take a while for them to get grass covered, but still, heh. 250 mud stack'll add ~2 1/2 layers for th'farm as-is.
E2:
It's got about a quarter of those screens more on each side :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 05:24:47 am
My god...
Idea: Protect the torch, so each team tries to stop the other team from putting out their torch in the middle of their base.
Catch: The teams are based in opposing servers, and teams much world hop for attacks.

Go server wars!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 21, 2011, 05:51:29 am
Just got my 5 musket in a row from shadow orbs. I have a full meteorite set and 3 bars of mana, but nothing to use it with.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 21, 2011, 06:00:41 am
The Musket fires deceptively fast compared to its "Very slow" fire rate.

One thing I don't like about it is that the Musket upgrades into... a worse weapon...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 21, 2011, 06:01:25 am
Does anyone have a handgun or rocket boots?

I'll pay you 100 hellstone bars if you can give me either.
Not joking.
Seriously.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 06:05:14 am
Fire flowers are an easy harvest, but not always very useful... I had the water scepter before I set foot into hell.

Does anyone have a handgun or rocket boots?

I'll pay you 100 hellstone bars if you can give me either.
Not joking.
Seriously.



My friend, you are in b12! I will give you a handgun if you can show me a server I can get into. In fact, for you, I will search the server with my rocket boots to see if their are any islands with boots for you on them. No need to pay when you are family.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 06:08:40 am
Max try my Server again...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 21, 2011, 06:09:59 am
The musket upgrades?

Into what?

To my knowledge a laser that uses mana instead of bullets.

Unfortunately... bullets are better...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 06:11:43 am
Max try my Server again...

You sure? I mean I am going to be pillaging for rocket boots, and your on a progress world. I guess I could gen a new one and go rocket boot hunting offline, but I should hand over the gun first.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 21, 2011, 06:21:17 am
My friend, you are in b12! I will give you a handgun if you can show me a server I can get into. In fact, for you, I will search the server with my rocket boots to see if their are any islands with boots for you on them. No need to pay when you are family.

These forums...

You guys rock :D

I'm inspired!


I have 5 spare hellforges, who wants one?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: etgfrog on May 21, 2011, 06:22:27 am
interesting info to note: terraria only takes up 1 cpu core...so someone like me that has a decent computer can run a server as well as run the game at the same time.

so i'll have a large world setup and i'll be throwing the info onto the server list
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 06:25:10 am
The musket upgrades?

Into what?

To my knowledge a laser that uses mana instead of bullets.

Unfortunately... bullets are better...

Nope.

It's Flintlock pistol that upgrades into Space Gun which shoots green laser, and Mana is ammo.

Musket has no upgrades.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 06:33:03 am
GOD DAM IT!
I don't have a harpoon!!! My collection is not complete without a harpoon!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 06:35:13 am

I don't need that many mushrooms, just like you don't need a chest full of that many weapons you don't use.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 06:38:29 am
GOD DAM IT!
I don't have a harpoon!!! My collection is not complete without a harpoon!

I can give you one as soon as I get goblin invasion and you provide me a server spot or sumthin' :P

Actually, I could give you the one from my collection and then get another for meself from gobbos.

*ponders*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 21, 2011, 06:50:45 am
Hell is killing me almost instantly. I have full meteorite, where should I go next? Try Hell again? Try beating The Dungeon?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 06:52:02 am
What exactly is killing you? If it's the magma, try flooding.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 06:57:24 am
What exactly is killing you? If it's the magma, try flooding.

Or walling the lakes with some rock.

For imps, just swing your pickaxe all the time so the fireballs won't hit ya when you mine.

As for Bone Serpents.... well, good luck :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 21, 2011, 06:59:35 am
I got 2 bone serpents when I went in. Flooding doesn't seem to bad an idea, just a lot of work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 07:03:04 am
Blowing stuff up so much fun! We need to set up a pvp game one day.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 21, 2011, 07:12:09 am
Why not simply drop sand on them from above to fill them in? Hardly requires any work, compared to flooding.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 21, 2011, 07:23:54 am
Emptied a big lake down my shaft to hell, all it amounted to was 5 obsidian blocks on a pool of magma. Should a mine out some huge reservoir and fill it with water from various lakes, then build a shaft under it to hell and release the water?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 07:43:17 am
So Blue got epically trolled by The Best Gamers and took the bait. The "review" of Terraria is somewhere between a parody, a purposeful misrepresentation of the game and an outright troll bait to the community and the devs. Someone, it's being said Blue, contacted Youtube and had them take the video down, although I'm not sure on what grounds. Blue closed his Facebook account he was getting harassed there and his deviantArt page, which was featured in the video showing some of his poetry.

They were playing the leak in the review, which is probably why it got pulled down. Stupid drama aside, Blue is getting a healthy dose of BS with his fame and monies and he doesn't seem to take it very well. I wonder if this is just what happens to an indie game that goes mega-hit so quickly, or if they seriously pissed some people off along the way.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 21, 2011, 08:16:03 am
Does anyone at all have a spare handgun?

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ivefan on May 21, 2011, 08:18:03 am
Emptied a big lake down my shaft to hell, all it amounted to was 5 obsidian blocks on a pool of magma. Should a mine out some huge reservoir and fill it with water from various lakes, then build a shaft under it to hell and release the water?
yes, water have a tendency to loose quantity when moving so you either need a large body of it or to confine it in a controllable cistern for obsidian making.
Or head all the way to one side of the map and pour the ocean into hell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 08:21:01 am
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 08:31:58 am
My sword grows tired. It has drunk the blood of many tonight, but for the warrior, tomorrow is a new day to fight. Also, Unicorn Stampede!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 08:33:32 am
Thanks to Blarg and Max, they helped me move my shit to a New Server where I will be building my Home.
They also came down the Dungeon and had some fun hacking away at Skeleis while I disassembled the dungeons' Spikes, books and lamps. I have not enough spikes, not enough books and way too little lights... (In dwarven terms, I have too much...)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 21, 2011, 08:44:33 am
Bleh, I can't be bothered to flood hell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: zakkeh on May 21, 2011, 08:48:20 am
So Blue got epically trolled by The Best Gamers and took the bait. The "review" of Terraria is somewhere between a parody, a purposeful misrepresentation of the game and an outright troll bait to the community and the devs. Someone, it's being said Blue, contacted Youtube and had them take the video down, although I'm not sure on what grounds. Blue closed his Facebook account he was getting harassed there and his deviantArt page, which was featured in the video showing some of his poetry.

They were playing the leak in the review, which is probably why it got pulled down. Stupid drama aside, Blue is getting a healthy dose of BS with his fame and monies and he doesn't seem to take it very well. I wonder if this is just what happens to an indie game that goes mega-hit so quickly, or if they seriously pissed some people off along the way.
During the testing phases, Blue had some issues with 4chan. Impersonators and such. After /v/, I guess Blue has become a bit trigger happy in fighting back against trolls
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 09:08:58 am
I knew about the alpha leak and 4chan. I dunno if this is actually connected to that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 09:53:48 am
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 21, 2011, 10:19:42 am
yes, water have a tendency to loose quantity when moving
Only when emptying as one "level" into lava.  It is evaporated without any thought for how much quantity is going through.
Though if you're playing online, there is a nasty tendency for water to multiply.  It can, for no apparent reason at all, stop draining at the top, but continue draining at the bottom, IE infinite water.
I found that storing water and then dumping it seems to increase the amount of water.
Storing and dumping a la buckets?  If you're talking about just creating tunnels, and this is on an MP server, see above.
I've never seen problems with water in SP, apart from the infinite drainage that can be caused if you get a small enough quantity flowing onto lava at a time.
Buckets just move singular blocks.  If, for some reason, you're able to grab not-full blocks of water, that would be the cause of bucket water-multiplication.  But I didn't think you could.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 21, 2011, 10:28:41 am
Quote
Though if you're playing online, there is a nasty tendency for water to multiply.  It can, for no apparent reason at all, stop draining at the top, but continue draining at the bottom, IE infinite water.

And people said infinite water would be hard to pull off  :P

Seen this happen a lot. Basically had water frozen in mid-air for up to 10 minutes in a 100 foot waterfall.. Makes for a fun way to get down chasms, but I don't doubt it contributes to DCs, desyncs and worse. Restarting the server so the world settles the fluids is advisable, especially after doing lots of drainage.

Actually, maybe the water issues are related to something else, instead of being the cause of it. Who knows.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 10:29:53 am
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...

World viewer thingy. Makes paint-like maps based on your world files. Look at at fan forums, it's there somewhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 10:57:59 am
GOD DAM IT!
I don't have a harpoon!!! My collection is not complete without a harpoon!
Want one?
I can give ya one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 10:58:22 am
Try this:
Hamachi: TerrariaBay12lol
Pass: Toady
IP: 5.241.85.28
Its back online.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 10:59:59 am
Thanks, Haspen. :)

Also, I have decided that building in 2d is so much more fun than in 3d. So I'm going to start building myself a winding Dragon Tower to reach into the sky. Inaugural baby etching: http://i.imgur.com/4kVi6.png (http://i.imgur.com/4kVi6.png)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 21, 2011, 11:04:08 am
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...

World viewer thingy. Makes paint-like maps based on your world files. Look at at fan forums, it's there somewhere.

It still doesn't show chest that are underwater. :(

Ah, found it: http://terrariaworldviewer.codeplex.com/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 11:04:42 am
Someone?
Im lonely.
Oh so lonely.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 11:18:10 am
Thanks, Haspen. :)

Also, I have decided that building in 2d is so much more fun than in 3d. So I'm going to start building myself a winding Dragon Tower to reach into the sky. Inaugural baby etching: http://i.imgur.com/4kVi6.png (http://i.imgur.com/4kVi6.png)
Moogie, I am rebuilding my Home World. Can I please use your Dragon design to flank the tower that will reach the sky???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angle on May 21, 2011, 11:18:56 am
Anybody got a spare download they don't mind giving away? I'm short on money, and can't really afford to get one myself.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 21, 2011, 11:40:53 am
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...

World viewer thingy. Makes paint-like maps based on your world files. Look at at fan forums, it's there somewhere.

I have that, and it doesn't go into that much detail (labeling stuff). Is it a new version?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 21, 2011, 12:11:56 pm
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...

World viewer thingy. Makes paint-like maps based on your world files. Look at at fan forums, it's there somewhere.

I have that, and it doesn't go into that much detail (labeling stuff). Is it a new version?
There's a symbols thing that you can turn on in the latest download, I wouldn't know if it was in earlier versions though.
Apparently, it's true that a meteor hasn't spawned yet since my first shadow orb was broken, which was a good in game week ago or much more. Is it ever going to spawn, or should I just break another orb?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 21, 2011, 12:17:34 pm
I found that storing water and then dumping it seems to increase the amount of water.

Spoiler: See? (click to show/hide)

What app produced this screenshot? I'm assuming you didn't draw it by hand in MS Paint...

World viewer thingy. Makes paint-like maps based on your world files. Look at at fan forums, it's there somewhere.

I have that, and it doesn't go into that much detail (labeling stuff). Is it a new version?
There's a symbols thing that you can turn on in the latest download, I wouldn't know if it was in earlier versions though.
Apparently, it's true that a meteor hasn't spawned yet since my first shadow orb was broken, which was a good in game week ago or much more. Is it ever going to spawn, or should I just break another orb?

Hmm... the only time I failed to get a meteor from a shadow orb, was when I broke two in a row. It does take a while, sometimes. (Other times, the meteor falls the instant you break the orb...  :-\ )

If you're not sure, feel free to break another orb. Remember, even if you break every single orb on the map, you can just generate new worlds to get more orbs.  ;D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 12:18:15 pm
Thanks, Haspen. :)

Also, I have decided that building in 2d is so much more fun than in 3d. So I'm going to start building myself a winding Dragon Tower to reach into the sky. Inaugural baby etching: http://i.imgur.com/4kVi6.png (http://i.imgur.com/4kVi6.png)
Moogie, I am rebuilding my Home World. Can I please use your Dragon design to flank the tower that will reach the sky???

Sure, I plan on doing more, bigger ones higher up on my tower anyway. I'm flattered you even want to copy it, frankly. :P


As for the meteor, Rakonas, one fell completely randomly in my world yesterday and I've yet to find it at all. So I think, unless you missed the message, one will appear for you eventually.

Here's a question about meteors, though. Can only one fall at any given time? Can others fall if there are unmined blocks of meteor remaining?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 21, 2011, 12:19:27 pm
Found out there is a way to get infinite water/magma. You can still pick up half blocks of liquids, and get a full bucket. So, if you split the liquid evenly, what will happen, but MOAR SHIT
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragnar on May 21, 2011, 12:29:36 pm
...I have already played this game for 25 hours over the past three days. So... addictive... Can't... Stop...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 21, 2011, 12:31:04 pm
I just had an interesting experience with water and magma.

Water has a tendency to stick to me.  If I end up in an underground lake, chances are that lake will follow me down.  If I end up in another underground lake, that one sticks with me too.

Eventually, I ended up near hell.  I was standing on a little stone platform next to a big magma pool, with about a billion gallons of water flowing around me.  The way the obsidian works most of it was being absorbed, and there were only two obsidian blocks on the magma pool.  Opposite my platform below the pool was an open area.

How did I reach it?  I made a bridge across the magma by digging up the obsidian and letting more form.  Once I was a good way across I started digging down into the obsidian, creating a tunnel of it though the magma.  Hell yes.  Print Screen isn't working so I don't have a screenshot of this magma pipe.  It's cool though, trust me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rakonas on May 21, 2011, 12:43:47 pm


As for the meteor, Rakonas, one fell completely randomly in my world yesterday and I've yet to find it at all. So I think, unless you missed the message, one will appear for you eventually.

According to the world viewer program, "IsMeteorSpawned" Is still false. In other news, I reached my 4th, 5th, and 6th floating islands. All three had lucky horseshoes. I think I'll create a new world and continue my quest towards having meteorite armor and rocket boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 21, 2011, 01:32:17 pm
Fuck yes. First skeleton I kill gives me a hook.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 21, 2011, 01:39:28 pm
How rare are hooks? I've killed at least 34 skeletons and I haven't got a single hook.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 01:41:55 pm
Damn rare. I have so far only seen one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 21, 2011, 01:43:07 pm
I've seen maybe 3 or 4. No idea how many skeletons I've killed, probably hundreds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragnar on May 21, 2011, 01:50:39 pm
Well that cannot possibly be good. Goblin army coming for me. Though I do have a lightsaber...

Hooks? I've seen 3. They are ridiculously rare.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 21, 2011, 02:01:11 pm
Godamn it, goblin army came, and i completely wiped them off the board, but they didn't drop a pair of rocketboots :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 21, 2011, 02:04:59 pm
So what did blue do to get all the hate.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 02:09:36 pm
Goblins invaded today. Dropped three harpoons and a pair of rocket boots. AWWWWWWWWWW YEEEEEEEAAAAAAAAAAA. :D

Also, DAMN do those boots suck up mana fast.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 21, 2011, 02:11:06 pm
So what did blue do to get all the hate.

Near as I've been able to tell, just be an easy, accessible, target. Though I've been ignoring the blazes out of all that nonsense. Too busy playing Terraria to watching nitwits snipe at each other :-\

Though re: rocketboots: I hate you all. I've solo'd three goblin attacks and participated in about four MP ones, and I've yet to see any bloody boots. At least I've finally got the sunfury~ It can one-shot fire imps if it hits just right. Beautiful.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 21, 2011, 02:18:17 pm
Currently working on a Sunfury.... I got tired of killing imps over and over, so I set up a serpent farm.

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 21, 2011, 02:18:48 pm
Godamn it, goblin army came, and i completely wiped them off the board, but they didn't drop a pair of rocketboots :(

I got a goblin army, and my net loot was 222 spiky balls and a few gold coins. No rocket boots, not even a harpoon.  :'(

On the flip side, I learned just how insane Water Bolt can be versus large numbers of enemies. Hit first goblin -> knock back first goblin -> hit first goblin again -> push first goblin into second goblin -> hit both goblins -> rinse, repeat. Then ricochet off a wall and do it all over again! Seriously, I could toss 3-4 spells on my main floor, wander off to relax kill some goblins at my aesthetically-pleasing-yet-strategically-stupid back door, and return to a pile of coins and a couple of nearly-dead warriors. Not to mention that water bolts > sorcerer attacks.  :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 21, 2011, 02:20:04 pm
Currently working on a Sunfury.... I got tired of killing imps over and over, so I set up a serpent farm.

Spoiler (click to show/hide)

What's that blue stuff on the left?

EDIT: herp derp obsidian.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 02:30:25 pm
Godamn it, goblin army came, and i completely wiped them off the board, but they didn't drop a pair of rocketboots :(

I got a goblin army, and my net loot was 222 spiky balls and a few gold coins. No rocket boots, not even a harpoon.  :'(

I had two invasions - both dropped pair of rocket boots :o

And a harpoon even once.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 21, 2011, 02:57:32 pm
My friend is getting the 4-pack, except he's kind of too stupid to figure out how to give me a copy. This is our first time using Steam, so I don't know much either. What do we do? :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 21, 2011, 03:09:49 pm
Does harpoon have a use that beats the boomerang or are ya just collecting?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 21, 2011, 03:10:50 pm
Does harpoon have a use that beats the boomerang or are ya just collecting?

You can say that Harpoon is a Ball o' Hurt. With piercing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 21, 2011, 03:28:19 pm
My friend is getting the 4-pack, except he's kind of too stupid to figure out how to give me a copy. This is our first time using Steam, so I don't know much either. What do we do? :-\

Open up steam, go to the games menu, then Manage Gifts and Guest Passes. Th'rest should be fairly straightforward.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 03:34:13 pm
OH GOD.

People, do NOT place your magic books on shelves. THEY WILL TURN INTO NORMAL BOOKS. FFFFFFFFFFFFFFFFFFFFFFF-
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 21, 2011, 03:36:04 pm
My friend is getting the 4-pack, except he's kind of too stupid to figure out how to give me a copy. This is our first time using Steam, so I don't know much either. What do we do? :-\

Open up steam, go to the games menu, then Manage Gifts and Guest Passes. Th'rest should be fairly straightforward.
We just figured it out. He had to send me an email or something with the gift link and then the rest just kinda happened. Thanks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 21, 2011, 03:42:29 pm
So who has a server that works?

Aklyon's crashes my game when I connect, so he's out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 21, 2011, 03:42:38 pm
Stupid Hell, man.  How am I expected to drum up 600+ hellstone when as soon as I pass the threshold four or five bonesnakes and everything else shows up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 03:43:11 pm
Dynamite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 21, 2011, 03:45:36 pm
We've got some really terrible trolls on the servers here. I mean jesus, they must've found 4chan this summer.

They announce they're trolling.
And they don't realize I can rollback all the damages they do to the server.

xD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 21, 2011, 03:48:12 pm
Hmm, anyone handing out copies? (Steam user name Biomeksensei)

/worthless beggar
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 21, 2011, 03:48:26 pm
Try this:
Hamachi: TerrariaBay12lol
Pass: Toady
IP: 5.241.85.28
Is this a hamachi network? When I try to join it says the network doesn't exist.

I would be alright with hosting a server, but is there a hamachi network we're using?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 03:49:56 pm
I guess you could just put up the server ID's in the thread and PM the PW's to the people who tell you they'd join.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 21, 2011, 03:50:12 pm
I host server without hamachi, shoot me a pm for the password. Include in-game name etc.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 21, 2011, 03:57:24 pm
I'm willing to host a server via Hamachi, keeping it up more or less 24/7. I'd like it to be an entirely new server with no characters or items imported from other games, but there is no way to enforce that. If you're interested, PM me today and I will give you the hamachi network name and password.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on May 21, 2011, 04:27:01 pm
Large map, I assume?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 21, 2011, 04:28:08 pm
Me and a friend had one goblin invasion in multiplayer a day or two, and completely smashed them in demonite gear. I ended up picking up two pairs of rocket boots from that, and gave one of them to him since he didn't find any. They're really nice, aside from using up your mana, but I've maxed out that mana due to building a dirt skyroad for collecting stars and red mushrooms. :P

Minor flaw with the skyroad: A meteor struck it, and left only a tiny amount of meteorite ore. This is on a large map, though, so there's a ton of space for meteors to land in.

Also got a sunfury from bone serpents last night.

I've got them combined with a red balloon (from a floating island), a band of regeneration, an obsidian skull, and I swap between flippers, hermes boots, and cloud in a bottle. Interestingly, if you have both cloud in a bottle and rocket boots equipped, you have to triple jump to activate the rocket boots.

We've got an uninterrupted two-tile-wide shaft leading from the surface down to the underworld which we can just jump down and freefall until we reach the underworld (or just before), arresting our fall with grappling hooks, cloud in a bottle, or rocket boots.

I have a smaller blue mushroom farm than the ones you folks have posted screenshots of, but it has a thick clay layer, it's underwater (The mushrooms regrow fast), floating in the air (detached from any other surfaces), with a large amount of open space above it, so that I can see if any of the large mushrooms will grow naturally under these conditions. (I'm wondering if I'll have to avoid harvesting the small ones for a while, if that would affect it, hmm. Of course the mushroom trees may simply not grow at all.)

And I built a water and magma reservoir and obsidian creation base out of glass yesterday, using this concept: http://www.youtube.com/watch?v=CTYeS2vB1ug
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 21, 2011, 04:55:34 pm
Large map, I assume?
Yes. It's up now, we've been faffing around a bit. We've a small house built and some stairs to it from the spawn
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 04:56:50 pm
Improved the baby dragon a bit...
Spoiler (click to show/hide)

...and started roughly blocking out a serpent on the other side.
Spoiler (click to show/hide)
He's unfinished (ran out of stone) and doesn't have his wing yet. I like the design so far, but might make him a bit bigger. Also, going to replace the stone with green bricks later.

At the top of the tower is going to be a huge Wyvern, with wings outstretched. :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BowlSoldier on May 21, 2011, 05:05:41 pm
...damn you all for making me buy this game. Any hope I had of getting anything at all done in the next week or two is now gone forever. So... addictive...

Seems a bit odd the way metals are structured in the game, especially in terms of rarity. I made almost nothing out of iron and only found enough gold for a pick and sword, I'm still running around in silver and copper armor. I'm only a couple of hours in though, I'm sure I'll find more.
Any MP servers up at the moment?

Oh, and I'm officially in awe of Moogie's designs. That latest dragon is amazing looking. o.O
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 21, 2011, 05:13:54 pm
But this is Bay12... people here can do far, far better than that. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 05:22:26 pm
But this is Bay12... people here can do far, far better than that. :P
Some can.

Others are happy if they get at least some functionality out of their stuff :/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 21, 2011, 05:27:15 pm
But this is Bay12... people here can do far, far better than that. :P
Some can.

Others are happy if they get at least some functionality out of their stuff :/

And then there are those like me with a lot of creativity but lack ambition. 
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 21, 2011, 05:29:31 pm
Yeah ambition is something I lack too.

I considered making a thread in the CP subforum where creative, yet unambitious people could share ideas with people who have ambition and skills but lack ideas.

Never bothered to make it due to irony.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 21, 2011, 05:30:44 pm
I'm not a big megaproject guy so I'm kind of sad to know I'm approaching the end of the challenge ladder.  I killed skeletron and got Necro Armor, and when I feel like playing again I'm gonna head down and get molten armor and all that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: alfie275 on May 21, 2011, 05:35:55 pm
404Cast have started a terraria LP: http://www.youtube.com/watch?v=9zoTyazj6jY
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 21, 2011, 05:38:33 pm
Terraria player needs server badly

also, DAMN YOU GLITCHY SERVER
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SolarShado on May 21, 2011, 06:24:13 pm
This game made me get Steam: totally worth it :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 06:32:39 pm
Oh son of a bitch.  I tried building some platforms in the air off a mountain, to find Floating Islands.  Guess where one of my meteors landed?  Yep, there's about a dozen tiles of Meteorite Ore, way up in the air.  Crap.

Well, I know there's a second one somewhere, but it's on the other side of the Corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 06:39:20 pm
I am gonna Host a Server. Located in Australia so warning if Lag happens for you Distant overseas folk.
Spoiler (click to show/hide)

Gonna be building my HOME WORLD, anyone that wants to come in and help would be welcome, any that just want to loot my world, also welcome. Anything not in the chests at spawn is free to grab at...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 21, 2011, 07:27:44 pm
I built a magma garbage disposal.  The first thing my demolitionist did was jump into it and die.

Yep.  He's a dwarf all right.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 07:57:09 pm
Been exploring a massive cave system, somewhere under the Corruption (I think, I'm pretty lost), and 900 feet down.  I've found a few heart crystals, and two Magic Mirrors.  Odd artifact, Magic Mirrors.  The exact same effect is achieved by saving and reloading.  But I like it anyway.

And to no surprise, I just tunneled into plantlife.  Oh, this should be good.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 21, 2011, 07:58:37 pm
 Magic mirrors should probably be a craftable thing, the utility of it is just sorta too necessary for random chest drops. It's like the grappling hook only being found in a chest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 08:00:00 pm
So I'm some what certain this thread has been in the top five most recent posts since this game came out. I think somebody really likes it...

Don't worry oh Toady one! I still love DF more, and the terraria community forums kind of suck... But ze game is so much fun!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 08:02:18 pm
Magic mirrors should probably be a craftable thing, the utility of it is just sorta too necessary for random chest drops. It's like the grappling hook only being found in a chest.

I disagree.  It would be fantastically useful, if you couldn't just Save/Load to return to your spawn point.  As is, the Mirror is fancy but unnecessary.  If it worked like Minecraft, where saving leaves you where you are, then it would be a dire necessity.  Which I'm actually in favor of, so that I could save the game underground without having to retrace my steps.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: stuntaneous on May 21, 2011, 08:17:37 pm
I'm just posting to vouch for the game. I've blown the last uh, four days or something, playing one character in one world with two friends. Almost every waking hour has been devoted to this top game lately, to uni work's detriment ;D It's been extremely fun and it aint over yet. I throw money around a bit carelessly on Steam and the like but this was a great buy.


Some highlights:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 08:22:15 pm
Well that does sound most enjoyable! Especially the corruption seeds...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 21, 2011, 08:37:33 pm
Project is going fairly well considering that I only decided to actually get on with it today.


The real work will be creating a suitably impressive tunnel system to the town and subsequently rebuilding said town.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 09:14:44 pm
This meteor is going to be very difficult to mine.  It's smack in the middle of the Corruption, on a pinnacle between two shafts.  Since meteorite only spawns were there was already earth (apparently), it's pretty small too, with little bits of ore scattered in the walls of the shafts.  Damn.  I think I might just have to dynamite it and hope for the best.  And go take down those skybridges since none of my meteors want to fall on flat ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 09:19:19 pm
This meteor is going to be very difficult to mine.  It's smack in the middle of the Corruption, on a pinnacle between two shafts.  Since meteorite only spawns were there was already earth (apparently), it's pretty small too, with little bits of ore scattered in the walls of the shafts.  Damn.  I think I might just have to dynamite it and hope for the best.  And go take down those skybridges since none of my meteors want to fall on flat ground.

Yea, I have had that happen twice, and it is a pure bitch to mine out. While you try to set down new dirt to stand on, you get knocked around too much. If you have an obsidian skull that will help you, but otherwise, blow that shit up and get out of there!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 21, 2011, 09:20:35 pm
I had a meteor inside a corruption chasm before. THAT was a bitch to mine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 09:21:28 pm
Well just completed my Obsidian Farm. It does use the Glitch of Falling Liquids, but this is for a Mega Construction so :P...
Each refill Produces 81 Obsidian.
Takes about one game hour (which is about a min I believe.)
And is completely safe...

Spoiler (click to show/hide)


This meteor is going to be very difficult to mine.  It's smack in the middle of the Corruption, on a pinnacle between two shafts.  Since meteorite only spawns were there was already earth (apparently), it's pretty small too, with little bits of ore scattered in the walls of the shafts.  Damn.  I think I might just have to dynamite it and hope for the best.  And go take down those skybridges since none of my meteors want to fall on flat ground.

Yea, I have had that happen twice, and it is a pure bitch to mine out. While you try to set down new dirt to stand on, you get knocked around too much. If you have an obsidian skull that will help you, but otherwise, blow that shit up and get out of there!
Mine??? With a Pickaxe???
I use TNT ^_^
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 21, 2011, 09:24:00 pm
Hm.. gray brick actually looks pretty decent when used with blue brick.

I agree, though I have yet to find blue brick.  So far my dungeon bricks have been Green or Pink.

I think I'm going to gen a world for the sole purpose of acting as my Home world - i.e., where my house is.  No mining, no looting chests, etc - just a very nice house made of materials gathered in other worlds.  Thoughts?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 09:25:57 pm
Well just completed my Obsidian Farm. It does use the Glitch of Falling Liquids, but this is for a Mega Construction so :P...
Each refill Produces 81 Obsidian.
Takes about one game hour (which is about a min I believe.)
And is completely safe...

Spoiler (click to show/hide)

Haha! Dwarven engineering shines once again! I commend you brother, for you bring glory to us all, and much obsidian!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 21, 2011, 09:27:39 pm
Hm.. gray brick actually looks pretty decent when used with blue brick.

I agree, though I have yet to find blue brick.  So far my dungeon bricks have been Green or Pink.

If any of that was prompted by my screenshots, that's actually obsidian. It looks almost identical.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 09:30:18 pm
Haha! Dwarven engineering shines once again! I commend you brother, for you bring glory to us all, and much obsidian!
My Server is up Max, come try it out yourself...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 21, 2011, 09:32:56 pm
Hm.. gray brick actually looks pretty decent when used with blue brick.

I agree, though I have yet to find blue brick.  So far my dungeon bricks have been Green or Pink.

If any of that was prompted by my screenshots, that's actually obsidian. It looks almost identical.

Good Lord, that's a lot of obsidian.  I haven't really perfected (or attempted to perfect) my obsidian collection method as yet.  So far it's been putting one block of lava on top of a stone over some water.  The lava falls, and basically spreads into 8-12 obsidian on the surface of the water.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 09:33:50 pm
Hm.. gray brick actually looks pretty decent when used with blue brick.

I agree, though I have yet to find blue brick.  So far my dungeon bricks have been Green or Pink.

If any of that was prompted by my screenshots, that's actually obsidian. It looks almost identical.

Good Lord, that's a lot of obsidian.  I haven't really perfected (or attempted to perfect) my obsidian collection method as yet.  So far it's been putting one block of lava on top of a stone over some water.  The lava falls, and basically spreads into 8-12 obsidian on the surface of the water.
Check out the Obsidian Generator that I just posted...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 09:36:20 pm
Haha! Dwarven engineering shines once again! I commend you brother, for you bring glory to us all, and much obsidian!
My Server is up Max, come try it out yourself...

Busy doing several things right now. I have a spare second every now and then to post, but playing games is down on my list right now, sorry. Maybe a little later today, but I need somethings finished, some of them by tomorrow.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 21, 2011, 09:37:11 pm
I just connected a few large underground reservoirs and had them drain into a magma chamber; that got me about 3000 blocks total (and it could've been more if I'd been careful).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: atomicwinter on May 21, 2011, 09:46:51 pm
If anyone wants a partner to play with just message me on here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 21, 2011, 10:18:29 pm
So no server up?
Wanted to see the awesome constructions of fellow Bay12 forumites.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Old-Man-Gator on May 21, 2011, 10:20:19 pm
If you have a site of interest inside another dangerous area (with walking enemies or fliers). Just wall it off with dirt and get what you need.

This strategy works in just about every area if you keep your dirt tunnels small. The only things that cause trouble are the meteorite heads and worms, generally.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 21, 2011, 10:32:30 pm
At work I came up with a couple ideas for new creatures to mod into DF.  One a D&D megabeast, the other a somewhat origonal creature I modded in in the past but finally figured out a good way to do it with the new materiel system.

But I can't stop playing terraria.  I now have a flaming greatsword, flamerang, molten pickxe, and a set of scale armor that I refuse to stop using because I love the attack speed buff.

I can't stop.

HELP ME.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 21, 2011, 10:33:18 pm
So no server up?
Wanted to see the awesome constructions of fellow Bay12 forumites.
Check my Sig.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 21, 2011, 11:04:55 pm
Me and Noah had an epic time tonight. The server is epiprivate, so no peaking until he posts the map, but damn. We've build a waaay over teh top town, two giant towers, half an army base (In the works) and converted a floating island completely into glass tonight. It was epic.\

EDIT: Oh, and a massive magma moat.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 11:10:33 pm
Fuck yeah, Corrupted mini-meteor mining accomplished.  Now I just have to decide on the right color to work my Jedi groove.  Any suggestions, folks?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 21, 2011, 11:11:16 pm
Well just completed my Obsidian Farm. It does use the Glitch of Falling Liquids, but this is for a Mega Construction so :P...
Each refill Produces 81 Obsidian.
Takes about one game hour (which is about a min I believe.)
And is completely safe...

Spoiler (click to show/hide)


How would one go about refilling it with this configuration? I've managed to get multiple infinite water setups through trial and error, but no luck with lava quite yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on May 21, 2011, 11:14:45 pm
It is confirmed.
Bread is 100% Dwarven.
And so is Bocks.
And even there combination.

Oh, and you forgot about how we killed 2 Goblin Armies.
Im gonna post a map now.
But im not telling the server details.
Spoiler (click to show/hide)
EDIT: Its a bit small, so im posting the link, too.
http://i55.tinypic.com/bwmc2.jpg
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 21, 2011, 11:19:30 pm
Fucking bone serpents.  It should be against the law for a monster to be this annoying.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 21, 2011, 11:21:07 pm
Is anyone else having this issue? Since the update, I haven't got a bloodmoon or a person moving into town.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 21, 2011, 11:34:50 pm
Spawned another world in Terraria for harvesting materials, and holy crap did it supply me with tons of sand and niceness. Found a cloud in a bottle as well. Yay double-jumps!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 21, 2011, 11:34:55 pm
It is confirmed.
Bread is 100% Dwarven.
And so is Bocks.
And even there combination.

Oh, and you forgot about how we killed 2 Goblin Armies.
Im gonna post a map now.
But im not telling the server details.
Spoiler (click to show/hide)
EDIT: Its a bit small, so im posting the link, too.
http://i55.tinypic.com/bwmc2.jpg
.Jpg? Really?
Use imageshack and post the real one please.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 21, 2011, 11:40:19 pm
How do I talk on multiplayer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 21, 2011, 11:41:01 pm
Enter key.
Or 'return'
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 21, 2011, 11:45:26 pm
Fuck yeah, Corrupted mini-meteor mining accomplished.  Now I just have to decide on the right color to work my Jedi groove.  Any suggestions, folks?

While I was fucking around playing with my stones, Eyethulhu turned up at my door with some Old Milwaukee looking to party.  I panicked and went with Purple, fuck it, it's Mace Windu time.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 21, 2011, 11:50:46 pm
You know what I want to see? On one side of the map, instead of just ending into ocean, it continues with the ocean for a while, and there are islands with new monsters, drops and chests. Maybe the odd volcano coming from the ocean. I want to build a little shack far, far away...


I also really want some sort of portal that you can set up, high tier of course, that you can use to travel between other portals. So when I have my tropical shack, and somebody else on the server has a sky castle, and another built down in hell, it is easy to visit each other.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 22, 2011, 12:04:18 am
Fuck yeah, Corrupted mini-meteor mining accomplished.  Now I just have to decide on the right color to work my Jedi groove.  Any suggestions, folks?

Either purple or yellow. Purple because it's a motherfuckin' Jedi Master color. Yellow cuz it looks gold and gold is cool n' stuff. Classical Jedi/Sith colors are for weenises©.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 12:06:12 am
Get white. It shows batshit wealth.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 22, 2011, 12:06:26 am
Spawned another world in Terraria for harvesting materials, and holy crap did it supply me with tons of sand and niceness. Found a cloud in a bottle as well. Yay double-jumps!!

Sand is bugged. Whenever sand falls, it both spawns a pickable item AND a block at the bottom, you can duplicate it indefinitely. Even putting a single block in the air returns the object and spawns the block.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 12:06:43 am
I have two greens, a blue and a purple. I guess I could log in for a second if anybody wants a green one... Might even do the service of looking for any floating islands and giving you the finds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 22, 2011, 12:08:38 am
I haven't gone brick hunting in ages, so I didn't have enough green.

Spoiler (click to show/hide)

All those torches are just for nighttime work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 12:10:08 am
I haven't gone brick hunting in ages, so I didn't have enough green.

Spoiler (click to show/hide)

All those torches are just for nighttime work.

That is so very cool!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 12:14:41 am
I haven't gone brick hunting in ages, so I didn't have enough green.

Spoiler (click to show/hide)

All those torches are just for nighttime work.

That is so very cool!
Agreed.
Might I suggest replacing the glass with green walls, 
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 22, 2011, 12:46:01 am
I haven't gone brick hunting in ages, so I didn't have enough green.

Spoiler (click to show/hide)

All those torches are just for nighttime work.

My dungeon is green, so if you want to throw up a server real quick I'll give you a stack.  Just PM me
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 12:55:09 am
Dude you have to come into my Server and make that for me or something!!!

Also, upgraded my Obsidian Generator.
Spoiler (click to show/hide)

The Magma now will last longer due to the fact that instead of dropping into the space and using a FULL Magma block to make the Obsidian it will use half that and drain slower, makes more Obsidian and uses less water too for some reason, only need to refill the water every 2.5 Magma filling (with top ups if the water is used too quickly). The reason for the two tile gap between stages in the magma feed is due to the bug where fluid will not move sometimes when it is pressed through a 1tile drop.

Harvests around 155 Obsidian...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 22, 2011, 01:03:40 am
Much !!FUN!! was just had on a private server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 1piemaster1 on May 22, 2011, 01:06:06 am
Anyone got a server up i could try?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 01:24:49 am
Anyone got a server up i could try?
http://www.bay12forums.com/smf/index.php?topic=84984.0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 22, 2011, 01:28:56 am
The Eater of Worlds is surprisingly quite the pushover, provided you have a good sword.  Vilethorn helped too, except for when my controls stopped working and the game refused to acknowledge me mashing the Potion button.  That's why you fight bosses at home.  So, that's Eyethulhu and two Worldeaters, all in a day's work.  I love this lightsaber, suddenly I'm like halfway to the endgame.

Oh, and here comes a goblin army.  This should be fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Farce on May 22, 2011, 01:29:48 am
I have no cool stuff.  :<  No obsidian or anything.  My explored-a-bunch-and-then-lost-all-progress-when-the-power-went-out flooded tunnel mine is a decent walk away - I don't want to re-torch and re-dig all those air pockets and stuff, and the place is near-devoid of chests and loot.  A bloo bloo.

The other one's far enough that its annoying to get to, and in the other direction there're like no caves.  >:\  The wiki says the skislands start at around 720 feet altitude, but that's where my roof is, so I don't know what to do there.

Anyway lowbie house.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 01:29:59 am
This is totally my theme as I fly through your servers, looting your islands, taking your boots.  :P (http://www.youtube.com/watch?v=Tw4iuM1Zjxs)

You know, despite looking hard, I can never find another set of boots to give out, it is always starfurys and balloons, and sometimes a horseshoe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 22, 2011, 01:34:43 am
Hey just found this thread. Well, technically, I found it a bit ago and logged in to find something cool to tell about

So I generated a world, dug a ditch to hell, walked(Read: Jetbooted), through hell, all the way to the right, dug into the dungeon, and fought two skeletron heads at the same time.

While still in hell.

Spoiler (click to show/hide)

I died right after taking this due to some sort of weird speed up glitch thing. Back to farmin' worms!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 01:37:39 am
Jetbooting aye?
Welcome to the mile high club!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 22, 2011, 01:38:45 am
Thanks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 01:38:55 am
I just realized that I forgot to put my Hamachi Network Password onto my thing. Its Toady
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 22, 2011, 01:39:09 am
I haven't gone brick hunting in ages, so I didn't have enough green.

Spoiler (click to show/hide)

All those torches are just for nighttime work.

That is so very cool!
Agreed.
Might I suggest replacing the glass with green walls,

Maybe. The glass does look kind of odd, but I wanted a bright-ish colour that could distinguish those scales from the rest. I'll experiment with other materials at some point. Glad you guys like it! :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 22, 2011, 01:40:27 am
I think wood'd look amazing there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 01:46:57 am
Or gold bricks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 22, 2011, 01:47:37 am
Could someone tell me how to set up a server using hamachi for this game?
It seems me and my bro are having some probs with the con.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 01:56:31 am
Could someone tell me how to set up a server using hamachi for this game?
It seems me and my bro are having some probs with the con.
Hamachi->Create new network->Set network name & PW->Terraria->Multiplayer->Host server->Another terraria->Join multiplayer->ID of the server&PW->Fun!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 22, 2011, 02:00:06 am
Don't forget, if your server game of Terraria seems to crash upon joining in, make a new character to somehow remedy the problem. Might as well help you before you rip your hair out figuring out how to get by if/when it happens. It happened to me before.

Now I don't know if it's because of making a new character, or you have to join in as the new character, but in any case, best to play it safe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 22, 2011, 02:21:36 am
Word to the wise: Never, ever minimize the Terraria window to the taskbar.  You'll find yourself half dead three screens away.

Once again, I really really wish there was a pause button in singleplayer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 22, 2011, 02:29:01 am
Huh? That's weird, because mine pauses whenever I alt tab to take screenshots and whatnot...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 22, 2011, 02:39:48 am
Yeah, the game auto-pauses when you aren't focussing on the window.

In multiplayer, this doesn't happen (for obvious reasons)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 03:14:00 am
I just cought a falling star out of midair :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 22, 2011, 03:16:30 am
I will be leaving this server up pretty much 24/7. I do request that you not bring your super powered characters with god-tier equipment in, and instead start fresh. The server has been up for several hours now and some construction has been done, come help us build something fun.

Hamachi Network: B12 Terraria Online
Pass: ToadyOne!

Server IP: 5.242.94.7
Server Pass: ToadyOne!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 03:17:15 am
Can't connect anymore for some reason.Gets stuck at "Server Found"

Nevermind, works now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 03:29:52 am
New guy, new world. I think home looks rather cute, nestled in the fledgling town of Greystone.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 03:34:06 am
Word to the wise: Never, ever minimize the Terraria window to the taskbar.  You'll find yourself half dead three screens away.

Once again, I really really wish there was a pause button in singleplayer.

This has happened to me a few times. Mostly it just pauses.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 22, 2011, 03:39:35 am
The game pauses when it's not the front program, but if minimized or you kinda miss-click it can keep running in the background (which I know because I'll be clicking on something and hear my sword swing).  It was foolproof until tonight, I don't know if something changed.

Anyway, a meteor actually landed on the ground for once, so I've got that stuff down.  I finally found my first floating island, thanks to some Goblin-provided rocket boots.  Naturally, it was like a screen up and left of the sky-bridges I'd been building to look for them, and all I got was a Starfury.  I think I'll try my luck in the Jungle or Underworld now, since I'm basically unstoppable above ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 22, 2011, 04:04:45 am
Don't diss the Starfury. That thing is a godsend when fighting the Eye of Derpthulhu. Granted, it was my main weapon at the time, me not being lucky enough to score a Ball 'o Hurt out of a shadow orb, but still.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 04:06:22 am
I found that the best way to re-start playing is to have your original character first visit the new world and leave a chest with the initial necessities. For my current restart character, this was a set of gold tools, a stack of potions, some stone and wood, 20-stacks of Iron, Copper, and Silver, a 5-stack of Gold, a magic boomerang, a band of regeneration, and a bed. This allows my new char to avoid most of the initial tedium and get right to the usual spelunking and monster-fighting. Any more and it'd be too much I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 04:19:32 am
The best way to restart is to just restart. It's the # of ores you require and what you're required to find that stuff that defines your early game experience. To me getting a gold pick just turns into an excuse to robo dig because it explodes the pre-underground blocks in 1 hit.

Unlike most games, Terraria's difficulty curve is inverted, and to me that's why I can play it repeatedly. Twinking basically sets the difficulty curve closer to a horizontal line, to me, even if it's minor.

The only exception I make is for garden worlds, but I don't really play those I just tweak them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 04:31:47 am
That Dryad.

"Two Goblins walk into a bar, and one says to the other 'Want to get a GOBLET of beer?'!"

It's cringe worthy enough for a LCS pickup line.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 04:43:56 am
Must find some trigger mechanism to drop a room into magma... Maybe something to do with sand.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 22, 2011, 04:55:54 am
Just beat my first eye of cthulu, and dang the boss music is good in this game. Oddly enough I had used the starfury as my primary damage dealing weapon as someone mentioned earlier. Irregardless of how useful it'll end up being in the end game, it'll always be a joy to rain stars on that herd of soul eaters following you. :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 05:08:54 am
Just beat my first eye of cthulu, and dang the boss music is good in this game. Oddly enough I had used the starfury as my primary damage dealing weapon as someone mentioned earlier. Irregardless of how useful it'll end up being in the end game, it'll always be a joy to rain stars on that herd of soul eaters following you. :D
Irregardless of how useful it'll end up being in the end game,
Irregardless
FFFFFFF-

Back on topic, are there any blocks that resist tnt besides dungeon brick and hellstone?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 22, 2011, 05:25:46 am
Don't you just hate it when a measly giant worm follows you into hell and knocks you into a pool of lava.

E: Oh yes, just got a hook. Time for grappling hooks!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 05:47:55 am
So I am slightly Irritated.
Someone of those I gave access to my server came in and flogged the Handgun that I had been searching for, for much too long (given to me by Max). While I will let this pass this time, I may not even throw up a server again if something like this continues. I am more then willing to give shit away, but seriously. Ask first...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 05:54:42 am
What? WHAT?!?
THIS WILL NOT STAND!!!
Do you need a replacement? I have a spare nix I never use in a chest somewhere, although that is the kind of thing you keep in the piggybank.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 05:55:38 am
You can put stuff other than cash in the piggy bank?

Tha's useful to know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 05:56:35 am
Yea, you can load it with what ever.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 06:00:12 am
I just realized something: Copper armor is almost worthless. I've known this on a subconscious level for some time, which is why I never made much (if any) despite all my restarts, but only now did I figure out just how useless it is. It would be more profitable to grind for shackles and sell all my copper than to make copper armor (and sell it when I get better stuff), and five shackles would have better defense than the full suit. And then there's the money I'd get from all the zombies...

Basically, what I'm saying is that the only thing I'll ever use copper for is a hammer (or at least a better one than the wooden version).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 06:03:27 am
The thing was that I was using my Piggy Bank to help transfer from my old world to my new world all the shit I had gathered. Thus putting the gun in a normal chest, I had forgotten to take it back out cause I didn't think anyone would stoop so low...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 06:13:17 am
So annoying that somebody would do that. And I have heard about people joins to grief and run away. It frustrates me greatly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 22, 2011, 06:23:50 am
Buahaha, I have begun the flooding of hell. I've collected up several lakes worth of water which should start the job, I'm about to join the ocean up to it. Fun times.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 06:25:03 am
Buahaha, I have begun the flooding of hell. I've collected up several lakes worth of water which should start the job, I'm about to join the ocean up to it. Fun times.
Just wait, the water level actually triples due to the 'feature' that liquids have...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 22, 2011, 06:57:12 am
Wow, I opened the ocean up, it flowed for 5 minutes, then all the water disappeared. I went down to hell and there is now a huge ocean underground. Gonna check this out in world viewer. Shame there isn't an item that gives infinite underwater breath.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 06:57:55 am
Sadly its not the whole Hell, not enough water, it will have been kept in place by the Walls of a Hell House.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 22, 2011, 06:58:55 am
Yep. I now have to travel across the map, over a dungeon and through corruption to get to this part as well. I might just rebuild my house and change my spawn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 07:01:41 am
I'm driving away my first goblin invasion with just a musket, flintlock pistol, and a thousand musket balls. Or I would be, but my cat wants to lay on my keyboard.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 07:12:31 am
I'm kind of disappointed in the goblins, personally. Get a flat space, water bolt, a pistol and an autoclicker, and they're just plain dead. The whole reason to fight in your base is to provide you cover, but since none of the goblins use ranged attacks that aren't magical, there's no point. If the goblins used those spikey balls they carried around, sieges would be actually approach difficult.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 22, 2011, 07:24:45 am
Are you mocking the wizards? Me, Box, and Int got owned for over 5 minutes. Can't run from the wizards. Ended up bombing the entire base, then quit. The horde never stops coming...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 22, 2011, 07:28:12 am
We were fine with the goblin siege on our server until we realised there was no backwalls in our sunflower garden. Although we did lure half of them into a mountain pass where they could be killed in ridiculous numbers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 07:28:21 am
Are you mocking the wizards? Me, Box, and Int got owned for over 5 minutes. Can't run from the wizards. Ended up bombing the entire base, then quit. The horde never stops coming...
Shoot the magic. And they do stop. After a day or so.

I wish they at least had archers. Really, a lot of the enemy types could use improvement.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rumrusher on May 22, 2011, 07:33:19 am
wait this game DF online and cost money.
this sucks so much.
Soo much.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 07:35:01 am
DF doesn't have guns.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lightning4 on May 22, 2011, 07:35:15 am
Goblins would probably be... interesting if they happened early into a world on a new character.
Alas, the first goblin siege I saw was when I had pretty decent gear already, so beyond being tough to kill, they weren't particularly deadly. Was also on multiplayer, so there were friends about that were killing too.

I'll give them that though, the goblin warriors have pretty good HP and armor. Takes a few good hits from a high end weapon to put them down
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 22, 2011, 07:38:57 am
Fighting goblins wizards on a tower and a giant pit and cavern next to it is hard. Especially when they rubber band back to life. They stay out of your range while pelting you with undestroyable magic missiles, with everything rubber banding back to life.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 07:48:13 am
I never had much trouble with the goblin hoard. Just gotta be fast on your feet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 07:49:06 am
Like I said, flat space. Two angles of approach for enemies and magic bolts. If you've got at least a gold sword, it's probably doable with a little potion spam. Anything beyond that and it's pretty tame. Even the Ball o' Hurt is enough to put down packs of Goblin warriors at a time.

Honestly I think ranged attacks are the only thing that's going to counter the flat space advantage. Your own base is a royal pain in the ass to defend against the casters, so you minimize their threat by taking away their teleportation advantage on the flat ground. Arrows and spikey balls you can't destroy with your sword will make fighting on a perfectly flat space a losing proposition, and encourage you to use something with actual terrain during the fight. And it will make the dozens of weaker goblins actually threatening.

--

On an unrelated note, the Underground Jungle is probably my favorite zone. So many little things going on it, from the thorns to the roses to the light plants. I like how it's cavey but cramped and slow going, compared to flying through the open cave networks above. Too bad you can only get the Jungle Grass seed via hacking, I want to totally start growing the jungle elsewhere. Found a little gold house in it, just like up on the islands. I'm hoping for more of that type of stuff in the future (hopefully more interesting than a gold brick house and a chest....)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 08:11:18 am
On an unrelated note, the Underground Jungle is probably my favorite zone. So many little things going on it, from the thorns to the roses to the light plants. I like how it's cavey but cramped and slow going, compared to flying through the open cave networks above. Too bad you can only get the Jungle Grass seed via hacking, I want to totally start growing the jungle elsewhere. Found a little gold house in it, just like up on the islands. I'm hoping for more of that type of stuff in the future (hopefully more interesting than a gold brick house and a chest....)

1) Make a trail of mud from the jungle to your base, wait several weeks.

2) What was in the chest?

I just found an underground jungle that wasn't under corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 08:13:34 am
A Staff of Regrowth, i.e. the Hippy Stick.

And I know I can train the grass where to go grow. It's still a hell of a lot slower than replanting it, and it looks like everything from the UJ grows much slower than green grass and mushroom grass.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 08:30:43 am
I just found an underground jungle that wasn't under corruption.
I have that on my homeworld.

Was fucking annoying to find that one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 08:38:17 am
Speaking of corruption, what's the threshold for summoning the eater of worlds? I'm trying to use this worm food on these two tiles of ebonstone and it won't let me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rumrusher on May 22, 2011, 08:40:32 am
DF doesn't have guns.
modded DF online.
Sucks so much that I can't play it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 08:42:34 am
I just found a worm with its head embedded in a black slime. The slime jumped, and the worm's body followed it. What the hell?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 22, 2011, 09:21:41 am
How'd you make goblins happen?

Oh, it's hilarious btw. I was digging to hell and the eater of worlds happened. I wish it had been Cthulu or something...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 09:22:37 am
It's totally random, and rarer than Blood Moons. I tend to get one after 10 or more in game days. They'll occur repeatedly too. Next time I think I'm going to fight them underground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 22, 2011, 09:30:53 am
I get them what.... one invasion per game week?

It always starts with sunset and ends 2-3 hours before end of the day. But I still think it's amount of dead goblins that make the siege get lifted, rather than passed time.

Had one yesterday! Nothing. Just spike balls :c
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 09:32:29 am
I just killed the Eye of Cthulhu... technically. I was running the hell away from it with my Hermes' Boots when it got hit by a falling star. It was offscreen so I didn't see how much damage it did, but it had just gone all toothy, so it was at least 1400.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 09:33:31 am
Heheh.

Can a star kill a player though?  I mean, I saw a star falling down and promptly jumped after it, collecting it in the air.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 22, 2011, 09:34:21 am
Heheh.

Can a star kill a player though?  I mean, I saw a star falling down and promptly jumped after it, collecting it in the air.
Yes. It will smash your skull in, gibbing you instantly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 09:35:13 am
Hey Deon if you're reading, people are starting to re-texture and I think they've built extraction/repacking software.

http://www.terrariaonline.com/threads/a-few-re-textures.5998/

The crispness of other people's texture work makes me question why theirs looks like a blurry pile of shite in comparison.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 09:36:59 am
Heheh.

Can a star kill a player though?  I mean, I saw a star falling down and promptly jumped after it, collecting it in the air.
Yes. It will smash your skull in, gibbing you instantly.
But it didn't. Maybe I just got lucky :V
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 22, 2011, 09:40:03 am
I was fighting devouerer of worlds once. There were a bunch of splits around and a single falling star came down right in the middle of them while they were jumping up at me.

One of the splits got completely rocked.  Hit for something like 980 like 10 times.  Straight down it's body.  One of the others just got split in half.  It was hilarious and really made the fight end quicker.

And I caught stars before as well.  I strongly suspect they don't damage players.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 22, 2011, 09:41:00 am
I guess if your inventory can't hold them it kills you. Otherwise you just grab it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 09:42:22 am
As a fact: Stars do 1000 raw damage. This translates to, for example, 998 damage on a zombie.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 09:50:30 am
Can someone help me test if my laptop is up to hosting a game? I've never used Hamachi before, so I've got no idea what info I should give. I set the custom net up, and launched two instances of Terraria, and connected to my own server. What info does someone else need to connect?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 09:53:15 am
ID and Password.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 09:56:45 am
ID is CSJMnet (someone already uses CSJM... what the?)
Pass (for the net) is tgotw2015

The server IP is 5.246.212.149
The password's losingisfun

I'll accept anyone, this is a fresh small world, I just want to see how my laptop holds up to hosting.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 09:58:25 am
Yeah I meant IP, mistyped that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 22, 2011, 10:00:56 am
Yeah I meant IP, mistyped that.
If he's hosting through Hamachi, you kindof have to know the network "ID" anyway...
The crispness of other people's texture work makes me question why theirs looks like a blurry pile of shite in comparison.
Probably because getting it "crisp" like that also gets rid of anti-aliasing, so diagonal lines will also look like a pile of shite :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 10:04:10 am
So, anybody want to try and connect to me? I'm flying around aimlessly here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 10:10:58 am
Maybe, but look at the detail in the chest plate of the cobalt armor rework. There's got to be a middle ground somewhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 10:32:44 am
Quote
Conditions for a goblin invasion are: 300 HP, 1 Shadow Orb broken and no invasion for 7 days. Each day after there is a 6% chance for an invasion.
So THAT'S how it works.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 10:49:26 am
Quote
Conditions for a goblin invasion are: 300 HP, 1 Shadow Orb broken and no invasion for 7 days. Each day after there is a 6% chance for an invasion.
So THAT'S how it works.
6% flat or are they accumulative?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 22, 2011, 10:52:27 am
Quote
Conditions for a goblin invasion are: 300 HP, 1 Shadow Orb broken and no invasion for 7 days. Each day after there is a 6% chance for an invasion.
So THAT'S how it works.
6% flat or are they accumulative?

Its a lie.
I have fought off 3 goblin invasion and my HP is 260.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 10:55:43 am
So, final verdict: my connection is too slow to host. Oh well. The game's sure fun in MP though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 22, 2011, 11:35:25 am
Quote
Conditions for a goblin invasion are: 300 HP, 1 Shadow Orb broken and no invasion for 7 days. Each day after there is a 6% chance for an invasion.
So THAT'S how it works.

Nope. Only 200 or so HP, got one a little while after a shadow orb. Then followed by a blood moon.

Also, current HP, not max HP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 11:36:01 am
You know I worry about some folk...

Tell me when you look at the Server info in my sig, what status does it look like it is at???

Do I need to make it bigger or something???

4 PMs asking me for the password or that the server is full if they have already gotten the password...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 22, 2011, 11:42:51 am
You know I worry about some folk...

Tell me when you look at the Server info in my sig, what status does it look like it is at???

Do I need to make it bigger or something???

4 PMs asking me for the password or that the server is full if they have already gotten the password...
I didn't know the password changed every time you set it up. The idea was being able to connect if the server was online but you weren't paying attention to the forums.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 11:49:59 am
It doesn't. The status for the server says - OFFLINE. He just needs to completely remove the crossed-out Online text.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 22, 2011, 12:08:00 pm
What're those things that hurt you if you hammer them?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 12:09:23 pm
Demon altars. Alternatively, other players. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 22, 2011, 12:09:32 pm
I have full Molten Armor, Fiery Greatsword, Molten Pick/Hamaxe, and Sunfury. 

So uh....   What now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 12:10:46 pm
Start a fresh character in a new world.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 12:11:18 pm
I have full Molten Armor, Fiery Greatsword, Molten Pick/Hamaxe, and Sunfury. 

So uh....   What now?
New character, or Megaproject. Or competitive PvP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 22, 2011, 12:12:30 pm
Now you build floating corrupted islands full of spikes, lava, and hellstone brick towers. Everywhere. Corrupt the grass, fill the inside of the island with ebonstone/lava, etc.

It's fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 12:13:07 pm
Yeah. And then post it for somebody else's new character to wade through.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 01:56:26 pm
I'm actually thinking of making project world where I build a whole castle from corruption, ash and dungeon blocks on top of the world dungeon. Stock it with treasures and hand it out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 02:04:40 pm
The Terravania project?

I'd like to see some Metroid too, but I don't think it's going to be possible to make doors that open when you shoot them...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 02:11:22 pm
 Sand secured by a single tile of cobweb that collapses the sand into the floor.

 You'll either need careful aim, a wide ranged attack or a melee weapon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 22, 2011, 02:24:40 pm
You'll either need careful aim, a wide ranged attack or a melee weapon.

Or lots of health.  Damn I hate that.  I don't know why I even put myself through it, I've already got more cobwebs and glass than I'll ever use.

Now that I've progressed out of the Pee-Wee Leagues and into the Minors, I'm understanding how people have the issue of having make things to do in the game.  I could go down to the Underworld and try to get some Obsidian and so forth, but maybe I'll keep exploring the Jungle instead, or try to dredge up more Shadow Orbs.  Won't be as entertaining as accidentally dynamiting my Merchant's apartment, but less of a time sink, maybe.  Who knew they were invulnerable to explosions?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 02:26:11 pm
A small one-tile column of sand that blocks a small water reservoir, with a one-tile opening in the ground. The ground is a sheet of sand suspended on cobwebs hanging over a giant pool with water level just low enough not to destroy the cobwebs above it. Sand falls through the opening, water follows, water level rises, cobwebs fall, whole sand floor falls, everyone on said floor falls, hopefully lacking rocket boots or flippers. Usage of magma optional.

Or wait, I though you were talking about deathtrap design.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragnar on May 22, 2011, 02:31:22 pm
A small one-tile column of sand that blocks a small water reservoir, with a one-tile opening in the ground. The ground is a sheet of sand suspended on cobwebs hanging over a giant pool with water level just low enough not to destroy the cobwebs above it. Sand falls through the opening, water follows, water level rises, cobwebs fall, whole sand floor falls, everyone on said floor falls, hopefully lacking rocket boots or flippers. Usage of magma optional.

Or wait, I though you were talking about deathtrap design.
...I must build this. It hadn't even occurred to me this game supported deathtraps.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 02:34:09 pm
Sand is overpowered.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 22, 2011, 02:42:19 pm
Sand is overpowered.

Not to mention self-replicating.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 22, 2011, 02:47:11 pm
What would you guys say the best weapon in the game is, in general? Currently I'm in full shadow and using the Fiery Greatsword. I'm grinding Bone Serpents for the Sunfury; is the Sunfury much better then my greatsword? Also, is full Molten Armor better then full Shadow?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 22, 2011, 02:49:26 pm
Weapons are all pretty relative if you ask me. Best going by damage is obvious. Best by functionality and accessory combinations? Less clear cut but still pretty obvious.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 22, 2011, 02:54:10 pm
The only thing shadow has over molten is the attack speed increase which isn't a big deal compared to the huge amount of defense Molten has.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 02:55:43 pm
 Best weapon for DPS? Phoenix Blaster with meteorite shot.
 Most powerful melee weapon? Blazing sword or whatever it's called.
 Best utility sword? Muramasa simply because you can hold the mouse down.
 Most practical? Flamarang. Decent damage, free ranged, extra knockback.

 And several other categories you can name.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 22, 2011, 02:57:06 pm
So who's running a server I can join?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 22, 2011, 03:06:21 pm
Best weapon for DPS? Phoenix Blaster with meteorite shot.
 Most powerful melee weapon? Blazing sword or whatever it's called.
 Best utility sword? Muramasa simply because you can hold the mouse down.
 Most practical? Flamarang. Decent damage, free ranged, extra knockback.

 And several other categories you can name.

I use Muramasa purely because it's okay and I don't have to click a bajillion times and disturb my neighbors at night.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Soulwynd on May 22, 2011, 03:07:39 pm
Yeah, I put a rapidfire script on AHK so I don't have to smash my mouse.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 22, 2011, 03:22:11 pm
Anyone know of a more reliable lava duplication technique than the one on the wiki? Filling 22 buckets up on a precarious ledge while being shot at by dark casters gets old fast.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 22, 2011, 03:34:03 pm
You forgot that the Flamerang also, in a similar fashion to the ball and chains, instantly refreshes when it strikes an enemy. This allows you to take down entire groups with it.

In fact it makes the Wiki's suggestion to intentionally miss so it will hit everyone in the path... a bad suggestion.

Since it has more then enough fire rate to strike down an entire group with just its own fire rate (if you don't miss).

As well its wide area allows you to use it to intersect attacks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 03:40:34 pm
 Doesn't work with more than five enemies coming straight at you though. And intentionally missing can still wreck worms.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: rawr359 on May 22, 2011, 03:53:09 pm
If anyone is generous enough to give to the man with no credit card, PM me.
yeah right
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 03:53:17 pm
Finally got my rocket boots. Now, to the skylands!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 03:53:27 pm
I've come to the conclusion: DPS title doesn't belong to the Nix. It goes to the Star Cannon. If you have the ammo to feed it, that shit is insane.

To put it into perspective, it takes 20 shots to take an EoC down. Even clicking meh slow, your Nix at max AHK speed still wouldn't out DPS it.

Of course, the ammo issue is what makes it so prohibitive.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 22, 2011, 03:55:00 pm
Wish they would just release mod tools. Not even sure it could be moded or not, but this game would greatly benefit from machinery. Trains, elevators, trap doors, switches, flood gates ect., that's what I want, can't think of much else that will keep me playing for more than 1-2 more weeks. Not much of a mega-project guy myself, and multi player has been hit or miss
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 03:56:55 pm
Finally got my rocket boots. Now, to the skylands!

Welcome! Now you are going to need full meteor armour and four bands of starpower to fuel the bloody things!!! MUHAHAHAHA!
I've come to the conclusion: DPS title doesn't belong to the Nix. It goes to the Star Cannon. If you have the ammo to feed it, that shit is insane.

To put it into perspective, it takes 20 shots to take an EoC down. Even clicking meh slow, your Nix at max AHK speed still wouldn't out DPS it.

Of course, the ammo issue is what makes it so prohibitive.

When you factor in the time you spend running around looking for stars, it is a lot slower.  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 22, 2011, 04:04:25 pm
Right, but in say WoW, for DPSes, do they factor in how long getting all the buffs would take in considering their optimal DPS?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 22, 2011, 04:07:00 pm
WoW is different. Terraria hasn't killed anybody... yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 04:18:56 pm
I think the ammo issue can be solved with a skyway. Just take your Hermes' Boots over to one end, wait for nightfall, run across it, then run back (assuming you didn't make it too long to go both ways in one night). You'll collect quite a few.

Of course, having to grind for ammo is never a trait of a truly awesome weapon.

Finally got my rocket boots. Now, to the skylands!

Welcome! Now you are going to need full meteor armour and four bands of starpower to fuel the bloody things!!! MUHAHAHAHA!

Meh, grinding for cobalt anyway, and I already have three.

EDIT: Oh hey, got a harpoon too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 22, 2011, 04:44:30 pm
Finally got my rocket boots. Now, to the skylands!

Welcome! Now you are going to need full meteor armour and four bands of starpower to fuel the bloody things!!! MUHAHAHAHA!

Yeah, after all the buildup, that one threw me for a loop.  Oh well, I can reliably mine them now, even if it does take a little while (my eternal frienemy dynamite notwithstanding).  I still think I'll try my luck against the Underworld.  I think I've got the caster rhythm down now, and if I hadn't fallen in unprepared the first time, I probably would have been more effective.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 22, 2011, 05:16:09 pm
Don't you just hate it when a measly giant worm follows you into hell and knocks you into a pool of lava.

Cobalt shield is awesome.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 22, 2011, 05:38:29 pm
In fact it makes the Wiki's suggestion to intentionally miss so it will hit everyone in the path... a bad suggestion.

It might be a better idea than you think. Unlike with flails, you can switch weapons as soon as you throw a boomerang/chakrum. With a little effort one could do a lot of damage with a flamarang and another high-power weapon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 22, 2011, 05:56:32 pm
Keep ten flamarangs in your hotbar.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 22, 2011, 05:57:05 pm
Or, yanno', 3+ other flamarangs. I keep meaning to go get together the makings of another few flamarangs to see how ridiculous it'd be. Set AHK going and run the fingers back and forth across the hotkeys, point the mouse at whatever I feel like making die. I can only imagine it'd be just plain silly.

E: Ninja!

I do prefer the sunfury for most of my weapon needs, barring grass cutting. I've one-shot fireimps with the thing before, which is just delightful. Barring the 'nix and starcannon aberrations, the flails are just the highest damage weapons in their general item tier, once you get used to aiming them. Barring the harpoon. It just kinda' sucks, from what I remember. No pierce, more like a boomerang on a string.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 22, 2011, 05:58:18 pm
Finally got my rocket boots. Now, to the skylands!

Welcome! Now you are going to need full meteor armour and four bands of starpower to fuel the bloody things!!! MUHAHAHAHA!

Meteor doesn't fuel anything. Cobalt is better for mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dakk on May 22, 2011, 06:18:57 pm
Anyone gimme the link of the app you guys are using to make an image out of the whole map?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 22, 2011, 06:40:35 pm
I was actually switching between the sunfury and flamarang in the jungle depending on where my targets were and whether they were underwater or not. The sunfury works a lot better going through water than the flamarang, and the flamarang works a lot better going upwards and through the air, and long distances, than the sunfury.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 22, 2011, 06:58:55 pm
Fairly impotant question...

If you hammer a chest with stuff inside, what hsppens to the stuff?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 22, 2011, 07:00:04 pm
Fairly impotant question...

If you hammer a chest with stuff inside, what hsppens to the stuff?
you can't break chests unless they are empty.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 22, 2011, 07:00:12 pm
Won't work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 07:08:45 pm
Spoiler (click to show/hide)

I think I did something right for once.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 07:28:52 pm
 Joke's on you, it actually makes mining out hellstone harder. Knockback is weirder, your movement is slowed down and you need to keep track of breath while fighting off imps and skeleworms. Granted lava isn't an issue anymore, but generally you make sure to keep away form that stuff anyway when mining.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 07:32:14 pm
I am thinking we have someone who joined just to get into our servers who are only allowing Bay12 players.
Mistmaker has zero posts and when I sent him a message telling him that the server was OFFLINE, he sent me another demanding the password.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 22, 2011, 07:37:39 pm
Also, New server up, Check my Sig.
I'll be giving the Password via Hamachi, to only those that have PMed me here...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 22, 2011, 07:49:58 pm
Ha!  Genned a new world, and the underground jungle goes all the way to the surface.  Not only that, but one of the shrines actually spawned in midair, halfway up to floating-island height.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 22, 2011, 07:53:22 pm
Ha!  Genned a new world, and the underground jungle goes all the way to the surface.  Not only that, but one of the shrines actually spawned in midair, halfway up to floating-island height.

I've seen that once. It was an empty shrine. :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 22, 2011, 07:58:46 pm
Annoying. Two things:

First, half the chests in my world don't open. Finding that all too illusive Jungle Temple chest, and not being able to open it, irks me.

Second, half my world disappeared. It looks like a nuke hit the place. Although it makes mining hellstone a lot easier (Drop down through the void for insta-hell), it deleted my dungeon.

Man, that was my main world too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 22, 2011, 08:03:48 pm
Sounds like the server crashed and needs rebooting. Had something that happened like that happen to us a couple days ago.

Oddly, the hellstone furnace I picked up after it crashed was still in my inventory when I reconnected.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 22, 2011, 08:10:55 pm
The Inventory is saved every time you open the Inventory screen, IIRC.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 08:25:54 pm
So, I'm somewhat underwhelmed by hell. I thought this place was going to be hard. Bone serpents are ridiculous - they're big enough that you'll almost always see them, they're slow enough that they can be easily dodged, and the Blade of Grass murders the hell (hurr hurr) out of them. The imps' fireballs did 13 damage each (in full necro armor) - compare to the first night, when you have no armor, and demon eyes take out a full heart. I was more worried about my health in the underground jungle, and I used less than a full stack of potions during my mining. The first thing I did when I got down there was to pop a hellforge out of one of the buildings, and I left hell with it, 2100 hellstone, and 1000 ash blocks. I left for two reasons: full inventory, and goblin attack. If I smelt all of the hellstone, I'll have 80 bars left over after crafting everything. And that was my first hell trip ever.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 22, 2011, 08:32:21 pm
HAHAHAHAHA.

Try hell in a multiplayer game.

4+ imps on the screen, basically always, and bone serpents teleport~

Singleplayer hell is a cakewalk, though. After all my initial encounters with hell being in MP, going and hellmining in SP was simply serene. So little trouble. So few imps. No bone serpents lagaporting into your face as the first moment you see them. Peace.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 22, 2011, 08:42:36 pm
Goes from in the country side picking flowers, to a nasty giant snake made out of spikey bone and about the size of a house trying to penetrate your asshole. And it teleports.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 08:57:35 pm
That would eliminate any advantage you have in fighting one, wouldn't it?

Also, check out my hell:

Spoiler (click to show/hide)

The water level in the cave I drained? That's what it was at when I started draining. Also, you can see my hellmining operation. I think I did a pretty good job for my first expedition.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 22, 2011, 09:05:09 pm
Heh.

I mined a ton in my world (in which I don't even have a house yet) and made gold things. I'm yet to find a chest on that world though. I think i'm close to lava too...

My upgrades were hammer: wood - gold
                          axe:      iron - gold
                          pick       silver- demonite.

We're going to go through hell. I superflooded it back when I thought it was a good idea...

Oh, and just as I was about to leave for a night goblins happened. We went to the skybridge and killed them all. The Big Ball O pain is still my best weapon, specially for groups and devourers of worlds'.

Granted it's not a super-mega-lava spewing-bridge that you guys are undoubtably used to... We use it to collect stars.

           
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 09:19:23 pm
I use a simple glass walkway to look for floating islands. After I find them, it becomes my iCthulhu fighting arena and falling star catching area.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 22, 2011, 09:28:03 pm
How did you make that screenshot?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 22, 2011, 09:35:14 pm
Oh, there way a floating island. I tunneled through it to my death.

Also, iThulu?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SolarShado on May 22, 2011, 09:39:44 pm
How did you make that screenshot?

Tada (http://lmgtfy.com/?q=terraria+map+viewer&l=1)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 22, 2011, 10:02:06 pm
Anyone ever tried entering the dungeon through hell yet? Before killing skeletron?
He attacks you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 10:36:37 pm
If you're in hell, you can craft a flamarang.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 22, 2011, 10:45:05 pm
Skeletron ain't hard.
I could have killed him if day hadn't broken but still, I managed to drop his health down to 300.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 22, 2011, 10:49:45 pm
If you can get a flamarang Skeletron's easy.  Ball O' Hurt isn't a bad substitute, and Sunfury would probably be even better than flamarang.

THe only boss I can't beat without dying at least once is the Eater of Worlds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 22, 2011, 10:52:34 pm
Then heal more. Also, Sunfury is your friend.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 10:55:18 pm
Then heal more. Also, Sunfury is your friend.
Even better, around 20-30 grenades should wreck him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 22, 2011, 11:03:58 pm
All the pros use star cannon, man.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 22, 2011, 11:06:43 pm
 hey my man Pbat didn't like no star shit so i ain't using no star shiton to do nothin'

 minishark all the way  8) 8) 8)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 22, 2011, 11:07:34 pm
Minishark's overrated. Pheonix Blaster is much better
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 22, 2011, 11:16:55 pm
Just finally solo'd skeletron with thorn chakrum, full shadowscale, and ~15 health pots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 22, 2011, 11:19:57 pm
You guys kidding? No weapon's good enough for me 'cept a gangsta musket.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 22, 2011, 11:29:39 pm
Ugh, I got owned by the Eye of Cthulhu. Man, I got him down to like 700 HP too. Guess that's what happens if you don't have better than gold armor and weapons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 22, 2011, 11:36:36 pm
So, should we start making levels from Zelda 2 or what?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 22, 2011, 11:50:55 pm
I beat the EoC with iron armor but to be fair I did have a starfury. I still maintain starfury is one of the best weapons for EoC. Mana dump starfury, then use ball O hurt or somethin similar on him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 23, 2011, 12:07:38 am
Well, all I did was spam shuriken at him. I died because I couldn't dodge him well enough. Plus, my best melee weapon? A gold broadsword. Best range? Gold bow with flaming arrows. I don't even have any mana. Yeah, I suck. :'(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 12:08:30 am
So, should we start making levels from Zelda 2 or what?

That would be epic!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 23, 2011, 12:22:48 am
Well, all I did was spam shuriken at him. I died because I couldn't dodge him well enough. Plus, my best melee weapon? A gold broadsword. Best range? Gold bow with flaming arrows. I don't even have any mana. Yeah, I suck. :'(
You don't need any better than shuriken against iCthulhu. Spam shuriken and dodge, heal when needed. Since you're unlikely to dodge when he comes straight down at you, you need to sway left and right as you spam attack him, so that he starts his charge sideways, and you can hopefully jump away as he goes underground. Make a strategy, this isn't a boss fight you can win by standing and attacking... not for most of the game anyway.

My first iCthulhu kill was in iron mail, bronze pants and a mining helmet. No weapons other than shuriken, and only small potions. I guess playing a lot of classic platformers helped. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SolarShado on May 23, 2011, 12:45:19 am
Well, all I did was spam shuriken at him. I died because I couldn't dodge him well enough. Plus, my best melee weapon? A gold broadsword. Best range? Gold bow with flaming arrows. I don't even have any mana. Yeah, I suck. :'(
I don't even have any mana.

There's really no excuse for that, mana stars aren't that hard to come by... I've found 10 in a single night, granted that's only happened once, but you should be able to find 2-3/night, easy.
On the other hand, I wouldn't be too worried about it, mana-using items are kinda late-game/rare...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 23, 2011, 12:55:15 am
iCthulhu

I should have copyrighted that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: alway on May 23, 2011, 12:57:31 am
iCthulhu

I should have copyrighted that.
Well technically... http://en.wikipedia.org/wiki/I,_Cthulhu
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 01:02:55 am
Bleh, two things learned just now. One: Sufficient ebonstone allows for devourers to spawn, too, not just eaters. Two: Purifying a world of corruption is a much bigger project that it first seems. Why, precisely?
Spoiler: This. (click to show/hide)

The spread corrupts underground cavern pockets. Which means you could clean the entire surface of corruption, and still have sizable amounts of it lurking just under the ground.

On the bright side, cleaning the surface isn't very difficult. Purification powder cleans up decent sized swaths of corruption. I only needed 2 ~1/2 99 stacks to clear about 3-4 widescreen-mod screens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 23, 2011, 01:04:26 am
 Except most caves have enough stone in them to stop corruption from spreading.

 It does corrupt a huge area surrounding the pits though, so getting all the ebonstone is problematic.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 01:08:11 am
A dirt skyroad with grass growing on it makes both red mushrooms and stars easy to collect. The only problem is the chance that a meteor will hit it.

Also:

A moat, with a platform bridge, which is where we usually fought Eyethulu:
Spoiler (click to show/hide)

When he goes under the platform or underwater, you can still hit him with various weapons, such as the ball o'hurt, sunfury, and various other ranged weapons.

Goblin armies always wind up falling into the moat and being unable to get out again, too, which is just hilarious.

Perhaps I should go take a screenshot of the skeletron arena at some point, though it's rather far away (It's a large map). It's much better than this.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragnar on May 23, 2011, 01:11:40 am
So, should we start making levels from Zelda 2 or what?
...yes. Yes we should.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 23, 2011, 01:18:37 am
iCthulhu

I should have copyrighted that.
Where have you used the term first? As far as I'm aware, my post is the first use of it on this forum.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 23, 2011, 01:43:24 am
Just had a fun Terraria session with my brother.

Did some wandering of a new world, found a nice place to call home, and setup a house near a corrupt zone. Thanks to him being further than I was equipment-wise, we managed to crack a few orbs and unleash an eater of worlds and an eye of cthulhu simultaneously. He killed the eye while I managed to deal the final blow to eater. All in the same night. Mind you, I also killed it with my trusty gold sword and bronze armor. And this all took place at our nice little abode with a merchant claiming my room. Total deaths on my end, about 6-8. Also helped that my brother was also decked out in full shadow gear.

The merchant didn't live, but the spoils were worth it. The demonite and scales I got from it gave me a better pickaxe that can mine the previously unmineable, and a drop from Eater was also a shadow helmet. HUZZAH! That was fun.

I also learned how to make potions from him, and realized that with my current stocks, I have easily over 120 potions now. I won't be in short supply (or be stingy in) health anymore. I think I'm ready to do some actual exploring/spelunking now.

We also tried taking on Skeletron with a sand trap (falling sand does much damage, so a huge stack dropped on him). What do you think? I died before I could properly execute it (damn you slimes and zombies; they messed up my accuracy and I got ambushed by skelly.).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lordcooper on May 23, 2011, 01:51:39 am
Has anyone destroyed the entire world yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 02:13:16 am
Has anyone destroyed the entire world yet?
Shall we start one???
Small world, Small floating Base for NPCs...
LOTS AND LOTS OF TNT!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 23, 2011, 02:13:55 am
Well, all I did was spam shuriken at him. I died because I couldn't dodge him well enough. Plus, my best melee weapon? A gold broadsword. Best range? Gold bow with flaming arrows. I don't even have any mana. Yeah, I suck. :'(

Well you have two options then, go spelunking for more stuff, or summon him and keep trying until you get better at dodging him. I have a hard time dodging him all the time myself. :P

On the plus side, if you're not getting any fallen stars, you might just happen to have tons of floating islands that they keep landing on!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 03:07:51 am
Mmhmhmhm... PvP idea of th'day. Simple setup, even. Only requires a new world, or at least an unspoiled dungeon. I call it the Light War. Two teams of any number crack open the dungeon and then run through wildly stripping light sources. This lasts either until one team is all dead or for a certain amount of time. Afterward, the teams tally up the hanging lights and water candles in their inventories, with candles counting double, and the team with the highest count wins. Presumably, they get to have whatever lights the losing team has, as well, or rights to the dungeon loot, or whatever.

Equipment restrictions are whatever folks agree to. It doesn't even strictly have to be PvP; the light war would work just as well as a simple race.

Anyway, water candles are awesome. I'm going to be lighting a building with them at some point in the future. Game needs more off-color light sources.

E: I just realized this would cause Morrowind flashbacks for some people :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 03:10:01 am
Hmm.. Corruption team VS Purify team.
Who will have the most of the world claimed when the time is up?
(Should the underground count as well?)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 03:14:02 am
Mm... that's a tough one. It's a lot easier to purify large swaths of land than to corrupt it, and corruption's rather easy to prevent from spreading. Maybe forbid actual purification powder... and anything but dirt blocks, heh.

With underground allowed, I could see interesting things happen with regrowth staves and corruption seeds :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 23, 2011, 03:33:12 am
On what server you guys play?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 03:58:22 am
Whatever's available, heh. I've played on AC's the most, so far.

In a sharing mood, I present this little(ish) thing: Junglehome One, plus a little, done in classic patched-together-screenshot fashion. JHO was the jungle base in Acperience's server, a couple maps back, with a little extra work done to it since I've been using it as a main SP world. I love building in the jungle, yeah.

Spoiler (click to show/hide)

The obsidian house was AC's, th'gold one mine. The most of the smaller ones were/are NPC rooms, and the larger two were ones folks were hollowing out to make their own lil'houses from, before maps were switched.

The platforms in the upper left lead off toward the top straight tunnel and a surface route, as well as the mushroom farm I put up some pics of earlier. The door over the lava is the end-point of the more... fun route to get to JHO from the waystation. Of the two platform/tunnels going off the bottom of the main building, the left one leads to hell and the right out into the jungle. The other top exits leads mostly to the jungle, though the furthest right is very close to what looked like someone's hellflooding project before I co-opted it to make obsidian. You can see some of the water in the very far right, heh.

Here's the world viewer pic. (http://img.ie/images/ba14b.png) I just noticed one of the floating islands got hit by a meteor. Gonna' have to check that out soon-ish :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 23, 2011, 04:07:09 am
iCthulhu

I should have copyrighted that.
Where have you used the term first? As far as I'm aware, my post is the first use of it on this forum.

My mind is greater than any book ever written.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PCpaste on May 23, 2011, 04:25:05 am
Me and my friend had to build a temporary place to spawn and a fighting place just to beat Skeletor.

The fighting place was a large flat platform, with enough room to flee from his nearly inescapable head attack, and walls so monsters can't just run in.

Even if we had to build an entire place just to do it, we beat him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 04:26:34 am
Dam you jungle creatures! How long must I kill you for cobalt gear?!? They do drop it right?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 23, 2011, 04:27:48 am
Dam you jungle creatures! How long must I kill you for cobalt gear?!? They do drop it right?
Lots. I've spent maybe 2 or 3 hours killing hornets in total. The only reason I have any cobalt gear is because someone had a spare chestpiece.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 04:30:15 am
ARRR! Ah well, at least I can hand out ivy whips like candy...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blargityblarg on May 23, 2011, 04:30:38 am
I got a cobalt chest in the course of my jungle spelunkings; no idea how long it took, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PCpaste on May 23, 2011, 04:30:52 am
I have a Cobalt helmet, if anyone wants it. I don't plan on using it.

It might be in a chest on my friend's server, though.

Edit: Cobalt*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 05:56:48 am
I've gotten two cobalt greaves and helmets so far, and no breastplates, and dug two tunnels to the jungle from opposite directions. (I killed the things and collected stuff for quite a while yesterday, but today I mostly dug a better tunnel from the center of the map instead)

I didn't find any shrines in the jungle, though.

If you (theoretically) were using the new tunnel you would basically walk from our home base, go west a bit to where one person's house is, and jump down a chute. After braking or using a grappling hook twice to avoid death on the two platforms that person had in the chute already (I'm going to see about removing those if possible), you then would continue falling to 700 below without interruption. At the very bottom is enough water to cushion your fall and save you from taking damage. Then there's a straight tunnel west to the jungle which is runnable in under a minute with hermes boots.

(This is on a large map, but most of the orbs have already been smashed, the dungeon looted, two floating islands discovered so far, the underworld breached and tons of hellstone acquired, but I don't think many chests have been found there)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 05:59:41 am
I have been over more floating islands that I care to count, such is the fate of the skyward wanderer.  :P Yet I would see my starcannon and sunfury, phoenix blaster and flamelash for but a set of cobalt armour, if only so that I may take to the skies again as less of a glass cannon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 06:05:28 am
Cushioning a fall to prevent falling damage:

Spoiler (click to show/hide)

This is the bottom of the chute I just mentioned.

(The sign says "Mind the gap." and points out the direction of the jungle)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 23, 2011, 06:07:54 am
To be honest, I think WE should construct a battlefield on a small map. Make a CTF style map. It's destructible etc, but it starts both teams off on equal footing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 23, 2011, 06:09:59 am
CTF sounds fun :) !
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:10:07 am
I think it should go like this:

People discuss what kind of map they want, maybe do some ghetto sketches. 4 to 8 people join a map as the same team. They bring resources from their worlds with them, and build the world leaving as much of it undisturbed as they can. Then they save out the map and post the file for the actual PvP world.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 23, 2011, 06:11:22 am
I could do a quick design on bases.

I think it should go like this:

People discuss what kind of map they want, maybe do some ghetto sketches. 4 to 8 people join a map as the same team. They bring resources from their worlds with them, and build the world leaving as much of it undisturbed as they can. Then they save out the map and post the file for the actual PvP world.

Pretty much this. Make sure to back up the world etc, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:14:57 am
A massive valley sounds like the best way to go for maximum fun. Bombs and gravity, and all. Also forcing people to tunnel deeper to be sneaksy can only lead to more fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 06:27:47 am
Massive valley filled with magma?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:32:05 am
Actually I was thinking one that gets quite narrow, or maybe even gets dug out down to the underground level. Lava is cute, but I'm imaging in PvP, small pools are not going to last long. And the point isn't to instantly kill people at the bottom of the valley...it's to funnel all the madness into one point.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 23, 2011, 06:34:17 am
Or channel the lava to enemy haha!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 06:35:17 am
So will this be an open cut operation? I would love to rain death from above with my rocket boots and fire flower.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:38:19 am
I don't think it would be possible to really regulate some finer rules in Terraria. The whole point is you have options, so....

Although a fresh start PvP game is going to have a completely different tone than just an open call. I'm not really interested in open characters, tbh. Someone will load up with dynamite and/or boots, have their fun and it will be old hat. And it will be on people's honor not to cheat and bring in stuff from other worlds and be total douches.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 06:45:20 am
How about this..


Everyone gets into a team, and away from the Spawn Point.
They dig down, gather resources and build a base.
After a certain time have passed, the carnage will begin.
The team, who looses their base (Being destroyed with no bricks/wood remaining of the construction.) is eliminated.
This then continues until only one team remains.


Just an idea I had.

Edit: Perhaps somekind of "Dungeon heart" everyone from that team should protect from being destroyed instead?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 06:48:40 am
I don't think it would be possible to really regulate some finer rules in Terraria. The whole point is you have options, so....

Although a fresh start PvP game is going to have a completely different tone than just an open call. I'm not really interested in open characters, tbh. Someone will load up with dynamite and/or boots, have their fun and it will be old hat. And it will be on people's honor not to cheat and bring in stuff from other worlds and be total douches.

Oh, you mean we will be starting with fresh accounts? AWESOME! I am in for that! I meant is this arena going to be underground, or have sky access... But screw that, I want fresh accounts!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 06:49:39 am
I don't think it would be possible to really regulate some finer rules in Terraria. The whole point is you have options, so....

Although a fresh start PvP game is going to have a completely different tone than just an open call. I'm not really interested in open characters, tbh. Someone will load up with dynamite and/or boots, have their fun and it will be old hat. And it will be on people's honor not to cheat and bring in stuff from other worlds and be total douches.

Oh, you mean we will be starting with fresh accounts? AWESOME! I am in for that! I meant is this arena going to be underground, or have sky access... But screw that, I want fresh accounts!

Hmm.. is it possible to have two characters with the same name?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 23, 2011, 06:50:58 am
Yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 23, 2011, 06:53:28 am
Im in !!!
When we start :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:54:35 am
We probably shouldn't try any real structured PvP until a few more patches (like the one that will actually make CTF possible, although we could have a ghetto CTF too.)

I'd probably want a structured sort of list of players too, so we know who is who as best we can, there's some actual order and anyone that reads the thread, jumps in and starts being an asshat can get banned in good order.

Might also be a good idea if map builders don't play the map (I would be up for being a map builder.) Simply because we're going to want to use the map viewer, and knowledge will spoil the point of starting fresh characters. We could post a map view file that someone has editted in GIMP, so people can see where the bases are but not the cave systems and resources.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: RF on May 23, 2011, 06:56:48 am
I was thinking maybe a sort of deathball kind of game. There is a chest with an obsidian skull in in the middle of the map. 3 players per team and two referees (referees aren't PvP enabled). Players have to stop and throw the skull every time they get it (maybe allow SOME running?) until they get it to their base.

Etc etc.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 06:59:27 am
The possibilities are kind of endless. Thorn Chakram Cage of DEATH?!?!? We could practically make an American Gladiators Arena for Terraria :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 07:20:22 am
Wood bow only. No potions. Final destination.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 07:25:47 am
PVP with separate bases could be interesting, especially if we have two teams starting from scratch in separate locations. The problem there is that we'd keep respawning at the center of the map if we died, since beds are unsafe with the current version, unless you have them close enough to the default spawn point to not cause the server to crash (later). (Right now on the world I play on, we simply do not make beds at all, so I have no idea how close they'd have to be to be safe)

The host or map makers could build a complex at the center of the map for the NPCs to live in, and either provide some initial building materials and/or metal for the players, or not provide anything and leave it up to them to forage for it (but then depending on what they run into, such as corruption instead of a forest, that may lead to a disparity that determines how the game goes), who would head off in opposite directions to build their bases and equipment.

The question is, would that NPC complex be destroyable, or neutral ground, since everyone has to be able to interact with the NPCs? What tactics would be forbidden, if any? Building your own NPC rooms to try to obtain NPCs?

4 players on two teams is one possibility, unless you wanted someone acting as an observer / GM (It probably wouldn't be necessary). I don't see more than two teams working well due to the 2d nature of Terraria and especially the limited number of players.

Two threads on the official forum about the problem with beds:
http://www.terrariaonline.com/threads/so-i-thought-beds-were-fixed.9203/ (http://www.terrariaonline.com/threads/so-i-thought-beds-were-fixed.9203/)
http://www.terrariaonline.com/threads/terraria-server-crashes-upon-someone-connecting.5972/#post-114695 (http://www.terrariaonline.com/threads/terraria-server-crashes-upon-someone-connecting.5972/#post-114695)

(Hopefully it gets fixed in the 1.0.2 patch)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 07:27:51 am
The possibilities are kind of endless. Thorn Chakram Cage of DEATH?!?!? We could practically make an American Gladiators Arena for Terraria :P

Pit of spikes from the dungeon, with single tile wide pillars rising up, no grapples, cobalt shield or rocket boots allowed. GO DEATH PIT MATCH!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 07:29:58 am
Quote
The question is, would that NPC complex be destroyable, or neutral ground, since everyone has to be able to interact with the NPCs? What tactics would be forbidden, if any? Building your own NPC rooms to try to obtain NPCs?

I'd say that's all a tactical choice. Start with NPCs in the center, what happens from there happens and forces action by someone. The only reason the NPCs are important is because of explosives and the minishark, right now. There's nothing else the rest of them offer that isn't abundantly available elsewhere.

As for beds, I haven't yet run into that problem, but it's based on distance, so. When that's sorted out it will be fine (which is why I'm suggesting we hold off for more updates.)

Quote
GO DEATH PIT MATCH!

It might be fun to set up an experimental world however, just so we can try stuff like this.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 07:34:54 am
I want to see ways to stop trolls next. I don't give much of a fuck about beds. I want a public server to be viable.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 07:48:45 am
Piggy banks are pretty important, and purification powder can be useful if you can afford it.

Edit: And here I was thinking "They added trolls? Do you need to kill them with fire or they'll regenerate? Hmm. An orbital magma cannon would work, but it'd also destroy the world, so... :P"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 07:52:01 am
I believe Kick/Ban commands and a server ban list are high on their priorities for updates. I think it's even mentioned in a dev blog post somewhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 07:55:33 am
As is, theres no bans, kicks, or ways to disable explosive digging, or ways to stop magma/spike damage.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 08:16:12 am
You can deal with magma and spike damage. It's just time consuming and not really balanced for PvP. No one has time to build a magma stopping wall when they're getting pwned.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 08:26:21 am
Spike trap in the spawn. Infinite lava dupe. Both are neigh on impossible to fight.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 23, 2011, 08:27:43 am
Spike trap in the spawn. Infinite lava dupe. Both are neigh on impossible to fight.
Yeah, unless you're lucky enough to have someone set with a different spawn online to defuse it
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 08:31:46 am
There's an accessory that lets you spawn with full health too. It's not going to save you from a 15 tile deep thing of magma.

Terraria has been a griefer's paradise from day 1 though, and I think it's going to take more development effort than we should expect to really change that. I disabused myself of the idea of public servers early on. Just read the Terraria Online forums.

It reminds me of Hazordhu II, again, a game about building where eventually all there was left to do in MP was grief someone else.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 23, 2011, 08:37:18 am
But i see that we have many people that plays terraria on Bay12.
That should attleast minimize the grief threat?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 08:39:22 am
You'd be surprised. Lots of people lurk here, and not all of them are nice. And people seem to notice the fact Bay12 organizes as a group for these kinds of games, and it tends to produce griefers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 08:40:00 am
No. in fact, it would make it worse.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 08:49:44 am
I have an ok list of folk for a Group thing, basicly those that have been on my Maps...
Its only ok, cause someone is a thief. But I don't care, I can find another...

BlagityBlarg
Max White
Ultimuh
Moghjubar (Been Mia for a while, B12Name forgotten unless is his name)
Nirur Torir
Dermonster
Cheese
WiseDwarf (B12 name forgotten unless that is his name)
Breadbocks

Then there is naturally from those on the Forums who have been posting for the last X amount of posts. Clearly we have enough or so, but its finding a Server which they can all have semi lag free experience and on at the same time...


EDIT::

Also my idea of Filling a Hollow Construct as the flag would be a good idea if you need to FIND said mats to fill it with. Like you need ASH to fill the slots or Hellstone Bricks. That way you would not only take the fight around your base but in hell where you have shit already hitting the fan due to MP spawn rates...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowgandor on May 23, 2011, 08:54:00 am
Well, I'm playing on the server of a friend of mine and we're currently looking for more players to join us. Perhaps I can convince him to allow you people to join his server through invites.

It's located in the Netherlands :)

Oh and we're taking it REALLY slow. I'm using iron/gold weapons and an iron armor, he's clad in a bit more but still around gold'ish and that's after almost 10 hours of cooperative playing.
A couple of reasons for this are that we try to avoid looking at walkthroughs/spoilers and avoid cheap tactics like digging a hole straight down. He has started doing it lately, but kinda hit a wall as he is getting swarmed with nasties at the bottom :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ricky on May 23, 2011, 10:57:28 am
Oh my lord O.O

Right as my first ever blood moon was rising, the TV played this. (http://www.youtube.com/watch?v=ZeZm7KQJT1o)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 23, 2011, 11:03:05 am
Is there a way to place background blocks beyond the dirt layer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 23, 2011, 11:12:28 am
Is there a way to place background blocks beyond the dirt layer?
You have to either dig down through the dirt layer background, knocking out pieces with a hammer (or dynamite), or get to the part where rocks are in the background, where you can place background tiles without the extra work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 23, 2011, 01:12:16 pm
You know what this game lacks?
Screw Pumps.

Seriously, I wanna mess my friend's server with huge waterfalls that will lag everyone out so I can laugh uncontrollaby while they scream on skype.


I'm lying, I just want to flood the world with magma.

I'm lying again. Perhaps not.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: jnecros on May 23, 2011, 01:15:14 pm
Indeed, needs mechanics of all types in a big way..

78 pages now, can it get to 100 before everyone loses interst I wonder
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 23, 2011, 01:26:04 pm
... 129 pages on the default 20 15 posts/page view.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 23, 2011, 01:30:55 pm
Quote
Client will now resolve a hostname into its IP address

Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.

Sand Duping bug fixed.

Typing numbers in chat no longer changes your selected item in your hotbar.
Woo!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 01:36:37 pm
I'm wondering where the line between free content updates and DLC will fall. I imagine it's going to be tricky for them to manage any DLC, since people will trade any items or goodies that come out of DLC to others.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 23, 2011, 01:47:44 pm
I think tonight I am giong to build an areana and post a picture of it here, using the "core" rules (each team has a gold core the other team is to destroy).

I think other than that and maybe some interesting terrian to PVP on we should leave stuff open. First team to get an NPC gets them, the other team has to destory the base to get them back.

As a note, there is no way I can host a server, but if people like the map it can be emailed/FTP'd.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 23, 2011, 02:06:31 pm
Small update, a few good changes.

Also, "localhost". That was the first thing I tried when connecting to my own server, before getting Hamachi.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 23, 2011, 02:08:20 pm
How about two bases with an Ebonstone core each? Each team gets a chest filled with 2-stacks of Purification Powder. First team to Purify the other team's Ebonstone core wins, with referees under each core to ensure no cheating?

Or a Best of 3, with Candles on a table in the Referee's Pit to show "Lives"? Every time the core is Purified, the game stops, everyone goes back to their base, the core is reset and a candle is removed from the table?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 23, 2011, 02:42:31 pm
1.0.2 is out (http://www.terrariaonline.com/threads/patch-notes-1-0-2.10181/)

Quote
NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.

Oh yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 23, 2011, 03:08:53 pm
Finished the serpent.

Spoiler (click to show/hide)

I kept the glass scales on this one because I like the gem-like appearance of them. It's a shame you can't "place" gems like you can bricks. :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ktalyx on May 23, 2011, 03:09:39 pm
Quote
The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
My main world was corrupted yesterday T_T
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moghjubar on May 23, 2011, 03:10:07 pm
Been away playing Witcher 2 here a bit, only got about halfway thru my autobuilder script (though tests and planning show it definitely should work, with a few additional measures to maintain accuracy... and of course, some way to keep monsters from ruining your autobuilding day.)  Will get back on Terraria later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 23, 2011, 03:11:13 pm
Lol, cute Moogie.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Criptfeind on May 23, 2011, 03:12:34 pm
I got my first chest. So happy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 23, 2011, 03:18:31 pm
1.0.2 is out (http://www.terrariaonline.com/threads/patch-notes-1-0-2.10181/)

Quote
NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.

Oh yes.

Quote
Note : We are aware of the new bug that causes Double Jumping to not negate falling damage.

Oh no.  :o
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 23, 2011, 03:22:25 pm
Hooray for Rocket Boobts! I've stopped using CiaB anyway, the Shiney Red Ballon gives more height and you don't have to triple-jump to fire the boots. One accessory slot for boots, one for SRB, three for starpower rings. The power of flight is mine!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 03:24:20 pm
Now come on, how can such bug fixes break the double jump? This is what happens when you don't have a good architecture from the start. Every time we have bug fixes, more bugs are going to turn up.

Love the game, hate the code.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 23, 2011, 03:24:54 pm
Well, sucks to be you guys! *Holds up Lucky Horseshoe and laughs*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fikes on May 23, 2011, 03:25:28 pm
1.0.2 is out (http://www.terrariaonline.com/threads/patch-notes-1-0-2.10181/)

Quote
NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.

Oh yes.
Great, first they copy minecraft, now they copy Spelunky! /sarcasm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 03:27:16 pm
I thought one of the main utilities of Cloud in a Bottle was its ability to harmlessly arrest downward momentum on command?  As long as you can still negate falling damage by grappling into the ground, they're just being jerks by not restoring the Cloud.

Quote
Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

I have to wonder how they thought to release the game without this.  But thank God anyway.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 23, 2011, 03:32:41 pm
I thought one of the main utilities of Cloud in a Bottle was its ability to harmlessly arrest downward momentum on command?  As long as you can still negate falling damage by grappling into the ground, they're just being jerks by not restoring the Cloud.
They're being jerks by having a bug?
Huh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 23, 2011, 03:35:01 pm
The initial projected release date was sometime in June. Thank the leak for early release, now bear with playing a beta until they squeeze in all the features that were planned for the June release.

And they're well aware of the Cloud bug. I suspect the way the Cloud operates conflicts with the way falling damage works. They straightened the falling damage code out, enforcing taking damage from long falls, but in the process the Cloud was left in the cold. It's a run-of-the-mill bug, proper retail games have them too. It'll be fixed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 03:35:23 pm
Quote
Sand Duping bug fixed.

I loved that bug. Carry one stack of sand with you, build a glass tower on demand.

About crafting, I just went to windowed mode and held down ctrl with the autohotkey macro that I made specifically for it:
Quote
~Ctrl::
if (WinActive("Terraria")) {
   Click
}

Elegant and simple, but only worked in windowed mode (in fullscreen it was quite slow, for some reason): While you're pressing or holding down ctrl, it keeps sending clicks if the window is Terraria (or something else that says Terraria, heh). (Terraria likes to change its title to "Terraria: Sand is Overpowered", and who knows if it has any others besides the standard one and that)

I thought one of the main utilities of Cloud in a Bottle was its ability to harmlessly arrest downward momentum on command?  As long as you can still negate falling damage by grappling into the ground, they're just being jerks by not restoring the Cloud.

You DID notice the patch notes saying that they had noticed it and it was a bug, right? Therefore, it will be fixed? Way to overreact.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 03:40:53 pm
And they're well aware of the Cloud bug. I suspect the way the Cloud operates conflicts with the way falling damage works. They straightened the falling damage code out, enforcing taking damage from long falls, but in the process the Cloud was left in the cold. It's a run-of-the-mill bug, proper retail games have them too. It'll be fixed.

Well there are two ways to do this at least, maybe more, any ideas?
First is silly. It is marking the highest point of your jump, then when you make a successful ground check it finds the difference, and if it is too great you take damage. Nobody does it like this, Terraria included, else I would explode into blood when I hit the ground from using rocket boots.
Second is logical. If your speed is greater then a threshold, on ground check, you take damage proportional to your speed. Now I have no idea how they fucked this up because the bottle effectively gives you skyward speed.

Like I said, any other ideas? How did they manage to break something like this?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 03:47:47 pm
Most people would be happy about the update. Me? Still can't have a public server. If one more update without admin powers gets added, I will freak out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 23, 2011, 03:53:44 pm
I liked this update, haha, Sticky Bombs.... I said to my friends yesterday that they should make the grenades stick to places, this way you can quickly mine a meteor with TNT + Sticky Bomb.


Btw, I'd like to share a "design" of sorts, for you to troll the AI, and farm items while AFK, beware of spoilers below this line.

Spoiler: Trap design image (click to show/hide)

It's very simple and there's not much to explain. You can use the grapple to quickly reach the inside, or jump and use the above door.
I actually use the mirror to teleport back to spawn. Below those platforms are my DF-Like base, with all npcs, farms, furniture and nice rooms (which are not finished yet) etc.

On Blood Moons, its very funny to just stand there and watch as zombies bump themselves into death.
I want to test it against Goblin invasions, it'll probably work but the Goblin Thieves may jump and open the above doors, so you can just build a 'barricade' with dirt there to force them going below.

If you use that amount of lava, the items dropped won't be destroyed, yet they'll get a lot of lava damage, killing them instantly or on 2 hits.
This simple trap can be used on gates of any castle, fortress, etc. I adapted it on a castle yesterday on my friends server, it was on surface, so it kept Slimes outside.


TL;DR, simple trap idea I just wanted to share (:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: EmperorNuthulu on May 23, 2011, 04:10:00 pm
I personally like building a bridge of sand and suspending it with dirt. It's pretty epic to watch the bridge crumble and monsters fall in a pit that could be full of anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 23, 2011, 04:20:05 pm
 Note that the casters will still wreck you, and they are apparently the only goblins to drop rocket boots. You could just cover every surface except that platform in the item collection lava though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 04:21:08 pm
Note that the casters will still wreck you, and they are apparently the only goblins to drop rocket boots.

Noted. Now planning anti-caster build, centred around excessive use of dynamite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 23, 2011, 04:29:05 pm
Fight a goblin siege in a multiplayer server with 8 people, all at over 200 health. Have everyone else leave the server when the siege starts, then BLOOD FOR THE BLOOD GOD and 500 goblins later, you'll probably have rocket boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 04:33:55 pm
I'm thinking Spike traps EVERYWHERE. If they hurt monsters, at least. If not... Lava puddles everywhere?

It's a pity that hellstone doesn't hurt monsters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 04:36:16 pm
Spikes do not cause harm to NPCs, as such, we sing praise to the mighty dwarven magma flood trap.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rhodan on May 23, 2011, 04:36:28 pm
Like I said, any other ideas? How did they manage to break something like this?

My guess is that the new falling damage code keeps track of the highest downward speed during your fall.  This would avoid glitches where the physics engine spazzes out at high fall speeds, lag bursts, odd corners or whatever and thinks you landed slow enough to not get hurt.
While cobwebs and rocket boots have probably been updated to reset your fall speed, clouds have been overlooked.

While this is a silly bug, it isn't really related to bad coding practice or anything.  They just patched a flaw in the physics engine and forgot to update one of the items.

Of course, the above only applies if my guess is correct.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 04:37:12 pm
I thought one of the main utilities of Cloud in a Bottle was its ability to harmlessly arrest downward momentum on command?  As long as you can still negate falling damage by grappling into the ground, they're just being jerks by not restoring the Cloud.

You DID notice the patch notes saying that they had noticed it and it was a bug, right? Therefore, it will be fixed? Way to overreact.

My overreaction was that I didn't realize it was a new bug that cropped up in this release.  What I thought was that it was already not working for some reason and they chosen to leave it.  I was mistaken.

Now then, fuck Fire Imps.  That is all.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 04:46:16 pm
My guess is that the new falling damage code keeps track of the highest downward speed during your fall.  This would avoid glitches where the physics engine spazzes out at high fall speeds, lag bursts, odd corners or whatever and thinks you landed slow enough to not get hurt.
While cobwebs and rocket boots have probably been updated to reset your fall speed, clouds have been overlooked.

While this is a silly bug, it isn't really related to bad coding practice or anything.  They just patched a flaw in the physics engine and forgot to update one of the items.

Of course, the above only applies if my guess is correct.

When you lag, it does not affect your in game velocity. As such, a game can lag to high hell and show you falling like a feather, but hit the ground like a truck. I know that to some it might be hard to understand that there is a lot more going on in the model that what you are being shown, but there is a value tracking your current velocity, as well as one for your location and acceleration, that are independent of the user interface, and only updates on game refresh, rather then a internal timer. Using a plot point for maximum velocity achieved will not solve any problems to do with logic and lag.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 23, 2011, 05:02:25 pm
You could skip the entire issue by grabbing a horseshoe.

But that is a valuable accessory space so who knows : /

In other news, I just need a cobalt leggings to complete the set! I have a spare helmet and chest plate.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 23, 2011, 05:10:10 pm
I'd be willing to bet that the CiaB bug is either a silly "Oopsie, typed the wrong variable" thing or a problem buried so deep within the architecture that it'll take at least a day to sort out. In the meantime, where the hell do you find horseshoes? There are a ton of chasms I haven't visited yet and my skeletons refuse to drop hooks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 05:11:37 pm
You could skip the entire issue by grabbing a horseshoe.

But that is a valuable accessory space so who knows : /

Not to mention, y'know, entirely reliant of randomly finding one.  Having found a whopping six chests underground in my entire playtime, with no horseshoes, telling people to just grab a rare random drop is not a strategy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Myroc on May 23, 2011, 05:12:40 pm
Lucky horseshoes are found on floating islands, not underground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 23, 2011, 05:13:35 pm
Heh I have almost full molten gear and I have yet to even SEE a horseshoe.  (only almost because I like my kickass demon scale armor better than that ugly molten armor.)

Although I still haven't found the jungle yet, and it took me until yesterday even to find a single damn glowing mushroom field.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 23, 2011, 05:13:47 pm
Starfury sword, Horseshoe and Shiny Balloon are floating island-only items.

PS: Goddamn ninja :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 23, 2011, 05:16:26 pm
Black mage ninja and half-dragon ninja.  Pretty kickass ninjas if you ask me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 05:16:47 pm
You could skip the entire issue by grabbing a horseshoe.

But that is a valuable accessory space so who knows : /

In other news, I just need a cobalt leggings to complete the set! I have a spare helmet and chest plate.

I have a spare leggings and am missing the chest piece, perhaps we could make a trade later (I'm just leaving right now).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 05:23:02 pm
Lucky horseshoes are found on floating islands, not underground.

Even better, you might have three chances of finding one in a given game, and you practically need fall-damage immunity anyway.  I don't know if my world sucks or if I'm just that unlucky, but I swear I just do not get any of the cool shit other people do.  I had to hack my way through two Goblin armies before I even got any Rocket Boots, I've yet to see a boomerang anywhere, and I've explored most of the Jungle without seeing a single shrine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 23, 2011, 05:25:58 pm
Sand dupe is gone?

NOOOOOOO! *slits wrist*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rhodan on May 23, 2011, 05:36:55 pm
When you lag, it does not affect your in game velocity. As such, a game can lag to high hell and show you falling like a feather, but hit the ground like a truck. I know that to some it might be hard to understand that there is a lot more going on in the model that what you are being shown, but there is a value tracking your current velocity, as well as one for your location and acceleration, that are independent of the user interface, and only updates on game refresh, rather then a internal timer. Using a plot point for maximum velocity achieved will not solve any problems to do with logic and lag.

If the game lags and takes too long to refresh, it has to calculate a much larger part of the trajectory of any moving object between game cycles. The longer the lag, the more flaws creep in.
If an object moves at 1 pixel per millisecond towards a 1-pixel wall 10 pixels away, and the game lags 20 milliseconds, the object will be behind the wall on the next cycle.  Most physics engines pick this up, of course, but at higher lags in situations with a lot of awkward corners, high speeds and platformer-style physics, things get weird quickly.
Whether this is the reason for the fall damage glitches in the first place doesn't matter, since the current glitch where cloud bottles don't stop fall damage is only possible if there is a variable tracking either your total fall distance or maximum fall speed.

Edit: Total fall distance.  Falling from my base all the way down to hell did about 7700 damage, smashing into a ledge halfway down cost me only 2800hp.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 23, 2011, 05:47:55 pm
I have a spare leggings and am missing the chest piece, perhaps we could make a trade later (I'm just leaving right now).

Sure.

But not at the moment, gotta get my sunfury grind on.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 05:48:16 pm
Lucky horseshoes are found on floating islands, not underground.

Even better, you might have three chances of finding one in a given game, and you practically need fall-damage immunity anyway.  I don't know if my world sucks or if I'm just that unlucky, but I swear I just do not get any of the cool shit other people do.  I had to hack my way through two Goblin armies before I even got any Rocket Boots, I've yet to see a boomerang anywhere, and I've explored most of the Jungle without seeing a single shrine.
Boomers only appear in the Dungeon, IIRC. You're better off with a chakrum anyways, unless you have enough spare hellstone to get a flamer.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 23, 2011, 05:51:35 pm
Lucky horseshoes are found on floating islands, not underground.

Even better, you might have three chances of finding one in a given game, and you practically need fall-damage immunity anyway.  I don't know if my world sucks or if I'm just that unlucky, but I swear I just do not get any of the cool shit other people do.  I had to hack my way through two Goblin armies before I even got any Rocket Boots, I've yet to see a boomerang anywhere, and I've explored most of the Jungle without seeing a single shrine.
Boomers only appear in the Dungeon, IIRC. You're better off with a chakrum anyways, unless you have enough spare hellstone to get a flamer.
Nope, I got my first boomerang from a random chest.
It was going great 'til I dropped my flamarang in an SP world and forgot to pick it up again ;-;
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 23, 2011, 05:55:45 pm
I got like 3 boomerangs from random chests.

Made one into a flamerang and traded the other two, because I'm such a nice guy.

And because I got bribed with 100 hellstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 23, 2011, 06:02:38 pm
Boomers only appear in the Dungeon, IIRC. You're better off with a chakrum anyways, unless you have enough spare hellstone to get a flamer.

I've also been finding them in chests. I like the flamarang more than the chakrum, so far.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragnar on May 23, 2011, 06:02:50 pm
And they're well aware of the Cloud bug. I suspect the way the Cloud operates conflicts with the way falling damage works. They straightened the falling damage code out, enforcing taking damage from long falls, but in the process the Cloud was left in the cold. It's a run-of-the-mill bug, proper retail games have them too. It'll be fixed.

Well there are two ways to do this at least, maybe more, any ideas?
First is silly. It is marking the highest point of your jump, then when you make a successful ground check it finds the difference, and if it is too great you take damage. Nobody does it like this, Terraria included, else I would explode into blood when I hit the ground from using rocket boots.
Second is logical. If your speed is greater then a threshold, on ground check, you take damage proportional to your speed. Now I have no idea how they fucked this up because the bottle effectively gives you skyward speed.

Like I said, any other ideas? How did they manage to break something like this?
There's just one flaw with your reasoning here. Terraria has a VERY LOW terminal velocity. Damage is based on fall distance, but your speed maxes out after a distance too short to even CAUSE damage. Therefore, things become more complex. how exactly the damage has been implemented, I don't know. But don't insult the coders unless you actually know what they are doing and how they have done it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 23, 2011, 06:09:38 pm
Found sunfury.

right beneath a hell accessible jungle too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 23, 2011, 06:12:53 pm
Boomers only appear in the Dungeon, IIRC. You're better off with a chakrum anyways, unless you have enough spare hellstone to get a flamer.

I've also been finding them in chests. I like the flamarang more than the chakrum, so far.
Ahem, read the bolded part.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 23, 2011, 06:28:47 pm
So... earlier in the thread I saw a post containing the schematics for an obsidian machine. Could someone explain its operation, as in how one would go about refilling it (without doing the obvious, painful bucket method)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 23, 2011, 07:00:39 pm
Got it :)

And now I can't sleep at night without worrying about worms coming up through the ground and eating me. I didn't really have a floor yet and this worm just jumped out at me pretty early on. Game is almost as scary as Minecraft :D

Also, what is the penalty for death? Other than dropping some coins on the ground?

ALSO, where does one find copper and stuff in the beginning? I have only found a few on the surface, and I dug down a long way and just barely got into the stone layer and still have found little to no copper and iron deposits..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 23, 2011, 07:03:14 pm
Got it :)

And now I can't sleep at night without worrying about worms coming up through the ground and eating me. I didn't really have a floor yet and this worm just jumped out at me pretty early on. Game is almost as scary as Minecraft :D

Also, what is the penalty for death? Other than dropping some coins on the ground?

ALSO, where does one find copper and stuff in the beginning? I have only found a few on the surface, and I dug down a long way and just barely got into the stone layer and still have found little to no copper and iron deposits..
1. No other penalty other then time wasted. I wouldnt mind seeing it harsher.

2. Spelunk. You'll find ore when you dont need it, but when you do, you wont find it anywhere. Thats what I have found.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 07:04:16 pm
So... earlier in the thread I saw a post containing the schematics for an obsidian machine. Could someone explain its operation, as in how one would go about refilling it (without doing the obvious, painful bucket method)
That is the method. You fill a bucket, then click above the small block, then as it begins to flow click again, you will pick up the half block and then give you a full block. Water can be done quickly due to the speed on which it flows, so rapid clicks are good. But Magma flows slowly and you need to have a good 1 2 1 2 tempo...
Takes about a minute to fill all up if anything...

The con is that it takes time to fill and the clicking.
But then again
The Pros are.
You don't have to go find Lava then go back up and find water then dig a method down to the lava then either set up a complex way to mine Obsidian without drowning, then there is the monsters that come at you, unless your barricade yourself in it but then there is the worms.

Basically you have those choices.
I prefer using the Obsidian Gen due to the fact I am trying to build my base out of Obsidian, and I don't want to go splunking if I am one short or something like that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 23, 2011, 07:05:42 pm
Bleh. Ore finding sounds like a pain. And until you have nice ore you don't have nice armor or weapons. Sadness :(

Also, I got two Pinky's in the first two days (in-game) of playing. This got me like 4 gold. Are the Pinky's usually more rare? Or is it a common way to get money for the merch?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Soulwynd on May 23, 2011, 07:06:10 pm
Half your coins isn't harsh? The other day I lost over 100 dynamite sticks worth of coins to lava. :(

Too lazy to put them in chests, but I guess that would be my fault to not wanting to be annoyed with always putting coins in chests.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 07:09:53 pm
Right then, who wants to try and build a PvP map???

Needs four things.
Blue Bricks.
Red Bricks.
Green Bricks.
Yellow Bricks.

But those can come last...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Taco Dan on May 23, 2011, 07:11:38 pm
Half your coins isn't harsh? The other day I lost over 100 dynamite sticks worth of coins to lava. :(
Half? I thought it was one of each.
I just put all my gold in a piggybank.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 23, 2011, 07:17:03 pm
Half your coins isn't harsh? The other day I lost over 100 dynamite sticks worth of coins to lava. :(
Half? I thought it was one of each.
I just put all my gold in a piggybank.

One stack of each - you lose half your coins, but it looks like you only lost one.

In other news, I just spent three hours camped out in a glowshroom patch for mushroom grass seeds. Killing the enemies that spawned scored me four hooks. I still don't have any damned seeds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 23, 2011, 07:27:38 pm
 It's probably best to just expand the existing glowshroom patches with mud and do other things while more mushrooms grow. Just check it occasionally to harvest some more glowshrooms for potions, you'll get seeds eventually.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 07:33:10 pm
In other news, I just spent three hours camped out in a glowshroom patch for mushroom grass seeds. Killing the enemies that spawned scored me four hooks. I still don't have any damned seeds.

Weird, I've got more seeds than I know what to do with, but I've slain legions of skeletons, and only found one hook on one of the first.  Remember folks, "random" really does mean "random"; even a 50/50 chance means you can try a thousand times and not get it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 07:38:08 pm
Yah... if you're really after shroom seeds, build yerself an industrial strength shroom farm, several screens in size. M'big one nets a few hundred shrooms at full capacity and usually produces somewhere in the 5-15 seed range. The seeds do appear to be pretty ruddy rare, though.

I think an eventual project will be to convert th'majority of a small world's underground into a shroom farm. Potions, potions, everywhere~

quick edit: Actually, do the shroom farm, bust all the orbs to get the meteors to drop, and then make a sky road for star catching. Turn the world into a resto-pot factory. Hrm...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 23, 2011, 07:40:15 pm
Megaproject: Connect the jungle grass to the surface/ jungle grinder room. Lotta mud. Lotta time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 23, 2011, 07:43:59 pm
So... earlier in the thread I saw a post containing the schematics for an obsidian machine. Could someone explain its operation, as in how one would go about refilling it (without doing the obvious, painful bucket method)
That is the method. You fill a bucket, then click above the small block, then as it begins to flow click again, you will pick up the half block and then give you a full block. Water can be done quickly due to the speed on which it flows, so rapid clicks are good. But Magma flows slowly and you need to have a good 1 2 1 2 tempo...
Takes about a minute to fill all up if anything...

The con is that it takes time to fill and the clicking.
But then again
The Pros are.
You don't have to go find Lava then go back up and find water then dig a method down to the lava then either set up a complex way to mine Obsidian without drowning, then there is the monsters that come at you, unless your barricade yourself in it but then there is the worms.

Basically you have those choices.
I prefer using the Obsidian Gen due to the fact I am trying to build my base out of Obsidian, and I don't want to go splunking if I am one short or something like that.

Thanks, I wasn't sure if there was a way I was missing to get infinite lava, because infinite water flows are fairly easy through trial and error.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 23, 2011, 07:49:36 pm
I like this method more:

Build this:

Code: [Select]
## ##
# 1 #
#2#3#
#####

Put magma or water in 1, and it will split evenly, hopefully. If it's even, you can get one bucket from each side, 2 and 3.
If it's not even, one side will be higher and you'll be able to pick it up, the other not. So just pick the higher side and repeat the first step. Next time definitely you'll get two pickable blocks.

Magma has a bigger tendency to split evenly, because it's slow and chunky. Water flows very quickly and sometimes it doesn't realize it's sending most of the water to one side.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 23, 2011, 08:15:23 pm
I like this method more:

Build this:

Code: [Select]
## ##
# 1 #
#2#3#
#####

Put magma or water in 1, and it will split evenly, hopefully. If it's even, you can get one bucket from each side, 2 and 3.
If it's not even, one side will be higher and you'll be able to pick it up, the other not. So just pick the higher side and repeat the first step. Next time definitely you'll get two pickable blocks.

Magma has a bigger tendency to split evenly, because it's slow and chunky. Water flows very quickly and sometimes it doesn't realize it's sending most of the water to one side.
Using this along with Nevyn's overall design has helped out a lot. I'm still working out some kinks, and trying some slightly different takes on it, but it works beautifully for my needs.

It also takes a helluva lot longer to do lava than water... going through most of a lava supply took 1/10th off my water. ~130 blocks either way, so it's fairly efficient time-wise.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 23, 2011, 08:21:46 pm
Shadowscale Armor Set + Feral Claws + Staff of Purification + Bloodmoon = Walking through zombies like a lawnmower.  This is just silly.  I'll feel bad about leaving my purple lightsaber behind, but this is just so much more useful, even if it doesn't have quite the same reach.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 08:47:07 pm
Hmm.. what would look good together with copper bricks?
I am using copper in the foreground, attempting to make a flying fortress. But what would look good as background walls?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 23, 2011, 08:52:16 pm
I finally found my world's underground jungle today, and bagged myself a Staff of Regrowth, which I love using as a weapon. 20 damage, fast, hold mouse button for continuous swing? Glorious. :D

Also, does anyone else think the Eater of Worlds boss is really, really buggy? I've faced him three times now, and each time, died due to various circumstances (including being trapped in a 2-wide verticle shaft while fire imps teleported around inaccessible areas throwing magic at me). But each time I died, the game told me I won the fight, AND awarded me Shadow Scales and other loot for the kill.

This last time was just bizarre; I died during the fight by falling down a chasm, and respawned back at home. Didn't get any "u wins!" message this time, and the music was back to normal, but I still got a bunch of Shadow Scales. 5 minutes later, the boss music kicks up, and a tiny 3-segment Eater of Worlds comes charging into my bedroom. I kill him, and get even more loot.

What the fuh?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 23, 2011, 09:06:55 pm

This last time was just bizarre; I died during the fight by falling down a chasm, and respawned back at home. Didn't get any "u wins!" message this time, and the music was back to normal, but I still got a bunch of Shadow Scales. 5 minutes later, the boss music kicks up, and a tiny 3-segment Eater of Worlds comes charging into my bedroom. I kill him, and get even more loot.

I usually do this on purpose: die, and let him come back to me, far away from the corruption and fully healed by my nurse.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 09:40:02 pm
So here's the plan
PVP world
Mission, Fill the core of their statue which has a volume of X with X.
Map, Hand made dungeon in which you not only have the Mobs to verse but other players.
Challenge, Getting enough Dungeon mats. What colour should it be.

The Dungeon will contain Chests with predetermined weapons and mats. you will need to find your Vault of Core Filling Mats before you can fill. So naturally builders will not be able to play.
Teams with either be 3v3 with 2 judges or 4v4 with chance of being a dick...

Help collecting Dungeon parts would be greatly appreciated...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ductape on May 23, 2011, 09:44:41 pm
neat idea, ill help. and either judge or play when its time. What should I/we do to get ready?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 09:59:31 pm
What we need is a colour of Dungeon that looks good. Then we need folk to tear down their dungeons, Suggested armour and gear would be Shadow Armour, Molten Pick/Hamaxe and All slots full of Ferrel Claws. After that we would need like 4 or so who want to be builders to discuss how the dungeon layout should be.

Also ideas on what the Monument that needs to be fill are and what should be the filling resource.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 10:00:46 pm
Filling resource?
I bet some would be quick to say lava/magma.  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on May 23, 2011, 10:01:05 pm
Oooh, I'd like to help gather bricks, too. :D

Ninja'd
PSUEDOEDIT: I only have 1 feral claw. :\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 10:02:58 pm
Filling resource?
I bet some would be quick to say lava/magma.  :P
The fact you can dupe it makes it kinda easy for someone to get there and fill it quickly...
It would need to be something harder then that. I was thinking a basic building block which you need to move around this construct to find the best position to fill each section, this makes it so that your there longer for players to defend their base...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 23, 2011, 10:26:23 pm
Hmm.. gold bricks?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 10:44:51 pm
Hellstone and obsidian bricks, obviously.

In other news

I call it 'flail fishing'.

And another goblin army down. Still no boots :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 23, 2011, 10:47:21 pm
As a rule of thumb, if you want boots, slaughter the casters, and ignore all others when possible. Casters must die.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 10:55:52 pm
Sadly Hellstone, Obsidain and Gold bricks are NOT Dungeon bricks... Once again DUNGEON Brick colour...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 23, 2011, 10:57:07 pm
Then pink, of course. Pink and purple, the most manly of colors. Fitting for a death match spewing bits of pink and purple innards all over the place.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 23, 2011, 11:20:02 pm
I decided the best coarse of action was to make a new thread on this. Lets leave the general discussion about the game here...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Acperience on May 23, 2011, 11:53:34 pm
Having been hosting the server much lately :P

Trying to get back to DF again, guess the terraria craze has mostly died down for me.

Anyways here's the multiplayer map some of you guys have worked on
http://dffd.wimbli.com/file.php?id=4429 (http://dffd.wimbli.com/file.php?id=4429)

If you need me to host for events, shoot me a pm.



Oh and I'm having trouble finding a certain type of embark in DF, help would be appreciated.
http://www.bay12forums.com/smf/index.php?topic=85246.0 (http://www.bay12forums.com/smf/index.php?topic=85246.0)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 24, 2011, 12:19:39 am
 Ahahaha. First goblin siege on my 'home' world.

 Rocket boots and harpoon gun.

 Goodbye bottled cloud, your glitch makes you worth less to me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 24, 2011, 02:00:38 am
How do I plant stuff?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 24, 2011, 02:13:16 am
Right-click on a tile with the seed in your hand. If it's a Grass Seed, plant it on dirt. If it's an acorn, on grass. If it's a Mushroom seed, below ground (where the background goes from dirt to dirt with rocks in it) on mud. If it's an Underground Jungle seed, you are a hacker.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 24, 2011, 03:01:36 am
Apparently my brother and I spawned an epic landscape and apparently also planted a little cottage smack in between 2 floating islands equidistant from each other. Made seperate spawn points on each island, and used the cottage as a central deathmatch zone. We both had horseshoes (thanks to the island treasures), and it just made starting PVP war all the more epic. I started my fights usually with a hailstorm of shooting stars and arrows, and then started slicing and firing like mad using the terrain to my advantage.

Despite my brother being twice as strong as me, I still won 1/3 of the battles.

That was a pretty fun session.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 24, 2011, 05:49:33 am
Despite my brother being twice as strong as me, I still won 1/3 of the battles.
So... he won twice as often as you did?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 24, 2011, 05:55:09 am
I finally found my world's underground jungle today, and bagged myself a Staff of Regrowth, which I love using as a weapon. 20 damage, fast, hold mouse button for continuous swing? Glorious. :D

Also, does anyone else think the Eater of Worlds boss is really, really buggy? I've faced him three times now, and each time, died due to various circumstances (including being trapped in a 2-wide verticle shaft while fire imps teleported around inaccessible areas throwing magic at me). But each time I died, the game told me I won the fight, AND awarded me Shadow Scales and other loot for the kill.

This last time was just bizarre; I died during the fight by falling down a chasm, and respawned back at home. Didn't get any "u wins!" message this time, and the music was back to normal, but I still got a bunch of Shadow Scales. 5 minutes later, the boss music kicks up, and a tiny 3-segment Eater of Worlds comes charging into my bedroom. I kill him, and get even more loot.

What the fuh?
Im not exactly sure how it works, but it seems that when you die, all but the longest segmented EoW part will also die. He will also completely die sometimes; not sure why. Really buggy, happens to me almost every battle.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cthulhu on May 24, 2011, 06:24:14 am
Devourers also tend to die when the player dies, burrowers are buggy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 24, 2011, 06:30:34 am
Have to note that Bone Serpents also die upon player death.

-EDIT-

Found some hentai on the wiki. They really ought to design a more professional wiki.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 24, 2011, 07:04:13 am
Wiki isn't work safe? Well...
Fuck.

Edit:
What wiki? There are two...
http://terraria.wikia.com/wiki/Terraria_Wiki
http://wiki.terrariaonline.com/Terraria_Wiki
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 07:21:33 am
Which wiki?

I noticed someone had pasted some kind of erotic poetry into the middle of the goblins entry's description of sorcerors on the unofficial wiki. I didn't feel like making a wiki account to engage in an edit war with whoever did it, and it was kind of hilarious in an "in ur base, writing poetry on ur walls" kind of way.

I like the unofficial wiki better than the official one, it looks better, and has more information (such as about where items actually drop) - the only thing the official one seems to have going for it is stuff like pvp guides, which amount to "how to make your guy fit a cookie cutter template, and what traps have been invented."

Also, I noticed during a goblin invasion a little while ago that some of the goblins are apparently attempting to deconstruct closed doors, and failing to do it properly, resulting in duping doors (not that this is anything exploitable, aside from that they seem to stop trying to break in at this point, but you could have just built double doors to keep them out (except for the sorcerors)).

Summary:
Some goblins appear to try to deconstruct doors (others may just open them instead). What happens: It makes a deconstructed door (the kind you can put in your inventory and place on a tile), but doesn't actually remove the existing one. The goblins stop trying to break into it, though, until you open it. There's a visual glitch on the existing door after they do this, until you open it (an erased horizontal line of pixels in the center of the closed door).

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 24, 2011, 07:26:01 am
Decided to share this little building design of mine.

Spoiler (click to show/hide)
For when you absolutely, positively hate running around the base when crafting stuff. Just have to dump excess materials into the provided chests, or scrolling to the needed item might take a while.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 24, 2011, 07:46:59 am
The terraria.wikia.com is the wiki I was referring to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 24, 2011, 09:58:33 am
Uuuurgh.

My Terravania project will consume hundreds of thousands of stones D: Not counting the time.

The very entrance corridor ate all the supplies I made in other, base world, and I was making it for an hour, while attacked by mobs, of course. Dear god this monstrosity will kill me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 24, 2011, 09:59:33 am
Don't worry, you'll die a hero.

On a similar note, I keep looking for LoZ 2 maps and don't find any :/


DEEEEERP. (http://www.zeldauniverse.net/zelda/aol-maps/)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 24, 2011, 10:22:02 am
Can you make Hell forges? or collect them?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 24, 2011, 10:22:56 am
Yeah, just go to hell, smack them with a hammer, pick them up and run like... hell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 24, 2011, 10:26:16 am
Yeah, just go to hell, smack them with a hammer, pick them up and run like... hell.

That would certainly be easier then what I currently do...

Which is make them inside hell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 24, 2011, 10:55:09 am
Yeah, just go to hell, smack them with a hammer, pick them up and run like... hell.

That would certainly be easier then what I currently do...

Which is make them inside hell.

You can only pry them off with Molten Hamaxe. Or meteorite, but haven't tested that one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 24, 2011, 10:57:28 am
You can just destroy the ground beneath them.

Got one with my trusty Nightmare Pickaxe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 24, 2011, 10:57:52 am
Meteorite works.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: userpay on May 24, 2011, 11:03:33 am
Man this game looks soooo tempting... yet I need to save money for those costume materials... *sits, debating*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 24, 2011, 11:10:14 am
Man this game looks soooo tempting... yet I need to save money for those costume materials... *sits, debating*

Actually you can wait

Terraria is one of those games that is more fun the longer you wait to play it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 12:11:42 pm
I just found myself in a situation where I was getting mauled by a billion slimes, so I grappled to the ceiling and checked my inventory for ranged weapons. I found one, sort of:

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 24, 2011, 12:13:52 pm
 This is why I'm starting to haul around grenades with me. They clear up sticky situations like that rather well.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 12:17:35 pm
Mm... any idea if the sticky formula applies to grenades and TNT or not? I haven't tried those yet, but was terribly disappointed when a sticky bomb didn't latch on to skeletron's head. Only blocks, apparently :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: userpay on May 24, 2011, 12:34:16 pm
Man this game looks soooo tempting... yet I need to save money for those costume materials... *sits, debating*

Actually you can wait

Terraria is one of those games that is more fun the longer you wait to play it.

Mayhaps, though I just realized that even if I were to try and purchase it now I still have to change my billing info at the bank as I've just moved and I'd have to go through paypal as well which means waiting either way.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 24, 2011, 12:58:32 pm
Has the widescreen tool been updated for 1.0.2 yet? I miss it. :c
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 01:32:29 pm
Th'one that has TerrariaWrapper.exe as its executable is still working fine for me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 24, 2011, 01:34:35 pm
I finally got a grappling hook!  Think that water candle helped quite a bit.  (Stole it from right outside the dungeon.  Heh.)

Soooo now I should make a grappling hook obstacle course. Anyone done anything like that yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 01:43:57 pm
Found magma, got a magic mirror, mirrorported home. Now to go into the corruption and smash another shadow orb to summon the EoW, so I can mine out the obsidian I made while I was down there. It's been about an ingame week since I smashed the first two, but I still haven't been meteor'd.

EDIT: Eye of Cthulhu. Flintlock pistol w/ 2500 shots. It's on.

EDIT2: 507 shots fired, eye dead.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jopax on May 24, 2011, 02:13:16 pm
You can mine obsidian with gold picks just fine, one of the easiest ways to make money i've found (except selling bottles) is selling loads of those skull thingies.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 24, 2011, 02:14:25 pm
You can mine obsidian with gold picks just fine, one of the easiest ways to make money i've found (except selling bottles) is selling loads of those skull thingies.
Even after the latest update that changed the lowest requirement for obsidian to a demonite pick?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 02:15:29 pm
For serials. 54 gold per? I'm in.

Of course, how much are hellstone bars worth? Is the extra time/difficulty in getting them worth it?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: icepick37 on May 24, 2011, 02:16:05 pm
EDIT: Eye of Cthulhu. Flintlock pistol w/ 2500 shots. It's on.
Jealousy!  I want a gun really bad.  :)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 02:17:22 pm
You can mine obsidian with gold picks just fine, one of the easiest ways to make money i've found (except selling bottles) is selling loads of those skull thingies.
Even after the latest update that changed the lowest requirement for obsidian to a demonite pick?
It's dynamite-proof too, right? Because I would hate it if it wasn't. Those two sticks of it sitting in my inventory would probably have gotten me enough for a skull, but it doesn't matter anyway because I haven't heard about any meteorites landing.

EDIT: Oh hey there, goblins. I still have 1993 musket balls, and now they're for you.

EDIT2: How good are spiky balls against EoW?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ricky on May 24, 2011, 02:20:25 pm
Man, I've got a pimped out character and now I want to play with people, but I cant find a server. Can anybody hook me up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 24, 2011, 02:21:03 pm
There's a thread fulll of servers. Look for one there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jopax on May 24, 2011, 02:22:44 pm
Oh, didn't notice that, silly me -.-'
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 02:28:07 pm
YES. First goblin peon dropped a harpoon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 24, 2011, 02:28:47 pm
EDIT2: How good are spiky balls against EoW?
Pretty good, especially if you can fly. Even if you can't, they work wonders as a minefield. The only drawback compared to shurikens is that they're 100% non-recoverable. They're guaranteed to do their damage, but you won't be getting them back, and they're harder to get. Great as a backup weapon against the worm, in any case.


I found the underground jungle in my world recently, and got the Thorn Chakram. Damage lower than the Flamarang, the only upside being the bouncyness - which makes it great for small spaces like the Dungeon's corridors. I still prefer the Flamarang though.

Btw, the Jungle got me a nasty surprise the first time. I got into it from the Underworld, where I was intermittently harrassed by a bone serpent and a fire imp. The usual maximum number of enemies for the Underworld is 2, but where the Jungle crosses into it, it becomes something closer to 6. The RNG decided I could take on four bone serpents at once. It was wrong.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bordellimies on May 24, 2011, 02:30:25 pm
Am I the only one who crashes if I try to join a multiplayer server?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 24, 2011, 02:31:26 pm
Does it crash at 83% or something?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bordellimies on May 24, 2011, 02:32:50 pm
Does it crash at 83% or something?

Doesn't even start to load. It first says where it is connecting, then the font becomes smaller, and then crash.


And Hamachi doesn't get any network connection. Are these related?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 24, 2011, 02:38:58 pm
My storage world is pretty extreme.
(http://dl.dropbox.com/u/2941534/Terraria/Storage001.jpg)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 02:39:23 pm
EDIT2: How good are spiky balls against EoW?
Pretty good, especially if you can fly. Even if you can't, they work wonders as a minefield. The only drawback compared to shurikens is that they're 100% non-recoverable. They're guaranteed to do their damage, but you won't be getting them back, and they're harder to get. Great as a backup weapon against the worm, in any case.

Good, because I'll have a shitload of them and I don't really have much other use for them.

In other news, I'm not done with the goblins, and I just got my first bloodmoon in several worlds. This will be great. Let's see how good I can get with the harpoon. Good enough to snipe demon eyes at the edge of the screen? That's my goal.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 24, 2011, 02:41:13 pm
How does flaming arrow/arrow recovery work?

Some of my arrows are still on fire, some not, and I THINK some disappear but I'm not sure. Help?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bordellimies on May 24, 2011, 02:44:19 pm
How does flaming arrow/arrow recovery work?

Some of my arrows are still on fire, some not, and I THINK some disappear but I'm not sure. Help?

Flaming arrows have a small chance of being recoverable as burning, bt usually they turn into normal arrows. Sometimes they disappear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 24, 2011, 02:46:08 pm
My storage world is pretty extreme.
-image snipped-

Wasteful. You could fit another chest on each level if you cut the thickness of the walls down :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 24, 2011, 02:48:57 pm
 :o If you build something on the spawn it explodes when you respawn. It took away the right wall of my house in the middle of the night. Not a good thing to have happen. It took me a few tries to get it where my house wouldn't get hurt at all after a respawn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 24, 2011, 02:55:40 pm
Its finally out ! YES ! ( To bad my mom won't let me buy it apparently spending 90 bucks in a month is me spending to much money on games )
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 24, 2011, 03:06:59 pm
My storage world is pretty extreme.
-image snipped-

Wasteful. You could fit another chest on each level if you cut the thickness of the walls down :P
But then he would run into problems with torches. Ultimately deciding that the outside of your storage box will have an extra layer of gold bricks doesn't count as waste.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 24, 2011, 03:09:30 pm
My storage world is pretty extreme.
Spoiler (click to show/hide)
Good luck remembering which things are in which chest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 24, 2011, 03:10:47 pm
:o If you build something on the spawn it explodes when you respawn. It took away the right wall of my house in the middle of the night. Not a good thing to have happen. It took me a few tries to get it where my house wouldn't get hurt at all after a respawn.

Normally I build a small box around the default spawn point, like so:

Spoiler (click to show/hide)

That way I can always remember where it is and never have to worry about telefragging my house.

The Eater of Worlds died to ≈70 spike balls and 50 grenades (I accidentally threw one and it blew up just before I took the screenshot). Holy crap, grenades kill him really effectively. They generally hit 3-4 sections at a time for 58 or so damage each.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 24, 2011, 03:13:57 pm
...You know that's what beds are for, right?  Since beds take up space, nothing can be on top of one, so there's nothing to worry about.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 24, 2011, 03:15:20 pm
Aqizzar, I don't have a bed yet. And I am having trouble finding the cobwebs underground to make one.

Also, I like that idea with the square. Would fit in nicely with my house as well, as I have a sort of 'elevator shaft' on the side of it (so I can get upstairs without worrying about flying things attacking me).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 24, 2011, 03:18:11 pm
Aqizzar, I don't have a bed yet. And I am having trouble finding the cobwebs underground to make one.

Yeah, I was talking to Imiknorris, since he clearly has been kicking around enough to have found plenty of cobwebs.  I'm actually a little worried about them myself, since I bundled and sold all of them as silk, and only now do I know you need cobwebs for Necro Armor.  I tried placing some around my place as decoration, but I kept knocking them loose during fights.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 24, 2011, 03:19:36 pm
Finally bought the game legally (since waiting for the Piratebay guys to crack the newest release is for idiots) so I am now back in the multiplayer scene. Also, fuck skeletron. Seriously. The guy is about as easy to kill as a bugbear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 24, 2011, 03:22:02 pm
I'm still envisioning various traps. For instance, a variation of the common "bucket over the door" trap IRL can be recreated here. You just put a bit of cobweb right next to a door, put a bit of sand over that, and use a bucket to put some lava in a space above the sand. Make sure to leave a tiny one-tile space in the floor under the sand too, so that the flow of lava is not obstructed after it falls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 24, 2011, 03:23:01 pm
Finally bought the game legally (since waiting for the Piratebay guys to crack the newest release is for idiots)
Pirating an indie game is for assholes, too.

Unrelated: The contents of my two main "shiny things" chests.
(http://dl.dropbox.com/u/2941534/Terraria/Storage002.jpg)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 24, 2011, 03:24:38 pm
Finally bought the game legally (since waiting for the Piratebay guys to crack the newest release is for idiots)
Pirating an indie game is for assholes, too.

Exactly. Which is why i bought it. 8)
I like my multiplayer. (even though every server seems to be dead.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 24, 2011, 03:24:59 pm
Finally bought the game legally (since waiting for the Piratebay guys to crack the newest release is for idiots)
Pirating an indie game is for assholes, too.

Unrelated: The contents of my two main "shiny things" chests.
Spoiler (click to show/hide)
I'm guessing that's superimposed... otherwise, how do you open two chests at once?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 24, 2011, 03:26:07 pm
So, I cracked a shadow orb. I got the usual chill down spine and meteorite has landed messages. I search my entre small world from left to right. I download the map viewer. I use map viewer. No meteor - What? I look up. Stupid meteor landed on a floating island.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 03:30:56 pm
I'm currently building a bridge off my floating island base to the east, in hopes of finding other floating islands.

Spoiler (click to show/hide)

It takes a lot of stone, and I'm going to need to mine a metric ****ton in bulk later to continue it.

It suffers from two design flaws, unfortunately..

1. It's not very smooth, so collecting fallen stars on it doesn't work very well. If you jump to grab one, you'll hit one of the blocks, and thus be slowed down temporarily. [When crossing with hermes boots.]

2. Enemies spawn like crazy on it. They practically pour from the sides of the screen when you're on it. If I didn't always use Cobalt Shield, I would immediately redesign it to stop enemy spawn.

It leaves me wondering though, how much wall is enough to stop enemies from spawning? Does it have to be an enclosed area filled with walls, or is there just a certain amount needed?

Anyway, any suggestions on how to improve my bridge design before I expand it another 4000+ feet?

Building it out of dirt instead of stone would allow you to plant grass on it, letting you collect mushrooms in addition to stars.
Leaving out the roof or keeping it right above your head would let stars land on it reliably.
Enemies still would spawn on it if there was no roof, but they're only a minor annoyance.

If you want to stop enemies spawning, you'd need to turn it into a tunnel. A person-height tunnel (three blocks of empty space, one stone tile above your head) seems to be mostly spawn-proof. Any stars that land on the roof are collectable from inside the tunnel.

There's just one problem: Any meteor that strikes the skybridge/tunnel is going to blast a hole in it and leave very little ore behind. So, you're better off either flattening part of the ground for mushrooms/stars, or building only a small skybridge for them, and finding floating islands another way (firing meteor shot into the air and seeing if it bounces back, for instance).

I'm still envisioning various traps. For instance, a variation of the common "bucket over the door" trap IRL can be recreated here. You just put a bit of cobweb right next to a door, put a bit of sand over that, and use a bucket to put some lava in a space above the sand. Make sure to leave a tiny one-tile space in the floor under the sand too, so that the flow of lava is not obstructed after it falls.

Awesome. Probably need two cobwebs and three tiles of sand to stop the lava from flowing off to the side, though, but the door should smash both of them when it opens, unless it opens outward instead of into the cobwebs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BowlSoldier on May 24, 2011, 03:33:27 pm
Nothing quite like trying to make a sculpture of yourself out of stone from hell itself.

Spoiler (click to show/hide)

All I have to do now is replace the stone building with solid gold. All done on FosakenIII's server, with a little bit of help getting the hellstone blocks.


On a semi-related note, has anybody tried building their town inside hell yet? This is B12 after all. My theory is that the NPCs might lower the spawn point enough that you shouldn't be attacked in the town.

At least I hope so. Having a Bone Serpent in my house wouldn't be very fun, although it would be very Fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 24, 2011, 03:34:21 pm
Finally bought the game legally (since waiting for the Piratebay guys to crack the newest release is for idiots)
Pirating an indie game is for assholes, too.

Unrelated: The contents of my two main "shiny things" chests.
Spoiler (click to show/hide)
I'm guessing that's superimposed... otherwise, how do you open two chests at once?
Haha.  That really wasn't even a particularly good Photoshop job.
The background of the fake bubbles is offset by a block (Though even then, there's the problem of my character -- I would have to actually knock the background out entirely and make it a transparent blue overlay so that the different area of the building would show through correctly).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 24, 2011, 03:40:44 pm
I can't seem to connect to any multiplayer server. I looked into my Network connections and apparently Hamachi only has access to local? Anyone know how to fix this?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 24, 2011, 03:41:59 pm
Hamachi only has access to local?
Hamachi is a virtual LOCAL network.
What exactly did you expect it to have?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 24, 2011, 03:43:44 pm
I have no idea what it is. People just expected me to download it to visit their server.

Also everyone has a yellow warning sign next to their name.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 24, 2011, 03:53:06 pm
I usually reboot my PC if that happens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 24, 2011, 04:26:09 pm
Hamachi is a program to help people connect to eachother without needing to quite be tech savvy enough to know how to forward ports  or have some massively over convoluted network to make something like that hard to do.


Great for the people who need it.  A major pain in the ass for folks who know how to do that stuff themselves, because once installed it sometimes interferes with the tech savvy method of doing it, and automatically turns itself back on when disabled after a reboot.  Also folks without hamachi cannot connect to folks using hamachi.  I greatly prefer the non-hamachi method, and that is the only reason folks have not seen me in a multiplayer server yet.

P.S. I guess it has some chat functionality too.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ductape on May 24, 2011, 04:38:30 pm
Hamachi is sometimes called "Yellowtail" and is very tasty indeed with wasabi.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 06:40:31 pm
... what do you consider to be a good amount? I'm sitting on at least three four worlds of varying development, all but one of which were at some point someone else's MP world, and there's varying amounts of building material left laying around in all of them. I think I could drum up 2k or so fairly easily with a trip around th'places. Definitely 1k.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 24, 2011, 06:43:08 pm
1k?  I have an entire chest full of stone blocks.  Multiplayer is pretty iffy for me though.

Is there a way to summon more meteors if you run out of Shadow Orbs?  Because I think I've broken all (three) of mine.  I've reached the bottom of every shaft and I don't see any more.  I feel pretty robbed because one hit a sky bridge and the other hit a tiny pinnacle in the Corruption, so I basically got about 40 bars of Meteorite out of the whole thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 06:44:58 pm
They'll randomly fall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 06:48:08 pm
You only have three corruption chasms? Really? Is that a small world or something? The world I've been playing on has had a dozen or more, I think - it's a large world. There was a corruption area to the left of spawn, one far to the right of spawn, and one beyond the dungeon, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 06:53:26 pm
1k?  I have an entire chest full of stone blocks.  Multiplayer is pretty iffy for me though.

I tend to just randomly toss out the stone I collect, whenever I have a 250 stack. I build primarily out of gold and hellstone brick, so stone's only really useful as a convenient temp-building material, like dirt or (not-farm-use) mud.

Is there a way to summon more meteors if you run out of Shadow Orbs?  Because I think I've broken all (three) of mine.  I've reached the bottom of every shaft and I don't see any more.  I feel pretty robbed because one hit a sky bridge and the other hit a tiny pinnacle in the Corruption, so I basically got about 40 bars of Meteorite out of the whole thing.

There's a terribly small chance one will fall randomly. You're a lot more likely to get somewhere by genning up small worlds specifically for orb-smash/meteor-summoning runs. Or letting corruption spread. I'm not sure yet if that creates new chasms or not.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 24, 2011, 06:59:13 pm
You only have three corruption chasms? Really? Is that a small world or something? The world I've been playing on has had a dozen or more, I think - it's a large world. There was a corruption area to the left of spawn, one far to the right of spawn, and one beyond the dungeon, too.

No, I have plenty of chasms (about twenty), but only three (I think) of them had Orbs at the bottom.  Other than that, my world appears to be Orbless, unless you can find them way way underground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 07:02:11 pm
Nah, they'll be visible from the confines of the chasm, though apparently not always at the very bottom. Definitely fairly possible for a chasm to be orbless, though, so it seems you got RNG shafted.

E: Loose stone total came up to just shy of 2k, around 1.9k. As long as it's not hamachi, I can show up where'er :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 07:05:06 pm
They aren't always at the bottom, either.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 24, 2011, 07:11:00 pm
They aren't always at the bottom, either.
That's generally due to the bottoms of other chasms intersecting with their neighbors and screwing things up, although sometimes there'll be an orb in the wall for no damn reason.

 Still visible while falling down and grappling back up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 24, 2011, 07:15:03 pm
I finally decided to cheat, and use a map viewer.  If I'm reading this right, and I believe I am, there's three more Orbs in my world, making for a whopping six total.  After the first two of them landed in places that sapped most of their mass into the ether, I just have to hope the others don't land somewhere crazy, like a floating island or mountain top or the fucking Corruption again.  Gotta love small worlds, you think they're big enough for everything you want, except the rare stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lethal Dosage on May 24, 2011, 07:15:36 pm
You only have three corruption chasms? Really? Is that a small world or something? The world I've been playing on has had a dozen or more, I think - it's a large world. There was a corruption area to the left of spawn, one far to the right of spawn, and one beyond the dungeon, too.

No, I have plenty of chasms (about twenty), but only three (I think) of them had Orbs at the bottom.  Other than that, my world appears to be Orbless, unless you can find them way way underground.

You might want to use the mapper to find those pesky orbs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 24, 2011, 07:18:09 pm
My current Copper Brick Floating Fortress Is being changed into Blue Brick Floating Fortress, as copper takes too long time to find.
So blue bricks, with gray brick walls seem to be a nice option.
When I am finished and the NPCs have moved in, operation Orbital Bombing will commence.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 24, 2011, 07:22:14 pm
Blue Brick?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 24, 2011, 07:22:54 pm
Dungeon.

7 second ninja :3
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 24, 2011, 07:23:01 pm
Yes, blue dungeon bricks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 24, 2011, 07:25:00 pm
This seems relevant to Bay12's interests. (http://www.terrariaonline.com/threads/menens-triangular-water-duplicator.11865/)

It's like the Noah's Arc Doomsday Clock!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 24, 2011, 07:25:00 pm
My mainworld base is mostly stone; the NPC quarters are raised off of the ground, the guard towers and the underground section, up to and including the mushroom farm (minus 400-odd foot fall it takes to get down there. Those who forsake Lucky Horseshoes beware!
Also I now have few dedicated chests to various things, like wood, stone, metals, glass, weapons and potions. It's a pretty sweet base, plus a boss arena for fighting eyethulhu and the EoW. Fuck Skeletron though. The guy's an ass.

Also, I have yet to lose a meteor to bad placement. My next one will be my fifth harvest of sweet, sweet Meteor Shot (saving up for Skelefail). If my computer stops being a dick, I may host a new-genned small world for Skeletron murdering. He's pounding me into the ground, and it needs to stop.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 24, 2011, 07:37:39 pm
Sigh. I can't get ANY Hellstone. The second I dig deep enough, three imps surround me in little inaccessible pockets of space and shoot magic while bone serpents wreck me and knock me into the lava.

HOW do people deal with this, let alone in multiplayer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 24, 2011, 07:42:30 pm
Dig deeper. There will be fewer places to spawn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Luke_Prowler on May 24, 2011, 07:45:03 pm
YES! I killed the Eye of Cthulhu with a magic boomerang (and a silver bow, but mostly the bomerang).

Now I just need to slap the Eater of Worlds around for some scales.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 08:01:20 pm
If you want armor, two EoWs is better (and easier) than one iC and one EoW. That's because EoW grants you one free piece of the kit.
Sigh. I can't get ANY Hellstone. The second I dig deep enough, three imps surround me in little inaccessible pockets of space and shoot magic while bone serpents wreck me and knock me into the lava.

HOW do people deal with this, let alone in multiplayer?
If you can manage to make it to a big vein, it's not a problem.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 24, 2011, 08:15:49 pm
Sigh. I can't get ANY Hellstone. The second I dig deep enough, three imps surround me in little inaccessible pockets of space and shoot magic while bone serpents wreck me and knock me into the lava.

HOW do people deal with this, let alone in multiplayer?

Guzzle potions with no real intention of survival beyond enough time to get some mining in.  Ignore the imps unless they spawn near to you.  Keep swining your pickaxe and it will deflect the majority of projectiles.

When confronted with bone serpents, find an open enough space that you can step aside when they surge up, and do as much damage as you can.  You typically only need to kill a couple to earn a minute or two of relief from them.  If you can take on the eater of worlds, you should be able to handle bone serpents.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 08:18:42 pm
A flail or a sword with a long reach will help with bone serpents.

If you can beat skeletron, scour the dungeon for a cobalt shield; It'll make the underworld 9001% easier by stopping knockback entirely (No more being knocked into magma - yes, that's worth fighting skeletron and raiding the dungeon for, even if you need to build a star cannon to beat him :P (you probably don't)).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 24, 2011, 08:20:00 pm
Play with friends. Hope the monsters go for them instead of you while you frantically mine away before you die.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 24, 2011, 08:22:56 pm
I haven't been playing Terraria much lately since I've explored the current content to the extent of my desire, but I thought I'd just post my refined NPC housing since I spent more time on it than I care to admit.
Spoiler (click to show/hide)

That's the smallest I could manage to get each house, though it may be possible to go smaller by manipulating the floor/ceiling surface area. Note the two bottom houses and how the chair isn't on level surface with the door/table. Again, I got tired of testing stuff (or rather the wait between tests) so you might be able to raise or lower the chair, table, and or door in different ways. I'm also about 90% sure you could move the top room to the bottom section so that it's more of a basement complex instead of a roof complex.

Things I wanted to test but didn't get around to:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Luke_Prowler on May 24, 2011, 08:38:04 pm
If you want armor, two EoWs is better (and easier) than one iC and one EoW. That's because EoW grants you one free piece of the kit.

I want the scales for a demonite pick, so that I can actually mine some of the better stuff.

Also, sticky bombs are extreamly useful, especially since I have mass quantities of bombs and slime gel.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 08:39:01 pm
May I suggest placing the chair ON the table?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 08:45:06 pm
..
  • Can torches be replaced by other light sources, namely by water candles and those dungeon lanterns
.

You can definitely use chain lanterns, but I'm not sure about water candles. If you're going for ambient lighting, I'd probably say roll with hellstone or hellstone brick (or raw meteorite, I guess), rather than lava, since both are considerably easier to work with.

I'm also unsure if you need actual light sources or simply sufficient lighting. Obviously raw sunlight won't work, so merely sufficient lighting might not be enough, unless it's actually from a producing source instead of all over like the sun.

Easiest way to test it would probably be to build a room inside a natural lava pit, which wouldn't take terribly much effort. If someone doesn't beat me to it, I'll give it a check tomorrow :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haschel on May 24, 2011, 08:48:09 pm
May I suggest placing the chair ON the table?
I am shamed for not even thinking of trying that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 24, 2011, 08:50:16 pm
May I suggest placing the chair ON the table?
I am shamed for not even thinking of trying that.

Can't be done. Just checked. Am sad.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 24, 2011, 08:55:57 pm
I want to make a house mostly (or completely) made of glass with obsidian as the walls/main structure, and lava as the ambient lighting (showing through the glass floor) that the entire house is suspended over.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 24, 2011, 09:02:05 pm
The light source doesn't actually have to be inside the room so it might well be down to sufficient overall lighting (or it could be something else, like whether a light source is connected to any one of the walls).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 24, 2011, 09:08:11 pm
This seems relevant to Bay12's interests. (http://www.terrariaonline.com/threads/menens-triangular-water-duplicator.11865/)

It's like the Noah's Arc Doomsday Clock!
:/ I can't get it working. I lose water on every trip.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 24, 2011, 09:18:39 pm
Hey there all, Pink was the colour that every seemed to choose over the rest so, if possible and you have a Pink Dungeon, Can you snag some bricks and backwalls please...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 24, 2011, 10:08:15 pm
Hey did anyone notice hellstone brinks blow up with dynamite, and hellstone ore does not?

I made a "clan home" with friends and suggested a 3 layer design: External with Gold Brick, Middle with Hellstone Ore, and Internal with whatever blocks they wanted (they chosen gray brick)

It looks nice, and the house (castle with a huge glass "elevator-like" tower, with land with our personal houses above it) "glows" due to the redstone..plus it can't be quickly, completely destroyed with dynamite due to this trick..

--EDIT:
Fixed the Redstone (glad you found the reference!)
P.S.: It was not a Reference, I keep calling Hellstone "Redstone"..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 10:13:54 pm
Er.... Redstone?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 24, 2011, 10:19:16 pm
This seems relevant to Bay12's interests. (http://www.terrariaonline.com/threads/menens-triangular-water-duplicator.11865/)

It's like the Noah's Arc Doomsday Clock!
:/ I can't get it working. I lose water on every trip.
Looking at the forum it doesn't look like many others are having luck with this.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 24, 2011, 10:19:34 pm
I presume he means red clay.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 24, 2011, 10:31:31 pm
I edited it hahaha, I meant Hellstone Ore...it doesn't blow up with dynamite, however Hellstone Brick does..which is kinda weird..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 24, 2011, 10:36:27 pm
I edited it hahaha, I meant Hellstone Ore...it doesn't blow up with dynamite, however Hellstone Brick does..which is kinda weird..

Probably a balance decision to make underworld structures destructable without making it too easy to mine the most powerful ore in the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 10:39:26 pm
This seems relevant to Bay12's interests. (http://www.terrariaonline.com/threads/menens-triangular-water-duplicator.11865/)

It's like the Noah's Arc Doomsday Clock!
:/ I can't get it working. I lose water on every trip.
Looking at the forum it doesn't look like many others are having luck with this.
I think you need to be multi player for it to work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 24, 2011, 10:45:34 pm
Hurf durf post fail.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 24, 2011, 10:53:57 pm
I make build! Finished the spawn point of my soon-to-be megacastle project. I always start by building up the Spawn Point (the "hard-coded" one), in this case I decided to build a Church.

Spoiler (click to show/hide)

What do people worship in my Church? Well, the Invisible Pink Unicorn of course!

It's not very easy to spot, but I'm a little OCD when it comes to level making... I always build on some sort of grid. In this case the grid is 4 x 6. Height is 4 because the height of the PC is 3, plus 1 for the floor/ceiling makes 4, I guess, so that's the minimum height for a VERY narrow corridor, which I hate. I hate cramped spaces in Terraria, that's why I made that huge staircase to the bell tower.

Check out the super-sweet area to the right, where I'm going to build my mega castle:

Spoiler (click to show/hide)

Very flat, and with two awesome floating islands, that I'm going to connect via tower or something!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 11:14:12 pm
That simply has to be used for a PvP map when you finish. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 24, 2011, 11:32:34 pm
Does anyone have a spare copy of this on steam?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 24, 2011, 11:53:36 pm
(http://content.screencast.com/users/Trafalgar/folders/Jing/media/1482866a-a7ec-4907-a16e-83509caf92a8/internal%20plumbing%20in%20terraria.png)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 24, 2011, 11:58:12 pm
Is that the Guide in the eternal lava torture chamber?

Congratulations on bringing in a little bit of Dwarf Fortress.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 25, 2011, 12:35:53 am

Spoiler (click to show/hide)


I am a bit confused how you guys manage to make such large screenshots.
I can see that they are taken individually and slapped together.. but still.. It's done so seamlessly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 12:37:31 am

Spoiler (click to show/hide)


I am a bit confused how you guys manage to make such large screenshots.
I can see that they are taken individually and slapped together.. but still.. It's done so seamlessly.
You'd be surprised what Photoshop can do automatically with Photomerge and screenshots with the UI cropped off.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 25, 2011, 12:40:24 am

Spoiler (click to show/hide)


I am a bit confused how you guys manage to make such large screenshots.
I can see that they are taken individually and slapped together.. but still.. It's done so seamlessly.
You'd be surprised what Photoshop can do automatically with Photomerge and screenshots with the UI cropped off.

Unfortunately, I don't have Photoshop..  :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ein on May 25, 2011, 01:37:04 am
GIMP or Paint.net should work just as well.
For something so simple, I'd recommend the latter, actually.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 25, 2011, 01:49:50 am
or use the widescreen tool to enhance your screenshot capabilities! :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 25, 2011, 01:59:06 am
Hehe yea.
Screen size 1600x800 is awesome :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thendash on May 25, 2011, 02:00:20 am
Behold my creation!
Spoiler (click to show/hide)
I had dirt where his skin is but then it was just blackness a couple blocks "into" him. Next up a gold block above his head.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 25, 2011, 02:07:58 am
Needs more detail work (dungeon brick! Overalls! You have access to more colors!), but A++ thumbs up for being the first one on B12 to demonstrate this achievement.

Now then. Tanuki suit!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 25, 2011, 02:17:11 am
My Lava Cistern is filling up nicely, aided by the beautiful, beautiful lavadupe bug. Yeah, it's cheap, but my only access to lava otherwise is in a hornet-infested Underground Jungle. Hell no, I'm not going in there every five buckets.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ozyton on May 25, 2011, 02:54:30 am
You could probably use dirt walls instead of blocks, walls don't block light.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 25, 2011, 05:27:57 am
Lol at kitteh cave.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 25, 2011, 05:45:02 am
Lol at kitteh cave.

That one's all Meryl's doing.

She's a bit of a silly girl.

Her chests/crafting stuff are in the "tummy", she says.
I think I'm in love
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 25, 2011, 05:47:44 am
Quick! To the Catcave!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 25, 2011, 05:52:30 am
Quick! To the Catcave!

This got me laughing quite alot. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 25, 2011, 06:07:07 am
Of interest is the fact that the guide only took 1 damage per second from the lava (until he eventually expired).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 25, 2011, 06:10:19 am
Damn, vile powder's epic at disposing of hordes of undead.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 25, 2011, 06:24:27 am
I'm about to get my first Goblin Army. It's a relatively terrifying experience, so any tips?
Other than don't die, of course. Durr.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 25, 2011, 06:38:33 am
I'm about to get my first Goblin Army. It's a relatively terrifying experience, so any tips?
Other than don't die, of course. Durr.
I've never had a goblin army, but I can suggest these things:

Keep your civillians safe and try to keep the gobbos a distance away when you kill them.

Also, what do corrupt seeds do? And more importantly, how exactly do I plant stuff? I have tried doing what someone else on the forums told me to do, but that didn't seem to work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 25, 2011, 06:40:11 am
I'm about to get my first Goblin Army. It's a relatively terrifying experience, so any tips?
Other than don't die, of course. Durr.

Just slaughter away!
By the way.. what kind of equipment do you have?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 25, 2011, 06:43:07 am
All demonite, with a Minishark and Phaseblade.

Just killed the army. Minishark + Meteor Shot + Phaseblade + Epic Music + an easily defendable position+ War Cries + Vile Powder = EPIC VICTORY.



ROCKET BOOTS GET, BABY
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 25, 2011, 06:51:30 am
Vile powder is batshit. Back during the leak, I remember being annoyed at how useless it was, then throwing it on accident. Same with bones. <3 teir two shirikens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 25, 2011, 07:10:29 am
I prefer grenades.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 25, 2011, 07:13:26 am
Vile powder is kinda like a shotgun, except not quite that powerful. It's neat, but I'd like a real shotgun - one that fires slowly, but a whole lot of pellets at once. I'd also like a goddamn rocket launcher. Sticky bombs are fine and good unless you need to blow a clear shaft upward with no rocket boots.

Btw, how far do shots travel, normally? I've seen them cover quite large distances, but does anyone have a concrete range for them?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 25, 2011, 07:22:35 am
Vile powder is kinda like a shotgun, except not quite that powerful. It's neat, but I'd like a real shotgun - one that fires slowly, but a whole lot of pellets at once. I'd also like a goddamn rocket launcher. Sticky bombs are fine and good unless you need to blow a clear shaft upward with no rocket boots.

Btw, how far do shots travel, normally? I've seen them cover quite large distances, but does anyone have a concrete range for them?

Powders reach 1-5 tiles in one direction, and sometimes might go as far as to 6th tile from you. I think that diagonally they have a bit smaller reach.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: debvon on May 25, 2011, 07:51:02 am
Vile powder is kinda like a shotgun, except not quite that powerful. It's neat, but I'd like a real shotgun - one that fires slowly, but a whole lot of pellets at once. I'd also like a goddamn rocket launcher. Sticky bombs are fine and good unless you need to blow a clear shaft upward with no rocket boots.

Btw, how far do shots travel, normally? I've seen them cover quite large distances, but does anyone have a concrete range for them?

Powders reach 1-5 tiles in one direction, and sometimes might go as far as to 6th tile from you. I think that diagonally they have a bit smaller reach.

I think he's asking about bullets. I know that they travel a ways off screen,  I use meteorite shots and often times when I miss a shot, it'll come bouncing back after a few seconds. Always catches me off guard. I've never thought to try and measure it though, guess it's a new mini project to look forward to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 25, 2011, 08:25:48 am
Vile powder is lethal to mages. Their spells cannot get past my wall of pwn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 25, 2011, 11:28:01 am

Spoiler (click to show/hide)


I am a bit confused how you guys manage to make such large screenshots.
I can see that they are taken individually and slapped together.. but still.. It's done so seamlessly.
You'd be surprised what Photoshop can do automatically with Photomerge and screenshots with the UI cropped off.

Eh, I don't do automatically anything, I just change the layer opacity to 50% and move it around until the overlapping parts don't look blurry. (but I'll look into that Photomerge thing). You can remove the UI with F11.

Maybe I shouldn't have deleted nearly every pixel of sky though, that took me a lot of time. It just looked... disorderly.

Tried using the widescreen wrapper, but I couldn't take screenshots that way (didn't want to do the PrtSc key way), F12 apparently didn't put the screenshot files anywhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 25, 2011, 11:49:39 am
Operation Floating Island is underway. Honestly, my jumping height is only limited by my mana capacity, and I'm working on that as we speak.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 12:07:05 pm
Eh, I don't do automatically anything, I just change the layer opacity to 50% and move it around until the overlapping parts don't look blurry. (but I'll look into that Photomerge thing).
Hahahaha.  Yeah.  Photomerge will probably make your life much easier.  Dunno.  It's meant for actual photographs.  In Minecraft, it creates all kinds of spatial distortion, because real life isn't cubes.  It might work on 2D planes, haven't actually tried it.
Quote
You can remove the UI with F11.
*derp* Good to know.
Quote
Maybe I shouldn't have deleted nearly every pixel of sky though, that took me a lot of time. It just looked... disorderly.
The clouds and sun don't stay still long enough for it to look decent.  I don't blame you.
Quote
Tried using the widescreen wrapper, but I couldn't take screenshots that way (didn't want to do the PrtSc key way), F12 apparently didn't put the screenshot files anywhere.
Huh.  I also didn't know that F12 took screenshots.  I'll have to look into this stuff :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 25, 2011, 12:19:30 pm
Eh, I don't do automatically anything, I just change the layer opacity to 50% and move it around until the overlapping parts don't look blurry. (but I'll look into that Photomerge thing).
Hahahaha.  Yeah.  Photomerge will probably make your life much easier.  Dunno.  It's meant for actual photographs.  In Minecraft, it creates all kinds of spatial distortion, because real life isn't cubes.  It might work on 2D planes, haven't actually tried it.
Quote
You can remove the UI with F11.
*derp* Good to know.
Quote
Maybe I shouldn't have deleted nearly every pixel of sky though, that took me a lot of time. It just looked... disorderly.
The clouds and sun don't stay still long enough for it to look decent.  I don't blame you.
Quote
Tried using the widescreen wrapper, but I couldn't take screenshots that way (didn't want to do the PrtSc key way), F12 apparently didn't put the screenshot files anywhere.
Huh.  I also didn't know that F12 took screenshots.  I'll have to look into this stuff :P

http://wiki.terrariaonline.com/Game_controls

 8)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 25, 2011, 12:24:01 pm
It's actually a Steam feature.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 12:35:27 pm
It's actually a Steam feature.
Oh!  Right.  Yeah, that makes more sense.
I rebound that to my mouse's thumb button.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 25, 2011, 12:49:46 pm
My latest megaproject concerns research into lavaplication and lavapplication - which are the multiplication and application of lava, respectively.

The most successful design thus far is this:
(http://dl.dropbox.com/u/4152380/Magmaplicator.png)

The design at the top is a the standard two-cell repeating divider on top of a classic pyramid flow splitter set to deliver separate streams into the small-step liquid extender array, which multiplies the quantity of the original input at least four-fold. Meaning, you get as many full "tiles" of lava on the "out" end, as many times you clicked your button when using the duplicator up top.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blackray Jack on May 25, 2011, 01:33:36 pm
I had a goblin invasion...once. After this, I have yet to see any new ones show up. I've killed several of the first two bosses, broke many shadow orbs and at this moment, plundering the jungle for jungle treasures (where I found two flippers in a row).

What triggers goblin invasions aside from shadow orbs? Also, we should have contests, such as having a team of people having a race with pre-determined supplies to see who can dig to hell first, using a straight shot tunnel.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ECrownofFire on May 25, 2011, 02:12:58 pm
On the topic of controls, F10 toggles a FPS counter in the bottom left.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 25, 2011, 02:27:02 pm
Vile powder is batshit. Back during the leak, I remember being annoyed at how useless it was, then throwing it on accident. Same with bones. <3 teir two shirikens.

The problem with bones though is that they only stack up to 99.

It really is a shame.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: forsaken1111 on May 25, 2011, 02:39:35 pm
My latest megaproject concerns research into lavaplication and lavapplication - which are the multiplication and application of lava, respectively.

The most successful design thus far is this:
(http://dl.dropbox.com/u/4152380/Magmaplicator.png)

The design at the top is a the standard two-cell repeating divider on top of a classic pyramid flow splitter set to deliver separate streams into the small-step liquid extender array, which multiplies the quantity of the original input at least four-fold. Meaning, you get as many full "tiles" of lava on the "out" end, as many times you clicked your button when using the duplicator up top.
Could you post a shot of the repeater up top?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 25, 2011, 02:40:00 pm
...So the invincible form of Skeletron seems to be triggered either by a.) A little bit of time or b.) opening a treasure chest in the dungeon.

Either way, if you are quick enough, you can get nice loot out of the dungeon without dealing with any losses (if you chest your coins) and without fighting that dreadful skeleton with a copper sword. (Hint: All you have to do is click the item you want, and you will drop it where you respawn, at which point you can pick it up.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 02:47:39 pm
...So the invincible form of Skeletron seems to be triggered either by a.) A little bit of time or b.) opening a treasure chest in the dungeon.

Either way, if you are quick enough, you can get nice loot out of the dungeon without dealing with any losses (if you chest your coins) and without fighting that dreadful skeleton with a copper sword. (Hint: All you have to do is click the item you want, and you will drop it where you respawn, at which point you can pick it up.)
If you have a hammer, and don't mind the time investment, he won't show up if you're not in the dungeon background.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 25, 2011, 03:10:04 pm
My latest megaproject concerns research into lavaplication and lavapplication - which are the multiplication and application of lava, respectively.

The most successful design thus far is this:
(http://dl.dropbox.com/u/4152380/Magmaplicator.png)

The design at the top is a the standard two-cell repeating divider on top of a classic pyramid flow splitter set to deliver separate streams into the small-step liquid extender array, which multiplies the quantity of the original input at least four-fold. Meaning, you get as many full "tiles" of lava on the "out" end, as many times you clicked your button when using the duplicator up top.
Could you post a shot of the repeater up top?
It's manually operated, so it's not self-repeating. It just means you have to repeatedly click the two spaces as the flow splits.
(http://dl.dropbox.com/u/4152380/Magmaplicator_top.png)
You do at least get as much lava as if every click you made added a whole bucket of lava to the destination, with this setup. Instead of half a bucket every two clicks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 25, 2011, 03:46:40 pm
So I downloaded a world (called Warehouse) filled with nice stuff to play around with. I shall now make it my quest to get Starfury on my 'real' game. It's the most awesomest thing ever. Took me forever to realize that the stars flew WHEREVER YOU CLICK though. Only thing it doesn't do is kill people on the other side of a wall.

But as a dwarfy person, I think that an underground hotel is necessary. As soon as I get Starfury I shall just live in a ditch and kill things all night long from under them by making stars fall on their heads. 

Also, how far up should I go to get to see some floating islands, going off of the depth meter?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 25, 2011, 03:59:21 pm
It depends on the size of your world, but a 500 feet range should be a good bet. If what you want to do is find one (without the mapper tool), get some Meteor Shot. Just walk around and fire straight upward at regular intervals (every screenlength or half a screenlength should do). Meteor Shot should theoretically have enough range to rebound off the island's bottom and return within a second or two.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 25, 2011, 04:24:12 pm
Obviously the underground jungle is too easy and must be buffed. [/modesty] I just went in there, five hearts, no armor save a shackle, and emerged with a staff of regrowth, flippers, materials for a thorn chakram (41 roses, exactly two full stacks of stingers), three vines, and one life crystal (EDIT: And 25+ gold coins). Now all I need is some silver for a broadsword and adamn hook, and I can go back in there for a blade of grass, more looting, an ivy whip, and the "cobalt grind."

I'm not breaking the game, just bending it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 25, 2011, 04:25:34 pm
I just redid the whole church thing. It's a bit more proportionate (the tower is narrower, etc), but I found the spawn point a bit lacking in coolness. I'm thinking some sort of necromancer's/Frankenstein lab kind of thing, using lots of dungeon spikes, glass containers of lava/water, or something. Ideas?

EDIT: This is what it looks like right now:

(http://img.photobucket.com/albums/v502/the_blue_raja/terraria/lab-bare.jpg)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 25, 2011, 04:51:08 pm
Obsidian bricks for the top steps, glass boxes containing magma for lighting, and maybe dungeon walls. Those are my ideas.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FuzzyZergling on May 25, 2011, 05:37:08 pm
Make it a phylacery. Cobwebs and obsidian and candle.
Make a place that screams "this is where a person comes back from the dead".
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 25, 2011, 05:41:46 pm
Unitology church from Dead Space 2.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 25, 2011, 05:46:56 pm
It depends on the size of your world, but a 500 feet range should be a good bet. If what you want to do is find one (without the mapper tool), get some Meteor Shot. Just walk around and fire straight upward at regular intervals (every screenlength or half a screenlength should do). Meteor Shot should theoretically have enough range to rebound off the island's bottom and return within a second or two.

Of course I use the map generator and the floating islands are all as far away as possible xD
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 25, 2011, 05:57:37 pm
 Gotta replace that stone pillar right above the spawn with spikes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 25, 2011, 06:46:43 pm
Someone should recreate the castle from Castlevania in all dungeon bricks ( SUPAH !!!!!!! DUNGEON !!!!!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SalmonGod on May 25, 2011, 06:47:50 pm
Someone should recreate the castle from Castlevania in all dungeon bricks ( SUPAH !!!!!!! DUNGEON !!!!!!!

I've been thinking this since I first saw the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 25, 2011, 06:55:40 pm
Someone should recreate the castle from Castlevania in all dungeon bricks ( SUPAH !!!!!!! DUNGEON !!!!!!!

I've been thinking this since I first saw the game.

It is such a massive dungeon... I'd think even in a HUGE world you would have to dig down to fit it all.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 25, 2011, 06:56:54 pm
Someone should recreate the castle from Castlevania in all dungeon bricks ( SUPAH !!!!!!! DUNGEON !!!!!!!

I've been thinking this since I first saw the game.

I actually started rebuilding the castle from Aria of Sorrow, managed to create the first 2 rooms and a teleporter room (just the brick blocks, obviously).

Got some pixel-perfect maps for that one and Symphony here: http://www.castlevaniacrypt.com
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 25, 2011, 06:58:07 pm
Yay, but it would make an amazing multiplayer server since we could also place our own chests adn put treasure in eahc giving a reason for people to go through the dungeon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blackray Jack on May 25, 2011, 07:16:16 pm
So can anyone tell me why goblin invasions aren't happening on my world? I've only had one so far and that was a little after I broke my first shadow orb. Since then I've done plenty, and I'm in the process of exploring the jungle but I have yet to get another goblin army to arrive. Are they limited to one per world? Is there a trigger or something I'm not following?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 25, 2011, 07:18:32 pm
it runs a check once a day for it to arrive. Just sorta secure yourself somewhere [rock box] and click on the start menu bar terraria window on the tree until the music keeps playing when the window is down. This speeds the game up Rapidly for some reason. The game will give you a couple clicks when the goblin army arrives.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blackray Jack on May 25, 2011, 07:23:34 pm
it runs a check once a day for it to arrive. Just sorta secure yourself somewhere [rock box] and click on the start menu bar terraria window on the tree until the music keeps playing when the window is down. This speeds the game up Rapidly for some reason. The game will give you a couple clicks when the goblin army arrives.

But what IS the check? What triggers it?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 07:25:40 pm
it runs a check once a day for it to arrive. Just sorta secure yourself somewhere [rock box] and click on the start menu bar terraria window on the tree until the music keeps playing when the window is down. This speeds the game up Rapidly for some reason. The game will give you a couple clicks when the goblin army arrives.

But what IS the check? What triggers it?
Just a randomly generated timer variable, as far as I know.

EDIT: Wiki says -
Quote
1/15th chance at dawn

   You must have at least one person in the game with 200+ current life

    You must have smashed at least one Shadow Orb. If you have recently smashed a 3rd orb and killed the Eater of Worlds, you must smash one more orb as the orb counter in the game will reset to 0, and you will be unable to get an invasion.

    You must not have had an invasion within 7 in-game days.
I don't put much stock in that, given that it's a wiki, but...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 25, 2011, 08:00:15 pm
Water candles MIGHT bypass the 7 day check. Maybe. Needs testing to find out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 25, 2011, 08:38:22 pm
Unitology church from Dead Space 2.

Interesting... you mean something like this?

(http://img.photobucket.com/albums/v502/the_blue_raja/terraria/unitol.jpg)

Of course this now means I should make a basement with even spookier stuff. Maybe stuffing the guide in a giant glass jar.

Or you mean actual architecture? I haven't played the games so I'm not very familiar, from screenshots seems like circular stuffs with angels and so on.

Yay, but it would make an amazing multiplayer server since we could also place our own chests adn put treasure in eahc giving a reason for people to go through the dungeon.

RE: Castlevania
By the way, I did some tests, and it seems like the levels are perfectly suited for Terraria, since the jump range of our guy is about the same as in AoS. he's just about one tile shorter tho.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 25, 2011, 08:42:29 pm
Somebody needs to reconstruct all of super mario bros 3...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 25, 2011, 08:46:00 pm
Somebody needs to reconstruct all of super mario bros 3...

And they need to somehow make all the mario monsters into the game also.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 25, 2011, 08:48:17 pm
I think someone should recreate levels from Sonic the Hedgehog 1 and 2.

That would be epic!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 25, 2011, 08:48:39 pm
Globs of slime, walking mushrooms, it will pass.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 25, 2011, 08:52:46 pm
When sprite customizations come out replace the slime sprite with a goomba.

In Soviet Terraria, slime goomba jumps on you!

*rimshot on dusty cobweb covered drumset*

EDIT: It's too late at night for me to get jokes right.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 25, 2011, 08:55:41 pm
I am some what surprised I haven't seen sprite packs yet. Does xna try to protect itself from that sort of thing?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 25, 2011, 09:03:45 pm
Nope. There are some sprite packs being worked on. It just takes some time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 25, 2011, 09:13:02 pm
I wish they would add some more monsters atleast to the surface, because slimes just get annoying after seeing about a million of them, and them only.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 25, 2011, 09:17:39 pm
I don't put much stock in that, given that it's a wiki, but...

http://www.terrariaonline.com/threads/goblin-invasion.6047/#post-111143

Nice find!

To summarize, for people who don't like reading code:

* There's a 1/15 chance each day to get a goblin invasion. There is no possible way to increase this chance, and (short of preventing invasions entirely) there is no way to decrease this chance, either.
* At least one person on the server must have 200 or more health for an invasion to happen. Each person with more than 200 health also increases the size of the invasion.
* Invasions will only occur after you have smashed at least one Shadow Orb.
* Invasions will not occur if you've had one recently. 'Recently' means you had an invasion in the past 7 days.

So, there you go. Pass a few checks, and there's a 6.7% chance per day of receiving your own green-skinned army, delivered straight to your doorstep.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 25, 2011, 09:22:41 pm
Nice find!

To summarize, for people who don't like reading code:
*snip*
So, there you go. Pass a few checks, and there's a 6.7% chance per day of receiving your own green-skinned army, delivered straight to your doorstep.

EDIT: Wiki says -
Quote
1/15th chance at dawn

   You must have at least one person in the game with 200+ current life

    You must have smashed at least one Shadow Orb. If you have recently smashed a 3rd orb and killed the Eater of Worlds, you must smash one more orb as the orb counter in the game will reset to 0, and you will be unable to get an invasion.

    You must not have had an invasion within 7 in-game days.
Huh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 25, 2011, 09:30:16 pm
Nice find!

To summarize, for people who don't like reading code:
*snip*
So, there you go. Pass a few checks, and there's a 6.7% chance per day of receiving your own green-skinned army, delivered straight to your doorstep.

EDIT: Wiki says -
Quote
1/15th chance at dawn

   You must have at least one person in the game with 200+ current life

    You must have smashed at least one Shadow Orb. If you have recently smashed a 3rd orb and killed the Eater of Worlds, you must smash one more orb as the orb counter in the game will reset to 0, and you will be unable to get an invasion.

    You must not have had an invasion within 7 in-game days.
Huh.

Hey, I'm just sayin' - it's not just "well any old person can write something on the wiki", it's somebody who claims to have decompiled the code and checked the condition.  ;)

Oh, and one more thing: The condition that you have to have smashed a shadow orb? Yeah, apparently it's possible for shadow orbs to be smashed during world gen (or, at least, the moment you load the world after world gen), presumably by them being placed in impossible locations or something. These count, so it's entirely probably that you'll get an invasion without personally smashing an orb, even though it's technically one of the conditions.
(I'm also a little fuzzy over the "Smashed (X%3 == 0) orbs, no invasion" thing. Sure, the integer count of smashed orbs resets after every EoW attack, but the guy who provided the code commented that there's a boolean and a counter, and it's the boolean that the code's checking...)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 25, 2011, 10:06:43 pm
On a related note, it looks like water candles don't affect the chance of eyethulu spawning, of blood moon happening, or of goblin invasions occuring. They don't appear to do anything when sitting in your inventory, either. The only time they have any effect at all, as far as I can tell, would be when they're someone's selected item, and even then it looks like (from looking at the code) they only affect spawning monsters around that particular player - I think.

They decrease the spawn rate to 0.75x normal and increase the maximum number of monsters to 1.5x normal, and bypass the low cap on both spawn rate and the high cap on maximum number of monsters.

Interestingly, night time applies a 0.6x multiplier to spawn rate and 1.3x multiplier to max spawns. Blood moons apply a further 0.3x multiplier to spawn rate, and 1.8x to max spawns. Everywhere, but it caps out:

Spawn rate cannot be below 0.1x default unless you're using a water candle (its multiplier is applied after the limit is enforced).
Max spawns cannot be above 2.5x normal unless you're using a water candle (its multiplier is applied after the limit is enforced).

Dungeons have 0.1x spawn rate and 2.1x max spawn; invading them at night would only push the max spawn up to 2.5, which isn't much of a change. Invading them at night with a water candle as your equipped item, however, would increase max spawns to 3.75x. But again, putting water candles in your inventory or putting them on tables doesn't appear to do anything, as far as I can tell.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 25, 2011, 10:18:03 pm
Heh.

I mined out a meteor after a couple of attempts. Then I went east some more and  a giant skull ate me. Maybe I should have listened to the old man.

I'm making an obsidian tower with a simple stone-brick-wall bacjround. I'm not sure how tall to make it and what to do with all the space.

Is the minishark any good?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 25, 2011, 10:25:55 pm
 Armor makes low damage but high firerate weapons kinda problematic. Especially in this game where armor can get pretty high on most enemies.

 It can be upgraded with meteorite and stars to make a really powerful weapon though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 25, 2011, 10:26:48 pm
Heh.

I mined out a meteor after a couple of attempts. Then I went east some more and  a giant skull ate me. Maybe I should have listened to killed the old man.
[Talk to him during the day, and he mutters about his "curse" and "not entering the dungeon". Talk to him at night, though...]

I'm making an obsidian tower with a simple stone-brick-wall bacjround. I'm not sure how tall to make it [there is no such thing as too tall!] and what to do with all the space. [When in doubt, build a second tower inside the first! Yay redundancy!]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 25, 2011, 10:27:04 pm
If you have a handgun and a decent trigger finger, handgun is better. If you don't Minishark is decent.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 25, 2011, 10:33:05 pm
Handgun eh?

Hmm. That reminds me, is there anything on the far-raght of the map usually?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 25, 2011, 10:41:17 pm
Depends on if the dungeon's over there or not, if you count that as far-enough right. Otherwise, it's the same as what's on the far left. Water and a decline.

Anyway. Pretty much anything not-musket is better than the minishark, really. Well, maybe not the flintlock, but definitely the laser. Even with the high RoF, the damage is just crappy on the 'shark. Handgun + autoclick is far and away better, and 'nix blaster just embarrasses the 50 gold ripoff.

But it can be upgraded to the starcannon, which, if you can provide ammo, just murders everything, or so I hear.

I'd still prefer a flamarang to pretty much any of them, though. No extra inventory slots used up :-\ It murders everything just fine, anyway.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 25, 2011, 11:26:30 pm
Flamarang is a tool of mass destruction, sure, but only at close range. At medium range, the slower re-fire time makes it inferior to guns - not to mention, you're screwed if you fire it at a distant target and miss. In general, I like to think of the Flamarang as a more versatile melee weapon (outdamages most melee weapons with an autoclicker at close range, and does > 0 damage at medium range), rather than a reusable ranged weapon.  ;)

Also, re: inventory slots: guns take up two slots, one for ammo and one for the gun - surely you can spare one extra slot for an epic ranged weapon! Bows take up two slots if you're stacked on Unholy/Jester arrows, but three slots if you're firing flaming arrows (third slot for the extinguished wooden pickups. And no, last I heard the Molten Fury was bugged and wooden arrows still only dealt wooden arrow damage when fired from it, so that doesn't solve your problem.  :P ).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 26, 2011, 12:01:52 am
Star Cannon is cool, I made 154 damage to a friend wearing Meteorite Armor, but never tested it on actual pvp.
Since it shoots stars you can run out of ammo randomly, which is not nice.

Phoenix Blaster (that gun made of Hellstone?) is very cool by the way. I use it for random PVP with friends and SunFury against PVP, so I guess I'm all set...for now. muahaha

And meteorite bullets ricocheting is very funny too
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 26, 2011, 12:11:48 am
And no, last I heard the Molten Fury was bugged and wooden arrows still only dealt wooden arrow damage when fired from it, so that doesn't solve your problem.  :P ).
It just shoots flaming arrows instead of wooden arrows when consuming wooden arrows.
If that's bugged, I'm seriously confused about the state of their code, because it worked fine before.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 26, 2011, 12:27:30 am
And no, last I heard the Molten Fury was bugged and wooden arrows still only dealt wooden arrow damage when fired from it, so that doesn't solve your problem.  :P ).
It just shoots flaming arrows instead of wooden arrows when consuming wooden arrows.
If that's bugged, I'm seriously confused about the state of their code, because it worked fine before.

Sorry, but I just tested it. (Literally - the game is paused and the slime gel is still sitting on the ground.)

Wooden arrow + Molten Fury against a blue slime: 33 damage. Looked like a flaming arrow.
Flaming arrow + Molten Fury, also against a blue slime: 35 damage. Also, obviously, looked like a flaming arrow.

So, yeah. They may look like flaming arrows, and they have a chance of dropping a flaming arrow after hitting an object, but they deal the damage of a wooden arrow.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 26, 2011, 12:37:58 am
Where do I use worm bait?

I ''used'' it in a highly corrupted area (the sky was dark yellow) and it didn't do anything.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 26, 2011, 12:46:34 am
Where do I use worm bait?

I ''used'' it in a highly corrupted area (the sky was dark yellow) and it didn't do anything.
It should always work if you are on corruption. If you aren't on corruption then it instakills you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 26, 2011, 01:10:37 am
Yeah, the star cannon will kill pretty much anything in seconds. Eater of worlds exclaims "OMGWTFBBQ" as he's blown into smithereens. Of course, you could achieve the same effect with a Sunfury while standing in a skytower (He'll tend to fly up towards you from the ground, through the tower, making it easy to smash multiple parts with the flail all at once for massive damage).

Even players in full molten armor with max HP get killed in two or three shots by the star cannon. Of course, you can also kill them in less than a second with a phoenix blaster, without having to farm for stars (it's semi-auto, but you can just click rapidly). It has an almost instant reload time, and meteor shot is even more deadly in buildings.

Personally, end-tier PvP isn't quite as interesting to me as PVP with either new characters or scenario games:

I'm interested in a kind of scenario world where different teams have different goals, all the players start new characters specifically for that world, and the game takes place until a win condition is met.

One possible scenario:
Two teams build a base, with NPC housing, and go to war to try to collect all the NPCs in their own base. Whichever team ends up with all the NPCs wins. They can pull whatever tricks they want to, such as building ebonstone towers, corrupting land, building dungeons to spawn monsters, making an orbital magma cannon to EX-TER-MIN-ATE the enemy, or running into the enemy base carrying water candles during a blood moon.

Another scenario:
Castle attack with one team constructing an evil castle, without NPCs, defended by monsters (both ebonstone and dungeon background), potentially manning safe tunnels with a different background inside the walls (to protect against being attacked by the monsters) while holding water candles to increase the max spawn amount, with the other team trying to breach the castle and reach the center, to destroy tables and capture water candles sitting on them, and take them back to their own base successfully. The entire water candle room would be done in hellstone ore or hellstone brick. How they breach the castle would be their choice. How the castle is designed and defended would be the choice of the defenders. In this case the attackers would have all the NPCs and the defenders would have none, but both would start with new characters, the goal would simply be to either kill all the attackers or breach the castle, get the candles, and destroy them by throwing them into lava. (It would be nice if it was possible to have the candle drop on death, but alas. You'd probably have to give it back to the other team or something if you get killed before you can escape and destroy it.)

The materials to construct the castle could be provided to the defenders so that they can build most of it rapidly (along with at least one obsidian skull), although estimating how much they need could be a bit of a trick. Both teams would probably want to try to find materials to make decent armor, weapons, and tools, before fighting each other, although if the castle isn't preconstructed there'd be some incentive for the attacking team to rush before it could be completed. (We'd probably have to rule that they couldn't attack until they had every NPC)

Rules would include:
1. No jungle or molten equipment or armor (Including both drops from monsters (Sunfury, flamelash, cobalt armor, etc) and craftables (such as the grass sword or ivy lash, phoenix blaster, etc)).
2. You can use hellstone ore for building purposes, but not for crafting.
3. Metal, Meteor, and demonite equipment and armor are permitted, along with necro armor, except for the star cannon. Yes, it uses meteorite, but it's right out.
4. Items found in the dungeon are allowed (Cobalt shield, blue moon, handgun, muramasa, for instance).

(There isn't a rule forbidding orbital magma cannons, but...)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 01:19:42 am
Star cannon can fire at the same speed as a Nix, IIRC. Get the ammo for it, and you have the ultimate weapon. I'm not sure if even tnt can out DPS it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 26, 2011, 01:22:06 am
Three words: Orbital magma cannon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 26, 2011, 01:27:16 am
Where do I use worm bait?

I ''used'' it in a highly corrupted area (the sky was dark yellow) and it didn't do anything.
It has to be a "primary" corrupted area, not a surface-only creep. Surface creep can make the sky darker, but the Eater will only appear if you use the bait next to a chasm. If you're on non-primary corruption, the item will refuse being used, and won't instakill you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 26, 2011, 01:31:02 am
Is EoW meant to give me over 100 ore and scales?

Also, is anybody willing to let me enter their private server? I don't think I should enter a public one, as they are usually grief fests.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 01:55:05 am
Is EoW meant to give me over 100 ore and scales?

Yes.

3-4 EoW's and you can easily outfit yourself with demonite stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Imofexios on May 26, 2011, 02:34:07 am
I like the ideas of Shadowlord. The game is ment to gather and build stuff.
As for PVP i hope that will see some light in near future aswell.

But for now as idea of tasks to compete against other "tribe".

1.Gathering resources to storage more than opposite side in end of round/time.
2.Build certain items/rooms with given properties.
3. Hassle with opposing side to make them harder to reach their goal (pvp)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 08:18:40 am
It'd be a bit of a boring job though, unless the person is allowed to wander around with PvP off. It would hopefully not be too confusing.

He could wear nothing except some helmet that would make him look different than the PvPers?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 26, 2011, 08:22:58 am
He could be like the Judge from FFTA. He has no pvp flag set, but just throws bombs at anyone who breaks the rules and blows them to smithereens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 26, 2011, 08:48:53 am
Does the Eater of Worlds die when you destroy it's head?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 26, 2011, 08:50:24 am
Only when it's the last one remaining. A direct hit to the head usually kills the head, and causes a new head to spawn at the end and beginning of the two sections you created.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JacenHanLovesLegos on May 26, 2011, 08:54:07 am
So from what I've heard, vile powder and explosives are very effective at killing it. I have no Ball O' Hurt, as both shadow orbs I broke gave me a musket.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 09:50:01 am

On the image is exceptionally designed Dancing Room, with Entrance Corridor below it. This image relates to construction of Dancing Room at 26th May '11 by Haspen.

Well, it's like 1/20 of whole CastleTerravania, but still. I will finish it one day, stuff with spikes and treasures and then find a way to share it with others so they can be horribly mutilated :P

Full paint map, for reference. 1 px = 1 tile (http://i.imgur.com/i6LrI.png)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 26, 2011, 09:51:21 am

On the image is exceptionally designed Dancing Room, with Entrance Corridor below it. This image relates to construction of Dancing Room at 26th May '11 by Haspen.

Well, it's like 1/20 of whole CastleTerravania, but still. I will finish it one day, stuff with spikes and treasures and then find a way to share it with others so they can be horribly mutilated :P

Full paint map, for reference. 1 px = 1 tile (http://i.imgur.com/i6LrI.png)

Yes!  :o Just what I have been waiting for!  :D Someone to create a castlevania map!
Too bad there is no way to change the ingame music.. yet?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 09:56:34 am
Yes!  :o Just what I have been waiting for!  :D Someone to create a castlevania map!
Too bad there is no way to change the ingame music.. yet?

Well I have muted in-game music and listen to Super Castlevania 4 tracks on WinAmp while building, so :P

The only thing that's annoying are zombies and demon eyes. Bastards knocking me out of alligment when placing background blocks :x
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: userpay on May 26, 2011, 10:01:49 am
Well I finally managed to buy the game, now where are these utilities located like that full map viewer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 10:04:11 am
Well I finally managed to buy the game, now where are these utilities located like that full map viewer?

Somewhere in internet. You download it, then browse your disk for world file, and then it processes it, and voila.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 26, 2011, 10:31:21 am
Well I finally managed to buy the game, now where are these utilities located like that full map viewer?
http://terrariaworldviewer.codeplex.com/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 10:41:31 am
I really need to invest in a distance checker so that I can tell when to not fall.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: userpay on May 26, 2011, 10:51:28 am
Well I finally managed to buy the game, now where are these utilities located like that full map viewer?
http://terrariaworldviewer.codeplex.com/

Awsome, thanks alot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 11:34:17 am
Is it worth sunflowering the corruption?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 26, 2011, 11:45:30 am
Is it worth sunflowering the corruption?
It just stops corruption from spreading, nothing more, nothing less.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sergius on May 26, 2011, 11:56:33 am
Is it worth sunflowering the corruption?
It just stops corruption from spreading, nothing more, nothing less.

Nothing that a single strategically placed rock can't achieve.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 26, 2011, 12:04:12 pm
Sunflowers are more aesthetically pleasing though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 12:08:50 pm
S-spreading?! It's already right by my base....

Oh, and what do things like Sapphires, rubies, amethyst ect do?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 26, 2011, 12:09:48 pm
Lightsaber materials.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 26, 2011, 12:11:33 pm
That or to fill up those special chests you hide everywhere.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 26, 2011, 12:23:04 pm
S-spreading?! It's already right by my base....
You are lucky, my corruptions havent really spread beyond the chasms. Extremely boring.

Anyway, You can easily clear corruption with a pickaxe, just hit a corrupted tile once. I created a safe area around a meteorite that crashed near a chasm like that once.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 01:22:26 pm
That's what I'm trying to do now.

I'm hoping some grass grows so I can sunflower it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 26, 2011, 01:23:28 pm
Do you have a dryad? I think she sells grass seeds.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 01:29:25 pm
Yeah. I just bought some,

Powder too, it's not like it costs tons.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Koja on May 26, 2011, 01:31:59 pm
*Sigh* The woes of using cash.

It'll take 10 days for my bank account to mail me a PIN, 3-5 for paypal to take funds. I'm going to be way too OCD-minded by the time I get this game.

Potentially gamebreaking starts I'm going to avoid:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 26, 2011, 01:41:22 pm
Hey there, mister zombie! I advise you not to open that door! It's for your own good! Honest!

(http://dl.dropbox.com/u/4152380/Dumbies.png)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 26, 2011, 01:42:08 pm
Dwarven engineering at its finest.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 01:50:24 pm
I have yet to really generate a world where Sunflowers even stopped corruption.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 01:53:22 pm
I did once. Then I removed the sunflowers to sell for pocket change.

I got the evil presence message while I was deconstructing the dungeon, so I save-and-reload-ported back home. Will he still come?

EDIT: The answer appears to be "no," unfortunately.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 26, 2011, 01:59:12 pm
Praise be to Armok for MAGMA !
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 02:10:54 pm
I keep being visited by cthulu. Who I can't kill.

Why couldn't it just be a handful of world eaters? I could deal with that...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 26, 2011, 02:11:39 pm
I keep being visited by cthulu. Who I can't kill.

Why couldn't it just be a handful of world eaters? I could deal with that...

What's your equipment?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 02:14:14 pm
I keep being visited by cthulu. Who I can't kill.

Why couldn't it just be a handful of world eaters? I could deal with that...

What's your equipment?

Actually it is very obvious what his equipment is. (uhh that came out more pompos then I intended)

It is VERY tough to beat Cthuhu without peircing equipment, or insanely fast weapons, because of his eye spawning. While Eater of Worlds can be beaten with melee weapons.

Really stock up on Shrukens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 02:19:04 pm
K.
As for my equipment, gold trousers, shadowscale top, and... the miners hat, because screw drowning in the dark.

I want to save my meteor bars for a rainy day...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 02:22:20 pm
WT: invest those bars to a star cannon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 02:27:01 pm
And find about 50 fallen stars to use as ammo for it.

Alternatively, I usually use a flintlock pistol with regular musket balls. Generally it takes me about 500 to kill him (including misses and killing the little eyes).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 02:27:38 pm
STARS!

I think i'll refinish my hell tunnel first. I got there bt I think the  data corrupted...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 02:41:15 pm
Some questions about the dungeon:

1. What areas constitute a dungeon biome? Does a "dungeon" have to be an enclosed space, completely surrounded by blocks and doors? Do the borders around it have to be made of dungeon bricks? Will one wall tile create a dungeon biome or does the entire space need dungeon walls?
2. I understand that a dungeon won't spawn enemies above 0 elevation, but will Skeletron still attack if you enter without killing it if you're still above ground, or will it wait until you go below ground level? (can't be bothered to Science what's likely already known)
3. (continuing from the last two) Can I raid a dungeon without having to deal with Skeletron by simply removing all the doors?
4. Will Skeletron attack you if you enter an artificial dungeon that you made yourself?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 26, 2011, 02:49:26 pm
I killed skeletron with my sweet flamarang and then ran through the dungeon.

I found Hermes boots, a cobalt shield, a Muramasa, an aqua scepter, a blue moon, a serious shortage of health potions and a HANDGUN! Phoenix blaster, here I come! Just need some obsidian to make the hellstone bars.

I call that a very succesful dungeon dive.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 02:53:09 pm
What is this, Cthulu thursday? 8 times now.

Whee.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 02:53:44 pm
right now I am trying to get to a sky temple

Unfortunately I am in a huge world so it is extremely high... and above corruption.

So I had to wait until 6 (or 5) enemies spawned under me... because otherwise I risk falling off my two dirt tower.

I swear by the end of this year, Terraria better be drastically improved/added on to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: cerapa on May 26, 2011, 03:01:06 pm
I swear by the end of this year, Terraria better be drastically improved/added on to.
Why? Ive had plenty of fun, and I havent even started doing any large constructions yet.

And you should get a cobalt shield if youre too lazy to build an actual tower.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 03:03:12 pm
Or you could go up somewhere else, and then go horizontally over to the island.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 26, 2011, 03:14:56 pm
Quote
Why?

Because Neonivek convinced himself before release that he wouldn't like the game, and the cognitive dissonance is killing him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 03:28:06 pm
Sweet. In my 2-square tunnel to hell, I found the hugest lava room ever. So I dumped  all the water in.
I've tunneled underneath the lava, and i'm now holding down dig waiting for either the water or the lava to run out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 03:32:46 pm

Also, I would have a question for ya, guys.

Anyone have blue dungeon(s)? I don't know how many hues of blue the dungeons have, but cyan, teal, blue walls and blocks? It would be awesome to make pillars and stuff in Underground Reservoir with blue-ish tiles.

500 of each should suffice. Please? Demolish your dungeons for me :P We could then meet on your place because my router denies any enters from outside.

PS: I know I could gen then check multiple worlds but that would take too much time, especially that I'm megaprojectin' :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 03:36:27 pm
It's not too bad. Mind if I tag along? I'm not too good at things. Except digging. I can dig it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 03:40:13 pm
K.
Want me to bring anything in particular? I have some hearts if you're not max lifed...

(Heh. 2000 feet of my tunnel is water. I'm winning drownvball here)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 26, 2011, 03:42:35 pm
I've a world with both blue blocks and walls, I'll dig some out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 03:42:48 pm
I've a world with blue back tiles and foretiles. I could try setting up Hamachi for us, but I'll warn you now that I've no experience with setting up a server.

Neato, but sadly not today. My internet is crumbling under evening traffic, like everyday, so no multi ::)

Oh well, just add Silkthread on Steam and then we can synch-up tomorrow :P

EDIT: Also, any ideas where to get enormous loads of stone in easy and fast way? I was pondering exploring vast underground, but stone is mixed with ton of other stuff there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 03:44:51 pm
Damn life crystals...

I wonder if there'll be tresure...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 03:46:11 pm
Quote
Why?

Because Neonivek convinced himself before release that he wouldn't like the game, and the cognitive dissonance is killing him.
Pretty much. He was the one person going "OMG dis will sux" back in the locked thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 26, 2011, 03:50:20 pm
Hey haspen you shoudl trap the merchant in a room in the library just like the one from Castlevania Symphony of the Night ( I think thats the complete title I may have missed a word )
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 03:52:52 pm
Hey haspen you shoudl trap the merchant in a room in the library just like the one from Castlevania Symphony of the Night ( I think thats the complete title I may have missed a word )

:D

Haven't thought of that! It is quite nice idea, I would have to re-arrange the furniture and then demolish his room (I made a small living place for NPC's beforehand so they wouldn't be wandering around the fortress).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 03:54:26 pm
I've gotten almost 750 obs and the lave doesn't look any less... huge.

Which is ok. My fort is made of obsidian, and doesn't hellstone need some too?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 03:55:41 pm
I've gotten almost 750 obs and the lave doesn't look any less... huge.

Which is ok. My fort is made of obsidian, and doesn't hellstone need some too?

2 obsidian + 6 hellstone = 1 hellstone bar
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 26, 2011, 04:00:45 pm
I'll just mine some more obsidian, it won't be long 'till I make a mistake now.

To clarify i'm underwater, mining lava on 10hp with no breathing tube.

K, i'm ready, let me store some stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 04:36:00 pm
Quote
Why?

Because Neonivek convinced himself before release that he wouldn't like the game, and the cognitive dissonance is killing him.
Pretty much. He was the one person going "OMG dis will sux" back in the locked thread.

No I didn't... and frankly everything I said still applies.

Quote
Why? Ive had plenty of fun, and I havent even started doing any large constructions yet

because it was one of the promised draws of the game. There are quite a few "I promise if you buy it I'll heavily update the game" indie games that basically stopped updating REALLY early.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 26, 2011, 04:38:26 pm
Well, so far for the $10 I paid, I have enjoyed myself plenty. From now on any updates are just bonus.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 26, 2011, 04:38:36 pm
I got purple dungeon tiles if they will be of use.  But it will take me a little bit to harvest them, and I won't have much time left over for much more than dumping them in a chest.

Actually, game calls them blue.  I guess I must be colorblind.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Koja on May 26, 2011, 04:45:12 pm
Hasn't the game updated twice in like the past week? It came out the 16th right?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 04:46:40 pm
Hasn't the game updated twice in like the past week? It came out the 16th right?
Yes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 04:47:53 pm
Hasn't the game updated twice in like the past week? It came out the 16th right?

I think it may have been updated three times already.

I am not complaining about its current rate of updates. I am just hoping the creators sort of keep to their word.

MIND you, I highly doubt the creator will add so much that no player can see it all. I just sort of am tired of people who start things, say they will finish, and then never do.

Though that fatigue comes more from my experience with Abridged series...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Koja on May 26, 2011, 04:50:55 pm
Yeah, I hear ya with the update promises. If they change up the gameplay, then there will be more people to play with. I'm looking more to "explore/play", than to hop into some obscene megaprojects right off the bat.

I'm kinda afraid that by the time my bank/paypal clears, everyone will be terraria'ed out. Like. What happens normally with me and retail games. Only, on a 1 month scale instead of a 2 year scale.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 04:52:25 pm
Judging by the rate of updates...

Yeah people are likely going to be Terraria'ed out rather soon unless they are holding things back for a large update.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 26, 2011, 05:05:40 pm
Goddamn different-colored tiles not clicking nicely and leaving 1-pixel large holes! My inner OCD induced pedantry RAEGS! >:(

Oh well, the murals still look nice :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 05:08:47 pm
Goddamn different-colored tiles not clicking nicely and leaving 1-pixel large holes! My inner OCD induced pedantry RAEGS! >:(

Oh well, the murals still look nice :P

Unfortunately you have no choice but to try to disguise those gaps.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 05:11:26 pm
Man. Getting a few stacks of tnt and going batshit on the fungeon is fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 26, 2011, 05:13:48 pm
Man. Getting a few stacks of tnt and going batshit on the fungeon is fun.
They stack?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 26, 2011, 05:14:11 pm
Three at a time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bluerobin on May 26, 2011, 05:17:58 pm
I think people were looking for pink for the pvp multiplayer. Dunno if they already found some or if plans changed, but it could be worth mentioning in that thread.

Edit: Thread link: http://www.bay12forums.com/smf/index.php?topic=85243.0
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 06:03:46 pm
Tunneling through liquid is slow, but thankfully not dangerous.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 26, 2011, 06:51:48 pm
Wow, I literally found FOUR cobalt helmets, four cobalt breastplates, and fifty three gold before the damn pants dropped.

Oh well. Star cannon time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BigD145 on May 26, 2011, 07:11:40 pm
Tunneling through liquid is slow, but thankfully not dangerous.
Try magma.

Yeah, it's easy. Just place blocks to replace magma and then chew out blocks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 26, 2011, 07:19:48 pm
Will people move into a house near corruption?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 26, 2011, 07:22:59 pm
I've had the guide move into a small room on top of a decent sized (large enough to spawn eaters, at least) ebonstone tower, so I'd guess probably. Even had an ebonstone floor, though the other three sides were made of wood.

Would have to test to see if th'same would go for the natural corruption area, though. I'm still guessing yes, and now have a vague urge to go turn a corruption chasm into a little town/tower.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 26, 2011, 07:40:47 pm
Will people move into a house near corruption?
My server had a Dryad in someone's giant Ebonstone fortress.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 26, 2011, 08:08:03 pm
Yeaaah... I'm relatively quite-entirely sure you can have folks move into corrupted areas, now. You do have to knock down ebonstone backwall, though. Dunno about the need or lack thereof to build from something besides ebonstone for the walls. I may have just been impatient.

Spoiler: Bloody good proof (click to show/hide)
Yup. Bottom of a corruption chasm.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 26, 2011, 08:12:01 pm
Do the monsters keep spawning?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 26, 2011, 08:27:42 pm
They won't spawn in the room and his presence will lower the spawn rate in the area, but there's nothing stopping a devourer appearing just off-screen and attacking.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 26, 2011, 08:35:17 pm
Are Devourers immune to magma, like Bone Serpents?  Because if not, I know one way to keep them out.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 26, 2011, 08:40:13 pm
They are immune.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 26, 2011, 08:40:38 pm
All the worms are immune to magma. Even the little ones.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 26, 2011, 08:49:57 pm
All the worms are immune to magma. Even the little ones.

Though Imps are not!

I once had an interesting square that was so BARELY in magma that Imps would spawn there and die.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 08:55:23 pm
Redigit really needs to work on getting server software stable and getting admin stuff in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 26, 2011, 08:59:23 pm
Is anyone else finding porn on the wiki?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 26, 2011, 09:01:02 pm
Where?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aqizzar on May 26, 2011, 09:03:46 pm
Is anyone else finding porn on the wiki?

It's a new wiki for a new game.  There's been shitty joke articles and image spam since the game went up for sale.  I don't know who moderates it, if anybody, but it's not consistent.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 09:06:31 pm
Is anyone else finding porn on the wiki?
If you mean terraria.wikia.com , no.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 26, 2011, 09:08:10 pm
Is anyone else finding porn on the wiki?
If you mean terraria.wikia.com , no.
Looks like somebody doesn't know about the sexy wiki.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 26, 2011, 09:08:48 pm
Redigit really needs to work on getting server software stable and getting admin stuff in.
Especially the ZOOOOOOOOMY time thing fixed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Astral on May 26, 2011, 09:09:50 pm
Redigit really needs to work on getting server software stable and getting admin stuff in.
Especially the ZOOOOOOOOMY time thing fixed.
On multiplayer? If not, try selecting the "Frame Skip" option while playing fullscreen... I had this issue until I played with it a bit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 09:12:43 pm
Redigit really needs to work on getting server software stable and getting admin stuff in.
Especially the ZOOOOOOOOMY time thing fixed.
On multiplayer? If not, try selecting the "Frame Skip" option while playing fullscreen... I had this issue until I played with it a bit.
No, like the actual game time goes ninja fast. A period of time that should have taken 12 irl minutes took 33 irl seconds.
Is anyone else finding porn on the wiki?
If you mean terraria.wikia.com , no.
Looks like somebody doesn't know about the sexy wiki.
Inform me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 26, 2011, 09:15:08 pm
Is anyone else finding porn on the wiki?
If you mean terraria.wikia.com , no.
That's the one I use. I found 2 pictures.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 26, 2011, 09:17:25 pm
Redigit really needs to work on getting server software stable and getting admin stuff in.
Especially the ZOOOOOOOOMY time thing fixed.
On multiplayer? If not, try selecting the "Frame Skip" option while playing fullscreen... I had this issue until I played with it a bit.
No, like the actual game time goes ninja fast. A period of time that should have taken 12 irl minutes took 33 irl seconds.
And it just does it randomly after the server has been up for a while.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sensei on May 26, 2011, 09:18:30 pm
Jeez Duke you weren't supposed to talk about the sexy wiki. Now we'll have everybody asking about it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 26, 2011, 09:29:04 pm
All the worms are immune to magma. Even the little ones.

Though Imps are not!

I once had an interesting square that was so BARELY in magma that Imps would spawn there and die.

Special square, nothing. I kept wondering why newly-spawned imps were attacking me with 40/80 health. Then I idly batted one into lava and discovered they take exactly 40 damage per lava tick.

Then I realized that they're spawning in lava. The game immediately moves them to safety, but not before they take one lava damage tick.  ::)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 09:53:23 pm
I've had two meteors in this world, and both of them were nice and profitable. The first one hit a cave entrance and gave up just shy of 240 ore. The second one was at the bottom of a chasm, and it gave me over 300 ore and a Ball O' Hurt (from the shadow orb it smashed when it hit). Just now, a third meteor has hit the tower world, and something tells me it's not going to be as useful. I don't know why, but it just feels like I've been too lucky so far. Didn't even get a devourer while I was mining out the last bits of the second one.

Oh, and about a quarter of the underground jungle is above ground. There was even a floating shrine, complete with feral claws.

EDIT: My luck holds. It hit solid flat ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 10:00:11 pm
It's just the internet. Humanity just isn't ready for utter anonymity.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 26, 2011, 10:07:57 pm
That, and discussion of decency in a forum that, to a large part, is dedicated to such high points as kitten genocide and sentient torture, is really kinda' misplaced. Sex is a lesser violation of decency than violence, though the combination is, of course, worse than either alone. Not really sure where this wikiporn falls on the scale, hum.

Much prefer manners, anyway. That's a lot easier to nail down. Violation of ToS should be dealt with swiftly :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 26, 2011, 10:14:30 pm
Okay guys, I need some organizational assistance.  I'm trying to come up with a checklist of rare (or rare-ish) objects, and I'm not sure I've got them all.

Note: I'm not counting armor sets, except for the Cobalt shield.

Spoiler (click to show/hide)

Also, in terms of tool/weapon materials, here's what I have (in order):
Spoiler (click to show/hide)

The same for armor:
Spoiler (click to show/hide)

Any input would be GREATLY appreciated.

[edit: added Flintlock, Handgun, Musket, and Masamune]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 10:29:08 pm
Your armor list should look like this:

Code: [Select]
Copper
Iron
Silver
Gold
Meteorite
Shadow-Necro-Cobalt
Hellstone
It's very difficult to quantify a significant advantage between S, N, and C.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 26, 2011, 10:30:21 pm
You missed the Handgun.

Cobalt's superior to Shadow and Necro, and rarer than Hellstone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 10:31:11 pm
You're missing the Staff of Regrowth and Water Bolt.

Cobalt's superior to Shadow and Necro.

Like hell it is. It's currently somewhat weird as it provides the shadow set's bonus as well as its own (without telling the player), but that will probably be sorted out relatively soon. Other than that, it provides the same defense as shadow or necro, and it's only better than those if you like using mana a whole lot (rocket boots).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 26, 2011, 10:32:49 pm
Flintlock pistol, musket, blue-book-water-thingy. Laser pistol. Keep forgetting the laser pistol is actually called 'space gun' :-\

As for the armor, cobalt is apparently more-or-less shadow+meteorite, in terms of set bonus. It's about even in terms of tier to hellstone, though more annoying to get.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 10:37:13 pm
Cobalt's superior to Shadow and Necro, and rarer than Hellstone.
How so? All three are 19 defense, and you can't very well quantify the value of the bonuses, although a quick wiki check suggests that Cobalt is definitely superior to Shadow, since it gives the same bonus in addition to it's state bonus. However, it isn't better than hellstone. It might be more chance reliant, but you can never tell me it's easier to kill hornets than it is to mine while under attack of bone serpents and imps.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 26, 2011, 10:44:25 pm
 Allegedly the hellstone set grants a hidden mana regain bonus.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 26, 2011, 10:45:34 pm
And doesn't provide the +10 defense it claims to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 10:46:25 pm
And doesn't provide the +10 defense it claims to.
Cause it's bugged. The dev's have acknowledged it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 26, 2011, 10:59:49 pm
And doesn't provide the +10 defense it claims to.
Cause it's bugged. The dev's have acknowledged it.

Wait, that set is bugged? In other words, it's supposed to provide more defense than it currently does?

Okay, that's not a bug. That's the programming gods themselves intervening with a completely necessary nerf.  :o
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 11:06:21 pm
It's supposed to grant 38 def, 28 from the raw pieces, and then the 10 set bonus is borked.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cerej on May 26, 2011, 11:30:27 pm
Following color rarity, there's 3 tiers for non-mundane armor.

Blue Tier:  Meteor -- Shadow
Green Tier: Necro
Orange Tier: Cobalt -- Molten

In my opinion, the important armors can be divided into the following tiers.

Low Tier:  Meteor -- Shadow
Top Tier:  Necro -- Cobalt -- Fixed Molten

The lower tier has a choice between mana regeneration or six points of defense.  Mana regeneration is situationally useful, but ultimately I feel Shadow is the stronger choice.
The top tier would be choosing between agility, mana regeneration, or nineteen points of defense.  Mana is fun, yet no more useful than it was before.  The benefit of more defense is self evident, but usually unneeded.  So to me, the 30% increase in maximum speed and acceleration seems the biggest real benefit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 26, 2011, 11:42:00 pm
I'd argue for three effective tiers:

Non-PvP

Molten (fixed)
Necro, Molten (current), Cobalt (current), Cobalt (w/out attack speed bonus)
Shadowscale, Meteor

PvP

Necro, Cobalt (current)
Molten (fixed), Cobalt (w/out attack speed bonus), Molten (current)
Shadowscale, Meteor

Molten with the bonus defense would be insane; it's over a 33% bonus on an armour that already makes almost everything trivial outside of PvP. Within PvP DPS/move speed is far more important than defense as a lot of weapons'll kill you fast anyway.

(If there's one thing I can do, it's argue about stupid balancing issues in games where they don't matter)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 26, 2011, 11:59:24 pm
Uhh... Taz? Cobalt has the exact same mana effects as meteor, but with stronger defense and the attack speed boost.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 12:06:48 am
Well I guess this would also depend on what other gear your planning to bring to the table. Let us assume your opponent brags that nobody can beat him because he has full molten and a nix with more meteor shots then would ever be needed, tricky to counter, right? Well you decide to break out full cobalt, rocket boots and dynamite, then fly over the screen and make it rain sticks of red death. In this example, using cobalt or meteor is much better than molten or necro, and a band of starpower is more useful to you than a cobalt shield. You just have to think about what set ability works with your gear.

Shadow + 4 * feral claw + cobalt shield + muramasa = blue blur of death.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 27, 2011, 12:13:30 am
asd

Obviously, but the fact that there's always a counterpick doesn't mean that we shouldn't try to figure things out in a general sense. Besides, there's no reason why one should know what one's opponent's strategy is until you see each other (of course, not letting your opponent ever see you is a valid strategy in itself).

It's a shame that most mana-using equipment is so weak right now. The only real use for it is rocket boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 12:14:24 am
Or cobalt, rocket boots, and multiple bands of starpower.

Rocket boots and cobalt shield seem to be practically essential for high-end PvP, though, and bands of regeneration aren't anywhere near as useful as bands of starpower.

(You know, I haven't found a single feral claw.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 12:16:05 am
Well you can all know my strategy. HARPOONS!!! Just so that it is humiliating when I crush you with a weapon that does 15 damage. And when there is a pirate hat in game, I will incorporate that too... F34R MAH POONS!

Sorry, I have been having a lot of fun with that thing when I get a chance.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 27, 2011, 12:18:11 am
and bands of regeneration aren't anywhere near as useful as bands of starpower

What if the fight's underground? What if my gear is, say, Hermes Boots, Cobalt Shield, 2x Regen Band and CiaB with a 'Nix and Necro armour (coincidentally close to my current setup)?  I'd be able to hit-and-run forever.

As I say, the only thing you're going to be doing with that extra mana is getting slightly more opportunity to fly intermittently.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lemon10 on May 27, 2011, 12:34:07 am
and bands of regeneration aren't anywhere near as useful as bands of starpower

What if the fight's underground? What if my gear is, say, Hermes Boots, Cobalt Shield, 2x Regen Band and CiaB with a 'Nix and Necro armour (coincidentally close to my current setup)?  I'd be able to hit-and-run forever.
If you hit and run, they can chase you for a few seconds then ignore you and go back to their objective. Regen bands regen health so slowly its not even worth it (since you could just gulp a single potion and basically heal to full instead of waiting for 100 seconds to heal the same amount with 2 regen bands).
Well I guess this would also depend on what other gear your planning to bring to the table. Let us assume your opponent brags that nobody can beat him because he has full molten and a nix with more meteor shots then would ever be needed, tricky to counter, right? Well you decide to break out full cobalt, rocket boots and dynamite, then fly over the screen and make it rain sticks of red death. In this example, using cobalt or meteor is much better than molten or necro, and a band of starpower is more useful to you than a cobalt shield. You just have to think about what set ability works with your gear.
Then he breaks out his rocket boots and flies around shooting you with his gun, since you don't regenerate mana while using mana, even though you have more mana regen items you would both run out at the same time. In addition dynamite being useless since he is flying as well and you die.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 12:38:35 am
You regain mana while falling, so if you maintain a regular altitude while in the air, you go for a lot longer with mana regen gear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 27, 2011, 12:39:38 am
If you hit and run, they can chase you for a few seconds then ignore you and go back to their objective. Regen bands regen health so slowly its not even worth it (since you could just gulp a single potion and basically heal to full instead of waiting for 100 seconds to heal the same amount with 2 regen bands).

Yeah, but harassment's the entire point of the strategy. It'd work very well if potions were arbitarily limited (which strikes me as a sensible idea in general).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 12:41:09 am
If terrain isn't favorable, go somewhere where it is favorable (easier), or change the terrain (harder, considering how quickly you could get killed while trying to screw with the terrain by some of the super-powered weapons), or change your setup (I keep a bunch of different accessories in my inventory for swapping around).

The point of faster mana regen isn't to be able to fly forever, it's to be able to get back in the air again (or start casting spells again) much more quickly than normal, and stay up longer the next time you go up as a result of having regained more mana than someone else who the same amount of time with normal mana regen. You wouldn't fly up and toss dynamite, you'd fly up and shoot them repeatedly with the phoenix blaster. You can also use the ivy whip to grab onto buildings or hover in midair and stay in the air (though it makes you an easy shot if you stay still, you can also use it to fly between them rapidly while regaining mana; obviously you can't attack while doing it).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 27, 2011, 12:43:22 am
EVERYONE BUST OUT THE STARCANNONS, IT'S MURDERIN' TIME!

Seriously, though. Hit and run? Nix, handgun, flamarang, S.Cannon. Flamelash, for lulz. Actual escape doesn't seem to be a genuine option in most cases. In an actual pvp fight, you'd probably want balloon+cloud rather than boots, 'cause as nice as flying is and everything, it's not terribly agile.

What we really need is the ability to bind the hook/whip to a key and use them independent of weapons. That would make PvP battles a thing to behold.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 12:49:45 am
Equip the cloud and you have to triple-jump to activate the boots. :P

Yes, if you just have the boots on, you're definitely not going to be able to rocket out of melee range of someone with a fiery greatsword, for instance (I've tried :P), but on the other hand, if they lack a cobalt shield, you can just thwack them with a flamarang repeatedly to throw them back. The balloon can be useful, but I wouldn't add the cloud: It's taking away a slot from something more useful. Rocket boots definitely beat it. A cobalt shield definitely beats it - hell, it's the most useful thing you could possibly bring. Knockback wins fights. I'd even take a band of regeneration over it, because CiaB interferes with the rocket boots (requires an extra jump keypress) and doesn't save you from falling damage in 1.0.2.

Edit: I also keep the whip on something like 3, so I can easily switch to it, grab something, and switch back to something else. Potions are on 1, sunfury on 2, etc. Most of the other stuff beyond 4 I have to click on to switch to.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 12:55:12 am
If your quick with your keys, making a quick dodge is done with the grapple (Protip: Assign it to key 2) and then you make distance with the boots. Balloon can be helpful, but CiaB is likely to get you hit again. Shooting targets with the nix while flying can be tricky, so if your good at it, go ahead, but otherwise, I stick with explosives. If your opponent isn't very agile, you can regen mana in the time it takes them to catch up with you, so you can fly and bomb forever, resting while they feebly run behind. But necro armour, balloons, and to a level hermes boots put an end to this.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 01:11:27 am
In PvP, nothing works better than bottled environmental dangers. Bring a few buckets of lava to a dungeon fight, and let your opponent try the hit&run while he's forced to grapple to the ceiling. A surprise faceful of magma at melee range can be quite a powerful weapon in other circumstances too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 27, 2011, 01:12:51 am
I can't even see attempting to kill a human player in actual PvP with explosives :-\ Unless grenades are something special and I haven't noticed it yet, bombs and dynamite, even (especially, to a degree) spammed all over the place, are just tremendously easy to avoid.

Nix only sorta has to aim, really, especially if you've got meteor shot. Just turn on autoclicker and kinda' vaguely point in the target's direction. They'll die soon enough, unless they've also got a 'nix/s.cannon and are returning the favor (with greater accuracy).

The rawr-I-have-no-aim weapons are probably th'flails, 'rangs, and magic missile/flamelash. The first two have big hitboxes, so they're harder to dodge, and the second you just kinda' run your cursor over the target :P But actual bullets move considerably faster than everything else, so 'nix probably wins again. Th'nix is just ridiculous, really.

Grapple and vine jump are indeed about the only way to actually move quickly in a small space, though, I'll give yeh that. I guess necro and 4x amulet could get some decent speed going, but...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 01:14:10 am
In PvP, nothing works better than bottled environmental dangers. Bring a few buckets of lava to a dungeon fight, and let your opponent try the hit&run while he's forced to grapple to the ceiling. A surprise faceful of magma at melee range can be quite a powerful weapon in other circumstances too.

Now thinking of replacing a few slots of explosives with magma.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 01:19:08 am
I can't even see attempting to kill a human player in actual PvP with explosives :-\ Unless grenades are something special and I haven't noticed it yet, bombs and dynamite, even (especially, to a degree) spammed all over the place, are just tremendously easy to avoid.
Grenades are special because they detonate on contact with an enemy. And getting hit by one is on par with being hit with a star cannon. And grenades are more readily available than stars, and can thus be spammed easier.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 01:24:54 am
They also have a faster fire rate (Needs confirmation!) and if you miss, well they are still there for a short time for you to step on. You might be able to dodge one, but can you dodge them all?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 01:57:38 am
Fun fact: Diving into the code shows that the star cannon is only JUST slower than a nix. Firing delay on a nix is 10, and sc is 12.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 01:58:09 am
Fun fact: Diving into the code shows that the star cannon is only JUST slower than a nix. Firing delay on a nix is 10, and sc is 12.

You have source code?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 02:04:46 am
I don't. The wiki made by the people who do have the source do.
Star Cannon (http://wiki.terrariaonline.com/Star_Cannon)
Nix (http://wiki.terrariaonline.com/Phoenix_Blaster)
See that use time number at the bottom of the box? Yup, that's how long it takes to use.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 02:18:36 am
Aww, don't get me exited like that. I thought I was going to get more fuel to bitch about Redigits bad programming and annoy the rest of the thread, leading to my eventual banning from the forum, so I go off and make my own game out of spite, that becomes so awesome that I make billions and use the money to fund research into immortality, and over a few thousand years become the unquestioned dictator of the universe. Guess it will never happen now...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 27, 2011, 08:37:04 am
Aww, don't get me exited like that. I thought I was going to get more fuel to bitch about Redigits bad programming and annoy the rest of the thread, leading to my eventual banning from the forum, so I go off and make my own game out of spite, that becomes so awesome that I make billions and use the money to fund research into immortality, and over a few thousand years become the unquestioned dictator of the universe. Guess it will never happen now...
Toady is already doing that anyway...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 27, 2011, 10:33:09 am
http://steamaddicts.com/2011/05/terraria-mania/

Interview with Red from Steam Addicts. Won't tell you anything you probably already didn't know, but it quotes some sales numbers, describes the whole team and Red carefully indicates what's probably in the works next vs. what they've not done any work for.

Cue typical developer statement that excites you but honestly always turns out to be marketing:

Quote from: Red
We still have a lot of plans for the game. It was only in development for four months before it was released, and in another four months from now you won’t recognize it anymore.

No offense to Red, but if I had a nickel for everytime.....

And here's this tidbit, which I'm sure we all guessed:

Quote from: Red
Q: Did you guys ever play, or were you at all inspired by, some of the original text-based adventure games such as Zork or Adventure (aka Colossal Cave)?

I never really played either of those games, but I am a huge fan of Dwarf Fortress.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 27, 2011, 10:43:09 am
It was obvious that at least one of them loves DF :P

Everyone loves DF.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 27, 2011, 10:51:54 am
Also, fun fact, most of the original sprite art was done by Red. I wonder how he feels about giving up that kind of control to someone else (other than saying he appreciates how much faster work gets done.) Assuming Red did hand draw most of what's in game....the style and look of the game is entirely his. That's going to gradually change as Tiy does more sprite work. It's been really nice that, up until now, Terraria has had a consistent look. I hope Red can give Tiy more direction in the future.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Cheese on May 27, 2011, 10:59:56 am
Have there been any updates after 1.0.2?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 27, 2011, 11:02:26 am
No (http://www.terrariaonline.com/forums/patch-notes.24/)

(Hint)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BowlSoldier on May 27, 2011, 11:59:22 am
Well, it seems like having a bed far away from the original spawn still does break the game. 1.0.2 didn't fix it after all, it just stops at 94% for me instead.

And my hellfort was coming along so well, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 12:21:12 pm
Behold, the very latest in dwarven engineering!

The Magma-powered Magmabomber!
(http://dl.dropbox.com/u/4152380/Magmabomber_map.png)
(with precision-strike funnel addon installed)

Sure, it ain't much of an aerodynamic design, but it's incredibly compact for the multiplication ratio it manages. And it's flying!

Now all we need is custom mobile terrain section support. I.e. "true" flying islands that crash to the ground when some part of them is mined out. Then this monster could actually be a good idea.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: hemmingjay on May 27, 2011, 12:21:39 pm
what does everyone do with all of their metal?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 27, 2011, 12:22:55 pm
You're insane, you know that?

I approve d('_')
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 12:32:43 pm
If you want insane, consider I built it over the course of two blood moons and one goblin invasion. I eventually had to come down and handle the invasion on the ground, because the mages kept spawning around me while the infantry mostly fell down.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 27, 2011, 12:34:01 pm
what does everyone do with all of their metal?

Iron gets made into chain, to support copper and gold chandeliers, and occasionally buckets. Gold also makes the occasional candle.

Silver, uh. Um. I occasionally make buildings out of the ore. I guess. Silver doesn't do much outside of (quickly outclassed) weapons/tools/armor. I like the way the ore looks, though. Not gold, but shinier than raw iron or stone. I guess you can make brick out of it, hum...

A+ on the orbital magma cannon. Now knock out all those unsightly walls :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 12:38:43 pm
When I tested pyramid-like interspersed blocks, I found that in no way did lava get duplicated by falling onto blocks and splitting apart; it was only duplicated by buckets. X blocks of lava on the input, dropped into a contraption which split and reconcentrated the lava repeatedly, resulted in X blocks of lava at the output.

The thread that was linked to earlier had a design similar to mine which was claimed to duplicate lava, but which didn't actually do so for almost everyone who tried it and reported their results.

So, what I am wondering is this: How exactly is your design supposed to duplicate water or lava? What principle does it operate under? How thoroughly have you tested it? Does it work in both singleplayer and multiplayer? Have other people attempted to replicate your results?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 27, 2011, 12:47:52 pm
From what I've seen (I posted that link and haven't tried it) the duplication of water and/or magma happens when server lag, of a sort, occurs and effects large amounts of moving fluids. I've seen water falls freeze in mid-air for 3 or so minutes, then the server just shits a brick or another block gets knocked out and the whole thing comes cascading down. It's for someone else to do the science and document it. But there's definitely something funky going on with the fluid mechanics, whether it's a blockage, lag or duplication issue.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 27, 2011, 12:49:28 pm
Wish i'd kept those purple blue blocks.

It was fun still. Back to farming magmy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 12:54:59 pm
Sean I give you 100000 points for that truely dwarven construction.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 12:57:27 pm
When I tested pyramid-like interspersed blocks, I found that in no way did lava get duplicated by falling onto blocks and splitting apart; it was only duplicated by buckets. X blocks of lava on the input, dropped into a contraption which split and reconcentrated the lava repeatedly, resulted in X blocks of lava at the output.

The thread that was linked to earlier had a design similar to mine which was claimed to duplicate lava, but which didn't actually do so for almost everyone who tried it and reported their results.

So, what I am wondering is this: How exactly is your design supposed to duplicate water or lava? What principle does it operate under? How thoroughly have you tested it? Does it work in both singleplayer and multiplayer? Have other people attempted to replicate your results?
Try to replicate it and see for yourself. I've been doing some "proper" research on this, and have, too, found the "pyramid" splitter ineffective, because you can't split the liquid indefinitely. It eventually just fails to flow or disappears, as my larger experiments showed. What's needed is a way to sustain multiple streams, strengthen them as they split. The single-tile "staircase" has proved to be able to do that.

With the setup on the Magmabomber, one full bucket of input lava gets me about 20 tiles of lava total on the output (i.e. 20 buckets). This is not a direct multiplication by 20 - two consecutive buckets yield ~25 tiles. It's dependent on the duration of the flow, not its strength. And since the bucket-duplication method results in a long series of small half-bucket drops, this multiplier is perfect. When one operation per second is sustained on the input (i.e. two clicks per second, one to fill, one to empty the bucket), the rate of output tops out at roughly 1 tile per game tick, as seen by the lava level in the little wooden "beaker" with a one-tile hole staying at roughly 1 full tile while lava constantly flows out.

As for other questions, it hasn't been tested in Multiplayer (I foresee a lagfest), and you may feel free to replicate the design and try it for yourself. No need to go for such a large scale, even a small replicator with a four-lane output will give results, I'd expect.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 01:20:46 pm
Doubleposting for the bump, since this is a demonstration of the operation.
(feel free to disbelieve everything you see)
Spoiler: Phase 1 (click to show/hide)
Spoiler: Phase 2 (click to show/hide)
Spoiler: Phase 3 (click to show/hide)
Spoiler: Phase 4 (click to show/hide)
Spoiler: Final Phase (click to show/hide)

So, there you have it. It works even with larger volumes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 01:39:31 pm
That might be quite effective in a PvP match just rain lava down upon them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 01:53:04 pm
Hmm... That's a very interesting principal, Sean. Have you tried it with water?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 27, 2011, 02:04:38 pm
Hmm... That's a very interesting principal, Sean. Have you tried it with water?
Yes, it gets about half the multiplication value of lava. The principle relies on duration, and water flows much quicker. In a similar experiment, 12 tiles of water on input turned into ~29 tiles of water in output.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 02:28:45 pm
Then if you wanted to multiply water you would really need to increase the size of the structure, and set it up to split the water more. Yet is quite an effective system
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lumbajak on May 27, 2011, 04:01:10 pm
I'm probably rather late on this, but I'd just like to confirm that the meteor shot trick will not help you find floating islands on Large maps. The shot does seem to dissipate after a certain range. (That or it takes more than a full minute for it to come back down)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 27, 2011, 05:59:08 pm
I found an even bigger pool of magma than the one i#m already digging.

Time to make a tunnel.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 27, 2011, 06:02:20 pm
I'm probably rather late on this, but I'd just like to confirm that the meteor shot trick will not help you find floating islands on Large maps. The shot does seem to dissipate after a certain range. (That or it takes more than a full minute for it to come back down)

It is possible for it not to help... though I can confirm that the Meteor shot trick does work even for large maps

You just better make sure your not low down.

For example at the low point of the map I can see the shot disapear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 06:24:06 pm
I've done it on a large map using a phoenix blaster and found an island before (That's not to say that you might not be right about sufficiently large distances; I've only found one that way, and haven't really looked for any more that way, so my experience doesn't prove that it doesn't dissipate at huge distances, merely that it is possible to find at least some floating islands on large maps with meteor shot with the phoenix blaster).

The first shot actually ricocheted and struck an enemy, killing it. The second one just came back normally (and landed closer to me - the first one was halfway to the edge of the screen). With such large distances to the islands, if you aren't aiming close enough to straight up, even if the shot did ricochet off an island, it could still wind up offscreen when it came back. (The farther the island, the farther away from you horizontally the shot is going to get if you aren't aiming perfectly upward)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lumbajak on May 27, 2011, 07:11:39 pm
Alls I know is if I shoot the floor of my giant skycastle with meteor shot, I don't see the shots come back down.

But I can reach the floor myself with rocket boots.

I've honestly had better luck finding the islands by just making a skybridge (With a second person to disassemble it because we didn't want to just leave that there) and jumping off with rocket boots every so often than with the meteor shot trick.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 07:16:08 pm
You need to get luck with rebound shots. Rocket boots are all about the love...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 07:56:54 pm
Lum, are you sure you were aiming at 90 degrees? Even 85 could send the bullet way off screen if it goes high enough.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on May 27, 2011, 09:17:18 pm
Somehow the game has figured out that I'm trying to go for meteors, so they've stopped spawning.  I've broken a half-dozen shadow orbs and waited over an hour; no meteors landed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 27, 2011, 09:20:29 pm
Welp started the construction of the Dungeon. Anyone else wanna come help???
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 09:52:01 pm
It's going on right now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Bluerobin on May 27, 2011, 10:05:11 pm
So... I'm having issues with the Hamachi network password. I sent a PM to Nevyn, but I wanted to post here in case it's being watched closer. I've tried variations on capitals/not caps and things like that based on the password hint in the server post but it says invalid password.

Edit: got it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 10:40:23 pm
This game is awesome ! I just got it, and wow this is alot of fun right now I just finished up the first part of my house any advice for a noob?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 11:00:37 pm
advice for a noob?

Slimes are your friend, they just want to give you a hug!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 27, 2011, 11:08:32 pm
Potions. Lots of potions. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 11:09:49 pm
advice for a noob?

Slimes are your friend, they just want to give you a hug!

I know, and they drop good stuff tat make torches  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 27, 2011, 11:10:08 pm
Angel statues. Lots of angel statues.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 27, 2011, 11:37:20 pm
Glowing mushroom farm and a merchant (for non-lesser healing potions) would probably be the biggest help right from the start, along with protracted spelunking trips to find heart crystals. Sooner you can take a hit, the better off you're going to be. Finding a decent ranged weapon (read: at least an enchanted boomerang) is also a pretty good idea, which ties further into the cave diving part. If you've got a boomerang or flail, you can probably manage to set up hornet farming stations in the jungle, once you find it, to get the makings for better (jungle-tier) weapons. Maybe even get a cobalt set, but the real goal would be a thorn chakram, which is strong enough and easy enough to use to make getting the rest of th'high end stuff a lot easier.

After that it's getting a nightmare pick (Eater summoning or dynamite) and enough obsidian for a skull, then hellstone mining for th'good stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 27, 2011, 11:39:24 pm
Speaking of hornet farming stations, what do you make em like? I just sort of kept killing the fuckers until I got what I wanted wherever I was.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 27, 2011, 11:47:10 pm
With a 'rang, just two four-tile high walls on either side of my dude, with platforms between th'top two tiles, to keep black slimes out. Then I just fire th'rang upwards until the bugs stop moving.

For flails, what I showed here (http://www.bay12forums.com/smf/index.php?topic=84775.msg2282113#msg2282113).

Then it's just a matter of turning autoclicker on and waiting.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 27, 2011, 11:50:32 pm
I havent gone sprlunking yet, but I am building a giant housing complex at the moment

EDIT: Can someone tell me how to drag the moon across the screen like the developers did?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 12:13:43 am
Speaking of hornet farming stations, what do you make em like? I just sort of kept killing the fuckers until I got what I wanted wherever I was.

Here's mine:
http://steamcommunity.com/id/trafalgar/screenshot/559783872473662296

(Immediately after taking this, I went up to the entrance, opened the left door, and killed that man-eater with a combination of magic missiles and a Molten Fury with unholy arrows.)

I had to clear out a bunch of land and make sure there are open routes to it so the hornets don't spawn somewhere where they can get stuck, and I also have to periodically check for and kill man-eaters, but other than that, the hornets just fly into the lava and kill themselves, and I collect the loot from underneath, in safety. Man-eaters don't ever spawn close enough to be able to bite you, as far as I can tell (though if you go offscreen and come back, they can spawn where you were).

I'm basically just waiting for a cobalt breastplate to drop.

Edit:
I havent gone sprlunking yet, but I am building a giant housing complex at the moment

EDIT: Can someone tell me how to drag the moon across the screen like the developers did?

You can't do that in singleplayer. You have to be hosting a multiplayer game, as far as I know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:05:22 am
Thanks Shadowlord also I just finished scavenging enough iron from the surface to make an anvil now I need to do the same for bronze to get some armor.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Artanis00 on May 28, 2011, 01:10:34 am
Well, this is certainly fun.

Unfortunately, Dwarf Fortress spoiled instilled great survival tactics into me. I start a new world, and the first thing I want to do is burrow into the side of the mountain and get some stone between me and the cursed sky. And digging is slow going.

This is, of course, absolutely disastrous for actually building a house. I don't want to dig away all that comforting natural wall, much less replace it with trees (though, I do enjoy cutting them down). I could use stone, but there's--tragically--not exactly enough of the stuff near the surface.

I tried a compromise, building the first room half above ground, and covering it with dirt, but that makes me feel like a hobbit instead of accomplishing anything, and I haven't figured out how to get the NPCs to move down to the newer rooms (though I have seen one hop up to a second level).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 01:12:55 am
If you happen to be lacking stone, do the dwarfy thing. Dig deeper!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:16:04 am
I have been playing this three hours, adn haven't gone down into the depths anyone think I am a coward? ( I play extremely slow I gather stuff from teh surface first than venture down )

EDIT: Awesome I have 30 Mushrooms !
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 01:27:22 am
No, not a coward. What's a word that means the same as coward but more offensive?  :P No, I joke. Your no coward for having things to do above ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:41:40 am
I am trying to get 50 SIlver coins I didn't know it took this long I mean it is taking forever to collect it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Artanis00 on May 28, 2011, 01:44:06 am
I am trying to get 50 SIlver coins I didn't know it took this long I mean it is taking forever to collect it.

Play in a server so you can skip the day and kill all the zombies/eyes. You'll have 50 silver in no time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:45:35 am
I just found five stars in 5 minutes I think I will stick with this map, my own super lucky map.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 02:12:00 am
I am trying to get 50 SIlver coins I didn't know it took this long I mean it is taking forever to collect it.

I've made 28 29 32 gold from these hornets in the past however many minutes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 02:21:04 am
I just made alot of money I went spelunking and in ten minutes I found 2 gold coins, and 40 silver
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 02:59:39 am
How do you get magic?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 28, 2011, 03:00:44 am
How do you get magic?

Combine shooting stars, you need 10.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 03:02:23 am
You craft them in a mana crystal. It's all purple and magic.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 03:12:41 am
I got that now how do I get the spells ?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 28, 2011, 03:13:21 am
I got that now how do I get the spells ?

Raid dungeons, kill enemies and find items that use is. (like rocket boots, magic gun and flower of fire)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 03:15:15 am
I got that now how do I get the spells ?
Mug merlin for them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 28, 2011, 03:15:55 am
Of course, you're still left with the issue of finding a magic spell to spend your newly-acquired mana on. Unless you count the Rod of Dirt (and really, you shouldn't.  :P ), you won't get any mana-consuming items until fairly late in the game.


...actually, how early can you get a magic item? Shadow Orbs drop Light Orbs, and the resulting meteors can be converted into Space Guns. I guess you could reach a floating island before that and find yourself a Starfury... but otherwise, you pretty much have to reach at least Demonite gear before any magical items become available.  :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 03:20:26 am
You can get a goblin invasion and thus rocket boots fairly early too. Smash one shadow orb, get 200 HP, and Urist's your uncle. All you need to smash a shadow orb is dynamite or purification powder, and for those you either need to have found a bomb (demolitionist), which is easy as pie, or beaten one boss (dryad), eyethulu being the easiest, which is quite a bit harder. (Or made a demonite pick, but for that you still need to have beaten eyethulu, etc, to get demonite)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 03:21:22 am
I am playing on a Huge world so the FLoating Islands will be pretty high up right, and luckily I have one stick of dynamite, and 9 bombs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 03:22:46 am
You'll probably need 2 or 3 dynamite to get to one of the shadow orbs. I'd sell the bombs and buy dynamite with the money.

Edit: Purification powder is a better deal, but by the time you can get it, you can probably make a demonite pick anyways
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 03:23:43 am
You'll probably need 2 or 3 dynamite to get to one of the shadow orbs. I'd sell the bombs and buy dynamite with the money.

K thanks for the tip, adn I found about six shadow orbs, but their is some corruption stone in my way for all of em
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 03:28:33 am
Edit: Purification powder is a better deal, but by the time you can get it, you can probably make a demonite pick anyways

Not exactly. To get purapowder you need to kill iCthulhu, but to get a demonite pick you need to take out EoW, so there is a small gap there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 28, 2011, 03:34:49 am
iCthulhu already drops enough demonite and scales for a pick, I think. Or maybe not. It's a better bet with Shai-Hulud's evil brother, in any case, since he drops a whole lot more of the stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 03:35:53 am
Eyethulu doesn't drop any scales, no.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 03:36:18 am
I thought he only dropped the ore, but not the scales, so you can only get lights bane, and the bow, and maybe some others.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 28, 2011, 03:39:15 am
He dosen't drop any ore. He drops corrupt seeds which can be used to corrupt an area. And they grow those plants that hurt you and vile mushrooms.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 03:40:48 am
Angel, the hell? Do you even play this game? (http://wiki.terrariaonline.com/Eye_of_Cthulhu)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 28, 2011, 04:16:42 am
Eye drops ore.
Eater drops ore and scales.
Skeletron drops ore.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 04:18:38 am
So far I have two NPCs not including the guide, and they are the Merchant, adn the Demolitionist. How do I get the other ones?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:19:14 am
Dryad: Kill a boss
Gunsmith: get a gun from an orb
Nurse: find a health crystal
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 28, 2011, 04:19:34 am
...actually, how early can you get a magic item? Shadow Orbs drop Light Orbs, and the resulting meteors can be converted into Space Guns. I guess you could reach a floating island before that and find yourself a Starfury... but otherwise, you pretty much have to reach at least Demonite gear before any magical items become available.  :-\

Make hammer. Go to Dungeon. Pillage books on shelves. Be happy when you get Water Bolt from one.

Basically, with some luck, you can get first spell 5 minutes after entering the world.

@adwarf: You get Nurse when you raise your max HP, Arms Dealer when you find a gun, and Dryad when you kill the boss.

Argh, godamn ninja Darvi.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:20:32 am
Argh, godamn ninja Darvi.
Hurhurhur.

So you can get loot from books? Good to know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: 3 on May 28, 2011, 04:21:56 am
According to an earlier post, putting water bolt on a shelf reverts it to a generic book. That sort of implies you could grab all the above-ground dungeon books and if you don't get water bolt, just put them back and try again.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 04:22:06 am
Argh, godamn ninja Darvi.

Ninja Darvi, ninja Darvi
Posts just to crash your party
Can he post, before you can?
Take a look, he just did man!
LOOK OUT! Here comes ninja Darvi!

EDIT: I just get ninja Darvi'd.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 28, 2011, 04:22:38 am
Argh, godamn ninja Darvi.
Hurhurhur.

So you can get loot from books? Good to know.

Mostly books for decor, but there's always a small chance that instead of normal book you will get Water Bolt book. And I usually find them before even going 100ft down.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 04:23:23 am
Thanks for being so helpful guys.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 28, 2011, 04:46:08 am
Well... Dungeon Scramble has its Entrance.
A Minor change that may happen is putting NPC shops on both sides due to MP allowing for multiple NPCs if conditions are met.
Green Vs Blue.

Chose your side, save your spawn, go into the Depths of the Dungeon to Corrupt their Heart, while keeping yours Pure.

The current problem with this system is that you can easily change sides after death, spawing at the top, going through an NPC home to the other side to enter closer to their Heart Room then normal. Getting Multiple NPCs may change this if everyone gets an NPC. The Entrance down the bottom (below Dryad's Room) is actually not finished. Dryad may actually be removed from area due to the fact that Ebonstone is the Filling tool for corrupting a Heart...

Warning Pic is big...

Spoiler (click to show/hide)

Built by the hands of Breadbocks, Heliman, Nexus, Me...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Derekristow on May 28, 2011, 05:32:37 am
Could you make it so that both teams can access the same NPCs without entering their rooms?  I haven't ever tried to talk to one through a wall before, but you might be able to just trap them in a 4x5 box so they will never be out of talking range from either team.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 05:33:51 am
WHY DID NO ONE TELL ME NOT TO TALK TO THE OLD MAN !!!!!!!!!!!!!!!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:34:47 am
Was waiting for that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 28, 2011, 05:36:04 am
I'm in the middle of making an airship. The only problem is that I can't figure out how to make masts and sails in Terraria. I thought to maybe replace them with a giant hot air balloon, but I can't think of any building materials that would look like a giant balloon. Any ideas?

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 05:37:07 am
Was waiting for that.

 >:( You are pure evil I JUST LOST  5 GOLD COINS !!!!!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 05:37:52 am
That's why you should buy a piggy bank.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 05:41:38 am
That's why you should buy a piggy bank.

I did it was on my other world the money I was carrying I was saving for a miners helmet argh!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:48:03 am
>:( You are pure evil I JUST LOST  5 GOLD COINS !!!!!!

Skeletor is your friend! He just wants to give you a great big hug.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 28, 2011, 05:49:56 am
5 gold? Wow, I remember when that was a lot. Now, it's not really much. I'll spend a little while in the jungle and come out with more than that. And still no gorram cobalt gear.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:51:20 am
Gorram cobalt?
Is that a new tier?  :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 28, 2011, 05:54:06 am
Yeah, makes you look like Mal.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:57:49 am
Man I hope they add a Gorram Revolver now...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 06:03:12 am
5 gold? Wow, I remember when that was a lot. Now, it's not really much. I'll spend a little while in the jungle and come out with more than that. And still no gorram cobalt gear.

I haven't reached where skeletons start spawning yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 28, 2011, 06:05:32 am
Jungle doesn't have to be deep. I have one where it stretches from ground level to magma level.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 28, 2011, 06:05:52 am
You know what this game needs? Blunderbusses and shotguns.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 28, 2011, 06:07:05 am
5 gold? Wow, I remember when that was a lot. Now, it's not really much. I'll spend a little while in the jungle and come out with more than that. And still no gorram cobalt gear.

I haven't reached where skeletons start spawning yet.

And yet you went through corruption and faced a boss?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 06:08:02 am
5 gold? Wow, I remember when that was a lot. Now, it's not really much. I'll spend a little while in the jungle and come out with more than that. And still no gorram cobalt gear.

I haven't reached where skeletons start spawning yet.

And yet you went through corruption and faced a boss?

Well I didn't know it was a boss I thought it was a new NPC so ya, and now have 1000 Fire arrows hehehe
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 06:10:43 am
You know what this game needs? Blunderbusses and shotguns.

You know it is going to happen. I mean Redigit needs content, and those are a give away.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 06:12:20 am
You know what this game needs? Blunderbusses and shotguns.

You know it is going to happen. I mean Redigit needs content, and those are a give away.

What it really needs is a cannon we can shoot elves out of, and elves.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 06:24:03 am
WHY DID NO ONE TELL ME NOT TO TALK TO THE OLD MAN !!!!!!!!!!!!!!!!!

Quote from: Shadowlord
[The first time I challenged the Old Man]
OLD MAN! YOU SEEK THE SPELL OF MASTERY!
... This cannot possibly end badly.

(It ended badly, as expected :P)

In unrelated news, rather than posting the exact same thing here, I'll just link to the thread I started on the terraria online forums: http://www.terrariaonline.com/threads/the-guide-is-a-goblin-spy.15177/

Insane Troll Logic: Always fun to use.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 28, 2011, 06:30:08 am
Could you make it so that both teams can access the same NPCs without entering their rooms?  I haven't ever tried to talk to one through a wall before, but you might be able to just trap them in a 4x5 box so they will never be out of talking range from either team.
Tried that, room could have been smaller but during the night they would stand in the dead center, just out of reach from both side...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 06:32:43 am
Suffeiecnt resources collected commencing Project Nicknamed Dwarf Fortress
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 28, 2011, 06:35:02 am
Yay, got another goblin invasion. Made 9 gold, but no rocket boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 06:43:04 am
Yay, got another goblin invasion. Made 9 gold, but no rocket boots.

I haven't got any special events yet, and its been liek a week in game
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 28, 2011, 06:54:52 am
Cobalt greaves get!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 06:55:26 am
I still haven't got any goblins...

Anyone have a game for me to join? I'm tired of being drowned/roasted.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 07:04:14 am
I saw two in one night. O_o

Logged out during the second one because I didn't want to deal with it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 08:02:30 am
...

Screw it, i'll use up all my obby-blocks then i'll just go smash some more orbs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 09:48:03 am
How elfy would I be if I were to spend an entire ingame day making a tree farm because I need more wood?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jopax on May 28, 2011, 09:48:23 am
So i'm fighting the eye with my musket, it's going ok, i'm getting somewhat good at dodging his lunges and the gun does decent damage.I got him down to 150 hp, in my thrill to kill the bastard i completely forget to watch my hp and get killed, he ofcourse vanishes right after that the big round bastard ;__;
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 09:49:00 am
Depends on what you're planning to do with it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 28, 2011, 09:51:54 am
How elfy would I be if I were to spend an entire ingame day making a tree farm because I need more wood?

Only 10% elfy.  It is a known dwarf tactic.  Though one must be sure to chop them as soon as they mature enough, or else the percentage of elfyness begins to spiral upward for every minute unharvested.

Though making the farm underground usually reduces the elfyness by 2/3rds (indoors but not underground only reduces it by 1/2) I'm not sure that is possible in terraria.

It's a high risk thing.  But if you need the wood the risk can be worth it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 10:02:03 am
Good, because my building's not tall enough yet, and I haven't even gotten enough sand to put the artificial lake in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 28, 2011, 10:08:34 am
The elfiness drops rapidly if you use localized application of magma to cut the trees down. It's actually a great method once you have a good platform off the ground.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 10:17:15 am
This is a new character, new world, and I don't usually keep my old ones. I'm planning to harvest them with corrupt seeds once I kill the Eye. Until then it'll just be me and an axe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 11:16:48 am
Is it the rocks that cause the corruption or the creepy ground?
'Cause i'm getting rid of all the ebonstone possible.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 11:18:16 am
Both, although only the purple grass spreads. You'll also need to get rid of the ebonstone walls if you want the corruption gone.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 28, 2011, 11:19:27 am
Ebonstone spawn the eater of souls. I don't know if tey also cause devourers to spawn. Corruption does not spread because of the stones howeverr.

Q for you
:I cannot join my own server by using my own IP. Does the porting on 77777 actually means anything or am I doing something wrong?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 11:20:00 am
You tried using "localhost" as IP?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 11:20:11 am
So the rocks can't make the ground creepy?
I'll secure the ground first then, then i'll deal with the rocks.

I didn't know i'd tunneled all the way from base to corruption until the music went.

I don't even know how much rock is above me.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 28, 2011, 11:21:57 am
I tried it and it doesn't seem to work. Hamachi works fine for me but some of my friends' computers don't like hamachi...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 28, 2011, 11:26:37 am
Ebonstone spawn the eater of souls. I don't know if tey also cause devourers to spawn. Corruption does not spread because of the stones howeverr.

Q for you
:I cannot join my own server by using my own IP. Does the porting on 77777 actually means anything or am I doing something wrong?
The port is actually 7777... might that be your problem? (come to think of it, it probably shouldn't let you use a port beyond 65535)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 28, 2011, 11:29:56 am
Yes but what does it mean :P? I'm used to Hamachi and that doesn't (seem to) work with ports)

*facepalm* I quit the hosting client of Terraria when trying localhost..... Now it works but will other people be able to join with just entering my IP or does the 7777 need to do something too?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 28, 2011, 11:39:55 am
Yes but what does it mean :P? I'm used to Hamachi and that doesn't (seem to) work with ports)
Routers block incoming connections by default (because they would have no idea where to send them) -- Hamachi uses a tunnel to connect your computer to the others in the VPN "directly", thus bypassing the need to forward ports on the router.  It still uses ports, certainly, because they're a vital part of the TCP/IP protocol, but in this case there's nothing you have to do with them.
If you're not going to use Hamachi, you have to "tell" your router that your computer('s LAN IP) is where incoming connections on a port will go.  That's port forwarding.
You could hook your computer up to the modem directly too, but others in your house won't appreciate that :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 28, 2011, 11:42:16 am
That sounds terribly complicated. I think i'll just use Hamachi. thx anyway
EDIT: I've read your post a bit more carefully now ^^, how do I tell my PC where incoming connections on the port go?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 28, 2011, 12:09:38 pm
how do I tell my PC where incoming connections on the port go?
you have to "tell" your router that your computer('s LAN IP) is where incoming connections on a port will go.
www.portforward.com
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 28, 2011, 12:24:21 pm
Which, if you have a dynamic IP like I do, is a complete and utter waste of time. Using Hamachi is easier.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 28, 2011, 12:35:37 pm
But still even with a dynamic IP learning how to do it the right way is still a good idea.   And many of the folks that do know how to do such things refuse to use hamachi (or something similar) to connect to somebody.

I won't connect to a hamachi network myself.  It's too much hassle to install the program, only to remove it again when finished.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 28, 2011, 12:38:56 pm
It's too much hassle to install the program, only to remove it again when finished.

Objection. Installation took 2 minutes for me, joining/making networks takes 10 seconds at most.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 28, 2011, 12:40:39 pm
I don't see the point in hamachi, other than piracy, when the in game methods work just fine. I'm playing with a guy currently with a dynamic IP, and that doesn't stop him from using whatismyip.com when I need to connect.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 28, 2011, 12:50:57 pm
Ebonstone spawn the eater of souls. I don't know if tey also cause devourers to spawn. Corruption does not spread because of the stones howeverr.

Q for you
:I cannot join my own server by using my own IP. Does the porting on 77777 actually means anything or am I doing something wrong?
You've got an extra 7 there. default is only 4 sevens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 28, 2011, 01:04:16 pm
To join your own server, as well, all you need to do is type localhost and it will resolve your IP, assuming the server is hosting from the same PC or network as the game client.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 28, 2011, 01:05:35 pm
2 minutes to uninstall as well 

It's still a number of extra steps necessary every time you want to use it, unless you keep it installed all the time, and then it's another program silently running on startup and always on, and a new network device that often interferes with a normal connection that isn't immediately obvious. If you had hamachi installed while trying to host a terraria server via IP about a week ago hamachi would conflict with your actual network and prevent somebody from connecting to you, even when hamachi itself was "off".


Hamachi isn't necessarily bad, there are legitimate reasons to use it.   But when it is actually causing folks to feel that there is no need to actually learn to use the basic functions of their routers(not even the more complex stuff mind you, the basics) and other such equipment, because they can just create a virtual lan through hamachi for everything.  It irks me a bit.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 28, 2011, 01:20:04 pm
Port Forwarding...? That took what, ten minutes of my time? All it takes is portforward.com, knowledge of what make your router is (Should say on it), and the ability to hit those square buttons in front of you.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 28, 2011, 01:24:31 pm
Why would I attempt the snake pit of network communications when I'm lazy and I have something else to do it for me? I almost never host, and when I do, I prefer it to be simple and easy. Regardless of how easy people have found port forwarding to be, Hamachi is undoubtedly easier. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 28, 2011, 01:24:56 pm
Port Forwarding...? That took what, ten minutes of my time? All it takes is portforward.com, knowledge of what make your router is (Should say on it), and the ability to hit those square buttons in front of you.
And not even that once you know where in your router's config the port forwarding page is. go there, add the port, click the button. Done.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 28, 2011, 01:28:38 pm
Why would I attempt the snake pit of network communications when I'm lazy and I have something else to do it for me? I almost never host, and when I do, I prefer it to be simple and easy. Regardless of how easy people have found port forwarding to be, Hamachi is undoubtedly easier. :P
Why should I attempt the snake pit of kinda funky program design when I'm lazy and know the simple straightforward system for it's purpose? I never host, but when I connect to other hosts I like it to be simple and easy. Regardless to how easy some people have found Hamachi to be, knowing port-forwarding is undoubtedly easier.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 28, 2011, 01:33:23 pm
Actually I'm sorry I brought it up, completely my bad, anyway maybe we should get back on topic before Toady or Threetoe end up being called in here to moderate a Terraria thread for a third time.

I guess Hamachi is like politics and religion.  Never speak of them unless you wanna start a fight.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:38:41 pm
Right now I am trying to find a floating island, but have no idea how far up they are, so I am basically just making a giant bridge in a  straight line.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 01:40:46 pm
Right now I am trying to find a floating island, but have no idea how far up they are, so I am basically just making a giant bridge in a  straight line.

I was lucky enough to get the Three items I needed from the Three Floating Islands I found.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:46:30 pm
It turns out the bridge is also useful for collecting stars I found like 7 on it already, and this is the first night.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Itnetlolor on May 28, 2011, 01:46:42 pm
Right now I am trying to find a floating island, but have no idea how far up they are, so I am basically just making a giant bridge in a  straight line.
I was lucky enough to get the Three items I needed from the Three Floating Islands I found.
In a MP game my brother and I held, we measured the average distance between floating isles. A good note to keep in mind if you find one: the average distance between each one is 1200 feet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 01:51:57 pm
Right now I am trying to find a floating island, but have no idea how far up they are, so I am basically just making a giant bridge in a  straight line.
I was lucky enough to get the Three items I needed from the Three Floating Islands I found.
In a MP game my brother and I held, we measured the average distance between floating isles. A good note to keep in mind if you find one: the average distance between each one is 1200 feet.
Thansk for the advice now I shall build my stone castle.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 02:10:45 pm
I am purging the ebonstone from this world!
My tunnel goes all the way from home to the further away corruption in a straight line.

I wonder how hard Steletron is...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 02:10:56 pm
So I've finally got my lakebed finished, now all I have to do is fill it with water. It's a small lake, only 115 tiles wide or so, but it took a while to build. The very center of the (sand) bottom is held up by a single torch. Once it's full, I could flood my entire building below the lake (depending on how many NPCs open their doors).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 28, 2011, 02:14:00 pm
And now for my second goblin invasion in as many days. This time I have prepared thoroughly: Youtube is up, with an epic song ready to go, well over 2000 meteor shots are in my inventory and everything on my hotbar is some variant of weapon, with the exception of the Ivy whip and healing potion. Also, minishark. Let the reaping commence.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 02:15:39 pm
I killed my first goblin invasion with a musket, about 500 regular musket balls, and ten health potions (only three of which I used).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 02:21:06 pm
I just used 400 fire arrows to hold off all the zombies that spawned during my first blood moon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 02:21:48 pm
My biggest fear with a goblin invasion is goblin theives stealing my gold coins.

Then again... I guess I can grind them back or just buy the minishark (It is such a horrible weapon)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 02:27:22 pm
I am purging the ebonstone from this world!
My tunnel goes all the way from home to the further away corruption in a straight line.

I wonder how hard Steletron is...
It depends on what you have. If you've anything less than meteorite/demonite, don't bother. If you have armor around Shadow level, and a decent weapon, bring lots of pots. If you have a star cannon, just bring a stack of stars and a decent aim.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 28, 2011, 02:30:56 pm
My biggest fear with a goblin invasion is goblin theives stealing my gold coins.

Then again... I guess I can grind them back or just buy the minishark (It is such a horrible weapon)

Then don't put money in your piggy bank. Put it in a chest and bury it.


If by horrible you mean horribly broken, yes. if you mean it's a shit weapon, I have to disagree.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 28, 2011, 02:33:13 pm
My biggest fear with a goblin invasion is goblin theives stealing my gold coins.

Then again... I guess I can grind them back or just buy the minishark (It is such a horrible weapon)

Then don't put money in your piggy bank. Put it in a chest and bury it.


Wait.. Invading Goblins steal your stuff??
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 02:34:14 pm
Matt: The only real use for it is to upgrade it. The damage it does is crap. I suspect the firing delay is the same as a handgun, the only difference being that the minishark is auto.

EDIT: OK, turns out there's a 2 point difference in the use speed. :shrug:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 28, 2011, 02:36:26 pm
My biggest fear with a goblin invasion is goblin theives stealing my gold coins.

Then again... I guess I can grind them back or just buy the minishark (It is such a horrible weapon)

Then don't put money in your piggy bank. Put it in a chest and bury it.


Wait.. Invading Goblins steal your stuff??

Thieves steal cash out of your piggy bank, according to the wiki.

Matt: The only real use for it is to upgrade it. The damage it does is crap. I suspect the firing delay is the same as a handgun, the only difference being that the minishark is auto.

Only if you have a fuckton of stars to waste. I can think of better uses for my hard-earned stars, namely mana crystals and mana potions.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 02:37:13 pm
They only steal money that you don't have stored in a piggy bank or a chest according to the wiki.

Oh wait. Wikia sucks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 28, 2011, 02:38:45 pm
My biggest fear with a goblin invasion is goblin theives stealing my gold coins.

Then again... I guess I can grind them back or just buy the minishark (It is such a horrible weapon)

Then don't put money in your piggy bank. Put it in a chest and bury it.


Wait.. Invading Goblins steal your stuff??

Thieves steal cash out of your piggy bank, according to the wiki.


It's a good thing my piggybank is up in my sky fortress then.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 02:40:19 pm
By the time you have enough spare gold to get a minishark, and you don't have capped off mana, you're doing something wrong.

As for mana pots, why would you ever need one? Unless you decided to fly around the universe, the only time when you would need them was if you desperately needed mana for some reason, which I just can't imagine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 02:41:11 pm
When will this damn game learn I am one man not god I cna't handle 2 blood moons back to back I mean I am running out of torches, and fire arrows.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 02:54:16 pm
Then take a sword and kill zombies and eyes until they learn to stay the fuck away. Epic music would also help.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 28, 2011, 02:57:55 pm
By the time you have enough spare gold to get a minishark, and you don't have capped off mana, you're doing something wrong.

As for mana pots, why would you ever need one? Unless you decided to fly around the universe, the only time when you would need them was if you desperately needed mana for some reason, which I just can't imagine.
One full mana meter doesn't give you enough juice to fly up to the sky islands on Large worlds, even in meteorite (or cobalt) armor. Even in Small worlds, you have to use the grapple to latch onto an island a lot of the time. Also, sometimes you DO desperately need mana. Rocket boots are a natural means of dodging, and some of the more effective "spells" are quite mana-heavy. Using the two together will have you run out of mana very fast. If you really don't want the mana potions taking up inventory space, you can always combine Health and Mana into green Rejuvenation potions.

Also, I got two platinum coins from all the loot I've gotten in caves, and only recently managed to get the last of the required shooting stars. You don't have to do anything wrong not to have hit the mana cap by the time you're filthy rich. You just have to be a dwarf and shun the surface world as much as possible.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 03:00:41 pm
By the time you have enough spare gold to get a minishark, and you don't have capped off mana, you're doing something wrong.

As for mana pots, why would you ever need one? Unless you decided to fly around the universe, the only time when you would need them was if you desperately needed mana for some reason, which I just can't imagine.

Actually there is one very good and convoluted reason to get mana potions.

Because they give you access to the BEST potion. The Rejuvination potion.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 03:01:43 pm
Yeah but then he'd have to waste his precious stars on them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 28, 2011, 03:02:54 pm
Yes, why waste stars on potions when you use them as precious ammo?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 03:11:12 pm
Ammo for the strongest fucking weapon in the game.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 03:12:50 pm
Well given that essentially one star = one 200 health 200 mana potion...

And one star = well... what do you need the star cannon for?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 03:16:43 pm
I don't use my rocket boots THAT much, and I don't like how the cobalt armor looks. I normally just stay in my necro armor because I feel so slow without it now. Can't take up spaces with anklets of wind since I use my red balloon, cobalt shield, cloud in a bottle, and rocket boots most of the time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 03:37:54 pm
Well given that essentially one star = one 200 health 200 mana potion...

And one star = well... what do you need the star cannon for?
Kicking 3 bosses ass at once (Or, if you plan it right, 4.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 03:39:00 pm
Well given that essentially one star = one 200 health 200 mana potion...

And one star = well... what do you need the star cannon for?
Kicking 3 bosses ass at once (Or, if you plan it right, 4.)

and lose all your ammo? Psh
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 03:43:32 pm
Well given that essentially one star = one 200 health 200 mana potion...

And one star = well... what do you need the star cannon for?
Kicking 3 bosses ass at once (Or, if you plan it right, 4.)

and lose all your ammo? Psh

How can you run out of stars I found 40 of them in three hours ?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 03:54:32 pm
By shunning the outside world.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 28, 2011, 03:55:40 pm
How can you run out of stars I found 40 of them in three hours ?
FULL AUTO, BABY!

40 stars. Ha. Autoclicker laughs at your puny stockpile.

Anyway, yeah. Forget having the gold to get the minishark and not having full mana, I've got basically everything except the flamelash and rocket boots and still only have about a half a mana bar. Really, the only thing that seems worth using the mana is th'light orb (which you don't need extra regen or more than 40 mana to use indefinitely) and rocket boots (which I don't have). So don't really need the mana, and running back and forth at night jumping over zombies is kinda' boring.

Tend to collect enough for a mana star whenever I go out to find a dungeon in a new world, though. It's a natural progression.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 03:57:38 pm
By shunning the outside world.

Well out of the 10 to 12 hours I have been playing about 9 were above ground I don't go undergroudn very often, but now that I got my silver broadsword, and my full set of bronze armor I am ready to venture into the depths. Plus I get all of my stars from the ones that fall on my partly finished Floating castle, and my grand bridge
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 04:00:01 pm
Magic missile or flamelash is worth the mana. The ability to send projectiles anywhere on the screen is useful, and the ability to use a magic missile as a portable light or remote-controlled brush-clearer is even more useful (especially since the orb of light is so limited, and terrible when you're running with hermes boots).

The aqua scepter also turns out to be able to do significant amounts of damage to enemies at point-blank range (of course, so can the harpoon if you aim it above the enemy, the sunfury, all the high-end swords, etc), but at some point after a future patch, we may be able to use it on lava to make obsidian.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:00:14 pm
Searchin' for a star tonight
never to lose to your dark
Everyday I think of your beautiful smile
I don't wanna lost your smile
I can find the star for you anyway...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 04:09:09 pm
I use my mana for my flame lash mostly. I hold it over people who have no light source or to clear bushes and cobwebs, etc. It's also fun to hear people complain about it in pvp. Lol. I get tired of people joining my terraria server that just dupe everything and have infinite dynamite and stars with star cannons and grief everybody.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 04:12:29 pm
I'm wondering where the thing about the goblin thief stealing from the piggy bank on the wiki came from. There's no citation, and searching the Terraria online forums for 'goblin thief piggy bank' finds no results, and that whole bit about the thieves stealing from piggy banks was added to the wiki all by one person...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:14:30 pm
I haven't encountered that either, in fact. so yeah. [Citation needed]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 04:15:48 pm
I've had quite a few goblin invasions and I don't think that ever happened. I had platinum in my piggy bank.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 04:17:36 pm
Does anyone want to help me with a hypothesis of mine regarding floating islands and mineral generation?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:18:11 pm
How exactly help you? Got some time right now...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 04:20:56 pm
Magic missile or flamelash is worth the mana. The ability to send projectiles anywhere on the screen is useful, and the ability to use a magic missile as a portable light or remote-controlled brush-clearer is even more useful (especially since the orb of light is so limited, and terrible when you're running with hermes boots).

Magic Missle in PVP yes, heck it is amazing!

Outside of PVP not so much. Its problem is mostly how slow it is and how fast things respawn. If things didn't respawn almost instantly in this game (and especially online) it would be perfectly fine.

I havn't got Flamelash yet... so I wouldn't know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 04:23:19 pm
How exactly help you? Got some time right now...
Gen small worlds until you find a mountain with silver and gold in it (in the dirt), grab a depth meter, and find the lowest elevation that the minerals show up in.

What I'm thinking is that floating islands exist in a separate mineral layer from the surface, with a minimum elevation such that you usually wouldn't notice, but could be breached by a sufficiently large hill, like the one I found a few minutes ago but don't have a depth meter.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 04:39:05 pm
I could give you mine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 28, 2011, 04:42:55 pm
So they're not allowing anyone to post mods of any sort on the Terraria Online forums, including texture packs, on the basis that since some mods are going out with the full game client, all mods must be doing that, and since they don't have any established legalese on the matter, they're just forbidding modding or posting of modding content until they come up with something.

While it sucks, they do have some justification. Some people are doing Terraria mods and posting them out Youtube, with free downloads to the full game client. People seem pretty determined to take advantage of the fact Re-Logic doesn't have the time or resources to really do anything about it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 04:51:21 pm
Posting a modified (decompiled, modified, and recompiled) program is pretty much illegal and wrong by any standard (unless the license on it explicitly allows it), and I've noticed one or two things that've been posted that did that. One, for instance, was a thing for editing your map by letting you have infinite resources and god-mode abilities, effectively. In short, it was basically a cheating tool for singleplayer - it had multiplayer disabled, but it wasn't a standalone tool, it was literally Terraria modified. Not even something you could vaguely claim legal justification for, either.

I'm kind of surprised that anyone could think that it was legal or moral to modify Terraria and redistribute it, especially on the official Terraria forums, or to think that they could get away with doing it there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 28, 2011, 04:52:52 pm
That stuff is just stupid, but that's what moderation is for. Preventing people from posting Texture Pack downloads and instructions on how to modify your own client though....just seems lazy. Especially since they have, oh, like 7 paid moderators now that the forums went over to the Curse people.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 05:00:07 pm
Quote
Posting a modified (decompiled, modified, and recompiled) program is pretty much illegal and wrong by any standard


It depends. Do you mean posting the original program with a few mods... or are you saying posting a program that mods another?

Because frankly modifying a program to suit your needs should be entirely legal and there are ABSOLUTELY no moral ramifications so long as the final product isn't harmful. I know that many companies out there want it to be outright illegal but frankly I think they are in the wrong.

For example if you modified a game to skip the starting commercials. They would want that to be outright illegal (most EULAs actually outright state they don't want you to do that. Too bad EULAs don't have legal power where I live).

Mind you there is another good reason why they would want it to be outright illegal... because companies WANT to be able to hide things on the disk for you to pay for later. They do it on the consoles because there is nothing you can do. They don't do it for PC because your there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:04:15 pm
Because frankly modifying a program to suit your needs should be entirely legal and there are ABSOLUTELY no moral ramifications.

Well, not looking at the moral grounds here, because that would fall within the purview of your conundrums of 'philosophy', but rather the legal stand point. No, no you can not. Most propriety works forbid modification, and it is well within there rights to do so.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 05:06:17 pm
Because frankly modifying a program to suit your needs should be entirely legal and there are ABSOLUTELY no moral ramifications.

Well, not looking at the moral grounds here, because that would fall within the purview of your conundrums of 'philosophy', but rather the legal stand point. No, no you can not. Most propriety works forbid modification, and it is well within there rights to do so.

When your dealing with an original work. Fine as your destroying something. If your dealing with something that is public and thus dealing with a captive audiance. Fine as your forcing your modifications on people.

When your dealing with a souless copy and your not dealing with a captive audiance. Why not?

If you buy a copy of the Mona Lisa... By ALL means you can draw a mustache on it. Heck throw it in a fire.

If you buy a copy of Hamlet. By all means white out every instance of Hamlet's name and write... heck... Your name. Heck burn the book!

When you buy a game. By all means replace every single main character sprite with... well... Yourself. Heck burn the disc.

Mind you I don't support modifying a game to get the hidden stuff a company is selling. That is more of a practice I think companies should just stop though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:11:47 pm
Well like I said, legal reasoning, not moral reasoning.
Let us assume product A is software that does some of the things you need it to do, but is missing other key features. So let's think of it as a text processor with no function to change font size. But you need to be able to change font size for nice headings. So you break in and install that functionality, and then be so kind as to wrap only your modifications into a neat little installer that will add changing font sizes to any instance of the program.

But this annoys the company making product A, because now they can not sell an upgrade that includes font sizes. As far as they can see, you have robbed them of potential market. The law sides with Company on this one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 05:13:01 pm
That doesn't mean you can give it to everyone you meet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Biag on May 28, 2011, 05:13:54 pm
It's not about the act of modifying the software, it's about reposting the software for other people to download free of charge. You can do whatever you want with your copy, but the product is not yours to give away.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 05:15:19 pm
Actually the law doesn't support the company so easily, split down the middle.

Especially depending on where you live.

As it is within the buyer's right to modify their own products EVEN IF it would lead to a company losing money, and distributing a modification could just be a distribution of your own work that happens to modify a product.

So in this case, I'd need a legal statement. As well as the exceptions within the statement. As I know that modification of Movies/videos and images are legal within certain areas even in American Law.

and not EULAs... most of those are not legally valid under contract law.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 05:17:22 pm
There's a huge difference between modifying the exe file itself (including decompiling it, modifying the decompiled source code, and recompiling that, which is what was done with Terraria to make some of these programs), and "mods" which modify other components of games, such as artwork, or removing the startup commercials, which can often by done by simply deleting the movie files for them.

Posting a program that mods another program - I don't think that's illegal, but I'm not 100% certain. The way I understand it, that wouldn't be illegal, but running the program would be, or something like that. It's all a bit confusing. In any case, there are situations where it's legal to modify a program to remove copy protection (generally when the copy protection does not function properly), or to modify programs in general (to make them work on your computer, because they are too old to do so), but it's still illegal to distribute the modified programs. But that's not what we were talking about, really.

We're not talking about works in the real world, we're talking about programs. Programs can be copied. Programs can be modified without destroying the original. Replacing the sprites in data files has nothing to do with modifying the program itself.

[4 new replies have been posted! Do you want to re-- no! I'm leaving now, damnit. :<]
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 05:20:02 pm
That is also a good point Shadowlord. Technically some things arn't modifications but intended to be used for a modification.

A sprite sheet for example.

Unfortunately this is harder to find info on... I found information that many places make it illegal to mod a program to remove copy protection... though I could already figure that out.  Though that isn't what we are really talking about.

I also have yet to find a single arrest on modding that isn't about copy protection.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 05:26:14 pm
As it is within the buyer's right to modify their own products EVEN IF it would lead to a company losing money, and distributing a modification could just be a distribution of your own work that happens to modify a product.

So in this case, I'd need a legal statement. As well as the exceptions within the statement. As I know that modification of Movies/videos and images are legal within certain areas even in American Law.

Try http://www.copyright.gov/help/faq/faq-fairuse.html
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 05:27:52 pm
As far as I can see, the only semi legit way to distribute a mod for terraria would be to make a patcher for the mod.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 05:27:59 pm
Sorry to deviate fromk your current conversation, but what does the Dirt Rod thing do
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:28:27 pm
Especially depending on where you live.

Welcome to Australia, where pseudo intellectual property get rights to kick ass.
Sorry to deviate fromk your current conversation, but what does the Dirt Rod thing do

Allows you to pick up dirt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 05:28:30 pm
It moves dirt.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 05:33:18 pm
OK thats just useless
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 05:35:39 pm
Yes, now you know.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 28, 2011, 05:59:19 pm
Not really. It can be used to block doors without putting yourself in harm's way, which is always welcome. Also, I just got an idea for a PVP mode from it just this second. Dirt Rod Race, move a piece of dirt from start to finish without it touching the walls!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 05:59:55 pm
GENIUS
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 06:01:25 pm
And on the other end, you have to put it into a glass container.

*insert jar of dirt joke here*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 06:09:51 pm
And on the other end, you have to put it into a glass container.

*insert jar of dirt joke here*
I have no idea what's inside it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:06:14 pm
So I checked the height at which that mountain of mine went from "filled with copper and iron" to "filled with silver and gold" and the bottom of the lowest silver pocket was at about 225 feet above ground. That seems to be the cutoff for a small world - anything above that is filled with floating island metals.

Now if you'll excuse me, I have to see if there are any more mountains in this world that go that high.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 07:07:32 pm
Floating islands always have a building with a treasure chest on them, though, so I'm not sure that that's really related in any way if you weren't finding those (I'm assuming you were theorizing that the floating islands were swallowed by mountains, or were the mountains, or something to that effect). It's probably just that mountains have different (better?) metal content.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 28, 2011, 07:08:34 pm
Are there any servers that don't require hamachi open? I browsed through the server list topic but didn't spot any online.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 07:09:16 pm
Yeah. There's only silver and gold ore on floating islands.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 07:11:30 pm
Ahh nothing better than playing Terraria whilst listening to Three Days Grace
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 07:12:08 pm
I'm trying to look for something to let me breathe for longer.

In the sea.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 28, 2011, 07:13:02 pm
I'm trying to look for something to let me breathe for longer.

In the sea.
Well there's the reed...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Fortis on May 28, 2011, 07:14:08 pm
Just bring some dirt, make a 3x4 block, and mine out a 2x2 square in the middle and it'll be air.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:15:54 pm
Flippers. They won't help you breathe longer, but you'll get to the surface much faster. If you're trying to get a chest, you'll have enough time to loot it no matter how deep it is, especially if you just empty it into the water, go up for air, and then go back to autopickup the loot.

(I'm assuming you were theorizing that the floating islands were swallowed by mountains, or were the mountains, or something to that effect)

My theory was that floating islands were in a separate mineral layer that the mountains sometimes managed to poke up into.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 28, 2011, 07:18:36 pm
(I'm assuming you were theorizing that the floating islands were swallowed by mountains, or were the mountains, or something to that effect)

My theory was that floating islands were in a separate mineral layer that the mountains sometimes managed to poke up into.

Thus getting obscene amount of surface metals, right?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:21:19 pm
I was one ore piece short of getting a gold pickaxe and got enough silver for greaves.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 07:23:07 pm
Try http://www.copyright.gov/help/faq/faq-fairuse.html

Ahh so mods are all fair game so long as they arn't the original files.

Anyhow The Dirt rod lets you move dirt.

When it comes in contact with an object it transforms into a block. If let go in the air it transforms into a dirt blob thing that will transform into a dirt block if it hits anything.

Generally speaking the best use for the rod of dirt is to climb up to floating islands.

Quote
Yeah. There's only silver and gold ore on floating islands

There can be copper bricks and copper brick walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:23:39 pm
But they're not ore.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 07:33:40 pm
I've only ever found 1 sky island without using a mapper. And it's because I was going up this huge hill and there just so happened to be vines there. I then used my hookshot to clear the vines and latched onto the bottom of a sky island. It was here that I acquired my utterly useless Star Fury, which I immediately placed in my piggy bank.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:35:20 pm
It's not useless if you have the mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 07:37:43 pm
Oh, I didn't say there was a chest. I'm just looking for one by moving my blocky base.

There may be nothing down here.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 07:41:49 pm
Just walk along the bottom until you reach the edge, then mirrorport home if you don't find one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 07:42:04 pm
Starfury is a great weapon, fire works are fun.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 07:48:04 pm
The pink sparkles are fun, but that's about it. It does so little damage and I'm almost always underground. Lol
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 28, 2011, 07:52:55 pm
The pink sparkles are fun, but that's about it. It does so little damage and I'm almost always underground. Lol
Well, its not meant for underground, so that makes sense not liking it too much.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 08:11:46 pm
Yeahh, I mean I have max mana but for weapons I usually just use my flamarang, sunfury, or flame lash.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 09:26:52 pm
For the most part yeah all the magic weapons are outclassed by non-magic weapons outside of PVP... and in PVP only a few magic items are of any use.

Starfury's use is VERY specific and frankly... That use is beat by Vilethorn.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 09:31:56 pm
I don't know, I found Eyethulhu got hurt a lot more from falling stars then the vilethorn. As for EoW, well it is EoW, the vilethorn was made to desecrate him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 09:33:29 pm
I don't know, I found Eyethulhu got hurt a lot more from falling stars then the vilethorn. As for EoW, well it is EoW, the vilethorn was made to desecrate him.

Against Eyethulhu the Starfury is a mildly poor choice given his eye spawning. Shrukens are a better choice then even the Starfury.

Against Eater of Worlds... yeah the Vilethorn is the earliest weapon of ownage.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 09:35:34 pm
Or bones for that matter. Uber shrunken away!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 09:37:28 pm
Or bones for that matter. Uber shrunken away!

They would be GREAT... if they stacked more.

I don't know why they don't... I got enough bones for the full necroarmor UNINTENTIONALLY the first way through. So it isn't like it is a space issue.

They are still decent though. I just hope they put their stacks up to 250 later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 28, 2011, 09:45:56 pm
Bones are tier two shurikens. I could give less of a shit about the stacks, just make them do moar damages to compensate.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 09:47:59 pm
Bones are tier two shurikens. I could give less of a shit about the stacks, just make them do moar damages to compensate.

Well the difference is. When you run out of ammo for a weapon, it switches to the next available stack.

When you run out of ammo from a thrown weapon it is gone.

Losing a whole weapon during a fight (which will happen. 99 ammo is a low amount in an intense fight) is quite jarring.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 09:48:26 pm
I prefer a silver bow with fire arrows to shurikens.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 09:51:07 pm
When I'm throwing 99 bones at a target, I expect it to either die or be running away! And when it stops running away, I expect it to kill itself out of shame for being such a coward, because only cowards would run away from bones! Unless those bones are a skeleton!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 09:55:02 pm
I prefer a silver bow with fire arrows to shurikens.

Against some enemies Shurikens are the clear victor over slightly more (And slower) bow damage.

Namely against enemies with flesh walls such as the Eye of Cthuhu, Eater of Worlds, and Skeletron (mind you. it is probably still too weak against Skeletron).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 28, 2011, 10:09:27 pm
If you like fire arrows that much just get a molten bow and use regular arrows which then turn into fire arrows. Me and 2 other people with flamarangs were able to down Eye of Cthulu and Skeletron fairly quickly with all three of us just using that weapon. For eater of worlds I use my sunfury or use feral claws and shadow armor for lots of attack speed on my muramasa.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 10:15:23 pm
I have no idea how to get the molten bow, adn I use a bow because I always fight where I cna win with a barrier between me, and the monsters, but that allows me to still hit them. ( I also use grenades for blood moons since the zombies group up in groups of 5 to 8 )
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 28, 2011, 10:19:48 pm
I have no idea how to get the molten bow, adn I use a bow because I always fight where I cna win with a barrier between me, and the monsters, but that allows me to still hit them. ( I also use grenades for blood moons since the zombies group up in groups of 5 to 8 )
For the leaked version (the one you're playing) you need meteorite ore to make the molten bow and molten pickaxe, IIRC.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 10:27:28 pm
If you like fire arrows that much just get a molten bow and use regular arrows which then turn into fire arrows. Me and 2 other people with flamarangs were able to down Eye of Cthulu and Skeletron fairly quickly with all three of us just using that weapon. For eater of worlds I use my sunfury or use feral claws and shadow armor for lots of attack speed on my muramasa.

You really have to get that far before you can start taking bosses with the bow.

Or if you have TONS of Unholy Arrows.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 28, 2011, 10:29:02 pm
I have no idea how to get the molten bow, adn I use a bow because I always fight where I cna win with a barrier between me, and the monsters, but that allows me to still hit them. ( I also use grenades for blood moons since the zombies group up in groups of 5 to 8 )
For the leaked version (the one you're playing) you need meteorite ore to make the molten bow and molten pickaxe, IIRC.

Thanks Peewee
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 10:29:11 pm
I found the jungle and accidentally mirrorported out.
Found some gold on the way too.

I COULD buy the minishark, finish my hell tunnel then make it into an explodie doom cannon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 10:31:12 pm
I found the jungle and accidentally mirrorported out.
Found some gold on the way too.

I COULD buy the minishark, finish my hell tunnel then make it into an explodie doom cannon.

The Minishark is actually a lousy weapon itself unfortunately. Mostly because of its low damage output and high-ammo use.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 10:48:44 pm
Yeah you said that earlier...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 28, 2011, 10:49:21 pm
Still, worth getting for the awesome upgrade.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 28, 2011, 10:58:31 pm
Yeah you said that earlier...

Sorry I say things in my head a lot... so I don't realise when I repeat things most of the time.

Though yeah its upgrade is great especially if you create collectors.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 28, 2011, 11:00:37 pm
So hey, guess what weapon can go through walls if you're right up against it and at just the right angle?

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 28, 2011, 11:08:30 pm
Oh, that's happened to me.

Go glowing moon flail!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 28, 2011, 11:34:07 pm
You know I could have sworn that someone built an NPC house made from Dungeon bricks but filled in the background with normal bricks...
NPCs are not seeming to spawn in our houses for the PVP after we relayed it as Dungeon Brick colours...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 28, 2011, 11:38:24 pm
I haven't had any NPCs spawn in my singleplayer homes either, but *shrugs*. I play it so little, they probably want to wait a week or something before showing up for some reason.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FluffyToast J on May 29, 2011, 12:03:59 am
I find it incredibly hard to get a hook. It's been... a week of constant skeleton farming ingame, now. Am I doing it wrong?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 29, 2011, 12:11:45 am
I've almost completed my airship, but I still have to clue how to design a mast and sails.

Spoiler (click to show/hide)

Now I wish I could actually fly this thing into other people's worlds and use it as a base for PVP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 12:51:43 am
Webs, my man, webs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FluffyToast J on May 29, 2011, 12:53:07 am
And now I have a hook. First skeleton I killed dropped one.

._______________.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 01:04:44 am
Red posted about future plans for Terraria: http://www.terrariaonline.com/threads/moving-forward.15820/
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 01:22:01 am
HUZZAH!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 01:22:26 am
Red posted about future plans for Terraria: http://www.terrariaonline.com/threads/moving-forward.15820/

It is fine, but a bit too in the air right now for me to seriously put it to mind.

I have to see the update speed once the game gets going.

Also I am a bit disapointed he didn't mention much about what currently needs a fixin other then patches... because frankly... the standard world could use a bit of more stuff before he starts on alien planets.

It is fine, I am just comparing it to the best case scenario.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gunner-Chan on May 29, 2011, 01:31:30 am
Ill say I'm very looking forward to new world types. Especially if one lets me be like... In space. And fight hordes of meteor heads and other weird things like them. Because dammit I wanna gather meteorite from the source for some god forsaken reason.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gunner-Chan on May 29, 2011, 01:35:36 am
Because dammit. I want to KILL THEM ALL. Every last one of them. I wanna go down in history as the person that commited meteor head genocide.

And meteor head is just an awesome name. Heh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 29, 2011, 01:36:45 am
Meteor Head sounds like some sort of blowjob maneuver.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gunner-Chan on May 29, 2011, 01:38:03 am
Well then obviously we had them wrong. They come to earth(?) for blowjob giving. Too bad their skin/rock/carapace burns flesh.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 29, 2011, 02:01:55 am
Unless you have an obsidian skull. In which case, it's the best thing ever.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on May 29, 2011, 02:13:13 am
Meteor Head sounds like some sort of blowjob maneuver.
Cumming to think about it, it kinda does.

THE PUN! IT BURNS!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 02:15:53 am
Unless you have an obsidian skull. In which case, it's the best thing ever.
Damn aliens, and their dependence on the host being equiped well enough to survive the face hugging.

What, didn't you know? Meteor heads are a mutant strain of Xenomorphs.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 29, 2011, 03:03:14 am
So, umm... In the time since this game came out, this thread is now the 11th most posted in for the Other Games forum.

That was fast.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 29, 2011, 03:26:33 am
Quote
They come to earth(?) for blowjob giving.

Odds are even it's the other way around "Puny oblong-shaped lifeforms, all your blowjobs are belong to us!"
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gunner-Chan on May 29, 2011, 03:29:03 am
Well then. That's when you make them suck on the salty taint of doom administered by your trusty Blade of Grass.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 29, 2011, 03:33:45 am
We should totally add Meteor Head to Urban Dictionary. "The act of giving fellatio while having a mouth full of hot sauce."

PS - Woo on the update news. Mostly looking forward to the factions, seasons and events. More stuff that breaks up the progression and keeps me distracted.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 03:35:22 am
There are a few ways we can do this, and the choice... is... yours.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Stone Wera on May 29, 2011, 04:17:12 am
Would five hundred shuriken, fifteen grenades, twenty five health potions, iron greaves, and a coat of silver mail be enough to have a good chance against Eyethulhu? Because it had better be.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 29, 2011, 04:18:37 am
Should be fine.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 29, 2011, 04:38:36 am
Would five hundred shuriken, fifteen grenades, twenty five health potions, iron greaves, and a coat of silver mail be enough to have a good chance against Eyethulhu? Because it had better be.

Overkill much?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 29, 2011, 04:39:33 am
No such thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 05:01:15 am
Here's a quick shot of my base.

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 29, 2011, 05:27:25 am
Things of note:
Frigging huge jungle
Floating jungle shrine
Big ol' obsidian farm. I plan on dropping any excess water into hell.
Natural hell flood
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 29, 2011, 05:31:49 am
So I got my first goblin invasion
Was kinda anticlimactic: just 10 Goblins >.>, I expected at least a few hundreds...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 05:47:23 am
So I got my first goblin invasion
Was kinda anticlimactic: just 10 Goblins >.>, I expected at least a few hundreds...


Wait, what? Goblin invasions are minimum 150, since on of the criteriua is over 200 current life, and it's calculated as 100 + 50 per player with over 200 life.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 29, 2011, 05:48:36 am
That would explain why we got massacred on the MP server
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 29, 2011, 05:53:08 am
Tell me, have the rules changed. Is Obsidian Bricks and Gold Bricks not meeting the Requirements of NPC housing???

We replaced all the housing with Gold on one side and Obsidian on the other, AND NOT A SINGLE NPC moved in...
I then later replace it all with Grey Bricks and BOOM suddenly Merchant...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 29, 2011, 05:58:30 am
So I got my first goblin invasion
Was kinda anticlimactic: just 10 Goblins >.>, I expected at least a few hundreds...


Wait, what? Goblin invasions are minimum 150, since on of the criteriua is over 200 current life, and it's calculated as 100 + 50 per player with over 200 life.
I also got the message that they  were coming from the west three times and I drowned myself after the first message to be home in time. Could that bug the invasion?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 07:26:55 am
Was getting annoyed by NPCs not spawning in my rooms, so I started looking into the code to see what the actual requirements were. Noticed what appears to be a bug which would prevent spawning.

Have everyone else's NPCs not been spawning or respawning since 1.0.2 came out as well? In the source code, it looks like numRoomTiles would never be going above 1 due to being repeatedly reset to 0. Since it's required to be 60 or above for a room to be considered valid for town NPC spawning, that would seem to indicate that NPC spawning is broken. (It would explain why nobody's respawned on the multiplayer server I play on, and why the guide hasn't respawned in my singleplayer game, or spawned in my new rooms in singleplayer, although I had wondered if they were too small - which is why I looked for the code handling it.

Other room needs:

Code: [Select]
public static bool RoomNeeds(int npcType)
{
    if (((houseTile[15] && (houseTile[14] || houseTile[0x12])) && (((houseTile[4] || houseTile[0x21]) || (houseTile[0x22] || houseTile[0x23])) || ((houseTile[0x24] || houseTile[0x2a]) || houseTile[0x31]))) && ((houseTile[10] || houseTile[11]) || houseTile[0x13]))
    {
        canSpawn = true;
    }
    else
    {
        canSpawn = false;
    }
    return canSpawn;
}

Translation:
Valid rooms must have:

Spoiler (click to show/hide)

So, some interesting observations from that:
You don't actually need a table, a workbench will suffice.
The table/workbench and chair don't need to be near each other.
You don't need a door, either, if you have wood platform(s). Or so the code says - I haven't tried it, since nobody's spawning :3. I'm curious how it would handle determining which room a platform would count as being in if there are rooms stacked on top of each other, or if they count as being part of multiple rooms (Could be the case).
Nobody seems to spawn, the code for counting the number of tiles in the room looks broken, it keeps resetting the count as it goes from tile to tile.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 29, 2011, 07:43:58 am
Another pic of Terravania!


Also, the things sped up because I at last made a room for demolitionist and with his dynamite, I'm blowing up huge amount of underground stone.

I'm still not sure what to do with Terravania, though. Upload it raw for PvP shenaningans or strategically place chests and weapons to make some Castlevania like Adventure ending with a boss fight in throne room :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 29, 2011, 07:53:10 am
Have everyone else's NPCs not been spawning or respawning since 1.0.2 came out as well?

Just, uh, yesterday (day before?), I think, I did the little corruption-house test and the merchant spawned just fine. Was 1.0.2, yes.

I'd probably agree there's a bug with respawning, though. Lost th'merch in one of my worlds to the eater a while back, and he never moved back in. Haven't tried to make a new room for 'im, to see if that fixed it, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 29, 2011, 07:56:19 am
My merch just re spawned and spawning also works for me
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 07:58:31 am
Finally beat Skeletron. Hermes Boots, Water Bolt, Aqua Scepter, Cobolt Shield and Muramasa.

WINNING.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 29, 2011, 08:02:45 am
I'm still not sure what to do with Terravania, though. Upload it raw for PvP shenaningans or strategically place chests and weapons to make some Castlevania like Adventure ending with a boss fight in throne room :-\


You could do both?

Can maps be renamed?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 29, 2011, 08:14:10 am
You could find the map folder and change the name, amusing it works the same way as MC
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Derekristow on May 29, 2011, 08:29:34 am
You could find the map folder and change the name, amusing it works the same way as MC

That's actually how just about every game capable of saving in existence works, so it's not that special.  They just have the save folder in weird places sometimes (seriously, who puts the saves in appdata?).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dutchling on May 29, 2011, 08:43:11 am
You could find the map folder and change the name, amusing it works the same way as MC

That's actually how just about every game capable of saving in existence works, so it's not that special.  They just have the save folder in weird places sometimes (seriously, who puts the saves in appdata?).
I meant: assuming it works the same way as MC. I also though that the world name might be in some file inside the map so I wans;t sure if it would work.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Stone Wera on May 29, 2011, 09:17:39 am
The Eyethulhu battle theme and John Cafferty's Hearts On Fire go suprisingly well together. Unfortunately, everyone but The Guide and I were killed in the crossfire, but they were all assholes anyways so no harm done, really.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 09:21:37 am
Spoiler: Huh. (click to show/hide)

They contained (from left to right) a band of regeneration, jester's arrows, a breathing reed, and another band of regeneration, all alongside the usual trash/dynamite/bottles/money.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FierceFrankie on May 29, 2011, 09:42:23 am
Jester's Arrows to sell, or to make pretty fireworks to impress your friends when bored. Am I the only one who doesn't like using bows as weapons? When my friend made his molten bow, I made a flamarang.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 09:58:29 am
I prefer guns. Generally a musket is my first ranged weapon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 29, 2011, 10:07:12 am
Yea I pretty much did most of the later content with a simple musket as my ranged weapon.  Took skeletron out with it and 2 stacks of meteor shot with ease.  By the time I switched to a starcannon and flamarang I had nothing left to gain fighting bosses.

People seem to seriously underestimate that gun.  High raw single shot damage, especially with meteor shot, the rate of fire honestly isn't that low, about the same as a midrange flamarang throw, Only the minishark comes close (and that goes through 3 times the ammo to do it) until you get to the crazier guns like the phoenix blaster and starcannon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 10:14:33 am
Yeah, the musket's a surprisingly reliable weapon given how many people say it's crap. It's pretty much the best gun until you go through the dungeon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 29, 2011, 10:43:31 am
I've only ever found 1 sky island without using a mapper. And it's because I was going up this huge hill and there just so happened to be vines there. I then used my hookshot to clear the vines and latched onto the bottom of a sky island. It was here that I acquired my utterly useless Star Fury, which I immediately placed in my piggy bank.

....Starfury was my first mana weapon, and I still love it. It shoots STARS! You can kill things outside your house without even doing anything. And it has pink sparkles. What's not to love?
Oh yeah, and a well timed shot can do 46 or so damage for 12MP.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 10:53:38 am
Latest project finished. I think it's my best one yet.
(http://cloud.steampowered.com/ugc/594686769593249758/09151FB147192A88922CFC71F3FFF272398C42EB/)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 10:54:24 am
Oh yeah, and a well timed shot can do 46 or so damage for 12MP.

11.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 29, 2011, 10:57:24 am
Latest project finished. I think it's my best one yet.
(http://cloud.steampowered.com/ugc/594686769593249758/09151FB147192A88922CFC71F3FFF272398C42EB/)

There's one torch too much on the left side! My inner OCDness rages and demands it will be fixed! :P

Also, what's that? Prison? Arena?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 11:05:31 am
Arena. Remove the platforms on either side, instant environmental hazard!
Unless you have a Cobalt shield, in which case you cheap fuck.


Hmm, now I have a sudden urge to make a prison.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 29, 2011, 11:11:18 am
Oh yeah, and a well timed shot can do 46 or so damage for 12MP.

11.
It drops multiple stars, bro.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 11:22:11 am
11 mana.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 11:22:33 am
Wait, you know that list of updates? Will a new world need to be started to make them work if/when the updates actually happen?

'Cause i'd need to tear down my tower and rebuild it somewhere else...

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 11:23:50 am
What changes?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 11:47:03 am
One of you posted a link to the dev blog a few pages back.

It's just some things the is thinking of doing at some point. Might just be ideas though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 12:35:48 pm
Grrr, hurry up you goddamn goblins. I want a good fight, and I don't have rocket boots or a harpoon yet. GET OVER HERE!

EDIT: Thank you for the harpoon and rocket boots.
EDIT2: And the other harpoon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 29, 2011, 01:03:22 pm
One of you posted a link to the dev blog a few pages back.

It's just some things the is thinking of doing at some point. Might just be ideas though.

ATM, it's just ideas floating around in his head.

When they are released, you'll have to make a new world to experience any new biomes. Invasions and the like will (probably) work on older worlds, presuming they aren't tied to a new block. Basically, anything that's added after world generation should work fine in a pre-existing world.

Note that this also presumes that the code is structured in such a way as to allow logical assumptions like this. After the CiaB fall-damage bug, and the Molten Fury/wooden arrow bug, I'm not certain that's a safe presumption...  ::)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 29, 2011, 01:04:09 pm
How common are Shadow Gems in Large worlds? I just genned a world with 25 of them, mostly in one massive cluster of Corruption that takes up 1/8th of the surface. Also in this world: a dungeon that reaches Hell, and two full-sized jungles side-by-side, literally a quarter of the map in length.

(Image: http://i.imgur.com/Mh6FV.jpg (http://i.imgur.com/Mh6FV.jpg))
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 29, 2011, 01:56:53 pm
Hell-reaching dungeons are normal.

My small prison area is complete.
(http://cloud.steampowered.com/ugc/594686769595524058/B1D197018D188A407A66FA0BEF0193C3F985A3D5/)

Also visible in this shot: My brand new set of Necro Armor. Is it me, or does the set cause a periodic yellow tint for a fraction of a second every so often?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 29, 2011, 02:36:14 pm
(http://i.imgur.com/RTzEK.png)

It just occured to me that bloodmoons are, in fact, quite romantic :P

Also, jumping around Terravania and smacking zombies and eyes around is fun.

Can't wait for goblin army to arrive :D Does someone knows if saving map during invasion turns it off? Cuz if not, I could then save and upload whatever part of castle I will have done so you guys can jump around it smacking goblins as well :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 03:45:19 pm
That'd be nice.

I could do with the boots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Koja on May 29, 2011, 03:50:23 pm
I finally got it! Yay!

mine... mine... mine.... slime... slime slime.... wood...

*drool* I'll be in my bunk.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 29, 2011, 03:52:24 pm
How do you people feel about genning worlds and mapping them for health crystals near the surface?

Because there are like 3 health crystals that are in any way not a huge pain to get to on my map.
----------
ALSO, for those who doubt the power of Starfury, here's a little activity:
Name ONE THING more satisfying, not involving magma, than walking around with a water candle in corruption at night, and then unloading a full bar of mana in stars on everything, killing it all.
---------
In other news, just got the enchanted boomerang. Not as awesome as I was expecting. The sparkles are nice when exploring, but it doesn't do any more damage than an arrow on my gold bow or one sword strike. BUT it makes up for it in the fun of RUN FROM THE BOoMERANG. I've found that I can stay away for quite a while if I try hard enough.
----------
Also, progressing quite nicely. Have all gold weapons, Starfury, boomerang, copper armor set, 75 or so shurikens, tons of flame arrows. Starfury, Depth Meter, Red Balloon, Lucky Horseshoe. Lots of mana, and about 160 health.
Any advice on what else I need to get before I can beat some bosses up?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 03:54:14 pm
Quote
In other news, just got the enchanted boomerang. Not as awesome as I was expecting.

The fact that it doesn't use ammo is nice. Though its upgrade really makes it worth it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 29, 2011, 03:56:43 pm
Quote
In other news, just got the enchanted boomerang. Not as awesome as I was expecting.

The fact that it doesn't use ammo is nice. Though its upgrade really makes it worth it.
Yes, but it makes up for the lack of ammo by making you wait for it to come back if you miss an enemy.

Still have to get to hell to get the stuff for the flamerang. Still haven't explored the stone layer much xD. Does the Flamerang make sparkles in the ground too?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 04:03:57 pm
Quote
In other news, just got the enchanted boomerang. Not as awesome as I was expecting.

The fact that it doesn't use ammo is nice. Though its upgrade really makes it worth it.
Yes, but it makes up for the lack of ammo by making you wait for it to come back if you miss an enemy.

Still have to get to hell to get the stuff for the flamerang. Still haven't explored the stone layer much xD. Does the Flamerang make sparkles in the ground too?

Actually at the earliest point you get the weapon the Nicest ability it has is rapid shots.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 29, 2011, 04:06:33 pm
...I suppose it's actually a decent speed, but it really depends on how far away your foe is and if you actually hit them.

I think I'll stick with it as my underground go-to weapon, due to the light creation and decent ranged damage..but I don't think it's as awesome as many people put it out to be.

Also the wiki says it can go through 1 block thick walls...I can't seem to do this. Was that fixed?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 04:55:11 pm
ALSO, for those who doubt the power of Starfury, here's a little activity:
Name ONE THING more satisfying, not involving magma, than walking around with a water candle in corruption at night, and then unloading a full bar of mana in stars on everything, killing it all.

Blood moon + 5 feral claws + shadow armor + muramasa. But the Starfury is pretty awesome.

Also the wiki says it can go through 1 block thick walls...I can't seem to do this. Was that fixed?
You have to be right up against the wall.

My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 05:04:39 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 05:12:51 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.

Actually I found out the trick is to dig during the day. There are much less meteor heads during that time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Smitehappy on May 29, 2011, 05:17:03 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.

I still remember the time a blood moon hit right as I stumbled upon a meteor. Oh god there were so many. *Shudders*
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Megaman on May 29, 2011, 05:19:14 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.

I still remember the time a blood moon hit right as I stumbled upon a meteor. Oh god there were so many. *Shudders*
You think that's bad? I had that happen, and the meteor STRUCK MY HOUSE.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 05:20:10 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.

I still remember the time a blood moon hit right as I stumbled upon a meteor. Oh god there were so many. *Shudders*
You think that's bad? I had that happen, and the meteor STRUCK MY HOUSE.

What? I didn't know it could do that.

That sounds nightmarish.

Luckly some of my houses have a superfluous dirt shield.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 05:30:28 pm
Hey quinnr, I have a couple of crystals spare if you want them.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 05:42:39 pm
My favorite thing about the enchanted boomerang is the massive knockback it has. You can push meteor heads clear off the screen with it.
But then the fuckers come back with 3 more of their buddies, pissed off as fuck.

I still remember the time a blood moon hit right as I stumbled upon a meteor. Oh god there were so many. *Shudders*
You think that's bad? I had that happen, and the meteor STRUCK MY HOUSE.
You should have held a water candle for a bit. For the lulz.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 06:15:41 pm
A meteor hit your house?
What size world you have?


Oh, and does anyone else goblin-proof their buildings every time they leave?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 06:16:47 pm
A meteor hit your house?
What size world you have?


Oh, and does anyone else goblin-proof their buildings every time they leave?

I have yet to encounter goblins... not that I am afraid of them at this point.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 06:38:52 pm
Oh, I can kill them all. It's so  thieves don't get in.

This is hypothetical of course. Still no goblins have happened.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 29, 2011, 06:51:03 pm
Had 2 armies of goblins, still no boots or harpoon.  I'm not particularly interested in using either (red balloon + cloud in a bottle + grapple seems to do everything I need to do quickly and effectively with no mana cost) but I do want the completeness of having them in case I do end up in a situation they would be handy in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 07:00:35 pm
Goblins can deconstruct doors, so double-doors won't keep them out. Of course, building trenches works a bit better, but YMMV.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 07:12:47 pm
Nope, I just brick them up when I leave.

No way for them to get in.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 29, 2011, 07:13:57 pm
... or just, yanno', build underground. Preferably past the dirt backwall. It's a pretty effective anti-goblin tactic.

But yeah, screw goblins. I've soloed 4-5 armies so far, no boots. Harpoons out th'arse, but those are bloody worthless if you've got a flail of any sort. I've mostly resigned myself to never having boots. Balloon and cloud helps fill that void in my heart.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 29, 2011, 07:18:55 pm
Aim for the casters.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Lightning4 on May 29, 2011, 07:23:37 pm
Goblin sieges are poor for me too. I've seen a total of two rocket boots on the first siege.

Nothing ever since. No harpoons or anything. Just a ton of spiky balls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 29, 2011, 07:24:01 pm
That is one of the problems with Terraria is that some items are so hard to get that you are BOUND to get the improvement before you get the previous weapon.

You will get hell weapons before you get the dungeon.

You will get... well... everything before you get Goblin junk.

It works better in multiplayer I guess...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 07:40:37 pm
Almost 2000 obsidian. I think that's more thn enough for all the bars i'll need.

Rest can go to bricks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 07:55:37 pm
Aim for the casters.

Your misinformation has no effect!

All the goblins drop rocket boots, and all of them have the same drop chance for them: 1/400. Depending on how lucky you end up being, it may take several invasions before they finally drop (considering that if you're the only one on, they come in groups of 150, giving you a 31.3% chance of getting at least one rocket boot drop in each 150-goblin invasion).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on May 29, 2011, 08:02:05 pm
I camped my giant double-jungle for 3 hours today. I found 2 Cobalt Boots, 3 Cobalt Breastplates, and NO COBOLT HELMETS. :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Dermonster on May 29, 2011, 08:22:09 pm
Heh, I was swimming in helmets and breastplates a bit ago. Still have a couple helmets.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 08:28:01 pm
I have a ton of helmets (and greaves). I have a full set, though, so I don't really need any more cobalt items. There are some items I'm missing though:

Flamelash, Lucky Horseshoe, Anklets of the Wind, Feral Claws.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gunner-Chan on May 29, 2011, 08:33:26 pm
... Am I the only one that got TWO pairs of rocket boots my first goblin invasion?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 29, 2011, 08:33:48 pm
No, I did as well, but I was fighting them with a friend, and so we shared them. (I don't think I've seen any drop since then, though)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 08:50:11 pm
I have a ton of helmets (and greaves). I have a full set, though, so I don't really need any more cobalt items. There are some items I'm missing though:

Flamelash, Lucky Horseshoe, Anklets of the Wind, Feral Claws.

If you can host a (no hamachi) server, I'll trade you the horseshoe, an anklet, and a set of claws for a helmet and greaves.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 29, 2011, 09:38:59 pm
I finally got a good system for getting obsidian (I have 2000 now) without drowning. Then a goblin invasion happened. 8 gold and a harpoon is nice. But I didn't need a harpoon.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 29, 2011, 11:03:11 pm
Meteor heads spawn underground (e.g. meteor hits in chasms), right?

Does Hellstone have mob-spawning properties like Meteor, Ebonstone, and Dungeon walls do? And if so, does it only work underground?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 29, 2011, 11:29:16 pm
Meteor heads spawn underground (e.g. meteor hits in chasms), right?

Yes. That was the most annoying meteor I've ever had to dig out. The moment the meteor heads stopped spawning, I got two devourers, and a third spawned when I killed the first two.

Quote
Does Hellstone have mob-spawning properties like Meteor, Ebonstone, and Dungeon walls do? And if so, does it only work underground?

I doubt it, but go test it and see.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 29, 2011, 11:32:03 pm
Does Hellstone have mob-spawning properties like Meteor, Ebonstone, and Dungeon walls do? And if so, does it only work underground?

Well, the brick doesn't seem to, and if there's any way to get hellstone brick back wall, I haven't noticed it. I lined a semi-decent size jungle pocket with hellstone brick and gold brick backwall, but it didn't cause any unusual spawns. There might be a critical mass component (there certainly is with ebonstone), but I rather doubt it. There should have been enough in m'little junglecave to trigger whatever was needed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 12:20:53 am
Regular hellstone ore perhaps?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 30, 2011, 12:30:20 am
You can, unless the wiki is wrong, create Hellstone brick. MIND you... it is an expencive process.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SHAD0Wdump on May 30, 2011, 12:32:44 am
... Am I the only one that got TWO pairs of rocket boots my first goblin invasion?
Forget already? We had goblin invasions on the same day, I told you I got two. 0P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 12:49:49 am
That's not the same as hellstone brick wall (the background tile).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 01:00:59 am
His question isn't about hellstone walls.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 30, 2011, 01:10:49 am
The spawn-creation one included the hellstone brick, yes, along with the dungeon walls, which are also brick. Further testing would include both raw and brick forms~

An interesting, if somewhat hellish (heh) to set up, test would be to stone-brick a large area around one of those hell buildings, to see if hellstone brick backwall prevents spawning, particularly when turned into a room. 99.9% sure it doesn't, but it'd be an interesting thing to see, anyway.

Re: dungeon brick, though, does it require just a certain amount of dungeon brick (not backwall, just the brick) in an area to trigger dungeon spawning, or do you have a make a "room" of dungeon wall + backwall? If the latter, anyone know how large th'minimum size is, at least roughly? E: I had a decent-ish sized undergound room (Maybe 15x15 or so?) made solely from dungeon material, but nothing was showing up inside :-\
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: SirAaronIII on May 30, 2011, 01:17:04 am
I think that the hell mobs only spawn at a certain depth, aka the hell layer. Hellstone and ash don't affect it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 30, 2011, 01:59:37 am
Well, there's a difference here between thinking and testing. I'd say we know, fairly well, that at the least a fair amount of transplanted hellstone brick does not induce hellspawn. However, I've certainly not seen copious amounts of hellstone brick or raw hellstone used in construction somewhere, so I certainly couldn't say whether it does or does not. At least, not without code diving or, yanno', going and checking.

I'll do that after a nap, if someone doesn't beat me to it. 150 brick, 150 ore, make a solid block (6 or 7 wide, straight up) tower and see if something happens. I don't think anything will, but I won't know until I go and check.

EMPIRICISM!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 02:36:01 am
I checked the code, there's no boolean variable for hell/underworld like there are for dungeon, evil (corruption), and jungle, which are toggled on when there's a sufficient number of tiles of the proper type in the area.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on May 30, 2011, 02:40:10 am
I checked the code, there's no boolean variable for hell/underworld like there are for dungeon, evil (corruption), and jungle, which are toggled on when there's a sufficient number of tiles of the proper type in the area.

Is there one for meteorite?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 07:32:25 am
Hey quinnr, I have a couple of crystals spare if you want them.

I appreciate the offer but I'd rather find them myself. It'll just take a lot of work xD

Okay, question: For Ebonstone, I can break it with dynamite, right? Then I'd need a second dynamite for the Shadow Orb underneath?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 07:34:26 am
Yea, you can blast it with dynamite. And no, you can break it with a wooden hammer, but people say you need two sticks because good luck finding a spot so thin that you only need one stick to break through to it. You almost always need  two sticks, sometimes one, on a rare occasion three.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 07:37:35 am
Oh I see. Thanks! (I was going to run out with a couple, but now I better buy more!)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 08:46:54 am
My server is testing new server software, Tshock.

It's pretty good, I recommend you other server admins check it out.

Ban/kick/summon all the bosses at once... :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 30, 2011, 08:50:29 am
My server is testing new server software, Tshock.

It's pretty good, I recommend you other server admins check it out.

Ban/kick/summon all the bosses at once... :D
27 Skeletrons?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 08:57:25 am
My server is testing new server software, Tshock.

It's pretty good, I recommend you other server admins check it out.

Ban/kick/summon all the bosses at once... :D
27 Skeletrons?
The crazy thing is that I COULD.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 30, 2011, 10:13:45 am
I have molten armor and a firey greatsword.

BRING ON YOUR 27 SKELETRON CHALLENGE.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 30, 2011, 10:30:37 am
Ah, cool.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 30, 2011, 10:41:36 am
I have molten armor and a firey greatsword.

BRING ON YOUR 27 SKELETRON CHALLENGE.

I had that, against one Skeletron.
I got curbstomped.


Altough I forgot to bring any potions..
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 10:50:06 am
Do it and record the mayhem.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 11:04:21 am
When I get a full server again tonight I'll summon a bunch for the lulz.

I can spawn perma-blood moons and infinite gobbo invasion as well. hahaha
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 11:06:09 am
oO

I'll be there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 11:28:43 am
Actually, that was pretty fun.

I hit the admin button that said "do not touch" and it summoned Eye, Eater of worlds boss, Skeletron, and goblin invasion all at once and I died instantly. Then I was asked for a blood moon, so I summoned that too. :D

Can't wait to summon multiples of each tonight.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 30, 2011, 11:45:40 am
I... tunneled to hell finally.

And then I fell on a block I didn't know was fire.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Ultimuh on May 30, 2011, 11:51:27 am
I... tunneled to hell finally.

And then I fell on a block I didn't know was fire.

Obsidian Skull is your friend.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 11:56:19 am
Figured out what was going on with the NPC spawning functions. StartRoomCheck, which is called for each tile, resets the number of rooms, but CheckRoom which is also called for each tile, can actually recurse (call itself again) for different tiles, effectively scanning the entire room by itself without going back to StartRoomCheck, which lets it increment the number of room tiles variable without StartRoomCheck resetting it. The code still looks really screwed up, though (as in I'm not certain whether this may have been intentional or not).
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 01:06:27 pm
Actually, that was pretty fun.

I hit the admin button that said "do not touch" and it summoned Eye, Eater of worlds boss, Skeletron, and goblin invasion all at once and I died instantly. Then I was asked for a blood moon, so I summoned that too. :D

Can't wait to summon multiples of each tonight.
8 EoW's

Awesome!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 30, 2011, 01:07:17 pm
For those who missed 8 EoW, 8 Cthulhu, Blood Moon & Gobbos at the same time:
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 01:08:53 pm
I wouldv'e totally owned them if I hadn't disconnected!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 30, 2011, 01:18:28 pm
The world was a constant hitbox during that.


Oh hey, theres me hiding at the top of the screen from the EoWs getting eaten by eyes while wildly swinging my sword!   Hi me!!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 01:20:22 pm
Sorries about Petey...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on May 30, 2011, 01:21:24 pm
Poor Petey Peon, he lived such a short life.  He only wanted hugs.

In hindsight the highway probably wasn't the best way to transport him.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 01:21:43 pm
Post the software. Do it now.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 01:22:08 pm
For those who missed 8 EoW, 8 Cthulhu, Blood Moon & Gobbos at the same time:
Spoiler (click to show/hide)
Oh look, an image of me getting my ass beat because I was too busy typing admin commands. Server quieted down after that huge-ass awesome battle. Time for me to mess with higher monster spawn rates :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 01:26:08 pm
Post the software. Do it now.
Or at least PM it to me and bread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 30, 2011, 01:28:20 pm
You might want to PM it for the time being. There are questions right now as to the legality of any of this stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duke 2.0 on May 30, 2011, 01:35:04 pm
Spoiler (click to show/hide)

 I should play MP more often.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 01:35:57 pm
Oh come on, that was easily survivable.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 01:36:16 pm
yeah, as I read more and more into it, I'm pretty sure it's reversed engineered of sorts. The Terraria developers are against official modding API. Can't share it here. I recommend you PM me to check out the server though and see what happens.   ;)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 01:37:26 pm
You should really watch out when you summon those skeletrons, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 01:41:22 pm
They aren't against it, they just haven't settled all the legal blah yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 30, 2011, 01:45:13 pm
Can someone post a link to the magma duplicator page? I can't find it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 01:50:40 pm
http://www.bay12forums.com/smf/index.php?topic=84775.msg2303817#msg2303817
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 30, 2011, 01:56:01 pm
I HAD the skull.

I just didn't have it equipped.


What can I upgrade other than shark?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 02:40:30 pm
Pistol, and handgun. Boomer too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 30, 2011, 02:41:43 pm
Boomer?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 02:41:58 pm
Enchanted boomerang.

Also grappling hook and silver broadsword.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 02:44:32 pm
bombs can be upgraded.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 30, 2011, 02:54:36 pm
Meanwhile, at Terravania:

Dum di dum, gathering rocks~

Dum di dum, placing blocks~

Dum di d-

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 30, 2011, 02:55:40 pm
Bored of Terraria :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 30, 2011, 02:57:37 pm
-_- I need to find more chests.

Only ever found four and i'm in hell...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 30, 2011, 03:01:55 pm
Just bought this a few hours ago, because it's my style to buy games as they go out of popularity.
I have my first house set up, it's a pyramid so I can jump over it.
I was pleasantly surprised that you take things between worlds, and can give things to your other characters.
The farthest down I've gone so far is into the rocky dirt layer, because I'm slow, and I don't like dieing.
I don't have much iron, but I have a lot of copper.
What should I do next?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 03:06:58 pm
Get 27 iron ore, or 9 iron bars, make them into 3 chains, then farm for a hook.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 03:07:12 pm
Look for gold and make stuff out of it. Look for crystals.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 30, 2011, 03:07:33 pm
Dig deeper.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 03:07:37 pm
Also get a bunch of silver and gold for armor and tools, respectively.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 30, 2011, 03:08:38 pm
Alright.
I think I have 3 iron bars at the moment, so I just have to go and look for more ore.
How deep are gold and crystals?
I have quite a bit of silver, I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 03:12:17 pm
Note: Crystals are gems, and thus vendor trash until much later.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 03:14:55 pm
Actually I mean health crystals, which are practically invaluable.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 30, 2011, 03:23:52 pm
Meanwhile, at Terravania:

Dum di dum, gathering rocks~

Dum di dum, placing blocks~

Dum di d-

Spoiler (click to show/hide)

It can be AM fight tiem now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on May 30, 2011, 03:30:46 pm
Since The Scout has asked me, I've put up the Magmabomber (http://dl.dropbox.com/u/4152380/Terraria_shared/Magmabomber.zip) on my Dropbox.

Since my research was ongoing, it's slightly altered from what you last saw of it (and the landscape below is a little more flooded). For instance, I found out that it's the perfect complement to the infinite water bug. The one where you spill a bucketful onto a surface, then dig away one tile and it infinitely refills. Well, do that with an empty space below and you'll get an infinite trickle of water - exactly what my multiplier needs. The output rate isn't anything to write home about still, but the multiplication is there. Unfortunately, I have found a critical flaw in Terraria's fluid engine. Once enough water is moving, some interactions that would lead to water propagation stop. So if the focusing funnel is completely removed, the large mass of falling drops will prevent the multiplier from working at full strength, limiting it to roughly half of its lanes. To prevent that, a temporary gathering dish has been installed.

Also, since maps seem to record spawn places per-character, you might have to embark on a little trek to find the thing. It's to the left of the default spawn point. Look for a wooden staircase into the sky surrounded by lots of water and magma.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 30, 2011, 03:31:55 pm
Eyes, worms and heads.


SO MUCH ORE
SO MANY SCALES


We need a lava pit to get rid of it all!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 03:34:13 pm
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: BowlSoldier on May 30, 2011, 04:16:48 pm
Ooh, I've been unintentionally quoted. I'm also about to die horribly. 4 health is not a good sign.
Wish I had a Sunfury already.

Also: That was one hell of an awesome failure. Although it looked scarily like some kind of horrifying hentai at the start. So many tentacles...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 04:23:54 pm
You fought Cthulhu.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 04:35:56 pm
So I got my first meteor. What can do I do with it?
Once I finish mining the last quarter or so of it, I'll have enough stuff for a
Spoiler (click to show/hide)
Also the bow. That's all I really know that can be made with metorite though. What other options should I look at?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 04:37:04 pm
Meteor Hamaxe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 04:40:02 pm
Meteor Hamaxe.

I have a feeling this is the most useless meteor item in the game. :-/

I DO have the gunsmith guy, so how would you rank the following:
1.) Phase-things.
2.) Firebow-thing.
3.) Gun-thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 30, 2011, 04:41:05 pm
The Meteor Hamaxe?

A hammer and an Axe at the same time... that is strong enough to bust anything?

Nope... It is pretty useful.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 04:45:36 pm
If it were a Hampick I'd be impressed. Unless the hamaxe happens to be able to break meteorite blocks and hellstone blocks like a pick too, then it's pretty lame. I mean, who uses an axe anyways, unless you are working on a lame wood building? Which by the time you get the hamaxe you can easily make stone or clay rooms.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 04:46:41 pm
Meteor Hamaxe.

I have a feeling this is the most useless meteor item in the game. :-/

I DO have the gunsmith guy, so how would you rank the following:
1.) Phase-things.
2.) Firebow-thing.
3.) Gun-thing.

Molten Fury and the Pheonix Blaster aren't meteorite upgrades.

Your options are the hamaxe, phaseblade, armor, space gun (flintlock pistol upgrade), STAR CANNON (minishark upgrade), or meteor shot. I say hamaxe first, then all meteor shot, until you get enough spare stars for the STAR CANNON.

Personally, I use the hamaxe as a weapon in addition to its axehammering skills. It does one less damage than the phaseblade, has a slightly shorter reach, is a bit slower, and doesn't light up the area when you swing, but it makes up for it (to me) by allowing me to just hold left-click throughout the entire dungeon, killing things and removing books, candles, spikes, and other things, only pausing to loot chests.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 05:11:06 pm
Meteor Hamaxe is kickass.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 05:13:29 pm
If it were a Hampick I'd be impressed. Unless the hamaxe happens to be able to break meteorite blocks and hellstone blocks like a pick too, then it's pretty lame. I mean, who uses an axe anyways, unless you are working on a lame wood building? Which by the time you get the hamaxe you can easily make stone or clay rooms.

Do you carry an axe? Do you carry a hammer? Then why not save yourself the trouble and combine the both!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 05:19:00 pm
You sound like a hamaxe salesman. I too would prefer a pickhammer, but the hamaxe is good enough. It means one more free slot on my hotbar, so I can toss another weapon or stack of healing potions in it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 05:22:18 pm
But..the phaseblade is a phaseblade!
And it uses 10 diamonds! So doesn't it count as a Status symbol or something?

Also in regards to the gun, I meant the space gun. You need a musket or other gun for the Arms Dealer to show up...

Didn't realize that the Hamaxe did so much damage though, might like that more now...so many choices, and not enough bars!
You sound like a hamaxe salesman. I too would prefer a pickhammer, but the hamaxe is good enough. It means one more free slot on my hotbar, so I can toss another weapon or stack of healing potions in it.

I don't even keep an axe with me. Axes are pretty useless unless trying to get wood.



Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 30, 2011, 05:22:34 pm
Phase Blades are actually pretty awesome - 21 damage is pretty nice until you start getting Molten equipment, the swing speed is nothing to be sneezed at, and the sheer awesomeness factor rounds it out.  ;)

Space Gun isn't bad if you don't have any other magic weapons. (You could always dive into the dungeon and try grabbing a Water Bolt, I guess...) Goes nicely with Meteor Armour, though you'll need a few meteorites to make a full set.

Meteor Shot is decent if you've got yourself a gun. That said, it's obviously useless if you don't, so unless the musket dropped when shattering shadow orbs, don't bother. Also, you get 100 bullets per bar of metal, so it's not really a "build this item or something else" kind of deal.  :P

Star Cannon is only useful if you've got lots of stars and are willing to burn through them. It also makes previously-impossible fights trivial, while being totally useless and freakishly expensive the rest of the time. I wouldn't bother.

The Hamaxe is mostly neat because it clears up a hotbar slot - you'll occasionally want to chop down trees, and you'll occasionally need to smash backwalls or life crystals, and thus you'll either have to occupy two hotbar slots or you'll have to enter your inventory each time. One other advantage, like Urist pointed out, is you don't need an autoclicker slot to constantly swing it, unlike the Phaseblade.

Meteor Armour is technically out-classed by Cobalt Armour, though the latter basically requires hours of farming in the Jungle. It's handy if you've got mana-consuming items - Rocket Boots are obvious, but there are also a number of very powerful mana-using combat items. (I'm a serious sucker for Water Bolts, for instance.) Like the Meteor Shot, though, it's useless unless you've found a matching item - in this case, a spell or two. And it's seriously time-consuming to create if you don't have a really good reason!


So yeah, I'd go for a Phaseblade first, possibly followed by the Hamaxe, then possibly either save up for armour or make some Meteor Shot.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neonivek on May 30, 2011, 05:23:06 pm
Arn't axes required for taking appart platforms? or was it hammers?

If only I had a device that would take them both appart.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 05:24:56 pm
If only I had a device that would take them both appart.

And for every Hamaxe you buy, we throw in a free spork!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 05:34:13 pm
So for each meteor, do I need to break another orb? Because there are only like 3 on my map.

Also, I think I might go with the Phaseblade first. Then I will get the HamAxe next meteor. Just because, you know, lightsabers are cool.

Although with the Star Cannon, getting Demonite would be come way easier...I have a TON of stars.

I fought the Eye, got him down to half, and didn't look at my health for a while because I was doing quite good with my flaming arrows. Then I got hit and died. Realized my spawn was NOT in my house yet. Cried.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 05:40:00 pm
Meteors will fall randomly.
or possibly with orb smashings.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 05:43:20 pm
Make more worlds and farm meteors.

EDIT: Oh fuck. I'm in the dark, at the bottom of a really deep chasm, with an enchanted boomerang and purification powder as my only light sources, and there's a devourer.

EDIT2: Oh god, I'm trapped in the middle of another one, grappled to a single protruding tile, and there's two of them this time.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 05:59:08 pm
Sounds like you need a hamaxe.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 06:01:53 pm
I need a fucking orb of light so I can see what I'm doing.

...And mana. I don't actually have any mana yet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 06:04:52 pm
I need a fucking orb of light so I can see what I'm doing.

...And mana. I don't actually have any mana yet.
Mining Helmet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 06:06:38 pm
I really wouldn't mind a tier of armour that glows as a full set...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: ECrownofFire on May 30, 2011, 06:07:41 pm
I really wouldn't mind a tier of armour that glows as a full set...
Both Meteor and Molten do that if you're moving.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 30, 2011, 06:09:50 pm
Pansy. REAL men use molten armor and laugh in the face of Orb-Of-Light users!
I AM MY OWN LIGHT SOURCE. NONE CAN STOP MY BLAZING FURY.

Also, the massive defense boost is a-grade pro.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 06:11:54 pm
I really wouldn't mind a tier of armour that glows as a full set...
Both Meteor and Molten do that if you're moving.
But that requires movement.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 30, 2011, 06:12:55 pm
If you aren't moving, you're mining. You know what else emits light? A pick.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 06:14:22 pm
HOOOOOOOOOOOOOOOOOOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 06:15:13 pm
Shit I shoulda been there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 06:16:02 pm
HOOOOOOOOOOOOOOOOOOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT

It's... Beautiful! How? Please tell...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 06:26:07 pm
GET VIDEO NEXT TIME.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 06:28:57 pm
It's still going on. Why don't you bums get in the server, we're contemplating lava-nuking from orbit. Or turning down spawns to remotely sane levels.

Better get in before we go back to sane!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 07:06:13 pm
Make more worlds and farm meteors.

EDIT: Oh fuck. I'm in the dark, at the bottom of a really deep chasm, with an enchanted boomerang and purification powder as my only light sources, and there's a devourer.

EDIT2: Oh god, I'm trapped in the middle of another one, grappled to a single protruding tile, and there's two of them this time.

Devorerers aren't that scary. When I broke my first and only shadow orb, one attacked me in the dark (dynamite exploded). Wasn't too hard, just have to fling your boomerang super-fast in the direction you saw it going.

Now the second one..that sounds bad. Have fun!

Also I want that server software, but for single player. Because that looks AWESOME. Can you spawn lava too?

Also someone made a Spleef Equivilant involving falling lava. Looks pretty cool.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 30, 2011, 07:08:18 pm
http://twitter.com/#!/Terraria_Blue

Yay, new not-lazy helmets and 255 player server max coming Soon(TM)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on May 30, 2011, 07:26:31 pm
Did I mention that I love the pony community? Was talking in the Steam group chat about Minecraft and Terraria, mentioned I did not currently own Terraria, and when I got back from a bathroom break, I had a shiny new copy of Terraria sitting in my gifts box.

<3 Ponies
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on May 30, 2011, 07:28:52 pm
Being a part of the Herd has benefits I guess? :P

Also, I don't understand the love for the Hamaxe. It seems strickly inferior to my Axe and Hammer of night. I don't need an inventory slot that badly.

At least the gun upgrades are fun. ^_^

And the armor is useful once you've got any sort of magic stuff going on.

The Hamaxe just gets tossed to the side in favour of hellstone hamaxe anyways, doesn't it?

(I may have found access to hellstone before discovering my first meteor... :P)

Of course, this game is pretty easy all told. Once I got a merchant, I just bought a ton of potions, killed the eye with a bow and flaming arrows, built a nice Demon Bow and used the Unholy arrows to farm eyes of cthulhu until I was kitted out in demon gear, and then dug DOWN (with a brief stop to destroy some shadow orbs and kill the worm to get the bits I needed for armor.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 08:23:26 pm
Hmmm, how much rewards do you get for the eye? He seems real easy (if only I hadn't messed up :O )
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Max White on May 30, 2011, 08:24:53 pm
Some corruption seeds, enough ore for a weapon or if you get very lucky, two. Not much, but the lightsbane is a great addition to your arsenal.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Seriyu on May 30, 2011, 08:26:20 pm
Seconding that, the lightsbane is a huge upgrade from a golden broadsword/shortsword.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: lordcooper on May 30, 2011, 08:29:57 pm
HOOOOOOOOOOOOOOOOOOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT

It's... Beautiful! How? Please tell...

Seconded.  This information needs to be public.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 08:33:36 pm
HOOOOOOOOOOOOOOOOOOLY SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT

It's... Beautiful! How? Please tell...

Seconded.  This information needs to be public.

He already said, it's the tShock Terraria Server software. You can find it yourself pretty easy.

(If it is something else, sorry.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 08:39:39 pm
I'd actually make the space gun first (as the first thing you're likely to find that uses mana), skip the meteor armor, the meteor hamaxe, and the lightsaber. If you max out your mana (easy to do) with falling stars, the space gun can be quite useful to start off a boss battle with. It doesn't use any ammo besides your mana, after all, and you can rapid-fire it (It's semi-automatic, so you either octuple-click or use an autoclick script).

Instead of using a lightsaber, I used a war axe of the night (demonite) for my melee combat weapon for quite a long time, and only replaced it once I had enough hellstone to make a molten (hellstone) hamaxe.

I have all the different phaseblades, but only for my collection. They may outclass the war axe of the night, but it has the advantage that it the same amount of damage and has auto-attack (you can hold down the button to keep attacking, instead of having to repeatedly click), and you can make it out of only 10 demonite bars, without needing any meteorite. There's also The Breaker, which does even more damage, but is Very Slow instead of Slow.

Of course, if you can beat Skeletron, you can probably get a Muramasa from the dungeon, which outclasses all of the weapons I just mentioned, and is one of the three best swords in the game (The Fiery Greatsword and the Blade of Grass being the other two; Muramasa is the only sword with auto-attack, and it's incredibly fast).

(Currently I'm using a Sunfury, a grass sword, and muramasa for melee, and various other weapons for ranged combat.)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 08:45:43 pm
Mana is maxed. But which can do more damage per mana...Starfury or Space Gun?
Because Starfury v. Eye is AWESOME.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Thexor on May 30, 2011, 08:46:36 pm
http://twitter.com/#!/Terraria_Blue

Yay, new not-lazy helmets and 255 player server max coming Soon(TM)

Quoted because I don't think people noticed this. Also, because the idea of cramming 255 people into a single server made me weep for the poor fools who will actually try this, resulting in either computers melting into slag, ISPs sending cease-and-desist orders, or at the very least, servers becoming unbearably laggy.  :o

Also, I certainly hope they add larger-than-large maps at the same time, because even a Large map would be depleted in a hurry with 255 people strip-mining it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 08:56:42 pm
I noticed it but it will kill the clients and/or servers.

ALSO:
One (Small) World.
Two-hundred and fifty-five people.
One Goal:
Eliminate All Blocks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 30, 2011, 09:02:11 pm
The server will be fine.

At that limit, your main issue will be bandwidth. Hell, the main freelancer discovery mod server holds up to 200 connections on a core2dou E8500. But unless you have a business level enterprise upload bandwidth (which they have), you're never going to reach anywhere near 200. Maybe 50 for some of us, and 16-30ish for the rest of us like other games when lag starts to hit.

Also, our server's mostly back to normal, spawn's still higher though as base game can be kind of slow/boring.

And you're right, it is TShock's Terraria server system we're on.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 09:15:11 pm
Starfury: Each star does 15 base damage (minus whatever Eyethulu's damage resistance takes off), if it hits, and there's three stars, and it costs 11 mana to swing the sword. If you hit it with the sword as well, that's another 15-DR damage.
The space gun does 15 base damage for 9 mana. Since Starfury is going to do (15-DR) x3 or x4 (if you hit him with the sword) for 11 mana, and space gun is going to do only 15 for 9 mana, starfury is the clear winner if you're aboveground.

Starfury's main flaw (besides only working above ground) is having to get a direct hit with the stars for it to count, but since Eyethulu is massive...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 09:24:13 pm
The stars also (IIRC) pierce enemies.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 30, 2011, 09:28:09 pm
Yeah I found the star piercing invaluable for the eye minions. And he's gigantic and easy to hit with all three + sword until second phase.

If Space Gun shoots faster, and therefore gets mana regenning faster, it might be worth it though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 30, 2011, 09:31:10 pm
You can empty your mana with the space gun in just a couple seconds and then switch to another weapon. Considering that you'll do massively more damage with Starfury, you may want to stick with that unless you're using bands of regeneration or wearing meteor or cobalt armor.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 09:42:23 pm
Or you could just wipe out all the deserts and create a massive glass tower somewhere. I've been doing that.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Nistenf on May 30, 2011, 09:48:00 pm
THIS IS INSANE
LOTS OF SKELETORS
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 30, 2011, 10:13:35 pm
NPC's don't like me.
I've met the requirements for at least two (Nurse and Demo-Man) to show up, including rooms, and they aren't here. I've waited several in-game days, maybe even a week, and nothing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 10:14:13 pm
Bigger rooms. You need them. 60 tiles minimum area, I believe. Also, you'll want to get rid of that dirt wall in the right-most room and finish walling that up.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: PsyberianHusky on May 30, 2011, 10:29:14 pm
Spoiler (click to show/hide)
Mine is to remove the beauty of the natural world with as much urban sprawl as possible
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 10:32:04 pm
Argh.
Corruption rock is scattered in midair now holding the last bits of desert, and my grapple does not reach that far.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 10:34:43 pm
Argh.
Corruption rock is scattered in midair now holding the last bits of desert, and my grapple does not reach that far.

Dirt bridge.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 10:35:35 pm
Argh.
Corruption rock is scattered in midair now holding the last bits of desert, and my grapple does not reach that far.

Dirt bridge.
I have none. Big desert is big, and I have all of it in my inventory.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 10:42:16 pm
Then make a sand elevator up next to the ebonstone, mine it out (if you can) and the delicious sand is yours.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 30, 2011, 10:42:33 pm
Bigger rooms. You need them. 60 tiles minimum area, I believe. Also, you'll want to get rid of that dirt wall in the right-most room and finish walling that up.
Alright.
On the wiki it says 10x4, but bigger is usually better.
How do I get rid of the dirt wall? I've tried the hammer, and the pick.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 30, 2011, 10:43:33 pm
Hammer. Hafta start from top where you can see the sky. Basically, hit the border between dirt and sky.

Or build a brick wall over it.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Aklyon on May 30, 2011, 10:44:12 pm
Hammer. Hafta start from top where you can see the sky. Basically, hit the border between dirt and sky.

Or build a brick wall over it.
or dynamite.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: FuzzyZergling on May 30, 2011, 10:44:46 pm
Hammer should work.
Also I've heard than npc's don't like sharing walls. May be true or not, since I don't have the game and so can't test it myself.

EDIT: Ninja'd.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 30, 2011, 10:53:29 pm
The thing about walls is that (as you've probably seen) a wall tile will show up a bit on all the tiles surrounding it (preventing you from placing a different wall there), as well as the one it's on. You have to make sure you're hitting the tile that the wall's actually on.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: JoshuaFH on May 30, 2011, 11:24:12 pm
So my roommate has been playing Terraria obsessively with his equally, if not moreso, obsessive friends. They have built quite the store of awesome loot and equipment, and have thoroughly pillaged their everything-in-the-world, and vanquished every boss character.

Long story short, now my roommate is planning a practical joke where he builds a large magma duplicator/reservoir on a floating island conveniently placed above his friend's home-castle, and then somehow convincing his friend to stand on the topmost portion of his home-castle, and then dumping the entire reservoir onto him and his home.

I look forward to witnessing this spectacle.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 31, 2011, 01:10:18 am
Kael's server is great stuff!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 31, 2011, 01:42:03 am
From playing around on the server today...

Hell mode.




Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 31, 2011, 02:04:07 am
I think you should give them their other eye back.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 31, 2011, 02:06:20 am
They already have a thousand.

Which was our single spawn limit.... 1000. FYI - Base game spawn is 4. And our spawn timer was 70 times shorter as well.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: adwarf on May 31, 2011, 02:08:19 am
They already have a thousand.

Which was our single spawn limit.... 1000. FYI - Base game spawn is 4. And our spawn timer was 70 times shorter as well.

Just get soem grenades more people, adn invite them in for a rousing game of baseball.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Vibhor on May 31, 2011, 02:31:31 am
They already have a thousand.

Which was our single spawn limit.... 1000. FYI - Base game spawn is 4. And our spawn timer was 70 times shorter as well.

This is the part where vilethorn comes handy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Simmura McCrea on May 31, 2011, 02:49:47 am
Screw the vilethorn, where's your starfuries?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: breadbocks on May 31, 2011, 04:45:53 am
FYI, those were out of order. I helped you clear out the bottom room, THEN barricaded the doors.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 31, 2011, 08:16:19 am
Anything happening atm?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on May 31, 2011, 08:47:05 am
Looking back at those Screenshots...
Woah, what did you do to get that much FUN???


Edit:: Yes I did go back and read the post where he mentioned it, but still WOAH...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 31, 2011, 10:14:29 am
112 hellstone bars, two fire flowers.

I'm going to keep digging.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 10:15:45 am
You need 270 total for everything.

EDIT:
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on May 31, 2011, 01:24:49 pm
Just learned that falling stars insta-kill things. Very useful against skeletron and eater of worlds. ;)

Has anyone ever seen a meteorite actually impact?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Rex_Nex on May 31, 2011, 01:29:21 pm
Just learned that falling stars insta-kill things. Very useful against skeletron and eater of worlds. ;)

Has anyone ever seen a meteorite actually impact?
Theres probably nothing to it; the ground instantly deforms and meteorite appears out of nowhere. I would be cool if it actually showed it though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on May 31, 2011, 01:53:01 pm
Just learned that falling stars insta-kill things. Very useful against skeletron and eater of worlds. ;)

Has anyone ever seen a meteorite actually impact?
Theres probably nothing to it; the ground instantly deforms and meteorite appears out of nowhere. I would be cool if it actually showed it though.

SCIENCE: Make small world server with enough people to cover a screen-length everywhere. Go with someone to break orb. Wait for meteor - post results :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: nenjin on May 31, 2011, 02:09:19 pm
Blog post from Blue. He hints at or points to some features that they've been kicking around a while internally, and explains a little bit of the behind the scenes work on Terraria. I hope they get the server/Steam integration over and done with, because there's a crap load of content and cool things they want to do that are waiting on it.

http://www.terrariaonline.com/threads/a-peek-behind-the-scenes.18093/

Spoiler: Delicious Dev Sauce (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 03:02:39 pm
Anyone need cobalt greaves? Because I have two extra pairs.

EDIT: And now I'm getting even more.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 31, 2011, 03:06:49 pm
So... Blood moon, I'm alone on Kael's server and I just KNOW people arn't going to use my tree farm correctly.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on May 31, 2011, 03:10:54 pm
Invasion at daybreak too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 31, 2011, 03:16:23 pm
I can't even log into Kael's server any more.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 31, 2011, 03:21:28 pm
I can try to log on and check on your "monument" aight?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: umiman on May 31, 2011, 03:24:22 pm
If any of you guys could do this:
- Go to Kael's new monster arena floating island (the one with hellstone) located at the end of the underground highway.
- Find the house inside
- Destroy the bed

I set my spawn point there and I think that's the reason why I can't connect with that character.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 31, 2011, 03:38:32 pm
I made a bunch of stuff out of hellstone, just to have them.

I've made the plate, the helm, the pick, the bow and the STARCANNON!

Also a meteor hamaxe and a spacegun. Because.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 03:39:46 pm
The STAR CANNON is meteor, not hellstone.

Next, make the molten pants.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on May 31, 2011, 03:42:14 pm
I'm also collecting bricks... OF HELL!

Just in case I run outta obsidian ones.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on May 31, 2011, 03:45:38 pm
If any of you guys could do this:
- Go to Kael's new monster arena floating island (the one with hellstone) located at the end of the underground highway.
- Find the house inside
- Destroy the bed

I set my spawn point there and I think that's the reason why I can't connect with that character.

My spawn point is set there as well. I don't know if I can connect or not, I kinda forgot the IP. :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 03:45:57 pm
Yay, got full cobalt gear (and three extra pairs of greaves), and now all I need is seven more jungle roses so I can make an ivy whip. Then I collect stars to finish off my mana, find me some rocket boots, and murder Skeletron to get into my dungeon. It's in a pretty bad place:

Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on May 31, 2011, 03:53:23 pm
Shame the entrance isn't on the other side. That'd make for a helluva skeletron fight.

P.S. Underwater boss fight vids, plox. Especially with that hohoho-50^icthulhu thing.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on May 31, 2011, 04:04:28 pm
You can't spawn on the BugBed it seems. Bad luck for you guys.

Also, there's another monument to umiman's "grandeur".
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KaelGotDwarves on May 31, 2011, 04:50:49 pm
I'm in, dunno why it's happening, still having problems?

I should probably start a server thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 31, 2011, 05:13:15 pm
if they send their bugged character files to you, you can start the server in singleplayer mode, log in as them, and reset their spawn point to a bed near the center of the map, and send their character files back, which should fix their characters. (They're only unable to log in in multiplayer)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: mattie2009 on May 31, 2011, 05:21:59 pm
What I have accomplished:

1. A (technically) underground tree farm
2. An epic Hermes Booster
3. Nothing productive.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 31, 2011, 05:31:34 pm
I just made silver armor. I would have had gold, but I accidentally sold all 67 units of gold to the merchant.
The best weapon I have is the Enchanted Boomerang, because I don't want to waste the resources on weapons I'm not very good with.
I have around 30 lesser health potions, and I could make them all into normal health potions after I farm the glowing mushroom spots I've found.
I have one whole row, plus one, hearts of health. I have two stars of mana, but no item that uses it.
Am I far enough to fight against iChtulhu?
I tried when he randomly spawned, but I got raped because hit attacks went through walls, and I was trapped within my own house, taking ~25 damage per second.
Also, does he drop demonite, and if he does, is it enough to make a nightmare pickaxe?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Merchant Of Menace on May 31, 2011, 05:31:36 pm
If any of you guys could do this:
- Go to Kael's new monster arena floating island (the one with hellstone) located at the end of the underground highway.
- Find the house inside
- Destroy the bed

I set my spawn point there and I think that's the reason why I can't connect with that character.

My spawn point is set there as well. I don't know if I can connect or not, I kinda forgot the IP. :P
Smashed the bed
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 05:38:26 pm
I just made silver armor. I would have had gold, but I accidentally sold all 67 units of gold to the merchant.
The best weapon I have is the Enchanted Boomerang, because I don't want to waste the resources on weapons I'm not very good with.
I have around 30 lesser health potions, and I could make them all into normal health potions after I farm the glowing mushroom spots I've found.
I have one whole row, plus one, hearts of health. I have two stars of mana, but no item that uses it.
Am I far enough to fight against iChtulhu?
I tried when he randomly spawned, but I got raped because hit attacks went through walls, and I was trapped within my own house, taking ~25 damage per second.
Also, does he drop demonite, and if he does, is it enough to make a nightmare pickaxe?

Yeah. Buy shurikens. A lot of them. They're insanely useful. The boomerang isn't quite as useful against him because you have to wait for it to return to throw it again. Make a large, flat area beforehand to fight him, especially if you have hermes' boots, which allow you to outrun his charges. As for demonite, he'll usually drop enough for a pickaxe, but he won't drop any shadow scales (only the Eater of Worlds drops those), so the only things you could make are the light's bane (broadsword, 16 damage, fast speed), demon bow (13 damage, average speed [most bows are slow speed]) or war axe of the night (15% axe power, 21 damage, slow speed).

One last thing: Prioritize the little eyes. They do more damage than the boss himself, and he stops spawning them when he reaches half health, although he starts doing about twice as much damage himself.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 31, 2011, 05:56:18 pm
Alright. I now have 121 shurikens. I don't have hermes boots, though.
I heard that boss monsters, when summoned, start at the first spawn point, which is where I build my home. I'll clear out a nearby area, but I wouldn't be surprised if one or two of my NPC's died. They respawn quickly, right?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Gabeux on May 31, 2011, 05:59:42 pm
Did anyone read about the "Future of Terraria"? They are going to  bring mechanism into the game (oh God I want this... muahahha), also, invasions and Town-Building AI (anyone ever played Love? Guess it'll be cool..).

What they plan for the game will change the gameplay a lot, giving lots of options for dwarves like us.
Too bad College and Life is coming hard for me this year...because I've been waiting for the games that are being launched now... gah.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Derekristow on May 31, 2011, 06:08:37 pm
I think they just start close to where they were summoned.  That's my personal experience, at any rate.

I would suggest building some form of boss arena, to at the very least keep the normal night spawns away.  Ideally there would be some platforms for you to jump between for easier dodging too.

If you are feeling really adventurous, you could skip straight to EoW.  I was at about the same place you are when I fought it for the first time, and while I did die (twice), I also got enough materials for a demonite pick.  If you establish a corruption farm and gather about two stacks of vile powder you should do fairly well.  Then again, if you fight Eyethulu first you have a nice sword to finish him off with...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 31, 2011, 06:20:13 pm
The war axe of the night is a good weapon (and a good axe for cutting down trees as well), especially if you have silver stuff.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: quinnr on May 31, 2011, 06:32:17 pm
I just made silver armor. I would have had gold, but I accidentally sold all 67 units of gold to the merchant.
The best weapon I have is the Enchanted Boomerang, because I don't want to waste the resources on weapons I'm not very good with.
I have around 30 lesser health potions, and I could make them all into normal health potions after I farm the glowing mushroom spots I've found.
I have one whole row, plus one, hearts of health. I have two stars of mana, but no item that uses it.
Am I far enough to fight against iChtulhu?
I tried when he randomly spawned, but I got raped because hit attacks went through walls, and I was trapped within my own house, taking ~25 damage per second.
Also, does he drop demonite, and if he does, is it enough to make a nightmare pickaxe?

Or Flaming Arrows. I used a Gold Bow w/ Flaming Arrows and Starfury w/ lots of mana and did pretty well. Only reason I died was because someone was talking to me and I wasn't paying attention to health. Also I forgot to make a bed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 06:58:50 pm
The war axe of the night is a good weapon (and a good axe for cutting down trees as well), especially if you have silver stuff.

The Breaker is even more powerful. The only complaint I have about the war axe and breaker is that they don't allow you to turn around when you're swinging them for whatever reason.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on May 31, 2011, 07:12:51 pm
I broke everything. I crashed the game by walking off the side of the map. I've broke lava so that it floats forever. Lava randomly spawns and now my character slowly leaks lava. The hell is wrong with my character? I just wrecked a castle by spawning and leaking lava and it duplicating and falling out the bottom. Destroyed half the furniture.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 07:34:56 pm
Killed Skeletron with a thorn chakrum. Only used three healing potions, and one of those was an accident. I love the thorn chakrum.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: NewsMuffin on May 31, 2011, 07:59:59 pm
Killed the iCthulhu, made a LightsBane. Damnit, I only have 18 shurikens left.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 08:34:12 pm

EDIT: Added two more images.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on May 31, 2011, 08:37:31 pm
*snip*
117 sand later...
That..  Might not have been your greatest idea.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on May 31, 2011, 08:38:13 pm
Why are those skeletons holding accordions?

Also, I finally just got the game!  :D
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 08:44:09 pm
Why are those skeletons holding accordions?

Also, I finally just got the game!  :D

They are Angry Bones, and they hate you. They kept opening the doors that kept the ocean out.

That dungeon gave me everything. Muramasa was in the third chest, and I got a blue moon, handgun, cobalt shield, and some other junk.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on May 31, 2011, 09:50:10 pm
Why do people build the lightsbane? It seems craptastic compared to the War Axe of Night.

Also, the fact they keep you facing the same direction is AWESOME. I love being able to back up while still attacking the enemy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on May 31, 2011, 10:02:59 pm
And I don't love getting attacked from behind by devourers.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on May 31, 2011, 10:09:00 pm
Whats the bay12 server info again?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on May 31, 2011, 10:35:10 pm
[Dungeon under the ocean]
Awesome!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Peewee on June 01, 2011, 04:22:51 am
Whats the bay12 server info again?
See my signature.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Duriel on June 01, 2011, 09:33:08 am
HOLY SHIT the Starcannon is overpowered. I just beat Skeletron in around a minute. :o
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on June 01, 2011, 09:41:47 am
So... who else has a Whoopy Cusion? Found one today on my third unsuccessful Cobolt Helm hunt. I didn't even know such a useless (but entertaining) item existed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: userpay on June 01, 2011, 10:17:59 am
Damn you hook, why won't you drop?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on June 01, 2011, 10:25:45 am
Damn you hook, why won't you drop?

I've seen two hooks myself since I got the game at the day of release.

They are extremely randomly rare.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 01, 2011, 11:07:25 am
Well, I guess I'm doing a server now over in the server thread. I have like a ton of hooks and stuff I you want them, and hell a ton of crap in general. But of course I still haven't found a jungle, so no jungle stuff. :P So trades would be nice. ^_^
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on June 01, 2011, 11:32:03 am
I'll trade someone hooks, vines, rocket boots, Cobolt Chestpiece/Boots, Necro Armor, or pretty much anything not super-max-tier for a goddamn Cobolt Helmet. :( I'm sick of collecting boots and chestpieces.

^ It'll have to be a non-Hamachi host, though.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 01, 2011, 11:40:55 am
Moogie, want to search for one together for a while or something? :P

I've got no desire for a cobalt helmet, so I don't mind passing it to you if I find one.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: HailFire on June 01, 2011, 11:42:45 am
Terraria keeps crashing on me while I'm exploring my first deep cave complex!

This makes me sad.


In progress news, I'm starting to move into iron armor, and I've got a cloud-in-a-bottle and a band of regeneration; once I finish exploring these caves, I plan on going and checking out my corruption area.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on June 01, 2011, 11:49:39 am
Moogie, want to search for one together for a while or something? :P

I've got no desire for a cobalt helmet, so I don't mind passing it to you if I find one.


I'm up for that, I've got about an hour spare. :) This'd be my first time playing online, so I'm happy to let you host it if you've got a nice jungle we can go to... x)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 01, 2011, 12:17:48 pm
Anyways, friend my on steam to hop in
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Moogie on June 01, 2011, 12:25:16 pm
Eh... well, I had an hour... half an hour ago. There's not much point now. xD

Someone's coming to view the house today, meaning I have to vacate myself from the place so they can look around and be nosy.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Supercharazad on June 01, 2011, 01:12:07 pm
Argh! Some asshole came on and ruined the tree farm. They took away every single nub and replaced the sign with "you nub".


Whoever did it:

You sir, are a dick.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Shadowlord on June 01, 2011, 02:46:43 pm
So... who else has a Whoopy Cusion? Found one today on my third unsuccessful Cobolt Helm hunt. I didn't even know such a useless (but entertaining) item existed.

I've got one as well.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on June 01, 2011, 03:49:47 pm
I haven't...
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on June 01, 2011, 04:51:08 pm
Well, I guess I'm doing a server now over in the server thread. I have like a ton of hooks and stuff I you want them, and hell a ton of crap in general. But of course I still haven't found a jungle, so no jungle stuff. :P So trades would be nice. ^_^

I need a hook! I'll hop on here shortly, GlyphGryph.

EDIT: I can't find you on Steam.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: The Scout on June 01, 2011, 04:58:17 pm
Need handgun... IP please?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 01, 2011, 05:22:56 pm
Shardz, that was many hours ago!

I suppose I could hop back on now if you're interested though.

And now I've got to go again.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on June 01, 2011, 06:37:55 pm
Finally got me a full set of Cobalt!  ...but I needs me a Whoopie Cushion.  And a Flamelash.  And a bunch of meteorite.

Then my collections will be complete!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Neyvn on June 01, 2011, 06:40:50 pm
I just 'love' when people do this.

Quote
i would like to play on ur pvp random stuff server!
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Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on June 01, 2011, 07:30:47 pm
Shardz, that was many hours ago!

I suppose I could hop back on now if you're interested though.

And now I've got to go again.

Please? I'm in dire need of a hook.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on June 01, 2011, 07:37:24 pm
I see what you did there.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jay on June 01, 2011, 07:49:03 pm
I see what you did there.

I grapple for any opportunity to make a pun.
I aught to whip you for that terrible pun. :V
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: KrunkSplein on June 01, 2011, 07:56:49 pm
Please? I'm in dire need of a hook.

I have a coupla hooks I can spare =)  Hit me up!


...And as for the rest of you, I have spares of most everything (including spare rocket boots & cobalt helmet), but I need a whoopie cushion and a Flamelash.  Anyone have spares of those and need something else?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: noah22223 on June 01, 2011, 07:59:57 pm
Its my birthday its my birthday its my birthday.
Did I mention its my birthday?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Angel Of Death on June 01, 2011, 08:03:43 pm
Its my birthday its my birthday its my birthday.
Did I mention its my birthday?

It's mine, too.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blaze on June 01, 2011, 08:07:08 pm
I'd like the IP to the server too if you don't mind. I've been playing two days so far, and built myself up decently. I've played on public servers but it inevitably ends when a whole bunch of dynamite appears out of nowhere or lava starts pouring out of the sky.

Also, I've tried to get a merchant at my place, but he never appears.
Spoiler (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blaze on June 01, 2011, 08:11:03 pm
Hm, that might be the issue, I'll try making another room.

Edit: And the moment I set the chair/table down the merchant appears. Thanks.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on June 01, 2011, 08:17:47 pm
Terrible puns aside, I need to find something to build, I think. My shuriken-only-no-armor guy is coming along nicely, but he doesn't satisfy the building itch. Any suggestions, save for an orbital lava cannon or whatever else?

Map-spanning bridge?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Frumple on June 01, 2011, 08:26:44 pm
Terrible puns aside, I need to find something to build, I think. My shuriken-only-no-armor guy is coming along nicely, but he doesn't satisfy the building itch. Any suggestions, save for an orbital lava cannon or whatever else?

Map-spanning hellbridge?

Better. Paving hell in general is an amusing side project. We must civilize the depths!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on June 01, 2011, 08:38:18 pm
Map-spanning hellstone hellbridge?

Also, this desert that I'm mining out is rather deep. I just fell down almost the whole wayfrom the surface to the bottom, and 430ish damage later, I've left half my money down there. Even better is the fact that I don't have a grappling hook because I haven't found a single cave within reasonable distance, and I'm waiting to make my own until I've finished my glass tower and bought a mining helmet.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Blaze on June 01, 2011, 08:45:47 pm
Map-spanning hellstone hellbridge?

To be truly dwarfy, it needs to be both needlessly difficult to make and have absolutely no utility.

Make it out of spikes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on June 01, 2011, 08:47:50 pm
Oh god, a spikebridge would be the best thing ever.

Actually, make the bridge itself out of hellstone bricks, and make every other solid portion of it spikes.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on June 01, 2011, 08:50:26 pm
And the floor full of a half inch deep glaze of magma.

It will be the most dwarven bridge in all of terraria history.

And the most useless.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Halfman on June 01, 2011, 08:56:15 pm
Why is everything dwarven pants-on-head retarted?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Greiger on June 01, 2011, 08:57:23 pm
Have you ever seen a dwarf entomb himself by building a wall from the wrong side?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Halfman on June 01, 2011, 08:59:05 pm
Like i said... Pants-on-head retarted
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Urist Imiknorris on June 01, 2011, 09:01:33 pm
That's the point. The dwarves themselves are pants-on-head retarded.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Halfman on June 01, 2011, 09:07:31 pm
I don't even know why i asked. I knew the answer to that one.

on topic: Anyone have an extra cobalt chest that they would like to trade a helmet for?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: dragonshardz on June 01, 2011, 09:11:01 pm
I'm all hooked up with a grappling hook now, thanks to Umiman. In other news, I can host a server on my laptop now. I may or may not post in the server thread.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Jack_Bread on June 01, 2011, 11:51:25 pm
Hah! I started a new character and the first skeleton I killed dropped a hook! :D
Too bad I only had 8 iron ingots at the time. :(
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on June 02, 2011, 04:46:31 am
FFFFU-

400 missalligned blocks of middle part of Terravania. I've only noticed when I wanted to connect Master's Suite with Library >:(

Oh well, had a reason to toss some dynamite around :P

Ground level is done. Now I only have to finish Throne Room and Clock Tower above... and then all those underground thingies *le sigh*

No pics today :P Children's day was yesterday~ :P
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on June 02, 2011, 08:42:56 am
So, I was busy expanding the tunnel on Kael's server.

Then I found a shadow orb.

Title: Re: Terraria - It's out! And there's a 4 pack
Post by: eerr on June 02, 2011, 08:47:50 am
I'm all hooked up now, except that I'm not!

Someone send me server details : P.

Wouldn't mind a small-pop server.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 02, 2011, 09:30:36 am
I'm on steam for a little while, glyphGryph, hit me up if you want to pop on the server

Man, this is the best map I've ever played - hundreds of altars, like 3 corruptions, meteors everywhere, AND surface entrance to a jungle! Which I've never even seen before!

Very sweet, I think.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on June 02, 2011, 10:03:22 am
You're nowhere to be found on Steam :V
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 02, 2011, 10:13:25 am
I'm on right now, thats odd...

Do capitals matter? Apparently it is actually glyphgryph, all lower case.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on June 02, 2011, 10:14:28 am
Nope.

Strangely enough I can't find myself either.

Nor my brother. The search function must be broken or something.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 02, 2011, 10:21:50 am
Whats your steam name? Let me see if I can add you. PM it or something
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on June 02, 2011, 10:47:29 am
Whats your steam name? Let me see if I can add you. PM it or something

Added you :P I'm Silkthread there.

Apparently, while 'search' don't work, typing the name straight works.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on June 02, 2011, 10:50:28 am
I kinda have trouble joining now. I keep getting kicked of the server anytime I join.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: eerr on June 02, 2011, 11:00:40 am
eerr1 on steam if you wanna play :P

Wow, a single starfall just koed 3 soul eaters!
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Haspen on June 02, 2011, 11:15:16 am
eerr1 on steam if you wanna play :P

Wow, a single starfall just koed 3 soul eaters!

Added ya.

Also, I must be cursed. Terribly, terribly multiplayer-y cursed.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 02, 2011, 11:53:59 am
Servers gone wonky as hell. Sorry guys, might have to wrap it up for today. :/

I'm gonna try completely resetting everything at least first.
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Wolf Tengu on June 02, 2011, 11:56:09 am
Anything multiplayery going on now?
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: GlyphGryph on June 02, 2011, 11:58:00 am
Nope, not working, sorry guys. Maybe tomorrow. :<
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Sean Mirrsen on June 02, 2011, 11:59:48 am
I found the lowest flying island in the game.

(http://dl.dropbox.com/u/4152380/Unflying_Island.png)

And then I decided the opportunity was too good to pass up.

(http://dl.dropbox.com/u/4152380/World5.png)
It's still in progress, but eventually I'll mine away the island and the only thing in the sky will be the airship.

edit: anyone else notice the update? It shows 9.30, is that local or Steam time?

Among changes is a console server, some new items, Jungle seeds, new armor graphics, new unique enemies and all-round optimisation.

Spoiler: Full list (click to show/hide)
Title: Re: Terraria - It's out! And there's a 4 pack
Post by: Darvi on June 02, 2011, 12:10:24 pm
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 12:11:31 pm
 Welp gonna be space gunning all day every day.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 12:13:57 pm
Welp gonna be space gunning all day every day.
What do you need to upgrade to it?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 12:15:08 pm
I should really post a pic of the mushroom house in its entirety...

Well, the update explains why the server went wonky. I'm putting it back up now. ^_^
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 02, 2011, 12:16:43 pm
Does anyone else have problems with launching Terraria with just the executable? Anytime I try it, the window just fails to pop up, no matter what compatibility or other options I use. It runs fine through Steam, it runs fine through the widescreen wrapper, but it doesn't run by itself. Now, normally it wouldn't be an issue - but Steam has a tendency to completely fail to work offline, and the wrapper is completely useless with the advent of the new version. Does/did anyone have a similar problem?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 02, 2011, 12:19:57 pm
THanks to GlyphGryph hosting, I was able to amass 1k of stone and at last finish this:

Spoiler (click to show/hide)

Chillin' in da bathtub, yo :P Cuz which king's chambers or whatever don't have golden bathtub, honestly.

Thus I name it The Golden Bathtub of GlyphGryph :P

Also, yay, update!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 12:21:42 pm
Welp gonna be space gunning all day every day.
What do you need to upgrade to it?
Meteorite, fallen stars and a flintlock pistol from the arms dealer.

It makes an annoying sound but space ranger is here to kick some ass.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 12:23:31 pm
Awesome, I've got all three. Now to lookup how much.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Lumbajak on June 02, 2011, 12:30:02 pm
You Bay12ers and your enormous houses that look so much better than my Inquisitorial Manor.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 02, 2011, 12:35:53 pm
You Bay12ers and your enormous houses that look so much better than my Inquisitorial Manor.

My place is only 1/2 done :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 02, 2011, 12:59:56 pm
I can only imagine the suikoden castle theme in the background with a water drip effect...

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 01:01:16 pm
Oho, that's clever.

Watches and depth meters can only be crafted at a table+chair, not a workbench.

Also, the enchanted boomerang is currently my favorite weapon (the musket is also pretty boss, but i need the arms dealer to show up before i can really play around with it)

ED: Hey, the iron helmet now looks more like a helmet than a crumpled bucket.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 02, 2011, 01:24:28 pm
ooh.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 01:30:30 pm
Phoenix blaster just got ten damage removed, so blam much weaker now. I don't think the molten boomerang was changed much except the firing speed slightly.

 One new enemy is undead miners with miners helmets that emit light. They don't drop anything special from the few I've been able to kill.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 02, 2011, 01:32:57 pm
JUNGLE PANTS!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 02, 2011, 01:33:46 pm
Phoenix blaster just got ten damage removed, so blam much weaker now. I don't think the molten boomerang was changed much except the firing speed slightly.

 One new enemy is undead miners with miners helmets that emit light. They don't drop anything special from the few I've been able to kill.
I've not got anything yet either.

Also, anyone like the new armour sprites?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 01:36:30 pm
Also, anyone like the new armour sprites?
(http://img.photobucket.com/albums/v447/henroid/forum%20pics/terrariaarmor103.png)

 It's just helmets, but they look nice now. No Jungle or Molten because the first is too hard to get and the second is exactly the same.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 02, 2011, 01:39:23 pm
Jungla armor's a sort of yellow-green.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 02, 2011, 01:40:43 pm
1.0.3 :D

Best parts: Fixed a bug that prevented Underground Jungle Seeds from spawning. (Yessss)
Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification. (Fuck yeah corrupted trees.)
NEW ITEM - Sunglasses. (I wear my sunglasses at night, so I can, so I can...)

Molten armor’s overall defense has been reduced. (NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 01:43:34 pm
 Corrupted trees are just trees with purple leaves.

 Still makes corrupted areas look better.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 02, 2011, 01:44:03 pm
I was fighting skeletron. Then I sudenly die and hear the daytime music.
FUUUUUUUUUUUUU-
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 01:50:07 pm
I found the magma!

...By falling into it!

ED: Happy 200th page, thread.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 02, 2011, 01:54:03 pm
Btw, who ever came up with "Bitter earth" for translation of "Terra ria"? The closest I can find is "The land of seas", or perhaps "The Earth laughs", "Tierra Rie" in Spanish.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 02, 2011, 02:07:56 pm
I kinda figured it was the plural of terrarium.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 02:10:28 pm
Who cares what it supposedly means?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 02:22:50 pm
Hat and Pants, get!

Now I just need a jungle shirt, and I've got my last full set. ^_^
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 02:44:36 pm
Undead miners appear to drop bombs.

What's the minimum pick for mining obsidian?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 02, 2011, 02:45:23 pm
Gold pick I think.

Also, where would be Steam folder on WinXP machine located? The dedicated server soft is there apparently, but I can't find such thing on my disks...

Nvm, found it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 02:52:39 pm
That scratched out thing is why I made a shortcut to it in my games folder. Much easier to find than the folder itself, though this is Win7.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 02, 2011, 02:59:00 pm
I kinda figured it was the plural of terrarium.

Which makes it a pain to search for things about it on google, as it adds terrarium to your search in an attempt to be 'helpful'.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 02, 2011, 03:00:08 pm
Someone wants to host the unfinished Terravania? :P

It's medium world so it won't be that much of a strain (I think so). I can zip the files and place them on somewhere if there are any interested :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KaelGotDwarves on June 02, 2011, 03:06:08 pm
We're breaking the old 8 player limit on my server. This is nice :D
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 02, 2011, 03:19:35 pm
My first guess would be the books in the dungeon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 03:21:13 pm
...I really need a cloud in a bottle (new character). Missing a grapple and taking ~380 fall damage blows.

At least I can make my gold pick now, though!

Science is preparing, please watch warmly until it is ready.

ED: Nope! Meteor+ pick, gold won't touch it. FFFFFFFFUUUUUUUUUUUUUUUUU--
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 03:27:00 pm
Now have full jungle set (and gave most of one to someone else too, in addition to a hookshot)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 02, 2011, 03:38:52 pm
The new craftable item is allegedly a
Spoiler (click to show/hide)

And the new NPC is
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 03:52:05 pm
Well, with that plant armor, I'm now done. No more server for me, sorry guys!

Game uninstalled, and now I can have my free time back.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 03:55:36 pm
Well, with that plant armor, I'm now done. No more server for me, sorry guys!

Game uninstalled, and now I can have my free time back.
But what about the next update stuffs?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 02, 2011, 04:01:11 pm
I am fine with Terraria right now mostly because I havn't played it that much.

I only clocked 29 hours since it has been released.

A good strategy so you don't go insane.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 02, 2011, 04:03:00 pm
Quote
But what about the next update stuffs?

He'll come crawling back for more, they always do!

Quote
A good strategy so you don't go insane.

On this you and I agree for once. I felt myself starting to play Terraria beyond the point where my gamer brain was telling me there was nothing left for me, personally, to do and enjoy. And that's where the madness begins. It took me about 60 hours to reach there.

I'm tempted to fire it up right now and see the update stuff....but I think I'm going to wait some more.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 02, 2011, 04:03:33 pm
Game uninstalled, and now I can have my free time back.
You...  have no sense of self-control, apparently?
I haven't even touched the game since the 24th
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 04:05:05 pm
The majority of what Steam says I've played it was pretty much just server stuffs, so I'm probably in the ~10 hour range.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ultimuh on June 02, 2011, 04:06:54 pm
Someone wants to host the unfinished Terravania? :P

It's medium world so it won't be that much of a strain (I think so). I can zip the files and place them on somewhere if there are any interested :P

So.. you aren't going to finish it?  :-\
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 02, 2011, 04:08:17 pm
Maybe he just wants to spread the 'vania around naow.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ultimuh on June 02, 2011, 04:09:18 pm
Also.. Jungle Armor.. it's.. not as cool as Cobalt Armor.. neither in name nor graphics. D:
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 02, 2011, 04:13:48 pm
Also.. Jungle Armor.. it's.. not as cool as Cobalt Armor.. neither in name nor graphics. D:

Likely Cobalt armor isn't gone forever.

It is just that it made no sense for it to come from the underground jungle except for tier purposes.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dermonster on June 02, 2011, 04:23:36 pm
Can't access my Terraria file atm, did jungle armor replace cobalt or will I spontaneously be naked?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 02, 2011, 04:42:00 pm
Now have full jungle set (and gave most of one to someone else too, in addition to a hookshot)
Did my trap help?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 05:05:39 pm
Dayumn Meteor Heads are tough.

How much Meteorite do you need to actually craft anything? I've got 19 bars and only shot is showing up.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blargityblarg on June 02, 2011, 05:13:01 pm
You can upgrade stuff with ~ 15 meteorite, but I think pure Meteorite stuff is around the 30-40 bar range. Mine it with TNT; much easier.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 02, 2011, 05:53:07 pm
Dayumn Meteor Heads are tough.

How much Meteorite do you need to actually craft anything? I've got 19 bars and only shot is showing up.

1 bar for 100 meteor shot
20 bars, 10 <gem> for <color> phaseblade
20 bars, 5 fallen stars and minishark for STAR CANNON
30 bars, 10 fallen stars and flintlock pistol for space gun
25/35/30 bars for helm/chest/pants
35 bars for hamaxe
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Greiger on June 02, 2011, 06:08:07 pm
Nothing too fancy but...

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 02, 2011, 06:14:09 pm
I would assume leaking the ocean over the world, but I can't see how you'd effectively manage that unless it dips under sea level quite a bit.
More than likely. The sea level can really tower above some terrain.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Greiger on June 02, 2011, 06:15:36 pm
Yea just leaked the ocean over the world.  Sadly I discovered that the ocean is NOT an infinite water source.  Or else you wouldn't be able to see the surface from there.

P.S. Theres a deeper section, but it didn't have any trees and it didn't seem quite as dramatic without trees.

That and there's like, no light at all down there.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angle on June 02, 2011, 07:33:20 pm
Nope, obsidian needs nightmare pick after .2. I remember mining a whole bunch with a gold pick right before, then coming back the next day and being very confused.

anybody got a server going?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 07:48:14 pm
When hosting a server... Where does one find the server's IP? It's not in the console or shown when joining...
whatsmyip.org
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Smitehappy on June 02, 2011, 07:57:55 pm
Gotta say I'm pretty proud of my Bomb Shop on the server I host.
http://steamcommunity.com/profiles/76561197965806857/screenshot/595813290809817282?tab=public

Not featured:
-A shaft straight to hell (Complete with green sewer pipe a la mario)
-The floating island this is built on, with a sky bridge going to another bridge
-A few houses my friends built inside said floating island
-God damn guide chilling in my house. I don't care if you want to snuggle guide, get out!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 08:36:46 pm
Done, but I can't connect to myself through the provided IP, only localhost.

Must be the router, though that's strange, because Hamachi works fine, unless there's something else I'm just not getting.
Thats your external IP you got. You don't need your external IP to connect to yourself, thats what localhost is for.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 02, 2011, 09:02:22 pm
This whole obsession with hamachi for this game makes me quite angry. >:O

It's not that hard to port forward, and I don't like installing pointless software. Minecraft (only new server based indie game I've played recently) didn't have this happen, it's just been crazy popular for Terraria.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 09:10:54 pm
You log into the route, go to virtual host, enable port forwarding on port 7777. Its not hard.

MEANWHILE, before I uninstalled, I have to say:
Full set jungle armor + rocket boots + 4 mana rings is SUPA FUN.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haschel on June 02, 2011, 09:18:25 pm
My issue is my blasted router. If I was plugged into the wall, it might not be an issue, but finagling with that is a feat I'd rather not tackle.

Besides, Hamachi is really easy to use. :U
You log into the route, go to virtual host, enable port forwarding on port 7777. Its not hard.
Port forwarding is simple and easy until you realize (and personally contend with)the fact that some people have a Shitty Router. Some routers are simply built to not work, which is something I can attest to. Researching and buying a nice, albeit expensive router is one of the best decisions I ever made, but you have to understand that some people just don't want to spend much on these things, and cheap routers leave plenty of room for annoying issues.

Edited for (my own) stupidity.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 09:23:20 pm
Sadly, yes. Shitty Routers get in the way quite a bit.

side note: the section actually called Port Forwarding on mine, which is quite nice.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 02, 2011, 09:31:58 pm
I get it that some people may use hamachi. It is nice for some occasions. But the majority of the playerbase? :-/
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 02, 2011, 09:36:23 pm
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: forsaken1111 on June 02, 2011, 09:50:41 pm
This whole obsession with hamachi for this game makes me quite angry. >:O

It's not that hard to port forward, and I don't like installing pointless software. Minecraft (only new server based indie game I've played recently) didn't have this happen, it's just been crazy popular for Terraria.
If it's the only way some people can connect, it isn't useless software is it?

I've set port forwarding on my router but no matter what we do my friend cannot connect to my external IP. Other people can, but he cannot. He has no firewall, no router (Computer straight to wall), and no internet security software at all. Via Hamachi, it works without doing a thing. You can rage against hamachi because its popular all you want, but its popular for a reason.

(That reason being that the terraria net code isn't very good I suppose.)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: userpay on June 02, 2011, 10:17:42 pm
I know I've never been able to get port forwarding to work on my old router. I've just now realized that with the new router (recently moved/forced to upgrade internet service) I may not have that issue anymore.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gabeux on June 02, 2011, 10:28:24 pm
Great update, fixes and stuff I wanted to see..muahah

Now I want that Jungle Armor set because my Molten IS NOW USELESS

By the way, Jungle Armor (the new Cobalt Armor) is dropped by hornets and man-eaters on the underground forest, right?
It's drop rate must be 0.1% because I spent 2 hours once and never got any pieces of it..
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 10:45:10 pm
how is Molten useless?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gabeux on June 02, 2011, 10:47:59 pm
how is Molten useless?

I don't know, they said they made it weaker. It's only use is defence, and with weaker defence I'd rather use Jungle Armor and Rocket Boots.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gunner-Chan on June 02, 2011, 10:55:24 pm
Wearing the full set still gives 27 defense. Which is pretty significant compared to 19 on the other high end sets.


-Owls
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 02, 2011, 11:00:14 pm
What could you possible need that much defense for, is the thing?

I could see the use for near-infinite rocket boots, or infinite ammo for the space gun... but extra defense? Why? Just bring more health pots!

Unless your doing PVP, but even then...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: dragonshardz on June 02, 2011, 11:02:56 pm
To those who are having trouble hosting a Terraria server:

portforward.com has a guide to setting up a static IP and port forwarding. You need to forward ports 7777 and 31777, IIRC.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 11:04:37 pm
no, just 7777.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 11:05:04 pm
Hahaha, oh man.

So it appears that the meteor I got after that second shadow orb was actually the meteor for the first finally showing up.

The second one just dropped-- right above the entrance of the cave I was exploring!

My inventory is full.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gunner-Chan on June 02, 2011, 11:06:30 pm
What could you possible need that much defense for, is the thing?

I could see the use for near-infinite rocket boots, or infinite ammo for the space gun... but extra defense? Why? Just bring more health pots!

It matters because different play styles. One player may prefer the extra defense because they don't like rocket boots. Another might argue that they'd rather have an infinite ammo gun than defense. And yet another may stick with shadow armor for the attack speed buff. The option to have that much defense is in case if you prefer to whack things and be whacked and shrug it off.

And on PVP, yeah you'd want it. Player weapons to a fuckton more damage than anything the game throws at you besides lava.


-Owls
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 02, 2011, 11:08:00 pm
and fall damage.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gunner-Chan on June 02, 2011, 11:10:41 pm
Yeah but counting fall damage is like counting shooting yourself in the face damage. That's why you carry a grappling hook or a horseshoe.


-Owls
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: dragonshardz on June 02, 2011, 11:17:30 pm
Or, if you have neither of those, a Cloud in a Bottle or the Rocket Boots can keep you from dying if you time it right.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 02, 2011, 11:18:12 pm
I'm sad that there's no obsidian brick walls.  :'(
Or, if you have neither of those, a Cloud in a Bottle or the Rocket Boots can keep you from dying if you time it right.
This was broken in 1.0.2, as far as the Cloud goes. They may have fixed it again, not sure though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SHAD0Wdump on June 02, 2011, 11:19:23 pm
I'm sad that there's no obsidian brick walls.  :'(
Or, if you have neither of those, a Cloud in a Bottle or the Rocket Boots can keep you from dying if you time it right.
This was broken in 1.0.2, as far as the Cloud goes. They may have fixed it again, not sure though.
They fixed it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 02, 2011, 11:21:09 pm
(http://i611.photobucket.com/albums/tt194/sgtjacob1/Base-1.png)

My base, complete with guard towers, rooms for all people (except one, gotta kill off that stupid guide), a storage room, a work room, impenetrable "airlocks" (which I totally ripped from the wiki) and an area in the middle for growing a single tree. That shaft leads to...

(http://i611.photobucket.com/albums/tt194/sgtjacob1/Shroomfarm.png)

My Shroom farm. It was recently built so the grass stuff is still growing.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 11:25:29 pm
Heh, just got jumped by iCthulhu on my way to the meteor. ROUND 1: FIGHT!

I've got gold armor with a silver helm, roughly two and a half stacks of health potions, and my weapon options are gold broadsword, magic boomerang, musket (131 shots), and space gun (3 mana crystals). Think I can take this?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 02, 2011, 11:28:36 pm
You may have trouble with his spawns... It really depends if you can bring him halfway.

That is the odd thing about the Eye... it is actually easier after it transforms unless your spamming chrukens.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 11:30:57 pm
Yeah, got ganked by his spawns right before i could heal again.

Sadness.

Looking at my watch, though, I would've ran out of time anyway with as slow as I was hitting him.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 02, 2011, 11:35:31 pm
Yeah. They're smaller, faster, and hurt more.

Heh, just got jumped by iCthulhu on my way to the meteor. ROUND 1: STRIFE!
Fixed.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 02, 2011, 11:38:07 pm
The boomerang was actually really good for taking care of the spawns, but I was only hitting him twice out of every three throws, and then for only 7 damage, so I was trying to juggle my boomerang and my musket... while being flanked by zombies.

Once I get my meteor armor, though, Round 2 will be different!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 02, 2011, 11:38:20 pm
Mostly unless you got amazing equipment, the earliest items you can beat him with is Shurikens.

Though the Spacegun in Meteorite armor could do it too.

You just NEED peircing attacks (or rather a ranged attack that can hit more then one enemy)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 02, 2011, 11:44:21 pm
Or a fast ranged attack. I never fight the Eye without my trusty flintlock pistol and at least 500 musket balls.

EDIT: Typo. Although now I wonder how effective a flintlock piston would be as a weapon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gabeux on June 02, 2011, 11:55:55 pm
The best weapon against bosses in my opinion are flails, you can hit the Chuthlhu a lot of times with one attack.
Not sure if the first flail (Ball of Pain?) is worth due to probably low damage, but with the Blue Moon you can kill it really easy.

Won't even say anything about Sunfury.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 03, 2011, 12:09:15 am
Well, I've got a meteor helm and armor now, just need one more meteor for the legs and a phaseblade.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 12:24:50 am
The best weapon against bosses in my opinion are flails, you can hit the Chuthlhu a lot of times with one attack.
Not sure if the first flail (Ball of Pain?) is worth due to probably low damage, but with the Blue Moon you can kill it really easy.

Won't even say anything about Sunfury.

The Ball O' Hurt makes the Eye really easy too. I'll have to try with the harpoon next.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 03, 2011, 12:37:41 am
Your shroom farm design is inefficient! Put another single row above/below each walkable area, most weapons can reach that fine and still collect it!

...

Of course, considering how many shrooms you'll get compared to the amount most people need, efficiency isn't actually needed here. :P

Also, your house still needs magma trap pits!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gunner-Chan on June 03, 2011, 01:06:16 am
I think I found a bug (http://www.youtube.com/watch?v=jE1kJ6b4aAc)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angle on June 03, 2011, 01:22:15 am
Ewww... That slime has a worm stuck in it. that is gross.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 03, 2011, 01:51:28 am
Your shroom farm design is inefficient! Put another single row above/below each walkable area, most weapons can reach that fine and still collect it!

...

Of course, considering how many shrooms you'll get compared to the amount most people need, efficiency isn't actually needed here. :P

Also, your house still needs magma trap pits!
I did make an incinerator on the right-side of the work room, I could rip down a few walls and floors and turn it into a makeshift magma trap if need be.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 03, 2011, 02:10:07 am
Have they released another update?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 03, 2011, 02:18:38 am
Ewww... That slime has a worm stuck in it. that is gross.
Aww.... He's just happy to see you! :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 03, 2011, 02:24:07 am
Spoiler (click to show/hide)

So now, only two parts of underground left.

Still dunno what should be background of spike halls to the left (dark blue).

There aren't obsidian background walls yet, right?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 03, 2011, 02:25:28 am
Just here to tell ya that I've got over 800 bricks in one of the chests at the main base of Kael's server.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 03, 2011, 02:27:02 am
Just here to tell ya that I've got over 800 bricks in one of the chests at the main base of Kael's server.

Neat-o. As soon as I will remember the IP I will hop in :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 03, 2011, 02:39:24 am
There aren't obsidian background walls yet, right?
No. And for this I am sad. Although the blue dungeon walls look decent.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 03, 2011, 03:06:33 am
Just for the record, I have seen some of the mega projects over at the Terraria forums, and I gotta say, we are doing well above average. Maybe we should tone down construction just to be fair.

Yes, this is a competition. MC forums are in on it too, and he are destroying them.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 03:29:44 am
Im wondering how you guys build things, do you plan them out, or just build and see what comes out?

Im gonna build a big tower of corruption and wondering how I should make it. I think Im gonna make the top get progressively more corrupted, dont really want to make the entire thing out of ebonstone.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 03, 2011, 03:31:41 am
Im wondering how you guys build things, do you plan them out, or just build and see what comes out?

Im gonna build a big tower of corruption and wondering how I should make it. I think Im gonna make the top get progressively more corrupted, dont really want to make the entire thing out of ebonstone.
Progressive corruption.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gamerlord on June 03, 2011, 03:34:51 am
hey, i have terraria, but i can't connect to my buddies game! we both got it so we could work together so this is a bloody letdown. what the hell?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 03, 2011, 03:42:19 am
hey, i have terraria, but i can't connect to my buddies game! we both got it so we could work together so this is a bloody letdown. what the hell?
Might I suggest Hamachi? It does what it does, and it does it well.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: forsaken1111 on June 03, 2011, 03:50:53 am
Just for the record, I have seen some of the mega projects over at the Terraria forums, and I gotta say, we are doing well above average. Maybe we should tone down construction just to be fair.

Yes, this is a competition. MC forums are in on it too, and he are destroying them.
Tone down mega projects? On this forum? NEVER!

Just for suggesting that, I shall pave the sky and rebuild hell in wood! I will raise the entire surface of the world by exactly 100ft and place beneath it an extensive sewer and magmaduct system of no purpose! I will eradicate all traces of corruption upon the surface save for one isolated pocket in hell, surrounded by magma and containing chests which contain a full stack of every item and material in the game. I will invert the world with hell on top and the sky islands beneath! I WILL DESTROY THE EARTH AND REMAKE IT IN ARMOK'S IMAGE.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 04:09:19 am
I will top my corruption tower with a sphere of hellstone and ebonstone that is also covered in corrupted grass. If I were to make the sphere with a diameter of 19 blocks and purely out of ebonstone, I would need 277 ebonstone, which is more than a full stack for a single thing. And I might make it a bit bigger, which would take a lot more resources.

This is gonna take a lot of materials and some time, anyone wanna chip in with the construction later? I havent attempted setting up servers yet though and my plans are very(very) far from complete.

EDIT: I have begun a test construction of the very top section(the sphere+1 floor) and holy crap this is taking a lot of ebonstone.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blaze on June 03, 2011, 06:28:22 am
Is anyone else having trouble connecting to ANY server? It just gets stuck at "Connecting to (IP)" forever.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 03, 2011, 06:35:00 am
Is anyone else having trouble connecting to ANY server? It just gets stuck at "Connecting to (IP)" forever.
*points at self*
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 06:53:53 am
(http://cloud.steampowered.com/ugc/558658593898306674/D031B4A36CDB7EF590D82EDFA130D2A1D1C5AE25/)

Test version top of tower, didnt plant corrupted grass. I think I gotta make it bigger. It acually spawned a couple of Eaters of Souls.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 03, 2011, 09:27:14 am
I read the latest dev blog.

What they're planning:


Note: Everything in bold is fucking awesome.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 09:32:00 am
  • * Adding sloped/inclined tiles to make the world smoother.
  • * Mechanics for making traps and devices.

These are the two I'm waiting for.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 03, 2011, 09:33:11 am

    * Mechanics for making traps and devices.


Do. Want.

Along with all the other stuff. But having a redstone equivalent for circuitry or other mechanisms (a la Dwarf Fortress) would make this game 100x more FUN for me. I love going through logic gates/etc. Though because of the 2 dimensional aspect, I suspect it'll be more akin to DF than Minecraft (where you link items specifically, rather than having a path of wires crowding the limited space usage).

Everything else is icing on the cake. Slopes will be nice for ramps/stairs, rather than having to jump all the time. New worlds likely mean new item sets... and it'll be nice to have some tangible surface threat to combat in lieu of the occasional slime/red moon/goblin invasion.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Cheese on June 03, 2011, 09:40:12 am
Any servers up at the moment? The server list thread seems to have fallen out of use.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 03, 2011, 09:48:43 am
So apparently attack speed is capped and wearing 5 feral claws as well as shadow gear doesn't really help.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 10:15:12 am
Yup. Found that out yesterday on the wiki. You only need two with shadow/jungle armor.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Levi on June 03, 2011, 10:25:28 am
Note: Everything in bold is fucking awesome.

Yes.  Yes it is.

Man.  I've got to think of a project I think.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ochita on June 03, 2011, 10:49:51 am
Enemy factions?

You can choose to let them strengthen themselves?

AW YEA.
Heh.

Make some sort of tree.. Fairing... Enemy...faction....fire...magma/lava...

Oh gods.
Yes. Yes. Yes.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dutchling on June 03, 2011, 11:21:28 am
The Necro armor set bonus doesn't seem to increase Hermes boot speed (or rather, stack with it). Is this a bug or is it intended?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 03, 2011, 11:24:18 am
The Hermes boots seem to give a barely noticeable speed boost as it is... though they may have capped max movement speed as they did attack speed.

Damn. And I was looking forward to 7 swings a second with my Muramasa. (Probably incorrect info, but it was on the wiki...)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 11:26:16 am
The Hermes boots seem to give a barely noticeable speed boost as it is...
Wut? It gives a huge speed boost, I can move way faster with them. Not having them makes me feel slow as hell.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: 3 on June 03, 2011, 11:28:15 am
The Necro armor set bonus doesn't seem to increase Hermes boot speed (or rather, stack with it). Is this a bug or is it intended?

Nothing stacks with the hermes boots max speed. However, all the speed-boosting items other than the boots increase your acceleration rate as well, so the items still contribute in making it quicker for you to speed up.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 03, 2011, 11:44:37 am
I just got the game, anyone else have problems with random system lockups? been fooling around in single player and had at least 8 full system lockups that required a hard reboot last night.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 03, 2011, 12:03:26 pm
I just got the game, anyone else have problems with random system lockups? been fooling around in single player and had at least 8 full system lockups that required a hard reboot last night.

A) Virus.

B) Lack of important thingies (.net 4.0, xna 4.0, prolly xnaGS as well).

C). Insufficient Ram.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 03, 2011, 12:40:31 pm
I like how I've been taking the time to post updates in the thread, no one reads them, then reposts them like 3 days later. :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 03, 2011, 12:52:07 pm
I just got the game, anyone else have problems with random system lockups? been fooling around in single player and had at least 8 full system lockups that required a hard reboot last night.

A) Virus.

B) Lack of important thingies (.net 4.0, xna 4.0, prolly xnaGS as well).

C). Insufficient Ram.

None of those seem likely.

I don't do risky virus inducing stuff.

Steam said it was installing all that.

I got 4 gigs.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 03, 2011, 12:53:46 pm
Overheat?

And do check for XNA and .NET, these things might be odd. Specifically, do check for XNA 3.1 and .NET 3.5 SP1, because XNA 4 and .NET 4 don't include those, yet they may be needed.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Rex_Nex on June 03, 2011, 12:56:44 pm
Freeze or Black Screen?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 03, 2011, 12:58:46 pm
Freeze. Everything locks up, sound goes into repeat, have to pull the plug. It almost never happens outside of Terraria.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 03, 2011, 12:58:56 pm
If it's freezing, I would suspect graphics card overheat and/or failure.
Mine was doing that with Civ 5.  Boosting the fan speed fixed it, although it's loud.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 03, 2011, 01:04:30 pm
If it's freezing, I would suspect graphics card overheat and/or failure.
Mine was doing that with Civ 5.  Boosting the fan speed fixed it, although it's loud.

I'll look into it, though it only happens in terraria and not other much more graphically intense games.

It does not matter what sites you go to, there is always a chance for a virus. You know the common flash game sites? Sometimes, they have auto-open ads that minimize your screen and scream at you that you have a virus, and that they have a cleaner to fix it. You would not expect a virus to be on those sites, yet there are. Image viruses, ad viruses, hell, even URL viruses... All of which can auto-open... Just download Microsoft Security Essentials, do a quick scan, and see if anything comes up.

I certainly would expect those site to have a "virus". I run with flash and javascript disabled 99% of the time. I'll give a scan when i get home to be sure though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Taco Dan on June 03, 2011, 01:15:08 pm
It's funny, I've never crashed while running Terraria, but I crash constantly while running Minecraft. Meanwhile, everyone else can run Minecraft just fine, but keeps crashing with Terraria.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 03, 2011, 01:16:06 pm
Round 2 was different, since I had two pieces of the meteor set and a band of startpower, and 100 mana for my space gun instead of 60.  :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Person on June 03, 2011, 01:29:11 pm
Actually, other than putting standard pipes/gears/etc on the area you can walk on, I can probably see them allowing you to place that stuff on the back wall as well. Just a guess, may or may not happen.  Designs would probably be more confusing with 2 2d planes to work with but that's part of the Fun.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Moogie on June 03, 2011, 01:48:19 pm
I had a successful hunt today. :) FINALLY found my Cobolt (now Jungle) helm, which completed my armour set. Now with super mana-recharging and 25% cheaper mana costs, I've been going crazy with the Flamelash and Aqua Scepter. :D

Aqua Scepter is, btw, my new favourite weapon ever. It's basically a super soaker. Or, if you will, a glorified garden hose. Either way, killing things with a deceptively gentle-looking spray of water is hilarious to me.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 03, 2011, 01:54:37 pm
Y'know, if you need ebonstone I could always get a bunch for you. I'm systematically replacing it with dirt, i've done one side of a chasm so far... got sidetracked by the dungeon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Aklyon on June 03, 2011, 02:00:54 pm
Y'know, if you need ebonstone I could always get a bunch for you. I'm systematically replacing it with dirt, i've done one side of a chasm so far... got sidetracked by the dungeon.
Doesn't that just let the corruption spread if its dirt, though?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 03, 2011, 02:06:52 pm
Stone and back wall doesn't spread it, and it only spreads quickly along exposed dirt surfaces. I've tried planting corruption in the center of dirt, and it always seems to migrate out toward one of the edges.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 03, 2011, 02:49:26 pm
Oh, sorry, I thought you wanted to make it bigger to get more eaters of souls.

If you do expand it, the outer dirt layer would be bigger too = more corruption.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: head on June 03, 2011, 02:57:17 pm
I just got the game, anyone else have problems with random system lockups? been fooling around in single player and had at least 8 full system lockups that required a hard reboot last night.

A) Virus.

B) Lack of important thingies (.net 4.0, xna 4.0, prolly xnaGS as well).

C). Insufficient Ram.

Regarding B terraia wont even run without 4.0 or XNA 4.0.  (XNA dev)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 03:16:47 pm
Y'know, if you need ebonstone I could always get a bunch for you. I'm systematically replacing it with dirt, i've done one side of a chasm so far... got sidetracked by the dungeon.
Ebonstone!
May I place an order for a shitton?

(http://cloud.steampowered.com/ugc/558658593904300899/8848AF3BF14FF13D235248F8CEE9D1AAD2BD34E5/)
IMO it looks pretty cool during the night with the hellstone lightning. I really arent sure If I should make it bigger in the actual tower or if I should leave the tower really thin, or do a more pyramid shape to get at least a few decent size rooms.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Moogie on June 03, 2011, 03:19:27 pm
That's looking excellent, cerapa. :D Hmm... I'd keep the upper tower spire thin, but maybe create some sort of wider complex on the lower levels. But I'm not sure what you're going for in terms of design, so I'm just throwing out ideas.

I absolutely love that orb, though. The hellstone lightning pattern is epic.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 03, 2011, 03:26:56 pm
I wish they would put Glass Wall into the game already...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 03:28:17 pm
Cerapa, I think I have some 2000 ebonstone tucked away in a chest. Need it?

Flipping sweet project, too.
Most definately, and thanks.

That's looking excellent, cerapa. :D Hmm... I'd keep the upper tower spire thin, but maybe create some sort of wider complex on the lower levels. But I'm not sure what you're going for in terms of design, so I'm just throwing out ideas.

I absolutely love that orb, though. The hellstone lightning pattern is epic.
I like the orb myself too. I will keep the upper part in exactly this configuration, although I might change some sizes. I intend the tower to be very slowly expanding as it gets lower to a 3/4 or 2/3 point, after which it will expand more rapidly to a width of at least the screen at the VERY minimum.

EDIT: I am extremely tempted to make the Dryad live in the test tower tip.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 03, 2011, 03:29:22 pm
I wish they would put Glass Wall into the game already...
Due to the nature of walls the gaps between two different wall types counts as open space and can prevent NPCs from moving into rooms with such designs. They will have to fix the backwall system to allow for a different wall type as such.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 03:50:52 pm
Today I decided to get some magma. This is the area I first found it:

(http://img.ie/83cca.png)

I learned two interesting things today:

1. Obsidian is not dynamite-proof. I got 21 pieces from the blast.

2. If you've got a big enough water source draining through a small enough hole, the water will apparently duplicate itself and become infinite:


Now I'm just having fun killing skeletons and dead miners underwater.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neonivek on June 03, 2011, 03:52:30 pm
I got extremely lucky (and I didn't know it) because my hell actually is flooded on the left side.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 03, 2011, 04:04:35 pm
2. If you've got a big enough water source draining through a small enough hole, the water will apparently duplicate itself and become infinite:
I learned that by the way of accidentally making an infinite obsidian generator.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 03, 2011, 04:19:18 pm
My hell is completely flooded.

I'm going to get some hellstone for that boomerang I randomly found.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 04:50:18 pm
Just tear down the whole dungeon, walls first. Dynamite will help if you start from the top, and getting rid of the walls will stop enemies from spawning.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: PCpaste on June 03, 2011, 05:50:46 pm
I found a chest way down in the underworld with the corner missing, and sitting with three other item-form chests.

I got a screenshot, but I didn't make an image out of it, and I don't think it's still on my clipboard.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 03, 2011, 05:55:50 pm
PCpaste; if you have Steam In-game enabled, F12 takes screenshots.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 03, 2011, 06:17:09 pm
Fun fact: If you save and quit in the middle of a goblin invasion, they keep coming when you load. Good for me.

Also, ROCKET BOOTS GET

EDIT:

ROCKET BOOTS GET
HARPOON GET

I wish we could make turrets. I now have three harpoons and think they'd go nicely in guard towers.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 03, 2011, 06:51:28 pm
Notable kills: 3 Eater of Worlds and 1 Eye of Cthulhu.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: lemon10 on June 03, 2011, 07:18:30 pm
I wish we could get guard NPC's. You could make a "armor rack" and put it in a room, and equip it with whatever armor/weapon/accessories you want and have it act as a gaurd and go around patrolling and killing monsters (and be on your side during PvP as well).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: FuzzyZergling on June 03, 2011, 08:09:07 pm
Having NPCs actually attack would be nice.
Gunsmith, you're a gunsmith! Shoot that zombie in the face with those guns you're selling!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 03, 2011, 08:20:48 pm
(http://i611.photobucket.com/albums/tt194/sgtjacob1/WhathaveIdone.png)

Oh god, what have I done?

This, children, is what happens when you dig a hellevator without regard for any water pockets.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blaze on June 03, 2011, 08:31:33 pm
?

Flooding hell is a basic strategy, there's nothing wrong about it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowgandor on June 03, 2011, 08:35:47 pm
Apart from it making mining hellstone a hellish task in hell. Me and a friend did it as well, only our hell is filled to the brink. Infinite water glitch ftl :(
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: FuzzyZergling on June 03, 2011, 09:44:56 pm
Giant pyramids. Giant pyramids are the solution to fire imps.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 03, 2011, 09:54:20 pm
Or Vertical tunnels. Have no horizontal space for them to stand on and they don't spawn! ^_^
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KrunkSplein on June 03, 2011, 09:59:42 pm
okay, first time playing since the patch.  After spending an hour or so exploring a cave system, I remember that you can resize the window now.  I hit Maximize, of course, and immediately joygasm.

Spoiler: Big image! (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 03, 2011, 10:35:08 pm
okay, first time playing since the patch.  After spending an hour or so exploring a cave system, I remember that you can resize the window now.  I hit Maximize, of course, and immediately joygasm.

Spoiler: Big image! (click to show/hide)
Why are there two pixels cut off of the vertical?

I am disappoint.
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KrunkSplein on June 03, 2011, 11:02:02 pm
I am disappoint.

You and your same-vertical-resolution monitors.  I have a 1600x1200 to my left as a secondary, my main is 1920x1080.  As for why there are pixels cut off, that's because mine's an in-game screenshot rather than a full prntscreen job.

With that being said...
Spoiler: Allow me to retort! (click to show/hide)

I made that world exclusively to be my house - no mining, no sky island farming, no meteors, nothing.  As you can see, I have done precisely nothing with the space I flattened out for myself.  The construction project isn't stopped due to a shortage of material, it's stopped due to a shortage of imagination.

Though I must say I *am* proud of my organization. The six rooms along the center of the house are color coded.  Each has two chests; the left houses raw materials such as bars and bricks, while the right has all of the armor and tools for that material.  The back walls provide an at-a-glance means of identification.  From bottom to top, it's Copper, Iron (stone wall due to non-existence of iron wall), Silver, Gold, 'Other' (Shadow,Necro,Meteor,Jungle), and Hellstone (backed by red brick).

You may also notice the 16 chests in the top of the tower.  These each contain up to 5 copies of 4 items apiece, and are in alphabetical order (chests 1-8 on the left, 9-16 on the right).  Unique items such as those found in chests or crafted from things found in chests (or basically anything magical) take up 13 chests, for a total of 52 items.  The next two chests contain monster drops (bones, hooks, etc), and the final chest is just miscellaneous stuff I couldn't find any other place for (Cobweb, Jungle Rose, Glowing Mushroom Seeds, Gems).

I have almost every item a few times over, but I haven't found a Flamelash, a Whoopie Cushion, and now a Wizard Hat.  Oh, and I still need to craft three more phaseblades - Red, Yellow, White.  I have the gems, just not the meteorite.

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Tnx on June 03, 2011, 11:24:41 pm
Are wizard hats that rare? I was in Kael's server and found two within a minute down in the caves.  This "Tim" mage attacked me two times and he dropped it both times.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 01:05:49 am
I got another two harpoons. At this rate I'll have a chest full of them before I kill Skeletron.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KaelGotDwarves on June 04, 2011, 01:20:45 am
Are wizard hats that rare? I was in Kael's server and found two within a minute down in the caves.  This "Tim" mage attacked me two times and he dropped it both times.
We do have increased creature spawns.

And the server is awesome.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Vertigon on June 04, 2011, 01:46:10 am
Finally hit a real cavern that isn't a dead end, got some awesome loot, then took on iCthulu 3 nights in a row and then beat down a Blood Moon the next night :D I wasn't progressing for the longest time, 14.5 hours and I had all copper stuff. Then I got an enchanted boomerang, and used it for surveying. You can throw it all walls and stuff and if you have enough space, it'll throw sparks a good 8-10 blocks into the wall. So you can see into the walls without digging in, or if there's something worthwhile, you can dig in and grab it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Luke_Prowler on June 04, 2011, 04:53:51 am
So jungle armor is a rare drop, right? Then how did I manage to get 3 pairs of jungle chest plates and a greaves on the first try?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Moogie on June 04, 2011, 05:13:02 am
So jungle armor is a rare drop, right? Then how did I manage to get 3 pairs of jungle chest plates and a greaves on the first try?

The only rare part seems to be the helm. It took me four seperate trips and approximately 5 hours of non-stop Wasp-slaughtering to find a single helm, whilst during that time I found at least 5 chestpieces and three pairs of boots.

Also, no matter what the wiki might say, maneaters do not drop Jungle set pieces. Ever.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 04, 2011, 05:15:25 am
If the odds are unchanged from what cobalt had prior to the change, it's just random which one you'll get last.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dutchling on June 04, 2011, 05:39:31 am
So jungle armor is a rare drop, right? Then how did I manage to get 3 pairs of jungle chest plates and a greaves on the first try?

The only rare part seems to be the helm. It took me four seperate trips and approximately 5 hours of non-stop Wasp-slaughtering to find a single helm, whilst during that time I found at least 5 chestpieces and three pairs of boots.

Also, no matter what the wiki might say, maneaters do not drop Jungle set pieces. Ever.
I have 2 helms but nothing else :S
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 04, 2011, 05:41:12 am
I used to have three pairs of trousers. Very hygienic.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Derekristow on June 04, 2011, 05:48:11 am
So jungle armor is a rare drop, right? Then how did I manage to get 3 pairs of jungle chest plates and a greaves on the first try?

The only rare part seems to be the helm. It took me four seperate trips and approximately 5 hours of non-stop Wasp-slaughtering to find a single helm, whilst during that time I found at least 5 chestpieces and three pairs of boots.

Also, no matter what the wiki might say, maneaters do not drop Jungle set pieces. Ever.
Did you check the code or something?  I'm pretty sure I got my cobalt armor off of a Maneater.  Could be wrong though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 04, 2011, 06:26:35 am
So jungle armor is a rare drop, right? Then how did I manage to get 3 pairs of jungle chest plates and a greaves on the first try?

The only rare part seems to be the helm. It took me four seperate trips and approximately 5 hours of non-stop Wasp-slaughtering to find a single helm, whilst during that time I found at least 5 chestpieces and three pairs of boots.

Also, no matter what the wiki might say, maneaters do not drop Jungle set pieces. Ever.
Did you check the code or something?  I'm pretty sure I got my cobalt armor off of a Maneater.  Could be wrong though.

That's the difference ;)

Since 1.0.3 release, maneaters don't drop armor anymore. You got your cobalt (now jungle) armor before then :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Moogie on June 04, 2011, 06:30:04 am
I didn't get any Cobolt armour pieces from maneaters during 1.0.2 when I did most of my grinding. But like Shadowlord said, it's probably just random. Or used to be. Or something. :P I don't care anymore, I got my set, heh.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 04, 2011, 06:48:18 am
I cleared out m'dungeon.

I got a blue moon, a handgun, 60 jester arrows, 6 dynamite, magic missile, a cobalt shield and monies.

Cobalt shield is awesome! Now to  beat the jungle!

PS: Anyone want any green bwicks?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 07:45:19 am
A little update on the tower of corruption.
(http://i302.photobucket.com/albums/nn120/xmadis/Corrup.jpg)
This is the plan for approximately 2/5 of the towers height, will see when its finished. The bottom part will be much thicker, but the speed of expansion seems to be okay for the top part. I dont have many ideas of what to make with all the space though. The bottom will be in a standard house style with proper rooms and lighting and the top is what you see right there with hellstone and quite freeform, dont know how to make them blend very well for the middle part though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 04, 2011, 07:52:15 am
What program do you use to take a screenshot of your world?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 07:58:55 am
Me?

I use worldview, also that isnt a screenshot, its a plan I made with the power of Pixel Art! I hate the washed out colours worldview uses for hellstone and meteorite though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 04, 2011, 08:02:44 am
Steam.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 08:43:49 am
A little update on the tower of corruption.
(http://i302.photobucket.com/albums/nn120/xmadis/Corrup.jpg)
This is the plan for approximately 2/5 of the towers height, will see when its finished. The bottom part will be much thicker, but the speed of expansion seems to be okay for the top part. I dont have many ideas of what to make with all the space though. The bottom will be in a standard house style with proper rooms and lighting and the top is what you see right there with hellstone and quite freeform, dont know how to make them blend very well for the middle part though.
Make the corrupted part/tower look likes it's taken root on top of the house and have snake-like roots working their way throughout the house.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: forsaken1111 on June 04, 2011, 08:58:11 am
Thought: Hellstone Brick
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 08:59:05 am
If you dont need a cobalt shield to use the bridge, then you are doing it wrong.

SP2, the root idea sounds cool, will try.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: forsaken1111 on June 04, 2011, 09:06:28 am
If it isn't a ridiculously hard achievement, why do it? I built an entire castle out of hellstone brick because.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 09:38:02 am
You could make it out of just hellstone. You would need an obsidian skull to use the bridge too, as well as the cobalt shield

Update on the tower:
(http://i302.photobucket.com/albums/nn120/xmadis/Corrup-1.png)
I added a bunch of corrupted grass. I could just make apartment style rooms in the empty part, but does anyone have any better ideas?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 04, 2011, 09:39:10 am
You could make it out of just hellstone. You would need an obsidian skull to use the bridge too, as well as the cobalt shield

Update on the tower:
(http://i302.photobucket.com/albums/nn120/xmadis/Corrup-1.png)
I added a bunch of corrupted grass. I could just make apartment style rooms in the empty part, but does anyone have any better ideas?
Fill them with magma.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 09:41:18 am
A swimming pool of magma does sound like a good idea. Thanks.

Actually building this thing is gonna be a pain in the ass.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ochita on June 04, 2011, 09:45:32 am
Make it so there's magma plumbing.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KrunkSplein on June 04, 2011, 10:09:20 am
Are wizard hats that rare? I was in Kael's server and found two within a minute down in the caves.  This "Tim" mage attacked me two times and he dropped it both times.

The problem is I haven't run in to any tims.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 10:36:34 am
(http://i302.photobucket.com/albums/nn120/xmadis/Corrup-2.png)
Sorry, no magma plumbing. If anyone finds anything bad, then say it before I start actually constructing it.

EDIT: Also, would anyone by any chance have a lot of stone? Im gonna make the back wall and non-corrupted parts from gray blocks.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 11:11:09 am
Cerapa, what are you using for the corrupted back wall?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 11:14:40 am
I cant really find anything proper, I might have to make all the walls gray brick.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SirAaronIII on June 04, 2011, 11:21:29 am
Yeah, brick would be smoother-looking in my opinion.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 11:24:38 am
I cant really find anything proper, I might have to make all the walls gray brick.
Would the purple back walls from the Dungeon be suitable?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 11:27:49 am
I cant really find anything proper, I might have to make all the walls gray brick.
Would the purple back walls from the Dungeon be suitable?
They might be. How purple are they?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 11:52:50 am
Quite dark IIRC.
EDIT: Turns out the Dungeon can spawn with different colour bricks...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Rex_Nex on June 04, 2011, 11:57:25 am
12 iirc.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 11:59:41 am
I suppose if you use normal stone back-wall you could just say that the corruption corrupted the nice gray brick wall into something more... primitive.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 12:04:16 pm
I wish I could make obsidian walls, would fix all my problems.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 12:05:11 pm
12 iirc.

3 - pink (walls look purple), green, blue.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 12:08:24 pm
I suppose if you use normal stone back-wall you could just say that the corruption corrupted the nice gray brick wall into something more... primitive.
It doesnt work very well, brick walls have smooth edges, stone has rough.

Im gonna need purple wall or just make the whole wall gray brick.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 04, 2011, 12:13:17 pm
I wish the game smoothed better between back-walls, would solve a lot of aesthetics problems.

EDIT: If you do end up using pink/purple wall, make it looks like the pink is bleeding into the grey.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Rex_Nex on June 04, 2011, 12:29:08 pm
12 iirc.

3 - pink (walls look purple), green, blue.
Oops! I was way off!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 12:36:25 pm
Pink walls dont work at all.

Maybe you guys meant blue walls? I dont have any access to em though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 12:38:46 pm
Yes you do. Gen new world, check wall color, collect if blue, repeat if not.

I think my dungeon has blue walls. Let me check.

EDIT: Pink. Never mind.
EDIT2: How many would you need? (rough estimate)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 12:44:28 pm
Hmm...

Quick math with estimates says around 2000. Most likely much less than that since I just took the general height and length without counting the places where walls dont need to go.

EDIT: And I am most certainly gonna need some help to build this thing...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 01:04:59 pm
Might I suggest copper walls?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 01:11:10 pm
Bronze is orange, ebonstone is kinda purplish.

Doesnt fit in the least.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 01:23:31 pm
It might work around the hellstone. Or it might just be me being stupid.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 01:29:34 pm
There isnt that much hellstone. It doesnt require a wall for itself.
Anyway, I genned a world with a blue background dungeon, it seems good and I dug 2 stacks of blue wall.

All resources seem to be present(though I need way more stone and blue wall) so I can start preliminary construction. The question is, where? If any of you want to pitch in, then it would need to be on someones server, since I cant host. Hmmm....maybe Kaels server?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 01:34:20 pm
I'd help. I can bring in about 1400 ebonstone too, if you still need more.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: cerapa on June 04, 2011, 01:35:58 pm
I think my current 2000 ebonstone provided by Naxza is overkill by itself.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dutchling on June 04, 2011, 02:09:34 pm
hardcore mode:
give yourself 6k mana, 6k HP, rocket boots, golden bow and ONE unholy arrow and try to kill more than 5 zombies during a bloodmoon...

you WILL lose the arrow within 20 sec, trust me >.>
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 04, 2011, 03:39:03 pm
On the subject of what drops jungle armor:

Code: [Select]
if (((this.type == 0x2a) || (this.type == 0x2b)) && (Main.rand.Next(150) == 0))
    {
        Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Main.rand.Next(0xe4, 0xe7), 1, false);
    }

It hasn't changed. Hornet is 0x2a, man eater is 0x2b. 0xe4 is jungle hat, 0xe5 is jungle shirt, 0xe6 is jungle pants (Random.Next won't roll 0xe7).

The chance is 1 out of 150 to drop any piece of jungle armor, and both man-eaters and hornets drop them.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 04, 2011, 04:12:37 pm
Before I go out and buy what looks to be one of the most awesome games I have seen, does anyone have an extra game from a game pack?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 04, 2011, 04:15:46 pm
I'll just leave this here. (http://www.terrariaonline.com/threads/1-0-4-looking-good-and-dressing-well-is-a-necessity.21839/)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 04, 2011, 04:17:31 pm
I've made everything I'll need from hellstone (blaster, rang, pick, hamaxe, bow, sword, armours - is there anything else?) so that freed up my obsidian stocks. I have 2078 obsidian bricks and 365 hellstone bricks for building with. Not sure what to build yet.

Oh, and I made my first platinum coin! I'll look at it longingly.

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 04, 2011, 04:33:45 pm
I'll just leave this here. (http://www.terrariaonline.com/threads/1-0-4-looking-good-and-dressing-well-is-a-necessity.21839/)

Kinda meh, TBH. An update with Cat Ears and Tanooki-esqe suits is low hanging fruit for them I'm sure, but with all the spare time, I hope they're rolling out something a little more tangible.....like a biome, soon. I'm just not that big on dress up, especially when dress up is used as a vehicle for going out and replaying the game. I love Terraria, but I needs something a bit more substantial.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dakk on June 04, 2011, 04:53:29 pm
Yea, terraria lost alot of its appeal after all boses and dungeons were visited/defeated. Unless anyone is hosting a server to start from 0 again, I have no intention of playing it any time soon.

The new gadgets and clothes and stuff are nice, just not enough to make me play it again.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nultari on June 04, 2011, 04:55:47 pm
i need help ! 68.1.103.211 can some one come and help me kill skeltron
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 04, 2011, 04:56:29 pm
I think the social costumes thing was made cause Tiy was bored. There's only so much sprite work you can do, and I suspect that making something show up takes all of 10 minutes coding, giving something for Tiy to do while Redigit works his ass off.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 04, 2011, 05:00:41 pm
I would think he'd make himself busy making new sprites even if there's no code for it. More trees, bushes, the backdrops they want to do....yeah.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nultari on June 04, 2011, 05:02:26 pm
68.1.103.211 if anyone is not busy still need help killing this guy  :-\
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nultari on June 04, 2011, 05:13:35 pm
try to connect again forgot to take down firewall
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 04, 2011, 05:27:13 pm
Killed 90% of an EoW, and my third meteor dropped, so now I've got full meteor, a phaseblade, and 2/3 pieces of the shadow set.

Infinite space gun, fuck yeah!



also this ball of hurt is amazing oh my god

ED: Also, the costume slots thing is "one of" the additions for 1.0.4; I'm sure they're got plenty more than that up their sleeves.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 04, 2011, 05:32:28 pm
It depends how many more bugs they have to crush or server/client stuff to tweak. I haven't played Terraria much since 1.2 and the last update wasn't enough to make me want to dive back. I get the feeling they're going to do a big update for content and have other stuff, like this cosmetic stuff, trickle in until then.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nultari on June 04, 2011, 05:44:58 pm
Thanks for the help for those that came ! was so tired of trying to kill him over and over.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 04, 2011, 06:22:59 pm
Kee hee hee...

I went into the jungle and found some free gold bricks. MUAHAHAHAHAHA!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Supercharazad on June 04, 2011, 06:30:36 pm
Thanks for the help for those that came ! was so tired of trying to kill him over and over.

There were about 6 of us XD
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 04, 2011, 06:33:06 pm
Thanks for the help for those that came ! was so tired of trying to kill him over and over.

There were about 6 of us XD
Bay12 Mercenary Army beeatches!!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: FuzzyZergling on June 04, 2011, 07:10:55 pm
Bay12 Mercenary Army sound very reputable. I would hire them.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 04, 2011, 08:00:18 pm
Bay12 mercs.
Nice.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 04, 2011, 08:11:15 pm
We came, we saw WE KICKED SOME MOTHERLOVIN' ASS!!!!!!!!!!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: FuzzyZergling on June 04, 2011, 08:38:18 pm
AND THEN WE DUMPED MAGMA AND KITTENS ON THAT ASS!!!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 04, 2011, 08:40:48 pm
AND THEN WE DUMPED MAGMA AND KITTENS ON THAT ASS!!!

My dear FuzzyZergling. B12 forumites really are amazing creatures. You can learn all there is to know about their ways in a month, and yet after a hundred years they can still disturb you.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 09:16:45 pm
Anyone want to run through Hellspire Keep (http://www.terrariaonline.com/threads/map-collection-%E2%98%A0-vechs-super-hostile-terraria-series-%E2%98%A0.20379/) with me? I'll host.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: noah22223 on June 04, 2011, 09:21:41 pm
Anyone want to run through Hellspire Keep (http://www.terrariaonline.com/threads/map-collection-%E2%98%A0-vechs-super-hostile-terraria-series-%E2%98%A0.20379/) with me? I'll host.
YESYESYES.
YES YES.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 09:26:52 pm
Fresh characters or ones with good stuff already?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: noah22223 on June 04, 2011, 09:28:00 pm
Stuff = Good.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Comp112 on June 04, 2011, 09:29:10 pm
Bah, do it with new guys, would make things way more interesting.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 04, 2011, 09:32:27 pm
I'm in. I can only do new character though. I forgot to backup kickass Green with my laptop switch.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 09:36:29 pm
New chars would also make things way damn hard.

Okay, let's see how this'll work with three people. Check your PMs.

EDIT: Wait a minute. Deleted my fresh character by mistake. Okay.

EDIT: Restarted server after we royally screwed everything up.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 04, 2011, 11:21:39 pm
That was... hard.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 05, 2011, 12:02:39 am
Hmm, I think I'll download that, sounds interesting. Either that or horribly hard. :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 05, 2011, 02:25:04 am
I'll just leave this here:

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 05, 2011, 02:42:39 am
It's not gay if your balls don't touch.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 05, 2011, 02:45:13 am
 Sorry, doesn't count. It needs to be a golden cock and balls.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 05, 2011, 02:49:30 am
This is the part where Duke Nukem breaks in to say "I'VE GOT BALLS OF STEEL."
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ochita on June 05, 2011, 03:33:06 am
It's not gay if your balls don't touch.
That's what they all say~
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 05, 2011, 04:35:03 am
It would be nice if Terraria Online's "Stay Logged In" checkbox actually worked.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 05, 2011, 04:52:07 am
I think Kael's server has more giant symbols of manliness than every other multiplayer server combined.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 05, 2011, 05:02:27 am
I think Kael's server has more giant symbols of manliness than every other multiplayer server combined.
*cough*
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 05, 2011, 05:15:36 am
Umiman, I swear a psychologist would have a name for what you do.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: dragonshardz on June 05, 2011, 05:18:27 am
Classic Freudian phallic obsession.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 05, 2011, 05:21:57 am
Like that guy from Superbad...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dutchling on June 05, 2011, 06:33:44 am
It would be nice if Terraria Online's "Stay Logged In" checkbox actually worked.
Thats'the main reason I'm never logged in in when on that forum...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: KrunkSplein on June 05, 2011, 09:31:15 am
I'll just leave this here

Based on the usage of lava for the meatus, I'm guessing Mr. Copper may have an STD.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Greiger on June 05, 2011, 09:40:00 am
Well hell the entire thing seems to be covered in a horrible looking burning rash, I think I would need an obsidian skull just to touch that thing for a proper examination. 
*cough*

So yes.  I agree with Dr. KrunkSplein's assessment.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 10:36:32 am
I'm considering reinstalling Terraria long enough to do a run through Hellspire keep.

You do not need to use a new character, but you DO need to keep all your stuff at home. (New Characters are allowed for those who want an extra challenge)
You are only allowed to bring two items - A sword, of no higher strength than iron, and, if you desire, a pair of sunglasses. Everything else must be acquired in the dungeon. I'll probably bring a chest with me to set up for newbies to dump their extra equipment.

Is anyone interested?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 05, 2011, 10:54:33 am
I'm considering reinstalling Terraria long enough to do a run through Hellspire keep.

You do not need to use a new character, but you DO need to keep all your stuff at home. (New Characters are allowed for those who want an extra challenge)
You are only allowed to bring two items - A sword, of no higher strength than iron, and, if you desire, a pair of sunglasses. Everything else must be acquired in the dungeon. I'll probably bring a chest with me to set up for newbies to dump their extra equipment.

Is anyone interested?


I'm in. Hell, if I can get a decent amount of shit together, I can stay back and murder things while you guys loot. I might bring some wood along too, so we can get a good base camp set up. The guide is useless and there are very few uses for the Merchant (potions and torches :\) Unless someone has an excess of Nature's Gifts, I think a nurse at spawn would be appreciated.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 05, 2011, 11:09:18 am
I'm considering reinstalling Terraria long enough to do a run through Hellspire keep.

You do not need to use a new character, but you DO need to keep all your stuff at home. (New Characters are allowed for those who want an extra challenge)
You are only allowed to bring two items - A sword, of no higher strength than iron, and, if you desire, a pair of sunglasses. Everything else must be acquired in the dungeon. I'll probably bring a chest with me to set up for newbies to dump their extra equipment.

Is anyone interested?


I'd be up for that, I've been looking for a reason to start a new character
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: EmperorNuthulu on June 05, 2011, 11:10:31 am
Ooh I'm in then I guess. It sounds "fun", ahehehe.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 05, 2011, 11:11:05 am
Ooh I'm in then I guess. It sounds !!Fun!!, ahehehe.

Le fixed.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: NewsMuffin on June 05, 2011, 11:15:14 am
AND THEN WE DUMPED MAGMA AND KITTENS ON THAT ASS!!!

My dear FuzzyZergling. B12 forumites really are amazing creatures. You can learn all there is to know about their ways in a month, and yet after a hundred years they can still disturb you.
I'm siggin' dis.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Scout on June 05, 2011, 11:16:36 am
I just upgraded everything. Went from meteor armor  to jungle, phaseblade to Blade of Grass, 3 feral claws, and a Chakrum. Now time to make a white and red phaseblade.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 12:06:20 pm
Hellspire Keep

I'm in. Hell, if I can get a decent amount of shit together, I can stay back and murder things while you guys loot. I might bring some wood along too, so we can get a good base camp set up. The guide is useless and there are very few uses for the Merchant (potions and torches :\) Unless someone has an excess of Nature's Gifts, I think a nurse at spawn would be appreciated.

-There's a chest at spawn containing, among other things, weapons, 100 wood, some dirt, 2 grass seeds, and 2 acorns.
-Do not underestimate the usefulness of potions.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 12:18:58 pm
No, no town. Towns means merchants, merchants sell pots, pots are broken broken broken.

Anyways, will probably be running it in a couple of hours.

I will be bringing a pick and a bucket of lava to build a disposal pit before inviting people to the server, and dumping stuff from that chest that we won't need. Mostly all that wood. If its got weapons better than wooden swords, we can make use of them however. :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: EmperorNuthulu on June 05, 2011, 12:28:57 pm
Just some advice, don't mine the sand.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jopax on June 05, 2011, 12:45:16 pm
Well to be honest the sand trap is pretty obvious, i mean, there you are dodging lava, hellstone and spikes in this very thematically built dungeon castle then suddenly in the middle of a corridor, SAND!

And it's great fun breaking some of the traps, is that lava between me and that nice chest, why, i'll just mine under it ^^
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 12:49:38 pm
No, no town. Towns means merchants, merchants sell pots, pots are broken broken broken.

Anyways, will probably be running it in a couple of hours.

I will be bringing a pick and a bucket of lava to build a disposal pit before inviting people to the server, and dumping stuff from that chest that we won't need. Mostly all that wood. If its got weapons better than wooden swords, we can make use of them however. :P

There's a merchant there before you show up. The chest contains:

1 iron broadsword
1 iron shortsword
1 iron bow
100 wooden arrows
100 musket balls
60 dirt
60 stone
100 sand
100 wood
2 grass seeds
2 acorns
12 mushrooms

And IIRC some torches. Don't get rid of it all - you'll need to make bridges. Lots of them. And you will need potions.

I'll say no more.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 12:54:51 pm
Actually, that doesn't seem so bad. With no picks, placements are permanent and we can't get more supplies, so we'll have to conserve what we've got... hmm, seems alright.

And it will be fun to divvy up the iron weapons. :P I was thinking of originally allowing iron from the getgo, but this makes it even more fun.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 05, 2011, 12:55:41 pm
pots are broken broken broken.
Can't get them from actual pots, or craft them.
Nope, definitely not.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 01:05:26 pm
So I shouldn't mention the alchemy station? It doesn't really matter anyway, because there's no accessible sand.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 05, 2011, 01:14:26 pm
There are potions in chests around the keep, both lesser and regular. Also, if it was hazy, the Torches and Potions comment was supposed to mean that potions and torches are the only two good things the guy sells.

Also, I have two Nature's Gifts from the keep. Not sure how many more are there.

Here's a quick list of everything useful the keep has given me so far:

-Rocket boots
-An incomplete Necro set
-A Meteor helm
-Two nature's gifts
-Money money money
-CiaB
-Balloon
-A miner's helm
-Several life crystals
-A FULL 250 STACK of Chain Lanterns
-Flippers
-2 Anklets
-A Flamelash
-Hellstone equipment (Sword, hamaxe and bow)
-A Ball of hurt
-A Space Gun
-A Gold watch
-A lot of pain (Eater of Souls D:)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 01:20:00 pm
There's also a bunch of water candles.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 01:24:25 pm
Really its just the unlimited pots offered by the merchant that make for trouble. Since we've got no picks, everything else is essentially a limited resource. the more people, the more FUN from fighting over a limited supply of pots. :P

Heck, even if the pots were three times the price it might actually be balanced even with the merchant... hmm...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 01:25:25 pm
Then ignore money found in chests. Then you have to kill stuff to get healing items.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Scout on June 05, 2011, 01:25:48 pm
What's wrong with pots?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 01:28:59 pm
Health pots make any battle or fight trivial, especially if you have more than one player? Well, in the vanilla game anyways. The only reason why pots alone aren't enough to beat all three bosses with nothing but starting equipment is the time limit on Skeletor and the Eye. And since a single gold is enough to give you 50 health pots, its not like there's ever  a real shortage.

Anyways, hopefully this thing is difficult enough to balance them out, and the lack of picks and reliance on dungeon equipment will be enough to make it a real challenge.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Scout on June 05, 2011, 01:30:53 pm
Lesser or normal ones? Anyway, if you have 100 health, most things will out damage the healing.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 01:32:22 pm
You'll die a lot, even if you do have potions. It's not the enemies you have to worry about most (except for devourers, anyway).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 05, 2011, 01:46:25 pm
You'll die a lot, even if you do have potions. It's not the enemies you have to worry about most (except for devourers, anyway).
You forgot Bone serpents, Imps and the neverending stream of Soul Eaters.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 05, 2011, 01:54:46 pm
Having started on my Hindentanic (Titandenburg?) project again, I soon came to realize a potentially serious problem.

(http://dl.dropbox.com/u/4152380/Flying_Ship_WIP1.png)

This world doesn't have enough wood.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: freeformschooler on June 05, 2011, 01:56:10 pm
Having started on my Hindentanic (Titandenburg?) project again, I soon came to realize a potentially serious problem.

This world doesn't have enough wood.

Solution: Stuff all of your non essential items into chests in this world. Make another world. Get all of the wood. Bring it over.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 05, 2011, 01:58:53 pm
Those are the greatest names for ships possible.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Imofexios on June 05, 2011, 01:59:38 pm
Why not plant trees??
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 02:03:06 pm
Hindentanic (Titandenburg?)

Castle Wulfenbach?

You'll die a lot, even if you do have potions. It's not the enemies you have to worry about most (except for devourers, anyway).
You forgot Bone serpents, Imps and the neverending stream of Soul Eaters.

And you forgot Hornets and Man Eaters.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 02:04:11 pm
EDIT: Quote!=Modify
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ferrus on June 05, 2011, 02:04:43 pm
So... I've tested the game a little. Got Demonite Armor, some Hellstone stuff and killed all bosses.

Guess I beat the game? Because there is nothing really interesting to do now anymore. Farming more hellstone is tedious and building stuff... Well I can do the same and better in Minecraft or DF.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 02:05:32 pm
Try the dungeon or underground jungle if you haven't already.

Or start a new character and do it again.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 05, 2011, 02:06:32 pm
Hindentanic (Titandenburg?)

Castle Wulfenbach?

Castle Wulfenbach is just a ginormous dirigible. For a flying ship, there's no name better than Hindentanic (or Titandenburg)... unless you intend it to safely complete its maiden voyage, of course.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 02:21:32 pm
Quick question about piggy banks: Since their contents are tied to your character, can you use them to save 19 slots of inventory space (tossing 20 items into one, carrying another with you, placing it when you want to put something in/take something out of it)?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 05, 2011, 02:38:58 pm
Yep.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 03:07:26 pm
Okay, I'm getting things set up to do this. Send me a message on Steam if you want in, probably be starting in 20 minutes.

Actually, I'll make a new thread about this. And it can have updates!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 05, 2011, 03:40:05 pm
Has anyone else recently gotten this game and want to play? I don't want to have to play with someone who bought it when it came out, so...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 05, 2011, 04:03:51 pm
What d'you want to do in -game?

Oh, and to quote the awesomest guy on the internet " I found a magic baloon!".
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 05, 2011, 04:15:06 pm
just mess with the game. What's your steam username?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 05, 2011, 04:23:49 pm
I would love to put my hand up, but I have racked up over 700 hours, and read both wikis until the servers hosting them ran out of bandwidth. Although I have had just about no time to play since 1.3 came out. Have had little time for games at all, beyond indulging in the odd dungeon crawl between works.

I need to get my wizard hat some time.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 05, 2011, 05:16:03 pm
Just start something and i'll join if you give the IP.

Edit: I'm loading a pig full of stuff for when/if big updates happen.

It's a pity about the one piggy per person though.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 05, 2011, 06:16:12 pm
So... if I understand it, the only way to get high end gear is to kill bosses? But you generally need high end gear in order to kill them?

Unless you randomly find good stuff in chests (that wont work for me because my worlds chests are all defective).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jack_Bread on June 05, 2011, 06:19:11 pm
Not exactly. You can kill your first boss, Eye of Cthulhu, with copper armor and several stacks of shurikens, if you're lucky. I would recommended iron armor.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 05, 2011, 06:19:37 pm
You can get a full Jungle Grass set and a Blade of Grass without ever fighting a boss. And it's far better than demonite stuff.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 06:23:16 pm
But the Underground Jungle could itself count as a boss.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 05, 2011, 06:33:08 pm
You really should only need a ton of healing potions and a good arena (wooden platforms over empty space or a moat) to beat the Eye of Cthulhu (and preferably have improved your maximum HP).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Scout on June 05, 2011, 07:02:17 pm
Each Hornet and Plant is like a mini-boss within itself.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 07:03:00 pm
They don't call them Man Eaters for nothing.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: PenguinOverlord on June 05, 2011, 07:10:33 pm
I would love to put my hand up, but I have racked up over 700 hours, and read both wikis until the servers hosting them ran out of bandwidth. Although I have had just about no time to play since 1.3 came out. Have had little time for games at all, beyond indulging in the odd dungeon crawl between works.

I need to get my wizard hat some time.
I am swimming in wizard's hats in my underground hut. I've found Tim tends to spawn near the transition from rock to the underworld.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 05, 2011, 08:52:56 pm
Huzzah! I've finally built up a stockpile of 500 stars! I can now utterly murder a solo of one of Kael's patented 50 EoCs.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 05, 2011, 09:26:20 pm
kay, Bout to get my bro to pay me back so I can buy Terraria. Anyone up for a long game?

I have steam, skype, and ventrilo, as well as hamachi.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: C4lv1n on June 05, 2011, 09:46:56 pm
Hey, got an issue here, I've met the requirements for two of the npcs, and made houses but neither have moved in after several hours.

I've got 3 gold, 100 silver, ~70 copper which I'm told is more than enough for a merchant's reqs and 4 bombs, which is more than I need for the bomb seller guy. (Had 5 but I used one for a M-M-M-M-MONSTERKILLLLLLL) Finally I've raised my max hp by one heart to fill the nurse reqs.

I've also got 4 houses set up (Solid wood wall with door, 2 torches, table, chair) one is owned by the guide. Three empty houses and three sets of requirements met.

Is there something I'm missing? Because peoples should be moving in. I have spent some time away, underground, in case you can't be there for them to spawn, but they haven't :(
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: C4lv1n on June 05, 2011, 10:01:21 pm
I'm actually away from the computer that has terraria on it, but I'll ad a screen cap when I do get to it, for now I can say for sure though that I'm not using wooden platforms in my rooms
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 05, 2011, 10:49:28 pm
How long have you waited? NPCs will only show up during the daytime.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 05, 2011, 10:56:23 pm
I'd say your houses probably aren't big enough. Also, you've got background, right?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 05, 2011, 11:50:29 pm
after installing, while I was trying to run the game it runs through first-time setup...

and then stops.

Every time I try to run Terraria, Steam runs first time setup, then quits.

Help?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 06, 2011, 12:02:08 am
Manually install the .NET Framework 4 and XNA 4 distributables in the game's folder, then try to run it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Gamerlord on June 06, 2011, 01:48:23 am
i had a glitch where it kept reinstalling before letting me play. i dealt with it by not letting it make changes to my computer when it asked for admin permission.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 06, 2011, 04:37:30 am
Room:

At least one light source, one door, one table, one chair, walled, background wall, 'inside space' must be more than 50 tiles or so.

Also, they only move in during daylight.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: C4lv1n on June 06, 2011, 06:48:18 am
I didn't know about the 50 tile thing, the rooms may need to be bigger. But here's a pic

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: lemon10 on June 06, 2011, 06:56:49 am
Hm... apparently its not 50 tiles minimum, its 8x4 interior space (and your side rooms are only 6 wide so they wont move in).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 06, 2011, 07:40:34 am
Yep, you are not meeting the reqs. :p

No one wants to live in a box that tiny! It needs to be slightly larger!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 06, 2011, 08:14:14 am
My rooms are 5 in height and 8 in width and they moved in ~~2 days after meeting the reqs.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 06, 2011, 08:20:40 am
The nurse just told me she dosen't give happy endings...  :o

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 06, 2011, 08:23:18 am
The nurse just told me she dosen't give happy endings...  :o
♪~No happy endings... (http://www.youtube.com/watch?v=oFkSMHle8-M)


Couldn't resist.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 06, 2011, 08:24:16 am
The nurse just told me she dosen't give happy endings...  :o

Her texts change depending on how wounded you are :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 06, 2011, 08:28:33 am
At one point, she also said something along the lines of "I've seen bigger... Wounds, that is"
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 06, 2011, 09:35:41 am
Second in-progress shot of the ship:

(http://dl.dropbox.com/u/4152380/Flying_Ship_WIP2.png)

Also, re: planting trees, the area directly under the ship is always densely planted. I'm not touching the trees near my home because they provide a good view and a good place to hang a torch. :)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 06, 2011, 10:05:13 am
At one point, she also said something along the lines of "I've seen bigger... Wounds, that is"

She's the anti-flirt.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 06, 2011, 10:27:45 am
Well, I fought me some eye of Cthulhu and eater of worlds, had silver armor and gold weapons in a specially prepared arena as per the wiki, and it was easier than I expected. Only a couple close calls and the worm killed me once. Now I have a full set of demonite armor/tools/weapons.

I think I will probably relocate to another world now, kinda sucks that whatever glitch that emptied the chests in my house also emptied the chests in the sky islands and the deep underground.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 06, 2011, 10:32:24 am
That wasn't a glitch, that was Sean in his airship full of sky pirates!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Flying Dice on June 06, 2011, 10:35:01 am
Just finished my first dungeon runthrough, after killing skeletron with the minishark and about 1.5k musket rounds. Really, it was pretty easy, just running back and forth on the flat ground outside the dungeon holding M1 (actually felt a bit like playing pyro in TF2  ::)) until it died.

Also, found this out: easiest way to kill the Eater of Worlds repeatedly with mid-range gear is to set up your platform, call it, and then spam the vilethorn while wearing a full jungle set, as this gives you unlimited mana (due to the fact that the VT only costs 3, and penetrates all enemies and terrain), allowing you to kill it while only using one or two potions.

Kinda depressing actually, now that all I have left to get is the sunfury and flamelash...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 06, 2011, 10:39:49 am
I prefer spamming grenades from above EoW myself.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 06, 2011, 10:40:30 am
Jungle armor, as the best armor in the game for mobility and caster characters while being among the best in pure defense, is most definitely NOT "mid-tier" equipment. :P

And the vilethorn is awesome, while not the rarest weapon I'd also put it near the top of the tier list as well.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Moogie on June 06, 2011, 10:48:26 am
Second in-progress shot of the ship:

The helicopter transport is a nice touch there. :)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 06, 2011, 10:57:56 am
Am I the only one that thinks wooden houses look the most housy?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 06, 2011, 02:40:51 pm
I dunno, grey and red brick ones look housy enough for me. Wooden might look a little more fitting amidst the greenery though. Down in hell, a wooden house is silly.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 06, 2011, 03:01:16 pm
I fail to see why.
Living in a wooden house in hell would be FUN.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 06, 2011, 03:23:33 pm
It sucks that wood won't burn, whether from lava or weapons.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 06, 2011, 04:31:24 pm
At one point, she also said something along the lines of "I've seen bigger... Wounds, that is"
Gotta love the nurse!

Also, flying ships seem quite popular. I think there needs to be more sea ships. Gen a world with a high ocean, and flood an area. For bonus points you should only dig down in areas with water, using water-locks or something. Perferably flood the ENTIRE world with water with multiplyers or something. That'd take a while however...geez, we need map editors for this kind of thing!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 06, 2011, 04:37:20 pm
if terrafirma can read the map data, you can probably also write it. flooding the world could be as simple as turning the top 20 or 30 tiles to water, fluids settle on load IIRC so it would probably rain down properly.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 06, 2011, 05:07:03 pm
Or building a huge version of the triangle that's used to multiply liquids, starting at the top of the world. It'd be even easier if there was a way to quickly dispose of tiles (say, water until you're done, then magma over it to burn the contraption).

Of course, this would only work on multiplayer, even if you're the only one connected to your own server.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 06, 2011, 05:30:42 pm
Of course, if you burned the contraption with magma, you'd then have magma raining down and adding an obsidian sheet across your new ocean.  :-\

(Oh god. This might be the first problem I've encountered that can't be solved with magma!)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Greiger on June 06, 2011, 05:40:44 pm
Apply more magma, then the problem will be solved. (By burning you up in magma.)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 06, 2011, 06:32:24 pm
then make a second multiplyer and repeat until you have a giant OLW (Obsidian Lava Water) Sandwich. To make it even more dwarfy, drain the water and replace it with MORE LAVA. It'll be the most dwarvern inedible, deadly lasagna ever.

Let's see Garfield chow down on that.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 06, 2011, 07:27:29 pm
Ok, I'm a little disappointed. My area has no caves and has large corrupted areas on both sides making it nearly impossible to pass through.

Next is that you have to walk too far away from your spawn to reach new stuff. Take minecraft for example. You had multiple new directions to travel in because it was 3D, so you have to walk at least 7 times the distance in Terraria to find new stuff.

And then I found out you lose money when you die... a lot of money.


So I am in my world with a nice little town built and some starter stuff that I don't want to lose. Yet I am surrounded by deadly terrain in which I can't pass less I lose all my money (urg I just realized I can put the money in a chest, o well, continuing), and I'm not digging a mineshaft till I hit stuff.

So here are the questions.

1) Can I bring my guy and all his items over to another world?

2) Can I turn off money loss at death?

3) Do I need something other then that special powder to cleanse corruption?

4) How to you place sunflowers?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 06, 2011, 07:30:48 pm
1) Yes
2) No
3) Nope
4) On grass
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 06, 2011, 07:32:19 pm
I have the ability to generate water (or lava) at will. In theory I could attempt to flood the entire world, although it might take a while.

I have two screenshots here demonstrating it with lava (on a local server):
http://steamcommunity.com/id/trafalgar/screenshots

(Filling the entire map at once is probably not the best idea due to the fact that telling the server to generate a lot of liquid (e.g. more than a few tiles) at once causes large amounts of lag, as in the server can't handle the strain)

P.S. Placing your money in a piggy bank is the best way to protect it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 06, 2011, 07:34:05 pm
A chest works fine in non MP.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 06, 2011, 07:35:49 pm
I have the ability to generate water (or lava) at will. In theory I could attempt to flood the entire world, although it might take a while.

I have two screenshots here demonstrating it with lava (on a local server):
http://steamcommunity.com/id/trafalgar/screenshots

(Filling the entire map at once is probably not the best idea due to the fact that telling the server to generate a lot of liquid (e.g. more than a few tiles) at once causes large amounts of lag, as in the server can't handle the strain)

P.S. Placing your money in a piggy bank is the best way to protect it.

How would one do this?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 06, 2011, 07:36:51 pm
I cast the Spell of Mastery.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 06, 2011, 07:50:48 pm
Meh, google gives me nothing. Explain.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 06, 2011, 10:13:21 pm
Ok, I'm a little disappointed. My area has no caves and has large corrupted areas on both sides making it nearly impossible to pass through.
...

3) Don't even need that. Just use a pick, dig it away.

don't forget to lay down stone at the edge of the corruption you dig away so it does not spread back out to infect the fresh dirt.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: eerr on June 06, 2011, 10:27:26 pm
Now see, I just want to do duo terraria, from a (basically) clean start.

Who would be interested ?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 06, 2011, 11:00:30 pm
Meh, google gives me nothing. Explain.

That's because that "I cast the Spell of Mastery" was a reference to Master of Magic. I examined Terraria's network protocol / packet system, found that it was horribly insecure, and wrote a program which sits between the client and server and does certain things, either with button presses, or automatically if checkboxes are checked or what-have-you. It was all For Science!, of course. The last thing I did was figure out a way to crash a server, because I realized I hadn't done that yet and it was kind of obligatory that I have a button to do that just as a demonstration if I was going to send this to Red. Turns out that there's code in the server's networking routines which is supposed to prevent crashes by catching all exceptions that originate from networking stuff. I found a way around it, of course, by sending a packet which changes a field to something that it shouldn't be set to, which rather than causing an exception then, instead causes an exception later when the field is used in an unprotected section of code. The reason this is possible is because there's no input validation on pretty much anything the client sends - There are almost no checks to make sure things are in any kind of bounds or have sane values, and many packets don't verify whether the client sending them is the client being acted on (some packets force the player being acted on to be the player sending the packet).

So, what do I mean? These are all possible, and I've proven them all: The client can say "I have 30000 HP and 30000 max HP" and the server will do it. The client can say "By the way, I have a velocity of 0,-100" and the server will send the client's character rocketing up towards the top of the map. The client can say "Turn on Player 2's PVP flag" and the server will do it. The client can say "Player 3 explodes into a spray of blood now" and the server will do it. Creating lava and water was fairly easy. It's just a matter of telling the server (and the client) that liquid is being created on a specific tile (it's the same thing that's done when a bucket is dumped - the same packet is sent). The server just accepts it without question and creates the liquid as instructed.

I theorize that perhaps the networking was looked at from the point of view of making it so that when the client or server did something, it needed to send packets to tell the other how to replicate the changes to its state. In this way, it makes sense, but it's terrible for security. (There are packets for things like doing damage, creating and destroying tiles and walls, killing players, changing your life and mana, setting the player's position and velocity and sending its controls and facing and such, but no packets for what you'd expect if it implemented things as the client sending actions to the server to be simulated and sent back, e.g. use bucket on tile, mine tile, hammer tile, use weapon, etc - combat and all these things are all client-side, with the client determining the results and sending messages indicating changes to the worldstate to the server. The client-side simulation of the world goes so far that you can remove items from the world and put them in your inventory after the server crashes, and they'll still be in the world when the server comes back up because you only removed them in the client's simulation of the world. There was no server listening to the client saying "So I just dismantled this hellforge in the world, and there's a hellforge in my inventory now," and the lack of a server on the other end doesn't stop the client from letting you do it, if you do it before your client realizes that nobody's answering it (which takes several minutes).)

I intend to send my source code to Red at some point so he can see what weaknesses I've found, but first I'll have to upload it somewhere (preferably using svn or something) and second find an email address for him or the like. Or perhaps PM him on the Terraria Online forums.

Note: The program I wrote for this is a separate program which I wrote from scratch, not a modified version of Terraria, and is not based on Terraria, unlike what I have heard other people have done (I don't know if anyone has done anything as comprehensive, either, but it would be difficult to know, considering the rules on the Terraria Online forums forbid talking about this kind of thing).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 06, 2011, 11:06:59 pm
Ok, I'm a little disappointed. My area has no caves and has large corrupted areas on both sides making it nearly impossible to pass through.

Next is that you have to walk too far away from your spawn to reach new stuff. Take minecraft for example. You had multiple new directions to travel in because it was 3D, so you have to walk at least 7 times the distance in Terraria to find new stuff.

And then I found out you lose money when you die... a lot of money.


So I am in my world with a nice little town built and some starter stuff that I don't want to lose. Yet I am surrounded by deadly terrain in which I can't pass less I lose all my money (urg I just realized I can put the money in a chest, o well, continuing), and I'm not digging a mineshaft till I hit stuff.

So here are the questions.

1) Can I bring my guy and all his items over to another world?

2) Can I turn off money loss at death?

3) Do I need something other then that special powder to cleanse corruption?

4) How to you place sunflowers?

3) Don't even need that. Just use a pick, dig it away.

Yeah I figured that out in my new world  like, 5 minutes before checking this thread XD

And skybridges are just cheap, doesn't give me the satisfaction.



Another question. To get an NPC to move in, do you need a door leading tot he outside? Because I've got a room on my second floor connected to a main stairway and no one has moved in for days despite filling all the requirements.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 06, 2011, 11:09:13 pm
Skybridges are great for collecting falling stars, though. Hmm, I wonder, if they're placed at the very top of the map...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: eerr on June 06, 2011, 11:17:30 pm
Skybridges are great for collecting falling stars, though. Hmm, I wonder, if they're placed at the very top of the map...

Too high, you'll miss most of the stars.
Stars, and probably meteors, spawn high, but not from the very top of the map. I know this because I saw a star spawn under my skybridge, falling somewhere underneath.

I also have a theory that even though mobs spawn up to 5-10 normally, they can que up to spawn on you thus holding the max for quite awhile. Also, when they despawn they roam invisible and unspawned.

goblins are the epitome of this
you can meeet that goblin army coming from the west if you are in the same spot as the invisible traveling goblin army.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 06, 2011, 11:32:40 pm
Meh, google gives me nothing. Explain.

*snip*


I have but a single word response: lol.

...to expand, I'm split between crediting you for exploiting their netcode that easily, and being really, really shocked that it's that vulnerable. Seriously, there's no excuse for sending anything besides raw instruction packets back and forth to the server. Throw in a bit of client-side prediction so the player still gets instant feedback on their actions, consider adding some lag prediction to the server if latency is a threat, and volia, you've got a passable online game. Having anything besides input commands being sent client --> server is a recipe for disaster. (Decent reading on the subject: here (http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking).)

Of course, to be honest, from the snatches of code I've seen Terraria is a horribly-written piece of code, so perhaps the insecure netcode shouldn't be a surprise. A while ago, we talked about the Shadow Orb counting code. They have one boolean for "has a shadow orb been smashed?", and a second integer for "number of shadow orbs smashed". "But why," you might ask, "do they need this? After all, couldn't you just check if the count of smashed shadow orbs is greater than 0?" Well, because the counter actually resets every time it hits three, summoning an EoW and reverting to 0. Now, the sane solution here is to have a single integer value that maintains an accurate count of shadow orbs smashed, using the check "X > 0" instead of a boolean for goblin invasions and "X%3 == 0" to summon EoWs. Instead, they have two specialized variables for two different conditions, and adding a third shadow-orb-based condition later in development would require a third variable to be tracked.  ::)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Koja on June 06, 2011, 11:51:18 pm
@eerr- I would. Rook42 on steam.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 12:11:12 am
~Code rant~
WELL AT LEAST IT ALL RUNS AND THAT IS THE REAL MEASURE OF GOOD CODE, AMIRITE?
/Sarcastic yelling.

Yea, from the released code, there seems to be a lot more wrong then right. I have been on rants about what was done wrong myself (IT IS CALLED STATE PATTERN DAMN IT! GET RID OF THOSE BLOCKS OF IFS AND DO IT RIGHT!!!)

Ah well, Redigit really is more of a game developer than a programmer, because it is a good game, but from a programming point of view, it is like watching a pile of junk stand up and walk around the room, Howls Moving Castle style. You are in awe of how badly it was made, yet somehow, beyond all reason, it still works.

EDIT: Wait. Wait... You were talking about how they handled shadow orbs and the eater of worlds... Neither of these things were in the early alpha source leek. Was a more recent version, with code for bosses and such, released?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 07, 2011, 12:19:37 am
There was a second leak. IIRC it was from about when the falling stars were bugged.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 12:20:35 am
While I know about the second leek, it came with code?
I got the first one just for the code, but the second had none. Was I missing something?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 07, 2011, 12:39:36 am
No, this wasn't from the leak - it was reverse-engineered from the release code. Someone was digging around for information about Goblin Invasions, namely what conditions must be met to trigger them. There was a link to it a while back in this thread, but I can't find it and TerrariaOnline seems to be down at the moment, so here's a Google Cache (http://webcache.googleusercontent.com/search?q=cache:cpF8_gM7x5sJ:www.terrariaonline.com/threads/goblin-invasion.6047/+http://www.terrariaonline.com/threads/goblin-invasion.6047&hl=en&gl=ca&strip=1) of the page. The post in question is number 12, by OkieSmokie. The second page of that thread is cached here (http://webcache.googleusercontent.com/search?q=cache:5_iC6GBM85QJ:www.terrariaonline.com/threads/goblin-invasion.6047/page-2+http://www.terrariaonline.com/threads/goblin-invasion.6047/page-2&hl=en&gl=ca&strip=1), where it's mentioned he used ILDASM to disassemble the code and manually reconstructed the C# from that.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 07, 2011, 01:03:43 am
I don't think there's ever been a leak at all, if the program got out at the same time as the source appeared to (or shortly before). .NET programs can be easily decompiled, and there are several programs available to do it, both free and otherwise. (Using ILDASM and reconstructing the source is the hard way, all the work has been done so that you (a theoretical you) don't actually have to do that.)

I think there are actual steps that Red could take to improve Terraria's client-server security in the next few versions, without having to rewrite the network protocol altogether (which may end up being too much work to be acceptable). Of course, it probably wouldn't be possible to completely lock everything down without rewriting the networking protocol, simply due to the way it's written now...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 07, 2011, 01:10:30 am
I don't think there's ever been a leak at all
What exactly do you call the two versions that were leaked before the release, then?

And on an entirely different note...
leek
...
(http://dl.dropbox.com/u/2941534/Misc/leek.jpg)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 07, 2011, 01:18:00 am
I don't think there's ever been a leak at all
What exactly do you call the two versions that were leaked before the release, then?

OBJECTION! There was an if statement in my post which invalidates your question!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 02:12:17 am
Tells you how to get tied to a project, and that may or may not be a good thing, depending on what you want.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Krath on June 07, 2011, 04:00:48 am
leek

...

(http://upload.wikimedia.org/wikipedia/en/9/9d/Loituma.gif)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Neyvn on June 07, 2011, 06:01:36 am
I just finished watching Good Game. A Gaming Show on telly. They did a review of Terraria. AND I SAW MY OBSIDIAN GENERATOR THERE!!!. Exact same damn Construction! Though they mined from below but it meant that when the Lava/Water was empty they would have a longer distance to refill at. BUT STILL!!!...... ¬_¬ Who is the Good Game spy...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 06:15:51 am
<_<
>_>
*Jumps out window*

CATCH ME IF YOU CAAAAAAAAAAAAAAAAAAAAAAAAAN...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 07, 2011, 06:22:00 am
*flying around outside the window*

Why hello there!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 06:24:17 am
*Hits ground*
*Thump*
Well... Thank god for lucky horse shoes.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 06:26:24 am
*flying around outside the window*

Why hello there!
*Drops out of window in Jungle armor, with 4 rings on*

Well hi.

*Steals Shadow's Spell of Mastery*
*Turns on Max's PVP flag*

SAY HELLO TO MAH LEETLE FRIEND

*Pumps his full stock of 350 stars into Max*

He dead yet? Hmm... Let me get the rest of my stock out, then we can double tap.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 07, 2011, 06:28:08 am
Terraria RP?

What hast happend???
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 06:30:50 am
*Drops out of window in Jungle armor, with 4 rings on*

Well hi.

*Steals Shadow's Spell of Mastery*
*Turns on Max's PVP flag*

SAY HELLO TO MAH LEETLE FRIEND

*Pumps his full stock of 350 stars into Max*

He dead yet? Hmm... Let me get the rest of my stock out, then we can double tap.

Molten armour and a lots healing pots, bitch! NOW EAT GRENADE!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 06:31:47 am
*Throws his shanking shortsword to Haspen*

We found some trash that needs dealing with. Now, I need to crack open my piggy bank and grab my stars. Can you make sure the "dumpster" doesn't move?



Oh dear.

*Uses spell of mastery to spawn a cage of dungeon block around Max*

Now, hold still.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 06:36:14 am
*Magic mirror*
Oh shit, Neyvn is still up here!
*Jumps out window*
CAN'T STOP ME NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 06:53:19 am
*saw the mirror*

Ah shit.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 06:56:24 am
Now, why does this not exist but even better in the roll to dodge forum?


I'm up for a game of roll to starcannon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 06:57:23 am
You don't need to roll to star cannon. It auto 20s.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 07:01:59 am
Well I might not need to roll, but for you breadbocks, were going to have to roll an accuracy check. I mean after 350 stars... I don't know why you chose to go for the ninja class then use precision as a dump stat.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 07:08:54 am
Well I might not need to roll, but for you breadbocks, were going to have to roll an accuracy check. I mean after 350 stars... I don't know why you chose to go for the ninja class then use precision as a dump stat.
Oh, please. I'd like to see you tank through the -10 accuracy modifier for shooting a high recoil weapon rapid fire while flying.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 07:15:08 am
Hey, I have earned my boots back in version 1.0, I have been flying since you were dodging red slimes. MY STARPOWER IS MAXIMUM! If anybody can shoot down a vent the size of a womp rat without a guidance system, it's either going to be me, or that guy that just made out with he's sister. The difference is that I make it look good.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 07, 2011, 07:17:13 am
See, I could shoot the vent down, and then have the meteor shot ricochet and kill you as a side effect. What skill ranks I didn't put into Heavy Weaponry got dumped into handguns.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 07, 2011, 07:19:03 am
Man, you should of been putting all those points into your grapple skill.  :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 07, 2011, 07:56:35 am
Meh, google gives me nothing. Explain.
code rant
What did you use to examine what packets were being sent? And what did you program said tool in? This has me more interested in Terraria than anything else at the moment; as an aspiring game programmer I know I've got a while to go (and a bit more school) but to take a good hard look at a game I like that would be easily poked at...

Seems like too much of an opportunity to pass up  :D
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: EmperorNuthulu on June 07, 2011, 11:09:03 am
At one point, she also said something along the lines of "I've seen bigger... Wounds, that is"
Gotta love the nurse!

Also, flying ships seem quite popular. I think there needs to be more sea ships. Gen a world with a high ocean, and flood an area. For bonus points you should only dig down in areas with water, using water-locks or something. Perferably flood the ENTIRE world with water with multiplyers or something. That'd take a while however...geez, we need map editors for this kind of thing!

You do realise now we have to make a world full of ships and have some sort of bay12 pirate battle?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 07, 2011, 11:11:37 am
And instead of sinking the enemy ship, we just bring water into it with buckets!!!

Come to think of it, it'd work a lot better with submarines. Just play until the enemy sub is completely flooded.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 07, 2011, 11:29:14 am
I wanna be a pirate now.

It'd be cool to  get some use out of the 'ol musket.

Unless it's futuristic pirates which means space stuff.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 07, 2011, 11:34:38 am
Nah, normal pirates. Gear is cloth, sunglasses, grapples, harpoons, flintlocks, muskets, and normal metal weapons. And buckets. Play until the enemy ship fills with water.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 07, 2011, 11:42:30 am
Roll To Dig is set up, capped at 5 players on Server. ^_^
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Magentawolf on June 07, 2011, 12:47:18 pm
code rant
What did you use to examine what packets were being sent? And what did you program said tool in? This has me more interested in Terraria than anything else at the moment; as an aspiring game programmer I know I've got a while to go (and a bit more school) but to take a good hard look at a game I like that would be easily poked at...

Seems like too much of an opportunity to pass up  :D

I have to say, this made me cry when I read it; isn't the first rule of these sorts of things: NEVER TRUST THE CLIENT?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 07, 2011, 12:53:40 pm
code rant
What did you use to examine what packets were being sent? And what did you program said tool in? This has me more interested in Terraria than anything else at the moment; as an aspiring game programmer I know I've got a while to go (and a bit more school) but to take a good hard look at a game I like that would be easily poked at...

Seems like too much of an opportunity to pass up  :D

I have to say, this made me cry when I read it; isn't the first rule of these sorts of things: NEVER TRUST THE CLIENT?

I think it is. But Sony didn't know that, judging how their fiasco's been going on well over a month now  8)

Like he said: Red is more of a game developer than a programmer. He has ideas and ideals, but doesn't seem quite up to maintaining the massive heap of code this game is going to become.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 07, 2011, 01:15:53 pm
But doesn't all this mean that we can have a whole ton of fun with it? I'm not really sure what the drawback is!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 07, 2011, 01:37:33 pm
But doesn't all this mean that we can have a whole ton of fun with it? I'm not really sure what the drawback is!

The drawback is that griefers WILL use these tools/flaws to screw with any multiplayer terraria game they can join.

And it is a really horrible design pattern, it makes my software engineering brain bleed.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 07, 2011, 01:44:32 pm
But doesn't all this mean that we can have a whole ton of fun with it? I'm not really sure what the drawback is!

The drawback is that griefers WILL use these tools/flaws to screw with any multiplayer terraria game they can join.

And it is a really horrible design pattern, it makes my software engineering brain bleed.
You have a dedicated software engineering brain? Ooh, do you have a spare theoretical physics one? I could use it for my research.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: C4lv1n on June 07, 2011, 02:09:10 pm
I have a spare theoretical physics brain, in theroy.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: HailFire on June 07, 2011, 02:15:23 pm
Gentlemen, BEHOLD (http://www.terrariaonline.com/threads/jungle.23978/)!

Hopefully, it'll bring with it new content, rather than just being an above-ground equivalent to it's subterranean cousin.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 07, 2011, 02:18:21 pm
 I'm digging the trees. Hopefully they lay a few of them underground.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dutchling on June 07, 2011, 02:33:30 pm
Gentlemen, BEHOLD (http://www.terrariaonline.com/threads/jungle.23978/)!

Hopefully, it'll bring with it new content, rather than just being an above-ground equivalent to it's subterranean cousin.
I was already wondering how there could be an underground equivalent of something that doesn't exist...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 07, 2011, 02:51:17 pm
The color palette certainly seems easier on the eyes. That blue sky is searing, man.

Not going to get too much more excited about it atm, as Terraria is the kind of game built for quick palette swapping.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 07, 2011, 02:54:40 pm
-snip-
You can put money in a chest/bank. You only lose half of your money, which could be large or small, but money is pointless away from camp so keeping it in a bank is not a big deal.

Also, you don't have to travel that far to find new stuff. As you go down, you uncover caverns and caves, and they expand a great deal. There's a lot of exploration to be had even if you don't travel super far. Just go down!
______________

Also, the jungle looks nice. I hope it isn't in all worlds though...they need some things that are optional that add flavor to the world.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 07, 2011, 02:55:34 pm
I tried connecting to one a bunch of servers, but it never goes past the part of "Connecting to (IP)"

Any help?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ounce on June 07, 2011, 06:53:50 pm
I adore these sandboxy creativity games, and I've been having loads of fun with Terraria so far. I've played a fair bit, got the basics down, and found a nice handful of goodies (so many clouds in bottles i could control the weather, geez), but have yet to come even close to finding all the cool areas to explore or discovering all the secrets or finding all the special items.
One thing I'm hoping for in the future is a big expansion to the NPCs, both specialized and generic. I didn't know about the 'town building' aspect going in, and I find it all kinds of fun. I'd like to be able to build bigger towns and towers and maybe even getting to do mayorly things to it.

I know I rarely post at these forums (who is this guy anyway) but I'd love to play with y'all some time :D
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 07, 2011, 08:06:30 pm
Meh, google gives me nothing. Explain.
code rant
What did you use to examine what packets were being sent? And what did you program said tool in? This has me more interested in Terraria than anything else at the moment; as an aspiring game programmer I know I've got a while to go (and a bit more school) but to take a good hard look at a game I like that would be easily poked at...

Seems like too much of an opportunity to pass up  :D

I wrote what is basically a proxy server for the Terraria client (in C#, using Visual C# 2010 express). It listens on port 7778, you tell the client to connect to localhost and port 7778, and when it connects, the proxy connects another socket to an IP and port that you have specified in the proxy's GUI (which is the actual server). Any packets the client sends to the proxy, it sends to the server, and anything the server sends to the proxy, it sends to the client, while examining everything that it gets sent from both directions, potentially modifying them (generally only modifying ones from the client), and also inserting its own packets when requested. It requires Terraria 1.0.3 at least, since the ability to connect on any port was added to Terraria in that version. Prior to that I ran it on port 7777 and couldn't run a server on the same IP.

I also used .NET Reflector 6.8 to view Terraria's (decompiled) source (reverse-engineering) in order to learn which packets did what and how the system worked more easily than I could have by just examining what was being sent between the client and server. There are several open-source .NET/C# decompilers, and I'm not familiar with all of them. One open-source one is named ILSpy, and it works in a similar manner to .NET Reflector, although the decompiled source code it generates is somewhat different, of course.

I haven't added tile-manipulation features, e.g. draw on the screen to create tiles, with one exception, since there don't seem to be any packets for "user clicked on this tile." It does tell the server that the user clicked, but not what they clicked. The exception is that I have a checkbox to add hellstone brick backwall when placing hellstone brick, since the client sends packets to create tiles and walls, so placing hellstone brick is detectable and adding hellstone brick wall in the same place (if there's nothing blocking it) is entirely possible to do.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 08, 2011, 12:04:49 am
And it is a really horrible design pattern, it makes my software engineering brain bleed.

The instance of the compiler that Redigit used is still in therapy... Poor thing will never be able to LINQ again.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 08, 2011, 07:22:44 am
I am having trouble connecting to servers. I find the IP's, but when i input them, it says that it's connecting to world forever.

Any ideas?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 08, 2011, 07:25:09 am
I am having trouble connecting to servers. I find the IP's, but when i input them, it says that it's connecting to world forever.

Any ideas?
Get a better internet connection? Or find a closer server.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 08, 2011, 07:29:48 am
I have a great connection but will have to look into distance.

Anyone know a good server list?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 08, 2011, 07:31:26 am
There is one on this very subforum.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 08, 2011, 09:09:58 am
There is one on this very subforum.

I looked at it but they were all offline and scattered about the thread. The few that said they were online I got the eternal connecting problem with.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 08, 2011, 09:12:34 am
I've found the eternal connecting problem is usually either a problem with my port forwarding or my firewall.

Have you tried with your firewall off?
Have you made sure port 7777 is forwarded through your router?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 08, 2011, 03:32:25 pm
The few that said they were offline I got the eternal connecting problem with.

I think I see your problem.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 08, 2011, 03:40:45 pm
You should probably try servers that actually exist?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 08, 2011, 03:53:29 pm
I made my way down to hell, stole a forge and began mining hellstones. I lack the gear survive this but tried anyway.  I spent at least twenty 200hp potions in the battle and I didn't get enough hellstones to build a single item. I am thinking I should call down some meteorites for the next level of gear before I try again.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Deon on June 08, 2011, 03:55:32 pm
Hellstone needs obsidian, you fuse them into hell bars.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 08, 2011, 03:59:15 pm
Hellstone needs obsidian, you fuse them into hell bars.

And the recipe is 6 hellstone + 2 obsidian.

Just in case you will ask, Nadaka :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: nenjin on June 08, 2011, 04:03:20 pm
Be looking for the next update Friday-ish (http://www.terrariaonline.com/threads/update-1-0-4-coming-friday.24367/)

On that note, when you next edit the thread title Nistenf, mind putting the version # somewhere close to the front? When I glance at the forum I'm always seeing: Terraria - Updated:, and it makes me all sad.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 08, 2011, 04:16:23 pm
Hellstone needs obsidian, you fuse them into hell bars.

I know, I still wasn't able to make enough bars for anything cool even though I blew through half my potion stock.
The obsidian was easy  to come by, the problem is that I take to much damage from the deep monsters and I can't harvest surface shrooms fast enough to keep my potion stocks up.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 08, 2011, 04:35:53 pm
I've found the eternal connecting problem is usually either a problem with my port forwarding or my firewall.

Have you tried with your firewall off?
Have you made sure port 7777 is forwarded through your router?

Port forwarding isn't necessary on the client. If you're hosting, well, that's a whole different matter, but clients don't need to port forward. I guess it might cause a problem if the host hadn't forwarded his port, but that's nothing you can fix, so don't worry about it.  :P

The firewall, on the other hand, might be a problem, depending on how aggressive your firewall is. Try disabling it (temporarily!), or at the very least make sure Terraria's on the exceptions list.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 08, 2011, 04:55:43 pm
I've found the eternal connecting problem is usually either a problem with my port forwarding or my firewall.

Have you tried with your firewall off?
Have you made sure port 7777 is forwarded through your router?

Port forwarding isn't necessary on the client. If you're hosting, well, that's a whole different matter, but clients don't need to port forward. I guess it might cause a problem if the host hadn't forwarded his port, but that's nothing you can fix, so don't worry about it.  :P

The firewall, on the other hand, might be a problem, depending on how aggressive your firewall is. Try disabling it (temporarily!), or at the very least make sure Terraria's on the exceptions list.

Or, if you're in large network with it's own security, plead to admins that they allow forwarding of port 7777 on their gates :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 08, 2011, 05:04:48 pm
Well I did some searching and found that it appears to be happening to quite a few people and started immediately after the patch. So I guess I'm waiting.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Frumple on June 08, 2011, 09:10:33 pm
I know, I still wasn't able to make enough bars for anything cool even though I blew through half my potion stock.
The obsidian was easy  to come by, the problem is that I take to much damage from the deep monsters and I can't harvest surface shrooms fast enough to keep my potion stocks up.

Tends to be a lot more efficient to just buy lessers and set up a decent sized glowing shroom farm, instead of bothering to harvest the surface shrooms. It's really easy to make an industrial-scale farm that'll keep you in the glowfungus indefinitely. If you make it large enough, you can pretty easily use the excess shroomage to supply the coin for the other half of the ingredients.

As for hellmining, the usual applies. Knock th'fireballs out of the air, pave over the lava (oh gods, do not leave open lava pits), keep an eye out for th'serpents, and don't try it on MP. Hellmining is for singleplayer *nods*

You seem to have got all that, though. Maybe invest in th'autoclicker and a decent speed weapon, if you haven't already, to keep the fireballs away? Or hunt down a balloon -- I find the serpents easier to avoid with that than th'cloud, and easier again with both. SP hell is almost serene, really...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blaze on June 08, 2011, 09:39:48 pm
Yeah, I don't bother with surface shrooms, merchants sell lesser HP at a pittance, and in a pinch, glowing shrooms heal half as much as the lesser potions themselves.

For hellmining, I have a set of shadow equipment and was lucky enough to find a feral claw. With that and my cobalt shield, it pretty much nullifies fire imps.

I love when bone serpents catch me these days. A single stick of dynamite can net me a ton of cash to get more dynamite, and maybe a sunfury/flamelash as well. I've already got 4 sunfuries, after selling 6 of them.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Ochita on June 08, 2011, 09:40:41 pm
Well..
Got this today.
I have found the EoW to be easy, while the EoC to be annoyingly insane. Still, I now have a nightmare pickaxe
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: eerr on June 08, 2011, 10:30:03 pm
Well I did some searching and found that it appears to be happening to quite a few people and started immediately after the patch. So I guess I'm waiting.

but, that could just mean the server genuinely isn't up.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Lightning4 on June 08, 2011, 11:33:38 pm
EoW is a pain if you split him too much. A whole bunch of splits will chew through lesser armor rather rapidly, faster than you can gulp potions down.
I suppose that's part of the challenge, restraining yourself so you don't split him too much. It's too easy to do with with the ball o' hurt.
When I tried him with silver armor + ball o' hurt, he split a billion times and eventually ganged up on me from every side.

For some reason it feels easier with an ordinary melee weapon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 08, 2011, 11:37:40 pm
GRENADES

Ever since Duke pointed out their existence to me, I have solved so many problems with judicious application of grenades. The Eater of Worlds was several of those problems. I'm not actually sure how well they'd do against the Eye.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 08, 2011, 11:48:48 pm
Dynamite is fairly effective, as are bombs, provided you're good on timing it (and don't mind the large holes that it will leave).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 08, 2011, 11:58:31 pm
That's what dungeon brick is for.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 12:57:36 am
Alright, I don't know if this has been talked about before but I thought I'd share it anyway.

I was experimenting with different ways of replicating magma on an industrial scale. I tried the standard pyramid stack, stairs, etc. But I found the best way to get endless magma is through exploiting the infinite liquids bug.

Basically this:
Spoiler (click to show/hide)

What happens is that I fill one big tub with magma first. Then I make another tub underneath it and create a small pathway with a staircase connecting the two tubs. Then the second tub will fill to the brim and not a single drop of magma from the first tub will be actually used (or so it appears anyway). I just repeat this process and create lots of tubs. In that picture, the magma level of the topmost tub hasn't changed at all even though I used it to fill three seperate tubs underneath (though to be fair, when I was waiting for the magma to flow I was punting magma on that mini pyramid up there).

I plan to submerge the entire surface in magma.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 01:02:01 am
AFAIK, that only works in multiplayer.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 09, 2011, 01:31:50 am
I just built my magma generator next to a large natural magma formation in a relatively safe corner of the underground. it didn't take much hunting to find a half dozen natural water pools to drain into it. I've gotten at least a thousand obsidian out of it and have not noticed the water or magma level going down.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 09, 2011, 02:30:54 am
O god I found out that breaking shadow orbs summons bosses. Didn't realize I was ready to fight EoW and the eye with only a gold sword and iron armor XD

And thanks to that I have discovered shadow scale armor.


Also, a tip for doing meteorites. The enchanted boomerang has insane knockback so if you use it on those meteor heads they will fly far back and will take a while to reach you. I mined an entire meteor this way.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 02:31:29 am
Yeah, it's definitely infinite.

If I wanted, I could breach the bottom of the tub and I'm sure the entire surface of Terraria will be flooded with magma.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blaze on June 09, 2011, 04:17:52 am
Also, a tip for doing meteorites. The enchanted boomerang has insane knockback so if you use it on those meteor heads they will fly far back and will take a while to reach you. I mined an entire meteor this way.

Take 3 dynamite. Kills meteor heads, and pretty much mines the entire meteor for you. Once the number of meteor blocks drop low enough, meteor heads stop spawning and you can mine at your own leisure.

Also, did anyone notice that meteors tend to spawn on the western side of the spawn? I don't think I've ever seen one spawn on the eastern side.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 09, 2011, 04:23:46 am
The very first one I saw was on the eastern side. And my current world has one each side.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 09, 2011, 07:50:43 am
Yeah, it's definitely infinite.

If I wanted, I could breach the bottom of the tub and I'm sure the entire surface of Terraria will be flooded with magma.

Yeah, it happened to me with water.
I flooded hell to the fucking brim.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 07:57:59 am
Yeah, it's definitely infinite.

If I wanted, I could breach the bottom of the tub and I'm sure the entire surface of Terraria will be flooded with magma.

Yeah, it happened to me with water.
I flooded hell to the fucking brim.
Damnit.

TO EVERYONE: NEVER FLOOD HELL. IT IS A HORRIBLE IDEA.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 09, 2011, 08:02:13 am
Flooding it with magma though, can be beneficial. Bone serpents will still annoy you, but fire imps will never bother you again. All you need to do is bring loads of stone or dirt to make tunnels through magma to whatever it is you desire.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: dragonshardz on June 09, 2011, 08:05:59 am
Yeah, it's definitely infinite.

If I wanted, I could breach the bottom of the tub and I'm sure the entire surface of Terraria will be flooded with magma.

Yeah, it happened to me with water.
I flooded hell to the fucking brim.
Damnit.

-ohgodhugetext-

Why?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 08:16:25 am
Yeah, it's definitely infinite.

If I wanted, I could breach the bottom of the tub and I'm sure the entire surface of Terraria will be flooded with magma.

Yeah, it happened to me with water.
I flooded hell to the fucking brim.
Damnit.

-ohgodhugetext-

Why?
Sigh. Will I have to explain this every two pages?

OK. So. What are the problems in hell? Imps, Serpents, and lava. What is changed when you add water? The threat from lava which is easily avoided is replaced with the massive threat of drowning, and the slowed down movement speed, meaning you are more vulnerable to hostiles, meaning more death.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 09, 2011, 08:21:06 am
Yeah, Flooding hell would be a bit more impressive if it wasn't so easy as well.
I haven't had one world where I didn't dig a helltunnel.
Flooding hell is just a matter of starting your helltunnel in the sea.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 09, 2011, 08:21:21 am
Well, flippers turn the huge threat of drowning into a minor annoyance, but I still look forward to the day they add curly's bubble... 5 points if you get the reference!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: dragonshardz on June 09, 2011, 08:22:18 am
Mmm. True. But you can easily make air pockets in water, while lava is quick death in most cases.

Though the "flood hell with magma -> make tunnels" idea sounds like fun. I'm glad I only drained an ocean into hell. And the caves above it.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 08:23:08 am
Well, flippers turn the huge threat of drowning into a minor annoyance, but I still look forward to the day they add curly's bubble... 5 points if you get the reference!
Suddenly, a dreadful reminder of what happens when you don't save Curly.

Also, flippers mean you spend more time traveling up for air than digging the ore.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 09, 2011, 08:24:38 am
 Lava is not nearly enough of a pain in the ass compared to dealing with the even larger pain in the ass of dealing with water to require such drastic measures. I'm usually good enough with the grapple to avoid a lava death, you gotta have it ready down there. Judging when you need to turn back for air and being knocked around by imp fireballs while oh god I'm drowning and just used a potions this is less than optimal.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 09, 2011, 08:25:42 am
Suddenly, a dreadful reminder of what happens when you don't save Curly.

I love to fly, be it from rocket boots or jet pack, but sometimes you need to let these things go if you want to save the girl, at least for the mean time.

Also, flippers mean you spend more time traveling up for air than digging the ore.

You still make full use of air pocket methods, but flippers do make for a great safe guard just to make sure nothing can go wrong.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 09, 2011, 08:28:12 am
Suddenly, a dreadful reminder of what happens when you don't save Curly.

I love to fly, be it from rocket boots or jet pack, but sometimes you need to let these things go if you want to save the girl, at least for the mean time.

But then you have to go out of your way through water just to get another grapple. It's a pain to take all that time right before facing a boss right there.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 09, 2011, 08:48:30 am
If I didn't have a guide, I'd have never figured out that I need to get into that particular nook from the water tunnels. Cave Story is fun, but difficult at times.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Angel Of Death on June 09, 2011, 08:49:27 am
Err... Who's Curly?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 09, 2011, 08:49:54 am
Flooding hell can be a problem but you can make it a hell of a lot easier if you tried.
Spoiler: For example (click to show/hide)
I admit that I haven't "flooded" hell as much as you guys probably have but how hard is it to sink, move slightly and then jump? From where I am, I am free to explore hell and gather as much hellstone as I like without much interruption though Bone Serpents are pretty annoying in close-quarters thus you just dig a large hole from time to time to fall back on whenever one appears.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 09, 2011, 08:50:32 am
Err... Who's Curly?

}
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 09, 2011, 09:07:42 am
 That's a much lower water level than the usual flooding procedure though. It's a very chaotic mess and its hard to always close off the source to make sure things don't get too flooded.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: mattie2009 on June 09, 2011, 09:14:53 am
Err... Who's Curly?

Here's a link, go play.
http://www.cavestory.org/downloads_game.php
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 09, 2011, 09:25:31 am
Btw.

Did someone got sunglasses?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 09, 2011, 09:27:06 am
That's a much lower water level than the usual flooding procedure though. It's a very chaotic mess and its hard to always close off the source to make sure things don't get too flooded.
As I said, I know that I haven't flooded it near to the limits you probably have but that is why I also said sink, move, and jump. I'm playing on a Medium world so I don't know if Hell is larger in height on a Large world but since water can't travel upwards wouldn't that design work on yours?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 09, 2011, 09:34:13 am
Did someone got sunglasses?

Whaaaaat. I think perhaps you need to be introduced to a Grammaton Cleric (http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun).
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 09, 2011, 09:42:19 am
Did someone got sunglasses?

Whaaaaat. I think perhaps you need to be introduced to a Grammaton Cleric (http://tvtropes.org/pmwiki/pmwiki.php/Main/IncrediblyLamePun).

Wut? :o
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 09, 2011, 10:17:58 am
}
"X}

'nuff said.

And I don't get it why you guys don't like  flooding hell.

I find it easier to navigate through water than dodging magma.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Simmura McCrea on June 09, 2011, 10:34:32 am
Rocket boots and full jungle. I fly more than walk in hell.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 09, 2011, 11:05:58 am
Ivy whip and ash blocks.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 09, 2011, 11:44:30 am
I have an ivy whip rocket boots and flippers.

I don't understand the whip though. Is it just a longer grapple that makes it easier to stay on one place?

Anyhow, flooding hell is FUN!

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Simmura McCrea on June 09, 2011, 11:45:23 am
Ivy whip has a longer range and 3 grapples.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 09, 2011, 11:49:43 am
Ivy whip has a longer range and 3 grapples.

Ideal for positioning to make background walls on large empty place, like in Terravania and presumably other megaprojects too.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Simmura McCrea on June 09, 2011, 11:55:13 am
Also good for pretending to be Spiderman.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 09, 2011, 11:56:00 am
K.
Also, question: Do you need to do something to the reed to make it equipable?
No dice are to be had here...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 09, 2011, 11:58:09 am
K.
Also, question: Do you need to do something to the reed to make it equipable?
No dice are to be had here...

Put in inventory slots, like weapons.

Yes, it means it's not very useful.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 09, 2011, 12:36:43 pm
It could be worse.

I don't really use all de slots.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 02:18:36 pm
GRENADES

Ever since Duke pointed out their existence to me, I have solved so many problems with judicious application of grenades. The Eater of Worlds was several of those problems. I'm not actually sure how well they'd do against the Eye.

A friend tells me that if you try to grenade the eye, you will likely die due to the Eye FLYING AT YOU as you throw it. And then exploding the both of you.

And throwing it up is just asking for trouble.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 09, 2011, 02:28:06 pm
If you're throwing up grenades, you should probably stop eating them.

On an unrelated note, I just got a full set of Jungle armor in 5 minutes by spawning 5000 wasps and killing them. Repeatedly. The set is not fun at all. I don't care if it reduces mana usage when Meteor doesn't. When you change Meteor for Jungle, you have to always carry a lightsource again, or one of those slowpoke orbs of light.
I'm throwing the set into lava. Not like I obtained it fairly anyway. :)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 02:45:26 pm
What about perma flight?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: noah22223 on June 09, 2011, 02:56:47 pm
If you're throwing up grenades, you should probably stop eating them.
Sig'd
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 02:57:17 pm
}
"X}
Daaaaaaaaaw.....
Quote
'nuff said.

And I don't get it why you guys don't like  flooding hell.

I find it easier to navigate through water than dodging magma.
Magma is easy to dodge, grapple down, or just fly back after knockback. Water is all invasive.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 09, 2011, 03:43:10 pm
Spoiler: Dracula was an Elf! (click to show/hide)

The underground is slowly going drawing to conclusion. I just need to dig out treasury and spike room, then add spike, fill stuff with water, do a crash course... and yeah. That will be it.

Any ideas for a compact water multiplier one could squeeze in small rooms/cluttered underground?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 09, 2011, 03:45:54 pm
Make a dupclicator with only 2 or 3 tiers?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jack_Bread on June 09, 2011, 04:37:37 pm
I never knew you could wear a bucket on your head...
Spoiler: Dracula was an Elf! (click to show/hide)

The underground is slowly going drawing to conclusion. I just need to dig out treasury and spike room, then add spike, fill stuff with water, do a crash course... and yeah. That will be it.

Any ideas for a compact water multiplier one could squeeze in small rooms/cluttered underground?
Something like this:

  0
  # #
  ###
#WWW#
#####

Works for me and it pretty small.
# are walls, W is water, and 0 is where you spam left click while holding a water bucket.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 05:57:24 pm
Terraria just needs to add a water...pump/well thing in an update. Then our problems would be mostly solved!

Maybe a well, that creates a background pipe down to the bottom of the map and can be used by a bucket to bring up water?

Or rain. Rain would be awesome.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 06:07:23 pm
Definitely a mass liquid mover. Bucketing takes forever and there's no way in game to make a constant flow.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 06:16:18 pm
Yeah, I can see Terraria getting an expansive piping system. Possibly a lot of iron to make, but it'd be worth it to make some pipes and pumps to bring water to the surface/down to hell in a controlled fashion. Maybe even with switches so we could make a whole system to flood the world at night and then suck it all back up during the day.

Terraria has so much potential! xD
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 06:17:14 pm
Also, making pipes is fun.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Seriyu on June 09, 2011, 06:18:13 pm
I was going to mention piping but quinnr litterally posted it half a second before I finished my post. Agreement nontheless, it'd be nice for decoration too. Also it'd give me something to do with all of the iron I have. :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 09, 2011, 06:19:22 pm
Pipes have to be big enough to climb into, naturally.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 06:21:20 pm
Pipes have to be big enough to climb into, naturally.
Lol.... that would be hilarious!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: PCpaste on June 09, 2011, 06:23:31 pm
Today I defeated Skeletron. He was nothing but a big bully anyway. Ambushing me when I was young, ignorant and new.

Now i'm going to build a room made out of 100% spikes, so that I can tell people to fall into it, and laugh.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 06:24:32 pm
And Pipes should be able to transport slimes.

-Wakes up in the morning to find 10 mother slimes sucked up into the water reservoir.-

Also, what do you people think the new boss will be?
 
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: PCpaste on June 09, 2011, 06:27:00 pm
Tree monster? Gigantic animal?

Jungle dragon?

We'll just have to get killed by it and find out.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: noah22223 on June 09, 2011, 06:27:41 pm
GIANT SLIME ULTIMATE RAINBOW!!!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Dermonster on June 09, 2011, 06:33:52 pm
Killer Rabbit from Monty Python.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 09, 2011, 06:34:27 pm
Killer Rabbit from Monty Python.
This.

Or King Slime.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 09, 2011, 06:37:52 pm
Killer Rabbit from Monty Python.
It's probably this, considering the hints.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Wolf Tengu on June 09, 2011, 06:44:48 pm
Aww, I wanted it to be on fire and covered with spikes...
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 07:03:46 pm
Killer Rabbit from Monty Python.

You mean Pinky but with fangs?
And can only be injured by Grenades that have been crafted with purification powder?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 08:02:40 pm
My new megaproject this summer will be a pirate ship. I shall flood a lot of the world with lava with an editor to do this.

Obviously it will have a Hellstone/Meteorite inclusive flag, sails made of cobwebs, and an anchor to hell.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 08:06:42 pm
My new megaproject this summer will be a pirate ship. I shall flood a lot of the world with lava with an editor to do this.

Obviously it will have a Hellstone/Meteorite inclusive flag, sails made of cobwebs, and an anchor to hell.

Make sure to include a bountiful cargo of 5 chests full of full stacks of sticky bombs, and that each chest is wrapped in special heat proof meteorite shelling.


EDIT: ACtually? You should totally run it on a server so the rest of us can make it Fun.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 09, 2011, 09:30:18 pm
Ok, in one day, I have gotten meteor, necro, and hell forged armor, the hell forged bow, several other weapons, killed skeletron, got the space gun, found masamusa (or whatever you call it), fire flower, and just an all around upgrade from shadow scale and a golden sword XD

So now I have 2 options, go exploring for the jungle/floating islands, or become suicidal and make a new world, and fight skeletron + 3 EoWs and 2 EoC.  :P

Guess which one I'm doing.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: FuzzyZergling on June 09, 2011, 09:34:57 pm
Both?
At the same tme, perhaps?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 09:42:14 pm
Ok, in one day, I have gotten meteor, necro, and hell forged armor, the hell forged bow, several other weapons, killed skeletron, got the space gun, found masamusa (or whatever you call it), fire flower, and just an all around upgrade from shadow scale and a golden sword XD

So now I have 2 options, go exploring for the jungle/floating islands, or become suicidal and make a new world, and fight skeletron + 3 EoWs and 2 EoC.  :P

Guess which one I'm doing.
You can only have 1 EoW at a time ever. 2 EoCs at the same time is possible, but only with VERY careful planning.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: eerr on June 09, 2011, 09:52:02 pm
So I can break shadow orbs with impunity if I leave a tiny slice of worm hovering around?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 10:05:37 pm
So I can break shadow orbs with impunity if I leave a tiny slice of worm hovering around?
Why would you? A, it will continue to attack you, and B, only 1 meteor can be called at a time.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 10:06:52 pm
Wouldn't said piece of worm be...quite insanely annoying?

Also I would host it but I can't really host ATM or this summer most likely. Actually I might this summer. Hmm...if I can I'll host the ocean world for peeps! If not I'll share the map when the ship is done.

So I can break shadow orbs with impunity if I leave a tiny slice of worm hovering around?
Why would you? A, it will continue to attack you, and B, only 1 meteor can be called at a time.

Meteors aren't worms...are they? or are those two things related somehow.

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Micro102 on June 09, 2011, 10:15:28 pm
He is saying he doesn't want shadow orbs to spawn EoW when broken, cause they do that.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 09, 2011, 10:18:48 pm
But as a cost to that he'd have a single never-ceasing worm attacking him.

Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 10:28:06 pm
Nononono. You know that Shadow Orbs summon meteors, right? That's the reason you break them.

Well, if you break a Shadow Orb, then another before a meteor falls, the second Orb's meteor doesn't come.

Get the picture?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Scout on June 09, 2011, 10:30:26 pm
It does, but you might have to wait a bit. Had 2 come down on Kael's server.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 09, 2011, 10:31:22 pm
Well, i've come to a crossroads. I have mid-level equipment, full iron armor, gold sword, etc. and Now I need demonite to go to the next level. That means getting my ass handed to me numerous times by the EoC.

Hoo boy.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 09, 2011, 10:39:25 pm
Upgrade your armor, flatten a large area near your spawn, buy a crapload of grenades, make a crapload of healing potions, summon eater, mirrorport to spawn, start throwing grenades at it.

I'm not entirely ready to fight the Eye just yet, but I got the evil presence message just now, and I'm not done with these goblins. This should be fun.

EDIT: Oh god, killing the Eye with a harpoon is so fun. Goblin army defeated, iCTHULHU PHASE 2 GO.

Oh, and I got rocket boots and another harpoon too. The first one was the one I picked up halfway through from a thief's corpse and started killing shit with.

Just for the hell of it, I killed it with a spiky ball.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jacob/Lee on June 09, 2011, 11:00:01 pm
Fun fact: When smashing orbs, the messages you get come in order.
1: You feel a horrible chill go up your spine.
2: Screams echo around you.
3: The Eater of Worlds has awoken!
Then you get attacked by the EoW.

Also, if you don't have rocket boots, a lucky horseshoe or any of that you can flood the bottom of the chasm and jump down or build blocks to get your down, then you can use a Dynamite to destroy the ebonstone or purification power to make it into regular stone, or if you have a good pickaxe you can use that.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 11:01:35 pm
I realize this is long forgotten lore, but there is a manual EoW summon item.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: PCpaste on June 09, 2011, 11:11:30 pm
Yes.

To make it, you need:

Vile Powder
Rotten Chunks

I'm not sure how much, but if I recall correctly, quite a bit. One night of slaying in the corruption may be enough, but the vile mushrooms may take time.

To make vile powder you need vile mushrooms.

And to make worm food, which summons the EoW, you need an altar.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 09, 2011, 11:21:41 pm
15 chunks and 30 powder per Worm Food item. The powder builds up a lot faster than the chunks unless you're specifically staying in the Corruption to farm them. Every mushroom gives you 5, while you only intermittently get a single chunk out of the Eaters-of-Souls.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 09, 2011, 11:36:08 pm
15 chunks and 30 powder per Worm Food item. The powder builds up a lot faster than the chunks unless you're specifically staying in the Corruption to farm them. Every mushroom gives you 5, while you only intermittently get a single chunk out of the Eaters-of-Souls.

And devourers. Start grinding for worm teeth, you'll get a bunch in no time.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 09, 2011, 11:40:11 pm
15 chunks and 30 powder per Worm Food item. The powder builds up a lot faster than the chunks unless you're specifically staying in the Corruption to farm them. Every mushroom gives you 5, while you only intermittently get a single chunk out of the Eaters-of-Souls.

And devourers. Start grinding for worm teeth, you'll get a bunch in no time.
Why would you farm for worm teeth? Not only do you get unholy arrows faster by kicking iCthulhu's ass, they also are ammo for a weapon that is pretty much overshadowed by the time you CAN farm for teeth.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 09, 2011, 11:48:30 pm
Style?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 10, 2011, 12:00:50 am
Peh, you want style, you fire off Jester arrows. +1 damage, +10000 difficulty to acquire, but those sparkles are so totally worth it.  ;)


(I also feel obligated to mention that Unholy Arrows can hit 3 targets per shot, while what I'm assuming you're calling their superior, Meteor Shot, only hits 2. Of course, the Blaster fires ridiculously fast, but archery isn't totally useless if you can exploit that third hit properly.)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 12:07:32 am
Also, Jester Arrows get infinite piercing, and one use only.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 10, 2011, 12:08:08 am
Also, in PvP, arrows can be lobbed over high barricades hastily set up by the person you are hunting. No other weapon can.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 10, 2011, 12:20:01 am
Shurikens and explosives, albeit at a limited range.

If it's only one tile thick, STAR CANNON time.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 10, 2011, 12:31:23 am
Also, in PvP, arrows can be lobbed over high barricades hastily set up by the person you are hunting. No other weapon can.

If your quick with a boomerang, you can throw it up, it will fall, come back, and hit the guy on the return. same story for chain weapons. But if will be a very rare case when you get in more than one shot, and only then if you are lucky. Arrows are much more effective, but not the only weapon.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 12:31:48 am
Shurikens and explosives, albeit at a limited range.

If it's only one tile thick, STAR CANNON time.

Have I mentioned there's no situation in which I wouldn't find a way to put my star cannon and insane amounts of ammo to use? Cause I don't spend hours harvesting those stars for nuthin.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 10, 2011, 12:36:23 am
Breadbocks has joined the server!
Awww shit... STAR CANNON RUSH!!!!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 10, 2011, 12:38:57 am
I got to be honest, unholy arrows with... is magma bow the best one?... must be freaking sweet.

Because they are pretty sweet with just a demon bow.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 10, 2011, 12:40:45 am
Also, in PvP, arrows can be lobbed over high barricades hastily set up by the person you are hunting. No other weapon can.

The various flails. :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Thexor on June 10, 2011, 01:19:38 am
I got to be honest, unholy arrows with... is magma bow the best one?... must be freaking sweet.

Because they are pretty sweet with just a demon bow.

The demon bow deals 13 damage per shot. (21 with Unholy arrows.)

The Molten Fury deals 29 damage per shot. (37 with Unholy arrows.)


Yeah, it's pretty sweet. Still prefer my 'nix Blaster, but until I finally found a Handgun in the dungeon, my bow and I had a great time sniping people.  :D
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 01:27:35 am
The biggest problem with bows is the rate of fire.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: GlyphGryph on June 10, 2011, 01:28:16 am
Does the 'nix have penetration on par though? (only just found handgun, haven't upgraded yet)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 01:33:11 am
Nix + meteor shot does something like 40 damage, and penetrates once, for two hits.

Star Cannon just keeps going, at something like 75 damage per hit.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 10, 2011, 01:34:41 am
The penetration is from Meteor Shot. You can get two targets with one shot, and at the Blaster's rate of fire, you can deal a lot more damage to a crowd than with Unholy Arrows.

edit: ninja'd.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Shadowlord on June 10, 2011, 03:10:42 am
Plus the phoenix blaster can fire at a ridiculous speed, whereas the bow has a fairly slow speed. That said, I still frequently use a flamarang or muramasa, among other things. The sunfury can do a ton of damage, but lacks range and speed. The muramasa is insanely fast and lacks range. The flamarang is good on limited numbers of enemies, even high-level enemies such as hornets.

Then there's the harpoon, and spells, which are good for the lulz, mainly, although it's possible to completely wtfpwn monsters with the aqua staff or harpoon at point-blank range.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: umiman on June 10, 2011, 03:47:11 am
Flamelash all the way.

Flamelash + dual widescreen monitor + PvP = LOLOLOLOLCRUISEMISSILE
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 10, 2011, 05:36:45 am
(http://i.imgur.com/YtAfB.png)

Tree, y u not grow? >:(

Honestly I planted that tree game weeks ago, it was very first tree I planted in the castle.

But nooo, the goddamn sapling would budge. I keep the grass cut so it won't invade it's root tiles, but still no luck. All other trees I planted already grew up.

Are there dead saplings or something in Terraria? :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Max White on June 10, 2011, 05:39:11 am
From what I can gather, some saplings just never grow, and you need to dig them up and plant them again.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 10, 2011, 06:06:00 am
Nononono. You know that Shadow Orbs summon meteors, right? That's the reason you break them.

Well, if you break a Shadow Orb, then another before a meteor falls, the second Orb's meteor doesn't come.

Get the picture?
I realize that, but I don't get how it relates to the worm staying alive. xD
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: eerr on June 10, 2011, 06:36:54 am
what if I just want to break shadow orbs, and not fight the eater of worlds?

Just keep breakin the orbs, and leave a token worm around that barely has the jaws of massive damage.

Cuz I just want to brake them all quickly.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Leonon on June 10, 2011, 08:05:42 am
Cuz I just want to brake them all quickly.
Why? They're not going anywhere.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Blaze on June 10, 2011, 08:11:04 am
I think if you Die or Magic Mirror when you're the only one near an EoW, it disappears.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: SP2 on June 10, 2011, 08:58:48 am
I disagree, I used a Magic Mirror to teleport back to spawn just so I could fight the EoW in a larger area.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 10, 2011, 09:00:27 am
@above: EoW has tendency to follow you back to your spawn when you teleport/die.

(http://i.imgur.com/5j62k.png)

Terravania so far. WorldViewer sucks, though - many of light blue thingies that look like windows are actually bookshelves, doors and other furniture... Also it doesn't look like it, but the throne room has a throne for dracula, and the Clock Tower has, well, Clock thingy :P

JackBread gets a virtual cookie - his compact water creator worked like a charm, thanks :D

Just two more areas, two more areas... And yet I'm feeling terribly lazy :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Duke 2.0 on June 10, 2011, 11:27:35 am
Tree, y u not grow? >:(
That block outcropping in the upper-left area of the image may be blocking it. Replant the sapling and remove that temporarily.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: BigD145 on June 10, 2011, 11:29:58 am
Terrafirma works pretty well. You might try it.
(http://img857.imageshack.us/img857/7536/horseh.jpg)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Bluerobin on June 10, 2011, 11:40:19 am
That's a really neat building... except the clay (I think?) deposits underground kind of look like kidneys, which makes the whole thing look like it's supposed to be some weird sort of look inside a horse-headed humanoid.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Jay on June 10, 2011, 11:43:17 am
inside a horse-headed humanoid.
That "horse" has some crazy curved neck, there.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Astral on June 10, 2011, 12:11:57 pm
Looks like the update is out, but no news on the front page yet.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 10, 2011, 12:19:55 pm
Quote
New Vanity Items - Plumber Outfit and Hat
New Vanity Items - Hero Outfit and Hat

Mario or Link? This is a tough choice.

EDIT: I just found the best chasm. Underneath the ocean is a "chasm" that's basically just a shadow orb and its ebon shell. Underneath this orb is another chasm that looks like it goes all the way down to the stone layer, and is fairly wide. I want to live in it now:

Spoiler (click to show/hide)

Oh, and umiman has been beaten by the jungle:


EDIT: Oh hey, bunnies. Oh hey, a green slime. Oh hey, the slime killed the bunnies, which have 5 hit points and no defense.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 10, 2011, 12:38:53 pm
Requires Nightmare Pickaxe for Dungeon unless you make a bed in it? Ick.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 12:41:47 pm
Cool, updoots.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 10, 2011, 12:42:02 pm
Corrupt bunnies.

Oh shit. Where's the HHG when you need one?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 10, 2011, 12:45:41 pm
Corrupt bunnies.

Oh shit. Where's the HHG when you need one?

STAR CANNON?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: freeformschooler on June 10, 2011, 12:48:10 pm
Holy snap huge update. I honestly wasn't prepared for regular superupdates from the Terraria devs.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Nadaka on June 10, 2011, 12:48:41 pm
I wonder if I should start a fresh character on a new world with this update? or import my guy in full molten gear from my crash-bugged world?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Sean Mirrsen on June 10, 2011, 12:49:58 pm
I'm starting a new one.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: freeformschooler on June 10, 2011, 12:50:19 pm
I wonder if I should start a fresh character on a new world with this update? or import my guy in full molten gear from my crash-bugged world?

Well, if you imported him, you could have fun trying to get the couple tier's worth of cosmetic items. And an easier time of it, probably.

I'm gonna use my character that doesn't even have full Iron yet.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 10, 2011, 12:59:53 pm
I went with a new character and new world.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 01:10:58 pm
Oh, neat. You can wear molten/meteor armor over your jungle armor and still get the light bonus. Spiffy.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: quinnr on June 10, 2011, 01:13:06 pm
Quote
Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
YES! I wanted this. I mean it's not too difficult most of the time, but you can't easily pause the game before.

Also I want a goldfish..


Anyone know the requirements for the Clothier yet?

Oh, neat. You can wear molten/meteor armor over your jungle armor and still get the light bonus. Spiffy.

So people will stop talking about how Meteor is so awesome simply because it makes light?

Does the same effect apply for Miner helmets?
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: breadbocks on June 10, 2011, 01:17:23 pm
Probably. But Miner Helmets don't blend very well with anything.
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Haspen on June 10, 2011, 01:20:13 pm
Spoiler: Clothier is... (click to show/hide)

Also, one area left of Terravania to be done. Torture room with a lot of spikes. I need spikes, and some gold for chandeliers.

I must have metal bars!
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 10, 2011, 01:42:40 pm
THE BUNNY IS FUCKING IMMORTAL! IT'S OUT TO GET ME! IT'S GOING TO KILL US ALL!!! WHAAAAAAAAAAH! Dx
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: The Merchant Of Menace on June 10, 2011, 01:45:30 pm
So...
My first reaction when I saw a bunny was to kill it.
When my sword didn't work I immediately defaulted to dumping a bucket of magma on it...
I think I've been playing DF too much
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 10, 2011, 01:47:07 pm
You could have let a slime get it.

In other news, SOMEONE GIVE ME A ROBOT HAT RIGHT NOW.

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 10, 2011, 01:47:43 pm
" !
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 01:51:34 pm
Best way ever to harvest goldfish: Lure an eater of souls into it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 02:11:41 pm
You could have let a slime get it.

In other news, SOMEONE GIVE ME A ROBOT HAT RIGHT NOW.

Spoiler (click to show/hide)
"!!!!!

<3
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 02:12:37 pm
Theory: The bunnies are actually the :'s.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 10, 2011, 02:13:02 pm
 Welp gonna wear meteor armor, set skin to white and have a vanity set to Cave story it up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 10, 2011, 02:13:32 pm
I think the thread title is suffering from a lack of Mario Suit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 10, 2011, 02:13:55 pm
So apparently (corrupt bunny and drop spoiler):
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 10, 2011, 02:32:00 pm
Haspen, I'm going on now, I have a couple spikes you can use at least I think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 02:32:37 pm
I think I might still have some good ol' Au...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 02:35:41 pm
So apparently (corrupt bunny and drop spoiler):
Spoiler (click to show/hide)

Not a guaranteed drop, unfortunately. I've killed two and haven't gotten one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 10, 2011, 02:37:15 pm
Its funny, with everything to do in this game, the thing I enjoy the most still seems to be just going through and organizing my house and chests..
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on June 10, 2011, 02:42:41 pm
They took out the infinite boss summoning bug...  :'(


It wasn't like it broke the game, because by the point where you're ready to fight that many in a row, you don't need the drops any more. (http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodBadBugs)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 10, 2011, 02:47:28 pm
Shouldn't it be more of a They Changed It, Now It Sucks (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks)?

It also wasn't all that good - it could happen to low-gear chars too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 02:48:07 pm
I has 24 gold bars. That's enough for 6 chandeliers. Tell me if ya want them Haspen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 10, 2011, 03:12:41 pm
FINISHING TERRAVANIA!

I just need few more things to furnish, because all the rooms are done. Items I need:

20+ gold bars
40+ iron bars
40+ spikes

I will be on Kael's server now, if he updated that's it, if someone wants to donate.

PS: AWW damn. Incompatible with Kael's server :C

Anyone? Host? Items? Plz?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 03:21:02 pm
I've more than enough gold to give, but I need a server to do it on. :(

I'll go dig for iron while we wait.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 03:21:14 pm
I am trying to guess the Clothier's condition.

I am guessing having silk or having clothing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 03:21:33 pm
I am trying to guess the Clothier's condition.

I am guessing having silk or having clothing.

Killing Skeletron.

I found a floating island with my new-ish character. I haven't found any life crystals yet, and barely any metal ore. My best weapon is a silver broadsword. Needless to say, HARPIES OH GOD OH GOD SHIT FUCK SHIT 30 DAMAGE A HIT RANGED ATTACKS 100 HIT POINTS FUCK SHIT I DIED
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on June 10, 2011, 03:22:26 pm
I have some gold and iron bars. Try connecting to 95.147.101.202 (I haven't checked if it'll work or not yet, so don't keep your hopes up).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 03:22:59 pm
I am trying to guess the Clothier's condition.

I am guessing having silk or having clothing.

Killing Skeletron.

How... boring.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 03:23:29 pm
Anyone? Host? Items? Plz?
Will host. I have gold bars anyway.

IP is 5.241.72.42

PW is blablubb
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 03:32:31 pm
Against my better judgement, I went back to the floating island. I didn't really have a choice, as I had left a large (early on) amount of money up there. I managed to barricade myself inside the building (and looted the chest for a lucky horseshoe) and now I have to figure out how to escape from six harpies and disassemble the building (gold brick, silver walls).

EDIT: And then I died again...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 10, 2011, 03:32:48 pm
Anyone? Host? Items? Plz?
Will host. I have gold bars anyway.

IP is 5.241.72.42

PW is blablubb

Can't connect :V
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 10, 2011, 03:34:03 pm
Quote
* Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum
Aw, those funhaters.
Now I can't run 3840x1080 super-widescreen.
It was unplayable, for miscellaneous reasons, but oh so nice for screenshots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 03:34:48 pm
Anyone? Host? Items? Plz?
Will host. I have gold bars anyway.

IP is 5.241.72.42

PW is blablubb
Can't connect :V
Hummm... that's because I'm an idiot and used Hamachi for checking.

It's 87.240.232.65

Also, magma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 03:36:59 pm
Anyone? Host? Items? Plz?
Will host. I have gold bars anyway.

IP is 5.241.72.42

PW is blablubb
Can't connect :V
Hummm... that's because I'm an idiot and used Hamachi for checking.

It's 87.240.232.65

Also, magma.
Can't connect.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 10, 2011, 03:37:11 pm
Hurrrgh, still nothing :c
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 10, 2011, 03:40:48 pm
Against my better judgement, I went back to the floating island. I didn't really have a choice, as I had left a large (early on) amount of money up there. I managed to barricade myself inside the building (and looted the chest for a lucky horseshoe) and now I have to figure out how to escape from six harpies and disassemble the building (gold brick, silver walls).

EDIT: And then I died again...

If harpies can't fly through walls (have not fought them yet), then the solution to this is the same as that used to penetrate a layer of water/magma.

Build a 4/5 wide column of dirt through the medium you wish to avoid and tunnel through the center. Going down is easy because you don't need platforms or steps, but slow because you can only do one layer at a time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 03:41:17 pm
òó

Yeah uh, then I guess either Hamachi or somebody else's place then.

Heheh I can use my items when I click despite browsing here. I'm afraid of no monster :V
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 10, 2011, 03:48:00 pm
I'm fine with Hamachi, gimme network ID and I will be in a minute :v
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 03:49:23 pm
harpies

If harpies can't fly through walls (have not fought them yet), then the solution to this is the same as that used to penetrate a layer of water/magma.

Build a 4/5 wide column of dirt through the medium you wish to avoid and tunnel through the center. Going down is easy because you don't need platforms or steps, but slow because you can only do one layer at a time.

Here's what I did:

Spoiler: Victory! Also, GO AWAY (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 03:49:51 pm
My network's called AnotherTerrariaServer.

And I'm surprised that there's still so many people there despite it not having been actually used in ages.

IP is what I mentioned before.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 10, 2011, 04:01:16 pm
What does clotheir sell?
Also YAY bats!

Yay Harpies!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 10, 2011, 04:10:46 pm
Its not about what clothes dude sells. You gots to force him to give you the good stuff. ;)

Also bunny ears for me!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on June 10, 2011, 04:11:58 pm
Shouldn't it be more of a They Changed It, Now It Sucks (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks)?

It also wasn't all that good - it could happen to low-gear chars too.
The way I see it, you couldn't even do it without access to a demon altar, implying that they have at least beaten one boss, as the player would need either nightmare+ pickaxe or purification powder to get to one. Apart from that, it isn't that hard to figure out what is happening and how to stop it, as the only way to repeatedly trigger it was to  pull out a summon item, kill the boss, and then pull it out again. I suppose it is really a matter of opinion though.

On another note, Chasms. Yeah, there were fewer in the world I just genned. And yeah, it had two shadow orbs. That's right, it. As in, one chasm, for the entire map, with two shadow orbs. Both of which I've broken, meaning no chance of meteorites, and no chance of EoW without a wormfood. Please tell me this isn't the norm... (Details: Yes, Small World, and I realize that larger worlds mean more orbs and chasms, but that shouldn't equate to one chasm and 2 orbs.)

Against my better judgement, I went back to the floating island. I didn't really have a choice, as I had left a large (early on) amount of money up there. I managed to barricade myself inside the building (and looted the chest for a lucky horseshoe) and now I have to figure out how to escape from six harpies and disassemble the building (gold brick, silver walls).

EDIT: And then I died again...

Dig out all but the outer layer of bricks, dig out a bit of dirt. Place the dirt around the final layer of brick, then dig out the brick. Equip the horseshoe and do a gravedigger tunnel (2- wide, straight down). The horseshoe will let you land fine, then just take off running.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 10, 2011, 04:19:09 pm
the player would need either nightmare+ pickaxe or purification powder to get to one.
The altar buried in the dirt underneath one of my houses begs to differ.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 10, 2011, 04:23:07 pm
I gotta say, I love the sprite work on those harpies.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 10, 2011, 04:26:50 pm
the player would need either nightmare+ pickaxe or purification powder to get to one.
The altar buried in the dirt underneath one of my houses begs to differ.
Indeed. I found one by digging directly down from spawn once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on June 10, 2011, 04:31:52 pm
Is it just me or is spawn rate way, way up from the previous patches? The patch notes mention spawn rate changes but didn't really specify that they were increased in a significant way.

It feels like every night is a blood moon on my multiplayer server. Haven't checked to see if singleplayer is as bad.

I'm worried what it'll be like with a blood moon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 04:33:46 pm
Terravania 0.99 is finished :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 10, 2011, 04:34:45 pm
I am trying to guess the Clothier's condition.

I am guessing having silk or having clothing.

Killing Skeletron.

How... boring.

The clothier is the old man in a fancy suit and sweet hat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 10, 2011, 04:37:32 pm
Terravania 0.99 is finished :D

Will be testing it on Darvi's hamachi server, come and crash his traffic :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 04:44:56 pm
Server's up. PM me if ya want the PW
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 04:58:31 pm
Wait a second. Haaaaaaspen, you promised me and Nax and Wolf Tengu first dibs on Terravania. :(
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: ggamer on June 10, 2011, 05:02:23 pm
Killer Rabbit from Monty Python.
This.

Or King Slime.

FUCKING PSYCHIC
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Darvi on June 10, 2011, 05:15:20 pm
Killer Rabbit from Monty Python.
This.

Or King Slime.

FUCKING PSYCHIC
Tha's nothing new.


... how exactly?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 05:23:51 pm
I just had a falling star kill a goldfish. It was great.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 10, 2011, 05:43:28 pm
The corrupt rabbits remind me of suikoden...

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 05:44:41 pm
The corrupt rabbits remind me of suikoden...

Except without a hatchet or lightning bolts.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 05:54:53 pm
So here' a bunch of screenies I made.

Spoiler: Here's the garden. (click to show/hide)
Spoiler: Speaking of chapels... (click to show/hide)
Spoiler: Oh look a secret! (click to show/hide)
Spoiler: ...bug? (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 10, 2011, 06:09:00 pm
Gentlemen, let's be honest here. We've been neglecting something for a long time. We haven't made A dwarven fortress yet. I mean a proper huge mountain homes one.

 See here's what I propose, People sign up to help and pick professions (It'll be a much smaller list than the actual professions) Then they have a while to build up and make their own stuff. Then it gets passed on to the next eight players. That's right, a succession fort, in Terraria.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on June 10, 2011, 06:11:53 pm
How do I kill those damn bunnies that run around?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 06:12:37 pm
Lava.

Or corruption powder.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 06:13:01 pm
How do I kill those damn bunnies that run around?

Enemies can kill them but you can kill them too if you use Vile powder on them...

Though be careful, they hurt more then you would think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 06:13:42 pm
Gentlemen, let's be honest here. We've been neglecting something for a long time. We haven't made A dwarven fortress yet. I mean a proper huge mountain homes one.

 See here's what I propose, People sign up to help and pick professions (It'll be a much smaller list than the actual professions) Then they have a while to build up and make their own stuff. Then it gets passed on to the next eight players. That's right, a succession fort, in Terraria.
I'm in as a treecutter/marksdwarf.
How do I kill those damn bunnies that run around?
You don't. Their pitiful 5 HP and 0 defense is there to tease you to death.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 06:14:02 pm
Mason/Stoneworker here.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 10, 2011, 06:24:04 pm
The only problem is my computer sucks too much to host a server. Anyone a taker?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 10, 2011, 06:32:23 pm
You wouldn't be able to bring in your own equipment, right? Because if you brought a bunch of godly stuff it wouldn't be as !!FUN!!, in my opinion.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 06:33:28 pm
I'm too busy hosting terravania right now.

If anybody wants to look, Hamachi server AnotherTerrariaServer, IP 5.241.72.42, PW cookie.

Gonna leave it open for the night while I'm sleeping.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 10, 2011, 06:36:05 pm
Maybe some basic stuff. For example the marksdwarf would be allowed to bring a bow and 25 arrows.
 Make like an Embark chest and fill it with useful things that won't make it too easy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 10, 2011, 06:39:48 pm
anyone up for 4 player co-op?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on June 10, 2011, 06:40:46 pm
anyone up for 4 player co-op?

When terraria and star craft combine. Next, on sick sad world!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 10, 2011, 06:57:47 pm
So here' a bunch of screenies I made.
None of your screenies show up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 10, 2011, 07:00:05 pm
Whaaaaa...


Must be the steam website. Cannot connect there either.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 10, 2011, 07:03:39 pm
fuck it, nevermind.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 10, 2011, 07:36:34 pm
I want to be a grower/brewer in the Mountainhome!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 10, 2011, 07:38:57 pm
I'll go ahead and make the thread.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 07:41:44 pm
Now I need more web because I thought with silk + black dye I could make ninja clothing... unfortunately that is a lie!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fortis on June 10, 2011, 08:05:18 pm
Are there any servers up that don't require hamachi?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 10, 2011, 08:06:28 pm
Now I need more web because I thought with silk + black dye I could make ninja clothing... unfortunately that is a lie!
Isn't it just a drop from king slime?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 08:08:46 pm
Now I need more web because I thought with silk + black dye I could make ninja clothing... unfortunately that is a lie!
Isn't it just a drop from king slime?

I am kinda working without Wiki knowledge here.

Also I am looking for something that obscures my character's head the least... unfortunately the flower makes my character look like a woman.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 10, 2011, 08:10:32 pm
How about sunglasses / goggles.

They work like this:
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 08:11:23 pm
They block my character's blue eyes... but I am trying to find sunglasses right now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 10, 2011, 08:13:22 pm
http://www.bay12forums.com/smf/index.php?topic=86471.0

 The threads up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 08:13:38 pm
Why the hell do I insist on entering the corruption with pitiful gear? I got double devourer'd to death after killing about a hundred eaters of souls.

EDIT: And then one of them followed me home and spawn camped me. Killing those fuckers with a pickaxe is hard.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 10, 2011, 08:26:39 pm
Well dam seems that the new update of terraria and that XNA or whatever 4.0 is bugged and won't work on my computer so I have lost the ability to play the game I just bought :(

And to add insult to injury, seems backups for games doesn't actually backup anything you would normally backup, such as save games, so I may have lost all my gear.

So far steam sucks  >:(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 10, 2011, 08:30:32 pm
What are you talking about? All the Terraria saves are stored in your My Documents folder. Unless you specifically told the uninstaller to remove those as well, they should still be there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 10, 2011, 08:32:43 pm
You can get save files in My Documents -> My Games -> Terraria -> Worlds and Players

ALSO the corrupt bunnies are hilarious. Reminds me very much of Monty Python, so I think I shall kill a ton of them with grenades.

The new Dr. Bones miniboss is quite common it seems.
Spoiler: Dr Bones (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 08:35:33 pm
Dr. Bones has not appeared for me yet, and I haven't had a blood moon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 10, 2011, 08:37:20 pm
How much more difficult is EoW over the iC? I really want those shadow scales, but I am scared.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 10, 2011, 08:43:44 pm
It is absolute murder below ground, but if you have a platform or two over the corruption should be able to dodge ok
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 08:51:52 pm
They block my character's blue eyes... but I am trying to find sunglasses right now.
You make them. 2 lenses, at a chair next to a workbench. (MUST be a workbench.)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 10, 2011, 08:55:28 pm
I thought I needed black lenses to make sunglasses
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 10, 2011, 09:07:53 pm
The EoW can be easy if you get him into a pattern and don't have any other enemies to fight. I got him to jump out at me and then dive back into the earth forming an arch (that I was inside) and all I did was whack away at his body, when he came back up he made another archer, forming a type of spiral pattern.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 09:15:39 pm
I thought I needed black lenses to make sunglasses
Oh, derp. Yeah, black lenses for sunglasses. I was thinking of goggles. To get black lenses, your best bet is to camp outside with a blue candle and kill any eyes that come  your way.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 10, 2011, 09:20:38 pm
The EoW can be easy if you get him into a pattern and don't have any other enemies to fight. I got him to jump out at me and then dive back into the earth forming an arch (that I was inside) and all I did was whack away at his body, when he came back up he made another archer, forming a type of spiral pattern.

I just got him to come straight horizontally at me and spammed the space gun while running away like a little bitch.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 10, 2011, 09:53:00 pm
How rare are magi mirrors, btw?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 10, 2011, 09:55:59 pm
Lava.

Or corruption powder.

Or Blood Moon. Three bunnies at once + goldfish is scary.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 10, 2011, 10:21:28 pm
The EoW can be easy if you get him into a pattern and don't have any other enemies to fight. I got him to jump out at me and then dive back into the earth forming an arch (that I was inside) and all I did was whack away at his body, when he came back up he made another archer, forming a type of spiral pattern.

I just got him to come straight horizontally at me and spammed the space gun while running away like a little bitch.

Grenades.
Loads of them.

How rare are magi mirrors, btw?
Not too rare, I found my first one in the 3rd underground chest.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 10, 2011, 10:31:59 pm
Quote
To get black lenses, your best bet is to camp outside with a blue candle and kill any eyes that come  your way.

Your best bet is to build a lava collector trap and check in ever ten minutes to make sure you aren't missing too many bits, and collect them if you are.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 10, 2011, 10:33:55 pm
Quote
To get black lenses, your best bet is to camp outside with a blue candle and kill any eyes that come  your way.

Your best bet is to build a lava collector trap and check in ever ten minutes to make sure you aren't missing too many bits, and collect them if you are.
Well that's lame. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 10, 2011, 10:40:02 pm
Uh no, it's the Dwarven way!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 11, 2011, 12:04:19 am
upgraded to full shadow armor + meteor helmet, phaseblade, nightmare pick, night axe, and meteor shot flintcock pistol.


I've killed one EoC, two EoWs, and mined two meteors.

Even though I've smashed about six shadow orbs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 11, 2011, 12:15:21 am
The following is still true.
Nononono. You know that Shadow Orbs summon meteors, right? That's the reason you break them.

Well, if you break a Shadow Orb, then another before a meteor falls, the second Orb's meteor doesn't come.

Get the picture?
It's a boolean for whether or not a meteor is called. Not HOW many are called but is A meteor is called.

Translation: You need to wait after you smash an orb for it's meteor to fall if you don't want to waste any orbs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 11, 2011, 01:29:04 am
Well, if one is triggered by breaking an orb, it'll fall within a day, at most, and you've only got a 50% chance of it happening. And it should fall somewhere around midnight, I think:

At night, if the time is > 16200.0 and WorldGen.spawnMeteor is true, it'll set it to false and call WorldGen.dropMeteor().

So if a meteor doesn't fall after one night has passed after you broke an orb, then you probably did not trigger one and it should be safe to move on to another orb. Note: meteors that path into near players, NPCs, or chests, will go "Oh, nevermind" and try to find a better location. If they fail 100 times, the meteor will be cancelled. Permanently. It will not try to land again the next day, the meteor will just not ever land. I have to wonder how much trouble it might be to place chests along the surface such that anywhere a meteor would land would be too close...

That said, you can't ever run out of meteors after you've broken a shadow orb. If WorldGen.shadowOrbSmashed is true (and netMode != 1 (1 is used for the client in multiplayer, at least - I don't know about singleplayer), there is a 1 in 50 chance every day at sunset of Worldgen.spawnMeteor being set to true, which if I got the time correct in the previous thing should then cause a meteor to fall at midnight.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 02:11:41 am
Wait a second. Haaaaaaspen, you promised me and Nax and Wolf Tengu first dibs on Terravania. :(

I was speaking about full version of adventure map.

Darvi and me where just teeestiiin' :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on June 11, 2011, 02:40:12 am
How rare are magi mirrors, btw?

It seems like the road to hell is paved with magic mirrors, to me.


There are at least five within none-too-distant chests in hellworld.

For me, on a large map.


Also, I just recently found out how much 'fun' mining obsidian is.
plus how easy it is to flood hellworld out of carelessness.
I'd kill for a regen bracer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 11, 2011, 03:13:29 am
Yeesh, the increased spawn rates really did a number on the EoC fight. I'm usually too busy fighting off a pile of zombies to dodge EoC and get whalloped.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 11, 2011, 03:38:07 am
Had a meteor fly into a chasm and connect 3 of them. Didn't even know they could do that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: amjh on June 11, 2011, 04:49:34 am
Does anyone else hear faint breathing sound when outside at night?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 04:59:12 am
Does anyone else hear faint breathing sound when outside at night?

Zombies.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:01:39 am
Hee.

I'm going to find the jungle I swear it!
 

Edit: Huh?! I saw a rabbit in my pre-update world. What gives?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:28:01 am
Hee.

I'm going to find the jungle I swear it!
 

Edit: Huh?! I saw a rabbit in my pre-update world. What gives?

Old worlds get updates with enemies and NPCs and items, just not with biomes as those are generated at worldgen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: amjh on June 11, 2011, 05:54:09 am
Does anyone else hear faint breathing sound when outside at night?

Zombies.
I can hear it even when there are no zombies around, and it sounds completely different from zombies. It seems to always come from right... It's just really creepy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:58:29 am
Ah, so I can get the clothier? It's table time!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 06:08:37 am
Ah, so I can get the clothier? It's table time!

Yep. To get him, simply
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:23:22 am
I did that awhile back...

I can't wait to see terravania btw.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 06:25:01 am
I did that awhile back...

I can't wait to see terravania btw.

Almost done. Just needin' few more prizes and accessories for the 'true' game, and then I will upload it somewhere.

Oh, I will give you the map faster ;3
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:54:45 am
The clothier is ... dissaponting.
Oh, and harpier only appear at a certain height, my floating island is too low.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 08:13:27 am
Terravania is 99.99% complete :P

I just need three last items. Golden helmet, Sunfury and Shiny Red Balloon.

Neither Hell nor Islands were helpful with that :C
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 11, 2011, 08:24:17 am
Yeesh, the increased spawn rates really did a number on the EoC fight. I'm usually too busy fighting off a pile of zombies to dodge EoC and get whalloped.

Everyone knows bosses are best fought on a high platform in a stone room.

Also the eye is way easier with shuriken. And the loss was only 100 out of 250 with picking them back up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 08:43:34 am
The game is making me laugh.

I went to get some gold ore.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 11, 2011, 08:52:51 am
Is that... is that QUOTE'S HELMET?

That is just awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 11, 2011, 08:56:12 am
"

Yeah.

And I still have no vanity item.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 11, 2011, 09:07:19 am
Just get a bunch of rotten chunks, turn them into leather, and make archeologist equipment.

I already have a full Indy set, and since my favorite item is the Ivy Whip...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 11, 2011, 09:10:06 am
Hmmm... the wiki has pics of people wearing the bunny hood with the robe. Metal Saga shout out?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 11, 2011, 09:19:54 am
since my favorite item is the Ivy Whip...

I wish it did damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 11, 2011, 09:28:06 am
Uh...

Are there any map generators/viewers working with 1.0.4 yet? The most prominent one (http://terrariaworldviewer.codeplex.com/) that I know of worked wonderful before the update but now it crashes and corrupts every world I try it on.

EDIT: Found one. Medium maps are brutally, BRUTALLY gargantuan.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 11, 2011, 09:44:30 am
"

Yeah.

And I still have no vanity item.

Just wait for a blood moon and kill the corrupt bunnies and Dr. Bones mini-bosses until you get one.

~image~
No wonder I love Terraria! I didn't even think of how it could have been influenced by Cave Story xD
Uh...

Are there any map generators/viewers working with 1.0.4 yet? The most prominent one (http://terrariaworldviewer.codeplex.com/) that I know of worked wonderful before the update but now it crashes and corrupts every world I try it on.

EDIT: Found one. Medium maps are brutally, BRUTALLY gargantuan.

Link please? I need to find a map editor for my Seven Oceans project.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 11, 2011, 09:53:57 am
Here you go. (http://www.terrariaonline.com/threads/terrafirma-interactive-terraria-mapping.10955/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 11, 2011, 10:04:47 am
Now we only need a map editor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 11, 2011, 11:52:32 am
since my favorite item is the Ivy Whip...

I wish it did damage.

Thats odd, when i saw a dev use it it did do damage. Maybe they changed it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 11, 2011, 11:53:07 am
Yeah, it was changed in the first update
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 11, 2011, 11:54:49 am
 It turns it that the grappling items are far more annoying when they do damage, as they'll bounce off enemies while you are frantically trying to grab a wall while falling down a chasm or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 11, 2011, 12:23:44 pm
They'd be much less annoying if they instead latched onto said enemies.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 11, 2011, 12:39:28 pm
They'd be much less annoying if they instead latched onto said enemies.

Actually that would be hilarious. Latch on to three Eaters of Souls, anyone?

EDIT: AUGH gosh dangit every world I make gets corrupted
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 11, 2011, 12:59:10 pm
As long as it's a sort of an equal pull, it'd be fun. You're pulled to the monster, monster's pulled to you. Against bosses, it'd probably be just you flying towards the boss. I suspect it'd be pretty fun with the EoW.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 11, 2011, 12:59:50 pm
As long as it's a sort of an equal pull, it'd be fun. You're pulled to the monster, monster's pulled to you. Against bosses, it'd probably be just you flying towards the boss. I suspect it'd be pretty fun with the EoW.
Hehe, I imagine getting taken for a ride.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SHAD0Wdump on June 11, 2011, 01:05:34 pm
As long as it's a sort of an equal pull, it'd be fun. You're pulled to the monster, monster's pulled to you. Against bosses, it'd probably be just you flying towards the boss. I suspect it'd be pretty fun with the EoW.
Hehe, I imagine getting taken for a ride.
And then you abruptly slam into the ground for 200 falling damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 11, 2011, 01:10:17 pm
Yeah, it'd be like that chase scene in Tremors 2, except without the truck, and the chain won't snap when he goes under.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 11, 2011, 02:03:24 pm
As long as it's a sort of an equal pull, it'd be fun. You're pulled to the monster, monster's pulled to you. Against bosses, it'd probably be just you flying towards the boss. I suspect it'd be pretty fun with the EoW.
Hehe, I imagine getting taken for a ride.
And then you abruptly slam into the ground for 200 falling damage.

Lucky Horseshoe. You'd then ride the worm/ground like a bucking bull.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 11, 2011, 02:21:24 pm
Wait, do harpies only spawn near islands or at a certain height?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 11, 2011, 02:28:27 pm
Wait, do harpies only spawn near islands or at a certain height?
I believe only at islands, cause I kinda went to the top of the map, and sat there for 30 minutes and none came.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 11, 2011, 03:03:08 pm
I went to a small world, flew up to the top, and suddenly FEATHERSTORM AAAAAAH. There wasn't an island around anywhere. It may have something to do with the fact that the server is using TShock.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 11, 2011, 03:27:13 pm
Quote
Quote from: Seriyu on Today at 03:13:29 am

    Yeesh, the increased spawn rates really did a number on the EoC fight. I'm usually too busy fighting off a pile of zombies to dodge EoC and get whalloped.


Everyone knows bosses are best fought on a high platform in a stone room.

Also the eye is way easier with shuriken. And the loss was only 100 out of 250 with picking them back up.

Yeah, I've been using shuriken, and I don't like using a pre built arena for boss fights because I'm like that. :P

I'll keep it in mind if I get tired of mining I suppose.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 11, 2011, 03:36:50 pm
Arrg...

So, the EoC always goes away when it kills me.. And the Eater of worlds doesn't.. This leaves me highly aggravated.

Also I have a habit of always having new characters for each world. Its quite weird...

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 11, 2011, 03:38:06 pm
I recall someone had a bunch of 1 life characters for a while.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 04:35:32 pm
YES YES YES MWHAAHHAHA

The insane Terravania project is complete! With loot and other stuff!

...Breadbocks, Naxza, Wolf Tengu are getting it first via PM's :P

Rest will get it soon as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 11, 2011, 04:44:02 pm
What? But I want it too....
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 11, 2011, 04:45:49 pm
Hmm I must not be doing it right.

So does a currupt bunny have to kill a normal bunny to get a bunny hat?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 04:46:05 pm
Thank-ee.

Do I just open it as a Rar or whatnot?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 04:47:46 pm
Thank-ee.

Do I just open it as a Rar or whatnot?

My Documents -> My Games -> Terraria -> Worlds -> unpack the files here. Just be careful to not override your own world, as Terravania figures as world2
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 04:52:28 pm
I'm trying to, but I think it'll override when I do it...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 04:54:20 pm
I'm trying to, but I think it'll override when I do it...

Unpack Terravania somewhere else, and rename the files to 'world5'. Just don't erase the other thing in the name, after the dot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 04:56:31 pm

EDIT: VICTORY!

I doubly read what you said.Yay.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 11, 2011, 04:59:42 pm
Holy carp the jump for the ring of regen is demonic.

I love it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:00:17 pm
Sent ya the renamed files.

Also: I will give the public link to other in hour :3

Edit: Ah ninjas.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:08:02 pm
Whoa, this is cool.

I'd forgotten what using a new character was like at night.

CURSE YOU ROOM OF PAIN!

Also I can't jump high enought o get to certain places yet.

ps: did you loot this world much? Is the jungle un- pillaged?

EDIT: Wow...this is awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:15:59 pm
Whoa, this is cool.

I'd forgotten what using a new character was like at night.

CURSE YOU ROOM OF PAIN!

Also I can't jump high enought o get to certain places yet.

ps: did you loot this world much? Is the jungle un- pillaged?

Most of loot I brought from my personal collection / made with my personal thingies.

Only few chests in underground were pillaged, plus some hell flooding (it's more like giant lake than hell now >.>) and sunfury farming.

Some castlevania music :P (http://www.youtube.com/watch?v=PhwonPgzaWU) Basically this one piece made me go 'You can buld this shit in a day' and it worked :P

EDIT: Oh so I wish there were time-locking tools. I would make it perpertual midnight in the Terravania for constant array of zombies and unlimited time for boss fight :C
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:20:24 pm
Ok, now i'm listening to this whilst trying to cross the damn spike bridge.

Catchy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 11, 2011, 05:23:34 pm
Now I want to try this awesome sounding map..
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 11, 2011, 05:24:49 pm
Yea sounds like a blast to play around in.  *raises hand for free stuffz*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:25:29 pm
It's weird but all of a sudden the Garoh theme from Golden sun seems fitting...these halls are so empty, even in the moonlight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:27:52 pm
Ah, damn, I just cannot stay low :P

Every one hundred years, the evil Terravania rises from the lake, and it's lord, Dracthulu, wakes from his slumber to wreak havoc and destruction upon surrounding lands of Terraria. And every one hundred years, a descendant of the Belmont family braves the haunted castle with Ball o' Hurt Vampire Killer in hand, vowing to banish the creature of the night once again... Are you ready to fulfill the destiny of your family?

(http://i.imgur.com/OcL7E.png)

Welcome to Terravania!

First of all, download! (v1.2) (http://www.sendspace.com/file/vv2e13)

How to Install:

1. Find your world folder. Most propably it is My Documents/My Games/Terraria/Worlds
2. Unpack the files there. They are named world5 so unless you make a lot of worlds, nothing will get overriden.

Instructions:
1. Make a new character and load the map.
2. Follow the signs, equip Belmont suit (:P)
3. Basically the main goal is to summon and kill Eye of Cthulhu in the Throne Room. You need to find Shiny Balloon first to access upper levels of the castle, though.
4. There's a Merchant in the castle. Remember to buy some potions and/or shurikens from him! Nothing else!
5. All the loot that you will get is basically yours to take after you kill the boss.

There are 6 different weapons to get, including three flails whips :P

Catchy Castlevania music for your platformery pleasure~~ (http://www.youtube.com/watch?v=PhwonPgzaWU)

Disclaimer: One person called the map 'Nintendo hard'. Ye be warned :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:30:46 pm
Y'know this place is cool enough for me not to want to remove everything shiny from the walls.

I can't get this spike bridge down though.

Edit: Go magic baloon!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 05:35:11 pm
Awesome

Gonna give it a proper run through all the way later tonight if I can.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:35:33 pm
You Hapsen are a genius.

Everyhthing seems to slide together after exploration n stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 11, 2011, 05:44:31 pm
Halls of Agony is hard.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:49:07 pm
Halls of Agony is hard.

They were harder. 3-tile long spikes instead of single ones and vertical rods ;3

But most of them were un-passable due to the very sensitive and large hit area of their. So had to tone down.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 05:50:31 pm
Ah just got there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 11, 2011, 05:52:01 pm
Halls of Agony is hard.

They were harder. 3-tile long spikes instead of single ones and vertical rods ;3

But most of them were un-passable due to the very sensitive and large hit area of their. So had to tone down.
I just can't do it. My iron stuff, and shackle isn't enough to get me by. FUUUUUUUU
It bounces you...
Gonna load my guy with more health, take all his stuff, and go through.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 05:59:42 pm
It bounces you...

;)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:03:48 pm
It's possible with a lot of patience and a regen ring, so far.

There'd better be respectable loot for this.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on June 11, 2011, 06:06:44 pm
Just completed it. There was one chest I know I missed because I couldn't jump high enough to get it, which obviously means there was a cloud bottle or something hidden somewhere that I also missed.

Map worked out pretty well in the end. I can safely say that's the first time I've felt challenged by the EoC.

One consideration, though: I think the treasury has too much money in it. It's far too easy to just abuse healing potions/shurikens the way it is now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 06:08:12 pm
Have the fixed the bug where you are completely immune to damage from things that are above you? (spikes/hellstone)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 11, 2011, 06:09:14 pm
we need to make a capture the flag map.


Red base to the left, blue to the right, green up, yellow down.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 11, 2011, 06:10:37 pm
It bounces you...

;)

 You should either tone it down or make that bed work, as it's gone from Nintendo hard to just tedium.

 Edit: Fuck it, I'm just gonna sequence break and make this possible.

 I don't see what in area 4 could possibly be worth that over how easy it was to get the red balloon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:12:38 pm
WHTORODDII!?

Why the heck are rooms of animal FOR?!

THEY JUST LEAD BACK TO THE TREASURE ROOM! GRHASJDFAKAJA!

Ah well, time to kill the eoc.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 06:15:26 pm
One consideration, though: I think the treasury has too much money in it. It's far too easy to just abuse healing potions/shurikens the way it is now.

Yah I know... I think I will turn it into copper coins, with only one chest having silver.

@Wolf Tengu: Rooms of animal? Wut? :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:22:59 pm
I meant agony, sorry.

Don't know where I got animal from...

How'd you reach the one cest that's just out of jumping reach when you've a baloon?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 11, 2011, 06:23:52 pm
 I presume you eventually get a grappling hook, possibly from those halls. It's the only reward worth it other than like ten hearts.

 
Spoiler: WELP (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 11, 2011, 06:26:45 pm
How the...

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on June 11, 2011, 06:27:08 pm
How'd you reach the one cest that's just out of jumping reach when you've a baloon?

Spoiler: Actual spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 11, 2011, 06:29:29 pm
And if you cheat...

Spoiler (click to show/hide)
Haha no it doesn't.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 11, 2011, 06:32:16 pm
I presume you eventually get a grappling hook, possibly from those halls. It's the only reward worth it other than like ten hearts.

 
Spoiler: WELP (click to show/hide)
Buh do da...Whaaa...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:33:19 pm
So, no way to reach it?

Aww...

EDIT: Wahahahaha that's funny.

I lost to eyethulu. Didn't give myself enough mobility.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 11, 2011, 06:40:10 pm
Hehehe, good luck with reaching the chest that's out of reach. It's worth the trouble ;)

Also, changes in version 1.1:

-Removing some spikes in right half of halls of agony. You were right, they are insane... but I managed to get through without much hassle at testing, strange :-\ Oh well.
-Treasury will have now have 4 chest full of copper coins and one with a small stack of silver ones.
-Longified certain tunnel so now Breathing Reed will be needed to get to a certain room.
-Adding two signs in throne room - one with instructions, one congratulatory.
-Adding just few spikes in underwater place.

Sadly it means that the Blood Moon will be over. Dyamn :c

@Duke: You jumped off the throne room balcony? :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 11, 2011, 06:42:45 pm
e did. Now way back short of digging through the roof, trust me. I did the same thing, replaced them afterward.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 11, 2011, 06:55:28 pm
@Duke: You jumped off the throne room balcony? :P
I didn't want to climb all the way back down again.

 The chest in the clock tower can be reached through the floor. The Halls of Agony can be completely skipped by going through the water area.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 11, 2011, 06:59:08 pm
Another one of my worlds got corrupted. As in, crash/error when loading. This is the fifth one today. They save and exit and play just fine, I don't end the program manually, etc. *facepalm*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 08:10:10 pm
Have you shared this masterpiece on the Terraria forums yet?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 11, 2011, 08:16:21 pm
P.S. I never did find any way to contact Red via email about the exploits that I had found. Happily, most of them were fixed or blocked in 1.0.4. There are a couple that still work, however, and some that I'm not certain why they aren't working, and one that is... strange. I wouldn't be surprised if he or Blue has been checking this thread, though, so that might make this as good a place as any to report on it.

Things that still work:
Placing hellstone brick wall tiles still works, which means it's still possible to manipulate tiles and stuff. The Terraria Online forums have reports of people being kicked for spamming tile removal or adding, so clearly that's addressing a different exploit (or mass dynamiting?).

Modified max mana and life remain as they were. So (a) anyone that already had ludicrous amounts of life or mana will still have them, (b) anyone who modifies their copy of Terraria or uses 1.0.3 in order to gain ludicrous amounts of life or mana will be able to have them, or (c) anyone who edits their character file to give themselves ludicrous amounts of life or mana can still get them as well. (d) They could probably also use a memory editor. The server should probably be checking to make sure everyone has no more than 400 life/maxlife and 200 mana/maxmana. Of course, at the moment, if it told a client to change its life or mana, the client would probably ignore it...

The instakill button can instakill you, not that that's terribly useful.

Things that appear to have been fixed:
Life and mana (and max life and mana) manipulation aren't working, but the fix for it appears to be client-side (as in the client ignores all life and mana update packets from the server which are about its own character, effectively stopping anyone from telling it that its client's amount of life/mana has changed), which is a bizarre way to implement security, and the only reason it would even work is if (and apparently this is so) all the cases where the client's character can gain maxlife or maxmana, or gain life or mana, are all handled client-side rather than server-side. If someone was modifying the client that check would not be a problem. I think I see another way to get around it, but haven't tested it - it might not work. (That would be by sending a packet to change the variable that's blocking it before setting life/maxLife, then changing it back, but I have no idea what kind of horrible gamebreaking problems it might cause, and obviously there's an easy fix: making the client ignore that packet after it receives it the first time)

Creating items in the world isn't working, and so far it isn't obvious why.

Altering velocity to enable flight was cleverly blocked.

NPC polymorphing no longer works (not that it ever fully worked, since it caused clients to desync / lose connection), since the server ignores the packet which does it now - it was only ever intended to be listened to by clients.

The lava and water creation exploit is also not working, but it appears that this is probably because it is doing a check for the lava or water being out of bounds, and in my case it must be.

You can no longer toggle the PVP flag on other players.

You can no longer use the instakill packet on other players.

The server crash exploit I found no longer works either :) - and, since it's fixed, I can now say that it worked by setting selectedItem to a negative value. I used -10 at random. (That crash exploit only took a few minutes to find, by the way)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 08:26:47 pm
I hope that fixing most of this exploits is also eventually accompanied by the ability to do many of the bits legitimately through server configs. Heck, I just hope for a lot more server customization in general.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on June 11, 2011, 08:32:47 pm
Seeing a new graphical(?) glitch in my newly genned world, not sure why. Namely, the sprite for Angry Bones continually scrolls vertically through the hitbox. This is the first world I've seen this, genned in the current version as of 6/11/11. Thusfar, I've only seen this happen with Angry Bones, all other NPCs and mobs, including other Dungeon mobs, are normal.


Also, downloading Haspen's map with big expectations...  :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 09:08:06 pm
I've found a big secret, I think. Or at least its weird. Lets just say, with only the equipment I got from the map, I'm currently very very far below the castle...

I assume it was intential, it has to be, and nothing is touched so it's just REALLY COOL.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Itnetlolor on June 11, 2011, 09:21:23 pm
It bounces you...
;)
You should either tone it down or make that bed work, as it's gone from Nintendo hard to just tedium.

 Edit: Fuck it, I'm just gonna sequence break and make this possible.

 I don't see what in area 4 could possibly be worth that over how easy it was to get the red balloon.
Just sequence broke a few times myself, and it helped, assuming I knew where I was going. I still went back through after getting potions to be more fair about it (and to get my loot back). Now onward up the clock tower!!! I'm also essentially maxed out in my gear so far from the looks of it. Just need a grapple, and I should have no problem with the rest.

Oh yeah, regarding the merchant, is it only potions, or is everything allowed? Just curious. Shurikens could be crosses you throw.

EDIT:
Thanks to cobweb collecting, I figured out that mysterious treasure chest that's supposedly unreachable.
Spoiler (click to show/hide)

EDIT EDIT:
Had to mod in a few spare suspicious eyes into my inventory just so I can fight eyethulhu. Did anyone else choose to battle inside the throne room arena, or did they just escape out the window to fight there? I got him down to 1000 life inside the throne, but kept on dying before being able to heal.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 11, 2011, 09:25:51 pm
I spent several blood moons grinding for black lenses and trying to find either of the new zombies. I got one black lens and no Groom or Doctor Jones. Then I get attacked by a group of five demon eyes while looking for stars, and three of them drop black lenses. So now I've got sunglasses in both my social and equip slots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 10:35:36 pm
So... uh... I've got an issue.

Zombies keep exploding. Whenever they get close to my trap house.

But they are not exploding in the traps.

They are just exploding.

Randomly.

For no reason.

I can't understand it. o_o

Same exact distance from me on either side too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 11, 2011, 10:48:51 pm
So... uh... I've got an issue.

Zombies keep exploding. Whenever they get close to my trap house.

But they are not exploding in the traps.

They are just exploding.

Randomly.

For no reason.

I can't understand it. o_o

Same exact distance from me on either side too.
Maybe there's a nearly invisible bit of lava right there?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 11, 2011, 10:56:12 pm
http://tvtropes.org/pmwiki/pmwiki.php/Main/InstantDeathRadius
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 11, 2011, 11:31:37 pm
Or is it just me or has the hell spawnrate gotten, like, a hundred times worse?

Seriously, the ground was a freaking MASS of bone serpents last time I went down there, it was freaking terrifying. And there imps on top of it!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 12, 2011, 12:01:48 am
I got a mob of 8 imps. The fireball display was glorious. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 12, 2011, 12:47:36 am
Or is it just me or has the hell spawnrate gotten, like, a hundred times worse?

Seriously, the ground was a freaking MASS of bone serpents last time I went down there, it was freaking terrifying. And there imps on top of it!

As it should be.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 12, 2011, 01:53:02 am
Terraria comic. Sorry if it's been posted before:
http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on June 12, 2011, 02:47:50 am
http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/

Hmm, it is a little cliché. We have the well meaning brave, yet moronic protagonist, the smart ass side guy, and the slightly sarcastic girl. It's like watching Naruto! 120 dorf bucks says the female will have the standard character ark where as she over comes acting bitchy, and reveals that she is really a nice person. They do it every time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 12, 2011, 03:39:56 am
You were expecting something good that's riding the coat tails of a major game release, a game with no storyline whatsoever?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 12, 2011, 03:40:49 am
You were expecting something good that's riding the coat tails of a major game release, a game with no storyline whatsoever?

Considering the awesomeness we get from Dwarf Fortress, could you fault him?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 12, 2011, 03:42:34 am
Good comics based on quick videogames make me cry

They never last.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 12, 2011, 03:43:29 am
Quote from: me
no storyline whatsoever
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 04:51:40 am
It's still a NICE comic. Cliches aren't always bad.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 05:18:03 am
Version 1.1 of Terravania is uploaded!

Here be the link if you too lazy to follow my signature :P (http://www.sendspace.com/file/45es0e)

Spoiler: Changes in 1.1 (click to show/hide)

@people: I added the Angel Statue for the lulz. You can't access it normally so it's eye candy, the chest I mean. And the Angel Statue is for those that cheat to get to that chest because of their greed. Shame on you! :P

@Duke, long ago: I know. Basically, you can get in and out via underwater thingy, but only in through Halls of Agony. You are supposed to follow the signs, but nothing is forcing you :P Unless you want to enjoy full platformy death of the place, that's it.

@glyphGryph: Soon I will add Terravania to Terraria forums as well.

And Elagune's comic is nice :P Stereotypical hero comic, but hey. I don't read those often :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 05:21:09 am
Yeah, going the wrong way through the spike tunnels is pure masochism.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 12, 2011, 05:23:09 am
It is exceptionally pretty, I do agree on that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 06:04:57 am
hmm...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 06:32:15 am
Version 1.2 up. I forgot to remove the building material chests, and I was supposed to make the entrance look better. And made the map post look nicer, what with introduction and stuff :P

Also it's night again!

Clicky! (http://www.sendspace.com/file/vv2e13)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 06:51:28 am
Heh, I got some free bars and blocks from that chest.
Also this terravania netted me the two main things I was missing, namely the horseshoe and sunfury.

I'll wait ntil the next v though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 07:13:14 am
Heh, I got some free bars and blocks from that chest.
Also this terravania netted me the two main things I was missing, namely the horseshoe and sunfury.

I'll wait ntil the next v though.

v1.2 is pretty much the final version, unless some bugs/terrible death problems will arise.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 07:27:44 am
You should put a sign at the place where you get stuck if you jump off the balcony that says "You dumbass."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 07:32:39 am
You should put a sign at the place where you get stuck if you jump off the balcony that says "You dumbass."

Heh. But a sign will only increase the amount of people jumping to check 'what's written on that sign'. Counter-productive imho :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 07:53:25 am
You should put a sign at the place where you get stuck if you jump off the balcony that says "You dumbass."

Heh. But a sign will only increase the amount of people jumping to check 'what's written on that sign'. Counter-productive imho :P
And the Angel Chest isn't?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 07:56:05 am
Heh.

Could put a sign next to the greed trap admonishing the cheets.


Got any other megaprojects in mind?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 07:58:05 am
You should put a sign at the place where you get stuck if you jump off the balcony that says "You dumbass."

Heh. But a sign will only increase the amount of people jumping to check 'what's written on that sign'. Counter-productive imho :P
And the Angel Chest isn't?

You can jump from the balcony without cheating.
You can't get the angel statue without cheating :P

@Wolf Tengu: Hmmm... Terravania 2? :D Dunno yet. I want to make a new char and explore the stuff because basically since 20th May I haven't played normal game. I want to make myself a small castle house on floating island and then check and gather all the cool stuff again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on June 12, 2011, 08:01:57 am
If it ever does come to be Terravania 2 should be situated in a massive artificial pit so as to take advantage of better monster spawns. Although by then we might have better control over that sort of thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 08:11:31 am
If it ever does come to be Terravania 2 should be situated in a massive artificial pit so as to take advantage of better monster spawns. Although by then we might have better control over that sort of thing.

Ebonstone dungeon for Eaters and Large Clock Tower with meteorite inside. Say hello to spike-jumping with meteor heads floating toward you :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 08:14:01 am
If only EoC dropped everything needed for a nightmare pick you could put a final prize inside an ebonstone prison.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 08:24:51 am
Put some shadowscales in a chest?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SHAD0Wdump on June 12, 2011, 08:28:06 am
Dynamite?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 12, 2011, 08:28:31 am
Put some shadowscales in a chest?

You need any? the game throws Shadowscales at you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 08:32:13 am
I think you're missing the point.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 12, 2011, 08:33:04 am
Hmm...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 12, 2011, 08:33:32 am
I think you're missing the point.

The fear of saturation contributes to the effect of spine chilling horror?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 12, 2011, 08:58:46 am
Terraria comic. Sorry if it's been posted before:
http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/ (http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/)

I really like how the MC has my name.  :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 10:05:12 am
So, grappling hook is awesome. Like really, truly awesome. Even with rocket boots, it can double the speed that you get somewhere once you figure out how to boost with it.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 12, 2011, 10:18:47 am
First chest contained a magic mirror. Neat.

Time to gen a new world. Every unexplored cave is way out of reasonable walking distance.
Alternatively I just dig my own mineshaft near my house...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 12, 2011, 12:33:55 pm
So, grappling hook is awesome. Like really, truly awesome. Even with rocket boots, it can double the speed that you get somewhere once you figure out how to boost with it.

 Wait until you see the wonders of the ivy whip. It's like three consecutive grappling hooks!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 12, 2011, 12:38:31 pm
Quote
You can't get the angel statue without cheating

Yes you can. :P
EoC drops building blocks. ^_^
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 01:37:09 pm
Quote
You can't get the angel statue without cheating

Yes you can. :P
EoC drops building blocks. ^_^

Oh shush :P

Also. I'm totally writing up Terravania 2 castle schematics :D

More spikes, more jumping. Also, lava and hellstone.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 12, 2011, 01:40:42 pm
Wow, now In have two ideas. A four-way pvp map and a Terratroid.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 01:50:34 pm
Um, guys...

What height would be best for floating islands?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 12, 2011, 01:52:28 pm
Um, guys...

What height would be best for floating islands?
About 300 ft above, I think. You could also make some meteor shots and walk around firing straight up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 01:57:02 pm
Yeah?

Cool. I'm hoping that I get a lucky horseshoe or something...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 12, 2011, 02:07:06 pm
Spoiler (click to show/hide)
One weekend
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 02:08:59 pm
300 ~ 400 feet for small and medium maps.

600 ~ 900 feet on large maps, from what I've seen.

For medium maps it's a bit higher.

Oh, btw. Taz, y u no add me on steam? :P 'Silkthread'

@Djohaal: Very nice :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 02:22:24 pm
Well.. I am using a medium map.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 03:12:26 pm
1. Someone tell me that the Skeletron is MUCH harder than the other two bosses.

EoC was pitifully easy (Copper Armor, Shurikens, Starfury), and the
EoW managed to kill me once, but he doesn't despawn so meh. (Iron Shirt/Pants, Silver Hat. Vilethorn (lucky it dropped right as the EoW was summoned), Starfury, Spacegun, and War Axe).

2. Hell is SO PAINFUL! Any tips on how to not die insane amounts? People say to use the pickaxe to reflect the fire...but my gold axe just blocks like 1/2 of them. And Bone Serpents. Got my Demonite Pickaxe now, so maybe it will be better? But any tips on how to methodically mine in semi-peace would be nice (whether it involves replicating magma for an hour to fill Hell or whatever.)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 03:13:07 pm
Skeletron is MUCH harder than the other two bosses.

You're welcome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 12, 2011, 03:15:04 pm
The problem with Skeletron on Single player is he is too difficult that in order to beat him, generally speaking you go right to the hell tier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 03:22:48 pm
I have a question about Corruption:

How to make Eaters and Devourers appear? Ton of corrupted grass? Block of ebonstone, errr, blocks? Both of those things?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 03:23:11 pm
Both.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 12, 2011, 03:24:24 pm
2. Hell is SO PAINFUL! Any tips on how to not die insane amounts? People say to use the pickaxe to reflect the fire...but my gold axe just blocks like 1/2 of them. And Bone Serpents. Got my Demonite Pickaxe now, so maybe it will be better? But any tips on how to methodically mine in semi-peace would be nice (whether it involves replicating magma for an hour to fill Hell or whatever.)

You can fill the ground around creating obstacles so the imps can't teleport, however you need to dive into the rock so they can't show up . For the serpents, the vilethorn is a good choice if you can dodge them reliably.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 12, 2011, 03:30:09 pm
Frankly...

Get full Shadow armor, which is PATHETICALLY easy...

Now don't EVER kill Imps. You WANT imps because they keep skeleton drakes away.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 12, 2011, 03:31:33 pm
Also if you've got a starfury, it wreaks havoc on pretty much all of the bosses. Star cannon probably isn't a terrible idea for skeletron either, it's how I beat him anyway. :P

I've heard you wanna kill the hands first too. I didn't personally but I can see how it'd make it easier, if you think you can kill the hands and head before sunrise.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 03:37:04 pm
If you can kill both hands successfully, do. After, it pretty much becomes a glorified EoC fight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 04:03:28 pm
I just flattened the Dungeon roof and was dodging, running and healing while tossing Ball o' Hurt at him :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 04:06:37 pm
I just flattened the Dungeon roof and was dodging, running and healing while tossing Ball o' Hurt at him :P
Shadow armor?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 04:07:41 pm
I just flattened the Dungeon roof and was dodging, running and healing while tossing Ball o' Hurt at him :P
Shadow armor?

Yep. Killed EoC and EoW (x2) before, so could afford the armor :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 12, 2011, 04:08:18 pm
Not to mention the EoW vomits a random peice of armor when you kill it usually.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 04:16:56 pm
Ah yes, I have all this nice Shadow Scales and Demonite. What should I make after the Pickaxe?
Also I only have three shadow orbs left. So sad :(

Are there any map editors for the newest version? If not, how hard/how long would it take to drown the world in water using any replication method you can think of? (And how?)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 12, 2011, 04:34:46 pm
Ah yes, I have all this nice Shadow Scales and Demonite. What should I make after the Pickaxe?
Also I only have three shadow orbs left. So sad :(

Are there any map editors for the newest version? If not, how hard/how long would it take to drown the world in water using any replication method you can think of? (And how?)

The breaker. 28 dmg hammer, it's an awesome weapon.
Drowning the world would take an unfeasible ammount of time given our water duping methods atm involve single bucketloads at a time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 04:37:02 pm
Nah, with the orb broken he can easily get the meteorhamaxe. Get some shadowscale armor instead,
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 12, 2011, 04:39:02 pm
Personally I think the meteor hamaxe is a waste of meteorite.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 12, 2011, 04:41:14 pm
I agree. Considering it will be dumped the second the opportunity for a molten hamaxe comes up. And I usually get molten tier very soon after meteor
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 04:44:15 pm
But...the shadow armor drops from the EoW! I already have a nice hat!
Also I love the Demonite Axe, if not for any other reason than that I can hold down the mouse xD

Also, one of my meteors hit the EDGE of a floating island, meaning it had about a third as much ore. And it was night. So there were tons of meteor heads and harpies. It was scary.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 04:47:16 pm
If you're worried about the amount of meteorite at hand, then you're doing it wrong.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 04:51:38 pm
Use the demonite on an axe and hammer. I skipped the meteorite hamaxe, because honestly, meteorite is better spent on things like Star Cannons...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Johnfalcon99977 on June 12, 2011, 05:03:17 pm
Just got a Musket and brought 300 bullets for it.
Best purchase of my life.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 05:06:09 pm
If you're worried about the amount of meteorite at hand, then you're doing it wrong.

But..there's probably only one or two more meteorites left in this world from Shadow Orbs!
And I don't want to have to actually EXPLORE again. That's...crazy!



Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on June 12, 2011, 05:07:09 pm
Use the demonite on an axe and hammer. I skipped the meteorite hamaxe, because honestly, meteorite is better spent on things like Star Cannons...
You and your Star Cannons...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 05:08:53 pm
...That's actually a great idea. How many stars would I need to kill Skeletron with a Star Cannon?

(Not to mention the gold for the Minishark...40 more to go!)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 05:10:11 pm
If you're worried about the amount of meteorite at hand, then you're doing it wrong.

But..there's probably only one or two more meteorites left in this world from Shadow Orbs!
And I don't want to have to actually EXPLORE again. That's...crazy!
You just have to know how to milk the meteorite for all their worth.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on June 12, 2011, 05:16:08 pm
Why not just farm meteor heads?
They drop meteor ore, right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 12, 2011, 05:17:20 pm
Nope.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on June 12, 2011, 05:17:32 pm
Why not just farm meteor heads?
They drop meteor ore, right?
No, they're just annoying. The meteor drops the meteor ore.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 05:21:40 pm
Why not just farm meteor heads?
They drop meteor ore, right?

Only in the pre-release cracked version. *cough cough*

Anyways, the Molten Fury sounds fun. Still having trouble with the Imps though, need to go get more Shadow Scales!

Vilethorn is my new favorite weapon. Got it right as my EoW fight started, and you can hit TONS of him multiple times, does a lot of damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 12, 2011, 05:29:43 pm
...That's actually a great idea. How many stars would I need to kill Skeletron with a Star Cannon?

(Not to mention the gold for the Minishark...40 more to go!)

I really can't remember, I wanna say about 40, but it could've been much higher. At most a stack. Didn't kill it entirely but gave me a pretty hefty advantage. I just brought all the ones I had been accumulating over time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 06:03:58 pm
...That's actually a great idea. How many stars would I need to kill Skeletron with a Star Cannon?

(Not to mention the gold for the Minishark...40 more to go!)
The spare stock I had by the time I finally thought to make a star cannon was enough to get him down to a few sword swings, so like ~60.

Also, THAT'S how you use a tilde.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 12, 2011, 06:06:40 pm
Actually, You used the word "Like" which renders the tilde completely unnecessary.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 12, 2011, 06:21:11 pm
The molten fury can get rid of skeleton real easily. I am yet to try fighting it with the demon bow.
It's more a matter of having many many potions and much much HP...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 06:32:48 pm
Actually, You used the word "Like" which renders the tilde completely unnecessary.
Teen grammatical structure uses "like" as a transition. At least where I live.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 12, 2011, 07:19:52 pm
Actually, You used the word "Like" which renders the tilde completely unnecessary.
Teen grammatical structure uses "like" as a transition. At least where I live.
That doesn't make it correct.

God, no, that does not in the SLIGHTEST BIT make it correct.

You can use it to make a comparison, like this.
You cannot use it to, like, interject randomly in, like, sentences and crap.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on June 12, 2011, 07:41:44 pm
You can if you don't care about being grammarically correct.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 07:46:52 pm
Map and treasure plans for Terravania 2 are done. Now to find motivation and time to start building that goddamn thing :P Oh gods hours of material harvesting again, arrrgh.

I compared the two maps and the sequel is somewhat 1/5 larger. And obviously with more spikes and doom-bringing jumps. Also, lava. With spikes.

Lemme just say that one area will be called 'Heart of Fire'* and let your imagination work about that place :P

*Cookie to person who knows the reference~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 07:52:37 pm
Haspen, is there a way I can give you my mountain of spikes and gold?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 12, 2011, 07:54:22 pm
should I use red bricks or dungeon bricks for red base?

green- dungeon
yellow- gold
blue- dungeon

also, is there a white brick so I can make Tourain in terratroid? possibly silver?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 12, 2011, 07:56:50 pm
Use red bricks because a pink base is a bit embarrasing. :-X
Also, the closest to white is silver, yeah. So go with silver.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 12, 2011, 08:10:05 pm
terratroid?

I must play this.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 08:11:08 pm
...just one boss to go until I have a full shadow set. Then I shall be Godly.
OH WAIT! So the Shadow Armor is what makes the pickaxe fast enough to break fireballs? I see!


I find it kinda sad that you have to 'farm' bosses though...they are supposed to be so difficult that you dread fighting them!

Also, how do you pronounce "Terraria"? Ter-are-ia or Ter-air-ia?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 12, 2011, 08:14:33 pm
Ter-are-ia.

In the second, 'air' puts an 'e something' sound which doesn't suit me :P

Also, 'Aria' is a certain kind of music piece, so it's easier to say 'Ter-Aria' :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 12, 2011, 08:15:49 pm
Word of God says Terreria is pronounced like Terrarium.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 12, 2011, 08:16:50 pm
I agree with breadbocks. Ter-rare-ria is how I pronounce it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Taco Dan on June 12, 2011, 08:24:06 pm
Word of God says Terraria is pronounced like Terrarium.
But you can say it two different ways...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 12, 2011, 08:24:52 pm
I agree with breadbocks too. Isn't terraria the plural of terrarium anyway?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 12, 2011, 08:28:03 pm
I agree with breadbocks too. Isn't terraria the plural of terrarium anyway?

That's all the reason to pronounce it different! Otherwise you would have no idea which is which.

I say Ter-air-ia...

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on June 12, 2011, 08:31:05 pm
Ter (As in Terror) - Rair (Rare) - Ria (Ria...)

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 12, 2011, 08:34:32 pm
I just do Te-rar-ria.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 08:45:18 pm
I agree with breadbocks too. Isn't terraria the plural of terrarium anyway?

That's all the reason to pronounce it different! Otherwise you would have no idea which is which.

I say Ter-air-ia...
Oh god same here.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 12, 2011, 09:45:18 pm
I call it "Why the fuck am I still awake at 4am mining for hellstone?"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 12, 2011, 10:27:24 pm
I can also call it

'god damn corruption sending all of those spore creatures to kill me.'
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blargityblarg on June 12, 2011, 11:03:56 pm
Everyone at my school says terrahria, which enrages me to no end. Terrehreea!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 12, 2011, 11:55:14 pm
It is "ae"
Ter-rae-ree-a
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on June 13, 2011, 01:30:38 am
I just pronounce like everything in Spanish.

Terraria.

I don't get what people's talkin' bout.

Female Voice (http://dl.dropbox.com/u/31916959/terraria_f.wav)
Male Voice (http://dl.dropbox.com/u/31916959/terraria_m.wav)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 13, 2011, 02:05:05 am
I pronounce it Tur-Rare-Ria.

In other news, I had a harpy spawn underground. I was glad I was in my outpost. :o
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 13, 2011, 03:02:26 am
-stuff-

Are...

Are you a pony?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 13, 2011, 03:04:21 am
-stuff-

Are...

Are you a pony?
You haven't seen his sprite pack yet?

Necro armour is sweet BTW
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 13, 2011, 03:09:38 am
Emm, a quick google-fu didn't net me the information how to reskin Terraria :P. Any advices about tweaking the files (and does Steam allow it? Won't it auto-replace them?) would be nice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 13, 2011, 03:13:08 am
Emm, a quick google-fu didn't net me the information how to reskin Terraria :P. Any advices about tweaking the files (and does Steam allow it? Won't it auto-replace them?) would be nice.
You need a way to compile images into XNBs. :P I have this program the can export the game's images and then convert them into XNBs when you need to. Reskinning just requires you replace the files inside /Terraria/Content/Images
PM me and I can send you a link if you want.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 13, 2011, 03:22:19 am
Do you have to disable steam Terraria autoupdate to evade a situation where Steam just checks and finds your files "wrong" and updates them?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 13, 2011, 03:26:21 am
Do you have to disable steam Terraria autoupdate to evade a situation where Steam just checks and finds your files "wrong" and updates them?
I don't think so. I was able to update with my new sprites still in, but I forget if I reinstalled them before I played that time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: vikingefar on June 13, 2011, 08:02:07 am
Emm, a quick google-fu didn't net me the information how to reskin Terraria :P. Any advices about tweaking the files (and does Steam allow it? Won't it auto-replace them?) would be nice.

word from re-logic is modding and such will get support down the road, so unless you feel like updating your mod when that happens, i would recomend to wait. allthough i would really like to see what you would do with terraria!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 13, 2011, 08:10:38 am
Two more chests and two heart containers.
Ring of regeneration and hermes boots were found
Digging tunnels has never been so much fun.

Now I only need to upgrade to gold tier so I can take on my first boss.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 13, 2011, 08:12:10 am
Emm, a quick google-fu didn't net me the information how to reskin Terraria :P. Any advices about tweaking the files (and does Steam allow it? Won't it auto-replace them?) would be nice.

word from re-logic is modding and such will get support down the road, so unless you feel like updating your mod when that happens, i would recomend to wait. allthough i would really like to see what you would do with terraria!
Even if we don't wait, when there's official respriting support, we'd still have the sprites when it's out. ;)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Silfurdreki on June 13, 2011, 08:26:47 am
I just pronounce like everything in Spanish.

Terraria.

I don't get what people's talkin' bout.

This, except that I pronounce it in Swedish. Ter-Ar-I-A. Strange English ways to pronounce stuff are strange.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 13, 2011, 08:34:22 am
Strange English ways to pronounce stuff are strange.

Indeed!

Anyways, how I get Slime King to appear? Haven't seen one since update, I be jelly :c
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 13, 2011, 08:37:38 am
Rare spawn instead of a regular jelly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 12:17:25 pm
I read on the wiki (not the most reliable source!) that it is like a 1/500 chance of spawning instead of a normal slime. It also says to hold a water candle and stand there until you find one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 13, 2011, 12:19:52 pm
I think it was 1/300, but yeah. Water candle=more jellies=more occasions for KJ.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 12:32:56 pm
Just make sure not to hang out near your house, pretty sure the NPCs reduce spawn rates a lot nearby.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 13, 2011, 12:58:39 pm
Arg this game is so goddamn annoying and rage inducing.

Why is there corruption on both freaking sides of where I spawn.

Why. Endless eater of souls really really annoys me when Im trying to reach the dungeon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 13, 2011, 12:59:38 pm
When you can't go left, right or up, there's generally only one option left.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 13, 2011, 01:01:28 pm
If you can't deal with eaters of souls then why on earth are you heading to the dungeon? The dungeon has skeletor and his floating head of death.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 13, 2011, 01:15:18 pm
If you can't deal with eaters of souls then why on earth are you heading to the dungeon? The dungeon has skeletor and his floating head of death.
Because sequence breaking.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 13, 2011, 01:20:28 pm
How can you have trouble with corruption? Those enemies are one of the easiest in the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 13, 2011, 01:22:06 pm
What Deon said. Just jump around while swining your sword, and voila, you're past corruption.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Scout on June 13, 2011, 01:27:53 pm
:O BUT THE DEVOURERS. Once it hits you, the 20 EoS get you. Then it's hell getting out. Especially in a pit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 13, 2011, 01:31:00 pm
What Deon said. Just jump around while swinging your sword, and voila, you're past corruption.
This is precisely my own issue with the corruption. You gotta waste your time dealing with constantly spawning flying enemies. They may not pose risk of killing you but they do waste your time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 13, 2011, 01:33:45 pm
It's more funny that he wants to go into the dungeon but is complaining about corruption difficulty.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: EmperorNuthulu on June 13, 2011, 01:37:13 pm
If you can't deal with eaters of souls then why on earth are you heading to the dungeon? The dungeon has skeletor and his floating head of death.
Because sequence breaking.

 You can't really sequence break with this game, the dungeon contains a boss with 6000 health, and don't try to go in without summoning it, or else it's basically insta death.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 13, 2011, 01:39:36 pm
If you can't deal with eaters of souls then why on earth are you heading to the dungeon? The dungeon has skeletor and his floating head of death.
Because sequence breaking.

 You can't really sequence break with this game, the dungeon contains a boss with 6000 health, and don't try to go in without summoning it, or else it's basically insta death.
At night it changes to a different curse. Or day. I don't remember which one, but you can make your way down to a chest or two before things get difficult.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 13, 2011, 01:40:54 pm
And you can loot a book or two for the water bolt.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 13, 2011, 01:59:33 pm
Just gonna say that magic isn't as useless as it appears. Well, Flower of Fire is, but the rest are less so. Here are some strategies for magic use:
Vilethorn: Use against burrowers. It also goes through walls, so in PVP dig a little pit, cover it up, leave it unlit so it looks like regular ground, then shoot a few thorns up and out and you can probably do quite a bit of damage before they get to you.
Aqua Scepter: Hide behind a door. When a player comes up and opens it to kill you, spray them in the face and hopefully they'll get knocked back enough for you to close the door again. Doesn't work wif they have a cobalt shield though.
Water Bolt: EPIC for enclosed spaces. Spam a bunch of these babies and get out of the room.
Flamelash: Like Umi said, High resolution + Fullscreen = LOLOLOLOLCRUISEMISSILE
Magic Missile: Like Flamelash, except lame. So I guess it's LAMElash ahahahaha
I think that's all the spells, but I could be wrong.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 13, 2011, 02:09:57 pm
Maximum trolling, I have achieved it.
Spoiler: Big (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 02:17:16 pm
~snip~
I think that's all the spells, but I could be wrong.

You missed Starfury!

Also HOLY COW Skeletron is hard. Surviving Hell is easier than him.
I was excited when I got down to hell, I saw this nice chest. Of course, being in Hell, I think "Wow, a chest in hell. I bet it has some godly (...bad word choice xD) awesome stuff! But of course it had Hermes boots (have three now), shurukin, and some silver bars. Could you be more useless?! (Aside from being empty.)

Where is all the stone in Hell? All I can find is Hellstone WALLS and BRICKS (with TONS of Crystal Hearts, first one I found has two on top, but I died while trying to get it. Breaking survival pattern = bad.) and ash. Where is all that nice stuff? (And Demonite is enough to mine Hellstone, right?)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 13, 2011, 02:18:31 pm
I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 02:24:41 pm
I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.

Seriously though, who uses Starfury as a sword? It uses a good amount of mana for the time you get it, and the sword does about the same damage as a (Gold?) sword. Using it as a sword, except for at low levels with lots of mana, is near pointless.

And I'd count the Space Gun as a spell. It's fueled by Mana, after all.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 13, 2011, 02:25:00 pm
I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.
If you are  willing to take the def hit from meteor, it also is infinite pewpew.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 02:27:13 pm
...That's a great point. I forgot why I wanted to make Meteor armor earlier after I got Shadow Armor. xD
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 13, 2011, 02:28:42 pm
Hellstone ore is in little red sparking patches in the ash in the magma flooded bottom section. Mining it can be very difficult because you have to avoid flooding your mining tunnels with errant magma and both imps and bone serpents are annoying as hell to fight in an enclosed mining space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 13, 2011, 02:59:57 pm
Oh boy.

You know cavestory..

Adventure map.
I can imagine the awesome already.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 13, 2011, 03:02:40 pm
:o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 13, 2011, 03:11:45 pm
Oh boy.

You know cavestory..

Adventure map.
I can imagine the awesome already.
Get me a skin pack, and I'll get on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 13, 2011, 03:22:40 pm
I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.

Seriously though, who uses Starfury as a sword? It uses a good amount of mana for the time you get it, and the sword does about the same damage as a (Gold?) sword. Using it as a sword, except for at low levels with lots of mana, is near pointless.

Starfury is so goddamn fun to use.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 13, 2011, 03:26:43 pm
Starfury is so goddamn fun to use.
So true. Too bad it kind of sucks. But it is fun to muck about with against goblins when you have godly equipment and they all die in a couple hits.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 13, 2011, 03:27:20 pm
 Doors may pose a problem for a cave story map. You'll have to do only single rooms at a time unless you can hack in some teleporters.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 13, 2011, 04:44:16 pm
Hadn't seen it mentioned so I'll just drop it here.

Looking forward to 1.05 (http://www.terrariaonline.com/threads/in-the-words-of-glados-from-portal-2-blah-blah-blah-blah.26762/)

Quote from: Blue
Going forward we face our first attempt at adding end level content to the game to make it longer. To do so, we are looking to better balance mid and end level game content as it is now.

Quote from: Blue
The Desert itself may get a few new things in it...The Ocean at the end of the world, may or may not get some content as well in 1.0.5....Also we are aiming more for something in the underworld in the way of high level content.

Quote from: Blue
Coming up down the road are more features, such as more PVP features/modes, status effects such as poison, and game-play dynamics like weather and enemy/friendly villages/castles. Depending on each of these features and which patch they come with, you may start to see us add a few more days to each patches 'wait' before release.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 13, 2011, 06:06:21 pm
I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.

Seriously though, who uses Starfury as a sword? It uses a good amount of mana for the time you get it, and the sword does about the same damage as a (Gold?) sword. Using it as a sword, except for at low levels with lots of mana, is near pointless.

Starfury is so goddamn fun to use.

Yeah, I love Starfury. Just not as a Sword. As a Magic Spell!!

Also, Starfury is NOT useless. You can deal 30-40 damage per cast on a boss with it (and cast it pretty rapidly), that's pretty nice, especially considering how early on you can earn Starfury and Mana Crystals.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: buckets on June 13, 2011, 08:19:14 pm
Quote from: Blue
enemy/friendly villages/castles.

That sounds so awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 13, 2011, 08:28:18 pm
Quote from: Blue
adding end level content to the game to make it longer
YES. HELL F*CKING YES.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Thexor on June 13, 2011, 08:34:57 pm
Quote from: Blue
adding end level content to the game to make it longer
YES. HELL F*CKING YES.

That'd be nice... but honestly, I'd almost rather see the early game rebalanced first. Honestly, it's bloody arduous creating a new character - trying to find enough ore of any one type to make anything useful is painful, not having any neat accessories makes everything from travelling to exploring absolutely brutal, mining and combat are both agonizingly slow, and so on. If the early game was improved, I'd happily run through the entire game again with a new character, which would greatly increase replayability; as it stands, there's no way I'd ever start a new character without, at a minimum, a grappling hook, Hermes Boots, probably either a CiaB or a Balloon, and most likely an improved pickaxe/sword of some kind.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 13, 2011, 09:01:36 pm
I think broadswords should be longer, at the very least. The ore thing is so true. I probably couldn't survive without my trusty cloudinnabottle, hermes boots, rocket boots, and cobalt shield.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 13, 2011, 09:10:15 pm
Lacking cobalt shield on a new character annoys me SO MUCH.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 13, 2011, 09:13:59 pm
What does it do? I've never actually found one (and I've also never found the game "difficult", except skeletron, which took me three tries to beat with my wimpy demonite bow and armor), and can't understand why it could be so crucial as to replace a slot that could be used for yet another mana ring.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 13, 2011, 09:15:41 pm
Removes knockback.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 13, 2011, 09:16:07 pm
Quote
as it stands, there's no way I'd ever start a new character without, at a minimum, a grappling hook, Hermes Boots, probably either a CiaB or a Balloon, and most likely an improved pickaxe/sword of some kind.

Everything you just mentioned are keys to the end game. If you've got those things, you're already at the beginning of the end game.

TBH, Terraria isn't interesting to me starting at that point. Because everything after you get the keys to the end game is either farming or mowing through hordes with one WTF amazing weapon or another. It's the most boring part of the game. It's like playing a Rogue-like but starting with half of the decent equipment in the game.

But don't worry. If you read all of Blue's post, they say that end level content is first contingent on rebalancing the early and mid-game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 13, 2011, 09:16:38 pm
What does it do? I've never actually found one (and I've also never found the game "difficult", except skeletron, which took me three tries to beat with my wimpy demonite bow and armor), and can't understand why it could be so crucial as to replace a slot that could be used for yet another mana ring.
You don't get knocked back when hurt.
I don't get how you guys like the rocket boots. I've tried them and they just felt so awkward. I'll stick to Necro/Hermes/Cloud/Balloon.
Double Ninja'd
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 13, 2011, 09:18:29 pm
 You don't get knocked around.

 You know how even 1 damage can knock you around as much as Skeletron? That's annoying when traveling the surface and a slime knocks you back.

 It also removes the entire problem of lava in Hell.

 I think the early game is better balanced than the late game. You don't have those tools and have to find them. You have a purpose, a goal to work towards. Reaching these goals give tangible benefits you immediately see. And really, anything to spend more time in the caves mining for ores so you can make one more piece of armor when you get back up was the best part of the game for me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 13, 2011, 09:24:32 pm
Lacking knockback makes chopping trees so much easier, since you can just ignore the slimes instead of being picked up and thrown around by them (How in the...).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Owlga on June 13, 2011, 09:28:06 pm
I actually just have a ton of fun exploring. Getting ore and gems and hearts is just bonuses. I love exploring the cave systems and seeing whats around in the overworld.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 14, 2011, 03:32:18 am
Same here.
It adds a sense of achievement for every item you craft or find.

Soon I'll have the means to take on my first boss.
Do I really need those shurikens, or can I simply stick to my golden bow and flaming arrows?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 03:43:11 am
Same here.
It adds a sense of achievement for every item you craft or find.

Soon I'll have the means to take on my first boss.
Do I really need those shurikens, or can I simply stick to my golden bow and flaming arrows?
It's the pierce that makes them so effective. Yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on June 14, 2011, 03:46:52 am
Same here.
It adds a sense of achievement for every item you craft or find.

Soon I'll have the means to take on my first boss.
Do I really need those shurikens, or can I simply stick to my golden bow and flaming arrows?

Gold bows and better are just weak compared to items in the same tier.
Why not bring both?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 14, 2011, 03:55:36 am
You can throw shurikens significantly faster than you can shoot arrows too, it doesn't hurt to have a backup weapon though. Bring plenty of potions.

If you're thinking of going up against an Eater of Worlds, I strongly recommend stocking up on grenades.

Also, setting up several long rows of wooden platforms makes dodging much easier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 14, 2011, 04:13:00 am
I'll be going for EoC.
Just want to get my armor to at least silver tier first.
Should have enough ore for that and maybe a gold piece or two.

Shuriken do indeed sound more powerful than my current bow.
Oh well, I neglected house building in my current world, so it will take time until I get my merchant.
Also they may be costly.

Started filling my second heart row, got many of the minor chest items and even found a hook.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 14, 2011, 04:51:20 am
Merchants don't take much to get. Just make 2 boxes out of stone, 8 tiles wide and 4 tiles tall (not including the walls), stick a chair and table in both (next to each other), add a torch to each, and collect 50 silver.

Shurikens cost 20 copper each, so that starting 50 silver is enough for a full stack of 250 shurikens.

If money is a problem, get sand, turn it into glass, turn the glass into bottles, then sell the bottles. Two full stacks of sand is one gold (100 silver/10,000 copper).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 14, 2011, 04:57:51 am
I know how to get the NPCs, I just didn't bother with them, since I didn't need their services in my current world.

Well, if they are that cheap, then it shouldn't be a probllem.
You get more than enough gold from chests.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 14, 2011, 05:49:39 am
Just asking..

What tier of stuff should I use to kill skeletron?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 14, 2011, 05:54:34 am
Molten is good.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 14, 2011, 06:01:02 am
Just asking..

What tier of stuff should I use to kill skeletron?
The best you can get.

I recommend, at minimum, full meteor armor + space gun. If you're fortunate enough to have a minishark or hellstone tier equipment available, use them. Harpoons can do a lot of damage if you're close enough to skeletron (like when he charges at you) and can click fast enough. Grenades are also quite useful, since they can deal a lot of damage provided you have enough space to move. If nothing else, shadow armor + shadow axe/hammer can deal quite a bit of damage if you time your "moon-walking" correctly.

Again, alter the battlefield to your advantage; a long, flat walkway will make skeletron a lot easier to dodge when he does that spinning head move.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 06:02:55 am
No. Minisharks are horrid abominations.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 14, 2011, 06:05:01 am
Yeah, the 'nix blaster does more damage and the rate of fire is negligible
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 06:06:42 am
Well, they're talking pre dungeon, which means no handgun for a nix.

Either way, musket is superior to the 'shark.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on June 14, 2011, 06:10:49 am
The thorn chakrum isn't much worse than a flamarang against such a large target, and is probably easier to get (certainly if you don't object to safe hornet farming).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 06:18:48 am
The thorn chakrum isn't much worse than a flamarang against such a large target, and is probably easier to get (certainly if you don't object to safe hornet farming).
Eh. The extra bounce is kinda useless. And a chakrum needs you to get roses, which is like vile mushroom farming. Just not that fast unless you have a farm ready made.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 14, 2011, 06:21:21 am
Flail against bosses. It hits multiple times if you cast it above your head when Skeletron is levitating.

That and flat-area dodging. Worked for me ;p
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 14, 2011, 06:29:29 am
Either way, musket is superior to the 'shark.

What?

If you're talking about damage per bullet, then I'd agree; but in terms of DPS, the minishark is superior.

In the time it takes to shoot one musket bullet you'd probably be able to fire ~5 minishark bullets.

Skeletron's 6 defense cuts the musket down to 15 per shot, and the minishark gets 6DMG X 5 shots.
If targeting the hands, musket is cut down by 9 to 12, where the minishark is 3 X 5 shots.


Though, the biggest downside is DAT COST. How much does it cost to fire this for 12 seconds?

Flail against bosses. It hits multiple times if you cast it above your head when Skeletron is levitating.
With Blue moons being Dungeon-only and Sunfuries being a rare drop from Bone Serpents, I think he's still getting by with a Ball O' hurt.

Also, has anyone else tried throwing Vile Powder on Skelly?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 14, 2011, 07:45:40 am
However Blaze I will state that it isn't that hard to have the Minishark do minimum damage (that being 1) while the musket can still pull a 10+

The Minishark is sort of a joke weapon in that respect. It looks like an amazing weapon, but it isn't.

Though it looks like they did bring down Skeletron's defense. I remember when minisharks did 1 damage to him.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 08:21:25 am
The Minishark is sort of a joke weapon in that respect. It looks like an amazing weapon, but it isn't.
This. The star cannon is too, unless you have massive stocks of ammo like I do. B)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 14, 2011, 08:46:51 am
Quote from: Blue
adding end level content to the game to make it longer
YES. HELL F*CKING YES.

:-/ I still can't beat Skeletron OR survive for extended periods of time in Hell. xD
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 14, 2011, 09:14:53 am
I tried to solo skeletron many times so i can tell you what failed for me :

DO NOT Make a single flat area : when you're running from skeletron and a zombie shows up, he'll stop you right in your tracks. Adding wood platforms every 3 tiles of height across the whole area makes it way easier, and will let you dodge zombies and skeletron much more easily.

DO NOT Target the hands : takes way too much time with pre-dungeon gear. By the time both hands are destroyed you could have killed the head already. Trying that resulted in the fight dragging until dawn (you die automatically if that happens).

I suceeded when i used shadowscale armor, a minishark with 2000 meteor shot, a starfury and a phaseblade, with cloud in a bottle, red balloon, obsidian skullx2, hermes boots.
Oh and i had 30x +200 health potions, around 350-380HP and 200 mana.

Most important thing is to put the potions and the weapons you'll be using on the most easily accessed shortcuts, so that you can switch easily mid combat. And watch your hp at all times, pop a potion as soon as you are 200 hp below your maximum.

Note that back when i did that, the space gun didnt have 0 cost with meteor armor on, i think this could work too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 14, 2011, 09:23:24 am
I used meteor armor + space gun. Murdered the hell out of him.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: cerapa on June 14, 2011, 09:45:08 am
I used the Flamarang, shadowscale armour and like 3-5 potions.

I expected it to be harder.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 14, 2011, 11:21:48 am
As for me, I used Shadowscale armor + Minishark with 2000 musket balls. Easily murdered him.

The Minishark however, seems to be a joke weapon. It has no practicality whatsoever outside of boss fights, and it isn't effective against the eater of worlds.

It just feels nice though, being able to spam hundreds of bullets in just a minute.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 11:24:06 am
Yeah, the spamming hundreds of bullets in just a minute is the problem. It needs to eat up massive amounts of ammo to do more than a scrape.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 14, 2011, 11:31:28 am
I managed to beat him by cheating and going to multiplayer dungeons where he was already dead. But in all seriousness, I killed him with Jungle armor, a 'nix blaster, and 250 meteor shots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 14, 2011, 11:58:42 am
I didn't know the order you are supposed to do things in, so I ended up facing him in my molten armor gear and murdered him with my molten bow plus unholy arrows
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 14, 2011, 12:01:54 pm
There is no order you're supposed to do things in. That's the whole point of it being "sandbox". You can luck out on a few artifacts and take down Skeletron with just a lot of health and potions.

Actually, is there a sort of a record kept anywhere? Lowest gear/char level to take down Skeletron/EoW/EoC?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 14, 2011, 12:05:13 pm
EoC is possible with full copper and enough shuriken, I've heard. EoW is easy but I don't know how easy, and Skeletron is probably the hardest.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 14, 2011, 12:13:15 pm
EoC is possible with full copper and enough shuriken, I've heard. EoW is easy but I don't know how easy, and Skeletron is probably the hardest.

EoW is hard if you only have lesser healing potions, as its head segments do 50 damage in 1.0.4.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 14, 2011, 12:29:31 pm
EoC is possible with full copper and enough shuriken, I've heard. EoW is easy but I don't know how easy, and Skeletron is probably the hardest.
EoC is real easy, so long as you have space to dodge. I've done it with no armor and a harpoon.

I doubt you can kill EoW with Shuriken now, EoW body sections were significantly buffed. The 10 damage the shuriken deals isn't so nice when it's cut to 3.

Of course, if you give yourself hellstone platforms, an obsidian skull, and enough dynamite you could probably do it with a fresh character with 100HP and no armor.

Edit: Derp, misread EoC as EoW.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 14, 2011, 01:12:03 pm
Of course, if you give yourself hellstone platforms, an obsidian skull, and enough dynamite you could probably do it with a fresh character with 100HP and no armor.
If you can manage to not blow yourself up, too. I'm very bad at dodging my own explosions.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 14, 2011, 01:18:29 pm
Also, make sure you summon the EoC and Skeletron at sunset. Made the mistake of starting a battle at 2 to 3 am more than once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on June 14, 2011, 02:27:25 pm
My first Skeletron kill was achieved by me running and jumping back and forth on the ground outside the dungeon (unflattened) spamming musket balls with a minishark. Only took about 2.2k to do it, too, and I used maybe 5 healing potions.

Also, if you can get a star cannon and a single stack of stars, assuming mediocre accuracy, you should be able to get him down to around 500hp in less than a minute while using maybe one potion. Then just use whatever you want to finish with.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 14, 2011, 02:47:47 pm
Yeah, but in the time it takes you to get a full stack of stars you could have went to hell, mined enough hellstone to make a full set of hellstone gear and then flooded hell and went back down to get the obsidian to make the bars.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 14, 2011, 02:48:30 pm
Or you do it the easy way.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 14, 2011, 03:43:17 pm
So, I've occasionally found that program called TerrariaPngLoader which allows you to replace game sprites without changing the core files.

Just a copper helmet preview for now, I am really tired now so it took almost 5 minutes to draw.

(http://img.ie/92677.png)

I promise that I will release something soon :).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 14, 2011, 03:46:42 pm
Didn't you have those experimental sprites in the other thread? You had all the basic metal armor, I believe. They looked pretty nice to me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 14, 2011, 03:47:05 pm
Those were really small. These are 40x40 per item. And animated :P. So I will have to draw every frame.

P.S. Does it mean that you preferred the old, pixelated look of the helmet? Or are you just reminding me? :)

P.P.S. One of the first things I am going to do is to make scarier monsters :D.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 14, 2011, 03:52:44 pm
I was just reminding you. And scarier EoS's and Devourers? YES. HELL YES.
Anyway, good luck with the spriting!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 14, 2011, 04:09:03 pm
Those were really small. These are 40x40 per item. And animated :P. So I will have to draw every frame.

P.S. Does it mean that you preferred the old, pixelated look of the helmet? Or are you just reminding me? :)

P.P.S. One of the first things I am going to do is to make scarier monsters :D.
The old pixelated look of everything, actually. It's just... stylish, somehow. Looks like an old-generation platformer. With higher-res sprites, it'd look too new. Plus you'd have to redo ALL sprites in one resolution, otherwise either the new or the old ones would look bad, depending on which are more abundant.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 14, 2011, 04:39:30 pm
Yep, that's the plan. I don't mind current pixelated look at all, I just want to make my own tileset in the future.

P.S. Another option is to make two versions of each armor, which is not a problem. I am mostly going after a design, not a resolution.

Terraria uses 2x2 dots for everything, so that's why it is pixelated. So those 40x40 look like 20x20.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Johnfalcon99977 on June 14, 2011, 04:49:01 pm
Hey, do you guys have any tips for finding Floating Islands on Large Maps?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lumbajak on June 14, 2011, 04:50:29 pm
Skybridges and rocket boots are how I found all of mine.

Ignore that mapviewer program I downloaded.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 14, 2011, 05:07:52 pm
Hey, do you guys have any tips for finding Floating Islands on Large Maps?

The simplest  method is to look at surface areas where the background soil extends above the surface as if a big chunk of blocks had been ripped out of the ground.

Some people also suggest shooting fiery arrows strait up because if they hit something the fire will go out, but I think that on large maps most islands are high enough to not get hit anyway.

The cheatery way is to load up your map in terrafirma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 14, 2011, 05:13:26 pm
Method I use is a musket+meteor shot.  Move a bit, aim up, shoot, wait a few seconds.   If the bullet comes back and hits you in the skull, congrats! There's a floating island in the air above you!  Why couldn't you see it? Just look up! It practically blots out the sun, You nub!

EDIT: Last two sentences are a joke...obviously.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Johnfalcon99977 on June 14, 2011, 05:16:11 pm
There's a floating island in the air above you!  Why couldn't you see it? Just look up! It practically blots out the sun, You nub!
And sigged.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 14, 2011, 06:01:59 pm
Problem: Skeletron too difficult for you with all but Hell gear.

Solution: Save for Star Cannon. Hit with 99 stars. The End.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on June 14, 2011, 06:09:33 pm
Hey, do you guys have any tips for finding Floating Islands on Large Maps?
The simplest  method is to look at surface areas where the background soil extends above the surface as if a big chunk of blocks had been ripped out of the ground.

What? I have seen no such correlation.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 14, 2011, 06:13:24 pm
I can confirm it in one case, but i think it's more of a coincidence.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 14, 2011, 06:15:47 pm
I can confirm it in one case, but i think it's more of a coincidence.

This. But ONLY one time, and it was when there was a mountain so close to the island that I could see the vines if I jumped. Hardly "ripped out" of the ground, just had dirt walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HailFire on June 14, 2011, 06:17:00 pm
Anyone else been having a problem with the game crashing a lot, especially when saving and exiting a world?  :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Djohaal on June 14, 2011, 06:20:47 pm
Deon you should get a job as their sprite artist. That helmet is awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 14, 2011, 07:27:05 pm
Anyone else been having a problem with the game crashing a lot, especially when saving and exiting a world?  :-\

I got that a lot when I first got the game but it stabilized after a couple days. Have not played in a week so I don't really know if it got bad again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 14, 2011, 08:07:02 pm
I killed skeletron with Demon Bow + Cursed and Flaming arrows, + 40 or so lesser health pots. Demonite armor too (killed him after EoC and EoW).

Had a ball of hurt, but the DPS was turning out to be way too low for the risk. When I ran out of ammo, I'd switch  hitting him with my Breaker while collecting it back again.

I think the key to my success was setting up the arena - Built a tower on top the castle to catch arrows (technically not for the fight, it went to my skybridge and was going to be a skycastle). For the fight, I also flattened out the left side of the castle and then put four rows of wooden platforms. With that much mobility surviving actually gets pretty easy and he doesn't go underground so you never have to stop hitting him.

I didn't actually find him that hard, but I think I'd want to go in with more than a hundred cursed arrows or a better bow next time, it got too close to dawn for comfort after I started running out of arrows and had to finish him with regulars (Went in with a hundred cursed, 250 flame, came out with 13 regular or something like that).

Like the EoC, I didn't find the problem to me to be dying so much as running out of time. with a hellbow, I can assume it would be a cakewalk.

Also, easiest way to find Islands is definitely meteor shot, just shoot straight up occassionally and if it comes back down you've got an island, whee!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nistenf on June 14, 2011, 08:43:42 pm
Deon you should get a job as their sprite artist. That helmet is awesome.

I agree, Deon that helmet is amazing. Why haven't you made a DF tileset?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on June 14, 2011, 08:51:17 pm
he has, I think...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 14, 2011, 08:51:27 pm
Deon you should get a job as their sprite artist. That helmet is awesome.

I agree, Deon that helmet is amazing. Why haven't you made a DF tileset?
I think he did have one at one point.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 14, 2011, 09:35:41 pm
I think the key to my success was setting up the arena - Built a tower on top the castle to catch arrows (technically not for the fight, it went to my skybridge and was going to be a skycastle). For the fight, I also flattened out the left side of the castle and then put four rows of wooden platforms. With that much mobility surviving actually gets pretty easy and he doesn't go underground so you never have to stop hitting him.

That's pretty much exactly the same design as what I built to fight him, although I'm not sure how wide yours is - mine was wide enough that you could run across it to avoid him, as well as jumping down or up and then running under or above him. I also had doors on both sides, of course, instead of just openings - wouldn't want any monsters wandering in, especially while waiting for nightfall.

Of course, if you have molten-tier weapons, like a phoenix blaster (which has now been nerfed twice, so perhaps not so much), sunfury, etc, and high-level armor, and tons of normal health potions, you likely don't need to worry too much about the arena. You can just face him head-on and win by relying on high-damage weapons and healing potions. The sunfury, as with all flails, actually works better in an enclosed space than in an open arena - you'll be more likely to get hit yourself, but if you can take the damage, then it works out fine.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 14, 2011, 10:24:19 pm
Wit' mah molten armor, flamarang, and balloon+cloud combo, skeletron killing these days is mostly just flattening the area above the dungeon entrance and running back and forth jumping over hands and heads. Don't really need to get fancy. Usually takes maybe one, two normal health potions. Just turn on autoclicker and keep the misses low, bugger falls fairly quickly. You rack up the most damage when he starts spinning, as you can get really close and keep just barely ahead, th'autoclick+rang'speed throwing out massive damage.

Even with molten-tier stuff, though, it's a pretty bad idea to fight 'im in an enclosed space. You take considerably less damage if you just hop yourself on top of the dungeon after waking th'fellow up. Between th'head and the hands, he can mostly fill that entire bloody entrance, plus th'head tends to float either above the ceiling brick or inside it, cutting off your ability to damage 'im for a bit.

S'kinda' amusing to kill the hands first, though. Poor thing just kinda' hovers once you've done that, in between spinning at you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 14, 2011, 11:25:22 pm
Hey, do you guys have any tips for finding Floating Islands on Large Maps?

Meteor shots. Lots of them.

For additional fun, buy the minishark and start spamming bullets upwards to the sky. If the shots come back down, there's your island.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 14, 2011, 11:29:19 pm

Also, easiest way to find Islands is definitely meteor shot, just shoot straight up occassionally and if it comes back down you've got an island, whee!

Actually, it's the make a map of your world using that map making third party tool, but I guess you're right they "non" "cheating" way would be yo use meteor shot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 14, 2011, 11:34:24 pm
I dunno, the map thing sounds like a lot of work. I carry a handgun and meteor shot with me anyways, so it is practically no work at all.

Thus second way is easier (though the first is probably more efficient)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 14, 2011, 11:36:14 pm
It's not, actually here's the link just set it to the world's file, to the destination file (Of the final .png image of the world map and you're set). No need to run around shooting all over the place looking for an island.

link http://www.terrariaonline.com/threads/terraria-map-viewer.4226/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 14, 2011, 11:37:53 pm
Nah, most of th'mapping stuff I've seen takes like, two clicks. Maybe three. Five to six if you count the installation. Possibly a little bit of typing. Compare to the possibly dozens of clicks to fire upward and find the islands, plus the amount of time you'll be holding down a movement key. Incredibly less amount of effort than actually getting meteor shot and something that'll fire it, even without that part :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 14, 2011, 11:39:03 pm
Indeed, your mathematical skills have left me speechless, I stand corrected. I tip my hat to you sir.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 14, 2011, 11:41:31 pm
This sounds like more work to me. Clicking randomly is what I do to entertain myself when I'm already going to the other side of the map. It is literally zero extra work - I am a passive island hunter. :P

I suppose the map thing is a lot easier if you are just starting out though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 14, 2011, 11:42:38 pm
Yeah it is, helps you find jungles, chests and all, also the dungeons and crap like that. Incredibly handy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Itnetlolor on June 15, 2011, 12:26:17 am
If you already found one floating island, then the others are approx. 1500ft from each other from either side.

My brother and I surveyed a map or 2, and that was pretty consistent data.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 15, 2011, 01:52:37 am
Deon you should get a job as their sprite artist. That helmet is awesome.

I agree, Deon that helmet is amazing. Why haven't you made a DF tileset?
I think he did have one at one point.
Mostly because I am in love with Sphr's tileset. I always use his dwarves :P. And of course most of my custom creatures in Genesis which are many are my graphics.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 01:44:07 pm
For a sandbox game, Terraria is awfully linear until the point where you have reached the power of a Terraria god. For me, it went like this:
Spoiler (click to show/hide)

Some things could go in a different order, but generally the order things go in would likely be the same. And at the end, the only things left to do are grinding for the few useful things left that you don't have (Pretty much just Sunfury, but Blue Moon probably works fine.), spend hours looking for King Slimes for ninja equipment, or building.

ALSO, does anyone know if I set Steam to Offline mode if I could play multiplayer with two seperate computers over LAN? Can't really test it ATM but would like to know if I'll be able to this Summer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 15, 2011, 01:47:14 pm
Silver... for anvil? Iron is much quicker.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 15, 2011, 01:56:34 pm
You can make silver anvils!?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 15, 2011, 01:59:47 pm
No, but you can buy one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 02:19:05 pm
I think I was having trouble finding iron for a long time into the game though, I never had any iron tools or armor went straight from Copper to Shadow.

And yeah, you can buy an anvil for 50 silver.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 15, 2011, 02:33:29 pm
*Confused*

I couldn't make an anvil out of silver. Or buy one.

...

Oh, you're talking about buying an Iron anvil with silver coins. WHY THE CONFUSION!?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 02:40:39 pm
I now understand why the Dirt Rod exists! To have something to stockpile with all your money that is near useless once you've bought everything!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 15, 2011, 03:16:23 pm
Farming lens is such a pain...
Well at least I get a lot of fallen stars, while running around.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 03:33:07 pm
After fighting the EoW once I decided that fighting the Eye more wasn't worth the trouble. You can summon the EoW a lot easier, and he drops all the materials instead of just the half that you can only use for a few things.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 15, 2011, 03:51:44 pm
Well, I only need the dryad.
Using dynamite to break shadow orbs, is a bit too costly, since I usally need two to get to it.

Afterwards, I just need some good shadow orb drops, before taking on EoW.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 15, 2011, 04:17:54 pm
I'm going to keep grabbing floating islands.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 05:12:37 pm
Well, I only need the dryad.
Using dynamite to break shadow orbs, is a bit too costly, since I usally need two to get to it.

Afterwards, I just need some good shadow orb drops, before taking on EoW.

Ball O Hurt or Vilethorn both work great.

Is there any way to break orbs other than dynamite? Thought that was it. Once you get the HamAxe or the War Axe the jungle becomes click and hold trivial, and 50 silver is much easier to come by.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 15, 2011, 05:14:07 pm
Purification powder turns ebonstone to normal stone, or you can use a sufficiently advanced pickaxe to dig right through the ebonstone.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 15, 2011, 05:14:46 pm
The dryad's purification powder turns ebonstone into normal stone, making it mineable with anything, and it's cheaper than dynamite.

EDIT: Ninjas.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 15, 2011, 05:20:45 pm
Purification powder turns ebonstone to normal stone, or you can use a sufficiently advanced pickaxe to dig right through the ebonstone.

or you could use dynamite, which is easier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 05:29:12 pm
I know you can dig through with Nightmare Pickaxe or Puri-powder, but don't you still have to blow up the orb itself?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 15, 2011, 05:30:18 pm
Use a hammer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 15, 2011, 05:40:38 pm
Use a hammer.

.... ..... Doh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tlc2011 on June 15, 2011, 06:04:44 pm
._. . . . I question why you didn't actually realize that. The guide even says it too.

[quinnr facepalms]
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 15, 2011, 06:20:01 pm
The guide even says it too.
Ah, well there's your problem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 15, 2011, 06:55:00 pm
I don't even know why I break orbs anymore.

Maybe if meteor bricks are introduced...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 15, 2011, 07:33:18 pm
You can also break shadow orbs with bombs/dynamite, so it's not REQUIRED to have a hammer. It's just easier if you do. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 15, 2011, 08:09:06 pm
Purification powder turns ebonstone to normal stone, or you can use a sufficiently advanced pickaxe to dig right through the ebonstone.

or you could use dynamite, which is easier.

The whole point was to suggest alternatives to dynamite, you know. :P
Of course, quinnr meant to break the orb, but I thought "he must mean the ebonstone" since there's nothing stopping you from breaking the orb with a wooden hammer, as far as I know.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 15, 2011, 08:24:04 pm
Oh and now I have rocket boots.

And max hp.

And 5 pairs of herme's boots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 15, 2011, 09:04:27 pm
Does anyone know if full jungle + rocket boots and all others bands of regeneration is enough to keep you flying for forever?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 15, 2011, 09:08:04 pm
No - your mana doesn't regenerate if you're continuously using it.

I was an idiot and dropped my molten pickaxe in lava while mining ash. Would anyone be willing to trade a replacement (and any ash blocks they don't want) for a flamelash?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Cerej on June 15, 2011, 09:28:02 pm
Actually, Bands of Starpower/Jungle Armor did regenerate your mana while you used spells in 1.03 and all earlier patches.  I haven't used mana in 1.04 yet, but there was no indication in the patch notes it was changed.  That said, I don't think you get quite enough for infinite flight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on June 15, 2011, 09:53:12 pm
And 5 pairs of herme's boots.

Can I has a pair, please? I've been pillaging my SP world and found absolutely zero, and I'm kinda getting fed up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 15, 2011, 10:18:04 pm
No - your mana doesn't regenerate if you're continuously using it.

I was an idiot and dropped my molten pickaxe in lava while mining ash. Would anyone be willing to trade a replacement (and any ash blocks they don't want) for a flamelash?

I so many I don't know what to do with 'em, i'm sure I could give you a spare.

I also have a few spare Hermes boots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gunner-Chan on June 15, 2011, 10:18:36 pm
I don't even know why I break orbs anymore.

Maybe if meteor bricks are introduced...

I want that. I so want meteor bricks. I want them so bad. Can they be glowy and make little cool sparkles when you walk on them?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 15, 2011, 10:21:43 pm
Alright guys, I kind of really need someone's help here. I need an Autohotkey script, and... well, let's do this formally.

I am looking for: A custom autohotkey script, as will be described in the addendum below. I am not fully aware of what is possible with AHK, so I am just looking for it to be done to the best of someone's abilities.
I am willing to trade: A serious piece of Terraria fanart of your choice and description, to which you have full rights. The art I have been doing currently is not entirely indicative of what I am capable of doing if I actually get off my butt and work an hour or so. I am not a very good fan-artist but man I will try.

Spoiler: The script (click to show/hide)

Spoiler: The fanart (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 15, 2011, 10:30:56 pm
Doesn't Q do something? Throw item or somesuch? Space is your jump key, too.

Also, at first guess I don't think that would be very hard (of course I may be wrong), but personally I have zero interest in fanart.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 15, 2011, 10:32:43 pm
Yes, they both do something, but they're very convenient for me so I will remap their functions to something else. Throw item I don't much need, and I've already remapped jump to W.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 15, 2011, 10:44:05 pm
I remapped throw item to Tab. Still there if I need to toss torches early on, but I won't end up accidentally trowing my pick into magma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 15, 2011, 10:44:54 pm
I've still got mine on Q, yet I've never once accidentally thrown anything.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 15, 2011, 11:04:48 pm
I so many I don't know what to do with 'em, i'm sure I could give you a spare.

I forgot I had kept my nightmare pickaxe, so I'll be able to make another one shortly. Thanks anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 15, 2011, 11:35:02 pm
I don't even know why I break orbs anymore.

Maybe if meteor bricks are introduced...

I want that. I so want meteor bricks. I want them so bad. Can they be glowy and make little cool sparkles when you walk on them?
Hellstone bricks are basically the same thing, so meteorite bricks would have to achieve something other than summoning the heads. I dig the idea of it lighting up when stepped on, would make the best carpets for hellstone wall houses.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 15, 2011, 11:59:46 pm
I want hellstone brick back walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 16, 2011, 12:04:00 am
I want hellstone brick back walls.
Errr..... There are hs back walls. You just can't craft them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 16, 2011, 12:06:21 am
If any room made of them will cause damage without an obsidian skull, it'll make certain areas of Metroid recreateable to a much higher degree.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 16, 2011, 12:13:04 am
I don't think the backwalls cause damage, but you could easily test it with an ivy whip.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 16, 2011, 12:17:01 am
I want hellstone brick back walls.
Errr..... There are hs back walls. You just can't craft them.
Yes I know they exist. I want them. I want to be able to use them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 16, 2011, 12:44:54 am
Alright guys, I kind of really need someone's help here. I need an Autohotkey script, and... well, let's do this formally.

I am looking for: A custom autohotkey script, as will be described in the addendum below. I am not fully aware of what is possible with AHK, so I am just looking for it to be done to the best of someone's abilities.
I am willing to trade: A serious piece of Terraria fanart of your choice and description, to which you have full rights. The art I have been doing currently is not entirely indicative of what I am capable of doing if I actually get off my butt and work an hour or so. I am not a very good fan-artist but man I will try.

Spoiler: The script (click to show/hide)

Spoiler: The fanart (click to show/hide)

Sounds easy, maybe i'll do it, but i'm not sure that i want a fanart for it. Do you play the game on fullscreen or windowed ? Fullscreen is easier for me but windowed is possible too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 16, 2011, 12:57:31 am
I don't think the backwalls cause damage, but you could easily test it with an ivy whip.
The back walls don't cause damage, I believe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 16, 2011, 01:14:42 am
No, they don't. That's not a reason for them not to, mind you. Any room made entirely of a brick so hot you can't touch it without magic protection is liable to cause some problems for its inhabitants.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 16, 2011, 01:35:31 am
Who the heck built those houses anyway? I mean a HOUSE in HELL? That's just dumb, especially with the bone serpent attacks every 5 minutes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 16, 2011, 02:25:13 am
Fire imps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 16, 2011, 02:28:21 am
Who the heck built those houses anyway? I mean a HOUSE in HELL? That's just dumb, especially with the bone serpent attacks every 5 minutes.

Actually if you do it right, you can set it up so Boneservants don't bother you at all.

In fact because of all the mining I did, I have to travel to another side of hell just to fight them proper because they keep falling down my shafts.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 16, 2011, 02:41:54 am
Who the heck built those houses anyway? I mean a HOUSE in HELL? That's just dumb, especially with the bone serpent attacks every 5 minutes.

Actually if you do it right, you can set it up so Boneservants don't bother you at all.

In fact because of all the mining I did, I have to travel to another side of hell just to fight them proper because they keep falling down my shafts.

Bone SERPENTS, not bone servants. Serpents have the worm AI and aren't affected by walls (or lack of walls).

I set up buildings just above hell all the time, never in it though. It helps when hell-mining.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 16, 2011, 02:43:52 am
Psh, anyone I defeat that badly are my servant.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 16, 2011, 03:11:08 am
Sounds easy, maybe i'll do it, but i'm not sure that i want a fanart for it. Do you play the game on fullscreen or windowed ? Fullscreen is easier for me but windowed is possible too.

Actually scratch that, i did it and it should work in windowed and in fullscreen.

I made two versions, the first lets you move the mouse faster by keeping the arrow key down. I honestly don't think it's a problem at all, unless you like to take 3 seconds to press a key, but then i wonder how you manage to write anything on your computer.The second version is the one you requested, with one move only, even if you keep the key down.

Here you go :

Spoiler: v1 (click to show/hide)

Spoiler: v2 (click to show/hide)

Note that the mouse won't go outside of the 800x600 window because of the conditions, also pressing the Pause key will suspend the macro, in case you need to use the hotkeys (space, arrows, Q and E) for something else.

Let me know if there's a problem or if you want a change. Oh and you just need to copy-paste the code in a .ahk file, as long as you have autohotkey installed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Moghjubar on June 16, 2011, 03:27:05 am
I needs Script!

Went ahead and took a break from hacking thru other programming stuff to tackle this real quick, to add to my other Terraria scripts.  Its a shame to just give it to one person, so here it is for everyone (and adding to my page one post).

Spoiler (click to show/hide)

edit: looked at Sirians and thought "doh! I should add a suspend key" and did so, using pause
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: NKDietrich on June 16, 2011, 04:08:29 am
I want hellstone brick back walls.
Errr..... There are hs back walls. You just can't craft them.

Aren't the back walls in Hell actually Copper when you knock them out with a hammer and loot them? Maybe that was a bug or I am remembering incorrectly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 16, 2011, 04:16:53 am
I needs Script!

Went ahead and took a break from hacking thru other programming stuff to tackle this real quick, to add to my other Terraria scripts.  Its a shame to just give it to one person, so here it is for everyone (and adding to my page one post).

Spoiler (click to show/hide)

edit: looked at Sirians and thought "doh! I should add a suspend key" and did so, using pause

You know, i used one of your scripts before and had a problem with the GetKeyState loop, so i looked it up and it's actually much better to use a KeyWait.

Edit : you can also note that i made it so that the mouse moves instantly, which is a bit useless in this case but i always used it since i learned how to do it ^^
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gamerlord on June 16, 2011, 04:56:21 am
Terraria needs a mode that lets you just build or something. I want to be able to explore and mine without being bothered by those monsters. :(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 05:07:12 am
A peaceful mode would be nice
-(http://www.img.ie/images/a1bb3.gif) (http://www.img.ie/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 16, 2011, 06:03:38 am
I want hellstone brick back walls.
Errr..... There are hs back walls. You just can't craft them.

Aren't the back walls in Hell actually Copper when you knock them out with a hammer and loot them? Maybe that was a bug or I am remembering incorrectly.
IIRC they just don't drop anything when you knock them out with hammers.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 06:08:21 am
I want hellstone brick back walls.
Errr..... There are hs back walls. You just can't craft them.

Aren't the back walls in Hell actually Copper when you knock them out with a hammer and loot them? Maybe that was a bug or I am remembering incorrectly.
IIRC they just don't drop anything when you knock them out with hammers.
Indeed, they're the same as natural dirt walls.
(http://www.img.ie/images/a1bb3.gif) (http://www.img.ie/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 16, 2011, 08:09:41 am
Oh god, the spawn rates in some servers are insane.
Spoiler (click to show/hide)
I can't imagine what hell and Bloodmoon are like.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 16, 2011, 09:19:22 am
Oh hey I reached hell and wow theres a building right under my shaft..

IMPS.

Damn imps. Although I now have rocket boots..
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 16, 2011, 09:20:22 am
*Starts singing "Rocket man", but remembers that he doesn't know the lyrics*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 16, 2011, 09:36:42 am
Someone willing to host Terravania with tweaked spawn rate?

It would be fun to defend the castle from hordes of zombies :D Or slimes. Or gobbos.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 16, 2011, 09:50:42 am
You guys are the best for the AHK script. Currently using Sirian's and it works basically like magic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KineseN on June 16, 2011, 09:55:29 am
@Haspen: I can set one up, just don't know how many players my server can handle at the same time with a 50 - 100 bloodmoon + invasion spawnrate.

It's up now at: 213.112.177.254 with 12345678 as password.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 16, 2011, 10:47:55 am
I think I missed it...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 10:52:23 am
Spoiler: Eep! (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 16, 2011, 10:54:55 am
Seahorse?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 11:01:20 am
Pony
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on June 16, 2011, 12:01:32 pm
Pony

Is it just a static sprite?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 12:08:52 pm
Nope, player sprite.
Check the pony thread for the link.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 16, 2011, 12:13:11 pm
That was fun.

I just wish we had worse weapons. I don't know why.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 16, 2011, 12:17:40 pm
Why did the EoC's keep following me into the sky? ;-;
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 16, 2011, 01:02:57 pm
@Haspen: I can set one up, just don't know how many players my server can handle at the same time with a 50 - 100 bloodmoon + invasion spawnrate.

It's up now at: 213.112.177.254 with 12345678 as password.

Blah, was busy D: Is it still on!?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 16, 2011, 02:46:56 pm
Heh, that server was fun :D 20 EoW was totally insane and 500 fire imps a lag killer.

Then I tossed dynamite accidentally when fighting on the roof and got banned, oh well :P
Title: Re: Terraria - Updated: Sunglasses, console server, and more!
Post by: Urist Imiknorris on June 16, 2011, 10:56:05 pm
Quote from: Me, when 1.0.4 came out
I just found the best chasm. Underneath the ocean is a "chasm" that's basically just a shadow orb and its ebon shell. Underneath this orb is another chasm that looks like it goes all the way down to the stone layer, and is fairly wide. I want to live in it now:

Spoiler (click to show/hide)

Guess what I finally got around to looking for. Once I find it I'll start renovating.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 16, 2011, 11:55:39 pm
Shit, now I'm upset I left my Neural Impulse Actuator in New Zealand. :/

With that script I could have actually used it to play the game, might have been pretty cool. Ah well. No psychically+keyboard controlled terraria ponies for me.

Also for those who haven't tried it yet, pony sprite pack is awesome, you should try it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 16, 2011, 11:58:35 pm
First day we cleared all of the bosses from the new map, and initiated giant mega-constructions in hell and the sky.

This is why we use tshock >.>
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 17, 2011, 12:07:11 am
Yeeeeeeaaaaaah, sorry about that. :-[
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 17, 2011, 02:59:14 am
Okay, apparently Terraria spriting takes A LOT of time, with all animations and stuff :P.

Thus I've decided not to work on an armor pack for now. At least because someone is already making an armor pack similar to the one I wanted to make, and it looks great:
http://terrariamods.org/forums/viewtopic.php?f=13&t=15

Also redrawing the existing stuff is fun, but not very creative... So I plan to start a small project of mine.

This sets the mood:
Spoiler (click to show/hide)

If you can guess what is it going to be about, lucky you :).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 17, 2011, 03:11:05 am
Ooooooh....

I can dig it. Are you planning on diving into the raw files and editing them, or making a patcher or something like that?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 17, 2011, 03:16:08 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 17, 2011, 03:17:05 am
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 17, 2011, 03:23:51 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 17, 2011, 03:25:56 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D

Ponies fighting mutants with space guns?

I actually would want that :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 17, 2011, 03:27:56 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Neat! I like the idea. :D
Do want.
But wait... If I use that.. no ponies..
DON'T MAKE ME CHOOSE!!!!!!! :'(

:P
It is possible to merge the packs, but there might be a problem with the mismatching styles.
Also, I only have to redo Skeletron and his gibs, then I'm done! ;D

Ponies fighting mutants with space guns?

I actually would want that :P
I totally will do that :p
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 17, 2011, 03:29:42 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Oh hurp. I thought you were doing a steampunk mod. >.>
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 17, 2011, 03:34:27 am
Right now it will be a gloomy tileset, with mutants and robots. Later, we'll see :).

I literally did nothing yet. I've just made a "raider armor" (copper) and some interface adjustments.
Oh hurp. I thought you were doing a steampunk mod. >.>
Yep, the style is somewhat based on Steampunk. At least armors and enemies on my sketches have some elements which can be considered steampunkish :).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 17, 2011, 03:46:15 am
Please make Skeletron mechanical.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 17, 2011, 05:30:43 am
Since we have a Terravania map, anyone want to try making a Left 4 Terraria map?
Spoiler: Stuff (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 17, 2011, 05:43:08 am
Kind of hard, we'd be utilizing glitches, but the idea is nice.

Anyway, to make it more effective, shouldn't there be a "director" character holding a water candle and occasionally activating strange eyeballs?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 17, 2011, 05:47:02 am
Kind of hard, we'd be utilizing glitches, but the idea is nice.

Anyway, to make it more effective, shouldn't there be a "director" character holding a water candle and occasionally activating strange eyeballs?

I'm assuming the person hosting will be the director; since it's otherwise impossible to have a perpetual bloodmoon. Also, what glitches would we be using? The "Cobwebs hold up sand" isn't a glitch as far as I know.

If you mod the game to have perpetual bloodmoon and an increased spawn rate (And having multiple shopkeepers clones if you're planning on having shops), the water candles are unnecessary and the lack of a director wouldn't affect the game too much; barring cheaters or griefers.

As for EoC spawning (Tanks?), EoC's may be a bit much for lightly armed characters with 100HP, even if they are armed with good gear. If possible, I'd prefer to have King Slimes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 17, 2011, 06:35:53 am
Well, if perpetual bloodmoons aren't a bug, how do you mod the game? Or where do I find this wonderful mod?

As far as I know, you can bug bloodmoons by setting the time to morning when the bloodmoon is still risen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 17, 2011, 06:39:19 am
TShock.
Server software
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 17, 2011, 06:48:00 am
Reading through that mod's features, forget everything I said. The idea works, since it includes boss monster spawning and stuff.

Now, it just needs a director dropping potions in empty rooms...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 17, 2011, 01:12:32 pm
So, has anyone else read the latest(ish) devblog? Hardcore Mode (or as I like to call it, Roguelike mode) promises to be very fun. Also, hellfire arrows. And slimes floating in water.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 17, 2011, 01:22:09 pm
Diablo mode? Yeah, read that. They also plan to keep flying enemies off the water in the next update.
No more cave bats interrupting with my hellevator construction!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 17, 2011, 03:04:18 pm
Hellevator?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 17, 2011, 03:04:29 pm
Hmm, I imagined EoC to be tougher.
Those shuriken were a bit of an overkill. A gold bow with fire arrows would have been enough.
Especially now, as I can upgrade it to the demon bow.

Well, I really need a safety net under my plattforms. Running through my whole house, while assaulted by EoC is an unecessary waste of potions.
Oh well, I found that out the hard way.

Hellevator?

A straight shaft from the surface to hell, where you fall down unslowed and your impact is softened by water or spider webs.
It's a fast way to reach hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 17, 2011, 03:21:55 pm
If You've a horseshoe, or CiaB and good timing, it can be a pure drop.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 17, 2011, 03:23:09 pm
If you have jet boots you can hold down the spacebar too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 17, 2011, 03:25:54 pm
Or grappling hook.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 17, 2011, 03:29:13 pm
Or you could put cobwebs or water at the bottom.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 17, 2011, 03:35:15 pm
I know. I was simply stating that with certain items you could bypass that step.
And Rocket boots take a bit wierder timing because of the gradual slowdown
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 17, 2011, 03:43:07 pm
Well, the fall can take quite some time, depending on mapsize.
From what I've seen, there my be even enough time to use the bathroom during that time.
Meh, I rather use the safe route.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 17, 2011, 03:45:30 pm
Ah, ah, ah.

You want to go fast though hell...


Wayyyyy too many imps, and balls flying everywhere, not to mention the bone snakes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on June 17, 2011, 03:46:32 pm
One thing to be careful about in making a hellfall is openings that enemies can pass through. one slime jumping through at the wrong time can push you out of the safe path and impact a ledge on the side for maximum splattage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 17, 2011, 03:47:51 pm
Which is why you accommodate for anything.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 17, 2011, 04:45:28 pm
Okay, I've got a few spare minutes so here's a WIP on copper armor:

(http://img.ie/856c7.png)

I didn't touch leggings yet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 17, 2011, 05:07:22 pm
I demand the iron one to be like those bulky retro scuba diving suits.

Like those Bioshock guys :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on June 17, 2011, 05:15:27 pm
Okay, I've got a few spare minutes so here's a WIP on copper armor:
Spoiler (click to show/hide)
I didn't touch leggings yet.
That's awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 17, 2011, 05:46:35 pm
The eyes on the helm should be a bit bigger.
Also, perhaps bolts on the borders? (though this might be too low res to show well)

Anyway, this already looks awesome, will definately use it once you finish it!

Also, admittedly I haven't paid full focus to this thread, so are you also making the terrain anew to accomodate for the higher res on the equipment?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 17, 2011, 05:52:14 pm
Something about the frown looks... off too. It comes off kinda.... to much like a Creeper's frown. Maybe try taking off the bottom few pixels of it?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 17, 2011, 05:52:22 pm
It's a copper golem!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 17, 2011, 05:57:53 pm
Something about the frown looks... off too. It comes off kinda.... to much like a Creeper's frown. Maybe try taking off the bottom few pixels of it?
Creepers don't frown!
Their mouths are open, as if they were in shock!
:O

They just have a downward inflection!  You would too, if you knew that you were going to explode soon!
D:
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 17, 2011, 07:09:19 pm
Something about the frown looks... off too. It comes off kinda.... to much like a Creeper's frown. Maybe try taking off the bottom few pixels of it?
Damnit breadbocks! Now that you've said it, I always think of the creeper when I see this pic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 17, 2011, 07:40:43 pm
Damnit breadbocks! Now that you've said it, I always think of the creeper when I see this pic.
ATTACK OF THE MECHA-CREEPER.

EDIT: I found the chasm and started developing it:

Spoiler: But nobody's here. (click to show/hide)
Spoiler: Overview (click to show/hide)

Any other ideas for what I should toss in? I have a lot of chasm space left.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 17, 2011, 08:56:28 pm
Giant Cave Spider Room

With cave spider webbing in the shape of a giant actual web, just like with a REAL fake giant cave spider.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 17, 2011, 08:56:54 pm
Mushroom farm, arena, meteorite zone, secondary living space in case all your guys die in some sort of accident (meteor spawning inside chasm, happened to me)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 17, 2011, 09:17:11 pm
With cave spider webbing in the shape of a giant actual web
I heard you like webs, so I put webs in your webs, so you can be stuck while you're stuck.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 17, 2011, 09:18:59 pm
No more meteors for this world. There are only three shadow orbs left, two of which are staying for design reasons, the other one being under the ocean as well, and I'm one orb away from an Eater summoning and want goblin invasions.

With cave spider webbing in the shape of a giant actual web
I heard you like webs, so I put spiders in your webs, so you can be eaten while you're stuck.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 17, 2011, 09:54:16 pm
Mushroom farm, arena, meteorite zone, secondary living space in case all your guys die in some sort of accident (meteor spawning inside chasm, happened to me)

Indoor jungle, obsidian generator, arena with hindering platforms for challenge and a great library.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 17, 2011, 10:41:45 pm
Damnit breadbocks! Now that you've said it, I always think of the creeper when I see this pic.
ATTACK OF THE MECHA-CREEPER.

EDIT: I found the chasm and started developing it:

Spoiler: But nobody's here. (click to show/hide)
Spoiler: Overview (click to show/hide)

Any other ideas for what I should toss in? I have a lot of chasm space left.

A gentleman's restroom and loungue. Also a KGB and a tequila bar that only opens Saturdays at 5am-7pm
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toriad on June 17, 2011, 10:42:04 pm

woa, laggy internet made me double post D:<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 18, 2011, 03:15:25 am
The eyes on the helm should be a bit bigger.
Also, perhaps bolts on the borders? (though this might be too low res to show well)

Anyway, this already looks awesome, will definately use it once you finish it!

Also, admittedly I haven't paid full focus to this thread, so are you also making the terrain anew to accomodate for the higher res on the equipment?
Yep, I am remaking a lot of things, including sparkles in form of gears :P. It will take some time, but I am okay with that.
There are a few bolts on the helmet already, you can see them if you strain your eye :). Bolts on a border of the eyes are not possible, my friend.

Something about the frown looks... off too. It comes off kinda.... to much like a Creeper's frown. Maybe try taking off the bottom few pixels of it?
Wut?

This is a creeper:
(http://s3.amazonaws.com/kym-assets/profiles/icons/tiny/000/031/874/Minecraft_Creeper_Wallpaper_by_LynchMob10_09_1_.jpg)

This is my copper armor (kinda, I like the style :P):
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 18, 2011, 03:33:10 am
Yeah, look. Creeper frown.

To put it more understandably, now that I've seen a more detailed model, I think the thing that bothers me is the sharp 90o angling of the mouth.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 18, 2011, 04:03:19 am
It's not a mouth, it's a chin plate :P.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 18, 2011, 05:24:18 am
The eyes on the helm should be a bit bigger.
Also, perhaps bolts on the borders? (though this might be too low res to show well)

Anyway, this already looks awesome, will definately use it once you finish it!

Also, admittedly I haven't paid full focus to this thread, so are you also making the terrain anew to accomodate for the higher res on the equipment?
Yep, I am remaking a lot of things, including sparkles in form of gears :P. It will take some time, but I am okay with that.
There are a few bolts on the helmet already, you can see them if you strain your eye :). Bolts on a border of the eyes are not possible, my friend.
Actually meant bolts on the borders of the larger pieces, like the shoulder. My mistake I guess for shoving it in the same paragraph.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 18, 2011, 07:23:04 am
pff, that's a helevator?

I've dug two of those already.

Now, if the hellevator were made of hellstone, then we can talk about awesome.

Though I don't know if there's enough.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KineseN on June 18, 2011, 07:29:31 am
Hellevator made of hellstone bricks here.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 18, 2011, 09:23:30 am
My hellevator is currently made out of glass and gray brick. Makes using the pick as a weapon viable without accidentally digging into a huge lake of red hot chili liquid.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 18, 2011, 10:37:51 am
Spoiler (click to show/hide)

You're doing it wrong. It's supposed to be that I find the corruption, then you attack me, not you attack me, revealing that there's corruption over there. Thanks for spoiling the surprise.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 18, 2011, 11:27:59 am
Arg. Dammit.

Meteor hit my 1 tile thick walkway to search for floating islands. Hardly any meteorite, but I've decided to skip meteor stuff, and go straight for molten.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on June 18, 2011, 01:16:26 pm
Mine broke through the roof of my dungeon :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 18, 2011, 01:18:10 pm
Hmm.

Dammit imps, you make getting hellstone really freaking hard.

Like, seriously.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 18, 2011, 01:28:46 pm
Eh, better than the alternative.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on June 18, 2011, 01:35:56 pm
Woo, I got a ninja helmet/hood/hat/whatever. First 10 minutes of playing the new update and I get a King Slime.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 18, 2011, 02:39:11 pm
Woo, I got a ninja helmet/hood/hat/whatever. First 10 minutes of playing the new update and I get a King Slime.

FFFFFFF-

I've been playing for one and half day and haven't even got the King D:
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 18, 2011, 02:55:56 pm
I just magma'd three suits of ninja clothing :I
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 18, 2011, 02:59:26 pm
Woo, I got a ninja helmet/hood/hat/whatever. First 10 minutes of playing the new update and I get a King Slime.

FFFFFFF-

I've been playing for one and half day and haven't even got the King D:
If you're feelin' slightly cheaty come on over and I'll spawn 10 kings for you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 19, 2011, 03:03:45 pm
Or 50.

50 is always fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 19, 2011, 03:15:13 pm
Coming soon in 1.05:

Alchemy. Potions to find rare ores, run faster, stick to surfaces like ceilings and I think Night Vision. Alchemy has been "Totally reworked."

And this dude.

(http://i.imgur.com/2Iow1.gif)

Here's the whole blog post:

Spoiler: Some kind of Voodoo (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 19, 2011, 03:31:19 pm
And this dude.

RED.
ARREMER.

FUUUUUUUUUUUUUUUUUUUUUUUUUUU-

On the other hand, Yay Alchemy! I was going to suggest semi-permanent mutations that would give both positive and negative effects, but this works too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 19, 2011, 03:43:06 pm
~snip~
Seems the next update is rolling out soon, judging by how he says they've already done everything.

I don't know about you guys, but I'm keeping off of Hardcore chars. Half of my deaths are a result of a fall or badly thrown explosives.  We'll see though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 19, 2011, 03:48:50 pm
I want gravestones for non-hardcore players too. It makes me sad it seems they're the only ones that are going to get them.

Of course, now we can go make graveyards for funsies.

I'm not going anywhere near hardcore. Rogue-likes require judgment, not reflexes or timing. Anyone played the Castlevania Rogue-like? It's bloody fucking frustrating.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Thexor on June 19, 2011, 03:56:35 pm
I had to laugh when they mentioned, "Be careful going online with a hardcore character!" Yeah, I've seen Kael's server, and while totally awesome if you can respawn on death, if server owners can do things like that, there's no way I'd ever go online with a hardcore character. (Not to mention totally-arbitrary deaths by lag spikes even when on a non-modded server!)

Avoiding death would also be bloody hard. One poorly-timed knockback, one mistake when switching weapons in combat, one miscalculated jump, and you're restarting from scratch. A few pages back, I started whining about how boring the early-game is. Now imagine playing through the boring early-game every time you screw up.  :o



That said, improved alchemy sounds interesting. Not to mention the Guide improvements - the Wiki might no longer be required reading material!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 19, 2011, 04:03:51 pm
You can stash spare equipment for future characters
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 19, 2011, 05:19:20 pm
Ohhhhh maaaaaan.......

Will there be a matrix pot that slows down all projectiles? Because that  would be so cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Knirisk on June 19, 2011, 06:35:00 pm
Arg. Dammit.

Meteor hit my 1 tile thick walkway to search for floating islands. Hardly any meteorite, but I've decided to skip meteor stuff, and go straight for molten.

Ochita, one thing I've learned is that it's a lot easier if you grab a space gun (or even the flintlock pistol, really. Ammo is pretty cheap) and then you just fire upward and you wait for the sound of vines being destroyed. Floating islands, in my experience, usually have vines coming down from the bottom, so you just walk around the map, shooting upwards, until you hear the bullet hitting the vines.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 19, 2011, 07:44:27 pm
Ochita, one thing I've learned is that it's a lot easier if you grab a space gun (or even the flintlock pistol, really. Ammo is pretty cheap) and then you just fire upward and you wait for the sound of vines being destroyed. Floating islands, in my experience, usually have vines coming down from the bottom, so you just walk around the map, shooting upwards, until you hear the bullet hitting the vines.
If you have spare meteor bars, use meteor shot.
You don't even need the sound.  The bullet comes back at you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 19, 2011, 07:59:21 pm
Why don't you guys just look for places where there's background dirt in the air?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 19, 2011, 08:05:31 pm
Tried that.

No island.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 19, 2011, 08:09:38 pm
http://www.terrariaonline.com/threads/how-to-actually-find-floating-islands-without-cheat-tools-sky-bridges-spells-or-ammo.28683/

^ that's the guide featured on the Terraria Online homepage. Basically what I said.

It's not a 100% success rate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 19, 2011, 08:33:03 pm
Usually, the dirt background walls show you where an island is, but not always. Same with the rare ores on the surface thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 19, 2011, 10:52:16 pm
Man I cannot wait for hardcore. I guess I'm weird though. I hope there will be a way to limit servers to newly created characters along with that, then I can have fun making a hardcore server. Wheee.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 19, 2011, 10:53:47 pm
I would gladly do hardcore.

I mean, I already make a new character for each world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 20, 2011, 12:04:59 am
I wouldn't do hardcore, myself. Dying rarely isn't the same thing as dying never, and I would rapidly get annoyed at having to replace my armor and equipment repeatedly.

If the stuff dropped on the ground where you died, it'd be like UO was originally where you'd have to go retrieve your belongings, except for your character being deleted along with all their money, their piggy bank contents, etc, but... yeah. Still wouldn't do it. I never find that kind of thing fun. Probably what turned me off of it the most was Nethack, which might as well be subtitled "You Must Be Paul Atreides In Order To Win This Game".
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 12:20:12 am
I wouldn't do hardcore, myself. Dying rarely isn't the same thing as dying never, and I would rapidly get annoyed at having to replace my armor and equipment repeatedly.

If the stuff dropped on the ground where you died, it'd be like UO was originally where you'd have to go retrieve your belongings, except for your character being deleted along with all their money, their piggy bank contents, etc, but... yeah. Still wouldn't do it. I never find that kind of thing fun. Probably what turned me off of it the most was Nethack, which might as well be subtitled "You Must Be Paul Atreides In Order To Win This Game".

Same here. If there's no way to get back up whatsoever (no amulet of life saving or stuff) and you get griefed by your multiplayer friend, then you're effed.

I don't want to die losing all my progress. What's the incentive for playing hardcore mode anyway? If they increased the drop rates for rare items, then it might be something worth doing, otherwise it will just waste your time.

Collecting life crystals is a pain. Moreso if you use them all and you subsequently die.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 20, 2011, 12:31:50 am
I wouldn't do hardcore, myself. Dying rarely isn't the same thing as dying never, and I would rapidly get annoyed at having to replace my armor and equipment repeatedly.

If the stuff dropped on the ground where you died, it'd be like UO was originally where you'd have to go retrieve your belongings, except for your character being deleted along with all their money, their piggy bank contents, etc, but... yeah. Still wouldn't do it. I never find that kind of thing fun. Probably what turned me off of it the most was Nethack, which might as well be subtitled "You Must Be Paul Atreides In Order To Win This Game".

Same here. If there's no way to get back up whatsoever (no amulet of life saving or stuff) and you get griefed by your multiplayer friend, then you're effed.

I don't want to die losing all my progress. What's the incentive for playing hardcore mode anyway? If they increased the drop rates for rare items, then it might be something worth doing, otherwise it will just waste your time.

Collecting life crystals is a pain. Moreso if you use them all and you subsequently die.
Challenge? C: I know I'm going to be trying out hardcore mode. Maybe it'll teach me to die less. But, first, I'm going to be stocking a chest full of life crystals before I start.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 12:36:47 am
I wouldn't do hardcore, myself. Dying rarely isn't the same thing as dying never, and I would rapidly get annoyed at having to replace my armor and equipment repeatedly.

If the stuff dropped on the ground where you died, it'd be like UO was originally where you'd have to go retrieve your belongings, except for your character being deleted along with all their money, their piggy bank contents, etc, but... yeah. Still wouldn't do it. I never find that kind of thing fun. Probably what turned me off of it the most was Nethack, which might as well be subtitled "You Must Be Paul Atreides In Order To Win This Game".

Same here. If there's no way to get back up whatsoever (no amulet of life saving or stuff) and you get griefed by your multiplayer friend, then you're effed.

I don't want to die losing all my progress. What's the incentive for playing hardcore mode anyway? If they increased the drop rates for rare items, then it might be something worth doing, otherwise it will just waste your time.

Collecting life crystals is a pain. Moreso if you use them all and you subsequently die.
Challenge? C: I know I'm going to be trying out hardcore mode. Maybe it'll teach me to die less. But, first, I'm going to be stocking a chest full of life crystals before I start.

Although if that's the case, then hardcore mode will probably be a short lived feature, unless, like what I said, they add incentives like drop rates.

With all that being said, I'll probably try hardcore mode regardless...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 20, 2011, 12:41:48 am
I don't know about you people, but I'm starting a Hardcore character first thing after getting the new update. That is what I really wanted Terraria to be, more of a true roguelike with a persistent world. Sure, you'll get killed eventually. But knowing that you won't simply respawn after you die will make you think strategically, whether or not to continue spelunking, whether or not to try to break another orb, whether or not to challenge Skeletron. Playing a game like that will add greatly to the experience, in my opinion. Going for Hell gear will be a massive undertaking now, since you won't be able to easily go back without a mirror (or the save/load spell, but I hope that gets changed too, at least for hardcore chars), and you can die very easily in there.

And I do believe there was some mention of balance changes for Hardcore chars. But isn't calling a mode "Hardcore" counterproductive if you start offsetting the difficulty?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 12:47:48 am
There's a save/load spell? What does it do? Why wasn't I informed?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 20, 2011, 12:49:27 am
Quit out of the game, reload the world, back at the spawn.

Unless you were kiddin, in whichcase disregard. :P

I'll probably be making a hardcore mode char too, at least until I ragequit. Alchemy system is looking awesome, and I like the spears to boot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 01:21:53 am
I don't know about you people, but I'm starting a Hardcore character first thing after getting the new update. That is what I really wanted Terraria to be, more of a true roguelike with a persistent world. Sure, you'll get killed eventually. But knowing that you won't simply respawn after you die will make you think strategically, whether or not to continue spelunking, whether or not to try to break another orb, whether or not to challenge Skeletron. Playing a game like that will add greatly to the experience, in my opinion. Going for Hell gear will be a massive undertaking now, since you won't be able to easily go back without a mirror (or the save/load spell, but I hope that gets changed too, at least for hardcore chars), and you can die very easily in there.

And I do believe there was some mention of balance changes for Hardcore chars. But isn't calling a mode "Hardcore" counterproductive if you start offsetting the difficulty?

Increasing drop rates is hardly a balance offsetting feature. For example, the robot hat barely drops from piranhas and the jungle armor set is kind of rare. Only if you decide to farm those creatures the drop rates get higher.

Increasing the drop rates for those kinds would give some players incentive, even if they don't want to do Hardcore. Of course, such a thing could be negated by a fraction by increasing spawn rates, like an innate water candle.

Otherwise, the whole thing seems a bit bland except for a bit of challenge (suitable for let's plays).

For me, Hardcore mode should be a fast-paced experience with increased drop rates and quite possibly, spawn rates for rare creatures (Dr. Bones, Tim, King Slime).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 20, 2011, 01:45:56 am
I think Hardcore would be a bit more !!FUN!! if all the monsters were buffed up a bit. All of them. Except for green and blue slimes because those can be real killers in the early days.
And I think I'll make one and promptly fall off a cliff or drown or something similarly stupid.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 20, 2011, 01:49:55 am
Hardcore mode should be hardcore. There's no reason to make life easier for hardcore characters, because for all intents and purposes, the Hardcore characters won't be any worse off than normal characters, except when they die, which you generally want to avoid in any case, and even here it doesn't lead to an outright loss of anything except some money.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 20, 2011, 02:04:28 am
Coming soon in 1.05:

Also this:

(http://www.terrariaonline.com/attachments/2011-06-19_00004-jpg.4334/?embedded=1)

(at the bottom of this (http://www.terrariaonline.com/threads/nothing-important.31684/) post)

Also, look at the slime in the last screenshot from the link nenjin posted. Is it sparkling?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 02:44:19 am
Coming soon in 1.05:

Also this:

(http://www.terrariaonline.com/attachments/2011-06-19_00004-jpg.4334/?embedded=1)

(at the bottom of this (http://www.terrariaonline.com/threads/nothing-important.31684/) post)

Also, look at the slime in the last screenshot from the link nenjin posted. Is it sparkling?

Cool trident, bro.



Naw, seriously, what do you think that weapon will be?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 20, 2011, 02:45:34 am
Are they making melee weapons not operate like HUAHUEHUAHUEIHUIHUAISWING silliness?

Seriously, there is so much they can do with melee weapon animations and hitbox variance but instead we have all 180 degree swing clones.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 20, 2011, 02:48:02 am
I'd like some more ranged weapon options, and some enemies using ranged weapons too.
As it is, the only enemies who use any ranged attack can simply lob it through a wall.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 02:51:01 am
Are they making melee weapons not operate like HUAHUEHUAHUEIHUIHUAISWING silliness?

Seriously, there is so much they can do with melee weapon animations and hitbox variance but instead we have all 180 degree swing clones.
coughcoughshortswordscoughcough.

I for one look forwards to having a stronger shank than my gold one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 02:54:21 am
Are they making melee weapons not operate like HUAHUEHUAHUEIHUIHUAISWING silliness?

Seriously, there is so much they can do with melee weapon animations and hitbox variance but instead we have all 180 degree swing clones.

Yeah, somewhat dismayed that the muramasa is essentially a sword shaped pick without any of the digging abilities. Also, many stuff including the SoR are lame, due to them being swung 180. There doesn't seem to be much variety in terms of weaponry

I want a spear that stabs, not swings!

I'd like some more ranged weapon options, and some enemies using ranged weapons too.
As it is, the only enemies who use any ranged attack can simply lob it through a wall.

Yeah, kind of sad that there are no goblin archers and other types of normal long rangers. Instead, we get another mage clone (Tim). They should really try to diversify the enemy types.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 20, 2011, 04:51:08 am
Are they making melee weapons not operate like HUAHUEHUAHUEIHUIHUAISWING silliness?

Seriously, there is so much they can do with melee weapon animations and hitbox variance but instead we have all 180 degree swing clones.

Yeah, somewhat dismayed that the muramasa is essentially a sword shaped pick without any of the digging abilities. Also, many stuff including the SoR are lame, due to them being swung 180. There doesn't seem to be much variety in terms of weaponry

I want a spear that stabs, not swings!
Did you see the 1.0.5 teaser trailer? Whoever's playing is running around with a spear that stabs and it looks nice. He also shows off several potion effects.
EDIT: No link, sorry. :\ I can't seem to connect to Youtube, right now.
@V: Thanks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 05:05:30 am
It's cool; I got ya covered. (http://www.youtube.com/user/demilogic#p/u/0/w1EgEnivvkY)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 20, 2011, 05:11:57 am
It's cool; I got ya covered. (http://www.youtube.com/user/demilogic#p/u/0/w1EgEnivvkY)
Any idea what the sparkly ore is at 0:46 (http://www.youtube.com/watch?v=w1EgEnivvkY&feature=player_profilepage#t=46s)?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 05:14:15 am
Either gold or silver. The sparkles come from the pot's effect.

On the other hand, WOO, looks like cobalt is back in!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on June 20, 2011, 08:55:42 am
My friend is currently playing Terraria for the first time. He was digging through sand when it fell on him and took about half of his life away, he preceeded to retreat get his sword out and attack it. He then asked me "Why is this gingerbread man attacking me?".  :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 20, 2011, 10:54:06 am
Either gold or silver. The sparkles come from the pot's effect.

On the other hand, WOO, looks like cobalt is back in!

That's shadow scale armor. Although I want that sword. 45 damage? Yes please. And the spear. STABSTABSTABSTABSTAB.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on June 20, 2011, 11:49:39 am
*watches 1.0.5 trailer*

DO WANT

Also, I noticed two kinds of sparkly ore - a reddish one and a blueish one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 20, 2011, 11:55:48 am
The red one was copper (and I believe iron). The blue was silver and gold.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 20, 2011, 12:34:03 pm
Now THIS is the kind of update I've been waiting for. Will it be enough to keep us playing more than 1 day? I'm not sure. But it's the kind of mechanical shiz that so far has constantly been pushed back by other things.

Also:

STABSTABSTABSTAB. That spear couldn't be anymore functional.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 20, 2011, 12:39:26 pm
Although it seems to be basically the vilethorn in some ways. Of course, thats my favorite weapon so this is a GOOD thing. ^_^
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 20, 2011, 12:45:26 pm
Yeah but it lacks the contact area and costs no mana. I likes me some trade offs.

Also that sword looks new.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 20, 2011, 12:56:09 pm
It looks lethal. 45 damage...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 20, 2011, 12:58:02 pm
I assume they had a potion buff of sorts or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 20, 2011, 01:00:05 pm
why'd you assume that?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 20, 2011, 01:03:07 pm
My bad, I swore I saw a potion buff there with a sword icon.

At any rate, I think we may have a use for the up key finally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 20, 2011, 01:07:42 pm
ooh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 20, 2011, 01:15:35 pm
We had a real life Blood Moon up here last night, it was pretty cool. I love Blood Moons, both in game and in real life. ^_^ (Though for different reasons, obviously!)

Oh, also, I had this great idea for a two player challenge thing.

Basically, on a map (where neither player has a pickaxe), there are two tunnels, one above the other. To enter the tunnels, Players need to go in and hit some webs with a sword, sealing the entrance behind them. You'll need a player in both tunnels to get through.

There's a chest on top containing a dirt rod, and a whole ton of magma immediately starts heading down the tunnel on bottom. (Which is mostly stone, but with bits of dirt that need to be move out of the way for the guy to get by.) There's also spikes on bottom, and pits of magma, like a little challenge course, and sections where he needs to drop sand so the person on top can get by.

Meanwhile, guy on top needs to use the dirt rod to unblock doors and clear the path for the bottom guy before the lava kills him, and they both need to get to the final area to unblock the door.

I think it would be pretty cool, and I'll probably build it when I get some free time. Sand+liquids+web is really the key to mechanics and puzzle stuff in this game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 20, 2011, 07:27:09 pm
Any thoughts on PVP? It's pretty boring when everyone has god-armor and star cannons, so I was thinking maybe we could come up with some rules. Like magic-only, or different categories where you can't use anything better than the name (demonite, gold, maybe even wood, and open of course).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 07:30:17 pm
On the topic of magic: Anybody else digging the new spell?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 20, 2011, 07:31:54 pm
What new spell? The ore one? Yeah, that one will be extensively useful.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 07:33:17 pm
Not pots, you dunce! The spell!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 20, 2011, 07:33:50 pm
What spell?

hmm...

oh, the purple spinny blade thing?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 20, 2011, 08:26:23 pm
PURPLE SPINNY BLADES YES
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 20, 2011, 08:32:34 pm
It looks to be pretty high damage, and piercing, possibly even through walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 20, 2011, 08:35:07 pm
So something that lets us fight back against the enemies which can fire through walls?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 08:39:30 pm
Assuming it's high damage and it can fly through walls, that would be a great endgame spell.

Usually, the game's spells become useless when you get the muramasa.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 20, 2011, 08:44:17 pm
Pierces, but not walls. Alchemy trailer thing was pretty explicit about that. The crescent crumbles when it hits a wall. It does seem to hit fairly hard, though, and seems somewhat spammable, at least for short periods.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 20, 2011, 10:49:31 pm
Would be nice if it could pierce up to five enemies. Flamelash, while having nice damage, is kind of useless due to 2 hits and it's gone. At least that thing could be used as a surface scanner.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 21, 2011, 10:02:13 am
Pierces, but not walls. Alchemy trailer thing was pretty explicit about that. The crescent crumbles when it hits a wall. It does seem to hit fairly hard, though, and seems somewhat spammable, at least for short periods.
Spammable especially when your multiplayer character has 100,000 mana, which restores at a rate of about 2000 a second
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 21, 2011, 11:53:46 am
http://www.terrariaonline.com/threads/one-month-a-milestone.30213/
Blue explains HCM.
Pierces, but not walls. Alchemy trailer thing was pretty explicit about that. The crescent crumbles when it hits a wall. It does seem to hit fairly hard, though, and seems somewhat spammable, at least for short periods.
Spammable especially when your multiplayer character has 100,000 mana, which restores at a rate of about 2000 a second
Gratz. Killing everything must feel so much more fun when you hack your way to victory.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 21, 2011, 11:57:21 am
Considering that the only use for that character is attempting to survive the insane spawnrates on some servers, yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 21, 2011, 12:03:23 pm
Brotip: You don't need mana to swing a mura or BoG or shoot a nix. If you're going to hack something, at least make it something unobtrusive on screenshots, like a 9999 stack of rejuv pots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 21, 2011, 12:07:43 pm
I have no problem with people knowing I have cheaty amounts of mana, it's a game, the point is to have fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 21, 2011, 12:12:45 pm
I have no problem with people knowing I have cheaty amounts of mana, it's a game, the point is to have fun.

Yep. I don't normally cheat, but if I get incredibly frustrated with things (like breaking walls in this game), I resort to cheats, and if cheats aren't allowed, glitches. If neither is allowed, I generally stop playing and continue on with useful stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 21, 2011, 12:29:21 pm
Everyone has fun in different ways. As long as he's not abusing it in PvP... there literally is no drawback to what he's doing other than supposed morality.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 21, 2011, 12:29:50 pm
She.

And I always cheat. Aaaaaalwaaaaays.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 21, 2011, 01:09:13 pm
I find it hard to define what is cheating in this game. Is using the map viewer a cheat ? probably, but last time i built skybridges to find floating islands, and it was a pain in the ass to remove them for the meteors. Especially with the new harpeys.

Is it cheating to rush hell and repeatedly die/respawn to mine hellstone ? probably not, but i guess it's not supposed to be played this way.

Is it cheating to dupe liquids ? to farm new worlds ? to build monster farms with a thin layer of lava ? To use the speed glitch ?

I try to do those things as little as possible, but sometimes the alternative is just way too much of a hassle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 21, 2011, 01:16:33 pm
Simple.

Cheating is using 3rd party things. Now you know.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 21, 2011, 01:19:20 pm
By that logic, decompiling the game and giving yourself every item in the game doesn't count as cheating.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Supercharazad on June 21, 2011, 01:19:28 pm
Simple.

Cheating is using 3rd party things. Now you know.

Is it cheating to look up tips on an online forum? According to you it is.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 21, 2011, 01:25:06 pm
Technically, from the in-universe perspective, it is. You acquire knowledge externally - which qualifies as cheating just about anywhere with crafting recipes involved. Now granted, the game didn't have a method for gaining knowledge of these recipes other than experimentation (prior to 1.0.5 at least), but that still doesn't excuse it.

Recompiling the game to give yourself every item is also using 3rd party products - in this case, you are the third party(as well as the second), and the recompiled game is the product.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 21, 2011, 01:53:18 pm
Cheating or no cheating, it's still anyone's right to choose whether to cheat or not, so as long as the other party isn't affected.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 21, 2011, 01:56:18 pm
By that logic, decompiling the game and giving yourself every item in the game doesn't count as cheating.
You used a decompiler to do this...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 21, 2011, 01:59:02 pm
She.

And I always cheat. Aaaaaalwaaaaays.
He... (checks profile) Look, mal... oh damn, female.

I hope it's not as irritating to girls to see "he" said towards them as it is irritating to boys to see "she" in regards to their names :P.

P.S. Seriously guys, what is this talk about cheating?

1) It's a sandbox game with a toggleable pvp, everyone gets fun how he wants. They may want to repeatedly jump in magma or use 9999 health. You lose nothing when they do it.

2) It's not a cheating. This (http://en.wikipedia.org/wiki/Infidelity) (2 (http://en.wikipedia.org/wiki/Adultery)) is a cheating, with all respect to the younger forum members. Grow some balls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 21, 2011, 02:01:01 pm
She.

And I always cheat. Aaaaaalwaaaaays.
He... (checks profile) Look, mal... oh damn, female.

I hope it's not as irritating to girls to see "he" said towards them as it is irritating to boys to see "she" in regards to their names :P.
Who are we talking about? Darvi's profile says male.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 21, 2011, 02:02:50 pm
Mom.

Ehhh... I mean Merchant of Menace.

Damn you abbreviations.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 21, 2011, 02:04:37 pm
Who are we talking about? Darvi's profile says male.
Does it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 21, 2011, 02:09:28 pm
When 1.0.5 comes out, I will be embarking on an ambitious quest - to replace the entire "surface" of a small world with demonic materials. Dirt and clay will become ash, stone will become hellstone, ebonstone will become obsidian (or demonite, haven't decided), water will become lava. I will be replacing everything above 0 elevation except for floating islands. My only problem is finding a replacement for sand. Any ideas? Also, demonite or obsidian for the corruption, and should I use the other one to replace normal corrupted grass?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 21, 2011, 02:11:10 pm
Who are we talking about? Darvi's profile says male.
Does it.
It did at the time.

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    June 21, 2011, 09:01:05 pm
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Changing your profile to refute me is a bit silly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 21, 2011, 02:12:24 pm
@ Urist

Meteorite?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 21, 2011, 02:16:20 pm
I want something that would have the same general feel as sand, so it would probably have to be a soil of some sort...

Or mud. I actually like the idea of making my deserts jungles and replacing the normal jungle as if it was all dirt.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 21, 2011, 02:36:46 pm
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 21, 2011, 02:40:31 pm
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 21, 2011, 02:40:42 pm
Make them giant enemy crabs too and we'll talk.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UristMcDwarf on June 21, 2011, 03:10:01 pm
Does anyone wanna sell me a jungle hat?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on June 21, 2011, 03:42:26 pm
Does anyone wanna sell me a jungle hat?

You have no idea how much this started to remind me of Team Fortress 2 now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 21, 2011, 08:29:04 pm
Make them giant enemy crabs too and we'll talk.
As a boss, of course. It'll be invincible unless you hit it in its weak point.
cmon guys you know what's next
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on June 21, 2011, 08:52:31 pm
Spycrabs as enemies?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 21, 2011, 10:45:10 pm
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 22, 2011, 01:06:17 am
Make them giant enemy crabs too and we'll talk.
As a boss, of course. It'll be invincible unless you hit it in its weak point.
cmon guys you know what's next

Spoiler (click to show/hide)
had to be done
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on June 22, 2011, 02:24:34 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 22, 2011, 02:30:24 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Except if the statue is ever doused with magma again it reanimates and kills you!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 22, 2011, 03:36:46 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Except if the statue is ever doused with magma again it reanimates and kills you!

I need to send a link to blue and red  ;D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 22, 2011, 04:26:46 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Except if the statue is ever doused with magma again it reanimates and kills you!

I need to send a link to blue and red  ;D

Next, they need to make firebats...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 22, 2011, 04:28:36 am
Great...

More goddamn bats.
:I
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 22, 2011, 04:31:16 am
(http://images3.wikia.nocookie.net/__cb20091231015535/zelda/images/4/4a/Fire_Keese.png)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 22, 2011, 04:58:14 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Except if the statue is ever doused with magma again it reanimates and kills you!

I need to send a link to blue and red  ;D
Hah, thanks for the support to the idea. (and the suggestions). I'll drop a thread on their forum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 22, 2011, 05:25:03 am
Okay, got it here: http://www.terrariaonline.com/threads/magma-crabs-and-variations-enemy.33029/ (http://www.terrariaonline.com/threads/magma-crabs-and-variations-enemy.33029/), this will make it easier to spot for the developers.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 22, 2011, 06:46:51 am
You do realize that we're gonna try to build a rocket if they implement that, right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on June 22, 2011, 06:59:05 am
Magma crabs? Damn, they must itch.

*BA DUM TSHHHHHH*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on June 22, 2011, 07:29:45 am
Magma crabs? Damn, they must itch.

*BA DUM TSHHHHHH*

I'm tempted to.. Oh sod it..
BURRNNN!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 22, 2011, 08:39:10 am
You do realize that we're gonna try to build a rocket if they implement that, right?

Isn't that the whole point?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 22, 2011, 09:15:21 am
Well, butter my biscuit, YEAH!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on June 22, 2011, 09:16:38 am
Just thought of a new enemy that would be awesome in Terraria.

Magma Crabs.

They'd be invisible while in magma, and then, while you're just minding your own business, mining for some obsidian, it jumps up and proceeds to claw you.
That would give us some enemies, actually fitting to the magma level. What do you think?
and a magma spitter version that hurls gobs of magma at you?

Make them vulnerable to water too.
Maybe killing them with water would form a statue of the crab, which can be placed and is completely useless apart from aesthetic purposes.
Except if the statue is ever doused with magma again it reanimates and kills you!

I need to send a link to blue and red  ;D

Next, they need to make firebats...

(http://www.fleetoftheexecutor.com/images/TerranFirebat.gif)

Are you sure we need firebats?
We also need vultures.
(http://images2.wikia.nocookie.net/__cb20071107212423/starcraft/images/8/85/Vulture_Profile.jpg)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 22, 2011, 09:46:36 am
Quote pyramid guys.


End it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 22, 2011, 10:26:52 am
Next, they need to make firebats...

(http://www.fleetoftheexecutor.com/images/TerranFirebat.gif)

Are you sure we need firebats?
We also need vultures.
(http://images2.wikia.nocookie.net/__cb20071107212423/starcraft/images/8/85/Vulture_Profile.jpg)
And Wraiths.
(http://images.wikia.com/starcraft/images/d/d7/Wraith_SC1_HeadAnim1.gif)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 22, 2011, 02:37:48 pm
I don't get it.
Can't take it easy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 22, 2011, 03:28:30 pm
They're all unit portraits from starcraft. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 22, 2011, 04:53:45 pm
YES to the statue idea. I always wished you could place angel statues. Plus we need SOMETHING to adorn the entry to our great mountainhomes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 22, 2011, 05:15:31 pm
There need to be mountains in this. And volcanoes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 22, 2011, 05:26:57 pm
There need to be mountains in this. And volcanoes.
There are mountains, just that they are dirt :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 22, 2011, 07:16:33 pm
They don't count, there are no psychotics under them.

Again, volcanoes. Than can also be set off by explosives, and spew rock miles away.

That'd also be a good tunnel to hell...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 22, 2011, 07:19:17 pm
They don't count, there are no psychotics under them.

Again, volcanoes. Than can also be set off by explosives, and spew rock miles away.

That'd also be a good tunnel to hell...

Agreed, if only for the potential for ridiculous abuse.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 22, 2011, 07:42:43 pm
Oh, you'd have  to be magma-proof to use it.

Or just channel water into it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 22, 2011, 07:47:06 pm
Or drop a metric fuckton (2.31 Imperial fucktons) of sand into the volcano and then hollow it out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 22, 2011, 09:19:37 pm
They don't count, there are no psychotics under them.

Again, volcanoes. Than can also be set off by explosives, and spew rock miles away.

That'd also be a good tunnel to hell...

Agreed, if only for the potential for ridiculous abuse.

This thing would work, if only obsidian was dynamite-proof.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 22, 2011, 09:58:55 pm
It IS bomb-proof, but bombs are so slow and tiny.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 22, 2011, 10:51:29 pm
On the cheating thing:
I am fine with pretty much whatever.
The only thing I have an issue with is when people either:
a.) Use hacks to make something like infinite dynamite to grief servers.
or b.) Use hacks to give themselves awesome stuff that gives them an advantage in MP (like larger stacks of shurikens or stuff like that).

Really, everyone has their own way to play, but you shouldn't ruin people who want to play online.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 23, 2011, 02:40:58 am
Or drop a metric fuckton (2.31 Imperial fucktons) of sand into the volcano and then hollow it out.
Shouldn't that be reversed, as the more popular Imperial units are usually bigger than the equivalent metric units?

On the cheating thing:
I am fine with pretty much whatever.
The only thing I have an issue with is when people either:
a.) Use hacks to make something like infinite dynamite to grief servers.
or b.) Use hacks to give themselves awesome stuff that gives them an advantage in MP (like larger stacks of shurikens or stuff like that).

Really, everyone has their own way to play, but you shouldn't ruin people who want to play online.
This.
I'd just add people who hack the RGB values on their chars. Sure it doesn't affect anyone, but it's really, REALLY ugly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 23, 2011, 04:56:50 am
Terraria sites are down :o

Anyone knows what happened? Or what hides under 'critical hardware failures'?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 23, 2011, 04:58:22 am
Or drop a metric fuckton (2.31 Imperial fucktons) of sand into the volcano and then hollow it out.
Shouldn't that be reversed, as the more popular Imperial units are usually bigger than the equivalent metric units?

On the cheating thing:
I am fine with pretty much whatever.
The only thing I have an issue with is when people either:
a.) Use hacks to make something like infinite dynamite to grief servers.
or b.) Use hacks to give themselves awesome stuff that gives them an advantage in MP (like larger stacks of shurikens or stuff like that).

Really, everyone has their own way to play, but you shouldn't ruin people who want to play online.
This.
I'd just add people who hack the RGB values on their chars. Sure it doesn't affect anyone, but it's really, REALLY ugly.
I dunno, I'd really like to have darker colors because the game is a dick when it comes to that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 23, 2011, 05:06:06 am
Shouldn't that be reversed, as the more popular Imperial units are usually bigger than the equivalent metric units?

US population: 310 million people officially using Imperial
World population: ~6.93 billion

6.93 - 0.31 = 6.62 billions of people use Metric. Minus native tribes and those two countries that don't use Metric either.

Thus sorry, cannot agree that 'Imperial' is more popular :P Just couldn't resist to point that out...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 23, 2011, 05:12:05 am
Shouldn't that be reversed, as the more popular Imperial units are usually bigger than the equivalent metric units?

US population: 310 million people officially using Imperial
World population: ~6.93 billion

6.93 - 0.31 = 6.62 billions of people use Metric. Minus native tribes and those two countries that don't use Metric either.

Thus sorry, cannot agree that 'Imperial' is more popular :P Just couldn't resist to point that out...

Heh, that didn't come out right.
I meant as in "the most used measuring units of the Imperial system", not the "Imperial is more used than metric".

I can see how my choice of wording could be interpreted either way, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 23, 2011, 05:14:25 am
Shouldn't that be reversed, as the more popular Imperial units are usually bigger than the equivalent metric units?

US population: 310 million people officially using Imperial
World population: ~6.93 billion

6.93 - 0.31 = 6.62 billions of people use Metric. Minus native tribes and those two countries that don't use Metric either.

Thus sorry, cannot agree that 'Imperial' is more popular :P Just couldn't resist to point that out...

Heh, that didn't come out right.
I meant as in "the most used measuring units of the Imperial system", not the "Imperial is more used than metric".

I can see how my choice of wording could be interpreted either way, though.

Ooops, sorry then.

Still my question stands: What happened to Terraria's site?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 23, 2011, 05:20:50 am
Terraria merged with Curse.com some time ago, and apparently something went wrong with one of their major servers; so a lot of curse-linked sites are down.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 23, 2011, 11:01:55 am
this means no updates?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 23, 2011, 11:46:09 am
this means no updates?
I doubt it would affect the updates, since the development requires no part of their site and since distribution is Steam-based, they can upload it directly to Steam servers.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 23, 2011, 03:00:51 pm
Terraria just updated.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 03:02:27 pm
Yarp
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 23, 2011, 03:05:20 pm
Hooooollllllyyyyy shit!

Quote
NPCs
New Enemy - Lava slime, this enemy leaves behind lava on death
New Enemy - Hellbat
New Enemy - Demon
New Enemy - Jellyfish (Two variations, Pink and Blue)
New Enemy - Shark
New Enemy - Vulture
New Enemy - Crab
New Enemy - Antlion
Changed the way worm enemies spawn.
Bats, Hornets, and Eyeballs no longer enter water.
Slimes now float in water.
Only one giant slime will appear at a time.
The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
NPC shops now sell some items on certain nights, or after certain events.
Devourers should no longer gain random other enemies as its head.
The Nurse now charges the correct amount for healing.
Bats now have a death sound effect.
Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Eater of Souls’ and Hornet AI has been improved.
Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
Fish are no longer upside-down when out of water.
Green slimes have been weakend so that start players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Burning Skull has been renamed to Cursed Skull, and given different AI.
Enemy caster’s have had their rate of fire slowed down.
Meteor heads have less health, do more damage, and move slower.
There are now slight size variations to the Eater of Souls and the Angry Bones.
Skeletron has less defense and health.

Items
New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
New Item : Hellfire Arrow.
New Item : Sandgun.
New Item : Guide Voodoo Doll.
New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to “Hide your Armor”.
New Vanity Items : Doctors Shirt and Pants.
New Item : Diving Helmet.
New Item : Night’s Edge
New Item : Dark Lance
New Item : Demon Scythe
New Item : Trident
New Item : Coral
New Item : Cactus
New Item : Spear
New Item : Glowstick
New Item : Sticky Glowstick
New Item : Throwing Knife
New Item : Poison Knife
New Item : Silver Bullet
New Item : Wooden Boomerang
New Item : Blowpipe
New Item : Seed (Ammo for Blowpipe)
New Item : Obsidian Skin Potion
New Item : Regeneration Potion
New Item : Swiftness Potion
New Item : Gills Potion
New Item : Defense Potion
New Item : Mana Regeneration Potion
New Item : Magic Power Potion
New Item : Featherfall potion
New Item : Spelunker Potion
New Item : Invisibility Potion
New Item : Shine Potion
New Item : Night Owl Potion
New Item : Battle Potion
New Item : Thorns Potion
New Item : Archery Potion
New Item : Water Walking Potion
New Item : Hunter Potion
New Item : Gravitation Potion
New Item : Daybloom
New Item : Daybloom Seeds
New Item : Moonglow
New Item : Moonglow Seeds
New Item : Blinkroot
New Item : Blinkroot Seeds
New Item : Deathweed
New Item : Deathweed Seeds
New Item : Waterleaf
New Item : Waterleaf Seeds
New Item : Fireblossom
New Item : Fireblossom Seeds
New Item : Shark Fin
New Item : Feather
New Item : Gold Chest
New Item : Bottled Water
New Item : Tombstone
New Item : Illegal Gun Parts
New Item : Antlion Mandible
The Silver Short swords recipe has been corrected, it is now craftable.
Torches and candles no longer work when wet.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
The explosion animation for bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Handgun and Phoenix Blaster have been reduced in size.
Lowered the knockback of Muramasa.
Reduced the damage of the Blue Moon.
Flintlock Pistol and Musket have increased damage.
Only normal trees drop acorns.
Falling sand clumps are no longer carried by magic missiles/flamelash.
Jungle armor is no longer a drop. It is a craftable set.
Magic Mirror now requires mana to be used.
Harpoon and Maces now correctly show the player’s arm animation.
The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
Space Gun does more damage, but only penetrates 2 enemies.

Server
Spam detection is less aggressive.
Increase multiplayer security.
Fixed a bug that could crash the server when the max amount of clients are connected.
Added an option to enable additional cheat protection for servers.
Servers now hibernate when no players are connected.
Blood Moons now stop correctly if time is changed to day by the server.

Game Interface
Upon death, A more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
Defense totals are now shown in your inventory.

World Gen
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
Traces of demonite are created during world gen. (Requires new world.
Surface jungles have been enlarged, and will override deserts. (Requires new world.

Go go go!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 03:05:56 pm
Looks like Curse is back up too. Huzzah!
In other news, anyone got patch notes around anywhere?
ninjadRIGHTWHENIASKEDFORPATCHNOTESTOO
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on June 23, 2011, 03:09:52 pm
Let the rocket boot complaining begin.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 03:11:20 pm
Rocket boots don't need mana? I can ditch my 100,000 mana character now then
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 23, 2011, 03:12:56 pm
Rocket Boots got nerfed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 03:13:54 pm
I can't wait to see what the "Demon Scythe" and "Night's Edge" are.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on June 23, 2011, 03:15:40 pm
Rocket boots don't need mana? I can ditch my 100,000 mana character now then
Quote
Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights.
Mana, no. major nerf, yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 03:17:40 pm
Eh, They don't give much more of a flight no non cheatyface characters anyway, although it seems to make them completely useless as 1 second of flight probably won't get you as high as a CiAB and a Balloon
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 23, 2011, 03:41:10 pm
Hahaha, rocket boots got nerfed, now what you all litt-

Quote
Reduced the damage of the Blue Moon.

Nooooooooooooooooooooooooooooo!

But holy shit, another hueg update, omagad.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 03:44:26 pm
I made a new character and then I spawned on top of a cactus.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 23, 2011, 03:45:47 pm
Oh man. RB neft is horrid. They've been reduced to glorified ciabs. I could get to the top of the map with a legit character. Now I can barely do anything.

Also, new lower tier boomer, sexy  sexy chests, and sooo many pots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 03:46:44 pm
Huh. Blowpipes, 7 damage against a sliem, not bad for early game
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 23, 2011, 03:48:44 pm
But honestly they are scaring me with amount of stuff in updates.

Like, they are indie game messiahs. Like Toady :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 23, 2011, 03:54:01 pm
What happen?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 23, 2011, 03:55:18 pm
Rocket boots nerfed.

Oh well, they're still good for me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 23, 2011, 04:15:14 pm
 Fuck jellyfish hurt like 20 damage. And glowsticks can't be picked up again after throwing them with the LMB. Which means the only way to get rid of them after is to dig a pit to dispose of them. Likely a bug as I understand the intent of not wanting to pick up your lightsource immediately, but you gotta be able to move them. They disappear after a certain amount of time. I can sorta understand the use of a temp lightsource like this.

 Also herbs everywhere man what. I think one can only grow at night, so I'll have to wait for my new character to advance a little first.

 And fuck hardcore mode fuck Jungle right there. It's a lot more difficult when you have no sand available for glass and potions/water bottles.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Roundabout Lout on June 23, 2011, 04:32:14 pm
Starting Hardcore mode.........
Creating new world.........
Starting in a desert that seems to stretch forever in either direction, having to stop every three seconds to knock out sand supporting a cactus, and then promptly being surrounded by vultures. RAGE at starting with a shortsword doing only 3 damage and being useless against flying enemies. Death. Death. Death.

Character deleted.
Even outside of hardcore mode, this doesn't seem like a very easy start. I miss being able to explore the overworld during the day, and not running into creatures that do 15 or 20 damage right off the bat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 04:33:16 pm
Make a new world. Deserts are a huge pain in the ass now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Roundabout Lout on June 23, 2011, 04:36:50 pm
Anyone else think that enemies like vultures or bats should be toned down a little in the attack power department?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 04:38:34 pm
They aren't that terrible really, Then again, I got lucky and found a blowgun in the first minute of play
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 23, 2011, 04:54:49 pm
I created a large world and came across a straight up vertical wall of dirt on the extreme edge of one side.  It had to have gone up 600 feet from the ground.  I climbed it with my ivy and discovered the ocean was the cause of the big wall.  The ocean was on the top of it.

Sadly I wasn't thinking and deleted the world after my initial screw around with new features period.  It was tall enough that if I would have done it right I could have emptied the entire ocean over the world.  Hopefully the next world I gen will do it too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 04:58:44 pm
Is mud supposed to collapse like sand? Because it keeps doing so when I hit an adjacent block.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: buckets on June 23, 2011, 05:05:50 pm
Nooo, mah boots :(

The change to the man eaters fills me with terror, I have no idea how I'm gonna survive jungle now XD.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 23, 2011, 05:08:08 pm
yeah. Mud and Ash have a chance to drop like sand when hit.


Also, my world has three arenas now. Two combat and one racing arena. It's pretty cool, guys.
Now if only I could make my multiplayer hosting work properly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 23, 2011, 05:13:02 pm
Also, thread name change to reflect new update?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 23, 2011, 05:38:53 pm
They aren't that terrible really, Then again, I got lucky and found a blowgun in the first minute of play
I got a spear, which makes hordes of skeletons and slimes not a problem. Bats are a nuisance though, so the pick is my best bet there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 23, 2011, 05:41:58 pm
Spear? Niiiice, not snagged one of them yet
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 23, 2011, 05:49:27 pm
I got my trident ~2 minutes into the new version. It isn't that rare. Counterpoint? It's hella weak.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SHAD0Wdump on June 23, 2011, 05:58:41 pm
[raises pitchfork in the air]

What the hell did they do to my rocket boots?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 23, 2011, 06:04:08 pm
Now you make potions with bottled water.

Stand near water with a bottle
Craft bottled water at the cost of one Bottle
Go to the guide
Give him the water
SEE EVERY POTION AVAILABLE

My favourites are the Obsidianskin, Spelinking and Gravitation.


[raises pitchfork in the air]

What the hell did they do to my rocket boots?
lol nerf'd
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 23, 2011, 06:18:03 pm
How do you get a spear?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 23, 2011, 06:26:25 pm
I love the worldgen sometimes.I start a new small world, walk a bit and find a cave, spend the night exploring it, wasn't too big, but i found some blinkroots so that was nice.I go out and wonder to myself what should i do next, then i climb the nearby hill and spot some vines on top of the screen, woohoo first island found i climb it and make it my home.Then i jump off the next morning to go exploring, climb another hill, spot some vines on top of the screen, woohoo second island found :D

And corruption is really awesome now, i've found this maze like area with lots of holes tunnels and whatnot, and on the bottom there are some orbs and a crapton of altars, really awesome stuff, plus it leads deep down underground.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 23, 2011, 07:11:48 pm
Hey, neat. You can grow potion ingredients (daybloom, at least) in clay pots. Seem to have to smash the pot to get your bloom and seeds back, but that's fairly minor for being able to set up an alchemy farm inside (without resorting to grass).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 23, 2011, 07:15:40 pm
I have seen the hell of a new world.  Either I got a really odd hell or it has changed drastically.  The lava level is much much higher.  With a few ash platforms in the air.  Sadly I couldn't last long down there as I was out of potions and was trying to fight off some man eaters that had spawned on the only safe platform over the lava I had found.

Also, Night's edge.  Night's Light's bane+ blade of grass+ firey Greatsword+ Muramasa.  A little shorter than the firey greatsword I'm used to using exclusively, but damage is higher.  It also matches my shadowscale mail perfectly.

EDIT: More findings, during blood moon the gun merchant sells "silver shot" which is 9 damage musket shot, dryad sells corruption powder and corruption seeds.  I think the merchant sells special stuff too, but it was forgettable enough for me to forget what it was.  Demolitionist hasn't sold anything new to me yet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 23, 2011, 07:16:34 pm
You can grow blinkroot too, dunno about inside.

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 23, 2011, 07:35:53 pm
 I goddam love Blinkroot. Cave somewhere in the darkness? Normally impossible to guess where it is? BAM! Revealed!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 23, 2011, 07:39:22 pm
Yeah, I was waiting for somethin like this to happen, and here we are. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 23, 2011, 07:47:48 pm
Okay, so... anyone know what this stuff is?

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 23, 2011, 07:48:42 pm
Demonite?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 23, 2011, 07:52:51 pm
I was gonna guess that too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 23, 2011, 07:53:56 pm
Yea it's demonite, I encountered some earlier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 23, 2011, 07:56:42 pm
Also hardcore makes you loose everything but the starting stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 23, 2011, 08:00:48 pm
Also hardcore makes you loose everything but the starting stuff.
Your stuff is still around the grave if you get to it fast enough.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 23, 2011, 08:06:42 pm
Yeah. But if you're near lava...
Ouch.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 23, 2011, 08:21:54 pm
I found it in corruption too, assumed it was demonstone, silver did nothing to it.Also it glows in the dark, not that it illuminates like lightsources do but you can see it in the ground wherever it is.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 23, 2011, 08:31:00 pm
Quote
Hey, neat. You can grow potion ingredients (daybloom, at least) in clay pots. Seem to have to smash the pot to get your bloom and seeds back, but that's fairly minor for being able to set up an alchemy farm inside (without resorting to grass).

Ends up you need your pick selected, and you right click the flower in the pot to get it out of the pot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 23, 2011, 08:34:02 pm
Ah, cooee.

Also, that stuff's definitely demonite. That said, there's also something odd going on with it, though I'm not sure what. I just mined some with my copper pickaxe. My tentative guesses are either it gets harder the deeper it is (the second bit I found was within sight of the surface) or it's softer in smaller groups -- the bit the copper pickaxe could mine was a single 2x1, as opposed to a 2x2 it couldn't break. Interesting, anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 23, 2011, 09:16:30 pm
Until you know everything there is to know about the new recipies, I advise against using the voodoo doll to fuck up the guide. The guy is now significantly less shit, and takes a lot of guesswork out of potioncrafting.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 23, 2011, 09:22:32 pm
Sandgun=Griefing tool. That is all it's useful for.


Also, starcannon was nerfed. WAAAAAAAAAAAAAAAH!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 23, 2011, 09:27:09 pm
Only character I've got stuff for killing is the clothes dealer.

If you wear the clothes you steal, he makes comments about how it looks familiar. ;)

Also. Mah boots. My wonderful boots. :<

I kind of don't want to update now. I really enjoy flying around, everything I did was based on around acquiring the ability to fly around, and now it's all been taken from me.

Screw you guys. :<

I need to find a hack to get my boots back...

Edit: Maybe not... I've heard gravity potions let you fly, lets see about that...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 23, 2011, 09:34:13 pm
Sweet mother of zeus. Sharks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 23, 2011, 09:34:30 pm
I need to find a hack to get my boots back...
Lenghtening (or freezing altogether) the fly timer with Cheat Engine would work.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 23, 2011, 09:47:44 pm
Anyways, Wish Upon the unicorn pony is now venturing into the Hardcore world of the Equestrian Wasteland, so rocket boots is a non-issue for the moment since I doubt she'll live long to find a pair. Hurrah!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 23, 2011, 09:52:13 pm
Heh. My hardcore start's been doing fairly well, but is currently in a fairly non-enviable position. Corruption was nearly immediately to the right in a new world, and a quick runthrough with my decked out dude showed that a) it went for a bloody long ways, and b) terminated at a surface jungle, which didn't end until it hit the ocean. Basically, the entire right side of the map is functionally blocked off for quite a while.

The left side's got a bit more play room, but it too runs into corruption far earlier that I'd like :-\

Looks like the only option is down! Which is annoying. Need (more) gold for pick, bleh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Oneir on June 23, 2011, 10:35:53 pm
So it's possible to make a sandgun. Ten antlion mandibles, uh, illegal gun parts, and something else.

I kid you not.

Now where the crap does one find illegal gun parts? Kill the Arms Dealer somehow?

Also, I got the fancy spear thing and the Guide Voodoo Doll. The doll lets you slay the guide yourself, and the spear is just amazing.

Pulled the spear out of a chest in Hell, btw.

Many NPCs now sell different things at night! (And after different bosses are killed.) This means that you can buy Corrupt Seeds and Vile Powder instead of Grass Seeds and Purification Powder from the Dryad at night (first time I saw that, I assumed it was very inconveniently bugged for where I was gearwise), Unholy Arrows from the Arms Dealer once you kill...I think Eater of Worlds, a bunch of nice weapons during the Blood Moon, and Illegal Gun Parts at night, possibly after either the Eye or Eater is killed.

What's the Dark Lance like? ...hell, what are spears like?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 23, 2011, 10:46:04 pm
 First spear is basically just a shaft that slowly extends out and slowly retracts. I assume later spears are faster/longer. I think it also follows your cursor after it's been deployed. It deals damage multiple times and I held back like five skeletons at once with it, so it can easily deal with groups.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 23, 2011, 11:10:39 pm
Yeah, it completely butchers pretty much any ground based enemy, assuming you have a wall to knock it against, and flying enemies in tunnels. I like it better then the ball o hurt even, but I was always terrible with that thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Oneir on June 23, 2011, 11:18:15 pm
Ah, thanks. A bit more research suggests that the Dark Lance (>Trident>Spear) zaps everything in a seven block line. Which is...pretty impressive. Aforesaid research also makes me really excited for the Demon Scythe spell. Just...as soon as I get to hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 23, 2011, 11:47:21 pm
Yeah, I'm gonna uninstall this for a couple of months, download it again, and get my mind blown.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 01:19:00 am
For anyone looking for plants, I think I've found all of them, with one of them being an assumption. I'll spoiler it for those who want to find it themselves.

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 01:23:28 am
You missed the water one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 01:27:58 am
I missed two of them! However I'm updating the post right now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 01:28:30 am
I have gotten deathweed seeds before. Also, I can confirm that all plants can grow in pots above ground near the ocean. Blinkroot grows SO fast.
More growing details: Waterleaf can only be planted if the pot is submerged, and Fire Blossoms can only be grown if the pot is near some lava.
Plus, it appears that cultivated blinkroot can wither. At least, it stops glowing and if you break it, then it doesn't give a seed anymore.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 01:32:09 am
I'd always just assumed blinkroot sometimes never reached the blinking stage. Not sure. Updated.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 24, 2011, 01:37:02 am
If you build a skybridge in the sky with dirt, Blinkroot will grow on it.

I know this because I was watching my Dad play (and yes, I did mock him for making a dirt skybridge), as he has stolen my Steam account for his Terraria needs now that i have shown it to him.

I am excited to play the update though. :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 01:39:57 am
Yeah. Dayblossom can grow on any grass, blinkroot can grow on any dirt. Thing is, almost all dirt above ground is grassed, so you don't normally see blinkroot above ground.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 01:53:02 am
Do crabs actually do anything besides get killed? Like do they drop special things sometimes?
Also, how do you get a spear/trident? While we're on the topic of spears, how rare is the cursed lance? While we're on the topic of rarity, how rare is the demon's scythe book?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 02:26:55 am
You get spears from basic chests, trident's from gold chests, and Dark Lance's from Golden chests in hell. Dunno where you get the Demon's Scythe book.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 24, 2011, 02:32:35 am
You get spears from basic chests, trident's from gold chests, and Dark Lance's from Golden chests in hell. Dunno where you get the Demon's Scythe book.
They're a rare drop from the demons. :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 24, 2011, 03:26:13 am
I am now the proud owner of two golden chests.

They don't do much apart from hold items and look fancy, but seriously. SHINY.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 03:28:14 am
If shiny wasn't a good justification for things in this game I never would have done anything.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 06:04:52 am
The rocket boots nerf isn't exactly debilitating, except that it becomes a tier 2 cloud in a bottle, which is lame. If only they lengthened the time for flight, or made it back the way it was.

I want my Iron Man boots back!  :'(

PS: Everything else is nice though. Corrupt Chasms now have indoor caverns, new musics, hardcore mode (which is based on minecraft's lose your inventory style, not what I expected), and the flowers and fish.

Too bad there's no magma crabs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 24, 2011, 06:24:03 am
Plants and potions and even more plants and potions.

Battle potion! Thorn potion! :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 06:27:15 am
Plants and potions and even more plants and potions.

Battle potion! Thorn potion! :D

GRAVITATION POTION! >:D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 24, 2011, 06:30:25 am
Plants and potions and even more plants and potions.

Battle potion! Thorn potion! :D

GRAVITATION POTION! >:D

What happens if you 'fall' to the top of sky with it? :P Do you reach outer space or asplode?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 24, 2011, 06:34:49 am
Plants and potions and even more plants and potions.

Battle potion! Thorn potion! :D

GRAVITATION POTION! >:D

What happens if you 'fall' to the top of sky with it? :P Do you reach outer space or asplode?
Spoiler (click to show/hide)
By the way, it's fun to fly using those potions. I flew across my map twice just switching gravity mid-air. :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 06:43:35 am
The gravitation potion heavily reminds me of This Game... (http://en.wikipedia.org/wiki/Metal_Storm_%28video_game%29)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 06:45:01 am
Grav pots are a must for dungeon diving now.

Also, anyone seen the new dungeon attack? Like, when you go in before killing the old man?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 06:47:29 am
Grav pots are a must for dungeon diving now.

Also, anyone seen the new dungeon attack? Like, when you go in before killing the old man?

Haven't seen it yet. Trying to start a new game with a new character in a new world.

It's hard to micromanage your inventory sometimes. /OCD
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 24, 2011, 07:13:13 am
Found the third island in the world, smack in the middle of the corruption, making a jump tower while being attacked by large numbers of various eaters is haaaaaard.I also need a ton of chests now because i'm just full of random stuff that i'm not sure what to do with, the merchant isn't here so i can't sell it all to him and i don't have enough iron for a new chest :I
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 08:07:25 am
My day was just made.

There are aglets. <3
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 24, 2011, 08:09:22 am
My day was just made.

There are aglets. <3

The what :?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 09:34:15 am
Aglets are those things on the ends of shoelaces, I think. They're a 5% speed bonus.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 24, 2011, 09:45:37 am
Anyone got a reasonable way to plant seeds and harvest them? This whole "put down a pot, put a seed in it, break the pot, reclaim the herb" is totally awkward and not worth the effort just for potions.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 24, 2011, 09:47:03 am
Can't you just smack the plant to get it without breaking the pot itself?

Or does that only work for decorative plants that grow automatically in pots?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 24, 2011, 09:48:56 am
They've changed something, because decorative pot flowers used to be slashable. They aren't any longer. So neither are the herbs you planted that grow in them.

Something tells me Alchemy got pushed out a little sooner than it was ready, or at least the support mechanisms for alchemy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 09:51:00 am
Take out your pick and then whack the plant. It should kill the plant and not the pot too.
Are pots even needed? You can just get dirt or whatever and plant the seeds on those...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 09:53:16 am
I think the only thing uniform of the plants is they don't grow on the same material.
Dayblooms= Grass
Deathweed= Corruption/Ebonstone
Moon[something]= Jungle
Blinkweed= Raw dirt
Waterleaf= Sand
Fireblossom= Ash.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dutchling on June 24, 2011, 09:54:16 am
I discovered something...
Spoiler (click to show/hide)

Why do you start with a copper shortsword anyway? The wooden sword deals more damage and is able to hit enemies.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 09:55:43 am
I think that's the point. To make you get something better.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 24, 2011, 09:58:15 am
Quote
Are pots even needed? You can just get dirt or whatever and plant the seeds on those...

No you can't. If you plant Daybloom in grass, you place it but it never grows. If you cut the placed sprout, you get nothing back.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 10:13:12 am
I think that's the point. To make you get something better.

Same here. Shortswords are too impractical to use in various combat situations.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 24, 2011, 10:18:10 am
They're also probably the best weapon for taking on zombies early game, as you can just shank them away from you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on June 24, 2011, 12:20:21 pm
The new update finally brought me back to Terraria. I made a hardcore character, went for a little exploring, and- hey, that grass sure is a weird color. And what's that thing flying arOH MY GOD UNDERGROUND JUNGLE RUN RUN

The ground is now littered with tombstones around there. But I found a spear, that was nice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 12:36:28 pm
It appears that deathweed grows on or near ebonstone. Hachnslay told me that the seeds only appear at blood moon, so thanks to him.
Also, how do you get waterleaf and fire blossom seeds? Those are the only ones I need now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on June 24, 2011, 12:45:54 pm
So right after the corruption comes the jungle after which comes the ocean, i dug out some ground that was separating the ocean and the jungle, i almost flooded it all, thank god water moves somewhat slowly here or else it would be quite a bitch having to fight off sharks and jellyfish all the time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 24, 2011, 12:49:50 pm
Last night, we spent at least three hours diverting water from the underground to make "Rapture" our underwater base directly above hell.

We flooded close to probably 5,000 tiles of water and dropped it in....and it all vanished in one foul swoop.

Then someone checked the patch notes. "Hey guys, it says water now evaporates when it reaches Hell."

FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

At least Rapture looks cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 12:50:50 pm
Night's edge is essentially an upgraded fiery greatsword. I still prefer the mura, but I used it as an ingredient.

Time to get a new muramasa.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 12:53:25 pm
Last night, we spent at least three hours diverting water from the underground to make "Rapture" our underwater base directly above hell.

We flooded close to probably 5,000 tiles of water and dropped it in....and it all vanished in one foul swoop.

Then someone checked the patch notes. "Hey guys, it says water now evaporates when it reaches Hell."

FFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

At least Rapture looks cool.

What? NOOOOOOO, MY SECONDARY BASE! Now I can't use a water based hellevator.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 12:58:03 pm
I guess you could use cobwebs. Just be sure not to break them accidentally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 24, 2011, 01:13:50 pm
You could always use lava as the fluid break. Use an obsidian skin potion if you really need to take no damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 01:14:36 pm
But cobwebs are so boring. Might as well redirect the stopper.

Lava is too damaging, and I don't want to use a few potions for a 5 second trip (I die frequently) to the underworld.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 24, 2011, 01:20:14 pm
Make a pool right above hell and then a second shaft besides it for the rest of the drop?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 24, 2011, 01:22:34 pm
Make a pool right above hell and then a second shaft besides it for the rest of the drop?

Exactly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 24, 2011, 01:38:54 pm
I made a herb farm:
Spoiler (click to show/hide)

It's irritating that I have to replant them after each harvest (though I get a lot more seeds from harvesting potted herbs for some reason).

Now trying to grow cactus, does anyone know if it's just "plant sand on ground"?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 02:02:05 pm
Yeah. There has to be a certain amount of it though. 2 blocks deep should do it.
Also a word of warning: Cacti absorb blocks above them when they grow. So don't put anything over them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 03:08:03 pm
Does waterleaf maybe only give seeds if it's submerged in water? Also fireblossom near lava?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on June 24, 2011, 03:12:51 pm
Wiki says that they should grow underwater/near lava in pots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Moghjubar on June 24, 2011, 03:13:42 pm
Yeah. There has to be a certain amount of it though. 2 blocks deep should do it.
Also a word of warning: Cacti absorb blocks above them when they grow. So don't put anything over them.

Wait, does this mean you can use Cacti as some sort of breaching doomsday flood the dungeon with lava on an odd, time it takes for the cactus to grow timer system?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 03:17:05 pm
Wiki says that they should grow underwater/near lava in pots.

Yeah, maybe you need to do that to get seeds too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lumbajak on June 24, 2011, 03:20:40 pm
Yeah. There has to be a certain amount of it though. 2 blocks deep should do it.
Also a word of warning: Cacti absorb blocks above them when they grow. So don't put anything over them.

Wait, does this mean you can use Cacti as some sort of breaching doomsday flood the dungeon with lava on an odd, time it takes for the cactus to grow timer system?

Except that I'm pretty sure cacti grow fairly quickly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 24, 2011, 03:40:48 pm
Wiki says that they should grow underwater/near lava in pots.

Yeah, maybe you need to do that to get seeds too.
In fact, water and lava are what's needed to bloom.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 24, 2011, 03:44:11 pm
But what about fire blossom seeds? Does it have to be near magma, submerged in magma, or just kinda around?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 24, 2011, 04:05:12 pm
Found a demon scythe. Need to test it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 24, 2011, 11:24:23 pm
But what about fire blossom seeds? Does it have to be near magma, submerged in magma, or just kinda around?

I'd imagine near, since you can't very well retrieve items in magma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 24, 2011, 11:41:24 pm
Here's my fully functioning herb garden. If you want to get your herbs to blossom, just follow what I do in this:

Spoiler (click to show/hide)

Everything grows fine in regular pots.

Fireblossom needs to be submerged in lava.

Waterleaf needs to be submerged in water. (which doesn't make any sense considering where they come from.)

Note that you can plant the stuff without those requirements but they won't blossom and you won't get any seeds when you harvest them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 25, 2011, 12:08:06 am
How are you getting dayblooms to bloom so well? In my garden they rarely if ever do. I figured it had something to do with light level, considering moonflowers seem to be having the same problem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 25, 2011, 12:18:19 am
How are you getting dayblooms to bloom so well? In my garden they rarely if ever do. I figured it had something to do with light level, considering moonflowers seem to be having the same problem.
Dayblooms only bloom at day, Moonglows only bloom at night.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 25, 2011, 12:24:02 am
I mean it's never reaching the bloomed state. period, barring one or two every now and then
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 25, 2011, 12:25:12 am
They're just very slow growers.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 25, 2011, 12:30:19 am
Huh. Well okay.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 12:30:56 am
They're just very slow growers.
This. Blinkroots ruined me for the other plants because it grows SO GODDAMN FAST.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 25, 2011, 12:41:20 am
Yep Terraria is quickly becoming a game that is more fun the less you play (like Minecraft)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 25, 2011, 12:44:21 am
This. Blinkroots ruined me for the other plants because it grows SO GODDAMN FAST.

No bloody joke.

I have found, though, that alchie potions do alright for very-early game selling. 20 silver for a 10 stack, and blinkroot + cactus is pretty easy to get a junkload of.

Also noticed that blinkroot spews seeds like they're going out of g'damn style. Makes it so you don't have to wait for all the plants to bloom before harvest, which is sorta' nice. If you want blinkroot.

I've got a 100 pot blinkroot farm on Kael's server. It's full of blinkroot. My daybloom farm on the surface has about five pots (out of another hundred) full. I started the daybloom one before the blinkroot one :-\

I really wish blinkroot blinked out of synch, though. That'd be much prettier (and perhaps epilepsy inducing.).

Anyway, can't wait until Terraria goes full Harvest Moon on us. Wide spread seed planting, watering (lavaing, for lavablossom), mass harvesting, etc.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 25, 2011, 12:57:52 am
To be honest, I want to be able to grow crops and all that jazz.

We could get like a kitchen and make food that gives tool speed, defence and other buffs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 01:19:40 am
I have a farm of about 24 for each plant now. Every plant. All of them (except cacti nobody even likes them). I would take screenies, but Kael's server is temporarily down.
EDIT: And deathweed. Well, we do have deathweed, it's just never bloomed. No blood moons, see? They have grown up from the sprout stage to the leaves-stage though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on June 25, 2011, 06:26:07 am
I hate to say it, but the latest changes to combat is really making me consider taking the pure caster route.

Muramasa nerfed, Sunfury/Blue Moon nerfed, starfury MP reduced and damage almost doubled (still sucks), space gun damage boosted (pierce reduced), magic damage boosting potion, magic regen boosting potion, etc.

The biggest thing is the addition of the Demon Scythe spell, that thing shreds ANYTHING with little effort.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 25, 2011, 06:27:16 am
The spear is surprisingly good..
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 25, 2011, 07:21:11 am
The devs are quite fond of nerfing stuff. Many of those nerfs are neglegible, but the rocket boots one is incredibly outrageous.

Somehow, they seem to be discouraging people from using armor sets.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PsyberianHusky on June 25, 2011, 08:02:38 am
The devs are quite fond of nerfing stuff. Many of those nerfs are neglegible, but the rocket boots one is incredibly outrageous.

Somehow, they seem to be discouraging people from using armor sets.

I think it is because a sandbox game should have multiple ways of being played, all of which will be ignored if there is a "Best" way.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Supercharazad on June 25, 2011, 08:08:39 am
I actually prefer the new rocket boots.
Because they recharge when you grappel, you can use them for climbing much easier than before.


Also, to all you whiners out there: It's ain development, changes are made, DWI.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 25, 2011, 08:31:43 am
I actually prefer the new rocket boots.
Because they recharge when you grappel, you can use them for climbing much easier than before.
Agreed. That, and travelling from one end of the map to another is so much more comfortable when you can fly almost all the time without those pesky recharge times.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 25, 2011, 08:35:52 am
Hai gaiz! :P

In my 'uber' tower on Kael's server there are now barracks with two small rooms (bed + chest) for those who need a private room for spawning.

Frumple, for example :P

EDIT: Added another room!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on June 25, 2011, 10:34:22 am
Yep Terraria is quickly becoming a game that is more fun the less you play (like Minecraft)
Meh, I'm actually still having fun with Terraria. Will it become the same as Minecraft to me? Possibly, but not yet!

Also, Starfury MP reduced and damage near doubled? And I thought it was awesome for bosses before! What's with all your hate of Starfury? It kills anything on the surface easy as cake!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 10:55:29 am
Magic is fun. But how did Sunfury get nerfed? I thought it was only Blue Moon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 25, 2011, 10:57:10 am
Magic is fun. But how did Sunfury get nerfed? I thought it was only Blue Moon.

All flails got reduced dmg, even Ball o' Hurt I think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 11:38:23 am
That kind of sucks.

I really hope they bring back the "old" rocket boots as a Rocketpack or something.

This wasn't a nerf - they changed it to a completely different item. The rocketboots are gone, and something new is in there place - something that's useful in completely different situations and for completely different reasons.

But here's the thing. I love flying. I loved having basically a jetpack. It made the game so much fun for me, and now the game is less fun. Even with all the additions it is still, net, less fun than it was before this update, for me.

I'd be willing to sacrifice a lot for the ability to fly again. Make it so it has to be selected to be used, like the breathing reed. Make it so it takes up several slots. I don't care if it needs to be rebalanced because it dominates in some game mode I don't play, just don't take it away from me. :/

And honestly I've gone non-magical since the update. I was playing a mage because of the rocket boots, and with the boots "nerf" there's no more point, imo, to using the various MP items that are required for playing a mage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 25, 2011, 11:48:19 am
I've considered suggesting something like a "space warrior suit", an extension or upgrade of the Meteor Armor. It's basically a set geared for a highly mobile mage. Low armor totals, but high mana regen, flight, and a slight speed boost. It'd require Meteor gear to make, as well as Rocket Boots for the flight piece (whether it's a leg or torso piece is debatable), a pack of Mana Crystals for the mana regen piece, and something else I don't quite envision. The flight piece would be horribly mana-guzzling, and the regen bonus would be low until the whole set is complete, at which point the flight is returned to its normal cost (5/sec), regeneration is at least 1 mana/sec, and the speed boost manifests itself.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 11:58:49 am
Damn rocket nerf.

Forces me to use the Ciab to maintain some jumping ability.
Grapples are not enough!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 12:01:19 pm
Hey, I've posted my suggestions (similar to Seans in many ways) about possible flight improvements without unbalancing on the Terraria forums

I fully expect it to be ignored or swamped by people saying "stop being a whiner", but I'd like your guys opinions as well. (If you could make them there as well and give my thread a chance of being noticed, even better)

http://www.terrariaonline.com/threads/yet-another-rocket-boots-change-replacement-thread-but-really-i-think-this-would-be-a-neat-idea.34642/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on June 25, 2011, 12:05:35 pm
I like the new rocket boots too. It's much easier this way with instant recharge time. Just fly, fly, hit something with grapple, immediate release, fly, fly, repeat. The acceleration is so much faster and the total distance covered in those 3 seconds is much higher too.

It's actually far more practical than the old rocket boots I found. The only way the old rocket boots would have been better would have been if you had 10,000 mana or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 12:08:09 pm
Well, recall that those of us who liked the old rocket boots usually had full jungle set (halves mana cost, doubles regen) + 4x Mana Regen rings + Full mana. :P

The new ones work quite well with my Skyway Express sling-road though. (very tip top of the map, add a ceiling - use boots+grappling hook to ZOOOOOOM)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 12:11:17 pm
I need to figure out how to grapple boost...

I'd make my cross-world tunnel work even better!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 12:12:31 pm
Basically, you just grapple onto a block ahead of you while holding down A or D (depends which direction you're going obviously) and then press Space before you reach that block. If you do it right, you'll retain the speed from the grappling.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 25, 2011, 12:15:47 pm
Yep Terraria is quickly becoming a game that is more fun the less you play (like Minecraft)
Meh, I'm actually still having fun with Terraria. Will it become the same as Minecraft to me? Possibly, but not yet!

Also, Starfury MP reduced and damage near doubled? And I thought it was awesome for bosses before! What's with all your hate of Starfury? It kills anything on the surface easy as cake!

I don't mean Terraria is bad. Many people have said the exact same thing I said in different words. Basically the less you play the more additions will be added in the mean time.

Anyhow Starfury wasn't good for bosses either... Its popularity for bosses astounds me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 25, 2011, 12:16:52 pm
I for one hate the new boots. They simply aren't useful. I had a CiaB for short rises. Now I have to spend god only knows how long grinding for the stuff for grav pots so I can ascend when I need to.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 12:29:58 pm
Now, now, do you hate the new boots or hate not having the old boots. Very important difference! ;)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 12:32:59 pm
Well not really.
I for one hate the new boots for not being the old boots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 25, 2011, 12:34:00 pm
The new boots are basically a tier 2 CiaB
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 25, 2011, 12:36:39 pm
 I didn't like the old boots. This may or may not be due to either forgetting to descend before my mana ran out and falling to my death or spending all the boosts on small jumps and thinking how much more useful everywhere either the balloon or cloud in a bottle are. And the actual flight mechanics never amazed me, so w/e about them. Drama llama over nothin' to me.

 Boomerangs still feel... strong. Yeah I know flails and stuff were better at the highest tier blah blah phoenix gun owned whatever blah blah, boomerangs are still where it's at.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 12:47:33 pm
Duke, old boots were kind of crappy unless you specifically kitted out for them, which suddenly made them a bunch of fun.

And yeah, if you look at the new boots as an improved CiaB that can be used WITH the CiaB, then they are pretty cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 25, 2011, 12:53:23 pm
Anyhow it isn't that the creator likes Nerfing

It is that when Terraria first came out it seemed to be made as IF that was all there was.

In order for the game to really continue it needs to balance things out so that variety re-enters the fray.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 01:02:22 pm
But the baloon boosted your height with the old boots too...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 25, 2011, 01:12:57 pm
But before if you were kitted out with just Rocket Boots, you didn't need any other jump related item if you were smart about and you could still fly a damn long time with jungle suit.

You could have 4 whatever you wanted in the accessory slots.

It's more "balanced" now but still, it was nice having the ridiculous flight times of before. It was just abused so much though through hacking mana.

I mean, hell, the boots are still way more useful than cloud in a bottle or the balloon by itself.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on June 25, 2011, 01:14:33 pm
Apperantly the new boots has less to do with balance and more that they want magic users to be able to use the boots too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 25, 2011, 01:16:43 pm
Thing is, it's still possible to just hack the flight timer and fly endlessly again.

I'd very much like to have a means of proper flight. Old rocket boots were great. The new boots are merely jumpjets.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 25, 2011, 01:17:26 pm
Yeah, well, half the people in pubbie servers used to have 10k mana that regenerated instantly. Probably still do it too.

They really got to get the hacking down a bit before pvp can work out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 01:23:06 pm
Since they made an ultimate sword, they should make an ultimade phaseblade too. Combine all the colors and you get...
THE RAINBOW PHASEBLADE!!! :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 25, 2011, 01:49:52 pm
Yeah, well, half the people in pubbie servers used to have 10k mana that regenerated instantly. Probably still do it too.
In fact, there were people on this forum who flaunted it about as if it was something impressive. ::)

But yeah. I really wish they would make the game go "Haha nope. We know you're limited to 200 mana. No way you should have 10000, and we know what your regen timer is, so quit fucking with us. Oh, and BANNED FOR HACKING."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on June 25, 2011, 02:00:54 pm
At what point did I flaunt it about and act like it was impressive? Aside from taking a few joking digs at myself about it.

As I said, it's a game, the point is to have fun, flying around endlessly is quite fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 02:18:14 pm
I think Wymar and I discovered a glitch. In multiplayer, all sprouts that others plant look like daybloom sprouts. However, when they grow up 1 stage, then they grow normally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 25, 2011, 02:19:55 pm
Quote
Apperantly the new boots has less to do with balance and more that they want magic users to be able to use the boots too.

That is what is called bullshit. Magic users were usually the ONLY ones kitted out to take advantage of the boots potential.

As to the cheaty mana bits...
You know why half the people in the public servers were flying around with the infinite mana?
Because it is fun. (I didn't do this, because I could get close enough with the tools the game offered. Now, however, I am tempted to just hack infinite fly speed in manually)
Why is it so wrong for people to have fun with their game? Yeesh.
Sure, maybe there were better ways to do it (remove the cheaty bit, allow toggling infinite mana/fly speed as a server option), but that doesn't change the fact that it was really really fun for a lot of people.

Actually... man, being able to set Rocket Boot duration as a server thing would be freaking awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on June 25, 2011, 03:04:22 pm
Man, the corruption is nuts during blood moons now. Good luck gettin out alive if you fall into a hole.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 03:06:59 pm
i'll take that as a challenge!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 25, 2011, 03:11:39 pm
I think Wymar and I discovered a glitch. In multiplayer, all sprouts that others plant look like daybloom sprouts. However, when they grow up 1 stage, then they grow normally.
May be server related though.

5 minute textlag definitely wasn't helpful either.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 25, 2011, 03:51:56 pm
Tried hacking for the rocket boots timer myself. Wasn't too easy, as the game seemed to use some false values to make it harder.
Anyway, also got the pointers and everything, should I post the table here?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 25, 2011, 04:02:14 pm
should I post the table here?
You might as well.
It would get you auto-kicked if you went online (I hope they have int-modification-detection at the very least) and if people don't like it in their SP game, they can not use it, not cry about it being posted.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 25, 2011, 04:07:40 pm
should I post the table here?
You might as well.
It would get you auto-kicked if you went online (I hope they have int-modification-detection at the very least) and if people don't like it in their SP game, they can not use it, not cry about it being posted.
I doubt the anti-cheat checks the Boots timer.
Anyway, I did some more testing and it's not ready for shipping just yet. Pointers are multi-leveled, so it just points to nowhere on a new game session.

Well, to anyone doing this on their own, the value is single-byte with the original value 7, decreasing to 0 as you burn it. Searching with the default 4 bytes should work too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 25, 2011, 04:10:42 pm
Their base anti-cheat doesn't even check mana count and regen. TShock does though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 25, 2011, 05:09:34 pm
Okay, everything seems working now.

Terraria Rocket Boots un-nerfed - Cheat Engine table
http://www.mediafire.com/?crjdr2n91r0tukd (http://www.mediafire.com/?crjdr2n91r0tukd)

I finally did it by letting the Pointer Scanner do its magic.
This is for the Steam version, PM me if you need any *cough*other*cough* version.

Oh, and read the Table Extras, I left most of the info there.

For those who are a bit disturbed by the cheaty way of this table, worry not:
If I manage to get a hang of the code injection, I should be able to simply increase the reserve (so like, 5 secs instead of one).
Less cheaty that way.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 25, 2011, 07:47:48 pm
*Gens new char and world*
*Selects char*
*Selects world*
*Game crashes*
*Confusion*
*Select char*
*Select world*
*Game crashes*
*Mega confusion*
*Open a map viewer*
*Open world*
Spoiler: What The Fuck. (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 25, 2011, 07:50:06 pm
[broken image link, presumably because you linked to your dropbox]
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 25, 2011, 07:54:19 pm
:/

Welp, Thats where kael hosted his bigass world image, apparently, and imageshack doesn't do that big apparently. Where DO I upload it?

Seriously, this thing is weird.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 25, 2011, 08:02:25 pm
:/

Welp, Thats where kael hosted his bigass world image, apparently, and imageshack doesn't do that big apparently. Where DO I upload it?

Seriously, this thing is weird.

Imgur.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on June 25, 2011, 08:03:02 pm
You need to copy the external link for it to work. Place it in your public folder as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 25, 2011, 08:06:18 pm
Okay, that possible fixed it.

Maybe.

Repost for not having to go back a page!

Spoiler: Large messed up world. (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 08:07:34 pm
It's just like the adamantine spires and aboveground underworlds of yore!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 25, 2011, 08:11:46 pm
You're Dermonster.

It's obvious that a world went hiccup and shifted it's landmass when it saw your magnificience.

Or tried to emulate an old TV with poor signal :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on June 25, 2011, 08:13:16 pm
I like that map.... We should fix it somehow and make it playable.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 25, 2011, 08:17:44 pm
Hmm, upon another look, it's like the entire world just kinda slid over to the bottom right a bit. The spilled over parts went back up top, obviously.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 25, 2011, 08:22:04 pm
The spawn is still in the top of where the top would be, so even if I got this thing working (I cant) we would have to dig down three miles, and through hell, to reach the surface.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 25, 2011, 08:23:52 pm
The spawn is still in the top of where the top would be, so even if I got this thing working (I cant) we would have to dig down three miles, and through hell, to reach the surface.

Which will be a scorched landscape thanks to all that spilt lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 25, 2011, 08:25:16 pm
Yeah, it wraps around it looks like. You should post the download here and on the terraria forums.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 25, 2011, 08:26:26 pm
 You would have to edit out the lava on the 'upper hell' just to make it a little fair and not just fill the bottom with split lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on June 25, 2011, 08:32:03 pm
Gravity must be weird. I mean, just look at that ocean on the left.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 25, 2011, 08:36:07 pm
 The best part of that map is gonna be where the floating islands were before in the upper portion of the map. Just spelunking with daylight behind you when suddenly harpies outta nowhere. And the valley of evil that is the aboveground section on the right near the bottom of the map.

 Ahahaha, i just found your spawn house, right there in the valley of evil. You are right above imp spawning territory there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 25, 2011, 10:09:30 pm
Yay, lava slimes!

Finally reached 3k obsidian bricks. I should build a generator...
Oh, and i'm happy they changed the recepie for Hellstone bricks. No more iron picks, and there's stone to use!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 25, 2011, 10:30:51 pm
After falling to my death three times in a row (the first time while fighting Skeletron and winning easily) due to not being able to use the rocket boots while falling after using them to go up (or after using them to fly part of the way across a gap, running out of charge, and then falling a very short distance to my death), I can say that I hate the nerfed rocket boots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 25, 2011, 10:40:18 pm
Frankly, I use the two free spaces provided by getting rid of the two Rings of mana I had to power the boots to constantly have a horseshoe on. And a ring of Health because whatever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 25, 2011, 10:53:22 pm
The nice thing about never having used rocket boots, at this point, is not being bothered by the change to rocket boots. Got full molten gear and most pre-1.0.5 goodies, but I've never actually used the boots. Murdered upwards half a dozen goblin armies, but no boots. So I've just given up on them. Ruddy useless things.

Really, though. I can't see how they'd be much help where ciab+balloon+vine wouldn't do the job as well or better, at least once you're underground. Bouncing around via vine or hook is hella' fun and bloody fast.

Maybe they help getting to the islands, I'unno. Only thing vaguely tempting up there for me these days is feathers. Why they gotta' have potion ingredients I can't farm in a cave halfway to hell :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 25, 2011, 11:39:11 pm
[REDACTED]
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on June 25, 2011, 11:45:24 pm
Maybe they help getting to the islands
Nothing that can't be solved with a good old new gravitation potion.
Really, any vertical movement that would be useful to have the old boots for is trivial once you nab a few of those.
The taps to stop fall damage were good, but you can just replace the boots with a lucky horseshoe for that.
Otherwise, they're just a third jump now.  If you can use it, go for it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 25, 2011, 11:50:19 pm
Thing about grav pots? Feathers (And fins.) are an utter pain in the ass to get.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 25, 2011, 11:52:59 pm
Thing about grav pots? Feathers (And fins.) are an utter pain in the ass to get.
True.
To get materials:

Go to the sky, harvest feather
Go to the corruption, harvest flower.
Go to hell, harvest flower.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 26, 2011, 12:25:12 am
Frumple has gained +1 farming skill! Unlocked: Fireblossom farm.

Problem with death whatsits is it takes a blood moon to get seed. That's terribly, terribly annoying. Still, pots are cheap.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 26, 2011, 01:02:54 am
Too bad I nuked it. :P
I guess I'll go build a new one somewhere else...if I could find a place to build it. Accepting suggestions now!
or maybe i'll just rebuild it after the nukes
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 26, 2011, 01:14:56 am
Aww... it's so... tiny.

Does still have me beat for diversity, though. For now. Still need death junk and water-whatever. Little more efficient, too, I guess. I've got fireblossom blooming on manual, heh.

... it's prettier, too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 26, 2011, 01:41:07 am
I can't seem to get ANY seeds that aren't blinkweed or the surface time-dependant plants. Also, if you want to get rid of your blinkweed seeds, let it stop blinking before you pickaxe it to death.

There should be a spell that removes all the tall grass on the map. Stuff gets annoying very quickly when wild herb farming.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 26, 2011, 01:46:25 am
I just sell my surplus seeds/blinkroots. Nets me a bit of cash and gets rid of excess easily.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 26, 2011, 02:02:50 am
Aaron, if you want, you can move in with me on the left/east coast, and help me expand my farm.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 26, 2011, 07:25:48 am
Hey, look. (http://www.terrariaonline.com/threads/terraria-a-modloader-for-terraria.33156/)
Someone made a modloader for Terraria. Apparently they spoke with Redigit and the mods don't seem to be locking it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 26, 2011, 08:20:20 am
Whaddya mean it got nuked? And I spent so much time planting deathweed and glitches T_T
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 26, 2011, 11:05:46 am
Luckily, I was able to salvage all the seeds, and Sollux got all the herbs, so it's not a total wreck.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 27, 2011, 07:34:12 am
"Here at Kael's Terraria Server we are proud owners of a Roman spa. It includes bath tubs of both cold, warm and hot water with inner hellstone/magma heating. Also for your pleasure a reading section has been provided if you are waiting for the place to become less crowded or want to dry off.

Kael's Server. Bringing pleasure to your reumatism since 2011."


Spoiler (click to show/hide)

Cookies to Weaponmaster guy for help with building the stuff :3
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 27, 2011, 07:44:50 am
Whaaaaat did you do to me magma? D:

Now me room's gonna get cold and stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 27, 2011, 08:13:10 am
Whaaaaat did you do to me magma? D:

Now me room's gonna get cold and stuff.

You have magma refilling fetish. I'm sure you will manage :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 27, 2011, 09:00:19 am
"Here at Kael's Terraria Server we are proud owners of a Roman spa. It includes bath tubs of both cold, warm and hot water with inner hellstone/magma heating. Also for your pleasure a reading section has been provided if you are waiting for the place to become less crowded or want to dry off.

Kael's Server. Bringing pleasure to your reumatism since 2011."


Spoiler: Spoiler'd due to size (click to show/hide)

Cookies to Weaponmaster guy for help with building the stuff :3


BLINKIES!!!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 27, 2011, 01:51:44 pm
You know, with proper preparation (or sometimes random ideas of the moment :P), you can make hillarious things... I present to thee...

First Scene (and maybe not last?) of Terrarian Opera!

Spoiler (click to show/hide)

Olol Silkthread steps on balcony

*Olol, sadly:*

My beloved♫!
Where are thooou♫?
Do I have, to cry♫
To the moon♫?

It is soaked♫
With the blood♫
Is it yours?
I pray it to be not♫!

Spoiler (click to show/hide)

Weaponmaster appears

*Weaponmaster, deep manly voice:*

I am here.
Rad and alive.
My dear, don't cry.
I came to thee!

*Olol, cheerful:*

My beloved♫!
I'm so happy♫!
Seems my crying♫
Works like a charm!

*Together, aloud:*

Our love♫
Our destiny♫
Now we can live♫
Always together♫

Spoiler (click to show/hide)

Evil Emperor Nuthulu slams door open.

*Nuthulu, cackling:*

Happen this will not♫!
The Pearl of Terraria is mine!
Now say thy last words♫!
To thine beloved man♫!

Zombies, take her!

*Zombies, grabbing Olol:*

Braaaains~

*Olol, scared:*

My beloved!
Help me, oh help!

*Weaponmaster, petrified:*

I can't move, my dear!
Do not worry, though!
I will take this villain down!
And rescue your pretty face!

*Nuthulu, cackling:*

We shall see to that!

*EXEUNT*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 27, 2011, 02:23:38 pm
There is a music symbol for showing singing. I want those goddamn tildes gone.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on June 27, 2011, 02:26:16 pm
There is a music symbol for showing singing. I want those goddamn tildes gone.
TILDE RACIST~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 27, 2011, 02:26:57 pm
There is a music symbol for showing singing. I want those goddamn tildes gone.
Maybe once they put musical notes on keyboards :V
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 27, 2011, 02:29:36 pm
Tildes?

But I do not see tildes in there, except one.

Are you sure you just don't need a bit of sleep, Breadbocks? Maybe thy eyes are tired~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 27, 2011, 02:35:12 pm
Here, let thy tildes soothe you to sleep
~~~~~~
~~~~~~
~~~~~~
~~~~~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 27, 2011, 02:37:25 pm
Stop trying to force ~s on him, guys. He might drown.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 27, 2011, 02:46:03 pm
I thought water was the squiggly equals sign? Or the digits..
Hm
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 27, 2011, 03:41:33 pm
It's ≈ when not flowing, either that or ~ when flowing, or 0-7 if [SHOW_FLOW_AMOUNTS:YES].

EDIT: I haven't been able to play until yesterday, so a bit late to the party, but does anyone else love the new eater of souls and hornet AI? Also, has anyone else used it as evidence for the hypothesis that eaters of souls live in a hive society? Also also, has anyone gone further with that and toyed around with the idea of basic teamwork/pack hunting (such as a large group gathering, the small ones attacking to gauge the strength of the target, the medium ones moving in if the small ones aren't doing the job, and the big ones attacking if you're still alive after the other ones)?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on June 27, 2011, 04:01:36 pm
~
ALL HAIL!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 27, 2011, 04:15:53 pm
All hail magma!  *jumps into magma*


By the by you get "♫" or "♪" by holding alt and hitting 14 or 15 on a PC keyboard's num pad.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 27, 2011, 04:18:24 pm
Thank you for debunking my argument :V
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 27, 2011, 04:20:09 pm
Well keyboards without numpads can't do it I think, so not all of them do...  And I also know basically nothing about Macs so I don't know if they can do it either.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 27, 2011, 04:35:05 pm
Or use charmap (XChat doesn't allow alt-keycodes, for instance).

P.S. It's 13 ♪ and 14 ♫. 15 gives you ☼.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on June 27, 2011, 04:36:21 pm
Why yes you are right.  My bad.  Too many masterwork items and dorfbucks messing with my memory I guess.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 27, 2011, 10:03:53 pm
They really need to add a middle tier of spear. I mean there's the spear, which sucks, and the trident, which is slightly better but still sucky, and then... DARK LANCE EPIC AWESOME WOOOOO.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dakk on June 27, 2011, 10:22:23 pm
Oh my, Terraria has lances now?

Musplai.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on June 28, 2011, 06:11:12 am
Oh my, Terraria has lances now?

Musplai.

It will be more awesome if you wait 2 more releases like I am.

I need people to suffer with me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on June 28, 2011, 06:26:51 am
 Unfortunately spear type weapons work better under opponents rather than jumping on top of them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 28, 2011, 07:16:11 am
So, anyone here tried hardcore mode ? I've started a HC character in a new world as soon as 1.5 came out, so far i didnt die but i came awfully close a couple times (once against a jungle bat in an early recon mission, and once against a shark while i was harvesting coral). I'm in silver armor, with gold tools and a demonite bow.

The eye of cthulhu popped by itself a bit earlier, and i managed to fend him off unscathed, using throwing knives and shurikens in phase 1 and a golden bow in phase 2.

I have 240 hp/120 mana right now, i also have a plant farm with blinkroot, daybloom, moonglow and waterleaf.

My most important piece of equipment is a magic mirror that i was lucky to find early, it certainly helps a lot when in a pinch (i would have died against the shark without it), and i also got my hands on a CIAB, hermes boots, grappling hook, lucky horseshoe and an aglet. So, yea, so far so good, the only thing i don't really like with hardcore mode is that i tend to play a bit TOO conservatively, not taking any risk, etc... and it's probably less fun than strolling around without fear.

Now, share your own hardcore mode stories :) How far did you get ?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on June 28, 2011, 07:29:41 am
So, anyone here tried hardcore mode ? I've started a HC character in a new world as soon as 1.5 came out, so far i didnt die but i came awfully close a couple times (once against a jungle bat in an early recon mission, and once against a shark while i was harvesting coral). I'm in silver armor, with gold tools and a demonite bow.

The eye of cthulhu popped by itself a bit earlier, and i managed to fend him off unscathed, using throwing knives and shurikens in phase 1 and a golden bow in phase 2.

I have 240 hp/120 mana right now, i also have a plant farm with blinkroot, daybloom, moonglow and waterleaf.

My most important piece of equipment is a magic mirror that i was lucky to find early, it certainly helps a lot when in a pinch (i would have died against the shark without it), and i also got my hands on a CIAB, hermes boots, grappling hook, lucky horseshoe and an aglet. So, yea, so far so good, the only thing i don't really like with hardcore mode is that i tend to play a bit TOO conservatively, not taking any risk, etc... and it's probably less fun than strolling around without fear.

Now, share your own hardcore mode stories :) How far did you get ?
Yeah, I tried it with a friend. It was his first time playing, so he died quite a bit. Luckily he didn't find any crystal hearts.
Also, I had a solo HC character. I found a crystal heart in the stone layer and used it, then as I tried to just across a pit to get back, I misjudged it and landed on the 1 block that wasn't underwater, then was killed by 2 motherslimes and a skeleton as I was trying to figure out where the hell they were. :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 28, 2011, 02:05:01 pm
My current (non-hardcore) character's armor has progressed like so:

Copper -> iron -> silver -> silver/jungle (jungle hat & pants, silver chainmail) (WHY MUST I PUNISH MYSELF SO)

The spear I found early on really helps in the jungle. It took forever to actually kill anything, but I didn't get hit too many times, usually just ambushes by man eaters hiding in the walls. The first thing I made was a blade of grass, which is now the only sword I will ever use until I can get Night's Edge, and then a thorn chakrum. Now all I need is 63 more jungle roses and one more vine so I can make an ivy whip and jungle shirt, then I'll start looking for more life crystals. I've only found five, and three of them were on my latest trip down there.

On another note, I am now completely addicted to spelunker potions. They're the only reason I found enough gems for my jungle armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 28, 2011, 02:14:01 pm
yea spelunker potions are great, not only do they show ores and gems, but chests, heart crystals and plants as well :)

I found lots of hearts in the stone layer, right now i have around 340 hp i think. Still not much luck with the chests, mostly i got doubles of items i already had. I started adventuring in the corruption but didnt get too far. I'll probably break 2 orbs and kill EoC a couple times and then try my luck with the EoW, for the shadowscale armor.

Oh and i was wondering, can you use gravity potions to fly and find floating islands ?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 28, 2011, 02:17:47 pm
Yep. Or you can just reverse gravity every few seconds and use them to get across the world in about 4 minutes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 28, 2011, 02:18:17 pm
Be the human sine wave! :D
Or you could just rise up to the sky-ceiling and walk up there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 28, 2011, 02:21:30 pm
Yep. Or you can just reverse gravity every few seconds and use them to get across the world in about 4 minutes.
I need those.


-Captain Viridian
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 28, 2011, 02:22:15 pm
Do you take fall damage if you hit the ceiling from too far down?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 28, 2011, 02:24:44 pm
Do you take fall damage if you hit the ceiling from too far down?

Yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 28, 2011, 02:49:38 pm
NEAT ! i just tried it and found a floating island right away ! Looks like this is my new favorite potion, it works especially well with the lucky horseshoe, now i don't have to worry about getting to places, i can just fly ! I just need to check out the ingredients and start the mass production :)

Also i just realized that the invisibility potion will probably be really helpful to survive hell in hardcore mode.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 28, 2011, 03:04:21 pm
How so? Don't monsters still try to kill you even though you're invisible?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 28, 2011, 03:07:50 pm
Eh nevermind, i never tried this one before either, it doesnt help at all against monsters :/

Edit : also, mass production of gravitation potions is delayed until i find some fireblossom...

Edit2 :Eh actually i just found some, but since i didnt get seeds i had another idea and gathered some ash to make them spawn next to my base, where i'll be able to pour some magma on it undisturbed... *glances angrily at fire bats*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 28, 2011, 03:38:03 pm
Eh nevermind, i never tried this one before either, it doesnt help at all against monsters :/

Edit : also, mass production of gravitation potions is delayed until i find some fireblossom...

Edit2 :Eh actually i just found some, but since i didnt get seeds i had another idea and gathered some ash to make them spawn next to my base, where i'll be able to pour some magma on it undisturbed... *glances angrily at fire bats*

Code: [Select]
#fff#
#uuu#
#####

f - fireblossom seed
u - pot
# - wall.

Fill that hole with lava (1.1/2 block height), wait a bit. Voila, firebloossoms.

Also if you can make it onto Kael's server, I can give ya 2 or 3 seeds.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 28, 2011, 04:00:07 pm
My seed collection grows. A few minutes ago I got a single waterleaf seed from the one I found next to the ocean, and then I got a blood moon, so it was off to the corruption for me. Six deathweed seeds later, I'm thinking about starting up a plant farm. All I need now is fireblossoms, and I'm not going down there anytime soon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirian on June 28, 2011, 04:44:49 pm
Actually hell isnt that bad now, granted i just scratched the surface to get some ash and lava, but with the new monsters it's way less of an imp/bone serpent cutthroat. If you can get some obsidian skin and featherfall potions, it may even be a walk in the park. If the park had fire bats flying everywhere, that is.

Edit : @ Haspen, i'm doing a hardcore run so i can't really accept outside help, but thanks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 28, 2011, 05:20:50 pm
Actually hell isnt that bad now, granted i just scratched the surface to get some ash and lava, but with the new monsters it's way less of an imp/bone serpent cutthroat. If you can get some obsidian skin and featherfall potions, it may even be a walk in the park. If the park had fire bats flying everywhere, that is.

HAHAHAHAHAHAHA

That's true, if and only if you're stoked up so high on obsidian skin potions your eyes are turning purple. Lava slimes are a freaking pain, those flipping bats are more annoying than imps (EVERY FREAKING WHERE), and th'other new fellow hits like a mack truck. Add lagaportation to that (via multiplayer), and hell is even more hell than before :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 28, 2011, 06:38:15 pm
As I said when 1.0.4 came out: GOOD.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 28, 2011, 07:44:09 pm
I'm just sad that imps are lava-resistant now. It was so funny pushing them in and watching them burn. :'(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on June 28, 2011, 08:10:06 pm
I still want hell to be properly Cave Story "OHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGOD"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on June 28, 2011, 08:26:50 pm
I still want hell to be properly Cave Story "OHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGODOHGOD"
falling blocks! IMPS EVERYWHERE, BARRIERS. SPIKES MAGMA
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 29, 2011, 11:24:12 am
I have a great idea for Terraria that would increase replayability exponentially.

Diablo-style items.

No, really, before you laugh, think about it. We have probably well over a hundred (two hundred?) items now, and we're able to just find a significant portion of them, and craft the rest. Even just for findable items, this would be amazing.

The idea goes like this: When finding (or optionally crafting) an equippable item (any item that can go in one of your equip slot, or possibly even just holdable items like how the water tube thing works), the item has a smallish chance to have some bonus(es), sort of like the "enchantments" in Diablo. For instance... Copper Helm of Pain. 10% damage-given-out increase while equipped. Gives a whole new reason to go back to wearing the item, doesn't it? At least until you find a gold helm with 15% damage increase and 10% longer breath when in water. So people would hunt even harder for chests and such, lest they contain an item with that perfect bonus. Or maybe you would just randomly craft an item that had a bonus. That would have people scrambling for every material they could squeeze out of the world, just to keep crafting.

Alternate idea, possibly in addition to the above: rarer (findable/craftable on a chance) equippable items with sockets. Every gemstone gives a certain sort of bonus, but is socketed permanently. The gemstones we have now would give only small bonuses, but perhaps there could be rarer, higher tiers of gemstones that gave larger bonuses, that would give people a bigger reason to keep mining them.

What do you guys think? I think there's not a chance in heck it would be added in Terraria, but it would certainly make the metagame and single player interesting, and keep the completionist addicted. After all, Terraria is based in a large part around the items.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 29, 2011, 11:28:48 am
someone made a suggestion about that. You get an NPC that makes sockets in weapons and armor as a 5% effectiveness cost per socket. Then you get another NPC that puts craftable special power up gems in the slots. *shrug* seems cool, but a bit roundabout.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 29, 2011, 11:30:44 am
Yeah, just the sockets idea alone is pretty boring and stagnant, I think. I like the thrill of finding a high power item with wild enchantments.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 29, 2011, 01:55:08 pm
Yeah, just the sockets idea alone is pretty boring and stagnant, I think. I like the thrill of finding a high power item with wild enchantments.

'Glowy Golden Helmet of Thorns' that gives light and deals damage to enemies who poke you?

Oh hell I'm so with the idea now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 03:06:54 pm
I personally don't want Terraria to go anywhere near that. Diablo 3 is just around the corner, and I'm not looking for a game I like doing its own thing to jump on the "Blah blah of blah blahing blah" Item bandwagon. The fun of Terraria items is that they're well-situated within a progression scale and they're knowable. There are some players who love redundantly farming for gear, but if that's the way the bulk of Terraria items shook out I think I'd count it as a failure by Re-Logic. They've got an amazing world set up, good ideas, people capable of executing them and TIME. They don't need to start throwing randomly generated treasure at us to fill any gaps.

Customizing weapons is one thing. Randomized item properties on the other changes the nature of the game from "play it through" to "play it to the part where something good drops then stand in a corner and farm for 4 hours." There are some people who see themselves playing Terraria every day and romping through the same world chopping shit up looking for drops they don't need. I would hate for Re-logic to decide that's the kind of long-term gameplay they want to support. There are more interesting things to populate a sand box with for long-term game play that aren't loot. (Like the NPC groups that they've talked about.)

If I seem annoyed by the suggestion, it's because I've read it several times on the Terraria forums and I cringe when I hear people get excited about randomly finding a sword that makes light. With at least 5 ways of accomplishing anything in Terraria, it feels like serious waste of time to try and pack all these item properties, which are broken out over multiple pieces of gear and force you to make trade offs, on to one thing so it's "awesome." How boring.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 29, 2011, 03:11:32 pm
hmm.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on June 29, 2011, 03:14:17 pm
That's true, but you have to admit that Terraria has absolutely zero replay value once you get all the stuff. That's gotta be addressed at some point if they want the game to last; ReLogic can only do so many content updates before they want to work on something else. You could say roguelikes have spoiled us and that we should accept that some games lose appeal eventually, but damn it, replay value is one of the most important things a game can have.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 03:16:48 pm
Quote
That's true, but you have to admit that Terraria has absolutely zero replay value once you get all the stuff. That's gotta be addressed at some point if they want the game to last; ReLogic can only do so many content updates before they want to work on something else. You could say roguelikes have spoiled us and that we should accept that some games lose appeal eventually, but damn it, replay value is one of the most important things a game can have.

No argument here. That said, I've seen the whole game 3 times over and right now I'm 20 hours into a SP world and the best I've got is silver armor. Why am I still satisfied? Because I'm not playing the guy I created when the game released. I have friends that want to start every game with their best character....and that's why they're bored and I'm not. They're aware high-level gameplay needs more. I just don't think throwing out random loot, which has a trickle down effect on the rest of the game, is a real solution. It's a Diablo-kiddy solution and lord, after 10+ years of Diablo clones, I think we can try just a wee bit harder than that.

Honestly, I think Re-Logic needs to invest in: more structures appearing in worlds and b) heavier use of non-destructible or hard-to-destroy blocks. The fact that anyone with an Ivy Whip, Rocket boots and jumping accessories is not challenged by virtually anything in the game world is a problem. Hell is only scary because of the mob and the lava. Everyone I have ever taken to the dungeon has left feeling underwhelmed. Why? Because with so much power over our environment, we're not challenged. The Jungle is still the most interesting and entertaining biome to explore because it's got a variety of challenges. Water, lave, big drops, constructed out of an unstable material, thorns, fliers and plants that basically serve as obstacles. Hell, I'll make that c) Re-logic needs to invest in more obstacles to player progression, be they monsters, more hazards or more thoughtfully arranged biomes.

The player designed castles and stuff really show how, with some mechanics tweaks, stuff in Terraria could provide some actual, challenging exploration for high level characters. A tower covered with spikes that take forever to break, and force players to actually ascend the tower as planned, would be great. As opposed to now where someone would just grapple to the top, or build a 1,000 foot long platform to get to the top, and be bored in 5 minutes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on June 29, 2011, 03:26:49 pm
That's true, but you have to admit that Terraria has absolutely zero replay value once you get all the stuff. That's gotta be addressed at some point if they want the game to last; ReLogic can only do so many content updates before they want to work on something else. You could say roguelikes have spoiled us and that we should accept that some games lose appeal eventually, but damn it, replay value is one of the most important things a game can have.

This is the only thing I was trying to combat. I don't think imitating Diablo is necessarily the way to do it, because while randomized items are cool, imitating the way you get them would take out part of the adrenaline rush, and lead to enforced farming. If they did in fact do all of the things I brought up, I think that yeah, it would probably be better off in a different game mode.

In many ways, I think there's better ways to combat the loss of re-playability in Terraria.

No argument here. That said, I've seen the whole game 3 times over and right now I'm 20 hours into a SP world and the best I've got is silver armor. Why am I still satisfied? Because I'm not playing the guy I created when the game released. I have friends that want to start every game with their best character....and that's why they're bored and I'm not. They're aware high-level gameplay needs more. I just don't think throwing out random loot, which has a trickle down effect on the rest of the game, is a real solution. It's a Diablo-kiddy solution and lord, after 10+ years of Diablo clones, I think we can try just a wee bit harder than that.

Playing a new character when I get bored of the old, highest-tier one is how I still play Terraria, from update-to-update. Like I said, I don't think randomized drops would be the best way to combat that being the biggest re-playability solution, but it is and option.

Personally, I think the biggest solution to replayability in the game is to add a whole new layer of things to do in it. More, even, than improving items with random drops, or improving items with more items, or improving NPCs with new kinds of NPC. I don't know what it would be though. I'm no game design genius.

It doesn't need a new layer of things to do to be fun. It's just a way to help the replayability.

Oh, and yeah, we probably have been spoiled by Roguelikes. All of us. Just for the record.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 03:33:23 pm
Yalp.

One thing they do need to make good on is every mob having it's ultra rare drop.

Another is that money is still virtually worthless for anything besides health potions, Mini-Shark, dynamite and the mining helmet. They need to give us better uses for all that money we're accumulating. Money is one of those parts of the game that seems like it's going to be really important, and it turns out you never even have to think about it if you don't want to.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on June 29, 2011, 03:34:55 pm
I would love rogue-like style item drops.

Poisonous spear of jumping +2
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 03:37:20 pm
Speaking of poison, has anyone actually noticed an effect on teh poisoned throwing knives? I don't see them causing enemies to suffer poison damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on June 29, 2011, 03:38:30 pm
They don't poison at all. They are piercing knives.

Also I would like to see the random items... maybe from bosses only? That would get rid of 'farm' issue, unless you are masochist who wants to kill EoC 10 times to get 'helmet of something +1'.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 03:40:14 pm
Quote
They don't poison at all. They are piercing knives.

Boo. Blue mentioned "poison" specifically in one of the dev blog posts on TO.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on June 29, 2011, 04:00:55 pm
I started a new character, but I couldn't stand it, personally. Mostly the lack of cobalt shield, grapple (Though I acquired one of those, and silver armor, before going back to my main character and 1.0.5 came out), and rocket boots.

And then the rocket boots got nerfed and I haven't played since.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on June 29, 2011, 04:19:12 pm
I've never really liked the rocket boots, so it didn't affect me. :P

I'd rather run with the balloon instead of the boots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on June 29, 2011, 04:21:09 pm
I didn't like em much either, useless items really. Balloon was handy without blowing all of my mana.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 29, 2011, 04:28:48 pm
It was always rocket boots + CIAB + cobalt shield + hermes boots for me. That really only left 1 slot, which was usually either horseshoe or balloon.
 
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 29, 2011, 04:34:18 pm
same ere.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 29, 2011, 05:08:14 pm
Horseshoe, balloon, rocket boots, obsidian skull/lucky horseshoe, cobalt shield. The skull was for when I was in hell, otherwise it was the horseshoe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 29, 2011, 05:18:33 pm
Rocket boots are the only permanent accessoire of mine. I keep switching between the skull, Hermes boots, horseshoes and health bracelets according to situation.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blargityblarg on June 29, 2011, 05:25:21 pm
Horseshoe, boots, obsidian skull, balloon, cobalt shield. I don't think I can safely not wear my horseshoe now, so much of my travel is based on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on June 29, 2011, 06:33:09 pm
Horseshoe, balloon, rocket boots, obsidian skull/lucky horseshoe, cobalt shield. The skull was for when I was in hell, otherwise it was the horseshoe.

STOP BEING ME
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 29, 2011, 06:47:43 pm
Why does everyone like the Lucky Horseshoe so much? I can avoid all fall damage with the Cloud or Rocket Boots. And the extra slot is better used for a regeneration band, which is awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 29, 2011, 07:12:23 pm
I think a leveling system a-la cave story could work. It'd also allow for some interesting mechanics like vilethorn-spur and nemesis-sunfury. Actually... It could add massive opportunities for balancing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on June 29, 2011, 07:17:28 pm
I'll never trade my Iron sword against that flail! You hear me? NEVER!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 29, 2011, 07:17:59 pm
I wish people would really start some mod attempts to do just that. Either I'm missing something, or the content-related Terraria mod scene has yet to even begin. One of the first mods I would try is some sort of leveling system.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on June 29, 2011, 07:31:20 pm
The devs have been really restrictive about mods for some reason. The only thing they haven't esploded about so far is the beta-phase modloader.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 29, 2011, 08:49:20 pm
Before rocket boot nerf, my accessories were usually Rocket Boots+ALL MANA RINGS (Plus full jungle set, of course)

Nowadays, it is Rocket Boots+Red Balloon+Ciab+DepthFinder+PocketWatch (Skull replacing one of the last two when going to fire town. I don't even know what armor I wear anymore, its not like it matters)

But basically, nerfing the boots have reduced options from two viable final accessory choices, one of which I was interested in, to one that I'm not.

Joy.

If they introduce a leveling system, I'm done with the game for good pretty much. Same for random modifiers. I've played enough games that with lazily slopped together mechanics or based on grind to have absolutely no interest in that. I already hate the "rare drops from enemies" system they have now, but tolerate it because frankly I couldn't give a damn about any of that stuff and its totally unneeded to enjoy the game.

No, what I really want is worse equipment options, and more variability among what picks/axes/hammers can break/destroy. That will open the doors to a lot of awesome scenarios and fun gameplay opportunities.

(Shovel that can only dig dirt/sand/mud, stone pick that works as it does now for ores but not for regular stone. Axes that can only destroy wood thats only 1 width thick or something. Just something, you know, to give a sense of escalation. I love the demonite or greater pick required for the good materials, and I want more of it!)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Thexor on June 29, 2011, 09:14:24 pm
The devs have been really restrictive about mods for some reason. The only thing they haven't esploded about so far is the beta-phase modloader.

Well, disliking mods is probably for the same reason that Notch is only lukewarm about modding in Minecraft. Namely, implementing a proper mod API is ridiculously tough if you didn't plan to do so from the beginning (and even then, a powerful mod API is still tough). And modding without an API either involves users decompiling the source, or you providing the source, neither of which is exactly a palatable option for a commercial product.  :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on June 29, 2011, 10:16:03 pm
The devs have been really restrictive about mods for some reason. The only thing they haven't esploded about so far is the beta-phase modloader.
Well, disliking mods is probably for the same reason that Notch is only lukewarm about modding in Minecraft. Namely, implementing a proper mod API is ridiculously tough if you didn't plan to do so from the beginning (and even then, a powerful mod API is still tough). And modding without an API either involves users decompiling the source, or you providing the source, neither of which is exactly a palatable option for a commercial product.  :P
I think the issue here is more that characters are transferable between maps and servers, and it would be hard to figure out how would mods work out with this, if at all.
Minecraft doesn't really have that problem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bluerobin on June 29, 2011, 10:23:04 pm
Hmm I wish I could find a copy of the FAQ from before the game was released. They had a question up on it about modding but I don't remember the answer. I think they answered a question about modding in one of the LP videos they did, but there's no way I'm rewatching them just to find that. I remember their answer being something along the lines of what Thexor was saying. They didn't plan to allow modding because it involved releasing at least part of the source and they felt they could keep up with the community well enough on their own.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on June 29, 2011, 11:12:43 pm
I replaced the awful "tink" stone-mining noise with the old universal-mining noise. Suddenly this game is a lot more playable WHERE DID THE LAST THREE HOURS GO!?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on June 29, 2011, 11:15:38 pm
Speaking of replacing noises, did they remove the KEESH-like glass noise?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on June 29, 2011, 11:24:34 pm
For the diablo item styles, personally, I don't like socketing. It still makes the top tier items top tier, and since basically you can just socket some good attributes to your armor and ignore the lower level armor's bonuses, it kinda kills the fun.

However, enchantments are welcome, so as long as they are random.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragnar on June 29, 2011, 11:48:55 pm
For the diablo item styles, personally, I don't like socketing. It still makes the top tier items top tier, and since basically you can just socket some good attributes to your armor and ignore the lower level armor's bonuses, it kinda kills the fun.

However, enchantments are welcome, so as long as they are random.
Heh, really? Weird, I would like the exact opposite. Socketing items lets you customize them, putting work into makeing the set that is perfect for how you play. Random enchantments... are a boring grind-fest in my opinion.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on June 30, 2011, 12:50:05 am
Nonrandom enchantments (enchantment recipes) would work better than socketing, I think. Kinda like alchemy that exists now, but with more rare minerals rather than plants.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on June 30, 2011, 01:01:38 am
So in building my underground superhighway in my 1.05 personal world, I've reached the UJ. Only it's more like Corruption + UJ. The two are basically inter-mixing freely. The roof of my super highway has been lined with shadow orbs so far. Kinda wish there was a corrupted jungle look now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gamerlord on June 30, 2011, 02:09:07 am
Highways are fun! My entire world is criss-crossed with them underground to let me get to valuable farms and lakes for water. That plus the core tunnels make moving around easy! Now to mine all the dirt from around the dungeon...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on June 30, 2011, 09:21:40 am
My only highway is between my town and Jungle Outpost Alpha, which is rapidly becoming my new home. All I need are more chests and a furnace/forge and it'll be a permanent thing. Mud is surprisingly easy to work with if you don't use it for a ceiling, and wood looks really nice with the jungle environment. Normally I'd completely ignore wood in favor of stone, but not here.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on June 30, 2011, 12:27:50 pm
Wood looks good everywhere. Except in hell, where it dasn't fit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on June 30, 2011, 12:42:57 pm
It's vaguely hilarious to make wholly wooden structures immersed in hell-lava, though. With obsy pots, you can even make it so you have to lavadive to get into the building at all.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on June 30, 2011, 12:49:32 pm
I built lava diving structures before obsy pots were in :P You just need max health, good armor, and really great grappling hook skills to pull it off.

The potions just take all the fun out of it, damn it :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mr. macduggan on July 01, 2011, 10:07:22 am
Is there some trick with doors that I'm missing? I have a 3-high window and for the life of me I can't get the door to go there. I'm tired of walling up my house every time I leave. Anybody know any arcane tips to get door placement working better?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on July 01, 2011, 10:09:26 am
Is it possible to remove firearms "pffft" firing sound and replace it with the Doom handgun sound? I'm sick of hearing "pftpftpftpftpftpft" every time I fire a gun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mr. macduggan on July 01, 2011, 10:15:32 am
I've hammered my left and right click buttons everywhere in the vicinity of my intended doorframe, and still it doesn't get placed. Is this some sort of bug? I remember on my first world I made, door placement was a breeze.


EDIT: Never mind, I got it working, but I still don't know how I did it....
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 01, 2011, 02:16:03 pm
http://www.terrariaonline.com/threads/1-0-6-news-come-here-if-you-know-any.37629/page-2

Couple mentions from Redigit about teh future....

-Complete magic system overhaul. (Yay)

-An anti-corruption biome of sorts comes next in 1.1.

-New Ores (Cobalt)

-New Bosses

-End game focus:
Quote from: Redigit
The entire world will be put into hard mode and fighting back the corruption will be a lot more involved/rewarding. You'll probably want to avoid this unless you don't mind the possibility of your town being destroyed during invasions.

My overall goal for 1.1 is to add a lot more character/world progression and provide some actual end game content....This is all quite a ways out though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 01, 2011, 02:35:24 pm
Yay magic! Also, cobalt? Does that mean the return of cobalt armor? And what do they mean by anti-corruption? Like a sacred ground? I hope so, that would be neat. Also any guesses as to what the new boss(es) will be? I say dragons because dragons are cool and stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 01, 2011, 02:41:30 pm
Half of my bet goes for a dragon boss, half for some uber demon boss. Both in Underworld.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 01, 2011, 02:47:23 pm
I imagine some Shangrila-esqe biome, with Golden Grass and Trees or something.

I'm envisioning something like AI automated Capture the Flag. Like, each biome produces armies that are trying to destroy an object in the opposing biome. Players help either side out and whichever one wins pushes the losing biome steadily off the map. By his wording, I'm guessing there's going to be the equivalent of Nuclear Proliferation, as each side fields bigger units with more powerful and destructive attacks.

When Redigit says something like "the whole world will be put on hard mode", I pay attention. Terraria is not a hard game but it can get demanding at times. So when he says something like that, I envision the players basically being caught in a vice between two waves of enemies going at each other.

That's going to end up pretty damn dwarfy, if we have to build houses underground because it's a warzone on the surface.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 01, 2011, 03:02:16 pm
You mean you don't already build giant networks of rooms underground?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 01, 2011, 03:11:07 pm
I do. It's convincing all the non-DF players and friends I have that it's worth the time to build underground that's the issue.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jopax on July 01, 2011, 05:06:44 pm
I build mine underground, in the sky :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on July 01, 2011, 05:56:35 pm
Bah. Real men would build a fort right in the middle and take on all comers. ONE MAN ARMY.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 01, 2011, 06:46:52 pm
If only we could attack with our bare hands. That'd be pretty nice.
IDEA! Metal knuckles: They have shorter range than even shortswords, but are much stronger.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 01, 2011, 06:53:18 pm
If only we could attack with our bare hands. That'd be pretty nice.
IDEA! Metal knuckles: They have shorter range than even shortswords, but are much stronger.
With a little charge-forward effect. That would be awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 01, 2011, 07:25:59 pm
Might leave your back open, but it IS cool...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mr. macduggan on July 01, 2011, 07:26:34 pm
GAH, this isn't team fortress 2, who wants a charging targe and a family business?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 01, 2011, 08:01:03 pm
Well, just started playing this.

Let's just say I'm terrifically bad at it and move on.  I'm waiting out the night at the bottom of a big pit I dug, so that I can build some kind of house-thing in the daytime >_>
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 01, 2011, 08:14:40 pm
I am always in support of a punching weapon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 01, 2011, 08:27:24 pm
A word of advice: When morning hits, chop down every tree in sight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 01, 2011, 08:28:56 pm
A word of advice: When morning hits, chop down every tree in sight.

But they're so pretty =/

And I excavated a cave thing for myself, anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 01, 2011, 08:29:48 pm
Ya can replant them with the acorns that they drop.

Also, NPCs don't like to live in caves. Make walls and stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 01, 2011, 08:33:04 pm
Quote
-Complete magic system overhaul

Fixing the point that is it pointless and useless?

Well good choice I guess... a bit late.

I mean Magic Missle would sure be useful if enemies didn't respawn so fast (making it essentially useless since you use up all your ammo off of unneeded targets)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 01, 2011, 08:34:21 pm
A word of advice: When morning hits, chop down every tree in sight.

But they're so pretty =/

And I excavated a cave thing for myself, anyway.
That isn't why. You need wood for torches, a crafting table, furniture, a furnace, and the hilts of all the metal tier tools.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on July 01, 2011, 08:36:28 pm
A word of advice: When morning hits, chop down every tree in sight.

But they're so pretty =/

And I excavated a cave thing for myself, anyway.
That isn't why. You need wood for torches, a crafting table, furniture, a furnace, and the hilts of all the metal tier tools.

And it is pretty much the easiest thing to back background with.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 01, 2011, 08:43:24 pm
And you can always grow more!

Also, by "anti-corruption", I hope he means "Cave-story Style Hell". I never quite understood why Cave Story had angels in Hell, but fighting them in Terraria sounds like it could be fun. Also, there could be a huge "Tower to Heaven" or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on July 01, 2011, 08:47:29 pm
So maybe we can get fire imps/demons vs angels then?

Heaven or Hell
Let's rock!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 01, 2011, 08:57:08 pm
Also, NPCs don't like to live in caves. Make walls and stuff.

But I don't like NPCs >:[


That isn't why. You need wood for torches, a crafting table, furniture, a furnace, and the hilts of all the metal tier tools.

Myeahhh... I guess.  Maybe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on July 01, 2011, 09:30:14 pm
Also, NPCs don't like to live in caves. Make walls and stuff.

But I don't like NPCs >:[
Buuuut they let you sell stuff and heal and get ammo and all of the cool things :C
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 01, 2011, 09:38:29 pm
Buuuut they let you sell stuff and heal and get ammo and all of the cool things :C

Hnurgle =/

Maybe they can stay in one of the rooms, but my convoluted tower/mine shaft belongs to me :I
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on July 01, 2011, 09:56:19 pm
You do that, but you need rooms for each person.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragnar on July 02, 2011, 01:07:00 am
Buuuut they let you sell stuff and heal and get ammo and all of the cool things :C

Hnurgle =/

Maybe they can stay in one of the rooms, but my convoluted tower/mine shaft belongs to me :I
Don't worry. you can create what amounts to prison cells for them if you want! Though the dryad is very useful. Purification power is VERY nice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 02, 2011, 01:11:54 am
http://www.terrariaonline.com/threads/1-0-6-progress-part-1.37784/

Quote from: Redigit
(http://www.terraria.org/junk/inventory.png)

    One of the biggest complaints I get about Terraria is the hellish nightmare that is Inventory Management.

    As you can see from the screenshot, I've made a few changes that should help out quite a bit. The first thing you'll probably notice is the different colored inventory windows. This is something that has been suggested a lot. (Exact color scheme subject to change.) This will allow you to more easily recognize the different item areas on the screen.

    There is also a new trash can "slot." This will allow you to retrieve the last item that you have thrown away. You can also store a 41st item here in case of emergencies, just make sure to put it back in your inventory before leaving the game.

    When looking inside a chest or your piggy bank, there are two new options: Loot All, and Quick Stack. Loot All is pretty self explanatory, but the Quick Stack option should make hording all your goodies a much easier task. This will look through every item in your inventory that can be stacked with an item in your chests, and place it there. The idea is that after returning from an expedition you can simply run past all your chests and click the button to quickly store all your new items, while keeping them organized the same way.

    Lastly, albeit a small change, items that are picked up will now be added to your inventory from the bottom right, instead of the top left. This should help to keep your personal inventories a bit cleaner by allowing you to keep the items you always carry with you on the top, and items that need to be sorted through and sold/stored/trashed in the bottom.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 02, 2011, 01:30:04 am
I like that inventory management. I like it a lot.

They should only add Quick Stock to gold chests, to make them useful.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Thexor on July 02, 2011, 02:00:13 am
I like that inventory management. I like it a lot.

Agreed. Now, I just have to accept that 3 Silver Ore shouldn't be taking up inventory space on my dungeon diving expedition.  ;)


They should only add Quick Stock to gold chests, to make them useful.

NEVAR! No, seriously, perhaps the dumbest thing a developer could do is tie conveniences to upgrades. If gold chests allowed bigger stacks, sure. But having a button whose only purpose is to automate a boring and repetitive process disabled unless you find rare chests? That'd be silly.  >:(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 02, 2011, 03:04:09 am
In all seriousness, the game needs diversity a-la Dwarf Fortress. Why can a table only be made of wood? Or a door? Maybe I want an iron floodgate that won't be melted by magma when it opens? I'd like to be able to make iron or gold platforms as well. Not to mention all kinds of things made of stone. It would have no purpose other than diversify the surroundings you build, but it wouldn't exactly take a heavy toll on the developers either. Maybe it'd facilitate some upgrade of the crafting system, something category-based instead of one giant continuous list you have to scroll through.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on July 02, 2011, 04:27:29 am
You know what this needs? Levers and traps. That would make the game even more awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Supercharazad on July 02, 2011, 06:44:15 am
I'm going to be goinf through the game again with a new character.
I'm also looking for a partner to do it with, so:

If you have skype and hamachi and you also want to start fresh with a new character, PM me with your skype name and I'll give you the hamachi details. I'm only taking 3 others at most, so yeah.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on July 02, 2011, 08:04:44 am
http://www.terrariaonline.com/threads/terraria-adventures-a-comic-stickied-by-blue.11848/

I awesome'd.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 02, 2011, 08:06:16 am
Already posted, but cool to see it got a couple of updates.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 02, 2011, 11:37:36 am
I would also like to see autostack
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 0x517A5D on July 02, 2011, 11:51:10 am
I would like to see crafting ingredients taken from chests if the chest is fairly close to the workshop.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 02, 2011, 12:37:11 pm
That's a good idea.

Better management too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 02, 2011, 12:43:08 pm
YES! Now if I didn't have 15 slots of my piggy bank taken up by armor... :-[
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 02, 2011, 01:03:11 pm
I would like to see crafting ingredients taken from chests if the chest is fairly close to the workshop.
Forget "fairly close", I'd like to be able to use craft ingredients from any chest you have open when you're crafting. And preferably, I'd like to be able to exclusively craft things from the chest I have open rather than my inventory.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 02, 2011, 01:09:12 pm
I just thought of something...

A Sort of Ultimate chest that is just an ordinary chest with the prime difference that it allows stacks of anything... even 1 of a kind objects.

To bad no one takes my suggestions seriously.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 02, 2011, 01:17:26 pm
A, that would be rather useless, and B, it would be hell on bugs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 02, 2011, 01:29:44 pm
A, that would be rather useless, and B, it would be hell on bugs.

Given how many people here who carry multiples of many objects...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 02, 2011, 01:32:08 pm
Most of the one stack items are things like weapons and equipables. Again, would play hell with bugs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on July 02, 2011, 01:37:27 pm
Breadbocks, if you look at it like the max stack of dynamite is 3 but in that chest the max would be 99, it kind of makes sense and I doubt there would be any bugs cause you get get larger stacks through InvEdit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 02, 2011, 01:50:29 pm
....

Yes, because InvEdit is totally supported by the devs to be 100% bug free.

Some of the maxes on stacks are for balance, like TNT, so you can't run around with 30 stacks of 99. Others are made because the engine would shit itself if you tried to wear 87 Jungle Helmets at once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on July 02, 2011, 01:59:41 pm
You totally missed the point...

EDIT: He means it so you can store a lot more items in one chest. For example, you have a max stack of 3 for dynamite and so many item squares in a chest, with Neonivek's idea you could fit a lot more but still only use 3 at a time. It just allows larger storage in a smaller space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 02, 2011, 07:37:31 pm
Yep.

It'd be best for things like dynamite as it's widely used. It wouldn't be as much of a problem with weapons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 02, 2011, 07:53:20 pm
....

Yes, because InvEdit is totally supported by the devs to be 100% bug free.

Some of the maxes on stacks are for balance, like TNT, so you can't run around with 30 stacks of 99. Others are made because the engine would shit itself if you tried to wear 87 Jungle Helmets at once.

Last I checked, it did, in fact, not shit itself if you wore 87 Jungle Helmets at once, but worked exactly the same as if you were wearing just one.

(Technically I was wielding 100 star cannons at once, rather than wearing jungle helmets, but the principle is the same. It simply wasn't checking the amount on the weapons because they weren't supposed to have one, so it had no effect, except when you tried to stack them and it went "DENIED.")

Edit: That was in 1.0.2 or something, however.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SolarShado on July 02, 2011, 08:13:02 pm
....

Yes, because InvEdit is totally supported by the devs to be 100% bug free.

Some of the maxes on stacks are for balance, like TNT, so you can't run around with 30 stacks of 99. Others are made because the engine would shit itself if you tried to wear 87 Jungle Helmets at once.

Last I checked, it did, in fact, not shit itself if you wore 87 Jungle Helmets at once, but worked exactly the same as if you were wearing just one.

(Technically I was wielding 100 star cannons at once, rather than wearing jungle helmets, but the principle is the same. It simply wasn't checking the amount on the weapons because they weren't supposed to have one, so it had no effect, except when you tried to stack them and it went "DENIED.")

Makes sense, there's no reason to check for the number of items in the stack.
I'm a bit surprised that the armor items stack at all, or that the equipment slots allow stacks of items... That's where I'd expect the crash.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 02, 2011, 08:22:42 pm
It is in fact possible to wear stacks of items without the game flipping out. Just gather a bunch of jungle roses and put them on.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 03, 2011, 12:50:49 am
It is in fact possible to wear stacks of items without the game flipping out. Just gather a bunch of jungle roses and put them on.
Which are then incinerated when you close the game :(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on July 03, 2011, 03:42:28 am
The Devs could easily make it so you can only take the normal max stack of items when you take things out of the chest and I think it'll go well with the new inventory management system thus eliminating extra item stacks being lost/bugged or what not.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 04:03:44 am
True, but every second they waste on some silly super chest is a second they DON'T spend on making the game more attractive later on.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 03, 2011, 04:10:31 am
I only really started playing this yesterday, and I have to say that I'm already pretty annoyed by the inventory system.

And wondering why NPCs don't want to move in, but that's kind of par for the course.  Do they not like dirt walls or something?  What is this?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 04:22:21 am
Yeah. Make it full wood, stone, or brick sides, with wood, stone, or brick backwalls. It also needs light, a door or platform leading to an exit, a chair, and a workbench or table.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 03, 2011, 04:24:22 am
I only really started playing this yesterday, and I have to say that I'm already pretty annoyed by the inventory system.

And wondering why NPCs don't want to move in, but that's kind of par for the course.  Do they not like dirt walls or something?  What is this?

An NPC room needs other than dirt background/walls, at least one chair, table, door and light source. Also, the inside of the room must have 40 or more tiles.

EDIT: Arrgh, damn you ninja.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vector on July 03, 2011, 04:24:56 am
Hurf, okay.  Thanks!  I guess I'll just abandon my muddy little huts and try again elsewhere >_>
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SolarShado on July 03, 2011, 05:24:23 am
An NPC room needs other than dirt background/walls, at least one chair, table, door and light source. Also, the inside of the room must have 40 or more tiles.

I think dirt walls work, but not dirt back walls... I seem to recall reading that on a wiki...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 05:32:25 am
Oh yeah. The sides don't matter. I actually remember killing off half a dozen NPCs with a hellstone house.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: zakkeh on July 03, 2011, 06:16:45 am
Do the same NPCs come back if they die? I hate getting the nurse when I want a merchant and feel lazy
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 03, 2011, 06:29:02 am
Get more rooms?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 03, 2011, 01:26:16 pm
Yes they do come back if you kill them. See also: guide deathtraps in previous versions.
Also, I thought that the background walls and floor could be dirt, but not the sides/ceiling. Guess you learn something new every day.
PS: On the topic of rooms, they have to be 10 blocks x 6 blocks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 03, 2011, 01:28:58 pm
The walls included, of course.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on July 03, 2011, 01:33:19 pm
...huh, is the LoL server down for you guys? I'm getting "Undefined" as the server status in the launcher.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dakk on July 03, 2011, 01:38:10 pm
Wrong topic brah.

Anyway, is the first spear crafted or found somewhere?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 03, 2011, 01:42:00 pm
Wrong topic brah.

Anyway, is the first spear crafted or found somewhere?

All spears are 'findable', IIRC.

Spears in random chests, tridents in underwater chests, demon lances in underworld.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 01:53:06 pm
Demon lances?

TO HELL, MY BROTHERS!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 03, 2011, 01:59:01 pm
Demon lances?

TO HELL, MY BROTHERS!
You will NOT regret going down to find one. Those things are like so awesome you wouldn't even believe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 03, 2011, 02:01:06 pm
Demon lances?

TO HELL, MY BROTHERS!

Pssst, your gelbooru avatar is not working :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 02:09:00 pm
Well that's new. Hmm...
Said something abou 'We temporarily don#t allw hotlinking' or something.
Just grabbed the thmbnail for now.

Are the spears a drop or something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 03, 2011, 02:12:49 pm
Well that's new. Hmm...
Said something abou 'We temporarily don#t allw hotlinking' or something.
Just grabbed the thmbnail for now.

Are the spears a drop or something?

Wrong topic brah.

Anyway, is the first spear crafted or found somewhere?

All spears are 'findable', IIRC.

Spears in random chests, tridents in underwater chests, demon lances in underworld.

*cough*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 03, 2011, 02:15:41 pm
Pssst, your gelbooru avatar is not working :P
Works for me :V

Demon lances?

TO HELL, MY BROTHERS!
You will NOT regret going down to find one. Those things are like so awesome you wouldn't even believe.
*stabstabstab*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on July 03, 2011, 02:19:42 pm
Wrong topic brah.

Anyway, is the first spear crafted or found somewhere?
lolwut how did that post get here? Sorry bout that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 02:21:23 pm
And only minutes after i'd read that...   so just chests then?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 03, 2011, 03:23:54 pm
Yeah, just chests.
Ah, the memories of dropping the AFK Kael in a hole and prodding him with dark lances...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 04:57:09 pm
Trident can be found in any non-hell/non-dungeon gold chest.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 04:58:20 pm
Chests have colours?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 03, 2011, 04:59:20 pm
It's a new thing. All chests below a certain point/in the dungeon/in floating islands are golden, which shows that they have sweeter loot than normal chests.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 05:15:34 pm
Sweet!

pity i'm yet to make a base on a new world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on July 03, 2011, 05:21:20 pm
kind of holding off from playing until relogic adds some end-game content. It doesn't last all too long as of now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 05:27:22 pm
Blue mentioned some fixes.
Quote
Eater of Words message has been corrected when he 'flees'. He will no longer list as 'Defeated'.
Night Owl Potion has been given its effect.
Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
Dungeons should no longer spawn in the ocean.
NPC's who are far from home and attempt to return home, will no longer 'flip out.'

Oh, and this.
(http://www.terrariaonline.com/attachments/bluepost-jpg.6512/?embedded=1)

There's also some other stuff. (http://www.terrariaonline.com/threads/1-0-6-progress-part-1-5-intermission.38494/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 03, 2011, 05:29:27 pm
More ways to creatively murder others! I love this game so much.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 06:05:07 pm
Digging a hellevator.No treasure found as of now.

No NPC's either. Maybe a base would help things.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on July 03, 2011, 06:11:15 pm
Blue mentioned some fixes.
Quote
Eater of Words message has been corrected when he 'flees'. He will no longer list as 'Defeated'.
Night Owl Potion has been given its effect.
Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
Dungeons should no longer spawn in the ocean.
NPC's who are far from home and attempt to return home, will no longer 'flip out.'

Oh, and this.
(http://www.terrariaonline.com/attachments/bluepost-jpg.6512/?embedded=1)

There's also some other stuff. (http://www.terrariaonline.com/threads/1-0-6-progress-part-1-5-intermission.38494/)

I think the Eater of Words ate the 'L'.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 03, 2011, 06:16:34 pm
OH SHIT BLUE GAVE AWAY THE NEW BOSS!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lord Snow on July 03, 2011, 06:34:20 pm
any way to make portals or other fast means of travel?
Maybe i shouldn't have started on a large map for my first game. So far to dig down, so much in between the deposits of metal...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 06:43:30 pm
I dug a hellevator. Forgot a light source and an obsidian skull.

I did however nab a bunch of potions and free gld chests.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 03, 2011, 06:43:49 pm
If you host your map as a server, you can set warp points (/warp) if you are admin.

As far as non-cheaty ways, magic mirror lets you return to spawn.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 07:06:32 pm
Oh I know that.
It's just there's nothing to return to.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 03, 2011, 07:22:04 pm
Then make something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 03, 2011, 07:28:04 pm
That's my problem.

I'm lazy. May as well just worldhop.

I'm not going to move everything and make a huge obsidian tower until a big update happens.

I don't know what, it just has to be...good.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fayrik on July 05, 2011, 02:02:42 pm
I got this game in the sale a few days ago.
...And I haven't played a game this good in a while.

Really need to plan out how to get my hands on some meteors though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 05, 2011, 02:05:32 pm
I got this game in the sale a few days ago.
...And I haven't played a game this good in a while.

Really need to plan out how to get my hands on some meteors though.
Spoiler: How to get meteors (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 05, 2011, 02:09:30 pm
That's a pretty good tip. Because if you do that, you get some ore that's about the same level as meteorite. Maybe a bit below, but at least you won't burn yourself while mining it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 05, 2011, 02:19:19 pm
TNT the meteor. Fast and easy!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on July 05, 2011, 02:24:36 pm
Question:
Is there a personal shadow orb counter, or is it tied to each world?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 05, 2011, 02:29:28 pm
TNT the meteor. Fast and easy!
And it's a HORRID waste of materials, especially when it is super easy even with a gold pick.
I have a harder time with Nightmare pick, because the things die and respawn too fast.

Question:
Is there a personal shadow orb counter, or is it tied to each world?
It's a per world basis.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 05, 2011, 02:30:22 pm
I got a weird glitch and now I am fighting 2x the goblins >_<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 05, 2011, 03:08:51 pm
TNT the meteor. Fast and easy!
And it's a HORRID waste of materials, especially when it is super easy even with a gold pick.
I have a harder time with Nightmare pick, because the things die and respawn too fast.
You can easily mine a meteorite with 3 well-placed TNTs. That's 150 silver. And money is really easy to get.
Waste of resources? Ha.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vattic on July 05, 2011, 03:12:28 pm
I got a awesome glitch and now I am fighting 2x the goblins >_<
I normally wouldn't and think it's the first time ever but: fixed.

It's been ages since I played this and it looks like they've added a lot since!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Mindmaker on July 05, 2011, 03:14:31 pm
Question:
Is there a personal shadow orb counter, or is it tied to each world?
It's a per world basis.
Thanks.
I'll be breaking the third one anyway tn this world, once I get to play again.
I don't think the EoW should pose much of a problem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 05, 2011, 03:35:20 pm
only problem with this world is there's a massive magma sea and no water nearby to flood it with.

That and the demons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 05, 2011, 03:38:18 pm
I got a awesome glitch and now I am fighting 2x the goblins >_<
I normally wouldn't and thing it's the first time ever but: fixed.

It's been ages since I played this and it looks like they've added a lot since!

Yeah but the Goblin hoards are SOOO boring on single player. They suffer from "One at a time" Syndrome (in that I didn't feel overwhelmed)

Also I didn't get anything except spiked balls.

I really really don't want to have to start diging again... That was just a hellish time sink...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 05, 2011, 03:57:37 pm
TNT the meteor. Fast and easy!
And it's a HORRID waste of materials, especially when it is super easy even with a gold pick.
I have a harder time with Nightmare pick, because the things die and respawn too fast.
You can easily mine a meteorite with 3 well-placed TNTs. That's 150 silver. And money is really easy to get.
Waste of resources? Ha.
But...but...that's another 75 health potions!
And for new players, money isn't that easy to get.

only problem with this world is there's a massive magma sea and no water nearby to flood it with.

That and the demons.
I thought water evaporates once it hits Hell now?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 05, 2011, 03:59:51 pm
It does? Damn...

Oh, and my deathspear is awesome. THE LAWS OF SKELETRON MEAN NOTHING!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 05, 2011, 04:15:24 pm
TNT the meteor. Fast and easy!
And it's a HORRID waste of materials, especially when it is super easy even with a gold pick.
I have a harder time with Nightmare pick, because the things die and respawn too fast.
You can easily mine a meteorite with 3 well-placed TNTs. That's 150 silver. And money is really easy to get.
Waste of resources? Ha.
But...but...that's another 75 health potions!
And for new players, money isn't that easy to get.
Well, if he's feeling particularly grindy, he could just dig himself a safe hole and just keep killing meteor heads.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 05, 2011, 04:33:13 pm
Or you could make a little hut next to some water in the jungle and swing a pickaxe repeatedly. That's what I do.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 05, 2011, 04:35:57 pm
anyone got a good current version compatible mapper? Terrafirma doesn't handle new maps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on July 05, 2011, 04:41:26 pm
Terrafirma doesn't handle new maps.

1.0.5 maps? Yes, it does. You just need version 1.6.5 of Terrafirma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 06, 2011, 09:58:13 am
I wonder if IU should download one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 06, 2011, 11:52:07 am
Goodness I absolutely do NOT want to have to start digging again... It is just a time sink of HELL!!!

But I may end up having to since the updates are getting close to forcing me to generate a new world just so I can have some of the new features.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on July 06, 2011, 11:54:31 am
Most of the features could probably be brought to an old world with a bit of work.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 06, 2011, 11:58:24 am
When'll this update be?

Oh, and i'm going to make a bunch of buckets and fill them with lava and make a generator, if you still can.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 06, 2011, 12:01:54 pm
You can still duplicate, if that's what you're talking about. If you want an automatic one, then yeah that's still do-able too but I don't know how.

Also, not sure if it's been posted here, but apparently, Blue has a list of things he's going to add in the future. Original post here. (http://www.terrariaonline.com/threads/moving-forward.15820/)
Quote
Progression has been pretty slow over the last week. I've actually been in the middle of moving. I put an offer on a house before the first trailer went public, and got the keys to it the day before Terraria was released. (Great timing, huh?)

I just finally got my workspace set up at the new place, so I should be able to get back to the grind early next week. But enough about that, let's talk about the future of Terraria.

My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.

In the long term, we will not just be adding content, but new mechanics as well. Some of the ideas the we have been playing around with are:
Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a CTF server where towers are automatically created on either side of the map. Players can fight it out on the surface, or try to tunnel into the other tower.
Adding sloped/inclined tiles to make the world smoother.
New harder world types to continue game progression (Ex: Alien plants, alternate dimensions, evil worlds, etc.)
Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards.
More events: Volcanoes, earthquakes, more/improved invasions, etc..
Weather: Seasons, snow, floods, etc..
Farming, and stamina system that gives a bonus to player stats.
Mechanics for making traps and devices.

Terraria has endless possibilities, and there is still a lot more that we want to do with it. In the meantime, please be patient while we get the last few kinks worked out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 06, 2011, 04:28:29 pm
Yeah, I'm pretty sure that was posted before. A long long time ago, when it was originally posted. Also, Blue's the community guy, not the developer - that's Red.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 06, 2011, 04:29:43 pm
ARGH looks like I have to actually, you know, Do The Research. I feel like such a failure now.

But anyway, in case people haven't seen it, I'll leave it there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 06, 2011, 04:49:46 pm
It's funny reading over that the # of things that didn't yet make the cut. Really am looking forward to weather and NPC groups. I think Re-Logic needs to start being a little more focused in their talks about what's in the future, because one day it's like "Biomes!" and then it's "Gear!" and then it's "Farming and Alchemy!" and then it's "NPC groups!" Maybe I'm just spoiled by Toady who has learned you can't start talking too much about what people aren't going to be seeing yet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 06, 2011, 05:36:12 pm
I'm saving resources for something big, like PVP or npc groups or whatever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on July 06, 2011, 06:40:50 pm
I'm looking forward to NPC towns and weather. Especially if said weather can make water appear in holes in the ground.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 06, 2011, 07:33:36 pm
Personally I want specialized PVP. The current PVP isn't much fun when the other person pulls a star cannon and blows your head off, leading you to go get your own star cannon and then it just devolves into a star cannon party.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 06, 2011, 07:37:58 pm
Personally I want specialized PVP. The current PVP isn't much fun when the other person pulls a star cannon and blows your head off, leading you to go get your own star cannon and then it just devolves into a star cannon party.
Still better then a dynamite PVP. I've come across one, and ... it wasn't really fun. We did get to the Hell pretty quickly though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on July 06, 2011, 11:20:21 pm
Say, anyone figure out this port forwarding stuff? I'm accessing a hotel router, so I don't know if I can do this port-forwarding thing.

I've tried Hamachi, but the connection is ungodly slow, considering that the people I'm hosting the server for are only a room or two over.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 07, 2011, 01:15:09 am
Say, anyone figure out this port forwarding stuff? I'm accessing a hotel router, so I don't know if I can do this port-forwarding thing.

I've tried Hamachi, but the connection is ungodly slow, considering that the people I'm hosting the server for are only a room or two over.
Nope, you can't port forward then. You need full access to the router to set it properly.

Also, Hamachi's own drain on the bandwidth is next to nil.
(Terraria's server is in itself kinda laggish, independant of latency. Maybe your connection speed is fine?)

However, if they are just a room or so over, wouldn't they be in the same network?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on July 07, 2011, 01:49:47 am
However, if they are just a room or so over, wouldn't they be in the same network?
I wouldn't say it's a definite, as I've seen some bizarre network setups in my time (my workplace being one of them...  even knowing networks as I do, I cannot figure how what they've done works) but that should be the case, yes.

I would imagine a moderately large hotel would have several nodes, but enough (alternatively: badly designed such) that people in nearby rooms don't share one?  Not sure.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 07, 2011, 03:20:39 am
Besides, like I said, Terraria's Server software is complete and utter shit.

I've had LAN servers where monsters teleported around and stuff.
So maybe you're misinterpreting your connection problems through Hamachi?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SolarShado on July 07, 2011, 04:04:22 am
However, if they are just a room or so over, wouldn't they be in the same network?
I wouldn't say it's a definite, as I've seen some bizarre network setups in my time (my workplace being one of them...  even knowing networks as I do, I cannot figure how what they've done works) but that should be the case, yes.

I would imagine a moderately large hotel would have several nodes, but enough (alternatively: badly designed such) that people in nearby rooms don't share one?  Not sure.

Assuming, hotel network = wireless: you're probably prevented from directly communicating by the access point. Since the AP functions as a 'traffic cop', it's fairly trivial to block communication between 2 wireless clients. You rarely see the feature on home devices though (I've only seen it was in a hands-on lab in a networking class).

Easiest solution would probably to use an ad-hoc network, but you wouldn't be online then...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 07, 2011, 11:54:33 am
I have found a way to create water efficiently and infinitely! It involves a large structure composing of a large basin for additional water on top, 2 hollow chambers for holding water and a maze like "pipe section" in between the first and second chambers.

I don't have a pic with me right now, but in the middle of the basin should be a single tile wide drain leading to the middle or the first chamber.

The maze should only have openings a single tile wide, zigzagging around until it reaches the second chamber. It is preferred that your maze has multiple routes to the second and final chamber.

In the second and final chamber should be a hole, one will suffice, but you can increase that amount to three.

The device's basin itself must reach beyond the top of the screen, AKA unseen when viewed at the bottom.

I flooded a dungeon with that device with water while using the frameskip trick/exploit, to speed up the process.

If in any case my explanation wasn't clear, I'll edit my post to include a schematic of the device.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on July 07, 2011, 12:03:37 pm
Since the AP functions as a 'traffic cop'
I see what you did there.

But, yeah, I hadn't thought of that.  They probably do prevent you from accessing other computers on the network directly, for security reasons.
Besides, like I said, Terraria's Server software is complete and utter shit.

I've had LAN servers where monsters teleported around and stuff.
So maybe you're misinterpreting your connection problems through Hamachi?
I had localhost (127.0.0.1) servers where monsters teleported around and stuff.
They fixed that shortly after release.
Are you misinterpreting old bugs for connection problems?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 12:06:10 pm
I've only just found how awesome the lucky shoe is.

I get to swandive into corruption pits much safer than before.

Oh, and for some reason the EoW spawned and insta-died. I wonder why.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 12:07:39 pm
I've only just found how awesome the lucky shoe is.

I get to swandive into corruption pits much safer than before.

Oh, and for some reason the EoW spawned and insta-died. I wonder why.

The Lucky Horseshoe is one of the items I always carry on me in emergencies.

I am glad I started playing before now... they are turning some items that were mildly annoying to collect and turned them into a marathon so tedius that you can quite litterally not have enough resources in an entire world to get.

Which isn't a bad thing, it is just that I really dislike long term digging.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 07, 2011, 01:09:41 pm
What, you mean like Jungle? It's not that bad if you just hang around in the underground jungle with some spelunker pots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 01:11:01 pm
What, you mean like Jungle? It's not that bad if you just hang around in the underground jungle with some spelunker pots.

Naw underground jungle isn't so bad once you find it (though finding it is an uttar pain). I just build it appropriately (Though finding Jungle seed is tougher now...)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 07, 2011, 01:16:28 pm
Besides, like I said, Terraria's Server software is complete and utter shit.

I've had LAN servers where monsters teleported around and stuff.
So maybe you're misinterpreting your connection problems through Hamachi?
Actually, the time teleporting fast forward thing was a bug with the frame skip. I'm not sure if it's fixed yet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 07, 2011, 01:17:31 pm
What, you mean like Jungle? It's not that bad if you just hang around in the underground jungle with some spelunker pots.

Naw underground jungle isn't so bad once you find it (though finding it is an uttar pain). I just build it appropriately (Though finding Jungle seed is tougher now...)
It's not as hard as it used to be though, just head on down to the regular jungle and then dig down. Same with seed; I think it drops from the grass aboveground too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 07, 2011, 03:06:53 pm
They drop from aboveground jungle grass too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 04:27:40 pm
So does anything force the night into a bloodmoon? because lately I've been having bloodmoon after bloodmoon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 07, 2011, 04:57:37 pm
So does anything force the night into a bloodmoon? because lately I've been having bloodmoon after bloodmoon.

1/7 or 1/8 chance, unrestricted by anything.

So yeah, there's small, but still a chance, to get bloodmoons in a row.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 05:11:30 pm
So does anything force the night into a bloodmoon? because lately I've been having bloodmoon after bloodmoon.

1/7 or 1/8 chance, unrestricted by anything.

So yeah, there's small, but still a chance, to get bloodmoons in a row.

Like 4 (well 3 back to back, one normal day, and another bloodmoon)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 05:24:28 pm
Best thing about the jungles are the free gold bricks.

Silver bullets any good?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 05:25:34 pm
Best thing about the jungles are the free gold bricks.

Silver bullets any good?

Silver bullets arn't that good but they have decent knockback for a rather good price.

Also why do Jungles have Gold bricks? I don't remember them having any... Maybe I need to generate a new world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 07, 2011, 05:49:35 pm
Jungles, the underground ones, at least, have lil'shrine-type things made of gold -- gold brick wall, gold backwall. Usually a torch or two, and a chest. They're not terribly common, but not terribly rare, either. S'where feral claws and anklets of th'wind come from, along with some other junk.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on July 07, 2011, 05:50:24 pm
Also why do Jungles have Gold bricks? I don't remember them having any... Maybe I need to generate a new world.
The shrines with the chests.
Always had 'em.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 05:54:55 pm
What becground do you all think looks the best with obsidian bricks?

I don't know what to decide.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 07, 2011, 06:02:36 pm
Best thing about the jungles are the free gold bricks.

Silver bullets any good?
They do the same damage as meteor shot, without the pierce. Thanks to the meteorshot nerf, I prefer silver bullets.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 06:36:20 pm
I shall begin the tower when I have 5000 obsidian bricks.

I'm also going to convert all my gold & silver bricks into backing wall.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 07, 2011, 06:36:54 pm
What becground do you all think looks the best with obsidian bricks?

I don't know what to decide.
Gray or blue bricks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 06:43:42 pm
Hmm.

But blue won't allow NPC's right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 07, 2011, 06:44:36 pm
Yes it will, I believe. I remember building stuff out of green and it worked.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 07, 2011, 06:48:09 pm
Hmm.

I'm not sure which bacgrounds my dungeons have. It's hammertime!

and spearing time if there aren't any!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 07, 2011, 08:57:13 pm
I heard backgrounds don't matter for room requirements, there just needs to be one. (Maybe it won't allow dirt backgrounds since monsters spawn on it? Iunno.) It's the solid walls that the material matters for. I haven't confirmed this though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 07, 2011, 09:58:25 pm
It won't allow dirt or dungeon walls. I believe the border tiles don't matter however.

EDIT:
So does anything force the night into a bloodmoon? because lately I've been having bloodmoon after bloodmoon.

1/7 or 1/8 chance, unrestricted by anything.

You don't start getting them until you have six hearts according to the Wiki.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 07, 2011, 10:42:46 pm
Not a big fan of the new Lava Goos

It means I have to redesign my ENTIRE combat bridge in hell since platforms deconstruct when they touch lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 07, 2011, 10:45:36 pm
Not a big fan of the new Lava Goos

It means I have to redesign my ENTIRE combat bridge in hell since platforms deconstruct when they touch lava.

You also need to add lava drains in your combat bridge too, unless you want your bridge to be flooded with lava. The annoying part is that space in hell isn't really unlimited, so eventually you'll have to redesign that bridge again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 07, 2011, 10:47:34 pm
Yeah... ruddy lava slimes has got it so even with obs pots, I tend to vine-travel around hell on the ceiling, just to avoid the bloody things. Demons, imps, giant bone serpents, flaming keese bats, none of that's as annoying as something spewing lava around when you kill 'em. Damn slimes.

On the flip side, they're neat little critters and a source of non-glitch infinite lava. It's something, anyway. Bright side!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 07, 2011, 10:52:16 pm
Just keeping informed stuff. Not sure how I missed it on monday. (http://www.terrariaonline.com/threads/keeping-informed-and-keeping-in-touch.38789/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 12:49:04 am
I hate digging down to Hell but I think if I beat up Skeletron I could use the Dungeon as a shortcut.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 01:19:15 am
I hate digging down to Hell but I think if I beat up Skeletron I could use the Dungeon as a shortcut.
Keep in mind the dungeon enemies while you pierce through the colored brick layer. Those things take a long time to destroy (in comparison to other blocks) and there WILL be mobs of enemies harassing you while you do so.

In my opinion, it's easier to just stand in one place and keep digging out the 2 squares beneath you. Water? Who cares? Magma is something to worry about though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 08, 2011, 01:23:42 am
Dungeon enemies are stopped by building a wall before you dig down :P

But really, best way is to make a hellevator out of a constant stream of dynamite ^_^
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SolarShado on July 08, 2011, 03:22:55 am
But really, best way is to make a hellevator out of a constant stream of dynamite ^_^

Expensive and wasteful...

I like it!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 03:25:18 am
I hate digging down to Hell but I think if I beat up Skeletron I could use the Dungeon as a shortcut.
Keep in mind the dungeon enemies while you pierce through the colored brick layer. Those things take a long time to destroy (in comparison to other blocks) and there WILL be mobs of enemies harassing you while you do so.

In my opinion, it's easier to just stand in one place and keep digging out the 2 squares beneath you. Water? Who cares? Magma is something to worry about though.

They are kinda wimps... I am not worried about having enough time to dig them out unless there are newer enemies in the dungeon I am not aware of.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 08, 2011, 05:20:58 am
Part two of the 1.0.6 update blog has been posted. Highlights include... hell, just about everything.

Quote
    There is now a lock button on the top left of the inventory that disables changing the selected hotbar item with mouse clicks.
    Items sold to NPCs can now be repurchased for the selling price.
    There are now 4 ammo slots in your inventory.
    Life text above the hearts now displays actual life amount.
    Mana is now blue instead of purple, this includes mana potions and combat text. (Health gain text is now green)
    Right clicking accessories and armor now automatically equips them.
    Holding shift while clicking items vendors them if at a shop, or trashes them if not.
    Adding and removing backgrounds has been sped up. In addition the game will automatically fill in 1 tile holes in the wall when placing them.
    Items on the hotbar that require ammo now show how much ammo you have left.
    The multiplayer menu now saves the recent servers that you have connected to.
    The amount of damage given and received now has a 15% variance. Players also now have the ability to do critical strikes for 100% extra damage. The base chance right now is 4%, but this number can be increased with gear.
    There are now status ailments in addition to buffs. A few that have been added so far are Poisoned, On Fire!, Cursed, and Darkness.
    This also applies to most NPCs. Flaming arrows just became a lot more useful...
    The magic system has been greatly improved. Mana regeneration has been replaced with max mana increase on items. The speed that mana regenerates depends on what your maximum mana is, and what percent your mana bar is at. If your mana bar is near empty it will regenerate slower than if it was almost full. This encourages careful mana use, while still allowing the ability to go all out if needed.
    Ranged players are also getting a bit of love in this update. Necro armor now has a set bonus that reduces the amount of ammo used by %20. Melee players shouldn't feel left out either with the improved flail mechanics that are coming their way.
    Probably one of the biggest core changes that you guys will notice with this update is how potions are now handled. A lot of players have mentioned to me that this game takes a huge turn in difficulty around the corruption phase. We've found this mainly to be due to the fact that the player has quite a bit of life and can easily refill half of it every 15 seconds. This seems to make the game feel less about skill and more about gear, as you don't really have to worry too much about taking damage.
    You are probably wondering how you are supposed to get life back now that you can only restore 5 hearts every minute. Life will now automatically regenerate depending on how long it's been since you've been hit. This change doesn't really make the game feel any harder or easier, as much as it just encourages players to avoid taking damage.
    A good example is that the dungeon is no longer something that you can run through in 10 minutes while massacring everything you see. You need to take your time and carefully work your way through it.

I still don't have a time-line for when this patch is going to be out. I am really trying to perfect the current content in the game before I start adding more progression stuff to it.

If I were to comment on things I like, the post would double in length. ;D

Though I can only wonder if "ammo slots" will be in addition to inventory, or will replace the inventory as the ammo source for weapons? I suppose not, since you can still buy with coins from your pack (I think).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 08, 2011, 05:32:08 am
"Reducing ammo used by 20%"? How exactly? By not decreading the amount of ammo left every fifth shot? Or are we going to have 342.4 bullets in our inventory now?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 08, 2011, 05:33:05 am
20% chance to not spend a bullet/arrow every time you fire. It'll be funny if it works with dynamite.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ochita on July 08, 2011, 05:43:27 am
Mod to 100%....

Yeah.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on July 08, 2011, 07:30:10 am
Get 1 meteor shot and a minishark
???
KILL EVERYTHING.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Magentawolf on July 08, 2011, 08:17:30 am
Wait, what? We can now only drink the equivalent of one lesser healing potion (five hearts) every minute? That screws things up royally...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on July 08, 2011, 08:23:58 am
Despite what they say it'll probably make the boss fights harder. I can see why they nerfed Skeletron now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 08, 2011, 09:57:38 am
I always though the health potion implementation was broken and made the game way to easy. I approve.

I'm most happy about the first change, though, I'm constantly accidentally switching stuff on my skyway, resulting in me falling to my death.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 10:13:14 am
Hmm.

Wait this makes guns more good!
I'm going to dig out my old necro set.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 08, 2011, 10:27:20 am
    Adding and removing backgrounds has been sped up. In addition the game will automatically fill in 1 tile holes in the wall when placing them.

Best line in that entire thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 10:30:46 am
I agree!
This means when I finally make my tower it'll be easier to make it look good.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 08, 2011, 11:10:26 am
    Adding and removing backgrounds has been sped up. In addition the game will automatically fill in 1 tile holes in the wall when placing them.

Best line in that entire thing.

No more tiny holes in colored brick background walls!?

YES

FUCK YES :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 11:28:26 am
So I guess that means just make 1 tile wide holes on purpose and watch as the game fills them in for you for free. This won't work if it taps the walls from your inventory, though.

Also I don't really like the new HP thing but that's because I spam potions all the time. Foiled again by the devs!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Light forger on July 08, 2011, 11:47:44 am
The ammo slots are in addition if you look at the screenshot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 08, 2011, 12:45:24 pm
The ammo slots are in addition if you look at the screenshot.
No, I mean yes, I meant that I wonder whether the ammo will be drawn ONLY from these slots, or from the slots and the inventory as well?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 12:46:34 pm
Probably both, but the slots will get higher priority, like money.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 12:52:04 pm
So when will all this stuff happen?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 02:15:34 pm
Despite what they say it'll probably make the boss fights harder. I can see why they nerfed Skeletron now.

No they Nerfed Skeletron because he was such a difficult boss that it became more reasonable to skip right to hell tier or Jungle Tier then to actually defeat him outside multiplayer.

Skeletron is a perfectly reasonable boss... With a group of players.

However a lot of people play single player (I do... I havn't found a server I liked).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 02:22:06 pm
I found a path most of the way to hell.

Barely had do dig, found plenty of silver and gold too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 08, 2011, 02:35:28 pm
Quote
No they Nerfed Skeletron because he was such a difficult boss that it became more reasonable to skip right to hell tier or Jungle Tier then to actually defeat him outside multiplayer.

I beat him single player with demonite equipment.

I did not find him particularly hard, and he was already much easier now that you could buy cursed arrows. If I'd used grenades he would have been even easier.

With the potion changes, however, that would add a bit of difficulty.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 02:53:51 pm
Quote
I beat him single player with demonite equipment.

I did not find him particularly hard, and he was already much easier now that you could buy cursed arrows

Go BAAACK further.

Back when Skeletron was so tough you couldn't damage him fast enough to win. (also you ALREADY got a Twice Nerfed Skeletron in that example)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 03:17:24 pm
I couldn't solo pre-nerf Skeletron in full molten and with a 'nix + meteor shots. That's how bad it was.

Either that or I suck.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Cthulhu on July 08, 2011, 03:28:32 pm
I beat him forever ago, probably two weeks after release at the very maximum, with Sunfury.  He wasn't all that hard.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 08, 2011, 04:11:03 pm
I beat him in a similar timeframe with the starfury. It's really pretty awesome against flying bosses and I don't care what anyone else says.  8)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 04:20:04 pm
I beat him forever ago, probably two weeks after release at the very maximum, with Sunfury.  He wasn't all that hard.

Yes EXACTLY you, both, skipped an entire tier (or two) beyond Skeletron himself just to beat him. (The RPG Equivilant of going 20 levels above a boss to beat them)

The issue was that where Skeletron was he "should" have been capable of being defeated right off of "Nightmare" tier if you had decent equipment for that tier.

He can now, and back then with a very specific set up, because he has been Nerfed twice and better equipment is easier to find... but back then? It was reasonable to run out of time before you killed him with the good weapons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 08, 2011, 04:23:51 pm
Oh yeah, I'm not saying it was easy, although I worded it poorly in hindsight. He beat me once and I barely made it in time for sunlight. The nerf was well deserved, especially if they mean you to go into the dungeon before hell because at the time hell was a lot easier to deal with then skeletron.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 04:51:47 pm
I need a goal. suggest something, like filling the entire world above the surface in.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 04:52:32 pm
I need a goal. suggest something, like filling the entire world above the surface in.

Sculpt the world so you can have uninterupted running and jumping from left to right without creating a air bridge.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Cthulhu on July 08, 2011, 04:54:03 pm
I beat him forever ago, probably two weeks after release at the very maximum, with Sunfury.  He wasn't all that hard.

Yes EXACTLY you, both, skipped an entire tier (or two) beyond Skeletron himself just to beat him. (The RPG Equivilant of going 20 levels above a boss to beat them)

The issue was that where Skeletron was he "should" have been capable of being defeated right off of "Nightmare" tier if you had decent equipment for that tier.

He can now, and back then with a very specific set up, because he has been Nerfed twice and better equipment is easier to find... but back then? It was reasonable to run out of time before you killed him with the good weapons.

Yeah, that's a good point.  He was definitely too hard for the equipment tier he unlocked.  I really only killed him for completion's sake, once I'd gotten full Demonite I'd pretty much beaten the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 04:55:21 pm
I've already made a cross world undertunnel...

I know, i'll go magma collecting. Can you store magma'd buckets in chests?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 08, 2011, 04:59:55 pm
Yep. But of course since you can just get one bucket of magma, go build a giant glass reservoir, and fill it with your one bucket, it's kind of a moot point.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 08, 2011, 05:00:58 pm
No, make the surface flat. You asked for a goal, now do it you elf.

Yes, you can store all buckets in chest. Why wouldn't you?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 05:25:17 pm
Sort all the layers by color.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 05:36:23 pm
Y'know I started flattening the world awhile back. Anyhow, it's time for me to make a magmavoir!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 05:45:30 pm
You also could make a jumping obsticle course made with the intent that the person going upon it can only move forward with Hermes Shoes and a Red Baloon and stopping makes you lose.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on July 08, 2011, 05:48:45 pm
You also could make a jumping obsticle course made with the intent that the person going upon it can only move forward with Hermes Shoes and a Red Baloon and stopping makes you lose.
I actually did something like that with a floating island on my single-player map.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 08, 2011, 06:09:33 pm
I kind of knew health was going to be re-visted once they added the potion hotkey. The awkwardness of getting to your pots was the biggest thing that balanced them out. About the only midgame deaths I suffered were due to falling after they added the hotkey.

The wall thing is awesome though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 08, 2011, 06:15:42 pm
... potion hotkey?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 08, 2011, 06:16:33 pm
The key you hit that makes you consume the first healing item in your inventory?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 06:17:51 pm
Press H and it'll consume the first healing item, even if it's just a mushroom.
There's also a buffpotion hotkey that automatically uses all of the potions with effects you don't already have on, too: B.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 08, 2011, 06:23:10 pm
... I didn't know that. That does make things ridiculously easier, dunnit?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 08, 2011, 06:28:40 pm
Press H and it'll consume the first healing item, even if it's just a mushroom.
There's also a buffpotion hotkey that automatically uses all of the potions with effects you don't already have on, too: B.

H? That's not convenient. You'd have to remap it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 08, 2011, 06:46:10 pm
This kind of utility was just a matter of time. (http://www.terrariaonline.com/threads/terraria-world-creator-v2-0.40697/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 08, 2011, 06:48:56 pm
And just like that, thousands of people lost their reason for playing Terraria :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on July 08, 2011, 06:54:00 pm
This kind of utility was just a matter of time. (http://www.terrariaonline.com/threads/terraria-world-creator-v2-0.40697/)
Oh man, my dream of flooding the world can come true!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 08, 2011, 06:57:45 pm
Wait, all the bricks look the same in world viewer (hot pink lololololol). So if you put hot pink into the PNG, what kind will it be?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 08, 2011, 06:59:54 pm
Wait, all the bricks look the same in world viewer (hot pink lololololol). So if you put hot pink into the PNG, what kind will it be?

Obviously, lava.

But in all honestly, I think it actually makes different bricks look different in the editor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 07:16:55 pm
I wish enemies weren't all immune to falling and spikes and stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 07:17:47 pm
I wish enemies weren't all immune to falling and spikes and stuff.

I wish Cacti didn't damage you because they were in the background... but we can't all get what we want.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: RF on July 08, 2011, 07:38:24 pm
Holy shit this has been updated so much. I'm seriously coming back to playing. :|
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 08, 2011, 07:40:54 pm
Holy shit this has been updated so much. I'm seriously coming back to playing. :|

Not as much as it seems... Wait until the next update if you can.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 08, 2011, 07:52:40 pm
But wouldn't it give you better ability to trap things?

I thought inventive murdery murder was what the DF forums were about...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 08, 2011, 10:46:18 pm
I'm mostly waiting for alien worlds. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 09, 2011, 12:45:00 pm
I need a goal. suggest something, like filling the entire world above the surface in.
Just kidding. See below.

EDIT: Finally a map editor. I is so happy. Now my ocean can be created.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 09, 2011, 02:31:51 pm
Y'know what'd be cool?

Cannons. I wish to wage war with the world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 09, 2011, 03:15:02 pm
Y'know what'd be cool?

Cannons. I wish to wage war with the world recreate Secret of Mana's travel system.

A way to stuff enemies into the cannon would be awesome, too. Multiple sized cannons for varying sized enemies. Launching a king slime at the other end of the map would be hilarious.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 09, 2011, 03:16:12 pm
Pff. The only way i'd accept that kind is if I can warp lava at places.

Lava and HEART!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 09, 2011, 04:55:54 pm
Now I urge for capture the flag mode. Each team gets a time limit to build a fort and then the game starts and the enemies charge at each other trying to take the others flag.

In fact, that could work with a community server.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 09, 2011, 05:00:27 pm
Been stated repeatedly by th'devs CTF mode's a relatively immediate goal. Probably with randomized forts on each side of the map, though, from what they've said.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 09, 2011, 08:00:05 pm
I want a fort in the middle of hell... does lava effect obsidian or is it just everything?

Oh, and i'm taking apart the dungeon for blue bricks. I need lots of those.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 09, 2011, 08:01:12 pm
You can build walls in magma. Just not out of wood, for obvious reasons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 09, 2011, 08:25:00 pm
1) I like the rocket boots as they are now. I realised I used them this way anyway.
2) I swear my friends world had no corruption on one side, maybe both. Did I miss something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 09, 2011, 08:50:52 pm
You can build walls in magma. Just not out of wood, for obvious reasons.

Well actually, wooden walls in magma doesn't burn the wood, but it could be quite baffling to the viewers, since that it's very obviously wood, and it's in lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 09, 2011, 08:54:20 pm
Yeah. It's like DF. Walls are magma proof, but furniture and platforms are toast.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 09, 2011, 09:56:28 pm
I dumped sand in magma once to plug it up, and after wondering why it didn't turn into glass, continued doing so until it stopped working. Turns out the server partially crashed. :P

(This was back when the sand multiplying itself on drop bug still existed, too, IIRC)

We could still walk around and talk, but most everything server-side was dead (except apparently client-related things since we could hear each other).

Since so much is client-side, I was able to pry up a hellforge and put it in my inventory before logging out, and it remained there afterwards, despite also being on the server when it came back up. Bizarre, huh?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 09, 2011, 10:12:45 pm
Quote
Since so much is client-side, I was able to pry up a hellforge and put it in my inventory before logging out, and it remained there afterwards, despite also being on the server when it came back up. Bizarre, huh?

Your character data (and inventory) is saved to file every time you open your inventory. The world only saves itself out every few minutes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 09, 2011, 10:16:53 pm
Yeah, I know why it worked. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: klingon13524 on July 10, 2011, 12:56:30 am
I just got Terraria for 2.49 at the Steam summer camp sale. I feel so smart and good at financial management.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 10, 2011, 01:35:37 am
Conglaturations! A winrar is you!
No but seriously, what a DEAL. I mean, wow.  :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 10, 2011, 11:39:03 am
I finally got a natures gift and an anklet of the wind.

Nothing left to do now but stickpile bricks. Times to flood the jungle with the ocean so the water goes to hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 10, 2011, 12:28:39 pm
This lava is above hell, and there's a lot of it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gamerlord on July 11, 2011, 12:00:29 am
my jungles are ALWAYS flooded.

plus, what do i do with all these rare items i'm finding since i genned a world that was stuffed with chests?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alway on July 11, 2011, 12:51:39 am
Well, 2 days after getting Terraria for $2.50 on Steam, I now have enough hellstone to make my armor set and most of my tools. Turns out once you get past the surface of hell, it really isn't that bad a place. Chill out at the bottom of the map, and even the giant bone worm things despawn when they go off the map after hitting you once. That leaves the imps as the only real danger, and even those are hardly dangerous. I managed to pick up 900 hellstone in one trip even; only leaving because my inventory was full and I was tired of staring at the horrid blinking lights. Now I just need to finish getting the gold for the pre-req set...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 11, 2011, 12:53:30 am
To me it is the Lava Slimes that are the big deal now.

I really hate them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 11, 2011, 01:08:10 am
They're not so bad if you don't kill them. They're pretty weak for hell enemies, and the major danger is lava, so if you don't kill them, welp. Although I do like how they eat through wooden platforms when you do kill them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 11, 2011, 08:50:06 am
Hmm.

I'm not sure whether I like silver bricks or obsidian ones. I could always make two towers, or make them with both.

I wonder what it looks like to have a silver-obsidian brick pattern...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 11, 2011, 09:19:20 am
Not muchof the mixed material stuff looks terribly good, really. Hopefully they'll eventually have smoother mixing effects than they have now...

That little gap is so disconcerting :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 11, 2011, 09:29:01 am
mmm-hmm.

Don't you hate it when you don't remember which of your worlds is which?

Edit: Uhh, I'm sure they're immune, but I'm just checking, does lava kill meteor heads?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 11, 2011, 11:06:54 am
They're not so bad if you don't kill them. They're pretty weak for hell enemies, and the major danger is lava, so if you don't kill them, welp. Although I do like how they eat through wooden platforms when you do kill them.

I had to construct a combat platform specifically made so I wouldn't have to kill them but doing so was an option.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 0x517A5D on July 11, 2011, 05:20:27 pm
Edit: Uhh, I'm sure they're immune, but I'm just checking, does lava kill meteor heads?
You're thinking of using the artificial meteor biome (http://wiki.terrariaonline.com/Hellstone#Using_an_Artificial_Meteor_Biome) exploit entirely legitimate technique to mine hell?

Dunno.  I assume they're immune, but lava pools are not a problem if you can prepare the playground.  Sand is overpowered.

Anyway, I did something that I've not seen mentioned anywhere else.  I just dug down a fair distance into hell, made several stacks of stone background walls, and filled in every room of my mine.  It worked, nothing spawns unless I'm webswinging along the roof of my top-most rooms, which makes the area above the lava sea visible.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 11, 2011, 05:25:22 pm
Big ol' dev post.

In a nutshell, game is going to get a lot tougher, mainly revolving around health pot use. Health regens quickly after you've not been hit for a while, or not at all if you've been hit repeatedly over time. I.e., bosses will now be a nightmare once again, because you can't pot through the damage. Bosses will go bye-bye if you die, so no more dying and returning to spawn to finish the fight.

Weapons will be getting all their own damage types, and monsters will have damage type resistances. So expect guys that are strong to slashing attacks, weak to magic, ect.....

Basically, the game is going to start looking a lot more like an RPG and less like a sandbox with RPG-esqe features.

In their words (paraphrasing) "To players with high level characters, we highly recommend you restart to re-experience the game which should be more gratifying than your first play through."

Chests in the dungeon will now be locked with keys, meaning your progression through the dungeon will be much slower, much more dangerous and much closer an actual exploration instead of a high-speed smash and grab.

They were tempted to call this patch 1.1, but they're going to save that designation for an updated with lots of monsters, biomes and items. 1.06 is going to consistently mainly of a huge rebalancing of the game in preparation for all the change that will be coming later.

http://www.terrariaonline.com/threads/my-impressions-on-1-0-6.41725/

Spoiler: Text wall ala Blue (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 11, 2011, 06:12:31 pm
But...the whole reason I like Terraria is it's sandboxyness.

I think they need difficulty level options, sorta like Minecraft has.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 11, 2011, 06:23:43 pm
I didn't see any mention of removing sandboxness from the game. o.o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Twi on July 11, 2011, 06:34:13 pm
I didn't see any mention of removing sandboxness from the game. o.o

As some would say, duh. Silly Quinnr. Although having difficulty level options would be good, yes.

But besides that. Removing that lava from lava slimes was good, but they still need something. Like setting you on fire. Or exploding. >:3

At this moment, I'm particularly looking forward to be able to use mechanisms whenever they come around (don't remember if they're in this update or not). I like making contraptions, in Minecraft, Dwarf Fortress, pretty much wherever I can. I can deal with higher difficulty levels, but I would like more inventory space, especially on the hotbar (or whatever you want to call it), if we're adding more weapon types and stuff. Adding more weapon types is cool, but my hotbar barely has enough space as is.

...There's my random rant. Any questions? =P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jar of Jam on July 11, 2011, 07:05:44 pm
The big question is what is the ETA on that update ?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 11, 2011, 07:18:26 pm
Yeah, I said what it's going to look like, not that anything is being subtracted.

For me, the game was more of a sandbox than anything because you could blow through all the enemies, bosses and biomes in about 5 hours. Then all that's left is a ton of sandboxness and getting loot which is largely redundant. 

Now there's going to more (and presumably more in the future after this) RPG mechanics to latch on to, that will slow down game play and make for a better RPG experience.....sitting in the middle of a giant sandbox. For the people that don't enjoy building or any of that, there's going to be more of a game to play than before.

This to me signals that things like biomes are going to be more thoughtfully designed in the future. There's this wall of suspension of disbelief in Terraria for me....when no matter how hard I try, I can't see the dungeon as anything else except bricks stacked in a particular order. So I'm hoping these changes mean the game in general is going to turn out some content that in the end doesn't feel quite so generic. Part 1 of that is making it a lot less spammy in how you approach things.

Quote
The big question is what is the ETA on that update ?

Given the pace of updates until 1.05, I think they're using some of that credibility to work on a patch for a while. I'm guessing it'll be at least another week or two on this, at a minimum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: kilakan on July 11, 2011, 07:23:35 pm
so uh I got this game the other day thanks to a really nice guy in DFC chat.  But um, do we have any sort of server or something?

Also how the heck do you get NPC's to move in, does it have to be on ground level cause i've built a sky-town and no one is showing up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on July 11, 2011, 07:27:24 pm
Kaels server is pretty good. (http://www.bay12forums.com/smf/index.php?topic=85852.0)

Well, not lately, but that's just because of new patch/new world fatigue.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 11, 2011, 08:40:46 pm
Chests in the dungeon will now be locked with keys, meaning your progression through the dungeon will be much slower, much more dangerous and much closer an actual exploration instead of a high-speed smash and grab.

Unless we also have the option to (a) pick the lock, (b) open the lock with magic, or (c) bash the lock and potentially damage something inside the chest, depending on our character, I would be rather disappointed at having locked chests with keys that you have to hunt for to open them.

I think adding more grind is a step backwards.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 11, 2011, 08:48:27 pm
Because Legend of Zelda totally was not fun without all three of those things.

I don't consider it a step backwards from open chests and literally no longer than a 10 minute stay in the dungeon. Would I mind those features? No. But they don't really seem to fit a game with zero stats or any of that other RPG stuff. Magic and chest bashing might make sense, but picking locks? A single item you craft once and then never worry about locked things again? That doesn't sound like a step forward, just another version of the grind you don't want. Go farm 50 gold bars and 50 silver bars and 10 diamonds for your lock pick. It's the same difference. If keys drop from multiple enemies and end up being used in multiple places in game, it's a step forward in my book.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 12, 2011, 04:52:02 am
Well, Spelunky lost nothing from having locked chests - and remember that it's a game where you can only hold ONE key, and it prevents using ranged weapons. If locked gold chests will be an upgrade to common gold chests, I think it'll be great. Right now all gold chests do is look differently and hold better items. If gold chests will have a chance of being locked, these locked chests can have even better items in them, because you'll have to be crafting or finding keys to open them.

Actually, I wouldn't mind seeing all kinds of chests, with keys you have to craft rather than collect. Wooden, Copper, Iron, Silver, Gold. Wooden chests would be always open, and all others have progressively greater chances of starting out locked. Each locked chest would require a key, which could be crafted from a few bars of a matching metal, and a couple of gems of a corresponding rareness - amethysts for copper keys, emeralds for iron, rubies for silver, diamonds for gold. You could probably craft locks in the same way, and using a lock on a matching chest would lock it. It'd give a few good possibilities for adventure map crafters, I think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 12, 2011, 05:18:28 am
Metroid style, baby. Loot: The Chests Strike Back. Mimics, assault doors, etc. Stick a violent skeletron arm onto your front door. Chain harpies to your windows. Everything can be improved with VIOLENCE!

Seriously, though, attack chests. Terraria needs them. Try to open one without the key and they try to bite off your arm. Basically disarm-able mini-bosses.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 12, 2011, 05:26:05 am
Edit: Is it updated now? If so, did anyone make a sandgun yet?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 12, 2011, 04:44:02 pm
http://i.imgur.com/sMLOH.png (http://i.imgur.com/sMLOH.png)

Eyyy, decorative things. And is that an armor display rack I see in the wooden statue? :D

Not coming in the coming patch but they're being worked on according to Tiy's twitter.

https://twitter.com/#!/Tiyuri/status/90808798268239872 (https://twitter.com/#!/Tiyuri/status/90808798268239872)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Levi on July 12, 2011, 04:46:20 pm
http://i.imgur.com/sMLOH.png (http://i.imgur.com/sMLOH.png)

Eyyy, decorative things. And is that an armor display rack I see in the wooden statue? :D

Oh geez that is awesome. 
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 12, 2011, 04:47:39 pm
Duuuddeee....if they added my armor/weapon rack suggestion, I'd be a happy camper. Finally decorating takes on that next level of detail.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 12, 2011, 05:15:44 pm
Piano! Iz can get mah ragtime on!

Total bonus points if one of those tophat zombies occasionally spawn playin' yer piano. It'd hammer out tunes until you hit it with something. Shame it's not a proper grand piano, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 12, 2011, 06:39:12 pm
Edit: Is it updated now? If so, did anyone make a sandgun yet?

No
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: hemmingjay on July 12, 2011, 06:47:37 pm
even if it gets updated, there is no telling when steam will update
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 10:11:57 am
I wonder...

You think you'd be able to get the in-game time from the clock if you stand next to it?

If it's ever implemented that is.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mr. macduggan on July 13, 2011, 01:53:49 pm
They could just pull a team fortress 2 and make a "Terraria Store" where you buy the keys to your crates you found...  ::)

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 02:14:12 pm

Wait, I thought that the ONLY way to get keys in that was to buy them. Huh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 13, 2011, 02:21:08 pm
Quote
If keys drop from multiple enemies and end up being used in multiple places in game, it's a step forward in my book.

Oh god I hate everything about the enemy drops they already have, I certainly hope they aren't expanding that system to limit what you can get from chests as well. Blech.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 02:23:57 pm
I'm not sure what to think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 13, 2011, 02:33:08 pm
I think that we should still be able to bash the chests open if they require keys.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on July 13, 2011, 03:02:59 pm
What would the point of the keys be then?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 03:03:46 pm
There'd be a risk of destroying the items if you bash.

Or you get bonuses for doing keys.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 13, 2011, 03:06:35 pm
Not much of a game where you can just dig down until you find a chest and then become strong immediately. It's currently too easy to get strong fast.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 03:36:12 pm
Not much of a game where you can just dig down until you find a chest and then become strong immediately. It's currently too easy to get strong fast.

No that is the slow slow way Micro.

the FAST way is to fight Eye of Cthluhu until you got a full set of armor.

Which will STILL be valid even with these updates.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 13, 2011, 03:47:36 pm
EoC does not drop shadow scales, so no armor without an EoW fight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 03:56:01 pm
EoC does not drop shadow scales, so no armor without an EoW fight.

Drops Demonite and sometimes something special.

With the demonite you fight the Worm. Which you take Shadowscales from.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 13, 2011, 04:06:51 pm
What's the special thing? Wiki doesn't seem to have anything on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 13, 2011, 04:07:24 pm
What's the special thing? Wiki doesn't seem to have anything on it.

Pieces of shadow armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 04:11:45 pm
Quote
the FAST way is to fight Eye of Cthluhu until you got a full set of armor.

Which you still need Lenses to summon, which you need to find demon altars to make, to then lead you to a shadow orb, which you need at least dynamite to break, and then you're fighting him in a hole, which is hard, so he'll probably kill you.....

Yeah, that's surely the quick way to do things. It's going to take even longer after this update and the bosses are going to be even harder to fight without the gear. It will be valid. It's not going to be simple anymore though.

Quote
Oh god I hate everything about the enemy drops they already have, I certainly hope they aren't expanding that system to limit what you can get from chests as well. Blech.

Even after 5 hours in when you've looted your 7th chest in the underground? I don't really understand why there's this segment of Terraria players that flips out if they can't have great loot quickly or have to do any low level effort to get it. Once you hit the midpoint of the game, which isn't that long, virtually every upgrade is "fun" rather than "necessary." Yet people treat the end game like it's the only thing that matters.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 04:31:12 pm
Quote
Yeah, that's surely the quick way to do things

Unfortunately... Yes... It will save you HOURS (even days if your really unlucky)

It is a lot faster then collecting underground resources until your up to par (unless your lucky). The most useful of which, in the immediate future, is blue mushroom... but they arn't "required" until Skeletron.

Nightmare Armor was my first complete set of armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on July 13, 2011, 04:34:58 pm
Quote
the FAST way is to fight Eye of Cthluhu until you got a full set of armor.

Which you still need Lenses to summon, which you need to find demon altars to make, to then lead you to a shadow orb, which you need at least dynamite to break, and then you're fighting him in a hole, which is hard, so he'll probably kill you....

I'm sorry, what? The EoW is summoned by breaking orbs/using his item in corruption. iCthulhu is summoned by randomness or using his item at night. You got your bosses mixed up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 04:40:50 pm
Save you hours of what? Farming? Which you still have to do anyways, for hearts, money and basic necessities? Your "quicky" way is the intended path of game play, you're not circumventing anything. Everyone's first complete set of armor was Nightmare, because it's was the easiest, best armor to get unless you hoarded every drop of gold you could.

What they're saying now is that you'll probably need gold armor to comfortably fight EoC, and that potion and shuriken spam ain't going to cut it anymore. So I'd prepare for your "quick" way to start taking longer.

Quote
I'm sorry, what? The EoW is summoned by breaking orbs/using his item in corruption. iCthulhu is summoned by randomness or using his item at night. You got your bosses mixed up.

No, I didn't. You're just not keeping pace.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 04:41:58 pm
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Save you hours of what? Farming? Which you still have to do anyways, for hearts, money and basic necessities? Your "quicky" way is the intended path of game play, you're not circumventing anything

I think you need to look up a few posts to even know what I am talking about...

Also the intended path is for you to dig until you got a full set of metal armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 04:46:09 pm
You're still "farming" for the Eye, which entails all its own requisite farming. You choose to farm one niche of the game instead of exploring it as others do, farming little bits of things at a time. Considering the requisites for boss summoning, and the increasing difficulty of the fights in the future, I don't see it as easier or quicker, just kind of myopically focused on the items.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 04:48:38 pm
You're still "farming" for the Eye, which entails all its own requisite farming. You choose to farm one niche of the game instead of exploring it as others do, farming little bits of things at a time. Considering the requisites for boss summoning, and the increasing difficulty of the fights in the future, I don't see it as easier or quicker, just kind of myopically focused on the items.

That isn't what I was refering to either.

Someone complained that "digging down" was a very quick way to power. All I said is that grinding the bosses is even faster then that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 04:54:57 pm
And all I'm saying is that you're basically ignoring the time spent underground and in the first place so you can grind bosses. You can't do one without at least some of the other, and how much of the other you do is based largely on luck. After 1.06, everyone is going to have to spend more time farming up to the boss level.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 04:57:15 pm
And all I'm saying is that you're basically ignoring the time spent underground and in the first place so you can grind bosses. You can't do one without at least some of the other, and how much of the other you do is based largely on luck. After 1.06, everyone is going to have to spend more time farming up to the boss level.

Yeah... The amount of grinding planned for this game is actually starting to be too much.

I mean, the Nightmare set will likely not be dropped off the bosses, it will probably require a full set of copper armor too and some gems.

Expect hours and hours and hours of gameplay making basic objects.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 05:05:42 pm
I don't really qualify Nightmare Armor as "basic." I don't think the requirements on stuff below that are really going to change.

And honestly I'm looking forward to a reason to come back to a Terraria world after 8 hours. Seriously, in MP 3 people can basically deconstruct the world, build their fantasy fortress, storm the dungeon and hell all in one sitting. And then there's no reason to seriously play Terraria until the next patch unless you're into mega constructions or unbashed Tomfoolery like on Kael's server. The game needs some serious tweaks for the sake of a single game's longevity. Increasing the amount of time invested in progression seems fitting and needed for me. They want this game to look more like an RPG, and slowing down the progression so we appreciate the stuff we have longer is something I approve of. Because I hate investing in making a gold sword only to realize I'll use it for one fight on the EoC before I bank it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FuzzyZergling on July 13, 2011, 05:07:42 pm
I mean, the Nightmare set will likely not be dropped off the bosses, it will probably require a full set of copper armor too and some gems.

Expect hours and hours and hours of gameplay making basic objects.
You say this like it's a bad thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 05:11:28 pm
To be fair, not everyone approaches the game the same way. Even though I totally disagree with Neonivek on it, I try to appreciate that for some people the early game is not fun at all. For me, it's pretty much the opposite. I like the pretty weapons. But boredom sets in as soon as I don't have to pay attention to my swings anymore.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 05:31:52 pm
Not sure what you disagree with me about.

My issue isn't that they made things tougher to make (though I'll admit the Necroarmor was... really really easy... I got the materials unintentionally. They REALLY should let you stack more then 99 bones so you can use them as weapons)

My issue is that they made it REALLY tough to make for people who don't use map reveal.

Thus transforming the game into a grind... a very very long grind with possibly NO reward.

The game needs other ways of gathering the resources you need to advance the game WITHOUT digging for hours. Heck even with all the materials I have now I wouldn't be able to reconstruct the sets I already have... and I keep everything.

So yes it is a bad thing for people who don't use map reveal to find the clusters of gems, gold, and other rare objects.

The fix for this isn't comming for a very VERY long time... where there will simply be so much content that you are bound to have something after grinding. Still that is possibly years away. Since right now you have to grind for VERY specific objects required to advance the game which actually makes the game linear.

Goodness Imagine if you didn't read the Wiki? (and I didn't until I "beat the game"). Imagine how tough that is?

Also what are you disagreeing with me on nenjin? I think your assuming a possition here.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: kilakan on July 13, 2011, 05:33:35 pm
Ya I agree wholy Nenjin, I actually use the enchanted boomerang for most of my battles despite owning a muramusa.  Otherwise the game becomes boring when you can just slaughter everything in your path without having to actually try.

Well Neonivek, I just use the randomly generated cave systems and caverns and I tend to find all the ore I need pretty damn fast.  You don't need to dig, just jump down a shaft and watch for gold.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 13, 2011, 05:38:37 pm
Not sure what Neo is talking about...

If I dig down for one minute, I find a cave full of treasure and ore. Usually a huge cave too, so I can explore it for quite a while.

I wouldn't mind being able to hide NPCs to work as miners or guards tho, that would be quite the fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 05:40:13 pm
Treasure is meaningless unless you find the specific treasure.

Ore requires a substantial amount as well.

Though I've never "dug for one minute and found a cave full of treasure and ore'
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 05:43:43 pm
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My issue is that they made it REALLY tough to make for people who don't use map reveal.

I use map reveal for one thing: establishing the direction of the three major biomes of note. I don't use the icons ever, unless I've already tapped out a world.

That's it.

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Thus transforming the game into a grind... a very very long grind with possibly NO reward.

This is where you and I fundamentally disagree. You call it a grind, I call it exploration, discovery and overcoming obstacles. I don't dig straight to hell, I dig until I find a cavern, explore that cavern and dig until I find another cavern. I get rewarded about every 2 minutes give or take, on different levels.

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Goodness Imagine if you didn't read the Wiki? (and I didn't until I "beat the game"). Imagine how tough that is?

I _still_ don't read the wiki, not unless I've tried most conventional methods already in game. The guide basically took away the one reason I use the wiki at all.

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Also what are you disagreeing with me on nenjin? I think your assuming a possition here.

We've both been here since the release of the game, I think we've read enough of each other's posts we can make some fair assumptions about how the other feels. You see, and have seen in the past, the game as a whole lot of grinding to get what you want.

While that's not untrue, to me its not seeing the forest for the trees. The fun of the game is the exploration and getting rewarded for it. People that "just gotta dig" tend to get bored because they choose to play in a way that is a boring. Which is why on a new world, when the call for "let's dig to hell" goes out, I just groan. People want a quick reward that in the end is always underwhelming, and they take the past of least resistance and interest to it. That's just not how I approach the game.

And that's as much of telling you how you should play any game that I'm going to do. It'd be nice if Terraria had some allowances for people who really don't enjoy the early game (and lord knows we've all had to restart enough even I'm finding it slightly tedious), but what they're doing to the core of the game right now does reflect the way I think it's best played. There are lots of games where's about the destination is more fun than the journey, but to me Terraria isn't one of them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 13, 2011, 05:47:27 pm
Are you placing torches everywhere? Because that helps quite a bit. It's quite common to have a 2-5 block thick wall separating a cave from another, so you only have to dig a tiny bit to explore more.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 06:08:04 pm
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You call it a grind, I call it exploration, discovery and overcoming obstacles. I don't dig straight to hell, I dig until I find a cavern, explore that cavern and dig until I find another cavern. I get rewarded about every 2 minutes give or take, on different levels

I didn't either. When I played I made a tunnel to hell after a while and didn't explore it until Skeletor was litterally impossible to beat without hell equipment (I ran out of time. This was before Jungle)

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I use map reveal for one thing: establishing the direction of the three major biomes of note

So you use it to find the Jungle huh?

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The fun of the game is the exploration and getting rewarded for it. People that "just gotta dig" tend to get bored because they choose to play in a way that is a boring

I explore I just compile information quickly and run it through cycles through my head that can deconstruct what I see into a pattern. I am not one who finds the word "Random" to be good (as I've been playing games from all the ages of videogames) and thus "Cruddy exploration is cruddy". Especially since "Random isn't random".

It is as simple as that.

When I saw the Terraria teaser/trailer I saw what looked like beautifully constructed (through a powerful randomisation engine) sections with enemies intelligently placed. Heck the Skeletal Wurm looked awsome with people fighting it on a flimsy stone bridge over a lava sea... unfortunately 100% staged.

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Which is why on a new world, when the call for "let's dig to hell" goes out, I just groan

Really might as well get it out of the way quickly. I like to highlight my paths with Torches. Creating the above ground jungle is a pain now that mud is gravity affected. I found a shortcut (planks) though.

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It'd be nice if Terraria had some allowances for people who really don't enjoy the early game (and lord knows we've all had to restart enough even I'm finding it slightly tedious), but what they're doing to the core of the game right now does reflect the way I think it's best played

It doesn't need much. It needs carefully constructed cave systems, enemies with intelligent locations to place them in, less focus on spawning new enemies so "smart" but "expencive" methods of dispach are viable, more environments, and possibly more construction varieties.

As well it needs more "gameplay" variety.

It is why I don't currently play Terraria so much if I can help it (I clocked a small 32 hours) because I assume it will happen. Unfortunately right now Terraria is just inputing new things to grind and making the old things harder to obtain. So to someone who finds the game to just be weak at the moment, this is making the game worse in the short run.

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You call it a grind, I call it exploration

No... You call it grind too. Your just fine with slow advancement. Which because of the way the game is, is a fine way to do it.

I had to go through the game fast though because I thought the game was holding back "The good stuff" it turns out... it wasn't... Though it could have been because I lucked into an early Devourer of worlds victory, had a full set of Nightmare armor early (as well as several lucky Shadowpearls) and found that I actually... done everything. So done in fact that nothing actually stood a chance.

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People want a quick reward that in the end is always underwhelming

I hate being held back in games when I want to advance because I don't "Have the right object that you didn't grind". In fact if I remember correctly when I was playing the game slowly and just wanted to fight Skeletor, I couldn't heal fast enough to fight him (thus barring me from an aspect of the game) and had to dig for several hours to find Blue Mushrooms (They were stunningly FAAAR away from my starting point)

Then I fought Skeletor but my weapon which was the BEST possible weapon I could have at the time, I even gave it Meteor shots (which By the by, I think should go back to its old ammo count) and couldn't beat him (I even got so good at dodging him that I could have reasonably done it with the old potions) I even made a stage specifically for fighting him. Heck I've made stages for other people too.

I actually had to use the Tunnel to hell I made earlier (for fun) and even made a path of torches to where it was. My butt was kicked a few times... but I learned how to do it.
-I actually made it quite interesting. I've placed platforms everywhere and in a forked pathway I placed three torches to indicate the hell path. I kinda wonder how I didn't die on some of the paths.

So... Yeah I think actually a "Grind is bad" is back onto the table. What do you do when your done mindlessly exploring and you don't have the resources to continue? Grind.

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Are you placing torches everywhere?

No my world has pretty small cave systems (I already found the largest one). My Underground Jungle I had to sculpt manually because it was only a series of small air pockets.

It could be because it was my first constructed world when I first got the game.

Mind you I like Terraria, I just found the most fun parts were when I was spelunking... and the most unfun parts was when I had to dig across the map for something I needed (and making my giant Tree house. Actually that is why I liked the Underground Dungeon, it was basically one HUGE cave... of unfortunate uniformity.

I felt punished for not essentially doing nothing but digging... I mean you like exploring? I couldn't EXPLORE because my starting point was IMMEDIATELY surrounded by insurmountable obsticles unless I dug through them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 13, 2011, 06:16:05 pm
That's really strange. Maybe you got a really weird map seed, because every map I've been to had decent cave systems.

It's also kind of weird when you mention one large cave, since if you look at the map reveal, the world is one crazy cave system.

I've used it only on the map I was done with, just to see what I had missed before moving to another map.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 06:18:08 pm
Well, it did have Corruption immediately on both sides (I can travel to both corruptions in less then a minute) as well.

So I couldn't travel the overworld for a while.

There are only two interesting things about my world generation

Lava Mushrooms

And a Naturally Flooded Hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 06:27:56 pm
those things sound nice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 06:31:16 pm
those things sound nice.

Naturally flooded hell was nice, unfortunately if I touch it now the water starts to drain.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 06:50:48 pm
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So you use it to find the Jungle huh?

To give me a general idea which direction to walk or dig. I don't even really do that anymore, since the jungle is now found on the surface and going straight down. I might figure out where the jungle is, but it might also be hours until I decide it's time to go visit it.

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Especially since "Random isn't random."

I'm going to compact this sentiment into a couple others you made in that post. I get where you're coming from and I do feel the lack of real interest in finding, say, a gold house. Because I know that Gold House was placed with very little context. There is a lack of real meaty methodology in the cave construction, and I don't blame you if the illusion isn't holding. It doesn't for me either, but, I don't let that ruin the process of exploration. To me I enjoy the challenge a deep cave presents when I DON'T have the GH or potions. That requires some decent ideas about how you're going to get down and get back up. When I'm done doing that, I might spend some time to make what I just built a little prettier or safer.

I take the game in chunks rather than having the 4 hour plan for success, because there's no point racing to the finish. The finish is the start is the finish. Again, this is where you and I just don't see eye to eye on why the game is worth playing at all. If you took any one part of Terraria and presented it to me, I'd get bored with it. It's the ability of all the different parts of the game to blend together, at a pace the player sets, that makes for something worth playing in Terraria's case.

Sure, many of these parts aren't up to snuff in terms of the complexity we want as DF players or whatever. And the laundry list of things they could do is long and uncertain. But I think they all work and what's been lacking is a real core idea of what the game is ultimately about from Re-Logic. It's been a goofball sandbox game with RPG features, and that's really all anyone has been able to say about it since release. If they're actually committing to a more solid, long-term vision of the game by really nailing down the system behind it, then even though in the short-term you may not appreciate the changes now, they're laying the ground work for something you may enjoy more later.

Which is basically what that dev post said in the first place. Let's not kid ourselves though, we can go back to the first few pages of this and find you saying you may not ever like Terraria. The game has a hell of a lot further to go for you to like than I think most other people require. What you want is what I want, it's just not a demanding need in my book. But I do look forward to the day when stuff you encounter in the underground and elsewhere feels like it was placed with more purpose than it is now. Part of the changes to bosses and health is primarily to make killing them a goal you feel good about accomplishing, instead of reducing the EoC into a PITA monster you farm for ore.

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What do you do when your done mindlessly exploring and you don't have the resources to continue? Grind.

You collect the stuff that you spent time "mindlessly" exploring to find? Other than Hellstone Armor, I can't think of one thing I truly need to go out and spend more than 20 minutes collecting to make. Maybe meteorite. I think Skeletron is a bad metric in general because more than the other bosses, his difficulty has shot up and down repeatedly over the patches, because they weren't really sure when they wanted players at the dungeon. This isn't like WoW where you need to grind 25000/25000 faction rep by killing ONE mob, to get an item that lets you get into a dungeon so you can fight the boss that might drop your item.

The game isn't anywhere close to that level of farming. So you make it sound like some huge onerous task when it really seems like something you just do along with all the other crap you're paying attention to. I don't ever have the problem where I MUST go hunt down all the gold ore I can find or I simply cannot go anywhere or do anything. I often have enough gold to make a gold pick before I've even made armor and I CHOOSE to not make one simply so I can make use of the other picks for a while.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 13, 2011, 06:58:08 pm
OK, this is getting ridiculous. Neo, you can have your utter hatred of everything that gives me more time to enjoy the game. Nej, recognize that neither of you are going to change your positions.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 13, 2011, 07:03:08 pm
Next, make out and make a gay porn movie and sell it online.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 07:06:16 pm
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we can go back to the first few pages of this and find you saying you may not ever like Terraria

Wait a minute, it is almost like your drawing some sort of conclusion I didn't give.

We had this discussion before. I try to be impartial. It is cold and hypeless but I prefer to attempt that as it gives a more rounded vision of the game. I know I focus on negative things (as deserves my personality).

I always decide to do it that way no matter how much I like the game. Even Dwarf Fortress I'll openly talk about things I perceive as flaws.

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I take the game in chunks rather than having the 4 hour plan for success

It takes 4 hours before anything happens... Generally speaking I like to play until something happens. Unfortunately digging can take forever (Finding that Jungle... UGH)

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you may not appreciate the changes now, they're laying the ground work for something you may enjoy more later

Ohh my goodness... It is true... You already assumed what I getting at... and got it wrong!

Nenjin the hard part about speaking with you is that you add 50% more information about what I say then I give out. I am sorry if I gave you that impression.

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Again, this is where you and I just don't see eye to eye on why the game is worth playing at all

Are you sure? You should read your own statements as you havn't actually said anything about anything I said dirrectly.

Which is the beautiful thing about the human language is it allows these conversations to just be large piddling about chats that don't go anywhere.

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Neo, you can have your utter hatred of everything that gives me more time to enjoy the game

Yes, if it wasn't for my hatred, in your words exactly... You wouldn't have more time to enjoy the game.

Now I know I have done a great service. At least I would have if I ever hated Terraria... DANG IT! I need to start hating it...

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Thank, BB. I was hoping someone would call an end to that

Arguements happen, really don't let it stop any discussion. It is important for both negative and possitive aspects of anything to come to light even if that means it will lead to arguements. The best thing you can do is not let it slow you down.

The best thing for me to do is not let other people's scorn put me down... and I don't because analysing everything around me is one thing I enjoy a great deal (well Ok I DO, but I try not to dwell on it... too much...)

Besides what BB did wasn't "call an end" and was more accurately engaging me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 07:12:58 pm
I dunno what you guys are getting all verklempt about. This is still a friendly debate as far as I'm concerned. He's got legitimate reasons why the game runs flat for him, I think he's just letting that spoil the rest of the game for him.

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Wait a minute, it is almost like your drawing some sort of conclusion I didn't give.

We had this discussion before. I try to be impartial. It is cold and hypeless but I prefer to attempt that as it gives a more rounded vision of the game.

I always decide to do it that way no matter how much I like the game. Even Dwarf Fortress I'll openly talk about things I perceive as flaws.

And so we come full circle! (http://www.youtube.com/watch?v=vX07j9SDFcc) Really man, it's just tone. If I seem to talk in hype, it's because if I come down on something I enjoy, I feel the need to balance it out by saying what I do enjoy.

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Nenjin the hard part about speaking with you is that you add 50% more information about what I say then I give out. I am sorry if I gave you that impression.

The hard part for me is dealing with people giving a negative opinion and then trying to say it ain't negative! Possibly the result of trying to be "cold and hypeless." I know the cynic routine and being the loyal opposition. There's just something deliciously absurd to me about the guy who goes "I had some fun....but I didn't like it!"

And yes, don't let me and Neo derail other stuff. We're compelled to read what the other says, doesn't mean you have to be :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 07:20:36 pm
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The hard part for me is dealing with people giving a negative opinion and then trying to say it ain't negative!

No of course I am giving negative oppinions. The difference is that I am not saying Terraria is bad, just that I have large problems with some parts of it.

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There's just something deliciously absurd to me about the guy who goes "I had some fun....but I didn't like it!"

While Terraria wouldn't be that. The concept behind it is if the fun you get isn't worth the effort of extracting it or if the unfun parts overwhelm the fun.

For example even outright horrible games often gave some small sections of solid gameplay or scenery.

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This is still a friendly debate as far as I'm concerned

YAY! I was worried you were getting short with me. It is always the worst parts of debates/arguements is that people often just lose respect for the opposition (which has happened... with BB...)

Anyhow Nenjin... I am not sure I want to continue this too much further because it is likely I have explained myself so badly that anyone reading is bound to have drawn the "I hate terraria and this is why it sucks" conclusion (which is likely since BB ALSO drawn that very conclusion and I do the same thing all the time).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 07:29:36 pm
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The concept behind it is if the fun you get isn't worth the effort of extracting it or if the unfun parts overwhelm the fun.

For example even outright horrible games often gave some small sections of solid gameplay or scenery.

Not on my installed game list. I don't play AC2 or BS or anything else because it works at one point. Sort of like I (wrongly I'm sure) assume you don't play Terraria just because Night's Edge or w/e looks cool. (Or boss fights are fun, or building is fun, ect...)

Hell. I still even contemplate playing Elemental or Dungeons, two games that burst into flames on impact. Because there's enough that works that I feel like I can still get my money's worth out of it. One could assume that any fun to be had is all just in my head and I've got some weird sort of Stockholm Syndrome going on.....but I like to think the people that made it weren't total idiots or talentless hacks and that most games have something worth playing, if only for 10 or 20 minutes.

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Anyhow Nenjin... I am not sure I want to continue this too much further because it is likely I have explained myself so badly that anyone reading is bound to have drawn the "I hate terraria and this is why it sucks" conclusion (which is likely since BB ALSO drawn that very conclusion and I do the same thing all the time).

You're just a cynic about it and that gets people's dander's up. It's a bullet-proof position other than the fact its cynical :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 13, 2011, 07:39:15 pm
OK, this is getting ridiculous. Neo, you can have your utter hatred of everything that gives me more time to enjoy the game. Nej, recognize that neither of you are going to change your positions.
Quoting for fucking emphasis.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 07:40:04 pm
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I (wrongly I'm sure) assume you don't play Terraria just because Night's Edge or w/e looks cool

I don't play Terraria at the moment because I am waiting for more features to be put in place so I have more to do once it comes back.

Unfortunately I am tempted to play when I check out the forums.

I don't start a new character... because I am afraid of having the same start where there is nothing to do except dig straight down... (the horror!)

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One could assume that any fun to be had is all just in my head and I've got some weird sort of Stockholm Syndrome going on

No, people have different standards and oppinions. I uttarly loathe games with "Play limits" and yet games like Kingdom of Loathing are very popular with their fans. That and sometimes fun is worth a bit of pain.

When I eat Jellybeans I eat the yellow ones first (I don't eat black ones at all) because that means that any Jellybean I eat afterwords will not be yellow.

That and there is something beyond fun as well... There are just some games you don't play for fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 13, 2011, 07:44:07 pm
Sigh. Will one of you be the bigger man and quit detracting from people's fun? I'd like to have to read a post back to find out what someone says, not a page back.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 07:45:38 pm
Sigh. Will one of you be the bigger man and quit detracting from people's fun? I'd like to have to read a post back to find out what someone says, not a page back.

But... why arn't you... adding something fun?

Besides I think we BOTH admitted we were the bigger man... right now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on July 13, 2011, 07:46:55 pm
OK, this is getting ridiculous. Neo, you can have your utter hatred of everything that gives me more time to enjoy the game. Nej, recognize that neither of you are going to change your positions.
Quoting for fucking emphasis.

Or just QFT.

Oh, and something fun, so that I have provided it, as opposed to Neo or bread or darvi: I recently got my brother into this game. He's been playing it all day. It makes me happy to pass it on since we don't share a lot of interests. Have you guys gotten any family members playing?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 07:49:44 pm
We haven't been insulting each other, I think you guys can deal with having to go a page back because two people chose to have something to say to each other. I think we're pretty much done at this point, but why NOT have another 5 people pile on, just for good measure, right?

Quote
Have you guys gotten any family members playing?

One brother and 6 RL friends.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: freeformschooler on July 13, 2011, 07:50:50 pm
We haven't been insulting each other, I think you guys can deal with having to go a page back because two people chose to have something to say to each other. I think we're pretty much done at this point, but why NOT have another 5 people pile on, just for good measure, right?

THERE CAN NEVER BE ENOUGH INTERNET ARGUMENT, nenjin. Never.

Following up on last post, it is mildly annoying that he constantly has questions while I'm working, and won't read the wiki.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 07:52:12 pm
Honestly as impossible as you think I am... My brother is worse

I had to show my brother that AWSOME Dwarf Fortress comic... tell him that it will be free forever, and a lot of other stuff...

JUST to get him to try it. (and he will hate it for sure)

He also won't play videogames for the PS3 unless they have achievements.

He loves Minecraft though... a lot more then I would have thought... Guess it is my fault.

Quote
he constantly has questions while I'm working, and won't read the wiki

No wiki temptation.

My awful friend wants me to build his character in Hero system... because he is EVIL!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 07:58:43 pm
Hmm.

I'd like to see different blocks having different effect in the future, not just looking pretty.

Damage maybe? But then, would the blocks dissapear or just act as if they've been blown up...

No no, my idea is probably awful.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 13, 2011, 08:00:34 pm
It would be interesting if some superfluous NPCs would only chose to be in rooms made of certain blocks.

Like a King moving into a solid gold room with a throne.

I kinda want Carpet and windows in the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 13, 2011, 08:02:11 pm
Well, meteor and hellstone ore/blocks already do damage. Spikes do damage even with a skull.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 08:07:00 pm
I suggested like a crumbling brick block type on their forums, so they could build temples and such out of it and when you grapple to it, there might be a chance the block shatters and you go falling.....or walking along a 1-tile wide bridge, chunks of it are falling out as you go. Worked in Mario/Castlevania/Metroid ect... would fit nicely with Terraria.

That forum sees so much traffic in a day though it's like spitting into the ocean.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 13, 2011, 09:24:40 pm
I wish for more invasions actually.

Preferrably from the space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragnar on July 13, 2011, 09:53:22 pm
Heh. I can see if now. Running along the surface one night, when suddenly the music changes, flying saucers come down from the sky, and little green men attack in swarms.

Hell. I still even contemplate playing Elemental or Dungeons, two games that burst into flames on impact.
Slightly off topic, but... what exactly is the problem people seem to have with dungeons? It could have been better(Heroes take far too long to get happy, along with some other minor problems.) but I've enjoyed my 5 hours I've put into it so far. It can't hold my attention for long, but it's got an amusing sense of humor, mostly well done gameplay... it needs a lot of polish, but that doesn't explain just how poorly received it was.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 13, 2011, 10:03:44 pm
Quote
It can't hold my attention for long, but it's got an amusing sense of humor, mostly well done gameplay... it needs a lot of polish, but that doesn't explain just how poorly received it was.

In general it suffers from expectations set by DKII, which isn't their fault. But on the other hand, it just doesn't have a lot of simulation depth, and a lot of what they did do is basic. The first few levels really show you all there is to the game, other than the look of prestige objects and the handful of powers you get for your Dungeon Lord.

I found myself wanting more ownership and control of my dungeon, but the game is more like a puzzle game with some free-form building options. Like, compared to building a death trap dungeon in DKII, in Dungeons not only does that hurt your economy overall, it's just not as fun or as interesting.

I enjoy for the visuals and the sense of being a Dungeon Lord. Messing with heroes is kind of fun for a while. It wasn't enough to make me play the game start to finish though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 14, 2011, 11:00:49 am
Quote
which isn't their fault

Well, you can't say they tried very hard telling people it wasn't going to be anywhere close to Dungeon Keeper.

Which actually I think they intentionally invoked. They wanted people to confuse Dungeons for Dungeon Keeper to build hype.

Either that or it was the Fans who spread that false hype (just like in Spore's case)... Though given the Trailer...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 14, 2011, 02:33:35 pm
The music i'd imagine is the alien invasion from Majora's mask.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 14, 2011, 02:35:28 pm
I have not played in a while, is saw something glowing beneath me, it was blinkroot, but it stopped glowing by the time i got there to harvest it. Does that make a difference?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 14, 2011, 02:45:01 pm
I have not played in a while, is saw something glowing beneath me, it was blinkroot, but it stopped glowing by the time i got there to harvest it. Does that make a difference?

Blinking gives seeds, not blinking doesn't.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 14, 2011, 03:04:18 pm
Am I bad for never planting anything, ever?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: DrKillPatient on July 14, 2011, 03:15:07 pm
Terraria's website has been hacked, apparently. If you go to terraria.org it works, but googling it takes you somewhere completely different. Thankfully adblock + noscript + linux makes it bring up only a blank page.

Also, it's rather irritating that Terraria is only available on steam. I was considering it before I learned of such a fact.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 14, 2011, 03:15:28 pm
Am I bad for never planting anything, ever?

If you can live without special potions, yeah.

Also if you roam a lot, swingings yer weapons around will net you enough seeds and plants.

Planting is actually worthwile only for multiplayer.

EDIT: DrK: Wut? Terraria.org and all curse-related sites are working A-OK for me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: DrKillPatient on July 14, 2011, 03:17:40 pm
How'd you get to it? Google terraria and click on the first link (to terraria.org). If you type it manually the redirect doesn't happen.

EDIT: Unless you have windows. I can't assure the redirect will be harmless at that point.
EDIT2: The site is h++p://sokoloperkovuske.com/in.php?pp=58 (++ added instead of tt so it can't be clicked accidentally)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 14, 2011, 03:19:13 pm
How'd you get to it? Google terraria and click on the first link (to terraria.org). If you type it manually the redirect doesn't happen.

EDIT: Unless you have windows. I can't assure the redirect will be harmless at that point.

Oh, you're right. Ah those pesky haxxorz.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Magentawolf on July 14, 2011, 03:26:00 pm
How'd you get to it? Google terraria and click on the first link (to terraria.org). If you type it manually the redirect doesn't happen.

EDIT: Unless you have windows. I can't assure the redirect will be harmless at that point.
EDIT2: The site is h++p://sokoloperkovuske.com/in.php?pp=58 (++ added instead of tt so it can't be clicked accidentally)

Interesting; yeah, I can confirm that it does this, and apparently only from Google, so it's looking for the referrer string.

It gives you a 302 HTTP response, and tosses you to the rogue-AV site.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 14, 2011, 05:19:52 pm
Rogue AV? I just get a blank page with no content (view source is blank). Of course, I am using adblock, but it didn't say anything, and I haven't seen it actually block any ads before.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alway on July 14, 2011, 05:34:43 pm
*puts his shields up and checks out the site*

I too can confirm it redirects to a less than honest looking site, which appears empty with my shields activated.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on July 14, 2011, 05:50:57 pm
Dunno what purpose terraria.org serves anyway besides game information. All the important stuff is at terrariaonline.com now.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 14, 2011, 06:18:07 pm
I can't believe that whole argument between the two of them was started by me being opposed to more and more important random item drops. I enjoy creative problem solving, challenge(like trying to figure out how to get my sand and web dungeon to work), and exploration - this game has those in spades and is the reason I love it. But the combat? The combat has never been anything more than an annoyance to me in this game. Even digging is more fun than the freaking combat, at least it feels like I'm getting somewhere when I dig. I had full meteor armor, 2 mana rings and rocket boots before I managed to get a grappling hook because I had so little desire to farm skeletons. In fact, in most games I play, enemies are things to be killed only if you're stupid enough to fail to avoid them, because overcoming the challenge in the quickest and most effective way (especially if that way involves finding a creative way to bypass the challenge completely) is far more enjoyable than holding down the left mouse button while people throw themselves onto your weapon.

I honestly can not see how "here's this guy you know how to beat and can beat easily, now spend two hours killiing him over and over and pray you get lucky enough to grab the thing your looking for" is supposed to be fun. Now, if it was "they only drop this item at this certain time of night" or "during a blood moon" or something like that, that's fun! Suddenly, something happens, and you're under a timer. Can you accomplish the challenge? Can you get there and kill this guy in time? There's a bit of tension and excitement and even potential enjoyment there. But that's not the way they're doing it. Instead, many people seem to be of the opinion that "You know how you like exploring? Well, fuck you. We want you to play the game our way, and that involves fighting boring shit until your fingers bleed, so our exploration rewards only go to people who do that now." That is what I'm opposed to. And that's the path that prioritizing rare enemy loot drops leads too. If that's where the game is going, I want no part of it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: kilakan on July 14, 2011, 06:27:03 pm
To add to what gryph is saying, I think that rare item drops should be removed altogether, it should more be a rare monster that ALWAYS drops a rare item.  So if you're digging down and you see a jelly-fish of ultimate doom, you know that if you bother to fight it you'll get some powerful everglow item or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 14, 2011, 06:30:15 pm
That seems a little more bearable. Especially if they had more attacks or effects or whatnotever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 14, 2011, 06:41:33 pm
That does sound nice. There's no effective difference (barring a power hike) except you know when you're gonna get it as opposed to killing thousands of zombies for instance.

Come to think of it, they kinda do that with the vanity item zombies, so it's not an alien concept.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 14, 2011, 06:55:58 pm
I don't have a problem with rare monsters that always drops rare loot, at all. That always seemed far more like a perk of exploring - a mobile chest you have to kill!

Thats actually a good example. Which would you prefer? A narrow, winding, dangerous tunnel with a single chest at the end full of powerful items, or a wall full of a million chest with a bunch of random items scattered amongst them, most of them empty? One feels special and exciting and like an actual reward. The other feels like you just wasted three hours of your life at a slot machine.

Even if in the end you come out with the same exact loot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: AlStar on July 14, 2011, 07:32:34 pm
I picked this up for the short while that it was selling for $2.50 on Steam, and I'm certainly getting my money's worth.

However, I think I've run into a problem. I noticed that, as I was going down, I seemed to be trailing an awful lot of water with me... like, cavern-filling amounts. I decided to use one of the mapping programs, and it does definately seem like I've got a problem.

Here's an early screenshot (cut to just the important part:)

Spoiler (click to show/hide)

Here's a later screenshot:

Spoiler (click to show/hide)

As you can see, the area covered by water has grown immensely, but way up at the top of my tunnel, there's been no decline in the waterlevel. Is there any way to fix this, or am I going to need to start a new world (or get used to drowning?)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 14, 2011, 07:34:03 pm
Build downwards instead of simply digging.

In other words, once you reach water, build a pillar downwards, then mine out the middle. No water anymore!

Also, water has that tendency to dupe when falling down slopes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: DrKillPatient on July 14, 2011, 08:09:18 pm
Rogue AV? I just get a blank page with no content (view source is blank). Of course, I am using adblock, but it didn't say anything, and I haven't seen it actually block any ads before.

Adblock won't say anything. The ads just get prevented from loading.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on July 14, 2011, 08:33:28 pm
I don't have a problem with rare monsters that always drops rare loot, at all. That always seemed far more like a perk of exploring - a mobile chest you have to kill!

Thats actually a good example. Which would you prefer? A narrow, winding, dangerous tunnel with a single chest at the end full of powerful items, or a wall full of a million chest with a bunch of random items scattered amongst them, most of them empty? One feels special and exciting and like an actual reward. The other feels like you just wasted three hours of your life at a slot machine.

Even if in the end you come out with the same exact loot.

No-grind is a very basic principle of game design in every genre except for MMOs. In an MMO, any time a player spends grinding is time that they'll be paying for a subscription and therefore time that you make money. Then World of Warcraft happened and people went "Oh! That game made a lot of money! Let's try to do some of the things they did to make some money ourselves!" even when those things didn't actually make sense.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 14, 2011, 08:43:08 pm
No-grind is a very basic principle of game design in every genre except for MMOs.

You forgot Diablo.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragnar on July 14, 2011, 09:04:38 pm
No-grind is a very basic principle of game design in every genre except for MMOs.

You forgot Diablo.
That's not grind, it's actually a pretty well-done power curve... on normal difficulty anyway. After that? Well higher difficulties need unlocked, so you're really just punishing yourself at that point. Besides, Diablo is rather similar to most MMOs in the metagame of higher levels.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 14, 2011, 09:16:49 pm
Quote
No-grind is a very basic principle of game design in every genre except for MMOs. In an MMO, any time a player spends grinding is time that they'll be paying for a subscription and therefore time that you make money. Then World of Warcraft happened and people went "Oh! That game made a lot of money! Let's try to do some of the things they did to make some money ourselves!" even when those things didn't actually make sense.
You have obviously never played large chunks of final fantasy games, or countless RPGs or collection games that pretty much base themselves on grind. MMOs turned it into an artform, I'll admit, but there are plenty of games that have made grind a core element of their approach to gameplay.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on July 14, 2011, 10:56:42 pm
Quote
No-grind is a very basic principle of game design in every genre except for MMOs. In an MMO, any time a player spends grinding is time that they'll be paying for a subscription and therefore time that you make money. Then World of Warcraft happened and people went "Oh! That game made a lot of money! Let's try to do some of the things they did to make some money ourselves!" even when those things didn't actually make sense.
You have obviously never played large chunks of final fantasy games, or countless RPGs or collection games that pretty much base themselves on grind. MMOs turned it into an artform, I'll admit, but there are plenty of games that have made grind a core element of their approach to gameplay.
I've played through all of the Final Fantasy games several times. While it's significantly easier if you grind, it's most definitely less than necessary. The only reason you have to grind, and this goes for most JRPGs is if you're looking for optional content or easter eggs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 14, 2011, 11:13:00 pm
What would the point of the keys be then?

To get those non-breakable artifact items. (like the bars, wooden arrows, money).
It could break on the same pattern that lava does, except...less.

OR you could get all the stuff, but any weapons would be 'broken' and would need a heafty fee paid to repair them.

EDIT: Personally, if keys get locks, I believe a Keyblade would have to be added into the game. Because that would be awesome.

Quote
Save you hours of what? Farming? Which you still have to do anyways, for hearts, money and basic necessities? Your "quicky" way is the intended path of game play, you're not circumventing anything

I think you need to look up a few posts to even know what I am talking about...

Also the intended path is for you to dig until you got a full set of metal armor.

Terriaria? Intended path? Nooooooo. I scoff at intended paths.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 14, 2011, 11:31:36 pm


Explosions go through blocks they don't affect, right?

I want to give my base a crispy hellstone shell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 15, 2011, 08:08:30 pm
Yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 15, 2011, 08:33:14 pm
Aww.

I'll need a much thicker outer shell then so's I can use a dynamite defense.

Though bombs wouldn't damage anything but the backwall... No, they aren't powerful enough.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vattic on July 15, 2011, 09:02:43 pm
I've played through all of the Final Fantasy games several times. While it's significantly easier if you grind, it's most definitely less than necessary. The only reason you have to grind, and this goes for most JRPGs is if you're looking for optional content or easter eggs.
I found the first FF required grind. Older RPGs tended to from what I remember.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 15, 2011, 09:07:05 pm
There was some grinding involved in most RPGs.

The goal however was usually to minimise it without letting the player burst through things.

Hidden treasure was a great way to do so as the extra encounters collecting it usually got them about the appropriate level.

One aspect of lengthened out gameplay with RPGs that arn't shared by movies or games withotu any form of grinding is pacing. The length of time required to do things pace out the sections of the game.

It is something that is lost on a lot of games... Long games should feel like long periods of time have passed in game.

Which is one reason I don't like some Tales games. They try SO hard to be like an anime-RPG they forget that they are a game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 15, 2011, 10:31:57 pm
I've played through all of the Final Fantasy games several times. While it's significantly easier if you grind, it's most definitely less than necessary. The only reason you have to grind, and this goes for most JRPGs is if you're looking for optional content or easter eggs.

Getting anywhere in a final fantasy game is a grind. Your statement that "no-grind" is a central element of them is ludicrous. There's a tip of the hand, a recognition that not all players like it as much, the reserves the bulk of the grind for people seeking extras, making it so most players only have to do the limited amount of grinding shoehorned in as a required piece of progressing from point A to point B, but its still a central component of the way the games work.  Some of them were worse than others in this regard (Final Fantasy 8 was particularly bad), but it was definitely an actual intended design decision in most of them to go out of their way to require some amount of grind, and to hold the best rewards for those who grind the most.

Oddly enough, many of may favorite RPGs (Illusion of Gaia, Fallout, UQM, Shadowrun) were relatively grind free.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 15, 2011, 11:07:18 pm
I don't think it's fair to call fighting battles from A to B "grinding". Otherwise all games with random encounters is considered grinding.

I would say grinding was when you have to repeat things you have done before without advancing the plot.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: jmancube on July 15, 2011, 11:51:25 pm
I don't know, after that seventh battle with the wimpy monsters that can't hurt you and just waste time when you're trying to get somewhere felt an awful lot like grinding, except without the benefits...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 15, 2011, 11:54:56 pm
I don't think it's fair to call fighting battles from A to B "grinding". Otherwise all games with random encounters is considered grinding.

I would say grinding was when you have to repeat things you have done before without advancing the plot.

It isn't grinding if enemies interupt what you are doing.

Grinding is active not passive.

MIND you it is an entirely different beast and indeed it can be horrible too to have annoying travel times.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 16, 2011, 05:17:11 pm
It's not like swinging your weapon twice to kill a zombie is a huge time investment. Demon eyes have a hard time hitting you if you keep moving, and fairly easy to jump over them, zombies aren't too hard to leap over either. In caves it's a bit more of a problem.

Really the main issue I feel is how nothing presents any kind of threat to you once you max out. If you felt threatened it'd be less of a grind and more of an "oh god I have to get inside"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: noah22223 on July 16, 2011, 05:19:55 pm
Terraria is awesome enough that im not going to post ponies here.
Carry on.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 16, 2011, 05:27:13 pm
Quote
Really the main issue I feel is how nothing presents any kind of threat to you once you max out

That and also that skill is a tertiary requirement of the game. You basically just can't outright stink at the game.

Because of that, of course nothing presents any kind of threat... nothing presents any sort of challenge before hand except in raw numbers.

Honestly Hell is starting to be a great start... but the problem is... it is hell... It just gets annoying

Mind you Terraria will never be about the raw challenge because that would bar its main audiance (Indie Casual players) from the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 16, 2011, 05:40:34 pm
Quote
It's not like swinging your weapon twice to kill a zombie is a huge time investment. Demon eyes have a hard time hitting you if you keep moving, and fairly easy to jump over them, zombies aren't too hard to leap over either. In caves it's a bit more of a problem.

No argument here. I don't mind traveling and fighting and interruptions the way it is in Terrarria (though more danger would be nice). Its the whole "oh we should make it so one out of a thousand zombies will drop the key you need to open the chest you just found" proposal that kicked this off, not having to fight enemies as we travel.

Quote
I don't think it's fair to call fighting battles from A to B "grinding". Otherwise all games with random encounters is considered grinding.
Being forced to fight those battles because the variety of other options given to you means you won't be strong enough to finish the level IS, though. That's the difference between a game like Fallout (where running away from every random encounter is a viable strategy that will not noticeably weaken your character) and Final Fantasy (where you often have to take laps around a dungeon a couple times to accumulate enough experience to have a chance at defeating the boss. Well, I did anyways, most because I put off grinding whenever possible).

In Fallout, the random battles are not frequent and not vital to the characters progression. They were also, often, dangerous challenges. And when they stopped being so, you were rewarded with the option of skills and abilities that would let you avoid them completely. It is very possible to have random battles that are not grindy in the slightest, it's been done. Final Fantasy games have grind as a central component of their reward mechanism, however, so their random battles are notably grindy. Game-forced grinding is still grinding, and all the Final Fantasy games (and many JRPGs in general) had plenty of "You MUST kill 200 enemies before here and the end of the area to defeat the boss, unless you've spent extra time grinding somewhere else". As I said, it wasn't terrible, but you can't say they had a policy of "no grind". It's absurd. At best, they simply didn't care.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 16, 2011, 05:55:38 pm
Quote
It's not like swinging your weapon twice to kill a zombie is a huge time investment

Heck with the right set up... your not even bothered no matter how many zombies there are. As they really arn't a problem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on July 16, 2011, 05:58:51 pm
Being forced to fight those battles because the variety of other options given to you means you won't be strong enough to finish the level IS, though. That's the difference between a game like Fallout (where running away from every random encounter is a viable strategy that will not noticeably weaken your character) and Final Fantasy (where you often have to take laps around a dungeon a couple times to accumulate enough experience to have a chance at defeating the boss. Well, I did anyways, most because I put off grinding whenever possible).

In Fallout, the random battles are not frequent and not vital to the characters progression. They were also, often, dangerous challenges. And when they stopped being so, you were rewarded with the option of skills and abilities that would let you avoid them completely. It is very possible to have random battles that are not grindy in the slightest, it's been done. Final Fantasy games have grind as a central component of their reward mechanism, however, so their random battles are notably grindy. Game-forced grinding is still grinding, and all the Final Fantasy games (and many JRPGs in general) had plenty of "You MUST kill 200 enemies before here and the end of the area to defeat the boss, unless you've spent extra time grinding somewhere else". As I said, it wasn't terrible, but you can't say they had a policy of "no grind". It's absurd. At best, they simply didn't care.

So you've chosen to completely ignore the fact that I pointedly said I was able to finish all of the Final Fantasy games I'd played without doing this?
All you need is the right equipment and strategy, protip, it's a boss, it's supposed to be difficult.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 16, 2011, 06:16:31 pm
Next, make out and make a gay porn movie and sell it online.
Okay, this is kind of old but lolwut? Am I missing something here? ???
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 16, 2011, 06:25:04 pm
Next, make out and make a gay porn movie and sell it online.
Okay, this is kind of old but lolwut? Am I missing something here? ???
Only two guys with different opinions going at each other in a sort of friendly manner and a few people lacking the ability to ignore stuff going crazy about them, telling them to stop and make up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 16, 2011, 06:35:25 pm
Upon closer inspection, yeah. But my mind was like "lolgaypornwhat" so I had to ask.

Okay, that's not exactly what I meant...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 16, 2011, 07:08:07 pm
It's okay, Terraria allows for same sex marriage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on July 17, 2011, 03:27:09 am
It's okay, Terraria allows for same sex marriage.

Marry me then :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on July 17, 2011, 03:40:50 am
Being forced to fight those battles because the variety of other options given to you means you won't be strong enough to finish the level IS, though. That's the difference between a game like Fallout (where running away from every random encounter is a viable strategy that will not noticeably weaken your character) and Final Fantasy (where you often have to take laps around a dungeon a couple times to accumulate enough experience to have a chance at defeating the boss. Well, I did anyways, most because I put off grinding whenever possible).

In Fallout, the random battles are not frequent and not vital to the characters progression. They were also, often, dangerous challenges. And when they stopped being so, you were rewarded with the option of skills and abilities that would let you avoid them completely. It is very possible to have random battles that are not grindy in the slightest, it's been done. Final Fantasy games have grind as a central component of their reward mechanism, however, so their random battles are notably grindy. Game-forced grinding is still grinding, and all the Final Fantasy games (and many JRPGs in general) had plenty of "You MUST kill 200 enemies before here and the end of the area to defeat the boss, unless you've spent extra time grinding somewhere else". As I said, it wasn't terrible, but you can't say they had a policy of "no grind". It's absurd. At best, they simply didn't care.

So you've chosen to completely ignore the fact that I pointedly said I was able to finish all of the Final Fantasy games I'd played without doing this?
All you need is the right equipment and strategy, protip, it's a boss, it's supposed to be difficult.

Difficult != one hit kill. If the boss is orders of magnitude more powerful than the player character, then no amount of strategy and equipment will save your ass. I played a FF game wherein I got to the first boss and 2/3 people were instakilled. I'd use Phoenix Down and they'd get back up just in time to die again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 17, 2011, 05:29:43 am
A real, true difficult boss may still have attacks that instakill a party member or cause massive (potentially lethal) damage to everyone at once. Bosses like these are usually made easier to fight with prior grinding, but are by no means impossible.

I'm not saying it doesn't happen though. If a boss you reach as a matter of course, without sequence breaking, mops the floor with your party in a couple of rounds, then it's a flaw in the game's design. Forcing the player to muck around just trying to level up, to have enough health to survive the mandatory boss fight, is poor design.

It's funnier when it's a random boss or miniboss that does it though. Like if you meet a few small worms in Phantasy Star IV and let them call for mommy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on July 17, 2011, 05:33:54 am
...a boss you reach as a matter of course, without sequence breaking, mops the floor with your party in a couple of rounds, then it's a flaw in the game's design. Forcing the player to muck around just trying to level up, to have enough health to survive the mandatory boss fight, is poor design.

And this has happened in every single Final Fantasy game I've ever played.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 17, 2011, 06:43:25 am
Perhaps you just weren't roundabout enough in getting to those bosses? :P

You should play Phantasy Star II. Being underlevelled for boss fights is one thing. Not being able to carry enough trimates to survive the three-level dungeon that leads to the boss, is completely another. I mean, god DAMN. The encounter rate in some areas is insane! And the monsters are tough, to boot. Including some very 'pretty' ones that pretty much instakill your party whenever you try to fight them.

Worst part, they don't appear if you suddenly pick the wrong place to go. They appear when, after storming through monsters in your way, you go up the stairs. This is after you've spent a good hour and a half trying to find said stairs, fighting every half-dozen steps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on July 17, 2011, 06:45:53 am
Perhaps you just weren't roundabout enough in getting to those bosses? :P

You should play Phantasy Star II. Being underlevelled for boss fights is one thing. Not being able to carry enough trimates to survive the three-level dungeon that leads to the boss, is completely another. I mean, god DAMN. The encounter rate in some areas is insane! And the monsters are tough, to boot. Including some very 'pretty' ones that pretty much instakill your party whenever you try to fight them.

Worst part, they don't appear if you suddenly pick the wrong place to go. They appear when, after storming through monsters in your way, you go up the stairs. This is after you've spent a good hour and a half trying to find said stairs, fighting every half-dozen steps.
Phantasy Star II is a fantastic game. I just had to add that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 17, 2011, 06:49:55 am
I never said it wasn't. It's just Nintendo Hard.

Interestingly, I didn't find Phantasy Star III to be all that bad either. Sure, a bit bland, even compared to PSII. But still enjoyable. Also, multiple endings.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on July 17, 2011, 07:09:42 am
I never said it wasn't. It's just Nintendo Hard.
I know you never said it wasn't a great game, I was just saying that I agree with you and it's also a great game.

What did you think about Phantasy Star 4?

[sorry about the derail]
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 17, 2011, 07:19:29 am
PSIV? One of the best RPGs they bothered to make for the system? Gen/megadrive didn't have much going for it in RPG-related games.

Still grindy as all hell, like 99.9 repeating percent of all JRPGs ever made. Dragon Quest I was the grind-tainted touch of death for that genre in general. Was also the first of that genre, more or less. Lot of good things came out of it, and I love me some grind still, but it's pretty easy to realize that grind in general is tapping into some really unhealthy (if incredibly satisfying :P) parts of the human psyche. Addictive != good, unless you're looking at design from a strict monetary-based perspective.

Anyway, Terraria isn't even remotely approaching JRPG-level grind. Th'most I've ground anything in T, period, was cobalt armor, which took maybe three hours or so (though that was before the jungle damage spike). Hooks, vines, etc, etc, just come around eventually from spelunking about. Especially now that much junk drops hooks, ye' gods. It's not the quickest of events, but item acquisition in Terraria, in general, just falls in place if you chill and cave explore, maybe make another couple of (small) worlds on the side to get more cave systems.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 17, 2011, 08:03:29 am
PSIV is the best JRPG for the system. The best RPG for the system, hands down, is Shadowrun.

These two games, plus Herzog Zwei, R&R Racing, and a few more titles, are the reasons my first question about a handheld/smartphone is "can it run a Genesis emulator".

And yeah, Terraria doesn't have a lot of grinding. You mostly hunt for materials and treasures rather than dropped items.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on July 17, 2011, 10:56:15 am
It's okay, Terraria allows for same sex marriage.
Marry me then :D
Oh baby. ;P

The best RPG for the system, hands down, is Shadowrun.
No doubt there. I'm craving a by-the-book shadowrun mmo. :(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 17, 2011, 10:22:00 pm
Hmm.

Problem for me and grinding & Terraria is I can just port over items. I'll grind for them legit when there's something new & exiting to grind for.

(As for PS, PSIII was just right PSI was ok if you knew where to go and had a superbrain for maps but PSII was cruelty and horror. the frogs,
THE FROGS! ... It's not my fault, I didn't grow up with nintendo cruelty. I played them when they were on the PS Collectors
Edition on the GBA)

Wait, as for the idea of possible minibosses or whatnot, I like it. Pers'nally I'd like to see something Harpy-like. 
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 17, 2011, 10:23:58 pm
I think there should be something in Hell, like a stronger demon or something. Also dragons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: beorn080 on July 17, 2011, 10:36:06 pm
...a boss you reach as a matter of course, without sequence breaking, mops the floor with your party in a couple of rounds, then it's a flaw in the game's design. Forcing the player to muck around just trying to level up, to have enough health to survive the mandatory boss fight, is poor design.

And this has happened in every single Final Fantasy game I've ever played.
And just about every FF game up to at least 7, and possibly all of them, has a low level challenge, in which people beat the game without level grinding at all. It requires thinking, but that's about it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gunner-Chan on July 17, 2011, 10:51:30 pm
Am I the only one that think's Phantasy Star I was the best of the series? Sure it was rough around the edges, but it was tough and making progress felt genuinely rewarding.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 17, 2011, 10:55:15 pm
Well Myau was adorable, and it probably had the best 'feel'.
I guess so, best part of the main series at least.

Hmm. I feel like fighting a four armed man when I play Terraria., no idea why... Actually, I've jus trealised all the enemies have ither two legs or no legs.
Huh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 17, 2011, 11:20:55 pm
Corrupted rabbits.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 17, 2011, 11:26:36 pm
Touche.

Actually an enemy made out of wood. That'd be fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 18, 2011, 12:07:33 am
Ooh, that's a good idea with the new statuses. Just load up a few fire arrows and BOOM! Firewood!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on July 18, 2011, 12:32:10 am
...a boss you reach as a matter of course, without sequence breaking, mops the floor with your party in a couple of rounds, then it's a flaw in the game's design. Forcing the player to muck around just trying to level up, to have enough health to survive the mandatory boss fight, is poor design.

And this has happened in every single Final Fantasy game I've ever played.
And just about every FF game up to at least 7, and possibly all of them, has a low level challenge, in which people beat the game without level grinding at all. It requires thinking, but that's about it.

Are you implying something here?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 18, 2011, 11:19:22 am
Perhaps not just wood. Perhaps animated golems made of different materials...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on July 18, 2011, 12:01:35 pm
Well, it'd be all fun and games until you run into a hellstone golem.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on July 18, 2011, 12:29:00 pm
Does anyone want yet another Terraria server?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 18, 2011, 02:59:05 pm
Kael's server is pretty much dormant now, but it'll probably erupt again when 1.0.6 comes out.
Speaking of 1.0.6, any new news on it? Or an estimated release date? Anything of the sort?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on July 18, 2011, 05:19:31 pm
Kael's server is pretty much dormant now, but it'll probably erupt again when 1.0.6 comes out.
Speaking of 1.0.6, any new news on it? Or an estimated release date? Anything of the sort?

/crickets
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 18, 2011, 06:38:46 pm
Man, Phantasy Star games... talk about grindy as all hell an enjoyable despite it. Actually, that goes for most FF games too. Just goes to show that a game doesn't need to be no-grind to be good (though I still think we can do better than random loot drops in Terrarria, to bring it allll the way around and back on topic)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HLBeta on July 18, 2011, 07:20:14 pm
Man, Phantasy Star games... talk about grindy as all hell an enjoyable despite it. Actually, that goes for most FF games too. Just goes to show that a game doesn't need to be no-grind to be good (though I still think we can do better than random loot drops in Terrarria, to bring it allll the way around and back on topic)
On the plus side, though cosmetic item acquisition can be pretty arbitrary due to the drop/spawn rates, I was quite happy to find and slay Dr. Bones earlier today. It put a hugely satisfying cap on an extended run of rose harvesting. Say what you will about the downtime, the payoffs can be a very pleasant surprise. Now if only I had a second black lens...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 18, 2011, 09:59:59 pm
I've found that the easiest way to get black lenses is to have a desire to blow up the corruption, just like the demolition dwarf says. Start by filling the chasms and connecting tunnel(s) with sand (goodbye desert or two), then grind money for dynamite. What's valuable and comes in large, easily harvested quantities? That's right, demonite. Grind the Eye of Cthulhu, and the huge number of demon eyes you'd need to kill to get all the lenses for 50 plat worth of loot would virtually guarantee you a black lens or five.

Looks like I revealed a little project of mine. I have a good reason though - I want to put a highway from my house to my jungle base at ground level, and cutting through the corruption would be kind of annoying, so I'm taking the route that will be even more annoying but incredibly satisfying: blowing it all to hell. Maybe I'll build a huge artificial meteor in the hole, and maybe I'll put just enough ebonstone in it that I can summon the Eater of Worlds in a chamber inside it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 19, 2011, 08:41:24 am
Are all orbs smashed forever and no new ones happen?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 19, 2011, 09:56:33 am
Are all orbs smashed forever and no new ones happen?
you can get nnew orbs by creating a new world
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 19, 2011, 10:24:32 am
Are all orbs smashed forever and no new ones happen?

To put it simply, yes. But you can always generate a new world to get more meteorites and vilethorns.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 19, 2011, 06:00:58 pm
I'm pretty sure if you smash all the orbs, the game will spawn new meteors on it's own. Someone posted it earlier in the thread, from... source diving I think? Dunno for sure.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 19, 2011, 06:02:21 pm
There's always a chance of random meteors.

But people wonder why I bitch about people smashing orbs all at once, and there ya go.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 20, 2011, 09:20:53 am
Hmm.

Does lava damage things when it's falling? And can it be made infinate like water, if that still works?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 20, 2011, 11:05:00 am
Any news about the next update yet?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HLBeta on July 20, 2011, 11:11:14 am
Are all orbs smashed forever and no new ones happen?

To put it simply, yes. But you can always generate a new world to get more meteorites and vilethorns.
Does smashing additional orbs reset the roll for a meteor or does it summon a meteor if any of the rolls succeeded? The wiki claims a 50% chance, but 6 orbs later I've only had one meteor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on July 20, 2011, 11:15:23 am
Any news about the next update yet?

Quote
The release date of patch 1.0.6 is currently unscheduled. The version was originally going to be called 1.1 as it was such a game changing update, but the idea was dismissed as the developers wanted 1.1 to be a more major game content update, similar to an MMO expansion.[1]
[edit] New Additions and Changes

    Inventory/GUI improvements:
        Colored inventory boxes.[2]
        Loot All and Quick Stack Chest functions.[2]
        Trash Can which allows you to retrieve the last item thrown away.[2]
        Items picked up will be placed in the bottom right corner of the inventory first.[2]
        Lock button which prevents the hotbar from being altered.[3]
        Four new inventory slots for ammo.[3]
        Exact health value will be shown above the health bar.[3]
        All mana items will be blue instead of purple.[3]
        Health gain text will be green.[3]
        Right-clicking equippable items will equip them.[3]
        Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.[3]
        Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining.[3]
        The seven most recently connected servers will now be displayed in the Multiplayer menu.[3]
        It is no longer possible to drop items through the spaces between boxes in the inventory.[4]
    Grapple hotkey added.
    New sounds on some currently quiet enemies/events.[5]
    Magic and mana system overhauled.[3]
        The rate of mana regeneration is based on a percentage of your maximum mana.
        Regeneration rate further varies depending on your current mana (less = slower).
        Mana regeneration bonuses have been converted to maximum mana bonuses.
    Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).[3]
    Life now regenerates automatically. The longer it's been since you've been hit, the faster it regenerates.[3]
    Damage given and received has a 15% variance. There is a 4% chance of a critical hit which deals 100% extra damage[3] (player to enemy only).[6]
    New hairstyles.[7][8][9]
    New dungeon content:[10]
        Spinning spike-ball trap.[5]
        Locked Chests which require Keys to open.[3]
        Increased Spike spawn during world generation.[1]
    New Night's Edge and Dark Lance sprites.[11]
    Items sold to NPCs can be bought back for the selling price.[3]
    Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.[3]
    New status ailments which provide negative effects to both the player and NPCs:[3]
        Poisoned
        On Fire!
        Cursed
        Darkness
    Jungle Armor stats altered:[3]
        Increases maximum mana
        increases magic critical strike chance
        Set bonus: 16% mana usage
    Necro Armor stats altered:[3]
        Increases ranged damage
        Set bonus: 20% chance not to consume ammo
    Improved flail mechanics.[3]
    Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.[1]
    Cacti no longer cause knock-back.[1]
    Thorny Bushes will now be destroyed after touching them.[1]
    The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.[1]
    Lava Slimes will no longer burst into a pool of lava when killed.[1]

[edit] Bug Fixes

    Eater of Worlds will be listed as "flees" when the player exits The Corruption instead of being listed as "defeated".[5]
    Night Owl Potion will actually work.[5]
    Rejuvenation potions will work with the Quick Heal and Quick Mana functions.[5]
    Dungeons will no longer spawn in the ocean.[5]
    NPCs who are far from home will no longer "flip out".[5]
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 20, 2011, 12:39:40 pm
Hmm.

Does lava damage things when it's falling? And can it be made infinate like water, if that still works?
1. Yes.
2. Most likely, yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 20, 2011, 12:49:14 pm
Are all orbs smashed forever and no new ones happen?

To put it simply, yes. But you can always generate a new world to get more meteorites and vilethorns.
Does smashing additional orbs reset the roll for a meteor or does it summon a meteor if any of the rolls succeeded? The wiki claims a 50% chance, but 6 orbs later I've only had one meteor.
Umm... What? There is no roll.

OK! It works like this.

There are two Booleans  involved in orb smashing (not actual names, because I don't know them.) IsOrbSmashed=0, and IsMeteorSummoned=0. That's what they look like at the start of a new world. Now, what happens when you break an orb, is is checks both of those and if they are 0, makes them 1. Simple, right? Key phrase: Makes them one. You can't stack broken orbs and get half a dozen meteors all at once. When a meteor would fall (Midnight, I believe.) it checks IsMeteorSummoned to see if it's 1. If it is, it drops a meteor, and resets it to zero. IsOrbSmashed is never reset, but is used in a check at 4AM along with character's max health and a random chance to see if an invasion will come.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 20, 2011, 01:43:47 pm
When a meteor would fall (Midnight, I believe.) it checks IsMeteorSummoned to see if it's 1. If it is, it drops a meteor, and resets it to zero.

No, there's a 50% chance of dropping a meteor. It's not guaranteed to happen. If it doesn't drop, it still sets it to 0, and there's no point in waiting around forever for it to happen if nothing drops. If you don't break any other orbs, it will still continue to roll for the random chance of dropping meteors once each day (which only starts happening after an orb has been broken).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on July 20, 2011, 02:19:17 pm
Sounds like a lot of refining being done. Looks good.

But not enough new stuff to get me playing again just yet.

I'm not sure if that's the complete patch notes. There's probably more than that, though a lot of this update will be focused on gameplay balance.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 20, 2011, 05:56:43 pm
When this likely happen?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 20, 2011, 08:21:01 pm
The patch will be out some Tuesday, unless development completely halts.

In other words, no one really knows. It'll be out when it's out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 20, 2011, 08:47:59 pm
Quote
Lava Slimes will no longer burst into a pool of lava when killed

Don't get me wrong I support this (As Lava Slimes put a time limit on hell) but I am a bit surprised it was done.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 20, 2011, 09:13:03 pm
Yeah, seeing as it's in the name and all. Maybe they'll make it do something else that makes you regret killing them in the wrong place, like exploding a la grenade for no tile damage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 20, 2011, 09:59:40 pm
I can't decide when to start playing again. When is the next major update?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 20, 2011, 10:17:42 pm
Are all orbs smashed forever and no new ones happen?

To put it simply, yes. But you can always generate a new world to get more meteorites and vilethorns.
Does smashing additional orbs reset the roll for a meteor or does it summon a meteor if any of the rolls succeeded? The wiki claims a 50% chance, but 6 orbs later I've only had one meteor.

The first orb you smash raises a flag that allows a meteorite to fall down. The next orb doesn't call any meteorites, and the third orb summons the eater of worlds, still no meteorite. After the third orb, the amount of orbs smashed flag is reset, setting it back to zero. Then, when you smash an orb (the fourth) again, it summons another meteorite. Repeat ad infinitum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 20, 2011, 10:23:27 pm
I haven't had a demolitionist in forever. Maybe I should make another extra room.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on July 20, 2011, 10:27:26 pm
I haven't had a demolitionist in forever. Maybe I should make another extra room.

Make sure to light it up too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on July 21, 2011, 12:41:50 am
Meteor Heads!

They come in waves and do 50 damage a hit! The worst part is I trekked to the edge of the map to get to the orbs, smashed one, then had the meteor land just as far away, IN the jungle. Under a flying island. Next to the corruption.

Harpies + Heads + Bats + Eaters.

I really hate flying things.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 21, 2011, 05:29:02 pm
40 damage/hit. Just enough to make you want to be prepared when you find it. Also, meteor heads should override any other spawns.

EDIT: Neonivek: The ones that appear at meteor impact sites and harrass you while you mine.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 21, 2011, 05:29:57 pm
40 damage/hit. Just enough to make you want to be prepared when you find it.

What Meteor heads?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 22, 2011, 01:05:16 am
I have not played it much but I spawned a new world after the herb update.

Got kinda lucky, there was a floating island right over my spawn point I saw as I was building the house and another one about 20 tiles over a nearby hill. I got enough silver to armor up plus a couple goodies without even having to dig.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 22, 2011, 04:14:33 am
Right now I am trying to get Silver plate and greaves so my character can be the Silver Knight.

But I lament trying to dig for it... the HORROR!

Also I am sad my Necroarmor lost its speed effect... and gained some weird effect that makes no sense.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 22, 2011, 05:43:30 am
with my main character, I accidentally boosted by going online and accidentally picking up several stacks of shadow scales and demonite ore. the server owner kept spawning the EoW, EoC and skeletron. I went from iron-demonite  :P

To be fair, if you know how to kill them and are good at the game, that's not too far out of bounds anyway. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 22, 2011, 02:57:13 pm
It's a pity Cthulu doesn't auto spawn.

I want to fight him more...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on July 22, 2011, 03:00:50 pm
I have had the EoC randomly spawn itself once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 22, 2011, 03:04:09 pm
I know it randomly spawns if you've over certain hp and haven't beat it yet...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on July 22, 2011, 11:14:56 pm
The game needs more random events as is anyway, bosses randomly showing up would be nice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 23, 2011, 01:36:39 am
I have had the EoC randomly spawn itself once.

We need more Eaters of Cake randomly spawning.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on July 23, 2011, 01:57:15 am
I have had the EoC randomly spawn itself once.

We need more Eaters of Cake randomly spawning.
You monster, we must protect the cake!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 23, 2011, 11:06:02 pm
There needs to be a boss that looks like something.

No, wait, a boss which is a giant mass of sand or lava!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 23, 2011, 11:20:04 pm
Whatever the boss is, you have to have it be able to go through terrain, otherwise it's too easy to abuse things and beat it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on July 23, 2011, 11:39:13 pm
Just give it some attacks that go through terrain. Otherwise one of the best places to fight it will continue to be a boring stretch of flat ground.

Sentient ticked off meteor sounds like the way to go. It could fire meteor heads at you. Triggered after mining a certain amount of meteor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 24, 2011, 12:52:20 am
Or possibly summoned by killing enough meteor heads. They have to come from somewhere, right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 24, 2011, 01:00:38 am
Yeah, plus meteor heads drop meteorite ore again (I think? I've seen a chunk or two drop when nobody was mining) so that's just another reason to just farm them.
Just imagine some guy sitting on his meteor farm, cutting up meteor heads left and right when suddenly...
[insert name of meteor boss here] has awoken!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on July 24, 2011, 01:24:54 am
Possibly the remaining core of the meteor rises up and starts attacking you, and shatteres into its ore when killed. (could work as long as theres a couple seconds of 'omg move away from it' invuln.)!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 24, 2011, 11:51:06 am
Yeah, plus meteor heads drop meteorite ore again (I think? I've seen a chunk or two drop when nobody was mining) so that's just another reason to just farm them.

1:50 chance.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on July 24, 2011, 12:00:39 pm
Just give it some attacks that go through terrain. Otherwise one of the best places to fight it will continue to be a boring stretch of flat ground.

Sentient ticked off meteor sounds like the way to go. It could fire meteor heads at you. Triggered after mining a certain amount of meteor.
I like that idea. Like a stronger iCthulhu, but which causes an explosion when it hits the ground, and possibly even destroys the ground. Goodbye flat piece of ground!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 24, 2011, 12:09:57 pm
But what if it attacked your base? Or you made arteficial meteor to summon it?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 24, 2011, 12:13:08 pm
Maybe it should only be able to destroy dirt, stone, clay, and mud, leaving (most) peoples' houses intact.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 24, 2011, 01:07:12 pm
Actually I want a giant robot that fights for me... i'd make it out of wood and send it to hell.
Or at least friendly NPC's that don't sit there and get hit. Even if it's useless guards with 12hp and a wooden sword.

I want a lot of things...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on July 24, 2011, 01:17:00 pm
I'd much rather have bosses that destroy terrain than more stupid flying+ignoring wall bosses.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 24, 2011, 01:19:53 pm
I like that "guards" idea. Maybe in the future when NPC towns are in, you can build your own town and people will come and then you can wage war on the other cities.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on July 24, 2011, 01:29:32 pm
Living, expanding towns populated with NPCs would be cool. If you're allies you could waltz into town and watch them trade, build etc. but if you're at war then you get attacked if you come too close by the guards.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Funk-Tech Operative #3 on July 24, 2011, 03:02:23 pm
I've love to play terraria, or at least try it out though it's probably best that I don't touch it. I've got too many hobbies already!

I love all these sandbox games that seem to be getting more popular than usual. I couldn't live without them
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 24, 2011, 04:37:07 pm
They'd need to end up being fairly powerful or high in number to balance things out. Perhaps their power or growth could be chosen at worldgen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on July 24, 2011, 04:40:05 pm
Actually I want a giant robot that fights for me... i'd make it out of wood and send it to hell.
Or at least friendly NPC's that don't sit there and get hit. Even if it's useless guards with 12hp and a wooden sword.

I want a lot of things...

Or: http://www.youtube.com/watch?v=qqYWvBV0Igw
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 24, 2011, 05:00:22 pm
...huh?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on July 25, 2011, 12:38:13 am
Anyone know if the devs are doing a large update? And if so when will it be released? I am trying to find a good time to jump back into this game and get my mind blown by all the new stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on July 25, 2011, 12:52:28 am
1.8 will probably be coming out soon(ish). The majority of what we know about it is that it is a balance update, it'll be changing a ton of stuff at all levels of the game. Though I wouldn't be surprised if there's some new stuff in it as well. It's been a few weeks since the last status update.

It's been described as a pretty big update by the devs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 25, 2011, 12:53:53 am
1.8 will probably be coming out soon(ish). The majority of what we know about it is that it is a balance update, it'll be changing a ton of stuff at all levels of the game. Though I wouldn't be surprised if there's some new stuff in it as well. It's been a few weeks since the last status update.

It's been described as a pretty big update by the devs.

I guess I should keep waiting until a HUGE content update.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 25, 2011, 01:10:34 am
There's going to be an anti-corruption biome, but it's probably not going to be enough for you. I'd just wait for the update with all the pretty decorative furniture.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 25, 2011, 04:06:57 am
Yeah, they're planning a HUGE content update after this next one. The 1.8 update is going to be mostly balance and game mechanics, with comparatively little new content.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Kaelem Gaen on July 25, 2011, 08:51:46 am
think ya'll mean  1.0.6 and I thought they said probably not till next month for 1.0.6
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: quinnr on July 28, 2011, 11:44:42 am
Quote
Eater of Worlds will be listed as "flees" when the player exits The Corruption instead of being listed as "defeated".

Wait, what?

think ya'll mean  1.0.6 and I thought they said probably not till next month for 1.0.6

Next month is in two days!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 28, 2011, 12:58:37 pm
TWO MORE DIAS?

Good. I think this is the one with the sandgun...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 28, 2011, 01:06:40 pm
The sandgun's already in.

Also, I don't think they're gonna release it on the 1st, but you never know...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 28, 2011, 01:41:19 pm
So wait, this one nerfs potions and makes EOW work right? Anything else?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 28, 2011, 01:44:58 pm
It's also changing magic. Plus jungle armor (maybe meteor too?) and bands of starpower increase your max mana rather than regenerate it faster.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 28, 2011, 01:49:08 pm
Sounnds...dull.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 29, 2011, 08:03:21 am
...And your mana regen now goes faster the more mana you have. So in a sense, they're nerfing the regen part, while adding a boost part. On a further plus side, bands of starpower are now useful even when you don't have natural mana.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 29, 2011, 12:15:56 pm
Will there be any new spells?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 29, 2011, 12:18:55 pm
Right now I am just waiting patiently for a few more updates before playing Terraria again...

I COULD grind some materials but frankly it isn't a fun game to grind for me.

A bit longer and I can generate a new world too... and build a new Tree house city...

Goodness is that going to take a while.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 29, 2011, 05:12:12 pm
I wish for cats in this game. Or cannons. Or a hybrid of both.

May as well harvest glass for a generator 'cause I bored.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 29, 2011, 05:13:26 pm
I wish for cats in this game. Or cannons. Or a hybrid of both.

May as well harvest glass for a generator 'cause I bored.

Is that Cannons that shoot cats

or cats that are also cannons?

Or cats that fire cannons?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on July 29, 2011, 05:20:15 pm
Cats that can fire cannons firing cats firing cannons firing recursion.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on July 29, 2011, 06:46:18 pm
OH GOD RECURSION.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on July 29, 2011, 07:26:38 pm
Some dwarf fortress player will make something like that, and then the universe will be destroyed by the Von Newman cannon firing cat cannons using up all the matter in the universe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on July 29, 2011, 07:33:49 pm
You know buildable, placeable cannons would be amazing. A never ending us for iron ore, making cannon shot, firing cannon balls at the dungeon or at the floating islands, having naked, invisible artillery spotters for PvP.....Nom nom nom.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: breadbocks on July 29, 2011, 07:48:40 pm
First, you can wear familiar equipment to get invis, second, not iron ore. *Everything* uses iron. :-/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on July 29, 2011, 07:57:20 pm
Well they were traditionally made of iron I suppose.  But maybe allow any metal and just give different effectiveness for the normal metals.  Copper does little damage, iron does a bit more, silver makes a big hole, gold makes an even bigger hole.

And then give the higher grade metals special effects.  Demonite cannonballs convert grey brick and stone to ebonstone at the edge of the blast zone. (still making a hole, but replacing the materiel on the edges)  Meteor metal makes a massive blast a big hole and double the standard splash damage zone to critters.  Hellmetal instead of removing wall bits at the blast zone instantly converts it into lava when hit.

Donno about cobalt....maybe cobalt could be a bunker buster, digging through maybe half a dozen tiles on it's trajectory before exploding.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 29, 2011, 08:07:30 pm
That seems a bit... intense. Also sounds like a good griefing tool, especially the hell shots.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on July 29, 2011, 08:10:07 pm
Well I was thinking pvp server.  Had my mind on that during work today, what kinda stuff would be neat for a pvp server, I see somebody mention cannons and my mental floodgates fail and loose ranting all over the dining room.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 29, 2011, 08:57:30 pm
I wish you could also fire people ot of cannons.You also go further if wearing the plu,bers stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 29, 2011, 10:39:16 pm
I want cannon-based transport.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on July 30, 2011, 04:03:36 am
I want cannon-based transport.
Who doesn't?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SalmonGod on July 30, 2011, 08:36:28 pm
I want a shark powered jetpack
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on July 30, 2011, 09:04:21 pm
I want a shark powered jetpack
I want a jet powered sharkpack.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on July 30, 2011, 09:10:08 pm
I want a shark powered jetpack
I want a jet powered sharkpack.

Me too...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 30, 2011, 09:13:06 pm
I want a cannon-based quantumpack powered sharkjet operated with levers and eldritch magic.

/thread
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on July 30, 2011, 09:13:31 pm
I want cannon-based transport.
Who doesn't?

You won't find them on this forum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on July 31, 2011, 12:11:47 am
I want a shark powered jetpack
I want a jet powered sharkpack.
Taking this to its logical conclusion,

I want a pack-powered shark-jet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 31, 2011, 12:16:12 am
I want a shark powered jetpack
I want a jet powered sharkpack.
Taking this to its logical conclusion,

I want a pack-powered shark-jet.
There before you, bro. Kinda.

... quantumpack powered sharkjet ...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 31, 2011, 12:20:29 am
Stretching it even further,

I want a powered-shark packjet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Roboboy33 on July 31, 2011, 12:28:06 am
i want shark shoes...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: drkpaladin on July 31, 2011, 01:25:42 pm
I finally caved and bought Terraria, where is the most up to date multiplayer server?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on July 31, 2011, 01:27:05 pm
Kael's server. Nobody really goes on it anymore though, as we're all waiting for 1.0.6.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 31, 2011, 03:40:14 pm
Did someone here say Monday?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on July 31, 2011, 03:54:23 pm
Did someone here say Monday?
Nah, it's just that they said it's coming out next month, and someone said that tomorrow, Monday, is already next month.

I doubt they'd release it on the 1st.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on July 31, 2011, 04:07:15 pm
BUT IF WE BELIEVE  HARD ENOUGH!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 02, 2011, 04:55:49 pm
Well, they didn't update, but they DID post another teaser picture. More furniture!
Spoiler (click to show/hide)
The stuff on the far right is from before.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on August 02, 2011, 05:02:10 pm
Ahahaha, vindication! Terraria sun rises in the west!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 02, 2011, 05:12:50 pm
So now I'm getting curious what's all in this update. I have a hard time believing it's taken this long to redo the inventory system and health and damage rebalancing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on August 02, 2011, 05:14:42 pm
Is... is that a stone toilet on the far left?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on August 02, 2011, 05:15:58 pm
This update is now officially worth it just for the furniture.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 02, 2011, 05:18:12 pm
Is... is that a stone toilet on the far left?

Needs more pink fuzz.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 02, 2011, 07:31:07 pm
I'm more excited about the keg.

Rumpus room here I come.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 02, 2011, 09:12:35 pm
Ahahaha, vindication! Terraria sun rises in the west!
Patch notes:
-Made Sun rise from the other side of the screen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 03, 2011, 06:34:56 am
Heh. That giant vase smells like antics to me...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 06, 2011, 01:50:47 pm
Just found these, if anyone's interested.

It's a guy posting videos on the aesthetics of building design in terraria and some minecraft, I thought they were fun to watch.

http://www.youtube.com/user/WillieTannerBuilds
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 07, 2011, 07:25:14 pm
http://www.terrariaonline.com/threads/important-news-terraria-1-0-6-coming-out-early-this-week.49782/

1.06 comes early this week sometime, and will include most of the furniture items.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 07, 2011, 09:15:22 pm
http://www.terrariaonline.com/threads/important-news-terraria-1-0-6-coming-out-early-this-week.49782/

1.06 comes early this week sometime, and will include most of the furniture items.

And status effects and debuffs some bugfixes and better inventory management.

I haven't heard if anything new will require a new world gen, anyone heard one way or the other?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 07, 2011, 09:26:26 pm
Well, if they're still adding the anti-corruption biome thing (have they said anything about it recently?), then you should probably make a new one just for that. Also, they recommend making a new character, so I'd make a new world to go with that new character.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 07, 2011, 09:29:30 pm
Quote
And status effects and debuffs some bugfixes and better inventory management.

Otherwise known as "1.06."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 07, 2011, 09:31:12 pm
Yeah, after I posted that I went to the Terraria Online forums and read Blue's log. It seems some Dungeon terrain is improved, so I will regen and make anew char. So much for my current 1/3 finished house. I guess I should just delete both my old toons and old worlds while I'm at it eh?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 07, 2011, 09:47:33 pm
I hope it'll update soon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 07, 2011, 09:54:20 pm
Maybe even tomorrow!

I'm willing to wait 'til Wednesday, though. After that, "early week" ends and "late week" begins, and I shall have given up all hope.
Not really, but I'll be pretty disappointed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 08, 2011, 03:09:31 am
On the note of the anti corruption biome that's coming in patch 1.10 I think they said, but I guess it might've been merged. I'm personally not counting on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 08, 2011, 03:18:19 am
I think most of the new adventure content (incl. biomes) will be later on. Some dev commentary said the balancing in this patch was needed to make that content work properly later. The comment about that was it'd be called patch 1.1 because it advanced the game in a huge way, like an expansion.

EDIT: 1.0.6 confirmed for Tuesday , 8/9/11.

http://www.terrariaonline.com/threads/1-0-6-tomorrow-confirmed-information-in-here.50051/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on August 08, 2011, 10:00:13 pm
Sounds like a good time to start up the game since the tailor was released, yes?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 08, 2011, 10:12:39 pm
I will be doing just that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on August 09, 2011, 12:22:54 pm
1.0.6 update? 1.0.6 update.

Steam just updated my Terraria. I'm guessing this is it.

EDIT: Just checked, and the new hotkeys are in. This is it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 09, 2011, 12:29:11 pm
1.0.6 update? 1.0.6 update.

Steam just updated my Terraria. I'm guessing this is it.

EDIT: Just checked, and the new hotkeys are in. This is it.
Couldn't you have just checked the version number on the title screen?  :P

Besides, those hotkeys were in 1.0.5.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on August 09, 2011, 12:31:04 pm
1.0.6 update? 1.0.6 update.

Steam just updated my Terraria. I'm guessing this is it.

EDIT: Just checked, and the new hotkeys are in. This is it.
Couldn't you have just checked the version number on the title screen?  :P

Besides, those hotkeys were in 1.0.5.
Didn't even notice the version number. Especially with 1600x900 fullscreen, which makes small text.

And huh, how about that. It shows I haven't played this in a while.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 09, 2011, 12:31:58 pm
Made a keg, loom and all the other items I could with what I have.

Now then, HOW DO I MAKE BOOZE.
Also, we have awesome-off.

My house (fortress) is now kinda decorated. With mugs, fancy tables, banners, a cooking pot, a bathroom and a VERY BIG GRANDFATHER CLOCK. It's 1 and 2/3 player heights.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 09, 2011, 12:35:19 pm
Checked on main forum. 1.0.6 is there :D


And it's not even the 'true' 1.1 patch
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 09, 2011, 12:40:01 pm
Checked on main forum. 1.0.6 is there :D


Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 09, 2011, 12:47:38 pm
Wow, that's a few changes. Time to start anew, I think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 09, 2011, 12:53:47 pm
Pianos, Mugs, Lamp Posts, Bookcases, Statues and Barrels, oh my! Interrogate the guide to find out what's new.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 12:57:55 pm
Where's that layabout Kael when you need him? :P
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rilder on August 09, 2011, 01:00:08 pm
Checked on main forum. 1.0.6 is there :D


Spoiler (click to show/hide)

Clicking the button to change gender rapidly sounds... wrong... so very very wrong.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 01:09:45 pm
What? How could it sound wr
yes, it really does

EDIT: All our fears have been confirmed. The Guide is in fact, a robot spy. Just talk to him and listen to the noise he makes!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 09, 2011, 02:03:35 pm
Now I can has proper castle with banners, furniture and shit <3

Also, the new corruption music is just @.@ <3

Also, how can I has beeeeer? I have barrels, keg... what's the beer recipe? Mushrooms? :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on August 09, 2011, 02:11:36 pm
Molten armor no longer glows :(

This makes frumple sad, so very sad...

Most of the rest of it seems a'ight, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 09, 2011, 02:13:28 pm
Nah, you just need to stock up on potions of radioactive goop if you need light.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 09, 2011, 02:15:05 pm
Ocean kinda sucks. It's more like a pond.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 09, 2011, 02:16:30 pm
Beer is just keg + mug.
Potions got a MASSIVE nerf, Skeletron is a pussy and there are never enough keys to go around.

I may stock up and run a key shoppe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 02:19:10 pm
Mmmmmm, beer. :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on August 09, 2011, 02:47:00 pm
Wait..... When is 1.1 coming out!??!?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 09, 2011, 02:52:27 pm
Wait..... When is 1.1 coming out!??!?
God this is almost worse than the MC fans.

 Almost, but not quite there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 09, 2011, 03:04:16 pm
The impatience or the total inability to seek knowledge prior to posting?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 09, 2011, 03:08:39 pm
Bit of both.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 09, 2011, 03:10:10 pm
 Nonono, this is a public forum and questions should be asked. If somebody wanted to know when the devs planned to release the next version then its a valid question, even if answered before.

 My point was more jabbing at MC fans for asking for an update after an update has aired.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on August 09, 2011, 03:10:10 pm
Wait..... When is 1.1 coming out!??!?
God this is almost worse than the MC fans.

 Almost, but not quite there.

I am just disappointed that I will have to force myself to wait a little bit longer. I want to play from scratch and don't want new options suddenly becoming available.

I didn't bother looking up the date because I will see the 15 posts about it on these forums when it does, and that was not an actual question.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 03:36:13 pm
Only now am I discovering how FAST silver picks are. It's a shame they can't 1-hit dirt.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 09, 2011, 03:40:01 pm
The speed increase on back walls is welcome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 09, 2011, 04:26:03 pm
Loving the extended range of the Aqua Scepter now! Also, Skeletron seemed much easier, apart from the reduced health. Did they nerf his speed/damage too? Because I beat him in maybe 30 seconds just now with a handgun + musketballs + necro set, when it used to take me closer to 90-110 seconds with the star cannon...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on August 09, 2011, 04:29:01 pm
That's nothing. I beat him in less than a single second. Except by "beat" I mean "was killed by".
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 09, 2011, 04:39:28 pm
They nerfed the fuck out of ol' skelly. They cut his speed, so his spinning-head attack is pretty much a joke now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 09, 2011, 05:28:01 pm
They nerfed the fuck out of ol' skelly. They cut his speed, so his spinning-head attack is pretty much a joke now.

Well, it was a joke anyways, if you didn't get backed into a corner.


In other news, the dungeon feels exactly the same, except that the new 'strategic' element of the golden keys means that you now need to spend ten times as much time, loitering around hoping for a key drop, rather than just rushing through and grabbing everything. This does not make it more difficult or more, I don't know, "puzzle-y", just more boring and grindy. Also, thankfully Shadow Keys are good for infinite uses, although I didn't notice until I had 3. Also, apparently chest loot is more scaled and less random now, as the only two bits of "good" dungeon loot from 6 chests were 2 handguns.

In other news, hell is now absurdly easy, to the point of not needing an Obsidian Skull or potions. Barely any hellstone, and out of 40+ hellhouses only 2 were hellstone brick. Also, only 2 shadow chests in a small-world hell (both with shadow lances -_-).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on August 09, 2011, 05:33:39 pm
With every update I get the feeling that the creators of this game just randomly do whatever comes to their mind without any real plan or idea.

It's more like they come up with half-assed justifications for all this bizzare stuff that didn't need to be changed rather than proper logical explanations.

Honestly, all they need to do is add new shit every two weeks or so. They don't need to do all the rest of this crap that no one wants.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 06:09:25 pm
I haven't been to hell or the dungeon yet, so I don't know what's new with those, but I think the potion sickness thing is a bit silly. I mean, GOLDFISH give you potion sickness?
I would have been fine if this update had just the furniture.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 09, 2011, 06:25:36 pm
I haven't been to hell or the dungeon yet, so I don't know what's new with those, but I think the potion sickness thing is a bit silly. I mean, GOLDFISH give you potion sickness?
I would have been fine if this update had just the furniture.

At this point, you hardly even need potions. I was wandering around the dungeon and hell, supposedly difficult environments, for close to two hours, and I used a total of 3 health potions.


Other notes: Hell jars now drop normal health potions, hellfire arrows and some of the better buff potions.

Also, you can apparently now only equip one of any given equipment. I.e. you can't have 3 feral claws or 4 rings of starpower or whatever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 09, 2011, 08:42:18 pm
This does not make it more difficult or more, I don't know, "puzzle-y", just more boring and grindy.

Dungeons usually are grindy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 09, 2011, 08:56:20 pm
Has anyone found out if you can craft that wooden statue that was in the preview pictures? I got the stone one but no wooden one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 09, 2011, 08:58:27 pm
Has anyone found out if you can craft that wooden statue that was in the preview pictures? I got the stone one but no wooden one.
Not yet, I think.

Also, it seems you can't put blocks into lava anymore. So that means no more caissons through magma during hellevators. It's fine for water, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on August 09, 2011, 08:59:30 pm
Well with the nerfing of potions you really NEED all the bosses to be easier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 09, 2011, 09:55:28 pm
This does not make it more difficult or more, I don't know, "puzzle-y", just more boring and grindy.

Dungeons usually are grindy.

Yeah, but there is a difference between good grind and bad grind. Torchlight is an example of the former, while the Terraria dungeons as they stand look like the latter, because literally all you do is find a spot without (m)any spike balls or flaming wheels, sit in a corner and mash M1 until you have a decent sized stack of golden keys, and then you go around speedlooting all of the chests like normal. So basically they took the old dungeon formula and added half an hour or so of pointless sitting around doing nothing, which I suppose is one way of increasing the length of the typical world...

I don't know, I guess from the description I was expecting something a bit more inspired than "farm monsters" as the solution to locked chests, although given how often that is the solution for problems, I probably shouldn't be surprised.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 09, 2011, 09:56:54 pm
Miniboss fights in certain rooms in order to obtain keys would make it over nine thousand times less grindy IMO.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 09, 2011, 10:02:02 pm
Miniboss fights in certain rooms in order to obtain keys would make it over nine thousand times less grindy IMO.

This + some sort of simple puzzles (even stuff like the pull-the-levers-in-the-right-order game) would have been much better, in terms of increasing replayability and depth.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 10, 2011, 01:04:32 am
Yeah, I think puzzles would be good. We should totally take this to the Suggestions forum!
Spoiler: Some Puzzle Ideas (click to show/hide)
Oh, and here's another idea. How about a Wizard NPC?
Spoiler: Even More Ideas (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: klingon13524 on August 10, 2011, 02:04:52 am
1.06! W00t!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: KaelGotDwarves on August 10, 2011, 02:24:26 am
The server will be back up with a surprise soon. :P

Just not tonight. Much work.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 10, 2011, 02:31:05 am
1.06! W00t!
Slowpoke.jpg

also KAEL, YES!
TODAY IS BEST DAY.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 10, 2011, 04:49:39 am
The game really is crying out for more mini-boss action. There needs to be a nice big room at the bottom of a dungeon where most of the chests are kept, and guarded by a nice mini-boss that drops several keys when killed. Then they could go back and add a mini-boss for each biome somewhere in the world.

Only played for about 30 mins yesterday, but I got the impression that by and large, the game is a little easier. What forced you to use all your pots in 1.05 was needing to top yourself off every 2 to 3 minutes because of attrition. Now, with health regening 1hp/sec, if you're doing ANYTHING non-exploration related, your HPs regen by the time the mobs find you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on August 10, 2011, 05:07:36 am
That's why I always ran around with multiple bands of regeneration. Which you can't do anymore, but then you automatically regenerate health now, so...

I haven't tried the new version yet personally. They suggest starting over, and I kind of want to wait for 1.1 and hope for alien worlds first.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 10, 2011, 06:05:47 am
Spoiler (click to show/hide)

I made a new character yesterday, Omga Silkthread :P

And that's her little cozy keep. Bottom left is brewery (obviously!), and bottom right is entrance to the mines, where I dig for clay, rocks and occasional ore.

Given that 1.1 will be huge update and surely not gonna happen in August, she might become a wealthy castle-keeper in few days :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on August 10, 2011, 08:39:12 am
So I have deleted my worlds and characters to start anew.
So far I have only a wooden hut in which to hide in at night.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 10, 2011, 09:42:24 am
Almost Terraria Almost!

Well actually... probably a few more months.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 10, 2011, 09:43:57 am
Yeah, as much as I want to get out (again) on making a big fort, I'm going to only mess around a bit with the new stuff and the end game, then settle in the for the wait for the next content patch. Should be a pretty good one charting brand new territory.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 10, 2011, 10:15:25 am
So, yeah, basically this recent batch of updates had... exactly the effect I expected.

The game continues to get less enjoyable for me with each update. Bleh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 10, 2011, 10:47:51 am
OBSIDIAN WALLS!!!!!!!

HEELLL YEAAAAAAAAAAAAHH!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 10, 2011, 10:49:49 am
So, yeah, basically this recent batch of updates had... exactly the effect I expected.

The game continues to get less enjoyable for me with each update. Bleh.

You mean the fact that the current batch of updates seems to focus almost exclusively on both cosmetics and lengthening the game out rather then dirrectly upon gameplay and mechanics that needed tweeking?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on August 10, 2011, 10:56:44 am
So, yeah, basically this recent batch of updates had... exactly the effect I expected.

The game continues to get less enjoyable for me with each update. Bleh.

You mean the fact that the current batch of updates seems to focus almost exclusively on both cosmetics and lengthening the game out rather then dirrectly upon gameplay and mechanics that needed tweeking?


I guess it's a case of Unpleaseable Fanbase (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 10, 2011, 11:08:44 am
Psh, people always say "Unplesable Fanbase" whenever anything happens to displease the fanbase.

There is a reason why TVtropes didn't include a list of examples
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 10, 2011, 12:12:52 pm
Because there are too many to list?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Vibhor on August 10, 2011, 12:25:20 pm
Because there are too many to list?

No. Because people are assholes and love making generalization.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Smitehappy on August 10, 2011, 12:32:10 pm
Because there are too many to list?

No. Because people are assholes and love making generalization.

That sentence is amazing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 10, 2011, 01:10:36 pm
Because there are too many to list?

No. Because people are assholes and love making generalization.
I won't get into the irony of that sentence, but there's a reason there's no examples given.
Quote
There are subjectives, and then there are these. While you may believe a work fits here, and you might be right, people tend to have rather vocal, differing opinions about this subject.
Please keep these off of the work's page.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on August 10, 2011, 01:46:30 pm
Because there are too many to list?

No. Because people are assholes and love making generalization.
Lol...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Soulwynd on August 10, 2011, 02:15:55 pm
Oh the irony of that statement. :3
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on August 10, 2011, 02:22:51 pm
Because there are too many to list?

No. Because people are assholes and love making generalization.

Sigged.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 10, 2011, 09:35:26 pm
Y'know this update is awesome if only for easier item management. And obsidian walls  of course.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 10, 2011, 09:37:52 pm
 Can keys be rebound? I'm used to shift-clicking items to move them between containers. And, well, there goes several stacks of metals.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on August 10, 2011, 09:41:27 pm
Can keys be rebound? I'm used to shift-clicking items to move them between containers. And, well, there goes several stacks of metals.
Yeah, in the options.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 10, 2011, 09:47:55 pm
Not to be conceited or anything, but what did you guys think of my suggestions on the last page? I'm open to suggestions and changes to them. If there's enough support here, I'll take it to the actual forum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 10, 2011, 09:56:39 pm
 It did give me a sort of inspiration. NPCs could request items for their houses which expand their facilities. Get the merchant a proper desk and books and he sells more stuff. Giving the gunsmith an anvil and a forge would achieve similar effects. Giving the Nurse more beds and bottles would help with healing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on August 10, 2011, 10:27:41 pm
Too bad the Nurse is now completely useless :P

Though here's an idea to make her useful. Just make it so that her requirement is having a Life Crystal, then make it so you have to pay her a fee to consume it or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 10, 2011, 11:20:55 pm
That seems like it might be a bit of a pain. But it would make her less useless, and that's what matters, right?

In other news, hornets shoot stingers at you. They hurt. A lot. Though maybe I shouldn't have headed down with 140 health. But I can't find heart crystals anywhere! :-[
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 10, 2011, 11:55:59 pm
But I can't find heart crystals anywhere! :-[

Yeah I have the same problem. I'm 2/3 silver armor, usually by now I'm almost to 200 hp, this time... 120. At least I don't have to worry about bosses for a while  ::) .

Curious, did you gen a new world?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 10, 2011, 11:58:01 pm
Yeah, I did. Although I was able to beat both the Eye and EoW fine with just 140 HP and full iron armor, I just cannot handle the jungle.
Maybe it's because the Eye got lowered down to 2800 HP? Or its attack was lowered? Same with EoW, I just stood in front of where it came up and kept slashing the head with a phaseblade.

In other news again, do meteors have a chance to fall without any shadow orbs being broken? Because one fell on the first night, which is where I got the phaseblade.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 11, 2011, 12:37:48 am
Yeah I was wondering if there were some world gen tweaks that didn't get mentioned. I Just finished my silver greaves, and looted a suspicious eye from a gold chest, maybe I should chug some pots and give it a go.

I think meteors have a very low chance to fall per night, breaking orbs just rolls an extra 33% chance for a meteor drop.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on August 11, 2011, 12:40:45 am
Yeah, I did. Although I was able to beat both the Eye and EoW fine with just 140 HP and full iron armor, I just cannot handle the jungle.
Maybe it's because the Eye got lowered down to 2800 HP? Or its attack was lowered? Same with EoW, I just stood in front of where it came up and kept slashing the head with a phaseblade.

In other news again, do meteors have a chance to fall without any shadow orbs being broken? Because one fell on the first night, which is where I got the phaseblade.

I think they must've nerfed all three bosses to compensate for the health changeup, because Skeletron is slower and weaker, so it would make sense that iCthulhu and EoW would be too. Out of curiosity, was it that they were actually doing less damage, or were they moving slower?

Also: As of 1.0.5, you could rarely get meteor events without breaking any orbs. AFAIK this carried over, so yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 11, 2011, 01:02:02 am
Just killed Eye with 140 HP and silver armor. I did have to use one potion when I screwed up and got juggled in a corner but for the most part he couldn't hurt me. I wonder if the new crit chance overbalances the HP nerf?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on August 11, 2011, 03:20:40 am
Is 1.0.6 out, yet?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flare on August 11, 2011, 05:53:15 am
Yes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 11, 2011, 09:26:27 am
Hmm.

At some point I should stop stockpiling items and make a new character on a new world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 11, 2011, 11:57:16 am
Hai guise, how can I has get jungle spores?

Honestly, I've cut ton of grass and flowers in jungle, both above and under ground, farmed some hornets and maneaters (which is now ridiculous like stingers and poison and ohmygawd).

Also, selfish ego-boosting pic of my throne room :P

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 11, 2011, 12:10:16 pm
Quote
You mean the fact that the current batch of updates seems to focus almost exclusively on both cosmetics and lengthening the game out rather then dirrectly upon gameplay and mechanics that needed tweeking?
Actually, I've been find with most of the cosmetic stuff, I actually enjoy that bit. The problem is every time they "tweak the mechanics", they make the mechanics less enjoyable for me. Probably because most of those changes make the game grindier, or more time-wasty, while leaving the difficulty exactly the same (or making it easier) for a game that started relatively easy. The only changes they've made I actually though were a major improvement lately were making back walls easier to knock down/put up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 11, 2011, 12:29:55 pm
2. Chests on floating islands require golden keys. I don't know if this is a bug or intentional,
Quote
Not Bugs (but not listed in the changelog)

● Flamelash now only hits once.
● Floating Island chests being locked.
● Cobwebs breaking after a moment of being stuck in them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 11, 2011, 12:45:37 pm
That's... kind of dumb.

Bluh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 3 on August 11, 2011, 01:10:01 pm
So which one of the devs thought it'd be a smart idea to stop items from auto-equipping to the hotbar even when said hotbar is unlocked? I just spent ten minutes repeatedly dying on corpse runs due to that. It's even completely redundant as a "feature" because of the auto-pause option.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on August 11, 2011, 01:45:48 pm
It's official. Skeletron is the biggest pussy this side of the Guide's layabout ass. I just solo no-hitted him. The speed nerf he got was enough to keep me out of his range while I pegged him with broadsides of my trusty murder rifle.

THIS GUY USED TO BE A LEGITIMATE CHALLENGE.
NOW HE'S JUST THERE TO MAKE SURE YOU'RE AWAKE.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tyler6498 on August 11, 2011, 01:52:32 pm
Yeah, it is way easier..makes me chuckle at the ones who claimed the update would make the game 150% harder, in all reality this game doesn't even require you to even try. (unless your in the jungle for some reason.)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on August 11, 2011, 02:28:30 pm
So which one of the devs thought it'd be a smart idea to stop items from auto-equipping to the hotbar even when said hotbar is unlocked? I just spent ten minutes repeatedly dying on corpse runs due to that. It's even completely redundant as a "feature" because of the auto-pause option.
It's less an intended "feature" and more of a side effect of another convenience measure, which, I should say, is actually rather convenient. Now any items you pick up will automatically go into the bottom-left corner of the inventory, not the top right as it used to. What they could do is make items dropped on death "remember" if they were dropped from a hotbar or equipment slot, and automatically be moved into that slot when next picked up by the same character.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 11, 2011, 03:27:04 pm
It's official. Skeletron is the biggest pussy this side of the Guide's layabout ass. I just solo no-hitted him. The speed nerf he got was enough to keep me out of his range while I pegged him with broadsides of my trusty murder rifle.

THIS GUY USED TO BE A LEGITIMATE CHALLENGE.
NOW HE'S JUST THERE TO MAKE SURE YOU'RE AWAKE.

Well specifically Skeletron used to be a rediculous challenge for solo games (In that the easiest way to beat him was to skip the dungeon entirely, make an arena to fight him as the dungeon itself protects him, and depending on how good you are also making sure you have a source of greater healing potions)

Though while I wanted him to be beatable with the demonite teir objects... I didn't want him to be super super easy
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PTTG?? on August 11, 2011, 03:38:32 pm
Why do you have to fight a huge boss battle to get in to the place with all the stuff that's good for beating bosses?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on August 11, 2011, 03:40:20 pm
Cause of the same logic that gives Snake infinite ammo after he beats the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 11, 2011, 03:49:32 pm
Why do you have to fight a huge boss battle to get in to the place with all the stuff that's good for beating bosses?

I assumed that there would be more bosses down the road.

Though right now Terraria is just adding more grind... maybe I should grind some keys for chests in the future... Do keys stack?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 11, 2011, 04:25:04 pm
Keys stack nicely. Had a stack of 4 at one time, so I presume the max is at least 20.

EDIT: FFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUU Terraria crashed just after I've put all the loot from dungeon raid in a chest. For fuck's sake I hope it's still fucking in that chest >:(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 11, 2011, 05:27:48 pm
There needs to be something post dungeon...

Also, I want a boss that spews water, am I mad?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 11, 2011, 07:21:33 pm
No, because that would make it fun and useful and reduce boring grind. ;)

Oh god, I just had a fun idea though - magma rod + water rod means two players working together can quickly construction obsidian walls. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 11, 2011, 07:27:12 pm
I'm pretty sure they said they liked the idea of the water rod turning lava into obsidian, dunno if they forgot or not. At any rate, the increased range is definatly a buff.

The only problem I really have with the new patch is the dungeon keys thing, admittantly I haven't gotten there yet but it basically sounds like grinding for keys, and even if not, then there's not really any difference because you could open all the chests anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 11, 2011, 08:02:04 pm
Yeah, but what if the magma guy aimed higher by...accident.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: qwertyuiopas on August 11, 2011, 08:02:48 pm
I don't like their map format. Whatever it is must be updated all at once, so the crashes that have started randomly occuring to me (either because I started a large world this time, the update, or both) have been really annoying. I wish they used a format instead that would frequently record data to a secondary file,  enough to recreate recent changes, and only periodically convert that to a full-save (which is preceded by a backup). That way, you would never lose more than a few minutes of work...

(That kind of functionality has existed in computers for a long time, sort of, in the form of journaling filesystems, which write all changes to a seperate log before actually changing files, so that if the system halts mid-write, the files aren't corrupted. Combine that with batching the actual write, and it may be a rather decent game save system...)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 11, 2011, 08:15:03 pm
Man, the jungle is VICIOUS now. Went back after gathering more hearts so I had a total of 300 and I kept dying. So what do after EoW and Shadow Armor?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 11, 2011, 09:47:52 pm
Keys stack nicely. Had a stack of 4 at one time, so I presume the max is at least 20.
The max on keys is 99.

Not that you'll ever have a need to have or even find that many, but...

Did I mention there's a second type of key, to match a second type of locked chest, that doesn't stack?
Oh, yeah, there's that.
Though it doesn't mysteriously break when you open a lock with it, so there's that too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 12, 2011, 02:16:31 am
I re-did meteor mining and dungeon run two times faster than before the crash. Fuck yeah :D

Also had an abundance of dungeon slimes - enough to net me a supply of keys for floating islands. The game is up to something :P I'm also opening a shop!


Soon I will raid all those floating islands and jungle, thus the amount of items will get larger ;D

Also, imho, the places-to-visit list have changed. Now it's: Basics -> Demonite stuff -> Meteor stuff -> Dungeon -> Jungle -> Underworld.

Mainly cuz jungle is wtf hornets with stingers nightmare. And hellstone mining will be a pain.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: NRDL on August 12, 2011, 02:17:16 am
This Terrarria, it sounds like a side-scrolling Minecraft.  Is it really worth getting even if you already have Minecraft?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 12, 2011, 02:20:18 am
This Terrarria, it sounds like a side-scrolling Minecraft.  Is it really worth getting even if you already have Minecraft?

Terraria has 50 times more stuff than Minecraft.

Also, it's prettier :P And cheapier~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 02:40:58 am
I'd say it's about even with Minecraft. Minecraft is more of a building with a dash of survival/exploration, while Terraria is survival/exploration with a dash of building.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: NRDL on August 12, 2011, 02:41:40 am
I'd say it's about even with Minecraft. Minecraft is more of a building with a dash of survival/exploration, while Terraria is survival/exploration with a dash of building.

So they're two sides of the same coin?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 02:43:51 am
Something like that,  yeah. It's 1 in the morning here and my tired old brain can't think of any cool metaphors.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HLBeta on August 12, 2011, 03:25:22 am
Something like that,  yeah. It's 1 in the morning here and my tired old brain can't think of any cool metaphors.
Call it Minecraftslevania?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 12, 2011, 09:28:14 am
I dunno, some of the new minecraft stuff is pretty freaking impressive. You can build turrets, bake cakes, set up computers and elaborate traps and actually build a building that reconfigures itself in response to stimuli.


Terraria has a bit more going with different biomes and some bosses, but it doesn't really add up to the same thing.

Now, Terraria could be said to be better than minecraft at the same point in the development cycle at least. And its obviously got a slightly different focus.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 02:33:02 pm
Okay, I finally killed Skeletron and went into the dungeon. I actually kind of like the keys thing, if they weren't so rare. I think the regular skeleton monsters in the dungeon should have a chance to drop keys too.

EDIT: Looks like Cursed Skulls and Dark Casters already do. Anyone know if Angry Bones + variants drop them? Also, I really like the new water bolt noise.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HLBeta on August 12, 2011, 02:48:29 pm
Okay, I finally killed Skeletron and went into the dungeon. I actually kind of like the keys thing, if they weren't so rare. I think the regular skeleton monsters in the dungeon should have a chance to drop keys too.

EDIT: Looks like Cursed Skulls and Dark Casters already do. Anyone know if Angry Bones + variants drop them? Also, I really like the new water bolt noise.
I know I've gotten a key off of the large variant of Angry Bones but I haven't noticed any dropping from lesser variants.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 02:58:40 pm
I haven't even noticed my keys before...

What's the best way to farm 'em?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 12, 2011, 02:59:12 pm
Stand in the dungeon with muramasa, weigh down your mouse and go sleep overnight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 03:38:55 pm
K.

I'm going to get some keys to look for Murmasa.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 12, 2011, 03:55:28 pm
Stand in the dungeon with muramasa, weigh down your mouse and go sleep overnight.

Enjoy blazing wheels rushing through you and cursed skulls killing you from behind/below :P Oh, oh, don't forget that 4 or 5 Bones will actually crowd-push through your swings and hit you.

All dungeon enemies drop keys, it's just tiny chance. Pots might contain keys, and dungeon slimes are key-droppers.

A 'normal' wooden chest is a guaranteed 1 golden key + some cheap loot.

That's all I learned on my dungeon trip~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: qwertyuiopas on August 12, 2011, 04:26:37 pm
From my experience, it's easy to get more keys than you need. I think they are only there so that people cannot just run past everything and rush through, but common enough that you get more than enough just by taking the time to kill enemies as you explore.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 12, 2011, 04:28:21 pm
Basically, to stop people from diving in before they'd beat Skeletron :V
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 12, 2011, 04:36:03 pm
Huh, that does make sense actually. I'd considered that was the point earlier but I somehow missed the fact that killing things while a giant skeleton god is trying to kill you tends to prove a bit more difficult then usual.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 05:14:32 pm
I don't think skeletron is a god.

Ok, now to make an obsidian generator!

EDIT:  Out of curiosity, can they be too big? And what's the biggest ever made?

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 06:56:13 pm
I'm not sure what "too big" means here, all you're really doing is making 2 tanks, connect them with a tunnel, and mine the result. The only difference between 50 liquid blocks and 50,000 is the size of the tank and your dedication to filling it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 06:59:54 pm
Oh, ok. So far it's 100 wide and between 300-400 high. I ran out of stone halfway, because I don't want to make it out of gold or hellstone or obsidian or silver or glass.

Can't you add more splitters to make it fill faster or was that fixed?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 07:05:27 pm
They stop having an effect after about 5 of them, I think.
Also, I recommend you use glass for the part where the obsidian actually forms so that you don't accidentally break the container.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 07:26:49 pm
I might as well ask this here, since I refuse to register at terraria online and steam is useless...

Can anyone tell me why no NPC's are moving into the 3 non-pub rooms here? They've been up for several in-game days, should be perfectly livable, and the workshop already attracted the demoman, but he wouldn't go back in after he showed up and claimed it for a day.

http://steamcommunity.com/profiles/76561198013830700/screenshot/578931038355911087?tab=public
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 07:32:53 pm
I think you have to have walls in between the tables and chairs, otherwise they'll just get recognized as one big room. IF you're talking about the room on the bottom, that is...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 07:43:21 pm
Ah, sorry I was too vague. The shack at the top with the dryad works, and the bar got the nurse to show up. The other 3 rooms just won't get occupants, even after I completely demolished all the other housing. Everyone wandered around outside during a bloodmoon, and the DF player in me said it's their own faults for being idiots so I let them die.

The guide moved into a barely furnished room offscreen, but no one else is showing up. To be clear, I've had the merchant and arms dealer for some time, they just won't move into those empty rooms in the pic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 07:46:51 pm
If they already have rooms, then you'll have to go into their rooms and trash them. That way they might run down to the other rooms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 07:51:14 pm
And should a splitters be like, diagonal gappy steps?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 07:59:41 pm
If they already have rooms, then you'll have to go into their rooms and trash them. That way they might run down to the other rooms.

Did that. They stood on the empty lot til Blood Moon zombies ate them.

However, I think I found an answer. Natural dirt walls apparently are flagged as "monster spawning areas" if they are exposed, and NPC's don't consider them safe. Also apparently the cracks between two different kinds of wall tiles are "unsafe" and will disallow a room from being used.

*sigh*

Dumb, but there you have it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 12, 2011, 08:00:36 pm
Hm, but you CAN have holes in the wall as long as they're under a certain size. I know people moved into MY rooms with 2x2 windows.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 08:12:20 pm
Indeed, the windows in the all-brick pub upstairs are 2X2, but the cracks between bricks in the hallway total up to 1X10 or so. I guess the game processes it as a gaping hole or something.

Now, should I shove everyone into the crappiest dorm ever and summon EoC's to kill them, for being so picky? I think so.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Cerej on August 12, 2011, 08:52:11 pm
I might as well ask this here, since I refuse to register at terraria online and steam is useless...

Can anyone tell me why no NPC's are moving into the 3 non-pub rooms here? They've been up for several in-game days, should be perfectly livable, and the workshop already attracted the demoman, but he wouldn't go back in after he showed up and claimed it for a day.

http://steamcommunity.com/profiles/76561198013830700/screenshot/578931038355911087?tab=public

Any holes in the walls have to be 4x4 or less.  The banner room doesn't work because the stripes of copper back-wall are too tall to count as a room.  The room with Chinese lanterns doesn't work because of the horizontal stripe at the bottom.  The workshop in the storage room doesn't work anymore because platforms count as walls; it's too small.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 09:10:49 pm
Well, i've learned something new.

Anyhow, I finally built my tall ol' generator. Now to go look for lava somewhere...

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on August 12, 2011, 09:33:02 pm
Well, i've learned something new.

Anyhow, I finally built my tall ol' generator. Now to go look for lava somewhere...

You get it if you dig straight down.  :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 09:35:14 pm
I know...

And I don't think this generator is working...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on August 12, 2011, 09:37:06 pm
Say.. I got a crazy idea.. What if someone were to dig out the entire map? Walls and everything!
Even on a small map this would be quite a feat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 09:44:38 pm
Sounds cool.

I wanted to build a room as big as the overworld...

Anyhow, the generator works, just really slowly.

Need more lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 12, 2011, 09:48:34 pm
Say.. I got a crazy idea.. What if someone were to dig out the entire map? Walls and everything!
Even on a small map this would be quite a feat.
Hack in some dynamite and it isn't as bad. Alternatively somebody with a vast stockpile of money could bulk buy a bunch of explosives and wreck havoc. So long as it is a dedicated strip mine server. Every screen down or so you would have to build platforms from each edge to make sure there are no floating chunks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 09:59:05 pm
Well I know you guys are probably swimming in monies...

Hey, what's a safe for?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on August 12, 2011, 10:08:41 pm
Well I know you guys are probably swimming in monies...

Hey, what's a safe for?

Well I aint, since I have started over from scratch.

And I have no idea what the safe is for.. probably like the Piggybank?

And it seems like I wont be digging out the world just yet.. Maybe the idea was to crazy for my own patience.  :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jack_Bread on August 12, 2011, 10:09:15 pm
Well I know you guys are probably swimming in monies...

Hey, what's a safe for?
It's a large piggy bank, essentially.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 12, 2011, 10:12:23 pm
Hey, what's a safe for?
Piggy bank addition.

Identical to the piggy bank in every way, except looks.
Any safe you open will have the same items in it.
Every piggy bank you open will have a different set of items, but those will be the same.
You can use either (or both!) to partially "extend" your inventory, you just plop it down when you need to access its slots, and pick it back up again later.
It's easier with safes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 12, 2011, 10:26:25 pm
They sound handy.

Heh, zombies keep swarming into the hole atop my generator. It's entertaining to watch.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on August 12, 2011, 10:35:05 pm
Yeah, when I ventured down underground, I would always carry a piggy bank with me. It was nice having that extra inventory space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 12, 2011, 11:50:55 pm
Any holes in the walls have to be 4x4 or less.  The banner room doesn't work because the stripes of copper back-wall are too tall to count as a room.  The room with Chinese lanterns doesn't work because of the horizontal stripe at the bottom.  The workshop in the storage room doesn't work anymore because platforms count as walls; it's too small.

Thanks for the reply, I'd never have guessed about that. I patched em up for now. There should be a shelf tile that will support items but not players, that doesn't count as a floor.


They sound handy.

If you carry a piggy bank and a safe, you'd have more than enough inventory space to pack a full laboratory with all the crafting stations in the game, with room left over. Go adventuring, carve out a spot, unpack an entire lair, perform !!SCIENCE!!.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 13, 2011, 12:08:48 am
And now Terraria needs the ability to craft swirly insane goggles.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 13, 2011, 07:23:15 pm
I made an obsidian generator the old-fashioned way, by diverting several underground lakes into a magma lake. It's working, so far...

http://steamcommunity.com/profiles/76561198013830700/screenshot/578931038372470630?tab=public

Looks like that volume of liquid introduces the rounding error for liquid duplication, so... infinite obsidian. I have no idea what to do with all of it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 14, 2011, 01:00:53 am
Looks like that volume of liquid introduces the rounding error for liquid duplication, so... infinite obsidian. I have no idea what to do with all of it.

Make a castle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 14, 2011, 01:16:25 am
Or a monolith, 2001-style. ;D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 14, 2011, 02:50:42 pm
Hmm.

I can't tell i'f mine's working properly. I mean, it's filled up but it's not passing the marker torch I made to check if it's getting any higher. It's only at the bottom of the tank too.

I'll check if my water side works.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 14, 2011, 03:12:32 pm
Man, I just cannot wait for the bugfix patch. I need those fireblossoms, man.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: qwertyuiopas on August 14, 2011, 03:42:02 pm
They're broken?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 14, 2011, 03:42:59 pm
They're broken?
You can't place items in magma. So you can't get fireblossom seeds from plants that you plant.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: qwertyuiopas on August 14, 2011, 03:47:13 pm
Ah. I though it was a feature, that it forced you to partially empty the farms, plant, then refill it afterwards.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on August 14, 2011, 03:47:56 pm
They're broken?
You can't place items in magma. So you can't get fireblossom seeds from plants that you plant.
I thought submerging the pots they're in works.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 14, 2011, 03:48:49 pm
Couldn't you just make 5 2-tile-deep pits with flowerpots in the bottom, next to a magma reservoir, bucket the magma over the planted flowers, harvest for seeds, remove magma with bucket, and replant? Yeah it's slightly tedious but the liquid duping for obsidian generators would be much worse.

Well then. Double ninja, what does it mean?  :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: GlyphGryph on August 15, 2011, 12:16:57 pm
http://www.kongregate.com/games/EffingGames/effing-worms

This has convinced me there should be a way to allow someone to play as the Eater of Worlds in some sort of PvP mode. Heheheh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 15, 2011, 12:59:23 pm
Huh, I thought you couldn't plant seeds in pots that were under lava, which was what my pots were in
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on August 15, 2011, 01:02:22 pm
You'd need to drain off all the lava then plant them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 15, 2011, 01:05:16 pm
Weren't they going to release a patch today?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 15, 2011, 01:07:26 pm
"Early next week" is what they said, so maybe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 23, 2011, 09:22:47 pm
bimp
The patch has been out for a while now.

Mostly wanted to use this post to show an interesting thread (http://www.terrariaonline.com/threads/anyone-have-interesting-abnormal-worlds.54142/), in which people tell tales of their strangest worlds. Derm I'm going to put your tilted wraparound world screenshot there, if that's okay with you.
Spoiler: Very VERY large (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ToonyMan on August 23, 2011, 09:26:16 pm
My brother has posts in that thread.  :P

Man that's a weird feeling.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dermonster on August 23, 2011, 09:34:46 pm
Heh, I'll post it there myself :33

I lost that glitched world a while back, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 23, 2011, 10:23:46 pm
I really really want to play some dirt rod basketball. Anyone up for it? :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 24, 2011, 12:45:31 am
It's not abnormal. It's just wrong offsets in a map viewer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 24, 2011, 05:35:40 pm
Explain the crashes every time he tried to load it, then. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jay on August 24, 2011, 06:28:23 pm
It's not abnormal. It's just wrong offsets in a map viewer.
I wonder how it could do that on explicitly just that one world, and not any others, not even others that derm has generated.

The game crashing is a pretty solid counterpoint too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 24, 2011, 06:56:06 pm
So, new taglines?
Here's what I've found:
Spoiler (click to show/hide)

EDIT: Anyone know if getting hit cancels dirt rods? Either by monster or by PvP?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 24, 2011, 09:14:24 pm
One of the new taglines is DIG, PEON! or something similar.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on August 25, 2011, 10:12:47 pm
I got "Part:3 Return of the Guide" once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 25, 2011, 10:23:07 pm
Just got Terraria: Hey Guys!

EDIT: Any experienced spriters out there willing to help me out? I'm submitting my wizard suggestion to the forums and a sprite is required. What I have in mind is a stereotypical old guy with a long white beard and a wizard hat, wearing a robe. Maybe carrying a staff.
Quote
Oh, and here's another idea. How about a Wizard NPC?
Spoiler: Even More Ideas (click to show/hide)
EDIT2: Here's the actual thread on the Terraria forums. Go out there and read it, and tell me about some glaringly obvious spelling/grammar mistake I may have made. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 26, 2011, 01:56:57 am
So, new taglines?
Here's what I've found:
Spoiler (click to show/hide)

EDIT: Anyone know if getting hit cancels dirt rods? Either by monster or by PvP?

Terraria: Slimeassic Park

Also, dirt rod controlled dirt gets cancelled only when said dirt hits something
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 26, 2011, 10:48:17 pm
My house:
Spoiler (click to show/hide)
I discovered the gift from heaven that is gray brick. I fixed a lot of stuff in the basement.

Thoughts?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Matz05 on August 26, 2011, 11:01:02 pm
I noticed the emergency lockdown hatches on the guard towers. Awesome!
Also, how do you get those statues?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 26, 2011, 11:03:02 pm
I noticed the emergency lockdown hatches on the guard towers. Awesome!
Also, how do you get those statues?
100 stone + a workbench. (I think it's a workbench)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 26, 2011, 11:04:19 pm
Yeah, they're quite pretty to have around the house. Also gray bricks are SO AWESOME.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 26, 2011, 11:32:08 pm
Yeah, they're cool. It's a pity I went all Stalin on all my stone before the updates and now I don't have enough.

Lucky it's common as can be though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on August 26, 2011, 11:32:36 pm
I don't use fancy emergency switches for bloodmoon lockdowns. I just install double-door airlocks. Won't help against a siege, true, but then again I rarely bother to prevent the siege from entering (since they spawn all over the place anyway).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 26, 2011, 11:35:03 pm
I usually just wall everyone up and sit on the roof with a weapon. Maybe a musket because they so cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 26, 2011, 11:37:29 pm
I run out there with a sword of some sort and MURDERIZE. After blocking the doors to my tower with blocks, of course.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 26, 2011, 11:37:37 pm
Hopefully we'll be able to bring stone statues to life to act as guards one day.
(http://i.imgur.com/l4Kks.png)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 26, 2011, 11:39:47 pm
That would be a pretty sweet spell, too. Mmmm, speculation...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 26, 2011, 11:44:11 pm
Ooh, and the corruption could turn them hostile...sometimes.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 12:04:57 am
I just can't bring myself to love the Terraria forums. I don't know why, I just can't.

Meanwhile, please go check out my suggestion. (http://www.terrariaonline.com/threads/the-wizard.54635/) A sprite is still needed, and any help would be appreciated!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 12:06:54 am
Wow, I got ripped off

Those illegal gun parts sitting in my chest gathering dust were NOT worth 1 platinum
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 12:12:46 am
Speaking of illegal gun parts, you know what would be cool? A stinger gun. It shoots stingers, from hornets. It'll take illegal gun parts, a few vines, 30 jungle spores, and it would poison. And make a "fft" noise just like the real thing!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Angel Of Death on August 27, 2011, 12:14:16 am
Wow, I got ripped off

Those illegal gun parts sitting in my chest gathering dust were NOT worth 1 platinum

Guess what it makes?

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 27, 2011, 12:26:42 am
I just can't bring myself to love the Terraria forums. I don't know why, I just can't.

Because 90% of it is fighting, whining, or image sigs 3X larger than the post they follow?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 12:36:30 am
Because 90% of it is fighting, whining, or image sigs 3X larger than the post they follow?
That's probably it. But there are a few good points in there.

Anyway, changing the subject: sandstone bricks? They're like gray bricks, except yellow tannish and made from sand.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 27, 2011, 02:37:41 am
Because 90% of it is fighting, whining, or image sigs 3X larger than the post they follow?
That's probably it. But there are a few good points in there.

Anyway, changing the subject: sandstone bricks? They're like gray bricks, except yellow tannish and made from sand.

1 piece sand and 1 piece rock :P It would follow a formula for pretty much every kind of colored brick.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 27, 2011, 04:14:49 pm
I haven't played this game since before 1.0.6, so I've been getting aquainted with the new features.

This includes having a room filled with barrels filled with ale. I love how a single keg can hold infinite amounts of booze.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 04:17:49 pm
Protips for fighting Skeletron?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on August 27, 2011, 04:22:49 pm
Protips for fighting Skeletron?

Carve out the roof and place platforms around the pillars.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 04:25:50 pm
Protips for fighting Skeletron?
Flatten the roof of the corridor and extend it with the bricks you get. Also I was able to kill him in Shadow armor with a flintlock pistol, but I am also not known for my dodging abilities.
Fun story: Every time I tried to kill him without killing the hands first, I died. So kill the hands; they're really easy now, only 600 HP and low defense.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 27, 2011, 04:32:01 pm
Yo dawg I herd you like dodging so we put attacks in the boss's attacks so you can dodge while you dodge.

Translation: At least kill one of the hands. Having to dodge a skeleslap before you've landed from dodging the other one is annoying.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 27, 2011, 04:36:07 pm
 Buff potions will also do you well, like stoneskin, and if you can't be assed to place a few torches beforehand the illumination potion is nifty.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 04:41:31 pm
I'm currently raising money to buy the Minishark (Good god, the Sandgun is a useless POS) because the arms dealer ripped me off. 1 platinum? Jesus.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on August 27, 2011, 04:54:19 pm
Sand bricks would be cool. You could make a pyramid-esque tomb filled with chests.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 05:06:34 pm
Wait, you rounded up 1 plat before you killed Skeletron? How? Lots of boss-killing?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 05:17:16 pm
Wait, you rounded up 1 plat before you killed Skeletron? How? Lots of boss-killing?
A friend gave it to me. I must've fought the EoW 6 or 7 times, too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 05:19:48 pm
Darn Flamelashes. Why you gotta be so rare?

I guess it's because they're so awesome now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 27, 2011, 05:20:06 pm
Sand bricks would be cool. You could make a pyramid-esque tomb filled with chests.

GOLD BRICKS.

AWESOME PIRAMID OF GOLDEN EVERYTHING.

Mandatory location is middle of the desert, of course.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on August 27, 2011, 05:22:57 pm
Darn Flamelashes. Why you gotta be so rare?

I guess it's because they're so awesome now.
Actually, the Flamelash got the supernerf. Reduced damage, disappears after 1 hit instead of 2. I could understand the removing the double hit ability, but why reduce the damage as well?

The mana cost was reduced by 4 though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 27, 2011, 05:31:32 pm
Sand bricks would be cool. You could make a pyramid-esque tomb filled with chests.

GOLD BRICKS.

AWESOME PIRAMID OF GOLDEN EVERYTHING.

Mandatory location is middle of the desert, of course.

Alternatively: Obsidian pyramid in the middle of the Corruption.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 05:34:08 pm
Oooh, how about a gray brick pyramid...

ON A FLOATING ISLAND?

The obsidian pyramid could fit in the Underworld too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: sonerohi on August 27, 2011, 05:56:37 pm
Does the Terraria team offer a demo or is it a blind all-in? I've tried their site but my computer seems to dislike all the links they have.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 06:08:43 pm
Wow, Skeletron was a massive pushover once his arms were gone. He just floated above me staring angrily and roaring, I just held down the fire button and I killed him with 9 damage musketballs fired from the Minishark.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 06:15:13 pm
I don't think there's a demo. Sorry. But I think it's a good game!
...also didn't I see you on Kael's server once?

@Jacob/Lee: He's like the 1st stage of the Eye, except without shooting mini-eyes at you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 27, 2011, 06:46:52 pm
Alternatively, he's like the second stage of the Eye, except he floats higher, charges slower, and can turn while charging.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 06:48:56 pm
He didn't even charge or anything, he just floated above me and slowly came down or randomly launched to the left or right.

I got the clothier, he moved in to my dining hall ::)

Now I can get my TUX!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 27, 2011, 06:58:06 pm
He didn't even charge or anything, he just floated above me and slowly came down or randomly launched to the left or right.

Yeah that swaggery headroll is what "charge" has become. I think the bosses might have been nerfed overmuch with the last patch.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 07:06:45 pm
Yeah, that nerf was too much. They should at LEAST add a few points of defence to the arms.

My base as of now:
Spoiler (click to show/hide)
((and my awesome tux))
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 27, 2011, 07:18:49 pm
I wish I could make buildings that looked nice without ripping people off. All my houses are creatively sterile 2-block wide towers with NPC rooms on either side with a wide storage base at the bottom and an herb farm at the top.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 27, 2011, 07:38:00 pm
I wish I could make buildings that looked nice without ripping people off. All my houses are creatively sterile 2-block wide towers with NPC rooms on either side with a wide storage base at the bottom and an herb farm at the top.
You can, all you need is several stacks of nice building materials and
(http://fc01.deviantart.net/fs23/f/2007/349/1/a/IMAGINATION_by_RDCarneiro.jpg).

EDIT:
My house went from:
Spoiler (click to show/hide)
To:
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 28, 2011, 03:06:28 am
Yeah, that nerf was too much. They should at LEAST add a few points of defence to the arms.

My base as of now:
Spoiler (click to show/hide)
((and my awesome tux))

Pardon me, but I think that bearded red-clothed guy fits perfectly in dark canteen with piano. Hell, he is actually your personal pianist in disguise :P

Spoiler: My expanded fort (click to show/hide)

Yes, my barony is outfitted with border watchtowers and bridges over pits and lakes :P

I like livin' large~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: sonerohi on August 28, 2011, 04:36:34 am
Yeah, that nerf was too much. They should at LEAST add a few points of defence to the arms.

My base as of now:
Spoiler (click to show/hide)
((and my awesome tux))

It looks like you bisected that poor rabbit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 28, 2011, 04:34:53 pm
Yeah, that nerf was too much. They should at LEAST add a few points of defence to the arms.

My base as of now:
Spoiler (click to show/hide)
((and my awesome tux))

Pardon me, but I think that bearded red-clothed guy fits perfectly in dark canteen with piano. Hell, he is actually your personal pianist in disguise :P

Spoiler: My expanded fort (click to show/hide)

Yes, my barony is outfitted with border watchtowers and bridges over pits and lakes :P

I like livin' large~~
Yep, momma always said my personal pianist would be a clothier.

I'm jelly of your castle :(
=============
So, what is your favorite track? Mine is the boss fight (http://www.youtube.com/watch?v=NosBHRY2khM) music.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 28, 2011, 07:02:46 pm
Jungle and New Corruption musix ftw :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 28, 2011, 07:11:29 pm
WOOAAAOAOAAOAAOAAHAAAOAOAOA

http://www.terrariaonline.com/threads/evil-desert.55093/ (http://www.terrariaonline.com/threads/evil-desert.55093/)

Looks like progress is coming nicely.

I'm mostly looking forward to cobalt again, I liked how it looked.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 28, 2011, 07:22:22 pm
Dammit, they get better and better at teasing gaming populace :P

Cobalt ore. Shiiiiineeeeyyyy~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 28, 2011, 07:24:37 pm
Mmmm, cobalt. What do you think it'll do? I'd say it affects ranged attacks in some way because all the other damage types have 2 already (melee = Shadow/Molten, magic = Meteor/Jungle).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 28, 2011, 07:26:08 pm
Ranged weapon speed buffs?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 28, 2011, 07:27:03 pm
Mmmm, cobalt. What do you think it'll do? I'd say it affects ranged attacks in some way because all the other damage types have 2 already (melee = Shadow/Molten, magic = Meteor/Jungle).

Hmmm, it would go in pair with Necro as Necro is the only ranged affecting armor, as in, reducing ammo. Cobalt could give ranged attacks damage/speed buff or something, yeah.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on August 28, 2011, 07:28:53 pm
Hmmm, it would go in pair with Necro as Necro is the only ranged affecting armor, as in, reducing ammo.

The pieces each increase ranged damage as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 28, 2011, 08:33:49 pm
If cobalt effects ranged looks like I am making judicious use of the minishark.

Better yet, maybe it will affect the minishark directly. I can dream.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on August 28, 2011, 08:52:49 pm
Obviously it will make the minishark shoot actual sharks. Sharks which burrow through the land using worm-movement. Landsharks, if you will.

The firing rate will remain unchanged.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on August 28, 2011, 09:46:21 pm
And the sharks are on fire. Just because.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Astral on August 28, 2011, 09:58:14 pm
No, the sharks shoot lasers from their heads. "Lasers."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on August 28, 2011, 10:02:37 pm
Lasers in the shape of sharks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 28, 2011, 10:43:10 pm
Do the laser sharks have their own, smaller laser that fires laser sharks as well?

Modern gaming suffers from a serious lack of recursive weaponry, DF artifacts notwithstanding.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: 0x517A5D on August 29, 2011, 12:31:04 am
Do the laser sharks have their own, smaller laser that fires laser sharks as well?

Modern gaming suffers from a serious lack of recursive weaponry, DF artifacts notwithstanding.

In Metagun (http://www.mojang.com/compo/metagun/), by Notch (http://www.mojang.com/), you have a gun that fires little men that fire their own guns.  At you.  Read the RPS coverage (http://www.rockpapershotgun.com/2010/08/26/person-shooter-metagun/).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 29, 2011, 03:09:24 am
Do the laser sharks have their own, smaller laser that fires laser sharks as well?

Modern gaming suffers from a serious lack of recursive weaponry, DF artifacts notwithstanding.

In Metagun (http://www.mojang.com/compo/metagun/), by Notch (http://www.mojang.com/), you have a gun that fires little men that fire their own guns.  At you.  Read the RPS coverage (http://www.rockpapershotgun.com/2010/08/26/person-shooter-metagun/).

... That's pretty amusing. The forums never cease to amaze me with utterly random cool stuff that's spewed out on a regular basis.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on August 29, 2011, 03:20:02 am
There's also Cortex Command. It's the only game where you can make a gun that launches people armed with the same gun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on August 29, 2011, 08:21:08 am
There's also Cortex Command. It's the only game where you can make a gun that launches people armed with the same gun.
I never remembered to rig the Skelegun someone made to fire skeletons armed with more skeleguns instead of grenades...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on August 29, 2011, 11:25:38 am
There's also Cortex Command. It's the only game where you can make a gun that launches people armed with the same gun.
I never remembered to rig the Skelegun someone made to fire skeletons armed with more skeleguns instead of grenades...
Heh, someone (http://www.bay12forums.com/smf/index.php?topic=28633.msg1808547;topicseen#msg1808547). ;)

It'd be hard to modify the Skelegun to do this, since it doesn't use Lua. You can't have perpetual recursion in CC with just definitions, because they are linear - if you want a skeleton to pack a skelegun, the skelegun must be defined. If you want a skelegun to launch a skeleton, the skeleton must be defined. So you can't just have the skelegun launch a skeleton that packs a skelegun. It's possible with Lua, however, by having the projectile launched by the Skelegun instantly turn into a skelegun-wielding skeleton on creation.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 29, 2011, 05:42:17 pm
WOAOAOAAOAHAOAHAOAOAOAHOAHAOAHOAOAOAOAOAAOO 2, the revenge

http://www.terrariaonline.com/threads/so-much-mithril.55202/ (http://www.terrariaonline.com/threads/so-much-mithril.55202/)


Wooooooo, mithril. Also woo drill, but eh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on August 29, 2011, 05:56:14 pm
'bout time we got a drill.

(That new armor looks sexy as hell too)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 29, 2011, 06:02:57 pm
Interesting. Kinda makes me wonder how their mechanical components are gonna turn out. This talk of "do something and the world gets re-seeded with new stuff" has me intrigued as well. Hopefully at least some of the new stuff can be forged into bricks and walls, as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on August 29, 2011, 09:04:01 pm
Wooooooo, mithril. Also woo drill, but eh.

It's a hand-cranked egg-beater.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on August 29, 2011, 09:09:01 pm
Huh, could have sworn I posted earlier.

Anyway, that armor sure is awesome-looking. And the drill.
Ours is the drill that will pierce the heavens! And everything else, after we get bored of heaven-piercing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on August 29, 2011, 09:20:35 pm
Yeah, the idea of "do a thing, world regenerates with different stuff" is what I'm most excited about, although all the new ore and new biome is pretty nice too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 30, 2011, 02:27:16 am
Maybe I'm just too old and jaded to get truly excited about games much anymore, but can someone explain to me why, in the linked thread above...

1) There's a picture of a drill and mithril (this I understand)
2) 300+ posts all have to say OH OH THERE'S A DRILL! AND MITHRIL! OMFG! (completely baffled)

Maybe I should do that IRL. HEY STOP SIGN! AND A TREE! MAILBOX! HOUSE!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on August 30, 2011, 02:31:36 am
Twofold. One, the overwhelming desire to post SOMETHING, since drills and mithril confirmed for the next update is awesome. Two, the complete lack of anything OTHER than "Drill!" or "Mithril!" to post, since that was all that was in the news bit, and there isn't much else to say on the matter. Some posts do point out the mithril armor, btw.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 30, 2011, 02:36:22 am
I suppose so. It just seems "Hey guys, looks spiffy, keep up the good work" would serve just as well and sound less like a 3 year old.

Ah right, the armor, and don't forget everyone who made a Gurren Lagann reference.

I'm spoiled by these forums, where every new item is a new weapon and theorycrafting begins immediately.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: timferius on August 30, 2011, 06:11:21 am
I don't know about you, but I'm looking forward to drilling through hordes of zombies!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on August 31, 2011, 08:56:22 am
Hai guise :v

I'm bored with singleplayer but on other hand I don't want to join multiplayer full of shenaningans, so... Does anybody need a home/castle/tower/bunker built?

I won't be mad if you will pay me with gems but I will be happy with just building something. As long as you help me provide materials for the construction :v

In case you want to know how I build, I posted mah castle few pages ago~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on August 31, 2011, 09:25:43 am
It's a hand-cranked egg-beater.

 This drill is the drill that wi-

Ah right, the armor, and don't forget everyone who made a Gurren Lagann reference.

 MOTHERFUCK

 I remember stumbling across this before. Forums where people will give the same reply for hundreds of pages with no considerations to the countless others who have done the same thing. Perhaps it's this world where comments and likes are a popular enough thing that people bleed them into other social media, or it's an opinion piece and it really doesn't matter if it was said a thousand times before so much as you, individually have an opinion and have to post it because that's important.

 Or it could just be 13-year-olds.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on August 31, 2011, 09:32:45 am
Maybe I should do that IRL. HEY STOP SIGN! AND A TREE! MAILBOX! HOUSE!

Snaaaaake!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on August 31, 2011, 11:30:35 am
Maybe I should do that IRL. HEY STOP SIGN! AND A TREE! MAILBOX! HOUSE!

Snaaaaake!

Badger badger badger badger badger badger badger badger, mushroom mushroom!
(Probably not what you were going for, couldn't resist tho.)


Or it could just be 13-year-olds.

Depressingly accurate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 01, 2011, 04:32:35 am
FUCK

Spoiler: Can you count to five? (click to show/hide)

I love the underground jungle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flare on September 01, 2011, 05:01:57 am
It's nice to see I'm not the only one using that method to get around the jungle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on September 01, 2011, 08:48:13 am
FUCK

Spoiler: Can you count to five? (click to show/hide)

I love the underground jungle.

One... Two... Five!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on September 01, 2011, 08:56:50 am
One... Two... Five!

uh, three, my lord!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on September 01, 2011, 09:09:09 am
You know, what with all the grenades and killer rabbits around, I'm kinda surprised there isn't a HHG already in the game. Make it true to the Worms incarnation, shouting HALLELUJAH and blowing up stronger than dynamite.

Speaking of which, a throwing glove accessory could be fun. It'd allow you to throw things with varying force, complete with indicator a-la Worms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on September 03, 2011, 08:45:17 pm
Hell used to be such a nice place. The devs made it suck by adding the demons and lava-spawning hellstone. I hate that water evaporates, too. My pool used to be in hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 03, 2011, 08:59:47 pm
The only part I don't really like is the water evaporating. Before that was introduced I had plans to build a lake and resort-type place in hell. On the other hand...

Quote from: the wiki
Bug: If you make water fall from a large enough pool (like Ocean), then do "Save and Exit" and load the world, there may be some stationary pools of water in Underworld. Using a Bucket on the pool or altering the water level by placing or removing blocks will make the water rapidly evaporate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on September 03, 2011, 09:12:07 pm
Hell used to be such a nice place..
???

The only part I don't really like is the water evaporating. Before that was introduced I had plans to build a lake and resort-type place in hell.

Have you tried putting a background? I think the water removal protocol is a background based thing as opposed to a depth based thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on September 03, 2011, 09:14:06 pm
Hell used to be such a nice place..
???
What? You don't have a vacation home in hell? ???
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 03, 2011, 09:14:33 pm
The only part I don't really like is the water evaporating. Before that was introduced I had plans to build a lake and resort-type place in hell.

Have you tried putting a background? I think the water removal protocol is a background based thing as opposed to a depth based thing.

I'll try that when I can get down there and not die immediately.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on September 04, 2011, 12:16:13 am
The only part I don't really like is the water evaporating. Before that was introduced I had plans to build a lake and resort-type place in hell.

Have you tried putting a background? I think the water removal protocol is a background based thing as opposed to a depth based thing.

I'll try that when I can get down there and not die immediately.
What gear do you have? I have full Shadow armor and a fiery greatsword and I do just fine.

Spoiler (click to show/hide)
This dump is where I stage my hellstone mining operations while constantly getting bombarded with fireballs and flying rings of death.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Micro102 on September 04, 2011, 02:12:41 am
Huh, I thought that the last patch was sort of a small update, and that the next one was going to be coming soon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 04, 2011, 03:26:13 am
What gear do you have? I have full Shadow armor and a fiery greatsword and I do just fine.

Copper chainmail, silver greaves, shackle, enchanted boomerang. Yeah, recent restart.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on September 04, 2011, 09:25:36 am
What gear do you have? I have full Shadow armor and a fiery greatsword and I do just fine.

Copper chainmail, silver greaves, shackle, enchanted boomerang. Yeah, recent restart.
Oh... God...

I guess just get some decent armor (and rocket boots + ball o' hurt) then fight the Eater of Worlds over and over, use the scales to make shadow armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on September 04, 2011, 09:29:04 am
I have started a new game on a new world (small)  on hard core.

we'll see how this goes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on September 04, 2011, 09:37:55 am
What gear do you have? I have full Shadow armor and a fiery greatsword and I do just fine.

Copper chainmail, silver greaves, shackle, enchanted boomerang. Yeah, recent restart.
Oh... God...

I guess just get some decent armor (and rocket boots + ball o' hurt) then fight the Eater of Worlds over and over, use the scales to make shadow armor.
EOW Isn't even that hard if you have something decent to whack him with like a gold broadsword. The first time I killed him I was in full iron armor with a gold sword.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on September 04, 2011, 09:46:19 am
Two words:

Vile Powder.

Grenades work quite well if you can afford them and avoid blowing yourself up. And spiky balls will annihilate EOW if you've had the (mis)fortune of having a goblin invasion already.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 04, 2011, 10:29:43 am
I prefer grenading everything. I'm not going to be doing any of that for a while though because I've only found two life crystals and one underground chest. I've spent most of my time making a decent-looking above-ground base and digging a not-quite-hellevator that only goes down to the cavern layer (which is where my real fortress will be).

EDIT: I opened up Terrafirma to poke around in the cave my cavernvator ended up in, and I found six life crystals, four or so chests, and some three billion gold deposits in fairly close proximity. It looks like the only life crystal in a place I wouldn't have been able to find on my own just by holding torches to the walls/floors is in an area that I'll probably be clearing out for the fort.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on September 04, 2011, 11:05:28 am
Make spelunker potions, moonglow and blinkroot can be multiplied from a single seed to between 64-729 crops in an in-game week provided you have enough clay pots and even need that many. Since you've found lots of gold deposits you won't have any issue with that ingredient.

After you make a few, chug em, hit full screen and travel normally, you'll find a lot more than you ever would searching manually.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on September 04, 2011, 02:05:09 pm
I have started a new game on a new world (small)  on hard core.

we'll see how this goes.

I feel sorry for you.

Hardcore is basically "Grind or Die"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 04, 2011, 05:36:47 pm
I think that Hardcore's only fun on multiplayer because when you die, everyone can mock you(r ghost).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on September 08, 2011, 01:44:22 pm
More dev teasing:

http://www.terrariaonline.com/threads/holy-water.56686/

I'd guess the background and stone distribution means corruption spreads across the world after the "special event" thing, and moves the game into a higher tier world with the same geography as before. Either way, lots of new items there, looks fun, DRILL HOLY WATER RED ARMOR etc.

 :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 08, 2011, 01:49:43 pm
I want that spear/whateveritis and the yin yang flail.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on September 08, 2011, 01:53:11 pm
Man, look at all those new accessories. This is going to be one fucking awesome update.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on September 08, 2011, 02:52:29 pm
I want that spear/whateveritis .

Halberd.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 08, 2011, 02:55:54 pm
I know I said I wanted cobalt but the temptation to look like a tiny red gundam-esque dude is pretty high I have to admit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: lemon10 on September 08, 2011, 02:59:41 pm
I want that spear/whateveritis .

Halberd.
Actually, its not a halberd, it looks more like a glaive or naginata.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on September 08, 2011, 04:50:41 pm
I want that spear/whateveritis .

Halberd.
Actually, its not a halberd, it looks more like a glaive or naginata.

True enough. Halberd is usually axe-ish.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 08, 2011, 07:02:18 pm
SO MUCH NEW STUFF
I can't handle this density of new stuff. New accessories, new armor, new corrupt background, new wepon, new hammer, new waters, new corrupt-looking dirt...
AAAAAAAA
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 10, 2011, 07:36:30 am
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Dutchling on September 10, 2011, 09:25:01 am
That's very odd indeed.
Try cutting down and replanting the tree.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on September 10, 2011, 11:00:04 am
SO MUCH NEW STUFF
I can't handle this density of new stuff. New accessories, new armor, new corrupt background, new wepon, new hammer, new waters, new corrupt-looking dirt...
AAAAAAAA
Now that I look at it again, it kinda looks like corrupt sand.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 10, 2011, 11:44:07 am
It almost certainly is. Remember? (http://www.terrariaonline.com/threads/evil-desert.55093/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on September 10, 2011, 11:49:23 am
Now I wonder whether there'll be corrupt cacti. They could release vile powder on being cut down.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 10, 2011, 12:50:11 pm
Yeah, it's definitely corrupt sand. I wonder what sets it apart from other sand (besides color, duh)?
Now I wonder whether there'll be corrupt cacti. They could release vile powder on being cut down.
Do you mean it'll drop vile powder or vile powder will explode out of it? Because the latter would be really awesome, actually.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on September 10, 2011, 01:33:59 pm
I mean explodes out of it, damaging the player. I mean, cacti are already on par with the corruption brambles for hazardousness, corrupted cacti would have to seriously one-up their usual selves. So, make them puff out vile powder when they're cut down to get past them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on September 10, 2011, 02:52:20 pm
SO MUCH NEW STUFF
I can't handle this density of new stuff. New accessories, new armor, new corrupt background, new wepon, new hammer, new waters, new corrupt-looking dirt...
AAAAAAAA

Just do what I do and put them into groups and dismiss them immediately for not changing foundation.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 14, 2011, 05:26:48 pm
More new things. (http://www.terrariaonline.com/threads/hawoooooo.57225/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on September 14, 2011, 05:30:20 pm
 I won't be able to chop down those trees.

 The Lorax will get me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on September 14, 2011, 05:30:54 pm
Heh, Truffuler Fruits!

Can't wait for some new biome action.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on September 14, 2011, 05:35:22 pm
I... I will stack up some dynamite.

Just in case the fairy thing will be saying "HEY! HEY LISTEN! HEY!"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on September 14, 2011, 05:51:38 pm
Oh! Can I light my house entirely with bottled fairy slaves?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 14, 2011, 06:20:26 pm
We can only hope.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on September 14, 2011, 06:28:08 pm
Oh! Can I light my house entirely with bottled fairy slaves?
This.

I tried lighting my house with hellbats trapped inside spikes but they kept despawning.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on September 14, 2011, 07:08:37 pm
My fairys in a bottle will be lighting, health regen, and lunch (http://www.vgcats.com/comics/?strip_id=118) all in one convenient empty bottle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 16, 2011, 06:02:37 pm
Colored lighting! (http://www.terrariaonline.com/threads/lighting-update.57631/)

It clashes quite a bit but hopefully they'll work on blending the colors a bit better.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 16, 2011, 06:09:36 pm
Hm, I think the torches are a bit too yellow.

Also I find it a bit funny that this has been announced after Minecraft got warm lighting.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on September 16, 2011, 07:25:25 pm
My eyes hurt looking at some of that :p
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 16, 2011, 07:38:25 pm
I love it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on September 16, 2011, 07:41:01 pm
My eyes hurt looking at some of that :p
Yeah. It's like a static rave party. >.<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on September 16, 2011, 07:46:08 pm
Hm, I think the torches are a bit too yellow.

Also I find it a bit funny that this has been announced after Minecraft got warm lighting.

Well, It's been in the works for awhile.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 16, 2011, 07:47:59 pm
I know, but it's kind of funny (probably a coincidence) that two block-based mining/building games are getting new lighting at around the same time.

Like I say, though, it's probably a coincidence.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on September 17, 2011, 12:37:37 am
The new lightning looks awesome.

But yeah, when different colors of light mix, they should make white light (each light should add to the RGB value until it gets to 255 255 255), instead of a rave party.
That'd also make some interesting shit, like mixing blue light and red light to make purple.

I guess the meteor also shouldn't have yellow lights. I dunno, it just doesn't fit in.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 17, 2011, 12:51:27 am
I agree. I think it should be more reddish. Also why are stars purple?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on September 17, 2011, 12:55:17 am
 Mana stars are purple, so I see where they are coming from. Still, they should be yellow as the stars are yellow.

 I'm really digging how the mushroom cave bleed radioactive blue everywhere.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on September 17, 2011, 03:38:23 am
I think the colors are a bit too harsh. They should be toned down a bit, really. And yeah, mixing lights would be awesome. A house that fades from one color to the next would be cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on September 17, 2011, 03:53:49 am
I choose to ignore the "this is rough and will be tweaked" comment, and complain about new things as well.

...

Seriously though, they are a bit strong and overpower the default world colors enough to interfere with gameplay, hopefully that gets toned down some. I'll definitely be using that in new designs either way.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 17, 2011, 05:10:38 am
Another thing to note is that they do say it will be an optional setting as it's a bit of a performance hit, soooo even if it is terrible you can just turn it off.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 18, 2011, 11:22:42 am
Oh hey, check that link again - new sample image, much better than before.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on September 20, 2011, 03:40:03 pm
Check out my home base. I made a giant lake next to my castle and am in the middle of building a ship in it.

This thing is huge! For comparison, that rightmost hall in the ship is the bigger than the entrance to the dungeon. The entire height of the thing is around two Eaters of Worlds stretched out.

Spoiler (click to show/hide)

I'm still hoping that Terraria will get updated with a way to make cloth backgrounds so I can make sails.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on September 20, 2011, 03:42:41 pm
Nice.. how long did it take for you to build?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on September 20, 2011, 03:51:08 pm
It wasn't too bad. The fun part was using tonnes of dynamite to blow out the lake (it used to be a desert).

The whole thing took about a night? Something like that. It probably gave me carpal tunnel though haha.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on September 20, 2011, 03:56:41 pm
I really like that biodome on the castle. Looks really natural and stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on September 20, 2011, 05:14:10 pm
How does sand not fall down in the cave under the ship. Magic, I say! :P

The castle is neat. Too large for my tastes, but still neat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 20, 2011, 05:19:47 pm
How does sand not fall down in the cave under the ship. Magic, I say! :P

World gen, I say!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on September 20, 2011, 05:41:36 pm
I didn't even see that sand thing. You can't see it inside the game. It's probably a remnant of the desert that used to be there.

Function Zero: Thanks! ^^

Haspen: The castle looks like a mess I'll admit. The place honestly used to just be that one massive storage tower with 120 chests (you can see it on the right). But every time I got bored I'd just add something here and there. Eventually it became this.

I think I'll lay off decorating the ship itself until the update comes. Maybe some new furniture will come with it, it'd make things easier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 20, 2011, 05:57:56 pm
Newest devblog update: Disco caverns.

WOOO
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on September 20, 2011, 05:59:44 pm
Newest devblog update: Disco caverns.

Wait.. what? Bwah?  ???

*Checks out the devblog.*

Woah! Trippy!  :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on September 20, 2011, 11:52:11 pm
So are there any ETAs on the next update?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on September 21, 2011, 06:15:37 am
How does sand not fall down in the cave under the ship. Magic, I say! :P

World gen, I say!
ENDERMANZ
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on September 21, 2011, 04:51:05 pm
That is one nice boat.

Now you need to make a massive gun/cannon. Or at least something that looks like one from afar.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 21, 2011, 05:42:07 pm
Would have been so awesome if you had put it on the real ocean. You could take out holes in the bottom as gun ports against those filthy sharks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 22, 2011, 09:35:34 am
Oh hey, new thing. (http://www.terrariaonline.com/threads/something-unusual-something-strange.58267/)

Corrupted desert, mummies (?), new armors, and a luck dragon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on September 22, 2011, 09:52:12 am
Oh hey, new thing. (http://www.terrariaonline.com/threads/something-unusual-something-strange.58267/)

Corrupted desert, mummies (?), new armors, and a luck dragon.

O shit. This expansion will be hu-

Fuck that, it will be a brand new game, without sarcastic chime in this.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on September 22, 2011, 09:58:49 am
I've steadily watched the updates coming out going "neat", but it looks like they're really, really putting in the content in this patch that is going to fulfill the initial promise the game offered. It's probably still not going to be quite up to what I want (really deeply procedurally generated structures in the world), but finally, there's going to be some actual content out there to explore and find, and not just another tier of stuff to farm to.

I'm officially excited now and can't wait :P I held off on building something with all the new furnishings specifically because I wanted to roll that experience into the next content update. My next world is going to have me playing for weeks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 22, 2011, 04:27:11 pm
I'm starting to think the fairy is the cursor. There's no fairy in the corrupted desert picture, instead, there's a brownish cursor closer to what we have now.

That also goes to show how powerful corrupt deserts are: they can corrupt your cursor!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 22, 2011, 04:28:05 pm
I think the "fairy" is a magic item that simply follows your cursor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 22, 2011, 09:58:36 pm
But the cursor is far away from the fairy in the second picture?

Also I hope the dragon thing means summons of some form.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 22, 2011, 10:04:40 pm
There's a cursor in the second picture? I looked at it and couldn't find it so I just assumed the fairy replaced it.

About the fairy, I hope it's like an orb of light, but better.

FAKEDIT: Oh, it's at the top. Well, it wasn't in the thumbnail, and I didn't bother opening the thread, so... My fault.
They also appear to have changed its color from red to brownish.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on September 22, 2011, 11:00:29 pm
They also appear to have changed its color from red to brownish.
You know you can change the color of the cursor, right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 22, 2011, 11:06:22 pm
...No, I didn't. Massive derp there. :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 23, 2011, 09:43:04 pm
Wow I didn't know that either  :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on September 26, 2011, 11:43:06 am
Proper Ghosts (http://www.terrariaonline.com/threads/more-teasers.58738/)

And about time I say!

Oh yeah and some obscene looking hammer of the gods :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 26, 2011, 06:34:33 pm
All that stuff looks awesome, especially the ghosts and glass back walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 26, 2011, 06:46:47 pm
What's the deal with that hammer-looking thing in the first pic?
Pic 2: Looks like mithril brick? It's more green than silver.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on September 26, 2011, 07:24:36 pm
New dungeon enemy? Or maybe a new spell I guess.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Walter Sullivan on September 26, 2011, 08:30:09 pm
15s video of the update, for people who haven't seen it yet:

http://www.youtube.com/watch?v=_wZgOzH3sWQ

Yes, the hammer stuff is a new enemy. And it looks like he is using a upgraded Rocket Boots   :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 26, 2011, 09:01:28 pm
Cloud in a boots? Looks like it, unless that's just the colored lights.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on September 27, 2011, 11:47:20 am
Cloud in a boots? Looks like it, unless that's just the colored lights.
The cloud was just the cloud in a bottle, and I think the boots were just colored lighting affecting the smoke trail.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on September 27, 2011, 11:57:13 am
Cloud in a boots? Looks like it, unless that's just the colored lights.
The cloud was just the cloud in a bottle, and I think the boots were just colored lighting affecting the smoke trail.

Either that or maybe there is a new recipe that combines Rocket Boots and Cloud in a Bottle.

Which to admit would be interesting. A Jump Jet essentially
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on September 27, 2011, 12:01:38 pm
Cloud in a boots? Looks like it, unless that's just the colored lights.
The cloud was just the cloud in a bottle, and I think the boots were just colored lighting affecting the smoke trail.

Either that or maybe there is a new recipe that combines Rocket Boots and Cloud in a Bottle.

Which to admit would be interesting. A Jump Jet essentially
You can have both of them in your accessories slot, I'm not sure why you'd think they're combined somehow. I have them both in my current game and it acts the same way the video portrays.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on September 27, 2011, 01:47:55 pm
Cloud in a boots? Looks like it, unless that's just the colored lights.
The cloud was just the cloud in a bottle, and I think the boots were just colored lighting affecting the smoke trail.

Either that or maybe there is a new recipe that combines Rocket Boots and Cloud in a Bottle.

Which to admit would be interesting. A Jump Jet essentially
You can have both of them in your accessories slot, I'm not sure why you'd think they're combined somehow. I have them both in my current game and it acts the same way the video portrays.

It's been hinted at on terrariaonline that both items are upgradeable and/or combine-able somehow. Along with several of the other accessories, presumably to make room for the new ones being added.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on September 27, 2011, 01:51:59 pm
Cloud in a boots? Looks like it, unless that's just the colored lights.
The cloud was just the cloud in a bottle, and I think the boots were just colored lighting affecting the smoke trail.

Either that or maybe there is a new recipe that combines Rocket Boots and Cloud in a Bottle.

Which to admit would be interesting. A Jump Jet essentially
You can have both of them in your accessories slot, I'm not sure why you'd think they're combined somehow. I have them both in my current game and it acts the same way the video portrays.

It's been hinted at on terrariaonline that both items are upgradeable and/or combine-able somehow. Along with several of the other accessories, presumably to make room for the new ones being added.
Ah, that makes more sense.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 27, 2011, 07:48:21 pm
Like obsidian shields, depth watches, maybe even... horseshoe balloons? Lucky balloons? I have no idea.\
Anyway, though, it's going to be very entertaining.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on September 27, 2011, 09:03:04 pm
Shiny red horseshoes?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on September 29, 2011, 12:01:09 pm
Oooh, if only a combine jet boots existed AND were stackable.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: lemon10 on September 29, 2011, 12:40:11 pm
Spoiler: image (click to show/hide)
The accessory bar on the right is why people think that that will be combined accessories.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on September 29, 2011, 01:32:54 pm
A bunch of those stuff are stuffs i've not seen.
Ooh,
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on September 29, 2011, 04:33:04 pm
According to one person that's my buddy and also, let's say, a 'helper', there's 90+ items (furniture, weapons, potions etc) as of today that were added.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 29, 2011, 04:36:44 pm
Damn, son! That's enough to keep me busy for a while.

When was the expected release date going to be again? I heard November/December, but I forget where from.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on September 29, 2011, 04:48:16 pm
So I am trying to grow some of the rarer plants in my game, namely firebloom and Waterleaf (or what ever). I've got them in pots on the ground of my green house and I have lava and water(respectively) in the square with them. My question is does the water/lava need to actually touch a part of the plant, or is it enough that the pot is in the the lava/water?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on September 29, 2011, 05:01:08 pm
I think the plant has to be submerged, but I might be wrong. First try the pot only, and if that doesn't work, just add more water/lava until it blooms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on September 29, 2011, 05:03:30 pm
Fill it till the liquid level is slightly higher than the pot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on September 30, 2011, 08:29:40 am
I suddenly feel like playing this again. Guess I'll try ang get the obsidian generator to work. It's far too wide as it is.

Plus I could build a huge tower and put a tree at the top.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Briggsy16 on October 01, 2011, 04:02:35 pm
http://steamcommunity.com/profiles/76561197970385401/screenshot/541780788550182984

Could someone explain why NPCs won't spawn in this? Have I missed something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 01, 2011, 04:03:48 pm
Pretty sure the bottom of the house has to be the same material as the walls. Or at least not dirt. Maybe the background walls need to be the same too? Not as sure about that one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 01, 2011, 04:15:29 pm
 The floor can be a different material, but I don't think natural dirt works. Background walls are not a problem so long as the player placed them.

 Digging the toilets they all get.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Briggsy16 on October 01, 2011, 04:33:46 pm
Everyone needs a toilet! :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 01, 2011, 06:34:49 pm
Except robots.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ggamer on October 01, 2011, 07:10:12 pm
I'm with tengu. Waterleaf? Firebloom? I should start playing again.

Off note, can someone sum up what has changed since the cosmetic slots were added?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 01, 2011, 07:31:53 pm
I'm with tengu. Waterleaf? Firebloom? I should start playing again.

Off note, can someone sum up what has changed since the cosmetic slots were added?
The cosmetic slots were in 1.0.4, right? If so, then between then and now (1.0.6):
Spoiler (click to show/hide)
I think that's it. If I missed anything, please help.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 01, 2011, 08:06:04 pm
That would be a nice summary.

With new furniture came around 30 decor items, like bath tubs, clocks, chinese lanters and other stuff to make decors nicer :P

Dungeon is slightly harder what with large balls on chains and spinning fire wheels and the need to hunt for golden keys. Also jungle will now rape you with powerful HORNETS EVERYWHERE.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 01, 2011, 08:12:40 pm
 The hornets were pretty bad before, now they shoot poison darts. Still swarms of the bastards everywhere.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 01, 2011, 08:26:25 pm
The hornets were pretty bad before, now they shoot poison darts. Still swarms of the bastards everywhere.

Ehhh before the issue was that space was so limited they were pretty much bound to get a hit in, but were otherwise not an issue if you kept spacing in mind.

They weren't a big deal and my jungle was WAAAY too crampt.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 01, 2011, 08:28:56 pm
Yeah I never really had much of an issue with hornets either.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 03, 2011, 11:47:02 am
So I've started making a new castle since the old one is so small, ugly and cluttered. This isn't nowhere near done, but it has 2 rooms for NPC:s, 1 room for me, a dining room, workshops and some misc. rooms. Opinions?


This is the bottom of the castle (workshops)
Spoiler (click to show/hide)



Upper side of the castle.
Spoiler (click to show/hide)


The dining room tables will have some chandeliers on them to give the room some color, and once I raid some dungeons for more blocks, I'll fill the bookcases as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 03, 2011, 11:56:54 am
I wish my house was cool...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 03, 2011, 11:57:54 am
I likey! :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 03, 2011, 12:00:18 pm
Oh Lordy, I hope that my factory-setting of my compy didn't get my terraria stuffs. I'm not sure how they'm works.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragonshardz on October 03, 2011, 02:10:31 pm
Setting your computer back to factory settings means that it's in exactly the same state as it was when it left the factory. It's like formatting your hard drive, except the OS (and likely the prepacked bloatware) is already installed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on October 03, 2011, 02:12:23 pm
Setting your computer back to factory settings means that it's in exactly the same state as it was when it left the factory. It's like formatting your hard drive, except the OS (and likely the prepacked bloatware) is already installed.

This is a sad day for Wolf Tengu.


edit: On the bright side, you get to explore  whole new worlds with a whole new set of chacaters!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 03, 2011, 02:50:52 pm
Yeah, but obsidian is now hard to get...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 03, 2011, 02:52:39 pm
What're you all on about then?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 03, 2011, 02:53:46 pm
Borderlines made a cool house. I factory'd my compy, so no stuff. Which also means no obsidian.

Hey, has anyone got a miners hat going spare? I can pay through grovelling and needless complements.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 03, 2011, 03:52:03 pm
No, but I've got a level 71 Vintage Mining Light in TF2. If only that were usable in Terraria, right? :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Greiger on October 03, 2011, 03:53:10 pm
Don't say that too loudly, valve might actually do it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 03, 2011, 03:53:17 pm
Borderlines made a cool house. I factory'd my compy, so no stuff. Which also means no obsidian.

Hey, has anyone got a miners hat going spare? I can pay through grovelling and needless complements.

Did Miner's hats become harder to find or something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 03, 2011, 05:44:16 pm
Borderlines made a cool house. I factory'd my compy, so no stuff. Which also means no obsidian.

Hey, has anyone got a miners hat going spare? I can pay through grovelling and needless complements.

Did Miner's hats become harder to find or something?
Doubt it, considering they are bought from the merchant and not dropped by anything. A new character might have trouble meeting the 1 gold price tag though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 03, 2011, 05:51:33 pm
You mean the 8 gold price tag. 1 gold isn't all that hard to earn.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 03, 2011, 05:55:46 pm
 It used to be 10 gold too.

 So long as you don't die too much and get enough gems for the merchant 8 gold isn't an issue. It is a step on the road past the first tier of equipment, which I can see people wanting to skip.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 03, 2011, 06:43:01 pm
One of these days I'm going to build a cool house. One of them.
Will it be today? Nah.

Also, by the time I can scrounge up 8 gold, I've already found an Orb of Light, but those need mana, so...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 03, 2011, 06:44:57 pm
Orb of Light
Ten muskets.

No arms dealer.

Welcome to my hell.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 03, 2011, 06:59:52 pm
Wow, and I thought I had it bad without getting any Balls o' Hurt... :o

In other news, that hand picture the guy made that was featured would make an EPIC BOSS.
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on October 03, 2011, 07:53:55 pm
Indeed it would.  :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 04, 2011, 11:50:59 am
Hmm.

Y'know, I used to be able to dig in the dark, underwater. I suppose having flaming armour spoiled me some.

Now to dig for iron on the surface!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on October 04, 2011, 01:01:21 pm
Hmm.

Y'know, I used to be able to dig in the dark, underwater. I suppose having flaming armour spoiled me some.

Now to dig for iron on the surface!

Glow sticks are your friend!

From my point of view, as someone who played most of the game at release and only recently came back, quite a bit has changed, but not an overwhelming amount. There are many decor options to make your homes look cooler but things are a bit more convoluted now. For example, many of the old recipies are spread out over the new crafting stations.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: buckets on October 04, 2011, 03:07:13 pm
Hmm.

Y'know, I used to be able to dig in the dark, underwater. I suppose having flaming armour spoiled me some.

Now to dig for iron on the surface!

Glow sticks are your friend!

From my point of view, as someone who played most of the game at release and only recently came back, quite a bit has changed, but not an overwhelming amount. There are many decor options to make your homes look cooler but things are a bit more convoluted now. For example, many of the old recipies are spread out over the new crafting stations.

Oooh that'd explain why I can't craft as much as I thought I should, thanks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 12:38:15 pm
Muahahaha, I found some iron and a spear! TREMBLE BEFORE MY WRATH ZOMBIES!

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 06, 2011, 12:58:06 pm
Spears and Tridents lack damage and range. They need buffs.
Also, dungeon brick blocks need a nerf. Takes 2 hits to break 'em with molten pickaxe, while the brick walls take only 1 hit.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 06, 2011, 01:28:01 pm
Spears and tridents have the advantage of multiple hits.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 06, 2011, 01:31:25 pm
Anyone want to take bets that they push this all the way back to Halloween?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 01:40:50 pm
Good! Give me time to catch up!

Would someone please remind me of the merch requirements? It's money, right?

Also, what's the best way to get monies (around 8 gold)?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on October 06, 2011, 01:55:06 pm
Also, what's the best way to get monies (around 8 gold)?

Gems. You'll need some luck for that though, heh. If you do find it, though, it's not unusual for a gem cluster to net you about 1-3 gold coins
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 02:11:49 pm
This is fun!

I'll probably seperate my building into rooms soon. Need more stones though.

Also, how far down I get depends on what music is playing. Moskau makes me inwincible!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 06, 2011, 04:02:20 pm
Tried to get back into this game again. Man, so much has been nerfed, and not in a good way.
Back when I used to use full meteorite armour with a set of four star power things and rocket boots, so that I could fly through the heavens? That was awesome fun! Hell, I used to take on the giant eye boss and the skeleton thing mid air, because dodging is made a lot easier when you just need to fall a bit. Shit was epic!

Now? I'm a lot more grounded. Those potions for reversing gravity? Na, not even nearly as fun or useful for a boss fight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on October 06, 2011, 04:06:30 pm
While I don't really mind most of the nerfs, I do hate the new Skeletron. Back then, he was the ultimate badass. Now he's been wimped to the EOC-like stats.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 04:22:24 pm
Yesh! My house is looking ok now! And it isn't one of those wooden-pillar looking things I keep seeing. No, it's made of bricks, and 8x12 rooms and stuff.

I just need EVEN MORE STONE for my backing wall, and that might be enough for every person.
Then I can summon that wormy dude and kill him and make him into armour so I have armour.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 06, 2011, 04:36:04 pm
Anyone want to take bets that they push this all the way back to Halloween?

If I recall they said late october at earliest, december at latest. So I would say that halloween is very likely, yes. :P

New content looks awesome though so I'm okay with it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 05:01:39 pm
Where is a link to what the awesome things are?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 06, 2011, 05:11:07 pm
This is quite helpful. (http://wiki.terrariaonline.com/Upcoming_features) I'll also try to bottom line it here.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 05:34:46 pm
Whoa. I wish I could fight hellpawn in a corrupted ocean. with a chainsaw.

Hey, how do you connect to someone elses game in this if entering their IP yields nothing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on October 06, 2011, 05:40:40 pm
Have they forwarded their ports?

Alternatively, Hamachi.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 06, 2011, 05:44:27 pm
Forwarded what now?

And hamachi isn't working on his side. What is this ports of which you speak?

Edit:Nevermind, he used his brains to make it work. I think he spread them on the network as a paste.

Thanks anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 08:23:51 am
Forwarded what now?

And hamachi isn't working on his side. What is this ports of which you speak?

Edit:Nevermind, he used his brains to make it work. I think he spread them on the network as a paste.

Thanks anyway.
/heavy sigh, slow shaking of head
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 08:29:38 am
Didn't  a facepalm have enough dramatic weight?

Anyhow, I now have a nightmare pick and a horseshoe! Time to conquer hell with 120hp and no armour! 
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 08:45:52 am
BAHAHAHAHAHA

Have fun mining hellstone.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 08:53:52 am
Hey, it's cool. i'll buy a mining hat so I can make air pockets in the dark underwater.

I'm sure ther'll be lava above the evaroration area.

Then I can get some obsidian for bricks. Maybe for a skull too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 08:54:30 am
That's not what I meant, but okay.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 09:22:56 am
Hellstone makes lava when mined now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 07, 2011, 09:36:30 am
Hellstone makes lava when mined now.

Dang it Terraria! I KNOW I said the game was too short and easy... But I didn't want the complete opposite... making grinding take FOREVER and be nearly impossible.

:P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 09:44:34 am
Hellstone makes lava when mined now.

Dang it Terraria! I KNOW I said the game was too short and easy... But I didn't want the complete opposite... making grinding take FOREVER and be nearly impossible.

:P
Its still relatively easy to mine so long as you keep a wall of ash or dirt between you and the hellstone. You can suck up fallen ore through the 1-tile dirt wall and it isn't destroyed by the lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 09:53:52 am
Wait, does this mean I have an endless source of lava? HELL YEAH!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 09:54:53 am
I was going to leave it as a surprise, but yeah. Hellstone spawns half a block of magma when mined.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 09:57:12 am
Awesome. I wonder if it'll help when generating lave for obsidian.
Probably.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 07, 2011, 10:00:02 am
Doesn't the hell biome evaporate existing water now? I kind of forgot. But I don't think you can farm for obsidian there, unless you somehow manage to transport the red luminescent liquid upwards.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 10:01:25 am
I'm sure i've seen lava above hell.

Besides, I could always generate lava with the hellstone I mine.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 10:02:44 am
Yeah, just go down, grab a single piece, then repeatedly place and remove it over a body of water.

EDIT: O wait
Quote from: The Wiki
It also releases half a block of lava when mined in the Underworld, making it a very dangerous material to mine.

You can't use it to make obsidian.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 07, 2011, 10:03:28 am
Oh, right... Stupid me, I didn't think you couldn't place thr ore back on the ground again... Shame on me.  :-[
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 10:07:56 am
I would recommend heavily investing in obsidian skin potions (http://wiki.terrariaonline.com/Obsidian_Skin_Potion). You'll be lavaproof and you won't even need the Obsidian Skull. I'd also recommend ironskin, shine(unless you have a mining helmet) and spelunker potions.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 10:21:56 am
I've found a little obsidian so far. Only about 200 though, though I burned to death just before a large lave pool just now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 07, 2011, 10:24:44 am
I haven't had problems with obsidian. I got a full stack of it in one go, when I emptied a pocket of water on a pool of lava. Lava is common above hell, and water is common a bit above the lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 07, 2011, 10:25:53 am
Last time I played Terraria, it was still that version when the Potions were introduced and the Demon Scythe was a new weapon.

What's new?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 11:03:03 am
Spoiler: 1.0.6 change log (click to show/hide)

Spoiler: 1.0.6.1 change log (click to show/hide)

So basically, a lot of stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on October 07, 2011, 01:16:51 pm
So the new dungeon is still as grindy as when they added locked chests? Because that really pissed me off; they decided to make dungeons more "difficult" and "longer" by forcing us to waste time grinding for keys? The fuck is that? Especially since dungeons are actually much easier to survive in now, what with half the enemies being easily dodgeable spike balls and flaming wheels. The old dungeon at least forced you to do speedruns because you would die if you didn't, but now I just find a good camping spot and grind mobs until I have a decent supply of keys. Less challenging and more boring is not a good thing. I said it before, but the proper approach would have been intergrated puzzles and minibosses, rather than an annoying drop.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on October 07, 2011, 01:18:11 pm
It also stops you from diving in and trying to grab some loot before Skeletron kills you.
Which was one of the most fun things, you might get a few potions and some gold, you might get a handgun, Roulette baby.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 01:26:30 pm
Has anyone actually managed to kill the Dungeon Guardian?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 01:27:14 pm
So the new dungeon is still as grindy as when they added locked chests? Because that really pissed me off; they decided to make dungeons more "difficult" and "longer" by forcing us to waste time grinding for keys? The fuck is that? Especially since dungeons are actually much easier to survive in now, what with half the enemies being easily dodgeable spike balls and flaming wheels. The old dungeon at least forced you to do speedruns because you would die if you didn't, but now I just find a good camping spot and grind mobs until I have a decent supply of keys. Less challenging and more boring is not a good thing. I said it before, but the proper approach would have been intergrated puzzles and minibosses, rather than an annoying drop.
Quite a lot easier to get keys actually. Dungeon slimes are guaranteed to have a gold key in them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 01:28:23 pm
All the other enemies can drop them too, which is nice because I keep getting swarmed by angry bones. Pots also have a chance to contain golden keys.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 07, 2011, 03:24:27 pm
Where are the alien planets? :<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 07, 2011, 03:39:31 pm
In space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 04:19:16 pm
Hmm. Is Eyethulu easier with a flintlock, throwing thingies or a ball o hurt?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 04:25:17 pm
Hmm. Is Eyethulu easier with a flintlock, throwing thingies or a ball o hurt?
I just use a bow with flaming or unholy arrows. I never used the flintlock. Throwing stars are great if they still pass through multiple foes. Ball of hurt had a too-short range for me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 04:26:36 pm
I prefer a musket myself. Shurikens are nice for the little eyes it spawns, but once you get it down under 1400 hp, that stops happening and you can start unloading. The musket is a really good weapon for how early you get it, especially if you've got silver bullets. Hello 32 damage.

Hmm. Is Eyethulu easier with a flintlock, throwing thingies or a ball o hurt?
I just use a bow with flaming or unholy arrows. I never used the flintlock. Throwing stars are great if they still pass through multiple foes.

I usually never had any reason to use a bow after the first time I fought him. And shurikens still hit up to five times per throw.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 07, 2011, 04:28:19 pm
I prefer a musket myself. Shurikens are nice for the little eyes it spawns, but once you get it down under 1400 hp, that stops happening and you can start unloading. The musket is a really good weapon for how early you get it, especially if you've got silver bullets. Hello 32 damage.

Yeah Eye of Cthluhu is interesting in the sense that it actually gets easier when it gets to loser health.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 04:29:11 pm
I usually never had any reason to use a bow after the first time I fought him. And shurikens still hit up to five times per throw.
Yeah I only used a bow because I had unholy arrows to use up at the time and he kept showing up so I needed to kill him. Still, it did the trick. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 07, 2011, 04:52:30 pm
 Unholy arrows work wonders on the first stage, and are still pretty decent on the EoW if your arms dealer is being stubborn. Considering you can make a demonite bow pretty cheaply everything works out.

 If only worm teeth were easier to procure.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 05:07:43 pm
I don't have any arrows of that type. Might just keep  diving for treasure unti I've some better gear then shoot it in the face.

Or wait until a bloodmoon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on October 07, 2011, 05:22:53 pm
TBH my favorite weapon for the EoW has always been the Vilethorn.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 05:41:02 pm
For me I like using flails on Mr.Worm. We were talking about Mr.Eye.

I found large reserves of lava! I now have about 1.5k obsidian. Nowhere near enough...

Sure I can make all the hellstone stuff (when I get the ore) but It's nowhere near enough for the obsidian skyfortress I want to make. It'll have a lava moat! I'll defend it with bombs!

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 07, 2011, 05:42:43 pm
I like to stand still, wait til he comes up, and when he does, cut his head off with a phaseblade. If you keep swinging, then you keep destroying the head, killing him segment by segment.
For EoC, I just shuriken-spammed him.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 06:06:49 pm
Which armour did you use?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 07, 2011, 06:12:19 pm
I used iron for both, because I couldn't find enough silver or gold until when I could start making jungle and molten.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 07, 2011, 06:18:21 pm
Hmm... I do have  enough of either, but I want to use them for candles and such. I do think my prioreties are wrong.

I think i'll risk iron. And i'll do it during a dramatic reading of HHHHHH... so I can destroy the eye with the power of TESTOSTERONE!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on October 07, 2011, 06:46:36 pm
My anti-EoW weapon has always been the Ball O' Hurt, that thing can wreck armies.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 07:15:08 pm
My anti-EoW weapon has always been the Ball O' Hurt, that thing can wreck armies.
I guess I don't use it right. I just hit the EoW with a sword. A lot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on October 07, 2011, 07:18:19 pm
My anti-EoW weapon has always been the Ball O' Hurt, that thing can wreck armies.
I guess I don't use it right. I just hit the EoW with a sword. A lot.
When it arcs over me I attack with it so it lines up with the EoW's body, that guarantees atleast 1 set of hits, another if you're lucky.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 07, 2011, 07:23:59 pm
I just wait for it to go down, then move aside when it comes up and I whack it a lot. I can solo him quite easily in iron armor now. Don't even get hit much
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 07, 2011, 07:25:46 pm
 Really the objectively best way of dealing with the EoW at the tech level you are expected to be at is grenades and bombs. Bombs only really work if you face it in horizontal ebonstone caverns, where they fuck him up big time. They also work a lot better when sticky.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 07, 2011, 07:48:44 pm
Yeah, grenades are my favorite weapon for the EoW damn near everything that isn't airborne. Have you ever tried hitting a demon eye with one? They're hard to use at long range.

My favorite tactic with the Eater is to intentionally get hit by its body and then grenade it at point-blank when I'm still in mercy invincibility.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 08, 2011, 06:14:53 am
Ok, i've got 1750ish obsidian bricks, plus the 270 ore i'll need for all the hellstone bars.
It's nowhere near enough.

Oh, and for the record, Pirrahna are made of evil if you've no armour. Especially when four or five of them come at you at once, sometimes on the same pannel so it looks like one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 08, 2011, 07:14:16 am
Actually, if you want everything, you'll need 305 hellstone bars, because you'll need to make two fiery greatswords.

As for piranhas, I tend to solve them with grenades shurikens from either a nice dry safe place or another body of water so that they'll get nice and close.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 08, 2011, 11:52:11 am
I cut them. Like, with a sword.

I'm not very creative, as you can see.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PsyberianHusky on October 08, 2011, 01:43:58 pm
I use ball'o'hurt, not cause it is the best, but because it feels skillful,
I never feel good in a game when I have to use invincibility frames.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 08, 2011, 07:40:33 pm
Where are the alien planets? :<
alien planets?

whut?

http://www.terrariaonline.com/threads/moving-forward.15820/

Those are all things I want. :P
Not more things to grind for. Things to make the game interesting again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 08, 2011, 07:57:05 pm
Not more things to grind for. Things to make the game interesting again.
Ahahaha

 AHAHAHA

 I could probably quote this exact same phrase for every update ever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 09, 2011, 05:29:00 am
When it comes to EoW... I just use Muramasa :P

Slash slash slash. If you stand correctly, he will get cut when he hits you, gives you a heart to heal you, rinse, repeat.

And before Muramasa, War Axe of Night.

And before that, Musket~~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 09, 2011, 08:05:46 am
EoW?
Flail of any sort (Go the sunfury!) + rocket boots. Being right above him when you throw that thing at him, then watching it hit as it pulls all the way back through it's body... I swear it is the highest DPS you can get in that game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 09, 2011, 08:27:49 am
Bunch of spiky balls and muramasa work for me when fighting the big worm.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 09, 2011, 10:23:03 am
Finally got around to playing Terraria again.

I found my first shadow chest while roaming in the underworld, looking for hellstone. Too bad I was missing the keys. Oh well...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on October 09, 2011, 10:24:43 am
So shadow chests contain something useful other than the hundreds of magic mirrors?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 09, 2011, 10:32:14 am
According to the version history and the wiki, they contain some hellstone-tier items that used to be dropped by it's inhabitants, and the dark lance.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 09, 2011, 10:44:39 am
There's also the occasional assload of hellfire arrows.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 09, 2011, 10:52:25 am
Kinda confused which workshop does which and how to make them.   :-\
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 09, 2011, 11:54:53 am
Kinda confused which workshop does which and how to make them.   :-\

Look here~~ (http://wiki.terrariaonline.com/Recipes)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 01:56:52 pm
Time to dig just a leetle bit  further, piercing the netherworld with my mighty pick.

How do you see if you've any keys or not- are they a standard item?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 09, 2011, 02:27:47 pm
Yeah, they go in the regular inventory. You don't need to hotbar them, just have them.

Shadow keys are multiuse, dungeon ones aren't.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 02:28:32 pm
K, thanks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 09, 2011, 03:10:24 pm
Also, shadow keys are dungeon treasures.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 04:08:16 pm
I'd like a giant giant boss.

Like that hand the one of you did.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 09, 2011, 04:17:09 pm
What if the boss was the whole planet, and you had to do macroengineering to kill it while fighting off its increasingly destructive attempts to kill you?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 09, 2011, 04:21:27 pm
What if the boss was the whole planet, and you had to do macroengineering to kill it while fighting off its increasingly destructive attempts to kill you?
You mean like sending monster to kill you?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 04:23:59 pm
What if the boss was the whole planet, and you had to do macroengineering to kill it while fighting off its increasingly destructive attempts to kill you?

Then it'd be justified in doing so. You've been digging into its core.

I want a battle in the sky, where ranged weapons are the safest way to go. And the boss can vomit grenades, and maybe lava.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 09, 2011, 04:28:51 pm
What if the boss was the whole planet, and you had to do macroengineering to kill it while fighting off its increasingly destructive attempts to kill you?
You mean like sending monster to kill you?
Monsters, earthquakes, storms...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 04:35:22 pm
If earthquakes shuffled all of the earth under a certain depth too, it'd be cruel.

As for storms, they'd be cool. Floods and random lightning strikes that turn dirt into glass and instagib you if they hit!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 09, 2011, 04:39:36 pm
And set trees and wooden structures on fire, burning all your NPCs alive.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 09, 2011, 04:52:52 pm
And fire causes smoke which decreases your range and vision.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 09, 2011, 06:15:10 pm
If earthquakes shuffled all of the earth under a certain depth too, it'd be cruel.

As for storms, they'd be cool. Floods and random lightning strikes that turn dirt into glass and instagib you if they hit!
I'd say an earthquake should damage some blocks in an area and then force all dirt, mud and other natural blocks to settle the same way sand does. Maybe also have it open ravines in some places that could expose a very deep chasm.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 09, 2011, 07:26:51 pm
The hand wasn't by one of us, it was featured on the Terraria Online forums. Still awesome though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 09, 2011, 10:34:40 pm
Eh, we have done some cool shit.
Can't remember anything off the top of my head, but chances are we were the first to flood hell. Because seriously, DF forums, hell, water, it was a sure thing!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 09, 2011, 10:42:29 pm
Is there a way to create infinite amounts of water?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 09, 2011, 10:49:49 pm
The liquid duplication trick.
http://terraria.wikia.com/wiki/Duplicators

They don't need to be as big, but bigger duplicators work faster.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 09, 2011, 10:56:54 pm
It was fun building a perpetual infinite water duplicator. It submerged half of my test server, and completely flooded the dungeon. I wonder if they still work in this version?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 09, 2011, 11:01:46 pm
Flooding Hell was pretty much killed off by patch changes. When you dump a body of water into hell, it evaporates the whole column after a certain point. We lost about 30% of the ocean in our last server doing that. Was very anti-climatic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on October 09, 2011, 11:53:55 pm
Bay12, where boiling a third of the ocean is anticlimactic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 10, 2011, 12:01:16 am
Flooding Hell was pretty much killed off by patch changes. When you dump a body of water into hell, it evaporates the whole column after a certain point. We lost about 30% of the ocean in our last server doing that. Was very anti-climatic.
Redigit: Players enjoying themselves by doing things I didn't predict? NERF EVERYTHING! Flying for ages? GONE! Flooding hell? GONE! Accessory stacking? GONE!!!
Max: :(
Redigit: Less hax, more hats!
Max:   :'(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 10, 2011, 12:10:13 am
I remember the time Derm flooded hell with the entire left ocean. This was AFTER the hell-evaporates-water deal.

He did it anyway for teh lulz.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 10, 2011, 12:20:32 am
Redigit: Players enjoying themselves by doing things I didn't predict? NERF EVERYTHING!
I am not necessarily seeing a problem here. Seems like the Modding Conundrum.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 12:22:42 am
Redigit: Players enjoying themselves by doing things I didn't predict? NERF EVERYTHING!
I am not necessarily seeing a problem here. Seems like the Modding Conundrum.

Sometimes a creator needs to step back and see if something is REALLY a bad thing.

For example the Teslagun nerf in Alien Swarm, which wasn't for balance reasons but because the creators didn't like that the players were using it as a legitimate weapon.

Or just about anything Sakurai did during Super Smash Bros Brawl because he didn't like people being competative.

Sometimes you just gotta let your players have their fun, even if it wasn't your intent. HECK, take credit if you can.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 10, 2011, 12:25:50 am
 I understand the annoyance when something harmless and amusing is cut, but in an actively developed game unintended features are gonna get cut because going down the path of making every bug viable is a recipe for bloatware. Developers need to stay somewhat strict with their design document until every planned feature is added in and they can tweak with stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 12:30:19 am
I understand the annoyance when something harmless and amusing is cut, but in an actively developed game unintended features are gonna get cut because going down the path of making every bug viable is a recipe for bloatware. Developers need to stay somewhat strict with their design document until every planned feature is added in and they can tweak with stuff.

As I said, sometimes a creator needs to step back and see if what they had not intended is a bad thing.

Not sure what it is in this case. Actually to admit I have no idea what you are talking about... Though honestly given that it is Terraria and that Rededit's default option is to Nerf everything... it could be anything (and most of which I'd agree with the player)

Though I guess it is because I can see what Rededit is trying to do long in advance. Less optimisation and longer achievement curve. I am not sure if it because Rededit has a LOT of foresight and sees that his game cannot survive his development curve without making it a marathon or that he lacks such forsight that he doesn't see that he is sort of diluting his own product. Heck there are many design choices he is making and I can't tell if it is because of a strong foresight of a great vision or a weak forsight of a haphazard one. Though it doesn't matter to me because both visions are not beneficial to me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Biag on October 10, 2011, 12:40:59 am
I understand the annoyance when something harmless and amusing is cut, but in an actively developed game unintended features are gonna get cut because going down the path of making every bug viable is a recipe for bloatware. Developers need to stay somewhat strict with their design document until every planned feature is added in and they can tweak with stuff.

That's true, but ocean-into-hell isn't a bug, it's a natural result of combining Terraria's environment with player agency. If I were developing the game, I can't think of any possible reason I would spend valuable coding time making sure water evaporates in hell. There's no reason.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 10, 2011, 12:42:09 am
Atmosphere?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 12:44:46 am
I understand the annoyance when something harmless and amusing is cut, but in an actively developed game unintended features are gonna get cut because going down the path of making every bug viable is a recipe for bloatware. Developers need to stay somewhat strict with their design document until every planned feature is added in and they can tweak with stuff.

That's true, but ocean-into-hell isn't a bug, it's a natural result of combining Terraria's environment with player agency. If I were developing the game, I can't think of any possible reason I would spend valuable coding time making sure water evaporates in hell. There's no reason.

I have to agree. You are taking a game and you are telling the players to change the world.

However the second they decide "you know what? I am going to do this" it is nerfed twice.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 10, 2011, 12:50:54 am
There's no reason.
He wants hell to remain an inhospitable place that is not made instantly incredibly easy by a rather simple project. It also makes obsidian farming much easier, something he may not want. Seeing as hell has been made a lot more dangerous and mining hellstone drops lava, it appears he has a very clear idea of hell being incredibly dangerous.

 Seems like a perfectly reasonable reason.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 12:52:46 am
There's no reason.
He wants hell to remain an inhospitable place that is not made instantly incredibly easy by a rather simple project. It also makes obsidian farming much easier, something he may not want. Seeing as hell has been made a lot more dangerous and mining hellstone drops lava, it appears he has a very clear idea of hell being incredibly dangerous.

 Seems like a perfectly reasonable reason.

Dang Simple projects that can take hours! This is where my Foresight unknown comes in.

I don't know... He is just seconds away from taking away previous armors recipes and requiring some overly elaborate recipe to even create them... No wait he did that a long time ago.

Well it isn't like hell objects take a rediculous amount of hellstone... wait a minute it does!

WELL it will be worth it, afterall the Hell armor is the best armor in the game! What was that? It was nerfed so it is on par with the other armors?

I don't know... I am sort of seeing a pattern here and that pattern is CTF
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 10, 2011, 01:01:26 am
It wasn't a huge deal to me, personally. I think it had as much to do with finding an easy, less process intensive way to handle players draining water into hell. I know it made the server run like crap every time we did it.

Then again, my expectations of FUN! in Terraria aren't at DF-levels.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on October 10, 2011, 01:06:23 am
Then again, my expectations of FUN! in Terraria aren't at DF-levels.

I think this is the major point people miss. Terraria was a 10 dollar game that took something like a year to develop. How many hours of fun did you get out of it? Why are you expecting more?

Anyways, a couple of friends recently picked up the game and I got to go back through and play it from the begining again. It is still good fun. Things have changed and items have been nerfed, but to chalk it up to "Reddit only wants people to have fun his way" is under selling the product pretty bad in my opinion.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 01:09:08 am
Then again, my expectations of FUN! in Terraria aren't at DF-levels.

I think this is the major point people miss. Terraria was a 10 dollar game that took something like a year to develop. How many hours of fun did you get out of it? Why are you expecting more?

It is to me that I should always expect people to excell. To expect anything less would be a waste of my time.

Also I can always compare it to other $10 games. Many who I consider to be much better.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 10, 2011, 01:12:12 am
I guess what people are trying to say is that while you don't HAVE to like the "draining water into hell evaporates it" change, it still has a perfectly viable reason for doing so, which is to make hell inhospitable and more dangerous and generally kind've a pain in the ass.

And molten armor wasn't nerfed, it got a nerf in defense, and a buff in damage, providing an alternative to shadow armor. I never really liked the old molten armor myself, seemed kinda boring. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on October 10, 2011, 01:13:16 am
Then again, my expectations of FUN! in Terraria aren't at DF-levels.

I think this is the major point people miss. Terraria was a 10 dollar game that took something like a year to develop. How many hours of fun did you get out of it? Why are you expecting more?

It is to me that I should always expect people to excell. To expect anything less would be a waste of my time.

Uhhh... okay? So it is better to be disappointed all the time than to accept something as good enough?

If you spend your entire life saying "You would be the perfect girl friend if..." you are going to end up covered in cat hair and lonely.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 01:14:29 am
Quote
And molten armor wasn't nerfed, it got a nerf in defense, and a buff in damage, providing an alternative to shadow armor.

Go even further back then. The top-tier armors are now pretty much on equal footing.

Quote
Uhhh... okay? So it is better to be disappointed all the time than to accept something as good enough?

Better to be surprised by greatness then to seek out mediocrity.

Also I am able to seperate my expectations with reality. It is not in fault to expect greatness but in condeming that which is not.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on October 10, 2011, 01:21:20 am
Quote
Uhhh... okay? So it is better to be disappointed all the time than to accept something as good enough?

Better to be surprised by greatness then to seek out mediocrity.

But you aren't being surprised by greatness, you are totally missing it and instead saying "Well, that would be better if..."

Everything could be better so if you are searching for something that can't be improved, you aren't going to find anything.

Sand box games always present this strange problem. Players can't say "I beat it! That was fun!" Instead they are left to toil in the world and think about what they wish it was. Like anything, the early excitement fades, but with theme park games you have that last kick at the end to go "Yeah! WOOT! Victory!". Sandboxes on the other hand always seem to leave people going, "Thats it? Why didn't they x."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 01:30:11 am
Quote
But you aren't being surprised by greatness, you are totally missing it and instead saying "Well, that would be better if..."

Everything could be better so if you are searching for something that can't be improved, you aren't going to find anything

Perfection in design is not achieved when there is nothing more to add, but when there is nothing more to take away.

Also greatness is not negated by faults. No in fact Greatness shines through its faults.

Quote
Sand box games always present this strange problem. Players can't say "I beat it! That was fun!" Instead they are left to toil in the world and think about what they wish it was.

It doesn't always present this problem. You can give players some idea of what the logical point they "beat it" is at and then allow them to experiement on their own.

It is why I can say I beat The Sims 3 so to speak, even though there is no actual stopping point.

As I said in another thread. It is the difference between Legos and Legos where you can just so happen to become the greatest being woh ever lived.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 10, 2011, 01:40:15 am
I think that evaporation thing was annoying, but it's stopped me from digging straight to hell when I had the pick and nothing else, until I got bored and tried anyway.

It didn't take, I found tons of lava on the way to get obsidian for. 4500 bricks so far!
How tall are large worlds?

Anyway, talking about epic things people have done here, i'd vote for that Terrariavania. Least I think it was one of you...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 10, 2011, 02:12:03 am
Yeah, that was Haspen. So Awesome!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 10, 2011, 10:14:33 am
www.youtube.com/watch?v=y6qTiBCvsv4

Ohmai, trailer! :D

"is there is a release date?"
"It's looking to be somewhere between November and December right now."

D:
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 10, 2011, 11:00:09 am
Looks awesomesaws.
k' I started exploring the world i'm in sideways. It's got loads of thin high cliffs and surface treasure. I know you've had surface hells before though, so it's not so odd.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 10, 2011, 01:14:21 pm
http://www.youtube.com/watch?v=y6qTiBCvsv4&feature=player_embedded

New underground corruption teaser.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on October 10, 2011, 01:15:01 pm
Two posts up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 10, 2011, 09:48:57 pm
Being creative in construction is a lot harder when you have an inexplicible compulsion to make everything out of metal bricks.

Everything has to be shiny

I need to plate the world in metal
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 10, 2011, 10:03:39 pm
Being creative in construction is a lot harder when you have an inexplicible compulsion to make everything out of metal bricks.

Everything has to be shiny

I need to plate the world in metal

True. Finding a floating island is hard without a minishark or a very expensive gravitation potion, and even then, there's a chance that the bricks and walls there are made out of copper, when you're aiming for gold and vice versa. Farming the jungles for gold bricks is nice, if you're also looking for mud and other jungle-y items, but it is very inefficient as the shrines are few and far in between.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 10, 2011, 10:07:53 pm
Still seems odd to me that you can't just look up and notice giant fucking islands.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 10, 2011, 10:10:02 pm
Well, just consider the fact that you can use a dark lance to poke through solid stone walls and find caverns and other goodies.
Not to mention that you can see enemies far above you on the surface when you're underground.
 
Basically you can see through walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 10, 2011, 10:12:46 pm
Things work very differently when you live on a 2D plane.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 10, 2011, 10:17:54 pm
Things work very differently when you live on a 2D plane.
If you really lived on a 2d plane nothing would have depth and everything would look like colored lines. You wouldn't be able to tell what anything was.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 10, 2011, 10:32:19 pm
Things work very differently when you live on a 2D plane.
If you really lived on a 2d plane nothing would have depth and everything would look like colored lines. You wouldn't be able to tell what anything was.

That assumses that sight worked exactly the same.

Also if sight DID work exactly the same you would be completely blind. As simply speaking... The line is perfectly 2d. Unless you had the ability to see it at an angle (3d) it would be perfectly invisible.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on October 10, 2011, 11:55:17 pm
Things work very differently when you live on a 2D plane.
If you really lived on a 2d plane nothing would have depth and everything would look like colored lines. You wouldn't be able to tell what anything was.

That assumses that sight worked exactly the same.

Also if sight DID work exactly the same you would be completely blind. As simply speaking... The line is perfectly 2d. Unless you had the ability to see it at an angle (3d) it would be perfectly invisible.

0 width would also be as wide as the entire universe in that dimension, so you can't just assume you would not be able to see based on a 0 width line in 3d space.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on October 10, 2011, 11:59:32 pm
Well seeing as width wouldn't even exist in a 2-dimensional world...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 11, 2011, 05:26:39 am
That assumses that sight worked exactly the same.

Also if sight DID work exactly the same you would be completely blind. As simply speaking... The line is perfectly 2d. Unless you had the ability to see it at an angle (3d) it would be perfectly invisible.
Isn't that like saying that in 3d we should all be blind, because we all have a width of 0 in the fourth dimension. Your not thinking in 2d bro.

The problem with 2d living beings is that their digestive track would effectively slice them in half. I guess it would work if they ate food, digested it, then threw it back up again though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 11, 2011, 05:49:55 am
The discussion is moot. Terraria isn't 2D because you can go in front of other things. Back walls, for example. That isn't possible on a 2D plane.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 11, 2011, 08:03:41 am
The discussion is moot. Terraria isn't 2D because you can go in front of other things. Back walls, for example. That isn't possible on a 2D plane.
On the contrary. Every game you play is 2D, since you play them on a plane, though I suppose it'd be more of 2.5D, since you are correct in that things shouldn't move through other things if you were solid. However, you could just assume that the object in question no longer exists while you are blocking it. Either that, or you are ethereal, and therefore are capable of moving through objects.

But really, this discussion is stupid. I built a flying castle. Does anyone really care about how it flies? I don't. All I know is that it does.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 11, 2011, 10:51:25 am
That assumses that sight worked exactly the same.

Also if sight DID work exactly the same you would be completely blind. As simply speaking... The line is perfectly 2d. Unless you had the ability to see it at an angle (3d) it would be perfectly invisible.
Isn't that like saying that in 3d we should all be blind, because we all have a width of 0 in the fourth dimension. Your not thinking in 2d bro.

The problem with 2d living beings is that their digestive track would effectively slice them in half. I guess it would work if they ate food, digested it, then threw it back up again though.

the depiction of 2-dimensional beings I have seen pretty much reduces them all to single cell organisms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on October 11, 2011, 11:23:16 am
They can simply have tracts that actively push food through, splitting apart and rejoining as it passes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 11, 2011, 11:25:32 am
I am reminded of Flatland, which handled the nature of 2D life very well and quietly poked fun at us for believing that there is nothing beyond our own 3D existence.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on October 11, 2011, 06:00:17 pm
Amoebae-like creatures would be perfectly fine in a 2D world I guess.

But forget all of it, maybe the world is 3D, but your character just has a perspective from outside his own body?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on October 11, 2011, 06:04:00 pm
http://www.youtube.com/watch?v=y6qTiBCvsv4&feature=player_embedded

Redigit posted a trailer for 1.1
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on October 11, 2011, 06:11:05 pm
Three posts showing the same trailer :/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 11, 2011, 06:14:37 pm
It's awesome though.
What I saw:
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on October 11, 2011, 06:20:39 pm
Three posts showing the same trailer :/
Ah, sorry. Regidit posted that in the forum yesterday so I didn't check the posts earlier than 11 October
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 11, 2011, 06:24:03 pm
I want to fight an eternal boss rush of corruptors.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 11, 2011, 07:11:35 pm
So, I'm planning on building this little module of blue brick. Should I use blue brick wall (luckily i have both on my singleplayer world) or gray brick or obsidian brick?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 11, 2011, 07:16:57 pm
I'd say obsidian, but that's just because I like obsidian.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 11, 2011, 07:56:36 pm
Huh, if you log off during a blood moon, you can drag the red moon around on the title screen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 07:57:28 am
Yeah, I only just found out you could drag the sun on the loading screen, neat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on October 12, 2011, 10:14:26 am
But really, this discussion is stupid. I built a flying castle. Does anyone really care about how it flies? I don't. All I know is that it does.


Clearly, it flies on the power of love and friendship.  And the giant chunk of terrain that it's sitting on.   Which reminds me- we should make an equally-shaped hole on the ground below.


Also, I planted grass in the greenhouse, so it should be all purdier now.  Organizing the stockpile was a giant pain in the ass, but it's done now.  Building materials on the bottom, other stuff in the top, best stuff in the gold chest.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 11:38:25 am
Did you post a picture of it earlier?

By the way, what is everyone most excited about the next update for?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 12, 2011, 11:41:39 am
By the way, what is everyone most excited about the next update for?

Everything.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 11:51:36 am
Good answer. But which part of everything are you most looking forward to.

p.s Your new avatar is cool. We all love volcanoes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 12, 2011, 12:03:15 pm
Hmph, where's the damn list... ah right.

New materials, decorations and that large dragon thing. I fucking hope you can ride on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 12:11:07 pm
You mean the skydragon? Yeah, that's probably one of my favourites, but i'm all for new biomes. Deep corruption seems more expanded and ebil.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 12, 2011, 01:12:11 pm
The drill. Oh yes. New armors are good too, though I hope the options are still there (ranged, mage, melee boosts). Also, colored torches will be great.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 01:16:34 pm
Drill?

I need to find the page again. I wonder if you could wear it as a hat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 12, 2011, 01:21:01 pm
I love the contextual hotkeys most of all.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 12, 2011, 02:00:27 pm
I want to fight an eternal boss rush of corruptors.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 02:08:45 pm
I can't re-find the list of things that will be added this update, just a list of things that the guy wants to do.

Question: Are obsidian backwalls like bricks in the way bricks are bomb-proof?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on October 12, 2011, 02:25:02 pm
I can't remember if it's planned for the next update, but new boss(es) is what I'm really waiting for. Hopefully, the next boss won't be a pushover like the ones already in.

Oh, and next best thing is holy biome, with hopefully plenty of unicorn (other goodly creature) to slaughter.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 12, 2011, 02:26:41 pm
I can't remember if it's planned for the next update, but new boss(es) is what I'm really waiting for. Hopefully, the next boss won't be a pushover like the ones already in.

Oh, and next best thing is holy biome, with hopefully plenty of unicorn (other goodly creature) to slaughter.

I am hoping for cooler bosses that don't feel like I am fighting a cardboard cut out (Like EoC and Skeletor).

Whos attack pattern isn't ramning you (like ALL of dem)

Ohh who am I kidding... that is going to be the next boss too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 02:43:45 pm
I'd like a boss which would use a ranged attack. Like fireballs maybe?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 12, 2011, 03:35:08 pm
Like mook spamming?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 04:10:42 pm
A flying mook maker.

Actually, I wouldn't mind a boss that changes a little with its terrain, though that would probably be exploitable.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 12, 2011, 04:12:08 pm
I'd like summonable golem bosses made of whatever you were standing on when you summoned them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 04:30:48 pm
Couldn't they be easy or hilarious?

Like a sand golem. Heh...

Hey, that's an idea. Golems could be on your side, and brought to life by crystal hearts (well, they gotta be used for something new) . Depending on the material they're made of they could do different stuff. Like dance.

Or maybe you could  equip them with stuff. Their 'Inventory' could work like  the chest screen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on October 12, 2011, 04:31:46 pm
I'd like summonable golem bosses made of whatever you were standing on, or in, when you summoned them.
Fixed, since that would be such a waste if we weren't able to summon magma golem, but really neat idea there.

Hey, that's an idea. Golems could be on your side, and brought to life by crystal hearts (well, they gotta be used for something new) .

To further expand on this, summoning item could be crafted from crystal hearts plus either hallowed or corrupt seeds. Hallowed would summon friendly golem, while corrupted would summon boss like golems. This would give some use to the ton of crystal hearts sitting in my storage.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 12, 2011, 04:39:45 pm
Just make them summoned from whatever material you are pointing at when you click.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 12, 2011, 04:55:05 pm
I do like that use for spare crystal hearts. Maybe use them for a potion that increases max HP for a small period of time too?

I just want to stop having to pass them by because I've already found as many as I'll ever need.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 12, 2011, 05:02:02 pm
I like the new drill/saw. It adds more Schizo Tech to the mix. I still want mounted cannons...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 12, 2011, 07:10:30 pm
I like the repeating gun now. Clockwork Repeater, was it? Or was it Mythril Repeater?
The other things I like are the 3 new armors and colored lights. Yeeeeeesssssssss
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 12, 2011, 07:40:13 pm
Hey guys, I'd like to ask a question: Does deathweed naturally appear and grow on ebonstone, even when the small patch of ebonstone isn't a small scale corruption?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 12, 2011, 08:02:30 pm
All ebonstone will grow deathweed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Fikes on October 12, 2011, 08:39:24 pm
All ebonstone will grow deathweed.
Hey guys, I'd like to ask a question: Does deathweed naturally appear and grow on ebonstone, even when the small patch of ebonstone isn't a small scale corruption?

I thought it had to be on corrupted mud...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 12, 2011, 08:43:51 pm
Corrupted mud? There's only corrupted grass, which it also grows on, I believe. It also grows thorns and vile mushrooms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 12, 2011, 11:08:29 pm
I've definately seen it on ebonstone. It only blooms during the blood moon incidentally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 13, 2011, 01:50:41 am
Hmm.

Should I start harvesting and planting plants?
I'm not so big on potions.

Oh, is it cooler to light my grey brick skybrige with torches or lava windows?
Bear in mind it'll reach from one side of the world from base.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 13, 2011, 01:58:11 am
Hmm.

Should I start harvesting and planting plants?
I'm not so big on potions.

Oh, is it cooler to light my grey brick skybrige with torches or lava windows?
Bear in mind it'll reach from one side of the world from base.

You should make a plant farm, since finding seeds is a tiring job, and once you have a farm, you wouldn't need to go far to get plants and their seeds.

And, if you're up to the task, use street lamps instead of torches.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 13, 2011, 02:01:15 am
Oh, i've always binned the seeds I find to get loot n'stuff...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on October 13, 2011, 08:37:59 pm
No earlier than November. May also be in December.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 13, 2011, 08:45:16 pm
Last update was around... late August? I don't know anymore all the numbers are bleeding together noooo
If you REALLY REALLY REALLY want to play and build something super awesome or something, then play now.
But if you want to start a new character, then wait.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 13, 2011, 11:03:20 pm
Yea... See that is the biggest problem that untrained indie programmers have. They can knock stuff up very quickly, but that is because they cut corners everywhere and don't build their code to an open and closed principle, meaning that adding new stuff takes longer, and longer, and longer! In an ideal situation, new content takes less and less time to add because the engine is more built up.

For the content so far described, using xna, this is taking longer than it should.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 06:02:23 am
Welp, that gives me more time to get stuff!

I've a full chest of obsidian bricks too.

Oh, and I got the worst meteor fall ever. ELEVEN BARS!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 14, 2011, 11:12:27 am
Yea... See that is the biggest problem that untrained indie programmers have. They can knock stuff up very quickly, but that is because they cut corners everywhere and don't build their code to an open and closed principle, meaning that adding new stuff takes longer, and longer, and longer! In an ideal situation, new content takes less and less time to add because the engine is more built up.

For the content so far described, using xna, this is taking longer than it should.
Fun times with coding...

Fun times.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on October 14, 2011, 11:20:25 am
Unless, of course, that extra time is spent polishing the code.





Yeah, I doubt it too, but it's always possible.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 14, 2011, 11:24:40 am
Polishing code is a boringly long job. I've done it before, but it was very small amounts of code. And it still took several days.

So no, not likely.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 14, 2011, 12:02:55 pm
 Or adding more gameplay features, which require more time as the game is built up to make sure they mesh well with already added features.

 Or dealing with executive junk that builds up as you get more players and need to manage funds.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on October 14, 2011, 12:37:07 pm
Don't forget time swimming in the bathtub full of money.

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 01:22:14 pm
Part of me wants to summon EOW and fight it, but part of me says i'd be anihilated.

Why did I use all that metal for chandeliers and candles?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 14, 2011, 01:35:40 pm
Eh, just get a goblin siege, kill them for spiky balls. Set up a platform above ground and throw the balls below you, then lure EoW through them. Two to three runs through a wall of spiky balls will kill EoW easy, he'll go down in as few as 50 if you do it right.

If you're lazy, craft a bunch of vile powder and spam them at him. It'll take a bit longer but he'll go down just the same.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 01:38:18 pm
the EOW becomes so easy later, after you already got all the stuff from him.

With the flaming gaysword, you just keep swinging and he dies almost as fast as he moves.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 01:41:04 pm
Same with the sunfury and possibly the harpoon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 14, 2011, 01:42:56 pm
Well, hellstone tier equipment is just a teeny bit out of reach for someone worrying about dying to EoW.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 01:44:42 pm
for me, the shadow orbs that I destroyed to summon him dropped a vilethorn, which is quite handy against him, since he runs through it, damaging many many segments.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on October 14, 2011, 01:49:25 pm
I'd say the most important tool for fighting EOWs would be a Hunter potion. It's infinitely easier to survive with one of those.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 01:49:45 pm
Well, I have got a vilethorn...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 14, 2011, 02:04:26 pm
Know whats cool about servers? You can get stuff from the community chests and then use it to build stuff to yer singleplayer game. I was outta potions, so I farmed 10 stacks of glowing mushrooms. Also, when the spawnrate is tripled, farming stuff is easier than it is in SP. I mean, battle potion + water candle + sevrer's tripled spawnrate = mass amounts of glowsticks. And slimes. Which means, mass amounts of sticky glowsticks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 02:11:05 pm
Hmm.
So what is it you do onthis server of yours?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 14, 2011, 03:04:41 pm
Hmm.
So what is it you do onthis server of yours?
The DF server is still up I believe, there's quite a few players and the chests are "mostly" open for everyone. Mind your manners though, and Mind the Signs.

There aren't any limits besides knowing the password (PM KaelGotDwarves for it). The server had boosted spawn rate/spawn max when I was there a few days ago, so watch yourself in hell or the dungeon. Not really much reason to head to either since the chests were probably cleaned out about a few days in.

Whether you want to take items for personal use is up to you; some players advocate that the best way to build up a character is with your own strength. There's nothing wrong with getting a little boost here and there, but try not to spoil yourself.
Know whats cool about servers? You can get stuff from the community chests and then use it to build stuff to yer singleplayer game. I was outta potions, so I farmed 10 stacks of glowing mushrooms. Also, when the spawnrate is tripled, farming stuff is easier than it is in SP. I mean, battle potion + water candle + sevrer's tripled spawnrate = mass amounts of glowsticks. And slimes. Which means, mass amounts of sticky glowsticks.
Can't you buy glowsticks?

Also, slime gel is so abundant even with regular travel that I end up with multiple stacks as it is. They should probably make it ammo of some sort, like a watergun or bow that shoots bouncing projectiles made of gel.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 03:06:47 pm
Also, slime gel is so abundant even with regular travel that I end up with multiple stacks as it is. They should probably make it ammo of some sort, like a watergun or bow that shoots bouncing projectiles made of gel.

dude.

Slime gel burns.

Flamethrower.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 03:12:41 pm
I keep summoning the EOW by smashing his balls. But then it never shows up.

I'm going to keep going, maybe i'll get lucky and the meteor won't hit my skybridge. Again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 03:14:50 pm
every third ball smash makes him show up.

but it's far more reliable just to make worm-bait.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 03:18:22 pm
No, I worded that badly.

The worm awakens, BUT it doesn't shouw up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 14, 2011, 03:20:48 pm
No, I worded that badly.

The worm awakens, BUT it doesn't shouw up.
So it says he has awakened but you never see him? Does the music change as it is supposed to?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 03:22:15 pm
I'm not sure,I keep it off.

I think I saw part of it on my skybridge, but even on the ground it's hit and miss.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 14, 2011, 03:27:05 pm
No, I worded that badly.

The worm awakens, BUT it doesn't shouw up.
Yeah I've noticed that too.

Supposedly he spawns a random distance away from you, but since he disappears if he enters non-corrupt areas. So I'm guessing he spawned outside of corruption and promptly disappeared.

Then again, the same thing happens with the EoC, so perhaps the distance they're spawned at is just too far away.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 14, 2011, 03:32:14 pm

Can't you buy glowsticks?
Too mainstream. Fishing is more fun as well, and I get gold for that as well, instead of spending it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 03:32:28 pm
Wait, so I gotta fight that thing in the corruption? Oh god...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 14, 2011, 03:33:53 pm
No, I worded that badly.

The worm awakens, BUT it doesn't shouw up.
Yeah I've noticed that too.

Supposedly he spawns a random distance away from you, but since he disappears if he enters non-corrupt areas. So I'm guessing he spawned outside of corruption and promptly disappeared.

Then again, the same thing happens with the EoC, so perhaps the distance they're spawned at is just too far away.
Is that new? I've had EoC chase me all over the place including non-corrupt areas.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 03:35:20 pm
EoC isn't related to corruption, only EoW is.

what I did, was terraformed the corruption to give me wide flat stretches, with wodden platforms for me to stay above him with.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 14, 2011, 03:40:16 pm
 I faced the EoW in the long horizontal chasms that sometimes form. This generally reduces the number of times it jumps out of the ground, arcs back into it and forms a closing loop around you. It also means sticky bombs can be placed on the ceiling to mess him up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 14, 2011, 03:46:08 pm
EoC isn't related to corruption, only EoW is.

what I did, was terraformed the corruption to give me wide flat stretches, with wodden platforms for me to stay above him with.
Sorry I meant EoW. I have had him chase me all over the place, even inside my house which is not on corruption.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 03:46:58 pm
I'm probably just going to try and get meteor and then maybe get shadow stuff.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 14, 2011, 04:37:58 pm
Yo Wolf, EoW is pretty easy. Build yourself a little building around yourself in the corruption, and then summon EoW. Since the EoW can dig through blocks, he can reach you, but all other monsters can't. He's also really easy to kill. Just make an ironskin potion and a few health potions and you'll be fine if you're not stupid. You'll probably want to use the Demonite Axe or Sword to fight it (kill an EoC, which is easy with a bow and a buncha arrows), and it's a breeze.

Don't fret.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 04:39:08 pm
I'd go with the demonite hammer, but that's just me. Usually when I fight it, I'm fighting in a flattened area of the cave that cuts through the chasms near the bottom, and I've got swiftness/hunter/ironskin/shine/night owl/regeneration/well-fed buffs going on. Then I can pretty much kill it with anything.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 04:46:02 pm
Ok. so hunt for demonite ore scattered around to fight it with?

Building idea is great though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 14, 2011, 04:47:02 pm
You could kill EoC for demonite too I believe
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 04:53:53 pm
I could. I haven't tried killing him yet.

Mainly because i'd need scales too, so killing him is fairly...ehh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 04:55:23 pm
You don't need scales for the sword, axe or bow. And you don't actually need to kill the EoW for the scales, as its drops are per-section. You only need to kill some of it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 05:04:20 pm
I could dive the jungle. Which is directly below one of the pits...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 14, 2011, 05:04:34 pm
Correct. You can kill EoC for Demonite ore. Any bow and arrow can kill him so long as you keep avoiding him, but a gold or silver one is recommended, and flaming arrows are easy to make.

But, summon him as soon as night starts, as it does take a good amount of time to kill him the first time. And ironskin potions are your friend.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 05:08:59 pm
Ironskin potions are always your friend. Ten free defense? Yes please.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 05:11:19 pm
Guns any use against Eye?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 14, 2011, 05:17:54 pm
 You might have a musket from a demon orb. They do really good damage in the second stage, but until you get the arms dealer ammunition will be an issue.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 05:18:02 pm
YES. Shoot to kill.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 14, 2011, 05:31:12 pm
You might have a musket from a demon orb. They do really good damage in the second stage, but until you get the arms dealer ammunition will be an issue.

you get him when you get the musket, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 14, 2011, 05:32:19 pm
 Sometimes, if you are lucky.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 05:34:13 pm
Or if you make a room for him and wait.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 05:46:27 pm
I've had him for awhile.

Is the minishark any use?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 05:48:49 pm
Dakkadakkadakkadakka.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 06:10:46 pm
^ So More Dakka works!

This'll be fun!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 06:13:29 pm
And the minishark has a 1/3 chance to not consume ammo for each shot fired. Don't ask how it works, it just means that that 1000 bullets you probably just bought will kill more than you thought they would.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 06:22:59 pm
Is meteor shot made of ores not bars?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 06:28:30 pm
25 musket balls + meteorite bar = 25 meteor bullets. They were nerfed in the crafting department.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 06:29:37 pm
Ah, that's why it's not showing up. I was hoping to shred the wormy thing with bulletty bullets.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Detrevni|inverteD on October 14, 2011, 06:36:24 pm
My gear has always been pretty gimped in this game, I've never been one for loot hunting and stuff.

Killing the devourer of worlds with an enchanted boomerang was fun though, I must say.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 06:46:04 pm
My next goal is to kill it with a harpoon. For those who don't know, the harpoon is one of those weapons you can fire repeatedly by holding the mouse, the gun itself does damage as well as the projectile, and the fire rate is basically limited only by the harpoon's travel time - all of which adds up to the harpoon being an absolutely murderful melee weapon.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 14, 2011, 06:47:35 pm
I'm making a wormy arena. Worm teeth will be an absolute horror to find though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 07:02:55 pm
Oh?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 07:09:31 pm
You don't need worm teeth for worm food, only 15 rotten chunks and 30 vile powder (6 mushrooms). The teeth are for unholy arrows on an anvil.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on October 14, 2011, 07:12:09 pm
I regret buying this, its fun, but I've built 5 different houses have 100 silver and no shopkeeper....
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 07:12:43 pm
Screenshots? The houses need to be at least a certain size.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on October 14, 2011, 07:16:24 pm
(http://cloud.steampowered.com/ugc/540656382505940109/EAD7BA024565665F18B025EA1559E63C70B0FDC2/)
Am I doing it right?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on October 14, 2011, 07:26:56 pm
(http://cloud.steampowered.com/ugc/540656382505940109/EAD7BA024565665F18B025EA1559E63C70B0FDC2/)
Am I doing it right?

The houses looks right to me, you just need a bed in the small one and NPCs will fight (not really) over who is going to sleep there.
And.. uuh.. *looks at character* ..You be a troll mon?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on October 14, 2011, 07:30:16 pm
The houses looks right to me, you just need a bed in the small one and NPCs will fight (not really) over who is going to sleep there.
And.. uuh.. *looks at character* ..You be a troll mon?
Vaptu the Troll Real Estate Agent.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on October 14, 2011, 07:33:31 pm
The houses looks right to me, you just need a bed in the small one and NPCs will fight (not really) over who is going to sleep there.
And.. uuh.. *looks at character* ..You be a troll mon?
Vaptu the Troll Real Estate Agent.

Hmm.. it does sound nice.
All I have is a Dwarven Miner.. Nothing original about that at all..
Perhaps I should start from scratch with something more interesting?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 07:45:31 pm
Try removing the wood block in the corner and replacing the dirt block to the lower left of it with wood. I don't think houses can be misshapen.

Well, they probably can, but who knows?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on October 14, 2011, 08:09:30 pm
Try removing the wood block in the corner and replacing the dirt block to the lower left of it with wood. I don't think houses can be misshapen.

Well, they probably can, but who knows?

I made another house and....
Merchant has arrived
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 08:10:43 pm
Huh. Well that's solved.

Maybe it was the dirt tile under the door? We'll never know now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on October 14, 2011, 08:13:18 pm
Also note that rooms have to be a certain size as well. The left house might not have been large enough.

And the door on the dirt may have been a problem as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 08:18:09 pm
I don't think it was the size. The house was 7 blocks tall (counting ceiling, not counting floor), and 9 blocks wide on the inside, counting the part with the corner.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 14, 2011, 08:19:08 pm
The dirt under the door is probably why it wasn't livable.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on October 14, 2011, 08:24:24 pm
The dirt under the door is probably why it wasn't livable.
Yeah, the dirt block probably "disrupted" the borders of the house.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ibid Straydrink on October 14, 2011, 08:36:06 pm
So, what is the multiplayer like in Terraria? Do you need to find and join an actual server on the webs, or does it facilitate that (Blizzard style). Also, is there a demo available?

Strikes me as a 1-dimensional Minecraft meets Elona, and seems pretty neat. :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 08:47:57 pm
1-dimensional? Sir, I'll have you know that we are not lines. :P
You have to find a server, which we conveniently have. There's a thread around here, and all you have to do is PM KaelGotDwarves for the pass and maybe the IP if you don't feel like looking for the thread.
Basically you're playing single-player with the same character, but on a different world and with other people.

Also where'd you get the Elona part of that? There are quite a few dissimilarities between Elona and Terraria.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 14, 2011, 08:49:53 pm
 It's probably the art style.

 Elona is sloppier though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on October 14, 2011, 08:59:10 pm
1-dimensional? Sir, I'll have you know that we are not lines. :P
You have to find a server, which we conveniently have. There's a thread around here, and all you have to do is PM KaelGotDwarves for the pass and maybe the IP if you don't feel like looking for the thread.
Basically you're playing single-player with the same character, but on a different world and with other people.

Also where'd you get the Elona part of that? There are quite a few dissimilarities between Elona and Terraria.
I thought that server was down?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 14, 2011, 09:14:41 pm
1-dimensional? Sir, I'll have you know that we are not lines. :P
You have to find a server, which we conveniently have. There's a thread around here, and all you have to do is PM KaelGotDwarves for the pass and maybe the IP if you don't feel like looking for the thread.
Basically you're playing single-player with the same character, but on a different world and with other people.

Also where'd you get the Elona part of that? There are quite a few dissimilarities between Elona and Terraria.
I thought that server was down?

Well, the server has been active for probably a month now or so.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 14, 2011, 09:40:12 pm
Yeah, it's been back up for a bit. And we've already begun ridiculous megaprojects, as usual.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 15, 2011, 01:42:22 pm
Bwa ha ha.  I tore that worm to pieces!

It was anticlimatic. Does Eyethulu have to be summoned in coupption or just at night? I stockpiled 5 eyes, see...

is the pass the same as it was before for the serveR?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 15, 2011, 01:51:20 pm
You only need it to be night for the Eye.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 15, 2011, 02:04:05 pm
is the pass the same as it was before for the serveR?

If you ask for Kael's server - yesh.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 15, 2011, 02:38:00 pm
K. Just going to kill some eyes and then resume my hellevator.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Myroc on October 16, 2011, 01:03:32 pm
Preparation before bosses? Pah! You haven't fought the Eater of Worlds until you've fought him right in the middle of a 15-blocks-wide chasm on a precarious wooden ledge, where one wrong hit will cause you to plummet to your demise, with nary to fight back with but a silver broadsword and 40 mana to fuel that Vilethorn you just found, with only some iron armor standing between it and your 180 hit points.

Long wooden platforms above the ground with spike ball walls for it to run into and similar setups just spoils the fun of what is currently otherwise the most fun boss to fight in the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 16, 2011, 01:06:28 pm
Preparation before bosses? Pah! You haven't fought the Eater of Worlds until you've fought him right in the middle of a 15-blocks-wide chasm on a precarious wooden ledge, where one wrong hit will cause you to plummet to your demise, with nary to fight back with but a silver broadsword and 40 mana to fuel that Vilethorn you just found, with only some iron armor standing between it and your 180 hit points.

Long wooden platforms above the ground with spike ball walls for it to run into and similar setups just spoils the fun of what is currently otherwise the most fun boss to fight in the game.

I just use waitforit-jumpawayabit-whackwithaxe strategy :P

With Muramasa instead of War Axe of Night, it's just slash-fest.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 16, 2011, 01:11:29 pm
Using the grappling hook (you should have one before jumping into chasms) to stop knockback helps in the horizontal chasms. Actually it helps in vertical ones too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 16, 2011, 01:23:48 pm
Ok, I wreckaged everything.

It's a pity hellstone is realls sparse in hell...

Anyhow, I was on low HP in the dungeon, and ran away at boots-speed. Into a spike wall. Killing me instantly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 18, 2011, 06:03:50 pm
Oh man Oh man two different background materials actually blend now, AHHHHHHHHHHHHH (http://www.terrariaonline.com/threads/fleshing-things-out.60679/)

And everything else is pretty good too I guess.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 18, 2011, 06:09:56 pm
Holy shiz! I've been dying for backgrounds with depth! That's so awesome. I wonder if there's just the one, or if they have several set pieces that either connect together or get chosen at world gen.

I think we're not too far away from Alien Worlds at this point.

This update has officially been upgraded "GIMMIE NAOW!" status.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 18, 2011, 06:14:30 pm
I never realized how much I wanted a background until I saw it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on October 18, 2011, 06:16:26 pm
It's about fucking time they made different materials blend :P

Actual windows! Actual backgrounds!

And those armor stands look cool.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 18, 2011, 06:33:36 pm
YES! YES YES YES YES!!!!!
I'm interested in the statues. The ones on the sides look like... angel statues!

Also.. the red adamantine armor looks different. There's also a thing on his back. Looks like a shield or jetpack.
In the hotbar, items 2, 5, 8, 9, and 0 look quite interesting.
2 is either one of the guns he used in the video or something completely new. Looks like a grenade launcher type thing.
5 appears to be a crossbow. Hellz yeah.
8 is a Rainbow Rod, whatever that is. 9 looks like it, but blue.
0 is a harp, probably furniture, but if we could play it, that'd be so sweet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 18, 2011, 06:35:05 pm
Oh yeah, they definatly are. Thank you devs for not keeping angel statues as a wierd in joke no-one gets.

Maybe I'm just slow, I dunno.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 18, 2011, 06:42:11 pm
IIRC the Angel Statues were what dev items turned into if they were spawned in your world. I don't know if that's still true when they appear.

But yeah. It was a corny homage joke items in older games, that wasn't very funny.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 18, 2011, 07:20:37 pm
I'm excited for the glass windows. And the blending. It'll make things not look poorly made anymore! :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 18, 2011, 07:28:11 pm
The angel statues? They let you survive one of Skeletron's instakills.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 18, 2011, 07:32:39 pm
Add that to the list of things I've heard they do.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 18, 2011, 07:35:39 pm
Add that to the list of things I've heard they do.
They also rewind your VHS tapes for you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 18, 2011, 07:39:06 pm
But do they rewind your dvds?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 18, 2011, 07:39:33 pm
They turn your DVDs into VHS. Then back again.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 18, 2011, 07:43:21 pm
They move when off-screen.

Also, if you are near them, and it's fully dark, they kill you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 18, 2011, 07:44:13 pm
They eat you if it's fully dark, silly. Get it right.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 18, 2011, 07:55:25 pm
The angel statues? They let you survive one of Skeletron's instakills.

But Skeletron doesn't have any instakills.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: buckets on October 18, 2011, 09:20:19 pm
The angel statues? They let you survive one of Skeletron's instakills.

But Skeletron doesn't have any instakills.

Angel statues
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Shadowlord on October 18, 2011, 09:26:48 pm
The angel statues? They let you survive one of Skeletron's instakills.

But Skeletron doesn't have any instakills.

He did, and they blocked it once, back when I used to play. I haven't played in a long time, though, so I have no idea what he's like now though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 18, 2011, 09:32:19 pm
The angel statues? They let you survive one of Skeletron's instakills.

But Skeletron doesn't have any instakills.

He did, and they blocked it once, back when I used to play. I haven't played in a long time, though, so I have no idea what he's like now though.

Yeah I think they took away his instant kill (the one where if you tried to explore the dungeon without defeating him first)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 18, 2011, 09:33:10 pm
Skeletron instakills just like a dungeon guardian if you're nearby and it becomes day.
Or some retarded badmin spawns one during the day.

The dungeon instakill used to be done by Skeletron heads, but that was given to dungeon guardians instead, which are exactly the same except too fast to react to.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 18, 2011, 09:40:47 pm
Skeletron instakills just like a dungeon guardian if you're nearby and it becomes day.
Or some retarded badmin spawns one during the day.

The dungeon instakill used to be done by Skeletron heads, but that was given to dungeon guardians instead, which are exactly the same except too fast to react to.

Personally it would have been cooler where if you went into the dungeon before killing skeletron you would become cursed... which would turn you older and older until you collapsed into a skeleton.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 18, 2011, 09:41:14 pm
They also have 9999 health.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 18, 2011, 09:51:31 pm
The dungeon guardian also has 9000 defense. Anyone up for trying to kill it sometime?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 18, 2011, 10:52:05 pm
We would all die on contact.



Sounds good to me!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on October 18, 2011, 11:52:21 pm
The dungeon guardian replaces all other dungeon spawns, flies, ignores walls, moves as fast as a bullet, and turns on a dime; in addition to having 9,999 hp, dealing 9,999 damage, and having 9,000 defense.

You'd all die before getting a shot off and it'd despawn since no one else is nearby.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 18, 2011, 11:56:16 pm
Which is to say you're clearly going to need two hundred fiftyfive people or whatever the server cap is so get crackin.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 19, 2011, 12:08:33 am
Which is to say you're clearly going to need two hundred fiftyfive people or whatever the server cap is so get crackin.
Or cheat and have several million hp.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 19, 2011, 12:11:01 am
I'm fairly certain it just sets your HP to zero, also he kind've hovers on top of you if not which would mean about 10k damage ever ycouple of seconds.

Besides that's the easy way out.  8)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 19, 2011, 12:19:38 am
I'm fairly certain it just sets your HP to zero, also he kind've hovers on top of you if not which would mean about 10k damage ever ycouple of seconds.

Besides that's the easy way out.  8)
Nah. I'm fairly certain doing 9999 damage is easier than coding in a separate damage thing for it. It makes more sense to.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 19, 2011, 03:02:35 am
Or you could use a hack to grant you invulnerability and increase the amount of damage you deal?

I've killed one of those guys, and predictably, they don't drop anything. Not even gibs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 19, 2011, 04:07:39 am
Huh, you'd think they wouldn't have bothered removing the "gibs" code from skeletron's head. Who knew.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on October 19, 2011, 05:28:55 am
I'm fairly certain it just sets your HP to zero, also he kind've hovers on top of you if not which would mean about 10k damage ever ycouple of seconds.

Besides that's the easy way out.  8)
Nah. I'm fairly certain doing 9999 damage is easier than coding in a separate damage thing for it. It makes more sense to.

Quote from: Terraria wiki
Skeletron is a Boss enemy that guards a world's Dungeon. If you enter the Dungeon before killing him, Dungeon Guardians will attack, causing 9999 damage, effectively killing the player with one hit.

That's what the wiki says.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 19, 2011, 08:42:20 am
If you had enough people (lots), ad a ton (lots and lots) of time couldn't you just deconstruct the dungeon slowly, making stuff easier to avoid and/or find?

I mean, you'd die a ton, but if you made a spawn right next to dungeon it might work.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 19, 2011, 08:44:35 am
If you had enough people (lots), ad a ton (lots and lots) of time couldn't you just deconstruct the dungeon slowly, making stuff easier to avoid and/or find?

I mean, you'd die a ton, but if you made a spawn right next to dungeon it might work.

I thought they made the Dungeon indestructible after a certain point if you havn't destroyed Skeletor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 19, 2011, 09:15:50 am
I thought you just needed a demonite pickaxe.

EDIT: Holy shit. (http://www.youtube.com/watch?v=1Zqz-Iq3n3o&feature=related) Ladies and gentlemen, the Lord British Postulate in action.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 19, 2011, 09:45:12 am
EDIT: Holy shit. (http://www.youtube.com/watch?v=1Zqz-Iq3n3o&feature=related) Ladies and gentlemen, the Lord British Postulate in action.

Ohshit, and they were so close.

But well, the old saying goes... 'It has stats. It can be killed.' :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 19, 2011, 10:01:28 am
I thought you just needed a demonite pickaxe.

EDIT: Holy shit. (http://www.youtube.com/watch?v=1Zqz-Iq3n3o&feature=related) Ladies and gentlemen, the Lord British Postulate in action.

That was awesome. I need to find some floating islands to grabble some harpies and thus feathers...

By the by, is that sword made of swords better than the murmasa?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 19, 2011, 10:57:14 am
That depends. Is 42 better than 18? Yes. Is the speed better? No, but it's not that much worse. Is the knockback better? Much. Is the light effect better? I'm fairly certain it is (don't have either atm, so can't check). Range is about the same.

Basically, the Night's Edge is the best sword in the game, bar none.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 19, 2011, 04:53:51 pm
Although it's worth noting it doesn't have the autoattack like muramasa does.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on October 19, 2011, 05:28:13 pm
And considering how the Muramasa is good enough for anything currently in the game, IMO autoattack > pretty much everything. The only other weapon I use is the Phoenix blaster.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 19, 2011, 05:31:38 pm
However, also also worth noting is that overkill is the best kill.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 19, 2011, 05:39:35 pm
I don't really see why autoattack would make you use a sword which is statistically worse. It isn't like clicking the button is hard, and you can automate even that fairly easily.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on October 19, 2011, 05:41:44 pm
 Our wrists already sound like cement mixers after playing Minecraft for so long.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on October 19, 2011, 05:46:54 pm
I can't stand mindless clicking fest. I so much hate it that I tend to use mostly axe/hamaxe/pick before I get Muramasa.

Good for you if you don't mind the clicking and thus use better weapons. Won't change a thing about my preference and opinion however.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 19, 2011, 05:47:41 pm
I can't stand mindless clicking fest. I so much hate it that I tend to use mostly axe/hamaxe/pick before I get Muramasa.

Good for you if you don't mind the clicking and thus use better weapons. Won't change a thing about my preference and opinion however.
I feel like you didn't read my post.

You can quite easily automate the clicking.

If I couldn't automate the clicking I wouldn't PLAY the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on October 19, 2011, 05:50:30 pm
Using third party tools? Modding? I don't use them either.

It kind of defeat the whole purpose of the game mechanic. There's a reason Muramasa is the only sword with autoattack.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 19, 2011, 06:30:35 pm
It's slower but with Shadow armor and a feral claw, it can be boosted to around the same speed as a Muramasa with nothing else. Too bad they stopped us from wearing two of the same accessory.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 19, 2011, 06:45:52 pm
Using third party tools? Modding? I don't use them either.

It kind of defeat the whole purpose of the game mechanic. There's a reason Muramasa is the only sword with autoattack.

Let's see. Give myself carpal tunnel trying to mine out some 10,000 blocks over the course of game play so I can respect weapon balance....

Or play the game and have it require 90% less clicking in general.

Wasn't a hard call for me to make. Autohotkey and a script written by a forum member from here and life has been peachy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 19, 2011, 07:28:07 pm
I only use the Muramasa. Of course, I always have the Shadow armor and at least one Feral Claw equipped to increase the attack speed. If I wanted firepower, I go with the dark lance because it's fast and long.

Constantly clicking on your attack button is a bad thing when you have a mouse that's dying.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on October 20, 2011, 10:57:35 am
Count the awesomeness. (http://i.imgur.com/Vprzq.png)

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 20, 2011, 11:03:20 am
Your link is kinda messed up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on October 20, 2011, 11:12:48 am
Fixed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BigD145 on October 20, 2011, 11:42:32 am

  • Whatever the fuck that is behind the lower armor stands
  • Wooden pillars

Wall tiles.
More wall tiles.
They just integrate better with unlike materials.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on October 20, 2011, 11:43:51 am
Yeah, the wall behind the armour stands is alternating stone and wood. The pillars may be a new wall type though, or it might just autoalign now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 20, 2011, 02:08:36 pm
Ooh, pretty. No autoattack? BLEGH! I'll stick with a gun, or this here harpoon.

I hope there'll be more bosses ( I can't remember the list), and if there are they'll put up more resistance than a sausage-inna-bun.

Well, MOST examples of sausage-inna-bun *shudders*.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 20, 2011, 02:18:22 pm
No autoattack? BLEGH! I'll stick with a gun, or this here harpoon.

The only things you'd need more than about three hits to kill are man eaters, bosses and other players.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 20, 2011, 03:11:56 pm
I don't think i'd like to be within sword range of those bad dudes.

Is a chest full of obsidian brickand two full of backwall enough to make anything cool when the updates roll around?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 20, 2011, 03:20:25 pm
No, that's from 1.0.6, wherein mana regeneration was tied to how much mana you had, and jungle armor pieces/bands of starpower increased your max mana by 20.

EDIT: Oh wait, he does have fifteen. Huh. Either stacking accessories came back or it's something new.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 20, 2011, 03:56:27 pm
I think it's something new, as he's probably not wearing jungle under that armor. Plus it looks different

In other news, infinite sand. (http://terrariaonline.com/threads/infinite-sand.60868/) We should get together and try this! Everyone grab their Necro Armor, their Sandguns (they're a pain to get, so maybe server admin could spawn us some that we would throw away later?), and a lot of sand. Also bring a couple people with nightmare picks to clean up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on October 21, 2011, 04:19:41 am
Does B12 have many servers that don't require Hamachi? It doesn't work for me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 21, 2011, 04:47:32 am
Does B12 have many servers that don't require Hamachi? It doesn't work for me.

Kael's doesn't.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 21, 2011, 05:43:23 am
Does B12 have many servers that don't require Hamachi? It doesn't work for me.

Kael's doesn't.

Speaking of which, when do people usually log in that server? I usually join that server and find no one's there.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 21, 2011, 06:37:50 am
Does B12 have many servers that don't require Hamachi? It doesn't work for me.

Kael's doesn't.

Speaking of which, when do people usually log in that server? I usually join that server and find no one's there.

I log on it on evening, european time, which means early afternoon for US people.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 21, 2011, 08:28:08 am
I log in late evenings in the US when I do log in. Which is occasionally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 21, 2011, 05:10:25 pm
I go on randomly. Like right now, actually. Omga/Haspen's here too. COME ON PEOPLE IT'S BUILD PARTY TIME!!!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on October 22, 2011, 02:04:08 am
Holy carp... I think I may have actually stumbled into an infinite lava duplication bug.

And I don't mean one where you have to click over and over to duplicate lava, I mean an infinite supply of lava that I don't even have to refill anymore.

I was playing with an obsidian generator, following two videos, one of infinite water, and one to clone lava REALLY fast, but I did something and now... the lava self refills permanently.

Stay tuned...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: PsyberianHusky on October 22, 2011, 02:10:34 am
I go on randomly. Like right now, actually. Omga/Haspen's here too. COME ON PEOPLE IT'S BUILD PARTY TIME!!!
Who?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 22, 2011, 02:17:44 am
How to build an infinite water replicator with minimal blocks:

Requirements:
1 Bucket o' water
Glass blocks
A different block to block the water from falling while prepping

How to build:

G                                    G
GGGGGGGGGXGGGGGGGGGGGG <-- upper platform

                G  <-- lower section
              G  G

G = Glass
X = Drainage Plug

First, build the upper platform (glass) as shown above, starting from the left: 1 wall of glass, then 8 glass blocks, then the plug (place a different block there while building, it's important.), then 11 more glass block floors, then another wall of glass.

Next, build the lower section as shown above, underneath the plug.

Finally, go to the rightmost part of the upper platform, pour a bucket of water on the rightmost part (careful not to spill it over the walls), pick the thinned liquid you just placed, then go just one block to the right of plug and pour the collected water there.

Remove plug to create infinite water, if it was done correctly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on October 22, 2011, 02:26:40 am
I use this:

Spoiler (click to show/hide)

It works. For some reason.

EDIT: Anyway.

Spoiler (click to show/hide)

I keep hitting that obsidian block by the yellow arrow, and neither the water or the magma lowers even a bit. I don't know the reason. I replicated the mechanism to the right in a different map and it doesn't do anything special if I drain it, so other factors are in play.

My theory is that the trickle is too little and the lava tank is high enough that the lava reduction wave doesn't quite reach the top. I did design the lower part to trickle as little lava as possible to the water (basically all you need is a single pixel high lava block on top of water.

Of course, the water part apparently simply keeps replicating, as per mechanism.

EDIT2: If anyone's curious, I used this method for FAST lava replication: http://www.terrariaonline.com/threads/the-absolute-fastest-lava-splitting-method-ever.29997/

It's crazy FAST. By the way, you don't need to click "really fast" with the bucket, if you hold the button it counts as two really quick clicks in a row.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 22, 2011, 02:46:08 am
I also use that kind of water duplicator, prior to finding the glass method. As for the magma, I wasn't able to make a fast replicator, so I scrapped it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 23, 2011, 03:11:33 pm
I think that the more I put in, the longer it lasts per amount put in.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 23, 2011, 03:26:49 pm
So.. texture packs? Is anyone else thinking an ASCII texture pack would be funny?
Like the dirt could be the block thing with lines in it like in DF, and stone might be completely solid, and ores would be the pound sign with different colors.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on October 23, 2011, 04:08:49 pm
I approve. It would, at the very least, be funny.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 23, 2011, 08:17:49 pm
So apparently there's a major mod of terraria now. (http://www.terrariaonline.com/threads/cmod-a-terraria-modification.57987/)

I've been giving it a shot and ehhhhhh.

Not bad for a first mod but it's kinda scatterbrained and all over the place. Still, it has functional water pipes (I think) so that's somethin.

Also make a backup of your terraria folder if you install this, people have been having trouble getting it installed and working sometimes.

Oh also, the hunger system they added as of now does absolutely nothing except make you generate a test food out of the air periodically so I wouldn't turn it on.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 24, 2011, 02:23:53 am
Hmm, looks interesting, especially if the frog statues work with magma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 24, 2011, 08:31:32 am
I'm preparing for the next update. I'm stockpiling a bunch of stuff. I'm working on banners atm.

I was also bored and made a lava moat. Only way to get in to the fort other than tunnelling is with rocket boots. I might just make the moat into a tunnel, so the only way in is to swim through lava. Before then I could stud the tunnel with a bunch of spikes. I might even make it out of hellstone just in case

The moat has no real benefit. I just don't like rabbits.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 24, 2011, 09:14:36 am
I was also bored and made a lava moat. Only way to get in to the fort other than tunnelling is with rocket boots. I might just make the moat into a tunnel, so the only way in is to swim through lava. Before then I could stud the tunnel with a bunch of spikes. I might even make it out of hellstone just in case

The hellstone would be useless, as the lava would kill you really really fast anyway without an obsidian skin potion, which makes you immune to fire as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 24, 2011, 09:36:49 am
Bah.

I can't remember where my jungle went...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on October 24, 2011, 09:43:31 am
The new background scenery is the #1 new feature of the next update, in my mind. It makes Terraria look so, so, SO much better.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 24, 2011, 09:55:07 am
I can't wait!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 24, 2011, 10:29:51 am
I prefer the new buildable items. More statues and armor stands~
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 24, 2011, 11:02:25 am
Are they made of different stuff?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 01:55:11 pm
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 24, 2011, 02:53:07 pm
OHMYGOD

THIS IS ASCII TERRARIA RIGHT?

TELL ME IT IS I LOVE YOU JAPA

ALL MY MAN LOVE TO YOU

/caps

May thousand donkeys violate your ears and your tea cups break at once if you ever forget giving me that texture pack after you're done with it. This be legit curse.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 02:57:26 pm
it is legit, and I am working on it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 24, 2011, 03:05:49 pm
I'll be needing that as well when you're done with it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 10:18:19 pm
Spoiler: Progress! (click to show/hide)

if anybody wants to help make non-terrain stuff (since I'm doing terrain)

I'm using this tileset. (http://df.magmawiki.com/index.php/File:Md_curses_16x16.png)

And these colors. (http://df.magmawiki.com/index.php/DF2010:Color_schemes#True_CGA_Scheme)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: timferius on October 24, 2011, 10:20:39 pm
I have no clue what the hell half of that stuff is!!

It's glorious!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 10:30:20 pm
I have no clue what the hell half of that stuff is!!

It's glorious!

There's dirt, shroom grass (which I might re-color), stone, wood, and sand.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 24, 2011, 11:35:13 pm
Very nice! I was more expecting dots for the grass but who cares it's awesome.

Now I wonder where the idea came from... :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 11:37:18 pm
I was torn between smooth borders and everything solid.

I think this looks better.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 24, 2011, 11:38:00 pm
Is the sand the yellow with the red background?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 24, 2011, 11:40:28 pm
Hm, this might be stupid but what if you made the borders and inner part the same block tile? Of course grass would be different.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 24, 2011, 11:55:32 pm
yellow on red is sand, yes.

And everything of the same material being the same tile without borders doesn't look great.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 25, 2011, 08:19:23 am
Whoa.

I wonder if the player could be turned into an @...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 08:58:46 am
if anybody wants to help make non-terrain stuff (since I'm doing terrain)

I'm using this tileset. (http://df.magmawiki.com/index.php/File:Md_curses_16x16.png)

And these colors. (http://df.magmawiki.com/index.php/DF2010:Color_schemes#True_CGA_Scheme)
Challenge accepted! Let's see what a never-done-this-before can do.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 09:30:30 am
Whoa.

I wonder if the player could be turned into an @...
Looking at it now, that looks slightly impossible. The key word is slightly, as it looks like each boy part is a completely separate picture. However, there might be a way to do it through thinking about it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 25, 2011, 10:27:18 am
personally, I was thinking more making all the characters out of ascii art, and keeping the tiles the same size.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 25, 2011, 10:28:32 am
Zombie = Z?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 10:37:30 am
personally, I was thinking more making all the characters out of ascii art, and keeping the tiles the same size.
Doable, but that's going to make the game like very ugly with NPCs. NPCs are made out of several annoying little parts. There are a few constants though, so some of them work.

However, I'm currently making them all into ASCII characters, but I'm resizing them to make it not look like garbage. And to not have super small hitbox zombies or something... Actually, that would be funny.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on October 25, 2011, 10:38:48 am
I might make ASCII items and such. Sounds fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 10:42:58 am
I might make ASCII items and such. Sounds fun.
The potions are annoying. There's like 50 of those things! I filled up all the colors of ! and switched to the upside down ones. Bleh!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 25, 2011, 10:47:24 am
I might make ASCII items and such. Sounds fun.
The potions are annoying. There's like 50 of those things! I filled up all the colors of ! and switched to the upside down ones. Bleh!

What about triangles for those potions in triangle-shaped bottles?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 25, 2011, 10:48:28 am
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 10:58:02 am
I might make ASCII items and such. Sounds fun.
The potions are annoying. There's like 50 of those things! I filled up all the colors of ! and switched to the upside down ones. Bleh!

What about triangles for those potions in triangle-shaped bottles?
Nah. Doesn't feel right.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 25, 2011, 11:51:39 am
I hate hellbats.

I'd rather face a ton of king slimes whilst helldiving.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 25, 2011, 01:22:40 pm
Alright, so some tests show that this will probably be more annoying than initially planned. But, that's good! Finding out now was crucial. Woot! Soon, walking Zs and flying Bs will assault you. Also, the Dryad is clearly an E. And funnily enough, the E will face forward and backward. But, this will need to be restarted, as images are annoying :P.

I'm going to start work on the NPCs. If anyone wants to do items, go ahead. Changing the item image sizes shouldn't matter too much, since they're only one image. Everything else is annoying.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: RedKing on October 27, 2011, 08:35:47 pm
Hey, I just bought Terraria for $5! And I have no effin' clue what I'm doing! Or why walls don't actually work like walls!

It's almost like paying DF for the first time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 27, 2011, 09:05:41 pm
There are two walls, a back wall which are just called walls, I think, and an actual wall which is a block.

Have fun with it! :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 27, 2011, 09:31:32 pm
Hey, I just bought Terraria for $5! And I have no effin' clue what I'm doing! Or why walls don't actually work like walls!

It's almost like paying DF for the first time.

Blocks are walls. Walls are background walls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 28, 2011, 10:15:03 am
What's the best weapon to use against the eater, assuming i've got pretty much anything. Is the harpoon better for its point blank rate of fire, or is the sunfury good because it mashes multiple chunks?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nadaka on October 28, 2011, 10:18:52 am
I have not played with the new stuff but my experience says the ball o' hurt is good if you can aim it well. The arc works very well when the eater turns downward at its apex.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 28, 2011, 10:21:10 am
What's the best weapon to use against the eater, assuming i've got pretty much anything. Is the harpoon better for its point blank rate of fire, or is the sunfury good because it mashes multiple chunks?
I just dodge to the side and smack it with a sword a lot. Works fine and I hardly take any damage now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 28, 2011, 10:22:05 am
Sunfury.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 28, 2011, 10:50:59 am
K/Thanx, Just seeing which way is fastest so I can harvest things.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 28, 2011, 11:30:35 am
The harpoon is not very good against the Eater. It does massive damage to big, single-target enemies, but the Sunfury/Blue Moon/Ball O' Hurt are much better at dealing with the Eater. The Vilethorn is also really good against it, but only if you have lots of mana.
The Dark Lance is also severely awesome against the Eater, but it's kind of hard to get.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on October 28, 2011, 11:50:14 am
I have found that the flaming gaysword is also very effective. just keep slicing at the head as it comes at you. You'll get it killed in nearly the first pass.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on October 28, 2011, 12:16:25 pm
Dude, don't diss my Greatsword.

Or as I like to call it, the Boss Euthaniser.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 28, 2011, 12:17:33 pm
Night's Edge is the real Boss Euthanizer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on October 28, 2011, 12:18:25 pm
Pah. Real men beat the enemies to death with their fists.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on October 28, 2011, 12:20:36 pm
Pah. Real men beat the enemies to death with their fists.

It's a pity there are no fist-style weapons.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 28, 2011, 12:24:13 pm
I love the Night's Edge, it's basically the Fiery Greatsword, but faster and more powerful.
Yes, it's also a bit shorter, but since the Eater homes in on you and you should have good enough armor by the time you get the Night's Edge, it's basically simply better. It's hilariously expensive to craft, but it's SO AWESOME!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on October 28, 2011, 01:49:28 pm
Pah. Real men beat the enemies to death with their fists.

It's a pity there are no fist-style weapons.

I know, I've always wanted to fist Skeletor too.




 ;)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 28, 2011, 04:55:26 pm
Pah. Real men beat the enemies to death with their fists.

That reminds me of a conversation I had once with some other people.

 Basically, the game we were talking in let you judge roughly how powerful an npc or player was compared to you and gave you a message ranging from "X is much weaker than you" to "You would have to be utterly insane to attack X"

There was a powerful person  who typed "X doesn't understand why you don't use your fists like X does". Made me happy I haven't chosen to be PVP yet.

Anyhow back on topic. Hell is really annoying me. Hellstone is in tiny poclets, and there are no chests anywhere. I have one or two skin potions, but I want to save them. I can't find any islands for feathers...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 28, 2011, 05:02:06 pm
You don't need islands for feathers, harpies spawn when you're high up and decently far away from the spawn point. Just make a skybridge. Also, you don't even need feathers for obsidian skin potions.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 28, 2011, 05:35:54 pm
There should TOTALLY be fist style weapons. Like a shortsword, but shorter, faster, and probably stronger.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on October 28, 2011, 05:43:58 pm
I would love that. Not sure how well the animation would fare on them however since the animation side of things here is uhhh, fairly nonexistant.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Luke_Prowler on October 28, 2011, 07:40:23 pm
There should TOTALLY be fist style weapons. Like a shortsword, but shorter, faster, and probably stronger.
And have an alt fire attack, like an uppercut or a flying kick. Or Hadouken
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jimlad11 on October 29, 2011, 08:10:18 am
deleted
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: RedKing on October 30, 2011, 09:22:06 am
Yay, built my first house. And then a second sorta-house to house an anvil and give me a spot to spend the night. Crafting interface is wonky as hell tho. :(

If ever there were a game that needed one of those giant tech tree posters, it's this one.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 30, 2011, 09:29:10 am
Indeed. Once you fill your inventory with materials and stick to a cluster of different workshops, it becomes a nightmare to navigate, that is.. if you're in a rush.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 09:34:19 am
Yea, I learnt quickly to not put your production furniture close together. An anvil alone is bad enough, but combine it with a furnace and workbench and you will never find what you need.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 30, 2011, 09:55:22 am
I've never had too much of a problem with it.

Moving stuff from chest to chest and moving chests, that's a nightmare...

Also, I have more gold chests than wooden by a ratio of around 5. I think I have ariund 50 or 60 gold ones...

Which reminds me, I generated a new world and immediately got a bloodmoon. If I were a new character I'd've been Nommed fairly quickly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on October 30, 2011, 10:02:21 am
Blood moons only occur if you have 120 or more health.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 10:13:02 am
So... These days I pretty much only play on hardcore in brand new worlds until death or I get OP. Most people do this?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 30, 2011, 10:42:30 am
Yea, I learnt quickly to not put your production furniture close together. An anvil alone is bad enough, but combine it with a furnace and workbench and you will never find what you need.
Say what now?
(http://i41.tinypic.com/14m5fv7.png)

BTW, yes, if you stand on the workbench there, you can access every single crafting station except for keg, cooking pot and demon altar, but those aren't really that important anyway. Yeah, it takes a while to scroll through everything, but I think it's easier than having to run back and forth between crafting stations.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 10:44:33 am
Holy barnicles of Neptune's nipples! Why would you even do that?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 30, 2011, 10:47:28 am
Crafting really isn't that bad, if you don't carry everything on you all the time. Storage is your friend!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 10:48:53 am
Carrying 20 pieces of wood and standing next to a workbench is already an annoying amount of scrolling...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 30, 2011, 10:58:11 am
Then why do you carry around 20 pieces of wood? I only carry it around when I've been woodcutting, when I'm building or when I'm crafting wood items. In the first two cases, I don't really need to craft anything and in the latter case, I want to craft wood items, so I see no problem there.
Also, again, running back and forth between chest, furnace and anvil is incredibly annoying, so I'd rather have all crafting stations in one spot.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 11:01:23 am
I usually build a forge with chests in the middle, anvil on the right and furnace on the left. No running between chests, and less items in the crafting stack.

Anyway, the items I use to make potions with aren't used in the forge, and visa versa, so I store items close to where they are used, making for a lot less chest juggling.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Spaghetti7 on October 30, 2011, 11:14:17 am
Hey guys, I just got this game (which coincidentally is amazing) and was wondering if you could help me with something.
In some caves beneath my house there is some sort of plant, with large teeth comin out of the top, and it is surrounded by flies. Since it is in the background, I can only hit is with a hammer, but that does no damage to it, then it does 50 to me. Apart from this, it is passive and just sits there.
Any ideas?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on October 30, 2011, 11:15:58 am
That's a demon altar, you use them to craft some special items.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Spaghetti7 on October 30, 2011, 11:18:16 am
That's a demon altar, you use them to craft some special items.
Oh. God. Really? Okay... That'll be interesting.
Thanks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 11:30:16 am
Crafts like Satan, yo.
So yea, another game with demonic alters, dark magiks (Seriously, damange spells but no heal spell? Magic is clearly evil!) and even a hell, but no indicators of a benevolent deity? 'Fuck you player, reality itself and those that define it hate you!' seems to be the default attitude for games with voxels these days, and I for one welcome our demonic overlords.e
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 30, 2011, 01:26:17 pm
Next patch is bringing in a "hallowed ground" biome with some holy-looking weapon options. Should be fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 30, 2011, 01:29:09 pm
How much longer is estimated for it to take?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 30, 2011, 01:32:20 pm
Probably before DF's newest version release.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 01:33:12 pm
Should be today, in theory, being the eve of hallows and all. Then again, Redigit works in Redigit time, not exactly steam time, but I wouldn't be setting my watch to him.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 30, 2011, 01:40:42 pm
I'd guess 11/11/11. Just like everything else.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 30, 2011, 01:43:27 pm
Lots of folks at terrariaonline bandy about November/December release. That place makes my head hurt so I don't follow enough to know the sources.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 01:56:39 pm
I swear, either terraria, DF or MC better do something awesome and haloweenish today, or my tiny heart shall break.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 30, 2011, 01:57:55 pm
They'd better, after the long, long wait without new content!

MY HEART YEARNS FOR NEW THINGS!

/gauntface
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 01:58:51 pm
You put that gaunt face back on right now son, or I'll make sure it never comes off again!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 30, 2011, 02:13:28 pm
*Gaunt face extends to chest level, also bringing the eyelids along with it. I look like this (http://farm1.static.flickr.com/101/283487714_9021a3a1d0.jpg) now.*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on October 30, 2011, 02:31:28 pm
Hey guys, I just got this game (which coincidentally is amazing) and was wondering if you could help me with something.
In some caves beneath my house there is some sort of plant, with large teeth comin out of the top, and it is surrounded by flies. Since it is in the background, I can only hit is with a hammer, but that does no damage to it, then it does 50 to me. Apart from this, it is passive and just sits there.
Any ideas?

OMG you built your house on top of an ancient indian burial ground!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 30, 2011, 02:56:19 pm
Hey guys, I just got this game (which coincidentally is amazing) and was wondering if you could help me with something.
In some caves beneath my house there is some sort of plant, with large teeth comin out of the top, and it is surrounded by flies. Since it is in the background, I can only hit is with a hammer, but that does no damage to it, then it does 50 to me. Apart from this, it is passive and just sits there.
Any ideas?

OMG you built your house on top of an ancient indian burial ground!
In all honesty, having a Demon Altar right under your house is extremely unusual as they normally only appear in The Corruption (the purple-ish area that is fairly dangerous to low-level characters without grappling hooks).

Also, why is noone on the Dwarf Fortress Community server? The IP is 24.4.146.220 on the port 7777. Not telling you the password.
We've recently had a griefer attack, so some things around spawn are very broken, but it's not too bad, really. Well, except for the hellevator suddenly ending in lava, so be careful.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ahra on October 30, 2011, 02:56:58 pm
*Gaunt face extends to chest level, also bringing the eyelids along with it. I look like this (http://farm1.static.flickr.com/101/283487714_9021a3a1d0.jpg) now.*
is the game so good/addictive?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 30, 2011, 02:57:25 pm
*Gaunt face extends to chest level, also bringing the eyelids along with it. I look like this (http://farm1.static.flickr.com/101/283487714_9021a3a1d0.jpg) now.*
*Snicker*

That made me smile. Cheer up!

A bit off topic, but is the next DF update more on Fort or Adventure or a mishmash?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 30, 2011, 03:00:07 pm
Looks pretty mixed, although leaning towards more adventure content.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on October 30, 2011, 03:02:06 pm
They're not that rare outside of the Corruption.
I've always seen/found at least one on every map, if not more. They only appear in a very short band just below the sea level altitude.

Unless they changed it since I last played anyway. They were pretty common in older worlds.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 30, 2011, 04:12:53 pm
Uhh, previous guy, I thought we weren't supposed to public-ify the password.

I hope it doesn't now have to be changed. Then I wouldn't know it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 30, 2011, 04:15:26 pm
Uhh, previous guy, I thought we weren't supposed to public-ify the password.

I hope it doesn't now have to be changed. Then I wouldn't know it.
Oh, really? Sorry, I didn't know. I just find it a bit sad that the server is always super empty and not everyone is in the DFC steam group.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on October 30, 2011, 04:44:48 pm
not everyone is in the DFC steam group.
I used to be but got annoyed with the event/update spam. Has that stopped?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on October 30, 2011, 05:03:40 pm
not everyone is in the DFC steam group.
I used to be but got annoyed with the event/update spam. Has that stopped?
Nope.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on October 30, 2011, 05:09:17 pm
Nope. I still get spammed. A lot. Like, three game event notices back to back to back.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on October 30, 2011, 09:12:05 pm
I'll be waiting in Kael's server if anyone wants some goblin siege-y fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Danaru on October 31, 2011, 04:45:07 am
I played this before a little bit, but never really got into it because building a bunch of stuff in single player without anyone to see it made me feel silly, and no one I knew played it. How is the DF server? I might get it if the multiplayer is fun.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on October 31, 2011, 05:11:59 am
How is the DF server? I might get it if the multiplayer is fun.

3/5 megaprojects
1/5 personal shelters
1/5 exploration and multiplayer shenaningans.

Well, compared to last world, megaprojects are slightly scaled down but still fun.

EDIT: Restored my plundered Sun Cathedral to greatness.

EDITEDIT: I want some PVP :c
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on October 31, 2011, 11:07:55 am
I could after wednesday, playing no later than 00:00 GMT.

Part of me wants a team with Iron picks to swarm skeletron.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 31, 2011, 04:28:48 pm
Omga and I just drained the West ocean on Kael's server.

Best. Idea. Ever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on October 31, 2011, 04:32:00 pm
... last time someone did that they got yelled at and had to fix it :-\

People were throwing things at me when I just lowered the bloody thing by a dozen or so blocks, bah.

On the flip side, completely excavating one of the deserts and turning it into a greenhouse was met with various sorts of applause. That was nice :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on October 31, 2011, 04:40:21 pm
... last time someone did that they got yelled at and had to fix it :-\
Really? That seems strange to me, it is the Dwarf Fortress community after all. We're the people who made hell with infinitely respawning Fun habitable! Ridiculous megaprojects is our modus operandi! I also made sure I wasn't interfering with any projects, so it isn't griefing either.
Then again, it's fairly easy to fix, it just takes time.

Edit: Seems I was wrong and water on the edges does not respawn infinitely. That's... kinda awkward... I was sure it did... That makes it much harder, if not impossible, to fix.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 31, 2011, 05:02:34 pm
Do you mean west as in actual real world west (west) or ingame where the sun sets west (right)? If it's the former I'm going to have to have a few cross words for you.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on October 31, 2011, 05:12:57 pm
West is to the left. Terria's sun sets in the east.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 31, 2011, 05:46:35 pm
The goblin invasion message uses east to mean left, and west to mean right, I think.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on October 31, 2011, 07:18:01 pm
Since it was mentioned yesterday, Terraria Halloween content:

http://www.terrariaonline.com/threads/happy-halloween-the-nightmare-madness-adventure-map.61791/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on October 31, 2011, 08:44:28 pm
The goblin invasion message uses east to mean left, and west to mean right, I think.

That is correct. I got confused about it once.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on October 31, 2011, 09:09:46 pm
Do you mean west as in actual real world west (west) or ingame where the sun sets west (right)? If it's the former I'm going to have to have a few cross words for you.
It is not hard to believe that Terraria is set in a world where the sun sets in the East.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 31, 2011, 09:14:35 pm
If we accept that liquids can duplicate when dropped, I see no reason why the sun can't set where ever the hell it wants.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on October 31, 2011, 09:18:04 pm
We know it sets in the west and raises from the east, and that east is left and west is right, because goblin invasions get announced that way (goblin army coming from the east: the left of the map).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 31, 2011, 09:43:08 pm
Just for the record guys, if you want to build something high up, you better place a golden chest inside a solid gold room, with fucking fancy furniture, and fill that chest with horse shoes, because fucking splat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: buckets on October 31, 2011, 10:25:49 pm
Just for the record guys, if you want to build something high up, you better place a golden chest inside a solid gold room, with fucking fancy furniture, and fill that chest with horse shoes, because fucking splat.
I feel that I'm missing something obvious here, but how come?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 31, 2011, 10:32:21 pm
Because fucking splat!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 31, 2011, 10:33:08 pm
Is there a reference or do you just want us to rip off floating islands?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 31, 2011, 10:40:57 pm
Me: Oh look, some other guy just jumped down, so it should be safe, might have water or something.
Ground: Fuck you Max!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 31, 2011, 10:45:35 pm
Don't you have a grappling hook or something to shoot at the ground, as illogical as it might be? Or a cloud in a bottle? But yeah horseshoes are quite helpful to have around, and uh... my floating house doesn't have any. NEW PROJECT!

Speaking of project what can I do with a shitload of silver bricks?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on October 31, 2011, 10:49:33 pm
Grappling hook just makes some things a lot easier.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on October 31, 2011, 10:50:27 pm
Wasn't paying attention there for a second.
I mean I thought I was safe! I had both a cloud in a bottle ready, rocket boots on, and an ivy vine on hot key.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on October 31, 2011, 11:22:06 pm
Your words make me want to build floating islands sans horseshoes.

Kinda' like the waterless/cobwebless helldrops I like digging. That's, yanno', a straight shot from the surface, no holes in the side. Sometimes I leave warning signs~

"Oh hey, a hole in the ground! Let's see what's in it. What, sign? Bah! Who needs 'em." *minutes later* "WHY AM I STILL FALLIN-" *splortch*

Bonus points if you make a little horseshoe shaped landing pad. I'll have to remember to do that next time. Horseshoe master race, representin'.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on October 31, 2011, 11:23:46 pm
Oh man that is such a jerk thing to do. I love it.

More reasons to not fall into unlabeled holes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MantisMan on November 01, 2011, 12:24:56 am
How can I get the server info? Including the password?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 01, 2011, 12:31:43 am
PM KaelGotDwarves for password, the IP is in his signature and also the thread which appears to have been buried. But it's there, it exists. He would probably tell you the IP if you ask in the PM, too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MantisMan on November 01, 2011, 12:39:45 am
Thanks!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on November 01, 2011, 02:34:34 am
Well, water in helldrops eventually evaporates and cobwebs are more trouble than they're worth, really, so all my helldrops pretty much end at the ground. From time to time, I also simply like to see how much damage you can get from falling from the very top to the very bottom (23260, btw).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on November 01, 2011, 08:33:06 am
Don't you have a grappling hook or something to shoot at the ground, as illogical as it might be?

What?  How else are you supposed to land safely on the ground except go at it faster?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 01, 2011, 08:39:07 am
I want this update already. Wanting to play pretty badly, but, based on past experience, I know I should save up as much enthusiasm to play for when the patch drops.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 01, 2011, 08:42:00 am
Yeah the Lucky Horse Shoe pretty much has a pernament spot in my inventory.

There are just some items where even if you arn't always going to be using them. You want them in your inventory just in case.

Like Not Slime Jelly
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 01, 2011, 08:45:12 am
Speaking of project what can I do with a shitload of silver bricks?
All my homes are made of silver brick. Go build me a home (fall through Helldrop until you see lava to the left- equip Obsidian Skin, swim DOWN).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on November 01, 2011, 09:13:10 am
Don't you have a grappling hook or something to shoot at the ground, as illogical as it might be?

What?  How else are you supposed to land safely on the ground except go at it faster?
Technically though, you've already reached terminal velocity by that point, so I don't really understand why you take more damage from falling further.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on November 01, 2011, 09:14:45 am
There is no air resistance in Terraria, so there's no terminal velocity.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on November 01, 2011, 09:17:18 am
There is no air resistance in Terraria, so there's no terminal velocity.
... But you don't move faster! That would mean you hit terminal velocity, as your downward acceleration has decreased to zero.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on November 01, 2011, 09:24:58 am
There is no air resistance in Terraria, so there's no terminal velocity.
... But you don't move faster! That would mean you hit terminal velocity, as your downward acceleration has decreased to zero.

Apparently you gain momentum while speed and accelleration remain constant.

So the player is obviously becoming fatter on the way down.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on November 01, 2011, 09:39:17 am
Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 01, 2011, 09:51:40 am
Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 01, 2011, 10:55:19 am
Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P

It is aging slower. Time effects you less the faster you go.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rex_Nex on November 01, 2011, 11:00:12 am
I want this update already. Wanting to play pretty badly, but, based on past experience, I know I should save up as much enthusiasm to play for when the patch drops.
Ditto. This better be a big-ass update, because this is taking forever >.<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 01, 2011, 11:21:19 am
not everyone is in the DFC steam group.
I used to be but got annoyed with the event/update spam. Has that stopped?
Nope.
Nope. I still get spammed. A lot. Like, three game event notices back to back to back.
Yeah that is why I left. Maybe there's a way to turn those off. Will investigate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on November 01, 2011, 11:53:23 am
Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.

It's like aging faster as you get closer to lightspeed. When you finally go FTL, you stop the aging difference.


...Or something like that...


:P

It is aging slower. Time effects you less the faster you go.
I suppose it's all relative anyhow. You're really only aging slower when compared to everyone else.

Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.
Especially when you take into account that you don't take damage if you're going LESS than terminal velocity either! We've just identified a universal law, boys! Objects in motion get damaged if moving at terminal velocity upon hitting the ground relative to the amount of time they were moving at terminal velocity immediately before.

Nobel prize, here I come!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 01, 2011, 03:42:22 pm
Now determine the distance in meters it takes to accelerate to terminal velocity and you can express falling damage in Terraria as a formula.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 01, 2011, 03:50:53 pm
Now determine the distance in meters it takes to accelerate to terminal velocity and you can express falling damage in Terraria as a formula.
A block is like, two feet, right? The characters are about ~6 feet tall.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rose on November 01, 2011, 08:51:08 pm
you bastards.

every time you fall, you make terraria age slower, which makes the release take longer.

:<
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on November 01, 2011, 09:11:06 pm
you bastards.

every time you fall, you make terraria age slower, which makes the release take longer.

:<
Ah, I see you found out the reason I put hellevators everywhere!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HLBeta on November 01, 2011, 09:54:59 pm
But with those kind of forces, shouldn't anything near your feet explode when you use a cloud in a bottle to reverse direction after a long fall? I really want to blow things up by diving at them with carefully timed double-jumps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 01, 2011, 10:03:29 pm
I really want to be blown up by diving at things with carefully-timed double jumps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 01, 2011, 11:18:24 pm
Or we could just say mIrAcLeS.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Astral on November 02, 2011, 04:29:31 am
Damn those air-donuts!

In any case, the grappling hook trick means you go faster than terminal velocity.  Since you're not going terminal velocity, you don't take damage!

Think integer overflow.
Just Cause 2 had this as well. It must be a staple in video games these days.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: umiman on November 02, 2011, 05:47:52 am
It's been a staple in video games ever since the conception of the first video game back in 330 BC.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on November 02, 2011, 03:55:08 pm
Ho hum.

(http://www.terraria.org/junk/slime.png)

(http://www.terraria.org/junk/skeet.png)

(http://www.terraria.org/junk/unicron.png)

New devblog update. (http://www.terrariaonline.com/threads/bunny-power.61945/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 03:59:45 pm
Wut.

And I thought minigun sieges were awesome.

To reiterate: WHOA!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 02, 2011, 04:01:25 pm
BURNINATE THE UNICRONS


(intentional)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 02, 2011, 04:07:57 pm
I KNOW WHAT WE MUST DO

TRENCH WAR AGAINST UNICORN SIEGE

1st December oh yeeeah.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Deon on November 02, 2011, 04:09:51 pm
I really wish they make a snowy mountain biome someday.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 04:13:29 pm
Y'know Haspen, as soon as I saw the flamethrower I thought ' Trench goblin sieges just got more hardcore'

It's a pity more goblins or better goblins can't be summoned.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 02, 2011, 04:18:35 pm
Y'know Haspen, as soon as I saw the flamethrower I thought ' Trench goblin sieges just got more hardcore'

It's a pity more goblins or better goblins can't be summoned.

;D

The only thing we can do is simulataneously get a siege and Eye as a bonus :P I hope they will get more interesting in the new update. I want to destory goblin tanks and such...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 04:25:31 pm
Well, we could do it on corruption on a brick floor so we could fight the bait of the gods too...

Or make corruption near an unsullied skeletron as well.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 04:26:55 pm
Hmm, creature spawners eh? I wonder if that will include boss spawners...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 04:29:11 pm
Ooh, the spawners have a corresponding statue.

Wait a minute...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 02, 2011, 04:35:49 pm
Ooh, the spawners have a corresponding statue.

Wait a minute...

Angel Statue: 'It doesn't do anything.' :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 04:47:49 pm
Well, If I apply troll logic to this, it you could also say they do nothing.
THEY MAKE THE NOTHING HAPPEN!

Actually I'd like to see them do something. An angel could be an upgraded harpy or something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on November 02, 2011, 05:51:31 pm
Fuck yeah mechanisms. That's all I've got to say.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 02, 2011, 05:53:26 pm
Fuck yeah mechanisms. That's all I've got to say.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 02, 2011, 05:54:59 pm
I don't get how they work though...

Too much potential!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 05:57:32 pm
Flamethrowerrrrrr oh maaaannn

I hope the ammo isn't too hard to get.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 02, 2011, 06:14:35 pm
Seeing that I think we can't be too far away from a working plumbing system. It's not like it's a huge priority to me, but I've always been bugged by the "infinite amounts of water on the edges of the map" thing...so I'm hoping with some piping logic in effect now, Red might actually be considering letting us play with finite amounts of water, instead of us just trying to find the most fun way to deal with unlimited amounts of water.

Also, rivers. Have wanted those for a long time. A huge underground stream would make for some interesting engineering challenges.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 06:19:43 pm
Well you may have noticed from the screenshots that Terraria 'redstone' (It is a red powder, I'm calling it that until we get a name for it) works more like a fuse than Minecrafts redstone wires. Looks like when you use the redstone to power something, it get's used up, so you can't just hook a level up to your goblin spawner until you get boots, because your wiring will be used up.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on November 02, 2011, 06:31:08 pm
Well you may have noticed from the screenshots that Terraria 'redstone' (It is a red powder, I'm calling it that until we get a name for it) works more like a fuse than Minecrafts redstone wires. Looks like when you use the redstone to power something, it get's used up, so you can't just hook a level up to your goblin spawner until you get boots, because your wiring will be used up.

That's when you just bypass the powder and just place the spawner and the lever next to each other.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 06:32:19 pm
Assuming that works... Makes pressure plate traps a little less spectacular when you need to put the spawner next to them.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 02, 2011, 06:42:34 pm
I KNOW WHAT WE MUST DO

TRENCH WAR AGAINST UNICORN SIEGE

1st December oh yeeeah.
All of the minisharks ever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 02, 2011, 06:47:13 pm
Skeet shooting implies shotgun, which means trench gun which means TRENCH WARFARE
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BowlSoldier on November 02, 2011, 06:48:04 pm
Well you may have noticed from the screenshots that Terraria 'redstone' (It is a red powder, I'm calling it that until we get a name for it) works more like a fuse than Minecrafts redstone wires. Looks like when you use the redstone to power something, it get's used up, so you can't just hook a level up to your goblin spawner until you get boots, because your wiring will be used up.
Actually, it looks more like the "wires" or whatever they are remain, but you just only see them after pressing a specific hotkey or having certain items equipped. With the amount of slimes in the first picture, I doubt they replaced the wires each time, and the skeet shooting set-up in the second picture would be kind of pointless if you couldn't use it more than once.

I certainly hope so, anyway. Setting traps for people is so much more fun when they don't see the mechanisms.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on November 02, 2011, 06:54:29 pm
This might make me play online again. Massive fun-tential in firing rapid-firing slime cannons at nearby players.
That, and sand-traps.

Of course, now everyone will be walking around with the wire tool, so chances are, everyone's going to see your traps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 06:56:10 pm
Unless you can only see your own wires.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 02, 2011, 06:56:36 pm
Unless you can only see your own wires.
Or only your team's wires...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 02, 2011, 06:58:27 pm
Those wires run from a specific block type, just look at the SS. Even if you can't see the wire, I'm guessing those will be a dead giveaway. In the pitch black it will be effective....but I'm guessing it'll be most effective when you're setting the trigger and the spawner next to each in an unavoidable spot (like in front of your door.)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 02, 2011, 07:01:07 pm
Would be cool if we could make little covers to conceal the triggers and spawners...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 07:04:34 pm
Dispensers would be fun, especially if they do cool shit for arrows and explosives.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 02, 2011, 07:16:42 pm
Bullets too, maybe? Though you'd have to put a gun in for that. Maybe there will be dispenser like blocks that can shoot but only if you put in a gun or bow. If it's explosives or regular items it just flies out.

Speaking of bullets why are there no demonite bullets? That would be so rad. And also sweet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 02, 2011, 07:30:29 pm
I want hellbullets. I also want grenade traps.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 07:37:44 pm
I wonder if there will ever be an option to disable mining, thus making pre-planned adventure maps a lot more feasible.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 08:07:57 pm
Seeing that I think we can't be too far away from a working plumbing system. It's not like it's a huge priority to me, but I've always been bugged by the "infinite amounts of water on the edges of the map" thing...so I'm hoping with some piping logic in effect now, Red might actually be considering letting us play with finite amounts of water, instead of us just trying to find the most fun way to deal with unlimited amounts of water.

Also, rivers. Have wanted those for a long time. A huge underground stream would make for some interesting engineering challenges.

I'm not really sure what would differentiate an underground river from any other giant horizontal stretch of water.

Definitely want some pipes though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 02, 2011, 08:11:59 pm
Flowing water?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 08:27:12 pm
You could just build over it with a bridge though. I mean I like the new mechanisms and such but I'm not so sure that they're going to be that involved or complex considering we're working in 2D here. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 02, 2011, 08:33:14 pm
It's not about a super deep level of complexity. I'd call it more of an immersion thing. Getting swept into a flowing underground river that drops you several hundred tiles underground in the pitch blackness?

That sounds cool, the ability to bridge over it or not. Engineering the flowing river itself to do things would give me plenty of fun. Plus, persistent waterfalls.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 08:38:37 pm
That is a good point, and I wanna clarify I wasn't against moving water by the way, it's a fine suggestion.

EDIT: Also uhh, maybe remake the thread when the big update hits with someone that's still around to keep the OP updated? :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: alexwazer on November 02, 2011, 09:04:09 pm
Flamethrowerrrrrr oh maaaannn

I hope the ammo isn't too hard to get.

Devblog:
Quote
(http://www.terraria.org/junk/unicron.png)
Of course, you're going to want something to do with all the gel you've collected...

So fuel/ammo should not be a big issue.


As for me concerning the last devblog update, I will just quote myself
I can't remember if it's planned for the next update, but new boss(es) is what I'm really waiting for. Hopefully, the next boss won't be a pushover like the ones already in.

Oh, and next best thing is holy biome, with hopefully plenty of unicorn (other goodly creature) to slaughter.

This update will feel like it's christmas, without the stupids socks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on November 02, 2011, 09:11:06 pm
Kinda hope the flamethrower sets wood and trees on fire. That'd be awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 09:11:24 pm
Oh man, I never made that connection for some reason, yaaaaaaaaaay
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on November 02, 2011, 09:17:08 pm
Screw everything else- Web and I can put a skeet shooting setup in our flying castle and make it that much more awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: webadict on November 02, 2011, 09:21:04 pm
Screw everything else- Web and I can put a skeet shooting setup in our flying castle and make it that much more awesome.
We need to set up range numbers.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 09:47:20 pm
Hmm, they are threatening that the new boss should not be faced alone.
Didn't they plan for skeletor to require a team? Short of 30k HP and natural 50 damage, I don't feel worried.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 02, 2011, 10:27:56 pm
Maybe its something like that eva ep, hum, where the boss comes in two (or more) parts and if you don't kill them more or less simultaneously, their partner(s) respawns 'em.

... and they're on the other ends of the map. I could see a huge ass kraken popping up in the background and spawning tentacles in both the oceans, as well as causing standing water of sufficient depth to spawn little krakenlings. You'd have all the tentacles dead at the same time to kill the boss and stop the krakenling onslaught, but not damaging one group long enough causes 'em to start spawning new tentacles in the other group (which is on the other side of the map~).

Something like that would be both interesting and a 'haha bite me' to single player :P

Or it could be something as simple as just having a boss that has two parts that have to be hit in short sequence to each other to cause actual damage. Loner could do it with piercing attacks and maybe explosives, but multiple people would make it much easier.

Gimmicks can do things to force encourage grouping that damagebloat could never accomplish :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 02, 2011, 10:58:06 pm
Oh yeah, that's just what Terraria needs, punishment for people who don't like being griefed in multiplayer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 02, 2011, 10:59:57 pm
Q: Is there a 'boot player' option yet? I never host servers, so...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 02, 2011, 11:31:00 pm
I'd be okay with two player required bosses assuming they don't spawn in single player. Because really what'd be the point?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 02, 2011, 11:44:15 pm
If someone DOES manage to kill a multiplayer boss in singleplayer, BRAGGING RIGHTS also cheats maybe?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HailFire on November 02, 2011, 11:45:53 pm
Re-Logic has (http://www.terrariaonline.com/threads/terraria-soundtrack.61984/) a Bandcamp now. (http://re-logic.bandcamp.com/)

Boss 2 is amazing
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 02, 2011, 11:54:43 pm
On the top banner there's a blue guy (goblin?), a wizard guy (beard, pointy hat, stars), and some girl with orange-red hair. WHO COULD THESE MYSTERIOUS FIGURES BE??
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: HailFire on November 02, 2011, 11:57:17 pm
On the top banner there's a blue guy (goblin?), a wizard guy (beard, pointy hat, stars), and some girl with orange-red hair. WHO COULD THESE MYSTERIOUS FIGURES BE??

Pretty sure they're new NPCs that we'll have to somehow rescue (since they're shown here tied up). Also, my bet's on the girl being a mechanic.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 03, 2011, 12:01:38 am
Also, my bet's on the girl being a mechanic.
That one is an easy bet, but the real challenge is to guess her shallow personality archetype. I know where my money is. (http://tvtropes.org/pmwiki/pmwiki.php/Main/GenkiGirl)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 03, 2011, 12:08:23 am
Less talk about anime personality archetypes and more talk about how rad it is that they got the guy that did the music in the 1986 transformers movie.  (http://www.imdb.com/name/nm2073688/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Lightning4 on November 03, 2011, 02:27:12 am
Hmm, they are threatening that the new boss should not be faced alone.
Didn't they plan for skeletor to require a team? Short of 30k HP and natural 50 damage, I don't feel worried.

I'd be okay with two player required bosses assuming they don't spawn in single player. Because really what'd be the point?

I wonder if this means we could see recruitable friendly NPCs. It does seem silly that a boss would be unkillable in an entire game mode otherwise.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: ECrownofFire on November 03, 2011, 02:28:34 am
This is why I think that scaling bosses to the amount of players near them would work really well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on November 03, 2011, 02:31:23 am
Wow, the thread sort of exploded after this dev blog update, but I just wanted to make something clear.
It's not like it's a huge priority to me, but I've always been bugged by the "infinite amounts of water on the edges of the map" thing...so I'm hoping with some piping logic in effect now, Red might actually be considering letting us play with finite amounts of water, instead of us just trying to find the most fun way to deal with unlimited amounts of water.
I have no idea where you got that "infinite water" idea from, but as it is right now, water is finite. Ever drained an ocean? It doesn't refill.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on November 03, 2011, 02:35:13 am
Wow, the thread sort of exploded after this dev blog update, but I just wanted to make something clear.
It's not like it's a huge priority to me, but I've always been bugged by the "infinite amounts of water on the edges of the map" thing...so I'm hoping with some piping logic in effect now, Red might actually be considering letting us play with finite amounts of water, instead of us just trying to find the most fun way to deal with unlimited amounts of water.
I have no idea where you got that "infinite water" idea from, but as it is right now, water is finite. Ever drained an ocean? It doesn't refill.

Water can be duplicated with a glitch. I guess some maps have similar glitch naturally occuring at an ocean.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 03, 2011, 02:38:50 am
Sort of wish the ocean did refill... In fact I wish the ocean on one side at least continued on for a while and lead to island biomes.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 03, 2011, 02:49:28 am
Also, my bet's on the girl being a mechanic.
That one is an easy bet, but the real challenge is to guess her shallow personality archetype. I know where my money is. (http://tvtropes.org/pmwiki/pmwiki.php/Main/GenkiGirl)

YOU MONSTER! AAAGH! I'M BEING DRAWN IN! NOOO!
Anyway, I agree with the personality thing. A Genki-Girl/Wrench Wench.

And is it wrong to want to be able to hook up a flamethrower or four to a pressure pad?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 03, 2011, 03:02:48 am
Yeah, just so long as the bosses are not unbeatable in any situation (really hard, sure), I'm okay with it.

I'd be okay with alternate summoning items for the multiplayer versions in single player worlds for bragging rights too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 03, 2011, 03:55:17 am
So as we all know, discovery is fun, and even more so with friends.
As such, when the update comes, who else is up for asking Kael to gen a new world, and we start on the server with brand new characters?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 03, 2011, 04:06:28 am
So... on their bandcamp site... I now want to make a home in Underground Hallow. This should be my theme song.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MC Dirty on November 03, 2011, 04:06:50 am
Yeah, just so long as the bosses are not unbeatable in any situation (really hard, sure), I'm okay with it.
I'm actually okay with the bosses being unbeatable in some situations. I mean, you wouldn't fight the EoW when you have 100 HP, only a copper sword and when you're stuck in a 2x3 hole underground. In that situation, it would be unbeatable.

And yes, I'm all for genning a new world when the new update comes out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 03, 2011, 04:08:23 am
Yeah I got confused there. It was actually an idea I had to pull off flowing rivers, by making the oceans infinite, way back when Terraria first released.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 03, 2011, 04:09:44 am
Yeah, just so long as the bosses are not unbeatable in any situation (really hard, sure), I'm okay with it.
I'm actually okay with the bosses being unbeatable in some situations. I mean, you wouldn't fight the EoW when you have 100 HP, only a copper sword and when you're stuck in a 2x3 hole underground. In that situation, it would be unbeatable.

And yes, I'm all for genning a new world when the new update comes out.

Oh yeah, by unbeatable I meant unbeatable when you are at your best, not beatable by a fresh charecter. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Luke_Prowler on November 03, 2011, 04:32:30 am
I heard the war horns even from under the ground, echoing off the stone and dirt. Time was short and climbing way back up woukd take to long before the goblin army reached the base. I was not about to let those snot colored jerks slaughter my home. With a whisk of the magic mirror I return to the fortress and armed myself, before hearing the horns again, now much, much closer. I raced to the battlements to see the goblin army in full,  soldiers and mages marching forward as they pushed their weaker kind ahead in a wave. With sword and bravery I dove off the balcony into the fray and began to slaughter them. The battle raged through the day, the moon rising as I fought on the old bridge. But looking above I saw that this was the moon that I dread, crimson red moonlight burnt into the world around me.

And then the zombies came.

So apperantly it's possible to have a blood moon during a goblin invasion. Though unlike the fluff above, the zombies waited until after I though off the goblins before showing up. Which is kinda sad, I really wanted to see the two prong fight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 03, 2011, 04:39:19 am
I heard the war horns even from under the ground, echoing off the stone and dirt. Time was short and climbing way back up woukd take to long before the goblin army reached the base. I was not about to let those snot colored jerks slaughter my home. With a whisk of the magic mirror I return to the fortress and armed myself, before hearing the horns again, now much, much closer. I raced to the battlements to see the goblin army in full,  soldiers and mages marching forward as they pushed their weaker kind ahead in a wave. With sword and bravery I dove off the balcony into the fray and began to slaughter them. The battle raged through the day, the moon rising as I fought on the old bridge. But looking above I saw that this was the moon that I dread, crimson red moonlight burnt into the world around me.

And then the zombies came.

So apperantly it's possible to have a blood moon during a goblin invasion. Though unlike the fluff above, the zombies waited until after I though off the goblins before showing up. Which is kinda sad, I really wanted to see the two prong fight.
The zombies should attack the gobbos. Hmm. Imagine someone holding a water candle while you fight.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 03, 2011, 04:57:05 am
The answer's simple: Goblin Zombies.

Or is it Zombie Goblins?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Luke_Prowler on November 03, 2011, 05:03:33 am
So apperantly it's possible to have a blood moon during a goblin invasion. Though unlike the fluff above, the zombies waited until after I though off the goblins before showing up. Which is kinda sad, I really wanted to see the two prong fight.
The zombies should attack the gobbos. Hmm. Imagine someone holding a water candle while you fight.
While on a server with a lot of people. Then the Eye of Cthulhu showed up.
It would be a blood bath
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 03, 2011, 05:27:02 am
The answer's simple: Goblin Zombies.

Or is it Zombie Goblins?
Zombie Goblins. Because then that would open up the option of zombie <otherthings>.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 03, 2011, 05:30:04 am
But goblin zombies leaves us open for goblin <creature>
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on November 03, 2011, 05:47:55 am
Goblie Zombins?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Max White on November 03, 2011, 05:50:04 am
Goblie Zombins


...
You win EVERYTHING.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on November 03, 2011, 06:13:45 am
Goblie Zombins

...
You win EVERYTHING.
It's also a good name for a rock band. ;D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 03, 2011, 08:48:40 am
Goblie Zombins?
In chemistry, this is called a double displacement. :}
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 03, 2011, 11:58:54 am
I don't get it...

And we didn't have any horns. Just bullets.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on November 03, 2011, 12:30:44 pm
RIP Eerrofpresdigitation.

Died to the Eye of Cthulu, while carelessly running around in faraway lands.

Spoiler: "Summary of crap" (click to show/hide)
The name was supposed to be a word for careful, but I couldn't remember any synonyms starting with p.



Is anybody else playing on hardcore mode?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 03, 2011, 04:12:21 pm
Prudent (Prudence -- bonus, this is actually a thing people are named) would probably work.

I did do a hardcore one once. Forget how it ended up, other than dead after excavating a fairly large catacomb/cave-type area underneath the house-thing I constructed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 09:45:41 am
Isn't it funny when you unequip the horseshoe, forget you did and then leap down a hellevator?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Strange guy on November 04, 2011, 09:58:49 am
In other hellevator related stories I decided to christen my first hellevator by throwing a vodoo doll down it. It took so long to get to the magma I thought it had failed to get down- perhaps a ledge or physics of off screen objects being different, but then the guide exploded.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 10:11:32 am
I wonder if you can fling items with the pressure pad...
NO WAIT!

Guide statue!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 04, 2011, 11:26:44 am
I wonder if you can fling items people with the pressure pad...
NO WAIT!

Guide statue!

Perfect.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 04, 2011, 11:32:25 am
I hope we can fling enemies. I also hope we can fling players as well - high-speed transportation ho!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:50:30 am
You could create an cross world hopping system.

Personally though, I'd mahe a ton of them to the top of the world, facing both ways and load them with dynamite, Though lava would be more environmentally friendly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 04, 2011, 12:14:03 pm
 Could be cool if any liquid that drops onto a jump pad would become a projectile like the sand gun projectiles and launch itself normally.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Toaster on November 04, 2011, 12:33:06 pm
Screw everything else- Web and I can put a skeet shooting setup in our flying castle and make it that much more awesome.
We need to set up range numbers.

That's easy to do.  Just set up a long floor, with every 5 or 10 blocks being a different type.  Personal bests can be a special color.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 02:59:59 pm
I wonder how the harder versions of the bosses will work, and what the hellboss will be like...

If you mined out enough of the world (i.e most of it) could you have a goblin invasion in hell?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on November 04, 2011, 03:28:09 pm
I wonder how the harder versions of the bosses will work, and what the hellboss will be like...

If you mined out enough of the world (i.e most of it) could you have a goblin invasion in hell?

You might be able to intercept some of the goblins in hell, but they mostly spawn around the spawn.

The spawn doesn't move, as far as I know.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 03:36:57 pm
So what if you mined away the spawn?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 04, 2011, 03:39:44 pm
Goblin rain in hell?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 04, 2011, 03:43:00 pm
Bosses don't need to be Harder

They need to be more interesting... a lot more interesting.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 04:01:12 pm
How so?

Like fighting a clone of yourself or something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 04, 2011, 04:04:50 pm
How so?

Like fighting a clone of yourself or something?

Fighting against something that isn't a photograph that attacks with the tweening tool in Flash.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 04, 2011, 04:17:04 pm
That doesn't really tell us what your problem with the bosses is so much that you JUST HATE THIS SO MUCH. :P

Although I do agree they need to hire an animator animator.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 04, 2011, 04:21:28 pm
That doesn't really tell us what your problem with the bosses is so much that you JUST HATE THIS SO MUCH. :P

Although I do agree they need to hire an animator animator.
Would that be a person who animates a drawing of an animator?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 04, 2011, 04:25:52 pm
That doesn't really tell us what your problem with the bosses is so much that you JUST HATE THIS SO MUCH. :P

Although I do agree they need to hire an animator animator.
Would that be a person who animates a drawing of an animator?

It is the difference between a flying Cube and a Flying sparrow.

A Flying Cube is animated. A flying Sparrow is also animated. The difference however is which is more interesting.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 04, 2011, 04:32:21 pm
That doesn't really tell us what your problem with the bosses is so much that you JUST HATE THIS SO MUCH. :P

Although I do agree they need to hire an animator animator.
Would that be a person who animates a drawing of an animator?

It is the difference between a flying Cube and a Flying sparrow.

A Flying Cube is animated. A flying Sparrow is also animated. The difference however is which is more interesting.
You missed the joke.

He said they should hire an animator animator.

One who animates animators.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 04, 2011, 04:51:26 pm
So as we all know, discovery is fun, and even more so with friends.
As such, when the update comes, who else is up for asking Kael to gen a new world, and we start on the server with brand new characters?
Late, but MEMEMEMEMEMEMEMEMEME!!!!!!!!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 05:15:21 pm
There I was, fighting off helldemons with my minigun, and one drops the demon scythe.

That was more exciting than digging for silver! I should visit hell more often.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 04, 2011, 06:26:19 pm
By animator animator I mean someone that knows how to animate, not someone that opens flash and applies tweens where applicible. :P

EDIT: also animator animator animator animator animator
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 04, 2011, 06:29:16 pm
I think your expectations of the 2d format are a little high. Why spend money and time on animations which would be almost purely cosmetic? I agree that some mobs that actually move instead of sliding around would be nice, that actually have some collisions. But to me this complaint sounds like "Well, it still isn't gold-plated!"
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: dragnar on November 04, 2011, 06:53:08 pm
One who animates animators.
Igor! PULL THE LEVER!
*lever pulled*
*Walt Disney slowly rises from the grave*
IT'S ALIIIIIIVVVEEEE!!!!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 04, 2011, 06:54:24 pm
I think your expectations of the 2d format are a little high. Why spend money and time on animations which would be almost purely cosmetic? I agree that some mobs that actually move instead of sliding around would be nice, that actually have some collisions. But to me this complaint sounds like "Well, it still isn't gold-plated!"

Well yeah, I'm not saying it needs to be priority 1 or anything but I'd like for it to happen eventually.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 04, 2011, 06:55:17 pm
But to me this complaint sounds like "Well, it still isn't gold-plated!"
... in Terraria, you can fix this. Gold plate everything -- islands, caves, hell, the sky... all of it. Layer of gold bricking for everyone!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 04, 2011, 07:09:04 pm
I have a new megaproject.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: timferius on November 04, 2011, 08:21:13 pm
I have a new megaproject.
Bring Disney back from the dead?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 04, 2011, 08:27:42 pm
Goldplate dead Walt Disney?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 04, 2011, 08:33:14 pm
Gold plate disney land after creating it in terraria.

wait
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: timferius on November 04, 2011, 08:42:49 pm
Wait, I've got it. Raise Disney. Use these as pretense to massive gala at disney WORLD. Attract millions with free invitations, then, gold plate them all! Making a massive, gold plated Pompeii. Rename it Midas' kingdom. Auction it off on ebay, buy australia, repeat. Gold plate world.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 04, 2011, 08:44:44 pm
Then buy that one fucking planet-sized diamond (http://www.cracked.com/article_19479_the-6-most-mind-blowing-things-ever-discovered-in-space.html).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 04, 2011, 10:18:33 pm
Then buy that one fucking planet-sized diamond (http://www.cracked.com/article_19479_the-6-most-mind-blowing-things-ever-discovered-in-space.html).

With that thing, I could buy the whole galaxy!
TWO galaxies and a handful of planetoids!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:03:16 pm
You'd need to sell a bunch of gold plated continents to aliens and buy space-tech first. When they accept, gold plate the aliens and sell them too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 04, 2011, 11:05:53 pm
You'd need to sell a bunch of gold plated continents to aliens and buy space-tech first. When they accept, gold plate the aliens and sell them too.

Do you think I could use Adamantine instead of gold?
Because gold is so rare in the worlds I gen.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:08:43 pm
Okay, make your adamantine into weapons, mug people for their gold, then start the gold plating crusade!

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 04, 2011, 11:10:44 pm
Okay, make your adamantine into weapons, mug people for their gold, then start the gold plating crusade!

Not a bad idea..
Then again.. I could just conquer the two galaxies and handful of planetoids..
Care to join my holy quest for total intergalactic domination?
You get a whole star system of your own choice if you do.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:14:05 pm
Okay, conquering galaxies it is.

There had better be tea and cake.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 04, 2011, 11:16:11 pm
Okay, conquering galaxies it is.

There had better be tea and cake.

Sorry, no cake.
If I promise cake it will only become a lie.
But there will be pie?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:20:32 pm
The cake isn't a lie! It'll gold plate anything that says otherwise!

But... I guess pie is OK.It's kinda like second-rate cake.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 04, 2011, 11:21:47 pm
No one else is posting.. You think they are mad because of this little derail?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 04, 2011, 11:45:28 pm
Maybe they're asleep.

I think I have too many chests. One for each item usually. Two or three for obsidian and weapons though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 05, 2011, 03:05:52 am
Yeah there isn't usually any posts until some teaser comes out, understandably.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Roundabout Lout on November 05, 2011, 04:00:33 am
While playing tonight, I knocked down a wall holding up a portion of the ocean.

The result was a cascade of water flowing like a river through the desert. What shocked me is what ended up chasing me halfway across that rather large desert, before I found a pit and could take a screenshot.

Pic
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 05, 2011, 04:25:09 am
What the heck, is this Jaws 5?

Whatever, it's an awesome screenshot. There need to be lava sharks.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sean Mirrsen on November 05, 2011, 05:00:08 am
Sharks... chasing you across the desert since 2011.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Luke_Prowler on November 05, 2011, 05:17:11 am
It was a technologically advanced super-shark (http://www.youtube.com/watch?v=G0aVsY3kx6s)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 05, 2011, 05:46:22 am
It was a technologically advanced super-shark (http://www.youtube.com/watch?v=G0aVsY3kx6s)

My thoughts exactly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 18, 2011, 11:24:43 pm
OH MAN BEST PART OF THE no (http://www.terrariaonline.com/threads/one-for-the-ladies.63042/)

Well there was bound to be a lull somewhere. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on November 18, 2011, 11:27:36 pm
OH MAN BEST PART OF THE no (http://www.terrariaonline.com/threads/one-for-the-ladies.63042/)

Well there was bound to be a lull somewhere. :P

At least, the females aren't just ponytailed male-framed humanoids now.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 18, 2011, 11:47:53 pm
Hopefully they have different default clothes for males too. And the female armor isn't too.. female.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 18, 2011, 11:59:15 pm
I'm not sure how to feel, but then again I won't be using it soooooo I suppose in the end it doesn't matter to me too much.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 19, 2011, 12:09:30 am
... so long as you can continue to choose voice regardless of frame. And hair.

I just realized I'd be totally amused by a "prefer not to answer" option :P

Or a slime-thing. A few times a day, you randomly swap gender sprites. Just because, damnit. I want an 'other' option.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 19, 2011, 12:47:17 am
Male, female, skeleton.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 19, 2011, 01:17:49 am
Ahahaha, I like that idea. :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on November 19, 2011, 04:56:36 pm
Cool. I don't understand why they made a teaser about it though.

-WE GOT THE FEMALE SPRITES NOW! HUZZAH!
-Thank God! I started hallucinating mermaids
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 19, 2011, 06:15:05 pm
Well they hadn't done any in a while, maybe they felt they needed to fill space. On the upside (sort've) this probably means they're done with all of the exciting stuff and are finishing up. Maybe we will get it by December first.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 19, 2011, 06:22:58 pm
 They don't seem big on repeating things they have already revealed, and they definitely have some work to do on colored lighting.

 And I don't mind having some extra eye-candy and more sprites to differentiate players.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on November 19, 2011, 08:20:23 pm
Now that I bum rushed skeletron with 5 hearts, iron armour, demon bow and arrows, and some pots, Hardcore mode is looking up.

max hearts, skeleton armour, strong items that work well in the dungeon, ect.

And a goddamn horseshoe.

Shit just got easy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on November 19, 2011, 08:27:40 pm
Anyone taking bets on the chances of female armor sprites following chainmail bikini standards?  ::)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: MantisMan on November 19, 2011, 08:51:39 pm
Chainmail bikini for the ladies, Tarzan Loincloth for the guys. It would make the vine-whip swinging more authentic, don't you think?  :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 19, 2011, 10:18:16 pm
Anyone taking bets on the chances of female armor sprites following chainmail bikini standards?   :P
This really should be a joke, but you seem to have used the wrong smiley to portray this. I have modified your post to better reflect the situation.

Although the existence of at least one chainmail bikini would be great.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 19, 2011, 10:27:30 pm
Just so long as the male sprites get a thong out of it. If one side's going to get fetish gear, it's only fair the other side get it too.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 19, 2011, 10:28:39 pm
Plate armor briefs

the highest quality in beachwear.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 20, 2011, 05:33:59 pm
Beachwear should clearly give more protection than regular armour of the same material. Because that's how armour works.

Heh, I can't imagine how painful a pair of Molten speedos would be, for all parties involved.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 20, 2011, 06:21:07 pm
Obligatory.
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 21, 2011, 04:29:04 pm
New dev log post. (http://www.terrariaonline.com/threads/wall-of-fle-text.63441/)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 21, 2011, 04:56:51 pm
Hightlights:

Quote
There are 39 new monsters, including 4 brand new bosses. We've got three new NPCs, all waiting to be rescued. And for the loot obsessed, there are 222 new items, including 4 sets of armor, and 21 accessories.

Yummy.

Quote
Starting hard mode is pretty straight forward. Go to hell, take revenge on the guide for all the times he let the slimes in your house, and destroy a giant creature made out of left over body parts that pukes up worms and shoot lasers out of it's eyes.

When that simple task is completed, your world will change. There will be new challenges and tougher enemies to face. You will probably die. A lot. And you will have a blast doing it.

So like....it's a boss you have to kill and the guide has to get murdered as part of the process? Interesting. Kind of poetic hard mode starts with the death of the helper NPC.

Quote
There is now a NPC housing interface. It's pretty simple, but allows full control over where your NPCs live, and it will even tell you if their living area is missing some of the requirements.

Awesome. Now making homes for your NPCs is a science, not a mixture of guessing and prayer.

Quote
Pumps!

Sweeeeet. I'm not even really into plumbing that much, but it will kill hours rigging pumping systems to clear out underground lakes, just for shits and giggles.

Quote
Weapons and accessories now have random conditions that improve their attributes.

I'm going to catch flak for this, but meh. It's going to add to the game, I'm just weary of Diablo item schemes.

Quote
This can work both ways, however.

Well, at least that's something. Not that anyone will really use those items....especially when....

Quote
Don't worry too much, as one of the new NPCs will allow you to reforge an item to change it's condition. (for a price)

There's that. Ah well. At the very least every piece of loot is worth a look now. I shouldn't bitch too much. They've got item attributes for velocity and stuff, which will make for good times.

Quote
Expect to see some a Christmas update around the 15th. We've got some festive content coming your way that will definite put you in the spirit.

And Christmas content two weeks later? Oh my.

Glad we have a firm date for this, gonna be turkey sandwiches and Terraria.

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 21, 2011, 05:51:03 pm
Puuuuuuuuuuuuumps

And D2 Items. I wonder how well it'll work in a game like this but certainly not a bad idea.

Also housing interface yussssss
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 21, 2011, 05:56:29 pm
GUISE I NEED SUM NIGHTMARE PICKAXE OF THE WHALE AND HELLSTNOE ARMOR OF BRUTALITY I TRADE 4 SLIME


/diablo2tradingtips
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on November 21, 2011, 06:08:13 pm
Now we just need socketed items and this'll pretty much be Diablo 0.1
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 21, 2011, 06:11:55 pm
Are we going with some kind of title system - such as Violating Nights Edge of Leet giving X to Y to stats - or are they going to have a +/- to random stats?

Because I can already see people cheating in a copper sword + 32767  ::)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 21, 2011, 06:39:48 pm
People already cheat in infinite health and mana, you shouldn't not add a feature because people cheat. :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 21, 2011, 06:46:01 pm
People already cheat in infinite health and mana, you shouldn't not add a feature because people cheat. :P
I'm pretty sure quite a few MMOs would disagree with you.

The question is: is having random stat changes worth having people running around tossing godly godswords of godliness? At least with the current system it's relatively easy to detect and prevent things with the current Tshock.

Oh well, we'll just have to wait and see. It's one of those things where I hope I'm wrong, but Murphy's law usually gives us the finger.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 21, 2011, 06:50:11 pm
Terraria really isn't an MMO though. I mean it kinda sucks but it's a matter of kicking them off your server if they show up and you don't want them around.

Did they add a kick function yet? I've forgotten.

Anyway yeah, best to just wait and see I suppose.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 21, 2011, 07:02:01 pm
Vanilla server have kick and ban functions. But the former barely does anything and the latter is relatively easy to bypass.

Tshock and Tmod can catch impossible HP/MP and item stacks, among other things; but it's going to be quite a task to update it to 1.1; it's not like 1.0.6 ->1.0.6.1 after all.

Whereas cheaters can simply edit save files which are stored on their computer.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blackray Jack on November 21, 2011, 09:03:35 pm
That NPC hint thing wasn't really necessary. Aside from their prerequisites, all they need is a chair, table, door, a torch, and a completely manmade area and they're set for their little electronic lives, no real guesswork there.

Also, doesn't someone around here host a Terraria server? I saw it on a thread but I don't know if it's still active or not.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 21, 2011, 09:12:37 pm
 If NPCs require different things in the future it will be immensely useful. And even if that feature is only there for moving them around different homes, that alone is worth a month of dev time.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 21, 2011, 09:28:29 pm
And also preventing them from moving to a new house and ruining my layout.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 21, 2011, 09:35:19 pm
That NPC hint thing wasn't really necessary. Aside from their prerequisites, all they need is a chair, table, door, a torch, and a completely manmade area and they're set for their little electronic lives, no real guesswork there.

Also, doesn't someone around here host a Terraria server? I saw it on a thread but I don't know if it's still active or not.
Kael's server, yeah. Thread's either on th'first or second page, heh. A little empty sometimes, but there's a few people that come in and out as the day goes along. I built a torchsea there, whee.

And yeah, future NPCs with special reqs will seriously be benefited from that change. Doesn't the clothier already need a loom? Never actually bothered to get th'bugger, so I don't really know :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 21, 2011, 10:08:57 pm
And yeah, future NPCs with special reqs will seriously be benefited from that change. Doesn't the clothier already need a loom? Never actually bothered to get th'bugger, so I don't really know :P
I don't think he does. But yes this would be beautiful.

And yes I will love this update, especially being able to control where NPCs go. Get out of my bathroom, Demolitionist.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blackray Jack on November 21, 2011, 11:26:54 pm
I noticed a mention of a collector's edition. As a man who bought it on release, will I be missing anything or is it just full of ineffectual fluff?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 22, 2011, 12:12:39 am
It said there'd be an ingame item but I doubt it'd be anything too crazy.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on November 22, 2011, 03:19:10 am
If the Terraria team can top themselves after this, then it will be the best thing ever.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: zakkeh on November 22, 2011, 03:43:52 am
Tbh I might buy the collector's edition, just because this game deserves the extra payment. It's already added far more than I ever thought they would, and the next patch sounds insanely helpful.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 22, 2011, 04:52:41 am
Quote
Get out of my bathroom, Demolitionist.

But he's droppin' bombs!

Just played for a good 3 hours with friends on a world I made....probably back before the last major patch. Figured I'd stock up on materials for the update. It was kind of fun re-exploring my own world and finding half a dozen outposts scattered everywhere, and not remembering half of what I'd built. As one friend put it "Damn it, this game is just stupid good fun."
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: forsaken1111 on November 22, 2011, 02:06:56 pm
Really, this update could have been released as an expansion pack and I would have bought it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 22, 2011, 03:00:52 pm
Really, this update could have been released as an expansion pack and I would have bought it.
They could triple the sales by throwing in a TF2 hat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on November 22, 2011, 03:03:49 pm
Wait, there's an update out now?

If so, New Guy, stop getting entranced by Skyrim and ignore the news! @-@
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Blaze on November 22, 2011, 03:07:52 pm
Wait, there's an update out now?

If so, New Guy, stop getting entranced by Skyrim and ignore the news! @-@
It's not out YET, supposedly it'll come December 1st.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on November 22, 2011, 03:09:11 pm
Oh. I guess I'm a tad bit too early and out of touch.

D:
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 22, 2011, 03:10:57 pm
Quote
Get out of my bathroom, Demolitionist.

But he's droppin' bombs!
...oh god

Also YEAAAH DECEMBER 1ST!!! So what are we doing to celebrate? Making all new characters and playing on an all new world together? Because I would totally be part of that.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on November 22, 2011, 03:21:34 pm
Quote
Get out of my bathroom, Demolitionist.

But he's droppin' bombs!
...oh god

Also YEAAAH DECEMBER 1ST!!! So what are we doing to celebrate? Making all new characters and playing on an all new world together? Because I would totally be part of that.

I would join you too, if I could... You know, timezones and such.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on November 22, 2011, 05:44:40 pm
Quote
Get out of my bathroom, Demolitionist.

But he's droppin' bombs!

I should have you hung for crimes against funny.
In other news, I hate my brain for not being able to tell dates without fucking up. NO DECEMBER THE FIRST IS NOT WEDNESDAY BRAIN, SHUT UP.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SP2 on November 22, 2011, 05:46:12 pm
No, it's Thursday.  ;)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 22, 2011, 05:59:22 pm
No, it's Thursday.  ;)

And I have free Friday!

*u*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 23, 2011, 01:30:44 pm
I have free friday too!
Yay!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 24, 2011, 08:58:47 am
Just bumping to say Terraria is $4.99 on Steam right now. If there's anyone left on this forum who doesn't own the game but still reads the thread....now would be an excellent time to buy, with the update about ready to drop and practically double the size of the game.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Neonivek on November 24, 2011, 09:03:32 am
Just bumping to say Terraria is $4.99 on Steam right now. If there's anyone left on this forum who doesn't own the game but still reads the thread....now would be an excellent time to buy, with the update about ready to drop and practically double the size of the game.

Hmm I'll have to play Terraria again soon. Though I am intentionally not playing right now.

I want to build a new world but I love my current one so much and don't want to rebuild. (but I realise I am going to run out of content soon becuase not all content stays)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 24, 2011, 02:35:13 pm
I've kept effort to a minimum on the sp worlds. Saves on resources. I'm going to restock on obsidian though.

I'm wondering what we should bring along when the new world begins...


Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 24, 2011, 03:31:19 pm
Nothing. We'll scrape together what we can with our own hands and hard work.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 24, 2011, 03:46:21 pm
K.

From log-cabins to shotguns, let us strive for greatness!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 24, 2011, 03:49:01 pm
I've kept effort to a minimum on the sp worlds. Saves on resources. I'm going to restock on obsidian though.

I'm wondering what we should bring along when the new world begins...

One set of copper tools.

Never look back.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 24, 2011, 04:00:08 pm
CANNOT WAIT!

Heh, I wonder if we should colonise the deep corruption...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 24, 2011, 04:29:51 pm
Nothing. We'll scrape together what we can with our own hands and hard work.
And fire.

That's th'answer, by th'way. Slime gel. All the slime gel you can carry. We got unicorns to burninate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 24, 2011, 04:31:25 pm
 Just gonna bring along a bunch of construction materials to make the first shack look less like crap.

 Everything else is copper goodie tools.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 24, 2011, 04:53:44 pm
^This.  Kinda. You mean things like stone bricks, or do you mean things like dressers or what?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 24, 2011, 04:54:06 pm
 Mostly blocks and a bunch of wood.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on November 24, 2011, 05:01:27 pm
But you need to clear trees to make room for the house anyway, I'd just bring some platforms to make a treehouse like I always do. Because treehouses are awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 24, 2011, 05:07:31 pm
Wooden houses? BLEUGH!

I'll room with one of you fellows until I can scrape some stone together.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 25, 2011, 12:31:08 pm
TERRARIA 1.1 TRAILER OMGGGG (http://www.youtube.com/watch?v=Azq5IOrFtEI)

I squealed ;~;
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 25, 2011, 12:33:52 pm
HA! GLASS BACK WALL! WHAT DID I YELL YE?!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 25, 2011, 12:35:14 pm
HA! GLASS BACK WALL! WHAT DID I YELL YE?!

Everyone knew about the glass background walls. I believe I was the one who told you ;o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 25, 2011, 12:36:31 pm
Wait. Wait.Wait.Wait...
Retractable bridges? Neat!

For the record, the new destroyer looks awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 25, 2011, 12:46:57 pm
Hoh. Lee. Crap.

I'm going to get suddenly ill on the first if I have school that day. S'no good for learning, better just go home and, uh, rest, yeah...

I don't even know where one would start with all of that new stuff.

I just learned that I not only have free Friday, but last classes on Thursday (ancient middle east art history) were cancelled.

*squeeeeee*
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 25, 2011, 12:49:43 pm
I get home early on Thursday, does that count?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: BowlSoldier on November 25, 2011, 01:09:32 pm
I have to leave my house on Thursday and go off into a forest for some quasi-religious retreat for five days.

...damn it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on November 25, 2011, 01:12:00 pm
Well, that certainly looks like quite the big update.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 25, 2011, 01:13:13 pm
My only class on Thursday is in the evening, but I can't accidentally miss it because I have an exam  :(

Also that Skeletron thing looks awesome.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on November 25, 2011, 03:29:48 pm
Bricks. shat.

Named NPCs, new bosses, new items, new mechanics, new enemies, that goddamn sexy flamethrower, retractable blocks, glass backwalls, new buffs/debuffs (watch the buffs /debuffs area of the screen during the WoF fight; there's a debuff there I believe is Fear or something along those lines), armor stands and the improved lighting engine...

But little to no mention or sight of the new biome?
Aw come on.


Also, I can take a shot at the reforger NPC's origins.
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Levi on November 25, 2011, 03:33:23 pm
I got to admit, this looks pretty sweet.

My mind is a bit boggled at how fast these guys work though.  Didn't they develop the game in 4-5 months originally? 


Edit:  And retractable blocks means I think I'm going to build a bunker.  With lots of traps.   :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 25, 2011, 03:50:40 pm
Oh boy oh boy oh boy oh boy
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on November 25, 2011, 03:54:31 pm
It is rather quick they've been going, but its hardly fast compared to what Arcen is doing with A Valley Without Wind and its 40 beta updates in 43 or so days.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on November 25, 2011, 04:05:23 pm
Retractable blocks means the easiest home defence system ever. Get the Blood Moon message? Flip a switch and barricade your doors and poen up pits outside your base! Trap zombies and make your house eye-proof!

Need to make sure your bunker is secure against everything the night can throw at you? Get everyone in and flip the lock switch! Everyone is safely sealed up either together or in seperate storage containers (and dunked into lava if you're an asshole) ready for daybreak!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Levi on November 25, 2011, 04:09:35 pm
I think I'll get my bunker to seal itself at the touch of a switch and then cover itself with a layer of magma.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 25, 2011, 04:12:50 pm
Wait, what is this? I wanna join in on the shenanigans :o
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 25, 2011, 04:51:49 pm
I wonder how the wall of flesh boss will work. Does it randomly appear in hell, or is there something new in hell to trigger it?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Levi on November 25, 2011, 04:56:29 pm
I wonder how the wall of flesh boss will work. Does it randomly appear in hell, or is there something new in hell to trigger it?

By the sounds of it you need to trigger it somehow.  Once you defeat it, you activate hard mode on your world.  :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 25, 2011, 05:01:34 pm
I wonder how the wall of flesh boss will work. Does it randomly appear in hell, or is there something new in hell to trigger it?
I'm guessing that you summon it like the Eye of Cthulhu.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 25, 2011, 05:20:49 pm
Well it's good we like our meat extra crispy and thinly sliced.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 06:06:35 pm
Other than the obvious stuff, I'm digging some of the new music. They need to spend some of the millions they made and hire Infected Mushroom to do some tracks.

And if anyone is wondering how they're making content so fast......honestly. How fast would you work if your initial offering made you $3 million or so dollars and the future only looked brighter? I think we're so used to watching devs get bogged down in their dreams that we forget what it's like to see someone soar.

It's kind of weird when you think that, if they'd waited most of the year to release instead of like mid-year like they did...Terraria 1.0 would look like this.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SalmonGod on November 25, 2011, 06:17:04 pm
Other than the obvious stuff, I'm digging some of the new music. They need to spend some of the millions they made and hire Infected Mushroom to do some tracks.

That would be crazy awesome.  Infected Mushroom would be so perfect for this kind of thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 06:25:19 pm
They seem to dig on the same kinds of sounds. I heard the opening of that boss fight and it sounded note for note like something IM would do.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on November 25, 2011, 08:00:16 pm
I'd give it about a month before everyone gets bored and starts wishing for the next big update.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Gunner-Chan on November 25, 2011, 08:01:43 pm
I'd totally start playing again just to flamethrower things.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 08:10:44 pm
The design stuff has reached the point where it will keep people who like it busy for months. The pumps, the binary switches, moving walls.....

I'll be surprised if someone doesn't create a binary computer that operates on fluid.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 25, 2011, 08:12:09 pm
 I wouldn't be surprised if people complain of reaching everything within a week and asking for more substantial updates.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on November 25, 2011, 08:13:09 pm
I wouldn't be surprised if people complain of reaching everything within a week and asking for more substantial updates.
Cynicalbrofist
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 25, 2011, 08:14:09 pm
I wouldn't be surprised if people complain of reaching everything within a week and asking for more substantial updates.
I'd only be surprised if someone else WERE surprised at the above happening.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 08:14:22 pm
What's with all the negativity? Who cares about the people you can't control? Like commenting angrily the sun will come up tomorrow.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Elfeater on November 25, 2011, 08:14:44 pm
Yay got this for half off  :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on November 25, 2011, 08:16:27 pm
The update sounds AWESOME.

Anyway, I'm on a phone that is terrible at buffering, can someone give me a rundown of the features?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 25, 2011, 08:19:50 pm
From the video:

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 08:20:52 pm
-34 new enemies, 4 bosses, 221 items, 4 sets of armor, 21 new accessories
-Diablo random item attributes, positive and negative
-3 new npcs, one of which reforges item properties
-hard mode, kill the guide and a boss in hell to unlock new stuff in the world that is much tougher
-pumps, plumbing, binary switches
-biome background images
-new lighting that is softer and more colorful
-npc housing interface
-new female sprites and hopefully customization options
-bunch of new types of items. Drills, saws, ect....

I'm sure I've missed something.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on November 25, 2011, 08:21:13 pm
What's with all the negativity? Who cares about the people you can't control? Like commenting angrily the sun will come up tomorrow.
Not being negative, just commenting that everyone's acting like this update will last them all eternity. Everyone will just rush to get everything and we'll be right back where we are now, except with a handful more toys to play with while we wait for the update.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: nenjin on November 25, 2011, 08:22:45 pm
Quote
Not being negative, just commenting that everyone's acting like this update will last them all eternity.

No, you're right, telling people how they're going to enjoy the update and for how long and raining on their parades, there's nothing negative about that at all. People are excited. Maybe you can let them be excited.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on November 25, 2011, 08:27:04 pm
-34 new enemies, 4 bosses, 221 items, 4 sets of armor, 21 new accessories
-Diablo random item attributes, positive and negative
-3 new npcs, one of which reforges item properties
-pumps, plumbing, binary switches
-new lighting that is softer and more colorful
-npc housing interface.
Oh man, I'm going to love the ones I selected. This'll be godly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 25, 2011, 09:08:20 pm
Ohey, fair confirmation. Just noticed an actual sprite of the non-goblin, non-wizard new NPC, over on the bandcamp page (http://re-logic.bandcamp.com/), which was linked earlier in this thread. The redhead is definitely going to have something to do with the new mechanical stuff going in.

But yeah. Looking forward to thursday. Thor's Day indeed, heh. Update hammer comin' down, whee.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SalmonGod on November 25, 2011, 09:51:41 pm
Some of my favorite games ever are ones that took only a few hours to do everything (Portal, anyone?)

Quality over quantity.  Yeah, people will whine.  People will always whine.  Doesn't mean excitement doesn't have legitimate cause.

I'll probably get back into Terraria for a week or two, and I'm totally looking forward to it.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 25, 2011, 10:01:27 pm
 I only point this out because people who complain like that annoy me to all hell.

 This is preemptive guild-trip seeding. These people won't speak up within a month due to seeding the idea of this being silly.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Alehkhs on November 25, 2011, 10:27:57 pm
Alright, it's $4 on Steam. Is it worth getting?

How's the single-player experience?
How active is the Bay12 multiplayer community?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 25, 2011, 10:31:50 pm
1. Enjoyable for a playthrough (read: Getting everything) or two. Moreso if you're into the whole construction thing. It's worth the normal price, definitely worth $4.
2. Hasn't been very actively lately (I don't think, I haven't been very active myself), unless there's a server beyond Kael's that's got folks visiting. Activity will probably see a massive spike around the end of next week :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 25, 2011, 10:34:02 pm
And suddenly I had to do something on Thursday, though it'll be later at night, leaving some time before.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SalmonGod on November 25, 2011, 10:35:42 pm
It's great fun if you have friends to play it with, and even if you race through all the content in the least challenging fashion possible without any interest in fooling around with the sandboxy home-building and geosculpting aspects, it will still last you a few days.  Easily worth $4.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on November 25, 2011, 10:36:36 pm
I have a server Frumple (not 24/7), but its been off since I got bored of terraria because everyone seemed to be more interested in kael's server stuffs.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: eerr on November 25, 2011, 11:01:25 pm
I wonder how the wall of flesh boss will work. Does it randomly appear in hell, or is there something new in hell to trigger it?

The guide voodoo doll.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on November 25, 2011, 11:03:41 pm
Dangit, where is everyone finding all this awsome stuff? All I have is a gold broadsword.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 25, 2011, 11:15:47 pm
Define "Awesome stuff".
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on November 25, 2011, 11:23:47 pm
Define "Awesome stuff".
Guns
Jet Packs
Magic
Jungles
Armor
Harpies
etc
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 25, 2011, 11:29:50 pm
A rather incomplete guide to the end game follows. Spoilers!!!!!
Spoiler: The First Part (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on November 25, 2011, 11:31:07 pm
Define "Awesome stuff".
Guns
Jet Packs
Magic
Jungles
Armor
Harpies
etc
Shadow Orbs
Floating Islands
Dungeons/Hell
Underground
Crafting

The red areas of this map:
(http://wiki.terrariaonline.com/images/thumb/9/97/Harpy_Map.png/400px-Harpy_Map.png)

etc
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 25, 2011, 11:32:45 pm
First I'm gonna say that you can find most of that just exploring more above and below ground and messing with the things you find, and one of them needs an NPC, so I hope you're making houses (dunno how new you are). More detailed info in the spoiler tag.

Spoiler (click to show/hide)

EDIT: Wait I got beat, how'd I miss that.

Point still stands.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: UltraValican on November 25, 2011, 11:36:43 pm
A rather incomplete guide to the end game follows. Spoilers!!!!!
Spoiler: The First Part (click to show/hide)
Coins or bars?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 26, 2011, 12:22:22 am
Both. Though the coins are less important as you don't really need that many shuriken, and you can get by with copper or iron armor.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 26, 2011, 03:23:12 am
I have a question!

I was digging around on a new world to find ore to bring back to my main world, and I found some strange, glowing blue rocks. I have no idea what they are, and the wiki isn't being very helpful. All I know is that my copper pickaxe cannot break it.

Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 26, 2011, 03:24:42 am
Demonite. Usually you need a gold pick to break it, sometimes you need a copper pick to break it, I think if you find it near the surface.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 26, 2011, 03:39:26 am
Yeah, it's demonite. You're gonna need a gold pick for that. Anywhere you see it, you need gold.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 26, 2011, 03:52:45 am
Nah, I saw some in a near surface cave once and I could mine it with a copper pick. It definatly doesn't stay mineable with copper for too far down though.

Also wiki quote for proof (http://wiki.terrariaonline.com/Demonite)

Quote
Below ground level, a Gold Pickaxe or better is required to mine demonite ore. Above ground level it can be mined by any pickaxe.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sirus on November 26, 2011, 04:08:46 am
Ah, thanks to you both.

Also, had my first blood moon tonight. Wasn't so bad, aside from a demon eye that somehow spawned inside my house and attacked the NPCs. It helped that I had just forged some iron armor/greaves and a silver helmet.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Seriyu on November 26, 2011, 04:23:22 am
Yeah, they're only an issue if you haven't been mining and making armor/weapons. Still fun to deal with.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on November 28, 2011, 12:51:42 pm
Everybody is over-hyped about the update. I hope people won't lose interest quickly. I'm looking forward to it but I'll take it slow. No need to rush to the most powerful weapons and armor right away.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 28, 2011, 02:06:14 pm
Everybody is over-hyped about the update. I hope people won't lose interest quickly. I'm looking forward to it but I'll take it slow. No need to rush to the most powerful weapons and armor right away.

I thought the whole point of this game was to get the most powerful weapons/armor for free, then import that character into every new patch and complain that the game was too easy. Am I missing something?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Sergius on November 28, 2011, 02:17:59 pm
I already hex edited my savefile to include the weapons that haven't came out with the patch yet.

It's there just waiting for the update and bam!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Leatra on November 28, 2011, 02:38:53 pm
Yeah I thought about doing that too :D

It definitely breaks the game because so-called easy to find high end items (mostly accesories) in the earlier versions of the game are actually high-end and difficult to get in the last version. I start a new character and a new world every 2-3 patches.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 28, 2011, 02:51:15 pm
I made a new char for 1.04 (Olol), 1.06 (Omga) and now, for 1.1 (Alania) :P
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Nighthawk on November 28, 2011, 03:32:39 pm
I always start a new character with the patches. I have a friend to play with and I can run a server at the same time, and it's a lot more fun to play with two people.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 28, 2011, 06:38:16 pm
Huh, didn't know you could mine demonite with copper depending on where it is.

Also, I made new characters for every patch. I'm so cool right guys?????
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Jacob/Lee on November 28, 2011, 06:48:35 pm
I haven't changed my main world since before the golden chest update, which makes me miss a lot of cool stuff. Once the new update comes out, I'm going to gather all my valuable stuff and make a new world but with my same character and build a fortress.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: SirAaronIII on November 28, 2011, 06:52:31 pm
Forgot to mention, I tend to keep a single world through all the patches to store my stuff in before I delete my old characters. I mean I don't want all those nice moniez and equips to go to waste.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Girlinhat on November 30, 2011, 04:46:40 am
Is there any plan for a (possibly limited) B12 server for the update?  If there is, then I need to get on there and start building phallus statues.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 30, 2011, 09:29:15 am
M'excited!

TWO MORE DAYS!

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 30, 2011, 09:40:01 am
One. One more day. Not two. Today is the 30th.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on November 30, 2011, 09:48:21 am
One. One more day. Not two. Today is the 30th.

Depends on where he lives, but this might be a late post and it's 30 over there already. As for me, tomorrow (which is 2 hours from now) would be December 1.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 30, 2011, 09:52:45 am
Well, depends more on what the Terraia folks are running on. Being they're in the states, I'd imagine they're either on eastern or central (standard) time (maybe an hour or two off of those, if they're on the west coast at th'mo), which'd make this th'30th. That, and if the update'll come right when it hits the first, heh.

But yeah. I'd guess within 36 hours, assuming no complications. :D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on November 30, 2011, 09:59:39 am
I just found out that I don't have last Thursday classes cancelled like I said before...

...I have whole Thursday free!

\o/
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on November 30, 2011, 11:56:18 am
Is there any plan for a (possibly limited) B12 server for the update?
I'm going to do one tomorrow, Girlinhat.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on November 30, 2011, 11:59:18 am
Now I'm sad because I probably won't be able to play much for two weeks or so.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 30, 2011, 11:59:43 am
Yeah!

Are we going to all start with next-to-nothing and make a town?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Duke 2.0 on November 30, 2011, 12:00:06 pm
 I'll be taking a major test all day tomorrow, but come Friday I'll be joining you folks in trapping the central home base every time people go down to mine.

 Good times shall be had by all.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on November 30, 2011, 12:00:55 pm
Anyone have any projects you gonna do when the patch is released?

I'm gonna make a fancy log-themed Inn of some sort, riight next to the sea. And possible expansions to my current castle.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on November 30, 2011, 12:01:41 pm
If you want, Wolf Tengu. I'm still going to keep my grappling hook, though.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 30, 2011, 12:02:34 pm
I think grapples would be fine.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on November 30, 2011, 12:44:19 pm
Anyone have any projects you gonna do when the patch is released?

I'm gonna make a fancy log-themed Inn of some sort, riight next to the sea. And possible expansions to my current castle.

I am going to burn a unicorn with a flamethrower. That is my only project. Afterwards, random muckabout.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 30, 2011, 01:53:36 pm
Projects? I will be making a replica of this (http://forgottenrealms.wikia.com/wiki/Severed_Hand) in the corruption, does that count?
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: klingon13524 on November 30, 2011, 02:01:16 pm
Projects? I will be making a replica of this (http://forgottenrealms.wikia.com/wiki/Severed_Hand) in the corruption, does that count?
Elf sympathizer!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Ultimuh on November 30, 2011, 02:02:53 pm
Projects? I will be making a replica of this (http://forgottenrealms.wikia.com/wiki/Severed_Hand) in the corruption, does that count?
Elf sympathizer!

Here we go again..
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on November 30, 2011, 02:38:48 pm
Sympathiser?

Just sounds like they want to make a monument to the suffering and torment of elves, mocking their existance as undead thralls. Basic really.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Girlinhat on November 30, 2011, 02:40:50 pm
If you want, Wolf Tengu. I'm still going to keep my grappling hook, though.
Have you tried without a grapple recently?  It can actually be rather fun to spelunk through caverns with just a handful of dirt to save your life!  Chasms become a rightful challenge as well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darkmere on November 30, 2011, 03:10:23 pm
If you want, Wolf Tengu. I'm still going to keep my grappling hook, though.
Have you tried without a grapple recently?  It can actually be rather fun to spelunk through caverns with just a handful of dirt to save your life!  Chasms become a rightful challenge as well.

Wooden platforms are great for this. My first few caves actually end up looking like mineshafts with ladders up the wall and rickety unsafe-looking scaffolding all over the place.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on November 30, 2011, 03:45:07 pm
Might try to get back into it, if I'm actually able to join the server. No more giant, 4-screen high golden dongs, either.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Tidal on November 30, 2011, 03:48:50 pm
Yeah, instead make them 3D with a walk-able gold inside and solid gold walls outside!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Girlinhat on November 30, 2011, 03:51:15 pm
The gold chests have a very obvious purpose.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on November 30, 2011, 03:52:58 pm
I think I meant that more in the sense of having them reach from the very bottom of the map to the very top.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on December 01, 2011, 06:51:06 am
Found something useful:

(http://rydian.net/sigs/terraria/countdown.php)

Reload the page to update the counter.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 06:58:29 am
Found something useful:

(http://rydian.net/sigs/terraria/countdown.php)

Reload the page to update the counter.

TWELVE HOURS!?

THAT'S TOMORROW D:

There goes my night, oh well.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Trapezohedron on December 01, 2011, 10:05:53 am
Oh well.

Tick.

Tock.

Time goes on.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 10:31:15 am
Time goes on.

NOT FAST ENOUGH FOR me.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 10:48:47 am
From other news: I just made myself some chocolate cookies and a large cup of black coffee.

I will look wonderfully at the morning 8D
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 10:55:13 am
Thats about 6PM here. ARG.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Rhodan on December 01, 2011, 11:22:01 am
Here, use this countdown instead, it's faster and more official.

http://dl.dropbox.com/u/1010868/terraria/terrariacountdown.html (http://dl.dropbox.com/u/1010868/terraria/terrariacountdown.html)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 11:26:20 am
1:30 PM is a much better estimate.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on December 01, 2011, 11:40:51 am
6PM is a good time
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aavak on December 01, 2011, 11:50:13 am
Agreed, it is "home from work/school and had some munchies already" time. This is acceptable.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on December 01, 2011, 12:11:51 pm
Huzzah!

Wait, whose 6pm?

Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Bordellimies on December 01, 2011, 12:19:47 pm
Only about 1 hour for the update. Too bad I won't be here then, but at least I can play it tomorrow.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on December 01, 2011, 12:26:00 pm
AAH, FINISH STUDYING URIST, YOU HAVE A GAME TO PLAY.

Also I'd be totally in for
Are we going to all start with next-to-nothing and make a town?

This thing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 12:28:22 pm
From the 1.1 Trailer thread on the forums:
Spoiler (click to show/hide)

Ladies and gentlemen...
No, it's still not here yet. Steam is currently operating on Valve Time, and so 1.1 should be here sometime next week.

I kid, of course.
...I hope I'm kidding.


EDIT: Edited to increase readability.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on December 01, 2011, 12:32:44 pm
Wait, unstoppable corruption? WRYYYYY!!!

Also, COOOOL!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 12:35:56 pm
Wait, unstoppable corruption? WRYYYYY!!!

Also, COOOOL!

THERE ARE NO BRAKES ON THE RAPE HARDMODE CORRUPTION TRAIN
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 12:36:34 pm
I'm predicting that you'll need to expand the Hallow to halt the corruption.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 12:38:13 pm
Yar, it will prolly act as a new dirt that halts corruption.

Also, changelong made me do this: Eeeeeeeee...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 12:38:49 pm
changelong
I see what you did thar.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on December 01, 2011, 12:39:41 pm
Huh. Yeah, between the unstopping corruption and the deep corruption (http://t.co/NxdihFwU), it looks like th'stuff will be able to spread through at least the first two strata (Surface/dirt, dirt+rock), and possibly into the third. If all the way down... an entirely corrupted world would be possible.

And interesting. Verrah interesting :P

Also clowns. Did anyone else notice that in the steam store screenshots? There will be clowns.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Flying Dice on December 01, 2011, 12:40:20 pm
Which is going to be awesome. Also, since when are boomerangs melee weapons? It isn't as if you go up and beat people over the head with them, after all.


Also, graaah, still can't connect to Kael's Terraria server for some reason. -_________________-
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 12:41:40 pm
Huh. Yeah, between the unstopping corruption and the deep corruption (http://t.co/NxdihFwU), it looks like th'stuff will be able to spread through at least the first two strata (Surface/dirt, dirt+rock), and possibly into the third. If all the way down... an entirely corrupted world would be possible.

And interesting. Verrah interesting :P

Also clowns. Did anyone else notice that in the steam store screenshots? There will be clowns.

oh FUCK.
Spoiler (click to show/hide)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 12:42:58 pm
Well, whenever Steam decides to update with the update after the update has updated, I'll put my server up updatedly. :)
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on December 01, 2011, 12:44:23 pm
AAAAAAAAH! IT!

Also, I read about the change in atmosphere. I wonder if that fellow who made that town on that server wants to build a spacestation...
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: FunctionZero on December 01, 2011, 01:09:58 pm
20 minutes? Hells yeah, this is even better than the one I posted.

I'll be sure to play online with ya guys once 1.1 gets out.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 01:32:42 pm
Well, whenever Steam decides to update with the update after the update has updated, I'll put my server up updatedly. :)

Can I has password on PM? :O
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: The Merchant Of Menace on December 01, 2011, 01:34:11 pm
I think that's just the 24 hour timer looping back, because the release thing still says Dec 01
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 01:34:36 pm
Well, whenever Steam decides to update with the update after the update has updated, I'll put my server up updatedly. :)

Can I has password on PM? :O
Not going to has password unless crap happens.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Frumple on December 01, 2011, 01:35:33 pm
Oh, right. A better timer than that dropbox one. (http://terrariacountdown.zapto.org/) We are on Valve Time(TM).
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on December 01, 2011, 01:37:36 pm
I will be bringing two things with me for the server: A copper hammer and a bunch of torches.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Haspen on December 01, 2011, 01:39:48 pm
I will be bringing two things with me for the server: A copper hammer and a bunch of torches.

I will make raw chara... well, use old-raw chara that mined few pieces of dirt and copper.

MEET YOU THERE, KIND SIR :v
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on December 01, 2011, 01:40:19 pm
Whose server? What's the adress to be? I'm in!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Briggsy16 on December 01, 2011, 01:40:31 pm
It's updating for me on Steam.

And now it's finished.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Briggsy16 on December 01, 2011, 01:42:08 pm
And now it's crashing when I try to open :(
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on December 01, 2011, 01:42:56 pm
One item downloading.
EDIT: V1.1 IS HERE! IMPROVED INTRO AND TITLE SCREENS! GO GO GO GO GO

Now to make a world and wait for Aklyon.

EDIT2: Oh shit, the title screen switches between forest in the daytime and corruption at night.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Darvi on December 01, 2011, 01:43:54 pm
Updating the shit outta the game.

Graphics: like.

An apparently all but one of my characters got deleted. Ah well, this one was the prettiest anyway.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: hemmingjay on December 01, 2011, 01:44:24 pm
yay, me too. had to check cache integrity to get it to download, but ......yay!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Aklyon on December 01, 2011, 01:44:50 pm
Whose server? What's the adress to be? I'm in!
96.228.44.6, default 7777 port.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Wolf Tengu on December 01, 2011, 01:46:15 pm
Just say when.

I'll probably just bring the starting tools and a bed.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Urist Imiknorris on December 01, 2011, 01:46:30 pm
And I finished preparing my notes for my exam like fifteen minutes ago, so this is beautiful timing.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: Girlinhat on December 01, 2011, 01:47:23 pm
I'm updating~  Will join server post haste!
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 01:48:09 pm
peeps need to stop gabbing and play
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 01, 2011, 01:51:03 pm
Nooo Ak y u disconnect?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 01, 2011, 01:51:19 pm
Connection lost.
Title: Re: Terraria - Updated: You can now dress as a ninja! And more NPCs and enemies
Post by: mattie2009 on December 01, 2011, 01:51:32 pm
Item to summon King Slime confirmed!
Slime crown
1 Crown - 99 Gel
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 01, 2011, 01:51:53 pm
 I'm going to check out some stuff in single player first, I.E find shit before you all can :P.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 01, 2011, 01:52:34 pm
Suddenly crash. I think you guys made the server too excited or something :P

Back up now.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 01, 2011, 01:57:37 pm
I'll just grab some mats and i'll be over.

What'll we name our settlement?
Title: Re: Terraria - 1.1 released!
Post by: RedKing on December 01, 2011, 02:00:44 pm
Obviously, I must drug my children so they go to sleep early and let me play tonight.  :P

(note to social services -- j/k, don't hurt me)
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 02:01:20 pm
Jake the Guide

hmhmhmh. We will have lots of fun experiments together.
I have this brand new weapon he'll be DYING to see...
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 01, 2011, 02:08:22 pm
F7 seems... problematic... Seems they left the lighting debug code in. Interesting if anyone wants to check it out.

Unrelated note, if anyone knows how to rebind F7 that'd be great...
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 01, 2011, 02:09:24 pm
The lighting is beautiful :D
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 01, 2011, 02:09:51 pm
All i'm bringing is a bed and a candle. Everything else I got from an old empty world with this new char.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 02:10:55 pm
My god I am fragile. 12 health per zombie hit. There are ten of them trying to sell me delicious brains right now.
Also my character looks like he has jaundice.

Blame the character creator.

A GUIDE TO LIGHTING
Color- Subtle colors
White- White lights
Retro- Bright white lights
Trippy- Color turned up to 11
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 01, 2011, 02:20:43 pm
Was just exploring a cave and suddenly blew up :o There was a bloody trap there! hahaha
Title: Re: Terraria - 1.1 released!
Post by: LoSboccacc on December 01, 2011, 02:20:58 pm
what about some community exploration? anyone around here runs a terraria server?
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 02:22:04 pm
Color and White lighting make my computer weep blood.

Dear santa, for christmas I would like a better computer, because this one is absolutely horrible and must be replaced posthaste.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 01, 2011, 02:34:21 pm
Mine terraria's stuck on "Update paused", so I erased it and downloaded a fresh copy.

Now it's stuck on "Download Paused"  :'(
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 02:35:58 pm
HOLY SHIT


Neptune's Shell - Transforms the user into a merfolk when entering water
15 Coral - 5 Shark Fins - 15 Goldfish - 5 Soul of Light - 5 Soul of Night - 20 Soul of Fright
Mythril Anvil
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 02:39:02 pm
The Hard Mode bosses (The mecha bosses) need Iron Bars to craft
Cthulhu - The Twins
Eater Of Worlds - The Destroyer
Skeletron - Skeletron Prime

Flamethrower requires Illegal Gun parts and Cursed Flames.


I am just a massive fucking bucket of crafting recipies today.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 01, 2011, 02:42:03 pm
To anyone having problems with the download:

Download this: http://www.megaupload.com/?d=og0xpy2r (It's the Terraria 1.1)
And unpack it in your steam/steamapp/common/terraria/

There, updated!

(And no, that link is not an illegal one, it's not even cracked. It's just a folder upload.)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 01, 2011, 02:43:42 pm
Oh man the arms dealer has my nickname :<
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 01, 2011, 03:13:49 pm
Note to self: laptop lags with more than 10 people on terraria server at once.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 01, 2011, 03:15:18 pm
Just stumbled upon some kind of house underground. Had two golden chests in it and a keg.

Also found a dart trap (with pressure plate) and a mushroom statue, there's probably something I can do with these. Time for some science
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 01, 2011, 03:19:51 pm
Steam has failed to update my terraria. Is there any way I can force an update?
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 01, 2011, 03:20:37 pm
Did you try running it first? mine didn't update until I ran the game.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on December 01, 2011, 03:22:05 pm
Mine didn't update until I switched steam to Online mode.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 01, 2011, 03:22:38 pm
I don't have steam changed to offline mode, but I haven't tried running it! Thank yah.

EDIT: Thaaat worked. Thanks again!
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 01, 2011, 03:55:55 pm
Well, the new update looks great, but it murdered my FPS. One of the prime things I liked about terraria is how you really didn't need to worry about your computer; it ran fine. Now I have to treat it like minecraft; cut all the corners I can to play at a decent FPS.

*Sigh*
Title: Re: Terraria - 1.1 released!
Post by: Wiles on December 01, 2011, 03:56:39 pm
Well, the new update looks great, but it murdered my FPS. One of the prime things I liked about terraria is how you really didn't need to worry about your computer; it ran fine. Now I have to treat it like minecraft; cut all the corners I can to play at a decent FPS.

*Sigh*

I've heard that changing the lighting to retro helps some people.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 01, 2011, 03:57:13 pm
I'll try that, thanks.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 04:03:49 pm
The thing is, the new lighting engine runs 4 lighting points per block instead of 1. It's smoother, but it'll fuck up your FPS if you're not running a next-gen computer.

Maybe if you're from th future you'll be able to run Color lighting.
Title: Re: Terraria - 1.1 released!
Post by: Wiles on December 01, 2011, 04:08:55 pm
I don't think it's that bad, coloured lighting runs fine on my laptop.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 01, 2011, 04:18:42 pm
The thing is, the new lighting engine runs 4 lighting points per block instead of 1. It's smoother, but it'll fuck up your FPS if you're not running a next-gen computer.

Maybe if you're from th future you'll be able to run Color lighting.
My computer cant run stracraft 2 on low for  10+ fps, Terraria seems to be working fine...
Title: Re: Terraria - 1.1 released!
Post by: Empty on December 01, 2011, 04:32:29 pm
I've got a game on sale for 1.70 euro each.

Pm me if interested.
Paypal first and then I'll send the game to your steam.

Forgot to gift my sister one :P
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 01, 2011, 04:43:12 pm
BOULDERS
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 01, 2011, 04:43:20 pm
Sand and dirt don't remove water for me anymore. lol.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 01, 2011, 04:45:31 pm
Go onto Bay12 server, reforge sword.

Iron Broadsword -> Unhappy Iron Broadsword (-10% Speed/Size/Knockback)
Fuck.
Title: Re: Terraria - 1.1 released!
Post by: LoSboccacc on December 01, 2011, 05:02:07 pm
Go onto Bay12 server, reforge sword.

Iron Broadsword -> Unhappy Iron Broadsword (-10% Speed/Size/Knockback)
Fuck.

what is the bay 12 server?
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 01, 2011, 05:08:06 pm
BOULDERS
What simultaneously annoys and amuses me the most with these is that they are very likely to start rolling INTO YOU when you push them. :P
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 05:27:20 pm
I'm currently building my Mountainhome (which is actually under a plain :P). My NPCs and I will be under the protection of Terraria itself!
Title: Re: Terraria - 1.1 released!
Post by: KaelGotDwarves on December 01, 2011, 05:36:41 pm
Hmmm, should I keep my 24/7 terraria server map or update to 1.1?
Title: Re: Terraria - 1.1 released!
Post by: Tlc2011 on December 01, 2011, 05:57:07 pm
Hmmm, should I keep my 24/7 terraria server map or update to 1.1?

1.1. You have to.

Also, unban me. I was attacked, i was just defending myself on the minecraft server.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 01, 2011, 06:18:20 pm
What happened, did the server die?
Damn, and I was just beginning to construct the space elevator to Spacestation Jay.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 01, 2011, 06:22:30 pm
Yes it did, and Now it is back up. Someone with more computer than me needs to host it if we're going to keep having this many people.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 06:24:14 pm
OUT OF MEMORY?! WHAT DO YOU MEAN OUT OF MEMORY ARRRRGH WORK ALREADY FFFF

I guess I'll reinstall. I'll post again if IT KEEPS HAPPENING.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 06:26:10 pm
Disaster has struck! I HAVE RUN OUT OF GRAY BRICK TO BUILD THE MOUNTAINHOME
Title: Re: Terraria - 1.1 released!
Post by: Moghjubar on December 01, 2011, 06:30:29 pm
Definitely see some new neat stuff.  I'm off the server for now though so 1 less person constantly summoning eater and eye... though my boss arena and vile mushroom farm is up for anyone :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 06:32:30 pm
Spoiler: what do (click to show/hide)
IT KEEPS HAPPENING
I've tried reinstalling Terraria and XNA Framework and now I have no idea what to do at all.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 01, 2011, 06:55:29 pm
Major lesson thus far learned: You cannot run through the wall of flesh, in order to turn it around. Not even the cobalt shield prevents you from getting knocked arse over teakettle for trying that.

Also, voodoo demons are annoyingly rare. Not as rare as pinkies or king slimes, but still rare enough to make it annoying. Finally, soloing that wall is... not easy. Especially with everything being a bit dimmer now :-\

P.S. Hate firekeese. So much. That is all.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 01, 2011, 06:56:35 pm
SO, I placed this game on a hard-drive. I recently connected the hard drive to my computer and ported it back onto the  computer, but... not sure how to run it again, or get steam to recognize it, etcetera. Any help?
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 07:02:50 pm
A zombie just stepped on a pressure plate underground and set off a giant bomb while I was quarrying for stone. Aside from tons of stone, I also got the plate. Better him than me!
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 01, 2011, 07:04:45 pm
*massive vulgarity* 319 hp. Got it down to 319 hp.

... when you get it down to 319 hp, it starts spewing laserbeams like a bitch.

Need more combat drugs, I guess. Potion time!
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 01, 2011, 07:16:07 pm
Also, voodoo demons are annoyingly rare. Not as rare as pinkies or king slimes, but still rare enough to make it annoying. Finally, soloing that wall is... not easy. Especially with everything being a bit dimmer now :-\
Rare? I saw more of them than normal demons when I went down there.
Also, I hate the Wall of Flesh. I now know why people call it a superboss ;_;
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 07:17:39 pm
Started a fresh world on a new character, and I'm glad I did. I finally have renewed interest in this. One thing I'd forgotten.. GODDAMN BATS. 1 death to a rather hilarious boulder, and five to the massive swarms of 8+ bats in the caves.



 Though I'd have a lot more fun if my game would let me connect to Kael's server D:
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 07:18:20 pm
Progress on the Mountainhome/Mountain Hall:
Spoiler (click to show/hide)
Nothing amazing, I know.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 07:19:38 pm
So apparently I've forgotten how to make silk, and I have no idea how to place traps... Super wiki powers, activate!
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 01, 2011, 07:29:10 pm
Spoiler: spoiler is spoiler (click to show/hide)

Combat druuuuggsssss.

Soloing that bastard is actually pretty intense. Ended up running across probably better than 2/3rds my map down there. Took... five tries to do it, and I think three path extensions. If you're doing it solo, leveling out a running path is basically frakking mandatory.

Onward into hard mode!
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 07:30:21 pm
Spoiler: what do pt2 (click to show/hide)
Now I've restarted and nope still this.
Basically what happens is, I turn on Terraria from either the desktop shortcut or the Steam window. Then it shows the "Steam is preparing to launch Terraria" for a bit then it opens a Terraria: [subtitle] window which stays blank and then disappears. Then that error window appears.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 01, 2011, 07:30:46 pm
Though I'd have a lot more fun if my game would let me connect to Kael's server D:
Mine is working, though its quieted down quite a bit from earlier.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 01, 2011, 07:32:16 pm
So, the Space Elevator is finished, complete with trippy lights along the way.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 01, 2011, 07:35:03 pm
AAHHH!

Unicorn from the sky. What the hell, thing just jumped me from above!

EDIT: Holyfuck laser snails what the hell
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 01, 2011, 07:39:52 pm
Is there a way to view a steam-key from the actual application of a game? OR anything at all like that? I am trying to get myself out of this rut I am in.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 01, 2011, 07:41:13 pm
Isn't it in your Steam Library already? Should be there if you bought it.

Also, anyone know how to get a wrench thingy so I can put down some traps for the zombies that come rapping, rapping at my chamber door?  MC Dedbonez is getting on my nerves.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 01, 2011, 07:42:46 pm
Looking forward to playing the update with my kid :)
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 01, 2011, 07:44:24 pm
It's confusing as heck. I think I removed the game from my steam library on my old computer when I ported it onto the hard-drive, but I dunno. I hope I can fix it, though.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 01, 2011, 07:47:54 pm
Check the store and see if you can redownload it from there, it should still be linked to your account.  If not, you'll have to contact the Steam peoples to check your account and purchase history to prove you've bought it so they can make it available to you again.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 07:50:20 pm
Never mind, found a fix to my error. Posting it here (http://www.gamingreality.com/2011/12/terraria-common-issues-fixes-lag.html) in case others need it too.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 01, 2011, 07:58:01 pm
For people that are having trouble with framerates, but still want colored lighting, Trippy is really excessive and bright BUT it runs the same as retro supposedly. So give that a shot.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 01, 2011, 08:10:12 pm
Mein gott in himmel. The luck dragon is not a luck dragon. It's got 4-freaking-k hp! And jumped me outside my house!
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 08:16:08 pm
Wait no now the fix listed in the website (deleting config.dat) I linked turned out not to have worked. So... the question still stands.
Spoiler: ??? (click to show/hide)
what does it all MEAN?
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 01, 2011, 08:19:02 pm
Huh, that's odd. I guess I bought Terraria on a different account...

Now the question is: Can I merge two accounts? Or at least transfer the games of one account to another?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 08:23:08 pm
Started a new character purely for testing purposes, and created a new world.

AW
MAH
GAWD

There's more wildlife (which you can actually kill now), the backgrounds are much better than the old cloudy sky, I'm having no trouble with the new lighting system so far, and I'm already seeing tons of new things to craft just by showing the guide (aka Garrett) wood.

I'm in love, I think.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 01, 2011, 08:26:17 pm
Huh, that's odd. I guess I bought Terraria on a different account...

Now the question is: Can I merge two accounts? Or at least transfer the games of one account to another?

Contact Steam Support and see if they can help. There is no 'standard' way to merge accounts or transfer games that I know of.  Imagine the exploits that would allow.

Wait no now the fix listed in the website (deleting config.dat) I linked turned out not to have worked. So... the question still stands.
Spoiler: ??? (click to show/hide)
what does it all MEAN?

Lots of people seem to be having this issue, according to a quick Google.
http://www.terrariaonline.com/threads/sweet-terraria-1-1-oh-wait-terraria-error-system-out-of-memory.64716/ (http://www.terrariaonline.com/threads/sweet-terraria-1-1-oh-wait-terraria-error-system-out-of-memory.64716/)

What seems to help for some is playing on a lower resolution and deleting the config.dat.  Sounds like a memory leak somewhere that only affects some people, with some luck it'll be patched up soon.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 08:31:07 pm
Still testing, I noticed that zombies now have at least two sprites: one the old sprite with hair, and a new one that seems to be missing the top of it's head. Since it isn't mentioned in the patch notes I have to wonder what else might have new appearances :D
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 08:35:04 pm
Yeah, I tried deleting config.dat, then I deleted the Characters and Worlds folders, and it's still not. I guess I'll just have to wait.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 01, 2011, 08:35:48 pm
Wait no now the fix listed in the website (deleting config.dat) I linked turned out not to have worked. So... the question still stands.
Spoiler: ??? (click to show/hide)
what does it all MEAN?

So what kind of video card do you have? And what resolution are you trying to run Terraria on?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 08:39:10 pm
I'm not having any issues with the lighting; playing on colored with an Intel intergrated graphics chip on my laptop with the same FPS as before.


Though I'd have a lot more fun if my game would let me connect to Kael's server D:
Mine is working, though its quieted down quite a bit from earlier.

I'd love to, if I knew the url or could find the thread that mentions it.  ???
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 08:42:03 pm
I'm pressing F7, but all that does is bring up some technical-looking data about how the game is running. Isn't that supposed to switch color modes?
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 01, 2011, 08:50:13 pm
Nope, it's F9, according to the patch notes.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 08:54:32 pm
Nope, it's F9, according to the patch notes.
Quote from: Steam Update Page
Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F7.
That's what I'm reading. I guess they typoed.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 01, 2011, 08:57:39 pm
Any idea what the second patch was for?
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 01, 2011, 09:01:51 pm
The thing is, the new lighting engine runs 4 lighting points per block instead of 1. It's smoother, but it'll fuck up your FPS if you're not running a next-gen computer.

Maybe if you're from th future you'll be able to run Color lighting.

I'm Commander Shepard and this is my favorite game in the Citadel, which is to say, I must be from the future because I can run Color lighting.

(I have color lighting on, have it running at 1980x1020, quality is on high, vsync is forced on with the NVidia control panel, and frameskip is disabled (which bumped my framerate up from ~40 to 60 on Auto quality before I switched it to high and it stayed there - on a world just after creation. We'll see if I have to change the quality back to auto later or not, but so far it's running perfectly. I have an EVGA GTX 460 1 GB EE, and my CPU is an i5-750.)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 09:03:02 pm
So what kind of video card do you have? And what resolution are you trying to run Terraria on?
Before I deleted config.dat, I was on 800x600, but after that it went back to default settings, so 640x480 I think. The lowest.
My graphics card is an Intel 82915G/GV/910GL Integrated, so it's not very good. It was able to run Terraria before 1.1, though.

To Flying Dice:
96.228.44.6, default 7777 port.
Someone should probably keep track of this. Or remember it. Or something.
Title: Re: Terraria - 1.1 released!
Post by: Toaster on December 01, 2011, 09:06:42 pm
I just tried to connect to that and no go.  Going to play SP a bit to get my bearings, until it comes back up or Kael's server is updated.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 01, 2011, 09:12:26 pm
I think 800x600 is the default, it's what it started me at. You may want to complain if Terraria suddenly won't start, when it would before. In the meantime... I just saved a config with low graphics quality and retro color, and 800x600 fullscreen resolution (that's as low as it would let me go), and the default controls. Maybe it will work if you replace your config.dat with it, if Terraria is defaulting to Color and Auto and dying because of that, if it's trying a texture resolution which is too big for your integrated GPU (and it doesn't appear to be handling the failure gracefully). http://dl.dropbox.com/u/26452959/terraria%20config%20low%20quality%20retro%20color.zip

Good luck.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 01, 2011, 09:17:02 pm
Dear god, this is frustrating. So I have Terraria on my other account, but whenever I attempt to log into the account, I get a "Computer Authorization Required" window... which sends me an email that IS COMPLETELY INVISIBLE. Unless it is sending it to some random email account that I have no idea about, which is a possibility that leaves me at the end of an alley, something is wrong.

Grrahhsh i just want to play terraria.
Title: Re: Terraria - 1.1 released!
Post by: umiman on December 01, 2011, 09:18:37 pm
Just fought the new boss...

Ow...
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 09:20:34 pm
I think 800x600 is the default, it's what it started me at. You may want to complain if Terraria suddenly won't start, when it would before. In the meantime... I just saved a config with low graphics quality and retro color, and 800x600 fullscreen resolution (that's as low as it would let me go), and the default controls. Maybe it will work if you replace your config.dat with it, if Terraria is defaulting to Color and Auto and dying because of that, if it's trying a texture resolution which is too big for your integrated GPU (and it doesn't appear to be handling the failure gracefully). http://dl.dropbox.com/u/26452959/terraria%20config%20low%20quality%20retro%20color.zip

Good luck.
Thanks, I'll try that. Aaaaaaaand........
It works! Thanks for helping me out.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 09:24:21 pm
I can run color, at least a little, and I'm on a laptop with an integrated Intel graphics card. Sure, it's only a month old, but it's hardly a supercomputer. I can't even run Magicka.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 01, 2011, 09:25:07 pm
Thanks, I'll try that. Aaaaaaaand........
It works! Thanks for helping me out.

You're welcome. :)
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 09:26:36 pm
I just realized, looking at the Settings menu, that I've been running on Color already. It seems I have nothing to worry about.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 09:33:31 pm
Terraria crashes when I turn the lights setting to Color, so I think that's what's behind it. Though the config file you sent me does work, it's still really slow and unpredictable, rising from around 10 FPS to 50 on the title screen. I haven't actually tried playing yet though so I still need to find out what happens when I try playing.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 01, 2011, 09:46:49 pm
So what statues have you all found? I've found Heart, Gloom (skull), and Angel statues, and on Aklyon's server I found fish, bomb and goblin statues (Final Fantasy cave?)
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 01, 2011, 09:56:55 pm
Bah I havent gotten as far as you guys yet.  Me and a friend barely made it to the rock layer.  We found a jellyfish statue though.

And my first encounter with a new feature:

*click* "What was tha-"
[Greiger's head was crushed by a boulder]
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 10:00:29 pm
*sigh*


So yeah, after trying to join Aklyon's server, I confirmed that it is an issue on my end. I get to the screen where the game says 'found server', and nothing happens. I've tried pretty much everything I can think of, and am going to try one more reinstall before I give up. -____-


Bah I havent gotten as far as you guys yet.  Me and a friend barely made it to the rock layer.  We found a jellyfish statue though.

And my first encounter with a new feature:

*click* "What was tha-"
[Greiger's head was crushed by a boulder]

Heh, I've started setting those off just because of how funny they are. Also, the boulders can apparently kill you if they nudge you a tiny bit several seconds after falling.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 10:02:31 pm
I've been hit a few times with poison dart traps. Those are a pain.

It also seems that some accessories can be combined. Cloud in a Bottle and Red Balloon combine to make Cloud in a Balloon - an item that combines their individual effects. That should help save on inventory space.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 01, 2011, 10:18:39 pm
Terraria > Minecraft if you want to actually play a game. God I love this now.
Title: Re: Terraria - 1.1 released!
Post by: Jay on December 01, 2011, 10:27:44 pm
It also seems that some accessories can be combined. Cloud in a Bottle and Red Balloon combine to make Cloud in a Balloon
Obsidian Horseshoe (self-explanatory)
Spectre Boots (Hermes + Rocket)
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 10:28:25 pm
Where do you get Souls of Might?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 10:31:27 pm
Ugh, so apparently what I have is some sort of mysterious unsolvable issue. After a bit of googlefu, I've dug up a handful of reports of people with the same problem, including several on the terraria forums, none of which were ever addressed. For anyone curious, this is what I get stuck on:

Spoiler (click to show/hide)

I've tried reinstalling, I've tryed joining with a fresh character, etc. This is really pissing me off, because MP was most of the fun for me.  :'(
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 10:33:59 pm
I'm sure those issues will be patched out soon. Remember when Terraria was first released, and bugfixes were being issued every day or so? These guys seem to be pretty proactive in fixing stuff.
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 01, 2011, 10:57:26 pm
I found an axe statue and, to be honest, I have no idea what it does.

By complete luck I also found a boulder when I went off the tunnel i was in to mine some copper I saw. I was just looking at it wonderng why it was there when I tryed to mine under it and the rock was the mechanical stuff. I went back down the tunnel and saw the pressure plate. Fortunate I didn't find that out the hard way.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 10:58:57 pm
I've gotten an armor statue and an anvil statue. I think they do nothing.
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 01, 2011, 11:03:26 pm
Probably. Oddly enough, I can't place the axe statue inside, is that normal with the other statues?

Another feature I tested out, I manage to craft a Deadly Iron Pick Axe (in green text) wich has +10% speed and +20% damage. Appropriate, since I'm using a dwarven beard for this world. FOR THE MOUNTAIN HOMES!
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 01, 2011, 11:03:46 pm
Does anyone else think the female sprites they have now look well... Stupid? It's like they just recolored the nurse. I'd rather just stick with the old sprites. Only... Well you can't.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 01, 2011, 11:05:24 pm
A goblin just started walking over the roof of the dungeon. Am I under siege?

...Time to make the dwarves proud. *draws sword*


Nope, just the random scout.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 11:09:46 pm
A goblin just started walking over the roof of the dungeon. Am I under siege?

...Time to make the dwarves proud. *draws sword*
Nah, it's probably just a scout snatcher. Protect the children!
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 01, 2011, 11:17:53 pm
Does anyone else think the female sprites they have now look well... Stupid? It's like they just recolored the nurse. I'd rather just stick with the old sprites. Only... Well you can't.

Yeah, I'm not a fan myself. It looks really bizzare.

Rest of the update is awesome though!
Title: Re: Terraria - 1.1 released!
Post by: KaelGotDwarves on December 01, 2011, 11:27:34 pm
Hey guys, updated my bay12 24/7 server for 1.1.

kaelserver.dyndns.org
password: dwarf
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 01, 2011, 11:30:11 pm
Because I'm not playing with a dumpy recolored sprite.

http://www.mediafire.com/?5vssxst1w20722c

Use that with the custom content loader (http://www.terrariaonline.com/threads/terraria-custom-content-loader.44541/) if you also agree with me.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 01, 2011, 11:40:26 pm
Yeah, the female sprite looks too.. short? I don't know.

Anyone know if female armors as as "female" as we were hoping fearing?
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 01, 2011, 11:42:08 pm
From what I saw in some of my saves. Only really the chest peices are changed. And nah it's not fanservicey from what I can tell. If they bother me later on though Ill make another mod that puts the classic sprites back for them too.

I don't really mind femininity. Just when you make the only choice a silly short skirt looking thing and a dumb looking shirt and what appear to be HEELS of all things for a game like this and I just say no. I might of made some of my oblivion characters look somewhat questionable but at least it was on my own terms! And at least there's alternatives there.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 11:46:41 pm
I'm sure those issues will be patched out soon. Remember when Terraria was first released, and bugfixes were being issued every day or so? These guys seem to be pretty proactive in fixing stuff.

Thing is, this problem has been around since a bit past the release of 1.0.6.1, and the devs have never so much as mentioned it, much less fixed it.  :-\
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 11:48:14 pm
I'm sure those issues will be patched out soon. Remember when Terraria was first released, and bugfixes were being issued every day or so? These guys seem to be pretty proactive in fixing stuff.

Thing is, this problem has been around since a bit past the release of 1.0.6.1, and the devs have never so much as mentioned it, much less fixed it.  :-\
Oh.

I wouldn't know, I never played multiplayer in this game  :(
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 01, 2011, 11:49:10 pm
I've never encountered it myself but I've never seen it mentioned either. So it probably wasn't reported before and was waved off as a random glitch?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 01, 2011, 11:51:28 pm
I'm sure those issues will be patched out soon. Remember when Terraria was first released, and bugfixes were being issued every day or so? These guys seem to be pretty proactive in fixing stuff.

Thing is, this problem has been around since a bit past the release of 1.0.6.1, and the devs have never so much as mentioned it, much less fixed it.  :-\
Oh.

I wouldn't know, I never played multiplayer in this game  :(

Yeah, I fear I'm going to be permanently restricted to SP, which sucks, because most of my endgame fun came from tooling around in Kael's server.

I've never encountered it myself but I've never seen it mentioned either. So it probably wasn't reported before and was waved off as a random glitch?

I found at least two bug report threads on the official forums from back around when it started happening, as well as several on steam forums, yahoo answers, etc., that were related to this same (purely clientside) issue, none with any sort of answer or response. So I'm not sure if they didn't notice, or if it is just so uncommon that they don't care. One thing I did note is that all the other cases were on 64bit Windows 7 as well.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 01, 2011, 11:59:07 pm
I'm sure those issues will be patched out soon. Remember when Terraria was first released, and bugfixes were being issued every day or so? These guys seem to be pretty proactive in fixing stuff.

Thing is, this problem has been around since a bit past the release of 1.0.6.1, and the devs have never so much as mentioned it, much less fixed it.  :-\
Oh.

I wouldn't know, I never played multiplayer in this game  :(

Yeah, I fear I'm going to be permanently restricted to SP, which sucks, because most of my endgame fun came from tooling around in Kael's server.

I've never encountered it myself but I've never seen it mentioned either. So it probably wasn't reported before and was waved off as a random glitch?
One thing I did note is that all the other cases were on 64bit Windows 7 as well.
...ah DAMMIT. That's my OS. I was looking forward to playing this with a friend.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 02, 2011, 12:03:56 am
a friend of mine that hosts the server for the two of us uses 64 bit windows 7, so it's apparently not all encompassing. Just hope I guess. :P

EDIT: On second thought maybe he's bypassing it by hosting the server.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 02, 2011, 12:07:52 am
64-bit Win7 here, no problems connecting, though I was hosting it.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 02, 2011, 12:14:31 am
That's all I've had while connecting and I haven't had problems, with or without Hamachi.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 02, 2011, 03:23:17 am
Same. I host straight from the game setup, Win7 64-bit. Just got done with a 5 person game.

So anyone figured out how to make the pipe wrench? Seems like it's restricted to hard mode since it's not made from any of the standard metals. Kind of sucks because it condemns your world to super corruption. Trying to clear corruption out on a large world is looking to be several days worth of work. Might be viable for small worlds. But when you've got to dust whole screens full of ebonstone...blech.

Anyways, these statues are killing me. Knowing some of them do stuff but I can't get the tools to find out is driving me batty.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 02, 2011, 04:22:32 am
The pipe wrench is bought from the mechanic.

Spoiler (click to show/hide)

EDIT: Also MAN the wall of flesh is rough even with two people. I'm not sure how much better we can get at this frankly. We usually die before we hit the end of the highway. Also incidentally you can now forge hellfire arrows.
Title: Re: Terraria - 1.1 released!
Post by: Empty on December 02, 2011, 04:31:34 am
I've got a game on sale for 1.70 euro each.

Pm me if interested.
Paypal first and then I'll send the game to your steam.

Forgot to gift my sister one :P

It's still left for those needing a copy :P
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 02, 2011, 04:39:39 am
Hey guys, I thought I'd take advantage of the sale and buy Terraria while it's just 2.50$.

How do I get access to the Bay12 server? I'm still kind of very new to the game.
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on December 02, 2011, 04:41:47 am
Generate a new world. Go to left, see corruption. Go to right, see corruption. I spawned right between two corruption zones.

FUCK THAT.

I'm generating a new world.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 02, 2011, 04:43:50 am
I'm pretty sure every world has 2 corruptions now, mine all have.
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on December 02, 2011, 04:44:41 am
I'm pretty sure every world has 2 corruptions now, mine all have.
Yeah, but these two are probably 2 screen's worth of space on each side.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 02, 2011, 04:45:14 am
Yeah, so have mine, I haven't even reached a dungeon yet.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 02, 2011, 04:50:21 am
In comparison my most recent world had me needing to jump the dungeon to reach my corruption. If it needs 2 to spawn in every world then it spawned both of mine all the way on the right and right next to each-other. Since they stretch to the ocean.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 02, 2011, 04:54:11 am
I've so far had them really close to spawn all the time, I had one world where I didn't even get any caves before reaching it ;-;
Title: Re: Terraria - 1.1 released!
Post by: klingon13524 on December 02, 2011, 05:02:19 am
The new lighting is certainly noticeable and in my opinion, better. It' not amazingly dazzling or anything, however.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 02, 2011, 06:30:31 am
EDIT: Also MAN the wall of flesh is rough even with two people. I'm not sure how much better we can get at this frankly. We usually die before we hit the end of the highway. Also incidentally you can now forge hellfire arrows.

So yeah, I soloed the lil' (well, big) bastard. Suggestions: The runway is obvious, of course. The solo one I had ate up probably 500-600 blocks of mixed imported materials, one tile tall, plus a fair amount more paving over open lava pits. Fairly sure it ended up being >1/2 the length of the map (and I ran out of damn room before I killed it). Make sure to light it up well -- some of the things it's going to be throwing at you are pretty hard to see. Clear overhead obstructions as possible, you'll want plenty of space to throw things at it.

Full molten, with as much defense accessories as you can stand to load up -- you need to be taking as low a damage as possible from the eyelasers, because you're not going to be dodging much of them. You might be able to get away with shadow or necro, but I wouldn't recommend it.

Combat frakking drugs. Ironskin, regen, bowl of soup. Obskin potion, just in case. Possibly magic power or archery depending on what you're attacking with. Anything else you've got lying around, except probably featherfall. Don't get drunk for it -- you don't need the defense drop. Obviously use the best healing potions you have.

Weapon-wise, I did it with mixed flamarang and sunfury. High damage/attack speed and/or multiple hit is very nice basically requisite, at least in the early stages of the fight.

As for the fight itself. Kill the hungers, or at least all the ones you can reach, before you do much damage to the eye. The hungers will fooking murder you.

Watch out for the leeches, as they hurt like a bitch and are very hard to see, as well as being small and fairly quick. The leeches will fooking murder you if you don't stay as far off the ground as you can manage, while keeping your speed up -- you'll be jumping a lot, honestly. Rocket boots help there, to keep off the ground for a bit. Killing the leeches is something you're going to do incidentally, honestly. Otherwise you're going to run out of time space.

Once you've got the not-the-eyes killed, start murdering on the eyes. You're going to need hermes (or, even better, spectre) boots to keep ahead of it once its hp gets lower, as it gets faster (both in movement speed and laser pewpew) the more damage it's taken. If you can stay ahead of it, and have high enough defense, once you've reached this point it's just a matter of whittling it down (8k hp, fairly solid defense) while tanking the lasers. The lasers are the least threatening thing about the wall. If you've got molten/ironskin/regen, you can mostly ignore them.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 02, 2011, 06:40:17 am
EDIT: Also MAN the wall of flesh is rough even with two people. I'm not sure how much better we can get at this frankly. We usually die before we hit the end of the highway. Also incidentally you can now forge hellfire arrows.

So yeah, I soloed the lil' (well, big) bastard. Suggestions: The runway is obvious, of course. The solo one I had ate up probably 500-600 blocks of mixed imported materials, one tile tall, plus a fair amount more paving over open lava pits. Fairly sure it ended up being >1/2 the length of the map (and I ran out of damn room before I killed it). Make sure to light it up well -- some of the things it's going to be throwing at you are pretty hard to see. Clear overhead obstructions as possible, you'll want plenty of space to throw things at it.

Full molten, with as much defense accessories as you can stand to load up -- you need to be taking as low a damage as possible from the eyelasers, because you're not going to be dodging much of them. You might be able to get away with shadow or necro, but I wouldn't recommend it.

Combat frakking drugs. Ironskin, regen, bowl of soup. Obskin potion, just in case. Possibly magic power or archery depending on what you're attacking with. Anything else you've got lying around, expect probably featherfall. Don't get drunk for it -- you don't need the defense drop. Obviously use the best healing potions you have.

Weapon-wise, I did it with mixed flamarang and sunfury. High damage/attack speed and/or multiple hit is very nice basically requisite, at least in the early stages of the fight.

As for the fight itself. Kill the hungers, or at least all the ones you can reach, before you do much damage to the eye. The hungers with fooking murder you.

Watch out for the leeches, as they hurt like a bitch and are very hard to see, as well as being small and fairly quick. The leeches will fooking murder you if you don't stay as far off the ground as you can manage, while keeping your speed up -- you'll be jumping a lot, honestly. Rocket boots help there, to keep off the ground for a bit. Killing the leeches is something you're going to do incidentally, honestly. Otherwise you're going to run out of time space.

Once you've got the not-the-eyes killed, start murdering on the eyes. You're going to need hermes (or, even better, spectre) boots to keep ahead of it once its hp gets lower, as it gets faster (both in movement speed and laser pewpew) the more damage it's taken. If you can stay ahead of it, and have high enough defense, once you've reached this point it's just a matter of whittling it down (8k hp, fairly solid defense) while tanking the lasers. The lasers are the least threatening thing about the wall. If you've got molten/ironskin/regen, you can mostly ignore them.

I challenge you: If it acts so tough because of it's lasers, why not make it eat lead from 3 different sources?

Use a fully loaded minishark with meteor shot, and kill that sucker, along with 2 other friends wielding the same weapon.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 02, 2011, 06:47:56 am
So how do you spawn this boss anyways?
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 02, 2011, 07:01:23 am
Introduce a common, if friendly, annoyance to a dwarf's best friend.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 02, 2011, 07:04:21 am
Introduce a common, if friendly, annoyance to a dwarf's best friend.

Spoiler (click to show/hide)

So now Voodoo demons are extremely fucking dangrous now, because they can die over lava and suddenly FLESH WALL?


EDIT: also fuck me the merchant is a lippy bastard.
Yes. Yes, I am the only thing standing between you and the detatched eye of an elder god. And if you don't want me to leave you to be brutalized by it, I suggest you stop mouthing off to me.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 02, 2011, 07:54:26 am
Soo I just got a goblin army after looking up on wiki how to get them. Weird.

Got a Harpoon out of it but none of them rocket boots :( Some of my NPCs died, do they just come back eventually?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 02, 2011, 07:56:51 am
Still really curious what the Bay12 server address is.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 02, 2011, 08:05:08 am
Just found the tinkerer, I see he sells rocket boots. Wicked. Found him just bound up in a random cave.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 02, 2011, 08:10:25 am
Still really curious what the Bay12 server address is.
Which one?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 02, 2011, 08:13:57 am
Didn't even know there was more than one.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 02, 2011, 08:23:42 am
Kael posted the server info on the previous page.
Hey guys, updated my bay12 24/7 server for 1.1.

kaelserver.dyndns.org
password: dwarf
Title: Re: Terraria - 1.1 released!
Post by: Jiharo on December 02, 2011, 08:24:42 am
Apparently, non-creature statues can be useful as well. Star statue restores MP when switched on, for example.
Title: Re: Terraria - 1.1 released!
Post by: Neyvn on December 02, 2011, 08:25:32 am
You know, after not playing this for ages. Jumping and moving around is so much harder...
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 02, 2011, 08:35:10 am
Wow.

The harpoon is my new favorite weapon. Just killed the eye twice and the destroyer of words in the same night using solely the harpoon. It hits so fast.
Title: Re: Terraria - 1.1 released!
Post by: freeformschooler on December 02, 2011, 08:41:41 am
Guys, remember way back when I was like "You know what would be cool? Diablo style item modifiers in the game." And nenjin was all like no man and I was like yeah you're probably right.

WELL

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 02, 2011, 08:54:15 am
I just assumed we all started with an enchanted short sword. Mine has 15% extra damage.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 02, 2011, 09:10:37 am
...mine was an unhappy short sword... It was extremely unhappy.   Oh and negative to like, 3 stats too, including length.  I think I need to look more closely at the spam section of my email to deal with it.  I mean whenever I used it, they never even knew I stuck it in them.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 02, 2011, 09:16:32 am
Guys, remember way back when I was like "You know what would be cool? Diablo style item modifiers in the game." And nenjin was all like no man and I was like yeah you're probably right.

WELL

Spoiler (click to show/hide)

Without going back to find it, I probably said "I hope not" rather than "won't happen."

Either way you're about two weeks too late to gloat about it :P
Title: Re: Terraria - 1.1 released!
Post by: Empty on December 02, 2011, 09:18:18 am
Hmm. I found a pickaxe statue.

Wonder what it does.
Title: Re: Terraria - 1.1 released!
Post by: freeformschooler on December 02, 2011, 09:22:08 am
Either way you're about two weeks too late to gloat about it :P

Two weeks? Clearly my Terraria drought has been overdone. It's time to start playing again!

Wait, I thought this just released yesterday?
Title: Re: Terraria - 1.1 released!
Post by: Neyvn on December 02, 2011, 09:27:06 am
How do I find my IP so that a Friend and I can play together... Last I played was when Hamachi was the only known way...
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 02, 2011, 09:33:04 am
Check your post. There is a green "IP" to the lower right.

I think it might be that.
Title: Re: Terraria - 1.1 released!
Post by: Meta on December 02, 2011, 10:20:38 am
Just check your IP (among other useful things) here: http://ip-lookup.net/ (http://ip-lookup.net/)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 02, 2011, 10:26:19 am
My way is quicker though :V
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on December 02, 2011, 10:29:34 am
You can also ask Google now and it'll tell you.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 02, 2011, 10:34:43 am
Love the Diabloesque stats. Going to try soloing the WoF with my massively overpowered god-character before my weak fresh one as well.
Title: Re: Terraria - 1.1 released!
Post by: Neyvn on December 02, 2011, 11:02:59 am
He said it wasn't working, thats annoying...
I think I might go back to Hamachi tomorrow and see if that works fine... Gah annoying...
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 02, 2011, 11:08:50 am
Don't forget the "auto key" Shift. It takes out torches when you hold it, or selects an axe when you mouseover a tree, or a pickaxe when you mouseover ground... It's really useful.
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 02, 2011, 11:55:29 am
Don't forget the "auto key" Shift. It takes out torches when you hold it, or selects an axe when you mouseover a tree, or a pickaxe when you mouseover ground... It's really useful.

'E' also uses your grappling hook; very convenient!
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 02, 2011, 12:24:12 pm
Don't forget the "auto key" Shift. It takes out torches when you hold it, or selects an axe when you mouseover a tree, or a pickaxe when you mouseover ground... It's really useful.

Nice. Thanks.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 02, 2011, 01:20:16 pm
I made a legendary iron shortsword. I call it 'zombie shredder', because that's exactly what it does when zombies are knocking my doors down. Then I made a hasty iron bow, which I use with flaming arrows to kill all those low-level surface monsters. Also, I tried to go to a sky island and died from a swarm of harpies knocking me off of my ladder.

Then I got the Gus the Merchant to come, but he didn't actually show up for like two days. And he's selling a lot of stuff I can make right now. Ah, well, the endless health potions and glowsticks are nice.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 02, 2011, 01:27:03 pm
He said it wasn't working, thats annoying...
I think I might go back to Hamachi tomorrow and see if that works fine... Gah annoying...

Did you port forward? It's port 7777 I think.
(Only if you aren't connecting directly to the internet. If you are, then I dunno what could be wrong.)
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 02, 2011, 01:52:20 pm
Huh the WoF wasn't that hard all things considered. Luckily I had potions to stop the whole "you fall in lava, you die" thing. It's hp takes a while to go down though.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 02, 2011, 02:06:23 pm
My server thing is back up now if people aren't on kael's again already.
96.228.44.6, default port.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 02, 2011, 02:38:11 pm
Sooooo...

Anyone running a post-wall server yet?
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 02, 2011, 02:42:47 pm
Easily killed Skeleton, built a 500 long sky path and just took his hands out with the musket then used the harpoon onh is head when he got really close. Just ran backwards, was very easy.

Got a good haul from the Dungeon. Lots of golden keys plus a shadow key. 3 muramasas, 4 aqua scepters, one blue moon or whatever its called and about 20 gold pieces. Oh and a Magic Missile, got the  mechanic too. Time to experiment with the statues.

Oh and 7 of the things that summon the eye boss.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 02, 2011, 03:56:01 pm
so are the stats randomly applied to created equipment and weapons?
Title: Re: Terraria - 1.1 released!
Post by: Empty on December 02, 2011, 04:06:27 pm
so are the stats randomly applied to created equipment and weapons?

Yes.

And I think you can pay the tinkerer to randomize the adjectives your equipment has.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 02, 2011, 04:31:01 pm
So apparently phaseblades are a material now (or at least the blue one is). Since I don't have one and the wiki has found itself suddenly and horribly out of date, can anyone tell me what you can make with them?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 02, 2011, 04:43:01 pm
So apparently phaseblades are a material now (or at least the blue one is). Since I don't have one and the wiki has found itself suddenly and horribly out of date, can anyone tell me what you can make with them?

Guide will tell you, ask him about crafting and drop it in the box.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 02, 2011, 04:45:53 pm
So apparently phaseblades are a material now (or at least the blue one is). Since I don't have one and the wiki has found itself suddenly and horribly out of date, can anyone tell me what you can make with them?

Guide will tell you, ask him about crafting and drop it in the box.
You need to actually HAVE a phaseblade first, which Urist Imiknorris clearly stated he didn't have.
Title: Re: Terraria - 1.1 released!
Post by: Kiktamo on December 02, 2011, 05:00:29 pm
Well it looks like you can combine phaseblades with crystal shards to make phasesabers which look the same but are stronger.
Title: Re: Terraria - 1.1 released!
Post by: Person on December 02, 2011, 05:05:05 pm
Does the star cannon still destroy everything? If so, sky bridge.
Edit: Oh wow they made it even better. Very fast speed now.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 02, 2011, 05:21:46 pm
To be fair, the new hardmode is uhh, actually hard. So you might need the edge. :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 02, 2011, 06:20:33 pm
So, star cannon is back to how it was before? Rapid fire death machine with really rare (not really if you're willing to work for it) ammo?

Also I think I'll hold off on multiplayer until I beat the game completely. I won't just beat this, I'll smash it to a bloody pulp. Maybe. I'll try.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 02, 2011, 06:24:12 pm
So, star cannon is back to how it was before? Rapid fire death machine with really rare (not really if you're willing to work for it) ammo?

Also I think I'll hold off on multiplayer until I beat the game completely. I won't just beat this, I'll smash it to a bloody pulp. Maybe. I'll try.

Same here. I'm gonna wait until I can cheat my way to the top get fantastically buffed equips, and until the Wall of Flesh, as well as the robotic boss counterparts become like jelly in a sandwich.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 02, 2011, 06:27:27 pm
The whole "Wall of flesh = hard mode" thing seems a bit silly, one could just go around to people's servers killing it, thereby fucking over the people who don't have god tier equipment.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 02, 2011, 06:38:21 pm
Thats probably why those guys filled several barrels full of shadow armor and assorted items and put them next to the spacestation earlier on my server.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 02, 2011, 06:40:10 pm
You need to actually HAVE a phaseblade first, which Urist Imiknorris clearly stated he didn't have.

Ah, sorry to be the first person ever to misread something. I profusely apologize :P
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 02, 2011, 07:02:19 pm
The whole "Wall of flesh = hard mode" thing seems a bit silly, one could just go around to people's servers killing it, thereby fucking over the people who don't have god tier equipment.
There are lots of ways people can dick around a server. Just slap a password on and kick troublemakers.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 02, 2011, 07:10:39 pm
So I find myself in a bind.

The patch notes say that, once you defeat the Wall of Flesh, your world goes hard mode. Corruption spreads faster and becomes unstoppable by any materials including sunflowers.

So...is there a point to removing corruption from the world? Because it seems like if you ever want to accomplish it, you have to:

a) play a small world

and

b) clear corruption before you kill the Wall of Flesh.

Because I spent probably 4 hours last night purifying corruption and it didn't even put a dent in it. 10 stacks of purification powder and several hours of digging didn't even knock down the corruption % by 1%. So yeah. If there's an actual point to removing corruption other than the satisfaction of doing it, it's an epic undertaking. I hope to find out, because I could go after the WoF right now...but I don't want my world swimming in corruption an hour later.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 02, 2011, 07:16:29 pm
Hundreds of stacks of TNT might do it.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 02, 2011, 07:18:07 pm
Multiplayer.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 02, 2011, 07:23:50 pm
They should add a easier way to purify in SP.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 02, 2011, 07:25:14 pm
Quote
Multiplayer.

Not an adequate solution IMO. They need to tone down the volume of corruption tiles. They're still geared towards the days when Shadow Orbs were practically end game content. They don't need 15-tile thick sidewalls, that you have to dig into to purify, anymore. Chasing down corruption spread through dirt is fun. Hacking/blasting/dusting your way through thousands of ebonstone tiles making sure you don't miss a single one is just busy work.

Also, I'm starting to wonder if the Ebon Walls count as corruption. Which would be total bullshit if they did, but would explain how the % doesn't move. There's no way in hell I'm removing some 200,000 tiles of Ebon Stone backwall by hand.

Quote
They should add a easier way to purify in SP.

Purifying Fluid would have been a nice touch.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 02, 2011, 07:29:08 pm
Inv editor > full inventory of x999 dynamite stacks + a day or two of free time. Corruption gone.  :P


Or, some sort of (as mentioned above) purification fluid, which could be thrown, and which would pass through non-corruption tiles. Of course, I think the whole point of post-WoF gameplay is to encourage the growth of Hallow, which appears to basically be anticorruption (think of the two as evil and good tiles in DF; both are abnormal, but one is explicitly better than the other).
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 02, 2011, 07:30:12 pm
Isn't there equipment that spreads the hallow? Like those holy water bomb things.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 02, 2011, 07:51:48 pm
I'm actually going to completely cut off one section of corruption in my world before going hard mode. There will be open space on all sides of it.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 02, 2011, 09:01:08 pm
I was considering doing that for my entire corruption, because it is just two small patches on one side of the map.



Regarding the bound NPCs (mechanic, goblin, etc.): Do they respawn on death/teleport to a room if you restart the game?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 02, 2011, 09:08:20 pm
They do in fact respawn on death. You only need to rescue them once though.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 02, 2011, 09:21:31 pm
I'm pretty sure both are 100% drops, yeah, because you only get one WoF per world.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 02, 2011, 09:24:58 pm
They do in fact respawn on death. You only need to rescue them once though.
I rescued the goblin by a pit of magma. He immediately walked over and died in it.

I really hope he moves in soon.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 02, 2011, 09:35:54 pm
Corruption "firebreak" complete. I've dug a tunnel around the corruption, and lined the inside with mudstone blocks (let's see corruption vines grow through that!). Now all I have to do is finish working my way up to hellstone tier equipment and I can see if it works.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 02, 2011, 10:12:10 pm
Am I the only one who thinks water not disappearing when you put blocks in it is annoying?
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 02, 2011, 10:15:32 pm
You're not the only one. You tend to have to divert the water elsewhere or dump lava into it now, which takes longer than just plugging it and digging a tunnel through the plug.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 02, 2011, 10:29:54 pm
Think that's bad?

You can't to that to lava anymore either.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 02, 2011, 10:40:52 pm
I applied some dwarf logic to mechanics. (http://steamcommunity.com/profiles/76561198013830700/screenshot/630732600946242747) I think it turned out well, for a start.

EDIT: I suppose I should say what it does. Stepping on the top pressure plate spawns a skeleton, who wanders around and keeps spawning slimes, who bounce around and kill themselves with the darts. Takes quite a while to get much gel though.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 02, 2011, 11:29:54 pm
I applied some dwarf logic to mechanics. (http://steamcommunity.com/profiles/76561198013830700/screenshot/630732600946242747) I think it turned out well, for a start.

EDIT: I suppose I should say what it does. Stepping on the top pressure plate spawns a skeleton, who wanders around and keeps spawning slimes, who bounce around and kill themselves with the darts. Takes quite a while to get much gel though.
You can spawn enemies?

WHAT.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 02, 2011, 11:40:05 pm
I haven't seen a single Moonglow plant in my Jungle area, either surface or in the uppermost tunnel.

Do I need to dive to find them?  Or are they in some other environment?

v1.1, new character, new map.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 02, 2011, 11:51:05 pm
Seven-hour Terraria binge: done.

I don't know whether to weep or not. Hey, at least I've got a nice mythril drill and cobalt duds now.

No time to get new content, too busy utilizing beams for architecture and massive underground town.

It'll likely take me a week to eventually reach the new content. I spend most of my time collecting more wood and having internal crises over inventory management.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 02, 2011, 11:53:34 pm
the one problem I have with Terraria is the overabundance of HARDCORE RP PVP NEW CHARACTERS WHITELIST servers there are. All I want is to play on a goddamn normal terraria server that lets me do whatever without being put on a waiting list. Sure, others may not want to do what I want to do, but at least the other servers get a friggin' look in. Not having to start from scratch every single fucking time would be nice too, kthx.

Yeah, there's Bay12's servers, but those are only active part of the time.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 02, 2011, 11:55:13 pm
So. I found the mechanic, but I can't figure out how to untie her. Facedesk incoming in 3...
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 02, 2011, 11:58:28 pm
So. I found the mechanic, but I can't figure out how to untie her. Facedesk incoming in 3...
Buy wrench to place wires, buy wire cutters to harvest wires from natural traps/dungeon. Then just use those tools to place wires from input devices to output devices. This includes most lights and toches I believe.

Also be sure to move her into a house, can't keep her in the Dungeon.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 12:00:19 am
You untie NPCs by talking to them. Autopause has to be off. I've found the mechanic and tinkerer so far, just need the wizard and I'll have all the NPCs. All of them.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 12:05:04 am
Same place as the other two - they're randomly spawned though.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 03, 2011, 12:05:44 am
Imiknoris, you have a new avatar like every 5 minutes...

Anyone got a server up right now to dick around on?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 12:06:22 am
Imiknoris, you have a new avatar like every 5 minutes...

The beauty of randomized avatars.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 12:10:45 am
Same place as the other two - they're randomly spawned though.
I found the goblin deep underground, and reports have shown that the mechanic is rescued in the dungeon. It's still all pretty spread about.

What does the wizard do?
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 03, 2011, 12:13:44 am
Same place as the other two - they're randomly spawned though.
I found the goblin deep underground, and reports have shown that the mechanic is rescued in the dungeon. It's still all pretty spread about.

What does the wizard do?

Sells Crystal Balls - Magic buff
Blank Tomes - New Spells (ask the guide)
Music Boxes - records music
and greater mana potions.

There's some other stuff, but the essentials are there.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 12:18:17 am
 After rocking with a buffed water scepter and noticing how mana drops are incredibly frequent, I may want to keep an eye out for this dude.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 03, 2011, 12:33:03 am
Ah, since I was the illiterate dope form earlier *cough* phaseblades: phaseblade + 40 Crystals (whatever those are) make PHASESABER!!-- new sword same color, adds +20 damage, other stats unchanged.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 03, 2011, 12:45:59 am
To people above who wanted a 24/7 B12 server, [urlhttp://www.bay12forums.com/smf/index.php?topic=85852.0]Kael's. Info in the thread here.[/url]
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 03, 2011, 12:47:22 am
40 Crystals (whatever those are)
Crystal shards, to be more accurate. Grows like coral on underground pearlstone, only it can show up on any side of the blocks (not just the top) and glows.

Makes finding caves in the underground hallow easier than pretty much any other underground area in the game, actually. Underground hallow'd actually be pretty pleasant if it weren't for the freaking chaos elementals. Those things are a bit of a pain, if awesome to watch move around and murder things.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 03, 2011, 12:50:54 am
Oh yeah, forgot to mention: if you want to dig in lava, drop sand or silt in.

Fun fact: the first time I saw silt I thought it was ash and thy I went to hell.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 03, 2011, 01:00:40 am
kael's server has hallow all over the spawn.  Have fun spawning in lasersnails!
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 03, 2011, 01:07:41 am
kael's server has hallow all over the spawn.  Have fun spawning in lasersnails!

Unless it's daytime.

Anyway, there's a hole just to the left of the spawn that's safe to drop in (there's a sign), so long as you don't hug the walls and no one's messed with the water at the bottom. Leads to a staging area/safehouse where the NPCs hide.

Better than corruption, I guess. At least hallow's mostly harmless during the day. Sprites aren't that bad and unicorns don't spawn too often...

Seriously though, Kael's has hardmode going strong. You've got serious <reproductive organs> and a bucketload of dwarven ingenuity if you go in there without good kit and somehow manage to survive.

Hella' more fun than pre-wall, though. Post-wall is actually vicious, especially if you're not being careful or have less than impressive equipment.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 01:10:46 am
 I have never messed with the hallow or hard-mode stuff yet as I joined the server. It's day and everything has inflated numbers, but it isn't TOO bad. I'll just duck down a hole and harvest some materi-

 Ahhhh it's a ghost get away ahhhh my torches went out why won't it die fuck this

 back to building an underground town in singleplayer in peace.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 01:15:29 am
'Arcane Lucky Horseshoe: +20 Mana'


I love this. Now I just need to search the REMAINING 2% OF MY CAVERNS THAT THE GOBLIN IS APPARENTLY HIDING IN.  >:(
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 03, 2011, 01:16:54 am
'Arcane Lucky Horseshoe: +20 Mana'

HOW DID I MISS THIS
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 03, 2011, 01:18:17 am
Goblin only spawns once you've defeated a goblin army, fyi.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 01:36:16 am
So I just cleaned out my dungeon. There was one chest that took me about a half-hour of stealing wire and obliterating skulls to find. It was worth it though - it contained the dungeon's only handgun. I now have a Deadly Handgun: +7% damage, +8% speed, +2% crits, +5% velocity and knockback. I also have a crapload of wire and 27 defense (w/ shadow armor) because of three Guarding accessories (obsidian skull, shiny red balloon, cobalt shield)

I like the new version and I haven't even gotten to hard mode.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 01:39:00 am
I can't figure out how to make wrenches and wire cutters. I tried showing several materials to the guide, but no luck. Are they treasures that must be found?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 01:40:09 am
You have to rescue the mechanic from the dungeon and buy them for 2 gold each.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 01:53:05 am
You have to rescue the mechanic from the dungeon and buy them for 2 gold each.
So, no traps and mechanisms until after defeating Skeletron?

As someone who has yet to defeat the Eye of Cthulhu, this bites  :(
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 01:56:41 am
Goblin only spawns once you've defeated a goblin army, fyi.

DAMMITDAMMITDAMM--


Okay, yeah, I've got enough rags to make a flag. Time for another round of pointless searching. Nice thing: I've got walls of dart traps set up on the approaches so I can just stay in the skytower meleeing their spells.


You have to rescue the mechanic from the dungeon and buy them for 2 gold each.
So, no traps and mechanisms until after defeating Skeletron?

As someone who has yet to defeat the Eye of Cthulhu, this bites  :(


Might just be me, but Skeletron is actually easier in some regards. You get a surface that is easy to level, half his attacks are incredibly slow and expose his head, and the other half are weak/dodgeable. Just get a boomerang or minishark and grind away at the head. I do know for a fact that currently Skeletron has less HP than iCthulhu (or am pretty Cure sure), and by the time you get to him, you should probably have Shadow armor, which will really help now that boomerangs are melee weapons (somehow)
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 01:59:14 am
Skele has 4400 HP IIRC. The Eye of Cthulhu has 2800.

I'm currently embarking on a mission: Clear a path for the Wall of Flesh battle by pumping all that lava directly into the ocean.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 02:01:18 am
Hm. I guess I was wrong; it seemed like he went down a lot faster. I even accidentally killed one of the hands.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 02:02:11 am
 The hands each have like 800 or 600 HP, you can generally clear them and have a lot less acrobatics left to do.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 02:07:23 am
I don't know what I'm doing wrong. I have gold/silver armor, silver bow with fire arrows, an enchanted boomerang, a shackle, double-jump, and grappling hook. I cleared out a small area and walled it off to keep out the zombies and demon eyes. Full stack of health potions, but the cool-down timer means I can only drink one or two before being killed.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 02:16:08 am
 Daybloom, Mushrooms and water bottles make regeneration potions. Keep a few around, they are incredibly useful.

 I don't remember the Ironskin recipe, usually I find enough randomly for boss fights. You may want to look into getting those.

 While Shadow armor could be nice, the only aspect that helped was the higher armor rating. Use the arrows to knock out the hands as fast as you can and use the boomerang when those are down and Skeleton is simple to dodge. Then it's just a grindfest.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 02:19:17 am
Daybloom, Mushrooms and water bottles make regeneration potions. Keep a few around, they are incredibly useful.

 I don't remember the Ironskin recipe, usually I find enough randomly for boss fights. You may want to look into getting those.

 While Shadow armor could be nice, the only aspect that helped was the higher armor rating. Use the arrows to knock out the hands as fast as you can and use the boomerang when those are down and Skeleton is simple to dodge. Then it's just a grindfest.
I was referring to the Eye. I just suck at boss battles, I guess.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 02:26:09 am
How exactly do pumps work? I've got magma flowing over an inlet pump and an outlet pump up next to the ocean, but the magma's not going away. Are they on by default or off?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 02:28:32 am
Daybloom, Mushrooms and water bottles make regeneration potions. Keep a few around, they are incredibly useful.

 I don't remember the Ironskin recipe, usually I find enough randomly for boss fights. You may want to look into getting those.

 While Shadow armor could be nice, the only aspect that helped was the higher armor rating. Use the arrows to knock out the hands as fast as you can and use the boomerang when those are down and Skeleton is simple to dodge. Then it's just a grindfest.
I was referring to the Eye. I just suck at boss battles, I guess.

Simplest way to deal with iCthulhu is to set up an arena with a solid floor and walls, with several levels of wooden platforms. Get around 4 full stacks of shurikens, spam and dodge until it is dead. Shouldn't need more than one or two potions if you time yourself well.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 02:31:21 am
Daybloom, Mushrooms and water bottles make regeneration potions. Keep a few around, they are incredibly useful.

 I don't remember the Ironskin recipe, usually I find enough randomly for boss fights. You may want to look into getting those.

 While Shadow armor could be nice, the only aspect that helped was the higher armor rating. Use the arrows to knock out the hands as fast as you can and use the boomerang when those are down and Skeleton is simple to dodge. Then it's just a grindfest.
I was referring to the Eye. I just suck at boss battles, I guess.

Simplest way to deal with iCthulhu is to set up an arena with a solid floor and walls, with several levels of wooden platforms. Get around 4 full stacks of shurikens, spam and dodge until it is dead. Shouldn't need more than one or two potions if you time yourself well.
Aside from the shurikens, that's exactly what I did. I'll give them a shot next time, maybe poison knives as well.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 02:34:08 am
When it's spawning the little eyes, it tries to stay above you. If you stand still when it's doing that, you can just toss shurikens upwards and kill the little eyes before they can get in your way.

Also ironskin potions are bottled water + daybloom + iron ore.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 02:36:07 am
For anyone trying to solo wall of flesh!

Use a featherfall potion and as many jump buffs (cloud in a bottle, shiny red balloon, rocket boots, cobalt shield and obsidian skull is what I used). Preferably paired with a minishark. I ALMOST GOT HIM just now, if you have all of those things you can basically effortlessly glide through hell which gives you a much better shot at killing those leeches for their precious hearts.

If you don't have alot of jump buffs, the standard make a huge highway and a ton of buffs and go to town method, as described by frumple earlier on is probably your best bet. I still reccomend the minishark for that.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 02:41:15 am
Good to know. I'll start saving up for five thousand silver bullets. Never enuff dakka.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 02:45:21 am
I'm going to build a highway regardless, and use the obs shield, special boots, cloudinballoon, anklet, regen combination. That jump addition helps more when you have a flat surface to dodge from, I would think.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 02:46:48 am
Silver bullets would do a lot to help, It takes a while to get through all of the hungry on him with normal bullets.

And with the featherfall potion you're really more gliding through the air then even touching the ground. You spend probably 95% of the fight in the air.

Highway approach is still pretty nice, it just takes more patience then I like. :P

EDIT: Oh also, molten armor is a must like frumple said, you really can't hope to dodge the lasers with this method sooooo it's rather nessacery.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 03, 2011, 02:49:00 am
I love these new enchantment things. Just made a rapid gold bow (15% speed, 10% arrow velocity).
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 03:07:53 am
Enchantments really did add more to the game then I thought they would. Just found an intense demon scythe (+14% manaa usage, +15% damage)
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 03, 2011, 03:09:58 am
Yeah, I went away for a day, and Kael's server turned from a nice little beginner's paradise into "Everything's killing me!"-land.

What is with all those arrow traps that don't do anything in the underground base?
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 03, 2011, 03:11:51 am
...Gentlemen.
(http://filesmelt.com/dl/godlyballohurt.png)
I'll just leave this here.
Title: Re: Terraria - 1.1 released!
Post by: Imofexios on December 03, 2011, 03:18:09 am
I have to say i enjoyed starting out fresh on kael's server but end of the day it turned out impossible me to
play in there. One thing i've learned...i do hate pixies and YuniCorns  >:(

Anyone know any other 24/7 server around to build up?
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 03, 2011, 03:23:18 am
I logged into Kael's server with my fresh-faced (female) character and immediately logged out. EVERYTHING IS KILLING ME.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 03, 2011, 03:28:38 am
How exactly do pumps work? I've got magma flowing over an inlet pump and an outlet pump up next to the ocean, but the magma's not going away. Are they on by default or off?

Pumps have to be powered by an activation object connected to them (switches, pressure plates, timers) with wires. as far as I can tell, the only way to connect the inlet and outlet is the wire connecting them both to the same timer. Yep. Sucks.
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 03, 2011, 03:43:49 am
So uh, I didn't think I could get something like this. I just fought through a blood moon, and I looked through in inv to see a shackle. I scroll over it expecting some small effect or nothing at all. What I see is a Warding Shackle. +4 Defence. For still being in the first stage of this world/character, that is awesome.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 03, 2011, 04:36:38 am
How exactly do pumps work? I've got magma flowing over an inlet pump and an outlet pump up next to the ocean, but the magma's not going away. Are they on by default or off?
Place a inlet pump somewhere, preferably underwater/undermagma.  Place the outlet pump elsewhere, preferably at the top of your dining hall.  Wire them together via physical wires - that's right, pumping out hell requires a wire line from the surface all the way down.  Activate, and enjoy your mist/magma fall.  They seem to transport ~4 buckets per click, and can be clicked as rapidly as you can click them.  A 1 delay repeater (gold watch + wire) is great for setting up flood traps.

I haven't tested what happens if you link multiple pumps together, or if you try to intake water and magma at the same time.  It sounds... tricky.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:00:35 am
Whaaat you killed the WoF already?

:<
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 03, 2011, 05:03:07 am
I'm considering holding off on the bay12 local terraria server, since it's easy to grief, in the sense that the wall of flesh can be killed, then boom, corruption.

Until then, I'll cheat my way to the top grind for materials for hours and get myself a fancy shiny cobalt armor.
Title: Re: Terraria - 1.1 released!
Post by: Imofexios on December 03, 2011, 05:15:02 am
Looking and looking for other servers but all are pretty much crap.
Tryed to play single but i feel its missing the fun of interacting other people.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:21:34 am
BLAARGH THAT DEMON DROPPED THE SCYTHE BUT IT DROPPED INTO MAGMA.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 05:37:29 am
Pic of my 1.1 base. Now that that living areas are more or less done, I can get to work on the temple. After I harvest a few thousand green bricks and walls. Blargh. I think it's time to start messing with those new wired explosives.

Spoiler: The Emerald Temple (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 03, 2011, 05:47:29 am
Thats probably why those guys filled several barrels full of shadow armor and assorted items and put them next to the spacestation earlier on my server.

Me and a few others put a few hours into that, and the armour is almost entirely useless.

people also need at least a pwn hammer for a weapon which I hope are on the space station now.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 05:49:45 am
Shadow armor isn't entirely useless against post Wall of Flesh enemies, but you've definatly got to dodge around them. Molten isn't much better in that regard, but you can take a few more hits in it.

Definately true with the weapons. A firey greatsword (and that laser rifle thing) did me pretty well until I forged a cobalt sword. Maybe pass them out?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 06:19:53 am
Two words on the WoF: EASY MODE.

Seriously, it took longer to revive the guide than to kill the thing.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 06:36:50 am
Oh man this ain't so bad. The pixies are a bit annoying, but the armours and wraiths are cool. the ponycorns are easy, and OHGODSNO WHATISTHISGOAWAYI DONTWANTYOUKEEPYOURBOMBSTYOURSELFNOGOAWAY
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 03, 2011, 06:58:52 am
...Gentlemen.
(http://filesmelt.com/dl/godlyballohurt.png)
I'll just leave this here.

(http://img.ie/c5616.png)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 07:14:29 am
Spoiler: THIS IS STUPID (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: klingon13524 on December 03, 2011, 07:34:22 am
Spoiler: THIS IS STUPID (click to show/hide)
Hey, hey listen! Hey, listen! Listen, hey! Hey, hey listen! That reminds me of Final Fantasy. Did you listen? Hey, hey, did you listen? Hey, listen!
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 03, 2011, 08:11:51 am
I like the hard mode, except for the goddamn Illuminati Bats and Chaos Elementals in the harrowing. Can't find any freaking ores with these guys hitting me like trucks.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 08:13:15 am
Illuminati Bats
It's a conspiracy!
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 03, 2011, 08:14:51 am
I like the hard mode, except for the goddamn Illuminati Bats and Chaos Elementals in the harrowing. Can't find any freaking ores with these guys hitting me like trucks.
Shoot them. DO NOT MELEE! :)

Clockwork rifles and laser rifles work the best.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 08:17:23 am
I like the hard mode, except for the goddamn Illuminati Bats and Chaos Elementals in the harrowing. Can't find any freaking ores with these guys hitting me like trucks.
Shoot them. DO NOT MELEE! :)

Clockwork rifles and laser rifles work the best.
This.

Life as a Magic Knight is awesome. Except during Blood Moon, but that's a given.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 03, 2011, 08:19:03 am
I like the hard mode, except for the goddamn Illuminati Bats and Chaos Elementals in the harrowing. Can't find any freaking ores with these guys hitting me like trucks.
Shoot them. DO NOT MELEE! :)

Clockwork rifles and laser rifles work the best.
I do shoot them. Until I run out of ammo and then curse how expensive it is to buy a new batch of ammo just to kill another bat.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 08:49:32 am
I'm probably having more fun killing unicorns with a chainsaw than legally allowed.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 03, 2011, 08:55:34 am
So how long does my platform need to be for the Wall of flesh? It's currently probably about 1000 long.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 09:02:24 am
That's waaay more than enough. In fact you could forgo the platform with the obsidian skin potion ('s what i did)
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 03, 2011, 09:17:12 am
Oh haha, it's probably closer to 2000 now. I'll try it now then.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 03, 2011, 09:19:33 am
1k's probably plenty, but I'd pave over the lava for a bit after the end of it, just in case. 2k'll definitely do you.

Darv may have managed with just an obskin potion, but I wouldn't much suggest it. If you were going that way, a water walking pot would do you much better. Less likely to inadvertently have you drop into a pit you can't get out of before the wall slams into you, plus you won't be slowed down from dipping into lava.

Even with that, making sure the path you're going to cover doesn't have any tall obstructions would probably be a really good idea. If the wall manages to catch up to you (and it goes pretty bloody fast once its hp gets lower), it's going to fooking murder you. Especially if it catches you up against a wall.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 03, 2011, 09:20:54 am
Fuck. That was hard, what weapons are you guys using? I used the blaster with Meteorite armour for unlimited shots. Should I be using something else?

Got him down on the 3rd try, initially died when he had 12 hp left so jump down my hole quickly and got him. He dropped the ranger emblem. Now are all the new bosses and mobs unlocked? What do I do now?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 09:32:09 am
Jungle armour, both bands enchanted with  +20 mana, water bolt. Easy as Pi.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 03, 2011, 10:00:47 am
Platforms? I never used any of those. Water walking potion = never fall into lava.

I just took bunch of potions that might help me survive/kill better (ironskin, thorns, hunter, archery, gravitation, etc.), couple stacks of bullets for minishark/phoenix blaster, space gun + Flower of Fire (I didn't use the gun almost at all though) and a bunch of arrows, mainly hellfire.  Strategem: Spam the fireballs, when out of mana, use guns. When outta bullets, use bow. Didn't run outta arrows gladly.

Also, my Dark Lance saved me. You know how the wall spews out leeches? Yeah, I had to melee them when I was at ~20 hp since no mana and no bullets, and hellfire arrows would blow me up too. The leeches gave me enough hearts to survive for another potion, and then I managed to arrow the wall down finally, again left with around 20 hp.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 03, 2011, 10:06:58 am
Solution to killing yourself with hellfire arrows = Use cursed or unholy or the purple arrows. They don't do as much damage but they go through for 2 hits, unless something changed.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 03, 2011, 10:24:42 am
Flamarang + autoclicker at about three character widths away from the eye :P There's not much pre-wall that can dish out damage like that does, yeh just gotta' clear out the hungers first. Sunfury deals with the hungers fairly well to begin with, until they thin out a bit.

Don't forget to eat a boul of soup! Those things are tremendously useful. Really easy to make now that you can kill goldfish directly, too.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 03, 2011, 10:45:42 am
Just owned it with the improved handgun, forgot what it was called. Killed it twice now, got the laser machine gun too.

Now to spread dat hallow.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 10:51:40 am
If theres anyone here not wanting to be in hardmode, I've made a (probably temporary, if theres no interest) small world and set it up on lyoncraft.dyndns.org, port 25567.
Title: Re: Terraria - 1.1 released!
Post by: Imofexios on December 03, 2011, 10:56:57 am
If theres anyone here not wanting to be in hardmode, I've made a (probably temporary, if theres no interest) small world and set it up on lyoncraft.dyndns.org, port 25567.

My saviour!!
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 11:10:21 am
 People have already sniped all the shadow orbs, cleared the dungeon, and are preparing a hell highway for the WoF.

 I have not verified this, but nothing brings out or need to abuse the environment than this game.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 03, 2011, 11:13:20 am
Sorry Aklyon, I keep disconnecting from your world. I'll see if I can host my own, the moment I can figure out the particulars.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 11:18:24 am
I think I just had too much stuff running. Try it now Joshua.

Alternately, the only thing you need to setup is to port forward a port for terraria to use on your router (the default one is 7777), then just double click the TerrariaServer.exe in your steam folder. (C:\Program Files (x86)\Steam\steamapps\common\terraria on Windows 7)
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 11:18:35 am
The dynamite bundle is such a letdown. Sure, you can wire it to stuff, that's lulzy. But considering it takes three sticks of dynamite, the blast radius looks the exact same as one. (And for planting it to destroy terrain, it's just faster to build and more economical to use a single stick and build a pocket for it, than it is to set up a switch and wire, then reclaim it.)

Funny, not giving me enough boom was not one of the shortcomings I thought the game was going to have. Where's my fantasy nuke made out of Fairy Dust and Weapons Grade Plutonium?
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 03, 2011, 11:38:35 am
You can use it for traps though.

I wear full adamantite and have mythical weapons/trinkets, yet I am unable to solo the twins :(.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 03, 2011, 11:40:37 am
The dynamite bundle is such a letdown. Sure, you can wire it to stuff, that's lulzy. But considering it takes three sticks of dynamite, the blast radius looks the exact same as one. (And for planting it to destroy terrain, it's just faster to build and more economical to use a single stick and build a pocket for it, than it is to set up a switch and wire, then reclaim it.)

Funny, not giving me enough boom was not one of the shortcomings I thought the game was going to have. Where's my fantasy nuke made out of Fairy Dust and Weapons Grade Plutonium?

But think of the hardcore adventure maps with corridors filed with dynamite traps...
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 12:08:09 pm
Still. Three sticks of dynamite has more explosive power than one. If it's just dynamite tied to a trap, make it cost one dynamite.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 03, 2011, 12:12:26 pm
Akylon's server is proving highly unpopular due to lag and connectivity issues.

And I change my mind about hosting a server, just seems like a lot of work.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 12:16:14 pm
lag and problems that weren't there yesterday despite nothing being different but the port number.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 03, 2011, 12:39:45 pm
Going to be resurrecting my server lists soon. I have a Minecraft, Terraria, and (soon-to-be) VoIP.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 12:41:18 pm
Platforms? I never used any of those. Water walking potion = never fall into lava.
Oh yes why did I say obs pots I used those.

Maybe because I used both as well as most of the other postiions.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 03, 2011, 12:42:22 pm
Hm, I need to make a potions storage.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 01:00:04 pm
I just massacred the Wall. I had like fifteen buffs going (including obsidian skin, water walking, featherfall, regeneration, and gravity) and had about 1250 meteor bullets. It was offscreen most of the time - I started getting way ahead of it when it had about 7000 health left and I was just worried about outrunning the Hungry that apparently reach further when its health drops. By the time it got back into view it had about 300 hp left.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 01:11:20 pm
Rapid fire ranged attacks + anything that helps surviving the underworld = almost ensured WoF kill.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 01:25:11 pm
 Ahahaha yesss

 pumps make a slow, but automatic duplicator work extremely well.

 Edit: Scratch that, multiplayer visual glitch.

 How do these dang multipliers work...
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 01:42:14 pm
So I found the goblin NPC completely by accident when I fell through a hole in the side of my hellivator. Just need to wait for him to respawn and upgrade my weapons, then I'm ready to go with the WoF, as I've already laid down a 1500+ block highway.

One question: At first, I thought it didn't, but I've been getting the impression that the WoF can be killed multiple times in one world. Is this true?
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 03, 2011, 01:51:13 pm
So I found the goblin NPC completely by accident when I fell through a hole in the side of my hellivator. Just need to wait for him to respawn and upgrade my weapons, then I'm ready to go with the WoF, as I've already laid down a 1500+ block highway.

One question: At first, I thought it didn't, but I've been getting the impression that the WoF can be killed multiple times in one world. Is this true?
And each time, the enemies get exponentially harder.

Nah, but that should be true, I mean, it's just another boss, right?
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 01:54:21 pm
That wouldn't work Edio, you'd just end up with impossible worlds because everything would quickly be hitting for 100+ damage even in adamanatine armor and have to abandon the place.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 01:55:44 pm
I dunno, Skeletron is (used to be) only killable once too.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 03, 2011, 02:07:09 pm
I've killed WoF twice already.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 03, 2011, 02:11:03 pm
Wall was killed twice on Kael's server while I was in it, so it's probably re-summonable. Doesn't increase hardmode damage, though.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 02:13:00 pm
Wall was killed at least four times on mine yesterday. Its as summonable as you have voodoo dolls.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 02:16:56 pm
And if the guide's alive. Wasted half a stack of the  dolls before I noticed :x
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 03, 2011, 02:18:56 pm
Quote
Wall was killed at least four times on mine yesterday.

Yeah, most of that was my fault. Got bored, and soloed the Wall a few times. Mostly got random garbage, but hey, more Pwnhammers for everyone!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 02:40:21 pm
Oh good, wouldn't want to have to make a new highway every time I wanted to kill it.


Also, autoclicker + Legendary Muramasa is amazing.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 02:41:28 pm
Why autoclicker? Doesn't Muramasa already do that?
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 03, 2011, 02:52:56 pm
Alright, this is pissing me off. My terraria update is at 99.99% and it STILL says "Update Suspended".

Does anyone know any way to fix this? Steam forums gives a lot of unanswered posts with the same problem.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 02:59:39 pm
Why autoclicker? Doesn't Muramasa already do that?

Autoclicker as in click 't' once to start it and not have to hold down M1.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 03:31:41 pm
Autoclicker as in 2,500 Dungeon Stone and 3,500 dungeon wall harvested only using jump once and a while to position myself.

I love the game to death but you have to be crazy to do any respectable mega project without some sort of automation. (Or resource hacking.)
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 03:40:38 pm
Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)


One guess what the caption was going to be.  :P
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 03, 2011, 03:50:18 pm
Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)

One guess what the caption was going to be.  :P

"Megaman gained Drill Shot"?

I want to ask if the mushroom farms have been changed during the patch? I stumbled upon one that was as wide as my maxsize screen and plenty of hight too (screenshot on my steam account)
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 03, 2011, 04:04:34 pm
MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 03, 2011, 04:04:44 pm
So I killed Wall of Flesh... he was a joke :x

I used Demon Scythe for range, Dark Lance for close-up. Buffs were gravity, featherfall and regen.

And I wasted what, 2 health potions? The leeches provided me with constant heal/mana restore.

The 'superrare' ores aren't really rare. I barely scouted and mined cobalt around my hellavator and I already have surplus for 2-3 people.
Title: Re: Terraria - 1.1 released!
Post by: 1piemaster1 on December 03, 2011, 04:10:31 pm
Well, I just smashed a good number of demon altars and went ore hunting... They aren't nearly as rare as I expected; just in my fairly small-scale prior excavated caverns, I dug about 4 stacks of cobalt ore in <10 minutes, saw equal amounts of mithril (which I'm going back to mine now), as well as around 50 tiles of adamantite. The ore I mined was enough for a full set of armor and drill, with around 30-40 bars left over.

Spoiler (click to show/hide)


One guess what the caption was going to be.  :P
ITS SO VIVID
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 03, 2011, 04:13:25 pm
Yo, I heard you like rockets and running boots, so I put some rockets in your running boots.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 03, 2011, 04:23:58 pm
MY DRILL IS THE DRILL THAT WILL PIERCE THE HEAVENS!

In other news, just crafted a full set of meteor armor after getting my legendary gold pick.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 04:24:41 pm
Yeah, 'rare' ores my arse. Not that I'm complaining. I've got a full set of Mythril, plus drill, with 57 bars left over, as well as around 110 Cobalt bars. Going back to get a load of adamantine now.  :D


Took me a minute to firgure out about the Mythril anvil, though.



WoF was a bit pathetic, really. I had enough speed to stay a couple screens ahead of him, and just turning on the autoclicker for my 'blaster and kept jogging right until I got the kill notice. On another note, I found the bound wizard, and am trying to figure out what the stuff he sells does. It seems like the game predicts where you're going and spawns the bound NPCs in your path, given how little time it took to find them.

Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 04:45:09 pm
Most important thing when fighting the WoF: USE FUCKING FULLSCREEEN. Blargh, I hate when I click outside the screen when it's most inconvenient.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 03, 2011, 05:05:40 pm
YYYEESSSSSSSSSSS!uSHUIGHUASHG
 
Finally  got access to my secondary steam account, and more importantly: Terraria.

http://www.youtube.com/watch?v=jPmb0F00YPE&feature=related
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:08:18 pm
Will my awesome demon scythe be enough? It's the Mystical one or whatever.

I have a hell bridge in one of my old worlds, may as well fill that world with doom and not my newer one.

Can you only break altars post-flesh? Or can you break 'em beforehand with the right stuff?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:08:51 pm
Only post.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 05:09:01 pm
You require Pwnhammer to break altars. WoF drops it.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:12:18 pm
Ah, OK. I've enough Cobalt for one item, I was wondering if I could use it for this somehow...

How good are drills for weapons? And how awesome is the Megashark?
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 03, 2011, 05:23:57 pm
Drills are rather crappy weapons, except against stuff that is pre-wall like slimes and meteor heads.
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 03, 2011, 05:24:29 pm
Arghh can someone please help me kill the wall of flesh?? 5 attempts and 5 deaths.

I can get him down to 2000 health normally and then I just die, really shouldnt of upgraded my minishark to a star cannon, not enough stars to use effectively and not enough gold to buy another minishark, currently trying to do it with the molten fury.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:28:59 pm
Hmm.

Other than Demon scythe, what's a good weapon to use? Is the starcannon good enough if you've enough ammo?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 03, 2011, 05:29:13 pm
Arghh can someone please help me kill the wall of flesh?? 5 attempts and 5 deaths.

I can get him down to 2000 health normally and then I just die, really shouldnt of upgraded my minishark to a star cannon, not enough stars to use effectively and not enough gold to buy another minishark, currently trying to do it with the molten fury.

So I killed Wall of Flesh... he was a joke :x

I used Demon Scythe for range, Dark Lance for close-up. Buffs were gravity, featherfall and regen.

And I wasted what, 2 health potions? The leeches provided me with constant heal/mana restore.
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 03, 2011, 05:33:44 pm
Urghh I haven't got a demon scythe, I do have a very long hell path, but my health just gets slowly taken down by lasers and other monsters that spawn and attack me. Ohh I think I have a band of regeneration somewhere. Going to try and save up for a minishark again :/
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:34:33 pm
Hmm.

Other than Demon scythe, what's a good weapon to use? Is the starcannon good enough if you've enough ammo?
Water Bolt and yes.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 05:35:35 pm
I've killed the wall twice, both times with guns. The first was with a minishark and 1250 meteor shot, the second with a hurtful shotgun and 1000 silver bullets. Just remember to spam buffs like your life dcepends on it, especially gravitation, regen, ironskin and featherfall, because it kind of does.

Going to try and save up for a minishark again :/

Farm the Eater of Worlds for demonite ore and sell it. You'll have another in no time.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:38:24 pm
Do demonite/cobalt/other new bricks have any effects other than looking pretty?

And by effects I mean things like being bomb-proof like obsidian brick is.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 05:39:41 pm
Hmm.

Other than Demon scythe, what's a good weapon to use? Is the starcannon good enough if you've enough ammo?
Water Bolt and yes.

If you've got enough ammo and the right accessories, you can do it without even taking damage with the starcannon.


Well, died after getting 2.5 stacks of adamantite, which was enough for drill and chest but nothing else, at least partially because I forgot about the cost of making the forge for it. Debating between a wall run to break things up, or just going and doing some more mining.


Oh, and I have no idea what the spirit of light items do, but they are dropped by (apparently) anything in underground Hallow, including Tim and Demons.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:42:07 pm
Which has better knockback? Excalibur with +15% or Regular Breaker Sword?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:42:19 pm
Don't you use 'em to make wings?

Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 05:45:00 pm
Oh, and I have no idea what the spirit of light items do, but they are dropped by (apparently) anything in underground Hallow, including Tim and Demons.

Crafting materials. Ask the Guide. Off the top of my head you need them to make angel wings, mechanical eye + skull, light disc, and I think some magic items.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 05:45:51 pm
Have a crafting list (http://www.terrariaonline.com/threads/1-1-crafting-recipes.64978/).
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 03, 2011, 05:53:22 pm
How exactly do Light disks work? Like a chakram?
But it says they're stackable...i'm confused.


I'll probably get some anyway. I want to de-rez a Unicorn.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 03, 2011, 06:08:50 pm
How exactly do Light disks work? Like a chakram?
But it says they're stackable...i'm confused.


I'll probably get some anyway. I want to de-rez a Unicorn.
Throwing one lowers your count and once they return your count goes back up.

That being said, holy crap the new bosses. I just BARELY managed to beat the twins and got their souls of sight. Thank you Zealous laser rifle.

The ores aren't rare at all, and show up in huge clusters, I already got a hallowed headgear. +100 mana and +12% magic damage/crit rate? Yes please.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 06:13:31 pm
Well, adamantium is about as common as gold, but that's the rarest it gets. Easy enough to farm.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 06:20:50 pm
I have seen a single tile of adamantite. I guess I'm just unlucky.

Also: I'm looking for a clockwork assault rifle. The Wall of Flesh is being stingy. All it's given me is two sorcerer's emblems. I'm willing to trade those and the star cloak I got for one.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 06:28:36 pm
I have one.  Kael's server?
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 03, 2011, 06:34:18 pm
I've killed the wall twice, both times with guns. The first was with a minishark and 1250 meteor shot, the second with a hurtful shotgun and 1000 silver bullets. Just remember to spam buffs like your life dcepends on it, especially gravitation, regen, ironskin and featherfall, because it kind of does.

Farm the Eater of Worlds for demonite ore and sell it. You'll have another in no time.

*Hugs* He is dead yay!! Thanks for the advice, now to get some lovely colbat and adamantium ore!!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 06:38:38 pm
I have one.  Kael's server?

Sure.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 07:09:48 pm
Pumps + Fluid Generator = Love. Never been easier to put water somewhere in a hurry. I'm thinking with enough terraforming, it'd be possible to make constantly flowing river. Might lag to hell and back, but it'd be cool!
Title: Re: Terraria - 1.1 released!
Post by: KaelGotDwarves on December 03, 2011, 07:36:45 pm
For those playing multiplayer or thinking about playing MP on my 24/7 bay12 server, please vote on this poll so I can get a handle on if we should start a new map since spawn is filled with laser snails and pixies rendering it impossible to play for new 1.1 characters.

poll here. (http://www.bay12forums.com/smf/index.php?topic=85852.msg2807470#msg2807470)
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 03, 2011, 07:57:27 pm
WTF happened! I just joined Kael's server, swung my flame sword a couple times and it vanished from my hotkey bar along with that wand that shoots fireballs!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 08:09:45 pm
Alright, hoping that mechanical bosses will drop the souls of sight/might/fright, as I'm about to start farming them (broke another 6 altars, but adamantite has apparently dried up completely.). Thinking about setting up a new world to farm more altars.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 03, 2011, 08:22:42 pm
^I at least know that the Destroyer (robot version of the Eater of Worlds) is the only thing that drops Souls of Might. Good luck! :3
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 03, 2011, 08:35:49 pm
Oh my the post wall of flesh monsters are so tough, doing about 40 damage and 500 health a piece.

Also the corruption seems to be spreading really really quick. Up to 15% corrupiton already :/
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 03, 2011, 08:52:59 pm
Are cobalt shields still in the dungeon or do you need to make them out of cobalt?

If the former, I'll trade someone a Magic Missile or something for it. Or maybe just cash.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 08:53:31 pm
Still found in the dungeon probably. If you can make them out of cobalt the guide isn't showing it to me.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 08:55:37 pm
Yeah, they're dungeon gear.

Alright, hoping that mechanical bosses will drop the souls of sight/might/fright, as I'm about to start farming them (broke another 6 altars, but adamantite has apparently dried up completely.). Thinking about setting up a new world to farm more altars.

The Twins drop Souls of Sight.
The Destroyer drops Souls of Might.
Skeletron Prime drops Souls of Fright.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 09:26:32 pm
Scene: Sundown in my boss arena
I have a full stack of shuriken, two full stacks of arrows, grenades, as well as a regen potion, thorns potion, and a bunch of ironskin potions, as well as health potions (of course). If consumable items run out, I have enchanted boomerang and trident for backup.

I select the Mysterious Eye as my active item, and as night falls I get a message:
"You feel an evil presence watching you."
For a moment, I think that somehow iCthulhu was summoned without me, but a minute passes and nothing shows up. So I use the Eye, activate my potions, and prepare for combat.

iCthulhu shows up, and I begin chucking shurikens as quickly as I can. The arena is fully enclosed, so I don't lose any. After I do some damage, a message appears on screen:

"The Eye of Cthulhu has awoken!"

Two of them. Of all the sheer dumb luck. I fight as hard as I can, even manageing to force both of them into their second forms. Still, I was overwhelmed and watched my entrails become outtrails.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 03, 2011, 09:28:07 pm
Haha, Gimli is a possible name for the Demolitionist (who is short, which means he's probably a dwarf)
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 09:42:16 pm
Haha, Gimli is a possible name for the Demolitionist (who is short, which means he's probably a dwarf)

He's got the beard for it.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 03, 2011, 09:53:55 pm
Yeah, the Demo has a lot of typical dwarven names, my current one is "Durim".

In other news, I seem to be very lucky with attributes. I've got a Godly Dark Lance, heh. Also, got 2 quick and 1 hasty accessories, making me blazingly fast.
And even before that I was getting pretty sweet bonuses. Only once I managed to get a penalty attribute, but it was an Obsidian Skull which are cheap to make anyway.

So yeah, for me, these attributes are pretty much a straight upgrade for me.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 03, 2011, 09:56:36 pm
 Made a flamarang with some cruddy negative attributes. Dangit, and it costs five gold to reforge. May as well swallow the cost.

 Three forging attempts later, all with cruddy stats, I figure this isn't worth it as I pay ten gold for one last try.

 Godly Flamarang.

 Terraria, you are going to make a gambler out of me.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 10:04:15 pm
Okay, damn. Failed two tries on the Twins with full mythril (ranged hat) and an upgraded Star Cannon.  They're just too fast for me to dodge or stay on target; would the best way to deal with them be building a map-long skybridge and just running along that at top speed, firing backwards?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 03, 2011, 10:20:34 pm
Victory! Eye of Cthulhu is defeated!
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 10:20:44 pm
So I've been playing at Pumpologist, and I've made some interesting, but sort of unfortunate discoveries.

Pumps work well. Too damn well, in fact. They produce more fluid than they draw. This is true under like, 95% of circumstances. The fluid duplication just compounds the effect, but pumps definitely seem to produce maybe 10% more fluid than they transported.

So all those nice trickling waterfalls you wanted to make, cascading gently off several terraces? Yeah. Hope you've got your Merman Charm thingy, because you'll be living underwater after a few hours of unchecked pumping.

Even controlling for the water duplication bug (which is hard because pumps tend to eject water all around the nozzle...so you get spreading under most configurations) and using the slowest timer, you'll still add a tile every cycle or so.

The second discovery I made is: how many tiles worth of fluid pumps can move is relative to how many open tiles it can draw from. If you restrict an intake pump's available space at the bottom of a pool, with some dirt blocks, it pumps less. I haven't tried to see if the inverse is true yet, if output pumps that are blocked operate under pressure....but it'd be pretty funny if it did.

On the plus side, flooding the world is most certainly possible. And you can probably do it very rapidly with 50 or 60 pumps dumping over duplication pyramids. The fun will last until a body of water contacts hell and you get a mass evaporation event, or your server crashes. Whichever comes first.

Kind of cool though. With the Merman accessory, flooded worlds are totally viable. Not like the enemies need to breathe. He he he.

I'm sort of bummed, I've been working toward a big cascasding waterfall system, but I don't feel like flooding the world. I know I could rig a master pump system to dump water into Hell to evaporate it....but that would take.....5 silver x 2,000 for my world. For the main pump line alone.

Hrm. Maybe I could do an inventory hack and save myself the BS.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 03, 2011, 10:25:42 pm
Just make a hellevator as an overflow.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 03, 2011, 10:26:47 pm
Okay, damn. Failed two tries on the Twins with full mythril (ranged hat) and an upgraded Star Cannon.  They're just too fast for me to dodge or stay on target; would the best way to deal with them be building a map-long skybridge and just running along that at top speed, firing backwards?

From what I understand if you're gonna try to solo the hardmode bosses, you want adamantine at least. Consider an adamantine repeater with a bunch of cursed arrows, might do more damage overall. Megashark with cursed bullets would probably be a similarly good idea.

Again, haven't tried those guys yet, so I'm just making uneducated suggestions.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 10:27:58 pm
Quote
Just make a hellevator as an overflow.

That's what's happening now, but there's this whole thing going on above where my base is, and I don't feel like turning my base into a sluice way. And I planned to have 6 or 7 pumps going eventually...that's a lot of water.

Man, I think I could probably build a whole world around this concept. The center of the world is just one giant flowing column of water going straight to hell.
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 03, 2011, 10:43:46 pm
DERP SLIME IS BEST SLIME

So, yeah, I finally beat the WoF, but I forgot to make a molten pick before I did- and my nightmare pick can't crack Cobalt. Am I totally boned?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 03, 2011, 10:56:12 pm
You can still make a molten pick you know.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 03, 2011, 11:00:12 pm
Yes.
Title: Re: Terraria - 1.1 released!
Post by: Bormok, God of Mud on December 03, 2011, 11:05:55 pm
Haha, Gimli is a possible name for the Demolitionist (who is short, which means he's probably a dwarf)
I've gotten Demolitionists named Fikod and Urist, I was quite happy to see them.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 03, 2011, 11:08:19 pm
Is it possible to make an infinite lava faucet using pumps?
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 03, 2011, 11:10:05 pm
You can still make a molten pick you know.

You say this like getting back down to hell isn't going to be a complete nightmare (especially with my woefully inadequate armor)
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 03, 2011, 11:13:17 pm
Is it possible to make an infinite lava faucet using pumps?

Haven't tried lava. The pumps mention water specifically, so who knows.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 03, 2011, 11:20:48 pm
There's ALMOST nothing new in Hell during hard mode, so getting down there is the only hard part. If you don't want my old pick, consider a hellevator or new small world.

Almost? As far as I can tell, the only difference is the occasional hardmode enemy spawning above you.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 03, 2011, 11:27:43 pm
Okay, damn. Failed two tries on the Twins with full mythril (ranged hat) and an upgraded Star Cannon.  They're just too fast for me to dodge or stay on target; would the best way to deal with them be building a map-long skybridge and just running along that at top speed, firing backwards?

From what I understand if you're gonna try to solo the hardmode bosses, you want adamantine at least. Consider an adamantine repeater with a bunch of cursed arrows, might do more damage overall. Megashark with cursed bullets would probably be a similarly good idea.

Again, haven't tried those guys yet, so I'm just making uneducated suggestions.

Well, like Naxza mentioned, they've got obscene amounts of health, but I wasn't really having trouble with anything other than how fast they are; trying to fight them on the ground or in an iCthulhu arena is tantamount to suicide. If my logic is correct, a very long skybridge should give me plenty of space to just hoof it, drawing them out onto a horizontal chase, where I can get a decent hit percentage. Their ranged attacks are dodgeable and not too bad, but their charge is absolutely murderous, even on a 50+ wide 5 level arena.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 03, 2011, 11:48:44 pm
Okay, damn. Failed two tries on the Twins with full mythril (ranged hat) and an upgraded Star Cannon.  They're just too fast for me to dodge or stay on target; would the best way to deal with them be building a map-long skybridge and just running along that at top speed, firing backwards?

From what I understand if you're gonna try to solo the hardmode bosses, you want adamantine at least. Consider an adamantine repeater with a bunch of cursed arrows, might do more damage overall. Megashark with cursed bullets would probably be a similarly good idea.

Again, haven't tried those guys yet, so I'm just making uneducated suggestions.

Well, like Naxza mentioned, they've got obscene amounts of health, but I wasn't really having trouble with anything other than how fast they are; trying to fight them on the ground or in an iCthulhu arena is tantamount to suicide. If my logic is correct, a very long skybridge should give me plenty of space to just hoof it, drawing them out onto a horizontal chase, where I can get a decent hit percentage. Their ranged attacks are dodgeable and not too bad, but their charge is absolutely murderous, even on a 50+ wide 5 level arena.

Isn't gravitation and swiftness enough?

It sounds like speed artifacts are better than armour.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 03, 2011, 11:56:54 pm
The best way to take on any of the hardmode bosses are with wings. They just move too quickly for rocket/spectre boots.

As for weaponry, don't bother taking on the twins with melee weapons, they'll just outdamage you. Typically you'll want something that's easy to hit with so you can focus more on dodging than aiming. Repeaters, CA rifle, or if you've beaten the Destroyer already, Megashark are ideal weapons in this regard, so long as you have plenty of ammo. Crystal storm and the laser rifle would be their caster counterparts, and neither require boss souls; though they eat up MP rather quickly so bringing a mana flower and plenty of MP pots is necessary to keep your attacks constant. Since these are all rapidfire weapons, jacking up your crit rate will do wonders.

The destroyer on the other hand, is quite susceptible to melee weapons, since you'll hit multiple times and swat away the probes which give hearts.

Personally, I find the Destroyer easier than the twins. So long as you don't let the probes become more than an annoyance and duck away when he goes into his laser firing sequence you should win with little problem. Destroyers drop souls of might, which are required for the Megashark, which you can turn against the twins for an easier battle.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 12:34:06 am
What about Metroid Skeletron Prime?
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 04, 2011, 01:07:56 am
Woo, built my first hellivator. Interesting challenge, what with all the magma pools in the way, but nothing sand and buckets couldn't fix.

Also got a bulky phasesaber. Autoswing melee weapons = do want

Now to get that pick!

ED: I'm obviously nowhere near the hard bosses yet, but for those who are:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 01:22:29 am
Oh hey, a dryad named Celestia just arrived.

Now I understand the rage of the unicorns...
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 01:25:35 am
Okay, I'm as ready for the Twins as I'll ever be. I also found another 7 bars worth of adamantite while grinding for Souls of Light, which was nice.


Assembled on my end of the fight:

Spoiler (click to show/hide)


So should I go straight magic, or use up some of my ammunition first?
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 04, 2011, 01:28:40 am
Spew magic. Switch to ranged when/if you run out of mana.

Does silver bullets pierce or something? I've never actually used them, so I don't know, hah. If they don't you might consider swapping them with crystal or cursed ammo. They're both pretty nice.

Also! Food. Don't forge the bowl of soup.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 04, 2011, 01:31:37 am
Silver bullets are pretty much meteor shots with no ricochet or pierce. Or musket balls with more damage.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 04, 2011, 01:41:39 am
Then yeah, definitely upgrade to crystal or cursed. Either of 'em's pretty easy to scrounge up materials for. Crystal generally seems to do more overall damage, but cursed has a nice DoT status effect (that probably won't do anything to th'bosses) and higher upfront damage. They're both quiet nice, though.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 01:47:35 am
I just noticed that my laser rifle has something like twice the damage output, plus the assorted bonuses for being Mythical, so I'm probably going with it. It is almost night...  :-X
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 04, 2011, 01:49:52 am
Okay, holy shit. I just found out that spectre boots, cloud in a balloon, and wings... stack up. Basically. It took me five jumps (could have probably be reduced by one or two if I had glided the max distance) to get from spawn on a small map to the far edge. I could also do a standing jump straight to the top of the map. It's pretty freaking incredible!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 01:53:56 am
Shit. Got the flame eye down to the mouth form when I ran out of space while at 40ish health. So apparently they move fast enough to keep up with a PC using Spectre/Hermes boots.  ::)



At this point, the only thing I can see working is doing the same, but with at least a 3x longer runway, and a star cannon. What I noticed was that the flame eye stays level with the path, but the laser eye flys all over the damn place, and is the one that is fast enough to catch up. I almost want to call it rubberbanding, in both a literal and meta sense.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 04, 2011, 02:10:14 am
Okay, holy shit. I just found out that spectre boots, cloud in a balloon, and wings... stack up. Basically. It took me five jumps (could have probably be reduced by one or two if I had glided the max distance) to get from spawn on a small map to the far edge. I could also do a standing jump straight to the top of the map. It's pretty freaking incredible!

You forgot to use a featherfall potion, while holding up.

Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 04, 2011, 02:38:22 am
We already knew about statues spawning mobs, so I decided to put it to work for me. Infinite fish and gel (those are the only ones I was willing to test out), anyone?
Spoiler (click to show/hide)
Managed to do that with 15 wires and a switch I stole from the dungeon. There's wire in the wooden floor of the lava room above me leading to the statue, letting me flip the switch and spawn mobs. The mobs will then come at me bro, falling into the lava and dropping their goodies onto me.
Small edit: fixed a derp with the pictures.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 04, 2011, 02:58:23 am
Try above, except instead of a switch, use a timer (copper/silver/gold pocketwatch + wire + 5 iron bars IIRC), infinite repeater. It even runs when you're off screen attending sexy parties and being an international superstar.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 02:59:12 am
After my third failure against the twins, I decided to go after more adamantite, and got enough to finish the set with the mage helmet, with 11 bars left over. Going back for another run. Apparently, the solution to finding it is an inventory full of dynamite stacks and spelunker potions.

1. Go to cavern level.
2. Spam dynamite all over the place.
3. Drink Spelunker pots at 4-min intervals.
4. Watch for the color adamantite shines while spamming more dynamite.
5. Mine it.
6. FORGET THE QUESTION MARKS NEED MORE DYNAMITE
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 04, 2011, 04:02:13 am
Spoiler: My House (click to show/hide)
Heh. I like it. The purple makes it look very dungeon-y. Also, the lower half of the house can be blocked off with active stone.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 04, 2011, 04:08:04 am
Wait so for instance, the laser rifle and space gun are affected by bonuses to magic attack?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 04, 2011, 04:40:43 am
Yes, according to Terraria's goofy "it's a spell, no wait it's weapon, no wait it's both!" system. If takes mana, it benefits from mana affecting bonuses.

I read some dev blog where they were discussing the three major 'classes' in Terraria being melee, ranged and magic, and I had to disagree. There's two kinds of classes if you even want to call them that. Melee or not melee. Not melee gets to choose whether ammo is rechargable resource or not.

Here's my "house" now. Further development is mostly on hold until I draft some slaves friends to help me dig the drainage tunnels for the many waterfalls.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 04, 2011, 04:54:50 am
Swanky. You have have problems with snatchers popping up on the jungle areas?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 04, 2011, 04:56:36 am
Nenjin, what program you used to make that screenshot-thing?

I would make screen of my skybase then :v
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 04, 2011, 05:11:45 am
Quote
Swanky. You have have problems with snatchers popping up on the jungle areas?

Yes but that's all part of the fun of jungle living! Particularly the spawning into piranha-infested water your first time in the world.

Down below the temple it's nice and safe and cozy....except during blood moons. Up top in the temple it's bedlam pretty much 24 hours a day. Except the belfry, ironically. That's where I end up spending a lot of time during Blood Moons because it's easier than monkeying around trying to save NPCs. Haven't tried to fight the Goblins from there. I'm pretty sure it would be funny watching them rain from the sky but it would go on forever.

When I finally do decide to do hard mode, I'll be well prepared.

Quote
what program you used to make that screenshot-thing?

http://seancode.com/terrafirma/
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 04, 2011, 07:49:25 am
When I finally do decide to do hard mode, I'll be well prepared.

Until a clown rolls in during a blood moon and blows it all up.  They can spawn anywhere where there the background is open/natural.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 04, 2011, 09:05:07 am
Spoiler: My sky base! (click to show/hide)

All 10 NPC's and crafting centre. Both garden eggs are purely to save some of my fave grasses. The base is tightly shut and entrances are blocked with rock-shields and dart traps, activated by switches, and pressure plates (dart traps).

Anything outside is left alone for Hallow and Corruption to spread.

NPC's are kept on healthy diet - gel soup! And gel soup sprinkled with sunflower seeds. And gel soup sprinkled with other seeds. Also, more gel. They don't complain so far :P
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 04, 2011, 09:17:14 am
That looks pretty neat.  You could extend a central shaft downwards into the earth to get some garden egg thingies for the underground biomes.  Make sure to leave plenty of space around the edges of course.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 12:00:51 pm
So I dug a hellevator. I'm currently waiting for the world to finish loading - I saved and quit so that the game could deal with the five trillion or so tiles of water I collected on my way down without me. On my last journey down the shaft to finish mining it out, I had to stop for air four times before getting to the bottom.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 04, 2011, 12:04:10 pm
I'm a bit confused about hardmode corruption. Can, say, a single tile of corruption grass underground surrounded by dirt (you know, the occasional patches of grass in the dirt) spread?

Also I'm totally going to surgically separate the corruption from the rest of the world by digging a trench between it and everything else so that it's not touching anything. I forgot whose idea that was, but it's a good one. I think.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 04, 2011, 12:10:52 pm
I'm just gonna dynamite the hell out of it.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 04, 2011, 12:16:42 pm
I'm a bit confused about hardmode corruption. Can, say, a single tile of corruption grass underground surrounded by dirt (you know, the occasional patches of grass in the dirt) spread?

Yes. Yes, it can. I had a single tile of ebonstone (and, near as I can tell, it functions th'same as a single tile of corrupted grass) start corrupting the normal stone in my base. I'd thought th'corruption had finally reached the place, but when I checked the sides, nothing but green grass for a ways out, still. Turned out it was a single bloody block causing it.

Edit: Oh, right. Here's the fun part: The piece of ebonstone had empty areas around it. Only one tile of empty space between it and the nearest normal stone block, but it still managed to corrupt through the air. Trench builders might want to make sure said trench is sizable :P
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 04, 2011, 12:18:11 pm
Also I'm totally going to surgically separate the corruption from the rest of the world by digging a trench between it and everything else so that it's not touching anything. I forgot whose idea that was, but it's a good one. I think.

Won't work, new patches of corruption pop up in a few other places as well, so you can't isolate it beforehand.  You're better off making a safe haven out of your spawn point by encasing it with open space or uncorruptable walls.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 04, 2011, 12:26:31 pm
Supposedly, the game wants you to combat corruption by planting hallow seeds, which then spread out in what can only be described as a cartoony good corruption.

Corruption can't  takeover hallow, and hallow can't take over corruption. They just meet eachother and then they're at a stalemate for all of eternity.

I don't know why you'd want hallow though, since instead of eaters and devourers, you have unicorns fucking your shit up.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 04, 2011, 12:30:03 pm
So basically create a little safe haven near your house and let everything else go nuts. Sounds good to me.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 04, 2011, 12:31:13 pm
Unicorns and th'mfooken laser snails. Unicorns actually aren't that bad, providing they don't land on you. The laser snails, though... those are a bitch.

Honestly, hallow at night is worse than corruption at night. Th'day, though... hallow's more peaceful. Just sprites, which are non-issues, and unicorns. No snails. Corruption still has corruptors and world feeders during the day. No grippers though, at least on the surface.

But yeah. Load up whatever part of the map you're fond of with npcs to stop stuff from spawning and let the rest of the place go straight to hell.

E: As for stopping the corruption... best bet I could think of would be to hallow up a world before you kill the wall, probably via imported holy water. Once th'wall's killed, go back in with more water and clean up whatever patches of corruption pop up. Assuming the unicorns don't sodomize you in the process.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 04, 2011, 12:36:48 pm
Is there actually a hardmode-server that is up?

kael is reset to prewall and wants it that way.

Aklyon appears to be down.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 12:51:08 pm
Unicorns and th'mfooken laser snails. Unicorns actually aren't that bad, providing they don't land on you. The laser snails, though... those are a bitch.

Not if you've got enough bullets.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 02:15:34 pm
Spoiler (click to show/hide)
Good lord.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 02:37:17 pm
That is a lot of glow.

In other news, I spent the last hour or so grinding the Wall of Flesh and deep corruption enemies that spawn on the Infernal Underpass. Things I've looted from them:

63 cursed flames (yay)
4 breaker blades
4 laser rifles
2 ranger's emblems (one of which is now Warding)
Way too many healing potions
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 02:44:13 pm
Okay, after checking around, it appears that the post-wall bosses are the same difficulty pattern as pre-wall, with the Destroyer being easiest and Twins the hardest. So time to get some souls of might for my Megashark, take down Optimus Prime, and get everything together to murder those fucking eyes.



On another note, made my wings. And holy crap!
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 04, 2011, 02:45:54 pm
I'm about to fight the wall on on older world that has helltunnels and hellbridge.

My armour is awful and i've no regen potions. This is going to be fun!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 02:47:20 pm
PROTIP: To defeat the Wall of Flesh, shoot it until it dies.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 02:50:12 pm
PROTIP: To defeat the Wall of Flesh, shoot it until it dies.

Or simply run away while hurling stones, insults, and shreds of your dignity.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 04, 2011, 02:50:33 pm
It's actually rather easy to meelee.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 04, 2011, 02:50:41 pm
I wish my musket was better. If it were faster it'd still be viable.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 02:53:19 pm
I know people have killed Skeletron with a musket, so provide you have sufficient ammo and a long enough highway, it should be doable. The only real challenge the wall poses is keeping out of its reach, and if you have Hermes Boots or Anklet of Wind + swiftness pots, you should be fine on that end.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 03:01:56 pm
I finally managed to kill a wyvern. Admittedly I'd probably be better off if I was wearing something better than necro armor, but screw that. Now it's back to shooting skeet with harpies until another shows up.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 04, 2011, 03:39:51 pm
So yeah, still need a cobalt shield. Anyone wanna trade?
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 04, 2011, 03:43:40 pm
Wings + Spectre Boots are amazing, and I highly recommend them to everyone.

Now to finish up my mythril armor and find those patches of adamantine again... and find some freakin' deep corruption so I can get the souls I need to start taking on some bosses!

Also, killing the EoW in ~15 seconds with a breaker blade = hilarious
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 04, 2011, 04:03:33 pm
Yeah, it's even faster with a group of mens.

That laser worm is evil though. I was shot to pieces. I blame the fact that I only have shadow armour...

Hey, I didn't summon it...
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 04:04:25 pm
My only Breaker Blade is sluggish. -20% speed. ::)
Title: Re: Terraria - 1.1 released!
Post by: Johnfalcon99977 on December 04, 2011, 04:07:32 pm
I just saw the 1.1 trailer.

Time to break out Terraria again.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 04:11:19 pm
I'll just leave this here...

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: KaelGotDwarves on December 04, 2011, 04:24:41 pm
My 24/7 Bay12 server didn't have problem with griefing until 1.1 and we posted the password here~ SURPRISE SURPRISE!

So message me if you want the new password. We're going private.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 05:05:32 pm
Okay, yeah, pretty obvious power disparity here. All three times I tried to kill the twins, I got absolutely wrecked, and my best attempt only got one of them to half health.


So I decide to take on the Destroyer, get some Souls of Might, and get a megashark. I prep heavily for it, half a dozen potions, soup, a very large arena, upgraded my Mythril armor to Adamantite, made wings, pulled out the last of my stars, upgraded my star cannon, made a few thousand crystal bullets for my Clockwork AR, got two stacks of health potions, and summoned it... I killed it in about a minute, without using a single health potion. I quickly made two more mechanical worms and killed it twice more that night. I got enough souls from it for a megashark and Excalibur, with 25 left over.


Yeah. -__-

So my basic expectation of the future is: Farm it some more, gather more souls, farm Optimus Prime for a bit, get a flamethrower, attack the Twins with the best endgame equipment, barring Hallowed armor, and still get stomped into the ground.

So if they really had to balance the Twins for multiplayer gameplay, why the hell didn't they think "oh, maybe there are people who can't or won't play multiplayer, and people who don't want to convince a couple friends every time they want to kill a boss" and set them up so they scaled, say, health, based on how many players above 200hp are in the game, similar to the Goblin Siege? Because the destroyer isn't nearly as hard as I expected, and I expect that Skelly Prime won't be, either, but the Twins are blatantly overpowered for a solo fight, considering that they're supposed to be the upgrade to the most basic boss. It even seems like they have much higher defense than the Destroyer, considering how fast it went down, despite having four times the health of one of the Twins, who took my life for just 12000 damage on a straight line.
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 04, 2011, 05:17:39 pm
Can you tell me the password? I cant find where kael posted it.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 05:18:15 pm
He changed it. Ask him in a PM.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 05:23:33 pm
I'm having quite a profitable trip to the Corruption right now. Smashed two shadow orbs, received a Keen Ball o' Hurt (+ 3% crit chance) and an Intimidating Musket (+5% velocity and =15% knockback). Contemplating whether or not to smash a third and summon the giant worm.
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 04, 2011, 05:25:08 pm
Has the wall of flesh been killed?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 04, 2011, 05:34:07 pm
Ok, i'm going the magical route, and have decided to fight fleshy whilst wearing meteor, nature's gift and chug down mana regen potions. I don't want to cheat and use the jungle I didn't make, at least not yet.

Oh, i'm still going to die of course...
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 04, 2011, 05:37:11 pm
-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 05:45:02 pm
-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.
Speaking of space, it seems that the maximum height for maps has been lowered.

I have a small world that was created before the update. It has a sky bridge at the maximum height to place blocks, and I was able to walk on top of it.
When I tried to go back up last night, the bridge was the absolute maximum height. I couldn't get on top of it anymore.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 05:46:32 pm
-giant rant-
While I agree for this boss, I do like the idea of having a goddamn nearly-impossible boss. Those giant challenges that everyone aspires to someday complete are really good for a game.

I just dont like it being the Twins. They are not badass enough, they drop stuff needed for advancement, etc etc. We need a new boss. IN SPACE.

That was pretty much my point, they're entirely inappropriate for the role they're in.


On another note, the light disc is hilarious, and has the old mechanic of being able to penetrate walls at point-blank range. Still sticking with Starcannon/Megashark combo for Optimus Prime, though.


Oh, and I'll just leave this here:
(http://i.imgur.com/z2Ons.png)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 04, 2011, 06:07:48 pm
LEGENDARY PWNHAMMER
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 06:10:19 pm
Eater of Worlds defeated, first try. Used Legendary Demonite Axe and a single ironskin potion. Surprisingly easy after all the trouble I had with iCthulhu.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 04, 2011, 06:21:09 pm
 Eater of Worlds is a bit at a disadvantage due to splash suddenly being an option. Grenades, Demonic Arrows, even melee weapons can be useful in that fight. You just need Ironskin to help absorb the damage later on in the fight.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 04, 2011, 06:28:38 pm
New game, new guy, new world. Gosh, finding the wizard and the tinkerer is such a pain in the rear.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 04, 2011, 06:47:56 pm
In a pre-1.1 world I defeated skeletron and explored the dungeon.  Found the mechanic right away.  Went in again, went deeper, found a dead end.  When I climbed back up out of the dead end, the tinkerer was there in the hallway.  Seems the tinkerer (and wizard?) spawn in valid area when you come close, so if you keep running up and down the dungeon you might find them all.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 06:49:53 pm
Looks like my prediction was right: Optimus Prime went down after about 2-3 minutes of running back and forth on my skybridge shooting at it, with an occasionaly jump to dodge. Total potions used: 3. I never went below 200 health, and basically used those instead of concentrating on dodging while I healed. It is really pathetic how the challenge disparity between the different bosses is even worse in hardmode. Oh well, I've got my flamethrower, wings, and megashark now. Time to set up a slime farm and then try again to take down those damn Twins.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 04, 2011, 06:50:48 pm
I'm very sure that you need to defeat a goblin army before you can rescue the tinkerer. Not quite sure, though.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 06:54:20 pm
Has anyone fought the slime king? How tough is it?
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 04, 2011, 07:05:21 pm
Slime King is a wimp. Goes down pretty quickly IMO, and it can't go through walls like other bosses, which makes fighting it a cakewalk.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 07:12:45 pm
New question: if I mine all of the meteorite, will the Meteor Heads quit spawning? Two meteors managed to land pretty much side-by-side (in the corruption, no less >.< ), and I'm slowly clearing the stuff out.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 04, 2011, 07:13:31 pm
Yes, the meteor heads will quite spawning once there is less than 50 meteorite blocks in the general area.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 07:15:19 pm
Unless you're stuck in a tower with a few hundred of them because someone thought it would be a good idea to spawn a crapload of them.  :P


The middle of my home at the moment:

Spoiler (click to show/hide)

I'm reclining in the automated flamethrower ammunition factory. Below are the NPCs and hellevator, above is the tower to the skybridge. The exits are walls of dart traps activated by the floors in front of them, with the upper parts composed of active stone. Random spawns kill themselves humping the dart blocks, and I can open either set of wood and stone doors with a switch on the inside or outside. There is also a stone door in the tower, as I've noticed that there are spawns getting in from up there. All those chests are completely randomized, except the three for post-Wall crafting, metals, and mechanics.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 07:19:35 pm
Oh joy, a Blood Moon! Now I have insane numbers of Eaters spawning on top of the Meteor Heads!  ::)

Legendary Axe is being awesome here. I shall never sell it, and in fact I hope an update adds a display shelf so I can keep it forever.

EDIT: Oh, you are KIDDING ME  >:(

"A goblin army is approaching from the east."

I think I'm gonna be losing a few NPCs, unless I get back home in time to block off the doors.

2nd EDIT: The battle is over, though not without loss. The army arrived almost as soon as I did, and I didn't have enough time to block all of the doors. I died once, and the Guide, the Gunsmith, and the Dryad were all killed. My house also had a few holes in it from my wild axe swings. On the plus side, I got 195 spiky balls and a bunch of money.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 08:11:39 pm
Okay, so hardmode apparently becomes easymode again once you kill Skeletron Prime. Adamantite armor + wings + flamethrower pretty much equals invulnerability against all the non-boss hardmode creatures. Absolutely everything can be dealt with quickly and cleanly by hovering over it while flaming downward, even Chaos Elementals. 1000 gel got me 24 each of souls of light and dark from my last underworld trip, and I was never once in any sort of danger.


On another note, I saw two of those skeletal worms from the underworld spawn in the upper cavern layer for some reason... Either way, it was sad seeing them go down from a quarter second of flame.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 04, 2011, 08:12:58 pm
Terraria, more fun when it was hard. I'm shocked, I tell you. :P
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 04, 2011, 08:16:05 pm
 I think the issue you are running into, Dice, is that the enemies are too close together in terms of danger. The normal hard spawns in caves are just as threatening as stuff you find deep in the corruption. The scale is very restricted. Perhaps the corruption enemies could be made harder still, or biomes designated as superhard which you'll need to flee immediately.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 04, 2011, 08:38:12 pm
I'm very sure that you need to defeat a goblin army before you can rescue the tinkerer. Not quite sure, though.

->I'm very sure that... Not quite sure, though.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 04, 2011, 08:45:08 pm
(http://i1022.photobucket.com/albums/af342/girlinhat/Urist.png)
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 09:02:46 pm
Is Urist even a word for dwarves anywhere but here?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 04, 2011, 09:07:09 pm
Nope, it's a purely DF term as far as I'm aware~
Title: Re: Terraria - 1.1 released!
Post by: zakkeh on December 04, 2011, 09:33:22 pm
(http://i1022.photobucket.com/albums/af342/girlinhat/Urist.png)
I saw that the other day while playing with a non-DF friend. He didn't understand why I was so excited and dug a shaft to Hell and made a room in the lava.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 04, 2011, 09:48:12 pm
My demolitionist now has a very insecure room in the middle of the corruption until I get one with the name Urist.

...My current one no longer deserves to share a room with my lava duplicator.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 04, 2011, 09:56:24 pm
Why not just make his house a murder chamber until you get the one you want? It's the dwarfy solution.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 10:01:11 pm
Putting him in a murder chamber is probably the best option, since as soon as Urist shows up you can instantly move his house to somewhere safe straight from your GUI.
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 04, 2011, 10:09:48 pm
Okay, !!SCIENCE!! time:

Thought Experiment #1: Blazing Wheels in the dungeon hug walls. If you were to build a thin bridge out into the middle of a room, cut it off from the rest of the wall when a Wheel got on it, and then mine out all of those tiles, what would happen?

Spoiler: Thought Experiment #2 (click to show/hide)

Now to get to building that magma-powered space station... (Am I the only one who's disappointed that you can make Cobalt and Mythril bricks, but not Adamantite?)
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 04, 2011, 10:25:47 pm
I wanted to make Meteor bricks. No such luck, sadly.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 04, 2011, 10:28:42 pm
Demonite bricks though, not bad, even if they look like obsidian bricks.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 10:29:09 pm
Fun fact: destroying demon altars after the first 3 spawns more Cobalt, Mythril, and Adamantite.

Adamantite mining would be so easy if not for the goddamn Chaos Elementals and Giant Bats. Just down a Spelunker potion and have a field day in the caves.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 10:29:16 pm
Okay, I'm willing to eat my words. The Twins are no longer hard after beating the Destroyer and Skelly Prime, as I just killed them twice in one night, for 55 Souls of Sight, with a net gain in potions, and only 1250 Cursed Bullets expended. It's the wings that really make the difference, as they let you dodge pretty much every attack once you've memorized the patterns. One of the key things is to kill the fire eye first, as it is much more dangerous (and from the experience of the first kill, you don't want to have to dodge all those superlasers while also dodging the charges).

Also, don't use the starcannon. Stars are much too slow to get a good hit percentage. I used my godly megashark with cursed ammo, and the full adamantite armor set with ranged mask, and it was absurdly easy. I just did laps up and down the skybridge, flying up over them at the ends, and when the flame eye charged/laser eye went to rapidfire. One thing that really helps is using the sound to tell where they are, as well as the tether between them (because the flame eye tends to lag behind when it isn't charging).


Sooooo... I think I have enough souls for a full set of Hallowed armor now, as well as some other goodies.  :D
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 04, 2011, 10:31:10 pm
Well yeah, if you're fighting them with top gear and a skybridge then it's easy!
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 10:35:32 pm
I just assume that a flat surface for running away on is needed for any of the hardmode bosses. :P
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 11:03:20 pm
I just assume that a flat surface for running away on is needed for any of the hardmode bosses. :P

Actually, I tried that three times with the Twins and never did more than 12000 out of 48000 health worth of damage before dying.  ;) The high end gear doesn't mean crap against the bosses (especially the Twins) except for one thing: Wings. Without wings, you aren't going to be dodging attacks, which means that you're going to be dying. A lot. The worst part of it is that making the boss summons uses up Souls, so you really don't want to keep dying to them, unless you like mindless kill-grinding. Of course, the wings are still useless if you don't bother learning their patterns, which are very predictable, and easy to dodge if you a) know when they're coming; b) know how to dodge them; and c) have the equipment (wings) necessary to dodge them. So I'm basically at the point where all I have left to do is grind the bosses until I have enough souls for the rest of the endgame equipment, and then that's it, because I can't do multiplayer for some idiotic reason.

That said, enjoy this pic of my shiny new armor and rainbow princess scepter of power rod. Try to spot the special detail that cost seven platinum to get.  :P

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 11:30:35 pm
Special detail: Mythical.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 11:39:39 pm
Speaking of myths, light shard drops. I've been farming mummies for quite a while now, as I already have two dark shards, but the 10% drop rate seems more like 0.1%, and it doesn't help that pixies keep taking the spawns.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 04, 2011, 11:51:56 pm
Obviously the answer is to hunt pixies to extinction.
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 04, 2011, 11:52:18 pm
Does anyone else find it odd that you can't reforge harpoons?

Also, wyverns make it really annoying to build skybridges.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 04, 2011, 11:53:18 pm
Yeah, it is kinda odd.
Also annoying how you can't reforge Water Bolts, but mine has a prefix on it. >_>
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 04, 2011, 11:54:14 pm
Hey! Hey! Hey! Hey!



In other news, two ingame days of sitting in a little bunker I designed and placed so that most of the spawns would come from the desert (which allows mummies to drop in, but is too small for unicorns, and not positioned correctly for fliers to get in, or for laser snails to get a shot off) with a script running autoclick for Excalibur while I read a novel paid off. Time to go check the flail off my list on to-make items.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 04, 2011, 11:56:02 pm
I'd love to see how you dealt with Wraiths :P
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 12:45:52 am
I'm preparing my bunker deep under spawn (about 100 feet below, not THAT deep...).  What's the most dwarven building material pre-wall?  Obsidian is pretty boss, but the "iridescent wall" made of ash isn't bad either.  Hellstone is also possible, but slightly overplayed I think, and rather a pain to harvest.  Do NOT want some crazy adamantine bricks (yet), especially as I've yet to beat the wall.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 05, 2011, 12:53:18 am
Most dwarven? Mudstone. Nothing says "I'm cheap and expendable" like mudstone.

Otherwise I'm gonna go with iridescent brick lit by demon torches. And backlit by magma.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 01:03:27 am
Ah, the sweet smeel of the grindstone... 50 souls later, I've got my Dao of Pow. 4 plat later, it is Godly. Also, ran into enough mimics to get everything but the Star Cloak and Cross Necklace (of course, those were the ones I actually wanted.  ::)). Yeah, my ten thousandth dual hook or philosopher's stone, real useful. Oh, a Titan Glove, just what I need for a range-heavy endgame. Okay, a compass, so I made a GPS. I won't ever use it, but I can check it off. Although I do admit, the Magic Dagger is just awesome looking, and I really want to screw around with it in a pre-wall world.


Time to grind more boss souls.  :-\
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 05, 2011, 01:06:55 am
It's times like these that make me glad I enjoy grinding.

Also that wyvern is pretty rough, jeez.

To be fair I'm probably fighting him before I should. (using laser rifle, mythril melee set, and a cobalt naginata when I don't have mana)
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 05, 2011, 01:07:42 am
Okaaaay, why is this not letting me make boss summoning items? I'm by the mythril anvil, and I have all of the materials... and I'd already made a mechanical worm previously.

fakeedit: take wyverns out with the clockwork rifle- it's a LOT less painful that way
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 05, 2011, 01:19:41 am
I'd been considering farming the wall of flesh for a clockwork rifle, so that cemented it. I'll get on that.

I got a laser rifle THREE times from the thing, I mean really. >:(
Title: Re: Terraria - 1.1 released!
Post by: Astral on December 05, 2011, 01:29:48 am
I actually found the laser rifle (with appropriate magic armor; my only accessories are utility and defense) to be more effective than using demon scythe.

Just run along my platform with it chasing me, aim down Falkor's throat, and give him a taste of the Neverending Laser.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 01:34:35 am
Yeah, the laser rifle is actually probably the best wall-tier weapon if you've got the proper mana setup. On the note of Wyverns: it is absolutely lovely dogfighting with them and harpies up at the edge of the atmosphere. With a flamethrower.


Because I think the flamethrower might be the best and most reliable DPS in the game as it stands, on top of having an incredibly easy to obtain ammunition source. When I got good angles on the Destroyer, I was getting something like 1-1.5k damage/second, if not more. Also: KILL THE DESTROYER WHILE THE HEAD IS ABOVE GROUND.  >:(
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 01:37:25 am
The wiki says to get the destroyer low, and then wait for it to pop up barely before shooting.  Souls don't care for gravity, apparently, and they can get stuck in the air or underground.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 05, 2011, 01:40:07 am
So, have we met that werewolf thing from one of the pictures where the fairy was first shown? If so, what is it?
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 05, 2011, 01:41:42 am
I would make a wyvern highway but I feel it's unfair and more importantly I am too lazy to make something that I don't like looking at.

And yes! I just saw them on a friend's server. They only come out during the full moon.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 02:06:58 am
Heheh... Carpet-bombing with holy water is too much fun to pass up, even if it does screw with that nice 5%/15% balance I had set up. Time to kill the last Skeletron Prime I should need to craft everything requiring Souls of Might, then just about 6 Twins at their minimum droprate to finish the last of the boss souls. After that, nothing to do but farm mimics until I get the cross and cloak.  :-\


Welp. Got a Red Hat when my clothier got killed, just crafted the Hamdrax, Gungnir, and Neptune's Shell (which turns you into more Argonian, less stereotypical merperson). Just need to farm the Twins a bit, and I can stop playing. I guess tomorrow would work; no finals until Tuesday, thankfully.
Title: Re: Terraria - 1.1 released!
Post by: Cerej on December 05, 2011, 02:32:09 am
Ahahahaha.  Souls of Night are so easy to farm.

You need will need the following supplies:
1 flail, any quality.
Armor, quality based on flail.  Shadow is good enough with a Blue Moon.
A deep corruption zone.
Worm food.  Plan on 1 for every 5 souls you need, but you'll be pleasantly surprised.
A grappling hook.

Step one: Grapple yourself to the ground.
Step two: Summon the Eater of Worlds.
Step three: Hold attack while aiming at feet, the flail should rest at the same spot as your hitbox.
Step four: Profit!!!

Seriously, you owe it to yourself to try this at least once.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 05, 2011, 02:57:10 am
How are you app making money? I've been farming EoW and selling the ore and scales but it's a pain in the arse to get the rotten chunks. Any suggestions? Pre-wall, by the way.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 03:14:50 am
Ahahahaha.  Souls of Night are so easy to farm.

You need will need the following supplies:
1 flail, any quality.
Armor, quality based on flail.  Shadow is good enough with a Blue Moon.
A deep corruption zone.
Worm food.  Plan on 1 for every 5 souls you need, but you'll be pleasantly surprised.
A grappling hook.

Step one: Grapple yourself to the ground.
Step two: Summon the Eater of Worlds.
Step three: Hold attack while aiming at feet, the flail should rest at the same spot as your hitbox.
Step four: Profit!!!

Seriously, you owe it to yourself to try this at least once.

Spoiler (click to show/hide)

I've got a Hallow/Corruption underground split in half by my hellevator, and I've gotten Soul of Light drops from Corruption mobs that crossed sides and vice-versa, so I'd assume so. Wait, so does each body segment of the EoW act as a mob in terms of Soul drop as well? Because if so, DAYUM, I need to get in on that.


How are you app making money? I've been farming EoW and selling the ore and scales but it's a pain in the arse to get the rotten chunks. Any suggestions? Pre-wall, by the way.

Well, since I'm post wall and with good enough equipment to solo the bosses easily, I usually make a profit of 6-20 gold per ingame night, plus a number of Greater health pots. Wyverns are a good source of cash as well, as they drop gold coins. If you want something easy for prewall to farm, Meteor Heads are common, override other spawns, weak, slow, and have fairly good cash drops. Or, if you wanted to be a dirty cheater, you could get an inv editor and give yourself a few hundred plat, though I wouldn't trust a third party program to be mucking about with the save file for my main character.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 05, 2011, 03:16:41 am
So, have we met that werewolf thing from one of the pictures where the fairy was first shown? If so, what is it?

Moon Charm = Werewolf on full moon
I believe you can fight them too on a full moon, just dunno what their spawn is.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 03:18:14 am
Go to corruption
Dig out ~30 tiles wide, 4 deep
Place a nice floor (gold bricks and gold back wall)
Place a roof 4 tiles above so that your head scrapes against the glorious gold
One one side, place ~4 poison dart launchers facing inwards (ie, place them on the left edge facing to the right)
3 second timer, right click to activate without using a switch
Standing in the middle and watch Eaters come hover over you and get shot, dropping loot right on you!

For extra benefit, go to nearby chasms and stuff them with wooden walkways.  Eaters have a bad way of getting stuck on the walls, but they can only go one way through platforms so you can funnel them upwards rather easily.  Beware of ebonstone overhanging the chasms, as they get stuck underneath these overhangs.

This area makes a pretty fair place to fight EoW as well, just turn off the darts and stand on the killzone.  For that matter, I don't know if darts will hurt EoW or not...

ALSO:
I'm having trouble with the wall and have Hamachi.  Anyone wanna pop in and waste 'em with me?  PM me (so I get the email ding quickly).
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 05, 2011, 03:33:51 am
How are you app making money? I've been farming EoW and selling the ore and scales but it's a pain in the arse to get the rotten chunks. Any suggestions? Pre-wall, by the way.
Make an obsidian generator. Sell skulls FOR MASSIVE PROFIT.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 03:39:36 am
And get some nice skulls.  Keep crafting and get one that offers major defense, or +mana, or whatever!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 05, 2011, 05:09:27 am
Loool. Summon Wall o' Flesh. Grossly underestimate how underpowered you are. End stuck up in a wall, while the Wall rapes me. I die. Next Guide appears. Went down to hell. Threw voodoo doll, no WoF appears. Discover that WoF is a bit buggy. Scream at the top of your lungs while pounding the keyboard. Delete world. Start anew. Facepalm.

Really now, I got bugged where the WoF doesn't appear at all, after I died. Sucks trying to build Yet Another Hellevator.

Y U NO LIKE ME, GAME?!
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 05, 2011, 05:30:30 am
Regarding wyverns, I think my favorite way of fighting them is simply involves simply a cobalt repeater, hellfire arrows, and a couple of gravitation potions. Might need some practice first, but fighting them this way is ridiculously fun.
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 05, 2011, 05:46:03 am
Wyverns are easy, all you need is a sky bridge, a ranged weapon of some sort, rocket boots or better and cloud in a ballon. Then you simply run across the bridge shooting, when the wyverns about to attack double jump and boost over him whilst continuing to shoot, if timed correctly you won't get hit.
Title: Re: Terraria - 1.1 released!
Post by: zakkeh on December 05, 2011, 05:56:40 am
Loool. Summon Wall o' Flesh. Grossly underestimate how underpowered you are. End stuck up in a wall, while the Wall rapes me. I die. Next Guide appears. Went down to hell. Threw voodoo doll, no WoF appears. Discover that WoF is a bit buggy. Scream at the top of your lungs while pounding the keyboard. Delete world. Start anew. Facepalm.

Really now, I got bugged where the WoF doesn't appear at all, after I died. Sucks trying to build Yet Another Hellevator.

Y U NO LIKE ME, GAME?!

If you were on a large world, the WoF might have just not reached the end yet. It's happened a couple times to me when I went down too fast. Shouldn't delete a world too fast

So after killing the WoF on a world, I tried to use a Suspicious Looking Eye to farm the Cthulu of Eye. But nothing happened. later on i tried to use a Mechanical Worm, and nothing happened? Am I bugged or do I need to do something else?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 05, 2011, 08:56:30 am
if timed correctly you won't get hit.
But if you don't keep the pattern down exactly or a bit of lag comes into play it hits like a truck. And double-jumping over him makes him charge at you from a higher angle, which makes jumping over him again more difficult.

 There probably are patterns you can take in there, but it's a very quick boss with a bit of an odd pattern to figure out that hits really hard and requires a skybridge already be built before hallow hits it. Although I don't think the sky counts as a hallow biome unless a hallow skybridge is up there, so I guess that point is moot.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 05, 2011, 09:39:02 am
So, have we met that werewolf thing from one of the pictures where the fairy was first shown? If so, what is it?

Werewolves spawn on grassland during Blood Moon. You can get Moon Charm from them, which turns you into werewolf at Full Moon.

I got Warding Moon Charm once :P (+4 defense)
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 05, 2011, 09:41:32 am
 Supposedly silver bullets do bonus damage on them, although in my tests it did around 20-something damage each, so it's definitely not enough to compete with the beasts armor.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 10:09:00 am
So my dream of perpetual waterfalls is dead :(

With the pumps producing too much water, (flooded my underground super highway to the roof, even with a screen wide overflow chamber.) hell is the only place to put it. Unfortunately, it evaporates the entire column of water, thus killing the pumps.

I tried putting in some separator mechanisms in the drainage tunnel to separate the water column for when the evaporation hits, but it didn't seem to work. There just doesn't seem to be any solution to it, the evaporation is all or nothing and you can't do stuff like roll the water stream off ledges to separate it or finesse stuff like that because you're pushing 4 to 12 tiles of water a second. And even if you could, the evaporation would probably screw you there too.

If pumps were outputting exactly as much water as they were drawing, you might get away with it. Or if the hell evaporation only worked in chunks. But right now messing with perpetual fluids just earns you a flooded world or disappointment.

Spoiler (click to show/hide)

For reference it took about 75 gold worth of wiring to pull it together.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 05, 2011, 10:26:27 am
Relax, your world still looks cool.
Title: Re: Terraria - 1.1 released!
Post by: LoSboccacc on December 05, 2011, 11:15:41 am
now, if only there were a in game mission pointer to stuff (or hints on what to do next)!

I hate those sandboxy games where you need to spoiler yourself with a wiki to get to the meaty content  ::)
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 05, 2011, 11:16:48 am
So. Now that I've finished encrusting the spawn with silver, what should I make it into?
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 05, 2011, 11:22:53 am
now, if only there were a in game mission pointer to stuff (or hints on what to do next)!

I hate those sandboxy games where you need to spoiler yourself with a wiki to get to the meaty content  ::)

There's this NPC called the "Guide", he usually gives hints on what to do next or where to go. The other NPCs also give you hints on how to progress.  These hints cover most aspects of the game, pointing you towards all the required bosses and the Dungeon and stuff. Everything else is hinted at by the crafting info the Guide gives you.
Title: Re: Terraria - 1.1 released!
Post by: LoSboccacc on December 05, 2011, 11:34:50 am
wow, since when?


sure I now look like an ass  :o
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 05, 2011, 11:35:43 am
The crafting info's been in for quite a few versions, the Guide's been in since the prerelease.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 05, 2011, 01:08:10 pm
The crafting info's been in for quite a few versions, the Guide's been in since the prerelease.

Crafting info came around 1.0.5 I think.

Before that, he was useless.
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 05, 2011, 01:37:49 pm
So my dream of perpetual waterfalls is dead :(

With the pumps producing too much water, (flooded my underground super highway to the roof, even with a screen wide overflow chamber.) hell is the only place to put it. Unfortunately, it evaporates the entire column of water, thus killing the pumps.
Can't you use a smaller pump system or several to fill a small, enclosed cistern with perpetually increasing water, then have separate pumps to create the intended waterfall that drains into hell? You would of course need to set up enough feedback pumps so that they create enough water by duplicaton to equal the amount that exits the system via the waterfall itself, but in principle the system should work fairly well.

Unless I've missed some obvious detail.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 05, 2011, 01:41:34 pm
So I've managed to somehow catapult myself from wimpy newbie to fairly awesome guy pretty fast.

I have full molten armor, someone on Kael's server was nice enough to give me a mythic laser rifle for free and without solicitation, I have alot of potions. I've killed every easymode boss, defeated the goblin army singlehandedly, thoroughly plumbed the depths of the dungeon, and I have alot of money.

I'm also at max life, and I have like 21 life crystals just lying around in my base. If anyone needs any, just ask. I also only need 2 more mana crystals to max out my mana, maybe we could trade, I dunno.

I think I'll take on the wall of flesh pretty soon. I think I'm ready.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 05, 2011, 01:58:27 pm
Don't worry, you'll be fine. Well, until you kill the wall, that is. :3
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 02:04:34 pm
Hey! Hey! Hey! Hey!

/navi


So yeah, I finished everything, and since I can't do MP, that's it for me. I might come back to it to try to solo all three hardmode bosses at the same time (or do a marathon where I keep summoning them until dawn), but for now I'm out.

If anyone cares at all:
Spoiler (click to show/hide)

Pretty much all of it is Godly, Legendary, or Mythical, and I've still got a crapload of plat left. I'd offer to gift my remaining souls to someone, but again, no MP for me.  :-\
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 05, 2011, 02:23:48 pm
I am willing to start my own little mod project aimed at early-mid game rather than late game (I got bored of god-tier items and killing everything with weird guns).

So I want to start with some basic stuff, like wolves which drop skin you can craft into leather to make leather armor, crossbows and various decorations. Will someone risk to play with me using TConfig (http://www.terrariaonline.com/threads/released-wip-tconfig-a-mod-to-make-mods.52207/)? Because I know I will be bored of singleplayer quite soon. Maybe I will host a server.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 05, 2011, 02:30:16 pm
Hmm, I am interest at the least for sure.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 05, 2011, 03:00:01 pm
Good. Once Tconfig is updated to add more features and we group up, maybe we'll have some Bay12 mod which adds more Fun and less "omigawd" :).
Title: Re: Terraria - 1.1 released!
Post by: Johnfalcon99977 on December 05, 2011, 03:11:21 pm
Geh, they haven't quite fixed the bug where pressing E while writing on sgins and such exits it. Or maybe I am just missing something.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 03:49:30 pm
So my dream of perpetual waterfalls is dead :(
The way I see it you have two options:
1: design a column of water with the pumps directly above each other.  Shortly above the intake pump, have an overflow tunnel.  This tunnel leads directly to another pump, and this second pump pushes water into a hellevator/hell itself.  This way, the falling water is disconnected from the waterfall, the waterfall pump still has a reservoir of its own, and the overflow is designed to never empty out the entire thing.

2: Use the Active Stone Blocks.  Using them, it should be fairly easy to make a huge chunk of water suddenly split in two, and drain half of it into hell.  This solution is a bit more manual work to adjust the water levels, but if it's filling slowly you can make a large enough reservoir to handle it for a few days.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 05, 2011, 04:13:48 pm
Farmed the Wyvern to get the soul of flights now I just need to get the souls of light to get my wings :(
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 05, 2011, 04:33:26 pm
Forgot to mention this: Whoever discovered the trick of farming the EoW in underground corruption for massive amounts of Souls of Night, I tested it out, and you can't do the same for Souls of Light, as the EoW disappears if you actually enter underground Hallow, and doesn't get close enough to it for you to kill it while in the Hallow if you don't.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 05, 2011, 08:11:31 pm
Well, we all know it starts as a shit like cooking :P

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 08:19:58 pm
Quote
This way, the falling water is disconnected from the waterfall, the waterfall pump still has a reservoir of its own, and the overflow is designed to never empty out the entire thing.

Except a) the volume of water creates a column and b) the evaporation does like to travel up that column. Even when it's in free-fall and coming apart.

Quote
2: Use the Active Stone Blocks.  Using them, it should be fairly easy to make a huge chunk of water suddenly split in two, and drain half of it into hell.  This solution is a bit more manual work to adjust the water levels, but if it's filling slowly you can make a large enough reservoir to handle it for a few days.

Tried. I don't really have the patience for timing 4 sets of active stone blocks. And it would make the fall down the hellavator...unpleasant. I've watched the evaporation travel all the way up the hellavator while the water is dispersed, so I don't really think it will work.

Quote
Can't you use a smaller pump system or several to fill a small, enclosed cistern with perpetually increasing water, then have separate pumps to create the intended waterfall that drains into hell? You would of course need to set up enough feedback pumps so that they create enough water by duplicaton to equal the amount that exits the system via the waterfall itself, but in principle the system should work fairly well

This is what I'm going to have to end up doing, I think. Creating isolated transfer pockets of water that link to pumps pushing water directly into hell. It's the only way I'm going to get true separation and dodge the evaporation. Unfortunately, it's going to be a timing/fluid balance nightmare.

I'm glad I bit the bullet and just started inventory hacking to get money for wire. There's no way I'd grind to come up with kind of cash.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 05, 2011, 08:25:56 pm
 Always carry wire cutters with you to dismantle random traps. Stripping the dungeon got me like two stacks of wire.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 08:34:24 pm
I estimate it will take about 5 to 6 stacks to wire the subsurface pumps to Hell. Easily. I'm willing to grind for gameplay related things, but for design and building materials, I just don't have the patience anymore. Built 1 too many worlds, I suppose.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 05, 2011, 08:45:50 pm
Uh, can't  you just pump out the excess into the hellevator?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 08:48:03 pm
Code: [Select]
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#11#22    #
#11#22    #
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#  ########
Do it like this.
1 is an outlet pump that leads straight to hell.
2 is an inlet pump connected to 1
3 is an inlet pump, connected to your waterfall.
That hole at the top is where your waterfall flows into the pump room.

This way, when the water rises too high, it'll be sucked up by 2, teleported to 1, and 1 drops it into hell in safe, non-connected streams.  I can make this in-world if that's not clear enough.

Also money generators aren't terribly hard, especially with statues and dart shooters, even more especially during blood moons.  If you can set up a drop too far to climb out of (ie, a 10 block fall) that's 2 wide, then zombies will get stuck in it when you stand at the bottom.  So you get under it with solid floor in the way.  Zombies fall in on their own, and a poison dart shooter in the wall kills them.  Just hold a water candle and go eat lunch, come back for infinite gold!  Additionally, goldfish can be sold for 2 silver each and stack 99 deep, great if you set a goldfish statue in the pit as well, especially as blood moons turn goldfish into money machines.  Rabbits work during blood moons as well.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 08:51:05 pm
Quote
Uh, can't  you just pump out the excess into the hellevator?

I guess I can. That will get the separation I want. Still going to require pump balancing though. Hrm, then I can have a big underground waterfall too....

Quote
Also money generators aren't terribly hard, especially with statues and dart shooters, even more especially during blood moons.  If you can set up a drop too far to climb out of (ie, a 10 block fall) that's 2 wide, then zombies will get stuck in it when you stand at the bottom.  So you get under it with solid floor in the way.  Zombies fall in on their own, and a poison dart shooter in the wall kills them.  Just hold a water candle and go eat lunch, come back for infinite gold!  Additionally, goldfish can be sold for 2 silver each and stack 99 deep, great if you set a goldfish statue in the pit as well, especially as blood moons turn goldfish into money machines.  Rabbits work during blood moons as well.

Or I can just create a cheet character, stick a platinum on them, buy what I need and throw away the rest :P
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 05, 2011, 08:53:45 pm
Anyone have any nice servers? I kind of want to jump into the multiplayer aspect now.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 05, 2011, 08:56:14 pm
Yay, I beat the Wall of Flesh! On my second try too!

First, I didn't realize that the WoF got faster as he got more damaged, leaving me in the precarious situation where my laser rifle is out of ammo and the WoF is literally chomping me to death as I can't run fast enough to get away.

Then I realized that all I needed was to max out my mana, an effort of about 20 minutes, and then I could buy as many lesser mana potions as I wanted from the merchant. I brought along like 100, and fixed the 'fast mana' button to R, so that I could be constantly running and shooting and chugging down potions. It didn't fix my speed problem, but it didn't need fixing if I could just kill him fast enough. By all rights though, my character should have died from some sort of magical overdose from all those potions. The human liver just can't handle it.

Got the Pwnhammer and an Emblem of Wizardry for my troubles.

Being thoroughly spoiled though, I then immediately bought some hallow seeds and then went about planting them all over. I believe I have already completed quarantined the corruption on my map by surround them with hallow seeds, and now the hallow runs free.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 08:59:45 pm
Debatably the hallow is more challenging than the corruption.  Lasersnails.
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 05, 2011, 09:14:57 pm
Debatably the hallow is more challenging than the corruption.  Lasersnails.

This so much, the new corruption enemies aren't that hard, its just annoying that the corrupters spreader corruption with their spit.

Hallow enemies are far harder and seem to pack more of a punch, the laser snail's lasers pretty much always hit.

Also I think hallow and corruption spread way to quickly, I'm currently abandoning the surface to build a bio dome in the sky (but below the wyvren spawn level), basically pretty much all of the jungle, desert and grass land is either corruption or hallow now, at night I have unicorns running outside my base, its a bit silly. I have stack of dirt, mud and sand and untouched stone and seeds, aiming to make a floating eden project sort of thing.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 05, 2011, 09:15:48 pm
It's mostly personal preference. I like the hallow in the day a lot more then the corruption, all those corruptors flying around mess me up so quick.

Hallow is mostly brutal at night.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 09:17:12 pm
This is why I haven't made the plunge to hard mode yet. I fact, I think I'm going to need to increase the size of my buffer zones around my base. Dungeon brick is still pretty much uncorruptable/unhallowable, right?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 05, 2011, 09:19:08 pm
I think neither biome can spread to ash, I've seen hallow spread through non-hallow bricks.

Actually, I've heard corruption spreads to mud (and turns it to dirt) but would the hallow convert my underground jungle?
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 05, 2011, 09:21:45 pm
I'm pretty sure that even if you destroy the corruption pre wall a batch appears after you enter hard mode, also I've found that wooden walls seem to be able to stop the spread of hallow and corruption.


Advice dont plant hallow seeds next to your base to stop that scary corruption thats getting closer, half of my underground storage is now pearlstone, as is the east entire east wall. I have pixies spawning in my flipping treasure room!
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 09:31:12 pm
I've got the suspicion that there's no reward for completely removing corruption, but I'm going to try. Once I beat the wall, I'll use a map editor to find where the new patch spawned and go kill it off.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 09:40:23 pm
The biggest issue with post-wall seems to be that you invariably lose your base somehow, usually be having it converted into hallow-stuff.  Will it convert anything, or can I line my walls with some ore or something to hold the hallow at bay?
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 05, 2011, 09:41:35 pm
I don't think the Hallow can change anything that isn't dirt, stone or sand.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 05, 2011, 09:41:55 pm
I'm pretty sure that even if you destroy the corruption pre wall a batch appears after you enter hard mode

Yeah, it does. It seems to spawn a diagonal line of corruption from the surface all the way to the underworld. It does the same thing to the hallow too, and if they overlap the corruption overwrites the hallow bit.
Title: Re: Terraria - 1.1 released!
Post by: Capntastic on December 05, 2011, 09:43:36 pm
Hey can someone be a real pal and write a very condensed "To Do List" that vaguely outlines all of the stuff one must do to get at the new content?  My friend's gonna be putting his server up tonight and we wanna start from scratch and get back to 'being done' as quickly as possible, without having to check a wiki to see what we need to do next.

So basically just say where we should be looking for the next 'thing' rather than describing what the 'thing' is.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 05, 2011, 09:46:30 pm
Step one: Talk to the Guide.
Step two: Upgrade your stuff and check with the Guide what you can craft from each item labelled as 'Material'
Step three: Talk to the Guide. (Or other NPC's)

The stuff the NPC's say is usually quite relevant to your current progress, and most things open up gradually as you acquire more health and better gear.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 05, 2011, 09:47:29 pm
This is why I haven't made the plunge to hard mode yet. I fact, I think I'm going to need to increase the size of my buffer zones around my base. Dungeon brick is still pretty much uncorruptable/unhallowable, right?

Pretty much all the brick will remain untouched, from what I've seen, not just dungeon brick. Wood, too.

Most of the stuff in hardmode (at leas ton the surface) is fairly benign if you can stick it behind a wall (though possessed armors will open doors -- the old platform-on-inside-of-door trick fixes that.)... with two notable exceptions. That being the wraiths, which go through walls but are fairly easy to kill (slow, no ranged attack, about average HP for a hardmode critter), and wyverns.

Wyverns are a bitch if you don't have room to maneuver, though they're fairly easy to deal with if you can move around a bit. They noclip too, except they're huge (About the size of a world feeder, which is to say larger than a devourer), fast, hit like a brick, and have 4k hp. Think flying world feeder. Wyverns generally only spawn if you go up a bit, around sky island level, but sometimes they make an exception.

Hey can someone be a real pal and write a very condensed "To Do List" that vaguely outlines all of the stuff one must do to get at the new content?  My friend's gonna be putting his server up tonight and we wanna start from scratch and get back to 'being done' as quickly as possible, without having to check a wiki to see what we need to do next.

So basically just say where we should be looking for the next 'thing' rather than describing what the 'thing' is.

1. Go to Hell.
2. Fry an annoyance by demon-obtained proxy.
3. Shit yourself and die.
4. Come back prepared, kill thingy.
5. Get happy message, go to surface, get raped by laser snails and unicorns.
6. Talk to guide, realize you need to go smash an old fangy friend that you once couldn't smash.
7. Harvest the insuing gifts, make weapons/armor, use crafting help to figure out what to get.
8. Reach the point you can start summoning the hardmode bosses.
9. Summon one.
10. Shit yourself and die.
11. ???
12. Profit.

Some reactions may not be as extreme as described, but they give the gist of it.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 09:48:54 pm
1. Be looking for Demons in Hell carrying stuff in its claws. It needs to burn.

2. Be ready to fight for your life.

3. If you survive, go find those Demon Altars and pwn them.

4. Forge the new smithing tools with new ores.

5. Kill new Bosses to get their essences to craft all the new high end gear.

I think that's about it.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 09:49:17 pm
Pre-Wall
Mechanic: Open the dungeon, she's inside it somewhere.
Goblin Tinkerer: Defeat a goblin army and explore underground or the dungeon.  In my pre-update world I found the tinkerer in the dungeon, as this was likely the only valid spawn.
Wizard: Found in the dungeon or somewhere underground.
Statues and poison dart shooters: randomly underground and in the dungeon.

Post-wall
Scream constantly as the hallow turns your house into hallowstone and lasersnails eat your face.
Optionally: Smash a few demon altars for more exotic ores and climb up the ore tier, farming bosses for special "souls" to craft items.
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 05, 2011, 09:50:52 pm
Anyone ever seen the guy named "Merchant"? His name is in blue and he goes around to some servers, builds a gold brick house with glass walls and sells just about every 1.1 item there is.
Title: Re: Terraria - 1.1 released!
Post by: Johnfalcon99977 on December 05, 2011, 10:01:02 pm
What is all this "Pre-Wall" and "Post-Wall" nonsense I have been hearing about? Is it some kind of spoiler?
Title: Re: Terraria - 1.1 released!
Post by: Capntastic on December 05, 2011, 10:03:33 pm
Thanks Frumple, Nenjin, and Girlinhat, that's exactly what I needed.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 10:05:46 pm
The "Wall" refers to the Wall of Flesh, a hell boss.  Once defeated, the world enters "hard mode" and the game changes.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 05, 2011, 10:07:25 pm
Is the Wizard pre-wall or post-wall? I've been looking for him for a while and haven't found him. Picked up the Goblin Engineer and Mechanic very, very quickly.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 05, 2011, 10:08:36 pm
The Wizard is a (the?) post-wall NPC.
Title: Re: Terraria - 1.1 released!
Post by: Astral on December 05, 2011, 10:09:12 pm
Wizard seems to be the hardest/most random guy to find. I ended up finding him last in a random cavern off to the side of my hellevator on my "screw around" world and haven't found him yet on my home world.

Also, as ninjad above, he's post-wall. So usually the last one anyway.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 05, 2011, 10:10:07 pm
I do feel kind of disappointed now that I've beat the WoF, since now it seems like there's no big goal to work towards anymore. It's all just getting better stuff and then ensuing on a personal quest to beat the biggest challenges, and that ultimately doesn't accomplish anything. It's all just for the pursuit of better stuff.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 05, 2011, 10:22:56 pm
Terraria needs a good, optional raid boss.  Takes like 4 people in top gear to take it down after an hour struggle.  Drops common loot, but you don't do it for the loot, now do you?
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 05, 2011, 10:51:37 pm
It would drop a golden angel statue, that does nothing
Title: Re: Terraria - 1.1 released!
Post by: Astral on December 05, 2011, 11:22:09 pm
Or a weeping angel statue that changes places within your household (see: any room with a door or open space) whenever you move off the screen.

Something interesting, but otherwise useless.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 05, 2011, 11:34:42 pm
Or a weeping angel statue that changes places within your household (see: any room with a door or open space) whenever you move off the screen.

Something interesting, but otherwise useless.


if you go near it when it's pitch dark, it hits you for a million damage
Title: Re: Terraria - 1.1 released!
Post by: Johnfalcon99977 on December 05, 2011, 11:41:06 pm
Maybe there should be a Hard Mode final boss. As in, something so hard you need like whole bunch of people or some really OP gear to take down. When you kill it you win the game :P.

Spoiler (click to show/hide)

Title: Re: Terraria - 1.1 released!
Post by: KaelGotDwarves on December 05, 2011, 11:43:25 pm
You get ported into a different dimension in space and have to defeat a ridiculous dragon inserted in the last patch. :P
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 05, 2011, 11:43:39 pm
I'd like a teleport-spamming angel statue final boss.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 06, 2011, 12:00:31 am
I'd like a teleport-spamming angel statue final boss.
An enemy/boss based on the Komato Assassins from Iji (http://www.youtube.com/watch?v=CqxnHl7Q4Rw&t=0m29s) would be awesome.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 12:05:31 am
I'd like a teleport-spamming angel statue final boss.
An enemy/boss based on the Komato Assassins from Iji (http://www.youtube.com/watch?v=CqxnHl7Q4Rw&t=0m29s) would be awesome.
Yessssss. Or possibly the General Tor fight. (http://www.youtube.com/watch?v=67eLpLhxEPg&feature=related) Giant boss, lots of projectiles to avoid, be sure to deflect a certain attack or be one-shot by the finishing move!
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 06, 2011, 02:10:17 am
Guys I need an autoclicker because:
1. I've gotten all the best pre-wall stuff and am preparing for the fight. An autoclicker would surely be better than frantically mashing the mouse.
2. Duplicating lava is a pain in the booty.

E: Also, I need some tips on the Wall of Flesh battle and what to do before. I know you have to put your house up in the air (not too high) so it doesn't get hallowed or corrupted, get some waterwalk and other combat drugs, but I don't know what weapon or exactly how high.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 06, 2011, 02:37:04 am
I used the Star Cannon to kill it. Took a while to get enough stars, but it worked.
Also, if your house is up high, you run the risk of getting attacked by Wyverns. Just saying.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 03:17:33 am
Autoclicker script is mentioned on the first page or two.

I'm having a problem. Me and a few friends took a run at the WoF and of course died...but now we can't get him to respawn. It's been at least a day or two since the fight, the world and my own game has been restarted....nothing. Can't get him to spawn anymore. Anyone know what the deal is? We read that it's a bug, but the fix didn't do anything.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 06, 2011, 03:33:21 am
Guys I need an autoclicker because:
1. I've gotten all the best pre-wall stuff and am preparing for the fight. An autoclicker would surely be better than frantically mashing the mouse.
2. Duplicating lava is a pain in the booty.

E: Also, I need some tips on the Wall of Flesh battle and what to do before. I know you have to put your house up in the air (not too high) so it doesn't get hallowed or corrupted, get some waterwalk and other combat drugs, but I don't know what weapon or exactly how high.

If you want to go the minimalist way (as in no constructions whatsoever), you'll want a minishark, a ton of meteor shots, gravitation, obsidian skin (optional, but really simplifies the deal), and water walking (use in conjunction with obsidian skin). You might also want to reforge all of your accessories to "Warding" level, or use molten equips to soften up the damage. Next, you might need a few other buffs (mana regen if you're a magician and etc.), and you're set. Keep going backwards while mashing up and down to maintain your height. If you find a flat surface, you might want to rest on it and shoot at an exposed eye of the WoF. If it gets too close, retreat. Bring health pots, because if you're fighting it with pre-wall equips, you're surely going to get damaged a lot.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 06, 2011, 03:36:35 am
Duping lava can be done with pumps if you're so inclined.

As for WoF, if you plan to farm it for all the loot (or whatever), do yourself a favor and build a 1000-block runway through hell, removing all obstructions. Summon WoF and backpedal, shooting or casting behind you. Collect loot. Repeat if desired.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 06, 2011, 03:41:19 am
I've finally made wolves. Now we should wait for the Tconfig to get a creature update which should not be too long.

(http://img.ie/0a5c0.png)

If someone for whatever reason wants the cooking mod, I can send it to you.
Title: Re: Terraria - 1.1 released!
Post by: Bormok, God of Mud on December 06, 2011, 04:17:01 am
E: Also, I need some tips on the Wall of Flesh battle and what to do before. I know you have to put your house up in the air (not too high) so it doesn't get hallowed or corrupted, get some waterwalk and other combat drugs, but I don't know what weapon or exactly how high.
Me and a friend of mine took out WoF using Necro Armor, Minisharks, and several potions (Featherfall, Gravitation, Ironskin, Regeneration, Shine, Water Walking, and one or two healing potions). Featherfall and Gravitation potions made staying in the air very easy (the Water Walking potions weren't even necessary) and most of the damage we took was handled by the Regeneration potions.
Title: Re: Terraria - 1.1 released!
Post by: Knight of Fools on December 06, 2011, 04:18:28 am
That was fun.

I just solo'd the WoF with a lazy runway (An entire section of which I forgot to construct, leading to a comic moment of me jumping into a pit of lava), the spell you get from demons (It hovers for a moment, doing a ton of extra damage at close range), and a harpoon. Besides the spell and harpoon, my gear wasn't all that good, just some basic dungeon and hell stuff. It was close, but pretty manageable, since I did about 300x as much damage than he did if he got too close. I managed it in spite of falling into the lava once and getting caught behind a wall a bit after that, which still baffles me.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 06, 2011, 04:23:30 am
Waterwalking potion isn't that expensive and will save you a world of trouble with WoF.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 06, 2011, 04:40:01 am
Waterwalking potion isn't that expensive and will save you a world of trouble with WoF.

And a little bit of exploring in Hell can net you some Grav pots, and some Obsidian Skin pots. Useful for taking the horrible eldritch abomination that is the guide's true form.

Also, building a small arena with 12 heart statues connected to pressure plates absolutely nullifies the threat Skeletron Prime imposes. The arena should be longer, and it should have more heart statues if you are wearing something weaker than adamantite.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 05:32:56 am
So I think I broke the pump logic somehow. I managed to draw enough water to flood my whole hellavator without putting a dent in the source pools. I couldn't figure out why my pumps had stopped working until I looked to notice my output pumps were flooded. And there's been no evaporation of it, at all. I'm seriously confused as to what the rules are at this point :P
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 06, 2011, 07:51:04 am
If the pump isn't on screen when it's pumping, it doesn't remove any water from the source.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 06, 2011, 08:09:19 am
If the pump isn't on screen when it's pumping, it doesn't remove any water from the source.
...That... is a somewhat enormous bug.

Wish this applied to DF as well.
Title: Re: Terraria - 1.1 released!
Post by: Meta on December 06, 2011, 08:15:01 am
It looks like it's the same bug as with moving water over a long distance: water tends to multiply, especially when the source is off-screen.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 06, 2011, 08:15:39 am
Well, more than just slightly offscreen, it also seems to happen if the body of water is big enough.
http://wiki.terrariaonline.com/Pump
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 06, 2011, 10:39:24 am
A platform with lots of health dispensers + Adamantite equipment > 1.1 robo-bosses.
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 06, 2011, 11:39:53 am
Guys, you don't need to have your base up in the sky to avoid it getting Hallowed/Corrupted. Hallow and Corruption can only convert Dirt, Stone, and Sand, and can only jump two blocks - so make your exterior walls three blocks thick, and make sure that they're not made of Stone, Dirt, or Sand. Hallow/Corruption might be able to convert Gray Stone Brick, so make your exterior wall from ore Bricks or Dungeon Bricks.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 06, 2011, 11:51:43 am
Does beating fleshy create corruption, or just speed up what's there?
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 06, 2011, 11:52:42 am
So would a simple Hellevator stop advancing transformation?
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 06, 2011, 11:56:09 am
Does beating fleshy create corruption, or just speed up what's there?

It both speeds the spread as well as create some new spots of it.
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 06, 2011, 11:57:31 am
So would a simple Hellevator stop advancing transformation?

Depends. If it's two blocks wide, no. Three or more, yes.

D = dirt
O = open space
B = brick

DOOD : Hallow/Corruption can jump from one side to the other
DBBD : Same

DOOOD : Airgapped dirt remains normal
DBBBD : Same
Title: Re: Terraria - 1.1 released!
Post by: Astral on December 06, 2011, 12:00:08 pm
My minor issue with pumps lately has been that I can't seem to get it to pump from any lava source on a small map (see: ~500 wire pieces). Is there any workaround, aside from having seperate pumping stations along the way with their own appropriate reservoirs (or just flat out duplicating lava)?
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 06, 2011, 12:34:10 pm
That was fun.

I just solo'd the WoF with a lazy runway (An entire section of which I forgot to construct, leading to a comic moment of me jumping into a pit of lava), the spell you get from demons (It hovers for a moment, doing a ton of extra damage at close range), and a harpoon. Besides the spell and harpoon, my gear wasn't all that good, just some basic dungeon and hell stuff. It was close, but pretty manageable, since I did about 300x as much damage than he did if he got too close. I managed it in spite of falling into the lava once and getting caught behind a wall a bit after that, which still baffles me.

Rather than insta-gib, he throws you through walls.
Quite a distance actually.


The goblin tinker and wizard seem to spawn in any sufficiently deep drop.

I had them pop up near my hellevator in an open area.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 06, 2011, 12:39:24 pm
Depends. If it's two blocks wide, no. Three or more, yes.

Major caveat, specifically when dealing with corruption -- the corruptors' (upgraded spitting soul eaters) ranged attack spreads corruption wherever it hits, apparently. I've had sky islands end up corrupted because of that, so be careful if you've got corruption right up to your break. One wrong spawn and a dodged spitball, especially if you don't notice it flying off into your base, can send the whole thing to purple hell.

Haven't noticed any hallow equivalent to this, fortunately. Might be wise to preemptively hallow up the edges, just to prevent it from happening.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 06, 2011, 01:10:12 pm
The hallow equivalent should be laser snails.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 06, 2011, 01:33:11 pm
Don't forget those thorny bushes that grow on corrupted grass, any corruptible block they touch gets corrupted as well.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 01:53:08 pm
Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 06, 2011, 01:55:13 pm
Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.

New corruption gets spawned other places, in addition to the existing ones spreading faster.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 01:59:47 pm
Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.

New corruption gets spawned other places, in addition to the existing ones spreading faster.
But it would still stop the existing areas, right? Besides, one might get lucky and have the new corrupted areas appear in between two existing areas. Thus it would stay contained.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 06, 2011, 02:01:48 pm
Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.

Perhaps, but that's depending on luck. Might be easier/faster to just make breech walls around areas you know you want to protect beforehand.

New corruption gets spawned other places, in addition to the existing ones spreading faster.
But it would still stop the existing areas, right? Besides, one might get lucky and have the new corrupted areas appear in between two existing areas. Thus it would stay contained.
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 06, 2011, 02:02:59 pm
Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.
New corruption gets spawned other places, in addition to the existing ones spreading faster.
But it would still stop the existing areas, right? Besides, one might get lucky and have the new corrupted areas appear in between two existing areas. Thus it would stay contained.
Perhaps, but that's depending on luck. Might be easier/faster to just make breech walls around areas you know you want to protect beforehand.

FTFY
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 06, 2011, 02:06:23 pm
New plan then, dynamite the entire world out of existence and build an artifical city in the sky. That should stop the corruption.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 06, 2011, 02:10:38 pm
FTFY

Thank you, I fail at posting. :(
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 06, 2011, 02:51:22 pm
Major caveat, specifically when dealing with corruption -- the corruptors' (upgraded spitting soul eaters) ranged attack spreads corruption wherever it hits, apparently. I've had sky islands end up corrupted because of that, so be careful if you've got corruption right up to your break. One wrong spawn and a dodged spitball, especially if you don't notice it flying off into your base, can send the whole thing to purple hell.

Haven't noticed any hallow equivalent to this, fortunately. Might be wise to preemptively hallow up the edges, just to prevent it from happening.

That won't help, though. Corruptors can corrupt hallow (witnessed this myself). Nasty little buggers.

I've been building my singleplayer home world base out of wood and dungeon brick, as those are immune to both corruption and hallow, and dungeon brick is immune to clowns. I have a few stone rooms which I either need to replace or need to change to grey brick (I'm assuming grey brick can't be corrupted - the wiki indicated that all brick was immune, but I haven't tested it, since the multiplayer server I was playing on accidentally rolled back half a week to before the WoF was defeated and had no backups since Terraria sucks at making backups, and I went to singleplayer as a result, and have not gone hardmode yet in singleplayer).
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 06, 2011, 03:31:47 pm
Oh god, I built a small elevator to one of the sky islands ages ago. Said island is now a floating pile of corruption, as is the whole elevator, it would of been nice to know how much quicker the corruption spreads in hardmode before killing the wall.

Pretty much the entire surface is now hallow or corruption, I dont have any clean surface desert or surface jungle :(.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 06, 2011, 03:35:53 pm
You could try purification powder and isolating the locations with walls all around them and under them, perhaps. (Assuming that purification powder still works in hard mode)

Make a dome all around them. Or rebuild them in the sky? Hmm. Even then there's no guarantee that corruptors won't spawn inside...
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 06, 2011, 04:28:35 pm
Why bother trying to fight the corruption/hallow anyway? It's really, really way too much effort for what it's worth, plus it kinda defeats the entire point of hardmode. Plus, there's just something inherently awesome in fighting the forces of heaven and hell on my very doorstep, watching them send their armies, trying to convert my gray brick tower to their likeliness.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 06, 2011, 04:32:54 pm
It's really, really way too much effort for what it's worth, plus it kinda defeats the entire point of hardmode.
So... hardmode is too difficult?

Also we like our bases.  We put effort into creating a base of operations and we want to keep what we made.  We don't want to discard all our construction because the hollow decided "lol mine now.  umadbro?"  We'll fight for our shit, even if that means using picks instead of swords!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 04:33:18 pm
After my most recent foray into the burning depths (pre-WoF), I now have 40 hellstone bars. Just enough to make a single piece of armor of a single weapon. What should I make?

Current equipment: full demonite armor, demonite axe, hammer, and pick, ball of hurt, and a space gun.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 06, 2011, 04:35:24 pm
Hellstone pick, first, then armor.  Then a bow if you're a bow user, otherwise a phoenix blaster.  If you're melee then stick with the muramasa, it's quick and easy.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 06, 2011, 04:39:20 pm
I'd say a flamarang.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 04:41:06 pm
I also have a crapton of meteorite bars. Meteor armor seems to suck defense-wise, so I either have to make weapons or sell it. Tempted to make a phaseblade purely for the nerd factor.

I've also come to the conclusion that I have to abandon this small, 1.61 world I started and move on to a big new world. I'm gonna be trying to bring everything along, it it'll take some time.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 04:47:48 pm
Uhm, I don't know why anyone is having trouble with Hallow/Corruption infesting their base, unless you're using rough stone as your building material. I used nothing but grey brick and grey brick walls, and it stops both dead. I've got Hallow up to the edges of my walls (above and below ground) in my base, but I can confirm that neither that nor Corruption (from Corrupters) will spread to grey brick. I just set up simple entrance blockers with walls of dart shooters and a bit of active stone that I can open from either side, and absolutely everything, including unicorns, will kill itself trying to get in. Since I'm buried, I don't have to worry about wyvern spawns, and since I Hallowified everything around me, I don't have to deal with wraiths or worms. I have yet to have a single enemy get into spawn, apart from a Destroyer that I pulled too close to home.


For that matter, the Wall isn't exactly a big challenge either. Just pave over a 1000-1500 block highway in hell with a lava pool at one end, the bottom of your hellivator at the other, and backstops at both to prevent yourself from overrrunning it. All you need is a set of Hermes boots and some sort of ranged weapon, and you're set. I did my first Wall with starcannon and molten, but didn't bother with it after that. You can very easily do it with a minishark and necro, so long as you have Hermes boots. I actually never even saw the Wall more than twice in a total of around 20 kills on it, because I was always a couple screens ahead of it. The two times were when I wanted to see what it actually looked like. I don't recall ever getting a kill later than about halfway-2/3 of the way down the runway, either, and never used or needed a single health potion or needed combat drugs.


Similarly, if you set up a proper skybridge (maybe 2500 tiles long) not very high off the ground, get Spectre boots and wings, and get a minishark with about 1.5k silver bullets, you can easily take down the Destroyer a couple times, get the souls to make a megashark, and start killing Skelly Prime. By the time you take him on, you should have a mythril set. Once you have a flamethrower and megashark, just grind to full adamantite, and then start grinding the Twins and the other two until you have enough souls for all the Hallowed gear. Seriously, all you need are a skybridge, Spec. boots + wings, and the drive to upgrade your weapons and armor, plus some combat drugs and you easily have the capability to solo the hardmode bosses. They all have very simple patterns (possibly even to the same degree as easymode bosses), and once you memorize those and figure out how to dodge them, you can take them down multiple times per night. Just start with the Destroyer and Cobalt armor + minishark/Clockwork AR and upgrade your armor each time you progress to a new boss, and it is very simple, and in fact very similar to the pre-hardmode progression of metal>dark/shadow>meteor>jungle>dungeon>hell (prewall>wall weapons>cobalt + wall weapons>mythril + megashark, etc.>adamantite + megashark & flamethrower>Hallowed)

The main thing to keep in mind is that hardmode is very ranged-centric, as the megashark and flamethrower, from what I've seen thusfar, are not only safest, but are also the most reliable, due to their high degree of accuracy, velocity, and DPS. The star cannon is too low-velocity to keep up with post-wall bosses, wall and pre-wall weapons aren't high enough damage once you get better stuff, melee is too dangerous for bosses and strong mobs, and magic tends to be hard-limited by mana (I tried soloing bosses with magic-oriented gear; even with max mana, low use, and good regen, I would repeatedly run out and have to chug potions while also putting out lower DPS than with ranged gear). One last thing: When using the megashark, use the cursed bullets, as they not only get the additional damage for the green flame debuff, but it also lights enemies up well in the darkness. My Skelly Prime battles typically have all four of his limbs on fire for the whole time. Oh, and that is one last thing: With Skeletron Prime, not only should you intentionally take down his arms first to make things much easier, but you will accidentally do so if you keep attacking his head. For me, at least, they will always go down in this order: Laser arm first, then bomb arm, then drill/saw arm, and then the head, as the clamp arm is slow and sucks ass.

Wow, that ended up being a bit of a Wall...

 8)

of TEXT
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 06, 2011, 04:50:50 pm
I also have a crapton of meteorite bars. Meteor armor seems to suck defense-wise, so I either have to make weapons or sell it. Tempted to make a phaseblade purely for the nerd factor.

I've also come to the conclusion that I have to abandon this small, 1.61 world I started and move on to a big new world. I'm gonna be trying to bring everything along, it it'll take some time.
Meteor armor is caster armor, so it sucks in terms of protection. It does remove the space gun's mana cost, but it's more or less useless in hardmode.

Phaseblades, on the other hand, can be upgraded to phasesabers; which are as fast as Excaliber but much easier to get, with only a 6 point damage difference.
Title: Re: Terraria - 1.1 released!
Post by: HailFire on December 06, 2011, 04:54:14 pm
Is anyone else having trouble connecting to Kael's server? I had to AFK, timed out, and now it gets stuck on "Found Server" when I try to connect.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 04:54:37 pm
I also have a crapton of meteorite bars. Meteor armor seems to suck defense-wise, so I either have to make weapons or sell it. Tempted to make a phaseblade purely for the nerd factor.

I've also come to the conclusion that I have to abandon this small, 1.61 world I started and move on to a big new world. I'm gonna be trying to bring everything along, it it'll take some time.
Meteor armor is caster armor, so it sucks in terms of protection. It does remove the space gun's mana cost, but it's more or less useless in hardmode.

Phaseblades, on the other hand, can be upgraded to phasesabers; which are as fast as Excaliber but much easier to get, with only a 6 point damage difference.
The gun's mana cost is minimal, and lots of enemies drop mana-restoring stars anyway. I tend to be a melee fighter, so I need solid defense.

Would my previously-stated equipment be enough to take on Skeletron? I'm at the dungeon right now, and it seems like a meteor somehow landed in it; meteor heads are EVERYWHERE.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 06, 2011, 04:58:42 pm
I had a meteor hit my dungeon too :P

The main issue for skeletron (as with all bosses) is the arena you fight him in.  Get a nice flat area, optionally with layers of wood panels, and you can maneuver around everything.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 05:06:34 pm
Got killed by meteor heads trying to do just that  ::)

Skeletron will have to wait for a new world, I'm afraid.
Title: Re: Terraria - 1.1 released!
Post by: Bluerobin on December 06, 2011, 05:06:44 pm
Uhm, I don't know why anyone is having trouble with Hallow/Corruption infesting their base...
...Wall...

 8)

of TEXT
Haha that's an awesome post. "I dunno why you guys think this is all hard, here's a short dissertation on how to make it doable!" Erm, try not to read that sarcastically, I didn't really mean it that way. It's useful, especially since I'm planning on starting up Terraria again today from square one after months of not playing!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 05:11:52 pm
Uhm, I don't know why anyone is having trouble with Hallow/Corruption infesting their base...
...Wall...

 8)

of TEXT
Haha that's an awesome post. "I dunno why you guys think this is all hard, here's a short dissertation on how to make it doable!" Erm, try not to read that sarcastically, I didn't really mean it that way. It's useful, especially since I'm planning on starting up Terraria again today from square one after months of not playing!

Heh, it mostly sprang from my post-1.1 depression because everything turns out to be just as easy as pre-Wall stuff once you crack your first hardmode boss. That, plus continuing rage because

Is anyone else having trouble connecting to Kael's server? I had to AFK, timed out, and now it gets stuck on "Found Server" when I try to connect.

I've had this exact problem, and no amount of googlefu has found an answer, as both my thread and others from as early as August went completely ignored on the official forums and the steam forums. It pisses me off to no end, because MP was basically the only thing that kept me interested in the game. Indeed, once I finished grinding for a complete set of top-tier 1.1 gear, I promptly stopped playing again because of boredom.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 05:24:08 pm
Heh, it mostly sprang from my post-1.1 depression because everything turns out to be just as easy as pre-Wall stuff once you crack your first hardmode boss.

It's quite frantic in the time before then you gotta admit.

And a majority of people who complain of their base being overrun seem to more mean the land immediately around it than the base itself. Not everyone makes solid cubes of chest warehouse and NPC cubicles, so the outside is a bit more important.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 05:31:43 pm
It's like this with Terraria: some people over plan, some people underplan. With enough planning, anything in Terraria is easy. Without enough planning, anything in Terraria can be moderately difficult. Planning might mean bringing potions, having the best gear, or bringing a gun to a gun fight instead of a knife.

So when I read people saying WoF is tough or isn't tough.....I figure it's probably down to who spent more time preparing for the fight. Laying a 3000 tile trans-infernal hell highway to fight the WoF, and bringing a gun, means the fight is practically even easier than fighting EoC, damage and life total differences withstanding. Jumping straight down to hell to fight the Wall with no real preparation? Probably one of the hardest fights in the game.

It's the bizarre part about this game that it actually kind of ruins your fun to be a "good gamer" with it, because most of the challenge is inherent in NOT being a good gamer: having crappy gear, not bringing enough light, playing the terrain as it stands instead of terraforming, not using potions at all. The simple choice to not use a specific accessory or item can have a huge impact on how hard the game actually is. Now that I started using Rocketboots, for example, I barely pay attention to the world because I'm spending half my time flying over it. Compared to just a grapple, where you have to address every hill, and every enemy. There's no right or wrong way to play the game, and so everyone has a natural tendency to upgrade themselves right out of being interested in playing anymore.

Because I got to admit, floating above enemies with wings and killing them with impunity sounds like the most boring thing ever, once you get over the fact you have wings.

Most games put barriers around player possibilities so they can't trivialize content. Terraria only opts for the few extreme ones to prevent pure exploiting. But in general it just lets you do what you want, at your own pace...and your own risk. Other games would say "we want a fight in hell with a wall boss, and we want people to actually confront it. So you can't do x, y, z or q." Terraria says "we want a fight in hell with a wall boss. We'll let the players sort out how they're going to deal with it."

So it shouldn't come as a surprise that it took people a day to find the best formula to trivialize it. Shurikens and EoC, anyone? While at times i don't like it, on the other hand, it's refreshing to have a dev who doesn't over develop to prevent people from doing stuff, but just let's the player decide exactly what challenge level they want to manufacture for themselves.

Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 06, 2011, 05:41:00 pm
I started fresh with a new character when the patch came out and made him mediumcore just to introduce a new level of challenge.  I recalled how many times I died playing through the first time, and thought it would keep me under-geared and having to orchestrate dangerous equipment retrieval missions.  This time I've only died a couple times and never far from base.  Turns out, survival is really easy if you're the least bit cautious.  I've even tried to be a bit reckless... diving deep underground without leaving an easy return trail for myself and confronting bosses without worrying about having the proper gear level for it.

Haven't fought the wall of flesh yet, though.  I'll be getting to that soon.  I want to get a decent firearm weapon and a vine whip before my first adventures in hell.  Losing my inventory down there could easily present a real problem.
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 06, 2011, 05:41:56 pm
So... hardmode is too difficult?

With the risk of sounding slightly brash, I'm actually thinking hardmode... isn't hard enough. Sure, it's aggravating at times, yes, what with giant bats and laser snails and what not. But I wouldn't consider it hard, with the only possible exception being the new versions of the old bosses, which aren't even inherently unique to hardmode itself. I think the only parts I've truly found difficult so far would be fighting the Wall of Flesh and Wyverns.

Also we like our bases.  We put effort into creating a base of operations and we want to keep what we made.  We don't want to discard all our construction because the hollow decided "lol mine now.  umadbro?"  We'll fight for our shit, even if that means using picks instead of swords!
Aye, and I can understand about disapproving of the Corruption/Hallow of taking over your creation, I would loathe it equally. But I personally think fighting the Corruption/Hallow as it comes to you with their mobs and terrain-warping is a lot more enjoyable than going over to the nearest area and mining it one piece at a time. A very dwarven feat, sure, but on a whole not that satisfying.

...unless you make the process of removing the corrupted/hallowed area inherently enjoyable in itself, such as carefully setting up hundreds of pieces of rigged explosives, massive lengths of wire connecting them all, all hooked up to a single corruption/hallow-ending switch, or by undermining hallowed desert to plunge it into hell itself, or...

...

What have you done to me.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 05:46:38 pm
Quote
...unless you make the process of removing the corrupted/hallowed area inherently enjoyable in itself,

Yeah, no. Seen what a world looks like through a world viewer? There's so much corruption buried in the sub-surface, I don't see how you make that fun. Because there's only three ways to do it. Mine it one tile at a time, dig through half of it to use purifying powder, or stacks upon stacks upon stacks of dynamite. The corruption/hallowed battle, as it stands now, is the game equivalent of busy work. Maybe they never intended you to stamp out corruption, they just wanted some perpetual "action" in the world and having crap tons of fast spreading biomes ensured it would never cancel itself out.

But when they have the Dryad egging you on to cleanse corruption, it sure feels like there's a point to it all. Which makes the 9,000 or so tiles of corruption in just a small world seem like it was planned to keep us busy. Like if your baron in DF mandated you mine out 1,000 microline for their pleasure.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 06, 2011, 05:49:56 pm
Because I got to admit, floating above enemies with wings and killing them with impunity sounds like the most boring thing ever, once you get over the fact you have wings.
Suddenly, wyverns. And harpies frakking everywhere.

I do kinda' wish there were more "trap" monsters like that; ones that would show up in response to particular behavior patterns. Walls that lash out when you grapple them, stuff that actively seeks out (and devours) orbs of light/those-sprite-things, along those lines. Mimics are a good step in that direction, I guess, as is the way wyverns (usually) spawn.

Insofar as re: Hardmode difficulty goes... most of it's the "weaker" (or perhaps lazier) difficulty, if you want to call it that. Just dialing up damage/armor, which isn't very interesting. Some of it actually introduces new challenges (laser snails, chaos elementals, clingers, wyverns), but with few exceptions are easily countered. Hard mode is, by and large, not more terribly more difficult, you just have to be a little more active in how you play. Which is to say you can't just laugh and walk through everything with top tier armor and come out completely undamaged, like you can pre-wall.

But when they have the Dryad egging you on to cleanse corruption, it sure feels like there's a point to it all. Which makes the 9,000 or so tiles of corruption in just a small world seem like it was planned to keep us busy. Like if your baron in DF mandated you mine out 1,000 microline for their pleasure.
We totally need buyable/craftable corruption-eating pets. Hallow spreading non-hostile worms. Plenty of HP, but low damage and somewhat slow, that go out and do the busywork for you. Something along those lines.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 05:51:09 pm

With the risk of sounding slightly brash, I'm actually thinking hardmode... isn't hard enough. Sure, it's aggravating at times, yes, what with giant bats and laser snails and what not. But I wouldn't consider it hard, with the only possible exception being the new versions of the old bosses, which aren't even inherently unique to hardmode itself. I think the only parts I've truly found difficult so far would be fighting the Wall of Flesh and Wyverns.

FUCKING CHAOS ELEMENTALS

TELEPORTING BITCHES COME HERE AND FIGHT

DON'T TELEPORT INTO ME YOU BASTARDS
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 06, 2011, 05:53:15 pm
Wait- Corruption spreads.....oh shi-
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 06, 2011, 05:53:45 pm
Got killed by meteor heads trying to do just that  ::)

Skeletron will have to wait for a new world, I'm afraid.
You know you can get rid of meteor heads, right?  The "meteor biome" only exists with 50+ meteor ore pieces, so if you mine it out it'll revert to normal.  Conversely, if you place 50 meteor ore anywhere it'll start spawning meteor heads, which can make the underworld much easier, as heads are easier than imps.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 05:54:55 pm
Dude the worms would be so awesome. It'd be a nightmare for base security though, if we accept there's multiple kinds of worms.

Like I said, I've broken down and started using an inventory hacker for some things. Because I have "game play goals" and then I just have "goals." And "goals" are things I'm willing to cheat to get an inventory full of dynamite so I can get it done, this year.

I honestly wouldn't mind the corruption, because it does have a cool aesthetic. It's just, they've made every brick of corruption part of game play now in a sense, so I feel like it needs to be addressed. Those caverns seriously just don't need to have corruption sidewalls that thick. The days when they needed them to provide a challenge to dynamite are long, long gone.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 06:00:15 pm
 I think I sorta realized why I hate Chaos elemental so much.

 There are some enemies you have to deal with in this game. You can sorta escape walking zombies and bats and stuff, but you cannot escape worms unless you are on the surface and can run really fast. This is also true of teleporting enemies like mages and imps. Generally these enemies fire a dodgeable ranged attack that doesn't do too much damage and/or low health, so they can be dealt with quickly if you reach them.

 Chaos elementals don't have a weakness other than being an average stat melee monster among the hardmode lineup. This is a bit of a problem because they sorta hit hard and can hit you expectantly and take a little while to whittle down and you cannot. ever. escape. You have to deal with them whenever they spawn, which they do all the time. Not even the hardmode worms are this bad, or any of the ranged casters.

 So they either have to adjust the spawn rate, health/damage or the ability to always catch up to you.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 06, 2011, 06:04:20 pm
Dude the worms would be so awesome. It'd be a nightmare for base security though, if we accept there's multiple kinds of worms.
If they can prevent spawning near a sufficient concentration of NPCs, I imagine they can direct the AI to keep out of a particular radius of th'critters, too.

I guess I'm just hoping (and, iirc, it's been said that it'll come, eventually) there was more interaction between the corruption and the hallow. I could totally see a message along the lines of "A murder of corruptors pass overhead!" as 15-20 of the buggers launch a corruption attack on the hallow. Laser snails laying down anti-air fire in response while sprites valiantly attempt to catch corruption spit with their bodies. Occasionally, a squad of chaos elementals would tag along with a group of those hallow worms, attempting to exorcise the corruption from below. Groups of mixed equipment skeletons below ground and clown-escorted armors above would fight hallow/corruption mobs at the edges of the unchanged lands, holding off the spread. Stuff to make the post-wall world live, not just react to your presence. The future, I guess...

Anyway, re: chaos elementals. They're really easy to lock down with a sword or spear, and harmless if they can't actually run into you. I find them less annoying than skeleton archers or illuminat bats, honestly, plus they're more mechanically interesting. Which is nice :P
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 06, 2011, 06:06:37 pm
Don't get me started on Skeleton Archers. I hate them with a burning passion.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 06:11:55 pm
Got killed by meteor heads trying to do just that  ::)

Skeletron will have to wait for a new world, I'm afraid.
You know you can get rid of meteor heads, right?  The "meteor biome" only exists with 50+ meteor ore pieces, so if you mine it out it'll revert to normal.  Conversely, if you place 50 meteor ore anywhere it'll start spawning meteor heads, which can make the underworld much easier, as heads are easier than imps.
Of course I know. I've cleared out three meteors already. It's just that they were spawning constantly and from all directions. I'm pretty sure it was because of the Blood Moon.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 06:19:01 pm
Anyway, re: chaos elementals. They're really easy to lock down with a sword or spear, and harmless if they can't actually run into you. I find them less annoying than skeleton archers or illuminat bats, honestly, plus they're more mechanically interesting. Which is nice :P
That's fine and dandy on even terrain where you only have to deal with one at a time and no bats anywhere in sight.

 But in caves where you can be on small ledges and cramped spaces and caves surrounding you and they can teleport into you without warning, they are a problem. And what do you mean they can't run into you? They can teleport into you. They can always reach you barring AI silliness.

 I have never had trouble with the skeleton archers. I fear the armored skeletons more for their several-minute armor breaking debuff.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 06, 2011, 06:33:01 pm
What server/s does most everyone hang out on? I've found a few servers... that are hostile post-wall hells, completely unsuitable for me at this moment.
Title: Re: Terraria - 1.1 released!
Post by: drakon136 on December 06, 2011, 06:34:00 pm
Code: [Select]
IP: kaelserver.dyndns.org
Port: 7777
I usually go on there. You'll have to PM Kael for the password though.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 06, 2011, 06:49:57 pm
But in caves where you can be on small ledges and cramped spaces and caves surrounding you and they can teleport into you without warning, they are a problem. And what do you mean they can't run into you? They can teleport into you. They can always reach you barring AI silliness.

They can't teleport for a short period of time after you hit them, generally long enough to hit them again. You can lock them down and murder them pretty easily that way, so long as you don't knock them off a cliff or somethin'. Pinning them against a wall works very, very, well. They seem relatively light, so it doesn't take much knockback to keep them off of you.

As for small ledges, well. Grapple the ceiling, or up the wall a bit, then stab them with a spear until they stop moving :P Taking to the roof is also a pretty good idea for when you need to thin out the bats before dealing with the elementals. You can also knock 'em back long enough to expand whatever ledge you're on a bit, so you've got enough space for knockback to keep th'buggers off of you.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 06, 2011, 07:21:25 pm
The bats and chaos elementals are actually the reason why I prefer to use a chainsaw as my main hardmode weapon. Also chainsawing things in half.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 07:21:46 pm
But in caves where you can be on small ledges and cramped spaces and caves surrounding you and they can teleport into you without warning, they are a problem. And what do you mean they can't run into you? They can teleport into you. They can always reach you barring AI silliness.

They can't teleport for a short period of time after you hit them, generally long enough to hit them again. You can lock them down and murder them pretty easily that way, so long as you don't knock them off a cliff or somethin'. Pinning them against a wall works very, very, well. They seem relatively light, so it doesn't take much knockback to keep them off of you.

As for small ledges, well. Grapple the ceiling, or up the wall a bit, then stab them with a spear until they stop moving :P Taking to the roof is also a pretty good idea for when you need to thin out the bats before dealing with the elementals. You can also knock 'em back long enough to expand whatever ledge you're on a bit, so you've got enough space for knockback to keep th'buggers off of you.

+1. My usual way to deal with them (well, with everything, now) is to hover over them with wings while flamethrowering them, as the high RoF interrupts teleports, and with wings + spectre boots, you can hover high and long enough that they can't jump to you, while the wonky A.I. basically forces them to sit under you shaking their fists. Incidentally, wings don't actually ruin the fun of the game for me, despite the fact that they're pretty much the sole factor behind success soloing HC mode bosses, mainly because of the potential for dogfighting and dodging, especially with Wyverns, Harpies, laser snails, and skeleton archers.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 06, 2011, 07:27:47 pm
Yeah ,wings are really really fun and if you aren't good at maneuvering you will still get decimated by pretty much anything. As I often do.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 06, 2011, 07:39:43 pm
The only thing I have a big beef with is, well...

I'm not sure how to describe, but it always seems like my character is being gamed. You know, manipulated into doing a higher power's bidding.

There's something of an emerging story, just from the context of the many events that happen throughout the game. The story that emerges, what I'm trying to get at, is profoundly concerning.

I mean, when you're dropped into the game, you're told nothing at all. Figure it out yourself asshole.

And you do, you figure it out yourself. You figure out that there's a nondescript evil attempting, and failing, to take over the land. That there's something about Shadow Orbs, but their exact purpose is unknown. That a dude in front of a dungeon is cursed for some reason, a dungeon filled with people with useful skills and guarded by an undying army of skeletons and slimes. That the eye of an elder god has a serious fucking beef with you, but only when you actually get strong enough to actually be a threat. That a goblin army is seriously pissed and wants to usurp your land from you, but ONLY after destroying a shadow orb, as if they have some prior investment in it. All the NPC's are kind of egging you on, but they're exact role and motivation in helping you is unclear, and if they're killed, another one takes his/her place no-questions-asked, which I always found amazingly suspicious, almost as if the homeland of these people has a major incentive to keep you supplied and assisted. That the guide, the very first person to actually help you, is tied to the existence of a hellish Eldritch Abomination, and upon whose death, actually strengthens the forces of evil that you were initially thought to be trying to combat. Not only that, but the forces of 'good' that become available... are amazingly ungrateful for your service, and in fact, are incredibly hostile to your existence, which is itself very disconcerting; it's almost as if they either view me as now completely expendable now that I've done my job, or that I'm actually screwing over the forces of good in the long-run and they view me as an enemy for my interference in the grand balance of things.

All this makes it seem like my character is just playing the fool in the larger picture. That he's been sent off to accomplish a task that, while it may offer tangible benefit to him, offers much more amazing abstract benefit to some force or organization controlling everything in the background, who has an incentive to control the forces of good and evil, and have sent you for the express purpose of fucking the established system to forward their mysterious agenda.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 06, 2011, 07:45:23 pm
The only thing I have a big beef with is, well...

I'm not sure how to describe, but it always seems like my character is being gamed. You know, manipulated into doing a higher power's bidding.

There's something of an emerging story, just from the context of the many events that happen throughout the game. The story that emerges, what I'm trying to get at, is profoundly concerning.

I mean, when you're dropped into the game, you're told nothing at all. Figure it out yourself asshole.

And you do, you figure it out yourself. You figure out that there's a nondescript evil attempting, and failing, to take over the land. That there's something about Shadow Orbs, but their exact purpose is unknown. That a dude in front of a dungeon is cursed for some reason, a dungeon filled with people with useful skills and guarded by an undying army of skeletons and slimes. That the eye of an elder god has a serious fucking beef with you, but only when you actually get strong enough to actually be a threat. That a goblin army is seriously pissed and wants to usurp your land from you, but ONLY after destroying a shadow orb, as if they have some prior investment in it. All the NPC's are kind of egging you on, but they're exact role and motivation in helping you is unclear, and if they're killed, another one takes his/her place no-questions-asked, which I always found amazingly suspicious, almost as if the homeland of these people has a major incentive to keep you supplied and assisted. That the guide, the very first person to actually help you, is tied to the existence of a hellish Eldritch Abomination, and upon whose death, actually strengthens the forces of evil that you were initially thought to be trying to combat. Not only that, but the forces of 'good' that become available... are amazingly ungrateful for your service, and in fact, are incredibly hostile to your existence, which is itself very disconcerting; it's almost as if they either view me as now completely expendable now that I've done my job, or that I'm actually screwing over the forces of good in the long-run and they view me as an enemy for my interference in the grand balance of things.

All this makes it seem like my character is just playing the fool in the larger picture. That he's been sent off to accomplish a task that, while it may offer tangible benefit to him, offers much more amazing abstract benefit to some force or organization controlling everything in the background, who has an incentive to control the forces of good and evil, and have sent you for the express purpose of fucking the established system to forward their mysterious agenda.

Is this the result of deeply analyzing the plot?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 06, 2011, 07:46:14 pm
Quote
All this makes it seem like my character is just playing the fool in the larger picture.

Welcome to every fantasy novel and adventure RPG game ever written. If you're not the star-crossed hero, you're a pawn who is also a hero.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 06, 2011, 07:50:09 pm
(http://t2.gstatic.com/images?q=tbn:ANd9GcR8f7qZ4s0zF6ugtnjj1PBZGOvU0MO3ZikyHLInBdvUUmWTplx7&t=1)

Cannot trust.  Kill everything in game.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 06, 2011, 07:51:26 pm
*plot from out of nowhere*
What? What are you talking about, Terraria has no plot! BLASPHEMY!

*hides*
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 06, 2011, 08:14:37 pm
/Geneva hides in space from the horrendous plot.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 08:17:08 pm
Dat plot

Eh, I agree with nenjin on this. Which is why I feel fine following a policy of 'kill everything'.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 08:39:13 pm
Picture of new base:

Spoiler (click to show/hide)

Upper level is obsidian, middle level is iridescent, each NPC has personal rooms with different materials. Massive cave system and mountain to the right, corruption not very far in both directions.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 08:45:52 pm
I'm not sure how to describe, but it always seems like my character is being gamed. You know, manipulated into doing a higher power's bidding.

It's probably Falcor.

 Fucking Falcor man, he will mess you up. And if you kill him? His head swipes at you in revenge before he actually dies all Princess Mononoke style.
Title: Re: Terraria - 1.1 released!
Post by: dragnar on December 06, 2011, 08:47:11 pm
*wall-o-text*
...I actually find that extremely awesome. Would be amazing to have things like that keep cropping up with new updates, slowly making things more suspicious as you go. Until finally you must fight whatever has been manipulating you, kill it, and rule your sandbox as a god. (Ya know, an ending to a sandbox game that makes SENSE, unlike what got added to minecraft...)
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 09:04:55 pm
*wall-o-text*
...I actually find that extremely awesome. Would be amazing to have things like that keep cropping up with new updates, slowly making things more suspicious as you go. Until finally you must fight whatever has been manipulating you, kill it, and rule your sandbox as a god. (Ya know, an ending to a sandbox game that makes SENSE, unlike what got added to minecraft...)

Lesse, a being capable of killing thousands on a whim, of defeating cosmic horrors and massive bionic constructs with little effort, who can shape rocks into bricks with their bare hands, who can magically multiply liquids, breath unaided in the upper atmosphere, sprout wings at will, turn Hell into a personal living room, and survive falling thousands of feet by cancelling their inertia with a puff of cloud, or with a 'lucky' piece of metal...

Yeah, an endgame character already is a god in mortal form, for all intents and purposes. Therefore, you are allowed to kill anything you want, because everything is trying to kill you and is thus guilty of attempted deicide, which is punishable by death according to the arbitrary laws you established ten seconds ago.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 06, 2011, 10:04:56 pm
I ike the theory that you are the enemy. You were dropped into this untouched land and then you went and fucked it up and stuff. But that theory is getting weaker and weaker wirh every update.
Two questions:
1 If a bound NPC (tinkerer, mechanic, wizard) does, do you have to find them again?
2 How high do you even have to be just to DO something like that do wyverns spawn?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 10:08:56 pm
I ike the theory that you are the enemy. You were dropped into this untouched land and then you went and fucked it up and stuff. But that theory is getting weaker and weaker wirh every update.
Two questions:
1 If a bound NPC (tinkerer, mechanic, wizard) does, do you have to find them again?
2 How high do you even have to be just to DO something like that do wyverns spawn?

1. No, they will respawn like any other.
2. Usually around the sky islands, though they can spawn lower. And if the scorethrough was in reference to what I think it is, the upper reachs of the map now have reduced gravity to indicate that you're near the edge of the atmosphere, and can easily be reached on small maps from a sky island with spectre boots + wings.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 06, 2011, 10:12:30 pm
Does? You mean... dies? No, once you've freed them once, they keep coming back.

As for wyverns, well. Sky islands have a really good chance of getting them to spawn. So does making a doublejump off a decent sized hill, some days.

That said, there's nothing stopping them from coming to visit you on the surface, they just seem somewhat discouraged if you're on the ground. You'll eventually have one stop by to rape you sideways for tea and cake regardless of how low you stay, so long as you're not actively underground. They seem to prefer showing up at night.

And yeah, with spectre boots + cloud in a balloon and wings, you can make a standing jump from the larger hills to the world's roof on a small map.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 06, 2011, 10:15:19 pm
Does? You mean... dies? No, once you've freed them once, they keep coming back.

Although with different names... implying that they did die, and a new NPC of the same type showed up as replacement.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 06, 2011, 10:40:03 pm
I think what JoshuaFH quite makes sense... or at least it is appealing to me.

So you're basically tricked into unleashing a dark, evil thing upon the world (as well as many new enemies), that cannot be stopped by anything you know of... but then a counterpart to this evil thing, The Hallow (and it's accompanying creatures), suddenly appears. Where did it come from? Did someone or something plant it there, to battle the horrors unleashed by you? Are the creatures in the Hallow hostile to you because you have been designated as an antagonist, on account of having unleashing the corruption?

Something that is also curious is, where are you? You are in a place that is extremely varied; it has deserts, forests, a jungle, massive amounts of caves, access to the Underworld, magical floating islands, and is surrounded by oceans. The oceans suggest that you are on an island, or something similar. What other continents and lands are out there?

And I'm also not sure about the new hardmode bosses. A giant mechanical worm, a mechanical skeleton robot, and two mechanical (or at least part mechanical, they can fire lasers and shoot flames) eyeballs. The worm and skeleton robot, otherwise known as The Destroyer and Skeletron Prime, seem to be quite robotic, as if made by someone. But the twins, they have unique names; Retinazer and Spazmatism, suggesting some form of intelligence, or at least something similar. Where did all these mechanical enemies come from, and the things used to summon them, a mechanical eye, a mechanical worm, and a mechanical skull?

Then there are some of the underground enemies and things. Skeletons, undead miners, an undead archaeologist and wizard, traps and abandoned mine-shafts. All undead were once living, so where did they come from? Who set the traps and made the abandoned mine-shafts? Judging by the fact that it is decently difficult to acquire wire (you have to find the mechanic and buy it from her, you seem incapable of making it yourself), the people who made those things had to be decently advanced. And how did the Mechanic get the wire, anyways, when no one else in the world has it, and when there were some ancient people using wire to make traps and such deep underground?

And the dungeon, who built it, who populated it with all it's enemies, and why is a cursed old man guarding it? Why is the old man even cursed?

The time period seems to be some kind of mash-up between fantasy medieval and steampunk, with some more advanced things thrown in (similar to the game Thief's universe). You have normal swords throughout the game, for the most part, but then there are these Phaseblades thrown in the middle, as well as a space gun, clockwork assault rifle, shotgun, handgun, laser rifle, flame thrower, a cannon that can shoot stars, and machine-guns that seem to be somehow made from sharks. And many of these guns somehow use your inner magical energy.

The best equipment in the game is Hallow equipment, and right below it, the 3 new ores; cobalt, mythril, and adamantine. The equipment you can make with it, the repeater, sword, spear, and such, is not mechanical at all. The repeater is a crossbow, the others are simply spears and swords.  The only mechanical thing that comes from the new ores are the chainsaws and drills. Why then, does the best equipment in the game, not have some of the most advanced technology in the game? There are laser rifles and phaseblades, yet the destruction they can cause is beaten by crossbows and swords.

Where did the 3 new ores come from, anyways? Were they placed by whoever placed The Hallow in the world, or who placed The Corruption? Neither the Corruption or the Hallow seems to share any affiliation with you, pretty much everything wants to kill you. So where did these ores come from, these ores that allow you to, eventually, deal with the creatures of the Corruption and the Hallow with ease. Is there a third-party that takes pity on you?

There are so many unanswered questions, so many untied strings. What is really going on in our characters' worlds, and why?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 06, 2011, 10:46:26 pm
Technically, a crossbow can be mechanical; many designs from the middle ages or so used a crank to draw back the string, and a trigger to release it. A repeater crossbow would need some sort of auto-drawing/latching device, plus a clip to hold ammo.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 06, 2011, 10:54:47 pm
 The repeating crossbow works the same way the clockwork rifle fires three bullets for only one. Clockwork techno magic.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 06, 2011, 10:58:20 pm
And quite apart from that, the Megashark and flamethrower are both much better than the Hallowed melee weapons, and the crossbows are obviously mechanical, seeing as how they are all called repeaters. Keep in mind as well that all of the Hallowed weapons and armor are not purely metallic, as they are all crafted by melding the three most powerful metals into a new alloy infused with the souls of incredibly powerful constructs and organisms, and are at the very least magically enhanced. Take the Gungir(sp?) as an example: the head of the spear is the size of your torso and is on a shaft two or three times your height, yet you are able to stab with it as rapidly as a normal-sized sword. The last 'normal' weapons or armor are the gold ones, as everything beyond that is either noncraftable magical equipment, or forged from difficult to collect exotic materials that typically have some sort of supernatural or extraterrestrial origin.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 06, 2011, 11:00:14 pm
But compared to a laser rifle?

It could, of course, be argued that the laser rifle is just a futuristic-like application of mana, and not actually a laser rifle.

Unless your mana is some kind of electrical energy or something.

And you are all very right, Flying Dice, Duke, and Sirus.

It still is very interesting to think about, though. In my opinion.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 06, 2011, 11:03:01 pm
The repeating crossbow works the same way the clockwork rifle fires three bullets for only one. Clockwork techno magic.

I haven't seen the crossbow yet in-game, but IRL repeating crossbows are ooooooold (http://en.wikipedia.org/wiki/Repeating_crossbow).
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 06, 2011, 11:48:24 pm
(http://img.ie/6c225.png)

Getting there. It looks like I'll need about twice as much sand as I've used so far, which means that I need to go gather another thirty or so stacks. I'm glad I have another world that I'm in the process of moving out of, and it has a couple large desert areas. Once I've filled all the chasms with sand, the cleansing (with dynamite) will begin. The sand is just so I can take out the walls too. Corruption? More like crater. I'll also end up with all the ebonstone. All of it. I could probably make so many demonite bricks if I wanted to farm the Eye of Cthulhu...

Oh, and once I'm done with this one I've got two more to go, but it's all good because I can reuse the sand.

Also, my base on this world (the one I'm cleansing and moving into):

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 07, 2011, 12:23:30 am
Wow, 4 pages since I checked earlier...

I completely agree with the point Nenjin made a while back about difficulty being exactly what players make of it. This isn't really new, most of the whining from TerrariaOnline seemed to be that. When the Orb of Light got changed, people would spend more time raging about it than it would take to just make a farm for shine potions and move on. Are these the same people who call WoF impossible because they won't lay down a line of rocks to fight it on?

I'm hoping the plot speculations here are intentional from Redigit, I'd love to see more developments in future updates.

Also, I don't recall anyone posting something like this, so here's mostly finished part of my cavern city:
(http://www.img.ie/images/38731_thumb.jpg) (http://www.img.ie/38731.jpg.html)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 07, 2011, 01:21:41 am
... Wow Urist. That's both really stupid and really awesome. So basically, dwarfy. Nice thinking! aw man i should have done that

Anyway I killed the Wall and it wasn't extremely hard like I was expecting. Snagged a laser rifle on my first try. Yay!
Another question for all you nice question-answering people: when will te guide come back? Can I fight the wall again without the guide around?
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 07, 2011, 01:29:15 am
Have to wait for him to come back to fight again, he comes back during the day when there isn't a goblin invasion going on, supposedly. I've started getting NPC's during invasions so that bit may have changed.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 01:33:46 am
Phase 1 of the Cleansing of the Emerald Temple is half complete. Though it is undoubtedly a momentous event, historians will struggle later on whether to classify it as a triumphal victory in the fight for survival against Corruption....or an ecological disaster on a scale far greater than that of the Corruption itself.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 07, 2011, 01:39:22 am
And there you can see why I'm filling mine with sand first.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 07, 2011, 01:51:16 am
WTB > Sticky Dynamite

Also, has anyone used the "Explosives" type of wiring?  I saw a video of someone trying to kill WoF with an explosive tower.  I want to try killing a pre-wall boss with pure explosives now!  Probably the Eye, as it's easier to position it where you want simply by standing still.  Yet Eater would probably be more fun...
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 07, 2011, 02:06:18 am
Yeah, he came back. In slightly related news, the wizard is so funny. Thanks!

Also laser rifles are so awesome yeaaaaah!
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 07, 2011, 02:12:19 am
Also, I don't recall anyone posting something like this
We sometimes post cool things people have made, although most people in this thread are more function over form.

 On the server I play on the players just said 'screw it' and stopped worrying about the corruption and hallow. Because they took to the skies in airships. Now every player is making their own small craft.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 07, 2011, 02:18:26 am
We tried using explosion traps to destroy the twins, it didn't work, they just flew through it without taking damage. I presume it's the same for other bosses as well.

From what I can tell, explosive bombs deal about 250 damage to monsters (Explosive damage to players is always considered PvP, so it deals double damage.), so you'll need about 12 explosives to kill an EoC, if it affects it at all.

On the server I play on the players just said 'screw it' and stopped worrying about the corruption and hallow. Because they took to the skies in airships. Now every player is making their own small craft.
What about the Wyverns?

Also, someone make a Move-arria server mod right now.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 07, 2011, 02:21:20 am
 Our skybridge is just under harpy spawning range. So long as we build under the skybridge we should be fine. Our main capital ship is only a screen and a half off the ground with another screen of headroom from the top of it to the skybridge.

 I'm sure if the capital ship was higher the NPC count would prevent falcor from wrecking us.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 02:25:21 am
Quote
Each player builds their own ship

That's such a cool idea. Gonna suggest that for the next time we cook up a world.

Quote
And there you can see why I'm filling mine with sand first.

Seems like time wasted/mobility inhibited to fill it with sand, whether you're using explosives or powder. I'm planning on staying with my world for a while, so I'll just go back and terraform those areas to my liking.
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 07, 2011, 02:26:22 am
Our skybridge is just under harpy spawning range. So long as we build under the skybridge we should be fine. Our main capital ship is only a screen and a half off the ground with another screen of headroom from the top of it to the skybridge.

 I'm sure if the capital ship was higher the NPC count would prevent falcor from wrecking us.

What server is this?

I want to make a Pearlstone cruiser!
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 07, 2011, 02:26:53 am
On the server I play on the players just said 'screw it' and stopped worrying about the corruption and hallow. Because they took to the skies in airships. Now every player is making their own small craft.
Definitely very cool!  I need to get in on your server :P
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 07, 2011, 02:28:46 am
That looks awesome. Pain in the ass to build, but awesome.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 07, 2011, 02:44:35 am
It's somewhere in this thread (http://forums.penny-arcade.com/discussion/146512/terraria-1.1-new-itemsareas-its-a-demon-altar-stop-asking/p1), I don't see it in the OP. New Arcadia or something.

 It's sort of a forum-specific thing I think, so I'm not feeling too good about just leaking whatever IP I have saved. I'll ask next time I meet the server host, and I'll try to get an overview of the base that was constructed.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 07, 2011, 02:45:56 am
How do you get from ship to ship? Does everyone have rocket boots or something?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 07, 2011, 08:20:53 am
Heheh, Falcor.
That sir, is funny.

Anyhow, it sucks when the housing button makes you toss your mythril hood into the lava.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 07, 2011, 08:26:26 am
Isn't mythril lava-immune?  Just some casual dwarfeneering to dig UNDER the lava and you're there!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 07, 2011, 08:32:49 am
Or just grab an obsidian skin potion and jump in.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 07, 2011, 10:06:59 am
It's long gone now anyway. I can almost start making Adamantium or whatever though.

I can't stand corrupt slimes. Worst things ever.
Title: Re: Terraria - 1.1 released!
Post by: amjh on December 07, 2011, 10:30:26 am
About the plot thing, to me it seems like its some sort of end of the world -scenario. The world is falling apart, allowing influences from outside to affect it, causing all the corruption and undead and other things like that to appear. Killing the wall of flesh just accelerates the process, causing the world to eventually get consumed by the two opposing outside forces. The player characters just happen to be in the middle of it all, surviving.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 07, 2011, 10:35:51 am
I can't stand corrupt slimes. Worst things ever.
Why not? They're basically just mother slimes that do a shitload of damage.

In other news, the corruption is now full of sand, and I've begun the dynamining:

Spoiler (click to show/hide)

I need more money. Boss grinding time! Maybe I'll also explore the dungeon in my old world:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 10:37:00 am
About the plot thing, to me it seems like its some sort of end of the world -scenario. The world is falling apart, allowing influences from outside to affect it, causing all the corruption and undead and other things like that to appear. Killing the wall of flesh just accelerates the process, causing the world to eventually get consumed by the two opposing outside forces. The player characters just happen to be in the middle of it all, surviving.

To me the earliest hint that was the case was the Shadow Pearls (or Shadow Orbs)
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 10:50:18 am
WoF was actually the god of this world, and the only stabilizing force keeping the outside at bay. It has been keeping the corruption and the hallow in check for aeons until some asshole started digging holes in the world and then killed it in its weakened state.

We're monsters.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 10:56:36 am
WoF was actually the god of this world, and the only stabilizing force keeping the outside at bay. It has been keeping the corruption and the hallow in check for aeons until some asshole started digging holes in the world and then killed it in its weakened state.

We're monsters.

Well don't forget what happens when you destroy those orbs... :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 11:17:27 am
WoF was actually the god of this world, and the only stabilizing force keeping the outside at bay. It has been keeping the corruption and the hallow in check for aeons until some asshole started digging holes in the world and then killed it in its weakened state.

We're monsters.

Well don't forget what happens when you destroy those orbs... :P
The orbs were the pillars of the world holding up the stars and the sky. As you destroy them the stars begin to fall.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 07, 2011, 11:39:26 am
WoF was actually the god of this world, and the only stabilizing force keeping the outside at bay. It has been keeping the corruption and the hallow in check for aeons until some asshole started digging holes in the world and then killed it in its weakened state.

We're monsters.

Well don't forget what happens when you destroy those orbs... :P
The orbs were the pillars of the world holding up the stars and the sky. As you destroy them the stars begin to fall.
And the goblin attacks are actually them trying to stop you from destroying the world.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 11:42:31 am
WoF was actually the god of this world, and the only stabilizing force keeping the outside at bay. It has been keeping the corruption and the hallow in check for aeons until some asshole started digging holes in the world and then killed it in its weakened state.

We're monsters.

Well don't forget what happens when you destroy those orbs... :P
The orbs were the pillars of the world holding up the stars and the sky. As you destroy them the stars begin to fall.
And the goblin attacks are actually them trying to stop you from destroying the world.

Actually... I would entirely believe that.

I mean your the most destructive influence in the world. Would you have sat and done absolutely nothing the world would be a better place.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 11:48:33 am
You're stealing precious items from the harpy civilization which went to great lengths to lock them away in chests on the floating islands so nobody could use them.

A cursed old man sealed powerful items away in a dungeon for the good of the world and appointed himself their eternal guardian until you came along and killed the shit out of him and stole everything.

Even the demons are guarding the most powerful world-destroying items at the behest of the God of Flesh so that you don't use them.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 07, 2011, 11:52:31 am
But...you only use them in order to destroy more things and get more loot.
This is horrifying, in order to protect their civilisation, they bought the destroyer upon them.

On another note, my hell is really corrupt. S'not good.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 07, 2011, 12:18:23 pm
Whoever was complaining about Corrupt Slimes: Don't. They're awesome, as they give you three chances at a night soul per kill rather than one.  :D


I think I need to start carving out a garden world to keep myself interested in the game...
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 07, 2011, 12:20:08 pm
Ok, it's official. Four WoF kills, and all i've had are useless emblems.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 07, 2011, 12:56:20 pm
So the meters falling are actually chunks of the barrier keeping the hallow and the corruption from fully entering the world, thus the short message whenever one is destroyed.  However the shadow orbs are not capable of completely destroying the barrier themselves while the WoF is still there, as the wall uses it's power to seal the breaches as they come up. 

The Eater of worlds is a creature of corruption that rests on the barrier and can overcome the Wall of flesh's temporary seals, but is not motivated to (except when you offer it food).  When three orbs are destroyed it simply falls through (not of it's own volition so it's quite pissed about it)as the barrier becomes too weak to support it.  And of course the wall of flesh reseals the opening when that happens.  The eater of worlds is not part of the corruption's plans to spread, it is not intelligent, it is simply an animal native to the corruption plane.

Once the wall is defeated however the barrier is completely weakened, no longer a hindrance for the invaders even without any orbs destroyed they can still sneak in through the cracks that had cropped up over time that the wall had been fixing.  The orbs themselves are dimensional bombs that they had managed to quickly propel through the barrier like a bullet, thus the deep chasms dug into the earth where they are present, the corruption surrounding it is simply the energy that had managed to travel through the opening the bullet had made before the Wall had sealed it up.  Capable of spreading, but without the energy from the other side of the barrier, it lacks the power to overcome simple obstacles. 

I am calling that canon until informed otherwise.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 01:09:53 pm
I like this.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 07, 2011, 01:12:07 pm
Hehe, and then there will be an update where the ReLogic will reveal a grand plot that they totally hadn;'t thought of until they read posts like that one. Of course, they'll say they had it planned from the start ;D
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 07, 2011, 01:12:41 pm
That is now canon. Even if it stated not to be at some point, it still will be.

Goblins though. You forgot them.
Title: Re: Terraria - 1.1 released!
Post by: Necro910 on December 07, 2011, 01:14:02 pm
That is now canon. Even if it stated not to be at some point, it still will be.

Goblins though. You forgot them.
*Goblins are merely inhabitants that want to protect the world from you destroying it

There, we're done here.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 07, 2011, 01:15:01 pm
That is now canon. Even if it stated not to be at some point, it still will be.

Goblins though. You forgot them.

And the goblin attacks are actually them trying to stop you from destroying the world.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 07, 2011, 01:28:31 pm
It makes sense. Perhaps the defenders of the world are stagnant and apathetic now, the goblins only decided to act when you were already strong, or too strong.

Similar to the eye, the eye was put there to watch your progress...
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 07, 2011, 01:32:10 pm
It makes sense. Perhaps the defenders of the world are stagnant and apathetic now, the goblins only decided to act when you were already strong, or too strong.

Similar to the eye, the eye was put there to watch your progress...

EoC is an active hunter and very first guardian - he tries to pinpoint your location, and when he does and tries to destroy you, you get that 'evil presence watching you' message...
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 07, 2011, 01:36:36 pm
Yes! I finally beat the wall of flesh! I got a zealous laser rifle and a godly pwnhammer.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 01:38:51 pm
It makes sense. Perhaps the defenders of the world are stagnant and apathetic now, the goblins only decided to act when you were already strong, or too strong.

Similar to the eye, the eye was put there to watch your progress...

EoC is an active hunter and very first guardian - he tries to pinpoint your location, and when he does and tries to destroy you, you get that 'evil presence watching you' message...

To me both EoW and EoC represent the inherant corruption and degredation of the world. EoW being the many creatures that are slowly destroying the world.

EoC being a minion of a much more powerful and I bet never appearing creature.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 07, 2011, 01:44:22 pm
Hehe I also don't have much explanation for the hallow. Perhaps the forces of the hallow would prefer the world in it's original form but as soon as the barrier goes down, it feels that the only way to counter it's mortal enemy the corruption is to take over the word for itself.  Preferring the world as it is, but doing what it must irrevocably to stop the corruption once it feels it must act.

Also keep in mind that I haven't actually beaten the WoF myself yet either, jut going by what I heard :P
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 01:50:20 pm
Hehe I also don't have much explanation for the hallow. Perhaps the forces of the hallow would prefer the world in it's original form but as soon as the barrier goes down, it feels that the only way to counter it's mortal enemy the corruption is to take over the word for itself.  Preferring the world as it is, but doing what it must irrevocably to stop the corruption once it feels it must act.

Also keep in mind that I haven't actually beaten the WoF myself yet either, jut going by what I heard :P

Well remember Hallow isn't a purified world. It is as alien as corruption is.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 07, 2011, 01:51:01 pm
There was no hallow pre-wall though, only corruption... Which could mean that the wall actually keeps Hallow from appearing, and is the cause of the original corruption.

The appearance of Hallow however brings more magic into the world which makes the corruption stronger too, because the weights must be close to a balance.

So don't tell that WE cause that. Of course we mine the world as we want and re-shape it, but the corruption and the hallow is something the player is not a reason of.


Of course your scenario works too :). In both cases we are looking at a post-apocalyptic battle which was definitely brought by player actions. Nothing tells though that it SHOULDN'T be done, because in another scenario (without players) it could happen that corruption would overtake the world eventually, so it's a necessary "revolution".

P.S. Also while everything is hostile in the world, you can't NOT notice angelic vs demonic nature of events, so the devs might or may not have a plot in their minds; I think they just took a popular theme for an arcade game.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 07, 2011, 01:55:04 pm
Yeah I figured there likely wasn't any real story they had in mind.

Really I knew as soon as not only they had something called the "Eye of Cthluhu" but "Skeletor" as well told me that... it pretty much was a mish mash.

I wouldn't be surprised if they included aliens in flying saucers at one point who shoot beams that turn the normal monsters into more powerful alien monsters.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 07, 2011, 01:59:41 pm
Somebody should write a fanfic about this non-existent backstory.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 07, 2011, 02:03:11 pm
Ehn... if the wall had anything at all to do with the hallow, then you'd either be unable to use hallowed seeds and holy water prewall, or the hallow biome wouldn't spread, which isn't the case.

I'd say it'd be pretty hard to see the wall of flesh as anything approaching good, though. It's either a soul eater or a prison for souls, as killing it releases the souls of light and darkness into the world again. Indicating that post-wall is probably the natural state of the world, or at least closer to natural.

The wall's definitely connected to the corruption, though. The demon altars can't be uprooted before the wall dies.

My real question, though, is if players dying in the underground hallow or corruption can spawn a soul of light/night. If not, it's a really strong indicator that the player has no soul :P Especially if NPC deaths down there can drop 'em. Of course, if the npcs don't drop souls either, well. It'd say something interesting about the humans in the game, especially as th'undead are apparently souled.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 07, 2011, 02:05:42 pm
My real question, though, is if players dying in the underground hallow or corruption can spawn a soul of light/night. If not, it's a really strong indicator that the player has no soul :P Especially if NPC deaths down there can drop 'em. Of course, if the npcs don't drop souls either, well. It'd say something interesting about the humans in the game, especially as th'undead are apparently souled.

Or maybe creatures gain souls of light/night through continued exposure to hallowed/corrupt biomes, and they aren't really souls at all.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 07, 2011, 02:09:25 pm
Ehn... if the wall had anything at all to do with the hallow, then you'd either be unable to use hallowed seeds and holy water prewall, or the hallow biome wouldn't spread, which isn't the case.
Correct me if I'm wrong, but I heard that hallow creatures dont appears until you kill the wall.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 07, 2011, 02:14:32 pm
The creatures, no. The biome itself (the grass, etc.) spreads just fine.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 07, 2011, 02:16:02 pm
The creatures, no. The biome itself (the grass, etc.) spreads just fine.

But, canonically, you don't have access to holy water/hallowed seeds pre-wall, so our fanfic-y theory of 'The Wall' still stands :P
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 07, 2011, 02:19:10 pm
It can spread, but it isnt "powered". The wall is still up and as such it cant get any energy to spawn creatures.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 07, 2011, 02:22:50 pm
Well I wasn't thinking along the lines of the Wall of Flesh actively stopping it in the world once it's there, but that the wall of flesh simply maintains the barrier.  It doesn't care about anything getting through per say, it just wants to maintain the barrier.  There could be hollow and corruption running rampant in the world already, it doesn't care as long as it's happy little barrier is still intact. 

Hell, with that it doesn't even need to be intelligent either, just responding to a stimulus (that is a hole in the wall) keeping stuff out could just be a side effect.
Title: Re: Terraria - 1.1 released!
Post by: scout890 on December 07, 2011, 02:24:39 pm
Where does the guide fit in all this? What with his death summoning the wall.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 07, 2011, 02:30:28 pm
Where does the guide fit in all this? What with his death summoning the wall.

He is the hidden switch and ultimate sacrifice. The key embedded in the soul of innocent helpful man!
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 07, 2011, 02:33:29 pm
Guide could be a force preventing the player from seeing the true nature of things.  Aiding the player, but at the same time keeping certain details from you.  The guide knows that the shadow orbs will do no real harm to the barrier, there aren't enough of them to do any real harm to it.  Maybe even thinking getting rid of them could restore the damaged areas, or just that knowing no real harm will come of it feels the items inside are worth it.

The wall of flesh on the other hand is dangerous.  If the player decided to randomly kill it like everything else, bad shit will go down, and if the wall saw the player it might try to kill them 'defending it's territory' so he hides the wall from the player using his power, and at the same time hides the player from the wall.  When he dies, that is dispelled, and all hell breaks loose.

The guide is the only thing around when the player first arrives.  Guy could be lonely and want to help the newcomer, but at the same time have a duty to protect the integrity of things.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 07, 2011, 02:36:12 pm
Well I wasn't thinking along the lines of the Wall of Flesh actively stopping it in the world once it's there, but that the wall of flesh simply maintains the barrier.  It doesn't care about anything getting through per say, it just wants to maintain the barrier.  There could be hollow and corruption running rampant in the world already, it doesn't care as long as it's happy little barrier is still intact. 

Hell, with that it doesn't even need to be intelligent either, just responding to a stimulus (that is a hole in the wall) keeping stuff out could just be a side effect.
Maybe all the worlds were built by someone. They left all their stuff lying around when they went somewhere else.

The worlds have automated defenses against intruders. During the day you are allowed to be on the surface, but the night has zombies as a "hint", and the deeper you go the harder the defenses get. The guide is a hacked defense system, who is supposed to tell us to leave, so if we destroy it in the underworld, then the defense system goes bonkers and tries to directly attack you.

And we, we are travellers who can jump from world to world. Destroying the places we travel to, stripping them of resources and then going to the next one.

EDIT: I like the idea of the guide being a 3rd(or whateverth) side though.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 07, 2011, 02:38:28 pm
The Guide is an avatar of the power opposing the one which created the wall, and the different NPCs fill the same role for its allies; they are all using these seemingly human disguises to trick you into releasing both the Hallow and the Corruption. The EoC, WoF, hardmode bosses, and 'possessed' old man are all allies of the creator of the wall attempting to stop you, and the goblins, demons, and undead defending the dungeon are all mortal allies of the same power. When you 'release' the old man from the 'curse', you are actually damaging the spirit of the power that created it/him to such a degree that one of the powers attempting to break the wall is able to mindrape it and use its avatar as its own.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 07, 2011, 06:21:39 pm
If you're an almighty god and the NPCs are really just regular humans, then what does that make them? Cultists worshiping an avatar of destruction? Regular folk who decided that even following someone as evil as you would be better than what would happen if the world was left alone? Where do the NPCs come from anyway?

And I don't think this explains why the dryad asks you to purify stuff, if she's siding with a force that wants to unleash corruption. This might show some dissidence among the great powers, with different members working toward different agendas, shown with the dryad opposing corruption but seeming indifferent (possibly supporting?) the hallow.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 07, 2011, 06:27:17 pm
And I don't think this explains why the dryad asks you to purify stuff, if she's siding with a force that wants to unleash corruption.
Think about it. What would an evil cultist mean with "purify"?

Yeah.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 07, 2011, 06:30:49 pm
Oh great bay12games forums, where some silly NPCs in an arcade made by some developers suddenly become a power of world destruction... :D

And I don't think this explains why the dryad asks you to purify stuff, if she's siding with a force that wants to unleash corruption.
Think about it. What would an evil cultist mean with "purify"?

Yeah.
She asks just to remove corruption which spawns those multi-eyed monsters made of rotten meat.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 06:33:00 pm
And I don't think this explains why the dryad asks you to purify stuff, if she's siding with a force that wants to unleash corruption.
Think about it. What would an evil cultist mean with "purify"?

Yeah.
She is allied with the alien forces of the Hallow which are fighting the corruption even at the expense of your world.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 07, 2011, 06:41:16 pm
And I don't think this explains why the dryad asks you to purify stuff, if she's siding with a force that wants to unleash corruption.
Think about it. What would an evil cultist mean with "purify"?

Yeah.
She is allied with the alien forces of the Hallow which are fighting the corruption even at the expense of your world.
Precisely.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 07, 2011, 06:44:59 pm
For some reason I really like the background we've cooked up here.

Someone quickly link this thread to the devs!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 07, 2011, 06:47:19 pm
Someone mentioned Iji a while back, and after reading the above stuff it fits even more.

The Corruption is the Tasen; probably showed up just a short while ago, is an overhanging threat until you gear up, and they dedicate their forces towards killing you and anyone assisting you.

Then you kill their leader, and signal another, even more alien force (the Komato/Hallow) that Corruption is on your world. Any hopes that the Hallow is on your side is dashed immediately as both sides set to work remaking your world in their image.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 07, 2011, 07:02:15 pm
I agree that Hallow does not care about your world, its pure goal is to destroy corruption.

It's like Basium vs Hyborem in Fall From Heaven.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 07, 2011, 07:10:00 pm
The only problem with that theory being that the hallow doesn't actually destroy the corruption... at all. In fact, the corruption mobs are the only ones capable of overriding their opposed biome. All the hallow can do is consume the previously unspoiled terrain, then sidle up to the corruption and sit there, waving happily.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 07:15:22 pm
Quote
The only problem with that theory being that the hallow doesn't actually destroy the corruption... at all. In fact, the corruption mobs are the only ones capable of overriding their opposed biome. All the hallow can do is consume the previously unspoiled terrain, then sidle up to the corruption and sit there, waving happily.

Eh. Corruption consumes, Hallowed grows. Hallowed is like....primordial fey magic. It doesn't have a good/evil axis. It just is. Kind of like you fuck with the faeries of old at your own risk. They may help you or they may make you their bitch. Compared to Corruption which is just pure, destructive evil.

As for the Wall....I've been convinced since early on that Eaters, Devourers, the Wall, most of corruption is all one aspect of the same source. Maybe they intend the wall to represent that source, but I wouldn't be surprised to see more forms later on. Like maybe the Eaters are like shed skin, the devourers like hair, and the wall a single finger on its hand.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 07, 2011, 07:16:01 pm
The only problem with that theory being that the hallow doesn't actually destroy the corruption... at all. In fact, the corruption mobs are the only ones capable of overriding their opposed biome. All the hallow can do is consume the previously unspoiled terrain, then sidle up to the corruption and sit there, waving happily.
Ah, but it has the ability to manipulate the player to do its bidding. See, it's much more wily than the corruption.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 07:29:33 pm
Yes, laser snails and their effect on players are ever so subtle :P

And totally random thought: players should be able to get corrupted. Sort of like a Resident Evil type virus thing, where if they go long enough they "die" and an enemy NPC copy of the player starts running around...with their gear :P
Title: Re: Terraria - 1.1 released!
Post by: dragnar on December 07, 2011, 08:12:56 pm
Eh. Corruption consumes, Hallowed grows. Hallowed is like....primordial fey magic. It doesn't have a good/evil axis. It just is. Kind of like you fuck with the faeries of old at your own risk. They may help you or they may make you their bitch. Compared to Corruption which is just pure, destructive evil.
Hmm... So, Hallow is Seelie, Corruption is Unseelie. Both will do horrible things to you, but at least the Hallow will leave you alone if you avoid it.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 08:16:03 pm
Yeah, if the Unseelie were about decomposing flesh and eyeballs. It's primordial stuff, rather than higher concepts of good and evil. Both are forces of nature rather than sentient things with goals.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 07, 2011, 09:23:29 pm
And totally random thought: players should be able to get corrupted. Sort of like a Resident Evil type virus thing, where if they go long enough they "die" and an enemy NPC copy of the player starts running around...with their gear :P
That would make the Hardcore modes more interesting sure.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 07, 2011, 09:46:30 pm
How would it be cured? It might give the Nurse some use again. Maybe bring her some purification powder and holy water or something and she'll magically heal you. That sounds like a good idea.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 07, 2011, 09:53:50 pm
Heart crystals, anyone? Still be waiting on the mythical "secondary use" they've talked about.

The nurse wouldn't be bad. They could make the visual effect subtle, like your skin tone starts to change early on, and in the final stages you're emitting corruption sparklies. Since everyone is running around completely cover half the time anyways.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 07, 2011, 10:42:37 pm
Heart crystals, anyone? Still be waiting on the mythical "secondary use" they've talked about.

I'd suggest some sort of Hallowed-tier item crafted with, say, 100 heart crystals, 40 souls of might, and 40 souls of light. It'd be a magical item that costs, say, 200 mana and consumes a fallen star with each use, but heals you for 200 health, and only has a 15 second cooldown.


Or, if that is too overpowered, perhaps they could be crafted into module slots (25 crystals per slot?) that could be fixed to armor and weapons (permanently) and which would grant a randomized buff, including ones different from those currently available, such as decreasing the time for mana to start to regen from 0, adding 20 points of some sort of recharging magical shield over your health that can't be healed with potions and isn't affected by damaging debuffs like fire. These buffs and debuffs (around ~5% chance of getting a debuff) wouldn't be affected by reforging, and would cost, say, 20 gold to destroy.

Of course, all hard numbers are just rough estimates of appropriate levels.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 08, 2011, 12:46:53 am
Is cobalt supposed to be MUCH more common than the other two new ores? Also I think I got in over my head; hard mode is waaay too hard for me. Maybe I'm just doing it wrong but it feels MUCH more difficult than before. So I'm starting a new character, and nuking corruption this time. Sure, it won't stop the new corruption from forming, but it'll give me less to worry about.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 08, 2011, 12:47:57 am
If you're melee, go ranged. If you're ranged, go really long range.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 08, 2011, 12:57:08 am
Does magic count as ranged?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 08, 2011, 01:03:49 am
Does magic count as ranged?

Not in hardmode. Minishark or Starcannon for your first Destroyer kill, and then ride the Megashark w/ cursed bullets + flamethrower train all the way to a full set of Hallowed gear. Ye gods, I wouldn't even want to think about taking on the hardmode bosses solo even with top-tier magic, much less melee.

Is cobalt supposed to be MUCH more common than the other two new ores?

I haven't found it to be so. I tend to run into all three in roughly the same amounts, which I think is the intent. Adamantite is a bit less common, but still incredibly easy to find with spelunker pots + dynamite. I'd guess they're present at about the same proportions as copper/iron, silver, and gold.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 08, 2011, 01:11:56 am
Okay, thanks. Most of the enemies have so high defense that a minishark with meteor shots can barely do anything, so would a phoenix blaster work?

On cobalt, I think I just got unlucky when digging down. I saw a couple pockets of around 50 cobalt ore each and only one vein cluster thing of mythril with 10.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 08, 2011, 01:19:16 am
Minishark was pretty crappy even against the wall, but you might get by with cursed or crystal ammo, both of which are pretty easy to make. Blaster wasn't much better, when I gave a shot at it. Flamarang+autoclicker out damaged either of them :-\

If you're going non-magic ranged to take down your first hardmode boss, you'll probably want to grind the wall until you get the clockwork AR, or go with an adamant repeater and either hellfire or unholy arrows. Maybe holy arrows, but I haven't been arsed to actually make those and see how well they do, heh.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 08, 2011, 01:23:35 am
About the ores, Cobalt appears near the surface, but in the caverns, aka 0ft underground and below. Mythril appears slightly above the lava transition, but it's really in between the adamantite and cobalt layers. Adamantite is found near hell, and assuming you have full cobalt equips, it should be much easier to acquire than mythril, where the armored and arrow skeletons mass spawn. You can skim through hell, just below the cavern lava layer to stay safe and avoid incredible amounts of damage (firebats are very weak once you're wearing cobalt), while scanning for adamantite.

I recommend going Leeroy Jenkins on the corruption, and start smashing altars like crazy until you've broken all the easily accessible altars. If you're on a reasonably large world, and you break every single altar you can find, you'll find Cobalt is as common as iron itself, or even much more common than iron if you broke a lot.

If you've got reasonably tough equipment, you should farm WoF for some accessories and weapons. One of the must haves from the WoF is the Clockwork Assault Rifle. It should easily outdo your minishark, while consuming only one ammo per burst (one burst = three shots). It should help you traverse hardmode.

Finally, if you're going to solo all the bosses, you'll need a full set of Adamantite equipment, take the melee-oriented helmet for it's massive defense boost, and get a ton of buff potions. The bosses are incredibly difficult, and you'll most likely die so many times, you're going to farm for souls to make the items required to summon the bosses again.

If you have plenty of Heart Statues, you can wire them up to pressure plates and forget about healing yourself with potions again.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 08, 2011, 01:28:27 am
My cobalt spawned in hell and there were adamantite patches just near my cave home. I am pretty sure it's quite random (although weighted towards the described your situation).
Title: Re: Terraria - 1.1 released!
Post by: Astral on December 08, 2011, 01:36:08 am
I've found jungles to be a good place to hunt for hardmode ores; aside from the occasional skeleton or angler fish, the majority of the enemies tend to be original jungle ones, just more.

Like the time I lit up a cavern and saw around 9 hornets and 2 maneaters on the other side. (Cue laser rifle/demon scythe sniping through a single block hole).
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 01:38:41 am
 I know shine potions are simple to make and stuff, but I would still like an accessory that grants light.

 So bad.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 08, 2011, 01:43:54 am
Thanks for the advice, everyone. In a humorously somewhat-related event, I died on the drop to hell. Like, on the way. Stupid underground hallow appearing RIGHT on it.
Also I was thinking if you saved the demon altars then you would be able to make more ores whenever you needed them but I'm pretty sure I would never be able to mine out all the ores in the world ever.

The jungle in my world is right next to a corruption. That probably means it's going to be a massive pain.

Duke: I heard you could equip mining helmets in accessory slots but I'm not sure how true that is.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 08, 2011, 01:45:41 am
You used to be able to put mining helmets in vanity, or could do full molten as vanity, and they would provide light and fire trails, but that's been updated to that vanity items no longer provide special effects.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 08, 2011, 01:46:49 am
Maybe holy arrows, but I haven't been arsed to actually make those and see how well they do, heh.

Think Starfury in projectile form with more damage.

Also they apparently turn into cursed arrows during a blood moon.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 08, 2011, 01:47:05 am
I know shine potions are simple to make and stuff, but I would still like an accessory that grants light.

 So bad.
The fairy bell thing seems to give out... about as much as the (now totally effing useless) orb of light used to. You, uh. Just have to kill a hardmode boss or two for it.

About the most luck I've had for light is just leaving autoclicker on while I'm toting a pwnhammer or flamarang or something along those lines. Which is bloody annoying and usually completely unfeasible in an actual fight.

So yeah, your best bet is probably just setting up a nice freaking-huge farm and getting yourself a good ol'30 stack of night owl + shine. Also, switch lighting to retro. The new stuff (and trippy) is nice, but it's considerably darker.

You used to be able to put mining helmets in vanity, or could do full molten as vanity, and they would provide light and fire trails, but that's been updated to that vanity items no longer provide special effects.
And, of course, molten armor no longer gives off any light at all, anyway :-\

E: I appreciate trying to make the game more atmospheric and pretty, but functionally it's just made it so we have to fight low-light conditions even harder than we used to. Gets in the way of things, bleh.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 08, 2011, 01:56:42 am
Did you know you can hold shift and it holds a torch in your hand?  And if you Shift+Click it places a torch?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 08, 2011, 01:57:44 am
I know shine potions are simple to make and stuff, but I would still like an accessory that grants light.

 So bad.
The fairy bell thing seems to give out... about as much as the (now totally effing useless) orb of light used to. You, uh. Just have to kill a hardmode boss or two for it.
The hardest of the new trio, in fact. You'll have to earn your way to gain efficient lighting.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 08, 2011, 01:59:06 am
Fun fact: Mining helmets exist and are perfectly suitable until you hardmode-ify the world.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 02:00:49 am
Fun fact: Mining helmets exist and are perfectly suitable until you hardmode-ify the world.
I am currently rocking Mythril.

I kinda really need whatever boosts I can get, specially since the hardmode ore hats provide the class-specific stats.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 08, 2011, 02:08:29 am
Fun fact: Mining helmets exist and are perfectly suitable until you hardmode-ify the world.
I am currently rocking Mythril.

I kinda really need whatever boosts I can get, specially since the hardmode ore hats provide the class-specific stats.

Shine potion is the way, until you can kill the twins, the incredibly difficult duo, and the hardest of the bunch.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 08, 2011, 02:24:31 am
So. Mystery of what happens when you wipe out corruption (pre-wall) solved.


I'm not surprised. But one would think they could have at least put some text in there.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 08, 2011, 02:31:40 am
Did you know you can hold shift and it holds a torch in your hand?  And if you Shift+Click it places a torch?

This. Why does anyone need more light than that? It's free, perfectly usable and can be done whenever. Plus it auto switches to a glowstick when needed and by positioning your cursor about half a screen from the middle you can pull a glowstick out to toss at any time.

I personally think they're going to need to buff the effectiveness of the mining helmet to make it worth ever using again when a much more practical option is so easy to use.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 02:40:07 am
 I wasn't asking for help bro. I was fantasizing about a better world, where a man can see the hands in front of his face at all times with no need for drugs.

 I just spam cursed fire everywhere when I need light.

 Edit: I know about the shift light, but it's highly context sensitive. You can only really use it for light when your cursor is far away from your character, because then it'll think you want to mine a wall or hammer a backwall or something. And the general annoyance of either being able to see anything or being able to do anything a-la Doom 3.

 I'm okay with placing torches everywhere, but it can be problematic in a firefight.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 08, 2011, 02:51:48 am
I'm unable to run right when I have shift held down, which makes cave diving rather difficult, also, if you hold shift down and accidentally mouse over stone, it instantly swaps to your pickaxe, which can be a bit annoying in piutch black.
There's also the fact that it uses any item from inside your inventory, rather than just your hotbar, so you can't even stash your tools to avoid that.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 02:54:16 am
 It is kinda handy. You never need to have your hammer/axe/hamaxe in your hotbar because of this, and the E grapple.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 08, 2011, 02:59:07 am
Damnit I'm gonna kill all the hard mode bosses without building an arena for them no matter how ill advised an idea it is.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 08, 2011, 03:31:21 am
Where may I find a falcor that I may harvest its soul?

Also, HUZZAH! I gets me an assault rifle. I prefer my rapeshark, but it's still neat.
...
Seriously though, rapeshark turns things into tasty mash. And my spacerifle lazors the remains.

There need to be zombies... OF SPACE!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 08, 2011, 03:36:29 am
You can find them in the sky. Like, high up where the herpes lives.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 08, 2011, 03:37:54 am
They're on floating islands. Well not on the islands themselves but they spawn at the same height Harpies do.

And I'm happy to see I wasn't the only one that immediately thought Falcor. Sorry Bastian but we need your friends soooouuullllllll.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 08, 2011, 03:39:47 am
The name "Falcor" still sounds strnge to me, since I always start thinking "Falco (http://www.youtube.com/watch?v=cVikZ8Oe_XA)" instead.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 08, 2011, 03:40:07 am
You can find them in the sky. Like, high up where the herpes lives.
Best typo so far.
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 08, 2011, 03:41:54 am
You can find them in the sky. Like, high up where the herpes lives.
Best typo so far.
I'm fairly sure that it might be intentional.

Anyway, wyvern hunting is one of the best things in hardmode. It's a shame you pretty much only need them for the Souls of Flight to get your wings.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 08, 2011, 04:10:21 am
It's also a shame that they keep spawning, sometimes immediately after you kill one, making pretty much any spaceships that are actually in space impossible.  :(
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 08, 2011, 07:45:30 am
Aye. Those darn Space Herpies. But I'm still glad no one has sealed the Hellevator.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 08, 2011, 08:11:20 am
Would be nice if they put in some actually useful top tier magic so that specializing in magic actually makes sense. Even if it cost a lot to do I'd like to be able to reforge my mythical magic missile into a force bolt or somesuch similar to the phaseblade->phasesabre crafting
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 08, 2011, 08:57:46 am
Rainbow Rod.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 08, 2011, 09:18:42 am
I would like something that makes melee a bit more viable.  Maybe a new armor set that had negatives like removing mana regen and halving ranged firerate to offset a really huge melee perk.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 08, 2011, 09:41:09 am
More viable... in what way? The only thing it's not really good at is taking out the hardmode bosses, right now. If you can rummage up some light discs, I imagine even that would be fairly doable.

A godly adamantine glaive, to say nothing of gungnir, two-three shots most of the hard mode enemies if you manage to double-tap with each swing. It'll drop a wyvern in 4-5 passes, usually. Melee's pretty effective.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 08, 2011, 11:14:03 am
The most trollish and efficient way to get money from a server is to release Skeletron Prime to the masses just before morning, then collecting the loot just before Skelly targets you and crushes you.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 08, 2011, 11:14:33 am
More viable... in what way? The only thing it's not really good at is taking out the hardmode bosses, right now. If you can rummage up some light discs, I imagine even that would be fairly doable.

A godly adamantine glaive, to say nothing of gungnir, two-three shots most of the hard mode enemies if you manage to double-tap with each swing. It'll drop a wyvern in 4-5 passes, usually. Melee's pretty effective.

+1. And the Rainbow Rod is very good as well. Of course, Megashark + flamethrower are still by far the best two weapons in the game. I keep my excalibur around to grind weapon mobs after I run low on flamethrower fuel but don't want to go home to make more.


Regardiing light: I have never used shin/NO potions, the mining helmet, the Orb, or the fairy bell (though I may start with that, as it was actually pretty cool when I tested it out). I just carry a couple stacks of torches whenever I go cave-diving and set them up all over the place. One last thing: the Star Cloak is hilarous. I am tempted to try beating some pre-hardmode bosses using no weapons or consumables, just to see if I can.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 08, 2011, 11:21:10 am
One last thing: the Star Cloak is hilarous. I am tempted to try beating some pre-hardmode bosses using no weapons or consumables, just to see if I can.

Do it while wearing mid-game grade armor, except molten.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 08, 2011, 01:15:07 pm
Edit: I know about the shift light, but it's highly context sensitive. You can only really use it for light when your cursor is far away from your character, because then it'll think you want to mine a wall or hammer a backwall or something. And the general annoyance of either being able to see anything or being able to do anything a-la Doom 3.

 I'm okay with placing torches everywhere, but it can be problematic in a firefight.

Here's a trick I find useful when I'm in a dramatic fight. Shift clicking away from you activates glowsticks, so if I can't see crap and I'm being ganked I just spam a few glowsticks around.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 08, 2011, 02:59:59 pm
Ok, i've been grinding Falcor for awhile now. Huzzah for flight!
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 08, 2011, 04:03:35 pm
Is hardmode more difficult or are there some stuff you can only get in that mode?
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 08, 2011, 04:04:34 pm
There's new ores, and an assload of new items. And enemies that hit like trucks and have much more health.

Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 08, 2011, 04:06:01 pm
And a new NPC.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 08, 2011, 04:06:13 pm
Yeah.
And as we know, trucks have a lot of health!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 08, 2011, 05:41:37 pm
You can also get wings and a flamethrower.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 05:50:06 pm
 Each 'class' seems to do better at different things in theory. Melee is the best for cave diving, where you can get in close with things in tight tunnels and not care. Ranged attacks are required for bosses and absolutely maul anything at range. Magic is a bit of an odd jack of all trades. It doesn't cost you anything in the long-term to use so it's ideal for cave diving, but it is also strong enough to take on bosses. Bosses will require mana potions though.

 Magic is a bit of a weird one that could use some more specialization, but the other two have specific situations where they shine. And boy do they shine.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 08, 2011, 05:51:52 pm
The shotgun plus crystal shot is arguably better in close then melee users, and with the right setup, enchantments and a critical can kill 200hp enemy's in a single shot. At this point I'm not seeing the point of going full melee if you have the money to burn and make it unreal.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 08, 2011, 05:59:34 pm
Yeah, it's kind of bizarre how 90% the game favors meele spam, but the bosses favor ranged spam. I keep hoping they're going to move forward in some meaningful way on "classes" because honestly it feels like a mostly pointless distinction. More gear that has an actual impact on gameplay (can you imagine how much different melee would be if armor affected movement speed?), as opposed to one more variety of slash or shot or blast.

I think if things had different armor values versus different weapons, and they actually had melee attacks instead of just always body slamming the player...people would see a real point to playing something other than meele. But every single person in the game is a hybrid, and it sucks the life out of half of the items they create when no one will use them for any extended period of time.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 08, 2011, 06:07:34 pm
I would like something that makes melee a bit more viable.  Maybe a new armor set that had negatives like removing mana regen and halving ranged firerate to offset a really huge melee perk.

You need to farm a breaker blade from the wall!

next best thing to excalibur, with enough knockback to push a unicorn off you.

seriously, the knockback and giant size of the blade outclass all the non-hallow meelee weapons, except dao of pow.

If you want a spear, the dark lance is also very strong in meelee range, again, with a decent amount of knockback.



As well, with sufficient armour, you can just stand still and plant the tao of pow on the ground while tanking the destroyer.

with cross, philo, regen bracelet, ironskin, regen pot.

He just finds his innerpieces rapidly.

used like two hp pots.



I really don't like how you can barely kill most endgame monsters with a full bar of mana using most spells.

Demon scythe is like one of the few mana-efficient spells and only does that in meelee range.


Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 08, 2011, 06:08:16 pm
Originally Magic's weakness was that it simply wasn't powerful enough for how unreliable it was since everything would respawn FAST!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 08, 2011, 06:10:09 pm
You forgot to mention that spears can hit multiple enemies multiple times. I went all the way to hell using my trusty spear I found in a chest.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 08, 2011, 06:12:39 pm
If you want a spear, the dark lance is also very strong in meelee range, again, with a decent amount of knockback.
The Dark Lance is a mining tool. See through caves with light particles that last like a second long in a game where other light particles last a fraction of a second.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 08, 2011, 06:17:31 pm
New biome? Or just a texture swap for the holidays? (http://www.terrariaonline.com/threads/terraria-1-1-1-preview-its-a-winter-wonderland.68509/)
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 08, 2011, 06:19:26 pm
New biome? Or just a texture swap for the holidays? (http://www.terrariaonline.com/threads/terraria-1-1-1-preview-its-a-winter-wonderland.68509/)
Why not both? :)

Also: Please tell me I'm not the only one seeing a snowman with a tommy gun.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 08, 2011, 06:24:12 pm
Looks like one of them has a knife too.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 08, 2011, 06:24:44 pm
I hope this is permanent
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 08, 2011, 06:25:37 pm
About the only thing I require from the Xmas update is Yeti.

And omg those candy cane houses are offensive to the eye :P

I too am hoping that its a permanent biome. They've talked long enough about a snow biome, it'd be a bait and switch to just make it a two week textures swap.
Title: Re: Terraria - 1.1 released!
Post by: SHAD0Wdump on December 08, 2011, 06:50:46 pm
<_<==>_>
The shotgun plus crystal shot is arguably better in close then melee users, and with the right setup, enchantments and a critical can kill 200hp enemy's in a single shot. At this point I'm not seeing the point of going full melee if you have the money to burn and make it Unreal.
Fixed
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 08, 2011, 06:51:28 pm
<_<==>_>
The shotgun plus crystal shot is arguably better in close then melee users, and with the right setup, enchantments and a critical can kill 200hp enemy's in a single shot. At this point I'm not seeing the point of going full melee if you have the money to burn and make it Unreal.
Fixed
Don't worry, you're not the only one who thought that.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 08, 2011, 06:52:11 pm
I don't mean the game! I mean the modifier!

Nuuuu!
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 08, 2011, 06:56:40 pm
S the best of all guns unreal mod?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 08, 2011, 07:31:10 pm
Think so.
Title: Re: Terraria - 1.1 released!
Post by: Knight of Fools on December 09, 2011, 12:11:43 am
S the best of all guns unreal mod?

Unreal (Ranged), Legendary (Melee), and Mythical (Magical) are all the best modifiers for items. It costs a heck of a lot of cash to do it, though.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 12:20:18 am
Huh, I thought it was Godly. I mean, Godly sure sounds like it should be the best. Speaking of Godly, I found a Godly Pwnhammer. YEEEEAAAAAHHHHH!!!!!!!!!

In other news, I killed my first Mimic. Daaaamn it was a pain in the ass and I'm sure they're very rare but I got a sweet Precise Philosopher's Stone (could be better) and a whole lot of money, which is good because I blew a whole lot of it on ammo for my awesome new Murderous Clockwork Assault Rifle. It's like almost all my weapons are Murderous. My Demon Scythe, my Cobalt Sword.. all murderous.

Anyway I still can't find any mythril or adamantite at all but that's because I haven't been looking very hard. I swear though, it's like cobalt is greater than everything else. I already smashed all the demon altars I could find except the one near my house that I use to craft stuff, too. Question: what happens when you import a Pwnhammer and smash a demon altar on a non-hardmode world? Do cobalt and the others still appear? Does it become hardmode?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 12:27:09 am
Huh, I thought it was Godly. I mean, Godly sure sounds like it should be the best. Speaking of Godly, I found a Godly Pwnhammer. YEEEEAAAAAHHHHH!!!!!!!!!
Godly is the best of the universal modifiers (the ones that can appear on any weapon). Look at the wiki page on reforging. Summary: The best possible modifier is Godly for tools, Legendary for melee weapons, Unreal for ranged weapons and Mythical for magic weapons.

Quote
Question: what happens when you import a Pwnhammer and smash a demon altar on a non-hardmode world? Do cobalt and the others still appear? Does it become hardmode?
You can't. Demon altars can only be kersmashed after the Wall is dead.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 12:30:34 am
Philosopher's Stones are probably the best thing they drop.  :P


Also, I've found that the best way to look for mimics is to not. Just cruise around your Hallowed caverns collecting souls and you'll run into them occasionally. Just be sure to kill every one you find, because they have a lot of unique drops, so if you're a pathological collector like me, they can be incredibly annoying. Except that I actually got very lucky with drops and only had about 3 duplicate items from them.


IIRC smashing a demon altar without killing the WoF does nothing. And how many altars have you smashed? I broke about 16-20 on my main world, and the three hardmode metals ended up being more common than normal metals, to the point where a random trip to grind for souls would see me leaving with two stacks of adamantite, and not even bothering to mine the others because of how common they are.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 12:33:32 am
Huh, I thought Mimics only appeared in hell because they looked like shadow chests. Unless they look different depending on where they are or something. Also I probably won't survive in the underground hallow because I don't have mythril armor or better, but I can't find mythril because, well...

I've only smashed around 10, but I'm on a medium world so you might have more if you're using a large one. Actually, I don't think I've smashed the ones in the other direction. I'll go check those.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 09, 2011, 12:40:37 am
Mimics reflect their environment.  Wiki is your friend.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 12:53:11 am
Huh, I thought Mimics only appeared in hell because they looked like shadow chests. Unless they look different depending on where they are or something. Also I probably won't survive in the underground hallow because I don't have mythril armor or better, but I can't find mythril because, well...

I've only smashed around 10, but I'm on a medium world so you might have more if you're using a large one. Actually, I don't think I've smashed the ones in the other direction. I'll go check those.

I'm in a small one. I actually got all the way to a partial set of adamantite only with what I found exposed in my old digging works, then killed a few bosses, then started searching with Spelunker potions + dynamite.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 01:00:30 am
Also, I've found that the best way to look for mimics is to not.

The best way to look for mimics is to power a chest statue.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 01:08:59 am
I've been trying to avoid the wiki, because I want to find out as much as I can by myself. Although coming here and asking questions kind of kills that.
Anyway, it turns out I completely missed the altars in the corruption to the right. D-d-d-derp. I think that added another 5-10 to my smash count?

I'm having a bit of trouble with my FPS. When I jump, suddenly I can see through everything and it lags to around 3-5 FPS from 20+. Also, on the surface, my FPS is much lower than in the underground. What could this all mean???

E: Whoops, thanks Urist Imiknorris for telling me about the case of the missing /.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 01:11:21 am
You seem to have forgotten a /. As for the seeing forever, I have no idea, but it occasionally happens to me too.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 09, 2011, 01:18:35 am
I lag pretty bad underground. Meh. Its just annoying.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 01:26:33 am
Okay, so, just fought skeletron prime with a heart statue hooked up nearby, 30 potions, a regen potion, a thorns potion, a bowl of soup, an ironskin potion and I died halfway through the night having done 10k damage out of his 30k. I was using a clockwork assault rifle. Is it litterally impossible to solo skeletron prime without beating another boss/ building a giant arena for it beforehand, or am I missing something huge? It just seems like on top of dying too quickly I don't do enough damage to kill him before the night rolls over.

I have adamantine armor with the melee helm to boot. I'm sure if I switched to the ranged adamantine helm I wouldn't have the defense to stay alive.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 09, 2011, 01:29:35 am
Yes, you kind of need an arena if you are going to solo any of the hardmode bosses.
Title: Re: Terraria - 1.1 released!
Post by: Talarion on December 09, 2011, 01:46:56 am
Hrm... just curious, but what is a good way to farm Souls? Currently I'm kinda standing in the middle of hell shooting Demon Scythe's at anything that comes near me, just where my Wall of Flesh died... (Happened to be under a Hallowed zone, which I find slightly amusing) And I was wondering if there was any... well, engineered way to do it, rather than just kill things.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 01:55:39 am
You can farm souls of night really easily by farming the Eater of Worlds in deep corruption, but other than that it's just either killing the right things (hardmode bosses and luck dragon) or killing things in the right place (deep hallow/corruption).
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 01:57:42 am
Hrm... just curious, but what is a good way to farm Souls? Currently I'm kinda standing in the middle of hell shooting Demon Scythe's at anything that comes near me, just where my Wall of Flesh died... (Happened to be under a Hallowed zone, which I find slightly amusing) And I was wondering if there was any... well, engineered way to do it, rather than just kill things.

Light Souls: Go to underground Hallow, start grinding everything that moves. Prepare for CTS.
Night Souls: Get a dozen or so worm food, go to underground Corruption, start farming EoW. Each segment has a chance of dropping a soul.
Flight: Go to sky island, start farming Falcor. You shouldn't need many kills; I've got nearly 200 random flight souls sitting around.
Might: Kill the Destroyer (upgraded EoW)
Fright: Kill Skeletron Prime
Sight: Kill the Twins


Okay, so, just fought skeletron prime with a heart statue hooked up nearby, 30 potions, a regen potion, a thorns potion, a bowl of soup, an ironskin potion and I died halfway through the night having done 10k damage out of his 30k. I was using a clockwork assault rifle. Is it litterally impossible to solo skeletron prime without beating another boss/ building a giant arena for it beforehand, or am I missing something huge? It just seems like on top of dying too quickly I don't do enough damage to kill him before the night rolls over.

I have adamantine armor with the melee helm to boot. I'm sure if I switched to the ranged adamantine helm I wouldn't have the defense to stay alive.

As Rex said, you'll need an arena. I used a skybridge below Falcor spawn levels as it fits (what I consider to be) the best way to solo the hardmode bosses. You'll also want both wings and Spectre boots, which you will use to run laps up and down, dodging at the ends and at rushes. Once you have all that, grind the Destroyer until you  can make a megashark, then make about 2k cursed bullets. Then start farming Skelly Prime until you can make a flamethrower, then set up an automated gel factory. Get about 2k cursed bullets + about 1k gel, adamantite armor with the ranged helmet, and start farming the Twins. Once you get to the point where you've got specre boots, wings, full adamantite, megashark, and a flamethrower, you shouldn't have any trouble soloing the bosses, as long as you learn their tells and how to dodge their attacks. Most of my boss farming has the boss on-screen maybe 1/4 of the time because I'm constantly running away while shooting behind me, because I've learned to tell exactly where each of them will be when I'm running away, based on bullet hit sounds and their noises. The destroyer is much easier: just step out of the way, shoot into it while it passes, and step out of the way again. You often won't even need potions because of how many hearts the probes drop.


Also, why I still play a bit:
Spoiler (click to show/hide)


Out of curiosity, does anyone else always keep ringing the bell until Navi the blue fairy is summoned, every single time?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 02:00:46 am
Is there a difference between demon and the other wings, besides materials? Or are they the same? Probably the same, right?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 02:04:25 am
The difference is that it's easier to grind souls of night for the demon wings, while the angel wings look better with hallowed armor.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 02:12:17 am
So.. no there isn't a difference. Okay. Thanks.

Anyway I fixed or at least reduced my lag issues by turning up parallax to 25%. It didn't help much, but at least it had SOME effect rather than none.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 09, 2011, 02:14:40 am
The diffrence is demon wings are best since they go best with necro armor. Which looks the coolest. Well to me at least. Mime mask headgear, necro breastplate and cobalt leggings for style.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 02:15:24 am
In making a boss arena I basically want a long horizontal stretch of land with platforms above the ground also in long stretches right?

I'm digging mine out just below the surface as I always disliked a giant hovering hollow square or what have you of stone.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 09, 2011, 02:22:55 am
It doesnt have to be extremely long. Just make sure you got lots of vertical space maneuver around skeletron as he floats about.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 09, 2011, 02:56:05 am
I generally enjoy ~250 for my arenas, sometimes 500 if I'm going for megaprojects.  All, of course, fitted in specific materials with some amount of backwall and artificial lighting.  I had one done up in pure red brick, 500 long, some 20 tall, solid backwall, street lamps for lights.

I may try something similar again, scouring and/or haxing for statues so that I can do things like spawning 30 skeletons at once to drop in an arena.  It's just a shame that plain stone is the only blocks you can vanish with wires...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 03:20:55 am
The diffrence is demon wings are best since they go best with necro armor. Which looks the coolest. Well to me at least. Mime mask headgear, necro breastplate and cobalt leggings for style.

Demon Wings + Adamantite set for Vanity Slots = Dragon!!!
Title: Re: Terraria - 1.1 released!
Post by: Myroc on December 09, 2011, 03:22:06 am
I am a strong supporter of Shadow Armor myself.

Except for the helmet that looks absolutely ridiculous, which is why I always carry around my manly jungle rose.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 03:24:55 am
Well, aside from the Draconic look the adamantite set provides, I prefer the Familiar vanity set, but since wings look stupid on it, I just switched to adamantite.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 03:33:40 am
I always thought adamantite + Melee helm made you look like a gundam of some description.

Also noted about the arena. Currently hammering out the back wall for it.

If I'm doing this I'm making it look nice damnit.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 03:47:26 am
Out of curiosity, does anyone else always keep ringing the bell until Navi the blue fairy is summoned, every single time?
Yes. The blue light makes the original colors stand out more and keeps me from confusing copper with adamantium and the like.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 09, 2011, 04:28:09 am
So are there different Hallowed and Corruption enemies in the deep underground versus the surface? I've got two containment rooms built for Corruption and Hallowed but they don't reach down to the deep underground.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 04:32:06 am
Underground Hallow has some illuminant slimes and bats, as well as the occasional flying weapon of light (whatever it's name was). Underground Corruption has the corruption enemies, as well as a man-eater type monster that breathes cursed inferno, and the cursed flying weapon enemy.

All of those can contain standard cave creatures, except that all bats will be replaced into their illuminant versions in hallowed caverns.

Also, pixies and unicorns and gastropods don't appear in the deeper hallowed caverns, and I haven't seen slimers flying around in the underground corruption.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 09, 2011, 05:24:42 am
I've had slimers spawn on my now-corrupted Wall of Flesh highway. They aren't as common underground, but they do spawn occasionally.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 09, 2011, 06:10:15 am
Why do the wyverns look like luckdragons?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 09, 2011, 06:37:30 am
Is the shotgun any good? I don't want to blow fifty gold on it, only to find out that I don't like it.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 06:41:38 am
The assault rifle's better, probably. The shotgun shoots one additional bullet so it might do more damage when they all hit.


The Megashark's doubtlessly better though.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 09, 2011, 06:42:42 am
Shotgun's good for hunting wabbits though. And birds.
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on December 09, 2011, 06:56:54 am
Shotgun is kinda fun. I'm using it since I only got Breaker Blade from wall and haven't bothered to kill it again yet.
It does do some pretty hefty damage if every bullet hits.

Only cons are the bullet spread at medium to long range, and the slow firing rate. (Which is further compounded by my shotgun having the Slow modifier and costing 50 g to reforge, damn it.)

Haven't tried it with Crystal shot yet.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 09:57:39 am
 Grinding the wall for more assault rifles of a good quality seems easier than building up the gold to reforge a shotgun multiple times. I may have a megashark soon to play around with though.

 After a while of messing around with crystal bullets I found it really frequently hits the armor cap of enemies, causing them to do like 8 damage or something absurd. I'm just gonna stick with cursed bullets.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 10:05:18 am
Grinding the wall for more assault rifles of a good quality seems easier than building up the gold to reforge a shotgun multiple times. I may have a megashark soon to play around with though.

 After a while of messing around with crystal bullets I found it really frequently hits the armor cap of enemies, causing them to do like 8 damage or something absurd. I'm just gonna stick with cursed bullets.

Crystal shot is very effective against large targets (preferably bosses), since the shards can hit the large target multiple times while dealing slightly small damage, but totaling to a higher damage count overall. It's very effective against the twins and skeletron prime, as well as their standard counterparts.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 10:08:56 am
 I dunno, the way the shots reflect off seems to make that a moot point a majority of the time. I guess I prefer reliable damage than a chance to deal slightly more damage, although I still suspect that at the armor level of the bosses the extra damage isn't as much as solid base damage.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 09, 2011, 12:22:16 pm
Crystal bullets are easier to stockpile.

Am I the only one who thinks skeleton archers are stupidly good shots?

Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 12:25:24 pm
Regarding arenas for hardmode bosses: If you have wings and spectre boots (I.E. if you're prepared at all for hardmode bosses), you DO NOT want a ton of wooden platforms anywhere, as you can fly for a substantial length of time, and platforms are only going to slow you down while dodging downward. Again, I'd like to recommend the skybridge style of arena for hardmode bosses, as it is probably the safest and most predictable way to fight them, because you'll be out of their range most of the time, and they will always rush in the exact same ways to catch up to you. Basically, the more space and fewer obstacles, the better.



Crystal bullets are easier to stockpile.

Am I the only one who thinks skeleton archers are stupidly good shots?


But cursed bullets are better.  :P

And yeah, they are. Yet another reason to use the flamethrower: the constant interrupt keeps them from shooting.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 12:39:32 pm
Regarding arenas for hardmode bosses: If you have wings and spectre boots (I.E. if you're prepared at all for hardmode bosses), you DO NOT want a ton of wooden platforms anywhere, as you can fly for a substantial length of time, and platforms are only going to slow you down while dodging downward. Again, I'd like to recommend the skybridge style of arena for hardmode bosses, as it is probably the safest and most predictable way to fight them, because you'll be out of their range most of the time, and they will always rush in the exact same ways to catch up to you. Basically, the more space and fewer obstacles, the better.

This, oh so much, especially when using gravitation potions to fly around. You'll never be able to clip through wooden platforms upside-down no matter what.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 12:41:22 pm
That' is actually only half true. You can always fly upwards through platforms.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 12:45:43 pm
Am I the only one who thinks skeleton archers are stupidly good shots?
Everyone but me

They are shitty shots, I can only really say lasersnails are good shots because they are both accurate and have a fast projectile. Mages appear to be 100% accurate but have slow projectiles, archers have a random spread to their arrows.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 09, 2011, 12:48:23 pm
I don't know if it's just me being pissy but I'm seriously starting to believe from all his posts that duke just isn't playing the same games everyone else is. The only way you could possibly hit the armor cap with any of the hardmode guns even with plain musket balls on the bosses is incompetence.

And on arenas I'm of the mind that for the twins, you want a straight walkway and wings + spectre boots. Since extra platforms will just get you cursed flamethrowered. Though for the destroyer I feel a more elaborate arena that you have actual solid land to hide behind to avoid lasers is more practical than anything else. We TRIED to use our twins arena on him for shits and giggles and it was a damn disaster. I think Ochita got shredded like 5-7 times and he got into the house and murdered the hell out of all our npcs besides the guide.

Sure post fight I shot the guide but that was just to prove a point I forgot.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 12:53:31 pm
I don't know if it's just me being pissy but I'm seriously starting to believe from all his posts that duke just isn't playing the same games everyone else is.
I think it's just me being pissy and over-exaggerating stuff a bit.

And prefixes may play a role in things, and I don't care to dump 80+ gold on each shotgun reroll when I only have +knockback on it.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 12:55:31 pm
Going for the twins? It might be good to invest in heart statues, and possibly mana statues for the mage types. Link them to a timer and you have a constantly refreshing supply of hearts that nearly nullifies the need to drink health pots.

As for real combat tactics against the twins, when Spaz goes to his second form and starts charging at you, always be at a steep diagonal position from his position, so you can dodge his attacks. If you're wearing spectre + wings combo, you can go matador and keep dodging once he misses.

Obviously, that is only worthwhile when wielding long range weaponry, since you can deal damage while fleeing.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 01:22:40 pm
And always, always, always kill Spaz first.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 09, 2011, 01:23:40 pm
Agreed. Spaz is a fucking asshole.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 09, 2011, 01:26:03 pm
I rerolled my accessories until I got everything to be arcane or warding.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 09, 2011, 02:03:17 pm
http://www.terrariaonline.com/threads/terraria-1-1-1-preview-its-a-winter-wonderland.68509/

...... Okay, Redigit is officially supremely awesome.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 02:08:24 pm
Here's hoping I don't have to regen my world again...
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 09, 2011, 02:12:10 pm
Weather! Snow! Candy bricks! :D

I wonder if it's temporary event download or maybe toggle-able add-on or something.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 09, 2011, 02:14:45 pm
But cursed bullets are better.  :P
AHA, you clearly haven't tried using crystal boolits against the eyes of Wall of Flesh. The difference in damage is downright absurd. To put it in perspective: A single burst from the clockwork assault rifle with cursed bullets deals what, 31 times 3 damage, not counting defense? Definitely some pretty heavy damage, but i've gotten what looks like 200 damage per burst against the eyes of it with crystal bullets, since the eyes have 0 defense.

That said though, cursed bullets probably do outperform crystal bullets against heavily armored foes, which includes most hardmode foes. Having a gun with high base damage helps crystal bullets a lot though, since the wiki (http://wiki.terrariaonline.com/Crystal_Bullet) mentions that the shards do 60% of the original bullets damage. With a minishark, that's not a lot (60% of 15 is what, 9? Basically nothing against hardmode foes). With the assault rifle or megashark, that's downright terrifying, especially since bigger foes often take multiple shards to the face. The burning effect of cursed bullets PROBABLY outperforms this when the enemy in question has a ton of armor though.

... aw shoot sextuple ninja. Winter wonderland looks fantastic and awesome. C:
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 02:23:48 pm
But I've never seen Skeletron Prime (not his arms) catch on cursed fire even after I spammed him with a 100 bullets or so. I switched back to crystal to quickly end the fight before daybreak.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 09, 2011, 02:27:32 pm
Okay, after loitering a lot on Kael's Server, now I will be back to SP.

After I mine out Adamantite and make armor out of it, which Hardmode boss I should nab first? As in, which is the 'easiest'?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 09, 2011, 02:30:15 pm
Hmm.

Personally I'd go for the twins. Their health is the least insane. Which set bonus do you have?

I'm going to makem an eye, and probably kill it on the server, As there is a nice, prepared walkway there.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 09, 2011, 02:30:25 pm
Honestly I wanna like cursed bullets, but simply put. If you aren't using a shitty gun crystal is better, objectively. I only really use cursed in small stacks to tell me whenever I've depleted a stack of crystal.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 02:31:48 pm
The Destroyer.

Kill him, then make a Megashark. Then rip new holes into the now-very-easy-to-kill enemies.

You should go for Skelly Prime next, then kill The Twins.

My advice to killing the twins is to go to Kael's server, then get to the space-elevator on the spawn thing until you reach a platform with heart and mana statues. That way, you'll just have to hop around.

Also, before taking on Skelly Prime, go get some wings. It's pretty much essential to get maximum mobility to kill the hardmode bosses.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 09, 2011, 02:32:40 pm
I'd think that the destroyer (the snake one!) might be easiest on account of lasers.  A few "active stone block" walls and good lever control, you can generate or remove cover to block incoming lasers or to maneuver and shoot.  Of course that's some crazy lever control...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 02:33:50 pm
Hmm.

Personally I'd go for the twins. Their health is the least insane. Which set bonus do you have?

I'm going to makem an eye, and probably kill it on the server, As there is a nice, prepared walkway there.

The Twins are extremely tough, or more accurately, Spazmatism is really tough to kill, as he keeps dodging around and shooting high-damage fireballs that can catch you on fire, dealing even more damage. A person with hallowed armor set will still have troubles against him.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 09, 2011, 02:47:53 pm
Yeah, the Twins definitely aren't screwing around. Spaz in particular will have you jumping and flying around like a madman (ESPECIALLY after the half-health mark, hot damn), and then Reti shoots the shit out of you with lasers while you're busy dodging Spaz (though Reti can also bump into you). In other words, you should probably bring mates for this fight. Reti also becomes a huge threat once his health drops below half. ALL THE LASERS, EVER. And they're really fast and painful. Probably managable if you kill Spaz first, but don't let your guard down.

I'd say the Destroyer is easier than Twins, though it still takes ages to kill it (80k health dammit redigit y u do dis). If you manage to get full addy armor, the body only causes like 7 or 8 damage, so you can just hack away at it while the probes get caught in the schwinging. This i will say though; flamethrower is hideously effective against it and any other worm. Sadly that requires you to kill Skeletron Prime first. Fortunately for me, a mate brought some souls of fright over, so i didn't have to fight Skelly. :U (though i'll probably still do it now that i have a shiny megashark)
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 03:07:17 pm
An Excalibur (requires Might, which is dropped by the Destroyer himself) can whittle his health down really fast without consuming any ammo, if you're frugal. The flamethrower is also effective, as you said. Using the chainsaw is good too, but only if you have no other replacements for it, since it's hideously low range will get you probed. I say if you've got the stars, use the Starcannon. The stars will drill through without any problems, and deal respectable damage. Cobalt swords are good for minimalists, but you'll likely get killed if you don't keep on your toes.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 03:09:23 pm
I managed to get the twins to half health on my first try, with jungle equipment, no buffs, and no specialized arena (iirc). It gets harder once the firebreathing starts but if you have the mobility they shouldn't be too much of a problem.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 03:50:17 pm
An Excalibur (requires Might, which is dropped by the Destroyer himself) can whittle his health down really fast without consuming any ammo, if you're frugal. The flamethrower is also effective, as you said. Using the chainsaw is good too, but only if you have no other replacements for it, since it's hideously low range will get you probed. I say if you've got the stars, use the Starcannon. The stars will drill through without any problems, and deal respectable damage. Cobalt swords are good for minimalists, but you'll likely get killed if you don't keep on your toes.

Breaker blades are good too.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 09, 2011, 04:10:30 pm
meteor shot is bugged with shotguns.

sadness.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 05:02:59 pm
Yeah, Destroyer is by far the easiest of the three to kill, and Skelly Prime is arguably easier than the Twins.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 09, 2011, 05:11:28 pm
I guess I'll concede that.

Only because of the cursed fire breath that just roasted me.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 05:18:16 pm
 There is a cheesing trick that involves hellstone, but even with that it's pretty hard to chip away at them before they maul you.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 09, 2011, 05:22:41 pm
Dynamite~  Your boss is invalid.

How do poison dart shooters work against bosses?  I may install a set underground and have them firing, to bash on the worm at all times.  Similarly, darts done above jump range could be used to flak-fire at the other bosses.

Curiously, I had a devourer (that's the pre-wall corrupt worm, right?) that encroached on my rotten flesh farm.  It took a poison dart to the body - twice actually, and had part of the body green while the other was normal.  It was rather interesting, and brutally effective at killing it.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 09, 2011, 05:25:45 pm
Oh yes, worms affected by DoT's are extremely vulnerable to them. I once used a flamethrower on a World Feeder (post-wall corrupt worm), and watched it burn in all its segmented goodness. The damage caused was astonishing.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 09, 2011, 05:34:17 pm
 Oh cursed flames, how wonderfully you work. And yes, Skeletron Prime can and will take DoT damage from green flames. Cursed bullets should be causing that all the time.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 09, 2011, 05:40:53 pm
How are light discs as a weapon?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 05:53:19 pm
Awesome for farming enemies while hiding behind a wall.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 06:06:01 pm
Also if you insist on using the melee helmet, they count as a melee weapon for the record.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 09, 2011, 06:09:11 pm
Kinda makes sense. You throw them, so some muscle would be required to use them effectively.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 06:48:30 pm
And yes, Skeletron Prime can and will take DoT damage from green flames.

IIRC its hands can, but not its head.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 06:56:28 pm
And yes, Skeletron Prime can and will take DoT damage from green flames.

IIRC its hands can, but not its head.

This. But it looks cool, so all is well. Oh, and I'm throwing together some (extremely low quality) videos to show the relative difficulties of the three bosses. They'll be complete rubbish, though.  :P
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 09, 2011, 07:23:50 pm
CLOWNS.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 09, 2011, 07:38:03 pm
Got this recently in a draw, and I've been loving it so far. I'm preparing to fight the eye of Cthulhu currently. I'm building an arena above my little hut, which will be converted into a church after I defeat the Eye of Cthulhu. My equipment is pretty good. I got a golden sword and bow from mining down in the caverns, my armour is only a copper breast plate, iron greaves and a mining helmet though. However I'm getting +8 defence from my accessories, which are a shackle with a +4 defence bonus, a copper watch with +1, a band of regeneration with +2. I also have a cloud in a bottle that I found in an abandoned house, and a depth meter that I made. Neither of them have any bonuses. I'm also full of shurikens and throwing knives, which apparently are the best weapons against the Eye. Or at least the weapons I can currently get my hands on.

Also, isn't corruption supposed to spread or something? I have a bunch of it to the right of my hut (I placed my hut there purposely. It's on the top of a cliff, just out of spawning range of the flying things, but close enough to fire an arrow into the corruption), but it hasn't spread a single square.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 07:40:53 pm
Early on, before you activate hard mode the corruption will not spread past stone, so it's fairly self contained. Later on it'll go nuts and you'll have some more stuff to worry about on top if it. And yes, shurikens/throwing knives are the best against EoC. Anything that pierces really. :P
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 09, 2011, 07:42:15 pm
Early on, before you activate hard mode the corruption will not spread past stone, so it's fairly self contained. Later on it'll go nuts and you'll have some more stuff to worry about on top if it. And yes, shurikens/throwing knives are the best against EoC. Anything that pierces really. :P

Odd. I could have sworn that it was touching a bit of dirt. I know that it extends in the other direction though. Maybe there is a gap or something that it can't cross.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 07:44:47 pm
Hmmmmm, wierd. It might've been mud or clay, which it also won't spread to. It'll really generally only spread to nearby grass (grass on dirt, not grass on mud, there's a difference) or dirt early on. It's hard to remember the specifics of early game corruption, I've gotten used to how the stuff acts as of now.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 09, 2011, 07:50:09 pm
It can't spread past sunflowers until you activate hardmode either.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 09:10:14 pm
Looks like only the first two (done with effing hypercam) are going up, because Retanizer has disappeared twice in a row after I killed Spaz. It was the middle of the night, and the bugger just vanished into thin air, with no death message. Either way, Twins are still probably most difficult. Oh, and the songs have no relation to the video beyond the fact that they had suitable lengths.

Destroyer (http://www.youtube.com/watch?v=VbjVKjk4D9w&feature=youtube_gdata)
ol' Skelly Prime (http://www.youtube.com/watch?v=upwq3hTo83U)

Please mock the low quality!

In other news, I've started getting bits of that massive underground slowdown that other people have been reporting. Not much though.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 09, 2011, 10:35:08 pm
Looks nice, although I wonder why you didn't dodge the Destroyer's head. Also, <insert obligatory post about music choice>.

jk
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 09, 2011, 10:51:41 pm
Even with minimum settings, I was getting fairly low FPS, and I am used to being able to dodge at the last second.  :P
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 09, 2011, 11:43:00 pm
I managed to get some souls of fright with a friend of mine on his server last night so I now have a flamethrower and that's helping quite a bit. Good to see my boss arena is up to code though.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 11:54:16 pm
So I got my demon wings. They're pretty sweet, though I'm sad you can't use spectre boots with them on. Also I managed to find enough mythril for the set, which was also nice.

For a boss arena with wings, you just use a plain ol' sky bridge, right? Doesn't that make Destroyer a pain with all the lasers? Or is there a separate one I should make for the Destroyer only?
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 09, 2011, 11:55:14 pm
So I got my demon wings. They're pretty sweet, though I'm sad you can't use spectre boots with them on. Also I managed to find enough mythril for the set, which was also nice.

For a boss arena with wings, you just use a plain ol' sky bridge, right? Doesn't that make Destroyer a pain with all the lasers? Or is there a separate one I should make for the Destroyer only?

you travel twice as far in the air if you have specter boots or rocket boots with the wings.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 09, 2011, 11:56:46 pm
Huh, didn't know that. I was thinking of the rocket/spectre boot flying effect. Thanks for clearing that up.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 12:03:31 am
 Arenas don't really help past a skybridge. Just don't get too high and risk Falcor wrecking your shit halfway through a fight.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 12:15:50 am
Arenas don't really help past a skybridge. Just don't get too high and risk Falcor wrecking your shit halfway through a fight.

Unless you summoned him in a pre-hardmode world, where only the whorepies appear to harass you. If you're going to kill him in a post-wall world, DO NOT build a skybridge arena to fight him in.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 12:16:57 am
Nonono they work really well, just make sure it's a low one far below harpy spawning range. Not all skybridges hump the skybox.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 12:17:24 am
Whoreagles. Feathered whores of Babylon work, too. Herpies, yanno', whatever, really. Damn things are a plague.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 10, 2011, 01:00:22 am
So when people said hardmode generates new spots of corruption and hallow....they didn't say it created giant swathes of it from surface to underworld. A solid couple days wasted I guess :P
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 10, 2011, 01:25:22 am
Heh. Also, yay able to get into Kael's server now that I'm on a decent connection. /)^3^(\
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 02:22:13 am
So when people said hardmode generates new spots of corruption and hallow....they didn't say it created giant swathes of it from surface to underworld. A solid couple days wasted I guess :P

I said it. Once. It creates diagonal lines of them actually, and I'm guessing the hallow is generated first, since the corruption takes over where they cross (should they happen to cross).
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 02:30:07 am
Heh. Also, yay able to get into Kael's server now that I'm on a decent connection. /)^3^(\

You on there currently?
Title: Re: Terraria - 1.1 released!
Post by: Patchy on December 10, 2011, 03:11:16 am
Ok, I finally broke down and bought Terraria earlier. Rolled up a medium world, and so far so good I guess. But is it normal to spawn on a floating island? Seriously my first big challenge was getting myself safely to the ground. As a lark I jumped off the island to see how much damage it'd do.... 900 hehe.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 03:12:55 am
It isn't normal to spawn on a floating island. Congrats for having a nice, if brutal world.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 03:13:07 am
That is most certainly not normal and I for one would really appreciate it if you uploaded the world file somewhere.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 03:14:19 am
What he they said. Also for future reference, a small world is usually more then sufficient for a single player world, although there's nothing wrong with medium (Mineral density is higher in fact.) if you don't mind having to take a bit longer to get places.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 10, 2011, 03:16:59 am
Large...is large. I decided to make one big large world for myself... I had no idea how much space was there. Not for the faint of heart.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 03:18:28 am
Small - Tiny paradise just for you!
Medium - More minerals, and not so much distance away from the beach!
Large - This keeps going on forever... need to wear my speed boots.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 03:20:58 am
Yeah, that sums it up basically.
Title: Re: Terraria - 1.1 released!
Post by: Patchy on December 10, 2011, 03:28:48 am
Yeah, sure thing about uploading the world. Just tell what folders or files I need to zip up to do it and an upload site you prefer.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 10, 2011, 03:42:48 am
My Documents\My Games\Terraria\Worlds

Yhould be there somehwere.
Title: Re: Terraria - 1.1 released!
Post by: Patchy on December 10, 2011, 04:07:58 am
http://www.mediafire.com/?q885goyxoecp5z5

Here you go. Enjoy.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 08:12:56 am
It was me, and the wall of flesh. I was down to 100 HP, but pots were gonna come off cooldown soon. The wall was down to 1500 HP. I had plenty of ammo and thought it was a sure victory.

And then I flew too high with my specter boots and fell to my 150 damage death.

Looks like I should get a lucky horseshoe before I try that again.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 10, 2011, 08:26:07 am
It was me, and the wall of flesh. I was down to 100 HP, but pots were gonna come off cooldown soon. The wall was down to 1500 HP. I had plenty of ammo and thought it was a sure victory.

And then I flew too high with my specter boots and fell to my 150 damage death.

Looks like I should get a lucky horseshoe before I try that again.
Featherfall potion works out too.
Title: Re: Terraria - 1.1 released!
Post by: RedKing on December 10, 2011, 08:32:57 am
I finally got myself a depth meter, swim fins, a gold pick, and a grappling hook. The world is my oyster.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 10:05:48 am
Started hard mode and got myself a full set of cobalt armour.

Hard mode is truly a step up from regular. I would go kill the Wall again a couple of times to get a Clockwork Assault Rifle, if I could actually reach hell. I didnt make a proper hellevator so its going through corrupted caves all the way down. The only reason I am doing as well as I am, is my trusty Phoenix Blaster.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 10, 2011, 10:22:31 am
Hurgh. Need more statues. Healy statues. Not crabbed statues. Nasty crabbed statues.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 10:26:28 am
 Better than statues with no effect. I don't even know what a pillar statue would do.

 Also note that each tile of a statue has a separate cooldown, so if you wire it right the 10-second cooldown statues can emit like six of their thing every ten seconds.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 10, 2011, 10:27:46 am
Got the Assault Rifle yesterday and I LOVE it.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 10, 2011, 10:42:19 am
I finally got myself a depth meter, swim fins, a gold pick, and a grappling hook. The world is my oyster.
Now get a GPS, Neptune's Shell, Hamdrax, and Ivy Whip.
:3
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 11:03:29 am
First try at killing the wall for the assault rifle.

And I get it. Sweeeeeeeeet.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 10, 2011, 11:08:30 am
First try at killing the wall for the assault rifle.

And I get it. Sweeeeeeeeet.
now if you want the rest of the drops, stand at the base of WoF and shoot upwards with meteor shot and hit the wall multiple times.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 11:28:38 am
First try at killing the wall for the assault rifle.

And I get it. Sweeeeeeeeet.
now if you want the rest of the drops, stand at the base of WoF and shoot upwards with meteor shot and hit the wall multiple times.
That might be a problem with The Tongue debuff.
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 10, 2011, 11:30:19 am
Is it just me or does water no longer evaporate in Hell?
Title: Re: Terraria - 1.1 released!
Post by: BigD145 on December 10, 2011, 11:42:31 am
Is it just me or does water no longer evaporate in Hell?

Water does lots of weird stuff. I'm a bit behind in playing 1.1 and not being able to destroy water with sand changes things a bit.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 12:08:23 pm
I finally got myself a depth meter, swim fins, a gold pick, and a grappling hook. The world is my oyster.
Now get a GPS, Neptune's Shell, Hamdrax, and Ivy Whip.
:3

Dual Hook is bettur. :B
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 12:14:29 pm
I now have gotten to mythril armor.

Damn, you need a lot of adamantite. I came home with two stacks of ore, made the forge and could only get a breastplate.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 12:15:51 pm
I finally got myself a depth meter, swim fins, a gold pick, and a grappling hook. The world is my oyster.
Now get a GPS, Neptune's Shell, Hamdrax, and Ivy Whip.
:3

Dual Hook is bettur. :B
You can only get it in hardmode, but I would hardly call it better.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 12:18:47 pm
I finally got myself a depth meter, swim fins, a gold pick, and a grappling hook. The world is my oyster.
Now get a GPS, Neptune's Shell, Hamdrax, and Ivy Whip.
:3

Dual Hook is bettur. :B
You can only get it in hardmode, but I would hardly call it better.

I can call it better, since I don't have to get stuck by three vines each time I spam the grapple button at the walls. Dual hook is like the grappling hook; built for speed, except that an additional hook holds you in place to avoid plummeting into lava. Plus, it's quite long.

Then again, when constructing stuff, I can say that the Ivy whip is better at that department.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 10, 2011, 12:23:48 pm
I now have gotten to mythril armor.

Damn, you need a lot of adamantite. I came home with two stacks of ore, made the forge and could only get a breastplate.

Yar, getting adamantite bars is quite a chore. 5 ores per bar and you get 15-20 bits from each cluster... not to mention that adamantite clusters are 2/3 of cobalt/mythril cluster size.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 12:28:27 pm
You can only get it in hardmode

Chest statues.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 12:46:17 pm
You can only get it in hardmode

Chest statues.
All the mimics spawned pre-wall in our server never dropped anything, I never thought that could be a thing.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 12:54:00 pm
I thought mimics from statues never dropped anything?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 10, 2011, 12:56:24 pm
Mimics can be spawned via statues, but statue-mimics never drop anything. Only 'natural' mimics have drops.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 01:09:59 pm
I've gotten a star cloak and philosopher's stone from statue mimics. They just don't drop money.

EDIT: Huh. The wiki disagrees. I think I might have gotten them from natural mimics.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 01:20:22 pm
I just got a goblin invasion...in hardmode and me having an Assault Rifle and 500 crystal bullets. I didnt even have to aim, the crystal shrapnel would just kill them. It was actually kinda sad.

I imagine they attempted to do a last-ditch revenge attack on the monter who destroyed the world, before they would all get killed between all the corruption and hallow guys. And they failed horribly. The once mighty goblin empire has fallen, their homes soon turned into corruption or the hallow, with all traces of them destroyed.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 01:36:15 pm
Until the next time they attack.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 10, 2011, 01:37:07 pm
Until the next time they attack.
Thats a different tribe.

Doing a revenge kill for the dissapearance of the earlier one.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 10, 2011, 01:46:30 pm
Until the next time they attack.
Thats a different tribe.

Doing a revenge kill for the dissapearance of the earlier one.
Repeat ad infinitum.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 10, 2011, 01:51:35 pm
Goblins: Revenge killers since you appeared in the world.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 01:54:31 pm
They only started to notice you when you broke a shadow orb. Knowing that something was amiss, they sent their scouts to investigate, until they spotted a camp of indeterminate size containing indeterminate amounts of people.

They decided to launch an assault, but it ended horribly for them. All they wanted was balance, since your very presence meant that the island would soon turn into a wellspring of misfortune. And they were right. The guides had their life forces tied to the demons within hell, and as their lifeforces faded away, within dolls of demonic origin, a gigantic vertical mass of flesh with eyes and a set of teeth emerged from the fiery depths of Hell's lava lakes. Soon after that, you manage to kill the demon, and subsequently release all of the ancient spirits' souls, sending the forces of light to reform the land once more, and the forces of darkness to enhance their hold on reality.

Nothing was ever the same. The goblins got slaughtered slowly, but surely, until they were separated from each other. They only had one person to blame for all the misfortune they experienced. It was you. You who unsealed the ancient cruel spirits of the world. You who singlehandedly and heartlessly murdered all of the goblins heading your way. You who unwittingly destroyed the balance of the world, the balance that the goblins tried to maintain.

And then, they launch one last attack before they fade away from existence. Unfortunately for them, you climbed the ladder ever higher, even physically becoming a man who can go toe-to-toe with demigods. They were vanquished quickly, more than ever, until they were no more.

And you didn't even care. You only cared to reach the top of the ladder and become stronger and stronger...

What the hell, Hero? (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatTheHellHero)
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 10, 2011, 01:58:38 pm
Has anyone pointed out all of this story stuff in this thread to the terraria devs yet?
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 10, 2011, 02:23:35 pm
I just got a goblin invasion...in hardmode and me having an Assault Rifle and 500 crystal bullets. I didnt even have to aim, the crystal shrapnel would just kill them. It was actually kinda sad.

I imagine they attempted to do a last-ditch revenge attack on the monter who destroyed the world, before they would all get killed between all the corruption and hallow guys. And they failed horribly. The once mighty goblin empire has fallen, their homes soon turned into corruption or the hallow, with all traces of them destroyed.
Yeah, I had a Megashark. It was almost painful to watch them get murdered.

There was a friend on my server who was afk at the time it happened, and in full Adamntite armour. He just stood there and regenerated health faster than they could deal it. It's just a chore killing them now, they pose no threat whatsoever.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 02:24:08 pm
I just raided my dungeon looking for a muramasa. I found two cobalt shields, three aqua scepters, four magic missiles, and basically everything else before I found it. The one muramasa in the dungeon was legendary. I am going to murder everything with it.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 10, 2011, 02:29:42 pm
That's a shame. You'd think that the goblins would also get a hard-mode boost. I remember that fighting them was both fun and slightly terrifying. THEY. JUST. KEPT. COMING.
Title: Re: Terraria - 1.1 released!
Post by: Kivish Zokun on December 10, 2011, 02:33:52 pm
Just fought the wall of flesh wearing full addy gear, his lasers were doing 1 damage haha, and yet I still can't kill the twins or skeletron prime :(. It seems weird that the hardmode version of the easiest boss is now the hardest boss in the game.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 10, 2011, 02:40:21 pm
Where does the guide fit in all this? What with his death summoning the wall.

He is the hidden switch and ultimate sacrifice. The key embedded in the soul of innocent helpful man!

[after catching up with the rest of the thread]
The key, you say? Further, you're using the key to open the barriers between Terraria's world, and the hallow and corruption dimensions...

It's no wonder the goblins are attacking you. Their sorcerors might have some way to undo or neutralize what you've done, if they can only capture or kill you. (Or pre-emptively attack to stop you, because they know who you're working with, and "[they] know what you're doing and [they] aren't going to let you get away with it" (Quoth paypal out of context for the lulz))
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 10, 2011, 02:50:34 pm
Also note that each tile of a statue has a separate cooldown, so if you wire it right the 10-second cooldown statues can emit like six of their thing every ten seconds.
Ooo, nice. Didn't know this, now i can set up my slime factory to run EVEN FASTER (not that i need more gel, i have like 1500 in my inventory). Though i assume you can only get up to triple spawn rate, since wires automatically connect to orthogonally adjacent ones? Can't imagine how it'd work otherwise.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 03:05:45 pm
 Nah, spawn rates for creatures remains at three onscreen at a time. You can make them spawn a lot quicker, but you'll have to match how fast they spawn with how fast they die. Lava works bets for this.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 03:18:40 pm
... five. Not three. Unless the statues have something special as far as that goes. I've definitely had up to five g'damn whoreagles on the screen at the same time, in any case. Might be the whoreagles that are special cased, hrm...
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 10, 2011, 03:19:34 pm
There aren't any herpes statues though. Statues only have a maxspawn of 3.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 03:24:53 pm
 I have never gotten slimes, bunnies or goldfish to spawn more than three at a time.

 Not a problem when they spawn in lava.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 03:27:15 pm
Yeah, was talking about natural spawns, not statue-based ones. Haven't messed with the statues any. Haven't actually found any, except one angel statue, honestly.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 10, 2011, 03:27:43 pm
I personally use dart traps to kill them, because it's just way cooler. No wait, what am i saying? THIS IS MAGMA WE'RE TALKING ABOUT. I should rig up all the magma.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 10, 2011, 03:28:32 pm
Use both. Just to be sure.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 10, 2011, 03:37:16 pm
Yeah, was talking about natural spawns, not statue-based ones. Haven't messed with the statues any. Haven't actually found any, except one angel statue, honestly.

=o

I have a chest full of different statues! Gonna catch'em all, they say :3c
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 03:40:09 pm
Ehn, someone actually filched my angel statue. Had put it up on the last Kael map (before the latest reset), but someone went and replaced it with one of those ruddy pointless stone-built statues :-\

Could always invhack th'lot into existence, but... bleh. Effort. I'd rather be spelunking or somethin'.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 10, 2011, 03:42:36 pm
Use both. Just to be sure.
THIS IS A GOOD IDEA. And to be extra sure, i should also wire up some emergency explosives. Y'know, just in case i need to uhh... Blow shit up. I want to build an explosive house, but sadly you can't stack explosives. :c
Oh, and a ton of boulders. Just for ultimate deathinizing.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 10, 2011, 03:42:36 pm
Ehn, someone actually filched my angel statue. Had put it up on the last Kael map (before the latest reset), but someone went and replaced it with one of those ruddy pointless stone-built statues :-\

Could always invhack th'lot into existence, but... bleh. Effort. I'd rather be spelunking or somethin'.

I am happy I liked Angel statues enough to intentionally collect them.
Title: Re: Terraria - 1.1 released!
Post by: Luke_Prowler on December 10, 2011, 03:49:51 pm
Except they look really awesome.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 04:00:49 pm
But... Why bother? They don't do anything, right?
They now have a single use

They can be placed
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 10, 2011, 04:08:16 pm
I created a shrine with mine. Found it before the update, didn't want to get rid of it.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 10, 2011, 04:15:48 pm
Is the statue spawn limit per-statue or is it total?  If I collect 10 skeleton statues can I make an arena that dumps 30 skeletons from the roof?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 10, 2011, 04:23:30 pm
Total.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 10, 2011, 04:28:35 pm
But heart statues can spawn infinite hearts for arenas?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 10, 2011, 04:30:10 pm
There's a difference between item-spawning and enemy-spawning statues. The item ones just have a cooldown IIRC.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 10, 2011, 04:40:41 pm
They also don't like to spawn anything if their previous item is still lying in front of them. Which is really annoying, but understandable.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 10, 2011, 04:52:19 pm
Is the statue spawn limit per-statue or is it total?  If I collect 10 skeleton statues can I make an arena that dumps 30 skeletons from the roof?
Bunny and Fish statues, dozens of them. Just wait for a bloodmoon and have fun.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 05:07:16 pm
Item and power up spawning statues can spawn up to 3 of their item, and then they'll wait until someone comes along to pick some up, then the timer starts again.

EDIT: Oh wait, Duke 2.0 already said that.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 10, 2011, 07:02:30 pm
Just farmed the Eater of Worlds and made 1 platinum from it. He's so insanely easy with the phase saber. Just stand there and kill his head each time until he dies :D Dunno what I need the money for mind..
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 07:09:00 pm
Just farmed the Eater of Worlds and made 1 platinum from it. He's so insanely easy with the phase saber. Just stand there and kill his head each time until he dies :D Dunno what I need the money for mind..
Reforging

just

goddam

reforging
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 10, 2011, 07:35:37 pm
50 gold for a base level reforging.  That's half your shiny plat out the window~

I'm debating a mushroom farm using poison dart shooters.  If they clear grass, then they could be used to uproot mushrooms for you, not that it would be incredibly useful but you could set a mushroom farm on repeat and then run through to collect ~400 mushrooms - this seems to be the cap on items that are laying loose on the floor.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 07:37:38 pm
I broke out the invhack just to bypass the reforging cash-grind bullshit. I've currently spent over 150 plat getting less than a dozen items to godly/legendary/mythic/unreal, depending.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 07:43:32 pm
Well, it's given a use to gold at least.  :P
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 10, 2011, 07:44:14 pm
Just got the Ice Rod and holy shit it's awesome. It pretty much allows you to fly indefinitely, plus you can make blocks in mid-air, making aerial bases really easy!
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 10, 2011, 07:48:59 pm
Just got the Ice Rod and holy shit it's awesome. It pretty much allows you to fly indefinitely, plus you can make blocks in mid-air, making aerial bases really easy!
Its also a decent weapon if anything in the daytime starts attacking you (in the normal terrain, anyway)
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 10, 2011, 07:52:45 pm
I broke out the invhack just to bypass the reforging cash-grind bullshit. I've currently spent over 150 plat getting less than a dozen items to godly/legendary/mythic/unreal, depending.
I know, right? How dare they make the most powerful items in the game ultra expensive to upgrade even further beyond to the most possible maximum damage rare enhancement.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 10, 2011, 07:55:01 pm
I broke out the invhack just to bypass the reforging cash-grind bullshit. I've currently spent over 150 plat getting less than a dozen items to godly/legendary/mythic/unreal, depending.
I know, right? How dare they make the most powerful items in the game ultra expensive to upgrade even further beyond to the most possible maximum damage rare enhancement.

And for purposes that can't be quantified beyond just the personal gratification of being completely badass.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 08:03:56 pm
I broke out the invhack just to bypass the reforging cash-grind bullshit. I've currently spent over 150 plat getting less than a dozen items to godly/legendary/mythic/unreal, depending.
I know, right? How dare they make the most powerful items in the game ultra expensive to upgrade even further beyond to the most possible maximum damage rare enhancement.

And for purposes that can't be quantified beyond just the personal gratification of being completely badass.

Well, eff invhacking. Dual client duplicating is the way to go!



(actually, no. Invhacking is better, since if you're just going to multiply your items, you might as well DL the whole inventory editor thing and use it instead.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 08:05:57 pm
If they had done it in a more interesting way, I'd agree :P Put simple, the goblin needs to either do strict upgrades or the cost needs to be cut to about a 10th, maybe less. Alternately, recipes for each prefix, with low chance of half-ingredient-refund failure. That slot-pulling BS needs to stay with the slot machines and out of games, unless the impact is extremely frakking minor (which the prefixes aren't.).

The problem with the reforge thing is that to get the amount that I mentioned would take either a gratuitous amount of time of basically zero-risk, boring-as-fook, grind -- not sexy grind, like getting up the souls, but boring-ass grind of boredom -- or months and months of gameplay (not going to happen). I don't take that shit from roguelikes anymore, much less something like Terraria. Buggery thing stopped being an interesting mechanic years ago.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 10, 2011, 08:09:09 pm
It would actually be better if the stats were procedurally generated, and the whatever mythical legendary indicator is used as a "level indicator" of the weapon, as well as determining the base stats of the weapon.

Simply put, no two legendaries will ever be the same.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 10, 2011, 09:46:55 pm
Not only does a featherfall potion stop all falling damage (even when holding down to fall faster)

you can jump really high.
higher if you hold up.

I now have gotten to mythril armor.

Damn, you need a lot of adamantite. I came home with two stacks of ore, made the forge and could only get a breastplate.

Yar, getting adamantite bars is quite a chore. 5 ores per bar and you get 15-20 bits from each cluster... not to mention that adamantite clusters are 2/3 of cobalt/mythril cluster size.

I find the best way is to hang out in hell, then keep checking the ceiling.
Addy ore spawn is real low, and hell is a very safe place to find it.

I just need addy legs? I think.

plus chainsaw.

If they had done it in a more interesting way, I'd agree :P Put simple, the goblin needs to either do strict upgrades or the cost needs to be cut to about a 10th, maybe less. Alternately, recipes for each prefix, with low chance of half-ingredient-refund failure. That slot-pulling BS needs to stay with the slot machines and out of games, unless the impact is extremely frakking minor (which the prefixes aren't.).

The problem with the reforge thing is that to get the amount that I mentioned would take either a gratuitous amount of time of basically zero-risk, boring-as-fook, grind -- not sexy grind, like getting up the souls, but boring-ass grind of boredom -- or months and months of gameplay (not going to happen). I don't take that shit from roguelikes anymore, much less something like Terraria. Buggery thing stopped being an interesting mechanic years ago.

Alright, but the souls dropped by the destroyer are worth about 50g.

So you should be able to upgrade the cheaper weapons to legendary once per worm.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 10, 2011, 09:49:04 pm
If they had done it in a more interesting way, I'd agree :P Put simple, the goblin needs to either do strict upgrades or the cost needs to be cut to about a 10th, maybe less. Alternately, recipes for each prefix, with low chance of half-ingredient-refund failure. That slot-pulling BS needs to stay with the slot machines and out of games, unless the impact is extremely frakking minor (which the prefixes aren't.).

The problem with the reforge thing is that to get the amount that I mentioned would take either a gratuitous amount of time of basically zero-risk, boring-as-fook, grind -- not sexy grind, like getting up the souls, but boring-ass grind of boredom -- or months and months of gameplay (not going to happen). I don't take that shit from roguelikes anymore, much less something like Terraria. Buggery thing stopped being an interesting mechanic years ago.

So, you wanted the reward without the work, cheated to get it, and now you're acting mad at the game? Seems like you already showed that horrible program who's boss by bypassing earning the rewards, what's the point in raging about it?
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 09:55:42 pm
I don't think he's raging at it, he's just pointing out something he dislikes about the update.

I personally don't mind it, but I certainly wouldn't mind it becoming a bit more involved then press buttan, randomize weapon
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 10, 2011, 09:59:19 pm
To me it really is a tacked on feature. Not to dis the effort, but they basically took all the item properties they singled out, then over did it with how many one enchantment will give you. They should have reserved the highest end enchants for random drops...otherwise you end up with the desire to do what someone did above.

With time and more item properties being added in, I can see the system getting a lot better. As it is, I only remember to waste money on enchanting when I'm bored and looking for something to do.

Also, why u no let me enchant you armorz?
Title: Re: Terraria - 1.1 released!
Post by: Cerej on December 10, 2011, 10:06:46 pm
Quote from: Darkmere
So, you wanted the reward without the work, cheated to get it, and now you're acting mad at the game? Seems like you already showed that horrible program who's boss by bypassing earning the rewards, what's the point in raging about it?
I think it's because he wanted the reward to require interesting work to get?  That seems to be his entire point, that upgrading your weapons could have been an interesting and involved process.  One that has measurable stages of progress as you reforge your Excalibur to legendary status.  Instead we got a slot machine that uses cash.  And earning money efficiently in Terraria is an incredibly boring process.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 10, 2011, 10:12:07 pm
They should have reserved the highest end enchants for random drops
Which would be even worse if you really wanted the best stuff.
The existing slot machine is at least reliably boring, rather than frustratingly grindy that killing bosses and hoping for the right item with the right prefix would drop.
Perhaps a system where using materials for enchanting would have been more fun.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 10, 2011, 10:16:16 pm
It'd give you a reason to play large worlds in single player even, if it included metal bars.

Or to mine up metal even after you've made everything out of it and made 600 metal blocks of each type.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 10, 2011, 10:19:28 pm
Well it's possible to just remake items (specifically thinking about weapons, accessories aren't as cash-intensive) trying for the stats you want. That's spelunking and boss fighting instead of sitting under a fish fountain AFK.

I'd be more sympathetic if the best mods were actually needed, but they aren't. I solo'd the hard mode bosses with a minishark that had +15% knockback and nothing else, because it's what the weapon was made with. The top tier forgings aren't necessary, so you aren't being kept from anything without them, except the ability to say "I have the best mods possible for this weapon." If that's all you really wanted, why not just hack up one of those in the first place?
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 10, 2011, 10:30:20 pm
I think it's because he wanted the reward to require interesting work to get?  That seems to be his entire point, that upgrading your weapons could have been an interesting and involved process.  One that has measurable stages of progress as you reforge your Excalibur to legendary status.  Instead we got a slot machine that uses cash.  And earning money efficiently in Terraria is an incredibly boring process.
This, mixed with a dislike of th'slot machine mechanic that only grows as the years pass -- rage not directed at Terraria specifically, but the mechanic in general. I can't think of a single example where it wasn't either boring or unhealthy, possibly both. One of the reasons I can't stand playing most MMOs for very long :-\

Plus from what I remember, the psych behind it is pretty nasty (reason some people get addicted to slot machines, etc.). That doesn't help.

The top tier forgings aren't necessary, so you aren't being kept from anything without them, except the ability to say "I have the best mods possible for this weapon." If that's all you really wanted, why not just hack up one of those in the first place?
To see how much cash it took to happen :P I probably would just use the invhack to change the item's prefix now, though. Quicker, ha.

I'd already gone through the majority of the game's content without the best prefixes (without particularly good ones at all, really) and wanted to see how it went with 'em. Didn't want to spend weeks to months farming bosses for cash for -- as you note -- a fairly minor feature.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 11, 2011, 01:21:42 am
Quote
Which would be even worse if you really wanted the best stuff.

Let's not delude ourselves into thinking enhancements are even remotely close to necessary. People that are obsessed about 14% increased damage versus 12% are entitled to as much grinding as they can stomach. I'd prefer mystery to "clink, GODLY! Well that was fun."

As if Terraria doesn't have enough of those issues already.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 11, 2011, 01:30:09 am
I suppose I can get behind the "try gambling for science!" argument, I'd planned to dump enough spare change on things to get 3 reasonably good mods and call it done. I did get Unreal on my flamethrower first reforge though, so that probably spent my luck forever.

Unrelated questions about torches!

I put some Cursed Torches (the underwater kind, i think that's the name) in glass sconces under my cavern fishing lake, and on reloading the world they get removed. Doesn't this defeat part of the purpose of said torches?

Also, my WoF runway has several torches along the length. When I host in multiplayer, the torches disappear. In single, they're back. Is this intended?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 01:32:54 am
I thought I could burst through the new content... but nope

I am honestly dreading the grind required to advance through the game at this moment.

It shouldn't be that bad...

Step 1: Get 1000+ Meteor Shots Or Demonshots (I wonder if hell shots have the same effect)
Step 2: Build a Underground bridge from one side of the map to the other.

Either that... or I guess I could Invest in the "break the game cannon"

I guess it depends if I want to do what I am doing in my old game... or my new one.

It would be 1000 times easier in my old one since I already started.

Quote
The top tier forgings aren't necessary

A lot of them are combinations of several items that make things a LOT easier.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 11, 2011, 01:41:37 am
I was able to do it with some ironskin, water walk, and soup. Used a Night's Edge and a dark lance, went only a couple blocks ahead of it, swinging/stabbing the whole time. Works better with the Night's Edge than with the dark lance on the first time, I think. Actually I don't quite remember. I think that's how I did it? There are probably much easier, less risky ways.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 11, 2011, 01:42:44 am
The only really bad grind is for Light Souls (and cash if you're obsessed with bonus stats and don't invhack in plat), everything else can be done fairly quickly with the appropriate level of gear. It only took maybe 6 kills of each hardmode boss for more than enough souls to make every endgame item, and maybe 10 hours of play to get all of the new drops. Grinding for Light souls easily took 25-30 hours.



And yes, I invhacked in some stacks of plat to run through the reforge lotto to get everything to legendary/mythical/unreal, because I have a bit of perfectionist in me, but I don't have the time or energy to grind long enough to get that cash. Getting 8 or 9 weapons to their highest tiers, and another 6 or so to Godly took about 500 plat. Yeah, not happening.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 01:43:51 am
I was able to do it with some ironskin, water walk, and soup. Used a Night's Edge and a dark lance, went only a couple blocks ahead of it, swinging/stabbing the whole time. Works better with the Night's Edge than with the dark lance on the first time, I think. Actually I don't quite remember. I think that's how I did it? There are probably much easier, less risky ways.

I honestly wouldn't have thought Water walk would work... given... you know... logic.

Wish I didn't keep throwing those away... and making your own would take a lot more grinding from me.

Quote
The only really bad grind is for Light Souls

There are worse grinds... but they are for things that they are now throwing at you in chests. (Honestly... I DARE you to make a decent quantity of some potions) So you would never grind the ingrediants for them.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 11, 2011, 01:44:41 am
Surprisingly enough, water walk does work on lava. They should call it liquid walk. Or Jesus Mode, but I don't think that's quite appropriate.
Title: Re: Terraria - 1.1 released!
Post by: dragonshardz on December 11, 2011, 01:49:31 am
I think it's because he wanted the reward to require interesting work to get?  That seems to be his entire point, that upgrading your weapons could have been an interesting and involved process.  One that has measurable stages of progress as you reforge your Excalibur to legendary status.  Instead we got a slot machine that uses cash.  And earning money efficiently in Terraria is an incredibly boring process.
This, mixed with a dislike of th'slot machine mechanic that only grows as the years pass -- rage not directed at Terraria specifically, but the mechanic in general. I can't think of a single example where it wasn't either boring or unhealthy, possibly both. One of the reasons I can't stand playing most MMOs for very long :-\

Plus from what I remember, the psych behind it is pretty nasty (reason some people get addicted to slot machines, etc.). That doesn't help.

The top tier forgings aren't necessary, so you aren't being kept from anything without them, except the ability to say "I have the best mods possible for this weapon." If that's all you really wanted, why not just hack up one of those in the first place?
To see how much cash it took to happen :P I probably would just use the invhack to change the item's prefix now, though. Quicker, ha.

I'd already gone through the majority of the game's content without the best prefixes (without particularly good ones at all, really) and wanted to see how it went with 'em. Didn't want to spend weeks to months farming bosses for cash for -- as you note -- a fairly minor feature.

Ah, yes, the good old Skinner box. Press a button, maybe get a treat, maybe not. It's the same reason people get addicted to subjectively terrible games like Farmville - they get conditioned, psychologically, into pressing the button and hoping for a reward - even when they aren't having any fun pushing the damn button. When you play a game and do something because you have to, not because you want, there's something wrong with that game.

Note: I know that in most single-player games, you have to kill the X or save the Y to progress, but that's because you have to do it to progress further into the game - which you generally want to do. What I'm talking about is when you're out having fun and you have to check on your virtual crops and so forth, and not because you actually want to, actually enjoy mindlessly collecting the random drops from virtual wheat.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 01:51:04 am
I always assumed the "reforge" thing was there... JUST so people who have been playing before the update don't have to get their ultimate weapon all over again just to have a status effect.

Unfortunately I don't have the money for it... I don't spend as much time grinding in the game as everyone else does... Though if I did I'd probably chose the dungeon perhaps.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 11, 2011, 01:53:40 am
I never even saw the big apparent grind getting money. By the time I got into hard mode I had several platinum and it only grew and grew. Even after rolling all my accessory's into warding for extra defense and a few weapons I use to squeeze more effectiveness out of them I've probably spent less than 13 out of 77 platinum I saved up over time.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 01:54:55 am
I never even saw the big apparent grind getting money. By the time I got into hard mode I had several platinum and it only grew and grew. Even after rolling all my accessory's into warding for extra defense and a few weapons I use to squeeze more effectiveness out of them I've probably spent less than 13 out of 77 platinum I saved up over time.

It is because of your playing style. It naturally would have involved a lot of killing.

I kill very sparingly and treat an endless hoard of enemies as a reason to speed up rather then slow down.

Thus I earn little cash.

Though it could just be that I keep spending it on ammo and potions.

Also 77 platinum? 7700 gold?... Given that my runs tend to be that I earn 1 gold every 10 minutes of play. that would take me... 7700, 770000 silver, /10 77000 series of 10 minutes... wow... days straight of playing. WOO!

So there must be something I am not doing to earn money that everyone else is... Either that or you guys play a lot longer or less focused then I do. (though I bet you don't sell almost ANYTHING just like me, so I doubt it)
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 11, 2011, 02:00:35 am
I just sell everything I get my hands on that me or another player in my server doesn't need. And shoot everything that moves. Going underground to look for stuff or helping out others at times got me anywhere from 10-30 gold a trip if I half care to pick anything up anymore. A lot more if I actually try and mine valubles.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 02:01:24 am
I just sell everything I get my hands on that me or another player in my server doesn't need. And shoot everything that moves. Going underground to look for stuff or helping out others at times got me anywhere from 10-30 gold a trip if I half care to pick anything up anymore. A lot more if I actually try and mine valubles.

Ahh I see. So it is the "You play a lot more then I do" gig :P . A single "underground trip" thanks to digging can take hours of gametime. Though the dungeon isn't as difficult.

I guess what I'll do is "Small world" runs.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 11, 2011, 02:03:22 am
I keep pretty much everything. I AM AN ADMITTED HORDER.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 11, 2011, 02:10:52 am
What do you think of Monster drops?


I keep around junk and enchant it just to see if it remains crappy-

Which it usually does for hardmode.
Title: Re: Terraria - 1.1 released!
Post by: Levi on December 11, 2011, 02:18:41 am
Gah, I don't know what it is about this game.  Everytime I stop playing all my insides feel bad.  I'm starting to think all my guts literally try to hibernate whenever I play Terraria.  This can't be healthy.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 02:20:55 am
You're merging with the game.

I hope you like your computer chair.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 11, 2011, 02:23:29 am
Maybe you're just playing for way too long.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 02:25:20 am
Gah, I don't know what it is about this game.  Everytime I stop playing all my insides feel bad.  I'm starting to think all my guts literally try to hibernate whenever I play Terraria.  This can't be healthy.

Ohh, that is actually an outright addiction.

and is pretty serious... like... "Stop playing Terraria altogether" sort of addiction.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 11, 2011, 02:25:57 am
If your guts have dirt and gold in them, you'd best keep playing.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 02:31:53 am
In all seriousness, maybe you just feel kind've ill and you get into the game enough that you don't notice it.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 02:45:21 am
In all seriousness, maybe you just feel kind've ill and you get into the game enough that you don't notice it.

That still steps into addiction.

Though in that case it is fixed by having him/her/it take breaks between goes.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 11, 2011, 02:47:02 am
Being sick and something distracting you from it long enough to not notice being sick isn't really addiction. I don't even like Nethack that much and some years ago I played it during a bad stomach flu to prevent myself from vomiting all the time.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 02:49:17 am
Being sick and something distracting you from it long enough to not notice being sick isn't really addiction. I don't even like Nethack that much and some years ago I played it during a bad stomach flu to prevent myself from vomiting all the time.

We are talking about someone who plays Terraria for so long their health degrades and they don't even know it until they stop.

In a similar vein as those people who played videogames until their legs degenerated.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 02:57:04 am
The thing is, did they bring it up specifically because they'd played it so long their health had degraded, or were they making a semi sarcastic comment about "oh man this game is making me sick it's so awesome"? :P

I really bet it's the latter.

EDIT: V V V What he said.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 11, 2011, 03:00:14 am
Being sick and something distracting you from it long enough to not notice being sick isn't really addiction. I don't even like Nethack that much and some years ago I played it during a bad stomach flu to prevent myself from vomiting all the time.

We are talking about someone who plays Terraria for so long their health degrades and they don't even know it until they stop.

In a similar vein as those people who played videogames until their legs degenerated.

Psh, that was nothing. All they had to do was hide for a few seconds and they recovered completely.


No, what this is like is that one time where a kid accidentally shot himself because he played games, which was plainly obvious, as the console was only three rooms away. In this case, the gun is illness, the console is Terraria, and the analogy is fatally flawed.

Point is, I've played games while ill to avoid constantly thinking about being sick, and I've developed little illnesses like colds, etc. while playing and not noticed. It isn't a sign of addiction; the same thing happens to me with books, interesting films, surfing the internet, biking, etc. Games occupy your attention, which naturally means that other things won't be instantly noticable. Now if it was less that/joking and more 'wow I just noticed that I'm 50lb underweight and have a hacking cough', it would be a problem.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 03:01:33 am
We arn't talking about "Ohh once in a while I feel ill after I stop playing Terraria"

We are talking about "Everytime I stop playing terraria I feel ill" :P

Dang it people, stop justifying your addictions! :D

Best part is, no one is going to give me any leeway because I used the word "addiction" which to anyone reading it is inherantly bad. So I can just sit here all day and hear every reason why it isn't an addiction because "addictions are bad things" and "this is a good thing".

Quote
Now if it was less that/joking and more 'wow I just noticed that I'm 50lb underweight and have a hacking cough', it would be a problem

Which is EXACTLY my point.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 03:03:51 am
Assuming they've only been playing for a day it could again just be illness. At any rate I doubt they like us having a gigantic derail debating their physical and psychological state, so maybe we should stop this before it gets out of hand. :P
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 03:05:51 am
Assuming they've only been playing for a day it could again just be illness. At any rate I doubt they like us having a gigantic derail debating their physical and psychological state, so maybe we should stop this before it gets out of hand. :P

It pretty much should have ended after I pointed out that the definition of "addiction" isn't nessisarily "drug, I would sell my mother, addiction from hell".

Though I didn't think I'd have to bring that out.

I miss the days I could start playing a videogame and then discover that I finished playing... after daylight the next day.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 11, 2011, 03:32:52 am
See, by those standards, I'd be addicted to pretty much everything I do, as I tend to give things my full concentration, so I can very easily sit down and glance up a bit later, only to notice that 14 hours have passed, regardless of what I was doing.



OT: Finally got around to crafting the last two Light Discs. All done grinding, now I get to finish my airship and play with magic glowing UFOs.
Title: Re: Terraria - 1.1 released!
Post by: Errol on December 11, 2011, 04:19:41 am
I have pretty much played Terraria the entire last day... kind of scary. Although, it's the playing with friends angle that I guess makes it this addicting.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 11, 2011, 05:14:42 am
You know, it might just be motion sickness. Lots of pixels moving about and all that, you might be fine for hundreds of other games until you play one where the pixels move juuuust right to make you feel sick once you stop playing.
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 11, 2011, 05:17:41 am
Spoiler: Re: Addiction (click to show/hide)

@Levi: how much water have you had today? It's easy to get dehydrated without noticing. Hell, I'm dehydrated right now and I only just realized.

OT: Finally killed the Eye and Eater with my fresh character! I don't know why it was so hard this time. It seriously took like four tries. I guess building an arena got a lot more essential since the last time I was on the boss-farming tier.
Title: Re: Terraria - 1.1 released!
Post by: Sirian on December 11, 2011, 06:11:16 am
OT: Finally killed the Eye and Eater with my fresh character! I don't know why it was so hard this time. It seriously took like four tries. I guess building an arena got a lot more essential since the last time I was on the boss-farming tier.

I found them easier than before :p (fresh character too). The eye is easier to kill with a bow in my opinion (and a space gun+meteor armor makes him too easy). The eater is easy if you're lucky and get a vilethorn before he spawns (you'll need mana though), and if you have a flail and half decent armor, you can just grapple the ground, keep your mouse clicked at your feet, and he'll kill himself on you (the hp drops when the segments die are enough to sustain you at full health). For both bosses, it's good to have a flat area but not completely essential.

The last time i played (a couple versions ago), i found skeletron to be a pain in the ass, but this time i killed him easily with just a meteor armor and a space gun (way more economical than last time when i used a minishark+shitloads of ammo). I did prepare a nice arena to fight him though (i had nothing better to do while waiting for the night to fall). The dungeon is easier than i remember it too (although having to wait for gold keys slimes to spawn is annoying), and hell is a walk in the park once you have a stack of obsidian skin potions.

About the reforge thing, i think that if you have two of the item you want to upgrade, it's easy to just reforge the worst of the two until you've spent your budget, and use the best item. This way you don't risk your "godly" item when aiming for "legendary" for instance. Of course it's harder to get doubles of some items like night's edge, but that's the price to pay for playing it safe.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on December 11, 2011, 06:17:24 am
Finally unlocked hard mode tonight.  Love it!  Have died a few times already with my mediumcore character, and seem to have lost a couple items along the way.  Had to orchestrate a minor rescue mission for my equipment at one point.  I'm loving the survival challenge.  Wyverns are insane.  My first hard mode blood moon was epic.  I happened to be passing through a large corrupt desert area when it was announced.  Within seconds, I was backpedaling while firing frantically on a horde of dozens of monsters, a couple of types I'd never seen before.  I magic mirrored out at the last second as the last couple floating eyes finally had me cornered with low life.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 06:26:48 am
Hardmode is better in every way when compared to normal mode. Too bad I won't be risking my hub world because of the dreaded clowns when the bloody moon happens.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 11, 2011, 09:13:19 am
Eye of Cthulhu: 0            Sir Urist: 2

The Eye was a lot easier than I had thought it would be. I chugged a regeneration potion beforehand, and I'd managed to dodge enough of his attacks that I only has to waste two healing potions. Ironically I killed him faster with my bow and arrows than with all the throwy weapons. Maybe I'm just used to how the arrows move, or maybe a golden bow + flaming arrows is just simply more powerful. On my first attempt I took about 6ish in-game hours to kill the Eye, using the throwing weapons to lower his health by a half before killing him with arrows. Second attempt with only arrow took only one in-game hours.

With my demon sword I no longer have to worry about those flying Soul Eaters, so I'm currently exploring the chasms in the corruption. I found 2 heart crystals, so I'm up to 140 health right now. I also smashed a shadow orb thing and got a musket. It was kinda crappy though (Reduced knockback and criticals or something) and I liked my demon bow, so I sold it. Now I'm one step closer to the minishark. Smashing the shadow orb also caused a meteor to crash somewhere, so I'll have to look for that too.

After digging out several rooms for all the new NPCs I got (Damn it Arms Dealer, that room is for the Demoman!), I'm getting ready to fight the Eater of Worlds. I'm going to do some mining for some silver or maybe even gold armour, smash another shadow orb, and maybe loot some stuff from the meteor. Oh, and grind the Eye for money, ore and unholy arrows.

Any tips on creating an arena to fight the Eater of Worlds? I know that I'm supposed to sink it into the corruption, so that it doesn't disappear, but not much else besides. Is it going to be like the arena I fought the Eye in? A stone box, with wooden platforms to jump around.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 09:33:34 am
Just build a set of long platforms, stacking each other at the point where the normal jump peaks, making it reachable while being spacious.

Obviously, you're also going to need a lot of ebonstone if you're going to make the arena away from the corruption.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 11, 2011, 10:26:18 am
Werewolves are pretty cool, especially when you get mobbed by four or so whilst underwater.
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 11, 2011, 10:55:22 am
Hmm, the Twins were a lot easier than I expected. A Megashark with Crystal Bullets makes short work of them, and so long as you focus on Spaz and take him down first, the other one deals pitiful amounts of damage when you have decent armour.

Destroyer is hilariously easy, and once you have a Flamethrower he's even more so. It just absolutely tears through him and his probes. Probably better to fight him in an enclosed space though, so you're not hit with all the lasers at once.

Skeletron Prime was the hardest for me, mainly just because of his health and just how long it takes to kill him. My main problem was either getting bored and losing attention, then dying, or running out of ammo. The fact that he disappears at dawn doesn't help either.
Title: Re: Terraria - 1.1 released!
Post by: Levi on December 11, 2011, 11:04:16 am
We arn't talking about "Ohh once in a while I feel ill after I stop playing Terraria"

We are talking about "Everytime I stop playing terraria I feel ill" :P

Dang it people, stop justifying your addictions! :D

Best part is, no one is going to give me any leeway because I used the word "addiction" which to anyone reading it is inherantly bad. So I can just sit here all day and hear every reason why it isn't an addiction because "addictions are bad things" and "this is a good thing".

Quote
Now if it was less that/joking and more 'wow I just noticed that I'm 50lb underweight and have a hacking cough', it would be a problem

Which is EXACTLY my point.

Well, the funny thing is that I don't actually play Terraria very often.  When I DO play I tend to play for quite a few hours straight though so maybe thats just it.

Being sick and something distracting you from it long enough to not notice being sick isn't really addiction. I don't even like Nethack that much and some years ago I played it during a bad stomach flu to prevent myself from vomiting all the time.

Heh, I used to treat my allergies and colds with Team Fortress 2 back in the day.  It worked really well.  :)

@Levi: how much water have you had today? It's easy to get dehydrated without noticing. Hell, I'm dehydrated right now and I only just realized.

I THINK i've been drinking water.  I usually at least have a cup of tea next me when I play. 
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 11, 2011, 12:15:13 pm
The Eye is interesting in that its first form is a lot tougher then its second.

Though honestly... from every boss I have fought it seems like the REAL difficulty is always the terrain.

Even Skeletron is easy when I tear out some landscape and put up some platforms.

Quote
Skeletron Prime was the hardest for me, mainly just because of his health and just how long it takes to kill him

Sounds a lot like pre-update Skeletron if you didn't have hell gear.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 11, 2011, 12:24:55 pm
Got the Adamantite armour set together, really wish the set bonus provided something similar to the mining helmet :( I hate having no light so I end up not wearing the helm.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 11, 2011, 12:37:01 pm
Torches, torches, everywhere. Three cursed flame for a 99 stack of cursed torches. Retro-lighting to not have to deal with the green glow (it's also considerably brighter).

Or stacks of nightowl+shine potions. Press C for massive illumination! They're fairly easy to make. Hardest ingredient to farm is glowing mushrooms for the shine -- and given how easy it is to make an industrial sized glowing mushroom farm, "hardest" isn't very hard at all.

Someone was a massive jerk when they made those two have different durations, though :-\
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 11, 2011, 12:41:29 pm
I can't be bothered to place torches so might have to sort out some farms to make shine potions.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 11, 2011, 12:51:32 pm
Shine potion + nightowl is an awesome combo, as mentioned. You can see EVERYTHING, especially if you also add spelunker potion, which i'd nominate for the position of "BEST POTION EVER".
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 11, 2011, 12:52:35 pm
Though honestly... from every boss I have fought it seems like the REAL difficulty is always the terrain.

Even Skeletron is easy when I tear out some landscape and put up some platforms.
Clearly the devs need to remove the ability to mine.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 11, 2011, 01:37:19 pm
Though honestly... from every boss I have fought it seems like the REAL difficulty is always the terrain.

Even Skeletron is easy when I tear out some landscape and put up some platforms.
Clearly the devs need to remove the ability to mine.
Yes. This is obviously the solution.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 11, 2011, 01:46:44 pm
I think te secomd eye hurts more tham the first. The servants pose no threat if you use shuriken and is a lot easier to dodge for me. But then I suck at dodging so maybe that's just me.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 11, 2011, 01:54:50 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 11, 2011, 01:58:23 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
Do they get hurt by the fire blocks?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 11, 2011, 02:00:38 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
Do they get hurt by the fire blocks?

They don't, but the invincibility frames keep players from taking damage. It's even worse/better with the cross necklace that increases invulnerability frames.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 11, 2011, 02:53:32 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
Do they get hurt by the fire blocks?

They don't, but the invincibility frames keep players from taking damage. It's even worse/better with the cross necklace that increases invulnerability frames.

...Genius...
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 11, 2011, 03:28:43 pm
Ok. Gonna see if that eater thing someone posted awhile back works. If it does, you rock whoever you were.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 11, 2011, 04:08:03 pm
So I decided to take another trek into my dungeon for no reason, and lo and behold, I find my wizard! Yay, now I have all the NPC's.

Also, apparently I chose the wrong time to finally find out where my floating islands are. People complain alot about Wyverns, but I thought they were all exaggerating the situation, like with the laser snails.

Cut to me on my first floating island:

"This thing is MURDERING ME! Oh god it won't go away and it's huge and fast and hits like a truck! What? FOUR THOUSAND HEALTH?!"

I've yet to be able to kill one.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 11, 2011, 04:13:11 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
dude that

dude that is ingenious. I now know how to solo EVERYTHING, unless the devs implement damage priority (i.e. multiple attacks hit at once, only highest damage actually hits). BETTER WATCH OUT, SKELLY PRIME.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 11, 2011, 04:18:07 pm
I've yet to be able to kill one.
Basically, rocket boots. Possibly a freefall potion and a balloon. Wings, of course, dominate them. You jump over it as it dives, hit for a bit while you're in the air, land, jump back over on the return dive. Rinse, repeat. They're actually really easy to kill, it just takes some getting used to their pattern, and the right accessories to keep yourself in the air long enough for it to pass under you. Decent spear (dark trident or better) will manage it pretty well if you don't want to use ammo on it. Most of the magic weapons run out of mana before managing to kill it, if you're not heavily spec'd for magic use.

Scary as fook the first time you run into them, though. I think the buggers killed me three or four times before I noticed the pattern (mostly because they kept showing up when I was in the middle of murdering something else, ha.).
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 04:52:24 pm
What he said. Once you learn how to take care of them it's actually really fun to dogfight them, but when they're spawning constantly without a chance to do anything inbetween spawns it gets a bit excessive.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 11, 2011, 05:05:03 pm
Ok. Gonna see if that eater thing someone posted awhile back works. If it does, you rock whoever you were.

What, grinding souls of night from the Eater of Worlds? It totally does. I have 145 and no idea what I want to do with them. Now I'm more interested in grinding cursed flames.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 11, 2011, 05:19:51 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.
dude that

dude that is ingenious. I now know how to solo EVERYTHING, unless the devs implement damage priority (i.e. multiple attacks hit at once, only highest damage actually hits). BETTER WATCH OUT, SKELLY PRIME.
I also have the cross item which increases the invinsibility time... Wow...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 06:53:01 pm
Oh gog, I found the most hilariously cheap way to fight the Twins: Spend the entire fight standing on fire blocks without an obsidian anything (but with a cobalt shield) while under the effects of regenerative items (potion, band). It's basically perma-invincibility.

There's also a variant of that, where you're standing to a platform next to a Jellyfish spawner that's operated by crabs, acting as a faster timer. It's fun, if not expensive to make.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 11, 2011, 09:22:56 pm
So I tried killing the Destroyer for the first time with a mix of mythril repeater + hellfire arrows and Clockwork Assault Rifle + crystal bullets.

Bad idea.

While the CAS/crystal bullets DID do a lot of hits, it just wasn't doing enough damage to kill it before sunrise. So a word of advice: use hellfire arrows on the Destroyer, the guns available before it dies aren't good enough.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 11, 2011, 09:26:22 pm
Better advice: Adamantine armor set and a freaking spear, brah, and warding on as many accessories as you can manage. Throw on ironskin, bowl o'soup, and regen, and destro'll be basically incapable of damaging you. Then just hover around whatever part of it you can hit the most of per swing and occasionally suck up probe hearts. Dao of Pow would probably rock its world, too.

Soloing the bugger was surprisingly easy. I was using a legendary gung, but I finished killing the thing before the night was half-over, so theoretically you only need half that damage output.

Basically you need piercing. No piercing, no mos.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 11, 2011, 09:27:27 pm
 A lot of us would prefer to rock the bosses before grinding out whatever Adamantine we can find, as a lot of those toys needing boss souls are mighty handy.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 09:34:32 pm
Better, yet expensive idea. Load up on stars for the starcannon, and get grav pots. Dodge as needed while mashing up and down and the left mouse button. Also, buff up on ironskin.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 11, 2011, 09:35:53 pm
Don't need anything anymore, I have an infinite star cannon.

If you boost your range damage high enough, your star cannon damage can go higher than 100. There's a bug where a star cannon shot that deals 100+ damage doesn't disappear like a normal star shot does.

So basically, recollectible stars + % chance of not consuming ammo. Do the math.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 09:37:16 pm
So, technically speaking, fallen stars are fired from uber-powerful starcannons from space? Sweet.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 11, 2011, 09:38:51 pm
So, technically speaking, fallen stars are fired from uber-powerful starcannons from space? Sweet.
I am suddenly reminded of Meteos.

Everyone get their star cannons and start firing wildly into space! The fate of our map depends on it!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 11, 2011, 09:39:40 pm
Hell is colder than Hardmode. In that sense, adamantite is easier to acquire than mythril, since mythril is smack dab in the middle of the cavern layer. Cobalt can appear close to the surface, so that isn't much of a problem.

I'm talking about the dangers of those arrow skeletons.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 11, 2011, 09:42:30 pm
I'm talking about the dangers of those arrow skeletons.
It seems the gaming community in general has collectively not figured out how to dodge arrows.

90% of the time they just miss if I keep moving, usually with no intent on approaching them.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 11, 2011, 09:48:14 pm
So I got my hands on the Crystal Storm magic book. I'm in love with this thing. It fires insanely fast, does DPS on par with my mythical laser rifle at vanilla strength, and I'm already specced for magic anyhow.

My favorite thing though, is that the little bullets bounce infinitely until they run out of steam and disappear. This is massively helpful in my spelunking expeditions, as it means that in the cramped spaces of the caves, I'll win any fire fight, period. Each bullet bounces around, hitting monsters 4 or 5 times before disappearing. Even better, when I'm drilling through a wall, and I'm about to break into a room jam-packed full of monsters, all I need to do is open up a small hole and then PEW PEW PEW as many Crystal Storm bullets as I can into it, and then watch as the room where I was about to be ambushed is turned into a deathtrap that they can't escape from as the bullets ricochet in every direction hitting them all. Truly beautiful.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 11, 2011, 09:53:06 pm
Yeah, it's pretty sweet. On a semi-related note to anyone who has it, how's the Cursed Flame spell?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 11, 2011, 09:55:17 pm
It hits pretty hard, but the way it bounces and it's cost for damage to similar spells on its level is a bit of a problem. The only real advantage over other spells you could get is the green flame debuff, but it doesn't really help too much on hardmode enemies. Besides worms, which won't ever bother you with this thing.

I might prefer Demon Scythe for the multihit potential.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 11, 2011, 10:16:56 pm
I sorta like it for dealing with things that I don't have direct line of sight on (such as skeleton archers on the other side of a wall).
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 11, 2011, 10:36:59 pm
Grinding for Light souls easily took 25-30 hours.

WHAT?!

Just drop ~100 units of meteor in an underground hallow area while holding a water candle and/or drinking battle potions and kill the meteor heads. An hour netted me 103 light souls. Same works for night souls, though the EoW is easier I suppose.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 11, 2011, 10:37:49 pm
I'm not sure if I should stick to my Addy headgear for being further magic specced, or if I should switch to the high defense addy helmet to compensate for defense.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 11, 2011, 10:39:13 pm
Defense is useless in hardmode. Bonuses > defense, but raise it as much as you can anyway for when you slip up and actually get hit.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 11, 2011, 10:45:22 pm
I just had two voodoo demons show up. I don't even have molten armor yet, just Necro.
Good thing neither of them fell into the lava. :X
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 10:50:29 pm
Note: Defense is worthless unless you roll up all of your accessories and get them a warding prefix.

Then you might get somewhere with it, but the days of taking one damage from enemies are over once you hit hard mode.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 11, 2011, 10:54:11 pm

Make that three. And that doll nearly hit the lava. I almost fell out of my chair.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 11, 2011, 11:01:52 pm
Defense is useless in hardmode. Bonuses > defense, but raise it as much as you can anyway for when you slip up and actually get hit.

Hahaha, total and absolute lie*. Even full (melee) adamantine + full-up warding accessories makes you nearly as tough as full molten does pre-wall. I haven't nabbed up the hallow set, yet, but that'd make it even better worse. Even limited dodging with minor potion use makes you basically unstoppable :P

For better raw numbers, melee hallow + 5 warding accs gives you 70 defense, which knocks 35 damage off of everything that attacks you. A ironskin potion knocks another 4 off, for 39. That just shy of halves the damage getting smacked in the face by a wyvern's head does, and reduces the damage from standing on the non-head parts right down to one. Clinger ranged damage? To one. Melee, halved. Laser snail lasers? To one. Corruptors? Damage ~halved. Unicorns, same. Chaos elemental! One damage! Destroyer! Everything but the head! Damage reduced to one! The head cut to less than half! *maddened, borderline invincible, cackling*

Don't want ironskin? Add four to some of those numbers. Still in melee addy? Add two. Anyway, you get the idea. Full defense spec is still pretty frakking incredible. You lose out on some damage (Fairly notable amount vs. a full damage spec, honestly), but... it's viable. To say the least.

*Well, okay, not a lie, but definitely not giving defense its fair shake. Let's run some numbers, shall we!? AHAHAHAHAHAHA
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 11, 2011, 11:06:24 pm
Note: Defense is worthless unless you roll up all of your accessories and get them a warding prefix.

Then you might get somewhere with it, but the days of taking one damage from enemies are over once you hit hard mode.
Specced warding, only stuff in the corruption, skeletron prime, and spazmatism can kill me.

...

And giant bats.

I dive lava pools just to check if anything is at the bottom.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 11, 2011, 11:08:15 pm
Dodging an attack = 0 damage. Every time. Defense only helps if you're careless or something spawns right under you in the hellevator. That's what potions are for.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 11, 2011, 11:10:27 pm
And giant bats.
Fun fact: Giant bats hit harder than anything the destroyer can do to you :P Also anything skeletron prime can do to you during the night. Only 5 points less than the twins second-form melee damage!
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 11, 2011, 11:13:27 pm
Yeah, giant bats are ridiculous and kill me more then anything else. Kind've like when cave bats were originally introduced!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 11, 2011, 11:14:07 pm
For better raw numbers, melee hallow + 5 warding accs gives you 70 defense, which knocks 35 damage off of everything that attacks you. A ironskin potion knocks another 4 off, for 39.

It actually knocks off five. The tooltip is lying and ironskin potions add ten to defense.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 11, 2011, 11:35:41 pm
Dodging an attack = 0 damage. Every time. Defense only helps if you're careless or something spawns right under you in the hellevator. That's what potions are for.
Maybe? There is only so far you can take "You are playing bad" in this game. Sometimes a ton of things spawn from all directions and whatever melee weapon you have can't knock them all away, or Chaos Elemental bastards.

Defense is a viable thing to look out for, although there may be a happy medium where any extra damage won't make enemies die any faster and defense would be handy to use. Just have to set a target enemy and a target number of hits to kill it, and decide how many damage boots are necessary for that.

Bit different if you are gearing up for bosses, and that depends a bit more on how prepared your arena is.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 12:05:15 am
Defense is useless in hardmode. Bonuses > defense, but raise it as much as you can anyway for when you slip up and actually get hit.

Hahaha, total and absolute lie*. Even full (melee) adamantine + full-up warding accessories makes you nearly as tough as full molten does pre-wall. I haven't nabbed up the hallow set, yet, but that'd make it even better worse. Even limited dodging with minor potion use makes you basically unstoppable :P

For better raw numbers, melee hallow + 5 warding accs gives you 70 defense, which knocks 35 damage off of everything that attacks you. A ironskin potion knocks another 4 off, for 39. That just shy of halves the damage getting smacked in the face by a wyvern's head does, and reduces the damage from standing on the non-head parts right down to one. Clinger ranged damage? To one. Melee, halved. Laser snail lasers? To one. Corruptors? Damage ~halved. Unicorns, same. Chaos elemental! One damage! Destroyer! Everything but the head! Damage reduced to one! The head cut to less than half! *maddened, borderline invincible, cackling*

Don't want ironskin? Add four to some of those numbers. Still in melee addy? Add two. Anyway, you get the idea. Full defense spec is still pretty frakking incredible. You lose out on some damage (Fairly notable amount vs. a full damage spec, honestly), but... it's viable. To say the least.

*Well, okay, not a lie, but definitely not giving defense its fair shake. Let's run some numbers, shall we!? AHAHAHAHAHAHA

This, oh so very much. Defense is a total godsend, unlike what you think, as getting hallowed + full warding will make chaos elementals just as strong as zombies with medium mode equips.

And being able to tank skeletron prime is nice, as getting full defense makes his prime saw just a minor nuisance. Add to that a bunch of heart statues carefully rigged to wires, and you're invulnerable. And finally, using excalibur along with that defense boost will make enemies bow down to you.

To make it even better, use a warding warrior's emblem to any slot that isn't occupied with anything useful, and you're going to mow enemies down very efficiently.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 12:12:01 am
I never said anyone was "playing bad", I said dodging negates all damage. The defense from armor and perhaps extra defense from trinkets should be survivable past cobalt unless you're trying to tank the hordes in caster gear. If you're surrounded by mobs, why not just grapple to the ceiling and thin them out by shooting a few? Defense isn't the end-all solution, there are alternatives that some may find more engaging. Different opinions are fun.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 12, 2011, 12:19:17 am
I can't find much adamantite. I've been climbing along the ceiling of hell with spelunker potions but all I see is mythril. Any other cheap tricks out there to spot and grab adamantite easily, or is that the only one?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 12:19:27 am
I never said anyone was "playing bad", I said dodging negates all damage. The defense from armor and perhaps extra defense from trinkets should be survivable past cobalt unless you're trying to tank the hordes in caster gear. If you're surrounded by mobs, why not just grapple to the ceiling and thin them out by shooting a few? Defense isn't the end-all solution, there are alternatives that some may find more engaging. Different opinions are fun.

I'll admit to taking your message further than you intended it, but it's an oversimplification of many complex situations that make the idea of dodging handling everything weird to hear. I do agree that generally post-wall armor should handle your defense needs for spelunking and no matter how much armor you have, dodging would be preferred on bosses, but one can dump defense high enough to make common enemies not an issue.

Grappling to the ceiling is a bit problematic with peoples superhard skeleton archers and bats. It's also much harder to use melee on the ceiling on bats going at you. Potions also have a pretty hefty cooldown if you don't stop in a box after every tricky encounter. I don't care that I'm at half health, I'm gonna explore more. From there I gradually get worn down until I need to either warp out or misjudge something and die.

Defense isn't an end-all, but neither is dodging. I don't think anybody was making a case either way anyway.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 12:38:33 am
Let's talk about something else.

Wires. As much as I love them, currently, they serve little purpose since the number of objects that can receive input from it is low. But I'm sure that's going to be expanded a bit after this update.

Still wish Redigit included a way to make NOT gates, like with redstone in minecraft. It would simplify stuff, and allow the items to receive input from only one source. I also wish they included jacketed wires, so they don't intersect while next to each other.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 12, 2011, 12:52:33 am
I don't really intend to continue the defense discussion but... Those numbers seem odd to me since what exactly is going to be left by the time you have all hallowed armor? I just don't see the point in playing that character anymore when you get there but whatever.

Wires do seem like they're getting a bit of a shaft currently too. Right now they come pretty late and while you can do some cool stuff with them it's not really groundbreaking stuff. Though having a slime generator for flamethrower fuel I can see being useful. And heart statues in arenas are definitely useful when you can find and hack them up right.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 12:56:57 am
I can't find much adamantite. I've been climbing along the ceiling of hell with spelunker potions but all I see is mythril. Any other cheap tricks out there to spot and grab adamantite easily, or is that the only one?

Well, you could always cut a swath down through the underground jungle. The same enemies spawn there as before, so it should be a joke now. Adamantine should be near the water/lava border and below.

@ Duke 2.0
I guess it's perspective. You melee, I shoot. There's a sitcom in there somewhere. Oh, yes.

@New Guy
Not sure if this helps (http://www.terrariaonline.com/threads/making-circuits-in-1-1.68351/), but still no NOT gate. I completely agree that mechanics is a let-down, as even pumping to move water is mostly useless due to liquid multiplying, especially water. I tried to clear a small lake into my obsidian generator reservoir, but after a certain point the whole system just failed and started filling without draining the lake. I don't want to run wiring for every pump project or dig a shaft to hell for every pond I need moved 30 tiles or so.

/rant
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 12, 2011, 01:02:21 am
I don't really intend to continue the defense discussion but... Those numbers seem odd to me since what exactly is going to be left by the time you have all hallowed armor? I just don't see the point in playing that character anymore when you get there but whatever.


Pretty much nothing, barring multiplayer. The same thing happened at the previous top tier, except that that actually took a while to fill out because a lot of it was random drops.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 01:03:52 am
 Wires do exactly as they are advertised as. It would be nice if in future updates they get more complex, but for this update they open up wonderful opportunities. They also allow for sensible traps to be randomly generated in the world with the arrow and boulder traps. It's a shame the boulder traps often misfire on skeletons wandering around, but it's a cool concept and a nice underlying structure to have in place.

 And it's a mechanical update of adding features as opposed to making content from existing features, so it's gonna be bland on the first pass. I await seeing where it develops.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 12, 2011, 01:05:38 am
I will say though. Explosive traps.

Best idea ever. Whoever didn't decide to blunt traps effectiveness by having one that by all means will likely instant kill you no matter what needs some kind of pat on the back. More games need to keep you on your toes like that.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 01:11:19 am
I've never run into an explosive trap that I didn't make (and then, only made one). I've seen plenty of boulder traps... that skeletons already triggered. I think, total, I've been shot a few times and crushed by a boulder once. I must be the slowest spelunker ever.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 12, 2011, 01:13:14 am
They're extremely rare. And seem to be only in the cavern layer.

And yeah skeletons and slimes tend to ruin lots of traps. I think if they made it so generated buttons could only be switched by players it would work out better.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 01:14:09 am
I will say though. Explosive traps.

Best idea ever. Whoever didn't decide to blunt traps effectiveness by having one that by all means will likely instant kill you no matter what needs some kind of pat on the back. More games need to keep you on your toes like that.

The best part? They're rare, and most likely, you're not going to encounter one until you press it to die.

"Humdeedumdum dart trap, bah, let's press this. *boom*"
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 01:15:37 am
We have different switches available in the mechanic store, variants for different inputs would be appreciated.

And perhaps extreme versions of previous traps. A plate that turns on a repeater on a bunch of arrow traps. Five boulder traps connected to a player-only plate. Explosives holding up a mound of sand that crushes the player.

Although some method of evading these traps if you are prepared would be nice, aside from the magic mirror.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 01:19:27 am
It would be nice to see an infinite boulder generator that constantly spits out boulders when activated, and connected to it would be a five-second timer.

It would be found in dungeons, and boulders roll predetermined paths, or based on the direction of the launcher.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 12, 2011, 01:19:48 am
What would be an awesome trap would be if there were hardmode enemy spawners.

Stood on that plate? Have a facefull of corrupter. No we don't care that you're in copper and only owned the game for an hour.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 01:26:30 am
Yeah, that one too. It would be nice to have multiple outcomes from a single statue (slimes), or specific monster statues, like what you said about the corruptors. The armor stand would be cool if it summoned a possessed armor, or if some of the preexisting statues like the imp statue would gain new uses.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 12, 2011, 01:40:33 am
mimic spawners may or may not work in ez mode.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 12, 2011, 01:44:50 am
They do, I'm pretty sure. And yeah, just found my first explosive trap.

"Oh man I fell in a pond damnit it's a pain to get out of heAAAAAAAAAAAAAAAAAAAAAA WHAT HAPPENED"
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 12, 2011, 02:41:49 am
They do.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 08:28:40 am
 More devious traps may be nice for a variation on those generated underground loot houses. Small generated dungeon rooms that can generate really cruel things inside but also pretty good loot. Players would fear and respect these for including self-destruct traps, lava pumps/locked doors and dark pressure plates.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 12, 2011, 09:46:40 am
Y'all talking that the bosses are easy to beat with some heart statues, how'd you find so many of them? I searched a dungeon and found bunch of statues that do nothing, + a star statue.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 12, 2011, 09:55:07 am
Dunno, never found any (but then again I don't do so much spelunking altogether). However I found a few other statues in random caverns, so your best bet would probably to check these out.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 12, 2011, 10:31:39 am
You don't even need heart statues, just a bit of forethought or one of those cheaty hellstone enclosures + cross necklace.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 12, 2011, 10:42:22 am
I finally got around to learning how to make mechanisms, and man, I really like it.

I've already lined the outside of my base tower with arrow traps on a 3 second timer to help deal with all the flying hallow monsters that I get swamped with each blood moon, I put a bomb statue on a slow timer for infinite free bombs right before I head down my hellavator, replaced the west entrance door with an active stone one for better security, and put some arrow traps to a pressure plate on the east entrance to kill all those goddamn bunnies that are always trying to get in.

Now, if only I could rig a shotgun trap, ala Fallout 3, that would just be the greatest.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 12, 2011, 12:14:06 pm
Building my highway through hell, got my full molten armor and am currently dynamiting the magma to get it out of the way. I think I did it wrong.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 12:22:38 pm
Speaking of arrow traps, I, and Nuthulu on Kael's server tested out a huge wall of arrow traps against the destroyer. It worked surprisingly well, with each barrage totalling at least 300 + damage if he was within the range of the arrow traps while being at a vertical position.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 12:24:26 pm
Building my highway through hell, got my full molten armor and am currently dynamiting the magma to get it out of the way. I think I did it wrong.
I went down into hell with a stack of obsidian skin potions and water walk potions after setting up the appropriate farms and working them for a bit and then leveled a 5 tall corridor through hell from one side to the other. Next up: Brick floor and ceiling and back walls. Might go with obsidian.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 12, 2011, 12:50:21 pm
Yeah, obsidian skin pots. Funny thing is, I hardly encounter any enemies near magma when I have one active, but the second they wear off a hellbat shows up to knock me into the lava before I can take another swig. It's a conspiracy, I tell ya.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 12:51:56 pm
 Whenever I use obsidian skin I'm at the very bottom of some hell building, mining ore and not caring about the lava left behind.

 The surface of hell is when I break out water walking, before the highway is complete.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 02:13:16 pm
Yeah, obsidian skin pots. Funny thing is, I hardly encounter any enemies near magma when I have one active, but the second they wear off a hellbat shows up to knock me into the lava before I can take another swig. It's a conspiracy, I tell ya.
Is there some reason you're in hell without an obsidian shield?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 02:34:21 pm
Obsidian shield only protects against hellstone blocks, not magma.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 12, 2011, 02:36:33 pm
Obsidian shield only protects against hellstone blocks, not magma.
Yes it does.

Well, it wont keep magma from damaging you, but it'll keep you from falling in the magma in the first place.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 12, 2011, 02:37:10 pm
Obsidian (or just plain cobalt, really) shields do prevent knockback, though. No getting knocked into said magma. e: Ninja'd.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 12, 2011, 02:39:20 pm
Yay, just randomly I decided to fight the WoF maybe 6 or so times. I got me a Breaker Blade, 2 clockwork assault rifles, and a godly pwnhammer.

I placed alot of my extra winnings in the donation chests on Kael's server, if anyone's interested.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 12, 2011, 02:44:51 pm
I never go down there before getting a cobalt shield at the very least, as it's practically essential if you want to Try Not To Die, and getting an obsidian skull (and combining them) was trivial for me since I dug my hellevator straight through every underground lake that I met, resulting in fully half of it being underwater, so that everywhere it opened into caverns with lava, it created natural obsidian farms. (I have a pump-based infinitely refilling one at my base, but I still have an entire stack of naturally harvested obsidian)

Of course, I had to make diving gear before I could actually traverse my hellevator without using gills potions. :P

As for statues, all I've found for useful statues are the king and queen statues, which I have in my throne room. :P

The clowns destroyed, literally, two of my dart shooter blocks (I had three on the side they attacked, and they blew them and a bunch of the terrain up, but only one was recoverable, along with tons of dirt and such).

My base itself is surrounded by, and a great deal of it built of, dungeon brick, and after the last blood moon brought clowns I tore up the top layers of dirt leading away from it and put down dungeon brick roads as well (and lamp posts on one side, which, interestingly, can be placed on wood platforms).

Demon scythe seems to work quite well underwater and against many of the hallowed enemies - especially chaos elementals. Interestingly, it doesn't work anywhere near as well against the corruption enemies (corruptors in particular require numerous demon scythe hits to be killed, taking a ludicrous amount of time), and crystal storm is more effective on them. I wonder if Terraria has damage types implemented and if certain hallowed and corruption enemies might be vulnerable or resistant to different ones.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 12, 2011, 02:47:43 pm
May I ask what you mean by 'clowns'? I can't recall anything offhand that fits that description.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 12, 2011, 02:49:53 pm
They show up during blood moons once you're in hard mode (and throw clown bombs).
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 12, 2011, 02:50:54 pm
And they blow shit up. And once you've killed one the clothier sells Kefka's outfit.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 12, 2011, 02:52:11 pm
Kefka's outfit plus the most pimp hat in the game. Clown hat > all other hats.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 02:53:19 pm
Obsidian shield only protects against hellstone blocks, not magma.
Yes I know but he was talking about being knocked into the lava by a hellbat so what I said was valid. Cobalt shields aren't too hard to find. Obsidian skulls are incredibly easy to make. Combine the two with a goblin tinker's workshop.

Just sayin'
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 04:00:58 pm
Obsidian shield only protects against hellstone blocks, not magma.
Yes I know but he was talking about being knocked into the lava by a hellbat so what I said was valid. Cobalt shields aren't too hard to find. Obsidian skulls are incredibly easy to make. Combine the two with a goblin tinker's workshop.

Just sayin'

Yes, the two people who already corrected me let me know how wrong I was. I assumed since the original comment was about obsidian skin pots, an obsidian shield wouldn't be that useful.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 12, 2011, 04:37:50 pm
Okay, I broke a purple ball in the corruption.
What dose that do?
Title: Re: Terraria - 1.1 released!
Post by: Smitehappy on December 12, 2011, 04:45:56 pm
Okay, I broke a purple ball in the corruption.
What dose that do?
50& chance of spawning a meteor on the next midnight and whatever items it dropped. Destroy three and you'll have some Fun.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 12, 2011, 05:19:52 pm
Actually I think it was that all orbs spawn meteors.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 05:30:00 pm
Okay, I broke a purple ball in the corruption.
What dose that do?
You have broken one of the pillars of the world which hold up the sky. Now a star might fall to earth and spawn strange alien beings until you clean up the mess you made.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 12, 2011, 06:32:01 pm
Will the meteor despawn?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 06:32:40 pm
Will the meteor despawn?
Once it 'falls' the meteor will stay there until you mine it.
Title: Re: Terraria - 1.1 released!
Post by: buckets on December 12, 2011, 06:37:40 pm
Okay, I broke a purple ball in the corruption.
What dose that do?
You have broken one of the pillars of the world which hold up the sky. Now a star might fall to earth and spawn strange alien beings until you clean up the mess you made.
That's actualy a realy nice way of expaining it. Please, continue.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 12, 2011, 07:02:36 pm
Actually I think it was that all orbs spawn meteors.

Seeing as I have just destroyed a Shadow Orb and didn't spawn a meteor, I'm going to assume that it's untrue unless some sort of delayed effect is involved.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 12, 2011, 07:04:15 pm
If memory serves, there's a small chance for a meteor to land on any given night, and smashing an orb bumps that chance to 50% (or more, seems like more) for the following midnight.
Title: Re: Terraria - 1.1 released!
Post by: Derekristow on December 12, 2011, 07:04:31 pm
Actually I think it was that all orbs spawn meteors.

Seeing as I have just destroyed a Shadow Orb and didn't spawn a meteor, I'm going to assume that it's untrue unless some sort of delayed effect is involved.
It can take a while.  I've had them fall minutes after the orb was broken.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 07:08:56 pm
Okay, I broke a purple ball in the corruption.
What dose that do?
You have broken one of the pillars of the world which hold up the sky. Now a star might fall to earth and spawn strange alien beings until you clean up the mess you made.
That's actualy a realy nice way of expaining it. Please, continue.
Very well.


In ages past, two forces warred in the void. The Corruption, vile forces of darkness and dispair, were the remnants of an ancient civilization which had mastered biological engineering and their own mortality and now sought to conquer all other worlds and remake them in their own image. The Hallow, exalted beings of light and purity, were the personification of the immanent vital force of the universe and violently opposed what they perceived as the madness of the Corruption. Amidst all of this fighting, millions of innocent worlds died horrible deaths as each side excused the mounting atrocities as acceptable losses necessary to win the unwinnable war.

This is the background for Terraria.

So what makes the world of Terraria different you ask? Well that would be Bob. No, that isn't the little person you play... Bob is a defector. Once a highly regarded scientist and scholar among the ranks of the Corruption, Bob has grown weary of the war and the fighting and the constant trampling and slaughter of innocent beings underfoot. So Bob uses his vast knowledge and power to seal away a small bit of the cosmos from the two opposing elemental forces of the universe.

Like drawing a curtain against the nightime mists, Bob constructs a veil over the world which keeps out all which should not be and allows an unmolested world to seed and grow. From genetic stock gathered from hundreds of crushed and broken worlds, Bob seeds this new world with all manner of plants and animals. As time goes on, life prospers and finds its own balance. When the world is judged ready, Bob introduces people. Sapient beings ascended from apes on a long-lost world of blue seas and white clouds, now shattered and burned to a cinder by the unrelenting warfare. These people prosper as well, living from the land and working in harmony with the natural balance which has been achieved.

All but one, anyway... all but Steve. But we'll get to that soon enough.

You see, Bob's veil was solid but he was not exactly thorough when he created his pocket paradise. The smallest seeds of Corruption managed to creep in at the last moment and a few areas of the world of Terraria began to change for the worse. Bob was unconcerned, however, as these small bits of Corruption would eventually wither if not fed. Besides, Bob had a plan of his own! Thus Bob created the Goblins, a race of sapients ascended from a species of particularly clever underground shrew. Bob charged the Goblins with maintaining the balance of the world. They would make their home within the far distant hills beyond the great oceans and march out against anything which threatened this fragile balance. They would make daring raids against the Corruption which limited its growth and would occasionally plant Sunflowers, a species of Hallowed plant which had also been mistakenly included in Terraria but caused no adverse effects and indeed stopped the spread of the otherwise tainted plantlife.

All this changed when Steve was born, for he was gifted with something no other Sapient had to date displayed... Ambition.

Steve wasn't content with the wandering hunter/gatherer lifestyle of most humans in Terraria. Steve could tell something was not quite right about Terraria and he resolved to discover its secrets!

-Game Start-

Edit: Maybe I should make this into an LP. :P
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 12, 2011, 07:58:54 pm
Do it.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 12, 2011, 08:00:39 pm
Do it.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 12, 2011, 08:01:02 pm
Very well... I'll do it this week. Told from the perspective of an outside observer perhaps, or maybe from the point of view of the goblins.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 12, 2011, 08:12:30 pm
Yesssss. This will be great. A story told of a game as it unfolds.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 12, 2011, 09:00:28 pm
Bluh bluh I just can't beat the Destroyer. Using adamantine armor with the ranged helm and an adamantine repeater + hellfire arrows on a skybridge. I don't think this is bad preparations on my part, I think I'm just not a good enough player.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 12, 2011, 09:01:30 pm
Please link to the LP in here when you do start it.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 12, 2011, 09:03:18 pm
Bluh bluh I just can't beat the Destroyer. Using adamantine armor with the ranged helm and an adamantine repeater + hellfire arrows on a skybridge. I don't think this is bad preparations on my part, I think I'm just not a good enough player.

Percing. Weapon.

Spear or Dao of Pow. Doit.

Might want to use the melee helm, too. More defense, which helps a little. Ironskin and regen potion, of course. Bowl of soup would help.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 09:03:39 pm
Bluh bluh I just can't beat the Destroyer. Using adamantine armor with the ranged helm and an adamantine repeater + hellfire arrows on a skybridge. I don't think this is bad preparations on my part, I think I'm just not a good enough player.
The large worm AI can be a bit tricky if you don't figure it out. I would advise finding a horizontal corruption shaft and fighting it in there, like I did with the Eater of Worlds. Less of the worm is visible at any point to reduce lasers, drones are more clumped up and you can grapple onto the ceiling if the worm hits you sideways and makes the floor impossible to use.

Grenades might still be a viable strategy. At sixty damage a pop with splash, I imagine it's more effective than some guns.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 12, 2011, 09:08:17 pm
Melee is probably the best option for fighting the Destroyer - you get multiple hits with most weapons, decent speed, and the melee armors have a nice ton of defense to dull the pain of getting hit. Get an adamantite sword, glaive, and helmet and go to town. And a Dao of Pow. That thing is murder.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 12, 2011, 09:38:50 pm
with repeater, use hellfire arrows i guess.
or get a gun with crystal or meteor bullets.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 12, 2011, 09:39:35 pm
Crystal bullets are awesome against anything big.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 12, 2011, 09:41:12 pm
Unholy arrows, repeater.

shoot down or up the shaft if you can.


not as effective as planting the dao of pow in the worm, but quite strong.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 12, 2011, 10:04:11 pm
Obtain cobalt shield.
Obtain cross necklace.
Obtain 1 Hellstone Brick/Hellstone Ore/Meteorite.
Remove obsidian skull/horseshoe/shield.
Stand on ore/brick.
Abuse mercy invulnerability without mercy.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 12, 2011, 10:12:56 pm
Crystal bullets are awesome against anything big.
It's a little less effective on high defense enemies like bosses. The Megashark itself barely edges above the body defense of 30, and each crystal shard should theoretically hit the armor cap and do pitiful damage.

Theorycrafting suggests that hellfire arrows on a repeater should work well.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 12, 2011, 10:31:23 pm
In practice, though, if it doesn't pierce, it's going to have trouble against the destroyer unless the damage is ridiculous (Read: Megashark. Repeaters fire too slow.).

Crystal bullets are still going to outdamage cursed, unless the cursed bullets debuff effects the boss (fairly sure it doesn't). Cursed only does 4 more damage for the base bullet -- if the crystal shards do even two damage, so long as every shard hits, the total damage will be higher (2x3=6, vs 4. Every point over two increases the disparity by 3). It'd almost certainly do better with a megashark. Lemme go run the numbers a bit on th'clockwork AR. E: Basic AR looks like it might not be able to get to the 2 damage line for shards, at least sans-damage modifiers. With... probably. Probably.

What might be interesting, though, is an open air arena and holy arrows, on a repeater. Has anyone tried this? Looking at the wiki information, it looks like the stars it spawns would do a good job of hilariraping the destroyer, actually.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 12, 2011, 10:34:11 pm
I'd say that Crystal Shot is also good against hardmode bosses. They drain Spazmatism's health very rapidly (dodging his fireballs, firebreath and his charge attacks are another story.), changing him to his second form in just about a minute and a half, if you have good aim. Also, I believe that while the megashark is damaging, the clockwork assault rifle is better when used in conjunction with the Crystal Shot, dealing more damage per shot if all the bullets connect.

EDIT: Intelli-ninja'd
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 12, 2011, 10:38:32 pm
It'd be definite on the twins -- the only one of those with high enough defense to cut shard damage (on a basic, no dam-mod from prefix or armor, clockwork AR) is maybe spaz in its second form. Shards do 60% damage of the main shot, so it'd have to do (35/2, so go with 18, just to be safe) damage. If I'm doing things right that'd mean a base shot damage of 31 or 32, with clockwork AR being 19+9 (28) with crystal shot. Just need three/four more damage to have the shards outdo the cursed bullet's higher damage.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 12, 2011, 11:02:21 pm
Just need three/four more damage to have the shards outdo the cursed bullet's higher damage.

Ranger emblem.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 13, 2011, 01:05:10 am
I've BEEN using hellfire arrows. Before that, I used CWAR with crystal bullets and the damage was just too low, as I couldn't finish it before dawn.

Then I went the melee route and he died in less than 5 minutes. ::)
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 13, 2011, 01:13:11 am
Welp.
I dug to hell.
I built it.
He came.
I kicked his ass with hellfire arrows.
And then i ran around smashing demon altars like crazy. Because the world isn't as fun without deposits of cobalt, mythril, and adamantite ore everywhere.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 01:26:10 am
... so, uh. Does anyone know if smashing multiple triple sets of demon altars actually increases the amount of funmode ores you get? I only smashed two sets (six total altars) in m'small world, but stuff was still pretty plentiful.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 13, 2011, 01:30:43 am
... so, uh. Does anyone know if smashing multiple triple sets of demon altars actually increases the amount of funmode ores you get? I only smashed two sets (six total altars) in m'small world, but stuff was still pretty plentiful.
Supposedly you always get more ore from each altar, but you get less from each set of 3. First 3 get you the full amount, next one adds 1/2 the amount of the first, third set adds one third of the first, etc. Best dig along depth = 0 to nab all the altars that spawn outside corruption.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 01:32:45 am
So mark the nearest one to your home with torches and a "do not smash" sign, then go wreck the rest of them. Got'cha.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 13, 2011, 01:47:51 am
Does that armor math work similarly for the spells?

For my spells right now, with my current accessories and outfit, I'm seeing:
Masterful Demon Scythe: 53 damage, 19% crit chance, 8 mana
Crystal Storm: 35 damage, 19% crit chance, 3 mana
Hurtful Rainbow Rod: 78 damage, 19% crit chance, 7 mana
Laser Rifle: 39 damage, 19% crit chance, 5 mana

With a magic power potion (Yes, I just drank one For Science):

Masterful Demon Scythe: 61 damage
Crystal Storm: 40 damage
Hurtful Rainbow Rod: 89 damage (almost as good as the 100+ damage boosted star cannon, I just need to reforge it some more, eh? Hurtful is only +9% damage, and mythical should have +19% along with other stuff if it's the same as the space gun. :P)
Laser Rifle: 44 damage

I'm wearing full adamantite with the headgear for magic, a guarding sorc emblem (+15% magic damage +2 armor), demon wings, angry obsidian shield (+3% damage), intrepid spectre boots (+3% melee speed, which I will reforge someday), warding mana flower (+4 defense), for 36 defense before potions.

As you can see those are largely spells you have to beat the bosses to make (which I did in multiplayer), but I haven't reforged them much so far.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 01:51:12 am
Don't forget the soup and a crystal ball stopover :P
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 13, 2011, 02:00:45 am
Magic Power provides a pretty absurd +20% damage too. Probably more useful than ironskin.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 13, 2011, 02:10:55 am
... so, uh. Does anyone know if smashing multiple triple sets of demon altars actually increases the amount of funmode ores you get? I only smashed two sets (six total altars) in m'small world, but stuff was still pretty plentiful.

Someone on something awful did a test and posted a bunch of images in the terraria thread on there, and sure enough it does help.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 13, 2011, 03:47:26 am
Crystal balls do something? I should try the soup, I have a bunch, but it's just food for my NPCs (not that they actually eat it). I did just try what I posted in singleplayer and oddly I still couldn't deal enough damage (to either skeletron prime or the twins; I didn't have enough materials to make one for the destroyer; I haven't found a good source of dark souls) to outpace my slow death due to the long healing potion timeout. (That's using ironskin, regeneration, magic power, magic recovery, etc)

Seems like I'd have to waste a ton of gold reforging things to do enough, or switch spec and weapon, perhaps? Or there's the cheaty meteorite strategy, but that failed miserably when I gave it a shot with no star cloak, no cobalt shield, and the adamantite mage headgear, trying to stand still between dart traps instead of running on the meteorite, but that's not how it was intended to be used. (Without the cobalt shield they just knock you up into the air and then do damage anyways)
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 13, 2011, 05:09:26 am
In lieu of a cobalt shield, you could attach yourself to the meteorite via grappling/dual hook or ivy whip.

Place a crystal ball and r-click it for the "Clairvoyance" boost, it boosts magical abilities.

Souls are really easy to farm.
For light souls just bring 50 meteorite and set up a meteorite biome inside underground hallow, kill meteor heads for souls.
For night souls just summon an EoW in underground corruption, though I suppose you can do the same with meteor heads.

Oh, monsters only drop light/night souls in the cavern layer or lower i.e. when the background turns into gray bedrock.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 13, 2011, 06:16:43 am
Crystal balls give you an overall magic buff, +20 max mana, and a magic boost I think. Right click it to get the boost. It's pretty awesome!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 13, 2011, 06:47:36 am
Yay, finally found my first slime statue! Any tips on how to produce the most gel with one slime statue?
Title: Re: Terraria - 1.1 released!
Post by: FunctionZero on December 13, 2011, 07:21:38 am
Wire a 1-sec repeaters to it, then place a thin layer of lava. Stand underneath the room to collect the gel.

Like this:
(http://i.imgur.com/BSuR3.png)

Mine's a bit improved with two statues with two inputs each. Ignore the dart traps and such, that was mostly just testing.
Title: Re: Terraria - 1.1 released!
Post by: RedKing on December 13, 2011, 07:50:32 am
Yay, I killed my first Eye of Cthulhu! I won the game, right?  ;D
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 13, 2011, 08:41:11 am
I've BEEN using hellfire arrows. Before that, I used CWAR with crystal bullets and the damage was just too low, as I couldn't finish it before dawn.

Then I went the melee route and he died in less than 5 minutes. ::)

I used CWAR with crystal bullets. He died quite quick, actually. Less than 4 minutes for sure.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on December 13, 2011, 09:15:21 am
Yay, I killed my first Eye of Cthulhu! I won the game, right?  ;D
Gratz bro! Welcome to the sequel. Now beat his brothers.
Title: Re: Terraria - 1.1 released!
Post by: Necro910 on December 13, 2011, 12:50:47 pm
Yay, I killed my first Eye of Cthulhu! I won the game, right?  ;D
Gratz bro! Welcome to the sequel. Now beat his brothers.
And cousins. And father. And nanny.

 :P
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 13, 2011, 12:59:07 pm
I thought the twins were his parents?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 13, 2011, 01:01:51 pm
No, man. The twins are Cthulhu's contact lenses and glass eyes combined in one package.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 13, 2011, 04:23:01 pm
Contact eyes, eh wot? He uses these eyes to contact the Terrarians. His message? "STOP STEALING MY EYEBALLS. ALSO BURN." And that's just his contact eyes doing that. Imagine what would happen if his Ultimatum Nose got involved. :-\
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 13, 2011, 04:38:25 pm
Can't do the Twins at all.

Just got Spaz down to about 10k with assault rifle and crystal bullets. Anyone got any tips? I have a fairly long sky bridge, maybe I should make it longer.. It's probably only about 250 long. I'm using the star cloak, balloon in a bottle or whatever, angel wings and spectre boots.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 04:42:23 pm
Obvious answer: Megashark? Dump the cloak for a ranger emblem.

If damage is the issue and you're fine on defense, respec for damage (+20% if you reforge all your accs for the right prefix). Go adamant repeater and cursed/hellfire arrows + archery potion, maybe. Don't forget the soup, and possibly ale if you don't mind the def loss.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 13, 2011, 04:43:36 pm
Many many combat drugs.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on December 13, 2011, 05:32:58 pm
I have no idea what you guys are talking about since the last update. It seems like the game is radically different now.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 13, 2011, 06:42:18 pm
Obvious answer: Megashark? Dump the cloak for a ranger emblem.

If damage is the issue and you're fine on defense, respec for damage (+20% if you reforge all your accs for the right prefix). Go adamant repeater and cursed/hellfire arrows + archery potion, maybe. Don't forget the soup, and possibly ale if you don't mind the def loss.

Im in full adamantite armour too.

Is the worm the easiest to do first? Could give him a try I guess.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 13, 2011, 06:54:27 pm
Yes, the worm is a LOT easier. Especially with strong melee weapons, like the Dao of Pow or adamantite sword. The glaive works well too.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 13, 2011, 07:15:58 pm
How shall one fight the Destroyer with Dao of Pow? Just drop the ball and let the worm pass trough it?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 13, 2011, 07:17:23 pm
Be sure to fight it in an enclosed space to avoid the omnilasers.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 13, 2011, 07:23:00 pm
How shall one fight the Destroyer with Dao of Pow? Just drop the ball and let the worm pass trough it?
You could do that if you have enough defense, but you should probably be throwing the ball along the length of the worm. So if it goes straight up, you throw it straight up, and if it goes sideways, you throw sideways.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 13, 2011, 07:44:00 pm
And you hit it twelve billion times per throw.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 13, 2011, 08:44:41 pm
The Eater of Worlds should be renamed the Eater of Pain.

For shits and giggles I made my arena out of the corruption shaft that the shadow orbs were above. I didn't mine anything else out. I was well prepared though. Had full meteor armour, a space gun, and enough unholy arrows to turn the Eater of Worlds into a pin cushion. I drank a hunter's potion before the battle, so that I knew where he would come from. Luckily, I'd managed to get a ball of hurt when I smashed the third orb. That was a huge help. I just used that for the entire battle. Things got lots of FUN when the Eater split into multiple parts and started attacking all over the place. Luckily enough hearts dropped for me to pull on through.

Now I'm off to fight Skeletron or whatever it's called. I managed to find the dungeon when I was looking for the meteor landing site (The dungeon was in the middle of a desert). Now to make an area there. Hmm... Is it possible to mine parts of the dungeon? I want to make my arena out of the blocks it's made out of, to blend in with its surroundings. However, I thought that I read somewhere that you couldn't mine those blocks. Could I do it with a nightmare pickaxe?
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 08:46:40 pm
GoldNightmare and up, so it'll do fine.

And re: EoW... yeah, things get a little silly with that poor guy. Later on (especially with a dao of pow), you'll be able to just hang off something and hold down the mouse. The poor worm'll gib itself slamming into the ball, and you'll take absolutely zero damage :P
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 13, 2011, 08:49:26 pm
EoW is pretty easy if you have some nightmare/demonite armor and an ironskin potion. Just kept swinging my axe and it died soon enough. Didn't even make an arena.

I haven't been able to mine the dungeon blocks with a nightmare pickaxe. Not sure if something else would work.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 13, 2011, 08:59:37 pm
GoldNightmare and up, so it'll do fine.

Heh. I fought the Eater of Worlds again, just so that I could get the breastplate and complete the armour set. Even without the breastplate, I was only taking 1/2 points of damage when I fought him the second time. Skelely is probably not able to do much more than that. Oh, and I got a mythical verithorn too. Actually, now that I think about it, shadow orbs 4-6 all gave me verithorns.

I haven't been able to mine the dungeon blocks with a nightmare pickaxe. Not sure if something else would work.

What about dynamite/bombs?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 13, 2011, 09:03:07 pm
They're explode-proof. They also take twice as long to mine as most blocks.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 13, 2011, 09:07:31 pm
They're explode-proof. They also take twice as long to mine as most blocks.

Ah. Thanks. My plan to make a French Foreign legion1 is actually possible then.

1. Seeing as my world is a single player world, I can't actually have any foreign legionaries or anything in it, but I think that having a random fortress in the middle of the desert is kinda cool. Actually, that kinda reminds me. I should really turn my hut into a fortress some day, or at least work on the Chapel of Victory over Cthulhu.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 13, 2011, 09:34:22 pm
I believe dungeon bricks require 4 hits with nightmare pick but walls seem to go in 1 or 2 with hamaxe.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 13, 2011, 09:38:31 pm
Dungeon brick is immune untill skeletron is beat.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 13, 2011, 09:39:56 pm
Dungeon brick is immune untill skeletron is beat.

Definitely not, unless it's the deeper stuff specifically. I've cut the overhanging part of the entrance flat this very version, in a new world.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 13, 2011, 09:42:09 pm
Yeah, I always get to the dungeon before it gets dark and prepare the area by trimming the awning and adding platforms to make Skeletron easy.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 13, 2011, 10:55:09 pm
I still can't beat skeletron.
Title: Re: Terraria - 1.1 released!
Post by: buckets on December 13, 2011, 11:28:23 pm
So what is this dao of pow? I'm currently in gold, should I be hunting for this thing?
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 13, 2011, 11:30:18 pm
Nope. It's a hardmode item. You can look for it's weaker cousin, the ball of hurt in shadow orbs though.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 13, 2011, 11:59:31 pm
Much weaker cousin. I have a Godly Dao of Pow that can do 75 or so damage with a melee build. It is one of the easier hardmode items to craft though, so once you've triggered it you should start gathering the materials.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 14, 2011, 12:11:46 am
Yeah, Dao's too easy to craft (but devs, please don't change the recipe.).

It requires a:

Light Shard
Dark Shard (forgot the name, might be wrong)
5 souls of night
5 souls of light

Also, the ball o' hurt is the Dao's weakest cousin. The order of progression of the flails is as follows:

Ball o' Hurt -> Blue Moon -> Sunfury -> Dao of Pow

I didn't include the Harpoon, because while it's technically a flail, it's kind of unique that it has a very small projectile, and it automatically retracts upon hitting an enemy.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 14, 2011, 02:24:23 am
 It also uses ranged damage instead of melee damage. The instant retraction has more in common with the boomerang weapons, which means you can use the usual tactic of firing very rapidly on enemies right in front of you. It is also easier to get if a goblin invasion occurs very early on, making the dungeon very simple to deal with.

 Note the shards are dropped by light and dark mummies in corrupted and hallow deserts. Or any sand really.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 14, 2011, 02:27:32 am
What are the odds of a goblin invasion dropping a harpoon? I got hit with an invasion shortly after killing iCthulhu, and didn't get one.
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 14, 2011, 02:28:31 am
I think it's safe to call the harpoon a harpoon. Since it doesn't really fit into any other weapon classes outside of acting somewhat like a very bizarre spear.

I think we need more harpoon class weapons.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 14, 2011, 02:31:52 am
I tend to get a few in each invasion, although that's mostly in multiplayer, so there's a lot more goblins.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 14, 2011, 02:42:53 am
I think we need more harpoon class weapons.
Ballistae!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 14, 2011, 02:45:51 am
Another question: I've been thinking of crafting a war banner from all the scraps of cloth I've been gathering, but I want to keep my NPCs alive. If I built a "fort" far away from my home, would the goblins show up there and skip the village?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 14, 2011, 02:47:36 am
Depends entirely on your current position, as they don't spawn anywhere except in the immediate vicinity.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 14, 2011, 02:52:04 am
Well, with that whole "A goblin army is approaching from the east/west!" thing, I wasn't sure if they just spawned near you or if they actually traveled from those directions.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 14, 2011, 02:55:14 am
An initial group of 5 or so will spawn at either left side (west) or east side (right) and travel to your spawn. Once there, others will start spawning on-site.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 14, 2011, 02:58:15 am
Well travelling to the direction they come from (East is to the left, fyi) appears to spawn them earlier.

An initial group of 5 or so will spawn at either left side (west) or east side (right) and travel to your spawn. Once there, others will start spawning on-site.
Ninja.
Title: Re: Terraria - 1.1 released!
Post by: zakkeh on December 14, 2011, 03:40:10 am
Insofar as I've seen, they will keep travelling until they reach the spawn area of the map, where you initially began. Then they spawn around you. I don't think moving towards the army will stop it's progress, but it will begin to spawn goblins near you.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 14, 2011, 07:09:26 pm
(East is to the left, fyi)
Not anymore. I remember the first time I went on Kael's server there was an invasion coming from the "east" and I was going to the left and Lillian/OrangeBottle was going to the right and he/she hit them, not me. I believe the compass says so too.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 14, 2011, 08:26:07 pm
(East is to the left, fyi)
Not anymore. I remember the first time I went on Kael's server there was an invasion coming from the "east" and I was going to the left and Lillian/OrangeBottle was going to the right and he/she hit them, not me. I believe the compass says so too.
Pretty sure it's always been like a compass rose.
(http://questgarden.com/80/66/2/090416173709/images/compass%20rose.jpg)
Well, replace North and South with Up and Down. There you go.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 14, 2011, 08:27:33 pm
(East is to the left, fyi)
Not anymore. I remember the first time I went on Kael's server there was an invasion coming from the "east" and I was going to the left and Lillian/OrangeBottle was going to the right and he/she hit them, not me. I believe the compass says so too.
Pretty sure it's always been like a compass rose.
(http://questgarden.com/80/66/2/090416173709/images/compass%20rose.jpg)
Well, replace North and South with Up and Down. There you go.

If that was true, then the sun would set in the East, instead of the West like it does on Earth.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 14, 2011, 08:33:16 pm
Maybe terraria is just that backwards.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 14, 2011, 09:02:57 pm
Not. All. Planets. Spin. The. Same. Direction.

Napstsd.

West is left. Left is beautiful. West is beauty. Real-world-centrists! CAST OFF YOUR CHAINS! Today, the sun rises in the west. Embrace it.

By which I mean free for all PvP flamethrower fight at dawn. Feel the burn, heeheehee.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 14, 2011, 09:19:24 pm
Not. All. Planets. Spin. The. Same. Direction.

Napstsd.

West is left. Left is beautiful. West is beauty. Real-world-centrists! CAST OFF YOUR CHAINS! Today, the sun rises in the west. Embrace it.

By which I mean free for all PvP flamethrower fight at dawn. Feel the burn, heeheehee.

Or the game's perspective camera is just facing the wrong direction. From North to South instead of South to North.
Title: Re: Terraria - 1.1 released!
Post by: zestorum on December 14, 2011, 09:25:12 pm
I just had a goblin army attack, and I can confirm that east means west ingame.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 14, 2011, 09:43:14 pm
Come on guys, we gotta work this out. When we build our rocketship, how we supposed to know which direction to go in to enter prograde, geostationary orbit?
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 14, 2011, 09:49:18 pm
Obvious answer is down. Rocketship must have giant drill. Stage one of burn will power the drill to the core of the planet. Stage two will deploy the core-capture device, consuming the planet's solid core to use for planet-pool. Stage three will explode violently, sending the core outward in the appropriate bank shot to knock the fifth planet in the system into the nearby blackhole. Several thousand years later, the core will actually reach the hole's proximity... and miss.

In other news, anyone else came to the sudden realization that there's probably better than 50/50 odds we destroy the sun at some point in Terraria's future? The sunglasses will be involved, somehow. Most likely the trigger will bring a freaking-giant shade-wearing sun boss down upon you, making the screen incredibly bright.

Once you win, everything goes dark... and the real game starts.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 14, 2011, 10:21:11 pm
It won't involve throwing the sunglasses into lava, that's for sure. They're green tier.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on December 14, 2011, 10:21:39 pm
Obvious answer is down. Rocketship must have giant drill. Stage one of burn will power the drill to the core of the planet. Stage two will deploy the core-capture device, consuming the planet's solid core to use for planet-pool. Stage three will explode violently, sending the core outward in the appropriate bank shot to knock the fifth planet in the system into the nearby blackhole. Several thousand years later, the core will actually reach the hole's proximity... and miss.

In other news, anyone else came to the sudden realization that there's probably better than 50/50 odds we destroy the sun at some point in Terraria's future? The sunglasses will be involved, somehow. Most likely the trigger will bring a freaking-giant shade-wearing sun boss down upon you, making the screen incredibly bright.

Once you win, everything goes dark... and the real game starts.
You have to kill Cthulhu first. He's a little mad that you summoned the eye right out of his face.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 14, 2011, 10:22:53 pm
In other news, anyone else came to the sudden realization that there's probably better than 50/50 odds we destroy the sun at some point in Terraria's future? The sunglasses will be involved, somehow. Most likely the trigger will bring a freaking-giant shade-wearing sun boss down upon you, making the screen incredibly bright.

Once you win, everything goes dark... and the real game starts.
You have to kill Cthulhu first. He's a little mad that you summoned the eye right out of his face.

Like a hundred times!
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 14, 2011, 10:25:41 pm
In other news, anyone else came to the sudden realization that there's probably better than 50/50 odds we destroy the sun at some point in Terraria's future? The sunglasses will be involved, somehow. Most likely the trigger will bring a freaking-giant shade-wearing sun boss down upon you, making the screen incredibly bright.

Once you win, everything goes dark... and the real game starts.
You have to kill Cthulhu first. He's a little mad that you summoned the eye right out of his face.

Like a hundred times!
And then you summoned his two replacement super cool mecha eyes and killed those too!
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on December 14, 2011, 10:27:17 pm
In other news, anyone else came to the sudden realization that there's probably better than 50/50 odds we destroy the sun at some point in Terraria's future? The sunglasses will be involved, somehow. Most likely the trigger will bring a freaking-giant shade-wearing sun boss down upon you, making the screen incredibly bright.

Once you win, everything goes dark... and the real game starts.
You have to kill Cthulhu first. He's a little mad that you summoned the eye right out of his face.

Like a hundred times!
Good thing they grow back so quick!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 14, 2011, 10:30:10 pm
And then you summoned his two replacement super cool mecha eyes and killed those too!

Multiple times even, if you're like me and want all the hallowed hats and a rainbow rod and a magic harp.
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 14, 2011, 11:00:17 pm
Not. All. Planets. Spin. The. Same. Direction.

Napstsd.

West is left. Left is beautiful. West is beauty. Real-world-centrists! CAST OFF YOUR CHAINS! Today, the sun rises in the west. Embrace it.

By which I mean free for all PvP flamethrower fight at dawn. Feel the burn, heeheehee.

Or the game's perspective camera is just facing the wrong direction. From North to South instead of South to North.

Basically, this. West is left, east is right. Either the camera is facing south or the sun rises in the west, either makes sense and will give you a reliable direction for the goblin invasion.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 15, 2011, 07:48:16 am
Can I spawn multiple Eaters of Worlds from worm baits at the same time? I broke a bunch of shadow orbs and got 2 EoW:s simultaneously, but can I get like 10 of them with worm bait? Would speed up my Soul of Night farming.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 08:05:34 am
Quote from: http://wiki.terrariaonline.com/Goblin_Tinkerer#Quotes
"I can't believe they tied me up and left me here just for pointing out that they weren't going east!"(Referring to the fact that the visual in Terraria is facing South, and West and East are thus swapped from their usual directions)
I rest my case.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 15, 2011, 08:21:34 am
Can I spawn multiple Eaters of Worlds from worm baits at the same time? I broke a bunch of shadow orbs and got 2 EoW:s simultaneously, but can I get like 10 of them with worm bait? Would speed up my Soul of Night farming.

Try it. If the first Eater is still alive, using more worm food will just do about ten thousand damage to you.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 15, 2011, 08:32:45 am
Can I spawn multiple Eaters of Worlds from worm baits at the same time? I broke a bunch of shadow orbs and got 2 EoW:s simultaneously, but can I get like 10 of them with worm bait? Would speed up my Soul of Night farming.

Try it. If the first Eater is still alive, using more worm food will just do about ten thousand damage to you.

Which is really disappointing to me. I'd love to have forty Eye of Cthulhu's on the screen at once.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 15, 2011, 08:34:03 am
Isn't it Xmas update day?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 15, 2011, 08:43:22 am
Not. All. Planets. Spin. The. Same. Direction.

Napstsd.

West is left. Left is beautiful. West is beauty. Real-world-centrists! CAST OFF YOUR CHAINS! Today, the sun rises in the west. Embrace it.

By which I mean free for all PvP flamethrower fight at dawn. Feel the burn, heeheehee.

Or the game's perspective camera is just facing the wrong direction. From North to South instead of South to North.

Basically, this. West is left, east is right. Either the camera is facing south or the sun rises in the west, either makes sense and will give you a reliable direction for the goblin invasion.
The camera pointing 'south' wouldn't matter on the west/east thing. West is west and the sun always sets there on Earth. In Terraria the sun rises in the West, period. If the camera were simply pointing south, the sun would rise from the right and set on the left.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 15, 2011, 08:58:12 am
Isn't it Xmas update day?

yup, holiday content. Most likely in 4 hrs.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 08:59:47 am
In Terraria the sun rises in the West, period.
No it doesn't.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 09:24:44 am
Well, according to NASA, Venus rotates from east to west.  Maps of Venus also have east and west on the same side as earth maps.  So this means that the sun rises in the west on Venus.

So unless we know exactly which way North and South are (towards the background or foreground, I suppose) there's no way of telling which way east is other than what the game says.

"East is where the sun rises." only works on Earth.

Also, goblin invasions are buggy.  I've had goblins approach from both the east and west and they both arrived from the same direction.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 09:27:13 am
there's no way of telling which way east is other than what the game says.
Quote from: http://wiki.terrariaonline.com/Goblin_Tinkerer#Quotes
"I can't believe they tied me up and left me here just for pointing out that they weren't going east!"(Referring to the fact that the visual in Terraria is facing South, and West and East are thus swapped from their usual directions)
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 10:04:19 am
there's no way of telling which way east is other than what the game says.
Quote from: http://wiki.terrariaonline.com/Goblin_Tinkerer#Quotes
"I can't believe they tied me up and left me here just for pointing out that they weren't going east!"(Referring to the fact that the visual in Terraria is facing South, and West and East are thus swapped from their usual directions)

Tthere's no way of telling which way east is other than what the game says.

(Or the developers of course)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 10:09:52 am
What I was trying to say is, if the game outright tells you where east is, why would you need another source?
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 15, 2011, 10:19:10 am
It's not a matter of what is east and west so much as it is that the sun rises and sets in the "wrong" direction, or at least one uncommon to us. But it really is irrelevant. East is always traditionally right, and west is always traditionally left, at least it is while looking at any world map. Thus, the sun rising in the west really has no meaning as long as you stick to the "east is right, west is left" principle.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 10:23:12 am
Look to the south. Look where the sun rises and sets.

The W=Left and E=Right thing only works if you look northwards.

Unless you live in the southern hemisphere that is. But the developers and the majority of the players live on the northern hemisphere so the players being there too only makes sense.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 10:39:26 am
Y'know what scrap the entire argument because the wiki itself ain't even consistent about cardinal directions (http://wiki.terrariaonline.com/Goblin_Army).

Which was actually to be expected from wikia.

Shit was that a double post?
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 10:42:36 am
The source of the confusion is the direction from which goblin invasions arrive after they have announced their approach.  I've had East and West goblin armies both approach from the left.  The goblin tinkerer's comment is just a jab at both the general stupidity of goblins and arguments about where the sun ought to rise and set.
According to the wiki, Goblin armies most often arrive from the left when they say East, so that should be about right.
NINJA EDIT: According to the other wiki east means right, so yeah, wiki fail.

What I was trying to say was that the direction of the sun rising and setting is not an indicator of where east and west are, even though it is correct in this case. (Or not, ninja edit again)

What I was trying to say is, if the game outright tells you where east is, why would you need another source?

Because the game could be wrong! ;) It isn't in this case, but imagine if some new content appears that indicates the camera as facing north. (A North Pole sign in the background or something. Could fit with the snowy theme, I dunno) Just accepting what the game says because it's a game and set in another world doesn't always work, some concepts are immutable.

I'm going to make a game set on the inside of a hollow planet with gaps so you can see the sun rise and set. That'll show those mapmakers.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 15, 2011, 10:43:38 am
Maybe goblins just don't know which direction is east or west.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 10:45:15 am
Maybe goblins just don't know which direction is east or west.
That they do.

Which actually gives a context to the unreliability of the A Goblin Army is approaching from the [east/west]! warnings.

Just accepting what the game says because it's a game and set in another world doesn't always work, some concepts are immutable.
If the information given by the game is relevant to the game itself, then it's safe to assume that it is correct (unless we're talking about bastard games that outright lie to you).
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 15, 2011, 10:46:12 am
I don't understand why anyone cares about this at all.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 10:47:07 am
I don't understand why anyone cares about this at all.
(http://imgs.xkcd.com/comics/duty_calls.png)
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 15, 2011, 10:55:55 am
I don't understand why anyone cares about this at all.

Because I don't want to run all the way to the dungeon and then see "Urist McUsefulNPC has been struck down."
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 11:28:10 am
Just accepting what the game says because it's a game and set in another world doesn't always work, some concepts are immutable.
If the information given by the game is relevant to the game itself, then it's safe to assume that it is correct (unless we're talking about bastard games that outright lie to you).

It would be consistent, but not necessarily correct.  If someone switches east and west in relation to north and south, that would be incorrect even if every game element adheres to the switched direction.  It would be something the developer would have to fix.  Like a glaring spelling error or accidentally calling all swords axes.
People use concepts like east and west to communicate, after all, and you can't just go switch it around.  You can give it a twist using unconventional camera angles or having the sun rise in other places or having maps with east at the top, but when you face north, east is right. That's what east means. Dictionary! (http://dictionary.reference.com/browse/east)

TL;DR
You can't change the meaning of a word, even if you stay consistent within the game. It's bad manners.
Also, this is unrelated to Terraria since it's doing nothing wrong direction-wise. Goblins are just dense.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 11:33:03 am
but when you face north, east is right. That's what east means. Dictionary! (http://dictionary.reference.com/browse/east)
But we're not facing north. Probably. You seemed to have missed this vital information.
 
 
Also, this is unrelated to Terraria since it's doing nothing wrong direction-wise. Goblins are just dense.
 
It's not unrelated because if left is indeed West, then Terraria is wrong direction wise.
 
 MInd you, that's a conditional if. So We might be facing north but the game's being obscure about it.

Goblins are just dense.
That's unrelated, however. They come from whatever direction they want to either way.


So what we'd need to know is if whether we are facing South, or we're facing North and Terraria spins the other way round.
Considering the Tinkerer's comment, I am still inclined to believe the former.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 11:47:56 am
but when you face north, east is right. That's what east means. Dictionary! (http://dictionary.reference.com/browse/east)
But we're not facing north. Probably. You seemed to have missed this vital information.
 
 
Also, this is unrelated to Terraria since it's doing nothing wrong direction-wise. Goblins are just dense.
 

You seem to have trouble putting these two bits together.
Since we don't know whether the camera is facing south or not, we can just assume that it is and in this case Terraria is not doing anything wrong.

I'm just ranting about how what a game tells you, any game (or book or movie), is not always correct even if it works 'in-universe'. It is consistent/canon at most. The meaning of a word should still be the same as in the real world because that's what words are for.
It is important to remain skeptic and don't just go "Oh, NPC says this so it must be correct and doesn't have to be fixed."

Also, I fail to see how the Tinkerer's comment gives any information about the cardinal system at all. All he says is "I can't believe they tied me up and left me here just for pointing out that they weren't going east!"
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 11:55:46 am
You are completely missing the flipping point. The NPC doesn't say anything that is not true in the real world. He implies that the goblins mix up East and West (i.e. think that East is right and West is left. Like you guys do. I am the motherfucking tinkerer.) What he says is true in the real world because East is indeed to the Right if you look to the South. The meanings of the words are still the same.


It is important to be sceptic and don't just go "Oh East is always right on a map so it must be the case here too"

Of course if we are facing north then this is obviously false, but this is a detail you seem to keep ignoring.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 15, 2011, 12:06:27 pm
1. It doesn't matter.
2. I haven't seen any evidence that we're facing south.
3. I don't care.

So how about those mechoeye bosses? :P
Title: Re: Terraria - 1.1 released!
Post by: Levi on December 15, 2011, 12:07:42 pm
In 2d sidescrolling games I always assume north is the direction of my screen.  Maps pretty much always have north at the top, so why would a game break that convention?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:08:10 pm
So how about those mechoeye bosses? :P
Weaksauce.

In 2d sidescrolling games I always assume north is the direction of my screen.  Maps pretty much always have north at the top, so why would a game break that convention?
Because sun?
Title: Re: Terraria - 1.1 released!
Post by: Levi on December 15, 2011, 12:10:24 pm
In 2d sidescrolling games I always assume north is the direction of my screen.  Maps pretty much always have north at the top, so why would a game break that convention?
Because sun?

That makes sense actually. 
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:11:34 pm
When don't I?

Wait crap the snarkasm abbr is not visible. Ah well.

Wait now it is. Bluh.

Doesn't necessarily mean the map isn't facing North, though. 's just that people who keep insisting on calling left West should stop being so friggin' dogmatic and consider the possibility of it not being the case.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 12:15:10 pm
Nice picture. Now draw me one where I said that east in Terraria is to the right.

East is to the right of anyone facing north. Period.  We can't tell if Terraria's camera faces north or south, so it's reasonable to assume for now that it faces south, since south is to the right of where east is and the goblin army message seems to mean 'left' when it says 'east'. Check your picture for directions.

What the Tinkerer says is completely irrelevant in and out of the game, since he just mentions the reason for which he was tied up. The goblins could confuse east and west constantly, which would make them right half of the time, or they could have switched directions a few times during the long journey from wherever they came from.  Not to mention that the game itself tells you which way the goblins are coming from, so it doesn't even matter what the goblins themselves think. They're not telling you.

Once again: My argument is that east is 90° to the right of north. There's no sure way to tell whether Terraria is right or wrong about it's cardinal directions unless we know 100% which direction the background is.  If any fictional place assumes that east is to the left of north, despite being consistent about it, it is wrong.

Stop thinking I disagree with you about the cardinal directions. I disagree with citing in-game sources as correct.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:18:37 pm
East is to the right of anyone facing north. Period.
I never said that wasn't the case. 
Quote
We can't tell if Terraria's camera faces north or south, so it's reasonable to assume for now that it faces south,
Which is exactly what I am talking about the entire time.
Quote
since south is to the right of where east is and the goblin army message seems to mean 'left' when it says 'east'.
Right. Have you been reading anything that I have been saying? That's exactly my effing point in case you hadn't realized.

Stop thinking I disagree with you about the cardinal directions. I disagree with citing in-game sources as correct.
Then why are you keeping telling me that my interpretation of the directions are wrong if you agree with me? Also in what point would the in-game source be incorrect if it is?
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 12:20:26 pm
Right. Have you been reading anything that I have been saying? That's exactly my effing point in case you hadn't realized.

Yes, I know that that is your effing point.  If you bothered to read my posts you'd know I never ever disagreed with that bit.

Stop thinking I disagree with you about the cardinal directions. I disagree with citing in-game sources as correct.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:21:03 pm
And then you ninja my ninja-edit :V

Whatever I don't care anymore.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 15, 2011, 12:24:46 pm
Because arguments are fun.


Also, North is left and South is up. Have fun.  :P
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:25:52 pm
Also, North is left and South is up. Have fun.  :P
Now that is something that both I and Rhodan can agree to disagree on.
Title: Re: Terraria - 1.1 released!
Post by: Rhodan on December 15, 2011, 12:28:02 pm
The ninja hiding behind in our room must be impressed with our ninja skills.

Just accepting what the game says because it's a game and set in another world doesn't always work, some concepts are immutable.
If the information given by the game is relevant to the game itself, then it's safe to assume that it is correct (unless we're talking about bastard games that outright lie to you).

Here, this is the actual bit where I disagreed with you about something. Some kinds of information have to be consistent with the real world as well in order to be truly correct, such as the cardinal system.  Hence the east is 90° right of north raging, since that is something no game should ever change no matter how outlandish their solar system.

All done now, though.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 15, 2011, 12:29:05 pm
since that is something no game should ever change no matter how outlandish their solar system.
Unless it is clearly explained, such as a planet which rotates the other way.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 12:33:05 pm
The ninja hiding behind in our room must be impressed with our ninja skills.
He's dead.

Okay, now we're heading to the real of pedantry I think. Technically you are right. That I can agree on. My problem is when you say things like
East is always traditionally right, and west is always traditionally left,
because who gives a fuck about tradition.

Or things like
If someone switches east and west in relation to north and south,
Because I have never argued that and neither does the game so it's stupid to even bring that up.

since that is something no game should ever change no matter how outlandish their solar system.
Unless it is clearly explained, such as a planet which rotates the other way.
Actually it's one of two things.
1) What you just said or
2) people calling left West should use a compass more often.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 15, 2011, 01:19:00 pm
 The issue seems more a game design ideal. You could have a planet that revolves the other way, but why would you do that? Unless it's an important part of the game, like having fantastical planets that can randomly have that trait, there is no real purpose to having alternate cardinal systems. Any fantasy feeling it can inspire is less than the ease of use in a game where knowing where things are in relation to eachother is important.
Title: Re: Terraria - 1.1 released!
Post by: dragnar on December 15, 2011, 01:26:08 pm
I disagree with citing in-game sources as correct.
...in-game sources ARE correct. By definition. If you don't trust the game ABOUT the game, then there's no way to prove anything. Heck, if in-game sources are not valid, I could claim that, say, the demolitionist does not like explosives. Now, if something else in-game contradicts it, THEN you can call it false. But until then, facts stated BY the game ABOUT the game, are true.

(Not that any of this MATTERS... and frankly I doubt the devs have put as much thought into it as these last pages have. The sun rises on the left because we read from left to right, and so anything else would feel odd.)
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 15, 2011, 01:37:04 pm
can we talk about the real issue?

WHERE IS THE HOLIDAY UPDATE!!!!!!!!!!!!!?????????????????????
Title: Re: Terraria - 1.1 released!
Post by: Light forger on December 15, 2011, 01:40:51 pm
Just got the update snow!!!!!!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 01:40:58 pm
can we talk about the real issue?

WHERE IS THE HOLIDAY UPDATE!!!!!!!!!!!!!? ??? ??? ??? ??? ??? ??? ??
21th December.





2012.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 15, 2011, 01:43:46 pm
Just updated! SNOOOOW-

I have to gen a world don't I ;o
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 15, 2011, 01:53:25 pm
The game is actually face East or West, depending on which side of your map ends up being the most snowy. (North... or South... is always colder, obviously)
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 15, 2011, 01:55:21 pm
I've genned a new world, not found snow yet. One of them stinger things in the underground jungle gave me a yellow present though, he forfeited his life to give it me.

I got candy cane block from it.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on December 15, 2011, 02:00:37 pm
Spoiler: Snowy snow is snowy. (click to show/hide)
Just randomly found it.
Snow blocks can be harvested and made into snow bricks.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 02:01:47 pm
The game is actually face East or West, depending on which side of your map ends up being the most snowy. (North... or South... is always colder, obviously)
Terraria is actually a non-euclidean planet with no cardinal directions whatsoever except those arbitrarily imposed by the game entities.
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 15, 2011, 02:02:18 pm
21th December.
21th
21st

ftfy
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 15, 2011, 02:03:00 pm
Who said it's a planet? It has edges. It could be a disk or a part of reality in the middle of nowhere.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 02:04:09 pm
21th December.
21th
21st

ftfy
'tev'.
Who said it's a planet? It has edges. It could be a disk or a part of reality in the middle of nowhere.
It's a cube.  (http://www.google.com/url?sa=t&rct=j&q=timecube&source=web&cd=1&ved=0CCIQFjAA&url=http%3A%2F%2Fwww.timecube.com%2F&ei=zETqTobiD9Lt8QObqJyDCg&usg=AFQjCNHT6bF8wTDZnAY6Q8df6uU1meitDQ&cad=rja)
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 15, 2011, 02:09:07 pm
I found my snow near the jungle!

Got few stacks of snow. I wonder where you can make snowballs.

Also, got 3 green and 1 yellow presents - all I got was white-red candycane :v
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 02:24:53 pm
Heh, my latest dungeon was hidden beneath the sand. Obligatory desert dungeon much?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 15, 2011, 02:25:55 pm
Presents yielded Snow Globes, "Summons the Frost Legion" or some such.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 15, 2011, 02:37:37 pm
So are the presents found underground, or above ground?
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 15, 2011, 02:38:00 pm
Mobs drop them, from what I've seen so far.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 15, 2011, 02:42:09 pm
Presents yielded Snow Globes, "Summons the Frost Legion" or some such.

USE IT FOR SCIENCE
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 02:42:58 pm
Mobs drop them, from what I've seen so far.
Only above-ground ones too.

Or I was jus' unlucky with the subterranean ones.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 15, 2011, 02:47:13 pm
I've gotten green candy cane blocks and regular ones so far.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on December 15, 2011, 02:54:11 pm
You can get them from underground mobs.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 02:57:42 pm
HOW USE PRESENTS?

I'm harvesting snow for when it goes away.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 15, 2011, 02:59:41 pm
Server, it is up and possibly snowy.
lyoncraft.dyndns.org port 7777, read the motd.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 15, 2011, 03:24:00 pm
Searched:
1 large
1 medium
5 small

All 1.1.1 updated. I've got several thousand snow, but where are the candy cane buildings and snow mobs? Are they hardmode only or something, or just incredibly rare?
Title: Re: Terraria - 1.1 released!
Post by: Cerej on December 15, 2011, 03:26:38 pm
So...  The Frost Legion.
Spoiler (click to show/hide)

It took me, I don't know, 50 presents to get the snow globe?  At least.  Several battle potions farming eaters in a corrupted zone with buried jungle grass.
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 15, 2011, 03:34:56 pm
Ugh... I want to get in on the snowy action, but my Terraria refuses to update no matter what I do. Reinstalled it and everything. Damn.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 15, 2011, 03:36:35 pm
HOW USE PRESENTS?

It says "Right click to open" when you mouseover the items.....

Snow Globe broken:

http://steamcommunity.com/profiles/76561198013830700/screenshot/632985738037807562

also, slightly related:

http://steamcommunity.com/profiles/76561198013830700/screenshot/632985738037818926/?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 03:43:46 pm
I'd Tried to RC, and nothing happens. Is Santa needed to do it?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 15, 2011, 03:46:52 pm
/sets terraria to not auto-update to preserve snowy goodness forever/
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 15, 2011, 03:49:58 pm
Do we know that the snow and stuff will disappear once the holidays are over? It looks like it'd make a decent permanent update.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 15, 2011, 03:50:36 pm
/sets terraria to not auto-update to preserve snowy goodness forever/

But... but you know that once-generated worlds never get re-generated? :V

And that devs said that after Xmas every 1 in 3 worlds will get snow anyway? v:
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 15, 2011, 03:52:31 pm
I'd Tried to RC, and nothing happens. Is Santa needed to do it?

Nope.

/sets terraria to not auto-update to preserve snowy goodness forever/

I'm assuming since the "1/3 chance of snow biome in non-Christmas worldgens" note was listed, it's based on system clock or something besides the game patch.

Do we know that the snow and stuff will disappear once the holidays are over? It looks like it'd make a decent permanent update.

Patch notes say snow is permanent, presents won't always drop. I assume Santa moves out at some point.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 15, 2011, 03:53:05 pm
Got a bunch of presents, which included a snowglobe from flying to aboveground corruption during the night and killing the critters there.

Summoned the frost legion during a blood moon. Got 987 snow blocks, 266 green candy cane blocks, 154 red candy cane blocks in 45 minutes of playing.

All my NPC housing except for two rooms say they're not suitable after 1.1.1. WHAT DID YOU DO, RED?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 03:56:05 pm
Didn't you know? NPC's now all demand a Christmas tree before they are happy with their rooms.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 04:26:09 pm
Wait, then how the heck do you open presents? Do you need one of each colour or something?
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 15, 2011, 04:26:41 pm
Wait, then how the heck do you open presents? Do you need one of each colour or something?

 Try right clicking the present in your inventory.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 04:32:02 pm
I'd been trying it before but then it suddenly works!

Are evil snowy guys post wall or event?
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on December 15, 2011, 04:33:01 pm
I'd been trying it before but then it suddenly works!

Are evil snowy guys post wall or event?

Neither, although if you have a snowglobe come on aklyons server, we lack snowglobes.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 15, 2011, 05:31:29 pm
Well, after a few hours of grinding the Snow Horde on Aklyon's server, I've got roughly 1k green candy cane bricks and roughly 2.6k red candy cane bricks. No snowglobes or special items yet.  :(
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 05:37:59 pm
Does candy do anything at all, or just sit there?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 15, 2011, 05:39:38 pm
Quote
Music Boxes no longer dupe when placed on platforms.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Quote
Players now have hair under their hats.
Statues no longer turn into Armor Statues when they are smashed from the top.
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 15, 2011, 05:42:37 pm
Quote
Reduced the amount of RAM needed to run Terraria.
Added an option to turn backgrounds off.

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYY

Oh hey Dave.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 15, 2011, 05:45:27 pm
Also YAAAAAAAAAAAAAY wyverns spawn less in the upper atmosphere and will no longer randomly assault me because I was on a particularly high hill.

I'm too lazy to quote the patch notes.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 15, 2011, 05:45:57 pm
YAAAAAAAY!

Wait, less Falcor? NOOOOOO!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 15, 2011, 05:53:16 pm
Does candy do anything at all, or just sit there?

AFAIK they're just building material. You can also make candy cane backwall.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 15, 2011, 05:56:22 pm
YAAAAAAAY!

Wait, less Falcor? NOOOOOO!
Falcor was a prick and I'm glad he's off helping Bastian more
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 15, 2011, 06:02:03 pm
Just remembered that Terraria has multiplayer. Do you guys have a server up or something?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 15, 2011, 06:03:03 pm
Just remembered that Terraria has multiplayer. Do you guys have a server up or something?

Aklyon has, without password, and Kael has, with password.

Their respective threads are floating somewhere around~
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 15, 2011, 06:44:38 pm
Man, that was just the best endless snowman invasion ever. Just one after the other, thousands of snowmen gangstas from every direction. I got so much gold and bricks from the occasion, and I burned maybe fifty healthy potions and 275 greater mana potions just from having to keep firing constantly.

However, despite having to face both the forces of evil and lag, we triumphed over the snowy menace.

From about the 10 invasions, I got 1 globe...
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 15, 2011, 07:09:11 pm
Ah, the joys of playing on a Bay12 server. Where you know when you have an incredibly stupid and time consuming idea that would be awesome but useless, you'll always have others willing to join in with your insanity.

We bring Christmas to where it was needed the most!
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

On Aklyon's server, fun times. Thanks to those who were helping me, DWarf, Talarion and whoever I forgot, and to Joshua for his generous donation of snow.

Of course, that's only a small part done. We still need to freeze the rest of it. Onwards!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 15, 2011, 07:12:03 pm
Is that


motherfucking

GAMZEE?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 15, 2011, 07:29:16 pm
If your insane(ly awesome) project requires more snow, just say so. Let me tell you, I have too much fucking snow. I won't miss a chest or two of it missing.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on December 15, 2011, 07:33:59 pm
Oh, Akylon has a server? Interesting, I didn't know that. If anyone has a link to it, I wouldn't mind, although I could probably find the thread easily enough.

Edit: Yeah, I found it. Can't access the Terraria server, though. :/
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 15, 2011, 09:22:16 pm
I don't think its running ATM.
Title: Re: Terraria - 1.1 released!
Post by: Talarion on December 15, 2011, 11:35:19 pm
Wait, Darvi, what's your name on Terraria?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 16, 2011, 12:13:27 am
Probably Wymar.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 16, 2011, 12:18:10 am
I don't think its running ATM.

^

It's down currently, and Kael's still isn't updated, so no B12 shenanigans for now. Also, the snow horde appears to large enough to be self-perpetuating; I got two snowglobes from the first one I called.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 16, 2011, 12:22:27 am
I shall be duplicating the first snowglobe that I get from a present!

*evil grin*

When Kael's server is up, who wants to go fighting snowmen at the goblin siege bunker?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 16, 2011, 12:46:48 am
Yo!


But keep in mind that they have guns with hardmode levels of damage.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 16, 2011, 01:01:57 am
That only makes it more like real trench/bunker warfare. Count me in when I manage to get a megashark.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 16, 2011, 04:38:45 am
Alright guys, I'll get to the server once I've amassed enough snowglobes.

PS: What's your timezones, guys? I might need to alter my schedule if I want to fight alongside you guys.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 16, 2011, 04:43:08 am
Ooooh I'd love a good bunker fight~  My shotgun shall be pointless yet hilarious in this new ranged fight!

Also I noticed in the changelog and such, that the presents, and thus the snowglobes, are a seasonal thing.  May be prudent to start haxing in new snowglobes to spread the frozen love throughout the year~
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 16, 2011, 05:16:54 am
I'm GMT+1, as I'm Eastern European :P

Available to hang around until midnight my time, really.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on December 16, 2011, 10:08:09 am
Woo,

So, I finally managed to kill the Wall o' Flesh. It ended up taking two tries, as on the first try it turned out that my original walkway through hell wasn't quite long enough, and even though I was doing well against him, as soon as I ran out of walkway, even with a gravity potion, I just couldn't manuever well enough... what with having to now dodge lava pits, as well as his lasers and other Hell-related badness.

On the second try, while I was extending the walkway, one of the demons dropped the Demon Scythe spell, which turned out to be really great at killing the wall - much better then the Phoenix Blaster/Space Gun combo I was using the first time. Wall ended up dropping the Laser Rifle, which I'm quite enjoying.

Made one little mistake though - I'd been getting by with my Nightmare Pick, which was working fine... but soon after I broke the world, I realized that you need at least a Hellstone Pick to mine cobalt, and I didn't have enough ore to make one. Cue me having to fight all the way back down to Hell in my newly Hallowed/Corrupted tunnels.
Nasty stuff.

Also managed to fight off the snowman horde, which brought in St. Nick. I'm a little underwhelmed at his selection though. Xmas lights at 5 silver a bulb? Santa suit for 15 gold a piece (although I may still have to pick up the hat, even at those prices.)

I was hoping for more of a 'Lion, Witch and the Wardrobe' kind of Santa... you know, the one who pulls out swords and bows out of that big sack.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 16, 2011, 10:46:44 am
15 gold is alot of money, though it's meant more for people that have too much money anyway.

Congratulations on beating the wall, btw. Now the real fun starts.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on December 16, 2011, 10:57:09 am
Reading over the patch notes, I kinda have no drive to check out the Xmas stuff as I seriously od'd on the 1.1 update. Kinda neat the client is going to do stuff based on what time of year it is though.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 16, 2011, 01:50:07 pm
Since nobody seems to have caught on, none of the globes used to summon the legion on Ak's server actually dropped there.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 16, 2011, 01:52:19 pm
Since nobody seems to have caught on, none of the globes used to summon the legion on Ak's server actually dropped there.

Except for the one with my one globe that I got.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 16, 2011, 01:55:53 pm
Since nobody seems to have caught on, none of the globes used to summon the legion on Ak's server actually dropped there.

I am just about to believe this statement. How many presents on average do you need to open to get a snowglobe in a pre-wall world?

I've killed a ton of goldfishes during bloodmoon, and yes they dropped presents. None of them contained the snowglobe.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on December 16, 2011, 02:16:37 pm
I am just about to believe this statement. How many presents on average do you need to open to get a snowglobe in a pre-wall world?

This is just going off the numbers from my own game, which I'm playing locally, so I don't know how they translate to anything else... but with that cavot, my numbers are such - I've found 3 snow globes so far, after opening about 40 or 50 presents (enough so that I've got ~350 blocks of both red and green candy in storage, not including my candy cane bridge through Hell, which I used to fight the Wall).

So I was getting a drop rate of somewhere around 1/12 and 1/15.

Don't know if this matters in the %s, but one of those snow globes was pre-wall, the other two post-wall.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 16, 2011, 03:24:11 pm
I am just about to believe this statement. How many presents on average do you need to open to get a snowglobe in a pre-wall world?

Don't know if this matters in the %s, but one of those snow globes was pre-wall, the other two post-wall.

On the other hand, the Wiki says that snowglobes only drop in hardmode (http://wiki.terrariaonline.com/Present).
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 16, 2011, 03:28:52 pm
the Wiki says
That should tell you all there is to say on the matter.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on December 16, 2011, 03:36:45 pm
Hmm, I'd swear that I got one of them before I defeated the wall.

But if the Wiki says they're only available in hardmode, then maybe I'm misremembering things.

Nice to see that I got the drop % just about right though.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 16, 2011, 03:37:25 pm
The wiki may be, and probably is, wrong. It's user edited after all.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 16, 2011, 03:40:25 pm
I spent a few nights grinding zombies in my "run this dungeon" world, and got no snowglobe.  I'll readily believe that it's hardmode only, perhaps when opened in hardmode, though.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 16, 2011, 03:46:01 pm
Yes, it was corrected last night but someone has changed it back to being incorrect. Globes do drop on pre-wall worlds but with a lower chance.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 16, 2011, 03:49:54 pm
I stopped playing since 1.1.1 made all my housing invalid, personally (apparently it's the doors being open).
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 16, 2011, 03:57:04 pm
I stopped playing since 1.1.1 made all my housing invalid, personally (apparently it's the doors being open).

Is your housing at or close to the minimum size? I kept having problems with it going invalid when doors were left open when I was using a minimum size layout, which may be the case here.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 16, 2011, 04:46:53 pm
I spent a few nights grinding zombies in my "run this dungeon" world, and got no snowglobe.  I'll readily believe that it's hardmode only, perhaps when opened in hardmode, though.

It appears to me as either really random, diff chance per harder monster, or per monster killed X times.

I farmed the dungeon for bones and got like jack shit for snowglobes.

one?
I ran out of space before it dropped.

Go farm unicorns or corruption for presents and you might have better luck.

Best bet might be hell in prewall.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 16, 2011, 04:52:57 pm
Just got my first globe, decided to fight it out on top of my base (which is underground like a proper dwarven base).  I hope I get more snowglobes from the presents dropped by these snowmen :P
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 16, 2011, 04:53:51 pm
The Wiki is correct.

If the present is opened in a hardmode world, there is a 1 in 14 chance of getting a snow globe.

It's purely random, it does not depend on monster strength or how many monsters you've killed.

I just verified this by disassembling the executable.

And the critical part is this:
Code: [Select]
    ldc.i4.s 14                         // get a random number between 0 and 14-1.
    callvirt int32 [mscorlib]System.Random::Next(int32)
    brtrue.s check_if_we_should_create_candy_cane_blocks // if random number is not 0, skip to next section
    ldsfld bool Terraria.Main::hardMode // HERE!  HERE!  Check for hard mode
    brfalse.s check_if_we_should_create_candy_cane_blocks // if not hard mode, skip to next section,
                                        // which will create candy cane blocks.

So grind in softcore if you want, but open them in hardmode.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 16, 2011, 06:10:41 pm
I grind ages of presents in dungeon.

...

one snowglobe.

over 1k bricks.

sure there isn't more to it?
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 16, 2011, 06:38:06 pm
I stopped playing since 1.1.1 made all my housing invalid, personally (apparently it's the doors being open).

Is your housing at or close to the minimum size? I kept having problems with it going invalid when doors were left open when I was using a minimum size layout, which may be the case here.

Probably.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 16, 2011, 07:11:25 pm
I grind ages of presents in dungeon.

...

one snowglobe.

over 1k bricks.

sure there isn't more to it?

Maybe.  I just repeated my scan for the snowglobe constant, and found what appears to be a second route for their creation.

Spoiler (click to show/hide)

Near the end of this snippet, a random number is generated.  One of the possible values is 0x25A, which is the constant for the snowglobe.  And that number is fed right into a subroutine named NewItem.  So it does appear to be a second route for generating snowglobes.

Among other tests, this snippet checks that the dying monster is of "type 0x79".  I interpret that to mean that only one type of monster can drop these particular snowglobes.  I don't know what that monster is, though.

Also, this snippet is only reached if the game is not in hardmode.  (I didn't show that test-and-branch in the snippet.)

Edit: Correction: the code tests that the monster type is not 0x79.  Monster type 0x79 cannot generate snowglobes.

Edit: Correction: cancel all of this.  This code does not generate snowglobes at all.  I just checked the definition of System.Random.Next:

Quote
Return Value
A 32-bit signed integer greater than or equal to minValue and less than maxValue; that is, the range of return values includes minValue but not MaxValue. If minValue equals maxValue, minValue is returned.

So this code generates numbers greater than or equal to 0x257, and less than 0x25A.  So the three possibilities are 0x257, 0x258, and 0x259.

This is just the present-dropping code.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 16, 2011, 08:39:23 pm
Guess I was right after all. There are no snowglobes pre-wall. That should clear things up.

Time to initiate operation Merry Christmas pt.2.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 16, 2011, 09:56:15 pm
Guess I was right after all. There are no snowglobes pre-wall. That should clear things up.

Time to initiate operation Merry Christmas pt.2.

I've already found a snow globe pre-wall on Aklyon's server, so...
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 16, 2011, 09:57:51 pm
I've gotten a present that gave me a snowglobe on kael's server.

...
?

I also used a snowglobe on kael's server that failed to spawn snowmen.(maybe there was an update?)
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 16, 2011, 10:16:37 pm
There's  enough reports of pre-wall snowglobes that I can't deny there's something going on, some code path that generates them.

But I claim, I flat out assert, that they aren't generated by opening presents in a pre-wall world.  The code I disassembled is pretty clear.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 17, 2011, 12:24:11 am
BEHOLD MY MIGHTY HAND !

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 17, 2011, 01:43:55 am
There's  enough reports of pre-wall snowglobes that I can't deny there's something going on, some code path that generates them.

But I claim, I flat out assert, that they aren't generated by opening presents in a pre-wall world.  The code I disassembled is pretty clear.

There must be something bugging out in the code, making the present ignore the hardmode check, or causing certain values to get overriden or something like that.

I mean, there's just too much reports here that people received pre-wall snowglobes. Might be related to server lag and multiplayer.

Just speculating though, as I'm no coder (wish I was).
Title: Re: Terraria - 1.1 released!
Post by: buckets on December 17, 2011, 02:12:21 am
Just killed my first ever EOW, it's a whole lot easier than I thought it would be. Have they been nerfed or something? Because I'm only running around in gold atm and I destroyed it with no need of an arena.

Also, demonite ore Sergius? Sweet Mother of God.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 17, 2011, 02:39:07 am
EoW is pretty easy, definitely doable without an arena and with gold. Also it's probably demonite brick.

You know, why don't we build with ores? It might not actually look that bad oh who am I kidding yes it would.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 17, 2011, 02:48:46 am
Actually, not if you carefully encrust the ores with bricks. I found gold bricks to suit them well, if they're just small structures.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 17, 2011, 04:05:47 am
Because buildings made of raw ore is dwarfy, that's why!
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 17, 2011, 07:52:49 am
BEHOLD MY MIGHTY HAND !

Spoiler (click to show/hide)
Hah, that's awesome. Much better than what i usually build, which tends to be either a rectangular skyscraper or a certain organ specific to male humans. Once built said organ out of hellstone bricks, and so tall that it reached up to a floating island, where i set up residence. Yes, my mind is unfortunately and permanently in the gutter.

Also, i'm SO going to fire up a winter world now. It will be GRAND and GLORIOUS, and i can build a candy cane phallus house now!
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 17, 2011, 10:49:31 am
Also, demonite ore Sergius? Sweet Mother of God.

One demonite ore yelds 5 bricks, also I only used it for the outline, so it's not THAT much.

The interior is all obsidian brick and wall. Obsidian factory required, obviously.
Title: Re: Terraria - 1.1 released!
Post by: freeformschooler on December 17, 2011, 11:55:49 am
You know what Terraria could use?

The ability to duck. Seriously, I have been hit by small things so many times due to my position and inability to make myself even 1 block shorter.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 17, 2011, 01:16:07 pm
You know what Terraria could use?

The ability to duck. Seriously, I have been hit by small things so many times due to my position and inability to make myself even 1 block shorter.

And then we could have the ability to crawl, then air vents, then ledge grabbing, then THE WORLD! (Of course!)
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 17, 2011, 01:43:00 pm
[...] a certain organ specific to male humans. Once built said organ out of hellstone bricks, [...]

I did this with hellstone ore and ash.  It had a use, too, instead of just being a monument.

I was trying to grind bone serpents for their rare drop.  (Pre v1.1, obviously.)  The phallic construction was the only way they could climb up to my location, which was just above a kind of tray I could drop dynamite into.  It worked pretty well, but I never got the dynamite timing down pat, so I lost money overall.  Got the Sunfury, though.
Title: Re: Terraria - 1.1 released!
Post by: Moghjubar on December 17, 2011, 02:49:37 pm
And then we could have the ability to crawl, then air vents, then ledge grabbing, then THE WORLD! (Of course!)

And Cardboard boxes... and 
!
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 17, 2011, 03:15:51 pm
And then we could have the ability to crawl, then air vents, then ledge grabbing, then THE WORLD! (Of course!)

And Cardboard boxes... and 
!

Whose footprints are these?


!
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 17, 2011, 05:02:58 pm
So yeah, just tried me some Frost Legion a couple of times. It is MILES above goblin invasion, and actually poses a threat to even late-game players. They don't have those annoying teleporting gobs though, so they're more easily contained, despite them appearing in greater numbers than gobs. They jump around like maniacs and are really fast, so melee isn't super good unless you can dole out a lot of knockback, and even then there's a lot of ranged damage coming at you.
It's quite fun though, and you get TONS of snow blocks for construction. I've already made the immediate area around my townbuilding (which is made of candy cane) corruption/hallow proof with all the snow. c:
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 17, 2011, 05:18:07 pm
They ca't do jack shit to you if you're standing on an elevated platform though. Pretty much anticlimactic.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 17, 2011, 05:42:37 pm
Then fight them on even ground eh wot? :P
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 17, 2011, 05:54:34 pm
Nah. Too pragmatic.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 17, 2011, 06:02:07 pm
 In games like this there is a ton of abuse one can do with mining and building. Not much the devs can do about that without recycling the flying/digging enemies a million times like with the bosses.

 One mammoth boss that could damage the terrain would be alright.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 17, 2011, 06:02:41 pm
I pushed back the frost legion with a cobalt sword, cursed bullets, and minishark - the minishark with cursed does a lot of damage, and that rate of fire helps deal with the whole horde coming at you.  Shotgun is powerful too, but I got to the point where I'd just run into the whole mess with my cobalt blade and let it rend them.

The best part is when they'd spawn in my cistern, so I broke open my water vault so that I could cling to the edge and shoot down at them - phoenix blaster for accurate damage.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 17, 2011, 06:41:12 pm
The clockwork rifle is the most bullet-effcient I think.

You need one? (dropped by the wall)

It does more damage than a minishark.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 17, 2011, 08:24:24 pm
The clockwork rifle is the most bullet-effcient I think.

You need one? (dropped by the wall)

It does more damage than a minishark.

Yeah, I agree with you. Compare 50% chance of not using ammo to 100% chance of using ammo but shoots three projectiles per bullet.

Of course, if you had an even higher chance not to use ammo, that's a different question.
Title: Re: Terraria - 1.1 released!
Post by: Cerej on December 17, 2011, 10:02:36 pm
It also shoots faster, overall.  I've got a rapid clockwork assault rifle.  It is the most dakka available in Terraria.  I loves it so much.  Dakkadak dakkadak dakkadak!  Bloodmoons burn so much ammo, though.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 17, 2011, 11:26:49 pm
I'm currently farming the wall for more items, so I'm pretty good atm.  No rifles yet, but eventually one must arrive!
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 18, 2011, 12:56:51 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 18, 2011, 03:34:00 am
Yes! I've finally gotten 6 snow globes from farming the Eater of Worlds in a hardmode world.

Gonna start stockpiling them before christmas ends.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 18, 2011, 03:40:58 am
There's probably going to be a 1.1.2 update or something that turns snowglobes into angel statues :P
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 18, 2011, 04:35:58 am
There's probably going to be a 1.1.2 update or something that turns snowglobes into angel statues :P

No wai, the only goblin-siege hardmode?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 18, 2011, 04:51:53 am
I'm speaking off pure conjecture, but I've seen other games that introduce temporary content and then remove it.  Terraria isn't "other games" so I have no idea how they'll handle it, but I wouldn't be shocked to see a sudden nerf and/or withdrawal.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 18, 2011, 07:50:13 am
It also shoots faster, overall.  I've got a rapid clockwork assault rifle.  It is the most dakka available in Terraria.  I loves it so much.  Dakkadak dakkadak dakkadak!  Bloodmoons burn so much ammo, though.
I beg to differ! Megashark provides incredible amounts of dakka (same base damage as phoenix blaster, FASTER rate of fire than minishark, the OWKZ would be proud!), and it allowed me to kill an EoC with a grand total of 54 expended silver boolits (in melee addy armor). The only thing that could possibly out-dakka a megashark would be a star cannon, though it shoots stars rather than boolits. Or an Unreal Megashark, which would out-dakka all other megasharks. I really need to reforge mine to be Unreal, so i can have ALL the dakka.

That said though, the assault rifle does have that unique appeal. Something about that burst-fire just makes it insanely cool.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 18, 2011, 08:13:01 am
The Assault Rifle is practical in terms of ammo efficiency, since 1 bullet = 3 shots, and if each burst from the Assault Rifle was compared to one shot from the Megashark, then the Assault Rifle outdamages the Megashark per shot, especially with crystal bullets.

The Assault Rifle is however, abyssmal in terms of speed, and it will take almost a whole night trying to kill Skeletron Prime with it.

An Unreal Megashark is easy mode for everything against it, as it tears absolutely everything into shreds, with it's impressive speed and damage output. But the 50% chance to not use ammo is kind of unwieldy, usually consuming more ammo than an Assault Rifle when fighting bosses, although if you're lucky (and wearing ammo preserving equipment), you might end up using less ammo than the Assault Rifle.

Still, it's all up to preference. Do you want stability? Or is strength a more better choice for you?
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 18, 2011, 08:24:38 am
But the 50% chance to not use ammo
ranger armor for another 20-25%
Title: Re: Terraria - 1.1 released!
Post by: Sirian on December 18, 2011, 09:20:13 am
In games like this there is a ton of abuse one can do with mining and building. Not much the devs can do about that without recycling the flying/digging enemies a million times like with the bosses.

 One mammoth boss that could damage the terrain would be alright.

You never met the clowns i presume. They use explosives, but i think they only appear on post-wall bloodmoons or something.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 18, 2011, 09:21:36 am
In games like this there is a ton of abuse one can do with mining and building. Not much the devs can do about that without recycling the flying/digging enemies a million times like with the bosses.

 One mammoth boss that could damage the terrain would be alright.

You never met the clowns i presume. They use explosives, but i think they only appear on post-wall bloodmoons or something.
They're complete dicks who will wreck your shit though.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 18, 2011, 09:22:19 am
Or is strength a more better choice for you?
'O NEEDS STABILITY WEN YA KAN 'AVE MORE DAKKA? In other words, Megashark DPS > Assault rifle DPS. It's not a huge difference in ammo consumption, and a megashark with crystal bullets is downright terrifying. That said though, assault rifle is way easier to get (you just have to get lucky with Wally), and is absolutely not a bad weapon either. I just like the megashark more. :U
Title: Re: Terraria - 1.1 released!
Post by: Cerej on December 19, 2011, 12:06:44 am
Actually, the assault rifle fires the most bullets of any gun.  It's got a base use time of 11, but fires 3 bullets per burst.  So it's got an average use time of 3.66... compared to a Megashark's use time of 6.  The Megashark isn't even more powerful in raw DPS, but most hard mode mobs have enough armor that the assault rifle's damage falls off too much.

The Rapid version of the assault rifle has an incredible +17% speed.  So the Rapid assault rifle has a use time of 9.13 (or 9, or 10, depending on rounding specifics).  That averages out somewhere between 3 and 3.33... use time per bullet.  But you give up on any damage bonus or crit bonus when you use the rapid prefix.  So the (Unreal) Megashark remains the highest DPS bullet shooter.  (Star Cannon doesn't shoot bullets, and therefore doesn't count as dakka.)

TLDR:  Megashark is the best dakka, but the Clockwork Assault Rifle is the most dakka.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 19, 2011, 12:34:53 am
Just killed Skeletron Prime with a Megashark and crystal bullets. He was really easy compared to the Destroyer.

And now I have a flamethrower awww yeaah
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 19, 2011, 12:52:17 am
Actually, the assault rifle fires the most bullets of any gun.  It's got a base use time of 11, but fires 3 bullets per burst.  So it's got an average use time of 3.66... compared to a Megashark's use time of 6.  The Megashark isn't even more powerful in raw DPS, but most hard mode mobs have enough armor that the assault rifle's damage falls off too much.

The Rapid version of the assault rifle has an incredible +17% speed.  So the Rapid assault rifle has a use time of 9.13 (or 9, or 10, depending on rounding specifics).  That averages out somewhere between 3 and 3.33... use time per bullet.  But you give up on any damage bonus or crit bonus when you use the rapid prefix.  So the (Unreal) Megashark remains the highest DPS bullet shooter.  (Star Cannon doesn't shoot bullets, and therefore doesn't count as dakka.)

TLDR:  Megashark is the best dakka, but the Clockwork Assault Rifle is the most dakka.

Actually the shotgun uses one bullet for five shots, unless you took that into account. :P

Prolly too slow to match up anyway but.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 19, 2011, 01:03:39 am
Actually, the shotgun shoots only 4 bullets per shot.

And while I'm still agreeing with my post that the CWAR deals more damage per shot of a Megashark, the Megashark is ultimately infinitely better than CWAR because of it's Damage per second.

But I find that I need to stockpile more ammo if I'm using the Megashark, due to it's 50% chance of not using ammo, so I say that when you're not out to kill boss things, CWAR is better.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 19, 2011, 03:25:46 am
I still haven't killed skeletron normal. :(
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 19, 2011, 04:29:02 am
If you can easily kill the Eater of Worlds for Demonite ore, do so, and sell those ores, as they're worth at least 5 - 6 gold per full stack. Then, buy a minishark (40 gold) and some bullets from the arms dealer, and you're set.

If you don't have the time to do that, flails (and the harpoon) work well against him, as well as the thorn chakram and magic boomerang.

If you don't want to farm worm food, but you have the time, and a nightmare pick, you should go to hell and mine hellstone, to make a molten pickaxe, and upgrade the magic boomerang into the flamarang, make molten fury, or if you have a pistol (found inside skeletron's dungeon), upgrade that into the phoenix blaster.

Of course, you should only face him when you have Shadow tier armor or better, and at least have Cloud in a bottle and other accessories, like defense boosting shackles (although if you get better accessories than that, go for it).
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on December 19, 2011, 04:44:01 am
I got an armored CIAB (+3 def). It's pretty damn good when you put it next to my iron armor :P
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 04:46:51 am
As per usual boss battles, preparations still apply.  Make your arena ready before trying a real fight, the dungeon roof is often preferred for the ease of flattening, but I often get lucky with deserts in front of my dungeon (or is that a feature?) so I just clear out like 1,000 sand blocks to get it flat and that gives you a ton of running room.  For simplicity's sake, you can also run wooden platforms above the terrain to get things flat and simple without much terraforming.

If you have the resources, meteor shot is pretty lethal, and silver bullets aren't bad if you've got the cash + blood moon.  Then, if you've got a blood moon you should by out a TON of vile powder to make a lot of worm food and farm demonite ore.  I specifically built an arena above a demon altar with a piggy bank and furnace, so I can go in with a dozen worm food, farm EoW, smelt to bars, toss the bars in the piggy bank, and then run back to sell it all.  Or move a less-useful merchant over to the arena, like the merchant or dryad that don't get used a whole lot.  Bars and ore sell at the same cost, you don't lose money by smelting, but it makes it easier to sell whole chunks for like 35 gold per stack!
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 07:08:29 am
I still haven't killed skeletron normal. :(
If you needs help you could always host the game briefly and ask someone from here like me to come assist. :P
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 19, 2011, 07:10:30 am
I still haven't killed skeletron normal. :(
If you needs help you could always host the game briefly and ask someone from here like me to come assist. :P

That's cheating. As is getting gear that you need to defeat him to get.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 07:13:03 am
I still haven't killed skeletron normal. :(
If you needs help you could always host the game briefly and ask someone from here like me to come assist. :P

That's cheating. As is getting gear that you need to defeat him to get.
Eh? I was going to create a new character and help, not bring in a god-tiered character. A bow and some unholy arrows should do it, with maybe some iron armor.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 19, 2011, 07:22:13 am
I still haven't killed skeletron normal. :(
If you needs help you could always host the game briefly and ask someone from here like me to come assist. :P

That's cheating. As is getting gear that you need to defeat him to get.
You don't need to kill skelly for Hardcore items, so...
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 19, 2011, 07:36:40 am
Isn't a cobalt shield 100% required?

what about that lucky horseshoe?


Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 08:07:23 am
Isn't a cobalt shield 100% required?

what about that lucky horseshoe?
Neither are required. I killed skelly in gold armor with a silver bow and a lot of health potions and unholy arrows. Make a good arena and a few ironskin potions and you'll do alright. If you have a buddy to help and put a bed nearby to respawn at, even better.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 08:09:18 am
By default, you can't fight skeletron with a cobalt shield.  The cobalt shield is INSIDE the dungeon!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 19, 2011, 08:15:44 am
I think eerr meant for hardmode.

You can't get a golden horseshoe without dungeon access either.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 08:17:08 am
Lucky Horseshoe?  That's in the floating islands, not the dungeons.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 19, 2011, 08:17:43 am
Yeah, but you need gold keys to open those chests. IIRC.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 08:21:00 am
Oh, quite right!
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 19, 2011, 08:23:35 am
Actually, the assault rifle fires the most bullets of any gun.  It's got a base use time of 11, but fires 3 bullets per burst.  So it's got an average use time of 3.66... compared to a Megashark's use time of 6.  The Megashark isn't even more powerful in raw DPS, but most hard mode mobs have enough armor that the assault rifle's damage falls off too much.

The Rapid version of the assault rifle has an incredible +17% speed.  So the Rapid assault rifle has a use time of 9.13 (or 9, or 10, depending on rounding specifics).  That averages out somewhere between 3 and 3.33... use time per bullet.  But you give up on any damage bonus or crit bonus when you use the rapid prefix.  So the (Unreal) Megashark remains the highest DPS bullet shooter.  (Star Cannon doesn't shoot bullets, and therefore doesn't count as dakka.)

TLDR:  Megashark is the best dakka, but the Clockwork Assault Rifle is the most dakka.
I stand corrected! Which is not a bad thing, because then the world has EVEN MORE dakka, and i definitely can't and won't argue with EVEN MORE dakka. Unless the use time is between last shot of a burst and the beginning of the next, in which case you can probably add a bit to the average use time of the rifle. But, no matter. Dakka is dakka, and we all need more of it.

And on a side note, goblin tinkerer is totally ripping me off. It's like, "HELLO THERE DURNOK, HERE'S 40 GOLD FOR YOU TO REFORGE MY MEGASHARK", and then he's like, "OH THANKS MAN LET ME RUIN THAT MEGASHARK FOR YOU" and then replaces "agile" with "broken". What a dick.
Title: Re: Terraria - 1.1 released!
Post by: Sirian on December 19, 2011, 08:33:39 am
Has anyone tried to completely cleanse the world of corruption and/or hallow ? or, to get 100% hallow or 100% corruption ? I wonder if something happens when you do that, since the dryad has a corrupt/hallow-meter and asks you to remove the corrution.

It seems really hard but maybe possible on a small world. Underground corruption is the most annoying since it spreads so fast across the stone layer, and requires digging a lot to find and remove everything.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 08:35:12 am
Follow the rules of enchanting: Have two, enchant/reforge the worse one.  Thus, you have a spare.

NINJA:  Getting to 0% corruption does nothing, someone did it and got the screenshot.  I can't remember if this was pre-wall or post, which may matter, or if it's actually 0%, or if it was .1% that got rounded down.  Regardless, I don't believe there's currently anything that happens.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 19, 2011, 09:08:03 am
It was pre-wall, and she was still prompting him or her to try harder. It was in a post in this thread.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 19, 2011, 11:22:26 am
I found out that souls can be gained from the monsters that spawn in hell (Demons & Bats). Much easier to kill them than it is to kill the damn illuminant bats & chaos elementals.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 19, 2011, 11:26:54 am
I found out that souls can be gained from the monsters that spawn in hell (Demons & Bats). Much easier to kill them than it is to kill the damn illuminant bats & chaos elementals.

Yeah. It's most effective in a small world, where hell is a bit narrower, and the first houses are closer to the ceiling.

Alternatively, just place 50 meteorites in the underground hallow/corruption, and you can continue farming for them with much weaker enemies.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 19, 2011, 11:30:33 am
And on a side note, goblin tinkerer is totally ripping me off. It's like, "HELLO THERE DURNOK, HERE'S 40 GOLD FOR YOU TO REFORGE MY MEGASHARK", and then he's like, "OH THANKS MAN LET ME RUIN THAT MEGASHARK FOR YOU" and then replaces "agile" with "broken". What a dick.
Better than the Shotgun with a base 50 reforge cost.
Title: Re: Terraria - 1.1 released!
Post by: Dutchling on December 19, 2011, 11:35:05 am
I somehow got a legendary wooden sword. How the hell did that happen?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 19, 2011, 11:38:05 am
Where the heck did you get it?

As for my personal opinion on that matter...

You just got a legendary piece of s**t. It would have been better if it was a spear, but no, it had to be a wooden sword.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 19, 2011, 11:38:21 am
It's very well made.

I also have recently upgraded all my weapons to their best respective enhancements, i.e. Legendary, Unreal and Mythical for all but the Hamdrax (Godly) and the Light Discs(no enhancements possible).

Booyah.
Title: Re: Terraria - 1.1 released!
Post by: Dutchling on December 19, 2011, 11:55:24 am
Where the heck did you get it?

As for my personal opinion on that matter...

You just got a legendary piece of s**t. It would have been better if it was a spear, but no, it had to be a wooden sword.
I dunno, I just crafted it. As I haven't played this game for eons I just assumed weapons leveled up now. But my copper sword didn't so I asked it here :P
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 19, 2011, 11:58:33 am
I somehow got a legendary wooden sword. How the hell did that happen?

Urist McDutchling has created Stick-o-Doom, a legendary wooden training sword!
haven't played DF in ages, can't remember how it goes exactly
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 19, 2011, 12:09:13 pm
Speaking of epic wooden weapons, I made a Broken Wooden Hammer.

STRONGEST WEAPON IN GAME OP OMFFGGG1!
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 19, 2011, 12:14:06 pm
Speaking of epic wooden weapons, I made a Broken Wooden Hammer.

STRONGEST WEAPON IN GAME OP OMFFGGG1!

You could ace King Jelly with that ;)
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 19, 2011, 12:55:42 pm
Speaking of epic wooden weapons, I made a Broken Wooden Hammer.

STRONGEST WEAPON IN GAME OP OMFFGGG1!

You could ace King Jelly with that ;)

King slime can be beaten with any weapon, if you block it's movement. Take someone who has noclip on the other hand...
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 01:13:33 pm
Skeletron Prime.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 19, 2011, 01:17:37 pm
Where the heck did you get it?

As for my personal opinion on that matter...

You just got a legendary piece of s**t. It would have been better if it was a spear, but no, it had to be a wooden sword.
I dunno, I just crafted it. As I haven't played this game for eons I just assumed weapons leveled up now. But my copper sword didn't so I asked it here :P

Any weapon/accessory on creation now has a chance to have a random attribute applied to it. This also applies to found and purchased weapons. The other way to get attributes is to reforge the item at the tinkerer.
Title: Re: Terraria - 1.1 released!
Post by: Dutchling on December 19, 2011, 01:43:58 pm
Ah thank you.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 19, 2011, 01:59:01 pm
Has anyone tried to completely cleanse the world of corruption and/or hallow ? or, to get 100% hallow or 100% corruption ? I wonder if something happens when you do that, since the dryad has a corrupt/hallow-meter and asks you to remove the corrution.

I took a glance at the disassembled code.

tEvil is computed by dividing totalEvil (presumably the number of corrupt blocks) into totalSolid (presumably the number of all non-air blocks), and multiplying by 100, making it a percent.  The division is done with floating point, but it is then truncated rounded into an integer.

tGood is computed the same way.  This means that tGood is 0 before entering hardmode.

If tEvil < tGood, you're told " Keep up the good work!"

If tEvil > tGood, and tEvil > 20, you're told " Things are grim indeed."

Otherwise you're told " You should try harder."

So yeah, if you get corruption to 0% pre-wall, you're still told to try harder.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on December 19, 2011, 02:11:47 pm
Quote
If tEvil < tGood, you're told " Keep up the good work!"

See, this is strange, since I actually find the 'evil' critters less annoying/deadly then the 'good' critters. If I've got to pick one, I'd actually rather go with more corruption than hallow.
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 19, 2011, 02:15:24 pm
Corruption is, however, considerably less pretty. Not to mention the Hallowed has better music.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 02:23:05 pm
I'd rather have world feeders and corruptors than laser snails.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 19, 2011, 02:28:47 pm
Huh, silly Dryad. You'd think that cleansing all corruption would trigger a special event, but nooooooooo! TRY HARDER, MAGGOT. As a theory, i think the devs made it so because removing all corruption post-wall is almost impossible. They wouldn't want people to miss out on things that happen like that.

Also, breaking news. I have solo'd Destroyer, and if i can, so can everyone else! It just requires top-notch gear. So yeah, not really breaking news after all. Still much harder than EoW with pre-wall equivalent gear, though. Also, guns are very ineffective against it when compared to, say, repeater with unholy arrows. Meteor shots could somewhat even that balance, but the fact is that they can score a max of 2 hits (for a max of what, 32 damage per hit?), while unholy arrows can hit 5 times for up to 47 DAMAGE PER HIT (with hallowed repeater). Although the megashark shoots 3 times as fast, the potential damage of an unholy arrow is more than 3 times as large. Plus, the higher damage lends itself better to the high defense of the big-ass metal worm. If you factor in defense, unholy arrows can potentially deal 4.7 times as much damage as meteor shots, WHICH LEADS TO 2/3rds higher DPS, provided that all shots hit as many body segments as they can. So it's well worth using them. Also, flamethrower deals superb damage too.

Today's useless ramble has been brought to you by Boredom(tm).
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 19, 2011, 02:33:35 pm
Yeah, all the hardmode bosses are easy to solo if you put a minimal amount of effort into equipment, planning, and arenabuilding.


Also, I still don't get the problems people are having with lasersnails. I mean, yeah, they're mildly annoying in wall and prewall gear, but even then they won't get more than 2-3 shots on you if you just keep running and dodging, rather than trying to fight them or moving in a slow, predictable path.
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 19, 2011, 02:41:05 pm
Huh, silly Dryad. You'd think that cleansing all corruption would trigger a special event, but nooooooooo! TRY HARDER, MAGGOT. As a theory, i think the devs made it so because removing all corruption post-wall is almost impossible. They wouldn't want people to miss out on things that happen like that.

Also, breaking news. I have solo'd Destroyer, and if i can, so can everyone else! It just requires top-notch gear. So yeah, not really breaking news after all. Still much harder than EoW with pre-wall equivalent gear, though. Also, guns are very ineffective against it when compared to, say, repeater with unholy arrows. Meteor shots could somewhat even that balance, but the fact is that they can score a max of 2 hits (for a max of what, 32 damage per hit?), while unholy arrows can hit 5 times for up to 47 DAMAGE PER HIT (with hallowed repeater). Although the megashark shoots 3 times as fast, the potential damage of an unholy arrow is more than 3 times as large. Plus, the higher damage lends itself better to the high defense of the big-ass metal worm. If you factor in defense, unholy arrows can potentially deal 4.7 times as much damage as meteor shots, WHICH LEADS TO 2/3rds higher DPS, provided that all shots hit as many body segments as they can. So it's well worth using them. Also, flamethrower deals superb damage too.

Today's useless ramble has been brought to you by Boredom(tm).
Or just use the Flamethrower. Even better!
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 19, 2011, 02:49:05 pm
Okay, folks! I'm going to face the Wall! Am currently wearing full shadow set, got a Demonic Night's Edge, Zealous Dark Lance, Sunfury, Mythical Flower of Fire. For accessories I got a Cloud in Balloon, Precise Diving Gear, Lucky Obsidian Horseshoe, Warding Band of Starpower and Angry Spectre Boots. Is this enough? I probably need some ranged weapon, right? What would be appropriate?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 19, 2011, 02:58:59 pm
Demon Scythe.

Hover close to face, unleash few attacks, fly away to recuperate. Rinse, repeat.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 19, 2011, 03:00:50 pm
Or just use the Flamethrower. Even better!
i mentioned that if you didn't notice

BUT, flamethrower requires you to kill Skeletron Prime first. Good luck doing that, i haven't been there yet. The notion of Skeletron Prime terrifies me.

@Bitoru: Minishark (with silver bullets if possible) should do nicely if you shoot the eyes, otherwise you could probably also do fine with a phoenix blaster. Oh, and something to kill all those tentacles, preferrably something piercing. I would recommend meteor shots, but i've noticed that they have a nasty habit of missing when you use rapid-fire weapons. If guns aren't your thing (or are too expensive), demon/molten bow with unholy/hellfire arrows can kill anything that Wally throws at you. In any case, you probably want to make an arena first. Also what ninja-Haspen said.
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 19, 2011, 03:01:38 pm
Well, off to farm demons, I guess!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 19, 2011, 03:02:15 pm
Water Bolt works well too.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 19, 2011, 03:06:06 pm
I'm going to be honest, atmosphere in this game is becoming jarringly inconsistent. Walking from corruption to hallows gives game whiplash.
Title: Re: Terraria - 1.1 released!
Post by: Errol on December 19, 2011, 03:40:19 pm
I went for a Phoenix Blaster w/ Meteor Shot and good old run'n'gun. Cloud in a Balloon/Spectre Boots helps massively. So do some potions (regeneration potion!)

Hellbridge is also a good idea. So that the run part works.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 19, 2011, 03:46:04 pm
I went for a Phoenix Blaster w/ Meteor Shot and good old run'n'gun. Cloud in a Balloon/Spectre Boots helps massively. So do some potions (regeneration potion!)

Hellbridge is also a good idea. So that the run part works.
Same here. And get a lucky horseshoe, trust me on this.

And a crapton of bullets. Had to try again a bunch of times cause I ran out of ammo.
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 19, 2011, 04:04:43 pm
Uh, is 1000 meteor shot enough?
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 19, 2011, 04:06:21 pm
WoF killing tactics?
Grab a demon scythe to mass kill the eaters quickly. A bow with hellfire arrows works when you run out of mana, just kill the fucking eaters.

Then just bust out your blaster and shoot it to death, I did it with normal shots. Potions also help a lot, I had water walking, obsidian, iron skin, regen, ranger and some others I think. Don't get feather fall, because it makes it impossible to dodge mid air.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 19, 2011, 04:07:17 pm
Uh, is 1000 meteor shot enough?
I did it with I think it was 600.

But you gonna need that leftover ammo for when hardmode starts, so yeah, thats a good amount.
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on December 19, 2011, 04:10:39 pm
Starfury +5 arcane bands of starpower
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 19, 2011, 04:12:30 pm
*First minute of hardcore mode*
Hey look, it is Navi! I wonder if it it freindly!
*BAM*
Holy shit that thing hurts! Good thing I have my trusty sword!
*Pap*
THE SWORD DOES NOTHING! MINIMAL DAMAGE AND BASICALLY NO KNOCKBACK!!!

And from then on I used guns, and suddenly I didn't feel so bad about the ranger badge drop.

Starfury +5 arcane bands of starpower
How you use 5 of the same thing... And how you use starfury underground?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 19, 2011, 04:16:55 pm
Starfury +5 arcane bands of starpower
How you use 5 of the same thing... And how you use starfury underground?

5 accesories of the same kind is BS, but you can use Starfury underground nowadays. The stars that spawn in-bricks just fly through until they emerge and then slam against something solid.
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 19, 2011, 04:49:51 pm
Wait! Do corruption mobs spawn out off ebonstone?

I kind of made my hell bridge out of it.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 04:52:23 pm
They're easy at that point, but yeah they do. That'll be useful when you beat the Wall.
Title: Re: Terraria - 1.1 released!
Post by: Bitoru on December 19, 2011, 05:08:12 pm
Well, wall of flesh beaten! It was actually pretty easy. used the fire flower to kill the hungries and then spammed the blaster. Got a Breaker Blade -which seems to be pretty useless- and the hammer. Thanks for the help, guys!

Okay, okay, so a floating turtle just vomited lasers at me and then unicorns and Navi and I don't even know what I'm playing anymore. This is amazing.
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on December 19, 2011, 05:19:59 pm
Breaker blade was fun to use going into hard mode. Ridiculous range, and actually has enough knockback to keep the new nasty stuff from getting into rape radius. Helps that the one I got had the "Massive" modifier, thus being even ridiculously bigger.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 05:38:32 pm
Okay, okay, so a floating turtle just vomited lasers at me and then unicorns and Navi and I don't even know what I'm playing anymore. This is amazing.

And now you have met the magical flying laser snails.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 19, 2011, 05:49:08 pm
Okay, okay, so a floating turtle just vomited lasers at me and then unicorns and Navi and I don't even know what I'm playing anymore. This is amazing.

And now you have met the magical flying laser snails.

Of doom.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 19, 2011, 05:50:58 pm
Fucking flying snails. I wouldn't mind if they had any sort of decent drop.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 19, 2011, 05:56:27 pm
Fucking flying snails. I wouldn't mind if they had any sort of decent drop.

I really like the Laser Snails, if only because on Bloodmoons they amass in huge numbers outside my base. I feel really badass, just quickly opening the door, firing like a mad Rambo as a salvo of lasers careen into the opening, then closing the door, quickly talking to the nurse, and then repeating the process until dawn.

Like, really, if there were a way to antagonize blood moons, I'd have them every night.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 05:59:16 pm
Fucking flying snails. I wouldn't mind if they had any sort of decent drop.
They do drop 5-10 flamethrower ammo...
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 19, 2011, 06:40:26 pm
I have an interesting situation in hell... For some reason I can spawn as many Mimics as I want.

I'd rather not though and start playing with everyone else.... but the game needs shared loot >_>

I fear going onto a server, taking down bosses with everyone... and getting nothing from it.

Ohh well back to the incredibly slow gathering of mithril... I can't seem to find sufficient clusters and I bet that is intentional.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 19, 2011, 06:41:43 pm
I fear going onto a server, taking down bosses with everyone... and getting nothing from it.
They only drop souls and pots anyway, and I've been practically hoarding the former on Kael's server. No problem there that I can see.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 06:49:49 pm
This is why you play with people you know, so they don't act like jerks. I actually help my buddies get good stuff rather than keep it all myself.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 19, 2011, 06:51:33 pm
This is why you play with people you know, so they don't act like jerks.
I don't see the logic here.

Oh well.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 06:51:51 pm
This is why you play with people you know, so they don't act like jerks.
I don't see the logic here.

Oh well.
Not sure if serious.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 19, 2011, 06:52:35 pm
This is why you play with people you know, so they don't act like jerks. I actually help my buddies get good stuff rather than keep it all myself.

Buddies? I don't have any buddies who play Terraria.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 06:53:55 pm
This is why you play with people you know, so they don't act like jerks. I actually help my buddies get good stuff rather than keep it all myself.

Buddies? I don't have any buddies who play Terraria.
You have a whole forum of people here you could play with. I'm sure some of them wouldn't take all the things. :P
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 19, 2011, 07:05:22 pm
I don't think I have enough rope to bring people into this.

Though if I use chain instead...
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 19, 2011, 07:14:20 pm
Chainsaws are great for hardmode enemies with knockback resistance.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 07:17:57 pm
Chainsaws are great for hardmode enemies with knockback resistance.
Chainsaw was my go-to weapon once I started hardmode. My prewall weapons were worse than useless.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 19, 2011, 07:18:49 pm
Chainsaws are great for hardmode enemies with knockback resistance.

I just use my Scything blades or Buster Sword for that.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 19, 2011, 07:51:06 pm
Never made a chainsaw.

I've got my hamaxe, I don't need to carry both a hammer AND an axe. Especially when I don't need to carry them in my hotbar.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 19, 2011, 07:51:54 pm
But the Pwnhammer is awesome!
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 07:53:01 pm
But the Pwnhammer is awesome necessary!
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 19, 2011, 07:53:45 pm
 It's a hammer. After clearing demon altars I sell it.

 when it comes to those tools utility and inventory space precede damage that my other equipment exceeds.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 19, 2011, 07:55:49 pm
This game needs wall-mounted weapon displays.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 19, 2011, 08:02:27 pm
This game needs wall-mounted turrets.

FTFY
Title: Re: Terraria - 1.1 released!
Post by: Jacob/Lee on December 19, 2011, 08:12:42 pm
My Hamdrax is better than my sword when it comes to fighting everything except the Eater of Worlds.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 19, 2011, 10:28:47 pm
Why hello there instructions for getting Terraria to work on Linux, it is nice to meet you.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 19, 2011, 11:21:13 pm
Why hello there instructions for getting Terraria to work on Linux, it is nice to meet you.
Share with the rest of the class!
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 19, 2011, 11:31:26 pm
http://www.steamgamesonlinux.com/terraria/

Though I'm not quite finished with the process at this point it seems to be going well and I AM Steam chatting, which is a new experience on my box. :P
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on December 19, 2011, 11:45:37 pm
Those instructions are weird. Why the fuck would you install two different versions of Mono AND .NET?
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 19, 2011, 11:48:21 pm
Fuck if I know! Why does .NET not install until the third try? Who knows!

Anyways, it's not working for me, but apparently I'm getting a pretty common windows error and the fix is a reinstall, so I'm gonna try that tomorrow!
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 19, 2011, 11:50:38 pm
Anyone have a fun Terraria server I can join that is in hardmode?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 20, 2011, 12:29:26 am
I can't get Steam to run reliably at all, it crashes on login, and the last time it took Skype with it!  And those instructions make less sense than anything I've seen.  "How to install Terraria on Steam.  Step 1: Install Steam.  Step 2: Install Terraria.  Step 3: Wait why am I writing this?  Didn't you just do it?"  Not that the instructions were any more detailed.  "Install Steam" is one of the least useful instruction steps I've seen - especially when that's the HUGE issue that no one can really handle!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 20, 2011, 01:59:28 am
People have trouble installing Steam?  ???

Since when? I've gotten my account working on three separate computers with no fuss.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 20, 2011, 02:26:44 am
Since they're on linux.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 20, 2011, 02:39:07 am
Ohhhhh. That makes sense, I guess.

(has never used Linux  :-[ )
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 20, 2011, 10:18:41 am
Quote
I can't get Steam to run reliably at all, it crashes on login, and the last time it took Skype with it!  And those instructions make less sense than anything I've seen.  "How to install Terraria on Steam.  Step 1: Install Steam.  Step 2: Install Terraria.  Step 3: Wait why am I writing this?  Didn't you just do it?"  Not that the instructions were any more detailed.  "Install Steam" is one of the least useful instruction steps I've seen - especially when that's the HUGE issue that no one can really handle!

Actually I had no problems with installing Steam directly from the site through wine - After I made sure to upgrade my wine to the newest version and got winetricks configured. I was using the previous version of wine, and apparently quality steam compatability is very new. I've had no stability issues since upgrade - which version are you using? I have gotten a lot of the "winetricks" modules installed though, to get previous programs to run, so if you haven't used that it may be worth it.

Installing steam for me involved going to the steam site, downloading the installer, and then running the .msi with wine. And that worked flawlessly (after upgrading to the new version of wine, it failed first).

Note also that there is a link to a different set of instructions at the top of that post that you may have more luck with.

I'm not saying its easy just yet, but it appears possible to get it to work, and that seems to be a relatively new change.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 20, 2011, 11:37:20 am
Let me know if you gets it working.

Unrelated: I'm thinking of starting up a new server.
Title: Re: Terraria - 1.1 released!
Post by: Keltiknight on December 20, 2011, 11:39:03 am
Just got this game yesterday, and I got a !!fun!! world, I cannot go very far from anything without running face first into corruption on both sides, I have nothing going for my currently accessible area other then a snow biome, which I am building in, should be fun.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 20, 2011, 11:44:06 am
Well, you can hop between worlds and carry your inventory over, but really now, endure the !!fun!! and be a man! Face the corrupted abominations and cross over to greener pastures!

And then, only hop to another world when you can easily handle the monsters of the corruption.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on December 20, 2011, 12:12:21 pm
Alternatively, tunnel under the corruption. Usually the corruption only goes down to the end of the 1st layer or so.
Title: Re: Terraria - 1.1 released!
Post by: Keltiknight on December 20, 2011, 02:57:55 pm
I'm aware of how you can transfer your stuff, but I figured it would be fun, I can already reliably pass one corruption area, the other, however, is going to be trouble, also, I just got TWO blood moons in a row. It was fun.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 20, 2011, 02:59:51 pm
I know it sounds minecrafty but I want minecarts that we can lay down on tracks and ride around.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 20, 2011, 03:06:43 pm
I think vehicles, of some sort, and movable terrain, are the biggest places this game has left to go to be awesome.

Mmm.... aw man, I just had the best idea of movable terrain. Imagine a burrowing creature that actually pushed dirt up and down instead of destroying it (like we do) or ignoring it completely...

Actually, I have a question : Having not played the more recent updates, do we have any monsters capable of terrain destruction of any sort yet?


But anyways, mine carts are not necessarily the only possibility. Perhaps pushcarts or actual trains powered by slime would be cool.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 20, 2011, 03:10:21 pm
Clowns. They will blow up everything. Except for the things they can't blow up.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 20, 2011, 04:20:11 pm
Clowns spawn during hardmode blood moons and throw smiling bombs as their main weapon, which work just like regular bombs.  They're fairly indiscriminate, and if you're hiding in your base they'll throw a bomb anyways.  However they're fairly slow between throws, it's very easy to slip in and shotgun to the face before they get a second bomb in.

Things I'd most like to see?  Ramps so I don't keep getting caught on a fucking foot high clump of dirt, and vehicles.  Preferably, some type of meta-vehicle, like a walker or tank made out of blocks instead of some pre-defined shape.  Thus: Dwarven Mecha Wars.  It generally needs more of Minecraft's redstone though, if it wants to get anything very fun built.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 20, 2011, 04:30:53 pm
Ramps or stairs, yes. No Terraria, I don't want to repeatedly tap the spacebar to go up a staircase, I'd rather just hold the A or D key.

Actual ladders would be nice as well, to give the W and S keys some function other than gravity potions.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 20, 2011, 04:37:03 pm
Different races. Like dwarves. Shorter but slower.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 20, 2011, 04:37:49 pm
Now I'm having glorious dreams of a "mech" literally built out of mechanics moving blocks to walk it across the landscape.

You know what, a decent block moving mechanics system, and we don't even need proper vehicles! Just build an entire line of blocks that move the block above them to the left, and with some sort of system for moving blocks to pass some of their momentum to a player standing on them...

Super treadmill!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 20, 2011, 04:39:03 pm
Preferably, some type of meta-vehicle, like a walker or tank made out of blocks instead of some pre-defined shape.
(http://media.giantbomb.com/uploads/2/29594/1441546-teran02.png)
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 20, 2011, 04:39:22 pm
Different races. Like dwarves. Shorter but slower.
Able to walk in tunnels that are only 2 blocks high? Because that would be pretty fricking awesome really.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 20, 2011, 04:40:50 pm
Regarding ramps, I seem to recall that those are going to be in a future update. I'll go see if I can find a source.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 20, 2011, 04:41:29 pm
Weren't they supposed to be in about 3 versions ago?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 20, 2011, 04:42:37 pm
http://www.terrariaonline.com/threads/moving-forward.15820/ (http://www.terrariaonline.com/threads/moving-forward.15820/)

The inclined slopes/ramps are going to be added in "the long term", which could reasonably be interpreted as post-1.1, so I dunno.

Given that 4 of those 8 things have been implemented to differing degrees, I'd say we can probably expect ramps sometime reasonably soon.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 20, 2011, 04:45:31 pm
Different races. Like dwarves. Shorter but slower.
Able to walk in tunnels that are only 2 blocks high? Because that would be pretty fricking awesome really.

Yup. That would be freaking awsome.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 20, 2011, 04:52:03 pm
Thinking about what I said earlier... you know what would be cool? Block effects.

Imagine, if you will, a "compass" block. Comes in four flavors. Everything nearby gets pushed slightly either left, right, up, or down, depending on the flavor, until the object has passed the block. Larger clusters of blocks have a larger effect.

Snow that slow the movement speed of enemies and players that touch them (with the exception of snow enemies of course)

Quicksand blocks that are only semi-solid, and work like the quicksand from Mario games.

Magic blocks, that replenish the mana of those standing near them. Perhaps make them unminable (or have them revert to normal blocks when mined). Suddenly players can create magic shrines around these nodes of power!
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 20, 2011, 04:54:17 pm
I'd like to see further materials, specifically 'damaged', 'worn', and 'vegetated' versions of bricks, to add further flavor for those of us who enjoy building ruins.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 01:22:10 am
I'd like to see further materials, specifically 'damaged', 'worn', and 'vegetated' versions of bricks, to add further flavor for those of us who enjoy building ruins.

Maybe an improvement to the multiplayer aspect like server lists :P
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 21, 2011, 01:27:31 am
Are we giving general wishes?

Mine is simple, at least conceptually:

Inventory management.  Make shift-click move stacks to/from chests/banks/safes if you have one open.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 01:35:05 am
Are we giving general wishes?

Mine is simple, at least conceptually:

Inventory management.  Make shift-click move stacks to/from chests/banks/safes if you have one open.

Ohh we listing wishes now? I was just trying to hint enough that someone would tell me the IPs to a few servers >_>

My wish is a spell that summons a frog that hops around until it touches something... and then explodes... and shoots out flies that homes in on enemies and pelts them.
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 21, 2011, 01:35:47 am
Seconding the vehicles thing. I don't care how they're implemented, as long as they're a reasonable tier and fast. Even with all the movement-enhancing stuff it takes way too long to trek across a world.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 21, 2011, 01:38:13 am
I myself would like a hardmode jungle, one that starts spreading like hallow or corruption, and can go up bricks and cover your property in vines. Maybe you could even make a vine trellis, just to look cool.

Or just harder jungle enemies, either way.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 21, 2011, 02:10:30 am
I myself would like a hardmode jungle, one that starts spreading like hallow or corruption, and can go up bricks and cover your property in vines. Maybe you could even make a vine trellis, just to look cool.

Or just harder jungle enemies, either way.
Yeah, that'd be nice. Vines sure are nice.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 05:00:18 am
The grind.. the GRIND!

I am SO happy I have a depth sensor...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 21, 2011, 05:05:59 am
I'd like a mechanical version of the Wall of Flesh, a revised Clown that only throws bombs when you are in sight, and throws it where you stand in exchange for it not throwing bombs when you're not in sight, liquids not being a part of the backwall layer again, an easier way to remove large parts of hallow/corruption without having to make ugly holes in the ground, and a closer-to-minecraft-redstone wire features, such as one-way cables and the like.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 21, 2011, 05:09:24 am
Dear Redigit, for Christmas I would like some fucking consistency in your game. Thank you.
I'm starting to not enjoy the game as much now that it feels more and more like a bunch of kids sat down and shouted out random ideas for a game, and somebody put all of them together...
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 05:11:31 am
Dear Redigit, for Christmas I would like some fucking consistency in your game. Thank you.
I'm starting to not enjoy the game as much now that it feels more and more like a bunch of kids sat down and shouted out random ideas for a game, and somebody put all of them together...

Odd I thought that was intentional. that this game is supposed to feel patchwork and cheap.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 21, 2011, 05:19:54 am
Yea, I always put that down to the fact that it was made by a single guy, and he was rather young. Still developing he's skills so to speak... But it is getting worse, not better.

Honestly, the pop culture references are cute, but at what cost?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 05:23:17 am
I don't know everything he does seems to come with a bunch of things he shouldn't have.

Hard mode unlocked? Perfect!

Hardmode regrinding? Why? (Actually probably because it adds another 20+ hours! :D)
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 21, 2011, 08:07:19 am
I think all the inconsistencies are kind of cool, actually. It's a neat break from all those consistent games! At first you start out in a cutesy little world with your dinky-ass copper equipment, and suddenly you're fighting eldritch abominations (Wally in particular) all over the place, and the ancient spirits of good and evil are warring over your little world that started out so innocently, with you in the middle. There is a HUGE change from start to end, and if you ask me, that's a good thing. It gets boring if everything remains the same all the time. That said though, there IS a bit too much grinding involved when you want new gear.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 21, 2011, 08:04:55 pm
I know have the software completely and 100% set up under linux!

...

And I still can't play, because my graphics card isn't good enough (to even work properly with linux, I need the real drivers and NOPE). Stupid unsupported piece of crap. :/
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 21, 2011, 08:06:16 pm
C# man, does not like linux.
Have you thought about going duel booting?
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 21, 2011, 08:10:53 pm
Actually, looking at the support forums I don't think I'd be able to play it on this machine with /windows/.

I need to get a new box bad.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 21, 2011, 08:17:59 pm
Hmm, could you run the game before the lighting update?
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 21, 2011, 08:18:35 pm
Never tried to run it on this box before, so no idea.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 21, 2011, 08:19:37 pm
Have you tried swapping over to retro lighting (hit F9 twice, if you can get in game), or is the game just not working? The new lighting lags like a frakking beast for a lot of people, but retro is much kinder on the hardware, from what I've seen.

Really, though, if it won't work on your graphics card, said card must be horrible. Just sayin'. Works on mine, and mine's an integrated piece of utter shite*.

*ATI mobility radeon XPRESS 200
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 21, 2011, 08:20:40 pm
I'm currently under the impression you can tone down the lighting, although all in all I don't think that is going to fix your problem. It is still using XNA to take care of the graphics, just changes the granularity that is processes on to save some performance.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 21, 2011, 08:43:40 pm
To save a tremendous amount of performance. I think I get maybe 10-15 fps with normal lighting (tremendous chug, barely functions), but almost flawless performance with retro or trippy. If there's a button to show FPS, I could give some concrete numbers, there.

Seriously, the lighting change made the game almost unplayable for some people, while pre-change the game was very forgiving.

E: Though that's on windows, of course. Still, I doubt it'd hurt for getting the game to function better on a linux box.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on December 21, 2011, 08:52:27 pm
To save a tremendous amount of performance. I think I get maybe 10-15 fps with normal lighting (tremendous chug, barely functions), but almost flawless performance with retro or trippy. If there's a button to show FPS, I could give some concrete numbers, there.

Seriously, the lighting change made the game almost unplayable for some people, while pre-change the game was very forgiving.

E: Though that's on windows, of course. Still, I doubt it'd hurt for getting the game to function better on a linux box.

Press f10
???
Profit
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 21, 2011, 08:57:11 pm
Ah, thank you. So yeah, consistently ~20 (sometimes lower, sometimes up to 25) with the first two lighting modes, from 30 (in my base) to 60 (in a fairly empty area) with retro and trippy. I'd say that's some improvement :P
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 21, 2011, 09:52:29 pm
I'm having a weirder problem. My actual framerate is fine, but since the lighting patch, the game's lighting has been slow to update in higher resolutions. As in, if I'm playing fullscreen and whip out a torch, it takes a second to actually light the area (but there's no graphical or logic lag). On a small window it's barely noticable, but it still seems like a fixable problem. Again, my actual FPS is as high as ever. Can anyone offer any advice?
Title: Re: Terraria - 1.1 released!
Post by: Biag on December 21, 2011, 10:05:24 pm
I do, but fiddling around with that yielded no results. Thanks though. Also: just noticed that in fullscreen, scrolling through the crafting menu responds sluggishly. My instinct is to assume that this is related.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 21, 2011, 10:32:21 pm
Does continuously recrafting the same item yeild greater and greater rewards?

Because one of my items seemed to do that.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 21, 2011, 10:40:40 pm
Nope. Prefixes gained from crafting are random. All prefixes are random. You got lucky :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 21, 2011, 10:58:11 pm
Speaking of prefixes, I think it's harder to get all the items without prefixes than with the best ones. Because it's easier to reforge than completely remake with new materials, and you can't deforge.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 21, 2011, 11:12:22 pm
Also of note: I got a LOT better performance when I turned off the background.  Normally my FPS would skyrocket when I got to ~100 feet below.  I turned off the background and my FPS is great everywhere.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 22, 2011, 01:44:49 am
Also of note: I got a LOT better performance when I turned off the background.  Normally my FPS would skyrocket when I got to ~100 feet below.  I turned off the background and my FPS is great everywhere.
I always thought the continuous block detection to set the background would be heavy.

I guess it is.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 01:49:09 am
It does the block checking either way, as it needs to know what music to play and what monsters to spawn. You didn't think it did these checks independently did you? That would be even worse!

No, the lag from the background is because it puts effort into the clouds. Yes, I shit you not. Each update it goes and figures out how many clouds are on screen, where they are, if it needs to spawn any more, and it does this using a bitch of an algorithm.

Redigit is not a good programmer.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 22, 2011, 01:58:24 am
[insert obligatory "BETTER THAN NOTCH OMGFG MINECARFT IS TEH SUXXORZ" comment here]
:P
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 02:16:22 am
What? No, I mean Notch's code was pretty bad for a while there, but he has cleaned it up a bit since then. Redigit is pretty much a maverick. Can't comment on Toady, as he's code remains a artefact of legends, unseen by mortal eyes.

You see that bit on the loading screen that says 'Resetting game objects'? If Redigit had any sort of architecture in he's code, he wouldn't need to do that.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 22, 2011, 02:40:49 am
Well I got as far in Terraria as I could go. So I'll consider the game finished now.

Especially since I already have my ultimate treehouse Tranquil world.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 22, 2011, 03:11:42 am
It does the block checking either way, as it needs to know what music to play and what monsters to spawn. You didn't think it did these checks independently did you? That would be even worse!

No, the lag from the background is because it puts effort into the clouds. Yes, I shit you not. Each update it goes and figures out how many clouds are on screen, where they are, if it needs to spawn any more, and it does this using a bitch of an algorithm.

Redigit is not a good programmer.

I certainly agree with you. It takes oh so long to load a world, and the new lighting code is a horror to older computers.

Maybe he should brainstorm, clean up and simplify his code before attempting to add features. Heck, I'd like to see him make a performance patch, before churning up item updates.

On a slightly unrelated note, his code for multiplayer is so abyssmal, others could just use client hacks and spawn items on the fly without any server-side interference. He really should revamp most existing multiplayer features, like restricting a lot of things to server-side, to prevent potential griefing.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 22, 2011, 03:17:30 am
Kinda funny people are just noticing this now.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 22, 2011, 03:19:24 am
Mostly it's the lighting update. It would be nice if I vould actually use it.

Someone should tell him to do a performance and bugfix improvement update. That would rock.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 03:32:36 am
See that is the thing. I'm not sure he knows how to improve the performance, especially in the way of multiplayer code.
He hasn't shown any understanding of inheritance and polymorphism, so don't cross your fingers when more complex things like remoting is involved. Bit of a shame...
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 22, 2011, 03:42:02 am
See that is the thing. I'm not sure he knows how to improve the performance, especially in the way of multiplayer code.
He hasn't shown any understanding of inheritance and polymorphism, so don't cross your fingers when more complex things like remoting is involved. Bit of a shame...

I don't feel it is that.

It is that Terraria wasn't going to be a game he continuously improved. His interviews and blogs MORE then demonstrated that.

Terraria was always going to be a content dump and that is what he wanted Terraria to be.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 03:48:47 am
Really?
Wow... Well that is a bit of a shame.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 22, 2011, 03:37:25 pm
The new lighting code works just fine here. Running it at 60 frames per second all the time with frameskip off and backgrounds on and everything turned all the way up on 1920x1080.  8)
Title: Re: Terraria - 1.1 released!
Post by: umiman on December 22, 2011, 03:38:08 pm
I have everything maxed too, and my computer is 5 years old (and was pretty shitty for the time).
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 22, 2011, 06:58:33 pm
I've decided to abuse the holiday spirit.  I dug down into deep corruption, a fair distance from my main base, and started hollowing it out.  Then started planting massive ice walls over the backdrop.  Right now it's very small, I'd probably fight Eater of Worlds down here but that's because I've got an assault riffle and a stock of crystal.  I'll be extending it to proper DF cavern size and walling the whole thing over the back, then erecting a few candycane decorations and buildings once it's massive enough to support it.

Will flying bosses come underground if there's enough room?
Title: Re: Terraria - 1.1 released!
Post by: Gunner-Chan on December 22, 2011, 07:00:35 pm
Flying bosses don't care where you are at all. In my own little server I ran with friends, by the time we got to hardmode I started summoning normal mode eyes as a laugh in the caves.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 22, 2011, 07:02:20 pm
Ha, great!  Time to make a massive bossing arena in deep corruption then!  Likely another one in deep hallow, for teh soulz.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 07:03:53 pm
And then you got billions of souls of light and dark.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 22, 2011, 08:48:01 pm
Yeah, still not sure what to do with those.  I've already got plenty nights.  I wish you could like, use them as ammo for the star cannon or something.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 22, 2011, 08:49:42 pm
I wish you could make ammo out of them. Maybe light and dark bullets?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 22, 2011, 08:51:44 pm
I wish you could make ammo out of them. Maybe light and dark bullets?

Or maybe Wave-motion Starcannon ammo?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 22, 2011, 08:52:17 pm
That's what I was implying, except that there seems to be enough bullet types, while only one star cannon type.  There's also hardmode arrows to an extent, but no upgraded star cannon ammo!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 08:55:09 pm
Bay 12, recieve an item, wonder why they can't weaponize it.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 08:58:37 pm
Dammit man! If we can employ kittens into a successful military strategy, we can weaponise anything!
No tree is too sacred, no mermaid too elusive, no demon too terrifying! We shall turn the globe itself into a wrecking ball in the name of greater mineral extraction!
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 22, 2011, 09:00:53 pm
But TMoM, you don't understand, these are souls we are talking about; they must be made into a weapon of mass destruction! Its only natural!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 09:16:05 pm
/me throws a small piece of string into the area and watches intently.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 09:22:45 pm
Ha! With this small piece of string, I shall device a stealth bow, that is smaller and more easily hidden than it's larger field counterparts! And with my new advanced stealth weaponry, I shall be neigh unstoppable!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 22, 2011, 09:23:11 pm
*I pick up the small string, and strangle a koala with it.*

*strangle strangle*
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 09:23:43 pm
/me throws out a char and an int for good measure.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 09:26:28 pm
I shall raise these primitives into a vast and powerful culture, with a strong military foundation, and as their rules, use them to take over the world!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 09:27:45 pm
/me gives you several curly braces, some brackets and a few semicolons.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 22, 2011, 09:28:14 pm
/me adds in a period.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 22, 2011, 09:28:57 pm
/me gives you several curly braces,
Have some Quotes too.

*badum-tish*
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 22, 2011, 09:30:01 pm
I have not played Cave Story, your reference is lost on me although not really.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 09:30:28 pm
I use these curly braces and brackets in the suspension of a new class of tank, that will be used to roll over other primitive villages, adding these finishing touches in the period of time given to me.

And to add, I beat the small man to death with he's own small colon. Or semicolen, as the case may be!
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 22, 2011, 09:34:03 pm
/me gives you several curly braces,
Have some Quotes too.
/me adds a Balrog
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 09:35:01 pm
Dammit man! How am I going to weaponise a toaster/lunchbox/robot? Don't be absurd!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 22, 2011, 09:35:23 pm
/me gives you several curly braces,
Have some Quotes too.
^[i_i]^ Huzzah!
Dammit man! How am I going to weaponise a toaster/lunchbox/robot? Don't be absurd!
He's a piece of soap.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 22, 2011, 09:35:39 pm
*New Guy throws in a bunch of colons*
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 22, 2011, 09:36:47 pm
*New Guy throws in a bunch of colons*
"Uh, Nobby, I don't think we're in Ankh -Morpork any more..."
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 22, 2011, 09:37:15 pm
/me tosses in half a potato
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 22, 2011, 09:37:39 pm
What demon soup doth thou brew?!?!?!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 22, 2011, 09:38:07 pm
*New Guy attaches a pair of shades and a gun on the potato*
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on December 22, 2011, 09:43:09 pm
*New Guy attaches a pair of shades and a gun on the potato*
Kamina-potato is the most badass potato.
Because of course all shades are Kamina shades.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 22, 2011, 09:44:06 pm
*New Guy attaches a pair of shades and a gun on the potato*
Kamina-potato is the most badass potato.
Because of course all shades are Kamina shades.
Is it baddass enough to make up for the missing half a potato, though?
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on December 22, 2011, 09:46:31 pm
*New Guy attaches a pair of shades and a gun on the potato*
Kamina-potato is the most badass potato.
Because of course all shades are Kamina shades.
Is it baddass enough to make up for the missing half a potato, though?
Only is the gun is a revolver.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 22, 2011, 09:58:47 pm
You know what I find odd? Adamantine is actually easier to find then Mithril. by a large margin.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 22, 2011, 10:02:11 pm
That's because it can show up in the ceiling of the underworld. Apart from that, I usually have massive trouble finding adamantite.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 22, 2011, 10:17:42 pm
That's because it can show up in the ceiling of the underworld. Apart from that, I usually have massive trouble finding adamantite.

Odd, just go to the lava stage and move left or right. honestly you will find more Adamantine then Mithril at that level.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on December 22, 2011, 11:20:37 pm
It's odd, I haven't had any special events in any version prior to 1.1.1. After finally reinstalling Steam after a hard drive crash lost all of my games (luckily, it was just a mostly empty drive that contained Steam and a few other games), I get an EoC showing up all by itself. I get a blood moon shortly after. THIS is what every night should be like. 'Twas a bit of a clickfest, but it was fun.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 12:00:38 am
Got a few blood moons.  Decided to repair my base, but any clown bombs that hit dirt would be patched with snow blocks.

It is now a winter wonderland.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 23, 2011, 02:00:38 am
I'll probably just wind up making my house out of dungeon bricks if the clowns become too bothersome. I've had three thus far, and the damage has been minimal, so I'll keep on with the candy cane fortress.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 23, 2011, 02:19:27 am
Q: Do clowns appear underground (specifically, just slightly below 0ft depth.)? I'd like to confirm before I turn my world into a hardmode mess.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 02:32:54 am
Clowns do not spawn underground, however if you're close to the surface they may spawn on the surface and fall down.  I'd go -200 or further for safety.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 02:40:43 am
They are not as bad as people make them out to be.
Honestly, I have only seem them during a blood moon, and when they come up I just pack my stuff and leave home for the night, go clown hunting. They never troubled me.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 02:44:34 am
This is true, they don't spawn underground and if you're away from home then you probably don't care about bomb holes.  They're blood-moon only, fairly rare, and have a slow rate of fire.  I might see 3-4 in a moon, and get 3-6 bombs thrown, which are the same explosive size as a player's bomb.  They will, however, throw them endlessly.  If you're hiding under the floorboards, they'll freely throw bombs until dawn, so you need to take care of them, rather than the zombies which you can safely ignore.

Although I must still encourage an underground base.  Dwarf up, get diggy.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 02:47:42 am
Can't I just man up and get trigger happy?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 02:51:29 am
You may, but it won't count on your resume.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 02:53:11 am
But I need this job! My children and starving! We have had nothing but plump helmets going since autumn and have yet to strike any coal!
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 02:58:59 am
Don't worry, that dozen torches you used for the furnace will burn FOREVER.
Title: Re: Terraria - 1.1 released!
Post by: Mini on December 23, 2011, 03:00:18 am
Or you could cut down all the trees.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 03:06:28 am
Yea, this embark is really weird. For some reason we have had trouble turning wood into charcoal. Perhaps for the better, as spring much be approaching, so hopefully elves will turn up soon.

I'm awfully worried, as with a zombie population this high, it seems we have found ourselves in a haunted biome.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 03:09:39 am
At least it's mineral-rich though.  Just one stone layer, but damn if it doesn't have everything.  Come to think of it though, I haven't seen any caravans, thought there's been a few ambushes...
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 23, 2011, 03:11:49 am
It's also extremely prone to megabeast attack.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 03:12:57 am
I had a human merchant arrive, but he hasn't left since. At least he bought a lot to trade, even if diversity is lacking.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 23, 2011, 03:14:48 am
I kept digging down and found a mysterious chamber. Sadly, there's no sign of an adamantium cotton candy short sword and the demons clowns have already been released.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 03:15:52 am
You don't suppose that this is a reclaim do you? Maybe the last guys got eaten by zombies before they got anything built.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 23, 2011, 03:16:42 am
That reminds me, I think I got a glitch where a goblin became friendly and started living in my fort.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 23, 2011, 03:17:52 am
I heard about that. Something to do with a loyalty cascade...
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 23, 2011, 03:20:38 am
A goblin siege just killed my Master Demolitionist (Explosive Mod!). Thankfully, the rest of the fortress didn't fall into a tantrum spiral, and a new one arrived with the next immigration wave.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 23, 2011, 03:26:43 am
Speaking of immigrants, barely any ever come. It looks like you can have a max of 12 people right now.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 23, 2011, 03:28:34 am
It also seems like they're all nobles. I've never seen them do so much as haul stones around.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 23, 2011, 04:14:20 am
Good thing you left all labors enabled on the mayor/milita commander/craftsdwarf/mason/blacksmith/miner.....
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 23, 2011, 04:20:06 am
I've been finding a lot of cobalt can...

can we even smelt cobalt?
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 23, 2011, 04:22:54 am
You can make nice blue stonecrafts and structures with it.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 23, 2011, 04:34:23 am
I think someone's been messing with the RAWs too.  Who made gold stronger than iron anyways?
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 23, 2011, 10:57:36 am
Just entered the thread again and what the heck is this, Redigit & Toady merged the games?
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 23, 2011, 12:33:39 pm
Just a party of dwarves that took a wrong turn and embarked on the terraria world.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 23, 2011, 12:59:04 pm
Down in HFS, I found a flying clown clutching a +rope reed fiber figurine of a human+. I killed it, grabbed the figurine, and being the idiot that I am, I dropped the figurine into the pits. But something happened; a gigantic demon with tons of bodyparts emerged from the ground and ran towards me. I managed to kill it, though not without difficulty, and a bunch of constructed HFS walls appeared where it died. I destroyed it, reaped the spoils, and discovered that the "ancient spirits of the land has now awoken".

What do I do now, guys? I found that most of all the human skeletons are now wearing tough-as-nails armor, and can somehow deal significant damage against my masterwork molten armor.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 23, 2011, 01:00:20 pm
Your molten armor is as tissue paper to the reawakened spirits of the world.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 23, 2011, 01:09:58 pm
Deconstruct demon altars and start mining cobaltite. You can smelt it now.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 23, 2011, 03:22:16 pm
FLEEEEEE.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 23, 2011, 07:58:37 pm
Gen a new world.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on December 24, 2011, 12:40:33 am
I know you guys said Redigit is a pretty horrid programmer, but this is a bit ridiculous. I can leave Skyrim on all day with no problems. However, after two or three hours of Terraria, my laptop enters hibernation mode. On powering back on, it informs me that it just overheated.

I'm off to turn off all flashy bits. I may pull another marathon tomorrow to see if that helps.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 24, 2011, 01:00:01 am
Hmm, that seems strange. Although Redigit is on no level a graceful programmer, he shouldn't be able to break too much without understanding of how to break it. This is c# after all, and it is very friendly.
Such an issue is more likely to be caused by the XNA library... Unless Redigit has really achieved all new levels of fail by filling arrays with 'dead' data, because he doesn't understand lists (And yes, we know from he's misappropriated use of arrays that he doesn't know how to use a list) but that doesn't seem as likely somehow. I mean he's objects are too shallow to eat much of your ram, let alone cause your computer to overheat.
No, I hate to say it, but I would look at Microsoft for that one.
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on December 24, 2011, 01:38:15 am
Hey guys, I would really love to play this but I don't have the money right now! I do have some coal and coupons for it though, so does anyone want to trade with me?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 24, 2011, 01:45:19 am
I gave away my 4-pack long ago, sorry :(
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on December 24, 2011, 01:48:13 am
I gave away my 4-pack long ago, sorry :(
:'(
Anyone else?
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on December 24, 2011, 02:46:59 am
Meph, you using Win7 completely updated? If so, then it shouldnt be microsoft. If its not the game either, it must be your hardware.

Next time you are running Terraria and your computer starts to heat up, minimize the game and open Run. Type "perfmon.exe /res", and check out if its really terraria eating all that RAM.
Title: Re: Terraria - 1.1 released!
Post by: amjh on December 24, 2011, 06:17:41 am
Based on my experience, laptop overheating is usually caused by dust. I haven't seen a laptop where cleaning with compressed air doesn't drop the temperature by twenty celcius. As a note to anyone trying it, if compressed air isn't available I'd recommend against using anything that isn't meant for cleaning computers without asking an expert first. Also, opening the case isn't needed, blowing through the vents is enough.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 24, 2011, 07:24:03 am
I gave away my 4-pack long ago, sorry :(
:'(
Anyone else?
Sends me your steam name.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 24, 2011, 11:07:52 am
Finally beat WoF on a friends world with them.  After the first fail (friend's bridge was maybe a screen long) I grabbed my pheonix blaster from my home world and used up around 2k worth of candy cane block covering up every open lava pit til I ran out of blocks.  Still had to jump and climb and such, but didn't need to worry about a magmaey death.

It was absolute overkill.  Didn't even get to the point where I had started using green blocks and the phoenix blaster with meteor shot absolutely destroyed him.  I think my buddy was using a nightmare bow with jester and hellfire arrows.  Just the act of us jumping over the obstacles and terrain made most of his stuff miss.

Also his hallow and corruption does not appear to actually be spreading.  The surface hallow appears to be locked into a huge chunk of pre wall corruption, and the new corruption line is locked in with the mud from his jungle.  The pre wall corruption dosn't appear to be spreading, and the new stuff dosn't appear to be spreading underground.

It's odd, and it appears to be making the world significantly easier than advertised.  Biggest trouble we are having are ground level Falcor on top of a hill near his fort.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 24, 2011, 11:13:35 am
After hardmode starts, the corruption can turn mud into dirt, and then spread over that.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 24, 2011, 11:17:22 am
Well that gives me some hope for that then.  Still does it just spread really slowly?  I Kinda expected the whole world to be borked by the time we climbed back to the surface.  But other than some new corruption in the jungle we could barely tell was there and a big swath of hallow in the middle of his EoW arena we haven't seen anything different.

In fact the origonal corruption we had locked in with stone still appears to be locked in.  It turned the stone into ebonstone, but it still isn't moving beyond it.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 24, 2011, 11:20:33 am
Well that gives me some hope for that then.  Still does it just spread really slowly?  I Kinda expected the whole world to be borked by the time we climbed back to the surface.  But other than some new corruption in the jungle we could barely tell was there and a big swath of hallow in the middle of his EoW arena we haven't seen anything different.

In fact the origonal corruption we had locked in with stone still appears to be locked in.  It turned the stone into ebonstone, but it still isn't moving beyond it.

I believe it turns nearby blocks randomly, not in a '+1 thickness' wave every 5 minutes or so.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 24, 2011, 11:21:24 am
I Kinda expected the whole world to be borked by the time we climbed back to the surface.
Yeah, you are thinking too fast. It'll take ingame days for it to make any significant spread. And many people underestimate how much it spreads underground through caves.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 24, 2011, 11:32:34 am
I Kinda expected the whole world to be borked by the time we climbed back to the surface.
Yeah, you are thinking too fast. It'll take ingame days for it to make any significant spread. And many people underestimate how much it spreads underground through caves.

This. You'll get your total abovegroud corruption/hallow plains... once the caves are infected with their very block-corrupting essence. I recommend you take the initiative to convert 2 deserts into a corrupt one and the other into a hallow one before the game gets the opportunity to infect them.

 And I also recommend turning a larger portion of the underground into a hallow one as soon as possible, as it seems that the underground corruption generated post-wall is much, much larger than the underhallow.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 24, 2011, 01:09:44 pm
Anyone got the blueprints for a good-soul-harvesting trap?

I've tried making one, but 67 dart traps can't kill the meteor heads before they get in range of me...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 24, 2011, 01:50:40 pm
Eff the meteor heads, bunny/goldfish traps are where the souls at (only during bloodmoon). Make a crab-operated control room, but keep it tight, or at least 2x2 with active stone gates 1x1 thick, since to make the crabs jump, you need an opening. If done properly, it should make the soul harvesting fast, and add at least 3 goldfish/bunny statues in a small chamber with lava flooring. Once those corrupted creatures land on the lava, they'll be spitting souls in no time.

When in doubt of the crab control room's blueprint, go see Repulsion's house in Kael's server and check the gel spawner.

But the meteor heads are a good alternative when there isn't a bloodmoon at night, so just prepare the machine, and keep the meteor head spawner at the same time.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 24, 2011, 01:51:14 pm
Anyone got the blueprints for a good-soul-harvesting trap?

I've tried making one, but 67 dart traps can't kill the meteor heads before they get in range of me...

Go to hell.

I mean, go to the underworld, and place a few biome-relevant blocks (place some normal stone just to check that it's getting infected). I think you're supposed to do it direcly bellow the actual corruption. Anyway, once enough corruption is there, all the hell monsters will start dropping the souls, and they're a lot easier to kill and probably the most numerous.

EDIT: I mean either corruption or hallow, BTW.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on December 24, 2011, 01:58:24 pm
 Note you can use bunny spawners without a bloodmoon via vile powder. It sorta hangs in the air for a second, so multiple bunnies spawn, get corrupt, and subsequently die in a fraction of a second.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on December 24, 2011, 01:59:41 pm
For Souls of Night:

1. Make ~10 Worm Food
2. Go to undercorruption
3. Summon EoW repeatedly.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 24, 2011, 02:03:37 pm
Yeah, but the powder isn't automatic...

I've almost got it down. I'll need another timer to get half of tem to go a second after another (I made a one-block gap between traps as heads are big enough) and about 5 more traps.

Basicallt there'll be enough darts to ruin them.

Thing is, I got plenty enough souls whilst actually building the damn thing (Note: Don'tmake the meteor biome before trying to build a fairly intricate trap sysem whilst in an enclosed space)

These are light i'm harvesting, I already using the Eater trick.

Thanks for the advice though.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 24, 2011, 02:30:13 pm
I know you guys said Redigit is a pretty horrid programmer, but this is a bit ridiculous. I can leave Skyrim on all day with no problems. However, after two or three hours of Terraria, my laptop enters hibernation mode. On powering back on, it informs me that it just overheated.

I'm off to turn off all flashy bits. I may pull another marathon tomorrow to see if that helps.

Perhaps you don't have vsync turned on for Terraria. Try turning it on (if it's not in Terraria's options menu (it probably isn't)) use your graphics card's own control panel to force it on. It should keep Terraria from trying to do ludicrous numbers of frames per second and overheating stuff, if that was the cause.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 24, 2011, 04:11:15 pm
Eff the meteor heads, bunny/goldfish traps are where the souls at (only during bloodmoon). Make a crab-operated control room, but keep it tight, or at least 2x2 with active stone gates 1x1 thick, since to make the crabs jump, you need an opening. If done properly, it should make the soul harvesting fast, and add at least 3 goldfish/bunny statues in a small chamber with lava flooring. Once those corrupted creatures land on the lava, they'll be spitting souls in no time.

When in doubt of the crab control room's blueprint, go see Repulsion's house in Kael's server and check the gel spawner.

But the meteor heads are a good alternative when there isn't a bloodmoon at night, so just prepare the machine, and keep the meteor head spawner at the same time.
What is the point of crab operation when you can just make timers?
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 24, 2011, 04:15:37 pm
Eff the meteor heads, bunny/goldfish traps are where the souls at (only during bloodmoon). Make a crab-operated control room, but keep it tight, or at least 2x2 with active stone gates 1x1 thick, since to make the crabs jump, you need an opening. If done properly, it should make the soul harvesting fast, and add at least 3 goldfish/bunny statues in a small chamber with lava flooring. Once those corrupted creatures land on the lava, they'll be spitting souls in no time.

When in doubt of the crab control room's blueprint, go see Repulsion's house in Kael's server and check the gel spawner.

But the meteor heads are a good alternative when there isn't a bloodmoon at night, so just prepare the machine, and keep the meteor head spawner at the same time.
What is the point of crab operation when you can just make timers?

Too slow!
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 24, 2011, 04:17:18 pm
It's dwarfineering.  Crabineering!  Crabs work about 50% faster than a 1 second timer due to the fact that pressure plates have no reset time.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 24, 2011, 04:35:26 pm
How do I make monster statues anyway?
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 24, 2011, 04:40:19 pm
You find them, usually in dungeons I think.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 24, 2011, 04:46:59 pm
Statues appear randomly in the caverns layer and lower. Abandoned mine rooms found underground usually have one in and I usually find 1-2 in any large mushroom biome. There are usually a few scattered around inside the dungeon as well.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 24, 2011, 04:50:45 pm
Of course, if you get unlucky, you find mostly decorative statues and of the two usable ones, both are crabs.

Is it wrong of me to be highly tempted to give myself a stack of 999 dynamite and 999 sticky bombs and use them to mine instead of a pick?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 24, 2011, 04:53:46 pm
Of course, if you get unlucky, you find mostly decorative statues and of the two usable ones, both are crabs.

Is it wrong of me to be highly tempted to give myself a stack of 999 dynamite and 999 sticky bombs and use them to mine instead of a pick?

I use sticky bombs to mine wherever and whenever possible. Although mine are acquired by patiently collecting them from a Bomb Statue attached to a five second timer, and then crafting them myself with my own gel.

I just wish it were possible to make Sticky dynamite.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 24, 2011, 05:11:20 pm
I thought I found a useful statue but it is only a slime statue.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 24, 2011, 05:44:34 pm
Slime statues are very useful. Free gel spam for flamethrowers, torches, and potions. Personally, I didn't realize my 3 bomb statues were useful, yay.
Title: Re: Terraria - 1.1 released!
Post by: Bloxace on December 24, 2011, 05:47:28 pm
I have found it a bad idea to play around with chest statues. The hard way.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 24, 2011, 06:09:13 pm
How do I make monster statues anyway?

Mostly in abandoned minehome thingys, amusingly enough you can find grandfather clocks and other furniture too.

Also the dungeon and the bottom of corruption pits.(skeleton statues! very good source)
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 24, 2011, 06:51:17 pm
Although Terrafirma is quite heavy on my computer, it is an awesome tool. Took this picture with it.

It'd be a great desktop background if it'd be a bit larger.
(http://i.imgur.com/20yn4.png)
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 24, 2011, 07:15:21 pm
Noob question. Water. How do I move it?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 24, 2011, 07:16:09 pm
Buckets.

Or lava.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 24, 2011, 07:17:51 pm
Fun with pumps.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 24, 2011, 07:28:01 pm
Pumps are more likely to just duplicate infinite amounts of it for you though.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on December 24, 2011, 07:38:26 pm
Ok, my trap would be fine if I had 3 or four more traps.

I have enough souls now though.

Title: Re: Terraria - 1.1 released!
Post by: MantisMan on December 24, 2011, 08:04:04 pm
My brother tried to drain the ocean down to hell to cover all magma surfaces with a layer of obsidian the other day. It takes a really, /really/ long time for the water to flow. He went to the bottom of the pit to watch the water rain down, but only a very small amount evern came down.

Water physics in Terraria is very weird.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 24, 2011, 08:25:46 pm
Hell doesn't do water. As in, it evaporates the shit out of it. I think it was made so for that exact reason; so you can't flood the place. Not that I approve of it. :c
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 24, 2011, 08:34:48 pm
Hell doesn't do water. As in, it evaporates the shit out of it. I think it was made so for that exact reason; so you can't flood the place. Not that I approve of it. :c

Hell water evaporation is kind of iffy though. I've once had it where I've had a pool of water just chilling out in hell. It never evaporated, just gave me a nice damned jacuzzi.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 24, 2011, 09:50:14 pm
You USED to be able to flood hell, and it was a fairly common strategy. Mostly because the water duplication made it very easy to do accidentally. The hell evaporation was an easy fix that also made hell a bit more hell-like

PERSONALLY, I would have preferred they just add extra super naster underwater hell monsters that appeared if you flood the place (Krakens, Angler Fish, etc and so on)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 24, 2011, 09:51:12 pm
They should make the oceans harder, too.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 24, 2011, 09:52:12 pm
Sunken ship biome.

Actually that's a neat idea for a megaconstruction.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 24, 2011, 09:54:52 pm
Sunken ship biome.

That would be so awesome! I'd love for the ocean to be more vast and have things inside actually worth exploring, rather than just being a gentle slope downward until you hit the end of the map.

It would actually give a use for all the gills potions I've been hoarding as well.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on December 24, 2011, 10:25:01 pm
Sunken ship biome.

That would be so awesome! I'd love for the ocean to be more vast and have things inside actually worth exploring, rather than just being a gentle slope downward until you hit the end of the map.

It would actually give a use for all the gills potions I've been hoarding as well.

They're already useful if you use obsidian skin potions.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 24, 2011, 10:29:57 pm
Actually, in my central world I plan on terraforming a bit.  Mainly dynamite terraforming style...  And then importing a lot of rock and sand to brush over.  The whole plan is to make a very extensive area to utilize that mermaid shell, quite possibly with an entire underwater base with a few NPCs (since they don't care about air).  Lighting will have to be creative, probably some water candles or something that will stay lit underwater.  Do water candles or chandeliers stay lit?  If nothing else, tiny air bubbles to put a torch in.  And plan to abuse the whole thing with some street lamps, as I'm fairly sure those will stay lit (on account of the glass).  I know that cursed torches will stay lit, but apparently they disappear after a time, so that's not viable.  I was originally planning a proper "sunken city" with nice walkways and buildings and then flood the whole thing, but I may do a ship now...
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 24, 2011, 11:00:14 pm
I want to make a castle in the sky (space), but the Wyverns are a tad annoying. Should I make the castle to a new, easymode map, and afterwards change it into hardmode?
Title: Re: Terraria - 1.1 released!
Post by: dragnar on December 25, 2011, 12:00:06 am
You USED to be able to flood hell
You still can, if you're careful: Save and quit as soon as you breach hell. When you load the world up again, the water settling function doesn't bother to take evaporation into account. Unfortunately the water begins to dry up as soon as you do ANYTHING to change it after that.
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on December 25, 2011, 12:34:27 am
Okay, so I got a choice between getting this or Unreal World. Which should I pick? I am very interested in both so I can really decide myself
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 25, 2011, 12:58:17 am
Personally, I'd say choose Terraria, but if you don't like constructing shelters, metroidvania gameplay and grinding that much, then yeah, choose what you want.

But Terraria kept my interest for it last for at least a whole month or so, so yeah. Your call.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 25, 2011, 01:39:47 am
Ha, funny you should say that...  Unreal World is VERY concerned with grinding and building shelters!  By contrast Terraria is an FPS!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 25, 2011, 01:46:15 am
Then again, the other's a roguelike, and this one's a metroidvania.

Seriously though, I really should've looked it up before I posted that, but internet is being a christmas a**hole.

/alibi

Also, starting to get an interest on that game, since I like roguelikes. Might go through the whole thread to read what that really is about.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 25, 2011, 01:53:55 am
Basically, it's about survival in early iron age in the far far north.  I think it's specifically Finland in design.  It's extremely day-to-day droll survival, but there's a certain excitement and zen in that isn't there?  Focuses a lot on hunting, fishing, shelter, stocking food for winter (when you can really really risk starving), staying warm and avoiding frostbite during winter, and generally the toils of not dying.  If you've played Haven and Hearth you know the style, except that hunger is a much more motivating factor.  It's HnH if it were made into a Roguelike.
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on December 25, 2011, 05:51:49 am
Well, I traded some things on steam (9 coal and some useless coupons) for it. So who knows? Might be able to get both!

Anyone notice that the coal price has gone down significantly as well? Went from around $1.80 to 60c ish.

On topic, any bay 12 Terraria servers?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 25, 2011, 05:55:17 am
Well, I traded some things on steam (9 coal and some useless coupons) for it. So who knows? Might be able to get both!

Anyone notice that the coal price has gone down significantly as well? Went from around $1.80 to 60c ish.

On topic, any bay 12 Terraria servers?

Kael's, Aklyon's.
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on December 25, 2011, 06:01:34 am
Well, I traded some things on steam (9 coal and some useless coupons) for it. So who knows? Might be able to get both!

Anyone notice that the coal price has gone down significantly as well? Went from around $1.80 to 60c ish.

On topic, any bay 12 Terraria servers?

Kael's, Aklyon's.

Thank you! Will be checking those out tomorrow
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 25, 2011, 07:35:02 am
The village of Iunmud located in central(?) part of jungle has been built!

I live there with Wolf. Two small houses are open for taking. I need someone who will tend to daybloom and other person who will spelunky in the jungle caves or help us with that.

EDIT: Forgot to mention: on Kael's server :v
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 25, 2011, 08:25:25 am
Actually, in my central world I plan on terraforming a bit.  Mainly dynamite terraforming style...  And then importing a lot of rock and sand to brush over.  The whole plan is to make a very extensive area to utilize that mermaid shell, quite possibly with an entire underwater base with a few NPCs (since they don't care about air).  Lighting will have to be creative, probably some water candles or something that will stay lit underwater.  Do water candles or chandeliers stay lit?  If nothing else, tiny air bubbles to put a torch in.  And plan to abuse the whole thing with some street lamps, as I'm fairly sure those will stay lit (on account of the glass).  I know that cursed torches will stay lit, but apparently they disappear after a time, so that's not viable.  I was originally planning a proper "sunken city" with nice walkways and buildings and then flood the whole thing, but I may do a ship now...
Maybe dig out a tiny air bubble for a torch to reside in? Wouldn't be super pretty (unless you're a superb designer), but i THINK it would work. This comes from a guy who builds bog-standard skyscrapers, though. But hey, skyscrapers are practical and accessible! At one point though, i should build a hexagonal structure. Or octagonal. Or pentagonal. SOMETHING THAT ISN'T A RECTANGLE.
Title: Re: Terraria - 1.1 released!
Post by: Errol on December 25, 2011, 08:43:33 am
Sticky glowsticks?

I usually build wooden castle-things but have a plan for a dwarven fortress. With a huge trap corridor... mwahahahaha
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on December 25, 2011, 09:06:07 am
Those don't persist. They pop off the wall after 5 minutes, where they have a chance of being collectable again. They'll disappear eventually like any other dropped item.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 25, 2011, 09:42:38 am
Fortress made of clownproof dungeon brick?  Check. tree and shroom farms protected by 3 tile thick grey stone?  Check.  Magma moat with retractable bridge? Check.  Repeating dart traps on the walls? Check.  Bring on the hard mode.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 25, 2011, 09:43:50 am
Fortress made of clownproof dungeon brick?  Check. tree and shroom farms protected by 3 tile thick grey stone?  Check.  Magma moat with retractable bridge? Check.  Repeating dart traps on the walls? Check.  Bring on the hard mode.

I made levitating base with just double latches in airlock for defenses.

Still floating with chill~
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 25, 2011, 09:49:31 am
I just create a new world whenever I want to use hardmode stuff :P
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 25, 2011, 10:51:32 am
I'm debating how to include convenient torches, and so far my best idea seems to be "make it decrepit" and to include "broken patches" that could look messy using different walls.  If you put stone brick walls and rough stone walls close together in bad patchwork, it looks particularly messy and damaged, like an old sunken ship (made of stone, because Dwarves).  Using that trick, it wouldn't be hard to simulate a lopsided and damaged structure or ship, with a few scarce airbubbles remaining.  After all, it just needs 1 torch to count for NPC housing, the main lighting can be more creative, like streep lamps and such.

Actually, forget all that, I just checked the wiki, and there's a ton of waterproof light sources (http://wiki.terrariaonline.com/Light), most of which count towards NPC requirements.  In particular, the chain lantern appears to be legit and makes sense that it's waterproof.  Chandeliers may be valid idea as well, but overall I fear that the thickness of water will force me to need many light sources.

Also many lights can be toggled with wire for extra fun.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 25, 2011, 10:58:28 am
Does it still count towards NPC requirements if the torch is encased in glass?
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 25, 2011, 10:58:39 am
I'm getting a new computer for christmas, meaning everything stored within this one will be erased, besides few save games and such (that can't be downloaded)

Does Terraria store the worlds only locally? If yes, I gotta back them up too.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 25, 2011, 11:33:05 am
Does Terraria store the worlds only locally? If yes, I gotta back them up too.

Yep, game folder in Steam folder somewhere in folder called 'my games' I believe.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 25, 2011, 12:08:33 pm
Cursed torches work underwater. But they're all green.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on December 25, 2011, 12:36:04 pm
Cursed torches work underwater and they're all green :D
FTFY :P

Also disco balls. Everywhere.

E: You could also use crystal shards, maybe. Dunno if they work for NPCs, though.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 25, 2011, 12:37:48 pm
Cursed torches would give it a cool ghost-ish feel too
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 25, 2011, 01:53:09 pm
Chunks of Meteorite Ore. Very low light level, very ghostly. Hurts though.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 25, 2011, 03:17:30 pm
She did mention that cursed torches pop off after a while, which wouldn't be super good for permanent residences. However, i believe this list (http://wiki.terrariaonline.com/Light) will be very useful in that regard. c: (SUPER WATERPROOF CHANDELIERS, GO)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 25, 2011, 03:27:49 pm
Whoa what cursed torches fall off what is this I never knew that whoa wait you can place crystal shards too what oh man this is crazy duuuuude

Title: Re: Terraria - 1.1 released!
Post by: buckets on December 26, 2011, 02:46:43 am
Soo close to defeating WoF, it was at ~800 health when I died. Man, the sence of accomplishment in this game is amazing.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 26, 2011, 04:04:56 am
Cursed torches never popped out for me, but then again, this is pre-wall, so it might be tied to the corrupt/hallow mechanic, or so the wiki said about it.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 26, 2011, 04:29:13 am
Soo close to defeating WoF, it was at ~800 health when I died. Man, the sence of accomplishment in this game is amazing.

Honestly he is a LOT easier then he seems... you just need to make a pathway for the fight and weapons that can strike multiple enemies.

Also the Leeches are there to replenish your health.
Title: Re: Terraria - 1.1 released!
Post by: eerr on December 26, 2011, 05:06:30 am
Medicinal leeches!
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 26, 2011, 05:08:33 am
...wow, you know, those leeches ARE there to keep you alive!  That's... very dwarven medical.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on December 26, 2011, 02:41:24 pm
My world seems to have a bit of a bias. Most of the interesting features are to the right of spawn. Let's keep a tally. To the left: jungle and one meteor. To the right: both corruption areas, two meteors, and the dungeon.

I'm proud of this save. It's my best yet. I've got every demonite item that can be made, I've fully mined two of my three meteorites, and I've got a nifty purple phaseblade. Speaking of which, purple phaseblades and shadow armor look nifty in conjunction.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 26, 2011, 03:00:34 pm
Huh, can't seem to join multiplayer games. When I'm supposed to enter the port, I can't press accept.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 26, 2011, 08:26:13 pm
Tell me, do all initial forays into the Underworld go like this in 1.1?

Use spammed sticky bombs from bomb statues and slime statues to dig a massive tunnel straight down. Rocket boot away from the lava and grapple the ceiling. Oh, a demon, shoot it with my minishark. Oh, SHI Wall of Flesh FUUUUU.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 26, 2011, 08:46:10 pm
I'm playing a 1.0 world in 1.1, so I don't have any statues in my world and I've been too lazy to hop over to my "open pit mining" world to look for them.  I've not been using statue-bombs at all, though I have been using dynamite liberally.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 26, 2011, 08:53:52 pm
I wish it were possible to make... MORE POWERFUL explosives. I mean, dynamite is good, but I really do want some more boom.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 26, 2011, 08:54:59 pm
Can't you combine dynamite into a big bomb?
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 26, 2011, 08:58:22 pm
Can't you combine dynamite into a big bomb?

I don't know, can you? I hope I haven't overlooked something like this.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 26, 2011, 08:59:05 pm
Explosives? Have the same power as dynamite, the only difference is that explosives are blacks that can be triggered.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 26, 2011, 09:00:47 pm
Huh. You'd think a bigger bomb would make a bigger blast.

I agree with Joshua. We need MOAR SPLOSIONS!
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 26, 2011, 09:01:16 pm
Can't you combine dynamite into a big bomb?
3 sticks of dynamite plus wire equals an explosive keg that is detonated via wiring. Not quite worth it, though it is slightly bigger, I think. But yeah, bomb statues are cheating almost. I must have 20-30 stacks of regular bombs, and I'm slowly converting them whenever I idle to sticky bombs with a slime statue I snagged.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 26, 2011, 09:09:09 pm
Combining dynamite into explosives yields slightly larger explosions, though it also needs to be placed and triggered to explode and isn't very much larger.  Still, if you've got a tunnel dug and want a bigger tunnel, nothing beats carefully timed explosives!  I think if you're using a good drill and the toolbelt for extended reach, you can do some pretty nice internal blasting.

Also, WTB: Sticky Dynamite.  Even if it costs 99 slime and 1 dynamite, it'd be so worth it.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 26, 2011, 09:41:12 pm
Explosives? Have the same power as dynamite, the only difference is that explosives are blacks that can be triggered.

Actually, they have a 10-block blast radius, slightly larger than dynamite.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 27, 2011, 03:07:36 pm
The ten block rule.
Title: Re: Terraria - 1.1 released!
Post by: Soadreqm on December 27, 2011, 03:34:34 pm
I just got this. I have no idea what I'm doing but it's a lot of fun to just dig deeper and explore the world. I'm not going to bother with multiplayer until I have something other than shitty mobile internet to work with, but I expect I'll check out the bay12 servers eventually.
Title: Re: Terraria - 1.1 released!
Post by: Rakonas on December 27, 2011, 03:51:01 pm
slowpoke.jpg
It's $2.50 on steam now, guys.
Title: Re: Terraria - 1.1 released!
Post by: buckets on December 27, 2011, 08:05:25 pm
That feel when you forget to buff on WoF, damn stupid respawn times. XD
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 27, 2011, 08:10:36 pm
It's a good feeling when you realize it after killing the thing.
Title: Re: Terraria - 1.1 released!
Post by: Yodamaster on December 28, 2011, 12:33:08 am
I just bought this. Seems to have potential!
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 28, 2011, 02:01:08 am
A question: Are Grey Bricks and similar corrupt/hallowable? The wiki doesn't seem to say.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 28, 2011, 02:08:11 am
A question: Are Grey Bricks and similar corrupt/hallowable? The wiki doesn't seem to say.

Nope, can't be corrupted or hallowed. Neither can the candy cane blocks!
Title: Re: Terraria - 1.1 released!
Post by: MasterFancyPants on December 28, 2011, 02:21:19 am
Do a lot of you guys still play multi-player together? I kind of want to get it... Then again that would take me $2.50 farther away from my new graphics card...
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 28, 2011, 11:28:01 am
Buy it. I've already invested 60 hours into it and I haven't even beaten the wall and enjoyed every minute of it.
Title: Re: Terraria - 1.1 released!
Post by: eeviac on December 28, 2011, 02:10:29 pm
With the 1.1 update I kept getting worlds where a boss/NPC would refuse to spawn/respawn. Really killed my enthusiasm for the game. Have they fixed this yet?
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 28, 2011, 02:12:19 pm
I've never had that issue. Can you give specifics?
Title: Re: Terraria - 1.1 released!
Post by: eeviac on December 28, 2011, 02:17:29 pm
Once a boss has been summoned, there's a chance that world would never see said boss again, whether you killed it or died to it. Happened with the Eater of Worlds and Wall of Flesh - you summon them again and they never show.

Another of my worlds never got an arms dealer despite my inventory before full of guns and having 5 spare NPC rooms. I know it was a bug because a) the npc's I did have would shuffle between the plethora of valid rooms upon world load and b) created a new world with the same character and the arms dealer showed up almost immediately.
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on December 28, 2011, 02:28:23 pm
One common issue with NPCs not spawning is the presence of a goblin siege. NPC won't show up while there is a siege even if no goblin has spawned yet. I never heard of other issues with NPC, but be wary of doors: some room can be suitable with the door closed, but invalid with the door open.

As for bosses, I've had a similar issue with the EoW, but only in 1.1, so I do think it was fixed in 1.1.1.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 28, 2011, 02:31:56 pm
Make the NPC rooms larger then the absolute minimum, because a door opening into the room will make a minimum sized room no longer valid, not sure why.
Title: Re: Terraria - 1.1 released!
Post by: eeviac on December 28, 2011, 02:33:32 pm
I waited for the Arms Dealer for 10+ in-game days, and had many good NPC rooms to spare (I mentioned that the other NPC's would happily inhabit any of my rooms), he just didn't like that world :(

The bug is a game-breaker for me because you do all that work to make a world easily farmable and your sources of farm just up and ditch you
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on December 28, 2011, 03:13:16 pm
The fact that the NPCs would move from one room to another doesn't proves that the rooms were valid. It rather shows that there might be a problem with the rooms since NPCs are not supposed to change room unless they die or their previous room becomes invalid (opening and closing doors for example could explain this behavior). That is of course unless you assigned them to differents rooms yourself.

I never had or heard of such an issue, but I must also add that I didn't play much with 1.1 update. Was busy with college and 1.1.1 was released about the same time I finished my exams.

If you still have that world save, you could try uploading it so other people can see if they have the same problem on their side.
Title: Re: Terraria - 1.1 released!
Post by: eeviac on December 28, 2011, 03:20:49 pm
Hm, that's a good point. My NPC rooms were right next to each other, and they were opening/closing each other's doors all the time, so you could be right. It's all moot though because I don't have the save files anymore and it sounds like it's been patched. I'll have to reinstall this weekend.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 28, 2011, 04:59:42 pm
All but a few of my rooms became invalid with 1.1.1, and it's not the doors from the looks of it (I tried closing them all and it made no difference, and they're not the minimum size, either). Also tried building new rooms, which didn't work either.

Link to my world (zipped): http://dl.dropbox.com/u/26452959/housingbroken.zip
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 28, 2011, 10:48:17 pm
WHEN WILL PRESENTS STOP DROPPING FROM MONSTER!!!!
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 28, 2011, 10:50:19 pm
After December 31st, actually. Hoard them while you can!
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 28, 2011, 11:11:07 pm
I JUST unlocked hardmode. 600 square long ash bridge in hell, started the fight off the bridge on the other side, and STILL ran out of room even holding down the minishark in necro armor the whole fight. Only used a little over two stacks of meteor shot though.

What's the first thing one should do in hardmode anyway?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 28, 2011, 11:16:07 pm
Visit local corruption and go smashing altars.  If you've got the luxury, set up a crystal farm by making rows of hallowstone blocks, preferably spacing them to get max crystal sizes.
Code: [Select]
B  B  B



B  B  B
(2 spaces between, 3 spaces tall) gives you room to walk through and you can get 3 crystal per stone, but 1 space between lets you walk without falling.  Crystal ammo is serious pwn.  I got an assault rifle and crystal and took down the wall in like 5 seconds.
Title: Re: Terraria - 1.1 released!
Post by: Sirian on December 29, 2011, 03:25:53 am
What's the first thing one should do in hardmode anyway?
Smashing as many altars as possible (except one) and then mining cobalt/mythril/adamantite with spelunker potions. The drills and repeaters are amazing and a huge improvement. I wouldn't recommend setting up a crystal farm this early though, it's not THAT important. Getting wings is cool, and you should try to farm some light and night souls, as they are required for many things. You can also farm the wall of flesh to get all the drops.

Note that for a crystal farm, the deeper you go the faster they grow. My own setup is like this : (P=Pearlstone, X= empty)

Spoiler (click to show/hide)
This allows you to harvest 3 block above and 3 blocks below, you just need the top and bottom rows to be only 3 blocks thick. But honestly you won't use that much crystal anyway so it's not very important.

(edit : now that i think about it, two spaces between the rows of pearlstone might be better)
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 04:07:40 am
I'm just having the hardest time making a lava generator. No matter what I do, I can't get these pumps to agree with me.

At one point, instead of making a lava generator, I seem to have accidentally made a lava annihilator. Unfun was had by all, especially me.

I read the liquid making guide on the wiki, but nothing seems to be working. This is my current rig:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 29, 2011, 04:13:09 am
This is why I do it by hand. Goddamn pain in the ass, but i.t works
Title: Re: Terraria - 1.1 released!
Post by: Dave1004 on December 29, 2011, 04:15:05 am
I really like this game, but the whole...Mechanical part turns me away from it. I guess that I don't have to use any of the guns or chainsaws or whatever, but still...Ugh. For me, Swords and Magic > Guns and Science. I just don't want to launch the game anymore...Wonder if it's possible to mod Terraria? I'd like to turn everything mechanical into something magical.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 29, 2011, 04:16:07 am
I've read about sprite edits for Terraria before. Perhaps you can try that.
Title: Re: Terraria - 1.1 released!
Post by: Dave1004 on December 29, 2011, 04:17:52 am
Sounds like something good to me! Thanks, Sirus. I had googled "Terraria mods", but...Nothing really came up. I'll try googling that instead!
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on December 29, 2011, 04:20:47 am
Re: Lava Duplicators:

Forget the tedious crap, pumps will auto-multiply liquids now. Sure it's annoying and pumps don't actually pump liquid OUT of places, but who cares, right?

Try this:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 29, 2011, 04:31:28 am
The triangle dot stuff doesn't work now, and never worked in the first place (I tested it when it was first posted and found that this was the case). Just make a box, put a pump at the top and a pump at the bottom, and manually duplicate it (the design shown in the post before mine is good for either lava or water) until you have the bottom pump covered and that's about where it seemed to start duplicating for me in singleplayer.

To speed up the initial start of duplication, I stuck walls next to the bottom pump initially then removed them later.
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on December 29, 2011, 05:18:19 am
All but a few of my rooms became invalid with 1.1.1, and it's not the doors from the looks of it (I tried closing them all and it made no difference, and they're not the minimum size, either). Also tried building new rooms, which didn't work either.

Link to my world (zipped): http://dl.dropbox.com/u/26452959/housingbroken.zip

I loaded the world and everything is fine on my side. All rooms that should be suitable are. I summoned the destroyer to get NPCs killed and they also respawned without issues. This is odd ???
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 05:27:26 am
Ah! Thanks for the help! My magma apocalypse machine is turning out beautifully.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 29, 2011, 08:30:05 am
Supposedly you can also multiply the output of pumps by wiring up multiple outlet pumps to one inlet. Have yet to test it, but by Odin it has potential if it works!
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 08:48:23 am
Supposedly you can also multiply the output of pumps by wiring up multiple outlet pumps to one inlet. Have yet to test it, but by Odin it has potential if it works!

I tried, and I can't seem to get more than one outlet to work.

I do have two inlet-outlet systems going though, and that's doubling the lava production rate and filling the tub of destruction quite handily.

Also, I tried it hosting my multiplayer map and lava duplication is slower, but still works fine.
Title: Re: Terraria - 1.1 released!
Post by: Deon on December 29, 2011, 09:41:25 am
Sounds like something good to me! Thanks, Sirus. I had googled "Terraria mods", but...Nothing really came up. I'll try googling that instead!

Texture packs:
http://www.terrariaonline.com/forums/texture-packs.44/

Mods:
http://www.terrariaonline.com/forums/client-server-mods-tools.51/

You should've googled more :).
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 29, 2011, 12:19:11 pm
Currently, I have my lava duplicator hooked up to the crab machine that is powering my slime/goldfish/hook/bomb farm. Just need to make a water repository and I'll have my obsidian generator. Incidentally, one slime statue makes MORE then enough gel hooked to a crab machine to convert the outputs of 3 bomb statues into sticky bombs, with plenty left over.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 29, 2011, 03:52:38 pm
I recently got this game from a steam friend. I already have a nice little house with that helping guy moved in, two pieces of copper armor, an iron sword, some other tools, two enchanted boomerangs and a crapton of other stuff. Any suggestions on what to do next?
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 29, 2011, 03:57:15 pm
Just keep digging, for now. You want more iron armor, and a good bow would also be very helpful. Once you've got a decent level of gear, go dive down some chasms in corruption areas and look for glowing orbs, then use dynamite to blow apart the rock and get to them so you can smash them with a hammer. They contain good gear, but if you smash three of them you'd better be ready for a fight.

Also, has anyone else found double shadow orbs? A lot of the time recently when I smash an orb, two messages come up and two items are dropped. No idea why.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 29, 2011, 03:57:37 pm
Keep looking for ore deposits. You want to get a full set of armour then upgrade copper->iron->silver->gold until you get a full set of golden armour. Keep the first lot of gold you aquire for a gold pickaxe first though. Explore the caves though you won't want to go too deep until you have better equipment. You may also want to use some of the initial iron you run across to make some chests for storing all your random stuff.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 29, 2011, 03:59:12 pm
I actually have a single golden bar. I also have a tunnel below my house for storage and crafting.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 29, 2011, 04:13:27 pm
Don't forget you can wear a bucket on your head for additional defense. Quite useful before you get decent gear.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 29, 2011, 04:42:54 pm
Keep looking for ore deposits. You want to get a full set of armour then upgrade copper->iron->silver->gold until you get a full set of golden armour. Keep the first lot of gold you aquire for a gold pickaxe first though. Explore the caves though you won't want to go too deep until you have better equipment. You may also want to use some of the initial iron you run across to make some chests for storing all your random stuff.
Using Iron to make chests=waste
Loot treasure chests, the harvest them with a hammer.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on December 29, 2011, 04:46:51 pm
Keep looking for ore deposits. You want to get a full set of armour then upgrade copper->iron->silver->gold until you get a full set of golden armour. Keep the first lot of gold you aquire for a gold pickaxe first though. Explore the caves though you won't want to go too deep until you have better equipment. You may also want to use some of the initial iron you run across to make some chests for storing all your random stuff.
Using Iron to make chests=waste
Loot treasure chests, the harvest them with a hammer.

IIRC barrels also perform as chests, but they cost less iron.
Title: Re: Terraria - 1.1 released!
Post by: Metalax on December 29, 2011, 04:47:15 pm
Keep looking for ore deposits. You want to get a full set of armour then upgrade copper->iron->silver->gold until you get a full set of golden armour. Keep the first lot of gold you aquire for a gold pickaxe first though. Explore the caves though you won't want to go too deep until you have better equipment. You may also want to use some of the initial iron you run across to make some chests for storing all your random stuff.
Using Iron to make chests=waste
Loot treasure chests, the harvest them with a hammer.
Sure, but for me at least I had more stuff than I could carry long before I even found my first chest. Of course as long as you are willing to use a little more iron up front it is better to make a carpenters bench and then make barrels.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 29, 2011, 06:52:49 pm
Barrels FTW - we be dwarves, not some hippy chest-elves!

Also, for liquid duplicators, I put two outlet pumps on the same inlet, and put them above each other.  In other words, dig your reservoir, then put an inlet pump at the bottom.  At the top, place some bricks and put an outlet pump as close to the top as you can, then place another outlet directly beneath it.  Link to a timer and/or crabengine, and watch.  The bottom pump will produce lava as usual, and the top will produce just a little.

Water generators are easier, just make a little scoop for the water:
Code: [Select]
#OO -> Duplicates as it dribbles.
#OO#
####
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on December 29, 2011, 07:22:46 pm
I don't know, chests seem slightly more dwarfy if the barrels aren't filled with alcohol.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 07:38:00 pm
I have maybe 70 or more chests. Number of chests I've made total in my time playing Terraria: 1. There's seriously just so many chests just lying around.

I really do like my chest that contains all my chests.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on December 29, 2011, 08:03:46 pm
Chestcepion.
Title: Re: Terraria - 1.1 released!
Post by: BowlSoldier on December 29, 2011, 08:04:09 pm
Of course chests are more dwarfy. They are made with more iron dug up from the veins of the earth itself! Barrels are made more from that pansy wood stuff.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 29, 2011, 08:06:38 pm
Fill the barrels entirely with ale. Then they are dwarfy.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 29, 2011, 08:18:15 pm
Chests are not actually chests.  Have you wondered how you can fit whole chests inside of chests?  It's because you can't.  You can fit whole chests behind chests though!  They're cardboard cutouts, allowing you to toss all your garbage behind it where it's out of sight and claim, "fuck you, it's all sorted!"
Title: Re: Terraria - 1.1 released!
Post by: Dsarker on December 29, 2011, 08:19:16 pm
So...I just won this game in the big 25 days of Christmas giveaway on this board.

Is there a tutorial or something I should be doing/following?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on December 29, 2011, 08:20:32 pm
Yes. It's called wiki the guide.
Title: Re: Terraria - 1.1 released!
Post by: zakkeh on December 29, 2011, 08:24:44 pm
Chests are not actually chests.  Have you wondered how you can fit whole chests inside of chests?  It's because you can't.  You can fit whole chests behind chests though!  They're cardboard cutouts, allowing you to toss all your garbage behind it where it's out of sight and claim, "fuck you, it's all sorted!"

Or it's like the sapient pearwood Luggage, but without as much sentience.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 29, 2011, 08:48:53 pm
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 29, 2011, 08:50:03 pm
Wants help? I can mess him up. :P

Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 29, 2011, 08:52:20 pm
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.

Add a long wooden platform above your arena at the max height you can build, then build another one above that, and use those to dodge as your run back and forth. My arena was about 3 screens long and 3 platforms high and I beat the eye in copper gear with a copper bow.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 29, 2011, 08:58:34 pm
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.

Add a long wooden platform above your arena at the max height you can build, then build another one above that, and use those to dodge as your run back and forth. My arena was about 3 screens long and 3 platforms high and I beat the eye in copper gear with a copper bow.

I've got a big area like that - it's about one screen long and four platforms high. I don't think the extra length would help that much, though.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 29, 2011, 09:01:14 pm
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.

Add a long wooden platform above your arena at the max height you can build, then build another one above that, and use those to dodge as your run back and forth. My arena was about 3 screens long and 3 platforms high and I beat the eye in copper gear with a copper bow.
In my experience, extra length is a bad thing; it allows monsters to spawn off-screen and distract you.

I've got a big area like that - it's about one screen long and four platforms high. I don't think the extra length would help that much, though.
EDIT: Oh wow, that's some epic-level quote fail right here >.<
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 29, 2011, 09:17:35 pm
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.

Add a long wooden platform above your arena at the max height you can build, then build another one above that, and use those to dodge as your run back and forth. My arena was about 3 screens long and 3 platforms high and I beat the eye in copper gear with a copper bow.

I've got a big area like that - it's about one screen long and four platforms high. I don't think the extra length would help that much, though.
It helps for the first form, since you can just outrun the charges, but its not especially useful other then that.

Turns out the VERY first thing I have to do in hardmode is mine more hellstone to get a molten pickaxe so I can mine the hardmode ores.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 29, 2011, 10:09:47 pm
So...I just won this game in the big 25 days of Christmas giveaway on this board.

Is there a tutorial or something I should be doing/following?

1. Low material tiers: Copper -> Iron -> Silver -> Gold

2. Don't go to Corruption/Jungle/Grey Caverns without some protection.

3. Build a house before first night.

4. Have fun exploring!
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 10:24:36 pm
So...I just won this game in the big 25 days of Christmas giveaway on this board.

Is there a tutorial or something I should be doing/following?

1. Low material tiers: Copper -> Iron -> Silver -> Gold

2. Don't go to Corruption/Jungle/Grey Caverns without some protection.

3. Build a house before first night.

4. Have fun exploring!

You can also check out Kael's Servers. I think the donation chests with decent starting equipment is still there if you want a headstart on the Earth pillaging business.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 29, 2011, 10:47:59 pm
I dive deep into the depths of the world where magma is everywhere and see what looks like an eye statue partially submerged in magma. "Maybe I can dislodge it with my hammer and then grab it before it melts?" I think.

I walk up to it, break a pot, and BOOM! There's a huge explosion, it had to be like 15 squares across, that instakills me. Magma flows down into the pit and melts all my money. Derp.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 29, 2011, 10:49:34 pm
It's why I keep all my money in a piggy bank, and only take it out when I'm looking to spend it, then right back in it goes.

You're lucky though, you probably found a rare explosives trap. I've yet to find one.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on December 29, 2011, 10:58:02 pm
I was lucky enough to accidentally find an explosive trap from below. Now I've got a chest with an explosive block in it that I don't know what to do with.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 29, 2011, 11:14:15 pm
It's why I keep all my money in a piggy bank, and only take it out when I'm looking to spend it, then right back in it goes.

You're lucky though, you probably found a rare explosives trap. I've yet to find one.

It was a pretty exciting trap, that's for sure. And it made me realize the dangers upping the difficulty to mediumcore has.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on December 30, 2011, 12:47:48 am
Upping the difficulty only affects how much stuff you drop on death, not traps and the like. Just got un/lucky. :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 12:56:14 am
If he was on mediumcore, then he would have dropped it all, letting it all get melted. Which actually sucks more than more traps, I think.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 30, 2011, 03:34:07 am
I cannot beat the eye of cthulu. It's the second form's charging attack - I can never dodge it. I have fought this boss three times and fail at that part repeatedly.

Do you have max health yet? If not, you might want to start go spelunking for crystal hearts until you do.

Also, potions could help a lot. An ironskin, for instance.
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on December 30, 2011, 04:10:51 am
A CiaB also makes it easy to dodge, just run left and right and jump over it when you have to. Hermes boots may help with running.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 30, 2011, 04:53:20 am
Me and my friend, running to the corruption to make eye of cthulhu spawners. As soon as we get there, he tries to jump over a chasm and dies. I go down, grab his stuff, climb back up after realizing there's no altar down there, and climb down another.

A devourer knocks me off halfway down and I die at the bottom. We're such noobs.
Title: Re: Terraria - 1.1 released!
Post by: cerapa on December 30, 2011, 05:22:19 am
Why are you going into the corruption without a grappling hook?
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 30, 2011, 06:01:06 am
Why are you going into the corruption without a grappling hook?

I forgot how hard it was without a mobility item, because I did it in my other game easily with a CiaB and didn't realize how much easier it made it. Mistakes, mistakes everywhere.
Title: Re: Terraria - 1.1 released!
Post by: Rose on December 30, 2011, 06:22:39 am
Oh man, I remember going down there with no mobility stuff, carefully making wooden scaffolds going down, and then dynamiting stuff to get to the orbs.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 30, 2011, 06:54:59 am
I ended up in the corruption when I was exploring the west side. I tried to jump over a hole but I fell and died.
Hell, I had no idea I was there until I read the wiki page again.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 30, 2011, 08:37:31 am
I remember my first grapple being fucking HELL to find. I actually defeated EoC and EoW, both of them, before getting one. The corruption isn't that bad without mobility items as long as you have plenty of wood, heh.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 30, 2011, 08:40:48 am
I remember my first grapple being fucking HELL to find. I actually defeated EoC and EoW, both of them, before getting one. The corruption isn't that bad without mobility items as long as you have plenty of wood, heh.

My very, very first grapple was obtained in the undermushroom biome, fending off skeletons for hours. It was tedious. Nowadays, I just make a bridge over the corruption, make a mad dash towards the jungle, and farm piranhas for hooks. They seem to have higher drop rates for hooks than skeletons.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on December 30, 2011, 08:44:50 am
I don't remember exactly when I got my hook, but it took a long time. I did most of my spelunking with CiaB and horseshoe-action. Took me a long time to find my rocketboot as well.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 30, 2011, 08:50:41 am
"Hey Josh want a grapplehook?"
"Sure..."

I think I sidestepped alot of the hardship normally associated with Terraria thanks to people's generosity.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 30, 2011, 08:51:51 am
I still remain adamantly convinced of the fact that the "farming" for random drops makes this game a lot worse off than it otherwise would be. I wish every enemy dropped the same thing all the time, every time.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 30, 2011, 08:54:56 am
I still remain adamantly convinced of the fact that the "farming" for random drops makes this game a lot worse off than it otherwise would be. I wish every enemy dropped the same thing all the time, every time.

I like this until I remember the Dungeons. OH GOD THE BONES! Everywhere! Clogging up my inventory and chests, thousands of'em, I can't get rid of them all. I can't even throw them fast enough! WHY SO MANY BONES GAME!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on December 30, 2011, 09:14:09 am
Presents are worse. Why, in a game that is already 50% inv management, would you create a really common drop, that doesn't stack, and that's totally worthless? Even if it's just temporary, I think I've dumped about five million candy cane blocks worth of presents by now
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 30, 2011, 09:18:08 am
I still remain adamantly convinced of the fact that the "farming" for random drops makes this game a lot worse off than it otherwise would be. I wish every enemy dropped the same thing all the time, every time.
But then we'd all have about 800 hooks for which we have no use!
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 30, 2011, 10:19:27 am
With constant drops, there would be no real excitement involved when you finally find the damn thing. This is why i have mixed feelings for drop chances. Super rare drops are extremely frustrating to get, but once they drop you're like yesssssssssssss. And like forsaken111 just said, constant drops clog the shit out of your inventory, so to compensate you'd probably have to lower the monster spawn rate. Which sucks.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 30, 2011, 10:22:54 am
We already have enough junk in the inventory as it is, we don't need constant drops.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 30, 2011, 10:30:57 am
We've had this discussion before, I think - I think most enemies shouldn't drop anything, and the ones that do should be visually distinguished so you can decide whether or not to engage and to seek them out. Rather than every skeleton dropping hooks, you should be able to occassionally (rarely) spot a "hook skeleton". That's the sort of thing I argue for, not a dungeon level "OH GOD THE EVERYTHING DROPS EVERYTHING" sort of problem.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on December 30, 2011, 10:36:20 am
You sould just be able to sell everything.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 11:03:55 am
Or we need another use for hooks. As of right now the only thing you can do with them is make grappling hooks.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 30, 2011, 12:09:23 pm
Guys, what level pickaxe do you need to break through corruption stone? I can already handle myself well in there, thanks to my healing potions.
Title: Re: Terraria - 1.1 released!
Post by: USEC_OFFICER on December 30, 2011, 12:11:48 pm
A nightmare pickaxe or above. Fight the Devourer of Worlds and you'll get the items required to make it (if you haven't already).
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 30, 2011, 12:15:55 pm
A nightmare pickaxe or above. Fight the Devourer of Worlds and you'll get the items required to make it (if you haven't already).
I hate devourers and eaters a lot. I think that's gonna be more nightmarish than a nightmare pickaxe.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 30, 2011, 12:55:34 pm
You could also use dynamite. Or purification powder.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 30, 2011, 01:20:12 pm
We've had this discussion before, I think - I think most enemies shouldn't drop anything, and the ones that do should be visually distinguished so you can decide whether or not to engage and to seek them out. Rather than every skeleton dropping hooks, you should be able to occassionally (rarely) spot a "hook skeleton". That's the sort of thing I argue for, not a dungeon level "OH GOD THE EVERYTHING DROPS EVERYTHING" sort of problem.

I have never seen a Doctor Bones. Or The Groom. Or Tim. It's easier to farm skeletons than farm other NPCs hoping for an NPC which never spawns, so I think this is a terrible idea.
Title: Re: Terraria - 1.1 released!
Post by: Patchy on December 30, 2011, 01:31:56 pm
Presents are worse. Why, in a game that is already 50% inv management, would you create a really common drop, that doesn't stack, and that's totally worthless? Even if it's just temporary, I think I've dumped about five million candy cane blocks worth of presents by now

Oh this so much right there. I hate the present drops..... Never thought I'd say that about presents sigh. I'm not in hardmode yet so they are just completely worthless except for a tacky looking building material. Most cavern runs I do, I spend every few minutes trashing the presents when they clog the inventory. And the dungeon run was way worse, since there is like never-ending waves of mobs running at you, so you get to unclog your inventory while fighting everything off at the same time, for nearly the entire trip. I really hope they make presents stackable next time around, and any future holiday event items.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 30, 2011, 01:35:34 pm
Shadowlord, that is because they are rarer than hook drops, not because... urgh, why am I even arguing this, I don't care. I'm not saying they should be rarer. Your argument doesn't make any sense at all.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on December 30, 2011, 01:36:14 pm
Terraria just updated but I don't see patch notes. hmmm
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 01:43:44 pm
I hope this is the one that removed presents. Frost Legion was fun and all but those presents, man.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on December 30, 2011, 02:06:04 pm
Quote
2:00 PM Dec. 30: (notes gotten from Redigit on Steam)"A small fix to stop Santa from spawning when it's not Christmas time" This will make him stop spawning after the 1st of Jan.

No such luck.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on December 30, 2011, 02:06:48 pm
That's supposed to happen automatically when the new year hits.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 30, 2011, 02:20:25 pm
Presents ARE a pain in the ass due to lack of stacking.

Personally, I beat all three of the original bosses without any mobility aids other then an anklet and hermes boots. Granted, I must have placed a few thousand platforms.

Heck, I STILL haven't found an enchanted boomerang or even a wooden one yet.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on December 30, 2011, 02:22:31 pm
I think the new update might be about an exploding santa glitch.

And I immediate wonder why anyone would want to fix it.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 30, 2011, 02:41:35 pm
Presents ARE a pain in the ass due to lack of stacking.

Personally, I beat all three of the original bosses without any mobility aids other then an anklet and hermes boots. Granted, I must have placed a few thousand platforms.

Heck, I STILL haven't found an enchanted boomerang or even a wooden one yet.
Yeah you can do it quite easily with a good arena. No mobility items needed.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 30, 2011, 03:07:43 pm
Guys, how do I get enough gold coins to buy a minishark?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on December 30, 2011, 03:11:07 pm
Guys, how do I get enough gold coins to buy a minishark?
Easy way? Make a little hole outside your house with a very tiny amount of lava in it. Enough to kill mobs but not enough to destroy items.

Then sit behind the door and wait quietly, picking up money as things die.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 30, 2011, 03:12:30 pm
Not-so-easy way: Farm the Eater of Worlds, sell the vast quantities of demonite ore he drops.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on December 30, 2011, 03:16:10 pm
Not-so-easy way: Farm the Eater of Worlds, sell the vast quantities of demonite ore he drops.

What? Not-so-easy?

Grab a sword with 30+ dmg and just stand in spot, whacking at the head. It will die fast and dropped hearts will easily heal you so you won't even have to stop. I did that all the time with only Muramasa and Shadow armor set :D
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 30, 2011, 03:17:04 pm
Cash is the one thing that's not quite well done in terraria.

Ways to make cash:

Get a goldfish statue, hook it up to a 1 second timer or a crab engine, and sell stacks of gold fish that drop into a very shallow lava puddle. 2 gold a stack, about 3 minutes per stack.

Make an obsidian farm and sell obsidian skulls. Something like 50s a skull.

http://wiki.terrariaonline.com/Guide:Making_money Has a number of good ways to do it. Honestly, the best and easiest is just a goldfish statue hooked to a crab engine, then minimize it for about 20 minutes, checking in to sell off the stacks. Also, Minishark isn't too bad. It's the Ice rod that is a pain, aside from reforging.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 03:35:21 pm
The shotgun is expensive too but it sucks.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 30, 2011, 03:44:23 pm
What? Not-so-easy?

Grab a sword with 30+ dmg and just stand in spot, whacking at the head. It will die fast and dropped hearts will easily heal you so you won't even have to stop. I did that all the time with only Muramasa and Shadow armor set :D

I assumed he was fairly early in the game (before the dungeon or so). I've farmed the Eater by just standing still with a Godly Dao of Pow planted at my feet.
Title: Re: Terraria - 1.1 released!
Post by: ein on December 30, 2011, 03:50:25 pm
The shotgun is expensive too but it sucks.

What are you talking about?
The shotgun is great, you just need to learn how to use it~
Keep in mind, it's a shotgun, not a rifle, so you have to compensate for spread~
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on December 30, 2011, 04:04:11 pm
The shotgun is expensive too but it sucks.

Point blank with crystal shot and range outfit bonus it kick ass.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 04:09:27 pm
Yeah, I guess I'm just not using it right. I'm too used to using other guns so I just use it at long range which is probably the source of suck.
Because if it's a gun and does ranged damage, it's pretty weird to me that it's mostly the best at close/melee distance. But it's a shotgun.

In completely unrelated news, the musket could really use a buffed or upgraded version.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 30, 2011, 04:18:34 pm
I. Hate. Demon. Eyes. I was doing good, almost got Eye of Cthulhu to 2000 hp with my musket, then all of a sudden a damn demon eye hits me out of nowhere, letting the eye finish me.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on December 30, 2011, 06:02:06 pm
Yeah, I guess I'm just not using it right. I'm too used to using other guns so I just use it at long range which is probably the source of suck.
Because if it's a gun and does ranged damage, it's pretty weird to me that it's mostly the best at close/melee distance. But it's a shotgun.

In completely unrelated news, the musket could really use a buffed or upgraded version.
The REAL thing about the shotgun is that you CAN'T use meteor shot with it, because only one ball will hit a mob. Plain musket balls are better in a shotgun because of that, silver bullets or the other non piercing rounds are even better, but avoid meteor shot, JUST for the shotgun.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 30, 2011, 07:47:10 pm
You've have to get yourself a safe area pretty quick, probably spend much of your starting time digging a 200+ wide trench underground and then up, to make a chunk of land that's safe from hallow/corrupt spawning.  Although you'll still get raped by wights until you attract enough NPCs to push back spawns.
Title: Re: Terraria - 1.1 released!
Post by: Shook on December 30, 2011, 07:55:08 pm
My thoughts? GOOD LUCK. You'll probably not be dealing more than 1 damage to any hardmode monster. Use hammer to knock things the fuck away, and pad your desk with gratuitous pillows for when you inevitably start bashing your head against it. :P
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on December 30, 2011, 08:28:40 pm
That sounds insanely Fun! So much that I decided to give it a try.

First thing I see with my new character: night (oops, could have waited for day ??? ) and werewolves (oh shit!)
Currently sitting in a dirt hole waiting for day time. At least, my starting area isn't hallowed or something nasty like that (yet).
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on December 30, 2011, 09:24:13 pm
Arccording to the wiki you'd only need a 4-wide trench to prevent hallow/corruption.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 30, 2011, 10:40:03 pm
We've had this discussion before, I think - I think most enemies shouldn't drop anything, and the ones that do should be visually distinguished so you can decide whether or not to engage and to seek them out. Rather than every skeleton dropping hooks, you should be able to occassionally (rarely) spot a "hook skeleton". That's the sort of thing I argue for, not a dungeon level "OH GOD THE EVERYTHING DROPS EVERYTHING" sort of problem.

You realize that this is just random drops, except you know when you're going to get one? So instead of farming skeletons constantly when you want a hook, you just run around killing things hoping that a hook skeleton will spawn. Unless the hook skeletons were more common than hook drops now, but that could be solved in the same way by just increasing the drop rates now.

Is the demolitionist unlocked by having any kind of explosive item, or the "Explosives" item specifically? Because the wiki seems completely unaware that this is confusing.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on December 30, 2011, 10:41:54 pm
Any explosive, so long as it's in your inventory.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 30, 2011, 10:53:17 pm
Yeah, I just found that out. I might edit the wiki to say that.

Me and my friend beat the eye of cthulhu, so we have sweet weapons. With them, we went back and beat it again.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 30, 2011, 11:01:19 pm
Yeah, I just found that out. I might edit the wiki to say that.

Me and my friend beat the eye of cthulhu, so we have sweet weapons. With them, we went back and beat it again.
Don't worry. Give yourselves demonite weapons, and the EoW is surprisingly easy.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 30, 2011, 11:02:54 pm
The demonite sword is only useful for making the Night's Edge, as it's really short and the other weapons like the axe and hammer are autoswing.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on December 30, 2011, 11:04:12 pm
I'm partial to the axe, but I managed to get Legendary first-time. Hard to part with something like that :)
Title: Re: Terraria - 1.1 released!
Post by: Greiger on December 30, 2011, 11:17:18 pm
Seems I have a copy of terraria sitting in my steam inventory because apperantly one person I gave a copy to back when the game was released never claimed it in all this time.

So now I get to figure out some way to distribute the thing to somebody when all the present threads are over and done with.  Hm.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 31, 2011, 12:00:00 am
Make your own thread. There's no rule against it, and generosity is always in style.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on December 31, 2011, 01:29:55 am
Make your own thread. There's no rule against it, and generosity is always in style.

May not be, but expect a LOT of people jumping into the thread saying "there is already a terraria thread" and "This thread is pointless".

This board may be the most relaxed I ever seen... but it doesn't mean they are beyond regular old board stupidity :D
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 31, 2011, 01:31:13 am
Most giveaway threads are fine in my (pretty limited, admittedly) experience. It's not like he's starting an entirely new "Terraria - 1.1.1 released!" thread.
Quote
So now I get to figure out some way to distribute the thing to somebody when all the present threads are over and done with.  Hm.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on December 31, 2011, 02:00:15 am
Well, it's hard to say "there's already a giveaway thread for this!" when you make a new thread, because a giveaway is a unique event.  If the same person is giving away a second copy of the game, then yes, they should re-use their old thread and rename the first post to regain attention, but if it's someone doing a unique giveaway, then that's not related to the other threads.

I rather like the challenge giveaways myself, not just "plz gimme" but make them do something for it.  Define a term in the most humorous way or show their most hilarious fail.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on December 31, 2011, 02:28:53 am
So I was thinking of making a Homestuck/MSPA texture pack. There are already some ideas in the MSPA thread but they're probably going to be drowned out by update news.
Spoiler (click to show/hide)
I may need some help with this. Both in the ideas and (yes I am a lazy crap and am asking people to do everything for me) actual spritework. I'll have to research texture pack making, and I'll do what I can. Probably.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 31, 2011, 03:02:51 am
I might be able to help out with spritework... I'm sort of half decent, sort of.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on December 31, 2011, 03:37:55 am
Beat the EoW, found a new friend who started playing, then died to Skeletron when we tried to kill it because my more experienced friend had already gone to sleep. We can take it 3v1, I hope.

I made it to hell and then accidentally summoned the wall of flesh. Oops. Died there, then made it back and died to lava because I didn't realize hellstone leaks the stuff. I grabbed the hellforge though and stuck it in our base. Then I discovered the "highway to hell" my friend had been digging - a path, as straight as he could manage, heading straight down to hell. I helped him finish it and we gathered some hellstone together.

I have owned this game for like three days and already have 29 hours on it. Awesome.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on December 31, 2011, 03:44:48 am
So, today I summoned the EoW, without any hopes of winning. I just wanted to see how far I could go. And to hear that awesome music.
I got 2 demonite bars worth of ore with shurikens, copper armor (yeah I know that sucks), an iron sword, and a sighted musket.
Is that good?
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 31, 2011, 06:07:08 am
Then I discovered the "highway to hell" my friend had been digging - a path, as straight as he could manage, heading straight down to hell.
That would be a 'hellevator', a most useful addition to any map.
making stops on the different layers for easy access.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 31, 2011, 06:15:03 am
Might want to make it water stopped, otherwise accidents happen.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 31, 2011, 06:20:21 am
Might want to make it water stopped, otherwise accidents happen.

And never, ever put wooden platforms within your hellevator, especially if you don't have a Lucky Horseshoe, because that will render your hellevator useless.

Unless if you have grappling hooks, CiaB or other items that can slow/reset falling velocity.

But even if you put wood platforms within your hellevator, and you are immune to fall damage, it will still be tedious, mainly because you have to hold down or press a button if you land on a platform to keep going down.
Title: Re: Terraria - 1.1 released!
Post by: Max White on December 31, 2011, 06:30:07 am
Question, and yes this is important: If you had a choice between the current falling through platforms, where you stop then continue to fall, r just free falling through them, where you might take fall damage, what would you go for?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 31, 2011, 06:39:59 am
I prefer the freefall with a small pool of water at the bottom, as it's much faster and doesn't rape my 'S' key that much.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 31, 2011, 07:22:13 am
And never, ever put wooden platforms within your hellevator, especially if you don't have a Lucky Horseshoe, because that will render your hellevator useless.
Or you make it wider than 2 blocks and just place platforms on one side?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on December 31, 2011, 07:30:11 am
And never, ever put wooden platforms within your hellevator, especially if you don't have a Lucky Horseshoe, because that will render your hellevator useless.
Or you make it wider than 2 blocks and just place platforms on one side?
You could do that, but IMO, it's tedious, and with a grappling hook and a small pool of water where the hellevator ends, it is rendered obsolete.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 31, 2011, 07:52:04 am
For this without grappling hooks, I find a side passage with a web brake to be most kind, with a water brake at the very bottom in case they miss all the side passages.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on December 31, 2011, 09:04:09 am
You could do that, but IMO, it's tedious, and with a grappling hook and a small pool of water where the hellevator ends, it is rendered obsolete.
Well derp, my hellevator is 4 blocks wide with obsidian blocks wall and back wall :P
Title: Re: Terraria - 1.1 released!
Post by: Sergius on December 31, 2011, 10:20:37 am
You don't need platforms to allow you to stop. Just have a hole on either side wherever you want, and if you move in that direction, you'll step out of the hellevator anyway (taking the fall damage up to that point of course). The idea is that if you do nothing, you fall straight to the bottom.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 31, 2011, 12:22:27 pm
The only issue is when the helevator crosses a horizontal highway.

But then, for horizontal movement I almost always using a grappling-hook based skyway anyways (momentum, bitches! SO FAST)

Mind you, its been a bit, there's probably faster ways to move around now.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 02, 2012, 03:14:35 pm
Then I discovered the "highway to hell" my friend had been digging - a path, as straight as he could manage, heading straight down to hell.
That would be a 'hellevator', a most useful addition to any map.
making stops on the different layers for easy access.
Yeah, I found out that it actually has a name. We like highway to hell better, though.

Also, did anyone else find the WoF disappointingly easy? Me and my friend beat it with each of us using like one health potion. I just walked backwards spamming my dark lance and he walked further back spamming demon scythe. Skeletron was significantly harder.

Of course, hardmode is anything but easy. We dumbly started it without hellstone pickaxes so are unable to mine cobalt temporarily, and I'm getting increasingly anxious about the corruption to the west of our base that I had perfectly contained pre-hardmode, especially since my artificial jungle biome is on the west side of our base and I'm sure as hell not losing that. Are there any tips on containing the corruption and hallow?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 02, 2012, 03:18:02 pm
Four tile brick walls in the ground stop the spread of anything.

Neither hallow or corruption change dirt without touching it.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on January 02, 2012, 03:19:37 pm
Hallow can be stopped by mud, corruption can't. Neither can spread through clay. I believe the proper breech wall/gap is 4 blocks across for isolation. Keep in mind, the vines and thornbushes that grow in both can spread the biomes if they're touching a spreadable block. Also, corrupter spit can make patches of new corruption.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 02, 2012, 03:21:42 pm
Gr, I was hoping there was something easier than making walls completely surrounding the biomes. Oh well, welcome to hardmode.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 02, 2012, 03:27:09 pm
Alternatively, you can preemptively plant Hallow to contain corruption, as the Hallow mobs are much less annoying. My main world is entirely corrupt/hallow, and I don't have any problems with it. A proper dart trap & active stone setup will make your base entirely impenetrable, as well. One thing to keep in mind is that Wraiths are the only HM surface mob that can pass through walls, and they almost never spawn if you have Hallow surrounding your base. Additional plus to that is that Hallow won't spread through mud, so your jungle will be safe.
Title: Re: Terraria - 1.1 released!
Post by: eerr on January 02, 2012, 03:36:30 pm
Wraiths only spawn on non-hallow blocks,

clay, ores, dirt.

If you cover everything in pearlstone and hallow dirt, including clay and whatnot, you can stop wraiths from ever spawning.

You have to dig for caves though.

and be thorough, spawn range is large.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 02, 2012, 03:40:11 pm
Alternatively, you can preemptively plant Hallow to contain corruption, as the Hallow mobs are much less annoying. My main world is entirely corrupt/hallow, and I don't have any problems with it. A proper dart trap & active stone setup will make your base entirely impenetrable, as well. One thing to keep in mind is that Wraiths are the only HM surface mob that can pass through walls, and they almost never spawn if you have Hallow surrounding your base. Additional plus to that is that Hallow won't spread through mud, so your jungle will be safe.

Hm, this sounds pretty good actually. And I just discovered that snow is immune to both, making our base completely protected since it's in a snow biome (minus my jungle).

Also, why is everyone recommending four-thick walls when the hallow/corruption can only spread three blocks away? Did I misread that?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 02, 2012, 03:46:48 pm
Probably as a precaution for those thorn bushes in corruption. Not sure though.

Also I built my crystal farm in this pattern (P is pearlstone):
Code: [Select]
P.P.P.P.P.P.P
.............
.P.P.P.P.P.P.
.............
P.P.P.P.P.P.P
.............
............. Walkable space
.............
P.P.P.P.P.P.P
.............
.P.P.P.P.P.P.
.............
P.P.P.P.P.P.P
Do you think it'll work? Crystal shards can grow next to each other, right? (C is shards)
Code: (like this) [Select]
P.
CC
.P
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 04:54:50 pm
Any one up for a homesteading of A world with just raw characters?
Ill host one right now if any one would like to
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 04:58:05 pm
Any one up for a homesteading of A world with just raw characters?
Ill host one right now if any one would like to
Whats "homesteading"?
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:00:25 pm
Any one up for a homesteading of A world with just raw characters?
Ill host one right now if any one would like to
Whats "homesteading"?
Just make a raw character and basically we will conquer the (un)knowworld
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:05:00 pm
Sure. I'm interested.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on January 02, 2012, 05:05:39 pm
Sounds pretty interesting. Nothing but two people and a new world... Two people with nothing but some clothes and a pickaxe and axe. So that's two pickaxes...

I might be a bit interested.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:08:19 pm
so thats you guys maybe another
Ill get the IP
127.0.0.1:7777
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:15:32 pm
I'm having trouble connecting.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:16:39 pm
the 7777 is the port

Ive gotten start already, but just clearing a small near by cave
I got a little bit of stuff
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:17:14 pm
the 7777 is the port

Ive gotten start already, but just clearing a small near by cave
I got a little bit of stuff
I know it still not connecting.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on January 02, 2012, 05:17:37 pm
Elf, the 127.0.0.1 IP is, I believe, the default IP that... doesn't really work. You need to actually set up a server and some other stuff. Search up a few guides, but you still may not be able to do it.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:18:24 pm
Elf, the 127.0.0.1 IP is, I believe, the default IP that... doesn't really work. You need to actually set up a server and some other stuff. Search up a few guides, but you still may not be able to do it.
Oh
well should I use Hamachi or something? or would one of you know how to host it?
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:18:58 pm
Elf, the 127.0.0.1 IP is, I believe, the default IP that... doesn't really work. You need to actually set up a server and some other stuff. Search up a few guides, but you still may not be able to do it.
Oh
well should I use Hamachi or something? or would one of you know how to host it?
Will I need Hamachi to play?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 02, 2012, 05:19:03 pm
Yeah 127.0.0.1 basically connects your computer to itself.

Will I need Hamachi to play?
If the server uses Hamachi, yes.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:20:17 pm
Yeah 127.0.0.1 basically connects your computer to itself.

Will I need Hamachi to play?
If the server uses Hamachi, yes.
Well, I'm out.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:21:17 pm
Well, I dont use hamachi, but how could I set up a server regualrly, well ill google it and snoop around a bit
Title: Re: Terraria - 1.1 released!
Post by: Shook on January 02, 2012, 05:22:17 pm
Either get Hamachi running and use that IP, or check with www.whatismyip.com and have people join that, if your router permits it (if not, then you'd have to open a port, which is beyond my knowledge). I would STRONGLY advise against posting that IP here, though. It should be distributed privately.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:24:13 pm
Soooooo, would anyone else like to host?
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 05:27:16 pm
Not sure how helpful this is but...
http://www.youtube.com/watch?v=MbbrxGipLLs (http://www.youtube.com/watch?v=MbbrxGipLLs)
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 02, 2012, 05:29:31 pm
Alternately, grab a free redirect address and post it here if you want, like kael & I use for our server addresses. ex. terrari.dyndns.org, or something like that.
terraria is being non-connective for the server I'm trying to make for Projeck37 today though, so I can't host this one.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 05:31:52 pm
The Ip should work now
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 02, 2012, 05:45:54 pm
No it won't.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 05:53:47 pm
I can host one if you like. I don't have any fancy software to admin it, just base terraria.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 02, 2012, 05:55:03 pm
I would be happy to rent one for us, but I would want to know that there was more than 3 people who would want to play since I know Kael's is popular.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 02, 2012, 06:04:11 pm
I can host one if you like. I don't have any fancy software to admin it, just base terraria.
You don't need any fancy software, just a secret password and you should be fine. Having something like TShock seemed more trouble than its worth from what happened in the Kael thread.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 06:05:40 pm
Well it's up. PM me for the info.

If you want to use Hamachi you can but I'd like someone to test it without as well.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 02, 2012, 06:22:12 pm
Iron next to spawn...sweeeet.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 06:23:06 pm
Totally virgin server, large sized map. Should be a lot to explore.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on January 02, 2012, 06:24:21 pm
Well, I'm still in if this is a go. PM me the info if you aren't going to post it here, or etc.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 02, 2012, 06:32:26 pm
I had a gold chest next to a door in my jungle hideout, when the guide forced his way in it knocked down half the chest. The chest still worked When I reloaded that game, the door and the wood around it exploded and I found a stack of 8 gold chests in its place and the original half chest was restored.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 06:46:07 pm
UltraValican got in for a bit. Is anyone having trouble connecting?
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 02, 2012, 06:47:33 pm
Forsaken, is the server 24/7?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 06:48:04 pm
Forsaken, is the server 24/7?
Sure why not. I'll leave it up all the time, my computer is on always anyway.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 02, 2012, 07:02:07 pm
Okay two guys have logged in, stayed for about 3 minutes and then left so far.

Not off to a roaring start. The server will be up forever, or until I have a power outage. Enjoy.

Edit: Well I'm off to bed soon. Anyone who has the server info can pass it along, or you can PM me and I'll give it out tomorrow.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on January 02, 2012, 07:13:45 pm
Also I built my crystal farm in this pattern (P is pearlstone):
[design redacted]

I haven't tried this, but I think it would be more efficient than your design, as it has more empty tiles that are next to exactly one pearlstone tile.

P····P····P····
··P····P····P··
····P····P····P
···············
···············
···············
···P····P····P·
P····P····P····
··P····P····P··


It would be a bit annoying to move through, but it's not like you're running through it swinging a sword.  You have to stop and smash each crystal.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 07:30:30 pm
Could I have the server info?
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 02, 2012, 07:54:01 pm
Going to request that as well; I have mild interest in a fresh-start server.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 02, 2012, 07:59:19 pm
I haven't tried this, but I think it would be more efficient than your design, as it has more empty tiles that are next to exactly one pearlstone tile.

designhere

It would be a bit annoying to move through, but it's not like you're running through it swinging a sword.  You have to stop and smash each crystal.
Yeah, that might be better. It'd take a looong time to fill up completely, but it'd deliver much more when it finishes. Thanks!
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 08:08:27 pm
Going to request that as well; I have mild interest in a fresh-start server.
will do
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 02, 2012, 09:46:03 pm
In regards to the new server, I went cave diving and gathered the following loot:
Spoiler (click to show/hide)

That all went into the gold chest below spawn.  :)
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 09:48:25 pm
Should we make a separate topic for this?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 02, 2012, 09:49:37 pm
That would actually encourage people to check the server out. Go ahead I say.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 02, 2012, 09:56:03 pm
Agreed. I think we've got enough people to warrant it.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on January 02, 2012, 09:57:11 pm
That would actually encourage people to check the server out. Go ahead I say.


My three making skills suck on the IPad, so if another guy wants to sure, and cheers if you found my treasure, please leave it alone. Lol I like hiding chests.
Title: Re: Terraria - 1.1 released!
Post by: FluffyTerranator on January 02, 2012, 10:35:06 pm
Why is the wall of flesh so hard!? Wow. I went with full gold armor, a space gun+a golden bow with over 2000 flaming arrows. I got owned!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 02, 2012, 10:36:02 pm
I wouldn't go without full demonite armor :/
Title: Re: Terraria - 1.1 released!
Post by: Frumple on January 02, 2012, 10:37:04 pm
... because you're using armor and weapons that could have trouble with skeletron, against an enemy that could eat a few skeletrons and come back for dessert.

You can search this topic for wall killing tactics. There's been a few fairly lengthy discussions on how to go about it :P
Title: Re: Terraria - 1.1 released!
Post by: Max White on January 02, 2012, 11:13:13 pm
Problem with the wall is that it takes multiple different weapons to kill it most effectively.
AOE weapon to take out the bajillion eaters it starts with. (Hellfire arrows work great, demon scythe is also very good)
Pinpoint weapon to kill the eaters when they start flying around for hearts. (Phoenix blaster, maybe space gun I guess)
DPS weapon to do the grunt work (What ever you have that does damage, I used the nix)
Title: Re: Terraria - 1.1 released!
Post by: Frumple on January 02, 2012, 11:17:25 pm
Or you can just take a flamarang avec autoclicker to it and murder everything :P

Sunfury does a pretty good job of clearing out the initial miniontentacle glut, though.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on January 03, 2012, 12:20:07 am
Hm, I used a demonic minishark on WOF.  Killed it ~10 times that way.  And I foolishly used a hellway made of platforms, not considering that solid blocks would block the lasers from the lower eye.  I did have full hellstone armor, though, and decent forging on my equipment.

I've really been a melee (swords) player since I started my first character.  I've had to branch out to guns for hardmode, but I'ven't really tried bow&arrows or magic.  Maybe if I ever come back to the game after I get bored with it.

Defeated both the Destroyer (5 times) and Skelemus Prime (2 times) today, with guns.  Only one boss left.  My Destroyer arena felt too small, my SP arena was way too big for my play style so I'm going to demolish most of it.  Used a CAR w/ crystal on the Destroyer the first time, worked out mostly okay.  Made a Megashark, which I am using now.  Tried the star cannon on SP the first time, but switched back to Megashark.  Tried a flamethrower on D, it worked okay but I didn't feel it was better than Megashark.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on January 03, 2012, 12:23:19 am
Problem with the wall is that it takes multiple different weapons to kill it most effectively.
AOE weapon to take out the bajillion eaters it starts with. (Hellfire arrows work great, demon scythe is also very good)
Pinpoint weapon to kill the eaters when they start flying around for hearts. (Phoenix blaster, maybe space gun I guess)
DPS weapon to do the grunt work (What ever you have that does damage, I used the nix)

Or demon scythe by itself.
Title: Re: Terraria - 1.1 released!
Post by: G-Flex on January 03, 2012, 12:23:23 am
so thats you guys maybe another
Ill get the IP
127.0.0.1:7777

Since there still appeared to be some confusion about this:

127.0.0.1 is defined as "localhost". It basically means "this machine", from the perspective of any machine. Trying to connect to 127.0.0.1 is trying to connect to your own computer.

Your IP address external to your own local network can be found a couple ways, like going to certain websites that will tell you (http://www.whatismyip.com/). This is what you need to get people to connect to anything you're running, although you may also need to do some port forwarding, which is a different matter. Or use something like Hamachi, although you shouldn't need to.
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on January 03, 2012, 12:42:33 am
Flower of fire was my weapon of choice against Wall. Took a while to get him, but I got him.

Crystal storm is my all purpose weapon now. AoE, DPS, and general awesome in one cool package. Wall is a joke to me now.
I didn't even build a hell road.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 03, 2012, 09:56:23 am
Flower of fire was my weapon of choice against Wall. Took a while to get him, but I got him.

Crystal storm is my all purpose weapon now. AoE, DPS, and general awesome in one cool package. Wall is a joke to me now.
I didn't even build a hell road.
I never built a bridge in hell to beat the boss.

And although I like both Crystal Storm and Fire Flower, the problem is that they use mana, and I can't bother to keep using mana poitons all the time, so I just use the Clockwork Assault Rifle with crystal bullets.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 03, 2012, 10:05:01 am
For my WoF wall, well...

Demon Scythe + Gravity Potion + Regen Potion. That was all, Leeches provided me with constant healing :v
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 03, 2012, 10:09:32 am
Is the Demon Scythe any good late game? I got it only very recently, and haven't needed it really.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 03, 2012, 10:16:05 am
Flower of fire was my weapon of choice against Wall. Took a while to get him, but I got him.

Crystal storm is my all purpose weapon now. AoE, DPS, and general awesome in one cool package. Wall is a joke to me now.
I didn't even build a hell road.
I never built a bridge in hell to beat the boss.

And although I like both Crystal Storm and Fire Flower, the problem is that they use mana, and I can't bother to keep using mana poitons all the time, so I just use the Clockwork Assault Rifle with crystal bullets.
Thats why I have a mana flower. It uses mana potions automatically and reduces my mana costs.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 03, 2012, 10:19:41 am
Flower of fire was my weapon of choice against Wall. Took a while to get him, but I got him.

Crystal storm is my all purpose weapon now. AoE, DPS, and general awesome in one cool package. Wall is a joke to me now.
I didn't even build a hell road.
I never built a bridge in hell to beat the boss.

And although I like both Crystal Storm and Fire Flower, the problem is that they use mana, and I can't bother to keep using mana poitons all the time, so I just use the Clockwork Assault Rifle with crystal bullets.
Thats why I have a mana flower. It uses mana potions automatically and reduces my mana costs.

I have it too, but I can't use it over my other accessories if I'm in the underground.
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on January 03, 2012, 10:20:15 am
Is the Demon Scythe any good late game? I got it only very recently, and haven't needed it really.

It's probably not the best choice, but demon scythe can remain your main combat tool until the end, including hardmode bosses. Only Spazmatism's second form has proved to be an issue for me (and I'm very bad at this too).

I only started using it after entering hardmode because I had no decent weapon, but it's now my main weapon for anything without ranged attacks.


Edit: What accessories do you use Bordellimies?
Title: Re: Terraria - 1.1 released!
Post by: vagel7 on January 03, 2012, 11:14:51 am
I have now reached the point where I get lost in my own mines, I should start building signs.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 03, 2012, 11:44:32 am
Is the Demon Scythe any good late game? I got it only very recently, and haven't needed it really.

It's probably not the best choice, but demon scythe can remain your main combat tool until the end, including hardmode bosses. Only Spazmatism's second form has proved to be an issue for me (and I'm very bad at this too).

I only started using it after entering hardmode because I had no decent weapon, but it's now my main weapon for anything without ranged attacks.


Edit: What accessories do you use Bordellimies?

Usually the Cross Necklace & Philostone, Demon Wings, Spectre Boots and Cloud in a Balloon. Philostone is tradable, but then I'd have less defense, and I don't want to lose any mobility from wings, boots and balloon. I like mobility.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on January 03, 2012, 11:53:00 am
Did you know that if you use the crystal storm on a boss really close to them, it fires even faster and does a TON of damage?
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 03, 2012, 12:03:54 pm
Did you know that if you use the crystal storm on a boss really close to them, it fires even faster and does a TON of damage?
Fire ALL of the attacks! :P
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on January 03, 2012, 12:22:38 pm
I love Crystal Storm SO MUCH. It helps that I'm specced as a mage with a mana flower and a sorcerer's emblem, and I carry no less than 99 greater mana potions on me at all times so I have a deep well of daka to draw from.
Title: Re: Terraria - 1.1 released!
Post by: eerr on January 03, 2012, 12:35:19 pm
Demon scythe is a top tier weapon.

So is the dark lance. (gungir is better, but thats endgame.)

Flower of fire I find mediocre because its too hard to hit small enemies.
Title: Re: Terraria - 1.1 released!
Post by: ein on January 03, 2012, 01:14:30 pm
I have now reached the point where I get lost in my own mines, I should start building signs.

Soon enough you'll find a magic mirror, then getting lost won't matter so much~
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 03, 2012, 01:24:40 pm
Personally I use a Mana Flower, Obsidian Shield, Spectre Boots, Demon Wings and a Sorcerer's Emblem. All reforged for Warding prefix.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 03, 2012, 01:44:05 pm
You guys know what would really suck?
If Slimes went extinct, and you have already used up every potion generated in pots and chests.
No more healing potions..
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 03, 2012, 01:45:25 pm
Specced for a mage with demon wings, socerers emblem, specter boots, diving gear, and star cloak. All reforged to Arcane.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 03, 2012, 01:54:52 pm
You guys know what would really suck?
If Slimes went extinct, and you have already used up every potion generated in pots and chests.
No more healing potions..
I rarely use healing potions anyway, having to wait a minute between them doesn't help.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 03, 2012, 02:01:08 pm
Buy them from the Merchant's infinite supply. Alternatively, Greater Healing Potions don't use gel.

I use angel wings (oh look at me I'm a rebel [actually they just look better with hallowed armor]), obsidian shield, cloud in a balloon, spectre boots and either a warrior emblem, ranger emblem, or mana flower (depending on what flavor of killing I'm interested in at the time).
Title: Re: Terraria - 1.1 released!
Post by: ein on January 03, 2012, 02:19:57 pm
You guys know what would really suck?
If Slimes went extinct, and you have already used up every potion generated in pots and chests.
No more healing potions..

I built a slime farm ヽ(´ー`)ノ
All I need now is a flamethrower~
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 03, 2012, 02:29:53 pm
(http://th08.deviantart.net/fs70/PRE/f/2011/353/3/b/3ba0bda5e88720a7a6fd2336791edd9b-d4jm5mr.png)

Kinda sad how far and away better this was than the runners-up in that art contest.
Title: Re: Terraria - 1.1 released!
Post by: Matz05 on January 03, 2012, 02:39:20 pm
Cobalt (caster hat?), blue phasesabre (or normal phaseblade?), obsidian shield, angel wings?
I feel kinda sorry for the Frost Legion!
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 03, 2012, 02:46:50 pm
You never. Ever. fuck with the Frosty Mafia.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 03, 2012, 02:47:50 pm
Holy crap. Just wow. You make the Frost legion look like mobsters.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 03, 2012, 03:21:56 pm
[img](a picture made of win)
SO SAVED.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 03, 2012, 04:49:56 pm
I'm starting to prefer underground corruption over hallow. Chaos elementals tend to spawn in hallow every ten seconds. It usually takes me about ten seconds to deal with them.

And every time I see one, they baffle me with why they're called a chaos elemental. They aren't chaotic, and they aren't really elementals. Chaos should be more than "moves really fast" and elemental should be "big, scary force of nature" and not "pink person".
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 03, 2012, 06:12:03 pm
I don't think Duke is Suika Ibuki/DarthVulgar, so he probably didn't draw the awesome picture of contest-winning. If it is actually yours, Duke, then I'm very very sorry.

My question is why she's using a melee weapon with the mage hat. I guess because it looks the best.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 03, 2012, 06:13:10 pm
I don't think Duke is Suika Ibuki
OR IS HE? dun Dun DUNNNNN.

No wait Duke isn't a drunken loli that's just stupid.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 03, 2012, 06:17:16 pm
I always thought he was a drunken loli, personally.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 03, 2012, 06:25:36 pm
I will not confirm or deny any visuals people have of me. I will state on the record that I wish to be more like that, within the context of being able to draw and having the patience to go through with it.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 04, 2012, 02:31:02 am
At last.
I got 200 health, and the Eye of Cthulhu spawned.
I managed to land the final meteor shot when I was at 21 HP.
I couldn't have done it without my musket and demonic ball O' hurt.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 04, 2012, 02:45:36 am
You need better armor.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 04, 2012, 02:47:48 am
You need better armor.
Or he needs to dodge better. I had full gold armor when I fought EoC, and I probably would have died if it wasn't for the ironskin potion.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 04, 2012, 02:49:06 am
I'm gathering silver for better armor. Besides, why do I need armor when I have METEOR SHOTS, a KEEN GOLD BROADSWORD and a DEMONIC BALL O' HURT?
Title: Re: Terraria - 1.1 released!
Post by: Ochita on January 04, 2012, 03:00:50 am
I'm gathering silver for better armor. Besides, why do I need armor when I have METEOR SHOTS, a KEEN GOLD BROADSWORD and a DEMONIC BALL O' HURT?

Because anything beyond dungeon.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 04, 2012, 03:41:08 am
If you can kill the Eater of Worlds without much difficulty, you might as well ignore getting silver and gold armor and collect shadow scales. Those are what the better items are made of (nightmare pick, shadow armor).

Dynamites could be used to pwn them in one shot... provided you can time your throws correctly.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 04, 2012, 03:44:29 am
I died to the WoF a couple times today while wearing molten, even got it down to 50 something hp once (was lucky), so I went and prepared a hellway across the entire map and went started farming for potion materials. I'll probably try again tomorrow after work.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 04, 2012, 03:50:31 am
If you aren't going to use a Wall of Flesh highway down there, then gravitation, obsidian skins and maybe waterwalking potions are essential to killing that guy.

I killed him with a Sunfury the first time I successfully fought against him (the rest were deaths.).
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 04, 2012, 05:26:19 am
Me and my friends have defeated the Destroyer, and our gunsman now has the megashark. He made it with the "awful" modifier, then reforged it twice with the same one, then he got fed up with his luck and gave the shark to me and I upgraded it to demonic.

Two of us have full adamantine armor, and our gunsman has mithril. His adamantine is pretty close to completion. I'm assuming our megashark should help a ton with skeletron prime and the twins, so we should have hallowed soon. I wish there was some final super hard boss after those three, but that might be planned for a future patch. I sure hope so.

Also, I've taken to splashing holy water on everything. Currently our Hallow is at 4% and our corruption is at 11%, which is a ratio I find unacceptable. Hallow is just more useful with crystals and unicorn horns for holy/crystal arrows and potions, instead of just cursed flame.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 04, 2012, 05:40:58 am
..What just happened?
I made a nightmare pick, mined some ebonstone so I could reach the third shadow orb, and then I smacked it with my wooden hammer (I haven't felt like upgrading it)
I got a ruthless Ball O' Hurt.
Then the Eater of Worlds spawned.
I blindly attacked the EoW with my demonic Ball O' Hurt, and before I know it, that bastard's in pieces.
The horribly weak leftover pieces attacked me with their speed, then I attacked them with my musket.
Then I won. I had beaten the boss.
Then I made a shadow helmet and a better hammer.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 04, 2012, 06:03:57 am
Welcome to multi-hit weapons and Eater of Worlds harvesting :P
Title: Re: Terraria - 1.1 released!
Post by: Rose on January 04, 2012, 06:23:56 am
when I destroyed the shadow orb, I got the vilethorn. Also way useful against him.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on January 04, 2012, 06:55:20 am
Man, yeah, screw armor, learn to dodge. I beat the EoC with... fuck, did I even have armor? Flaming arrows and... ah, yeah, copper breastplate and leggings. No helm, I don't think.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 04, 2012, 10:41:01 am
Pre wall armour is pretty useless against post wall creatures, so learning to dodge is a usefull thing.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 04, 2012, 10:44:35 am
Pre wall armour is pretty useless against post wall creatures, so learning to dodge is a usefull thing.

You also can't rely on post-wall armor either, against post-wall enemies. They will utterly rip you apart if you just stand there with your adamantium armor.

So it's necessary to learn how to dodge enemies, at all times. Especially in the late game.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 04, 2012, 11:00:05 am
Of course, in the late game, 'dodging' becomes 'hover over problem while holding down M1 with the flamethrower equipped until problem dies'.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 04, 2012, 11:13:40 am
Whats wrong with that?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on January 04, 2012, 11:15:39 am
Whats wrong with that?

Frankly nothing unless you notice it.

For example I used to play a videogame that I loved... but when I realised I could kill the majority of the bosses simply by ignoring their attacks and hitting them as they couldn't kill me fast enough... it kinda killed the game for me.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 04, 2012, 11:55:33 am
Whats wrong with that?

Absolutely nothing, as it lets me get back to whatever I was doing that much faster.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 04, 2012, 03:12:14 pm
steam is undergoing some server problems/maintenance today. logout and try again a few times or wait a bit.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 04, 2012, 03:20:35 pm
I managed to kill the WoF on my lunch break. It was actually easy once I downed 1 of nearly every potion to boost up my combat ability.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 04, 2012, 08:00:54 pm
I am now at college, where I can't just go in and mess around with my router and port forwarding and all that. I presume my only option for multiplayer is Hamachi?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 04, 2012, 08:07:20 pm
You know how there's a list of names for every single NPC and that it randomly picks one of them?
You know how the Demolitionist is a Dwarf?
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 04, 2012, 08:07:40 pm
Nothing new, man.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 04, 2012, 08:09:13 pm
Nothing new, man.
Thought so, but that still amused me very much.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 04, 2012, 08:35:05 pm
I had a habit of getting my demoman killed until his name was Urist.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 04, 2012, 09:00:22 pm
I had a Fikod once.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 04, 2012, 09:56:58 pm
I just beat the WoF for the first time. I was crazy overprepared. I didn't even NEED my Phoenix Blaster or my Molten Fury. 1 Ironskin Potion, 1 Regen Potion, 1 Archery Potion, Demon Scythe, two Healing Potions and about 180 shots with the Star Cannon were plenty enough.
Also, I can confirm that it moves the way of the longest... way. Meaning that if you were in the left half when you dropped the doll, it moves from left to right and vice versa. It's probably so you don't get stuck when you summon it at the very edge.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 04, 2012, 10:28:09 pm
Congratulations! Now go celebrate with ale.
On Wall spawns, I thought it spawned from the direction you were facing, so if you were facing left, it'd come at you from the left side. But that might lead to suckishness if you were on the very right end of the map and faced left so it'd crush you.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 04, 2012, 10:37:30 pm
I just discovered that playing Hardmode on an old map is a really bad idea!
Why? Because Demon Altars are really freaking rare and there's no way in hell I can find enough of them to produce a decent amount of new ore.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 04, 2012, 10:43:09 pm
Congratulations! Now go celebrate with ale.
On Wall spawns, I thought it spawned from the direction you were facing, so if you were facing left, it'd come at you from the left side. But that might lead to suckishness if you were on the very right end of the map and faced left so it'd crush you.

Wall spawns are based on your position, not the direction you face. Throwing a voodoo doll on the leftmost side will always summon the WoF on the left side.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 04, 2012, 10:46:07 pm
Oh, I probably didn't know that because I didn't go all the way to either end except wait that shouldn't mean anything.

SCIENCE TIME: What happens when you throw it in directly under spawn? Does it come from a random direction?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 04, 2012, 10:52:37 pm
Oh, I probably didn't know that because I didn't go all the way to either end except wait that shouldn't mean anything.

SCIENCE TIME: What happens when you throw it in directly under spawn? Does it come from a random direction?
More importantly: Does the spawn direction depend on the player's position or the doll's position?
Anyway, I think it most likely rounds the x-position of the player to determine whether you're at the left or at the right of the center. And since all map sizes have an even width, this never hits exactly the center.
Now, if you're exactly in the middle of a medium map (I think; it might be large), your character's center is at exactly 3150.5. Rounding this and you get to 3151 which is to the right of the center, meaning the game registers you being closer to the right and the WoF will spawn from the right.

This is just guessing, but since it's impossible to stand exactly in the middle, it's hard to test.

Anyway, am I glad that I made a backup save of my map when it was in normal mode. Totally keeping the Laser Gun and the Hammer, though.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 04, 2012, 11:23:52 pm
Speaking of backup saves, where do I find my saves to back them up?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 04, 2012, 11:25:53 pm
youraccount/My Documents/My Games/Terraria. At least, that's where they are for me on Windows XP.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on January 05, 2012, 12:50:11 am
Same place here on a 64-bit OS.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 05, 2012, 02:11:11 am
I'm skipping silver and gold armor and making shadow armor.
Fighting the eye of cthulhu is easy when you craft a space gun after you've been gathering fallen stars for mana crystals, and your friend gives you a cobalt naginata.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 05, 2012, 02:14:49 am
Gold and silver are skippable. Not so much in the past when you needed them for molten and jungle.

And your friend gave you overpowered-for-your-level stuff? CHEEEEAAAAAATEEEEERRRRRRR :P
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 05, 2012, 07:06:51 am
Oh hey, another shadow orb!
*Crack*
ANOTHER DAMN DEMONIC BALL O' HURT?!
What did I do to anger you, corruption god?!
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 05, 2012, 07:08:19 am
For one, you keep hitting his balls.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 05, 2012, 07:40:46 am
For one, you keep hitting his balls.
Darvi, that's brilliant.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 05, 2012, 10:21:51 am
You could acquire it through... unofficial means...

*points at piracy*
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 05, 2012, 10:28:22 am
I just killed Skeletron.
You still wanna give me balls O' hurt, corruption god? Huh?!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 05, 2012, 10:32:51 am
Congrats, now go and farm keys.

Oh, and there's a shiny new flail for those eager to spelunk in the dungeons.
Title: Re: Terraria - 1.1 released!
Post by: Leatra on January 05, 2012, 12:36:39 pm
You could acquire it through... unofficial means...

*points at piracy*
they wouldn't like me to pirate.

 :o

My parents don't like it if I buy a game when I can pirate it. Most new (by new I mean not older than 6 months) games around here cost 1/7 of the average salary. 1/5 if you are buying it for the console. That might be the reason.

I'd love to buy this game though. Indie games like these deserve support and they are cheap too.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on January 05, 2012, 12:49:50 pm
It might be best to not talk about this topic. We wouldn't want this thread to get locked, would we?
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 05, 2012, 04:06:10 pm
I think the corruption god gave up. I recently got a vilethorn, which is awesome.
Title: Re: Terraria - 1.1 released!
Post by: eerr on January 05, 2012, 04:07:01 pm
I just discovered that playing Hardmode on an old map is a really bad idea!
Why? Because Demon Altars are really freaking rare and there's no way in hell I can find enough of them to produce a decent amount of new ore.

The first three altars spawn half the ore the world will ever halve.

To double it, you halve to destroy infinite altars.

9 should get you almost as much as a normal map.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 05, 2012, 06:01:21 pm
I see what you did there.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 05, 2012, 06:30:16 pm
What advice do you kind folks have for The Twins and The Destroyer? I've got full adamatium armor with melee helm, Clockwork, Shotgun, and as much Crystal shot as I need, plus almost anything else. I've been fighting them on the flattened half of the world, but no special arena other then that. Do they really help that much?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 05, 2012, 06:33:45 pm
Destroyer first, in my opinion. Acquire Dao of Pow, adamantite sword, and adamantite glaive. Take combat drugs (ironskin, soup, thorns if you really really want to).
Then use the souls to make a Megashark, switch to the ranged helm, and shoot the flame eye first.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 06, 2012, 06:13:33 am
What advice do you kind folks have for The Twins and The Destroyer? I've got full adamatium armor with melee helm, Clockwork, Shotgun, and as much Crystal shot as I need, plus almost anything else. I've been fighting them on the flattened half of the world, but no special arena other then that. Do they really help that much?

Destroyer first, in my opinion. Acquire Dao of Pow, adamantite sword, and adamantite glaive. Take combat drugs (ironskin, soup, thorns if you really really want to).
Then use the souls to make a Megashark, switch to the ranged helm, and shoot the flame eye first.

And if you're going to use the Megashark, get crystals and make crystal shots for your gun, as they work very well against bosses, and Spazmatism (the flame eye in above quote) is immune to cursed bullets. To make it better, farm WoF for a Ranger emblem, forge it with damage or defense enhancing properties and wear it.

To make it even easier, farm mimics for that lengthened invulnerability cross and get a ton of hellstone/hellbrick/meteorite. Spread them down in your arena and remove any fire-immunity items. You should be damaged from the blocks. This makes you invulnerable against all bosses, but get damaged constantly by the blocks until you die or heal up. Use that to your advantage, since the hardmode bosses deal way more damage than any damaging block, excluding spikes.

Alternatively, get a ton of heart statues, lay them down in your arena and link them to pressure plates. You should get a steady supply of hearts every ten seconds or so, when you press the plates.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 06, 2012, 07:26:27 am
I went to hell and died.

Dear demons,

I will come back next time. Prepared.

P.S. I took your hellforge

P.S.S. Stop breeding hellbats, they're annoying.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on January 06, 2012, 07:45:08 am
Hellbats don't breed! That's just where cave bats go when they die.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 06, 2012, 07:45:55 am
Hellbats don't breed! That's just where cave bats go when they die.
Only the good cave bats who have killed a human get to go to hell. The bad ones turn into pixies.
Title: Re: Terraria - 1.1 released!
Post by: Shook on January 06, 2012, 07:57:27 am
Oh dear god then let us go give all bats a kill, because pixies are glowing assholes with wings. At least i can one-shot hellbats. :-\
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 06, 2012, 08:06:29 am
Oh dear god then let us go give all bats a kill, because pixies are glowing assholes with wings. At least i can one-shot hellbats. :-\
But then there will be no greater healing potions, rainbow rods, holy water, holy arrows and fairy bells!

I just fought the WoF to see what it's like.
I need to study the lasers it shoots.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 06, 2012, 11:23:29 am
Oh dear god then let us go give all bats a kill, because pixies are glowing assholes with wings. At least i can one-shot hellbats. :-\
But then there will be no greater healing potions, rainbow rods, holy water, holy arrows and fairy bells!

I just fought the WoF to see what it's like.
I need to study the lasers it shoots.
Actually, if you have full Molten Armor, one or two Ironskin Potion, one or two Regeneration Potions (those are really useful) and a good supply of Healing Potions, you should be able to just tank it. Although I got dangerously close to death twice during my fight with it. If you're pre-Hardmode, you don't really need too many accessories. Cloud in a Balloon, Specter Boots, Mana Flower (if you use the Demon Scythe which is really good, but really rare) and Obsidian Shield are the ones I used. I also had a Golden Horseshoe, but you don't need that in the fight, so replacing it with a Band of Regeneration might be a good idea.
You do wanna avoid the Hungries, though. Those do ridiculous damage, so kill them fast. I used the Star Cannon for most of the fight, but using the Demon Scythe should work great, too, especially with the Mana Flower since you'll automatically use a Mana Potion when you run out of mana and those don't give you potion sickness.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on January 06, 2012, 12:43:57 pm
is steam unable to work with certain versions of mac?
because it still says I can't connect to the servers, so I doubt it is them undergoing maintenance :(

Are you using a router? Check your settings. Speaking from experience, I bet that's the cause.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 06, 2012, 12:52:12 pm
Personally, first time against the wall, I just used a minishark, necro armor, and meteor shot combined with a really long ash bridge. Run ahead, spam the minishark behind you, and you probably won't get touched. Phoenix blaster is better but you have to keep clicking.

Postwall, crystal shot. Then be prepared for bosses that make skeletal carp look like regular carp.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 06, 2012, 12:54:31 pm
My first wall battle used a 6000 tile long bridge, 1 player in molten armor with a molten bow and 3 stacks of hellfire arrows, and 1 player in nightmare armor with demonite equipment. We killed him good, but it was tough.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 06, 2012, 01:03:54 pm
Oh wow, I only built about a bridge of about 800 and only used about 600. Then again, despite getting nerfed several times, the Star Cannon is still overpowered as hell and ammo is easy to get if you have a skybridge. And I always build skybridges. I don't really need any meteorite, so that's not a problem. They are also perfect for farming Wyverns later in the game and if you have a house up there with multiple NPCs, it's actually quite safe.
Just if you DO build a house up there, do it while still in Normal mode. Wyverns make it pretty much impossible, but they stay away if you have already have a safe house (preferably out of dungeon bricks) up there.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on January 06, 2012, 02:37:05 pm
What advice do you kind folks have for The Twins and The Destroyer?
To make it even easier, farm mimics for that lengthened invulnerability cross and get a ton of hellstone/hellbrick/meteorite. Spread them down in your arena and remove any fire-immunity items. You should be damaged from the blocks. This makes you invulnerable against all bosses, but get damaged constantly by the blocks until you die or heal up. Use that to your advantage, since the hardmode bosses deal way more damage than any damaging block, excluding spikes.

I did this for the Twins.  It made the fight embarrassingly trivial.  I used a flat runway with about 100 meteorite ore.  Mostly stand still and shoot, just move when you're in a boss's body.  A band of regeneration + a cross necklace will allow you to heal faster than the hot bricks damage you.  I also recommend star cloak and ranger's emblem.  I used spectre boots, but I think you could get by with a speedboost potion, so you could use a different buff item instead, possibly a philosopher's stone.  (I play on singleplayer with autopause, so I can just swap a stone in for a second when I need to heal.)  Um, use buff potions of course.

Hamdrax is annoying.


(Edited to fix quotefail.)
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 06, 2012, 04:27:26 pm
Finally, I got Demon Scythe.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 06, 2012, 04:44:43 pm
Good news is I'm doing better. Bad news is, thanks to a bad trio of clowns and a very large swarm of corrupters, my housing is soaked in lava and uninhabitable due to corruption. Need to rebuild before doing anymore attempts.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 06, 2012, 04:50:23 pm
I have not had any direct bomb hits on my house yet, but have had a few close calls, Should I build an ablative shield over it? Or can I use a bombproof material as roofing?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 06, 2012, 04:50:48 pm
Use dungeon bricks.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 06, 2012, 05:00:36 pm
 I don't know if anything is bombproof after the WoF, I know in the multiplayer servers I played the dungeon was just a crater of brick harvesting.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 06, 2012, 05:01:22 pm
The new ores are TNT proof. Just use Cobalt.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on January 06, 2012, 06:59:44 pm
Anyone up for a session on forsaken's server?
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on January 06, 2012, 07:45:08 pm
Dungeon brick is completely bomb-proof. You might say it's... 8) safe as houses.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 06, 2012, 08:09:20 pm
Dungeon brick is completely bomb-proof. You might say it's... 8) safe as houses.
Dungeon brick WALLS, however, are not. On the vein of explosives, I want hellfire arrows to destroy bricks. Would make mining more fun.
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on January 06, 2012, 08:20:39 pm
I use grey brick walls with dungeon brick. Clowns haven't blown any up yet. Of course, their bombs usually bounce off, roll away from my active stone wall/doors, and explode harmlessly on the dungeon brick road leading away from my fortress. They did knock loose a bunch of my lamp posts (on that road), though.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 06, 2012, 08:49:18 pm
looks like clowns are the world's dicks.
I blame the demoman for supplying them!
And then he had dialogue relating to that in the next update.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 06, 2012, 09:43:08 pm
once I defeat the WoF, I'm making a dome of glass and placing some uncorruptible/hallowable blocks surrounding it, then having grass inside so I can have somewhere that is just normal.

or maybe I'll do this before, to make it easier.

Just live in the hallow! You sound like you need more true goodness in your heart.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on January 06, 2012, 10:50:23 pm
Bad news is, thanks to a bad trio of clowns and a very large swarm of corrupters, my housing is soaked in lava and uninhabitable due to corruption. Need to rebuild before doing anymore attempts.

I have not had any direct bomb hits on my house yet, but have had a few close calls,

once I defeat the WoF, I'm making a dome of glass and placing some uncorruptible/hallowable blocks surrounding it, then having grass inside so I can have somewhere that is just normal.  or maybe I'll do this before, to make it easier.

Just live in the hallow!

I am so thankful that I made an entire alt-world for hardmode.  World4 is 4% hallow and 6% corrupt, and rock-steady because it's all firewalled off until I get around to destroying or converting it all.

It was hard enough firewalling all of the corruption, and then all of the hallowuption, without having to worry about downtime for inventory management, or enemies entering my main base, or mimes clowns destroying it, or biome changes near it, or....

I think I was lucky.  World4 had only one corruption area before hardmode.  And when I enabled hardmode, the corruption stripe came down from there toward the center of the map, crossing my 'vator, and the hallow stripe mostly went through the jungle so didn't do much at all.  It could have been much worse.

Also I have no surface hallow zones except an artificial hallow desert-on-stilts, and only the original corruption zone and an artificial corrupt desert-on-stilts.

So, you poor fools who hardmoded your homebase world:  Nyah nyah!  Phbbbbt!
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on January 06, 2012, 11:15:27 pm
WoF was notably easier than I expected, going by various posts on here. I'm full on life and magic, wearing molten armor. I came into the fight with full stacks of Lesser Healing/Restoration potions as well as the normal variant, sixteen fallen stars for my launcher, an assortment of arrows, a flower of fire, some other weapons, and a handful of potions. I had a runway of three stacks of ash.

I started the fight buffing and then firing off all of my stars. The flower of fire was mostly useless - it would just hit the bottom eye. I would use it mainly for clearing The Hungry. (Later I found that it doesn't matter - the eyes and the mouth share a life counter) Aside from those two, my main weapon was my molten bow. I used all of my unholy (65 or so) and Jester (150+) arrows and a number of hellstone arrows.

I ran off of my main runway and had to resort to a stretch of the lower runway that I created before realizing how much lava I would have to move to make it work.

TL;DR: I killed the WoF before any of my buffs ran out.

Then I Magic Mirror up to the surface. "The Blood Moon is rising..." Oh joy of joys.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 06, 2012, 11:37:39 pm
So, you poor fools who hardmoded your homebase world:  Nyah nyah!  Phbbbbt!

I'll be honest: I don't regret it all. I have yet to have any damage to or infiltration of my base. For all intents and purposes beyond equipment, I may as well have never killed the WoF.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 06, 2012, 11:44:31 pm
So, you poor fools who hardmoded your homebase world:  Nyah nyah!  Phbbbbt!

I'll be honest: I don't regret it all. I have yet to have any damage to or infiltration of my base. For all intents and purposes beyond equipment, I may as well have never killed the WoF.

Pretty similar here. Jungle to the west of the base that's quarantined from corruption by the hallow, and snow to the east of the base that's snow and therefore immune to everything. Clowns have blown two holes in my base so far, yeah, but those were quickly mended.

Just better equipment, more exciting adventuring, and the ability to splash holy water everywhere to spread the hallow. No regrets.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 07, 2012, 12:20:44 am
You could have done the holy water thing without hardmode. All you'd need to do is import holy water.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 07, 2012, 01:54:31 am
You could have done the holy water thing without hardmode. All you'd need to do is import holy water.

Does the hallow spread in non-hardmode? I know enemies don't spawn there.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 01:57:03 am
You could have done the holy water thing without hardmode. All you'd need to do is import holy water.

Does the hallow spread in non-hardmode? I know enemies don't spawn there.
Yes, it does spread but only in the way that corruption spreads in non-hardmode, meaning that it gets blocked by stone and other stuff.

Also, finally got my Angel Wings. Farming for souls is actually really annoying.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 07, 2012, 06:18:29 am
I'm curious.

Yesterday I was running around the underworld, having fun, then suddenly I see a jungle bat. Mind explaining that to me, guys?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 07, 2012, 06:46:28 am
I'm curious.

Yesterday I was running around the underworld, having fun, then suddenly I see a jungle bat. Mind explaining that to me, guys?
jungles grow underground as well.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 07, 2012, 08:01:19 am
I'm curious.

Yesterday I was running around the underworld, having fun, then suddenly I see a jungle bat. Mind explaining that to me, guys?
jungles grow underground as well.

And they take much more space than aboveground because they have (roughly) diamond shape.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 07, 2012, 10:42:55 am
I'm curious.

Yesterday I was running around the underworld, having fun, then suddenly I see a jungle bat. Mind explaining that to me, guys?
jungles grow underground as well.

And they take much more space than aboveground because they have (roughly) diamond shape.

Also, jungle grass can grow in the underworld. Useful to add some greenery in your hellfort, if you're even going to make one.

Which reminds me... I should make one in a hardmode world, because Hell is ironically the easiest biome post-wall.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 11:05:14 am
I'm curious.

Yesterday I was running around the underworld, having fun, then suddenly I see a jungle bat. Mind explaining that to me, guys?
jungles grow underground as well.

And they take much more space than aboveground because they have (roughly) diamond shape.

Also, jungle grass can grow in the underworld. Useful to add some greenery in your hellfort, if you're even going to make one.

Which reminds me... I should make one in a hardmode world, because Hell is ironically the easiest biome post-wall.
Yeah, I noticed that, too. The easiest way to farm for Souls of L/Night is to go down the hellevator and just go a bit to the right or a bit to the left since Hallow and Corruption are really close together down there.
Amusingly, Hallowed and Corrupted mobs don't spawn at all in Hell, but you still get Souls of L/Night if you kill the Hell mobs in the general area of Underground Hallow/Corruption.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 07, 2012, 11:22:39 am
You get the souls from anything that dies in a hallow/corrupt area. Anything at all. If a corrupter follows you into a hallow biome you get souls of light.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 07, 2012, 11:28:19 am
GodDAMMIT!

I got given 99 adamantine bars. I used them at the server's mythril anvil to make me some stuff.
Later I fought the WoF once more in round 3, and then I won.
But before I could grab my pwnhammer, I died from fire.
Later when I came back, the pwnhammer was already gone. The demonite box was empty.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 07, 2012, 11:33:38 am
Best way to farm souls. Gather 200 meteorite ore, make a box of 100 ore in the underground corruption, and one in the underground hallow. Meteorheads are a joke, and if you use battle potions/watercandles/blood moon, you can get 20-30 souls in like 5 minutes.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 07, 2012, 11:40:46 am
Best way to farm souls. Gather 200 meteorite ore, make a box of 100 ore in the underground corruption, and one in the underground hallow. Meteorheads are a joke, and if you use battle potions/watercandles/blood moon, you can get 20-30 souls in like 5 minutes.

Better way to farm souls: Get a bunny or goldfish spawner. Wire it up to a timer, and also wire up some dart traps to kill them. Wait for bloodmoon. Activate trap and profit. The faster the timer = More profits. Also, you can substitute dart traps with lava pools, to make the process quicker.

This method requires a lot of preperation though.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 07, 2012, 05:01:52 pm
Haha!
Friend helped me beat WoF, and I got my pwnhammer at last.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on January 07, 2012, 05:05:42 pm
So I have now one of each item made with Cobalt, Mythril and Adamantite.

Any strategies for beating the bosses for the special souls?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 05:08:47 pm
Afaik, the Destroyer is the easiest hardmode boss, even though he has the most HP. Here (http://www.youtube.com/watch?v=7GmzWSTy_iQ) is a pretty neat guide, but you might need to farm some mimics to get the Cross Necklace which is absolutely essential to this strategy and super useful against the Destroyer anyway.
BTW, use Meteorite Ore because Hellstone and Hellstone Bricks do much more damage.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 07, 2012, 05:19:41 pm
Do they? It doesn't really matter because with adamantite melee armor all fire does 1 damage.

Also, if you can get your hands on a Godly Dao of Pow and a warrior emblem, use them. That thing is made of wormkill.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on January 07, 2012, 05:24:53 pm
Best way to farm souls. Gather 200 meteorite ore, make a box of 100 ore in the underground corruption, and one in the underground hallow. Meteorheads are a joke, and if you use battle potions/watercandles/blood moon, you can get 20-30 souls in like 5 minutes.

Better way to farm souls: Get a bunny or goldfish spawner. Wire it up to a timer, and also wire up some dart traps to kill them. Wait for bloodmoon. Activate trap and profit. The faster the timer = More profits. Also, you can substitute dart traps with lava pools, to make the process quicker.

This method requires a lot of preperation though.

No need to wait for bloodmoon, vile powder accomplishes the same thing.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 07, 2012, 05:25:58 pm
Blood moon lets you make it completely automatic though.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 07, 2012, 05:27:40 pm
 Sometimes you need some souls and can't be bothered to wait for a bloodmoon.

 Automation isn't that convenient.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 07, 2012, 05:42:52 pm
Sometimes you need some souls and can't be bothered to wait for a bloodmoon.

 Automation isn't that convenient.
Hold a water candle, equip a star cloak, band of regen, and chug battle potions, thorns, ironskin, and regen pots. That SHOULD be enough to offset the damage from meteorheads in full adamantine armor.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 07, 2012, 05:44:18 pm
Also the cross necklace. More invincibility means more healing.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 07, 2012, 06:21:18 pm
The whole cross necklace thing feels so cheap.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 07, 2012, 06:23:19 pm
The whole cross necklace thing feels so cheap.
Fuck the Twins.

This is the only relevant opinion to have on the matter.
Title: Re: Terraria - 1.1 released!
Post by: Sirian on January 07, 2012, 06:25:46 pm
To tank the meteor head more efficiently, i stay in shallow water. It prevents you from catching fire, which is their main source of damage. It may also prevent you from holding a water candle though.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 06:34:19 pm
To tank the meteor head more efficiently, i stay in shallow water. It prevents you from catching fire, which is their main source of damage. It may also prevent you from holding a water candle though.
Yes, it does and it doesn't make light, but as long as you have it chosen as your active item, it increases spawn rate.
In other words, it doesn't really matter.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on January 07, 2012, 08:45:12 pm
Destroyed The Destroyer twice!
Got enough Souls Of Might to create Excalibur.
And the armor as well, but I would rather wait until I got the whole armor set before upgrading it.
I However have not gotten the light shards, because there are no Hallow deserts in my worlds.. :(

Any way.. what boss is next on the list?

Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 07, 2012, 08:46:13 pm
Destroyer again. Then you can make a Megashark which owns against Prime and the Twins.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on January 07, 2012, 08:48:29 pm
Destroyer again. Then you can make a Megashark which owns against Prime and the Twins.

Hmm.. what was the.. err.. materials for it again?

Nevermind.. Uhm..
So what are the tactics against the other two?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 09:20:02 pm
Destroyed The Destroyer twice!
How? Did you use the meteorite strategy? What weapons and buffs did you use? What accessories? I'm currently gearing up to a fight against it, so any advice is greatly appreciated.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 07, 2012, 09:23:10 pm
 Some people will say flails do absurd damage, others will say firing shots that pierce along it will do amazing damage. I personally love the majesty of Grenades hitting multiple sections.

 I think the absolute bets arena is some form of horizontal tunnel. Most of the damage you'll get from it are from being in the body or lasers. The roof of the tunnel will hell you avoid the body and the presence of a roof will help reduce lasers. The drones will also be easier to kill for hearts and collect.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 07, 2012, 09:28:13 pm
Run and shoot, at least for the twins. I've actually done better against them then against the destroyer so far, having nearly killed spaz and gotten retina down to just above half one fight. Need to get the philosophers stone and stacks of greater heals though, and probably cursed bullets.

Also, I highly recommend a large world over a small world for hardmode, or at the very least a LOT of explosives. The destroyer is a pain when its in the ground and can change direction, and to get enough height to avoid that you either need to dig a deep hole or go really high, which in a small world means hitting the skybox.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on January 07, 2012, 09:29:50 pm
Destroyed The Destroyer twice!
How? Did you use the meteorite strategy? What weapons and buffs did you use? What accessories? I'm currently gearing up to a fight against it, so any advice is greatly appreciated.


I had full adamantite armo and that sword of same material.
Band Of Regeneration and Philosophers Stone are highly recommended.
Did the Meteor strategy as suggested, plus I used the following potions, usually more than 1 of each;

Ironskin
Thorns
That Health Regen portion I forgot the name of.
And several Health potions. (Not Lesser Health Potions.)

The second time went much faster, since I had crafted the excalibur.

By the way, I Destroyed it a third time for the sake of getting more souls.


edit:
And so my innards were turned to outards by Spaz's second form..

So.. any.. helpful advice guys?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 07, 2012, 11:23:54 pm
Well, there's always the Wiki (http://wiki.terrariaonline.com/Guide:The_Twins_Strategies), but since I haven't fought any hardmode bosses yet, I can't exactly help you.
Also, did you actually need the health potions? And why didn't you use Greater ones, those are really easy to get when you're in Hardmode.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on January 07, 2012, 11:26:57 pm
And why didn't you use Greater ones, those are really easy to get when you're in Hardmode.

Well I just recently discovered how to make them.
Didn't know before I fought The destroyer.  :P
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 08, 2012, 12:42:31 am
Drop a flail at your feet. Use the hellstone trick. Stand next to it with a piercing/high DPS weapon. Etc. The Destroyer is honestly really easy, and once you get the flamethrower, it is a complete joke.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 08, 2012, 12:45:48 am
Drop a flail at your feet. Use the hellstone trick. Stand next to it with a piercing/high DPS weapon. Etc. The Destroyer is honestly really easy, and once you get the flamethrower, it is a complete joke.

He's still a joke even with the excalibur, which deals less dps against him compared to the flame thrower.

Moreso if you're kitted for defense + ironskin, and you have a bunch of potions with you.
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on January 08, 2012, 01:16:37 am
For fighting the twins and SP, I suggest switching any movement related accessories for combat ones and using gravitation potion to compensate the loss of maneuverability, with featherfall potion if you are afraid of crashing (if you keep pressing in the direction you fall, you can increase speed without the risk of taking falling damage). This isn't as effective when fighting the twins than it is for SP, but it's still the only way I can manage to beat them. It can also help to have the nurse in a house not to far with a bed so you can teleport there for quick healing. Since you absolutely need to keep moving to avoid getting wrecked by Spaz second form, she should not get hit much.

For the destroyer, my weapon of choice remains demon scythe. With mage specced gear and potions, the damage reaches above 60, can (and always does) hit 5 times and, as any magic, has high crit rate. A single cast can deal 300+ damage to the destroyer.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 08, 2012, 04:07:04 am
My god.
I gathered materials for a Crystal Storm, and I made a GODLY Crystal Storm.
I completely crushed the Eater of Worlds.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on January 08, 2012, 04:46:03 am
Now get a mythical Crystal Storm, and destroy all the things.
Title: Re: Terraria - 1.1 released!
Post by: Shook on January 08, 2012, 08:34:31 am
Destroy the Destroyer, split the Twins apart and smack Skeletron Prime right out of his prime, all while doing manly action hero grunts. ARGH, URGRGHGRGRHG, HWERGH!
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 08, 2012, 10:13:49 am
I've made some battle-arenas in my construction-oriented map, and I'd like to hear some ideas for a new one. Currently I've built a golden temple in the desert, a big moonrock in the space, and I'm building a meteor cloud at the moment. Planning to make a trap-filled junglearena, a mostly underwater arena, and a big evil castle with lava and spikes and crap. Besides those, any ideas for big constructions?
Title: Re: Terraria - 1.1 released!
Post by: IamanElfCollaborator on January 08, 2012, 10:23:25 am
One Clockwork Assault Rifle. LOTS of Meteor Shot. One tower, with two torches. HArdcore. No other bases.

ZOMBIE APOC SURVIVAL
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 08, 2012, 10:40:42 am
Drop a flail at your feet. Use the hellstone trick. Stand next to it with a piercing/high DPS weapon. Etc. The Destroyer is honestly really easy, and once you get the flamethrower, it is a complete joke.
This is exactly why that cross trick feels so cheap. I can't bring myself to use it.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 08, 2012, 12:58:57 pm
I've made some battle-arenas in my construction-oriented map, and I'd like to hear some ideas for a new one. Currently I've built a golden temple in the desert, a big moonrock in the space, and I'm building a meteor cloud at the moment. Planning to make a trap-filled junglearena, a mostly underwater arena, and a big evil castle with lava and spikes and crap. Besides those, any ideas for big constructions?

SMB3 Floating Airship Arena
WWII Siege Trenches
Final Bowser Room in SMB 3
A non-descript arena with tons and tons of dangerous stuff.
Title: Re: Terraria - 1.1 released!
Post by: IamanElfCollaborator on January 08, 2012, 01:26:51 pm
A room to generally torture the guide with a flamethrower.
Sniper towers.
Heck, make the dungeon your base of operations!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 08, 2012, 03:35:10 pm
I've made some battle-arenas in my construction-oriented map, and I'd like to hear some ideas for a new one. Currently I've built a golden temple in the desert, a big moonrock in the space, and I'm building a meteor cloud at the moment. Planning to make a trap-filled junglearena, a mostly underwater arena, and a big evil castle with lava and spikes and crap. Besides those, any ideas for big constructions?
Fox only, No items, Final Destination?
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 08, 2012, 05:51:16 pm
should I be using molten armor for my first time against the Wall?
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 08, 2012, 05:51:41 pm
Yes, but not because of the wall.

Unless you're a caster , in which case jungle armour would be advised.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 08, 2012, 06:47:55 pm
thanks Darvi!
Title: Re: Terraria - 1.1 released!
Post by: Orb on January 08, 2012, 07:02:14 pm
I just fought the wall for the first time yesterday. While I wasn't using it, I highly recommend demon scythe, which is a magic weapon dropped by demons(very rarely). Since it goes through enemies and starts off still(and speeds up, its the demon's ranged attack), its perfect to plop onto an eye or mouth of the wall and do 150 damage per shot.

Otherwise, I used a hell bow with hell arrows with hell leggings and a hell breastplate. I used a miner's helmet because I'm a sucker for the thing, but you should use a hell helmet if you think you'll have trouble.

Of course, you should have a hell highway. Its neer impossible otherwise, even with Mythril armor.

Having specter boots(rocket + running) might help also if you don't have a flat hell highway.
Title: Re: Terraria - 1.1 released!
Post by: Ivefan on January 08, 2012, 07:26:17 pm
Of course, you should have a hell highway. Its neer impossible otherwise, even with Mythril armor.
using meteor bullets standing at the base of the wall aiming upwards works well too, and the highway is only needed when you only have pre-wall gear.
Title: Re: Terraria - 1.1 released!
Post by: Orb on January 08, 2012, 08:00:16 pm
Of course, you should have a hell highway. Its neer impossible otherwise, even with Mythril armor.
using meteor bullets standing at the base of the wall aiming upwards works well too, and the highway is only needed when you only have pre-wall gear.

Maybe I just suck at moving, but without wings I would constantly fall in magma and die. I guess an obsidian potion might work...hm.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 08, 2012, 08:22:22 pm
Gravitation potions too.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 08, 2012, 08:45:47 pm
Water Walk potions also, despite the whole "water" bit in the name. Just don't press S.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 09, 2012, 01:29:15 am
Water Walk potions also, despite the whole "water" bit in the name. Just don't press S.

You still catch on fire walking on lava without protection. Not as bad as falling into it, but still problematic.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 09, 2012, 01:31:04 am
What are you talking about? No you don't. Unless it was changed in 1.1.1, because I don't think I've hit magma since that update.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 09, 2012, 01:33:37 am
Since when was this? I remember doing that and not catching fire but that was 1.1, without the .1. Are you sure it wasn't just an imp or a hellbat or something?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 09, 2012, 04:56:35 am
It's just a minor glitch, more or less. It happened to me once, when I was walking on lava.

It's most definitely because of lava being (slightly) higher than the "platform" level when you're walking on it.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 09, 2012, 08:00:01 am
Water Walk potions also, despite the whole "water" bit in the name. Just don't press S.

You still catch on fire walking on lava without protection. Not as bad as falling into it, but still problematic.

Silly penguinofhonor, OF COURSE Water walking potion makes you fire resistant. I mean, why wouldn't it? Its not like it is the not-fireproof-feet-potion.

 ???


It's just a minor glitch, more or less. It happened to me once, when I was walking on lava.

It's most definitely because of lava being (slightly) higher than the "platform" level when you're walking on it.

You also submerge below the water/lava if you try to go "higher" in a pool of liquid, as your feet are temporarily underwater.
Title: Re: Terraria - 1.1 released!
Post by: AlStar on January 09, 2012, 09:18:23 am
So I finally managed to defeat my first hard-world boss, the Destroyer. Actually, I did it twice, since the first time I killed him, he must have just been preparing to come around at me, because his head segment (and, therefore, the souls he drops) was nowhere in sight. I must have covered every inch for a screen in every direction, but couldn't find anything.

Did it without using the 'hot stone' exploit, although I did have a heart statue on a timer to help a little with the healing.

Had Adamantite/Mythril/Adamantite the first time, and a full Adamantite set the second. Used a combination of Night's Edge, a Clockwork Assault Rifle with crystal bullets and a Laser Rifle to slowly whittle him down.

Not sure where to go next. Probably the Twins.

edit: One thought occurs to me - it's a good thing that my house isn't Dwarf Fortress. My boss fighting arena is on the roof of my house, and each time I summon the Destroyer, he's killed every single one of my NPC's. If it were DF, no one would come back for years, if not decades at this point. Thankfully, it's not, so they start slowly respawning over the next couple of days. Kind of odd while they're all dead though, since my house goes all native - a combination of hallow and jungle critters all over the place.
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 09, 2012, 09:31:05 am
The twins are annoying, mostly because of Spazmatism's cursed flamethrower.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 09, 2012, 10:34:01 am
AllStar, you should go for Skeletron Prime first, but before that, stock up on crystals found in the underhallow and make a Megashark using the souls of the Destroyer.

Make crystal shot by using musket balls with the crystals, and use it with the megashark to kill Skeletron Prime. Then make the flamethrower using Skeletron Prime's souls.



Actually, if you have a Megashark, it's your choice who to kill. If your footwork is up to the task (and it should be, against hardmode critters and bosses), you can kill both bosses with relative ease. Just kill Spazmatism first when fighting the Twins, and don't hurt Retinazer until Spaz dies.
Title: Re: Terraria - 1.1 released!
Post by: PsyberianHusky on January 10, 2012, 02:22:59 am
So, I am trying to stockpile stars, anyone want to pitch in, I don't have a whole lot to offer, but I don't like running around at night.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 10, 2012, 02:57:11 am
You can use the Starcannon to farm for stars, assuming you can get over 100 damage per shot. I'm not sure if the Christmas patch fixed that though.

To get over that 100dmg per shot, use gun-enhancing armor, a ranger emblem, a Starcannon that's upgraded to max, and some buffs.
Title: Re: Terraria - 1.1 released!
Post by: Blaze on January 10, 2012, 03:17:34 am
There are no gun-boosting buffs, so you'll have to reach 100+ damage using equipment only.

I can confirm that it's not fixed in the latest version.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 10, 2012, 09:44:59 am
You can use the Starcannon to farm for stars, assuming you can get over 100 damage per shot. I'm not sure if the Christmas patch fixed that though.

To get over that 100dmg per shot, use gun-enhancing armor, a ranger emblem, a Starcannon that's upgraded to max, and some buffs.
There are no gun-boosting buffs, so you'll have to reach 100+ damage using equipment only.

I can confirm that it's not fixed in the latest version.

Qué? What are you guys talking about? Using star cannon to find more stars?
Title: Re: Terraria - 1.1 released!
Post by: Blaze on January 10, 2012, 09:50:34 am
If you boost your starcannon's damage above 100, stars that you shoot are recollectible providing it's night.

Combine that with %chance not to use ammo.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 10, 2012, 09:54:19 am
If you boost your starcannon's damage above 100, stars that you shoot are recollectible providing it's night.

Combine that with %chance not to use ammo.
There is no such thing as a chance not to use ammo for the Star Cannon. At least as far as I know.
Also, really, stars do not get used up if the damage is above 100? That's a weirdly specific bug...
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 10, 2012, 10:00:45 am
You can get %chance not to use ammo by wearing necro armor, or any of the ranger-tailored hardmode sets.

And I assume that it doesn't disappear, because of how the stars fall from the sky. I mean, I think the ammo used for fallen stars that fall from the sky is just the same as the starcannon's, except beefed up to 1000k.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 10, 2012, 01:40:47 pm
You can get %chance not to use ammo by wearing necro armor, or any of the ranger-tailored hardmode sets.

And I assume that it doesn't disappear, because of how the stars fall from the sky. I mean, I think the ammo used for fallen stars that fall from the sky is just the same as the starcannon's, except beefed up to 1000k.

There are space cannons up there, with 1000 dmg each. The aliens shooting them practise their aim against birds and bunnies.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 11, 2012, 11:29:48 am
You can get %chance not to use ammo by wearing necro armor, or any of the ranger-tailored hardmode sets.

And I assume that it doesn't disappear, because of how the stars fall from the sky. I mean, I think the ammo used for fallen stars that fall from the sky is just the same as the starcannon's, except beefed up to 1000k.

There are space cannons up there, with 1000 dmg each. The aliens shooting them practise their aim against birds and bunnies.
I still haven't made myself a starcannon, despite just having killed the destroyer for the first time. Would have been easier on a large map, since I had to fend off two wyverns during the battle as well, but I succeeded.

For those having trouble who do not wish to use the meteorite trick, build a longish platform about 100-150 blocks up. You may need to adjust, but ideally you want the destroyer doing passes underneath it. Adamantite repeater with Holy Arrows, Ranged armor, and buff up. Star cloak is a good choice too. Just remember to shoot probes first, and the destroyer second. You get hearts and prevent laser fire, while the falling stars from the arrows and the cloak will still do damage to the destroyer.

Now I've got myself an unreal megashark and almost dropped the twins. Stupid Retina deciding he wanted to block some shots for his brother.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 11, 2012, 12:07:25 pm
How I killed the destroyer:

4 friends in a mix of cobalt/mythril/adamantite armor with whatever weapons they happened to have. We died a lot.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on January 11, 2012, 12:56:17 pm
I love the game but don't get to play it often enough. Today I beat the Wall for the first time which was great except that just a second before he died I saw the message "a blood moon has risen". I got a great welcome to the hardmode by clowns who destroyed my tower. FUN!
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 11, 2012, 01:33:51 pm
I love the game but don't get to play it often enough. Today I beat the Wall for the first time which was great except that just a second before he died I saw the message "a blood moon has risen". I got a great welcome to the hardmode by clowns who destroyed my tower.
!!FUN!!
Fixed that for ya.

Also, there is only one proper dwarven way to deal with those guys (in memory of Necro910)...
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 11, 2012, 03:06:37 pm
(in memory of Necro910)
Did he die or something?
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on January 11, 2012, 03:07:36 pm
He was banned, muted, banned again, and then dipped in lava, screaming magma while he burned away to nothingness.

So, no. But he is gone.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 11, 2012, 03:08:38 pm
Oh ok.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 11, 2012, 06:13:29 pm
Basically, he was banned for derailing too many threads. Mostly with Magma in 88pt letters. Since then, whenever the topic is about magma, you can be sure that at least someone will post MAGMAAAAAAAAAAAAA in a font size of choice to commemorate this sad event.
According to Toady, he was banned for "Ignoring warnings/spam/lack of self control".
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 11, 2012, 06:20:25 pm
Frankly, doing the exact same thing that he got banned for amounts to online suicide and warrants one of my awards.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on January 11, 2012, 06:23:04 pm
Yeah I was about to say that.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 11, 2012, 06:27:04 pm
Frankly, doing the exact same thing that he got banned for amounts to online suicide and warrants one of my awards.
No, I said "whenever the topic is about magma", so it's hardly off-topic. What Necro910 did was post "MAGMAAAAAAAAAAAAA" in unrelated threads which is a completely different thing entirely.
Title: Re: Terraria - 1.1 released!
Post by: buckets on January 11, 2012, 07:25:00 pm
Derailing a thread to gossip about banned posters is a good way to get it removed.

So does anyone have any cool wire setups? I haven't played around with it too much, but I find it realy fascinating.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 11, 2012, 08:13:39 pm
All I have is my very basic and clunky crab engine. There's a better one involving doors but I don't remember how it goes or the link.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on January 11, 2012, 08:29:37 pm
My wire isn't too complicated. I set up an automatic skeleton/bunny spawner and two infinite liquid reservoirs flanking my house.

I've mostly stopped mining iron and stuff. Now that I started making pumps and timers, though, I've nearly run out of both.
Title: Re: Terraria - 1.1 released!
Post by: Astral on January 11, 2012, 08:32:59 pm
My main one was a slime (see: Gel factory) generator using a skeleton statue, a few slime statues and a basic timer.

Pretty much, hit the switch to the skeleton, which spawns and walks back and forth on the pressure plates in its own little room. Those pressure plates trigger the slimes, which are in another room, and drop down into some lava (which is shallow enough to not destroy items) where you collect everything below. I think a similar build was a while back in the thread.
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on January 11, 2012, 09:42:15 pm
Why would you use all these fancy things instead of a one-second repeater? Admittedly I don't really know how mechanics work.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 11, 2012, 09:47:46 pm
A continuously triggered plate has a frequence higher than one hZ.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on January 11, 2012, 11:17:55 pm
My main one was a slime (see: Gel factory) generator using a skeleton statue, a few slime statues and a basic timer.

Pretty much, hit the switch to the skeleton, which spawns and walks back and forth on the pressure plates in its own little room. Those pressure plates trigger the slimes, which are in another room, and drop down into some lava (which is shallow enough to not destroy items) where you collect everything below. I think a similar build was a while back in the thread.
Crab repeater is faster.
You just drop a spawned crab onto a pressure plate, activate the blocks above the plates to keep it from jumping back out, and bam. Keep in mind that the inactive blocks have to be just above the crab's head for this to work.
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 11, 2012, 11:50:28 pm
Megashark = easymode, especially with crystal shot. Took down the destroyer after 3 days of prep,made a megashark and 1000 rounds of crystal shot, dropped him 3 more times next night, plus skeletron prime and the twins.

Seriously, nothing competes with it. Flamethrower is great for farming the Destroyer, but against the other two, nothing beats the range and power of the megashark.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 12, 2012, 12:37:44 am
I prefer the magic harp for the destroyer myself. Maybe that's just because it has infinite piercing.

Also I use cursed bullets for my megashark. I love the pretty green color of cursed flames and so tend to farm them a lot but have no better use for them than boolits.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 12, 2012, 09:01:07 am
I prefer the magic harp for the destroyer myself. Maybe that's just because it has infinite piercing.

Also I use cursed bullets for my megashark. I love the pretty green color of cursed flames and so tend to farm them a lot but have no better use for them than boolits.
To get the harp you have to have killed the Twins which means the Destroyer should be relatively easy for you anyway.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 12, 2012, 10:24:13 am
I'm considering making my new hub a hardmode world, because I want it to have EVERYTHING (crystal farms, soul farms of both alignments, etc.), but it's hard to decide if clowns could destroy all my hard work after changing to hardmode.

Fortunately, my little hub is down underground, so no clown problems for me. But there are other problems, such as corruption/hallow spreading too fast, and the like.

Any other advantages/disadvantages in changing to hardmode?
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 12, 2012, 10:38:55 am
I've killed the destroyer twice, well, 3 times if you count the time that I lost all the loot because I stabbed his tail.

What made the difference for me was that I reforged all my accessories to have +4 defense, I still have to buff with potions and be careful, but getting hit isn't that big of a deal any more.
Title: Re: Terraria - 1.1 released!
Post by: Deon on January 12, 2012, 10:49:41 am
Or you could obuse the meteorite ore bridge to fight any of the bosses.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 12, 2012, 10:58:13 am
I kind of wish there was a way to mod Terraria a bit. I had an idea for a hub world of sorts with hidden gateways to other worlds scattered around. Step into a gateway, you connect to another server on a different port. Would be interesting, especially if the maps were prebuilt and/or seeded with fun stuff.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 12, 2012, 11:04:41 am
I kind of wish there was a way to mod Terraria a bit. I had an idea for a hub world of sorts with hidden gateways to other worlds scattered around. Step into a gateway, you connect to another server on a different port. Would be interesting, especially if the maps were prebuilt and/or seeded with fun stuff.

There are ways to mod terraria, but that is far outside what is possible.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 12, 2012, 11:23:11 am
I kind of wish there was a way to mod Terraria a bit. I had an idea for a hub world of sorts with hidden gateways to other worlds scattered around. Step into a gateway, you connect to another server on a different port. Would be interesting, especially if the maps were prebuilt and/or seeded with fun stuff.

There are ways to mod terraria, but that is far outside what is possible.
Yes I know, hence my wishing. :)
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 14, 2012, 07:21:13 pm
Using the burning block exploit, I've managed to kill both the Twins and Skeletron Prime. My accessories were: Band of Regeneration, Cobalt Shield, Ranger Emblem, Spectre Boots and Cross Necklace and I just used Megashark+Crystal Bullets with the full Ranged Adamantite set.
Megashark+Ranged Adamantite Set is pretty ridiculous because you only use ammo 1 times out of 4.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on January 14, 2012, 07:50:48 pm
After playing some Metroid Fusion, I suddenly got an idea to make a sort of place similar in purpose as that game's main location; complete with all forms of biomes, corrupt, normal, and aether/holy, and so on. There would also be limited complexity to allow for better enemy spawning as well as natural vegetation and so on.

So far, I've completed the main housing, and got an idea of where to place a farming/greenhouse (including glowing shroom farm) and a tresury/storage area for the 'main crew' to be stationed (within the original spawn-point of the map. I used a magic mirror to confirm the location (had it from an old profile; actually much of the material used was from my old profiles and maps) so that nothing is lost of affected by warping home. Turns out I placed the front door RIGHT at the spawnpoint area, and everything worked out from there.

Granted, I'm not going to remake any of the biome vaults from Metroid Fusion, but I am making artificial biomes with an above and underground variant wherever possible. I'll even hunt for the elusive and recreate them if I must (beaches, aether), including making a corrupt variant of them along with underground variants.

What's the purpose of this? I thought it would be neat. Plus, if you need certain raw materials created by creature spawns and natural growths, why not? These can also work as hunting grounds and boss arenas.

EDIT:
Would be pretty cool if someone can setup a server and we can make a coordinated effort in building something like this together. I have my own project like this that I might have the assistance from my brother working on from time to time on. At least, I have a design structure system I have in mind, and a pretty decent world build while at it.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 15, 2012, 11:36:27 am
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 15, 2012, 11:53:10 am

Sir, I need to speak to your architect. I want to hire that person.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 15, 2012, 11:56:26 am
Would be pretty cool if someone can setup a server and we can make a coordinated effort in building something like this together. I have my own project like this that I might have the assistance from my brother working on from time to time on. At least, I have a design structure system I have in mind, and a pretty decent world build while at it.
I have a server that stays up 24x7. If you'd like to organize such a project I'm fine with it. PM me for the info
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 15, 2012, 02:02:21 pm

Sir, I need to speak to your architect. I want to hire that person.

Welp, if you're interested, I can post the save file... later, since I'm away from the computer, at the moment.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 15, 2012, 04:12:02 pm
I tried very hard to kill the twins honestly.

Then I created a new world and raided it for heart statues, and even with 3 of them in my battle arena that wasn't enough.

I used the meteorite floor and cross necklace trick and it turned so easy I killed them 3 times the first night.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 15, 2012, 05:48:48 pm

Dyaaamn, I simply love the details. I'm in awe for your skills, New Guy :D

*architectural bro-fist*
Title: Re: Terraria - 1.1 released!
Post by: Orb on January 15, 2012, 07:02:29 pm
So, I noticed a lot of people are succumbing to the 'meteorite trick'.

However, I beat the Twins without it, or even a health statue on repeat.

Spoiler: Boss Arena (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 15, 2012, 07:08:53 pm
Regarding the nurse:

You can actually keep her about 99% safe throughout the battle. Make a spawn point about, mmmm, 6-7 screens from the main arena, and make sure the path between them is clear. Pave the whole thing in adamantite if you need to, just keep it clear and smooth. Use the magic mirror midfight to teleport to her, heal up, then run back to the arena. Worst case, you run into the boss you're fighting halfway there and have to dodge a bit getting back in.

Edit: I think I broke my world.

It started with an attempt to flood hell. I've noticed that a few of my water drops last for a few minutes down there, so the plan was to make a series of massive reservoirs, separated with active stone blocks, and a 50 pump water duplicator at the top, to continuously drop large chunks of water down there.

First oddity was that my initial reservoir didn't drain at all through the 2 block hole in the bottom. Well, not quite right. It drained, but it never emptied, not a square, without the pumps running. Now, the water getting close to hell in my screen wide, all the way to hell watertrap is starting to stack funnily. Its not flowing, water is being treated like dirt by itself and flowing around it.

alright, I died due to explosive's and drowning, and my tank emptied out instantly. Good news, there is a lot of water in hell, not enough, but a lot. So I might do this.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 16, 2012, 08:38:33 pm
Well, I reached the endgame and now what? The action isn't that compelling. I might be able to build some castles, but meh?
Title: Re: Terraria - 1.1 released!
Post by: lavenders2 on January 16, 2012, 09:13:42 pm
Well, I reached the endgame and now what? The action isn't that compelling. I might be able to build some castles, but meh?

Join multiplayer servers
Do PvP if you can
Start again and do it with friends
Build something advanced or join the bay 12 server

There are plenty of things to do, you just have to do them
Title: Re: Terraria - 1.1 released!
Post by: Orb on January 16, 2012, 09:51:44 pm
My friend and I started over, both playing hardcore characters, and are having a blast. We're getting close to demonite armor now.

Of course, if you die a lot, maybe that won't be for you.



My friend also suggested the idea of starting over and being unable to dig through stone-like substances(except for ores). Not sure if that would be fun or not, but you would have to use liberal amounts of !explosives!.
Title: Re: Terraria - 1.1 released!
Post by: Lightning4 on January 16, 2012, 10:48:40 pm
Sounds like an interesting challenge. Not at all impossible though, as usually there's at least one, if not more caves that can snake really, really deeply. Some can reach Hell. Don't even need to use explosives in those cases, though that'd be an extra challenge to go without.

Though if you need a way down, you can use the jungle as a way down since that's all mud. At least, so long as that's in keeping with the rules.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 17, 2012, 02:27:02 am
Sounds like an interesting challenge. Not at all impossible though, as usually there's at least one, if not more caves that can snake really, really deeply. Some can reach Hell. Don't even need to use explosives in those cases, though that'd be an extra challenge to go without.

Though if you need a way down, you can use the jungle as a way down since that's all mud. At least, so long as that's in keeping with the rules.
Except the Underground Jungle is rather a big challenge for new characters. And if you don't have enough money to afford loads of explosives, then you probably have pretty new characters. Which makes this loophole fair game since it's high risk, but high reward.
Title: Re: Terraria - 1.1 released!
Post by: JacenHanLovesLegos on January 17, 2012, 09:53:48 am
Has anyone else had a demolition guy named Urist?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 10:00:33 am
Has anyone else had a demolition guy named Urist?

Once, now it's something starting with 'G' I think.
Title: Re: Terraria - 1.1 released!
Post by: Darvi on January 17, 2012, 10:02:11 am
Has anyone else had a demolition guy named Urist?
I kill them off if they don't.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 10:17:50 am
Has anyone else had a demolition guy named Urist?
I kill them off if they don't.

And then goblins kill Urist.

Totally normal :D
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 17, 2012, 10:36:23 am
Sounds like an interesting challenge. Not at all impossible though, as usually there's at least one, if not more caves that can snake really, really deeply. Some can reach Hell. Don't even need to use explosives in those cases, though that'd be an extra challenge to go without.

Though if you need a way down, you can use the jungle as a way down since that's all mud. At least, so long as that's in keeping with the rules.
Except the Underground Jungle is rather a big challenge for new characters. And if you don't have enough money to afford loads of explosives, then you probably have pretty new characters. Which makes this loophole fair game since it's high risk, but high reward.

If you would be lucky enough to find a Bomb Statue, you could just farm ~500 bombs and then get some slime, and voilá: Pickaxe becomes useless. Unless you need Adamantite.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 17, 2012, 11:01:18 am
Is adamantite dynamite-proof?

(you'd also miss out on hellstone)
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 17, 2012, 11:21:07 am
Sounds like an interesting challenge. Not at all impossible though, as usually there's at least one, if not more caves that can snake really, really deeply. Some can reach Hell. Don't even need to use explosives in those cases, though that'd be an extra challenge to go without.

Though if you need a way down, you can use the jungle as a way down since that's all mud. At least, so long as that's in keeping with the rules.
Except the Underground Jungle is rather a big challenge for new characters. And if you don't have enough money to afford loads of explosives, then you probably have pretty new characters. Which makes this loophole fair game since it's high risk, but high reward.

If you would be lucky enough to find a Bomb Statue, you could just farm ~500 bombs and then get some slime, and voilá: Pickaxe becomes useless. Unless you need Adamantite.

But you'd have to get a supply of wires, some wire tools, or put the statue in the middle of a random trap to make it function. Still is good though, because it still requires a ton of effort to get the bombs.

Is adamantite dynamite-proof?

(you'd also miss out on hellstone)

I think adamantite is dyna-proofed.

Hellstone's resistance to dynamite gets revoked post-wall.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 11:39:03 am
Hellstone's resistance to dynamite gets revoked post-wall.

*notices*

*thinks about time spent digging*

*heart-attack*
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 11:40:19 am
Hehe, yeah. Obsidian skin + water breathing and a few stacks of dynamite = LOTS of hellstone. Not that its terribly useful post wall.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 11:44:45 am
Hehe, yeah. Obsidian skin + water breathing and a few stacks of dynamite = LOTS of hellstone. Not that its terribly useful post wall.

Given I skipped molten to cobalt because I didn't knew?

Yeah.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 17, 2012, 11:52:13 am
Hehe, yeah. Obsidian skin + water breathing and a few stacks of dynamite = LOTS of hellstone. Not that its terribly useful post wall.

Given I skipped molten to cobalt because I didn't knew?

Yeah.

Indeed. You don't even have to have molten equipment, so as long you can find a shadow key and get a dark lance. That weapon is going to last you until you make a cobalt sword.

Pickaxes, on the other hand...
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on January 17, 2012, 12:01:02 pm
Am I actually the only one that had fun mining hellstone? I was surprised when when I broke my first chunk and OHCRAP It spawns lava! I've since developed elaborate mining techniques to mine hellstone in the most efficient manner possible while avoiding the lava. There were platform procedures, site preparation protocols, drainage veins, collection criterion, inventory management methods, and remaining geared up to handle the incessant monster attacks.

Then I hit postwall and the game goes "Well, guess you might as well just throw all that hellstone away, cause it's useless now! Why don't you check out our BRAND NEW versions of copper, iron, and gold?"

Sad town.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 17, 2012, 12:01:37 pm
Hellstone is still useful post-wall. You can save money by just making your own hellfire arrows and not needing to buy them. Get yerself a cobalt repeater and go to town.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 12:11:47 pm
Am I actually the only one that had fun mining hellstone? I was surprised when when I broke my first chunk and OHCRAP It spawns lava! I've since developed elaborate mining techniques to mine hellstone in the most efficient manner possible while avoiding the lava. There were platform procedures, site preparation protocols, drainage veins, collection criterion, inventory management methods, and remaining geared up to handle the incessant monster attacks.

Then I hit postwall and the game goes "Well, guess you might as well just throw all that hellstone away, cause it's useless now! Why don't you check out our BRAND NEW versions of copper, iron, and gold?"

Sad town.
Really? I set up an herb farm early on and made a bunch of obsidian skin and water breathing potions then went to town on the hellstone while keeping a roof over my head to ward off bats. My pick swings were fast enough to ward off most imp fireballs. I spent 80% of my time getting hellstone immersed in magma.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 17, 2012, 12:33:50 pm
Back in my day you could mine hellstone with a paper pickaxe, and for every block you mined you got 20 free!!
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 01:04:17 pm
 Back in my day imps practically threw health at you!
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on January 17, 2012, 01:13:47 pm
Back in my day, I had to walk uphill both ways through the Corruption just to cut down a sapling for wood!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 17, 2012, 01:20:39 pm
Nonono, you're supposed to compare how easy the old versions were.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 17, 2012, 01:22:48 pm
Back in my day, I had to prepare a very long, flat road in order to reach the other side in one day.

Now, I can just fly.

Also, back in that day, the rocket boots nerf was such a big deal too.

And finally, back in the day, there were only two types of potions, and it only took 30 seconds to be able to take another drink. And goldfishes could be nommed instantly.

Now, the goldfishes somehow give 'potion' sickness.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 17, 2012, 01:31:32 pm
Back in my day the zombies had hair.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 01:32:28 pm
BACK IN MY DAY TERRARIA WASN'T RELEASED YET AND EVERYONE SAID IT WAS JUST 2D MINECRAFT RABBLE RABBLE
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 01:33:09 pm
Back in my days, bosses (except The Twins) were actually difficult.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 01:35:04 pm
Back in my days, bosses (except The Twins) were actually difficult.
They still are if you don't use the cross exploit and have appropriate gear.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 17, 2012, 01:36:12 pm
Back in my day, terraria was called dig dug and we were happy with it.
Title: Re: Terraria - 1.1 released!
Post by: umiman on January 17, 2012, 01:36:34 pm
Back in my day, the Terraria wiki didn't exist yet and we actually had to figure out things by guessing.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 01:38:00 pm
MoM what have you done we gotta fix this

Quick show them something cool you made in one of your worlds!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 17, 2012, 01:38:59 pm
Back in my day Terraria was a leaked prerelease.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 01:40:00 pm
Sometimes I like chocolate.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 01:40:21 pm
That, that is the opposite of my advice. Why do you hurt me? Us?
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 17, 2012, 01:41:56 pm
I'd totally claim you posted at the same time as me, but then I took noticed you posted like a full minute before me.
Spoiler: Have a panini (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 01:43:16 pm
Panini will be my newest kitchen experiment I have to try.

Thanks MoM *snicker* :D!
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on January 17, 2012, 03:56:42 pm
I just beat the eye of cthulhu in ten seconds. I feel so proud.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on January 17, 2012, 05:17:43 pm
So, Steam just updated Terraria for me, but didn't have any info in the Details or News screens.  So I went looking.  Found info on the devs' forum.

http://www.terrariaonline.com/threads/terraria-1-1-2.76786/ (http://www.terrariaonline.com/threads/terraria-1-1-2.76786/)

Quote from: Redigit
Hey guys, patch 1.1.2 is now live! Nothing major in terms of content, just a few bug fixes and multilingual support.

Changes:

● Terraria has been translated to German, Italian, French, and Spanish.
● When first run, Terraria will ask which language to use. This can be changed in the options menu.
● Terraria now has support for accented letters and multiple keyboard layouts.
● Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
● Fixed a bug that would allow you to create items using the crafting guide.
● Fixed several multiplayer security issues.
● Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 05:28:58 pm
They didn't add in the monster spawning by throwing colored eggs! /heh/
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 05:30:34 pm
 I dig the update, but I get the feeling that I'll just get bored with this version as quickly as the last one. After doing everything it felt like I did everything, which they really should fix.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 05:31:43 pm
After doing everything it felt like I did everything

O.ó
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 05:33:08 pm
After doing everything it felt like I did everything

O.ó
Yeah I was... uh... I didn't know what to say either. I mean after eating I often feel like I ate, for example. This is normal.
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 05:36:29 pm
 You have opened your minds eye, and have seen through my wisdom. Turn the time back to when the Hardmode update was released and know the Truth.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 05:38:11 pm
You have opened your minds eye, and have seen through my wisdom. Turn the time back to when the Hardmode update was released and know the Truth.
Hardmode update didn't make anything new, it just made the game harder for people who were bored after beating it so they could then say they did ALL THE SAME THINGS but with hardmode enabled. I still don't follow, I guess. Did you expect a game to entertain you forever and somehow generate new gameplay on the fly? Or are we all just being walrus?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on January 17, 2012, 05:40:57 pm
Did you

It's hard being a strawman, it's hard and nobody understands.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 17, 2012, 05:42:09 pm
Did you

It's hard being a strawman, it's hard and nobody understands.
So you're in need of a brain? I have a choice selection in my fridge. Low prices, 30 day money back guarantee.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 17, 2012, 05:47:50 pm
To paraphrase RedKing; this discussion is making my tiny brain go ouchie.

Or something like that :P
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 17, 2012, 06:10:42 pm
I think he said "Particle physics makes tiny brain go ouchie."
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 17, 2012, 06:12:38 pm
And now for something completely different. How about particle physics? Or how about me genning a world where the snow biome was so close to spawn that the snow effects start up immediately upon spawning?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 17, 2012, 07:33:06 pm
I thought it was always right on spawn. Unless it just changed with 1.1.2.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 17, 2012, 08:05:13 pm
They also added the bunny which is only available to those who bought the collector's edition or to those who know how to regedit. Here's the instructions:

1 . Open regedit.exe (Start -> Run -> regedit)

2. Navigate to HKEY_CURRENT_USER\Software\Ter­raria (note: You need to have run Terraria once after the update or the folder won't exist)

3. On the right add a new string value named "Bunny" without the quotes.

4. Set the keys value to "1" without the quotes.

Now, when you start with a new character, you get a carrot in your inventory which spawns the completely useless bunny pet when used.

Edit: On a completely unrelated note, goldfish are crazy hard to find. O_O Anyone know where to find 'em?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 17, 2012, 08:14:57 pm
Find a large enough body of water, or make one.

Usually, they'll pile up at the bottom of the large body of water.

Alternatively, use a goldfish statue.

@redigit'ing: Can you use an inventory editor to give you them carrots instead?
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 17, 2012, 08:41:41 pm
Can you use an inventory editor to give you them carrots instead?
Most likely, but the wiki says that the carrot can only be used by the character that originally got it, meaning that the inventory-added carrots probably won't work.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on January 19, 2012, 03:07:27 am
Carrots...huh?
...
...
...

Oh, it's a collectors thingie doodad whatsit. Meh.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 19, 2012, 03:13:56 am
So we've all heard about favorite weapons and armor, and ways to kill the bosses. What sorts of social equipment does everyone use? I'm currently running around with a fishbowl on my head :P
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 19, 2012, 04:03:07 am
I use Adamantite, because I am a lance-wielding dragoon. Polish my lance with your blood!
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on January 19, 2012, 04:04:17 am
Polish my lance !

*insert lusty argonian maid reference*
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 19, 2012, 04:24:21 am
I use full Hallowed Armor with Demon Wings and Link costume.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on January 19, 2012, 12:06:49 pm
I kinda wish they had a social helm that showed your characters natural hair. You can pick a hairstyle and color but for 99% of the game you can't see it due to wearing a helmet.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 19, 2012, 12:18:20 pm
I kinda wish they had a social helm that showed your characters natural hair. You can pick a hairstyle and color but for 99% of the game you can't see it due to wearing a helmet.
They do. It's called the familiar wig sold from the clothes guy iirc.

Edit: http://wiki.terrariaonline.com/Familiar_Clothes
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on January 19, 2012, 12:18:58 pm
Uhh...

You want a social that looks like your hair? Try the familiar wig.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 19, 2012, 01:38:41 pm
Familiar clothes also let you become actually invisible with the invisibility potion (monsters still see you, but players won't)
Title: Re: Terraria - 1.1 released!
Post by: AlStar on January 19, 2012, 01:55:46 pm
I kinda wish they had a social helm that showed your characters natural hair. You can pick a hairstyle and color but for 99% of the game you can't see it due to wearing a helmet.

In addition to the wig, there's also the Goggles (http://terraria.wikia.com/wiki/Goggles (http://terraria.wikia.com/wiki/Goggles)) or the Jungle Rose (http://terraria.wikia.com/wiki/Jungle_Rose (http://terraria.wikia.com/wiki/Jungle_Rose)), both of which leave your hair exposed (and look pretty cool, to boot.)
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on January 19, 2012, 03:19:45 pm
I got the mages hat, and the mages robe.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 19, 2012, 04:30:45 pm
I'm Dave (shades, familiar pants+shirt with appropriate colors).
Title: Re: Terraria - 1.1 released!
Post by: Shook on January 19, 2012, 07:36:32 pm
So we've all heard about favorite weapons and armor, and ways to kill the bosses. What sorts of social equipment does everyone use? I'm currently running around with a fishbowl on my head :P
Why, a spiffing tuxedo and top hat, of course! It lets me fight, like GENTLEMAN. The angel wings kinda stick out on the outfit, but hey, angelic black gentleman ginger (my char is of brown colouration and has orange hair). It is very befitting of my irregular nature. The fact that I can go on a rampage in hell while wearing a spiffing tuxedo is a massive bonus.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 19, 2012, 08:09:59 pm
I'm Dave (shades, familiar pants+shirt with appropriate colors).
You too huh? I go with either that or silver armor and angel wings (with hallowed underneath of course)
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 19, 2012, 08:21:40 pm
I wear the adamantine armor. It pulses. PULSES.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 19, 2012, 11:04:23 pm
On occasion, I just wear full familiar clothes, minus the wig, plus a mask. Then I chug invisibility potions and become the floating mask.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 20, 2012, 03:38:49 pm
I like the way Molten Armor looks, so I use it for the aestethics.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 20, 2012, 03:45:35 pm
Cobalt armor + Rose.

Stylish metallic ninja, yay~
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 20, 2012, 03:46:31 pm
I stopped wearing stuff in my vanity slots when they got rid of it being made invisible during PvP.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on January 20, 2012, 05:17:52 pm
Just familiar stuff. Perhaps I should wear a top hat?

I wish they made capes for vanity...
Title: Re: Terraria - 1.1 released!
Post by: Tidal on January 20, 2012, 08:06:47 pm
I'm Dave (shades, familiar pants+shirt with appropriate colors).
You too huh? I go with either that or silver armor and angel wings (with hallowed underneath of course)
I'm Terezi, but it's somewhat harder to pull off with the lack of horns. :?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 21, 2012, 08:21:40 am
Updated my server and it is back up.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 27, 2012, 04:00:42 pm
My servery thing is back up since Haspen asked. We're on blue team right now, building stuffs in a medium world. If you want to claim a spot, mark it with signage (or just build).

lyoncraft.dyndns.org:25567 no pass right now.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 27, 2012, 05:40:57 pm
Yep, I'm there!

Already built a village :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 27, 2012, 06:30:48 pm
I'm starting to feel like hardmode is kind of taped onto the game, and that it's kind of a dead end. It doesn't quite fit in and it just kind of feels.. not as open as it was before hardmode.

I hope hardmode isn't essential for the game later. That's never going to happen but I can always dream.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on January 27, 2012, 06:47:24 pm
Hmm, I can't seem to connect to the server... might just be my connection, but I dunno.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on January 27, 2012, 06:50:30 pm
If you're talking about Akylon's, it's been turned off for the weekend or something...

Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 27, 2012, 09:01:36 pm
If you're talking about Akylon's, it's been turned off for the weekend or something...


At where I'm at:

Internet access: yes.
Router password: no. And it flips out with hamachi, but if I can get that to work I'll post it here. Otherwise it'll be down until I'm back home with my  more sensible/configurable router.

Why does everyone always misspel my name~
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on January 27, 2012, 09:48:49 pm
I'm starting to feel like hardmode is kind of taped onto the game, and that it's kind of a dead end. It doesn't quite fit in and it just kind of feels.. not as open as it was before hardmode.

Yeah, agreed. hardmode destroys all the "natural" biomes unless you make a point to painstakingly safeguard them all BEFORE activating it. Once the novelty wears off, hardmode actually limits your options pretty much everywhere. It actually makes building in a building game annoying to do.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on January 27, 2012, 10:22:42 pm
I'm starting to feel like hardmode is kind of taped onto the game, and that it's kind of a dead end. It doesn't quite fit in and it just kind of feels.. not as open as it was before hardmode.

Yeah, agreed. hardmode destroys all the "natural" biomes unless you make a point to painstakingly safeguard them all BEFORE activating it. Once the novelty wears off, hardmode actually limits your options pretty much everywhere. It actually makes building in a building game annoying to do.

I've actually been pretty happy with it.  I've been running the same world and played heavily for the first 3 weeks or so after the 1.1 patch came out, and 4-5 hours a week since then with my kid.  It's been on hard mode for a long time, and still has every biome intact, without having taken any major steps towards conservation.  I've just kept some seeds from each one in storage in case they do get wiped out, but they haven't.  The world still feels really diverse and interesting.  There's a definite flavor of corruption/hallow being a threat to all the more natural stuff, but there are very resilient pockets of natural desert/jungle/etc out there to be found.  There's a large jungle area that I'm kind of fond of, because you have to travel a good distance east through hell and then it's just up from there and goes about halfway to the surface.  It just feels appropriate that those biomes would cling to survival in remote areas where you can discover them like hidden paradises.

I've finished collecting almost all the endgame stuff now, though.  I think it's about time to build a secret base for myself and place traps all over the map to catch all the other people who log in now and then by surprise.
Title: Re: Terraria - 1.1 released!
Post by: umiman on January 28, 2012, 06:16:22 am
I haven't touched this game since clowns were implemented. I absolutely refuse to do anything even if there's the 0.0001% chance that it'll get griefed. Why on earth did they think a mob made to grief players would be fun. If people wanted that, they'd just play multiplayer.

I want my giant, mapwide constructions to be left alone thank you very much. The last thing I need is a random clown blowing up the support of a cathedral ceiling in which I have no way to reach.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on January 28, 2012, 06:47:21 am
There are plenty of materials they can't blow up.  May mess with your designs, but still.  If you're mainly concerned with construction, you can also just avoid activating hardmode.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 28, 2012, 07:10:43 am
What? Another server down?

Where I'm supposed to built villages and other stuffs now ;^;
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 28, 2012, 07:52:53 am
I haven't touched this game since clowns were implemented. I absolutely refuse to do anything even if there's the 0.0001% chance that it'll get griefed. Why on earth did they think a mob made to grief players would be fun. If people wanted that, they'd just play multiplayer.

I want my giant, mapwide constructions to be left alone thank you very much. The last thing I need is a random clown blowing up the support of a cathedral ceiling in which I have no way to reach.

I haven't had a problem with clowns really. They've blown up some dirt and sand but thats pretty much it. And won't building stuff during blood moon be already annoying enough? Just go kill stuff or gather up deathweed/corrupt grass during Blood Moon.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 28, 2012, 07:58:41 am
I thought clowns would sit lobbing bombs at your shit even if you were just hiding?
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 28, 2012, 09:42:15 am
Found the router password on the side of the router~
Ze port, it is forwarded.
Ze Server, it does not need to wait now.
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 28, 2012, 09:59:44 am
I thought clowns would sit lobbing bombs at your shit even if you were just hiding?
They most likely do, thats why you go away from your base during blood moon. Get corrupt grass seeds or deathweed seeds, since both drop only during blood moon. Or go kill mosnters. Or drink a battle potion, and hide under a mobfarmer.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 28, 2012, 10:08:03 am
I haven't touched this game since clowns were implemented. I absolutely refuse to do anything even if there's the 0.0001% chance that it'll get griefed. Why on earth did they think a mob made to grief players would be fun. If people wanted that, they'd just play multiplayer.

I want my giant, mapwide constructions to be left alone thank you very much. The last thing I need is a random clown blowing up the support of a cathedral ceiling in which I have no way to reach.
Don't activate hardmode. If you're just in it for building, then Hardmode won't give you anything new except Pearlstone, Pearlsand and Ebonsand. And since sand is really shitty for building, really only Pearlstone.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 28, 2012, 10:15:20 am
I haven't touched this game since clowns were implemented. I absolutely refuse to do anything even if there's the 0.0001% chance that it'll get griefed. Why on earth did they think a mob made to grief players would be fun. If people wanted that, they'd just play multiplayer.

I want my giant, mapwide constructions to be left alone thank you very much. The last thing I need is a random clown blowing up the support of a cathedral ceiling in which I have no way to reach.
Don't activate hardmode. If you're just in it for building, then Hardmode won't give you anything new except Pearlstone, Pearlsand and Ebonsand. And since sand is really shitty for building, really only Pearlstone.

Pearlsand is needed to make pearlbricks.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on January 28, 2012, 10:15:35 am
I came back to this game due to all the new content, but it's extremely frustrating. For some reason the selected item keeps switching. It usually changes to whatever is in the 8th slot, but sometimes other things. I have accidentally used tons of potions this way, and it has gotten me killed in more then one situation.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 28, 2012, 10:17:47 am
I came back to this game due to all the new content, but it's extremely frustrating. For some reason the selected item keeps switching. It usually changes to whatever is in the 8th slot, but sometimes other things. I have accidentally used tons of potions this way, and it has gotten me killed in more then one situation.

1. Writing numbers on signs/in chat changes activate inventory slot to the number's slot.
2. Gamepad going crazy?
3. Make sure you're not clicking a hotkey used to drink potions.

Actually your best bet will be to check your hotkey bindings in Options, something might've been borked.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 28, 2012, 10:29:02 am
What? Another server down?

Where I'm supposed to built villages and other stuffs now ;^;
Mine is up, and stays up 24/7. Just nobody uses it.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 28, 2012, 10:53:17 am
Forgot that it might take awhile to change the dyndns ip, so here's the direct one: 74.110.148.150
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on January 28, 2012, 10:53:42 am
What? Another server down?

Where I'm supposed to built villages and other stuffs now ;^;
Mine is up, and stays up 24/7. Just nobody uses it.
Yes, because noone knows the IP or pass. Putting the IP in your sig would be the easiest solution.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 28, 2012, 10:59:55 am
I thought clowns would sit lobbing bombs at your shit even if you were just hiding?
They most likely do, thats why you go away from your base during blood moon. Get corrupt grass seeds or deathweed seeds, since both drop only during blood moon. Or go kill mosnters. Or drink a battle potion, and hide under a mobfarmer.
Either that, or just build underground, 200ft below the first cave layer, just to be sure. Although that poses other problems, such as:

Hallow
Corruption
Enemies from the above groups
People dying from the aforementioned enemies

Building is better in pre-wall though, unless you're aiming to have a bit of everything (crystal farm, soul farm).
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 28, 2012, 11:07:16 am
What? Another server down?

Where I'm supposed to built villages and other stuffs now ;^;
Mine is up, and stays up 24/7. Just nobody uses it.
Yes, because noone knows the IP or pass. Putting the IP in your sig would be the easiest solution.
Easiest way to attract griefers as well. Guess I should just shut it down if people can't be bothered to PM for the info. -shrug- Won't bother me, I only started it because people wanted a new server.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on January 28, 2012, 11:16:25 am
I'm starting to feel like hardmode is kind of taped onto the game, and that it's kind of a dead end. It doesn't quite fit in and it just kind of feels.. not as open as it was before hardmode.

Yeah, agreed. hardmode destroys all the "natural" biomes unless you make a point to painstakingly safeguard them all BEFORE activating it. Once the novelty wears off, hardmode actually limits your options pretty much everywhere. It actually makes building in a building game annoying to do.

I've actually been pretty happy with it.  I've been running the same world and played heavily for the first 3 weeks or so after the 1.1 patch came out, and 4-5 hours a week since then with my kid.  It's been on hard mode for a long time, and still has every biome intact, without having taken any major steps towards conservation.  I've just kept some seeds from each one in storage in case they do get wiped out, but they haven't.  The world still feels really diverse and interesting.  There's a definite flavor of corruption/hallow being a threat to all the more natural stuff, but there are very resilient pockets of natural desert/jungle/etc out there to be found.  There's a large jungle area that I'm kind of fond of, because you have to travel a good distance east through hell and then it's just up from there and goes about halfway to the surface.  It just feels appropriate that those biomes would cling to survival in remote areas where you can discover them like hidden paradises.

You're fortunate on that count, then. My large world has no regular deserts, no ocean (replaced by hallow/corrupt, only those mobs spawn. i.e. no sharks. My jungle is gone, replaced by corruption, and at least one flying island has been corrupted when I wasn't looking (corrupter spit).

Hardmode also offers cobalt/mythril bricks, not just pearl* blocks. Anyway, I'd rather not dump all the work I put into a large underground city on this world, just to make a new one. I intentionally avoided hard mode spoilers so it would be new and exciting. I was rewarded by loss of most biomes and clowns destroying my aboveground outpost on the first night. Yeah I can rebuild it out of dungeon brick and go back to making arcologies to preserve biomes, but that doesn't change my original point.

/rant
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 28, 2012, 12:23:08 pm
That reminds me, why aren't there any adamantite bricks?
Title: Re: Terraria - 1.1 released!
Post by: Bordellimies on January 28, 2012, 02:23:40 pm
That reminds me, why aren't there any adamantite bricks?

Dark red bricks would be rad. But they'd probably be too expensive to make without inventory editing.
Title: Re: Terraria - 1.1 released!
Post by: umiman on January 28, 2012, 04:20:18 pm
I haven't touched this game since clowns were implemented. I absolutely refuse to do anything even if there's the 0.0001% chance that it'll get griefed. Why on earth did they think a mob made to grief players would be fun. If people wanted that, they'd just play multiplayer.

I want my giant, mapwide constructions to be left alone thank you very much. The last thing I need is a random clown blowing up the support of a cathedral ceiling in which I have no way to reach.

I haven't had a problem with clowns really. They've blown up some dirt and sand but thats pretty much it. And won't building stuff during blood moon be already annoying enough? Just go kill stuff or gather up deathweed/corrupt grass during Blood Moon.
Yes, I'll go hide in the one tiny corner of the map that I haven't actually built anything every single time a bloodmoon comes up, then I have to idle there with the mainscreen focused or it'll be paused in the bloodmoon.

I've used the same, exact same map since the launch of this game. I built my own massive deserts, jungle, castles, ships, airships, etc. More than a hundred hours of work. I know not everyone plays like this but I do. I activated hardmode already because I didn't know better back then so I could have the new biomes. Then clowns fucked my shit up. So fuck it. I won't play until they're gone.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on January 28, 2012, 04:51:41 pm
I still don't understand why people get so worked up over clowns. I've been playing on my hardmode world for easily 40+ realtime hours, and have seen clowns a grand total of one time, where they blew up some dirt before I killed them. That aside, there are building materials that they can't destroy. I may just be speaking for myself here, but I tend to put big construction projects in side worlds, specifically to prevent them from being screwed up while I play around in my main.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on January 28, 2012, 04:56:04 pm
My terraria castle has come under clown attack a few times.  I've spent maybe a grand total of 10 minutes repairing the aftermaths.  After the first couple incidents, I moved the majority of my base below the surface, which almost completely eliminated the problem.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on January 28, 2012, 04:57:24 pm
Some people don't want to have to relocate their base just because the game decided it was a good time for random bombs to appear.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on January 28, 2012, 06:40:39 pm
I came back to this game due to all the new content, but it's extremely frustrating. For some reason the selected item keeps switching. It usually changes to whatever is in the 8th slot, but sometimes other things. I have accidentally used tons of potions this way, and it has gotten me killed in more then one situation.

1. Writing numbers on signs/in chat changes activate inventory slot to the number's slot.
2. Gamepad going crazy?
3. Make sure you're not clicking a hotkey used to drink potions.

Actually your best bet will be to check your hotkey bindings in Options, something might've been borked.

It's when I'm in single player, so no chat or signs were made.

I don't use a gamepad.

I don't have any hotkeys set for potions, and the selection bar goes to the 8th slot.


I'm at a loss.


Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on January 28, 2012, 06:53:30 pm
That happens to me too! Just when I go into, and then out of my inventory, BOOP my current item is item number 8.

I've learned to stop keeping dynamite in that slot, after the incident with my Friend's house.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 28, 2012, 07:14:33 pm
You can still have signs in singleplayer.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 28, 2012, 11:46:54 pm
That happens to me too! Just when I go into, and then out of my inventory, BOOP my current item is item number 8.

I get this problem with slot 9.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on January 29, 2012, 08:42:59 pm
You can still have signs in singleplayer.

Even if I didn't know that, it would mean i never made a sign...



Now, I destroyed a shadow orb, don't remember if a meteor fell anywhere though. Is there a 100% chance that a meteor drops the first time? Because I cannot find one throughout my world (including the bottoms of corruption chasms).
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on January 29, 2012, 08:44:35 pm
It usually says so if a meteor has appeared.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on January 29, 2012, 08:46:02 pm
I think if it's 12:00 AM, then a meteor immediately lands. Otherwise, you'll have to wait until it crashes.

Also, if there's too much meteors on your world, the game won't spawn more meteors (http://wiki.terrariaonline.com/Meteorite_%28biome%29#Conditions) until you take care of it (mine it, blast it).
Title: Re: Terraria - 1.1 released!
Post by: Shadowlord on January 29, 2012, 09:24:32 pm
I don't think meteors work the same way they used to. I was having meteors land instantly upon breaking orbs in 1.1, and that's not how the code for meteors worked in the earliest versions (They never did that, and each orb only had a fixed chance to call down a meteor and if it didn't, it never would. But if at least one was broken there was a small chance of one to fall each night, so even if there were no more orbs you could still get more meteors occasionally.).
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on January 29, 2012, 10:13:14 pm
I don't think meteors work the same way they used to. I was having meteors land instantly upon breaking orbs in 1.1, and that's not how the code for meteors worked in the earliest versions (They never did that, and each orb only had a fixed chance to call down a meteor and if it didn't, it never would. But if at least one was broken there was a small chance of one to fall each night, so even if there were no more orbs you could still get more meteors occasionally.).

Time of day has an effect. What I read said if an orb was broken during a certain time, the meteor wouldn't fall until that night if at all. If broken during a different time, it would fall instantly.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 29, 2012, 10:57:59 pm
If a shadow orb is smashed between midnight and (I believe) dawn, the meteor will fall immediately. Otherwise, it will fall the next midnight.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on January 31, 2012, 01:06:14 am
So anyone else think a stinger gun would be totally rad?
It could be made with illegal gun parts, jungle spores, and vines, and it'll shoot stingers (duh). With a chance of poisoning, too.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on January 31, 2012, 03:54:12 am
Stingergun PvP.

Oh gods yes :3
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on January 31, 2012, 06:19:56 pm
I totally want a stingshot.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on February 01, 2012, 03:26:38 pm
I almost read that as stringshot. Silk gun, ahoy!
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on February 01, 2012, 04:23:52 pm
I almost read that as stringshot. Silk gun, ahoy!

Let me guess how that would be like..

You shoot your enemy with the stringshot, the enemy is then immobilized, being all wrapped up.
The string is still attached so you can reel it in for the kill.
Would probably not work for bosses or semi bosses.

Maybe it would require to shoot the enemy multiple times before it gets immobilized, depening on the enemy.
And to reel it in it must first be caught in the silky mess, then just shoot at it once again.

Now that would be an interesting weapon indeed..
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on February 01, 2012, 05:20:42 pm
I almost read that as stringshot. Silk gun, ahoy!

Let me guess how that would be like..

You shoot your enemy with the stringshot, the enemy is then immobilized, being all wrapped up.
The string is still attached so you can reel it in for the kill.
Would probably not work for bosses or semi bosses.

Maybe it would require to shoot the enemy multiple times before it gets immobilized, depening on the enemy.
And to reel it in it must first be caught in the silky mess, then just shoot at it once again.

Now that would be an interesting weapon indeed..

Tweak the harpoon to draw enemies in when it retracts. The stringshot is a weapon made using this new-and-improved harpoon and, perhaps, web and/or gel.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on February 01, 2012, 08:01:22 pm
Harpoon, webs, and a spinneret from a semi-boss giant spider introduced along with the stringshot.

I'm thinking post wall non-hallow/corruption area night time attack. You hear a little skittering noise and then it starts raining spiders. As you kill them, it starts raining bigger spiders, until it culminates in a giant clown-spider that spews webbing and exploding baby spiders everywhere.

Kinda' like a post-wall King Slime just... eight legged.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 01, 2012, 08:23:44 pm
Today I learned what hardmode was and how to get it. Today I remembered all the voodoo dolls that were feet away from lava, before I knew what they were, while trying to rush mine hellstone... Thank god they didn't fall into that lava, and thank god I picked them all up to sell them.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on February 02, 2012, 12:19:24 pm
I wish there were artillery pieces in this. It'd be fun, destructive and largely pointless.

Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on February 02, 2012, 12:22:03 pm
I wish there were artillery pieces in this. It'd be fun, destructive and largely pointless.
A Terraria mod that re-creates old tank/artillery games like Scorched would be awesome. Build your fort and wreck the opponent!
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 05, 2012, 10:02:47 pm
Just in case someone is interested, I'm working on Terraria translation to Polish.

Goddamit it's like 2500 strings in teh file D:
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 06, 2012, 01:27:57 am
Has anyone gotten rid of the corruption yet? I've got the hallow armor, mega shark, excalibur, and crystal shard spell and don't think there is really anything left to do but change the entire world into hallow. Does doing so do anything special?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on February 06, 2012, 01:33:14 am
With all the unicorns running around, it might as well be equestria or some, fancy, elven shit like that. I wonder why there isn't Corrupt gear. Like have the same stats, but make it with souls of night.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 06, 2012, 01:39:02 am
Has anyone gotten rid of the corruption yet? I've got the hallow armor, mega shark, excalibur, and crystal shard spell and don't think there is really anything left to do but change the entire world into hallow. Does doing so do anything special?
Unexact quotes based off information from this thread. I think this is what happens:
If hardmode is on and there's more Hallow than Corruption, she says "The Corruption is #% and the Hallow is >#%. Keep up the good work!"
If hardmode is off and there's no corruption at all (you nuked it all or something), she says "The Corruption is 0%. You need to try harder."
If hardmode is on and there's more Corruption than Hallow, she says "The Corruption is >#% and the Hallow is #&. You need to try harder."

Basically no there's no reward at all except for one sentence of praise.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 06, 2012, 04:02:05 am
Any Hallow/Corruption war servers? Like where 2 teams battle it out trying to convert the entire map to the other's type?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 06, 2012, 06:20:43 am
I haven't seen anything like that, although such a concept is interesting. Would like to participate in that, assuming someone else can host the server.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on February 06, 2012, 02:18:17 pm
Give me a map (or a mapsize) and I'll do it, the only problem would be my usual non-24/7 serverthing and only being able to run 12 players max more or less smoothly.

I suggest the two sides obtain (floating island?) bases on opposite sides of the map first though.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 06, 2012, 04:35:31 pm
Well if it's only 12 people then small would probably be it. Also, need a neutral floating island in the center, so people can shop and talk to the dryad and stuff.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on February 07, 2012, 06:40:02 am
I don't know if that sort of battle would be a good idea. The Hallow would be at a huge disadvantage because:
a) Corruption exists pre-hardmode, so once hardmode starts, there is way more Corruption than Hallow
b) Corruption goes through mud, Hallow doesnt.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 07, 2012, 06:47:43 am
I don't know if that sort of battle would be a good idea. The Hallow would be at a huge disadvantage because:
a) Corruption exists pre-hardmode, so once hardmode starts, there is way more Corruption than Hallow
b) Corruption goes through mud, Hallow doesnt.

About A, you could just edit the map in TEdit and remove both hallow and corruption from a map, or just activate Hardmode there. Would solve the problem of the gigantic corruption after wall of flesh thingy.

B, not so sure about that. I mean, it goes through mud, but corruption and hallow spread can be prevented by using at least a 5x5 impervious-to-changes block every few biomes or so. And if memory serves me right, it does not convert mud underground/in the cavern layer, so yeah.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 07, 2012, 06:21:11 pm
Give hallow the edge with hallow equipment, while corruption has to use shadow and demonite stuff.

Actually that's really unfair, never mind.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on February 07, 2012, 06:23:39 pm
Actually, if it's a 12 person game, do just that, but stagger the teams. 4/8 or 5/7, hallow/corruption.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on February 07, 2012, 06:24:56 pm
Is shadow and demonite stuff worth anything in hardmode, though?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 07, 2012, 06:26:04 pm
Is shadow and demonite stuff worth anything in hardmode, though?

It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on February 07, 2012, 06:44:43 pm
Is shadow and demonite stuff worth anything in hardmode, though?
Not against someone with full hallowed.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on February 07, 2012, 06:46:29 pm
Is shadow and demonite stuff worth anything in hardmode, though?

It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.

Honestly, Molten is closer to a hardmode copper-equivalent.
Title: Re: Terraria - 1.1 released!
Post by: Nighthawk on February 07, 2012, 07:32:54 pm
Is shadow and demonite stuff worth anything in hardmode, though?

It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.

Honestly, Molten is closer to a hardmode copper-equivalent.
I don't think anyone bothers with Molten anymore, though. Frankly, it's quite possible to beat the WoF with only Shadow, and Hellstone is so annoying to mine that it's become stupid to even go for it before jumping into Hardmode.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on February 07, 2012, 07:36:07 pm
Is shadow and demonite stuff worth anything in hardmode, though?

It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.

Honestly, Molten is closer to a hardmode copper-equivalent.
I don't think anyone bothers with Molten anymore, though. Frankly, it's quite possible to beat the WoF with only Shadow, and Hellstone is so annoying to mine that it's become stupid to even go for it before jumping into Hardmode.
Not to mention that most people in this thread probably already have Hardmode armor, so there is really no need to even keep the Molten Armor. It just takes away space and you can sell it for good money, so even if you had Molten Armor before, you probably don't have it anymore. I know I don't. Getting Molten Armor again only to play this multiplayer mode is really annoying.
Also, BTW, yes, I did bother with Molten Armor, but that was back when destroying it didn't spawn any lava and you could easily get rid of lava using sand.
Title: Re: Terraria - 1.1 released!
Post by: postal83 on February 08, 2012, 10:17:03 am
Is shadow and demonite stuff worth anything in hardmode, though?

It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.

Honestly, Molten is closer to a hardmode copper-equivalent.
I don't think anyone bothers with Molten anymore, though. Frankly, it's quite possible to beat the WoF with only Shadow, and Hellstone is so annoying to mine that it's become stupid to even go for it before jumping into Hardmode.

It's not that bad to mine if you use an obsidian skin potion.  Just go down a structure and mine out the walls to hit pockets of hellstone.  Just make sure you keep your eye on the timer!
Title: Re: Terraria - 1.1 released!
Post by: penguinofhonor on February 08, 2012, 01:57:05 pm
I enjoyed mining hellstone. Jumping around, predicting where the magma would go and preparing places for it to flow. It was a nice challenge and I sort of miss it. I think my experience in DF prepared me for this sort of thing.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 08, 2012, 05:50:27 pm
I enjoyed mining hellstone. Jumping around, predicting where the magma would go and preparing places for it to flow. It was a nice challenge and I sort of miss it. I think my experience in DF prepared me for this sort of thing.

I second that. Easy to find, puzzle to mine. I didn't really have any trouble mining it to the point where I took massive damage or couldn't reach some.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on February 08, 2012, 05:57:44 pm
I was so angry when I first found out that you couldn't make or steal hellstone brick background wall.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on February 08, 2012, 06:01:30 pm
I was so angry when I first found out that you couldn't make or steal hellstone brick background wall.
the Iridescent Brick Wall looks nice with it though and is made from ash
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 09, 2012, 06:46:42 am
Hey guys, I finished my tower! :D


It's ebonstone, demonite bricks, and iridescent backwalls :D
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 09, 2012, 10:00:01 am
It's... it's wonderful...

*tears up and cries in awe*
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 09, 2012, 10:06:43 am
It's... it's wonderful...

*tears up and cries in awe*

And I further expanded it! :P Only with some backwalls, and added missing loom and keg to a small room that is now under where sawmill was.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on February 09, 2012, 10:45:43 am
It's pretty neat.
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on February 09, 2012, 11:36:47 am
That is incredibly nice.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 09, 2012, 04:48:11 pm
Take it to the Terraria forums. Win all the contests ever.

Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 09, 2012, 04:58:22 pm
Take it to the Terraria forums. Win all the contests ever.

Already did that at the morning :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 09, 2012, 05:36:07 pm
You are now officially really really really rad to me. ;)
Title: Re: Terraria - 1.1 released!
Post by: Darvi on February 09, 2012, 05:40:53 pm
Could use more chaos architecture.
Title: Re: Terraria - 1.1 released!
Post by: Rose on February 10, 2012, 01:39:43 am
Use one of those world viewer programs to show the whole tower at once.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on February 10, 2012, 04:27:31 am
Use one of those world viewer programs to show the whole tower at once.
Seconded.
Here's a really good one. (http://moreterra.codeplex.com/)
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 10, 2012, 04:32:28 am
Use one of those world viewer programs to show the whole tower at once.
Seconded.
Here's a really good one. (http://moreterra.codeplex.com/)

I think he meant the one that shows in-game things, not juse pixelized paint map. I used one such program to show my skybase, but forgot the name of it, eh.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on February 10, 2012, 08:10:29 am
Terrafirma?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 20, 2012, 06:23:56 am
Guess who was bored again :V

This was made on Celestial Angels' clan server, where I belong now :3

Spoiler: Wide image is wide (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on February 20, 2012, 10:57:34 am
Wow, Bay12's terraria population really died out, huh?
Title: Re: Terraria - 1.1 released!
Post by: RedKing on February 20, 2012, 11:02:51 am
I think the Steam winter sale reallly put a dent in it, because suddenly people had all these other games that needed playing. That's what happened to me with Terraria in general.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on February 20, 2012, 11:04:36 am
We are indeed all burned out but eagerly awaiting their next game. They did an amazing job fully developing ALL of the potential in Terraria and spreading out the updates. Simply it was the best financial game buying decision most of us has ever made with possibly the exception of Minecraft depending on your tastes.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 20, 2012, 11:24:03 am
Personally, I'm eagerly awaiting more Terraria updates. I wouldn't be surprised if they've moved on though.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on February 20, 2012, 11:29:00 am
Is shadow and demonite stuff worth anything in hardmode, though?
It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.
Honestly, Molten is closer to a hardmode copper-equivalent.
Don't completely knock Shadow/Demonite. Those are cash cattle (most profitable as far as I can see, by volume/difficulty:sales ratio) when it comes to netting an income.

Create tons of basic boss baits (worm food and eyes), and let them loose and quickly/easily defeat them, and you'll net a good 10+ gold per kill. Well worth it for the amount of time it takes to kill them with good equipment. And to make your sales more inventory-friendly, process the ores into bars; there's no net loss in doing that, and requires only basic tools (just a stone furnace really) to do that as well, just more room to fit more demonite to sell off.

And quickly gaining the materials to draw in the bosses (easiest being the EoW) is as simple as carrying tons of water candles and drinking a battle potion, and collecting like mad in the corruption for essentially 1 game day, and you should be able to fight EoW a good 5 times over (or 50 gold's worth of battles) with that much material.

It's the quickest way to buy safes, ammo (to improve), illegal gun parts, and etc.; I would also recommend always carrying a handful of piggy banks and an extra safe for any new worlds you make/visit, so you can plant some checkpoints here and there, as well as expand your inventory to double it's size, and if playing midcore, reduce losses while exploring.

EDIT:
Actually, to be most safe, especially midcore, carry your safe inside a piggy bank, as well as carry only 1 piggy bank on you at all times, while you have the rest of them stored inside the checkpoint banks as well as the home bank (leave one behind, snag another for next checkpoint. That way, if (midcore) you die, it won't be a total loss, and you can still recover what you stored within the safe and bank, and all that gold spent wouldn't be in vain. Just carry 1 piggy bank at all times and maybe 2 wood planks for it to sit on, unless you made plenty of them as you explored.

Also helps if you have wirecutters and such stored in them as well for when you find traps and such, or are hunting for resupply.

EDIT EDIT:
Has anyone made anything interesting with the wiring feature? So far, I've made a few simple security traps to keep my residents safe from zombies and rabbits. Simple pitfall drawbridge with dart traps set to a 1-second repeater. But using red and green torches, I made some nice little checkpoints for my hellivator so it's safe passage downward, unless I grapple a wall and flip a lever (and next to the lever is a piggy bank checkpoint), and then switch the lever back to keep the pipeline safe. I intend to make a fireblossom harvester later on with a magma pump system going through my hell garden.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 20, 2012, 12:41:31 pm
I guess they are making a new game. (http://pc.gamespy.com/pc/starbound/1219051p1.html)

I really hope they still put some token effort toward Terraria. Because I don't feel like "developing until people stop asking us to do stuff" is where the game is at. Not even close.

That and their new game looks a lot like Terraria plus ZANY, and I'm not terribly interested.
Title: Re: Terraria - 1.1 released!
Post by: Repulsion on February 20, 2012, 12:43:12 pm
It saddens me; it seems like Kaels server is pretty much dead, and I've stored a whole lot there. I wish there was a new server to visit, though. I want to build again.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 20, 2012, 12:43:47 pm
I blame the death on the death (?) of Kael and his server where we all used to mess around. Also I feel a bit like they've run themselves into a dead end with the whole hardmode thing but that's something else.

The only really nifty wiry thing I have is a slimeslayer that I ripped off from Repulsion.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 21, 2012, 04:22:30 pm
Double post for an important announcement by Redigit:
Quote from: terrariaonline.com
The future of Terraria has been highly debated as of late, not just with the community, but for us as well. The last year has been a crazy ride! When I started on this game, I just had a few ideas of what I thought would make a fun game. I had no idea that it would receive so much attention. I want to thank all of you for supporting us and making this game's success possible.

After a lot of internal debate, we have decided that it is time to move on. My wife and I are due to have another boy soon, and I want to spend some time getting to know him. I also want to spend the time recharging and bettering myself as both a programmer and game designer. I have learned a lot from working on Terraria and plan on using what I've learned, building upon it, and moving forward with another, even better project. However, we are still planning at least one more bug fix for Terraria.

For those that haven't already heard, Finn "Tiy" Brice has moved on to form Chucklefish and is heavily at work on an exciting new game called “Starbound”. It's looking to be a lot of fun, so make sure to check it out if you haven't already!

Thanks again for all your support, and I am very much looking forward to providing you with something much better than Terraria in the future!
:( :( :(
Luckily it looks like Starbound will be able to fill up the void left by Terraria. So I guess that's the new hot game everone's buzzing about these days.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on February 21, 2012, 04:27:00 pm
Ah well, is anyone going to claim they didn't get their 5 shillings worth from Terraria? Really?
Title: Re: Terraria - 1.1 released!
Post by: Duke 2.0 on February 21, 2012, 04:41:27 pm
Ah well, is anyone going to claim they didn't get their 5 shillings worth from Terraria? Really?
People will mope about wasted potential and that they should have made more of an effort to hand the project off to somebody else to continue it, disregarding the problems involved with that plan. And complain that while the game was worth $5 it doesn't feel complete and that this is a major problem.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 21, 2012, 04:46:27 pm
Well, considering the dude made a cool million in a year and just dropped the project, that doesn't seem unreasonable. And it's the complete opposite of "support Terraria until people quit asking stuff of us."

So yeah, consider me disappointed and kind of annoyed. Would I do it differently? I don't know. But with $1million in my bank account, it would be pretty easy to sit at home, play with my kid and diddle on new features for the rest of my life.

Because it's not like Terraria was sporting DF levels of complexity. Oh well. Maybe modders will pick up where De-Logic left off. For being the shining star of the indie scene, Terraria crashed and burned like a meteor.
Title: Re: Terraria - 1.1 released!
Post by: Levi on February 21, 2012, 04:50:51 pm
It would be nice if they opened it up a bit for modders before they leave it.  I could never quite get into Terraria as much as other people, but it seems a shame for it to just stop there when people seem to be enjoying it so much.

Then again, Starbound is sounding so ridiculously good that maybe they figure Terraria has no point now.  :D
Title: Re: Terraria - 1.1 released!
Post by: burningpet on February 21, 2012, 04:56:58 pm
Well, considering the dude made a cool million in a year and just dropped the project, that doesn't seem unreasonable. And it's the complete opposite of "support Terraria until people quit asking stuff of us."

So yeah, consider me disappointed and kind of annoyed. Would I do it differently? I don't know. But with $1million in my bank account, it would be pretty easy to sit at home, play with my kid and diddle on new features for the rest of my life.

Because it's not like Terraria was sporting DF levels of complexity. Oh well. Maybe modders will pick up where De-Logic left off. For being the shining star of the indie scene, Terraria crashed and burned like a meteor.

1 million? they sold probably somewhere along 1.3 millions at 5-10$ each...

But really, he deserve it, terraria is a vast game. true, not DF level deep, but still, its not a 2 hours ride.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on February 21, 2012, 05:13:56 pm
I can feel the rage of 'more involved' fan base/fan trolls already, though...
Title: Re: Terraria - 1.1 released!
Post by: Moghjubar on February 21, 2012, 05:53:39 pm
Ah, guess I can stop waiting for updates then, and modify my status.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 21, 2012, 06:19:50 pm
Wow, there's a lot of wasted potential there. Especially the wires. Oh well... the game was $5 anyway, and it was worth every penny. Still, I think he could've extracted a few more kaching from that game if he chose to maintain it.

At the very least, he should add mod support before saying goodbye. There's a lot of people willing to mod the game as soon as it's official.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on February 21, 2012, 07:03:59 pm
Well, hardmode was kind of a dead-end, and the other expansion ideas (alternate dimensions, other planets, space) would have taken quite a bit of work. I kind of suspected things were going down when Blue left without fanfare and the update schedule started slipping...

It was fun while it lasted.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on February 21, 2012, 07:15:37 pm
Would have been nice if they had improved the online code a bit more before dropping it, but meh. I don't play online much anyway.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on February 21, 2012, 09:59:57 pm
For being the shining star of the indie scene, Terraria crashed and burned like a meteor.
Your definition of "crashed and burned" seems to be completely different from mine.
It was most definitely profitable, the name Re-Logic is known across huge parts of the internet and there's a giant fanbase that will at least look at, if not instantly buy anything they produce.

That's not "crashed and burned", that's a great success!

"Crashed and burned" would be if an indie game was hyped to no end and praised by indie game blogs as "the next big thing" only to turn out to be a really bad game, ending in commercial failure. Or, even worse, if development had to be discontinued half-way through. THAT would be a game that crashed and burned. Terraria did not crash or burn.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 21, 2012, 10:11:15 pm
You're not looking at the "indie scene" part of that. Consider what you thought the future of Terraria was going to be, based on what Re-Logic had said, versus where we're at now. Re-Logic basically went from treating their game like an indie title, to treating it like a AAA title.

Given what they'd said in the past, yeah, I think promise of the game crashed and burned. What I thought would be a game developing over several years turned into a game developing and finishing in under a year. When I look at how much love was poured out on the game by its fans (I think it generated as much as art as DF does)...yeah. Of all the things I expected Re-Logic to do with their success...selling the guts of Terraria off to the art guy to start his own game, packing up and leaving was not among them. I do remember when they started talking about their ethos, they said they made the game because they wanted "their own game." Now it seems like it was less about the game and the ideas behind it, and more about trying to have a commercial success.

Or to put it in other terms, I expected out of Terraria something approaching DF's level of commitment to their own game. And why not? Sitting on millions, it's not like anyone expected anything else out of them than what they were already doing.

I suppose if your metric of success for indie games is that they catch the popular imagination, sell millions and then close shop, yeah, Terraria has nothing to complain about. Games that continue to grow and stay supported by their fan bases is what I consider success for indie games, and in that sense, Terraria be dead.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on February 21, 2012, 10:45:14 pm
I don't think Terraria ever had the expansion potential of DF.

It was worth far more than I paid.  I'm quite happy with it.  If the devs learned a lot and apply their experience and expanded resources to future projects that end up being even better, then I'll be even happier.  Starbound looks promising.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on February 21, 2012, 11:46:19 pm
Is shadow and demonite stuff worth anything in hardmode, though?
It's like copper equivalent in a new world. It gives some defense, but you definitely want something more than this.
Honestly, Molten is closer to a hardmode copper-equivalent.
Don't completely knock Shadow/Demonite. Those are cash cattle (most profitable as far as I can see, by volume/difficulty:sales ratio) when it comes to netting an income.

Actually, that makes my point even better: not only is it worse than all hardmode armors, but it is also now completely skipped over because it isn't particularly useful.  :P



As for the end: it wasn't that hard to see coming, given that they'd basically written themselves into a corner. Most certainly worth the price, and certainly a good demo for what they can do. It was fun while it lasted, and I still may drop back into it now and then.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on February 22, 2012, 01:52:38 am
Honestly, as a developer... Terrarria is not the kind of game I'd want to have to spend the rest of my life working on. I would love to have built it, but like the devs, I think I'd eventually want to move on, take what I learned, and do something new with it.

Or heck, even take a break and work on other projects for a while.

DF... DF is something special, really. It's just... so much BIGGER than Terrarria was - I could see myself sinking the better part of my life into developing a game like dwarf fortress. DF releases practically add entire new games. I can't see that for Terrarria, good as it was, so this doesn't really suprise me at all.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 22, 2012, 01:59:46 am
As for the end: it wasn't that hard to see coming, given that they'd basically written themselves into a corner. Most certainly worth the price, and certainly a good demo for what they can do. It was fun while it lasted, and I still may drop back into it now and then.
That's what I was thinking too. Sad as it is, it was still a fun game and it still is pretty fun. I can definitely see myself playing again sometime.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on February 22, 2012, 02:04:28 am
Futur of terraria, we will add X Y Z. weeks later we are closing door.

WTF?! DIE AND BURN RED!!!!! You cant promise stuff and then vanish like nothing happent, you tell us you want a game, but now your sitting on milion you get the fuck out and leave? good thing there isnt many like this bastard, good for us that 95% of indie devs really put love in their game LOVE not commitment hoping to get milions.....

I bet we will learn about him in a few months that EA wants him.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on February 22, 2012, 02:12:44 am
Dude.
Chill.
Srsly.
Title: Re: Terraria - 1.1 released!
Post by: Drago55577 on February 22, 2012, 02:23:37 am
Instead of crahing and burning it landed safely :D then completely deactivated. :(
Title: Re: Terraria - 1.1 released!
Post by: Knight of Fools on February 22, 2012, 02:26:59 am
I have to agree with GlyphGryph. Terraria really had no place to go after the big, final updates we got. I'm not sure exactly what the devs promised. I actually stopped playing shortly after beating the Wall of Flesh merely because it was simply more of the same with a few slight differences. Harder, yeah, but it lost its novelty and felt more grindy.

Even though there's not a whole lot we can do in the matter, I'd rather they go out and make another great game with the money they've got. Terraria is fine the way it is. The continual chain of expansion and stagnation is all too common in games that have little depth, but don't know when to stop updating (Such as World of Warcraft). I think there's a lot more that could be done with a completely new game than just trying to add things to Terraria. Some games get to the point where new content doesn't fit in the game at all, or feels like more of the same all over again.
Title: Re: Terraria - 1.1 released!
Post by: Singularity-SRX on February 22, 2012, 02:28:18 am
Am I the only one who after the first playthrough couldn't play it again?
It was just the same game over again, you can't really do much with your house either.
Title: Re: Terraria - 1.1 released!
Post by: Knight of Fools on February 22, 2012, 02:42:11 am
I actually got my hands on it just before the last update came around, so it was all one big thing to me.

But yeah, pretty much.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on February 22, 2012, 02:45:43 am
Am I the only one who after the first playthrough couldn't play it again?
It was just the same game over again, you can't really do much with your house either.

Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 22, 2012, 02:47:55 am
Well, I could and did play it again, but it just wasn't as good as the very first time when I couldn't figure out what was wrong with my ACTUALLY SEPARATE houses instead of just building a hugeass wooden tower with every NPC living in it (they were too small btw) and not being able to kill the Eye of Cthulhu despite having 200 HP and silver armor.

Yup, good times. Too bad that feeling is completely lost forever now. :(
Title: Re: Terraria - 1.1 released!
Post by: ductape on February 22, 2012, 02:59:24 am
for me it was money well spent. I played about 10-20 hours. I found the game tedious and lacking depth but dont regret my time spent at all, it was fun.

I am sure their next games will be even better. Making lots of money is the game, dont fool yourselves. Its called capitalism and its the basic dream of any business person out there.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on February 22, 2012, 03:30:44 am
I am sure their next games will be even better. Making lots of money is the game, dont fool yourselves. Its called capitalism and its the basic dream of any business person out there.
Please don't say 'any' when you say that :-\ Also, the point for any sane business person isn't to make money, but to have money to do something else with. Usually support themselves, but still...

Anyway, judging by Red's post, it'll be years -- if it happens at all -- before we see another Re-Logic game. Not to mention everyone but Red has apparently ditched, so there's not really a "they" to associated with "their next game."

And yeah, chalk another person up for the disappointment squad. Th'devs promised a lot of things that sounded really interesting. Damn shame none of it'll happen now. Enjoyed Terraria and everything, but I was there (and spent the money) as much for the future plans as present content. Oh well.
Title: Re: Terraria - 1.1 released!
Post by: umiman on February 22, 2012, 04:16:03 am
Speak for yourself. Some of us consider the art of pursuing profit a religious practice towards the path of enlightenment.

I'm with the guys who are pretty satisfied with the result, since it was pretty freaking obvious the devs would never be able to expand as much as they wanted. Especially after the first few updates, it was pretty clear all the ones in charge of development had no vision of what they were doing other than tossing in random stuff and collecting them together. Anyone who learns from history knows this is how 99.9999999% of amateur success stories end up, misinterpreting luck for design, so it really should come to no surprise.

I certainly had my share of fun. I played about 150 hours or so out of a $5 purchase and built massive, flaming dicks on all sorts of servers. Well spent in my book. But yeah, none of the updates did anything for me honestly. It was just the initial charm that kept me going for so long.
Title: Re: Terraria - 1.1 released!
Post by: Catastrophic lolcats on February 22, 2012, 04:20:28 am
https://twitter.com/#!/GaslampGames/status/172083923457810433
Gaslight Games (maker of Dungeons of Dredmor) posted that up so we might see Terraria revived. 

Personally I think the game has to come to an end however. Mostly due to the core gameplay and the way things like combat are handled.

Not much else you can do apart from more biomes, more enemies that attack in the same way, more gear that just treaks stats and lastly just more grind to be added. I can see how people can like that/designing buildings but that's more of niche that has been filled by other games.
Suppose one could try and turn it into a more multiplayer/mmo kinda deal with more hack and slash elements but it doesn't really make up for a fact the core combat just feels flat and uninteresting (atleast for me). It's also a killer on the spacebar with all the jumping. To smooth the terrain with ramps or something would take a whole new world gen process.

It was worth the 10ish bucks I spent on it and I had fun but I found myself playing for a bit, forgetting about it, and only picking it up when there's a new update. Only to do everything and put it down to forget again.
Title: Re: Terraria - 1.1 released!
Post by: Levi on February 22, 2012, 11:28:37 am
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on February 22, 2012, 01:28:32 pm
So...it's all over? There isn't any more?

Waah...

Welp, it was worth the monies I paid for it.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on February 22, 2012, 01:42:05 pm
You can only get the best items by beating all 3 bosses. Not having a use for these final items except for making fighting the same things easier is just bad design. Terraria can still be improved a great deal.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on February 22, 2012, 05:01:46 pm
I hope gaslamp games picks up terraria, oh man. Pity about it getting thrown out but eh, whatcha gonna do.

I wouldn't really say it feels unfinished as of now, pretty much everything has a use, sloppy and not well balanced, yes, but unfinished no.

And considering at the end of the day it's still a building game the balance is not too terrible an issue.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on February 22, 2012, 06:44:01 pm
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.
Title: Re: Terraria - 1.1 released!
Post by: Greiger on February 22, 2012, 07:14:58 pm
Just learned.  Huh, little disappointed, sounds like that interesting NPC cities thing isn't going to be implemented then huh?

Oh well, as much as that sounds like a bit of a dropped promise I got more than what I put into it valuewise, so it still works out positive in the end.  GG, looking forward to the next one guys.
Title: Re: Terraria - 1.1 released!
Post by: JoshuaFH on February 22, 2012, 07:59:05 pm
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.

I wish I could quote Yahtzee on this one, but the quote is buried in one of his reviews somewhere and it's something I've been looking for for awhile now. It's bothersome.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on February 22, 2012, 08:00:44 pm
I bought a four-pack and shared it with my friends. Money well-spent.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on February 22, 2012, 09:18:45 pm
Also for people bummed about terraria being done for, take a look at this!

http://playstarbound.com/ (http://playstarbound.com/)

Being done by tiyuri, the artist, along with a much larger well put together team. There's already a lot of stuff to go over, and apparently scheduled for a late summer release, but don't hold them to it. More teamwork based stuff (buffing, reviving allies), a bunch of randomly generated planets, traveling between said planets. Basically looks like MMO-ey terraria, although there will be a single player mode. Looking to litterally be terraria 2 at this point.

EDIT: Also hey! IRC interview! (http://pastebin.com/ZTzY2iGj) Entire thing is pretty much a highlight reel.


I AM THE KING OF IDIOTS AND THERE IS A TOPIC ABOUT IT ALREADY
Title: Re: Terraria - 1.1 released!
Post by: catoblepas on February 22, 2012, 09:57:17 pm
The news that it will not be worked on any more is somewhat disheartening, despite the many wonderful hours I spent on this game. As of now, much of the endgame seems somewhat unpolished, esp the way the hollow and corruption work. They are pretty much impossible to clear out, and you get no reward for fighting them, and there is no benefit to helping the hallow over the corruption whatsoever. As some may have already mentioned, there really isn't much to do after beating the hardmode bosses, except beat them again. It's a shame, but hopefully modders will pick up the slack, I have seen some wonderful ideas for Terraria mods out there.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on February 23, 2012, 12:04:50 am
So, who thinks anything will actually come out of the whole Gaslamp-offering-to-support-Terraria thing? I'd be glad to have SOMEone working on it, but disappointed if it interfered with the Dredmor guys' new project. I'm not sure if there's anything to follow apart from the original message though, since I'm one of the last 5 guys on the planet who thinks twitter is moronic. Yeah, I said it.
Title: Re: Terraria - 1.1 released!
Post by: Fikes on February 23, 2012, 12:10:39 am
I am surprised with how much we got out of Terraria. In my opinion it is a near perfect example of an indy game. It released in a fun and complete state. It had features like volume control, key mapping, and character customization. The developers made a bunch of money and added content to the game for a while. The only downside is that they didn't add everythin they promised.

But really, what do you want? Very few games have lived up to the hype they originally generated, even games with huge budgets. What made you think Terraria would or even could?

Try to look at it objectively. The game was a hell of a lot of fun and cheap, but the basic premise was flawed. You could dig straight to hell and skip 3 tiers of weapons without issue. Why would you ever wear silver armor? Combat really was pointless. There could only be 4 zombies on screen at a time, so what was the point of killing any one of them?

To make Terraria into a Tripple A game would have taken years but it made a damn fine "A" game. Isn't it better to have another "A" game from the developers in 1 year than to have a "AAA" Terraria in 3?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 23, 2012, 12:13:31 am
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.

One of the reasons I don't play TF2, despite having bought it before it became Free to Play. People say TF2 is an easy to pick up game? Not if you're 1 year late from all the new stuff that's in.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on February 23, 2012, 12:15:49 am
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.

One of the reasons I don't play TF2, despite having bought it before it became Free to Play. People say TF2 is an easy to pick up game? Not if you're 1 year late from all the new stuff that's in.

I began playing it in beta and loved it deeply for the first couple years.
Title: Re: Terraria - 1.1 released!
Post by: Levi on February 23, 2012, 12:26:57 am
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.

One of the reasons I don't play TF2, despite having bought it before it became Free to Play. People say TF2 is an easy to pick up game? Not if you're 1 year late from all the new stuff that's in.

I began playing it in beta and loved it deeply for the first couple years.

It truly was probably the best game I had ever played.  And one of the only multiplayer games I could actually get into.  The store and the grinding really ruined the game for me though. 
Title: Re: Terraria - 1.1 released!
Post by: Sirus on February 23, 2012, 12:29:00 am
Could be worse, they could have kept updating the game haphazardly until the game was nothing more than a sad shadow of its former self. 

*grumble grumble tf2 grumble*

Oh god... agree with this so much.

One of the reasons I don't play TF2, despite having bought it before it became Free to Play. People say TF2 is an easy to pick up game? Not if you're 1 year late from all the new stuff that's in.

I began playing it in beta and loved it deeply for the first couple years.
I've got well over 200 hours on TF2, all of it from before the free-to-play thing. I was never really good at it, I just had fun.
Title: Re: Terraria - 1.1 released!
Post by: Orangebottle on February 23, 2012, 12:33:17 am
Where the hell did the train go? All I see is a ruined track.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on February 23, 2012, 12:35:33 am
Where the hell did the train go? All I see is a ruined track.

Bwaaaaahahahahahahaha TF2 Well.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on February 23, 2012, 01:13:03 am
Where the hell did the train go? All I see is a ruined track.

Bwaaaaahahahahahahaha TF2 Well.

The cart is nearing a checkpoint!
Title: Re: Terraria - 1.1 released!
Post by: Sirus on February 23, 2012, 01:15:48 am
Where the hell did the train go? All I see is a ruined track.

Bwaaaaahahahahahahaha TF2 Well.

The cart is nearing a checkpoint!
WE MUST POOSH LEETLE KART!
Title: Re: Terraria - 1.1 released!
Post by: 3 on February 23, 2012, 01:48:30 am
http://www.youtube.com/watch?v=ib9ZALujgVw

Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 23, 2012, 02:53:10 am
Yup, sure was worth the money.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on February 23, 2012, 09:09:30 am
Some of the best money I've ever spent. Now I need to see if there are any mods. Or get the Super Hostile map for it.
Title: Re: Terraria - 1.1 released!
Post by: Shook on February 23, 2012, 09:30:15 am
A bit sad to see it halted like this, but i guess it had to come eventually. Definitely money well spent on my part, it's hands down the game i've bought the most copies of so i could have a clusterblock party with my (internet) friends (and bro). I've logged 150 in-game hours (idling included), which is more than almost every game i've ever spent the classic 50€ on, and this was cheaper than that, even with the multiple copies. So yeah, that's pretty good.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on February 23, 2012, 12:49:10 pm
Terraria was definitely fun to play with my brother online. We had fun with mid and hardcore characters, and trekking to fetch our old stuff back from the abyss of ungodly difficulty.

I've actually been using 2 accounts for this game, one for multiplayer (and co-op progresss), and another one purely for solo runs. I'm rather impressed that I was able to catch up to my co-op character with my solo runner in such a short amount of time; or at least, quicker than I initially expected. Albeit, I have found an exploit or 2 while playing solo to make some forms of farming easier. I lucked out with the hard mode transition to render directly under my home a total Dao Farm, split by my hellivator. Better yet, I have pools of lava and plenty of obsidian potions to farm all the light and dark souls I ever need.

After having seen all those small mine shaft things, and also looking at the floating islands, I'm surprised they never implemented sky pirates into either the worldgen or as a random boss fight encounter or something. I guess that'll be a side-project I can work on on one of my maps.
Title: Re: Terraria - 1.1 released!
Post by: Leatra on February 23, 2012, 02:56:13 pm
Maybe they will release the source code or transfer the development to some other guy or something.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on February 23, 2012, 05:00:38 pm
Gaslamp games (Dungeons of Dreadmor guys) has expressed interest in taking over development so hopefully that happens.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on February 23, 2012, 05:08:57 pm
Gaslamp games (Dungeons of Dreadmor guys) has expressed interest in taking over development so hopefully that happens.
Welcome to a page or two ago.
Title: Re: Terraria - 1.1 released!
Post by: Leatra on February 24, 2012, 12:05:48 pm
I didn't know that. Don't expect me to check all these pages for something I wasn't even aware of ::)

So, that's good news. Game isn't dead.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on February 24, 2012, 12:12:15 pm
Should be interesting.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 24, 2012, 12:29:24 pm
Assuming they're willing to sell the rights to the code. Which, with Starbound obviously taking as much from Terraria it can, seems a little less likely.
Title: Re: Terraria - 1.1 released!
Post by: Mephisto on February 28, 2012, 05:14:08 pm
Mini bump?

Rage does not adequately express my feelings at the moment. I decided to finally tackle the hardmode bosses. I had my arena set up, I had my CAR. I had one stack of crystal bullets, two of meteor, and one of silver. I had my potions.

Then I go to activate the mechanical eye. I summon Skeletron Prime by mistake. What then happens is an epic fight with me barely hanging on. I finally begin to gain the upper hand. SP is down to 2,000 or so hit points. I forget to heal myself when my potion sickness wears off.

Well, that sucks. SP is gone and I have naught to show for it but a much emptier potion chest, a slightly less full piggy bank, and a stack of 20 silver shot.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 28, 2012, 05:48:32 pm
I died the first time on the Destroyer because I didn't know what to do at all. I found that melee was better and easier but more painful for you.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on February 28, 2012, 09:11:44 pm
Some good advice is to find heart statues, if possible, and add them to your arena (preferably set to a repeater timer). That should help with all arena battles.

What also helps is crafting as many status effect potions as possible of each kind, and carry all the useful for battle types on hand (3-5 of each). Just as the battle begins, hit 'B' to drink them all to gain the buffs at once.

Regarding battling The Destroyer, I advise you take the time to craft a Dao of Pow. It's a good weapon to have, and it doesn't require any materials from any of the late-game bosses to craft, and against The Destroyer, you can smash him a good 12 times per shot (accumulating a good 1500 damage per swing), provided you let him pass through you (regen potion, a cross necklace, and the heart statues will make you last longer than you think, with the occasional mega potion; the (obsidian) shield will also help in keeping you immobile for the best shot opportunities).

As for the other guys, kill Destroyer first and use it's remains to craft a Megashark, and use the Megashark with a full stock (1000x) of cursed bullets (Thanks to the 50% chance of no ammo spent, you should more likely shoot up to 1500 bullets) to take on the rest. That ammo will last. When facing off against the twins, take your time and focus on one eye at a time. I suggest the fireball one first, and then the laser one last. Fireball is a pest (chases you and sets you on fire; second phase being even worse), and laser eye keeps it's distance all the time. And for Skeleteron Prime, again, Megashark. Keep firing, and make sure your buffs are always active. It will take awhile, but you should be able to win more easily.

However, what always helps, armor, armor, armor. Take the time to craft a full set of adamantite armor, and just as well, earn enough cash to reforge all the equipment you're going to use to in battle to have the +4 defense buff each. A set of angel/demon wings won't hurt either (and have those +4 defense as well (barding, I think the prefix was called)). In my battles, I had the full set, and at least 4 of 5 equipment with +4 def, so I was well over 60, even 70, defense when I battled).

Oh yeah, and don't knock magic books, they help a good deal and they also make use of the mana regen buff while at it. Demon Scythe (especially Godly) works wonders in damaging these guys along with a followup volley of Megasharking (or Dao of Pow in Destroyer's case). With Demon Scythe, lead your target into the scythes as they begin their slow acceleration, and watch the life plummet (and like with Destroyer, shoot for the head as he goes through your guy, and then follow through with Dao when you run out of MP, and repeat once you're full again).

EDIT:
I was surprised at how easy Destroyer is compared to the other guys. I actually was able to kill it twice in one night with the same setup I mentioned.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on February 28, 2012, 09:39:27 pm
Speaking of heart statues, it's better to use pressure plates instead of repeaters, since you can get more hearts out of it without having to wait for the cooldown to finish. (http://www.terrariaonline.com/threads/how-to-get-multiple-items-without-cooldown-from-statues.74838/)

And Megashark is OP. Mix it with crystal bullets, and watch as you rip SP and The Twins apart with great force.

If you have a cross necklace, cobalt shield and a stack of meteorites + heart statues/healing potions, you can use those to sponge up most of the damage the hardmode bosses deal.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on February 29, 2012, 12:35:54 pm
That's actually a rather interesting guide there. I gotta set that up now.

EDIT:
Tested it out. I have 2 heart statues, and using one to get 6 hearts worked as they said it would. Had to modify my personal arena a bit, but I only had to drink 1 mega potion the entire time, and that was when I was backed into a corner. (VS. The Twins)
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on February 29, 2012, 01:53:11 pm
I still haven't gotten around to kill the twins or skeletron prime for their souls.
(Too hard for me to do it alone.)
No bay12 servers are online when I am..  :-\
Title: Re: Terraria - 1.1 released!
Post by: Person on February 29, 2012, 02:22:22 pm
The game isn't quite dead. People have created all sorts of minigames like Capture the Gem, Kill the king, defend the fortress, etc. I've played a quite s bit of CTG and it's pretty good.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on February 29, 2012, 03:56:32 pm
The game isn't quite dead. People have created all sorts of minigames like Capture the Gem, Kill the king, defend the fortress, etc. I've played a quite s bit of CTG and it's pretty good.

That is what I'd call floundering. It isn't dead just yet but it is getting there.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on February 29, 2012, 04:02:43 pm
Has there been any modding in this game yet, or are they not intending on releasing the source code for that kind of stuff?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on February 29, 2012, 04:10:24 pm
Mods have been underway now for several months. They did everything short of releasing the source code, I believe. Unfortunately, Terraria modding is a lot like Skyrim modding; you gotta sort through a lot of people's OP fantasies to find a mod that is good.

The largest share of mods are re-textures I believe.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on March 01, 2012, 12:24:24 am
The Obsidian Mod featured on the front page a while back looked promising.  I plan on checking it out sometime.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on March 01, 2012, 12:33:01 am
I dunno, I never felt like Terraria's modding scene really ever took off for whatever reason. Not as much as I expected, at least.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on March 01, 2012, 12:39:43 am
There was one fairly ambitious mod a while back that added a hunger meter and had quite a bit of sprite work. Apologies if it's already been mentioned, I have no idea what the name of it was. I was kinda hoping Redigit would do some official support of modding tools, but...... lol, I guess.

I'm not angry that the project's over or anything, and Red has the right to do whatever he wants, but that was a pretty tactless way to go, and his recent "Oh I'd love for a team of modders to pick up and do stuff!" comment just seems hollow.

Ninja'd!
I dunno, I never felt like Terraria's modding scene really ever took off for whatever reason. Not as much as I expected, at least.

If memory serves, the first few people who came out with modded content at TOnline got banned, didn't they? There was some kind of drama over it (there's always some kind of drama over there), and I think people were gunshy for a while.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 08, 2012, 02:07:40 pm
Is there anyone with good PC that would be interested in co-oping some building, boss-killing, etc etc, from a scratch? Like, totally new chars that get raeps from every second slime?

No matter if hamachi required or not :o
Title: Re: Terraria - 1.1 released!
Post by: Nirur Torir on March 09, 2012, 02:22:41 pm
I'd be interested in joining a server for new characters.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 09, 2012, 02:29:07 pm
I just ordered a new box which I intend to host a few dedicated servers on. One of those could be a fresh start bay12 server.

If people are going to play that is. Last time I shut it down after nobody logged in for 2 weeks. :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 09, 2012, 02:45:01 pm
I promise I would log on almost everyday :o

The clans are slowly dying thanks to Terraria's finish and Starbound around.

And you people know I just hate building in singleplayer. I need moar villages, houses for sell, mini-megaprojects~!

Me, forsaken, Nirur, greatorder. That makes four of us! Just enough for fun :3
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 09, 2012, 02:59:48 pm
Once we have the box set up I'll put up a dedicated server then. It should arrive around the 22nd.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 09, 2012, 03:05:29 pm
Quote from: forsaken1111
Once we have the box set up I'll put up a dedicated server then. It should arrive around the 22nd.
Quote from: forsaken1111
It should arrive around the 22nd.
Quote from: forsaken1111
22nd.

D:
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on March 09, 2012, 03:07:56 pm
Wait, dedicated server? Making stuff?

Hwee!

Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 09, 2012, 03:26:53 pm
It takes Dell a while to build it and ship it to me. :D
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 09, 2012, 03:34:29 pm
You know what I think? We get fresh characters, start anew. We build up our village overtime! And in time, with our resources, we shall become mighty!
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 09, 2012, 03:52:51 pm
You know what I think? We get fresh characters, start anew. We build up our village overtime! And in time, with our resources, we shall become mighty!

That's what I'm speaking about the whole time? ::) :P
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 09, 2012, 03:54:53 pm
You know what I think? We get fresh characters, start anew. We build up our village overtime! And in time, with our resources, we shall become mighty!

That's what I'm speaking about the whole time? ::) :P

Ssh, this was totally my idea, I didn't steal it from you, nope :p.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 09, 2012, 04:29:53 pm
I just ordered a new box which I intend to host a few dedicated servers on. One of those could be a fresh start bay12 server.

If people are going to play that is. Last time I shut it down after nobody logged in for 2 weeks. :P
You didn't tell anyone where it was ::)
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 09, 2012, 04:31:21 pm
I just ordered a new box which I intend to host a few dedicated servers on. One of those could be a fresh start bay12 server.

If people are going to play that is. Last time I shut it down after nobody logged in for 2 weeks. :P
You didn't tell anyone where it was ::)
Everyone who asked got a PM with the IP information. I didn't post it publicly because last time I did that we got assholes spamming dynamite everywhere in less than an hour from my posting.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on March 09, 2012, 04:53:19 pm
I'm too late for an IP?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 09, 2012, 04:54:39 pm
An IP to what? My server hardware won't even be delivered until the 22nd. :P

I could run one off my home box I guess. It wouldn't be as good but I'll look into that when I get home tonight.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 09, 2012, 06:20:02 pm
Fresh start? Wait for meeeeeee
Title: Re: Terraria - 1.1 released!
Post by: Ochita on March 09, 2012, 07:38:02 pm
22nd, so we have time to spend hours looking at how our characters are going to appear.

And on the server thing, should there be a separate thread, or would this thread do?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 09, 2012, 11:24:36 pm
I'm also up for the fresh start server once it's a thing.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 10, 2012, 04:21:52 am
Fresh start? I'm in. It's been so long since the last time I played server Terraria. Just be sure to bump this thread if it's on.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 10, 2012, 04:58:30 am
I believe that once it's up, forsaken could make a thread and we could employ the 'password via pm' strategy :P

Or just not allow anyone else to join~
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 10, 2012, 10:49:10 am
New delivery estimate is the 14th.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 10, 2012, 10:49:36 am
Yayyyy~
Title: Re: Terraria - 1.1 released!
Post by: Biag on March 10, 2012, 12:47:42 pm
I've never played Terraria multiplayer, but I'd be thrilled to join y'alls.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on March 10, 2012, 01:24:43 pm
Shame I'm back at school and can't connect, I would have been interested in this.  :-\
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 11, 2012, 11:57:59 am
Would it be okay if I brought a couple stacks of bricks with me?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 11, 2012, 12:09:42 pm
Would it be okay if I brought a couple stacks of bricks with me?

No :v

Everything we get, we get from that new world :v

Nothing from outside plz.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 11, 2012, 12:15:58 pm
Would it be okay if I brought a couple stacks of bricks with me?

No :v

Everything we get, we get from that new world :v

Nothing from outside plz.

What is this madness?!
I WANT NAMES!
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 11, 2012, 12:20:15 pm
By the way, just an idea here, nobody has to take it too seriously. What about if we split ourselves into two teams, a blue team and a red team. One goes left of the spawn, the other goes right. Then we build up for a few days, get like a bunch of us on for the weekend, and have a big old pvp event. Anyone who brings in outside stuff (I.E hallowed before the WoF is dead) is banned.

 Of course then there's the problem of the dungeon, but people could easily just dig a big old tunnel to there. Of course people will be able to build,gather stuff when the rest of us aren't online, which would be a major problem....
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 11, 2012, 01:26:42 pm
One side gets dungeon gear, the other gets jungle.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 11, 2012, 02:57:17 pm
Nothing can be brought in from other servers, and the characters must be newly created. If caught, ye will be kicked!
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 11, 2012, 02:59:47 pm
I'd be interested in this, every time I see a "new start" server, people bring a few thousand stacks of building materials with them and it's indistinguishable from any other server after twenty minutes.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 11, 2012, 03:03:40 pm
I'd be interested in this, every time I see a "new start" server, people bring a few thousand stacks of building materials with them and it's indistinguishable from any other server after twenty minutes.

This time it will be different - I will be dynamiting obviously cheated constructions c:

And no worries, I will get you a cave under the bridge, like always :3
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 11, 2012, 04:18:15 pm
I'd be interested in this, every time I see a "new start" server, people bring a few thousand stacks of building materials with them and it's indistinguishable from any other server after twenty minutes.

This time it will be different - I will be dynamiting obviously cheated constructions c:

And no worries, I will get you a cave under the bridge, like always :3
Yay!~
Title: Re: Terraria - 1.1 released!
Post by: Blaze on March 11, 2012, 04:22:21 pm
If you think cheating will be a problem, you can always use the SSI plugin for Tshock. It keeps record of items that players have when they logout, so anyone attempting to change their inventory will be locked out until they trash the offending items.

Of course, the problem is that you'd need to ban piggy banks and safes, since they haven't found a way to track safe/bank items. And it does nothing to stop players with modded clients from spawning items within the server itself.

Even if you decide not to use SSI, you probably want to have Tshock anyway. There's an option to keep the world locked on easymodo (for you elementary school students) even if the ever-present powergamers kill the Wall of Flesh.
Otherwise I give you 1 week at best until everyone ragequits from being violated by wraiths and laser snails.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 11, 2012, 04:24:14 pm
would be very interested in doing some MP. i did some with my friends before, was alright but they got bored too fast.

also that red/blue thing sounds cool
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 11, 2012, 04:29:24 pm
I dunno if banning piggy banks and safes is a good idea. Especially piggy banks are just so useful in transporting items around the map.
Easymode-lock sounds good to me, but I wonder if you can deactivate the lock later on without the need to set up a new map. When almost everyone's at Molten Armor or one level below that, Hardmode offers a lot more options and !!Fun!! without being super-annoying.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 11, 2012, 04:54:38 pm
who cannot solo the destroyer

:o

cross necklace, any piercing -> done, surely?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 11, 2012, 05:18:59 pm
Dao of Pow. Massive damage and it's pretty easy to make.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 11, 2012, 06:56:15 pm
get a magic harp :) then just stand in a random spot and keep that mouse button down.

you do need a cross necklace, though. i assume you have one?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 11, 2012, 06:57:56 pm
If you're desperate, try the hellstone trick.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 11, 2012, 07:03:22 pm
If you're going to use that, you're as well just spawning in the items you need.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 11, 2012, 08:43:42 pm
I think there's definitely a difference between using a strategy that might be considered an exploit and outright cheating. Not to mention that Skeletron Prime can still kill you even if you use the Hellstone arena. Yes, it does make the fight much easier, but it's not a no-brainer like Destroyer + Hellstone trick.

Edit:
get a magic harp :) then just stand in a random spot and keep that mouse button down.
To get the Magical Harp, you need to defeat the Twins first which are much harder to defeat.
Title: Re: Terraria - 1.1 released!
Post by: Aavak on March 12, 2012, 09:43:17 pm
Hmm, provided I have finished my uni assignment on time, I would like to join in with this. Who would I need to PM for the login info, and the time that people would be starting out?
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 13, 2012, 05:58:13 am
PM forsaken
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 06:23:41 am
>.>

Server is still en-route. Should arrive soon and I'll get it set up.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 13, 2012, 06:30:39 am
>.>

Server is still en-route. Should arrive soon and I'll get it set up.

Wait, today? Nooo, but I have whole day busy ;o;
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 06:33:13 am
Should arrive tomorrow, sorry if I was unclear. :P

You have time
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 13, 2012, 07:18:50 am
About your server, do you plan to keep it active 24/7?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on March 13, 2012, 07:26:45 am
I've tried the dao of pow, and crystal bullets with CAR, made an arena...

I guess I just fail

I feel your pain

The only reason I never tried to solo the hardmode bosses is because of how annoying it is to even fight one and how much grinding it takes. It makes fighting only to lose really not worth it. Especially since I'd have to win several times before I got any worthwhile amounts of their materials.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 07:47:08 am
About your server, do you plan to keep it active 24/7?
yes
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 13, 2012, 08:36:33 am
About your server, do you plan to keep it active 24/7?
yes

YES.

YES.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 13, 2012, 04:48:54 pm
what kind of time should we expect the server to go up?

need to know if i should skip uni tomorrow or not :>
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 04:55:13 pm
Entirely depends on when the truck drops off the server and how long it takes me to get it operational. I would say not before 8pm EST tomorrow, assuming they deliver on time as I don't get home until 7pm most weekdays.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 13, 2012, 05:12:36 pm
Entirely depends on when the truck drops off the server and how long it takes me to get it operational. I would say not before 8pm EST tomorrow, assuming they deliver on time as I don't get home until 7pm most weekdays.

*calculates*

Cya on Thursday! :v
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 13, 2012, 05:13:56 pm
hm 1am.

allnighter mb?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 13, 2012, 05:19:46 pm
hm 1am.

allnighter mb?

See, I have a dillema here :v

Go to sleep early so I can get 4 hours of rather boring and NOT MANDATORY lectures at university, or go allnighter and screw the uni for that one day.

I'm torn, because I want to do both. Ooor, I start playing at 2-3am (assuming setting up a server will take no more than 30 minutes), continue until 6am, and then go to university.

Decisions, decisions :v
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 13, 2012, 05:21:53 pm
EST = Eastern Standard Time = USoA, most propably East Coast.

Which means GMT-5 or GMT-6, I don't remember now.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 13, 2012, 05:32:47 pm
its 1am gmt
Title: Re: Terraria - 1.1 released!
Post by: Mini on March 13, 2012, 05:44:42 pm
Yes, we should definitely remodel the world so it is a cube!
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 13, 2012, 05:53:00 pm
Yes, we should definitely remodel the world so it is a cube!

A cube dosn't fit Terraria very well..
A 2D square should do it!
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 13, 2012, 06:14:32 pm
The Flat Earth Society shall finally be correct!
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 07:25:29 pm
Discworld is the best world.

Edit:

Server should be up tomorrow or friday at the latest, depends on how accurate the delivery estimate is.

Someone could have a go at drafting up some simple rules for the new server. Obviously it is a fresh start so nothing comes from any other world, nothing cheated into inventory, character is created fresh for this.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 13, 2012, 08:23:26 pm
No Hardmode unless the entire server agrees. Or no Hardmode at all.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 08:25:29 pm
Its not like we can stop someone from initiating the WoF battle... it can even happen by accident. I'd like it if nobody did it on purpose until at least some people are in better gear though. :P
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 13, 2012, 08:27:20 pm
If we're going to initiate hardmode on the world, somebody build a 5xstraightdowntohell pillar, and put the corruptions and hallows on the other side.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 13, 2012, 08:28:40 pm
Yeah, I think no hardmode at all would be best, because I think hardmode really changes the game for people coming in with new characters after everyone else is established.

How about no Explosives (the item, not the category)? I remember Repulsion had a lot of ‼FUN‼ with them back on Kael's, especially with his hardcore character.
I'm not sure about limiting bombs and dynamite. Dynamite, maybe; bombs, probably not. But still, bombs can do a lot of damage.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 13, 2012, 08:31:14 pm
Perhaps no explosives of any kind within the area of people's houses. I do enjoy mining with stickybombs and other boom booms though.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 13, 2012, 08:34:53 pm
Considering that we're going to start as new characters in this server, then using bombs for speedy mining is a given.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 14, 2012, 08:37:37 am
Rules of Some New Terraria Bay12 Server:

1.Do not turn the world into hardmode.
1a.Unless whole server ultimately agrees to it.
1b.Except in cases covered by 1a, accidentally triggering the WoF because of a voodoo demon does not mean people should stay and fight the thing. Magic mirror or retreat, or you get banned.
2.Dynamite is banned, bombs are permitted only for underground mining.
3.No griefing, obviously. Respect your fellow players, consarnit.
4.No items from outside the server, which means we start with fresh characters.
5.Obviously, don't flaunt the password to outsiders.

Enough rules?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 08:50:09 am
Fine with me.

As an update, the computer is up and running but we need to do a few more updates and configuration changes before we open it up and start a server. Once that happens I'll send the info to everyone who has PM'd me and who isn't an escaped lunatic or registered an account after this date. Call me paranoid but my last public server was wrecked due to griefers.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 14, 2012, 09:03:44 am
I don't mind starting a new character, I just have trouble with the hardmode bosses with my old one. :P
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 14, 2012, 09:05:32 am
Send me the info once everything's set up too, Forsaken.
I've been out of Terraria practice for a while.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 09:13:04 am
So far I have the following people down as interested in the fresh start server:

Cernunnos
Ultimuh
SirAaronIII
Twiggie
The Merchant Of Menace
mattie2009
Haspen
Frumple
Nirur Torir
Urist Imiknorris
New Guy
Micro102
greatorder
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 14, 2012, 09:20:35 am
Oi! How can you forget about me if I asked about new server first! :P

Le drama~

Also clarified rule 4.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on March 14, 2012, 09:23:31 am
Frumple will seek to join in on this!

I will even suppress urge to summon iCthulhu on the second night :P

Seriously though, don't think I'd mind a one last huzzah run through.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 09:24:01 am
Oi! How can you forget about me if I asked about new server first! :P

Le drama~

Also clarified rule 4.
Sorry, was originally looking at the PM's I had been sent. I'll add you and Frumple.


Current count is 9 people plus myself. Should be interesting. I hope the latency isn't too bad for the people reaching over the pond to the states.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 14, 2012, 09:36:30 am
Oi! How can you forget about me if I asked about new server first! :P

Le drama~

Also clarified rule 4.
Sorry, was originally looking at the PM's I had been sent. I'll add you and Frumple.


Current count is 9 people plus myself. Should be interesting. I hope the latency isn't too bad for the people reaching over the pond to the states.

I don't think lag is too bad when it comes to Terraria servers. I've never had much of an issue with it myself, but maybe other people will have horror stories of uber-lag.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 09:49:05 am
Once I do release the info just keep in mind that this is all in testing phase as this is all new hardware and software so the server may have to come down sometimes for updates or configuration changes. This isn't just a simple PC. :P

We're actually thinking about using esx to set up a virtual windows session for terraria so we don't have to bring the whole server down for updates to windows and interrupt the other services. This is also where our private minecraft server will be hosted, as well as our teamspeak and such. Either way we should be stable by saturday whichever way we decide to do it.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 14, 2012, 10:37:25 am
<derp>
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 14, 2012, 11:45:18 am
Well, now I got a new character ready and waiting.
No fancy equimpment or money.

So I guess piggy banks are off limits right?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 14, 2012, 11:50:28 am
If the server is going to be opened today (tonight over here), I don't think I can participate for now, but I'll try to.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 11:52:19 am
If the server is going to be opened today (tonight over here), I don't think I can participate for now, but I'll try to.
It will be 24/7 anyway so log in whenever is convenient.

As I said before its entirely possible I'll run into snags or other issues and have to postpone anyway.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on March 14, 2012, 11:58:14 am
If its new world no items brought then count me in.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 14, 2012, 01:35:44 pm
Rules of Some New Terraria Bay12 Server:

1.Do not turn the world into hardmode.
1a.Unless whole server ultimately agrees to it.
1b.Except in cases covered by 1a, accidentally triggering the WoF because of a voodoo demon does not mean people should stay and fight the thing. Magic mirror or retreat.
2.Dynamite is banned, bombs are permitted only for underground mining.
3.No griefing, obviously. Respect your fellow players, consarnit.
4.No items from outside the server, which means we start with fresh characters.
5.Obviously, don't flaunt the password to outsiders.

Enough rules?
Might as well make sure we don't get another thing like we got with my last server.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 14, 2012, 04:00:24 pm
is it still worth it me staying up?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 04:03:19 pm
I can't guarantee everything will go well or that it will come up right away... I'll be working on it once I get home If not, it will be tomorrow. Once I have the server configured I'll install terraria and start it up and if I finish tonight I'll send out the information.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 14, 2012, 04:05:29 pm
I can't guarantee everything will go well or that it will come up right away... I'll be working on it once I get home If not, it will be tomorrow. Once I have the server configured I'll install terraria and start it up and if I finish tonight I'll send out the information.

In other words:
Stay up just in case. But don't blame forsaken1111 for your lack of sleep.  :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 14, 2012, 09:26:14 pm
Alright.

I am tentatively placing the server up and allowing public connections. I am sending a PM to everyone who expressed interest. If you don't get one in the next 10 minutes please send me a PM so I can send it to you.

A couple of things to keep in mind:

1. This is new hardware. It is currently undergoing testing and heavy scrutiny. It may be brought down with little or no warning to make changes. This testing state will continue until Saturday, whereupon if it is working correctly and stable it will be left up 24/7 and only brought down for scheduled maintenance or emergencies.
2. The current limit is 8 players. This will change tonight if everything seems stable.
3. This is a fresh start server, as I said. Please don't cheat. If you can't play without cheating, stick to singleplayer.
4. We built a couple of minor things during testing so don't tear anything down that you didn't make.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 15, 2012, 12:31:48 am
I forgot just how painful jungle enemies were to a new character.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 15, 2012, 12:42:56 am
Well that was a lot of fun.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 07:31:36 am
Glad you guys are enjoying it. I'll be on there later tonight for an hour or two.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 15, 2012, 07:35:01 am
I'll hop on when I get home from school.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 15, 2012, 11:50:00 am
I'm coming on soon.

I have no option but to fresh start, my brother deleted all files for all steam games in an attempt to fix it for his account. (all steam games crash on his account)

unfortunately, it ddeleted my winged character with full addy gear >:(

Ouch, hope you will get it all back eventully.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 01:26:25 pm
Glad you got it back!

Don't bring him on my server please. :P
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 15, 2012, 04:04:47 pm
i guess the server is down

:(
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 15, 2012, 04:50:22 pm
1b.Except in cases covered by 1a, accidentally triggering the WoF because of a voodoo demon does not mean people should stay and fight the thing. Magic mirror or retreat, or you get banned.
So, basically, if you want to play a hardcore character, you're fucked?

If you don't fight back, you die.
If you run away from it until it reaches the end of the Underworld, you die.
If you use the Magic Mirror, you die.

I understand the reason for the rule being there, but not being able to get away from the WoF except by dying is really, really bad.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on March 15, 2012, 05:21:22 pm
Can't an admin just kill it? Then delete the loot.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 05:47:47 pm
i guess the server is down

:(
Its working for me.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 15, 2012, 06:27:56 pm
Can't an admin just kill it? Then delete the loot.

If i'm not mistaken, merely by killing it triggers hardmode?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 06:29:13 pm
If you're smart, your money will be in your piggy banks anyway so dying from the WoF if triggered by accident isn't a big deal.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on March 15, 2012, 06:30:26 pm
Yeah, and unless it fell in the lava you can go grabble it anyway.

Might join tomorrow- it's a new character world, yes? Any other rules other than nee character, no stuffs?
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 15, 2012, 06:32:00 pm
If you're smart, your money will be in your piggy banks anyway so dying from the WoF if triggered by accident isn't a big deal.

And then a hardmode character is Fucked x2 Combo because piggy banks are unique to each character, so that money (and anything else stuffed in there) is lost for good anyway.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 06:32:59 pm
If you're smart, your money will be in your piggy banks anyway so dying from the WoF if triggered by accident isn't a big deal.

And then a hardmode character is Fucked x2 Combo because piggy banks are unique to each character, so that money (and anything else stuffed in there) is lost for good anyway.
I'm not following you. If you put stuff in a piggy bank you can pull it out of any other piggy bank, its a unique bank for your character.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 15, 2012, 06:33:21 pm
In other words, don't make Hardcore characters.  :P
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 15, 2012, 06:35:47 pm
Can't an admin just kill it? Then delete the loot.

If i'm not mistaken, merely by killing it triggers hardmode?
You aren't. The loot is a bonus, the death is the trigger. And piggy banks aren't unique per character, if you buy two, you can place both somewhere and have teleporting items between the two.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 06:36:30 pm
In other words, don't make Hardcore characters.  :P
Oh he meant hardcore. He said hardmode so I was confused.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 15, 2012, 06:39:05 pm
I'd suggest TShock to lock it into easymode, but I'd have to shoot myself if I did.

/me is sick of getting kicked from Terraria servers because she was giving money to someone.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 15, 2012, 06:58:50 pm
I've never used TShock but will look into it. I test things before using them and if it would cause issues I won't put it into place.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 15, 2012, 07:18:23 pm
Come on guys I put signs that said "please do not cut trees" and what do I see the next day? The trees, cut down.

Seriously.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 15, 2012, 07:43:17 pm
Well, it was wonderful... what, 16 hours? :O

I still have that full necro suit for selling. 5 golds and it's yours~

And if someone needs a house, there's a stone house to the east of Dave's treehouse, ready for taking, just poke me~
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 15, 2012, 08:24:34 pm
I've never used TShock but will look into it. I test things before using them and if it would cause issues I won't put it into place.
It seemed rather pointless before when Kael had it, being highly tempermental about items and stuff if I remember it right.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 16, 2012, 02:37:36 am
Yeah, it's possible it's gotten better, but last I remeber it kicks you for:
Walking near a freshly fallen meteor, giving someone money, using an ice rod and using a dirt rod.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 16, 2012, 06:37:02 am
Not to mention poking dungeon bricks/spikes with your pickaxe.

Also, did someone tripped over power cable? The server is down for almost two hours now...
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 16, 2012, 06:45:24 am
Yeah, it's possible it's gotten better, but last I remeber it kicks you for:
Walking near a freshly fallen meteor, giving someone money, using an ice rod and using a dirt rod.
It kicks you? I would be glad if it was only that. Last time I checked, if you used ice rod, dirt rod or sand gun to manipulate tiles that are far away from your character, it automatically bans you!
The reason it punishes you for being close to a freshly fallen meteor is because the only thing the server software sees is a lot of tiles getting changed at once. Basically, the first person to go near a meteor gets kicked.

Yeah, TShock is rather silly.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on March 16, 2012, 09:03:04 am
It's really annoying when someone clears out all of the dungeon/hell/jungle/skybridges because they don't stop playing for hours on end. Or when people build towers of stone on top of peoples houses.

24 hour server might not be a good idea for new characters.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 16, 2012, 09:51:14 am
With most of dungeon/shadow chest items sitting in giveaway chest, as far as I remember.

Also, people should get used to the fact that for all 6-8 people that frequent the server there is only 1 or 2 instances of each item.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 16, 2012, 11:35:38 am
can't join, spent 5 minutes trying to connect, and my dongle basically went at the same rate as it does when I'm not using the internet :(

gonna see if firewall suddenly went 'ohey, let's block terraria!'

The problem is not on your side.
Must be on the servers.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 16, 2012, 11:43:04 am
::)

Also, did someone tripped over power cable? The server is down for almost two hours now...
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 16, 2012, 11:59:19 am
::)

Also, did someone tripped over power cable? The server is down for almost two hours now...
I can't really check it from work. When I get home I will check but I did tell you that it may go up and down right now as we're still in testing. Perhaps keep in mind that this is a free thing I am doing for you guys out of the goodness of my own heart. You are not paying me, and you are not entitled to anything, so don't roll your eyes or be snippy. Its rude and makes me annoyed.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 16, 2012, 12:02:55 pm
::)

Also, did someone tripped over power cable? The server is down for almost two hours now...
I can't really check it from work. When I get home I will check but I did tell you that it may go up and down right now as we're still in testing. Perhaps keep in mind that this is a free thing I am doing for you guys out of the goodness of my own heart. You are not paying me, and you are not entitled to anything, so don't roll your eyes or be snippy. Its rude and makes me annoyed.

The rolling eyes were toward those people who are asking constantly if the server is down, even when I already said that before :o

No offense meant for you there~
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 16, 2012, 12:06:57 pm
fuck that! get it up, now, slave!
MUSH! MUSH!
:D

The rolling eyes were toward those people who are asking constantly if the server is down, even when I already said that before :o

No offense meant for you there~
No worries, I'm just annoyed in general as I'm having a rough day. I asked my buddy to check the server and he says the router is reporting it up but we won't be able to check until one of us gets home. We're changing out the OS today so we can access the server remotely, which will help us later on.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 16, 2012, 12:11:45 pm
fuck that! get it up, now, slave!
MUSH! MUSH!
:D

The rolling eyes were toward those people who are asking constantly if the server is down, even when I already said that before :o

No offense meant for you there~
No worries, I'm just annoyed in general as I'm having a rough day. I asked my buddy to check the server and he says the router is reporting it up but we won't be able to check until one of us gets home. We're changing out the OS today so we can access the server remotely, which will help us later on.

Take your time, we are not really THAT impatient.  :)
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 16, 2012, 10:31:45 pm
So I have begun working on a cemetary directly above my place.
Need some Angel and Death statues tough.

edit:
As the grave keeper I will be engraving the names and deaths when they occur,
they will be witty remarks and funny last words depending on your demise.  :P
I have engraved two tombstones so far, one of them is of my own death.

edit2: I request a massive cleanup of tombstones so that they do not litter our nice little world.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on March 17, 2012, 06:23:06 am
Server status is: UP.
I will be taking the server down at 9am Eastern to move it to its permanent home so that I can get my 3rd monitor back for my gaming rig.

Please message me if you see any issues with the server. If we continue to see lag we are going to deploy the ESX server and run terraria in a VM. If we go with ESX that will allow us to easily remote into the machine from work.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on March 17, 2012, 07:09:31 am
Server is UP.

Saw that the server was empty this morning so took the oppertunity to move it to its permanent location. This location is right with the router so we might squeek out a little more speed.

Services that are up as of this morning:
Minecraft
Terraria
Calibre

On the list:
team speak or ventrilo
maptool

Also we need to come up with a name for the project.

Well time to get back to terraria.

Remember if you can't get in via ip address then ping the URL to see if the ip address has changed.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 17, 2012, 09:29:37 am
^^

That's my buddy
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 17, 2012, 07:15:17 pm
The map now possesses three inns:

Farpoint Inn, which is between 2nd and 3rd corruption in the west.
Lakepoint Inn, which is on a hill above a large jungle lake, in the east.
Blazepoint Inn, which is in hell, just a bit to the right from Carlson's hellevator.

All of those inns have a protected bedroom and workbench for basic crafting~

Also, nicefying the spawnvillage. I has evil house now :3
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 17, 2012, 07:20:15 pm
Have you made me a commoner's cave yet? :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 17, 2012, 07:27:06 pm
Have you made me a commoner's cave yet? :P

Ultimuh made few bridges there, sooo I might make you a cave :P
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 17, 2012, 07:28:24 pm
Yay!~

Then I can start trolling again.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 17, 2012, 08:09:51 pm
I said trolling, not tolling. :P

Although...
/me draws up plans for a gatehouse.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 17, 2012, 08:16:17 pm
I said trolling, not tolling. :P

Although...
/me draws up plans for a gatehouse.

 You could always use my "Hellfort" design from kael's server. It was pretty effective, as in everyone raged because they couldn't travel through hell without being shot to bits.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 17, 2012, 08:21:05 pm
You mean that tank shape made out of dart traps that kept shooting all the time? That was so easy to avoid.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 17, 2012, 08:23:20 pm
You mean that tank shape made out of dart traps that kept shooting all the time? That was so easy to avoid.

 No, the large obsidian brick building covered with arrow traps, boulders and mimic spawners.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 17, 2012, 08:28:13 pm
You mean that tank shape made out of dart traps that kept shooting all the time? That was so easy to avoid.

 No, the large obsidian brick building covered with arrow traps, boulders and mimic spawners.

The one that got Kael's attention?
The one I helped blow up because it was so shitty?
The one that summoned the WOF several times because it killed a voodoo demon?

THAT hellfort?



Hahaha, build that anywhere and I will blow it up myself.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 17, 2012, 08:33:01 pm
You mean that tank shape made out of dart traps that kept shooting all the time? That was so easy to avoid.

 No, the large obsidian brick building covered with arrow traps, boulders and mimic spawners.

The one that got Kael's attention?
The one I helped blow up because it was so shitty?
The one that summoned the WOF several times because it killed a voodoo demon?

THAT hellfort?



Hahaha, build that anywhere and I will blow it up myself.

 "Helped blow it up". No what happened was I wanted to destroy it in a glorious giant explosion, but then some other guy was intent on SETTING OFF ALL THE EXPLOSIVES. Then I built the tank in memorium. I was planning to build something like the world 8 super mario bros 3 fleet of tanks/ships etc after a while, but I didn't end up doing it.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on March 17, 2012, 10:58:12 pm
Oh, I probably wasn't around for that then.

Anyway I'm lookin' at terrariaonline.com? These featured builds? A few are good, but most are about average. I think, no wait, I know we could do better. (cough cough haspen)
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 18, 2012, 07:48:51 am
Oh, I probably wasn't around for that then.

Anyway I'm lookin' at terrariaonline.com? These featured builds? A few are good, but most are about average. I think, no wait, I know we could do better. (cough cough haspen)

 GREAT SCOTT. This has given me an idea. A bay12 terraria build day.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 18, 2012, 08:54:26 am
so we were talking on the server earlier. with the ridiculous rarity of cobalt shields on the server, can we either:

have a way to refill dungeon treasure
or import cobalt shields

?

also i have sunglasses.

ner ner.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 09:55:07 am
I gave two cobalt shields out. Yes, that was actually me.

I won't forget my 'warm' welcome.

Really, I come on to give gifts and the first thing you do is dump lava on me...
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 18, 2012, 10:30:48 am
I Really, I come on to give gifts and the first thing you do is dump lava on me...
Well, what did you expect? This is a Bay12 server. Dumping lava everywhere is our way of saying that everything's fine.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 11:07:41 am
I did say I was proud. :P
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 18, 2012, 02:32:14 pm
I did say I was proud. :P

I am kinda proud of these building I and others made.. and this latest project me and Ochita are doing..
I bet you guys are going to like it!

edit: by the way.. who's Ochita?
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 18, 2012, 02:40:32 pm
Ochita is Ochita.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 18, 2012, 02:41:40 pm
Ochita is Ochita.

Ah.. nevermind then.
Just got confused.
Title: Re: Terraria - 1.1 released!
Post by: EmperorNuthulu on March 18, 2012, 04:31:30 pm
That reminds me, can somebody actually PM me the server info? :P I'll edit this post when I get it so it isn't "I'm going to write a PM, what do you mean you've already got the information?"
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 18, 2012, 04:44:27 pm
I want hardmode now.

just saying my opinion

I wouldn't mind it.
But I can wait till everyone else is satisfied with easymode.

There's always singleplayer.  :P
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 18, 2012, 05:12:15 pm
I keep forgetting how awesome Bay 12 is. I go AFK for a minute, and when I get back, my enitre inventory is filled with stuff that people threw at me. So awesome.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 18, 2012, 05:31:58 pm
Yeah, about that, is it okay to import one cobalt shield for yourself from another world? Because while not being necessary, Cobalt Shield is so incredibly useful that not having one is a huge disadvantage.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 18, 2012, 06:41:56 pm
Yeah, about that, is it okay to import one cobalt shield for yourself from another world? Because while not being necessary, Cobalt Shield is so incredibly useful that not having one is a huge disadvantage.

Admins where today on (the 'SERVER' guy) and dropped few shields in Dungeon chests. I don't recall anybody going inside and retrieving them?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 07:04:47 pm
I'll hide some more tonight.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 18, 2012, 07:09:55 pm
so when are we going to go into hard mode?

i have nothing left to do but farm money for star cannon reforges.

and that gets boring...
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 07:32:55 pm
Not everyone plays as much as you apparently do. :P

When most people are in agreement we will.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 18, 2012, 07:37:25 pm
We could hop on hardmode tomorrow evening (afternoon for you amurrikan peoples)~
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 07:40:46 pm
You don't need my permission really. When you all feel you are ready, go for it.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 18, 2012, 07:42:57 pm
We could hop on hardmode tomorrow evening (afternoon for you amurrikan peoples)~
Pretty sure that's too early for me. I mean, shit, I've been playing since the day this server went online and I'm still at Demonite level. Yes, I haven't played that much, but I simply don't have the time. Hardmode would utterly destroy me at this point.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 18, 2012, 07:44:32 pm
Yeah, I'm still in silver armour ouo
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 18, 2012, 08:05:16 pm
So we need people with better gear to help the others catch up before we swap.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 18, 2012, 08:28:17 pm
I say we wait till people catch up.
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 19, 2012, 02:49:26 am
Problem is, it's getting really hard to find new life crystals. I've explored for a few hours yesterday and found a grand total of 1 life crystal. Maybe you could go around and stuff some of them into dungeon chests or something like that?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 03:20:01 am
Problem is, it's getting really hard to find new life crystals. I've explored for a few hours yesterday and found a grand total of 1 life crystal. Maybe you could go around and stuff some of them into dungeon chests or something like that?

I have found 4 life crystals yesterday. How?

Basically you don't go into previously unexplored caves. I was mining just few screens right from dungeon and can't complain about amount of loot and health crystals I've found there so far.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 03:28:46 am
if twiggie has done his thing of looting everything before giving anyone else a chance, I will kill him (yes, you DO do that. you did hell AND the dungeon)

And half of islands :o
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 19, 2012, 05:13:51 am
I've put 3 of the shields into the public chest near spawn. Please don't horde them. I don't know who took the two I put in the dungeon but there you go.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 05:23:09 am
Now it's two shields c:

To help those lagging behind, I made two full shadow suits, one full necro suit, two nightmare pickaxes, and 3 manastars. I also found a cloud in bottle and 2 crystal hearts (actually 6, but I had to max myself too >:3).

Enjoy thy gifts :3
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 19, 2012, 05:43:30 am
Does hardmode create new chests? Or will you never get hardmode chest loot once you've looted all of the world's chests?
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 19, 2012, 05:45:08 am
Now, I feel so left behind (still naked-tier).

Curse you, timezone differences!

FAKEDIT: IIRC, chests are not affected by hardmode changes at all. Pots, however, will get affected by the changes (lesser potions become potions, etc).

However, hardmode does spawn mimics, so you can get an unlimited supply of certain artifacts.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 19, 2012, 05:46:05 am
Ahh okay, so it won't matter that you guys have raped the chests for all they're worth. :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 06:36:54 am
After a painful round of hellstone mining, I've added full molten suit to spawn chests + turned one of cobalt shields into obsidian shield. Also, another manastar.

Enjoy your moar gifts :3

EDIT: +Molten Pickaxe
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 19, 2012, 08:15:48 am
I did 3 of the islands, about 4/5 of the dungeon chests, and maybe 3 shadow chests.

I think people exaggerate the number of chests I've found :/.

Though I have probably found the most life crystals, at ~43 :>
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 08:20:48 am
And why 28 of them weren't placed in giveaway chests, then? ;o

Any explanation beyond the petty 'i ned moniez for dem (pointless) reforgez hurr durr'? :P
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 19, 2012, 08:36:11 am
because ive been giving them away in bulk?

try checking your facts before making foolish assumptions next time...
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 08:39:34 am
But I haven't assumed anything, silly. I just asked where they go c:

I luv you too <3

Back to serioustety, though! Do we enter hardmode today or something? We could also wait until weekend - more people would be able to amass resources/gear before we go kill WoF (presumably several times - pwnhammer for erryun!)
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on March 19, 2012, 08:44:47 am
Sort of makes me realise that one of the best way to troll a "start over" server without getting called out on trolling is simply to intentionally find all the hearts and chests as possible and destroy them.

Though... it wouldn't help since there are other ways to find hearts and chest items.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 08:47:27 am
There's ton of chest and hearts underground :P It would be quite a feat to locate and destroy them all.

Also, oh gods, I just imagined hunt for adamantite on our server. That will be a chore.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 19, 2012, 08:50:41 am
Also, oh gods, I just imagined hunt for adamantite on our server. That will be a choreawesome.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on March 19, 2012, 08:51:07 am
There's ton of chest and hearts underground :P It would be quite a feat to locate and destroy them all.

Also, oh gods, I just imagined hunt for adamantite on our server. That will be a chore.

You wouldn't have to destroy them all. Just a significant amount so that there isn't enough to go around for the whole server.

Also Adamantite is very easy to find. In my oppinion Mithril is tougher (significantly so). I had a full set of Adamantite armor, weapons, and gear before I completed my set of Mithril armor.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 19, 2012, 08:51:19 am
I've basically cleaned out the donation chest, I'll get to hellmining now to replace the stuff I took.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 19, 2012, 10:43:12 am
there are now 4 sets of molten armour at the spawn point for people to take.

if anyone needs more, there are another 3 sets i can bring you from my house.


can has hard mode now?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 19, 2012, 10:55:05 am
there are now 4 sets of molten armour at the spawn point for people to take.

if anyone needs more, there are another 3 sets i can bring you from my house.


can has hard mode now?

What. The. Fuck. Does the server software track how long someone is on the server? If so I would like to see how long Twiggie has been on.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 19, 2012, 11:07:26 am
took me 2 hours ish to mine 2650 ore...

and i left my char logged in by mistake overnight, so it would be inaccurate anyway.
Title: Re: Terraria - 1.1 released!
Post by: kilakan on March 19, 2012, 03:17:10 pm
Ohhhh theres a bay12 terraria sever that ISN'T allergic to bosses and hardmode!  Can someone please send me the server ip, I've had to farm myself hard mode bosses, WoF and souls all alone and it gets infuriating spending nearly an hour killing the destroyer alone, lol.  I'd love you guys if someone could send me the ip and password ;)
edit* I can also bring you guys all my spare meteorite/mythril/cobalt gear.... I have nearly 200 cobalt bars just kicking around on my private world, haha
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 19, 2012, 03:20:51 pm
The whole point of the fresh start server is to /not/ bring things in from outside :P
Title: Re: Terraria - 1.1 released!
Post by: kilakan on March 19, 2012, 03:38:42 pm
ok can I come in my prewall gear and help you guys re-kill WoF?  Pretty pleassseeee?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 19, 2012, 03:44:02 pm
No. You need to make a new charactor to join.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 19, 2012, 04:18:32 pm
So WoF took like, 12 seconds to kill.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on March 19, 2012, 04:38:09 pm
WOW..you guys work fast....
I'm having a few connection problems, I put in the right port.
86 that, I'm going in.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 19, 2012, 05:20:23 pm
So WoF took like, 12 seconds to kill.

And we spent like ten minutes gearing up.
Title: Re: Terraria - 1.1 released!
Post by: Micro102 on March 19, 2012, 05:22:59 pm
Everyone should of fought him in iron gear...That would of been a nice show.
Title: Re: Terraria - 1.1 released!
Post by: The Merchant Of Menace on March 19, 2012, 05:24:53 pm
I just logged on and we were getting ready to fight him. I don't think anyone even needed a heal potion.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on March 19, 2012, 05:27:17 pm
I just logged on and we were getting ready to fight him. I don't think anyone even needed a heal potion.

He died before I could fire two bullets.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 19, 2012, 07:21:00 pm
Some mad digging was there.

I've made a cobalt suit for whoever needs it, also left 2 crystal hearts and goblin army in town. Too tired to mop them up :P
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 19, 2012, 07:30:42 pm
He died before I could fire two bullets.

what exactly were you doing?

i fired nearly a hundred stars before it died :/
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 19, 2012, 07:32:42 pm
I was at the right, building the bridge. Which turned out to be mostly unnecessary because it died about a fourth of the length of the bridge. When I ran back, I had just time to fire two arrows before it died.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on March 19, 2012, 07:51:39 pm
I just set up a teamspeak 2 server on the same ip address and default teamspeak port. Password is the same password as the terraria server.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 19, 2012, 08:27:51 pm
Teamspeak...2? I thought the most recent one was 3.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on March 19, 2012, 08:31:52 pm
Teamspeak...2? I thought the most recent one was 3.
3 suffers from feature bloat while 2 is a pure voice communications app.

Also its free so no complaining.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 19, 2012, 08:33:39 pm
Ah, that makes sense.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on March 19, 2012, 08:35:52 pm
I was looking at 3 and there are some nice features there, but really 2 does everything that I need it to do and is fully licensed since it is the previous generation.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 20, 2012, 04:47:58 am
Added another cobalt suit to spawnchest, and ivy whip, and another pair of hearts.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 20, 2012, 05:41:23 am
Shadow Mimics would be a lot more threatening if they couldn't be set on fire (or dunked in lava) like the rest of the trash.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 20, 2012, 05:51:07 am
Reading through the thread...

YOU GUYS ALREADY KILLED THE WALL OF FLESH?!

*mouth agape*

...can I enter the server as my main character?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 20, 2012, 05:56:02 am
...can I enter the server as my main character?

No.

Fresh characters only. There's enough gear at spawnchests. Heart crystals are rarity, though.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 23, 2012, 01:42:29 pm
3 day bump and double post to report something:

it appears there is a bug on the server. I had 8 gold, died, and came back with 32 PLATINUM

Cue very confused me doing a little fistpump.

Maybe Flarehawk died again whilst you were around?
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 23, 2012, 02:43:22 pm
3 day bump and double post to report something:

it appears there is a bug on the server. I had 8 gold, died, and came back with 32 PLATINUM

Cue very confused me doing a little fistpump.

Maybe Flarehawk died again whilst you were around?

STOP STEALING MY CRAZY MO*%£%^$£&^(^%$^%
*^%$^%$*&&^(%^&~@:}{@;];'#./;';.^&%$]['']#'/#'/]
][@:}{@?~';];*&(^%%$^(%533£$%^£%&%$%^%(&(*(

FUC*(^*^&$


--Connection Lost--
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 23, 2012, 02:47:18 pm
So apparently its all cool for people to run around my house in a blood moon, attract a bunch of clowns, destroy my crab engine (not even having the courtesy to leave parts behind), leave a gaping hole in the side of my house and hallow the ocean that borders my house, without so much as a by-your-leave...

ok just found the sign. still, thats a ridiculous amount of bombs being dropped into my house. would it really have been that hard to kill the clown?
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 23, 2012, 02:51:15 pm
So apparently its all cool for people to run around my house in a blood moon, attract a bunch of clowns, destroy my crab engine (not even having the courtesy to leave parts behind), leave a gaping hole in the side of my house and hallow the ocean that borders my house, without so much as a by-your-leave...
Oh, cool your heels. You'll be rolling in money and light shards in no time.
In other news, does anyone want one of the several moon charms I got from Twig's lava defences?
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 23, 2012, 02:56:56 pm
So apparently its all cool for people to run around my house in a blood moon, attract a bunch of clowns, destroy my crab engine (not even having the courtesy to leave parts behind), leave a gaping hole in the side of my house and hallow the ocean that borders my house, without so much as a by-your-leave...
Oh, cool your heels. You'll be rolling in money and light shards in no time.
In other news, does anyone want one of the several moon charms I got from Twig's lava defences?

brb spamming corruption and hallow across the entire map.

apologies, i did not realise expecting common courtesy from other players was a problem on this server.
Title: Re: Terraria - 1.1 released!
Post by: Ehndras on March 23, 2012, 03:11:37 pm
Yeah... Common courtesy is to be expected of anyone who's not an asshole. It doesn't matter if he gets light shards and such, its still an asshole move.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on March 23, 2012, 03:11:37 pm
Suddenly I'm glad that I don't play online :/
Title: Re: Terraria - 1.1 released!
Post by: Ehndras on March 23, 2012, 03:12:34 pm
Suddenly I'm glad that I don't play online :/

Eh, that's not an issue on the B12 servers I used to play on. Its just one dickhead that ruins the fun for others, but those types are usually reported and banned relatively fast.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on March 23, 2012, 03:17:13 pm
thanks for putting lava in my shaft too, i really enjoy taking 300+ damage when i use it
Title: Re: Terraria - 1.1 released!
Post by: Sirus on March 23, 2012, 03:19:56 pm
I anticipate a banhammering :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 23, 2012, 03:28:09 pm
So wait, you guys really turned all the deserts into hallow? :o
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on March 23, 2012, 03:30:07 pm
This sounds confusing. What happened with explosions and lava and hallow deserts?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 23, 2012, 03:57:09 pm
Oh wait, I was back then for a moment, means it was most propably Flarehawk, given he mentioned getting holy water too :o
Title: Re: Terraria - 1.1 released!
Post by: muchenik on March 23, 2012, 06:02:33 pm
So has anyone tried the teamspeak server paired with the terraria server?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on March 23, 2012, 07:50:34 pm
Update, the hallow is back in full force around Twiggies house. I am currently building a last ditch effort to save the last desert from being hallowified, but I need help digging the separation shaft. To all who are interested head to the right until you reach a glass dome in the desert. The shaft needs to be three wide, and go all the way down to hell.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on March 23, 2012, 08:14:47 pm
Couldn't you just place a few brick blocks?
Title: Re: Terraria - 1.1 released!
Post by: Ochita on March 23, 2012, 08:31:36 pm
Ooor

Here's an idea, we stop getting so worked up over deserts. While flare did a stupidly idiotic thing, we can always just use vile and purification powder to get normal sand, and we have lots of sand stockpiled.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 23, 2012, 09:09:00 pm
Couldn't you just place a few brick blocks?
hallow spreads from stone to sand and grass.

since it does this, it needs to go all the way to hell, else there may be a small area where the hallow can cross it, and woop-dee-doo, no more deserts left.

yeah, flare? you made a bad call.

Oh no, it's almost as if we can't just go to the left and use the sand there...
Oh, wait. Yes, we can, because I'm doing it RIGHT NOW. Plus, what exactly do we need THAT much sand for? Are you planning to create a giant glass cock and fill it with lava? Is the demand for mugs and bottles really *that* large? I don't see how this really affects anyone but Twiggie, who now lives in a parpetual money machine while my base is stuffed between a large amount of hallow and a map-spanning corruption.

There are *two* large non-hallow/corrupt deserts to the left of spawn, not counting the ocean. Holy shit, it's almost as if the map goes in the OTHER direction as well!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 23, 2012, 09:18:53 pm
Wow flare, you're a dick.

Glad I didn't stay in that server.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 23, 2012, 09:25:44 pm
Wow flare, you're a dick.

Glad I didn't stay in that server.

>Make hallowed desert to get light shards for dao of pow
>Get called a dick for mildly inconveniencing people

>Give viable alternative for getting sand instead of calling me a dick
>Get called a dick for being pragmatic

Holy fuck, I can't win with you people.
Title: Re: Terraria - 1.1 released!
Post by: Biag on March 24, 2012, 02:15:52 am
>Fuck up someone's stuff without asking
>Get called a dick because you fucked up someone's stuff without asking
Title: Re: Terraria - 1.1 released!
Post by: MC Dirty on March 24, 2012, 04:59:57 am
Couldn't you just place a few brick blocks?
hallow spreads from stone to sand and grass.
Actually, depending on how deep down the desert goes, a few brick blocks might be enough. After all, it doesn't spread through dirt, just through grass. Although most deserts go deep enough to touch the stone layer at some point.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 24, 2012, 06:02:10 am
Anyone got some vile shrooms/vile powder? :o

I'm de-hallowing the desert on the left of Twi's house but I ran out of the powder now :c

But I'm almost half done c:
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on March 24, 2012, 06:48:44 am
*demonic voice*

"Just cheat a bunch of vile powders in. You're doing it for the greater good, anyway..."
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 24, 2012, 07:24:46 am
Great news everyone!

I've managed to de-hallow whole of Twi's desert. Of course the ocean is unrecoverable, but we still have my ocean side if someone needs to hunt for diving helmets or shark fins.

During de-hallowification, I managed to get 11 light shards which is enough to supply everyone in case you people want to make your daos of pow.

Twi, sorry, but had to grab 70 vileshrooms from your chest to perform this task :P

*demonic voice*

"Just cheat a bunch of vile powders in. You're doing it for the greater good, anyway..."

*bitchslap*

We have server, we have resources, we can do it without cheating ;O!
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 24, 2012, 09:35:37 am
Great news everyone!

I've managed to de-hallow whole of Twi's desert. Of course the ocean is unrecoverable, but we still have my ocean side if someone needs to hunt for diving helmets or shark fins.

During de-hallowification, I managed to get 11 light shards which is enough to supply everyone in case you people want to make your daos of pow.

Twi, sorry, but had to grab 70 vileshrooms from your chest to perform this task :P

*demonic voice*

"Just cheat a bunch of vile powders in. You're doing it for the greater good, anyway..."

*bitchslap*

We have server, we have resources, we can do it without cheating ;O!


I already put my stock of light shards in the spawn town storage. With your ten, that makes... *counts*
Twenty...three? So now we need to get a lot of dark shards.
Title: Re: Terraria - 1.1 released!
Post by: Karnewarrior on March 24, 2012, 12:02:39 pm
The first post should be updated with the Server IP if possible.

I don't know it and the game wants it to log on (normal? I guess so)
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on March 24, 2012, 01:13:13 pm
>Make hallowed desert to get light shards for dao of pow
>Get called a dick for mildly inconveniencing people

>Give viable alternative for getting sand instead of calling me a dick
>Get called a dick for being pragmatic

>Make hallowed desert to get light shards for dao of pow
>Get called a dick for mildly inconveniencing people

oh yes, I guess moving someone's car to another place would be alright. it'd only be a minor inconvenince! they wouldn't care!

also, your viable alternative is ON THE OPPOSITE SIDE OF A LARGE MAP FOR TWIGGIE

yes, because I guess he'd want to travel for ages to get some sand ::)

honestly...

Oh no! Heaven forbid the guy in full hallowed armor has to WALK SOMEWHERE! *Gasp!*
If he wants sand that badly, he can take a trip to spawntown and grab some of the full stacks I dumped in there a few hours ago. I've made the trip over to his place several times with no problem in adamantite armor, if he has any issues getting to the spawn in his gear then he has bigger issues than his chronic lack of glass.

I'm getting extremely sick of people trying to demonize me for one thing I did. One person has already talked about my banning, and I'd prefer to leave it as just that; talk. I'm tired of people making excuses for Twiggie, who apparently is the unofficial admin of the universe because everyone instantly leaps to his defence and cries at me because "OMG Y U MEAN TO TWIGGIE BAN HE BAN HEEEE". You don't see me making a mssive issue over anything anyone else on this server has done, and I'd like to be afforded the same respect.

Twiggie lost a few stone blocks, a bucket of lava and a crab statue. All easily replaced and repaired. Nothing is ruined, everything is fine.
I seem to have lost all credibility and respect because of a few bad mob spawns, a lack of resources and a wholehearted attempt to defend myself. If I'd tried to repair it, I probably would have done it wrong and then incurred Twiggie's ire for taking his precious resources.
I'm fighting an uphill battle against people determined to call me a jackass. If the roles had been reversed and I'd been the one slighted by this, people would be telling me to stop crying so much over a game and vigorously asspatting Twiggie because he had to deal with my wild, baseless accusations.

Ever since that event I have been almost nothing but helpful; Donating glass and other resources to the spawntown chests and actively attempting to help Twiggie's base against the left-side hallow, and yet people are still brazenly determined to ride my ass for twenty blocks of damages. What more do you want? A handwritten letter of apology to twiggie written in haiku? Get real.

This is going to be my last words on this subject, because I'm seriously getting sick of having to deal with this. Unless someone decides that they want to come up and shake the bars, I will say no more on this.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on March 24, 2012, 01:15:46 pm
Geez, you people still over it?

It was yesterday, duh :v If I were to bitch over everything everywhere, there would be no spawn town at all, not to mention other things around. Hurr, eat a peace cookie and go back to playing already.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on April 09, 2012, 07:16:09 pm
Want me to start a new shard, only import is colbalt shields?
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on April 09, 2012, 09:38:52 pm
Want me to start a new shard, only import is colbalt shields?

Do we have to make new characters again?


edit: Ye gods! What happened to the town?
Title: Re: Terraria - 1.1 released!
Post by: Ochita on April 09, 2012, 10:17:04 pm
Want me to start a new shard, only import is colbalt shields?

Do we have to make new characters again?


edit: Ye gods! What happened to the town?
Clowns happened.

I kinda fixed some of the damage. So there's that? A new world and characters sounds good.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 10, 2012, 02:38:53 am
Yes for a new world with new chars.

I will make underground spawncity~
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 10, 2012, 07:41:28 am
would be nice to have some time to remove items and stuff.

also i think we should do some organised pvp, would increase the longevity i think
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 10, 2012, 10:06:11 am
Wait, did something happen?

Y'all better not abandon that world instantly. I've got cobalt bricks there!
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 10, 2012, 10:09:22 am
I agree with the new world, with new chars. Maybe you could put the save up for download?
Title: Re: Terraria - 1.1 released!
Post by: Supercharazad on April 10, 2012, 12:49:52 pm
I might join this server thingy if there's a new map. How do I get on to it?
Title: Re: Terraria - 1.1 released!
Post by: MantisMan on April 11, 2012, 09:54:11 pm
Would the clown problem be solved by building the city a few blocks above the ground?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 11, 2012, 10:16:19 pm
Would the clown problem be solved by building the city a few blocks above the ground?

It will probably be fixed once they add town guards like they said they... ohh wait forgot... no more updates :P
Title: Re: Terraria - 1.1 released!
Post by: quinnr on April 11, 2012, 11:19:33 pm
Would the clown problem be solved by building the city a few blocks above the ground?

It will probably be fixed once they add town guards like they said they... ohh wait forgot... no more updates :P

I just checked in the topic and saw this, and went on to read the posts by the devs on why they are stopping development on Terraria. So sad!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 12, 2012, 12:44:49 am
Would the clown problem be solved by building the city a few blocks above the ground?

IMO, it's much much better to build your town underground than above the ground, because if everyone's down in the caves, clowns don't spawn at all.

However, there's still the worm problem to take care of, so watch out if it's a bloodmoon and good luck trying to spread all the npcs evenly to minimize or eliminate enemy spawns.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 12, 2012, 02:59:35 am
Would the clown problem be solved by building the city a few blocks above the ground?

IMO, it's much much better to build your town underground than above the ground, because if everyone's down in the caves, clowns don't spawn at all.

However, there's still the worm problem to take care of, so watch out if it's a bloodmoon and good luck trying to spread all the npcs evenly to minimize or eliminate enemy spawns.

Yet again peoples underestimate my building skills~

So, when we re-start? Friday evening?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 12, 2012, 07:28:45 am
Sure. Friday evening EST, probably about 9pm, I'll log into the server and bring up a new shard. Since the rarity of Cobalt Shields seem to be an issue, I'll provide some for everyone.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 12, 2012, 07:43:58 am
Why is because people asked for one and I don't mind making a new one.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 12, 2012, 08:02:08 am
Welp, I've got all my stuff. NEW MAP HOOOOOOOOOO!
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 12, 2012, 08:11:24 am
Imma just hop my way on in here.  What's going on now?  Terraria server with a fresh map and fresh characters, or just a new map and then experiment with building and such?
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 12, 2012, 08:21:53 am
Count me in.
Title: Re: Terraria - 1.1 released!
Post by: RedKing on April 12, 2012, 08:26:05 am
Huh. Just now saw the whole "No more development on Terraria" thing.

Well, after reading his reasons why, I'd say it's a fair cop. Sad that some people feel like the relatively small amount of money they spent on the game entitles them to tell Redigit to prioritize their entertainment over his fatherhood, but then some people* are like that.

I should get back into Terraria sometime, especially after seeing some of the Asian-themed architecture folks submitted. Those pagodas are awesome. Anybody know of a tool/program to "block" an image? (I know there's something along those lines for LEGO builders)


*People without children, I'm guessing.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 12, 2012, 08:28:45 am
The main thing is that he was like "We'll keep adding content as long as people are playing!" and he's like "We wanna add arena mode, and prebuilt PVP, and enemy factions, and- oh, no, nevermind all that, I quit."
Title: Re: Terraria - 1.1 released!
Post by: RedKing on April 12, 2012, 08:31:53 am
*shrug* I can understand the thought processes there. He was still excited for the potential in Terraria, and had a lot of things he wanted to do, and then realized he'd never have time to spend with his family if he tried to do all those things. Looks like he probably could have handled it a bit better, but meh.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 12, 2012, 08:33:42 am
Time management is a life skill.  Not that I've ever been a father, nor do I hope to be, that'd be a little bit weird for me...  But yeah, could have handled it a lot better.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 12, 2012, 08:53:22 am
It was only a fluke that there was only a single cobalt shield on the last map. At least hold off until the whole dungeon is cleared.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 12, 2012, 09:17:18 am
Should the server be roleplay-ish of sorts? Like, one person building things, other coordinating, two or three being miners, other being explorers, others craftsmen...

Also, I'm going to make the spawncity in the very first cave we get to! Let's hope that the spawn won't be too high from 0ft level...
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 12, 2012, 09:18:43 am
It was only a fluke that there was only a single cobalt shield on the last map. At least hold off until the whole dungeon is cleared.
Good point. For now we'll have no imports at all. If we need more of a certain item later on we'll organize PVP competitions and whatnot for them or something else fun.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on April 12, 2012, 09:21:38 am
I sure hope nobody plays for 12+ hours straight and gets a huge edge over everyone else.

Oh wait, that's guaranteed to happen.

e: "everyoe epse"?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 12, 2012, 09:32:28 am
I sure hope nobody plays for 12+ hours straight and gets a huge edge over everyoe epse.

Oh wait, that's guaranteed to happen.

*Cough*Twiggie*Cough*
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 12, 2012, 10:00:47 am
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 12, 2012, 10:20:36 am
New character server, ey?

I'll get in early, grab some shoes this time.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 13, 2012, 02:38:19 am
Someone feeling helpful?

I need a fresh, large world map named 'Silkevania'. I can't generate because Terraria always freezes around 80% of terrain generation >:C
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 13, 2012, 03:30:56 am
Someone feeling helpful?

I need a fresh, large world map named 'Silkevania'. I can't generate because Terraria always freezes around 80% of terrain generation >:C
Right click, and save link as world1.wld. (http://dl.dropbox.com/u/50495103/world1.wld)

World was untested, but yes, it is a large world.
Title: Re: Terraria - 1.1 released!
Post by: Supercharazad on April 13, 2012, 05:04:21 am
How does one join this server? Or is it closed to the public?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 13, 2012, 06:15:26 am
World was untested, but yes, it is a large world.

Yay, thanks c:
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 13, 2012, 11:14:12 am
How long now?

And did you say Cobalt shield import? Is that because they're so limited?

What about other really limited non-weapon stuff?

Actually, I don't really mind. A shield was one of the things I missed most on the last world, mostly when I was freefalling down a hellevator and a slime smashes me into the side/floor.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 13, 2012, 11:26:08 am
For now, no imports. And as I said, I will log in tonight when I get home, probably 8:30 EST, and set up the new shard.
Title: Re: Terraria - 1.1 released!
Post by: Light forger on April 13, 2012, 11:46:45 am
I would be interested in join a fresh start server.
Title: Re: Terraria - 1.1 released!
Post by: muchenik on April 13, 2012, 12:09:43 pm
Crystal is back up from an updates.
I can do up Clear Crystal as a new server and allow cobalt shield imports due to rarity.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on April 13, 2012, 02:29:59 pm
What if we got obsidian shields instead? Can we bring that?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 13, 2012, 03:06:20 pm
For now, no imports. And as I said, I will log in tonight when I get home, probably 8:30 EST, and set up the new shard.

when I get home, probably 8:30 EST

8:30 EST

*calculates* Gah.

Sometimes I wish I'm USian :x

BUT THE FACT THAT I WILL BE ASLEEP DOESN'T GIVE YOU PRIVILEGE TO MAKE SPAWNCITY-FORT-THING :U
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 13, 2012, 03:15:23 pm
coffee was created for a reason ;)
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 13, 2012, 03:23:13 pm
But I won't have an internet connection then!

SKRONK!
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 13, 2012, 04:42:31 pm
sooo... 4 1/4 hours? or do i fail at maths?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 13, 2012, 04:56:39 pm
sooo... 4 1/4 hours? or do i fail at maths?
More like 2 hours tops.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on April 13, 2012, 04:58:40 pm
For now, no imports. And as I said, I will log in tonight when I get home, probably 8:30 EST, and set up the new shard.

when I get home, probably 8:30 EST

8:30 EST

*calculates* Gah.

Sometimes I wish I'm USian :x

BUT THE FACT THAT I WILL BE ASLEEP DOESN'T GIVE YOU PRIVILEGE TO MAKE SPAWNCITY-FORT-THING :U

I HAVE NO CONCEPT OF TIME
FUCK SLEEP, I WILL DESTROY ALL WHO OPPOSE MY POWER

But first, I must complete my single player megaconstruction.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 13, 2012, 06:12:41 pm
I wonder how much longer~
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 13, 2012, 06:42:36 pm
New untouched world is up now, same connection details as before. I will put the other world up later on on a different port and make the save available for download later tonight
Title: Re: Terraria - 1.1 released!
Post by: Teske on April 13, 2012, 06:47:01 pm
What page are the details shown at?  I would love to join up with the server, ever since Haspen pointed me to this thread and mentioned a server.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 13, 2012, 06:53:43 pm
Define "before".  There's 600 pages of thread I don't feel like looking through.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 13, 2012, 07:02:55 pm
Before meaning my last server. I will PM you two the details
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 13, 2012, 07:04:51 pm
So it's the same IP and pass?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 13, 2012, 07:05:17 pm
So it's the same IP and pass?
Yes
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on April 13, 2012, 07:09:19 pm
5 minutes in and someone already brings a hamdrax and full cobalt.

cool.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 14, 2012, 10:59:31 am
Its been handled I believe
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on April 14, 2012, 01:48:41 pm
Can we import hoseshoes and clouds/bloons once it's been revealed that Twiggie's managed to loot all of the skylands?

Because you know he will.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on April 14, 2012, 02:40:57 pm
When I (briefly) tried to run a server, we would gen a new world, raid the dungeon, and trash the world, as if we were making expeditions into another country to loot their stuff.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 14, 2012, 05:58:50 pm
But, we are invading other countries and stealing their loot. The land is loot too.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 14, 2012, 06:50:54 pm
Balloon is slightly useful, and horseshoe straight useless when you get wings/cloud/shoes/grapple in any combo of those.

The dungon had 4 cobalt shields (me, Twi, Ochita, Greatorder). If the demand is high, I think admin could drop few in donation chests? ;o

Also I now live in upside-down crash-landed SPEHS ROKKIT now :3
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on April 21, 2012, 03:32:38 pm
Does anyone else use Obsidian's Mod?
Title: Re: Terraria - 1.1 released!
Post by: Ochita on April 21, 2012, 04:00:49 pm
Hey, thing about the server, lets not bring in things that we aren't supposed to get yet. Like safes. Because I found one in somebodies house. Also don't hog things that are in short supply like books or water candles or the like.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 21, 2012, 04:03:13 pm
Why not safes? ;o

Are you jelly someone got 50 gold coins? :3
Title: Re: Terraria - 1.1 released!
Post by: jaxy15 on April 22, 2012, 01:00:06 am
Does anyone else use Obsidian's Mod?
never heard of it.
It adds lots of neat items, monsters and other such stuff, like enemy varieties. You can encounter king green slimes sometimes, which are bigger and tougher, but drop more money, etc. You can also make a crossbow which shoots mechanical bunnies, and a magical bow which rains down hell on anything you shoot. There are also 3 new bosses. Ultra slime, frost queen and the dark wyvern.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 22, 2012, 04:31:15 pm
Huh.

Sorry 'bout that, forget when safes appeared, though i'll swear that I thought I'd bought it from the merchant on this world. I'll go ahead and remove it.

I put some crystal hearts in someone's house the other day. Should bring them up to 300 or so.

Double edit: Wait a darn minute, safes aren't hardmode, I guess i'll go move it later.
Might as well go look for some life crystals or something...

Hey, when're we going hardmode?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 22, 2012, 05:24:32 pm
Safes are indeed bought from the merchant. Also I'm good for hardmode when everyone else is.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 22, 2012, 06:23:01 pm
I find they're incredibly useful for storing more important things, and you can remember what's in it.

Plus, it looks official and smart!

Anyway, someone stole all my stuff, and also de-spiked my house.
I don't go around ruining everyone else's effort, and whoever did it is incredibly petty.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 22, 2012, 07:11:58 pm
I find they're incredibly useful for storing more important things, and you can remember what's in it.

Plus, it looks official and smart!

Anyway, someone stole all my stuff, and also de-spiked my house.
I don't go around ruining everyone else's effort, and whoever did it is incredibly petty.

I've left you a sign, haven't you read it? :P

That was punishment for taking all the books from dungeon and hoarding all bookcases for yourself, not to mention other dungeon items.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on April 22, 2012, 08:12:41 pm
I took some gear from the spawn chests. Thank you to the donators! I will replace asap.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 22, 2012, 08:17:27 pm
So we've picked the dungeon clean, aside from the odd candle or book. Are there going to be arena events for imported items, or is the admin going to put a bunch in the donation chests?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 22, 2012, 11:57:29 pm
Other dungeon items?

You mean spikes? And you seriously think that's worth stealing/dismantling everything I own?!

If you wanted books you could've just asked...
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 23, 2012, 02:18:39 am
And from now on, Wolfie will be better man c:

Also, I found donation chests almost empty so I made some stuff, mostly demonite.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 23, 2012, 07:53:29 am
Does anyone need a molten pick? I have 125 hellstone bars if you do need one.
Title: Re: Terraria - 1.1 released!
Post by: Karnewarrior on April 23, 2012, 08:17:52 am
I find they're incredibly useful for storing more important things, and you can remember what's in it.

Plus, it looks official and smart!

Anyway, someone stole all my stuff, and also de-spiked my house.
I don't go around ruining everyone else's effort, and whoever did it is incredibly petty.

I've left you a sign, haven't you read it? :P

That was punishment for taking all the books from dungeon and hoarding all bookcases for yourself, not to mention other dungeon items.

I'll be happy to import dungeon things from my world if you want; I don't need nor want them.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on April 23, 2012, 08:18:19 am
Keep one for me until we hit hardmode? I prefer using nightmare pick but that doesn't mine cobalt ::)
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on April 24, 2012, 12:08:30 am
If I recall mythical is either the best magic spell prefix, or maybe the second best. In either case you've got a pretty rockin weapon for hardmode right there, yep. :D
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on April 24, 2012, 12:28:53 am
Yeah, Mythical is the best there is for magic. Legendary and Unreal are the best for melee and ranged.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 24, 2012, 02:23:09 am
From what I understand from the fanbase of the game. The entire point of Hardmode is to exploit the game in everyway possible.

So if you are not using exploits (such as Meteors for Meteor heads) then you arn't doing it right.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on April 24, 2012, 02:48:30 am
Honestly, a cross necklace seems to make most of the bosses trivial as long as you know to rush into their low damage attacks whenever you can. It's kind've counterintuitive but it works pretty well. :P

Aside from the bosses though it's not terribly hard to get through hardmode without exploiting anything.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 24, 2012, 02:51:08 am
Honestly, a cross necklace seems to make most of the bosses trivial as long as you know to rush into their low damage attacks whenever you can. It's kind've counterintuitive but it works pretty well. :P

Aside from the bosses though it's not terribly hard to get through hardmode without exploiting anything.

Its the grinding really that will slow you down more then anything.

and BOY you thought Terraria loved making you walk around the world to grind out objects before? Well they MARRIED grinding for hardmode.

You thought I was talking about the bosses? No I was talking about the grinding. You need to exploit to remove several hours out of it.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on April 24, 2012, 03:06:43 am
Oh, that, yeah. Soul grinding is a drag. That was really the only issue I had with it (I've long since completed hard mode) but it was a pretty huge issue to be fair.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on April 24, 2012, 11:10:28 am
Soul grinding isn't too bad.

Just get Might first and you're all set. At least I THINK might.

Though Flight really help with maneuverability to get others.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 24, 2012, 10:02:45 pm
Uhhhh, you were not going to kill it were you? Because not all of us want Hardmode yet, and we would like to be ther to kill it too.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on April 24, 2012, 10:56:49 pm
Yeah, Mythical is the best there is for magic. Legendary and Unreal are the best for melee and ranged.
can't get legendary for spear-type weapons if I remember correctly.
Some weapons can't get the best because of their weak built-in knockback power, like the Minishark, Magic Harps, and yeah, spears. Maybe flails also? I don't know about flails.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 25, 2012, 02:05:35 am
Yeah, Mythical is the best there is for magic. Legendary and Unreal are the best for melee and ranged.
can't get legendary for spear-type weapons if I remember correctly.
Some weapons can't get the best because of their weak built-in knockback power, like the Minishark, Magic Harps, and yeah, spears. Maybe flails also? I don't know about flails.

Yeah but they have their own best.
Title: Re: Terraria - 1.1 released!
Post by: adwarf on April 30, 2012, 07:09:24 pm
Anyone here still play this?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on May 01, 2012, 02:15:17 am
I visit the server sometimes. Tengu as well.

Why? :v
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on May 01, 2012, 07:58:19 am
I spend some time on it as well. Vote for Hardmode?
Title: Re: Terraria - 1.1 released!
Post by: adwarf on May 01, 2012, 03:05:05 pm
I visit the server sometimes. Tengu as well.

Why? :v
Been trying to get back into this, and wanted to know if the server was still up.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 01, 2012, 03:07:34 pm
I visit the server sometimes. Tengu as well.

Why? :v
Been trying to get back into this, and wanted to know if the server was still up.
Should be up. Are you having trouble getting on?
Title: Re: Terraria - 1.1 released!
Post by: adwarf on May 01, 2012, 03:09:37 pm
Yeah :(
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 01, 2012, 03:35:15 pm
I'll check when I get home. ~2.5 hours from now
Title: Re: Terraria - 1.1 released!
Post by: Haspen on May 01, 2012, 03:59:11 pm
I'm going to make mini-Castlevania castle-thing on the server.

Any on-site helpers would be nice. Especially in brick gathering department c:
Title: Re: Terraria - 1.1 released!
Post by: adwarf on May 01, 2012, 04:03:59 pm
Could you send the server info to me? I had it saved somewhere, but I can't find it to make sure what I've got typed in is right -.-
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 01, 2012, 04:15:30 pm
Could you send the server info to me? I had it saved somewhere, but I can't find it to make sure what I've got typed in is right -.-
sent
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on May 02, 2012, 08:53:09 am
I'm going to make mini-Castlevania castle-thing on the server.

Any on-site helpers would be nice. Especially in brick gathering department c:

Where are you at?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on May 02, 2012, 09:16:53 am
It's near the border of the jungle. Just past that raw stone house.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on May 02, 2012, 09:23:35 am
What kind of bricks do you need?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on May 02, 2012, 06:29:26 pm
No, Haspen's Jungle is to the east. It was suprising running into it when there's usually nothing there. Looks good.

I've claimed some land too, but i'm mostly using it for Landscaping, trees and a...thing generator.

Might try for a Mushroom farm too. I've put signs areound dangerous dropped and sealed some others that aren't branching off anywhere and have extra entrances.

Title: Re: Terraria - 1.1 released!
Post by: UltraValican on May 09, 2012, 03:49:56 pm
Is the server still up? I can't connect.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 09, 2012, 03:50:57 pm
Is the server still up? I can't connect.
I'll check it when I get home.
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on May 09, 2012, 04:05:22 pm
I've been unable to connect too.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 09, 2012, 04:11:03 pm
A windows update killed it, it should be back up now
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on May 09, 2012, 04:13:56 pm
Huzzah! Now to wait for hardmode some more!

Anyone need anything? Mana or such should be easy, though i'd given away the last of my hearts.

I've had nothing to do for ages. Maybe i'll add even more spikes to my house. I'm left with a handful of dart traps too, though adding them now is painful to say the least!
Title: Re: Terraria - 1.1 released!
Post by: Ehndras on May 21, 2012, 02:45:42 am
Any servers up? Preferably new? Pretty boring to play in a well-established server, honestly.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 22, 2012, 01:32:00 am
Same question. Any terraria servers up period? Or at least a hint at where to go to find one?

I'd host one, but last time I tried I was somehow getting heavy lag with only one friend, before he even managed to get logged on. The mere act of him connecting was choking the connection.
Title: Re: Terraria - 1.1 released!
Post by: Fiskav on May 22, 2012, 05:21:26 am
.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on May 22, 2012, 05:31:35 am
It was bloody (heh) fun while it lasted, though.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 22, 2012, 05:38:29 am
My server should still be up, and I'm entirely willing to host new ones whenever you guys like. Its why I bought my server, after all.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 23, 2012, 07:12:42 pm
Ah, don't have the information for that one. I'll message yah about it.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on May 25, 2012, 05:31:26 pm
Ironically, I'm playing for the first time since the 1.1 update. My new mage character just defeated Skeletron and looted the dungeon with full meteorite armor and a bunch of accessories that dramatically boost defense. I have a Cloud in a Bottle and an Obsidian Skull, both of which are +4 defense.
Title: Re: Terraria - 1.1 released!
Post by: webadict on May 25, 2012, 07:21:33 pm
I'd be up for building random things in a game, if anyone set up a server.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 25, 2012, 07:51:23 pm
Ironically, I'm playing for the first time since the 1.1 update. My new mage character just defeated Skeletron and looted the dungeon with full meteorite armor and a bunch of accessories that dramatically boost defense. I have a Cloud in a Bottle and an Obsidian Skull, both of which are +4 defense.

Yeah, I recently restarted myself. I think it'll maintain replayability but unless the modding comunity just explodes suddenly or redigit restarts development, it's probably as far as it's gonna go.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 25, 2012, 08:27:42 pm
To be honest, even if they hadn't cut off development, they'd written themselves into a corner.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 25, 2012, 08:45:56 pm
How do you figure? They had a lot of ideas that didn't involve cranking up the difficulty more then it already did. Farming, goblins actually existing on the map, seasons, factions, etc.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 25, 2012, 09:00:44 pm
We got farming (to an extent); seasons are a fairly superficial 'flavor' addition, and factions would... what? Add more mid-tier stuff that gets trashed/ignored as soon as you hit HC mode? The non-construction game was always centered firmly on the endgame, and with HC mode they pretty much ran out of room for expansion. I'm not complaining, mind you-it was a good run-, but they couldn't really sustain much more growth in the endgame; what more was there to add?
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 25, 2012, 09:11:50 pm
Oh yeah, I'm not trying to call you out or anything, just discussing. :P

But I feel right now, the transition from normal mode to hard mode takes a long time and is fairly empty. You spend hours mining enough stuff to make a decent armor set to fight a EoC with, get the dryad, kill the EoW five or so times, make a shadow set, then go back to mining. And that's fine, it's a mining/building game, it's to be expected, but making the world a bit more "alive" would do a lot for it, I feel, so you're not doing the same thing for the first four or five hours. I'll concede that there's not as much room for additions as I thought, though. The bit after miningfest '12 where the boss fights start is fairly fleshed out, it's just that initial point where you're just digging for hours on end. Finding a little dwarf town underground where you could trade copper bars for iron bars for instance would make the world feel more alive, and alleviate the hefty amount of ore searching you do early on.

And as a note, yeah, I'm very happy with how the game turned out, and it's still an excellent game, but I just feel that one patch of the game is a little unpolished. The fact that I'm still playing it, admittantly on and off, about a year after I bought it is all the positive press it needs I feel. :P
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 25, 2012, 09:18:16 pm
Oh yes, I know.  :)


But yeah, that was what I was getting at: there isn't really much to do but grind to the endgame*, and once you're there...


*Unless you're the unknown terrorist of Kael's server.  :P
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 25, 2012, 09:49:15 pm
You know, it's funny, we have this conversation and then I, not fifteen minutes later, find a mod that doesn't look terrible, actually.

http://www.terrariaonline.com/threads/wip-reborn-mod.82941/

It says it's a WIP but it's already added a new ore type, several hardmode bosses, new weapons, new vanity items, new accessories, something called "capture the flag". Nice spritework, and has some pretty ambitious ideas for future versions, including "portals" and all the possibilities that entails.

I haven't tried it, but it seems to fit in with the flavor of the game too, and doesn't seem to fall into the trap of "SIX MILLION WEAPONS THAT DO THE SAME THING BUT LOOK DIFFERENT". Only negative to it that I can see is that it doesn't add very many, if any new decorative blocks. I'm also not sure how hard the new bosses and such are. I haven't tried it yet, probably will here in a few.

EDIT: Okay, capture the flag appears to just be an officially supported "game mode" for multiplayer, you place stations and run the flag around as you'd expect. Neat.

EDIT2: There's a mild bug where hallowed ore is spawning before you beat the boss you're supposed to, but you can't mine it until you break into hardcore ANYWAY, so it's not a huge deal and will probably be fixed anyway.

EDIT3: Okay maybe the mod is actually dead and progress on it has stopped? I don't know, nobody has stopped posting in it since april which was supposedly when it died, and nobody ever came in to lock the thread.


Yeah, seems like it's dead, which is a pity, it had some issues but overall the added content seems pretty solid. Although this has lead me to realize some mods are actually not terrible. I'll just run through a bunch of these and post a summary at some point, see if some life can't be drummed back into the terraria thread.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on May 25, 2012, 10:28:49 pm
they'd written themselves into a corner.
This is what I think too.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on May 26, 2012, 02:18:17 am
What about Obsidian?  That mod looked very promising.

Link (http://www.terrariaonline.com/threads/released-obsidians-mod-100-new-items-npcs-bosses-pets-tconfig.78107/)

I tried it back when it got plugged on Terraria's front page months ago.  I only put like half an hour into it, but I liked what I saw.  It felt worth exploring.  I just haven't been in the mood for Terraria in a long time.  If people are interested in mods, I'd like to know if this one gets approval after more a more in-depth play.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on May 26, 2012, 02:46:21 am
I'm having fun building my base under a mountain, using natural walls and contours as much as possible. The NPCs and myself still have proper rooms of course, except for the Dryad, who gets a grassy room. Now that Skeletron has been beaten, I've been harvesting dungeon brick which will form a solid shell around the base as a defensive measure. So far I have the Guide, the Merchant, the Demolitionist, the Dryad, the Nurse, the Arms Dealer, and the Mechanic. For some reason, the Nurse's room keeps getting co-opted by other NPCs until I can get a home for them built - for a while, she, the Arms Dealer, and the Mechanic were all living in the same room.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 26, 2012, 03:37:17 am
What about Obsidian?  That mod looked very promising.

Link (http://www.terrariaonline.com/threads/released-obsidians-mod-100-new-items-npcs-bosses-pets-tconfig.78107/)

I tried it back when it got plugged on Terraria's front page months ago.  I only put like half an hour into it, but I liked what I saw.  It felt worth exploring.  I just haven't been in the mood for Terraria in a long time.  If people are interested in mods, I'd like to know if this one gets approval after more a more in-depth play.

Yeah, I actually saw that too! I'm gonna take a look at that after I'm done looking around at Rebirth. Got it loaded into Tconfig and everything. :P

Modding scene certainly seems to have progressed a decent amount at the very least. Good to see.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on May 26, 2012, 05:02:01 am
Oh yes, I know.  :)


But yeah, that was what I was getting at: there isn't really much to do but grind to the endgame*, and once you're there...


*Unless you're the unknown terrorist of Kael's server.  :P

You still remember that? The one where we spent hours just trying to disarm and figure out where the guy was stashing his stuff?
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 26, 2012, 09:50:00 pm
Man, I'm having a hard time with the eater of worlds. I've gotten soft in my absence. Unless the mod made him harder I guess.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on May 26, 2012, 09:54:56 pm
I always found the EoW easy and quick to farm. iCthulhu always gave me grief, and I only ever beat Skeletron once.

Currently digging through an underground jungle, hoping to get enough supplies in this trip for all of those jungle-themed items (especially the vine whip thing).
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 26, 2012, 10:20:29 pm
Yeah, I guess iron armor just isn't enough for EoW. I feel like they buffed his damage though.

On the subject of bases, I'm making my first "biodome" in an attempt to keep the hallow and corruption out after WoF goes down. I'd be mentioning more mod stuff but litterally all of it is post WoF.
Title: Re: Terraria - 1.1 released!
Post by: mattie2009 on May 26, 2012, 10:38:43 pm
Oh yes, I know.  :)


But yeah, that was what I was getting at: there isn't really much to do but grind to the endgame*, and once you're there...


*Unless you're the unknown terrorist of Kael's server.  :P

You still remember that? The one where we spent hours just trying to disarm and figure out where the guy was stashing his stuff?

I still remember falling into some of the potholes.
And then there was that one time I gathered everyone together to blow up an ebonstone chasm. I used all of the dynamite in existance to get that thing rigged.
Title: Re: Terraria - 1.1 released!
Post by: Baneling on May 27, 2012, 08:28:23 am
Yeah, I guess iron armor just isn't enough for EoW. I feel like they buffed his damage though.
with an arena, EoW can easily be beaten in iron armour.

also, you'll want the mace you can get from shadow orbs, that can *really* damage him.

my only problem is I am unable to solo any hardmode bosses. I tried all sorts of exploits, but I just find it impossible.

Mine. Get full adamantine armour. Farm waffles for a clockwork assault rifle. Farm underground hollow for tons of cursed flames. Makes lots(several thousands) of cursed bullets.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on May 27, 2012, 08:32:11 am
i find a mana flower plus crystal storm plus grav potions plus adam to be fine for the twins. for destroyer you want adam plus a glaive or magic harp. demon scythe works too. and for skeletron prime set up a long walkway with hermes and ranged weaponry.

melee helm for all bosses, ofc. also you want a cross necklace and wings+spectre, ofc.
Title: Re: Terraria - 1.1 released!
Post by: webadict on May 27, 2012, 09:01:49 am
Yeah, I guess iron armor just isn't enough for EoW. I feel like they buffed his damage though.
with an arena, EoW can easily be beaten in iron armour.

also, you'll want the mace you can get from shadow orbs, that can *really* damage him.

my only problem is I am unable to solo any hardmode bosses. I tried all sorts of exploits, but I just find it impossible.

Mine. Get full adamantine armour. Farm waffles for a clockwork assault rifle. Farm underground hollow for tons of cursed flames. Makes lots(several thousands) of cursed bullets.
If you need Adamantite, just go to the Underworld, drink the treasure-seeking potion, and search the roofs. You should find a lot of it, provided you smashed a few demon altars.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 27, 2012, 04:52:11 pm
Yeah, I guess iron armor just isn't enough for EoW. I feel like they buffed his damage though.
with an arena, EoW can easily be beaten in iron armour.

also, you'll want the mace you can get from shadow orbs, that can *really* damage him.

my only problem is I am unable to solo any hardmode bosses. I tried all sorts of exploits, but I just find it impossible.

I actually did it without an arena, in iron, ends up the trick is to play offensively. Don't really try to dodge him, just keep hammering on him, usually you'll break his head several times in a row and do severe damage while deflecting his attack. Thaaaattt's the ticket. I've never really liked making arenas for bosses for some reason anyway. Beat all of them without one, back in the day.

It also ends up the mod I'm using does have some pre hardmode content but it is so ridiculous that I can't see beating it without hardmode equipment, so. I'll do a big writeup on each mod when I'm done with it, rather then parse it out over several posts.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on May 27, 2012, 04:55:59 pm
Quote
I actually did it without an arena, in iron, ends up the trick is to play offensively. Don't really try to dodge him, just keep hammering on him

Out of everything I have EVER heard about Terraria... This has to be the most terrible thing I have ever heard about Terraria.

It truely breaks a game when you realise that strategy is pointless.

Terraria is horrible... It truely is. Is terraria Bad? Who knows... but Wow... that is just a game destroying statement.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 27, 2012, 05:40:17 pm
Oh yes, I know.  :)


But yeah, that was what I was getting at: there isn't really much to do but grind to the endgame*, and once you're there...


*Unless you're the unknown terrorist of Kael's server.  :P

You still remember that? The one where we spent hours just trying to disarm and figure out where the guy was stashing his stuff?

I still remember falling into some of the potholes.
And then there was that one time I gathered everyone together to blow up an ebonstone chasm. I used all of the dynamite in existance to get that thing rigged.

And my giant, golden dongtower.  ::)
Title: Re: Terraria - 1.1 released!
Post by: Sirus on May 27, 2012, 06:01:24 pm
Quote
I actually did it without an arena, in iron, ends up the trick is to play offensively. Don't really try to dodge him, just keep hammering on him

Out of everything I have EVER heard about Terraria... This has to be the most terrible thing I have ever heard about Terraria.

It truely breaks a game when you realise that strategy is pointless.

Terraria is horrible... It truely is. Is terraria Bad? Who knows... but Wow... that is just a game destroying statement.
You know that old phrase, "if you don't have anything nice to say, don't say anything at all"? Yeah.

The Eater of Worlds is probably the easiest boss in the game, and the proper weapons will annihilate it. Try fighting Skeletron or the hard mode bosses without strategy.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on May 27, 2012, 06:08:25 pm
Well, for one, you can't just smash the wrong hardmode eye boss, lest you risk playing around in greater, hotter fire.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 27, 2012, 08:02:31 pm
Yeah, you really can't do that with any of the other bosses, because the hardmode bosses and skeletron will SHRED you, and EoC is always out of melee range, so heavy damage is kind've hard to pull off at the time you're fighting him. Eater of worlds is the only one you can do that with. Because if you try to dodge him he can and will outlast you because he has 150 hp times.... I think it's like 50 or something? That's a ton of HP to eat through if you're not just going nuts on him.

He's designed to be torn apart as opposed to outlasted and I feel that's acceptable and a nice little feint. One of my favorite bosses in the game in fact.
Title: Re: Terraria - 1.1 released!
Post by: UristMcDwarf on May 30, 2012, 03:06:52 pm
Is there no bay12 server?
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on May 30, 2012, 05:47:32 pm
PM forsaken1111 about it. There WAS one before that, but life happened to the owner.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on May 31, 2012, 12:38:31 am
Quote
You know that old phrase, "if you don't have anything nice to say, don't say anything at all"? Yeah

Generally speaking I apply that only to manners. A lot of people take waaaay too much offense to someone saying bad things about something they even mildly like.

What I especially hate about that is how much community hype can even work on me. I've bought things I regretted simply because the community involved super love it and drown out any dissent.

Though my issue right now is people are really starting to harp on the fact that generally speaking I seldom give out compliments unless asked but I'll readily voice up anything I dislike. To the point where the current trend people are taking is now just to assume I hate it (Terraria I am still unsure of, I think the major barrier is that I really don't have any strong online play so far. Some games can be saved purely from playing online with good friends). >_<
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on May 31, 2012, 12:42:05 am
(Terraria I am still unsure of, I think the major barrier is that I really don't have any strong online play so far. Some games can be saved purely from playing online with good friends). >_<

I don't think I could enjoy Terraria single player.  The only times I played it by myself were to do things for the sake of playing with others later.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on May 31, 2012, 12:58:56 am
I play one round of singleplayer, then I mess around online. Then I try to play another round singleplayer but it's really boring and usually I stop after Shadow armor. Then my friends and I try to play fresh starts together but we can never beat the Eye because one person has to go and everyone else logs out because we don't want to rush ahead of the missing person and then we never go on again.

yes I am still upset about forsaken's fresh start server
although it was also because someone decided to use my mine and take all the ores when I was sleeping, without permission, and leaving none for the owner of the mine aka me
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on May 31, 2012, 01:05:24 am
I play one round of singleplayer, then I mess around online. Then I try to play another round singleplayer but it's really boring and usually I stop after Shadow armor. Then my friends and I try to play fresh starts together but we can never beat the Eye because one person has to go and everyone else logs out because we don't want to rush ahead of the missing person and then we never go on again.

yes I am still upset about forsaken's fresh start server
although it was also because someone decided to use my mine and take all the ores when I was sleeping, without permission, and leaving none for the owner of the mine aka me


Yeah the vast majority of my play time has been single player... and the only time I gone into multiplayer games no one there wanted to do anything (it was like playing single player... with other people around).
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on May 31, 2012, 04:47:39 am
we should do some structured pvp. have people bring whatever items they want, divide everyone into two teams, give each team a half hour to build their base, and just fight. have the target as some hellstone blocks placed by the admin or something, and whoever destroys the other team's first wins.

or use a ctf mod
Title: Re: Terraria - 1.1 released!
Post by: Haspen on May 31, 2012, 05:26:45 am
I just started a new singleplayer character. I made him look like a dark elf xD

Maybe I will make him a mage living in a tower. Or ninja.

Magic ninja!
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on May 31, 2012, 05:33:50 am
Getting started is annoyingly slow in SP.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on May 31, 2012, 03:29:35 pm
Yes it is, but I've always liked it irregardless. Then again I've always been an enormous fan of platformers, so that may have something to do with it. I can certainly understand why people don't like singleplayer though. I've always liked single player minecraft too, so I'm clearly the odd man out.  :P

With terraria at least, it gets a bit better once you get past the horrid early mining stage where you're just kinda sleepwalking through all the easy mobs and grinding up enough iron to get shadow plate.
Title: Re: Terraria - 1.1 released!
Post by: Spinal_Taper on June 16, 2012, 12:39:15 am
So, Necro or molten against the WoF? I prefer ranged combat, so I'm thinking necro.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on June 16, 2012, 12:41:52 am
For me? Neither. Jungle armor with over 300 mana and lots of spells, plus defense-boosting accessories.
Title: Re: Terraria - 1.1 released!
Post by: Urist Imiknorris on June 16, 2012, 02:10:15 pm
I'd say necro and bulletspam.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on June 16, 2012, 02:50:45 pm
I'd say necro and bulletspam.

The bullets should be Meteor for the most impact.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on September 08, 2012, 09:25:28 am
i have a hankering to play this again.

does anyone want to do another from-scratch, with some limitations like hardcore only, and limited uptime (to try and keep players on a more equal footing)?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 08, 2012, 09:26:21 am
Find me a server and I shall gladly lend my architectural skills to thee :v
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 08, 2012, 09:42:59 am
Can you do hardcore servers?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 08, 2012, 09:52:55 am
Yeah guess it would be a trust based thing. I'm game for running the server as always. In fact I'm loading TShock now. :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 08, 2012, 10:01:18 am
I won't be able to play until tomorrow, though v:
Title: Re: Terraria - 1.1 released!
Post by: miauw62 on September 08, 2012, 10:04:06 am
I would like to join in, but i cant play tomorrow and i'll probs be busy playing tf2 for the next couple weeks.
Mayby you could add it to your MC server thread and rename it "Forsaken's Gaming Servers"?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 08, 2012, 10:39:22 am
also, if you're still running that server, it won't be a fresh start hardcore server, will it?

because we'll have the WoF killed, hallowed equipment etc.

although, for the ultra-hardcore experience, we could kill the WoF, make new HC caracters, and try to survive >:)
Obviously I'd make a new map for this. :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 08, 2012, 11:07:25 am
I could imagine PvP being something nobody would do.
I'd imagine PVP would be especially devastating, considering the person is permadead. But you guys want to do it, I'm not gonna stop you. :P

I see no way to enforce only hardcore characters so we'll have to work on an honor system I suppose. I've a basic TShock server up at 69.255.17.188:7777 if you want to join.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on September 08, 2012, 11:19:45 am
PvP with consequences? How are we going to pass the time? :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 08, 2012, 11:25:17 am
By trying to not die at bloodmoon and/or gob invasions? :P

Not to mention sudden deep pit during some night exploring.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 08, 2012, 12:11:26 pm
Or boulder traps. Those have killed me a few times during deep exploration.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on September 08, 2012, 12:29:37 pm
Speaking of boulder traps, guess who got killed by one? They shouldn't allow those to open to water, who the heck is gonna see that
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 08, 2012, 12:54:14 pm
On the bright side, I got a shiny new iron pick out of the deal :P
Title: Re: Terraria - 1.1 released!
Post by: miauw62 on September 08, 2012, 12:56:19 pm
I'm joining if you guys dont mind. I hope i wont get massacred the second i join.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 08, 2012, 12:57:32 pm
I will be there shortly as well.
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on September 08, 2012, 01:22:45 pm
I'll join also
Title: Re: Terraria - 1.1 released!
Post by: Ochita on September 08, 2012, 03:17:46 pm
I am very interested in this, and I would like to join
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on September 08, 2012, 03:36:27 pm
We need to have a death total. I saw 2 of my own deaths, 3 of Twiggie's (maybe 2?), and one Terence. And one Roboboy33, I think.
Title: Re: Terraria - 1.1 released!
Post by: Tidal on September 08, 2012, 03:49:15 pm
Sounds interesting.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on September 08, 2012, 06:54:54 pm
When did this thread come back? Or have I just been missing it in the updated topics list.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on September 08, 2012, 07:00:52 pm
I wouldn't mine joining, if that's okay with you guys, Haven't played for a long while.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on September 08, 2012, 07:02:08 pm
I'm game for some Terraria, too.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 08, 2012, 07:11:52 pm
So far, people are getting their homes build and then slaughtered by zombies. Fun stuff.

Especially when you die on top of someone else and then you have to sort stuff :P
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 08, 2012, 07:19:10 pm
I tried to play this with my brother and failed... badly

Ohh well...
Title: Re: Terraria - 1.1 released!
Post by: Roboboy33 on September 08, 2012, 07:34:29 pm
Ok, I'm not going back on that server. It's way to laggy, I was killed by a meteor head 5 blocks away from me while trying to get in a position to mine the meteor. And those meteor heads are SLOW.
Title: Re: Terraria - 1.1 released!
Post by: Itnetlolor on September 08, 2012, 07:47:27 pm
I might stop by for a visit. Been a good amount of time since I last played this game.

EDIT:
Is the server still up?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 08, 2012, 07:54:59 pm
I might stop by for a visit. Been a good amount of time since I last played this game.

EDIT:
Is the server still up?
IP is 69.255.17.188 port 7777

Yep its still up.
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on September 08, 2012, 08:58:38 pm
Doing quite well, almost full bronze armor, an iron blade and a silver pick.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 09, 2012, 04:55:17 am
So I added spawnchest near spawn point, so newbies (or resurrected people) can get some very basic equipment (torches, wooden/copper weapons, bit of copper armor, etc etc.)

Also my house evolved into some sort of outpost-castle thing ^^
Title: Re: Terraria - 1.1 released!
Post by: Soadreqm on September 09, 2012, 06:00:29 am
I gave Hardcore Mode another shot, and was reminded of why I hate Hardcore Mode. Died in the corruption to the east. I haven't disconnected yet, so my stuff's still there if anyone feels like making the trip to reclaim it. :P
Title: Re: Terraria - 1.1 released!
Post by: Elu on September 09, 2012, 06:00:43 am
do you guys mind if i join too? it's been a lot since my last terraria swing
Title: Re: Terraria - 1.1 released!
Post by: Aavak on September 09, 2012, 07:24:45 am
I hosted a hardcore character server for friends recently. I found that the whole group of us played far more communally with HC mode rather than all going off to do our own thing. It was pretty fun.

We used a naming convention (not enforced, but everyone seemed to gravitate towards it, as it was funny) whereby, whenever we died, we'd simply increment the number after our name (Currently, on that server my character is Cernunnos the 8th, written as Cernunnos VIII) and go collect the grave stone to add to our graveyard :) We had a few amusing poems/hikus on some of the graves too, which was always fun to go read whenever we'd spot a new grave in there.

I may come join you guys with a fresh HC character if you don't mind.
Title: Re: Terraria - 1.1 released!
Post by: Meta on September 09, 2012, 09:05:19 am
Aha, so many deaths and so many items lost. :D

It's time for Urist Meta VI.
Title: Re: Terraria - 1.1 released!
Post by: Ochita on September 09, 2012, 09:13:08 am
:_:

I have lost so much so many times.

Such is hardcore mode.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 09, 2012, 01:29:03 pm
I would assist but I'm too busy. Don't die, guys :<!

Also who passed the 200hp? >.>
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on September 09, 2012, 02:11:00 pm
I'm just at 120 its pretty damn difficult.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on September 09, 2012, 02:13:59 pm
Been feeling like Terraria-ing again. I'll join if the dorm internet allows it this year. :|
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on September 09, 2012, 02:59:43 pm
Oh internet why do you keep dieing?
Title: Re: Terraria - 1.1 released!
Post by: Wolf Tengu on September 09, 2012, 03:39:43 pm
Wait Terraria-ing is happening again?

Huzzah!
Title: Re: Terraria - 1.1 released!
Post by: Elfeater on September 09, 2012, 05:01:41 pm
Any who are interested, a bunch of loot is in the right hand corruption caverns. I will pay may a good item to have the demonite weapons back, and a few for the grappling hook as well.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 09, 2012, 05:11:44 pm
I had demonite axe before any boss was killed :P
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on September 09, 2012, 07:36:42 pm
Man, this is why I don't like fresh starts, everyone always speeds ahead of me. Guess I'm sticking to SP :P
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 10, 2012, 01:37:21 am
Yeah, logging off with silver gear and being all proud, then logging back in the next day to everyone kitted out in Hallowed gear sucks :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 04:08:43 am
Man, this is why I don't like fresh starts, everyone always speeds ahead of me. Guess I'm sticking to SP :P
Yeah, logging off with silver gear and being all proud, then logging back in the next day to everyone kitted out in Hallowed gear sucks :P
I seriously doubt anything like this will happen with hardcore characters when you may lose items and you always lose your accumulated health upgrades on death.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 10, 2012, 05:46:50 am
Health crystals will be valuable and rare commodities. Metal ores as well, especially if your armor fall into lava.

Also, it was quite empty this morning :P Only me and what's his name S.

I've built a newbie Inn at the spawn so people can put their crap into chests and have a bed ready until they build themselves a house.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 05:48:50 am
Good idea on the Inn. I'd also suggest someone make an armoury with chests for weapons/armor/items that people don't need. You can place stuff there for new people to use.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 10, 2012, 05:56:23 am
Quest Acquired: Build Ye Communal Armory C:

Also, if someone has some iron/silver bars, I'm interested in buying. I ran dry of those cuz of recent armor/tool upgrades of mine D:
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 10, 2012, 06:13:11 am
VERY SPLENDID

It's been so long since I've played Terraria...And I used to play it a LOT. But hard-core-only server? This reminds me how I tried HC at the beginning, but never even tried MP...HC and MP? Oh, this'll be fun.

Actually, I died few minutes ago. Totally forgot controls and all.

Sinistar the Second is on the way...As soon as I finish my studies. :P
Title: Re: Terraria - 1.1 released!
Post by: Meta on September 10, 2012, 06:36:18 am
Btw, there are some waterleaves in the pond just in front of my place under the spawn, and someone dug a mushroom farm that I expanded one or two screens under my place.

I'm currently incarnating Urist Meta VIII. I really should stop dying so much.

And, last but not least, Terraria's Twitter and FB has just been updated with a weird post:
(http://www.terrariaonline.com/attachments/g43gh34h-png.44736/)
http://www.terrariaonline.com/threads/something-is-bubbling-in-the-terraria-pot-facebook-message.91740/ (http://www.terrariaonline.com/threads/something-is-bubbling-in-the-terraria-pot-facebook-message.91740/)
Really weird...

EDIT: More info from the admin of the site
Quote
Okay, To help prevent drama from spreading I will just confirm something is going to happen no matter what. I can't give you an ETA but something is happening and will happen
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 10, 2012, 07:35:30 am
Blaaaaah D:

So I went to help Twi move to ocean and then we fought King Slime. The amount of slime and loot (gel) was causing such heavy lags that:

A) I died - registered on my side.
B) I didn't died - not registered on server side.

Thus, I not only died (and lost 6 CH's I used shortly before Twi logged on), but also all my equipment vanished from the server. Bye bye, spectre shoes and demonite axe :I
Oh well. I got grappble back at least and had enough gold for a pickaxe

OH RIGHT - Communal Armory is finished, standing near the newbie's inn. There are four chest slots: weapons, armors, tools, accessories. Enjoy :)
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on September 10, 2012, 08:32:58 am
apparently walking into houses and stealing demonite bars, topazes and rubies is fine now.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on September 10, 2012, 09:21:44 am
Actually, I died few minutes ago. Totally forgot controls and all.

WROOOAAARRRR!

Quote
Sinistar the Second is on the way...

I HUNGER!

As soon as I finish my studies. :P

RUN! RUN! RUN!
RUN, COWARD!
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 10, 2012, 09:49:45 am
THANK YOU



And news concerning Terraria probably getting update pleases me also.

But dammit, here I again, and there is still work to be done. /facepalm

Oh and Haspen: I thought all your items disappear anyway when you die in HC?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 10:08:34 am
No, items drop to the ground and a free to be picked up by anyone once you log out. Whether you want to give them back to the person who died is up to you, but that is part of playing hardcore.
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 10, 2012, 11:13:54 am
Oh, right.
I guess back when I was playing HC I was always just to slow/to far away by the time I came to the place I died before, because I've never saw those items I've lost again. Now I know.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 11:18:39 am
Oh, right.
I guess back when I was playing HC I was always just to slow/to far away by the time I came to the place I died before, because I've never saw those items I've lost again. Now I know.
In singleplayer hardcore you lose everything I believe.
Title: Re: Terraria - 1.1 released!
Post by: miauw62 on September 10, 2012, 11:28:44 am
Yeah, even your world. We could as well all make mediumcore characters, as that would be the same, except for the entire "remake your character from scrap" thing i think. I'm quite proud of my albino dwarf.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 11:55:46 am
Yeah, even your world. We could as well all make mediumcore characters, as that would be the same, except for the entire "remake your character from scrap" thing i think. I'm quite proud of my albino dwarf.
Well with mediumcore you keep your accumulated hp/mana I believe.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 10, 2012, 12:07:23 pm
I just made a backup of my character without any items or upgrades, so when I die I can just copy it to save the bother of redoing the clothes every time.

And lagskeletons keep killing me, so it's paid off.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on September 10, 2012, 01:18:26 pm
forsaken, can you kick me from the server?

i managed to click disconnect through another window, and now it thinks im on the server so i cant join...


ok dont worry, its fine :p
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on September 10, 2012, 05:38:56 pm
can we put a password on the server and pm it out, please?

im fed up of having my things stolen from my house.

first my demonite bars, rubies and topazes. now i've had a stack of gold bars and over 10 gold stolen, and im pissed off.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 06:15:00 pm
can we put a password on the server and pm it out, please?

im fed up of having my things stolen from my house.

first my demonite bars, rubies and topazes. now i've had a stack of gold bars and over 10 gold stolen, and im pissed off.
Sure, we could. How do you know its non-bay12 members doing the thieving though?
Title: Re: Terraria - 1.1 released!
Post by: Robosaur on September 10, 2012, 06:35:07 pm
apparently they are announcing something big

cant be bigger than you're mom oh snap
Title: Re: Terraria - 1.1 released!
Post by: Dsarker on September 10, 2012, 06:38:44 pm
your*
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 10, 2012, 06:42:06 pm
My server now has a password on it. If you have previously registered a user account under your character's name, use the password you set up to connect. If not, PM me for the password.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 10, 2012, 09:50:47 pm
Who's announcing what?  Isn't Terraria basically dead and being picked over idly by the modders?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 10, 2012, 09:53:22 pm
Who's announcing what?  Isn't Terraria basically dead and being picked over idly by the modders?

Btw, there are some waterleaves in the pond just in front of my place under the spawn, and someone dug a mushroom farm that I expanded one or two screens under my place.

I'm currently incarnating Urist Meta VIII. I really should stop dying so much.

And, last but not least, Terraria's Twitter and FB has just been updated with a weird post:
(http://www.terrariaonline.com/attachments/g43gh34h-png.44736/)
http://www.terrariaonline.com/threads/something-is-bubbling-in-the-terraria-pot-facebook-message.91740/ (http://www.terrariaonline.com/threads/something-is-bubbling-in-the-terraria-pot-facebook-message.91740/)
Really weird...

EDIT: More info from the admin of the site
Quote
Okay, To help prevent drama from spreading I will just confirm something is going to happen no matter what. I can't give you an ETA but something is happening and will happen
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 10, 2012, 09:58:19 pm
Meh.  They're gonna announce some new clothing options or something.  Nothing about this hints at being "big".
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 10, 2012, 10:00:26 pm
All we can do is wait and see :P
Title: Re: Terraria - 1.1 released!
Post by: Viken on September 10, 2012, 10:39:58 pm
I came back to Terraria after almost a year long haitus, only to find that once I re-installed it with the newest version (1.1.2), the game lagggggggs, even when using the bare minimum.  No background, smallest window size, doesn't matter. I get less than 9FPS.  I've tried changing the video settings in-game, I've tried editing them in the Nvidia Control Panel, I've un-installed and re-installed, and still the game lags atrociously; and it used to run just fine.

Any ideas that could be useful? According to my tools, the game doesn't even use 20% of my 4GBs of RAM, and yet it maxes out my GPU clock on a Nvidia GTX 465, which runs Skyrim in HIGH.  This is just absurd.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on September 10, 2012, 11:33:09 pm
Meh.  They're gonna announce some new clothing options or something.  Nothing about this hints at being "big".

Open sourcing it maybe? Nahhh...
Title: Re: Terraria - 1.1 released!
Post by: Catastrophic lolcats on September 10, 2012, 11:37:40 pm
I'm assuming it's going to be in the upcoming leaked Humble Bundle. Maybe we'll see a small celebration patch but I doubt it.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 12:07:21 am
I came back to Terraria after almost a year long haitus, only to find that once I re-installed it with the newest version (1.1.2), the game lagggggggs, even when using the bare minimum.  No background, smallest window size, doesn't matter. I get less than 9FPS.  I've tried changing the video settings in-game, I've tried editing them in the Nvidia Control Panel, I've un-installed and re-installed, and still the game lags atrociously; and it used to run just fine.

Any ideas that could be useful? According to my tools, the game doesn't even use 20% of my 4GBs of RAM, and yet it maxes out my GPU clock on a Nvidia GTX 465, which runs Skyrim in HIGH.  This is just absurd.
Turn clouds off.  Seriously, the clouds.  If you manage to get down into the stone level, you'll see FPS skyrocket because it stops rendering the clouds and the backgrounds.
Title: Re: Terraria - 1.1 released!
Post by: Rex_Nex on September 11, 2012, 12:10:21 am
I came back to Terraria after almost a year long haitus, only to find that once I re-installed it with the newest version (1.1.2), the game lagggggggs, even when using the bare minimum.  No background, smallest window size, doesn't matter. I get less than 9FPS.  I've tried changing the video settings in-game, I've tried editing them in the Nvidia Control Panel, I've un-installed and re-installed, and still the game lags atrociously; and it used to run just fine.

Any ideas that could be useful? According to my tools, the game doesn't even use 20% of my 4GBs of RAM, and yet it maxes out my GPU clock on a Nvidia GTX 465, which runs Skyrim in HIGH.  This is just absurd.

No doubt it is because one of the later patches quadrupled the amount of lighting information each block stored.

Im sure you already tried it, but I set my lighting mode (or similar, cant remember the option name; it's been months) to classic and it ran decently. Not like it did before the patch, but reasonable even on a shitty laptop.
Title: Re: Terraria - 1.1 released!
Post by: Aavak on September 11, 2012, 07:04:29 am
Yeah, even your world. We could as well all make mediumcore characters, as that would be the same, except for the entire "remake your character from scrap" thing i think. I'm quite proud of my albino dwarf.
Well with mediumcore you keep your accumulated hp/mana I believe.

I think you lose those as well, though don't quote me on it.
Title: Re: Terraria - 1.1 released!
Post by: Briggsy16 on September 11, 2012, 09:15:52 am
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/523357_399999856732587_315921494_n.jpg)

Meh.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 11, 2012, 09:17:52 am
Spoiler (click to show/hide)

Meh.
That's the announcement? Who the hell cares? Bleh
Title: Re: Terraria - 1.1 released!
Post by: Meta on September 11, 2012, 09:21:09 am
There will also be new content. I just hope that the new content will find its way to the PC. And MP Terraria could be a fun couch coop game, like Minecraft (if they include such a thing).
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 11, 2012, 09:29:50 am
Yeah, porting it to console is just. Eh.

I don't plan on buying it again anyway.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on September 11, 2012, 10:00:05 am
Yes! Finally, Terraria played the way it was meant to be! Sitting on a couch! With a gamepad! And split-screen multiplayer!

Wait what
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 10:05:01 am
Meh.  They're gonna announce some new clothing options or something.  Nothing about this hints at being "big".
QTF.
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 11, 2012, 10:20:49 am
Well, they said something is bubbling in the Terraria pot...and as we all know it, a mere sound of bubbling does not make a satisfying soup, mhm mhm. *strokes beard*

In other news: ...damn vulture. Should have know not to try my luck with my starting equipment.
Otherwise the server seems very nice. It's only now that I realize how much different Terraria can be with more than just one person randomly assembling blocks here and there.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 10:26:29 am
Well, they said something is bubbling in the Terraria pot...and as we all know it, a mere sound of bubbling does not make a satisfying soup, mhm mhm. *strokes beard*

It tends to mean they are overcooking the soup.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 10:32:13 am
Poorly, I'd have to guess.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 10:32:57 am
Poorly, I'd have to guess.

Yes but will it by Skyrim on PC poorly?
Title: Re: Terraria - 1.1 released!
Post by: burningpet on September 11, 2012, 10:35:16 am
Whats that strange buzz in my ear? can anyone else hear it? oh yeah, i can grasp it now, its the sound of million of people simultaneously meh'ing this all over the globe.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 11, 2012, 10:36:09 am
I guess they saw Minecraft doing it and thought, "Shit, that worked well for them"
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 10:42:47 am
I guess they saw Minecraft doing it and thought, "Shit, that worked well for them"

I figured they thought "MONEY! we love it so!"
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 11, 2012, 12:22:33 pm
THAT'S the big announcement?!

But..how would that even...with controller sticks...what?!

Dammit Terraria devs, I had faith in you for a big new content/bugfix update D:
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 11, 2012, 12:23:19 pm
Didn't everybody but Red sort of, quit?
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on September 11, 2012, 12:27:45 pm
I'm actually looking forward to this. The Terrarria interface is already so bad that any overhaul they make for the console can only be an improvement, right?

...

right?

Bbut seriously, right joysticks for pointer control, left for movement control. For things like mining, simply make it a stretch system - max in a direction is... max range in that direction, and less is less. For things like magic missile are just directly controlled with the joystick like another controllable character thing.

It's really not too hard to figure out, and I think it would be more pleasant to use than the system they have now - all controls are relative to the character, rather than... wherever the hell you were last pointing. Hell, even most 2d games on the pc seem to be using that sort of system now.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on September 11, 2012, 02:21:01 pm
Didn't everybody but Red sort of, quit?

Incorrect. Everyone, including Red, quit. I guess it's not too late to flog the corpse for a few more dollars.

His goodbye post was something to the effect of "I know I promised all that stuff, but there's a baby and what with being at home with a infant who sleeps the vast majority of the day I just couldn't find time to work on this anymore. Buy my next thing, coz I'm makin' it!"

At least that's how I remember it. Definitely something like that.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 05:03:02 pm
Pretty much.  At the beginning they were like "We're gonna keep it up as long as players are still on it!"  And then they're like "It's gonna be awesome, we're gonna make NPC towns, and goblin fortresses, and invading sieges that like, build on the map and shit!"  And then suddenly "Oh right.  Fuck you I'm out.  I don't have to justify myself to anyone."
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 11, 2012, 05:04:32 pm
And the modding really wasn't all that much last time I checked, there was some decent stuff, but most of it was along the lines of adding more items and the like.
Title: Re: Terraria - 1.1 released!
Post by: burningpet on September 11, 2012, 05:07:01 pm
Hmm, well, i do think they have supported their game, remember 1.1 was a huge update for free.

However, he made a foolish mistake leaving it like that and i don't give a damn about a console port. there will always be starbound i guess.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 11, 2012, 05:20:47 pm
Sooooo, guuuys:

(http://i.imgur.com/f9Rji.png)

I'm gonna make that on forsaken's server but obviously there are those two kinds of bricks I can't think of finding a match in Terraria. Any help?

In case of questions: Palenque, from game La-Mulana.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 11, 2012, 05:40:10 pm
The darker green can be grassy dirt, while the lighter green can be dungeon brick?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 11, 2012, 05:41:13 pm
Also I can assist in gaining any color of dungeon brick which doesn't exist in this world.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 07:27:21 pm
If I'm not mistaken, isn't Terraria written in a programming language that's easy to port to consoles? XNA or therabouts? Call it a money-grubbing plot if you will, but I guess I can't see the harm in utilizing the portability of the language.

It does hurt to see the dead horse beat on, though. Still, I got my hundred hours out of it, so I'm not too bitter.

Why is it really money grubbing?

So they want more money and are doing it through a totally legitimate port.

I mean SURE it is purely motivated by money and not artistic impression or creative responsibility but is there something wrong with money for money's sake?
Title: Re: Terraria - 1.1 released!
Post by: joey4track on September 11, 2012, 07:40:19 pm
I actually love playing Terraria with a gamepad and I use an xbox controller. With the Pinnacle Game Profiler you can set it up so that the right stick rotates in a small circle around your character about as far as you can mine etc.. and it snaps back to center when not being used. It is my preferred method to play  and is loads of fun. Same with games like Cortex Command etc..
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on September 11, 2012, 08:35:29 pm
I actually didn't mind that much when Red quit. I demo'd the game and found it a worthy purchase, and I do feel like I got my money's worth.

But promising wild things that you don't even bother excusing why you didn't deliver.... that's some Dan Brown shit right there, IMO.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 08:59:16 pm
I actually didn't mind that much when Red quit. I demo'd the game and found it a worthy purchase, and I do feel like I got my money's worth.

But promising wild things that you don't even bother excusing why you didn't deliver.... that's some Dan Brown shit right there, IMO.

I wouldn't have minded it at ALL if they just said "Well, we thought about it and we sort of grew up and realised that what we offered wasn't actually possible, so we just set out to perfect what we already had" I would have been totally fine. In fact I am pretty sure that is exactly what happened, they found out their motivation and ideas were not at the levels required to pull it off.

It is why I am mad at Peter for Black and White 2. I know how it developed was ENTIRELY not his fault and even I know when he talks out of his butt sometimes. but what I actually blame him for was the video he released when the game was finished which was basically him pretending the game was great.

But no... they say nothing the Terraria team. Essentially a "Ha ha ha we took your money" moment.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on September 11, 2012, 09:40:37 pm
I think the problem is they built everyone's expectations, not whether the stuff planned was great or not, but that it was going to basically go the same way as Minecraft with the constant (even if tiny) updates and support. If, from the start, someone sells you a game, like, yeah it's a sandbox, and it's done, whatever, version 1, you won't mind as much. There are TONS of indie games that are like that, not something that grows with time, just games that are finished, and you're expected to pay for, play once (or several times) but don't expect to grow or change over time.

It's perfectly fine to offer people a game and say "hey, it's 10 bucks, enjoy". They just marketed it as something else, something more.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on September 11, 2012, 09:45:37 pm
I actually love playing Terraria with a gamepad and I use an xbox controller. With the Pinnacle Game Profiler you can set it up so that the right stick rotates in a small circle around your character about as far as you can mine etc.. and it snaps back to center when not being used. It is my preferred method to play  and is loads of fun. Same with games like Cortex Command etc..

Just as I expected! Also, that's frickin cool that there's a tool to do that, I'm gonna have to figure out how to get it (and games) to work on my comp at some point...
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 10:16:49 pm
Yeah, my issue with Terraria is that they said from the beginning "we're gonna be here tweaking things forever" and then just "loljk" out of nowhere.  If they'd been upfront and said "we're gonna try but no promises" or "alright, we're gonna wind things down a bit" then that'd be different.  But the posts literally went from "Check out what we're planning for next week!" to "later fools!"
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on September 11, 2012, 10:20:31 pm
I wish I could jump back in time a year and tell my younger self to calm his butt down about that Terraria thing. Not that it wasn't fun or worth the $10, it's just.. I feel like it could have been more.
Title: Re: Terraria - 1.1 released!
Post by: Girlinhat on September 11, 2012, 10:23:38 pm
Hooo boy, if I could jump back in time I'd slap myself.  And I wouldn't tell me why either.  But somewhere deep inside... I'd know why.  I'd know why, and I'd promise myself to get revenge.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 11, 2012, 10:43:10 pm
I can't help but feel you folks are taking it too personally. I got 114 hours so far out of Terraria, and I haven't even activated Hard Mode yet (too much time building, and of course I had to start new worlds as updates were released). That's a damn good bargain for $9.99, or 11 hours of fun for every dollar spent.

And it's not like the game never received any updates at all. We got several large content additions, though bugs remain and multiplayer is still a bit of a mess. That, at least, I'd like to see more updates on.

If I could go back in time, I would have told past-self to get the four pack and share it with friends :D
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 11:01:10 pm
I can't help but feel you folks are taking it too personally. I got 114 hours so far out of Terraria, and I haven't even activated Hard Mode yet (too much time building, and of course I had to start new worlds as updates were released). That's a damn good bargain for $9.99, or 11 hours of fun for every dollar spent.

And it's not like the game never received any updates at all. We got several large content additions, though bugs remain and multiplayer is still a bit of a mess. That, at least, I'd like to see more updates on.

If I could go back in time, I would have told past-self to get the four pack and share it with friends :D

There is more to game development and going for games then just the product you recieve. The community and communication the developers have with the audiance is important (some games sink because of this)

If a developer is intentionally giving you lines then it hurts even if the game turns out well.

It is a lot like Dead Island (except in this case I wasn't fooled, I bought it because I was forced to). Was it a bad game? Not really. Was it ANYWHERE within the same country as how the company was trying to hook you? Heck no.

It has nothing to do with my personal feelings. It has to do with simple logic: "Game not game sold to me".

Also I love hearing the Hours to money ratio. I don't measure games in time because time is a superfluous measure of fun. I have had games, shows, and movies that lasted forever but were a waste of time. I have also had short games with no replayability that were a total blast! Here is something... If you took out all the grinding out of Terraria and all mindless wandering... how much time do you have left? There is something to be said about a game that is long AND a blast... but Anytime someone says "You paid blaw money and got blaw time" should probably
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on September 11, 2012, 11:03:56 pm
I just saw an interesting tweet by Red...

Quote
Stop what you're doing immediately - #TERRARIA IS COMING TO XBLA & PSN WITH BRAND NEW CONTENT! (tweet link remove and placed the full link down)
https://www.facebook.com/TerrariaOfficial

Now that is... o.O
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 11, 2012, 11:42:23 pm
I just saw an interesting tweet by Red...

Quote
Stop what you're doing immediately - #TERRARIA IS COMING TO XBLA & PSN WITH BRAND NEW CONTENT! (tweet link remove and placed the full link down)
https://www.facebook.com/TerrariaOfficial

Now that is... o.O
(http://i0.kym-cdn.com/entries/icons/original/000/000/128/slowpoke_pokemon.gif)

:P

@ Neon:
Quote
11 hours of fun for every dollar spent
I don't spend hours on something if I don't have fun with it. Life's too short to do otherwise.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 11, 2012, 11:43:40 pm
Quote
I don't spend hours on something if I don't have fun with it.

Yes you do...
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 11, 2012, 11:44:22 pm
Quote
I don't spend hours on something if I don't have fun with it.

Yes you do...
Oh, you know me better than myself do you?
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 12, 2012, 12:00:29 am
Quote
I don't spend hours on something if I don't have fun with it.

Yes you do...
Oh, you know me better than myself do you?

Apperantly. I don't know why you arn't aware of it.

Unless you are lucky enough to be one of those ceaslessly happy people.
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 12, 2012, 02:40:54 am
Why I am also a bit disappointed with developers/development of Terraria is the same reason many others pointed out - the game could be so much more. Not saying that it is not fun or that you don't get a lot of content for 10€ (or 1,49€ in my case, hehe). But personally I think Terraria is a game where imagination can really run wild - both on player AND developer's side. I mean, they could just continue to add stuff - space setting, expanded underwater setting, parallel dimension,...you name it.

Then again, there are people who found 1.1 to be stretching things to much already so yeah, it's a quality vs. quantity situation.

But I still think Terraria is a game that should offer quantity and players would be the one who'd provide quality.

That being said - I'll go check the server. I guess it's time to start building my floating asteroid home. I only later remembered that obsidian would be best for outer shell (meteorite being just to valuable), but ok, I'll go for rough rock now.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 12, 2012, 02:43:30 am
I still kinda wish it had more legitimate bosses.

But I am alone in the belief that the boss design in Terraria is weak in general... Which compared that Skeletor is a killer paper doll I don't know why I take anyone's oppinion on Terraria seriously anymore.

Honestly do they make you take drugs before playing? Why is Skeletor a great boss?

But appart from my obvious irrational dislike of the bosses of Terraria because they are great and amazing...

Yeah... my problem with Terraria is mostly that... it is weak and never really adds up to much after all is said and done.

What are you saving up for? To fight the bosses? Well all the bosses are garbage. For PVP? The game isn't that grand in PVP. To explore more content? You can get everything quite fast and unless empty caverns really interest you (and BOY do they interest some people... I still don't know why but I'll chalk it up to my irrational hatred of empty expanses of dirt). Are any of the enemies really fun to kill? not really.

Terraria never steps it up as a game. Even the Hard mode bosses who are the closest things I have seen to being GOOD bosses are somewhat flawed battles of attrition where you are actually outright expected to cheap them out (Plus that is only THREE bosses).

Except no... I am irrational about that because apperantly the bosses are amazing.

NO I am not trying to be ironic. I have never gotten any hint from anyone that the gameplay of Terraria and its TERRIBLE hopping mechanics, Terrible boss battles BECAUSE the hopping mechanics are so terrible, and just terrible bosses were anything but amazing. Mind you it isn't terrible... it just isn't great.

Terraria is a game that NEEDS great bosses. It really is just it. It needed fun gameplay centric bosses. Mind you like everything they probably planned on having more bosses.
Title: Re: Terraria - 1.1 released!
Post by: Alkhemia on September 12, 2012, 02:44:32 am
Why I am also a bit disappointed with developers/development of Terraria is the same reason many others pointed out - the game could be so much more. Not saying that it is not fun or that you don't get a lot of content for 10€ (or 1,49€ in my case, hehe). But personally I think Terraria is a game where imagination can really run wild - both on player AND developer's side. I mean, they could just continue to add stuff - space setting, expanded underwater setting, parallel dimension,...you name it.

Then again, there are people who found 1.1 to be stretching things to much already so yeah, it's a quality vs. quantity situation.

But I still think Terraria is a game that should offer quantity and players would be the one who'd provide quality.

That being said - I'll go check the server. I guess it's time to start building my floating asteroid home. I only later remembered that obsidian would be best for outer shell (meteorite being just to valuable), but ok, I'll go for rough rock now.
You could make a meteorite farm it pretty easy
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 12, 2012, 04:17:51 am
But doesn't the meteorite land just when shadow orb is crushed? And the number of orbs is limited?

Neonivek: hey, I do not think Terraria's bosses are GREAT. But I do think they do their job just fine and are generally fun enough to raid and not really all that terrible.
Title: Re: Terraria - 1.1 released!
Post by: Calech on September 12, 2012, 04:24:43 am
But doesn't the meteorite land just when shadow orb is crushed? And the number of orbs is limited?

Neonivek: hey, I do not think Terraria's bosses are GREAT. But I do think they do their job just fine and are generally fun enough to raid and not really all that terrible.

As I recall, a meteorite farm is where you have 50 blocks of Meteorite placed and kill the Meteor Heads (http://wiki.terrariaonline.com/Meteor_Head) that spawn - they have a chance to drop Meteorite so you can get a (theoretically) unlimited quantity of Meteorite once you have 50 blocks of it.

Note that 'chance' does not however mean 'good chance'. :)
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 12, 2012, 04:33:59 am
Oh. I see. I don't remember ever bothering with meteorite heads much so I probably never even noticed they drop meteorite. Or maybe it's that 2% of a chance actually drop it.

Or maybe I just forgot. Thanks anyways!
Title: Re: Terraria - 1.1 released!
Post by: Alkhemia on September 12, 2012, 04:45:25 am
Quote
Meteor Heads that spawn in the Underground Hallow and Underground Corruption will spawn in great number and drop Souls of Light and Souls of Night respectively.
Also that
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 12, 2012, 05:26:42 am
Ah, EoW was defeated at least 3 times (by same person, damn) since I joined the server, but we are not in hardmode yet. Which is good, since I stubbornly refuse to acquire armor from public armory and thus I'm still running around with no armor whatsoever. :P
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on September 12, 2012, 07:46:43 am
Wait, there are people who /don't/ think the boss design in Terrarria sucks!? o_O
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 12, 2012, 07:55:32 am
The darker green can be grassy dirt, while the lighter green can be dungeon brick?

Well, yeah, that should work.

Most of the design is, as you can see, clay and hellstone bricks, I better start farming :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 12, 2012, 07:57:43 am
You may want to put lighting in there somewhere or the whole thing will just be dark.

Might be better to make this on a minecraft server. :D
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 12, 2012, 08:08:29 am
You may want to put lighting in there somewhere or the whole thing will just be dark.

Might be better to make this on a minecraft server. :D

There are empty spaces all around and in that boss (black color) :P It won't really need any lighting.

Minecraft is 3D, not 2D like La-Mulana :P
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on September 12, 2012, 08:12:15 am
Wait, there are people who /don't/ think the boss design in Terrarria sucks!? o_O

Terraria bosses were much better than those in Deus Ex: Human Revolution. In fact, they were better than many games I have played and I couldn't really think of better bosses for this style of game. If you can, get to modding because I will happily play that.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 12, 2012, 08:14:10 am
Yeah, Terraria bosses can't be stunlocked to death with a weapon you get in the first half hour of gameplay.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 12, 2012, 09:50:47 am
If anyone has spare hellbricks (or materials to make them) and clay (suddenly, no clay around? O.o), I would appreciate if you donate them to Palenque project, which is already underway C:
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 12, 2012, 09:55:50 am
If anyone has spare hellbricks (or materials to make them) and clay (suddenly, no clay around? O.o), I would appreciate if you donate them to Palenque project, which is already underway C:
I'd suggest you post where the construction site is and place a small building with several donations chests inside as well as examples of each block you need.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 12, 2012, 10:06:39 am
If you look at the pic, it's not that much of bricks :P

Honestly 2/3 of the project is clay brick. Then, hellstone brick and gold brick (I have a supply of the latter).

Also the project is just above Dave's house, which is past my house, which in turn is west of spawn. A ladder leads up to construction site.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on September 12, 2012, 11:41:04 am
But doesn't the meteorite land just when shadow orb is crushed? And the number of orbs is limited?

Neonivek: hey, I do not think Terraria's bosses are GREAT. But I do think they do their job just fine and are generally fun enough to raid and not really all that terrible.

They would be fine as a side boss or as a boss to build you up to a genuinly good boss.

But it doesn't build to anything.

They are just mediocre in a game that has no great boss.

Quote
Terraria bosses were much better than those in Deus Ex: Human Revolution

Yeah but I think, assuming this is the Deus Ex I am thinking of, the gameplay was a lot better in it then in Terraria. Meaning that it holds up better.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 12, 2012, 12:01:10 pm
Took the advice mentioned previously and rolled my minecraft server thread into a general server thread about any servers I am running.

http://www.bay12forums.com/smf/index.php?topic=112705.msg3425555#msg3425555

We can keep discussing terraria here or do it there, I don't care.
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 12, 2012, 01:42:07 pm

They would be fine as a side boss or as a boss to build you up to a genuinly good boss.

But it doesn't build to anything.
Well, if you put it that way, then yes, I must agree. I think the reason why Terraria's bosses feel like side bosses and they don't build up on anything is because Terraria is not your ordinary boss-oriented game. It more like "walk around, fight, dig, build and oh hey! there's a boss let's go fight it".
Guess that's just how it is... :\

Haspen: errrr...well, I did mine out quite some clay recently. Enough to make 149 clay plates, actually. See, I need those plates! There will be soup pot! With soup for everyone!

But I'll try to go find some and donate it, now I know you need it. By the way, where are you building this? Left--right?
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 12, 2012, 01:45:01 pm
But I'll try to go find some and donate it, now I know you need it. By the way, where are you building this? Left--right?

Also the project is just above Dave's house, which is past my house, which in turn is west of spawn. A ladder leads up to construction site.

:P
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on September 12, 2012, 01:55:14 pm
I think the boss focus of "can magically phase through walls" was extremely cheap, and precluded making bosses that were actually tough because then they'd be unbeatable.

So here's my "boss" proposal.

Description and Capabalities
A goblin enters from the left, riding a bipedal mech four times the size of a character. It has a machine gun, which shoots quickly and does decent damage, a rocket launcher, which works like bombs and destroys terrain, and a heavy cannon, which is like a slow machine gun with heavy damage that destroys a single line of blocks a few blocks deep when it hits it and can be exploded remotely, and moves very very fast for a projectile.

It also has a powerful melee swipe that destroys blocks in front of it, and a stomp that destroys the blocks under it's feet.

It can also jump and has jump jets for a double jump.

Behaviour
It will target players that closest to it with it's machine gun, unless they are in melee range (in which case it will swipe). It will use it's rocket launcher against enemies that are far enough away and will prioritize attacking clusters of enemies with it. If there are thick walls between it and it's target, it will attempt to get a distance from the walls and take them down with the rockets until it can path to it's target. It will also use rockets against thin walls with a target close on the other side.

For targets behind thin walls but a larger distance away, it will use the heavy cannon, and the machine gun can not fire vertically, meaning characters who attack it from above must be killed by rockets (slow moving) and the cannon (slow firing).

It will attempt to intelligently respond to and dodge incoming attacks, if possible.

If it can't path to a character and can't safely use rockets, it will attempt to dig to them with stomping and swiping. This is it's biggest weakness - if it can be lured underground, it's rockets can't be safely used and it loses most of it's mobility.

There, boss proposal. Tell me - would you rather fight something like that or the bosses Terraria offers now?

(and it doesn't cheat)
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 15, 2012, 04:39:38 am
A boss like this would really force the player to think of appropriate fight strategy...Or at least fight it far away from any buildings that you would not like to see destroyed. Because this boss would absolutely devastate terrain.
Which could be extremely fun, but I am guessing it would be a lag-fest in MP.
And why a goblin pilot. >:O
But nice idea, IMHO.

Speaking of MP - I am away from server for just a few days and when I come back there are already totally new buildings sprouting everywhere? Sweet.

edit: but there are still two doors missing, at the inn and armory. :P
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 15, 2012, 04:47:25 am
edit: but there are still two doors missing, at the inn and armory. :P

Cuz both spawn buildings are edit-protected.

Not only I can't place doors back, but I can't expand the buildings as well :I
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 15, 2012, 05:42:16 am
edit: but there are still two doors missing, at the inn and armory. :P

Cuz both spawn buildings are edit-protected.

Not only I can't place doors back, but I can't expand the buildings as well :I
I'll remove the spawn protection. Thought those buildings were done for now, so I moved the spawn inside the inn to make it safer.
Title: Re: Terraria - 1.1 released!
Post by: Sharp on September 15, 2012, 05:47:56 am
Can clowns affect spawn protected buildings?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on September 15, 2012, 05:58:55 am
Can clowns affect spawn protected buildings?
I don't know. I guess I could spawn 45 clowns and find out. :D
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 15, 2012, 06:02:21 am
Thought those buildings were done for now

When I'm the main architect, everything is prone to expansion at any given time :P

Inb4 another Spawnburg...
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 07:14:37 pm
So I'm preparing to kill the WoF and enter hard mode. What sort of steps can I take to "hardmode-proof" my village? It's reasonably far away any corruption and located entirely under a mountain and the surrounding land.
So far, I'm gathering as much dungeon brick as possible to make a thin explosion-proof layer around the entire base, but from what I hear Hard Mode is pretty dangerous. Any tips?
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 15, 2012, 07:16:37 pm
Channel a big pit around it to prevent it getting eaten by corruption or hallow.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 07:21:57 pm
Channel a big pit around it to prevent it getting eaten by corruption or hallow.
How big? All the way down to hell big?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on September 15, 2012, 07:28:41 pm
Damn straight. All the way to hell and back.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 07:31:55 pm
That'll be a lot of digging :|
What blocks are immune to corruption/hallowfication? Bricks, I assume. I'm not gonna leave gaping holes in the landscape to accidentally fall down.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on September 15, 2012, 07:33:21 pm
Or just go all-Hallow. As long as your base is explosive-proofed and you have trapped doors, you shouldn't have problems. I actually prefer living in Hallow to living in normal, because IIRC those HM shade-things that can pass through solid ground don't spawn in Hallow. Of course you should still make biospheres preserving the natural biomes somewhere up in SPEHSS.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on September 15, 2012, 07:35:33 pm
That'll be a lot of digging :|
What blocks are immune to corruption/hallowfication? Bricks, I assume. I'm not gonna leave gaping holes in the landscape to accidentally fall down.

Clay is immune. And silt. Also, grassless dirt, but I'm not sure if it doesn't spread hallow/corruption via dirt background.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 07:37:57 pm
That'll be a lot of digging :|
What blocks are immune to corruption/hallowfication? Bricks, I assume. I'm not gonna leave gaping holes in the landscape to accidentally fall down.

Clay is immune. Also, grassless dirt but I'm not sure if it doesn't spread hallow/corruption via dirt background.
Good lord, I hope not D:
Digging those pits is gonna take long enough, I don't want to have to hammer the background out the whole way down as well.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on September 15, 2012, 07:51:36 pm
Who the hell is taking my doors? Every time I get on the server my doors are missing.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on September 15, 2012, 07:55:04 pm
Goblins. Zombies. Goblins can break doors, and zombies can bust 'em on a blood moon.
Title: Re: Terraria - 1.1 released!
Post by: UltraValican on September 15, 2012, 07:57:02 pm
Goblins. Zombies. Goblins can break doors, and zombies can bust 'em on a blood moon.
Well ,shit. We've had goblin invaders already?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 07:57:07 pm
Who the hell is taking my doors? Every time I get on the server my doors are missing.
Get some switchable blocks and place them outside your door. When you log off, hit the switch to toggle the blocks into their "on" state. Zombies and goblins can't buts down your doors when solid stone is covering them up :P
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 15, 2012, 08:02:27 pm
That'll be a lot of digging :|
What blocks are immune to corruption/hallowfication? Bricks, I assume. I'm not gonna leave gaping holes in the landscape to accidentally fall down.

Clay is immune. Also, grassless dirt but I'm not sure if it doesn't spread hallow/corruption via dirt background.
Good lord, I hope not D:
Digging those pits is gonna take long enough, I don't want to have to hammer the background out the whole way down as well.
No need to dig to hell, just isolate your base from the rest of the ground.

Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 08:04:56 pm
Did you miss the "under a mountain" bit? I also have a tunnel under the base that leads (eventually) to hell. I didn't bother with a hellavator and instead used natural cave systems as much as possible.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on September 15, 2012, 08:24:42 pm
Having a mountain above you will only matter if you're unlucky. When you activate hardmode, a big streak of Hallow and one of Corruption are shot through the map, they then begin to spread along blocks. As long as the streak doesn't hit your mountain, you just need to dig a U shape underneath it.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 15, 2012, 08:48:10 pm
Another question: Can snow become corrupted/hallowfied? There's a snow biome a short distance from my base that I'd rather not lose.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on September 16, 2012, 06:57:03 am
wait, since when was there a snow biome :o thought id seen the whole map
Title: Re: Terraria - 1.1 released!
Post by: miauw62 on September 16, 2012, 07:48:43 am
Since the chrismas update.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on September 16, 2012, 07:53:31 am
Alternatively, you could let someone edit the map w/ an external program to separate a hallow and the corruption.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 23, 2012, 12:38:09 am
So, remember how I asked about how to keep the corruption and hallow away from my base, and make the base hardmode-proof? Well, I took your suggestions. Dug a couple of nice wide pits all the way down to hell on either side of the base. Used unchangeable blocks as a new "floor" so I wouldn't fall all the way down by accident. Rebuilt the outer wall of the base with a three-block-thick layer of dungeon brick. Added trapped entrances with plenty of pressure plates, dart traps, and wire.

Went down to the underworld, killed the WoF without undue difficulty thanks to all the buffs I brought with me. I Magic Mirror my way back up...

Corruption literally right outside my door. The new zone decided "fuck your hours of preparation" and spawned inside my perimeter. I had been back less than 10 seconds when one of the corrupt hardmode worms went tearing through my base, killing an NPC, and followed by wraiths. Werewolves are beating at my door and taking virtually no damage from the traps, and purification powder can never change it all in time. I have never hated this game before, but right now I sure do  >:(
Title: Re: Terraria - 1.1 released!
Post by: Wrex on September 23, 2012, 01:01:06 am
Welcome to Corneria Terraria!
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on September 23, 2012, 05:52:03 am
So, remember how I asked about how to keep the corruption and hallow away from my base, and make the base hardmode-proof? Well, I took your suggestions. Dug a couple of nice wide pits all the way down to hell on either side of the base. Used unchangeable blocks as a new "floor" so I wouldn't fall all the way down by accident. Rebuilt the outer wall of the base with a three-block-thick layer of dungeon brick. Added trapped entrances with plenty of pressure plates, dart traps, and wire.

Went down to the underworld, killed the WoF without undue difficulty thanks to all the buffs I brought with me. I Magic Mirror my way back up...

Corruption literally right outside my door. The new zone decided "fuck your hours of preparation" and spawned inside my perimeter. I had been back less than 10 seconds when one of the corrupt hardmode worms went tearing through my base, killing an NPC, and followed by wraiths. Werewolves are beating at my door and taking virtually no damage from the traps, and purification powder can never change it all in time. I have never hated this game before, but right now I sure do  >:(

Well, IIRC the corruption thing spawns around the world in either an X or V pattern, so let's just say that the middle part is the most dangerous part after the wall gets killed.
Title: Re: Terraria - 1.1 released!
Post by: Squeegy on September 23, 2012, 05:22:40 pm
I thought this game got abandoned.
Title: Re: Terraria - 1.1 released!
Post by: Wrex on September 23, 2012, 05:25:22 pm
I thought this game got abandoned.

More or less. Hard mode kinda screws it over TBH.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on September 23, 2012, 06:11:50 pm
Hard mode kinda screws it over

Truer words have not been spoken.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on September 24, 2012, 12:48:10 am
I honestly enjoy hardmode but it hasa lot to do with what you view it as. Is it a building game with combat on the side or is it a platformer with building on the side?

I can certainly see how the former would have a problem with hardmode, as it does make building stuff outside much much harder, and doesn't offer a whole lot in the way of building materials.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on September 24, 2012, 01:57:12 pm
You pretty much nailed it. I enjoyed building, and the combat as a means to get more building stuff. I intentionally did not spoiler myself about hardmode, so activating it basically destroyed my entire sprawling setup and made expansions to my base pointlessly annoying. Had there been a disclaimer from the start about it, I could have just made an adventure world and kept my normal setup as it was.
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on September 24, 2012, 04:00:56 pm
You pretty much nailed it. I enjoyed building, and the combat as a means to get more building stuff. I intentionally did not spoiler myself about hardmode, so activating it basically destroyed my entire sprawling setup and made expansions to my base pointlessly annoying. Had there been a disclaimer from the start about it, I could have just made an adventure world and kept my normal setup as it was.
So roll back to the copy of the savegame you made before you entered hardmode.  (You did make one, right?  Right?)

Or restore an older version from your most recent backup.  (You do make backups, right?  Right?)

Or find a mod that will let you toggle the flag.  TShock, from memory, but that's for servers.  I expect there's one for singleplayer.  It won't get rid of the hallow/corruption, but it will stop the spread and spawn.

Actually, here.  http://www.terrariaonline.com/threads/released-tma-add-world-features.71843/#post-1364464 (http://www.terrariaonline.com/threads/released-tma-add-world-features.71843/#post-1364464)  Can turn off hardmode and can convert hardmode tiles to normal tiles.  Two minutes on Google.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on September 24, 2012, 04:22:58 pm
Real men don't savescum.

I played it through anyway, and I did have fun, but hardmode basically put a time limit on the game for me, because once I'd finished exploring, there was no sensible building element to go back to. That's the only point I was trying to make. I still enjoyed it, just wish it had been implemented differently.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on September 24, 2012, 04:50:27 pm
Hardmode... mostly it just meant I had to start building down, for me. Even more underground than I normally did. Which made things a bit more difficult, yes, but interesting in its own way. The mechanical aspects of fortifying a base... changed, heh. But it was still fairly doable.

Definitely do wish the building aspect itself had been a bit more fluid. I would have loved to just designate an area and tell my worker NPC to go forth and backwall. And dig out, and put walls, and put lights, and... the point gets across. Building could have been less fiddly. Wider brush, ferex :P Especially for that bloody back wall. So time consuming >_<

Anyway. Kinda' feel like firing up terraria again, now :-\ It does take a while to get to hardmode stuff, though... and I've got other games to play, and stuff to do, etc., etc., etc.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on September 24, 2012, 05:01:08 pm
I enjoyed hardmode.  For me it was about the building and adventuring at the same time.  I loved endurance spelunking -- seeing how far I could dive into the earth and pull off crazy survival tactics before something would finally trap and kill me.  I normally wouldn't care about building.  Minecraft bores me.  However, building while things are trying to kill me is much more interesting.

Basically, it's all about the constant improvised problem solving.  You have a project you want to do, but you have to overcome random obstacles the game throws at you in the process.  I enjoy Dwarf Fortress for exactly the same reason.  If it were just an adventure platformer or just a building game, I wouldn't enjoy it at all.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 25, 2012, 01:00:14 am
Did not make any backups of my world. I guess I was so confident in my "precautions" and enjoying my personal narrative so much I didn't think about it  :-\

I'll have to check out that hardmode toggle though. I'm not fond of cheating, but I put far too much effort and resources into my base to abandon it. I'd offer screenshots if I didn't have worms burrowing through and a small army of werewolves trying to break in  :-\
Title: Re: Terraria - 1.1 released!
Post by: Sinistar on September 26, 2012, 03:14:41 am
If it were just an adventure platformer or just a building game, I wouldn't enjoy it at all.
Interesting, this sums up very nicely how I, too, feel about Terraria. I have all the respect for people building massive projects in it, but would not have the patience to do so. I usually build out of necessity - NPC rooms, storage and working area, safe spawn point; but at the same time, I try to make this "necessity" visually attractive. I decide "here I will have castle with all my stuff, I'll make it big, I'll have rooms here, here and here". Then I come up with stuff as I play, putting blocks, furniture and lights here and there to make it look good.

Things change a bit when you play MP, as I figured. It feels different when there are suddenly other people building, improving, changing terrain everywhere and there's a different house every few blocks away. That's probably why I never cared to bother with Minecraft after my first 1h of solo play - to boring.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 26, 2012, 03:35:07 am
Actually, here.  http://www.terrariaonline.com/threads/released-tma-add-world-features.71843/#post-1364464 (http://www.terrariaonline.com/threads/released-tma-add-world-features.71843/#post-1364464)  Can turn off hardmode and can convert hardmode tiles to normal tiles.  Two minutes on Google.
I tried this, and TehModAPI which it apparently requires. For some obscure reason, I can only use certain characters and worlds, which does not include the world I actually need to edit.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on September 26, 2012, 07:21:27 am
If it were just an adventure platformer or just a building game, I wouldn't enjoy it at all.
Interesting, this sums up very nicely how I, too, feel about Terraria. I have all the respect for people building massive projects in it, but would not have the patience to do so. I usually build out of necessity - NPC rooms, storage and working area, safe spawn point; but at the same time, I try to make this "necessity" visually attractive. I decide "here I will have castle with all my stuff, I'll make it big, I'll have rooms here, here and here". Then I come up with stuff as I play, putting blocks, furniture and lights here and there to make it look good.

Things change a bit when you play MP, as I figured. It feels different when there are suddenly other people building, improving, changing terrain everywhere and there's a different house every few blocks away. That's probably why I never cared to bother with Minecraft after my first 1h of solo play - to boring.

Building out of necessity is an essential part of the formula.  Absolutely.  Just building for the sake of building doesn't appeal to me.  Just being annoyed by monsters while I build something for the sake of building it doesn't appeal to me either.  I build something because I'm being annoyed by monsters.  I have to plan ways to survive their aggression, and I'm constantly forced to improvise tactics as I carry out my overall plan.

Dwarf Fortress is the best game ever for this kind of gameplay.  Terraria is also good, but much more formulaic.  I really wish there were more.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on September 30, 2012, 10:51:01 pm
Huzzah! After a couple of hours browsing the official forums, I was lead to an external program which allows near-total world editing. Another hour after that to figure out the best way to do what I wanted, and I got to work.

One late night later, and it was all worth it. The town of Mystic Mountain is safe from being overrun by either Corruption or Hallow. There are still defensive upgrades, farms, and storage units to complete, and outside of carefully prepared barriers the dueling forces of light and dark run rampant. Still, underneath this mountain-turned-village-turned-fortress, life goes on.

Spoiler (click to show/hide)
Behold the main entrance! It used to be a much simpler affair; all the walls and bridges made of common, grassy dirt. As part of the preparations for hard mode, all exterior walls were replaced with much tougher dungeon brick. You may also see some defensive traps. More devious devices, including boulder traps, are in the works.

Spoiler (click to show/hide)
This is the primary crafting area. A cauldron for soup-making is elsewhere, but right here just about anything can be crafted. The Guide lives right below, always available to remind players of what exactly Coral or Mythril is used for. You can also see the living spaces for some other residents; the Dryad, the Tinkerer, and the Merchant.
One thing you may have noticed is the large amount of grassy dirt inside the halls. The grass provides natural carpeting...and I just think it looks nicer than stone and brick blocks everywhere :P

Spoiler (click to show/hide)
The current primary storage area. This place sufficed back when Mystic Mountain was little more than a hole in the ground, but with an ever-expanding amount of stuff to store it has rapidly become obsolete. A full warehouse is being planned deeper into the mountain, though transferring everything will likely be a chore.

Spoiler (click to show/hide)
Up here, at the peak of the mountain, is a secondary door/escape hatch. This place is inaccessible to any non-flying monsters, making it safe to leave unguarded - even in a Blood Moon.
The Shield Statue also rests here. It was the first statue discovered on this world, and has stood here ever since. The only time it came down was when the silver ore it rested upon was replaced by silver bricks.

Spoiler (click to show/hide)
Here we see the last pre-hard mode addition, the Statue Garden. It looks much nicer at night, with the soft glow of the lamps providing most of the light. Most unique statues go here, and benches provide a place to relax and enjoy the sunlight and artwork.

Spoiler (click to show/hide)
The rear entrance to the mountain. This one is much more of a gauntlet for invaders, though further refinements to the defenses are planned. This long bridge, abundance of pressure plates, and long firing lanes for the poison darts provide reasonable protection.

Spoiler (click to show/hide)
Here is the player character's living quarters. A full library addition is in the works, though more green brick is required before construction can commence. The Arms Dealer and Nurse live downstairs, and the Mechanic just kinda hangs out in the living room :P

Spoiler (click to show/hide)
The main hall, further storage, and rooms for both the Demolitionist and Clothier.  A brewery is under construction underneath the Demo's room, and he's quite excited about it.

Spoiler (click to show/hide)
Built of magically-charged demonite bricks, the Wizard's room is the newest complete addition. Here, away from accidental guinea pigs, he experiments and practices his arcane talent. Shame he's going senile.

Spoiler (click to show/hide)
But for every triumph made by the denizens of Mystic Mountain, a tragedy occurred as well. Below the main entrance, under the watchful eye of the Dryad, lies the graveyard. This place has seen minimal upgrades or renovations, merely the addition of an Angel statue and a small shrine for visitors to leave offerings. With the world plunged into new struggles, I fear that this place too will need to be expanded.
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on September 30, 2012, 11:43:23 pm
Sweet.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on October 01, 2012, 12:02:29 am
It's worth noting (in my mind, at least) that most of the base followed the natural contours and caves of the original landscape. That explains the grass everywhere and the cavernous main rooms.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on October 01, 2012, 05:53:07 am
I was about to remark that the whole place has a rambling, chaotic feel to it. Makes sense now.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on October 01, 2012, 05:04:50 pm
Did it have a rambling, chaotic feel in a good way? :P
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on October 02, 2012, 05:08:15 am
Did it have a rambling, chaotic feel in a good way? :P
Personally I like nice orderly structures with planned aesthetics, so no not really. But that is just my viewpoint.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on October 02, 2012, 05:12:13 am
/me has a fey mood.

I MUST HAVE FORSAKEN'S SERVER.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on October 02, 2012, 05:13:19 am
/me has a fey mood.

I MUST HAVE FORSAKEN'S SERVER.
Er.. which one? If you mean the Terraria server, it will be back up shortly. Doing some updates on my PC.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on October 02, 2012, 05:58:23 am
I was distracted by meteor mining and forgot what that fey mood was about :P
Title: Re: Terraria - 1.1 released!
Post by: webadict on October 02, 2012, 08:39:59 am
I was distracted by meteor mining and forgot what that fey mood was about :P
Then, and soon as you know it, you'll be trying to kill everyone.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on October 02, 2012, 03:52:42 pm
I'm thinking of making a custom "adventure" map. This world editor has some pretty powerful features to it, including the ability to gen entire worlds from scratch.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on October 07, 2012, 10:24:30 am
So I have had plenty of crashes lately when trying to save&exiut.
Resulting in stuff on the world never been done.

I ahve googled stuff and tried what was suggested but nothing really helped..
So.. Anyone here who could give me some advice?
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 15, 2012, 01:03:03 pm
Santa's back!  Open the prezzies!
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 17, 2012, 01:01:43 pm
Man, Redwarrior has been hosting a Day1 hard mode map, and it's super fun. Enemies are actually kind-of-dangerous instead of merely-annoying, and that seems to make all the difference in the world for enjoyability!

Please we get to build fancy villages on stilts.
Title: Re: Terraria - 1.1 released!
Post by: Detrevni|inverteD on December 17, 2012, 01:26:54 pm
Are there any servers going for Terraria at the moment? I'd love to play this with some Bay12 dudes c:
Title: Re: Terraria - 1.1 released!
Post by: 0x517A5D on December 18, 2012, 03:16:33 pm
Man, Redwarrior has been hosting a Day1 hard mode map, and it's super fun. Enemies are actually kind-of-dangerous instead of merely-annoying, and that seems to make all the difference in the world for enjoyability!

That sounds... pretty fun, actually.  I've never played MP, I have little interest, but that sounds like a good reason for players to stay together for survival.

Maybe I'll gen myself a new character and world, edit it into hardmode, and spot myself a Godly Flamethrower. 

Why not Unreal or Mythical?  Because +speed would make it consume 2 gel per attack instead of 1, and velocity and knockback don't really matter for the flamethrower.
Title: Re: Terraria - 1.1 released!
Post by: GlyphGryph on December 18, 2012, 03:48:12 pm
If you edit into hardmode, remember that you have to place hallow manually.
Title: Re: Terraria - 1.1 released!
Post by: MrPseeth on January 24, 2013, 01:11:21 pm
I'm just bumping this because there might be news... (http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/)
Title: Re: Terraria - 1.1 released!
Post by: werty892 on January 24, 2013, 01:59:05 pm
I'm just bumping this because there might be news... (http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/)

O_O

EVERYONE
Spam thread for dwarfs!
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on January 24, 2013, 02:04:37 pm
I'm just bumping this because there might be news... (http://www.terrariaonline.com/threads/something-about-a-possible-pc-update.95324/)

<jaded>
Maybe we'll get 1/3 of what was promised before the "eh, I quit" announcement.
</jaded>
Title: Re: Terraria - 1.1 released!
Post by: beorn080 on January 24, 2013, 02:31:55 pm
Then let us make him promise billions of things, so we at least get millions.

In seriousness, just making modding tools would be great.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on January 24, 2013, 03:16:23 pm
I'll be excited when he actually does something. From the days of "I'll quit updating when people quit asking for things" to "Meh, cashing out", I question his motivation. Is it because Terraria has continued to sell and he feels like he should do something? Is he just bored and looking for something to do that isn't a new game, now that's he had a ton of time to spend with his family? Did he suddenly rediscover the passion that made him make the game in the first place?

Whatever his motivation is, I'm not counting any chickens until they've hatched.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 24, 2013, 03:30:14 pm
Am I the only one who feels like he got his money's worth from Terraria? I spent many many hours with it. More than some AAA titles which cost more.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on January 24, 2013, 03:37:42 pm
Am I the only one who feels like he got his money's worth from Terraria? I spent many many hours with it. More than some AAA titles which cost more.

I did get my money's worth. I just don't like when devs sell me a vision of "I'll be with this game for a long long time!" and then the game I ended up with got 6 months worth of updates before the dev abruptly changed their tune. So yeah, I got my money's worth out of Terraria. I also haven't touched it months and months and months because there's nothing left to do for me, having built at least 3 garden worlds and done hard mode, yadda yadda.

If Red hadn't outright said he was going to stay with the game, I probably wouldn't be bothered by what happened to the degree I am.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on January 24, 2013, 03:38:51 pm
I could start up a hardcore server with hard mode on from the start. That might be a challenge. :P
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on January 24, 2013, 04:24:34 pm
Am I the only one who feels like he got his money's worth from Terraria? I spent many many hours with it. More than some AAA titles which cost more.

I did get my money's worth. I just don't like when devs sell me a vision of "I'll be with this game for a long long time!" and then the game I ended up with got 6 months worth of updates before the dev abruptly changed their tune. So yeah, I got my money's worth out of Terraria. I also haven't touched it months and months and months because there's nothing left to do for me, having built at least 3 garden worlds and done hard mode, yadda yadda.

If Red hadn't outright said he was going to stay with the game, I probably wouldn't be bothered by what happened to the degree I am.
Thats exactly why the player went volatile, not because they are entitled blablabla but because we were ALL told that he would stay and improve, improve, improve, add, add, add and he wasnt done with the game, then out of the blue BAM he is out. Its more because he literaly abandoned us because we all believed what he said. and then oil on fire, the game gets an update but not to the player he already abandoned, making us feel even MORE abandoned. Well i dont know if i managed to get when im thinking out correctly due to language barrier but i think you get the point.

Dont get me wrong, i love terraria but after a while, it get boring without content update because, to be honest there is not much content, feel like a bit more minecraft vanilla but thats about it. Open the game up to modding properly and this game will keep on living like minecraft does.
Title: Re: Terraria - 1.1 released!
Post by: Twiggie on January 24, 2013, 04:38:26 pm
I could start up a hardcore server with hard mode on from the start. That might be a challenge. :P

I would play this :D mediumcore though, hardcore would not be funny :p
Title: Re: Terraria - 1.1 released!
Post by: Sergius on January 24, 2013, 05:14:17 pm
Woohoo... news about how maybe someday there will be news...

Anyway, anyone tried this game? http://www.epicinventor.com/
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 25, 2013, 12:14:55 pm
I thought Terraria was written in a language (XNA?) that's really easily ported to Xbox. All it would've needed was a bit of tweaking to hit that market, yes? You'd be a fool not to take advantage of that.
This, IIRC. I believe XNA was developed by Microsoft to easily make both PC and Xbox games.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on January 25, 2013, 02:20:47 pm
Portability is good and all, but if it was that low-effort there would have been plenty of time to make a port when the game was fresh, right after hard mode. I don't really take personal offense to anything beyond the poor PR of "Eh, I'm done, never mind the promises. Except for this cash grab. Now I'm not as done as I used to be, who wants new stuff?"

That and he was already hinting at another project which may or may not exist.

In short, it was more than worth the money, but the community is handled poorly.
Title: Re: Terraria - 1.1 released!
Post by: Absolute Niro on January 26, 2013, 01:06:35 pm
Man, I wish the PC version could get the same new features the console version will get. Red did make a post asking hypothetically what we would want to see if he ever released a new patch, but I rather doubt that's gonna happen, especially if it ends up meaning that the console version will be vastly different from the PC one.
Title: Re: Terraria - 1.1 released!
Post by: The Darkling Wolf on January 26, 2013, 02:15:00 pm
What features does the console version have that the PC version lacks?
Title: Re: Terraria - 1.1 released!
Post by: Sirus on January 26, 2013, 04:08:19 pm
A map, among other things IIRC.
Title: Re: Terraria - 1.1 released!
Post by: Absolute Niro on January 26, 2013, 04:33:02 pm
There's a new boss and some new armor sets as well, from the looks of the teaser vid.
Title: Re: Terraria - 1.1 released!
Post by: MrPseeth on February 21, 2013, 11:03:24 am
S (https://twitter.com/Demilogic/status/303720688676642816)o (https://twitter.com/Demilogic/status/303928760598687745)o (https://twitter.com/Demilogic/status/303710486661324800)...
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on February 21, 2013, 11:09:29 am
Does he mean the console version or every version?
Title: Re: Terraria - 1.1 released!
Post by: MrPseeth on February 21, 2013, 11:15:47 am
He is talking about a new update for the PC. I don't know if he actually worked/works on the console version or just let 505 games do it.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on February 21, 2013, 05:41:49 pm
Pretty sure he just handed over the console rights to 505 so he likely had no or very little hand in it.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on March 27, 2013, 05:17:55 pm
The Xbox version really is decent once you get used to the odd cursor mechanic. I didn't bother learning about it at first and I thought the game was nearly useless, but once I realized it has 2 modes(that you need to constantly switch) I found it to be ok enough. I am sure if I stick with it, it will end up being second nature. Still, it's basically $15 and I haven't noticed any big changes early on.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 04, 2013, 08:33:45 pm
http://www.terrariaonline.com/threads/its-been-a-while-since-i-posted-a-spoiler.97577/

Redigit came back with some spoilers... Shoud we be happy or worried about risking to have expectation out of him? Will he let us down in a few month because he got bored?

Sure im happy we get new content but im kinda worried about the futur. Placing expectation on him is pretty much like giving a second chance to that guy/gal after he break our heart.

Ok not really like that but you get the point.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 04, 2013, 08:38:32 pm
It all depends on your point of view, I guess. I've said it before and I'll say it again, I'm happy with my Terraria experience thus far. If we actually do get more content, that'd be great. If we continue to get content, even better. If we never hear anything else again, oh well.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 04, 2013, 08:42:23 pm
Damn it, if that's for the PC, then I guess I will buy this.

I haven't gotten around to playing this game with a genuine copy, I must shamefully admit. :c
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 04, 2013, 09:00:34 pm
if anything wear the name of redigit ( relate to content etc ), it will be relate to PC updates.
Title: Re: Terraria - 1.1 released!
Post by: Seriyu on April 04, 2013, 09:25:07 pm
Yeah, definitely for PC. And his reason for leaving development was a good one, it's not like he just up and left outta nowhere, so yeah should be fine. And either way not getting some content isn't the end of the world.

Looks like good stuff though!
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on April 04, 2013, 09:33:07 pm
More preview stuff. (http://www.terrariaonline.com/threads/official-terraria-irc-plugdj-spoilers-thread.96063/)

Most of those are screenshots of IRC, but the last few are screenshots not posted in Red's spoiler post.


The game currently costs $10, and has been on sale many, many times for as much as 75% off. I've paid twice that much for a single meal, or 35 times that for a 3-day vacation trip. (not often on the meal and only twice ever for that vacation, but still) Why should I feel entitled to endless free stuff because I paid that much once? Everything after release barring bugfixes is a generous bonus.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 05, 2013, 12:09:14 am
Indeed. But I haven't bought the game for reasons concerning Steam and lack of credit cards. :c it sucked.

But steam wallet codes are fortunately provided now over where I'm living, so I might buy it in a few days or so.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on April 05, 2013, 12:11:42 am
Bluh bluh, Dark, it's been rehashed a million times. It wasn't anything to do with being entitled to free stuff. People were pissed because the game's outward facing elements stated -- promised, really, for all that's completely unbinding in a meaningful sense -- a great deal more content and continued development, and then prompt dipped without much warning and little to no of said expanded content. If it hadn't been for those promises and pretty words, there probably wouldn't have been much enmity at all towards Terraria. People didn't feel entitled toward free stuff, they felt betrayed by promises broken.

Now, the thing folks should take away from this, from the developers side, is to never ever say goddamn anything about anything until it's done. No promises, no predictions. No dates, no conjecture. "It'll be done when it's done" and "Well, maybe. We'll see when we see" should be the absolute entirety of your PR department, and not a frakdamn thing else should be said, ever. Screenshots or videos are somewhat more acceptable, but "pics or it isn't happening" should be your motto and final word.

For the purchaser, it's reaffirmation to not trust a single word bloody anyone selling anything says. The gamer's motto should be "put up or STFU" and zero tolerance for any other shenanigans permitted. Anything not legally binding should be considered fiction until proven otherwise, via video, screenshot (less trustworthy, picture editing is incredible nowadays), or direct experience (demo, borrowing from friend, "borrowing" from "friend"). It's not very complicated.

Anyway. The pretty words seem kinda' pretty. Weird that it seems to be cribbing some stuff from Starbound (one tile movement, etc.), but understandable as from what I recall they share some coding elements. But we'll see when we see.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 05, 2013, 12:56:00 am
Bluh bluh, Dark, it's been rehashed a million times. It wasn't anything to do with being entitled to free stuff. People were pissed because the game's outward facing elements stated -- promised, really, for all that's completely unbinding in a meaningful sense -- a great deal more content and continued development, and then prompt dipped without much warning and little to no of said expanded content. If it hadn't been for those promises and pretty words, there probably wouldn't have been much enmity at all towards Terraria. People didn't feel entitled toward free stuff, they felt betrayed by promises broken.

Now, the thing folks should take away from this, from the developers side, is to never ever say goddamn anything about anything until it's done. No promises, no predictions. No dates, no conjecture. "It'll be done when it's done" and "Well, maybe. We'll see when we see" should be the absolute entirety of your PR department, and not a frakdamn thing else should be said, ever. Screenshots or videos are somewhat more acceptable, but "pics or it isn't happening" should be your motto and final word.

For the purchaser, it's reaffirmation to not trust a single word bloody anyone selling anything says. The gamer's motto should be "put up or STFU" and zero tolerance for any other shenanigans permitted. Anything not legally binding should be considered fiction until proven otherwise, via video, screenshot (less trustworthy, picture editing is incredible nowadays), or direct experience (demo, borrowing from friend, "borrowing" from "friend"). It's not very complicated.

Anyway. The pretty words seem kinda' pretty. Weird that it seems to be cribbing some stuff from Starbound (one tile movement, etc.), but understandable as from what I recall they share some coding elements. But we'll see when we see.
That is soooo perfectly well said my friend... on all point....
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on April 05, 2013, 01:28:01 am
snipped to avoid a quote pyramid/thing

You just agreed with me, after I've agreed with what you said, before, in this thread. So... yay us, I guess.

All I meant was, you pay for a product and once the transaction is over, that's the end of the line. If you pay for something that doesn't yet exist, that was a known risk before the transaction went down. If whatever didn't exist was truly so important that lack of it ruined a game, why did X buy the game in what X saw as an unfinished and unworthy state?

Conversely, if X had bought the game and the promise had never been made, would the game have still been unworthy? Hence, bonus content is a bonus!  I hope that made sense.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on April 05, 2013, 01:56:06 am
Mm... well, the big thing is while the game itself would be unchanged, and good for its own merits, the actions beforehand could lead to people (rightfully, to a degree) not wanting to patronize the game's developers. The game's fine, but it's generally seen as bad form in a more general sense to reward what amounts to bad faith (http://en.wikipedia.org/wiki/Bad_faith) (albeit somewhat understandable bad faith, I guess). I guess that's sorta' the best way I can put it... even if people bought it accepting what was as sufficient (I certainly did!), there was also a sort of good faith promise -- call it a gentlemen's agreement, if you will -- involved, and it was a promise that was broken. Risk or not, when you operate on the assumption of good faith and that faith turns out to be bad, it's not unreasonable to react negatively, or to retroactively view purchasing the game in a less than positive light. You can call it naive, sure, but I'm not so sure it's a bad sort of naivety.

Personally, I would have been a lot less enthusiastic about buying the game (and possibly forgo it entirely, especially now that there's a major competitor for the style coming just around the bend) if I had came upon it after the whole promising/ditching fiasco. Merits of the game aside, I don't think it's an appropriate thing to reward businesses that act in such a way. S'one of the reasons I don't purchase much in the way of major AAA games. Call it a meta-consideration, I guess. Consider it not being ruined as a game, but instead tarnished as a product.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on April 05, 2013, 02:18:49 am
Actually, the bad faith note is probably a big hanging point here. I don't think it's quite fair to react as if Redigit was intentionally lying about everything, as the early majority of his promises did get put in (hardmode is the big one I'm thinking of). The later ones (other planets/dimensions/SPAAAAAAAACE/whatever) I'd be more inclined to think he just *didn't know how to implement them* and had coded himself into a corner after Hardmode. I haven't seen anything in his previews about the big name promises, but reworked hardmode and new items would be enough to get to play the game again, even without the waterfalls and half-blocks and all that.

Regarding the promises, though, he is and always has been a terrible PR man, which in no way helped his case. I kinda thought that was Blue's job, but then Blue was stricken from the company record overnight with no explanation, so.... no idea on that one. If Red had done something so simple as saying "Hey, my life just got really crazy and I need to put Terraria on hiatus for a while, thank you for your support guys, brofist!" instead of "Meh. I'm done, lol. Oh and I sold the rights to 505 games for console ports. Oh and now there's a patch.", things might have gone quite differently.
Title: Re: Terraria - 1.1 released!
Post by: Max White on April 05, 2013, 02:26:34 am
To be fair, the code for Terraria is bad. As an amateur programmer, Redigit just didn't know how to use design patterns to build a program that was open to expansion. Every addition he makes it not only painful, but makes future editions even more painful.
I'm willing to bet he wanted to implement everything he promised, but lets be reasonable, your asking the man to put his brain through a meat grinder.

Does bad programming practice excuse lack of updates? Well that depends on who you ask...
Title: Re: Terraria - 1.1 released!
Post by: Megaman on April 05, 2013, 03:23:16 am
Honestly, I think he just promised too much, he built a wall of expectations that he couldn't climb.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 05, 2013, 04:14:21 am
Honestly, I think he just promised too much, he built a wall of expectations that he couldn't climb.
Ding spot on again. But coming back after a 2year hiatus im quite confident in saying that he must have learned something. Now i hope without hoping, more i would like without expecting it? BLEH!!!

Terraria 2 one day maybe? Oh wait... thats starbound the terraria 2 :D
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 05, 2013, 06:04:06 am
Bringing hype is good for marketing your product to the consumers. Failing to deliver said hype is another story. Redigit really isn't a PR man, what with his final statement saying that he's more or less abandoning Terraria, and then suddenly announcing that there's a new update coming up after a long, long break.

It was less about the price and entitlement; it was more about Redigit not knowing how to handle his customers.

Like what Frumple said, you should say nothing until you can deliver something.

To be honest, I wouldn't expect a great Terraria 2, if ever he decides to make one. Starbound has eaten most of Terraria's hype, and promises to deliver things that Terraria really needed back in the old times.

TL;DR: He is more or less late if he is planning to attract more customers.
Title: Re: Terraria - 1.1 released!
Post by: Graven on April 05, 2013, 07:27:38 am
Well to be fair Terraria's the only game I've spent six-eight hours at a time playing with my roommate until 5 or 6 a.m. and having a blast, so any news of any potential update are really, really nice to hear. So even if there's a big chance we get disappointed, I can't help get at least a little bit hyped, possibly just on... nostalgia? I guess you can call it that.

Yes, I somewhat agree with Frumple's post, and the product's reputation has been ruined if we are talking marketing, but it is, in itself, a fairly good product.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 05, 2013, 08:02:46 am
Yeah. Indeed it is.

Too bad the game's probably on the "forgotten" list by now, much like Okami (although that game was not able to attract a large audience in the first place). Either Redigit's hoping to gain more purchasers or just doing this for the fans.

Either way, the same cannot be said about Terraria on the Xbox, and he might be hoping that by riding on that version's hype, he can get a few more to buy his game.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on April 05, 2013, 09:09:09 am
I dunno. This update may be enough for me to start a fresh game, another garden world or a nightmare world. But my loyalty as a fan is pretty much shot. I have a hard time feeling grateful for this update given his different motivations for doing it, the amount of time that has passed and ultimately what he's choosing to do with his time in game. (A rebalance of hard mode? Seriously? /faceplam)
Title: Re: Terraria - 1.1 released!
Post by: comham on April 05, 2013, 09:20:52 am
I don't get the high emotions that people get in these terraria discussions. The game has tons of content. What exactly went wrong?
Title: Re: Terraria - 1.1 released!
Post by: kisame12794 on April 05, 2013, 09:22:05 am
The dev said there would be so much more content, and when he failed to deliver, some people got a little ticked off at that.
Title: Re: Terraria - 1.1 released!
Post by: comham on April 05, 2013, 09:24:40 am
The dev said there would be so much more content, and when he failed to deliver, some people got a little ticked off at that.
I guess that's what you get for following the development of a game and drinking the drips of slow-release content. I don't like minecraft anymore because I did that.

But terraria as it is seemed a reasonable place to stop. I played it without knowing anything about it, though. What exactly did he promise?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on April 05, 2013, 09:37:51 am
That it was "the game he's always wanted to make", that he'd "keep making content as long as people were asking for it."

It was really the abruptness that really soured everyone. My suspicion is there was an internal falling out. Everything is going along at a good clip, Hard Mode is released which they've been working on for a while...then out of the blue Redigit says "I'm going to spend time with my family (after making more than $1 million in sales.) Blue is already gone. Thanks for the ride, guys."

When someone says they're going to commit to their game ala Toady One style, becomes a huge success, then completely reverses themselves and sells their rights to their game....yeah, I think many have plenty of reasons to feel pissed. Not the least of which is because, he took the time to put it on consoles and add some features for that.

It makes it seem like he sold us on the idea of a living product, but in the end it was really the money he was interested in. Because once he'd made plenty, his interest in developing the game completely disappeared.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 05, 2013, 05:28:41 pm
That it was "the game he's always wanted to make", that he'd "keep making content as long as people were asking for it."

It was really the abruptness that really soured everyone. My suspicion is there was an internal falling out. Everything is going along at a good clip, Hard Mode is released which they've been working on for a while...then out of the blue Redigit says "I'm going to spend time with my family (after making more than $1 million in sales.) Blue is already gone. Thanks for the ride, guys."

When someone says they're going to commit to their game ala Toady One style, becomes a huge success, then completely reverses themselves and sells their rights to their game....yeah, I think many have plenty of reasons to feel pissed. Not the least of which is because, he took the time to put it on consoles and add some features for that.

It makes it seem like he sold us on the idea of a living product, but in the end it was really the money he was interested in. Because once he'd made plenty, his interest in developing the game completely disappeared.
You took the words out of my mouth. I said there would be X Y Z coming shortly, and then bam i stop because kid, familly blablabla nonsense. If it were REALLY the reason well that same reason was still there when he said X Y Z would be coming. It was like saying monday hey guys, my plans on the long term will be having village, NPC village, new dimension, X Y Z. That friday of the same week he comes out of the blue saying Well guys it has been a nice ride but im off to spend more time with my familly. Errrr what? Where is it coming from, your familly was there monday and yet you still made annoncement of X Y Z and your long term plans.... What did change? Your GF got pissed off because you were now milionaire and you were still working or what?

Anyway seeing a man saying he does it because he love the project and that success or not he would not abandon it to disapear after a few milion bucks made later well thats kinda a frigging slap/lie in the face. Im fine with terraria the way it is, the game is very awesome for the pricetag, it has a lot of fun in it, its the redigit fiasco that turn me down and make me boil from the inside. Some ppl will say calm down its just a game, i dont have problem with the game, i have problem with the dev attitude, its unacceptable in the game industry. Hire a PR dammit.
Title: Re: Terraria - 1.1 released!
Post by: Nadaka on April 05, 2013, 05:46:41 pm
Guys... I can't really fault a dude for making a quality of life decision that he would be happier if he spent more time with his family. The difference in value and obligation between family and game community on a personal level is huge.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on April 05, 2013, 05:58:08 pm
My suspicion is there was an internal falling out. Everything is going along at a good clip, Hard Mode is released which they've been working on for a while...then out of the blue Redigit says "I'm going to spend time with my family (after making more than $1 million in sales.) Blue is already gone. Thanks for the ride, guys."

... sells their rights to their game... he took the time to put it on consoles and add some features for that.

it was really the money he was interested in. Because once he'd made plenty, his interest in developing the game completely disappeared.

I do think SOMEthing happened behind the scenes. There was a long period of not much going on, then Blue and Tiy disappeared for Starbound, though it wasn't made public at the time. I think at the very least Red knew he was done for a long while before the official announcement.

As I understand it, Red had nothing to do with the console port after selling the rights. He may pass changes on to 505 and let them handle porting those, but I don't think he does any work on that version.

If he didn't care about money, the game would have been free. If he really had no interest in developing it anymore, the new content wouldn't be coming out. If he REALLY only wanted money, this would all be a DLC, coz you know the die-hard kids would buy it up.

I still think this is more of an awkward guy getting in way over his head with his first big project and not having the head for business or PR to make it work well. I also don't really expect him to make anything else, and I will probably move on to Starbound for my 2-D building needs, once it's out.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on April 05, 2013, 06:40:48 pm
Quote
If he didn't care about money, the game would have been free. If he really had no interest in developing it anymore, the new content wouldn't be coming out. If he REALLY only wanted money, this would all be a DLC, coz you know the die-hard kids would buy it up.

Right, and in my lesser moments of butthurtness, I give him all that. The fact he came back at all should mean something. The family thing though? What do politicians say when shit blows up and they need to make a quick exit? Is that the truth? I don't know and will never know. But it has never really evoked my sympathy.

It was ultimately his passion and seeming commitment to the project long-term that had me interested. And if I'm honest, I was *always* looking to the future when playing Terraria. What's there is nice but I was generally playing to kill time, hoping the game was going to evolve beyond its simple origins. It never did, and never will. So it's hard for me to look at Terraria without wondering what it could have been if he'd, I dunno, taken it seriously as he said he was going to.

I mean, with a fat bankroll, no need to work anymore....exactly what better point is there to develop something long-term?

Quote
I still think this is more of an awkward guy getting in way over his head with his first big project and not having the head for business or PR to make it work well. I also don't really expect him to make anything else, and I will probably move on to Starbound for my 2-D building needs, once it's out.

Here's the thing. Redigit was not a newb when he started Terraria. I checked his background, he's managed some websites that host flash games and such, and I think he even put some of his own smaller games up there. The guy was in the industry, not necessarily at the head of a development team or selling games on the open market....but he definitely had practical experience, both in games and in business, before Terraria. So I don't feel a lot of "fish out of water" sympathy for him.

I mean, even consider how long it ultimately took to get the game out. About 6 months, 7 to 8 months if you add the pre-announcement development time, iirc. Consider what it would have been like if the full release had been delayed a few months. The mostly-complete game would have come out, and that would have been the end of it. Sometimes it feels like development only truly started on a deeper level, when it just stopped.
Title: Re: Terraria - 1.1 released!
Post by: Mullet Master on April 05, 2013, 07:48:48 pm
Sometimes it feels like development only truly started on a deeper level, when it just stopped.

And this is about all that can be said about Terraria. Such promise and nothing.

Title: Re: Terraria - 1.1 released!
Post by: Seriyu on April 05, 2013, 07:59:56 pm
Guys... I can't really fault a dude for making a quality of life decision that he would be happier if he spent more time with his family. The difference in value and obligation between family and game community on a personal level is huge.

Yeah basically that.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on April 06, 2013, 01:08:46 am
...

I still think Terraria was a pretty great for a few months.  I don't really understand what this is all about.  While I wouldn't call it groundbreaking or genre-defining, it was the first game I'm aware of to take on that combination of features.  First of a kind games are almost always flawed, and others always come along later to refine on that first attempt.  I thought Terraria was a pretty decent attempt.  I'm sure I'm going to enjoy Starbound more, but I have Terraria to thank for that.
Title: Re: Terraria - 1.1 released!
Post by: Max White on April 06, 2013, 01:23:36 am
I'm not sure how I feel about Starbound... It looks flashy, but I'm waiting to see an activity that really looks fun.
Resource gathering isn't exactly the highlight of my gaming experience, and so far I haven't seen much evidence of fun combat. Building stuff with others is fun for a while but does sooner or later loose its charm.
As for discovery, I would be surprised if the RNG was capable of producing anything meaningful enough so that things are honestly that interesting, instead of getting to a point where you can identify the same behavioral patterns over and over.

Still, open to pleasant surprises.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 06, 2013, 02:16:05 am
Starbound needs to step up in being better then Terraria. While the Terraria community is pretty dismissive about its flaws, I however am aware of them to know that I won't touch starbound if it makes the same mistakes as it will just be "Cool but bland".

Terraria rant in spoilers
Spoiler (click to show/hide)
Title: Re: Terraria - 1.1 released!
Post by: choppy on April 07, 2013, 08:32:47 am
is there a bay12 terraria server some where? i saw some posting about one a while back.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 08:56:14 am
is there a bay12 terraria server some where? i saw some posting about one a while back.
I'll throw one up if you like.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 08:58:34 am
Should I throw up a normal server, or one which is hardcore mode from the start?
Title: Re: Terraria - 1.1 released!
Post by: choppy on April 07, 2013, 09:19:38 am
is there a bay12 terraria server some where? i saw some posting about one a while back.
I'll throw one up if you like.
thank you. but i do not own a copy right now i was just wondering i was one up at one point. maybe later. thanks though.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 09:21:58 am
is there a bay12 terraria server some where? i saw some posting about one a while back.
I'll throw one up if you like.
thank you. but i do not own a copy right now i was just wondering i was one up at one point. maybe later. thanks though.
No worries. I put one up anyway. Its at 68.55.212.49 port 7777 and it has hardmode on already. :)
Title: Re: Terraria - 1.1 released!
Post by: Frumple on April 07, 2013, 09:26:01 am
... tempting. Think I'll pop in for a bit, heh. Just as soon as I find that ruddy autoclick script.

E: Played for a bit. Had... three people show up! 'sides me and th'server thingy. Dug a firebreak for the corruption surrounding the spawn on both sides. Don't exactly expect it to last, but... do attempt to, if the server stays up for long. There's exits on both sides. Just leave a five block space between the corrupted/corruptable side and the clean side, and don't leave blocks thorns can grow on on the ground for the corruptable side. Walls/ceiling fine, just not ground.
Title: Re: Terraria - 1.1 released!
Post by: askovdk on April 07, 2013, 12:53:13 pm
Dug a firebreak for the corruption surrounding the spawn on both sides.

Thank you for the big work.
It is Fun to play hard with starting equipment, - but progress can't be stopped.  8)
Title: Re: Terraria - 1.1 released!
Post by: werty892 on April 07, 2013, 01:28:22 pm
is there a bay12 terraria server some where? i saw some posting about one a while back.
I'll throw one up if you like.
thank you. but i do not own a copy right now i was just wondering i was one up at one point. maybe later. thanks though.
No worries. I put one up anyway. Its at 68.55.212.49 port 7777 and it has hardmode on already. :)

I'm in.

Edit:And trapped under spawn D:
Title: Re: Terraria - 1.1 released!
Post by: joey4track on April 07, 2013, 02:31:27 pm
Hmm.. I keep losing my connection in about 5 mins..
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 04:15:54 pm
Quote
Also, I clocked over 200 hours on Terraria. I think that's value for money

Time doesn't equal worth. In fact it is far from it.

It isn't even a component of worth.

I've clocked hours upon hours on terrible games I should have never bought, but never once did I go "well I played this for 200 hours, this must have been worth every penny".

A better measure is how fulfilling the game was. So next time say instead "I clocked over 200 of very entertaining hours on Terraria" instead of "Ohh... I played Terraria for a long time and thus the game is good"
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 04:20:07 pm
Quote
Also, I clocked over 200 hours on Terraria. I think that's value for money

Time doesn't equal worth. In fact it is far from it.

It isn't even a component of worth.

I've clocked hours upon hours on terrible games I should have never bought, but never once did I go "well I played this for 200 hours, this must have been worth every penny".

A better measure is how fulfilling the game was. So next time say instead "I clocked over 200 of very entertaining hours on Terraria" instead of "Ohh... I played Terraria for a long time and thus the game is good"
Most people wouldn't spend 200 hours doing something they didn't find enjoyable...
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 04:21:10 pm
Quote
Most people wouldn't spend 200 hours doing something they didn't find enjoyable

No it is psychologically proven that you can make people spend MORE time on something boring.

It is the point of addiction based gameplay where you aren't playing because the game is "fun" but because the game is addictive.

It is something gamers have been aware of for quite a while. It is especially why Time to value ratios often actually say negative things about the game then positive.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 07, 2013, 04:23:54 pm
If a game bores me, I don't play it :|

That's why I've never seen the end of a lot of games; I get bored partway through, put it down, and never pick it up again.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 04:26:47 pm
If a game bores me, I don't play it :|

That's why I've never seen the end of a lot of games; I get bored partway through, put it down, and never pick it up again.

Not everyone is sensitive to addition based gameplay and some people don't even know it is going on.

I am not saying that Terraria isn't fun, I am just saying that the line "I spent a lot of time on terraria and thus it means it is a good game" (not verbatim) isn't a compliment to the game if you put any thought into it.
Title: Re: Terraria - 1.1 released!
Post by: jhxmt on April 07, 2013, 04:31:13 pm
It is the point of addiction based gameplay where you aren't playing because the game is "fun" but because the game is addictive.

Out of interest, what's the difference between playing a game because you find it 'fun' and playing a game because 'it is addictive'?  Serious question, because I can't think how to clearly define the difference between the two.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 04:35:18 pm
It is the point of addiction based gameplay where you aren't playing because the game is "fun" but because the game is addictive.

Out of interest, what's the difference between playing a game because you find it 'fun' and playing a game because 'it is addictive'?  Serious question, because I can't think how to clearly define the difference between the two.

Getting addicted to something because it is very fun is fine for the most part and has nothing to do with addiction based gameplay.

Getting addicted to a game because "it is addictive" however doesn't necessarily mean you are having fun. Specifically it means you "aren't having fun" you are just playing the game for the sake of playing the game. Think of it like a OCD to keep playing the game.

Addition based gameplay is when a game specifically seeks out this result. This occurs because human beings are equipped for ritualistic (repetitive) actions.

Terraria however isn't that, it is very grindy (and hard mode is WAAAY to grindy) but I don't get the impression that it is intentionally trying to addict or induct anyone. Though I have a feeling adding a LOT more grinding in hardmode made a lot of the fanbase have more "fun". So it does support the addiction argument if anyone made it.
Title: Re: Terraria - 1.1 released!
Post by: SalmonGod on April 07, 2013, 05:17:58 pm
I got bored with the grindyness at times, but I think I had enough fun other times to make up for it.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on April 07, 2013, 05:21:53 pm
The vast majority of my play time comes from making Garden Worlds. In that, Terraria excels, and the rest of the game gives you some context for all that having a point.
Title: Re: Terraria - 1.1 released!
Post by: Soadreqm on April 07, 2013, 05:36:42 pm
Quote
Also, I clocked over 200 hours on Terraria. I think that's value for money

Time doesn't equal worth. In fact it is far from it.

It isn't even a component of worth.

I've clocked hours upon hours on terrible games I should have never bought, but never once did I go "well I played this for 200 hours, this must have been worth every penny".

A better measure is how fulfilling the game was. So next time say instead "I clocked over 200 of very entertaining hours on Terraria" instead of "Ohh... I played Terraria for a long time and thus the game is good"

An interesting way of looking at it. I haven't really thought of games as NOT a waste of time, but in hindsight, I think I could name a few that could be considered "fulfilling". Not really the gameplay parts, though. Like, the old Infinity Engine RPGs had very engaging stories, but all the combat and walking around, which definitely takes most of the time, was really just make-work to pad it out. It helped with the pacing, and killing things and going to new places created a sense of advancement that gave me an endorphine rush, but I can't really call it a meaningful experience by itself. Yeah, I'm having a hard time thinking of gameplay that wasn't a fancy timesink.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 06:11:11 pm
It is the point of addiction based gameplay where you aren't playing because the game is "fun" but because the game is addictive.

Out of interest, what's the difference between playing a game because you find it 'fun' and playing a game because 'it is addictive'?  Serious question, because I can't think how to clearly define the difference between the two.

Getting addicted to something because it is very fun is fine for the most part and has nothing to do with addiction based gameplay.

Getting addicted to a game because "it is addictive" however doesn't necessarily mean you are having fun. Specifically it means you "aren't having fun" you are just playing the game for the sake of playing the game. Think of it like a OCD to keep playing the game.

Addition based gameplay is when a game specifically seeks out this result. This occurs because human beings are equipped for ritualistic (repetitive) actions.

Terraria however isn't that, it is very grindy (and hard mode is WAAAY to grindy) but I don't get the impression that it is intentionally trying to addict or induct anyone. Though I have a feeling adding a LOT more grinding in hardmode made a lot of the fanbase have more "fun". So it does support the addiction argument if anyone made it.
I guess I don't think this way because I simply don't play a game if I'm not enjoying it, so time spent playing IS a valid metric for measuring how much I liked a game.
Title: Re: Terraria - 1.1 released!
Post by: werty892 on April 07, 2013, 07:31:34 pm
I measure worth of a game in 1 dollar/hour. If I spent more hours in it than what I payed for it, then it is worth it. Terraria has payed off in this regard.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 07, 2013, 07:41:43 pm
I measure worth of a game in 1 dollar/hour. If I spent more hours in it than what I payed for it, then it is worth it. Terraria has payed off in this regard.
Despite what the nay-sayers say, this is actually a decent metric. If you could see my Steam list, you'd see some games with dozens of hours played while other games have half an hour or so. Sometimes this is due to hardware (I can't run this game at all! Better hold off on playing it until I can upgrade), but most of the time it's because I either enjoyed the game or didn't.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 07:43:18 pm
I measure worth of a game in 1 dollar/hour. If I spent more hours in it than what I payed for it, then it is worth it. Terraria has payed off in this regard.
Despite what the nay-sayers say, this is actually a decent metric. If you could see my Steam list, you'd see some games with dozens of hours played while other games have half an hour or so. Sometimes this is due to hardware (I can't run this game at all! Better hold off on playing it until I can upgrade), but most of the time it's because I either enjoyed the game or didn't.

Perfect, note to self: Pad games like crazy.

I'd be joking if it wasn't true that game developers noticed that padding a game out to take longer, with less content, actually makes people rate the game higher due to the time factor (The worst being games that advertise themselves as requiring an obsessive amount of time...)

Of course you won't play bad games a long time, but give all your games a good look. They don't follow a "Fun - Time" ratio.

As well look at the ones that were fun and separate the time into fun time and boring time. La Pucile for example was fun, but the "End game grind" wasn't it was just a slog.

Not understanding the difference between time and quality is just going to hurt you eventually... I don't even have to convince you otherwise, it will happen.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 07:51:15 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 07, 2013, 07:52:40 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.
This happens to probably 95% of the MMOs I've played.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 07:53:51 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.
This happens to probably 95% of the MMOs I've played.
Indeed. There are very few MMO's I've played longer than 3-5 hours. Fewer still longer than 20 hours.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 07:54:54 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.

Then the trick is to make it not so fun as to get bored with it, but so barely not unfun as so you keep playing.

As well remember the conditions
1) The game must be fun
2) The measure of how fun the game was is time

Thus if the game has a lot of padding but is still overall fun... then it will, to your metric, be more fun then a game that was a blast but only lasted 10 hours.

Which is why it is important when measuring Terraria... Was it 10 hours of fun spread over 200? or was it 200 hours of fun?

I like games that last a while (It is why I don't like the current batch of point and clicks... they are extremely short... too short to be enjoyable for me) but I have long since recognized the difference between a 20 hour blast and a 50 hour fun time.

If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.
This happens to probably 95% of the MMOs I've played.

I can never get past the midgame slog. It is what kills me because MMOs are based off of two things:
1) The start of the game being fun because of its brisk system and fun early game bosses
2) The end game where the game starts to be unlocked.

The Mid game slog is just outright terrible. Heck for Tera I never got past the starting area as it is the WORST game EVER when it comes to the grinding slog.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 07:59:46 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.

Then the trick is to make it not so fun as to get bored with it, but so barely not unfun as so you keep playing.

As well remember the conditions
1) The game must be fun
2) The measure of how fun the game was is time

Thus if the game has a lot of padding but is still overall fun... then it will, to your metric, be more fun then a game that was a blast but only lasted 10 hours.

Which is why it is important when measuring Terraria... Was it 10 hours of fun spread over 200? or was it 200 hours of fun?
Again, this question is only meaningful for people who play while not having fun. If you are only playing while you are enjoying the game, there is no distinction. Time played = time having fun. I enjoy Terraria. I enjoy mining resources, I like crafting equipment, I like the sense of progress from upgrading things, i like designing and building new things. There is no part of Terraria I did not enjoy. When I stopped having fun due to repetition or grind or whatever, I stopped playing and came back later when I was in the mood and found it enjoyable again.

So again, why would you play a game (a product designed to entertain you) if you are not actually entertained? This is like watching a movie which you think is terrible. Why would you continue to watch the movie? In the vague hope that it would suddenly become good? I do the same thing with movies... if I don't like them I stop watching or I leave. I've walked out on movies before in the theatre, or shut them off midway through at home.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 07, 2013, 08:01:17 pm
If a game is overly 'padded' with unfun content then it won't actually be fun and I'll stop playing it. I've always done this. Sometimes I only enjoy the first few hours of a game, then hit a section of grindy or boring content so I stop playing.

Then the trick is to make it not so fun as to get bored with it, but so barely not unfun as so you keep playing.

As well remember the conditions
1) The game must be fun
2) The measure of how fun the game was is time

Thus if the game has a lot of padding but is still overall fun... then it will, to your metric, be more fun then a game that was a blast but only lasted 10 hours.

Which is why it is important when measuring Terraria... Was it 10 hours of fun spread over 200? or was it 200 hours of fun?
Again, this question is only meaningful for people who play while not having fun. If you are only playing while you are enjoying the game, there is no distinction. Time played = time having fun. I enjoy Terraria. I enjoy mining resources, I like crafting equipment, I like the sense of progress from upgrading things, i like designing and building new things. There is no part of Terraria I did not enjoy. When I stopped having fun due to repetition or grind or whatever, I stopped playing and came back later when I was in the mood and found it enjoyable again.

So again, why would you play a game (a product designed to entertain you) if you are not actually entertained? This is like watching a movie which you think is terrible. Why would you continue to watch the movie? In the vague hope that it would suddenly become good? I do the same thing with movies... if I don't like them I stop watching or I leave. I've walked out on movies before in the theatre, or shut them off midway through at home.
To be fair, there are times when it's fun to watch a terrible movie or play a terrible game. You have to be in the proper mood for it though.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 08:04:21 pm
Quote
Again, this question is only meaningful for people who play while not having fun. So again, why would you play a game (a product designed to entertain you) if you are not actually entertained? This is like watching a movie which you think is terrible. Why would you continue to watch the movie? In the vague hope that it would suddenly become good?

It is extremely common for people to watch through boring sections of a movie to get to the good sections or to bolster the later sections.

In fact your attitude towards the game is more rare. A enjoyment of the most boring and tedius sections of the game. The fact that you prefe... wait a minute

 
Quote
I like the sense of progress

And there is your answer Forsaken1111

Why do people play boring parts of a game? because of the sense of progress. Endless endless progress.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 08:06:09 pm
Again, this question is only meaningful for people who play while not having fun. If you are only playing while you are enjoying the game, there is no distinction. Time played = time having fun. I enjoy Terraria. I enjoy mining resources, I like crafting equipment, I like the sense of progress from upgrading things, i like designing and building new things. There is no part of Terraria I did not enjoy. When I stopped having fun due to repetition or grind or whatever, I stopped playing and came back later when I was in the mood and found it enjoyable again.

So again, why would you play a game (a product designed to entertain you) if you are not actually entertained? This is like watching a movie which you think is terrible. Why would you continue to watch the movie? In the vague hope that it would suddenly become good? I do the same thing with movies... if I don't like them I stop watching or I leave. I've walked out on movies before in the theatre, or shut them off midway through at home.
To be fair, there are times when it's fun to watch a terrible movie or play a terrible game. You have to be in the proper mood for it though.
True, but in such a situation you're being entertained.


Quote
I like the sense of progress

And there is your answer Forsaken1111

Why do people play boring parts of a game? because of the sense of progress. Endless endless progress.
They aren't boring to me, I enjoy them. What I enjoy, others may find boring. What I dislike, others might enjoy. This is normal.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 08:07:02 pm
Quote
They aren't boring to me, I enjoy them. What I enjoy, others may find boring. What I dislike, others might enjoy. This is normal

Mind you, it still doesn't prove your metric. As it implies that all fun time is equal to you.
Title: Re: Terraria - 1.1 released!
Post by: Vattic on April 07, 2013, 08:07:09 pm
I've certainly found myself playing or sitting through less or even unenjoyable sections of a game because between those sections are others that I enjoy. The sailing in Zelda: Wind Waker got to be tedious but was worth it for the rest. In both Minecraft and Terraria I found myself getting bored of resource collection but ultimately enjoyed my constructions more for the effort than if I'd just given myself the items. The Mario Galaxy games and their unskippable cutscenes.
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 08:10:59 pm
At the same time though I respect that slow and even boring sections of a game may be important to pace things for effect (after all videogames are an experience)

Sometimes things are just meant to be boring.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on April 07, 2013, 08:11:59 pm
Quote
They aren't boring to me, I enjoy them. What I enjoy, others may find boring. What I dislike, others might enjoy. This is normal

Mind you, it still doesn't prove your metric. As it implies that all fun time is equal to you.
I never claimed it was a universal metric. In fact I pointed out specifically that for me time played = level of enjoyment.

I've certainly found myself playing or sitting through less or even unenjoyable sections of a game because between those sections are others that I enjoy. The sailing in Zelda: Wind Waker got to be tedious but was worth it for the rest. In both Minecraft and Terraria I found myself getting bored of resource collection but ultimately enjoyed my constructions more for the effort than if I'd just given myself the items. The Mario Galaxy games and their unskippable cutscenes.
It might be more accurate to say that I will continue to play a game through boring parts if the fun outweighs the not-fun, so I am still overall entertained with the product.
Title: Re: Terraria - 1.1 released!
Post by: werty892 on April 07, 2013, 08:25:42 pm
The question seems to be what is fun? If you are playing it then logically you are having fun. No game will force you to play it. You don't die in real life if you don't drink in the game. So why are you asking this? I have over 1000 hours on Garry's mod. At no point did the game force me to keep playing even though I was not having fun. All that time was spent enjoying myself (even though ARGH TTT rdm  :P)
Title: Re: Terraria - 1.1 released!
Post by: Neonivek on April 07, 2013, 11:00:24 pm
The question seems to be what is fun?

Well no, the question is: Does time equate directly to fun as well as if there is a need to clarify?

It just gets muddled a bit in a long conversation. It started when I said to the person who basically said that "Terraria is good because I spent 200 hours on it" (something along that) that they should also add a qualifier as to whether or not those were enjoyable hours as time doesn't necessarily mean fun or very fun.

Which we never really got a consensus for but the conversation is dragging a bit long (then again the Terraria topic is mostly dead until the update comes out)
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on April 07, 2013, 11:09:36 pm
If you spend 200 hours doing something that is not fun and provides no income or greater good ten I would argue that your degree of mental illness negates any value of your opinion on gaming. Please note I am using the universal "you" and not specifically talking to anyone.
Title: Re: Terraria - 1.1 released!
Post by: Sergius on April 08, 2013, 12:42:25 am
This is what Neonivek is talking about:

http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html

He's not saying that Terraria is addictive but not fun. He's saying there is such a thing as an unfun, addictive game.

Also, not everyone gets addicted to them, but "X people played X hours" doesn't specify how many people played it just because the above, or because they genuinely found it fun.

Note that being dismissive about this fact doesn't make it not true, or make 99% of the people that play them mentally ill.
Title: Re: Terraria - 1.1 released!
Post by: Max White on April 08, 2013, 01:02:25 am
Or, for those like myself who sort of avoid cracked and like something better researched... (http://www.penny-arcade.com/patv/episode/the-skinner-box)
Title: Re: Terraria - 1.1 released!
Post by: FuzzyZergling on April 08, 2013, 01:04:55 am
I like to ask myself "is this game worth as much as the number of cheeseburgers I could buy with the same amount of money?"
Title: Re: Terraria - 1.1 released!
Post by: Mech#4 on April 08, 2013, 01:15:19 am
I would say I quantify how much time I've spent playing a game as a good judge for how much I payed for it. So $50 should give about 50 hours of play.

Of course I'll make everyone really upset with this and say that the only reason I do this is because I was asked in the first place how I value games. :P
Title: Re: Terraria - 1.1 released!
Post by: Sirus on April 08, 2013, 01:17:16 am
I'm starting to think that this topic has been pretty badly derailed <_<;

Idle speculation time! Will waterfalls only be randomly generated or will it be possible to create our own?
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on April 08, 2013, 02:56:03 am
waterfalls are created any time a liquid flows over a half-block.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on April 08, 2013, 06:33:09 am
Guys can we drop it now please? Im quite sure we could fork this thread into a "what define fun" own topic..... Its terraria topic not who is right on whats fun and not....
Title: Re: Terraria - 1.1 released!
Post by: choppy on April 08, 2013, 09:22:31 am
is it the house to the left?
Title: Re: Terraria - 1.1 released!
Post by: Sergius on April 08, 2013, 09:27:42 am
Or, for those like myself who sort of avoid cracked and like something better researched... (http://www.penny-arcade.com/patv/episode/the-skinner-box)

Eh, what about those of us that avoid Extra Credits after the "faith in games" debacle?
Title: Re: Terraria - 1.1 released!
Post by: choppy on April 08, 2013, 09:32:51 am
ok thanks. nice house i add some items in your chests.
Title: Re: Terraria - 1.1 released!
Post by: Max White on April 08, 2013, 09:35:55 am
Eh, what about those of us that avoid Extra Credits after the "faith in games" debacle?
Wikipedia? (http://en.wikipedia.org/wiki/Operant_conditioning)
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on April 08, 2013, 09:55:29 am
Gods darn it, I went to the western part of the map, not wearing any endgame armor or wielding any endgame weapons. I ended up infecting the hallows with a bit of corruption due to corruptors on my ass. D: My bad.
Title: Re: Terraria - 1.1 released!
Post by: choppy on April 08, 2013, 05:14:59 pm
is there a bay12 terraria server some where? i saw some posting about one a while back.
I'll throw one up if you like.
thank you. but i do not own a copy right now i was just wondering i was one up at one point. maybe later. thanks though.
No worries. I put one up anyway. Its at 68.55.212.49 port 7777 and it has hardmode on already. :)

Any one up for playing say in five hours?
Title: Re: Terraria - Updates still exist?!?
Post by: Twi on May 22, 2013, 11:03:26 am
 Well would you look at that. 1.2 is a thing that's going to happen.  (http://www.youtube.com/watch?v=R0DkbaytG0A)

Title: Re: Terraria - 1.1 released!
Post by: Baneling on May 22, 2013, 11:05:41 am
surprised that you didn't already know that, it's been floating around for ages now
Title: Re: Terraria - 1.1 released!
Post by: Twi on May 22, 2013, 11:07:08 am
Heh, I noticed. I think I heard that and then forgot.
Is still a nice video though. :P
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on May 22, 2013, 11:13:07 am
Why is this video getting me so excited? A few new toys and functionalities won't turn Terraria into a completely new game. Yet, I'm almost as excited about this coming update than I am about the eventual release of Starbound... almost.

But... that rocket launcher! Do want.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on May 22, 2013, 11:41:40 am
http://www.terrariaonline.com/threads/official-terraria-irc-plugdj-spoilers-thread.96063/

This is a condensed list of what he's teased. In all fairness, and despite my best efforts to remain crabby, it does look like he's updating the game with zeal once again.

I mean, corruption/hallowed/hardmode rework? That alone is worth a lot and could drastically change what the end game is about.

So yeah. I heard the update was going to happen and tuned out so I could be surprised....but the wealth of changes may make this the biggest content patch for the game yet.

That said, what actually gets into the update remains to be seen. This is why I tend to not like stuff teased in IRC chats taken as gospel, and why I don't like it when devs tease stuff in general. I remember a time when Red was doing the same thing and none of those features materialized.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on May 22, 2013, 01:12:16 pm
The question is, given that this has been in development for so long, will he make it out before the starbound beta? My money is on probably not.

The older and more ADD I get, the more convinced I am that perpetual small updates are far superior to one-off massive overhauls, from both player and developer perspective.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 22, 2013, 02:08:43 pm
Given the declared expected release date of the update versus hemmingjay's little birdie's word about the Starbound beta, probably not.
Title: Re: Terraria - 1.1 released!
Post by: Mesa on May 22, 2013, 02:16:11 pm
Regardless, Starbound beta > Terraria 1.2.

They're both great, but Starbound is Terraria+1 in almost every aspect. (but they're both different games, and they're great)

Take a shot every time I said "they're" and "both".
Good luck on sobering up.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on May 22, 2013, 02:34:11 pm
Actually, that reminds me of something I read several days ago. The TVTropes page for Terraria refers to a supposed comment Redigit made about Terraria "always supposed to have been a prototype" or proof-of-concept, and that he never intended to keep maintaining it or some such. I just played the game and didn't follow it, but I've never heard anything even remotely about that. Was that an internet rumor or did I miss out on something?

Also, semi-tangental observation: I've seen other places (definitely not here) some spreading negative attitude towards Terraria, just because "Starbound is like 1,000 times better you guys!". Well, yeah... that's how progress works. Terraria (/Minecraft/Infiniminer/legos/bricks) had to come first and always has its charm. Something had to come first and set the standard, else later entries would have nothing to build on (*snork snork*, see what I did there? Okay, enough parentheses). It's like saying a Model T Ford has crap performance compared to a Ferrari, or that Doom is lame because it doesn't have Borderlands' gun system. I just don't get it, why the need to hate, internet?
Title: Re: Terraria - 1.1 released!
Post by: Fikes on May 22, 2013, 02:38:54 pm
Most important part of the change list for me:

Quote
You can walk up 1 block tiles

I might pick it up again for 1.2.
Title: Re: Terraria - 1.1 released!
Post by: Flying Dice on May 22, 2013, 02:51:56 pm
Darkmere, I had issues with (and had stopped playing) Terraria quite a while before I was aware of Starbound. The reasons for them have not changed.  Frankly, the attitude is more or less that Starbound is Terraria done right. Functionally speaking, Terraria is about three hairs away from being an extended Starbound tech demo; your comparisons don't hold up. It's not "Terraria is shit.", it's "This is what Terraria could/should have been, thank goodness somebody else decided to do it, because Red clearly wasn't going to."


As an aside, I'd argue that Doom is a better game than Borderlands. When your similes don't even support the generalization you're making, something might be wrong.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on May 22, 2013, 03:28:34 pm
TBH, I've always wanted a better Terraria versus a re-cast sci-fi game. Yes, Starbound is doing its own things, and that's cool. Sci-fi just isn't what does it for me on a daily basis. I prefer fantasy. So in that regard, I'm still way more interested in an improved Terraria than Starbound.
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on May 22, 2013, 03:38:13 pm
TBH, I've always wanted a better Terraria versus a re-cast sci-fi game. Yes, Starbound is doing it's own things, and that's cool. Sci-fi just isn't what does it for me on a daily basis. I prefer fantasy. So in that regard, I'm still way more interested in an improved Terraria than Starbound.

I feel somewhat the same here. Except that space exploration planets exploration is way above there in my preference list. Combat wise, I prefer fantasy, so I'll probably switch between Terraria and Starbound based on whether I want to explore or explode.
Title: Re: Terraria - 1.1 released!
Post by: Darkmere on May 22, 2013, 03:40:40 pm
Ah, I didn't phrase my comment very well. The ur-example attitude I was referring to was some YouTube "personality"'s description of Starbound being better in every way than Terraria, because (insert featurelist here). The problem was it quickly devolved into attacks on Terraria for having the gall to not be Starbound. I wanted to get across that, had there been no Terraria, chances are pretty high that we wouldn't have Starbound. I *strongly* suspect that Redigit planned to stop supporting the game months before the announcement and gave Tiy his blessing to leave Re-Logic and begin work on Starbound.

I also don't think the comparisons between the two as equivalent products are fair. Terraria was done with Redigit coding, Tiy doing spritework, Blue doing PR, and the guy-whose-name-I-forget doing the soundtrack. Starbound has more than twice that (http://playstarbound.com/team/) just on the base team, with another 10 people listed as major contributors. All of them benefit from Terraria's shortcomings and Tiy's experience working on a mechanically similar project. And they all have a large imported userbase to draw on.

I'm not saying Terraria was flawless; I just don't understand the basis for judging it inferior to Starbound, when Starbound came about as a direct result of knowing what Terraria could have done better and working with a larger team and more resources to build on that established base. Terraria, Model T Fords, and DOOM all came about in their own time from their own circumstances, and Starbound, Ferraris, and Borderlands all came afterward building on what has been done before. Older stuff isn't inherently bad because it isn't new, newer stuff isn't inherently bad or always better because it isn't old. That's all I wanted to say, in more than so many words.
Title: Re: Terraria - 1.1 released!
Post by: Walter Sullivan on May 22, 2013, 04:21:43 pm
Given the declared expected release date of the update versus hemmingjay's little birdie's word about the Starbound beta, probably not.

Tell me more about that, please.  :o
Title: Re: Terraria - 1.1 released!
Post by: nenjin on May 22, 2013, 04:24:56 pm
It's in the Starbound thread............
Title: Re: Terraria - 1.1 released!
Post by: Twi on May 22, 2013, 04:29:32 pm
It's in the Starbound thread............
Hey, I keep up with that thread and I still don't remember Hemmingjay conveying such things. :P
Title: Re: Terraria - 1.1 released!
Post by: Walter Sullivan on May 22, 2013, 04:31:54 pm
It's in the Starbound thread............

Thanks, just found it. Man, if this is really true than I need to pre-order it asap :D
Title: Re: Terraria - 1.1 released!
Post by: Markus on May 30, 2013, 04:47:51 pm
Would anyone know of any up to date mods left?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 30, 2013, 05:05:59 pm
Is there a release date on 1.2?
Title: Re: Terraria - 1.1 released!
Post by: Sergius on May 30, 2013, 05:57:34 pm
Is there a release date on 1.2?

July, it seems.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 30, 2013, 06:11:29 pm
Good to know. :)
Title: Re: Terraria - 1.1 released!
Post by: Ibid Straydrink on May 31, 2013, 02:04:28 am
This may or may not be the thread for it, but I'll ask away anyways: I don't suppose there is anyone out there with the Xbox release looking for some 2D camaraderie?
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on May 31, 2013, 05:27:07 am
Well its terraria alright, just another platform so yeah its the place for it :)
Title: Re: Terraria - 1.1 released!
Post by: Markus on May 31, 2013, 07:29:40 am
So. . . is the mod scene dead?

Guess I'll just have to try and code my own friendly npc's instead, then.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on May 31, 2013, 07:33:30 am
I... dunno. It still looks like there's being work done on some. There's, like, a forum. And there's stuff on it. And things are being updated.

Which variety of "dead" that counts as, I'm unsure...

There's at least a couple with friendly NPCs of varying complexity, though.
Title: Re: Terraria - 1.1 released!
Post by: Azated on May 31, 2013, 10:23:50 am
Everything Terarria related is pretty much dead. There's a few big mods out there but not many of them are updated any longer.

Hopefully that'll change when the new update comes out, assuming the developer doesn't pull the same stunt he did last time.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on May 31, 2013, 01:19:49 pm
Everything Terarria related is pretty much dead. There's a few big mods out there but not many of them are updated any longer.

Hopefully that'll change when the new update comes out, assuming the developer doesn't pull the same stunt he did last time.
Either im pessismist or yes thats what is most likely to happen.
Title: Re: Terraria - 1.1 released!
Post by: Iceblaster on May 31, 2013, 01:32:30 pm
Now I'm not to big on Terraria, but what did he pull anyway? I think it had something to do with only being in it for the money but I'm not sure...

Also, Terraria for the XBOX... personally I think it's better as a PC game.
Title: Re: Terraria - 1.1 released!
Post by: Frumple on May 31, 2013, 01:40:42 pm
The short form is made big promises and then dipped suddenly with little explanation (sufficient or not depends on th'way you look at it, heh) and many of said promises unfulfilled. Think one of the more recent rehashes of the whole thing was back around page 623, in default page count. Somewhere around post 9315 or a bit after that. It's come up a few times in the thread, I do believe.
Title: Re: Terraria - 1.1 released!
Post by: Baneling on May 31, 2013, 02:08:27 pm
Holy crud I just realized this thread has more than 9400 posts.

But yeah, basically, Red said he'd be updating continuously and after 1.1.2 he went "hai gaize i'm going to ignore this for a year because babby kk bye now"

and then everyone got buttmad
Title: Re: Terraria - 1.1 released!
Post by: alexwazer on May 31, 2013, 02:43:42 pm
Everything Terarria related is pretty much dead. There's a few big mods out there but not many of them are updated any longer.

Hopefully that'll change when the new update comes out, assuming the developer doesn't pull the same stunt he did last time.
Either im pessismist or yes thats what is most likely to happen.

Well, I think you are pessimistic here. What happened previously wasn't about Redigit dropping halfway through an update, but rather deciding not to work on more updates. Now, he already started to work on that next update.

In the worst case scenario, we'll get an half-assed, but free, update. Considering I pretty much stopped playing Terraria and that even an half-assed update will assuredly get me back into it for a few more hours, that's a good deal IMO.
Title: Re: Terraria - 1.1 released!
Post by: frostshotgg on May 31, 2013, 02:44:58 pm
In other Terraria related news: http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/
Terraria on my phone could be pretty kickass.
Title: Re: Terraria - 1.1 released!
Post by: BigD145 on May 31, 2013, 02:50:29 pm
In other Terraria related news: http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/
Terraria on my phone could be pretty kickass.

A building game (in large part) with tiny blocks where your fingers all all over the screen? Blech.
Title: Re: Terraria - 1.1 released!
Post by: Aklyon on May 31, 2013, 03:01:04 pm
Terraria has much tinier blocks than minecraft. I do not see this going well unless by 'mobile' in that link they mean something like a tablet or project shield.
Title: Re: Terraria - 1.1 released!
Post by: Markus on May 31, 2013, 07:50:26 pm
I don't suppose anyone is interested in a vendor trash mod?  :P

Don't worry, I don't mean it exactly like that. . .
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on May 31, 2013, 07:59:06 pm
I don't suppose anyone is interested in a vendor trash mod?  :P

Don't worry, I don't mean it exactly like that. . .
Perhaps you could explain what you do mean? So we can tell you if we're interested?
Title: Re: Terraria - 1.1 released!
Post by: Markus on May 31, 2013, 09:44:56 pm
I don't suppose anyone is interested in a vendor trash mod?  :P

Don't worry, I don't mean it exactly like that. . .
Perhaps you could explain what you do mean? So we can tell you if we're interested?
"Vendor Trash" was simply a joke term. To clarify, I was intending to add multiple drops, both common and rare, to various enemies.

For example, let's take what I had in mind for a Mother Slime

Old Drops: 1-2 gel (like 95% of the other slimes)

New Drops: 1-3 gel (always drops), 5% chance of sticky glowstic, 2% chance of mine slime ("consumable" which spawns a friendly slime), Mother Slime Pheremones (rarest drop, activates a buff which spawns several friendly slimes. Cooldown instead of consumable.)

Yes, to be quite frank, this example is just some thoughts I'm blurting out in the middle of midnight without checking over them, really. . . The idea isn't necessarily to make it such that the player can get by with just killing stuff, but at the same time I feel like a few coins isn't really worth all that trouble of standing there in the middle of nowhere holding A just because I had to walk into the jungle right as a blood moon started.
Title: Re: Terraria - 1.1 released!
Post by: Trapezohedron on May 31, 2013, 09:49:34 pm
In other Terraria related news: http://www.terrariaonline.com/threads/grab-your-gear-%E2%80%93-terraria-is-going-mobile.100972/
Terraria on my phone could be pretty kickass.

A building game (in large part) with tiny blocks where your fingers all all over the screen? Blech.

Blech indeed. Still waiting for that fabled update Redigit said he'd update for the PC. Which he probably won't update at all.
Title: Re: Terraria - 1.1 released!
Post by: frostshotgg on May 31, 2013, 10:53:27 pm
It's due in June/July. That was the timeframe he gave for it.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 09, 2013, 04:24:56 pm
I caught the info bug, so here, have an info dump:

-Rain event, with awesome soundtrack. (Man, I was just thinking the other day that Terraria needed rain.)
-Walking Gold Fish, whatever the hell that means. Maybe they walk when it's raining.
-Player chat will now appear under the character's name.
-8 new NPCS, one of which is a pirate. Apparently there will now be a race of catcus people living in catcus houses.
-4 new pets, one of which is a parrot sold by the pirate. There's also a pet devourer, a turtle and I think a penguin?
-5ish new bosses.
-Shields
-PvP cannons. Wow, he finally did it.
-Assload of new cosmetic variations. New doors, furniture, banners, light sources, chests, campfires, chairs, tables, pots. This is going to be an even bigger aesthetic update than 1.1, I think.
-Moss growth overs stone, vegetative back walls that grow.

And after paying real attention to some stuff, I realized...waterfalls that aren't going to flood the world. No fluid balancing mechanics to try and make intake/outtake pumps work, no overflow chambers... My inner map designer is fapping right now.

I'm not going to spend the afternoon cataloging all these changes, but these are good links to read for the complete, known picture:
http://www.terrariaonline.com/thread...ssue-8.100246/ - Terrarian Times Issue #8
http://www.terrariaonline.com/thread.../#post-2113980 - Issue #9
http://www.terrariaonline.com/thread...ssue-9.100894/ - Issue #10

http://www.youtube.com/watch?feature=player_embedded&v=xJ6XkUbR7iQ <-- This guy is posting all sorts of Beta Videos and condensed news posts.

I went and downloaded a world editor to slake my Terraria thirst for the time being. Unfortunately it's kind of ruined my appreciation for in-game work, because you can get so much done without the tedious farming, hacking character inventories and running around.

And before anyone asks, the last stated release date goal was the end of this month.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 09, 2013, 04:31:03 pm
8 new NPCs...?

Jeez, my Mystic Mountain map (assuming it actually works when the update happens) will need some serious renovation...
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 09, 2013, 04:33:02 pm
I've basically considered my Jungle Temple world rendered incompatible with this. I'd spend my time stockpiling resources but....a character hacker is just so much easier.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 09, 2013, 04:35:11 pm
So, old maps will likely be incompatible? Damn, I have a lot of nice stuff stockpiled. Gonna have to take as much as I can with my character.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 09, 2013, 04:39:09 pm
No, I don't doubt they'll still be compatible. But there's a lot of features and/or things that are only created on map gen. I get people are ok with having a map from several versions ago that they still fool around with. Personally, my own worlds are only ideal if they're generated from the newest version.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 09, 2013, 04:39:54 pm
Ah, okay. Well, as long as I can transfer my stuff to a new map I'll be fine with it.
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on July 09, 2013, 04:42:40 pm
.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 09, 2013, 04:44:36 pm
...Hasn't 1.1 been up for ages?
Title: Re: Terraria - 1.1 released!
Post by: forsaken1111 on July 09, 2013, 04:46:14 pm
...Hasn't 1.1 been up for ages?
I meant 1.2. And yes. I misread. :P
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 09, 2013, 04:48:03 pm
...Hasn't 1.1 been up for ages?
I meant 1.2. And yes. I misread. :P
D'oh.
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on July 09, 2013, 04:48:51 pm
Still no news of any speciffic release date for this update?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 09, 2013, 05:12:58 pm
Quote from: nenjin
And before anyone asks, the last stated release date goal was the end of this month.

Not even an hour ago ><
Title: Re: Terraria - 1.1 released!
Post by: Ultimuh on July 09, 2013, 05:16:56 pm
...
You know, I am probably going to facepalm at myself now.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 18, 2013, 05:51:28 pm
More news (http://www.terrariaonline.com/threads/morning-spoilers-with-red.102969/) on what will be in the update:

Quote
* Player and World limit increased to 1000
* Chests are double-sized
* Hallowed armor is around 4th best
* Inventory now has one more line:
Highslide JS
* Character screen has HSL interface (Hue/Saturation/Light) Shown here:
Highslide JS
* 999 item stacks
* Terra blade is the most powerful sword, but not most powerful item, others are better
* Orichalcum armor with good set stats, numbers and effects
* He's considering another slot but there are more tinkers now
* Red's going on a very long vacation, can take anything from a month to a year, after 1.2 is finished
* Ton of new backgrounds set during world gen, drawn by Crowno along with a new Phoenix Blaster sprite
* Crowno was hired after his "best t-shirt design" in the contest, Red appreciates his work tons! Credits to Crowno!
* "Ice biome is kind of an alternate version of the regular underground, slightly harder w/ better drops to break up monotiny"
* Large map with all revealed:
Highslide JS
* Jungle dungeons are hard to get to, entrance has to be earned but no dungeon guardians of sorts
* Jungle Shrines are still there
* There are yet more biomes than have been shown, tons of items and NPCs unrevealed
* If you inflate the item count a tad, 600-700 new items ingame now (Again, exaggeration)
* Dyes and paint are about 100 of those items
* There are 12 base colors for dyes, and then different versions of those and gradients, etc
* You can make Gold look like Titan
* Still gonna do some more item/armor tiers, boss drops, rare drops, super rare drops
* Redigit has been reading TerrariaOnline to see all the suggestions and what people want, some that have inspired him
* He's making lot of effort to make playthroughs unique, aka things that are in one world aren't in the other
* "Ebony is more or less Ebonwood" (This does not spread corruption)
* There is a very valuable set of things that happen in hardmode to help you fight the spread (More than people know of) and you will gain a lot more control of how your world is
* Possibly a new time changer, and less likely chance of biome converting procedure. He's playing around with the idea of controlling time/events, but no promises
* He also considers implementing gear/accessories that help with building
* He's considering taking stuff from the console version, like the autodig (Hold down a hotkey, like CTRL, to remove all blocks/walls in that direction, Hold down CTRL to remove all the tiles in the direction of the mouse to make a tunnel the size of your character)
* He thinks Mounts could be super fun
* Terraria 2 will be 2.5D
* Terraria 3 will be 3D

For an update that's supposed to drop at the end of the month, it seems like there's still quite a bit in flux.
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on July 18, 2013, 09:34:12 pm
More news (http://www.terrariaonline.com/threads/morning-spoilers-with-red.102969/) on what will be in the update:

Quote
* Red's going on a very long vacation, can take anything from a month to a year, after 1.2 is finished

For an update that's supposed to drop at the end of the month, it seems like there's still quite a bit in flux.
Why am i not suprised? At least this time its not a bomb coming out of no-where...
Title: Re: Terraria - 1.1 released!
Post by: Chaoswizkid on July 18, 2013, 10:04:31 pm
Quote
* Terraria 2 will be 2.5D
* Terraria 3 will be 3D

Forrealzies? They already have this planned?
Title: Re: Terraria - 1.1 released!
Post by: jocan2003 on July 18, 2013, 10:06:02 pm
Quote
* Terraria 2 will be 2.5D
* Terraria 3 will be 3D

Forrealzies? They already have this planned?
Well if he takes a year of hollidays between major patchs for each game... we might see terraria 3 in about 10 years.
Title: Re: Terraria - 1.1 released!
Post by: hemmingjay on July 18, 2013, 10:27:43 pm
He's going to make T2 and T3 the same year then?
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 18, 2013, 10:40:29 pm
Yeah I thought it was odd/maybe not the best idea to tease thoughts not one but TWO other games. I wonder if it was just kind of a joke.
Title: Re: Terraria - 1.1 released!
Post by: SirAaronIII on July 19, 2013, 01:21:33 am
I'm pretty sure it's a joke.

But that's because I'm an uncultured swine who doesn't know what 2.5D looks like (apart from perhaps Ragnarok Online), and how Terraria could be adapted to fit it.
Title: Re: Terraria - 1.1 released!
Post by: Biag on July 19, 2013, 02:53:16 am
2.5D has three meanings:

-A game like Super Smash Bros., where the models are 3D but the game is played on a 2D plane
-A game like Doom, where the models are 2D sprites but the game is played in a 3D space
-A game like Castle Crashers, where the game is entirely 2D but you can move closer to or farther away from the camera (usually represented by going slightly up or slightly down)

Regardless, I'm pretty sure that's a joke. Kind of a dumb joke but still a joke.
Title: Re: Terraria - 1.1 released!
Post by: Haspen on July 19, 2013, 03:04:49 am
Isn't isometric view also one of 2.5D? I forgot v:
Title: Re: Terraria - 1.1 released!
Post by: Chaoswizkid on July 19, 2013, 03:36:31 am
Isn't isometric view also one of 2.5D? I forgot v:

I think it depends on the isometric view. There are some (like Rise of Nations) which is an isometric view but everything is in 3d. Age of Empires was 2.5D, because it gave the impression of elevation, which translates into perceived depth of the world despite literally everything being 2D. Actually, I'm not sure that AoE (I or II) counts as 2.5D due to everything being 2D and nothing ever moving closer or further away from the camera...

Hmm...
Title: Re: Terraria - 1.1 released!
Post by: Sergius on July 19, 2013, 08:56:58 am
-A game like Doom, where the models are 2D sprites but the game is played in a 3D space

Actually, the origin of the name "2.5D" from those early games was because while it looked 3D (the map, not the enemies) it was really very much a 2D map, and walls are just textures that are stretched upwards and "skewed" on your monitor to simulate rotation.

That's why the developers of Ultima Underworld insisted their game is fully 3D, not 2.5D, despite the sprites. The maps themselves are usually saved as 2D but the engine renders them using actual 3D solids (also why you could see the occasional polygonal rock :)).
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 30, 2013, 07:38:13 pm
Well, its almost the end of the month. I don't suppose there have been any updates on the...er, update?
Title: Re: Terraria - 1.1 released!
Post by: Baneling on July 30, 2013, 07:40:18 pm
There was an "it'll be done when it's done, which will be Soon™" style of update.
Title: Re: Terraria - 1.1 released!
Post by: nenjin on July 30, 2013, 07:50:57 pm
Yeah, just posted today. Still stuff to do, bosses to implement, face lifts, ect...

So my guess is probably September. I think I recall Cenx mentioning that date too.
Title: Re: Terraria - 1.1 released!
Post by: Sirus on July 30, 2013, 07:56:07 pm
Oh well.
Title: Re: Terraria - 1.1 released!
Post by: ECrownofFire on September 11, 2013, 10:15:11 pm
The release date for 1.2 (that BIG update) is October 1st according to this tweet (https://twitter.com/Demilogic/status/377909471550267392)!

Trailer should also be here in a few days.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 11, 2013, 11:36:59 pm
What was that big update again?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 11, 2013, 11:48:26 pm
As Terraria stands now could it be run with an Intel GMA 4500 integrated chipset? I'm just wondering because I might want to try it out sometime.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 12, 2013, 12:13:24 am
What was that big update again?

Lots of new items and NPC's and weapons and junk to apologize to fans pretend relevance next to Starbound make more money?

Eh. All that's really been said is new biomes and new items and new blah blah. I'm sure it'll be worth genning a new world and all but...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 12, 2013, 01:21:26 am
What was that big update again?

Basically the amount of content in the game is being doubled.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 12, 2013, 02:37:32 am
As Terraria stands now could it be run with an Intel GMA 4500 integrated chipset? I'm just wondering because I might want to try it out sometime.
I run it it on an integrated Intel chipset just fine. Not sure if its the same one you've got, but the computer in question is a low-mid range laptop that has trouble with Half-Life 2 era graphics. Terraria runs smooth as silk even during boss battles and stuff with fancy lighting effects.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 12, 2013, 05:57:38 am
Once the update hits I'd be happy to host a new server if you guys want.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 12, 2013, 06:26:10 am
Unfortunately Terraria doesn't recognize my integrated chipset, and I would love to build some stuff again :c

Well, it's from 2004...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chronomancer on September 12, 2013, 09:53:45 am
What was that big update again?

Lots of new items and NPC's and weapons and junk to apologize to fans pretend relevance next to Starbound make more money?

Eh. All that's really been said is new biomes and new items and new blah blah. I'm sure it'll be worth genning a new world and all but...

Currently, there are over 1400 items if you add 1.2.

8 New NPCS's, 60+ new enemies...

He tripled the amount of stuff in the game BY HIMSELF.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 12, 2013, 10:41:08 am
Yeah, once you've beaten the hardmode bosses, there isn't a huge draw to keep playing.  This'll be interesting to check out. 
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 12, 2013, 10:48:29 am
I was palying Terraria for the sake of building mostly :P

I like building houses. Fancy little houses. Yiss~
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: BigD145 on September 12, 2013, 11:53:40 am
It's out as a free version on Android. Buy the full game for $5. The controls are sluggish and super awkward even with a Tegra 3 device. There's a "Buy Now" button under your health bar at all times with the free version. You pretty much need three hands to play.

Okay then. It's a demo for free. Extremely limited.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 12, 2013, 12:06:47 pm
So what's the change log for 1.2?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mesa on September 12, 2013, 12:11:08 pm
So what's the change log for 1.2?

Too large to even bother and according to Tiy not everything will be mentioned in it (either due to its triviality or to prevent spoilers)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Rhodan on September 12, 2013, 01:04:00 pm
It's also available on the wiki: http://terraria.gamepedia.com/Upcoming_features (http://terraria.gamepedia.com/Upcoming_features)
All based of information gathered from dev posts and screenshots and the like, so take it with a few grains of salt.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Dutchling on September 12, 2013, 01:08:36 pm
So it's just a bunch of junk, because there wasn't enough of it in the game already o.O?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 12, 2013, 01:11:02 pm
But it's ~~shiny~~ junk :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 12, 2013, 01:14:25 pm
structured pvp as standard, it seems
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 12, 2013, 01:14:44 pm
You must have a weird and broad definition of junk, or you didn't bother to read the whole thing. Lots of new items and equipment yes, but also more enemies, bosses, NPCs, and new features.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on September 12, 2013, 01:39:59 pm
"Ugh.. I hate getting free stuff... Fuck people for giving things to me for free."
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 12, 2013, 01:42:12 pm
It's neat stuff, but it's still really more of the same stuff.  It just doesn't look like there's anything truly new.  At least the Hollow would change the game mechanics, but the new stuff just seems like... stuff...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 12, 2013, 04:17:27 pm
As Terraria stands now could it be run with an Intel GMA 4500 integrated chipset? I'm just wondering because I might want to try it out sometime.
I run it it on an integrated Intel chipset just fine. Not sure if its the same one you've got, but the computer in question is a low-mid range laptop that has trouble with Half-Life 2 era graphics. Terraria runs smooth as silk even during boss battles and stuff with fancy lighting effects.

I've got an Intel GMA 4500, which is to say I've got the cost-reduced version of the Intel GMA X4500 that uses Intel's Express 45/43 technologies. It performs about the same if not somewhat better than an Nvidia Geforce 8400M according to the tests made after it's release in 2008. Runs Vampire: The Masquerade: Bloodlines at 30-60fps and can even play some of the more modern games on Low-Medium settings.

Going on what you've said and with what I've learned about my chipset so far I think it's safe to say that I'll do my best to work in a copy of Terraria into next week's budget. Just means that I'm going to have a tight week next week. Either way I look forward to trying out Terraria. I just hope I like it. I think I might like it. What would you guys say are some games that Terraria is like or similar to so I may perhaps get an idea of what I'm getting myself into?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 12, 2013, 05:06:32 pm
Terraria's basically a "metroidvania" plus building. Don't let anybody tell you it's "2D Minecraft", because it isn't. Adventuring and exploring is primary, with combat as a secondary focus, and building and sandbox-y elements come in after those two (though very closely). Not to say that you can't build, of course.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 12, 2013, 05:08:49 pm
You can build some fairly complex stuff as well, which is likely to get even more complex with the future addition of different-colored wires.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 12, 2013, 05:08:55 pm
Some day in the far far future... they will make a game where building things actually has a point.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 12, 2013, 05:15:49 pm
Some day in the far far future... they will make a game where building things actually has a point.
I've heard of this game called "real life", you should check it out.

(But for more nihilism, why play games at all?)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 12, 2013, 05:22:09 pm
Some day in the far far future... they will make a game where building things actually has a point.
Dwarf Fortress is already a thing, y'know?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 12, 2013, 05:52:47 pm
Some day in the far far future... they will make a game where building things actually has a point.
Dwarf Fortress is already a thing, y'know?

It isn't there yet... And also not quite the genre I meant.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Biag on September 12, 2013, 06:17:30 pm
Some day in the far far future... they will make a game where building things actually has a point.
Dwarf Fortress is already a thing, y'know?

It isn't there yet... And also not quite the genre I meant.

It's pretty much there, IMHO. I can't even remember the last time I built something in Dwarf Fortress that was just for show. All of my constructions are gatehouses, archer towers, defensive walls, etc.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 12, 2013, 06:42:53 pm
PTW.
Is it possible to shift your 1.1~ character to the newest update?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 12, 2013, 06:56:32 pm
PTW.
Is it possible to shift your 1.1~ character to the newest update?
Yes.

Obviously you'll need a new world for all the new biomes, areas, dungeons, items, etc.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chronomancer on September 12, 2013, 07:45:59 pm
There will be a 1.2.1 coming out after 1.2. Includes the Space Dolphin Machine Gun, the Kitty Assassin Outfit, and Meowmur.

No, I am not joking.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 12, 2013, 07:49:23 pm
Well, I'm glad that they're finally adding in the one thing everyone wanted.

Penguins. There better be a million of them.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 12, 2013, 07:56:08 pm
Terraria's basically a "metroidvania" plus building. Don't let anybody tell you it's "2D Minecraft", because it isn't. Adventuring and exploring is primary, with combat as a secondary focus, and building and sandbox-y elements come in after those two (though very closely). Not to say that you can't build, of course.
I've never played Castlevania and I've never played Metroid outside of that one for the GBA, which I tried out at a Walmart when I was a kid. I do however like adventuring and exploring. I also like combat and I like building things. Thing about sandbox elements though is that sometimes they leave me with some degree of choice paralysis and other times if I stick with it for long enough I get bored and need to take a hiatus. Not really a problem but it might result in me taking breaks for one to three months at a time.

Also the first thing I thought of when I saw this game was that it did remind me of Minecraft, which I like very much despite my only experiences with said game being the single-player version. I don't think it's a bad thing as I also thought to myself that Terraria reminded me of the fun aspects of Dwarf Fortress and Haven and Hearth, which would be the building and the exploration.

Either way I think I'm sold on at least playing this game in between bouts of Fable: The Lost Chapters and Moonlight Online. Just got to devote $9.99 of next week's $50 check to it, so if I'm able to do that the earliest I might be in Terraria would be somewhere around the 15th to the 17th. I look forward to playing with you guys.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 12, 2013, 09:27:46 pm
Terraria is only $2.50 when it goes on sale. It's likely to go on sale near the 1.2 update.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 12, 2013, 09:30:34 pm
Yeah, I'd hold out for a sale, which it goes on often. Gets nice and cheap and you'll be able to just get into the next update without starting on a world and then needing to make a new one.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 15, 2013, 06:23:24 pm
Terraria is only $2.50 when it goes on sale. It's likely to go on sale near the 1.2 update.
Too late, I just bought it and am downloading it as we speak.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 15, 2013, 06:24:45 pm
Oh well :P
You'll have fun with it anyway, I hope. I certainly do.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 15, 2013, 06:28:30 pm
Oh well :P
You'll have fun with it anyway, I hope. I certainly do.
Terraria looks like a game I would indeed have fun with, especially if I had people to play with once I got the hang of things.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wolf Tengu on September 15, 2013, 06:38:25 pm
Waitwaitwait, did someone say Update, or is that some sort of really old post that I'm reading and thinking it's new?

Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 15, 2013, 06:41:12 pm
Next month, Tengu. Assuming it doesn't get pushed back or whatev'.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 15, 2013, 06:55:13 pm
Next month, Tengu. Assuming it doesn't get pushed back or whatev'.
It DID get pushed back from the end of July to the beginning of October, but I hope it doesn't get pushed back. I enjoy Terraria, and an update was unexpected and nice.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wolf Tengu on September 15, 2013, 07:49:29 pm
Next month, Tengu. Assuming it doesn't get pushed back or whatev'.

I didn't even know it still got updated. Might need to check it out.

Hmm. It's been awhile since I played...I'm guessing there's someone around here still doing servers? Those were some good times...

As to the update, part of me is like *Squeeeeeeeeeeee* but there's two other parts of me that are yelling "But you need to start over!" and "Dude, Starbound might come out eventually! You can't start now!"
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 15, 2013, 07:54:28 pm
It hasn't been updated since January of... 2012. This upcoming one was a bit of a surprise. Don't think there's any b12 servers actively running at th'mo, though, least that I can recall offhand.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 15, 2013, 07:55:54 pm
How can I remove walls? I'm trying to replace the dirt walls I have with wooden walls.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 15, 2013, 07:57:35 pm
Or explosives! Bombs or dynamite, anyway. S'a little excessive for knocking down backwall, but... eh.

There's a (couple, I think) fairly decent wiki floating around, if that'd help. Think the guide (as in, the NPC) may mention a bunch of fairly useful stuff, too.

E: Do note with dirt walls, you have to actually start from the edges and work your way in. Can't just start knocking down crap in the middle. S'a bit of a pain, really. Think most other things you can just start whacking wherever.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wolf Tengu on September 15, 2013, 08:01:01 pm
How can I remove walls? I'm trying to replace the dirt walls I have with wooden walls.
If it's the background stuff, you need a hammer.

To add to this, unless something's changed, you can't remove background stuff unless it's next to air.

I'm going to start playing Terraria a bit again. Stockpile some dart traps and cobalt bricks. If there ends up being a server, i'll probably join it, though i'll probably need to think of a new design that isn't *FLOATING LAVAWALL CASTLE* if I join a sever. Unless I maybe make it bigger or add even more spikes. I THINK that could work as a substitute.

I'm not sure, but I think posting in this Terraria thread comprised most of my earlier posting, but I forget.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 15, 2013, 08:03:36 pm
It hasn't been updated since January of... 2012.
There was the console release that added new things for Xbox360/PS3, but that update wasn't added to the PC version.

[lies]No, I'm not bitter.[/lies]
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: HFS on September 15, 2013, 08:07:37 pm
How can I remove walls? I'm trying to replace the dirt walls I have with wooden walls.
If it's the background stuff, you need a hammer.

To add to this, unless something's changed, you can't remove background stuff unless it's next to air.

To add to this, if you placed it, it doesn't need to be next to air. Also, when the background terrain starts changing to a more rocky look as you descend, that's not a tile - you can place your own walls there regardless.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 15, 2013, 08:40:06 pm
Thanks for the help guys. I really appreciate it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: ECrownofFire on September 15, 2013, 11:32:03 pm
Trailer (http://www.youtube.com/watch?v=E0scnF8pXfU) released!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 15, 2013, 11:35:03 pm
Trailer (http://www.youtube.com/watch?v=E0scnF8pXfU) released!
...Awesome. I am not disappoint.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 16, 2013, 12:15:38 am
Certainly quite a bit of pretty. Suddenly hoping there's not a comp spec increase coming with the update, ha.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 16, 2013, 12:26:33 am
Certainly quite a bit of pretty. Suddenly hoping there's not a comp spec increase coming with the update, ha.
^

This.

. . .*checks trailer*

*cries*

It has spiders. u_u
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 16, 2013, 12:53:38 am
Dang it, none of the new bosses aren't ram bosses?

Ohh well it is Terraria, if the boss didn't ram into you it would probably cause the end of the world.

I do wonder if my old character is still valid or if he is overpowered now... there is just too much grinding for me to want to make entirely new characters.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Lightning4 on September 16, 2013, 02:49:30 am
Certainly quite a bit of pretty. Suddenly hoping there's not a comp spec increase coming with the update, ha.

Requirements might have actually gone down, instead of up.

From a tweet, Red said he had reduced RAM usage by about 100 MB despite the new content. Though this was some time ago now.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 16, 2013, 05:07:14 am
I just spent the past ten hours playing Terraria. I've got to say that this game is addicting. Also if I find something that is glowy and purple underground that's something !!FUN!! right?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 16, 2013, 05:25:52 am
I just spent the past ten hours playing Terraria. I've got to say that this game is addicting. Also if I find something that is glowy and purple underground that's something !!FUN!! right?
Probably that is demon ore, or a demon altar. Yes they are fun.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chaoswizkid on September 16, 2013, 05:29:25 am
Not necessarily !!FUN!! by themselves. Sort of. That is, you won't immediately die by mining the ore, and I think you need to do something to an altar for it to do anything.

!!FUN!! is eventually involved, though.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: werty892 on September 16, 2013, 05:49:16 am
ERMEGURD IT LOOKS FUN AGAIN.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 16, 2013, 08:56:01 am
I just spent the past ten hours playing Terraria. I've got to say that this game is addicting. Also if I find something that is glowy and purple underground that's something !!FUN!! right?
Probably that is demon ore, or a demon altar. Yes they are fun.
So there are demons under the stone mansion that belongs to Mad Malkavian, my first Terraria character. Like maybe one screen down and one screen to the left. Sodel Athelod is a very strange place. I'll have to post pictures of my character's stone mansion and the two small caches he has set up. I know pictures of the mansion are on my Steam account but that was ten hours ago and it has since expanded exponentially.

I might have to send him down there once he has iron armor and weapons. Right now he's got copper chainmail, a copper broadsword, a copper bow with a ton of flaming arrows, goggles and some shackles that he got off of a zombie. Also an assortment of potions. Either way I'm going to have him search for more iron later. Right now I've got to rest my eyes.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on September 16, 2013, 09:25:19 am
Ok, so we're getting a cleansing gun to clean all the mess caused by corruption/hallow. Can't say I'm unhappy about that...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: FritzPL on September 16, 2013, 10:04:17 am
Oh my fucking god. It's like a whole new game.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 16, 2013, 10:56:43 am
I heard a rumor that they are thinking about making a Terraria 2.

Is this rumor true?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 16, 2013, 11:11:58 am
I heard a rumor that they are thinking about making a Terraria 2.

Is this rumor true?
Who cares about that?
We got 1.2 to look forward to!








(and starbound)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 16, 2013, 11:17:15 am
I heard a rumor that they are thinking about making a Terraria 2.

Is this rumor true?
Who cares about that?
We got 1.2 to look forward to
(and starbound)

I like to be in the loop when it comes to game releases and development.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 16, 2013, 11:23:21 am
I'm almost certain that that was a joke by Redigit and not intended to be taken seriously at all in any way and the Terraria community was just being crazy as per usual.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 16, 2013, 11:23:58 am
I'm almost certain that that was a joke by Redigit and not intended to be taken seriously at all in any way and the Terraria community was just being crazy as per usual.

Ahh ok, makes sense. Thanks for the info.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 16, 2013, 11:27:34 am
Wait, people actually took the Terraria 2 and 3 thing seriously?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 16, 2013, 11:37:51 am
http://terraria.gamepedia.com/Upcoming_features (http://terraria.gamepedia.com/Upcoming_features)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 16, 2013, 01:41:16 pm
Wait, people actually took the Terraria 2 and 3 thing seriously?

Judging that I never even heard of it until people started talking about it in a serious tone... Yeah pretty much.

It sounded like a rumor to me since the development for the first Terraria went rather badly and I wouldn't think the team would be entirely up on that idea.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 16, 2013, 01:44:22 pm
Humm.... somebody gonna run a server on day 1 of update? Would be fun I think.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 16, 2013, 02:34:17 pm
Humm.... somebody gonna run a server on day 1 of update? Would be fun I think.

I'd like to engage in some multiplayer myself. It sounds like it would be fun.

Also I made a new world after watching some Let's Plays of Terraria and decided to build a guard tower right by my character's new house. Let's just say that it makes surviving the night a lot more fun, especially when you get to rain down volley after volley of arrows upon legions of zombies then quickly gather the loot before the next wave comes in.

Oh, and I found those sandworm things after digging down far enough to where the music changes. Those things are frightening I tell you what. Still was able to kill them though because I have a good broadsword.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 16, 2013, 02:41:16 pm
. . .So we can port over out 1.1 characters into the update?

*Squee*

. . .Aaaaand then I discover that my old character has been deleted due to PC shifts. Aw crud.

Also yes. Someone run a server. Please.

..I really do hope they didn't include bloody spiders >__<
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 16, 2013, 02:59:34 pm
I'll be doing a 1.2 server on October 1st but it will be new characters only. I'd rather not have characters in hallowed gear pop in to murder all the non-hardmode bosses.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 16, 2013, 02:59:45 pm
I'm not gonna port my character over, he's become too powerful to start a new world with. Might recreate him though, and I'm definitely gonna bring over some building materials.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: lemon10 on September 16, 2013, 03:10:26 pm
Yeah, I am probably going to play another round of this from the start with my friend, but augmenting all crafting of stuff that we already got the first time with 50% free material (eg. instead of using 20 mined bars of iron for something, I will just cheat in 10 and use 10 mined bars).

I figure that it will cut down on the early grind of the game by quite a bit while still allowing for quite a bit of early exploration and not skipping anything new entirely.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wolf Tengu on September 16, 2013, 03:18:19 pm
I'll be doing a 1.2 server on October 1st but it will be new characters only. I'd rather not have characters in hallowed gear pop in to murder all the non-hardmode bosses.

I'd totally be up for that.

Expect me to drown a lot though.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 16, 2013, 03:46:14 pm
I really hope the update won't break old worlds.
In one of my worlds, I started mass killing EaterOfWorlds and am building a Demonite brick castle.
I don't think it would, but that's just me thinking out loud.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Meta on September 16, 2013, 04:07:47 pm
I'll be doing a 1.2 server on October 1st but it will be new characters only. I'd rather not have characters in hallowed gear pop in to murder all the non-hardmode bosses.
Awesome! I'll be there!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 17, 2013, 12:11:26 am
I really hope the update won't break old worlds.
In one of my worlds, I started mass killing EaterOfWorlds and am building a Demonite brick castle.

No but it will likely require you to make new ones to get all the content.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 17, 2013, 12:29:36 am
Might have to fire up terraria again with 1.2 as well. And maybe I'll join one of the b12 servers this time instead of playing it single player. Dunno if I have any of my old chars or worlds left, though I'd prefer to make a new char+world anyways.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 17, 2013, 12:32:40 am
Might have to fire up terraria again with 1.2 as well. And maybe I'll join one of the b12 servers this time instead of playing it single player. Dunno if I have any of my old chars or worlds left, though I'd prefer to make a new char+world anyways.

There are two parts that make me basically weep with the prospect of doing that.

Early game Metal Mining (UUUUUUGH!!!) and Late game Metal Mining (NOOOO!!!)

Other then that, I'd make a new character on the spot... Well that and soul grinding.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 17, 2013, 12:46:25 am
I don't think anyone really looks forward to those parts. It did get old pretty fast. Luckily killing the eater was pretty easy if I recall and he dropped a mess of demonite to quickly get up into the demon gear with, the hardmode metal mining is just a pain no matter how you go about it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 17, 2013, 12:49:00 am
I don't think anyone really looks forward to those parts. It did get old pretty fast. Luckily killing the eater was pretty easy if I recall and he dropped a mess of demonite to quickly get up into the demon gear with, the hardmode metal mining is just a pain no matter how you go about it.

Ohh you would be surprised. A lot of people consider the "endless digging for materials" to be the best part of Terraria... even in this very message board.

Also to my knowledge they removed that method of quickly getting demonite gear.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 17, 2013, 12:56:12 am
Ah, well then looks like there will be no avoiding the grind then. I've had a little over a year since I've last played I think. I guess thats enough of a break from the grind for a little while at least heh.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: frostshotgg on September 17, 2013, 12:59:52 am
I actually enjoy wandering the world or caving for metals. It's quite relaxing.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 17, 2013, 01:03:03 am
The copper through gold part wasn't that bad. I only really got tired of it while working my way up through the hardmode armour tiers.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ibid Straydrink on September 17, 2013, 03:20:48 am
I adore the mindless hours of monotonous mining, punctuated by the occasional discovery of a box of nifty loot and the hint of a dark, un-mined space over yonder!

If only those damned bosses would leave me alone....... ;_;
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mesa on September 17, 2013, 10:07:44 am
Well, looks like I'm going back to Terraria in two weeks.
The game has gotten really boring at a certain boring and turned into a grind, really.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on September 17, 2013, 10:17:45 am
If this game was really moddable we'd have automated quarries by now :D
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: PanH on September 17, 2013, 01:48:28 pm
Looks nice, plus I made a character recently that's not too strong (not hardmode, demonite armor and jungle sword or something like that).
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 17, 2013, 05:50:21 pm
I restarted my character, made a new world and now I've got full copper armor, an iron bow, a superior spear, a legendary iron pickaxe and a gold broadsword. Furthermore I've got the merchant and the demolition man and I've managed to explore down to the second underground layer. All in all a productive seven or maybe eight hours.

I'm now kind looking to do some multiplayer and am wondering how to go about doing that. I'll likely join up with Bay 12 Games Night or some other Bay 12 server but I'd like to know the ins and outs of it before I give it a shot, or at least the bare-bones basics of how to do multiplayer. Could someone here please inform me on what needs to be done for multiplayer in Terraria?

I actually enjoy wandering the world or caving for metals. It's quite relaxing.

I enjoy it as well, though sometimes the sandworms are pretty frightening. At least it's not whatever Devourer is. That I tried to run from that thing and failed miserably. Luckily I'm not doing hardcore mode just yet.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 17, 2013, 06:46:49 pm
wait, stuffs been updated already? i thought it was out october 1?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 17, 2013, 07:13:28 pm
wait, stuffs been updated already? i thought it was out october 1?
No, people are just still playing the 1.1.2 version it seems.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nenjin on September 17, 2013, 07:27:49 pm
I don't think anyone really looks forward to those parts. It did get old pretty fast. Luckily killing the eater was pretty easy if I recall and he dropped a mess of demonite to quickly get up into the demon gear with, the hardmode metal mining is just a pain no matter how you go about it.

Ohh you would be surprised. A lot of people consider the "endless digging for materials" to be the best part of Terraria... even in this very message board.

Also to my knowledge they removed that method of quickly getting demonite gear.

I'm going to say I enjoy it, just to spite Neonivek.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 17, 2013, 07:32:21 pm
wait, stuffs been updated already? i thought it was out october 1?
No, people are just still playing the 1.1.2 version it seems.
Actually been playing the dark souls mod a bit over the last few days. Especially with the story(ish) map, it's... kinda' interesting.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 17, 2013, 07:45:28 pm
Your-your avatar. What does it mean?
I am the fire in which all men burn.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 17, 2013, 08:10:02 pm
Your-your avatar. What does it mean?
I am the fire in which all men burn.
That still does not explain the skeleton-reviving pulsating heart.
Its just a cool image I found. Relax and enjoy it. Just relax. It will be fine.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ibid Straydrink on September 17, 2013, 08:43:35 pm
Your-your avatar. What does it mean?
I am the fire in which all men burn.
That still does not explain the skeleton-reviving pulsating heart.
Its just a cool image I found. Relax and enjoy it. Just relax. It will be fine.

Yeah, he's--- HEY WAIT A MINUTE, NOW YOU'RE BEING NON-SEQUITUR.


D-does anyone have this (Terraria, not The Pulsating Heart of Ever-Wither) on ze Xbox still yet maybe please c'mon..? I am ronery.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 17, 2013, 08:44:46 pm
Yeah, he's--- HEY WAIT A MINUTE, NOW YOU'RE BEING NON-SEQUITUR.
:D
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 17, 2013, 08:51:32 pm
To me, that avatar reminds me of FMA for some reason..
Spoiler (click to show/hide)
Everyone yearns for the forbidden stone of blood, yet noone gets away with it unscarred (either pysically or mentally).
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: frostshotgg on September 17, 2013, 08:57:02 pm
On a side note, Terraria for Android is out, and it's... surprisingly playable. I quite like it, actually.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 18, 2013, 12:09:11 pm
So I tested out multiplayer with Sirus last night. We fought the Eye of Cthulu and went to the Corruption to smash Shadow Orbs. I got to say that Terraria is a lot more fun with someone else to play with so if you guys want to do multiplayer add me on Steam (http://steamcommunity.com/id/AgentBlackTea/) and drop me a line when you're interested. I can host.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 18, 2013, 12:13:09 pm
Yeah, it was a lot of fun. Gotta say, I was chuckling quite heartily when it dawned on you just what a Blood Moon entails for your NPCs :P

But good times all around.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 18, 2013, 02:11:14 pm
Hehe, I remember those blood moons seemed really common. Still was a lot of fun at times.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 18, 2013, 03:40:04 pm
So I tested out multiplayer with Sirus last night. We fought the Eye of Cthulu and went to the Corruption to smash Shadow Orbs. I got to say that Terraria is a lot more fun with someone else to play with so if you guys want to do multiplayer add me on Steam (http://steamcommunity.com/id/AgentBlackTea/) and drop me a line when you're interested. I can host.
You'll probably have more people willing to play after October 1st.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 18, 2013, 03:40:55 pm
Yeah I have to wait until 1.2 to play with other people since I cannot host games using it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 18, 2013, 04:57:11 pm
Yeah, it was a lot of fun. Gotta say, I was chuckling quite heartily when it dawned on you just what a Blood Moon entails for your NPCs :P

But good times all around.

Oh god, the clowns.. THE CLOWNS!!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 18, 2013, 05:36:43 pm
Yeah, it was a lot of fun. Gotta say, I was chuckling quite heartily when it dawned on you just what a Blood Moon entails for your NPCs :P

But good times all around.

Oh god, the clowns.. THE CLOWNS!!
Nah, we weren't in hard mode. It was just MM's first Blood Moon and he didn't know what that meant at first :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: FuzzyZergling on September 18, 2013, 07:53:28 pm
Oh god, the clowns.. THE CLOWNS!!
honk
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Nighthawk on September 18, 2013, 08:22:35 pm
Clowns are downright awful. I resorted to giant walls made of cobalt to keep the damn things out.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 18, 2013, 08:24:22 pm
I used dungeon brick, personally. So looking forward to the ability to make any blocks active/inactive with wiring instead of just plain stone.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 18, 2013, 09:03:51 pm
Eh, clown bombs are apparently not going to destroy blocks with the coming version, so... less worries about them. I never seemed to have much trouble with the buggers, though. Whole NPC monster spawning suppression field thingy probably helped with that. And usually spending blood moons, like. Underground.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ibid Straydrink on September 18, 2013, 09:07:04 pm
Damn you all, and damn me for bothering with the Xbox.

I can't wait for Microsoft to shoot it's console market in the head. At last, the RPG world will be united under a single, glorious Empire to weather the test of time.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: IronyOwl on September 18, 2013, 09:15:26 pm
Damn you all, and damn me for bothering with the Xbox.

I can't wait for Microsoft to shoot it's console market in the head. At last, the RPG world will be united under a single, glorious Empire to weather the test of time.
'Cept nothing crumbles empires quicker than not having any competition or dissent.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 18, 2013, 09:15:44 pm
I haven't even plugged my consoles in for over 2 years now. They just... I dunno. I can do everything better on the PC.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on September 18, 2013, 09:22:20 pm
Clowns are downright awful. I resorted to giant walls made of cobalt to keep the damn things out.
Clowns were the only reason why I built my fortresses with dungeon brick. It was so goddamn annoying.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 19, 2013, 12:17:13 am
Yeah, it was a lot of fun. Gotta say, I was chuckling quite heartily when it dawned on you just what a Blood Moon entails for your NPCs :P

But good times all around.

Oh god, the clowns.. THE CLOWNS!!
Nah, we weren't in hard mode. It was just MM's first Blood Moon and he didn't know what that meant at first :P

The Blood Moon was alright. I had more problems with the Goblin Army that I fought by myself a few hours ago. Died five times and lost two of my NPCs. The main problem was the Goblin Sorcerers as Chaos Ball passes through blocks. That makes them more annoying than the damn Goblin Archers in my opinion.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Skyrunner on September 19, 2013, 05:46:11 am
Best times with terraria multiplayer was with day 1 hard mode. The feeling of banding together just to take some random monster down and dying frequently to skeleton ambushes was pretty nice. Too bad it all goes to naught once you manage to get some decent weapons :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: The Darkling Wolf on September 19, 2013, 06:16:17 am
There were some fun moments on servers, like we're preparing to take on the WoF, everyone's waiting, we spend several minutes building a long hellway and clearing room, then we spawn the Wall of Flesh, it moves about two millimetres, and gets instakilled by the wave of dakka we unleash.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 19, 2013, 07:34:02 am
Best times with terraria multiplayer was with day 1 hard mode. The feeling of banding together just to take some random monster down and dying frequently to skeleton ambushes was pretty nice. Too bad it all goes to naught once you manage to get some decent weapons :P
It just made it ten times easier to witness hilarious deaths.

I remember them all. :I

On the plus side, you run real cute worlds :P + death. Lotsa of death.

And candy.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 19, 2013, 08:30:34 am
Best times with terraria multiplayer was with day 1 hard mode. The feeling of banding together just to take some random monster down and dying frequently to skeleton ambushes was pretty nice. Too bad it all goes to naught once you manage to get some decent weapons :P
It just made it ten times easier to witness hilarious deaths.

I remember them all. :I

On the plus side, you run real cute worlds :P + death. Lotsa of death.

And candy.
The worst part is mining... All I want is that small pile of Mithril, but nooooo... Chaos elementals everywhere!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 19, 2013, 01:40:17 pm
My hover castle has no problem with blood moons or sieges.
(http://i.imgur.com/wj3CEQEs.jpg) (http://imgur.com/wj3CEQE.jpg)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 19, 2013, 01:54:22 pm
My hover castle has no problem with blood moons or sieges.
(http://i.imgur.com/wj3CEQEs.jpg) (http://imgur.com/wj3CEQE.jpg)
Whatabout Wyverns?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 19, 2013, 02:00:01 pm
On a large map the design doesn't have any problems with wyvins or harpies. On a smaller map the farms on top would probably attract attention but the rest would probably be fine.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mapleguy555 on September 19, 2013, 07:17:26 pm
Anyone hosting a server? :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Culise on September 19, 2013, 10:19:41 pm
My hover castle has no problem with blood moons or sieges.
(http://i.imgur.com/wj3CEQEs.jpg) (http://imgur.com/wj3CEQE.jpg)
Aye.  I like castles in the sky (http://i.imgur.com/DkGE51Y.png) as well.  They're really a good idea, especially with those wraiths that float through background walls.  Mine is unfortunately a bit higher than yours, since it's just high enough to call in harpies and wyverns if you go climbing on the outside of the dome, so I try to avoid that.  I had to build the island from scratch to avoid them since flying islands are too high, though, which is why there isn't any grass yet and why the bottom looks so...incomplete. 

I kinda want to try multiplayer for the first time with the stories everyone here seems to have, though; I've never done it before, and I'll be doing a new character for 1.2 as well.

Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 19, 2013, 10:36:06 pm
... I guess, if I manage to scrounge up the time for it, I'll have to remake the desert greenhouse*. Then go honeycomb several screens worth of the jungle and turn it into another home. Then, I'unno. Depends on if water duping still works come 1.2, or if there's a way to just create it. If so, maybe another sunk... thing. That was fairly pretty. And fairly ridiculous time consuming. It takes a while to (mostly) fill a rough circle probably a good 1k+blocks in diameter with water.

Honestly, I don't have much of an aesthetic sense when it comes to architecture... so I just build huge and somewhat erratically. It works out, ha.

*A desert greenhouse is made by the simple expedient of completely digging up one of the deserts and turning it into a massive clay pot farm. Here's massively hoping backwalling mechanics have been further streamlined ;_;
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 19, 2013, 11:10:52 pm
My hover castle has no problem with blood moons or sieges.
(http://i.imgur.com/wj3CEQEs.jpg) (http://imgur.com/wj3CEQE.jpg)
Aye.  I like castles in the sky (http://i.imgur.com/DkGE51Y.png) as well.  They're really a good idea, especially with those wraiths that float through background walls.  Mine is unfortunately a bit higher than yours, since it's just high enough to call in harpies and wyverns if you go climbing on the outside of the dome, so I try to avoid that.  I had to build the island from scratch to avoid them since flying islands are too high, though, which is why there isn't any grass yet and why the bottom looks so...incomplete. 

I kinda want to try multiplayer for the first time with the stories everyone here seems to have, though; I've never done it before, and I'll be doing a new character for 1.2 as well.
Well, if you host one, people will certainly join you. I'm okay with playing a new game.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 19, 2013, 11:15:30 pm
I'm celebrating the upcoming update by watching TotalBiscuit and Jesse Cox play. (http://www.youtube.com/watch?v=89fW4MTJvRs&list=PLB26740E88DF1F615) Well, actually I'm mostly just listening. It's almost like a radio show or podcast, and it is awesome.

And I'd be totally up for playing with others on a server, but my Internet situation is...let's call it fluid.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Culise on September 19, 2013, 11:16:37 pm
My hover castle has no problem with blood moons or sieges.
(http://i.imgur.com/wj3CEQEs.jpg) (http://imgur.com/wj3CEQE.jpg)
Aye.  I like castles in the sky (http://i.imgur.com/DkGE51Y.png) as well.  They're really a good idea, especially with those wraiths that float through background walls.  Mine is unfortunately a bit higher than yours, since it's just high enough to call in harpies and wyverns if you go climbing on the outside of the dome, so I try to avoid that.  I had to build the island from scratch to avoid them since flying islands are too high, though, which is why there isn't any grass yet and why the bottom looks so...incomplete. 

I kinda want to try multiplayer for the first time with the stories everyone here seems to have, though; I've never done it before, and I'll be doing a new character for 1.2 as well.
Well, if you host one, people will certainly join you. I'm okay with playing a new game.
I'll probably wait for 1.2.  I kinda want to try out all the new features and multiplayer for the first time as well.  Plus, we already have the idea for a new server offered at around that time, so it's rather piqued my interest. 
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ibid Straydrink on September 20, 2013, 02:18:25 am
The scale on those is nice, but compound symmetry is boring!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 20, 2013, 12:35:40 pm
Anyone hosting a server? :P
I host at least one or two daily. You've got your choices of a medium world that has a sky bridge, a hellevator and three or four meteorites somewhere known as Athelod, or you've got the choice of a small world with four meteorites, two of which have been mined, and less development so far known as Urist Nine.

Both worlds have a vendor, a demolition man, a nurse, an arms dealer and a dryad. Athelod also gets Goblin Armies on occasion while Urist Nine is harder to navigate around if you don't have a grappling hook. I have a spare grappling hook for when someone who doesn't have one comes in but I'm likely going to make an easier way up or down through that area sometime soon.

I can host just about any day of the week since I'm disabled and unable to work and thus can spend most of the day at my computer, with the exception of any time I go out of town or have to go grocery shopping, meaning Sundays I'm unable to host until around 4-6pm Pacific Time, and this Monday I won't be able to host until 7-8pm Pacific Time - if at all. I also have a 250GB data cap, which while I don't think we'll reach I just thought I'd inform you guys of.

Anyhow, I'll be up to hosting sometime after I have some breakfast today. I did sleep for fourteen hours so I'm kind of hungry.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 20, 2013, 01:11:39 pm
Is there any issue with bringing heavily-armed characters as long as we don't do anything dickish like initiate hardmode?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 20, 2013, 01:22:06 pm
would rather news only, but i guess it would be up to host
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 20, 2013, 02:22:01 pm
Is there any issue with bringing heavily-armed characters as long as we don't do anything dickish like initiate hardmode?
You can do that on your own server sure. If you're asking about the one I'll be running, I want new characters only.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 20, 2013, 02:42:08 pm
That was intended towards MM who is actually currently running a server. Of course if I join the one you're running I'll make a new character, forsaken.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 20, 2013, 02:42:27 pm
Is there any issue with bringing heavily-armed characters as long as we don't do anything dickish like initiate hardmode?
You can do that on your own server sure. If you're asking about the one I'll be running, I want new characters only.
So, shall we try to stick together or will we all be scattering like pigeons as soon as we enter the server?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 20, 2013, 02:58:20 pm
Is there any issue with bringing heavily-armed characters as long as we don't do anything dickish like initiate hardmode?
You can do that on your own server sure. If you're asking about the one I'll be running, I want new characters only.
So, shall we try to stick together or will we all be scattering like pigeons as soon as we enter the server?
Thats up to you guys
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 20, 2013, 03:06:43 pm
Scatter to the four winds!

Then everyone kick the devourer awake and scramble back together~

... nah, nah. Honestly, from what I remember of the general b12 terraria habits, it'll be a mix of the two. Several will congregate (either regularly or occasionally) around a central area (wherever that ends up being) and group up fairly decently, and others will bugger off into the depths/wilds, only occasionally coming back to the hub zones to... do stuff. Then there'll be a few (like me, probably) that will alternate back and forth, or do one and then connect it to their other activity area(s), or... whatever.

Basically what I'm saying is that unless the server host or whatev' gives some sort of direction, consistency of action is likely the last thing you'll be able to expect. Likely to be grouping up one day (hour/minute/second), then scattering the next.

Personally, playing around with mods lately have led me to wonder what/how soon stuff's going to be made for 1.2, hrm. It's surprisingly annoying to work without multiple magic mirror points, after playing a mod that let you set 'em wherever.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 20, 2013, 03:35:21 pm
I don't really want to tell people what to do.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: LeoLeonardoIII on September 20, 2013, 04:29:54 pm
I don't really want to tell people what to do.

That made me happy.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 20, 2013, 05:59:49 pm
Is there any issue with bringing heavily-armed characters as long as we don't do anything dickish like initiate hardmode?

If you bring armed characters that's alright as long as you don't initiate hardmode without my consent. You can also bring a new character and I might be able to help you along with some equipment as a result.

Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 21, 2013, 03:03:22 am
Coolio. I wouldn't do that anyway, since there'd be no real purpose for me to initiate hardmode except mining, maybe, and I can do that in a world of my own generation.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 21, 2013, 06:25:20 pm
Coolio. I wouldn't do that anyway, since there'd be no real purpose for me to initiate hardmode except mining, maybe, and I can do that in a world of my own generation.

Well as soon as I can figure out how to mine Hellstone, craft a full set of molten armor and weapons, and dismantle the dungeon so I can reinforce my own base I might do that myself. It's going to be a while though, and I'm in no hurry.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: scriver on September 21, 2013, 06:51:20 pm
I can't believe I haven't posted to watch this already.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 21, 2013, 09:13:55 pm
Coolio. I wouldn't do that anyway, since there'd be no real purpose for me to initiate hardmode except mining, maybe, and I can do that in a world of my own generation.

Well as soon as I can figure out how to mine Hellstone, craft a full set of molten armor and weapons, and dismantle the dungeon so I can reinforce my own base I might do that myself. It's going to be a while though, and I'm in no hurry.
Get a better pick than gold :D

Which material composite starts with a D and the third syllable rhymes with night.
(Also tried your server. It's DARN awesome. And thanks for the stuff. That was...mighty generous of you there.)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: HissinhWalnuts on September 22, 2013, 01:48:26 pm
GODDAMN GASTROPODS!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 22, 2013, 08:16:50 pm
Stay inside at night. No more gastropods.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 23, 2013, 04:04:01 am
Coolio. I wouldn't do that anyway, since there'd be no real purpose for me to initiate hardmode except mining, maybe, and I can do that in a world of my own generation.

Well as soon as I can figure out how to mine Hellstone, craft a full set of molten armor and weapons, and dismantle the dungeon so I can reinforce my own base I might do that myself. It's going to be a while though, and I'm in no hurry.
Get a better pick than gold :D

Which material composite starts with a D and the third syllable rhymes with night.
(Also tried your server. It's DARN awesome. And thanks for the stuff. That was...mighty generous of you there.)

You're quite welcome Tiruin. There is likely more where that came from seeing as I can pretty easily solo Eater of the Worlds, Eye of Cthulu and the average Goblin Invasion. I have problems with the Underworld and the Dungeon but I'll get a handle on those sooner or later.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 23, 2013, 09:17:43 am
Oh gods, we were getting creamed in the dungeon. 

I hope you've gone back and looted all those unlocked gold chests. 
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: bluejello on September 23, 2013, 10:18:37 am
I apparenlty completely missed the server IP, or was it listed in the first place?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 23, 2013, 10:25:03 am
Oh gods, we were getting creamed in the dungeon. 

I hope you've gone back and looted all those unlocked gold chests.
We really need a repository of all the Bay12 public servers :/
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 23, 2013, 10:43:24 am
Necro the old thread (http://www.bay12forums.com/smf/index.php?topic=84984.msg2283635#msg2283635) :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 23, 2013, 11:06:53 pm
Oh gods, we were getting creamed in the dungeon. 

I hope you've gone back and looted all those unlocked gold chests.
I've looted some of them and also about four of the locked gold chests. I've got a massive muramasa to show for that bit of spelunking, plus two regular muramasa. I sold one and kept the other as I really could use the money for wire. Then again I harvested about 150 wire from the Dungeon this evening so I might be fine for a while.

Also thanks to accessories and full demonite armor my main has 35 defense. That's pretty good right?

Oh gods, we were getting creamed in the dungeon. 

I hope you've gone back and looted all those unlocked gold chests.
We really need a repository of all the Bay12 public servers :/

I'll put mine in a list somewhere if we get one going. However my server isn't dedicated as that might be something I am unable to do at this time. I'll need either a third computer or a RAM upgrade before I can run a dedicated server.

The same thing still applies for the time being though - if you want to play with me contact me on Steam. I'm usually at my computer most of the day everyday, with some exceptions. Furthermore if you guys want to do a games night with Terraria once in a while I can perhaps host if asked to do so.

- edit -

Necro the old thread (http://www.bay12forums.com/smf/index.php?topic=84984.msg2283635#msg2283635) :P

It was locked because of escaped lunatics advertising their Terraria servers.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 23, 2013, 11:41:41 pm
So it was, hrm. Kick peewee awake and unlock it, ha. Or just start a new one, either/neither/or.

As for 35 defense, weeellll... that's definitely pretty comfortable for non-hard mode, haha. You'd still probably want ironskin (potions in general are great, farm farm farm) if you're soloing the wall (iirc it's either 30 or 40, maybe 45 to take 1 damage from one of its more dangerous attacks), but it takes, what, 50-60 (more?) to be able to coast around hard mode without much trouble. Stuff hits hard in hard mode. Top tier armor and full warding accessories and you still get pretty tanky, though. Still, if you want to kick it up another... half dozen? Flat ten? Something like that. Notches, brew up some obsidian skin potions and maybe some gills potions and go get a few stacks of hellstone (Think you need somewhere between 2-300 ore to get a full molten suit, which is a stack and some change). Underworld's pretty safe if you're under lava, heh.

Critter I've got running around in a mod game (dark souls one) currently idles at 79... and still gets his face punched in by any hard mode boss, some non-hard bosses (freaking jungle wyvern ><), and frankly half the hard mode mobs if they get close enough to get a hit in. And stuff like that bloody necromancer elemental...

... I'd never seen 10-15 chaos elementals on screen at the same time. It... it's pretty brutal. And colorful. And laggy. Which describes the mod in general, really, for all that it's pretty well done, imo.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 24, 2013, 01:56:32 am
Well with Shakerag's help and my efforts at draining an underground lake into the Underworld my main now has full molten armor and an unpleasant phoenix blaster. With that armor and his current accessories he's got 41 defense.

Also what would happen if I tried to drain an ocean into the Underworld? !!FUN!!?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 24, 2013, 02:35:04 am
Water disappears when applied to Hell. Evaporation, ho!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 24, 2013, 03:15:07 am
I think if there's enough of it it'll pave over some parts with obsidian first, though.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 24, 2013, 03:27:08 am
I think if there's enough of it it'll pave over some parts with obsidian first, though.
Delicious Obsidian..
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 24, 2013, 09:01:38 am
Well with Shakerag's help and my efforts at draining an underground lake into the Underworld my main now has full molten armor and an unpleasant phoenix blaster. With that armor and his current accessories he's got 41 defense.

Also what would happen if I tried to drain an ocean into the Underworld? !!FUN!!?
I tried that on one world of mine, and all it did is make it so that the world takes for-fucking-ever to load due to trying to settle the water.  Plugging the hole didn't seem to help any.  Also, plugging the hole didn't seem to refill the ocean >_>
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 24, 2013, 09:06:35 am
if you want to stop lag i find the best way is to plug it in multiple locations (like every screen or so), so that the game doesnt have to calculate all that pathfinding or whatever.

ive managed to lag most servers ive been on with water, so im quite experienced :D
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 24, 2013, 03:06:52 pm
So in other words do it if I want obsidian, don't do it if I want to loot the ocean and remain as latency-free as possible. I'll keep that in mind.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 24, 2013, 04:02:24 pm
Just find a big pocket of water in the caverns and drill up from underneath.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: SirAaronIII on September 24, 2013, 04:37:13 pm
Man, I remember back in the day when draining oceans into hell worked. Those were good times.
Grumble grumble stupid evaporation
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Alkhemia on September 24, 2013, 04:57:03 pm
Man, I remember back in the day when draining oceans into hell worked. Those were good times.
Grumble grumble stupid evaporation
Oh you just make infinite water and fill up hell good times.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 24, 2013, 11:30:48 pm
Critter I've got running around in a mod game (dark souls one) currently idles at 79... and still gets his face punched in by any hard mode boss, some non-hard bosses (freaking jungle wyvern ><), and frankly half the hard mode mobs if they get close enough to get a hit in.
... things became notably more viable when my idle defense jumped to 121 >_> Though I'm really rather slow for it and... I've got a 150% reduction to ranged and magic damage because of it. Yes, that means they just do absolutely nothing. The projectiles pass right through enemies without doing damage. Which is less of an issue when one of my weapons basically spams wall piercing boomerang swords, but...

Though one of the (eleven, though I've only fought two, so far) new hard mode bosses still just about killed me, haha. Even with crazy weapons it takes a while to chew through a 35k hp mechawyvern (note: that was the supporting boss for that fight. The actual boss was kinda' puny, haha).
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on September 24, 2013, 11:47:01 pm
Man, I remember back in the day when draining oceans into hell worked. Those were good times.
Grumble grumble stupid evaporation
Oh you just make infinite water and fill up hell good times.
I remember back on one of the early Bay12 servers, I tried to secretly make a super doomsday infinite magma lake to destroy the entire world. I managed to complete it, and then I logged off.

Clearly it wasn't secret enough because when I got back on the world was apparently destroyed with my creation and they had to roll back.

I don't think you can create infinite magma any more though.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on September 25, 2013, 12:27:57 am
Water is infinite if there's a lot of water that is out of "refresh" range or whatever. The system will keep "moving" water from there to where you are, but will not drain the source.

Whenever you save and load a World, it does this "settling liquids" thing that precalculates all fluids in the world and how they should be when you log in.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 25, 2013, 12:40:32 am
I don't think you can create infinite magma any more though.
It's still possible. It's much harder now though. You have to use a pump hooked to two or more outputs.
(http://i.imgur.com/4IqM11fs.jpg) (http://imgur.com/4IqM11f.jpg)
The ones in the lava section are all hooked to a 3 second timer. I think the timer is in a separate box so it can be removed and changed without it being destroyed, since the pumps are obviously lava-proof.

Isn't it great when you come back to something after a while and wonder what your past self was thinking?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Calech on September 25, 2013, 03:44:07 am
I don't think you can create infinite magma any more though.
It's still possible. It's much harder now though. You have to use a pump hooked to two or more outputs.
(http://i.imgur.com/4IqM11fs.jpg) (http://imgur.com/4IqM11f.jpg)
The ones in the lava section are all hooked to a 3 second timer. I think the timer is in a separate box so it can be removed and changed without it being destroyed, since the pumps are obviously lava-proof.

Isn't it great when you come back to something after a while and wonder what your past self was thinking?

Also, the manual way still works as of 1.1.x as well, as I used it in my most recent game where I realised I hadn't actually done Hardmode stuff yet. (ie. 1-block 'reservoir', with a large drop - into a holding tank - adjacent to one edge of the reservoir, place and re-take lava from the top of that edge block, re-collecting it once a 'drip' has fallen away into the tank).

Note that whilst it works, this does not make it less tedious to do.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Squill on September 25, 2013, 05:57:51 am
Are there plans for a  Bay12 server for 1.2? I've been getting back into Terraria since 1.2 was announced.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 25, 2013, 12:25:15 pm
It could be interesting, and I probably can run a temporary one.

Meanwhile, have a terraria video. (http://www.youtube.com/watch?v=0cK8Q00xETM)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 25, 2013, 01:53:47 pm
Are there plans for a  Bay12 server for 1.2? I've been getting back into Terraria since 1.2 was announced.
Forsaken has said, several times, he'll host one.
But, I think the real question everyone's wanting to know is will there be a Bay12 server?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: The Darkling Wolf on September 25, 2013, 01:55:22 pm
So I was wondering if there was going to be a Bay12 server, I haven't seen any mention of it at all.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 25, 2013, 01:58:43 pm
So I was wondering if there was going to be a Bay12 server, I haven't seen any mention of it at all.
Oh, hey, I'm glad someone decided to ask this question.  I was wondering myself.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 25, 2013, 02:05:26 pm
Just find a big pocket of water in the caverns and drill up from underneath.

That might be something I could do after I finish harvesting dungeon bricks. I'm reinforcing the new base I built in the snow biome west of the spawn point in Athelod and building tunnels underneath it to allow for easier passage for both players who don't have grappling hooks or rocket boots as well as for anything that spawns during a blood moon or invasion.

Are there plans for a  Bay12 server for 1.2? I've been getting back into Terraria since 1.2 was announced.

I won't be able to do a dedicated server without upgrading my RAM unless if I can run a dedicated server and also run other games at the same time. I'm kind of partial to The Sims 3 and a handful of other games and I like to play those when I'm not playing Terraria. I'll let you guys know after I do some testing and experimentation this week or weekend.

So I was wondering if there was going to be a Bay12 server, I haven't seen any mention of it at all.

I actually got that joke.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 25, 2013, 02:15:46 pm
Hey is anyone planning to host a Bay12 server when 1.2 hits?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 25, 2013, 02:16:49 pm
Fairly sure you are, F. Lookin' forward to it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 25, 2013, 03:54:38 pm
Oh I am? Excellent! I'm looking forward to that too. :)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 25, 2013, 03:57:43 pm
Hey is somebody running a server on october 1st?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 25, 2013, 05:16:32 pm
This thread is starting to get on my nerves. :p
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 25, 2013, 05:30:26 pm
This thread is starting to get on my nerves. :p
Maybe hosting a Terraria server would help calm you down? 
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 25, 2013, 05:32:16 pm
This thread is starting to get on my nerves. :p
Maybe hosting a Terraria server would help calm you down? 
Maybe we should host a terraria server to discuss hosting a terraria server?

But is anyone going to be hosting a Terraria server? I mean no one has said anything this entire thread about hosting.

I mean, no one answers the question either. Not even those big bunch of people who answered the question.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 25, 2013, 05:36:44 pm
This thread is starting to get on my nerves. :p
Maybe hosting a Terraria server would help calm you down? 
Maybe we should host a terraria server to discuss hosting a terraria server?

But is anyone going to be hosting a Terraria server? I mean no one has said anything this entire thread about hosting.

I mean, no one answers the question either. Not even those big bunch of people who answered the question.
Stupid people not answering questions when they answer questions. They really should answer questions!

I'm sorry, what questions have been asked?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 25, 2013, 05:48:57 pm
This thread is starting to get on my nerves. :p
Maybe hosting a Terraria server would help calm you down? 
Maybe we should host a terraria server to discuss hosting a terraria server?

But is anyone going to be hosting a Terraria server? I mean no one has said anything this entire thread about hosting.

I mean, no one answers the question either. Not even those big bunch of people who answered the question.
Stupid people not answering questions when they answer questions. They really should answer questions!

I'm sorry, what questions have been asked?
Server questions, of course!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 25, 2013, 05:56:28 pm
This thread is starting to get on my nerves. :p
Maybe hosting a Terraria server would help calm you down? 
Maybe we should host a terraria server to discuss hosting a terraria server?

But is anyone going to be hosting a Terraria server? I mean no one has said anything this entire thread about hosting.

I mean, no one answers the question either. Not even those big bunch of people who answered the question.
Stupid people not answering questions when they answer questions. They really should answer questions!

I'm sorry, what questions have been asked?
Server questions, of course!
Oh cool! Is someone running a serv--- ah sorry.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 25, 2013, 07:49:21 pm
There will be a machine called Extractinator (http://www.youtube.com/watch?v=hjjIZz4jdbw), which seem to be fairly interesting.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 25, 2013, 11:25:31 pm
Also frozen and mushroom biomes plus beehives, rope, viking skeletons, eskimo and pirate vanity items, cooking stoves, marshmallows, honey, ten new sets of wings, new ore, new gemstones, and a couple new bosses. It's going to be real fun come October 1st.

I found all of this out by watching the videos linked to the video Ultimuh linked in the previous post. Lots of good information there.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: The Darkling Wolf on September 26, 2013, 04:44:43 am
If anything, I'm mostly looking forward to the fact you can walk up one block inclines now. I'll no longer need a new spacebar after every session.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 26, 2013, 05:15:08 am
Also frozen and mushroom biomes plus beehives, rope, viking skeletons, eskimo and pirate vanity items, cooking stoves, marshmallows, honey, ten new sets of wings, new ore, new gemstones, and a couple new bosses. It's going to be real fun come October 1st.

I found all of this out by watching the videos linked to the video Ultimuh linked in the previous post. Lots of good information there.
I have one very pertinent question to ask of you, good sir.

ARE THERE GOING TO BE ANY SPIDER MONSTERS IN GAME?!

Please answer with the utmost sincerity.

Thank you.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 26, 2013, 05:17:24 am
Also frozen and mushroom biomes plus beehives, rope, viking skeletons, eskimo and pirate vanity items, cooking stoves, marshmallows, honey, ten new sets of wings, new ore, new gemstones, and a couple new bosses. It's going to be real fun come October 1st.

I found all of this out by watching the videos linked to the video Ultimuh linked in the previous post. Lots of good information there.
I have one very pertinent question to ask of you, good sir.

ARE THERE GOING TO BE ANY SPIDER MONSTERS IN GAME?!

Please answer with the utmost sincerity.

Thank you.

Well the plant boss COULD be spider-ish?

Dunno if there are actual spiders tough..
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 26, 2013, 05:30:00 am
ARE THERE GOING TO BE ANY SPIDER MONSTERS IN GAME?!

Please answer with the utmost sincerity.

Thank you.
Spoiler: the answer (click to show/hide)
Check that extractionator video. Keep an eye on the left side of the screen.
 (http://youtu.be/hjjIZz4jdbw?t=26s)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 26, 2013, 05:32:17 am
Well at least it will make the game more exiting for you.
Risk vs reward and what not.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Alkhemia on September 26, 2013, 06:22:15 am
I feel like making a base with a honey moat now...maybe with bees everywhere as well.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 26, 2013, 07:43:00 am
Well at least it will make the game more exiting for you.
Risk vs reward and what not.
Spoiler: the answer (click to show/hide)
Check that extractionator video. Keep an eye on the left side of the screen.
 (http://youtu.be/hjjIZz4jdbw?t=26s)
Spoiler (click to show/hide)
;_________;

Why.

Why >_______<

Please no spinning web attacks or dropping down on you with webbing arghghghgkjljdlfh

Good thing its blurry but then I see something right below the character in the pic..

. . .That's only underground, right? And in cobwebs, rihgt?

RIGHT?!

On the happy note: Yay bees. Hopefully we'll have honey.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: scriver on September 26, 2013, 07:52:53 am
Hopefully we'll have bumblebees ;)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 26, 2013, 07:58:29 am
Spider Bees.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Toaster on September 26, 2013, 08:48:20 am
Spider SHARKS.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 26, 2013, 08:49:56 am
oh you all, tearing at my innermost fears that you make it funny.

You are all so entertaining.  :'(
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 26, 2013, 08:52:36 am
oh you all, tearing at my innermost fears that you make it funny.

You are all so entertaining.  :'(
Spider Bee Sharks that shoot Spider Bees out of their mouths.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Toaster on September 26, 2013, 09:02:35 am
(http://i.imgur.com/CAilFQM.png)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 26, 2013, 09:03:12 am
*snip*
Ok, that's probably going a bit too far.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chaoswizkid on September 26, 2013, 09:04:44 am
If we're doing weird animal things, I've got something (Not really relevant to Terraria).

I have a bear skin rug in my house.
I also have a deer antler chandelier.
Once upon a time, I had a thought about a scenario where a burglar broke through out front door, where the bear skin rug was. The bear skin rug would be made to be standing up at bear-height, facing the door. A piston and chamber would be mounted in the mouth. A cylinder affixed to the bottom of the antler chandelier would be set into the chamber, antlers facing outwards towards the door. So, the burglar opens the door and suddenly confronts a bear. The piston is activated, thrusting the antlers at the burglar. The burglar's mind shuts down at the impossibility as he is savaged by the antlers and flees in uncontrollable terror.

I give you antler-breathing bears.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 26, 2013, 10:26:33 am
So I've decided with 4 days to go until the 1.2 patch that I will start up a server now. You must make a new character to join this server, but these characters will be moved into a new world come 1.2 patch (assuming of course that previous characters are compatible). The only limit is that we cannot initiate hardcore.

Mostly I'm sick of waiting and want to play Terraria again. :P

68.55.212.49:7777
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 26, 2013, 11:15:12 am
So I've decided with 4 days to go until the 1.2 patch that I will start up a server now. You must make a new character to join this server, but these characters will be moved into a new world come 1.2 patch (assuming of course that previous characters are compatible). The only limit is that we cannot initiate hardcore.

Mostly I'm sick of waiting and want to play Terraria again. :P

68.55.212.49:7777
Oh cool.  I'll be on in about ... 12 hours >_>
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 26, 2013, 11:58:43 am
This is irritating.

I can't be bothered with terraria right now because I've done this stuff umpteen times. Which means that when I CAN be bothered (after the update), I'll go onto a server filled with people with hellstone and the like.
Or you could not play on the server and not whine about it?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 26, 2013, 02:51:22 pm
So I've decided with 4 days to go until the 1.2 patch that I will start up a server now. You must make a new character to join this server, but these characters will be moved into a new world come 1.2 patch (assuming of course that previous characters are compatible). The only limit is that we cannot initiate hardcore.

Mostly I'm sick of waiting and want to play Terraria again. :P

68.55.212.49:7777

I'll roll up a character and be there in maybe thirty minutes at most.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Micro102 on September 26, 2013, 04:01:08 pm
I forgot.... do you need to port forward for terraria? I'm in a college dorm so this determines if I can make a server or not.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 26, 2013, 04:02:02 pm
I forgot.... do you need to port forward for terraria? I'm in a college dorm so this determines if I can make a server or not.
Yes for server, no for client.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 26, 2013, 04:24:53 pm
I forgot.... do you need to port forward for terraria? I'm in a college dorm so this determines if I can make a server or not.
Hamachi also works.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: IronyOwl on September 26, 2013, 07:01:34 pm
This is irritating.

I can't be bothered with terraria right now because I've done this stuff umpteen times. Which means that when I CAN be bothered (after the update), I'll go onto a server filled with people with hellstone and the like.
Don't worry, I don't know what I'm doing. Which means that if I'm in Hellstone, it'll be because someone dumped some Hellstone on me because they couldn't bear to see me wandering around in silver like a lost baby penguin.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 26, 2013, 09:27:05 pm
I'll definitely be there on the first, but... not until then. M'playing Terraria, but... mods. Delicious mods. Much more interesting until the patch rolls around, hoho.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 26, 2013, 10:55:24 pm
I think I've reached the point where I'm starting to get creative with Terraria. On Forsaken's server my house is a giant blue plump helmet. Maybe my subconscious is telling me that I'll really like the mushroom biome in the next Terraria update, especially with those mushroom blocks and the mushroom NPC.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wiles on September 27, 2013, 08:25:57 am
I think someone decided to do some griefing. There's a giant chasm at spawn and a lot of people's houses seem to be destroyed.  :-\
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 27, 2013, 08:45:41 am
There's a sign just above where you appear upon spawning that says "tyler has fucked this place up ;)"

There is an active goblin invasion, a dynamite-based chasm leading to hell and hardmode has initiated.

That's one quick way to ruin a world, I guess.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 27, 2013, 08:49:39 am
There's a sign just above where you appear upon spawning that says "tyler has fucked this place up ;)"

There is an active goblin invasion, a dynamite-based chasm leading to hell and hardmode has initiated.

That's one quick way to ruin a world, I guess.
Jokes on him, it's only a temporary world. :p
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Culise on September 27, 2013, 09:15:22 am
Well, I suppose it wasn't entirely to be unexpected, but it's still a shame that people get their jollies in doing that sort of thing.  Hardmode's going to be fun, though; I've never actually played in a world with it active. ^_^
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 27, 2013, 09:15:55 am
Huh.  So who is Tyler?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 09:36:01 am
So can I bring my main now that hardmode is active? I've never done hardmode either.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 27, 2013, 09:37:33 am
/me should really get a graphics card to run Terraria again :c
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 09:38:46 am
/me should really get a graphics card to run Terraria again :c

It requires DirectX 8.1. My old ATI Radeon 9250 could in theory run Terraria.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 27, 2013, 09:41:26 am
My IGP is from 2003.

Terraria blurts about not seeing said IGP :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 09:48:58 am
My IGP is from 2003.

Terraria blurts about not seeing said IGP :P

What's an IGP? Also my ATI Radeon 9250 is from 2004. Either way it supports DirectX 8.1, which is what Terraria requires. In theory it could play Terraria if put in a machine that had enough RAM and CPU to also play it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chaoswizkid on September 27, 2013, 09:59:05 am
IGP = Integrated Graphics Processor IIRC.
Aaaaaand Google confirms it.
It's a graphics chip on the motherboard that serves as a basic minimum graphics card, not useful for anything other than word processing and lower-tech games. They're just there to make sure stuff ends up on your monitor without having to buy a dedicated graphics card.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 10:16:15 am
IGP = Integrated Graphics Processor IIRC.
Aaaaaand Google confirms it.
It's a graphics chip on the motherboard that serves as a basic minimum graphics card, not useful for anything other than word processing and lower-tech games. They're just there to make sure stuff ends up on your monitor without having to buy a dedicated graphics card.

So an integrated graphics chipset then. I've got one of those and I can run The Sims 3 at 60fps. Terraria plays just about as smooth. Then again mine is an Intel GMA 4500 and I've done some necessary tweaking to my computer and to the games themselves to get it to that level.

Also should we start looting the remains of the server so that we don't waste all of the resources we've gathered? I was just about to do just that but I thought I'd ask to see if it was alright.

Huh.  So who is Tyler?

Some 12-year-old sperglord who is off of his ADD medication I am guessing. I bet he lurks the forums.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 27, 2013, 10:27:03 am
Well if he is a lurker, he's probably gloating at the attention we are giving him.
Ignoring this person would be our best option.
I suggest we delete all the records of this guy (edit our posts accordingly), so that the person is never mentioned and we act as if nothing ever happened.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: choppy on September 27, 2013, 10:36:01 am
Well there is a Tyler on the forums. You may have to check with him. And as for the server it was fine about 8 hours ago when I played.
On a better note totalbiscuit and Jessie cox have restarted there terraira series.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: askovdk on September 27, 2013, 10:40:40 am
It would be nice to have the world restarted.
I would like to play a new character, and that is not possible at the moment.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 11:07:20 am
Well if he is a lurker, he's probably gloating at the attention we are giving him.
Ignoring this person would be our best option.
I suggest we delete all the records of this guy (edit our posts accordingly), so that the person is never mentioned and we act as if nothing ever happened.

I know what you're getting at but I don't want to bother with that. It was kind of a given that such a thing would happen with the server advertised publicly and without a password.

Well there is a Tyler on the forums. You may have to check with him. And as for the server it was fine about 8 hours ago when I played.
On a better note totalbiscuit and Jessie cox have restarted there terraira series.

I might check those out after I'm done with Northernlion's Let's Plays of Rogue Legacy or Terraria. Might as I kind of don't like totalbiscuit.

It would be nice to have the world restarted.
I would like to play a new character, and that is not possible at the moment.

I'd host but I seem to have problems doing so. Besides, today isn't a good day for me to do that and neither will tomorrow be a good day for me to do that. I'm going to an event at noon today and my mother is going to visit me tomorrow. Ergo I'm going to be busy for at least the daylight hours today and tomorrow. I'll try hosting again this evening but dedicated servers seem to be something that my computer doesn't like.

Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 11:16:41 am
Bleh, hardmode. I'll be waiting for the patch.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 27, 2013, 11:28:42 am
Mods, Aky! Mooooddssss! It tides over pretty well.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 11:29:34 am
Mods, Aky! Mooooddssss! It tides over pretty well.
But I also have other things to play~
(That and I'm mostly waiting for Creeper World 3 to come out, this just updates sooner :) )
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 12:37:21 pm
I've still got to finish exploring Athelod pre-Hard Mode myself. I hope I can before the update comes along next week.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 27, 2013, 12:54:31 pm
IGP = Integrated Graphics Processor IIRC.
Aaaaaand Google confirms it.
It's a graphics chip on the motherboard that serves as a basic minimum graphics card, not useful for anything other than word processing and lower-tech games. They're just there to make sure stuff ends up on your monitor without having to buy a dedicated graphics card.

So an integrated graphics chipset then. I've got one of those and I can run The Sims 3 at 60fps. Terraria plays just about as smooth. Then again mine is an Intel GMA 4500 and I've done some necessary tweaking to my computer and to the games themselves to get it to that level.

Also should we start looting the remains of the server so that we don't waste all of the resources we've gathered? I was just about to do just that but I thought I'd ask to see if it was alright.

Some VIA/S3G Unichrome IGP or something like that. It can't process OpenGL 2.0 and above for example, and Terraria also blurts something about lack of D3D processing? I don't have access to my PC now so I can't send a screenshot :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 27, 2013, 01:18:13 pm
That didn't take long for the griefers to come, though can't say I'm surprised. What was it? Less than a day since posting it? I didn't even get a chance to log in. Geez, guess thats what I get for having a life. I may try to log in later to see if I can connect, but I'll probably stay in single player until 1.2 is out, and hopefully a not so public server is ready to go.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 01:36:01 pm
IGP = Integrated Graphics Processor IIRC.
Aaaaaand Google confirms it.
It's a graphics chip on the motherboard that serves as a basic minimum graphics card, not useful for anything other than word processing and lower-tech games. They're just there to make sure stuff ends up on your monitor without having to buy a dedicated graphics card.

So an integrated graphics chipset then. I've got one of those and I can run The Sims 3 at 60fps. Terraria plays just about as smooth. Then again mine is an Intel GMA 4500 and I've done some necessary tweaking to my computer and to the games themselves to get it to that level.

Also should we start looting the remains of the server so that we don't waste all of the resources we've gathered? I was just about to do just that but I thought I'd ask to see if it was alright.

Some VIA/S3G Unichrome IGP or something like that. It can't process OpenGL 2.0 and above for example, and Terraria also blurts something about lack of D3D processing? I don't have access to my PC now so I can't send a screenshot :P

Your integrated graphics chipset sounds annoying to say the least. Hopefully you can get a graphics card soon.

That didn't take long for the griefers to come, though can't say I'm surprised. What was it? Less than a day since posting it? I didn't even get a chance to log in. Geez, guess thats what I get for having a life. I may try to log in later to see if I can connect, but I'll probably stay in single player until 1.2 is out, and hopefully a not so public server is ready to go.

Yeah, there's corruption over the spawn point, someone put lava in my giant plump helmet house, and there are corruptors, gastropods and unicorns everywhere. Managed to salvage some supplies though the last time I was in. I'll keep my character for Forsaken's server at that so there can at least be some good that comes out of this perhaps.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 27, 2013, 01:38:57 pm
On a better note totalbiscuit and Jessie cox have restarted there terraira series.
YESSSSSS.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: BigD145 on September 27, 2013, 01:40:39 pm
They dick around and die and don't do much. *shrug*
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 27, 2013, 01:43:14 pm
Okay? Sometimes that's all I want.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 27, 2013, 02:21:28 pm
They're just continuing the fine tradition of terraria preview LPers being rather incompetent, really.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 27, 2013, 02:35:06 pm
On the one hand, I doubt that anybody barring Yrimir was actually that skilled at playing Terraria when it first came out.

On the other, how can you make two series, spanning some 24 hours(estimate based on highest ep. numbers I could find), and that only being what's recorded, yet still be incompetent? Is there some kind of natural anti-talent that the popular youtubers all have in common that makes them incapable of getting better at things with practice?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 27, 2013, 02:39:12 pm
While I can't speak for other LPers, Jesse and TB's incompetence is partly a refusal to read the wiki, partly deliberate, and partly from screwing each other over for the lolz.
And, to be honest, at least 35% genuine :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: FritzPL on September 27, 2013, 02:40:35 pm
Would you rather watch an entertaining bunch of uncompetent yet charming(sometimes) fools or a quiet and boring professional that only occasionally remembers he is suppoused to talk over what he does?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 27, 2013, 02:42:25 pm
... speaking of Yrimir, his latest preview video, of the snowcannon... confirms spiders on the surface >_>

Poor Tiruin. Nowhere is safe.

Would you rather watch an entertaining bunch of uncompetent yet charming(sometimes) fools or a quiet and boring professional that only occasionally remembers he is suppoused to talk over what he does?
Generally the latter, honestly. Incompetency is only really bearable when it's followed by improvement, at least in regards to gaming. Otherwise it just gets painful to watch, and not a good pain.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 27, 2013, 02:43:21 pm
At least the latter wouldn't give feelings of "oh god how are they so bad". I could live with a lack of commentary.

The best thing would be an entertaining professional that remembers he is supposed to talk over what he does when it's appropriate to do so, though. heh.

ninja'dedit: Basially what Frumple said there. Watching competent play is rewarding in its own way. Incompetent play, when you /know/ that it's incompetent play, is just...urgh.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 02:44:19 pm
Apparently nobody understands what 'please make a new character' and 'don't activate hardmode' means so I've shut the server down. Come 1.2 I'll be starting a new one not open to the public. Glad you guys felt it was amusing to fuck up the server, you won't be playing on the new one.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 27, 2013, 02:48:15 pm
Forsaken, we've spent the last seven or so hours being pissed about the unknown guy who came in and screwed stuff up. I daresay the majority of us were just as angry as you are.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 02:49:59 pm
Forsaken, we've spent the last seven or so hours being pissed about the unknown guy who came in and screwed stuff up. I daresay the majority of us were just as angry as you are.
Indeed. Comment was directed at whoever did it. I know most of you wouldn't.

Its all fine, it was a temp world anyway and I'm not worried about it tbh. If it was important I'd have been more selective on who I let in.

What this does mean is I'll probably just start the 1.2 server up fresh on Tuesday with new characters instead of the previously planned head start. There should be enough new stuff to make it interesting.


Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: FritzPL on September 27, 2013, 02:56:30 pm
Well, imagine you're a 12-14 year old that sits on facebook and youtube every day after school. And imagine you're that teenager, and you really like video games and think that you're good at them. So you watch those funny youtubers, laughing at them and thinking 'oh I am so much better than those n00bz ololol'. That's the secret for success of these guys.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 02:58:01 pm
Well, imagine you're a 12-14 year old that sits on facebook and youtube every day after school. And imagine you're that teenager, and you really like video games and think that you're good at them. So you watch those funny youtubers, laughing at them and thinking 'oh I am so much better than those n00bz ololol'. That's the secret for success of these guys.
Indeed. I won't let the teenage terrorists win. :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 03:00:22 pm
On a better note totalbiscuit and Jessie cox have restarted there terraira series.
YESSSSSS.
Sirus, I linked that video before forsaken started the server, before that post even. ::)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: BigD145 on September 27, 2013, 03:01:16 pm
Would you rather watch an entertaining bunch of uncompetent yet charming(sometimes) fools or a quiet and boring professional that only occasionally remembers he is suppoused to talk over what he does?

Where's the charming talkative competent professional?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 27, 2013, 03:01:32 pm
I logged on with a character that already had a bunch of stuff but it was only right before the server was taken down. Was hoping to take a look around before the map was reset.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 27, 2013, 03:02:38 pm
Sirus, I linked that video before forsaken started the server, before that post even. ::)
It's up to three episodes, too! They discover chains and ropes, and show off the snow biome a little, and a few other things. And die, of course. That's about all that happens.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 27, 2013, 03:03:32 pm
Ah, minor commentary on let's plays with the TB/Cox thing...

They do that because it's what gets views. I like TB, but mostly when he's being a snarky commentator or doing the WTF is? segments. If they got a better following by being consummate professionals, they'd do that.

Frankly the best LP I've seen was one of one of the GBA Castlevania games where the LP'er recorded his skilled play and then did a voice-over narration that gave the history of the games, criticism of that title, and an in-depth discussion of the mechanics involved with particular setups and exploit methods. 10/10.

However, most LP's seem to be uh, like people playing er, hard games and hold on this parts hard let me just.... Ah. Yeah so most LP's aren't uh, like engaging and er, maybe not my thing.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 03:07:38 pm
I logged on with a character that already had a bunch of stuff but it was only right before the server was taken down. Was hoping to take a look around before the map was reset.
Yeah sorry about that. At the time I was annoyed and not in the mood to talk. You're welcome on the new server with a character you started on the previous world provided you have no hardmode gear.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 03:19:58 pm
Darkmere, do you know where/who that LP was?

Sirus, I linked that video before forsaken started the server, before that post even. ::)
It's up to three episodes, too! They discover chains and ropes, and show off the snow biome a little, and a few other things. And die, of course. That's about all that happens.
That much progress or lack of sounds about right for them playing Terraria. :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 03:48:46 pm
Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.

Put me down as a maybe, as in maybe I'll send you a PM about it when I'm in the mood to play on your turf. I've got some personal reasons as to why I might not want to commit myself to playing on your server. Largely creative and sentimental ones, but they're valid enough for me to want to reconsider playing on your server.

Plus I won't be able to do much multiplayer until maybe Sunday, Monday or Wednesday because of some personal offline stuff and I'm kind of starting to get a little burnt out on Terraria. Once again, put me down as a maybe I'll send you a PM or maybe I'll figure out how to host a dedicated server of my own.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 27, 2013, 03:49:43 pm
There is no way I am grinding for hours and hours and hours just to play multiplayer... Leave me out of this.

I'll just do something fun. Like not grind in terraria... such as... playing the game.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Nelia Hawk on September 27, 2013, 04:01:05 pm
Apparently nobody understands what 'please make a new character' and 'don't activate hardmode' means so I've shut the server down. Come 1.2 I'll be starting a new one not open to the public. Glad you guys felt it was amusing to fuck up the server, you won't be playing on the new one.

i wonder why there is no "require new character" options for serverhosts. (i guess there isnt). or as "world creation option".

if you connect to such a server/world it would force a new character creation and that character is then linked to that server/server-ip and can just be played on that server/world. and the server also saves that this character is new/linked and can play on it, if someone connects with this character another day etc.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 04:03:07 pm
Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.

Put me down as a maybe, as in maybe I'll send you a PM about it when I'm in the mood to play on your turf. I've got some personal reasons as to why I might not want to commit myself to playing on your server. Largely creative and sentimental ones, but they're valid enough for me to want to reconsider playing on your server.

Plus I won't be able to do much multiplayer until maybe Sunday, Monday or Wednesday because of some personal offline stuff and I'm kind of starting to get a little burnt out on Terraria. Once again, put me down as a maybe I'll send you a PM or maybe I'll figure out how to host a dedicated server of my own.
I don't understand what you mean regarding personal/creative reasons but I hope I haven't offended you or anyone else.

Still you'll always be welcome.

There is no way I am grinding for hours and hours and hours just to play multiplayer... Leave me out of this.

I'll just do something fun. Like not grind in terraria... such as... playing the game.
I'm not sure I understand what you're saying.

Apparently nobody understands what 'please make a new character' and 'don't activate hardmode' means so I've shut the server down. Come 1.2 I'll be starting a new one not open to the public. Glad you guys felt it was amusing to fuck up the server, you won't be playing on the new one.

i wonder why there is no "require new character" options for serverhosts. (i guess there isnt). or as "world creation option".

if you connect to such a server/world it would force a new character creation and that character is then linked to that server/server-ip and can just be played on that server/world. and the server also saves that this character is new/linked and can play on it, if someone connects with this character another day etc.
This would require character inventories to be stored server side which isn't how the game was originally written. Its unfortunate.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: USEC_OFFICER on September 27, 2013, 04:27:13 pm
Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.

Has the server IP changed? I'm thinking of getting a bit of a head-start on 1.2...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 04:29:41 pm
Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.

Has the server IP changed? I'm thinking of getting a bit of a head-start on 1.2...
IP is the same
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 04:37:14 pm
There is no way I am grinding for hours and hours and hours just to play multiplayer... Leave me out of this.

I'll just do something fun. Like not grind in terraria... such as... playing the game.

I mostly just decorate my mansion in Athelod - my personal world in Terraria - and build in other worlds. That's the main reason why I like Terraria - the building that can be done in it satisfies an itch that has been needing to be scratched for far too long. I like the exploration as well but I don't like leaving home without a magic mirror so it's kind of less desirable to explore in other people's worlds now that I've gotten used to having a magic mirror on hand at all times.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 27, 2013, 04:53:43 pm
On a better note totalbiscuit and Jessie cox have restarted there terraira series.
YESSSSSS.
Sirus, I linked that video before forsaken started the server, before that post even. ::)
Must have missed it. Nothing against you, I just cannot the YouTube much these days so I tend to skip links to there.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: IronyOwl on September 27, 2013, 04:54:29 pm
... speaking of Yrimir, his latest preview video, of the snowcannon... confirms spiders on the surface >_>

Poor Tiruin. Nowhere is safe.

Would you rather watch an entertaining bunch of uncompetent yet charming(sometimes) fools or a quiet and boring professional that only occasionally remembers he is suppoused to talk over what he does?
Generally the latter, honestly. Incompetency is only really bearable when it's followed by improvement, at least in regards to gaming. Otherwise it just gets painful to watch, and not a good pain.
Hehe, indeed. ::::3

Anyway, I started watching the linked video, but I never even really got to the incompetence. I lost interest the second time they started going "WHO'S SELLING CLOTHES TO ZOMBIES?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!"

Yes, very funny. Very, very, very funny. The zombie is wearing a coat, and this is not something you can handle, because you are spastic and entertaining.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 05:01:43 pm
The incompetence is more in the previous series.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 05:01:54 pm
If I want incompetence in a Let's Play I'll watch some of jefmajor or Northernlion's earlier parts of some of their series. It's more amusing than listening to potatoes that want to be fire trucks ramble on about barrels and chairs.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: HissinhWalnuts on September 27, 2013, 05:57:48 pm
CHIPPY WHY DIDNT YOU SHOW US THE FIGHT WITH CTHULUS DIRTY MIND!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: March on September 27, 2013, 06:04:01 pm
forsaken, can I get the password?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 06:09:10 pm
forsaken, can I get the password?
Does anyone know this person?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: March on September 27, 2013, 06:18:08 pm
I'm in the dota2 group mostly now, I had to make a new account because I could not for the life of me remember what my password was for the last one like the one before that, I've been on b12 forums as one name or another for the better part of 7 years...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 27, 2013, 06:18:26 pm
Also, didn't you say to PM, forsaken? this is certainly not a PM.

Also March, you do know the forgot you password button exists, right? ;)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 06:18:58 pm
Also, didn't you say to PM, forsaken? this is certainly not a PM.
He did PM me but at the time of the PM he had 2 posts and registered this month, so I'm skeptical
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: March on September 27, 2013, 06:24:28 pm
Marchosias (http://www.bay12forums.com/smf/index.php?action=profile;u=87254) was the last one, and I also happened to lose the email password since I set it to the same thing and... well I have a habit of forgetting passwords, I've had seven email addresses in as many years because of it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 27, 2013, 06:28:06 pm
Quote
I'm not sure I understand what you're saying

Sounded funnier in my head.

I am just saying naw, I'll sit the board megagame alone mostly because I don't want to grind up the starting gear (Copper, Silver, Gold) or early hardmode gear when we get to it.

Though I guess I could just wait until people have plenty of gold, bronze, silver to give away.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 27, 2013, 06:57:55 pm
Quote
I'm not sure I understand what you're saying

Sounded funnier in my head.

I am just saying naw, I'll sit the board megagame alone mostly because I don't want to grind up the starting gear (Copper, Silver, Gold) or early hardmode gear when we get to it.

Though I guess I could just wait until people have plenty of gold, bronze, silver to give away.
If it helps, there is a bunch of gold/copper/silver in chests at spawn. Not stacks and stacks but enough to make some tools and such
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 27, 2013, 07:02:47 pm
Darkmere, do you know where/who that LP was?

Actually.... yes, it's still there. I'm 99.9% sure from watching the first few minutes that it's BrightRoar's Circle of the Moon LP (http://lparchive.org/Castlevania-Circle-of-the-Moon/) at the LPArchive.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 27, 2013, 10:32:10 pm
Screw that. I'm starting up a new world which will be password protected. PM me for the password and do not share it.

Put me down as a maybe, as in maybe I'll send you a PM about it when I'm in the mood to play on your turf. I've got some personal reasons as to why I might not want to commit myself to playing on your server. Largely creative and sentimental ones, but they're valid enough for me to want to reconsider playing on your server.

Plus I won't be able to do much multiplayer until maybe Sunday, Monday or Wednesday because of some personal offline stuff and I'm kind of starting to get a little burnt out on Terraria. Once again, put me down as a maybe I'll send you a PM or maybe I'll figure out how to host a dedicated server of my own.
I don't understand what you mean regarding personal/creative reasons but I hope I haven't offended you or anyone else.

Still you'll always be welcome.
The creative bit is that I like being able to build what I want, where I want, and to be able to come back to it later without having to rely on someone else hosting my creations. True, the shape of most of my houses is at most a 3x3 grid of 15x6 rooms but I like decorating the interiors and adding things on the side.

My home in Athelod has a tunnel underneath, a goldfish summoning machine with goldfish-powered blinking lights and a roost on the left side that happens to be the only way in or out and thus requires flight to get in most times. It will sometime have greenhouses on the rooftop if the update doesn't invalidate said world, with spots for deathweed, daybloom and blinkroot to start with.

Each room is also decorated with tables, chairs, chests, chandeliers, chain lights, and other things that kind of give each room flavor in my opinion. There's even a bathroom, a storage room, a kitchen and dining area, and a music room located throughout that base of mine. I spent at least six to eight hours laying down the foundations, dismantling the dungeon and decorating each room, and I plan to invest more time in it if possible.

I have screenshots on my Steam profile which are visible to people on my friends list, though if persuaded to do so I might upload them to Imgur and link to them here. I'm quite impressed with what I've done so far in Athelod and I hope to do much more sometime, preferably before I initiate hard mode. Either way I like having my creations available for me to access at any given time and I like having them on my computer so I don't end up losing what I've worked on because of something that happens on someone else's server. I'm very possessive when it comes to what little I can create or what little I have because of personal reasons I won't get into. Needless to say if I do play on someone else's server I've got to be comfortable with the idea of doing so.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: guessingo on September 28, 2013, 10:53:32 am
just bought this. the droid version has a tutorial (i noticed this. dont have it). doesnt appear to be a terraria tutorial. i know about the wiki. can someone recommend a good LP? LP quality tends to vary alot.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 28, 2013, 10:58:34 am
Quote
I'm not sure I understand what you're saying

Sounded funnier in my head.

I am just saying naw, I'll sit the board megagame alone mostly because I don't want to grind up the starting gear (Copper, Silver, Gold) or early hardmode gear when we get to it.

Though I guess I could just wait until people have plenty of gold, bronze, silver to give away.
If it helps, there is a bunch of gold/copper/silver in chests at spawn. Not stacks and stacks but enough to make some tools and such

It does. At least with a good pick I am better off then normal.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 28, 2013, 12:11:10 pm
just bought this. the droid version has a tutorial (i noticed this. dont have it). doesnt appear to be a terraria tutorial. i know about the wiki. can someone recommend a good LP? LP quality tends to vary alot.
I kind of like Northernlion's LP of Terraria. Others like Total Biscuit, but I think Northernlion is pretty good.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Aklyon on September 28, 2013, 12:34:01 pm
TB+Jesse is not great if you're expecting to learn things.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 28, 2013, 12:38:04 pm
TB+Jesse is not great if you're expecting to learn things.
Who wants to learn things? I just want cheap laughs, and I get that when I watch both of them playing games like Terraria.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 28, 2013, 12:39:54 pm
TB+Jesse is not great if you're expecting to learn things.
Hence why I recommended Northernlion, who does the whole damn narrative explaining how to do everything throughout each of his LPs. He may be about as bad of a player as Bisnap but he's very good at explaining everything. Plus he's got a cat so that makes him awesome.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 28, 2013, 12:50:26 pm
So after some concerns I've altered the plan for my server. We're unlocking hardmode and playing until the 1st then starting fresh with new characters in 1.2. This is specifically to address some concerns about being overpowered and missing content in 1.2
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Baneling on September 28, 2013, 12:59:53 pm
I'm going to be helpful and point out that forsaken's concerns are basically that we're absolutely obliterating everything to the point of being able to kill five Eaters of Worlds in a row with the only break being to mine down to some more orbs to summon them.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 28, 2013, 01:08:19 pm
... eh. EoW's kinda'... flimsy, really. I'd probably rate it as easier to kill than the EoC if you've got a decent piercing weapon. Yrimir's go with a waterbolt is pretty... telling. Other stuff works well, too... I've dropped the bugger with iron armor and a harpoon, ferex, and any of the flails just kinda' demolish the poor thing. Still. I'd definitely be down for fresh start for 1.2, since I've got no intention of playing vanilla terraria until then, heh.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 28, 2013, 01:14:36 pm
So after some concerns I've altered the plan for my server. We're unlocking hardmode and playing until the 1st then starting fresh with new characters in 1.2. This is specifically to address some concerns about being overpowered and missing content in 1.2
Well my character barely has anything beyond starter gear, so if I don't play him till octobber 1st, would I still be able to use him?
If not I'll just dump whatever he has on a single player world and start with wooden tools.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 28, 2013, 01:46:18 pm
Does anyone have some tips for fighting the Destroyer and the Twins? I have full adamantine armor, I built an arena far from spawn to keep the NPCs alive, my weapons have some pretty good modifiers, most of my accessories boost defense, I load up on buffs before each attempt...and yet I can't seem to take them down. I want to avoid exploit-y techniques like standing on meteorite if I can, but this is honestly pretty frustrating. I'd like to be able to "win" before the update happens.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 28, 2013, 01:49:19 pm
Don't you need their souls before you can make Excalibur?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 28, 2013, 02:23:48 pm
Hrm. If recently watching an LP says anything (Yrimir's caster run), a good way to deal with the twins is a few gravitation potions, wings, and something ranged. Do the fight in mid air, moving back and forth across the map, dodging most things and blasting away. Took most of the night using crystal storm (and a good hundred+ mana potions >_>), but it wasn't very difficult.

Destroyer... I never remember having much trouble with that one. Just kinda' don't stand inside the body (or at least avoid the head) and bring a piercing weapon and probably an autoclicker (admantine glaive, ferex. Maybe dao of pow.). Make sure to pop the laser thingies for extra healthsies. Cross necklace probably wouldn't hurt even if you're not exploiting the damage tiles. Push comes to shove, farm up a buncha' heart statues (gen new world, spelunk, repeat. Or hack them in, which I'd honestly recommend instead, just to save time.) and set them up on a timer.

Definitely do get wings if you haven't already, though. They do incredible things for your mobility, and make the hard mode bosses a lot more viable.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 28, 2013, 02:32:26 pm
I do have wings, as a matter of fact. Those wyverns were fun to fight :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: alexwazer on September 28, 2013, 02:39:01 pm
I find wings rather redundant when using gravitation potions. If you are afraid of splatting yourself on the ground (or the ceiling), featherfall potion works just as well without using an accessory slot. Holding the key in the direction you are "falling" will cancel the slow falling effect without risk of splatting.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 28, 2013, 03:39:53 pm
Hnn... from what I could tell (and can remember) the wings were more for the change to fall trajectory that comes with gliding than any issues re: going splat. The angle change seemed to make it harder for the twins' AI to aim properly.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 28, 2013, 04:27:47 pm
I'm not even ready for hard mode in my world. I've still got to figure out how to make obsidian skin potions reliably enough so I can perhaps mine more hellstone. I kind of want to set up a fireblossom farm as well, which might be difficult considering that I don't have any seeds yet. Perhaps the next time I go to the Underworld I should bring a bucket or three?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 28, 2013, 04:36:41 pm
I'm not even ready for hard mode in my world. I've still got to figure out how to make obsidian skin potions reliably enough so I can perhaps mine more hellstone. I kind of want to set up a fireblossom farm as well, which might be difficult considering that I don't have any seeds yet. Perhaps the next time I go to the Underworld I should bring a bucket or three?

Mine obsidian, then make an Obsidian Skull.
That should help.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: SirAaronIII on September 28, 2013, 04:47:29 pm
Obsidian Skin is the potion that makes you immune to lava, so I doubt MM's having problems with flaming rocks.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Urist Imiknorris on September 28, 2013, 08:34:29 pm
Destroyer... I never remember having much trouble with that one. Just kinda' don't stand inside the body (or at least avoid the head) and bring a piercing weapon and probably an autoclicker (admantine glaive, ferex. Maybe dao of pow.). Make sure to pop the laser thingies for extra healthsies. Cross necklace probably wouldn't hurt even if you're not exploiting the damage tiles. Push comes to shove, farm up a buncha' heart statues (gen new world, spelunk, repeat. Or hack them in, which I'd honestly recommend instead, just to save time.) and set them up on a timer.
The Dao of Pow is a godsend against the Destroyer, especially if you can get a good shot at him when he's all bunched up right after spawning.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: joemoben on September 28, 2013, 08:36:42 pm
So we faced the twins on forsakens server. Hoo boy were we underpowered. I must have died thirty times in that one fight alone.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 28, 2013, 11:59:03 pm
Jesus cribblyhumping christ.

I hit super hard mode on the dark souls mod. Yes, it has something beyond hard mode.

1. The wall of flesh equivalent for hard mode was somewhat crazy. I think. There was so much crap flying around the screen I was probably getting <5 FPS. What I was seeing was pretty glorious, though. Also. Multiple forms. Not only multiple forms, but it is in fact two different bosses, each with multiple stages. And unique sub-boss... things. One a suped up wyvern, the other a mage-y thing.

2. The weakest SHM critter I've seen so far (out of two... three, technically) has 17k HP (well... okay, the other one summons buffed up chaos elementals that "only" have like 3.5k, iirc). Can teleport like chaos elementals. Has at least three different projectiles, one kind of mage-ball-y, one a massive chaos-flame breath of doom thing, the last a homing doom missile of some sort. Can inflict poison, bleeding (no regen), confusion, cursed flames, curse and... some other debuffs, too. Each on different attacks. Hits like a goddamn truck. Bloody freaking insane.

3. General performance has degraded so badly I've been pretty much forced to resort to hacking the game to just to survive, as I can dodge goddamn nothing and even with >150 defense, massive health regen, and 300 hp healing potions I cannot tank basically bloody anything anymore. So many projectiles. And/or enemies. If it's not spewing a bazillion bits of dakka at you, it's summoning horde of friends. This game has gone freaking Touhou on me.

... I'm definitely kinda' enjoying myself. Would recommend.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 29, 2013, 12:25:36 am
Volume 2 of the soundtrack came out today, on Bandcamp. (http://re-logic.bandcamp.com/album/terraria-soundtrack-volume-2) I still like Starbound's stuff better since I can only do chiptunes for so long... but the new stuff is pretty entertaining.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nenjin on September 29, 2013, 02:15:50 pm
I like the Eclipse music, to a point anyways. The game music have a love of SPROINGs and odd sounds I don't share.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Haspen on September 29, 2013, 02:20:56 pm
Some VIA/S3G Unichrome IGP or something like that. It can't process OpenGL 2.0 and above for example, and Terraria also blurts something about lack of D3D processing? I don't have access to my PC now so I can't send a screenshot :P

Your integrated graphics chipset sounds annoying to say the least. Hopefully you can get a graphics card soon.

Would be lovely. I could make all the houses again. Oh well v:
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Squill on September 29, 2013, 05:41:29 pm
Volume 2 of the soundtrack came out today, on Bandcamp. (http://re-logic.bandcamp.com/album/terraria-soundtrack-volume-2) I still like Starbound's stuff better since I can only do chiptunes for so long... but the new stuff is pretty entertaining.
Is there going to be some sort of "moon" area? There's a space theme, and a lunar boss theme.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 29, 2013, 06:17:37 pm
The boss could actually be the moon....
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 29, 2013, 06:59:40 pm
The boss could actually be the moon....

Spoiler: The.. moon itself? (click to show/hide)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 29, 2013, 07:41:56 pm
Did someone say 'the moon'?
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: IronyOwl on September 29, 2013, 08:35:27 pm
Heaven Drill - Activate to hurl yourself in the direction of your cursor, dealing damage and mining blocks along the way.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 29, 2013, 08:49:04 pm
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 05:09:55 am
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 30, 2013, 07:21:16 am
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 07:24:11 am
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shadowgandor on September 30, 2013, 07:37:45 am
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.

I've dumped a couple of lakes in hell and all was fine. Did they change something so water evaporates in hell?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 07:40:25 am
... thing learned today I wasn't quite aware of. Being hit in midair (say, landing on a slime) does not reset your fall distance. So, say, you're one square away from water and something knocks you over a bit, onto land? Splat.

Ninja assassin slime's murder power borders on precognitive.
Happens a lot in our hellevator to people without fall protection. If you fall down the middle you're ok so long as you grapple something at the end. If a slime or something hits you and knocks you into a side cave before you realize it... splat.
...So water doesn't act as a cushion anymore? Even the puddle we used to love and land in from whence ago?

:<
Hellevators, by definition, end at hell. You can't have a water cushion in hell.

I've dumped a couple of lakes in hell and all was fine. Did they change something so water evaporates in hell?
A long time ago yes.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 30, 2013, 07:45:05 am
Well that's why you put the end at the bottom of the layer above and jump down the rest of the way.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 07:46:21 am
In preparation for 1.2 me and a friend faffed about on a throw-away world.  This involved tunneling through the ocean and flooding hell.  It did flood.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 07:48:39 am
In preparation for 1.2 me and a friend faffed about on a throw-away world.  This involved tunneling through the ocean and flooding hell.  It did flood.
It should eventually evaporate.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Rose on September 30, 2013, 07:58:51 am
Replacement for water in helevators is spiderwebs.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 30, 2013, 08:00:59 am
Replacement for water in helevators is spiderwebs.
1.2 adds ropes and another use of chains.
Place either in the hellevator and fall damage is no longer an issue.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 08:03:42 am
I'm looking forward to that as well!  Ropes are always fun~
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 08:07:05 am
Replacement for water in helevators is spiderwebs.
cobwebs break when you hit them now.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 08:09:59 am
Actually, I'm hoping for some sort of ramp-related bug that negates fall damage when you land on them just right.  Or something involving a waterfall.

Also, anyone else excited over the concept of building lava-falls?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 08:11:57 am
Actually, I'm hoping for some sort of ramp-related bug that negates fall damage when you land on them just right.  Or something involving a waterfall.

Also, anyone else excited over the concept of building lava-falls?
Also rainbowfalls! Or was that starbound?

Yep its Terraria: http://www.youtube.com/watch?feature=player_embedded&v=R0DkbaytG0A
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 30, 2013, 08:14:42 am
Replacement for water in helevators is spiderwebs.
. . .

. . .
[edited panic reaction]

Replacement for water in helevators is spiderwebs.
1.2 adds ropes and another use of chains.
Place either in the hellevator and fall damage is no longer an issue.
Ahaha.
..Haha.
*phew*
Ok. Thanks.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 30, 2013, 08:41:20 am
Oh hey, this guy's stuff. (http://www.youtube.com/watch?v=EAoE7ScoW1E) Tiruin, I... I don't know what to say. The spiders don't need spiderweb. They just crawl on backwall. Maybe the background itself, I'unno. Also their abdomen pulsates!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: frostshotgg on September 30, 2013, 08:51:49 am
So wait, did they release 1.2 early or something?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on September 30, 2013, 08:52:52 am
Standard early access for certain press-type people/things, I do believe. Something along those lines.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on September 30, 2013, 08:54:57 am
Oh hey, this guy's stuff. (http://www.youtube.com/watch?v=EAoE7ScoW1E) Tiruin, I... I don't know what to say. The spiders don't need spiderweb. They just crawl on backwall. Maybe the background itself, I'unno. Also their abdomen pulsates!
The spiders don't need spiderweb. They just crawl on backwall. Also their abdomen pulsates!
Also their abdomen pulsates!
...
*twitch twitch*
You just haaave to push it. >___<

Standard early access for certain press-type people/things, I do believe. Something along those lines.
I didn't check, mostly due to constricted time schedule so...
For those who have purchased it via steam, does it update via steam?
I don't use steam that much either having only..2 games on it. :v
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Wiles on September 30, 2013, 09:00:31 am
Yes, it should update through steam. :)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on September 30, 2013, 09:12:57 am
Eh, the update comes out tomorrow and I'm actually not as psyched as I thought I would be. I'm kind of obsessed with Team Fortress 2 right now, or at least when I'm not thinking about somehow getting a copy of Rogue Legacy if it will work with my machine. Maybe I should try to get psyched?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: scriver on September 30, 2013, 09:16:32 am
I AM PSYCHOD

LET'S GET TERRARISING
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: werty892 on September 30, 2013, 09:29:56 am
I'll join. I played a bit earlier, but never really got into it. Would be interested in a new game.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on September 30, 2013, 10:11:57 am
anyone know what time the update comes out? had a quick look, didn't find anything... i assume it will be american time, hopefully it wont be when im asleep :p
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 10:18:20 am
It's generally 11am-2pm CST (GMT-6:00).
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 10:27:29 am
So I've compromised a bit after being asked. For the 1.2 new server I am going to run you can bring existing characters but ONLY if you divest them of all gear first. Vanity items are fine but no gear or supplies at all.

So you can bring in a character with max hp/mana if you like, and you can bring along your super cool ninja shirt or whatever. No weapons, no extra wood or potions etc, no armor, no accessories.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 30, 2013, 10:28:26 am
I am actually fine with that.

Though I was willing to make a new character just for the server (because of the extra stuff that lets me skip hours of grinding) once 1.2 comes out.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 10:53:47 am
The hearts is actually a big deal, since on a single world server, it can be a hassle to find hearts for everyone.  Stars are renewable, at least.

I might make a -small- change to that, only copper armor and a hookshot are allowed simply so that you're wearing something, but that's your call.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 30, 2013, 11:18:51 am
I would say we should be able to bring wooden tools for pre-existing characters.  Might be a bit hard to start otherwise?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: BigD145 on September 30, 2013, 11:19:49 am
Obviously you need to punch more trees.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 30, 2013, 11:35:35 am
By the by one of the features of Terraria is an improved netcode.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 12:00:05 pm
By the by one of the features of Terraria is an improved netcode.
Oh thank christ.

I would say we should be able to bring wooden tools for pre-existing characters.  Might be a bit hard to start otherwise?
You have a point. A set of wooden tools is allowed!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 30, 2013, 12:03:28 pm
By the by one of the features of Terraria is an improved netcode.
Oh thank christ.

Well all I know about this improved code is that it finally allows people to host without doing any sort of special computer acrobatics.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leonon on September 30, 2013, 01:50:03 pm
Currently new characters start with a copper pickaxe, copper axe, and copper short sword. It seems the items can have modifiers too, though I'm not sure if it can be any modifier the item can normally have or if it's a shorter list.

I'm interested in seeing if they change the starter items in the patch.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mephisto on September 30, 2013, 02:02:10 pm
In one of their videos, TotalBiscuit and Jesse implied they may have received different tools from one another.

My guess is, whoever had the extra tool made it and promptly forgot.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chaoswizkid on September 30, 2013, 02:03:12 pm
After seeing some videos of 1.2 from youtubers that got early access, it looks like it'll be the same start.
Except, I think, you start with 4 torches or something. Maybe I just didn't see it correctly.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Shakerag on September 30, 2013, 02:48:38 pm
Changelog.  Spoilers, ho! (https://docs.google.com/document/d/1nubZZSGBoUiuKFKzWT7raMrPI35MQtDWSsL-MbHFgqs/preview?sle=true&pli=1)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Squill on September 30, 2013, 02:51:53 pm
Double chest sizes! Yeeeaaahhhhhhh!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mesa on September 30, 2013, 03:00:03 pm
Spoilers?
I ain't afraid of no stinkin' SPOILERS!

I seriously don't. Though to be fair I won't spoil the fun for people who are more cautious about those, but let's just say that...
This looks bloody muthurfecking awesome. And I don't say that often.

(I actually do, but I never admit it. Not publicly, anyway.)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 03:08:22 pm
Quote
You can now paint any solid tile or item

Holy hell that's awesome. I mean there is a lot of awesome, but... that by itself opens up so many options for decoration.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mesa on September 30, 2013, 03:23:40 pm
I needed a good game in-between kind of stale Minecraft, awaiting for Starbound and of course the new Dwarf Fortress release.
Yes, Minecraft has gone stale, even with the new worldgen stuff.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Culise on September 30, 2013, 03:39:17 pm
Lots of world probabilities during generation are on that list.  "Your world has a chance to..." sounds like it's going to be interesting.  Or a mandate to gen dozens of small worlds in succession. 
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mesa on September 30, 2013, 03:48:28 pm
Lots of world probabilities during generation are on that list.  "Your world has a chance to..." sounds like it's going to be interesting.  Or a mandate to gen dozens of small worlds in succession.

It's Dwarf Fortress all over again!
(almost)

Well, I have a tendency to just go on a genning spree from time to time and then ditch the worlds and never delete them. :-/
(in DF, that is)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: guessingo on September 30, 2013, 03:49:33 pm
i picked this up over the weekend and played it a bit. my starter pick was called a 'demonic' pickaxe and got some bonuses. from what i read you get random bonuses to some of your newly created characters equipment.

can you add bonuses to eq?

how do i make sure i have a proper house? its closed with doors and a table and chair. i can't figure out what im doing wrong.

so far i have had to go to different worlds to get enough iron/copper to do anything. i finally made my first copper broadsword. when i go too far above ground i hit stuff i can't fight. so i can't wander far. not sure if i should wander underground from the start. i do a bit when i see jugs/chests. i have torches, but it would be rather difficult to immediately click to place torch and fight. i dont have any eq that provides light yet (assuming this exists, but have  not dug into the wiki yet to see, so all i have are glowsticks and torches)


been watching a few of 'heros' lets play videos.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on September 30, 2013, 03:50:41 pm
It might actually mean the server restrictions makes a "One character one server" unviable.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 30, 2013, 04:07:37 pm
Wow. The single greatest change:
Quote
Character slots have been increased to 1,000
World slots have been increased to 1,000
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Culise on September 30, 2013, 04:10:12 pm
i picked this up over the weekend and played it a bit. my starter pick was called a 'demonic' pickaxe and got some bonuses. from what i read you get random bonuses to some of your newly created characters equipment.

can you add bonuses to eq?

how do i make sure i have a proper house? its closed with doors and a table and chair. i can't figure out what im doing wrong.

so far i have had to go to different worlds to get enough iron/copper to do anything. i finally made my first copper broadsword. when i go too far above ground i hit stuff i can't fight. so i can't wander far. not sure if i should wander underground from the start. i do a bit when i see jugs/chests. i have torches, but it would be rather difficult to immediately click to place torch and fight. i dont have any eq that provides light yet (assuming this exists, but have  not dug into the wiki yet to see, so all i have are glowsticks and torches)


been watching a few of 'heros' lets play videos.
1. Certain weapons, equipment, and accessories get adjectives, like "Demonic", that grant various boosts.  You can't control what adjectives you get directly, but with the help of a specific NPC, you can Reforge an item to get a new adjective.  That's the only way to alter the bonuses (or penalties) you receive on an item. 

2. Did you build back walls?  Did you add lights?  This (http://terraria.gamepedia.com/House) is a very simple overview of houses, which may also help if you look over the requirements and compare them to what you have. 

3. It's perfectly fine to head underground as well from the start; it's the easiest way to get the ores you're looking for.  There are items that give off light (potions, weapons, and armor), but you can just plant torches as you walk; you don't need to wait for an enemy before you drop a torch.  This also lets you see where you've been before.  As you go deeper, you'll run into more dangerous enemies, but even a wooden broadsword should be enough for the higher areas.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: BigD145 on September 30, 2013, 04:37:44 pm
Ores? UNDERGROUND?! Nooooooooooo...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Girlinhat on September 30, 2013, 04:41:57 pm
Protip: If you hold Shift it'll use an appropriate tool automatically.  If you're mousing over air, it'll make you hold a torch, or if you're underwater, then a glowstick - even if it's not on your hotbar!  If you're mousing over a block, it'll auto-use the drill, axe, or hammer depending on material.  Using this, I just keep my gun/sword ready, and hold shift to start using tools.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 04:45:56 pm
Also if you have both torches and glowsticks, move the cursor farther away from you while holding shift to get a glowstick out (for throwing) or closer for a torch
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 30, 2013, 05:09:43 pm
Quote
Clowns will no longer blow up tiles
  :o
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 05:22:41 pm
I'm making a singleplayer world to prep for tomorrow. It will be my 'home base' and I'll store all my pre 1.2 stuff there for later.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Chaoswizkid on September 30, 2013, 05:29:26 pm
I'm going to make one as well, if only to find some heart pieces and fallen stars.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 30, 2013, 05:52:52 pm
I don't want to look at the changelog and spoil myself on stuff, so I'll ask here:

Is there anything on that list about armor having modifiers, like weapons and accessories do? I always found it strange that armor was the odd one out.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nenjin on September 30, 2013, 06:18:00 pm
Any mention of the timing of the update? Just wondering if I'm going to work all day and come home to find I have two more hours to wait.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Meta on September 30, 2013, 06:22:08 pm
Twitter is saying that the update will be up at midnight EST, meaning approx. in 3.5 hours. :)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Patchy on September 30, 2013, 06:23:08 pm
Hmm, gonna be up late tonight I guess.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on September 30, 2013, 06:23:19 pm
Twitter is saying that the update will be up at midnight EST, meaning approx. in 3.5 hours. :)
...agh, why?!

; ;

I know its nuts but I'll probably take a nap and wake up around 1am to play this.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on September 30, 2013, 06:26:07 pm
I'll be playing this tomorrow if I'm lucky. No Internet here means no update ;_;
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nenjin on September 30, 2013, 06:44:52 pm
Twitter is saying that the update will be up at midnight EST, meaning approx. in 3.5 hours. :)

Fuck my life. There goes my evening. And most of my sleep.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Ultimuh on September 30, 2013, 06:46:33 pm
4 hours for me.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Brotato on September 30, 2013, 07:14:47 pm
Aw, heck yeah! I didn't plan on sleeping tonight anyways.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Urist Imiknorris on September 30, 2013, 07:19:04 pm
Sudden change of plans. Caffeine IV for me tomorrow.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 30, 2013, 07:24:35 pm
Huh. Well... I had surgery early today so I'll probably crash anyways. Shame, right?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mapleguy555 on September 30, 2013, 07:25:31 pm
http://www.webcountdown.net/?a=AZRy3cg&k=Sv5J

Just going to leave this here.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Squill on September 30, 2013, 07:32:29 pm
Dammit. Why's it have to be on a Monday night. >:(
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nyulzsiraf on September 30, 2013, 09:17:30 pm
i have extra copy on steam, if anyone wanna trade just let me know.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Absolute Niro on September 30, 2013, 10:20:21 pm
This is unbearable, hype too strong. Hopefully the release won't be delayed.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: SirAaronIII on September 30, 2013, 10:23:04 pm
So... what are the odds of Terraria going on sale for the new update? My friends and I are banking on a huge sale to get another 4-pack so we can supply our less fortunate brethren.

Wasn't the opdate supposed to be released by now?
Nah, it's 11:22PM EST at the time of this post. Little more than half an hour to go assuming it's a midnight release.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nyulzsiraf on September 30, 2013, 10:27:41 pm
Dammit. Why's it have to be on a Monday night. >:(
it is morning, not night  :)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Absolute Niro on September 30, 2013, 10:29:19 pm
5:30 AM here, I've got a whole day in front of me. :P
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Brotato on September 30, 2013, 10:29:33 pm
Wasn't the update supposed to be released by now?

Not for another half an hour.  It's only 11:30 here on the east coast.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: HFS on September 30, 2013, 10:29:39 pm
-Running off of three hours of sleep since 7:00AM? Check.
-Haven't played in forever? Check.
-Will probably be lagging? Check.
-Intend to play for several hours? Check.

=)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 30, 2013, 10:36:55 pm
Well, this is "convenient." Gut-wrenching hiccups are keeping me from taking my pain meds and lying down. I might get some playtime in if it launches on time.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Mephisto on September 30, 2013, 10:47:34 pm
As of a few minutes ago, my update started. Right before I was going to go to bed, too.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on September 30, 2013, 10:50:58 pm
I just hit refresh, started updating.

EDIT: *NOT REALLY SPOILERS* Ok, one thing I've noticed is that the Pickaxe is used for almost everything (including removing furniture and platforms). Hammer now is for mostly cosmetic stuff, like making slopes or halfblocks (which in turn create "waterfalls", which also appear cosmetic).
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Leyic on September 30, 2013, 10:53:52 pm
Just started updating for me, too. 18.8MB.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Brotato on September 30, 2013, 10:56:44 pm
Haha it's out! Time to play!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Darkmere on September 30, 2013, 10:57:12 pm
Ready to play, indeed!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: webadict on September 30, 2013, 11:12:36 pm
Worlds take a while to make... Dang.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: SalmonGod on September 30, 2013, 11:14:23 pm
Updated.  Had a look at settings.  Made a character and a world.  Mined one square of tin that was right next to where I spawned.  Going to bed.  :(
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Urist Imiknorris on September 30, 2013, 11:14:37 pm
So I've found tin, lead and tungsten. I like this already.

EDIT: oh god what why are the fish walking around
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: SalmonGod on September 30, 2013, 11:19:45 pm
Moment of clarity:  politicians couldn't resist the hype for Terraria 1.2
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: March on September 30, 2013, 11:38:47 pm
Patchy and I tore the old world apart... we need a new world to tear apart!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Kaitol on September 30, 2013, 11:56:01 pm
And I get the out of memory error. Great.

Will old lowest setting config.dat's from 1.1 still work?

Congrats to the devs making the game not work for a large number of customers without some screwball solution. And all for slightly prettier lighting. hooray.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on October 01, 2013, 12:07:32 am
I'll be putting up the new server soon. Everyone who PM'd me previously will get a new PM with info.

As requested, I'll leave the old prepatch world up for now as well.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: HFS on October 01, 2013, 12:30:46 am
My server keeps crashing after a bit with this:

"Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Terraria.NPC.SpawnNPC()
   at Terraria.main.Update(GameTime gameTime)
   at Terraria.Main.DedServ()
   at Terraria.ProgramServer.Main(String[] args)

And it never gets the chance to autosave. =/
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 12:31:16 am
Ooh, liking this update.

I've crafted an early game magic weapon. It is good to see that they have added early magic items, as they were lacking.
It's not weak, either...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on October 01, 2013, 01:00:59 am
Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on October 01, 2013, 01:14:05 am
Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Hit tab a few times and the minimap is gone..
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: MadMalkavian on October 01, 2013, 01:17:16 am
Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Hit tab a few times and the minimap is gone..

I'll keep that in mind. Thank you.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: lemon10 on October 01, 2013, 01:26:25 am
Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Seriously, those things are both evil and terrifying. The first time I saw them I didn't even attempt to fight, just fled in terror as it caught up with me at a cliff and killed me.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on October 01, 2013, 01:36:21 am
Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Seriously, those things are both evil and terrifying. The first time I saw them I didn't even attempt to fight, just fled in terror as it caught up with me at a cliff and killed me.
Thrice damnit.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 01:39:37 am
I don't think I've fought a Blood Crawler, but I have seen one.
Mainly, I've just been rushing through the biome they appear in, which I shall not name, to get to other places.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on October 01, 2013, 02:00:44 am
I can just notice how rusty I am with the game. I used to be able to travel the world freely even on hard and not have a problem. Now I am lucky if I can traverse 3 biomes.

Ohh well.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Evilsx on October 01, 2013, 02:02:33 am
Spider cave...
I hate them so much :c
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on October 01, 2013, 02:15:44 am
Has anyone figured out how to make rounded corners?

Edit: Figured it out. Use the hammer.

What are the ores in your guys worlds? Apparently there are variants for copper / iron / silver / etc.

Mine is tin for copper, lead for iron, and I think tungsten is silver.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 02:20:42 am
Gold's opposite is Platinum.
I've got Copper, Lead, Tungsten, and Platinum. I like them, especially Platinum.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on October 01, 2013, 02:29:11 am
Has anyone figured out how to make rounded corners?

Edit: Figured it out. Use the hammer.

What are the ores in your guys worlds? Apparently there are variants for copper / iron / silver / etc.

Mine is tin for copper, lead for iron, and I think tungsten is silver.
We have tin, lead and tungsten here
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 02:37:28 am
There's some other things that have a parallel, other than the ores.
But I'm not telling what they are, as they could spoil some things...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on October 01, 2013, 02:41:49 am
Spider cave...
I hate them so much :c
T-tell me about it. ;_;

No I haven't updated Terraria yet. I LOVE MY CORRUPTION AND OTHER UNICORNY HAPPY PLACE THANK YOU VERY MUCH.

Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on October 01, 2013, 02:48:03 am
Well I got 2 of the new NPCs but I have no idea if there is more.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 02:52:17 am
How did you get the new npcs?
Anyways, I heard somewhere that the amount of new npcs is...
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Gamerlord on October 01, 2013, 03:12:57 am
Wait, there's an update?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 03:16:35 am
Indeed! There is the highly anticipated 1.2 patch, adding over 1000 new items, and many other things!
It is really cool!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Gamerlord on October 01, 2013, 03:17:16 am
*drools*
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Deon on October 01, 2013, 03:26:13 am
Anyone planning to host a new bay12 server?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 03:39:10 am
So a Goblin Army is approaching now...
I bet they have something new.

Just thought I'd tell you all...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on October 01, 2013, 03:44:33 am
Anyone planning to host a new bay12 server?

I have one that JUST started, at 86.10.241.199   :7777, i think. first time hosting though so no guarantees it'll work
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on October 01, 2013, 03:45:44 am
Anyone planning to host a new bay12 server?
I have one up as well. If you're interested PM me for password.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: nyulzsiraf on October 01, 2013, 03:48:27 am
awesome update  8)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 03:56:05 am
I cannot decide if I should join one of these servers, or continue on my world...

Decisions, decisions...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on October 01, 2013, 04:00:38 am
oh, forgot there was a password on mine. pm for it :)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sean Mirrsen on October 01, 2013, 04:01:39 am
I'm liking this new Terraria a whole lot more. Much more customization capacity, and some additional variety is great. My start point is flooded by a small waterfall uphill, and while exploring a massive lake to the east I hit the ice biome... underground. Nothing quite like escaping slimes on the surface only to be hit by ice slimes rising from below. Found a nice chest. Or an ice chest. Looks great so far. ^_^
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on October 01, 2013, 04:07:42 am
I cannot decide if I should join one of these servers, or continue on my world...

Decisions, decisions...

come play with meeeeee! i need people to show my zombie arm to
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 04:12:25 am
Perhaps I will join your server?
If I do, shall I use my current 1.2 character, or make a new one?

EDIT: I also found a very strong enemy underground... I'm not going to spoil it.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Gamerlord on October 01, 2013, 04:12:58 am
Any tips for the new version?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on October 01, 2013, 04:14:16 am
Perhaps I will join your server?
If I do, shall I use my current 1.2 character, or make a new one?

EDIT: I also found a very strong enemy underground... I'm not going to spoil it.

I'd rather you made a new one, but if its not too far along im sure i wont mind. i havent really done too much yet
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 04:17:09 am
I'll join you, and tell you the stuff I have, so I do not spoil it here, alright?
If it is too far ahead, I'll make a new one.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Twiggie on October 01, 2013, 04:18:39 am
ok, sonuds good. i didnt port forward or anything, hopefully it works :/
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on October 01, 2013, 04:49:15 am
Hmm... I might have ran into a bug. I was able to make ice bricks and walls earlier but suddenly I can't any more even though I still have everything I need. It's very odd.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: IronyOwl on October 01, 2013, 04:50:09 am
Haven't had a chance to try out the new version yet, but:

Wow. The single greatest change:
Quote
Character slots have been increased to 1,000
World slots have been increased to 1,000
YES.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Seriyu on October 01, 2013, 04:52:58 am
redigit I'm sorry we ever fought
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on October 01, 2013, 05:11:20 am
Mushroom biome does not play th'fook around.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Skyrunner on October 01, 2013, 05:13:31 am
The new update is out? O_o
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Tiruin on October 01, 2013, 05:19:43 am
The new update is out? O_o
It is and have fun :v

I'll be too busy cowering in the skies to get down below for...good stuff. Like metals. Silk. Cobwebs. Otherstuffsthataremostlyneeded.

Because Spide- "Crawlers". >.>

At least the corruption is safe. Right.

Right?!
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 05:22:15 am
Oh dear.
I know the mob you are referring to.
I dislike them...
Much.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on October 01, 2013, 05:33:22 am
Oh dear.
I know the mob you are referring to.
I dislike them...
Much.

And to think, you aren't even in hard mode yet.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 05:36:22 am
So you are saying that the mob we are referring to gets worse in hardmode?
I'm talking about the variant of the mob that spawns in a new biome.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on October 01, 2013, 05:37:57 am
So you are saying that the mob we are referring to gets worse in hardmode?
I'm talking about the variant of the mob that spawns in a new biome.

Yes ALL the new Biomes are tougher in Hardmode. Including some of the previous ones (Jungle Biome for example)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: forsaken1111 on October 01, 2013, 05:38:40 am
Mushroom biome previously was no big deal.

Now it spawns minibosses.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 05:43:55 am
I knew Hardmode made some biomes more difficult, but it is good to see that the Jungle gets more difficult.
And the mushroom biome with minibosses? I'm in Pre-hardmode, do they spawn now?
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Skyrunner on October 01, 2013, 05:45:01 am
So, is a Day 1 hardmode server even harder to live in now? :D
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Neonivek on October 01, 2013, 06:01:43 am
So, is a Day 1 hardmode server even harder to live in now? :D

Honestly? Not really.

About the same really. Heck a few are direct clones.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: umiman on October 01, 2013, 06:28:00 am
If you see a slime that has spikes sticking out of it... beware...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 06:34:26 am
Funny you should say that...
Discovered just how difficult some of them can be.
Specifically, the Jungle variety...
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Frumple on October 01, 2013, 06:39:24 am
Mushroom biome previously was no big deal.

Now it spawns minibosses.
No, no... they're not minibosses. I think. Just... normal mobs. That kinda' hit around the level of hard mode mobs, really. Average >200 hp. Barring the shroomzombies, move pretty quickly.

And spawn pre-hard mode. Also those bloody ladybugs are monstrous. One occasionally follows someone back to spawn. Usually claims a few lives before someone puts it down.

The... the mushroom biome on forsaken's server may have been a minor mistake. It's very pretty, though! And there's a couple NPCs stuck in it, now >_>

(Protip: Later tonight it's probably going to get bigger, as more jungle mud gets transplanted. Do think I'll build a overhead transverse, though. Maybe a tunnel under it. Something to make getting through less of a pray-a-ladybug-doesn't-spawn thing.)
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 06:41:16 am
Hey guys.
I really recommend the Gem Staves you can craft with eight of a gem, and ten bars of a certain material.
That is all.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on October 01, 2013, 09:20:13 am
I don't think I've fought a Blood Crawler, but I have seen one.
Mainly, I've just been rushing through the biome they appear in, which I shall not name, to get to other places.

They're those red spiders in the red biome thing, right? They're more icky than deadly, really.

I killed one with my copper pickaxe.

If anything, the whole Blood Biome is creepy as heck, so it's probably more a psychological effect.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on October 01, 2013, 09:23:57 am
Yeah and it's filled with veins and other body-horror stuff instead of grass and vines... cool actually, but some people will find it very unsettling.

And by some people I mean me.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Relus on October 01, 2013, 09:32:59 am
Do you desire to learn more about that biome?

Spoiler (click to show/hide)

Bigger Spoiler, involving a boss.
Spoiler (click to show/hide)

Anyways, beat one of the new bosses four times, the Eye of Cthulu five times, killed Skeletron, went into the dungeon, went into the jungle, and am ready to go to Hell. My defense is twenty seven, and my new armor is pretty good.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sergius on October 01, 2013, 09:40:21 am
I'm... pretty sure I generated a world that had a Crimson on the left and a Corruption on the right of my spawn.

BTW, you can make your base out of hallow or corruption bricks now and they won't spread.
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: hemmingjay on October 01, 2013, 09:54:22 am
I'm hoping to hear back from Forsaken with the server details soon so I can join in today.
Title: Re: Terraria - 1.2 now out
Post by: bluejello on October 01, 2013, 09:55:52 am
yea, same. generated a small word to go exploring in.  I should read up on this update a bit more, as I have little idea what new stuff is added by it.

probably should put the crimson stuff in a spoiler... (this is a edit)
Spoiler (click to show/hide)
in other news, goldfish can now walk... yes. may only be in rain, but they are walking
Title: Re: Terraria - 1.2 coming out on October 1st
Post by: Sirus on October 01, 2013, 10:28:32 am
Oh god, so many spoilers.
/me temporarily banished himself from the thread until he can update
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 01, 2013, 10:56:23 am
Well that's still a tad annoying. Browsing and waiting for stuff to happen does not work. You have to be in the terraria window or it pauses.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 01, 2013, 10:57:55 am
I'm not... terribly impressed with the tin/lead/whatever replacement ores so far. They just seem to be the same stuff with different graphics...
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 01, 2013, 10:58:44 am
Oh, so that's what
Spoiler (click to show/hide)

is about? Well, looks like I'm not getting it, I have a Corruption site to the left of my current hiding hole (which is conveniently carved out naturally with a chest inside and has a giant tree on its left side)
Also found two Umbrellas and a Flaregun. The latter is rather weak, but hey, a firearm!

Though to be fair, I think that while new and exciting, it's probably also harder (and EoSes are already problematic as-is, at my stage), so I dunno if it would be worthwhile for me right now.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 01, 2013, 11:39:10 am
I'm not... terribly impressed with the tin/lead/whatever replacement ores so far. They just seem to be the same stuff with different graphics...

Well it seems it's exactly what they are. Platinum is essentially same as gold+1 damage. Same mining tier. Armor art may look different but haven't got enough plat to make any (and I found a LOT of platinum veins... it just doesn't yield too many bars).
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 01, 2013, 11:47:48 am
I believe that tin/lead/tungsten/platinum are alternatives to copper/iron/silver/gold, apparenlty a world either gens with one or the other in it from reading the patch notes...
my world had copper/lead/tungsten/unknown(didn't find any gold or platinum in this world so far)

apparenlty there is new ores at the end of hard mode... can't test this, as my only world is pretty fresh.
Title: Re: Terraria - 1.2 now out!
Post by: alexwazer on October 01, 2013, 11:52:01 am
Yeah, the alternatives ores are mostly cosmetic, if even that. Lead looks very much like iron. At least Tin/Tungsten/Platinum have different colors.

This is also the same for hardmode ores. You can get either cobalt or palladium, mythril or orichalcum and adamantite or titanium. That might be annoying if you are interested in a specific ore type that you can't get in your main world. Oh well, if that's my only complain about this patch, then I have no reason to complain at all (cause free update and all). But it does feel like a cheap way to increase playtime and/or increase item number.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 01, 2013, 11:55:00 am
Well those and the "this-or-that" biome spawns just seems like I'd have to pay multiple worlds to see everything and hope I get lucky genning one I want to stay on... when all I really wanted was one new playthrough. Padded playtime.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 01, 2013, 12:01:45 pm
Terraria JUST updated, presumably a hotfix for bugs.  As a result, Forsaken's server isn't the same version :P
Title: Re: Terraria - 1.2 now out!
Post by: March on October 01, 2013, 12:13:28 pm
As well as breaking all setting you may have had... we are unfortunately going to need another world, hopefully with crimson this time.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 01, 2013, 12:29:18 pm
As well as breaking all setting you may have had... we are unfortunately going to need another world, hopefully with crimson this time.
...I can deal with body horror in that context.

I CANNOT deal with DAMN SPIDERS that FLOP. It's like, they had to emphasize its 2D ness! Now I can't imagine the wall in the background being background and >____<
Title: Re: Terraria - 1.2 now out!
Post by: Meta on October 01, 2013, 12:35:54 pm
As well as breaking all setting you may have had... we are unfortunately going to need another world, hopefully with crimson this time.
Why would we need another world? I thought the update was just supposed to resolve the Out of Memory bug.

As I can't access forsaken's server, I'm plundering my personnal 1.2 world. I hope that taking my loot with me back on the server won't bother forsaken. :/
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 01, 2013, 12:42:43 pm
so, what tier armour do people have on forsakens server? my current char has gold tier stuff, and I would like to bring it over.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 01, 2013, 12:47:30 pm
so, what tier armour do people have on forsakens server? my current char has gold tier stuff, and I would like to bring it over.
Silver tier armor, Tungsten to be precise.
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 01, 2013, 12:47:36 pm
As well as breaking all setting you may have had... we are unfortunately going to need another world, hopefully with crimson this time.
...I can deal with body horror in that context.

I CANNOT deal with DAMN SPIDERS that FLOP. It's like, they had to emphasize its 2D ness! Now I can't imagine the wall in the background being background and >____<

        |
        |
        |
      ______
     /      \
    / ______ \
  /\\/ oooo \//\
 ///\\oO  Oo//\\\
////   v  v   \\\\
        hi
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 01, 2013, 12:54:17 pm
Corruption to the left of me, ice, a bit of desert and more corruption to the right, nothing in the skies above so all that is left is to dig. Doesn't look like I will be getting water bolt for a while :(
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 12:58:43 pm
Is forsaken's server still down?
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 01, 2013, 01:02:50 pm
so, what tier armour do people have on forsakens server? my current char has gold tier stuff, and I would like to bring it over.
I'm rocking Molten armor, but only because I delved hell in wooden armor and died two dozen times.  Still did it, forget the dungeon or those measly surface ores!

I'd say Gold is fine, people were farming EoW so won't take long to get into Demonite.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 01, 2013, 01:19:06 pm
Dammit webadict :'(

I'm both laughing and crying.

Aaand steam won't even work here so I can update Terraria. Woo~

On the plus side-do we have a choice to not update Terraria but still play the 1.1v?
Title: Re: Terraria - 1.2 now out!
Post by: da_nang on October 01, 2013, 01:25:05 pm
Started out on a small hilltop. I moved to the west only to quickly be greeted by corruption. Fine, I'll head east then. Found a large tree, made a rudimentary home like an elf and did some standard resource gathering. With some basics done, I left further east and found myself once more at the mercy of the corruption.

Medium world, spawned inbetween two relatively close corruption biomes. Lovely.

So I dared the eastern corruption, braved its many dangers and eaters and struck the jungle. Good, I was in need of more wood anyways. Chopped down a few mahogany trees and ventured into the caverns. Picked a few mushrooms and returned home.

More exploration was had in the caverns below the treedwelling where I struck an ice biome and bat country. 'Twas fun until I struck magma. Rope was invaluable.

Unsatisfied with adventures, I headed eastwards once more seeking to find the dungeon. I crossed the corruption, the jungle and even the desert but no joy was found. Only sharks and death.

Westwards then, through more corruption intertwined with icefields, past the desert lay the mighty dungeon. Only books were found for venturing further would be futile. To the ocean then, to find mighty booty.

Except I wasn't letting the sharks have at me this time. 'Twas hard work digging that long tunnel beneath the ocean but with a mere sand cascade away from booty it must surely be worth it. Pick went swinging and water came flooding. Through a narrow tube, through the lithosphere to the hydrosphere. There was the booty. A beach ball and more sharks.
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 01, 2013, 01:34:02 pm
what is this in this rock... enchanted sword? 18 damage and shoots a projectile? yes, please
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on October 01, 2013, 01:36:40 pm
Looks like there has been a minor update. The server needs updating.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 01, 2013, 01:40:23 pm
so, what tier armour do people have on forsakens server? my current char has gold tier stuff, and I would like to bring it over.
I have ancient shadow armor. It seems to be the same as regular shadow armor but it drops from eaters of souls.
Eater of soulss?
Eaters of soulss?
Eaters of soulsssss?
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 01, 2013, 01:45:32 pm
What server are we running on?
Title: Re: Terraria - 1.2 now out!
Post by: Squill on October 01, 2013, 01:51:33 pm
Is the server updated?
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 01, 2013, 02:04:30 pm
Page 666 ...
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 01, 2013, 02:10:00 pm
Page 666 ...
Underworld, corruption, crimson.

There, page 666 and the three most unholy things in this game. Aside from the guide.
Say what you will, the Guide gives incredible crafting help with this update!
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 01, 2013, 02:12:13 pm
Page 666 ...
Underworld, corruption, crimson.

There, page 666 and the three most unholy things in this game. Aside from the guide.
Say what you will, the Guide gives incredible crafting help with this update!
Now the voodoo doll of the guide.. a whole other story.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 01, 2013, 02:17:05 pm
Speaking of, I got a voodoo doll of the tailor merchant.  It doesn't react to magma.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 01, 2013, 02:19:07 pm
Speaking of, I got a voodoo doll of the tailor merchant.  It doesn't react to magma.
Please don't start hardmode now.
The 3 1.1 normalmode bosses aren't all the normalmode bosses anymore.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 02:21:37 pm
If the server is back up can someone pm me the password?
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 01, 2013, 02:27:22 pm
Nice, you can use platforms as stairs if you walk pressing the UP key.

Oh, BTW, despite being the counterpart of Silver, tungsten pickaxes can mine meteorite.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 02:27:53 pm
Sorry guys I was at work and looks like Terraria updated. I'll have server up and details out to all who asked soon
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 01, 2013, 02:40:08 pm
yay, went mining down to hell in my world, but I don't have a pickaxe that is strong enough to mine hellstone, ah well. 
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 01, 2013, 02:55:01 pm
Snow underground is a fun place to be.
I found a Blizzard in a Bottle - basically Cloud in a Bottle, but you can hold down the jump button (spacebar in my case) to "fly" for a short while.

More like Blizzard Entertainment in a Bottle. (not the company, though)
Also, I once met a Nymph in the snow underground - she had like 300HP and killed me in two hits (but I had like cactus stuff back then).

What up with that?
Also, do we know how to make dyes now? I can't find a recipe for a potential crafting station to make dye in.

Since I found a Red Husk (for red dye; dropped from a beetle of sorts in the underground), an Orange Bloodroot and a Teal Mushroom, but I don't know how to make dyes.
Also, I expected the Flaregun to make a better weapon than it is, though I do know that it's more of a torch-shooting gun (and also a torch when held) than anything else. Maybe I'm too used to TF2's Flare Gun being a nasty weapon.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 01, 2013, 02:59:27 pm
Mini-Discovery of the moment: you can now make transparent staircases.

As in, you can make "stairs" out of platforms. Walk forward normally, you will walk through them. Walk forward while holding "up" and you will ascend them.

Small, but very neat. ^_^

Ladders still probably require jumping though.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 03:02:56 pm
I found a spear that does 85 damage. it does this by firing swarms of Eaters that bounce around. It is pretty cool.

Though not as cool as beenades


Edit: Turns out the Eaters home in to mobs as well.
Title: Re: Terraria - 1.2 now out!
Post by: nyulzsiraf on October 01, 2013, 03:05:19 pm
you need this: http://terraria.gamepedia.com/Dye_Vat
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 01, 2013, 03:09:48 pm
Well, that looks awesome, judging solely by the amount of dyes available.

Who sells that Vat again? When does it become available and how to get the associated NPC?
COLORS, YO!
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 01, 2013, 03:12:50 pm
As far as I know people are too busy dicking around with the new update and discovering stuff to update any of the wikis so everything is either speculation from before the update, not covered at all or very much incomplete.

Not to mention the fact that the wikis are pretty incomplete and crappy anyway, to be honest.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 01, 2013, 03:14:58 pm
Well, now I know how to get the Dye Trader, as the NPC is called.
I just need to get my ass off and build a new set of apartments.

This is the 10,000th post of this thread. Pretty significant, in my opinion.
Even though the happy thread has almost that many PAGES and not posts...
Title: Re: Terraria - 1.2 now out!
Post by: Squill on October 01, 2013, 03:17:33 pm
I just made a crappy character and played around with him for an hour, can I bring him to the server? I don't have armor yet, just a few tools.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 01, 2013, 03:25:28 pm
Would anyone feel bad if I brought my current char with wooden armor and iron-to-platinum tier weapons and tools?
Or is that too advanced for that?

(I don't remember playing MP Terraria for literallly over two years, so sorry if I make any terrible mistakes that I'm inevitably going to make)
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 01, 2013, 03:34:36 pm

        |
        |
        |
      ______
     /      \
    / ______ \
  /\\/ oooo \//\
 ///\\oO  Oo//\\\
////   v  v   \\\\
        hi

Even better when you're digging a hellivator and one climbs up some webs from below.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 01, 2013, 03:38:10 pm
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 01, 2013, 03:41:44 pm
OMFG, those things look like ticks. Nemesis acquired.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 01, 2013, 03:42:55 pm
Also, I expected the Flaregun to make a better weapon than it is, though I do know that it's more of a torch-shooting gun (and also a torch when held) than anything else. Maybe I'm too used to TF2's Flare Gun being a nasty weapon.
The flaregun's actually really damage efficient for the level of the game where you find it... I've been finding each shot can do a good 20-25 damage (and pierces!), it just takes a good long while for the damage to tick through. Kinda' neat if you're willing to play the (very) long game versus early mobs. Makes a mess of bloody everything, though, in terms of aesthetics.
Title: Re: Terraria - 1.2 now out!
Post by: Chaoswizkid on October 01, 2013, 03:44:36 pm
Sorry guys I was at work and looks like Terraria updated. I'll have server up and details out to all who asked soon

Not soon enough!
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 01, 2013, 03:45:55 pm
You can farm cobweb. That's kinda neat.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 03:55:24 pm
Hey, anyone else find the green ore in hardmode jungle yet?

Edit: Oh sweet mother of god, you can combine the ore with turtle scales to get a ridiculous set of armor. The  breastplate alone gives 30 defence! Plus it bumps up damage and crit rate.

MUST KILL MORE TURTLES!
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 01, 2013, 04:12:11 pm
Couple of questions.

1) I cannot scroll through my item bar with the mouse wheel anymore. I assume they took that out. Any way to get that working again?

2) Does hardcore mode give you new items/ores???
Title: Re: Terraria - 1.2 now out!
Post by: Chaoswizkid on October 01, 2013, 04:13:09 pm
1) I cannot scroll through my item bar with the mouse wheel anymore. I assume they took that out. Any way to get that working again?

Works for me, so they didn't take it out. I don't know how you'd fix that, though.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 01, 2013, 04:16:35 pm
Grrr.  Interface.  Key bindings.

I can't bind Up and Jump to the same key (W) anymore, because I can't climb the new ropes in that case.

And that means I can't bind Grapple to Space.  Crud.

Space for Jump, I guess.  Relearning the muscle memory's going to be a bitch.

What can I bind Grapple to?  Needs to be usable with fingers on all of WASD.  Hmm.  Caps Lock?  No, too close to Shift.  Mouse2 maybe?  Or a Mouse thumb button?  But I use those to scroll the inventory sometimes.

Don't bother replying, I'm not reading the thread right now because spoilers.  If you want to tell me something about this, PM me.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 01, 2013, 04:18:57 pm
Still kind of irritates me I can't bind my thumb buttons to any controls. IT'S 2013 FFS.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 04:40:07 pm
If your in hardmode jungle, look for a small plant with heart shaped fruit. Eating it permanently increases your hp by 5 points
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 01, 2013, 04:46:24 pm
So I mined three hearts in hte red place, I got scared as fuck when "brain of cuthulu " came in and whooped my ass, did got A neat gun.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 04:50:38 pm
Would anyone feel bad if I brought my current char with wooden armor and iron-to-platinum tier weapons and tools?
Or is that too advanced for that?

(I don't remember playing MP Terraria for literallly over two years, so sorry if I make any terrible mistakes that I'm inevitably going to make)
Go ahead and bring em
Title: Re: Terraria - 1.2 now out!
Post by: Chaoswizkid on October 01, 2013, 04:55:33 pm
Server info?
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 01, 2013, 04:56:16 pm
Even better when you're digging a hellivator and one climbs up some webs from below.
...
...
They pass through rock? As in, they're..adhering to the wall?

Oh just GREAT
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 01, 2013, 05:05:54 pm
So I mined three hearts in hte red place, I got scared as fuck when "brain of cuthulu " came in and whooped my ass, did got A neat gun.
The gun is kinda nice. The Crimson rod, on the other hand. Wow. All I can say is, I have a horribly busted one and its has potential to beat out pretty much all midgame magic weapons of before and possibly some of the hardmode ones with its utility and DPS.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 05:09:41 pm
Would anyone feel bad if I brought my current char with wooden armor and iron-to-platinum tier weapons and tools?
Or is that too advanced for that?

(I don't remember playing MP Terraria for literallly over two years, so sorry if I make any terrible mistakes that I'm inevitably going to make)
Go ahead and bring em
So, is the server updated or not?

I can't tell if you mean 'bring them in now' or 'bring them in once I get back and sort it out'
Its up
Title: Re: Terraria - 1.2 now out!
Post by: GaxkangtheUnbound on October 01, 2013, 05:15:48 pm
Do we need to PM you to get in, or is the IP posted somewhere?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 05:19:16 pm
Do we need to PM you to get in, or is the IP posted somewhere?
PM'd you
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 01, 2013, 05:28:02 pm
Spoiler: More spoilers maybe (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 05:30:20 pm
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on October 01, 2013, 05:36:05 pm
Crimtane ore, the red stuff is crimtane ore, and oh dear hells the items you can forge from it...
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 01, 2013, 05:42:49 pm
Even better when you're digging a hellivator and one climbs up some webs from below.
...
...
They pass through rock? As in, they're..adhering to the wall?

Oh just GREAT

There's some special wall backdrop tiles that spawn web and spiders can crawl all over it.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 05:44:22 pm
Can i get the pass too?
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 01, 2013, 05:57:51 pm
Anyone figured out how to turn off enemy health bars? It's a stated feature but I don't see it in the settings options.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 01, 2013, 06:27:07 pm
Forsaken, is the crimson server up, and, if so, can you say the IP in the other server? A few of us want to go on it, but can't due to not knowing the IP.
The IP is the same...
Title: Re: Terraria - 1.2 now out!
Post by: werty892 on October 01, 2013, 06:46:31 pm
Spoiler (click to show/hide)

Its the greatest thing ever!
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 01, 2013, 07:04:30 pm
Can I get the password please?
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 01, 2013, 07:40:35 pm
Still kind of irritates me I can't bind my thumb buttons to any controls. IT'S 2013 FFS.

True dat.  I use a utility called X-Mouse Button Control.  I mostly use it to remap thumb-up and thumb-down to scroll instead of go forward/back through browser history.  But it can bind just about anything to any button, and can do that globally or for a specific program or a specific window title.

Or you can roll your own, using a macro program such as AutoHotkey.  AutoHotkey's macro language sucks but it's free, powerful, fairly well-documented, and popular enough that you can find scripts via Google.  I wrote my Terraria autoclicker in AutoHotkey's language.  It can definitely map keys to mouse buttons, including doing context-sensitive stuff.

But hey, think about what game this site is for.  You wanna talk 1980's EGA text-mode interface?

I said I wasn't reading the thread, but I guess I am after all.  I'm trying to skim over spoilers... I do appreciate those who are hiding them behind spoiler tags.  But no sweat if you don't.
Title: Re: Terraria - 1.2 now out!
Post by: Rose on October 01, 2013, 08:29:13 pm
Could I have the server info? Thanks.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 01, 2013, 08:30:54 pm
YES! Managed to get a hold of that update! Now to...go to bed soon because I have to be up in about 8 hours >_<;
One of these days I'll get to play, and hopefully it'll be sometime before 1.3 comes out.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 01, 2013, 11:16:47 pm
Does anyone know what that red viney stuff on rocks underground is? With teeth-like growths like plants or something?
Title: Re: Terraria - 1.2 now out!
Post by: RedKing on October 01, 2013, 11:26:12 pm
Any chance of getting the server info in PM?
Title: Re: Terraria - 1.2 now out!
Post by: Light forger on October 01, 2013, 11:29:06 pm
I'm also interested in the server.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 01, 2013, 11:39:18 pm
Has... has there been any quality of life improvements for dealing with backwall? Totes would love to know if I'm missing something that makes this process less miserable :-\
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 01, 2013, 11:40:23 pm
Has... has there been any quality of life improvements for dealing with backwall? Totes would love to know if I'm missing something that makes this process less miserable :-\
Well you've something which spiders can crawl on. That's a plus. I guess. Maybe. For some of you. >_<
Title: Re: Terraria - 1.2 now out!
Post by: Neyvn on October 02, 2013, 12:11:15 am
Wait.... Theres a Terraria Server up?
Awesome. Any rules? Like you need to have a fresh character???
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 12:55:21 am
Has... has there been any quality of life improvements for dealing with backwall? Totes would love to know if I'm missing something that makes this process less miserable :-\
Apparently the backwall removal has been moved over to pickaxes, so you don't need to constantly switch between pick and hammer. Of course, I might be more excited over 1.2 if I wasn't waiting on Starbound and still had interest.

Though I'd like to play some MP if I could get server info. And of course if there are rules (can I bring my broken main or do I need to start anew?).
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 02, 2013, 01:34:35 am
Nah, backwall removal is still on the hammer. Although it's damn nice now that you don't have to worry about breaking down half of your furniture in order to install a window.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 01:45:28 am
Yeah, that's about the only change I've noticed. Which is... alright (I mean, it's definitely better than it was), but it doesn't make dealing with dirt backwall, or installing backwall in general, any less of a pain in the ass.

Anyvey. Mushroom biome on forsaken's is a bit larger now. S'also a bypass, for those unwilling or unable to deal with the occasional ladybug.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 01:51:07 am
Another note for much later on is that the Hamdrax is now just the Drax and no longer functions as a hammer.

Pwnhammer can tear apart walls as easily as the Hamdrax could, though, so I guess the change there isn't too huge.

However, a lot of the old hardmode stuff(hallowed as a primary example) is possibly no longer craftable? There's no sign of it from cobalt, mythril or adamantite armour, anyway. Not sure about weapons.

On a similar-ish vein, you are no longer forced to have constant drill noises - you can make hardmode ore picks and axes which operate exactly the same as the drill/saws, except quieter.
Title: Re: Terraria - 1.2 now out!
Post by: Mech#4 on October 02, 2013, 02:06:28 am
I'll join in on the multiplayer if y'all don't mind. Could I have the server information please?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 02:09:27 am
Ahaha, I found chlorophyte!
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 02:25:22 am
Is it an ore, or a plant, or what?

Also there are occasionally bee thingies in the jungle. DO NOT WANT. It's basically a ring of hive blocks around a thing that when you attack it summons a queen bee boss.

It can give you a pet, though, so that's cool. And the honey liquid created by breaking hive blocks can be bottled as a healing item, and used to craft a summoning item for the queen bee.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 02:52:55 am
It's an ore, which can be forged into bars, which can themselves be mixed with glowing mushrooms to make shroomite bars, which... I'm guessing can then be turned into shroomite stuff, since I haven't gotten my hands on any to poke the guide with.

I kinda' want shroomite stuff. Especially after all that effort to make part of the east side of Forsaken's server an unholy shroomscape of doom.

Unfortunately, it'd mean hard mode. And hard mode would mean hard mode mushroom biome. Which I've gotten a taste of, when checking an old hardmode world for chlorophyte.

My... my glowshroom farm was a farm of death.

It'd also mean hard mode jungle, to get the chlorophyte. And... that's painful. Those turtles ;_;

My old early hardmode dude's body was not ready.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 02, 2013, 03:26:07 am
Which reminds me of more neat visual stuff, peaceable bars are cool. My treasury can finally be as bling as it deserves.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 02, 2013, 05:20:37 am
The new crafting window is nice to see everything you can craft at the moment, although I don't understand why clicking it dismisses the table and jumps the list to the item instead of just crafting it directly (/TERRARIAUPDATEDANDSTILLI'MWHINING)

I really should not have loaded this up before the weekend, now it's all I'm going to be thinking about every day at work.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 05:58:21 am
I think I have PM'd server details to all who have asked. If I missed you please PM me, its easier to keep track that way. I'm going to work so it will be a while before I'm back.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 02, 2013, 06:05:14 am
Ill have some serv info, I might wanna play it later
Title: Re: Terraria - 1.2 now out!
Post by: UltraValican on October 02, 2013, 06:13:35 am
Is anyone having an issue with items dissapering when you go to a new world? I seem to be missing a stack of Gold, Iron, and Copper.

Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 07:49:33 am
Chlorophyte's tooltip mentions it 'reacts to the light' - possible ore that grows? Will carry out further science when I get back from school.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 02, 2013, 08:40:30 am
I didn't receive the server info.
Some help?
Title: Re: Terraria - 1.2 now out!
Post by: nyulzsiraf on October 02, 2013, 08:45:50 am
Spoiler (click to show/hide)
:D
Title: Re: Terraria - 1.2 now out!
Post by: Relus on October 02, 2013, 08:52:56 am
So, I've made progress...
This morning I beat the boss that activates hardmode, the Wall of Flesh. Was slightly difficult, because I tackled it early.
And then...

ORE SPOILER FOR 1.2.
Spoiler (click to show/hide)

Later, I went to the jungle, and found something of note, and a possible bug.

ORE SPOILER.
Spoiler (click to show/hide)

My cousin found himself a key for a certain chest in a certain place.

ITEM SPOILER.
Spoiler (click to show/hide)

And later, I decided to kill some ocean mobs...

INVASION SPOILER.
Spoiler (click to show/hide)

Th-Th-That's all, folks!
Title: Re: Terraria - 1.2 now out!
Post by: guessingo on October 02, 2013, 09:09:40 am
so just started playing terrarria a few days ago. i dont really know whats old and whats new. i have found that if i go too far i end up hitting corruption. i also am always very low on iron. right now i have some wood armor and a cactus sword. cactus is a pretty nice improvement. i think i should probably head underground right? do you guys just head down a cave? I have torches and those sticky glowsticks. looks like i need alot of them to light the way.

is there any kind of 'lighting eq' so i dont need tons of torches.

what buffs should i try to make other than healing and regeneration? i have a couple of night vision, but have  not tried them.

so zombies bash on my door. i am guessing that they can eventually break it right? anyway to tell when its getting weak?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 09:15:57 am
1. There are light-generating items, but the lowest-tier of them drops from shadow orbs, so you need to be able to handle the Corruption.

2. Mobs can never break doors unless it's a blood moon.
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 02, 2013, 09:16:51 am
Use torches when you have trouble seeing. IIRC, darkness does not spawn mobs like Minecraft.

Also, glowsticks disappear. If you want to not have to relight stuff later, your gel might be better suited as torches.


Sorry, thought eq meant equation or something. Disregard.

And now for some marginally useful information. If you find yourself constantly low on metals, you could quaff a... spelunker potion, I think it's called.

Gravitation potions were pretty neat. With the update, it seems like they may be a bit harder to use. If you can get used to them, I'm sure they would still be pretty useful.
Title: Re: Terraria - 1.2 now out!
Post by: Relus on October 02, 2013, 09:21:30 am
Cactus can be used to make armor, or so I hear. It may be a bit of an upgrade over wood armor, but I haven't tried it out.
Going into the caves is recommended, as you can find ore. Use Ore to make armor, weapons, and all that, and eventually start to defeat bosses for a special ore.
Making houses for npcs is a good idea. If you have 50 silver coins, the Merchant will move in. If you have increased your maximum health with a heart crystal, the Nurse will move in. If you have an explosive, the Demolitionist will move in...
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 09:25:10 am
From the changelog:
Quote
Chest sizes have been doubled

Good to see Red focusing on the important things.  :P

e: Wait a minute.. I forgot to transfer my saves when I got this new computer. My main is.. gone. ;.;
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 09:29:08 am
Look, I've asked 3 times now, can I please just get the server password? I want to see what you all are building...
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 02, 2013, 09:29:36 am
From the changelog:
Quote
Chest sizes have been doubled

Good to see Red focusing on the important things.  :P

Yeah and he posted it right after character generation notes, too. I'm glad I wasn't the only one that read the line wrong.
Title: Re: Terraria - 1.2 now out!
Post by: Relus on October 02, 2013, 09:35:08 am
Just thought I'd post about how useful a certain item has become.
It is...
The Magic Daggers.
Before, they had about 21 damage listed.
Now? 46.
Me and my cousin launching them at the same time ripped through some tanky mobs...
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 02, 2013, 09:52:05 am
so zombies bash on my door. i am guessing that they can eventually break it right? anyway to tell when its getting weak?
During blood moons, yes.
Its easy to barricade with a platform on the in-side of the door, they cannot break it down and you will still be able to pass.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 09:52:33 am
Currently hosting my own server.

IP:99.252.155.214
Port: 7777
Password: None

Non Hardmode Server

Also has crimson biome


Down
Title: Re: Terraria - 1.2 now out!
Post by: Catastrophic lolcats on October 02, 2013, 09:59:12 am
Anyone know if there's a character editor working with the latest version? I created a small world since I usually find medium and large too excessive for singleplayer but it turns out I'm missing out on a lot of new biomes. I want to move to a new map with some of the new biomes but this means building a new base and I'd rather have a builder character with near endless blocks than go through the tedium of starting anew.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on October 02, 2013, 10:08:35 am
Look, I've asked 3 times now, can I please just get the server password? I want to see what you all are building...
Forsaken specifically said that everyone have to PM him for the password. That's why none here in this topic will post the password.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 02, 2013, 10:08:44 am
Oh hey I found Tiruin's happy place.

Spoiler: Spiders (click to show/hide)

From what I could glean through the sparks flying off the ice blade, the whole cave is like that. I think I need a shotgun.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 02, 2013, 10:09:34 am
You can use cheatengine or similar programs. Three scans of integers should do it. Have at least 20 of a material and make changes in batches of 2 to 4.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 10:14:13 am
Look, I've asked 3 times now, can I please just get the server password? I want to see what you all are building...
Forsaken specifically said that everyone have to PM him for the password. That's why none here in this topic will post the password.

Problem is, I have pm'd him several times
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 02, 2013, 10:20:21 am
Well, he did say that he's kind of us busy, right?
Could someone else PM me the password? (unless it's against some rule somehow)
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 10:24:51 am
Well, he did say that he's kind of us busy, right?
Could someone else PM me the password? (unless it's against some rule somehow)

Someone please pm it to me too please...
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 10:38:56 am
Yeah, since he's offline, I'd appreciate someone tossing the server info my way as well. Thanks.
Title: Re: Terraria - 1.2 now out!
Post by: Neyvn on October 02, 2013, 10:49:38 am
Chuck us the info too please...
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 02, 2013, 11:05:19 am
Wow. I found an Amber Mosquito! But... I want the pet penguin! :<
Title: Re: Terraria - 1.2 now out!
Post by: scriver on October 02, 2013, 11:28:54 am
Wow. I found an Amber Mosquito! But... I want the pet penguin! :<

Gotta catch 'em all!
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 02, 2013, 11:52:37 am
Damn, how did you people get so far already? I just managed to beat the Eye of Cthulhu.. Well, more like stomped on. Got a nice blood butcherer.
Title: Re: Terraria - 1.2 now out!
Post by: Brotato on October 02, 2013, 12:07:57 pm
If someone would like to send me the server info, I'd appreciate it!
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 12:12:20 pm
Personally, I'm using an old nearly-full-hallowed character to dick around and see what new stuff I can find. I imagine other people are doing the same.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 02, 2013, 12:16:40 pm
Personally, I'm using an old nearly-full-hallowed character to dick around and see what new stuff I can find. I imagine other people are doing the same.
..Doesn't that kinda ruin the fun of discovering the new things?
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 12:22:34 pm
No? It means I don't have to slog through hours of doing things I've already done, finding little of interest in the early game to be able to...dick around with a nearly full-hallowed charater to see what new stuff I can find.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 02, 2013, 12:43:05 pm
Can I join the server and loot stuff from you leech from you see what you guys are building?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 12:54:00 pm
2. Mobs can never break doors unless it's a blood moon.
Some mobs can knock the door open regardless, actually.

Like, say. Shroomzombies. Near as I can tell, anyway.

Re: Light: Shine potions are pretty easy to make and last a while. Though... I forget what you use to make them. Blinkroot and something. If you can find a flaregun it becomes pretty trivial to keep things lighted if you don't want to use torches, too.

And re: server info: Forsaken noted he's at work, iirc, and it'll be a bit before responses are thrown out. Someone else giving out the password would probably be non-kosher, yeah.

@ Critter-that-found-chlorophyte: Mix it with glowing mushrooms! Tell us what shroomite can do~
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 02, 2013, 12:54:23 pm
Has anyone got terraira 1.2 to work on a mac?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 12:55:17 pm
Awesome, found an old world save with a bit of Hallow gear in a chest, even if I don't have my main any more. Looks like we're waiting on server info until forsaken gets on/someone kind passes it along/if he actually posted the PW in his thread for some reason.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 02, 2013, 01:08:11 pm
Aren't bosses supposed to leave if you die? Because the Brain of Cthulhu doesn't. When he kills me and I respawn, he just teleports over to my house so he can kill me again.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 02, 2013, 01:16:10 pm
Shroomite is only craftable into armour. The armour is ranged - the three helmets are for bullets, arrows and rockets. So I guess there's some kind of rocket launcher available, or it's referring to generic projectiles e.g snowballs from the snowball cannon.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 01:17:50 pm
If I host a temporary server, will anyone join?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 01:29:24 pm
A couple bosses do that, IIRC.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 02:03:57 pm
Okay, so some notes on some new armor.

Chlorophyte armor: Better than Hallowed armor defence, and ups melee and critical rate
-Full set bonus: Giant crystal flies above your head that shoots nearby enemies for around 40 damage


Turtle Armor: Highest Defence value I can find. bumps up melee and critical rate. HOWEVER, each piece makes it more likely that enemies will attack you than anyone else.
-Full set bonus: All damage done to you is reflected back at the attacker (100% of damage), but the damage done to you is still gets reduced by your defence, while the enemy does not get it reduced AT ALL


Turtle Armor ftw!
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:07:37 pm
And yet still none of these armors enhance my favorite types of weapons... magic and ranged.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 02:09:30 pm
Anyone else having trouble crafting light discs? I've got all of the materials and furniture in a new world but the option isn't showing up.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 02, 2013, 02:12:46 pm
And yet still none of these armors enhance my favorite types of weapons... magic and ranged.

Thats covered by Frost armor (Which I have no idea how to get) and shroomite armor
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:15:54 pm
Well you need to find the ice caves.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 02:22:12 pm
Anyone else having trouble crafting light discs? I've got all of the materials and furniture in a new world but the option isn't showing up.
You need Hallow Ingots, they seem to be dropped by old hardmode bosses - namely, I collected it from Destroyer.

You use these ingots to produce hallowed armor, drills, picks, Drax, axe+pick, light disks, etc.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:23:41 pm
Anyone else having trouble crafting light discs? I've got all of the materials and furniture in a new world but the option isn't showing up.
You need Hallow Ingots, they seem to be dropped by old hardmode bosses - namely, I collected it from Destroyer.

You use these ingots to produce hallowed armor, drills, picks, Drax, axe+pick, light disks, etc.

Whelp that just means I need to team up with people who actually play the game in a hardmode setting.

And since no one who plays multiplayer actually "plays" the game... I am on my own.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 02:24:33 pm
I've got a few sets of armor laying around.  If you wanna specify a tier and an enemy, I can come die with you.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:26:37 pm
I've got a few sets of armor laying around.  If you wanna specify a tier and an enemy, I can come die with you.

I just want to actually beat the hard mode bosses so I can get their loot. I am tired of pre-hardmode boss items.

Though it serves me right now trying to exploit the bejebus out of the game.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 02:34:16 pm
I found Destroyer to be much easier than I previously thought, especially with new items.  Stack defense, Warding etc and Adamantine, then get a clockwork assault rifle with explosive bullets.  Stand atop a heart statue (or two) on a timer, and shoot as it runs through you.  With sufficient defense, cross necklace, and all the drones killed by the explosions, you take damage VERY slowly.  Some 200HP potions and Philosopher's Stone can make you immortal, and you just stand still.  Be careful his head ends up nearby when killed!
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:36:23 pm
Yeah, I am not exploiting the heck out of the game.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 02:38:03 pm
Sent details to all who asked. Again, if I miss you please PM me. I don't post the info publically because last time the world was destroyed within a day by some random person.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 02:39:39 pm
The hardmode bosses are simply too hard to solo unless you're already endgame and REALLY good.  The only other option I'd say would be to build a platform higher than the Destroyer can leap, and to shoot down at it.  The damage rate and health of these bosses are just made to be 'too strong' because before them, there were only 3 bosses and anyone with maxed gear could take them all on at once, easy.  Newer bosses got their difficulty ramped up.
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 02, 2013, 02:51:04 pm
Quick question, would it be ok to start hard mode on the second server? That way the main is safeish for new players and the ones who want hard mode can have it.
I keep tryi g to type hardcore mode instead of hard mode...
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 02, 2013, 02:51:59 pm
Quick question, would it be ok to start hard mode on the second server? That way the main is safeish for new players and the ones who want hard mode can have it.
I keep tryi g to type hardcore mode instead of hard mode...

Chances no.

I wasn't joking when I said "No one wants to play", it is pretty endemic of the online terraria experience when it comes to servers.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 02, 2013, 02:57:50 pm
Is the purple wood stronger than iron? It's stronger than cactus at least.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 02, 2013, 02:58:53 pm
Can anyone playing a hardmode 1.2-genned world tell me if hallow/corruption still spread/spread through snow? I'd like to build a firebreak before ruining my world, this time, if I need to.
Title: Re: Terraria - 1.2 now out!
Post by: nyulzsiraf on October 02, 2013, 03:50:43 pm
Queen Hornet killed easily my new char :'(
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 02, 2013, 04:24:07 pm
I'm coming to understand that the "over 400 new items" has turned out to be remodeled and differently colored stuff. At least tell me that there are completely original new bosses.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 02, 2013, 04:33:50 pm
I'm coming to understand that the "over 400 new items" has turned out to be remodeled and differently colored stuff. At least tell me that there are completely original new bosses.

Yes, it has suffered from Mincraft-ism. Lots of recolors. There are some neat things like spiders, but otherwise it's "you get lead or iron in your world and they're identical except for color. So far the new NPC's are worthless. I don't want a bubble machine or dye. Lategame stuff is different, I guess?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 04:56:05 pm
Quick question, would it be ok to start hard mode on the second server? That way the main is safeish for new players and the ones who want hard mode can have it.
I keep tryi g to type hardcore mode instead of hard mode...

Chances no.

I wasn't joking when I said "No one wants to play", it is pretty endemic of the online terraria experience when it comes to servers.
No idea what you're talking about. My last server was hardmode from like day 2 on. This one will be tonight.
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 02, 2013, 05:07:30 pm
As someone that has soloed the hardmode bosses I can assure you it's possible but it's pretty much always gonna be a bizzare experience no matter how you slice it. Unfortunately I did it a while back and I can only remember the giant mechanical worm dude. Biggest hint - Get the cross accessory and Philosopher's stone and if you ever get hit, get hit by the droids. THey do so much less damage. Like... worm coming for you?

Dive into the droids. You will take like five damage and be invincible about long enough for the worm to pass. Repeat. As far as I know this is the only way to beat him solo, because his body will just destroy you. I vaguely remember just constantly moving forward at an incredible speed and shooting behind me for both mecha skeletron and the twins but that's about all I recall.

It is much easier, and much more enjoyable with more dudes. But it can be done solo!

In other news I quite enjoy the brain of cthulu boss fight.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 02, 2013, 05:10:07 pm
I'm coming to understand that the "over 400 new items" has turned out to be remodeled and differently colored stuff. At least tell me that there are completely original new bosses.

Yes, it has suffered from Mincraft-ism. Lots of recolors. There are some neat things like spiders, but otherwise it's "you get lead or iron in your world and they're identical except for color. So far the new NPC's are worthless. I don't want a bubble machine or dye. Lategame stuff is different, I guess?
The ores are not identical. Some things can only be made with one or the other, and stats on items differ based on which ore is used. Copper tools have reduced range compared to tin, Tungsten is on par with Gold despite being a replacement of Silver, Lead can be made into doors when Iron cannot, et cetera. The differences are fairly small, in the grand scheme of things, but they are there.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 02, 2013, 05:14:16 pm
Another question, any way to change hair colour/style after making a character?

Or any other aspects of your starting appearance, for that matter?
Not as far as I know. But characters are disposable, only thing that matters is the health/mana level. So if you haven't upgraded the character himself too much, just store everything in a chest on your world and start a new character.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 02, 2013, 05:19:38 pm
Even then you can just collect hearts and stars, they aren't particularly rare and you can keep spares forever.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 05:27:21 pm
Given how the server suddenly went upon entering hardmode (in fact, pre-hardmode, come to think of it), I'm out.
The only thing that happened is that I said I was going to play singleplayer, then you said you couldn't be bothered with the server any more. So I guess... bye?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 05:32:26 pm
No, what happened was endgame stuff appearing on players. Multiple players. Light discs, armours, pixie thingies and the like.

I LIKE it when people have the same progression. Once I drop behind because people took stuff from their single player worlds, leaving me behind, them mining most of the stuff before I can because I lack the ability and such... no. It just gets boring. If I cannot get anywhere at a decent pace due to resource scarcity, I get bored.
That has been happening because everyone ignored the posted request of making new characters, and I got tired of being server police.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 02, 2013, 05:35:01 pm
I share his sentiment too though I'm not particularly vested in the world. I treat the server more like a hub world where you can meet people and see interesting construction ideas.

I would never use it as a home base simply because it's so full of spoilers and it's completely looted. There's nothing there.
Title: Re: Terraria - 1.2 now out!
Post by: Soadreqm on October 02, 2013, 05:36:16 pm
I'm coming to understand that the "over 400 new items" has turned out to be remodeled and differently colored stuff. At least tell me that there are completely original new bosses.
Dunno. I found a snowball cannon, a sword that shoots swords, an umbrella that slows falling speed and ice skates that give a speed bonus on ice and make it so you can jump on ice without breaking it. And then promptly lost everything because I insist on playing in Hardcore mode. :P

Also there's a machine that takes silt and turns it into random ore and gems.

Most of the stuff was ALREADY recolours. Like the dozen different kinds of brick? Functionally identical. The new update adds a couple more types of brick, and they're exactly the same as all the previous bricks were, and tucked between the recoloured bricks are a few novel things like ice skates and climbing claws. I'm not sure what you were expecting, but I think it's pretty cool. Also, all the different zombie sprites and ground clutter things look pretty. :)
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 05:58:03 pm
Fireworks and confetti guns. :)


I'm not blaming you- I'd have probably gotten fed up (although mine would have probably involved a lot of angry caps)

It's just that the server now... bleugh. I may come back to retrieve my stuff and start in single player.
I honestly don't recall seeing anyone mention that as a server rule in this thread (and I even asked about it). For my part, I don't have an issue with going back to lower tier gear for PVP and doing stuff together if people want me to (and if others will), but I have to ask why we shouldn't be able to bring high-end gear in to make construction less of a pain in the ass?

Leaving aside that I've already gone through the progression twice in SP and several times for different MP servers; it has lost most of the attraction for me, because there's no real exploration element like there is in Minecraft, just more repetitious grind. It's not even a challenge once you've done it the first time, just tedium... maybe it'll be different with Starbound.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 06:40:02 pm
Its all good guys, just play on the server and have fun.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 02, 2013, 06:43:06 pm
Clay pot dupe exploit?  Sure, I'll take a hundred thousand or so. 

Sell price is only 20 copper per, but hey, free money.  1 plat per 50,000 pots.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 02, 2013, 06:46:10 pm
Clay pot dupe exploit?  Sure, I'll take a hundred thousand or so. 

Sell price is only 20 copper per, but hey, free money.  1 plat per 50,000 pots.
Seems there are a bunch of duping exploits. I still don't see the point in using them though.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 02, 2013, 06:48:24 pm
Yeah, it's considerably more expedient to just get an inventory editor.
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 02, 2013, 07:03:21 pm
a spear that does 60 damage, leaves particles that do damage... why is this in a store for 40 gold?
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 02, 2013, 07:06:30 pm
I'm coming to understand that the "over 400 new items" has turned out to be remodeled and differently colored stuff. At least tell me that there are completely original new bosses.

Yes, it has suffered from Mincraft-ism. Lots of recolors. There are some neat things like spiders, but otherwise it's "you get lead or iron in your world and they're identical except for color. So far the new NPC's are worthless. I don't want a bubble machine or dye. Lategame stuff is different, I guess?
Yes, there are a lot of recolors. There is also a great deal of new stuff. For example, I am running around with a boomstick and a blood rain cloud maker, an accessory that lets me climb walls, and one that makes me run faster when I get hit. I've found a massive temple. Its fairly impressive to me, at least. Oh, and a thing that lets me make trees and leaves.
Title: Re: Terraria - 1.2 now out!
Post by: Rilder on October 02, 2013, 07:14:40 pm
I'm personally not even doing a lot of exploring of my world just yet to find much of the new stuff, I've mainly been hanging around the surface strip mining snow so I can work on my base/castle.
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 02, 2013, 08:32:25 pm
Umm... I found this Green Chest in the dungeon, and it requires a key I've never heard of before. Anyone know what that's about?
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 02, 2013, 08:38:29 pm
It likely requires some sort of jungle key, as I've found what appears to be a frozen chest and some form of crimson chest as well, both requiring keys.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 08:55:19 pm
Alrighty. Carl, BlueJello, Metalax, and myself killed Plantera tonight. We're planning on getting on tomorrow night so Carl can use the key on a temple in one of his SP worlds, and we're going to split the loot evenly. Until then I'm going to search around for the server jungle dungeon and see if I can find it. If I do I'll set everything aside until we're all on to divide it.
Title: Re: Terraria - 1.2 now out!
Post by: IronyOwl on October 02, 2013, 09:11:22 pm
a spear that does 60 damage, leaves particles that do damage... why is this in a store for 40 gold?
So that worthless scrubs like me can instantly jump to being able to handle hardmode due to a lucky plat coin silt drop.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 09:32:31 pm
... don't suppose the crimson server's still pre-hardmode?
Title: Re: Terraria - 1.2 now out!
Post by: IronyOwl on October 02, 2013, 09:35:04 pm
Oh, it is. Very nice for harvesting without the fear of being ripped asunder.

There was talk of it being rotated out as a harvest server, though, so I wouldn't recommend building too much.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 02, 2013, 09:46:44 pm
Eh. If the server rules were thrown out, I guess I'll just swap my guy's junk out with the old character. Least that way everything and its little spawnling won't murder me outright.
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 02, 2013, 10:29:15 pm
One of the first chests I opened had climbing claws in them. A few chests later, I found shoe spikes. The combo is pretty handy in caves.

Anyway, it's not listed on the wiki, but the spikes seem to grant increased run speed like hermes boots.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 10:31:53 pm
What do the spiked boots do?
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 02, 2013, 10:42:30 pm
What do the spiked boots do?

They're basically the same as climbing claws. You jump against a wall and slowly slide down.

If you have both at the same time, however, you stick to the wall without sliding.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 02, 2013, 10:52:48 pm
Apparently bringing both to a tinker bench will let you climb walls properly.
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 02, 2013, 11:06:08 pm
OPERATION HONEYPOT

So I finally found a beehive. And thus my grand mission of this patch, to find honey and pipe it into a giant vat under my base begins.

Have some screenshots.


Next, I dig a giant pipeline into the jungle with perhaps an interim honey tank or two to get around the 1000 attached wires to a single contraption limit to get it to the base. Also probably farming some money to spend on wires.

Honey. Delicious.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 02, 2013, 11:37:11 pm
Leaving aside that I've already gone through the progression twice in SP and several times for different MP servers; it has lost most of the attraction for me, because there's no real exploration element like there is in Minecraft, just more repetitious grind. It's not even a challenge once you've done it the first time, just tedium... maybe it'll be different with Starbound.

What exploration? You've seen one abandoned mineshaft, "dungeon", village, stronghold, fortress, ravine, or whatever and you've seen them all. Hell, every individual piece of each of those is the same thing copy-pasted a hundred times over. At least in Terraria you get a bit of variety in the types of things you can explore and the aesthetics aren't as terrible as Minecraft's so the points of interest actually look GOOD.

As far as I'm concerned it just shows that randomly generated stuff has a long way to go before it comes even close to a hand-crafted world. Dwarf Fortress is probably the farthest along and it's still not close.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 02, 2013, 11:41:00 pm
Apparently bringing both to a tinker bench will let you climb walls properly.

You can stick and hold down to slide with only 1 slot occupied instead of 2.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 02, 2013, 11:48:35 pm
Leaving aside that I've already gone through the progression twice in SP and several times for different MP servers; it has lost most of the attraction for me, because there's no real exploration element like there is in Minecraft, just more repetitious grind. It's not even a challenge once you've done it the first time, just tedium... maybe it'll be different with Starbound.

What exploration? You've seen one abandoned mineshaft, "dungeon", village, stronghold, fortress, ravine, or whatever and you've seen them all. Hell, every individual piece of each of those is the same thing copy-pasted a hundred times over. At least in Terraria you get a bit of variety in the types of things you can explore and the aesthetics aren't as terrible as Minecraft's so the points of interest actually look GOOD.

As far as I'm concerned it just shows that randomly generated stuff has a long way to go before it comes even close to a hand-crafted world. Dwarf Fortress is probably the farthest along and it's still not close.
Eh, forget the pregenned structures. I play with a biome mod, and I play to find really bizarre terrain.


So. Blue, Frumple, and I got a second key and opened the jungle temple. Cleared down to the boss room, but it was down to Frumple and myself. I started laughing about "lel EZmodeboss" as we hung from the ceiling... and then it smeared Frumple and started transforming. :c

Good news, though, is that the Plantera flower respawns. Found something like 6 tonight. Also, Golem is much easier to solo if you are a cheesemeister.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 03, 2013, 12:57:39 am
... do note that Frumple was in molten armor, with subpar weapons, going up against a dakkalishish hard mode boss and its spawny friends. I kept telling people I wasn't going to be able to do much against those things :V

Though I guess FD was T-whatever. Did manage to solo the golem. Once.

Second time didn't go as well.

I am kinda' digging all the new sorts of ammo, though. That nano ammo in particular is pretty nice. Ranged confusion is love.

That said. Anyone know where to buy/get, uh... venom? I think. The stuff you use to make venom bullets. I want some o'dat.
Title: Re: Terraria - 1.2 now out!
Post by: Neyvn on October 03, 2013, 02:30:03 am
Discovered that you can nowake gems which drop on death......

Team Dreathmatch CTF!!!!!!!!!!!!!!
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 03, 2013, 02:44:28 am
... do note that Frumple was in molten armor, with subpar weapons, going up against a dakkalishish hard mode boss and its spawny friends. I kept telling people I wasn't going to be able to do much against those things :V

Though I guess FD was T-whatever. Did manage to solo the golem. Once.

Second time didn't go as well.

I am kinda' digging all the new sorts of ammo, though. That nano ammo in particular is pretty nice. Ranged confusion is love.

That said. Anyone know where to buy/get, uh... venom? I think. The stuff you use to make venom bullets. I want some o'dat.

Miiiight be able to make it with stingers, I know you can make poison BLOWDARTS with them anyway. Seems as good a place to start as any!

EDIT: Wait, apparently not.
Title: Re: Terraria - 1.2 now out!
Post by: Skyrunner on October 03, 2013, 03:23:55 am
I want to play terraria with someone, on a server, but no-ne's in my timezone D:
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 03, 2013, 04:29:40 am
I want to play terraria with someone, on a server, but no-ne's in my timezone D:
*ahem*

...;__;

/me lies forgotten by the lonely dusty corner that usually symbolizes being forgotten.

*sigh*
Title: Re: Terraria - 1.2 now out!
Post by: Skyrunner on October 03, 2013, 04:39:01 am
You weren't online today :I
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 03, 2013, 04:56:22 am
Well, if you two do make a server, I'd join it... I'm sort of out of whack with sleep
Title: Re: Terraria - 1.2 now out!
Post by: scriver on October 03, 2013, 05:42:22 am
I'm usually on during your evenings, so I could join you then.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 03, 2013, 08:28:54 am
I have the master ninja gear, full pirate costume, steampunk wings, and am armed with a zombie arm. That is all.

Also, balloon bundle, fuck yes, can't wait to get it.
Title: Re: Terraria - 1.2 now out!
Post by: Neyvn on October 03, 2013, 08:44:13 am
Welp... After digging to the magma and starting my trip to the surface, my pack laden with many ore and rare items...
I EXPLODE. ON NOTHING???? I don't remember throwing a bomb, nor do I remember setting off a trap...
"You have died on your Explosion"........

WHAT THE....
Also...... Hardcore character....
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 03, 2013, 08:46:18 am
Made a new character last night and not use the gear I looted got from the server except for the musket to get the gun merchant guy.

Anyways, rope is amazing and makes exploring easier. Always bring rope with you.
Title: Re: Terraria - 1.2 now out!
Post by: nyulzsiraf on October 03, 2013, 08:59:10 am
i lost my second hardcore char in 1.2....  :'( :D
next time i should close the game when i go away from my pc... :-\
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 03, 2013, 09:00:37 am
I'm often online late evenings US time as well. On another note, all we need is a single picksaw from the Golem and we can farm all the power cores we like. I managed to take it with nothing but mild cheese and some healing potions, with buffs and serious cheese/a team it shouldn't be too bad.

Also, I now have four sets of 1.2 wings. Butterfly ones sparkle and illuminate~
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on October 03, 2013, 09:51:33 am
Welp... After digging to the magma and starting my trip to the surface, my pack laden with many ore and rare items...
I EXPLODE. ON NOTHING???? I don't remember throwing a bomb, nor do I remember setting off a trap...
"You have died on your Explosion"........

WHAT THE....
Also...... Hardcore character....

We had something similar happen on the server yesterday. A random explosion occurred in the npc's rooms when no-one was in the rooms and several players lost connection to the server at the same time.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 03, 2013, 09:57:01 am
So it looks like Redigit wasn't really joking about his Terraria 2 / Terraria 3....

http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/

The reasons for Terraria 2 are clear. I just hope he isn't thinking FRANCHISE.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 03, 2013, 10:22:38 am
So it looks like Redigit wasn't really joking about his Terraria 2 / Terraria 3....

http://www.rockpapershotgun.com/2013/10/03/terraria-2-announced/

The reasons for Terraria 2 are clear. I just hope he isn't thinking FRANCHISE.

Eesh. Seems like too little, too late. I liked Terraria for what it was, but put plainly there are a lot of aspects of it that it looks like Starbound is just plain going to do better with. Building, for example. If this had been talked about, say, back in early 2012, I might have been more hyped for it, but delaying any mention of it until now just makes it look like he's suddenly realized that he was missing an opportunity to cash in his first-mover advantage for another couple million preorders.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 03, 2013, 10:26:35 am
Starbound made them realize they were losing their audience.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 03, 2013, 10:32:47 am
The best he can hope for is to be the high-fantasy magic counterpart of Starbound's sci-fi. Unless of course, Starbound does it too.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 03, 2013, 10:37:36 am
The best he can hope for is to be the high-fantasy magic counterpart of Starbound's sci-fi. Unless of course, Starbound does it too.

Starbound certainly has fantasy... but no magic as far as I am aware.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 10:43:57 am
The best he can hope for is to be the high-fantasy magic counterpart of Starbound's sci-fi. Unless of course, Starbound does it too.

Starbound certainly has fantasy... but no magic as far as I am aware.

"Any sufficiently advanced technology is indistinguishable from magic."
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 03, 2013, 10:45:58 am
The best he can hope for is to be the high-fantasy magic counterpart of Starbound's sci-fi. Unless of course, Starbound does it too.

Starbound certainly has fantasy... but no magic as far as I am aware.

"Any sufficiently advanced technology is indistinguishable from magic."

Fine... it has no mechanical staffs that shoot fireballs... or nanotech books that electrocute attackers.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 03, 2013, 11:51:27 am
Uhhhhh so Redigit doesn't know what he wants to do with Terraria 2, but DOES plan to copy a lot of stuff Starbound is already doing, except instead of more than a dozen people it's just him?

Sounds like it can't fail...

*frowns*

If he'd actually wanted to do this he should have started long ago or at least gotten a real team together (the freebie community guys that did a big chunk of art for 1.2 don't count) to make actual plans. He still sounds like a guy that has no idea what he's doing, and I really look forward to what happens when he has real competition to measure up against.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 03, 2013, 01:55:48 pm
He may have no idea what he's doing, but I'm sure he has craptonnes of money to work with.

I mean, what's the harm. Let him do his own thing. We have Starbound and the existing Terraria and it's not like they're going anywhere. Not really our business what he wants to do with his time and money. After all, Toady does the exact same thing.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 01:57:26 pm
He may have no idea what he's doing, but I'm sure he has craptonnes of money to work with.

I mean, what's the harm. Let him do his own thing. We have Starbound and the existing Terraria and it's not like they're going anywhere. Not really our business what he wants to do with his time and money. After all, Toady does the exact same thing.
I agree that he should do his own thing, who knows if it turns into gold or crap.
I'll just wait and see, enjoying Terraria 1.2 until I get my hands on Starbound.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 03, 2013, 02:45:42 pm
But he's not doing his own thing? Eh.... I didn't see anything really *new* in there, just the stuff that Starbound has added that Terraria promised but never delivered. Other worlds and blah blah... along with a ton of "Nope, no idea!"

*shrug*

I wonder if 1.2 and later would have happened if someone else hadn't come along and iterated on his idea.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 03, 2013, 02:56:22 pm
I find this drawing of battle lines between Starbound and Terraria silly, to say the least. Why does anyone care? Red stepped off his pedestal a long time ago, why are people in such a hurry to put Tiy or w/e on one? Without the source code of Terraria, there wouldn't even be a Starbound.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 03, 2013, 02:59:58 pm
I wonder if 1.2 and later would have happened if someone else hadn't come along and iterated on his idea.

Some people can be driven by their dreams. Others require an adversary.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 03, 2013, 03:32:14 pm
I find this drawing of battle lines between Starbound and Terraria silly, to say the least. Why does anyone care? Red stepped off his pedestal a long time ago, why are people in such a hurry to put Tiy or w/e on one? Without the source code of Terraria, there wouldn't even be a Starbound.
Naah, it's not like that. At least in my book. Terraria was great, and Starbound looks to be even better, in a different way, focusing more on construction and exploration than on the 2D platforming RPG aspect (at least relatively). Terraria 2, though? Excuse me for being cynical, but the thing looks like a cynical attempt to cash in once he realized that people would buy another game of the same type. I'm not exactly impressed to see this come to light only after 1) promises to deliver a lot of what Starbound is promising fell through for Terraria, 2) Terraria development was apparently all but abandoned once the sales dried up, and 3) suddenly Terraria 2 is announced after the Starbound preorders show that there's an audience... promising essentially Terraria+ the stuff that... Starbound is adding anyway.

Eh, I'll wait and see, but the circumstances don't make me think that Terraria 2 will be as good as Starbound at what they're both trying to do, or nearly as interesting as Terraria was. Maybe it'll be good, maybe I'll buy it, but I'm sure as hell not getting a ticket for the Terraria 2 hype train.


E: Going to mess around in SP a bit, but I think I might start setting up a teleporter network on the server.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 03, 2013, 03:56:10 pm
So, has this weird new blood biome replaced the Corruption? I just spawned a large world and explored it with my old hardmode character, and...lots of blood, no Corruption at all that I can see. I hope it hasn't been replaced, I liked the land of purple and creepy monsters and thorns :[
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 04:04:50 pm
So, has this weird new blood biome replaced the Corruption? I just spawned a large world and explored it with my old hardmode character, and...lots of blood, no Corruption at all that I can see. I hope it hasn't been replaced, I liked the land of purple and creepy monsters and thorns :[
Its the alternative version of the Corruption.
All ores/bars/armors/weapons also have alternate versions.
Spawn a new world and you might get a different result.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 03, 2013, 04:07:39 pm
Wait, really?

That's kinda awesome...but it also means I'll need more than one world to see everything :P
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 03, 2013, 04:29:29 pm
Wait, really?

That's kinda awesome...but it also means I'll need more than one world to see everything :P
Yeah, and you may have to make a few. I genned up a second world, still Crimson. Kinda wish there was a toggle or it alternated or something.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 04:36:24 pm
Wait, really?

That's kinda awesome...but it also means I'll need more than one world to see everything :P
Kinda wish there was a toggle or it alternated or something.
Maybe if the guy is bugged about it enough, he might add it in a future minor update? :p
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 03, 2013, 04:36:57 pm
In other news, teleporters are awesome.  Sold by the Steampunker, you can connect them by wires (so maximum 1,000 distance) and when you flick a switch you pop from one to the other.

Since it's 3 wide, you can have 2 wires that touch on either edge but don't cross on the center, allowing the left side and the right side of the teleporter to link to different destinations, allowing you to chain them left-right to different way-stations for quick transit.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 04:42:01 pm
In other news, teleporters are awesome.  Sold by the Steampunker, you can connect them by wires (so maximum 1,000 distance) and when you flick a switch you pop from one to the other.

Since it's 3 wide, you can have 2 wires that touch on either edge but don't cross on the center, allowing the left side and the right side of the teleporter to link to different destinations, allowing you to chain them left-right to different way-stations for quick transit.

Time to build otherwise unreachable spaceships!
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 03, 2013, 04:55:56 pm
Also makes doors without doors possible.

Protect your NPCs with magic technology!
Actually, it's vice versa.
"Protect yourself from The Guide with technology!"
The guide isn't that bad, he actually gives helpful crafting advice.
And perfectly expendable to summon the WoF.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 03, 2013, 06:01:50 pm
Kagu's server has all alternatives save for orichalc. IT's a shame really.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 03, 2013, 06:37:48 pm
Quote
Terraria 2, though? Excuse me for being cynical, but the thing looks like a cynical attempt to cash in once he realized that people would buy another game of the same type. I'm not exactly impressed to see this come to light only after 1) promises to deliver a lot of what Starbound is promising fell through for Terraria, 2) Terraria development was apparently all but abandoned once the sales dried up, and 3) suddenly Terraria 2 is announced after the Starbound preorders show that there's an audience... promising essentially Terraria+ the stuff that... Starbound is adding anyway.

It's interesting, having been a big critic of how Redigit has handled things, to find myself defending him. But I think he's presented some very straight forward reasons for a sequel. The game is limited by the original code. There's clearly a market not just for games with the blocks, but Terraria 2.

I think it comes down to the original game code. It's been described as spaghetti code by many, even though the game has always run and presented very tightly for me. Maybe not all of the original code is truly "his." Maybe it's code written by various people that helped along the way, or maybe back before the game even had a name, he ganked something.

Red's an interesting character in that I find him hard to pin down. At times he seems like what I'd consider your average indie developer. Other times, he's seemed kind of shady. I don't disagree that there's plenty of room for skepticism about his motives (maybe even his methods.) I just don't share it in this regard because....put yourself in his shoes. He might make as much as another million off the 1.2 update. He's still rolling in cash from before. He has all the time, luxury and resources to think big. What would you do in his position? Keep plunking away at Terraria, ala Toady One style? There's merit in that. He could easily make money doing it, because his updates always generate new sales due to how much content he puts in them. There's also the warm, fuzzy, Dwarf-Fortress inspired ideal of a developer living their game for the rest of their lives.

But realisitically, he's doing what lots of successful indie developers do. McMillen and Binding of Isaac? Sequel. Hotline Miami? Sequel. Notch? All sorts of shit that's got nothing to do with Minecraft.

This is the thing with outrageous indie commercial successes: they have a chance to grow beyond what made them successful. And to me that's kind of their right.

I probably feel this way because I long ago wrote off loyalty to Terraria as a product, because of how little I appreciated his abrupt change of plans. But he's continued to do a square by all the people who bought the game by not charging a dime, and doing things simply to keep them happy. He could have never done the 1.1 update and be an extra year into Terraria 2.

So yeah. I think the guy deserves a break, or at least, the presumption of nobler intentions than the cynical money grubbing that's being attributed to him.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 03, 2013, 06:43:15 pm
Eh, I can see that perspective, nenjin, but I'm not going to accept it blindly and assume that he's an alright guy who's just trying to get along as a dev. Hence why I'm essentially going hands-off on Terraria 2 until we have a product. I'll reserve my judgement for then, this is just a small expression of my reservation about Red. If he delivers, great! If not, I won't be entirely surprised. Hell, I don't particularly have an issue with him if he is just doing it for the money, because that's a perfectly understandable motive. But I'm inclined to suspect that he might not entirely understand how to ride the horse he's on, so he's just hanging on and hoping to ride it out in a way that falls together well.

:|
____
For anyone on forsaken's server: I've got a Heat Ray, a Possessed Hatchet, and a Picksaw up for trade. I'll exchange any of them for a piece of Spectre armor (that I don't have yet) or for a dungeon key on a 1:1 basis. I'll also buy the dungeon keys for 2 plat each.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 03, 2013, 06:45:34 pm
Well, what will really determine it for me is if Terraria 2 shows up on Kickstarter. The decision to just pile more easy money on top of his money, or not as a matter of principle, is something I will take note of.

As for Starbound, when they announced that they'd sold stuff to Tiy they made it clear then he was planning to make a game with it. So I find it hard to believe Redigit sees them a competition, as a reason to do an update.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 03, 2013, 06:47:52 pm
For anyone on forsaken's server: I've got a Heat Ray, a Possessed Hatchet, and a Picksaw up for trade. I'll exchange any of them for a piece of Spectre armor (that I don't have yet) or for a dungeon key on a 1:1 basis. I'll also buy the dungeon keys for 2 plat each.
Head to the dungeon (not jungle) and kill enemies.  Certain ones will die and spawn a ghost, and when the ghost dies it drops ectoplasm.  This ectoplasm is the only item used to craft spectral armor, pick, axe, and paint supplies - that's right, you craft a paint brush, paint roller, and pain scraper here.  You can also buy regular ones from the painter NPC.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 03, 2013, 06:52:34 pm
I'd like tha tpicksaw, but I don't think you'd be willing to trade it for a spectral pickaxe
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 03, 2013, 06:54:56 pm
As for Terraria 2... as long as he learned his lesson.

But I thought Terraria 2 was a joke >_<
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 03, 2013, 07:00:11 pm
I just noticed the title of this build is Red Dev Redemption :P
Title: Re: Terraria - 1.2 now out!
Post by: Skyrunner on October 03, 2013, 07:22:24 pm
All this high tech teleporter stuff is out of my reach :( I barelt have copper.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 03, 2013, 07:34:18 pm
It's been a long time since I played Terraria, but I am enjoying it.

I like the new alternate metals, shame all the early ones are gray, but that's just an inherent problem with reality, not the game.

Also, I managed to get a diamond staff at what I can only assume is extremely early to get it. Just sheer luck with spelunking to find the resources is all.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 03, 2013, 08:11:52 pm
Spike ball traps have some serious hang time. That is all.
Title: Re: Terraria - 1.2 now out!
Post by: nyulzsiraf on October 03, 2013, 08:37:58 pm
Viking Helmet is awesome 8)
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 03, 2013, 08:44:22 pm
It's been a long time since I played Terraria, but I am enjoying it.

I like the new alternate metals, shame all the early ones are gray, but that's just an inherent problem with reality, not the game.

Also, I managed to get a diamond staff at what I can only assume is extremely early to get it. Just sheer luck with spelunking to find the resources is all.
The gem staves are quite powerful for the time you can get them.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 03, 2013, 08:46:09 pm
Terraria 2 would sit a lot better with me if I hadn't kept TerrariaOnline on my bookmarks list. As-is, I check it every couple of days, and have for months. Many times at least half of the news items are advertisements to buy Terraria on (x platform) because its new! Once it was literally 4 advertisements and 1 news article about a building competition. This does not inspire confidence.

However:

If he actually branched Terraria away from Starbound and made T2 something like a metroidvania generator with lush sprite graphics, nice music, and tons of loot (with a base-building section too) I could see it doing well in its own right. Starbound looks to be a big adventure game with exploration and dungeoneering on the side, so I could see them both working without stepping on too many toes.

ON-Topic rant:
WHY WON'T DYES STACK?! WHYYYYY?!!? Oh well the source ingredients do...

The new sky islands are pretty impressive, too. I'm a fan.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 03, 2013, 08:51:51 pm
This world has only one sky island. I am disappoint.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 03, 2013, 09:03:58 pm
This world has only one sky island. I am disappoint.
The gravitation potion effect is FREAKY.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 03, 2013, 09:54:29 pm
Fuck you, Falcor/Flammie!  >:(
Title: Re: Terraria - 1.2 now out!
Post by: IronyOwl on October 03, 2013, 10:16:30 pm
Fuck you, Falcor/Flammie!  >:(
Hard to stress this one enough.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 03, 2013, 10:24:01 pm
Whelp I got REALLY lucky and managed to get ahold of a weapon that outdated nearly all of my equipment.

I still need a hardmode buddy.
Title: Re: Terraria - 1.2 now out!
Post by: Tnx on October 03, 2013, 10:41:43 pm
Is there anyone still in the early/mid stages of the game?  Seems like everyone's decked out in gear right now.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 03, 2013, 10:43:27 pm
Is there anyone still in the early/mid stages of the game?  Seems like everyone's decked out in gear right now.

The thing is that the two slowest parts of the game is the start and the end.

The mid point is actually quite brisk because there isn't anything all that impossible to find.

Since you go for the Shadow gear, then the meteor gear / Dungeon Gear, then the hell gear... Then you are done the mid point. Yet all of those are relatively easy to find compared to finding gold, silver, and copper (plus the new stuff) gear.

Mind you I keep almost all my things...
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 03, 2013, 10:49:16 pm
Is it odd that Meteor gear usually takes me into hardmode. And it typically goes something like iron/silver/gold armor, meteor, hardmode? And yes. Two meteors are relatively easy to mine out and find, and will give you enough bars for everything. And you can get that before you fight either the brain or the worm.

Spoiler for strategy.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 03, 2013, 11:10:52 pm
Spoiler: Brain Tips (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 03, 2013, 11:48:27 pm
So, after hearing all this "0.25% spawn rate, it takes days of gameplay to get a drop!" stuff, I farm in the underground snow for about 20 minutes and get a frozen key drop. Chest loot had normal crap, plus:

Spoiler (click to show/hide)

My guess from that is that the new chests will have one rare bit of loot from the "general" category of the new keyed chests, and one rare item themed after the biome the key was from. One sample isn't enough to be certain, of course, but it is an odd coincidence.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 04, 2013, 12:03:44 am
The Brain I consider to be the exact same strategy as eye of Cthulhu.

Namely that you need multihit even at the expense of overall damage.
Title: Re: Terraria - 1.2 now out!
Post by: Kaitol on October 04, 2013, 12:10:56 am
I died against the
Spoiler (click to show/hide)
the first time, mainly because 1.2 is super laggy and stuttery for me for god knows what reason and I couldn't get out of the bloody spider caves so the
Spoiler (click to show/hide)
did a number on me and the second form finished the job. I might need to enlist help to kill the other bosses because it just gets ridiculous with lag. Steam rolled him second round out in the open though.

TIPS!
Spoiler (click to show/hide)

They really need to fix the performance issues. I more than met the recommended requirements when the game first came out. It ran perfectly smoothly. Now with each update it gets worse and worse.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 04, 2013, 12:12:35 am
Spoiler: Other Brain Tips (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 04, 2013, 12:17:23 am
Anyone know how to get the new feathers for the Wings Flame, Frozen, Bone, etc?
Title: Re: Terraria - 1.2 now out!
Post by: Deon on October 04, 2013, 12:39:32 am
I've seen Tiki gear in assets, does anyone know where does it drop?

Also the new HFS from jungle which can be mined with a special pickaxe only is a great griefing tool... and it's also great to build almost indestructable mazes and stuff for adventure maps, so I look forward to it.

Using it and new traps I've built a
Spoiler (click to show/hide)
which obliterates everything on the ground. A great tool to farm stuff, especially during eclipse/blood moon.
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 04, 2013, 12:47:52 am
Anyone know how to get the new feathers for the Wings Flame, Frozen, Bone, etc?
I found the Ice Feather:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 04, 2013, 12:50:50 am
AHHH!!! I manage to kill one of the bosses (hard mode bosses) Finally, but he was underground so I got nothing.

Though I immediately fought another boss.

I am finally hard mode boss ready. Thanks to the fact that 1.2 lets you get "Post-hardmode boss" tier... That and my great weapon.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 04, 2013, 01:24:24 am
I'm kinda' wonderin'... how's each damage type stack up against each other, so far? Especially in the late game. I'm definitely noticing that magic has gotten a serious upgrade compared to before 1.2. So far, the best ranged (damage) I've found has been next tier shotguns, with melee being... more arguable. The temple boomerang-equivalent is definitely incredibly powerful, though, and most of the other melee-damage stuff I've found to be comparatively lackluster (barring, perhaps, some of the spears vs. larger monsters)

But, right now, magic's the only way I've found to kill wyverns with two shots.

What are y'all finding to be the most ridiculous of ridiculous things, so far?
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 04, 2013, 01:42:10 am
I'm kinda' wonderin'... how's each damage type stack up against each other, so far? Especially in the late game. I'm definitely noticing that magic has gotten a serious upgrade compared to before 1.2. So far, the best ranged (damage) I've found has been next tier shotguns, with melee being... more arguable. The temple boomerang-equivalent is definitely incredibly powerful, though, and most of the other melee-damage stuff I've found to be comparatively lackluster (barring, perhaps, some of the spears vs. larger monsters)

But, right now, magic's the only way I've found to kill wyverns with two shots.

What are y'all finding to be the most ridiculous of ridiculous things, so far?
I found a Beam Sword that has like 61 attack from the first armored skeleton I killed right after I got to hard mode it pretty amazing it also shots a blade of light from it. 
Title: Re: Terraria - 1.2 now out!
Post by: Kaitol on October 04, 2013, 01:43:24 am
Yeah. With the whole, you only get one potion a minute, melee seems to be really subpar compared to any decent ranged option. Less damage, less cool stuff you can do, more risk and you're going to take more damage. Harder to dodge stuff. I guess its okay for mowing down waves of chaff if you just don't want to bother...

I mean, you can use it, its a viable option its just... ehhh.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 04, 2013, 01:45:38 am
I haven't completed hardmode yet as I can't remember how exactly to progress that game beyond killing Cthulhu (even then I had to manually summon him).
Title: Re: Terraria - 1.2 now out!
Post by: Relus on October 04, 2013, 01:46:18 am
Magic definitely has obtained a massive upgrade.
In particular, I've found...

SPELL AND ARMOR SPOILER.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 04, 2013, 01:52:37 am
I found a 'spear' in a corruption chest that has some 60 melee damage. It shoots an Eater in a straight line that, upon hitting something, splits off into 0-4 slower Eaters that bounce and home in on things. Most common number of split-off is 2 eaters.

It's pretty good - the only real flaw is that it doesn't home on PvP enabled players, and it doesn't emit light like all the other post-hardmode-metal-tier weapons.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 04, 2013, 01:55:18 am
Spoiler (click to show/hide)

It's pretty good - the only real flaw is that it doesn't home on PvP enabled players, and it doesn't emit light like all the other post-hardmode-metal-tier weapons.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 04, 2013, 02:08:32 am
Melee certainly seems to be something you use in conjunction with another damage type, because it does just level large amounts of small enemies with little effort. Probably by design as the melee helmets for the hardmode ores do give something along the lines of 20-25 more defense then the magic/ranged alternatives, if I remember correctly. Spears work pretty well on large enemies as frumple said, but narrow ones have the notable disadvantage of having to line up with them. Most of them are wide enough for it to not be too big an issue, but something like the wyvern? Yeah. Melee isn't something you use on enemies in hardmode unless you're exploiting it via meteorite/hellstone ore. And are you really even using it, so much as the exploit then?
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 04, 2013, 02:16:29 am
Melee certainly seems to be something you use in conjunction with another damage type, because it does just level large amounts of small enemies with little effort. Probably by design as the melee helmets for the hardmode ores do give something along the lines of 20-25 more defense then the magic/ranged alternatives, if I remember correctly. Spears work pretty well on large enemies as frumple said, but narrow ones have the notable disadvantage of having to line up with them. Most of them are wide enough for it to not be too big an issue, but something like the wyvern? Yeah. Melee isn't something you use on enemies in hardmode unless you're exploiting it via meteorite/hellstone ore. And are you really even using it, so much as the exploit then?
That has been fixed btw you can't use the ore to make you take 0 dmg from bosses now or at least the patch notes said it was fixed.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 04, 2013, 04:27:21 am
Spoiler (click to show/hide)
They're insanely good, I know that first- and second-hand. Especially if you want to kill dangerous stuff without gitting in their line of fire.

Spoiler (click to show/hide)

I can also confirm that this is true.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 04, 2013, 04:46:28 am
Melee though has finally been given a serious upgrade with the Turtle armor.

Since the biggest problem with Melee is simply that it was a high risk no reward type play against enemies that are either ranged or cannot be knocked back.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 04, 2013, 05:45:57 am
Do larger worlds have more features, or just larger features?
Title: Re: Terraria - 1.2 now out!
Post by: Catastrophic lolcats on October 04, 2013, 06:10:58 am
It has a higher chance of spawning all the biomes like the rare Crimson biome. I learnt that the hard way with a small world although I do find medium and large a bit too large for singleplayer.
Title: Re: Terraria - 1.2 now out!
Post by: Mech#4 on October 04, 2013, 06:29:04 am
I had wondered whether they'd be able to make the world cylindrical. I look at the ocean and always feel like trying to cross it, but I know there's nothing over there other then sharks and jellyfish.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 06:48:54 am
It has a higher chance of spawning all the biomes like the rare Crimson biome. I learnt that the hard way with a small world although I do find medium and large a bit too large for singleplayer.
Is Crimson the weird blood-and-nightmares-looking place? It doesn't seem all that rare, my most recent world is covered in it. Kinda annoying, to be honest.
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on October 04, 2013, 06:54:59 am
Crimson isn't really rare at all. It either spawns instead of corruption or it doesn't, and the chance of which you get seems about equal. Pretty much exactly like the replacement ores.

What I admittedly don't like about the replacement ores though is they made 2 of them outright better than the ores they replace. Tungsten is better since it's effectively good enough as gold for pickaxes, and platinum makes hands down the best early game magic staff. Kinda makes it so if you wanted an "Optimal" world you'd want it to have both of those instead of the defaults, at least in a power gaming sense.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 04, 2013, 07:42:38 am
Melee certainly seems to be something you use in conjunction with another damage type, because it does just level large amounts of small enemies with little effort. Probably by design as the melee helmets for the hardmode ores do give something along the lines of 20-25 more defense then the magic/ranged alternatives, if I remember correctly. Spears work pretty well on large enemies as frumple said, but narrow ones have the notable disadvantage of having to line up with them. Most of them are wide enough for it to not be too big an issue, but something like the wyvern? Yeah. Melee isn't something you use on enemies in hardmode unless you're exploiting it via meteorite/hellstone ore. And are you really even using it, so much as the exploit then?
That has been fixed btw you can't use the ore to make you take 0 dmg from bosses now or at least the patch notes said it was fixed.
The trick was, to stand atop meteorite or hellstone, so it gives you constant damage, which you could reduce via defense to 1, and it would hurt you instead of the boss.

In 1.2 all 'terrain that burns you' causes 5 damage every ~.5 seconds, with no way to lower the damage.  It burns you pretty quickly and you still get hurt by bosses.
Title: Re: Terraria - 1.2 now out!
Post by: guessingo on October 04, 2013, 09:23:13 am
is there anything to do with pressure plates besides use for traps? i see some wires and pumps, but not sure how far you can go with this.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 04, 2013, 09:33:45 am
Do flaregun flares ever burn out? Because it's a great weapon against the Brain, as I've found.. and now the landscape is kinda littered with fire.

Also, I found a snowball cannon. My favorite silly item so far, at least because you're never going to run out of ammo even if you try - plus it's automatic with a huge knockback.

In other news, I am definitely liking the variety in materials for construction. Even the basic shadewood and rich mahogany are enough to spice up otherwise similar environments. Items not being mere recolors (with exceptions) is a good bonus too.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 04, 2013, 09:34:08 am
You can make automatic lights that turn on and off when you enter and leave a room.

And the flares, while long lasting, aren't eternal. I kinda like it that way, you don't have to shoot them again when you go back but they won't be messing up the entire ecosphere forever.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 09:44:17 am
Now that I've had some time to put some good time into playing, I'm really enjoying 1.2. The world somehow seems far more whimsical than before; I've seen goldfish "walking" around looking for a pond, a dozen different varieties of zombies (one of which dropped a rain coat), flying fish, and umbrella-wielding slimes.

Ropes are amazing for spelunking, by the way.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 04, 2013, 10:49:48 am
is there anything to do with pressure plates besides use for traps? i see some wires and pumps, but not sure how far you can go with this.

You can wire it to certain statues and they'll spawn either a creature, or a heart/star, depending on type.

EDIT: I just found a Web Slinger.

Spider-man, spider-man, does whatever a spider can...
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 04, 2013, 10:56:51 am
Nice! What'd it drop from?

On an unrelated note, Pirahna Gun seems like it'd be incredibly annoying in PVP. Going to have to test it out.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 04, 2013, 11:07:35 am
Slime blocks are really fun to play with.  Slime generators and building materials can result in some -weird- options for construction.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 04, 2013, 11:13:38 am
Nice! What'd it drop from?

They're found in web-covered chests in spider caves. They also have a shorter range than other grappling hooks.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 11:17:51 am
I found a web slinger in single player.

Basically, grapple with 8 ropes. Beats the ivy whip by a long shot!

8 SHORT ropes. Ivy has a longer reach.

ARGH. That damn wyvern is just eating me up and I doubled my defense.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 04, 2013, 11:49:27 am
is there anything to do with pressure plates besides use for traps? i see some wires and pumps, but not sure how far you can go with this.

You can wire it to certain statues and they'll spawn either a creature, or a heart/star, depending on type.
Also bombs or lesser health potions~

Get a timer going and it's good times all around.

E: Incidentally, if any forsaken server folks have a bezoar or medicated bandage they feel like offloading, I'd be willing to cough up the 20 plat I found laying on the ground for it >_>
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 12:03:57 pm
Finally killed a Wyvern. It seems easier in low G with rocket boots. You're all floaty but a bit more maneuverable. You can rise out of the way faster. You always have the option to fall and go about as fast as the wyvern, making it a "sitting duck" of sorts.

What's annoying is that my mouse won't always find Terraria so I can use extra mouse buttons.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 04, 2013, 12:41:24 pm
So, The Twins can now be randomly spawned in hardmode, as can the Destroyer. That's a thing that is a thing.

In other news, the Clothier sells Tiaras and Princess Dresses at night I think. I was a pretty pretty princess for a Destroyer fight with my friend and then I decided that familiar clothes and top hat is a better idea.

EDIT: Fire Feather drops from Red Devils in hardmode Hell. Thought I'd make a note here.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 12:56:20 pm
Reforging wings..... ugh. 20 gold baseline.
Title: Re: Terraria - 1.2 now out!
Post by: Ozyton on October 04, 2013, 01:01:49 pm
Hey guys I've not read the topic, and the only time I played the game was closer to the release date (someone gave it to me but I was interested in other games at the time.)

Anyways, back then I kinda cheated to get some of the stuff because I was lazy, generating a map of the world and then going to get stuff I wanted. Now that I'm not cheating I'm finding it is unusually easy to find tons of iron, silver, gold, and even those life heart things. Did they make them more frequent or something? I know I seem to be running into more expansive caverns that lead to interesting things.

I've found like 4 life crystal heart things in my main world, and in the small world I made just to get tungsten ore I dug straight down from the spawn point and came across a fifth fairly easily...

I have not even fought any of the bosses, I don't really know how the game 'progresses' or what to do first =o
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 01:05:32 pm
Get out of here and play the game.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 04, 2013, 01:47:23 pm
So. An interesting aspect of Turtle armor is that with a couple people you can very easily kill the Dungeon Guardian. Doesn't drop anything of note, but it's still rather amusing.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 04, 2013, 01:49:45 pm
So. An interesting aspect of Turtle armor is that with a couple people you can very easily kill the Dungeon Guardian. Doesn't drop anything of note, but it's still rather amusing.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: guessingo on October 04, 2013, 02:24:42 pm
has anyone used any of the mods? do any mods add significant crafting options?

after i go below a certain level, platforms don't seem to work. I dont have a grappling hook yet. are there any other options for mining deep? i use dirt to climb up, but its a bit of a hassle.
it seems like as i go deeper, there is better ore and loot and harder mobs. generally i go deep, and then save and exit to respawn near my house.

also i saw that you can throw torches down a cave, i tried right click, left click places them how do i do this?
Title: Re: Terraria - 1.2 now out!
Post by: cerapa on October 04, 2013, 02:31:11 pm
You can place torches and platforms freely on places with background walls. The dirt layer has a dirt wall that you can break, so you can place platforms freely there, but at the rock layer there is no wall, so you will have to attach platforms next to a placed block or other platform. It's a bit more of a hassle than in the dirt layer, but certainly beats stacking dirt.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 02:35:20 pm
You could always place platforms on background walls. Torches, though are new to place there.
Speaking off, the new torches are ugly as sin :/
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 04, 2013, 02:38:16 pm
Ropes are amazing for that. Just make a rope coil and toss it wherever you need to go.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 04, 2013, 03:48:14 pm
also i saw that you can throw torches down a cave, i tried right click, left click places them how do i do this?
The default for throwing items is t.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 03:48:48 pm
Ropes are amazing for that. Just make a rope coil and toss it wherever you need to go.

They're even better than that. You can extend the bottom of the rope just by applying more rope to your rope. It just keeps going. My helivator is just one strand of rope.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 04, 2013, 05:38:08 pm
I defeated Skeletron and looted the dungeon before I fought BoC. Got a Godly Water Bolt and it made BoC so unbelievably easy.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 04, 2013, 06:19:53 pm
I've started work on a gauntlet temple on the surface jungle. Only two rooms done so far, and a couple things have to be manually reset. Obviously more fun without light sources.  :P
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 04, 2013, 07:15:22 pm
Well, I was in the crimzon area, scared A sfuck when I mined three hearts.... i got so scared I pushed A button and my UI turned off, I chouldnt hit him with my magic
I was fuuuucckkkeed
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 04, 2013, 07:19:47 pm
So. Shroomite armor.

It's neat, interesting, fairly cool looking,
Spoiler (click to show/hide)

Probably going to be fairly fun to play with, though.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 04, 2013, 07:51:35 pm
So. Shroomite armor.

It's neat, interesting, fairly cool looking,
Spoiler (click to show/hide)

Probably going to be fairly fun to play with, though.
Sniper rifle.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 04, 2013, 08:04:05 pm
Here's something interesting: Hell rooms are not considered suitable housing, unless you remove the back wall and place it right back. I guess there's some difference between natural spawned backwall and player placed, not sure if it applies to all kinds of backwall (such as those wooden underground houses) or just this one.

Btw, best way to kill the wyvern is with that Demon Scythe spell book, the stupid thing dives right into it getting multiple hits if you spam it.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 08:05:53 pm
Backwalls placed by the game never count for housing. Whether dirt or dungeon or hellhouses :P
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 04, 2013, 08:12:20 pm
Actually, sky island backwalls count. I've had NPC's move in there... somehow...

I'm pretty sure the difference is whether enemies can spawn on the backwall. Dirt and hell, yes. Sky island house, no.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 08:13:22 pm
Wait, what? My impression was that game-placed backwall didn't count no matter what. Maybe that's something the update did.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 04, 2013, 08:28:40 pm
Shroomite armor seems more like a "deploying turret mode" type of ability.

Now, does anyone have any idea on how to fix my scrolling problem? Basically I cannot scroll through the toolbar unless I spin the wheel very fast, but even then it only goes one space in either direction. It's making fighting bosses VERY hard.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 04, 2013, 08:37:29 pm
Wait, you can scroll through the toolbar!? I always just used hotkeys.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 04, 2013, 08:40:01 pm
Wait, what? My impression was that game-placed backwall didn't count no matter what. Maybe that's something the update did.

The treasure rooms in Living Trees count as valid housing, too. Found a living tree next to my spawn, with a room complete with vine-covered table and chair (and a chest). Placed one torch inside and the Guide moved in immediately.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 08:42:50 pm
I...didn't even know that Living Trees were a thing. Haven't seen any in this world or any others yet.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 04, 2013, 08:44:43 pm
Living trees are really fucking huge, they're like 5 blocks thick and you actually need to dig them with a pick, not an axe.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 04, 2013, 08:47:11 pm
Well, I did a fly-over of this world with my hardmode character and didn't see anything like that at all. So I guess I'm out of luck :/
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 04, 2013, 08:55:39 pm
For what it's worth, I've found ~4 giant trees in my (large) world. Only one of those was a full-fledged Living Tree, meaning a hollow central shaft and a loot chest. And my world doesn't have a single pyramid (I only learned they exist through random wiki browsing), so apparently I'm going to be making some alternate worlds to get all the content.  :)

The loot also wasn't amazing - a Living Wood Wand, which lets you use wood planks to place a nice-looking organic wood block. Besides blending quite nicely with dirt, does nothing of value. Also, there's apparently a second possible wand, which spawns leaf blocks, so I need to spawn a few more worlds to get one of those too.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 04, 2013, 09:02:52 pm
Actually, sky island backwalls count. I've had NPC's move in there... somehow...

Torch. You placed one. The room is big enough and already comes with a table and chair.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 04, 2013, 09:20:55 pm
Actually, sky island backwalls count. I've had NPC's move in there... somehow...

Torch. You placed one. The room is big enough and already comes with a table and chair.


............. Yep. That's it. I forgot what the room requirements were. That explains why only 2 of my 4 islands are valid (the ones I found at night).
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 04, 2013, 09:26:49 pm
Gold/silver/etc backwalls are purely manufactured.  Dirt backwalls are natural.  This is why you can build suitable housing in dirt and have it fail, but when you remove the dirt and place new dirt, it's valid - the game actually tracks the difference between mapgen dirt and player dirt, and apparently does the same for obsidian.  Gold backwall is (apparently) assumed to be only player-made, and is thus always legit.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 04, 2013, 09:43:06 pm
Asphalt is glorious and wonderful. I wish it was easier to use :-\
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 04, 2013, 10:18:28 pm
Actually, sky island backwalls count. I've had NPC's move in there... somehow...

Torch. You placed one. The room is big enough and already comes with a table and chair.

Yes. That's what we're talking about, game considers the room as valid but lacking furniture, while it doesn't consider other backwall types like obsidian in Hell to be valid unless placed by player.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 04, 2013, 10:39:36 pm
So, in 1.1 saving and reloading the world while a whole bunch of water was on its way to hell would cause the game to settle it while loading and not evaporate it until the player caused it to start moving again. Is this still the case?
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 04, 2013, 11:15:35 pm
Check out my fully functional perpetual obsidian generator!

I can leave it on forever and it'll create infinite obsidian.

http://steamcommunity.com/sharedfiles/filedetails/?id=183571941
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 04, 2013, 11:54:50 pm
MP servers that people are building in might not be the best place to shatter a bunch of orbs, eh? ;)

Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 05, 2013, 12:27:58 am
Repeating due to serious lack of fun potential.

Does anyone have any idea on how to fix my scrolling problem? Basically I cannot scroll through the toolbar unless I spin the wheel very fast, but even then it only goes one space in either direction. It's making fighting bosses VERY hard.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 05, 2013, 12:36:22 am
So, thanks to crazy good luck, I managed to loot 6 spikey ball traps and a flame trap from the pyramid, before killing the wall of flesh. The question, therefore, is how to make the best use of these before the world goes hardmode?
Title: Re: Terraria - 1.2 now out!
Post by: Jack_Bread on October 05, 2013, 12:54:33 am
Check out my fully functional perpetual obsidian generator!

I can leave it on forever and it'll create infinite obsidian.

http://steamcommunity.com/sharedfiles/filedetails/?id=183571941
Ooh, that looks cool. What's the wiring for it?  I'd like to build one.

Also, does anyone know how to get into the Lihzahrd temple? Where do you get the key?
Title: Re: Terraria - 1.2 now out!
Post by: Absolute Niro on October 05, 2013, 01:03:40 am
Check out my fully functional perpetual obsidian generator!

I can leave it on forever and it'll create infinite obsidian.

http://steamcommunity.com/sharedfiles/filedetails/?id=183571941
Ooh, that looks cool. What's the wiring for it?  I'd like to build one.

Also, does anyone know how to get into the Lihzahrd temple? Where do you get the key?

You need to kill Plantera. To summon it you gotta break a flower, it spawns at a random spot in the jungle once you've killed at least one other hardmode boss.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 05, 2013, 02:07:13 am
Check out my fully functional perpetual obsidian generator!

I can leave it on forever and it'll create infinite obsidian.

http://steamcommunity.com/sharedfiles/filedetails/?id=183571941
Ooh, that looks cool. What's the wiring for it?  I'd like to build one.

Also, does anyone know how to get into the Lihzahrd temple? Where do you get the key?
Here's the wiring.

I had to take the actual generator pumps off the 1 second repeater as it got a bit zealous with the generation. It's much easier when you manually pump out the water and lava yourself.

http://steamcommunity.com/sharedfiles/filedetails/?id=183596301
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 05:47:25 am
Repeating due to serious lack of fun potential.

Does anyone have any idea on how to fix my scrolling problem? Basically I cannot scroll through the toolbar unless I spin the wheel very fast, but even then it only goes one space in either direction. It's making fighting bosses VERY hard.
Its not something i've heard of before. Have... you tried a different mouse?
Title: Re: Terraria - 1.2 now out!
Post by: webadict on October 05, 2013, 06:44:52 am
Repeating due to serious lack of fun potential.

Does anyone have any idea on how to fix my scrolling problem? Basically I cannot scroll through the toolbar unless I spin the wheel very fast, but even then it only goes one space in either direction. It's making fighting bosses VERY hard.
There's a list button in the crafting box thing.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 05, 2013, 06:54:20 am
Bleh. Keys for the biome chests in dungeons are barely worth it - unless you get absurdly lucky, like I did, you're going to spend far too much time trying to get a key for there to be any feeling of enjoyment garnered from getting an item.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 06:59:44 am
Bleh. Keys for the biome chests in dungeons are barely worth it - unless you get absurdly lucky, like I did, you're going to spend far too much time trying to get a key for there to be any feeling of enjoyment garnered from getting an item.
I don't think you're meant to farm them, just to get them during the course of normal play as a bonus.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 05, 2013, 07:16:38 am
But then you're likely to never even see them because there's no particular reason to kill enough things to garner any kind of appreciable chance at getting one. They have an absurdly low drop rate, like 0.000125% chance kind of low. I only got one because I got /absurdly/ lucky and found one within four kills on a new world.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on October 05, 2013, 07:26:25 am
MP servers that people are building in might not be the best place to shatter a bunch of orbs, eh? ;)

Spoiler (click to show/hide)
Sorry, that may be my fault. I breaked my first set of orbs yesterday and it caused some meteorites to fall. I did not think about such consequences, my bad.
I'll come and repair the damage later today. :)
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 07:26:57 am
My server will be down for a bit, doing some maintenance on the machine. Sorry for the unexpected downtime.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 05, 2013, 08:35:32 am
But then you're likely to never even see them because there's no particular reason to kill enough things to garner any kind of appreciable chance at getting one. They have an absurdly low drop rate, like 0.000125% chance kind of low. I only got one because I got /absurdly/ lucky and found one within four kills on a new world.


According to the (almighty, infallible, omniscient) wiki, it's a 0.025% drop rate.  So, roughly 1 in 5,000 enemies.

I've been attempting to farm for the jungle and crimson keys, as I got to see the awesome stuff in the hallow and frost chests (these keys both dropped on the same night, in a hallowed ice biome.  I'd just gotten back from retrieving the hallow loot when the frost key dropped).

I even went so far as to set up a new world (hardmode, of course, since they don't drop before then) and sit on an artificial meteor biome in the jungle overnight in the hopes that something would drop it.  I came back the next morning to find that no keys had dropped, but the RNG had managed to find a way of choking the number of meteor heads that actually spawned (there was at least one blood moon, and a nearby lake went berserk and pumped out so many fish that the meteor heads couldn't come anywhere near).


The problem with "finding them through normal play" is that you're probably not going to be sitting around any one particular biome long enough to actually have one of these things semi-reliably drop.  Even the ankh and all its madness is easier to come by than the keys, and at least it has stages of progress where you can feel like you're actually doing something.

I think the new version took the random-drop mechanic a bit too far for a few too many things...  But hey, I'm still more than impressed by the update and I'm having a great time playing, so I can't really complain.  It's just that the keys are, really, quite aggravating...

...and since nobody seems to know for sure how they work, it's difficult to come up with farming stations that will actually do what they're supposed to.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 08:40:35 am
My server will be down for a bit, doing some maintenance on the machine. Sorry for the unexpected downtime.
Servers back up now
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 05, 2013, 09:26:29 am
I'm torn between running a large world to get as many features as possible in a single one versus running multiple smaller worlds so that it is easier to get around in. I guess I need multiple worlds anyway since some features are exclusive (corruption vs. blood, not sure if there are other examples).

On another note, defeated a goblin army and go 0 spiked balls. They were pretty useless before but have they been removed entirely? Do they only drop from goblins during the night?
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 05, 2013, 09:26:58 am
Looks more like a 1 in 4000 chance.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 09:58:06 am
Repeating due to serious lack of fun potential.

Does anyone have any idea on how to fix my scrolling problem? Basically I cannot scroll through the toolbar unless I spin the wheel very fast, but even then it only goes one space in either direction. It's making fighting bosses VERY hard.
You can click, you know, right?  Many people don't even have mousewheels, stop being so distraught over something so little.  Number keys select hotbar, clicking goes through crafting.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 05, 2013, 12:05:45 pm
I'm torn between running a large world to get as many features as possible in a single one versus running multiple smaller worlds so that it is easier to get around in. I guess I need multiple worlds anyway since some features are exclusive (corruption vs. blood, not sure if there are other examples).

On another note, defeated a goblin army and go 0 spiked balls. They were pretty useless before but have they been removed entirely? Do they only drop from goblins during the night?

The exclusive features don't seem too big, thus far. Corruption and Crimson have very similar loot, though you won't get Worm Teeth (for the piercing arrows) or Corrupted Mushrooms from the Crimson. Then again, Jester Arrows are now craftable, so this loss isn't that huge. The normal-mode alternate ores really don't matter much; I've heard the hardmode ores might matter a bit more, but I haven't triggered hardmode yet so I can't say for certain.  ;)

Spiked balls still drop - I got ~35 from my first invasion, which was during the day. That said, there are definitely fewer of them dropping. Maybe you just got really unlucky?
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 05, 2013, 12:17:28 pm
Crimson armor and weapons seem to be a tiny bit stronger, and their bosses a tiny bit harder.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 12:23:18 pm
What? The big brain is a pushover if you can get any kind of bouncing projectile and fight him in a box.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 05, 2013, 12:25:28 pm
Yeah, brain is pretty darned easy. Simple enough to fight underground with minimal setup.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 12:35:40 pm
Anyone on my server, I'm taking the Crimson world down for now. It will be back later. The main world will stay up.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 05, 2013, 12:45:23 pm
The brain is fine, but he can be slightly harder for an early character because he's less predictable.  Without preparation I'd say he's easier than the eater, but with an arena built I'd say that eater is the easier one
The exclusive features don't seem too big, thus far. Corruption and Crimson have very similar loot, though you won't get Worm Teeth (for the piercing arrows) or Corrupted Mushrooms from the Crimson. Then again, Jester Arrows are now craftable, so this loss isn't that huge. The normal-mode alternate ores really don't matter much; I've heard the hardmode ores might matter a bit more, but I haven't triggered hardmode yet so I can't say for certain.  ;)

Living trees, proper ice biomes (with their own loot), very rare desert pyramids with their own loot, the jungle temple with all it has to offer (temple size is affected by total world size)...   As far as the hardmode ores go, from what I can tell they have higher defense than the standard ores, but smaller percentage bonuses to damage/critchance/ammo usage and whatnot.  To compensate, they have special set bonus abilities, like increasing regen while fighting, giving a special dodge chance, or spewing piercing leaves at enemies.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 05, 2013, 12:58:56 pm
Most of the new stuff is very late game, is what I've seen from experience.

Here's my in-progress home base:

Hardmode bunker:
Spoiler (click to show/hide)

Farm:
Spoiler (click to show/hide)

Various misc rooms:
Spoiler (click to show/hide)

Watchtower:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 05, 2013, 01:04:20 pm
Asphalt is glorious and wonderful. I wish it was easier to use :-\
I've made a floating ship stuck in an iceberg. The ice surface is my takeoff point with rocket boots, umbrella, and ice skates. Instant acceleration to maximum speed, traverse half the map in one long leap. I'm not sure how asphalt works, however.

Also, has anyone tried the roasted marshmallows? I think I'm going to stock myself up.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 01:52:36 pm
Sandstorm in a bottles are far too rare. I'm starting to wonder what happens to all the guides on all the worlds I've deleted looking for one.

Does he dream?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 05, 2013, 02:01:32 pm
... I found one in the first pyramid hunting world I created.

Mind you, I did hit up like five pyramids before it showed up, but... yeah. Large world = many, many pyramids. Apparently.
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on October 05, 2013, 02:02:56 pm
Sandstorm in a bottles are far too rare. I'm starting to wonder what happens to all the guides on all the worlds I've deleted looking for one.

Where do you think all the guides sacrificed to wall of flesh farming go? You monster.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 05, 2013, 02:07:20 pm
How to beat the pirates with no problem at all.

* Build a flat area with a tunnel underneat, like this (http://steamcommunity.com/sharedfiles/filedetails/?id=183752798)
* Get a weapon that can deal damage through terrain. Vile thorn, nettle purst, flails, Inferno Fork, pygmies. That kind of stuff.
* Sit in the tunnel, wait for the pirates to walk above you, and have at them.
* Tiki armour breaks this even harder. Have your minions kill everything while you go do something else afk.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 05, 2013, 02:13:26 pm
I haven't found a single pyramid in the ~10 world's I've genned.

The one I settled in has all four alternative pre-hardmode ores, though, so that's cool. I wonder what hardmode ores I'll get...
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 05, 2013, 02:26:30 pm
Where does one go to report bugs on this game? Because I'm pretty sure I found one.

Unless you're supposed to be able to generate several thousand switches out of thin air in the span of a minute.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 02:30:45 pm
Where does one go to report bugs on this game? Because I'm pretty sure I found one.

Unless you're supposed to be able to generate several thousand switches out of thin air in the span of a minute.
Heh, the switch bug was supposedly fixed. Its even in the patch notes.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 05, 2013, 02:54:40 pm
Where does one go to report bugs on this game? Because I'm pretty sure I found one.

Unless you're supposed to be able to generate several thousand switches out of thin air in the span of a minute.
Heh, the switch bug was supposedly fixed. Its even in the patch notes.
What was it before? Maybe it's world-specific, and I need to gen a new one to get rid of it.

edit: found the bug that was described. Mine's a new one. It was reported around platforms before. This one is next to any closed door, where there is a backwall.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 05, 2013, 03:09:06 pm
The ice surface is my takeoff point with rocket boots, umbrella, and ice skates. Instant acceleration to maximum speed, traverse half the map in one long leap.

I vaguely recall reading about this before and recently remembered it, but I convinced myself I was confusing it with something from a minecraft mod. How does it work?

.

I wish he added a couple extra miscellaneous/trinket slots. But I guess it all the new trinkets either combine into one related piece or are replaced by completely superior alternatives (for example, mobility items).
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 05, 2013, 03:10:50 pm
newbie in terraria but i have figured a good base, haven't even killed Eye of Cthuluh, im exploring the world in search of resources for crafting a good armor (found some tungsten, iron and copper). iron armor is on the way, i just need to craft the boots.

i have unlocked the painter and the dyer along with the other basic NPCs, (merchant and grenade man).

nothing interesting anyways, but after several nights i have maxed out my mana pool and have just dropped a zombie arm, good along with an improved wooden boomerang. very handy for exploration.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 05, 2013, 03:21:10 pm
The ice surface is my takeoff point with rocket boots, umbrella, and ice skates. Instant acceleration to maximum speed, traverse half the map in one long leap.

I vaguely recall reading about this before and recently remembered it, but I convinced myself I was confusing it with something from a minecraft mod. How does it work?
Basically, ice skates on ice are the same thing as Hermes boots on land. Almost. Lower speed but instant acceleration. Combine with an umbrella for a gliding trajectory, and rocket boots for extra altitude, and launch off. Haven't tried with a feather-fall potion yet.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 05, 2013, 03:29:14 pm
Oh, so I was confusing it with something else. I thought there was a trick with hermes boots and ice (and slow fall) that put you way faster than you can normally run even with the boots but if it still caps at hermes boot-speed (or thereabouts) then I, at least, won't be traveling half my world in one jaunt.

At the moment I'm diving for fireblossoms for gravity potions so I can easily find sky islands (easier than creating a bridge across tens of thousands of blocks, anyway).
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 03:30:00 pm
You guys still walk?  Man, I just rig teleporters.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 05, 2013, 03:42:24 pm
What an interesting page we're on now...
SO SORRY.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 03:44:37 pm
What an interesting page we're on now...
SO SORRY.
...page 207?
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 05, 2013, 03:53:30 pm
What an interesting page we're on now...
SO SORRY.
...page 207?
I think that is a reference to something. No idea what 207 could stand for, tough.
Title: Re: Terraria - 1.2 now out!
Post by: OREOSOME on October 05, 2013, 03:55:16 pm
On the default amount of posts per page, the topic is now on page 690
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 04:00:51 pm
On the default amount of posts per page, the topic is now on page 690
Oh
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 05, 2013, 04:04:54 pm
Alright, we've managed to successfully farm the crimson key.  After attempting the usual ordeal of just camping a particular biome (or even using the meteor head technique) with battle potions and water candle, I tried to think of what else would cause a large quantity of enemies to show up in a particular biome.

Then it came to me; the pirate invasions.


I stocked up on maps (even just one pygmy can handle all the wildlife that shows up with a battle potion and water candle, so you don't even have to really pay attention to it) and once we had about 7 invasions lined up, we cleaned up the world natural spawn point by flattening it out and plugging holes, cliffs and caverns where enemies might potentially spawn.  Then we hosed it down with crimson juice from the clentaminator so the biome was in place, and started going after pirates.

That's when Darvi discovered that we could just sit underneath the platform proper to *completely* avoid danger, but the pirates weren't really much of a match for us anyways.


Seven pirate invasions and four blood moons (in a row!) later, we had several cutlasses, a couple platinum worth of dropped change, sailor hats, patches and pants, one lucky coin, and one goddamn crimson muthafuckin key (showed up on the very last invasion).

It works.  It's still tedious as hell, but it works and it can potentially be automated to make life easier by using traps and/or pygmies.  Just create the biome of choice at the world spawn point (easy enough to find by removing whatever bed you were using and then activating the mirror), and stock up on invasions.  Pirates were the easiest to come by for me, and they have their own astronomical chance of dropping some interesting goodies of their own.



EDIT:  Oh, and as far as ice goes, yeah you can get faster than hermes/lightning boots.  But only if you DON'T have ice skates.  If you grapple ahead of yourself and let go while it's pulling you (or just use a door launch), you'll start sliding along at far greater speed than you can actually run at.  You'll also keep that speed longer if you don't try to run along with it; just stand still and you'll slide right along.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 05, 2013, 04:07:22 pm
So, two questions.

First, where exactly does one find a flare gun. I ask because they sound awesome.

Second, what is a decent area to set up an autofarmer in? I wanna put my spike ball traps to use.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 04:25:03 pm
So, two questions.

First, where exactly does one find a flare gun. I ask because they sound awesome.
Flare guns ARE awesome. You can find them in chests underground, or at least thats where I found mine. In a gold chest inside a wooden structure underground.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 04:27:13 pm
Kagus, that's brilliant! You also said before that you got ice and hallowed keys from a hybrid ice/hallows biome.

I'm going to try making a layer cake of all the biomes and having a pirate invasion.
What do you need to make asphalt? I've had the gel and stone at every workstation I could think of, but I was unable to make it.
Solidifier, from the steam punk chick.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 05, 2013, 04:42:24 pm
Kagus, that's brilliant! You also said before that you got ice and hallowed keys from a hybrid ice/hallows biome.

I'm going to try making a layer cake of all the biomes and having a pirate invasion.
What do you need to make asphalt? I've had the gel and stone at every workstation I could think of, but I was unable to make it.
Solidifier, from the steam punk chick.

speaking about the steampunker, has someone found if its possible to have similar clothes to ther?, i only know that there's a top hat item, but nothing more.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 05, 2013, 05:05:42 pm
Kagus:

If you want to farm keys, you do this:

1. Get turtle armour
2. Get a regen band
3. Get some honey
4. Do this in whatever biome you want the key: http://cloud-2.steampowered.com/ugc/903261352769517290/1457AA1486A4EE98550B447DD221E6A6B103958E/
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 05, 2013, 05:09:07 pm
Fair warning again: Don't bother getting more than one of each biome's key.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 05:15:33 pm
Fair warning again: Don't bother getting more than one of each biome's key.
So what did you get?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 05, 2013, 05:18:23 pm
Fair warning again: Don't bother getting more than one of each biome's key.
So what did you get?
There's only one unique item for each chest, apparently.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 05:24:29 pm
Fair warning again: Don't bother getting more than one of each biome's key.
So what did you get?
There's only one unique item for each chest, apparently.
So... what did you get? Is it a secret or something?
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 05, 2013, 05:31:27 pm
Frost hydra and vampire knives I know of. Both are pretty boss.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 06:01:16 pm
FIRST SHADOW BEAM YEAH!
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 05, 2013, 06:04:42 pm
Anyone got the
Spoiler (click to show/hide)
to happen yet?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 06:09:27 pm
Yeah it was terrible so many swamp things, also watch out for eyezors the big assholes they are.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 05, 2013, 06:11:51 pm
Fair warning again: Don't bother getting more than one of each biome's key.
So what did you get?
There's only one unique item for each chest, apparently.
So... what did you get? Is it a secret or something?
Didn't want to spoil anyone.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 06:52:31 pm
Also leaf crystals shoot at spike balls and flaming wheels. :P
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 05, 2013, 07:16:20 pm
Fair warning again: Don't bother getting more than one of each biome's key.
So what did you get?
There's only one unique item for each chest, apparently.
So... what did you get? Is it a secret or something?
Didn't want to spoil anyone.

Spoiler (click to show/hide)
So, to summarize,
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 07:23:23 pm
I present to you the Penta-Biome Lava Trap.
(http://i.imgur.com/tcccfOLs.jpg) (http://imgur.com/tcccfOL.jpg)
So far I've only gotten 2 crimson keys so I'm not sure if it will work for all of them.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 07:26:24 pm
Why not put the lava in a 2 wide bit right above you instead?  That way all the loot falls directly onto you.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 07:34:28 pm
The pirate captains will run away from you after they get to a certain point of damage, then run back after they run away for a certain amount of time. The captains could be kept from escaping with stairs and a wall that only allows one way NPC traffic but then the parrots might land on the stairs and sit there not dieing.

EDIT: Also, NPCs that are next to walls bounce up and down. They take damage more quickly walking along a lava path than they do bouncing up and down on lava.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 05, 2013, 07:45:15 pm
Spent ~2 hours today genning small worlds, hunting down three Shiny Red Balloons and a Sandstorm in a Bottle. My conclusion: hell yes, Bundle of Balloons is an amazingly amazing item. Quadruple jump? With at least one of those jumps being better than my old, Blizzard-powered double jump? It's like having wings in pre-hardmode!  :D
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on October 05, 2013, 07:52:14 pm
Anyone got the
Spoiler (click to show/hide)
to happen yet?

I got one yesterday. Thankfully I had a flamethrower, since I don't think the clockwork assault rifle would of been enough on it's own.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 05, 2013, 07:53:12 pm
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 05, 2013, 07:54:18 pm
Spoiler (click to show/hide)
So. Many. Times.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 05, 2013, 08:33:55 pm
Turns out, playing with A fellow player is hell of alot of fun, its hilarious when your just dicking around and brain of Cthulhu comes and eats you.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 08:55:20 pm
Mushroom towns are always in never-ending night, some of them are big enough to be vales. I guess you could say, its a NightVale.(Please don't hurt me.)
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 05, 2013, 09:10:24 pm
<doesnt know what that means
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 05, 2013, 09:10:55 pm
I upgraded my obsidian generator so it could accept honey as well. Now it's a full purpose liquids generator. I love playing with these switches.

Spoiler (click to show/hide)

You need to combine honey with lava / water to make the honey blocks.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 09:24:34 pm
They don't spawn naturally EVER. I had to terraform my town to get them to be around but boy was it worth it! Fungi zambies are fun.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 05, 2013, 09:29:59 pm
Well... you could swing by a server that's got the steampunker and truffle NPCs, if you've got some cash to burn. 2 plat for the terraformer gun and then... probably another huge chunk of change for mushroom ammo for it and you can convert the surface jungle to mushroom pretty quickly.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 09:33:53 pm
On the other hand, mushrooms will grow on the surface naturally, so you can spread mud and then a few seeds.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 05, 2013, 09:36:09 pm
Ha, yes. That just takes a fairly significant amount of time and effort :P

... especially once you start succeeding and the ladybugs start spawning while you're spreading the biome further >_>
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 09:41:57 pm
That's why you lay out the mud BEFORE you start planting seeds - hopefully as you build in the mandatory lava pumps that allow you to purge the zone as needed.

I like to build these areas as ant farms, with the ability to purge or reshape them if an emergency arises.  Pumps, Dart Traps, and Explosives are involved.
Title: Terraria 1.2: Tales of Metallurgy from one who lags behind.
Post by: Mageziya on October 05, 2013, 09:43:11 pm
I am... behind everyone else, but that that doesn't bother me. (Still pre-hardmode.)

Anyway, while in the jungle I found a machine in a chest that converts silt and slush into a random pre-hardmode/non-demonite metal. Seeing as how I can't get copper, iron, silver, or gold naturally in this world, I like it.

Also, what is the teal moss-lichen stuff commonly found underground? Grows only on stone, can have small vines. What is it?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 09:55:29 pm
The mushroom pet is the only useful pet(I think) as it makes light wherever it runs and can make a good a caving buddy.(If you don't have a fairy bell)
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 05, 2013, 10:00:18 pm
Fairy bell, shadow orb, wisp in a bottle, or weapons/armor that generate light (not sure if the mythril armor bug still lets you SHINE LIKE A DIAMOND)...  There are of course other useful critters you can summon, but whether or not you want to classify them as "pets" is a different matter.

Also, some of the pets are just too damned adorable to leave alone.



As far as mushroom biomes go, mushroom grass (in my experience) grows incredibly slowly...  What I did when setting up our skybox mushroom farm was lay down the mudwork, plant jungle seeds, and the biomify it into mushrooms.  Jungle seeds are plentiful and the grass grows VERY quickly, so it's much faster to let that spread out and then hose it down instead of waiting for the shroomgrass to grow properly.

But yeah, I can sympathize with wanting more shroom biomes.  I've got an idea to gen a new world and hose down the entirety of the underground jungle and make it into a gigantic mushroom biome, and then go fungus huntin'...
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 10:14:55 pm
Spectre armor works like a boss!
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 05, 2013, 10:28:22 pm
Yeah... it's pretty definitively the go-to ridiculous armor for most things. Especially if you've got multiple people running around with it. It's definitely something when a pair of folks can just sit themselves inside plantera and take basically no damage. The HP goes down, the HP goes up, ayyiyiyi.

There's a few tricks the other armors can pull (tiki and turtle especially, methinks), but spectre's probably the "best" right now, at least for general use.

In other news, the crimson equivalent to crystal storm is just... it's definitely a thing. It's disturbingly effective for what it is, too. Especially if you're tiki-spec'd, since the debuff it inflicts reduces enemy defense.

Apropos to nothing, the way the pygmies surf around on their spears is entirely too adorable.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 10:38:38 pm
 Magnet sphere, Shadow Beam, and Inferno Fork are my arsenal for any enemy. Magnet sphere is good for extreme swarms, Shadow is good for works/Small groups, and inferno fork is for using specter armors leech life.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 05, 2013, 10:41:37 pm
I've been using the piranha gun for swarms, as long as you hold 'fire' it'll seek new enemies, so you can very easily sit atop a wall and watch it shred goblins.  For things like pirates, the rainbow gun owns.  Find any flat surface, fire the gun, and everything in a row dies.
Title: Re: Terraria - 1.2 now out!
Post by: Rakonas on October 05, 2013, 10:56:38 pm
What is the minimum amount of sky islands on a large world? I searched 1/3rd of the sky and found none using gravitation potions, but I hear there's at max 8. Really want to find them.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 05, 2013, 10:58:02 pm
Yes, the pygmies are just such incredibly adorable little murder machines...  I love them far too much.

Which is a shame, since I've blown all my money on reforges and such and can't afford the tiki armor anymore even when the good doctor IS selling it (multiplayer bug issues).

I've been playing tank/melee for our little server and, as mentioned earlier, we just recently unlocked the Vampire Knives.  And hooooooo....   Lemme tell you, Turtle + Vampire means NOTHING hurts you.  Pretty much the only time I can notice my health going down is when I've decided to stand inside a turtle (which means, funnily enough, that they hit harder than any of the bosses).  I can solo Plantera by just standing inside her and holding down the mouse button.  My health never drops.

Magic has the Spectre armor, melee has the Vampire Knives...  And ranged got left out of the bloodsucking deal.  In fact, ranged really doesn't seem to have gotten much love this update, seeing as the upgrades past the megashark are either unimplemented (SDMG), poorly implemented (Viper Magnum), or bugged (Uzi and its droprate, also the sniper rifle before the fix).  Plus there's that whole "stand still to fight properly" element involved with their top armor (although I will admit, it is quite fun to go stealth and hide places).


I think that they could at least have had more than just the Piranha Gun be considered a ranged weapon as far as biome rewards are concerned...  I mean, the corruption reward seems a perfect opportunity to slap the range tag on something.  Melee already had so many awesome endgame weapons to pick from, and magic has basically just dominated this update.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 11:03:25 pm
I thought magic didn't have enough variety till this update... now its perfecto!
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 05, 2013, 11:05:29 pm
So the Piranha gun's big feature, the lock-on-till-death-or-release? Doesn't work in PvP. Yeah.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 05, 2013, 11:11:50 pm
Well, ranged does have nice new toys... tac shotgun hurts like the buggery, and the rocket launcher can do some work. Especially with higher mark rockets, methinks, though I've only messed with the mark 1s so far. Still, shroomite non-rocket hat and it was hitting about as hard as the initial inferno fork shot, if not the lingering bit, which isn't bad at all.

Either of the high velo weapons (magnum, sniper rifle) can be kinda' fun, too. Stick high velocity bullets into 'em and giggle at the hitscan~ Damage is definitely comparatively (to magic, melee, tac shotgun) crap, though. Even 500+ damage crits on stealthed sniper shots is puny compared to the combined damage of a fork fireball (two shot wyverns, yes yes.).

I'm definitely digging all the extra ammo types. They can be fairly interesting. S'all pretty much suboptimal compared to the higher tier magic and melee stuff, but... it's still pretty sexy.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 11:19:14 pm
Does life leech of spectre work in pvp?
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 11:20:00 pm
Still no inferno fork or sandstorm in a bottle for me, got vampire knives though. I was tanking Plantera with it standing completely still and didn't realize I had switched out my turtle helmet for a sailor's cap. Went to the jungle temple and killed the golem 4 times and finished with full health every time.

Terraria needs bigger bosses again.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 05, 2013, 11:35:20 pm
THE MOON
Title: Re: Terraria - 1.2 now out!
Post by: IronyOwl on October 05, 2013, 11:37:27 pm
I don't know whether to make a Star Wars or Gurren Lagann reference here.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 05, 2013, 11:49:58 pm
Both, plus Majora's Mask.

In 3 more days my drill will pierce that space station, which is no moon!
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 12:06:39 am
TERRA BLADE GET
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 06, 2013, 12:28:29 am
So, I've figured out how biome spawning works. It doesn't matter if the blocks are pancaked on screen. Mobs spawn off screen, and the spawns are determined by blocks outside of vision. At least, they spawn a LOT faster if the biome is JUST offscreen.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 12:39:55 am
Basically my night playing:
1. get good-ish gear
2. fight E.O.C.
3. fail spectacularly when he has less than 300 hp
4. "god dammit"
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 12:57:40 am
Oh, ha. Yeah, my first go at skeletron prime this update was... kinda' amusing. Was walking the poor guy, but I started better than half way through the night. Get him down to <100 hp and... it turns day. Cue him going dungeon guardian, instagibbing me from full health... and then spinning off towards spawn.

Which had another player loitering around it.

A player wearing turtle armor.

...

And that's the story of how skeletron prime died during the day and I got me the souls of might I was after. UnwittingNoble turtle wearer who's name I've forgotten, your sacrifice will be remembered. For a few more days, at least.
Title: Re: Terraria - 1.2 now out!
Post by: Rakonas on October 06, 2013, 01:26:32 am
So after clocking ~25 hours with my friend on a multiplayer world I was hosting, his character disappeared after he ran out of laptop power. Any recommendations? We looked in the documents folder and he only had the .plr and no .bak. I transferred him a copy of my player and that works temporarily but I suspect it won't work to play together due to same name as me.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 06, 2013, 03:27:17 am
I think the Ghost Wings are bugged and just look like the Angel Wings.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 03:31:58 am
If you remember the character's looks and equipment, you can pretty much recreate him by changing the other characer with an inveditor.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 03:34:00 am
I think the Ghost Wings are bugged and just look like the Angel Wings.
They're slightly translucent. Otherwise pretty much the same thing, yeah.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 04:03:10 am
I think the Ghost Wings are bugged and just look like the Angel Wings.
They're slightly translucent. Otherwise pretty much the same thing, yeah.

There are other differences between them (I actually think the angel wings look better) but they aren't so overt.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 06, 2013, 04:24:49 am
Ghost wings are much better functionally. I think they're tied with fire wings for highest flight.

I've been trying to see how much I can do with the new gear. I managed to kill the dungeon guardian first try using turtle armor, ninja gear, and a black belt.

Later I was trying to get Plantara to spawn on a new world and read that I had to kill another hard mode boss before its summon bulb spawned. So I summoned and killed all 3 old hard mode bosses. At the same time. And won.

I think I'm ready to take on the moon now.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 04:34:47 am
I think all wings, except for those easy ones like angel and demon, have better flight. Pixie and leaf wings are probably in the worse category but make up for it with light and easy obtainability respectively.

Actually the Ghost wings are perhaps the easiest wings to make. I mean have you seen how often ectoplasm drops compared to moth wings and giant feathers? It's not even funny.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 06, 2013, 05:44:55 am
I think all wings, except for those easy ones like angel and demon, have better flight. Pixie and leaf wings are probably in the worse category but make up for it with light and easy obtainability respectively.

Actually the Ghost wings are perhaps the easiest wings to make. I mean have you seen how often ectoplasm drops compared to moth wings and giant feathers? It's not even funny.
I got a giant feather (typoed as "Giant Harpey Feather", which invokes an image of a giant feathered harp) from basically just passing through a pre-hardmode sky island. I was just dismantling the sunplate for later construction and fighting off harpies. So maybe not always as rare. :P
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 05:46:08 am
Maybe you got lucky, or I'm just unlucky. I've been camping the islands for hours just to get the kicks out of two-shotting Falcor.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 06, 2013, 05:56:49 am
Probably just lucky. :P

I've still to experience hardmode, by the way, but I'm taking some preparatory steps against the things I've heard. Like that aforementioned floating ship in an iceberg (https://dl.dropboxusercontent.com/u/4152380/FloatingShip.jpg), to escape corruption. There's not a whole lot of ice just yet, but that's just the tip of the iceberg, so to speak. Just finished the NPC apartments. Some apartments are better than others (https://dl.dropboxusercontent.com/u/4152380/FloatingShip2.jpg). And yes, the guide gets to live in the igloo.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 06:56:35 am
I recommend getting Night's Edge (http://terraria.wikia.com/wiki/Night%27s_Edge) and your best ranged weapon above everything else.

After that, as long as you have a full set of molten everything, you're basically as prepared as you can get. No amount of base building can save you from the current hardmode. There are a hell of a lot of things that just ignore doors and walls. Every blood moon, expect to lose a few NPCs unless you run to someplace where there aren't any.

Not to mention, I think you'll be in for a nasty surprise on your ship. Something extremely annoying lives in the sky in hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 06:57:53 am
Bah, Harpies aren't that annoying once you're inside your walls.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 06, 2013, 06:59:16 am
All you people with amazing imagination and the ability to not only design such - if not complex, then consistent-in-theme - homes but apply a helpful dose of creativity to realize them can get out.

/bitter
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 07:00:09 am
Bah, Harpies aren't that annoying once you're inside your walls.
Not harpies mate. :P
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 07:03:11 am
There's nothing else annoying* up there though.

*YMMV
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 07:10:24 am
I'm not going to spoil it haha.

----

I finished my teleportation grid! I no longer have to run anywhere on my large map! Joyous times! It took me 6 hours to complete the grid holy crap.

When I started building it, I only had molten gear and night's edge. Now after I've finished, I have full hallow equipment. I went from constantly dying every 5 minutes to the hallow and corruption to completely ignoring everything.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 07:17:45 am
You have to get adamantite / titanium armour ASAP. So, first, break as many altars as possible (you're gonna die a lot doing this). After that, start scouring the underground with spelunking potions or a keen eye and mine out all the hardmode ores you can find. Avoid the hallow parts of the underground as you will get slaughtered.

Once you manage to get the adamantite / titanium armour, you'll find things are a lot more manageable.

I really don't recommend going anywhere near the jungle without it. I also don't recommend trying to fight any of the hardmode bosses without it either. It's a complete waste of time.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 07:20:26 am
It is suggested to kill a couple hardmode bosses after you got titanium/adamantium gear. That gives you meterials for a Pickaxe Axe(sic) or a Drax, which you need for the next gear tier.

Alternatively, go into the dungeon to farm the materials for a diffferent pickaxe, but you're probably not gonna survive that.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 08:03:31 am
Though if you do go into the dungeon... I might recommend going deep rather than staying up top. Ragged casters are quite possible the nastiest thing in there (frankly, in the whole bloody game. Paladins have an incredibly easy trick to them if you can manage to set it up right.) right now, and they stop spawning part way in. You get diabolists instead, who are their own brand of nasty, but it's a lot easier to avoid their attacks and get out of them if you do get hit. Plus no uberdarkness debuff. Plus they (very occasionally) drop inferno forks which are totes one of the best magic weapons in the game :P
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 06, 2013, 08:04:17 am
I recommend getting Night's Edge (http://terraria.wikia.com/wiki/Night%27s_Edge) and your best ranged weapon above everything else.

After that, as long as you have a full set of molten everything, you're basically as prepared as you can get. No amount of base building can save you from the current hardmode. There are a hell of a lot of things that just ignore doors and walls. Every blood moon, expect to lose a few NPCs unless you run to someplace where there aren't any.

Not to mention, I think you'll be in for a nasty surprise on your ship. Something extremely annoying lives in the sky in hardmode.
As long at it chases me instead of going for NPCs specifically, I have a handy launch platform that will take me to a nearby sky island where I can fight it. And I'm already avoiding the ship on blood moons, hehe. I have just about every mobility item so far short of the anklet of the wind and wings - no matter how fast it flies I should be able to dodge. Its high health is a problem, but.. eh. So long as I avoid getting hit...
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 08:08:41 am
Alright. In my singleplayer run for 1.2 I'm at the point where I can reliably kill EoW. Woo

Demonite armor, waterbolt, phaseblade, vilethorn. Think I can take skeletron? (220 hp, 220 mana)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 06, 2013, 08:40:10 am
Alright. In my singleplayer run for 1.2 I'm at the point where I can reliably kill EoW. Woo

Demonite armor, waterbolt, phaseblade, vilethorn. Think I can take skeletron? (220 hp, 220 mana)
I took the Skeletron with roughly that much this time, even less mana. Where'd you get the Waterbolt if you haven't been to the Dungeon?

I think my preferred weapon for the fight was the Crimson spear (forget how it's called.. The Unpleasant Fork, I think) and the Tendon Bow with flaming arrows (that I'm still using as my backup ranged weapon). Not sure if the Corruption equivalents can hold up as well.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 08:42:21 am
Alright. In my singleplayer run for 1.2 I'm at the point where I can reliably kill EoW. Woo

Demonite armor, waterbolt, phaseblade, vilethorn. Think I can take skeletron? (220 hp, 220 mana)
I took the Skeletron with roughly that much this time, even less mana. Where'd you get the Waterbolt if you haven't been to the Dungeon?

I think my preferred weapon for the fight was the Crimson spear (forget how it's called.. The Unpleasant Fork, I think) and the Tendon Bow with flaming arrows (that I'm still using as my backup ranged weapon). Not sure if the Corruption equivalents can hold up as well.
I always check the bookshelves in the dungeon around the top. You can often get a waterbolt without going so deep the guardian kills you.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 09:39:27 am
Alright, so I think I'm gonna host a server specifically for Shroomite harvesting.  It'll go pretty simply - turn on hardmode, then get lots of dynamite and simply demolish the jungle.  The only thing left intact should be the temple and the ore.  Once it's all demolished down to hell, then we'll start harvesting and see how much the world has.

Dynamite costs 1g50s, so a stack of 5 costs 7.5g and a plat will get you like 66 and change.  I'm willing to gen a small world and throw in all my money.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 09:44:05 am
I'm game. Just throw me the IP address, ya?
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 06, 2013, 09:48:27 am
I'd be happy to join in on the bomb-the-jungle project.

EDIT: I could also donate a spare guide voodoo doll so we can get waffles dead straight away.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 09:50:45 am
:O got a suspicious looking eye in a chest while spelunking, now i just need to craft a good armor and weapons (platinum) in order to fight the eye, found 2 crytal hearts in an ice cave, now im worried about blood moons D: i havent made an aerial base yet.....
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 06, 2013, 09:51:38 am
Alright, so I think I'm gonna host a server specifically for Shroomite harvesting.  It'll go pretty simply - turn on hardmode, then get lots of dynamite and simply demolish the jungle.  The only thing left intact should be the temple and the ore.  Once it's all demolished down to hell, then we'll start harvesting and see how much the world has.

Dynamite costs 1g50s, so a stack of 5 costs 7.5g and a plat will get you like 66 and change.  I'm willing to gen a small world and throw in all my money.

Don't bother with dynamite.  I know explosives (eliminated the surface corruption on my old world through excessive use of them), and by far the most cost-efficient is the regular ol' bomb.  3 silver for an explosion that goes off faster (meaning less waiting in between throws) and is only moderately smaller.  Plus, you can make them into sticky bombs for attaching to those hard-to-reach places, like the mid-air chunks that frequently get left behind
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 10:00:11 am
Alright, I'm poor at internet, so the game is over Hamachi, under the network "Terraria-Destro" and password "Toady".  To connect, just use the Hamachi-IP of "E-PC" (that's me) and port 7777.

It has room for 4 people, but if needed I can add another network and it'll just expand :P
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 06, 2013, 10:04:21 am
I think I broke it by connecting. Sorry. :(

EDIT: Nope I just internet failed disregard that
Title: Re: Terraria - 1.2 now out!
Post by: Gamerlord on October 06, 2013, 10:10:21 am
Welp, I found the Infinity +1 Sword. The Book of Skulls. It kills EVERYTHING.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 10:53:24 am
I use bone wings... don't ask how they work.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 11:29:35 am
Well, we attempted the jungle bombing!  Started the world, hellevated, Hardmode, and then brought bombs and rockets to clear out the jungle.  Turns out the tooltip is right, it does need to 'grow' the ore.  It seems to place single tiles of Chloro at various places, and it'll grow over time.  Since we rushed it so hard, there wasn't any.

I'll generated another world to hardmode and let it sit and grow.  Then stock it up with rockets, launchers, and other goodies so we can hit it hard and fast.  Probably set up some sort of grid-like pattern to control the blasting, placing hellevators lined with dungeon brick every 100-200 tiles, so we can blow through chunks at a time.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 11:36:07 am
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: PTTG?? on October 06, 2013, 11:39:01 am
Why would one bomb the jungle?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 11:39:59 am
What... you made the demolitionist proud!
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 11:45:31 am
Why would one bomb the jungle?
Think it was mostly to see what kind of chlorophyte proliferation going hardmode causes. As per Gir's post, it turns out "not much, initially".

It was also to bomb the jungle, though. That was the whole of part of the reasoning.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 11:47:51 am
Dwarf Science.

"Ey we got some bombs.  Ey aint that a jungle over there?"
Title: Re: Terraria - 1.2 now out!
Post by: Chattox on October 06, 2013, 12:00:07 pm
So I got this game months and months ago, but never actually played it. Now that it's been updated I figured I should get into it. What the hell am I meant to be doing? :/
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 06, 2013, 12:03:26 pm
Jesus, the Spectre set is so damn OP. Combined with a mana flower, you will pretty much never die.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 12:04:23 pm
Any Bay 12 servers?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 12:05:22 pm
So I got this game months and months ago, but never actually played it. Now that it's been updated I figured I should get into it. What the hell am I meant to be doing? :/
Looting, killing, building, in whatever your preferred order is.

Jesus, the Spectre set is so damn OP. Combined with a mana flower, you will pretty much never die.
You don't really need a mana flower, heh. With full mana and spectre armor, your regen is such that you can keep a magnet sphere and a steady stream of, say, inferno fork shots going pretty much indefinitely. And with those going indefinitely, you're pretty close to unkillable.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 06, 2013, 12:07:00 pm
Jesus, the Spectre set is so damn OP. Combined with a mana flower, you will pretty much never die.

Or the mana cuffs, which synergizes so well it's silly.



Anyways, that's interesting about the chlorophyte...  Does this potentially mean we could start growing our own chlorophyte farms?  I'll have to try that and see what happens.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 12:09:38 pm
i have a problem with several aquifers in my world, is there a way to get rid of the water without having to mine straight to the underworld?
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 12:12:48 pm
Any Bay 12 servers?
The cool kids hang out at my place in Kagus' server.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 12:13:50 pm
Buckets or pumps can get rid of water.  You might be better off trying to craft water-breathing potions, though, I believe they're a mushroom and a water flower, pretty easy.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 12:27:40 pm
Is that a whitelisted server?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 06, 2013, 12:31:49 pm
So I got this game months and months ago, but never actually played it. Now that it's been updated I figured I should get into it. What the hell am I meant to be doing? :/
There is an order you are supposed to be doing things. First, just dig. Get some metals, make things.
Title: Re: Terraria - 1.2 now out!
Post by: Tnx on October 06, 2013, 12:36:26 pm
Anyone know why I when I try to join servers, the server port number is greyed out even though I've typed in 7777?
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 12:37:15 pm
After seeing OdysseyGamez making Capture the Gem a thing again, I demand that we hold a B12 mini-tournament in CtG.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 06, 2013, 12:40:21 pm
Hm. Turns out you can combine dyes. Fun.

I'm currently enjoying my status as a walking aircraft carrier, via the Beekeeper sword. Poor Brain of Cthulhu...

In other news, I believe I found a way to oodles of money. Like, large oodles, sans glitch, though requiring some handiwork, inventory space and preparation. Pre-hardmode though, I'm sure there are better ways to earn money later on.

Any of the potions made at the Imbuing station sell for 50 silver. Making any of those potions takes a Water Bottle, and five of the chosen supplementary material. Most of those materials are hard to get, at least in any decent number, except...

Confetti.

Sold for 1 silver apiece by the party girl.

Buy 300 confetti for 3 gold. Take 60 sand blocks, smelt, craft, and fill at any pond to get 60 water bottles for free.
Craft 60 Flasks of Party. Sell for 30 gold.

With the Sand Gun, that IIRC leaves sand blocks, there's even no need to go anywhere for the sand.

Also, I found a Lost Girl underground, and accidentally, well, killed her. There was a skeleton hopping around, and I didn't think to just ignore it, so I clipped her, then she got angry and died. Was there any other possible outcome or is the Nymph just an enemy like that?
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 06, 2013, 12:48:01 pm
Hm. Turns out you can combine dyes. Fun.

I'm currently enjoying my status as a walking aircraft carrier, via the Beekeeper sword. Poor Brain of Cthulhu...

In other news, I believe I found a way to oodles of money. Like, large oodles, sans glitch, though requiring some handiwork, inventory space and preparation. Pre-hardmode though, I'm sure there are better ways to earn money later on.

Any of the potions made at the Imbuing station sell for 50 silver. Making any of those potions takes a Water Bottle, and five of the chosen supplementary material. Most of those materials are hard to get, at least in any decent number, except...

Confetti.

Sold for 1 silver apiece by the party girl.

Buy 300 confetti for 3 gold. Take 60 sand blocks, smelt, craft, and fill at any pond to get 60 water bottles for free.
Craft 60 Flasks of Party. Sell for 30 gold.

With the Sand Gun, that IIRC leaves sand blocks, there's even no need to go anywhere for the sand.

Also, I found a Lost Girl underground, and accidentally, well, killed her. There was a skeleton hopping around, and I didn't think to just ignore it, so I clipped her, then she got angry and died. Was there any other possible outcome or is the Nymph just an enemy like that?
I'm always wondering how to get the party girl :S

...Nor have I ever seen the Lost Girl-does she respawn? And..erm, wait, that's a bit spoily on that note on asking her use..
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 06, 2013, 12:50:19 pm
The lost girl is supposed to trick you into approaching her, and then turn into a nymph and attack you. That's all there is to it.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 12:52:16 pm
Party girl has a small chance of appearing every day once you get something like 6 NPCs.

I think you have to go through that again every time she dies too, which is super annoying.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 12:52:40 pm
Quote
except for those easy ones like angel and demon

Which is to me hilarious because it would take me longer to grind out a single angel or demon wing... then it would take me to get FOUR other types of wings.

Also the party girl spawns by percent chance... just incredibly unlikely.

Mind you there is a NPC who is even rarer.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 06, 2013, 12:54:25 pm
Quote
except for those easy ones like angel and demon

Which is to me hilarious because it would take me longer to grind out a single angel or demon wing... then it would take me to get FOUR other types of wings.

Also the party girl spawns by percent chance... just incredibly unlikely.
It's been proven, then, that the everyotherwingthatisn'tAngelorDemon is better?!

>_> I feel saddened by my effort on those wings now.



@girlquery: Thanks!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 12:57:03 pm
Quote
except for those easy ones like angel and demon

Which is to me hilarious because it would take me longer to grind out a single angel or demon wing... then it would take me to get FOUR other types of wings.

Also the party girl spawns by percent chance... just incredibly unlikely.
It's been proven, then, that the everyotherwingthatisn'tAngelorDemon is better?!

>_> I feel saddened by my effort on those wings now.



@girlquery: Thanks!
The other wings are better but not by a lot, and some are much harder to get.

I'm always wondering how to get the party girl :S

...Nor have I ever seen the Lost Girl-does she respawn? And..erm, wait, that's a bit spoily on that note on asking her use..
Party girl showed up for me once I had 7 other NPC's moved in. I think thats her only requirement.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 12:57:48 pm
Quote from: wiki
Wings flight time vary by type. Of the 1.2 wing types: Bee, Butterfly and Fairy provide the least time; Harpy, Bone, and Bat slightly more and Frozen, Flame and Ghost more still making them superior to other variants.
My butterfly wings are the worst, but damn am I fabulous...
Title: Re: Terraria - 1.2 now out!
Post by: UltraValican on October 06, 2013, 01:02:55 pm
I'm playing on a server with some friends I know IRL, we're pepping to take on WoF.  I decided to go magic. We have around 109 meteor bars. Should I make a Meteor+Spacegun combo? Or keep my current Jungle+Diamond rod+Water Bolt se?. My friends don't mind me using the bars, but they think it would be better to keep my current set up.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 01:04:33 pm
For magic, I'd go for the demon scythe.  It shreds through all those little tentacle things.  You can swap to spacegun once they're out of the way and direct fire can be applied.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 01:05:05 pm
Go jungle and ONLY water bolt, shoot the ceiling at a angle to make the waterbolt hit all parts of the WOF with 1 attack.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 01:06:58 pm
Water Bolt is the best spell in the game, hands down.
It's the most fun one, anyway.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 06, 2013, 01:07:36 pm
Nah dawg your thinking of waterbolts older brother, shadowbeam!
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 01:10:14 pm
For magic, I'd go for the demon scythe.  It shreds through all those little tentacle things.  You can swap to spacegun once they're out of the way and direct fire can be applied.

With the new update A LOT of spells have suddenly been boosted to amazing (Mind you, some of them really didn't improve.)

Though Demon Scythe is pretty good anyhow.

Actually when I think about it... most of the hard mode items were left untouched.

Quote
shadowbeam

Yeah Shadow beam is arguably the best spell in the game currently.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 01:18:13 pm
Arguably. It's awesome for dungeon crawling and most types of caverns, but for everything else, there's Inferno Fork.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 01:19:35 pm
Magnet Sphere all the way.  Just toss it and then wait.

Or Pygmies and don't even bother.  Summon a swarm and simply walk into dungeons.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 01:30:54 pm
Magnet Sphere all the way.  Just toss it and then wait.

Or Pygmies and don't even bother.  Summon a swarm and simply walk into dungeons.

Some of us don't know where Magnet spheres are :P
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 01:34:59 pm
There where all of the awesome caster gear is, duh.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 01:38:51 pm
There where all of the awesome caster gear is, duh.

The dungeon? Which oddly enough... has all the best gear period.

I can't wait until they finally add a "Hard-mode hell"
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 01:43:36 pm
Hell:
"fuck there's demons everywhere
oh cool that one has a doll

damn didn't catch iOH DEAR SWEET LORD WHAT IN THE SEVEN LEVELS OF FUCK IS THAT"

Hardmode Hell:
""fuck there's demons everywhere
oh cool that one has a doll

damn didn't catch iTHERE'S SERIOUSLY A ROBOTIC WOF
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 01:44:11 pm
Quote from: wiki
Wings flight time vary by type. Of the 1.2 wing types: Bee, Butterfly and Fairy provide the least time; Harpy, Bone, and Bat slightly more and Frozen, Flame and Ghost more still making them superior to other variants.
My butterfly wings are the worst, but damn am I fabulous...
Lieeess and slander, butterfly wings are the best, full stop.


Incidentally, after hearing about them but with no apparent way to get them, I got an inveditor and gave myself a pair of steampunk wings. I don't actually use them because they aren't legit, but I can confirm that they look incredibly cool and I think may be the best in terms of flight.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 01:44:31 pm
They already did, it's unimpressive.  Just a few new enemy types, stronger flying demons, stronger lava bats, "herplings" which have skeleton/zombie AI, and an uncommon "flying creepy" or somesuch, which looks like a lady in a dress and appears to be harmless.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 01:46:04 pm
Quote from: wiki
Wings flight time vary by type. Of the 1.2 wing types: Bee, Butterfly and Fairy provide the least time; Harpy, Bone, and Bat slightly more and Frozen, Flame and Ghost more still making them superior to other variants.
My butterfly wings are the worst, but damn am I fabulous...
Lieeess and slander, butterfly wings are the best, full stop.


Incidentally, after hearing about them but with no apparent way to get them, I got an inveditor and gave myself a pair of steampunk wings. I don't actually use them because they aren't legit, but I can confirm that they look incredibly cool and I think may be the best in terms of flight.
Well I've compared them to butterfly wings, so they're definitively not the worst. Leaf, for the record, is in between those two.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 01:50:34 pm
I like my leaf wings. :(
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 06, 2013, 01:52:05 pm
(Actually I didn't compare leaf to steampunk, only butterfly, which it did better than. But the difference was smaller, I felt)
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 01:55:42 pm
Some of us don't know where Magnet spheres are :P
Try the bouncy beam dudes. It may require some extended murder.

Re: Wings: I'm sorry, I'm too busy falling from space on wings of fire to participate in the discussion. Frumple cancels talking: Interrupted by Metal.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 01:56:06 pm
I repeat my question/request/idea because nobody seemed to care. :'(
After seeing OdysseyGamez making Capture the Gem a thing again, I demand that we hold a B12 mini-tournament in CtG.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 01:57:34 pm
I repeat my question/request/idea because nobody seemed to care. :'(
After seeing OdysseyGamez making Capture the Gem a thing again, I demand that we hold a B12 mini-tournament in CtG.
So you're demanding that someone else organize the game you want to play? And you're wondering why this was ignored?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 02:00:44 pm
Actually, I was considering making a map for CtG, but I wouldn't be able to host a server for it.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 02:04:40 pm
I repeat my question/request/idea because nobody seemed to care. :'(
After seeing OdysseyGamez making Capture the Gem a thing again, I demand that we hold a B12 mini-tournament in CtG.
So you're demanding that someone else organize the game you want to play? And you're wondering why this was ignored?

:V
Just saying.
I mean, I would host this myself, but my awkward timezone (CEST) and terrible internet connection + inability to port forward all make me a rather poor server host.

* DarkDXZ totally not cues Forsaken
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:09:43 pm
I could host it certainly, though I'm a bit busy today. If someone else wants to organize the whole thing I'll provide a world to play it in.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 02:14:09 pm
Y'know... after accidentally soloing the original HM trio (prime+twins at once due to random boss spawn, destroyer when one of the two dropped a worm) in one night, I suddenly find myself pondering the logistics of getting all the hard mode bosses (plus, perhaps... well, the rest of them, too.) on the screen at the same time.

Near as I can tell, all you'd really need is corruption and a plantera bulb close enough to the underworld to lead things there. At least, providing the rest of the bosses are willing to come down to play...

Golem's easy, EoW needs corruption, plantera needs a bulb. Rest just need night time. Well, and a clothier down there to murder. The bee queen might need some hive blocks?
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 02:27:16 pm
Hell:
"fuck there's demons everywhere
oh cool that one has a doll

damn didn't catch iOH DEAR SWEET LORD WHAT IN THE SEVEN LEVELS OF FUCK IS THAT"

Hardmode Hell:
""fuck there's demons everywhere
oh cool that one has a doll

damn didn't catch iTHERE'S SERIOUSLY A ROBOTIC WOF

O_O FUN! jajaajaajajaa
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 02:28:35 pm
noob question, tungsten armor is enough powerfull for exploring the corruption?, i have like 22 defense. iron tools and a zombie arm as a weapon
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:32:53 pm
noob question, tungsten armor is enough powerfull for exploring the corruption?, i have like 22 defense. iron tools and a zombie arm as a weapon
I killed EoW in iron tier armor and tools with a ball o hurt and a waterbolt. You should be okay.
Title: Re: Terraria - 1.2 now out!
Post by: Elfeater on October 06, 2013, 02:36:58 pm
http://cloud-2.steampowered.com/ugc/882995154486335052/8E80FE75892C4A314E04CC4D17182DD61951F6C5
Hey, does any one know how to enter this temple?
I have tried bombs and mining, but to no avail.
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on October 06, 2013, 02:37:16 pm
You don't even need armor for the corruption, or most of normal mode. I didn't wear a single piece of armor till I got necro armor from the dungeon.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 02:37:41 pm
You need a key for the jungle temple. It's somewhere in the jungle.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:38:43 pm
You need a key for the jungle temple. It's somewhere in the jungle.
iirc its dropped from plantera
Title: Re: Terraria - 1.2 now out!
Post by: Elfeater on October 06, 2013, 02:41:07 pm
Plantera?
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 02:41:47 pm
Plantera?

A hardmode boss that looks like the plant from Little Shop of Horrors.
And has the coolest boss battle theme in the game.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:41:59 pm
Plantera?
Hardmode jungle boss
Title: Re: Terraria - 1.2 now out!
Post by: Elfeater on October 06, 2013, 02:43:11 pm
So there is no normal mode way to break in?
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 06, 2013, 02:44:27 pm
So there is no normal mode way to break in?

Nope. Once you do get in, though, you can get some good loot, including the best pickaxe in the game.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:46:24 pm
So there is no normal mode way to break in?
There used to be an exploit where you could use actuators to get in, if you brought them in from another world. Thats been fixed now, so there is no legit way in without the key which requires you to kill plantera which itself requires you kill another hardmode boss.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 02:52:15 pm
Actually, can't you use the Rod of Discord? (teleport staff)
Unless yuo acquire it IN that dungeon or the walls are too thick for you to fit a spot to TP to. :V
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:52:53 pm
Actually, can't you use the Rod of Discord? (teleport staff)
Unless yuo acquire it IN that dungeon or the walls are too thick for you to fit a spot to TP to. :V
I haven't tried it. If you get one, test it out
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 06, 2013, 02:55:53 pm
Should I assume that all these temples and pyramids and living trees and whatever else are all supposed to be above ground? Because if so, I have generated a large world that does not have any of these.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 02:58:18 pm
Seems like the rod doesn't drop, currently, after some searching. So that'd nix the "legit" aspect.

Technically you could get into the temple if you got your hands on a picksaw without going in (say, someone brings in the altar and a few summoning items from somewhere else) first, but that might not count as legit, either :P

Should I assume that all these temples and pyramids and living trees and whatever else are all supposed to be above ground? Because if so, I have generated a large world that does not have any of these.
The temple definitely isn't above ground. The pyramids usually are (at least a little), but apparently may be somewhat buried, too. The trees should be on the surface, though, yeah. They're the big ones.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 02:59:58 pm
The temple is always in the underground jungle. Pyramid may or may not be buried, depending on how derp your desert spawns but usually visible.

Also ninja'd
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 06, 2013, 03:01:03 pm
My 1.2 world doesn't have any living trees..
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 03:01:48 pm
Yeah, temple's usually a bit below the start of the magma layer of the jungle. Pyramids can be really annoyingly buried, if you're specifically genning for them (or giant trees with the wands), just get a worldviewer and check for them like that.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 03:02:57 pm
You CAN use it to get inside.
Except that I got myself insta-gibbed by a wall of arrow traps. (cheated the rod in with a 100-HP pre-1.2 char)

But hey, cheating for science is fun!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 03:06:12 pm
My 1.2 world doesn't have any living trees..
They're somewhat random, though not especially rare.
Title: Re: Terraria - 1.2 now out!
Post by: Squill on October 06, 2013, 03:37:42 pm
Christ... I was barely equipped to fight Skeletron, but I started anyway. Then, when I got Skeletron's hands to about half health, the Eye of Cthulhu awoke.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 03:41:07 pm
*magic mirror*
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 06, 2013, 03:44:10 pm
Ignore his hands.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 06, 2013, 03:45:21 pm
Christ... I was barely equipped to fight Skeletron, but I started anyway. Then, when I got Skeletron's hands to about half health, the Eye of Cthulhu awoke.
Why were you worried about his hands? Burn that skull down!

Just bad luck on the eye tho.
Title: Re: Terraria - 1.2 now out!
Post by: WealthyRadish on October 06, 2013, 03:55:12 pm
I had something similar happen very early on, where I was stuck fighting the Eye of Cthulhu and a goblin army with copper armor and a trident. It was surprisingly helpful to have the goblins, actually... I probably wouldn't have been able to beat the eye without the spike ball things. Didn't get a harpoon though, which would've been amazing.

This is a cool update. I don't think I've played terraria in years, but it looks like almost everything has been improved.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 06, 2013, 04:13:11 pm
Even without the demon pick, I manage to breach the magma with bombs. Expensive as hell though.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 06, 2013, 04:17:01 pm
So...Hive Biome.

It isn't guaranteed to spawn in an underground jungle, is it?

...Because I cleared my whole darn underground just looking for it. And am quite dismayed to check the minimap seeing. . .

Erm, well you get why I'm asking.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 06, 2013, 04:25:15 pm
So...Hive Biome.

It isn't guaranteed to spawn in an underground jungle, is it?

...Because I cleared my whole darn underground just looking for it. And am quite dismayed to check the minimap seeing. . .

Erm, well you get why I'm asking.

No clue. I have at least 3 in one world. They are rather small.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 06, 2013, 04:28:26 pm
I think they always spawn, but they're really small so it's a needle in a haystack type thing. I used MoreTerra (http://moreterra.codeplex.com/) to make a png map to help find them (and to search for worlds with pyramids). It's not fully up to date yet so most of the new blocks are pink but honey shows up as yellow so it's still pretty easy to read.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 04:31:26 pm
I just died to the Eye for the second time.
Not because I wasn't prepared, but because I battled him on my house.
I could have done it, if I had a wider house, or if I had done it in the perfectly accessible area next door.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 05:09:32 pm
Okay, I've made good headway on my CtG map. The basic structure is set up so far, with a large central hill-castle full of traps and twisty passages, as well as a tower for each team. It's mirrored, and the towers are tall enough to discourage flyovers. The central structure has a solid spike reaching straight to the top of the skybox. Everything is made of lihzahrd bricks, though there's a surface carpet of jungle between the bases and the central hill. I plan on adding a bunch of smaller ruined buildings in those spaces. The idea is that I'll box the entire area in with lihzahrd bricks, then give each team a chest full of supplies (stone, wood, rope, bombs, etc.) for a KAG-esque feel; explosives can be used freely without breaking the actual arena, and players can build their own structures while destroying enemy ones.

Of course that would necessitate reloading the map from a backup for each new match, but I think it might be worth it. Once I have a more complete version I'll post a download link for it.

Basically the idea is to have sniping locations both in the bases and in the outside part of the central structure for ranged players/mages with beam weapons, give the fliers/cone of effect fighters a wide open area to dogfight in, while preventing either from completely dominating by forcing everyone to funnel through an area dominated by melee, explosives, wall-piercers, and rebounding shots. I placed the traps to discourage camping as much as possible.

Basically I wanted to have a very short list of banned items: picksaws, tools/blocks that interact with wires, and... that's it.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 05:14:23 pm
I'd allow wires, actually, that could be a lot of fun.  Just forbid certain colors of wire from being used.  In fact, make stage wiring be green and team wires be red/blue.  Though really I'm not sure what stage wiring you'd put...

Yeah, with wirecutters then it becomes an issue, hmm...
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 06, 2013, 05:15:42 pm
Well, I'm personally used to the concept of starting from scratch with a spawn house for each team and a chest with the gem buried underground.

But w/e, premade CtG could be fun, too.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 05:43:42 pm
Spoiler: fun with webbing (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 05:45:30 pm
IS THAT A CANNON
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 05:50:34 pm
IS THAT A CANNON

the pirate sells it i think.

got max health upgraded to 260, blood moons are less annoying now that my base is above ground, first goblin army approaching,  got raped by a nymph while spelunking in an ice cave, got the arms dealer and the party girl and the eye should appear eventually....i hope this zombie arm and the musket are enough to kill it. oh, broke my first shadow orb too. no meteor yet.....
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 06, 2013, 06:04:01 pm
Forsaken is hosting Day 1 Hardmode (Mediumcore recommended but not mandatory) challenge serve in a bit! Come, join us, die a lot!
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 06:14:47 pm
died 2 times but the goblin army has been defeated, dropped a harpoon  :D
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 06:18:02 pm
Forsaken is hosting Day 1 Hardmode (Mediumcore recommended but not mandatory) challenge serve in a bit! Come, join us, die a lot!
Ooh, sounds like fun!

e: IP/PW?
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 06, 2013, 06:21:12 pm
Finally beat the Eye, because this time I used a musket. Gots me a Heavy Lights Bane :33
Also, over the course of a single character, I have made three different staffs: Topaz, Amethyst, and Ruby in that order.
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 06, 2013, 06:25:46 pm
Ip/Pw for me as well, unless it is the same as the other server you are hosting.  will be a sotcore character because I dislike loosing everything for dying once and having very low chance of recovering it
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2013, 07:06:51 pm
Finally beat the Eye, because this time I used a musket. Gots me a Heavy Lights Bane :33
Also, over the course of a single character, I have made three different staffs: Topaz, Amethyst, and Ruby in that order.

Honestly the easiest way to beat the eye is just with shrukens, unless they been nerfed.
Title: Re: Terraria - 1.2 now out!
Post by: Light forger on October 06, 2013, 07:25:26 pm
Forsaken is hosting Day 1 Hardmode (Mediumcore recommended but not mandatory) challenge serve in a bit! Come, join us, die a lot!
Ooh, sounds like fun!

e: IP/PW?
I agree!

IP/PW for me, too, please.

Also interested would like the IP/password
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 06, 2013, 07:44:18 pm
I'm trying to find an anklet of the wind for lightning boots, but I'm having a hell of a time finding shrines in the jungle. I've spent maybe 30 minutes flying through it with spectre/ivy/water bolt (to destroy vines and find more tunnels)/spelunker/night owl/shine and have found three or four total... and I don't even remember what I got out of those chests. Plenty of generic gold chests (vs. ivy chests surrounded by mudstone) with generic underground loot like hermes boots and bands of regeneration, so maybe I've stopped opening them.

Any tips? I've tried squinting at the in-game map to determine if I missed any on the periphery of my exploration, but although I can find the ones I found already, it's pretty hard to pick out any I may have missed (would be nice if torches maintained their own colour on the map, so I could see the green torches which mark shrines apart from my orange/white light torches). Found two hives and circumnavigated the jungle temple. There's still much, much more jungle to explore but it is pretty tedious.

Should I just load a mapviewer and look for them that way? Feels cheaty and I won't be able to avoid looking for other things .
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2013, 07:53:45 pm
There's no shame in just genning small worlds and spelunking them for Anklets.
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 06, 2013, 08:00:56 pm
So I made a few things.

Spoiler: NPC Housing (click to show/hide)

Spoiler: My House (click to show/hide)

Spoiler: The Crypt Part 1 (click to show/hide)

Spoiler: The Crypt Part 2 (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Facekillz058 on October 06, 2013, 08:06:51 pm
My god, Terraria looks absolutely beautiful compared to when I last played, D:
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 06, 2013, 08:41:20 pm
that's a hell of a base, but how do you deal with blood moons and goblin invasions with that land based houses?
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 06, 2013, 08:50:21 pm
We deal with it the old fashioned way.

CHARGE!
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 09:04:16 pm
Yeah, pretty much. Being elsewhere and/or murder. One of the two solves most of Terraria's challenges, really...
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 06, 2013, 09:40:38 pm
Well, I'm personally used to the concept of starting from scratch with a spawn house for each team and a chest with the gem buried underground.

But w/e, premade CtG could be fun, too.
i like this better then being boxed in. and may i have the ip for the hardmode server too?
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 06, 2013, 09:53:41 pm
Autosave is amazing. That is all.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 09:56:44 pm
What editor are people using to hack in items?  I'd like to do some testing on bricks and paint and whatnot and maybe some explosions for my own fun...
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 06, 2013, 09:59:14 pm
terrariainvedit 5.3 was the first to appear in my search. Haven't used it. Backup your saves, of course.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 06, 2013, 10:05:30 pm
So, exactly how many NPC's will I need to make room for in my sky city? I'd like to get the whole thing built and organized before I kill WoF.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 06, 2013, 10:13:48 pm
http://terraria.gamepedia.com/NPC
20
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 06, 2013, 10:17:04 pm
Nineteen, counting Santa Claus.

http://terraria.gamepedia.com/NPC
20
The Old Man doesn't count.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 06, 2013, 10:21:42 pm
http://terraria.gamepedia.com/NPC
20

Thanks. When I checked a couple days ago the wiki was behind, my bad.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 06, 2013, 10:33:37 pm
terrariainvedit 5.3 was the first to appear in my search. Haven't used it. Backup your saves, of course.
Not updated for 1.2
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 06, 2013, 10:47:40 pm
TEdit (http://binaryconstruct.com/games/tedit/) works with 1.2

Place an empty chest in game, save end exit, and right click the chest in TEdit to change what's in it.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 06, 2013, 10:51:34 pm
Apparently you can now change the shape of blocks with a hammer!

You can slightly adjust the height of platforms, change the height and angle of stone blocks, make dirt blocks climbable, etc. And with this, you can make actual working stairs. It's quite nice. Not need to jump to get to the second floor anymore.


Also, anyone know how to get the key to what I assume to be the pyramid. Basically a temple of lizard men in the jungle. I'm guessing it's a random chest item?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 06, 2013, 10:52:26 pm
Well, I'm personally used to the concept of starting from scratch with a spawn house for each team and a chest with the gem buried underground.

But w/e, premade CtG could be fun, too.
i like this better then being boxed in. and may i have the ip for the hardmode server too?
I can do that.

terrariainvedit 5.3 was the first to appear in my search. Haven't used it. Backup your saves, of course.
Not updated for 1.2
I used it about two hours ago to spawn in some stuff for the CtG map. Right here. (http://www.terrariaonline.com/threads/released-1-2-terraria-inventory-editor.64501/) It was updated for the latest patch a little while ago, and I've used it without any issues. Back saves up, obviously.
Title: Re: Terraria - 1.2 now out!
Post by: hexedmagica on October 06, 2013, 10:59:49 pm
Apparently you can now change the shape of blocks with a hammer!

You can slightly adjust the height of platforms, change the height and angle of stone blocks, make dirt blocks climbable, etc. And with this, you can make actual working stairs. It's quite nice. Not need to jump to get to the second floor anymore.


Also, anyone know how to get the key to what I assume to be the pyramid. Basically a temple of lizard men in the jungle. I'm guessing it's a random chest item?
You've just gotta kill Plantera, who's a hardmode Jungle boss. It'll drop the temple key.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2013, 11:01:42 pm
Also, anyone know how to get the key to what I assume to be the pyramid. Basically a temple of lizard men in the jungle. I'm guessing it's a random chest item?
Yeah, that's the temple, not the pyramid. Pyramids show up in deserts. You can just walk into pyramids, assuming you can dig up the entrance. Or dig right into them.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 07, 2013, 12:06:14 am
I just discovered that one of the Terraria window's names (they're picked randomly) is "Terraria: Earthbound",
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 07, 2013, 03:13:31 am
Well me and my 2 buddies just killed all the bosses and then decided to kill the 3 normal hard mode bosses at the same time, uhhhh I not sure what I have left to do but get my shroomite armor and then wait for the new update maybe kill all the bosses at the same time or something. 
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 07, 2013, 05:41:47 am
Get all the biome keys, and all the dungeon enemy drops (sniper rifle, black belt/tabi, tac. shotgun, inferno fork, shadowbeam, spectre staff, so on).  Get the frost turtle scale and the ice sickle.  Build the biome-specific housing for the pirate and witch doctor and get their special items.  Stuff like that.


Or, y'know, be creative and build something with the new tools and materials provided.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 09:24:19 am
Apparently you can now change the shape of blocks with a hammer!

You can slightly adjust the height of platforms, change the height and angle of stone blocks, make dirt blocks climbable, etc. And with this, you can make actual working stairs. It's quite nice. Not need to jump to get to the second floor anymore.


Also, anyone know how to get the key to what I assume to be the pyramid. Basically a temple of lizard men in the jungle. I'm guessing it's a random chest item?

Using the hammer is cosmetic. Changing the shape is really annoying because you can easily create an eyesore in a wall when you're trying to break down background wall.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 07, 2013, 09:28:16 am
Not entirely cosmetic, actually. There's existent (if rather minute) mechanical differences between the different block states. It can make a lil' bit of a difference in certain edge cases.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 09:54:10 am
For the 20 people that like to stress test any given game, have fun with that. For the other 99.9% it's cosmetic.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 07, 2013, 09:59:41 am
Are you saying only about 20,000 people play this game?
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 10:10:50 am
Nitpicking? Really? Okay then. Have fun with that. You should probably make a separate topic though. Probably in general discussion.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 07, 2013, 10:13:32 am
The mechanical differences are actually important to people who care.
Code: [Select]
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^This is cannot be crossed.
Code: [Select]
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This can be crossed by walking, slower than over flat, but still possible.

While it's possible to walk up single tile steps, walking up a slope is smoother and seems to deny any growth of plants.  Half-bricks can also trigger fountains, as should be obvious.

Platforms can also be toggled to be on the upper or lower border of a tile.

If you don't care about these changes then you're free to not care.  But a lot of us do enjoy these things, and you trying to universally dismiss this is just immature.  It's ok to not like things, but don't be a dick about it.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 07, 2013, 10:19:05 am
For those joining the hardmode server, remember - this is a DAY 1 hardmode server for mediumcore characters.

That means new characters! No bringing stuff in from other servers (and preferably no using your character on other servers either).

Also, the tower to the east of the main spawn is mine, leave that whole area alone. >_>
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 10:29:10 am
While it's possible to walk up single tile steps, walking up a slope is smoother and seems to deny any growth of plants.  Half-bricks can also trigger fountains, as should be obvious.

Platforms can also be toggled to be on the upper or lower border of a tile.

If you don't care about these changes then you're free to not care.  But a lot of us do enjoy these things, and you trying to universally dismiss this is just immature.  It's ok to not like things, but don't be a dick about it.

Making a 1 up 1 over slope is likely a lot faster to build, and certainly simpler because it uses only one tool, as you don't have to cycle through half bricks while making sure your 2 up 1 over is just right. You have almost 4 times more horizontal space than vertical space even in a small world map, so going "fat" is not going to kill you. Please, have fun doing what you're doing.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 07, 2013, 10:30:53 am
If you are building in an already existing settlement with other players, saving on horizontal space (and providing a straightforward run through that doesn't require jumping so as not to obstruct traffic) can be pretty important.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 10:33:22 am
While it's possible to walk up single tile steps, walking up a slope is smoother and seems to deny any growth of plants.  Half-bricks can also trigger fountains, as should be obvious.

Platforms can also be toggled to be on the upper or lower border of a tile.

If you don't care about these changes then you're free to not care.  But a lot of us do enjoy these things, and you trying to universally dismiss this is just immature.  It's ok to not like things, but don't be a dick about it.

Making a 1 up 1 over slope is likely a lot faster to build, and certainly simpler because it uses only one tool, as you don't have to cycle through half bricks while making sure your 2 up 1 over is just right. You have almost 4 times more horizontal space than vertical space even in a small world map, so going "fat" is not going to kill you. Please, have fun doing what you're doing.

Seriously, there's no reason to be a dick to other people because they prioritize different things than you when creating something.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 07, 2013, 12:48:31 pm
Indeed. Creating is all about creativity. That includes creative use of subtle mechanical differences between otherwise cosmetic variations of something.

In other news. I guess there is no point delaying it further. Playing softcore anyway, so won't lose much in any case.
Spoiler (click to show/hide)

Let's see what all this "hardmode" nonsense is all about. ^_^
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 07, 2013, 12:51:39 pm
How did you make these fence knobs?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 07, 2013, 12:58:42 pm
Put a single fence tile over another fence tile, with no other backwall on its sides or above.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 07, 2013, 01:08:06 pm
Hallowed legendary weapon is awesome for it if you're lucky enough to find a key.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 01:17:24 pm
I'm trying to recall if you can get the flamethrower before killing the Destroyer...

If not, same tactics as used for the EoW: Get a weapon with penetration, set up a vertical arena with wood platforms. With the amount of hearts you get from the laser eyes it really isn't much of a problem.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 07, 2013, 01:38:06 pm
If you can get a shadowbeam staff or inferno fork at the hardmode dungeon, the destroyer will die pretty quickly.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 01:39:13 pm
have broken 4 shadow orbs yesterday, died to the eater of worlds but dropped enough scales for a nightmare pickaxe and axe. shadow orbs dropped a band of starpower, musket, ball'o'hurt and shadow orb. along with demonite ore. a good night indeed.

Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 01:55:39 pm
I was never able to beat the destroyer. Or any hardmode bosses, actually. I tried exploits, but NONE of them worked.
For the Twins and Skeletron Prime, it can be incredibly easy. Just build a skybridge around half the length of a small map, and get the following gear:

-The best hardmode armor you have, with the ranged helm.
-Minishark (or, if possible, Megashark--I don't remember the exact requirements) with at least 2000 ammo, preferably hardmode (crystal/cursed), meteor otherwise.
-Herme's Boots
-Philosopher's Stone
-Health regen band (or wings/rocket boots if you can get them)
-Cross necklace
-Obsidian shield
-A stack of the best health potions you have
-As complete as set of buff potions as you can get (regen, thorn, soup, etc.)

Just start at one end, summon, run full speed to the other while firing behind you, wait for it/them to catch and overshoot you, then start running the other way. You'll be able to consistently stay out of range ~70% of the time, and you can just chug potions when you need them. Once you internalize the height that they travel at, it's absurdly easy.

Here's a crappy old how-to example I made a while back. (http://www.youtube.com/watch?v=upwq3hTo83U)
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 01:57:05 pm
Gem grappling hooks? Huh. I did not know that was a thing. That seems like a very reasonable way to get that functionality early game.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 07, 2013, 02:14:57 pm
I was never able to beat the destroyer. Or any hardmode bosses, actually. I tried exploits, but NONE of them worked.
For the Twins and Skeletron Prime, it can be incredibly easy. Just build a skybridge around half the length of a small map, and get the following gear:

-The best hardmode armor you have, with the ranged helm.
-Minishark (or, if possible, Megashark--I don't remember the exact requirements) with at least 2000 ammo, preferably hardmode (crystal/cursed), meteor otherwise.
-Herme's Boots
-Philosopher's Stone
-Health regen band (or wings/rocket boots if you can get them)
-Cross necklace
-Obsidian shield
-A stack of the best health potions you have
-As complete as set of buff potions as you can get (regen, thorn, soup, etc.)

Just start at one end, summon, run full speed to the other while firing behind you, wait for it/them to catch and overshoot you, then start running the other way. You'll be able to consistently stay out of range ~70% of the time, and you can just chug potions when you need them. Once you internalize the height that they travel at, it's absurdly easy.

Here's a crappy old how-to example I made a while back. (http://www.youtube.com/watch?v=upwq3hTo83U)
I don't know if I'd call that "incredibly easy" as it involves farming for almost the entirety of hardmode before you're qualified to use that method.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 07, 2013, 02:22:17 pm
Tip for killing hardmode bosses easily:

Get lots of friends. Get lots of firepower. Fight it at spawn, so people who die can get back in the fight.

SUCCESS!
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 03:13:37 pm
killed eater of worlds, very easy once you have demonic weapons. drops allowed me to craft shadow helmet and greaves, now i need to grind some more demonic ore for the mail.

huh, any advice in how to find the goblin tinkerer? i have looked in every surface cave i've been and havent found him.
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 07, 2013, 03:17:23 pm
You beat to beat the goblin army first to have him spawn. Which mean you need to kill goblins in the forest for tattered cloth to make the battle emblem to summon them.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 07, 2013, 03:24:58 pm
Quote
The criteria for a goblin invasion to occur at all is as follows: [1]

    You must have at least one person in the game with 200+ current life.
    You must have smashed at least one Shadow Orb.
    You must not have had an invasion within seven in-game days.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 03:25:48 pm
i know right, i have beaten 2 invasions, but i havent found him yet.....
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 07, 2013, 03:26:06 pm
Or just let time pass. They come eventually.

I actually forgot the tattered cloth was a thing, this game has enough content for several games, so it gets rather confusing at points what is and isn't a thing.

EDIT: Ninja'd DOUBLE NINJA
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 07, 2013, 03:26:24 pm
So, hardmode.

The Wall of Flesh was... well, not a wuss as such, but yeah. Didn't warrant nearly as much preparation as I had done. Pretty much waterbolted the thing to death, without any sort of special arena setup, just fly away and let the mana flower chug potions for you. Finished it off with the Boomstick, just because using a spell from roughly midgame for the entirety of the fight felt cheap. The drop was unimpressive. Just the required hammer, and the warrior accessory.

Afterwards it was... interesting.

So, whatever pattern it is that the Hallow and Corruption (Crimson in my case) spawn, it either doesn't originate where it's supposed to, or something is tremendously weird about it. If it originates from under the map's center, then it's an "X", judging by the placement of the new Crimson segment. Which means that I'm basically SOL for Hallow, because the upper half of the Hallowed side of the X ends up in a Crimson Frost biome, which I've takes steps to isolate from the mainland beforehand. So I guess it's mass purification time.

Smashed three Altars already, thankfully a few were in memorable places nearby. Got Cobalt, Mythril, and Titanium. Neat. Cobalt armor is worse than Molten. No surprise there. I even managed to luck on a whole set of Ancient Cobalt gear in the jungle before Hardmode, and it's hardly any different.

First night was a Blood Moon, which meant that my ship was beset upon by harpies. (No "luck dragons" so far) After quickly closing all doors, the ship was hastily abandoned to prevent damage to the crew. Spent the night doing damage control on the Crimson spread, following the surface branch of the new protrusion down and leftward, separating the center "island" from the spread. Hopefully. Got about a quarter of the way through.

New enemies are... fun. Wacky, even. New weapons are likewise. Got myself a shotgun to replace the Boomstick, and a stack of explosive bullets. Damn near killed myself from trying to use it in close quarters.

So, all in all... yeah, it's going to be harder to live in the world. Once I get the Crimson under control (I'm thinking a pair of bomb-hewn Hellevators on the sides of the pattern should do the trick), we'll see about if it's more fun.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 07, 2013, 03:27:46 pm
Yeah, the crimson/corruption and hallow both spawn in a diagonal lign, in different directions each. That can result in either an X, V, or ^ shape.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 07, 2013, 03:29:38 pm
I'm aiming for the Destroyer at the moment, and I think I have a skybox that can deal with him. The only issue at the moment is that the tremendous amount of DPS causes an incredible number of probes to spawn, which in turn kills me as I'm only wearing Crimtane armor. However, I have a feeling that Molten would allow me to tank the damage better, and I'm gonna reforge everything for more defense. Prehardmode equipment farming of destroyer HO. Thank you lucky jungle temple layout giving me spiked balls and stuff.

http://steamcommunity.com/id/beorn080/screenshots
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 07, 2013, 04:01:37 pm
Meteor armor get! Infinite lasers mode activate.  8)
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 07, 2013, 04:09:11 pm
So, wait, you can use Meteor Armor for infinite mana?
I had it once before, in, like, 2012.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 07, 2013, 04:14:18 pm
No, only for space gun with no mana cost.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 07, 2013, 04:16:11 pm
Smashed three Altars already, thankfully a few were in memorable places nearby. Got Cobalt, Mythril, and Titanium. Neat. Cobalt armor is worse than Molten. No surprise there. I even managed to luck on a whole set of Ancient Cobalt gear in the jungle before Hardmode, and it's hardly any different.
Ancient Cobalt armor isn't actually a cobalt Cobalt gear equivalent :P It's the old version of jungle armor.

Melee cobalt setup's... one more point of defense than molten, and 15% melee speed instead of 17% melee damage for the set bonus, on top of the base armor bonuses (so 17% melee damage vs. 27% melee speed (if it's just added, anyway), 17% movement speed, and 3% crit, total.). The other hats have less defense, but appropriate style effects. It's certainly statistically better, overall... fairly notably so. Mythril+ definitely goes further in terms of base defense, though.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 07, 2013, 04:18:07 pm
Oh.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 07, 2013, 04:49:35 pm
My fav of the hardmode ore armor was oricalcum that flower petal was godly in pvp with a shotgun also it look good with my Ghost Wings I still use it as my vanity item with my Hallowed Set
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 04:51:27 pm
My fav of the hardmode ore armor was oricalcum that flower petal was godly in pvp with a shotgun also it look good with my Ghost Wings I still use it as my vanity item with my Hallowed Set

that's a feature that gets me hooked too, being able to use low tier armor as vanity items while using a top tier for the bonuses  :P
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 07, 2013, 04:54:54 pm
Yeah I love the vanity slot too. Wearing anything you like is awesome. Wish more games had it.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 07, 2013, 04:56:35 pm
I am pissed that cactus armor doesn't grant a thorns-like effect.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 07, 2013, 04:57:01 pm
Apparently you can now change the shape of blocks with a hammer!

You can slightly adjust the height of platforms, change the height and angle of stone blocks, make dirt blocks climbable, etc. And with this, you can make actual working stairs. It's quite nice. Not need to jump to get to the second floor anymore.

You don't need to use the hammer to make it climbable, since the PC will now climb anything 1 block high. And will "stick" to the floor when walking downstairs also if it's one block lower.

If you use platforms, just make them like this:

Code: [Select]
...__....
....__...
......__.
.....__..
....__...
...__....

And you can go up merely by holding the UP key and walking right then left.
If you start from the top, you can walk down just by pressing right then left.
And so on.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 04:58:29 pm
I was never able to beat the destroyer. Or any hardmode bosses, actually. I tried exploits, but NONE of them worked.
For the Twins and Skeletron Prime, it can be incredibly easy. Just build a skybridge around half the length of a small map, and get the following gear:

-The best hardmode armor you have, with the ranged helm.
-Minishark (or, if possible, Megashark--I don't remember the exact requirements) with at least 2000 ammo, preferably hardmode (crystal/cursed), meteor otherwise.
-Herme's Boots
-Philosopher's Stone
-Health regen band (or wings/rocket boots if you can get them)
-Cross necklace
-Obsidian shield
-A stack of the best health potions you have
-As complete as set of buff potions as you can get (regen, thorn, soup, etc.)

Just start at one end, summon, run full speed to the other while firing behind you, wait for it/them to catch and overshoot you, then start running the other way. You'll be able to consistently stay out of range ~70% of the time, and you can just chug potions when you need them. Once you internalize the height that they travel at, it's absurdly easy.

Here's a crappy old how-to example I made a while back. (http://www.youtube.com/watch?v=upwq3hTo83U)
I don't know if I'd call that "incredibly easy" as it involves farming for almost the entirety of hardmode before you're qualified to use that method.

Did you read my post, or just assume that I was talking about what I had in the video? The philosopher's stone and cross are both Mimic drops, and you'll quickly accumulate plenty of them just by playing normally. The three hardmode ore-armors are also fairly simple to obtain; you need 45 bars to smith a full set of the lowest-tier HM armor, which is 135 ore total, which can be mined with your molten pickaxe. If you're at the top of the pre-HM equipment tree, it shouldn't take more than 2-3 hours to get to the point I described with cobalt armor. Everything else is stuff that you've almost certainly been accumulating in your pre-HM time. Literally the only aspect of the build I described that isn't plausible within the first few hours after killing the WoF is the obsidian shield if for whatever reason you didn't get the tinkerer, and in that case the cobalt shield is functionally identical.

In other words, video = effortless, described method = incredibly easy, at least in comparison to fighting Skelly Prime in a situation similar to Skeletron battles atop the dungeon. The crucial element is the Herme's Boots + Minishark; the only difference between the build I mentioned and the one I used in the video is the amount of time it'll take you to kill them. The Twins are the most likely to give trouble, and frankly I'd wait until I had the best possible gear for them. But Skeletron Prime is fairly simple, just use the same method as Skeletron only more so, while the Destroyer is possibly the easiest boss in the game relative to equivalent gear. Every one of his segments has a probe, and most/all of the probes drop a heart when they die. If you build a box with wooden platform layers a bit off the ground and get a penetrating weapon you can literally kill him without ever using a healing potion if you don't stand inside him for the whole fight.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 07, 2013, 05:10:33 pm
Oh yeah Gun is definitely the worst of the 3
Melee Buddy has Turtle armor + Paladin's Hammer = can't die and does massive dmg
Magic Buddy has Spectre armor + Magnet Sphere/Shadow Beam + Ice Dragon = we can never die
I just use the megashark with like 2000+ explosive rounds or my Tactical Shotgun.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 07, 2013, 05:50:01 pm
How good would the tacticool shotgun be with chlorophyte bullets?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 07, 2013, 05:50:36 pm
You never miss.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 07, 2013, 05:55:22 pm
So far as I can surmise, hallow and crimson no longer spread via stone (which means they don't spread underground, only via grass).  Or if they do, they do so at an astonishingly slow rate.  One that goes so far as to not be noticeable.

Crimson, like corruption, will still dry out mud blocks in a 3-tile radius, but unless there's normal grass there or unless the crimsongrass has direct dirt access to the location, it won't actually spread there.


All in all, I quite like that change.  We still get some small amount of spread in the surface world, but not the completely uncontrollable sprawl that the underground would turn into.

Smashing altars still appears to generate small, randomly-placed pockets of crimson/hallow, but again...  Since they don't spread, there's really only a small chance you'll blunder into one of them, rather than the old system of a side taking over an entire section of the map before you could blink.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 07, 2013, 06:10:31 pm
So far as I can surmise, hallow and crimson no longer spread via stone (which means they don't spread underground, only via grass).  Or if they do, they do so at an astonishingly slow rate.  One that goes so far as to not be noticeable.

Crimson, like corruption, will still dry out mud blocks in a 3-tile radius, but unless there's normal grass there or unless the crimsongrass has direct dirt access to the location, it won't actually spread there.


All in all, I quite like that change.  We still get some small amount of spread in the surface world, but not the completely uncontrollable sprawl that the underground would turn into.
 
Smashing altars still appears to generate small, randomly-placed pockets of crimson/hallow, but again...  Since they don't spread, there's really only a small chance you'll blunder into one of them, rather than the old system of a side taking over an entire section of the map before you could blink.
You sure? My hell is pretty much half crimson half hollow and half my snow biome has pink ice all the way down.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 07, 2013, 06:36:20 pm
Hallowed legendary weapon is awesome for it if you're lucky enough to find a key.
If you mean the rainbow gun...err, I'm pretty sure luck is a huge factor in it. Wiki says a 0.25% drop for the hallowed key. I got the key by...total accident on an exploratory mission on Kagus' hardmode server.

...You can guess what I got. :P

Edit: I only now noticed that we've two consumable buff food items. A cooked marshmallow and mushroom soup.

We're...pretty picky with our food, huh.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 06:38:52 pm
I think that the growth rate has slowed, at least. They still spread, but I've seen patches that barely grow 2-3 tiles farther in stone over the course of hours of play.

Hallowed legendary weapon is awesome for it if you're lucky enough to find a key.
If you mean the rainbow gun...err, I'm pretty sure luck is a huge factor in it. Wiki says a 0.25% drop for the hallowed key. I got the key by...total accident on an exploratory mission on Kagus' hardmode server.

...You can guess what I got. :P
It sounds like a low droprate, but they're dropping surprisingly often. On Forsaken's main server alone I got two keys, one with maybe 15 minutes of farming, the other one dropped during an eclipse because of the jungle grass at spawn. Someone else IIRC got a key almost as soon as they started farming. That's just chance and in-environment farming, too; if you do a 5-way biome split farm with a bunch of pirates they accumulate relatively quickly.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 06:47:19 pm
mined a whole meteor, got like 109 bars of meteorite for use, then i noticed that meteorite armor doesnt actually give armor, it improves magic so you can save mana for the space gun, which does less damage than my other weapons, the meteorite hamaxe looks cool but i dont know if its worth the effort....

used a suspicious eye to summon the eye and beated it, not enough demonite bars processed for completing the shadow armor mail, explored the other side of the world, most part of it corrupted, reached the other beach

LOL the bonus of 3 points comes from an accesory, so i could swap to a hamaxe anyways :)
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 07, 2013, 06:49:00 pm
To my knowledge a full meteoric set makes the space gun free.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 07, 2013, 06:51:07 pm
Hamaxe is always good. Later you get the molten one which is quite a lot better so you could save for that if you want one.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 07, 2013, 06:53:59 pm
Note to future self playthroughs. Make sure you have a hellstone pick before going hardmode. Trying to get the materials for one from scratch is an effort in futility.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 07, 2013, 07:03:06 pm
Meteor armor doesn't have the same kind of raw armor you can get out of other sets, but that's normally the case for mage armors.  It boosts your general spellcasting ability and also, as mentioned, makes the space gun free.  The space gun may not seem like it does much damage, but it does that at a reasonably good pace, and the bolts are piercing.  Basically you only ever use it with the suit though, because with infinite ammo it gains a vast amount of actual usage.


You sure? My hell is pretty much half crimson half hollow and half my snow biome has pink ice all the way down.

I've been regularly checking a mapviewing program for the world I'm playing on along with a couple other guys.  The world has been actively running with hardmode active for a very long time now, and I still can't detect any noticeable growth on the images provided by the mapview program.  Furthermore, we've attempted "seeding" of various locales a few different times, with little to no result days later.  We've also partially-cleansed a couple crimson caverns (alliteration, woo!), and despite it still counting as a crimson biome with plenty of crimstone lying directly adjacent to the now-regular rock, no changes have been observed since we mucked with it.

Maybe it's an anomaly, maybe they only stopped the spread during multiplayer sessions (although I have run the map for moderate periods in singleplayer as well, mostly to yell at the witch doctor for not selling his full range during MP), but whatever the case it sure ain't spreading for us.


Edit: I only now noticed that we've two consumable buff food items. A cooked marshmallow and mushroom soup.
Has anybody actually seen a marshmallow?  I still haven't encountered one, and neither have any of the people I've asked on the server or on IRC about it.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 07, 2013, 07:17:01 pm
Merchant in a snow biome, apparently. The inventories on a few of the NPCs change depending on where they're housed, now.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 07:23:27 pm
Note to future self playthroughs. Make sure you have a hellstone pick before going hardmode. Trying to get the materials for one from scratch is an effort in futility.

LOLOLOL

upgraded to version 1.2.0.2, i hope they implement the steampunk wings soon, i saw them in the wiki and it would be a really cool to have them without using an inv editor....
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 07, 2013, 07:27:25 pm
So, I just started a new game, and experienced the new Starfury. It's quite nice, being able to hit anything from a distance so as long as you're not obstructed. It does not consume mana anymore, and is actually a broadsword instead of a type of magic weapon that does no melee damage.

Then I lucked out and found a Book of Skulls. Damn thing is pretty sweet, being able to pierce enemies while being slow enough to knock them back for multiple hits. So I went to hell and defeated WoF, and lucked out on a magic weapon (laser rifle). I managed to find a wizard and bought a spellbook, went to the Crimson and farmed for Ichor, made Golden Shower, went to the dungeon and found (again) a copy of Magnet Sphere. Then I farmed Orichalcum and made an anvil, farmed Ectoplasm to make Spectre armor, and made the full set, all while not fighting a single hardmode boss.

Spectre Sphere/Shower is damn broken, and trivializes the Destroyer. Also creates a lot of lag, but seriously, if balance needs to be maintained, Spectre Armor should use Hallowed Bars too.

And I've yet to find Mr. Goblin Tinker.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 07, 2013, 08:47:35 pm
Today, spiders.

Tommorow, hell.

But seriously,

I had no idea they were in this game.

And they wouldn't stop coming.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 07, 2013, 09:10:01 pm
There's at least... five? I think five. Different kinds of spiders. Jungle, two normal (one pre-HM -- web something -- one HM -- brown recluse), two(?) crimson (blood crawler, black recluse. Not actually sure the black recluse comes from crimson, though.). They're largely just reskins with somewhat different stats, though.

Incidentally, anyone got a screenie/name of that one crimson mob that can go stealth (/invisible)? I think it flies. S'not the gas-things... something else.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 07, 2013, 09:21:34 pm
You have the jungle creeper in the jungle, the blood crawler in the crimson, the wall creeper pre-hardmode and the black recluse post-hardmode.

Blood crawlers drop vertebrae (which is quite odd, considering their composition, but who cares?!  They're awesome), black recluses have a chance to inflict Venom and a small chance of dropping the poison staff (quite decent).  Jungle creepers are just there to completely blend in with the background and bump into you.


Also, are you thinking of this charming fellow?: http://terraria.gamepedia.com/Pigron
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 07, 2013, 09:23:08 pm
Ah ha, yeah, that's him. Ice biome, eh? Guess it was coming in from the surrounding biomes when I was farming ichor...
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 07, 2013, 09:34:38 pm
So, I just started a new game, and experienced the new Starfury. It's quite nice, being able to hit anything from a distance so as long as you're not obstructed. It does not consume mana anymore, and is actually a broadsword instead of a type of magic weapon that does no melee damage.

Then I lucked out and found a Book of Skulls. Damn thing is pretty sweet, being able to pierce enemies while being slow enough to knock them back for multiple hits. So I went to hell and defeated WoF, and lucked out on a magic weapon (laser rifle). I managed to find a wizard and bought a spellbook, went to the Crimson and farmed for Ichor, made Golden Shower, went to the dungeon and found (again) a copy of Magnet Sphere. Then I farmed Orichalcum and made an anvil, farmed Ectoplasm to make Spectre armor, and made the full set, all while not fighting a single hardmode boss.

Spectre Sphere/Shower is damn broken, and trivializes the Destroyer. Also creates a lot of lag, but seriously, if balance needs to be maintained, Spectre Armor should use Hallowed Bars too.

And I've yet to find Mr. Goblin Tinker.
have you defeated the goblin army?
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on October 07, 2013, 09:44:04 pm
I've been exploring the worlds and have found quite a bit. Yep, specter armor makes most boss fights trivial. I was setting up a hardmode boss arena (for the Destroyer) and Skeletron randomly showed up just as I finished. I beat him with the armor and magnet sphere. I killed the Destroyer the same way. However, I still can't manage to kill the Twins with them, especially because of the flamethrower and how often they move around.

The new things to find in worlds makes it fun to explore. I currently have mobility equipment just so I can go over the entire surface of a world in five minutes. I've also seen quite a few interesting things in the caves.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 07, 2013, 10:02:49 pm
I've been exploring the worlds and have found quite a bit. Yep, specter armor makes most boss fights trivial. I was setting up a hardmode boss arena (for the Destroyer) and Skeletron randomly showed up just as I finished. I beat him with the armor and magnet sphere. I killed the Destroyer the same way. However, I still can't manage to kill the Twins with them, especially because of the flamethrower and how often they move around.

The new things to find in worlds makes it fun to explore. I currently have mobility equipment just so I can go over the entire surface of a world in five minutes. I've also seen quite a few interesting things in the caves.
Specter armor opens a lot of unusual cheese.  If you summon a pirate army and the destroyer, you can fire the raibow gun (or other piercing) through the pirates and destroyer, and gain HP from every hit.  Slime statues can also give you HP this way.  Combine with the combo philosopher's stone and band of regeneration, and the cross necklace, and don't forget the crystal ball, you can get some crazy stacks.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 07, 2013, 10:10:44 pm
I don't think they were really thinking about balance when they made Spectre armor. Granted, Turtle + Vampire Knives is pretty damned good, but not quite as good as Spectre.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 10:11:20 pm
killed the eater of worlds for second time, also farmed 3 times the eye, shadow armor completed, crafted a new watch (platinum), found the goblin tinkerer while spelunking in an ice cave, reached 360 HP and made the breaker. i think im ready for skeletron what do you think?
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 07, 2013, 10:15:50 pm
You could probably kill 3 skeletrons at the same time with that setup.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 07, 2013, 10:55:27 pm
You could probably kill 3 skeletrons at the same time with that setup.

killed me the first time, killed it the second, droppe a book of skulls, very cool power and the most powerfull weapon i have right now...
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 07, 2013, 11:01:36 pm
Edit: I only now noticed that we've two consumable buff food items. A cooked marshmallow and mushroom soup.
Has anybody actually seen a marshmallow?  I still haven't encountered one, and neither have any of the people I've asked on the server or on IRC about it.
Merchant in a snow biome, apparently. The inventories on a few of the NPCs change depending on where they're housed, now.
I was going to say 'I did and I'm wondering why you can't' but then Frumple came in. Thanks Frumple :D
And yeah, biomes affect what the NPC sells [ocean/jungle]. No, a corrupted biome doesn't help. [and only now did I notice that my whole township is on a snow biome. Woo.]

...And darn does a cooked marshmallow play to its name. 10 whole fun minutes by a burnt piece of...mallow on a stick, which requires an actual campfire. Just like mushroom soup, but without the anything else required but a fire.

That was a nice touch.



There's at least... five? I think five. Different kinds of spiders. Jungle, two normal (one pre-HM -- web something -- one HM -- brown recluse), two(?) crimson (blood crawler, black recluse. Not actually sure the black recluse comes from crimson, though.). They're largely just reskins with somewhat different stats, though.

Incidentally, anyone got a screenie/name of that one crimson mob that can go stealth (/invisible)? I think it flies. S'not the gas-things... something else.
I'm just darn GLAD that some spiders don't play to...the spiders which usually creep me out. The front 2 legs are extended, so they look more like giant ants than not.

Then the Blood Crawler. I'd love to think of it as a darn Tick, but nooooooo.

I'm GLAD THEY DON'T SHOOT WEBS. >__>



On this note: (http://www.bay12forums.com/smf/index.php?topic=84775.msg4664765#msg4664765) I've tested it once...it works.
And darn does it work.

Errm, where's the report bug feature to Terraria when you need it?
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 07, 2013, 11:32:54 pm
I would love for spiders to shot web.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 08, 2013, 05:00:40 am
Gem grappling hooks? Huh. I did not know that was a thing. That seems like a very reasonable way to get that functionality early game.

Eh, I never thought so. 15 is quite a lot for the early game, you're going to have to dive to find enough of them to make one, and at that point you might as well camp skeletons in the cave until you get a hook (or you can kill piranha in the jungle but bats are annoying). A lot easier than finding a cluster or two of the same gem, unless you get lucky.

Unless the gem hook is better than the hook/chain. I didn't think to make one to find out.

.

NPCs providing different stocks in different biomes sounds pretty annoying. I don't want to have to set up tons of worlds to see all their inventory.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 08, 2013, 05:11:58 am
I found a cluster of 10 sapphires basically as soon as I went underground.

Gems are pretty common throughout, and the hooks are perfect for someone who doesn't want to risk going to the Jungle or the deep underground for hooks.

Them not requiring chains is ridiculous though. And they might as well be used for tools and weapons too, if they're sharp enough to be used as grapples. I'd like me some diamond-tipped arrows. ^_^

We also need an alchemy station to transmute gems. Not just a bottle on a desk kind of alchemy station, but an actual one.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 08, 2013, 05:42:08 am
You found 10 sapphires, but how long until you found another 5 to make the grapple?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 08, 2013, 06:00:28 am
If I were actually searching the top layer, I'd have it by the second ingame day. I was too busy exploring sideways and building a town to really go spelunking until well after a week in, and by that point I'd forgotten about it, and focused on the underground. Got the hook at random while spelunking for platinum and never made that gem grapple.

I've got like half a hundred of each gem at least by now. Geodes are ridiculous.
Title: Re: Terraria - 1.2 now out!
Post by: Shakerag on October 08, 2013, 09:21:15 am
Okay, so hardmode dungeon is not really fucking around.  One does not simply waltz into it with mere hallowed armor.  Also, turtle shell drops are unfriendly low. 

Had a good bit of excitement in a throwaway hardmode world.  Blood moon starts, mirror back to base to see if I can get that werewolf drop and suddenly ... "The Twins have awoken!" 

Oh fuck. 

So I had the Twins, a fuckton of werewolves (plus the odd small and medium eyes, living armor, and the ghost things), and at some point I managed to fly high enough to grab the attention of a luck dragon. 

I am so glad ammo stacks to 999 now. 
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 08, 2013, 09:24:36 am
Eh, I never thought so. 15 is quite a lot for the early game, you're going to have to dive to find enough of them to make one, and at that point you might as well camp skeletons in the cave until you get a hook (or you can kill piranha in the jungle but bats are annoying). A lot easier than finding a cluster or two of the same gem, unless you get lucky.
It's very nice on a multiplayer server, though, since often the miners will go off and do their own things, and they get consolidated and traded and whatnot.

Also, I have yet to see a single skeleton, so that's an issue. Perhaps because hardmode world probably.

NPCs providing different stocks in different biomes sounds pretty annoying. I don't want to have to set up tons of worlds to see all their inventory.
Uh... You can move them at will, you know. It's not... it's not really difficulty.

Speaking of which:
Forsaken! - Let us move NPCs! We don't want the merchant living in the treehouse!
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 08, 2013, 09:27:23 am
NPCs providing different stocks in different biomes sounds pretty annoying. I don't want to have to set up tons of worlds to see all their inventory.

Unnecessary. Just build a cheap, crappy house in the biome of choice and use the housing menu to assign X NPC there after dark. Run a couple screens away and the NPC will teleport to that house (only after dark), then do your business and reset them in town.

Also, you can make artificial mini-biomes just by having enough blocks of that type in the same place. It's pretty safe if you keep 3 NPC's around the area to stop spawns (so far, at least). Like this:

Spoiler: Shroom biome (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 08, 2013, 09:41:11 am
The luck dragon is kind of a wuss, by the way. Explosive ammo with a decent gun just sorta murders it. Sure, hits hard and hard to avoid, but the three times I've fought one so far, all the mobility I needed was the lightning boots and cloud in a balloon, hanging on the vertical access rope of my ship.

So with the "Harpey" feather I got pre-hardmode, I now have harpy wings.

Which... is kinda odd. On one hand, they are great for vertical flight. On the other... my set of accessories gave me pretty much the same mobility before, sans the glide. I can't lose the lightning boots because superspeed. Losing the horseshoe balloon means needing to keep an eye out for the ground - can no longer fall with impunity - and no double jump, though that was often a hindrance. I suppose I can lose the obsidian shield since I have the obsidian water walkers, and knockback isn't that much of an issue... Or maybe just toss the mana flower and keep the mana topped up manually.

What I find odd is the lack of synergy between Lightning/Spectre/Rocket Boots and wings. Couldn't it be like the double-jump and rocket boots? First you multi-jump, then you use rockets, then you deploy wings and fly/glide - would have worked perfectly.
Title: Re: Terraria - 1.2 now out!
Post by: guessingo on October 08, 2013, 09:43:17 am
i need to beat the goblin invasion to get the goblin tinkerer right?  i can make several goblin pendants. I know there is a cooldown period. is there any reason to farm this other than to get gold?
my eq consists of a gold sword, a spear (9 damage) and a total of 21 armor plus hermes boots and a fire resistance item. I have lots of heal potions, but not alot of other buffs. been selling for gold.

is this enough to take on the goblin invasion? If I can't beat it and die, does the invasion stay, so I can keep coming back and fighting it? i can always just dump my gold into my piggy bank? Im playing in easy mode.

how many hits with a gold sword does it take to kill a goblin?
Title: Re: Terraria - 1.2 now out!
Post by: guessingo on October 08, 2013, 09:54:55 am
also when you play multiplayer. can anyone pvp you and do you lose money?
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 08, 2013, 10:07:34 am
also when you play multiplayer. can anyone pvp you and do you lose money?

PvP is opt-in only. Whether you lose money depends on what mode your character is in. Softcore, the default, means you drop half you cash on death.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 08, 2013, 10:09:08 am
also when you play multiplayer. can anyone pvp you and do you lose money?
You have to enable pvp, and it only works for different colored teams.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 08, 2013, 10:14:21 am
Wings negate fall damage, Sean.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 08, 2013, 10:37:44 am
Wings = small flight

Wings + lightning boots = higher flight + faster speed and you get the full buildup of lightning boots when you land

Wings + lightning boots + that balloon bottle thing = highest flight + all of the above
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 08, 2013, 10:58:18 am
Wings + lghtning boots + balloon bundle = I CAN JUMP INTO SPACE
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 08, 2013, 12:27:40 pm
on the day 1 mediumcore hard mode server, skeletron prime just spawned out of nowhere.  I promptly logged out, no way am I anywhere near equiped enough to take it on.  a 21 damage magic staff is my highest damage weapon.

in other news, can't summon bosses in the server either, I accidenlty tried using a mechanical worm and nothing happened
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 08, 2013, 12:53:44 pm
I currently don't have easy access to my underground Crimson. Do things that drop cursed flames spawn there, or is that a corruption only thing?
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 08, 2013, 12:55:05 pm
Corruption only, crimson has ichor instead.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 08, 2013, 12:58:23 pm
Well, time to make my corruption world hardmode. But, first I will set up my autofarmer there properly.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 08, 2013, 01:09:48 pm
Can someone send me the IP for the day 1 hardmode server?
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 08, 2013, 01:15:06 pm
Done. If anyone else wants the info let me or forsaken know (he's hosting the server, after all).
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 08, 2013, 01:41:06 pm
on the day 1 mediumcore hard mode server, skeletron prime just spawned out of nowhere.  I promptly logged out, no way am I anywhere near equiped enough to take it on.  a 21 damage magic staff is my highest damage weapon.

Oh yeah, the hardmode bosses can start spawning on their own, like the EoC now. !!Fun!!, right?

Anyways, in my current multiplayer world [just some 2-player coop fun with Scionox], we're ready to enter hardmode.

"Hey, let's mine hellstone!" "Okay." [20 minutes later] "Okay, let's head up." "How much hellstone do we have?" "Oh, just a tiny amount." *Makes 2 full sets of all molten equipment [except flamarang 'cause we only had one enchanted boomerang]
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 08, 2013, 02:31:20 pm
Sooo forsaken, can I get access to your terraria server?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 08, 2013, 03:01:21 pm
Sooo forsaken, can I get access to your terraria server?
Which one?
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 08, 2013, 03:23:33 pm
Okay, so hardmode dungeon is not really fucking around.  One does not simply waltz into it with mere hallowed armor.  Also, turtle shell drops are unfriendly low.

Yeah, hardmode dungeon is actually seriously dangerous now.  You need top-tier equipment to be semi-safe in there.  I'm running around with full turtle armor, ankh shield and a bunch of warding/guarding accessories and demonic-modifier vampire knives, and I still have to watch myself so as not to get seriously hurt.

As far as turtle shell droprates, yeah, they're pretty low.  But then again, you only need three of them to complete the set of armor, which is all you can make out of them anyways.


i need to beat the goblin invasion to get the goblin tinkerer right?  i can make several goblin pendants. I know there is a cooldown period. is there any reason to farm this other than to get gold?
my eq consists of a gold sword, a spear (9 damage) and a total of 21 armor plus hermes boots and a fire resistance item. I have lots of heal potions, but not alot of other buffs. been selling for gold.

is this enough to take on the goblin invasion? If I can't beat it and die, does the invasion stay, so I can keep coming back and fighting it? i can always just dump my gold into my piggy bank? Im playing in easy mode.

how many hits with a gold sword does it take to kill a goblin?

Yes, you need to beat the invasion to allow for the tinkerer to show up.  Fire resist means nothing for the invasion.  Spear is okay, but if you can find or build a better spear-type then that would be much better.  Have you gone to the corruption/crimson yet?  If so, there are a couple items that can drop from the shadow orbs/demon hearts that can really help out (vilethorn from orbs, rotten fork from hearts).  Remember that having a matching set of armor provides specific bonuses.

With that much armor, you should be just fine.  The golden broadsword, however, will probably take a while before it takes down a goblin.  For the sake of your patience and sanity, if nothing else, I recommend upgrading to something with a little more sting to it.

There is no cooldown for using the invasion banners to summon the invasion, as soon as the message about the current invasion having been defeated appears, you can summon another one.  Naturally-occurring sieges, however, do have a minimum set amount of time between each attempt.  And yes, if you die the invasion will still be there.

And get used to stockpiling/using buff potions, they can really, really make the game a lot less painful at times.
Edit: I only now noticed that we've two consumable buff food items. A cooked marshmallow and mushroom soup.
Has anybody actually seen a marshmallow?  I still haven't encountered one, and neither have any of the people I've asked on the server or on IRC about it.
Merchant in a snow biome, apparently. The inventories on a few of the NPCs change depending on where they're housed, now.
I was going to say 'I did and I'm wondering why you can't' but then Frumple came in. Thanks Frumple :D
And yeah, biomes affect what the NPC sells [ocean/jungle]. No, a corrupted biome doesn't help. [and only now did I notice that my whole township is on a snow biome. Woo.]

A corrupted biome does, actually, play into effect in a couple situations . For example, the Steampunker will sell solution for whatever biome she's in, be it crimson, corruption, hallow or everything else (purity), and the painter has unique paintings for each place as well.  Only thing is, housing in a corrupted biome is considered unsuitable to live in...  There are some special calculations that are taken into place, including something for how "tolerable" the corruption level of a given house is, and with the way biomes are currently handled I think it should be possible to have housing that qualifies as both suitable housing, and as being at least partially in a corrupt biome.

And yeah, thanks Frumple.  I hadn't looked at the merchant's page for a while, so it didn't occur to me that he would also have biome-specific sales.

...And darn does a cooked marshmallow play to its name. 10 whole fun minutes by a burnt piece of...mallow on a stick, which requires an actual campfire. Just like mushroom soup, but without the anything else required but a fire.

That was a nice touch.

A nice touch is one thing, another is realizing just how potent something like that is.  Instead of having to pull together mushrooms and the oft-elusive (less so now because of rainstorms) goldfish, along with constructing a soup pot out of iron/lead bars and a bowl out of clay, you can just buy the buff for 1 silver (might take a while during very early game, but still faster/easier than hunting down the other materials) and a little time spent near a campfire.  The Well Fed buff is quite helpful early on (hell, I even used it when fighting the hardmode bosses first time around), especially with its long duration, and having that be as available as just having to purchase it from the merchant is great.  Especially, if, say, the rest of the world is uncharacteristically dangerous for someone around the tier of equipment they're at...


It's pretty safe if you keep 3 NPC's around the area to stop spawns (so far, at least).

It's safe until a blood moon, at which point the NPC spawn-reduction effect is ignored.  And there are certain biomes you do NOT want around your NPCs and stash during a blood moon...  Mushroom biome is one of them (at least during hardmode).



In other news, I'm now farming chlorophyte.  Yes, it does grow.  No, it does not need to be in an underground jungle environment.

I'm still working out the details of how it grows and how/how much light affects it, but at the moment it's clear that you can set up a patch of mud underground (doesn't have to be all that deep, either.  However, it won't grow above a certain elevation.  Working on specifics), and so long as you leave a few "seeds" of chlorophyte ore in there, you can keep up a near-infinite supply.

I'm actually going to test and see if it strictly needs mud or if it can grow into open space/other materials, but I do know that mud works.  And, hey, even just a mud-to-chlorophyte exchange is pretty sweet.


EDIT:  While I'm here, might as well mention that honey doesn't evaporate in the underworld, so you can use it as a "catcher" for hellevators so that wingless people don't go kablooey upon reaching the bottom
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 08, 2013, 03:25:35 pm
The wizard died before I could talk to him. GRAH! *tableflip*
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 08, 2013, 03:27:26 pm
Let us know how the Clorophyte farming goes. I'm quite curious too.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 08, 2013, 03:40:45 pm
They really need to add Hardmore ore Furniture and stuff or just something I can make with all this Adamantite/Oricalcum/Cobalt I have that now useless.   :'(

Anyways the Work on the Skyland City it Almost Done I just need 900+ snow/ice to make the Ice Island and More Mushroom seeds/spores to make the Mushroom one.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 08, 2013, 03:45:33 pm
Has anyone tested the effects of honey on mob movement speed? Could make for an effective flytrap sort of deal when farming goblins/pirates/eclipses.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 08, 2013, 03:53:32 pm
Spoiler: This update is silly (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 08, 2013, 03:54:20 pm
Everything I've seen so far has shown that neither the fluid nor the block have much, if any, effect on mobs.  But I've been meaning to get around to some proper testing regarding just that.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 08, 2013, 03:55:36 pm
Darkling stop it you're being silly you're not even a dirt block.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 08, 2013, 04:05:42 pm
The wizard died before I could talk to him. GRAH! *tableflip*
My experience was rather different. I was mostly dodging giant fireballs and flaming skeleton mobs (literal mobs, six to seven skeletons apiece) while the guy just sat around being tied up. I managed to click on him to free him, and was five seconds later blown up by a fireball while trying to use the magic mirror.

He was nonchalantly waiting for me in the same room I respawned in, because I forgot that a bed still counts as a chair for housing purposes.


I can only assume he used his wizard powers to get my unconscious body out of the dungeon and personally delivered me to my floating icebergship so I could recover.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 08, 2013, 04:27:57 pm
I finally found both the wizard and mechanic in hardmode world while dungeon diving. Untied them and they died, after which metal skeletron woke up and killed me.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 08, 2013, 04:36:34 pm
Decide to gear up and go farm a tactical shotgun from the dungeon.

Just finished gearing up. "A solar eclipse is happening."

Awesome. Let me go collect my mob killers and set up the kill platform.

15 minutes later of holding a water candle as my spike ball traps slaughter the classic movie monsters. +40 gold, +1 broken hero sword, +1 batwing, +1 "A blood moon is rising."
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 08, 2013, 04:58:23 pm
Whats a spike ball trap? Pics please.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 08, 2013, 05:05:14 pm
Temple trap that releases spike balls if activated.

And it's a bitch when you get killed by rabbits that way.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 08, 2013, 05:10:27 pm
Whats a spike ball trap? Pics please.
It is a jungle temple trap that happened to spawn outside the door for me. It releases a spiked ball, 3 second or so cooldown, that does about 60-80 damage unarmored, has infinite pierce, bounces around semi randomly for about 30 seconds, and then leaves. If I can figure out how o survive probe spam with molten armor, I could kill the destroyer without doing a thing to it directly.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 08, 2013, 05:17:31 pm
Surviving with molten armor:
Get a band of regeneration, and a philosopher's stone, merge them at the goblin workbench.
If that stacks with a regular band of regeneration, and also stacks with the mana+HP regen, do so.
Potion of Regeneration.
Reforge everything to Warding.
Become the Immortal Knight!
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 08, 2013, 05:21:26 pm
Remove obsidian skull/shield/horseshoe/whatever makes you immune to fireblocks.  Create campfire+honey station with meteorite blocks.  Stack health regen and cross necklace/the other thing it builds into, giving you 2-second grace period after getting hurt.

Or, if you don't want to do the burning thing, drop sand on yourself.  Makes it a little harder to coordinate things with the honey and campfire though.


That's the old-fashioned way of not taking damage from the destroyer.  Back in the day, I just sat in my little hole (without campfire or honey, as this was before they existed) and held out my Dao of Pow, waiting for him to impale himself on my not-quite-a-blade.
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 08, 2013, 05:32:52 pm
They fixed the burning. Instead of damaging you it now deals 10 DPS from a status effect.

I think sand/getting bit on the foot still works though.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 08, 2013, 05:35:39 pm
Suffocation works by status now too.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 08, 2013, 05:49:51 pm
You can also ask for help.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 08, 2013, 06:14:30 pm
Apparently, there is a Lucky Coin (http://www.youtube.com/watch?v=3BP1v8OSftg) to be found.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 08, 2013, 06:42:06 pm
Already found. Gunners can get a lot out of it (considering how much they invest in ammo, it kinda balances out).
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 08, 2013, 07:05:14 pm
Someone please join me on the Hardmode server. :(

Also, what happened to Sparkle, my amazing roommate full of colorful explosives?
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 08, 2013, 07:54:26 pm
Another vid on the Lucky Coin (http://www.youtube.com/watch?v=vCHkSpQv0r8).
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 08, 2013, 08:09:08 pm
Already found. Gunners can get a lot out of it (considering how much they invest in ammo, it kinda balances out).
80+ platinum/hr farms balance out with the miniscule cost of ammo? :P
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 08, 2013, 08:20:57 pm
Well, I know what I have to build now.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 08, 2013, 08:32:44 pm
explore the first lvls of the dungeon, opened 2 gold chests, best loot were a blue moon, violent nazar and a shadow key, also found the mechanic
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 08, 2013, 08:46:26 pm
Already found. Gunners can get a lot out of it (considering how much they invest in ammo, it kinda balances out).
80+ platinum/hr farms balance out with the miniscule cost of ammo? :P
I feel like this is exploiting a lot of mechanics to work...

In the vid was an interesting point though, that you can grapple the wall, and position yourself over a teleporter, that will pop you far away, but the grapple is still attached and will drag you back quickly.  Put on a timer, you can set up to 1,000 tile relays.  Not totally sure what it'd be good for, except mob farms or trying to keep areas loaded, maybe chrolophyte will grow better if you run through and refresh the biome?
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 08, 2013, 09:48:08 pm
explored the first layers of the underground jungle, completed 400 HP and found the magic mirror along other items (ancient gold helmet), farmed some spores for creating the vine whip but need to kill more man eaters...

i dont know how the hell im gonna reach the underworld yet.....
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 08, 2013, 09:54:56 pm
Simplest way is to just pick a point and dig a two-tile hole straight down. Hopefully it won't drop you into lava :P

'Course, if it does, that just means you can cook up an obsidian skin potion and jump right in, next time you pop down the hole. Or... I guess that lava warding ring thing. Think that's pre-hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 08, 2013, 09:57:29 pm
It has been created.
(http://i.imgur.com/QrKwOXVs.jpg) (http://imgur.com/QrKwOXV.jpg)
EDIT: It seems to only work in single player mode, so it can't be left running in the background. No idea if they drop keys yet either.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 08, 2013, 10:01:41 pm
Simplest way is to just pick a point and dig a two-tile hole straight down. Hopefully it won't drop you into lava :P

'Course, if it does, that just means you can cook up an obsidian skin potion and jump right in, next time you pop down the hole. Or... I guess that lava warding ring thing. Think that's pre-hardmode.

and rope coils, they seem to serve fine for going up and down quickly.....
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 08, 2013, 10:03:25 pm
It has been created.
(http://i.imgur.com/QrKwOXVs.jpg) (http://imgur.com/QrKwOXV.jpg)
EDIT: It seems to only work in single player mode, so it can't be left running in the background. No idea if they drop keys yet either.

Statue-summoned mobs only drop coins if you have the Lucky Coin equipped.
Or so I have read somewhere..
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 08, 2013, 10:08:09 pm
They drop certain things (http://terraria.gamepedia.com/Statue) all the time depending on what they are. Gold is only dropped if you have the lucky coin equipped though.
EDIT: About keys dropping, I'm going to go ahead and say "No". It does seem I can farm pirates along with the statue spawns after slight design modification though.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 08, 2013, 11:29:03 pm
Early 1.2.0.3 changelog (https://docs.google.com/document/d/1RAMONXCb_JsXHgxyCCXCKcS7fSr7nLJgmb6RW8Ux-0M/preview?sle=true), includes things like Lucky Coin not dropping coins from statue-spawned enemies and nerfs to several things.
Title: Re: Terraria - 1.2 now out!
Post by: Mattk50 on October 08, 2013, 11:50:35 pm
Before i start up hardmode on this world and potentially break my biomes (there is no solution for recreating jungle from what i've seen) can anyone with any hardmode experience in 1.2 answer a few questions for me?

First, does crimson spread like hardmode corruption, once hardmode is on? does it spread through stone and through mud/jungle.
Second, will corruption or crimson spread through snow biomes through the ice, or is the purple/red ice only for initial biome overlap?
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 09, 2013, 12:08:05 am
So Rod of Discord is going to be able to drop from Chaos Elemenetals in Hardmode Dungeon.
Which strikes me as odd, since wouldn't that biome count as Dungeon and not (Underground) Hallow?

It'll probably receive a nerf, though. But given how absurdly absurdly broken some other items are...
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 12:51:02 am
I finally beat terraria, I beat all the bosses and got my ideal equipment.

The only other thing I can do is try to get all the ultimate equipment but some rely on very low percentages.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 04:30:56 am
In other news:

(https://dl.dropboxusercontent.com/u/4152380/AllHooks.jpg)

It seems the maximum number of grapples at the same time is 8. Plus the web shooter confuses the vine grapple. And the gem hooks and the regular grapple cancel each other out.

Though it does give me an idea that the game could use. A Kaleidoscope Hook, six-chained, made out of six different gem hooks.

Might need to give the Web Shooter an upgrade, too.

edit: The Web Shooter should actually have only 2 chains, but extra long (extending beyond the screen long) and "grappling" regardless of whether or not it hits anything. So you could make like Spiderman and web-swing pretty much anywhere regardless of there being something to web swing from.

Edit2: In unrelated other news, why do this game's silly "joke" items consistently outperform regular equipment? The KO Cannon is my most effective weapon for spelunking, defeating pretty much everything easily. Even turtles. Cobwebs are a pain though, my Crimson-control tunnel intersects two spider caves.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 09, 2013, 05:11:42 am
Not sure if you know already, but if you remove the backwall in the spider caves it prevents cobwebs from spawning. If you remove the backwall and wall off the rest of the spider cave that should prevent any issues you may have with traversing spider caves in your transit tunnels.

My hellevator had the same problem, crossing a spider cave, leading to cobwebs spawning and slowing me down every time I dropped through. But I removed the backwall and can now fall through without a problem.
Title: Re: Terraria - 1.2 now out!
Post by: Facekillz058 on October 09, 2013, 05:20:51 am
I guess I should probably start playing again and check all this shiznit out.
How many hours of playtime do we have from starting a new character to having done everything now?
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 06:53:13 am
I guess I should probably start playing again and check all this shiznit out.
How many hours of playtime do we have from starting a new character to having done everything now?
. . .
Would a vague 'it depends' be sufficient? I'd say...~2 hours if what you mean by 'having done everything' being making a base and all that. If you mean 'directly starting from a character with those 3 weapons and no other aid like items ported over'...then it'll be loooooong.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 09, 2013, 06:57:39 am
Early 1.2.0.3 changelog (https://docs.google.com/document/d/1RAMONXCb_JsXHgxyCCXCKcS7fSr7nLJgmb6RW8Ux-0M/preview?sle=true), includes things like Lucky Coin not dropping coins from statue-spawned enemies and nerfs to several things.

Okay...  Some strange changes in there, but at least they're fixing a couple of the drops.  I don't see anything right off about angry trappers dropping vines or moss hornets dropping stingers, but I guess the "fix" for that was to allow pre-hardmode enemies to spawn in the jungle.  Rarely.

Gotta love that "rarely".  It shows up a lot these days...



Before i start up hardmode on this world and potentially break my biomes (there is no solution for recreating jungle from what i've seen) can anyone with any hardmode experience in 1.2 answer a few questions for me?

First, does crimson spread like hardmode corruption, once hardmode is on? does it spread through stone and through mud/jungle.
Second, will corruption or crimson spread through snow biomes through the ice, or is the purple/red ice only for initial biome overlap?

There is no solution for jungle, no, but jungle grass grows fairly quickly and it's easy enough to get seeds.  If you're really worried about your jungle, buy some mushroom solution and hose down the edges of the jungle, as mushroom grass is immune to biome spreads and even protects mud from being dried out.

...not that it really matters though, because to answer your other question:  Yes.  Crimson appears to spread just like corruption and hallow, which is to say it doesn't really.  It will spread to grass tiles/adjacent dirt tiles, but it will not change stone or sand.  Naturally-occurring barriers, like three tiles of a stone outcropping in otherwise unbroken grassland, will completely halt biome spread.

So far as I can tell from all indications on a few different worlds, this is the case.  The only ways for corruption/crimson/hallow to spread now are 1) Overland via grass growth/contamination, 2) Underground via hardmode initiation and altar destruction, and 3) Player intervention.


I haven't directly tested to see if ice gets contaminated or not, but I'm going to guess it falls in line with the other stone types and say no.  Plus, I can dig straight through my hallowed snow biome and find pristine underground ice, and the whole shebang has been sitting there for a rather long time.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 07:07:32 am
Hardmode corruption/crimson will spread to any common natural mineral that isn't wood or clay. Not sure about snow/ice just yet (since Red Snow is supposedly a thing, but it doesn't really exist for some reason), but any stone, dirt, sand, and mud (eventually as it dries), are susceptible.

Plus corruption is spread by Corruptors, supposedly.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 07:16:52 am
Early 1.2.0.3 changelog (https://docs.google.com/document/d/1RAMONXCb_JsXHgxyCCXCKcS7fSr7nLJgmb6RW8Ux-0M/preview?sle=true), includes things like Lucky Coin not dropping coins from statue-spawned enemies and nerfs to several things.

Okay...  Some strange changes in there, but at least they're fixing a couple of the drops.  I don't see anything right off about angry trappers dropping vines or moss hornets dropping stingers, but I guess the "fix" for that was to allow pre-hardmode enemies to spawn in the jungle.  Rarely.

Gotta love that "rarely".  It shows up a lot these days...
IMO, they should've changed the way party potion//confetti//sell price happens. People can still get rich..via Sean Mirrsen's patent pending methods. And it's all 'legit'.

:P

Hardmode corruption/crimson will spread to any common natural mineral that isn't wood or clay. Not sure about snow/ice just yet (since Red Snow is supposedly a thing, but it doesn't really exist for some reason), but any stone, dirt, sand, and mud (eventually as it dries), are susceptible.

Plus corruption is spread by Corruptors, supposedly.
Snow/Ice biomes seem impervious to anything non-natural, really. Unsure if this means it only accepts Hallow, but my town resides in a snow biome and we're chilling in the hardmode.

I've never seen a corrupted/crimson snow/ice biome...

Edit: ..puns. XD
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 07:21:22 am
... I've been through like three worlds now with significant amounts of corrupted (crimson, actually) ice in it. Seems to happen the easiest when a hard mode induced crimson streamer lands in the middle of an ice biome. Don't remember if I've seen red snow, but red ice is definitely a thing.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 07:30:29 am
... I've been through like three worlds now with significant amounts of corrupted (crimson, actually) ice in it. Seems to happen the easiest when a hard mode induced crimson streamer lands in the middle of an ice biome. Don't remember if I've seen red snow, but red ice is definitely a thing.
You sure it isn't pink ice?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 07:33:35 am
Pink ice is hallow, apparently :P (though I haven't actually checked, yet)

Seriously though the block says red ice when I dig the stuff up, so red ice it is.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 07:38:39 am
Yes, red ice is for Crimson, pink ice is for Hallow.

Does anybody know who sells the Meatgrinder? I'm suspecting it's one of the NPCs I don't have yet, and it has to be in a corrupt biome.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 09, 2013, 07:40:34 am
There can definitely be corruption in snow biomes. In the D1HM server, there's purple ice directly bellow spawn.

Meatgrinder is a rare drop from hardmode crimson enemies.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 07:50:18 am
Supposedly the gas things specifically, iirc.

Re: Passive ice corruption: I took a 30 or so tile block of ice and stuck it on top of crimson
Spoiler: before (click to show/hide)
and then took a short jaunt to the other end of the world and back (maybe, what, 5-8 minutes?)
Spoiler: after (click to show/hide)

So... there you go.

Snow definitely doesn't corrupt, but ice does quite handily.

E: Also, I just stood there as a stone tile was corrupted into crimstone, so... yeah.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 09, 2013, 07:52:36 am
I think clentaminated areas don't spread. We've been through most of the biomes on Kag's server with it, which would account for the lack of spreading.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 10:28:51 am
As a suggestion for Hardmode solo.

Grind the dungeon.

It has a great magic set along with two of the best magic spells in the game and a magic armor set that is "equal" to the hallow armor set (Hallow has higher stats but Spectral has a better special ability)

It is the easiest way to be hard mode ready very quickly.

Second is build wooden platforms until you get high enough to the sky to fight harpies... Then building a battle arena up there and fight until you get enough "Souls of Flight" to make the recipe. It is VITAL in hardmode.

Hey is there a better revolver? I haven't seen any. It is like after hell guns either get higher rates of fire or spread...
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 09, 2013, 10:33:22 am
Except it doesn't, really.  I still keep looking at the map using a worldview program, and there is still no noticeable spread underground.  With as long as the world has been active, about 80% of the map (at least) should've been contaminated by now.  Plus, the area we were trying to "seed" just off the hellevator still hasn't had so much as a single block of activity.

And again, other areas that haven't been clentaminated have crimson/hallow grass directly adjacent to natural stone blocks.  In the old days, this would mean contamination.  It hasn't changed in the three days or so I've noticed a couple specific points.  Only thing that seems to spread is the grass.


It's strange that there are such different observations going on.  It definitely seems as though *something* changed, but what exactly that might be I'm not sure.

Plus corruption is spread by Corruptors, supposedly.

Not anymore; that was removed in 1.2, thus turning corruptors from being an unimaginable horror and hell to deal with into "just another irritating monster".

It is the easiest way to be hard mode ready very quickly.

Hey is there a better revolver? I haven't seen any. It is like after hell guns either get higher rates of fire or spread...

You have a very peculiar definition of the term "easy"...   Also, the Venus Magnum is the best "revolver" I can think of, unless you count the Stynger for some reason.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 09, 2013, 10:34:39 am
It has a great magic set along with two of the best magic spells in the game and a magic armor set that is "equal" to the hallow armor set (Hallow has higher stats but Spectral has a better special ability)

Spectral is likely getting toned way down, so get it while it's good.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 10:40:41 am
It has a great magic set along with two of the best magic spells in the game and a magic armor set that is "equal" to the hallow armor set (Hallow has higher stats but Spectral has a better special ability)

Spectral is likely getting toned way down, so get it while it's good.

Almost all of the hardmode items added (but not the previous ones) have been seriously better then the previous hardmode items.

Turtle Armor makes the Hallow armor set look TERRIBLE when it comes to melee.

But even if Spectral armor gets nerfed... in terms of raw stats it is still better then adamantine.

I actually think some of the hard mode items that were in terraria previously may need to be pumped. Some of them are so hard to build that it is better just to skip them.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 09, 2013, 10:55:38 am
Hey is there a better revolver? I haven't seen any. It is like after hell guns either get higher rates of fire or spread...
There's the sniper rifle that can be gamed to do 300+ damage with about a 40% crit rate.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 11:02:00 am
..Does the method of using the aut-the thing which toggles solid blocks from the Mechanic and using them to create a path in the Jungle Temple still working? It either doesn't work on mine, or I've no idea how to use wires, switches, and those things when they're placed on a block.

Solely because when I spawn
Spoiler (click to show/hide)
It gets its head stuck in the blocks and is therefore, uncombatable.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 11:04:45 am
Actuators. And I believe that was made impossible, at least until you open the place up. Can the temple walls not be mined at all, even after it is open?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 11:05:33 am
Only with the picksaw. Nothing else has enough pickaxe power to dig 'em.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 11:13:32 am
Wait, if it's stuck in the blocks, doesn't that mean it's technically immobile and can't do anything to you? In regards to movement, at least. You could use a lot of explosive ammo, or any weapon that reaches through rock (Vilethorn? Spears?) to just hammer away at it until it's dead.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 09, 2013, 11:14:57 am
That would work up to the point that the head started firing lasers at you, I think, since those pass through things. Explosive ammo, if it could reach, would make it absolutely easy to dodge the lasers while still dealing damage.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 09, 2013, 11:22:03 am
Aha.  I think I may have found an answer to the different results as far as spreading goes.

From the wiki page on the Corruption:
Quote
History

    1.2:
        There is a chance for the corruption biome to be replaced with Crimson biome in a world on generation.
        Bug: Killing a hardmode boss reverts the spread back to normal mode speed.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 09, 2013, 11:44:08 am
My wizard just keeps on falling down the hellivator. No other NPC does this. I think he misses being tied up in the depths. That or the snow biome I'm in is too cold.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 11:55:49 am
Here is a question...

Does Plantera spawners respawn?

Nevermind, looked it up.

I need to seriously grind Plantera since I got unlucky and its primary spawn occurred every single time.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on October 09, 2013, 11:57:25 am
Here is a question...

Does Plantera spawners respawn?
They do. Just build a long mud road underground, planted with jungle seeds, if you want to farm it.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 12:21:53 pm
Actuators. And I believe that was made impossible, at least until you open the place up. Can the temple walls not be mined at all, even after it is open?
Only with the picksaw. Nothing else has enough pickaxe power to dig 'em.
> Golem drops the picksaw.

T_T This is the best scenario ever when you can't even hit the head-

Wait, if it's stuck in the blocks, doesn't that mean it's technically immobile and can't do anything to you? In regards to movement, at least. You could use a lot of explosive ammo, or any weapon that reaches through rock (Vilethorn? Spears?) to just hammer away at it until it's dead.
It can't shoot out the fireballs given that the fireballs disappear when they get out and just light up where his head is.
Can't get a screenshot due to lack of power cells on this infuriating glitch.

...

Spoiler: Screenshot (click to show/hide)
The cursor is where the head would spawn. Yes, right below that offscreen is the altar. Right on top of the huge room.

Would the range of any weapon which penetrates blocks reach that far?
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 09, 2013, 12:29:19 pm
The mushroom spear should do it.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 09, 2013, 12:31:23 pm
Mushroom spear and vilethorn should work.  That's pretty shallow, any decently piercing weapon would work.

Also, you might consider using TEdit - in this case, your world has a bug, so moving the altar down would be considered bugfixing, not really cheating.  Your rationalization my vary.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 09, 2013, 12:32:51 pm
Explosive ammo should reach it if it's exactly over the cursor and you can get at it from above. Vilethorn has decent range, I think.

After some researching, it seems there are two more weapons you can use. The Nettle Burst, which is a rare drop from Plantera, is a longer-ranged version of Vilethorn, and if you have access to Chlorophyte you can make a Chlorophyte Partisan, which emits a puff of damaging particles at the apex of the thrust, which can damage the enemy if it ends up in the right spot.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 12:34:11 pm
Mushroom spear and vilethorn should work.  That's pretty shallow, any decently piercing weapon would work.

Also, you might consider using TEdit - in this case, your world has a bug, so moving the altar down would be considered bugfixing, not really cheating.  Your rationalization my vary.
I take it this works on a Steam-connected Terraria? As in, targeting the folder where the steamapp is?

Explosive ammo should reach it if it's exactly over the cursor and you can get at it from above. Vilethorn has decent range, I think.

After some researching, it seems there are two more weapons you can use. The Nettle Burst, which is a rare drop from Plantera, is a longer-ranged version of Vilethorn, and if you have access to Chlorophyte you can make a Chlorophyte Partisan, which emits a puff of damaging particles at the apex of the thrust, which can damage the enemy if it ends up in the right spot.

Thanks so much all of you. :))

Edit: Checked the distance--it's under the cursor, actually. Right under it. Nearly forgot that the head only made itself known by the glowy eyes and the fireball which lit up where it was, as it was fully in the dark.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 09, 2013, 12:36:24 pm
TEdit's default is the steamapps folder, you just select "open" and choose the world file, mess with the map, and save it.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 09, 2013, 12:50:37 pm
The chlorophyte spear would work wonderfully. It's already mainly used for cheesing the Golem through walls, as it fires out clouds of penetrating gas.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 01:03:50 pm
Honestly though I consider the Golem to be easier than Plantera. Since it is relatively easy to just jump circles around him. Fight the Golem outside the temple as well and he becomes the easiest hardmode boss.

Then again I never created an arena for Plantera.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 09, 2013, 01:43:41 pm
Honestly though I consider the Golem to be easier than Plantera. Since it is relatively easy to just jump circles around him. Fight the Golem outside the temple as well and he becomes the easiest hardmode boss.

Then again I never created an arena for Plantera.

I kind of have the same opinion as well, Plantera seems/seemed far more threatening than the Golem.  Although, supposedly, Plantera can be practically neutralized if you lead her up to the surface, since she can't climb around any more then.  Really, it's mostly her excellent maneuverability and area-denial that's the tricky part.  The Golem is much, much easier to dodge away from.


And yeah, Tir, try using either the mushroom spear or Nettle Burst.  Nettle not only has more range than Vilethorn, it also does considerably more damage.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 09, 2013, 01:46:39 pm
Nettle also lingers for longer, it seems, so it'll just sit there damaging.
Title: Re: Terraria - 1.2 now out!
Post by: crazysheep on October 09, 2013, 03:01:43 pm
My wizard just keeps on falling down the hellivator. No other NPC does this. I think he misses being tied up in the depths. That or the snow biome I'm in is too cold.
Odd, that's what the guide in my friend's world keeps doing. He died once when we were about to summon WoF.. luckily another guide spawned quite soon.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 09, 2013, 05:00:58 pm
I'm still pre-hardmode, and I've been scouring my world and have had terrible luck in finding Hermes Boots. I have found literally dozens of golden chests, even actively searching for them, found numerous amounts of the other items you can find, and still no Hermes boots.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 09, 2013, 05:13:02 pm
I'm still pre-hardmode, and I've been scouring my world and have had terrible luck in finding Hermes Boots. I have found literally dozens of golden chests, even actively searching for them, found numerous amounts of the other items you can find, and still no Hermes boots.
I think you'd have better luck in ice biomes. In the underground there you can find ice chests and their loot table is a lot smaller, giving you a decent shot at the Flurry Boots, which are 100% equivalent to the Hermes Boots.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 09, 2013, 05:27:32 pm
I'm still pre-hardmode, and I've been scouring my world and have had terrible luck in finding Hermes Boots. I have found literally dozens of golden chests, even actively searching for them, found numerous amounts of the other items you can find, and still no Hermes boots.

I had the same problem with enchanted mirror. Finally gave up and took one from another world. I don't consider it cheating since I already found it before and had been to the underworld and jungle before I caved.
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 09, 2013, 05:34:36 pm
The game straight up encourages using multiple worlds, now. It's impossible to get the ingredients for several crafts from a single world, not to mention the difficulty of finding certain items.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 05:43:03 pm
The game straight up encourages using multiple worlds, now. It's impossible to get the ingredients for several crafts from a single world, not to mention the difficulty of finding certain items.

Which I find hilarious because most multiplayer servers around here encourage single games and will make you make new characters should they reset.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 09, 2013, 06:00:02 pm
I always considered it perfectly fine to have multiple worlds. Even back in the old Terraria I always had my "home base" world where I built a massive fortress with tonnes of storage.

Then I made lots of smaller worlds to loot and plunder.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 09, 2013, 06:05:52 pm
Yeah, I had a lot of issues with hermes boots and cobalt shields, while my friend easily found those and couldn't find any magic mirrors.

On another note, would it be worth it and/or morally right to just generate a few small worlds and search for pyramids/ice biomes and hope to find sandstorms/blizzards in bottles, as well as looting all islands for red balloons? That bundle of balloons looks really really good.
Title: Re: Terraria - 1.2 now out!
Post by: bluejello on October 09, 2013, 06:07:40 pm
... on the hard mode server, I died, and can get to the general area where I died before ending up dead as well.  if I didn't have several good items on me I would just leave my loot right now, but... yea.
I am growing to despise worm type enemies and the pidgey or whatever that evil underground ice spawn that can go thorugh walls is
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 09, 2013, 06:08:00 pm
Technically, it's possible to play entirely on one world. Most of the replaced content is very similar to the original content - Tin is only a tiny bit better than Copper, the Crimson is very similar to Corruption, etc. So long as you're lucky enough to get a pyramid with a Sandstorm in a Bottle, you can play the entire game on one world without missing out on anything major.

That said, making multiple worlds is a very efficient way of earning a lot of loot. And it can be a lifesaver when your world fails to generate a single pyramid or living tree.
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 09, 2013, 06:11:07 pm
I can't imagine using a single world in single player, much less multiplayer. Only certain people who got really lucky would get the best items, and certain progression steps would have to be skipped entirely. Not to mention the fact that certain items, like Stingers, are only dropped by pre-hard mode enemies.


In other news, I've gotten my teleporter system partially set up. It'll almost transport you down to hell, it jumps you to the island right above the main house, it gets you most of the way to the ocean going east, and the wire going west is half done. I'm absurdly proud of this, and I often spend a few minutes just warping around between teleporters.


That bundle of balloons looks really really good.

It's pretty sweet, but I eventually swapped it out for a set of ghost wings.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 09, 2013, 06:49:29 pm
I use all three of the main movement tools: bundle of balloons, wings, and boots. With slopes you can get up to speed very easily, the balloons give you your initial vertical thrust, and the wings/boots give you sustain for long flights if you feather them and glide instead of just holding spacebar down. Also, asphalt OP. If there weren't teleporters my worlds would be paved over.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 09, 2013, 06:53:40 pm
It appears there has been a patch. More than a bugfix. (http://www.terrariaonline.com/threads/1-2-0-3-changelog.111428/)
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 09, 2013, 06:57:50 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 09, 2013, 07:00:29 pm
Amidst all the annoying nerfs, there's one wonderful thing:

Quote
Increased the reach of Wrenches and Wire Cutters

Only one thing to be said. (http://www.youtube.com/watch?v=P3ALwKeSEYs)
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 09, 2013, 07:04:05 pm
Dat's a lot of new banners.....
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on October 09, 2013, 07:12:22 pm
I'm so damn glad I grabbed my sniper rifle before the dungeon spawning change. That thing is so useful.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 09, 2013, 07:15:19 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.
It's actually a decent reason.  Multiple worlds breaks what little immersion there is and turns the whole thing entirely more meta - it flaunts the fact that you're just at your desk playing a game, rather than a stalwart adventurer exploring over the lands to find a particular area.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 09, 2013, 07:18:13 pm
It appears there has been a patch. More than a bugfix. (http://www.terrariaonline.com/threads/1-2-0-3-changelog.111428/)
Huh, apparently the slower Corruption/Crimson/Hallow spread is intentional, but it's supposed to be after you defeat Plantera, instead of ANY hardmode boss.

Quote
Hardmode Dungeon Monsters will now only spawn after Plantera has been defeated

This is an awesome change. Can't rush for Spectre armor now.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 09, 2013, 08:16:37 pm
Technically, it's possible to play entirely on one world. Most of the replaced content is very similar to the original content - Tin is only a tiny bit better than Copper, the Crimson is very similar to Corruption, etc. So long as you're lucky enough to get a pyramid with a Sandstorm in a Bottle, you can play the entire game on one world without missing out on anything major.

This isn't entirely true.  First of all, there is only one creature in the game that drops vitamins; one of the ingredients used in making an ankh shield.  That creature is the corruptor, so you CANNOT make an ankh or ankh shield without at least some corruption in your world (Note: Regardless of whether or not your world has corruption, the Dryad will still sell corrupt seeds during blood moons.  You can then seed a patch of corruption in a crimson world and farm it for vitamins and such).

And while that does have a workaround, there is no workaround for the hardmode ore differences, which are more significant than the pre-hardmode ores.  Palladium, Orichalcum and Titanium all have special set bonuses that are quite unlike the ones provided by the pre-1.2 ores.  In general, they provide higher defense and lower weapon buffs while also having their special abilities (things like greatly increasing health regen while fighting, calling down damagine flower petals whenever you hit an enemy, or allowing for a one-use with cooldown 100% dodge after successfully striking an enemy).

Also, you have the differences between shadow orb and demon heart drops, which can be fairly significant all depending (for instance, the shadow orb magic drop, the Vilethorn, is fantastic.  The demon heart magic drop, the Crimson Rod, is utterly useless).


In case anyone hasn't noticed, I'm having a bugger of a time trying to decide which articles should receive capitalized names and which ones shouldn't...
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 09, 2013, 08:17:16 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.

I completely agree with you, and will likely never see some content from this patch because of it. I don't want to bother genning and deleting trashworlds that don't have a pyramid/crimson/ore setup/whatever that I want. So I won't.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 09, 2013, 08:35:47 pm
Also, you have the differences between shadow orb and demon heart drops, which can be fairly significant all depending (for instance, the shadow orb magic drop, the Vilethorn, is fantastic.  The demon heart magic drop, the Crimson Rod, is utterly useless).
I have to disagree with you there. The Crimson Rod is an excellent tool, especially when combined with Spectre Armor. Between that and the Nimbus Rod, you make three zones of magic damage, that then heals you with spectre armor. Even if you don't have it, it can be a great help with the Destroyer, despite relatively low damage, it is constant and fast, and you don't have to recast it too often. When I fought the destroyer, the three clouds probably did about half the damage to it.

Is it a primary weapon? No. But, take a spear with knockback, setup up a cloud, and keep your foes inside of it to annihilate them quickly. Both of those magic weapons are trick weapons, not really designed to be a primary damage dealer.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 09, 2013, 08:38:19 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.

I completely agree with you, and will likely never see some content from this patch because of it. I don't want to bother genning and deleting trashworlds that don't have a pyramid/crimson/ore setup/whatever that I want. So I won't.

Eh. When the World Viewers get updated, it will take much less time to do.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 09, 2013, 09:04:44 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.

I completely agree with you, and will likely never see some content from this patch because of it. I don't want to bother genning and deleting trashworlds that don't have a pyramid/crimson/ore setup/whatever that I want. So I won't.

Eh. When the World Viewers get updated, it will take much less time to do.
MoreTerra is fully updated.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 09, 2013, 09:08:44 pm
Is there any way to make a world with only one biome?

Like say, a 100% desert world...
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 09, 2013, 09:09:06 pm
I think my only issue with using multiple worlds is one of convenience. If I need to go to some other biome, I'd rather not have to kick out of a world and load another; instead, I'd rather walk over there. This was possible, to some extent, before the patch, but now there are biomes and features that are rare or exclusive to each other. Starbound's certainly looking to fix that aspect but we'll see how that turns out.

Of course, I recognize it's a pretty petty reason to prefer single world characters.

I completely agree with you, and will likely never see some content from this patch because of it. I don't want to bother genning and deleting trashworlds that don't have a pyramid/crimson/ore setup/whatever that I want. So I won't.

Eh. When the World Viewers get updated, it will take much less time to do.
MoreTerra is fully updated.
TEdit is pretty much as well
Title: Re: Terraria - 1.2 now out!
Post by: Projeck37 on October 09, 2013, 09:11:47 pm
Well, time to fight The Destroyer. Fuuuuuuuuun~
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 09, 2013, 09:14:39 pm
Is there any way to make a world with only one biome?

Like say, a 100% desert world...
You can use Tedit to cover the surface in sand fairly easily.
Title: Re: Terraria - 1.2 now out!
Post by: Projeck37 on October 09, 2013, 09:44:45 pm
Well, turns out Nimbus Rod is probably the best weapon to go against The Destroyer with. Well, in my personal opinion at least.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 09:53:43 pm
... inferno fork, almost certainly. It very seriously just utterly wrecks the worm.

Which. Good news! You don't have to choose. Fire up a couple nimbus clouds. Throw out the magnet sphere. Fork the mecha worm to death. Drops in, like. Very little bloody time.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 09, 2013, 09:55:56 pm
I peed all over the Destroyer. It didn't take long.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 09:59:04 pm
I'm so damn glad I grabbed my sniper rifle before the dungeon spawning change. That thing is so useful.
Welp. There goes any hopes and dreams I have.

Now the only proud accomplishment I can carry is hugging my rainbow gun. :<
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 09, 2013, 10:01:04 pm
Rainbow gun + butterfly wings + pink & silver dye = Best.

Also, the rune mage robe is cool.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 09, 2013, 10:33:28 pm
Rainbow gun + butterfly wings + pink & silver dye = Best.

Also, the rune mage robe is cool.
I've always been wondering about the dye given that I can match..2 out of 3 of these requirements :3

...How does the dye work? Does it affect the vanity armor or the real armor?
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 09, 2013, 10:35:43 pm
Seems to vary. I can recolor my vanity mining helmet but not my vanity Wizard hat.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 09, 2013, 10:36:33 pm
Yes. Rather, it effects whichever is currently visible.

Mostly. I think I've seen some armors that didn't really react, but that may just be my memory buggering up. S'on a per-item basis regarding that, I methinks. Anyway. Get dye, mix dye (if desired), equip dye. Glorious purple.

Also some of them (at least red + silver) give certain armors (shroomite rifle helmet) the most unsettling stares...
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 09, 2013, 11:05:56 pm
Some dyes add color, which for dark items such as the wizard's hat, don't show up as much, while others will replace colors, like the silver dye replaces the item's color with something lighter.

I finally got full rainbow dyes, just need 1 more orange to go full Intense Rainbow.  The fairy setup works pretty well with the frost armor look, that helmet is adorbs.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 09, 2013, 11:09:13 pm
There are a few pieces that screw up or are bugged (or at least were buggy looking). Blue flame dye on the Skeletron mask just makes it matte blue, for example.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 11:36:16 pm
Boo! The update gave the heat ray Mana cost making it useless now.

It was actually a really nice magic weapon that took no mana.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 09, 2013, 11:49:22 pm
In my case, autoupdate = off.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 09, 2013, 11:56:24 pm
I do wonder if I should cheat to get a few solar Eclipse.
Title: Re: Terraria - 1.2 now out!
Post by: Moghjubar on October 10, 2013, 12:06:24 am
Well, managed to go thru everything (or at least enough) in a solo medium world, just before patch:
Had turtle armor and about 102 defense, before buffs.  Got to jungle temple, poured honey everywhere, made a heart statue contraption and a crab-pit in case I needed it, came in with black belt and that star cloak thingy that gives you extra time between hits and shoots stars... campfires everywhere, goblin spike balls everywhere, platforms setup, door blocked to keep mobs out....

And then the boss only did 1 damage most of the time, and got stuck in the top of the room where I had made platforms.  /completelyoverprepared

Ah well, killed him 7 times in a row quite quickly, now done with Terraria again, guess time to go back to waiting for Starbound (sans a really cool update, don't care too much about rebalance/bugfixes, and didn't care to play paintshop online again).
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 10, 2013, 01:17:53 am
I do wonder if I should cheat to get a few solar Eclipse.

I just got a blood moon, solar eclipse, and then another blood moon... followed by yet another blood moon the next night.

I'm kinda tired of solar events now.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 10, 2013, 02:08:47 am
So I had a go with the melee titanium armor, a mushroom spear, and a fire flask vs the Destroyer. It was a glorious battle, but brief. That combination tore it apart. Mushroom spear is the best spear.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 10, 2013, 04:27:41 am
So, which of you guys are still hosting a server?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 10, 2013, 06:00:22 am
So, which of you guys are still hosting a server?
Both of mine are up and updated.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 06:01:44 am
Too bad that Lucky Coin statue exploit have been 'fixed'.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 10, 2013, 06:11:16 am
Too bad that Lucky Coin statue exploit have been 'fixed'.
Yes, darn them fixing these free money exploits and making magic weapons actually use mana. Its like they want some semblance of balance or something.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 06:13:33 am
Too bad that Lucky Coin statue exploit have been 'fixed'.
Yes, darn them fixing these free money exploits and making magic weapons actually use mana. Its like they want some semblance of balance or something.
Well yes I do agree with magical things using mana and game balancing.
However what I meant was, it's too bad they fixed a "feature" before I could have the time to exploit it. :p
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 10, 2013, 06:14:36 am
And again I say that if you're going to use exploits to get free stuff, just save time and use an inventory editor. You're cheating either way, but at least you're cheating well.

Edit: And I say this with no condemnation, I've done it before too. Just seems silly to me to say "Darn them for fixing a supercheaty exploit" when you can just give yourself the same money you'd have otherwise gotten with it.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 10, 2013, 06:16:09 am
^This guy knows what he's talking about.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 06:18:55 am
Well I prefer exploiting a feature completely "legit" without help from mods or such.
And it wasn't really a complaint, more like.. uuh.. ok I lost my trail of thought there..
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 10, 2013, 06:19:48 am
I like the quotation marks around "legit" there. Seems oxymoronic. :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 10, 2013, 06:57:43 am
It's the difference between cheesing and cheating.  Cheesing, in my experience, is generally more fun and carries with it its own sense of accomplishment, whereas cheating does not.

Like, I'm quite happy to have gone along with another Bay12ian and taken on the dungeon guardian with turtle armor, thus netting us both bone keys, because I think that it's a hilarious oversight and doesn't really give you much of anything anyways (another purely cosmetic pet).

I do wonder about the leaf blower/heat ray though.  I thought the whole point was for them to not use mana.  I mean, the power-pack things they both set up on your back seem like decent enough game-explanations as to why this might be the case, and it's not like you get either of them at a point where they're particularly awesome compared to anything else you have at your disposal (when taking actual mana usage into consideration).  They're nice to stock up on as spare weapons for people who don't have good armor or mana reserves.


Not entirely sure how I feel about the corruption/hallow spread.  Mixed feelings.


EDIT:  Apparently, someone just found a magical harp in an ice chest pre-hardmode.  That's hilarious.

EDIT2:  NOTICE!  For those of you who have hardmode worlds where you've killed Plantera before the latest update, KILL HER AGAIN.  The corruption/hallow spread is reset by the version to normal hardmode values regardless of whether or not you've taken her out in that world before (multiple times even).  Don't think it's as complacent now as it was before the update, just because you've previously filled the criteria to get it to stop.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 10, 2013, 08:38:13 am
Let me guess, all the hard mode bosses now drop keys that open all of these special chests and temples I am finding that require special keys?
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 08:41:09 am
Let me guess, all the hard mode bosses now drop keys that open all of these special chests and temples I am finding that require special keys?
Various other mobs drop them (as well?).
Tough the droprate is rather low.
Depends on what keys you are looking for, I guess.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 10, 2013, 09:26:43 am
The temple key is dropped from one hardmode boss in particular, with 100% droprate.

The special chests in the dungeon have their keys dropped by any enemy located in the respective biome for the key, those being Crimson, Corruption, Hallow, Snow and Jungle.  The biome keys have a 0.025% droprate per enemy.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 10, 2013, 10:17:09 am
Too bad that Lucky Coin statue exploit have been 'fixed'.
Yes, darn them fixing these free money exploits and making magic weapons actually use mana. Its like they want some semblance of balance or something.

Well I got the heatray because I thought it was "supposed to" not use mana. A sort of magic item you can use while your manage is recharging.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 10:46:53 am
Too bad that Lucky Coin statue exploit have been 'fixed'.
Yes, darn them fixing these free money exploits and making magic weapons actually use mana. Its like they want some semblance of balance or something.

Well I got the heatray because I thought it was "supposed to" not use mana. A sort of magic item you can use while your mana is recharging.

That's not quite how magic works.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 10, 2013, 10:52:26 am
Neither is it how laser guns work. YET HERE WE ARE.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 11:13:15 am
Laser guns running on magic? No, that's about right. (https://en.wikipedia.org/wiki/Clarke%27s_three_laws)
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 10, 2013, 12:02:51 pm
Goddamn liquid creation.

Goddamn buggy liquid model.  Goddamn floating point rounding.  Goddamn logic flaws in the algorithms.

Pissing me way off here.

I want to drain a lava lake, in hell.  Lots of lava comes out of the output pump(s)... the source level isn't dropping at all from the input pump(s).  I've tried the 'don't completely submerge them' hint from the wiki, it doesn't seem to help.  I've tried multiple input pumps working in tandem, targeting one or multiple output pumps.

I know there's lots of ways to create liquids (http://terraria.gamepedia.com/Guide:Making_liquid) -- is there a way to destroy them?
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 10, 2013, 12:14:32 pm
From the page you linked:

Quote
(Most important) As of version 1.1, covering up a block requires a reload to truly remove fluids. (This is extremely serious when dealing with lava.)
Reloading a world will end any infinite flows.

...

Lava is difficult to get rid of. The only ways to eradicate it are by bringing it into contact with water so that it becomes obsidian, dropping sand (or silt) into it to blot it out, or using the Dirt Rod to force dirt into it. Of these, the Dirt Rod is probably the easiest and quickest, due to the bug detailed on the Dirt Rod page.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 10, 2013, 12:32:26 pm
That's not quite how magic works.

That's how they decided magic works when they changed the rocket boots. Some magic items just plain don't require magic!
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 10, 2013, 12:34:04 pm
I do wonder if I should cheat to get a few solar Eclipse.

I just got a blood moon, solar eclipse, and then another blood moon... followed by yet another blood moon the next night.

I'm kinda tired of solar events now.

I'm still pre-hardmode, and 5 of the last 8 nights have been Blood Moons. On the plus side, my Deathweed farm has been very productive, and I finally found my first Black Lens!
Title: Re: Terraria - 1.2 now out!
Post by: Projeck37 on October 10, 2013, 12:56:12 pm
I am jealous of your Solar Eclipse.. ;-;
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 10, 2013, 01:00:00 pm
I made a hardcore character in a small world that had crimson. I finally got ready to fight the Brain (Ready meaning cactus armor and gold sword/bow), and of course that night was a bloodmoon. I have a new hardcore character.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 10, 2013, 01:29:15 pm
From the page you linked:

Quote
... requires a reload ...

Lava is difficult to get rid of.
... obsidian ...
... sand (or silt) ...
... Dirt Rod ...

... Dirt Rod is probably the easiest and quickest, due to the bug detailed on the Dirt Rod page.

Yeah, I read that.  Skimmed it anyway.  I guess I should have said.

I knew about the reloading.

Obsidian wont work in hell, of course.

Sand is slow, boring, and will be destroyed if re-mined with explosives, if the loose bricks happen to hit a lava pocket.

Dirt Rod easiest?  I just tested, it would be incredibly fiddly and slow.  I must not understand the mechanics or the bug.  I don't see how any of of the four listed Dirt Rod bugs can help.

Dammit anyway.  Damn this liquid model.  It's good in concept, but the implementation... why didn't they use fixed point math?

Why do pumps exist anyway?  Just make a 'liquid generator' machine if that's all they're gonna do.

Are there any world editors for 1.2 yet?  Any that will blot out lava en masse?
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 10, 2013, 01:41:33 pm
TEdit works, some blocks are purple but it'll suffice.

Sand and honey.  Don't TNT the sand, and honey doesn't evaporate.

I've also not seen any liquid evaporating anywhere.  People talk about it, but I've never seen anything in hell acting different.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 10, 2013, 01:49:11 pm
Water can and will accumulate in hell under certain circumstances, but if it gets "updated" in any way (say, taking a bucketload out of it or pouring one in), it will rapidly begin to disappear.

Honey, however, does not appear to care about the extreme heat.



And yeah, pumps are...  Bizarre.  I used them one time to try and drain an area I was making into a kind of underwater haven, and wound up with far more water than I was expecting or had started with.  I forget what exactly it was that I did to try and remedy the situation...
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 10, 2013, 02:01:36 pm
Pumps generate water just like the bucket exploit does.

It's the very basic principle on how my liquids generator works.

In Terraria, if you empty a tile of liquid on anything, as it falls it splits into separate tiles. The first set of splitting seems to be safeguarded to not be considered "a new block of liquid" but the second set will be. So this means if you want to generate infinite of a liquid, you must create a system to recollect the liquid after allowing it to split twice. Pumps do this automatically simply because of probability and volume. The bucket technique works simply because all liquids don't split fast enough to make the initial source "unbucketable" before you collect it.

A simple test is to make a flight of stairs like so:

_
 _
  _

Stand on the top and empty a bucket of water on the top flight. Then just rapidly collect and empty that water on that top flight as fast as you can. You will generate infinite water.

Liquid generating pumps operate on the same principle.

Observe:
Spoiler (click to show/hide)

-----------

This is common knowledge for anyone who has ever wanted to complete a world ending project of some sort. With a simple machine as such, you can flood entire worlds with honey if you wanted to.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 10, 2013, 03:13:45 pm
About as easy as lava.  Lava + water = obsidian.  Only difference is that honey loves you and makes you move soooooooo sloooooooowly.


Also, disregard what I said earlier about having to kill Plantera again to get the biome spread to slow back down after the update.  It doesn't slow back down.  Just carve out the piece you want saved and clentaminate the thing, otherwise it's all going to go to shit at the usual rate.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 10, 2013, 03:27:44 pm
Anyone know if lava can still form a thin layer on wooden platforms? I want to make a gel farm but I'm not sure if that's been updated.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 04:51:30 pm
Anyone know if lava can still form a thin layer on wooden platforms? I want to make a gel farm but I'm not sure if that's been updated.

Water goes through platforms.

I cannot find a Plantera bulb. I even made a helivator through jungle and found three hives. Still no bulb. I use an adamantine spear and frost armor to light up areas outside my normal vision.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 10, 2013, 05:02:53 pm
I cannot find a Plantera bulb. I even made a helivator through jungle and found three hives. Still no bulb. I use an adamantine spear and frost armor to light up areas outside my normal vision.

Have you killed one of the other hard mode bosses first in the world? More specifically you need to have defeated The Destroyer or Skeletron Prime or The Twins.

Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 05:03:32 pm
Destroyer and Twins dead.
Title: Re: Terraria - 1.2 now out!
Post by: kilakan on October 10, 2013, 05:09:42 pm
Also, plantera bulbs glow in the dark.  So don't worry about trying to light everything up all the time.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 10, 2013, 05:14:37 pm
Then you need to keep digging. Afaik a Plantera Pod should be generated when you meet the requirements so it's there somewhere. It can be hard to see as it is fairly small but it's not something you need to generate a new world for or anything.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 10, 2013, 05:19:27 pm
Rain enemies are spawning when tis not raining.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 10, 2013, 05:26:46 pm
It's always raining somewhere.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 05:39:58 pm
Well that's Skeletron Prime down. Spectre nerf doesn't seem like much of a nerf. If that doesn't kick off a Plantera bulb I don't know what will. I popped into TEdit to see if I could find the bulb but had no luck. So much jungle to search.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 10, 2013, 06:02:48 pm
If you feel like you've been everywhere, you can bring up the map with 'm' and it'll mark Plantera bulbs as little pink squares (hovering over them with the mouse will show "Plantera's bulb").  The map tends to pick up some things that are off-screen, and it remembers things even if you weren't the most observant first time through.

Just be aware that if a bulb has popped up somewhere you've already been (generally only the case after popping a bulb once already), the map won't update with the bulb on it until you move past there again.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 10, 2013, 06:08:09 pm
It shouldn't even be that difficult to find them. I found 6-7 in a large world's jungle in less than an hour while farming Plantera.
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 10, 2013, 06:23:10 pm
So I made another thing in Terraria. It's a boss arena.

Spoiler: Huge image (click to show/hide)

I call it the Pwnhammer Arena.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 10, 2013, 06:30:25 pm
Needs a jukebox with epic music.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 06:37:33 pm
Orichalum is also pink on the map. I'll just have to keep delving.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 06:38:30 pm
So much wasted space.
Personally, I would build several rooms in that thing.
Alas, I am not you.
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 10, 2013, 06:39:39 pm
So much wasted space.
Personally, I would build several rooms in that thing.
Alas, I am not you.

I have more space than God in my worlds, and that's just a small arena I built. Why would I need extra rooms?

:P
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 10, 2013, 06:41:06 pm
Oh nothing, was just my opinion. :p
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 10, 2013, 06:48:24 pm
You monster.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 06:57:33 pm
Skeletron Prime seemed to give me luck. Found a bulb and saw another on the way to the surface.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 10, 2013, 07:01:40 pm
Does anyone know, if you put an actuator on the mud supporting a Plantera Bulb, and trigger it, does it summon?

If so, you could set up some crazy mud rows, with actuators, and be able to flick a switch to toggle all the blocks to backwall, dropping all the heart fruit and summoning Plantera, while at the same time clearing the area in a large, open room for combat!
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 10, 2013, 07:35:49 pm
Girlinhat your genius is showing.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 10, 2013, 07:49:31 pm
On Forsaken's server I tried to build some orange dye farms made on a similar idea, but the bloodroot would never grow, so it didn't seem to work...
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 10, 2013, 07:59:09 pm
Are there any world editors for 1.2 yet?  Any that will blot out lava en masse?

TEdit works, some blocks are purple but it'll suffice.

Thank you for making my day less frustrating.

I messed something up the first time I tried the edit.  Terraria rejected the map and I had to revert.  Then I tried a load-save cycle and it worked, so I tried the lava-deletion again and it worked.  I'm happier now even if I'm still peeved about the liquid model.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 10, 2013, 07:59:38 pm
On Forsaken's server I tried to build some orange dye farms made on a similar idea, but the bloodroot would never grow, so it didn't seem to work...
Well then, would Plantera's bulb grow on actuator-linked blocks?
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 10, 2013, 08:30:25 pm
Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 10, 2013, 08:44:11 pm
Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.

Meh, might as well just cheat it in.

I prefer to dig up every single desert and cry when there is no pyramid at all. I have lots of sand though, glass is not a problem.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 10, 2013, 08:47:47 pm
Why do you want the sandstorm specifically? All three versions are identical aren't they?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 10, 2013, 08:48:49 pm
I believe he is hunting for all three to make a Bundle of Balloons.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 10, 2013, 08:49:53 pm
Anyone know if lava can still form a thin layer on wooden platforms? I want to make a gel farm but I'm not sure if that's been updated.

Water goes through platforms.
Back in 1.1, it stayed on platforms for some reason, which made gel farming really easy. All you had to do was put the platforms above a pool of water that had the slime statues in it, so that the slimes floated up to the lava and died.
Here's a picture, (http://steamcommunity.com/sharedfiles/filedetails/?id=60410195) and another of it working. (http://steamcommunity.com/sharedfiles/filedetails/?id=60410194)
Basically, can this still be done? I'd find out myself but I don't have any slime statues.
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 10, 2013, 08:50:37 pm
Two reasons.
Firstly you can combine all the different bottles in balloons together, and get all three of their jump bonuses at once in a single item.
Secondly they aren't equal. Sandstorm lasts about twice as long and jumps about twice as high as blizzard, which is itself about twice as good as cloud.
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 10, 2013, 08:50:56 pm
The Sandstorm in a Bottle, in my experience, has been the better of the three. The 'spinning' part of the jump actually gives a pretty large boost to your horizontal velocity *if* you weren't maxed out already.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 10, 2013, 08:52:20 pm
Why do you need slime statues to test if lava sits on top of platforms?
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 10, 2013, 08:53:02 pm
Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.

Meh, might as well just cheat it in.

I prefer to dig up every single desert and cry when there is no pyramid at all. I have lots of sand though, glass is not a problem.
Rockets are AMAZING for this.  Save your money for an eclipse, and visit the cyborg to get a LOT of rockets that destroy blocks.  Just wreck the terrain.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 10, 2013, 08:53:18 pm
Basically, can this still be done? I'd find out myself but I don't have any slime statues.
Dunno, but you can just have that thin bit of lava in front of the statues. That works just fine. There is (or was, anyway) a working one on forsaken's server if you have (/want to ask for) access.

Not sure what you'd want all the water for anyway, honestly...
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 10, 2013, 08:54:22 pm
Why do you need slime statues to test if lava sits on top of platforms?
...actually, that's a great question. I'll go find out right now.
Not sure what you'd want all the water for anyway, honestly...
It's so the slimes float up, but if what you're saying is true, it shouldn't be needed. I'll try that out too.
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on October 10, 2013, 09:03:17 pm
The statues are there so that:

a) they spawn the slimes
b) they stop the lava burning the platforms and making obsidian
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 10, 2013, 09:06:56 pm
Well... okay, I guess? I mean, I know why the statues were there :P

You don't need the water at all, was what I was saying. Fairly sure lava won't uproot the statues regardless (I don't recall, but whatev'), and if it's not deep enough it won't torch the gel, either. Just drop a single bucket in there and click the timer on.

Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 10, 2013, 09:07:39 pm
What does "You feel an evil presence watches you" mean?
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 10, 2013, 09:09:54 pm
What does "You feel an evil presence watches you" mean?

A very special visitor will pay you a visit during the night.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 10, 2013, 09:11:13 pm
Ah right. Forgot about him.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 10, 2013, 09:14:16 pm
Well... okay, I guess? I mean, I know why the statues were there :P

You don't need the water at all, was what I was saying. Fairly sure lava won't uproot the statues regardless (I don't recall, but whatev'), and if it's not deep enough it won't torch the gel, either. Just drop a single bucket in there and click the timer on.

But then your slimes won't float! It won't be as awesome if they just spawn and die instantly.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 10, 2013, 09:16:14 pm
I think the theory is that the slimes float up into the lava faster than they'd fall down onto it. I'm not sure if that's actually how it works though, as I've not tested it. Putting lava on platforms that are submerged in water works quite well for trapping and killing aquatic creatures though.
(http://i.imgur.com/bYDc4nXs.jpg) (http://imgur.com/bYDc4nX.jpg)
If the lava dispersers after adding it you need to add more lava at the same time.

If you're just doing a statue farm though it's simplest to pour a little lava into the statue room them wait for it to settle and pick it up off one tile with a bucket. Test the lava level by throwing something in and seeing if the lava destroys it. If the lava doesn't destroy it then the trap's good to go.

I think that spike ball traps are probably even faster than lava, since they can damage enemies as they spawn without waiting for them to fall.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 10, 2013, 11:40:55 pm
As an aside, and I'm not sure if anyone has discovered this yet, but statue spawned skeletons drop the ancient helms, and jellyfish drop the jellyfish necklace. Not sure about keys though.

Edit: It seems they can drop any non coin drop they have. Very nice.

Edit the second: Doesn't seem like they drop any global drops. Might work with corrupt bunnies and goldfish during a blood moon, haven't tested that yet.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 11, 2013, 12:55:43 am
So my jungle temple generated with a wall blocking the golem room. As I understand it that means I either cheat with a map editor to open it up, spoiling the rest of the world for myself.... Or count the last week building a flying city as a loss and gen a new world. That about right?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 11, 2013, 01:01:23 am
Well. Gen a new world, crack open its temple, murder its golem until it drops a picksaw, then go back to your original world and dig your way in. Easy peasy.
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 11, 2013, 01:01:56 am
Or you could farm Chaos Elementals for Rod of Discord once 1.2.0.3 comes out. :V

Or now, since it's out, apparently.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 03:41:55 am
Well. Gen a new world, crack open its temple, murder its golem until it drops a picksaw, then go back to your original world and dig your way in. Easy peasy.

May not be necessarily quite so "easy peasy", considering how irritating drops can be at times.  I had to kill the golem 25 times before it dropped the last of its 1-in-8 drops.

Plantera at least I can understand, since apparently the Axe has a smaller chance of spawning than any of the other items for some reason.


Head to hardmode underground jungle, find chlorophyte, fail to mine it, discover that I need hallowed equipment to mine it.

Get annoyed at the fact I'm never going to get it barring cheats because I cannot beat HM bosses and have nobody to play with, barring the server which I said I'm leaving and I'm sticking to my promises dammit!

Also, the server lags a fair bit for me, anyways. Something you can do without when you have a boss that can kill you in a few shots.

Why can't you take on the hardmode bosses?  They're tough the first time around, sure, but with potion buffs and decent-tier equipment they're perfectly doable.  At least, the Destroyer is.

Make sure you've got a set of wings and adamantite/titanium (actually, orichalcum may even be better for taking him out because of its set bonus, if you have it) armor, set up an arena (doesn't need to be that fancy, just a wooden platform up above the ground a bit), buff up and go for it.  If you have Crimson in your world, get enough ichor and souls of night to make a golden shower spellbook, as that works wonders against him.  If you're lucky and have a decent snow biome, you can try going after ice golems until you have the even better frost armor set, which works wonders against worm-types because of its set bonus (and I believe it has higher armor than adam/titan armor).  Ice golems can be a bit of a pain though if you don't already have good equipment, but you can easily lay traps for them (They're big and they can't really jump).


The wiki has a number of strategies and guides based around taking on all the hardmode bosses, Destroyer included.  Some of them are outdated or haven't been taken into consideration yet after the new version, but a few others hold true.  But really, potions.  Potions will get you through a lot.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 11, 2013, 05:35:46 am
DoTs like frostburn, poison and burning are insanely good against worm enemies because they can be inflicted numerous times due to the whole segments thing.

Frost armour is probably one of the better sets in lategame for actual combat, since it's a ranged/melee hybrid and the frostburn effect that, while seemingly quite weak, can do crazy damage to worm-types - rather than 1 damage per tick, it's 1 damage per tick multiplied by however many segments the enemy has. Adds up quite quickly against larger enemies such as the Destroyer.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 11, 2013, 06:16:02 am
It's kind of disgusting how good Frost Armor is. With a single blood moon on my snow biome, I've jumped from meteorite armor with not even any hellstone to my name, to some of the best armor in the game? Is that a proportionate reward for killing an easily trollable tough enemy?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 11, 2013, 07:23:33 am
Isn't it a Hardmode-only enemy that you must kill? It's fairly unlikely that you wouldn't have any Hellstone at all if you've initiated Hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 11, 2013, 07:30:36 am
I didn't have any Hellstone.

I had 1 piece of wood armor!

Luckily the Ice Giants are pushovers if you have patience or a halfway decent weapon, and we'd managed to find a magic dagger, so they were pretty easy to kill.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 11, 2013, 07:34:35 am
Considering you'd be at night, during a blizzard in a hardmode Snow biome to fight an Ice Giant...
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 11, 2013, 08:11:54 am
Actually they appear all the time, just more common during those time periods. I just fought one in broad daylight, and hardmode snow zone isn't particularly hard. And anyway, snow biome doesn't contain any actual threats aside from the ice giants, and has been mentioned they are kind of huge pushovers.

They did kill me the first time I met them, though - luckily, like I said, hard mode snow biome is pretty easy, so it wasn't much trouble to get back to my equipment.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 11, 2013, 08:36:47 am
I somehow don't like how they detailed the female titanium armor...It doesn't fit well >_>
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 09:06:51 am
Wolves can be a bit unfortunate to run into if you've got low-level equipment, since they're "unicorn-lite".  Ice elementals deal more damage than you'd expect them to and can be tricky to hit at times.

Still though, compared to the other biomes?  No sweat at all.


Also, just did some mucking about.  I've been trying out endgame bows to see if they match up to the shooty firearms, and...  Well, the answer is still pretty much just "no", but it's nice to know the details of that.

The best bow in the game at this point is probably the Ice Bow, which can drop from ice mimics.  It's got the highest arrow-launcher base damage in the game, and a not-unreasonable firerate.

As both an upside and a downside, it also converts all ammunition fired into "ice arrows".  These are not the "frostburn arrows" that you can create out of an ice torch, since they don't inflict frostburn unless you're wearing the special Mr. Freeze suit.  This means that while you can just skim by using only cheap wooden arrows, it also means that using any other, more damaging/tactical arrows is completely pointless and counterintuitive.  Also, ice arrows can't be picked up after use, negating the normally 1/6 chance to get an arrow back after you've fired it.

Otherwise, we have the chlorophyte shotbow, which fires (on average) three shots per arrow.  Again, you can't reclaim any of the arrows afterwards.  Someone might think you could use this a bit like a shotgun and do lots of damage by hitting someone with all three shots, even though each individual shot does slightly less damage than one fired by the next tier down, the hallowed repeater.

And you'd be right, it does do a lot of damage...  Provided you're using an arrow type where that actually works.

If you use any kind of piercing (jester, unholy, chlorophyte) or explosive (currently just hellfire, to my knowledge), then only ONE arrow per enemy will register.  All the others will pass straight through (or in the case of the hellfire, they all blow up but only do the damage of one).  Ichor arrows are probably your best bet for dealing mass damage, since they do a fair clip of base damage and also deal the irresistable ichor debuff.  All depending on how the game calculates things, it might even go so far as to factor in the debuff of the first shot to hit before the other two connect, thus resulting in even more damage just in one shot (venom arrows do more base damage, but they have a more expensive component and the venom DoT doesn't really help your primary damage output all that much).

Holy arrows ALMOST become useful with this setup, since you wind up with a massive shower of piercing stars coming down, which means that on average for every one holy arrow you use you're actually generating 9 projectiles at a time (3 arrows, plus 2 stars per each arrow).  Now, all these projectiles do bugger all for damage, but still...   They're crafted in larger stacks than any other arrow except chlorophyte, and what else are you going to use unicorn horns for anyways?   Useful or not, they are certainly very entertaining to use when dealing with a huddled group...  Also, fantastic for exploring caves and such.  Lights up practically the whole screen.

I'd like to try that setup with orichalcum armor, to see if it generates petals for all those projectiles.  THEN we might be looking at some actual damage being dealt, especially to worm types.



Still though, as far as ranged weapons go?  Guns have the real damage endgame.  Sniper rifle is utterly unbeatable s far as damage-per-shot goes, as even someone without decent modifiers can get up to 275 normal damage in shroomite stealth, and a powerhouse critical is rarely far off.  For more general usage the tactical shotgun is amazing, boasting damage, good rate of fire and great knockback (I've launched possessed armors offscreen with a good hit). 

In regards to ammo efficiency however, I personally think that the clockwork rifle has a good shot at competing with the megashark.  The clockwork has 4 less base damage from the launcher, but it is guaranteed to only use one round per three shots it fires (it also doesn't have the same bullet spread as the M*sharks), and then that one round only has an 80% chance of actually being used if you have ammo conservation armor on.  While the rifle itself doesn't have knockback, the rounds it fires still do.  Unfortunately, this DOES mean it can't get the unreal modifier, but it's still perfectly usable well into hardmode in my opinion.  Especially since you can more readily use the higher-tier ammunition for it without having to worry about chewing through it too quickly.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 11, 2013, 09:17:49 am
You can't, however, ignore the tactical upshot of having both a firearm and a bow for combined status-effect nastiness against larger enemies, without the inventory muckabout that swapping ammunition requires. Crystal bullets for damage dealing, plus ichor arrows for lowering defense, for instance.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 11, 2013, 09:45:31 am
Yeah... I'm still relatively sure the tac shotgun has the best ammo efficiency of the guns. Clockwork has a guaranteed 1:3 and megashark has that 50%, but a tac shotgun puts out six bullets per trigger pull. That's double the clockwork, and roughly equivalent to, what 600% ammo recoup? Pretty sure I'm failing the math there, but it's early and headcold so yeah. Somewhat harder to land all the shots, but eh.

Still not entirely sure which has the best damage/shot of them. It really is a tossup between the sniper and the t.shotgun, though. Easier to get a high damage crit on the former, but if you get full crit on the latter... not sure about actual raw DPS, though. I'd suspect the megashark to outperform the sniper rifle, but m'not sure on where the t.shotty'd stand. I kinda' suspect it outdoes both, though. From what I remember, when I was doing 500+ damage crits with the sniper, the shotgun was doing 150+ crits per bullet, which would have come up to a solid 900+ potential damage per shot. With shots coming out a lot faster, heh. It really is kinda' insane.

Ignoring the non-bullet/non-arrow ranged weapons, of course. Piranha gun's damage per shot is theoretically infinite, I think (though it's actual DPS is kinda' low, really...), and iirc the star cannon outperformed the megashark at one point (maybe not now with the new ammo types, but yeah.).

Ultimately, though, it's mostly just amusement that would lead someone to number crunch or whatever with these things. Any one of the higher tier weapons can pretty much wreck anything in the game, generally.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 10:16:13 am
I somehow don't like how they detailed the female frost armor...It doesn't fit well >_>

It's really tight in the chest. Almost as if it were made for a man.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 11, 2013, 10:24:23 am
Chlorophyte Bullets home in on enemies.  Tactical Pwngun becomes pretty great when you consider that, I think.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 10:32:00 am
Easy trap and home security for blood moons.
Spoiler (click to show/hide)
You can shoot the ice golem's feet. You can't melee its feet.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 11:22:18 am
Diggin' the underwater pirate.


Anyways, I went on to one of my tossaway worlds and started hunting for orichalcum so I could make myself a flower suit.

DAMN do those petals move fast!  Quite entertaining.  However, despite what the wiki may think at the moment, they DO have a cooldown.  You can trigger petals slightly faster than a pygmy throws his spears, but that's still definitely a cooldown.  So, no petalstorm when firing multiple shots or holy arrers.

Speaking of pygmies, however, it DOES trigger on pygmy hits.  I was seeing petals zooming across the screen to attack some unseen foe while my little bodyguard was picking away at it.


I'm gonna make myself a suit of chloro (I mean, we do have almost 200 bars of it just sitting around...) and see how that matches against the shroomite.  I really, really don't do well with trying to keep that stealth buff up.  It's really only particularly useful for the sniper rifle.

Oh, speaking of which, against high-armor targets the sniper rifle would theoretically be better than the tactical shotty.  Reason being that armor is a fixed value calculated per-shot, so even if both the rifle and shotgun have similar raw output, the shotgun's total would be decreased more than the sniper rifle's.  Not generally that big of an issue, since there aren't really that many mobs with really high armor values, but it's worth mentioning.  But yeah, tac-shotty would indeed seem the more economic choice, particularly when talking about chlorophyte rounds where you can still be effective at range.  I hadn't really considered that.  Still though, accuracy isn't exactly its strongpoint...  Which, of course, is where the chloro rounds come in.  ...or crystal, if you want to watch the screen explode.

You can't, however, ignore the tactical upshot of having both a firearm and a bow for combined status-effect nastiness against larger enemies, without the inventory muckabout that swapping ammunition requires. Crystal bullets for damage dealing, plus ichor arrows for lowering defense, for instance.

Or you can just pack a golden shower book for the debuff, since that pierces and wouldn't use any ammunition at all.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 11, 2013, 11:55:50 am
I somehow don't like how they detailed the female titanium armor...It doesn't fit well >_>

It's really tight in the chest. Almost as if it were made for a man.
I edited that. What you just said here is what makes it correct and not the part following the 'doesn't fit' part.

..Because I'm really fine with armor being along one single design, or will little deviations-compare to silver armor. It looks great for both without the strangeness.

... Or it may just be me <_<


I'm gonna make myself a suit of chloro (I mean, we do have almost 200 bars of it just sitting around...) and see how that matches against the shroomite.  I really, really don't do well with trying to keep that stealth buff up.  It's really only particularly useful for the sniper rifle.
Does chlorophyte ore grow in mud in the stone biome in..any biome? Or just in any regular stone biome? Where it 'grows' is just from hearsay in what I know.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 11, 2013, 12:28:54 pm
I've seen clusters of 7x7, much like how I see large ore deposits. I'm curious if there are specified layers of the earth where they specifically grow, and whether in a specified biome or in any biome.

Because if so, then we can grow surface chlorophyte in that method. :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 12:34:52 pm
Chlorophyte doesn't grow on the surface.  There's a specific depth it needs to be at before it starts growing, anything above that and it'll just sit there stupidly.

Luckily, that depth isn't particularly deep.  As mentioned, I still don't have any numbers on that.  But from what I can tell, it grows pretty much anywhere there's mud.  I mean, I put it into a little mushroom biome I found just because the grass gives off natural light, and it's thriving down there.
Title: Re: Terraria - 1.2 now out!
Post by: Projeck37 on October 11, 2013, 12:51:13 pm
Argh. Died while fighting Plantera :l
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 01:03:45 pm
Oh, yeah, and if anyone wants to know...  You can dodge lava.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 11, 2013, 01:15:23 pm
A true master ninja can dodge anything.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 11, 2013, 03:17:45 pm
Scourge of corruptor + Frost armor+ Fire gauntlet= Technicolor fire attacks!
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 03:24:44 pm
Tack on a flask of cursed flame and you're really going places.

EDIT:  Also, the whole "creatures spawned from statues no longer drop coins to Lucky Coin" thing isn't exactly true.  It's just that they no longer do it to traps.  Throw a baby slime/pygmy into the nest with them and they'll be plenty eager to give you their cold, hard cash.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 03:35:33 pm

EDIT:  Also, the whole "creatures spawned from statues no longer drop coins to Lucky Coin" thing isn't exactly true.  It's just that they no longer do it to traps.  Throw a baby slime/pygmy into the nest with them and they'll be plenty eager to give you their cold, hard cash.

Can't you just lay a line of platforms and swing a sword as you run underneath? Most mobs won't go through platforms from above.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 03:43:12 pm
Not quite as AFK-accessible.

Also, today I learned two things:  1) Baby slimes from the slime staff are affected by the tiki armor set and trinkets, in that you can get up to 6 of them bouncing after you at a time (and it's feckin' ADORABLE)

2) Baby slimes, when paired with the lucky coin, are capable of extorting over 7 gold coins from a single derpling.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 11, 2013, 03:55:46 pm
Apparently if you're in hardmode all enemies have a (low) chance of dropping the summoning items for hardmode bosses you haven't defeated.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 11, 2013, 04:31:05 pm
Is Hell not viable for housing?

I am making a mini base in hell on a small world. I brought some furniture from the dungeon, replaced the walls in a hellbrick apartment with stuff I made. Housing query says the house is suitable. I could move the guide into one of the rooms, but no other NPC is moving in on their own.

Should I build a small house on the surface and move NPCs into the hellhomes after they initially move in?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 11, 2013, 04:31:27 pm
Can someone tell me the option to leave my game afk in the background?
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 04:38:11 pm
Is Hell not viable for housing?

I am making a mini base in hell on a small world. I brought some furniture from the dungeon, replaced the walls in a hellbrick apartment with stuff I made. Housing query says the house is suitable. I could move the guide into one of the rooms, but no other NPC is moving in on their own.

Should I build a small house on the surface and move NPCs into the hellhomes after they initially move in?

Anything that can teleport or phase through walls will rape your NPC's.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 04:56:58 pm
Ice golems are basically common bosses!

At least they aren't too hard to defeat with a little shelter.

With my setup they're just gluttons for punishment and boy howdy can they take it. You can stay completely safe.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 11, 2013, 05:02:45 pm
Is Hell not viable for housing?

I am making a mini base in hell on a small world. I brought some furniture from the dungeon, replaced the walls in a hellbrick apartment with stuff I made. Housing query says the house is suitable. I could move the guide into one of the rooms, but no other NPC is moving in on their own.

Should I build a small house on the surface and move NPCs into the hellhomes after they initially move in?

Anything that can teleport or phase through walls will rape your NPC's.

But they stop spawning if I get three or more NPCs on screen? (except during blood moons et al.) I can deal with a imps/worms/whatever a time.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 11, 2013, 05:11:13 pm
Oh, yeah, and if anyone wants to know...  You can dodge lava.
You can dodge the ground, too. (fall damage)
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 11, 2013, 05:12:50 pm
Oh, yeah, and if anyone wants to know...  You can dodge lava.
You can dodge the ground, too. (fall damage)
It's called flying (Bonus points for the reference.).
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 11, 2013, 05:14:01 pm
Oh, yeah, and if anyone wants to know...  You can dodge lava.
You can dodge the ground, too. (fall damage)
It's called flying (Bonus points for the reference.).
^ The only way to reliably fly.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 11, 2013, 05:15:08 pm
 Or you could move so fast sideways you miss the ground. (Orbiting.)
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 11, 2013, 05:16:32 pm
Or you could move so fast sideways you miss the ground. (Orbiting.)
I did that once in Spore: GA. It was funny.
Title: Re: Terraria - 1.2 now out!
Post by: Nighthawk on October 11, 2013, 05:18:17 pm
Or you could move so fast sideways you miss the ground. (Orbiting.)
If you want to move fast sideways, ASPHALT. That stuff is amazing. You can move faster than Hermes Boots speed.

Oh, and if you want to move faster than terminal velocity downward... teleporters. We've got one straight from the overworld to Hell. Took a lot of wire, though. :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 06:34:04 pm
Isn't there a cap on how much wire can be used in a circuit before it malfunctions?  I'm sure there's more than 1000 blocks from the surface down to hell.


Speaking of vast distances, I've decided that I'm fed up with the biome spread and I don't want to think about it creeping up on my lawn.  To treat the situation, I have started digging a tunnel that will one day become an underground highway.  6 blocks tall at the moment (and I'm using the stone to cook up asphalt to eventually pave it properly), and I've just made it from the edge of the world over to the dungeon.  Roughly 1/6th of the world's length.


It's a long, hard, tedious road ahead of me...  But eventually I will succeed in separating the surface from the underworld completely, and be able to start cleansing the world above for good.

It's a little deep down for an easy spraying, due to me wanting to save the oceans.  However, we'll just have to clentaminate it from both sides and hope for the best...  If any biome blooms appear, we'll just have to dig into the crust a bit to see where it all started, and stamp it out.  Entirely doable at that point.

The rest of the underworld can, for lack of a better phrase...  Go to Hell.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 11, 2013, 06:37:29 pm
I open Terraria up and the little blurb is "So then I said 'Something about a PC update.'"
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 11, 2013, 06:38:43 pm
Ah, I think the reason why NPCs weren't spawning was because there was a goblin army going on that I forgot about. I was spending most of my time underground, or on the surface where the army wasn't, so it wasn't defeated yet.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 11, 2013, 06:41:25 pm
If I were you, I'd instead contain a few areas of corruption/crimson and hallow, simply for the mob drops.

That can be decided afterwards.  Right now, the goal is to get the surface separated from the gigantic festering clump of crimson/hallow that is the underground, and get to cleansing the topical areas before the spread gets completely out of hand.

If/when we decide we really want surface areas for vertebrae and pixie dust/unihorns, or simply for posterity, then we can do that after the hard part is done.  There are plenty of corrupt seeds and vials of red solution.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 11, 2013, 07:18:19 pm
Can someone tell me the option to leave my game afk in the background?
From the main menu select Multiplayer then Host & Play.
Title: Re: Terraria - 1.2 now out!
Post by: RexMundi on October 11, 2013, 07:30:30 pm
Can someone tell me the option to leave my game afk in the background?
From the main menu select Multiplayer then Host & Play.
in the steam folder for the game, is the server hosting thingy to do a dedicated server, aka, idle without you might dying, I think anyway.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 11, 2013, 07:58:48 pm
A guide to shadewood/ebonwood farming!

Materials:
1:Clentaminator (If you use solutions.)
2A:Corrupt seeds or purple solution.
2B: Red solution.
3:Staff of regrowth or regular grass seeds.
4:Green solution or purification powder.
5: Acorns.

First you will need a large flat patch of dirt to construct the basis for your farm to grow its crops. Once you have that done spread NORMAL grass on the dirt. After that you have to plant your saplings on the normal grass as it will only plant then. Corrupt/Crimsonify your dirt turning your trees into ebonwood or shadewood respectively. Clear your trees out, and turn the Corruption/Crimson back into normal grass. Plant acorns, rinse repeat.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 11, 2013, 08:54:11 pm
Does anyone else still have any interest on playing on the D1HM server?

It's been pretty damn lonely lately.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 11, 2013, 09:22:07 pm
Just be careful on the main server, I left landmines everywhere. 8)
Title: Re: Terraria - 1.2 now out!
Post by: Blaze on October 11, 2013, 09:40:53 pm
Just be careful on the main server, I left landmines everywhere. 8)
Ah, so that was you leaving pressure plates linked to explosives everywhere?

Probably should carry around a wrench to see those wires.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 11, 2013, 11:36:22 pm
Does anyone else still have any interest on playing on the D1HM server?

It's been pretty damn lonely lately.
I'll give it a bit of a shot.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 12, 2013, 12:24:44 am
The Ben Gun is kind of awesome.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 12, 2013, 12:56:52 am
Whats a ben gun? I do not know this ben gun you speak of.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 01:03:40 am
Just got a full Meteor set and Space Gun, and I can honestly say that after holding the LMB for about a minute, the blast noise sounds like a low, distorted voice saying "shit" repeatedly.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 12, 2013, 01:08:00 am
Whats a ben gun? I do not know this ben gun you speak of.
Gee Bee gun. Damn typos.
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 12, 2013, 01:10:56 am
Rod of Discord + Dual Hook = http://www.youtube.com/watch?v=dec39AZ5NNQ
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 12, 2013, 01:41:35 am
So... couple of observations:

1) Shroomite armor's stealth effect seems to slow enemy spawns for me. I made a sniper platform in the ocean and then... stuff quite spawning for a full minute, until I moved.

2) The tactical shotgun seems to have a "nextdelay" effect with explosive and high-velocity bullets. Only one pellet will hit a target per blast with those ammo types for me. Everything else works as expected. (I was wondering why everyone was gushing over it, til I changed ammo types.)

And questions:

If I import Crimson to a world that genned with Corruption, will it still be a valid biome to farm in? Will it spread during hardmode as expected?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 12, 2013, 01:54:08 am
High velo's definitely seemed to do full damage, for me... it just tends to put all the little popup texts in the same place :P

As for biome importation, it'll definitely be a valid biome (there's a crimson patch off to the west on forsaken's server I may or may not have been the cause of) but I've no clue if it'll spread.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 12, 2013, 02:06:38 am
I do NOT like the idea of killing tens of thousands of monsters to get all the keys for the dungeon special chests.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 02:39:37 am
Oh whoops.
Looks like someone forgot to mention that the larvae thing inside of Hives can be broken by grappling onto a block it's sitting on.
Learned it the hard way, thank god for Magic Mirrors.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 12, 2013, 02:44:55 am
Oh whoops.
Looks like someone forgot to mention that the larvae thing inside of Hives can be broken by grappling onto a block it's sitting on.
Learned it the hard way, thank god for Magic Mirrors.

The Queen Bee is really easy to beat, anyway. Any kind of piercing weapon is amazing against her (and all bosses really), I used Water Bolt and meteor bullets. Basically the same strategy as EoC. Just jump in the honey every few seconds for that regen.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 12, 2013, 02:48:02 am
Oh whoops.
Looks like someone forgot to mention that the larvae thing inside of Hives can be broken by grappling onto a block it's sitting on.
Learned it the hard way, thank god for Magic Mirrors.
It behaves exactly like a large pot, so what did you expect.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 03:02:22 am
I didn't know that when I went intoo the hive ;;A;;
Title: Re: Terraria - 1.2 now out!
Post by: Jack_Bread on October 12, 2013, 03:03:04 am
Any tips for fighting Plantera?
I've killed Skeletron Prime, the Twins, and the Destroyer. I've got shroomite armor and a hallow repeater with too many arrows.
I've got butterfly wings, lightning shoes, horseshoe cloud balloon, moon shell, and a star cloak.
The closest I've gotten Plantera was just over half hp. I've tried using teleporters to kite, but after teleporting a lot while waiting for my potion sickness to go away, Plantera killed itself.
The game is feeling very slow right now, because I'm trying to find a way to farm money effectively to get my repeater to unreal and my accessories to warding.
Is there a secret to killing him solo?
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 12, 2013, 03:05:56 am
I've heard you can use ropes to get up into the sky and she can't follow you.
Title: Re: Terraria - 1.2 now out!
Post by: Gamerlord on October 12, 2013, 03:07:19 am
Question, where do you get the keys for the dungeon special chests?
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 12, 2013, 03:08:18 am
I've heard you can use ropes to get up into the sky and she can't follow you.
Yeah, taking her to the surface should reduce her maneuverability.

Question, where do you get the keys for the dungeon special chests?
In their respective biomes, with a one-in-stupid chance of dropping from any monster (in hardmode).
Title: Re: Terraria - 1.2 now out!
Post by: Gamerlord on October 12, 2013, 03:10:58 am
Fuck.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 03:23:54 am
Any tips for fighting Plantera?
I've killed Skeletron Prime, the Twins, and the Destroyer. I've got shroomite armor and a hallow repeater with too many arrows.
I've got butterfly wings, lightning shoes, horseshoe cloud balloon, moon shell, and a star cloak.
The closest I've gotten Plantera was just over half hp. I've tried using teleporters to kite, but after teleporting a lot while waiting for my potion sickness to go away, Plantera killed itself.
The game is feeling very slow right now, because I'm trying to find a way to farm money effectively to get my repeater to unreal and my accessories to warding.
Is there a secret to killing him solo?
You can use the party flask money generator.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 03:38:11 am
ARE YOU _FUCKING_ _KIDDING_ _ME_.
A meteor landed ON TOP OF MY DUNGEON.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 12, 2013, 03:59:55 am
Any tips for fighting Plantera?
I've killed Skeletron Prime, the Twins, and the Destroyer. I've got shroomite armor and a hallow repeater with too many arrows.
I've got butterfly wings, lightning shoes, horseshoe cloud balloon, moon shell, and a star cloak.
The closest I've gotten Plantera was just over half hp. I've tried using teleporters to kite, but after teleporting a lot while waiting for my potion sickness to go away, Plantera killed itself.
The game is feeling very slow right now, because I'm trying to find a way to farm money effectively to get my repeater to unreal and my accessories to warding.
Is there a secret to killing him solo?

+1 to just taking it to the surface and killing it there. I think it's an exercise in frustration trying to deal with that fight and all the crap in the jungle and all the extra maneuvering to fight underground.

Also, Destroyer summons are pretty cheap (6 iron, rotten chunks, night souls) and yield 65+ gold per kill (sell the souls of might).
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 04:03:58 am
Just Space Gun'd Skellytron rather easily.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 12, 2013, 05:47:55 am
So, does anyone have tips on how to find the stupid Lihzahrd temples in the jungle? I need those bricks.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 05:57:22 am
Apparently saturation bombing the Jungle works. :P

Speaking of which, I have switched over to a large Corrupted world with a moderately new character (brought a tungsten pick and some basic gear and loot over), and this world is hilariously broken.

Because the entirety of the surface Jungle is taken up by Corruption. This is to my spawn's immediate right.

To my spawn's immediate left is a Living Wood Tree, one of the four, just on that side of the map. It's also the only Living Wood Tree I've so far found that doesn't have a treasure room. I found two living wood wands and one leaf wand. Once I find me some bombs I'll have in excess of four thousand wood, if my previous experiments are anything to go by.

My spawn, in addition, is something of a mini floating island, a hunk of dirt and stone separated from the surface by a thick cave.

There is only one thing to do now. My new base is going to be Yggdrasil.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 06:00:36 am
Get down to just after the start of the lava layer, then go side to side.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 12, 2013, 08:04:52 am
Any tips for fighting Plantera?
I've killed Skeletron Prime, the Twins, and the Destroyer. I've got shroomite armor and a hallow repeater with too many arrows.
I've got butterfly wings, lightning shoes, horseshoe cloud balloon, moon shell, and a star cloak.
The closest I've gotten Plantera was just over half hp. I've tried using teleporters to kite, but after teleporting a lot while waiting for my potion sickness to go away, Plantera killed itself.
The game is feeling very slow right now, because I'm trying to find a way to farm money effectively to get my repeater to unreal and my accessories to warding.
Is there a secret to killing him solo?
You can use the party flask money generator.
Nope :<
They fixed it! :P
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 08:29:13 am
Any tips for fighting Plantera?
I've killed Skeletron Prime, the Twins, and the Destroyer. I've got shroomite armor and a hallow repeater with too many arrows.
I've got butterfly wings, lightning shoes, horseshoe cloud balloon, moon shell, and a star cloak.
The closest I've gotten Plantera was just over half hp. I've tried using teleporters to kite, but after teleporting a lot while waiting for my potion sickness to go away, Plantera killed itself.
The game is feeling very slow right now, because I'm trying to find a way to farm money effectively to get my repeater to unreal and my accessories to warding.
Is there a secret to killing him solo?
You can use the party flask money generator.
Nope :<
They fixed it! :P
Oh have they? Hm. Well, on one hand, good. On the other... waa! D:

I liked the free money. :P
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 12, 2013, 08:30:15 am
Has anybody used the coin gun with platinum coins to find out how much damage they do? I'm guessing a couple hundred, since gold seems to have about 100 base damage.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 12, 2013, 08:36:06 am
Has anybody used the coin gun with platinum coins to find out how much damage they do? I'm guessing a couple hundred, since gold seems to have about 100 base damage.
It isn't worth it.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 12, 2013, 08:53:04 am
I've gone around with four stacks of platinum once.

... I still prefer the Rocket lawn chair, though.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 12, 2013, 09:17:52 am
I know it's not worth it, but I want to find out how much damage it does anyway.

There is never any reason not to know how much damage your Awesome But Impractical weapon can do.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 12, 2013, 09:28:06 am
Somewhere around 200 I guess?
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 10:03:08 am
Wiki (and now Darvi) says around/over 200 damage per coin.

One copper coin does somewhere around 30.

If we calculate out how much potential damage a platinum's worth of damage in copper coins is, we find that using that many copper coins would deal about 30,000,000 damage (not taking into account either crits or armor reduction, let alone ammo conservation).

Now, if platinum coins did 30,000,000 points of damage, you might actually consider using them.  But they don't.  So don't.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 12, 2013, 11:08:50 am
My jungle spawned completely without any hives. Wut.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 12, 2013, 11:15:13 am
My jungle spawned completely without any hives. Wut.

You checked with a map editor?
Title: Re: Terraria - 1.2 now out!
Post by: Mesa on October 12, 2013, 11:19:48 am
Wiki (and now Darvi) says around/over 200 damage per coin.

One copper coin does somewhere around 30.

If we calculate out how much potential damage a platinum's worth of damage in copper coins is, we find that using that many copper coins would deal about 30,000,000 damage (not taking into account either crits or armor reduction, let alone ammo conservation).

Now, if platinum coins did 30,000,000 points of damage, you might actually consider using them.  But they don't.  So don't.

Whoa.
Talk about cost-ineffectiveness.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 12, 2013, 12:04:19 pm
I noticed that they still haven't fixed the coin bug where if you put a coin stack in your trash slot it doesn't drop on death.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 12, 2013, 12:06:25 pm
My jungle spawned completely without any hives. Wut.

You checked with a map editor?
Yeah. Not 1 single hive.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 12:14:51 pm
Wiki (and now Darvi) says around/over 200 damage per coin.

One copper coin does somewhere around 30.

If we calculate out how much potential damage a platinum's worth of damage in copper coins is, we find that using that many copper coins would deal about 30,000,000 damage (not taking into account either crits or armor reduction, let alone ammo conservation).

Now, if platinum coins did 30,000,000 points of damage, you might actually consider using them.  But they don't.  So don't.

Whoa.
Talk about cost-ineffectiveness.
Cost effectiveness and combat effectiveness are two entirely different concepts. At a damage per shot rivaling the Sniper Rifle, and a rate of fire faster than the Uzi, a Coin Gun shooting platinum coins is the most deadly thing out there. Even shooting copper coins it does 45 base damage.
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 12, 2013, 12:18:45 pm
And by shooting about four copper coins, you're doing the same damage at a price 250,000 times cheaper.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 12, 2013, 12:22:37 pm
Platinum Coins: for when you absolutely, positively, must kill everything in the room four times faster.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 12, 2013, 12:33:00 pm
Platinum Coins: for when you absolutely, positively, must kill everything in the room four 100 times faster slower.

FTFY Platinum is not easy to collect. Copper is.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 12:52:07 pm
The cost is not the point. Consider the amount of time and resources you would use to gain access to a next tier of weapon or armor, which normally is an improvement of only a few points of damage or defense.

If you are swimming in money anyway, and need something killed fast...
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 12, 2013, 12:59:56 pm
Spectre Armor and Golden Shower and 4 Platinum coins. Consider the time I'd have to spend to get hundreds of platinum.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 12, 2013, 01:07:39 pm
I noticed that they still haven't fixed the coin bug where if you put a coin stack in your trash slot it doesn't drop on death.

You can also hold an item (like if your moving it in inventory or trying to place it) and it will stay when you re-spawn I believe.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 12, 2013, 01:09:47 pm
Spectre Armor and Golden Shower and 4 Platinum coins. Consider the time I'd have to spend to get hundreds of platinum.
Two minutes.

Five, if you haven't got TInvEdit yet.

I noticed that they still haven't fixed the coin bug where if you put a coin stack in your trash slot it doesn't drop on death.

You can also hold an item (like if your moving it in inventory or trying to place it) and it will stay when you re-spawn I believe.
Nope, that got fixed.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 12, 2013, 01:10:25 pm
Could someone explain how surface mushroom biomes work? I'm in hardmode now, and I can't seem to find a clear answer.

Do I just need to get 5 quintillion seeds or something like that? Or is there a faster way? I've heard something about linking to the surface, and I've heard something about linking jungle, then mushroom to the surface? I know there's a Biome gun, but still.

I need answers.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 12, 2013, 01:11:28 pm
Clentaminator.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 12, 2013, 01:22:00 pm
Could someone explain how surface mushroom biomes work? I'm in hardmode now, and I can't seem to find a clear answer.

Do I just need to get 5 quintillion seeds or something like that? Or is there a faster way? I've heard something about linking to the surface, and I've heard something about linking jungle, then mushroom to the surface? I know there's a Biome gun, but still.

I need answers.
Just put a bunch of mud on the surface and plant some mushroom grass seed things. It will spread and grow on its own.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 01:23:49 pm
Mushroom grass grows aboveground now.  It's still as slow as ever though, so you likely won't notice much growth for a while.  It does work, albeit slowly.

If you want a mushroom biome in a place of your choosing that is completely removed from the natural jungle, put down a bunch of mud, seed it with jungle seeds (which grow like wildfire), and then clentaminate it.  Fastest way I can think of.

However, in order to buy the solution used in spraying mushroom biomes, you first need to attract the Truffle...  Who will only move into a house that's located in a surface mushroom biome.  So if you don't have him, then just lay out a bunch of mud and seed it with mushroom grass seeds at regular intervals, and then go panel the hellevator while you wait for it to grow out.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 12, 2013, 01:32:45 pm
Plant 4 or so seeds spread out on a flat strip maybe 30 mud tiles wide. It'll grow pretty fast. Once the background image changes to mushroom, which requires actual mushrooms growing on the mushroom grass, you know you're done.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 12, 2013, 01:59:13 pm
Does anyone know if Red Ice spreads the Crimson? I assume the Crimson does spread, being an alternate Corruption, but I'm not sure if red ice will do the job or not.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 02:27:52 pm
Does anyone know if Red Ice spreads the Crimson? I assume the Crimson does spread, being an alternate Corruption, but I'm not sure if red ice will do the job or not.

It does.  Red ice spreads just fine, so long as it is actual bona fide red ice, and not just ice that's been painted red.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 12, 2013, 02:33:32 pm
Does anyone know if Red Ice spreads the Crimson? I assume the Crimson does spread, being an alternate Corruption, but I'm not sure if red ice will do the job or not.

It does.  Red ice spreads just fine, so long as it is actual bona fide red ice, and not just ice that's been painted red.
It is actual bona fide red ice...so in the trash it goes :/
I was hoping to make a room out of the stuff, but I don't want to deal with it spreading.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 12, 2013, 02:35:29 pm
Does anyone know if Red Ice spreads the Crimson? I assume the Crimson does spread, being an alternate Corruption, but I'm not sure if red ice will do the job or not.

It does.  Red ice spreads just fine, so long as it is actual bona fide red ice, and not just ice that's been painted red.

But there's so much red in the crimson, it just makes perfect sense to harvest it for red paint! Is it really your fault if your paint turns everything red (That just makes it super-effective!) and causes horrible flesh monsters to start appearing? You've already got the customer's money at that point, and if they're murdered by horrible flesh monsters, well, that just means that they can't tell anyone that your paint spawns horrible flesh monsters! Hey, that makes the paint super-duper-effective, doesn't it?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 12, 2013, 02:58:57 pm
PIERCING WEAPONS!
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 12, 2013, 02:59:46 pm
Hit it more. The Destroyer in particular is annihilated by the Dao of Pow.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 12, 2013, 03:09:29 pm
Hit it more. The Destroyer in particular is annihilated by the Dao of Pow.
I already have that. I just don't know how to use it against him.
1. Build wooden platform bridge.
2. Summon Destroyer.
3. Step away from his attack and launch Dao of Pow through the longest stretch of body you can reach.
4. Rinse and repeat.

Remember that with the Dao of Pow you need to hold M1 down to get full extension on the chain, and that it will keep dangling if you let it. If you can set things up so that the Dao is on the ground and just hold it there while the Destroyer keeps running through it, all the better.

Or, if you can beat Skeletron Prime, just make a flamethrower.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 12, 2013, 03:11:50 pm
You get him charging directly at you, then throw it straight at him before dodging. As the worm travels forward, the mace moves further back, hitting a bunch of segments. If you can take the hit from his head, you could just stand in place and throw the ball at your feet so the destroyer slams through it and takes a hit for each segment it has.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 03:37:17 pm
So, this world, the latest world that I made, the one with all the living wood trees I told you about? The one where I'm making my home into the Yggdrasil?

It's the most hilarious and dangerous thing a new world could have possibly become, for a new player.

Thankfully I brought that tungsten pick along.

So, what's hilarious about it?

Remember how I said, that the entirety of the surface Jungle is covered in Corruption?

Back then I hadn't actually explored it yet. I didn't know how true that phrase was.

So imagine a typical Large world. The Jungle starts some five screenwidths away from spawn, just beyond a hill and stretches for a good quarter of the map width.

The Corruption starts ten paces into the Jungle. And does not let go till the Jungle ends.

However, the Jungle is all mud and stone. Kind of the worst place for Corruption to be in, pre-Hardmode. But Corruption is persistent. And there is a lot of it.

What results is the single most broken biome you can get pre-Hardmode, I think.

The Jungle, and the Corruption, blended. Patches of rich mahogany and jungle weeds intermixed with shadowwood and chasms. All the intricate cave systems the Jungle generates, turned into ebonstone labyrinths. Chasms twenty screens deep, winding and branching. Maneaters reaching towards you through chasm walls. Jungle bats, jungle slimes, and pirahnas spawning alongside Eaters.

I can barely imagine what this place will be like once Hardmode starts. For a few days before the Corruption overtakes it all, at least.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 03:43:39 pm
Save it.  Preserve it in its natural state, and don't let hardmode ruin the innate, spiny beauty of it.
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 12, 2013, 04:28:33 pm
please post the save for us to suffer enjoy. ;)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 04:38:46 pm
I'd already began to "terraform" it though. Broke a few shadow orbs, began my treebase, there's rope literally all over the place, and platforms in a few places.

I guess I could save a copy and toss any inappropriate loot out of my storage chests, but I don't think it'll be the same. Too bad I didn't back it up when I was just starting out.

I'll keep a backup of how it is now though, so I can upload it when I'm on a better connection and if there's still interest.
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 12, 2013, 04:46:31 pm
hey that works for me.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 05:01:05 pm
This is how it looks at the most confused:
Spoiler (click to show/hide)

There are only a few stretches of single biome where you don't get assaulted by several different kind of creatures at the same time, and a part of the Jungle was already nuked by a meteorite falling into it.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 12, 2013, 05:09:10 pm
I cant help but note that the chasm in the minimap looks like a dick.
Title: Re: Terraria - 1.2 now out!
Post by: Slayerhero90 on October 12, 2013, 05:11:43 pm
FUCKING HERPLINGS

CRIMSON
WHY MUST YOU HURT ME SO
I LOVE YOU CRIMSON

Also, fuck hellbats. The only method of dealing with anything in hardmode whatsoever is to either shoot it in the face with a shotgun and pray that it dies within ten shots, or flail about with a chainsaw.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 05:21:33 pm
Demon scythe.  Demon scythe everything, until you get Dao of Pow.  Then, Pow everything.

Eventually you'll be able to work your way up to other, later hardmode items and equipment.  But those two will carry you along quite well for a long time.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 12, 2013, 05:51:44 pm
FUCKING HERPLINGS

CRIMSON
WHY MUST YOU HURT ME SO
I LOVE YOU CRIMSON

Also, fuck hellbats. The only method of dealing with anything in hardmode whatsoever is to either shoot it in the face with a shotgun and pray that it dies within ten shots, or flail about with a chainsaw.
Find a good camping spot on the surface and wait for a bloodmoon. Murder anything and everything you see, paying extra attention to clowns. Wait for the KO Cannon to drop.

Once you have the KO Cannon, you only really have to have good aim, and not be swarmed from many directions at once. It knocks back things a good deal, and is very rapid fire (a lot like the Harpoon, but with shorter range and no drop). Herplings, possessed armors, and pretty much all of the common Hardmode enemies become very controllable with it.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 12, 2013, 06:45:55 pm
Golden shower and spectre armor, I  farmed the dungeon stuffed using blood and sweat Hellstone armor, Was quick and maanged to kill tons of monsters  that dropped all the Ectoplasm I needed, I was good dodger with my wings :) Afeter you got taht work your way there, with it, If you can get diabolists fork or the necromancers weapon, in my case Diabolists fork first, Havent got necromancers yet tho.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 12, 2013, 06:48:48 pm
I just use the Terra blade. Easy peasy.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 12, 2013, 06:57:16 pm
I do still think it's kind of funny that the sort of "ultimate weapon" (the Terra blade) is only on-par with or inferior to the other melee weapons you can find.

I mean, vampire knives are one thing, but non-biome drops like the paladin's hammer or the possessed hatchet outperform the blade in both damage and utility.  Heck, if you want a truly melee weapon that has the same base damage as the ridiculously-tedious-to-craft Terra blade, just build yourself a chlorophyte warhammer.  It even autoswings!  Yeah, it's slower and doesn't shoot out a piercing bolt, but you can make it right after you beat one of the mechanical bosses if you want.  And, again, it autoswings...  Which the ultimate blade doesn't.

Also I think it has more knockback, but don't quote me on that.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 12, 2013, 07:15:18 pm
Autoclicker -> Everything autoswings.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 12, 2013, 07:18:14 pm
The terrablade isn't at all tedious to craft. You'll have most if not all the componenets for Night's Edge from pre-hardmode, then the rest is literally the hilt things and a few hallowed ingots.

As far as general use goes, the first thing I do in hardmode is build a house for the Truffle and get me a spear. The mushroom spear carried me through 90% of hardmode. The only fight I didn't use it in was Plantera's.
Title: Re: Terraria - 1.2 now out!
Post by: Slayerhero90 on October 12, 2013, 08:31:45 pm
Demon scythe.  Demon scythe everything, until you get Dao of Pow.  Then, Pow everything.

Eventually you'll be able to work your way up to other, later hardmode items and equipment.  But those two will carry you along quite well for a long time.
THE DEMON SCYTHE IS NOT EFFECTIVE ENOUGH
Adamantite chainsaw has just enough knockback to keep enemies in roughly place. It's my solution now.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 12, 2013, 11:22:19 pm
First thing to do in hardmode, wait till it rains and get a nimbus rod. Makes farming much easier, as you can build a wall and have it rain right past it.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 12, 2013, 11:26:27 pm
Specter set complete. Spectral tools crafted. Ghost wings done. 104 ectoplasm leftover. 840 bones.

ZERO ROCKET LAUNCHER GRRRR RAGE.

upside: 2 solar eclipses in a row mean I now have 999 rocket IV's waiting and ready... and 2 more platinum saved up. And a pet eye-nerve-spring-thing. And a Terra edge.
Title: Re: Terraria - 1.2 now out!
Post by: HFS on October 12, 2013, 11:38:06 pm
Items stolen from the Lihzard Temple:

-Every chest
-Every table
-Every chair
-Every workbench
-Every trap
-Every spike
-Every power cell
-Lihzard Altar
-The entire first floor of the temple

Items to be stolen:
-The rest of the temple.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 12, 2013, 11:39:48 pm
Dayum.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 13, 2013, 12:20:16 am
Wow, it sounds like there is some sort of super hard mode after hardmode, what with all you guys talking about all these items I've never heard of before.

Also, I basically stop using anything else once I get the mana flower, crystal storm, and the mage to buy potions with.
Title: Re: Terraria - 1.2 now out!
Post by: Slayerhero90 on October 13, 2013, 12:22:10 am
Wow, it sounds like there is some sort of super hard mode after hardmode, what with all you guys talking about all these items I've never heard of before.

Also, I basically stop using anything else once I get the mana flower, crystal storm, and the mage to buy potions with.
It's really just hard mode being added onto so hardmode is like progressing through the world in normal except more dying.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 13, 2013, 12:32:05 am
Bleh, so much talk about weapon tiers. Spectre+Magnet beats all

*except the twins because they flee so fucking much*

In the mean time, I did find the Lihzahrd temple, and now plan to transfer its entirety to my base. Mwahahahaha! Also, they make the biome you are in into a jungle btw.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 13, 2013, 12:34:22 am
Grah. Must have generated and explored half a dozen large worlds today, and not a single pyramid. I thought they were supposed to be near the surface, or even poking out of the ground, but I haven't seen a single sign of one.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 13, 2013, 12:37:00 am
They're indeed supposed to be near the surface. Guess I must've lucked out because the first two worlds I generated had pyramids and had a pharaoh suit, flying carpet, and the other one a sandstorm bottle.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 13, 2013, 12:39:17 am
Grah. Must have generated and explored half a dozen large worlds today, and not a single pyramid. I thought they were supposed to be near the surface, or even poking out of the ground, but I haven't seen a single sign of one.
Generate world, load MoreTerra, examine world picture. Do that.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 13, 2013, 01:58:59 am
Yeah, I had to generate around 14-16 worlds before I got a pyramid. It's kind of crazy. The sandstorm in a bottle, and the bundle of balloons (at least before wings, I *still* haven't gone to hardmode) are soooo good though.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 13, 2013, 02:14:12 am
So, had fun working backwards from hardmode through normal mode today on the D1 hardmode server. Basically, what happens is you accomplish nothing due to dying constantly, until you figure out some trick to get hardmode weaponry super early, then armor, then you rape everything in normal mode that hadn't been hardmoded, all while dying regularly to randomly spawning Destroyers, Twins, and Skeletron Prime.
The breakthrough for me and Leo today was an ice golem farm that we got armor off of, then right around the same time I got a mushroom biome going and got a mushroom spear and Leo got an Ice staff, and we just steamrolled through the dungeon and hell. The night ended with us killing a randomly spawned Destroyer with essentially the same gear. It was amazing.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 13, 2013, 06:34:56 am
Grah. Must have generated and explored half a dozen large worlds today, and not a single pyramid. I thought they were supposed to be near the surface, or even poking out of the ground, but I haven't seen a single sign of one.

I had a pyramid, and then a meteorite crashed right into the top of it.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 13, 2013, 08:08:37 am
First thing to do in hardmode, wait till it rains and get a nimbus rod. Makes farming much easier, as you can build a wall and have it rain right past it.

The drop chance on these does NOT seem to be good - at least I've got some water candles now to help that along.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 13, 2013, 08:35:04 am
The drop chance is miniscule until you get one, and then every third nimbus thereafter will drop a nimrod.  At least how it seems to be...

One thing of particular note is that they don't have knockback, so it can't really be used as a go-to weapon.  But for stationary farming with a couple walls, it's excellent.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 13, 2013, 08:38:32 am
They... don't nimbus rods stack with crimson rods, too? So you could have three clouds out, albeit one doing a bit less damage.

Also, there's always tiki armor for low effort farming. If, uh. If you can kill planty, anyway.
Title: Re: Terraria - 1.2 now out!
Post by: Djohaal on October 13, 2013, 09:32:56 am
Does bay12 have a terraria server?
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 13, 2013, 09:44:13 am
Multiple, even.
Title: Re: Terraria - 1.2 now out!
Post by: Rose on October 13, 2013, 09:51:34 am
Hey, somebody should really make a 1.2 server when it comes out.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 13, 2013, 09:52:58 am
Man, has anyone heard of this cool Terraria game? It sounds like it'll be fun.
Title: Re: Terraria - 1.2 now out!
Post by: Djohaal on October 13, 2013, 09:53:46 am
..whut. I haven't managed to find any. My derp.  ???
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 13, 2013, 09:57:39 am
Man, has anyone heard of this cool Terraria game? It sounds like it'll be fun.
Dude, it's totally a Minecraft clone. Laaaaaame.
Title: Re: Terraria - 1.2 now out!
Post by: choppy on October 13, 2013, 10:19:52 am
Man, has anyone heard of this cool Terraria game? It sounds like it'll be fun.
Dude, it's totally a Minecraft clone. Laaaaaame.
and its 2D mann  ;D
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 13, 2013, 10:23:43 am
Man, has anyone heard of this cool Terraria game? It sounds like it'll be fun.
Dude, it's totally a Minecraft clone. Laaaaaame.
and its 2D mann  ;D
Thats like one less D than minecraft which has 3 D's!
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 13, 2013, 10:40:36 am
I dunno man. I only have 2 easily accessible holes. I'm not sure 3 Ds would work.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 13, 2013, 10:46:13 am
Given enough effort, only one hole would be necessary.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 13, 2013, 10:50:05 am
Or we can just make more.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 13, 2013, 11:01:50 am
I'll take those D's and add them to my collection. Now go home and stop screwing around.
Title: Re: Terraria - 1.2 now out!
Post by: Projeck37 on October 13, 2013, 11:02:03 am
But like.... holes, man....
Title: Re: Terraria - 1.2 now out!
Post by: Slayerhero90 on October 13, 2013, 01:14:52 pm
I got a teleporty stick when I killed my first chaos elemental.
I don't even have to fight anymore.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 13, 2013, 01:17:20 pm
Much as I'd like to have one of those, I can't help but feel that it's even more broken than most of the other stuff they've put out...  I mean, does it even take mana to use?
Title: Re: Terraria - 1.2 now out!
Post by: Slayerhero90 on October 13, 2013, 01:21:12 pm
Much as I'd like to have one of those, I can't help but feel that it's even more broken than most of the other stuff they've put out...  I mean, does it even take mana to use?
Nope. Unfotunately I keep forgetting I have it in my hotbar.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 13, 2013, 01:47:27 pm
Great spelunking tool. I could see it having a 200 mana usage cost for balance. Maybe even a short delay of holding the mouse button before *pop*.
Title: Re: Terraria - 1.2 now out!
Post by: Haspen on October 13, 2013, 01:48:16 pm
I KNOW WHAT DOESNT WORK WITH ME TERRARIA.

My graphics card could theoretically launch Terraria but unfortunately it cannot handle XNA Reach profile.

So, whom do I rage at? v:
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 13, 2013, 01:51:31 pm
Everyone.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 13, 2013, 01:54:26 pm
I wish there was some way to create new living trees. They are pretty effective biome separators (especially hallow vs. corruption).

Well, I could with the wands I suppose, but something more hands-off than that.
Title: Re: Terraria - 1.2 now out!
Post by: Haspen on October 13, 2013, 01:55:38 pm
Everyone.

Naaah.

However your avatar is very inspirational in terms of raging :P
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 13, 2013, 02:01:30 pm
Thank you! I do it every day! ((espcialy when I loose that one pokiman card >:L ))tots jookin
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 13, 2013, 03:21:18 pm
I KNOW WHAT DOESNT WORK WITH ME TERRARIA.

My graphics card could theoretically launch Terraria but unfortunately it cannot handle XNA Reach profile.

So, whom do I rage at? v:
Your wallet.

Are you trying to run it on integrated graphics from 2001?
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 13, 2013, 04:14:29 pm
There is a very special place in Hell reserved exclusively for the goblin tinkerer and his reforging...
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 13, 2013, 04:18:51 pm
There is a very special place in Hell reserved exclusively for the goblin tinkerer and his reforging...
Unfortunately its a place filled with all of your platinum coins.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on October 13, 2013, 04:21:06 pm
There is a very special place in Hell reserved exclusively for the goblin tinkerer and his reforging...
Unfortunately its a place filled with all of your platinum coins.
Sometimes your sins in this life make up for any amount of torture in the next one.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 13, 2013, 06:34:19 pm
Gah pirates. Thank god that being killed by them doesn't automatically end the invasion, and then curses that even death won't stop the dreaded pirates! In the end I had to float high above dropping grenades on them.

In other news, ropes are my new best friend for finding floating islands, can just put ropes everywhere, who needs sky-bridge anymore when you can just have rope bridge. I have a goal of filling the surface of a world with rope.

Ropes are great for killing wyverns as well, just go high up and then once it follows you just drop down and make it follow you then hit it with something piercing and bam, dead wyvern.
Title: Re: Terraria - 1.2 now out!
Post by: Squill on October 13, 2013, 07:45:58 pm
There is a very special place in Hell reserved exclusively for the goblin tinkerer and his reforging...
I've always loved the tinkerer, mostly because when I found out about reforging it was something I really wanted.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 13, 2013, 07:47:55 pm
Mine and some friends' 1.2 world.

Spoiler: Piiiicccccsss (click to show/hide)

Still haven't hit hard mode yet, too busy building and plundering.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 13, 2013, 09:08:33 pm
That makes my useless tower of copper bars seem lazy...
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 13, 2013, 09:09:50 pm
form some reasion I find it incredibly ironic that the goblins room is choc-FULL of platinum and hallowed bars.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 13, 2013, 09:13:19 pm
One of the first things you need to do in hardmode is build something out of bubblegum blocks. If you don't get orichalcum in that world make another world and farm that.
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on October 13, 2013, 09:14:33 pm
I've got to say, i must be having the worst week in videogame history, I'm getting slagged everywhere, Hardmode used to be hard, now it's insane.  I am outfitted in full hallowed gear (melee) all but one of my accessories is reforged to warding, and the three basic hardmode bosses are simply obliterating me, Retinazer and Spazmatizm are frying me handily, the Destroyer just has too much HP to knock down, and Skeletron Prime ignores my everything, I have no hope of even raching the new content at this rate.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 13, 2013, 09:20:15 pm
Start from some of the new content then. If you don't have a Dao of Pow from before, your best bet for killing Destroyer is a Mushroom Spear with Frost Armor. That frostburn will annihilate the segments, because each segment gets it individually. For dealing with Skeletron prime, just go get turtle armor and an awesome gun (Tac Shotgun or Megashark are both good) and sit on a platform with ironskin potions and just tank it. I dunno about the Twins though.
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on October 13, 2013, 09:23:42 pm
Before the update I could bring him down in short order, the only thing I've changed at all is switching from movement speed and attack speed items to pure defense, I don't get hit any more often, but the minutely decreased DPS on my melee weaps may be making a difference, granted, tho' my armor is Hallowed, most of my weaps are adamantite ('cause, you know, i can't kill any hardmode bosses to upgrade).  My Godly Adamantite Glaive had three Destroyer kills before the update, and now I cannot bring it down.  Maybe it's just me, this really has been a miserable week.

And to be clear, I have One (1) hardmode world, and it predates 1.2, I intended to get a feel for the new content there, but this is ridiculously brutal for some reason, I can barely make it down to hell through my fully mapped tunnels, even Wall of Flesh takes much longer to kill now (it still can't hurt me, just takes forever to finally die).  My skills just feel totally inadequate now.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 13, 2013, 10:34:30 pm
I'm trying to flood hell with honey but is there any better ways to do it or am I stuck doing it with the bucket?
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 13, 2013, 10:36:07 pm
Destroyer kills

Mushroom spear + fire flask will down the destroyer in 25 seconds or so, and I was using Titanium. You literally just have to stand in one spot and stab down the body; you'll kill the eyebots and get hearts incidentally to killing the boss.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 13, 2013, 10:42:37 pm
I'm trying to flood hell with honey but is there any better ways to do it or am I stuck doing it with the bucket?
Pump pump pump pump pump
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on October 13, 2013, 11:02:26 pm
The above, but get massive reservoir first, which will pump into a stair for cloning.
Rinse and repeat.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 13, 2013, 11:17:31 pm
What do you mean by stair cloning?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on October 13, 2013, 11:23:51 pm
Liquids duplicate when they flow over a stepped ledge.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 13, 2013, 11:50:02 pm
Well its working now, sort of. I just need a bigger reservoir and an aqueduct system.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 14, 2013, 03:20:54 am
A totally useless alternative is spamming the Hive Wand, then mining all the hives you place. Each one has a small chance of spawning a half-block of honey. Or, well, hostile bees. It's slow as heck, but hey, free honey!  :D
Title: Re: Terraria - 1.2 now out!
Post by: Evilsx on October 14, 2013, 03:32:06 am
...Just found an Cliff with the sea behind it...

TIME TO FLOOD THIS WORLD

Will post the picture for the world when the flood is done

Edit:Goblin Army is coming...Shit
Edit2: Not going to be enough water...Double shit
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 14, 2013, 03:58:00 am
A totally useless alternative is spamming the Hive Wand, then mining all the hives you place. Each one has a small chance of spawning a half-block of honey. Or, well, hostile bees. It's slow as heck, but hey, free honey!  :D
If you do this in underground hallow/corruption, can you get souls from the bees?
Title: Re: Terraria - 1.2 now out!
Post by: Evilsx on October 14, 2013, 04:02:16 am
...Just found an Cliff with the sea behind it...

TIME TO FLOOD THIS WORLD

Will post the picture for the world when the flood is done

Edit:Goblin Army is coming...Shit
Edit2: Not going to be enough water...Double shit
Edit3: Operation failed, there not enough water to fill pass the dungeon
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 14, 2013, 09:26:04 am
Man, I went out of my way to plumb the depths of an easy mode jungle, just to see what a jungle temple looks like, and I find one and it's locked behind a door?

Man, what key is this even. How do I get in here?
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 14, 2013, 09:32:09 am
Kill Plantera after activating hard-mode
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 14, 2013, 10:08:01 am
Man, I went out of my way to plumb the depths of an easy mode jungle, just to see what a jungle temple looks like, and I find one and it's locked behind a door?

Man, what key is this even. How do I get in here?
Beware the Temple denizens!

You seriously don't want to get in there for a new character. Really. If you can't handle Plantera, then you can't handle the temple.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 14, 2013, 10:34:38 am
The denizens aren't even really the hard part, you can take them all out by just clinging to the ceiling.  It's the traps you gotta watch out for.


But yeah, the temple is late-hardmode only.  You only get the key from killing a very powerful boss who only shows up after killing one of the other hardmode bosses (the mechanical dudes).

...or, you farm chaos elementals until you get the rod of discord to drop, and just teleport yourself into the temple.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 14, 2013, 10:40:35 am
The wiki says you can put teleporters inside and simply bypass the door if the ground is flat enough.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 14, 2013, 10:43:01 am
The wiki says you can put teleporters inside and simply bypass the door if the ground is flat enough.

Which is what I did, because Plantera bulbs are quite rare and I didn't want to deface my world searching for them, strangely enough.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 14, 2013, 10:44:28 am
Which is what I did, because Plantera bulbs are quite rare and I didn't want to deface my world searching for them, strangely enough.

.... Huh? They're just glowy pink flowers you have to mine to destroy. You don't have to destroy anything to get to them?
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 14, 2013, 10:54:31 am
He couldn't find his at all, and thus the only option would have been to tear apart half the jungle to find it in some tiny area off screen.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 14, 2013, 11:11:46 am
Yep. Right now, I'm thinking of farming for rods of discord just to get there.

PS: Shadowbeam staff gets a nerf, but discord does not get a large mana cost penalty when it could be made a viable boss-dodging support? :O
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 14, 2013, 11:18:56 am
I'm trying to create "shrines" underground for farming souls of light/night: a chunk of of pearl/ebonstone (~50 blocks, not in the same place and in otherwise pure caves) unattached to anything so it doesn't spread further, with 49 meteorite blocks around it so I can just place one more block to get meteor heads to spawn.

The pearlstone shrine worked fine, changes the biome (water changes colour). But when I duplicated it elsewhere with ebonstone, I don't get a change in biome/spawn/water colour so things aren't dropping souls of night. Any recommendations? Maybe I need to put it deeper? Does ebonstone not count as corruption?

When I created the hallow shrine, most of the blocks I placed were just stone that I converted with holy water. The "altar" is large enough that the biome changed before all of it was converted. The corruption shrine, I placed ebonstone directly, but even after placing the entire altar the biome still did not change. Afterwards I tried the same thing as hallow, placed stone and used unholy water, but still no change in biome. I had one eater of souls spawn while I was moving around the cave but no biome change, even momentary, and all other spawns have been regular cave enemies.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 14, 2013, 11:46:40 am
According to the wiki, you need a whole 200 blocks in order for an artificial corruption biome to be created.  Not entirely sure why hallow takes so much less.


Also, I thought eaters of souls didn't spawn that far down...  Either you're placing it too far up and won't get souls dropped, or they've changed something.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 14, 2013, 12:28:26 pm
The problem was creating the biome, not trying to spawn the right enemy (as you may have noticed, the whole plan was to get meteor heads to drop the souls, not necessarily biome-specific enemies). The EoS was just a weird outlier since I wouldn't have expected it to spawn when it wasn't yet a corrupt biome. (Also, it may have been a corruptor, I don't remember, just that it was a flying thing from corruption.)

According to the wiki, you need a whole 200 blocks in order for an artificial corruption biome to be created.  Not entirely sure why hallow takes so much less.

Thanks, I'll try expanding the altar.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 14, 2013, 12:41:42 pm
If you drag him over to the hallow, he'll run away and despawn.  I have a world where the hallow stripe from hardmode painted the better part of some natural corruption caverns, complete with shadow orbs.  I smashed three while in the mostly corrupt side, then grappled over the the hallowed side and he pissed off before I could make mincemeat of him.


But yeah, every segment-kill counts as a potential soul drop.  Quite nice, although I do tend to feel a little bad about punishing the poor guy like that...

Yeah, corruptor makes more sense.  I know those guys spawn in the underground corruption.  Man, y'know...  They're really not that scary now that they don't spread corruption.


Also, does anybody know what exactly that cave grass stuff is?  Y'know, the kinda moss that grows on some stone bits underground?  I've seen different colors and whatnot, and I know it spreads like grass to other adjacent stone tiles, but I can't find any reference to it on the wiki and I don't really know what it's "officially" supposed to be called.  I just know that I quite like it, and try to help it spread whenever I can...
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 14, 2013, 12:43:39 pm
The moss type stuff is called moss I believe.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 14, 2013, 12:44:31 pm
Or Lichen
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 14, 2013, 01:29:13 pm
I find the moss stuff to be a nice detail, bringing more of a sense of life to the caves. Shame it doesn't do anything.... or does it?

Anyway, early Hardmode is going swell. Got a corrupt key (Yes, I know I am very lucky.), looted the corrupt chest from the dungeon (Hadn't killed any bosses yet, so dungeon wasn't scary yet.), beat the crap out of the Destroyer, built Megashark, got Steampunker, and built my first teleporter loop. (From Steampunker's room to just below boss arena.)

That's about it so far.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 14, 2013, 01:41:56 pm
I don't think the moss/lichen does anything but for me in the areas where I find it initially I notice some fairly large gem deposits. That of course could be coincidental, afaik though it doesn't do anything yet, although maybe certain mobs spawn in those areas, because come to think of it I notice more of the dye bugs around those areas as well, but as said before could be coincidental.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 14, 2013, 01:55:59 pm
I've noticed something interesting about some of the new background items.  More than just the stalactites and random skulls lying around, there are also gem deposits, treasure chests (some random lump that gives coins when you break it), and apparently now actually a weapon you can acquire from breaking certain objects.  Since these things spawn naturally over time, one could theoretically create a "dirt farm" with just a lot of open dirt area so that they could harvest the growths.
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on October 14, 2013, 01:59:04 pm
Could I get the server IP?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 14, 2013, 02:00:28 pm
The growths are different based on what material they grow on. Gem clusters, for instance, only grow on stone (unlike single gems, which can grow pretty much anywhere they please, including ice.

Nothing is so stealthy as a sapphire deposit in an ice cave.)

So no, not just a dirt farm. But viable, I guess. Though the actual beneficial ones might actually be just created as map generation. I've yet to see a gem deposit regrow.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 14, 2013, 03:47:20 pm
That feel when there are no natural beehives in your main world and you need to make an abeemanation to summon a queen bee to get the witch doctor to fuel your pygmy staff summon need.
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 14, 2013, 04:11:05 pm
I bought 4 teleporters from the server so I can prepare fast transport and bases before hitting Hardmode. Now the problem is getting enough money for all the wires.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on October 14, 2013, 04:51:00 pm
Just go spelunking through the caves above the magma layer with a wire-cutter. There are usually a huge number of traps that you can steal the wire from, you can also grab all the wire from within the dungeon as well although that tends to be a bit more dangerous. I've picked up something over 2000 wire from the dungeon and caves in roughly 1/3 of a small world without really exploring for hidden caverns.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 14, 2013, 05:14:53 pm
If you need gold prior to hardmode, set up a skeleton statue farm. They can now drop hooks, ancient iron and gold helms, skeleton swords, banners, and skulls. Most of those sell pretty well, and if you can strap a crab engine to it, you'll get massive returns fairly quickly.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 14, 2013, 06:53:39 pm
If you need gold prior to hardmode, set up a skeleton statue farm. They can now drop hooks, ancient iron and gold helms, skeleton swords, banners, and skulls. Most of those sell pretty well, and if you can strap a crab engine to it, you'll get massive returns fairly quickly.
I messed around with crabs a bit earlier, I don't think they trigger pressure plates anymore.
Title: Re: Terraria - 1.2 now out!
Post by: Silfurdreki on October 14, 2013, 06:55:15 pm
Argh!

I've just given up on farming for a bezoar. Started off in hardmode killing hornets. Earnings thus far, along with drop rate according to wiki (cf. bezoar; 1%).


Got fed up, switched to a new world with easymode jungle after reading this (http://www.terrariaonline.com/threads/bezoar-not-dropping-from-hornets-moss-hornets.113238/). Earnings:


Really?  >:(Sorry, had to vent.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 14, 2013, 07:22:22 pm
I just realized, looking at that I have almost every thing I need for the Ankh Charm, and consequently the godly Ankh shield. The only things I don't have are Vitamins (I think.), Adhesive bandage and ... the Bezoar.

THIS IS GOING TO BE FUN!
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 14, 2013, 07:45:11 pm
I got the bezoar without even noticing. I actually wound up just noticing I had all the components on accident. It was a down moment from the hardmode server and I noticed my accessories were most of the components, so I just threw everything together.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 14, 2013, 07:48:48 pm
I messed around with crabs a bit earlier, I don't think they trigger pressure plates anymore.
What color pressure plate were you using?
Title: Re: Terraria - 1.2 now out!
Post by: majikero on October 14, 2013, 07:55:53 pm
For some reason, I got 3 meteorites hit with only destroying 1 orb. Is this a random thing now?

Also my honey reservoir is full and only the flow of honey is preventing me from flooding hell. It's healing properties does make it easier to fight off the demons.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 14, 2013, 08:01:35 pm
I messed around with crabs a bit earlier, I don't think they trigger pressure plates anymore.
What color pressure plate were you using?
This. Apparently pressure plates only activate when some things step on them depending on the color. Gray and brown are players only but I'm not too sure about the others.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 14, 2013, 08:02:20 pm
Argh!

I've just given up on farming for a bezoar. Started off in hardmode killing hornets. Earnings thus far, along with drop rate according to wiki (cf. bezoar; 1%).

I spent a while trying to get bezoar and nazar, killed lots and lots of hornets and skulls and no luck. Then I started a new world. First 3 skulls got a nazar, first hornet got a bezoar....., and this world is the only one which has spawned a pyramid for me as well as having sandstorm in bottle, and the flying island had red balloon. This is now my new world of choice.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 14, 2013, 08:04:20 pm
I messed around with crabs a bit earlier, I don't think they trigger pressure plates anymore.
What color pressure plate were you using?
I was attempting to make a Goldfish farm, and using transistors trapped a Crab in a 2x2 space with pressure plates. It could bounce, but I didn't hear the clicking noises. The plates were gray.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 14, 2013, 08:17:03 pm
That would be why. Gray and brown pressure plates are only triggered by players.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 14, 2013, 09:54:43 pm
Found a RoDiscord. Shit, this thing's awesome.

Now, to think about what to do with my contained patch of Underhallow.
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on October 14, 2013, 10:56:04 pm
To be fair, I used Ice Armor up until I got Turtle Armor. It's better than anything you find until that point as far as defense values go, and even ignoring armor and going with bonuses it's pretty dang awesome.
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on October 14, 2013, 11:10:24 pm
Could I get the server IP?
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 14, 2013, 11:10:40 pm
Yeah, the metal bosses were nerfed quiet a bit in the move to 1.2 since they are no longer the final bosses.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 14, 2013, 11:56:15 pm
The desire sensor has followed me from MH to here. In 10 Golem fights, we got:
1 Staff of Earth, 1 Sun Charm (i think), 2 Eyes of the Golem, 3 Styngers, and 3 Possessed Hatchets.

Darnit.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 15, 2013, 12:06:34 am
I messed around with crabs a bit earlier, I don't think they trigger pressure plates anymore.

The pressure plates out in the world were all changed to player-triggered-only ones, so if you were using those, it wouldn't work. You need red or green (anything activates those), or yellow (players do not activate, anything else does).

I have a bunny statue set up with pressure plates and bomb statues, and they press the pressure plates properly (you can hear it, and the bombs spawn).

My test setup with bunnies (chiefly to test the design - I hooked it up to bomb statues to mass produce them, although it doesn't take advantage of their rapid cycling):
With wires: http://puu.sh/4QvVV.png
Without wires: http://puu.sh/4QvZI.png

The switch makes them start spawning, and as they jump on the pressure plates they act like a rapid timer. The high speed button pressing is utterly wasted on bomb statues, obviously, due to the long cooldown they have. (The layout around the platforms, the open space, and the stairs are important to making the bunnies jump onto the platforms and jump around on the pressure plates)

As an aside, when I had it on during a bloodmoon the number of (corrupt) bunnies appeared to grow exponentially, because they were triggering their own statue every time they jumped on one of the pressure plates, and the population limits on the statue were no longer in effect. I assume there was a maximum pop for the area which they eventually hit, or something, since the game never crashed (of course I was killing them too, but they were spawning faster than I could kill them!)

Due to the absurd number of corrupt bunnies spawning in a blood moon in this device, I suspect you could hit an ridiculously high rate of panel pushing (not sure what to test it with).
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 07:15:54 am
My treebase is taking shape.

This is the home of Sparkle the party girl.
Spoiler (click to show/hide)
...I am no longer sure that the shape of the skull-room was an accident.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 15, 2013, 09:16:45 am
I'm seriously wondering how you deal with those 'high-flyers' which can go through walls.

But that is one good treebase.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 09:35:25 am
I'm seriously wondering how you deal with those 'high-flyers' which can go through walls.

But that is one good treebase.
I don't, not yet. This is a pre-hardmode world, with a different character.

This is a Large world too, so I might not even reach the "airborn Fun" altitude with the populated part of the Tree. The unpopulated part will probably be full of mobility ropes and other similar things to facilitate fighting the things - that's in addition to paved cloud roads and maybe even a teleporter network up there, if I manage to beat any of the bosses.

Haven't actually managed to kill any of the upgraded hardmode nasties yet, btw. I don't like setting up arenas, but my icebergship made for a hilariously broken vantage point against the Destroyer. It reached very high up with its loops, probably using my access rope as a foothold, but it hung juuuuuust beneath my ship's bottom, so I could theoretically do whatever I wanted with it. Unfortunately, I wasn't as patient as the situation required, so its lasers ultimately sniped me off, but I was in a surprisingly good position against it that time.

The Twins, though, beat me rather soundly in firepower. That character needs bigger guns. Did get Spazmatism into orange-level health once though.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 10:28:55 am
Without Wings you cannot "truly" fight many of the hard mode bosses mostly because without them the game's TERRIBLE CONTROLS come into play and you won't be able to dodge anything.

Second you will need a hard mode weapon higher then adamantine quality.

You absolutely need the "Increased invulnerability time" item. There is no way around it, it is one of the few items that will have a permanent slot in your inventory along with the wings and speed boots. (Yeah, I know it is sad that three slots in your inventory should reasonably be filled at all times leaving only two truly optional accessory slots)
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 10:30:58 am
Without Wings you cannot "truly" fight many of the hard mode bosses mostly because without them the game's TERRIBLE CONTROLS come into play and you won't be able to dodge anything.

Second you will need a hard mode weapon higher then adamantine quality.

You absolutely need the "Increased invulnerability time" item. There is no way around it, it is one of the few items that will have a permanent slot in your inventory along with the wings and speed boots. (Yeah, I know it is sad that three slots in your inventory should reasonably be filled at all times leaving only two truly optional accessory slots)
None of this is true. I've killed the destroyer twice without wings and beaten many of the other hardmode bosses without exploiting the invulnerability time items. Just because you're bad at a game doesn't mean you can bash it and claim that your way is the only way to play it.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 10:36:25 am
I never said any of the exploits (none of which still exist)

You need the wings to do dodges without an area the only replacement is the bundle of balloons but then you would need the horseshoe, the wings actually eliminate a slot.

You need the invulnerability frames to stop chain attacks, if things go wrong you will be chain hit a lot and die.

You need the speed boots because, you need speed boots.

These items are not optional because there is nothing more "optimal" regardless of your build, these slots are no negotiable.

Quote
. I've killed the destroyer twice


So have I what is the point? He is the most exploitable hard mode boss and can be killed in a few seconds with the right items (Harp and Shadowbeam, but also a few swords tear into him in a few seconds). In fact I am curious if you killed him without using any exploits or Post-Adamantine items.

Ehh who am I kidding... No one fights him without exploits.
Title: Re: Terraria - 1.2 now out!
Post by: kilakan on October 15, 2013, 10:39:28 am
I've basically beaten hardmode, beaten all the bosses, all the dungeon dudes are easy as pie, and I beat the jungle temple like 9 times for laughs.  All without the invulnerabilty items, a philo stone, and most of the time even without wings.   The games controls really are pretty good actually, you just need to be good at them, and have experience with bullet hells.

A shield which is easy to get stops chain attacks, a chain item like the ivy whip lets you dodge without jump modifiers and speed boots are a purely personal choice.  They don't even tend to activate when you are dodging.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 10:41:37 am
Quote
The games controls really are pretty good actually

Hmmm let me see...

Quote
a chain item like the ivy whip lets you dodge without jump modifiers and speed boots are a purely personal choice

Ahhh an arena. Which is an exploit. The Twins has the biggest Arena exploit oddly enough. You can breeze through that boss if you build your arena intelligently. I haven't yet but I noticed most of his attacks do not pierce cover.

The controls are not made with the bosses or enemies in mind. I learned how bad the controls are back when I fought Skeletor back when he had way too much health to kill without skipping dungeon tier. When I learned it was nearly impossible to jump his head, it became clear.

Just go back to Skeletor, don't build an arena, and don't wear any jump enhancement. You can do it, afterall I managed to fight him all night, but it shows the weakness of the controls.

Quote
a philo stone

Oddly enough I still don't have that item... I've grinding the heck for it but still don't have it.
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 15, 2013, 10:45:57 am
...why would you call Arena's an exploit in what is in many ways a building game.

That's just silly.
Title: Re: Terraria - 1.2 now out!
Post by: Silfurdreki on October 15, 2013, 10:48:38 am
Quote
a chain item like the ivy whip lets you dodge without jump modifiers and speed boots are a purely personal choice

Ahhh an arena. Which is an exploit.

Or, you know, a cave, where most non-boss combat takes place anyway. Also, how the hell is building an arena in a game where mining and building are two of the big features an exploit in any reasonable sense?

Edit: Ninja'd
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 10:49:14 am
...why would you call Arena's an exploit in what is in many ways a building game.

That's just silly.

I was told using the invulnerability item was an exploit FOR JUST HAVING IT, by forsaken.

Not using its exploit... just having it is considered an exploit.

Anyhow more it is because making an arena is taking advantage of the game's poor AI to beat the bosses.

Quote
Or, you know, a cave

He would have a mobility item if it was a cave. Which the point of the conversation is "How the controls are soo good you don't need them"
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on October 15, 2013, 10:50:02 am
Having an item coded and configured in game..and using it...

I think your terminology of 'exploit' is mixed up a bit there.
Title: Re: Terraria - 1.2 now out!
Post by: Darvi on October 15, 2013, 10:50:07 am
Leave him be, Nivek has empirically been proven to be unhappy unless he's contratrian.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 10:51:15 am
Having an item coded and configured in game..and using it...

I think your terminology of 'exploit' is mixed up a bit there.

*Shrugs* I don't know either.

Also not my Terminology, Forsaken's.

Also YES I am aware that isn't what he meant. Though I think I should make this post longer.

None of this is true. I've killed the destroyer twice without wings and beaten many of the other hardmode bosses without exploiting the invulnerability time items. Just because you're bad at a game doesn't mean you can bash it and claim that your way is the only way to play it.

You are jumping to conclusions and assuming. That isn't what I meant at all and you should be fully aware of it.

I've basically beaten hardmode, beaten all the bosses, all the dungeon dudes are easy as pie, and I beat the jungle temple like 9 times for laughs.  All without the invulnerabilty items, a philo stone, and most of the time even without wings.   The games controls really are pretty good actually, you just need to be good at them, and have experience with bullet hells.

A shield which is easy to get stops chain attacks, a chain item like the ivy whip lets you dodge without jump modifiers and speed boots are a purely personal choice.  They don't even tend to activate when you are dodging.

You are still using, ULTIMATELY, the same strategy. You are using the shield to get out of chain attacks (which is what the invulnerability item is for), you are using a mobility item in order to move faster... and even then you are probably using chains of jump and runspeed items.

...why would you call Arena's an exploit in what is in many ways a building game.

That's just silly.

It is taking advantage of the AI's inability to handle arenas for the most part. If the game cannot handle something properly it is an exploit.

This is similar to shooting games where you camp corners because enemies will shuffle out of the corner badly.

Having an item coded and configured in game..and using it...

I think your terminology of 'exploit' is mixed up a bit there.

I was taking it out of Forsaken for harassing me, I am over it now and I am sorry Forsaken. I shouldn't act on it.

Leave him be, Nivek has empirically been proven to be unhappy unless he's contratrian.

And this is outright harassment
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 15, 2013, 11:01:08 am
Yeah, if you weren't supposed to use arenas the game would force you not to (Golem). Dodging skeletron prime and the twins requires... the spacebar, not wings. My current character got all the way to end of spectre set without equipping the extended invulnerability items. Twins move faster than you with speedboots, so it's more about managing health regen and timing jumps than must-use spectre boots. Oh, and if you're going to use an argument, at least back it up as your own instead of fopping it off on someone else when you get called out on it.

So yeah, if you're bent on fighting things improperly (don't build in a building game, that's cheating) then I'm sure the necessary toolset is pretty narrow. But that's not the only option, nor should trying to make it so be a mark against the game.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 11:02:25 am
I don't build arenas on principle (unless you consider covering open chasms with platforms "building an arena"), and just tend to use whatever I build in normal play. My hardmode character has wings and boots, but mostly because of spelunking, and because I lucked in on a "harpey" feather.

There is hardly an "optimal" build though. Nothing is "non-negotiable". It's entirely possible to beat hardmode bosses without some kind of "ultimate" build, and without endgame equipment. Hell, if I wasn't caught by the last Twins awakening when I was in the middle of decorating the ship, I might have actually killed them. How would you like to fight two murderous robo-eyeballs without fancy ammunition, a prepared taskbar, and so much as an Ironskin potion?
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:08:18 am
Quote
the spacebar, not wings

:P That uses the spacebar silly.

Quote
Twins move faster than you with speedboots

They are clumsy. You need to take advantage of that.

Quote
There is hardly an "optimal" build though. Nothing is "non-negotiable".

You REALLY don't get better mobility in the air then with the wings, and they are so easy to get on hard mode there is no reason (other then not using a Wiki... though Terraria often feels like it is made to do that).

You could use the Bunch of balloons, you could use the Hovershoes... heck the Jetpack even... but then you are just leaving yourself open.

I cannot imagine another optimal build moving in on that.

I used to use both the Shield and invulnerability frame item. Though I found that tossing the shield didn't change my combat effectiveness.

Though I am willing to admit hyperbole.

----

Also the boots that I use got another upgrade. They actually manage to be somewhat faster then the twins. I've been using that to avoid the Green flamethrower.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 11:11:41 am
In fact I am curious if you killed him without using any exploits or Post-Adamantine items.

Ehh who am I kidding... No one fights him without exploits.
I killed him in orichalcum armor using magic daggers. No 'exploits' really. I did use an autoclicker just to save my finger, but I can click manually faster than the autoclicker does.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:12:23 am
Magic Daggers Post or pre 1.2?

And did you use the Blue Flower?

Because if it is Pre-1.2 without the blue flower... Then I am genuinely impressed since daggers are a single hit item if I remember correctly.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 11:12:58 am
Magic Daggers Post or pre 1.2?
Post 1.2... I didn't go back in time.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:14:57 am
Magic Daggers Post or pre 1.2?
Post 1.2... I didn't go back in time.

Ok so there was no blue flower.

So I am mildly impressed. Magic daggers may have been REALLY pumped to obscene levels in 1.2... But they aren't the optimal equipment for the destroyer (assuming they don't multihit, which I don't think they do)

I think quite a few hard mode items need to be pumped up, because they are harder to get then their better alternative.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 11:17:37 am
Magic Daggers Post or pre 1.2?
Post 1.2... I didn't go back in time.

Ok so there was no blue flower.

So I am mildly impressed. Magic daggers may have been REALLY pumped to obscene levels in 1.2... But they aren't the optimal equipment for the destroyer (assuming they don't multihit, which I don't think they do)
I think they do pierce 1 enemy but I honestly don't remember. I fought him in my (unfinished) skeletron arena (coincidence, he randomspawned as I was dungeon diving) so I had some mild capability to dodge via hookshot but this was less than 3 hours after transitioning to hardmode and most of that was spent dying while trying to wraithproof my base.

Fucking wraiths...
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 11:18:31 am
The wiki says they operate exactly as normal knives, which means it hits up to three enemies, I think. Pierces two and hits the third. Or just hits two. I don't use throwing knives often lately.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:19:34 am
The wiki says they operate exactly as normal knives, which means it hits up to three enemies, I think. Pierces two and hits the third. Or just hits two. I don't use throwing knives often lately.

Ohh, then they are optimal (but not super optimal like the harp or shadowbeam is)

So then my impressiveness levels drop from mildly impressed to... Yeah you did it.

I wonder if the Harp is still worth having. Most of the pre-1.2 hardmode items that you needed to fight the hardmode bosses to get are underpowered now.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 15, 2013, 11:21:34 am
mwahaha I killed The Twins only using pre-Hard mode equipment, I died around a dozen times trying it but in the end using a bunch of ropes and a floating arena with an area where I jump down to get healed by the nurse and carrying a lot of ammo. It wasn't even highest tier pre-hardmode, I did it with Crimsonite armour, minishark and around 2000 silver bullets and water bolts flying around everywhere.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 11:23:30 am
I THINK magic dagger is hit 2 but I really don't remember. I still don't have any other good hardmode gear and the daggers themselves have some crappy modifier (-8% damage or something) but its the best weapon I have for my mage set.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:25:24 am
mwahaha I killed The Twins only using pre-Hard mode equipment, I died around a dozen times trying it but in the end using a bunch of ropes and a floating arena with an area where I jump down to get healed by the nurse and carrying a lot of ammo. It wasn't even highest tier pre-hardmode, I did it with Crimsonite armour, minishark and around 2000 silver bullets and water bolts flying around everywhere.

Oddly enough the Minishark manages to be Pre-post-hard mode. Even its upgrade doesn't change much other then ammo conservation.

Its upgrade is almost overkill.

I need to find the sniper rifle.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 15, 2013, 11:29:25 am
mwahaha I killed The Twins only using pre-Hard mode equipment, I died around a dozen times trying it but in the end using a bunch of ropes and a floating arena with an area where I jump down to get healed by the nurse and carrying a lot of ammo. It wasn't even highest tier pre-hardmode, I did it with Crimsonite armour, minishark and around 2000 silver bullets and water bolts flying around everywhere.

Oddly enough the Minishark manages to be Pre-post-hard mode. Even its upgrade doesn't change much other then ammo conservation.

Yes Minishark doing base 7 damage a bullet and Megashark doing 23 damage a bullet, not much difference at all.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 15, 2013, 11:30:51 am
Just gonna wander in and say: Apparently using Teleporters, you can get into the jungle temple creatively, and wires have changed from 1,000 to 4,000 distance.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:31:25 am
Sorry, I though it was much less a difference. (must have mixed them up)

Opps :P
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:38:45 am
Just gonna wander in and say: Apparently using Teleporters, you can get into the jungle temple creatively, and wires have changed from 1,000 to 4,000 distance.

What level of pick do you need to take apart the UNGAWDLY death traps?
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 15, 2013, 11:39:58 am
You need the pick dropped by the golem inside the temple to mine temple walls.  To get in you have to hunt Plantera for a key.

Or teleport in!
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:40:58 am
You need the pick dropped by the golem inside the temple to mine temple walls.  To get in you have to hunt Plantera for a key.

Or teleport in!

I mean a pick to disable the death traps alone.

Since I am trying to think of the earliest time you can exploit yourself into the temple and how DOOMED you would be if you couldn't get rid of the traps.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 15, 2013, 11:42:38 am
If you're smart, traps aren't a problem anyways.  Dirt can disarm most of them just by covering pressure plates.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 15, 2013, 11:45:06 am
If you're smart, traps aren't a problem anyways.  Dirt can disarm most of them just by covering pressure plates.

You can also reverse gravity with the gravity potions and stay on the ceiling, or stay on the ceiling... or watch the floors...
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 11:54:57 am
If you have teleporters, you have wire cutters -> what traps?
Title: Re: Terraria - 1.2 now out!
Post by: Shakerag on October 15, 2013, 11:56:25 am
wraithproof my base.
How exactly?
Title: Re: Terraria - 1.2 now out!
Post by: GlyphGryph on October 15, 2013, 11:57:48 am
Wraiths fall down holes if they don't have backwall. I've got a wraith trap under my base right now, it's pretty hilarious to see 'em milling about down there.
Title: Re: Terraria - 1.2 now out!
Post by: Bormok, God of Mud on October 15, 2013, 12:23:05 pm
Wraiths fall down holes if they don't have backwall. I've got a wraith trap under my base right now, it's pretty hilarious to see 'em milling about down there.
Ohh, so that's how they work. I build homes on top of a floating section of land and noticed that all the wraiths would just hang out underneath, I didn't understand why they didn't just fly up and wreak havoc.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 15, 2013, 12:28:56 pm
yeah they need a backwall or block to get up
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 15, 2013, 01:52:21 pm
Just need to farm the frankensteins for those delicious terra blade components.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 15, 2013, 02:21:56 pm
With some prep, eclipses aren't any worse than a regular blood moon. A simple pit with a thin layer of lava under flat ground will wipe out everything but reapers all day. I setup a teleport-accessable panic bunker under my sky island city and rigged non-player pressure plates to drop spiky balls and activate flamethrowers, but lava would work just as well, if more slowly. Then your only problem is stabbing reapers that float in and hoovering up the 50+ gold come nightfall.

I actually don't have an issue with any invasions now; pirates can't do anything vs a solid wall.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 15, 2013, 02:32:05 pm
A little rope will allow you to survive.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 15, 2013, 02:39:36 pm
Without Wings you cannot "truly" fight many of the hard mode bosses mostly because without them the game's TERRIBLE CONTROLS come into play and you won't be able to dodge anything.

Second you will need a hard mode weapon higher then adamantine quality.

You absolutely need the "Increased invulnerability time" item. There is no way around it, it is one of the few items that will have a permanent slot in your inventory along with the wings and speed boots. (Yeah, I know it is sad that three slots in your inventory should reasonably be filled at all times leaving only two truly optional accessory slots)
I never needed the Invulnerability items. Then again, most of my fights run across the entirety of my world. Heck, if it weren't for the fact that its so slow on the surface, I'd probably hit the dungeon fighting plantera.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 03:02:04 pm
They should make Plantera sprout wings if it is lured to the surface.

Or retreat underground and count the battle as lost for the player(s).

Purely as an anti-cheese mechanic.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 15, 2013, 03:09:05 pm
I think if you manage to get plantera to the surface in the first place, you deserve the win. Even in full turtle armor, when plantera is trying to murderize you, the rest of the jungle really starts to hurt, particularly without a bezoar/medical bandage/ankh.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on October 15, 2013, 03:09:44 pm
They should make Plantera sprout wings if it is lured to the surface.

Or retreat underground and count the battle as lost for the player(s).

Purely as an anti-cheese mechanic.

Using terrain to your advantage, terrain you can alter, is cheesing it?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 15, 2013, 03:24:13 pm
To get the Ice Feather for Ice Wings, I need to kill an Ice Golem and get lucky. What I don't know, is where to find the Golems. The wiki says they can be found during a Blizzard, which is when the rest of the world is raining, right? But when I go to the ice biome during rain (I am in hardmode.) I can't find any. Are they a rare spawn or do I have to be underground or something?
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 15, 2013, 03:26:02 pm
Ice golems are pretty rare. your best bet is to setup a farming pit on the surface of snow and use a water candle or battle potion. They're much more "common" (as in, maybe 4 per night) during a blood moon.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 15, 2013, 03:33:37 pm
They should make Plantera sprout wings if it is lured to the surface.

Or retreat underground and count the battle as lost for the player(s).

Purely as an anti-cheese mechanic.

Using terrain to your advantage, terrain you can alter, is cheesing it?
In that way? Yes. The AI should be smart enough not to follow the player into conditions where it is helpless, so either the Plantera gets extra mobility when it can't grapple, or it goes away and leaves the player with nothing.

There are other bosses that require certain conditions. Most bosses can only be fought during the night. Some bosses will flee if the player leaves their home turf. For Plantera, the underground is its home turf. It has all the reason in the world to bugger off and disappear if the player leaves the underground.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 15, 2013, 03:53:30 pm
To get the Ice Feather for Ice Wings, I need to kill an Ice Golem and get lucky. What I don't know, is where to find the Golems. The wiki says they can be found during a Blizzard, which is when the rest of the world is raining, right? But when I go to the ice biome during rain (I am in hardmode.) I can't find any. Are they a rare spawn or do I have to be underground or something?

It's on the surface, and they should show up pretty regularly, just keep moving back and forth.


I discovered these guys and how they work on my own :)  I knew something with 3000 health should of been farmed. Ice armor is epic melee armor.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 15, 2013, 04:22:23 pm
Three things I'd like added.

Weather console/manipulator. Lets you get a forecast of the next day or two, see whats coming up in terms of rain/solar eclipse/bloodmoon/enemy spawns. The manipulator would, through adding items to it, allow you to force an event the next time its properly available.

Dirt/stone/any placeable material rockets. For when you want to quickly rebuild that mountain you tore down.

A slowing accessory, to bring you down to a speed where you can't outrun your placing ability.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 15, 2013, 04:48:43 pm
Ice golem farming is pretty easy.
(http://i.imgur.com/NQCPnSns.jpg) (http://imgur.com/NQCPnSn.jpg)
You can't see it very well but I flattened the snow around the trap. That way the golems can easily walk to the trap without having to jump.
Title: Re: Terraria - 1.2 now out!
Post by: SharpKris on October 15, 2013, 06:16:45 pm
damm you epic chests and your 1/4000 key drop rate!
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 15, 2013, 06:21:14 pm
Can you bring crimson to a world that starts with corruption on it, or corruption to a world that starts with crimson?
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 15, 2013, 06:24:24 pm
Anyone fooled with TEdit for 1.2 yet? I think I've hit saturation point for doing everything by hand, but I don't really want to fool with workarounds and missing tiles and such.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 15, 2013, 06:25:39 pm
Can you bring crimson to a world that starts with corruption on it, or corruption to a world that starts with crimson?
Corruption seeds are dropped by Eye of cthulhu, and presumably also Crimson by the Brain.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 15, 2013, 06:28:40 pm
Can you bring crimson to a world that starts with corruption on it, or corruption to a world that starts with crimson?
Corruption seeds are dropped by Eye of cthulhu, and presumably also Crimson by the Brain.

EoC only drops corrupt seeds in worlds that already start with corruption.  However, the Dryad will sell corrupt seeds during a blood moon regardless.

As for crimson, so far as I'm aware there's no such thing as crimson seeds.  You'd have to import some crimstone or a clentaminator with red solution in order to spread it in a non-crimson world.


But yeah, they spread and spawn just fine.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 15, 2013, 06:30:38 pm
Can you bring crimson to a world that starts with corruption on it, or corruption to a world that starts with crimson?
Corruption seeds are dropped by Eye of cthulhu, and presumably also Crimson by the Brain.

EoC only drops corrupt seeds in worlds that already start with corruption.  However, the Dryad will sell corrupt seeds during a blood moon regardless.
The question was literally "can you bring corruption" and yes, you can bring corruption seeds to another world.

Getting Crimson over is trickier, crimstone doesn't spread, does it?
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 15, 2013, 06:53:17 pm
Can you bring crimson to a world that starts with corruption on it, or corruption to a world that starts with crimson?
Corruption seeds are dropped by Eye of cthulhu, and presumably also Crimson by the Brain.

EoC only drops corrupt seeds in worlds that already start with corruption.  However, the Dryad will sell corrupt seeds during a blood moon regardless.
The question was literally "can you bring corruption" and yes, you can bring corruption seeds to another world.

Getting Crimson over is trickier, crimstone doesn't spread, does it?

Supposedly acts just like corruption. Didn't get it on my world so that's only hearsay.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 15, 2013, 06:54:31 pm
Pre-hardmode, no.  Post-hardmode, yes.

If you want to spread crimson in a pre-hardmode world, you'll just have to nab the clentaminator and some tomato juice from the steampunker in another world.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 15, 2013, 06:57:04 pm
Does anybody know what the specific requirements are for growing chlorophyte ore? I have a jungle/underhallow biome and nothing seems to be coming out of it.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 15, 2013, 06:59:36 pm
Mud, depth, and light. S'far as I'm aware, that it's.
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on October 15, 2013, 07:23:09 pm
There's also a limit to the amount of chlorophyte in one area.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 15, 2013, 08:09:13 pm
the initial ore seeds are pretty paltry until you kill plantera a few times. killing that boss makes more chlorophyte seeds spawn every time. After 12-15 kills, I have quite a bit of it visible, not counting everything hidden I'd need spelunker pots to find.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 15, 2013, 08:50:50 pm
Things have been going well. Got Ice wings now, Thunder boots, have beat all three mechanical bosses.

And I was maimed by Plantera.

I thought you could pick up the bulb and then use as a summon.

Died because I kept getting backed into walls

Also, the Scourge of Corrupter maims everything that isn't a boss.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 15, 2013, 11:15:52 pm
Plantera is too much of a pain to fight underground. They say it is slow, but it's still faster then you. And it's the only boss that decides to sit right on top of you. Now I need to kill...

Spoiler (click to show/hide)



Also,
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 15, 2013, 11:28:38 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 15, 2013, 11:32:34 pm
Anyone fooled with TEdit for 1.2 yet? I think I've hit saturation point for doing everything by hand, but I don't really want to fool with workarounds and missing tiles and such.

Yeah, but I haven't used it to edit anything (aside from moving one chest). After searching 6 or so worlds without finding boots of water walking or pyramids, I started using TEdit to look for both on new worlds, and then when I finally found boots of water walking in an ocean in TEdit, it wasn't visible in-game. So I copied and pasted the chest into the actually visible part of the map. (Despite what the wiki says, changing lighting mode didn't make the hidden tiles visible)

On that note, the wiki also says that crimson does not spread in corrupt-worlds at all! :V
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 16, 2013, 08:04:35 am
Terraria is 75% right now, $2.49 or $7.49 for a 4-pack (yes, you could buy 5 copies for the price of 1).
Title: Re: Terraria - 1.2 now out!
Post by: Ivefan on October 16, 2013, 09:11:35 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 16, 2013, 10:14:26 am
You don't even need to do that Ivanfan. Just keep moving. It doesn't track.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 16, 2013, 10:17:06 am
Guys, should I use starcannon fro the twins? I got ~150 stars

You need a lot more ammo.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 16, 2013, 10:18:30 am
Pretty much the biggest reason to never use that gun unless you're hacking stars into your inventory.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 16, 2013, 10:21:14 am
Pretty much the biggest reason to never use that gun unless you're hacking stars into your inventory.

It is alright if you are collecting stars you find.

Once you hit several 999 stacks, you can use it for a bit.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 16, 2013, 10:22:46 am
Pretty much the biggest reason to never use that gun unless you're hacking stars into your inventory.
Bro do you even skybridge?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 16, 2013, 10:26:30 am
That's... kind of the same silly reason as the reason not to use platinum coins as ammo.

If you're swimming in the things, there's no reason they can't be used as ammo.

Plus if the Wiki is correct, with the right setup the stars become reusable.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 16, 2013, 10:35:39 am
They do, but it's a bit finicky.  It does help though.  Plus, the normal ammo conservation percentages apply (this does make it possible to generate stars from nothing, when used with the exploit).

Also, either it's just me or falling star rates have been VASTLY increased from 1.1 days.  I've found myself gathering a far larger surplus than I can remember having before.


Pretty much the biggest reason to never use that gun unless you're hacking stars into your inventory.

It is alright if you are collecting stars you find.

Once you hit several 999 stacks, you can use it for a bit.

That would be slightly difficult, seeing as stars only stack to 100...
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 16, 2013, 10:40:33 am
They probably were. On Large worlds I tend to end up with upwards of fifteen stars just traveling from the spawnpoint to the Dungeon. Twenty-something on especially egregious nights.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 16, 2013, 10:43:23 am
They probably were. On Large worlds I tend to end up with upwards of fifteen stars just traveling from the spawnpoint to the Dungeon. Twenty-something on especially egregious nights.
Your time of travel matters.  If you can make it to the dungeon just at dawn, then there's the whole night for stars to fall.  If you arrive at midnight, then half the night is still ahead.

Anyone know if you can use the grappling hook teleporter trick on a skybridge to collect massive stars?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 16, 2013, 11:01:04 am
They probably were. On Large worlds I tend to end up with upwards of fifteen stars just traveling from the spawnpoint to the Dungeon. Twenty-something on especially egregious nights.
Your time of travel matters.  If you can make it to the dungeon just at dawn, then there's the whole night for stars to fall.  If you arrive at midnight, then half the night is still ahead.

Anyone know if you can use the grappling hook teleporter trick on a skybridge to collect massive stars?
You could just pave the bridge with asphalt... or ice.

The Eater of Worlds is supposedly bugged and drops the Solidifier instead of the... whatever it was supposed to rarely drop. So I think I know what I'll be doing for the next few hours. :P
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 16, 2013, 11:13:48 am
Eater of Worlds drops the thing that makes asphalt. Solidifier makes slime blocks, EoW drops the other one.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 16, 2013, 11:20:02 am
Well.. yeah, I can't remember what the other thing is called.

In unrelated news. I have just discovered the absolute best thing you can do with spare bars of metal you have laying around after you've gone beyond gold/platinum tier.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 16, 2013, 11:27:41 am
Yeah, and they work like platforms with a space in the middle. They make for great staircases.
On the hardmode server there's a fuckhuge tower of copper and chlorophyte. It's neat.
Title: Re: Terraria - 1.2 now out!
Post by: MaximumZero on October 16, 2013, 11:32:38 am
PTW. Just bought Terraria and having loads of fun with it.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 16, 2013, 12:31:01 pm
Oops, I seemed to have accidentally binged on Terraria for 13 hours straight.

But hey, I beat my first Mechanical Boss, the Destroyer, by cheesing him through an elevated encased arena. The other two mecha bosses still annihilate me. I tried fighting Plantera but I stood no chance.

I also got, through sheer accident while farming for light souls, a frozen chest key! I immediately beset the dungeon, trying to remember where the thing was, and found it and now have an Ice Hydra staff!  It basically allows me to put down an instant, high damage, stationary turret on a moment's notice whenever I need to!

I can cast him right through walls too, so whenever I'm like in the jungle, and I'm cornered into a room by like a dozen baddies with low health, I can just plant him straight in the throng of them and just watch and they get mopped up in no time. For 20 mana a pop, he lasts a long time too, like a whole minute, and monsters don't target him at all so he just sits there and fires until everything is dead. He's my new best friend, truly.

I'm trying to upgrade from Frost Armor to Chlorophyte, but I'm thinking I'm gonna have to contract the aid of my friends if I want to actually beat any of the bosses. Even with mad amounts of defense, I can still see these things tearing me apart.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 16, 2013, 01:54:07 pm
I BEAT THE DESTROYER! I'M SO HAPPY!

Quick question-
Shroomite or turtle armor?
Turtle.
Shroomite is better for Multiplayer when playing a supporting role.  A tacshot + chloro bullets or a megashark + explosive bullets when using Shroomite will do a lot of damage.  The trick is to stay still so that you're not getting aggro and you are getting more damage.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 16, 2013, 01:57:36 pm
You could do both and quick-equip either set by right-clicking in the inventory...

Alternatively, wear one and keep another in the vanity slots. :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 16, 2013, 02:02:52 pm
Turtle.  The thorns ability is surprisingly useful, particularly against bosses, and it has the highest armor rating of anything in the game.  It's slightly slower than some of the other melee armors, but it still provides a very decent damage boost.

Plus...  Hate to say it, but melee is just better than ranged in this version.  Alternatively, take on frost armor.  But if you're figuring out what to do with your first few chlorophyte bars, yeah...  Turtle is the way to go.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 16, 2013, 02:05:35 pm
Though the real answer, of course, is to go farm that dungeon. Even nerfed, spectre armor is pretty ridiculous, and the dungeon has several of the best magic drops currently in the game.
Title: Re: Terraria - 1.2 now out!
Post by: Girlinhat on October 16, 2013, 02:10:06 pm
Though the real answer, of course, is to go farm that dungeon. Even nerfed, spectre armor is pretty ridiculous, and the dungeon has several of the best magic drops currently in the game.
Spectre and Rainbow will shred Destroyer.
Title: Re: Terraria - 1.2 now out!
Post by: Doomblade187 on October 16, 2013, 02:14:23 pm
Yeah, so I bought Terraria about two days before the sale. But anyway, any general tips on getting started in game, finding bosses and such?

(For reference, I'm about iron/silver tier mineral-wise)
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 16, 2013, 02:33:19 pm
Yeah, so I bought Terraria about two days before the sale. But anyway, any general tips on getting started in game, finding bosses and such?

(For reference, I'm about iron/silver tier mineral-wise)

Before bosses you should do spelunking (exploring various caverns and going to the depths), you will find loot, one of the main components of beating any boss in Terraria is mobility so getting a cloud/blizzard/sandstorm in a bottle helps immensely. The first boss you will face will probably be the Eye of Cthulu which will spawn once you get 200 health.

Building arenas can help vs bosses, mainly they will be a small stretch of flat land and some platforms so you can go up and down easily. Ranged weapons are the popular choice vs bosses as bosses can do a lot of damage if they hit you and are immune to knock-back effects so it's usually better to dodge them and shoot them.
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 16, 2013, 02:45:35 pm
I know the extractinator is supposed to be super rare, but I just built a hellrope on a large world and explored twenty or so house-things, half of which were in the ice biome. I still have yet to get one.

A few days ago, Zisteau (do a YouTube search) found two in the same video from, IIRC, chests found while running across the surface.

Oh well. When I eventually get one, I'll have more than a full stack of either of the materials it takes.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 16, 2013, 02:55:51 pm
I know the extractinator is supposed to be super rare, but I just built a hellrope on a large world and explored twenty or so house-things, half of which were in the ice biome. I still have yet to get one.

A few days ago, Zisteau (do a YouTube search) found two in the same video from, IIRC, chests found while running across the surface.

Oh well. When I eventually get one, I'll have more than a full stack of either of the materials it takes.

And see, I think I've found.......7 or so on my world at this point.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 16, 2013, 03:04:13 pm
Yeah, so I bought Terraria about two days before the sale. But anyway, any general tips on getting started in game, finding bosses and such?

(For reference, I'm about iron/silver tier mineral-wise)
Get lava and learn how to duplicate it and use it in traps that don't destroy items. There are very few problems that cannot be solved with proper application of molten rock.

Then have !fun!
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 16, 2013, 03:30:54 pm
I know the extractinator is supposed to be super rare, but I just built a hellrope on a large world and explored twenty or so house-things, half of which were in the ice biome. I still have yet to get one.

A few days ago, Zisteau (do a YouTube search) found two in the same video from, IIRC, chests found while running across the surface.

Oh well. When I eventually get one, I'll have more than a full stack of either of the materials it takes.
They're not supposed to be. They can be found in just about any cave chest. I've found a bunch in my main world so far, but I literally didn't even find a Cloud in a Bottle (or other variant) until about 20 minutes before I finally activated hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 16, 2013, 03:59:43 pm
Aren't they supposed to have some fraction of a percent chance of spawning per chest?

I don't have wiki access right now, but I thought it said something to that effect, and that it was only in certain types of chests (specifically ice and underground house or something like that).
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 16, 2013, 04:33:52 pm
Aren't they supposed to have some fraction of a percent chance of spawning per chest?

I don't have wiki access right now, but I thought it said something to that effect, and that it was only in certain types of chests (specifically ice and underground house or something like that).

Yes, they have a fixed percent chance of spawning, or so the wiki would lead me to believe.
The chests in underground cabins contain loot that is no different from the loot you would find in a chest not in the cabin, but is dependent on the biome the cabin spawned in (For example, an ice chest in a cabin would give me stuff from the same loot table as an ice chest in an ice cave, etc). It's just that you're guaranteed to find a chest in a cabin.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 16, 2013, 04:39:19 pm
The first boss you will face will probably be the Eye of Cthulu which will spawn once you get 200 health.
Specifically, 200+ HP, 10+ defense, and 3+ NPCs, at which point it has a 1/3 chance of spawning each night until you kill it. (You'll get a message about an evil presence watching you)
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 16, 2013, 07:03:07 pm
Are you supposed to be able to find blend-o-matics on EOWs?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 16, 2013, 07:06:18 pm
Are you supposed to be able to find blend-o-matics on EOWs?
Yep. Its rare but he does drop em
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 16, 2013, 07:16:47 pm
Well you're not supposed to, but he does drop it. It's supposed to be a pet item, I think.
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 16, 2013, 08:17:21 pm
I was unaware that you could get two goblin sieges at the same time.

One of the first gobbos I slaughtered dropped a harpoon gun. The rest of the two sieges was a cakewalk.

And... now that I look it up in the Terrariapedia, I found that it auto-fires. That would have been useful to know earlier.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 16, 2013, 11:29:46 pm
About picking up stars while travelling at ludicrous speed (http://www.youtube.com/watch?v=mk7VWcuVOf0) on a skybridge, if you're going too fast they'll fly up towards you, but you'll zoom past them too fast for them to make it to the point where they would get sucked into your inventory. (You can hit this speed without the teleporter exploit. Latency to the server, if you're playing on one, may lower the speed at which it happens (or rather, make it take longer before they pop up and start seeking towards you))
Title: Re: Terraria - 1.2 now out!
Post by: Muz on October 17, 2013, 10:16:11 am
So... I got Terraria on the latest steam sale. Anyone know a good noob server to join?
Title: Re: Terraria - 1.2 now out!
Post by: SharpKris on October 17, 2013, 10:17:15 am
http://www.terrariaonline-servers.com/
lists all the active servers
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 17, 2013, 10:21:53 am
Singleplayer is best noob server.
Title: Re: Terraria - 1.2 now out!
Post by: Muz on October 17, 2013, 10:23:00 am
http://www.terrariaonline-servers.com/
lists all the active servers

All of them are full :(
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 18, 2013, 12:26:36 am
I beat Skeletron Prime finally. He jumps me when I'm trying to make potions, I hurry to kite him away from my npcs, and I spend the rest of the night plinking his health down with the megashark, all while making mad dashes back and forth across the desert to avoid his attacks. Yay unplanned victories.

I couldn't find a plantera bulb, so I just teleported into the Temple. I got my ass handed to me by the golem but that's ok, I got him down to like 3000 health and I still got an Uzi out of the venture. Though I'm not sure how it measures up to the Shark.

But I guess that's everything I can do. Time to put this game down for another year.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 18, 2013, 12:41:21 am
I dunno what problems you guys are having with the Golem. I just set up a wall thing so that there's a large gap but not large enough for him to walk through, then I'm up on an incline behind it and I just murder his ass with a tacshot and chlorophyte bullets. Didn't have any problem at all.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 18, 2013, 01:00:05 am
My temple was bugged and didn't have an altar, so I spawned one in and just slapped it down on my regular boss arena (a 100 block line of brick floating in the air wow). Didn't have any problems there, other than Golem landing on me which did more damage than the rest of the attacks.

Also I got a bunch of the new dungeon magic and they are so awesome... except for the fact that i have multiples of them and not, say, rocket launchers or black belts.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 18, 2013, 07:43:18 am
I dunno what problems you guys are having with the Golem. I just set up a wall thing so that there's a large gap but not large enough for him to walk through, then I'm up on an incline behind it and I just murder his ass with a tacshot and chlorophyte bullets. Didn't have any problem at all.

I don't have a problem with his movement, I have a problem with his lasers that pass through walls.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 18, 2013, 08:58:22 am
Though I'm not sure how it measures up to the Shark.
Honestly, I prefer the Megashark. The uzi just devours ammo.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 18, 2013, 09:13:28 am
I dunno what problems you guys are having with the Golem. I just set up a wall thing so that there's a large gap but not large enough for him to walk through, then I'm up on an incline behind it and I just murder his ass with a tacshot and chlorophyte bullets. Didn't have any problem at all.

I don't have a problem with his movement, I have a problem with his lasers that pass through walls.
He only starts to laser at 8000 or so. Just brutalize him and he'll go down.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 18, 2013, 10:22:56 am
Honestly the Laser isn't what will kill you once you have the hang of moving around. Even in the small Arena.

Though I won't spoil what will.

Though destroying his hands will give you a lot of breathing room.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 18, 2013, 10:57:16 am
I really wish Terraria had more bosses. More proper bosses, with more varied tactics than "move at you" and "shoot at you". The Brain of Cthulhu was a great step in the right direction in my opinion, though horribly wasted with its subpar difficulty. It could have been so much more interesting. It should have had its drones as a breather phase, and should have had a series of projectile attacks or a series of melee lunges a-la EoC chosen at random between breathers. Kill its drones, it opens up and attacks for a bit, then closes and releases drones again. Rinse and repeat. The drones would have to not drop any vertebrae or tissue samples to prevent farming, and would only be a source of meager coinage and hearts to replenish the player between attacks.

Terraria, for all of its being a cross between Minecraft and a Metroidvania platformer, really lacks proper platformer bosses. Proper Metroidvania bosses I don't even mention - about the only such one is Plantera, for which you really need at least a grappling hook to match its mobility. The bosses need more patterns, more behaviors, more effects. I hope that whatever Terraria 2 ends up being (assuming it ever makes it out of planning stage, of course), such things will exist in it.
Title: Re: Terraria - 1.2 now out!
Post by: Nighthawk on October 18, 2013, 02:48:21 pm
I really wish Terraria had more bosses. More proper bosses, with more varied tactics than "move at you" and "shoot at you". The Brain of Cthulhu was a great step in the right direction in my opinion, though horribly wasted with its subpar difficulty. It could have been so much more interesting. It should have had its drones as a breather phase, and should have had a series of projectile attacks or a series of melee lunges a-la EoC chosen at random between breathers. Kill its drones, it opens up and attacks for a bit, then closes and releases drones again. Rinse and repeat. The drones would have to not drop any vertebrae or tissue samples to prevent farming, and would only be a source of meager coinage and hearts to replenish the player between attacks.

Terraria, for all of its being a cross between Minecraft and a Metroidvania platformer, really lacks proper platformer bosses. Proper Metroidvania bosses I don't even mention - about the only such one is Plantera, for which you really need at least a grappling hook to match its mobility. The bosses need more patterns, more behaviors, more effects. I hope that whatever Terraria 2 ends up being (assuming it ever makes it out of planning stage, of course), such things will exist in it.
I dunno... it's really annoying to fight a boss that has a particular weakness multiple times. It becomes less of a "All right, here we go, let's throw everything we have at this guy," and more of a "Don't worry, guys - just aim for his LEFT EYE." If you've ever played a Sonic the Hedgehog game (like Sonic Adventure 2) and fought the bosses multiple times, you'll know exactly what I'm talking about.

Also, it's hard enough to make bosses with complex mechanics. It's REALLY hard to make bosses with complex mechanics that work with multiple people fighting it.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 18, 2013, 05:05:48 pm
Zelda comes to mind. Link to the Past had a few bosses that shared defeat tricks, and you could generally figure it out. Like, on Turtle Rock, there was this scorpion guy with a mask. When you slash the mask it PINGs. Hm, need to break dat mask. What do I have? Hammer! Bombs! Both work! Gotta do it a couple times! Oops now he moves faster but you can hurt him. Now that's what I'm talkin' about.

Make a dude with shields that get smaller every time he uses his special attack. Just survive his special attack enough times and he's vulnerable.

Make a dude that eats wood and heals - get rid of the wood and he's a piece of cake.

It's not like the Terraria guy can't think of cool ideas, or implement them.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 18, 2013, 05:10:08 pm
Make a dude with shields that get smaller every time he uses his special attack. Just survive his special attack enough times and he's vulnerable.
I'm suddenly reminded of that bonus boss in Cyber Troopers Virtual-On. It's a massively powerful mech that gets weaker every time you lose to it.

How about a boss that takes less damage the more armored the players attacking it are? Pretty much just straight up add the defense of the attacking player to the boss's defense for each of that player's attacks. Suddenly, a boss that the game's perfect armor sets are no longer so useful against.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 18, 2013, 05:23:59 pm
Then you'd just use crystal bullets + megashark, plus some DoTs.  Basically, the Dungeon Guardian strategy.

Still though, that would at least mean you'd gear up specifically for that boss' weakness, rather than just pulling out your generally best stuff.  I don't know, this is kind of a tricky subject.
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 18, 2013, 05:47:40 pm
I think it would be a bit more interesting if the game further divided attacks into categories beyond simple "magic, melee, ranged, usables" and perhaps gave some sort of combination of attributes to each weapon or ammo, such as giving a weapon like Ice Blade the properties of "Freezing, Slashing" for the swing and "Freezing, Magic, Projectile" for the projectile it shoots.

And with that, giving enemies attributes that would make them vulnerable or resistant to certain types of damage, instead of a simple "Damage - 0.5*defense" formula.

I suppose it would encourage players to use (or at least carry around) a variety of weapons, rather than always having the same three (one which you almost never use, anyway) weapons in the hotbar.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 18, 2013, 06:00:11 pm
So like an element system? It makes sense, seeing as the hell stuff is all fiery, jungle stuff is all grassy, there's clearly ice stuff, dungeon stuff looks pretty watery, etc. .
But it'd be somewhat unbalanced if just thrown in with the stuff as it is.
Title: Re: Terraria - 1.2 now out!
Post by: Oglaf on October 18, 2013, 06:03:58 pm
So like an element system? It makes sense, seeing as the hell stuff is all fiery, jungle stuff is all grassy, there's clearly ice stuff, dungeon stuff looks pretty watery, etc. .
But it'd be somewhat unbalanced if just thrown in with the stuff as it is.

Indeed. Since 3 of the hardmode bosses are all made of metal and the golem is made of stone, it wouldn't be long until certain types of damage are considered "the best" which is the opposite of what is intended to be accomplished with an "element" system. There are more examples of this, such as most of the pre-hardmode bosses and enemies being made of either flesh or bone.
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 18, 2013, 06:11:41 pm
Yeah, if anything that could be done. Making good bosses is surprisingly hard, just because everyone wants something different. I'm okay with body bumping bosses and maintain the bosses in terraria, while not deep, are fairly exciting (you can dodge most of the body bumps, so it works), but other people aren't, all perfectly valid opinions, and at the same time I never thought LttP bosses were particularly good, besides maybe Blind. A "good boss fight" is such a variable thing that you just kind've have to trial and error and see what works for your group of players.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 18, 2013, 06:30:37 pm
I'd say make every boss a puzzle rather than a rock-paper-scissors. Like, for example, in Link to the Past there's an eyeball monster with eyeballs floating around it. You use the hookshot to grab a little eye, hack it as it drifts back, and continue doing that until the creature is dead.

In that way, the grappling hook becomes the weapon to use against that boss, but in less of a "water vs. fire" way and more of an environmental interaction way.

How about a boss that spews out lava? Or water? Makes you blind? Reflects missiles?

Never played the game so I don't really know what it has except for what I've seen in some group LPs.

Specifically, if people keep bringing up specific pieces of equipment that are the best, it's time to develop a few bosses against whom those are useless. Again, not just arbitrarily. For example, if there's a gun that shoots coins and it's really good, make a monster that collects coins and shooting him just makes him really happy and lets him chug healing potions.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 18, 2013, 06:47:41 pm
One of the big challenges with 'difficult bosses' is the environmental factor. Go back and read the last couple of pages of this thread; they're full of tips like this (no offense intended to the author):
I dunno what problems you guys are having with the Golem. I just set up a wall thing so that there's a large gap but not large enough for him to walk through, then I'm up on an incline behind it and I just murder his ass with a tacshot and chlorophyte bullets. Didn't have any problem at all.

Basically: if a boss is too hard, screw with the terrain until he's trivial. If a boss becomes a puzzle boss, then people will just resort to 'solving' the boss by constructing arenas that mess up its AI or nullify its attacks. If the point of Terraria is to construct arenas that nullify each boss, then so be it; but in doing so, you've made it impossible to design bosses that can be beaten through creative use of various weapons. I guess terrain advantage is inevitable when the game engine allows you to destroy/replace blocks, but right now every boss is simplified or trivialized by the right terrain; the only useful aspect of weapons is their DPS (and their piercing, which influences their DPS), along with a small mention of their ammo cost, and I don't see a simple change that would fix this.

It doesn't help that there are really only 2 viable arena designs. If the boss passes through walls, then you need a long, flat platform so you can backpedal and shoot ranged weapons at him (Wall of Flesh, the Twins, Eye of Cthulhu, etc). If the boss does not pass through walls, you need a wall that stops him attacking you, while still allowing you to shoot him (Golem, King Slime, etc). Pretty much anything else is just making your life more difficult.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 18, 2013, 08:06:42 pm
...I used a box arena with multiple levels of wooden platforms for my fight against the Eye, so that I could grapple and jump around him.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 18, 2013, 08:36:58 pm
It would help if the bosses had fairness-checking code that looked at your setup where he would be summoned and tried various ways of pathing to you, and if you've set it up so he can't hurt you he doesn't spawn.

If you set it up during the fight he despawns.

Even give the player a message saying "<boss_name> won't bother fighting you because the battlefield is too restrictive."

Then give bosses the ability to chew through walls slowly if it means getting to the player. If they can't get to you after a certain amount of chewing, it despawns as above.

I love the idea of being able to summon bosses. It's a great way to handle having a huge world and not placing bosses directly. But I think making arenas to fight the boss turns it back around to dumb old games where Bowser has his lava room - except you get to design Bowser's room instead of him.
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on October 18, 2013, 08:38:27 pm
Okay, so technically there's 3 arenas. Line, box, and blocking.  :-[

The point more or less stands, though - fighting a boss with a suitable arena (of which there are only a few variants) makes your life a lot easier, to the point that many bosses are borderline impossible without terraforming in advance.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 18, 2013, 08:58:22 pm
Hey,  would anyone mind if I installed a self destruct switch on the planepacked server? I have enough TNT to level most of the surface, plus the wiring to pull it off.

Yes? No?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 18, 2013, 09:04:40 pm
Hey,  would anyone mind if I installed a self destruct switch on the planepacked server? I have enough TNT to level most of the surface, plus the wiring to pull it off.

Yes? No?
Why would you want to blow up the multiplayer server?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 18, 2013, 09:11:04 pm
Just saying right now, If my servers get blown up for a second time I'm probably just going to stop hosting them.

I'm already annoyed at people leaving fucking mines all over.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 18, 2013, 09:25:22 pm
Yes, they cry havoc and loose the dogs of war. What were we talking about again?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 18, 2013, 09:33:54 pm
I just assembled a teleporter from my base to a floating island. This teleporter was meant to decrease the the amount of time from base to dungeon. It took nearly 40 gold of wire, a good half hour, and all it did was shave a minute off the trip. And that's only a third of the way to the dungeon. A THIRD.

Whhhhhhy.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 19, 2013, 02:45:18 am
I think a lot would be gained by giving certain bosses - hardmode bosses specifically - the ability to alter terrain. Make Golem smash bricks with his fists, make Plantera grow a jungle around it and use it to grapple, make Skeletron Prime's rockets destroy blocks, etc. If the concern against this is bosses destroying people's work, then, well - why the hell not? Bosses should not be fought where there is stuff to be destroyed, and randomly spawned bosses give enough advance warning.
Title: Re: Terraria - 1.2 now out!
Post by: Soadreqm on October 19, 2013, 04:18:50 am
I think a lot would be gained by giving certain bosses - hardmode bosses specifically - the ability to alter terrain. Make Golem smash bricks with his fists, make Plantera grow a jungle around it and use it to grapple, make Skeletron Prime's rockets destroy blocks, etc. If the concern against this is bosses destroying people's work, then, well - why the hell not? Bosses should not be fought where there is stuff to be destroyed, and randomly spawned bosses give enough advance warning.

Or you could just not use the damn trick. :P
Title: Re: Terraria - 1.2 now out!
Post by: Patchy on October 19, 2013, 08:28:00 am
*shrugs* The game and bosses are exactly as hard as you make it, kind of like our good old df. If I go at a boss with my best gear, of course I'm going to murder it with little problem. Want it harder? Make a challenge for yourself. Like no arenas, no hardmode weapons/armour, no buff potions, whatever else you can think of.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 19, 2013, 08:32:01 am
But why not have bosses that cannot be intentionally made harder because they are by their very nature already too hard to handle? An Over-Hard mode, so to speak. Bosses so hard that no amount of in-game preparation will make fighting a cakewalk.

Speaking of in-game preparation. How much damage does a block of Explosives do? 100? Ten by ten blocks would make a hundred, for 10000 damage, right?

How much health do the Twins have? Passing through blocks, are ye two? :evilgrin:

The Destroyer would have it even worse. String a long line of Explosives blocks with a lever at the end, a safe distance away. Make the worm chase you along the line, stringing him out parallel to it. Run to the end and pull the lever.

I wonder if anyone's tried it yet...
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 19, 2013, 08:42:18 am
According to the wiki, explosives deal 250 damage to enemies and around 500 to players.  However, I'm fairly certain that enemies can only be affected by one explosion at a time, so if 10 or 100 explosive blocks were to go off simultaneously, you'd still only be dealing 250 damage.

But then again, against the destroyer, that is of course 250 per segment.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 19, 2013, 09:26:21 am
Players no longer take 2x damage from player-based damage sources. There are three wikis and two of them are done quite unprofessionally and are generally inferior, at least as far as I've seen. The best one is the gamepedia one - everything there tends to be correct or rapidly corrected.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 19, 2013, 09:29:35 am
Players no longer take 2x damage from player-based damage sources. There are three wikis and two of them are done quite unprofessionally and are generally inferior, at least as far as I've seen. The best one is the gamepedia one - everything there tends to be correct or rapidly corrected.
The gamepedia one is the one saying that it deals 500 damage to players. :P

But the explosives idea deserves at least some testing, I think. ^_^
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 19, 2013, 09:47:15 am
Huh. Fair enough.

Anyway - explosives vs. destroyer is a relatively common tactic. The big issue is getting the damn thing to go in a straight line for long enough to hit it with the explosives properly.
Title: Re: Terraria - 1.2 now out!
Post by: SharpKris on October 19, 2013, 10:05:39 am
i usually make a grid like surface where the tnt can be placed and not roll away. the moment i see its head i drop it in the proper hole
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 19, 2013, 10:35:27 am
Fought the Twins. Almost won, for the first time ever. But it was getting pretty hairy at the end. I was down to 18 health, potion still on timer, laser eye the only one left and it was at about 1000hp. So I was panicking. I was barely avoiding getting hit when potion timer finally ended. But in my frantic dodging, I clicked and dragged the title bar of the terraria window.

Windows (or my graphics card) didn't like that. Started stuttering and then few seconds later, BSOD.

Woe.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 19, 2013, 10:48:15 am
Next time, you can use the "H" hotkey instead. I don't keep the potions on the bar nowadays.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 19, 2013, 11:07:37 am
Running it fullscreen should help too. (I switch between fullscreen and windowed fairly often with alt-enter)

It's convenient to remap the health potion hotkey to something closer to your left hand, too, or a mouse button. (Not that you can use it very often)
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 19, 2013, 11:26:41 am
Next time, you can use the "H" hotkey instead. I don't keep the potions on the bar nowadays.

I did, the problem was the dodging (or actually aiming my ranged attack to hit the eye while circling around it), not the "click the potion."

I'll try fullscreen mode in the future.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 19, 2013, 11:39:13 am
Running it fullscreen should help too. (I switch between fullscreen and windowed fairly often with alt-enter)

It's convenient to remap the health potion hotkey to something closer to your left hand, too, or a mouse button. (Not that you can use it very often)

I've actually been doing this since the moment I learned it was a thing, and I've had health mapped to the F key for hundreds of hours of gameplay, and it's seen extensive use.

Of course, as I'm fighting the golem, my mind goes blank and I can't remember what any of my keybinds are.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 19, 2013, 11:57:55 am
V is my health, B is buff, and I think C or N is mana pots.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 19, 2013, 12:18:43 pm
Did not even know there was a hotkey for that stuff....would of made all the bosses easier than they already are.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 19, 2013, 05:56:10 pm
V is my health, B is buff, and I think C or N is mana pots.
I think mana potion is J now. Used to be M but that is map.

I bound them to keys on my mouse anyway.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 19, 2013, 06:31:51 pm
I just wildly flail at my keyboard and end up drinking lots of potions and throwing away my weapon.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 20, 2013, 04:32:16 am
Mana potions seem almost entirely useless now...  Once you max out your mana and start getting the damage and mana discount buffs from hardmode equipment (or even just the gem robes now, which are pretty neat), I never seem to have mana issues unless I'm expressly trying to drain my pool (even then, it takes a bit of doing).

And if you are going to use them, just build a mana flower and don't worry about hitting the button anyways...  Oh, and the mana discount from nature's gift and a mana flower stack, last I checked.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 20, 2013, 04:33:19 am
Mana potions seem almost entirely useless now...  Once you max out your mana and start getting the damage and mana discount buffs from hardmode equipment (or even just the gem robes now, which are pretty neat), I never seem to have mana issues unless I'm expressly trying to drain my pool (even then, it takes a bit of doing).

And if you are going to use them, just build a mana flower and don't worry about hitting the button anyways...  Oh, and the mana discount from nature's gift and a mana flower stack, last I checked.

Mana potions are better if you use rejuvenation potions I guess.
Title: Re: Terraria - 1.2 now out!
Post by: Chattox on October 20, 2013, 04:36:02 am
What kind of options are there for underwater lighting?
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 20, 2013, 04:37:03 am
What kind of options are there for underwater lighting?

Glowsticks
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 20, 2013, 04:53:02 am
Mana potions seem almost entirely useless now...  Once you max out your mana and start getting the damage and mana discount buffs from hardmode equipment (or even just the gem robes now, which are pretty neat), I never seem to have mana issues unless I'm expressly trying to drain my pool (even then, it takes a bit of doing).

And if you are going to use them, just build a mana flower and don't worry about hitting the button anyways...  Oh, and the mana discount from nature's gift and a mana flower stack, last I checked.

Mana potions are better if you use rejuvenation potions I guess.

But rejuvenation potions trigger the potion sickness timer like any other healing item.  Once you hit hardmode, greater healing potions are the way to go.

What kind of options are there for underwater lighting?

Depends.  If you want lighting fixtures, you can use chinese lanterns, stars-in-bottles, cursed/ichor torches, and I think a number of other placed items (don't recall if lightpoles work underwater, but furnaces and campfires should work).

If you want dynamic lighting, you can either use glowsticks like Neo said, or cursed/ichor torches, or even the new jellyfish necklace accessory (which is made specifically for that purpose).

Outside of that, you have the general multpurpose buffs like shadow orb/pixie/wisp and the shine potion.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 20, 2013, 05:16:50 am
And the flaregun. Don't forget the flaregun.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 20, 2013, 05:19:05 am
One of the best things is that since I play as a mage, woop de doop spectre armour and I rarely ever need to even use the stock of hardmode potions that tends to build up if you fight a lot of bosses.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 20, 2013, 05:21:07 am
For some bizarre reason, I kept thinking that B was for "Base" so I'd hit it to auto-use my Magic Mirror, when in reality it stands for "auto-Buff" and I'd wind up drinking one of every single potion in my inventory. So I'd want to return home, and I'd wind up shining, invisible, water walking, reverse water breathing, lava immune, attracting more monsters, better night vision, seeing minerals glow, seeing enemies glow, +8 defense, +20% ranged damage, controlling gravity, and using ichor for my melee attacks, all in one mistaken button press.

I've done this atleast 3 times, I don't know why.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 20, 2013, 05:53:46 am
I've found the health hotkey to be useless, since it seems to prioritize using the weakest healing item.
'Oh, you're fighting Skeletron Prime and the Twins and are at 3hp? BETTER EAT A GOLDFISH THEN!!'
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 20, 2013, 05:55:33 am
It, like all autoselect functions, prioritizes by inventory position. Something higher and to the left of something else will be preferred.

This works with tools, potions, ammo, torches, anything.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 20, 2013, 06:12:20 am
Ahh, most convenient then. Thanks for the info.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 20, 2013, 07:20:23 am
Really? It always seemed to eat the item with the least +hp for me as well.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 20, 2013, 07:47:49 am
Really? It always seemed to eat the item with the least +hp for me as well.
That's because if you're anything like me, you're keeping your potions on the bottom of the inventory, for ease of access. Anything you might have picked up, then, takes priority, as it ends up closer to the beginning of the inventory. One way to avoid this is to keep the potion you want on the hotbar and make sure that you don't pick up anything else that might end up in an earlier slot.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 20, 2013, 11:25:07 am
I always position my potions in the second row, to the very left, but with the shadow/light orb/fairy bell/spirit in the most left spot. Inventory fills from the bottom up, with the exception of a not completely filled tool bar.
Title: Re: Terraria - 1.2 now out!
Post by: Nighthawk on October 20, 2013, 12:07:46 pm
Anyone else taken apart the jungle temple for traps yet?
Spiky Ball Traps are amazing. I set up about a dozen of them on the floor of my to-be floating castle and jammed a switch.

Everything below me just... died.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 20, 2013, 12:15:40 pm
Anyone else taken apart the jungle temple for traps yet?
Spiky Ball Traps are amazing. I set up about a dozen of them on the floor of my to-be floating castle and jammed a switch.

Everything below me just... died.

I was thinking of taking all the traps I find and fitting them into my boss arena, but I'm not sure if bosses are hurt by traps, and if they are, what the best configuration for them would be in my arena so they're hitting the boss are much as possible, without hitting me at all.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 20, 2013, 12:29:25 pm
They definitely are. Spiky ball traps and arrow traps at the very least, probably most of the rest, too.

I'unno if it's a thing in SP, but in MP if you put spike traps high enough up, and trigger them from an (extensive) distance, the spike balls will only register to enemies. As far as players are concerned, they're not even there. Can do some work on large enemies or invasions, heh.

Also one of the more ridiculously overengineered (and deadly) ways of cutting grass over a wide area >_>
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 20, 2013, 02:35:44 pm
WHAT
YOU CAN PLACE
BARS
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 20, 2013, 03:01:11 pm
I only wish you could place coins, but it would be a liquid substance you could swim in. Then you could make your own Scrooge McDuck money vault to dive in and swim around.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 20, 2013, 03:02:12 pm
Yeah, there's somebody who posted a picture of a pile of gold on top of part of their house. It's pretty much a 'meh, random cosmetics feature' as far as the general population goes. They don't really look that great.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on October 20, 2013, 03:04:21 pm
BUT YOU CAN STORE THEM
OUTSIDE OF A CHEST
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 20, 2013, 03:09:56 pm
You can also use them as platforms.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 20, 2013, 03:13:56 pm
Yeah, that's the most important thing to me as well. I actively try to store anything placeable, like furniture and decorative items, outside of chests, because having whole bookcases and beds tucked away into a chest is a little silly. I mean yeah, the same applies to the inventory too, but it's a necessary evil.

And seriously. Why wouldn't you want to decorate your base with stacks of golden bars?
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 20, 2013, 03:42:33 pm
I'm assuming that statue-spawned creatures like rabbits and slimes won't drop biome-specific items like souls?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 20, 2013, 03:46:04 pm
Souls, and coins, no. But pretty much everything else - they might.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 20, 2013, 05:14:18 pm
Souls, and coins, no. But pretty much everything else - they might.
No keys either anymore.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 20, 2013, 05:49:26 pm
They definitely are. Spiky ball traps and arrow traps at the very least, probably most of the rest, too.

I'unno if it's a thing in SP, but in MP if you put spike traps high enough up, and trigger them from an (extensive) distance, the spike balls will only register to enemies. As far as players are concerned, they're not even there. Can do some work on large enemies or invasions, heh.

Also one of the more ridiculously overengineered (and deadly) ways of cutting grass over a wide area >_>
Spike balls are incredibly powerful. In theory, you could probably kill the destroyer in under 5 seconds if it spawned in a kill box with a dozen or so spike ball traps feeding into it.
Title: Re: Terraria - 1.2 now out!
Post by: Itnetlolor on October 20, 2013, 08:34:12 pm
Finally took some time to get into the game again. Some pretty zany things going on now, and I haven't even fought my first boss yet. Liking the increased variation of enemies and a few other aesthetic features. At least I now have a means of making my base look cooler as I progress; especially with a house rule that ingots shall not be placed in chests. Now I need to build myself a vault.

On the plus side, I get a sufficient surplus, I can now monogram my vault of goodies and valuable ores.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 20, 2013, 09:20:15 pm
Someone stole some furniture and some forges from both servers...
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 20, 2013, 11:05:55 pm
Golem,

Fuck that son of a rock.
Title: Re: Terraria - 1.2 now out!
Post by: GenBOOM on October 21, 2013, 03:02:02 am
@Moghjubar (http://www.bay12forums.com/smf/index.php?action=profile;u=27236)

don't know if there is a new version out or what, but I just got into terraria a bit and found your tunnel script v0.82 and made some of my own adjustments

thought I might as well share if anyone else could use it

https://docs.google.com/document/d/1OMR1qVyZtzKBiIUUiTHfZoI5dLWOjITR11AyTVT8cHU/edit?usp=sharing (https://docs.google.com/document/d/1OMR1qVyZtzKBiIUUiTHfZoI5dLWOjITR11AyTVT8cHU/edit?usp=sharing)

looking forward to a version that auto-detects your screen resolution, that would be a life saver...
Title: Re: Terraria - 1.2 now out!
Post by: SharpKris on October 21, 2013, 08:09:27 am
So when's the new update coming?
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 21, 2013, 08:24:27 am
Uh... You mean the one that's already out? Because it doesn't seem like another will be forthcoming any time soon.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 21, 2013, 08:41:12 am
Well there is the halloween update
Title: Re: Terraria - 1.2 now out!
Post by: GenBOOM on October 21, 2013, 08:53:00 am
Uh... You mean the one that's already out? Because it doesn't seem like another will be forthcoming any time soon.

guess so...

anyway I've been making some improvements of my own to the script

will be adding a downwards auto tunneler to this soon, that will make use of some of the code that is already here but includes wood platforms to create a mine shaft...

Terraria <\/> Auto-Tunneler | Continuous Auto-Clicker | Directional Hold-Button Clicker | For 1920x1080 monitor

currently auto-tunnels left and right, continuous center click, directional hold-button clicker using the numpad
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 21, 2013, 09:56:42 am
You can use rope in shafts that go straight down, and not need platforms at all (except possibly at the top).
Title: Re: Terraria - 1.2 now out!
Post by: GenBOOM on October 21, 2013, 02:38:17 pm
You can use rope in shafts that go straight down, and not need platforms at all (except possibly at the top).

well, I finished the auto tunneling down part of the script

Terraria <\/> Auto-Tunneler | Continuous Auto-Clicker | Directional Hold-Button Clicker | For 1920x1080 monitor (https://docs.google.com/document/d/1OMR1qVyZtzKBiIUUiTHfZoI5dLWOjITR11AyTVT8cHU/edit?pli=1)

I think you are right in saying ropes are the easiest way to go about it...
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 21, 2013, 04:21:16 pm
You can use rope in shafts that go straight down, and not need platforms at all (except possibly at the top).
You can extend ropes upwards as far as you want.
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 21, 2013, 06:01:25 pm
Is there a new server? I haven't seen anyone on Planepacked or the alt server in ages...
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 21, 2013, 06:03:36 pm
Is there a new server? I haven't seen anyone on Planepacked or the alt server in ages...
Not sure why. If people want a new world or whatever let me know. Or if you no longer want the servers tell me that too so I can shut em down
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 21, 2013, 06:04:36 pm
Well, it seems to me that both are dead. Maybe we should wipe the two, and start one.

Why not try a new world and build a city together?
Title: Re: Terraria - 1.2 now out!
Post by: moghopper on October 21, 2013, 06:10:19 pm
Well, it seems to me that both are dead. Maybe we should wipe the two, and start one.

Why not try a new world and build a city together?
That would be interesting.
Of we do, don't worry if you hear an explosion and/or screams in my general direction. It's all fine.

Just be careful of Hardmode. I made a small town in one of my worlds and it was a total deathtrap, even with walls, traps, mines, etc...
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 21, 2013, 06:18:22 pm
Ok, so after lots of cheating and dupeing items, I decided to start from scratch, and not use a single cheat tool or dupe exploit and whatever. (I however couldn't be arsed to kill Plantera with crummy items so I used the teleporter trick to get into Lizahrd)

Had a bunch of fun actually, started slow with my base ore armor, skipped building mostly other than keeping an area for my chests. A few days later and now I got spectre/chlorophyte everything.

The grind felt less awful than I remember.

So now, my much belated project starts (yet again): rebuild the entire castle from Castlevania: Aria of Sorrow. (lots of additional materials to build now, tho)
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on October 21, 2013, 07:01:24 pm
Hey, quick Q.

If I build 'palisade walls' around my house, will monsters still spawn on them?  Say I used wood walls.  Also, does light reduce spawning?  it seems so. . .

EDIT:  I built the wall and they seem to actually spawn more now.  Is it me?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 21, 2013, 07:02:21 pm
I've done it, I've beaten Golem.

Now that I have most of the top items, I'd like to request the multiplayer server I.P.

That's how you do it, right? Just ask for the I.P. and you get a PM?
Title: Re: Terraria - 1.2 now out!
Post by: USEC_OFFICER on October 21, 2013, 07:06:31 pm
Hey, quick Q.

If I build 'palisade walls' around my house, will monsters still spawn on them?  Say I used wood walls.  Also, does light reduce spawning?  it seems so. . .

EDIT:  I built the wall and they seem to actually spawn more now.  Is it me?

If I remember correctly NPCs will emit anti-spawning radiation that'll help to keep monsters away, which is the only way to prevent monster spawning. So building a palisade would do nothing to prevent monsters from spawning (but would help protect against monsters that have already spawned).
Title: Re: Terraria - 1.2 now out!
Post by: rabidgam3r on October 21, 2013, 07:08:37 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 21, 2013, 07:13:09 pm
If I remember correctly NPCs will emit anti-spawning radiation that'll help to keep monsters away, which is the only way to prevent monster spawning.
Unless it's changed between versions, player placed backwall will prevent anything from spawning where the backwall is, as well. Of course, that gives wraiths that spawn outside the wall something to float around on, but...

Presumably, if you backwalled a large enough area, nothing would be able to spawn while you're near the center-ish of it. Presumably.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 21, 2013, 07:15:36 pm
I had half a dozen voodoo dolls by the time I'd gathered enough hellstone for the sword, pick, and armor. How deep down are you going when you mine for hellstone? If you go deep, try just running along the surface of the underworld and loot some shadow chests and stuff.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 21, 2013, 07:15:54 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.

I will admit Guide voodoo dolls are a bit more lenient. Just fight in hell for a while and you will get one.

A lot faster then grinding light and dark souls without cheating.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 21, 2013, 07:29:33 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.
How... how is this a bug?
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 21, 2013, 07:34:10 pm
Damn man, pre-hardmode I was swimming in voodoo dolls. It was like every 3rd demon was a voodoo demon.

Also

http://terraria.gamepedia.com/NPC_Spawning
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on October 21, 2013, 07:36:21 pm
Grrr. . . well too much wall to quite it now . . . ty.


So, if anyone is wondering, building a wall in one (Snow) and standing in another (crimson) will cause the standed biome monster (crimson) to spawn in the wall and pretty far too.  Also, monsters will spawn anywhere they can if you block them from spawning everywhere.  kinda funny to see them all spawn in my tree farm.

Speaking of tree farm, I was told more than one high walls behind them and tress wouldn't grow.  That's a lie.  Apparently only the ground tile (#2) can't have a background.  I dug, removed the bottommost wall and they grew fine.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 21, 2013, 10:08:46 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.

I will admit Guide voodoo dolls are a bit more lenient. Just fight in hell for a while and you will get one.

A lot faster then grinding light and dark souls without cheating.

This. I have something like 13 or 14 now. STILL HAVEN'T FOUND A LAVA CHARM! Or gotten 10 antlion mandibles.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 21, 2013, 10:28:24 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.

I will admit Guide voodoo dolls are a bit more lenient. Just fight in hell for a while and you will get one.

A lot faster then grinding light and dark souls without cheating.

This. I have something like 13 or 14 now. STILL HAVEN'T FOUND A LAVA CHARM! Or gotten 10 antlion mandibles.
Lava charms can be found in chests.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 21, 2013, 11:41:46 pm
I finally gave up hunting through all the chests on the world and checked with MoreTerra and discovered there were actually 0 in the world I was in. So yeah. Had to go to another world entirely to get one (and cheat to find out where one was). Apparently there's usually 1-3 per world at most, and this world just happened to have none, so that explains why turning the world upside down was getting me nowhere.

(But yes, I knew they were in chests.)
Title: Re: Terraria - 1.2 now out!
Post by: Shakerag on October 22, 2013, 09:21:33 am
A lot faster then grinding light and dark souls without cheating.
Make worm food (http://terraria.gamepedia.com/Worm_Food).  Summon in underground corruption in hardmode world.  Dark souls everywhere.

Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 22, 2013, 09:44:06 am
That reminds me of my odd desire to test the piranha gun on the EoW. I have the distinct impression it would be somewhat hilarious.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 22, 2013, 09:48:40 am
Piranha gun is not particularly effective against EoW, because it just breaks immediately. I don't think it can get a high enough dps to murderize the destroyer on its own either.
Title: Re: Terraria - 1.2 now out!
Post by: kilakan on October 22, 2013, 09:54:19 am
Piranha gun is not particularly effective against EoW, because it just breaks immediately. I don't think it can get a high enough dps to murderize the destroyer on its own either.
If you hold down the pirana gun it bounces from target to target after they die.  Makes the EoW die in seconds, however it's only good for the destroyer's flying lasar balls
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 22, 2013, 01:08:15 pm
Yeah... piranha gun wrecks the EoW, mostly. Especially if you get it in a more open area... from what I remember the fish'll break off if it hits a wall, but so long as that doesn't happen it'll happily chomp straight through the EoW without blinking.
Title: Re: Terraria - 1.2 now out!
Post by: rabidgam3r on October 22, 2013, 01:15:06 pm
I've completed the pre-Hardmode grind, I just need to summon the damn WoF. Any strategies to acquiring more guide voodoo dolls? The game almost never actually summons it, because 'durr hurr grind moar'. Stupid bugs.
How... how is this a bug?
The game, for me anyway, refuses many times to summon the WoF when I try to summon it.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 22, 2013, 01:19:05 pm
... is the guide alive when you throw the doll into hell lava?
Title: Re: Terraria - 1.2 now out!
Post by: rabidgam3r on October 22, 2013, 01:24:15 pm
... is the guide alive when you throw the doll into hell lava?
Yes, yes. It's just a bug, really. Sometimes it doesn't work. My real concern as of now is getting those damn dolls. I have half a mind to edit them in..
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 22, 2013, 01:37:51 pm
Go to a small pre-hardmode world, drill down to Hell, get as many dolls as you need.
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 22, 2013, 02:15:34 pm
If you are honestly experiencing bugs that stop your dolls from working, I don't see any problems with cheating them in.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 22, 2013, 03:18:04 pm
I think I had a problem once where I died to WoF and then when guide respawned and I threw it in lava nothing happened so I waited for guide to respawn again then saved and exited and then threw it again and WoF spawned.

That was a while ago though, before 1.2 but it might fix any issues you are having.
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on October 22, 2013, 03:20:05 pm
is it worth playing hardcore mode, as I have been?  Im most worried about the rarer materials and the life crystals.  But would, say medium core suit me as well?

I suppose I worry about the bosses/hard mode being too hard.  Ive killed up to Skeletron.
Title: Re: Terraria - 1.2 now out!
Post by: Lightning4 on October 22, 2013, 03:21:38 pm
I finally gave up hunting through all the chests on the world and checked with MoreTerra and discovered there were actually 0 in the world I was in. So yeah. Had to go to another world entirely to get one (and cheat to find out where one was). Apparently there's usually 1-3 per world at most, and this world just happened to have none, so that explains why turning the world upside down was getting me nowhere.

(But yes, I knew they were in chests.)

It sometimes seems chest spawning can be kinda wonky.

I've explored probably 75% of my icy underground and only ever found one ice chest. And it was in a wooden chest room to boot. No random chests laying anywhere else.

I caved and ran MoreTerra... thankfully, I do have some, but really nowhere near as many as you would expect from such a massive biome.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 22, 2013, 03:22:14 pm
is it worth playing hardcore mode, as I have been?  Im most worried about the rarer materials and the life crystals.  But would, say medium core suit me as well?

I wouldn't think so. Seems like in this game all hardcore deaths would get you is more grinding for the same materials you already collected, or pointless trips back to your tombstone AND more grinding.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 22, 2013, 09:11:56 pm
For hardcore or mediumcore I suggest running a server on your machine and connecting to it in game. That way if you leave the world your items will still be there. This is a little cheaty for hardcore but for mediumcore it lets you close the program, go do something else, and come back later to retrieve your items.
Title: Re: Terraria - 1.2 now out!
Post by: Soadreqm on October 23, 2013, 03:18:42 am
is it worth playing hardcore mode, as I have been?  Im most worried about the rarer materials and the life crystals.  But would, say medium core suit me as well?

I suppose I worry about the bosses/hard mode being too hard.  Ive killed up to Skeletron.

It's TOTALLY worth it. It's a completely different game if a wayward boulder trap can't take all your hard work away in one fell drop. Like playing Nethack in wizard mode or something.

That said, hard mode really might be too hard. Everything up to the Wall of Flesh is certainly doable without dying, if you're sufficiently careful, and there are enough life crystals around that the world is unlikely to actually run out. Once you kill the WoF, though, things get kind of really dangerous. You might want to switch to Mediumcore at that point, at least until you've acquainted yourself with the hard mode enemies and determined how well you can kill them.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 23, 2013, 03:12:44 pm
Hardcore hardmode is crazy hard. You can die to almost anything and you can't improve your situation unless you somehow manage to mine out enough of the hardmode ores to make the hardmore armour and drills without dying.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 23, 2013, 03:34:05 pm
Hardcore hardmode is crazy hard. You can die to almost anything and you can't improve your situation unless you somehow manage to mine out enough of the hardmode ores to make the hardmore armour and drills without dying.

And of course immediately start preparing for any of the hardmode mecha bosses if they decide to randomly pop up and go "Bang! You're dead!"
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 23, 2013, 04:28:58 pm
Hardcore hardmode is crazy hard. You can die to almost anything and you can't improve your situation unless you somehow manage to mine out enough of the hardmode ores to make the hardmore armour and drills without dying.

And of course immediately start preparing for any of the hardmode mecha bosses if they decide to randomly pop up and go "Bang! You're dead!"

I think the solution for that is the cowardly but effective 'Exit and Save Game' or runaway till day comes back.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 23, 2013, 04:30:50 pm
Run away through the hard mode night? You'd be lucky to last five minutes unless you had some sort of mob-proof sky bridge.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 23, 2013, 04:47:34 pm
You can also go down a hellevator and then magic mirror back to the top.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 23, 2013, 04:53:48 pm
Also, running away doesn't work against Skeletron Prime...  He doesn't run away when dawn comes, he just goes into instakill mode.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 23, 2013, 05:04:15 pm
He can still despawn though I think if you can get far away enough quickly.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 23, 2013, 06:00:37 pm
Skeletron and the Twins will despawn if you go down a hellavator then teleport away. Destroyer will just chase you down, but he can be escaped by going up to a skybridge. He can only jump out of the ground so high.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 23, 2013, 07:51:32 pm
Destroyer doesn't spawn unless you want it to anyway so it's a moot point in the regard of surviving hard mode hardcore
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 23, 2013, 07:52:52 pm
Nope! Now all the machine bosses can spawn randomly every night to help players "progress", like how the Eye of Cthulhu sometimes spawns when you've reached a certain power level.
Title: Re: Terraria - 1.2 now out!
Post by: Sharp on October 23, 2013, 07:58:47 pm
I thought that was only Twins and Skeletron while Destroyer is summonable only? I haven't had any random Destroyers yet.....

EDIT: Looking at wiki I see you are correct :P My bad, I guess I just have been lucky not to get random destroyer but I suppose he is due soon in one of my worlds.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 24, 2013, 11:49:05 pm
Halloween update (1.2.1) is out now. Change log is here (http://www.terrariaonline.com/threads/terraria-1-2-1-halloween-update.116113/)


Time for pumpkins.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 12:05:12 am
I'm not getting goodie bags :(.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 25, 2013, 12:20:41 am
I'm not getting goodie bags :(.

Not Halloween yet?

Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 12:28:39 am
I'm not getting goodie bags :(.
Nvm, found some but I cant open them.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 25, 2013, 02:10:15 am
Well, the new invasion event and boss is a bitch and a half. Either alone is doable, together they might as well just autokill you if you aren't in a group. Time to build an arena I suppose.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 25, 2013, 07:04:59 am
Oh, Jesus. I barely even REACHED the Pumpking before the night was over. How the hell are you meant to kill the two Mourning Woods quick enough? I had a spectre set, too.

EDIT: Okay, so, vampire knives with flask of ichor works. Killed two Pumpkings.
Title: Re: Terraria - 1.2 now out!
Post by: March on October 25, 2013, 08:59:52 am
Opened about 15-20 goodie bags, got a creeper suit, 2 vampire suits, fox and wolf suit, robot suit, 3 pixie suits, 2 treasure hunter suits (Lora Croft), and 158 rotten eggs.

Also was it anyone else's first instinct with the pumpkins to make a very large pumpkin?
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 25, 2013, 10:35:16 am
Ewww, I got a painting of a "Jacking Skeleton"  ???
Title: Re: Terraria - 1.2 now out!
Post by: Mephisto on October 25, 2013, 10:45:28 am
Mourning Wood
Jacking Skeleton

Redigit must have graduated from the GTA/Saints Row school of naming things.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 25, 2013, 10:59:12 am
Mourning Wood
Jacking Skeleton

Redigit must have graduated from the GTA/Saints Row school of naming things.
Well, I also fought the Mourning Woods with my Forceful Golden Shower.
Title: Re: Terraria - 1.2 now out!
Post by: March on October 25, 2013, 11:45:53 am
Reminds me of my hard fart in a jar.

I've been doing the pumpkin moons for several nights in a row, I've gotten it to as far as figuring out how to kill everything but the boss alone; build your standard invasion loot trap, as many deadly traps as you have put into it(spike balls everywhere) a teleporter in it to a flying boss arena so you can get away from the morning woods because the don't jump if your several spaces (about 12 from the lava with some traps and wall between is where I have mine) above them without a wall or such to jump up to, and fight the boss while dodging the morning wood fire.

I also have both the trinkets that extend invincibility time, master ninja gear, obsidian shield, and wings, most of which has warded.

I've got about 10 more, but I've only got to wave 10 and can only get the boss down about 1000~ before I'm dieing over and over or the night is done, as he goes out of sight when you die... gotten lots of goodie bags, teenage mutant ninja turtles, unicorn, leprechaun, and lots of spooky wood (999+ for like 3-4 nights).
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 25, 2013, 11:50:44 am
I've only gotten to wave 8. How the hell have people gotten to 13+ waves?

EDIT: Welp, got to wave 10. Got a spooky hook, too. It has 3 grapples like the Ivy Whip, but it's even longer than the diamond hook.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 12:26:32 pm
How do I open goodie sacks, I keep right clicking but it will not work.

Edit: Found a magic pumpkin trinket off a pumpkin, now have a pet squashling.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 25, 2013, 12:28:30 pm
How do I open goodie sacks, I keep right clicking but it will not work.
Right click them in your inventory.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 12:31:58 pm
Not working, just throws them out.
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on October 25, 2013, 12:32:36 pm
Put it in your active hotbar slot?
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 12:51:58 pm
It's starting to work now, musta been bugged.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 25, 2013, 04:24:31 pm
Thought you all should be aware of a little something. The spooky wings obtainable through the Pumpkin Moon event are equal to the steampunk wings, making them the best legitimately obtainable wings right now.
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on October 25, 2013, 04:33:25 pm
I KNOW, AND THEY ARE SO AWEASOME WITH SPOOKY ARMOR AS WELL!
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 25, 2013, 05:05:00 pm
Them's some excited walnuts.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 25, 2013, 08:00:07 pm
It's starting to work now, musta been bugged.

I think shift-click or something defaults to toss from inventory? Maybe your OS was registering your shift key as pressed even though it actually wasn't. That sort of thing happens to me sometimes when alt tabbing out of a program. Happens quite often in WoW (would be running around, alt tab, alt tab back and my character was still turning without any input, would have to press the key again to re-register the "key up" event), but occasionally in other games too. I think it's an OS problem more than being specific to any given program, though.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 25, 2013, 09:24:19 pm
I've got tattered fairy wings from black fairy dust and I have no idea what dropped the dust. They're better than my old spectre wings so I think they're the same as the spooky wings.

Is the Pumpking supposed to drop loot every time he dies or just the final Pumpking in the final wave or what?
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 26, 2013, 03:23:49 am
Are the new key molds dropped like the keys were? Or do you get them from bosses/certain mobs?
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 26, 2013, 05:04:00 am
Are the new key molds dropped like the keys were? Or do you get them from bosses/certain mobs?
They're dropped like the keys.
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 26, 2013, 05:15:37 am
They drop like the keys did, but you need souls from all three of the hardmode bosses (plus temple key from plantera), so you can't possibly get them pre hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 26, 2013, 07:20:14 am
Holy shit the last few waves of Pumpkin Moon are insane. 3 Pumpkings + 2 Mourning Woods? How does one deal with that?
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 26, 2013, 10:52:18 am
The new frost golems make hardmode hilarious, within about an hour of building our cloudship SE and I had full frost armor and wings. We then made some palladium repeaters, killed Skeletron Prime a few times and geared ourselves up with hallowed stuff.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 26, 2013, 11:40:10 am
Y'know, if it's waves and survival and such, why not set up a few heart statues to repeaters and put bonfires everywhere?

I'm still drudging my way through early/mid hard mode right now and just finished making an adamantium repeater, so when it comes to actually killing big things, I might be talking out my ass.
Surviving isn't all that hard. The greek fire attacks are a little dangerous and if you let the headless horseman get close to you he'll tear you to shreds, but otherwise everything's manageable. The problem is the time limit. You have to start after dusk and it ends at dawn so you have at most 9 minutes. I set up an ideal spawning arena using TEdit and still havn't gotten to wave 15. There is only one logical option left, I have to stop time.

This is going to be fun.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 26, 2013, 11:44:25 am
Or do it the same way Yrimir does it. (http://www.youtube.com/watch?v=FWL1rWtROMA&feature=youtube_gdata)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 26, 2013, 12:01:09 pm
There is only one logical option left, I have to stop time.
Not sure if reference or... (https://www.youtube.com/watch?v=KW9RDECB-Qc)
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 26, 2013, 01:24:27 pm
Or do it the same way Yrimir does it. (http://www.youtube.com/watch?v=FWL1rWtROMA&feature=youtube_gdata)

The only items I recognize in his hotbar are the nimbus rod, magic cuffs, and ebonwood. Why the frak does he have magic cuffs on his hotbar?

* Of course, it's kind of a moot point since I haven't progressed far enough to acquire any ectoplasm.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 26, 2013, 02:36:48 pm
Oh my god. I got to the final wave on a server with 7 other people. There were so MANY of them. You could barely see anything but Mourning Wood, greek fire, those scythe projectiles, and Pumpkings. On the plus side, I got a horseman's blade, a spider egg and some other uninteresting loot.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 26, 2013, 11:03:10 pm
no 1.2.1.1 related, but is there a good starting armor before hardmode? i got up to molten armor and it was cool but after beating the wall of flesh finding cobalt was annoying as fuck due to the corruption/hallow spread. i got so bored of dying everytime i tried to explore in search of it that i just deleted the world and the character and im gonna star a new one. got like a cobalt leggings and helmet but it was annoying to this time to find the ore with so much dangers, the world was practically consumed.

so i want to know if there's a better armor after molten that i can get quickly at least for surviving the new enemies.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 26, 2013, 11:08:22 pm
Molten is top-tier for pre-hardmode. It's from that directly to palladium/cobalt.

Some people swear by crimson, but that's only really effective if you don't get hit. You may have better luck trying to find an area that wasn't contaminated and looking for hardmode ores there (mine were at the edges of the map). Failing that, explore the underworld first and try mining from the bottom up. Hell enemies don't change THAT much in hardmode, and the ore deposits at that depth are quite large.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 26, 2013, 11:11:23 pm
If you want a good set of armor early in hardmode, go to the ice biome while it's raining/blizzarding, and then set up a lava mob trap and afk and come back to a full set of frozen armor.
Title: Re: Terraria - 1.2 now out!
Post by: lemon10 on October 26, 2013, 11:12:00 pm
The frost armor is pretty beast, and is significantly better then cobalt. Go to the snow biome while its raining at night, and kill some of the ice golems. They each drop one piece, but they have tons of HP and are pretty damaging and tanky.

I have to say that I love the crimson armor. It starts fading once you get into hardmode, but the health regen really adds up fast. It doesn't matter if you take 100 damage per minute more then the molten dude, you still come out ahead in health over time.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 26, 2013, 11:13:21 pm
no 1.2.1.1 related, but is there a good starting armor before hardmode? i got up to molten armor and it was cool but after beating the wall of flesh finding cobalt was annoying as fuck due to the corruption/hallow spread. i got so bored of dying everytime i tried to explore in search of it that i just deleted the world and the character and im gonna star a new one. got like a cobalt leggings and helmet but it was annoying to this time to find the ore with so much dangers, the world was practically consumed.

so i want to know if there's a better armor after molten that i can get quickly at least for surviving the new enemies.

If you got a snow biome, hunt down some frost golems when it's blizzarding. They drop fost armor, which is crazy good for how easy it is to get. Better than hallow I think.

And if you find some ice chest mimics in underground snow biome, you can get Frostbrand, a sword powerful enough to last you quite a long time.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 26, 2013, 11:58:26 pm
They drop like the keys did, but you need souls from all three of the hardmode bosses (plus temple key from plantera), so you can't possibly get them pre hardmode.
...hardmode bosses drop souls again?

EDIT: Wait, they still drop souls according to the wiki...

Weird that the twins never had, for me...

Don't forget that souls float, not fall to the ground.

I've forgotten to fly up to find my souls when I kill one of the bosses up in the air once or twice.
Title: Re: Terraria - 1.2 now out!
Post by: ShoesandHats on October 27, 2013, 12:05:56 am
Could someone link me to a Bay12 server? The hardmode bosses (besides The Destroyer) really kick my ass, plus it's just more fun to play with other people.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 27, 2013, 12:50:37 am
So, I found 2 crimson molds. Are the droprates for these things increased?

Back then, I would have incredible difficulty finding one key (and found only one key I did), but now, they seem to be dropping like candy.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 27, 2013, 01:18:11 am
So, I found 2 crimson molds. Are the droprates for these things increased?

Back then, I would have incredible difficulty finding one key (and found only one key I did), but now, they seem to be dropping like candy.
1 in 4000 chance. I've only found one crimson key mold.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 27, 2013, 02:27:54 am
So, I found 2 crimson molds. Are the droprates for these things increased?

Back then, I would have incredible difficulty finding one key (and found only one key I did), but now, they seem to be dropping like candy.
1 in 4000 chance. I've only found one crimson key mold.

I've found 2 jungle keys (lihzahrd) and 2 frost molds from invasions. I'm actually convinced chian-summoning invasions is a pretty decent way of farming keys as long as you build an AFK kill-shrine to let everything be vaporized for you.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 27, 2013, 07:26:40 am
Could someone link me to a Bay12 server? The hardmode bosses (besides The Destroyer) really kick my ass, plus it's just more fun to play with other people.
I dropped the servers I was running because people kept coming on for 3-4 minutes and logging off, and for long periods no-one logged in at all. If there is sufficient interest I'll start a new one up.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 27, 2013, 07:37:43 am
Count me interested. Always wondered where it went.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on October 27, 2013, 07:42:54 am
Could someone link me to a Bay12 server? The hardmode bosses (besides The Destroyer) really kick my ass, plus it's just more fun to play with other people.
I dropped the servers I was running because people kept coming on for 3-4 minutes and logging off, and for long periods no-one logged in at all. If there is sufficient interest I'll start a new one up.

I'd be interested. Would I have to roll a new character or can I bring my existing one with all his awesome gear?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 27, 2013, 07:48:20 am
Alright. A new server is up. Bring whatever you like, that is up to you guys. I can make the IP info public or keep it private but if its going to be private I need a volunteer to distribute the password and such as I'll be going to class soon.
Title: Re: Terraria - 1.2 now out!
Post by: March on October 27, 2013, 12:23:01 pm
Can I join? I really rather enjoy playing with others.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 27, 2013, 12:25:22 pm
Very well, public it is.

68.55.212.49:7779
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 27, 2013, 06:18:25 pm
Well, that was rather fun on the server.
Title: Re: Terraria - 1.2 now out!
Post by: MaximumZero on October 28, 2013, 03:10:22 am
So. Wolfeyez and I took down the Golem. It never stood a chance.

What now?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 28, 2013, 05:52:24 am
So. Wolfeyez and I took down the Golem. It never stood a chance.

What now?
Build something cool? There isn't much else to do at endgame.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 28, 2013, 06:53:58 am
Make tons of cash. Buy tons of dynamite. Blow up the surface.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 28, 2013, 06:58:34 am
Again, if you're going for thrown explosives, the most cost-effective solution is the basic bomb.  Otherwise, grab a grenade/rocket launcher and stock up on Rocket IVs.


But yeah, the true final boss of Terraria is the dreaded biome spread, consuming it piece by piece until none of the pristine original exists.  So you can either build a fully detached floating station with as many biome samples as you can get and contain (Norn ship, anyone?), or try and save chunks of the world in their natural formation by isolating and decontaminating them.

Also, you can take on the bosses multiple times so as to actually get all their proper loot... And then after that, there's the pumpkin moon.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on October 28, 2013, 07:05:49 am
Pumpkin moon is a bitch. Even with lava traps I still get killed by Pumpking, and at that point, it's all over for me.

Good thing Flame Trap life-steal seems to be working again.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 28, 2013, 07:11:44 am
So. Wolfeyez and I took down the Golem. It never stood a chance.

What now?
Th'obvious answer is full out multikill. All the bosses. As many invasions as you can trigger at once. At the same time.

Secondary condition: You must fight at least 50% of the battle on top of lava, as spike balls rain from the sky.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 28, 2013, 07:45:51 am
Beating the golem really isn't that huge. Try the pumpkin moon. Even 2 manning that fucker is crazy difficult, never mind soloing.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 28, 2013, 08:09:35 am
The only person I've personally known to beat the pumpkin moon was playing with three other people. It just doesn't seem like there's enough time in one night.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on October 28, 2013, 08:12:45 am
The only person I've personally known to beat the pumpkin moon was playing with three other people. It just doesn't seem like there's enough time in one night.
You can't beat the pumpkin moon. The final wave is infinite.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 28, 2013, 08:20:56 am
"Beating" the pumpkin moon consists of getting to wave 15 and killing 1 each of the bosses for the trophy.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on October 28, 2013, 11:03:41 am



But yeah, the true final boss of Terraria is the dreaded biome spread, consuming it piece by piece until none of the pristine original exists.  So you can either build a fully detached floating station with as many biome samples as you can get and contain (Norn ship, anyone?), or try and save chunks of the world in their natural formation by isolating and decontaminating them.


i heard about putting 5 blocks deep and 3 blocks wide barriers in the limits between the spread and the biome you want to defend, others say about doing huge walls down to the base of the map. the floating island idea sounds better BTW. but i dont know if biomes like desert, ice and ocean can be recreated. dungeon never changes but there should be a way to protect the underground jungle since its the only source for chlorophyte as far as i know.

talking about floating islands, are their unique blocks craftable? or i have to actually destroy parts of the biome for gathering them?
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 28, 2013, 12:23:16 pm
I had to conduct an operation to save my jungle shortly after I entered hardmode, actually, since the corruption stripe was drying and converting it. Here's what it looks like zoomed way out in TEdit: http://puu.sh/520s7.png
You can see there that I also had enclosed the original corruption chasms. I did that pre-hardmode.

Here's the border at the surface: http://puu.sh/520Bz.png
I built the barrier out of mudstone blocks (1 mud + 1 stone, and you can turn dirt into mud while standing near water, so it's easy as hell to make).
There's rope running down the center of the vertical shafts, although TEdit doesn't show it.

And below the temple: http://puu.sh/521iR.png
So you can see how this works quite well.
It can't spread through the underworld's ash, or jump more than three tiles (but can spread through vines/grass). The walls are to prevent vines, grass, etc, the three tile tunnel is for being able to travel through it and for aesthetics (and there's no need to fill it, since empty space stops corruption/hallow spread just as well as uncorruptable tiles).

I haven't bothered to stop the corruption from spreading east towards the hallow, or the hallow from spreading into the ice (I get hallow enemies and underground snow enemies at the same time, and can harvest crystals from the walls, so as far as I'm concerned it's twice as good as just having underground snow or hallow).

I did build another wall from the dungeon to the underworld to prevent anything from getting past that, and my skyhome is floating over the east ocean (just high enough that things still spawn in the ocean. I can jump on the roof to get harpies to show up, and they also swarm around the skyhome during a bloodmoon. Oh, and they drop pirate maps ;D.)

Edit: If you want floating islands' blocks, you have to take 'em apart to get 'em.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 28, 2013, 12:48:54 pm
All chlorophyte needs to spread is light, mud, and one ore "seed" in cavern depths or lower. I setup some 5X5 blocks of mud with 1 ore tile in the center and some torch lighting, and it spreads on its own over time.
Title: Re: Terraria - 1.2 now out!
Post by: SharpKris on October 28, 2013, 12:58:08 pm
i'm thinking about setting up a chlorophye farm
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 28, 2013, 02:38:16 pm
Desert, ice and jungle are all easily recreated using sand, snow and jungle vegetation (grass, trees and vines all count towards the biome block counter) respectively.  I'm not too sure about ocean, but Wrex assures me he's done it before himself.  I think you basically just need a bunch of coral on sand.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on October 28, 2013, 02:42:00 pm
But yeah, the true final boss of Terraria is the dreaded biome spread, consuming it piece by piece until none of the pristine original exists.  So you can either build a fully detached floating station with as many biome samples as you can get and contain (Norn ship, anyone?), or try and save chunks of the world in their natural formation by isolating and decontaminating them.

i heard about putting 5 blocks deep and 3 blocks wide barriers in the limits between the spread and the biome you want to defend, others say about doing huge walls down to the base of the map. the floating island idea sounds better BTW. but i dont know if biomes like desert, ice and ocean can be recreated. dungeon never changes but there should be a way to protect the underground jungle since its the only source for chlorophyte as far as i know.

The only biomes that can't be recreated are the Dungeon, the Temple and spider nests. While Chlorophyte will only initially spawn in the Underground Jungle, once you have a sample it will grow anywhere in mud with light below the zero height level.

talking about floating islands, are their unique blocks craftable? or i have to actually destroy parts of the biome for gathering them?
Not craftable so far. If you want to keep the floating island biome intact, harvest the blocks from other worlds.
Title: Re: Terraria - 1.2 now out!
Post by: Dorsidwarf on October 28, 2013, 02:56:56 pm
Is there a b12 server?
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on October 28, 2013, 03:07:03 pm
Is there a b12 server?
Forsaken put up one yesterday  68.55.212.49:7779
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 28, 2013, 03:16:19 pm
It needs light? Interesting. Perhaps that's why I'm not getting total conversion in my small farm of 5x5 mud blocks (with chlorophye ore seeds in the center). Or I should look it up on the wiki again, because I may be hitting a max cap on chlorophyte in an area.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 28, 2013, 03:54:28 pm
It needs light? Interesting. Perhaps that's why I'm not getting total conversion in my small farm of 5x5 mud blocks (with chlorophye ore seeds in the center). Or I should look it up on the wiki again, because I may be hitting a max cap on chlorophyte in an area.

The cap is fairly large, like 100 tiles in 150 area or something. If you put a torch at each corner of the mud block it should start spreading quickly.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on October 28, 2013, 03:55:47 pm
I'm not 100% sure, but I think chlorophyte doesn't spread in non-hardmode worlds.

Also, I think you can have multiple farms 30 blocks away and they won't bother each other's cap.
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on October 28, 2013, 06:31:33 pm
I stopped time.
(http://i.imgur.com/RJ3mMSGs.png) (http://imgur.com/RJ3mMSG.png)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 29, 2013, 02:28:08 am
I stopped time.
(http://i.imgur.com/RJ3mMSGs.png) (http://imgur.com/RJ3mMSG.png)
Spoiler (click to show/hide)
Terraria powergaming: "playing fair" at its finest. ::)
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 29, 2013, 02:40:46 am
Terraria powergaming: "playing fair" at its finest. ::)

It's not like pumpkin moons are really balanced to begin with...
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 29, 2013, 03:08:08 am

Terraria powergaming: "playing fair" at its finest. ::)
Are you really complaining about someone being over the top in reference to something they said earlier, and trying to present it as if it's serious at all and complaining because of it?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 29, 2013, 03:14:04 am
It's not like pumpkin moons are really balanced to begin with...
Well no, of course not. But you see, there are all these people saying "I beat all Terraria bosses and gathered all loot, now what?", and now you have an event that's legitimately difficult on its own, and appropriately difficult to prepare for, and even more difficult to properly beat (substitute "difficult" with "impossible" and/or "sadistic" depending on your skill level)...  and you have solutions like this. Hack the world into a perfect arena, freeze time (extra points for creative use of virtual machine server ^_^), and beat everything. ::)

I don't know, maybe it's just me. I'm more content to lose repeatedly, playing the game as it was supposed to be played. :P
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 29, 2013, 03:43:00 am
But... That wan't the goal of what he was doing? He was doing it out of curiosity of what happens when the night is longer, as I understand it. He wasn't trying to present it as a way to win, other than maybe a victory over silly restrictions like that godawful moon, which you know is just waiting to come crashing down.
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 29, 2013, 03:59:50 am
Just messed around with the pumpkin moon, man was that hard the 2nd time we fought it we got spawn camped at the end by a Pumpking. :D
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 29, 2013, 05:34:05 am
Just messed around with the pumpkin moon, man was that hard the 2nd time we fought it we got spawn camped at the end by a Pumpking. :D
We had two of the trees sit on our spawn room spraying fire everywhere. :(
Title: Re: Terraria - 1.2 now out!
Post by: Alkhemia on October 29, 2013, 05:37:40 am
Just messed around with the pumpkin moon, man was that hard the 2nd time we fought it we got spawn camped at the end by a Pumpking. :D
We had two of the trees sit on our spawn room spraying fire everywhere. :(
Well I made Islands in the sky of all the normal biomes I could so the only thing that could really get us at spawn was him after he killed the nurse it was kinda over and we just got murdered  :'( 
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on October 29, 2013, 05:46:32 am
Spectral armor allows me to live forever in that, my buddy constantly dies while I manage to live, although when he is near me we both rather get extended lives, from my spells :)
Title: Re: Terraria - 1.2 now out!
Post by: Max White on October 29, 2013, 05:59:52 am
Does anybody else kind of feel that the constant pop culture references sort of cheapen this game a little?
Not saying the entire game is an abomination, I kind of like how it feel less grinding than you otherwise might expect, just that I'm not actually a fan of having "LOOK AT THIS! YOU LIKE THIS BECAUSE IT RELATES TO ANOTHER GAME YOU HAVE TO LIKE!!!" constantly thrown at me.

At least when a game like Spelunky make a shout out with something like the Ball and Chain it is a subtle wink, here I feel like I'm being hit around the head with Link costumes.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 29, 2013, 06:16:50 am
I don't know. Besides the Link and Mario costumes, the party girl, and maybe the occasional text description (I can't even remember any offhand), how many references does the game have? My popculture sense may have been dulled by overexposure to UnEpic, but I really don't notice much of that in Terraria.
Title: Re: Terraria - 1.2 now out!
Post by: Max White on October 29, 2013, 06:27:41 am
There is the Navi thing that acts as a light source, what ever that is called... Also the light sabers, and they are light sabers. The robot hat is Cave Story.
I'm sure there are even more, just can't think of them right now.
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on October 29, 2013, 06:37:24 am
Lightsabers are more a trope by now then a reference I'd say. I really only have an issue with stuff being crammed into games, irregardless of if it fits or not.

Terraria's kind've a hodgepodge so most stuff works in it.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on October 29, 2013, 06:38:36 am
Also, how does the fairy bell reference Navi other than also being a fairy? It doesn't do any of the things Navi did. It looks like the pixies which are also in the game.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on October 29, 2013, 07:03:01 am
I don't see what the fairy bell has to do with Avatar at all?
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on October 29, 2013, 07:04:39 am
I don't see what the fairy bell has to do with Avatar at all?
Ever since that movie (don't get me wrong, it's a decent movie), everyone refer to it whenever they hear the word 'Navi'.
Highly annoying when I do get the original reference and noone else does.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 29, 2013, 07:06:14 am
Yeah, the fairy isn't as annoying as Navi would be. And yeah, now I remember the robot hat too.

Lightsabers are really more of a trope at this point, but the cumulative evidence points to Phaseblades and Phasesabers to being more of a reference after all. It'd be great if they could reflect lasers though.

So, in total... Link suit, Mario suit, Quote's hat, Party Girl, the phaseblades... only the Link and Mario suits, and the Quote hat, look really out of place, especially given Meteor Armor and the Space Gun. There's a sort-of-reference to Princess Bride (with The Groom)...

Compared to, say UnEpic, that had a lookalike of that general alien from Star Wars whose name I can't be bothered to remember, standing in a dungeon for no other reason than to have the main character walk up to him, point at a nearby pressure plate and ask what exactly that is.

Terraria's references are mostly mild and pretty well-done, in my opinion.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on October 29, 2013, 07:17:23 am
There's also the Creeper, "Karate Tortoise", Xenomorph, Archaeologist, Doctor Who and Bride of Frankenstein vanity sets. There are quite a few references in Terraria.
Title: Re: Terraria - 1.2 now out!
Post by: Max White on October 29, 2013, 07:19:11 am
Eh, I guess I just like my references much more buried. It is a problem I have with The Binding of Issac with its 1ups and blue candles too, and that is also a great game.
Personal preference in the end, but it really does take something away for me.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on October 29, 2013, 08:16:09 am
Most of the vanity items are references, but I think that's kinda the idea of them. If you discount vanity sets, you have maybe 10 out of several hundred items that are references?
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 29, 2013, 09:34:51 am
Bloody machete, bladed claw, breaker blade, hammush, pwnhammer...  I'm forgetting some things.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on October 29, 2013, 09:37:20 am
The Boomstick too.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on October 29, 2013, 07:25:02 pm
The Keybrand is an obvious reference.
Title: Re: Terraria - 1.2 now out!
Post by: Karkov on October 29, 2013, 07:35:43 pm
Compared to, say UnEpic, that had a lookalike of that general alien from Star Wars whose name I can't be bothered to remember, standing in a dungeon for no other reason than to have the main character walk up to him, point at a nearby pressure plate and ask what exactly that is.
Admiral Ackbar.

The references in Terraria were all really well done in my opinion.  None of the references were things that you necessarily had to get, mainly just tributes in vanity form to popular or iconic things we know at a glimpse (Although Quote's hat isn't as well-known, I'm still a sucker for the homage to Cave Story).  Also, they used to have the Doctor's set, as in Doctor Who.  Not sure exactly what happened to that, or if it's still in the game or not.
Title: Re: Terraria - 1.2 now out!
Post by: UltraValican on October 30, 2013, 08:27:35 pm
Me and my buds managed to get to wave 14 of pumpkin moon, but we got pretty much got anything worth getting. Or at least I did. Horseman's blade. Raven staff. Bat Staff.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on October 31, 2013, 06:57:13 pm
Is this content permanent, or Halloween only?
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 31, 2013, 06:59:16 pm
The goodie bags end Nov 10. Pumpkins can be grown all year, and hence, pumpkin moon can be done at any time.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on October 31, 2013, 07:19:21 pm
AFAIK all events also depend on your OS clock, so you can tweak that if you want to go back to time-sensitive events.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on October 31, 2013, 07:46:13 pm
Ah, time travel.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 01, 2013, 10:04:07 pm
a question for the hardmode community, has someone tried sunflowers for corruption/hallow/crimson containment?. according to the wiki the 1.2 update now makes them viable for this in hardmode, but i dont know if it they're actually used.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on November 02, 2013, 04:57:28 am
As far as I'm aware, the conditions for hardmode biome spread are kind of hazy (do you have to kill plantera first? does killing mech bosses turn it off? does it get turned on again somehow if turned off?) but if the spread is on 'hardmode' i.e fast they'll be ignored because hardmode spread allows biomes to spread through the ground and ignore the surface.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on November 02, 2013, 05:56:20 am
The Corruption/Crimson/Hallow spread starts off fast in hardmode and is slowed after killing Plantera. Haven't had a chance to see how sunflowers work in hardmode now, but unless you have been careful they will just be bypassed underground.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on November 02, 2013, 06:31:35 am
The sunflowers stop having an effect in hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: Max White on November 02, 2013, 07:12:35 am
Their effect before hard mode was pretty negligible... A small outcrop of stone would do just as well.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 02, 2013, 08:55:19 am
When I entered hardmode, the corruption started to consume my jungle. Sunflowers ain't so helpful there. I had to wall the entire thing off to save it (I had already built some walls around things, or down to the underworld prior to hardmode, but the corruption stripe went through part of the jungle).
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on November 02, 2013, 09:09:43 am
Yeah, surface spread is really the least of anyone's worries.  It's the tangled mess of underground biome spread that is the real issue, and sunflowers can't help against that even if they did work.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 02, 2013, 09:11:22 am
What's the easiest way to clean up corruption?
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on November 02, 2013, 09:13:40 am
Explosives.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on November 02, 2013, 09:14:59 am
Look up the clentaminator, sold by the steam punk. Will help clean up the world real easily.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 02, 2013, 09:15:37 am
Explosives.
Is there a method that doesn't involve tediously rebuilding the world after exploding it?

Look up the clentaminator, sold by the steam punk. Will help clean up the world real easily.
aha will do
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on November 02, 2013, 09:17:01 am
Clentaminator's 2 platinum, but it's pretty damn effective
Has about the same range as a flamethrower I think.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on November 02, 2013, 09:20:17 am
Oh yeah, I forgot about that. The clentaminator's about a million times faster than exploding stuff even without rebuilding it.
Title: Re: Terraria - 1.2 now out!
Post by: Itnetlolor on November 02, 2013, 09:34:12 am
AFAIK all events also depend on your OS clock, so you can tweak that if you want to go back to time-sensitive events.
I don't know, I think patch releases are ways the developer can turn on and off the events, and prevent cheating for certain things, kinda like with Cargo Commander, and the Christmas mode (festive home ship). After the event, game update happens, and it's no longer frosty inside. I didn't adjust the OS clock yet to see if it can come back though; but that's my feelings on the matter. I think Terraria's Halloween event might be similar.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on November 02, 2013, 09:52:38 am
Terrarias has been by setting the OS clock since the xmas event. Whether that will change now that new patches are coming out is unknown but I suspect it will remain the same.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 02, 2013, 10:26:21 am
If someone wants to roll their clock back or forward to play an event out of season, why stop them?
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on November 02, 2013, 04:34:08 pm
I should mention, I was running across the sever when no-one was on and in the transplanted crimson I found an already dropped crimson mold. Some poor person came so close to getting one of the rarest items in the game and missed out.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on November 02, 2013, 05:04:54 pm
Molds aren't that rare. Part of the reason they were added was so that keys could be slightly more common, but require a more concerted effort.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on November 02, 2013, 05:12:17 pm
Key molds have the same chance to drop as the keys did - one in four thousand. At least, according to the wiki (http://terraria.gamepedia.com/Dungeon_chest).

Quote from: The Wiki
Dungeon Key Mold drops are extremely rare (1/4000 chance of a key mold dropping from a defeated enemy in a biome).
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on November 02, 2013, 06:05:00 pm
I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 02, 2013, 07:05:39 pm
I'm doubtful too. A few hours of sitting in a grinder yielded THREE key molds.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on November 02, 2013, 07:30:16 pm
Before the change I got 2 dungeon key (key, not mold) drops from clearing lihzahrd temple once. After the patch I got 2 frost key molds from 2 pirate invasions.

The RNG is random.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 02, 2013, 08:58:18 pm
I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.

I looked. Other people have looked too. The chance is still 1/4000. (I read it on a wiki or forum post or the like, and then loaded up a decompiler because I wanted to verify it for myself)

But I haven't bothered to make the keys or go get the items from the chests. I killed plantera and golem (golem repeatedly until I was out of power cells or whatever they were), and then decided to do something else non-terraria for a while instead of repeatedly making arenas to fight plantera in...

Side note: Haven't done the pumpkin moon event either.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 02, 2013, 10:05:17 pm
I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.

I looked. Other people have looked too. The chance is still 1/4000. (I read it on a wiki or forum post or the like, and then loaded up a decompiler because I wanted to verify it for myself)

But I haven't bothered to make the keys or go get the items from the chests. I killed plantera and golem (golem repeatedly until I was out of power cells or whatever they were), and then decided to do something else non-terraria for a while instead of repeatedly making arenas to fight plantera in...

Side note: Haven't done the pumpkin moon event either.
What did you use to decompile it, out of curiosity. I hadn't had any luck
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 02, 2013, 10:14:14 pm
this new char and world have proven really good time, im practically ready for hardmode, but as i havent found several of the pre-hardmode items, i guess i'll wait a bit more, i found 3 floating islands practically next to my base, so i think that will be my megaproject. i'll build a floating continent with them, if i can find more (large world)
Title: Re: Terraria - 1.2 now out!
Post by: Leonon on November 03, 2013, 02:26:20 am
edit: so very wrong thread
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 03, 2013, 09:03:16 am
another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 03, 2013, 09:09:46 am
another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
The way I understand it, the game draws a diagonal line from hell to the surface and places hallow/corruption along those lines. Where it draws the lines is random when you kill the WoF and start hardmode.

Feel free to correct me if one of you decompilers has the exact method. Shadowlord could you check?
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 03, 2013, 10:32:11 am
another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
The way I understand it, the game draws a diagonal line from hell to the surface and places hallow/corruption along those lines. Where it draws the lines is random when you kill the WoF and start hardmode.


yeah i know that, it draws a V or X shaped line thus forming underground hallow and underground corruption/crimson, what i wat to know is if the biome paint is randomized i mean, for example i kill the WoF, do i always get hallow to the left and corruption/crimson to the right? or depends on where's the jungle located or other key biomes like the dungeon/snow....
Title: Re: Terraria - 1.2 now out!
Post by: ECrownofFire on November 03, 2013, 12:48:05 pm
On my world I got Crimson to the left and Hallow on the right.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 03, 2013, 12:48:42 pm
I've got hallow on both sides and corruption to the right.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on November 03, 2013, 12:53:07 pm
After a number of worlds, I'm reasonably sure that it randomly picks a side to be Hallow and for the other to be Corruption/Crimson. Most of those were done prior to the 1.2 update however so there may have been some changes.
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 03, 2013, 01:32:40 pm
thanks for the info.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on November 04, 2013, 03:04:25 am
Well, seems like you can't bring Plantera tot he surface anymore. Suddenly becomes stupidly fast above a certain level and I think it gets a damage buff.
Title: Re: Terraria - 1.2 now out!
Post by: crazysheep on November 04, 2013, 03:22:08 am
Well, seems like you can't bring Plantera tot he surface anymore. Suddenly becomes stupidly fast above a certain level and I think it gets a damage buff.
That would be the enrage buff that Plantera gets above the surface
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 04, 2013, 09:51:33 am
Well, seems like you can't bring Plantera tot he surface anymore. Suddenly becomes stupidly fast above a certain level and I think it gets a damage buff.

it was mentioned in the last patch, i think it was so people couldnt exploit taking it to the surface, or at least make it more challenging there...
Title: Re: Terraria - 1.2 now out!
Post by: xaritscin on November 04, 2013, 09:54:06 am
i'd like to bring an old question regarding artificial biomes, i dont know if its still happens with 1.2 and above. is it possible to simulate the ocean biome now?, internet sources say that you have to be 250 from the  edges of the map, and unless you use server commands it seems you cannot change it, has this been changed with the last updates? or i have to make my sky island above the ocean?
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on November 04, 2013, 10:46:11 am
I think you need to still be within close proximity of the edge.

I think the main tactic for sea farming was to make a bunch of floating mini sea biomes to maximise spawns of stuff. Apparently Pumpkin Moon massively increases the spawn rate of things in the sea too, as the event enemies can't spawn.
Title: Re: Terraria - 1.2 now out!
Post by: Micro102 on November 04, 2013, 04:52:10 pm
Well, seems like you can't bring Plantera tot he surface anymore. Suddenly becomes stupidly fast above a certain level and I think it gets a damage buff.

it was mentioned in the last patch, i think it was so people couldnt exploit taking it to the surface, or at least make it more challenging there...

Riiiiiiight so instead of exploiting it by bringing it to the surface, you can exploit it by making a specific arena. One is simply massively time consuming. I don't find that to be a good idea.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on November 04, 2013, 05:07:15 pm
It's impossible to completely prevent exploiting of the bosses' AI weaknesses, it's an inherent part of what the game is. In fact, it's what lies at the heart of every boss fight ever - exploiting the AI "patterns" to win fights, whether it's finding pauses between barrages of alien spaceship missiles or building arenas to enhance your own mobility and hamper the boss'.

Some of the cheesier ways to win, however (winning by running away, in this case), deserve to at least be made harder to pull off. It's a freaking hardmode boss in this particular instance, not an easymode boss. Having arena preparation be time-consuming is, in my opinion, a great way to discourage that strategy, even if it's perfectly valid.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 04, 2013, 05:16:21 pm
It's all obfuscated and some of the classes don't decompile with what I used (It worked better in the first few versions of Terraria, but it's obfuscated better now, apparently, to the point that the decompiler fails on a bunch of the important classes now), but you could use bomb statues to make a ton of bombs, then bomb your way to hell on some small maps and kill the WoF on each, then look at the maps in TEdit to see if any of the stripes ever go off the map or hit the ocean - or ask on the official forums if anyone had them hit the oceans, etc. From looking in TEdit it's clear that it just makes stripes and that they're randomly positioned but I don't know if there are limits on them. I think the angle is fixed.

The decompiler I used is non-free anyhow, but it's an outdated version (as I had it when it was free, before it went commercial, and everyone who did was permitted to have a license to the last free version in perpetuity, but obviously the commercial version has been improved since then).

Also, when you destroy an altar, it can create a new spot of hollow/corruption/crimson somewhere (according to the wiki), which has implications for containment unless you gather any altar-spawned ore you want from another world that you aren't trying to protect parts of.
Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on November 07, 2013, 08:25:06 am
Help, the Eye of the Golem, despite what it says in the wiki is giving me alot of trouble. I must have ran through this boss maybe 15 times or more by now, but I can't get the Eye, nor the Picksaw. They just refuse to drop.

On the upside, I got two Demonic Possessed Hatchets, two Godly Golem Fists, and five Styngers...
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 07, 2013, 11:45:18 am
I never got it either, but... you beat the last boss, why do you need it? Game over, man, game over!

Well, unless you count Halloween.
Title: Re: Terraria - 1.2 now out!
Post by: Knight of Fools on November 07, 2013, 11:55:21 am
I got several Eyes after fighting the golem for a few times. :|
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on November 07, 2013, 03:31:17 pm
It feels like each person has different drop rates for stuff. I never found any picksaws either, and got plenty of styngers/possessed hatchets. Not to mention how a few of us have had trouble finding hermes boots/clouds/mirrors/whatever.


Probably just the "desire sensor", though. If we want it, we'll never get it. :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on November 07, 2013, 03:52:02 pm
Yeah, that's pretty much it.  I had to watch the Golem explode some 20+ times before I got my first Golem Fist, which has an equal droprate as everything else.

Plantera was also rather stingy with the Venus Magnum.  Again, it all comes down to randomness.


It's all obfuscated and some of the classes don't decompile with what I used (It worked better in the first few versions of Terraria, but it's obfuscated better now, apparently, to the point that the decompiler fails on a bunch of the important classes now), but you could use bomb statues to make a ton of bombs, then bomb your way to hell on some small maps and kill the WoF on each, then look at the maps in TEdit to see if any of the stripes ever go off the map or hit the ocean - or ask on the official forums if anyone had them hit the oceans, etc.

Or, if you're using TEdit anyways, just give yourself a bunch of 100-stacks of bombs instead of going through the tedium of bomb statues...  Also, I've always seen the stripe convergence point as being pretty much dead center, which makes sense as far as how the game handles map sections.  But then again, I really haven't checked that many different maps.

And yes, smashing altars does absolutely cause pockets of Hallow AND Corruption/Crimson every time you break one.  Merely cordoning off the initial burst is effectively meaningless if so much as a single altar is broken.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 07, 2013, 04:06:46 pm
It feels like each person has different drop rates for stuff. I never found any picksaws either, and got plenty of styngers/possessed hatchets. Not to mention how a few of us have had trouble finding hermes boots/clouds/mirrors/whatever.

No, that's just how probability works. Random actually means random, not predictable.
Title: Re: Terraria - 1.2 now out!
Post by: Squill on November 07, 2013, 04:32:42 pm
So... Me and my friend were looking for floating islands...
Spoiler (click to show/hide)
Impressive...
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on November 07, 2013, 04:49:37 pm
Plantera was also rather stingy with the Venus Magnum.  Again, it all comes down to randomness.
I know that feel. We were killing Plantera over and over, and no Venus Magnum, so we just gave up. A few days later, we kill a Plantera for fun and it drops not just any Venus Magnum, but... an Unreal one. Many FFFFFs were uttered.
It feels like each person has different drop rates for stuff. I never found any picksaws either, and got plenty of styngers/possessed hatchets. Not to mention how a few of us have had trouble finding hermes boots/clouds/mirrors/whatever.

No, that's just how probability works. Random actually means random, not predictable.
Like I said, it just feels that way.
I'll be sure to never ever use the desire sensor joke here ever again since it'll evidently be taken literally

Title: Re: Terraria - 1.2 now out!
Post by: JoshuaFH on November 07, 2013, 10:22:21 pm
Alright, I actually got my Eye of the Golem on my next try. Thank goodness, now I can have my Destroyer Emblem + Avenger Emblem + Melee Emblem + Fire Gauntlet + Obsidian Shield + Godly Vampire Knives melee build character tackle the Pumpkin Moon.

And I still only get to wave 12 solo :/

Just not enough time. But is it just me, or are Mourning Woods and every other boss character in that invasion just immune to ichor? I can't notice if they're changing color or not.
Title: Re: Terraria - 1.2 now out!
Post by: crazysheep on November 08, 2013, 01:34:28 am
So... Me and my friend were looking for floating islands...
Spoiler (click to show/hide)
Impressive...
Meteorites can land anywhere really, including floating islands.
Title: Re: Terraria - 1.2 now out!
Post by: Lightning4 on November 08, 2013, 08:03:18 pm
So... Me and my friend were looking for floating islands...
Spoiler (click to show/hide)
Impressive...
Meteorites can land anywhere really, including floating islands.

Sometimes it's like they seek them out...

At least they don't (can't?) wipe out the chest room.

Then there's the meteorites that crash into the damn ocean.
Title: Re: Terraria - 1.2 now out!
Post by: Nighthawk on November 08, 2013, 08:09:36 pm
Maybe it's just me, but oceans seem to be a lot bigger now. I almost drowned myself thinking I could pop right in and snag the chest at the bottom; I was surprised at how deep it went.

I kind of wish there was a water biome of sorts, so water-based items would become more useful. But people would probably just drop all of that water into Hell as opposed to actually swimming through it. :P
Title: Re: Terraria - 1.2 now out!
Post by: Thexor on November 08, 2013, 08:38:03 pm
So... Me and my friend were looking for floating islands...
Spoiler (click to show/hide)
Impressive...
Meteorites can land anywhere really, including floating islands.

Sometimes it's like they seek them out...

At least they don't (can't?) wipe out the chest room.

Then there's the meteorites that crash into the damn ocean.

Oh god... I still remember one map where my first meteorite landed in the ocean. I'd luckily found a single Gills potion en route, which made life slightly easier at least. It was still one heck of a pain to excavate, creating air pockets every few blocks and replacing sand with dirt without ruining said air pockets.

Worst part, by far, was finishing off enough of the meteorite that Meteor Heads stopped spawning. Because then the sharks returned.  :o
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 08, 2013, 09:03:41 pm
Why not just come up from below the meteor and mine it that way?
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on November 08, 2013, 09:09:41 pm
sand. Lots. of. Sand.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on November 08, 2013, 09:15:36 pm
sand. Lots. of. Sand.
Yes.. and? Dig out 2 columns of sand under the meteor and you can mine all but the top layer without any problems with water.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on November 08, 2013, 09:21:42 pm
Alright, I've held off on this long enough.

Behold, my base.

Spoiler: From the map (click to show/hide)
One thing I forgot to get in that picture was how I manged to, by sheer chance, build my base under a floating island.

Spoiler: Base of the tower. (click to show/hide)
That door is almost never used.


Spoiler: East half (click to show/hide)

Spoiler: A tiny throne-room (click to show/hide)

Spoiler: West Biodome (click to show/hide)

Spoiler: East Biodome (click to show/hide)
Hard to get trees growing in there.

Title: Re: Terraria - 1.2 now out!
Post by: kisame12794 on November 09, 2013, 02:51:50 pm
The jungle biodome reminds me of one of Metroid Fusions' levels.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on November 09, 2013, 03:15:01 pm
The jungle biodome reminds me of one of Metroid Fusions' levels.
SRX, or whatever the name of sector 1 is.

It was supposed to be near flat with a a small hill, like the grass biodome, but that wasn't enough to make it a jungle biome area.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on November 09, 2013, 03:22:24 pm
It was supposed to be near flat with a a small hill, like the grass biodome, but that wasn't enough to make it a jungle biome area.

You just have to get jungle grass on every tile of mud.  This means building it slowly, letting the growth spread before adding a new layer.

Alternately, use an inventory editor, give yourself a 999-stack of jungle grass seeds, and mass-transform the existing mud.

I think it takes 250 tiles of mud/grass to make a jungle biome.  (Other biomes: 50 meteor, 100 hallow, 200 corruption, 200 crimson.  I don't remember desert or snow, they're probably 250.)
Title: Re: Terraria - 1.2 now out!
Post by: umiman on November 09, 2013, 04:35:38 pm
You should invest in more switches and mechanics. It'll make traversing your base a lot easier and more fun.

Things like automatic-doors are very easy to link up. Teleporters, etc. Seeing how you double door-ed everything, I would imagine having them open automatically would be a very welcome convenience.

Here's an example of a layout where instead of doors, the entire castle wall can open and close simply by running through.

Spoiler (click to show/hide)

There are also automatic lights as you can see and various cables for the teleporter network. Having everything automated is awesome.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 09, 2013, 05:07:26 pm
You can replace the doors with any kind of block/brick/etc, with actuators, linked to player-only pressure plates. That way enemies that break down doors can't get in, and you only have to worry about the ones that fly through background walls.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on November 09, 2013, 05:10:46 pm
The wraith problem is remedied is by having multiple layers of solid walls and no backwall behind them.
Title: Re: Terraria - 1.2 now out!
Post by: Mageziya on November 09, 2013, 07:10:23 pm
The wraith problem is remedied is by having multiple layers of solid walls and no backwall behind them.

Or having a skyfort that has its base built on a hill.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on November 10, 2013, 02:30:58 am
Tried out the Pumpkin Moon with my friend earlier. Got all the way up to wave 11, then it starts being too much for us to handle with all the boss-like mobs out at once.

God I hate the Headless Horseman, though. Takes a real beating and doesn't get knocked back at all.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on November 10, 2013, 02:42:46 am
The wraith problem is remedied is by having multiple layers of solid walls and no backwall behind them.

Or having a skyfort that has its base built on a hill.
Or rope. Rope is probably one of the best utility additions to the game.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 10, 2013, 07:54:40 am
Yeah, my skyhouse is accessible only via rope, flying, teleporters, that kind of stuff. (I built it above one of the oceans, and far enough up that the critters keep spawning)

It (was) also convenient that I can go up to the roof and harpies will show up, and they drop the maps which summon pirate invasions. :3
Title: Re: Terraria - 1.2 now out!
Post by: ShoesandHats on November 10, 2013, 08:24:37 pm
This is really annoying and probably could be solved by common sense but apparently I'm stupid right now or something so I'll present this to you guys:
Spoiler (click to show/hide)
I'm making a new base, because living at the bottom of an apartment complex is getting old, and I decided it's going to be a big stone pyramid with a tower coming out of it. Of course, it has to be PERFECT, so any asymmetry was out of the question. Then I realized that having an even number of blocks in the base of it meant that lots of stuff was going to be uneven. But how do I properly add one block to the base without it messing up everything? I'm bad at architecture.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on November 10, 2013, 08:28:50 pm
Perhaps:
Remove the (partially built vertical column of) brick wall to your left so that the _| stuff lines up on both sides, then extend the background wall one tile further to the right, and rebuild that wall one tile to the right, and (I'm not entirely sure this last part is necessary) change the sloped tiles back to regular tiles and rebuild a new slope one tile further right. The walls on both sides should be the same number of tiles wide when you are done so you should be able to tell if you need to add more tiles or not.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on November 10, 2013, 09:19:48 pm
Well first you switch grey brick to something else because so ugly. Then when you're replacing everything you move a wall to the right and magically it's odd again.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on November 26, 2013, 07:15:38 am
Put some variation into the construction.
Bricks of only 1 color is as dull as a completely white sheet of paper.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on November 27, 2013, 12:15:35 am
While I do like the look of a nice gray brick castle, there's no reason to just use gray brick with all the fancy new cool bricks. Iridescent! Mudstone! All the metals! The variety is killing me!
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on November 27, 2013, 06:55:16 am
There is a reason, actually.  That reason being that it's an absolute /pain/ to get some of them in any usable quantity, most notably some of the metal blocks.  That, and a lot of blocks don't mesh with each other, even if you'd think that they really should/would...
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on December 02, 2013, 08:14:18 pm
Any Bay12 servers for this up at the moment?

Edit: Bluh. Those stupid crimson spiders freak me out. I hate arachnophobia.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on December 20, 2013, 03:47:41 am
So, apparently there is a new update out. 1.2.2.

The highlights appear to be the Frost Moon, increased variety in presents, further nerfing of the Specter Armor (and other regen-per-hit items), and further buffing of the Shroomite Armor. Plus various goodies and bugfixes.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on December 20, 2013, 09:20:37 am
And Santank.
Title: Re: Terraria - 1.2 now out!
Post by: Twi on December 20, 2013, 09:51:21 am
Terraria is like 'come baaaaaaaaack'

I might even listen :P
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on December 20, 2013, 10:06:18 am
I don't think Terraria and Starbound are even competing all that much, to be honest. They're sufficiently different that you can enjoy playing them both.
Title: Re: Terraria - 1.2 now out!
Post by: Twi on December 20, 2013, 10:07:35 am
Heh, maybe. I've gotten to the grinding event horizon in Terraria, though, so I'll wait for the wiki to get more filled out before i check out the changes.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on December 20, 2013, 11:20:07 am
Event horizen? was there a new update?
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on December 20, 2013, 01:39:51 pm
There was, but the "event horizon" isn't in it. Just what I listed above.
Title: Re: Terraria - 1.2 now out!
Post by: LeoLeonardoIII on December 20, 2013, 01:46:06 pm
I gotta say, I view the whole Starbound/Terraria/Minecraft thing exactly how people think people view it: they're the same game experience. You explore, you dig, you collect, you build.

Minecraft isn't as pretty and vanilla is boring but with mods it's got more content than Terraria.

Starbound has some cool gimmicks but cmon, it's Terraria in spaace.

I suspect people will play all of them and then, having sampled all their dark delights, go back to whatever one they had the most fun with.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on December 20, 2013, 02:23:01 pm
I just can't bring myself to care about more garish deco items and yet another skeletron boss that fires homing projectiles at you.
Title: Re: Terraria - 1.2 now out!
Post by: Twi on December 20, 2013, 05:04:04 pm
I gotta say, I view the whole Starbound/Terraria/Minecraft thing exactly how people think people view it: they're the same game experience. You explore, you dig, you collect, you build.

Minecraft isn't as pretty and vanilla is boring but with mods it's got more content than Terraria.

Starbound has some cool gimmicks but cmon, it's Terraria in spaace.

I suspect people will play all of them and then, having sampled all their dark delights, go back to whatever one they had the most fun with.

Starbound is indeed very strong in cool gimmicks. And loads of content.

The new Terraria just doesn't look like it adds anything that isn't basically more of the same but with different numbers.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on December 20, 2013, 05:38:25 pm
Small content update, but well, I'm still happy receiving an update like that once in a while. Especially as it seems that this update was just the work of one dev over the last few weeks. But the real fun is coming next year: the Lunar update... :)
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on December 20, 2013, 07:58:27 pm
I gotta say, I view the whole Starbound/Terraria/Minecraft thing exactly how people think people view it: they're the same game experience. You explore, you dig, you collect, you build.
Sure, everything is the same if you boil it down like that and don't mention where the focus is. Minecraft and Doom are exactly the same, you explore dungeons and kill monsters. There's a massive difference in how Starbound, Terraria, and Minecraft are actually played, with or without mods. Minecraft has you primarily exploring and building, with a side dish of digging. Starbound has you exploring and fighting stuff with building and digging as means to an end, at least in my experience. Terraria is somewhere in the middle.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on December 21, 2013, 01:11:04 am
I've always thought of Terraria as a game where you explore and mine so you can fight.
Minecraft is a a game where you explore and fight so you can build.
Starbound sounds like it's a game where you mine and fight so you can explore.

At the end of the day, they each offer unique experiences with unique end results.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on December 21, 2013, 04:19:50 pm
I thought Minecraft was a game where you fight so you can mine, and Terraria was a game where you built so that you could explore.
Also building in Starbound is pointless because revisiting your old home is a waste of fuel. Unless you get that Sandbox Ship mod.
Title: Re: Terraria - 1.2 now out!
Post by: Facekillz058 on December 21, 2013, 04:41:02 pm
Played for the first time in a couple years today.
Dear god, so much new crap.
So much.
OH GOD ROPE, SNOW BIOMES, HUGE TREES, RAIN, DIFFERENT METAL. It's almost like playing for the first time again.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on December 21, 2013, 07:31:40 pm
Nice to hear, watch out for the wall.
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on December 21, 2013, 07:41:14 pm
Nice to hear, watch out for the wall.
And the spiders.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on December 21, 2013, 07:43:47 pm
Nice to hear, watch out for the wall.
And the spiders.
And the bee.
Title: Re: Terraria - 1.2 now out!
Post by: Sonlirain on December 21, 2013, 07:44:35 pm
Nice to hear, watch out for the wall.
And the spiders.
And reroll the land till you get the red corruption.
Red corruption is oodles of fun and profit.
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on December 21, 2013, 07:50:18 pm
Nice to hear, watch out for the wall.
And the spiders.
And reroll the land till you get the red corruption.
Red corruption is oodles of fun and profit.
AND SPIDERS. :'(

Anybody know a way to edit the graphic files? I need to change those spiders into squares.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on December 21, 2013, 07:57:21 pm
Check the mod forum(s). It's possible, but blazes if I know how.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on December 21, 2013, 08:31:36 pm
I like the spiders. My space gun chews through them like paper.
Title: Re: Terraria - 1.2 now out!
Post by: Seriyu on December 21, 2013, 10:08:01 pm
Change the spiders into bears like that skyrim mod.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on February 13, 2014, 11:19:48 pm
A new patch is out with quite a lot of new stuff.
change log (http://www.terrariaonline.com/threads/terraria-1-2-3.132539/)
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on February 14, 2014, 12:36:42 am
A new patch is out with quite a lot of new stuff.
change log (http://www.terrariaonline.com/threads/terraria-1-2-3.132539/)

So, lots of nerfs to convenience items like spelunker and hunter pots, aaaand a hundred more vanity items that will only spawn on a new world from what I can tell.

I'm... unimpressed.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on February 14, 2014, 09:44:53 am
Redigit's attitude to balancing appears to be "no fun allowed". I wish he had Blizzard logic of "buff things in cycle so the overpowered thing is a different thing" rather than "MAKE EVERYTHING TERRIBAD"
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on February 14, 2014, 09:50:57 am
"MAKE EVERYTHING TERRIBAD"
"TERRARIBAD"?
Title: Re: Terraria - 1.2 now out!
Post by: crazysheep on February 14, 2014, 11:25:57 am
"Tim is now more common."
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 18, 2014, 04:18:01 pm
While farming for my crimson key mold I became mad crazy about how ridiculously bad Terrablade is for farming. After some minutes (well,.. hours) I started to alterate my index finger with middle finger (got it, game?), cussing and spitting on my screen. Seriously, that non auto swinging weapons is such a bad design decision. Why? Why?

So I went even more mad and launched me lovely Autohotkey. And then all out of sudden scripts for autofire in internetz just sucks. Well, it's either toggle crap, or crap which disallow using inventory without switching script off. So I summoned mad skills and conjured my own instead

Spoiler (click to show/hide)

It derps slightly with autofire weapons, but it's barely noticeable. I think it have something with clicking too early when weapon just swung, so click is not registered and probably even not worth investigating. But hey, it's works and it's fire and forget.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on February 18, 2014, 04:21:14 pm
I have to say that the accessories showing up on the character is awesome.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on February 18, 2014, 05:42:59 pm
Spoiler (click to show/hide)
Looks like you're clicking every 20 to 21 milliseconds, starting 400 to 420 milliseconds after initial button press.

So you hold down LMB with the Click Down, then you're sending Click events while it's held down?  How does that even work?

Why are you capping the loop counter at 1000?

Hmm.  Also, this script won't work at all about 4% of the time.  It will just mysteriously not do anything.  Try this header fragment:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on February 19, 2014, 01:26:24 am
I like the spiders. My space gun chews through them like paper.
I hate spiders! :D
Why isn't there a mod which makes them...different?! Dx
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on February 19, 2014, 02:20:25 am
I like the spiders. My space gun chews through them like paper.
I hate spiders! :D
Why isn't there a mod which makes them...different?! Dx
My thoughts exactly. I was really enjoying Terraria up until BLOOD SPIDER NOPE NOPE NOPE EXIT GOODBYE.

I would love it if they just became floating orbs or something. I think it's mainly the way they move.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on February 19, 2014, 02:22:05 am
Here you go: http://www.terrariaonline.com/threads/no-spiders-mod.118856/
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on February 19, 2014, 02:30:18 am
Here you go: http://www.terrariaonline.com/threads/no-spiders-mod.118856/
THANK YOU SO MUCH. Now I just need to figure out how to install the thing.
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 19, 2014, 06:53:04 am
Looks like you're clicking every 20 to 21 milliseconds, starting 400 to 420 milliseconds after initial button press.

So you hold down LMB with the Click Down, then you're sending Click events while it's held down?  How does that even work?

Why are you capping the loop counter at 1000?

Main reason was not to let autofire mess with you when you mess with inventory, hence delayed spam.
I capped counter cuz I am afraid of int overload issue which may or may not xplode autohotkey.

20ms and 20counter is taken out of nowhere, I just messed with values till it feels right. Uncommenting Tooltip lines will let you feel how exact values work

Quote
Hmm.  Also, this script won't work at all about 4% of the time.

Autohotkey for me is a hideous creature with erratic behaviour. I have no slightest idea why it derps from time to time, but I only noticed that ingame and intervals are uneven, not exactly 4%.
My main point is that I can actually use all weapons, play game normally, alt-tab browse etc without even remembering that I altered behaviour of mouse button.
I think dividing weapons to auto-and-no-swing is ridiculously stupid game design decision, so I don't feel anywhere cheaty or sumthin.
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on February 19, 2014, 06:58:20 am
The main advantage of certain lower-power weapons such as the Muramasa is the auto-strike. Also known as the defining difference between a rifle and an assault rifle, at least originally. Or a pistol and a machine pistol. It's not a stupid design decision, I think it is actually a very smart way of adding worth to higher-level melee weapons. Semi-automatic and automatic swords. All we need now is bolt-action, break-action, and pump-action. Well, I guess spears count as pump-action.
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 19, 2014, 07:59:41 am
The main advantage of certain lower-power weapons such as the Muramasa is the auto-strike. Also known as the defining difference between a rifle and an assault rifle, at least originally. Or a pistol and a machine pistol. It's not a stupid design decision, I think it is actually a very smart way of adding worth to higher-level melee weapons. Semi-automatic and automatic swords. All we need now is bolt-action, break-action, and pump-action. Well, I guess spears count as pump-action.

Terrablade attacks very fast, it hurts to spam it. If you want to create 'every shot counts' mechanic you just make very slow weapon with quite a punch, instead of making it very fast.
So if you auto use it, you doesnt get full benefit without precise timing and aiming.
It's just doesnt make sense creating very fast endgame shooting sword not autofiring. So I kinda disagree it's smart approach in any way.
And I think we kinda need more bosses, actually  :) Game feels quite a short for sandbox. MOAR CONTENT
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on February 19, 2014, 07:41:40 pm
Hmm.  Also, this script won't work at all about 4% of the time.

Autohotkey for me is a hideous creature with erratic behaviour. I have no slightest idea why it derps from time to time, but I only noticed that ingame and intervals are uneven, not exactly 4%.

Not what I'm getting at.  I mean that 4% of the times that you start up Terraria, this script won't work.  Purely will not trigger at all.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on February 19, 2014, 08:14:17 pm
Beat the WoF! Time to check out this hardmode.
Title: Re: Terraria - 1.2 now out!
Post by: SOLDIER First on February 19, 2014, 08:50:22 pm
*five minutes later*
*dies another twelve million times*
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on February 19, 2014, 09:15:28 pm
Yay! I installed the anti-spider mod!

...But I'm still too scared that a spider will pop out to go to Crimson. DARN IT, TERRARIA.
Title: Re: Terraria - 1.2 now out!
Post by: Tiruin on February 19, 2014, 09:16:12 pm
Yay! I installed the anti-spider mod!

...But I'm still too scared that a spider will pop out to go to Crimson. DARN IT, TERRARIA.
Think of them as...vertebrae carrying...jumping cookies. Yep!
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on February 20, 2014, 04:41:30 am
Yay! I installed the anti-spider mod!

...But I'm still too scared that a spider will pop out to go to Crimson. DARN IT, TERRARIA.
How did you survive Skyrim?
Wait, you installed that mod which turns spiders into bears, didn't you?
Or wait, you don't play Skyrim at all, do you?

Just messing with you. :p

My brother used to be arachnophobic when he was younger, but somehow outgrew that.
I personally don't know many whom have that phobia.
Also, my own phobias usually doesn't carry over into videogames. So I find it weird when it happens for other people.
However I DO get a fair share of 'nope' reactions when playing certain games.
I think this might be because most of these games rely a bit too much on suddenly shocking the player.
The Dead Space games are particularely guilty of this.

But I digress, I am straying away from the main topic which is Terraria.
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on February 20, 2014, 11:18:21 am
I have played Skyrim, and the spiders did not bother me one bit. I can't really predict which spiders will bug me; the Terraria ones are the worst in quite a while.

Anyway, it did work; the stupid things are annoying as all heck when you're trying to navigate a large Crimson cave.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on February 20, 2014, 11:23:36 am
This is completely unrelated to spider talk, but personally, I don't like the direction the game has been taking recently. Like others have said, looks like their approach to balancing things is to just make everything equally bad. All these nerfs to seemingly random stuff don't really rub me the right way. What's up with mana potions decreasing damage? As mentioned before, hunter and spelunker potions, too?

Then again, that's probably just my "bah you kids i was here when the game released" mentality*. I've seen too many ultimate armors become just another step on the ladder. Remember when Meteor armor was good? Now, remember when Molten armor was the best? Okay, remember when Hallowed armor was the best? And finally, remember when Turtle armor was seemingly the best? Feels like more and more stuff is just getting piled on top of the top tiers. I'm not a big fan of that approach.

(Now that I've said all this somebody's probably going to shoot me down in 50 ways because that's what happens here.)

* Of course, I realize other people have been on the Terraria wagon for longer than I have.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on February 20, 2014, 11:28:25 am
I understand where you're coming from, but my Mystic Space Gun and Meteor Armor, with a side of Bee Gun, got me through all the bosses so far, including the WoF. It has admittedly been less effective in Hardmode, but that's to be expected.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on February 20, 2014, 11:43:12 am
Honestly the game really lost its shine about the time content moved to "invasions". Now there's uh... swarm of X-themed enemies attack you for Y time events in a half-dozen flavors, none of which are significantly different from the original goblin invasion.

Insert a reskinned skeletron boss that shoots through walls wherever applicable.

The "best" armor thing is a no-win scenario, though. If you never add content, people lose interest. If you add content and make new stuff sidegrades, no one cares and it's "lazy." If you make new content that leaves the old stuff behind, it's tedium. Personally I liked the mage/shroomite/turtle specialization in its previous form, even if shroomite needed a buff. Now parts have been nerfed in the name of "balance" in multiplayer, with yet another game punishing me for playing solo. I'd virtually guarantee you the mana potion shit was done in the name of PVP.

I'm curious now as to exactly when the design philosophy changed and how much it has devolved from the mission statement re-logic had when Tiy was working there. But the world will never know, and the sycophantic, insular fanbase will kiss Red's ass no matter what he does, so I don't see the game getting that much better from here on out.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on February 20, 2014, 12:36:55 pm
snip
Good points all around. Yeah, not adding stuff would look bad, too. I also liked the three specialization chlorophyte armors, but they're getting weakened again as you said.

About invasions, now that you mention it, I don't really like that either. Pirates were okay IMO, Frost Legion was good when it first came out, but I'm not into the holiday ones.

And looking back at the changelog, "Chlorophyte is slightly more rare and grows slower"? Wonder why that is. Probably just to make us grind our faces off even harder.
Title: Re: Terraria - 1.2 now out!
Post by: Twi on February 20, 2014, 01:14:04 pm
Yeah, Terraria seems to have this  strange obsession with making as much grind as possible.

Which doesn't even make sense from a monetary standpoint. It's neither a subscription MMO nor a thing with microtransactions. :P
Title: Re: Terraria - 1.2 now out!
Post by: crazysheep on February 20, 2014, 01:19:32 pm
It's neither a subscription MMO nor a thing with microtransactions. :P
don't give redigit ideas

:P
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on February 21, 2014, 12:51:22 am
Any Bay12 servers up? I'd like to try multiplayer.
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 21, 2014, 01:04:51 pm
Yeah, Terraria seems to have this  strange obsession with making as much grind as possible.

Which doesn't even make sense from a monetary standpoint. It's neither a subscription MMO nor a thing with microtransactions. :P

I mostly play it to get my grind hotfix, what you talking about  8) It's much better fix than, say, WoW. I actually insist on Terraria getting new and newer content, so I can back and grind some more.
And I was very happy when that kind of oldcshool games started to pop recently. I passionately hate 3d graphics since forever. I even greatly enjoyed MoM Legacy despite its being not a very good game. Old is good, IMO. Any step towards 'realism' is blapshemy towards videogaming.
Title: Re: Terraria - 1.2 now out!
Post by: UltraValican on February 22, 2014, 05:30:43 pm
So I see that Spectre armor is kill now (http://www.youtube.com/watch?v=pxfBt5597O8)
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on February 22, 2014, 05:33:39 pm
Any Bay12 servers up? I'd like to try multiplayer.
Yes, but someone other than me has the IP and Password.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on February 22, 2014, 06:11:11 pm
The healing hood reduces magic damage by 40%. I haven't had the opportunity to look at the damage hood yet but I don't think splitting them was a good balance idea.

Then again I barely think anything is a good balance idea.
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 24, 2014, 08:36:05 am
This game is hating me, apparently. After so much time invested in grinding Vampire Knives and Ankh and some other shit, I got all top weapon drops from Pumpking/Ice Queen in like hour ingame session, first tries. Oh, Game, you trolling me so much, WHAT to do now?  :-[
Title: Re: Terraria - 1.2 now out!
Post by: Sean Mirrsen on February 24, 2014, 08:55:11 am
Accidentally toss your most valuable possessions into magma and keep playing?
Title: Re: Terraria - 1.2 now out!
Post by: gogis on February 25, 2014, 04:10:13 pm
Accidentally toss your most valuable possessions into magma and keep playing?

I already vendored 4 blizzard staffs. This shit is gamebreaking, like killing pumking in couple of seconds. I feel too spoiled to try it again with under stuff, and I hate house rules. And worse, Starbound is not fixing anything, despite my high hopes, seriously, this game feels like a miner simulator and Rogue Legacy is just too good for my old fart reflexes. Kinda time to curse and bitching and having a hopes for something new.
Title: Re: Terraria - 1.2 now out!
Post by: My Name is Immaterial on February 25, 2014, 04:18:20 pm
Starbound is still early access, give it some time.
Title: Re: Terraria - 1.2 now out!
Post by: buckets on February 25, 2014, 05:53:24 pm
Starbound is still early access, give it some time.

You fool! You've doomed us all!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on May 08, 2014, 03:09:04 pm
Why has nobody mentioned this?

http://www.terrariaonline.com/threads/1-2-4-changelog.143548/

1.2.4 is out.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on May 08, 2014, 03:26:37 pm
I just came here to post that.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on May 08, 2014, 03:30:01 pm
Why has nobody mentioned this?


Because it came out just today?

That's quite a changelog.


Hey!  What gives?  I thought the 1.2.3 and 1.2.3.1 updates were going to be the ones before the big Lunar thing.

Well, that's still a lot of new features.

Shoot, my most-desired interface improvements didn't make it in.
Bleh, so much time wasted, and so much frustration with Deposit All.  I actually wrote a patch to disable it.

EDIT: Finally, intelligent use of healing items.  Rock on!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on May 08, 2014, 03:34:37 pm
Because it came out just today?
I know, I was kidding. :P
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on May 08, 2014, 04:25:09 pm
Molotovs~
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 08, 2014, 07:25:55 pm
(http://www.upl.co/uploads/155257well1399595054.jpg)

Well. If they're going to do joke items, I have to admit that's a decent one.
Spoiler: stats (click to show/hide)

E: Also, hang around ducks for a while, with the sound on. You'll know it when it happens.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on May 08, 2014, 07:37:24 pm
E: Also, hang around ducks for a while, with the sound on. You'll know it when it happens.
That's been a thing since ducks have been a thing.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 08, 2014, 07:48:36 pm
... ducks were a thing before this version? First time I've seen 'em, m'self.
Title: Re: Terraria - 1.2 now out!
Post by: Baneling on May 09, 2014, 02:32:17 am
A modifier key to move to/from chests, like shift moves to trash.

Dear sweet mother of jebus I want this to be in. I have lost SO MANY THINGS to Minecraft-trained instinct of shiftclicking to move things between chests. :/

The fact Red had an opportunity and didn't is a bummer, but... *shrug*
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on May 09, 2014, 05:46:51 pm
Ok, shift+clicking has now some nifty autotunneling feature, was that in an earlier version?

Like, shift and hold mouse diagonally and it automatically makes a downward tunnel/stair thingy large enough for the player to fit.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 09, 2014, 08:44:50 pm
Far as I know, no, that's part of the... cursor thingy, that default toggles with control.

It applies to more than just mining, by the by. Dealing with backwall is no longer quite the massive pain the ass.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on May 10, 2014, 12:10:49 pm
Just FYI since many people were interested before, with 1.2.4 out I've wiped my old terraria server and started a new one for bay12 here: http://www.bay12forums.com/smf/index.php?topic=138471.0
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on May 10, 2014, 12:38:16 pm
Far as I know, no, that's part of the... cursor thingy, that default toggles with control.

It applies to more than just mining, by the by. Dealing with backwall is no longer quite the massive pain the ass.

Ah great, it can be switched on and off, I was a bit worried it was permanent.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on May 10, 2014, 01:59:41 pm
Damn changes to herb growth.  I did so much work and used so many seeds ... all wasted.  At least there's a wiki.

EDIT: Hmm, I take that back.  One of my surface-planted blinkroots just bloomed.  Maybe the cycle has just been slowed down.  By a lot.

EDIT2: Oh, there's a definite difference between growing a plant in its biome versus growing it elsewhere(See below.)

EDIT3: I read through the code last night and this morning... didn't see any biome tests.  I'm confuzzled.

EDIT4: Final results of discovery.  There are NO biome checks on player-planted herbs or on herb growth.  Only the base block type matters.

Daybloom, moonglow, waterleaf, and fireblossom are all forcibly made to bloom under specific conditions.

Blinkroot's second stage of growth (mature to blooming) has slowed down a lot.  There's no obvious reason in the code, that I can see... I think the grow-plant routine is just called less often.

The gamepedia wiki has just been updated to say that shiverthorn's maturation cycle follows the same rules as blinkroot.  My analysis agrees with this.  It also says that the cycle is slower than blinkroot's; I disagree.  I think it's the same rate, it's just that blinkroot's cycle has also been slowed down.

Note that there also many less valid locations for game-generated herbs to grow.  This is because so many blocks are now shaped, especially underground.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on May 10, 2014, 03:25:00 pm
Server seems to hate buckets for some reason...
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on May 10, 2014, 04:50:54 pm
Terraria updated again? Must not start playing again... Already have 399 hours listed for it on Steam...
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on May 10, 2014, 05:27:25 pm
Hey!  What gives?  I thought the 1.2.3 and 1.2.3.1 updates were going to be the ones before the big Lunar thing.
Big lunar thing?

Probably a new invasion type, possibly an entire new tier of hardmode.  Either way, new content.  The devs have been touting it for, oh, half a year or something.

I may not be fully correct here, I haven't been paying that much attention.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on May 10, 2014, 07:37:05 pm
At the current style, the lunar update will be another 10 flavors of the same generic invasion they've been using for "new content" since release. Except they'll happen every night and spawn directly inside your settlement. The final one will be nothing but 50 flying skeletron knockoffs that move and fire through walls, destroy walls, and knock you back 20 feet.
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on May 11, 2014, 12:48:42 am
Why even bother with knockback?  Everyone has some form of cobalt shield-derived-item, so it's not like it even matters.


And yeah, these "updates" with "new content" just seem...  Well, I haven't really heard anything else since the halloween update that actually made me want to pick it up and start playing again.  Everything is just a reskin of something that's already there from before.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on May 11, 2014, 12:57:50 am
At this point, I would appreciate them making an in-game map editor and an "adventure" mode, where you're unable to place blocks and instead follow a story, scripted or not.

With hundreds of varieties of the same basic items, making a map editor is a no brainer and it would actually make me want to come back and play this game again. Minecarts and fishing won't cut it for me for now.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on May 11, 2014, 02:50:14 am
There are a couple good ones out there, including a pixel-perfect editor with decent tools. Of course I haven't actually played Terraria for months, so I haven't a clue whether any of them are up to date. There's also a fair approximation of 'adventure' mode if you trust people to use new characters and trash their copper picks.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on May 11, 2014, 06:24:56 am
There's also a fair approximation of 'adventure' mode if you trust people to use new characters and trash their copper picks.

I'm pretty sure New Guy was wishing for a story, not endless identical mob farming.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 11, 2014, 09:25:44 am
It's also a "not sure if it's updated", but they had block protection a few versions back. The Dark Souls mod came with a Story of Red Cloud map or somethin' along those lines that prevented digging except in very specific circumstances. It was pretty neat, really.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on May 11, 2014, 02:41:50 pm
There's also a fair approximation of 'adventure' mode if you trust people to use new characters and trash their copper picks.

I'm pretty sure New Guy was wishing for a story, not endless identical mob farming.

I thought that it was implied that you would use pre-built maps. For example, I recall that someone uploaded a pretty cool Castlevania map for that sort of adventure. Granted, it's more of a platformer than a hack 'n' slash game given that the only spawns the map-maker can control are statue ones, but that still gives you skeletons, slimes, and mimics to work with, which is enough when combined with all the potential traps. The good map-making programs also let you control the contents of the chests you spawn, so you can sequence loot appropriately. Furthermore, with the teleport pads it's now easy to set up linked sections in different biomes for different sets of random mobs spawning within the premade environments. The point of ditching the pick and coming in with a fresh character is to avoid easy circumvention of obstacles.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 11, 2014, 03:09:43 pm
You can apparently spawn considerably more than just statue stuff, though. Perhaps not easily, but again, that Red Cloud thing did boss and miniboss summons and whatnot*. Though do guess that had to be somewhat player driven, but... still.

*And no doubt, a switch linked to a platform over some lava holding something like a guide voodoo doll may be workable.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on May 11, 2014, 05:33:11 pm
There's also a fair approximation of 'adventure' mode if you trust people to use new characters and trash their copper picks.

I'm pretty sure New Guy was wishing for a story, not endless identical mob farming.

Yes, but not quite. I'm aware there are map editors out there for Terraria, but I think Redigit should try to implement an officially-supported, ingame map-maker with limited scripting as a feature in some upcoming update. Said scripting could include basic forced spawns for certain enemy types, day-shifting, boss spawns, and etc.

We have way too much identical mobs that deal collision damage; identical items that shoot arrows faster, swings brighter and stuff; a bunch of artifacts that enhance jumping to allow Megaman X-esque movement, and yet there's little use for that as you keep going up tiers.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on May 11, 2014, 05:58:29 pm
We have way too much identical mobs that deal collision damage; identical items that shoot arrows faster, swings brighter and stuff; a bunch of artifacts that enhance jumping to allow Megaman X-esque movement, and yet there's little use for that as you keep going up tiers.

God, yeah. To me, a lot of the interesting bits of Terraria are when platforming and movement are actually a challenge. Last time I started a new character I found the climbing claws to be really fun because they synergized with platforms and ropes and things without totally invalidating them. Grappling hooks are cool, and it's really great for a while after you get one because the game goes so much faster, but they mark a shift in the game where you never really need to worry about getting around ever again.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on May 11, 2014, 06:50:06 pm
Hmm...how much self-sufficiency would you say is possible in this game? I've contemplated making a sort of Skyblock (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__hl__%20skyblock)-style survival map: a small chunk of dirt with a single tree, floating in midair with a few scattered islands containing treasures and a small number of special blocks. Problem is that I don't know how many resources a player can produce on his own. The only one that comes to mind is wood. Maybe dirt if a Rod of Dirt can be found or bought. But other than that, selection is somewhat limited.
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on May 11, 2014, 07:47:31 pm
Hmm...how much self-sufficiency would you say is possible in this game? I've contemplated making a sort of Skyblock (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__hl__%20skyblock)-style survival map: a small chunk of dirt with a single tree, floating in midair with a few scattered islands containing treasures and a small number of special blocks. Problem is that I don't know how many resources a player can produce on his own. The only one that comes to mind is wood. Maybe dirt if a Rod of Dirt can be found or bought. But other than that, selection is somewhat limited.

Don't forget about water and lava for obsidian generators.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on May 11, 2014, 07:49:19 pm
Hmm...how much self-sufficiency would you say is possible in this game? I've contemplated making a sort of Skyblock (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__hl__%20skyblock)-style survival map: a small chunk of dirt with a single tree, floating in midair with a few scattered islands containing treasures and a small number of special blocks. Problem is that I don't know how many resources a player can produce on his own. The only one that comes to mind is wood. Maybe dirt if a Rod of Dirt can be found or bought. But other than that, selection is somewhat limited.

Don't forget about water and lava for obsidian generators.
Lava and water get used up, though. Not truly self-sufficient, and you need a decently powerful pick to break obsidian.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on May 11, 2014, 07:51:23 pm
Obsidian is, in theory, infinite with a proper lava generator. Other resources would be all the herbs, cacti, the woods, sand with a specific setup of armor, and fallen stars, with a similar setup. Other then that, I'm not too sure.
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on May 11, 2014, 08:30:52 pm
Obsidian is, in theory, infinite with a proper lava generator. Other resources would be all the herbs, cacti, the woods, sand with a specific setup of armor, and fallen stars, with a similar setup. Other then that, I'm not too sure.

With proper set-up, you could have infinite Chlorophyte (grown from the Jumgle) and infinite drops from various bosses. Also, infinite mushrooms.
Title: Re: Terraria - 1.2 now out!
Post by: mosshadow on May 11, 2014, 08:43:02 pm
I just got terraria as part of a 4 pack. Only played for a few mins on single player, whats the multiplayer like, and do we have any servers?
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on May 11, 2014, 09:21:31 pm
Forsaken has put a server. Multiplayer is fun.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on May 11, 2014, 10:11:16 pm
Hmm...how much self-sufficiency would you say is possible in this game? I've contemplated making a sort of Skyblock (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__hl__%20skyblock)-style survival map: a small chunk of dirt with a single tree, floating in midair with a few scattered islands containing treasures and a small number of special blocks. Problem is that I don't know how many resources a player can produce on his own. The only one that comes to mind is wood. Maybe dirt if a Rod of Dirt can be found or bought. But other than that, selection is somewhat limited.

Little bit of Wiki poking adds:
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 11, 2014, 10:30:19 pm
Mm... you might be able to work out something with fishing now, too, though that requires sufficient grass to trigger bait and a biome (possibly impossible, since you can't produce dirt, s'far as I'm aware).
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on May 11, 2014, 10:38:43 pm
Mm... you might be able to work out something with fishing now, too, though that requires sufficient grass to trigger bait and a biome (possibly impossible, since you can't produce dirt, s'far as I'm aware).
Rod of dirt? Or was that patched out?

Hmm...how much self-sufficiency would you say is possible in this game? I've contemplated making a sort of Skyblock (http://www.minecraftforum.net/topic/600254-surv-skyblock/page__hl__%20skyblock)-style survival map: a small chunk of dirt with a single tree, floating in midair with a few scattered islands containing treasures and a small number of special blocks. Problem is that I don't know how many resources a player can produce on his own. The only one that comes to mind is wood. Maybe dirt if a Rod of Dirt can be found or bought. But other than that, selection is somewhat limited.

Little bit of Wiki poking adds:
-snip-
Awesome, thanks. Anyone know how much sand is needed to make a desert biome (and thus make antlions spawn)?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 11, 2014, 10:47:21 pm
Rod of dirt moves dirt. It doesn't make dirt. It's just a toy that lets you move a block of dirt at a distance. Unless one of the more recent patches changed things, anyway.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on May 11, 2014, 11:19:24 pm
...Ohhhhhh. I never actually got it, but my impression was that it created dirt  :-[
So that means dirt is a non-renewable resource along with metal, stone, and all sorts of other basic things. Well, I guess that's why its a challenge!
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on May 12, 2014, 12:08:36 am
Yeeeup. And a lot of the renewable stuff (trees, plants -- barring clay pots, but clay itself can't be produced -- subsequently bait and blowpipe ammo...) are reliant on dirt (or mud, but that has the same problem as dirt :P).

'Course, what you could probably do is kick off something like the mods used in things like minecraft's Feed the Beast and just provide new and annoyingly difficult ways to get access to new stuff.

Incidentally, one of the Dark Souls mod's custom-built maps is a sky-island type dealio a lot like what you're talking about, at least to the extent Terraria can mimic it given that there's considerably fewer renewable resources. Fairly sure there's a few other sky island based maps running around, too.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on May 12, 2014, 12:13:04 am
I'd be very surprised if there weren't a few sky-island-based maps running around, to be honest.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on May 12, 2014, 09:33:26 am
For skyblocking to be at all possible, you'd need a mod for Terraria equivalent to Ex Nihilo, which is a pretty large mod, all things considered.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on May 12, 2014, 10:35:26 am
Awesome, thanks. Anyone know how much sand is needed to make a desert biome (and thus make antlions spawn)?

I've seen the number 1000.  It's not in the biome-override code (e.g. meteor, corruption) so I'm not really sure how it's calculated.

EDIT: sandTiles is checked in several places in the code, and I'm not quite sure which one would apply, but it's probably 1000.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on May 12, 2014, 10:42:48 am
Awesome, thanks. Anyone know how much sand is needed to make a desert biome (and thus make antlions spawn)?

I've seen the number 1000.  It's not in the biome-override code (e.g. meteor, corruption) so I'm not really sure how it's calculated.
From the wiki:

A desert is considered a desert as long as there are at least 1000 sand blocks

http://terraria.gamepedia.com/Desert
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on May 12, 2014, 12:08:44 pm
I'm not certain--it's been a while since I've played--but I think Antlions may have (have had?) softer spawning requirements than "be in a desert". I'm vaguely recalling my two-block deep cactus farm spawning antlions right by my house.
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on May 12, 2014, 12:20:49 pm
I'm not certain--it's been a while since I've played--but I think Antlions may have (have had?) softer spawning requirements than "be in a desert". I'm vaguely recalling my two-block deep cactus farm spawning antlions right by my house.

I can confirm that, I've had them spawning on my 20 tile long, 5 block deep cactus spawning farm.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on May 12, 2014, 01:38:01 pm
Yeah, I made a world-tree type thing for a contest on the TO forums, and an antlion spawned in a tiny sand pit I made during construction.
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on May 13, 2014, 10:48:22 am
Forsaken has put a server. Multiplayer is fun.
What's the IP?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on May 13, 2014, 10:57:27 am
Forsaken has put a server. Multiplayer is fun.
What's the IP?
Last time I advertised an IP openly it was trolled within 24 hours.

http://www.bay12forums.com/smf/index.php?topic=138471
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on May 27, 2014, 10:54:56 pm
Is it me or are spider nests rarer than rare?
Title: Re: Terraria - 1.2 now out!
Post by: Mapleguy555 on May 27, 2014, 11:55:06 pm
My worlds have tons.
Title: Re: Terraria - 1.2 now out!
Post by: Recluse on June 03, 2014, 11:19:05 am
They're usually pretty deep underground, around the cavern layer if I recall correctly. I don't know, one world I had ended up with three or four spider nests and they were all around that area. One was on the border of the underworld even and I ended up filling the spider nest with magma.

Got several poison staffs that way. It was pretty nice.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 06, 2014, 02:12:58 pm
Updates, HO!

http://forums.terraria.org/index.php?threads/a-lively-world-terraria-1-3-spoilers-tcf-launch-event.342/
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2014, 02:37:00 pm
I guess I'm not knocking it, but part of me almost wants them to stop again so mods can catch up :P

I miss playing that dark souls one, but once you've used that smart cursor playing the game otherwise is just... not possible. Among other things. Livability changes are big mojo.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 06, 2014, 02:50:28 pm
Oh man. I half-expected to never see this thread again :P
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2014, 02:57:02 pm
Ok... I am sorry I have to bring this up... but

BOOB ARMOR!?! really Terraria REALLY!?!
Title: Re: Terraria - 1.2 now out!
Post by: Blaze on October 06, 2014, 02:59:05 pm
You mean "Breast Plate" or perhaps "Bustier"?

I think Terraria is suffering the same sudden obsession with breasts like what Starbound's creators had.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on October 06, 2014, 03:00:43 pm
The crap are you talking about. The armor looked identical in that running gif, just without the female sprite gaining and losing a row of skin pixels per step.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 06, 2014, 03:20:35 pm
Ok... I am sorry I have to bring this up... but

BOOB ARMOR!?! really Terraria REALLY!?!

What, boobs don't deserve protection? You monster!
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 06, 2014, 03:25:27 pm
There is a laser mining pod.

THERE IS A LASER MINING POD.

Oh yeah, and now the Enchanted Sword gets even more Master Sword-like.
Title: Re: Terraria - 1.2 now out!
Post by: Culise on October 06, 2014, 03:35:24 pm
The crap are you talking about. The armor looked identical in that running gif, just without the female sprite gaining and losing a row of skin pixels per step.
Pretty much.  I've been quietly frustrated about the apparent inability to find any armor with abdominal protection since 1.2 came out.  At least, I think it was 1.2; I don't recall having that problem when the game first came out. 
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 06, 2014, 03:36:40 pm
I was living in a happy bubble of not knowing Terraria had boob armor.

It was a happy existence... but alas I've been thrust out of a fool's paradise.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 06, 2014, 03:41:07 pm
Where the fuck have you people been? The armor sets have been like that since before the graphical update.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 06, 2014, 03:45:45 pm
Where the fuck have you people been? The armor sets have been like that since before the graphical update.

Don't come in here with your "facts" and "things".
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 06, 2014, 04:41:05 pm
Oh man. I half-expected to never see this thread again :P
Ditto.

Where the fuck have you people been? The armor sets have been like that since before the graphical update.
And it's true, they've existed since female characters have.
Title: Re: Terraria - 1.2 now out!
Post by: Culise on October 06, 2014, 06:44:31 pm
Where the fuck have you people been? The armor sets have been like that since before the graphical update.
I know Jungle Armor at least wasn't always like that; I actually went back and checked it.  The original female sprite (http://hydra-media.cursecdn.com/terraria.gamepedia.com/archive/4/4c/20130601091913!Female_Jungle_Armor.png) had a brown area under the green which looked more like leather than flesh, and which the male sprite still has.  It does look like most of the others were the way they are now from their respective introductions, though. 
Title: Re: Terraria - 1.2 now out!
Post by: umiman on October 06, 2014, 08:01:49 pm
Wait... this game is still getting updated?!

What happened to them cancelling all future updates? Back in my day when a game was finished it was finished! None of this, give people more free shit nonsense!
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 06, 2014, 09:36:42 pm
Mostly bullshit, which is why T hasn't really had them.

@ Umi: Updates stopped entirely for like... a year? Two? Many moons, anyway, then Red or whoever apparently changed their mind and has come back with some (fairly unimaginative) content updates and (desperately needed) livability/UI updates (some of which possibly stolen from Starbound* :P). Since then we've been getting something, hell, I'unno, once every month or so, with some bugfix-type exceptions? Haven't exactly been keeping track of a timeline -- other than the smart cursor and better movement, there's not been anything terribly impressive or groundbreaking added, iirc. More junk, and some more invasions and bosses and whatnot, but it's... more, more than better. Not necessarily bad, just possibly not worth a new playthrough, especially considering most of the content additions are to the late/end game.

If you haven't played in a while, though, it might be worth another fire up. The smart cursor seriously makes major aspects of the game (building and mining, in particular -- backwalling is now no longer among the most godawful pain in the ass UI implementations I've ever seen!) considerably less painful. Game feels notably more fluid and polished after the latest updates.

*Though the obvious one, being able to seamlessly move up/down one-tile inclines, is a pretty natural development regardless as to if someone actually beat the T folks to it.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 06, 2014, 09:42:09 pm
Frumple kinda nailed it. There's more stuff, but it's basically more of the same stuff. I haven't seen anything to make me want to gen a new world and go for it. The Halloween thing was a big turnoff.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on October 06, 2014, 09:45:08 pm
Agreed, these days I usually get up to only turtle/whatever-other-damage-types-have-after-hallowed and then spawn everything after that because it's pretty boring.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 07, 2014, 12:15:50 am
I haven't played a full game (from start to endgame) since...was it the graphical update? Been at least a year, is what I'm saying. Once 1.3 is out I might just have to dive back in and scratch that 2D sandbox itch. Starbound and Edge of Space are only fun for a little while, but on Terraria I have 187 hours logged and I keep coming back for more.
Title: Re: Terraria - 1.2 now out!
Post by: MaximumZero on October 08, 2014, 12:17:52 am
Neat. Maybe Wolfeyez and I will get back to playing this.
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on October 08, 2014, 10:19:39 am
I've logged 467 hours into this ten dollar game, and would have been happy with it even if Red had never come back to update it, so I am still pleased to see new content being released for it.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 08, 2014, 11:08:08 am
I, too, got my fair share out of Terraria. I wish modding would catch up, since I am, quite simply, a sucker for more "stuff." The base for everything works well, just keep icing my cake.

Similarly, I bought Edge of Space during the summer sales months back with the notion that it'll keep receiving development while I'm away for a time, and yes, I already know how Starbound went. How "done" is it?

Starbound is still nowhere close to done... though Edge of Space is even more unfinished (and... unfun technically).

Though I don't measure worth purely in time.

So if you like padded gameplay, get Edge of Space right now!
Title: Re: Terraria - 1.2 now out!
Post by: Sinistar on October 08, 2014, 11:20:06 am
I don't have Starbound, but I do have EoS. Yeah, it's still unfinished, but dunno, for what it has, it's kinda fun. And according to what I've read I came to conclusion it's gonna or already is kicking Starbound in the nuts so once it IS finished, it's probably gonna be really sweet.

But it already feels different than Terraria (more...combat focused?) and I wager it'll only get more so as the development goes on.
Title: Re: Terraria - 1.2 now out!
Post by: The Darkling Wolf on October 08, 2014, 11:58:09 am
I, too, got my fair share out of Terraria. I wish modding would catch up, since I am, quite simply, a sucker for more "stuff." The base for everything works well, just keep icing my cake.

Similarly, I bought Edge of Space during the summer sales months back with the notion that it'll keep receiving development while I'm away for a time, and yes, I already know how Starbound went. How "done" is it?

Starbound is still nowhere close to done...
Although if you ask the devs, it's ready for a 1.0 release.

On topic, 's nice to see more stuff being added, may need to take the game out for another spin.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 08, 2014, 12:02:19 pm
Man, I have not caught up on all the Starbound drama until now. So lulzy. (If you didn't buy it, that is.)
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on October 08, 2014, 01:53:49 pm
Sweet fuck can we not have the starbound's thread incessant dead horse beating migrate over here, please?
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 08, 2014, 01:57:09 pm
Sweet fuck can we not have the starbound's thread incessant dead horse beating migrate over here, please?
Seconded.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on October 08, 2014, 01:58:52 pm
Sowwy. (I'm NOT SOWWY.)
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 08, 2014, 02:37:17 pm
I heard someone mention Starbound drama!

*ahem*

Does anyone know if they ever reverted the spelunker potion idiocy? Last I heard it was nerfed to uselessness and no longer lit up ore clusters.... I wouldn't have minded quite as much if the terrain destroying rockets were easier to acquire, but that's kinda late-game at best.
Title: Re: Terraria - 1.2 now out!
Post by: beorn080 on October 08, 2014, 02:47:10 pm
For a while I used a mod that made explosive bullets, before the rockets came out. Mining was never as easy as when you have a minishark firing contact dynamite.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 08, 2014, 03:07:10 pm
Does anyone know if they ever reverted the spelunker potion idiocy? Last I heard it was nerfed to uselessness and no longer lit up ore clusters.... I wouldn't have minded quite as much if the terrain destroying rockets were easier to acquire, but that's kinda late-game at best.
They didn't, but they're far from useless, especially when hunting for chests and such. If you're looking for ores, just dig over to the loot, mark it in some way (I use ice torches), and move on. Then come mine it later once the potion wears off.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on October 08, 2014, 03:11:12 pm
I'm assuming he's talking about the bit where they don't actually give off light or get marked on the map.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 08, 2014, 06:47:23 pm
The problem I've noticed with "fresh start" servers is that within a day or two the world is already in hard mode; either because a small group bum-rushed the content or because one person brought in a character with endgame gear. And then the people who missed out are clamoring for another fresh-start server :/
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on October 08, 2014, 07:12:02 pm
The problem I've noticed with "fresh start" servers is that within a day or two the world is already in hard mode; either because a small group bum-rushed the content or because one person brought in a character with endgame gear. And then the people who missed out are clamoring for another fresh-start server :/

Yeah damn those people that play the game! They should avoid playing the game and instead just mill about building houses for hours upon hours... those jerks! :P
Title: Re: Terraria - 1.2 now out!
Post by: Kagus on October 08, 2014, 07:48:26 pm
Frumple summed up most of what I was fearing from the new updates, that it's basically just more padded fluff that's milking a dead beagle.  It really does just seem like the only thing they're doing is stretching everything even thinner and making more and more of the game largely irrelevant or uninteresting.


I've played a number of 2D sandboxes recently, as a matter of fact.  Never bought or played Starbound, so I had to get the hand-me-down news on the stellar dramas playing out in regards to that particular fiasco...  I played Darkout (laggy, clunky, with hamfisted mechanics but truly beautiful terrain and such), Edge of Space (clunky, obscene grind and difficulty curve, and I managed to accidentally find out how to infinitely duplicate any resource before I found out how to split stacks), and Signs of Life.

Signs of Life was the one I had the lowest expectations for, but wound up being the only one I found to be actually fun and promising.  I've now pretty much plumbed the depths of what it has to offer, as it is indeed a fairly early access (as opposed to Darkout, which claims it's already version 1.3 or so and not at all early access, and yet is considerably buggier and less polished), and I'm eagerly awaiting updates.  So if'n y'all feel the need for a new bandwagon to get all hopeful and starry-eyed about, I suggest giving it a peek at least.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on October 09, 2014, 07:16:59 pm
So.  That thread.

I'm not gonna read 104 pages of Minecraft Terraria fanboyz drooling and/or ranting.  I just can't do that to myself.

Is there any (like, any) official stuff in that thread beyond the first few posts?

If there are, if it's worth the trouble, I'll get my Greasemonkey on and hide all the non-admin posts so I can rush through the thread.

Something like
Code: [Select]
jQuery('li.message').hide(); jQuery('li.message.staff').show(); can work wonders for my sanity.

I just wanna know if it's worth the trouble.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on October 09, 2014, 07:23:18 pm
Not the last time I skimmed it. Whenever something new is posted by the staff they add it to the first couple of posts, so you can just look there.
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on October 09, 2014, 07:40:14 pm
Yeah unless something drastically changed since I kept up with it, Terraria forums will be a whooole bunch of migraine punctuated by 1 dev teaser with 3 animated pictures every few months. Don't read the user posts. Save yourself.
Title: Re: Terraria - 1.2 now out!
Post by: Caz on December 22, 2014, 06:19:49 pm
Started to play this and spawned in a tiny area of forest bordered by a snowy forest on one side and a crazy purple forest on the other. I figured that might be easier than the tundra, but then these huge eyeball monster things started divebombing me. I think they were called 'Eater of Souls'.

Also the axe I spawned with is an "annoying copper axe" that is apparently crap. Probably explains why it was doing 1 measly damage to the eyeball things.
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on December 22, 2014, 06:30:02 pm
1.2 have been out for a while now.
I think the thread needs a slight name change.
Maybe something to mention that 1.3 is near?
Title: Re: Terraria - 1.2 now out!
Post by: MaximumZero on December 22, 2014, 06:36:16 pm
Started to play this and spawned in a tiny area of forest bordered by a snowy forest on one side and a crazy purple forest on the other. I figured that might be easier than the tundra, but then these huge eyeball monster things started divebombing me. I think they were called 'Eater of Souls'.

Also the axe I spawned with is an "annoying copper axe" that is apparently crap. Probably explains why it was doing 1 measly damage to the eyeball things.
Yeh, you may want to stay away from the corruption for a while.
Title: Re: Terraria - 1.2 now out!
Post by: SirAaronIII on December 22, 2014, 07:42:33 pm
Just a little tip: the copper pickaxe does more damage than the copper axe, so hit things with the pickaxe instead. Doubly so for an annoying copper axe.
Title: Re: Terraria - 1.2 now out!
Post by: bQt31 on December 22, 2014, 08:46:41 pm
A friend dragged me back into this. 15 hours in 2 days.. Probably the 10th time I'm starting from scratch and still having tons of fun, this game truly is epic
Title: Re: Terraria - 1.2 now out!
Post by: MaximumZero on December 22, 2014, 11:37:09 pm
Spoiler: epic (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on December 23, 2014, 07:38:38 am
I don't know...

I think Epic is quite appropriate if a cheese burger made me do that face.
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on December 23, 2014, 10:46:10 am
That jar is fuckin' epic!
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on January 14, 2015, 03:26:04 pm
http://forums.terraria.org/index.php?threads/new-1-3-spoilers-enhancing-the-user-interface.9424/

So, we're getting an interface upgrade for 1.3. A lot of it is icon skinning, but also a button to "stack to nearby containers"! This is pretty rad, IMO. How nearby, I don't know, but still it's easier to spam clicking the button while walking thru your storage than opening every single chest.

Also you can mark things as favorites to prevent accidental tossing.

And use money from your (piggy) bank / safe to pay for stuff.

You can also craft using stuff in open containers).

Accessories that show data now will work without being equipped, things like GPS and so on, or even just nearby another player that has them. Also adding new ones like weather and moon phases.

And you can take captures of larger areas than your screen.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on January 14, 2015, 03:39:13 pm
You can also craft using stuff in open containers).

This!  This.  I've wanted this for, like, three years.

The rest of that stuff sounds nice, but grabbing stuff out of containers just for crafting, one of the things I hate.  Why didn't we have this working years ago?

(Because because the game was released before it was ready, which was itself necessary because of the pirated beta....)

Ohwell.  I was able to hack around my other pet peeve, which was the "Deposit All" button.

These changes probably won't bring me back to the game.  I recently soloed a hardmode character from game start through to the Frost Moon.  So I'm probably done for a year or so.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on January 14, 2015, 05:09:36 pm
WE'RE STILL GETTING NEW STUFF?!
Title: Re: Terraria - 1.2 now out!
Post by: Culise on January 14, 2015, 05:16:16 pm
Yep.  I've been waiting for 1.3 for a while; I've held off on going into Hardmode on my present 1.2 character because I knew I was going to be making a new world (and likely a fresh character) for it in either case, so I didn't want to burn myself out on the game.

As for whether it's worth it, I'm not expecting too much.  Just a few more pretties, a few more superficial things, maybe a few reskinned collision-type bosses that I won't really play against because I prefer building to fighting.  No real qualitative changes to the game, not much in the way of change from the debates earlier in the thread about how much actual good, worthwhile content was in 1.2 or 1.1. 
...
That said, crafting out of containers and paying from the bank (the merchant now takes debit cards?) sounds rather nice.  Ever since the former in particular was implemented in Cataclysm, I've missed it every time I play Terraria. 
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on January 14, 2015, 05:21:39 pm
Is it even worth playing anymore? It's been a year or two since I've actually played this.

"It depends."

If it's been two years since you played, things have been added.  Some super-hardmode content: the two Moon invasions, a fish boss, and a whole bunch of stuff aimed at the artistic builder types.  Maybe you haven't seen the new biomes.  A bunch of new potions.  Fishing.  Overall, just added content and some streamlining.

If it's been one year, no, the game hasn't changed in that time.

So.  It comes down to: why did you play? 
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on January 14, 2015, 11:18:21 pm
I haven't touched the fishing system, or the new invasions or bosses. I'm waiting for 1.3 so I can play through it all properly. Maybe I'll team up with a buddy.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on January 14, 2015, 11:57:00 pm
Oh, man, this game. I had over 200 hours logged on it. So Red's making another update, huh? May end up getting addicted again.

If I don't post for a few weeks...Send help.
Title: Re: Terraria - 1.2 now out!
Post by: chaoticag on January 15, 2015, 01:23:49 am
Yeah, sounded like it was going to be Red's last update before he hands the project off to others. I forget whom and what their relation with Terraria is again, but it sounds like it's going to be sizable. Me, Janet, Duke, Shad0wdump and some others have been playing on a personal server in the meantime. I wonder if we're going to have to recreate the world we're on or migrate or if we'll just stick to it.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on January 15, 2015, 03:13:41 am
I think I played briefly a year ago after a year-long hiatus, so I'm familiar that they added the fish boss and the new fishing system, though I haven't actually done much with it.

I haven't touched the fishing system,

Fishing is a true game changer.  By abusing it, you can simply skip quite a bit of early-game and early-hardmode grinding.

There are two major exploits, as I see it:
Both available right from the start, as soon as you can buy a net from the merchant and make a run to the sea (on the snow biome side), gathering bait all the way there.
Title: Re: Terraria - 1.2 now out!
Post by: chaoticag on January 15, 2015, 04:45:36 am
Those fishing exploits could probably be refined a bit more.
You don't seem to particularly need the crates even, unless you want a refined rod, you can grab a fish hammer with 24 damage on it underground, which has a small range but also autoswings and swings fast. If I wasn't playing online, that'd be my go to weapon.
Title: Re: Terraria - 1.2 now out!
Post by: Ochita on January 15, 2015, 06:07:54 am
Fish seem to hold an odd position of "oh okay here have this fish that is almost as good as hell-gear", but usually are sorta rare. Maybe nerfing the fish that can be used as tools slightly, but otherwise I think its a mostly enjoyable system.
Title: Re: Terraria - 1.2 now out!
Post by: chaoticag on January 15, 2015, 06:24:14 am
It's been pretty fun, and honestly, for the most part it's a good way to sit back and enjoy things while waiting for other things to happen. I don't mind the shortcutting at all, and fish tend to have range problems for the most part anyway. If you don't replace them with dungeon stuff they're gonna cause you hell fighting bosses and if you lag.
Title: Re: Terraria - 1.2 now out!
Post by: aristabulus on January 15, 2015, 11:31:58 am
Question: When 1.3 is out, is anyone going to run a server?

Still no word on when AFAIK, but there's a fresh preview from the devs (http://terraria.org/news/terraria-1-3-user-interface-upgrades) on the main site, from a couple days ago, detailing UI improvements.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on January 15, 2015, 05:41:14 pm
If anybody makes a server, I'd love to join.
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on January 29, 2015, 07:05:40 pm
Awhile ago, I stopped playing this.  It was beginning to become a time-dump for me.  But I heard somebody yalk about it recently and wanted to play again.  So I dusted it off.
  There be duckies. :|

But, some things never change?

Spoiler (click to show/hide)

Oh, I also don't remember the lifebars.  You can see them in the dark >.<
Title: Re: Terraria - 1.2 now out!
Post by: Sinistar on January 30, 2015, 04:37:02 am
Yeah, lifebars must be a more recent addition, I don't remember them either.

I'm tempted to jump back into Terraria too, but with the 1.3 being just around the corner...
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on January 30, 2015, 11:13:46 am
Indeed.

  Didn't there used to be an article/guide to terraforming and biome creation/minimal requirements?  I can't find it, and an looking to expand some biomes.
Title: Re: Terraria - 1.2 now out!
Post by: Culise on January 30, 2015, 11:26:42 am
I can't find the old biome farming one, either, but I did find this little blip on artificial biomes (http://terraria.gamepedia.com/Guide:Artificial_biomes). 

Desert: 1000 blocks of Sand.  Variants can be constructed from Pearlsand (Hallowed), Ebonsand (Corrupted), and Crimsand (Crimson)
Surface Jungle: 80 blocks of Jungle Grass (grows on mud). If on the surface, creates a surface jungle.  If underground, creates an Underground Jungle based on depth.
Snow: 300 Snow, Ice, and/or Snow Brick blocks
Hallowed/Corruption/Crimson: 100 blocks for Hallowed; 200 blocks for Crimson/Corruption.  Use of blocks for one will conflict with the other, if in range.
Meteorite: 50 meteor ore
Mushroom: 100 Mushroom grass blocks
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on January 30, 2015, 11:45:35 am
Desert: 1000 blocks of Sand.

It does take that many.  But it just changes the lighting, background image, and music.

You can force the same thing by placing a Desert Water Fountain (http://terraria.gamepedia.com/Desert_Water_Fountain).
Title: Re: Terraria - 1.2 now out!
Post by: TheBronzePickle on January 30, 2015, 03:05:24 pm
I'm pretty sure it also changes creature spawns.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on January 30, 2015, 04:09:20 pm
I'm pretty sure it also changes creature spawns.
And I'm pretty sure it doesn't.  Because I just checked.

In Terraria 1.2.4, there are references to Terraria.Main::sandTiles in these functions:

The PreRenderPhase function sums the total visible Sand, Ebonsand, and Pearlsand tiles.  The rest compare this total with 1000.

None of these functions are related to monster spawning.

The sand-related monsters (e.g. vultures) spawn on sand tiles, whether or not the biome is desert.[/list]
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on January 30, 2015, 04:15:03 pm
I can confirm that; an early game character I had got attacked by antlions more times than I care to remember when I decided to use some sand for my EoC arena.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on February 17, 2015, 06:48:21 am
Re-Logic just announced a new Terraria game: Terraria Otherworld (http://www.terrariaonline.com/)

(http://i.imgur.com/EFEAKl2.png) (http://www.terrariaonline.com/)

Terraria: Otherworld Announcement Teaser Trailer (YouTube) (https://www.youtube.com/watch?v=RCXk_ZCgxJI)

Quote
Expanding upon the immensely popular action-sandbox title Terraria, exploring what might have been, and approaching gameplay in a new direction; Terraria: Otherworld represents a novel take on the Terraria experience.

Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player in a life-and-death struggle to restore a once-pristine world – now overrun by a malevolent force that has corrupted nature itself – to its original splendor. Along with a rag-tag band of survivors, will you be able to successfully harness the power of an array of weaponry, magic, defenses, and even the world itself to thwart the designs of this unseen evil?

Combining the experience of sandbox gameplay with role-playing and strategy elements, Terraria: Otherworld explores the Terraria experience in an innovative and unique way - providing a fresh approach to the “open world” genre.

I just hope this means 1.3 will be out soon.

PS: I was not sure we really needed a new topic, so I just posted this here. :)
Title: Re: Terraria - 1.2 now out!
Post by: Sinistar on February 17, 2015, 07:21:15 am
So, basically post-WoF Terraria where you must actively fight the corruption + "RPG elements" + moar hats?

...

Good enough for me.

But yeah, hopefully 1.3 is just around the corner, now.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on February 17, 2015, 07:34:11 am
My brother HATES it when I tell him about games that only have teasers or that aren't going to be released for years and everyday I understand why more and more.

I mean... that kind of told us nothing didn't it?
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on February 17, 2015, 08:34:25 am
That told you to ready your pockets.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on February 17, 2015, 01:23:49 pm
So, basically post-WoF Terraria where you must actively fight the corruption + "RPG elements" + moar hats?

...

Good enough for me.

But yeah, hopefully 1.3 is just around the corner, now.

My exact thoughts. Except that I also expect them to try to charge $10 or something for it.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on February 17, 2015, 02:11:13 pm
That told you to ready your pockets.

My pockets are ready to not be emptied. I'm seeing nothing buy worthy here. I'll pick up something that's not just a rehash at Humble Store instead.
Title: Re: Terraria - 1.2 now out!
Post by: jocan2003 on February 17, 2015, 04:20:30 pm
I dont get it is otherworld a new game or that famous 1.3 update? because now im all confused. If they choose to turn their face around and slap a price on the 1.3 update and call it a new game i gonna be pissed, but who cares?
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on February 17, 2015, 04:23:22 pm
I dont get it is otherworld a new game or that famous 1.3 update? because now im all confused. If they choose to turn their face around and slap a price on the 1.3 update and call it a new game i gonna be pissed, but who cares?
I think Otherworld is Red's new project (that I think he's been working on for a while?), which is independent of 1.3. Everything I've heard of 1.3 (which actually hasn't been all that much) as suggested incremental changes, rather than a new game mode.
Title: Re: Terraria - 1.2 now out!
Post by: pisskop on February 17, 2015, 04:26:08 pm
That told you to ready your pockets.

My pockets are ready to not be emptied. I'm seeing nothing buy worthy here. I'll pick up something that's not just a rehash at Humble Store instead.
They should make a Final Fantasy (I) mod :P

  The story of killing the 4 . . . ummm . .  whatever-they-weres and then using the 4 crystals to continue a dark cycle is amusing.  Thats at least 5 bosses, plus the extra content like Dragons or the shrines if you use the most current versions.

I'm serious.  And with a little reskinning and stuffs you could implement all manner of original critters.  Like mindflayyers and paralyzing zomzoms.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on February 17, 2015, 04:36:39 pm
I would have waited to show that trailer. Kinda looks like a hot mess at the moment.
Title: Re: Terraria - 1.2 now out!
Post by: Culise on February 17, 2015, 07:53:03 pm
It's a new game, but it smells like an expansion pack.  It's kinda hard to say with something so early in development, though.  About all I can really say is that I'm not immediately fond of the HUD - big borders on the inventory and a reversion of the Health/Mana bars back to pre-patch Terraria. 
Title: Re: Terraria - 1.2 now out!
Post by: Sonlirain on February 17, 2015, 09:49:36 pm
Seeing how people in the trailer seem to constantly be shown with their weapons (unlike now where weaponsonly show up when you actively use them) along with what appears to be shields... i think there might be a slight shift in gameplay making the game more like "King Arthurs Gold" letting the players use shields to block (this is only a wild guess tho).

Also judging by the trailer there will be some changes in graphics.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on February 17, 2015, 10:11:17 pm
Well, that seems to reveal almost nothing. Though, I do like the UI's art style, even if there's nothing else to say about the trailer.
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on March 01, 2015, 01:31:34 pm
Man, checking at my old posts here, there are a lot of memories I've made over here. Goddamn Haspen was my architectural inspiration, where are you? D:<

also irrelevant topic post
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on March 01, 2015, 01:39:08 pm
Haspen's still around!
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on March 01, 2015, 01:52:25 pm
Yeah I know, don't worry :D
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on March 01, 2015, 01:53:21 pm
Oh, okay :P

So uh, HOW BOUT THAT 1.3?
Title: Re: Terraria - 1.2 now out!
Post by: Trapezohedron on March 01, 2015, 01:55:06 pm
Haven't had the time to read or Google it up yet. Let me reorient my ass over here for a bit :P
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on March 01, 2015, 01:55:46 pm
It isn't out yet. As far as I know, anyway.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on March 05, 2015, 11:27:18 am
Dammit, 1.3 will only be out in June. (http://forums.terraria.org/index.php?threads/re-logic-game-developers-conference-blog.12848/#post-389627) :(

Spoiler: New 1.3 screenshot (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Sergius on March 05, 2015, 11:28:35 am
Dammit, 1.3 will only be out in June. (http://forums.terraria.org/index.php?threads/re-logic-game-developers-conference-blog.12848/#post-389627) :(

Spoiler: New 1.3 screenshot (click to show/hide)

Metroids???
Title: Re: Terraria - 1.2 now out!
Post by: Metalax on March 05, 2015, 11:43:42 am
Hmmm... looks like a possible alternate to the Hallow as Crimson is to the Corruption.
Title: Re: Terraria - 1.2 now out!
Post by: Nighthawk on March 05, 2015, 11:47:30 am
So instead of fantasy rainbow land we get...
Spoiler: Image (click to show/hide)

I like it.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on March 05, 2015, 11:51:05 am
Damn...I'll be honest, that looks WAY cooler than the Hallow. I wonder if the big Eater of Souls style silhouette is gonna be a boss?
Title: Re: Terraria - 1.2 now out!
Post by: Culise on March 05, 2015, 12:35:16 pm
Hmmm... looks like a possible alternate to the Hallow as Crimson is to the Corruption.
That could be a possibility.  My immediate thought on those wheel silhouettes was "Ophanim/Thrones," but that might just be because I was on a bit of an SMT kick. 
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on March 05, 2015, 12:37:44 pm
That screenshot looks really awesome.  I'd definitely set up my base in a place that looked that stylish.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on March 05, 2015, 12:51:20 pm
Hmmm... looks like a possible alternate to the Hallow as Crimson is to the Corruption.
That could be a possibility.  My immediate thought on those wheel silhouettes was "Ophanim/Thrones," but that might just be because I was on a bit of an SMT kick.
What's SMT?
And I suppose it is possible. The big thing could be a Seraphim, given they're described as being utterly alien. Though if they were, you'd think the three sets of wings would be more visible in the silhouette.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on March 05, 2015, 12:59:11 pm
Shin Megami Tensei. (http://en.wikipedia.org/wiki/Shin_Megami_Tensei)
Title: Re: Terraria - 1.2 now out!
Post by: eerr on April 07, 2015, 11:17:14 am
There isn't an update or anything- but i would like to find someone to play with over steam.

At the moment i have a character ready to enter the dungeon/jungle/hell and i am willing to make a new character and start over.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on April 07, 2015, 11:18:59 am
I'm holding off on starting any new characters until 1.3 comes out, but I'd be happy to play with folks once that happens.
Title: Re: Terraria - 1.2 now out!
Post by: Ozyton on April 07, 2015, 12:21:39 pm
I'm holding off on starting any new characters until 1.3 comes out, but I'd be happy to play with folks once that happens.
What's this about an update? I just found a friend who loves Terraria and starts a new character every single time he finds people to play with because he likes progressing with them (which is pretty awesome). So, I'm finally getting to have a proper playthrough of the game with people. So, what does 1.3 do?
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on April 07, 2015, 12:23:04 pm
Well, here's one of the things getting added:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: jocan2003 on April 07, 2015, 01:54:43 pm
Looks like a new armor set.
Title: Re: Terraria - 1.2 now out!
Post by: eerr on April 08, 2015, 01:54:52 pm
Oh shit- with a feather fall potion you can ride your bee into space.

...
longer.
Title: Re: Terraria - 1.2 now out!
Post by: Lightning4 on June 02, 2015, 06:02:57 am
1.3 comes June 30th. (http://terraria.org/news/a-short-time-from-now-in-a-minecart-not-too-far-away)
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on June 02, 2015, 08:45:18 am
It boggles my mind that they're still updating, even if it is at a glacial pace.
Title: Re: Terraria - 1.2 now out!
Post by: Niveras on June 02, 2015, 12:49:58 pm
Seriously. These guys (or this guy, the updates were only by one person, haven't they?) could've made a fortune on the 1.2 and now 1.3 updates, but they're even free.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 02, 2015, 12:55:51 pm
Seriously. These guys (or this guy, the updates were only by one person, haven't they?) could've made a fortune on the 1.2 and now 1.3 updates, but they're even free.

Well no... charging for those would have broke the game AND would interfere with Terraria 2
Title: Re: Terraria - 1.2 now out!
Post by: Darkmere on June 02, 2015, 01:23:01 pm
There's a team of spriters and playtesters working pro bono now. Red couldn't charge without paying them. At least that's the impression I get when I check the fansite.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 02, 2015, 06:32:35 pm
There's a team of spriters and playtesters working pro bono now. Red couldn't charge without paying them. At least that's the impression I get when I check the fansite.

That's...hum. I'm not sure how I feel about that, honestly. Is there any way to get an estimate of how much money they're still making off Terraria, after however many years?
Title: Re: Terraria - 1.2 now out!
Post by: Meta on June 24, 2015, 12:03:52 pm
And... the last 1.3 trailer is upon us:

https://www.youtube.com/watch?v=-nXdtDgpPeE (https://www.youtube.com/watch?v=-nXdtDgpPeE)

Dammit, I'm hyped. Especially as I did not play the previous update. So it's gonna be double the fun for me! :D
One more week...
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 24, 2015, 12:24:09 pm
I would say the direction is MORE THINGS, because I don't really see any connection between all of those bits besides some of them are neat.
Title: Re: Terraria - 1.2 now out!
Post by: Gunner-Chan on June 24, 2015, 12:25:37 pm
Honestly, I think at some point they realized they already sorta had a kitchen sink. And just ran with it.

The game is pretty much just unfettered madness by now, and there's something weird and oddly unique about a game that decided to have no real overarching theme.
Title: Re: Terraria - 1.2 now out!
Post by: nenjin on June 24, 2015, 12:30:48 pm
Yeah, at this point there's things from the last update I haven't tried, I'm sort of overwhelmed by how much is going on.

My real draw for Terraia now is just building a garden world in the map editor. Which actually makes updates sort of inconvenient for me until TEdit gets an update.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 24, 2015, 12:52:33 pm
STUFF AND THINGS FOR NO REASON

Lavos got really thin. He looks downright anemic.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 24, 2015, 12:56:45 pm
This is looking pretty good...
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 24, 2015, 01:03:42 pm
STUFF AND THINGS FOR NO REASON

Lavos got really thin. He looks downright anemic.
Maybe this is little lavos from the past instead of present/future lavos.
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on June 24, 2015, 02:06:14 pm
Eugh, wall-crawling scorpions. Not as bad as the spiders, but still.
Title: Re: Terraria - 1.2 now out!
Post by: scriver on June 24, 2015, 03:30:35 pm
If they can't keep in the air, aren't they more like falling mounts?
Title: Re: Terraria - 1.2 now out!
Post by: Culise on June 24, 2015, 04:20:17 pm
"Mandible Calavera."  Hee~, and I just picked up the Grim Fandango remaster from GOG's summer sale, too. ^_^

I wonder how much of this is going to be behind the Wall wall, so to speak, like Hallow and the Twins, and how much of it is being added to the game before like the aesthetically-alternate ores. 
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 24, 2015, 04:45:44 pm
Huh. I guess I'll have to pick Terraria back up, it's been long enough anyways.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 24, 2015, 06:12:22 pm
"Mandible Calavera."  Hee~, and I just picked up the Grim Fandango remaster from GOG's summer sale, too. ^_^

I wonder how much of this is going to be behind the Wall wall, so to speak, like Hallow and the Twins, and how much of it is being added to the game before like the aesthetically-alternate ores.
Yeah, I'm really curious how much of this is width versus length. It looks like the Dryad and Nurse have some role during boss battles--only during expert mode? Are those new boss mechanics expert-mode only or what? I think I've managed to play through to hard mode legitimately...once? Twice? And never stayed attentive long enough to play all the way through it. If all the neat mechanics are behind the Wall wall, or way behind the Wall wall, it's gonna be a test to see if I can finally stick through it. Hopefully some of them will make getting there less sloggy for me.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on June 24, 2015, 06:48:14 pm
I've already got some stuff lined up for a new 1.3 character: A bone pickaxe, platinum hammer and axe, extendo grip, brick layer, paint sprayer, portable cement mixer, sandstorm in a bottle, flying carpet, heavy work bench, glass kiln, furnace, and an absolute shitload of sand (approx. 1 full chest). Also, I'm praying for sandstone slab walls.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 24, 2015, 07:07:42 pm
This looks particularly interesting. Anyone volunteer for hosting the server? If not, I have a desktop lying around that could manage. It would be interesting to see if I can set up remote access so I can manage the server from my laptop as well...

This also means that I get to spend a bunch of time getting a sandstorm in a bottle just so I can get my quadruple-jump before getting wings again. That was always my least-favorite part of playing.
I'd rather use yours if you've got a desktop lying around, but I could host it too. Just not on a spare computer.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 24, 2015, 10:10:04 pm
400MB RAM for a small map could run on a Raspberry Pi 2. WIndows 10 preview still has a number of problems with the Pi.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 24, 2015, 10:38:14 pm
Well if it ended up in my hands to server, I could get it up and going but thats likely about it until the day after, considering the release date is also cake day here ;)
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 24, 2015, 11:37:59 pm
Power settings make that pretty trivial, at least if yours has at least the functionality vista does. Change when the computer sleeps, there's an option to set that to never and screen off to... less than never.
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on June 25, 2015, 12:40:04 am
I'd love to play with you guys, but I'm afraid I'm already planning on playing throuhg the content with a friend. Still, best of luck to you guys!
Title: Re: Terraria - 1.2 now out!
Post by: umiman on June 25, 2015, 01:14:01 am
I'm looking forward to getting into all the new stuff!
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 25, 2015, 01:20:22 am
Yeah, I am as well. Practically forgotten everything that came after the WoF-era content.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 25, 2015, 06:30:16 am
I'm really curious if a raspberry pi could actually host a terraria server. If you do end up trying it please let me know how it goes
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on June 25, 2015, 12:30:49 pm
I've been looking forward to this all year :D
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 25, 2015, 12:40:09 pm
I'm really curious if a raspberry pi could actually host a terraria server. If you do end up trying it please let me know how it goes

There are words on the internet that say it works.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 25, 2015, 12:42:04 pm
I'm really curious if a raspberry pi could actually host a terraria server. If you do end up trying it please let me know how it goes

There are words on the internet that say it works.
Must be true then! I'll order one today probably and test this myself.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 25, 2015, 12:46:07 pm
I'm really curious if a raspberry pi could actually host a terraria server. If you do end up trying it please let me know how it goes

There are words on the internet that say it works.
Must be true then! I'll order one today probably and test this myself.

Worst case you have a Retro gaming emulator or media box that hooks up to your hdmi tv.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on June 25, 2015, 01:18:29 pm
Yeah, I am as well. Practically forgotten everything that came after the WoF-era content.
Yup. I don't remember anything so it'll be like playing it all over again!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 25, 2015, 02:21:13 pm
yeah I'm betting a Pi could run a server with maybe 2-3 people tops
Title: Re: Terraria - 1.2 now out!
Post by: Wolf Tengu on June 25, 2015, 03:00:58 pm
I've not played Terraria in...forever. I remember post Fleshwall, but nothing after.

It's thanks to you guys I clocked in like, 1052 hours on steam. Maybe I'll give it a go again, it was fun.

So long as I can make another ugly rectangular sky house with lava between the walls I'm happy.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 25, 2015, 03:07:23 pm
Probably going to be three different kinds of lava or some crap come tuesday's update. You'll be covered.

... also, I totally just noticed the announced date is actually on a tuesday. Finally, I can say it's due tuesday without having to add transparent text questioning which tuesday! +1 meta enjoyment.
Title: Re: Terraria - 1.2 now out!
Post by: umiman on June 25, 2015, 03:10:01 pm
Conveniently, July 1st is a public holiday in Canada.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 25, 2015, 06:55:33 pm
My friends once hosted a Minecraft server on a literal cardboard box. To be fair, there were computer parts in the box. And likewise the usual assortment of programs running on said computer parts, but the point stands. (granted it got really impressively hot, and was probably a fire hazard, but y'know) Don't underestimate underpowered hardware. If anything, I'd say it'd be worth trying just for the data.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 25, 2015, 07:28:33 pm
My friends once hosted a Minecraft server on a literal cardboard box. To be fair, there were computer parts in the box. And likewise the usual assortment of programs running on said computer parts, but the point stands. (granted it got really impressively hot, and was probably a fire hazard, but y'know) Don't underestimate underpowered hardware. If anything, I'd say it'd be worth trying just for the data.
This means literally nothing. I could take a carboard box and mount 10,000 dollars worth of hardware inside.
Title: Re: Terraria - 1.2 now out!
Post by: dwarf_reform on June 25, 2015, 10:43:18 pm
Was trying to hold off til the next update, but.. I can't! Must shove more things in more boxes!!

932 hours logged by Steam, probably 300-500 more offline :| I've got problems.. :>

Seriously, though, I've still got lots of stuff to do on Terraria, without 1.3 :| Many megaprojects unfinished, plenty of the rarer equipment still unowned, and about 25% landmass left to go on the largest sized world that I'm mining everything out of :>

1.3, especially "expert mode", is going to be absolutely insane :| Also, if they add in white Christmas trees, or purple garland/X-mas lights/decorations then my suggestion made it through (again!) :> I was the guy who suggested (and received!) the ability to name your storage chests :D  Or I think I was, anyway..
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 26, 2015, 06:21:06 am
Was trying to hold off til the next update, but.. I can't! Must shove more things in more boxes!!

932 hours logged by Steam, probably 300-500 more offline :| I've got problems.. :>

Seriously, though, I've still got lots of stuff to do on Terraria, without 1.3 :| Many megaprojects unfinished, plenty of the rarer equipment still unowned, and about 25% landmass left to go on the largest sized world that I'm mining everything out of :>

1.3, especially "expert mode", is going to be absolutely insane :| Also, if they add in white Christmas trees, or purple garland/X-mas lights/decorations then my suggestion made it through (again!) :> I was the guy who suggested (and received!) the ability to name your storage chests :D  Or I think I was, anyway..
Need any help mining out your world? I have a somewhat advanced character I could bring in to assist. I too am feeling the itch and am TRYING to wait for the patch.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 26, 2015, 07:51:32 am
Again, my laptop works fine for hosting. I was just hoping for a permanent solution, instead, someone else will need to take over in August. By then we'll all be bored anyway.
If we aren't, I could pick up the hosting.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on June 26, 2015, 01:29:30 pm
So this "expert mode"...any idea what it might entail? Will it be perma-death or can you have a softcore character playing on expert mode?
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 26, 2015, 01:35:49 pm
So this "expert mode"...any idea what it might entail? Will it be perma-death or can you have a softcore character playing on expert mode?
from what I understand its more or less the exact same game but with better (harder) enemy AI and a corresponding increase in drops. So like a hard mode I guess, but not necessarily "hardcore" permadeath (which we already have as an option) but one would expect you could do expert mode in hardcore mode...
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on June 26, 2015, 02:37:19 pm
"Expert" is probably the equivalent of "Hard" in any other game. Higher numbers on enemies, better AI, rarer resources, the works. It just happens that "Hard mode" was already taken for Terraria.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 26, 2015, 03:34:52 pm
"Expert" is probably the equivalent of "Hard" in any other game. Higher numbers on enemies, better AI, rarer resources, the works. It just happens that "Hard mode" was already taken for Terraria.

Goodness... stop reminding me of times when "Hard mode" actually meant something in videogames other then "the enemies have more HP and hit harder"
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 26, 2015, 03:46:47 pm
Ah yes, the days of yesterday. Literally yesterday. There's no metaphor, there. There hasn't been a substantial change in how games handle hard mode in my lifetime. More HP and hits harder has always been the default. Change in attack patterns and AI have always been mildly uncommon, but far from unusual. Welcome to the world of the present. It's much like the world of last decade, just generally prettier and with many quality of life improvements.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 26, 2015, 03:51:39 pm
Also known as "cheaty" AI. No stamina in a stamina driven game and other such 'tweaks' that a player must follow but the AI does not. The AI has more or infinite of a resource.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 26, 2015, 05:23:57 pm
Or come in with nothing and work together. Just a thought.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 26, 2015, 05:46:23 pm
... I remember having to search like 8 throwaway worlds to get certain items. I can't imagine everyone trying to get everything they need from one.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 26, 2015, 05:46:27 pm
Ah yes, the days of yesterday. Literally yesterday. There's no metaphor, there. There hasn't been a substantial change in how games handle hard mode in my lifetime. More HP and hits harder has always been the default. Change in attack patterns and AI have always been mildly uncommon, but far from unusual. Welcome to the world of the present. It's much like the world of last decade, just generally prettier and with many quality of life improvements.

A long time ago in ancient videogame times... Hard mode would alter lay outs and levels to be difficult.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 26, 2015, 05:47:50 pm
Or come in with nothing and work together. Just a thought.
Even a large world  doesn't have enough of certain items for more than 1-2 people. Forcing people to use only what they can find in the world is silly when there literally might be only one cobalt shield or balloon
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 26, 2015, 05:53:12 pm
Or come in with nothing and work together. Just a thought.
Even a large world  doesn't have enough of certain items for more than 1-2 people. Forcing people to use only what they can find in the world is silly when there literally might be only one cobalt shield or balloon

And? If the new version doesn't at least have alternatives for basic things like fall damage then it isn't much of an update. Alternatively, suck it up!
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 26, 2015, 05:56:58 pm
It's pretty much required for fighting in the underworld unless you're chugging potions that make you immune to lava or flying or whatever (IIRC).
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 26, 2015, 06:24:36 pm
The trailer shows a whip that practically makes you ignore gravity. There's alternatives.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 26, 2015, 06:25:52 pm
I was actually just about to ask how bigger multiplayer servers tend to work. Everything multiplayer I've ever done in Terraria has been small (1-3 friends). Makes me wonder about a game mode where multiple worlds are linked together (like always gets discussed for Minecraft, is supposed to be done for Oort Online, etc.).
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 26, 2015, 07:08:07 pm
The trailer shows a whip that practically makes you ignore gravity. There's alternatives.
To the Cobalt Shield, Shiny Red Balloon, &c.? Ha. Ha. Ha.

--

Do you mind if we bring in extant characters (obviously with the health and mana upgrades 'cause you can't remove those) but no kit? That's much less of a pain in the ass than starting a new one for every server.
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on June 26, 2015, 07:12:32 pm
In past multiplayer servers, I've just imported items like that from a single player world as the server has reached that level of progression.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 26, 2015, 07:29:19 pm
Not sure why every server host thinks everyone wants to grind through the entire game again and again and again and again.
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 26, 2015, 07:46:37 pm
Everybody wants to play through the game, and if you're going to host you're probably less likely to deal with other servers? Personally I mostly play through each update the once, so this sounds fine to me.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 26, 2015, 07:55:56 pm
Not sure why every server host thinks everyone wants to grind through the entire game again and again and again and again.

Yes, let's play a different game.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 26, 2015, 10:32:33 pm
Not sure why every server host thinks everyone wants to grind through the entire game again and again and again and again.

Because not everyone has a maxed-out character and actually do, and having one overpowered person murdering everything ruins the entire experience?


I mean, really, it's not like you have to sit there and grind through everything in a game that involves virtually no grinding on a server. Odds are we'll hit hard mode in, like, 3 days. Once we hit hard mode, anything's game.

Health/MP != murdering everything.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 26, 2015, 10:34:56 pm
... I'unno about you, but it's a lot easier to take a full health character a murderin' than it is a unbuffed one, f'me, even with equipment otherwise identical.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 27, 2015, 12:05:08 am
I am surprised the games weren't made with the intent of big servers in mind. Like... possibly having multiple worlds in a server.
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 27, 2015, 12:34:00 am
I am surprised the games weren't made with the intent of big servers in mind. Like... possibly having multiple worlds in a server.

Oh, you can do that no issue.

So then why not just set it up so there is a social world, a resource world, and one hardcore world?
Title: Re: Terraria - 1.2 now out!
Post by: Neonivek on June 27, 2015, 12:37:52 am
You can even phase out resource servers after they start drying up.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 27, 2015, 05:51:32 am
That sounds like a great idea.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 27, 2015, 08:33:29 am
I am surprised the games weren't made with the intent of big servers in mind. Like... possibly having multiple worlds in a server.
For what it's worth, I imagine that's because Red and co. weren't actually the most impressive of programmers when the project started up. Dude was a practiced and motivated amateur, but mostly self-taught, iirc, and from what I recall people speaking of it Terraria's netcode isn't the most amazing in the land. I'd be fairly comfortable betting that the game wasn't designed that sort of thing just because the programming team didn't think they could handle it.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 27, 2015, 12:43:43 pm
If we're doing multiple worlds, is there any real reason to wait for the patch? Could have prepatch and postpatch worlds.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 27, 2015, 01:42:10 pm
1. Hardmode world. Make this the first world, since it's going to get trashed anyways.
2. Megaproject/village/social world.
3. Resource worlds. One at a time. Hardmode them after the main world is.

If we need it, a new world for PvP if we're going to build a big thing. Last time we tried to do that when there were servers up (back when there was the explosive-trap bandito), assholes stole/broke half of what was built and other people cried because they didn't want to lay down teleporters or spend three seconds more flying over something.

... I'unno about you, but it's a lot easier to take a full health character a murderin' than it is a unbuffed one, f'me, even with equipment otherwise identical.
Yeah, but it doesn't mean you aren't still whacking things with an iron pickaxe or whatever. All it effectively means is that you die less to the starter stuff. Also means there's less competition over fallen stars and heart crystals.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 27, 2015, 01:53:11 pm
Yeah I'd say

1. Social world, for building and megaprojects. No large scale digging here, no hardmode ever.
2. Mining world, regenerated/replaced when somewhat exhausted. Hardmode enabled?
3. Adventure world, hardmode can be enabled whenever people like. This one is also regenerated/replaced when a general consensus is reached, like when the dungeon is fully raided or something.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 27, 2015, 02:43:32 pm
Awaiting advertisement of adventure server. I'll come in with no gear apart from my health/mana upgrades which I've already gotten.
Title: Re: Terraria - 1.2 now out!
Post by: kilakan on June 27, 2015, 02:51:00 pm
I will join as well with a slight bit of health.  Should be fun!
Title: Re: Terraria - 1.2 now out!
Post by: Sinistar on June 27, 2015, 03:41:15 pm
Haven't played Terraria in a while (didn't even explore 1.2 much), so here I am, wondering - why would one wall off the jungle?
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 27, 2015, 03:46:20 pm
It can spread!  :P
Or was it that it could be destroyed? Well, one or the other. Or both.

Personally, I walled everything off with a three tile airgap with blocks that couldn't be converted on the sides. Players can also fit in the resulting tunnel, which helps too.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 27, 2015, 03:50:00 pm
It can spread!  :P

Personally, I walled everything off with a three tile airgap with blocks that couldn't be converted on the sides. Players can also fit in the resulting tunnel, which helps too.
I thought the point of walling off the jungle was to prevent other spread from converting it? Then again, I have not into terraria since long time.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 27, 2015, 03:52:21 pm
You're probably right. I haven't played since the halloween update (I beat the final boss, then they added the halloween update, and I decided I had already won the game and could finally quit forever instead of having to beat the halloween boss too).
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on June 27, 2015, 03:55:29 pm
The jungle can spread, but only through mud, which isn't really plentiful enough in the world to be a concern. However, it can be overriden by post-hardmode corruption/hallow, but it's easier to deal with that by mining a 3 (Or maybe 5?)-wide tunnel to both sides and under the jungle. The glass is an unnecessarily step that's only even slightly useful for preventing Corruptor spit from hitting it.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 27, 2015, 04:04:11 pm
Apparently corruptor spit doesn't spread corruption anymore.

Quote
1.2: Projectile no longer spreads Corruption. (http://terraria.gamepedia.com/Corruptor)

Also, all bricks are immune to corruption, and some of them are trivial to make. If you have huge reserves of clay, you can turn those into bricks. Huge reserves of stone? Bricks. Huge reserves of dirt and stone? Turn the dirt into mud and combine it with stone to make mudstone (using half as much stone as you would for stone bricks). Etc.

That stuff can't spread over the gap when it's lined with bricks, unless the top is open, which it shouldn't be.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 27, 2015, 04:42:10 pm
The jungle can spread, but only through mud, which isn't really plentiful enough in the world to be a concern. However, it can be overriden by post-hardmode corruption/hallow, but it's easier to deal with that by mining a 3 (Or maybe 5?)-wide tunnel to both sides and under the jungle. The glass is an unnecessarily step that's only even slightly useful for preventing Corruptor spit from hitting it.

Vines of Corruption or Crimson can spread over the gap. I also like glass.


Also, you can show up with your full set of gear for now. Don't worry about that until 1.3.

Ossum. Getting on for a bit.
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 27, 2015, 04:55:05 pm

You can see the walls (of mudstone), the floor-plate wall-doors, the ropes, one of the teleporters in my teleport array, etc. That's a hardmode world, and nothing ever grew inside the walls, or managed to corrupt the jungle beyond where I had walled it. (I assume the corruptors-don't-corrupt fix was in by the time I did this, and I had just forgotten about it in the years since)

(I put on the TMNT costume just for the screenshot. :V)

I think my walls are basically all mudstone (except, obviously, my home, which is up in the sky over the ocean).
Title: Re: Terraria - 1.2 now out!
Post by: Vgray on June 27, 2015, 05:43:00 pm
I'm lagging badly enough that I can barely fight zombies properly, nevermind demon eyes or eater of souls.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 27, 2015, 10:00:15 pm
Okay, found a few thousand more glass for our 1.2 last-minute-farming world. Be on momentarily.

e: Was just tinkering around, and is it just me, or is Hallowed + Headgear better for mages than Spectre + Mask? You end up with 40 more mana, and the 20% cast cost reduction from the former is better than the 13% reduced costs from the latter. You even get 12% magic damage + crit chance as opposed to 5%. All that's really "worse" is the 8 less defense. I don't see the set bonus from Spectre paying out much in terms of DPS, since most of the good endgame caster weapons are high RoF and the spheres only spawn at a relatively low rate.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 27, 2015, 11:13:23 pm
Okay, found a few thousand more glass for our 1.2 last-minute-farming world. Be on momentarily.

e: Was just tinkering around, and is it just me, or is Hallowed + Headgear better for mages than Spectre + Mask? You end up with 40 more mana, and the 20% cast cost reduction from the former is better than the 13% reduced costs from the latter. You even get 12% magic damage + crit chance as opposed to 5%. All that's really "worse" is the 8 less defense. I don't see the set bonus from Spectre paying out much in terms of DPS, since most of the good endgame caster weapons are high RoF and the spheres only spawn at a relatively low rate.

Pretty sure the Chloro set is even better than that.

Nope. 20 less mana, 3% less cost reduction, only 2% higher damage, 4% lower crit chance, only 4 more armor, 3% lower movement speed, and a meh set bonus. It's got very marginally better combat stats, but the damage is half of what you get from one Menacing accessory and the mana stat losses are going to be a much bigger hit to your sustained DPS.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 27, 2015, 11:29:36 pm
... does spectre just flat not have the lifesteal anymore? It's been long enough since I've played with the high end stuff I've legit forgot. I do distinctly remember it not being the best set for damage, but still arguably the best mage set just because of the extra bits.

Chloro's leaf thingy is not to be underestimated, by the by. It's actually pretty solid on the damage side of things, from what I recall. Think it may have actually been a better ranged set than caster, though... like I said, it's been quite a bit since I last mucked with T's stuff.

Also yeah, popped on to the server for a mo', make sure I could and everything still ran smoothly-ish. Seemed to! Looking forward to tuesday, but definitely not playing until then, heh.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 28, 2015, 01:07:30 am
Yeah, that'd do it.

... does spectre just flat not have the lifesteal anymore? It's been long enough since I've played with the high end stuff I've legit forgot. I do distinctly remember it not being the best set for damage, but still arguably the best mage set just because of the extra bits.

Chloro's leaf thingy is not to be underestimated, by the by. It's actually pretty solid on the damage side of things, from what I recall. Think it may have actually been a better ranged set than caster, though... like I said, it's been quite a bit since I last mucked with T's stuff.

Also yeah, popped on to the server for a mo', make sure I could and everything still ran smoothly-ish. Seemed to! Looking forward to tuesday, but definitely not playing until then, heh.

Sorta-ish? They nerfed it pretty bad. The hood now makes you do 40% less damage, but damage dealt heals the team for some quantity I don't remember. They added in a new mask, but it's worse than Hallowed except for the armor.

Chloro's leaf thing does decent damage... but it's slow-firing, slow-moving, and not terribly reliable endgame. 95% of the time your main source of DPS is whatever you're directly using, the only significant passive I can think of is the Turtle armor one.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 28, 2015, 05:34:04 am
1.3 changelog: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 28, 2015, 07:51:48 am
1.3 changelog: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/
How spoilery is this? I sort of feel like being pleasantly surprised by new things when I pick it up tomorrow.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 28, 2015, 08:04:47 am
1.3 changelog: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/
How spoilery is this? I sort of feel like being pleasantly surprised by new things when I pick it up tomorrow.
Its the spoiler free features only changelog. It doesn't discuss the new content, just the features like chests are now animated when opened. Feel free to avoid if you want total surprise.
Title: Re: Terraria - 1.2 now out!
Post by: BigD145 on June 28, 2015, 08:25:52 am
Not one thing in that changelog begs me to play.
Title: Re: Terraria - 1.2 now out!
Post by: Aklyon on June 28, 2015, 08:32:23 am
1.3 changelog: http://forums.terraria.org/index.php?threads/1-3-changelog.20617/
How spoilery is this? I sort of feel like being pleasantly surprised by new things when I pick it up tomorrow.
Its the spoiler free features only changelog. It doesn't discuss the new content, just the features like chests are now animated when opened. Feel free to avoid if you want total surprise.
Spoiler-free changelogs are boring though. :-\
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on June 28, 2015, 10:01:36 am
So.. There is apparently an expert mode for 1.3

Spoiler (click to show/hide)

But to summarize it:
An optional mode to select when creating a new world.
It's a more difficult and rewarding experience for those who want a greater challenge.
Title: Re: Terraria - 1.2 now out!
Post by: Meta on June 28, 2015, 10:25:39 am
And now I'm even more hyped...
The Expert Mode does seem great.
Title: Re: Terraria - 1.2 now out!
Post by: kilakan on June 28, 2015, 10:32:53 am
Expert mode?  Oh dear god yes, time to replay through terraria heheheh
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 28, 2015, 10:46:14 am
Do we want Expert mode active on the eventual 1.3 server? Or, not to get too deep into multi-server mayhem, on a 1.3 server?
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on June 28, 2015, 11:10:32 am
Expert mode seems like it would make the 1.3 server more fun.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 28, 2015, 11:10:50 am
Might be nice to have it enabled on the adventure world
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 28, 2015, 11:14:29 am
> There are over 800 new items to discover.

GG.
Title: Re: Terraria - 1.2 now out!
Post by: 0x517A5D on June 28, 2015, 11:35:54 am
> There are over 800 new items to discover.

I wonder how many reskins.  (E.g. more furniture variants, new paintings.)  Probably a lot.

So.. There is apparently an expert mode for 1.3

Not sure this is for me.  I play local singleplayer, so all the coop changes doesn't matter to me.  And I almost always play hardcore.  So staying dead longer, dropping gold on death, and enemies taking dropped gold are irrelevant.

Oh well.  Maybe expert-only items will be good enough to tip me over into using it.  Or more interesting boss behavior.

Disappointed anyway.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 28, 2015, 12:43:36 pm
Yeah, we def. need that for 1.3 servers, except maybe the megaproject/social world.

Speaking of servers, looks like Ispil's is down.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 28, 2015, 01:19:28 pm
Cool. I found a few thousand more glass, I'll keep walling the jungle in.
Title: Re: Terraria - 1.2 now out!
Post by: Sirus on June 28, 2015, 02:34:55 pm
What will you do if you kill the WoF and the Hallow/Corruption burst goes straight through the jungle? Or does entering Hard Mode not do that anymore?
Title: Re: Terraria - 1.2 now out!
Post by: Shadowlord on June 28, 2015, 02:41:34 pm
It sounded like it still does, so you have to do emergency surgery to wall that part off.

The 1.3 changelog indicates chlorophyte ore can reverse crimson and corruption spread, which might help (doesn't mention hallow).
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on June 28, 2015, 03:43:45 pm
No sandstone slab walls. I am disappoint.
Title: Re: Terraria - 1.2 now out!
Post by: Vgray on June 28, 2015, 07:09:15 pm
Are we in hardmode already?
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 28, 2015, 07:13:10 pm
Yeah, this is only for people to do some last-minute farming in 1.2. I dumped most of the loot from the Golem into the spawnchests.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 29, 2015, 04:48:02 pm
... so there's achievements on steam now. They... may include some spoilers. Just a few.

E: There's also apparently folks that got in early. Seems like there's a few 1.3 streams running right now :V
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 29, 2015, 05:22:40 pm
Is there any word about when us lowly serfs can expect it to update? i.e. those of us who didn't get to be let in on the super secret early update?
Title: Re: Terraria - 1.2 now out!
Post by: flame99 on June 29, 2015, 05:38:05 pm
Tuesday.
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 29, 2015, 05:39:37 pm
1800 GMT 0, apparently. Tuesday, of course. Adjust for your time zone as necessary :V

They've apparently started putting up countdowns and whatnot over on the steam forum. So... there you go.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 29, 2015, 05:40:23 pm
1pm EST tueday
Title: Re: Terraria - 1.2 now out!
Post by: HissinhWalnuts on June 29, 2015, 05:41:27 pm
1, more day... MUST HAVE UPDATE
Title: Re: Terraria - 1.2 now out!
Post by: Oneir on June 29, 2015, 05:56:53 pm
Aww, man. I got the date wrong. I thought it was coming out today. :T
Title: Re: Terraria - 1.2 now out!
Post by: Twi on June 29, 2015, 10:19:02 pm
Something like.. fourteen hours now? Get hype and all that jazz.
Title: Re: Terraria - 1.2 now out!
Post by: werty892 on June 30, 2015, 09:02:49 am
6pm here. YAY!

Is there going to be a fresh start server someone will throw up on these forums, and if so, please post it in this thread.
We're probably gonna do that on the Bay 12 teamspeack (http://www.bay12forums.com/smf/index.php?topic=149414.0). Hop on!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 11:47:09 am
Sever will be up as soon as I get Terraria to update. Right now, it's refusing to.

I'm an idiot, update is in 15 minutes. Well, it'll be up immediately then; thought it updated at 9.

Also, this will be a fresh start server; the old server will become the first resource server.
Still 15 minutes to go...
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 11:58:34 am
I've cleared out my character and left my gear behind other than a copper sword, axe and hammer.

Edit: Updoot is live!
Title: Re: Terraria - 1.2 now out!
Post by: Adragis on June 30, 2015, 12:01:55 pm
IT BEGINS!
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 12:02:37 pm
new worldgen graphics is fancy and I like the new character selection screen
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 12:03:12 pm
Edit: Updoot is live!
Not for me. Terraria's not DLed anything, nor is it queued, nor is it planning on updating in three hours time like it sometimes likes to do.
Quit steam and start it up again.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 12:06:13 pm
Banners have effects now! Increases damage to and defense from the thing on the banner.
Title: Re: Terraria - 1.2 now out!
Post by: werty892 on June 30, 2015, 12:07:32 pm
UPDOOT IS LIVE
EVERYONE GET IN HERE!
Title: Re: Terraria - 1.2 now out!
Post by: RedKing on June 30, 2015, 12:26:08 pm
And me without my Ron Paul gif...

I'll poke around and fail miserably on the new server in a bit
Title: Re: Terraria - 1.2 now out!
Post by: jaxy15 on June 30, 2015, 12:28:57 pm
So, this might be a stupid question, but the 7778 expert world is intended for completely new characters, right?
Title: Re: Terraria - 1.2 now out!
Post by: Astral on June 30, 2015, 01:10:29 pm
If anything, I'm probably going to create a new character, but keep my accessories. Some of those are such a pain in the ass to get (like the Ankh Shield).
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 30, 2015, 01:31:34 pm
In a moment of what can only be described as incidental celestial hilarity, the exact minute the release time hit, the power in my town blew out. 12 noon on the dot, for this time zone. S'back up after an hour and change, but... still.

Now to download the patch and get this thing running.
Title: Re: Terraria - 1.2 now out!
Post by: Ghills on June 30, 2015, 01:48:48 pm
OK, I'm finally going to get into Terraria because I've wanted multiplayer DF for ages and this might be the closest I can get.
Title: Re: Terraria - 1.2 now out!
Post by: RedKing on June 30, 2015, 02:02:39 pm
oh god flying fish everywhere, slimes are now mortal terrors, and I'm hiding behind wooden armor

11/10 would die repeatedly
Title: Re: Terraria - 1.2 now out!
Post by: scriver on June 30, 2015, 02:46:17 pm
Just wait until night. Zombies have clubs now.
Title: Re: Terraria - 1.2 now out!
Post by: Elfeater on June 30, 2015, 03:00:44 pm
Does anyone know how to get a familiar? Or a Mount for that matter?
Title: Re: Terraria - 1.2 now out!
Post by: Adragis on June 30, 2015, 03:00:59 pm
Defeated the first two celestial pillars, aka first two lunar events.
And the lunatic cultists.
Title: Re: Terraria - 1.2 now out!
Post by: Culise on June 30, 2015, 03:40:23 pm
Just wait until night. Zombies have clubs now.
Zombie raves?
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 30, 2015, 03:42:15 pm
Does anyone know how to get a familiar? Or a Mount for that matter?
Dunno about crafting them, but there's definitely some that drop. Dungeon, jungle, almost certainly other places. Wiki would be the place to check if you want in depth spoilers as to that sort of thing...

E: You can craft some, too, at least with hard mode materials.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 30, 2015, 06:04:50 pm
Ah, my mistake, started cavediving on the social world. I'll pop on over to the Expert one. FWIW the social world has: Crimson, copper, iron, silver, platinum, tungsten, lead.

New stuffs, too:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: NullForceOmega on June 30, 2015, 07:05:18 pm
Dear hells, so much new stuff...  Can't deal, too much...  I love this update.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 30, 2015, 07:09:29 pm
Fuck me, I keep getting DCed from the Expert server, even though I have no trouble with the social one, and literally the only difference is that the Expert one doesn't use the default port.
Title: Re: Terraria - 1.2 now out!
Post by: Urist Imiknorris on June 30, 2015, 07:38:09 pm
Spoiler (click to show/hide)
I found one that gave me five.
Title: Re: Terraria - 1.2 now out!
Post by: Tarran on June 30, 2015, 07:45:18 pm
Welp, I can't join the server anymore, not using the correct version.

Tell me when it's updated to 1.3.0.2.

Also, goddamn Eye. Hurts so much.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 30, 2015, 07:46:20 pm
OH MY FUCKING GOD

I bumrushed-ground to the WoF in SP 'cause I can't connect long enough to do anything on the Expert adventure server.

Kill the WoF, guys. Farm it.

Spoiler: Why? (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on June 30, 2015, 07:56:49 pm
Game have had a small 2mb something update, because of that I cannot join the server.
Title: Re: Terraria - 1.2 now out!
Post by: wer6 on June 30, 2015, 08:07:37 pm
Whats the difference between Expert and normal?
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on June 30, 2015, 08:11:27 pm
Whats the difference between Expert and normal?

Greater difficulty for greater rewards.
Defence stat matters more.
Bosses are smarter (I think?).
More drops from pots.
Unique boss drops.
75% money dropped upon death.
Monsters pick up dropped money (kill them before they get away!).
Takes longer to resurrect from death.
And a bunch of other things.
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on June 30, 2015, 08:19:33 pm
Does anyone know whether the update adds any new spider-type enemies?
Title: Re: Terraria - 1.2 now out!
Post by: Ultimuh on June 30, 2015, 08:22:05 pm
Does anyone know whether the update adds any new spider-type enemies?

Not sure, why don't you try and take a look? :p
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 08:23:00 pm
Spoiler: Why? (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Terraria - 1.2 now out!
Post by: Elephant Parade on June 30, 2015, 08:25:30 pm
Does anyone know whether the update adds any new spider-type enemies?

Not sure, why don't you try and take a look? :p
The last time I looked at Terraria spiders, I freaked out and quit the game. They manage to be creepier than real-life spiders, somehow.
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 08:27:11 pm
Pls server update
Title: Re: Terraria - 1.2 now out!
Post by: Itnetlolor on June 30, 2015, 08:36:14 pm
Pls server update
I was just about to post that too. I just got an update and now can't rejoin. (Was in social server last time)
Title: Re: Terraria - 1.2 now out!
Post by: forsaken1111 on June 30, 2015, 08:37:01 pm
Since I can't get on right now I started my own solo world and fished a bit.

3rd cast, I got a reaver shark.

ookay then
Title: Re: Terraria - 1.2 now out!
Post by: Frumple on June 30, 2015, 08:55:31 pm
... huh. Apparently I get 2 FPS in multiplayer. Max >_>

Admittedly my SP performance isn't exactly amazing, but... yeah.
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on June 30, 2015, 09:09:20 pm
If boss health is determined upon it's spawning, would it make sense to have all but one person log off while the boss is triggered?
Title: Re: Terraria - 1.2 now out!
Post by: frostshotgg on June 30, 2015, 09:28:12 pm
EoC's aggro phase (when he gets down to 1800 or so) is deadly. He starts triple dashing very fast and you will die if you can't out-dps him.
Title: Re: Terraria - 1.2 now out!
Post by: TheDarkStar on June 30, 2015, 09:32:58 pm
If boss health is determined upon it's spawning, would it make sense to have all but one person log off while the boss is triggered?
I guess. Everyone log off, spawn boss, everyone log in and swarm the bugger.
Do you think it changes the amount of items dropped?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on June 30, 2015, 10:20:00 pm
Man, I completely don't remember how to play this game...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 30, 2015, 10:34:08 pm
... huh. Was the night vision helmet in the last version?

Also, noticed what you do with desert fossils! Glad I found the right thing in a house somewhere underground >_> Extractionjigger, for those who haven't noticed yet.
Title: Re: Terraria - 1.2 now out!
Post by: Flying Dice on June 30, 2015, 10:43:43 pm
Spoiler: Why? (click to show/hide)
Spoiler (click to show/hide)
Likely, but hot damn if that isn't useful anyways.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 30, 2015, 11:21:43 pm
... spider armor? That... that wasn't there before, was it? I don't remember that. Shame the helmet doesn't really look all that spidery.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ductape on June 30, 2015, 11:37:07 pm
I played this a bit when it first came out, liked it but never got all that far. I see they have added A LOT of stuff over the years.

Questions: can i have fun solo? Is there a long painful grind to get to the new content?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 01, 2015, 12:18:22 am
Yes, and sorta'. If you haven't played since it first came out, there is a tremendous amount of new stuff all across the board, from the early game to the late. The latest patch seems to have sprinkled stuff all throughout, as well, albeit with a bit of a focus on the late game stuff. Still, you're not looking at any particular grind at all to reach new content, if your baseline is immediately after initial release. New stuff compared to the early versions is just bloody everywhere.

You are looking at a fair bit of effort to get to the higher end stuff, though. Progression's fairly organic, but you still may end up mining or farming critters more than you'd particularly like to, at points. Especially if you're not terribly familiar with the game already, or aren't leaning on a wiki.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on July 01, 2015, 12:56:15 am
Oh hey, there's this big update, I'm almost enticed to start up Terraria again. It has that Minecraft quality of eating up my life though. It's a gluttonous game, it is.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 01, 2015, 12:59:47 am
oh

oh no

Okay, I spent all night grinding and... wow. Yeah, I'll just say this. The new stuff (both the invasion and the new world-changing events) is just... you could practice by playing a Touhou game on Insane. I managed to deal with the invasion with a specific cheese, and beat the initial part of the new event with the time-honored tradition of skybridging plus some other borderline cheese. That was after I died about thirty times trying to beat them without cheesing. Then I died another twenty times or so trying to deal with one element of the main part of the event. Yeesh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tarran on July 01, 2015, 01:17:55 am
Oh hey, there's this big update, I'm almost enticed to start up Terraria again. It has that Minecraft quality of eating up my life though. It's a gluttonous game, it is.
Well, if you do it with others, at the very least you spend your time having social contact with others.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: flame99 on July 01, 2015, 03:15:53 am
Fuck this. Medusa is god damned unbeatable. You can't even be on the same fucking SCREEN as her and NOT get stunlocked to death for 25 damage a piece, let alone if there's something else in the room! Yes, I started on expert. Yes, I expect to get my ass handed to me. I don't expect for there to be an impossible to kill enemy that isn't even a fucking boss waiting for me in the caverns making it impossible for me to collect materials.

Have any of you found a way to even hurt the bitch? Let alone kill her?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on July 01, 2015, 03:52:40 am
Fuck this. Medusa is god damned unbeatable. You can't even be on the same fucking SCREEN as her and NOT get stunlocked to death for 25 damage a piece, let alone if there's something else in the room! Yes, I started on expert. Yes, I expect to get my ass handed to me. I don't expect for there to be an impossible to kill enemy that isn't even a fucking boss waiting for me in the caverns making it impossible for me to collect materials.

Have any of you found a way to even hurt the bitch? Let alone kill her?

Wear a blindfold, use a mirror shiield, a reflective amulet, or polymorph into a creature that's already made of stone.

nobody's gonna get the joke
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 01, 2015, 03:58:36 am
Goodness is expert... REALLY hard.

I actually appreciate the two modes significantly.

One is great for single player without making it impossible to progress unless you are "leet".

While the other is great for multiplayer.

Which finally there is a balance... Since honestly it was not fun being stuck in single player because the bosses were WAY too tough in early Terraria (I remember Skeletron who was actually unbeatable solo unless you skipped the dungeon tier)... and it wasn't fun being WAY overpowered for everything in multiplayer.

Sucks that the game essentially wiped my progress... >_< it took forever to get my collection and houses and now they are gone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 01, 2015, 04:32:09 am
Fuck this. Medusa is god damned unbeatable. You can't even be on the same fucking SCREEN as her and NOT get stunlocked to death for 25 damage a piece, let alone if there's something else in the room! Yes, I started on expert. Yes, I expect to get my ass handed to me. I don't expect for there to be an impossible to kill enemy that isn't even a fucking boss waiting for me in the caverns making it impossible for me to collect materials.

Have any of you found a way to even hurt the bitch? Let alone kill her?

Wear a blindfold, use a mirror shiield, a reflective amulet, or polymorph into a creature that's already made of stone.

nobody's gonna get the joke
Nethack, maybe?

Goodness is expert... REALLY hard.

I actually appreciate the two modes significantly.

One is great for single player without making it impossible to progress unless you are "leet".

While the other is great for multiplayer.

Which finally there is a balance... Since honestly it was not fun being stuck in single player because the bosses were WAY too tough in early Terraria (I remember Skeletron who was actually unbeatable solo unless you skipped the dungeon tier)... and it wasn't fun being WAY overpowered for everything in multiplayer.

Sucks that the game essentially wiped my progress... >_< it took forever to get my collection and houses and now they are gone.
Skeletron? Unbeatable? Not even.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 01, 2015, 04:33:10 am
Yes Sirus there was a time Skeletron was unbeatable solo unless you got hell tier equipment. Because there was simply no way to damage him enough before morning.

It was fixed... but it doesn't mean it didn't happen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 01, 2015, 10:52:01 am
Aaaand defeated the Moon Lord.
Gosh that was satisfying.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 01, 2015, 11:22:53 am
Aaaand defeated the Moon Lord.
Gosh that was satisfying.
Ohh what did he drop? Spoiler it obviously
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 01, 2015, 11:24:19 am
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 01, 2015, 11:27:42 am
Cool. I haven't been on the wiki much. Sounds neat
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 01, 2015, 12:36:59 pm
If you're going for a pure 1.3 character, don't underestimate the power of a decent blowpipe and free seeds to shoot. Even my tungsten bow isn't necessarily much better, if not for the fire arrows.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 01, 2015, 12:39:06 pm
Also yo-yos. Yo-yos are OP AF
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 01, 2015, 01:15:24 pm
Are there any new potions or accessories to help find chests? I know that there is the treasure hunting potion, but I was hoping for something more radar-y, maybe gives a general direction or warmth feeling as to how close the nearest treasure chest is.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 01, 2015, 01:28:21 pm
Blowpipes predate 1.3. Just sayin.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 01, 2015, 02:35:21 pm
Are there any new potions or accessories to help find chests? I know that there is the treasure hunting potion, but I was hoping for something more radar-y, maybe gives a general direction or warmth feeling as to how close the nearest treasure chest is.
Not really, but there is a related feature.

Apparently for the full-screen map they incorporated a really good TEdit feature, and you can hover over pixels to see what they are.

Why's this good? The parts of the map you've already explored automatically update themselves. Explore all of hell, and once Shadow Chests show up, they'll be on the map, even if you never went back to hell. Same for Plantera bulbs in the jungle, they're 2x2 light pink blocks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on July 01, 2015, 02:47:31 pm
Are there any new potions or accessories to help find chests? I know that there is the treasure hunting potion, but I was hoping for something more radar-y, maybe gives a general direction or warmth feeling as to how close the nearest treasure chest is.

There is an equippable trinket that says on the tin that it reveals the most precious metal nearby.
What it actually does: it does not actually show you the location of ores, but it gives a text message below the minimap that tells you 'metal x is nearby'.
It also detects chests. Same thing; text line saying 'you detect the prescence of a chest nearby'. Note that this includes looted chests, and any player constructed chests.

The best item I've found so far in early game is a food trough which summons a flying piggybank to your location. I will never need to build a platform to put a piggy bank on anymore, this is so much more convenient :)

Oh, and did anyone notice that you do not need to bash out natural dirt wall anymore to replace it with other background? Wall tiles can be placed over it straight away (provided there is a connection to already constructed background walls or air). Too bad it does not combine fully with using ctrl key. You still have to mousecursor over every tile.
 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: RedKing on July 01, 2015, 03:15:35 pm
Oh, and did anyone notice that you do not need to bash out natural dirt wall anymore to replace it with other background? Wall tiles can be placed over it straight away (provided there is a connection to already constructed background walls or air). Too bad it does not combine fully with using ctrl key. You still have to mousecursor over every tile.
Just noticed that today. Works to replace constructed walls with other constructed walls too. Makes redecorating a breeze.

I love the new functionality of banners. Has anyone tested to see if the bonus stacks?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Jiharo on July 01, 2015, 04:11:44 pm
"Stack in nearby chests" works even on unstackable items, if there is free space in chest with a similar item. It can be botherful if you didn't favorite your common use items such as hook and light and have a mess of chests at homebase..
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on July 01, 2015, 04:22:58 pm
Also magic mirrors.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 01, 2015, 05:00:13 pm
Are there any new potions or accessories to help find chests? I know that there is the treasure hunting potion, but I was hoping for something more radar-y, maybe gives a general direction or warmth feeling as to how close the nearest treasure chest is.

There is an equippable trinket that says on the tin that it reveals the most precious metal nearby.
What it actually does: it does not actually show you the location of ores, but it gives a text message below the minimap that tells you 'metal x is nearby'.
It also detects chests. Same thing; text line saying 'you detect the prescence of a chest nearby'. Note that this includes looted chests, and any player constructed chests.

That might be enough, depending on large the detect radius is.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 01, 2015, 05:21:26 pm
"Stack in nearby chests" works even on unstackable items, if there is free space in chest with a similar item. It can be botherful if you didn't favorite your common use items such as hook and light and have a mess of chests at homebase..
your hook and light should be in the hook and light slot anyway.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 01, 2015, 05:51:14 pm
Yeah, there's a slot for pet, light pet, minecart, hook, and mount in your inventory. Click the little grappling hook icon above your armor slots to get to that section.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Jiharo on July 01, 2015, 06:18:43 pm
Oh, didn't know about those. Thanks!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: HissinhWalnuts on July 01, 2015, 07:19:58 pm
Expert mode skeletron seems a little ridiculous considering crimtane tier weapons do 1 damage to him.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Shadowlord on July 01, 2015, 07:31:50 pm
Hahaha.

Call me crazy, but after making an expert world, I ended up deciding to play Morrowind again instead. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on July 01, 2015, 07:55:52 pm
After genning world after world, I am losing hope of genning a world with crimson and a decent mountain (within reasonable range from spawn) to settle.
Made a dwarven-ish character for this.. But I could not get the kind of world I want. :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 01, 2015, 07:57:07 pm
... make your own mountain? Or just dig straight down...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 01, 2015, 07:57:45 pm
Nah, some of it's bullshit-tier difficulty.

e: the thing to do for that would be to wait until TEdit updates (if it ever does) and use that to build your mountain. Or do it by hand, ick.


Moon Lord was both more and less difficult than expected. Honestly, UFO pet made him sort of easy, and now I've been farming his loot.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 01, 2015, 08:52:50 pm
Good god, Underground Deserts are SCARY.
Especially with no armor. When your best weapon is an unmodified spear. The Swarmers are creepy as hell.
And those new [Edit] Tomb Crawlers. 80 health? Seriously?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 01, 2015, 09:33:46 pm
... so, uh. Anyone have any idea how the magic droppers work? My first attempt using one caused the dropper to disappear, and nothing to happen. Which kinda' sucked.

E: Also yeeaaah, flying dutchman. And chlorophyte armor, while really nice to have while fishing, really... kinda' isn't strong enough to stand up to expert hardmode damage. Some of those pirates were chunking off ~100 health. Almost got three-shot by a turtle. Stuff like that. Things hurt, ahaha.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 01, 2015, 11:54:33 pm
We're at the point where we can kill WoF on Ispil's server, once everyone's ready. Gonna farm SP some more, 'cause Moondude's droprates are too low.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mapleguy555 on July 01, 2015, 11:56:46 pm
droppers are aesthetic "blocks" and they will make that neat liquid drip effect that appears occasionally on blocks with liquid above them. i am unsure if the single use is intentional. i am unsure if you need liquid above but i don't think so.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 01, 2015, 11:59:54 pm
... oh. That... that's not nearly what I was expecting. Explains why I didn't notice anything, though. I was hoping for, y'know. Water. Infinite water, without trying to finagle water duping. It would make fishing tremendously easier >_>

It definitely doesn't need water above it, though. Just checked the spot my dropper disappeared at, and it's dripping just fine off an artificial structure.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mapleguy555 on July 02, 2015, 12:02:07 am
you could always do the anchor water duping, pretty easy and not much of a hassle
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Immortal-D on July 02, 2015, 02:53:28 pm
Just got the update.  Is anyone hosting a Dwarfey server?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 02, 2015, 02:53:50 pm
A patch just dropped and the server isn't updated. Can't play right now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: HissinhWalnuts on July 02, 2015, 06:22:27 pm
Do the planter boxes actually do anything?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 02, 2015, 06:25:17 pm
Do the planter boxes actually do anything?

They don't need blocks under them and act as platforms but otherwise they're the same as a clay pot.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Itnetlolor on July 02, 2015, 07:33:34 pm
Do the planter boxes actually do anything?
They don't need blocks under them and act as platforms but otherwise they're the same as a clay pot.
The plants they're designed for grow quicker in them, and give greater yields (seeds), however. Still worth the silver invested in them.

At least, that's what I noticed when farming last night.

In the cases of deathweed, it's self-contained, and you don't need to worry about corrupting your land to grow deathweed. Speaking of which, someone ought to purify the little patch of land I corrupted to grow it at base.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 02, 2015, 07:51:31 pm
Are you sure they grow quicker/better? All I have seen is that they behave exactly like pots but are counted as furniture and can be placed more easily
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neyvn on July 02, 2015, 09:07:53 pm
Hahaha...
New world... Spawn, Explore to the left. Killed by Queen Bee boss...
 Wah?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Immortal-D on July 02, 2015, 09:16:37 pm
I just got my server up.  In true Dwarf fashion, the base is to be established atop an icy tundra 8)  If anyone is interested, just drop me a line.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 02, 2015, 11:23:27 pm
Well, being soloing thru pure Expert, but after killing Eye and Eater, and dying multiple times (I finally managed, good thing Eater doesn't despawn on player death as long as you have a spawn bed in the corruption) I'm not looking forward to trying to kill expert Skeletron with Molten-tier gear. I'll probably switch to normal now and overlevel/hardmode so I can kick his ass more easily.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neyvn on July 03, 2015, 12:35:42 am
Randomly exploring worlds. Stumble across a small cave located just under the ground, found an Enchanted Sword...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 03, 2015, 01:28:06 am
I feel as though killing the Slime King by bouncing on him with the slime mount should be an achievement, alas it is not.  Why the hell is this update so insanely awesome?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 03, 2015, 01:45:36 am
I feel as though killing the Slime King by bouncing on him with the slime mount should be an achievement, alas it is not.  Why the hell is this update so insanely awesome?

Because it is folding in the console version into the PC version.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 02:00:55 am
The top-tier gear is basically derivative-central.

Spoiler: Item spoilers (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 02:19:15 am
The Last Prism is amazing if you're a mage with the Mana Flower.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 03, 2015, 04:27:05 am
Well, being soloing thru pure Expert, but after killing Eye and Eater, and dying multiple times (I finally managed, good thing Eater doesn't despawn on player death as long as you have a spawn bed in the corruption) I'm not looking forward to trying to kill expert Skeletron with Molten-tier gear. I'll probably switch to normal now and overlevel/hardmode so I can kick his ass more easily.

I've been soloing expert as well, but had a lot of trouble with the brain of of cthulu - like you, the first five or so times I killed it was only because I had a bed in the crimson where I fought it. I did manage to kill it once after I set up some tracks through the crimson, let me avoid it easier. Took me several tries and some potions to finally kill the eye (since it leaves immediately if it kills you). Debating where to go next; probably loot the jungle and sky, get molten, then try skeletron a while.

For myself, playing expert is probably a Bad Idea. I never did manage to kill all the hardmode bosses last time I played, never mind the second tier hardmode bosses (plant boss and golem for example). Expecting that I'll be able to do so this time 'round on expert is wishful thinking. I'd probably have a lot easier time with it if I played with people, but multiplayer is inconvenient for me.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 06:54:08 am
Honestly, the expert hardmode bosses are difficult to kill for someone who already has some very late game hardmode gear.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 07:43:45 am
*waggles hand* Eeehhh... the twins have been -- they jumped my chlorophyte/possessed axe using mostly-filled-out-a-patch-or-two-ago character and managed to net a kill on me after I had dropped one of them (I'm pretty sure I could fix that with a swiftness potion and concrete runway, though. Primary problem was the buggers seem to be faster than they are in non-expert) -- but skeletron prime (kill the hands!) and the destroyer weren't that bad. The latter especially didn't have much in the way of close calls after preparing a simple platform line (lined with campfires!) and downing a few buff potions, and that was with the whole fight happening at something like 3 fps :V

Still have a handful to try out, though, but at least some of the mechanical ones are pretty easy to handle.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 03, 2015, 07:44:57 am
Honestly, the expert hardmode bosses are difficult to kill for someone who already has some very late game hardmode gear.
Seconding this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 03, 2015, 09:15:39 am
Yeah, agreed. I have actually soloed everything legit (maybe not the late game invasions) in Normal. Some required pretty cheap tricks, but doable. I'll probably need to be super-late-game to kill those hardmode bosses, at this point I just want the unique loot, so I give up on the Expert From Scratch challenge 8)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 10:00:35 am
I lost all my Cool Stuff.
A damn Pigron jumped me when I was doing my inventory on my Expert farming world.
A DAMN PIGRON
I had the Last Prism, for goodness' sake. I was just harvesting Souls of Light.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 10:16:46 am
I lost all my Cool Stuff.
A damn Pigron jumped me when I was doing my inventory on my Expert farming world.
A DAMN PIGRON
I had the Last Prism, for goodness' sake. I was just harvesting Souls of Light.
mediumcore?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 10:20:42 am
Yeah, in the middle of the Hallow.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 10:22:53 am
Losing half the cash in your inventory > Losing random amounts of your stuff
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 10:48:01 am
No, but I lost ALL my stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 10:51:45 am
Oh, right.
Losing half your money > dropping and most likely losing all your stuff
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:00:36 am
Why are you saying that again?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on July 03, 2015, 11:01:04 am
Indeed. I used to play on mediumcore, but since expert mode I've reverted back to easy. You just die too much, especially in the beginning.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:02:51 am
What, people never heard of backup equipment?
Only reason I lost my stuff is 'cause it was a farming world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:03:25 am
I said it again to correct myself. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:04:33 am
No, I meant, why are you saying it?
It's obvious.
Are you promoting Absurdly Easy Mode?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Aklyon on July 03, 2015, 11:05:16 am
No, I meant, why are you saying it?
It's obvious.
Are you promoting Absurdly Easy Mode?
Are you promoting Lose Your Stuff mode? :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:06:06 am
Yes, yes I am, as otherwise Death is a Slap on the Wrist.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:07:36 am
Because with how much I die, even when I've got good stuff, I adamantly hate the chance of permanently losing something due to inaccessibility.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:09:13 am
Same here, which is why I got gud :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:10:20 am
I AM UNABLE TO GUD
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 03, 2015, 11:12:31 am
From what you've told me, you play the same way I do.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:15:49 am
It's mostly exploring in / through areas way out of my current league. Like DISGUSTING ANTLION HIVES or Marble biomes, or the Crimson.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 11:15:58 am
Well, Soap and I just killed the twins on the adventure expert server. Apparently the mechanical bosses drop

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:18:30 am
Whoa, what? I knew that
Spoiler (click to show/hide)
but I didn't know there was a better version.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 11:36:49 am
Whoa, what? I knew that
Spoiler (click to show/hide)
but I didn't know there was a better version.
Yep. I have no idea what it does. You need
Spoiler (click to show/hide)
to make it
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:39:19 am
Spoiler (click to show/hide)
Alternatively, it's
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 11:48:24 am
^
Spoiler (click to show/hide)

Yes, yes I am, as otherwise Death is a Slap on the Wrist.
I said it ingame, but playing on Mediumcore in Expert is an exercise in masochism.

That said, I didn't have any trouble with hardmode bosses. Just the Solar Tower and Moon Lord, and briefly the Cultist and Flying Saucers before I figured out the tricks. But yeah, the Moon Lord[/i] is super annoying, given that he despawns if you die and takes at least an hour or two just to spawn him.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 03, 2015, 11:50:15 am
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Immortal-D on July 03, 2015, 12:10:29 pm
As I see it, the whole point of Mediumcore is that you're supposed to play with a group due to the challenge.  You have backup equipment, multiple forward outposts, etc.  Edit: Shameless plug for me trying to assemble a Mediumcore crew :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 03, 2015, 12:17:23 pm
Expert Mode's got me decked pretty hard. I've got molten armor and a molten bow and I'm scuffling for more damage mitigation, but I can't seem to sustain against the likes of Skeletron, and I've just sort of laughed at the idea of engaging the WoF.

Guess it's time to set up some mushroom/herb farms and go fish. :/

Expert Mode IMO is for multiplayer.

Given that the mid range bosses can kick the butt of even someone decked out in top tier equipment... Well ignoring exploits that people have found.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 12:28:25 pm
Hhnnnooo... anything below hard mode bosses are scrubs to someone decked out in the top-tier stuff, even in expert. The initial hard mode bosses aren't even that hard, especially with some very limited arena construction and potions. Still haven't reached plantera and beyond, yet (though I could kick awake the golem pretty trivially, at some point), but you don't really have to exploit for most of the bosses in expert hard mode. Maybe the very high end ones, but most of these things are still pretty much getting casually pushed in by a character with top-tier kit. And in my case, that's with significant performance issues making dodging and whatnot a complete crapshoot half the time.

E: And hell, the character I'm using isn't even genuinely kit out for this stuff -- I'd be doing a lot better with a different armor set and some accessory rejiggering, as well as some extra potion farming and whatnot. It's still roughly shroomite-etc. tier stuff, but even without full optimization things are going pretty well in expert, so far.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 12:45:43 pm
Expert Mode's got me decked pretty hard. I've got molten armor and a molten bow and I'm scuffling for more damage mitigation, but I can't seem to sustain against the likes of Skeletron, and I've just sort of laughed at the idea of engaging the WoF.

Guess it's time to set up some mushroom/herb farms and go fish. :/

Expert Mode IMO is for multiplayer.

Given that the mid range bosses can kick the butt of even someone decked out in top tier equipment... Well ignoring exploits that people have found.

Untrue. If you had former endgame gear, everything up to and including Golem/Plantera is relatively smooth sailing in Expert as long as you do the proper prep work. Fishy is a pain, but the real burn doesn't start until the new content. That, though, is going to kill you dozens and dozens of times, especially the Solars until you figure out their trick.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: jaxy15 on July 03, 2015, 01:23:10 pm
I don't even want to imagine the solar pillar on Expert mode. It's bad enough on normal. Can't stay on the ground because Corites will get you. Can't stay in the air because Crawltipedes will get you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 03, 2015, 01:53:12 pm
And here all I've had time to do is start a small new world, and explore enough to find crimson to the right and a desert (with big sandstone cavern of some sort) on the left. No cave systems so far, and world is expert mode so my pitiful starting equipment can't keep up ._.

How some of you people managed to reach the newest endgame content already is beyond me.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 01:55:03 pm
By not starting over from scratch :V

That's the easier way, anyway. There's been enough time for someone to marathon their way through the game, though, if they had the time for it (and maybe didn't start in expert :P).

Personally, I did try starting out for a little bit. If I had managed to reach or maintain a steady 30 FPS or something, I probably would have kept at it. But that didn't happen, and trying to do expert from the start when you see dips into single digit FPS when the screen is particularly hectic is just Nope. I've still had cases where I lost >1/2 my (500, at least until I get around to making those max health boosting potions) health in the stutter between frames :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 01:58:03 pm
Yeah, I just started a 1.3 Expert world in SP and bumrushed the old content. In Ispil's server I believe the rule we're following is that if you could theoretically have an item at whatever point we're at, you can use it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 03, 2015, 02:10:46 pm
Expert Mode's got me decked pretty hard. I've got molten armor and a molten bow and I'm scuffling for more damage mitigation, but I can't seem to sustain against the likes of Skeletron, and I've just sort of laughed at the idea of engaging the WoF.

Guess it's time to set up some mushroom/herb farms and go fish. :/

Expert Mode IMO is for multiplayer.

Given that the mid range bosses can kick the butt of even someone decked out in top tier equipment... Well ignoring exploits that people have found.

Untrue. If you had former endgame gear, everything up to and including Golem/Plantera is relatively smooth sailing in Expert as long as you do the proper prep work. Fishy is a pain, but the real burn doesn't start until the new content. That, though, is going to kill you dozens and dozens of times, especially the Solars until you figure out their trick.

I meant they can.

It was odd actually taking real damage from the wall of flesh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 02:27:50 pm
Fair enough.  :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 02:45:17 pm
Yeah, the damage ramp is pretty significant, heh. Expert mode may add some extra AI stuff, but from what I've seen so far the primary issue is just that it makes things hurt like hell. You can still sorta' tank some things, but you don't have much leeway with others anymore. Still need all the defense and health you scrounge up, but there's a lot more of "Don't get hit." with expert. Which is, uh. Good? Sorta'.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 05:08:53 pm
It's really absurd in multiplayer though. Just now on Ispil's server we finally killed Skelly Prime. First try, there were ~5-6 people on, and he had 140k health. The second time it was three people on and he only had 80k health. But yes, Khai, Lightforger, and I knocked him out, so anything pre-Plantera is clear. :))
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 05:53:01 pm
Hehe. Skellie prime was actually the first one I solo'd, though admittedly with better equipment than you could have had at that point, sticking to those limitations. Critter's a cinch if you can take out the limbs, ha. Fairly brutal until that point, but definitely the easiest of the three after. Twins keep killing me, though :V

... though that's mostly because the bastards keep autospawning, usually when I'm off doing something and don't really have time to get back to town for buffs and whatnot. Jerks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 06:51:54 pm
Welp that was fun. If anyone else opens up a bay12 server let us know.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 06:53:17 pm
No need for the hostility. It's entirely one-sided.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 06:58:45 pm
Okay man, I get you're upset but dying a bunch is kind of part of expert mode. I just meant that if you don't want to die, expert mode isn't really a good thing to play in. Sorry I upset you, I'm not mad at all though. Its just a game, I'll play singleplayer for a bit and find a new server.

edit: For the record, I was having a blast trying to kill the OP eclipse monsters. that was nuts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 07:00:00 pm
... in other news, I have discovered mimics in the hallow can teleport. And they do. Directly on top of you. Repeatedly. *#$%.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on July 03, 2015, 07:00:37 pm
I leave the server for a couple of minutes and there's drama already.
Am I cursed or something?
Perhaps I should log on again so that things calm down a bit?


eit: please don't ban me for this terrible joke. :p
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 07:01:58 pm
... in other news, I have discovered mimics in the hallow can teleport. And they do. Directly on top of you. Repeatedly. *#$%.
They also have ridiculous fucking health and damage! I was trying to get one of the crystal vilethorn things they drop and died twice to them. That was before I got hallowed gear though.

Its not a great sword but looks like a cool upgrade to the vilethorn for killing stuff on the other side of walls

I leave the server for a couple of minutes and there's drama already.
Am I cursed or something?
Perhaps I should log on again so that things calm down a bit?


eit: please don't ban me for this terrible joke. :p
It wasn't even drama worth noting. I'm sure it will cool off shortly. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 07:04:09 pm
Okay man, I get you're upset but dying a bunch is kind of part of expert mode. I just meant that if you don't want to die, expert mode isn't really a good thing to play in. Sorry I upset you, I'm not mad at all though. Its just a game, I'll play singleplayer for a bit and find a new server.

edit: For the record, I was having a blast trying to kill the OP eclipse monsters. that was nuts.

All of the useful NPCs died (and half overall), they were literally killing as we spawned, what part of that was fun?
NPCs come back. Who cares?

Again, I'm really sorry I upset you but I personally was having a blast and doing pretty well. I didn't want you to bring in some OP equipment against the general server rule and wreck anything. That wouldn't be fun or cool. I only suggested you log out to avoid dying over and over during the event. Its your server though, do whatever you like man. :)

Edit: I DID suggest we get out of the base to fight away from NPCs but it was a bit crazy and I don't think anyone saw.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 07:08:11 pm
Ahh cool. I couldn't see if you said or not. Chat was full of death and I was flying about for dear life.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 07:30:23 pm
... anyone know if the sundial is a per-item or per-world effect? Wondering if you could collect like 7-14 of the things and just indefinitely spin the world like a top.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 03, 2015, 07:34:33 pm
EDIT: Also, I never banned you. Just kicked. You can come back on if you want.
Didn't see this edit. I appreciate you letting me know, it was a bit awkward. I'll think about coming back.

Edit: That sounded weird. What I meant is I'll probably come back but not tonight. I'd rather not risk it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 03, 2015, 08:45:11 pm
made a fresh start for the new patch, the start doesnt seem as frustrating except for some of the new mobs and the new behaviors of certain known ones. had actually a pretty good world to start, except for the lack of entries to the underground (jungle and snow too close to the center).

the only PITA so far had been the Eye of Cthulhu, only got to kill it with the Malaise (a demonite yoyo), the ice blade and an slime minion using full gold armor and well, the best defense accesories i could get.

slime rain came some days later and the king slime got me by surprise this time. had to recall several times at base and heal with the nurse but i have been able to kill him 2 times. so now i have a full ninja set sitting in the armor chest. (strange that its basically an early set for throwing weapon characters).

then broke some shadow orbs and got two muskets in a row. with the goblin invasion and meteorite coming strangely a little bit later.

killing the eater of worlds had me testing several strategies, demonite/jungle yoyos? nope, demonite bow with jester/unholy arrows? nope, sticky grenades? nope(but i was close), spacegun with meteorite set? this one actually worked. the thing is that i got to reach enough shadow scales and ore to make a deathbringer pickaxe. so getting obsidian for the skull and mining the metorite was the way to go.

with the spacegun i was also able to explore the godamned jungle at least for finding a beehive.

as it stands right now survive with a meteor set, GPS, frostspark boots, shackle (with +4 armor bonus), slime hook, spacegun, blade of grass, rockfish, copper axe (for felling trees only), slime staff (very handy for keeping certain mobs at range) and the expert drop of the eater of worlds.

tried to kill queen bee, failed, skeletron, failed. may need to test more strategies but not with the current equipment, will see if get enough money for reforging the accesories for high defensive stats.

i may point that i dont really build arenas of any kind, may put some platforms in order to give to bridge water bodies or chasms but i mostly fight on the place.

have most of the pre-hardmode NPCs, excluding the party girl, mechanic and clothier.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 09:03:18 pm
... 22 fish fished before one bait gave out.* Including 5 (wood) crates! Still don't have angler's pants (or whatever they are) and wasn't using fishing potion. This... this is getting silly. Golden bug net's amusing, though.

In news beyond that, my jungle can just go jump of a gorram bridge. Freaking thing's high enough up it gets wyverns. Regularly. Harpies come down to play just walking across the damn thing. Viciously irritating, had to terraform the "underground" (i.e. several dozen blocks below the jungle's top, but still in the surface layer :-\) just so I could bloody fish.

*
Spoiler: Relevant (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 03, 2015, 09:34:42 pm
Okay, so my fresh character has finally gotten to the point where I can mine desert fossils, and after a full set of armor I've got like 300 sturdy fossils. Which throwing weapon should I make, knives or javelins? I've made a few of each, but I'm not sure if I prefer the raw damage of the javelins or the knives' piercing (I still haven't found out its limit - 5 hits and it keeps going).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 09:47:49 pm
Eehh... the raw damage will probably last you longer, for what that's worth, I think. Personally, I'd say go with whichever you can most consistently hit with :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 03, 2015, 09:59:10 pm
the bone javelin does obscene numbers if you get to land all of them, but it seems you cant retrieve them unless they fail to hit the enemy or they kill the objective before vanishing. also, you can only craft 15 javelins per fossil.

the knife does half of the base damage of the javelin (i dont know if it has the same effect), but you can produce 25 knives per fossil so its more material effective. also, if they work like normal throwing knives then they are easy to retrieve then, i think.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 03, 2015, 10:01:24 pm
Holy crap, Amarok with yoyo-bag is the best thing ever. Or at least the funnest.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SirAaronIII on July 03, 2015, 10:05:46 pm
... in other news, I have discovered mimics in the hallow can teleport. And they do. Directly on top of you. Repeatedly. *#$%.
They also have insane hops. Like, 50 block hops. And if they kill your friends, they will go flying through all the walls between their corpses and you just to mess your day up.


Also, I thought expert mode was supposed to boost drop rates. I've been fighting this blood war against the Hardmode dungeon skeletons and all I have to show for it is a million Tabi and Black Belts, at least 3 Krakens, 3-4 Magnet Spheres, and zero Shadowbeam Staffs. Jeeeez.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 03, 2015, 10:12:55 pm
the bone javelin does obscene numbers if you get to land all of them, but it seems you cant retrieve them unless they fail to hit the enemy or they kill the objective before vanishing. also, you can only craft 15 javelins per fossil.

the knife does half of the base damage of the javelin (i dont know if it has the same effect), but you can produce 25 knives per fossil so its more material effective. also, if they work like normal throwing knives then they are easy to retrieve then, i think.
I tried a bunch of throwing weapons against the EoC, and noticed that shurikens only hit three times now. Bone throwing knives, on the other hand, seemed to keep going after five hits (1 servant + 2 hits up + 2 hits down), but I don't think I ever retrieved one of them. I think I'm going to go with mainly javelins, keeping some knives for when big healthy enemies (bosses) have six stuck in them, or for swarms of weaker enemies.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Lightningfalcon on July 03, 2015, 10:33:47 pm
So, just killed the Queen Bee. Now... time for the skeletron. I can reliably get it to the red. Just can't finish it off.
Anyone else found using your NPCS offensively effective? The Dryad buff is pretty good.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 03, 2015, 10:40:42 pm
I start diving into the dungeon, find and save the mechanic, keep going, and find... another mechanic.

Okay.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 03, 2015, 11:10:15 pm
... in other news, I have discovered mimics in the hallow can teleport. And they do. Directly on top of you. Repeatedly. *#$%.
They also have insane hops. Like, 50 block hops. And if they kill your friends, they will go flying through all the walls between their corpses and you just to mess your day up.


Also, I thought expert mode was supposed to boost drop rates. I've been fighting this blood war against the Hardmode dungeon skeletons and all I have to show for it is a million Tabi and Black Belts, at least 3 Krakens, 3-4 Magnet Spheres, and zero Shadowbeam Staffs. Jeeeez.

Did you kill Plantera yet? Most of the special Dungeon drops don't show up until after that.

It also massively boosts money amounts dropped, and makes items more likely to have really good modifiers. I've gotten at least 6-7 chest/drop items with Godly/Mythical/Unreal/Legendary.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 03, 2015, 11:15:23 pm
Finally offed the twins in expert. Wasn't that bad with buffs going and a nice asphalt runway to charge up and down.

... there's also now a railway from the starting spawn point (where I built all the NPC housing) and the western ocean. Took... something like 1400 track, I think? Full stack, plus about 4-500. Super minecart maxes out 102 mph according to the speedometer. About to test and see if swiftness potions effect it :V

Also yeah, going through that many chunks that quickly makes my FPS plummet. It's kinda' hilarious. You can feel the game going, "SHiiiiit what are you doing stahp"

Fakeedit: Swiftness potion does not, in fact, effect the minecart. Sadness. Also it takes about 22 seconds by rail to get from far west end of the map to the middle of it ^_^

... less, to get from the middle to the west. Booster tracks <3

Actual edit: Oh hey, I didn't know you could get multiple flying dutchmen in a single pirate invasion! That's neat. Also the minecart laser thing kinda' shreds -- hella' damage on the thing, if you can keep it pointed in the right direction. Just blew up pretty much all of a pirate invasion by chucking possessed axes at pirates from my railway, occasionally burning one to bits with cartlaser, which managed to cut off something like a quarter to a half of a dutchman's health off in one pass. It was interesting!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 03, 2015, 11:35:34 pm
went to see if i could farm some hoplites and medusas for their drops......ended mining all the way down to the underworld in order to get rid of a gigantic aquifer that spanned from the jungle to the caverns.

oh, also got the materials to craft the celestial cuffs (with arcane modifier) and the mana flower. i dont know if playing mage would help me anyways.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 04, 2015, 12:13:12 am
went to see if i could farm some hoplites and medusas for their drops......ended mining all the way down to the underworld in order to get rid of a gigantic aquifer that spanned from the jungle to the caverns.

oh, also got the materials to craft the celestial cuffs (with arcane modifier) and the mana flower. i dont know if playing mage would help me anyways.

It does. A Spectre hood-based self-healing mage build is pretty much the only feasible way to solo the new content. Never mind damage, just slap Arcane on everything and go for sustain.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 04, 2015, 12:59:59 am

TODO: Angle the edges, keep building, devour next granite cave for future cavern teleporter hub.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 04, 2015, 01:06:53 am
Okay, so my fresh character has finally gotten to the point where I can mine desert fossils, and after a full set of armor I've got like 300 sturdy fossils. Which throwing weapon should I make, knives or javelins? I've made a few of each, but I'm not sure if I prefer the raw damage of the javelins or the knives' piercing (I still haven't found out its limit - 5 hits and it keeps going).

Wait, fossils are good for something? I was exploring an antlion nest and mined a bunch of it, then only after noticed it said only "can be placed" and not "material" or anything else so I just junked them. But that was a patch or two ago (still 1.3 but 1.3.0 rather than 1.3.3 that it's at now). How are they used?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 04, 2015, 01:10:43 am
Dump them in an extractinator and you'll get some Sturdy Fossils in addition to the usual stuff. Sturdy Fossils are then used for some super-neat pre-hardmode stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 04, 2015, 01:11:18 am
Run the fossils through the extractinator, and it gives stuff.  Including gems, ores, money, sturdy fossils (used for weaps and armor), and possibly a perfect amber for a dinosaur pet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 04, 2015, 04:39:25 am
I wish more advanced metals could be substituted for iron/lead, at least for furniture. It is a lot easier to end up with tons of leftover meteorite or demonite/crimonite than iron.

Would also be nice if the crafting selection automatically used material in nearby in-range chests, without having to open the chest first. Or to build items directly from the crafting window without that merely scrolling to the item in the crafting list (I'm actually surprised that isn't in since it seemed like an obvious thing to do when the crafting window was first added in 1.2 or whatever).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: UristMcDwarf on July 04, 2015, 07:59:07 am
How about that
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 04, 2015, 08:41:14 am
I wish I knew how common it was. I've only seen it once, and that time I got murdered by the boss because I was dumb.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 04, 2015, 08:47:58 am
Soap, asdfghj and I just killed plantera on the adventure server. It was intense.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: PrivateNomad on July 04, 2015, 09:15:38 am
WHY IS MARTIAN MADNESS SO HAARRRD
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 12:17:41 pm
got a large influx of gems from the silt and slush deposits i had gathered from the underground. got to craft a diamond staff and gave it mythical modifier.

but i dont really see any increase in damage right now. tried to kill the queen bee with diamond staff with jungle armor, fail. meteor armor with spacegun, fail, shadow armor (with several armor modified accesories) with demonite bow and quality arrows, fail.

the only thing i havent tested is throwables. but i dont really have much fossil for the set. may have to explore the desert a little bit longer. the other is try to kill skeletron with what i have and hope to kill him.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 04, 2015, 01:25:38 pm
You could try digging up some hellstone gear and see how that helps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 01:51:28 pm
You could try digging up some hellstone gear and see how that helps.

na screw that, will take the challenge another time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on July 04, 2015, 01:58:03 pm
Got really lucky and found a marble cave, connected to a granite cave, connected to an abandoned railway running through the underground snow. A medusa got herself wedged into a tiny passage between two big tunnels, meaning I could smack her with my demonic yo-yo with no real risk. She drops a medusa head. This is the first spell I've run into so far, after maxing my mana with a few too many nights above ground. I'ma go make Cthulhu's various body parts explode. Maybe go over to a world with corruption to smack the Eater of Worlds around.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 02:13:20 pm
started anew in a normal world. crimson infected. havent explored much of the surface, got a godly copper shortsword, found a blowpipe and got a zombie arm in the first night.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 04, 2015, 02:31:20 pm
Soap, asdfghj and I just killed plantera on the adventure server. It was intense.
Ossum. Were the wooden platforms helpful or harmful?

WHY IS MARTIAN MADNESS SO HAARRRD
Because fuck the UFO second form. Here's a hint:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 02:48:21 pm
second night, found enough bars in chests for an early anvil, collected stone and wood for a furnace and gathered some chests. need time to gather and do a cool house (bored of the same wooden boxes)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 04, 2015, 03:45:16 pm
So, is it just me or does Crimson/Corruption start spreading before beating the WoF in Expert mode? I went on a spelunking expedition in a jungle cave (this is when I'm still running around in cactus armor btw), and when I got back I discovered that the Crimson near my base had spread far enough to uproot several sunflowers. Considering that it's only about two screen's lengths from my base, this is...worrisome.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 04, 2015, 03:47:27 pm
So, is it just me or does Crimson/Corruption start spreading before beating the WoF in Expert mode? I went on a spelunking expedition in a jungle cave (this is when I'm still running around in cactus armor btw), and when I got back I discovered that the Crimson near my base had spread far enough to uproot several sunflowers. Considering that it's only about two screen's lengths from my base, this is...worrisome.

It always did.

But it can't spread through rock or Sunflowers... BUT! monsters can shoot corruption over and on it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kisame12794 on July 04, 2015, 03:49:12 pm
I thought corruption/crimson always spread, though at a slower rate than hardmode. Hardmode also spawns more patches of the stuff, I believe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 04, 2015, 03:52:24 pm
Okay, let me re-phrase that. I always knew that the two Cs could spread before hard mode, but it's always been so slow before. And sunflowers (supposedly) stopped it.

Now in this expert mode world it's spreading several blocks per in-game day, and uproots sunflowers as it does so. And I haven't even beaten the Eye of Cthulhu yet o_o
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 04:08:29 pm
it may be a bug, my expert mode world had a large chunk of corruption on the right but it never expanded further nor uprooted the sunflowers i put next to their very borders.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 04, 2015, 04:47:54 pm
... so are the other hard mode fishing weapons as good as the seedler? There's something terribly amusing about being able to skip off to the jungle and nab a (pretty damn good!) plantera drop right after the WoF drops, and I'm wondering if the other few ones are as good...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tarran on July 04, 2015, 05:06:54 pm
My god, the Martian Madness event is so evil.

For one, it's extremely painful and lethal.

For two, it starts whenever a Martian Probe spots you, then tries to run away. So you can definitely indefinitely prevent it... IF you spot it in time.

This is the third Martian Madness, in a row, on Ispil's server. This is absurd. I miss Solar Eclipses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Shadowlord on July 04, 2015, 05:14:56 pm
BUT! monsters can shoot corruption over and on it.

Wasn't that patched out in 1.2?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mapleguy555 on July 04, 2015, 05:21:04 pm
Yes, Vile Spit no longer spreads corruption.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on July 04, 2015, 05:45:12 pm
Cripes, has anyone else noticed it crashing an awful lot? Maybe I'm just playing for too long at a stretch and tripping a memory leak. It looks like it saves the player state and the world state in separate steps (might be when it crashes?), since I definitely lost some flippers after reorganizing things into chests...only for it to crash to a point before I put up any chests.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 04, 2015, 06:07:33 pm
It's been entirely stable on my side of things. Performance seems to degrade after a while (though reloading the world seems to help, for a bit), but I haven't had any crashes yet, despite leaving the game open for, like. 24 hours straight and stuff like that. Haven't actually noticed any major memory leaks, either. Seems to be staying in the 600-800 megs of ram usage area, from what I can recall noticing so far.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 06:12:36 pm
gave another try to expert, the center of the map is mostly plains (really nice) and have the desert nearby so got to gather some sand and cactus for a small farm. the first night has been quite complicated due to the guide having problem to enter the house. died two times in a row before the area was secured enough for him to move.

not much equipment yet, but the little incursion into the desert should give for a nice cactus set later.

EDIT:

turns out that i have corruption at the right, got killed by eaters while securing the area. there's at least 1 sunflower right now, hoping that it wont spread further from there.

EDIT 2:

got enough sand for a small frontyard, i hope it gets me cactus in the following days, second night has come, and came with rain. the house was expanded and have a furnace, anvil and two chests along with the table, chair, campfire and workbench. found a wand of sparking which along with the cactus sword is the best weapons i have.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 04, 2015, 06:48:23 pm
Oh, neat. Finally got around to trying out the bomb fish. Didn't know they were naturally sticky! Now I do. Feels nice to suddenly find out you have a 99 stack of sticky bombs sitting in your fishing chest.

Also so many bass. 257 bass. Goddamn bass, go away! Trying to get the corruption fishing weapon. Got sixty bass instead (and some other stuff, trio of ebonkoi, handful of chests, etc.).

E: Also, any of you know a better way to get rainbow bricks than waiting for a snowstorm and killing rainbow slimes?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 04, 2015, 06:51:50 pm
So I like that the tree in the level select screen shows whether a world has corruption or crimson, but I really wish it would show whether you have the classic ores or the alternate ores. If I want one or the other, I have to load into the level and physically explore (at least until TEdit gets updated).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Cthulufaic on July 04, 2015, 07:34:26 pm
So I like that the tree in the level select screen shows whether a world has corruption or crimson, but I really wish it would show whether you have the classic ores or the alternate ores. If I want one or the other, I have to load into the level and physically explore (at least until TEdit gets updated).
It does?  Cool, I didn't know that.  The loading bar when creating the world also does that.

EDIT: For some reason I keep getting worlds with crimson, and the one world I got corruption the loading bar froze, so uhh... rip corruption.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 04, 2015, 07:39:10 pm
Nah, you can still get corruption worlds. I definitely seem to get more crimson though.

Also, can confirm that expert mode pre-Wall crimson spreads quickly, and destroys sunflowers. I actually saw it happen before my eyes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 04, 2015, 07:39:23 pm
You expected in-game Corruption, but it was me, savefile corruption!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 07:54:02 pm
third night is coming, tried to explore further on a cave that is right next to the desert, havent found any link to the underground yet, this embark has proven to be quite the challenge actually, with the desert in one side and the corruption on the other, im limited in what i can explore without getting killed.

my best bet is to wait for more cactus to grow on the desert and in the frontyard so i can craft a cactus armor and try to prospect near home in order to reach a tunnel.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Cthulufaic on July 04, 2015, 07:55:40 pm
You expected in-game Corruption, but it was me, savefile corruption!
Give me 5 minutes...

EDIT:
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 04, 2015, 07:58:36 pm
You expected in-game Corruption, but it was me, savefile corruption!
Give me 5 minutes...

EDIT:

You're going to feel even better when you look at that again.  :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 04, 2015, 08:08:39 pm
Taking it the extra mile by corrupting the spelling, too. I can respect that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 10:27:31 pm
from a horrible box shaped bunker i have been able to create a mostly good looking house, well, for the guide at least, i cant fit another NPC on this one without making a severe overhaul, may have to look for making another house for the merchant, since i have made quite the fortune. the problem is, im gettin low on stone which means no material for slabs. time to strike the earth i guess.....

EDIT:

making a sort of hellevator/prospection thing. as i dont really see a way to get naturally onto the underground i have dug a 4 blocks wide vertical tunel with the few rope i have in storage, the idea is to find the materials i need for the merchant's house and then keep digging down once i have a supply for mining
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 04, 2015, 11:22:29 pm
You could give pictures *eyebrow waggle*

New camera mode thing makes it pretty painless, too. Even pretty big compounds are quite easy to take pictures of now... though they do seem to get a bit sizable, file-size wise.

FOR EXAMPLE, AHAHAHAHA! (http://www.upl.co/uploads/Capture-20150704-2317031436069980.png) Link instead of spoiler'd pic because it's a half meg .png :V

It's what happen when frumple builds with zero regard to aesthetics and only slightly more regard to functionality. The mighty irregular underground box compound!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on July 04, 2015, 11:25:18 pm
So I like that the tree in the level select screen shows whether a world has corruption or crimson, but I really wish it would show whether you have the classic ores or the alternate ores. If I want one or the other, I have to load into the level and physically explore (at least until TEdit gets updated).

I can't confirm this, but I am fairly certain I've found both sets of ore in my world. Granted, I think one set is more common then the other, but I thinks its both now. I could be wrong though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 04, 2015, 11:33:27 pm
You could give pictures *eyebrow waggle*


put in spoiler because its too big

Spoiler (click to show/hide)

right now its the guide's house which serves as my temporal base and the merchant house (a little bit smaller, but this is a harsh embark).

the 4th night is coming and i need to get the 50 silver mark. its gonna be a little bit messy.

i'm actually a little bit limited in building space because with the corruption being so much close mean i can barely move from the second house due to EoS appearing even when being several blocks away from the biome.

the torh outside marks my spawn point. it looks pretty cool too. the frontyard is being used as a cactus farm for cactus armor. as i havent found enough metals i need the most out of wooden materials. tried to make a wooden bow but came with a bad modifier.

the hellevator/mine is located at the left of the spawn point so its not visible. will have to take another image next time

EDIT:

the 4th night gave me enough single combat against zombies for completing the 50 silver mark, the merchant came the next day and im working again on the prospection. found some patches of tin and even a node of silver. still not enough for armor though. luckily found some holes on the ground, just need to dig a connection. there's a small cave with blinkroot in one side and a demon altar at the other. but killing some slimes with the magic weapon revealed a small water body in an adjacent space, it may probe tricky. however. i may give use to the water. as i dont have a place to fish right now.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 05, 2015, 12:19:37 am
I can't confirm this, but I am fairly certain I've found both sets of ore in my world. Granted, I think one set is more common then the other, but I thinks its both now. I could be wrong though.
You're both right and wrong, insofar as I've noticed :P

Near as I can tell, you still only get one set that you can mine. The difference is, there's several other sources of ores/ingots now, and those aren't world-locked. It's an utter nightmare to get any substantial amount of the off-world metals from those methods, but over time you do/can accumulate some.

In vaguely related news, my sudden and entirely arbitrary desire to test out my newly enlarged pond by fishing up five iron crates also netted me two golden crates (seven wooden ones, few dozen bomb fish, twenty something frost minnows, couple hundred of those throwing knife fish, who knows how many bass, set of frog legs, etc.), and from those
Spoiler (click to show/hide)
They are as majestic as they are slow.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 12:44:09 am
digging onto the blinkroot source revealed a large chunk of lead, got to make a bucket out of it (there's still 2 or 3 bars in storage too). so im slowly moving the water of the aquifer onto a pond i'm making.

once i finish with the aquifer i'll make the connection to the demon altar space. and continue digging the hellevator.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 05, 2015, 12:48:07 am
What sort of low-tier armor would be best for a ranger-in-the-making? Any set bonuses that would come in handy?

Also I abandoned my expert world. Crimson swallowed my spawn point and there was no point in continuing on when I'm still in cactus armor and my best weapon is a zombie's arm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 05, 2015, 01:35:11 am
What sort of low-tier armor would be best for a ranger-in-the-making? Any set bonuses that would come in handy?
Fossil if you use throwing weapons. Otherwise the first ranged set is Necro, and that's not until you get into the Dungeon.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 01:35:35 am
What sort of low-tier armor would be best for a ranger-in-the-making? Any set bonuses that would come in handy?
.

most of the starting ranged weapons dont have knockback so the best prefix they can get should be demonic. (unless you get to drop or get them with the unreal modifier, which wouldnt be logical).

for accesories, if you dont feel the need for armor then you either go for "lucky" (for more crit chance) or menacing (for raw damage increment).

as for armor. there's not really a ranged armor early on, the choices a think would serve you would be:

-pumpkin armor (the full set gives +10% damage dealt by any of your weapons, it only gives 7 defense though)

-ninja armor(the 1.3 update converted it from a vanity set to an early game throwing related equipment, if you dont mind playing with thrown weapons it would be the most close to a ranged set at that point, the downside is that you have to farm king slime for it)

-fossil armor(better stats than the ninja armor, still throwing weapon focused)

-necro armor(this is practically reaching the end of pre-hardmode so it shouldnt count)

-ore armor(the typical progression, you may not get any bonus to your ranged weapons but you can use the extra resistance to focus your accesories in actual damage increase for them).

outside of that well, archery potions, ammo box, and other potions to max your damage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 05, 2015, 02:07:51 am
Well, that bites. I want to focus on bows/guns, so ninja and fossil set are kinda out.

And oh hey, traveling merchant showed up. Do his wares actually change at all or will they always be the same?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 05, 2015, 02:11:06 am
They change every time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 05, 2015, 02:38:33 am
Cool.

Also it seems sunflowers don't block crimson at all. Even on a normal map, the stuff still uproots sunflowers and keeps going.
Do I seriously have some sort of bug? I don't want every world I create to get eaten up :l
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Shadowlord on July 05, 2015, 02:51:00 am
They only work on corruption. You need to carve a chasm of freedom all the way to hell. (Or surround the crimson)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 05, 2015, 03:24:39 am
Fuuuuuuck

On a completely unrelated note, I swear that the terrain generator is on acid or something:
Spoiler: Big image (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 05, 2015, 03:27:18 am
Yeah, I had this huge random tower. I'll get a pic if I can.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on July 05, 2015, 04:28:49 am

This terrain was not edited in any way by me (aside from that odd sand block at the top). That's the ocean in the upper-right corner btw.


You just found the Netherlands. Living under sea level since 1600

Here's my humble little starting hut on expert mode. It took me a full rl day to get 50 silvers to stick to my inventory for long enough to spawn the merchant. I should have made that jo-jo sooner, didn't know it was so OP.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pencil_Art on July 05, 2015, 04:41:05 am
We had an insane chain of events.

First, Solar Eclipse. then, the next day, Solar Eclipse. After that, Blood moon. Then, two days later, Solar Eclipse.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 05, 2015, 06:37:46 am
There are no items to summon the Queen Bee, are there?

My imp broke the larva while I was exploring the jungle. I did okay considering I was completely unprepared, but still escaped at 50% since it didn't look like I would end up surviving. I really don't like the idea of having permanently lost that fight (or rather, the possible loot in this world) and having to find more hives to fight it again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 05, 2015, 06:47:34 am
There is an item to summon her, the Abeemination. It takes 5 honey blocks, 5 hive, 1 stinger, and 1 bottled honey.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 10:08:22 am
Spoiler (click to show/hide)

the aquifer has been completely drained and filled that area to the left, its strill too small for fishing so i may have to drain some pools that are near the desert.

a slime dropped bombs, will have to use the left side of the surface for making the demolitionist house. i have plenty of material for doing it.

EDIT:

there was another water pocket some blocks down and i've already touched the underground lvl. i will have to level the terrain in order to expand the pond, too much water for the avaliable space. also gathered more sand for the homes.

with the excess of dirt i should be able to level the whole left side with spare blocks for diggin some of the clay deposits i have here.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 05, 2015, 10:33:21 am
On that note, all the bosses can be resummoned by crafting or stumbling upon the relevant items.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 05, 2015, 10:43:57 am
No, you can't summon Medusa.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 05, 2015, 10:47:48 am
... that's because the medusas aren't bosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 12:09:49 pm
the terrain has been leveled but i havent finished with the water pocket. the pond is getting larger and larger.

fell the large cactus on the frontyard. got enough materials for a cactus helmet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 05, 2015, 12:19:35 pm
... that's because the medusas aren't bosses.
They are in the early game. :'(
(:P)

Also, I have discovered it is incredibly fun to find a giant block of thin ice in Underground Snow biomes and fall down it. I highly recommend it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tiruin on July 05, 2015, 12:59:12 pm
Could...I ask a linkie to the changelog to 1.3?
Just...curious if...they had an option...probably, maybe...to remove all spiders (or at least substitute their graphics for something more benign?)
Also any servers I can probably hop in that is open to the public? Or is it all situational servers?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 05, 2015, 01:24:25 pm
Could...I ask a linkie to the changelog to 1.3?
Just...curious if...they had an option...probably, maybe...to remove all spiders (or at least substitute their graphics for something more benign?)
Also any servers I can probably hop in that is open to the public? Or is it all situational servers?

IP is 68.230.22.249, port 7777, for the Bay12 Adventuring Terraria Server! Password is toady1.

Current status: UP!


No idea about the spiders, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Elephant Parade on July 05, 2015, 01:40:05 pm
Could...I ask a linkie to the changelog to 1.3?
Just...curious if...they had an option...probably, maybe...to remove all spiders (or at least substitute their graphics for something more benign?)
Also any servers I can probably hop in that is open to the public? Or is it all situational servers?
There's a mod for that, though it was made for 1.2. (http://www.terrariaonline.com/threads/no-spiders-mod.118856/) It should still work, since it just replaces a few image files, but I haven't actually checked. Also, it obviously doesn't replace the new scorpions, which move like the spiders do.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 05, 2015, 01:43:29 pm
... that's because the medusas aren't bosses.
They are in the early game. :'(
(:P)
I'll admit, I haven't actually fought them yet with a character that can't just step on them, but do remember that their biggest trick is fairly easy to avoid, if you're paying attention.
Spoiler (click to show/hide)

And no tiru, still no built in means to avoid the spiders. They've also added scorpions! It would still be possible to mod them away, but that would take a fairly irritating amount of work, from what I understand. Possible, though. And as EP ninja'd, apparently there was already a mod for it, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Elephant Parade on July 05, 2015, 01:45:25 pm
... that's because the medusas aren't bosses.
They are in the early game. :'(
(:P)
I'll admit, I haven't actually fought them yet with a character that can't just step on them, but do remember that their biggest trick is fairly easy to avoid, if you're paying attention.
Spoiler (click to show/hide)

And no tiru, still no built in means to avoid the spiders. They've also added scorpions! It would still be possible to mod them away, but that would take a fairly irritating amount of work, from what I understand. Possible, though. And as EP ninja'd, apparently there was already a mod for it, heh.
Well, from the thread, it sounds like the modder just needed to find the right files and create replacement textures. It doesn't actually remove the spiders; it just replaces the textures so they look like blobs. Finding the files was probably a pain, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 02:33:31 pm
Spoiler (click to show/hide)

and after spending all the morning leveling the terrain and draining that aquifer,  this is the result. in fact. there was still plenty of water to move, but i just decided to move it onto a hole and cover it in dirt to get over with it.

works on the hellevator are paused due to lack of rope, need to buy more. started to dig the clay deposits but ran out of dirt actually. have plenty of stone for building too. not enough clay for a brick house though.

as for NPCs, 2 travelling merchants have come, but due to the lack of money i cannot get my hands onto accesories. also not enough metals yet for a tin armor. and the slow pace of growth of vegetation in the sand will obligue me to make an incursion onto the desert for the rest of the cactus equipment.


oh and im almost full with mana. the staff of sparking has proven to be a really good defense against zombies. the only need for the sword has been against demon eyes. since its hard to land projectiles onto them.

as for the corruption, it hasnt advanced from the border, otherwise i have more sunflowers in stock.

EDIT:

i also have a question, i dont know if this works too in terraria, but, if i put a cactus block in the sand, it regrows onto a plant?, i've seen it  happen in Minecraft but i dont know if Terraria handles cacti in the same way......
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 03:13:41 pm
okay so i cannot do the same with cactus here, went to the desert and fell some large ones so im full cactus armor now. also built the demolitioner's house (nothing new compared to the other two houses). melted some metal bars and made a cooking pot for future well fed buffs.

was thinking on reaching the ocean and build a house for the angler, but with the current equipment it could prove problematic so the only thing right now is to go for more metals in the underground.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on July 05, 2015, 04:25:13 pm


EDIT:

i also have a question, i dont know if this works too in terraria, but, if i put a cactus block in the sand, it regrows onto a plant?, i've seen it  happen in Minecraft but i dont know if Terraria handles cacti in the same way......

No need to put a cactus block on the sand. I *think* you only need a lining of sand for cactii to start spawning. I could be remembering it slightly wrong though, just maybe you need to put down enough sand / sandstone for the background to turn into desert for cactii to spawn, but I don't think so.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 05, 2015, 04:26:50 pm
... welp. Expert mode fishron pushed my shit in :V

Gonna' need better armor for that. Chlorophyte's nice for general spelunking, but it ain't really cuttin' it for this stuff. Maybe more potions, too. Possibly an upgrade over the possessed axe, but I'm least sure about that one... not having to particularly aim is a pretty big deal when your FPS starts tanking, ha.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 05, 2015, 04:31:09 pm
Bombs > Medusa, I have found. Three or four kill her dead.
Also good god are the various underground biomes' enemies difficult
Really, Redigit? 80 health skellington's with thirty damage ranged weapons? Why do you do this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 05, 2015, 04:45:43 pm
Only 80 health and thirty damage? Pah. Slimes are a bigger danger than that :V

... in expert, after the scaling kicks in. Been seeing blues with ~150 hp, able to damage me through 60ish defense. 'Course, those skeletons are probably significantly more damaging, too, but still.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 05, 2015, 05:17:32 pm
The thirty damage was through ten defense, too. I think that's more than lead armor gives you. :P
That's not even counting the 17 damage ice bats, the horror of getting swarmed by said bats (and Granite Golems, and those skellingtons, and a Medusa) in a small space, or the completely ridiculous fall damage from said Medusa's Petrification.
Ten blocks literally oneshot me. With 300+ damage.
Why, Medusa.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 05, 2015, 06:51:13 pm
Because you looked at her.

In all seriousness, when I'm in a marble biome I pretty much stay on the ground and throw grenades helter-skelter. I wish I could find more hoplites though - I'm trying to get every armor in the game and they're being annoying as hell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 05, 2015, 06:55:31 pm
"Looked at" being more "accidentally faced her direction while she was 1. beneath me 2. in complete darkness, so I couldn't tell where she was or where she was facing. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JimboM12 on July 05, 2015, 06:59:31 pm
This is where the almighty gamey tactics come in. I make temp bunkers out of dirt with only one tile wide opening near the top and use the yoyo of power to damage them in tiny increments until victory. Little chance of death and its slow, but it makes those tough non noclip attack enemies become cake.

I'm playing Mediumcore on expert mode. I don't have time for losing gear. This world will throw unfair creatures at me and I will respond with unfair tactics. This is survival. This is Terraria.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 07:09:09 pm
the skeletons cant really throw you stuff if you hit them. (skeleton mages however, havent reached that far on expert).

outside of medusa or the hoplites the most annoying mobs in expert are those godamned spiked slimes. they can shoot you from afar, and if you get on range they shower you with spikes. you have to have a really long range weapon or take advantage of the terrain because otherwise you're dead.

spiked ice slimes specially, as if they werent annoying before they give them the hability to freeze you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 07:12:37 pm


I'm playing Mediumcore on expert mode.

now talking about difficulty, has someone got on the idea to play hardcore expert mode? or its too much insanity?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JimboM12 on July 05, 2015, 07:32:04 pm


I'm playing Mediumcore on expert mode.

now talking about difficulty, has someone got on the idea to play hardcore expert mode? or its too much insanity?

Create a normal Softcore/Standard map. Mine shit. Forge/forage/collect Hearts, Stars, and Meteorite armor. Grab a Space gun and put all this in a chest. Create new !HARDCORE! character. Visit easymode map. Eat all the hearts and stars and gain its power. Don the Meteorite Armor and Equip space gun. Log out. Create New expert map. Prepare your anus.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Silicoid on July 05, 2015, 09:10:47 pm
Started a character from scratch on Expert

A few things I have noticed:

-NPCs are great for the first boss fight as they have weapons now.
-Granite biomes can be artificially created using rough granite stone for farming.  You could assumably create a marble biome the same way... but why would you?  Unless you are into farming death and despair.
-Beat the Eye with cactus armor and superior starfury and 260 max health using npcs and campfire.  I had a second eye in my inventory and summoned the second one and beat it with the same gear.  I also used potions of swiftness and ironskin.
-It seems that banners double defence and attack against the monster that drops it-I can be hit for 40 damage, and with a banner it's reduced to 1.  Banners are something you could try to obtain.
-Medusa's head is great against large amount of enemies, and is great against the initial creeper rush of the Brain.
-Having a slime pet greatly increases your survivability
-Fishing is the best way to obtain pre hardmode equipment.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 05, 2015, 09:11:28 pm
Hardcore expert mode is an exercise in futility. It functionally becomes "Make an arena for absolutely everything you do and restart every x time". The only thing you're safe doing is mining in a straight line through solid ground while hammering out and replacing the back wall. Killing bosses pas EoC becomes roll the dice and see if you get lucky enough to progress.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 05, 2015, 10:21:25 pm
Spoiler (click to show/hide)

after a long way down making the hellevator i hit a mushroom biome, in the surrounding space i found 2 heart crystals. i have so far found 3 cabins, one in the underground, one in the cavern and one in the mushrooms. got enough tin for a full armor set, not enough lead for the next but this should suffice for now.

in terms of accesories, got the spiked shoes, cloud in a jar and the lava charm. got two zombie arms in a row. so now i have a better melee damage. completed my mana pool too so now i can gather the stars for future potions or jester arrows.

the house for the nurse is ready. but i dont really have enough life for anything. maybe i could explore what lies beyond the desert now. i hope so.

EDIT:

after dying 2-3 times, finally mapped the desert, it has the underground entrance and all. bridged it with platforms, now results that i have the jungle right next to the desert. didnt survive to the large amount of mobs. will have to find more lead ore or something.

EDIT 2:

found enough lead for completing the armor, but died to a salamander and an throwing skeleton. this is annoying

EDIT 3:

things got a little bit more interesting, made a tin bow as replacement for the wooden one and crafte a large influx of wooden arrows. decided to go down to the caverns to find more ore and accidentaly got in encounter against a salamander. killed it by kiting it and knocking it with the arrows.

the fucker dropped a ruthless rally :D
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on July 05, 2015, 11:56:36 pm
Some of your houses are really quite lovely.  My 1.3 house in my fresh Expert game thus far is basically a glorified flak tower built out of wood.  Even the last major project (http://i.imgur.com/ABO5NRT.png) back before 1.2 was basically just a bunch of boxes stacked up, and even that's unfinished; you can see the bottom of the island is still far from complete, and there's no grass.  Also tended to get harpies if you jumped up from the top of the dome, so you had to watch out for that.  At any rate, my 1.3 house:

Spoiler (click to show/hide)

Actually, those two rooms that serve as entrances and exits were initially intended to be decorative, but turned out to be useful.  One of the new 1.3 enemies, the Dripplers, tends to float up and get caught inside, which lets me open the door and bounce them against the walls by using anything with knockback.  A few Demon's Eyes, too, but not nearly so many; they tend to bounce past the gaps. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 06, 2015, 12:11:36 am


I'm playing Mediumcore on expert mode.

now talking about difficulty, has someone got on the idea to play hardcore expert mode? or its too much insanity?
My brother (bless his naïve little heart) thought that'd be a good idea.
He's beaten the WoF once, though!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 12:24:26 am
Some of your houses are really quite lovely.  My 1.3 house in my fresh Expert game thus far is basically a glorified flak tower built out of wood.  Even the last major project (http://i.imgur.com/ABO5NRT.png) back before 1.2 was basically just a bunch of boxes stacked up, and even that's unfinished; you can see the bottom of the island is still far from complete, and there's no grass.  Also tended to get harpies if you jumped up from the top of the dome, so you had to watch out for that.  At any rate, my 1.3 house:

Spoiler (click to show/hide)

Actually, those two rooms that serve as entrances and exits were initially intended to be decorative, but turned out to be useful.  One of the new 1.3 enemies, the Dripplers, tends to float up and get caught inside, which lets me open the door and bounce them against the walls by using anything with knockback.  A few Demon's Eyes, too, but not nearly so many; they tend to bounce past the gaps.

making a house can be pretty challenging if you dont know how do you want to make it, i was used to just make a wooden box shapped building which would catter to fulfill the needs of the NPCs and served as a base without too much effort to make.

these houses have proven to be fun to make and made me actually spend the materials i get, its not so hard to make, just make sure to get enough iron/lead for a heavy workbench (doing stone slabs is easy since its a 1-1 material/output relation so no stone is lost in the conversion, it also looks cooler than the grey bricks).

you can use the wooden structure as a bunker for your stuff while you build the houses. however, you can just secure the main part of the house and build from the inside before the night comes. unless its a blood moon, then it would be better to stay in the bunker...

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 06, 2015, 12:48:24 am
Heh. If you don't know what you want to do with your NPC dwelling/house, just go with the land. Either hollow out a mountain/hill, or dig down a bit and find a fairly hole-y cave system. Maybe mix that with a staunch refusal to have any strictly rectangular rooms.* It's a pretty easy way to make neat looking/entirely-too-complicated-to-navigate domiciles. Then you just randomly clutter it up with whatever furniture and whatnot you end up pulling out of chests or whatev'. S'what I do when I'm not just making boxes, anyway :V

*An easy way to do this if you're hollowing out stuff underground, is just turn on smart-select or whatever it is, start mining, and then close your eyes and run around moving your mouse randomly for a bit. Make due with whatever affront to sensible architecture pops out :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 12:55:49 am
the hellevator has proven to be a success, by the time since the last update i've found at least 3 cabins in the way. got hermes boots, magic mirror and the enchanted boomerang.

got enough gold for the high tier watch and a compass from a piranha, havent dropped the depth meter, but a bat gave me the chain knife.

as for hooks, only have one unit, need more for making the grappling hook.

lead harmor gives enough resistance against the current mobs although they rarely hit me since i kill them with the yoyo.

the hellevator as it stands right now goes down up to the lava layer, further progress requires me to get rid of a flooded lava pool, as the copper pickaxe cannot mine throught obsidian.

it is also practically next to an spider nest. havent opened it yet because i need to make space for the stylist house and i have already got short of building space (unless i add more stories to the current houses).

one option is to spend the two crystal hearts i found  recently and try to fight the EoC with the current equipment, which should prove to be a bad idea right now) this way i could get the dryad and cleanse the corruption at the east.

the other would be to try my luck and explore the rest of the map to the west so i reach the ocean and get the angler. build his house and slowly get the fishing gear for fishing a reaver shark, so i can finish the hellevator.

both alternatives may require me to get high tier ore armor. so the real stuff will be to get more silver/gold from the caverns.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 06, 2015, 03:38:33 am
Heh. If you don't know what you want to do with your NPC dwelling/house, just go with the land. Either hollow out a mountain/hill, or dig down a bit and find a fairly hole-y cave system. Maybe mix that with a staunch refusal to have any strictly rectangular rooms.* It's a pretty easy way to make neat looking/entirely-too-complicated-to-navigate domiciles. Then you just randomly clutter it up with whatever furniture and whatnot you end up pulling out of chests or whatev'. S'what I do when I'm not just making boxes, anyway :V

*An easy way to do this if you're hollowing out stuff underground, is just turn on smart-select or whatever it is, start mining, and then close your eyes and run around moving your mouse randomly for a bit. Make due with whatever affront to sensible architecture pops out :P
This is basically what I did with my old pre-graphics-update world. Found a nicely sized hill with some natural tunnels and hollowed the whole thing out except for some decent NPC homes. Oh, I did a lot of building in there as well, especially the storage room, but from the outside it looked just like a natural mountain. I eventually replaced the entire exterior with dungeon brick before I activated hard mode so that clowns wouldn't be able to wreck it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 06, 2015, 06:10:26 am
The best housing project I had was when I've made a castle once, back in pre-1.2 even. It was a nice little playce, with a throne room, armor corridor, lodgings for all the NPCs, garden and I even had a brewery! And a glowing mushroom farm down bellow. Was kinda getting wrecked by wyverns later in the game though.

I also made a rock-in-the-sky thingie with long, snake-y, iirc one-way corridor on a server one of you guys made. Was fun. Wired doors and torches so one set light up when you opened a door and other went off.

For this version I think I'll make a floating spaceship because I'm a gorram God-Emperor of Terra. Buuuut I probably won't try to recreate the hundreds of meters long WH40K ships. Also, not using that mod that gives you bolters and stuff. Thinking about it, you could totally give Terraria a complete WH40K re-vamp - turn goblin invasion into an orc Waaaaaaaagh!, corruption is corruption, some bosses become monsters or demons, hardmode Tyranid invasion... That'd be cool, yeah.

What sort of low-tier armor would be best for a ranger-in-the-making? Any set bonuses that would come in handy?

A question: are you interested in "ranged" as a type of damage, or a nature of attack? If it is the later I don't remember anyone mentioning it but space armor + space gun is pretty damn awesome. You do magic damage though, but it is a gun instead of a wand or something, so if that scratches you rp spot...

I'll admit, I haven't actually fought them yet with a character that can't just step on them, but do remember that their biggest trick is fairly easy to avoid, if you're paying attention.
Spoiler (click to show/hide)
Huh, never figured that one out. I've had the same problem of being petrified when it's somewhere bellow or away from me, making it difficult to use that trick. I DID figure out something else though:
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 12:07:42 pm
the equipment served me enough for traversing the jungle, the left side of the map is completelly devoid of any corruption and spans two deserts, the jungle, normal surface and the ocean. found the angler and im currently farming palm trees on the town for making his house (over the pond).

will take a photo when its finished. no spelunking for now. also increased max life to 200. so attacks from the EoC are expected.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: jocan2003 on July 06, 2015, 12:13:39 pm
Any server i can join with my pre 1.3 end game toon?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 02:06:07 pm
palm trees take quite the time to grow, and discovered i cant put doors without a solid floor so i cant use the platforms as it. this means more palm wood to harvest.

crafted a sawmill, then a loom, then made a bed and the white string. once i finish the angler's house i will use it to move the nurse onto the main house and the guide to the home used for the nurse right now.

no sights of the EoC yet. tried to explore the other side of the map, there's at least 3 separate nodes of corruption at the east. one of them seems to be dangerously close to the ocean, couldnt make it, too much EoS molesting in the way. fighting skeletron will be a challenge since the Dungeon is located between two of those nodes. i may need to make an arena for fighting him.

found some silver ore in the caverns, but its not enough for a full set, let alone the current gold i have. need to find more.

EDIT: i was an idiot, i had the materials for the grappling hook right there and had mistaken the amount needed to craft it. got one ASAP.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 06, 2015, 03:14:01 pm
Minecarts?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 06, 2015, 03:38:22 pm
Minecarts. (http://terraria.gamepedia.com/Minecart_Track)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 06, 2015, 03:53:11 pm
I know what they are. I was wondering how they could possibly assist in killing a nigh-invincible superboss who floats. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 06, 2015, 03:54:41 pm
I know what they are.

Sorry, I wasn't able to infer your actual question from just stating a noun.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 06, 2015, 04:00:03 pm
I know what they are. I was wondering how they could possibly assist in killing a nigh-invincible superboss who floats. :P
Presumably by going very fast, possibly while zig-zagging. If it's within an ~45 degree angle, the minecart be faster and more agile than just about anything else in the game.

Also lasers, if you're using the supercart.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 06, 2015, 04:05:19 pm
Yeah, supercart's the fastest method of transport in the game.

Also ossum, now we can pull out endgame gear and have fun fighting the tower mobs. :>
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: flame99 on July 06, 2015, 04:58:18 pm
God dammit. My world and my fucking character have both been spontaneously deleted. All that progress, gone..
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 06, 2015, 05:01:02 pm
There should at least be a world backup file.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 05:50:14 pm
found another mushroom biome while spelunking in search of silver and gold ores. found several cabins with different repeated elements (two clouds in a jar, two flare guns with ammo)

found more heart crystals and skipped one EoC attack while doing it. sitting at 260 HP right now.

got enough silver for the full set but not enough for the golden one, will have to keep looking for ore.

the angler's house frame is ready, but making the doors depleted the stock of palm wood so will have to way for the next harvest in order to make walls. it is missing also the materials for the second floor (where the main NPC's room goes) and the roof.

EDIT:

died to a boulder trap and lost some money but got enough gold ore for completing what i needed for the armor set. bought some items from the travelling merchant (brick layer and stopwatch).

now i have to find more heart crystals.

EDIT 2:

have found 2 granite biomes, and got 2 more crystals, 300 HP right now, ran out of torches for exploration, and was getting full inventory, also found a band of regeneration.


EDIT 3:

almost killed the EoC, the last dashing attacks got quickly in critical state and i didnt have money for paying the nurse. lost the battle when he was practically dead. there was also a demon eye messing around during the battle.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 06, 2015, 07:14:44 pm
If you are fighting the EoC in expert mode is is god damned hard when he beserks... I actually had full hell weapons/armor before I beat him hah
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 06, 2015, 07:21:21 pm
Manic Emerald Staff + Emerald Robe > EoC
Also, holy shit, Antlion Nests (what I'm callin' 'em; they're filled with the three ant lion mobs, and I don't think they're considered a biome) are enormous. Seriously. One desert has a Nest down to the cavern level, where it mixes with Forest caves and eventually my Underground Snow tunnels. I found two little a-sand-oned houses with Extractinators and an Enchanted Sword down there, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 06, 2015, 07:26:39 pm
Yeah, that's the Underground Desert. It's really useful for making tons of mining potions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 06, 2015, 07:43:39 pm
They are called antlion nests btw.  Also fossil armor is actually quite good as well, unfortunately it's hard to get and by that point not too useful.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 08:11:35 pm
If you are fighting the EoC in expert mode is is god damned hard when he beserks... I actually had full hell weapons/armor before I beat him hah

the first time i tried expert mode i killed him with full 400 HP and a yoyo and i dont remember which other weapons, ahh, a slime staff and full gold armor, along with the few defensive accesories i got.

it was mostly a work of kiting and hope to hit it with the yoyo when it was going berserk. took several tries to kill

this time i had no buffer and enough defenses to tank it, i need to complete the 400 HP mark and then make better equipment (my only ways of damage are a tin bow, some shurikens and throwing knives, a zombie arm, a rally yoyo and a enchanted boomerang)

i had some potions for the fight but ran out of some of them (not many ironskin potions).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on July 06, 2015, 08:40:44 pm
Plantera bulb, why must you be so difficult to find?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 06, 2015, 08:50:01 pm
If you mean visually, >map
Should be pink squares, helpfully displaying 'Plantera Bulb' when you hover over them.
If you mean at all, I dunno. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 06, 2015, 09:21:39 pm
bought a piggybank, im surprised that its the only container (i guess the safe works the same way) in which i can say the order of quickstack and it actually takes the money from the slots instead of making me do the micromanagement (as the rest of the containers do). well that should be very obvious taking in account what it is.

but anyways.

havent found more crystals. but i've discovered at least 3 spider nests nearby, one of them was on the way of an abandoned track. there are several along the magma layer. havent had enough rope and torches for exploring it all of them.

i had also encountered another granite biome. nothing regarding marble yet. and got practicall a full stack of silt for processing. had to reacomodate the contents of my chests.

the small house i had is getting short in space for furniture, and i dont have more chests (may need to fabricate more or expand the house a bit). have an extractinator and moved the nurse to the same house.

finished the first layer of the angler's hut. he is joyfully staying there until i get more palm wood for finishing the second floor and get the materials for the roof.

the EoC has been announced at least 2 times since the fight. but i have been trying to avoid it while i find heart crystals.

EDIT:

the fucker got me by surprise while i was building the frame for the second floor of the angler's hut. attacked him with arrows then changed to the yoyo during the fight, had few space for maneuvering but having the nurse so near allowed me to heal most of the fight.

so yeah, one boss down. now i have to make a home for the Dryad.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 06, 2015, 11:02:51 pm
Just got a Money Trough!
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 06, 2015, 11:12:54 pm
Things that can't be done: Survive the Madness without cheating when its arrival drops your FPS to a max of 2.

... thank you, based cheat engine. And terraria itself, for making the current HP be a steady 4 byte address :V

Also, why in the name of zeus does so many freaking saucers show up!? I think I killed like goddamn eight or nine before the bloody thing finally ended. It was sincerely irritating ;_;
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 12:00:16 am
Spoiler (click to show/hide)

made a small cactus house for the dryad, this world only has one giant tree and is the type without secret room so had to think of another construction for her.

also, got two blood moons in a row and then a goblin invasion. died a lot and the NPCs too.

right now have a new nurse, new merchant and the dye trader... and i have got short in space already, got to cleanse the borders with the corruption so i could expand a bit my plots but the only way now is make the houses taller. which means cutting down more trees and preparing more rooms.

as for bosses. already broke a shadow orb. havent got a meteor but the goblin invasion came, the arms dealer only lasted one day and died during the siege.

killing the EoW will be complicated without proper equipment so i'll see what can i craft with the demonite ore i got from the EoC
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 07, 2015, 12:36:46 am
Things that can't be done: Survive the Madness without cheating when its arrival drops your FPS to a max of 2.

... thank you, based cheat engine. And terraria itself, for making the current HP be a steady 4 byte address :V

Also, why in the name of zeus does so many freaking saucers show up!? I think I killed like goddamn eight or nine before the bloody thing finally ended. It was sincerely irritating ;_;

Fucking madness.

1hp per frame debuffs that last for 10 seconds, saucers that spawn almost as soon as they leave, saucers that spam death rays every second or so when it gets angry, saucers that can't be murdered with a magnet sphere spectre combo, so on and so forth.

it's practically demanding a razorblade just to kill it

or maybe chlorophyte but i ain't no ranger nor do i have a gun that can reliably shoot chloroes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 12:54:42 am
leveled more terrain and cut more trees, used the newly leveled plain to plant more of them, got enough wood for expanding the houses of the guide, demolitionist and merchant. there's a room avaliable for the goblin tinkerer. but i have to find him first. or go for the stylist and expand the house of the dye trader.

either case, the town is expanding a little bit more.

as for equipment, the EoC gave me enough demonite for the demon bow and the light's bane. not ready for taking onto the EoW yet. first need to craft some accesories and reforge the whole equipment.

bought a stack of pumpkin seeds from the dryad, im using the spare grass plots for them, and have some pumpkin pie ready for use in the good storage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 01:02:46 am
it's practically demanding a razorblade just to kill it

or maybe chlorophyte but i ain't no ranger nor do i have a gun that can reliably shoot chloroes.
Yeeaaah, I just froze my HP at 500, pointed the possessed axe up, and waited :V

Well, that, double tiki minions (at least until the bewitching table buff wore off), and the plantera expert item. Still basically forever :-\

Tried to hit it a bit with the sword the things drop, but the lag made that pretty much impossible, heh. I do believe someone had mentioned a bunker that did look like it might work -- not much appeared to be wall piercing (though it was hard to tell, because it was like watching a freaking stop motion film), so that might be fairly safe, I'unno.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 07, 2015, 01:11:45 am
as for equipment, the EoC gave me enough demonite for the demon bow and the light's bane. not ready for taking onto the EoW yet. first need to craft some accesories and reforge the whole equipment.

bought a stack of pumpkin seeds from the dryad, im using the spare grass plots for them, and have some pumpkin pie ready for use in the good storage.
Light's Bane is kinda a waste of demonite IMHO. I usually just make the War Axe of the Night; it has better knockback, deals nearly as much damage as the sword, doesn't require constant clicking to attack with, and can even save an inventory slot by functioning as both an axe and weapon.

The only reason for making a Light's Bane is to craft a far more powerful sword later, and just farming the EoC or the EoW provides more than enough demonite for that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 07, 2015, 01:55:11 am
Pfffffff, yo-yos. Space armour + space gun = bye bye, EoC. :P

And HoC too. And I'm pretty sure this can hold till WoF too. Man, I love me some lazors.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 07, 2015, 02:37:16 am
it's practically demanding a razorblade just to kill it

or maybe chlorophyte but i ain't no ranger nor do i have a gun that can reliably shoot chloroes.
Yeeaaah, I just froze my HP at 500, pointed the possessed axe up, and waited :V

Well, that, double tiki minions (at least until the bewitching table buff wore off), and the plantera expert item. Still basically forever :-\

Tried to hit it a bit with the sword the things drop, but the lag made that pretty much impossible, heh. I do believe someone had mentioned a bunker that did look like it might work -- not much appeared to be wall piercing (though it was hard to tell, because it was like watching a freaking stop motion film), so that might be fairly safe, I'unno.

Get a weapon that can shoot through walls/drops projectiles from the top of the screen, then hide in a bunker the entire time. Best options at that point are the Blizzard Staff or Razorpine from Frost Moon. The only part of MM that can hit through terrain is the edge of the UFO missile AoEs (sometimes) and the rare occasions where the UFOs dive a few tiles into the ground.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 07, 2015, 02:40:49 am
it's practically demanding a razorblade just to kill it

or maybe chlorophyte but i ain't no ranger nor do i have a gun that can reliably shoot chloroes.
Yeeaaah, I just froze my HP at 500, pointed the possessed axe up, and waited :V

Well, that, double tiki minions (at least until the bewitching table buff wore off), and the plantera expert item. Still basically forever :-\

Tried to hit it a bit with the sword the things drop, but the lag made that pretty much impossible, heh. I do believe someone had mentioned a bunker that did look like it might work -- not much appeared to be wall piercing (though it was hard to tell, because it was like watching a freaking stop motion film), so that might be fairly safe, I'unno.

Get a weapon that can shoot through walls/drops projectiles from the top of the screen, then hide in a bunker the entire time. Best options at that point are the Blizzard Staff or Razorpine from Frost Moon. The only part of MM that can hit through terrain is the edge of the UFO missile AoEs (sometimes) and the rare occasions where the UFOs dive a few tiles into the ground.

mushroom shaped bunkers with yoyos/minions and you clinging to the roof works fine. the saucer has no attacks that clip through walls, unless you've had the unfortunate event where the saucer ended up inside your mushhouse.

fakedit: ive never had a frostmoon; gave up the game for a bit when they added the start of halloween event

----

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 06:44:25 am
Ohai dere moon lord!

... you're the most freudian thing in this whole game, aren't you? Eeeyyuuup.

Seriously, I'm looking at this thing and just going, "This is someone's parental issues done as an animated sprite, isn't it?" Because that's what it looks like. Psychoanalysis Squidhead, the Final Boss.

E: And when you finally kill it, eyedicks wailing on you and toothy nethers maws failing about, it moans and fades away. Goddamnit terraria. This is not how you capstone a game, unless it's also fetish porn. Which I guess it may be, now!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 07, 2015, 07:13:22 am
Goddamnit terraria. This is not how you capstone a game, unless it's also fetish porn. Which I guess it may be, now!

i'm sorry i ooc'd this
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 07, 2015, 07:16:42 am
What you don't like bosses with toothy vaginas? Its like a gaming tradition now...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TD1 on July 07, 2015, 07:44:17 am
Where in blazes is that tradition? :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on July 07, 2015, 08:04:11 am
It was a natural response to tentacle demons
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 07, 2015, 08:10:45 am
Ohai dere moon lord!

... you're the most freudian thing in this whole game, aren't you? Eeeyyuuup.

Seriously, I'm looking at this thing and just going, "This is someone's parental issues done as an animated sprite, isn't it?" Because that's what it looks like. Psychoanalysis Squidhead, the Final Boss.

E: And when you finally kill it, eyedicks wailing on you and toothy nethers maws failing about, it moans and fades away. Goddamnit terraria. This is not how you capstone a game, unless it's also fetish porn. Which I guess it may be, now!
I am so goddamn proud that I beat it first try :D
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 07, 2015, 08:12:25 am
Where in blazes is that tradition? :P
Warning: TVTropes link. You will lose hours of your life.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TD1 on July 07, 2015, 08:43:45 am
I tend to avoid following links which have genitalia in their addresses.

Sorry.  :)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 07, 2015, 08:59:43 am
I tend to avoid following links which have genitalia in their addresses.

Sorry.  :)
-shrug- You asked. It's a tvtropes link to a lot of uses of that trope in games and media.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 07, 2015, 09:12:41 am
Agreed, Th4DwArfY1 pretty much asked "show me the vagina dentata!" and now is like "nah I don't want to see no vagina dentata!" 8)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Puzzlemaker on July 07, 2015, 11:43:23 am
Agreed.  Th4DwArfY1, you must click the link, and as further punishment spend at least 2 hours perusing mouth vagina porn.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 11:44:04 am
found the goblin tinkerer, now i need a house for the stylist (if i get to found her), bought the tinkering workshop and the rocket boots, crafted the spectre boots. need to find the anklet and the aglet along with the ice skates. exploring the subterranean jungle to see if i can find them. im also looking for crystal hearts.

EDIT:

almost get the final crystal. got a bunch of mobs in the way, too much wasps. so had to retreat. cut and replanted trees and crafted the GPS it came with the warding prefix, good. added the band of regen and a menacing shackle to my equipment, i dont have many accesories right now. missed the oportunity to see what did the travelling merchant have to sell.

will resume jungle exploration later, i have enough wood for continuing the house expansions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TD1 on July 07, 2015, 12:52:15 pm
Agreed.  Th4DwArfY1, you must click the link, and as further punishment spend at least 2 hours perusing mouth vagina porn.

Daddy, why don't you just send me to my room like my friend's daddy....  :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 12:57:00 pm
Spoiler (click to show/hide)

finished the angler's hut at last. it was a pita to build mostly due to the short number of trees i can plant right there. but i finally made it. it also received some theme related stuff like chandelier, lamps and that stuff. all the NPC houses will receive the same treatment once i have the resources. the dryad's house also received the same treatment and i expanded it over the hellevator.

furniture will be added in another iteration. for now this is job done. the house of the dye trader was also updated. now i need to find the stylist. but the jungle calls on me first.

EDIT:

also reforged the light's bane and the demon bow for maximum modifiers. it was quite cheap.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 01:32:47 pm
... apparently managed to lose all my stardust fragments. Maybe trashed 'em, forgot to pick them up, I'unno. Don't want to just hack more in, so I guess I get to fight Dongeye Dentatahand again. Yay. *grumbles*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 01:36:07 pm
... apparently managed to lose all my stardust fragments. Maybe trashed 'em, forgot to pick them up, I'unno. Don't want to just hack more in, so I guess I get to fight Dongeye Dentatahand again. Yay. *grumbles*
did you check if it was in a chest? sometimes chests are so crowded it takes a time to notice something you're looking for....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 01:38:00 pm
Did. Also converted the other three into a single stardust one and ran around my chests clicking quick stack to chests, which is what I do now when I can't find my main storage for something and have a spare in my inventory. Nothin'.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 07, 2015, 01:57:07 pm
Defeated plantera, have literally no idea what i'm supposed to do next
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 07, 2015, 01:58:53 pm
you, uh...
wait
uhm
let me think
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 07, 2015, 02:00:58 pm
Find Jungle Temple. Kick Golem's ass.
Kick new Dungeon enemies' asses.
Kick Lunatic Cultist's ass. Kick the four Pillars' asses.
Kick Moon Lord's ass. Win.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 07, 2015, 02:02:27 pm
Find Jungle Temple. Kick Golem's ass.
Kick new Dungeon enemies' asses.
Kick Lunatic Cultist's ass. Kick the four Pillars' asses.
Kick Moon Lord's ass. Win.

Other way around. A lot of the new Dungeon drops show up after Plantera, not Golem. Kill Plantera a couple more times, grind for key molds, open the biome chests.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 07, 2015, 02:06:42 pm
So, are the Celestial Monoliths just decoration?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ghills on July 07, 2015, 02:13:51 pm
What's the server password?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 02:19:16 pm
So, are the Celestial Monoliths just decoration?
Nah. Well, sorta' nah. Right click on 'em, I think (I haven't actually tried 'em after checking the wiki to see what they do and saying Nope to the FPS destroying prettification), and then pay attention to the background. I mean, they're still sorta' just decorations, but they're pretty hefty as decorations go.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 07, 2015, 02:23:02 pm
Heh. First time, so before any sort of info about this was around the web, I wasted a load of time trying to get them to do something. I even tried using them against Moon Lord :P
Still won.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on July 07, 2015, 03:00:30 pm
They light up the entire area, which can be good for Night and Solar Eclipses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 07, 2015, 03:07:17 pm
Are actual stairs new in this patch?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 07, 2015, 03:12:16 pm
Are actual stairs new in this patch?
Pretty sure platform stairs was from 1.2
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 07, 2015, 03:12:40 pm
Actual stairs have been a thing since 1.2, lay platforms in a 45 degree diagonal path, strike with hammer.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 07, 2015, 03:25:57 pm
SOB. That's what I get for using an editor to do the bulk of my design, I suppose. Anyways, I dig the slum.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 07, 2015, 03:31:40 pm
Other way around. A lot of the new Dungeon drops show up after Plantera, not Golem. Kill Plantera a couple more times, grind for key molds, open the biome chests.
I know. I'm saying you marathon the two bosses. Go straight from Plantera to the Temple to the Golem. No breaks. No items. Final Destination.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 07, 2015, 04:11:18 pm
Plantera is harder than Golem by a large margin. Golem is also a gigantic joke with pretty decent drops. He's worth doing.

Also, don't forget Duke Fishron.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 07, 2015, 04:13:21 pm
*flips table* DUKE FISHRON SUCKS
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 04:30:57 pm
Fishron on expert is a friggin' nightmare. I think I'd rather fight the spires. Definitely would rather fight the golem or plantera. Not Eyedong Dentatahand, though. The less I have to fight that thing, the better.

Also for some reason the fooron things are kinda' terrifying to me. Something about the shape is just kinda' offputting, I think. Especially the pigrons when they show up underground. Bacon's nice, but it comes on this freaky-shaped ball of fangs and glowing eyes that comes out of goddamn nowhere and moves fast enough you can't really get a good look at it (at least when your FPS is lingering where mine likes to :P). Nasty buggers, even if they're not really that dangerous.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 07, 2015, 04:35:40 pm
Yeah, but having the Razorblade Typhoon for the Cultist and towers helps immensely.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 07, 2015, 04:37:40 pm
Interesting thing about the moon lord fight. It's obscenely cheesable. Like, stinky french cheese, not even something reasonable. A combination of being (almost) perma-invincible and being able to hit him while he doesn't have anything that can hit you mean that the fight is really easy to win if you know the right tricks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 04:49:30 pm
a goblin invasion came, it was painfull to pass but i died less than the first one. had to put doors on some houses again and at least 3 NPCs died.

got the last crystal i needed to complete 400 HP, and got spare hearts for making heart lanterns.

have found at least 2 shrines and 2-3 cabins in the underground jungle, but no aglet or anklets, found the staff of regrowth and the feral claws though. still not enough. also found a beehive. havent broken into it yet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 07, 2015, 04:59:42 pm
I just got the endless sponge. So now I have both the bucket and the sponge for infinite water or endless water cleanup.

yay
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 07, 2015, 05:08:43 pm
My first meteorite landed (after smashing 7 Crimson Hearts >:()... in the middle of the Crimson. No meteor music for me :(
And the gigantic cavern I have now spans the Snow, Underground Snow, Cavern, Granite and Marble Caves, and Spider Nests. Jeez.
It's so deep I've found lava.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 05:20:06 pm
.......accidentally killed the larva in the beehive, it was right next to the wall of the hive. got killed by the boss, but was able to map the place. this hive is perfect for the fight, just need to set the stage.

however, the target right now would be to fight the EoW. the corruption near the base is plain enough for setting a proper arena and have purification powder for clearing obstacles.

nothing more on the construction side.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on July 07, 2015, 05:25:36 pm
in my SP worl, I dug up a hole from hell to the ocean above.
And in an instant, the water evaporated.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 07, 2015, 05:44:35 pm
My first meteorite landed (after smashing 7 Crimson Hearts >:()... in the middle of the Crimson. No meteor music for me :(
And the gigantic cavern I have now spans the Snow, Underground Snow, Cavern, Granite and Marble Caves, and Spider Nests. Jeez.
It's so deep I've found lava.

Unless you waited for (midnight, I think) after smashing each Heart, you'll only get one meteor no matter how many you smash in the same day. Otherwise it's 50/50 per Orb/thing I believe.

Actually, I think each broken Orb turns on a flag, and definitely brings a meteor, but each new day has a 50% chance of spawning it, then it resets to off.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 07, 2015, 05:54:30 pm
Well the vampy knives made the lunatic fight so much easier

only had to drink a single potion

thank you for summoning many-segmented worms to shoot at, luny
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 07, 2015, 06:02:31 pm
Good to know!
Except I won't ever need another meteor, because the whole thing gave me just under (I'm talking 99 and 97) two full stacks of bars.
I now have a full meteor set, a manic Space Gun for even faster lazorspam, and a meteor hamaxe. And I might make a phaseblade.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 07, 2015, 06:21:14 pm
guys underground hallow music is fucking amazing
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 07, 2015, 06:51:18 pm
well, i'm fucked

solar towar.
immediately left of my town.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 07:00:15 pm
Good to know!
Except I won't ever need another meteor, because the whole thing gave me just under (I'm talking 99 and 97) two full stacks of bars.
I now have a full meteor set, a manic Space Gun for even faster lazorspam, and a meteor hamaxe. And I might make a phaseblade.

what, no meteor house with meteor furniture? (yeah you can make meteor bricks out of meteor ore and stone)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 07, 2015, 07:03:41 pm
What are those grey blocks with that light blue pattern going through them? They look pretty cool.
Looks like the Martian stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 07, 2015, 07:17:39 pm
It's martian conduit plating. The only thing besides vanity items that sell for a gold a pop that the non-saucer martians drop. I like it as a building material, martian chandeliers look pretty.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 07, 2015, 08:08:26 pm
So monoliths are for changing the color tinge of a location to whatever the monolith represents.

Also, moon man kicked my ass
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 07, 2015, 08:14:15 pm
broke my second shadow orb, got the ball'o'hurt.

also prepared carefully for the fight against the EoW, to my surprise, using spiked balls kill him incredibly quickly O________________O

had to kill him two times in order to get enough materials for the shadow armor, and the pickaxe, and well. still have plenty of ore/scales (there should be more uses for that shit).

next target should be the queen be, but i dont know which weapons should i use. and there's no meteor to be seen yet.

EDIT:

crafted an abeemination but not gonna fight that bitch yet. cleared the lava pool by mining obsidian out of it and made an obsidian skull. most of my accesories are defensive right now, giving me like 36 in armor. that along with the potions should give me enough for the boss fight. planning to fight her in the surface this time. spent all my fallen stars into jester arrows.

before that im going to mine the meteor, it landed right in the desert.

EDIT 2:

tried to kill that bitch on the surface, it didnt work, i only got her near half life. guess i will just craft meteor and see if i can take her down with that.

EDIT 3:

resumed the works on the hellevator, its finished, and moved a large amount of water from the caverns too. made a full set of meteor armor with the spacegun, was thinking of making a lightsaber and the star cannon and the meteor hamaxe but taking in account that i will be using other stuff later i dont see the need right now.




Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 07, 2015, 10:22:17 pm
You might want to farm hornets for a bezoar. It's a pretty useful accessory against her.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 07, 2015, 10:31:32 pm
The piranha gun is the most OP hilarious weapon in this game, I think.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 07, 2015, 11:31:22 pm
Not even remotely :V

It was pretty up there, uh. At least before 1.2? Few versions back, anyway. Now... no. I'd be fairly surprised if anyone could survive any of the new end-game content using the piranha gun, heh. Poor thing's got fairly consistent damage once you latch on to something, but the damage is just too low, after a point.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 12:11:00 am
farming the underworld in expert is an exercise in frustration, got enough for the full set but have died a lot, i bet that even then this set wont be enough to take down that godamned bee.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 08, 2015, 12:41:08 am
guys underground hallow music is fucking amazing

yes it is the best wubstep music terraria has to offer

----------------

the glowy panel-lined things are martial conduit platings as everyone said. drops from martian madness event by the dozens; you'll end up running out of it soon if you decide to main it as a material so...

the monoliths end up converting the background light to the lunar event biome backgrounds, when active. i think they have a range of 50 blocks - either way they're pretty short so you'll end up having to mass em if you want to expand further

the workbenches are sexy, like hover pads or some shite.

the piranha gun could be used to latch to the martian UFO, and hide asap elsewhere while it tries to kill you. pretty dang useful if you've got no frost moon equips, skimped out on halloween, and the best weapon you've got is a terra blade which i do not recommend using on an OP target like the martian ufo.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 08, 2015, 12:41:41 am
Server's died down quite a bit now that we've done everything.

grab a clentaminator

spread all the crimson everywhere

or maybe corruption.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 12:52:46 am
ok got enough time to harvest more hellstone, crafted a molten hamaxe and the fiery greatsword. should be able to survive with this, but mean while will harvest the jungle for the materials of the blade of grass and for bezoars if possible. then will harvest for making the molten fury/flamarang and see if its good against the bee.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 08, 2015, 01:51:17 am
I'll still be on from time to time to keep working on that PvP arena. Just finished DLing some new games, though, y'know how shit is.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 08, 2015, 02:46:10 am
please elaborate on how to beat moon man
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 08, 2015, 05:13:04 am
Someone mentioned a while back that the tree on the world select screen accurately reflects the presence of crimson vs. corruption. I noticed one of my old worlds also has a little bit of yellow in the tree that isn't seen on the tree with my other worlds. Could that represent a pyramid in the world?

I did explore it quickly but I didn't dig into the deserts to be sure.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 08, 2015, 06:33:42 am
No. I've got a world with a pyramid and there's no yellow on the select screen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 08, 2015, 07:10:03 am
I'll probably take the servers down if interest has completely dropped off.
My interest hasn't dropped but my available time has. I'd enjoy some cooperative building though if we want to undertake any actual megaprojects.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 08, 2015, 07:26:04 am
please elaborate on how to beat moon man

recommend solo cheesing it

use that cross accessory, stick a dungeon spike, pour some honey, cover yourself entirely with cubed blocks, use the solar eruptor (hits through walls).

E: you can also make it more extreme by using tribal/spooky/summoner-type armors, accessories that increase spawn and summoning stardust cells or ufos
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 08, 2015, 07:40:53 am
The ufo summons are awesome. super fast and accurate.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nahere on July 08, 2015, 07:52:34 am
Someone mentioned a while back that the tree on the world select screen accurately reflects the presence of crimson vs. corruption. I noticed one of my old worlds also has a little bit of yellow in the tree that isn't seen on the tree with my other worlds. Could that represent a pyramid in the world?

I did explore it quickly but I didn't dig into the deserts to be sure.
Yellow is hardmode/presence of hallow, so far as I'm aware.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 08, 2015, 12:23:28 pm
Meteor Set + Space Gun > Skeletron, by the way.
A CiaB and Spectre/Rocke Boots help.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 08, 2015, 12:34:55 pm
please elaborate on how to beat moon man

Have a little 2x2 pit, put dungeon spikes on the bottom row, put honey on the top row. Get cross veil and 56ish defense so you only take 1 damage from spikes, and you're basically invulnerable to any boss that doesn't have an attack that puts them on top of you. Even so, occasionally a projectile will hit at exactly the right time, so I reccomend a campfire, heart lamp, and wearing charm of myths and shiny stone plus carrying potions with you.

For the moonlord specifically, put a roof over your cheese pit and use the Solar Eruption, which has the dubious honor of being the best cheese weapon in the game since it hits through walls.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 12:48:19 pm
made a flamarang, molten fury and molten pickaxe. also made like half of the platforms for the WoF fight. finally killed the queen bee. using an imp staff and the bow was able to take her down several times in a row. now im sitting with a superior bee staff, bee armor, a murderous bee gun and reforged most of my accesories including the expert mode accesories.

outside of the mana issues this thing is perfect for taking down goblin armies, feels good man.

maybe i will take on skeletron next. have a large number of beenades in storage. as for the bee sword, i was unlucky with it :/

will try to find the nature's gift, and the mana band from the corruption to see if i can make the celestial cuffs and the mana flower later.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 02:27:13 pm
broke my third shadow orb, got the band of starpower, got killed by the EoW in the process. magic cuffs finished now need to wait for the merchant. tried to explore the jungle in search of the nature's gift. havent found it. but found another hive and a living mahogany tree. the inventory was too full for taking the loot, but it didnt have the living mahogany tools :/

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: RedKing on July 08, 2015, 04:12:23 pm
Broke three Crimson Hearts on my single-player world, then used magic mirror to teleport back to my house. Second worst idea ever. BoC was waiting for me and I couldn't get away.

The WORST idea ever was me panicking after about six consecutive deaths and save/exiting the game. With a Mediumcore character.  :'(


I'm on the verge of rage-deleting Terraria now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 05:30:32 pm
tried to take on skeletron with what i have, didnt last much, the guy puts the bleeding debuff on me making the fight quite complicated. it was mostly a lack of damage since got out of mana quickly and couldnt retaliate him. need to get those mana items ASAP.

and well, maybe i should have brought beenades/spiky balls to the fight. better luck next time.

the other would be to explore the underground desert and gather fossils for the armor. and farm javelins from the marble biome. i dont know if the bonus works with grenades too, the wiki says it doesnt work with bombs and dinamite but grenades weren't mentioned.

EDIT:

explored a bit of the underground desert, found a gigantic node of fossils, along with the other patches i found netted me enough for a full stack, the extractinator gave me enough for the full set with spare material, out of the gems, metals, money and the amber mosquito

EDIT 2:

tried to attack skeletron again, it didnt work, he slowed me on par with the bleeding, this is getting annoying.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 08, 2015, 07:00:14 pm
Decided to hardmode one of my small worlds, while constructing a runway to fight the WoF I picked up a Mythical Demon Scythe book, proceeded to use it to defeat WoF at good speed, now I am desperately trying to gather enough Titanium for full armor so I can get rolling.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 08:29:01 pm
as i havent found a way to kill skeletron yet im exploring the other biomes. the bee gun is incredibly good at disposing otherwise lethal enemies (the medusa specially). the team of hornets following me also give quite the punch.

the only weapons that use bees that havent touched are the bee sword and the bees knees but they werent dropped by the boss, will have to keep farming her. as for the beenades. havent tested them.

so far have found the blizzard in a bottle and the snowball cannon, nothing from the ice skates. have to find at least 2, one for the arctic diving gear and the other for the frostpark boots. then its to find the other items (aglet and anklet).

also need to fish in order to find the materials for the cellphone. its the most i can do right now as skeletron has proven quite deadly to fight (i cant believe that fuker causes you bleeding and slow in expert)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 08:50:00 pm
Get some Specter boots and make a little runway for yourself. That, and maybe a Cloud in a Balloon and maaaaaybe a slime mount to bounce off the bugger when things get ugly. Grab all those, a shark tooth necklace to keep your bees hitting hard, maybe a Hellwing bow if bees are unreliable. Skeletor's a bit of a wall, but once you actually prepare for him, he's not so bad.

im trying to get the most out of the bees, i didnt know the shark tooth necklace worked with minions too. at this moment have the worm scarf, hive pack, spectre boots, GPS, with the jellyfish diving gear and the lava waders as situational equipment. most of it was reforged for +4 defense. o and have the mana flower but it doesnt seem to do much. will have to see once i get the celestial cuffs.

i have an arena set with some platforms but the main issue is getting hit and getting a debuff from the boss. it makes kiting and dodging a pita.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 08, 2015, 09:09:47 pm
It's worth noting, the GPS/other cell phone components (the information items) work perfectly well from your inventory. No reason to use an accessory slot on them. Upgrading your boots to lightning or frostspark boots should be a pretty high priority, getting a cloud in a bottle/equivalent is pretty important as well. I recommend the fishing tsunami in a bottle + pufferfish balloon if you don't mind fishing. The shield of cthulu is also absolutely fantastic and I strongly recommend using it.

As far as actual fight strategies go, make one long platform out of solid blocks, not platforms. Solid blocks will stop the homing skulls, which is huge. Before you start the fight, lay out a ton of spiky balls and make him drag his hands through them, they do a pretty respectable amount of damage for minimal effort and can make the difference. The sooner you can clear the hands the sooner you're in the home stretch of just dodging homing skulls.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 10:28:08 pm
genned a normal world with crimson, surface chests gave me an aglet and the blowpipe. there was a giant tree with the full living stuff set in its chest (leaf wand, living wood wand, living loom).

didnt found climbing claws (wanted to complete the set).

obtained the crimson heart, crimson rod, panic necklace and undertaker, killed the BoC two times. and mined several parts of crimstone. the idea is to use them to expand crimson in a controled part of the map.

catched some fishing bait for the first mission. need to make some money.

as for boss fights in expert mode, nothing yet, the idea of using the cellphone in the inventory is good, will have to see which item put there.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: RedKing on July 08, 2015, 10:34:18 pm
genned a normal world with crimson, surface chests gave me an aglet and the blowpipe. there was a giant tree with the full living stuff set in its chest (leaf wand, living wood wand, living loom).

Yeah, I just genned an expert world and got the giant tree too. Created a small town in the upper branches named Arborton.  One of the nice aesthetic bits with the living loom is being able to make leaf walls. Really does give it that "elven village" vibe.


Followed the tree down to its roots and found way into a glowing mushroom biome with some abandoned houses. And a nice big block of gold ore, already wired up with explosives and a detonator.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 08, 2015, 10:48:10 pm
The full list of cellphone components (and by extension items that have an effect from just being in inventory) are:
All 6 watches
Depth meter
Compass
GPS
Fisherman Pocket Guide
Weather Radio
Sextant
Fish Finder
Metal Detector
DPS Meter
Stopwatch
Goblin Tech
Lifeform Analyzer
Tally Counter
Radar
REK 3000
PDA
Cellphone
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 08, 2015, 10:53:05 pm
Yeah, I just genned an expert world and got the giant tree too. Created a small town in the upper branches named Arborton.
If/when you reach hard mode, you'll probably regret that :V

Wyverns are a complete bastard in expert, and seem to spawn more often if you're at the right height.

It's nice to have stuff like that to build off of, though. Just... expert is nasty, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 08, 2015, 10:54:04 pm
tried to take on skeletron using the band of regeneration along with some beenades, crimson rod, bee gun, imps as minions and potions, got both arms down, but the fucker got me caught low on HP quickly.

this boss will take a while to kill. seems i'll have to cultivate plants and fish for regents in order to take him down (will need a lot of potions)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 08, 2015, 10:58:37 pm
Yeah, I just genned an expert world and got the giant tree too. Created a small town in the upper branches named Arborton.
If/when you reach hard mode, you'll probably regret that :V

Wyverns are a complete bastard in expert, and seem to spawn more often if you're at the right height.

It's nice to have stuff like that to build off of, though. Just... expert is nasty, heh.

Wyverns can't spawn if the player is on player-placed background walls. As long as he actually stays inside his treehouse he should be safe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SirAaronIII on July 09, 2015, 12:39:27 am
Pardon the nighttime shot; I am flooding my entire world in order to make the Lunar Events easier.

EDIT: Second cheese tactic for the Moon Lord: Fishron mount, flood the world. His projectiles are slower, you can outrun the moon bite, and you do more damage.
This is what we did, but on a much smaller scale. We just build a giant tank in the sky and filled it up (about 2-3 screens wide and 2 screens deep, I think) and swam around without a care.
Big ole picture here (http://i.imgur.com/SyjWCjT.png). We also set our spawns to that former floating island's house and there's a teleporter to the nurse because you can never be too safe.

What ended up happening was we'd shoot his hands to death but not be able to see his essence healing things, so we couldn't do any real damage to the head until our melee decided he'd just sit down and keep Mr. Moon Lord still for the rest of us. Not exactly my idea of a fair and fun boss fight, but we did it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 09, 2015, 12:55:41 am
So I go to play the game again, find out my old worlds are invalid, so I've effectively lost all my progress except what I had on my character.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 09, 2015, 02:11:53 am
So I go to play the game again, find out my old worlds are invalid, so I've effectively lost all my progress except what I had on my character.

find a copy of 1.2.4 "elsewhere", run that map once on that copy, then save and exit. It should work by then.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on July 09, 2015, 06:49:39 am
Yeah, I just genned an expert world and got the giant tree too. Created a small town in the upper branches named Arborton.  One of the nice aesthetic bits with the living loom is being able to make leaf walls. Really does give it that "elven village" vibe.

I spent, I dunno, an hour? Fighting with housing earlier this week. Because I decided I wanted to move to a smaller world (running back and forth across the large world I'd been using was just a pain), and a giant tree on a giant hill with a truly stupendous trunk (reaching almost halfway through the world) seemed like a really cool place to build a base. Except leaf walls don't count as valid housing??? And "This housing is not valid" is just stupidly vague. If your check fails because of an invalid background tile, you should really say "This room has invalid wall tiles." /error message grump

But yes, giant tree houses are the way of the future. :o
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 09, 2015, 10:18:52 am
No, he's correct. I've noticed that if you make walls entirely out of leaf walls it won't count as housing. However if you use mostly non-leaf walls and accentuate here and there, then it'll be alright.

I tried to make a room entirely out of it for my Dryad but it didn't work.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 09, 2015, 11:16:32 am
So I am extremely annoyed right now.. expert mode skeletron fight, I have the obsidion shield which is supposed to give immunity to knock-backs... his spinning head hits me once and I get stunlocked inside it.  Yeah immunity to knock backs... sure...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 09, 2015, 11:17:47 am
So I am extremely annoyed right now.. expert mode skeletron fight, I have the obsidion shield which is supposed to give immunity to knock-backs... his spinning head hits me once and I get stunlocked inside it.  Yeah immunity to knock backs... sure...
I think that's an attribute of the head, not actual knockback.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 09, 2015, 11:22:30 am
That's probably either a glitch or unintended side-effect. I mean, damage immunity is extremely short, and you can't move into a source of damage, so you can't move through it to get out.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 12:20:06 pm
May also be a case of a new effect. There's some stuff that goes straight through the ankh shield nowadays, heh, nevermind obsidian. Dunno if they'd do that as early as skeletron, though. Never actually got hit by the head to test :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 09, 2015, 12:48:19 pm
It's pretty hard to dodge the head in expert mode... it moves bloody fast.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 01:15:30 pm
my fishing/garnening works have netted me enough for 10 magic power potions, 10 endurance potions, and 10 regeneration potions. need to find some more ebonkoi for the wrath potions.

also, need plants for the ironskin ones. si far havent got fishing equipment (outside of a sextant).

also looking at a small plot of land with a large water body for planting the crimson in this world.

EDIT:

got some variegated lardfishes, will see if i can make summoning potions (im short on moonglow), also found the tsunami in a bottle inside a wooden crate.

need to gather more bait for fishing too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: RedKing on July 09, 2015, 02:31:53 pm
No, he's correct. I've noticed that if you make walls entirely out of leaf walls it won't count as housing. However if you use mostly non-leaf walls and accentuate here and there, then it'll be alright.

I tried to make a room entirely out of it for my Dryad but it didn't work.
Yeah, I discovered that too. Which is fine. I use living wood walls for most of the town, and just have a leafy room at the very top of the tree as my personal throne room.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 09, 2015, 03:16:50 pm
New patchnotes has a worrying line...

"You can no longer escape from the final boss's wrath."

Maybe no more teleporting home to visit the nurse?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 04:36:06 pm
need to gather more bait for fishing too.
You're probably not quite there yet, equipment wise, but with enough fishing power (the full angler's set and one of the better rods, mostly), you can pretty much pop a crate potion or two and fish up enough bait to last... a while. I ended one of my crate fishing sprees pulling up something like twenty bits of the master stuff :V

Along with journeyman and some other junk. And the stuff that came from the crates themselves, of course.

Just make sure you fish in a large enough body of water. I hadn't realized you need at least a 300 tile pond to get full fishing effects (though as long as the lower parts aren't wider than the top, it doesn't matter how you get that -- a 300 tile deep one tile wide hole works just fine, apparently.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Flying Dice on July 09, 2015, 04:46:38 pm
New patchnotes has a worrying line...

"You can no longer escape from the final boss's wrath."

Maybe no more teleporting home to visit the nurse?

Probably. They seem determined to remove every method for beating it and force people to put increasing levels of effort into cheesing it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 05:50:12 pm
third take on skeletron, had practically all the potions needed for the fight, mana power, endurance, wrath, regen, summoning, ironskins, swiftness, health and mana potions.

used bee gun, molten fury with jester arrows, imp staff, and even put a campfire. the arms came out quickly but the flying skulls took the large part of the damage. i couldnt heal quickly enough to continue.

will see if adding a heart lantern and star in a bottle on the arena help me. i also added a second row of platforms connected to the dungeon's ceiling entrance. it was good for the fight but still. there's so much stuff to dodge.

the only thing left is to give defensive modifiers to some of the stuff. the shark tooth necklace for example, and the band of regeneration. but reforging them is quite expensive.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 05:51:30 pm
Probably. They seem determined to remove every method for beating it and force people to put increasing levels of effort into cheesing it.
I'd be incredibly amused if they made E. Dentatahand's attacks just flat out ignore immunity frames. A WoF effect makes sense, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 09, 2015, 05:58:49 pm
xaritscin: You need to not use platforms. Platforms will kill you. Your pathway MUST be made of solid blocks. Solid blocks will eat the homing skulls so all you have to think about in that phase is dodging right/left and running when he tries to spin-stunlock you. If you use platforms, the skulls can loop back around and hit you from underneath and you need to think in 2d instead of 1d.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 07:57:32 pm
replaced the upper row of platforms with wooden blocks. added the heart lantern and the star in a bottle for aditional help. dont have enough fish for defense potions yet so no fighting again until getting enough ebonkoi and materials for thorns and ironskin potions.

tried to reforge the band of regen but the most i got for the money i have was menacing (was expecting warding). in the case of the shark tooh necklace i have had bad luck, and getting modifiers of all kind except defensive modifiers.

also not getting much visits form the travelling merchant (not like i have money to buy his stuff anyways). will need to farm some mobs

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 08:35:00 pm
Mm... I will say at least this much for expert, especially after hard mode triggers -- cash is pretty bloody copious. You basically trip over platinum, even if you're occasionally losing some (which largely stops happening after you find the bank summoning item). It's pretty alright.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 09, 2015, 08:44:53 pm
tried to reforge the band of regen but the most i got for the money i have was menacing (was expecting warding). in the case of the shark tooh necklace i have had bad luck, and getting modifiers of all kind except defensive modifiers.
Man, I'm having the same problem with Frostspark Boots, made worse by the fact that they cost 10+ gold a pop to reforge, and chewed through about six plat already. I've started generating large worlds, completely deforesting them, then making and selling weapon racks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 09, 2015, 08:56:03 pm
t-shock already seems to be getting on its feet for this version, but ssc are messed up.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 09:00:29 pm
tried to reforge the band of regen but the most i got for the money i have was menacing (was expecting warding). in the case of the shark tooh necklace i have had bad luck, and getting modifiers of all kind except defensive modifiers.
Man, I'm having the same problem with Frostspark Boots, made worse by the fact that they cost 10+ gold a pop to reforge, and chewed through about six plat already. I've started generating large worlds, completely deforesting them, then making and selling weapon racks.

im finding good to make money in expert just by going anywhere, mostly the jungle, the jungle spawns many stuff if you stay in one place, it gets better if its during the night, i can start fishing or just stay there and the minions will take care of any mob coming, then its just gather the loot.

the other is to look for a marble biome and wait for mobs to appear, the medusa seems to give quite the deal in terms of money also you get the chance to farm her head.

its also usefull for farming javelins from hoplites (along with the set).

im also complementing it with fishing quests and just fishing crates and that stuff.

in other news, got a nymph while farming in the marble biome, another item in the list for the cellphone. got a golden, iron and wooden crates completing the mission for the angler. it got me another tsunami in a bottle along with the hardy saddle.

sitting on 23 gold, but its not enough. fortunately the mission gave me the high test fishing line so less fish escaping me.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 09, 2015, 09:14:56 pm
Meh, best to report it, ignore it and move on.

As for the patch notes, I think it will either prevent you from running out of range or prevent you from using walls to block projectiles.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 09, 2015, 09:17:43 pm
I had completely forgotten how annoying corruption and hallow is. I just used about 300 dynamite to blow 4 giant hellavators just to seal everything off and now I notice that even if I block off the real blocks from being contaminated, the background walls still get contaminated (though apparently it's just cosmetic).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 09, 2015, 09:18:33 pm
Quick question, is there anything ONLY available in hardcore-annoyance-bullshit mode, or is that just more of the same lewtz for dealing with the irritating grief?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Gunner-Chan on July 09, 2015, 09:23:54 pm
I don't know if this is really relevant, but... It looks like managing to decompile the code leads to... Interesting developments. I've been watching an irc explode over reds bad coding practices for the past few minutes.

Not sure if it's decompiler nonsense or his coding, but I can't help but wonder if some of this is why Terraria has problems on toasters it really, really shouldn't be having.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on July 09, 2015, 09:25:00 pm
Quick question, is there anything ONLY available in hardcore-annoyance-bullshit mode, or is that just more of the same lewtz for dealing with the irritating grief?
Hardcore?  No.  It's why I play Easy-modo, even in Expert mode.  If you're playing Hardcore, you're doing it because you enjoy the challenge rather than viewing it with grief. 

The only difficulty boosts that give unique drops are Expert and Hardmode, both of which are tied to the world rather than the player. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 09, 2015, 09:27:09 pm
Quick question, is there anything ONLY available in hardcore-annoyance-bullshit mode, or is that just more of the same lewtz for dealing with the irritating grief?
Hardcore?  No.  It's why I play Easy-modo, even in Expert mode.  If you're playing Hardcore, you're doing it because you enjoy the challenge rather than viewing it with grief. 

The only difficulty boosts that give unique drops are Expert and Hardmode, both of which are tied to the world rather than the player.

Ah, Expert was what I meant. I haven't poked at 2.3 at all since launch. I'll go look up some notes for myself, then. Thanks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 09, 2015, 09:28:02 pm
Quick question, is there anything ONLY available in hardcore-annoyance-bullshit mode, or is that just more of the same lewtz for dealing with the irritating grief?

If you meant Hardcore Character-specific mode, no you don't get any.

If you meant expert mode? Increased drop rates for items, seemingly better money drops (at the cost of losing 75% of your current personal inventory cash if you die), and expert mode exclusive drops on bosses only (minus Lunatic Cultist).

Enemies gain roughly twice the amount of HP they have on normal, deal twice the damage they deal on normal, defense formulas are counted differently (with 94 def you can go as far as receiving only 6-9 damage on lava on top of the fire debuff), and normal mobs scale to hardmode damage tiers when you activate hardmode.

E: You also seemingly lose 50% of the dropped cash when you die or maybe a mob just picked it up idk. I lost 500 platinum out of the cheathaxy characters I had, for dying once.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on July 09, 2015, 09:48:17 pm
That said, one particular item will save you loads of grief from that 75% loss rate coupled with monsters picking up and running off with your platinum: the Money Trough.  You can get this in regular gameplay, and it's a bit of a difficult drop (0.5% base or 1% expert from the new Blood Moon-specific enemies; an unknown but significantly higher chance from the Eye of Cthulhu if killed during a Blood Moon), but being able to pull out a flying piggy bank any time you have a brief moment of grace between fights to drop off your money and any items you want to keep really helps take the pain of death out of both Soft and Mediumcore. 

Of course, Mediumcore still gives you the risk of losing your Money Trough, unless you put the Trough inside the piggy bank and block yourself from summoning it again.  It's not quite on Dredmor levels of recursive storage (Lutefisk boxes :3), but it's still a decent idea if you're going into a risky situation without a Mirror or recall potion. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 09:55:07 pm
That said, one particular item will save you loads of grief from that 75% loss rate coupled with monsters picking up and running off with your platinum: the Money Trough.  You can get this in regular gameplay, and it's a bit of a difficult drop (0.5% base or 1% expert from the new Blood Moon-specific enemies; an unknown but significantly higher chance from the Eye of Cthulhu if killed during a Blood Moon), but being able to pull out a flying piggy bank any time you have a brief moment of grace between fights to drop off your money and any items you want to keep really helps take the pain of death out of both Soft and Mediumcore. 

Of course, Mediumcore still gives you the risk of losing your Money Trough, unless you put the Trough inside the piggy bank and block yourself from summoning it again.  It's not quite on Dredmor levels of recursive storage (Lutefisk boxes :3), but it's still a decent idea if you're going into a risky situation without a Mirror or recall potion.

marking the item as favorite doesnt protect it from being dropped?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 10:08:50 pm
Yeah... re: Expert gold loss, you drop 75%, but if you're quick enough you can usually get it back. Something may pick it up, but it's not terribly uncommon for that to not happen, too, and for the thing to still be loitering around when you get back if it does (and then you kill it and get your moneys back, maybe). Between that and the increased income rate (due both to more gold in general and the extra drops -- my expert world has dropped like half a plat of goddamn ice biome yoyos on me, so far), that aspect of expert is often fairly painless.

The rest of it may cheerfully kick you in the crotch, but the gold loss really isn't that bad.

Though yeah, expert on anything but softcore is just masochism. I'd really say just don't bother. It's hard enough without the extra irritation. Bloody hell, I've actually been killed while I gave myself infinite hp, and not even to the dungeon head! Just one of the pillar things. Managed to take 500 damage in one go, through chlorophyte armor and full warding acessories, and insta-died. Expert don't screw around too much, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 09, 2015, 10:15:35 pm
Yeah it looks like the extra shit is just from bosses anyway. When I get back to it I'll just play softcore on normal and make an Expert boss arena world later.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 10:34:00 pm
while trying to farm in the marble biome near the hellevator i got to kill tim so now i have the wizard hat. got like 53 gold from all the stuff i've been doing, mostly fishing while being defended by my hornets. crates seem to be more common in expert mode (havent got a jungle or other biome specific crate though).

most of that gold went into reforging the shark tooth necklace and the band of regeneration, the former got +4 defense and the other +2 (will need to churn out more money for it).

part of the money was recovered selling a large stack of bass converted into cooked fish to the travelling merchant, from him i bought the katana and the portable cement mixer.

got low on bait trying to find an harpyfish for the angler quest.

also been looking at the way the game handles damage calculation and that stuff. surprised with the damage some of the pre-hardmode stuff does when looking at all the calculations with the pre-hardmode equipment avaliable. for example, the blowgun with blowdarts and necro armor along with the normal buffs you use net you like 56 damage per dart, and guess it pulls more with hardmode darts...

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 09, 2015, 10:35:35 pm
My understanding is that you can't use expert-only items in a non-expert world. Food for thought.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 09, 2015, 10:49:13 pm
My understanding is that you can't use expert-only items in a non-expert world. Food for thought.

There is exactly one item you can't use.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 09, 2015, 11:42:57 pm
I don't know if this is really relevant, but... It looks like managing to decompile the code leads to... Interesting developments. I've been watching an irc explode over reds bad coding practices for the past few minutes.

Not sure if it's decompiler nonsense or his coding, but I can't help but wonder if some of this is why Terraria has problems on toasters it really, really shouldn't be having.
When they started developing Terraria the development team, Red included, were amateurs. It's the videogame equivalent of a supercar held together with duct tape but still working perfectly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 09, 2015, 11:49:35 pm
Still working, anyway. And yeah, Terraria's coding being kinda' shoddy has been known for like... years? For a long while.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 09, 2015, 11:53:37 pm
Still working, anyway. And yeah, Terraria's coding being kinda' shoddy has been known for like... years? For a long while.

This has nothing to do with the potential for internet outrage. What kind of net-denizen are you?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 09, 2015, 11:54:52 pm
You mean if there isn't something to rage about, then no attention is paid to it?

Regardless, in regards to coding, either you spend forever trying to get it perfect or you go with what works.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 09, 2015, 11:57:47 pm
TFW you accidentally use the magic mirror when fighting skeletron (and you were actually winning).....godammit......
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 10, 2015, 12:12:55 am
Still working, anyway. And yeah, Terraria's coding being kinda' shoddy has been known for like... years? For a long while.

This has nothing to do with the potential for internet outrage. What kind of net-denizen are you?
An experienced one clearly.

If you examine the code of almost any game it'll look like garbage. DF's is particularly atrocious so I've heard.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 10, 2015, 12:35:39 am
after spending a whole day at the entrance of the dungeon i finally did it,  the fight was quite intense but strangely i only used healing potions 2 times. the arms took a time to destroy but after that it was just dodging the skulls and go full damage when the head was spinning, the tactic of using the bee gun to full depletion then change to the molten fury with jester arrows worked like a charm, the bees helped too, i practically didnt need the crimson rod for this fight, not even the beenades.

but anyways, he dropped the bone gloves and the book of skulls (dis gon be gud)....

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Gunner-Chan on July 10, 2015, 12:48:16 am
Still working, anyway. And yeah, Terraria's coding being kinda' shoddy has been known for like... years? For a long while.

This has nothing to do with the potential for internet outrage. What kind of net-denizen are you?
An experienced one clearly.

If you examine the code of almost any game it'll look like garbage. DF's is particularly atrocious so I've heard.

I mostly mentioned it because it seemed to be comically bad. I'm sure anyone intresting can take a look but... I'm not personally complaining. I still enjoy the game.

I just think it's funny the amount of fuckery that's apparently slipped in over time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: chaoticag on July 10, 2015, 01:15:58 am
If I recall this was pretty much Red's first effort at making something this big, so he started out with messy code as it was. It prolly lead to messy code later on too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Lightningfalcon on July 10, 2015, 02:36:16 am
Just killed the wall of flesh in expert mode. Got the demonite box, but the only thing inside of it was a bunch of hearts. No hammer, and no treasure bag.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 10, 2015, 02:42:42 am
Just killed the wall of flesh in expert mode. Got the demonite box, but the only thing inside of it was a bunch of hearts. No hammer, and no treasure bag.

That's... dang.

The hammer comes with the bag; all boss drops excluding hearts are dropped in bags in expert.

If you lost the bag...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Lightningfalcon on July 10, 2015, 02:54:22 am
Just killed the wall of flesh in expert mode. Got the demonite box, but the only thing inside of it was a bunch of hearts. No hammer, and no treasure bag.

That's... dang.

The hammer comes with the bag; all boss drops excluding hearts are dropped in bags in expert.

If you lost the bag...
Going to try again in the morning. Hard mode was unlocked, so I was able to start upgrading some of my equipment. Plus, I half assed the arena, and I only used a single thing of cooked shrimp and an ironskin potion. So I doubt I'll have trouble killing it again. Would give it a second try now, but I have finals in four hours. And I should probably take a nap.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 10, 2015, 10:08:12 am
Trying to put together a cell phone before stashing all my equipment & starting a new game in the new update on expert.
Just need a radar & I'll be doing a lot of fishing. (Shoot, will be fishing for the radar pretty soon)

Gotta say, rather enjoyed hunting for a nymph with the LF analyzer & some hunting potions. Must be the first time I actually had a use for the consumables.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 10, 2015, 10:21:15 am
entered the dungeon, came out with the bone welder, blue moon, water bolt, bone wand, muramasa, handgun, bewitching table, alchemy station, found the location of most of the hardmode biome chests. and got the mechanic...oh and the nazar, and two clothier voodoo dolls.

the only thing missing was the tallycounter. will have to return later (gotta farm dem bones too)...

the night's edge came with the size modifier though. was expecting something better. but anyways. will have to churn out gold from the dungeon in order to reforge it.

the only missing NPCs are the party girl and the stylist. also have to expand some houses. maybe i can make a treehouse now that i have those living wood tools. (seeing the dryad living in a cactus house makes me feel bad)....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 10, 2015, 11:07:34 am
you should

living in a cactus is a pain, no?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 10, 2015, 11:23:18 am
you should

living in a cactus is a pain, no?
its mostly due to how cactus blocks and walls look, too green, too much lines, too much spongy...

its like making a slime house, too much blue, too much plastic/jelly looking.

oh well, im gonna continue the works on the underworld passage, the house can wait. also, dropped the tally counter and got like 10+ gold from the skeletons, along with enough bones for necro armor and spare material for weapons or construction.

have like 300+ blocks of ash to put on the platform.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 10, 2015, 11:29:07 am
What're ya makin?

Got the tally counter yesterday. Sibling I was playing with got the first on in the first 5 minutes, we agreed they should bugger off & get to fishing.
Didn't find the second one for another hour and a half, 350+ skeletons later.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on July 10, 2015, 11:51:23 am
Once while making my own WoF platform, I fell in lava. Not unusual.
And died, slightly unusual.
And dropped... Twenty-six gold coins. While submerged fully in lava.


I already had a platinum at home, because holy shit meteorite/crimtane/hell stone sell for a lot in bulk, so I didn't care afterwards.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 10, 2015, 12:18:03 pm
the platform covers almost, if not a little bit over 1/4 of the underworld. have mined and killed so many stuff that almost complete a full stack of hellfire arrows, got two magma stones and several voodoo dolls. the only missing thing was getting the demon scythe.

sitting at almost 90 gold right now...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 10, 2015, 12:18:11 pm
I never really bother with making a platform to fight it. I use water walking potions and carve out holes in all the buildings for me to run through.

The first time I fought it I made a huge platform that I only ended up using 10% of because it died so fast.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 10, 2015, 01:40:33 pm
Given that you're in expert mode, it's strongly reccomended to make a minecart rail for about 1000 blocks or so, minimum. When WoF gets low on health in expert mode it outruns a frostspark boots player.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 10, 2015, 02:14:15 pm
Finally got my warding frostspark boots, and it only took like 15 platinum.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 10, 2015, 02:47:03 pm
Spoiler (click to show/hide)

works on the giant tree are underway, the idea is to use the space where the cactus house used to be and use it as a covering for the hellevator. the house right now has rooms for the mechanic and the dryad but should be expanded for more NPCs as time goes by. it is the largest construction in the whole town right now.

saving the money for the travelling merchant, im close to getting the materials for the cellphone, just need 3 more accesories (two from the angler, one from the travelling merchant).

whatever gold is left will be used to again, try to get warding on the band of regeneration. i also need a better fishing rod, want to see if i can fish some jungle crates for the accesories left. (mostly the anklet).

also need to farm the bezoar.

EDIT:

found the stylist while exploring a seemingly small spider cave, also found an spider chest with the web slinger. now the only thing left is to spread crimson in a selected spot of the map and it will be enough...

also need to find bait for fishing. neet to get more potion materials.

bought the pots for waterleaf and shiverthorn too.

EDIT 2:

got more summoning potions thanks to the alchemy station and its effects. so saved me the issue of having to wait for more moonglow or lardfish.

found the shadow key in the dungeon, along with the aqua scepter, cobalt shield and magic misile also found the location of the staff of the frost hydra.

as for the shadow chests. found at least three, one had sunfury, another flamelash and the other had the dark lance, got the obsidian rose from an imp, restoration, inferno and life force potions (this should help me on the WoF fight i guess)....

EDIT 3:

farming the bezoar is a complete insanity, have killed more than 150 hornet and not a single one has been dropped, meanwhile i've almost completed the ancient cobalt set.

EDIT 4:

got the bezoar like......almost marking 300 hornets.....got plenty of gold and other stuff to sell. now its left to get the anklet of the wind and some ice skates for making the last equipment for hardmode. fortunately cabins seem to be really frequent so it shouldnt be an issue (i hope).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 11, 2015, 04:30:41 am
I'm trying to figure out a half-decent, maybe-semi-tileable design for housing, but I'm not very good a coming up with something without seeing it visually (pencil/paper mockups also aren't helpful for pre-design). I initially considered a kind of staggered circle/pod but am having trouble even fitting everything that I want into my main room, let alone whether it will even tile properly.

The DF wiki has a bunch of examples of housing/bedroom design (http://dwarffortresswiki.org/index.php/DF2014:Housing) that are more complex than simple lines and boxes, sometimes infinitely tileable, even fractal options. Anyone know of a similar thing for Terraria to help draw inspiration? In particular, I'd like to avoid simple rectangle/box rooms in a tower, but for most or all housing to be part of the same structure.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 11, 2015, 05:34:17 am
Dunno about for Terraria specifically (check the wiki, though, it might have something), but 2d tessellation designs in general should be pretty easy to adapt. It doesn't really take that much to make a working room in this game, so you're pretty free the make the shape about as wonky as you please.

The only rub is you're probably going to want a one-off workroom, somewhere. Logistics of crafting become much simpler when you can stick everything in a single room, heh. You can always alternatively make the every room buggeroff huge and just have all your crafting tables set up on platforms hanging in the middle of the room or somethin'. When in doubt, upsize. There's a minimum size requirement on rooms, but insofar as I'm aware there's no maximum :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 11, 2015, 06:51:08 am
Hey, here's my rough plan for the castle I'm aiming to build soon.
See anything I should be doing differently?
Spoiler (click to show/hide)

I'll be using tedit to fabricate a larger mountain if I have to, NPCs will be settled where they belong- goblin/engi in the workshop, angler out at the fortified creek, dryad in the large courtyard tree, houses between the creek & the castle for tailors & such. Majority of mountain will be devoted to guest bedrooms & the like, tops of larger towers will host siege equipment mock-ups.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 11, 2015, 11:43:06 am
been trying to find another pair of ice skates, no cabins found. this is getting annoying. have more than a full stack of ice back home.

if this continues i'll have to use commands or something.

but anyways.

also need to find that godammed anklet.

got a goblin army, the nurse died. the rest was safe.

and need to retake again the fishing quests, got the fish and mermaid costumes already, but nothing of the accesories
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: PanH on July 11, 2015, 11:52:04 am
I set up a server with some friends, and holy shit it can be hard in Expert Mode. Currently we're just before Plantera, we're cleaning a bit of the jungle (with bombs), and giant tortoise can murder you. They do 280 damage hit on me, and I have around 70-80 armor (could only be better at this level by having the turtle armor, which is why I'm trying to murder them).

Also, Fetid Baghnaks, best weapon in the game. So fun and so powerful. Its damage might be outdated later on, but right now it murders anything (Eye of Cthulu expert doesn't have time to transform).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Metalax on July 11, 2015, 01:32:03 pm
When in doubt, upsize. There's a minimum size requirement on rooms, but insofar as I'm aware there's no maximum :V
There is a maximum size for a valid room, 750 tiles including walls, but it is big enough that you shouldn't normally reach it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 11, 2015, 05:18:26 pm
Damn. Saw a Lost Girl on my radar (lifeform analyzer) but I didn't have a hunter potion, and it despawned while I was moving around trying to find it. :-(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 11, 2015, 05:33:57 pm
I didn't even know what a Lost Girl was until I accidentally got the achievement.

I was nuking giant holes in my world to seal off the corruption and hallow and accidentally blew one up. Got that achievement and was like "?". Had to go onto the wiki to learn what it was.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on July 11, 2015, 05:44:17 pm
I just want it for the metal detector so I can craft the phone/pda.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 11, 2015, 06:24:03 pm
it took a long time of searching and i practically cartographed almost the full underground snow, but i did it, got a second pair of ice skates, so now have both frostpark boots and arctic diving gear.

finding the anklet was many times easier, just had to explore a part i overlooked in the jungle, found at least two cabins but got the item from a shrine.

the only stuff left are the living mahogany tools and the materials for the cellphone (need the fishing guide, lifeform analyzer, DPS meter and the weather radio).

oh and i have to find the sharpening station too....

this will be a longer grind i guess.....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 11, 2015, 10:00:27 pm
I'm very glad for the fishing exploit-

Spoiler (click to show/hide)
# of quests completed is kept up to date & time consumption is cut by...a lot.
I'd rather not think about waiting around for 120 days in order to get a fish finder/PDA/cell phone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 11, 2015, 11:03:14 pm
have explored a large part of the jungle, even found the jungle temple (or atleast its borders, havent looked for the entrance)...but i havent found a single sharpening station, nor the mahogany tools.

this is horribly annoying, i think i will just add them with the inventory editor. i dont like to cheat but i had already had to grind for the ice skates, dont want to spend 1-2 even 3 hours looking for a single object underground, had suffered already with ice skates and the bezoar. i want to advance, i can bear the angler's quest and the travelling merchant but not that..
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 02:50:25 am
Well, after maybe a year or so of owning this game (a kind friend gifted it to me but I never got around to playing it), I've finally decided to try it out. It's fun! I like it. But I'm a huge wuss and scared of all the monsters. I love exploring and finding things and building things, but the monsters are scary and I don't want to die.

I've done quite a bit of exploring underground (even went on with a friend for a bit and he took me down to where the demons are, at which point I promptly retreated back to the surface with my 180 HP and my low-level armor). I do get frustrated at how slow mining is. I seem to search and search and search and hardly ever find anything but stone and dirt and mud and clay and the occasional cave with a few pots with torches in them or something. Then I get killed by a medusa or other such beastie. The real frustration is that I can't seem to find enough materials to make useful things. I can't even seem to find any more hearts.

For now I think I'm just going to create a new world, because maybe I got stuck with a dud. At least for exploring and resource-mining. Get some hearts and some iron ore, at least, because at the moment I've got more gold and gems than iron, and that just doesn't seem right.

Does anyone have any tips on how to speed along the initial grinding for basic resources? I do have a tungsten pickaxe now, which helps, but my armor is quite weak (a cobbled-together collection of tin and cactus) and I have very low health, so when I encounter a tough monster I'm pretty much screwed.

Also, above-ground, I've explored a ways to either side, and found that I have a desert to the left (apparently quite a large one - I haven't made it across it yet and got killed by buzzards and antlions trying) and to the right there's ice, then a tiny bit of jungle, then that horrible red dark evil stuff which I'm still too weak to deal with. So I feel kind of trapped until I can get some kind of better equipment.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 12, 2015, 02:54:18 am
I'm running into the same crap on my world, non-Expert. Took me a while to find enough to even make Tin armor and I screwed up and used my iron to make a useless crafting station with a misclick.

Try a wooden bow for starters just to do some damage to things farther away from you, and if necessary you can build yourself a hasty bunker out of dirt while on the surface, then dig a murder hole and fire through that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 02:58:41 am
I've been relying on snowballs for a lot of my fighting, which helps, but it's still not quite enough once I get to really tough enemies deep underground that don't get knocked back easily, or fire their own projectiles (like the spiked ice slimes), or turn me into stone like that medusa bitch.

I only played with my friend yesterday for about an hour, but his strategy seems to be "recklessly dig straight down, enjoy falling into dark holes where you can't see what's happening, and die frequently", which doesn't feel to me like the best strategy. I go slowly and carefully and don't get myself killed. I guess that's part of why I'm not advancing so quickly, but I just don't see the point of getting killed all the time.

Okay, I'm making a new world to try out and see if I have better luck. At the very least I need to get my HP higher!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 12, 2015, 03:29:56 am
You have a couple options. If you don't mind fishing minigames, fishing is a thing in terraria and it's by far the best way to speed through the early game. If you don't, my best advice is to look for the overworld jungle, and try to find a cave that leads deep underground. There you should find quite a bit of the silver/tungsten and gold/plat tier metals, as well as a buttload of hearts and chests that can help you get started. Also, if you're making expert worlds, switch to normal. Expert mode is absolutely brutal, especially if you don't know what you're doing.

With that said, once you get past the early slump, there's an incredible amount to do, a lot of which isn't immediately obvious. Every time you get a new item with "material" in the description, hand it to the guide so he can tell you what you can make from it. Also, make a bunch of npc houses. You need free houses for new dudes to move in, and there's something like 20 possible npcs at this point.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 12, 2015, 03:43:29 am
One thing to consider is that unless you are playing a medium or hardcore character, death is cheap in Terraria.  The only things you can lose are coins, and only half of what you are carrying.  This is not Minecraft (on softcore, medium and hard are a different story), fear of dying is your enemy on softcore, accept that some deaths are going to happen and just push to get the things you need.  Believe me, once you hit hardmode (not Hardcore, this one is a world state) death is assured for anyone without perfect reflexes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 12, 2015, 03:50:36 am
Then again, what's the fun in softcore? I personally love the mad dash underground to get your equipment, and all the sneaking around enemies by tunnelling.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 12, 2015, 03:52:40 am
One thing to consider is that unless you are playing a medium or hardcore character, death is cheap in Terraria.  The only things you can lose are coins, and only half of what you are carrying.  This is not Minecraft (on softcore, medium and hard are a different story), fear of dying is your enemy on softcore, accept that some deaths are going to happen and just push to get the things you need.  Believe me, once you hit hardmode (not Hardcore, this one is a world state) death is assured for anyone without perfect reflexes.

Heck the game is already WAY nicer then Starbound is in that it is not that hard to get back to your starting point no matter where you are.

Swig the thousands of recall potions the game throws on you (or one of the MANY magic/ice mirrors) and you will be back.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 12, 2015, 04:02:37 am
Since I fucking hate punishing mechanics I only play softcore, If I want punishing I'll go to a local bar and start a fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 12, 2015, 04:16:06 am
Since I fucking hate punishing mechanics I only play softcore, If I want punishing I'll go to a local bar and start a fight.

Hey it isn't like the game doesn't do cheap shots OHH WAIT! it has enemies who can teleport into you and chain hit you until your dead.

I might consider hardcore if I felt like this was a fair game...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 04:46:12 am
Since I fucking hate punishing mechanics I only play softcore, If I want punishing I'll go to a local bar and start a fight.

Yes, this. I don't want to be punished. In fact, I wish you didn't drop money when you died, either. Half of what you own can mean a lot, especially when you've just barely saved up enough to buy something cool. I'm definitely playing with everything on the easiest settings, and I still die a lot. I enjoy the exploration and discovery and building, not the constantly panicking over how much longer I can survive.

Right now I'm trying to decide whether to make my new world my permanent home, since it seems a lot nicer in many respects (and I've already found more iron ore than I found after many hours of searching in the first world... still no hearts though). And since I have a better idea of what I'm doing, I'm being much more efficient and thorough with mining and such. I can always transfer my good stuff from the first world to this one, I guess.

Some things have been rather punishing though. I got a blood moon on the very first night, then a few days later it started raining slimes. I was having a great time killing the hoards of slimes until the king showed up. I was inside my tiny little starter house right at spawn, so he just spawned right on top of me over and over again, and I died, I don't know, maybe 30 times? I've got a lot of new tombstones I guess. Time to set up a graveyard. Any tips on how to beat the slime king, whenever I get this event again? I didn't manage to do more than about 10% of his health in damage during the whole "fight". :/
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 12, 2015, 04:55:03 am
Well, looks like someone managed to do a hardcore expert run, although he did do a couple practice runs at the moon lord/celestial event before doing it for real. Still, really damn impressive. The successful run begins here. The rest of the run is also on the channel. (http://www.twitch.tv/tornis/v/6880552?t=5h40m43s)

A couple of interesting observations:
1. Fishing is crazy. Skip caving or anything, get straight to double jump, hermes boots, balloon, and gold/platinum tier gear.
2. He's using the same weapon he picks up at pretty much the start of hardmode at the start of the celestial event.
3. Even if you know exactly what you're doing and how to do it, a full playthrough still takes dozens of hours.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 04:57:07 am
How do you get all this cool stuff with fishing? Just make the nicest fishing rod possible, get whatever bait you can, find a big body of water, and fish, and you get stuff that way? I actually enjoy fishing minigames most of the time :)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 12, 2015, 05:10:07 am
Fishing crates give you some excessively-great items, including ores and bars. In hardmode, this includes hardmode-tier ores and bars.

Well that and fishing quests has some of the best items in the game as well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 05:17:59 am
So do I need the finishing quests to get good stuff (in which case I have to attract the angler first)? Or can I just fish on my own and reel in cool equipment?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 12, 2015, 05:24:39 am
Yeah. To start fishing, first thing you need is the merchant NPC, who's usually the second NPC you get, the first that actually spawns when you make room for him. His spawning condition is pretty simple, have 50 silver coins.

He'll sell you a bug net, you can use that to get various critters that are around. You use that to get bait, butterflies are the most noticeable but generally lower quality. Worms come from breaking the little dirt/stone/grass piles on the surface scattered around with your pick. You'll get a ton of them when it rains. They're pretty respectable bait as it stands, but you can upgrade them (and should) with a fallen star into a fancy enchanted nightcrawler. The thing about better bait is that the better it is, the more bonus to your chance of getting decent stuff and the less chance it has of getting consumed. You don't need too much bait to get started, as you tend to get more through fishing.

Now that you have some bait, you need a fishing rod. The wooden fishing rod is basically unusable. The earliest decent fishing rod is made from 8 iron/lead at an anvil. Now you're set to go fish. The easiest place to start the loot ball rolling are either of the oceans (at the far left/right side of the world). Just make a little platform out with a roof so zombies and such don't harass you while you gather stuff and start casting your rod.

Most of what you'll pull are logically, fish. Bass/red snapper/salmon/trout/shrimp/tuna/whatever with a white name all can be cooked into meals at either a crafting table or a cooking pot, depending on the fish, and not much else. At the ocean, the only other kind of fish you can get is a pink jellyfish which is just more bait as far as you're concerned. If your total fishing power is low enough (below a total of 50% power between rod, bait, and environmental factors), you can sometimes pull up trash, which has a grey name. They just take up space, go ahead and put them in the trash can. Past the fish and trash, everything you pull up can be useful. You can find a handful of accessories that all do nifty things which their description will tell you, some throwable bombs, a spear, a chainsaw, and the best pickaxe you can get before a certain ingame benchmark that changes a ton about the world, among other things.

You can also pull up crates. This is your primary objective most of the time. These things can have a ton of stuff inside of them, based on the rarity. The common crates, wooden, can have some useful accessories, ores and bars, potions, bait and money. The second tier of crate, iron crate, has a better chance at the useful accessories, a nice sword, a nifty pet, better chance at metal bars, potions, and money, and better bait. The rarest crates, gold crates, can have good metals, more potions, really nice bait, and even more money, plus a nifty mount that lets you swim fast. Once you start fishing in other areas, you can get biome specific crates that can have some of the loot that's exclusive to the area. Jungle crates, for example, can have a better fishing rod that otherwise only spawns in special buildings in the jungle sometimes.

One other thing of special note if you intend to fish, somewhere in the world, usually on the surface of the oceans, there is a sleeping NPC. Talk to him to wake him up, and he'll move in once you give him a house. He's the angler, and he's your BFF. He gives you a daily quest for a certain kind of fish, and if you bring it back to him he gives you rewards, which you really want because some of them are incredibly useful.

The wiki (http://terraria.gamepedia.com/Fishing) is a bit more thourough on all of the details I didn't cover to keep this (relatively) brief, and once you are starting to get a hang for the game I strongly recommend you educate yourself on the finer points of breaking the game through fish.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 05:53:55 am
Thanks for all the info! Can I get good stuff from fishing in normal lakes? Traveling all the way to the end of the world is proving to be too difficult at the moment.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Metalax on July 12, 2015, 06:03:35 am
Yes, but make sure that your fishing pool contains at least 300 blocks of water and that it is widest at the surface.

If you are finding it difficult to reach the ends of the world it may be worth making a skybridge.

Go up far enough that you will pass over most of the terrain, but not so far as to cause harpies to start spawning, and build a straight line out to the edge of the world, dropping periodic lengths of rope to provide access.  I prefer to use wooden platforms so that it doesn't get in the way when you obtain flight gear, but any common block will do.

The skybridge also makes it easy to collect stars and locate the sky-islands.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 12, 2015, 06:06:17 am
*waggles hand* You can get your standard (and gold) chests and fish out of surface forest biome lakes, plus a few small other things (frog legs, zephyr fish, bomb fishes, double-jump fish). The really good stuff is found in other places, though. Either underground, or in ocean/jungle/corruption/hallow/sky/etc. Ocean's probably the easiest to immediately deal with/reach, and can give you some fairly improved (by which I mean just about the best pre-hardmode that exist) utility items (pickaxe, axe). If you're having trouble reaching the place, just mine up some iron/lead and wood, craft a few stacks of minecart track, and build yourself an easy route, heh. Or dig, I guess, but that's only a really viable choice for someone that already has late-game pickaxes, honestly.

As to your earlier question about how to take the sting out of exploration, saph, and making the enemies less scary... cheat. Would be my suggestion. Cheat engine trivially finds your current HP and freezes it, making pretty much everything at-most time consuming. It's also pretty easy to find your cash, specific ore stacks, the list just kind of goes on, and set them to whatever amount you please. Think there's already some inventory editing stuff available on the terraria forums, too. If the game's not exactly what you want to play, make it be that way :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 08:38:08 am
Wheee! I've got fish equipment! This stuff is fun. It's nice to be able to mine quickly, too. Now I just need to find enough materials underground to make some good armor, and I can start fighting bosses!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 12, 2015, 08:54:58 am
You know you can drop your gold in a chest/piggy bank right?

I'd recommend exploring the surface for as long as possible, finding the chests there & just below the ground.
Progress to the true underground once you've got a decent broadsword, spear, or boomerang.
Don't go down to the caverns until you can deal with the medusas, hoplites, spiders, etc.

And gold armor might be better than iron iirc.


I wouldn't just fish all your early/midgame stuff up, that kinda bypasses the entire early-game experience, when rope/wooden platforms are -useful- & jumping/boot equipment is a GODSEND.
Makes me feel you're robbing yourself of something, but eh what do I know.


Skybridges have the added benefit of protecting surface terrain from highly-disfiguring meteor strikes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 12, 2015, 09:25:35 am
They also have the effect of protecting you from fairly valuable meteorite bars/equipment.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on July 12, 2015, 10:30:59 am
I wouldn't just fish all your early/midgame stuff up, that kinda bypasses the entire early-game experience, when rope/wooden platforms are -useful- & jumping/boot equipment is a GODSEND.
Makes me feel you're robbing yourself of something, but eh what do I know.
I think it's definitely possible to enjoy yourself after you unlock more powerful movement options, but it also shuts down some really interesting emergent exploration mechanics. I'd love to see a procedural exploration/action game like Terraria that was just a finely-tuned expansion of the low-tech options. Scurry around caves, dropping ropes and improvising platforms is really cool. Getting a grappling hook is awesome, also totally vital in Terraria, but I always have mixed feelings once I leave that early game mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Metalax on July 12, 2015, 10:36:07 am
They also have the effect of protecting you from fairly valuable meteorite bars/equipment.
That's easily solved, just make your skybridge 10 blocks thick.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 12, 2015, 10:50:29 am
Well everyone's play style is different, of course. I've had a LOT more fun exploring underground since I got my fish-style pickaxe. It doesn't take so long to dig, so I spend less time drowsily clicking on dirt and rocks and more exploring the caves and getting sweet loot. And since I've been able to explore more quickly, I've found a lot more useful equipment underground in little subterranean houses and such, including hermes boots and a regeneration band thingy. Still no more hearts, but maybe that's a good thing, since after the next one I have to get ready to fight the eye of Cthulhu.

And that's part of it, as well. I know that boss is coming soon, but even with all my higher-level equipment, it takes literal hours for me to dig up enough ore to make even a helmet and leg armor, let alone body armor. I'm still wearing cactus. That's not fun, it's just tedious. :/ And until I can get better armor, I have to hold off on mining out hearts and getting stronger, because I'm not in good enough shape to face the boss.

These types of games are always the most fun for me when I have high-level equipment and don't need to worry about monsters anymore. I know a lot of people enjoy the fiddly slow grindy part at the beginning, but that's not why I'm playing. So having this way of getting good equipment faster (by fishing) really makes the game a lot more fun for me (and there's still no shortage of tedious grinding for ore, anyway). I think that's a positive aspect of this game - that it has something to offer for many different play styles.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 12, 2015, 10:59:58 am
In that case, go ahead and do what Frumple suggests and cheat in some more powerful materials/items for you to use.

Quick question: what size world are you playing on? In my experience larger worlds are better, because it seems to be easier to find tunnels on the surface and those tunnels tend to go deeper underground. And the deeper underground you go, the more ore you find, which makes the grind much easier.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheBronzePickle on July 12, 2015, 11:19:48 am
Larger worlds descend deeper, too. There's straight up more space for more ore and treasure and similar.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 12, 2015, 11:34:03 am
I don't remember ever having an ore problem. And nowadays I'm practically tripping over hearts in the expert world I made.

Did they change the Normal frequency or something?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 12, 2015, 02:36:18 pm
The problem for me has been the new enemies. The only natural caves I could get to from the start were bordering on desert or the crimson on. I knew better than crimson, but exploring near the desert gives me antlions that tore me to shreds for a while. the only option was deathrunning or dropping a hellevator (at a snail's pace with the copper pick) and hoping I ran across something useful.

Once I finally got enough Tin to make a suit things started going better.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 12, 2015, 03:24:39 pm
The problem for me has been the new enemies. The only natural caves I could get to from the start were bordering on desert or the crimson on. I knew better than crimson, but exploring near the desert gives me antlions that tore me to shreds for a while. the only option was deathrunning or dropping a hellevator (at a snail's pace with the copper pick) and hoping I ran across something useful.

Once I finally got enough Tin to make a suit things started going better.

i know that feel bro, my current expert run started me in a flat place with very few water, and between the desert and the corruption, basically the center of the map is just a small patch of grassy plains with few trees.

it was a pain in the ass to advance but the challenge was quite good.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 12, 2015, 03:30:18 pm
in other news:

Spoiler (click to show/hide)

finished the giant tree. i dont think this part can be used for NPCs so i'll just leave it like that, or use it for trophies/armor stands/weapon racks.....

had to cheat the sharpening station, living mahogany wand and mahogany leaf wand after spending more than 2 hourse looking for them in the jungle. this world has had me grinding like crazy for certain objects. the underground snow got me spending a good part of yesterday looking for ice skates.

right now the only grind i have is fishing, which is quite fun if you take away the annoying mobs interrupting and the randomness of the rewards. have just started to save on crates for when hardmode comes out. and need to craft more chests for the upcoming weapons and armors. im getting low on space for storage and....well, buildings.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 12, 2015, 06:13:15 pm
On the world me and my brother are doing I'm making a giant tree to house all the NPCs, too.

To make it more natural looking, I made the sides of the trunk 3 thick and it moves one block either side every so often. Gonna have some thick roots at the bottom for both looks AND to act as stairs up into the tree. Plan on making large branches and either making the leafy parts into houses, or have them go onto a leafy platform and build the houses on said platforms. Also have a few houses go up the trunk.

Thus far I used up all 1800 wood I managed to gather. Trunk's exterior is done, and one side's roots are (almost) finished. Wish there was a way to convert things like mahogany into regular wood, or for you to use other woods for the wands.

what i most find annoying is that the leaf wand uses wood as ammo. why? im already spending wood into making the trunk alive, why spend additional wood for the leaves? it should use mana instead. if not for logical reasons, at least for material efficiency.

also there's missing living mahogany furniture and maybe living palm stuff :P

in fact it would be cool if all trees had a giant version, along with respective tools. imagine the possibilities...even for mushroom trees

in other news:

got the 20 quests mark with the angler, so now i can fish more better stuff now that i have the full set. still waiting for the travelling merchant or the next missions.

been spending the rest of the time cartographing the sky, there are like 5 sky islands at the left side. havent checked the right side. may need more potions....

oh and found the sky mill and the lucky horseshoe, i should get onto the deal of making themed housing, but when i have the materials.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 12, 2015, 06:23:11 pm
... well, the mahogany, at least, does have giant trees as well. Though I don't think it has the tool equivalents. They're just, uh. Buried. It's kinda' weird, honestly. But yeah, there's giant mahogany trees in the jungle underground, if you dig around for 'em. They've got chests in 'em.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 12, 2015, 06:30:28 pm
... well, the mahogany, at least, does have giant trees as well. Though I don't think it has the tool equivalents. They're just, uh. Buried. It's kinda' weird, honestly. But yeah, there's giant mahogany trees in the jungle underground, if you dig around for 'em. They've got chests in 'em.

i know, the only thing missing is a living mahogany loom for furniture. but yeah pearlwood, boreal wood, shadewood huh crimson wood should also have living tools and furniture along with giant versions...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 12, 2015, 10:20:38 pm
I think before making any tall construction it may be a good idea to level the ground to almost 0 feet (a little higher maybe to have non-underground basements) to avoid having harpies and Luck Dragons or whatstheirname all the time.

I'm going to do that in one of my worlds, and put the default spawn in a tower of some kind.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 12, 2015, 10:31:37 pm
Don't NPCs prevent them from spawning?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 12, 2015, 10:32:10 pm
Has TEdit been properly updated yet, or has a new map viewer/editor taken the crown?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 12, 2015, 10:39:12 pm
There was an experimental coded by critcodedtuna on Reddit; no official word from BinaryConstruct yet afaik.

should work on 1.3.0.4 but only if you can compile it and bugs are expected.

E:
Spoiler: vortex beetle (click to show/hide)
Spoiler: rust shanty (click to show/hide)

1. found a cloud directly above the rust shanty, just below harpy spawns; had no structures. Had all of the water though. If you're going to ask, it's what flooded rust shanty in the first place.

Either way constructed it with a mix of tin plating, cogs, planter boxes, waterfall blocks, marble, and martian conduit plating.

it's my "mobile" botany up in the sky, with 3 residents to cripple harpy spawns. No guarantees if the wyvern will give a visit.

2. Rust shanty is complete; the large house is a mini-storage + dam + incomplete shanty housing the wizard. marble prefabs remain stuck there for eternity, at least until i can get TEdit and remove all the corruption, or clentaminate every hellevator or so, spaced 118 blocks apart. will be a pain.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 12, 2015, 10:46:46 pm
Don't NPCs prevent them from spawning?
In non-expert, anyway. Mostly. I've... kinda' found wyvern spawning suppression to be a bit iffy at times, even in the normal difficulty. Not nearly often enough to be a serious issue, but I've had wyverns come down and screw with me in the middle of a mostly-full NPC barracks before. Probably spawned right on the edge of the suppression effect, far enough away to catch up when I got there or somethin', but still.

Will say that even in expert the NPC monster suppression effect is still fairly effective, though. Functionally you probably won't have much of a problem so long as you get enough NPCs up there before you trigger hard mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 12, 2015, 10:54:20 pm
Of course, monsters will continue to spawn during Blood Moons. Not sure if that applies to wyverns, but I know that at one point burrowers could spawn and attack your base...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 12, 2015, 10:55:27 pm
Of course, monsters will continue to spawn during Blood Moons. Not sure if that applies to wyverns, but I know that at one point burrowers could spawn and attack your base...

good luck if you happen to base in corruption.

world feeders.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 12, 2015, 11:10:17 pm
Of course, monsters will continue to spawn during Blood Moons. Not sure if that applies to wyverns, but I know that at one point burrowers could spawn and attack your base...

good luck if you happen to base in corruption.

world feeders.
Bingo.

That was my first experince with TEdit, actually; deleting the corruption created by the Wahl's death that perfectly centered itself on my base.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 12, 2015, 11:20:19 pm
Of course, monsters will continue to spawn during Blood Moons. Not sure if that applies to wyverns, but I know that at one point burrowers could spawn and attack your base...

good luck if you happen to base in corruption.

world feeders.
Bingo.

That was my first experince with TEdit, actually; deleting the corruption created by the Wahl's death that perfectly centered itself on my base.

and why i dislike building bases post hardmode, but dang, the game has around 1/3 of the remaining npcs on hardmode...

And there's no TEdit, so... I am forced to do the forcy thing: Bring Hardmode and build around it. :/ Thankfully I live in the crimson, which is marginally less worse, surface-wise. Stickers spit like hell though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 12, 2015, 11:21:25 pm
having corruption/crimson/hallow in the center doesnt affect you much if you have your base above ground.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 12, 2015, 11:49:46 pm
I built this in an expert mode world and don't really have any problems with spawns so I think it's the best thing you can do in that situation. Bloodmoons are a bit of a problem but I run away during them hehe.

Spoiler (click to show/hide)

I couldn't stay on the ground as it was crazy hard. Between the goblin invasions and the bloodmoons and basically everything killing everyone, it's pretty rough. Not to mention I'm planning to unleash hardmode on this world soon and I expect the surface to be uninhabitable.

Edit:

Also, I used all the leftover parts from making my little Chinese village based in a normal world so it feels like there's some connection between the two.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 13, 2015, 12:07:17 am
tbh it depends on the layout of your town and your equipment.

in expert mode yeah i died a lot and my NPCs died alot too. but once you get certain weapons it becomes trivial tbh.

i found the bee gun specially effective at the job. you just have to dodge certain enemies and try to get the stars for replenishing mana outside of that perma spamming the bees make it a cakewalk.

same for bloodmoons.

i would advice that you leave a part of the layout as a park or something. a place where no NPC can be seen in the screen so you can just kill the mobs...it worked for me.....

the mobs will go for you instead, as the wont spawn offscreen in the other houses. so you can focus in killing them. kind like making an arena for events (yeah i know it sounds plain obvious).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 13, 2015, 12:50:32 am
New Guy and Umiman.... Holy crap, those are some beautiful houses! I'm always blown away by anyone who can make constructions in such detail - who can look at a pile of pieces and imagine them into such an attractive cohesive whole. Well done!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 13, 2015, 12:56:15 am
indeed, gathering all that dynasty materials must have taken a good deal of time and a large amount of money.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 13, 2015, 01:53:34 am
the downside is that it takes me ages to do anything at all

creating storage rooms have never taken so much time

and i end up... well... throwing items all over the storage area it's not even funny that sometimes i lose track of things

Umiman's dynasty ship reminds me of Super Mario Bros. 3 treasure ships. Me likey.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 13, 2015, 02:02:36 am
indeed, gathering all that dynasty materials must have taken a good deal of time and a large amount of money.
I basically sold every single thing in order to buy the wood and shingles. When I saw what they were I got pretty inspired. I ran out of them when I completed the first half but sometime later the merchant came back with more so I could finish it up.

Thanks for the compliments!

New Guy, I like your floating island base too. I've always wanted to build one but the harpies, man. Harpies everywhere.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 13, 2015, 02:10:27 am
harpies harping

the island base was only possible really by it being just below the harpy spawn.

i still do get the occasional harpy when i step on the rain blocks above the base but seldom so.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 13, 2015, 02:11:56 am
Man, I wish that my old pre-1.2 map hadn't disappeared from the face of my hard drives. I would have loved to get a single good picture of my base with the new camera mode  :'(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 13, 2015, 02:16:25 am
Man, I wish that my old pre-1.2 map hadn't disappeared from the face of my hard drives. I would have loved to get a single good picture of my base with the new camera mode  :'(

same

i miss my cave base. It was the best.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 13, 2015, 09:17:46 am
Crap, my game crashed and I forgot to reopen and reclose it so it would sync with the cloud.

Now I'm at work unable to play Terraria with my latest saved session :'(

(shouldn't even open it or it will think my older saves are newer and replace them)

Damn random crashes every hour or so.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 13, 2015, 10:03:34 am
Hey, does expert mode apply during hardmode?
Is expert hardmode as ridiculous as it sounds?
Is there a way to revert back to normal?
Is tedit working for 1.3?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SirAaronIII on July 13, 2015, 10:04:18 am
Yes.
No, it's worse.
No.
Sorry, don't know.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 13, 2015, 10:21:58 am
Yes.
Give you a rule of thumb; most enemies on hardmode deal 2x the damage they do on normal, and then some bosses gain new patterns, or tricks... Destroyer especially... That guy's head kills you in 2 strikes even with 94 defense.
No.
There's an experimental, unofficial(?) build by critcodedtuna.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 13, 2015, 10:31:50 am
Expert is useful if you're looking for the Lost Girl as it gives her 100% chance to drop the accessory instead of 50%.

Then you may want to kill each boss once in Expert to get the special expert-only accessory.

I haven't even bothered to kill WoF in an expert world tho.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 10:36:19 am
Sadly most of the expert-only drops are more or less crap. I did like the worm scarf though.

Moon lord's drop is just useless though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 10:39:52 am
worm scarf is nice if you're doing a high defense tanky build, the cart is okay as well but splitting it into 3 parts among the mechanical bosses was a bit lazy. It's not THAT good, so I can only imagine they didn't want to come up with more accessories for the mech bosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 13, 2015, 10:45:57 am
Cthulu's shield is nice as an attack, dodge and invulnerability mechanic as well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 10:46:56 am
Cthulu's shield is nice as an attack, dodge and invulnerability mechanic as well.
Its decent pre-hardmode but quickly becomes almost entirely useless and eclipsed by other accessories.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 13, 2015, 10:48:27 am
I would not know as killing the wall of flesh is an enourmous bitch in expert mode.  But yeah as the first expert accessory I love it quite a bit so far.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 13, 2015, 11:16:18 am
Insofar as the expert boss stuff goes, I think the only ones I'm actually using are fishron's and plantera's (well, and the WoF's, obviously), and plantera's really only because I've been giving myself infinite HP (due to performance issues making surviving end-game expert hardmode basically impossible). The spores are surprisingly useful for passively killing stuff. Not as good as the stardust dragon, but not bad.

It might be interesting to go full bee one of these days, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 13, 2015, 12:08:43 pm
Me and Neonivek went full bee in our co-op mode, much laughter was had.  Unfortunately it's not all that good cause the enemies can only be hit so many times in a second, such that you end up with a cloud of bees swarming around not actually doing much more than degrading your fps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 13, 2015, 12:37:56 pm
Actually just did a couple full-bee queen bee fights on expert, (haven't started over yet).
The hive pack actually makes a big difference for the DPS.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 13, 2015, 03:11:51 pm
You'll wipe to Fishron's 3rd phase the first time. Everybody does. I hope you bring some extra truffle worms.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Metalax on July 13, 2015, 04:18:49 pm
1.3.0.5 is out.

A few notable changes/fixes.

Cheesing bosses by hugging spikes has been disabled, spikes now check for damage immunity separately to other sources.
Living leaf walls now count as safe for housing!
Old pre 1.2 worlds that would not load, now work again.
Moon lord now has a summon craftable, so you don't have to go through the whole event to fight him again every time.
Moon lords bite debuff has had it's duration dropped a bit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 04:32:48 pm
oh no I guess people will have to fight bosses without cheating now /s
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 13, 2015, 05:59:21 pm
It's hardly cheating to use ingame mechanics. Abusing invincibility frames has been a thing throughout gaming pretty much since they've existed.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 06:05:58 pm
abusing a mechanic in an unintended way to trivialize the challenge in a game is cheating to me but that's just my opinion
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 13, 2015, 06:07:49 pm
its called emergent behavior. Df has quite a bit of it. as do most other games.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mephisto on July 13, 2015, 07:39:40 pm
its called emergent behavior. Df has quite a bit of it. as do most other games.
Emergent behaviour is parts of the code/game/program interacting in unintended ways. This is players exploiting the game's mechanics.

I'm not seeing a difference.

DF has sieges. It also has drawbridges that can seal your base or crush people.

One one hand, emergent gameplay.

On the other, you're "cheating" (whatever the hell that means) by cheapening part of the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 13, 2015, 08:25:49 pm
Something like this which makes you immune to pretty much anything (unless you just happen to catch a hit during the miniscule window between invincibility frames) is pretty clearly an oversight in the game's design and not an intended use of those features. It was patched before and its been patches again.

I don't particularly care whether someone uses it, but I do consider it pretty much blatantly cheating. No different than exploiting the AI pathing problems in Skyim by standing on a rock and suddenly nobody can reach you in melee so you can kill anything because they just run into the rock stupidly. If you do this you're bypassing challenges intended to be part of the game. This only really matters if there is some sort of competitive multiplayer aspect to the game though. Otherwise, so long as you're having fun then you're doing fine. There is no 'right way' to play, and I'm not saying people who exploit these bugs are bad people. Just sharing my opinion.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 13, 2015, 08:32:52 pm
Terraria really wants players to deface the entire world.

Sigh. Time to make a minecart track in Hell to Moon Lord shit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 13, 2015, 09:45:07 pm
Day 3 of SP expert+hardmode. It's raining. There can be an infinite number of flying fish on screen, it seems. Ragequit has happened because I can't alt-tab out and wait for the rain to stop because that pauses the game (oh yes, because when I alt-tab out that totally means I want to stop the game!)

Instead of alt-tab, hit the taskbar icon thingy to minimize it, it will keep running (tho it will still detect all mouseclicks so ready something like a sword).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 14, 2015, 07:45:25 am
Day 3 of SP expert+hardmode. It's raining. There can be an infinite number of flying fish on screen, it seems. Ragequit has happened because I can't alt-tab out and wait for the rain to stop because that pauses the game (oh yes, because when I alt-tab out that totally means I want to stop the game!)
You can turn off auto-pause in the game settings as well as doing the afore-mentioned thing in the post above.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 14, 2015, 09:34:01 am
Here, made a mountain. Thoughts?
Spoiler (click to show/hide)
I think I did well on the details, (like hints toward the ore content, ore sediment from the exposed vein, that kind of thing), but the overall shape might be kinda funny- the back end slopes down too much, & it may just plain be too big.
Also, ...does it look too much like a bird head?

Any resident geologists in the house that can point out how I fucked it up?
I can provide a link if anyone wants a closer look.

Oh hey and what the hell should I put in that little cavern besides mushrooms?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 14, 2015, 09:34:56 am
Whoa, how'd you build that?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 14, 2015, 09:38:09 am
Tedit, I'm using it on an old world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 14, 2015, 09:50:29 am
Oh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 14, 2015, 09:56:00 am
Yeah I'm not that great  :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 14, 2015, 09:57:32 am
You can turn off auto-pause in the game settings as well as doing the afore-mentioned thing in the post above.

Auto-pause is only for inventory, if it's off it will still freeze the game when you alt-tab.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 14, 2015, 11:10:01 am
Well shoot.
Today I learned large bodies of water can only be drained by a similarly large hole.
Otherwise they're infinite.


How does one ensure that a player makes a -large- hole if they're digging down?

--You use ore.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 14, 2015, 02:42:47 pm
... a similarly large hole, or the sponge. I'd recommend the latter personally >_>

Also dynamite. The answer is dynamite, not... ore. Also not digging. Explode your way downward. I guess the rockets work, too, but if you've got a large stack of the dynamite rockets you probably don't really have to worry about much :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 14, 2015, 04:04:21 pm
Dynamite solves an unsurprisingly large number of logistical issues.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 14, 2015, 05:00:10 pm
Dynamite solves an unsurprisingly large number of logistical issues.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 14, 2015, 05:50:45 pm
Here, made a mountain. Thoughts?
Spoiler (click to show/hide)
I think I did well on the details, (like hints toward the ore content, ore sediment from the exposed vein, that kind of thing), but the overall shape might be kinda funny- the back end slopes down too much, & it may just plain be too big.
Also, ...does it look too much like a bird head?

Any resident geologists in the house that can point out how I fucked it up?
I can provide a link if anyone wants a closer look.

Oh hey and what the hell should I put in that little cavern besides mushrooms?


use t-edit to place an alter in the cavern
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on July 14, 2015, 05:51:13 pm
How is Tedit keeping up with the new version so far?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 14, 2015, 05:54:12 pm
we totally need to share all of our schematics with each other
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 14, 2015, 08:47:52 pm
How is Tedit keeping up with the new version so far?

Official Release: No pip.
Experimental Build: Some failures, but otherwise works: http://forums.terraria.org/index.php?threads/tedit-for-1-3-experimental.25149/ (http://link)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 14, 2015, 10:29:15 pm
Using old tedit on an old world, just making fodder for copy-pasting once it gets updated.
I'm rather more interesting in customterra atm.

Quote
dynamite
Nahana, I think I'll be uploading my map when I put it together, (seems like there's a rather nasty lack of maps out there to borrow things from).
Anyway, conundrum is getting other people to make the hole, unbidden. Otherwise they'll accidentally flood the corruption cavern.
Was puzzling about dynamite traps or a clever silt arrangement.
Answer is to use demonite ore & let their greed do all the work.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 03:35:15 am
Moon Lord seems easy to telegraph so far. Typically (just after you die), you summon the guy (or on Celestial Events, clear the shit out of the mob towers you kill, since living tower mobs don't just run away), run to the farthest side, use a cosmic key to run to the other side when he awakens, all the while aiming for his head (try not to use Chlorophyte unless you want to kill his palms first, which complicates shit later, warping around with a rod of discord when he fires it (warp to bottom side to avoid phantasmal deathray), and when he extends his palms, go up slightly (typically the guy is shooting large eyes downwards).

I just don't have any counters to his "Demon Eye" projectiles, which are naturally faster than the UFO, and his blatantly fast icicle palm attacks which HURT.

Use the rod of Discord anyway to gain distance between him, his deathray, and when you're changing turns (since man, that guy's eyeball melee hurts).

Guy's impossible otherwise without a Discord on Expert ATM. Thank goodness for boss summoners.

PS: I write (With a lot of parantheses).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 15, 2015, 03:37:32 am
Quote
Moon Lord seems easy to telegraph so far.

Personally I think all the bosses are. It is just that terraria doesn't have... the best of controls.

Though... it gets better once rocket boots and wings start entering the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Execute/Dumbo.exe on July 15, 2015, 05:26:57 am
There's a nice and easy trick to the Moon Lord.
Rails and Mechanical carts.
Done right, you can just go on forever blasting away behind you, now it should be even easier since he teleports behind you so you always have him in your sights.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 15, 2015, 05:52:45 am
With mechanical carts, you will also always outrun his phantasmal beam.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 08:45:46 am
With that being said, I am now going to make a hell express, triggered by portal loops so going right would go loop around to the left side. It will be as wide as the expanse of a large world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 15, 2015, 09:04:36 am
Hm, can you minecart through a portal?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 09:32:27 am
Probably.

But I just meant plain and simple teleporters.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 15, 2015, 09:41:08 am
I just cheese him with Spectre/Hood and the Nebula Blaze or Razorpine.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 15, 2015, 09:42:40 am
I was just imagining a crazy rollercoaster using portals
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: jaxy15 on July 15, 2015, 11:39:05 am
Started a new solo world with a new character to try out stuff I haven't tried before, and holy hell is the Reaver Shark ridiculous. You can fish it from the ocean and it's basically a molten pickaxe you can get early on. Got Molten armor before even beating Brain of Cthulhu.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Jarvis on July 15, 2015, 11:48:48 am
I haven't really touched Terraria in many months and I have no idea what the update brings to the table. Am I in for a ride?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 15, 2015, 12:33:56 pm
So you ragequit because one weapon worked differently than you thought (because hitbox) and you're using shitty armor in hardmode?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 15, 2015, 12:51:22 pm
There's absolutely no reason for you to be in iron armor in hardmode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 15, 2015, 01:03:36 pm
That's scaling: it uses a bunch of factors to make mobs stronger as you get stronger.
I had 120-health 30-damage (in spectre armour) slimes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 15, 2015, 01:20:52 pm
It may also have been a crit, and damage isn't static. There is some random to how much damage mobs do.

But really, you walked into a furnace wearing tissue paper. It doesn't matter if its two-ply or one-ply, you still gonna die.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 15, 2015, 01:30:44 pm
I'm betting on space magic personally
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 15, 2015, 01:35:25 pm
The mighty invocation of Scaling Enemies, spat forth into reality by the death of the Wall of Flesh, as heralded by the mighty prophet Chan'ge Lo G, hallowed be Its down low.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: RedKing on July 15, 2015, 02:20:32 pm
I am swearing off Mediumcore characters, especially on Expert worlds. Got an invading goblin army before I was ready for it, and kept getting killed before I could get back to my good gear.  :'(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 15, 2015, 03:53:38 pm
I am swearing off Mediumcore characters, especially on Expert worlds. Got an invading goblin army before I was ready for it, and kept getting killed before I could get back to my good gear.  :'(

You never want to go over softcore on expert because well... Expert is a cheating bastard... literally.

One of the major flaws I will say expert mode has is that it allows enemies to outright teleport into you. Then again I did say that expert mode is a multiplayer mode and not a single player one... so I guess it is fair in a manner of speaking.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 15, 2015, 04:45:57 pm
My medcore Expert play is going well. It's a lot easier once you get a decent ranged weapon.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 15, 2015, 04:47:47 pm
My medcore Expert play is going well. It's a lot easier once you get a decent ranged weapon.

It isn't that you will constantly die it is more that on expert mode certain AI activities are... no longer restricted.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 15, 2015, 05:18:32 pm
Heh. You were close -- the only thing I've noticed that does that so far is mimics, specifically the hallowed version (and presumably the corrupted, too). If there's anything else that just flat ports on top of you, I haven't noticed, but those definitely do.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 15, 2015, 05:20:10 pm
all enemies that teleport or bamph in can teleport into you. Their AI no longer considers the player a no teleport zone.

But yeah some enemies AI is more to stay away from the player and fire from afar and won't teleport into you often. While others are to get close.

The Slime King is pretty terrible in that it will do that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 15, 2015, 06:31:11 pm
Slime King will teleport into you even on normal.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 15, 2015, 07:20:49 pm
If he can't get to you he kinda dissolves and reforms on top of you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 15, 2015, 08:57:58 pm
Do pumps not make unlimited liquids any more?

I have this setup but it's not doing anything.

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 15, 2015, 09:01:38 pm
Pumps don't directly duplicate anymore, you need to set up the duplicating stairs to increase the amount of water. That and setting up a 2nd pump from the same input.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 15, 2015, 09:02:40 pm
No, turns out it does. Just really slowly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 15, 2015, 09:08:42 pm
Yeah, it's been working just fine for me. Faster than any other method I can be arsed to figure out, even.

Think the trick is to just use multiple pumps, if you want to speed things up a bit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 09:27:40 pm
Man, it takes a bit of time to get a rail network started.

Covered only around 1/5 of the track, spent 3hrs on average on it

Red tridents hurt.

Fire imps hurt. So bad.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 15, 2015, 09:45:58 pm
So I tested it, pumps alone do not duplicate liquids. It is now just the liquid sliding off the edge that is increasing the amount.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 15, 2015, 09:48:29 pm
... the trick to laying rail is to lay rail while riding it, if you haven't noticed already. Smart-select or whatever that default-control-key mode is is the trick. Track ends up pretty wobbly lookin', but it works.

To be fair, I was on a small world, but going from spawn to the western ocean probably took... ten, fifteen minutes? Fall off a lot, but that's what your hook's for.

Also weird that you'd say that, etg -- I've had the pump liquid duplication work just fine with the outlet set on top of a platform, with nothing to slide off in the way.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 15, 2015, 09:57:38 pm
ah...its the input that is duplicating the liquid then, taking partial amounts of liquid and rounding it up. Duplication does not work when liquid is falling from output to input.
As an example of it not duplicating.
(https://dl.dropboxusercontent.com/u/47234794/Screenshot%202015-07-15%2019.55.57.png)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 09:59:23 pm
Try pumping the water offscreen.

IIRC it does not affect the origin pool.

And yes i've been riding the rails, avoiding killing lava slimes, killing painful lava bats, eviscerating fire imps to avoid dying to 100 dmg fireballs on expert, and avoiding the shit out of red demons that deal 300 damage on me even with 94 def (2-shot).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 15, 2015, 10:00:59 pm
...you can get a bucket that produces infinite water. I fail to see the need of these systems.

Automation.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: etgfrog on July 15, 2015, 10:04:59 pm
Honey and lava don't really work well using a bucket, setting up automated obsidian, honey blocks and crispy honey to where you just go over to a spot and mine infinite amounts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 15, 2015, 10:07:02 pm
Can get =/= have, isp :V

1/70th isn't the best of chances, and it kinda' helps to have more water before that 10th angler quest, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 15, 2015, 10:44:20 pm
Well at one point the engine force-settles all water anyway if there's too much flowing. I've gotten this from digging out a sky island, turning it into a giant bowl, and then filling it with water. If it is large enough and has a 2-tile wide hole in the bottom, it will drain infinitely until the engine decides that it shouldn't.
How long does that take, and what's it look like?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 15, 2015, 10:47:28 pm
There's also no unlimited lava or unlimited honey bucket. Though even if there were, I'd still prefer having an automated system that can refill itself without me doing anything.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 15, 2015, 10:52:17 pm
That's honestly not that terrible. 50 or so for a 1/40 chance? My character's luck has been fairly extreme. I had to kill about 140 sharks for a diving helmet, and over a thousand angry bones/dark casters for the ancient necro helmet (the clothier voodoo doll didn't drop until about 700 either). On the other hand, I got all three pieces of the ancient shadow armor from incidental kills on the way to more important things, and I found a slime staff by a lava pool on my first trip that deep.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 15, 2015, 11:33:26 pm
Lost all my accumulated unplaced marble/granite block wealth.

Steam crashed.
Returned to a world just as it was at the time of the crash and a character about 5-10 min before the crash.
I picked up my entire supply of marble and granite because I felt like building my base up more.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 16, 2015, 03:29:23 am
Well at one point the engine force-settles all water anyway if there's too much flowing. I've gotten this from digging out a sky island, turning it into a giant bowl, and then filling it with water. If it is large enough and has a 2-tile wide hole in the bottom, it will drain infinitely until the engine decides that it shouldn't.
How long does that take, and what's it look like?

It takes almost an Ocean's amount of falling water blocks. Make it happen easily by throwing dynamites everywhere till you reach hell.

What happens is that the game assumes all the falling water is invalid and therefore transports/warps them straight to where they should be.

Puff of logic.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 16, 2015, 04:35:06 am
Water in any amount also settles during map loading. If there's a ton of water clogging up your hellevator and cloning itself, you can just vent the whole thing to hell and reload the map.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 16, 2015, 05:59:59 am
Moon Lord arena is around 43.98% complete.

Did some testing; I need to actually adjust the speed at which I run because moony keeps porting in and out.

Hell makes for an awesome arena though; I'll make half of it cut right through the terrain without bumps in height.

oh and i need to cut the jumps :/
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 16, 2015, 07:30:31 am
IF you're doing the minecart thing, you need the moon lord to be TPing to you. Otherwise you don't outrun the lazor beem of deth.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 16, 2015, 07:50:29 am
It's in Hell. :PP

tactical shield towers ho
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 16, 2015, 08:53:11 am
There's also no unlimited lava or unlimited honey bucket. Though even if there were, I'd still prefer having an automated system that can refill itself without me doing anything.
Honey is easily created/moved around with hives. Doesn't help with automation though..

The difference is that each 1 out of 50 takes a day. Also, I never got one; someone else gave me one.


It takes almost an Ocean's amount of falling water blocks. Make it happen easily by throwing dynamites everywhere till you reach hell.

What happens is that the game assumes all the falling water is invalid and therefore transports/warps them straight to where they should be.

Puff of logic.
So for infini-water/flooding the world, put a plug in there every 5-10mins & save/reload?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 16, 2015, 10:06:32 am
It takes almost an Ocean's amount of falling water blocks. Make it happen easily by throwing dynamites everywhere till you reach hell.

What happens is that the game assumes all the falling water is invalid and therefore transports/warps them straight to where they should be.

Puff of logic.
So for infini-water/flooding the world, put a plug in there every 5-10mins & save/reload?

For infini-water, I'd suggest pouring your "infinite" water into a sealed tank, pouring your sealed tank into a secondary tank, and use the secondary tank while plugging the sealed tank for water floodifications.

Floating water is considered loose and is immediately put to where it will eventually end up, so if you're running duplications from a pump, your pump water may still be alive.

Spoiler: Mission Accomplished. (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: HissinhWalnuts on July 17, 2015, 10:32:40 pm
The game decided I needed a solar eclipse followed, by a blood plus rain. But then again, in the same session, another solar eclipse followed by blood plus rain.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pencil_Art on July 17, 2015, 11:03:47 pm
Well, earlier I had two solar eclipses on consecutive days, a blood moon, and two days later, another solar eclipse.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 18, 2015, 03:23:30 am
As I was playing, I got depressed that the denizens of my planet did not truly fear me as they should. But maintaining a standing army is so expensive....

Now I can oppress the entire planet for just pennies a day! (http://i.imgur.com/LmCdrDK.jpg)

(Large image, linked offsite for readability).

Needs more decoration and I'll end up changing some of the rooms, I'm sure. But it works for now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sappho on July 18, 2015, 03:36:40 am
Nice Mobile Oppression Palace!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 18, 2015, 07:33:07 am
awesome squid

i noticed you didnt use the camera.

also if you want actual stairs you can hammer dem platforms if you so wish.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 18, 2015, 08:14:12 am
Is this how DF players play Terraria?

This is beautiful.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 18, 2015, 09:54:36 am
Is this how DF players play Terraria?

This is beautiful.
We're all eagerly hoping for some way to make moving parts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on July 18, 2015, 10:36:24 am
Is this how DF players play Terraria?

This is beautiful.
We're all eagerly hoping for some way to make moving parts.
If I ever go crazy and try to make a DF-lite, you can bet that's going to be a major consideration of the design. :P There are too many games like DF and Terraria where you really just need an elevator.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 18, 2015, 10:50:55 am
Is this how DF players play Terraria?

This is beautiful.
We're all eagerly hoping for some way to make moving parts.
If I ever go crazy and try to make a DF-lite, you can bet that's going to be a major consideration of the design. :P There are too many games like DF and Terraria where you really just need an elevator.

Drawbridges, man.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 18, 2015, 11:16:36 am
As I was playing, I got depressed that the denizens of my planet did not truly fear me as they should. But maintaining a standing army is so expensive....

Now I can oppress the entire planet for just pennies a day! (http://i.imgur.com/LmCdrDK.jpg)

(Large image, linked offsite for readability).

Needs more decoration and I'll end up changing some of the rooms, I'm sure. But it works for now.

If you haven't already, put actuators on the leg so that you can move them to the background and walk thru them, at will.


On another note, I'm trying to drain the hell of lava (and turn it into a dull, grey and flat ash landscape). Anyone have any tips to get rid of large amounts of it, without using editors? I have wired several pumps at the bottom and dug a big underlava canal to funnel ALL the lava into it, which works but my Outer Space Container get full too fast and then I have to pour water from my generator and mine it out to get rid of it :P Which granted, gives me insane amounts of obsidian to turn into skulls to sell. But I'd rather it all just went away somehow.

Maybe filling my container with actuated blocks, then turning the actuators off after filling it, and reconnecting so all the lava goes away will work?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 18, 2015, 11:23:26 am
Maybe filling my container with actuated blocks, then turning the actuators off after filling it, and reconnecting so all the lava goes away will work?

Do acutators function as atom smashers, or do they just deconstruct certain blocks? It's been a while since I've played Terraria, and I'm waiting for it to come to Mac.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 18, 2015, 11:46:28 am
Maybe filling my container with actuated blocks, then turning the actuators off after filling it, and reconnecting so all the lava goes away will work?

Do acutators function as atom smashers, or do they just deconstruct certain blocks? It's been a while since I've played Terraria, and I'm waiting for it to come to Mac.

Neither I think. Just makes blocks passable. I don't think they do anything to creatures that are trapped inside (I think they can still move thru the blocks they were occupying at the time, but can't move into other active blocks). Also things like furniture or torches will pop out when activated.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 18, 2015, 12:00:12 pm
Maybe filling my container with actuated blocks, then turning the actuators off after filling it, and reconnecting so all the lava goes away will work?

Do acutators function as atom smashers, or do they just deconstruct certain blocks? It's been a while since I've played Terraria, and I'm waiting for it to come to Mac.

Neither I think. Just makes blocks passable. I don't think they do anything to creatures that are trapped inside (I think they can still move thru the blocks they were occupying at the time, but can't move into other active blocks). Also things like furniture or torches will pop out when activated.

Alright, thanks for letting me know. I was a cautious creature in Terraria and didn't go to deep into the electronics. When it comes out for Mac, I'll be ready.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 18, 2015, 02:36:08 pm
Well, that worked. I made a 25x25 block of obsidian with actuators and wire. Turn them on, pour lava inside, then turn them off, save and exit. When I get back, the lava is gone.

I just need enough actuators to make an even bigger block.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 18, 2015, 04:33:04 pm
Is this how DF players play Terraria?

This is beautiful.
I think I've posted a screenshot of my upside-down pyramid here.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 18, 2015, 04:41:03 pm
Is the vortex beater a good weapon to use vs the moon man or should I stick to my current plan: beetle armor, stardust dragon, and daybreak?

My arena is a big minecart track in the sky (I have mech cart).

My previous attempt was on the same arena, with tiki armor and maxed stardust dragon, using daybreak. Destroyed both hands but didn't get the head destroyed in time, but my main mistake was accidentally jumping off the track at one point.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 18, 2015, 04:56:48 pm
get solar flare armor and reforge your day break too godly. this will give it something like 200 damage
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 18, 2015, 05:02:02 pm
get solar flare armor and reforge your day break too godly. this will give it something like 200 damage
Two issues with that:
1: My daybreak has already been reforged to godly.
2: I need to kill the moon man for luminite in order to actually make the armor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on July 18, 2015, 05:59:02 pm
Well, that worked. I made a 25x25 block of obsidian with actuators and wire. Turn them on, pour lava inside, then turn them off, save and exit. When I get back, the lava is gone.

I just need enough actuators to make an even bigger block.
Bottomless Water Bucket + Drill Containment Unit. Turn all lava to obsidian, mine obsidian.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 18, 2015, 06:25:42 pm
Well, that worked. I made a 25x25 block of obsidian with actuators and wire. Turn them on, pour lava inside, then turn them off, save and exit. When I get back, the lava is gone.

I just need enough actuators to make an even bigger block.
Bottomless Water Bucket + Drill Containment Unit. Turn all lava to obsidian, mine obsidian.

I don't have a DCU, and it still takes too long to turn into obsidian.
This method I delete something like 5000 buckets in a minute or so.


Also, I just realized the Ice dragon cannon thingy really loves to destroy these evil Towers on its own, I just have to bring down the shield, get there and cast it and wait it out :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ehndras on July 18, 2015, 07:00:53 pm
Man, I love this game! I'm back to where I was when I last played the original game: meteor armor and no bosses yet killed. The variety in mobs, biomes, accessories, weapons, blocks, special events, and fun things to do is incredible. I do believe I spent a good hour just fishing!

As more experienced players, do y'all suggest playing on more than one world, or is there no real point? I started on a large world, apparently a crimson world. Copper, iron, tungsten, gold so far. My main weapon is the space blaster, which seems incredibly powerful when used in conjunction with meteor armor. I have a gold bow with plenty of fire arrows, a few jester, and a good meteor hamaxe. Is that enough to take one the Eye of Cthulhu, or Skeletron? I'm in the process of building a screen-wide arena to try out the eye.

Edit: Forgot to mention, I have 89 gold. Is that acceptable, or should I be farming?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 18, 2015, 07:29:04 pm
Is your world on Expert mode or regular mode? That makes an insane difference. If it's regular, you're probably fine to do eye of cthulhu and skeletron both, as well as the Queen bee who you can fight by going down into the undergound jungle and going into a hive, and the Brain of cthulhu which you summon by breaking 3 crimson hearts. If it's expert mode, you're probably still fine to do Eye, but you might wipe the first time as you get used to him. The Brain should also be doable, and even if you wipe, if you kill some of his floaters you'll get ingredients for making crimtane gear, especially the pickaxe.

As far as money goes, 89 gold is quite a bit for that point in the game, although it's not super useful to you until you have the goblin tinker, and then no amount of gold will ever be enough. I'd strongly advise sticking that money in a piggy bank. You can spend money directly from piggy banks now, which is pretty nice, and there's no reason to not store your money anymore.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 18, 2015, 08:41:54 pm
I think I may have found a glitch wherein when you ram the otherwise-invincible true eyes of cthulhu with your minecart, they splat and you don't have to deal with them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 18, 2015, 08:46:52 pm
I think I may have found a glitch wherein when you ram the otherwise-invincible true eyes of cthulhu with your minecart, they splat and you don't have to deal with them.

Slaves to the Moon: God of Drops - Chapter I: Human Fortress
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Metalax on July 18, 2015, 08:50:43 pm
Man, I love this game! I'm back to where I was when I last played the original game: meteor armor and no bosses yet killed. The variety in mobs, biomes, accessories, weapons, blocks, special events, and fun things to do is incredible. I do believe I spent a good hour just fishing!

As more experienced players, do y'all suggest playing on more than one world, or is there no real point? I started on a large world, apparently a crimson world. Copper, iron, tungsten, gold so far. My main weapon is the space blaster, which seems incredibly powerful when used in conjunction with meteor armor. I have a gold bow with plenty of fire arrows, a few jester, and a good meteor hamaxe. Is that enough to take one the Eye of Cthulhu, or Skeletron? I'm in the process of building a screen-wide arena to try out the eye.

Edit: Forgot to mention, I have 89 gold. Is that acceptable, or should I be farming?
Assuming a normal world and some decent mobility gear(lightning boots and cloud in a bottle/balloon or equivalent), you should be fine for fighting bosses up to and including the WoF with a space gun and meteorite armour.

You will likely want at least one other world with Corruption if your main world has Crimson, to give you access to items that are specific to that biome. Beyond that you normally only need multiple worlds if you are searching for an item that only appears in chests such as the living loom, are looking for a special feature like a pyramid or to get access to every type of ore in large quantities(smaller quantities of those not found as ore deposits can be obtained by extractinator/fishing/slimes/chests). Also sometimes you will want a mostly untouched world for building in, while you strip mine another for materials.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 18, 2015, 09:01:48 pm
I've expanded. (http://i.imgur.com/fnz86Xh.jpg) The sky darkens when I jump at the top, and I can use Bundle of Balloons + Frostspark Boots to jump high enough for the screen to stop scrolling, so I'm going to keep building up TO SPAAACE!

All I have left to do before starting hardmode is set up some more fishing ponds (pictured: sky), maybe fish for the info items, finish my hellevator, finish farming prehardmode armors (ancient cobalt leggings and two sets of eskimo), and get the trophies for Skeletron and the BoC.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 18, 2015, 09:28:52 pm
Actually, you can fish up sky crates at a high enough elevation, which have a chance to contain the same stuff as floating island chests.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 18, 2015, 10:13:17 pm
As more experienced players, do y'all suggest playing on more than one world, or is there no real point?

Well, a lot of people have two worlds so that they don't have to deal with meteors on their builder world- as soon as you break a shadow orb or Crimson heart, there's a high chance of a meteor landing the following night. That meteor, and the ones that follow (from that point forward, every night they have a 2% chance to spawn) wipes out whatever it hits- only the central 17% of the map is safe. In order to protect yer world from those blemishes, you need to build a sky bridge (meteor hits it instead) or maintain ~600 blocks of meteor ore above surface level.
Also,
Spoiler: hardmode spoilers (click to show/hide)

If Terracustom were out, I'd recommend it.

Actually, you can fish up sky crates at a high enough elevation, which have a chance to contain the same stuff as floating island chests.
If you know what you're doing, I'd say extra worlds is the faster way to go.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 18, 2015, 10:35:06 pm
Meteors try to not land within... I think it's 100 blocks of chests? Putting a chest in your building usually means its safe from meteors.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ehndras on July 18, 2015, 10:38:42 pm
Am I the only one who, since the big update, is having sudden game-crashes that revert me to my spawn point with items missing, and duplicates of others? This typically happens when I'm building my home, though I just crashed after reaching the deepest point I've ever explored: a weird, frozen biome with viking zombies, frost-shooting spiky slimes, and a rail system that goes who-knows-where.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 18, 2015, 10:49:44 pm
i noticed you didnt use the camera.

What's this sorcer-ooooohhhh. Well. Alright. So I took a couple pics of old worlds since the Oppression Palace got some positive feedback. Parts of them look a little funny since the textures have changed in the years since. Larger pictures than the last, again linked on imgur.

The Cavern City (http://i.imgur.com/SZVq8Wh.png) - hollowed out and rebuilt by hand, I wouldn't recommend it without blood moon rockets (which I didn't have). Note the dwarf demoman's room is made from obsidian with smooth gold walls, has a nonsensical statue, random lever, water candle to summon horrors, and was accidentally flooded at some point.

Sky Pirates and the Floating Archipelago (http://i.imgur.com/X250pih.jpg) - I'm most proud of this one, as much for the details as the ship itself. The mural in the forge and the painting in the panic room are my favorites. When the panic room is active, the pit covers retract and everything falls into killzones with pressure-plate activated flamethrowers and spiky ball traps. Also the red torches flash on a timer (If there were a klaxon, by god I would wire one of those up, too).

Super non-bonus:
Apex Cruiser (http://i.imgur.com/U3L0JTO.jpg) from Starbound some time ago. I never got around to finishing the rail gun assembly between the forward arms. Oh well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tarran on July 18, 2015, 11:34:56 pm
Protip: when you need lots of money, golem on expert. You get shitloads from all the accessories.
I've also had some luck with shooting Dungeon enemies with Golden Bullets, especially when Paladins spawn.

Paladins, according to the wiki, drop around 5 gold base. Though with golden bullets, I've seen drops of 10+. Combined with other junk and gold you get from every other enemy, and you can get a plat or two worth of gold and junk by the time your inventory is full.

Just make sure you can take it, though. It can be dangerous at times.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ehndras on July 18, 2015, 11:39:33 pm
Hmm, Eye of Cthulhu was a hell of a lot easier than I thought. I was battering him with my blaster, threw a few spiked balls on the platforms, which helped significantly, then lobbed a few grenades and *poof!* It was dead. That was a ridiculously short battle... I wonder if I can fight Skeletron.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 18, 2015, 11:40:55 pm
Maybe filling my container with actuated blocks, then turning the actuators off after filling it, and reconnecting so all the lava goes away will work?

Do acutators function as atom smashers, or do they just deconstruct certain blocks? It's been a while since I've played Terraria, and I'm waiting for it to come to Mac.

Neither I think. Just makes blocks passable. I don't think they do anything to creatures that are trapped inside (I think they can still move thru the blocks they were occupying at the time, but can't move into other active blocks). Also things like furniture or torches will pop out when activated.

Do note you can actuate traps. Layered spear mechanisms. Hoards of spiky shit.

Is the vortex beater a good weapon to use vs the moon man or should I stick to my current plan: beetle armor, stardust dragon, and daybreak?

My arena is a big minecart track in the sky (I have mech cart).

My previous attempt was on the same arena, with tiki armor and maxed stardust dragon, using daybreak. Destroyed both hands but didn't get the head destroyed in time, but my main mistake was accidentally jumping off the track at one point.
Beat him in hell with a minecart track using a Vortex Beater and chloro. Took ages, since the same things protecting me protects him too. Red demon spawns tend to mark the end of my run because they don't die on hit with a cart and theit spears hurt more than moony's death ray.

Use a solar eruption if you got obstacles.

Man, I love this game! I'm back to where I was when I last played the original game: meteor armor and no bosses yet killed. The variety in mobs, biomes, accessories, weapons, blocks, special events, and fun things to do is incredible. I do believe I spent a good hour just fishing!

As more experienced players, do y'all suggest playing on more than one world, or is there no real point? I started on a large world, apparently a crimson world. Copper, iron, tungsten, gold so far. My main weapon is the space blaster, which seems incredibly powerful when used in conjunction with meteor armor. I have a gold bow with plenty of fire arrows, a few jester, and a good meteor hamaxe. Is that enough to take one the Eye of Cthulhu, or Skeletron? I'm in the process of building a screen-wide arena to try out the eye.

Edit: Forgot to mention, I have 89 gold. Is that acceptable, or should I be farming?

I suggest making a hub world (hard mode or not, up to you) and making another world for hardmode demon altar smashing. Doing it wrong will yield a massive amount of corrupted blocks in your map, so do it elsewhere to keep your world clean.

On hard mode anyway you can fish for rare ores.

I should begin the 1-line map ceiling project.

Keep the world safe from angry meteor shite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 18, 2015, 11:57:29 pm
Protip: when you need lots of money, golem on expert. You get shitloads from all the accessories.
I've also had some luck with shooting Dungeon enemies with Golden Bullets, especially when Paladins spawn.

Paladins, according to the wiki, drop around 5 gold base. Though with golden bullets, I've seen drops of 10+. Combined with other junk and gold you get from every other enemy, and you can get a plat or two worth of gold and junk by the time your inventory is full.

Just make sure you can take it, though. It can be dangerous at times.
For actively farming money, going melee with the flask of midas tends to be better, although it means you can't be using a flask of confetti which is the best multiplayer item. Flask of midas is significantly cheaper, and I've found melee to be a more reliable build, given that you have less chance of randomly dying which runs counter to the point of farming money.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 19, 2015, 12:05:32 am
Or leaving a summon-based minion will earn you more gold than you would know what to do with, given you're constructing something outside npc territory
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 19, 2015, 12:18:04 am
Is the vortex beater a good weapon to use vs the moon man or should I stick to my current plan: beetle armor, stardust dragon, and daybreak?

My arena is a big minecart track in the sky (I have mech cart).

My previous attempt was on the same arena, with tiki armor and maxed stardust dragon, using daybreak. Destroyed both hands but didn't get the head destroyed in time, but my main mistake was accidentally jumping off the track at one point.
Beat him in hell with a minecart track using a Vortex Beater and chloro. Took ages, since the same things protecting me protects him too. Red demon spawns tend to mark the end of my run because they don't die on hit with a cart and theit spears hurt more than moony's death ray.

Use a solar eruption if you got obstacles.

I actually was able to beam him on my fifth try, using beetle armor, daybreak, and spacetrack.
I only won because of the aforementioned minecart-to-true-eye glitch that reduced the number of lasers I had to contend with, I found out on my 6th try.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 19, 2015, 02:22:58 am
I've expanded. (http://i.imgur.com/fnz86Xh.jpg) The sky darkens when I jump at the top, and I can use Bundle of Balloons + Frostspark Boots to jump high enough for the screen to stop scrolling, so I'm going to keep building up TO SPAAACE!

All I have left to do before starting hardmode is set up some more fishing ponds (pictured: sky), maybe fish for the info items, finish my hellevator, finish farming prehardmode armors (ancient cobalt leggings and two sets of eskimo), and get the trophies for Skeletron and the BoC.
And now I'm inspired to make a Ha'tak (http://stargate.wikia.com/wiki/Ha%27tak), cool. Well, after I finish my not-even-started-yet space yacht for my God-Emperor of Terra. With his bronze skin and golden armor he could even easily pass for a Goa'uld, hehe.

Question though: isn't sky islands = floating islands? Or am I missing something?

pics
Damn nice. Also, mind telling me what material did you use for tower of oppression leg's from your previous post? Tin plating, is it? Still undecided what should I use on my spaceship, was going to use meteorite bricks, but I dunno.

Slaves to the Moon: God of Drops - Chapter I: Human Fortress
Beautiful.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 19, 2015, 04:10:52 am
It was tin plating for the legs, yes. I hadn't bothered pushing hard mode or using any exotic materials at all.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 19, 2015, 04:17:11 am
Tin plating's one of my favourite building materials.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pencil_Art on July 19, 2015, 04:18:00 am
All of this makes me want to get into building sometime.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 19, 2015, 06:28:17 am
Tin plating makes for a good stand-in for cog flooring.

Did i mention cogs are my favorite block atm?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 19, 2015, 08:24:40 am
Tin plating makes for a good stand-in for cog flooring.

Did i mention cogs are my favorite block atm?
I built a tin-plating and cog house, and yes, cogs are brilliant.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 19, 2015, 08:43:49 am
Hmm, Eye of Cthulhu was a hell of a lot easier than I thought. I was battering him with my blaster, threw a few spiked balls on the platforms, which helped significantly, then lobbed a few grenades and *poof!* It was dead. That was a ridiculously short battle... I wonder if I can fight Skeletron.

I managed to beat Skeletron with crimtane armor, potions, a ruby staff and a minishark. It's not that hard if you know the strategy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 19, 2015, 08:48:32 am
Crimtane armor is also really powerful, that addition regen can go a really long way if stacked with other sources of regen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 19, 2015, 08:52:33 am
As for a spaceship, consider using luminite bricks.
Looks cool, thanks, but the fact it's late-late game material AND I can't find any picture of how it looks when actually placed in great numbers makes me ultimately un-interested in using it. Might reconsider if I ever even reach that Moon Lord boss and reliably farm him. ;)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 19, 2015, 08:57:13 am
Crimtane armor is also really powerful, that addition regen can go a really long way if stacked with other sources of regen.

Agreed, it's solid for a little bit even after Hardmode starts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 19, 2015, 09:32:08 am
(http://hydra-media.cursecdn.com/terraria.gamepedia.com/4/49/Luminite_Brick_%28placed%29.png?version=d5d3a650be4b75e397df2d6d0c6a2822)
Luminite Brick 3x3

(http://hydra-media.cursecdn.com/terraria.gamepedia.com/d/d4/Martian_Conduit_Plating_%28placed%29.png?version=cfe3cb7123d6296b8b3695e1f00f18d1)
Martian Conduit Plating 3x3

Luminite bricks line well with Martian plating. Farming Moony can be a bit of a tough deal to do however, although martians are easily toggled, considering the power the mobs' drops are.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tiruin on July 19, 2015, 09:52:30 am
So I decided to give this a swing thanks to penguinofhonor. Steam name is Tiruin.
...Wow that's a lot of new stuffs (and achievements!)

Just asking ahead here: Is the spider cavern a must in all world generated? As in--there's NO WAY it can't exist upon generation?
I'd...at least like an anti-arachnophobia button. :'(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 19, 2015, 10:00:20 am
There's always at least one, sometimes multiple.  Me and Neonivek have a full cave-complex that's all spiders.  There's also spiders in the jungle now but both ones are kinda... well they don't really look like spiders all that much.  On the upside it's very obvious where the spider caves are and they don't spawn unless you are actually in the cave.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Elephant Parade on July 19, 2015, 10:13:04 am
So I decided to give this a swing thanks to penguinofhonor. Steam name is Tiruin.
...Wow that's a lot of new stuffs (and achievements!)

Just asking ahead here: Is the spider cavern a must in all world generated? As in--there's NO WAY it can't exist upon generation?
I'd...at least like an anti-arachnophobia button. :'(
This is a set of replacement textures. (http://www.terrariaonline.com/threads/no-spiders-mod.118856/) It was made for 1.2, but I don't see why it wouldn't work for 1.3. If somebody without arachnophobia could try it out, that would be cool.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 10:18:32 am
So I decided to give this a swing thanks to penguinofhonor. Steam name is Tiruin.
...Wow that's a lot of new stuffs (and achievements!)

Just asking ahead here: Is the spider cavern a must in all world generated? As in--there's NO WAY it can't exist upon generation?
I'd...at least like an anti-arachnophobia button. :'(

it is required to have them for several reason:

1. its the only mini-biome in which cobweb is a renewable resource

2. its the only mini-biome where you get the web slinger item

3. the black recluse spiders are the only source of materials for the early hardmode summoner equipment (spider armor and spider related weapons, without them you would have to defeat plantera for the tiki armor which means skipping a lot of your summoner playthrought because bee armor wont be of use there so you would be obligued to use other role).

4. the black recluses are the only source of the poison staff. for those who used it

what you can do is use a calming potion and just skip the area alltogether, if you want the cobwebs for necro armor you can farm whatever you want from there and just get over it without facing the spiders.

in other news:

finally made the cellphone, killing the wall of flesh required me to go to the right border of the map in order to fight it, died like 3-4 times because of its acceleration when nearly killed. with a bit of luck got to kill it when it was practically killing me. got the ranger emblem, demon heart, breaker blade, pwnhammer.

however. i got the problem of the jungle being infected with corruption, whereas the underground snow was infected with hallow. my crimson biome is finally growing.

entered hardmode and broke the 3 demon altars. enough cobalt for a pickaxe, then enough mythril for a pickaxe and the anvil, then enough adamantite for the forge.

crafted me some spider armor, spider staff and queen spider staff. a mob dropped me the beam sword, got the ice sickle, venom staff and ice bow. made the unlimited ammo items, the dao of pow and the meteor staff (that thing looks awesome but eats too much mana).

i'll have to make a speedrun through the jungle in order to get the most life fruit i can, the corruption is spreading at an alarming rate.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 19, 2015, 10:22:29 am
Wait how did you get corruption and crimson on the same world?

Also the meteor staff is absolutely stupid powerful if you get that thing that auto-uses mana potions for you.  Be on the lookout for it's parts in the jungle.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: GrizzlyAdamz on July 19, 2015, 11:01:26 am
Super non-bonus:
Apex Cruiser (http://i.imgur.com/U3L0JTO.jpg) from Starbound some time ago. I never got around to finishing the rail gun assembly between the forward arms. Oh well.
Did you make that in-game?
Booted up starbound while waiting for tedit/TC.



it is required to have them for several reason:
Don't forget it's where the stylist is spawned.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 19, 2015, 11:05:34 am
Wait how did you get corruption and crimson on the same world?
Presumably he imported crimstone from another world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 19, 2015, 11:06:59 am
Oh I thought there was some hard coded thing that prevents the biome from being created/spreading.  Nice to know that's not the case.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 12:26:40 pm
exactly i brought some crimstone and put it into an specific spot on the map. it has been growing plentifull so far. but im worry that the hallow will end eating it overtime. they are separated by sunflowers tho.

as for the rest, the underground jungle is growing large spots of chlorophyte so i guess it will be safe for now. as for the surface its a lost cause. with the underground corruption spread at that side keeping the jungle clean will be a pita.

got to purify the corruption spreading towards the base and left some more sunflowers to cover it. the idea is to allow the hallow to eat the pre-hardmode corrruption spot.

EDIT:

farming for the ankh shield materials, just need the band aid and it will be finished. also made me harpy wings. no bosses have appeared yet, but got the prelude of the destroyer some days ago. didnt wanna fight him yet. maybe if i use the same arena i used for skeletron.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 19, 2015, 12:28:03 pm
Do we have a running server right now?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on July 19, 2015, 12:30:34 pm
it is required to have them for several reason:

1. its the only mini-biome in which cobweb is a renewable resource

2. its the only mini-biome where you get the web slinger item

3. the black recluse spiders are the only source of materials for the early hardmode summoner equipment (spider armor and spider related weapons, without them you would have to defeat plantera for the tiki armor which means skipping a lot of your summoner playthrought because bee armor wont be of use there so you would be obligued to use other role).

4. the black recluses are the only source of the poison staff. for those who used it

5. It's the only location where you can find the Stylist NPC.  The only biome- or other condition-specific NPC that's tied to a biome that may not exist at game start (Truffle, for the above-ground mushroom biome) is still linked to a biome that can be created by hand, which you can't do with spider nests; I'm pretty sure honey and larva to summon the Queen Bee (for Witch Doctor) is another guarantee from the generator. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 12:40:34 pm
it is required to have them for several reason:

1. its the only mini-biome in which cobweb is a renewable resource

2. its the only mini-biome where you get the web slinger item

3. the black recluse spiders are the only source of materials for the early hardmode summoner equipment (spider armor and spider related weapons, without them you would have to defeat plantera for the tiki armor which means skipping a lot of your summoner playthrought because bee armor wont be of use there so you would be obligued to use other role).

4. the black recluses are the only source of the poison staff. for those who used it

5. It's the only location where you can find the Stylist NPC.  The only biome- or other condition-specific NPC that's tied to a biome that may not exist at game start (Truffle, for the above-ground mushroom biome) is still linked to a biome that can be created by hand, which you can't do with spider nests; I'm pretty sure honey and larva to summon the Queen Bee (for Witch Doctor) is another guarantee from the generator.

oh yeah, sorry....

basically all the minibiomes are somewhat mandatory for progression be it due to the drops or the materials that you can farm there...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 19, 2015, 12:58:27 pm
exactly i brought some crimstone and put it into an specific spot on the map. it has been growing plentifull so far. but im worry that the hallow will end eating it overtime. they are separated by sunflowers tho.

as for the rest, the underground jungle is growing large spots of chlorophyte so i guess it will be safe for now. as for the surface its a lost cause. with the underground corruption spread at that side keeping the jungle clean will be a pita.

got to purify the corruption spreading towards the base and left some more sunflowers to cover it. the idea is to allow the hallow to eat the pre-hardmode corrruption spot.
Sunflowers do not block hardmode corruption/crimson. Hallow also doesn't eat corruption/crimson - they collide and lock themselves in a stalemate.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 19, 2015, 01:44:55 pm
Do we have a running server right now?
Nah, shut mine down after we pretty much ran out of content.
Is it stripped out, or could there be a short time to go loot all the chests?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 19, 2015, 02:32:39 pm
Super non-bonus:
Apex Cruiser (http://i.imgur.com/U3L0JTO.jpg) from Starbound some time ago. I never got around to finishing the rail gun assembly between the forward arms. Oh well.
Did you make that in-game?
Booted up starbound while waiting for tedit/TC.

Yeah, I used the old Custom Ship Mod. Dunno if it's still around, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 19, 2015, 02:36:10 pm
so at this point is there a bay12 server?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 03:21:07 pm
tried to take on the twins with the current equipment and didnt got them to half life, their play pattern becomes so quick its hard to mantain yourself dodging, i used the arena in which i fought skeletron though. i used also all my potions, any ideas in how to kill them in expert? or should i opt to go for another mechanical boss?

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 19, 2015, 04:01:44 pm
So.... I just went from regular jungle armor to full melee adamantite in one jump. From fishing. and it's glorious. Feels like cheating now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 04:28:54 pm
It is much easier to fight them one at a time, and particularly easier to do so while running, preferably flying with wings.

that's what i did, the issue is that im playing summoner, and well, spider minions have to be at a certain position in order to do damage. my secondary weapons were a mythical meteor staff and a godly ice bow with unlimited ammo.

i didnt have hardmode accesories though. have just gotten for the ankh shield and well, had to hack in the materials for the charm of myths and the star necklace. only have seen 2 mimics in the whole gameplay, the one that gave me the bow and a hallow mimic which unfortunatelly i couldnt kill because i was swarmed by bats.

it seems 1.3 made them very rare to find. back in 1.2 i could find them frecuently, even had to sell the items cause already had the crafts.

but anyways.

sitting at 48 defense right now. maybe i will try the destroyer instead. at least i can get him onto the spider's attack range.

EDIT:

almost kill him, the head stole a large chunk of my life when i failed to dodge it, will have to think on a new strategy, also got swarmed by enemies. may have to use a calming potion.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Baneling on July 19, 2015, 04:45:25 pm
I killed 4 Mothrons in one eclipse and got no loot.

I think the RNG hates me. :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 19, 2015, 04:48:57 pm
I got an Eye of Cthulu every time. They're super common, I thought.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on July 19, 2015, 04:53:30 pm
I killed 4 Mothrons in one eclipse and got no loot.

I think the RNG hates me. :(

RNGesus only accepts burnt sacrifice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 19, 2015, 05:00:25 pm
Mothron only drops the broken hero sword after all the mech bosses are dead, and only drops Eye of Cthulhu after Plantera is dead, from what I understand.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Baneling on July 19, 2015, 05:07:06 pm
The solar eclipse started literally as I was fighting Plantera, so that obviously wasn't the cause.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 05:44:50 pm
built two small floating island, one with jungle vegetation for the witch doctor, and the other for the truffle with mushrooms and related stuff.

its part of a large project involving the move of all the NPCs to at least 100 tiles up on the air before the land is completely infected.

traveled to the underworld in search of the tax collector. found a shadow chest mimic too.

thinking of what to do next in order to take down the mechanical bosses. the destroyer was the easiest but i couldnt kill him due to large amount of enemies on screen during the battle. may have to make some pink candles.

also need a weapon for taking down the probes quickly, trying to shoot them with the ice bow is difficult and im not equiped for ranged damage.

maybe i'll wait for a pirate invasion or something, well if i get the luck of getting a pirate staff maybe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: wer6 on July 19, 2015, 06:04:12 pm
Mothron drops the broken hero sword after all mecha bosses have been killed, it drops the eye of cuthulu after plantera is dead, along with a chance of Mothron wings.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 07:28:28 pm
spent a whole day fishing for crates, got like 12 iron, 14 wooden, 2 frog legs and the zephyr fish, along with 100+ bass. didnt get much metals from it but got two ginger beards, several tsunami in a bottle, a tartar sauce, two anchors, 55 gold and other coins. and several potions.

will see if i cant get the rare fishes from the biomes. mostly for the weapons.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 19, 2015, 07:39:10 pm
Your fishing power tilts the drop table, so getting better gear should push you towards getting better crates.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 07:43:17 pm
Your fishing power tilts the drop table, so getting better gear should push you towards getting better crates.

the only missing equipment is getting a golden rod and angler earrings actually. need to make moar quests -_-
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 19, 2015, 08:13:58 pm
Got The Axe and about to fight moon man for the 8th time, hopefully kill him for the 3rd time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 19, 2015, 09:26:25 pm
spent a long time fishing in the crimson. didnt found the bladetongue. madea few fishing runs in the hallowed snow, got the crystal serpent....also got it to mythical in a few reforging runs, went to search for more adamantite, planning to gather it for the mage set and see if i can kill the destroyer with magic weapons. the extra defense should help me a lot.

havent found much adamantite so far, but got the gladiator breastplate from some hoplites, no medusa head though. as for other underground stuff. the skeleton merchang was selling the enchante lantern. so there goes my new pet.

planning to destroy more demon altars to see if i can get more metal. its not enough right now.

EDIT:

upgraded the phaseblade to a phasesaber with legendary modifier.

found enough adamantite for a full set, at least magic focused. with the whole set and the accesories get 62 defense. and the magic weapons dish a lot of damage. need to test it against bosses. got a mechanical eye and mechanical worm from farming mobs in the underground hallowed ice with a marble biome. also completed the gladiator set. got a demonic amarok and bought a gradient.

frost staff was also obtained. and the party girl has come.



EDIT 2:

put a peace candle in the arena, and it was raining, teste the magic weapons against angry nimbuses but didnt get the rod. after the rain ended a goblin scoute apeared. first i see in the whole patch.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 20, 2015, 12:16:09 am
Dude, don't want to be mean but you really need to work on your capitalization and grammar...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 20, 2015, 12:35:03 am
It is indicative of the ability to follow arbitrary rules.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The Scout on July 20, 2015, 12:45:33 am
Did they remove water duping? All the old setups don't seem to work for me anymore.  :'(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 20, 2015, 12:46:12 am
Changes in water physics mean there's new setups, and even those aren't as effective :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 20, 2015, 12:53:29 am
Pumps & stairs seem to work well.



Ok, I just got enough Luminite for a set of armor, now I have to think which one to make, to farm Moon Lord on normal to make the rest. My strategy is using the Daybreak when in range, spamming Chlorophyte bullets when out of sight and sometimes emptying my mana bar with the Nebula Blaze.
Usually the chlorophyte ends up doing the most constant damage, and now I got the dolphin gun thingy, so I suppose I should go with the ranged armor set?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 01:08:38 am
The ranged set gives the following to ranged:
and that's without mentioning the controlled stealth effect which allows you to move slowly, activate it at any time for the following effects:

Note: Ammo Consumption rates are multiplicative.

Get the ranged set, and go farm moony some more. If you wish to go hybrid with minions, you can swap the legs for Stardust leggings, allowing you to expand your stardust dragon to three segments, strong enough to crush things within a few seconds.

source: http://terraria.gamepedia.com
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 20, 2015, 01:55:25 am
Well, I refined my arena and strategy for fighting the moon man.
Now I have nothing to do.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 02:10:24 am
steampunk the everything

no srsly try making homes - actual individual homes for your people and develop a portal complex
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 20, 2015, 02:53:17 am
Changes in water physics mean there's new setups, and even those aren't as effective :(
They work the same. Mostly.

The biggest change is that you can't link one input pump to several output pumps any more but that's remedied by having one input pump per output pump. As for manual setups, all the usual suspects still work from what I've seen. So the pyramids and the stairs and the autoclickers all work.

Edit:

Here's an example of an automated liquid duping system:
Spoiler (click to show/hide)

Basically I tried to make it as small as possible. One thing I've noticed is that duping is a lot harder when your pump is on the right hand side as opposed to the left. For example, that first lava section fills about 1/2 as fast as the second one (the one next to the honey). So if you want to optimize setups, I recommend you make all your pumps be on that side. This system has the side benefit of being an obsidian / honey block generator but because it's so small it's a bit hard to use.

Here's another example:
Spoiler (click to show/hide)

That setup with the lava there fills up very, very fast. It has 4 input pumps on the bottom and 4 output pumps at the top there. I recommend this setup. I did the same for the giant honey lake. The only thing about honey is that it needs a 3-second timer as opposed to a 1-second timer because of how slow it moves.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 20, 2015, 04:41:24 am
steampunk the everything

no srsly try making homes - actual individual homes for your people and develop a portal complex
I already made homes for everybody. I can't stand to have wooden blocks for my npc houses on my main world.
I've still got to finish the massive marble/granite house I'm building into the heavens.
I want more bosses to fight
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 10:40:44 am
discovered the wonders of automatic controls, unfortunately, i forgot the summoning item, the twins appeared that night but like all natural spawns they came when i had lost some of the buffs. the fight lasted up to mid night and got them to the second stage, didnt last much without more potions.

 made the other helmets for the adamantite set in case i have to swap weapons. this time i'll take on the destroyer again, with plenty of buffs.

as for weapons, tried to farm some biome mimics, got several crystal vileshard and iluminant hooks, a worm hook and a dart rifle. also got a flying knife, but no dedalus stormbow so far.

EDIT:

skeletron prime was announced before i got to summon the destroyer. decided to fight him instead. of all the three mechanical bosses he seems the most easy at least for me. the fight lasted the whole night, and got to take down at least 3 of the 4 arms. he was really low on life when the morning stroke down. will have to cheat my supply of jester arrows, lost practically all of them during the fight (no way im going to collecte 90+ fallen stars again)

and maybe i'll use holy arrows for the next fight.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 20, 2015, 11:01:30 am
I already made homes for everybody. I can't stand to have wooden blocks for my npc houses on my main world.
If you actually build wood blocks for your NPC houses, you're doing better than I do. I may use wood somewhere in there, but it won't be intentional. Low effort NPC homes just use whatever material there's an excess of at the time :V

Sometimes don't even bother to make the tiles match. Several of the homes in my expert word have floors that are part snow, part ice :P

Generally can't even be arsed to make the rooms the same size or whatev'. Just kinda' go in and swing the pick around until there's enough room, backwall it with whatever, and call it a job done. Mighty Multipurpose Monument to Meticulous Meh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 11:11:17 am
now that i mention it, skeletron prime seems like the easiest hardmode boss in expert. the destroyer and the twins have proven to be a pita to kill.

but the fight against skeletron was actually very easy, his arms dont do much damage with the equipment setup i have and i was able to take down most if not almost all his arms. if it wouldnt because he spawned naturally i may have won the fight. those first hours in the night would have served me well and i may have won.

he is very easy to dodge tbh...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 20, 2015, 11:32:31 am
The ranged set gives the following to ranged:
  • +36% ranged damage
  • +27% ranged critical strike chance
  • +25% chance to not consume ammunition
  • +10% movement speed
and that's without mentioning the controlled stealth effect which allows you to move slowly, activate it at any time for the following effects:
  • Near-invisibility
  • Decreased chance that enemies will target the wearer
  • +80% ranged damage
  • +20% ranged critical strike chance
  • Decreased movement speed

Note: Ammo Consumption rates are multiplicative.

Get the ranged set, and go farm moony some more. If you wish to go hybrid with minions, you can swap the legs for Stardust leggings, allowing you to expand your stardust dragon to three segments, strong enough to crush things within a few seconds.

source: http://terraria.gamepedia.com

That sounds like a plan.
Can stealth be used in a cart?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 12:04:18 pm
destroyer down, used titanium repeater with  jester arrows. plenty of potions to keep myself buffed for the whole fight. excalibur crafted and modified to legendary, found an strange plant and got reflective copper dye as reward. crafted the hallowed greaves.

next enemy to get should be the twins, as i have the summoning item.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 20, 2015, 12:05:45 pm
That sounds like a plan.
Can stealth be used in a cart?
Nope. Neither can you stealth up while riding a mount.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 12:10:07 pm
That sounds like a plan.
Can stealth be used in a cart?
No, but could build one bouncing minecart setup and let someone else be stealthed and throw damage.  Let me know if you want some multiplayer help!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 20, 2015, 12:16:34 pm
Can you stealth with the Psycho Knife while stealthed? :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 12:26:45 pm
Can you stealth with the Psycho Knife while stealthed? :P
Probably only one will activate, but it's hard to tell.  Sadly the psycho knife will only provide its damage buff to the knife itself though... so no SUPER SNIPER options with it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 12:28:45 pm
almost finished the twins, spazmatism  was too hard to kill in the lasts moments, couldnt keep up between the dashes and the cursed flames. will se if destroying skeletron instead.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Urist Imiknorris on July 20, 2015, 01:14:10 pm
Can you stealth with the Psycho Knife while stealthed? :P
Probably only one will activate, but it's hard to tell.  Sadly the psycho knife will only provide its damage buff to the knife itself though... so no SUPER SNIPER options with it.
The knife can boost the solar flare armor's dash attack.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 20, 2015, 01:20:25 pm
Well, using the dolphingun made a lot of things easier, but the Vortex armor almost felt like a downgrade from Beetle lacking survivality vs the MoonLord. I think the logical step will be to make a Solar and try that instead.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 01:21:48 pm
Vortex has lower defense but great ranged attack, so it makes you more of a glass cannon.  Honestly Solar + Yoyo is probably the most OP possible.  Massive defense and massive attack.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 02:02:18 pm
defeated skeletron prime, but didnt get much hallowed bars, had stacked enough for greaves and breastplate but not enough for a helmet. the twins are next in line, have to test if using holy arrows help me with it.

oh and got the steampunker.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 20, 2015, 02:11:04 pm
Vortex has lower defense but great ranged attack, so it makes you more of a glass cannon.  Honestly Solar + Yoyo is probably the most OP possible.  Massive defense and massive attack.

May try that combo, too bad it doesn't get damage reduction like the Beetle Shell, just a bonus to defense.
Haven't tried to hit MoonLord with a Yoyo, seems like I would have to keep fairly close to him to do that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 20, 2015, 02:38:46 pm
It's worth noting, Shroomite DOES get its stealth in minecarts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 20, 2015, 02:45:36 pm
That said, imo a stationary minecart is quite pointless. Unless you're using something like the Scutlix mount... in which case shroomite is better than vortex armour.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 02:55:18 pm
That said, imo a stationary minecart is quite pointless. Unless you're using something like the Scutlix mount... in which case shroomite is better than vortex armour.
The ultimate minecart gives +2 defense while stationary, and an additional +5 while moving at full speed, for a total of +7.  It's not much, but it does exist.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 03:18:48 pm
tried to fight the twins again, got gutted again by spazmatism in its final form. the holy arrows are shit too. maybe hellfire arrows will do the job.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 20, 2015, 03:25:28 pm
No, you gain the benefits of Shroomite stealth while moving in a minecart, as long as you aren't accelerating anywhere.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 20, 2015, 04:07:20 pm
Well this is nice.

Quote from: 1.3.0.6
Solar Flare Armor set Dash ability now only consumes flares when it hits an enemy, and any hit enemy will result in a Solar Radiance explosion!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: HissinhWalnuts on July 20, 2015, 05:46:32 pm
Today just might be my lucky day.

(http://i.imgur.com/eFpZGsF.png)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: HissinhWalnuts on July 20, 2015, 06:40:58 pm
Honestly at my state in the game I could take them on all at once. Now if you threw in fishron there would be issues.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 06:52:52 pm
spent the last 2 days fishing for crates, have got several metals, was thinking on getting the mats for a titanium set for extended survivability during bossfights.

the twins attacked me right on the town, was able to take dem down to second stage, but i had limited mobility in the place. at least 3-4 NPCs died with me during the fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 07:45:06 pm
So, moony can double kapow you now? :/
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 07:53:04 pm
So, moony can double kapow you now? :/
Explain?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 20, 2015, 08:16:45 pm
from what i can tell on the forums, it means you can't resist damage from moon man by standing on spikes or getting attacked by statue crabs and getting invincibility frames
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 08:18:48 pm
from what i can tell on the forums, it means you can't resist damage from moon man by standing on spikes or getting attacked by statue crabs and getting invincibility frames

Yep.

I can get rekt by being hit by red demons and a stray TEoC. Yay.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 20, 2015, 08:28:35 pm
The response to removing the spike cheese was to just do it with lava, or slimes, or whatever other things. So Relogic responded by giving moonbro his own invincibility timer.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 08:30:51 pm
Yes.

Man, farming the guy gets daunting. Oh well, I'll just stick to shooting the hell out of him with chlorophyte and a raging cart.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 20, 2015, 08:31:17 pm
Would be nice to see that done for all bosses actually.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 08:50:08 pm
The response to removing the spike cheese was to just do it with lava, or slimes, or whatever other things. So Relogic responded by giving moonbro his own invincibility timer.
You can avoid it by using teleporters and stacking regen, though.  There's a video of the 'afk moonlord farm' where he fights moonbro without any input.  It uses 4 teleporters, each with honey, heart lantern, and campfire, as well as the golem's 'stand still regen health' item and a beastly defense set, then letting a celestial dragon summon just wear moonbro down.  Teleporting about reduces damage from unblockable sources because most of them miss, standing still on the teleporter enables higher regen rate, and the dragon summon can be built pre-moonbro (stardust fragments only).

I suspect something similar could be done using a cart track that keeps moving around, and you could then use chloro bullets to quicken things considerably, though the tele-box method does prevent moonbro from using his death beams entirely.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 09:17:44 pm
That's nice. I never thought of that.

I'll prolly integrate a porter afker in my steampunk castle.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 09:27:32 pm
decided to test my skills with wire, never had used those things before, now i have a teleporter from the base to the dungeon arena. maybe i will create another connection for the queen bee arena. althought i dont really need to farm her right now. may come handy later (i dont really think so).

as for bosses, no appearance of the twins again, got some angry nimbuses and werewolves during the last nights but no nimbus rod or moon charm yet.

got the golden fishing rod from my 30th fishing quest. this should come in handy when looking for crates. no angler earrings yet.

need to take out the most of fishing if i want to be clad in titanium for the upcoming fights.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 10:39:32 pm
I still prefer my water arena method. Sure, it's not quite as great as AFK farming, but it's fast and it works. Kill his deathbeam eye with the Last Prism, then kill his two hand-eyes simultaneously with good aim, then finish him off quick and easy. Don't even need to make his summon, since I need a bunch of various fragments along with an endless supply of luminite. Damn my expensive megaprojects...

70-90 luminite on expert...

Dear god.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 20, 2015, 11:01:36 pm
Everyone is fighting the end of the world bosses, and here I am not sure what to do after activating hardmode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 20, 2015, 11:05:02 pm
Everyone is fighting the end of the world bosses, and here I am not sure what to do after activating hardmode.

It's okay. Fish. FIiiiiiiiiiiiiiiiiiiiish.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 20, 2015, 11:05:55 pm
Everyone is fighting the end of the world bosses, and here I am not sure what to do after activating hardmode.

It's okay. Fish. FIiiiiiiiiiiiiiiiiiiiish.
What does fishing even do?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 11:08:27 pm
after analizing the idea i finally decided to fight the twins in the base. came better than expected. having the nurse and the dryad nearby granted me with the extra sustain needed for killing spazmatism, after it retinazer came quickly too.

crafted the mechanical minecart, finished the hallowed armor (with melee helm for the extra defenses), made a drax and a mechanical worm for farming a second destroyer(need it for making the optic staff).

next on the list is plantera. but i need the extra power of the minions and need to prepare a suitable place.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 20, 2015, 11:09:14 pm
you have a chance t fish up crates, witch can contain metal, equipment, ect
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 20, 2015, 11:23:44 pm
you have a chance t fish up crates, witch can contain metal, equipment, ect
There are also fish that are useful in early hardmode as weapons, like the bladetongue
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 20, 2015, 11:39:31 pm
Doesn't look very impressive without lights.  A screenshot of the map might actually look better.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 20, 2015, 11:57:17 pm
mined some chlorophyte, used a part of it to create large farm in the underground (made sure to not connect the mud to any other block)

killed a second destroyer. got enough for the optic staff and a hallowed repeater. they have been reforged for maximum benefit. now i have to make the setup for plantera's stage. have a place for use but need to get large amounts of wood for it.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 21, 2015, 12:08:35 am
A screenshot would look better if it didn't span from the surface to Hell. Here's a shot of the bottom (https://i.imgur.com/K70JKzF.png), and the rest of it is basically a gigantic pit with a bunch of chains on the walls.

inb4 golbez
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 21, 2015, 12:37:05 am
Ispil, are you aware of camera mode? It sounds like you took a bunch of screenshots to piece that together.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 21, 2015, 09:12:33 am
Woohoo! Finally got enough to make my Drill Unit. It's so powerfuuul. Too bad it doesn't suck the blocks it mines.

Anyone else think it looks like this?

(http://i36.photobucket.com/albums/e33/chewbacca6699/image_09.gif) (http://s36.photobucket.com/user/chewbacca6699/media/image_09.gif.html)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 21, 2015, 09:20:47 am
Woohoo! Finally got enough to make my Drill Unit. It's so powerfuuul. Too bad it doesn't suck the blocks it mines.
I would also have liked a 'right click to remove backwall' option too...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 21, 2015, 09:22:17 am
Woohoo! Finally got enough to make my Drill Unit. It's so powerfuuul. Too bad it doesn't suck the blocks it mines.
I would also have liked a 'right click to remove backwall' option too...
I've been waiting for a small patch to add that, but looks like I'll be looking for what mods are available soon...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 21, 2015, 09:33:27 am
Woohoo! Finally got enough to make my Drill Unit. It's so powerfuuul. Too bad it doesn't suck the blocks it mines.
I would also have liked a 'right click to remove backwall' option too...

I would have liked that too. It was the first thing I tried.
I guess I'll have to use my UFO car keys to remove those with a jackhammer or whatevs, or just leave a bunch of floating backwalls in Hell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: timferius on July 21, 2015, 09:46:07 am
I just picked this back up. I last played it at 1.0. For like, 3 big patches, this is an INSANELY different game!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 11:33:37 am
tried to take on plantera. got her to second stage but couldnt keep up with the pace. mined enough chlorophyte for the platemail. the chlorophyte farm is working too but its going at a snail's pace.

also, a meteor has landed, but no signs of solar eclipse or random invasions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Caz on July 21, 2015, 12:53:55 pm
Trying to dig out a mushroom farm but the Twins keep attacking, then a pirate invasion, then Skeletron Prime @_@

Just give me some peace dammit!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 01:26:11 pm
mapped the whole sky and found the entrance to the jungle temple, not enough chlorophyte expansion in the farm. will have to keep looking underground
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on July 21, 2015, 06:32:33 pm
I just picked this back up. I last played it at 1.0. For like, 3 big patches, this is an INSANELY different game!

It really is.


Hey, remember when there wasn't a grapple hotkey?  Or buff hotkeys?

Remember when you couldn't walk up a slope?

Remember when mud and ash would collapse when you dug under them?

Remember when bone serpents were a big deal?

Remember when accessories... didn't exist?

Remember when weapon damage wasn't random?


What else do you remember?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 21, 2015, 06:37:28 pm
I remember how little there was to do with the pre-release leaked build :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 08:18:03 pm
went to farm some chlorophyte to the jungle, found enough for finishing the melee set with spare material. got a mimic with the magic dagger too.

was thinking of making some turtle armor too. maybe when the chlorophyte farm gets full. if i cant kill plantera with what i have.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 21, 2015, 08:44:22 pm
have you converted a hive into a plantera arena yet?

I remember the old days of Terraria, where bone serpents were kind of like the "OH FUCK I NEED TO KILL THIS GUY ASAP" tier.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Baneling on July 21, 2015, 09:00:42 pm
Got a Zealous Daedalus Stormbow and Frost Armour. Tried it with holy arrows against Lunatic Cultist.

Everything went worse than expected.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 09:04:05 pm
naaa, the only arena i had back in 1.2 for plantera was just a large expanse in the jungle with some space for stopping in case of having to take cover. maybe with the chlorophyte armor (if not turtle) i'll be able to take her down.

in other news, a blood moon came, im using the old arena for any kind of events, i had to just sit there while the queen spider staff and the twins took the mobs. then came a solar eclipse and it got me using the boss potions. got like 3 mothrons in the whole event.

got the death sickle, neptune shell, 3 eye springs and even a frankenstein banner, but not a single broken hero sword, didnt got much loot from that

maybe it was the peace candle but even then i got a large amount of mobs. was expecting to get nailheads, butcherers or the other mobs of the event. maybe i have to kill plantera to get them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 21, 2015, 09:09:08 pm
maybe it was the peace candle but even then i got a large amount of mobs. was expecting to get nailheads, butcherers or the other mobs of the event. maybe i have to kill plantera to get them.

Yes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 09:22:49 pm
well fuck, time to find other weapons to use.

right now i defend with an excalibur, crystal serpent, hallowed repeater with hellfire arrows, optic and queen spider staves. all of them with the better modifiers for them.

made a megashark just for testing, maybe if i put some crystal bullets on it.

EDIT:

IT WORKS! full chlorophyte served me well, unreal megashark with crystal bullets and she came down very easily.... O_O

got spore sac, templey key, wasp gun and pygmy staff... very good stuff

oh and a hornet dropped me the yelets, cool find.

EDIT 2:

spent a large chunk of my money trying to reforge the wasp gun to demonic, didnt get it, but i was able to put the ruthless modifier to the pygny staff. the set will have to wait. i have a dungeon to enter. (have a jungle and hallowed keys)

EDIT 3:

got the kraken, spectre staff, wisp in a bottle, piranha gun and rainbow gun. also got a bit of ectoplasm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Aavak on July 21, 2015, 10:15:43 pm
Just getting back into this for an LP series... wow there's so much that's changed.

Not just new content, stuff that's /changed/. Feeling a bit overwhelmed lol. I've put a decent amount of time into the game, about 300 hours, but only a small amount of that time was played in 1.2, and 1.3 is so far removed from even that xD

Enjoying it a lot though, but find myself fumbling a bit when trying to do things, or build things, that used to require different ingredients or had different mechanics.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 21, 2015, 10:49:34 pm
ok you gotta be fucking kidding me....

with full chlorophyte armor, an unreal megashark with crystal bullets, a queen spider staff and two pygmys i was able to take down the golem in a single run, oh and with all the buffs potions necesary for the battle.

WTH i couldnt beat him back in 1.2 on normal (had hallowed armor only). and this guy came down really fast in expert. something is not quite. i dont know.

also, got a solar tablet in the chests, and several fragments from the lizards, even got 2 banners.

EDIT:

fought him again because i didnt get the picksaw, didnt get it on the second fight, in total it was 2 shiny stones, 41 beetle husks, staff of earth and golem fist. along with the normal potions and that stuff.

i'll have to wait for the martians to see if can get the laser drill for taking that altar.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pencil_Art on July 21, 2015, 11:34:14 pm
Me and Digitaldemon had to kill the Gollum more than ten times to get the Heat ray.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 22, 2015, 02:43:45 am
Is there some non-asshole non-fucking-trollface method to actually find a Lost Girl? I really CBA to setup 3 screens worth of controlled spawning manually for one item from one monster I haven't even seen in several hours of play.

*sigh* Also, anyone have decent panic room designs? I'm tired of being swarmed by the same shitty invasion events that made me quit last time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 22, 2015, 02:50:09 am
A _ _ _
A D T
A D T
A D T = = = = = = 5
_ _ _ _

A: Air (or where the mobs will ideally be when they hit the door
D: Door
T: Flame Trap (Must be facing the door)
_: Block
=: Wiring
5: Timer (1, 3, 5)

To make this effective, link an actuator on top of the flame traps, toggle them once (via switch, timer but remember to turn it off, or something else) to both trigger the trap and hide it, then remove the actuator and wiring on the traps, and reattach the wiring without the actuator.

You should have a passable flame trap that burns through the door.

alternatively actuated stone barricades or double doors beside each other:

D D
D D
D D

work quite well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 22, 2015, 03:01:51 am
Invasions can't get you if you're underground!

Mostly. I think.

Just build your NPC housing in the cavern layer and mirror down if something shows up you don't want to deal with. Can set up teleports to get you back to the surface easy-like, eventually. Rope and whatnot beforehand.

Or NG's thing, I guess. Probably sprinkle some of those nice spiky ball traps around too, if you're going that route.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 22, 2015, 03:24:21 am
Invasions can't get you if you're underground!

Mostly. I think.


Just build your NPC housing in the cavern layer and mirror down if something shows up you don't want to deal with. Can set up teleports to get you back to the surface easy-like, eventually. Rope and whatnot beforehand.

Or NG's thing, I guess. Probably sprinkle some of those nice spiky ball traps around too, if you're going that route.

World of Tears from so long ago was a cavern-tier town.

No invasions, no Blood Moon, no anything.

Just make sure your backwall's actually the cavern layer and not the dusty underground dirt layer.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 10:34:07 am
Is there some non-asshole non-fucking-trollface method to actually find a Lost Girl? I really CBA to setup 3 screens worth of controlled spawning manually for one item from one monster I haven't even seen in several hours of play.

*sigh* Also, anyone have decent panic room designs? I'm tired of being swarmed by the same shitty invasion events that made me quit last time.

best way to get a nymph is to got to the underground tundra. they usually appear on the unexplored areas or places with very few light. mobs that spawn without moving like nymphs and mimics seem to be more frecuent if the area doesnt have much ilumination.

in other news:

used the solar tablet to farm some of the new movie monsters. understimated their power, the nailheads specially have too much resistance even when using my best weapons. lost a large chunk of my NPCs and died a lot. despited the issues, got to farm some interesting stuff. 2 moon stones, butcher's chainsaw and the toxic flask.

after that decided to got to the jungle to farm more chlorophyte for making a beetle armor. need a third turtle shell for finishing the set. with this i should be able to survive the next invasions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 22, 2015, 11:30:21 am
Get that trinket that shows the Rare Enemies nearby, have a hunter potion in reserve to drink when you see Lost Girl (or whatever she becomes) then try not to move around too much to avoid it despawning but see if she's near the edge of the screen.
Making a long hallway/cart track and using battle potions/water candles may help too, just be ready to hit the R or E key ASAP.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 11:52:52 am
finished the beetle armor, and took on the golem two times in a row, got several fists, the eye and a mask. made a destroyer emblem, althought im not really using that thing.

need to fight him more times. but i was running out of potions. got to craft most of them but i cant make wrath or regeneration potions due to a shortage of deathweed and daybloom.

may need to wait.

EDIT:

finally got the picksaw, now i can move the altar to the arena. the only issue now is having the cultists nearby, well, as long as i dont use minions i should be fine.

no sun stone yet. need to kill this guy more times

EDIT:

killed him 2 times in the arena, first one dropped the possesed hachet, second time dropped another picksaw.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 22, 2015, 02:28:07 pm
finally got the picksaw, now i can move the altar to the arena. the only issue now is having the cultists nearby, well, as long as i dont use minions i should be fine.
I think minions tend to ignore the cultists.  They'll deal damage to them if they pass over them, like birds and squirrels, but they don't actively attack the cultists.  They seem to use a similar AI as the Lost Girl, being a neutral creature that turns hostile.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 02:52:16 pm
finally got the mats for the celestial shell, and got to put the warding prefix on it, it replaces my charm of myths for now. tried to gather truffle worms but each time they appear they are killed by mobs.

may have to use invedit this time.....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 22, 2015, 03:16:34 pm
Shouldn't need an arena for the Golem. I can actually solo it easily with shroomite+tactical shotgun+chlorophyte bullets.

You can Solo him with basically anything

The Golem kind of shows that almost all of Terraria's difficulty is based on cheapness... Have a boss that has absolutely no cheap tactics and boom! easy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 22, 2015, 03:20:00 pm
Mobs killing truffle worms? That's the first time I've heard of that happening.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 22, 2015, 03:47:19 pm
Basically I solo the golem by making a second floor for him that doesn't let him step on me (6 blocks high is enough, lower could work probably but felt cramped), with holes to shot him (probably diagonally) while keeping the whole ground floor for me to run around dodging lasers. But before the lasers I just stand in each of the diagonally-oriented holes and shoot at his fists (which can't reach me if I hit them). Piranha Gun is VERY nice to kill him this way.

Oh right, make walls at around chest high of the golem so he doesn't just step off the floor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 04:09:45 pm
tried to take on duke fishron, got him to the 3rd stage, died from a cthulhunado -_- (will have to build an arena for this one too).

started gathering materials for the halloween and christmas events. got 70+ bars from the twins, need to fight skeletron prime 2 times along with the destroyer.

no sign of solar eclipses right now. but have 8 solar tablets. the last eclipse i summoned gave me a broken hero sword and nothing more. need another one for completing the terrablade.

went to the underground to gather souls, no biome keys yet.

went to the dungeon for ectoplasm farming, got another kraken, the black belt, paladin's hammer and rocket launcher...and enough ectoplasm for spectre armor(with both headpieces)

EDIT:

not enough chlorophyte for the other sets, have to keep farming them or try to advance with the other events. maybe the pumpkin moon

EDIT 2:

travelled to the left edge of the map for making an arena for duke fishron, then came a blood moon. nothing interesting there. but right a little bit later a martian probe appeared.

had to rush to base for the event. a large chunk of my NPCs died. i died at least once.

the event lasted the whole day, but got to drop the cosmic car key, xeno staff and laser drill. along with several hundred units of contuit plating.

EDIT 3:

duke fishron down, the last part was hard due to him attackin from everywhere. but got to dodge several of his lunges. got the flairon and Will's vanity set (had already won Cenx's vanity set from Plantera).

next in line is the pumpkin moon. already have a medallion.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 22, 2015, 08:28:43 pm
Y'know, it really bugs me when I'm bad at a game I actually like.  I haven't been able to bring down even one of the mechanical bosses since 1.2.1 dropped, and then seeing tahat about half the people on this thread can casually wipe Plantera, who I've never beaten at all, it really makes me wonder why I even play.  Not fishing for advice, not trying to rain on anyone's parade, I just wish I wasn't so bad at this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Rose on July 22, 2015, 08:33:11 pm
I never beat skeletron
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 08:37:26 pm
Y'know, it really bugs me when I'm bad at a game I actually like.  I haven't been able to bring down even one of the mechanical bosses since 1.2.1 dropped, and then seeing tahat about half the people on this thread can casually wipe Plantera, who I've never beaten at all, it really makes me wonder why I even play.  Not fishing for advice, not trying to rain on anyone's parade, I just wish I wasn't so bad at this.

the mechanical bosses are very deadly at the start of hardmode, but with a good strategy you can do it without loosing much health. i lost several times before i got the right items for the job, same happened with plantera, its just finding which works for you and try to hone your skills in dodging, get the right items and that stuff.

after the first time you kill them it becomes easy (ok, not really, sometimes you get killed when underestimating the enemy) because you already know their moves and what they do once they reach certain lvls of the fight.

in other news:

decided to test my tiki armor against the pumkin moon event. got as far as wave 11. the pumpkings and the mourning wood dish a lot of damage i couldnt dodge all of that, not even with the ufo mount.

got 2 of each trophy, the horseman's blade, 3 spooky hooks, 2 candy corn rifles, cursed sapling and several units of spooky wood.

after getting my ass kicked a solar eclipse happened. it was complicated to survive with the reduced armor but the cosmic car allowed me to stay out of trouble most of the time.

got 2 broken hero swords, 2 deadly sphere staffs, another butcher's chainsaw, another toxic flask and several banners.

outside form the NPCs located at good distance, the town was a complete massacre. just recovering right now.







Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 22, 2015, 08:39:12 pm
If it makes you feel any better, NFO, I can't beat plantera without cheating in the current version. Could a few versions back (along with the other hard mode bosses :V), when the hard mode stuff didn't seem to include quite so much of a performance hit, but no longer.

... cheating's pretty trivial, though. Both health and mana (and most other things, really) are just 4 byte/int 4 addresses, so they're incredibly easy to identify with cheat engine or whatev'.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 08:45:51 pm
If it makes you feel any better, NFO, I can't beat plantera without cheating in the current version. Could a few versions back (along with the other hard mode bosses :V), when the hard mode stuff didn't seem to include quite so much of a performance hit, but no longer.

... cheating's pretty trivial, though. Both health and mana (and most other things, really) are just 4 byte/int 4 addresses, so they're incredibly easy to identify with cheat engine or whatev'.

cheating can be a better option if you have shortage of reagents or you cant seem to find certain items. most of the potions i use had to be cheated on with invedit because getting all those plants and fish can be boring after a while. and dont get me started with trying to find certain drops -_- (spent 2+ hours finding a pair of ice skates)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on July 22, 2015, 08:47:49 pm
I'm in full titanium, have warding frostspark boots, angel wings (don't remember the prefix right now), violent star veil, violent bundle of balloons, and a warding obsidian shield, I have tried numerous strategies that have been related from various sources around the internet, and I'm just not effective.  My skills in dodging are bad and nerve-damage hinders my fine motor control, I mean, I wasn't bad at it before 1.2.1, I was casually farming The Destroyer with my adamantine gear back then (older character, now lost due to hard-drive failure.)  I know how I'm supposed to fight them, but I just keep failing.

Again, not really trying to rain on anyone's parade or anything, just venting a bit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 22, 2015, 08:54:44 pm
iirc, i beat my first mech boss, skeletron prime, with full addy melee, a sizable arena, a reforged amarok yoyo, yoyo bag, frost wings, frostspark boots, lava waders, and ankh shield
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 09:16:30 pm
spent a lot of platinum trying to get the ruthless modifier in the deadly sphere staff, it was even easier to get a godly prefix for the terra blade.

got to make a spooky helmet but i'll have to die a lot more if i want to finish the complete set.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 22, 2015, 09:53:39 pm
I tend not to be able to dodge, NFO.

Don't worry, I ended up tanking the guys with END-GAME ARMOR just to survive. Were I to go back and kill them wearing titanium/adamantite armor, as was intended, I'd probably die a dozen times.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on July 22, 2015, 10:01:35 pm
I'm in full titanium, have warding frostspark boots, angel wings (don't remember the prefix right now), violent star veil, violent bundle of balloons, and a warding obsidian shield, I have tried numerous strategies that have been related from various sources around the internet, and I'm just not effective.  My skills in dodging are bad and nerve-damage hinders my fine motor control, I mean, I wasn't bad at it before 1.2.1, I was casually farming The Destroyer with my adamantine gear back then (older character, now lost due to hard-drive failure.)  I know how I'm supposed to fight them, but I just keep failing.

Again, not really trying to rain on anyone's parade or anything, just venting a bit.
Spike ball traps can destroy almost anything, used right, and in sufficient numbers.

I know what you mean though. They can take a MASSIVE amount of prep, and certain tasks get, well, extremely boring. Personally, I cheated in a Drill Containment Unit, simply because digging takes forever before you get a drill, and even after it, it can still take quite a while. It does get easier once you've gotten yourself a bomb and gel dispenser set up, but that's entirely luck related. I wouldn't mind seeing like, say, a dungeon fishing biome that let you fish up crates that contain one of the entire set of statues. That'd be nice and thematic, even if entirely artificial.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 22, 2015, 10:31:30 pm
spent my last pumpkin medallion, battled all throught the night and died finally when morning was coming. it was worth though.

from the usual stuff i got a necromantic scroll and as i was being in the ocean, i got 4 pirate maps for summoning the event. and got enough spooky wood for completing the set.

i dont remember which wave was but by the time i died there were at least 3 mourning woods and 2 pumpkings, 2sp00ky4me.

but anyways, got a papyrus scarab and now i have 5 deadly spheres which do 113 damage each one. now i have to see if i can do the frost moon event. need to gather more stuff.

but first, the pirates.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 22, 2015, 10:42:10 pm
... there actually is a dungeon fishing biome, iirc, there's just not terribly much interesting in it. There's dungeon crates in the game, anyway.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 22, 2015, 11:05:27 pm
... there actually is a dungeon fishing biome, iirc, there's just not terribly much interesting in it. There's dungeon crates in the game, anyway.
Mainly, dungeon crates can give you most (all?) dungeon items, like the cobalt shield and such.  Fishing crates have been used as a way to make some finite items renewable like that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 22, 2015, 11:51:47 pm
Me and Kilakan have finally beaten the game and got all the stuff. I do find it funny how once we sort of got into the groove we just started killing the Moon Lord casually.

As for Plantera he is a lot easier then you think but you need a LONG track with a hole in it... You want to constantly go around in large circles.

There are few bosses you can reasonably beat without an arena.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 22, 2015, 11:54:36 pm
I never use an arena short of a platform skybridge about 150 tiles long.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 22, 2015, 11:58:59 pm
I never use an arena short of a platform skybridge about 150 tiles long.

There are a few bosses where that isn't ideal. Plantera, skeletron, Martian Madness, and the Moon Lord are 4 I'd classify that under.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 23, 2015, 12:11:55 am
I normally just jump around my house. I set up a few little armory huts with heart dispensers to help me along.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 23, 2015, 12:13:58 am
I never use an arena short of a platform skybridge about 150 tiles long.

There are a few bosses where that isn't ideal. Plantera, skeletron, Martian Madness, and the Moon Lord are 4 I'd classify that under.
I still beat them easy enough.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 12:19:30 am
I never use an arena short of a platform skybridge about 150 tiles long.

There are a few bosses where that isn't ideal. Plantera, skeletron, Martian Madness, and the Moon Lord are 4 I'd classify that under.
I still beat them easy enough.

Yeah, true. It is far better then just using the ordinary landscapes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pencil_Art on July 23, 2015, 12:22:16 am
Me and Demon defeated the Moon Lord mostly by flying everywhere with the UFO Car Key thing and teleporting to the nurse with a mirror when we needed to heal.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Adragis on July 23, 2015, 12:26:17 am
I just Spectre Armour + Nebula Blaze'd him
420nebulablazeit
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 12:30:35 am
Me and Demon defeated the Moon Lord mostly by flying everywhere with the UFO Car Key thing and teleporting to the nurse with a mirror when we needed to heal.

I did it by standing perfectly still :P

Mind you >_> I used a few tricks >_>
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 23, 2015, 12:32:19 am
I really like how every time the goblin and the mechanic talk, it's always about love.

Like, every single time. It's all they talk about.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 23, 2015, 07:24:09 am
Me and Demon defeated the Moon Lord mostly by flying everywhere with the UFO Car Key thing and teleporting to the nurse with a mirror when we needed to heal.

I did it by standing perfectly still :P

Mind you >_> I used a few tricks >_>
Yes, spectre healing and buffs from the nebula armor are hilariously overpowered.  Watching you basically moving slowly back and forth in the middle of the moon lord on expert mode as I just fired endless lasar beams at it was definitely fun :p
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 23, 2015, 10:02:36 am
The Nebula armor drops buff swirlies even if you don't deal magic damage.  I've wondered how good it'd work to fight moonbro with nebula armor and ranged accessories, and go with chloro bullets/arrows.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 23, 2015, 10:04:10 am
Finally got the Moon Lord down, myself.

Those pillars are pretty wild, in a hectic but fun and very pretty way. I don't think I'd have stood a chance without the specter hood, at least the first time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 23, 2015, 11:55:51 am
And I have just beat expert Skeletron. Finally, damn. My first try, some time ago, was space armor + space gun. Bastard trapped me inside his head, death followed swiftly. So for the past few days I gave it a try again. Put down some fireplaces around dungeon entrance and extended the upper part with platform. First try was with amazon, because despite claiming space gun is totes enough for pre-hardmode in the past, I've realized I was a foolish, foolish man. However, it didn't go so well. I've realized I have some problems hitting his hands, the way he flails around with them. Tried some different combinations, including harpoon and crimson bow and then space gun again (all that on top of all the possible buffs I could come up with). Got him to drop one of his hands with the later, while using a minecart, but died again due to poor planning. So I tried with recently acquired Medusa's head... and it was quite good! Got him to drop both hands, but the fight was dragging off for too long, and just before the clock turned 4:30, he hit me with his head, killing me.

At that point I've realized my main problem was not actually seeing the bastard. I had shine and night vision potions, but they just weren't cutting it. So I put some high dirt walls around and torches on them, lightning the whole area. Tried again, combined Medusa + amazon and that was it. With some planning, surprisingly easy once you get rid of his hands, actually. No cray-cray mode like low-life EoC. Also found mechanic immediately. I guess that means it's finally time to start with my space yacht project though, I've been expanding my underground temporary NPC shelter for far too long.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 23, 2015, 01:41:51 pm
Press tab to put the minimap visible, then press - and + to adjust the size.  Bosses show up the same as character icons, so even when a boss is too far, you can still aim in that direction.  With chloro bullets, an endless ammo pouch, or a seeking spell, it's good enough to get close.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 23, 2015, 03:24:10 pm
Now that I have everything including the Drill Unit, I can finally build my proper town...
It's going to be a "floating" town on canals, made mostly of marble and pearlbrick.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 03:45:40 pm
Me and Demon defeated the Moon Lord mostly by flying everywhere with the UFO Car Key thing and teleporting to the nurse with a mirror when we needed to heal.

I did it by standing perfectly still :P

Mind you >_> I used a few tricks >_>
Yes, spectre healing and buffs from the nebula armor are hilariously overpowered.  Watching you basically moving slowly back and forth in the middle of the moon lord on expert mode as I just fired endless lasar beams at it was definitely fun :p

I did it in beetle armor and later in solar armor. But taking only 13% damage makes a difference.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 23, 2015, 04:08:35 pm
tried to take onto the frostmoon event, lasted until wave 8.......the santank and the everscreem pack quite the punch. having spooky armor makes it even harder too.

didnt get to see the frost queen. and didnt get much stuff, just trophies.

maybe i should take onto the cultists this time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 23, 2015, 04:32:54 pm
I've tried both holiday moons. I just can't kill shit fast enough. They leave come dawn and I'm left with what I've nabbed off of the corpses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 04:35:37 pm
I've tried both holiday moons. I just can't kill shit fast enough. They leave come dawn and I'm left with what I've nabbed off of the corpses.

They were both made with multiplayer in mind...  unfortunately for single player players.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 23, 2015, 04:45:05 pm
It's a shame water candles don't affect spawn rate.
Maybe I'll try the hallowed crater I built and star cells.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 23, 2015, 05:13:09 pm
if you have the cosmic car key it is very easy just using the minions and a homing weapon, like the posessed hachet. you just have to stay hovering over the enemies and dodge certain attacks.

the only enemies that may annoy you in the pumpkin moon are the bosses this way. as for the frost moon, well, that's another story. the flying enemies can be taken down but the bosses are a nuissance at the same time.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 23, 2015, 05:56:47 pm
The halloween event is probably best handled with liberal application of lava.  A floor with actuators, and a layer of lava under it, so you can flip the switch and send everything swimming.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 06:36:11 pm
if you have the cosmic car key it is very easy just using the minions and a homing weapon, like the posessed hachet. you just have to stay hovering over the enemies and dodge certain attacks.

the only enemies that may annoy you in the pumpkin moon are the bosses this way. as for the frost moon, well, that's another story. the flying enemies can be taken down but the bosses are a nuissance at the same time.

If you have the cosmic car key... you have way better weapons.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 23, 2015, 06:36:45 pm
I uh.... well, this isn't great advice but you can wipe the floor indefinitely with nebula armor and the moon prism. I hit wave 15 in a couple in-game hours, got all the loot multiple times (indluding 25 or so trophies for each), and made about 11 platinum. Trying frost moon next.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 23, 2015, 06:47:43 pm
if you have the cosmic car key it is very easy just using the minions and a homing weapon, like the posessed hachet. you just have to stay hovering over the enemies and dodge certain attacks.

the only enemies that may annoy you in the pumpkin moon are the bosses this way. as for the frost moon, well, that's another story. the flying enemies can be taken down but the bosses are a nuissance at the same time.

If you have the cosmic car key... you have way better weapons.

my repertorie is cosmic car key, deadly spheres, ufos, queen spider staff, spooky armor, summoner's emblem, destroyer emblem, papyrus scarab, obsidian shield, worm scarf, celestial shell. candy corn riffle with full stock of ammo, terrablade and posessed hachet.

i do just fine with that, well, most of the time. having so few defense can be annoying, specially when bosses hit so hard and your minions tend to be idiotic sometimes (deadly spheres have a rather stupid behavior WTF).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 23, 2015, 07:41:47 pm
I do find it interesting that Melee STINKS for the early to middle game but then picks up with a vengeance near that last little bit.

While ranged is king in that middle portion of the game and then just dies a blasted death.

While Magic starts off non-existence, sucks in the early game, good in the middle game, and is amazing in the late game.

By the by... uhhh... don't use guns... >_< For the sake of your ears just don't bother >_<
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 23, 2015, 07:51:51 pm
Eh, guns are fine. At least, insofar as SDMG's firing sounds are.

That said, avoid the Vortex Beater as a main weapon; you'll be deaf.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on July 23, 2015, 08:37:51 pm
changed all my trinkets modifier to menacing to see how much of a change it was. most of my summons get interesting damage but im weak as fuck.

got up to wave 10 in the frost moon. 2 everscream and 1 santank on screen got me down. fuck.

and not a single drop from the first waves.

this is annoying. well try to see what i can do with all my summoning weapons well, at least the hardmode ones. (seriously, they should buff the prehardmode weapons or something, i miss my bees)...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 23, 2015, 10:34:04 pm
The best way to solo the moons is to get a platform a little ways above a flat pathway with lava that doesn't destroy items. Reduces what you have to deal with.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 23, 2015, 11:20:44 pm
Even tho I use the SDMG a lot, I prefer to wear high defense armor rather than ranged armor. Sure the Daybreak thing is nice but hard to target and even with this outfit I'm pretty sure the DPS is higher even with musket balls (infinite bag).

Pretty much how I've played all the tiers, highest defense regardless of weapons or magic.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 24, 2015, 02:44:22 am
Press tab to put the minimap visible, then press - and + to adjust the size.  Bosses show up the same as character icons, so even when a boss is too far, you can still aim in that direction.  With chloro bullets, an endless ammo pouch, or a seeking spell, it's good enough to get close.
I'm running right-corner minimap already, but thanks for advice still. Minimap is useful for tracking bosses indeed. But my main problem was the hands, just too much flailing around for my taste. Once those got taken care of, it was quite easy. I also have no equipment you suggested, but I only had to lighten the area up a bit and that was that.

I'd really like to get my hands on compass already though. Statue, a statue, my kingdom for piranha statue.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 24, 2015, 03:29:08 am
If you're up for trades I have a few, maybe 2 spares of compass.

Got most of them from building the underhell railway.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 24, 2015, 04:12:36 am
What I find funny is that in the end... I actually wouldn't have liked a cell phone and I praise the fact that I never finished that recipe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 24, 2015, 05:51:29 am
What I find funny is that in the end... I actually wouldn't have liked a cell phone and I praise the fact that I never finished that recipe.
why?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 24, 2015, 06:51:33 am
What I find funny is that in the end... I actually wouldn't have liked a cell phone and I praise the fact that I never finished that recipe.
why?

Because it just crowds the screen rather garishly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 24, 2015, 07:35:26 am
You can open the inventory and hit each informative icon one by one to disable them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 24, 2015, 09:12:44 am
Yeah I was gonna say, you can cut it down to only what you want to see. And it's super handy to have...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 24, 2015, 09:26:42 am
Press tab to put the minimap visible, then press - and + to adjust the size.  Bosses show up the same as character icons, so even when a boss is too far, you can still aim in that direction.  With chloro bullets, an endless ammo pouch, or a seeking spell, it's good enough to get close.
I'm running right-corner minimap already, but thanks for advice still. Minimap is useful for tracking bosses indeed. But my main problem was the hands, just too much flailing around for my taste. Once those got taken care of, it was quite easy. I also have no equipment you suggested, but I only had to lighten the area up a bit and that was that.

I'd really like to get my hands on compass already though. Statue, a statue, my kingdom for piranha statue.
You can make the infinite ammo pouch with 4 stacks of musket balls and use the crystal ball as a workbench - same with arrows.  It costs about 4.5 gold from the arms dealer, all told.  When equipped to an ammo slot, you'll always be marked as having 1 ammo, at musket ball stats.  You can put nice bullets in the top ammo slot and the pouch in the second, so when you run through your nice bullets you switch to infinite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 24, 2015, 10:52:46 am
Aha, I see, I'll keep that in mind. Thanks!

If you're up for trades I have a few, maybe 2 spares of compass.

Got most of them from building the underhell railway.
I was lucky in fact! In my most recent Terraria session some undead viking finally dropped one! Only weather radio missing for cellphone, wooooo!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 24, 2015, 11:15:41 am
When me and a friend beat the Moon Lord on normal, we had Specter Gear and Beetle Armor. Beetle for me, because melee all day erryday, and specter for him because healycasternerd.
i'm scared expert moonie looks haaaard
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 24, 2015, 11:22:01 am
Expert mode is cake if you already have endgame stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 24, 2015, 11:39:40 am
Basically everything is solved in expertmode by having the ufo car key...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 24, 2015, 02:23:01 pm
I still ride a bee when my wings aren't good enough
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on July 25, 2015, 03:05:46 pm
Just asking ahead here: Is the spider cavern a must in all world generated? As in--there's NO WAY it can't exist upon generation?
I'd...at least like an anti-arachnophobia button. :'(

I looked into the code a bit.  Found a routine named Spread::Spider, found the only caller, and saw a trivial way to disable it.

Requires hex editing Terraria.exe.  If you're comfortable with that, search for

08 20 F4 01 00 00 2F 08 09 11 04 28

change the bolded bytes F4 01 to 00 00

Note that you won't be able to get the hair stylist NPC, the web slinger hook, and the various spider-themed summoner-type gear.  (And the achievements for rescuing that NPC and having every NPC in your world.)

Further note that this doesn't remove the crimson-world blood crawlers or the hardmode jungle creepers.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: MaximumZero on July 26, 2015, 12:20:00 am
Neat. Is there a way to get both crimson and corruption?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 26, 2015, 12:23:28 am
Or a more practical way to spread it, albeit longer. Get a clentaminator, get the steampunker and let it blood moon or trigger the solar eclipse, buy some of the unholy formula

start a new non-hardmode world, spread that spray as much as you can, then trigger H mode
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: UristMcDwarf on July 26, 2015, 05:47:22 am
anyone have any rough estimates on how long it would take to create a james cameron waterworld? me and my friend tried with his infinite bucket but the water level seemed to stop rising past a certain point
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on July 26, 2015, 06:32:12 am
Me and neon tried to flood hell with the ocean and the game just decided to go 'welp no more ocean for you.'

So there may be some hard-coding to prevent waterworld style shenanigans.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Rose on July 26, 2015, 06:37:08 am
That's specifically to prevent flooding hell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 26, 2015, 08:07:13 am
anyone have any rough estimates on how long it would take to create a james cameron waterworld? me and my friend tried with his infinite bucket but the water level seemed to stop rising past a certain point

It takes a very long amount of time. Your water's gonna leak into the cavern levels. Your water's gonna fill the corruption. If your dungeon door is open, it too will be filled with the water. It's gonna take a lot of time.

You can't flood hell with water anymore, but you can try toasting it with honey water.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: majikero on July 26, 2015, 08:42:29 am
I did flood hell with honey once. It was slow and sticky but the healing made fighting the hell spawns easier.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 26, 2015, 09:18:24 am
anyone have any rough estimates on how long it would take to create a james cameron waterworld? me and my friend tried with his infinite bucket but the water level seemed to stop rising past a certain point
On a small world, you probably want to set up a water duplicator and periodically open a flood gate (actuators on the entire bottom).  As mentioned, the caverns and such will fill up, and if there's a straight shot to hell then it'll keep pouring in and evaporating and you'll reach a limit.  Additionally, water processing is funky, so you probably want to have a minecart track running from one end of the world to the other, and have a few people riding them so that they're observing the water, and that'll help it some.

Also when the water processing gets too heavy, the game will just force the math and settle all fluids instantly.  This can result in a low water level if there's somewhere for it to drain, and no good way to tell where because it happens so quickly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 26, 2015, 11:57:15 am
Not required, but it does help.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on July 26, 2015, 02:45:58 pm
alternatively t-edit
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 26, 2015, 02:50:46 pm
Alternately, a shitload of the constantly full buckets and an equally large number of friends.

You need the bucket of unlimited water...

But I was so sick and tired of doing fishing quests I didn't bother.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: timferius on July 27, 2015, 09:20:46 am
I am really enjoying the yo-yo and yo-yo bag. I am a swirling mass of death! *walks the dog*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 27, 2015, 10:22:11 am
Get one of the infinite duration yo-yos and you've become Flailord, the God of flailing yo-yos and swinging doom.

Recently got the DCU. By Jove, does it mine incredibly fast.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on July 27, 2015, 11:05:19 am
Speaking of speed... in case anyone is like me and didn't know, you can hit ctrl to toggle smart targeting for tools. It auto-breaks and auto-fills backwalls within a radius if the cursor with great speed, or selectively targets the base of trees to chop, or auto-digs a 2-tile hellevator or 3-tile tunnel. Great quality of life improvements.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 27, 2015, 11:10:55 am
I've never have had any success with it digging a hellavator. It won't autoselect the two tiles under you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 27, 2015, 11:14:48 am
I've never have had any success with it digging a hellavator. It won't autoselect the two tiles under you.
You mustn't have tried very hard as it works just fine for digging down...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 27, 2015, 11:18:47 am
Nope. I've tried a lot. It never works for me. It always just selects one tile and that's it. I have to keep switching back to manual mode. It digs tunnels just fine and fills walls but can't go down unless there's some specific location my cursor needs to be.

And I can assure you I tried a lot. I dug a hellavator on a large world with a copper pickaxe. It took so bleeding long I was looking for every single option.

Edit: I just tried it out and it works now. Weird. I could swear it didn't work before as I tried it so much and was wondering why the ctrl key could dig straight tunnels but couldn't manage digging down.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 27, 2015, 11:24:47 am
I can only assume that something is wrong with your smart cursor thing then because I used it quite a lot on my own world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 27, 2015, 11:29:04 am
Speaking of hellavators, I think few days ago it was the first time I've ever employed explosives to do my job, or rather, any sort of extensive job for me. So I've used all those bombs (turning them into stickbombs) and stacks of bombfish laying around.




I've only now realized what I was missing. Hellavator => pickaxe? Never again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on July 27, 2015, 11:30:27 am
Speaking of hellavators, I think few days ago it was the first time I've ever employed explosives to do my job, or rather, any sort of extensive job for me. So I've used all those bombs (turning them into stickbombs) and stacks of bombfish laying around.




I've only now realized what I was missing. Hellavator => pickaxe? Never again.
I wonder which would be faster. A shroomite digging claw with smart cursor or a bunch of explosives...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 27, 2015, 11:32:53 am
I think it would depend on how much shit is in the way. If there's a lot of magma and water in the way, it's probably faster to blow everything up.

If it's just regular blocks then it'll be faster to dig through with the endgame stuff. Or maybe if you had complete immunity to lava and could breathe in liquids as well as move at normal speed. Then it'd be faster. The thing about explosives is that there's that delay on the timer and it's a bit funky when you stack explosives on top of each other as they make holes in strange locations that could screw up the hellavator, so you have to delay them as you throw them down.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on July 27, 2015, 12:10:48 pm
I just dig straight down and let whatever water I run into get into my hole, so when I reach lava it turns to obsidian and I carefully dig a tunnel thru it manually, then back to automining.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on July 27, 2015, 12:22:12 pm
The thing about explosives is that there's that delay on the timer and it's a bit funky when you stack explosives on top of each other as they make holes in strange locations that could screw up the hellavator, so you have to delay them as you throw them down.
I don't know about that, I'll pay attention to it next time I try anything like that again, but in my case things went without any problems - I just hung myself in the middle of shaft-in-progress and kept tossing bombs right beneath me. Before the new bomb touched the ground the old one already exploded. Dropped whole stacks of stickbombs that way, no probs. Then again, it could be I just wasn't clicking fast enough to screw the timing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on July 27, 2015, 01:11:38 pm
I just dig straight down and let whatever water I run into get into my hole, so when I reach lava it turns to obsidian and I carefully dig a tunnel thru it manually, then back to automining.
I tend to pick up a bit too much water that way, probably because I've always had the dumb luck of building my hellevator over at least two underground lakes.  I always end up digging a shunt to put excess water in, then having to climb back up to reopen it once I inevitably run into lava pools. 

That said, I always dig manually as well, since that makes it a bit easier to contain it as I go through open caverns.  Plus, heavy explosives cost money, and I'm still not really used to how rich Expert mode has left me.  I'm still in a bit of a hoarder mindset. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Vattic on July 27, 2015, 02:09:14 pm
Nope. I've tried a lot. It never works for me. It always just selects one tile and that's it. I have to keep switching back to manual mode. It digs tunnels just fine and fills walls but can't go down unless there's some specific location my cursor needs to be.

And I can assure you I tried a lot. I dug a hellavator on a large world with a copper pickaxe. It took so bleeding long I was looking for every single option.

Edit: I just tried it out and it works now. Weird. I could swear it didn't work before as I tried it so much and was wondering why the ctrl key could dig straight tunnels but couldn't manage digging down.
I had this same problem of it working intermittently, but figured it was because I needed to hold the mouse further from the character than I was.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 27, 2015, 03:44:34 pm
Yeah, for smart cursor to behave correctly, you need to have the cursor off further in the direction you want to dig, not just on the exact tile below you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on July 27, 2015, 03:52:15 pm
That would probably explain it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on July 31, 2015, 01:17:13 am
Moon Lord Flash-step arena completed. This thing is pretty dang hard to do on expert, but you might be able to wither away two of his hands before they start to overwhelm you with TEoCs.

Basically place 4 teleporters with a switch beside each, make a shield to block the explosive eye attacks 7 tiles from your position (the teleporter), connect each teleporter (which should be properly spaced) sequentially, let out a Stardust Dragon, bring it to as many segments as possible, put a campfire and heart lantern somewhere, preferably have a Golem's Shiny Stone in your accessories, then just stand there and let your dragon do the killing while you dodge by triggering each portal manually.

On normal, Moon Lord should die within 1:30 mins or less. On expert, you might die a lot when you kill two of his weak points. Be prepared to escape the arena on Expert with a Cosmic Car Key, and kill Moon Lord mano-a-mano, or put a rail somewhere to continue the fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Slayerhero90 on July 31, 2015, 01:46:36 am
I remember reading that the shiny stone works while moving at maximum speed in a mine cart, so long as you do not accelerate.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: crazysheep on July 31, 2015, 02:43:57 pm
I remember reading that the shiny stone works while moving at maximum speed in a mine cart, so long as you do not accelerate.
I just tried that, it doesn't seem to work.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Vendayn on July 31, 2015, 08:28:38 pm
It took so long and much grinding, but finally got ancient cobalt armor set :D I could have gone with jungle armor for the same stats...but that looks kinda ugly to me lol.

But boy was getting the ancient cobalt armor a challenge :P I ended up killing 600 wasps, 300 or so man eater plants, bunch of slimes and ended up with 7 ancient cobalt leggings (the game kept giving me leggings), 1 helmet and 1 chest piece lol.

I was about to give up too and try again another day, and then the chest piece finally dropped pretty much near the end of my game time lol.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 31, 2015, 09:45:59 pm
I am a bit surprised you did that given that Ancient Cobalt armor is... well... not useless

But both Jungle and Hellstone armor are equal to it (actually Hellstone is probably slightly better)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Vendayn on July 31, 2015, 10:02:00 pm
I don't barely use melee, so molten armor I don't plan to use. I was using Crimson armor, and that was nice with the health regen but didn't really help that much. On expert, still get owned by Skeletron...and health regen didn't help at all. And I find Crimson a LOT more useful than molten. All molten does is give melee damage and defense, and the melee damage is completely useless for me. I use ranged/magic.

Jungle armor would be the easiest to have gone for, but it looks so ugly lol. It is the ugliest armor in the game to me. I don't like green armor, green clothing, green weapons :P

So instead I went for Ancient Cobalt because it looks good and gives me tons of magic. So its pretty much either Ancient or Crimson before hardmode as far as the best equipment I can get for my play style. Except, on expert like I said, skeletron just pwns me over and over. However, Ancient, I took out a hand before he killed me and I wasn't really trying that hard...I could never do that in Crimson lol and I must have died literally 17 or 18 times before giving up. I get a lot more damage and magic to use with Ancient (which is the same as jungle, but vastly better looking).

Molten kinda looks ugly too (to me), Crimson and Ancient look a lot better.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 31, 2015, 10:12:55 pm
This early in the game though the boosts don't matter at all. Especially for magic.

The armor is what you are banking on.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Vendayn on July 31, 2015, 11:18:57 pm
Well, I made molten armor. I already had all the supplies. Skeletron still pwned me lol. I dunno how one is supposed to beat him.

My friend joined onto my world (made a multi game out of it) and he has full crimson armor and even both of us got slaughtered by skeletron.

I can beat him easily on normal, but on expert he pwns both of us.

The funny thing is, molten armor is just as I thought...still fails :P The extra defense doesn't help on expert :P

We tried a second time and I wore my mage armor again, and he kept his crimson. We took out two hands and almost his skull. As a test, I put my molten armor back on and we did much less damage. Maybe its just RNG? Or maybe the mage armor helps with damage or something I dunno. Either way, I much prefer having tons of damage and mana and all my ranged spells, as I hate getting close to mobs in games.

How the heck do you beat skeletron on expert lol. We can both beat him solo in gold armor on normal. But in high end non-hardcore gear, we just get slaughtered on expert and that is with both of us fighting him. Do you need hardmode items to beat skeletron on expert? xD

(edit:

We could just try to take on the wall flesh. Because we both have the skeleton key things from the dungeon and got a bunch of hell weapons from our singleplayer normal mode games. But the wall flesh is even harder than skeletron xD Maybe we need to just play on a normal world lol)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on July 31, 2015, 11:39:19 pm
it depends how you are trying to fight him... but for the most part you want to stop him from chain hitting you and from you slowing down after a hit.

You also have to learn how to avoid his arms. They aren't random.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on August 01, 2015, 05:26:09 am
To kill Expert Skeletron, either:

Skip directly to Wall o' Flesh (make sure to have a minecart track system of around 999 or 1998 tracks long), pwn him with stuff you get from Hardmode, OR

Get a shield of Cthulhu (EoC Expert Drop), when he swipes his arms, dodge away, and make sure your arena has somewhere you can hide inside or break his direct line of sight. To weaken Skeletron's defense on Expert, you have to break his arms. Breaking his arms causes him to spin at you more frequently, and when he stops spinning, he shoots homing heads that pass through walls, UNLESS you can hide behind an area where he doesn't have direct line of sight. He stops shooting is why, when you hide. Make sure to dash away from Skeletron when he starts spinning, which is where the Shield of Cthulhu comes in handy, since it provides a sizeable speed boost to move away from the guy when he spins, which is usually fast enough to catch up with you.

It might be worthwhile to use a Yo-Yo against him, or use the Molten Fury for its high base damage per shot, bypassing his ungodly defense for that level.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sinistar on August 01, 2015, 07:45:17 am
he shoots homing heads that pass through walls, UNLESS you can hide behind an area where he doesn't have direct line of sight. He stops shooting is why, when you hide.
I'm pretty sure this doesn't hold true though. That, or I've discovered a bug. Because when I was fighting the skely, his homing skulls were happily crashing into the dirt ramp/floor I've made. OR if you specifically meant "walls" not "blocks", but then that's kinda silly game design I guess.

Other than that, yeah, shield of Cthulhu is nice, but Spectre or at least rocket boots is a must too, and also double jump comes in handy. And yo-yos are not to be underestimated, for better or worse.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Trapezohedron on August 01, 2015, 07:51:55 am
I meant blocks. That's odd behavior; Yrimir himself did that thingy

https://www.youtube.com/watch?v=5kp8MNnG7Do
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on August 01, 2015, 08:47:43 am
Yeah his skulls don't go through blocks anymore.  Not unless he fires from inside a block, then it passes out through but then breaks on the next set.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on August 01, 2015, 09:32:10 am
Quote
Other than that, yeah, shield of Cthulhu is nice, but Spectre or at least rocket boots is a must too, and also double jump comes in handy

You need both (well ok you don't need Rocket boots), because without the Shield of Cthulhu any hit against you will slow you down, as will needing to change direction.

One of the reasons why a dash is so essential.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on August 01, 2015, 09:35:13 am
I find you can make due without shield/dash as long as you have another very important item.  Someone to meat shield for you and draw all the aggro :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Calidovi on August 01, 2015, 10:56:26 am
Me and my brother have had major issues with skeletron.

The primary reason for me is that he'll start doing his spinny head thing. I'll get stuck inside him and be unable to escape because of knockback constantly whacking m back into the centre of his head, and he does enough damage to me to kill me every time he does that, despite the molten armour.

What weapons do you use? What I did is I just made pillars on the two ends of the dungeon roof and Minishark'd him to death while flying above his head. Crimtane armor helps, if it's in your world.

EDIT: Ah, expert mode. I was really concerned that someone had a problem with Skeletron.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on August 01, 2015, 10:56:50 am
Me and my brother have had major issues with skeletron.

The primary reason for me is that he'll start doing his spinny head thing. I'll get stuck inside him and be unable to escape because of knockback constantly whacking m back into the centre of his head, and he does enough damage to me to kill me every time he does that, despite the molten armour.

This is why the Shield of Cthulhu is so important.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on August 01, 2015, 10:25:01 pm
Welp, there goes another strategy for getting decent gear to fight the mechs and Plantera, while trying to get some of the items necessary for the Anhk Shield I got the crimson key.  If I'd looked at the tooltip I would have realized that trying to open one of the biome chests was a waste, but I didn't.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: PanH on August 02, 2015, 06:30:00 am
Me and my brother have had major issues with skeletron.

The primary reason for me is that he'll start doing his spinny head thing. I'll get stuck inside him and be unable to escape because of knockback constantly whacking m back into the centre of his head, and he does enough damage to me to kill me every time he does that, despite the molten armour.

This is why the Shield of Cthulhu is so important.
The problem is when you're stuck inside him and try to charge, you just melee him and get knocked back into the skull by it.
Yeah, we made that mistakes with friend. Don't dash when inside Skeletron, you'll just end up stuck even longer. Just try to get away by "walking". I'd still recommend to have a dash because it's important to avoid Skeletron, but if you have another source of dash than the shield, it's probably better.

Also, Crimson Key is amazing, because the Vampire Knives allow you to do pretty much any boss without losing life.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: kilakan on August 02, 2015, 08:13:27 am
Yeah but he used it before he beat plantera, you can't use biome keys before that they just get used and the chest stays locked.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on August 02, 2015, 11:09:33 am
Yeah but he used it before he beat plantera, you can't use biome keys before that they just get used and the chest stays locked.

I...that's pretty meaninglessly spiteful, honestly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: PanH on August 02, 2015, 11:12:09 am
Ouch, that's mean, since the keys are pretty rare. Plus, it's dropping in hardmode pre-plantera. Though I think you could use it before plantera in 1.2 (not sure, but I think)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on August 02, 2015, 03:00:40 pm
Quote
Also, Crimson Key is amazing, because the Vampire Knives allow you to do pretty much any boss without losing life

It is more then that. It is the earliest item in the game that makes melee builds worthwhile. Before that they tend to be subpar.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: PanH on August 02, 2015, 06:27:06 pm
Quote
Also, Crimson Key is amazing, because the Vampire Knives allow you to do pretty much any boss without losing life

It is more then that. It is the earliest item in the game that makes melee builds worthwhile. Before that they tend to be subpar.
I tend to disagree, because I've played melee since Terraria launch. However, pre-Hardmode, it's kinda shitty, yeah. Melee is mostly good against mobs and not boss before WoF.

Light discs were good, but have now been replaced with better melee items.
Fetid Baghnaks are absolutely awesome.
Flying Knife is very good (replace Light discs). You can wreck the Destroyer with it.
Terra Blade, which can be crafted before Plantera. KO cannon can be nice if you're not afraid of very close range.
Bananarang now that they auto-swing.
Also, there's some sick yoyos now.

Each has kinda its role, like spears being awesome against Destroyer, but useless against others bosses.

The vampire knives are a niche weapon, in that it's a soloing weapon for boss where you don't have enough armor and/or cant avoid fast enough. Low risk, but slow weapon. If you dont manage to kill a boss, it's the weapon you need.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Neonivek on August 02, 2015, 06:33:22 pm
Ok Ok...

Bananarang if you can get enough of them are great and the Terra Blade I will agree with. (flying knife was always ok to me)

Though even then both Magic and Ranged will kick your butts. Terra Blade just brings you from bad to decent.

It is the Vampire Knives that take you from decent to great! Too bad you get the damage reduction beetle armor a little late.

By the by tip: Cells are great summons because they do not create invincibility frames, making them quite valuable against bosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on August 02, 2015, 07:06:42 pm
It's funny to me that the items which make melee build viable are the ones which deal melee damage at range...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on August 02, 2015, 07:09:02 pm
Because generally if you're close enough to hit them with your sword, you're close enough to touch them, and that's where 99.9% of damage comes from in Terraria. The other exaggerated .1% is projectile attacks.

Being able to deal your preferred damage type at range instead of switching to one you're bad with (like in RPGs) is really great in this game.
Title: Terraria - 1.3.1 - the mechanical update
Post by: Ultimuh on May 23, 2016, 02:33:22 am
I know this would count as thread necromancy, but apparently.. Terraria has updated.
And it would seem like it has some new things included. Plus controller support, for whomever is into that. (http://www.terrariaonline.com/threads/terraria-1-3-1-is-now-out-mechanics-and-controller-support.194970/)

Quote
    Added Controller Support using Xinput.
    Added Inventory Sorting.
    Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
    Added smart interact, making chatting with NPCs, opening doors and using objects easier.
    Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
    Improved Smart Cursor & made it interact with more items.
Plus some added items and various bugfixes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 23, 2016, 09:56:48 am
... damnit. I had just about started to get the itch to come back and check on terraria, and now the thing that was calling me (seeing if some of the mods had caught up with the last updates) has just gotten kicked right back in the jibblies. I swear, this is like the third time this has happened :-\

On the other hand, I guess it's good there's updates, particularly QoL ones. I just wish they'd stop breaking mods in the process.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Aklyon on May 23, 2016, 10:01:33 am
Its not really a necropost if its an update.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on May 23, 2016, 10:10:53 am
Conveyor belts now exist.
https://www.youtube.com/watch?v=uqy8Xbw1Nrc (https://www.youtube.com/watch?v=uqy8Xbw1Nrc)
We can even build escalators straight to hell!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on May 23, 2016, 10:12:28 am
Oh, hey, dedicated logic gates. Color me amused.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on May 23, 2016, 07:56:30 pm
It's here? The update is here? FINALLLYYYYYYYY!!!!

I can FEAL the fires of my soul burning bright FINALY I once more have the edge to strike the earth! MWHAHAHAHAHAHA


-goes to check it out-
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on May 24, 2016, 04:29:57 am
So the update just added some wire stuff?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 24, 2016, 04:30:49 am
There's probably a few new items, and some stuff got retextured. Nothing major like a new boss or anything that I'm aware of.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on May 24, 2016, 10:10:43 am
I'm trying to imagine a use for the conveyors that isn't just to stand on them and wait for them to carry you, or monsters or whatever. Maybe a monster farm that's lazier than usual...

I mean it's not like you can make a machine that auto-mines and then sorts thru all the dirt and then brings the valuable stuff to your house.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 24, 2016, 04:36:01 pm
I'm trying to imagine a use for the conveyors that isn't just to stand on them and wait for them to carry you, or monsters or whatever. Maybe a monster farm that's lazier than usual...

I mean it's not like you can make a machine that auto-mines and then sorts thru all the dirt and then brings the valuable stuff to your house.

I don't see a use case either... seems to me that frozen slime blocks worked fine as hands-free player movers.  I think you can even go uphill with a staircase of them.  And you can move much faster than these things will carry you.

The video linked earlier shows that they don't carry monsters.  Only players and town NPCs.  Maybe critters too, I dunno.

Also, teleporters.  I don't really remember how cheap teleporters are, but I've always been able to afford them by that time in the game.

I'm going to just consider conveyor belts to be another type of vanity/artwork block.  I'd be happy to be proven wrong, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TD1 on May 24, 2016, 06:05:34 pm
I'd be up for a server, if anyone's willing to host. Feel like I could play Terraria again after the last one.
Me too. Someone hosts a game, I'll join.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on May 24, 2016, 06:11:29 pm
My internet has been very unstable lately, never really know when it suddenly cuts off.
So for the time being, I must pass on multiplayer until the issue has been resolved.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on May 24, 2016, 08:29:54 pm
sadly my computer just cant handle the strain of hosting.

if it could I would do it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on May 24, 2016, 10:11:34 pm
I'm going to spend the next few months traveling, so I probably won't have time to play, either.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 22, 2016, 04:44:33 pm
So I just realized 1.3 had come out!  Ha ha I'm on top of things!  Anyone else still playing at all?  I kinda want to host a game with the intent of 'speed run it' to see how fast a group could defeat the moon god.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on July 22, 2016, 04:56:50 pm
Interesting that you bump this today. Just yesterday 1.3.2 came out, which added party stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 22, 2016, 04:57:43 pm
So... party dungeon?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on July 22, 2016, 05:01:46 pm
More reasons that I share my respawn room with the Party Girl? The Hair Stylist scares the crap out of me...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: KingofstarrySkies on July 22, 2016, 05:10:28 pm
>not the steampunker
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on July 22, 2016, 07:25:34 pm
What, y'all don't stay with the Mechanic?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on July 22, 2016, 08:35:49 pm
They both have... machinery.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on July 22, 2016, 09:17:01 pm
All the ruddy hobos get to stay out of my room. And between me and whatever entrance the blood moon/invasions can come through. They can pay rent with their precious digital blood.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on July 22, 2016, 09:57:38 pm
The Emperor's currency is life.  You shall pay tax unto the throne!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 10, 2016, 01:54:57 pm
... so there's apparently been another update. (http://forums.terraria.org/index.php?threads/pc-1-3-3-changelog.48916/) Seems to be a fair bunch of desert stuff, primarily.

I swear, at this point it half feels like they're doing it just to screw with mod makers.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on September 12, 2016, 01:44:03 am
I'm not too familiar with Terraria mods. Would there happen to be mods that:

1) Allow you to build entire kingdoms with many more people, including useless peasants?

2) Stricter conditions for NPCs (needs a certain size room with a certain amount of value, maybe something like DF nobles)?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 12, 2016, 08:21:51 am
Eehh... not that I can recall. I wasn't really looking for that sort of thing, though.

There's certainly some that allow for more npcs, though, iirc. Some of the RPG ones manage it, I do believe.

That said, the game just got an update. There's no guarantee any mods previously made still even work with the latest version. There's some workarounds with loading older versions but as I kinda' hinted at when I bumped the thread terraria is kinda' horrible about mod compatibility and updates.

Still, couldn't hurt to check. Most of terraria's mod scene seems to be fairly centralized on their forum, so you shouldn't have to hunt too terribly much.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 18, 2016, 08:20:45 am
So I don't know how many of y'all tried to play with the new patch, but be warned: (what I assume is) the new stuff is nasty.

I started a new character on a new world to get all the cool new stuff, and ran into a desert not far from my spawnpoint. A dust storm kicked up, slowing my movement speed and massively decreasing visibility. That's when a living tumbleweed (Called the Angry Tumbler, natch) charged out from the desert depths straight at me. It had 150+ HP, was fast as all hell, and did 55+ damage each hit. I was unarmored at this point, still exploring the new world, and attempted to run for my life when a second Tumbler and some sort of mobile antlion (which was at least as tough as the Tumblers) also came roaring after me and I died.

Respawned some time later, back safe in my home...and the tumblers appeared over the horizon, efficiently butchered my guide, and stuck around as they murdered me a few more times as I tried to either kill them or get them to go away. When the merchant spawned, they attacked him as well. I had to save+quit to get them to leave, losing most of the money I had earned from slaying Pinky.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on September 18, 2016, 09:13:09 am
So I don't know how many of y'all tried to play with the new patch, but be warned: (what I assume is) the new stuff is nasty.

I started a new character on a new world to get all the cool new stuff, and ran into a desert not far from my spawnpoint. A dust storm kicked up, slowing my movement speed and massively decreasing visibility. That's when a living tumbleweed (Called the Angry Tumbler, natch) charged out from the desert depths straight at me. It had 150+ HP, was fast as all hell, and did 55+ damage each hit. I was unarmored at this point, still exploring the new world, and attempted to run for my life when a second Tumbler and some sort of mobile antlion (which was at least as tough as the Tumblers) also came roaring after me and I died.

Respawned some time later, back safe in my home...and the tumblers appeared over the horizon, efficiently butchered my guide, and stuck around as they murdered me a few more times as I tried to either kill them or get them to go away. When the merchant spawned, they attacked him as well. I had to save+quit to get them to leave, losing most of the money I had earned from slaying Pinky.

Yeah I just encountered those things while having a few hearts of increased health and tungsten armor along with some platinum weaponry. Barely survived two of them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Empty on September 30, 2016, 09:46:59 am
Does anyone have a multiplayer server running?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Tiruin on October 16, 2016, 02:59:33 pm
So, some modders have turned Terraria into an RPG. (https://www.youtube.com/watch?v=jRIEMD8e890)

Apparently it's SP only, but they're working on MP compatibility.

http://forums.terraria.org/index.php?threads/super-terraria-world-mmorpg-style-mod-server-and-client-mod.936/
:'(
I liked the music they used throughout all of that. And wow, those are some very nice architectural makes! :D
...I didn't know you could mod terraria ._. [/solate]
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 16, 2016, 04:05:30 pm
There's at least one or two other RPG mods for terraria, actually. The one with alternate races (you could play as a slime or a bunny at one point, 1x2 block character sprite and everything) I've forgotten the name of is pretty neat, imo (or was, last I played it). They were in better shape before the updates started up again, though... those things have been playing merry hell on mod work. There's a lot of pretty ambitious mods that basically got deep sixed by it.

... I miss red cloud/that-one-dark-souls-mod. I could barely run it once the later game stuff started coming in and danmaku mode activated, but it had a lot of neat stuff ;_;

Though yeah, modding's possible, it's just not really supported, and the updates generally break anything that's older than they are. Means that anything that got finished or mostly finished and the author wandered off is just kinda' in the dust. Workarounds of sorts are around (mostly loading up an older version of terraria), but those generally leave out all those quality of life changes that are painfully noticeable when they're going :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on October 16, 2016, 04:17:27 pm
My understanding is that it has a modding api, but a very inflexible one so if you want to do anything neat, you can't use it much.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 16, 2016, 04:19:51 pm
Far as I'm aware about the only native support is basically for map editing. Everything else has been third party. Haven't paid that much attention, so I could be forgetting something, but...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 08, 2016, 02:29:19 pm
bumping the thread for a big new.

the next patch will be a crossover event with Dungeon Defenders 2, it seems it will add tower defense gameplay to Terraria, maybe as a way to explore into how will Terraria: Otherworld play.

anywyas, its an interesting addition to the game. i was expecting more content related to the Underground Desert, but well, more random events are always welcomed, specially if they bring more stuff to craft and collect/build.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 08, 2016, 02:54:17 pm
Tower Defense.

Le sigh. If there was one sub-genre of game I wished we could forget from the 90s.....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Darkmere on November 08, 2016, 02:58:36 pm
Eh. I don't mind em in small doses but they lose the appeal after an hour or two.

Not sure I'll be motivated to try out the patch soon, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Girlinhat on November 08, 2016, 03:33:05 pm
Ideally it means we just get a few auto-turrets to help us fend off the waves of invasions.  Or it means we just get new enemies that are named after Dungeon Defender mobs, who are just regular enemies with nothing special but OH LOOK CAMEOS!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on November 11, 2016, 02:12:13 am
Terraria / Dungeon Defenders 2 crossover event! Scheduled to go live on the 15th.

https://youtu.be/aH6Lj7na8Ak

Spoiler (click to show/hide)

#Dryadsosexy
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: IronyOwl on November 11, 2016, 05:11:19 am
I'd be a lot more excited if DD2 didn't have so many Steam reviews talking about what an uninspired cash grab mess it is. I'm a little curious what inspired this particular crossover.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on November 11, 2016, 09:56:13 am
I'd be a lot more excited if DD2 didn't have so many Steam reviews talking about what an uninspired cash grab mess it is. I'm a little curious what inspired this particular crossover.

You can probably ignore those reviews. Admittedly, I put a negative review on Steam for DD2 as well, but that was about a year ago when development was struggling. Since then the dev's have managed to get their shit together and started putting out a lot of new content, as well as balancing existing content, and the game is very much worth the purchase price right now. And I've updated my Steam review to reflect those changes.

As for what inspired the crossover, my guess would be Terraria 2, which is supposed to have a significant tower-defense element. The Terraria dev's may have agreed to this crossover as an opportunity to give existing Terraria players a taste of what they can expect in the sequel.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on November 11, 2016, 03:45:24 pm
Every day the value proposition for Terraria just keeps getting bigger and bigger.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 12, 2016, 04:23:11 pm
I'm a little curious what inspired this particular crossover.

Terraria: Otherworld, the spinoff game in the series that Relogic is building is more focused on the RPG side of the gameplay and also has Tower Defense mechanics for the purification system.

basically instead of using a clentaminator or dropping purification powder onto the corruption you have to build a cristal that cleans the corruption out of a region over time, and you have to defend it in order to keep the area safe, which means building defense turrets to fend off waves of enemies that come to take down the structure.

the crossover event with DD2 is both for marketing, adding new content to Terraria/DD2 and looking studying the workings of tower defense for Terraria: Otherworld
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on November 15, 2016, 01:09:16 pm
The game has updated.
I have not yet gotten to the DD2 event. But from what I could gather, with as little spoilers as possible..
You need to find a certain NPC somewhere in the world. Just like any other NPCs, I guess?

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on November 17, 2016, 12:32:16 pm
The timezone thing is indeed an issue.
I for one, would be interested.
But it is kind of a bit of a disappointment when you log on only to discover everyone already did all the things.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 17, 2016, 04:37:12 pm
tried a summoner gameplay with the 1.3.3 update. not gonna update for now until reaching endgame.

but anyways. didnt get the slime staff early so it was a bit of mixed stuff while getting ready for the jungle. hardmode was quite complicated to pull out, but fortunately i got my hands on forbidden armor and some good magic weapons with the highest modifier.

right now im still locked on Forbidden Armor, already maxed out my HP and Mana, i've killed plantera, but she didnt drop the pygmy staff so im still using my spiders (i have an optic staff too, but the mini twins suck really bad, at least the spiders have a way more reliable DPS and actually keep enemies at bay, and dont get stuck and bla bla bla......)

my current thing is to get a moon charm and the neptune's shell. but that means waiting for the full moon and the solar eclipse. i also have to keep doing the angler quests (more than 50 already and not a single sextant).

also not enough plants to replenish my potions.

once i got that figured out i should be able to fight the plant again, the Wasp Gun should be a bigger update on DPS compared to what i have, and it doesnt even have the Demonic Modifier yet.

not gonna mess with getting spooky armor because with the current equipment i have i wouldnt probably last the first waves.

once i finish this gameplay i should move onto a 1.3.4 mageplay.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: endlessblaze on November 17, 2016, 10:01:27 pm
I am able to host 24/7, though I'd need more numbers than just 2.

Also if necessary, there can be multiple worlds for multiple timezones.

I'm up for it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 20, 2016, 03:15:27 pm
I'd ask to join in, but I think every update for the last while as made my computer like terraria less. Thing runs fine for maybe 10-15 minutes and then performs increasingly worse, heh. Especially when there's much of anything happening on the screen. Main character's actually kitted out mostly so I don't have to aim at anything and half-way don't even have to move to keep most expert/hard mode enemies off of me. Dragon, spores, hatchet, stand, etc., etc.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Meta on November 22, 2016, 08:55:18 am
Damn, I so much want to join you, but I'm not supposed to be playing too much video games this week. Bah, just send me the IP, maybe I'll find some free time! :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on November 22, 2016, 03:16:08 pm
Aw heck, you managed to temp me. It's been a while since I played though so I'd probably classify as a noob. I'll PM you my steam account.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: LordPorkins on November 22, 2016, 03:17:16 pm
OOh, would like to join. My Player name is...

...

LordPorkins

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on November 22, 2016, 06:13:10 pm
No worries tomorrow there's another day.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: LordPorkins on November 23, 2016, 01:04:22 am
WHAT! IMPOSTERS!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on November 23, 2016, 10:19:50 pm
So.....  1.3.4 has been out for a week.

Opinions on the new content?

How does it compare to the Desert update?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nyulzsiraf on November 27, 2016, 02:23:59 pm
after five years it still gets updates, i love this game!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: CABL on December 29, 2016, 08:30:16 am
Have somebody here tried "magic weapons only" run? What are your tips, tricks & stuff like that? Early game strategy as I understand is "dig 'till you don't find a cluster of 10 gems".
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on December 29, 2016, 08:47:51 am
I did it once. My early game was digging during the day to find gems and running around at night to stockpile stars for mana upgrades. It wasn't much fun if I'm honest.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 29, 2016, 09:38:48 am
Heh. There's a few mods that make it much less of a chore, iirc, though how compatible they are with the current version... *shrugs*

Couple of the RPG ones, I think the red cloud thing (though it's definitely not compatible with the current version, unless someone got up and updated it), probably others. Adds in more/better early game magic tools, extra sources of mana management stuff, that sort of thing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheBiggerFish on December 30, 2016, 01:02:56 am
Oh, this thread exists.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: subi on December 30, 2016, 05:28:40 am
Oh, this thread exists.

Why not :) Game is great ! Let me know if someone still need a copy ;)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: CABL on December 30, 2016, 06:38:44 am
RNG, y u hate me? I'm surrounded by Corruption biome from both western and eastern directions, and there's no wand of sparks. I really need to find those friggin gems.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on December 30, 2016, 02:38:11 pm
RNG, y u hate me? I'm surrounded by Corruption biome from both western and eastern directions, and there's no wand of sparks. I really need to find those friggin gems.

Do you have trees close enough to make a bunch of platforms?

Eaters can't descend through platforms, so you might be able to make your way through.

Paving over the corrupted ground with wood or cactus will reduce the number of corruption-themed enemies.  Edit: or themed blocks from presents, since it's christmas event until sunday.

I never thought before about the difficulties of strict magic-only games.  Even the fishing rewards are all melee.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: CABL on December 30, 2016, 03:40:37 pm

Do you have trees close enough to make a bunch of platforms?

Eaters can't descend through platforms, so you might be able to make your way through.

Paving over the corrupted ground with wood or cactus will reduce the number of corruption-themed enemies.  Edit: or themed blocks from presents, since it's christmas event until sunday.

I never thought before about the difficulties of strict magic-only games.  Even the fishing rewards are all melee.


Well, I already got Emerald Staff + Vilethorn. I'll probably start with killing Eater of Worlds. And I made some kills with my instruments, so it's already not pure magic damage, but I don't care.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: CABL on January 04, 2017, 10:56:08 am
Sorry for double post, but Wiki says (http://terraria.gamepedia.com/Aqua_Scepter) that Aqua Scepter can be reforged to "Mythical" prefix. The problem is that I reforged it 50 times, but best prefix I got so far was "Godly". Is wiki wrong or I just really unlucky?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Oneir on January 04, 2017, 11:34:10 am
Sorry for double post, but Wiki says (http://terraria.gamepedia.com/Aqua_Scepter) that Aqua Scepter can be reforged to "Mythical" prefix. The problem is that I reforged it 50 times, but best prefix I got so far was "Godly". Is wiki wrong or I just really unlucky?

Depends on the odds. The wiki doesn't have anything on the relative likelihoods of each of the mods, but if it's a 1% chance per roll, you only have a 40% chance of getting it after 50 tries. If it's 5% it's 93%. Anything in between and you're unlucky, but not spectacularly unlucky.

(Python code so people can check my math.)
Code: [Select]
>>> pct = [1, 2, 3, 4, 5]
>>> odds = [(1 - p/100.0)**50 for p in pct]  # chance *not* to get a p% roll after 50 tries
>>> odds
[0.6050060671375364, 0.36416968008711675, 0.2180653753474073, 0.1298857935220383
8, 0.07694497527671315]
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on January 04, 2017, 11:59:28 am
If you received Godly for a magical weapon, Mythical should be a possibility.  The best modifier (http://terraria.gamepedia.com/Modifier#Best_Modifiers) for any given weapon or tool tends to vary by a few criteria, but one of the big ones for magic weapons is knockback.  Godly and Mythical both have knockback modifiers, so either both are available to a magic weapon (if it has knockback) or neither are (if it does not).  Aqua Scepters do have knockback according to the wiki stats, so my presumption based on this and the information you specified is that the stats are accurate. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: CABL on January 04, 2017, 01:24:30 pm
Just turned Terraria on and got "Mythical" after 3rd reforging. RNGod works in mysterious ways.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on April 20, 2017, 02:04:45 pm
Terraria just updated.

Not a content release.  It focused on infrastructure and UI improvements, and fixing a few bugs.  They say they're building a foundation for future content. 

Pretty amazing that it's still in active development.

http://store.steampowered.com/news/?appids=105600 (http://store.steampowered.com/news/?appids=105600)

EDIT: They removed my favorite exploit, using Grand Design to do mapping.  Oh well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on April 20, 2017, 02:08:31 pm
Yup, it's kinda like they're channeling Bay 12 Games in that they just constantly and neverendingly release content for free.

It's funny because I'm fairly certainly a few years ago these guys were embroiled in controversy but now they can do no wrong in the eyes of their fans. I don't even remember what the controversy was, other than there was one. Anyone remember it? I can't check these frigging 863 pages.

I really love devs like this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on April 20, 2017, 02:11:07 pm
Red stopped development because he and Cenx had twins.  The forums erupted into a shitstorm where entitled shitholes told Red and that they hoped he and his babies would die, among other seriously not okay behavior.

As a father I was sorely tempted to engage in highly illegal retributive behavior.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on April 20, 2017, 02:46:55 pm
Red stopped development because he and Cenx had twins.  The forums erupted into a shitstorm where entitled shitholes told Red and that they hoped he and his babies would die, among other seriously not okay behavior.

As a father I was sorely tempted to engage in highly illegal retributive behavior.

The Terraria forums are as toxic as the Minecraft forums.  Probably because the games have the same players.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ehndras on August 15, 2017, 05:44:33 am
Anyone still playing / running servers? Re-playing on PC (to brush up) since my son got it on console and enjoys it immensely. :)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on August 15, 2017, 09:33:10 am
I haven't played in ages, kinda dropped off before the Dungeon Defenders update. You can only smack the Moon Lord solo so many times before you start getting tired. I've got a collection of just about every weapon and notable trinket in the game, excluding The Axe (which I've always wanted, but Plantera never gives me... *sob*), or at least I did before they added new content.

I've been thinking about it again recently, but I'm not sure I'd be that keen to just play on my own.

The forums erupted into a shitstorm where entitled shitholes told Red that they hoped he and his babies would die, among other seriously not okay behavior.

Ahahaha, seriously? Holy shit, that's amazingly bad. I mean, yeah, I knew Terraria had a pretty awful community generally speaking, but that's incredible.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on August 17, 2017, 11:32:28 am
Actually, scratch what I said about having damn near everything in the game... Apparently there was a wipe somewhere along the way, so I no longer have any of my worlds or characters. All gone.


On the plus side, this does mean I get to experience everything anew! Yay!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on August 17, 2017, 11:39:15 am
World editors completely ruined my ability to play Terraria normally. Why tediously build stuff brick by brick in game for a whole day when you can make mega-structures in the space of an hour without having to worry about grappling, monsters, night, resources or any of that shit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on August 17, 2017, 01:46:25 pm
World editors completely ruined my ability to play Terraria normally. Why tediously build stuff brick by brick in game for a whole day when you can make mega-structures in the space of an hour without having to worry about grappling, monsters, night, resources or any of that shit.

I wouldn't mind something in between.  A blueprint system where the player character actually does the building, would make me happy.

Something like QuickFort (http://www.joelpt.net/quickfort/), maybe.  Does such a mod exist?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Egan_BW on August 17, 2017, 03:24:42 pm
World editors completely ruined my ability to play Terraria normally. Why tediously build stuff brick by brick in game for a whole day when you can make mega-structures in the space of an hour without having to worry about grappling, monsters, night, resources or any of that shit.

Because the game is about the journey, not the destination? At this point, why use Terraria, rather than some art application?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on August 17, 2017, 03:39:46 pm
World editors completely ruined my ability to play Terraria normally. Why tediously build stuff brick by brick in game for a whole day when you can make mega-structures in the space of an hour without having to worry about grappling, monsters, night, resources or any of that shit.

Because the game is about the journey, not the destination? At this point, why use Terraria, rather than some art application?

You could make the same argument about DF. After you've plated 200 hours of Terraria or more, building the same cheap jerk off base loses its appeal. Making it pretty and cool keeps it interesting for me....but the tedium of doing it in game becomes too much.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ehndras on August 18, 2017, 01:04:03 am
Anyone got a server or would like to MP? PyroDesu and I have been playing together MP, but I need someone to game with when he's in school or at work, and vice-versa when he's free and I'm working or with my son.

For example, he bailed about an hour ago, at 1 AM, after gaming since 10 PMish, plus our 2 hour session earlier around lunchtime.

I leave for work at 6 AM, aka in 4 hours, so I've got 3 and a half hours to tear shit up.

Find us: Ehndras and PyroDesu on steam, respectively.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 10, 2017, 04:38:44 pm
downloaded the last version for a little megaproject i want to do. originally i was going to do this in Starbound but i got an OpenGL 2.0 error with my mother's PC so nope.

i want to do something akin to the Neath. i mean, demolishing most of the cavern layer to make an underground ocean with different biomes and structures to house the NPCs among other stuff. the first step is already being finished, i've done a hellevator at the spawnpoint, once i have farmed the compass and the depth meter i will start building what i call "The Cumaean Spire", which is basically the hellevator serving not only as transportation from the underworld to space, but also as a divider for the hallow and the crimson once i unlock harmode.

im going to use all the stone i farm while opening the cavern. however, since it will probably look dull with only Grey Brick. im thinking of using Ebonstone Brick for the Underworld part, and Pearlstone Brick for the surface part of the spire all the way up to space with maybe, Skybrick at the top. its still too long before i get to that part.

the cavern is currently expanded to accomodate a 2 story house with the nurse and the merchant as base of operations. i will eventually move the rest of the NPCs into the underground once i have adjusted the hellevator. i havent beaten the EoC yet and have been mostly exploring the world in search of the needed components for advancement (its a mage gameplay), im using an emerald staff and the ice blade to take care of mobs with a platinum pickaxe, i've been complementing the metals by farming silt/slush and using the Extractinator, however, im still sitting on iron armor. was thinking on going straight to the jungle in order to get the components for the armor, but since its Expert Mode well it will take time.

honestly it feels more rewarding when you're not rushing to finish the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 05:01:09 pm
1.3 eh? Last time I tried this game was 1.0... How different is it?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 10, 2017, 05:06:08 pm
Massively.

I don't even know just how long a changelog of 1.0 to 1.3 would be, but suffice to say that it would be substantial.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 10, 2017, 05:08:13 pm
current version is 1.3.5

and they are already putting some teasers of 1.3.6

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 05:11:15 pm
I'll probably try it tomorrow.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on September 10, 2017, 05:14:03 pm
I believe 1.0 was before even hard mode. So the game's gotten approximately 10x as long, at a guess.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 05:21:07 pm
What's hard mode?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 10, 2017, 05:30:11 pm
Defeating the Wall of Flesh is no longer the end of the game. It is merely the end of the beginning of the game. Hard mode triggers after beating the WoF and transforms the entire world into something far more deadly.

This isn't even going into Expert Mode, which is something else entirely.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 05:35:26 pm
Nevermind tomorrow. Updating Terraria now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on September 10, 2017, 05:55:31 pm
As compared with 1.0, jungle has been overhauled, desert has been overhauled, ice areas have been added, mushroom caves, there's an alternate version of corruption. Then there's hard mode which makes everything in your world more badass, adds a lot of new enemies to old areas, access to new metals and such, and an anti-corruption area thats just as if not more deadly. Along with hardmode comes approximately 10000000 new bosses at various tiered levels.

There's also entirely new mechanics like fishing, a bunch of new npcs to unlock and house, wave defense things. The works.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 06:01:59 pm
First impression: Things look a little nicer, walked over to the new corruption and got killed by a flying cockroach, water actually splashed as I fell in, and things felt laggier. Though could be just because my graphics settings were reset.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 06:34:13 pm
Found a glitched out area with sapphires everywhere. Profit!

I feel like I've been digging longer too, did the world get deeper or am I just impatient?

Trying to find marble for a nice house but so far I just keep finding regular rock and granite...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on September 10, 2017, 06:37:31 pm
I don't think the world's gotten any deeper from 1.0 to 1.3, but it is deeper depending on the size you picked at worldgen.  A large world has twice each dimension of a small world for four times the area in total. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 10, 2017, 06:54:37 pm
I've always found large just too large for that reason. The depth just make's the start too boring. Not to mention sky islands are too hard to find.

Medium sized is about right for me.

Also yeah. if you've not played since 1.0 you've basically not played a majority of the game now. I think that hard mode has roughly 5 "phases" vs pre hard modes 2. And expert mode is tough but highly worth while playing through.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 10, 2017, 06:58:02 pm
Just checked out some of the hardmode stuff, holy shit those bosses look scary. Also found marble! Time to go get my house going. How much of the furniture can you make out of this?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 10, 2017, 07:01:05 pm
You can make basically any furniture out of anything afaik.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 10, 2017, 07:01:22 pm
What's hard mode?

ok let me say how much has change the game since 1.0:

1. the corruption isnt the only spreading biome, there are other 2 and the jungle near end game.
2. reaching the underworld is only one of several things that happen in the first half of the game. the boss defeated there opens the other half of the game, which not only modifies the world but also makes it harder than before which means you basically have to start all over again in terms of progression (your high tier armor at that point becomes basically the equivalent of starting with wooden/copper).
3. the jungle got two new locations, not gonna spoil which ones
4. you can fish now, with an npc, gear and accesories. fish are used in potions, apart of that they dont do much.
5. several visual revamps and item changes
6. several quality of life changes to ease the gameplay like adding items to favourites, sorting inventories, dedicated slots for the grappling hook, etc..
7. there was a crossover event with Dungeon Defenders 2 which added an NPC and a tower defense event to the world, it also reinforced one of the "Classes" of the game.
8. the 1.3 updated added an "Expert" option when making a new world, Expert worlds changes several key mechanics in the game which means its harder to survive even the first night. but also increases the loot chance among with adding special reward bags to bosses which add unique stuff that you cannot get in a normal world.
9. thousands of items, equipment, blocks, mobs, etc..
10. new NPCs that give several different stuff.
11. new events and updates to old events like the Goblin Army or Blood Moons.
12. new building paths for stuff that was more or less limited to obtain.

i hope this summarizes the evolution of the game. honestly, just update it and start with a new char in an expert world. the game has changed a lot since then.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 11, 2017, 02:35:01 pm
ok so the first segment of the Cumaean Spire is done:

Spoiler (click to show/hide)

it only shows the current base of the building (at 1810 depth) but you can more or less guess how it looks all the way up to the surface. i had to demolish a lot of the surrounding stone in order to get enough bricks for the main walls and the background. i strip mined the stone on both sides around the base and along the roof in order to expand the cave. dont have a screenshot of the map, but the island looks like a giant stalagmite. the only downside is that i've still got to level one side compared to the other. so it looks more like separated lakes. im gonna fix that once i can farm stone into ebonstone.

on the gameplay side i've defeated the EoC and maximized my mana. currently exploring the jungle in search of spores to complete the jungle armor. the idea then is to gather corrupt seeds from a corrupted world in order to produce an artificial corruption on this one then get the material to summon the EoW. i would go for the BoC but im not sure on my skills yet. need much deadlier weapons.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 11, 2017, 03:01:15 pm
You can make basically any furniture out of anything afaik.
Worth noting that some materials require special crafting stations if you want to make furniture out of them, and these crafting stations can be hard to find. If you want to turn slime into slime furniture, for instance, you need a crafting station called a Slime Solidifier (or something along those lines).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 11, 2017, 03:08:24 pm
not to mention that some materials are quite rare and require a lot of time to farm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Egan_BW on September 11, 2017, 06:20:16 pm
Can you make a slime solidifier made of solidified slime?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 11, 2017, 06:20:41 pm
I...don't believe you can. Maybe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on September 11, 2017, 06:26:51 pm
Solidifiers have to be found from the King Slime and cannot be crafted; sorry.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 11, 2017, 07:31:39 pm
you can also buy it from the Steampunker but yeah, killing king slime is easier than going all the way to hardmode just for making furniture out of slime.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 12:30:37 pm
another update on the megaproject.

Spoiler (click to show/hide)

leveled the terrain between both sides of the cavern and opened the roof a bit more. the idea is to make the hellevator the most connected part between the roof and the floor of the cave, the rest of the underground should be big enough to allow flying and swimming (maybe i could do an underground colisseum for the Old One's Army, but im not sure.

the island was also thinned a bit, it still looks a bit wide for a stalagmite, i need to expand the cavern horizontally so i can relocated some of the NPCs in order to trim the sides more. another possible option will be to add a rail system so i can connect the other parts of the map quickly.

the lone torch in the right end of the screen shows more or less where should the water lvl be.

the artificial corruption is ready, but it needs to expand a bit more so i can fight the EoW.

i found out the jungle and the dungeon are at both ends of the world so they will serve as barriers to protect the oceans in hardmode. or at least that's what i hope. one of the coasts has been adequated for Duke Fishron too.

i've also found a beehive and the jungle temple, but i mostly go for fishing crates. need the anklet and the staff of regrowth.

im gonna summon the goblin army with the battle standard because i need the spiky balls for the EoW fight. also, i need the tinkerer.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on September 12, 2017, 12:34:55 pm
During hardmode you will have to smash altars (in the corruption or the crimson) in order to spawn the hardmode ores, when you do so new bits of corruption or crimson will spawn in the world, also, killing he Wall of Flesh causes two gigantic diagonal stripes of corruption/crimson and hallow to spawn immediately.  There is no effective way to protect any biome or area in the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 12:38:56 pm
During hardmode you will have to smash altars (in the corruption or the crimson) in order to spawn the hardmode ores, when you do so new bits of corruption or crimson will spawn in the world, also, killing he Wall of Flesh causes two gigantic diagonal stripes of corruption/crimson and hallow to spawn immediately.  There is no effective way to protect any biome or area in the game.

you dont have to smash altars if you save on crates.

also, the diagonal stripes start from the center of the map, the only areas that will be in danger from there will be deserts and the tundra. the rest of the map is more or less safe. the jungle may suffer a bit but that can be mitigated with another hellevator.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on September 12, 2017, 12:49:43 pm
Yeah, if you don't mind fishing, you can get around needing to smash extra altars. Then its just the first diagonals you need to be careful about, and if you're fast you can usually isolate those before they do too much damage. I believe to stop corruption/hallow spread you need 3 air gapped blocks.

Also, extra altars don't send extra stripes. It's a chance to flip a single block somewhere to hallow or corruption, which is impossible to find on its own so it gets a bit of time to spread.

Another option if you somehow manage to turbo upgrade your gear is rush for Plantera, that slows the spread massively.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 12, 2017, 01:03:59 pm
After starting a new world and a new character (god oh god why did I let myself get talked into genning a large world), I've reoriented myself with the game somewhat and am now in the horrible process of trying to prepare the world for hardmode.

I've mostly isolated the pregenned crimson areas, including the one that spawned INSIDE of my jungle biome (like, legitimately, smack dab in the middle... There are crimson altars on jungle mud and half the terrain is just straight f'ed up), as well as digging a few extra-wide hellevators to (hopefully) contain the spread of the initial V.

One of the crimson biomes spawned a bit weird though, so digging a quarantine barrier around it has been a massive pain. I've also paved/beautified a few of the tunnels and hellevators with smooth granite because shit's renewable, yo.


I also haven't even started making a Wall arena to get things started.  I DO however have about 3-4 different methods of trying to beat the thing, but seeing as this has been a 100% expert-mode run so far, I suspect the fight will still be a massive pain.

I don't intend to break any altars come hardmode. Saw a vid with a dude who had something like 40 wooden chests and 20 iron chests, and the sum total he got out of that was 77 adamantite bars. I burned through a little over 200 wooden chests trying to get a radar to drop so I could make a gorrang cell phone, so I've only got about 30 of them left... However, I do have some 120 iron crates and 40 golden crates to go on, so I should be able to make a suit or two of the necessities.

Provided my calculations and research are correct, I *should* stand a chance of keeping this world from immediately going completely to shit and losing all the underground to either hallow or crimson...  Hopefully. If I allow myself a bit of fantasy, I might even be able to imagine myself sectioning off the contaminated areas and being able to hose them down with the clentaminator, thus asserting true dominance over the environment.


All of this is, of course, dreadfully tedious... Especially when you're doing it in singleplayer. Ack.  I wonder sometimes if I actually know how to play games.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on September 12, 2017, 01:13:01 pm
During hardmode you will have to smash altars (in the corruption or the crimson) in order to spawn the hardmode ores, when you do so new bits of corruption or crimson will spawn in the world, also, killing he Wall of Flesh causes two gigantic diagonal stripes of corruption/crimson and hallow to spawn immediately.  There is no effective way to protect any biome or area in the game.
My solution was dynamite. Just blow up a nice barrier between the corruption and hallow. No problems.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 01:14:32 pm
living in a large world isnt as tedious if you know what you're looking for. it takes less than half a day in game to reach the edge of the map once you get a mount or boots. the main problem is passing the terrain and the monsters but after that its pretty easy to reach the coast or the jungle.

also, remember that you can get some stuff from biome crates instead. there's still some stuff that is hard to get like those items found in ice and gold chests. but there's plenty of sites to find those. i havent found a lava charm myself, i may have to keep looking but its not really mandatory because i dont have the water walking boots either.

the most important i think its the band of regeneration because of the charm of myths and the mana regeneration band. that is like, the only crucial item you have to get from the underground. i wish there was an ice crate and cavern crate but that would probably kill the spelunking part of the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 12, 2017, 01:39:44 pm
My solution was dynamite. Just blow up a nice barrier between the corruption and hallow. No problems.
Definitely, definitely this. I like to take a few stacks of the boom, blow holes 10-15 sticks deep on each side of whatever I'm trying to protect, then sticky the dynamite I've got left and bomb my way across to make sure nothing comes up from the bottom.

You can do precise tile counting and careful digging and yadda yadda yadda or you can explode things until it's no longer a concern. Even from an entertainment perspective it's the better choice :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 12, 2017, 02:35:14 pm
I never saw the point in  being so conscientious about halting the spread of the biomes, except maybe a little area around your home. Otherwise they spread slowly enough that by the time they've taken over most of the world, you've got the gear that they aren't an issue. Maybe people just play a lot more slowly then me, or leave their servers on or something, but I found that in my medium world even by the end of my play though there was still quite a bit of uncorrupted area left.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 12, 2017, 02:41:47 pm
Alright so I've just beaten the KoS and the EoC, both in the same night actually. My staff tears through them, go diamond staff! Still working on getting silk for robes, not finding really any spider webs in good amounts and wasted some silk before. Tried out fishing, it was confusing at first when I pull up but now it's getting me some good money from the fisherman npc. We reached Hell too, and I walked around for a bit till I almost died in lava, thank god for my mirror. Time to start up for today, might screenshot my house if it gets finished.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on September 12, 2017, 02:51:02 pm
Diamond staff won't remain a viable weapon for long fyi. Hardmode is gonna be interesting for you if you're trying to do a wizard purist run in a robe. I tried that...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 02:54:56 pm
i dont know if this helps but it seems that spider caves spawn more frequently near the magma layer. you could search around. if not, abandoned cabins tend to have a lot of web inside. the robes arent really hard to craft since web can be found all around the underground. the main issue is getting the gems (specially diamond).

as for me. i've already won over the goblins and added a kitchen to the base so i could house the tinkerer. the bad side is that i ran out of money while reforging. 33 defense is good tho. i shouldnt need an arena to fight the EoW but maybe i should bring the campfire and the lamps. just in case. i havent finished the boots anyways, need to keep looking for that anklet.

EDIT:

indeed, Jungle Armor is the end of Pre-Hardmode for mage, well, Meteorite Armor is good too but its mostly built around the Space Gun. the Wizard set (and the Gypsy Set) are more for early game. 15% increase magic damage is good but unless you're good at dodging its better to have more defense.

the Diamond Staff is like the Platinum Sword, its the best bang for your buck on the early game but you will have to move onto other magic weapons as you advance. if you reached hell the Demon Scythe should suffice unless you want to go for the Bee Gun or the Dungeon related ones.

i wish they would buff the Amber Staff. maybe even put it above Diamond in terms of quality, yeah a Diamond is the most rare and powerfull gem but for all the annoyance of harvesting the fossils the Amber should be the higher end from all the gem based staves.





Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 04:51:59 pm
Spoiler (click to show/hide)

added some changes to the structure. mostly i needed to build the docks in order to see how would the water lvl look like once i had filled the cave. with that in mind i trimmed the rest of the island so it would look more or less symmetrical. while this shouldnt be the case, im pretty fine with the result.

the idea was that the main platform is at the top of the Stalagmite, while the docks sit almost at the base of it. kinda like Gaider's Mourn in Sunless Sea (except the whole lifting ships and that stuff). im gonna replace the torches with gaslamps once i have the materials, maybe change the wood, was thinking of ebonwood but there's too much dull colors, maybe Rich Mahogany.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 12, 2017, 04:56:26 pm
Maybe start linking to the images instead of posting them here? Even in spoiler tags, they still load and big ones like these can eat up a good amount of data.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 08:19:54 pm
Maybe start linking to the images instead of posting them here? Even in spoiler tags, they still load and big ones like these can eat up a good amount of data.

sorry, next time i will post an album or something.

lol, i just killed the EoW while earing the angler set. well i was  buffed with a few potions but still, i wasnt actually wearing an armor. getting the place ready took a lot of time, 200 corrupted blocks is a PITA to get and even then the space is a bit crammed, the scarf dropped with armored prefix. think im gonna keep it like that for the time being. now i gotta prep for the BoC.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 12, 2017, 09:46:29 pm
Welp, the WoF kicked my ass. Mostly because I didn't plan for the fight to go on so long when making my path, started floating along with my rocket boots and carpet for a while before I ran out and started being thrown around. Space gun was doing pretty good, though it's damage feels more like endless poking than magical nuking. So far every scythe has been weak, so I toss them into the lava and move on.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 10:54:45 pm
both in Normal and Expert it is recommended to make a long platform. if you have the materials you can also make the lava waders and start the fight from one edge of the map. once you get to the platform you continue with frostpark boots in order to keep kiting it.

if you're playing in expert that thing will outspeed the boots when it gets on low health so you have to make sure you can survive getting tossed out while doing damage. for all bosses in Expert is practically mandatory to have either Warding or Menacing prefix in your accesories. and stock on potions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on September 12, 2017, 11:05:17 pm
It sounds like StagnantSoul did try to build a platform, but simply underestimated how long it needed to be. :P Anywho, Swiftness Potions can help with running, too.  Mix blinkroot and cactus from the desert with some bottled water and you can boost your speed by a quarter.  It's not so useful if you have Hermes Boots or its upgraded descendants, but should be fine if your Rocket Boots are the basic model.  If you've got plenty of spare iron, though, there is always the possibility of building a track and minecart.  I did this my first time I finally decided to go Hardmode solo* and had no issues with fighting the WoF on Expert.  Looking it up, it appears that the top speed of the minecart is marginally faster than the WoF's maximum-velocity charge, which means your primary issues related to ramming will come from monsters in front of you that can hit you and slow you down.  That's not nearly as useful for melee fighters, but since you're using the Space Gun, there's nothing wrong with going full Spathi. 

*To wit, I thought that a highway through Hell would be easier than a skyway for getting around in a hurry.  That idea ended up foundering on Hardmode being...well, hard.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 12, 2017, 11:15:36 pm
yeah. the platform has to cover at most one half of the map. getting to the edge of the underworld may be complicated but its rewarding because you can work on the platform without having to worry about structures. the boss still makes you reach the underworld city anyways in most cases. i try to keep pace so i can hit it consistently while dodging the lasers and that stuff.

also, forgot to mention the Beenades. those things are really usefull in mantaining control over the hungry while applying damage to the rest of the boss.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on September 12, 2017, 11:34:21 pm
Welp, the WoF kicked my ass. Mostly because I didn't plan for the fight to go on so long when making my path, started floating along with my rocket boots and carpet for a while before I ran out and started being thrown around. Space gun was doing pretty good, though it's damage feels more like endless poking than magical nuking. So far every scythe has been weak, so I toss them into the lava and move on.

Usually what I do is make a path to run on for the city area and then add stuff as necessary so I can fly over the lava in the outlying areas. During the actual fight, I use meteor armor + the meteor gun to do nearly constant damage for a long time.

Also, I'd keep at least one scythe because you get the chance to reforge them later so you might end up with a Legendary one instead of a Weak one.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 13, 2017, 11:44:56 am
yeah, even if you dont use it against bosses it can serve well in hardmode.

defeated the BoC and the Queen Bee but got wrecked by Skeletron. the skull attack got me in the end, he was even at half health already (both arms lost too), need to replenish my stock of regeneration and thorns potions.

also forgot that Crimson Armor applies the damage bonus to all weapons. should have swaped the jungle armor when i had the chance. o well.

on the goodside i got the glorious golden fishing rod. im a few items left for the cell phone. just need the tally counter and 2 of the fishing items. also need the angler earring for the tackle pack.

also, got the Bee gun on the first try so im pretty safe on magic weapons for now. what i dont get is why murderous is the recommended prefix now. back then it was Demonic i think. what happened?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on September 13, 2017, 12:31:03 pm
The best success I've had killing WoF extremely quickly is with water bolt. If you shoot it straight down, once they start hitting the wall it just melts.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 13, 2017, 08:59:49 pm
dug a horizontal line to mark the water lvl of the cavern so i can know how much i have to perforate on the roof and for reference when building islands. it was supposed to go all the way to the jungle but i got the temple in the way so it was stopped for the time being.

gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on September 14, 2017, 11:32:21 am
gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.

FYI, both of those tools are hardmode-only quest rewards.

To get them before hardmode, you could have an old character donate them.  Or you'd need to use an inventory editor.



On the topic of hell platforms, I like to build one around 2000 to 3000 blocks long and four blocks high, made out of standard stone with ebonstone on top.  Tedious, but I'll use it later. 

I try to make sure there are no ash blocks exposed to air.  This prevents hell mobs from spawning.

After I get the Clentaminator, I make one half of the platform hallow with a single block layer of ebonstone on top.

This works amazingly well as a soul farm.  Hardmode corruption mobs are much safer than hardmode hell mobs.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on September 14, 2017, 01:02:04 pm
gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.

FYI, both of those tools are hardmode-only quest rewards.

To get them before hardmode, you could have an old character donate them.  Or you'd need to use an inventory editor.
Or gen another world for your character, pop it into hardmode, and open the boxes over there.  The game only checks what a fished-up box contains when you open it, rather than when you first fish it up.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 14, 2017, 06:22:34 pm
what? ugh, i thought the only hardmode reward for fishing were the wings and the hot line fishing rod.

the demolition work has been sucessfull mostly, 90 units of sticky dinamite are more than enough to open the cavern, less if you take in accound natural holes inside the rock. the only annoyance is the large amount of monsters that accumulate while you're trying to perforate and without the cobalt shield the bats are a bloody nuissance.

it took me another run of farming 20 jungle crates to finally get the staff of regrowth. i also gained a lot of money from it to further buy dinamite. unfortunately i lost a fiberglass rod i had sitting in a chest, dont know what happened, maybe i hit the restock option or something. i dont remember selling it but ok.

no angler earring yet. next thing im gonna farm is probably sky crates, finding floating islands is cool but due to the graphics in this PC i cannot explore the sky as i wanted. fortunatelly i found a skylake early and at a low enough altitude to not get annoyed by harpies (i think).

the only downside is that i have to find the islands for the Sky mill (and i have to make another world until i find the Living Wood Loom too). but its not a priority.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on September 15, 2017, 12:27:54 am
In my current run, I beat the WoF with little trouble (meteor gun/armor + assorted other magic weapons) and thought "hey Hardmode can't be too bad, right?"

Cue two hours of dying horribly to everything.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 15, 2017, 12:47:37 am
In my current run, I beat the WoF with little trouble (meteor gun/armor + assorted other magic weapons) and thought "hey Hardmode can't be too bad, right?"

Cue two hours of dying horribly to everything.

again, Harmode is practically starting all over again, never underestimate what the game can pull once you kill the WoF.


i demolished more than half of the ceiling road but got short on gel so i cant make more sticky dinamite, gonna wait for a slime rain. in the meantime i mined sand from the nearby deserts (also leveling the terrain for easy travel) in order to make the first island. the idea is to make it a kind of bazaar island to house the merchant, dye trader and arms dealer.

the basic foundations are done, now im building the first structures. but i may have to change some stuff here and there. there's no shape yet. also, its a shame that trees cannot grow underground. guess i'll have to use patches of mushroom grass until i get giant caps (if they even grow in a few squares).

if not i'll have to resort to the living wood wands to make artificial palm trees.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 15, 2017, 07:19:53 pm
dropped the whole Unterzee thing. too much stuff to move and the furniture sets are very limited. i hope, that i'll be able to pull this mega project in Starbound as it was originally planned.

now, instead of that, i decided to do a hardcore expert run.

here's my first night house, this world generated with corruption and also, got the tundra right at my frontyard so i could do a bit of variety in le typical starting box

https://imgur.com/R0eEt3w

now the thing i cannot decide is if going melee or mage.

EDIT:

here's the box after a using some stuff i found around

https://imgur.com/JkbydxY

im saving on copper for a broadsword, i could technically go for the cactus sword (and the cactus armor) but since its hardcore and expert i would probably die so im gonna go safe with this. funny thing is that i also avoided dying to a boulder trap by getting hit by a slime.

most of the essential stuff is already there. the pot is for growing daybloom early.

EDIT 2:

died by knockback from a zombie and a demon eye. so fucking frustrated, everything was coming along so nicely goddammit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 10:41:41 am
ok so i started all over again in a blank world, this one has crimson again, it was a bit hard to find materials because of elevation but i got plenty of stone for bricks and a bit of sand for glass. the desert is a few walk at the west and the jungle is far and untainted as far as i've explored. the first patch of crimson i found is right on top of the tundra but i got to cut down some boreal wood.

the current base looks like this atm: https://imgur.com/OrD15ZU

trying to be carefull this run, havent found boulder traps but plenty of dart ones. the good thing is that the first cabin i found had the magic mirror so i can spelunk without worrying about the way back.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 16, 2017, 11:19:53 am
Ow. Werewolf hurt. Hurt lot.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 11:40:50 am
Ow. Werewolf hurt. Hurt lot.

they are pretty tough for starting hardmode and the bleeding debuff is annoying unless you have extra regeneration. they drop some needed items tho.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 16, 2017, 11:45:28 am
Hardmode is... Hard. Everything keeps killing me. I'll be barely escaping some armor then get a perfect recreation of robot unicorn attack etc. The desert even kills me and before that was like a safe zone. Maybe I should restart and properly prepare for this stuff, I kind of was rushing to get to hardmode... My edge of night's not even got a quality, it's just normal...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 11:54:21 am
Hardmode is... Hard. Everything keeps killing me. I'll be barely escaping some armor then get a perfect recreation of robot unicorn attack etc. The desert even kills me and before that was like a safe zone. Maybe I should restart and properly prepare for this stuff, I kind of was rushing to get to hardmode... My edge of night's not even got a quality, it's just normal...

that's the point of hardmode, you can ease the pain by having pre-WoF armor like crimson/molten which can give survivability, also, well fed buff and some defense modifiers in accesories.

but yeah, its not supposed to be a walk by  the forest. you dont have to restart, just be carefull at night.

if you have fishing gear you could look for crates during the day, once you hit harmode the ores appear in crates too. so you can have that option in case that looking for them in the underground is not possible.

did you smash the altars with the pwnhammer?

EDIT:

fuck i have to start all over again, fucking demon eyes entering the house... -_-
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on September 16, 2017, 11:58:17 am
Hardmode is... Hard. Everything keeps killing me. I'll be barely escaping some armor then get a perfect recreation of robot unicorn attack etc. The desert even kills me and before that was like a safe zone. Maybe I should restart and properly prepare for this stuff, I kind of was rushing to get to hardmode... My edge of night's not even got a quality, it's just normal...

that's the point of hardmode, you can ease the pain by having pre-WoF armor like crimson/molten which can give survivability, also, well fed buff and some defense modifiers in accesories.

but yeah, its not supposed to be a walk by  the forest. you dont have to restart, just be carefull at night.

if you have fishing gear you could look for crates during the day, once you hit harmode the ores appear in crates too. so you can have that option in case that looking for them in the underground is not possible.

did you smash the altars with the pwnhammer?

EDIT:

fuck i have to start all over again, fucking demon eyes entering the house... -_-

Ah not yet, I was scared of the ghosts I read about. And crates drop the ore? Might not even do it then, I have a ton of wooden ones I got too lazy to open when searching for golden and iron crates.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 12:00:37 pm
yeah hardmode ores and bars can be found in crates. it doesnt mean that you will get full titanium/adamantite in a few boxes but you should be able to at least get some cobalt/palladium to start kicking.

now about the altars. they Wraiths appear a few seconds after you smash it. you could just smash the most amount you could and then just teleport back home.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 16, 2017, 01:22:45 pm
I never saw the point in  being so conscientious about halting the spread of the biomes, except maybe a little area around your home. Otherwise they spread slowly enough that by the time they've taken over most of the world, you've got the gear that they aren't an issue. Maybe people just play a lot more slowly then me, or leave their servers on or something, but I found that in my medium world even by the end of my play though there was still quite a bit of uncorrupted area left.

At least for me, it's not a matter of difficulty. Yeah, you'll absolutely be able to handle the mobs and other dangers by the time it's taken over most of the world, so it's not so much that as it is the principle of the matter. This is *my* world, I've put a lot of time into it, and I've taken to liking it the way it is... I'd rather not have it just decide to stomp all over everything and convert the entire world into one of two biomes and make it so I can't escape that damned music.  And trying to clean it up after it's contaminated something? Hah, not likely... The clentaminator is bloody expensive to purchase and use, doesn't have a large enough AoE or reliability to make it worth using outside of controlled projects, and is fighting against a spread that's so fast you can actively see it reclaiming the blocks you've just hosed down.

A large enough contaminated area is pretty much a lost cause; trying to turn it into something that ISN'T corruption or hallow is just going to be an exercise in monotony at best, futility at worst. You're better off just blowing it up as far as time and resource investments are concerned.


I just don't like the game deciding that it's going to steamroll all the varied and interesting environments in the game and turn them into a gigantic monochromatic blob of heightened-spawnrate annoyance, and that I don't really get to have a say in the matter.  Even killing off Plantera just slows the spread, it doesn't stop it or revert it to the manageable pre-hardmode spread that doesn't go through stone blocks.  And it even affects the gameplay, technically... You can effectively lose the underground jungle thanks to how corruption/crimson spread works, meaning that all the resources, mobs and fishing tables for the jungle get lost unless you build your own artificial version with blackjack and hookers.

And there are also a number of quest fish that only spawn in underground "forest" areas, meaning an area that is neither hallowed nor corrupted. Those areas can get increasingly difficult to find if you're not staying on top of the problem.
indeed, Jungle Armor is the end of Pre-Hardmode for mage, well, Meteorite Armor is good too but its mostly built around the Space Gun. the Wizard set (and the Gypsy Set) are more for early game. 15% increase magic damage is good but unless you're good at dodging its better to have more defense.

the Diamond Staff is like the Platinum Sword, its the best bang for your buck on the early game but you will have to move onto other magic weapons as you advance. if you reached hell the Demon Scythe should suffice unless you want to go for the Bee Gun or the Dungeon related ones.

i wish they would buff the Amber Staff. maybe even put it above Diamond in terms of quality, yeah a Diamond is the most rare and powerfull gem but for all the annoyance of harvesting the fossils the Amber should be the higher end from all the gem based staves.

Actually, the wizard set with gypsy robes can hit considerably higher crit and damage levels for magic items if you give them meteorite or even jungle pants. Remember that the "set" is just two items, so you can slap on any shoes you feel like wearing, and the overall bonus is actually quite significant. Yes, the jungle set will have slightly more mana (anywhere between 20-60 more mana, all depending) and defense (I believe it's 8 points difference if using jungle boots, don't recall offhand), but the jungle suit DPS can't compete with gypsy+wizard hat.  And in Terraria, especially in expert mode, the best defense is a good offense... Dead enemies don't bite.

As for amber vs. diamond, yeaaah... It's kinda hard to say. Yeah, I had a diamond staff before I had an amber staff, but the only thing standing in the way of making amber staves is getting that first extractinator. If you're lucky with chests, you can find an early extractor and start spewing out amber staves like nothing.

The whole gem staff line is honestly a bit of an oddball.  Generally speaking, unless you're specifically aware of where you're going and what you're doing, by the time you've scraped together the resources to afford a decent gem staff, you'll already have a couple alternatives that are far more attractive... Hell, I'd probably rather go for meteor suit+gun over a different magic set with a staff just because of the utility the spam gun gives you.  A vilethorn with a decent modifier would also be far more up my alley than a frankly rather mana-expensive gem staff.


I'd probably just as soon use the fossils for making a spare fossil armor set or some javelins/throwing daggers. That armor set is actually capable of some pretty beastly pre-hardmode DPS thanks to how it works, and it's all sorts of pound town with the bone glove in expert mode. Just buying a stockpile of grenades and using those can be frighteningly effective, and I'd argue that they're the best candidates for using the hive pack thanks to the huge bonus the set gives to using beenades.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 16, 2017, 01:51:16 pm
Heh... Now, see, that'd work for any jungle that wasn't like the one I've got in my world, with its own personal miniature crimson biome smack dab in the middle of everything.

Also only works if you get lucky and don't have an altar spawn a corrupt splat somewhere on the inside of the barrier.

At least corruptors don't actually corrupt things with their loogies anymore, holy fuck that was disruptive...  Had to build "corruptor palisades" everywhere to catch stray spitballs on the surface.


As an aside, regarding explosives, for as much fun as dynamite is (as well as providing very nicely-sized excavations), bombs do seem to be the more economically efficient method. You'll get a fair number from pots and whatnot, plus bomb statues can give you even more free explosives, but even if you did pay for every one the bombs will actually clear more blocks for your money than an equivalent purchase of dynamite.  Plus, 99 stack size vs. 30, and bombs have a shorter fuse time so the whole process moves a bit more quickly.

Plus you get them thar boomfishies in decent amounts if you're as avid a fisher as I am. Pulling up stacks of 20+ in a single cast can quickly amount to a fair amount of piscine detonation, even with their comparitively small chance of getting hooked versus other fishing spawns.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 03:02:03 pm
3rd time is the charm i guess.

https://imgur.com/gXaNCBQ

this world has been much more slower to run. central part is mostly flatland, the nearest cave entrance was connected to the underground tundra so the first good loot i found were the ice boomerang and the snowball launcher.

the tundra as its expected is a few walk at the east. the west has the desert and was a pain to traverse because of the antlions, most worlds i've played have pretty tame deserts, i dont know if its because of elevation or something but there were antlion swarmers and chargers every time i put foot there. fortunately i was able to make bridges above the antlion nest and got enough cactus for the armor. but cannot go further because of the crimson.

i found some emeralds but this world doesnt have tungsten so no staves for now. think im gonna go with Yoyos instead. right now my priority is to find more web so i can craft a bed, want to make the second floor ASAP for the merchant. then i'll do a hellevator.

EDIT:

forget about that. i died again (fucking boulder trap came out of nowhere, the pressure slab was hidden in the stone WTF)

as for the biome spreading thing. even the jungle can do the same (chlorophyte can convert dirt into mud further spreading jungle grass andd itself, but it wanes once there's a lot of it in the area).

the good thing is that the game more or less keeps the center of the map untainted. if you're fast enough you can shield the center from the spreading the hallow isnt much of an issue and NPCs can live on it.

the corruption and the crimson require much more work around because of the thorns (it can grow up to 6 tiles in all directions).

outside of that i dont see the issue. the most critical thing is to protect the jungle and the oceans, the desert doesnt really get affected by it, same for the tundra.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 16, 2017, 06:40:23 pm
the house in the current run (i hope not to die stupidly this time):

https://imgur.com/fUGHkfg

current equipment is cactus armor, radar, white string, spiked shoes, platinum watch (it came with warding) and cloud in a bottle. cactus sword with murderous and a zealous wooden yoyo. i also replaced my copper tools with tin. have a couple of recall potions but no magic mirror yet.

the backyard has some pots added for plants, missing moonglow and shivertorn seeds (along with moving the daybloom to the backyard. i also added some sunflowers to keep less mobs around, the guide tends to group too much slimes around.

this world has the desert at the west and the tundra and the corruption at the east. havent gone too far for now. want to get at least into Tin/Lead before venturing further.

EDIT:

this game hates me, got me some crystals to extend my health and there were some ores around when a blood moon started. i didnt die because of that, but because of a fucking skeleton that started shooting bones at me. should have stopped there. i just wanted to get the hook.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 16, 2017, 08:18:33 pm
Ahh, you're doing hardcore AND expert mode? Alone? Heh, yeah, good frickin' luck with that one, padre.

Don't even bother with melee pre-hardmode, it's not worth it. You can't soak enough damage to make getting that close worthwhile, and the longer-ranged melee weapons pre-hardmode are almost universally lackluster (exception: Dark Lance. Also, if you get a basic spear VERY early on it can help push back enemies until you get a real weapon, but killing anything will be a chore and it loses effectiveness after zombies/face monsters). Instead, get a bow ASAP and start pumping out frostburn arrows using ice torches.

At the first available opportunity, pop a crimson heart/shadow orb and then wait for the meteorite to fall. The meteor heads can be a pain to deal with, but getting a full space suit so you can whip out your fully activated spam gun is essential to getting anywhere. If you're in a corrupt world, the musket you get from the orb can almost be useful as a weapon... If you're in a crimson world, the undertaker is completely worthless.

Nearly every trap will kill you if you set it off by accident even once, until you're at 400 health and have decent armor. If you want to Not Die, you need to be exceptionally vigilant at all times, which is a massive pain and also an unreasonable thing to expect of anybody. Luckily, there's now the mechanical lens item that will point out every single trap in the game! Unfortunately, it's only sold by the mechanic, who only shows up after you've defeated Skeletron, and Skeletron is murder on expert mode.  Instead, try to get an alchemy station going as soon as possible and stock up on shiverthorn and cobwebs for dangersense potions. They help, a lot. They'll even help point out places of interest like spider dens and whatnot.

Build little rope-accessible watchtowers at regular intervals, especially around dangerous areas such as the crimson or deserts, so that you have a bolt-hole ready for any sort of large spawning event or difficult enemy. DO NOT go anywhere near a desert during a sandstorm, the enemies there can and will butcher you in seconds (and cannot be outrun) and the wind screws with your sense of movement.


Also, regarding the jungle's own abilty to spread... Technically it can do that, yes. In practice, chlorophyte clusters will readily get overpowered by an encroaching corruption/crimson, and chloro's ability to spread is considerably less powerful than that of the properly spreading biomes.  And even then, most of the jungle is unprotected by chlorophyte even when it does begin spawning, so a fair whack will get converted anyways.

But again, as stated before, it's predominantly a matter of principle regarding the fact that the world you've grown to know and love has decided to permanently transform itself into something completely different, and there's not much you can do about it that doesn't require drastic measures. The dryad pushing you to "fix it" just rubs it in.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 17, 2017, 12:11:32 am
i just wanted to test myself but it seems that even the most stupid situation can be deadly. guess its part of the challenge.

https://imgur.com/itr6n8g

this spawn has been mostly calm, got enough cactus for armor and sword to replace boreal, have the tundra and the desert nearby so it was easy to come for building materials. however it took a time to find enough stone and ores to make the necessary equipment, furniture and crafting stations. the good part is that i have a pond nearby and its big enough to allow adequate fishing. already got an iron crate from it (bait and the ginger beard, meh, it can be sold for good money tho).

the corruption is right next to the tundra so i cannot move further west. and i got against a dirt wall in the end of the desert so there's either mining down or exploring the surface a bit. im gonna keep looking at fishing since its more or less a safe way to get materials.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 17, 2017, 05:39:00 am
Yeeaaahh, hardcore expert is... basically another way of saying "I hate myself and want to experience the most miserable this game can be." There's not really many ways to make the game less enjoyable, and option wise (as opposed to personal challenges, like a pure magic run or whatever) there straight up isn't without modding. Most of the game wasn't designed in any way, shape, or form, for it to be played that way. It's there because folks asked for it, but it's seriously piss poor so far as design and balance integration goes.

So far as a thorough treatment of biome spread goes... honestly? If the presence basically anywhere on the map bothers you, just. Use a map editor. Either delete the spreading stuff outright, or take a few minutes (as opposed to hours or days of raw time) to ring the junk with something they can't spread across. As noted, the in game means to deal with it is expensive and inconsistent. Pretty genuinely not worth your time, unless maybe you're willing to cheat up infinite money and/or ammo so you don't have to deal with the logistics involved.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 17, 2017, 09:58:36 am
https://imgur.com/in9U4ek

the house is more or less finished, just need to add a bathroom and the roof. first basement is workshop (missing an extractinator), second basement is storage (need more iron for chests), first floor just decoration but im gonna put the cooking pot there. second floor is supposed to be bathroom and bedroom, need to organize it.

been fishing for sometime and got up to 4 wooden crates along with sailfish boots and frog legs. gonna keep on it for a while.

EDIT: (havent died yet)

got past the dirt wall at the end of the desert, most of the terrain past it was forest, found like, 6 chests with basic starting loot. several seeds, potions, shurikens, herbs, an umbrella, two wands of sparking and one spear. added some of that to the inventory.

i also got some iron to craft the cooking pot and the reinforced fishing pole. so i can now focus on getting ores for armor/weapons (im still missing on crafting a trash can). i also got several danger sense potions so i can at least be aware against traps.

also found the jungle. its at the easter end of the map. i didnt go further so cant be sure if there's corruption growing on it. what i can be sure is that in that case, the dungeon must be on the western end of the map. i found an entrance to the underground also but since its past the desert, i'd rather build a hellevator.

EDIT 2:

now i died (a jellyfish spawned right wen i was descending throught an aquifer. however, outside of the spear i wasnt carrying anything that couldnt be recraftable. so i think im gonna start in the same world, the downside is that i lost all the money and potions i had saved on the piggy bank.

EDIT 3:

sold a golden bunny i had sitting around in a chest. bought the katana from the travelling merchant along with the DPS meter and the bug net. i lost a lot but gained much better stuff, im gonna farm the night mobs with this until i get enough bait for fishing. spelunking my ass.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 18, 2017, 09:41:10 am
new world, new run, new base:

Spoiler (click to show/hide)

trying to play safe with this, no bold moves. last time i died was because of getting locked with a jungle slime (how the hell does that happen?)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 18, 2017, 12:08:57 pm
Wow, the cactus armor makes you look like a lizardman. I can't tell if those are pauldrons or a frilly neck.


I just started a fresh char/world. Ended up starting with a Legendary copper pick.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 18, 2017, 12:21:27 pm
Wow, the cactus armor makes you look like a lizardman. I can't tell if those are pauldrons or a frilly neck.

its the best plant armor barring Pearlwood or Spookywood in terms of defensive stats. i dont like the aesthetics of it honestly, it looks well, it looks everything except cactus. i wish that it could have some sort of mesoamerican design taking in account that the Cactus Sword kinda looks like a Macuahuitl. i hope Relogic will update this set one day.

i was thinking on using boreal wood armor as vanity but i needed the wood for the house. 

EDIT:

welp i died again. there was a boulder+dart trap in an underground cave. i was hit by the dart but dodge the rock, healed, and tried to move the slab but turns out wire mechanisms work even if its not over the item. should have placed that thing far away.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on September 18, 2017, 05:09:26 pm
After not playing Terraria for years, with my new compy I gotta catch up.

Lessons learned, including that a big cluster of thin ice do break all layers under your weight till you make a gory splash on the very bottom. But hey, boreal lanters are cool!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 18, 2017, 07:48:08 pm
After not playing Terraria for years, with my new compy I gotta catch up.

Lessons learned, including that a big cluster of thin ice do break all layers under your weight till you make a gory splash on the very bottom. But hey, boreal lanters are cool!

pretty much, its the same thin ice that carpets the water in the zone so it is logical to think what would happen if you jumped over it. however, i think you can bypass that with the ice skates, cant remember.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 18, 2017, 09:24:23 pm
boulder traps shouldnt have the trigger on an ore node, another run that goes down the drain, had evaded and deactivated 2 dart ones and cant distinguish the slab of this one in a gold node. goddammit Relogic.....

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 19, 2017, 04:51:29 am
Try to get some dangersense potions. They'll light up traps, pressure plates, and spider webs.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 19, 2017, 06:37:08 am
Or you can keep a pressure plate in your hotbar and switch to it periodically. That will light up any wiring on screen.

It's not a constant effect like the Dangersense potion, but you don't have to worry about quaffing a bunch of valuable potions every few minutes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 19, 2017, 08:39:32 am
Doesn't help much for a while, but just using some of the... mechanic, I think? Their buyable stuff. The junk that you can stick in your inventory and toggle off and on to display wiring and whatnot. Renders traps more or less a non-issue, no potions or item fiddling required.

Though re: trap on an ore node, ehehe. The boulder traps aren't the real kick to the crotch, there. If y'haven't ran into one yet, you'll know it when you see it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 19, 2017, 08:44:03 am
The mechanic is only available a bit into the game though, if traps keep killing one at the start, she isn't going to be much help.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on September 19, 2017, 08:44:16 am
Related to the above: be suspicious of enormous valuable ore veins, and carry a torch. ;)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 19, 2017, 09:23:56 am
Or you can keep a pressure plate in your hotbar and switch to it periodically. That will light up any wiring on screen.

It's not a constant effect like the Dangersense potion, but you don't have to worry about quaffing a bunch of valuable potions every few minutes.

that's a very clever solution, i usually just store them in a chest or move them out of the wire so the trap is useless. gonna use that strat, thanks.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 19, 2017, 10:16:19 am
ok this is the 12th try on hardcore expert. for some reason the game genned the center of the map inside a tundra.

Spoiler (click to show/hide)

i have the crimson right at the middle end of this place so cant go further east. the desert is a walk after the forest. couldnt get any cactus because of early start and there was a buzzard sitting around. so i decided to explore the underground tundra. props for this place is that it doesnt have boulder traps. and dart traps are easy to spot. found 2 cabins, one with the snowball cannon (i never expected to be using this thing, ever) and another with the ice mirror and the ice boomerang (this could help me at close quarters).

im gonna keep looking for more spider web because cant craft a bed yet but most of the crafting stations are avaliable already. i may change the house later. kinda feel like living in an igloo for some reason. and with the snowball cannon i can farm the night mobs easily, or at least the zombies (want that eskimo suit)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 19, 2017, 08:24:50 pm
run number 13. finally i get things right (i think).

Spoiler (click to show/hide)

the only think i need to finish that roof is adding dynasty shingles. and a fence/wall for the balcony walls. finally moved on from cactus to tin. now the grind is to get lead armor. i spent most of the reserves crafting the workshops and the storages, without a spare ingots for the fishing pole so now im just fishing with wood. im gonna use the tin and the well fed buff to explore the underground jungle. see if i can get a good weapon to defend myself and move out of that cactus sword and spear. i also have 2 heart crystals sitting in the chest. havent used them yet because i dont want to call on the blood moons yet.

next thing on the list right now is to collect sand for the windows. there's too much wood.

EDIT:

done, well, i had to stop chomping on a huge wall of sand because of a sandstorm, but got enough to make the windows and save for the greenhouse. there's a slime rain going on and i've used a heart crystal i found in the tundra. so there's now a chance of a blood moon, and i have the nurse. also found a giant tree with room and living loom.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 20, 2017, 04:42:38 am
How far deep do heart crystals spawn? As low as Hell? I can't remember. And my usual location for picking up the last couple of hearts I need is usually the jungle cavern, but I haven't had too much luck there. Did run into the hive and temple pretty quick though, so I know where those are.

Also, the world has 3 different corruption zones, one right in the middle of the jungle. Gonna have to sterilize that one at least.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 20, 2017, 05:43:46 am
Anywhere underground or below, not in hell or dungeon. There's probably occasionally biome oddities that lead to 'em looking like they show up in one or the other, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 20, 2017, 09:28:51 am
How far deep do heart crystals spawn? As low as Hell? I can't remember. And my usual location for picking up the last couple of hearts I need is usually the jungle cavern, but I haven't had too much luck there. Did run into the hive and temple pretty quick though, so I know where those are.

Also, the world has 3 different corruption zones, one right in the middle of the jungle. Gonna have to sterilize that one at least.

its semi random. sometimes the terrain is low enough in the surface that they appear right a few blocks down (much like with Demon/Crimson Altars). however the usual is to find them laying around between the underground to cavern layer. and they can be found even at the magma layer.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on September 20, 2017, 12:09:18 pm
Anywhere underground or below, not in hell or dungeon. There's probably occasionally biome oddities that lead to 'em looking like they show up in one or the other, though.

I'm certain that I've found hearts in the Dungeon.

Admittedly, this was in previous versions, so placement may have changed like chest placement did.


the snowball cannon (i never expected to be using this thing, ever)

Snowball Cannon is amazing in the early game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 20, 2017, 12:33:10 pm
yeah a noticed it, its just that i dont usually look on those biomes for that stuff usually, its mostly for the ice skates. however it was good on run 12. best weapon i have right now in run 13 is a demonic ice boomerang. ironically the spear is still a good weapon for most of the enemies i get.

here are some screens of stuff i've been building while waiting for that goddamned travelling merchant:

Spoiler (click to show/hide)

i got lucky with an undead viking and got the compass so i started setting up the hellevator., since it was bloqued on the surface by the house (and im gonna do a greenhouse there). i had to make the entrance in the basement.

i got a pond near the spawn point so i expanded it by draining another one that was inundating a giant tree after that one. its good enough for fishing and the bridge is long enough so i made a wharf on the house's side. gonna put the angler's hut there. the place also serves as an arena. gonna see if i can use it to fight the EoC and King Slime in that part since its flat. it may also help me during invasions.

the dryad's house isnt finished yet. i was planning on using the tree for blood moons but decided to make use of the living wood tools to start her house. i made the bathtub by mistake so i may have to add a bathroom later.

in terms of gameplay i have 260 hp right now, for some reason i havent got a blood moon yet. and the demolitionists appeared but it living on the other giant tree far away. i've found 2 cabins while making the hellevator which has already gotten past the tundra trapezoid. i havent got rid of the water which is a serious problem. i must be close to the magma layer anyways so i'll probably have to stop digging.

since i have less than 10 armor i havent gotten the EoC to spawn, which is a good thing. also found and deactivated an explosive trap for a lot of tungsten. have to check if it will be enough for armor.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 20, 2017, 07:58:49 pm
Spoiler (click to show/hide)

only things missing in the Angler's hut are some crates and some fish in the "line" (was inspired by one of the 1.3.6 teasers with the arapaima banners hung above a campfire, need to kill 50 flying fishes for this decoration).

brought the demolitionist to that house. and explored the underground for more stuff. ended with enough tungsten for the armor and got enough fish and plants for the most critical potions (regen, endurance, etc) defeated the EoC with that. i havent gotten to max life yet sadly. but i killed a nymph while searching for life crystals so this should help me a lot on it, there's also spelunker potions sitting around in a chest, not sure.

first thing now in mind is to make the greenhouse have seeds for almost every plant (need deathweed seeds). also, need to make a world with crimson to prepare for the BoC fight and crimson armor.

EDIT:

aaaaaand died looking for hearts. was using a dangersense potion and all, thought some explosives were just close to a boulder trap and it turned out that it was a different kind of trap with explosives linked to a slab.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 21, 2017, 11:55:25 pm
i was planning on giving up and doing a softcore play but decided to give another try:

Spoiler (click to show/hide)

it took me quite a time to find them but i got max health, i'll probably find more hearts later but i was focused on getting enough health to survive the current mobs. fortunately i found enough silver in the 2 tunnels i explored and this allowed me to jump over iron. got the hook and some accesories with warding.

i took that photo after a blood moon, got a warding shark tooth necklace and and armored shackle, only thing that didnt drop was the money trough, better luck next time i guess. been defending with a Sapphire Staff and the Ice blade.

no mistakes so far, havent found explosive traps this run, but a lot of boulder traps around, i aint giving chances with that shit.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on September 22, 2017, 10:50:21 am
Do we have some sort of, like, public bay12 terraria server? Back in the early eaaaarly days KaelGotDwarves hosted one, but not anymore I guess? :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 22, 2017, 11:45:34 am
I played on a bay12 server hosted by GG at some point, the issue with public servers is I think, progress between people changes rapidly. If you don't all play at the same time and together you rapidly distance from each other, and people are going to be ready for hard mode at different times then others, and then in hard mode various events will be unlocked before others are ready. It sorta actually sucks. Building stuff together is cool though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on September 22, 2017, 11:48:53 am
I played on a bay12 server hosted by GG at some point, the issue with public servers is I think, progress between people changes rapidly. If you don't all play at the same time and together you rapidly distance from each other, and people are going to be ready for hard mode at different times then others, and then in hard mode various events will be unlocked before others are ready. It sorta actually sucks. Building stuff together is cool though.
I got yelled at by everyone the one time I tried to build stuff with them.  It wasn't even anything fancy, just the starting NPC blocks. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on September 22, 2017, 11:57:08 am
I played on a bay12 server hosted by GG at some point, the issue with public servers is I think, progress between people changes rapidly. If you don't all play at the same time and together you rapidly distance from each other, and people are going to be ready for hard mode at different times then others, and then in hard mode various events will be unlocked before others are ready. It sorta actually sucks. Building stuff together is cool though.
This is it basically.

I find MP in this worthless unless you're doing it with friends who all sync up at the same time.

A single world doesn't have enough shit to split with many players, especially if some of them just blitz through everything in 2 hours. And you know they will. They always will.

Every "public" server will have:

1. A guy bringing in massively overlevelled shit
2. People blitzing the game and unlocking all the hardmode shit so no other new player can join
3. People blitzing every single chest on the map
4. Some bugger cheating his arse off for stuff

It's not fun for anyone joining late or anyone who isn't actively doing one of the above.

It's much more fun to just MP with friends and then when you are all done, just shut down the server so everyone can be on the same field later.

---------

But at the same time, shit like this came from the early Bay12 servers:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on September 22, 2017, 05:36:33 pm
One way I got around that was to have two servers. One was locked to pre-hardmode and wouldn't progress to hardmode even if you killed the wall. The other started in hardmode. People could move between them as they wished. It wasn't perfect but it worked okay. I think I also had a third building world or something
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 22, 2017, 08:26:01 pm
true that, even trying to set a server with friends is complicated.

speaking of news regarding the game. the devs put a thread in the forum looking for testers. also, it seems they want to consolidate the game across all platforms. the first step will be bringing console to 1.3, removing the console only content.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 23, 2017, 03:29:04 pm
Spoiler (click to show/hide)

now that the base is more or less ready i've started doing housing for the rest of the NPCs. the demolitionist house was one of the easiest. now im saving on wood for making the Dryad's tree. i've already doen the base trunk and the bathroom and bedroom.  gonna finish the tree with a beehive and some stuff in the upper part of it.

already farmed enough materials for the goblin battle standard to summon the army. but i want to get platinum armor before that. gold is good but 4 points in defense are a must. so while i wait for trees to grow and the crimson to expand further where i planted it im exploring the jungle.

i've found a lot of stuff there and the slime mount has been really usefull in surviving the falls. the jungle has a huge opening near the middle of it and links 3 open spaces that go down to the cavern layer so i've been putting platforms on it to make an Arena. there's also a beehive and 2 jungle shrines. from those i got feral claws, the bee crafting station, a godly staff of regrowth and the living mahogany tools. havent found the anklet or the boomstick.

with that terrain i should be able to make an arena for Plantera. the beewhive should be a really usefull addition during the fight. oh, im also looking for heart/star statues. havent found anything yet.

EDIT:

spent the last remaining bait to farm variegated lardfish. got 2 jungle crates and 1 golden crate among other stuff. and turns out the jungle temple is right below the arena. WTF with this world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 23, 2017, 04:54:30 pm
I've been doing an expert mode run.

So far I aquired full molten armor and 180 HP before doing any bosses. Also, enough unused heart crystals to max my health.

Turns out the eye is a massive pushover with bone javelins, molten armor, and (pre-hardmode) max health, even on expert mode... Now it is time to take on the eater for the first time ever (I always ended up with crimson worlds before)...

Expert mode really isn't that hard if you stay out of narrow tunnels in the underworld. Damn fire imps and bone serpents are the worst. Getting that hell stone was an exercise in die-and-retry.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on September 23, 2017, 05:17:44 pm
Yeah, one would expect the first boss of the game to be a bit of a pushover when you get end-tier equipment before attempting it. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 23, 2017, 05:25:35 pm
I think the hard part of expert mode comes from the bosses, more or less. Pretty much any basic enemy can be cheesed or avoided because of their lack of complex patterns (especially pre hard mode, where there isn't a lot that goes though walls). Sequence breaking tier progression with the shark should render the first couple of bosses very easy as well, so it sounds like you've skipped the hard parts of expert mode so far, not that that's a bad thing, but I'm not sure if you can say that you find expert mode too easy quite yet. Not that it's amazingly hard, just that you've not see the hard bits of it yet. None of the bosses were amazingly difficult to beat, they are more like puzzles then skill tests... I think I probably struggled the most with skeletron or skeletron prime. See how you feel after Skeletron I guess is what I'm saying...

Although that's an interesting question, what bosses do people find the hardest with appropriate gear? Like I said, in my opinion the skeletrons are, but I'm interested in what others think. Maybe some of the pillars without end game gear I'd also put out as "hard to survive against" but then again you don't have to survive them to win.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on September 23, 2017, 07:04:05 pm
I always had the most trouble with the Eye of Cthulhu and especially the Twins. The Eye is pretty much skippable (unless it randomly shows up, in which case you hide underground for a bit) because it doesn't drop anything important, but the Twins block progression and are always a pain to beat. I usually end up running at least halfway across a small-sized world and back while I fight them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Pajama Knight on September 23, 2017, 07:10:32 pm
The Twins.

So long as I use my arena I can completely destroy any of the hard mode bosses (Pre-cultist) on Expert except the Twins. I need to buff myself through the roof and even with five heart generators running, campfires everywhere, heart lanterns, food, etc, I come out with less than a hundred health after every battle. It's kind of funny that the Hard Mode version of the easiest boss is the hardest one for me.

I'm sure now that I've killed the Golem a few times they'll be easier, but I won't bother unless I need more souls.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 23, 2017, 07:14:27 pm
I...have yet to kill a single hard mode boss. I don't know if my arena-building skills are just too poor for the task or if I'm just not good enough at maneuvering, but I can't handle them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 23, 2017, 07:22:02 pm
I think I first beat the Twins using an arena off the ground consisting of several platform cells, and a spot with a campfire, heart lamp, and a honey pool for healing. I believe I had wings, grappling hook, a Megashark, and a good pile of HV ammo, I forget what armor. I also had the Golden Shower, and that rod that drops from the Crimson's hearts that casts a rain cloud(there's a non-Crimson one).

Focus on one at a time. You might also consider building lodgings in the arena for the Nurse and Dryad. The Dryad buff's defense, the Nurse keeps all three of you alive(hopefully).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on September 23, 2017, 07:28:47 pm
I did the expert-mode Twins with that reverse gravity potion and just floated around the map. It was still hard, but I didn't need to build an arena for it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 23, 2017, 07:35:54 pm
One thing I found that helped me out a great deal was actually the slime mount you get from King Slime.  The exceptional vertical movement and the (somewhat unreliable) head-bouncing both have aided me immensely when dealing with various boss beasties.  Particular help when dealing with Skeletron's dickery.. And the mount's great for dropping down hellevators too!

Also, I'm in a crimson world. Those early Brain of Cthulhu fights are... painful. It's no problem now that I've got pretty much the best gear pre-hardmode has to offer, but earlier on when the best stuff I had was meteorite armor and the spam gun, oof... Only takes a couple mistakes before that brain starts nibbling on you something fierce.


I'm just waiting to see what the wall fight is gonna be like. Uggh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 23, 2017, 10:17:49 pm
The hardest boss for me was Golem... Never did the duke or the moon lord.

The twins were trivial with my arena, which was nothing but a long runway at space level. Just run, jump to dodge, and fire behind you. The destroyer was the hardest mechanical, he was a pushover (just rain damage on him from above his reach), but the probes caused issues for some reason.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: frostshotgg on September 24, 2017, 12:00:42 am
Moon Lord honestly feels like mostly a dps check.

Duke Fishron is the hardest boss by far IMO, especially on expert. He doesn't take prisoners.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 24, 2017, 12:11:21 am
dont know how the hell did i die to a bunch of lowly mobs in the underground jungle but ok, was just cleaning the area after taking down the beehive and filling the space with mud when suddenly i jump down to a bunch of skeletons and find myself with 50 health, the food buff disapeared and as soon as that happened im suddenly shredded? that's bullshit. back to square one with this fucking game.

as for the topic on the eyes. the EoC can be killed as early as silver/tungsten armor, i always wait to get at least 250 health, one can never be carefull. but with a properly set combo of heart lantern + campfire, well fed buff and the most critical potions like ironskin, regeneration and endurance you can just kill that thing perfectly still. now, if you're the kind that goes for robes, well, that's a completely different story and you'll have to rely on the nurse to not get shredded.

the twins are completely different thing. i usually leave them last because of the cursed flames. its easier to deal with Skeletron Prime or the Destroyer with proper preparation.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 24, 2017, 08:36:31 am
Moon Lord honestly feels like mostly a dps check.

Duke Fishron is the hardest boss by far IMO, especially on expert. He doesn't take prisoners.
I found fishron to not be that bad, even on expert. Which is a bit unusual 'cause my rig is kinda' shit and beating the late game bosses without cheating is not terribly viable -- chug and whatnot makes it basically friggin' impossible to dodge, and without cheese I think's been fixed, you can't really facetank 'em. Took a couple tries, but actually managed the duke without freezing my HP.

The trick was a few screens worth of asphalt, iirc. It's been a while so I don't remember details, but that much I remember.

E: Though as for the EoC, if you're on the ball all you really need to make it fairly painless is a stack or two of shuriken, and maybe a bit of platform to make some of the vertical dodging a bit more reasonable. Was a while I was finding it fairly trivial to take the thing out without armor at all. Only thing easier is the destroyer once you have a high enough damage piercing weapon, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 24, 2017, 08:41:34 am
That's been tweaked; if you leave the ocean biome while fighting him, he'll just go away and the fight will end.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 24, 2017, 08:44:56 am
Eh? No, no, asphalt over the ocean. Just pave over about half the water's surface or something like that. Something about the way it has you accelerate made it much easier to avoid the duke's attacks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 24, 2017, 09:44:12 am
you dont need so much speed, a simple platform bridge from the coast to the end of the map is enough. the only moment that guy becomes dangerous is when it enrages and starts doing the invisible lunge. outside of that the encounter is mostly a dodging fest.

now, The Moon Lord on the other hand. the only way i've beaten it is by kiting him and teleporting back to the nurse periodically. well, at least that's what i've done with Ranger and Summoner. havent gotten too far with Melee and Mage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 24, 2017, 10:03:24 am
Pretty sure my best legit attempt at the moon lord involved a zig-zagging railway across about half the map. Didn't manage it 'cause ~lag~ but it went better than other attempts :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on September 24, 2017, 10:27:42 am
Amateurs. (https://youtu.be/j18tT9BM3II)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on September 24, 2017, 11:28:23 am
Y'know, my first thought was that it was going to be that fully-AFK cultist/towers/moon lord farm, but I was pleasantly surprised by Mappy instead. So now I've seen that one, heh.

My first time killing the moon lord was just by zooming back and forth on my map-lengh skyrail, and basically just eating his laser. Not exactly the best of strategies, but somehow I managed to do it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on September 24, 2017, 12:34:19 pm
Amateurs.
 (https://youtu.be/j18tT9BM3II)

Wha' just happen?

Whew.  Pixel-perfect design on that.

...

Every time I've beaten Moon Lord (normal mode) it's been by turtling up in a bunker and using a melee weapon that can attack through thick walls.  Such as the Solar Flare.

By doing this, I can remove my boots, wings, and ankh shield, so that I can load up on more melee accessories.

I do need a round or two of Nurse healing unless I'm in full solar armor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 24, 2017, 12:44:44 pm
The only time I beat the Moon Lord, I used a memory editor to freeze my HP. I am a terrible person.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on September 25, 2017, 12:55:13 am
Do vitamins still drop from Corruptors, as the wiki suggests? I've killed just over 300 (edit: 350) of them and even at  a 1% drop rate that's still amazingly bad luck (there's a 95.1% chance of getting at least one vitamin drop from killing 300 Corruptors).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on September 25, 2017, 04:13:12 am
I have no idea if it's a coincidence, but I had a hell of a time getting vitamins myself. Can't say for corruptors since I'm on a crimson world, but even in expert mode (which has double the drop rate) I had to kill 200 floaty grosses to get them...

It could just be that, well... You're getting unlucky? With all the various items to get it's not that strange one that falls so far outside the probability curve. It's certainly frustrating though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 25, 2017, 10:22:22 am
yes, corruptors still drop the vitamins, its just bad RNG.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on September 25, 2017, 02:25:52 pm
yes, corruptors still drop the vitamins, its just bad RNG.

Heh, I finally got it (after killing 447 corruptors :o). Apparently I'm one of the (un)lucky 1.12%.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on September 25, 2017, 06:44:27 pm
My gut feeling is that the wiki is wrong.  I suspect the droprate is 0.5% in normal mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 27, 2017, 08:55:35 pm
lastest hardcore expert run has been bountifull. it took me a few days to start building the house but i finally got to do the base and have survived ever since, only 1 blood moon has passed and i've already got to 260 hp and tin armor. now im fishing for the rest of the mats with a few spelunking runs to get slush/silt for the extractinator.

main weapons are falcon blade and diamond staff.

just got the hardy saddle and used the turtle to explore one of the oceans, found 3 water chests and all of them had the flippers ( . _ .). gonna explore the other later to see what does it come up with. im waiting for a blinkroot to spawn because the starting zone didnt have any chests nearby so its been a struggle to get the herbs again. need to get moonglow, deathweed and blinkroot seeds. fireblossom is a nono until i've got beef enough for going to the underworld.

no EoC either, i want to take it down safe so im gonna wait until i get the mats to craft endurance potions, i have a few spare of the others sitting around the storage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 28, 2017, 12:57:22 am
ok im done for yesterday. opened some passages in the underground in order to find more hearts. got up to 360 health, just need a few more.

also, enough tungsten to make armor and leave to spare. im getting closer with platinum, just need 21 bars but this is only for the armor, the tools will take time. however. since i've just defeated the EoC and King Slime well, maybe i should just wait untill killing the BoC and the EoW.

i've looted a lot of stuff too. didnt find a chest with the radar so i'll have to rely on finding one in the world i gen for corrupt seeds. i've found the lava charm but not the band of regeneration, im gonna need at least 2.

no water walking boots either, so maybe i should look in the other world's ocean chests. i also found the living wood tools and loom along with some hermes boots, the shoe spikes and the flare gun.

from the bosses i got 2 parts of the ninja armor, the slime hook and the mount, solidifier and royal gel are expected along with the shield of cthulhu. i dont really have much accesories this run.

oh, and i almost die because of a fucking boulder trap + lava. i reentered the world with 2 hp. i've been deactivating this stuff whenever a find them but this one got me by surprise, fucking worldgen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on September 28, 2017, 07:47:36 am
If you have a pressure plate, you can hold it in your hand to expose wiring. That can let you detect traps much easier. The downside being you dont have a weapon ready.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 28, 2017, 10:08:47 am
If you have a pressure plate, you can hold it in your hand to expose wiring. That can let you detect traps much easier. The downside being you dont have a weapon ready.

i was following that advice and it has worked so far, the place didnt look suspicious so i let it pass thinking the only hazard were the lava pools, huge mistake.

EDIT:

in other news, this is the first time i find an Arkhalis. most of the worlds i see dont have any sword shrine around. really nice all around weapon. now, there have been 2 blood moons in sucession while waiting for goblin spawns in the edge of the map. only got 3 cloth right now, need 6 more for the item. also, no shark tooth necklace or money through. i also looked for chests in a corrupted world but no water walking boots or radar, defeated the EoC 2 times there for seeds and now im waiting for the corruption to spread enough for the EoW later on.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 28, 2017, 03:59:52 pm
So I started a new world/character because I didn't like the way my house looked and I wanted a medium world instead of small. Expert mode of course.

I am so lucky right now. I keep finding just the item I want. I have both claws and shoe spikes, I have everything I need for a bunch of balloons except the cloud in a bottle, the second time I cast my fishing line in this world I got a reaver shark, and I just got slime rain, and the king slime dropped every single one of his possible drops (except the slime gun and the ninja hood, however the wiki says only one piece of ninja gear can drop, and I just got two...).

My armor is shit, but lucky chest finds gave me both the ice sword and starfury.

I haven't even played this world long! I just keep getting nice stuff every time I turn around.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 28, 2017, 10:09:06 pm
yeah its usually easier to get weapons. for the armor you have to grind a bit. but with that luck you should be able to get platinum fast with crates.

okay, it tooke me an ingame week to get enough cloth for the goblin battle standard, in that time i got enough crates to up my platinum stock, i got to do some mining here and there to scrap enough for the armor and found the 4 extra hearts i needed. so i can say i've maxed out my character, at least for now.

i crafted some potions and beated the goblin army with that. so now i have access to the tinkerer (need to find it). due to the lack of housing im currently building the Demolitionist house. dwarf style there's an elevator that leads to the house which has a first floor of living and dining  with a bedroom and bathroom under it. im gonna dig the other side of it for the goblin. its not very far from the base.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 29, 2017, 12:18:50 pm
finished the underground houses. then started to do the Dryad's tree and the Angler's hut. the tree is still incomplete cause need more wood for finishing the top.

the Angler's hut however is finished, just need to go gather the boy. found 2 heart crystals while trying to find the Goblin, the hellevator passes throught a spider nest but i didnt find any chest or the stylist, better luck next time. outside of the goblin i got the painter and the dye trader.

spent most of the money getting defensive modifiers on the accesories and crafting some of the gadgets. spectre boots, GTs, i got lucky and got a warding shackle from a zombie. so right now i have upped my character to 42 defense.

im gonna start prepping the arena for the EoW. then gonna farm more wood for the BoC fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 29, 2017, 01:00:24 pm
Well, I finished my EoC arena. It is massivly overkill even for expert mode, it takes two rows of 4 campfires/heart lanterns to cover the whole thing. I plan to maybe make it taller later and use it for the mechanical bosses, and maybe even taller yet for the moon lord, so it's fine to have it big.

Now I just need to get my last 11 heart crystals out of storage and satisfy the last prerequisite for the boss to spawn. Let's see how fossil armor and bone throwing weapons work. Last time I fought EoC in an arena like this (but not quite as nice) I took almost no damage, so I should be good even with the weaker armor.

Before working on the arena I built a fishing pool under my house. It has a clever arangment of blocks off to the side, so you can fish in the Hallow (once I get hallowed blocks), forest,  jungle, snow, crimson (if I raid another world for blocks), and coruption simply by standing in different spots over the pools, both under ground and above depending on if you cast into the upper or lower pool. It also has lava and honey pools, but I havent filled them yet, I'm waiting to get pumps first.

This makes most angler tasks trivial, as all that is left is surface mushroom (I plan to add that yet), sky, cavern, and ocean.

Ahh, the joy of one-stop fishing from your own home.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on September 29, 2017, 01:38:12 pm
Where on earth did you get the water for all of that? Is your house built over an ocean, or did you spend a long time running back and forth with buckets?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 29, 2017, 04:23:51 pm
Well, the bottom pool is mostly filled from a underground pool that was right above it. The top pool and the remainde of the bottom pool was filled via a really simple fluids glitch.

Build the below shape:
Code: [Select]
# #
###
Then take a single bucket of water and dump it over one of the arms of the "U". Half the water will end up in the U, and half falls into the pool. The liquid in the U is enough to refill the bucket. This works with all liquids, but water is the only one that flows quickly enough you can simply hold the mouse button down.

For lava and honey I'm waiting until I have pumps, but water only takes a few minutes with a single bucket and the U glitch. (The U glitch is still useful to get enough for the pumps to work with.)

(Just FYI, pumps can be used to duplicate liquids)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on September 29, 2017, 04:30:46 pm
Yeah, part of my usual base setup is three pump generators for liquids set to timers. I actually had to set the honey generator to a 3-second timer because a 1-second timer was actually losing honey rather than creating it. Beneath it I put a mixing chamber to semi-automatically create obsidian/honey/crispy honey blocks.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 29, 2017, 04:40:42 pm
I plan to install a mixing setup using my fishing pools as reservoirs. Probably after I build the glowing mushroom farm that will enable fishing in the surface mushroom biome.

So many things waiting until I get the mechanic...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 29, 2017, 07:51:26 pm
Hrm. Don't surface shroom biomes spawn post-wall shroom critters even before you take out the wall? Could swear I had a world go somewhat to hell because I got frisky with the fungi and death bugs started invading the spawn point way before doing much except running and hope you get away was on the table.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 29, 2017, 08:16:42 pm
according to the wiki there's at least 3 biome specific enemies to the mushroom biome and 2 zombie variations. along with the glowing snail which is a critter. so yeah, it spawns its own enemies before hardmode, and it gets worse after that. (not to mention that the Truffle Worm only spawns underground).

ok found the stylist in another spider nest along with the chest. got a few gravitation potions but it wasnt enough to do sky probing, so no floating islands or sky lakes. im waiting on the next tree harvest doing fishing quests, got enough potions to harvest a few crates but havent got a radar yet. the corruption is ready for summoning the EoW but i dont have enough vile mushrooms to craft enough powder for the item.

i got lucky with seeds so now the only missing herb is fireblossom. got some moonglow seeds while exploring the jungle. and i've found a bee nest already, the Royal Gel really helps with exploring, Spiked Slimes are annoying, but for now the wasps are enough. im gonna take my time with the jungle this time. probably go deep on it once i've gotten Crimson Armor.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 30, 2017, 12:32:31 am
ok, finished the giant tree and made the first phase of the greenhouse. no vile mushrooms so i'll have to wait a long time, oh and i found the nymph at last, just need the stopwatch to craft the goblin tech. so with that. the next NPC house i should do i think should be the Arms Dealer house, taking in account i havent got a gun yet. that or start doing houses for the NPCs that are occupying space in the base.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 30, 2017, 12:40:29 pm
got some more gravitation potions so i started probing the sky with an umbrella. no sky lakes, the only floating island i found didnt have any house. got the angler's hat, tackle box and high test fishing line, just a few closer of getting max fishing stuff. but some of the missions cannot be done because no water source for it.

havent done any NPC housing today, need to think on the design. meanwhile im farming hoplites for the gladiator armor. and waiting for those vile mushrooms to spawn while the corruption expands.  i may have to plant more trees anyway because the BoC arena will take a lot of wood to make and finishing the Dryad's tree left me with very few wood.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 30, 2017, 01:17:05 pm
I have just "discovered" the best method for hellstone mining (I'm sure other have figured this out before).

Basically, you dig down, avoiding stone and magma till you get as low as you can go. Once there dig out the largest hole you can (use explosives to mine the bottom out if it already has some lava in it). There, now you have a place to drain lava as you dig upwards.

From here all you need to do is dig drains from each pocket you want to mine, and slowly work your way up. As long as you sump is large enough you should be able to dig all the hell stone in an area with no problems. If your sump is too small, you can make it bigger as you go up with very little effort.

It is a very rare ash pillar where you cannot reach the bottom, so this will almost always work great. Just don't breach one of the huge magma pockets! That will fill your sump beyond any hope of recovery...

My previous mining method was to dig small sumps as needed, and work my way down from the top. This often made it very hard to get the last few bits of hellstone.

Also: Arkhalis is very good for deleting bone serpents...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 30, 2017, 01:31:27 pm
Arkhalis is just too good. reforged it to godly and i basically just stayed still while killing the Eater of Worlds. 1000 times better than spamming spiky balls, i just stayed in place and kept the attack up while the worm was focusing me. its a no brainer, i bet the Brain of Cthulhu will have the same issue. the weapon has enough knockback to keep it at bay while it kills the little eyes.

it will probably be usefull up to the Wall of Flesh. im calling it.

EDIT:

i fucking knew it, Brain of Cthulhu got rekt with Arkhalis too.  the seekers took a bit of time because they get knocked but it died as fast as the Eater of Worlds. so yeah, now i have crimson armor. gonna brew more potion stock for the Skeletron Fight. unless, i go for the Queen Bee  first since i want that Bee Gun...

EDIT 2:

added the deathweed planter boxes to the greenhouse. found some moonglow in the jungle along with the band of regeneration and another bee hive. there's very few open spaces on this jungle, most of it is a few passages. i've been also collecting statues this run, no heart or star statues yet. havent found a jungle shrine either. may have to go deeper. fortunately i got the Bezoar early this time, i've already reforged it for warding to replace another accesory, so i can go deeper without having to worry about those wasps. frankly, the jungle looses must of its difficulty when you have that and the Royal Gel since it negates the 2 most dangerous things on it, the wasps and the spiked slimes with poison.

i think im gonna explore the jungle until i get the items and the materials to build the arena there. just need a space open enough to make the arena fit both for the Queen Bee and for Plantera.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 30, 2017, 06:44:16 pm
found two jungle shrines but only one got the anklet. with that i've completed the frostpark boots. also, there's at least 3 beehives from what i've explored so far. decided to open the one that was easier to reach (it was just in the floor of a tunnel, no water present). turned out to be perfect to do the arena, got some mahogany from the base and built the arena, didnt need honey or anything, a Godly Arkhalis and a Mythical Diamond Staff got the job done, i may have overused potions but now i have the most important herbs settled up in the greenhouse so now i can craft almost all the potions i need. except, maybe, thorns (because worm teeth are quite complicated to get anyways).

with that, the only pre-hardmode stuff im missing is probing the rest of the sky for good floating islands and lakes, along with defeating skeletron and entering the dungeon, then finally reach the underworld to prepare the WoF fight. this has been the best run so far.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on September 30, 2017, 07:44:55 pm
I also just finished off Queen Bee.

Molten armor + All 5 acessories reforged to "warding" gives me 49 defense, and Arkhalis reforged to "Godly" gives ~300 DPS.

Queen Bee was much harder than the other bosses, but I still deleted her in short order with only moderate damage. No arena needed, just a few platforms to keep me from getting stuck in the honey.

EoW and EoC are so easy with this setup it isn't even funny. EoC can only do 1 damage per hit, and EoW is similar. All you need to do is stand in one place and hold your mouse button down. It is like fighting them in hardmode... Having really good gear is wonderful :)

It has been a long time since I did skeletron last, I can't really remember much about the fight. I wonder what he is like in expert mode? No amount of wiki reading can give you a good "feel" for a boss, so it is time to find out for myself. (I have a feeling he will be a bigger deal that queen bee.)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on September 30, 2017, 08:02:30 pm
dont want to spoil anything about expert mode but Skeletron here requires proper preparation, not only he hits harder but its harder to crack and has a few new gimmicks to make the fight much more challenging.

molten armor for queen bee is a bit overkill but ok, you seem prepared to the end of pre-hardmode. i would really recommend making an arena for skeletron tho, im pretty sure Arkhalis and Molten Armor is good enough for killing it but with how buff he is in expert i i think you may want to have extra regen for the second stage of the fight.

EDIT:

ok i did some extra work while trying to get good modifiers in some equipment. added a small honey pool to the dungeon arena. and crafted some more extra potions like mana regen and magic power. also, used pink gel to make those hibrid potions. with that i was able to win against skeletron. allthought i had to kite a lot during the fight. the head can lock you hard. so yeah, now the only missing boss is the WoF and then i'll probably get rekt in hardmode. time will tell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 01, 2017, 12:21:55 am
raided the Dungeon the day after, found the muramasa, shadow key, cobalt shield, handgun among other stuff like the bewitching table and the alchemy station. i wish i could have gotten the magic missile but its ok, can find it later. the party girl, clothier and the arms dealer came after that so now im pretty much completed in terms of NPCs (pre-hardmode). now that almost all the map is open i think im gonna settle for a while. i havent got some of the stuff i need for hardmode, like the Nazar or the Shark Tooth Necklace.

also, i need to reforge the equipment, i want to empower the bee gun but i havent got it to mythical and the hive pack doesnt want to come with warding. the frostpark boots are also missing in modifier, and i still may need to get the Lava Waders, may have to start raiding other worlds since the radar is still missing and i havent found more water chests for the water walking boots. another thing missing is the Staff of Regrowth for herb harvesting and the materials for the diving equipment.

also, have to make the houses to organize the rest of the NPCs and finish the hellevator. so there's a lot of block harvesting to do. have to get really well prepared for this, Skeletron was quite hard with missing defense. now the WoF will be a nightmare if i dont get the place set up and have all the equipment in max defense and max damage.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 01, 2017, 12:01:55 pm
is it normal that one biome biome chest doesnt appear? no, im not talking about corupt/crimson chest, im talking about the Jungle Chest. i made a second raid into the dungeon to explore it completely and get all the stuff i didnt drop before. but i couldnt find it. i may have not noticed it while moving throught the corridors but wanted to ask anyways.

only stuff im missing form the dungeon are the bone wand and the nazar. found plenty of statues but sadly, there wasnt any heart or star one. i also completed my gladiator set (yay!). i still need to get more gold for the reforging tho, spent a good deal of it on the obsidian shield but no warding modifier yet.

EDIT:

there's a sky lake a few tiles east of the Angler. the rope even aligned with another one i had set at the start of the run to bypass an elevation. so yeah, now i can get the horseshoe. i've also got some sonar potions so i went hunting for crates and damselfish. the place is low enough to not get harpies, but there's zombies and eyes during the night. only got red balloons from the sky crates tho, and have catched like 50 wooden crates but still no Radar.

the gold is being funneled into reforging but still no good results.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 01, 2017, 09:29:23 pm
nvm with the question, this must be the weirdest worldgen thing i've seen. the jungle chest spawned above a corridor, i mean, its technically outside the dungeon. this will be interesting in hardmode. ok got 2 bone wands but still no nazar, farming the dungeon is such an interactive activity. and outside of this i have to go grind in the ocean for that diving helmet and jellyfish necklace.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 02, 2017, 01:09:13 pm
yesterday i finally got the nazar. today i spent 9 crate potions along with assorted fishing related potions to farm crates, from all the sky crates got another baloon, 2 starfury and 2 lucky horseshoe. good. also, it took 20 wooden crates to get a single radar. rest is gonna be saved for hardmode. got a lot of iron and golden crates too. and the zephyr fish.

so now the only thing im missing to find is a set of water walking boots along with the jellyfish necklace and diving helmet.

EDIT:

nevermind, first small world i gen has a water chest midway in the jungle and find the boots, now i have a set of lava waders for harvesting hellstone and preparing the WoF fight.

now i just have to grind the materials for the diving gear
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 02, 2017, 02:41:58 pm
and outside of this i have to go grind in the ocean for that diving helmet and jellyfish necklace.

now i just have to grind the materials for the diving gear

Have you found a shark statue and/or a jellyfish statue?

Now that you've rescued the Mechanic, you can use statues to spawn them.


Edit: I suppose that you can do that even before buying the wiring tools, by installing a statue onto a preexisting dart trap.


Edit²: Which explains a certain death-by-mimic that once happened to me before triggering hardmode.  Hmm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on October 02, 2017, 04:12:23 pm
Yeah, one of the later updates now sets up statue traps in some of the underground cabins. Considering things like mimics and medusae can be statue-spawned before their time, this can be REALLY inconvenient if you happen to enjoy living.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 02, 2017, 05:21:13 pm
This is why I compulsively steal every statue I can find. Statue gardens are a staple in my worlds.

In other news, Nymphs are a royal pain to find. Even with the lifeform analyzer in my possession, they never seem to show up. Maybe because my most accessible caverns are almost entirely ice, I don't know.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 02, 2017, 07:39:22 pm
i thought you couldnt farm items from statue spawned mobs. the only statues i've wired are heart statues for arenas.

oh yeah the nymph is hard to get because of the other cavern mobs cluttering the spawn chance. i guess the best way to get one is to use battle potions and water candles in  spot of the cavern where you can go down on the screen and sweep the area from mobs then go up again until one appears.

kinda like when trying to get a mimic. otherwise they usually appear when you dont want to see them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on October 02, 2017, 08:11:32 pm
I still personally have never seen a nymph. I only got the achievement for killing it when I was blasting my quarantine zone with dynamite. So it died off screen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 02, 2017, 08:17:49 pm
I hate nymphs. Personally they are the #1 reason I play expert mode. 100% drop chance for the metal detector? Yes please.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 02, 2017, 08:24:07 pm
I tried to play on Expert mode for a while.

After losing to either Queen Bee or Skeletron for the tenth time, I took the baby route and decided that I should focus on actually getting through the game at least once :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 02, 2017, 08:31:27 pm
The key to expert mode is the Reaver Shark. This allows you to mine the good stuff right away. Also, get an ice sword, magic sword, or starfury ASAP.

Bosses then become a matter of potions, molten armor, the best ranged weapon you can manage, and a good arena.

Once you hit 180 health, save your heart crystals untill you have 11 of them. Then, once you are fully equiped and feel ready, use all 11 to hit max HP. That extra HP really helps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 02, 2017, 08:38:21 pm
Sure, but there's still a ton of bosses I've never fought even in normal mode. I feel like jumping straight to their expert variants would just lead to tears.

So the current plan is to beat a normal world, then eventually progress to Expert. It'll probably only take another six years.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 02, 2017, 08:48:43 pm
Tip for Nymph Farming(or any other monster farming): Dig a fairly wide, a few screen-length's worth, open area, covered with enough Water Candles for the whole area, add minecart rails to go back forth across. Maybe add some automated traps to kill off whatever spawns, and track boosters for AFK farming. Possibly also fill in an space around the farm area to keep monsters from spawning outside it.

Note: I haven't actually tried this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 02, 2017, 09:30:10 pm
you dont even need to cheese the best materials with a Reaver Shark to win against the bosses in expert mode. the only requirement is that you have a properly set up arena with campfire, heart lantern
and star in a bottle, with the most critical potions like regeneration, ironskin and endurance (swiftness isnt even needed for most of them because you dont have to run).

Eye of Cthulhu -> 250-300 hp minimum for the fight, and Platinum/Tungsten with some accesories if you want to get extra defense. you can sit perfectly still while killing it

Eater of Worlds -> Arkhalis shreds this guy so fast you can just stay still, if not, you can farm goblin scouts to make the item and summon the goblin army for getting the tinkerer and spiky balls, the balls kill this guy quickly because of the penetration damage to all segments.

Brain of Cthulhu -> this thing is vulnerable to knockback, so look for a weapon that deals constant DPS and can knock the brain and the seekers. swords like the Falcon Blade or Arkhalis do this. Diamond Staffs too, not sure on other weapons. contact with it give status ailments so the idea is to evade getting hit.

Queen Bee -> her attacks are very telegraphed, if she charges you jump, if she starts shooting stingers you dodge, if she starts releasing bees you kill them, the only thing you have to watch over is the poison, get a Bezoar for this fight. outside of that you can pretty much take your time to kill her, also, there's honey around, you get an advantage.

Skeletron -> this guy is the first one where i say you have to dodge, why? because of what the head does if it hits you, you really dont want to get locked with the head, take the arms down as soon as possible and start dodging. you need high defenses (probably start adding Warding to everything you carry), and regeneration sources to heal from the skull attacks. other wise its typical Skeletron, oh and dont let it get to the morning.

Wall of Flesh -> you'll need a weapon to take care of the hungry and deal high damage quickly because this thing gets fast when getting close to dying. the reason i look for crafting lava waders in every run is because being able to reach one of the edges of the map to summon this thing. you may want to make the hell bridge, but still, running half a map is the safest option, and even then, you still have to make sure to make enough DPS to kill this thing even if it locks you.


and that's expert Pre-Hardmode. first 3 bosses can be taken down as soon as Silver/Tungsten, Queen Bee and Skeletron require Crimson Armor (or that's what i recommend). WoF is more of a racing match rather than a duel, feel free to use any armor you want as long as you can shred this thing while being faster than sonic the hedgehog.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 03, 2017, 12:15:45 am
EoW is so ridiculously easy on any mode, in expert he just gains a weak ranged attack that is mostly ignorable.

I like to have full molten armor for all the bosses so I don't need to bother with potions and such, but to be honest it is lazyness inspired overkill.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on October 03, 2017, 09:24:18 am
Worst part about the Wall of Flesh is still the accidental summonings, especially now with the advent of those oh-so-"helpful" minions killing demons when you're not looking.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 03, 2017, 09:36:05 am
was checking what was the deal with some mods and damn Thorium adds a lot of stuff. it kinda looks like an expansion pack for the game. my only complain is that falls in the same rule as other mods, making Post-Moonlord stuff instead of trying to be on par with the Vanilla Experience.

outside of that it has really interesting stuff going around, specially the new biomes, i think im gonna add it once i finish this run.

Calamity seems interesting too but it looks more on the overpowered progression side with all those weird bosses that dont really fit with Vanilla designs. everything seems so out of place. they even add lore to the bosses which honestly, doesnt fit with the game at all. Terraria bosses are just that, big bad enemies that you kill for progression, there's no backstory, and it works fine like that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 03, 2017, 04:45:50 pm
Did they nerf boulder traps at some point? I swear they used to be instant death on any sort of pre-hardmode armor, but I just got nailed by a boulder in crimtane armor and "only" took about 110 damage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on October 03, 2017, 04:54:59 pm
They may have gotten tuned down for standard mode, so that the tuning-up for expert mode would be even more noticeable. Not sure.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 03, 2017, 05:24:14 pm
speaking of that i also saw a mod called well, Terraria Overhaul or something like that. it basically changes a lot of mechanics in the game to make it look more realistic or at least some of the base stuff like weapon and movement mechanics. the only complain i see are some of the sounds along with that screen jittering when shooting certain stuff or the unnecessary gore that stays on screen until getting out ot the world.

otherwise its interesting.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 03, 2017, 06:38:51 pm
What is this luck.

I'm trying to earn the Angler's items so I can finally craft the Cell Phone, and his current quest requires a surface forest fish. Well, there's only one decent-sized body of water which fits that criteria: a small lake that lays beyond the dungeon. I run on out there, and just before I arrive at the lake...

"King Slime has awoken!"

Well, fine. I'm well-equipped to take him on without any sort of arena. I slay King Slime and get some pretty good drops, including the Slime Saddle. I set up on the lake, pop a fishing potion, cast my fishing line...

"King Slime has awoken!"

Fucking what.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 03, 2017, 07:10:02 pm
Let's see, a 1/200 chance of king slime replacing a normal monster in the outer 1/3 of the map IIRC? Lucky Guy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on October 03, 2017, 07:53:33 pm
I just trashed the EoW's easy. Meteor armor, and a Water Bolt from a dungeon dive to see if I could grab one. Honestly I just fought in the dynamited hole I made to blow up the shadow orbs, and the bouncing balls of death shredded the eater in less then a minute.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 03, 2017, 08:05:05 pm
I found my first sword shrine!

...it was completely empty. Not even a fake sword. Great. My luck, as always, is incredibly schizophrenic.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 03, 2017, 08:29:22 pm
I've been seeing things that look like swords in a stone, but they haven't looked anything like the description of sword shrines. They've simply been random rubble.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 03, 2017, 08:45:58 pm
they are supposed to replace finding the enchanted sword randomly. you notice when the sword is real and when its fake actually. getting a shrine is actually rare it seems, you usually get the sword in a stone sitting on the underground.

fuck i really feel enticed to try a modded gameplay but ugh....i havent even finished this one....

EDIT:

aaaaaaand died.......it was nice for a hardcore expert run but i was starting to loose steam, died while being close to killing the WoF.....didnt keep enough distance and tried to finish it with Arkhalis, terrible mistake. it tanked and did enough damage to kill me before i could kill it.

so yeah, i think im gonna go for the mods in a softcore character
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 03, 2017, 11:59:53 pm
first night with overhaul has been complicated with all that camera focus on cursor. house was ready but had to learn that torches need to have at least 1 tile of empty space under the roof in order to not set the wood on fire. y like that tools feel more usefull now, its tricky to deal a blow with the axe but it serves as a temporal weapon while getting a real one. also, killing slimes with realistic gore turns the spawn into an splatoon arena, there's slime remains everywhere lmao. fortunately the last update added a mop, like seriously you can do janitorial work now.

from the thorium side, wel, not sure if its from thorium, but that family heirloom item at start is a nice little detail. i like that type of attention even at starting levels.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 04, 2017, 04:42:40 am
fortunately the last update added a mop, like seriously you can do janitorial work now.

Viscera Cleanup Detail: Terraria?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on October 04, 2017, 08:54:29 am
Playing with Ochita on muh server thingy, we released hardmode cuz I haven't seen it in years.

Boy, that might've been a mistake. Sky base of Habitat 43 serves as a safe haven for NPCs and crafting though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 09:57:13 am
ok third day, i dont know if it was a zombie or the guide that killed a bunny and it dropped a bunny paw. now my character gets extreme velocities when bunny hopping. i also had to start to do a hellevator because the neighboring biomes are desert and crimson. built the mop to well, do cleaning since even the leaves left by trees stay until logging out. also, it seems you can do something like Mario and deal damage by jumping on enemies, they also get confused for some reason.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on October 04, 2017, 10:02:54 am
It was the bunny I think. Says so on the mod's page.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 10:31:26 am
i know, the thing is that i dont know what killed it but ok, free drop for me. i was able to build a platform over the desert in order to explore further and found a giant tree with all the typical stuff. took the chest with me because well, no free stuff on spawn. also, this tree is right next to the jungle so it goes all the way down to the underground jungle. this means i cannot go further west.

i also got enough cactus to finish the set and get the sword. so more or less have been able to survive against the night creatures, zombie AI with this mod is annoying.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 04, 2017, 11:41:15 am
zombie AI with this mod is annoying.
How do the mods change this?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 03:49:14 pm
zombie AI with this mod is annoying.
How do the mods change this?

its not much, it just adds the same skeleton AI to the zombies so instead of doing mindless walk towards the player they jump towards the player. also, they stay over the player even until dawn (must be a bug, or a feature, not sure).

its annoying because not only you loose the invulnerability timer but also, because you have to aim the attack with the cursor so you have to actually dodge their movements instead of staying still while swinging the weapon.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 06:40:21 pm
Spoiler (click to show/hide)

the foundations for the base has been set up. doing themed houses is cool and all but it gets exhausting having to replicate all the designs again in a new world so im gonna go for a single structure this time.

nothin too fancy, just gonna make a big hotel for housing each NPC with the required commodities. first floor has been finished. im still thinking about which more materials to use taking in account that wood is flamable (and dirt) is flamable. i'll probably have to expand the sides because bathrooms tho. there's a shame there's no shower furniture as an alternative for bathtubs but ok. i have plenty of building space.

i crafted a copper buckler and a living wood acorn allthought the most damage is done by a flute i found in an underground cabin. havent decided which class to use, mage is the most probable taking in account i dont have to worry about defenses this time.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 04, 2017, 06:41:51 pm
Dirt is flammable? Say what?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on October 04, 2017, 06:49:53 pm
Wanna build a shower? Make a small hole in the ceiling and place two raincloud blocks in there, then cover them up with a trapdoor or a couple actuated blocks. Connect the blocks/trapdoor to the switch or lever of your choice, and voilá... Your own personal on-demand shower.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 07:22:23 pm
Dirt is flammable? Say what?

only the walls. the block on itself just gets burned a little. or that's what i've seen during fires.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 04, 2017, 07:29:04 pm
Dirt is flammable? Say what?

only the walls. the block on itself just gets burned a little. or that's what i've seen during fires.
DIRT ISN'T FLAMMABLE, WHETHER IN WALLS OR BLOCKS
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on October 04, 2017, 07:35:29 pm
peat
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 04, 2017, 07:53:48 pm
Still. The ground in Terraria is not peat.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 04, 2017, 08:18:00 pm
Dirt totally can catch on fire, though. Don't think it tends to stay that way, but most things, dirt included, can combust. You mostly just need the right kind of fire.

Now, the game's apparent mechanics don't entirely support the possibility of those torches being made from the right kind of stuff, but the game also has giant flying toothy eyeballs, some with integrated laser guns. Better not to question it and keep sand and water away from the open flame.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 08:22:44 pm
Dirt is flammable? Say what?

only the walls. the block on itself just gets burned a little. or that's what i've seen during fires.
DIRT ISN'T FLAMMABLE, WHETHER IN WALLS OR BLOCKS

i dunno, that's what happens with the mod. if i start a fire underground usually what's in background of the fire gets destroyed. yeah i gues dirt by itself doesnt catch fire actually. i was missing my noon coffee so my brain doesnt work correctly.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 04, 2017, 08:28:14 pm
Dirt totally can catch on fire, though. Don't think it tends to stay that way, but most things, dirt included, can combust. You mostly just need the right kind of fire.

Now, the game's apparent mechanics don't entirely support the possibility of those torches being made from the right kind of stuff, but the game also has giant flying toothy eyeballs, some with integrated laser guns. Better not to question it and keep sand and water away from the open flame.

it must be because of how the mod manages fire. if a piece of wood gets above a torch it starts a chain effect, and once the fire consumes the object in the tile it also destroys the background (have only see it happen to grass and dirt walls, not sure of the rest).

anyways. made a basement to house the workshops and the storage. but i had to reforge my pickaxe. oh boy didnt feel this from the days of Minecraft. allthought its easier to replace equipment there. well, the pickaxe doesnt get destroyed, rather, it becomes dull or something so it looses damage and speed, and thus it becomes a pain to mine with it. so you have to manually repair the weapon at an anvil using ingots (5 copper ingots in this case). if the game didnt had such expensive material costs i woldnt mind loosing and building another if it didnt cost 15 ingots to craft (or money since i have the merchant).

EDIT:

also, bard weapons seem to be a bit over the top compared to common equipment, i mean, this flute deals 11 damage and it doesnt have any modifier, its just a chest drop.  its better than the rest of the stuff i've crafted right now. i mean, i just killed a Crimera with this thing, that's harder to do with other weapons in the same tier. WTF.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on October 04, 2017, 09:53:19 pm
Dirt totally can catch on fire, though. Don't think it tends to stay that way, but most things, dirt included, can combust. You mostly just need the right kind of fire.
Which, of course, leads to the conclusion that fire in Terraria is caused by chlorine trifluoride reactions (http://blogs.sciencemag.org/pipeline/archives/2008/02/26/sand_wont_save_you_this_time). :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 05, 2017, 12:20:41 am
had to rebuild half of the hellevator because i put a torch under a moss growth by accident. it ended putting more than half of the rope ablaze. i gathered enough herbs to do some potions, tried to test the first Thorium boss but i got rekt.

i mean, the wiki says the bird is the weakest of all the bosses in the modded game. so i thought, i have silk armor, it should just require potions and an arena. the fight was more or less equal twhen suddenly zap!, instapopped by thunder. i wasnt even hiding from that thing, just got blapped when touched by the thunder attack. either i forgot the defense rate of that mage armor, wasnt prepared in terms of health or i just underestimated that boss.

anyways, i still have 3 more charges, gonna get at least 200 health and try again i guess. and just dodge everything. the bossfight was cool, catched me by surprise with that move, my only complain was the music theme, doesnt sound like a boss fight, rather, it feels like a biome theme. too serene compared to the vanilla themes that more or less put you on alert or a sense of challenge. maybe its because its supposed to be the 1st boss of the mod so its kinda like a "calmer" fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on October 05, 2017, 12:43:52 am
Was watching SaltyBet earlier and saw someone had added a Terraria Warrior character. Good character, spams a lot of weapons I don't really remember anymore. Lost his match 1-3 though, and cost me some salt. But I had a good chuckle.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 05, 2017, 03:31:29 pm
did some extra espelunking while waiting for the pots to produce more daybloom/blinkroot. found like 29 pieces of thorium not enough for any armor or equipment i think, but was able to make the anvil. also crafted a enchanted sapphire ring. it came with guarding, which is welcomed. oh and discovered that gem staffs can do a charged attack with the overhaul mod.

the combat mechanics for now have been cool, well, melee is tricky because of the raycasting system and hammering walls is a PITA with that hammer attack animation but it doesnt really limit you. also, boomerangs are considered thrown weapons instead, which is, well, logical i think. however, bombs seems to be bugged, i've already pointed it but charging to throw a sticky bomb eats time and well, these arent used for combat, they are tools so its annoying trying to break a huge ore vein with that system.

i think the only things that overhaul are missing is to fix some of the gore effects (because not everything has blood inside) and adding a holding stance to weapons, i mean, holding the weapon when keeping the button pressed instead of just doing the attack with a delay. it would make sense for heavy weapons like hammers and would make using bows/staffs/melee projectile weapons much less gimped to used.

EDIT:

after 3 more tries i finally won against that thunder bird boss. dodging is a must when you dont have invulnerability timers. and even then i was getting 1 shotted by some of the most basic attacks for some reason. the good thing is that it dropped a warding zephyr so now i have extra mobility and well defense. this should help against the other low tier bosses.

the amethyst staff served me well but i had to swap to the flute and have a sapling summon to keep control while damaging the boss. next thing im gonna check is the underground tundra, havent had luck getting the compass or the hook in the caverns. also, i've explored the left side of the map, for now, most of this world has the crimson on the left. the jungle is pristine for now. and the dungeon spawned on a water body so when i opened the door it must have flooded at least 1 room. this should be a good oportunity to try fishing in the dungeon, if the amount of water that was displaced is enough for it.

oh and there was only 1 water chest in the eastern ocean, it came with the flippers which is good. allthought i wasnt getting the bonuses for some reason. must be the overhaul mod.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 05, 2017, 09:36:52 pm
started all over again, turns out the hellevator wasnt centered and well, too much work filling again the space. new world and character now that im much more focused. the spawn is quite pristine, there's several tunnels leading to the underground, and i've found a lot of chests. already got the aglet, the radar and assorted starting items to kickstart the base. i found a wand of sparking so i can start more or less my mage playthrough, the sad thing is that since it shoots fire i have to be carefull with it. so in order to evade the whole fire issue i crafted an Ignite magic gem, i gain more or less the same effects of the wand at the cost of 2 stars and a topaz, but at least this one doesnt cause a wildfire and the on fire effect doesnt spread fire in the surroundings so its a very reliable weapon.

this start has been really good to be honest, now i just need to gather more web for doing the armor set and expanding the house.

EDIT:

oka RNG is crazy this run, 2 cabins while exploring the most extensive tunnel, first one has spiked shoes, the other has hermes boots and now yellow slime dropped the staff. wut
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 06, 2017, 10:46:40 am
finally maxed mana and started stocking on stars. silk armor is finished and found some usefull stuff like the magic mirror and the trident. the base got expanded and completed the storage with some chests that were past the desert and into the jungle. there's a lot of tunnel hills in this map. the jungle has one, the tundra has one (i think) and there's a lot of them near spawn. one of those was right next to the tundra so i got to the underground part and into the ice caverns. found 2 heart crystals and the cloud in a bottle, there's a minecart rail there that crosses throught a granite cave and a marble cave with a cabin. i didnt loot the chest this time but i may return later, smooth marble should be a good replacement for the first floor of the base.

i also have enough potions dropped from pots for the bird fight, the only one missing is endurance, so i'll have to start fishing. but first i have to acomodate a pond that is right next to the base, seems suitable for surface fishing.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 06, 2017, 01:18:58 pm
Anyone here who is at all interested in fishing owes it to themselves to build this cool setup (https://forums.terraria.org/index.php?threads/showcase-project-a-compact-fishing-complex-and-more.40342/). I made a modified version, and it is awesome.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 06, 2017, 01:57:34 pm
Anyone here who is at all interested in fishing owes it to themselves to build this cool setup (https://forums.terraria.org/index.php?threads/showcase-project-a-compact-fishing-complex-and-more.40342/). I made a modified version, and it is awesome.

that thing is massive. it kinda takes out the thrill of travelling to a biome for it. can understand it for hardmode, but you can stock on the fish during pre-hardmode anyways since the only stuff added are just a few drops, quest and hallow fishes.

meanwhile.

defeated the thunder bird on the first try with a pierce gem and the slime staff as backup. the fight extended to the night but i won in the end. got a hatchling staff but no zephyr this time. may farm the bird later for it. hp cap is 180 to evade the EoC, no blood moons yet. there was a slime rain, the whole base looked like a Splatoon arena with slime paint everywhere. it took a lot of slimes to summon the king and since there wasnt a high place to evade the other slimes, i had to use the pond as a fighting pit (the king sinks to the bottom while the rest stays floating above, easier to clear).

after half a day fight finally cracked that thing, got the slime gun (which has a special effect now, slimed enemies get extra damage from fire) assorted stuff, and 2 pieces of the ninja armor. no hook or mount sadly. only missing thing for now is waiting for a blood moon to defeat the patchwerk and farm for the resto f the GTS components to make a hellevator. there's no more tunnels to explore for now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 06, 2017, 07:55:36 pm
breached another chain of tunnels from a small crag in one of the old ones. got rubies, sapphires, a compass and 3 heart crystals. crafted a enchanted sapphire ring, magik staff and started working on the hellevator. the travelling merchant came in the morning with a stock of stop watchs, dynastry wood and shingles. bought one accesory and a full stock of the rest.

the first floor of the base is now made of smooth marble with white dynasty walls. the only thing missing is finding a block for the lateral walls. im still using wood and grey brick looks dull. theres currently a blood moon going on, already walled the doors and im using the slime staff to take care of the mobs :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 06, 2017, 11:04:00 pm
the hellevator was left on standby because of obsidian. found more hearts but not enough to get max life yet. there was another blood moon after patchwerk, it was lagging a bit because of all the guts and parts laying around the base. the magik staff is good, or at least it is taking down these mobs, the only inconveniences were the stabbed zombies and the abominations. outside of that the thing was doable. now that i need a stronger pickaxe im gonna lay down a bit and do fishin, need the extractinator to process some silt/slush stocks. the basement has been walled correctly, so theres only going up for the base.

EDIT:

in order to speed things around, i explored the underground desert a bit. found a cabin with the extractinator. got the mandible blade on the same place. processed the silt and slush that was sitting around in the storage and got enough to make an amber ring and to make the amber enhanced magik staff.

with that and a enchantress sword i should be able to fight the EoC. the potions and the arena are ready. total armor is roughly equal to tungsten (thanks to some defensive modifiers in equipment). extra espelunking also revealed 2 more heart crystals and cabins, the snowball cannon was found but no lava charms or other bands of regeneration. and found a coin bag mimic that dropped an ancient drachma, so now i have a coinling following me around.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 07, 2017, 01:00:47 pm
one of those flamekin mobs dropped a molten scale, 4 defense and on fire on contact is a 50/50 item taking in account that my character can catch fire too. still, good defense. with that i upped to 19 defense, similar to gold/plat. enough to kill the EoC here, and then in a crimson normal world. explored the west end of the map and turns out the corruption is only in 1 side. im gonna put the crimson in between to keep it contained.

the tundra should also keep the corruption out of the center. however, there's still chance that killing the WoF will spawn corruption in the other end of the map, lets hope it puts hallow instead. and well, with that. i just need to farm goblins for the standard and kill the EoW and BoC. also, gotta fish a lot for those thorium material crates. i got the sonar equipment in one of those >:v
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 07, 2017, 05:07:14 pm
https://imgur.com/KZA7vvf

started the 3rd floor of the building. the idea is to mark each floor with a different furniture set. first floor is the access one so 2nd has wood walls, 3rd has boreal wood and so on. im curently waiting on a second harvest of boreal wood for the furniture. its boxy but well, its a hotel (glad this mod adds a cook to go with the theme).

as for the adventure, the surface has been mapped at last, bridged every corrupted chasm with platforms and planted the crimson seeds. further exploration in the underground desert revealed a lot of statues, got like 3 star statues and completed the heart crystals needed to get max life. got some strange crates and bags of potential but it hasnt give anything usefull. there's a few acuatic bars or whatever they are called but not enough for the diving armor. same for thorium, not enough for a full armor, dont really need it either since i have enough defense for the next bosses.

cant wait to replace the dynasty wood too. the wall is good, but the block is horrible for building, since i'll have to wait for harmode to get pearlsand/pearlstone brick well, im gonna wait to see if i can paint smoth granite in a greyish/whiteish  color.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 07, 2017, 08:42:50 pm
im gonna wait to see if i can paint smoth granite in a greyish/whiteish  color.

If you want completely one-color backgrounds, gemspark walls can do that.  Diamond gemspark walls come in #808080 grey and #FFFFFF white. 

Of course, you may want to use diamonds to make a grapple or magic weapons/armor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 07, 2017, 09:26:17 pm
i only have a handfull of diamonds, not enough to make anything outside of Pierce. i havent got a hook anyways. RNG is a bit stale now.

ok, 3rd floor completed. gonna wait for the last batch of boreal wood to grow then change to palm wood. cobbler, blacksmith, painter and demolitionist have already joined. smashed 2 shadow orbs because it seems i need meteorite biome for crafting one of the thorium bosses summoning item. no sign of one falling (yet). and no goblins in the map borders either. i got the musk...errr hunting rifle and the vilethorn.

right now im farming for the depth meter and granite. smooth granite painted white seems promising as an alternative to pearlstone bricks. i've also gotten a lot of ebonstone but since i need 2 of them to make the brick, it will take a while to get enough for making the lower part of the hellevator. i want to get the depth meter first to measure the limit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 07, 2017, 09:32:16 pm
You don't actually need hooks to make gem grappling hooks. FYI
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on October 07, 2017, 10:12:46 pm
Wall construction aside, if you do want a grappling hook, you can also pick up upgraded grappling hooks from fishing quests, farming King Slimes or Skeletron, or by constructing it using vines and spores from the Underground Jungle, so crafting one out of either hooks or diamonds isn't a particularly critical notion.  If you wait until the 20th of this month, the Halloween event will also give you a shot at a special grappling hook at rather poor, but technically non-zero odds from Goodie Bags.  If RNG is a bit stale now, though, grab-bag roulette is almost certainly not going to be a viable option. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 07, 2017, 11:09:05 pm
i usually farm for the grappling hook materials, save the gems for more powerfull stuff. however, Thorium adds some early game stuff that makes up for the investment and i havent really needed to go for ores.

now, that may change later. white painted granite is passable but still looks bad. however, since its a non flamable block well, im gonna farm it anyways. may have other uses later. a meteorite landed right on the edge of the corruption. it will be a long trip to farm those materials but i dont really need them yet. the night after the meteorite fell was a slime rain + blood moon combo, with the goblins coming the morning after that.

almost made a stack in slime, there was a fight with king slime but i died (should have prepared the potions, he was almost dead anyways). and half stack of yew wood, enough for doing the 5th floor furniture and wall decoration, also crafted a shadowflame wand, that upped my DPS a lot, it has quick i think, and since it has autocast well, its gonna be nasty against the next bosses. im farming granite and depth meter still, and keeping an eye for that tinkerer.

as for NPCs, the confused zombie came, it replaced the cook that died during the invasion, the desert acolyte also came, both of them have good magic stuff but they came too late. the shadowbeam wand has much better damage.

the 4th floor has been finished, well, need to farm sand for the windows. i also have a shortage of iron, gonna have to farm some or open all the crates i've been saving up from fishing. wasnt expecting to need them, but it seems that will be the case.

the goblin army with these mods is quite hard. the vilethorn was enough to keep control of the enemies but those goblin trappers are a too tough, wasnt expecting the spiky balls. it does them justice to what they are supposed to do. anyways, once i've finished with the rest of the NPCs im gonna tackle the bosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 08, 2017, 12:53:30 am
found the goblin and got enough granite to get up to the 5th floor. the downside is that yew wood doesnt have a full furniture set so i had to leave the beds in storage, instead i used dynasty with yew wood as decoration wall.

bought the workhop, tools, grappling hook and rocket boots as soon as the guy came home. warded some of the accesories and went for the angler. a jellyfish dropped the necklace and had found several hearts while hiding from a blood moon. there's a lot of connections between the different surface tunnels. gotta farm more granite now. and craft more potions for the EoW fight. most of the important NPCs are already in the base.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 08, 2017, 07:52:09 pm
Alright, so I'm in hard mode now and once again I'm banging my head against the mechanical bosses. I need tips.

Most of the guides I've read recommend hooking up heart and star statues to timers, so you have a steady supply of recovery items in the course of the battles. The problem is, I have zero heart or star statues. There's no easy way to find them either; spelunker potions and metal detectors don't even light up statues, and the underground is so dangerous now that blind digging can lead me straight into a mob of deadly foes.

I have a full set of adamantine armor now, with some defensive accessories pushing my defense up into the 50s. Short of grinding money until everything is Warding, I don't think I can expect to push it up much higher until Hallowed armor and later.

As far as other equipment goes, I have fairy wings (I can farm wyverns pretty well now, though not without some occasional healing) and frostspark boots. Weapons include Night's Edge, Titanium Repeater, Flamelash, Water Bolt (too weak for hard mode, but the bouncing and infinite piercing still come in handy) and this magic sword called Sky Fracture. I also still carry around the sword that got me through normal mode, the Bee Keeper - while it doesn't deal nearly as much damage as the Night's Edge, it autoswings, summons bees on striking an enemy and it can also cause confusion, which does wonders for crowd control but is useless against bosses. Got a bunch of other weapons as well, but most of them are a bit weak for hard mode and I mostly keep them out of sentimentality.

I have a small stockpile of standard buff potions: ironskin, regeneration, endurance, etc. My small herb farm keeps me supplied on the basics. I have more fish than I could possibly eat for the Well Fed buffs. I have campfires, Heart Lamps, and Bottled Stars for as much passive regen as I can manage.

Now you know my situation. What should I do next?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 08, 2017, 08:39:24 pm
there's a lot of stuff that could be done to improve the odds:

1. replace adamantine armor for titanium armor. not only because of the slightly better stats but also because of the dodging effect.

2. get a star necklace (star cloak + cross necklace)

3. are you using lifeforce potions?

4. are you using the worm scarf?

5. your arena has honey? (i never used it, but it may help)

6. Skeletron Prime is the easier to deal with IMO, people will say the Destroyer but its because they cheese out the match with platforms and a daedalus stormbow, i prefer to fight it on equal ground. the twins are usually left last because of the double battle, using solid blocks instead of platformsm may help against retinazer but it may limit dodging spasmatism.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on October 08, 2017, 08:41:50 pm
The twins are easy if you keep running away, I used an asphalt bridge across a long area I built (which also served as quick access to the jungle). The destroyer is very easy, you just need to be high enough that he can't rightfully reach you. I used a Daedalus Stormbow with holy arrows, they rip him apart very quickly (in fact the Stormbow+holly arrow combo is a good weapon for the twins and skeletron prime as well, I think I even used it for taking on the pillars and moon lord as well.) Skeletron prime is a bit harder. If I recall (which I don't very well.) I fought him in a pretty standard arena set up, platforms and stuff around. If I'm remembering right, the stormbow+holly arrows combo worked okay, and the key was to try to stay a bit of distance. It's not a dps race, dodge as much as you can and try to keep him from getting too close.

Titanium armor is super good btw. At this point armor isn't really that useful for blocking damage (assuming you're talking about expert mode) and so the ability to dodge attacks over the course of the battle is better then being able to maybe tank an extra hit. I used the Titanium armor for a loooooong time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on October 08, 2017, 08:44:35 pm
Get leaf wings. They're accessible at the start of Hardmode and all they cost is 1 platinum from the Witch Doctor at night in the jungle, and with them you can just keep running away without bothering with building an arena that much (or at all)

And I agree with Ispil's advice. I beat the Twins by running back and forth across a small world (on a medium or large world you might be able to kill them before reaching the edge of the world). Definitely focus on one at a time, though - each of their second forms are nasty enough on their own.

PPE: xaritscin has a point, but the Destroyer is still weaker if you can get your hands on any piercing weapons at all even without a good arena.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 08, 2017, 08:47:33 pm
No. No no no no no. I am not in Expert Mode. I am not skilled enough for that. It's also a Crimson world, so anything with Corruption equipment is a no-go.

My world spawned Adamantine, not Titanium. Short of fishing forever, Titanium armor is also a no-go. I barely got enough titanium together for a repeater.

I'll try hunting for that Stormbow, I guess.

Are Leaf Wings substantially better than Fairy Wings?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on October 08, 2017, 08:48:59 pm
Are Leaf Wings substantially better than Fairy Wings?

Yes. The increase in flying speed is the most important part.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nahere on October 08, 2017, 09:04:02 pm
Frost wings are better and are pretty easy to get in early hardmode. You just need to be able to kill frost giants.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 08, 2017, 09:04:31 pm
doing a 1 tile deep honey trench isnt hard. you can do the liquid duplication thing with buckets if the place is long enough. the lifeforce potion thing is cheap too, just fish some prismite and you're done with it. that extra health helps a lot. having a charm of myths is another good recomendation, not only because of the regen but also the reduced potion sickness so you can chug those greater healing potions faster.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on October 08, 2017, 09:19:02 pm
Frost wings are better and are pretty easy to get in early hardmode. You just need to be able to kill frost giants.

Nope, the wiki says they're identical.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 08, 2017, 09:34:52 pm
another tip is that the mechanical bosses dont despawn if you go far, so you can recall and heal with the nurse, they will follow you. well, its been long since i entered hardmode so im not sure anymore. but i think it was possible to do.

as a little parenthesis between the discussion. i've finished the 7th floor of the building. with that i have topped the base to house all the NPCs (pre-hardmode). its a precarious situation but there's still a lot of floors to be done but i cant keep farming granite forever for it. so im gonna wait for the hallow.

in the meantime, i defeated the EoW and crafted meteor armor, the overhaul mod changes the space gun to be a constant, long ranged laser. my only complain is that the screen shakes everytime i use it and there's an icon of it floating around. this mod needs to fix a lot of stuff, cannot wait for the next version.

outside of that, the armor upped the damage of the other weapons, along with upping my defense to 38. could get more if i get to ward the boots, but since i havent got the ice skates i cant do frostpark boots yet. im currently waiting for the crimson to grow enough for summoning the BoC.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nahere on October 08, 2017, 10:16:06 pm
Frost wings are better and are pretty easy to get in early hardmode. You just need to be able to kill frost giants.

Nope, the wiki says they're identical.
Leaf wings have 125% horizontal speed, frozen wings have 150%. Not better by much, but it helps, and I find it easier to kill frost golems than to spend money.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on October 08, 2017, 10:21:48 pm
Frost wings are better and are pretty easy to get in early hardmode. You just need to be able to kill frost giants.

Nope, the wiki says they're identical.
Leaf wings have 125% horizontal speed, frozen wings have 150%. Not better by much, but it helps, and I find it easier to kill frost golems than to spend money.

Oh I missed that. I guess I'll be going for those next time I play through the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 09, 2017, 11:19:28 am
https://imgur.com/Qmd1GVm

a little update on the base.

the BoC has been defeated. then i opened some strange crates and went to the coast for materials. got enough for the acuatic set and the summoning item. tried to fight the queen jellyfish but she won me the 1st match. came a second time to the ocean to farm materials again for summoning and did a little fist exploration of the acuatic depths. i dont know how is the worldgen done for this biome/minibiome but got the magic conch on the first chest.

with that i went to farm the thunder bird until it dropped the zephyr for crafting the lightning boots, added a band of regeneration and made crimson armor (just in case), then went to a second fight with the jellyfish, i won this time. got the expert mode item and a pirate blunderbuss. went to the acuatic depths to farm a bit more of stuff and found a few pearls, platinum and a bit of acuaite. with the pearls i made the last component for crafting The Ring (a shame this item doesnt have the LoTR reference). im gonna explore the depths a bit more after this. im ready to fight Queen Bee but want to see what else the new biome has.

EDIT:

i've also been doing some missions for the cook, those food consumables are really cool. specially the one done with glowing mushrooms. i've also donde some hunting for the tracker but havent got pinky to spawn for the next missions. and there are some really usefull items from the next hunting missions after it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 09, 2017, 01:10:56 pm
Pinky is an snoying PITA. It seems he ether almost never spawns, or you see him so often you get sick of him. Oh well, such is RNG. At least he isn't as annoying as the nymph.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 09, 2017, 05:16:43 pm
the problem with pinky is that it has a lot of health and its really weak to knockback so it takes more time to kill her. the nymph has more health but its resistant to knockback so you can more or less keep her permaknocked until she dies.

now, the real PITA is getting the goblin scout. not only you have to travel to one end of the map to make him spawn but also the guy has a low chance to appear and doesnt drop much of the cloth so you have to camp the edge for a long time.

so much for manually summoning the army. if it wasnt because this mods has a boss that requires meteorite i wouldnt even break those shadow orbs. i dont really like dealing with invasions constantly, nor seeing the map shred by meteorites.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 09, 2017, 08:02:51 pm
ok a little exploration in the main entrance of the underground jungle showed a minecart rail that ends right on the jungle temple, i dont know where the entrance is yet, but at east i have the reference that its the slope of the structure. i had to do a second trip because of inventory clutter, but found the perfect beehive a few km in the main tunnel. so i went, made the arena and brought my potions for the fight.  that Magic Conch is OP as fuck, the queen died in a few minutes, didnt even have to worry about a Bezoar because i was able to tank enough and shave off the poison.

the mod adds a lot of variety to the mobs in the underjungle, got some petals but not enough for the armor (crimson still on top anyways) and the magic weapon crafted from it doesnt seem to convincing (all hail the Magic Conch!). the only thing i didnt found was the miniboss, allthought the wiki says you have to defeat skeletron for it and it doesnt drop anything for mage outside of a support item.

next thing on the list is to make the dungeon arena, will have to get some honey. there's still a lot of stuff to do before the WoF aparently.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 09, 2017, 08:16:41 pm
God...dammit.

The Destroyer spawned while I was trying to farm Ice Golems (I have enough cores for a full set of Frost Armor, which I'm thinking of switching to for the ability to deal DoT). I decided to try and go for it, climbing up to the nearest sky island and raining fire down with Jester, Hellfire, and Holy Arrows. The worm itself couldn't reach me, but its probes could go through blocks and attacked. Every once in a while, I'd mirror back to my base so the nurse could heal me.

Now, I've had zero luck with Mimics. They rarely spawn, and when I do find them they're inevitably surrounded by swarms of other enemies that kill me first. I've died twice in a row to Medusas, in fact; one stoned me mid-air while I fell into a cavern, causing me to die on impact with the ground, while the second caught me off-guard in the middle of a large melee and I died before the debuff could wear off. So things like the Philosopher's Stone and the Stormbow just haven't had any opportunity to be found. My equipment remains exactly as it was before.

I *almost* won against the Destroyer. It was damn close. Nearly 3am, its HP was down in the low reds and I was firing Hellfire Arrows non-stop as it trapped me within my base. I was dealing something like 879 DPS, according to the DPS counter. And I died. As the Destroyer fled and despawned, it sort of spasmed and killed like five NPCs all at once. Insult to injury, I guess.

So I wound up wasting something like nine hundred arrows and half a stack of Greater Healing potions for absolutely fuck-all. My base is only half-populated. And now a pirate invasion is approaching. Fantastic.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 09, 2017, 09:02:53 pm
at that point in the game is best to avoid the bosses. yeah frost armor is good replacement for adamantite. well, its the most logical actually since it requires the material and its focused in melee + ranged.

however, the destroyer is inmune to frostburn, take that in account. for the other bosses i think its possible to inflict it so you have an edge over Skeletron Prime or the Twins. the best outcome for it is that with that armor, farming the mimics will be easier.

dont try to fight the hallowed mimic in its ground. farm souls of light and craft the key then use it on a normal chest (wood and iron are virtually infinite, and chests are cheap to produce). that way you can kill it in the open with a proper terrain and bonuses.

normal mimics are easy if you have a grappling hook, but these guys are basically minibosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 10, 2017, 12:05:05 am
the only pre-hardmode boss that remains is the WoF.

with the current equipment Skeletron went down relatively fast, it gave some hard moments but it was mostly because of the lack of mana regen or magic power potions. after that i raided the dungeon for some key components like the cobalt shield and the magic missile. along with the mechanic. then started building the arenas for the granite and marble bosses. the energy storm had me on my knees with all those orbs floating around it which made the fight longer, it gave the summoning weapon with ruthless (noice) however since im not a summoner it doesnt really do much. the buried champion was much more calmer as a fight, even in the cramped space, the wings are incredible and got the throwing weapon which was easily reforged for godly, really good backup when going out of mana.

the wings were just what i needed for scouting the sky, there were some islands at the east but very far, save for one that is right above the base. a bit on the west there was a sky lake so i roped it and built the arena there. the star scouter was too an easy fight, but i think its mostly because of the easily dodgeable projectiles, its the martian saucer lite anyways. it gave me another throwing weapon but the one i have is better anyways.

so yeah, now i have to finish the hellevator and mine all the way down to the underworld then build the long bridge. there wasnt a lava charm in this run, so i cant make my lava waders. i bet there are really good magic weapons now. the Magic Conch is still beating up and it will probably last until hardmode but i want something new. the magic missile is waiting for that skyfracture craft, and the aqua scepter serves a lot against several enemies.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 10, 2017, 03:28:36 am
I now have every single item needed for the cellphone except the metal detector and one of the angler items, so it's nymph hunting time. Midway through my latest trip, the game crashed, hard, and locked my whole PC up (it's a graphics card issue). Well, I only buy cases with reset buttons for a reason, punch reset and off we go.

Hunting for nymphs is pain enough without crashes slowing it even more, luckily this particular issue is pretty rare.

Spoiler: Computer stuff (click to show/hide)

In happier news, I managed to best skeletron on my second try (my first try was a disaster due to me getting stunlocked under the dungeon entry porch roof). The bee gun and the bee's knees are both pretty good weapons to use against this guy, he went down without too much trouble. Not too easy, but not too hard either.

All I have left is the WoF, but first I need to get my world ready for hardmode (sink biome containment shafts and such like), and gather the last few easy mode items I want (hence the nymph hunting).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 10, 2017, 03:40:00 am
Those pirates were brutal. I must have half a dozen gravestones scattered about just from the one invasion.

On the bright side, one of them dropped a Legendary Cutlass. So that's nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 10, 2017, 11:42:52 pm
defeating the WoF made me took the whole arsenal i had. gauss flinger, thor's hammer (magic), hatchling staff, eye of the storm and omega core, with the whole stock of beenades i got from the Queen Bee and normal grenades. everything that would give control and could multi hit. that gotta be the slowest and most timed match i've had so far.

i was lucky and got the sorcerer's emblem so now i can up my damage a bit so i can survive hardmode. im still in crimson and dont have enough gold for buying the armor from the blacksmith so im gonna have to either fish for crates or break demon altars. to further add insult to injury the hardmode gen put the corruption slice on the east of the map, i dont know how much time will take before it reaches the base. but it will be complicated to keep the base clean. i'll probably have to stock on sunflowers.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on October 11, 2017, 06:13:20 am
Sunflowers do work, even in hardmode I believe, but they only prevent corruption spread through the block they're planted in. The effect doesn't extend down below the ground. They do provide a little "happy" buff though iirc.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on October 11, 2017, 07:44:34 am
Sunflowers do work, even in hardmode I believe, but they only prevent corruption spread through the block they're planted in. The effect doesn't extend down below the ground. They do provide a little "happy" buff though iirc.

Solution: Dynamite the ground in a large radius, leave only a sunflower bridge as entrance ;v
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 11, 2017, 09:54:02 am
i've already thought of a solution before going to bed. im gonna corner that corruption with hallow. at least NPCs can live in a hallow biome. plus it may slow the infection of the jungle for a time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 11, 2017, 10:49:03 am
defeating the WoF made me took the whole arsenal i had. gauss flinger, thor's hammer (magic), hatchling staff, eye of the storm and omega core, with the whole stock of beenades i got from the Queen Bee and normal grenades. everything that would give control and could multi hit. that gotta be the slowest and most timed match i've had so far.
That... sounds like thorium or whatever it is? Gods alive, total honesty I'm not entirely sure if it's possible to take the last-tier bosses without help or cheating, especially if you're in expert mode. Damn things both hit like trucks and have multiple moon lords worth of HP, and what seems to be the very last one has all that, multiple parts that will respawn if you don't kill the other parts fast enough, and a time limit.

First time I tried it, I didn't do potions or anything but I did have one of the highest DPS weapons in the game and infinite HP. Still lost, due to being unable to kill it fast enough and the timer squishing me. Helluva' thing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 11, 2017, 02:45:14 pm
Last night showed some success! A couple of lucky Mimics have resulted in a Philosopher's Stone, which has been crafted into the Charm of Myths. So that'll help. I also took the advice of making my own Hallowed Mimics, which were indeed a hell of a lot tougher than the norm - no one told me that Hallowed Mimics could jump straight through the walls of the small arena I built for the purpose of killing them safely! - but it was worth it for the Deadly Daedalus Stormbow that dropped.

Unfortunately, my old anti-Destroyer bunker is now a liability thanks to how the Stormbow works. However, I'm come up with a new solution, involving a long line of platforms in the air - above what the Destroyer can reach, so right about the level of my sky lake bunker - and a box of solid blocks for me to hide in. If the box is just barely big enough to contain me and a fireplace, most of the Stormbow's projectiles should miss it completely as they rain down on the Destroyer the next time the bastard spawns. I'll just have to worry about those damn probes phasing through and hitting me in passing, but at least the lasers will be nullified.

If I can find a Cross Necklace and fish up enough Titanium for a full set of armor, even that contact damage might well be survivable. For now though, I have to start crafting as many stacks of Holy and Hellfire arrows as I can manage. I also need to build more housing so that brat of an Angler can respawn...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 11, 2017, 05:06:10 pm
defeating the WoF made me took the whole arsenal i had. gauss flinger, thor's hammer (magic), hatchling staff, eye of the storm and omega core, with the whole stock of beenades i got from the Queen Bee and normal grenades. everything that would give control and could multi hit. that gotta be the slowest and most timed match i've had so far.
That... sounds like thorium or whatever it is? Gods alive, total honesty I'm not entirely sure if it's possible to take the last-tier bosses without help or cheating, especially if you're in expert mode. Damn things both hit like trucks and have multiple moon lords worth of HP, and what seems to be the very last one has all that, multiple parts that will respawn if you don't kill the other parts fast enough, and a time limit.

First time I tried it, I didn't do potions or anything but I did have one of the highest DPS weapons in the game and infinite HP. Still lost, due to being unable to kill it fast enough and the timer squishing me. Helluva' thing.

yes i added Thorium and Overhaul to my game to make things a bit more interesting.

i was initially going to build cobalt armor but i fished enough crates to pay for a durasteel armor set from the blacksmith. also, found the wizard so i bought the magic ball and made a water candle to see if i can hunt for the tracker rewards.

im also farming souls for improving the enchanter sword. the hardmode corruption slice has been  walled by hallow spreads just in case. the hallow itself is also infecting a desert cause i need those light shards. also demolished a chunk of ebonstone that was extending from the other side of the hellevator.

current plan is to craft Titanium if possible, with a star necklace and a charm of myths, then maybe get the sky fracture and forbidden armor. i think there's also a thorium armor for mages starting hardmode but i need to secure the place first.

then i'll take on the borean strider boss and coznix.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 11, 2017, 05:59:27 pm
Didn't you dig shafts every little bit near the center of the world to keep the hallow and corruption semi-contained?

I generally pre-plan where I want both biomes to be, digging containment shafts, then dig shafts every little bit near where the "V" will spawn. Later I infect the planned biome areas, then eradicate the spawned stuff by falling down the shafts with the clentaminator. Sometimes I eradicate the initial corrupted areas before hardmode, but that is kinda hard. Waiting for later and just digging containments is quicker for the initial stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 11, 2017, 06:11:32 pm
i always build my hellevator at the center. but somehow a really small bit of corruption appeared on the other side so i had to take care of it. i dont really bother with the whole biome cleaning stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 11, 2017, 06:36:03 pm
The Angler gave me the Super Absorbent Sponge and the Bottomless Water Bucket in two successive quests.

Still won't give me the goddamn Weather Radio, of course.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 11, 2017, 08:49:24 pm
You too? The weather radio is the last item I need before I can make the cell phone.

Meanwhile I'm passing the time digging containment shafts and building a herb farm. Soon it will be time to build my "hell bridge" and get ready to kill the WoF.

Well, after I do all of the following:
* Finish the herb farm.
* Finish the last little bit of the containment around the first corrupt biome.
* Dig the containment for the second corrupt biome.
* Dig 2-4 shafts on each side of my spawn to prevent excessive corruption/hallow spread once hardmode starts.
* Build a glowing mushroom farm above the fishing pools.
* Fish for crates so I have lots to open as soon as hardmode starts.
* Build a "meteor protection" and star collection sky bridge (eg, it will have a chest every 50 blocks to prevent meteors from hitting anywhere except a prepared spot, and it will catch stars for easy collection). I did one of these before, and it was awesome, however I want to build it pre-hardmode this time.

Ok, maybe it will be a while...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 11, 2017, 10:34:28 pm
finally crafted my true enchanter's sword. but i still need the gauss flinger and the magic conch (seriously, this thing doesnt even have mythical and its still kicking). im currently fishing lots of crates to see if i can get enough for the titanium armor. nothing solid so far in terms of ingots. but now i have enough adamantite to make the forge i guess.

i've got some hardmode thorium materials and crafteda Dragon's Breath with it but turns out overhaul and thorium end with a strange interaction and as such the weapon is taken as throwing damage instead. i'll have to keep an eye in other weapons that work similarly.

i also tried to take onto the Borean Strider boss. but died, too much mobs during a blizzard to survive, it was close to dying but i got shred by a fucking owl. there should be a mechanic where no mobs spawn during a boss fight. not only i was struggling with that spider but also there was an ice golem around. how the heck im supposed to fight this thing.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 12, 2017, 01:08:33 am
still fishing a lot of crates for those metals. however, i stopped a bit to get prismite. at leat enough for a few boss fights, on the way i got the crystal serpent so i promptly spent almost all my money trying to get the best modifier. sadly, i had to stop at demonic. still, its a big jump from the magic conch. i had also crafted crystal blaster or something like that (its a weapon made from geodes that shoots a ricocheting crystal, good for closed spaces, i made it mythical just in case).

it started raining then so i took my best equipment and went hunting for the Borean Strider. got 2 frost cores from killing golems (still a PITA even with the crystal serpent). after dying and returning i was finally able to summon that thing in the blizzard. the fight was again, a mess to win with all those other mobs moving around, even worst when i popped the egg sac of that thing and started releasing flying spiders (?), i got frost like 2 or 3 times but got enough tempo to keep me fed and healed so i could survive getting hit.

the thing died and i got the trophy along with the expert mode bag, i dont really use freezing stuff so i dont know if it will be usefull, also, got the ranged weapon instead. i ran out of the most critical potions so it will take a while to recover. maybe i should start buying planter boxes and start the herb farming. i dunno, these nights have been completely serene, must be Thorium, i was expecting mechanical boss annoyance, that or maybe RNG has been good with me for now.

im gonna keep fishing anyways because i want to get stocked on prismite for the rest of the bosses, gonna prep more money selling the produce and farm for more strange crate materials until i can craft the white knight set which seems to be mage focused. i havent looked at its stats compared to Titanium but sincei ts from the mod at least it should be on par with Orichalcum/Mythril. not really sure.

also, have to stock on potions to fight Coznix, it will be horrible to be in the underworld again but unless this guy is like the WoF, i've already have the perfect spot for making an arena down there.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 12, 2017, 11:57:14 am
i've got some hardmode thorium materials and crafteda Dragon's Breath with it but turns out overhaul and thorium end with a strange interaction and as such the weapon is taken as throwing damage instead. i'll have to keep an eye in other weapons that work similarly.
Might be a strange interaction, might just be thorium. The mod very much adds quite a few new throwing items into the game (and not just weapons, there's new armor for it, new accessories, pretty sure a new potion/buff or two), and I think changes a few existing ones. Some of the later game stuff is bloody amazing, screen clearing with low CD and no ammo sorta' stuff. Going pure throwing is actually hella' viable, particularly once you get the desert dude in town and can cobble together the accessory that makes throwing damage replicate itself three or four times.

... incidentally, there's an... either armor set or specific throwing weapon that does %max health damage. Can't remember if it's on crit or just a % chance per hit. In any case, that replicated damage can individually trigger it. Bloody godsend for expert/hardmode bosses in thorium. Any particular projectile can lop off a few percent of a critter's max hp total, and it's possible to get the attack speed to something vaguely silly. Also no ammo! Lot of the new throwing stuff in thorium doesn't have to deal with ammo.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 12, 2017, 12:34:46 pm
i've already reported it in the official forums, its an issue with how overhaul identifies weapons as throwing. the mod takes boomerangs for example as a throwing type weapon instead of melee. since the Dragon's Breath shoots a stream of flames that return to the player in an arc, the other mod seems to be taking it as flag for a throwing weapon.

anyways the creator already said that's part of the fixes of Overhaul 2.0.0.

yeah thorium adds a lot of throwing weapons. i've used some but im doing a mage run so its only used when running out of mana. the gauss flinger is currently the only thrown weapon i use because of the fast speed and multihit.

thorium enhances a lot summoner and thrower, after this run im gonna do melee and maybe healer, then wait until they add endgame for bard.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 12, 2017, 03:51:41 pm
The bee gun is a pretty decent weapon for keeping stuff off your back while building in the underworld. Right up until a voodoo demon dies offscreen...

In other news, I am about 1/4 of the way finished with my pre-hardmode TODO list. The skybridge is the biggest thing left, most of the containments are dug, and the base is ready asside from a glowing mushroom farm.

I have a kind of interesting issue in my world: The shaft I dug near the world edge to get to where I want to start my hell bridge is half full of water, and this water is infinitely draining into hell. It seems the game does not properly drain lakes over a certain size, instead they just stay full and drain forever.

The weirdest part, was one of the containment shafts was flooded too, but as soon as I breached the bottom it drained far, far faster than normal, and the entire underworld filled with water (out to a short distance off screen, where it magically stopped), then slowly drained. Water and the underworld interact weirdly it seems.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 12, 2017, 04:25:04 pm
the bee gun is good even as an early weapon for hardmode. specially if you add the hive pack.

honestly i've  never done skybridges or anything like that. i just run around the map each night looking for stars. and usually i summon the bosses with items, so no meteorites or invasions. you can practically bypass meteorites alltogether since crimson armor exists and covers all classes.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on October 12, 2017, 04:30:08 pm
The bee gun is a pretty decent weapon for keeping stuff off your back while building in the underworld. Right up until a voodoo demon dies offscreen...

In other news, I am about 1/4 of the way finished with my pre-hardmode TODO list. The skybridge is the biggest thing left, most of the containments are dug, and the base is ready asside from a glowing mushroom farm.

I have a kind of interesting issue in my world: The shaft I dug near the world edge to get to where I want to start my hell bridge is half full of water, and this water is infinitely draining into hell. It seems the game does not properly drain lakes over a certain size, instead they just stay full and drain forever.

The weirdest part, was one of the containment shafts was flooded too, but as soon as I breached the bottom it drained far, far faster than normal, and the entire underworld filled with water (out to a short distance off screen, where it magically stopped), then slowly drained. Water and the underworld interact weirdly it seems.
Yeah, extremely big lakes draining infinitely is a common bug, I think. Either that or the Ocean just refuses to actually be drained. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 12, 2017, 04:31:30 pm

The weirdest part, was one of the containment shafts was flooded too, but as soon as I breached the bottom it drained far, far faster than normal, and the entire underworld filled with water (out to a short distance off screen, where it magically stopped), then slowly drained. Water and the underworld interact weirdly it seems.

i think its a mechanism that the game has to reduce cpu or memory stress. sincei t would have to calculate the water falling. instead it takes all the water and spawns it directly there and then starts draining it. easier like that for the machine.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 12, 2017, 06:26:11 pm
Running around in hard mode makes me realize just how weirdly-generated this world is.

I have found two sky islands. Both are lakes.
No giant living trees.
No pyramids.
The dungeon seems oddly extensive.
The jungle takes up a good fifth/quarter of the surface, and extends all the way to one of the oceans.
Despite extensive digging and exploring I have found neither hide nor hair of the lizhard temple.
The vast majority of the (explored) underground is tundra, despite the surface tundra being relatively small.
Thus far, no underground crimson has been found. I'm sure it must exist, but none of my explorations and excavations have found it. Thus, no souls of night.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 12, 2017, 07:19:20 pm
I'm about half done with my hell bridge, and an eighth of the way done with my sky bridge (I have not started the meteor collection area, but I'm placing the chests as I go). According to my calculation I will need ~100 chests to cover the whole world.

As part of this I finally found a sky lake, so now I have fishing spots for every quest fish except the one found in the surface mushroom biome.

I always place my banners from killing monsters in rows ordered by when I got them. This is kinda interesting, as you can scan the rows to see past events. For example there are several streaks for blood moon, one slime rain, my first major dungeon visit, and now a big red streak for all the hell bats and lava slimes killed while building the hell bridge. My "banner hall" is an interesting place historically. Too bad it keeps me from using the banners, but to be honest most creatures you have banners for are easy enough that you don't really need them.

I now have water candles placed in my arena and around the spawn, mostly so that blood moons are more interesting. I'll have to remember to remove them before hardmode though...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 12, 2017, 08:45:10 pm
Someone needs to fix the king slime page on the wiki. I got a slime rain, and of course, a king slime. When I killed him he dropped all three pieces of the ninja clothing, whereas the wiki says he can only drop one piece each time you kill him.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 12, 2017, 09:42:07 pm
Someone needs to fix the king slime page on the wiki. I got a slime rain, and of course, a king slime. When I killed him he dropped all three pieces of the ninja clothing, whereas the wiki says he can only drop one piece each time you kill him.

It is a bit confusing.  That drop table is only for Normal Mode.  The Ninja Armor page says this about Expert Mode:

Quote from: Ninja armor
Ninja armor (https://terraria.gamepedia.com/Ninja_armor) is an armor set made up of the Ninja Hood, Ninja Shirt and Ninja Pants. King Slime drops each piece separately (1 per kill with a 1:3 chance each), or two pieces from the Treasure Bag it drops in Expert Mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 12, 2017, 09:47:46 pm
yeah you can get up to 2 parts in expert mode along with the solidifier, the mount, and the hook/gun. each item has its own chance to happen but there's always at least 2 armor pieces.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 12, 2017, 10:22:30 pm
YESSSSSSS

I KILLED
THE DESTROYER

MY VERY FIRST HARDMODE BOSS DEFEATED

*ahem*

My elevated bunker plan worked wonderfully; I only needed to use a single Greater Healing potion during the entire fight. The probes were the only thing that could really hurt me, and they often got caught in the non-stop rain of Hellfire arrows I was bringing forth, dropping Hearts to keep me topped off. Roughly 300 shots fired, which adds up to...I dunno, 900-1200 total arrows with the Stormbow? Anyway.

I probably over-buffed. Ironskin, Regen, Food, Magic Power, Rage, and Archery all together. I basically just grabbed every combat potion I could find in my horrifically disorganized stockpile before high-tailing it to the bunker. I almost feel bad for cheesing a boss this way.

Almost.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 12, 2017, 10:44:58 pm
I still have half my skybridge to finish. I'm really tired of fending off harpies. Really, really tired. At least they don't hit as hard as demons or hellbats.

I think I'll finish the containment around the smaller corruption biome as a change of pace.

Stuff to do before hardmode:
* The other half or my chest-powered anti-meteor skybridge.
* A dedicated meteor landing zone (AKA, a big ball or dirt hanging from an out of the way part of the skybridge.).
* Two or so more containment shafts on the left side of the map.
* Finish the containment tunnels around the smaller corruption biome.
* Extend my hellbridge to at least the center of the map, preferably a bit farther..
* A glowing mushroom farm and surface glowing mushroom biome, complete with a small house.

Only a few more hours of work!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 13, 2017, 10:08:19 pm
ok planter boxes set up in the terrace, i also bought the marine kelp planter box because it seems you can do an attack speed potion with them. the only missing stuff would be wrath} and rage potions because i need a water source big enough to fish in the corruption/crimson.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 14, 2017, 12:47:43 am
made some fishing, got enough metal to make a titanium forge and later the armor. still saving in hallowed charms for the white knight armor. meanwhile i went to farm the light shards and souls for making the sky fracture. got lucky with some mobs and dropped a crystal staff from a thorium hallow mob which shoots a constant beam of magic the damage is a bit low i think, at least compared to the other weapons i have. i also got  forbidden fragment because of sandstorms, the sand elemental can move from the desert so you can avoid the other mobs if you stay past the desert's border.

gonna see if i can make forbidden armor, allthought it seems low on defense compared to titanium. so im not sure. i also got some ebonkoi from the undergroudn corruption and enough materials to craft cursed flames. this leaves me pendant to make crystal storm and golden shower. i also avoided a night against Skeletron Prime. some of the plants have already blossomed and got harvested but need more moonglow for the magic power/mana regen.

also bought the celestial magnet from the travelling merchant, now i just need a mana band from a corruption crate to make the cuffs.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 14, 2017, 11:24:28 am
YESSSSS

Bratty half-pint Angler has finally given up the Weather Radio. Now I have the Cell Phone!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 14, 2017, 01:12:18 pm
YESSSSS

Bratty half-pint Angler has finally given up the Weather Radio. Now I have the Cell Phone!

now to farm the materials for the ankh shield  :P

the herb farming terrace is working fine, allthought i wish moonglow would grow more coordinated, its always the hardest herb to grow (deathweed grows in blood and full moons so is less complicated) . on the upside, i was able to survive the sandstorm using the desert arena to farm the rest of the forbidden fragments i wanted so i promptly went and crafted the armor, i also farmed a few more spider fangs for the staff, this is a mage run but well, the armor also gives minion bonuses so why not. i also went to the dungeon to farm the tally counter and bought the DPS meter so now the only materials left for the cellphone are the Depth Meter (because no bat has dropped it somehow) and the angler related accesories.

i also got a mechanical skull, so can summon skeletron prime any day i want. but first, i need more moonglow for those magic power/mana regen potions, also, i havent beated Coznix yet, have to prepare an underworld arena. and im also missing the celestial cuffs, so im gonna fish for crates in the underground corruption for a while.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 14, 2017, 02:48:53 pm
YESSSSS

Bratty half-pint Angler has finally given up the Weather Radio. Now I have the Cell Phone!

now to farm the materials for the ankh shield  :P
Working on it! I think there's maybe three or four materials I still need.

In between farming expeditions, I'm working on my floating base. I'm going for a vaguely flying saucer look, with NPC living quarters on the bottom (widest) level, storage and crafting the next floor up, and personal quarters/gallery on the top. It's also where the Nurse will live, for easy fast healing.  Building the whole damn thing out of smooth granite, because I like how it looks and it's easily farmable.

Because I am a generous player, every NPC gets personalized rooms, matching as closely as possible to their theme (eg, Steampunker gets Steampunk furniture, Angler gets palm furnishings, etc). The eventual goal is to have every NPC (except the Truffle, for obvious reasons) able to walk around and interact with every other NPC, by giving the Tavernkeeper a large "lounge" in the middle of the living quarters.

It's...very much a work in progress.

I'm also planning to build a lava trap to deal with events and invasions. I got hit with a Solar Eclipse earlier today, and those monsters are vicious.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 14, 2017, 04:10:08 pm
I was considering adding an empty bay to my herb farm so I had a place to grow fire blossom as soon as I got the planters, so I checked the wiki to make sure I knew what unlocked the planter. Found I line I had never noticed before "Although each Planter Box has different seed names, any herb seeds can grow in any planter box."

Grrr. I could have had this stupid farm finished way back when the dryad first arrived.

Anyway, skybridge progress is halted until I can get another stack or so of wood (my current priority: wait for trees to mature). Otherwise, all the containment shafts are finished, and my hellbridge is probably long enough. Almost time.

All the non-skybridge projects left can be finished in various bouts of project downtime.


In other news, I'm really starting to hate the fisherman. I have multiple of most of his accessories, except high-test line and the weather radio. If I get one more batch of journeyman bait and fishing potions I think I'll flood his room (ok, maybe not).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 14, 2017, 04:26:09 pm
I think I'll flood his room (ok, maybe not).

Do it! With magma. It is the dwarven way.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 14, 2017, 05:39:08 pm
No, he gets a reprive. He gave me the golden fishing rod. Still no weather radio though.

These harpies are driving me nuts. Placing the bridge surface isn't a big deal, just run along placing platforms and stop every 40-50 to fire the bee gun at my pursuers (it helps to have items/potion that speed block placment). Placing the chests is another story. The chests needs to be 50 tiles apart, less is a waste, more is inefective. This means running along with the ruler, finding the right spot, placing a chest, and repeating. Since this is much slower than placing platforms, the stupid harpies swam you right about the time you want to place the chest, then by the time you have it placed and are almost to the next spot more show up. Needless to say this grealy slows progress.

Oh well. One half of the bridge is compleatly finished, an the other half has two thirds of the bridge surface but no chests. Half a stack of wood should finish it.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 14, 2017, 06:08:02 pm
If you have Hellstone, I recommend crafting the Imp staff. It gives you a friendly imp that flies around and shoots fireballs at foes, completely passively and at no mana cost other than the initial summon. If you managed to find a Bewitching station in the Dungeon, you can place and right-click it in order to summon two of them at once. They do a decent job at shredding harpies.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 14, 2017, 06:32:14 pm
Imp staff! I have one, but it seemed weak at the time, and I ditched it into my weapons chest. For keeping harpies busy I bet it would work great.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 14, 2017, 07:21:21 pm
Imps are pretty weak, yeah, but they're the strongest pre-hardmode summons, MAYBE other than the Tavernkeep's sentries.

If you're willing to forgo some defense, try crafting Bee armor from the beeswax you get from Queen Bee. It'll allow you to have three summons out at a time (so, three Imps maybe), which will do a much better job at protecting you from multiple attackers. Using the Bewitching table buff will bump that up to four imps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 14, 2017, 10:37:04 pm
4 imps (I already had bee armor too) do a pretty good job of keeping the harpies at bay. I still have to fire off a beegun volley every now and again, but it is way nicer than before. Anyway, I'm now about half way done placing chests, and 3/4 of the way done with the bridge surface on the east half (the west half is totally done). Currently halted due to lead and wood shortages :(

I'm taking the oportunity to finish my glowing mushroom farm, then it will be time for some serious lead mining for the last 30 or so chests.

Tavern keep. I kew I was forgetting something. I need to run through the invasion event to grind a bunch of medals so I can afford the better summon items once I'm in hardmode. I could wait, but why bother? The event isn't that hard and it is kinda fun.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 14, 2017, 11:04:11 pm
Better do it now. The event progresses to its tougher difficulty level once you enter hard mode, whether you did the first level of challenges or not. As a result, I'm virtually incapable of earning medals because I'm getting swarmed with very tough enemies, and since I can't earn medals I can't get the higher tiers of sentries or the special armor sets the Tavernkeeper provides. I'll probably need to wait until I have post-Plantera gear in order to win any medals at all.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 14, 2017, 11:52:37 pm
If I were you I would create a new world just to grind the medals needed for two different tier two sentries. If you import the needed supplies (the crystal and base) you shouldn't need to actually build anything except the arena and maybe a hut for the guide if you are feeling generous. Whatever you do don't take on golem until you have enough medals for tier three stuff, defeating golem activates the final difficulty.

Anyway, the skybridge is finished except for 30 or so chests, the glowing mushroom farm is finished asside from letting the grass spread. I may be ready to take on the wall today yet... My plan is to use the hive pack and beenades, acording to the wiki they totally ruin him (it says 60-80 to kill, we will see).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 15, 2017, 12:10:21 pm
went to the hallowed tundra to farm souls of light for the summoning item. went back with 1 nazar, 1 frozen turtle shell, souls of light and bright soul dust along with other materials. preped for he Coznix fight in the underworld, died because i forgot to bring food, and because i got trapped with the lava wave attack. defeated him in round 2. the world now has valadium ore, but this ore only serves for making ranged armor it seems.

with that, i have the mechanical bosses next on the list. Coznix dropped its expert mode item (a minion staff) so i have a replacement for the spiders, and also a sword, but its melee so nope. i still need 7 more charms to craft white knight armor. so i think im gonna go fish in the underground corruption again.

EDIT:

no strange or corruption crates so i went and fought Skeletron Prime. the beholder minions are slow to fire (much like imps) but they got the job done. focusing most of the arms was a chore but in the end, the head was left open so it went easy. there's a recipe for a black hole cannon magic weapon, but i need several souls so i think i have to farms these boses for it.

next on the list is crafting a mechanical eye and a mechanical worm. there's also a magic weapon called the bass booster which should be a proper replacement for the crystal serpent.

EDIT:

the bass booster does a fairly good amount of damage for its mana cost, got to kill the destroyer spamming the beats constantly. now i just need to farm souls of light to summon the Twins. maybe defeat Coznix again to get the last component of the black hole cannon. need to check further.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 15, 2017, 04:29:59 pm
Black hole cannon's pretty neat, so long as I'm not confusing it with a yet higher tier singularity something or other. Don't recall it really being a primary weapon, though. The shot lingers for a quite a while, iirc, so it's more like an AoE turret gun or somethin'. Can hurt pretty bad if you land the shot on something, but you probably won't be shooting it that often, as terraria weapons go.

... totally could be misremembering it, though. Seem to remember two guns with similar effect, one that flew forward and pierced (so it could drag things away from you) and one that hit something and then left a deathball in its place. Might be confusing the deathball with the different deathball that fired lightning bolts or whatev' at things (not the vanilla magic orb thing, mind. Much deadlier.).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 15, 2017, 04:43:22 pm
If I were you I would create a new world just to grind the medals needed for two different tier two sentries. If you import the needed supplies (the crystal and base) you shouldn't need to actually build anything except the arena and maybe a hut for the guide if you are feeling generous. Whatever you do don't take on golem until you have enough medals for tier three stuff, defeating golem activates the final difficulty.
So I'm doing this, and I see that my suggestion for Bee Armor and Imp Staffs applies to much more than merely keeping harpies off one's back. Three imps can solo just about everything up to tier 1, wave 4 (when the wyverns start showing up).

Shame that you only get five medals per event. This is going to take over 100 invasions if I want the mid-tier stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 15, 2017, 05:12:25 pm
fighting the Twins with overhaul is a PITA. mostly because Spazmatism can burn you down with cursed flames in a mater of seconds. have to perfect my dodge or finish that white knight armor (or just use titanium instead).

im gonna prepare the rest of my potions, these guys may require further empowerments to get shot down. the beholders are too slow to take care of them.

EDIT:

ok turns out i had miscalculated the stats of the White Knight armor, it gives more defense than Forbidden (at seems more than titanium mage) so i went, brought my hard potions and defeated the Twins on round 2. Spazmatism had me close to dying but i was able to dodge a the flames for quite some time. so yeah, now i have to prep for Plantera.

also it turns out that the las item for the Black Hole Cannon was sold by one of the NPCs so yeah, i can craft that thing :P

hmmm it seems there's another boss before Plantera, gonna have to check him out, allthought i dont think im ready, gonna look at it anyways.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 15, 2017, 07:37:28 pm
started to make a small arena in the jungle near the beehive since its the most open space. in terms of stats, White Knight is above hallowed but i think its still below chlorophyte. i have plenty of stuff for the fight but since i loose the minion damage bonuses of forbidden armor, i can only rely in the Bass Booster and Black Hole Cannon to survive apart of dodging the plant. i also found the Staff of Regrowth in a shrine that was hidden.

and turns out the Hallow failed to contain a piece of corruption, it got stopped by a clay formation and thus i had to add a piece of pearlsand to the desert near the base so i can quarintine the region before its too late. also, need to start doing a pearlstone farm.

i've also farmed some pumpkins for summoning the Lich boss. and later for the Pumpkin Moon event.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 15, 2017, 08:20:30 pm
So Bee Armor is still crazy useful against Tier 2 of the Old One's armor. Not *as* useful (maybe if I got a good hardmode summon or two) but having four imps fly around setting everything on fire does a lot to help stem the tide of invaders. I beat Tier 2 once, but failed the second go-round because I forgot to re-summon my Spider Queen sentry, then died and lost my buffs. Gotta take the time to set up a proper arena with regen items and the like.

Can't wait until I have enough medals for a set of Tavernkeeper armor. Having extra sentries can only help.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 15, 2017, 09:17:16 pm
the Lich was tough but you could dodge his attacks easily, i almost get killed by his expert mode stance but still managed to win. the mistake i made was summoning the pumpkin moon for the rest of the night. almost fucked up the arena becase Mourning Wood can actually set things on fire with the cinder attacks.

i fast forwaded to the next day with the sundial, turns out pirates were coming. almost all the NPCs died and it took me a while to finish the event. i even spent all the potions i had trying to survive the whole  invasion. too much ranged attacks, fiery arrows and cannon balls to dodge.

anyways. it'll take a while to recover from these last. have to replenish the potions. i got a nice weapon to cover the out of mana moments, the Flying Dutchmen dropped 2 ship helms that i can spam. i dont know if they home in on enemies but at least i can throw something while waiting for the mana.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 15, 2017, 09:51:42 pm
Spent a good chunk of time in the Dungeon, trying to get a Tally Counter. No luck, despite killing around 200 Angry Bones, and around 100 Dark Casters(judging from the banners). Did get a Bone Wand and three Clothier dolls.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 16, 2017, 12:54:00 am
Shame that you only get five medals per event. This is going to take over 100 invasions if I want the mid-tier stuff.

The grind is terrible on that event.  I'm actually surprised that it hasn't been nerfed the way so many other things have.

That's why I hacked my copy to drop 3817 medals instead of 5.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nahere on October 16, 2017, 01:36:39 am
Medal drops depend on the tier. Tier 1 drops 5, tier 2 drops 25, and tier 3 drops 100, with extras from the boss in expert mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 16, 2017, 08:13:44 am
Finally got the Tally Counter, and it only took 544 Angry Bones and over 150 Dark Casters to do it. Now I just need the Sextant and Weather Radio from the annoying brat before I can flood his house with lava build the Cell Phone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 16, 2017, 09:08:36 am
Medal drops depend on the tier. Tier 1 drops 5, tier 2 drops 25, and tier 3 drops 100, with extras from the boss in expert mode.
Something like that, anyway. That said, so far as the thing goes I distinctly remember having the best odds just spamming the ballista everywhere.

... though by everywhere I mean filling up a row of platforms above the gem. Ten, fifteen blocks up, maybe? Around five to ten each direction from the center of the thing. You can place the turrets on platforms just fine (incidentally, if folks haven't noticed already you get a bit extra coverage with the zappy ones if you do, don't have as much frittering itself into the ground). Never could quite tell if alternating between ground level and the platform helped better than just blanketing the platform (well, save vs. the very last/dragon boss, which is definitely platform). Might warrant some other turret or two directly-ish on top of the gem to deal with those pita flying jackasses that like to dive into the ground under the crystal.

Also all that said, flattening (or whatever lets you maximize the effect of any piercing/AoE weapons you're using) the area between gate and gem helps, as does eventually paving the ground with asphalt. Lets you push one side back and manage to get to other side before you lose the gained breathing room.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 10:41:58 am
Plantera has been hard to deal with. and from what i calculate Chlorophyte isnt even better than what im wearing. its like a 2 defense difference. a mimic that died while farming souls dropped the philosopher's stone so i crafted a charm of myths ASAP. still, no way to kill that annoying plant. i tried to kite it with a minecart rail that was already in place but the thing despawned. not fair. now i have to grind again for a summoning item or find the bulb.

on the other hand i crafted a chlorophyte staff, its good but it doesnt work for the boss TBH. i need to do constant DPS while evading that thing. maybe i'll have to craft the Crystal Storm or something. also, the entrance to the temple was just a few  blocks above the rail.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 01:01:50 pm
got enough gold while farming the materials of the Ankh Shield for reforging the Chlorophyte Staff. i left it at Demonic but that was enough somehow to kill Plantera (with a little help of the Black Hole Cannon).

i got the Seedler, the Pygmy Staff and a red Vuvuzela along with the trophy.

im gonna check if i can further reforge the charm of myths for the golem battle. the only material left for the Ankh Shield is the armor polish. finding armored skeletons is hard but now that the dungeon is improved i can farm it easily. also, i can now craft more mage armor. just need to kill another ice golem. or, i could farm to make Spectre Armor or another Thorium Armor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 02:09:08 pm
well turns out that thorium gives like 3 different armor sets for mage that you can make out of ecotplasm. i spent a good part of mine crafting a spectral blade so im gonna have to grind at least 30 units. not to mention some magic weapons require some kind of concentrated thorium material that is made out of them. this is gonna be a long grind. Diabolists dont make it easier because fire attacks and overhaul.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 16, 2017, 02:09:33 pm
I have a question about these mods, Thorium and Overhaul.

Just from reading about them, I can tell that Thorium adds a lot of new items and materials.

I'm wondering about inventory management.  Does it feel like there a lot more pressure for inventory slots?  How about chest storage?

I know that even in vanilla Terraria, I feel constrained by the size of the inventory.  Every new item just makes that worse.

I felt the same in Minecraft, back when I was playing it.  Too many items, not enough slots, and no form of category-combining.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 02:28:38 pm
Thorium is like an unofficial DLC pack for the game that adds several items, blocks and assorted improvements to the base game, along with new NPCs (Bosses included). its really good if you want to have a true summoner or thrower gameplay, or if you feel like the vanilla experience is lacking in some stuff, it also adds some meat to certain biomes and 2 new classes that are a bit more focused for PvP but still can work in singleplayer.

Overhaul is a more recent mod that adds some realistic features to the game like flammable properties to certain things, rolling for dodge, semi-realistic mechanics for weapons along with other new functionalities to them. the creator wants to add some other stuff like seasons and water evaporation/regenerations (how liquids work in Starbound i think).

yeah it makes managing storage a nightmare. i dont use any mod for that but i heard there's one called "magic storage" or something like that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 16, 2017, 03:22:15 pm
I'unno, when I was playing thorium the storage/inventory management didn't really feel much different than vanilla. There's more, so obviously there's going to be more storage, but it's not particularly out of line compared to the base game.

Normal tote around by the end was whatever weapons I felt like using, maybe one swap in armor set (on top of the two you can wear), stack of health pots, stack of buildy stuff, and the miscellany (mirror, maybe fishing, various detection junk, maybe another weapon or two (usually summons), maybe another accessory or two, etc.). Torch somewhere in there. Toolbar was generally full, along with the 2-4 columns on the left of my inventory, leaving a bit over half-ish free to fill with junk. Which is more or less exactly what my vanilla end-game looked like. Thorium introduced maybe a half column or column worth of extra stuff-I-carry-around and it could have totally been significantly fewer if I hadn't been perpetually tooling around with new junk.

Now, junk wise thorium does introduce a buncha' crap one only need one of two sets of, so there's more stuff-you-pick-up-exploring-that-you-trash-or-vendor, and you'll probably have another chest or three for mod stuff, but... I didn't much feel the need to go substantially out of my way to accommodate it. Like said, inventory wise you might have 3-6 ish new stickarounds (and some stuff gets replaced or compacted, so the net increase may be smaller) and storage wise you'll want a few more chests than you otherwise would, but that's about it. 'Bout the same amount of pressure, more or less.

... though yeah, if you felt constrained by vanilla terraria's inventory, thorium certainly isn't going to be better. If trashing stacks of building material or obsolete/unneeded cruft when you're meandering around bothers you you're in for a bad time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 16, 2017, 04:19:19 pm
Note that the money trough helps *a lot* in vanilla. Use the safe for money storage, and just use the piggy bank as an inventory extension.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 07:37:23 pm
glad to see im not the only one who uses the flying pig for portable stuff. i usually use it to carry the potions and store the money in case of dying. not to mention when you need extra cargo to store some stuff you really dont want to trash.

finally got my Ankh Shield. now just need to get enough money to add Warding to it. i feel sad replacing The Ring because it gives really good stats, but well, there's not enough accesory space to house everything.

maybe there should be a "The Band" that mixed The Ring and the Charm of Myths with other power bands for extra space but oh well. im gonna explore the jungle for a while, havent finished with finding Life Fruit and need like 180 chunks of chlorophyte for the mage armor i want to make.

i also crafted a magic weapon called Legacy, its basically like a bigger, better version of Book of Skulls, i dont think the debuff it puts on enemies work but just the raw damage, infinite ricocheting (they live up to 3 seconds), homing capacity and fast casting is enough. i still carry the Black Hole Cannon because of pseudo Sentry work.

now, i also want to craft that vanilla magic lamp but need to grind those desert spirits and need a sandstorm for the forbidden fragments.
 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 16, 2017, 09:45:43 pm
i got enough chlorophyte to craft the Circuit Breaker armor i wanted. it doesnt have self sustain like Spectre, but the mana regen and damage active is good. along with better stats than White Knight.  i explored the jungle temple and got  the last chamber. it was so big that enemies spawned on it during the Golem battle. the asshole didnt drop the Picksaw so i cant really farm him for the sun stone. i'll have to try and get my hands on the Laser Drill from the Martian Saucer then i'll return to gather it. the mobs in the temple drop a lot of stuff, usefull for making the Solar Tablet and some stuff but none of them helps me because its either Healer or Melee or Thrower.

i got the Eye of the Destroyer tho. so i can make the emblem. i need now is to find a material that doesnt burn so i can farm events. fire is really annoying when trying to do anything.

EDIT:

nevermind, turns out the Destroyer Emblem does less damage, however, i can make a Crit related item with the Eye. and the Celestial Emblem is better than what i was thinking off.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 16, 2017, 11:43:15 pm
I... want to say thorium actually adds something else at the end of the scope (/destroyer emblem) accessory combo line? Might not have the parts to see it via guide, yet. Can't recall what it does if there is, though, other than being a better scope.

... total aside, but if you have thorium, you might consider poking around that new aquatic biome... iirc. The giant crab mount is surprisingly nice, and I think something in that mess can drop it. Beyond the hella' good underwater movement and waterwalk, it has some oddities for normal getabout that can be nice.

Own thorium lookabout was still using the thing sporadically above water even after finding stuff like the unicorn, and not just 'cause it meant I rode around murdering things from atop my giant crab.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 17, 2017, 12:21:56 am
i dunno right now im struggling with some of the endgame stuff. i thought some of the mod armors would ease the progression a bit but so far i cant even survive the martian event. tried to kill the abyssal boss and no luck either. seems i'll have to grind life fruit until i have 500 health and probably will have to farm for spectre armor too because these weapons arent doing anything so far.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 17, 2017, 07:22:13 am
Oh. Uh, yeah, for some of the late game thorium stuff I'm pretty sure I already mentioned I ended up cheating like goddamn. Slapped that thing in the face with a twelve inch cheat engine. Not so much the game's fault (... except for the very last boss or two, because good god) or even mine, just my computer and its inability to handle the performance requirements when the screen's lit up like a fireworks display of murder. Reeeeaaaal hard to survive a fight when it's a slideshow and your command input takes a second or two to notice you told it to do things :P

... that said, as mentioned there are a few things that can do some easement. Mentioned the throwing thing already... even if you can't scrounge up the max-hp damage of transient enemy existence, getting desert dude and the "yes I'd like to triple my damage" accessory can do wonders for dealing with stuff without getting gibbed. Could swear there's a couple other things like that, that can seriously make stuff easier for at least a bit.

Forget how I handled the abyssal, though. Pretty sure I didn't freeze my health for that one, but can't recall how I managed it...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 17, 2017, 09:35:17 pm
ok so i got like 215 chunks of chlorophyte just in case. and got enough life fruit to get full health. gona harvest and wait while the other NPCs respawn then see if i can take on the golem again.

EDIT:

i dont need to harvest anymore, the Druid npc came to the base. so now i can just buy the plants i need. im gonna keep planting just in case. i also summoned a sandstorm but no lamp yet, only forbidden fragments. gonna have to check those desert spirits further.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 18, 2017, 12:09:14 am
ok i defeated the golem 2 more times and no Picksaw or Sun stone yet (fuck this thing in particular). on the other side there was a solar eclipse. and boy did it turn a good thing. 2 Mothrons dead, 1 butcher chainsaw, 2 broken hero staffs (Thorium adds Terra everything, well, almost), 3 deadly sphere staffs and a death scythe. sadly no sea shell or moon stone for the Celestial Shell (or Mothron Wings to replace the pre-hardmode ones im using). but who cares, i got a new and better helper minion, along with a Terra Staff that appeared with Mythical modifier just after crafting it.

im gonna tackle that fucking golem again once i've replenished my potion stock.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 18, 2017, 08:03:33 am
For what it's worth, I'm pretty sure thorium has some other accessible diggers of picksaw+ strength. I... don't remember what they are right now, but I seem to remember not getting a picksaw myself and just kinda' not giving a damn.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 18, 2017, 07:42:10 pm
i didnt see anything in the wiki actually. well, from what i saw. so i asume they dont want to mess with the vanilla progression, thus leaving the Picksaw/Laser Drill as the only tools capable of mining lihzard stuff. i aint gonna mess around with actuators for it, just gonna git betar and fight that stupid automaton until he bleeds what i need.

for that i bought full stacks of plants from the Druid. so now i have 10 of each potion save for Lifeforce. im currently fishing for prismites. i also miss the food, but since the martian attack well, no Cook in the base so i cant buy food to help on fights. gonna have to go full potion.

im also looking to add more mods to the game when i finish this run. Calamity and Spirit seem to be the most logical. i dont like lore in a game that doesnt need it, but some of the stuff from Calamity sounds fine enough to try, and Spirit adds more solutions to abreviate some stuff of Vanilla. specially the NPCs.

all in all, i dont get what's the aim of Calamity outside of adding post moonlord stuff, they somehow add a weird lore for each boss but there's no characters either from what i see in their wiki. if they wanted to add some kind of history for the mod there should be NPCs or something. they put some names but you dont see those characters in any place.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 18, 2017, 07:56:17 pm
Blew away the Wall of Flesh with Meteor Armor+Demonic Space Gun. That was... easier than expected. Probably overdid it on the potions. Regen+Mana Regen/Power+Ironskin+Endurance, plus Pumpkin Pie and Cooked Fish(discovered food doesn't stack, timer increases though).
Also realized just now why I didn't need Mana Regen. Oh well, I found it down there.

The only time I was below 90% my maximum HP was towards the end when it's constantly firing lasers. Probably covered 2/3rds of the walkway I built for the battle.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 18, 2017, 08:16:41 pm
one can never be prepared enough when fighting that thing. specially in expert mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 18, 2017, 09:31:31 pm
fished enough prismite to make lifeforce potions with a few spare thanks to the alchemy station. went to the temple again and farmed that golem. the Terra Staff is the replacement i needed for the Blackhole Cannon, much more reliable DPS and mob control. i could just put it in the middle of the room and shoot Legacy Skulls to the arms until that thing went second stage. i farmed like, 5-6 platinum out of the boss and replenished my greater potion stock in the way. got the Staff of Earth, and the Sun Stone, with the Picksaw being the longest to get.

i took the altar and went my way home. now i just need to summon eclipses until i get the materials for the Celestial Shell. was originally going to use the Naga armor from the Abyssal Depths to kill the boss there but it turns out it has less stats than what i have. so im gonna go with the Merfolk bonus instea and see if i can kill that thing, and Duke Fishron later.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 18, 2017, 10:50:25 pm
was checking the mods page in the forums and found this jewel:

https://forums.terraria.org/index.php?threads/antiaris.59884/

its still a work in progress but it has some interesting stuff going on.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 19, 2017, 09:31:50 am
first summoned eclipse yielded the Neptune Shell and the Mothron Wings. no moon stone yet. went farming for the Depth Meter because somehow no bats have dropped it so far. got some mimics and boulder golems to kill in the way. there was a slime rain with pinky on it so the next contract to kill is a Nymph (in hardmode, good luck spawning that thing). replenished my potion stock and almost get the house burned because the wizard uses flame spells. also, discovered you can duplicate sand with the sandgun so i can replenish my bottle reserves.

oh, and i crafted a Band of Replenishment to replace the Charm of Myths. potion sickness CDR is good but this thing gives health and mana regen along with less time for mana to start recharging again. much more important being a mage run.

im still gonna replace that with the Celestial Shell anyways. or maybe not, i dont know.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 19, 2017, 08:37:26 pm
it took 6 solar eclipses to get the moon stone, and the same thay it dropped it came blood moon in full moon so got the celestial shell. with enough platinum to reforge it at least to armored. pirates also came to mess around.

gonna check if i can kill Abyssion now. and then look for a truffle worm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on October 19, 2017, 09:08:27 pm
it took 6 solar eclipses to get the moon stone, and the same thay it dropped it came blood moon in full moon so got the celestial shell. with enough platinum to reforge it at least to armored. pirates also came to mess around.

gonna check if i can kill Abyssion now. and then look for a truffle worm.

This sentence convinced me it's time to play this again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 19, 2017, 10:12:42 pm
this guy is too tough. tried using the swimming buff but nope. tried bringing him to the surface and still got rekt by the spit attack. im gonna test if using gravitation potions and kiting him until space will finally allow me to survive the fight. and that's only the 1st phase.

ok i dont know what else to use with this guy. the bullet hell is insane with those lightspeed spit attacks. i bet that even without overhaul this guy is unkillable. im gonna fight Duke Fishron and see if i can get something out of him. maybe the Cute fishron mount may help (i doubt it but its worth trying).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 20, 2017, 12:13:16 am
It may. I'm pretty sure what did it for me was the crab mount, which gives some serious underwater scoot. Don't think I even brought it up, just hollowed out some extra space in the water.

Incidentally, finally double checked how you get the thing, heh. Turns out it's not a drop, but something a new NPC sells. If you're interested in giving it a try and haven't done it yet, build up a jellyfish reactor (aquatic bars + coral; you're way past the point it's a problem to get those) and go call up the queen jellyfish. Murder that and the diverman will show up, who sells the crab claw that provides the mount. It does make your hitbox a bit bigger, but again, it gives you some very much notable speed underwater, which makes dodging more feasible.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 20, 2017, 06:40:24 pm
yeah i saw that the diverman sells the crab mount, but it seems it walks on water so im not sure. gonna check it anyways since the turtle is well...it doesnt work

the crab is good, but not good enough and since i cant circle this asshole underwater. well, brought the first phase to half health but nothing more. im gonna disable overhaul and check if it helps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 20, 2017, 08:03:06 pm
ok i disabled Overhaul for this encounter. changed to another armor i have sitting around and even changed the Celestial Emblem for the Turtle Shell just in case. only survived a single barrage of this guy. next barrage of spit attacks from this boss killed me. it wasnt even a one shot burst, he just keep shooting stuff until you die. i dont know what else to do apart of cheating the match.

and i havent found truffle worms for the Duke Fishron encounter either. so no Razorblade Typhoon or Sharknado Staff. im getting tired of this.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 20, 2017, 09:52:04 pm
turns out that kiting this guy to the surface was a bad idea. he would enter an enraged mode similar to Plantera.

i still had to change my equipment. brought the Black Hole, an Hydromancer Catalyst and change the wings with the charm of myths (it was an underwater fight after all). i also crafted spectre armor with the hood.  having your damage gutted is horrible but i got to survive the fight.

the expert mode bag of the boss gave me an Abyssal Shell which basically is like some kind of hibernation accesory. what i dont get is its utility. you become night impenetrable but you cant use items, your damage is practically nullified and cant move. also if you get out of the shell you get 20 secs of a debuff that reduces damage, speed and damage reduction.

anyways, i got lucky with the bag and got the summoner weapon drop and the mage weapon drop. gonna see what use this has. maybe against the martians.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 20, 2017, 10:22:59 pm
Yeah, I got no real idea with the shell. Maybe it'd have a decent use with multiplayer? Emergency button to hit when about to kick it so a healer or somethin' can bring you back into the game. Maybe for a music critter to keep themselves alive and buffing, I'unno.

Wish I could remember exactly what kit setup I was using at the time. I'm pretty sure somewhere in there I had a throwing setup that was like spectre + hood except on crack and with (multiple) %max HP damage procs (iirc, it was both %max hp and % lifesteal -- and when you're dealing with targets with tens of thousands of HP, it turns into something close to a full heal every time it happens). It was disgusting, to the point it actually let me take out some late game bosses without freezing my HP :V

Didn't quite let me just sit in the middle of the apocalypse trio in the end, but it came closer than it should have.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 20, 2017, 11:07:36 pm
im gonna skip duke fishron. i was trying to get the martian probe to spawn but ended starting the Lunatic Cultist fight. halfway with the pillars right now. the Terra Staff + Black Hole give tons of healing using spectre armor, however i still have to be cautious. gonna tackle the Nebula then Stardust. i'll probably die trying to fight the Moonlord. never fought it without kiting with the UFO mount.

EDIT:

aaaaaaaand yup. got rekt by the Moon Lord. im gonna add the other mods and start all over. gonna take that mage run as finished. best of all, i can now choose which corrupting biome to use, well, it doesnt make any difference, but the crimson mimic has life drain. so i dunno.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 21, 2017, 10:52:17 am
Do your summons stay active while in this shell state? I can imagine a summon-heavy build bringing forth all of its minions and then letting them do all the work.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 21, 2017, 11:12:25 am
Want to say they do, but they also inherit the damage malus. Unless they do something more than hurt (and, to be fair, there are some that bring debuffs to the table), it probably wouldn't help much.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 21, 2017, 11:16:11 am
I mean, if you're nigh-invulnerable then it doesn't really matter, right? As long as there isn't a time factor you could just let the summons chip away at anything while you AFK.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 21, 2017, 11:20:31 am
"making you invulnerable to most forms of damage. However, while affected, your movement speed and life regeneration are drastically reduced, you are unable to use items and all damage output is mostly nulled. "

problem i see with the item is that you get horribly debuffed just to make yourself impenetrable. life regen is drastically reduced, which means, you wont be able to tank enough i think. and since all damage outputs are nulled, your only saving would be, i think, wired traps, which BTW arent most effective against bosses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 21, 2017, 11:29:04 am
Life regeneration massively reduced =/= life regen halted. If you're invulnerable to most forms of damage (which probably means you're taking 1 point of damage from most hits), stacking campfire, honey, and maybe a regen potion oughta negate the worst of that. If you're really paranoid, wire up a heart statue to a timer so you've got guaranteed healing.

As long as there's no time pressure involved (a mechanical boss and it'll disappear/go enraged at sunrise, for example), just let your summons inflict scratch damage and debuffs while you idle.

Now if summons don't work while this shell is active, then I've got nothing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 21, 2017, 01:13:39 pm
genning a world with living trees near the center is complicated but finally got one. it didnt come with the early game summoner accesory but still. i can look for it elsewhere, maybe there's more trees here. gonna do a summoner only run with this world using Spirit, Thorium and Calamity, in Revengeance Mode.

already got the base started, what i want to do this time is to use the spawn as the main arena along with the hellevator. im currently trying to figure out the measures for it but it seems the minimum for the Old One's Army is 61 blocks on each side of the stand. but being able to spawn the portals up to 120 blocks on each. so im gonna take that measure for it once i've gotten a compass, havent decided the materials for it, want it to be like a Colisseum, so i'ts probably Marble and Grey Brick. maybe some Granite somewhere.

now the thing is i dont know where to put the NPCs. i dont know how can people do a full town in a matter of hours on a blank world. but oh well, something should come out later. for now im gonna farm until i have the GPS materials to build properly.

EDIT:

im gonna test the Abyssal Shell in this run. will show the results once i get there if you want. to see if the whole regen and summons does indeed work.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 21, 2017, 02:11:28 pm
If you're going for speed town construction, the secret to doing it quickly is to give not a single damn about aesthetics. Either econobox it and build a tower of those minimum-size ones that have no doors, only platforms, or just put very little consideration into silly things like it being pretty or symmetric or the same material or etc. The less you care about how it looks the faster it can get built :V

... now if you're asking how people get those pretty or vaguely okay looking town-like things up quicklike, man, heck if I know. Think at least some cheat in materials, others have friends come in and help, or import construction accessories from a different char if they're not using it anyway, and so on. Rest's probably just a good deal of repetition.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: TheDarkStar on October 21, 2017, 03:02:09 pm
I usually just make a single skyscraper for all my NPCs. Sometimes I build a second building, but either way it's just a bunch of identical small apartments.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 21, 2017, 04:51:10 pm
Life regeneration massively reduced =/= life regen halted. If you're invulnerable to most forms of damage (which probably means you're taking 1 point of damage from most hits), stacking campfire, honey, and maybe a regen potion oughta negate the worst of that. If you're really paranoid, wire up a heart statue to a timer so you've got guaranteed healing.

As long as there's no time pressure involved (a mechanical boss and it'll disappear/go enraged at sunrise, for example), just let your summons inflict scratch damage and debuffs while you idle.

Now if summons don't work while this shell is active, then I've got nothing.

I only really glanced at the discussion, and have no knowledge of the mods in question, but could you set up a repeating dart/spike trap? I'd doubt trap damage is affected by the debuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on October 21, 2017, 05:01:21 pm
I usually just make a single skyscraper for all my NPCs. Sometimes I build a second building, but either way it's just a bunch of identical small apartments.
This is pretty much me as well. My current base is just a skybunker about 15 tiles off the ground with a whole bunch of storage, a statue farm room, and like 20 identical NPC houses on the bottom for convenient healing and hiding during various events. Annoyingly, just popped hard mode and evidently its SOMEHOW high enough to get wyverns, despite the bottom being literally 15 tiles above world spawn.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 21, 2017, 05:07:23 pm
Wyverns can spawn surprisingly low, especially on small worlds. One big reason I usually put at least two or three NPCs on each level when I go the tower route and put bulky projects like statue farms just underground.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 21, 2017, 08:35:15 pm
something's gonna come up eventually. for now, im just enjoying the early game.

about the Abyssal Shell. yeah i said that traps probably bypass the damage nullification effect because they are external devices i think. im gonna test it once i've gotten that far in the game.

also, nothing more brick shitting than casually strolling to the desert to put your platform when suddenly you see a mob called "Cnidrion" (or something like that) with 1080 health and water bolt attacks. NOPE NOPE NOPE NOPE NOPE...........NOPE

also, i've gotten attacked by "Wulfrum" slimes and drones. it seems they drope some kind of early game multi class items. i mean, the armor doesnt seem to give much defense but you can choose a different headgear that boosts an specific class each one. it seems limited in weapons tho. but i've alreay crafted a Living Wood armor so i dont see the use on it. probably will sell for good cash.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 10:01:28 am
hmmmm another underground intersection between Tundra and Forest. still can get enemies to appear i think. i successfully platformed the Antlion nest to check whats past it, a small patch of forest, and more desert with a piramid at the limit with the jungle. im almost finished clearing the entrance.

i've seen 2 Cnidirions/Cnidrions the whole game, i dont get how you're supposed to deal with those things but i guess the absurd HP and damage comes from Reveangence mode itself. havent checked further in the calamity wiki.

im trying to check the equipments at the current lvl from each mod. current armor is Living Wood Armor from Thorium mostly because of easy crafting recipe, just needed to find a living wood tree for it. it also has a synergy with the Living Wood Sapling minion. Spirit gives Silk Armor for summoner which has the same defense stats and a percentual damage increase but requires gold and silk, so nope. calamity has Wulfrum Armor with summoner headgear, this one gives more armor and defense but the damage increase is like 3%. the set bonus could be good against pre-king slime bosses.

in terms of combat. Spirit seems to have at least 3 starting summon weapons (the wiki is too incomplete to figure it out properly), i crafted one called Sun Spirit Staff which puts a sentry style minion over your head. from Thorium i took a bit more of time because i needed to catch a butterfly to make a butterfly charm which makes rare butterflies to spawn while in your inventory, then had to collect 5 to make a Butterfly Staff I (there's a whole saga of this things and i can feel like Dr. Kondraki with an army of butterflies). Calamity doesnt seem to have an early game summon weapon outside of one that is dropped by the first boss so this is my current weapon count.

in terms of accesories i've already got the aglet, the spiked shoes and a shackle. nothing more.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 22, 2017, 10:47:52 am
Iirc (I've actually loaded up the same mod list and am poking around a bit :P), there's a pretty nice early game summoning weapon available if you can reach the... Reach. Brier elemental summon staff, can build it out of critter drops in the area (and the critters are pretty tame, basically somewhat higher damage skeletons, eyeballs, and slimes, so long as you don't go too far underground); the damage per damage instance is about in line with that sun spirit, but the way it attacks means it can occasionally end up inside things and stack up a good chunk of damage. Has just the right amount of knockback to make it hard for stuff like eyes to get to you, too.

There's also good odds of finding, um. Some mineral I've already forgotten the name of, kinda' pale green and pointy. In chests in the biome in question. Want to say it's eight or so to make a pretty nice sword for that stage of the game, decently fast swinging and launches a straight line projectile with good range and a chance to poison. Made dealing with stuff until I got better junk much more smooth. Other pretty nice one, if you can dig up some diamonds -- 5 diamonds, 3 fallen stars, and 50 throwing knives makes an infinite ammo throwing weapon with alright-ish damage for that stage of the game, that splinters part way through its throwing arc, shooting off three or four extra projectiles in other directions. Pretty good stuff for pre-boss access.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 11:01:26 am
i havent found the Reach yet. theres a Tundra with crimson, a big desert and a jungle with crimson. one of the face monsters dropped a Creeper Wand. it has the same damage as the sapling but since its a timed summon i bet it doesnt eat minion cap so this ups my DPS.

i've gotten somehow luck and the travelling merchant had the DPS meter and Stopwatch. and there was a nymph sitting around while spelunking so now i got the metal detector. now if i could get those GPS materials it would be great.

im trying to use only summons actually. dont want to clog my inventory with weapons, or at least not yet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 11:47:14 am
got enough Wulfrum to build the armor. there's no crimson altar nearby so i had to travel to the tundra an explore a crimson hand. i can summon Scarabeus, which should be the easiest boss so far. also, most of his drops are summoner related so they may be a proper boost. the creeper wand is a replacement for the sun spirit for now (they replace between each other). the bonus from Wulfrum Helm is pretty bad actually, as the game rounds up the value to integers so no real damage boost for the weapons i have. Living Wood Armor gave a flat +2. but still, the defensive capabilities of the armor are much more needed.

i have an ironskin and regeneration potion. and the materials ready to make a desert arena. the only downside is that i havent found a heart crystal to make the lantern. but for an early game boss i shouldnt need so muc, i think.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 12:39:58 pm
ok i fucked it up. Scarabeus is stronger than the Grand Thunderbird. should have had better equipment to fight him. im gonna save materials to summon the bird instead. with my summons it shouldnt be too hard to beat.

EDIT:

it worked! i gathered a few dayblooms to make regen and ironskin and the minions finished the bird in a few minutes. the only downside i that i got killed by a remaining attack. also, there's a sandstorm, and i seem to have seen a hostile npc in a turban riding on an Antlion Swarmer. wut

EDIT 2:

ok the expert mode bag came with a hatchling staff. good, if not because it has Annoying modifier so it has the same damage as the butterfly staff 1. since i didnt get the zephyr, i'll probably have to farm the bird until i get something better. already replaced copper tools with sandstone ones and crafted a few sandstone throwing knives to deal extra damage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 22, 2017, 01:21:33 pm
Uh. Hrm. Well, if you can pop a shadow orb/heart whatsit, and chill till a meteor drops. Then go gets some. You can make a staff for 10 bars, and the meteor heads it pops out are pretty brutal. Also looks like meteor armor's got a summoning variant, too.

Also pretty sure you want that NPC. Maybe knock it off the swarmer or something, don't quite remember what it entails. That sounds like the desert NPC guy, and that's the one that gives you the damage multiplying throwing accessories of doom. Maybe less applicable if you're trying full summon, though, I'unno. Guy potentially has some really sexy stuff if it's the same one, anyway.

E: Also meteor wise, the meteor fist (also 10 bars, if I haven't already forgotten) is very useful, if you haven't tried it before. One of the best exploratory illumination items available, early on. The explosion the fists leave lingers long enough to get a pretty good view of whatever's below it, and they don't use ammo or cost mana soooo...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 01:28:26 pm
naa it seems its a hostile NPC from the Spirit mod. the desert acolyte looks different. im not gonna mess with meteorite to be honest. i fell one in the past run because i needed to summon the goblins but i dont kno what to expect even pre-EoC so i'll probably farm goblin scouts while getting better equipped. meteorite bars can also be found in shadow chest in the underworld too.

ok i got the Zephyr in the second match against the bird and it seems i can improve the butterfly  staff to lvl2 if i get 5 crimson butterflies (easiest tier 2 butterflies to get right now). gonna check the crimsone patch in the jungle.

oh and an antlion dropped "mandible claw" which is a 15 damage meele weapon similar to the Bladed Glove/Fetid Bagnakhs (or whatever they're called)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 22, 2017, 03:19:09 pm
Oh, neat. If you happen to have not been around those cnidrions or whatever they are long enough. Turns out the oversized blue gecko can move itself through walls.

Of all the things I expected it to do after seeing it the first time, noclip was not among them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 03:45:08 pm
yeah i saw it do that the firs time it spawned.

ok i mapped the surface. there's no more living wood trees in this world so i'll have to find the sap in other worlds. the dungeon and the reach are at the west end while the jungle and the abyssal depths are at the east.

bot sides of the map are infected with crimson too. checking the reach chests didnt turn any briar staff so far, have to check on the underground part of the biome but without a hook its too dangerous to move around the traps.

i crafted an altar of creation and have found enough chests to keep storage afloat for a while. im gonna do the world seeking until i get the sap then go and try to hunt the Scarabeus boss. or maybe kill a Cnidrion since it drops sea related stuff that i could use to craft acuatic bars.

EDIT:

turns out the Sun Spirit Staff is from Calamity, so it does have an early start summon weapon. im gonna look for the Briar Staff from Spirit then. but taking in account that im close to being combat worthy for the Scarabeus fight, i may not need it. gonna get it just for collection.

also, the Cnidrion is a mini boss, that's why it has so much health and damage, its the only pre-hardmode minibos from Calamity it seems. the hippocampus monster spawns in the underground desert, allthought i dont know why its appearing in the surface, must follow the same spawn rules as Antlions.

EDIT 2:

aaaand got the Briar Staff in the small world i was checking.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 22, 2017, 04:47:25 pm
Cni's a rare critter, at least. Conceptually. I was blast mining my way around the underground desert (revengence makes that a lot more sustainable early on, by the by) and ran into like a dozen of the ruddy things inside maybe 20, 30 minutes at the most.

Best suggestion I have with it is to have some kind of minion that will track onto things (brier will do it, I'm currently using meteor heads because they're friggin' amazing, especially with the meteor armor summoning set) and then hide behind a wall. The projectiles don't pierce, so as long as it's not cheerfully ignoring collision you're pretty much entirely safe as your minions whittle down their health.

E: Huh. Well that's interesting. Dunno if it's intentional, but once you get access to the enchanter, you can enchant weapons. Oddity to it, the effect isn't bound to the specific weapon's attacks, so if you have, say, the poison cloud proc one on your primary, any other sources of damage you're putting out also gain the effect so long as you're currently using the enchanted weapon.

Sources like, say, minions. Because these meteor heads totally needed extra crit, and a poison proc that puts out four clouds each doing like 4 times a single head hit, on top of the meteor armor's "Hey let's juggle that darksteel knight" summoner set ability. Whee.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 07:00:27 pm
yeah it would be good to have minions that pass throught blocks. most of the summons i've gathered focus enemies even at off screen but some like the butterfly can get stuck. i dont know about enchanting but i've gotten several of those empty glyphs, gotta check later.

lost count in how many worlds i had to gen to get a single Living Wood Sap. adding +1 damage to minions and +5% to minion knockback doesnt sound too much but this thing can be fused with an spider related item to make it stronger and with an additional effect.

also, its an early game summoner accesory so its worth it. besides, the Wulfrum armor isnt giving any damage boost right now. i can now return to my main world to keep going with the plan.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 08:16:45 pm
the underground desert feels much easier for some reason or i've overestimated the damage and health of the mobs because summons are having a blast taking care of mobs while espelunking it. already found 4 cabins. no Extractinator yet but there's several statues and a bookcase. in addition i've killed a Cnidrion but i only got a handfull of oceanic materials, not enough for doing anything usefull from Victide or Aquatic bars.

im gonna keep exploring the area. hope to find another connection to the caverns to get more chances at the GPS materials and maybe the lava charm.

EDIT:

the unexplored cabin had the hermes boots. also, got several stormlion spawns but only 1 dropped the mandible item. i also got an Antlion Idol which is a summon mount item. it seems to boost my mining power or something like that. i also had 2 Amber Crawler spawns, those are Calamity mobs that drop gems on death so i got 7 amber so i promptly returned to base to craft an enchanted amber ring which is a Thorium accesory and part of the materials required to make The Ring accesory. it boosts minion damage by 4 and came with menacing so extra damage. this is gonna be insane.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 22, 2017, 10:43:21 pm
farmed enough Cnidrions to craft Victide Armor. tried to take on the Scarabeus again but nope. rekt again. it seems i'll have to increase health or something to defend from this guy. its not even the contact damage what kills me. he shoots slow homing projectiles and since i dont have knockback resistance i can get locked by them. im gonna try and see if i can get the Depth Meter and Compass since i got enough gold to make the Watch.

also, found an Extractinator in the underground desert so i got to process some stuff. but im running out of storage space again. so i really need to start setting up the distance for the Arena ASAP. so i can start building my house elsewhere.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 22, 2017, 11:52:15 pm
Hoho, fyi if you haven't noticed it yet, but one of the NPCs actually sells the compass and depth meter now. Adventurer, checking real quick... they got some alright other junk, too. Unfortunately, I have zero clue what the prereqs for the critter is, heh.

Also might be worth noting iffin' yeh hadn't seen it, a lot (all?) of the various status effect immunity items (i.e. ankh shield components) can be built, instead of having to roll around in the RNG like a pig on pcp.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 23, 2017, 12:00:09 am
yeah there's an Adventurer NPC that sells that stuff but its post-EoC.

anyways i finally got an strat to kill the Scarabeus. bought a full stack of wooden arrows and started kiting himg along the desert while the creepers focused him. he killed me one last time but i got to kill him 2 times so now i can craft the set. and got the summon accesory and staff.

EDIT:

also, i went the pussy way and made a long platform for the Desert Scourge fight. the worm jumped into the platform sometimes but since the Thunder Bow hits multiple times and the creeepers clinge to enemies it died in a matter of seconds. i have another summoning item in case i have to bring it again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 23, 2017, 03:37:22 pm
tried to fight the Desert Scourge a few more times. got 2 pieces of the angler set and assorted oceanic stuff. with that i got enough to craft Aquatic Armor (Victide was a mistake to craft honestly). im gonna use that to track the Acuatic Depths for pearls to complete The Ring.

currently boss in the list is King Slime. but since i havent found more crystals. it may be tricky so first im gonna get The Ring and then go farming for Gilded Mobs because i ran out of gold crafting the watch.

EDIT:

well fuck turns out that i need a higher pickaxe power to mine that. well played Thorium e.e

gonna have to go for the gold then.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 23, 2017, 04:53:32 pm
this gotta be the funniest Goodie Bag drop i've ever seen playing this game. and its from a mod, i think (Spirit mod has a Halloween update right now)

(https://i.imgur.com/v7H1rzn.png)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 23, 2017, 07:47:37 pm
no compass or depth meter yet. found a second heart in a series of pockets in the underground tundra but still no drops. had to stay underground because of a blood moon. now im waiting for the Stress bar to empty again. it got almost to 6000. allthought i was expecting some kind of debuff. only got like 1 or 2 blackouts and a confuse for a few seconds.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on October 23, 2017, 07:51:53 pm
After all these years, I finally have the Terra Blade.  Too bad it's inferior to my Influx Waver, not by a lot, but by enough to prevent me from using it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 23, 2017, 09:04:41 pm
2 bloodmoons in a row. but i got the compass which was the most critical item apart of the watch. the depth meter can wait. now i can start setting up the foundations of the Amphitheatre for boss battles. first im gonna dig the hellevator. then look for marble caves.

i also got some interesting stuff from the underground denizens. a Craw Carapace which seems to be used in crafting something called "The Absorbent", a Mime Mask which is used to make a hardmode summon weapon and which also can be used as an armor peice (gives 3% bonus to minion damage and +1 max number of minions along with +3 defense) and a Wintry Charm that is made to craft something mage related.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 12:42:41 am
the base of the structure is finished. including the location of the 2 tall gates on each end of the Anphitheatre. now i just need to farm the required stone to make the side and background walls. i also relocated the base. its a few blocks east of the structure. the east side of the forest before the desert has enough space to make a town on it. gonna capitalize on that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 24, 2017, 02:37:29 am
... so yeah xar. Little bit of friendly advice. If you happen to go swimming in the ocean, and get out to the edge of the map. And there's this thing there? Called ??? on the rare finder. Couldn't see it too well, but it's fairly large and vaguely humanoid. 3k hp in expert/hardmode/revenge.

Just.

Just leave it alone.

Sweet holy hell just leave it alone.

Though now I know these mods include bosses that functionally can't be fought if your resolution is too low. Because clearly you don't need to see the HP of that thing taking up like half of the side of your screen :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 09:59:28 am
gonna take that advice when i fight the Queen Jellyfish, does it requires you to interact with it or it can be hit? because i wouldnt like that start a multiple boss battle by accident.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 11:51:48 am
the Amphitheater is almost ready. the background wall was finished, just need to prepare the center for housing the arena props (campfires, lanterns, the Eternia Crystal Stand) and finish doing the stairs for the townsfolk. however, since there's a blood moon starting right now, i had to stop construction.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 01:35:27 pm
i hate some of the furniture measurements in this game. the map's center is betwen 2 blocks but the Eternia Crystal Stand is 5 blocks wide. i wanted perfect symmetry goddamnit. oh well. guess it will have to fit 2 just to keep the order.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 03:28:35 pm
ok, the thing is practically finished. only need to put 2 heart lanterns and 2 eternia crystal stands. to celebrate, i summoned King Slime. with 140 health plus a bonus from a candy i was able to kill it quickly, the Revengeance version moves a lot to be honest but i still got enough defense to tank hits from time to time while the Scourge and the Minions focused it.

it didnt drop anything usefull tho. 2 pieces of the ninja set and the slime gun. with that i've killed all the pre-EoC bosses. hopefully, there will be enough crystals underground from the Hellevator to up life to at least 200 for that fight.

EDIT:

Eye of Cthulhu down. the Amphitheater is working as intended. it took a bit of time for the summons to catch up to the boss but the Scourge was much more usefull for this. now i got the message that the jungle and the underground have something going on. not really sure what it means.

since the Bartender appears after the EoW/BoC im gonna start looking at materials to expand the town. starting with the base.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 06:41:40 pm
was going to start fishing for materials but forgot to buy bait (one of the mods is allowing bait to be bought from the merchant) or bring the bug net to catch grasshoppers/butterflies. so now im camping the east end of the map in search of goblin scouts or pinkies.

the base is almost finished. just need to get the iron for crafting the bathroom props, make some more chests and build the 3rd floor with the attic and balcony. also need to craft the living/dining. the nurse has already moved (but it seems you cant use her during boss battles because of Revengeance mode).

the hill sitting next to the house has been tunneled. have to add a brick roof to it to prevent vines from clogging up vision. the top part of the hill will probably be left untouched unless i figure out what to do with that space. then i'll probably start doing a house for the Guide.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 24, 2017, 09:37:49 pm
the house is finished. got enough metal from fishing for making the bathroom and finished the rest of the structure. now i just need to gater enough metal to make the rest of the storage i need. in the meantime, the Dryad settled in with an assortment of usefull stuff. i got to buy the summon item for the Desert Scourge and fought it 3 more times until it dropped the summoning item. it came with godly but since its a minion i cant use it at the same time than my Butterfly Staff II which wins by an extra point of damage.

im gonna finish the attic stairs and resume the search for the goblin scout.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 25, 2017, 12:25:45 am
Eh? Why not? Use the scourge summon thing, I mean. It's not a bad idea to have mixed summons even if one or two does less damage, just for a variety of attack patterns. Unless it's something specific about the butterfly staff, heh.

... anyway, yeah, post-WoF things get... get. Once you start chipping your way into the content wall of death that is the boss fights. Currently mostly-puttering about with a summon heavy kit, too, just beyond the early game. Possibly I may have some sort of problem, because I have five summoning weapons, three minion granting accessories (and yes, if you haven't met them yet there are a good handful of these, just mostly seem to be post-wall), and two stationary portal/turret things.* Single target damage is kinda' iffy, but I can also more or less suppress anything that isn't a boss within two or three (of my) screens of the player character. Invasions are... amusing. The bar goes up and I don't see most of the invasion at all amusing.

Been setting up large hollowed out areas in pertinent parts of the underground (so far, hallow, spirit ice, desert, dungeon, and jungle), putting a few platforms (most with a chest or two, and I'm working to get safes out to 'em, to make it easier to shuttle drops between them and base). Pirate invasion, iirc, dropped the magnet thing, so I basically park myself in the rough center of the area, drop the two stationaries, then whip out the magnet and wait for whatever it is I'm trying to get to stream into my hands as things die in droves, hehehe. It's nice. Pretty passive unless I'm feeling frisky, but nice.

*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 25, 2017, 12:47:16 am
i try to focus first on damage and clinging rather than having a mixed team. butterflies are the easiest to get stuck but they are currently the highest damage weapon i have. i have the living wood sapling as extra but 3 flights of butterflies can rip apart most enemies and they seek and lock on them. i havent tested the combat capabilities of the Brittle Staff minions, the starfishes seem too slow and get stuck much like the butterflies.

oh yeah i want to get my hands on some sentries. im gonna do the Old One's Army once i've defeated the EoW/BoC. at least the pre-hardmode part for now, dont know how good would those be for other boss battles but still. propably will use a mix of the ranger armor with a calamity weapon that is crafted out of Stormlion claw. but first i need a higher tier of pickaxe to chip Aerialite. the weapon is only to make use of the extra damage taking in account all those armors are sentry focused and the Scourge as much usefull as it is would be low on damage at that point. i think.

im not thinking on anything for hardmode. just checking what weapons i get and which armor i can get atm. just replaced the sandstone tools with clatterbone from some carapace i dropped from the new underground mobs but its still not powerfull enough to mine Aerialite or the Aquatic Depths blocks so i cant get the Pearl for The Ring. im gonna keep going with the NPC housing thing now that i got some more stone. getting iron may be difficult but i have some good fishing spots here and there.  if not i may have to do the artificial pond first.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 25, 2017, 08:20:39 am
Hrm. Well, possible assistance venue, if you haven't/think you can manage finding and killing a queen bee, doing that so harpies will start sporadically dropping talons might be helpful. Iirc that can get you something neat or two, primarily a cheapo set of wings. Want to say you can do some interesting stuff with skyplate and particularly clouds, too, if you can hunt up some islands. Also might consider trucking down and nabbing some granite/marble and their fancy glowing counterparts... pretty sure those can get you some good-ish stuff for that early on, and granite in particular isn't terribly dangerous critter wise. Also never forget bombs, heh. Can get you some stuff you otherwise can't mine at the mo'.

Though yeah, starfish are kinda' garbage. As you note, too slow, you'd get better results from brier elementals, never mind something better. Sentry wise... iirc, the ballista in particular can/will help plenty for EoC/etc. fights. Nice extra spat of damage, the piercing can help with critter spawning, and the range on 'em let's you not be as finicky about positioning. The trap-y ones can also be a'ight for taking a chunk out when something charges, I think. Not so sure about the fire 'un -- shorter range, no pierce, etc. Deffo worth getting if you can, basically, and I'm pretty sure you can get one effectively for free so there's not much reason to avoid rolling with one.

E: Oooh, and definitely see about triggering a goblin invasion as soon as you think you can clear it. Think it's the sorcerers that drop something really good for a summoner in the early game. Not a summon item itself, but (the plasma bolt, I think it's called?) rather a low-ish damage magic weapon that inflicts a crapton of debuffs, of which either ichor or broken armor is among them. Tremendous help for upping minion damage, and the rest of the stuff it puts out don't hurt.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 25, 2017, 06:13:19 pm
im advancing the game slowly. see what i can get from the different modded materials. but yeah im gonna go with the ballista, at least for now, saving the mana for the minions. besides, i think Thorium adds some weapons that do Summon damage but dont use minions so ima get some of those later on just in case.

speaking of non summon weapons, camping the map's edge for those goblins netted me the Bloody Machete. i did some landscaping to ease map movement (just filling some holes, opening some of those surface tunnels that spawn  blocked halfway, etc..) while keeping an eye for the rare spawns.

it finally paid up after a single day near the ocean. so i promptly when and crafted the standard to bring the goblins into the the Amphitheater. the butterflies are a bit buggy when it comes to stuff coming out from the edge of the screen but it was finished in a few minutes. got more than half stack of Yew Wood for construction, a yoyo (must be either from Spirit or Calamity) more than half stack of spiky balls (sadly i didnt bring corrupt seeds to this world so i cant cheese the EoW yet the terrain doesnt allow it but there seems to be a good pocket of purity between 2 crimson at the west of the map), some of those explosive spiky balls and the harpoon.

i also got to kill another Pinky during a slime rain, so now i just need to get another Nymph spawn to further advance the Tracker contracts. from the spelunking side i found 2 spiders caves, 1 had the Stylist, and the other had the chest. i was hoping to get the spider summon accesory, but no luck with the webbed husk prop that drops it. gotta have to keep looking for nests.

after that i built the Guide's house. nothing too fancy, grey brick for the floor, glass for windows, mostly normal wood, a hearth, a chimney and red bricks roof, bedroom with bathroom included. space to put a cooking pot, a table with chair and a bookcase. actually the only missing thing are the bathroom props because well, iron/lead deficit but otherwise the structure is finished.

now the Stylist is housed in one of the living trees, and the blacksmith settled in with the guide. after that i spent the rest of the morning preparing a pond. crafted some buckets and started moving water from nearby spots so not only i got more dried land to build upon but i should get a water body big enough to fish properly. however since i dont have the fishing accesories i cant really check if i get debuffed.

the next boss in the list is Crabulon from Calamity. gotta do spelunking to find a proper mushroom biome, but im unprepared actually (still at 200 health). so im gonna try and finish the housing for some of the other NPCs.





Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 25, 2017, 08:35:11 pm
... man, you sound like you're actually making decent housing. Can't claim that, myself, ahaha. (http://www.upl.co/uploads/Capture-20171025-2005331508980081.png) link because that's a half meg file and I can't be arsed to fix that for a forum image, heh

Though re: yoyo, yeeaaah, between those three mods there are a freakish amount of yoyos. Know some are from thorium, but there's definitely more coming from the others, too. There's yoyos for invasions, there's yoyos for specific biomes, post/pre Wall, specific enemies, yoyos for gorram days. All of them kinda' eh :V

I'd almost say try and do the gobbos another time or two, though. As noted, that plasma bolt I mentioned is really good (I was actually using it on the WoF, since again it's one of the few pre-wall means to access armor down debuffs), and there's also a gubbin' you'll eventually want if you didn't have one drop (chaos ember, checking).

And yeah, thorium, at least, does have a few weapons that do summon damage but doesn't use (semi)persistent minions to do it. Want to say there's not many, though, and either pretty late game or just fairly hard to find/build. Also re: thorium, I'm pretty sure you can sneak down to the depths with a bomb or five and get the makings for a block that passively generates water, if you don't feel like bucketing it up. Takes some of the walling down there and aquatite (25:1 ratio, makes 200), but I'm pretty sure they're not explosive resistant... think there's some just in the walls anyway, too.

... also double checking that, it turns out it's quite good the stuff generates water, because I've apparently accidentally'd my eastern ocean. Not entirely sure how I drained the thing, but I've apparently drained the thing. Whoops.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 25, 2017, 09:18:20 pm
well speaking of water i just discovered that liquid duplication thing using blocks shaped like a J and a single bucket. made the pond larger because i was getting trash so needed to add more blocks of water there. it worked like a charm. now i have to test if this works for Honey too, forgot to add that to the Amphitheater.

speaking of builds, here's an album with the buildings so far:

https://imgur.com/a/khF2u

Merchant's Store

Guide's house

Demolitionist's mine/tunnel

the home base

and the Amphitheater

some rooms are unfinished and im still mising the Eternia Crystal Stands. but well, i have a deficit of iron that i have to complement, now that i can fish for metals  well, that should change soon.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on October 25, 2017, 09:34:09 pm
Using a "U" shape works better with lava and honey, that way half goes into the U and half goes into the cistern. Since lava and honey are so slow you need to wait a second before clicking again, and you often miss the perfect moment. With the U you just move the cursor a bit and fill from the U.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 25, 2017, 10:23:20 pm
yeah i guess you have to be patient with those. i only need enough honey to dip myself when needed

found a mushroom biome right next to the marble cave i was mining. gathered enough mushrooms to make the item for summoning Crabulon but the asshole permaknocked me into oblivion because i made the mistake of moving down without knowing this guy can fall throught blocks. he was close to dying but i got killed first. now i have to wait for those mushrooms to spawn again.

on the other hand, i got lucky while mining the opening to the biome and got a Nymph to spawn. so now im wearing a Diamond Robe to see if i can get Tim to appear for the next contract. with that i would be pendant to kill a Minotaur from the Dungeon. both the Minotaur and the Nymph have important items unlocked from the tracker (a Theseus thread that teleports you to the Dungeon when used, and an Altar that can be used as alternative to Demon/Crimson Altars).

once i've finished with Crabulon im gonna build the next house, if the space near the lake allows it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 12:18:34 am
finally found Tim. i dont have to look for more rare mobs until after Skeletron. i also found a minibiome, a "Glade" which spawns underground as a patch of grass with flowery background walls and dirtblocks choke full with grass inside. there's also some gravestones, broke one and it spawned a miniboss. it died quickly and left a sword called Oak Heart, tooltip says this thing act both as a melee and a throwing weapon. still not enough damage to surpass my Scourge of The Desert.

also, Tim dropped a scroll accesory, but the guide informed me that its used to make a magic book item that summons random critters/enemies (doesnt count bosses or NPCs aparently). anyways im gonna fish while waiting for those mushrooms to grow again. already got 13 but waiting in the underground is boring.  may also start checking the terrain to see how much space i can take to make the Cook+Barkeeper Restaurant.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 26, 2017, 07:03:26 am
Heads up, that oak heart thing has at least one extra trick to it. Killing another (or a few more) wraith(s) will drop its companion item. I'unno if it actually makes the thing particularly worth it, but it's somethin'.

Unfortunately(?), the throwing+melee thing isn't terribly sexy until notably past the point the heart's damage is worth squat. There's a bunch of later armors and accessories that spread out their bonuses a bit, and having something that'll double dip, so to speak, can be a pretty significant boost if you itemize for it. That said, there are more items later on that have the same(ish, some are other combinations) effect, if you want to tool around with it once it's a more functioning gimmick.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 12:38:47 pm
started building the foundations of the restaurant. a bat dropped the depth meter and the merchant died because he got knocked by a slime into the lake and couldnt climb back. i spent a lot of time farming the mushrooms but that stupid crab locked me again. it was under 200 health the fucker. im gonna have to add platforms or something.

gonna wait if the travelling merchant comes with Dynasty materials. or start building the rest of the houses that dont need it.

EDIT:

yeah i think im gonna farm the Reach for Elderbark and leaves. it seems there's a furniture set that would go really good with the Druid NPC.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 01:54:05 pm
got an aged root pod while farming the elderbark. it seems its one of the materials for the artifact weapons of the Spirit mod so im genning a new corruption small world to fight Scarabeus and the EoC for the other three materials i need.

also, i got killed in the Reach from something that was shooting poison seeds at me. couldnt see it actually. i died trying to locate the enemy. anyways i got 62 units of Elderbark. it should be enough to craft most of what i need (well, i think im gonna be left missing the bathroom again but anyways).

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 02:43:37 pm
the Druid's house is done. well, the only mising things are some of the bathroom furnitures because i dont even know if Spirit has a Sink for this. and the Elderbark Dresser + Bed arent being taken in account for housing for some reason (already reported just in case).

once the day passes im gonna do the Dryad's house with Living Wood materials. for now the only working space is the living room and the Tracker settled in it. so now i got the Altar and the Summon weapon i wanted. the pinky staff is still down in terms of damage but its a fine addition to my collection. the altar was the most important because now i dont have to run to the crimson every time i want to have a summoning item ready.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 03:33:20 pm
https://imgur.com/a/sr6er

here's the finished structures for the Druid and the Dryad. pretty unimaginative i think. but well, im not an expert builder anyways. this should allow for more NPCs to come home. i spent some more material crafting summoning items until the EoC and the Scarabeus dropped the material i needed. the Death Wind has really nasty damage, first of all, its an Artifact Weapon, second, almost all my accesories are summoner related, im using a summoner armor (Chitin) and i had to reforge the weapon because it had a bad modifier and ended with Demonic. total damage is 45. and it launches 2 scythes like a boomerang, along with the right click effect that gives a DoT to enemies.

i dont think im gonna need another weapon to compensate for now. this shit is broken as fuck :P

now to get my revenge on that fucking crab >:v
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on October 26, 2017, 05:11:56 pm
https://imgur.com/a/sr6er

here's the finished structures for the Druid and the Dryad. pretty unimaginative i think. but well, im not an expert builder anyways.

They're a lot nicer than I ever bother to do.  I count six usable rooms.

Can NPCs climb up and down ropes now?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 26, 2017, 06:03:24 pm
One of the Tax Collector's greetings is "Tried to get <Dryad> to pay me with favors once, now I have fungus growing in strange places."


...Kinda makes me glad I have my spawn point in the Party Girl's room, on the other side of the town from the Dryad.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 07:08:58 pm
https://imgur.com/a/sr6er

here's the finished structures for the Druid and the Dryad. pretty unimaginative i think. but well, im not an expert builder anyways.

They're a lot nicer than I ever bother to do.  I count six usable rooms.

Can NPCs climb up and down ropes now?

from what i've seen they can jump sometimes but only if they need to reach their destination. they are less mobile than say, the NPCs in Starbond. Terrarian NPCs tend to avoid steep terrain and keep themselves on leveled ground. so they usually just stay in the same floor and cannot climb down or use the stairs properly. its a bit sad honestly. i wish there was mod that made them more, you know, active.

not saying that having NPCs moving around everywhere is cool, but seeing them get to the place and not die because of AI not capable of climbing would be a really good addition.

ok Crabulon down. i still got close to dying but in the end the Death Wind was a good craft, it seems to consume minion slots to shoot the projectiles so i guess its either using it as a weapon or keeping your minions. since the Sapling isnt counted he stayed at my side until the end of the fight giving extra support. the boss dropped glowing mushrooms to compensate along with a throwing weapon, a ranged weapon and the expert mode drop. its an accesory that summons a floating spore summon or something like that which latches onto enemies an heals you while draining the enemies.

i added armored to it to have just in case. i dont think this thing works on bosses but its a summon so imma use it anyways. now i was going to prepare the space for the corruption but got stopped by a Blood Moon.

in terms of NPCs the Merchante returned and is now living in the base, the Dye trader moved to the store and the Adventurer from Spirit settled in the Dryad's house. gonna see if he has summon weapons or something.

if the travelling merchant brings Dynasty im gonna continue building the Restaurant. if not, well its preparing the space to fish for those ebonkoi, maybe some crimson tigerfish too.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 26, 2017, 09:38:49 pm
no sign of the travelling merchant the last days. however, i've been lucky fishing and have got enough lead to craft some toilets to complete the chair requirement of some bathrooms. there's still the demolitionist and the druid's bathrooms left. and some of the others still need a bathtub but with that i opened 2 more NPC slots. already got the Enchanter.

the corruption is speading nicely, and the fishing spot is already done. just filled a huge depresion that was already carved in the terrain. it should have enough blocks of water to allow good fishing. the background music already changes in some parts but im still gonna wait until the area is spreaded enough to summon the EoW.

what im finding is that im running out of building space. the only missing spot that isnt being used is the field between the Druid and Dryad houses but im gonna use that spot to make an artificial jungle for the Witch Doctor. this leaves the top of the hill as the last avaliable space unless i start building west of the Amphitheater. which borders with the Tundra. or keep building to the east until i border the Desert (which would be fitting for some NPCs like the Dye Trader and the Desert Acolyte).

 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 26, 2017, 11:01:51 pm
Good bloody god. When the wiki says the angelic sigil is a rare drop from fallen angels, they mean rare. I just spent seven minutes of a zerg rush potion slaughtering things on a sky island trying to get one to drop. Murdered something like sixty or seventy wyverns in the process. Saw five cloud elementals on the screen at once. Made somewhere close to fifty platinum. Chest I was using to keep the clutter from resulting in too much lag now has 10 stacks of 99 avian cartilage, and gods know how many I trashed once the chest got slam full. Two shy of four 99 stacks of feathers. Over a thousand souls of flight. That was goddamn ridiculous.

... but I got one, finally. Now I get to do this again in the underground hallow, because there's just one chaos elemental drop left between me and both the assassin major range combo item and the flame of the magus, its magic compatriot. Then I'unno. I know how to deal with rare drops, now, and it's up to ten straight minutes of the nearby enemies count being in the upper twenties to mid thirties. Zerg rush potion earns its name.

Also there's totally a bunch of sky drop crap I don't imagine I'll ever have need to farm again :V

E: Sweet baby zeus it's worse underground. You don't see as much, it feels like, since obstructions and whatnot, but instead of hovering around 30 the nearby critter count hovers in the upper seventies. Yikes.

Also to blue hell with sodding moths. Pillar kill and ~5ish minutes remaining on the potion to get drowned in seventy something everything-plague-jungle, and I don't see one of the ruddy things until after the potion ends. Got my gypsy powder, so it's all good and I never have to try to find the ruddy things again (in this world/on this character), but cripes. Friggin' bug.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 09:59:35 am
the corruption grew quite fast to be honest. i got enough space to summon the EoW. as always i cheesed the fight a bit by using spiky balls but the true mvp of the fight was the fungal clump accesory from Crabulon. it gives enough perma sustain to help during boss battles, even if not dealing much damage to them. i wonder if it works with the Moon Lord.

anyways. i defeated that, warded my worm scarf, crafted the Enforced Thorium Pax (Pickaxe + Axe) along with a Breaker for hammer coverage. then went to the ocean, grabbed the Angler and dived for a pearl. crafted The Ring and warded it, and went to mine Aerialite for making the Storm Surge, reforged it to Deadly. it doesnt get the same absurd damage as the Death Wind but at least i can open doors without triggering a secondary effect or it eats my minions, plus it also goes through blocks too.

found the Tavernkeeper while going to the Crimson and fought the BoC, the knockback from the gun was enough to keep creepers at bay and even in the second fight it helped. then i went and crafted some Bramble Teeth to fight the boss from the Reach. i got a lot of weapons but nothing summoner related for now.

right now im doing modifications to the Amphitheater because the Eternia Crystal Stand needs more space to work and it seems i cant have the Hellevator there. gonna have to do some sort of basement level to house it because it enters in conflict. i was able to summon the event but lost at the 5th wave. gonna have to do a different strat next time. but at least the portals appear more or less where they should.

EDIT:

aaaaaaand another fucking blood moon. just what i needed. well, at least the travelling merchant came with the Lifeform Analyzer and the Dynasty stuff i wanted.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 27, 2017, 10:46:44 am
Oh man, on the subject of moons, wait until you get a blue moon. If you haven't encountered one yet, you're in for a treat. Pretty sure it's post wall, though, or at least if not then it's a freakishly mean thing to do to the player. Tiny advice vis a vis one, try to do your surviving somewhere that souls will spawn. also, I'm pretty sure that unlike blood moon or invasion pillars, where if you go deep enough the effect largely stops, the blue moon's will follow you flippin' anywhere, so there's basically no escape. incidentally, finding a method to make it daytime ASAP isn't a bad idea; there's some easy-ish ones available fairly early, iirc
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 01:13:30 pm
its finished! (well, almost, gonna do an elevator to space later on, im just tired of building this shit).

https://imgur.com/a/xYkBy

it took almost 2 stacks of stone to add the changes. the basement is used mostly for the hellevator but it could be used to put all the banners down there. not sure. anyways, the space is big enough to allow the portals to spawn right before the wall. and i can have the 2 Eternia Crystal Stands to complement symmetry.

just tested it with Death Wind and the army was defeated for now. got 12 defender medals in total and the boss dropped a Dark Tome. now, im gonna check how much iron i mined while looking for stone. should be enough to finish some bathrooms.

next boss in the list is the Queen Jellyfish, but i need to make more room for NPCs so i think im gonna do the restaurant now that i have the Dynasty materials. also, i have to make a bridge above the lake.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 02:41:33 pm
finished the restaurant. there's like, 6 slots avaliable for NPCs there.

(https://i.imgur.com/9ERlHb2.png)

the only downside is that its too close to the store. well, it sounds logical but well, i was expecting it to be smaller. anyways now i gotta do the bridge. gonna use Yew Wood for this. maybe add some fences to make it look like well, an actual bridge.

construction was slow because there was a slime rain. and im gonna need more iron to craft some of the missing stuff like the cooking pot. but all in all the structure is complete and running.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 03:31:43 pm
finished the frame of the bridge. i dont know what else to add there honestly. so i prepared some stuff and went to the ocean to fight the Queen Jellyfish. the fight was short  honestly, Storm Surge is good to kill summons during boss battles and she was being focused by the minions so she went down quickly after a while.

i got the Pirate Blunderbuss which allowed the arms dealer to appear in the town and also got the Diverman, so now i can buy a better fishing pole (been replacing them over time, using a fleshcatcher atm).

with her i've killed all the bosses pre-Queen Bee. now im starting the expedition into the jungle. the easiest entrance is using the Pyramid. so i started from there and gonna dig my way until i find a beehive and the jungle temple if i can. the current focus is to get the most critical items like the Staff of Regrowth for potion making, and the Living Mahogany tools for building the grove in the town.

oh and get a bucket of honey. i dont know where the hell im gonna put that in the Amphitheater but something should come up eventually. and of course, take onto the Queen Bee.

EDIT:

2 living mahogany trees, 4 cabins and a shrine later, still nothing of what i was looking for. there was blood moon and stress got almost to 9000. had to stop the expedition and sit in the base after storing all the loot. no Beehives either. just plain jungle. on the good side i got the honey crafting station, the Forest Ocarina and the Magic Mirror. i also found some heart crystals. just need 3 more to get max life.

i've mapped a lot vertically. actually, problem is finding horizontal spots to dig.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 27, 2017, 08:50:17 pm
Eh, if you're playing with that revenge gold multiplier, you can always do one of my go-to approaches to that any sort of spelunking conundrums that happen before you have easy/easier ways to deal: Throw sticky dynamite at walls until you find something interesting. Can do it without the multiplier, too, it's just harder to sustain/start up.

Entirely applicable (if maybe messy, but I honestly find the aesthetics of bomb mining to look better than little 2 or 3 tile tunnels burrowing through everything... also much easier to navigate through later, if needed) until you get the giga impact drill from the blacksmith (which has a right click that fires no-ammo block destroying rockets -- neat trick, by the way, if you do a quick left click drill before firing the rocket, you'll put out two instead of one) and/or enough mining speed you're a discount end-game mining mount whatever it is.

If you're handling invasions already, you're probably good to mine up some meteorite, too, in which case I can but repeat the mention of the rocket punch. Pre-wall it's easily one of the best illumination items in the game with these mods running, and can make figuring out where/which direction to dig a lot easier. Its sparks go furthest downward, unsurprisingly enough, but it's got pretty decent horizontal coverage, for what it is.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 08:58:13 pm
i only use explosives when needed, mostly to clear stuff quickly. dont want to clutter the inventory too fast. i use the Storm Surge to pinpoint pockets and start tunneling until i find the places im looking for. i dont want to do anything with meteorite to be honest. i have the materials to craft the skull and mine it safely but i like how my world is pretty untouched save for one or two landscaping works here and there done for ease of travel. but cleaning a meteorite is a chore i dont like and the material isnt even need except for some stuff so im skipping that.

now there's the issue of the Astral Meteor in hardmode but well, that's a Calamity thing and there's no alternatives (not to mention it seems its needed for some important crafting stuff) so im gonna deal with that instead.

ok life is maxed and found the fiberglass fishing rod. still no staff or living mahogany tools. used a massive stock of iron i had mined during the expeditions to mount the rest of the storage from here to hardmode (i may still need some more storage for hardmode tho). most recent expedition showed a series of minecart tracks almost linked together covering a lot of ground from a mushroom biome. sadly i didnt check if there was any kind of Beehive or the Jungle Temple nearby. they must be further down i think. also got the Bezoar and found a heart statue.

i also used some potions to fish crates, got enough stock to craft the rest of the bathroom props that were missing so there's more room for other NPCs. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 27, 2017, 10:47:09 pm
turns out it was less travel going down throught an opening after the corruption patch in the jungle than going all the way from the Pyramid. it only took me a few hundred blocks to find a beehive in the descent. already farmed the Queen Bee 4 times, enough to make bee armor and the staff with spare for anything that i may need later on (also got a Godly Beekeeper).

also turns out that the Jungle Temple is located right after a minecart rail that crosses the descent tunnel. so i got 2 ways to get there. one using the rails and the other well, falling. i dont know which path would be best to fight Plantera later on. but it seems vertical > horizontal in that fight. not really sure but there's plenty of space to dodge her and kite her. allthought im not sure wings could deal with some of the heights between the openings.

anyways. the next bosses on the list are The Ancient Flier, The Hivemind and The Perforators. all three have chance for summon stuff which is good for me. i specially want to get the Dank Staff (ayy lmao) but all three summoning staffs could be good. butterflies are still OP but they will probably fall off in Hardmode until i improve the staff to the next tier. they still have more damage than the hornets but havent tested the DPS.

now the thing is that i have to wait until the planter boxes start churning out plants. since there's a lot of space on the ground that will be used for the grove, i put the planter boxes there. for some reason i dont have the Waterleaf and Shiverthorn boxes but the rest are present and i've already planted the most important herbs which are moonglow, daybloom and blinkroot. need to get deathweed seeds and marine kelp is used well for other stuff so i wont bother to plant it for now.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 01:06:58 am
last update of the night. started the construction of the space arena. it extendes 60 blocks on each side from the center. the rope is already set then its build the spire to support it. that will require large quantities of stone and marble that will probably take the whole day to mine or so.

i forgot to mention that the hellevator has already reached the underworld but anyways, y havent put foot there since then. looking for floating islands took a long time, there's 2 sky lakes at a fairly low altitude near the center. in fact, one of them is right above the Guide's house. the other is above the entrance of the Tundra. still far enough for not allowing harpies to spawn (until hardmode).

i didnt find any islands ot the east but the west end had one getting close to the Reach. was farming enough materials to craft the summoning item for the Ancient Flier but one of the mobs dropped the item so i went the extra mile and fought the thing. i changed the worm scarf for an item from the Spirit mod, its a cape crafted out of a blood moon material and old leather, it gives a small chance for minions to heal you, taking in account the butterflies and the fungal clump do constant damage it can heal you frequently. it seems it also has a hardmode variant that increases the chance while reducing minion damage by 10% but it heals so i dont see the issue.

the Ancient Flier dropped the summon item so now i've replaced the butterflies with skeletal birds and also discovered that the summon weapon made out of the mime's mask is actually a pre-hardmode sentry. i also got a set of wings, they give like, the same flight time as the Frostpark Boots, taking in account i dont have any set of boots equipped this helps a lot. i went and reforged everything since i have almost 20 platinum (because of Revengeance mode and its higher loot) so the Storm Surge is now Unreal, the Skeletalon Staff is Mythical and the mime mask sentry thing is masterfull. i forgot to give modifiers to the living wood sapling but this can be done quickly tomorrow.

with that the Perforators and the Hivemind are the last bosses before Skeletron. gonna test the capabilities of those new summons and maybe mine the materials to finish the spire.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 10:40:18 am
https://imgur.com/a/rZhtx

here's an album of the space elevator finished at last. i almost mined the whole marble biome to craft this. and Sunplate has a horrible combination of colors but i wanted something else apart of Marble and Stone Slabs.

i used all the material crafted. nothing was wasted. and added some honey spots at the top. should help against some bosses. allthought from the Ancient Flier fight it seems im close to the world's ceiling so it can be tricky to see the enemy. anyways i aint moving that stuff down. gonna fight the last pre-Skeletron bosses. im tired of building.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mookzen on October 28, 2017, 10:41:49 am
I haven't played since release, what changed?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 28, 2017, 10:53:58 am
It'd probably be faster to read a Stephen King novel than go through all the changelogs. Off the top of my head:

Improved lighting
The ability to walk up slopes without constant jumping (unless it's too steep)
More character creation options
The ability to dye items
Mounts, pets, and minecarts
Queen Bee
The Wall of Flesh
Hard Mode, unlocked by defeating the Wall of Flesh
Higher-tier ores
More NPCs, some Hard Mode, some not
A ton of Hard Mode bosses
Expert Mode (which is a world-creation parameter, enemies do twice as much damage and gain new abilities but drop far more loot and there are expert-mode exclusive items)
New evil biome, the Crimson
"Good" biome, the Hallow, which is unleashed when Hard Mode starts
NPCs can defend themselves to some degree from enemies (only on PC)
Fishing
Traveling Merchants
Some holiday events (like the Halloween event going on now, get yourself some pumpkins!)
More invasions
Mini-biomes
Snowy tundra biomes
Jungles(?)
A sort of tower-defense minigame
Tons more vanity options
Tons more accessories
Tons more weapons
Tons more
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on October 28, 2017, 11:04:27 am
The big deal is hard mode, it's basically a complete expansion of the game and content, pre-hard mode is just a small part of Terraria now. Just the bare surface of the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 11:09:39 am
not to mention the plethora of mods that make the game even longer and bigger than the vanilla experience.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mookzen on October 28, 2017, 11:27:43 am
Hard mode makes me interested. What is your opinion about up-to-date Terraria vs Starbound ?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 11:47:18 am
they play different. Starbound is more about different stuff avaliable in a persistent universe with survival as the default mode. Terraria is more about the boss battles, dank loot and exploration. both have strong building and circuit systems tho.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 01:18:37 pm
the Hivemind and the Perforators went down quite easily. in fact, the summoner drops werent even that good compared to the Skeletalon staff. i was expecting more or maybe its because the minions deal an special effect or something. i dont really know.

i tried to fight Skeletron, died the 1st time, had to fish some ebonkoi and variegated lardfish for wrath + summoner potions. i also crafted the frostpark boots and warded it along with the band of regeneration. second match was the win. so i went straight to the dungeon to get what was more critical. RNG was good with me this time so i found the cobalt shield  and the shadow key a few chests later. the minotaurs took a bit of time to appear but the contract has been completed and got a skull to craft the Phylactery.

bought the Theseus Thread and made more runs into the place to get water candle, another minotaur skull and the water bolt (may be used for a summoner weapon later on). with the water candle and the skull i crafted a Strange Skull which is a non minion summoner weapon with big damage, i added mythical to it topping this to 54 damage. i also got an ancient skull material from one of the mobs, this is a material related to the second tier of Artifact Weapons, more specifically, for improving the Death Wind, but i need to defeat that star worm boss and make the ocean invasion event to get the other 2 materials.

the clothier settled in and i rescued the mechanic. the tracker gave me the contract to hunt a Hag, but seeing that its a rare mob im not sure if i'll be able to find it.

crafted the obsidian shield and warded it, also made the Spirit Trapper armor that empowers minion damage and also gives some kind of healing mechanic so i can replace Bee Armor and the healing cape accesory. im still gonna use the band and the boots, the worm scarf kinda looses its usability with so much stuff. the fungal clump is still boss, gonna keep using it mostly because its another minion.

with Skeletron slain the next bosses in the list before the WoF are the Granite Energy Storm, the Buried Champion, the Starplate Raider, the Star Scouter and the Slime God. this is gonna be a long grind for potions. but i think it wont be too hard to achieve.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 02:23:28 pm
the wiki says you need ebonstone/crimstone and blighted gel to craft the summoning item. the slimes that drop the gel are a rare or uncommon mob found in the respecting evil biomes. so yeah you can get the materials before the WoF.

anyways. no luck finding a Hag. i may have to take another water candle from the dungeon or craft battle potions. i went to the granite biome to get the materials tu summon the Energy Storm. it was a long fight mostly because the boss went off screen so i couldnt use the blaster skulls. i got the summoner item. allthought it seems more for the collection. having an aimable turret summon is cool but the gaster blasters do the same stuff. it may be help for invasion tho, so imma modify it.

i also tried to find more spider nests but no luck yet. the spider accesory has evaded me for far too long but i havent found anything yet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 03:18:20 pm
well fuck, it seems im gonna have to summon a meteorite after all. one of the components required to summon the Starplate Raider requires me to get another goblin army. i aint farming scouts again. so yeah, gonna have to break some crimson hearts this time (not like i dont need the crimstone for the Slime God item).

oh btw, i defeated the Buried Champion and got the wings dropped with warding. bless RNG. i also bought some summon items and farmed the Desert Scourge until it bled the fishing accesories for crafting the cellphone.

during the fight i got a "Crawlerrock Staff" or something like that. its a minion weapon that summon crawlerrocks, a mob referencing one of the premade monsters from Starbound (Spirit mod has some Starbound references like a Floran Ore and equipment, including the whole Floran Sssssstab thing)

i was originally planning to use another world to farm the meteorite for the Star Scouter boss but since this is a progression thing im obligued to let it crash into the world. just hope it doesnt mess with some of the stuff i've built around.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Criptfeind on October 28, 2017, 03:19:25 pm
Hard mode makes me interested. What is your opinion about up-to-date Terraria vs Starbound ?

Personally I find Terraria vastly more enjoyable. But, to be fair, I never really enjoyed starbound that much. So not much of a comparison there for me.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 05:25:04 pm
2 crimson hearts later still no meteorite or goblin army (dafuq)

i farmed the ancient flier while waiting and got enough materials to craft both the Tide event and the Starplate Raider later. bought the ballista rod and prepared it for combat.

the Tide is a bit clunky because well, its an invasion that starts from the sea and i made the mistake of summoning it in the eastern ocean which has a horrible landscape layout. but was doable, really nice to see mods adding more content to a pretty bland biome. the ballista and the minions were capable of mantainin the enemies on ground. i even got a Hag killed during the event.

got enough materials to craft "Diver Armor" which is the top Pre-Hardmode armor for summoner from Spirit, overall it gives 2 more defense than Spirit Trapper and each piece increase your max number of minions along with giving damage. the set also allows free movement underwater and a Baby Clamper summon that follows you around, really usefull to up my DPS.

i also got a Baby Clamper accesory, which gives +3 defense and increases life regen by 3 points and max number of minions by 1. gonna have this little guy to replace the Obsidian Shield maybe. need to  ward it first.

on the other side, there's another slime rain. this must have cancelled the goblins, but anyways, maybe the next day. who knows. at least i got the Hag contract completed.

EDIT:

well fuck this slime rain, turns out the minions didnt kill a Hag, they killed Pinky. this is annoying.

EDIT2:

it also seems this armor gives double jump. so many stuff :O
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 28, 2017, 05:32:11 pm
The meteors and goblin army only have a *chance* to occur once you start smashing orbs/hearts. Unless the mods you use are supposed to alter that, at least. I know the chance for a goblin invasion is rolled each morning, while meteors can happen at any time but are less likely the more meteorite is placed in the world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 06:28:35 pm
well i've already smashed 3 hearts between mornings and midnights while waiting for anything to happen. nothing so far, its supposed to be a 50% chance to have the meteor fall but more than the meteor what i need is the invasion because one of those goblins is the one who drops the materials to summon the Starplate Raider.

the meteor is just an oportunity to do the Star Scouter boss fight and get some extra materials.

i've farmed the old one's army for a while and got a cool staff but the minions are limited and dont check the enemies from offscreen. they may be usefull for other things. tried to fight the Slime God but yeah i wasnt expecting to get ripped apart by a floating orb that gives antigravity when it hits you (as if it wasnt a horrible mechanic during the Vortex Pillar fight, why?).

im gonna wait to see if the meteor falls this night.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 28, 2017, 06:36:48 pm
Oh ho ho, I'm not sure if a mod changed it, but what the vortex does isn't antigravity, it's inconsistent gravity. Honestly, I think the pure antigrav is substantially less annoying, heh. Particularly it you already have wings and/or a way to prevent fall damage. Scattering platforms around to grapple to keep yourself from floating away seems helpful.

And yeaaah, slime god may be pre-hard mode materials wise but I'm less sure vis a vis difficulty. I've been cheating like a so and so, but that one looked nasty anyway.

Though so far as boss fights I've seen so far go... ignoring the Ragnarok, I think my current vote goes to the overseer hands down. So many projectiles, everywhere, and the thing's perfectly capable of doing in excess of 400 damage if it rams you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 08:32:26 pm
in the end it was easier to camp the edge of the map with the ballista and wait for the goblins to  come. crafted the summoning item 5 times and fought the Starplate Raider 5 times. but still no artifact material. the summon weapon is cool. but still not enough to kill the slime god. gonna check for info in how to kill it or something.
 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 10:00:14 pm
after several tries i finally killed that asshole. had to get out of the arena during the encounter but once the Crimulian Slime God was down everything went downhill for the boss. the only annoyance is that i had to change my armor. had to jump from Diver to Star Plate armor. good thing that i had these minion accesories to compensate the loss of the minion bonuses. i also used an unreal bow dropped by the other boss and that helped a lot taking own all those slimes.

now i have to prepare for the WoF fight. dis gonna be gud.

EDIT:

heh i forgot about the star scouter. but well no meteorite fell down so yeah. think im gonna skip that one, it doesnt even drop anything for summoner anyways.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 28, 2017, 11:50:39 pm
you gotta be kidding me, "a meteor has landed" right when i was building the underworld platform. anyways at least i can go and fight the star scouter. i dont know how potent the WoF is in Revengeance but with the current equipment it shouldnt take longer than the typical expert mode version. i've already bridged almost 6K from the center. hopefully i wont have to use the lava waders.

the stress bar got practically full while building and digging the platform. and there were these mobs called "forgotten ones" which have like 5 health but just touching them can almost kill you. really annoying fellows. outside of that most of the underworld is manageable. i just hope the summons and the bow will be able to take care of the boss.

in other news the Party Girl finally came to the house. i dont know what does she sell with the mods but it shouldnt be any different i think. with her i think i have all the pre-hardmode NPCs collected. i may have to go and build again to pass the time. not to mention that there's still a lot of NPCs that are lacking housing. now that i have a hellforge, the Blacksmith is the most likely candidate.

im gonna wait until this bar goes down then check the meteorite.

EDIT:

farmed the Starplate Raider a bit more and finally dropped the material that was missing. now i have to reforge the Death Wind again. gonna keep this one for the WoF fight. allthought i prefer to use minions. the Scythes are good because they penetrate enemies but they eat minion slots. its complicated to use honestly.

EDIT2:

man the music for the Siren is really creepy. she spawned while mining the meteorite. a mob from the crash site dropped a summoning staff. its a bit below the Skeletalon staff, but maybe with the correct modifier it could surpass it. crafted the meteor head and the meteorite armor for summoner to add into the collection. and fought the Star Scouter.

turns out it does have a summon weapon but its a sentry. it summons a small ufo minion that deals a continous laser from under it or something. according to the wiki this guy doesnt occupy a slot and can be used with other sentries. much like how the sapling doesnt conflict with other mobile minions. gonna give it the best stat i can and see how much it works. with that. only the WoF is missing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 29, 2017, 01:17:44 am
Re: NPCs, probably the main one I could see missing is the Rogue. Can't remember you mentioning it and quick thread search didn't turn up anything either.

Thing has a piece of a pretty ballin' ranged accessory, but the requirements are something really easy to miss. I didn't figure it out until I actually looked up how to find the piece at some point post plantera, and found out it was in the inventory of a pre-wall NPC, heh. Thing's mostly throwing related, but I think there's one or two generically useful bits, too.

... any case, if you haven't yet, take the time to forge some iron level shuriken and keep at least one in your inventory. Because that is the requirement. Not a throwing weapon, not any particular shuriken, but specifically an iron tier one sitting in your inventory. As far as I'm aware absolutely nothing drops them, so unless you happen to craft that particular sort of one for some reason, it's hella' easy to miss the guy.

E: And ah, re: party girl, far as I'm aware what she has new is a ranged weapon I haven't got around to trying. It lists itself as actually doing pretty hefty base damage for the point you can get it, and iirc it's the material for a hard mode gun or somethin', too. Spirit mod puts it in, checking.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 29, 2017, 11:21:01 am
well there was indeed a rogue NPC missing. i dont get why you have to craft iron shurikens for that instead of carrying the normal ones but anyways. built a big manor for the Blacksmith, Cobbler and Tracker  above the hill. there's still  3 unused spots inside the house and there's still space to make another house on the top of the hill.

the only annoyance is that for some reason modded furniture never counts as valid housing. or i had to got exta and craft chairs for some rooms because aparently bed + dresser only works in vanilla. anyways. the next stop is making a house for the Stylist and the Clothier.

gonna try and make as much houses for the NPCs before hardmode starts.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 29, 2017, 01:41:34 pm
Later on you'll get a nice lil' thing for housing. Think thorium adds it, something like a one tile wall hanging that qualifies for everything a house needs. And yeah, I have no clue why the rogue needs that specific item instead of just a throwing weapon in general or something.

... any case, ceaseless void was a thing. Down side, took far longer than it should have. Up side, I got to see the DPS meter read 20k+ a few times, for a bit. Ruddy ridiculous fight. Bring AoE. Lots of AoE.

Also, I've kinda' noticed that fancy dyed (or at least purple ooze) lamia wraps apparently give female characters intermittently glowing nipples. Still not sure what to think about this development.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 29, 2017, 03:00:41 pm
https://imgur.com/a/hn1dq

here's an album with the lastest works. the retired heroes manor and the sky lake fishing hut.

currently building the party house (party girl, clothier, stylist). already got a first floor with checkered bricks done in top of the hill, but a blood moon stopped me from going on. 

EDIT:

i really recommend the Spirit mod, not only because of the whole Artifact thing and the extra stuff for certain biomes but mostly because of the soundtracks. the Starplate Raider fight was incredible, not only because of the boss VFX but also because of the battle theme.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 29, 2017, 04:52:31 pm
ok that's the last house i make before hardmode. i was getting bored of building the whole day. so prepared my things and went to the underworld to fight the WoF. it got me on my knees to be honest. but died on first try.

in fact, the thing died right when it had catched me, i had changed the boots for the healing cape to sustain an extra during the fight so i was running without boots and only using wings to keep pace. would've died if not for the minion damage shredding the boss. (i also got save by the Phylactery, but only barely)

as always the hallow appears on the side where i dont need it. just past the corruption. i needed it to spawn right on the other side but oh well. gonna have to hallow the whole town just to survive.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 29, 2017, 08:28:59 pm
ok. the edge of the deser has been hallowed to evade crimson infection. may have to check again later. now, fished enough material to craft the adamantite forge and the mythril anvil. and farmed enough spider fangs to craft all the equipment.

first hardmode boss to fall was the Borean Strider. the spiders are really nasty taking in account my accesories can let me get up to 10+ of them. but they still werent enough to take down Infernon which is the first hardmode boss from Spirit mod. it seems im gonna have to go with Thorium bosses first, then check again.

im gonna leave Cryogen last because Calamity is mostly hardmode stuff so i think it will be really hard to fight compared to the other 3 bosses.  specially taking in account how fucked the Slime God fight was.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on October 29, 2017, 10:57:20 pm
I've been doing a mostly vanilla run, except for magic storage. Those spider summons were the best thing I've found to start hardmode with, as they tear apart almost anything with their constant hits. Need a gun or magic though, as in vanilla you can't melee something being swarmed like that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 12:04:20 am
agreed the spiders are just OP for the time you get them. they almost shredd through everything that isnt airborne.

ok i've fought all the hardmode start bosses but im getting rekt too soon. so i tried to improve my weaponry and stuff.

farmed some souls of light/night and the like to craft a Honey Blade which is a non minion summon weapon that shoots beehives like a projectile sword. the beehive also releases bees on hit but since i am choke full on accesories well cannot use hivepack.

i also crafted the materials for the Butterfly Staff III because no matter how good the spiders are, Butterflies are better at what they do.

a mimic dropped the Phylosopher's Stone -> Warded Charm of Myths for boss fights

bought a gun called Armor Bane from the Weapon Master NPC because the Starcharger was getting behind in terms of damage.

Warded my Summoner Emblen just in case.

added a glyph of blood corruption to my non minion weapons. so i can heal myself a bit during fights. i also spent some glyphs buying an Enchanter Broom mount or something like that. it gives almost infinite flight (albeit its slow compared to wings and the like) and gives a boost to magic and summon damage.

gonna try and fight those underworld bosses then farm for summoning Cryogen.

EDIT:

can confirm that it works heavily. Coznix died so fast i had to summon him 2 times to not waste the buffs. Infernon was still a pain to fight but i survived without the Phylactery. he didnt give the artifact material so gonna have to fight him again until it drops it. 

EDIT2:

dropped it on round 2. tried to stay in the underworld and get a drop from demons/imps that is needed for an accesory that synergizes with the artifact weapon. it gave a bad turn when a hell mimic appeared on radar and the thing shredded me and my 2 plat i have been building there. anyways. i have a lot of platinum to spend right now so added Ruthless to the Beholder Staff. those guys got up to 71 damage but well, they are marksman minions so they are a bit slow shooting. gonna keep them anyways. one may never know.

tomorrow im gonna try and hunt Cloud Elementals along with get the eleum materials i need to fight Cryogen again. the most critical stuff however is to gather enough plants again because i got short on stock with all those last bossfights. havent run out of potions but need to replenish the stock of daybloom and blinkroot, also, have to get ebonkoi and armored cavefish. even the variegated lardfish stock is thinning out.

this is gonna be a long farm.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 09:09:57 am
If you're cloud ele hunting, you might want to bring something that can make it rain. At least feels like it boosts their spawn up a bit. Pretty sure there's something fairly early in hard mode you can craft that lets you toggle rain more or less at will... another one not that much past it that lets you flip the day/night cycle, which is tremendously useful.

Re: Beholder staves and firing rate, they're a bit weird. Sometimes the things will machine gun fire (for shooty minions, anyway), sometimes they pace it out a bit, and a pattern to it I haven't really noticed. Mostly would very much not recommend them for damage, though. They're good-ish for it, but not two minion slots good. You keep one around for the enemy detection until you have other means of that (my current guy mostly just spams clockwork bow around with an accessory that makes projectiles emit light. Reveals pretty much the entire screen I'm on, ehehe), and that's about it.

If you can get to it, I think you could get twisted bark from waking nightmares in the dungeon at this point, though I may be getting confused and that being post mechanical/plantera.* Once you can, definitely do. The critters it summons are pretty mean just by themselves, but they also come with a generic summons buff while they're out. Pretty sexy stuff, heh.

Thaaat said, if you have beholders you can probably survive spelunking in the jungle. Corpse bloom should be loitering around somewhere down there. Kill the thing and a NPC shows up that fixes any concern you'll have for plants for the rest of forever, ehehe.

Also yeah, healing may be more important, but don't forget at the absolute least the unholy glyph's effect is inherited by your summons. It's a pretty nice damage boost if you're looking for one. Can be good to have a mix of enchantments instead of just using one, yeh.

Costs a bit of money, but you're in hard mode on revengence, now. Money isn't going to be an issue for much longer. Current guy's frittering around trying to get up the scratch to stop being one-shot by late game spirit/calamity bosses, and occasionally loses 150-200 plat when something manages to kill 'em, with 300+ in the piggy bank. Cash inflates hard after a certain point, which I guess is good 'cause some of the boss summoning items also sell for upwards 30 plat a pop, and sinking fifty or sixty plat into getting a top grade modifier is pretty normal.

*E: Yeah, double check suggests it's post plantera dungeon. Bit of a ways away, then.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 10:00:50 am
i have the Torrential Tear which is a drop from the Desert Scourge. the only downside is that it takes a while for the rain to start. (allthought i saw that it activates other climatic conditions at the same time. because the blizzard started first and there was a sandstorm too. not sure honestly)

in terms of spawnrates, i used an item dropped by the WoF called Demon Trophy. it supposedly boosts spawn rates by 1.25

im gonna see if i can get the item i need from the demons meanwhile.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 11:37:29 am
farmed some souls and eleum. killed 2 cloud elementals but still no drops. no demon lamp either. however, i got a green jellyfish to drop the last material i needed for a Grand Jelly which was a good replacement for the boots. with the mount havent need to use wings either so im using other accesories instead.

got enough materials to defeat Cryogen and replace the Grand Jelly with the Revengeance drop from him. that should make farming it less painfull. and also i can buy the summoning item now. it dropped like 30 cryo bars but they dont have anything usefull outside of the time changing item.

anyways. according to the 3 wikis, the next boss progression should be The Twins (why it has to be them? i blame Spirit mod for this). but i really got dry on potions so imma have to farm other stuff meanwhile. most logical should be to get Forbidden Armor or Daedalus Armor from Calamity. Forbidden Armor is an upgrade from Spider and has synergy with the mount (i dont use magic weapons tho), the other is more defensive oriented however.



 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 12:13:55 pm
i have the Torrential Tear which is a drop from the Desert Scourge. the only downside is that it takes a while for the rain to start. (allthought i saw that it activates other climatic conditions at the same time. because the blizzard started first and there was a sandstorm too. not sure honestly)

in terms of spawnrates, i used an item dropped by the WoF called Demon Trophy. it supposedly boosts spawn rates by 1.25
If tear's the one I'm thinking of, it's just rain. Which is to say rain outside snow biome (good if fishing, always make rain before casting line), blizzard inside snow biome (which pretty definitely increases spawn rate, if you need surface snow biome stuff), and does nothing to sandstorms (though it does cause it to rain in the desert, which as far as I'm aware does nothing unusual). For sandstorms, there's a consumable that some critters drop and the NPC that'll toggle it for a gold piece. Pretty sure the tear's actually instant, too, it just takes a bit for the graphical effects to kick on. Could probably test it if you have the fishing power trinket...

Demon trophy goes, I'm still not entirely sure if/how it works, heh. Current critter's actually ate four of them at this point, but I don't really notice terribly much of a difference. Might just because my standards have been warped by zerg potions, ehehe.* Speaking of those, though, do make sure you never ever throw away or sell murky sludge. They're a pretty rare drop and the main component for said rush potions that are an absolute godsend for farming.

... though speaking of not working, be careful if/when you get to the storm weaver. Might just be a quirk of my computer, but my critter's fought the thing three times so far: Once I got one-shot by a 770 damage crit, and the other two times the game crashed about as soon as I started hitting the thing. So that may be a bit rough, yeh.

* Neat thing, I went from nymph mission to like the one just before bone lee in the tracker over the course of one rush potion. It's hectic as all hell but it's real good at getting rare mobs to spawn in a short time frame, providing you can survive it. Also if for some reason you want a bajillion birds or somethin'. Enough NPCs will mostly suppress hostiles but that don't stop dozens of rabbits and crap from trying to invade your housing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 01:04:31 pm
i dont have the materials to craft zerg potion yet. but i see the increase in spawn from a single trophy. dont want to clog myself up with stuff too fast.

summoned a sandstorm and got a Cookiecutter gun from one of those crimson sandsharks. reforged it to unreal and added the blood corruption glyph to it. it should give crazy lifesteal and regen. it looses the on fire and ichor that the Armor Bane caused but the accesory from Cryogen gives frostburn to everything when i deal damage so it should be a tradeoff. besides, it shoots quite fast. kinda like Minishark lvls of fast.

also got enough forbidden fragments to craft the armor. but i dont have enough Titanium/Adamantite to craft it yet. gotta fish a bit more.

went to fish to the corruption, came back with like 14 units of ebonkoi and several crates, a toxikarp, vitamins, blindfold and enough murky sludge to craft the other biome accesory. along with some cursed flames.

ran out of sonar potions so i crafted 20 units and im waiting for stress to go down before venturing into the jungle to fish lardfish. current contract is to kill a brown recluse. piece a cake. then i think the moth is the next in line to kill. gotta check.

oh, i also got the Waifu in a Bottle. it took several sand elementals to kill but finally got it. first Waifu item i get (i got the wind stone from the Desert Scourge at the start of the run but it doesnt count).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 03:44:57 pm
Ehehe. You got the waifu, now you gotta' get the rare one :P

...

Doing that was the reason I crafted the first zerg potion, I think. 2% drop rate on sand eles is just kinda' mean, doubly so when it's expert mode only. That said, if you got the sludge, you got the biggest piece. Battle potion, a bone serpent drop, and murky sludge are the mats needed. Thing's technically pre-wall, though I'm pretty sure it's functionally useless at that point unless you feel like dying for some reason. You kinda' need hard mode items to survive the potion's effect, 30x spawn rate is no joke, heh. I mean, it's actually kinda' hilarious the way everything jumps at you from everywhere but you need some pretty serious dakka or you gon' die with th'quickness.

So far as frostburn vs. other stuff, I'd definitely recommend doing comparison tests for a bit before swapping. You very badly want a source of ichor somewhere in your arsenal for a lot of the tougher mod critters, particularly as a summoner. Armor pen accessories might work, too (I have no idea if summons benefit from them or not), but ichor's a good bit easier.

Could just keep the armor bane around for a debuff swap weapon to whip out when your target stops being yellow... better stuff out there for that specific purpose, but it'd probably be better than not having it. There's accessories that give certain attacks random debuffs that can manage it, too. Sooner or later you'll run into the ichor portal thing and have a summon damage source for the debuff, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 04:14:03 pm
got a stock of almost all the potion fishes. this took a while but the crates that i got in the way were more than enough to craft the forbidden armor. had to do a little bit more to get the material to craft a titanium pickaxe.

but still not tough enough to survive the Twins. i wasnt expecting that invulnerability thing to happen. the butterflies are too slow to latch onto the eyes when i need to move fast. may have to finally start using the beholders for this fight. also, may need to craft that void portal sentry because the queen spider is useless in these cases.

gonna look for the rest of the Ambrosial Ampoule materials (need to farm derplings and moths).

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 30, 2017, 04:18:42 pm
Waifu in a Bottle
...Do I even want to know?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 04:38:40 pm
It's... calamity mod, I think? The play is on the sandstorm in a bottle, since it's a sand elemental in a bottle. It just "happens" that whoever implemented the things made all the accessory minion elementals female. And has the item names/descriptions refer to them as waifu.

That said, it (along with a good four or five other elemental minion granting accessories) is pretty badass for a good chunk of the game/hard mode. Pretty active (if it's not the siren, they tend to hover off the side of my viewscreen when I'm in lower resolution fullscreen), decent damage, likes to hurl around AoE hurt tornadoes, in the case of the sand one. Cloud ele shares largely the same attacks, though with a different color. Kinda' pretty when their two attacks of that sort overlap.

... anyway, they're generally better than a +1 on most other minions, at least for a good long while, so they're pretty good for a summoner until they can stock up on the real good summon accessories. Then, too, once/if you collect all the pieces and get the harem rock heart of the elements. Also looks like their damage jacks up a couple times over the course of the game... triples after moon lord, 2.5x after devourer of the gods. Didn't notice that, good to know.

E: Have the tooltip for the finished product, it also gives 10 def:
Quote
   The heart of the world
Increases max life by 50, life regen by 2, and all damage and crit chance by 10%
Increases movement speed by 10% and jump speed by 200%
Increases damage reduction by 5%
Increases max mana by 50 and reduces mana usage by 5%
You grow flowers on the grass beneath you, chance to grow very random dye plants on grassless dirt
Summons all waifus to protect you
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 05:44:42 pm
yeah the Waifu thing is from Calamity. they made 3 more elementals to follow the trend with the sand elemental and made the item so they are "waifus". at least 2 of those are bosses and like several of the calamity recipes the item requires a lot of materials that are usually dropped by bosses. im sitting with 2 right now.

almost surveyed the whole jungle down to the magma layer, still no fucking moths around. the beholders even killed the Corpse Bloom (so now i have the druid, i thought he was post plantera, anyways, now i can buy my herbs)

the whole survey gave me several stuff, the giant turtle shell, a Needler, a Cross Necklace, a Dual Hook. only the gypsy powder was missing. well, not that i need the ampoule yet but wanted to have everything ready.

gonna go and farm some ebonwood for the sentry then check the twins again.

EDIT:

nevermind, forgot that sentry is post-Mechanical bosses.....goddamn..

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 06:05:05 pm
Yeah, corpse bloom is actually pre-wall. It's post skeletron and fairly rare, but that's it.

And yes, as you look for moths, know my pain and feel my suffering. Something like seven minutes straight of 30x spawn rate didn't get one of those bastards to show up. Did somewhat after the zerg pot wore out, but not during. Bloody things are a pain to find. Extra fun is when one shows up on the rare enemy finder, and then despawns before you can actually find it. Ruddy thing needs a direction indicator *grumbles*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 30, 2017, 08:03:15 pm
replaced the cookie cutter with the Armor Bane again. armor pen is better than life regen. you can only hit the bosses so much to actually heal yourself. went on a long trek to the tundra to find Cryonic ore to craft the Daedalus armor. and again, Calamity fucks an overly good set by adding unnecesary effects. the sentry summon above my head i can get it, but gravity reversal is something i dont need in a set. i only use that to pinpoint floating islands. so im using the Forbidden headgear as replacement while doing other stuff.

well it was that set or Feral Fur from Thorium, and for that one i would have to farm werewolves/wolves and worgs which means waiting for nights with blood moons or full moons and yeah, no. besides, the armor gives a bonus that needs you to use melee.

the most ironic thing is that i saw a moth once, didnt kill it because i had to get going. should have killed when i had the opportunity. fuck.

anyways. some farming in the sky during a rainstorm finally got results. 2 cloud elementals, one dropped the sword and the other dropped the summoning accesory. i also completed 2 more contracts because i got lucky and got a brown recluse and wyvern spawns. so now i have to finish a pirate invasion for the next one.

also have to remember to farm Cryogen again for the Frozen Stone or whatever is called. since its another part of the Heart of The Elements.

and well, no mechanical boss spawn as of yet. the Twins are too hard with forbidden armor, mostly because of that invulnerability bullshit so you cant kill just one  then follow with the other. Skeletron Prime is too heavy yet for some reason (i blame calamity).

hopefully the Daedalus armor will be what i need. im also equipping The Ring again just in case for the flat damage increases and other bonuses (and because the Obsidian Shield is useless for this kind of stuff).

EDIT:

farmed Cryogen until it dropped the Frozen Core. an enemy during the blizzard dropped the Ice Fairy Staff. these fairies seem to behave better than the butterflies so they may serve as a proper replacement. kinda act like the hornets from the hornet staff. they fly offscreen and shoot stuff but they have much better speed than the beholders.

i also discovered that i can still get up to 6 minions without using the full armor set. i mean, using 2 pieces of Daedalus with the Forbidden Headgear as extra defense and damage. i dont know if this would give me an edge during boss fights but anyways.

after that i summoned the pirates. and boy was it a carnage. i didnt die. but the Ice Fairies wrecked the whole fleet only waning a bit when the Flying Dutchman finally came. got a lot of drops from the event. 1 cursed medallion which is used for the 3rd artifact tier of the Death Wind. a yoyo called "Pirate's Booty" (and of course, its a hardmode yoyo with the midas effect it seems). a gun called "Captain's Regards" which is like a pirate version of the Vortex Beater (shoots bullets and cannonballs at the same time) and also got the Handcannon which as its name implies, shoots ammo similar to cannon balls, its quite fast and has a lot of damage for the stage its dropped i think (94-95 base ranged damage, no modifiers).

there were also 2 Pirate Loot Crates but i dont want to open them, gonna keep them in the furniture chest.

im gonna check what the pirate has to sell and go prepare more potions. gonna check if tese new equipments finally work against the Twins.

EDIT:

aaaaand nope, my guns do shit against these guys. i dont know what to use anymore. kited them throught space but even then Spazmatism finished me quickly, its so annoying. gonna have to test other weapons but i've already ran out of souls of light.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 30, 2017, 10:32:49 pm
Maybe go a bit lighter on the summons but heavier on defense and/or mobility? Twins fight looked a lot like being a bit jumpier than normal for a twins fight would be pretty helpful, and for what it's worth there is a faintly ridiculous amount of move speed et al bonuses littering this mod trio. Maybe at least pick up a dash from something if you're not already using one. Hard horizontal juke can be helpful-ish and it's real good at helping you reverse your momentum, assuming the kinda' hair trigger dash has sometimes doesn't get you killed. Almost entirely certain there's at least a shield accessory or two you can get at where you're at that has one built in (even discounting the EoC's expert drop), and there's most definitely some later on.*

Heck, might even consider trying to leverage teleportation. There's a means or two available pre-mechanical, iirc. Chaos eles drop the rod and I think there's some throwables you can get some way or another that'll 'port you to wherever they land... probably some other stuff, there's some weird crap in all the new armor sets introduced.

* It's actually kinda' irritating, multiple of the really good defense accessories (among other things) have a built in dash. I've thought more than once of changing the button for the ruddy thing after trying to perform fine-ish movement (e.g. land on a teleport pad, ferex) led to me instead catapulting myself across the screen or into a wall or boss's one-shot inducing head or whatev'.

E: Though all that said, it's probably worth noting the twins are frankly kinda' tame compared to some of the late game bosses these mods introduce (in any of the three, not just calamity or somethin'). If they're causing frustration some of the stuff after it is probably going to be hell, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 31, 2017, 01:01:32 am
im gonna sit for a while and rethink my strat.

in the meantime. wow, those blue moons are amazing. gotta give credit to the devs of Spirit for such a well done event. the thematic, the mobs, the music, the boss, even if most have typical behaviors the whole night got me moving all around the arena.

 got enough materials to craft different stuff. the summoner set from this event looks pretty heavy, its like midway between Daedalus and Forbidden in terms of defenses but the damage bonuses to minions is almost the work of a lunatic (pun intended). but still not enough against Spazmatism at least until the end of the fight.

i got to kill the Destroyer tho. that's a slug fest so i could just stand above and evade the head while the butterflies and the bees shredded him. he droped the SHPC which seems fitting as a magic gun for this set. got to reforge it to Superior and thus only eats like 4 mana per hit.

it also dropped some hallowed bars and souls of might, along with some schematics that allowed me to craft a Probe Staff. the probes should be a proper upgrade from the butterflies. they have higher damage than the Ice Fairies and have much more uniform DPS.

i also replaced the Armor Bane with the Pleiadean Flare which is a flamethrower dropped by the Jabberwocky miniboss of the Blue Moon. that chance to not consume gel coupled with the ammo box really saves on material, and the damage is enough to shred the twins.

im gonna farm some of the spirit biome stuff  to improve the healing cape. there's a spirit armor too but it doesnt seem to have good stats compared to Seraph. hopefully this should allow me to kill the Twins at last.

the other option i think is to summon the Ethereal Umbra boss. but it may be heavy. so im gonna test the probes against the twins first.

among other stuff. there was also a meteorite and an astral meteorite. gotta clean one and check the other. allthought evading it is better. with the destroyer down. the Brimstone Elemental is the next in line from Calamity's side. but Spirit requires me to kill the Twins.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 31, 2017, 07:47:50 am
Will say, if you haven't already done it before you go after the brimstone ele you probably want to hollow out a nice huge chunk of the calamity,* and maybe sizable portions of the surrounding underworld. WoF stuff might be enough, but you may want more verticality than those normally get built with. Don't think the ele itself is that bad, but what gets triggered in there afterwards is a different sort of story and you're pretty likely going to want quite a lot of maneuvering room. You're going to be dealing with very explicit bullet hell patterns while quite painful things are trying to ram you, heh.

If you're really feeling frisky, having a solid (and giant) line to the nearest underground hallow could eventually net you an otherwise inaccessible item. Apparently the profaned god has a special drop if you finish killing it in that biome.

* I eventually dug out pretty much everything above the bottom part of the center spot, heh. Dealing with the lava's mildly annoying but something around that level of materials offers complete lava immunity in a hat, so yeah. Makes some of the critter farming a bit more troublesome (theres something that starts spawning that's impressively irritating that can largely be neutered if you can shoot it through a wall), but both the space to maneuver and the ability to use skyfall weapons is real nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on October 31, 2017, 10:31:01 am
For the twins, in a mod free run, i used Palladian armor and an Uzi with cursed bullets till spaz changed, then unleashed a daedulus stormbow with holy arrows on them both. First time I just used the stormbow and they both chamged at once, which might be what you need.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 31, 2017, 01:10:58 pm
right now im checking all the mod wikis to see what accesories to replace. already replaced the Broom mount with a Wyvern. its fast enough to evade Spazmatism charging attacks. and after all the hassle i finally was able to craft the Spirit Cape but it seems the healing effect doesnt work on bosses. and gimps minion damage by 10% so yeah. pretty useless.

im gonna check the Lunic Eye from Calamity. and also the Spirit Staff sold by the Lone Trapper NPC. the probes are good but they can get stuck and seem to be quite slow. need something that penetrate the enemy further.

im gonna check the Ethereal Umbra boss just in case.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 31, 2017, 06:53:21 pm
ok the Lunic Eye works. i almost win the fight, then suddenly die because of a fucking possesed armor spawning out of nowhere in the arena. gonna bring a calming potion next time. but it works. Spazmatism was close to dying. gonna try using the beholders with the Lunic Eye as support or something i can just keep kiting with the wyvern.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 31, 2017, 09:56:52 pm
ok that's it. i cant deal with these guys. ran out of ideas. even with the whole uber equipment its nigh impossible to survive the second round. there must be some boss drop that helps me survive this bullshit.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on October 31, 2017, 10:55:51 pm
nevermind, i did it, i fucking did it. killed Coznix for his death prevention shield and added the bloody worm scarf to my arsenal and well. it worked. i got to survive long enough to kite the twins alternating between Lunic Eye and the oney blade (who would know that bees were much better at keeping me alive than that stupid artifact weapon).

with that i crafted a summoner accesory called Nora's Mark. it gives 18% minion damage, +1 max number of minions and, +2 defense and 15% damage reduction when under half health (kinda like a situational worm scarf).

and still got enough souls of sight to do other stuff. there's 2 ranged weapons using the schematics, one is based around Retizaner and its a bow that converts arrows into lasers, the other is flamethrower that converts gel into cursed fire.

i dont think skeletron will be weak to one or the other, but gonna craft one of the items just for novelty reasons. (the Pleiadean Flare is cool but i dont feel the damage of flamethrowers so gonna go with the bow).

so yeah next boss progression is supposedly the Brimstone Elemental but cant mine the entrance to the profaned crags so it will probably require to kill the mechanical bosses first. in that case. Skeletron Prime should be the next one. but there's still the Dusking which should be the logical option.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 31, 2017, 11:17:31 pm
Hey, congrats, heh. Had a whole spiel but it's invalid now so whee. Though re: brimstone, I think you don't actually have to be inside the circle to spawn the thing, just in the general calamity biome. Might be able to do it sitting on top of the entrance, assuming you can survive starting the fight in a fairly narrow valley.

Also yeah, at least the throwing artifact is... kinda' lackluster. Like, it's okay for fighting your general chaff mobs, but it's unfortunately one of those whose attacks kinda' interfere with each other, so the damage is just sorta' anemic for something you have to murder most of the vanilla hard mode bosses (plus a bit) for. Probably going to see if I can't fish up the rest of another keystone (found one piece already, just need the rest) and check out the other ones at some point, I'unno.

Can't really remember what you'd have access to at the moment resource wise, or I'd offer suggestions that might be more on the helpful side, heh. Could swear there's a couple really sexy accessories you could potentially get your hands on in that general resource range, but can't remember exactly what you'd need, bleh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 01:08:29 am
before the twins i was using mostly minion related stuff but since it became so hard for me to survive while they were doing damage i had to change to a more defensive approach. so i started equipping the modified versions of some vanilla stuff. Starplate Signet to replace Star Necklace (it gets +2 extra defense on top of the blue star thingy), Bloody Worm Scarf (allthought technically, its better for melee), Frozen Core (too expensive to get a good modifier but armored is enough, it gives 10 base too and well a bit of damage reduction), Soul of Cryogen as wings because you cant keep going on a mount forever, and the Revengeance drop from Cryogen too. i also had a Summoner Emblen that i was saving for making the Artifact related accesory but since the Death Wind sucks most of the time i decided to do the Nora's Mark instead.

Coznix drops an item called Devil's Carapace that gives like +3 defense or something, along with +2 life regen and an avoid death buff that makes yo survive fatal damage with 100 health. its an improvement of my Phylactery that while really good for minion stuff, only revived me with 20 health on a 5 minute wait betwen the buffs. this one waits 2 minutes before allowing you to evade death again, plus replaces the charm of myths that honestly, doesnt do shit anymore.

so now im sitting on those, and also finished the material crafting of the Ankh Shield with warding on top. at least this one has only 2 recipes derived from it, either the Thorium endgame shield or the calamity one that should be the top pick (maybe i could use the Thorium one too, just for extra OP reasons).

in terms of damage. the honey Blade still kicks ass because since the bees home in on enemies, you donthave to rely on landing the beehives, just get the bees to hit and heal you 3 health per hit. the Retinranger bow has quite the speed and it seems the lasers penetrate. Lunic Eye is the alternative when you need to debuff enemies and also home in from afar, i bought the second tier of flame sentries from the Tavernkeeper, i was in dire need of repalcing the double mask sentry, and finally, well, im still using the Beholder Staff because its the highest damage minions i have.

i didnt craft the optic staff, too unreliable, gonna wait until i can get something better.

speaking of bosses, i was able to defeat the Dusking and he dropped the material for the 3rd artifact tier (why bother anyways, but maybe later it can be used forsomething), the Dusking was a long fight but you could dodge most of the stuff and survive.

the Ethereal Umbra on the other hand was really hard with all that bullet hell, not to mention the spirit biome mobs swarming the place (shouldnt have used that demon trophy to improve spawn rates, but oh well). i won and got the sentry staff,  didnt get enough crystals to check the spirit crystal armor tho.

and with that, they only boss left before the Brimstone Elemental is Skeletron Prime.

i've already done the hardmode version of the Old One's Army, the last Thorium update added a set of items from the Ogre, and i got 3. so got some stuff like the ogre sandals which do a shockwave attack when you land from jumping (they also give movement speed), the apprentice scarf but 1 slot for such a few bonuses inst worth it, and finally an ogre snotgun which well, uses snotballs as ammunition and slows foes. basically you shoot mucus to the enemies (eugh).

before skeletron im gonna se if i can get all the life fruits. they are already blooming in the jungle, gotta exploit that, i was lucky and found 2. and finally got another moth to spawn while exploring the jungle, i killed both things, the contract and got the gypsy powder to make into the honey dew. so now i got all the materials for the Ambrosial Ampoule.

the next step is to get those 500 health ready and maybe gather the rest of the materials for The Absorbent.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 01, 2017, 01:53:40 am
Mm... will say re: those shields you mentioned, it might be worth spoiling things a little and noting you're going to get yet another accessory slot eventually. My own critter actually has been rolling with two shields for a while now (think they're the component pair for an end-chain shield, iirc), since even with the HP freezing I (sorta') need max health to avoid getting squished, heh.

Think you might be able to get the multi-carapace thing already, now that I think about it. Iirc it's a pretty nice defense buff once you cobble the pieces together. Want to say it's the accessory turtle shells you can see dropped in the jungle that's a component, if you're looking for the recipe. There's a surface fungus mob that drops one, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 11:46:16 am
ok maxed health to 500. Skeletron was a tough fight but doable. adding bloo corruption to the weapons was enough to keep going along with the items. saved the adamantite forge for the Draedon thing and crafted the Soulforge for the rest of the Thorium related items.

next bosses are the Lich, the Illuminant Master and the Brimstone Elemental. the first 2 should be easy to take down. but im running short on potions so gonna go on fishing for a while. gotta replenish the stock of lardfish, cavefish and ebonki. the hemopiranha stock is still going for a while. also, i ran out of prismite (too rare to catch, need a better rod than fiberglass)

no the multicarapace thing is done post lunatic cultist because you need the Ancient Manipulator to craft them. only can get the materials for now. the giant turtle shell and the crawdad pincer have been collected already, need a mushroom carapace and a snail shell to complete.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 07:37:22 pm
ok got enough fish to make another batch of potions. and enough life fruit to give to the cook for the food. this should be a good replacement for lifeforce at least for some situations. also went to the jungle to get chlorophyte for the Life Bloom armor, it doesnt give the same damage buff as Seraph Armor but it gives better defense and has a healing bonus. so the idea is to use one armor to summon then change to the other.

it also seems im gonna need the life fruit to make more life extending consumables. but well the first one needs a lot of souls so it will take a while, gonna check the bosses with this new armor then maybe get that first extra 50 health for when i battle Plantera.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 01, 2017, 07:53:42 pm
For what it's worth, plantera itself drops an item that can be made into life fruits fairly cheaply. 10+ stack each time, iirc. Same thing that's part of getting anything out of the leviathan.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 08:30:12 pm
lol killed the lich and got the Phantom Wande weapon. it has big damage but aiming with so much stuff on screen is hard. tried to fight the Illuminant master but died at the last stage, forgot to change my armor -_-, so yeah, a bit of a loss in terms of potions.

gonna check the Brimstone Elemental now.

gotta give credit to the difficulty of that boss fight. not only its hard to aim because of the constant teleporting but also have to move around but with such amoung of bullet hell flying on the screen its so easy to get hit. should have changed the armor but was distracted by the heat of the battle. aint making that mistake again.

EDIT:

died, but she was at half health so i can kill her. the problem is that i dont have place to fly around there. gonna have to check another approach to the fight (and again, i forgot to put on the other armor, what a genius)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 01, 2017, 08:56:31 pm
I'unno, my best off the cuff idea if you can't mine the calamity dirt stuff yet would be to set up a short range teleporter (or series of them, if you're terribly worried about the critter losing aggro and despawning), since the steampunker should be around somewhere. Just to outside the main area and/or to somewhere you can prepare the area for, set up an arena or whatev'. Probably going to want a fairly big boss fighting one down there at some point anyway, really.

Now, if you're trying to avoid terraforming hell, I don't think I can help much, heh. Trouble with bosses down there is as much area as effect, so "dig out a lot of space" is pretty immediate advice, ehehe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 09:04:27 pm
i was close to killing it actually. but there's always a fucking thing i undersaw like not putting the correct armor or running out of food to help cover the fight. so yeah more material wasted. gonna have to buy a large stock of food to not get on the same mistake twice. its so infuriating. turns out it was better to change to the magic broom, not only becauseo f the extra summon damage but also because you can keep flying more time than in the wyvern and this thing isnt that fast actually. justhave to keep dodging and get enough regen to survive, i was close to getting a healing potion ready but without food the fight is horrible.

yeah i mined some ash blocks and used them to floor the area around the entrance. it has enough space to dodge her attacks. problem was not bringing enough consumables to keep myself covered during the fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 01, 2017, 09:49:27 pm
ok had to spend a bit of stuff to fight the destroyer again because i ran out of hallowed bars. also crafted an item from Thorium called the Time Warp (its the cheap alternative for changing day and night). with that i fought the Illuminant Master and won the match. he dropped a Gastropod Staff. it gets the same damage as the Beholders but its single minions so i can get higher DPS (i hope).

gonna test those snails against the Brimestone Elemental now that she's the last boss before Plantera.

EDIT:

forgot to put the Frozen Core on but survived enough to kill her but yeah i barely did it actually, should have had that item i could ahve tanked well without getting saved from death but anyways, bitch is down and i can now buy her item just wish that she could be summoned in other parts of the underworld once she was defeated once. the trip is too long.

anyways. im gonna check my potion stock again. those bosses made me spend a lot of potions i could have saved for other fights. next stop is fighting Calamity. but first im gonna check what i can do with the drops of the elemental. no Rosy Stone so ima have to farm her more :/

EDIT2:

aaaaaand still no Rose Stone. gonna replenish my stock of potions and let stress sink out then try again. now that i have the Abaddon item is easier to farm her but she's still pretty tough. so much for a Waifu item...

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 12:40:55 am
harvested the required amount of souls and life fruit to craft the first health item, max life increased to 550. i dont know how much 50 health does as a difference during boss fights but still. while harvesting stuff from the jungle i discovered something called "primeval essence" which is a crafting material used for some summoner stuff. the guide tells that i can do a summoner armor out of this so im goingto keep farming mobs in the jungle until i have the required essence. the minions doesnt seem too convincing to be honest but  i want to check the armor. see if it does any difference with the full set compared to the Life Bloom armor im wearing.

been farming this girl but still no waifu drop. im gonna have to carry a large amount of summoning items or something. running to hell and beck on each fight only to not get anything is horrible.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 02, 2017, 06:37:37 am
Re: Essence, there's a handful of the things. They're basically souls, though I think the spirit mod has a debuff that makes it easier for them to spawn? I'unno. Anyway, once you stick one into the guide where the rest show up will be easy enough to divine. Needed for a nice item or two, iirc. Least one material thingy that has the whole set as a component part.

And yeaaahh, farming the waifu drops can be a bit of a pain in the arse. I think I've killed the chaos stone one over a dozen times now with nothing to show for it except a bunch of boss drops shoved into the trash to clear up my inventory so I could get more boss drops to shove in the trash.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 01:31:25 pm
dug a hellevator right above the entrance to the crags but the spirit biome is choke full on mobs that pass through blocks so its a fucking nightmare to reach the place and start the bossfight. from 3 idols i bought i only won one fight and still no fucking item.

this is so annoying. even with calming potions i still see stuff cluttering the screen while in the descent and cant get to full health once in the site because there's fucking mobs spawning everywhere. i dont get why they had to make this boss so difficult to reach.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 03:53:14 pm
this gotta be the most ridiculous thing i've seen so far. farmed the Brimstone elemental several times, not a single time it dropped what i wanted. went to try an fight Plantera, almost win (goes too fast at the end of the fight, a single hit instapopped me, dafuq).

however, stayed some nights farming blighted eyes to summon Calamitas and won the fight. Abaddon helped much but it was the longest dodge fest i've been. so much stuff flying around, and the brothers reviving 2 times before that bitch died. the Wyvern was more than enough to dodge but i even lost the avoid death thing. wouldnt have survived if it would gone longer.

anyways. now that Calamitas (the false) has been defeated, Plantera is the next on the list.

she didnt drop the other item for the Heart of the Elements which is just disappointing because not only the fight was long but i ran out of potions again. it will take a time to get to fight her again. she dropped the Animosity legendary  gun, a throwing claw, a flamebuster (like a flamethrower pistol), a yoyo, a flamethrower and the expert mode accesory. it seems she drops a minion weapon too but i didnt get it (it probably doesnt have the same damage potential as the Gastropods but its worth checking).

gonna see how can i improve my equipment for further farm those 2 bosses for the waifu related materials. Plantera will probably require more effort to shutdown.

EDIT:

crafted the Void of Extinction accesory and warded it, that bonus damage to everything was a well needed thing, good to replace the Cryogen item, allthought i loose the inmunity to fall damage.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on November 02, 2017, 04:11:47 pm
Re: Plantera, I'm guessing you lured it out of the jungle. You shouldn't've did that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 04:21:45 pm
Re: Plantera, I'm guessing you lured it out of the jungle. You shouldn't've did that.

not really. Calamity adds a Revengeance mode that is like expert with +difficulty. the Plantera fight was quite tame at the start, but it went out of hand when that thing started getting more speed. i could have won the fight if i hadnt got hit by the head. it did a lot of damage even under damage reduction and that stuff. maybe ishould have kept kiting but i didnt want it to despawn either.

it doesnt help that i use endless ammo instead of dedicated one. now that i got a gun that doesnt convert bullets im gonna try using Ichor/Crystal bullets (changing ammo on the fly is hard for me anyways, probably will go with only one, and i have lots of ichor sitting around storage).

 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 02, 2017, 07:52:38 pm
Re: Hellevator, just... teleporters. Teleporters are your friend in hard mode revengence when it comes to travel. Scratch up the plan or whatever the combined mechanics gubbin is (which is nice to have in your inventory regardless), get a good two or three (or four) thousand pieces of wire, dig a hole somewhere safer than through the underground spirit, and then get down to the business of holding down your left mouse button for entirely too long.

Anyway, yeah, dedicated ammo can help quite a bit. Is also some new ones the mods add that you might want to eyeball if they come up, too. Think you have to kill the profaned god before what I imagine the one you'll be most interested in (high damage, possibility of heal), but there's other stuff if you want to fiddle with mod stuff.

Least of the vanilla stuff, though, crystal or somethin' with some kind of other item to inflict the ichor debuff is generally the best way to go. You don't need constant ichor applications, generally, but you really want the debuff despite that, so something intermittent is generally the best idea.

Want to say if you're using range and can scratch up the components, whatever it is the magazine the rogue sells is a part of can make ranged attacks spit sporadic debuffs (among other things). Might be a good target if you don't already have it and I'm not forgetting for the nth time it takes the manipulator to make it, heh.

There's also an ichor clot sentry-like thing that's freaking amazing for that. Hangs in mid air where you tell it and shoots out what amounts to a golden shower burst every once in a bit, enough to keep most bosses perma ichored without having to do much more than re-cast it when they stop turning yellow (which fortunately isn't often, as it lasts a while). Unfortunately I cannot for the life of me remember where the hell I got it. Know it's from spirit mod, item itself is a book that looks just about like the golden shower does, pretty sure it's a drop, but from what, sod if I know anymore. Could swear I remember using it on the moon lord, though, so...

E: Actually, checking shows the assassin thing take a ectoplasm to finish, so it's post plantera (but just that, you make it at the tinkerer). One of its component pieces (prismatic lens) can also impart the occasional ichor hit, though.

E2: Actually, checking that shows the beacon of the assassin or its component parts apparently don't inflict ichor. The hell was I getting the debuff from, then...?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 08:45:35 pm
im currently trying to find a replacement for Animosity because honestly, it sucks. i've never been fond of rifle type guns, and the special right click option sucks as well. i need something like the megashark, which i can craft, but its not probably as potent for this mode. using ranged weapons when you have to move constantly sucks anyways, im just trying to get the best DPS i can because the Honey Blade is getting low on damage and at least for plantera i need to deal the most amount of damage while movin around.

im gonna finish farming the essence i need to craft the other summoner armor but it seems i have to make a new crafting station too. it seems most of the guns on this mods cant get the Insanely fast speed that i need. so i guess the good ol' Megashark will have to be my last option for now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 02, 2017, 09:01:32 pm
So far as ranged DPS goes... you probably want to keep an eye on bows, too. A lot of the guns are lackluster damage wise compared to equal tier bows, amusingly enough. Nab up the stuff that fires multiple arrows in one go, fiddle around to make sure they're hitting right, then have a blast, heh. Shame the clockwork bow takes luminite. Thing is weirdly solid DPS on top of being about as good at lighting a screen up as anything I've noticed so far.

... that said, guns also have the good ol' homing bullets, so... yeah. Always can try running with that so you don't really have to aim, ehehe.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 09:45:40 pm
ok an unreal megashark with ichor bullets and blood corruption glyph was enough to shredd Calamitas  and co. no Chaos Stone but i got the summoner weapon. the Calamity wiki says these guys are like a better version of the optic staff. that is, i get 3 minions per slots and they can pass trough blocks. they dont have the same damage as the beholders or the gastropods but they should be able to dish damage more consistently (i hope).

Plantera is still a no no. last match got me dead with she despawning at 4K health. need to deal more damage to the head, the Gastropods may have not be doing damage at their prime because they are a marksman type minion, i hope the Calamimini brothers will be able to take down that bitch. im gonna spend the last of this batch of potions farming the Brimstone Elemental (still no Rose Stone, fuck this RNG).

what is most ridiculous is that according to the Calamity wiki, Plantera doesnt get anything harder actually, she just get a slight homing capability for her seed projectiles and that's during phase 1 so i have been killed trying to take her down in typical expert mode difficulty.

gonna try with the Crystal bullets this time. now that i can actually do bullet rain on her.

EDIT:

man this boys are nasty. i didnt believe because of the low damage but the elemental only lasted a few seconds or so. not saying she got instapopped or something but they really get focused on the enemy and spam stuff everywhere over them. i hope the Brimstone flames debuff will apply correctly to Plantera because this should be the solution i needed. the megashark was getting some dank crits too but most of the damage was from the Calamimini.

sadly. still no Rose Stone from the elemental. i still have 1 last stock of potions before having to fish and prepare again so im gonna test if i can finally crack that plant.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 02, 2017, 11:04:32 pm
i did it. i dont know how i did it but it was either the combination of the Calamimini and the Crystal Bullets or that instead of trying to kite her on open space i made Plantera go throught the minecart rail passages and thus was able to shoot straight on her face.

she dropped the jungle key, the temple key, a blue vuvuzela, the flower pow and the thorn hook, along with the expert mode drop and 11 living shards. it seems they are used for some Leviathan related stuff. so gotta keep them.

with the jungle key, i have access now to all the biome chest weapons. on the bad side, that goddamned plant didnt drop the Pygmy Staff so i cant buy the summoner stuff from the witch doctor. gonna have to farm her again later. also, i was expecting to get the wasp gun to fuse it with the bee gun (allthought that's later one during the lunar events, i dont use magic anyways).

since i cant get tiki armor, the most logical option should be get my potion stock again and have at it against the Pumpkin Moon for getting Spooky Armor (allthought it would only be for damage amplification purposes). also getting the necromantic scroll and if possible, the Raven Staff (allthought i like my Calamimini).

there must be something to do in the meantime and of course, compared to the Life bloom Armor, Tiki only gives an increase in DPS (because extra minions), the armor i have gives some sort of sustain and extra armor.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 01:09:17 am
well the meantime was a lot of content actually. Solar Eclipse right after Plantera's death. it was a total carnage with all the sentries and minions i had. even Mothron had it hard. got almost everything from the event save for the wings.

now, i saved the materials to make the Terra Staff because while being a magic weapon, it also works as a sentry, really nice addition to my collection of auxiliary weapons.

with that  i upped almost 80 platinum. but the money didnt last long actually. i explored the dungeon until i got all the biome chest weapons. and dropped enough material to craft a lot of ectoplasm on top. Mothron and Bone Lee were the last contracts from the Tracker, so bought the Black Cane summon weapon (have to test it).

with the ectoplasm i was able to make a Dungeon Soul staff which is an upgrade from the Spirit Staff (dungeon souls latch onto enemies acording to the tooltip, gotta test it too).

also with the ectoplasm i got the materials required to craft Asgard's Valor, a shield that combines the bonuses of the Ankh Shield, Abaddon and other 2 shields from calamity for a large bonus of health, regen, inmunities, defense and even a dash. it took some platinum to Ward this thing but it will pay out in the long run.

i also got some Ankh shield materials again while checking the dungeon. plan was to get a second Ankh Shield to craft a Terrarium Defender which is an endgame shield from Thorium that combines the effects of the Ankh shield, the Paladin's Shield and the Star Necklace (plus some added stuff because it uses Terrarium which is a end game thorium material).

anyways. Staff of the Frost Hydra with ruthless and current armor gets  for some absurd damage of 203-206 (but i dont know how good is this weapon against bosses).

with some other materials avaliable thanks to ectoplasm i was also able to convert the Piranha Gun into a Barracuda Gun, which has like 90 base damage and i think it still follows the same mechanic, i added Unreal to it. if this thing is as nasty as i think it is it will probably last well into the end of hardmode thanks to the blood corruption glyph, gotta check how well it fares against bosses, it is a pontetially deadly upgrade from the Megashark (which can also be upgraded too but have to check the materials).




Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 03, 2017, 01:58:10 am
Black cane's pretty alright, but you really need other shadow weapons (coughthethrowingdaggercough) to take advantage of 'em. Fortunately at least one of said shadow weapons (it might be the throwing dagger just saying) is pretty friggin' beastly so it's quite reasonable to run with at least one or two cane minion pairs to keep the shadow weapon buff (i.e. a +100 damage bonus for the shadow weapons, including the summons, on top of some other stuff) topped off. The non-ranged dagger throwing thing (the whatsit and chain thing) is also surprisingly useful if you ever manage to actually get the damn thing to latch -- adds some sustained damage and slows the moment of most things, some bosses included.

Currently screwing around trying to figure out what does the most DPS while procrastinating about finding some way to tank devourer of gods hits, myself. Finding out painfully that throwing apparently shitkicks every other damage type at the point I'm at. Beats them into the goddamn ground. Lucky to break 2-3k/s with everything else, idle in the 4-5k with shadow dagger + throwing book + white dwarf, and using the providence drop (molten amputator, which you'd think would be sexy for the 300ish base damage, but it's more the lava pods it spews everywhere when it's landing hits) instead will regularly spike into five digit DPS.

Apparently when you take an item that spawns projectiles every time it hits something, moves like a normal (if huge and wall piercing) boomerang (i.e. occasionally will get on the other side or inside your target and hover for a bit, damaging all the while), an item that duplicates what seems to be all of that for fractional damage, and % max health damage per instance of critical damage on top of it all, your damage output goes bugnuts and every bloody other thing you can get your hands on pales in comparison.

... the sad thing is it's annoying, since even with fairly sustained five to ten thousand damage per second it still takes too ruddy long to kill some of these friggin' bosses. Ravager has over a million HP between its parts (all of which must die) post providence. Also it might drop the solution to my devourer problem (an accessory that halves contact damage), assuming it'll drop it before I get fed up and figure out how to edit my max health value instead. So it's somewhat irritating to keep chewing through the freaking damage sponge blighter.

E: Huh. So the crazed contraption seems to live up to its name. The thing fires a random shot made from, as near as I can tell, anything. Anything. Including summoning weapons, pets, and armor set effects, and it's hard to tell if any of that actually counts towards your summoning limit. After shooting it for a while, I now have the stardust stand thing hovering on top of me, two eyeball spring pets, a green rabbit, companion cube, three different lighting pets, the tiki spirit, a tiny dinosaur, tiny corruptor, snowman, parrot, some kind of tree thing I'm not aware of where comes from, a black cat with wizard hat, corrupted mini-net thing, and a floating heart, all following me around. On top of the metroid and zap ufo I normally have. And the elemental axe summons. The screen is... noisy.

E2: Aww hell, what I was trying to test came up positive. The thing can shoot block destroying projectiles, too. So if for some ungodly reason you want a dozen mostly useless decorative pets following you around, be careful where you point the thing as you're spamming shots to get them to show.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 10:47:23 am
yeah the wiki had the details of the weapon actually. i didnt craft it because of that. too random.

EDIT:

this is something interesting. was checking the Cyborg's stock and he sells a transformation item. it converts you into a morph ball that can fit trought 2 block gaps and it seems it can cling to ceiling. kinda like the sphere thing in Starbound.

also, it sells a a rocket launcher that consumes 1 rocket but shoots several in a spread. not really fond of those anyways.

EDIT2:

ok can confirm that the Barracuda Gun is OP. sanguine strike allows me for cheap heals because the fish latches for a lot of time. in fact. Plantera died rather quickly, only kited her to the first opening. she dropped the Pygmy staff this time (along with Red's set and yoyo) so i promptly prepared the jungle grove for buying the hercules beetle and the pygmy necklace. also bought the armor but again, Life Bloom > Tiki Armor because heals > number of minions.

im gonna wait for a while then test the Amphitheater against the Pumpkin Moon because i need that Necromantic Scroll. then got for the WoF again because i need another summoner emblem.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 03, 2017, 11:27:03 am
The spread stuff can be solid so long as all the individual projectiles hit. When they interfere with each other they're kinda'... garbage. Would be decent against massive numbers of enemies, but we're talking zerg potion massive, heh.

... in any case, at least versus the devourer I seem to have solved my damage problem. Still more or less forced into throwing damage, but after giving an elemental disk a whirl shit hath got real. Least versus first-phase devourer of gods I'm now intermittently breaking into six digit DPS, huhuhu. Ruddy disk just vomits out secondary projectiles when it damages something, with each of them able to stack damage on top of each other and individually crit (i.e. trigger the white dwarf set bonus). Makes farming this bastard so much less painful.

Which is good, 'cause you need somewhere over 200 cosmobars just for all the normal stuff you can make with it, and there's a mad recipe that takes 150 of the things (on top of disgusting amounts of other stuff) besides that. And the devourer drops them in batches of like 20-30 or some nonsense.

Haven't seen the cyborg sell a morph ball yet, though. Will have to keep an eye on it, those things can be neat.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 01:04:13 pm
had to farm the wall of flesh 3 times to roll a summoner emblem again.

also, the pumpkin moon was doable, died once but reached wave 15 and survived until the morning. the only issue is that with so much pumpkings on screen i couldnt kill enough mourning woods to gather the 750 units of spooky wood required for making the armor.

on the good side i got all the materials for the papyrus scarab and some other neat stuff like the raven staff and the tattered fairy dust.

there was a blood moon and i recovered a material i had sold that was needed to complete an accesory (i wouldnt use it anyway but it could be key for something else). sadly still no Shark Tooth Necklace. but oh well.


EDIT:

man the leviathan fight was a close one. the Siren was almost dead and the beast had less than half health but got killed in the end. next time im gonna use the bloody worm scarf instead of the frozen core. damage reduction is more important than defense i think.

but first, i need to get my fish and herb stock full again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on November 03, 2017, 05:02:47 pm
Jeez, your poor Guides.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 05:44:05 pm
i dont think he minds it, he was the one that made me seek the underworld after all.

learned that the Siren and the Leviathan dont seem to be affected by the Barracudas so i had to change to other gun. i had the materials required to convert the Megashark into a Megalodon. dont really see whats the damage difference but in added unreal to it and the lifestealing glyph with ichor bullets on top.

the Calamimini guys are still on top in terms of minion utility. tried to fight the duo with the Dungeon Souls and despite being higher in damage they are really bad. i havent tested the ravens but i think im gonna stay with these guys for a while. they will probably last until the lunatic cultist or something.

the Siren was the first to go down, then kept dishing bullets on the beast, died rather quickly but it seems it was more of a damage sponge rather than a heavily armored oponent.

now that they have been defeated i gotta fight the Astrum Deus worm (or worms because it seems revengeance makes you fight several with smaller health). i've already got 2 astral meteors so no Astrageldon Slime. it would be a waste of time and potions i think.

but first, i gotta check the dank loot from the ocean.

EDIT:

pearl of enthrallment on first drop (so i dont have to grind these girls for the waifu component), sirens song with masterfull (saved to the collection), a sword and a throwing weapon which i sold.

the Leviathan ambergris seems like a good accesory to use when i fight Abyssion later on but i dont think im gonna need it actually. the problem with the Aquatic Depths is having to leave one accesory out to be able to breathe underwater. its still a long road before that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 03, 2017, 07:01:17 pm
Jeez, your poor Guides.
Post moon lord and I'm still pretty regularly throwing in the dolls for more emblems. These mods find more ways to use emblems, heh.

It's become a ritual to take the character's glowing nipples and sit in front of the poor bastard for a bit before I throw another into the lava.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 07:43:03 pm
made a total of 1 and a half stack of spooky wood, enough to make the armor and leave some spare for building/decoration.

i also crafted The Impaler out of the stake launcher but it seems low a filler weapon. i think.

i was expecting more from the Astrum Deus fight to be honest. taking in account its supposed to be after the Leviathan and before the Golem. well i had Spooky Armor to boost the damage of the Calamimini and i used crystal bullets but even with the whole filling thes creen with exploding stuff the worms went down rather quickly.

anyways. now i can mine that ore and check what i can do with it.

EDIT:

well it seems its not muche usefull actually. but i can use the material to craft bars that can be used to make another life extension consumable and a mana extension one too. so i made 29 bars to keep just in case. the mana extension was easy to craft because i have a lot of meteorite and stars. however for the life extension im gonna have to farm plantera a bit more because i need 30 living shards (not to mention that i need to get 10 life fruit, so it will be a lot of time in the jungle)

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 09:53:48 pm
thanks to spelunker potions i was able to scrape the required amount of life fruit and also got to kill plantera 3 more times with a single potion run. i got to increase health another 50 points and spent the rest of the potion stock farming the waifu materials that were missing. Brimstone Elemental dropped it on the first fight so i spent the rest of the buffs farming Calamitas, it took 2 battles for her to drop the Chaos Stone.

with that, the only missing materials for the Heart of The Elements are the Rare waifu in a bottle and the Bloom Stone.

im gonna see if i can use the last charge of potions to farm the Frost Moon. allthought i dont think there's stuff for summoner there. it should be a good challenge anyways. maybe there's something to get from it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 03, 2017, 09:56:13 pm
Though 'gain, you should be able to convert life shards into fruit pretty easily. Can save some time if you can kill plantera faster than you can scrounge through the jungle for fruit. Ninja'd, but eh.

In any case, spoilered for size, but.

... for reference, that boss fight is normally a trio at most, discounting some orbiter things one phase has, and while the supporting pair is up the main one is pretty close to invincible. Unfortunately for it, not close enough :V also the white square crap and whatnot is terraria's shaders getting pissy with vista. Annoying, but usually mostly harmless

Also, just FYI, but I may hate you right now. I've killed calamitas about twenty, twenty five times now. Maybe thirty plus, I'unno. Been a lot. No chaos stone. The chaos stone is the last piece I'm missing for the harem rock.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 10:06:10 pm
i seem to recall the fight became harder post-moon lord. well, the wiki says that its after Providence. not sure if you have reached that part.

anyways, yeah RNG can be quite the bitch. it took me to go past them and after Plantera for those bitches to drop the stones. even the Leviathan dropped the Siren's stone right on first defeat, but i lost like 1 or 2 stocks of potions to calamitas and the brimstone elemental without any waifu reward.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 03, 2017, 10:48:02 pm
Downright evil, really. I've been killing calamitas in batches of ten, in between that last post and this one I finished what I'm pretty sure is either the fifth or sixth cycle (i.e. 50th or 60th kill. I have a full 999 stack of those blood stone things, and I've started trashing new ones :V). 10% chance to drop my ass.

Rest of 'em were pretty nice, though. Levi's double nice since you can guarantee it (it's one of the IOU recipes, iirc), but the rest have been sub ten fights or whatev' for the actual bosses. More for the sand/rare sand (the latter took part of a zerg potion, heh), but the cloud was early and easy and none of the rest have been trouble... sometimes even first drop, kindly enough.

But not the chaos stone. Not that freaking upgunned eyeball and friends.

Bright side, I guess. Hypothetical bright side that doesn't actually exist because the recipient is pixels and code and doesn't have a discrete monetary wealth anyway.  Wizard NPC is making hella' bank selling me more of the trio's summoning items. Why, the guy might actually be over .01% of the amount of gold guzzled down by the goblin, which puts 'im massively ahead of every other NPC I have :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 03, 2017, 11:40:59 pm
sucks when RNG is like that. i traveled several times to the underworld for a 1.25% chance material for the 3rd tier of artifact and i got everything out of those demons save for that. same for the Shark Tooth Necklace which hasnt appeared int at least 2-3 blood moons. meanwhile a single solar eclipse netted like 2-3 moon stones and 3-4 neptune shells (dafuq)

anyways, i survived the Frost Moon. a single drink of potions was enough to last the whole event and got up to wave 18. wave 19 was stopped because morning. i dont know if i would have survived that one tho, taking in account that i was loosing the effects. but the mobs in this event are muche easier to deal with than with the Pumpkin Moon, mostly because you dont get 4 ice queens out of nowhere that pass trought blocks or a floor full with everscream. i could take each boss one at a time with a bit of difficulty times from the San-tank1.

i got a lot of stuff, dont know which mods adds it but i got an elfcopter mount (it looks funny riding it), chain gun and snowman cannon have material tags so im going to check what you can do with them. i also got a Godly Frozen Staff. so i added it to the collection.

with this a ran out of potions si im gonna have to go and fish again. unless i check the fish stock to see if i can scrap 4-5 potions for the golem fight.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 11:36:54 am
spent all the power batteries i had farming the golem (he dropped the picksaw on first kill). no sun stone, got a lot of junk drops that i dont need save for the eye and the heat ray. there was also another Blue Moon. got the sentry drop this time.

i replaced the Void Lance with the Moongazer staff (shoots lazors, a bit of better damage, and i love the Blue Moon drops), with the Heat Ray and the Sahdowflame Hex Doll i was able to craft a summon weapon called Dark Sun Zenith, it gets like 102 damage with ruthless (120 with spooky) it summons a dark sun above the player and shoots lasers that can hit the same enemy multiple times, however, it occupies 1 minion slot and it seems they dont last long actually. gotta test it.

now im gonna see if i can craft more power cells then see if this guy drops the sun stone. i  still have one last drink of potions before having to fish again.

EDIT:

nvm, the witch doctor is the real MVP here selling those batteries.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 04, 2017, 12:33:12 pm
Yeah, neither the zenith nor its upgrade lasts very long at all. Even though they take a summon slot, it's probably better to consider them as more normal magic weapons. Didn't like 'em, m'self. Want full use out of them you either have to swap back regularly or just use them as your main non-minion weapon.

Also yeah, most of the boss summoning items for vanilla and at least calamity can be bought. They're spread between the witch doctor, dryad, steampunker (iirc, it might be the mechanic), wizard, and confused zombie. Can call in martian attacks once you survive the first one and get the alien NPC moved in (critter also sells some pretty alright ammo, by the by).

At least until some of the later bosses, it's usually a lot less trouble to just buy any extra after the first kill (i think it's first kill, anyway, might be just need to summon for the first time). Some of the later ones it gets kinda' sketchy, as they start costing like 30 plat a pop. Still pretty sustainable (even with indulging a fair bit, I've still ended up breaking 1k plat earlier today), but actually able to put some pressure on your resources.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 02:37:17 pm
i had to make another magazine of ichor bullets because that automaton didnt drop the stone like after 20-30 kills. its always the golem the one that has the weirdest rng in term of important stuff. when i made the mage run i had to kill him several times for the picksaw and even then he didnt dropped,got the sun stone and took it like an op success.

now this time got the picksaw first then the stone last. anways, its funny how i could farm him with my 4 sentries and the minions without using any kind of buff outside of some moon jelly. its too easy to dodge his attacks. the only thing is that he gets a lot of defense but the ichor bullets shot from the megalodon were the only thing i needed to kill him.

i had to fish again to get the full stock of potions for the next 4-5 fights. on one of those travels i got attacked by a Plaguebringer wasp. trully nasty creatures, but i survived somehow. it dropped 11 plague canisters so now im trying to decide if i should craft the plague inmunity item (allthought its probable that the Plaguebringer Goliath on itself will probably deal the debuff even when inmune). the other 2 bosses outside of that toxic bug are Duke Fishron, Abyssion and Atlas. i also havent started the Martian Madness event. so the Martian Saucer is also on the missing list of stuff to kill.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 04, 2017, 03:03:40 pm
The plague thing is pretty darn nice, imo. Among other stuff it does like 20-60 damage a tick to everything within a few character's heights worth of space.

... that said, damage wise, if you're up to taking fishron do note that the tsunami (and the monsoon/their final upgrade) is faintly ridiculous, if somewhat inconsistent. They have a % chance to convert a shot into something that causes a water spout where it hits, and those spouts are both pretty sizable and able to stack themselves up. Want to say it's how I killed the profaned god in a reasonable time frame, the first time. Real good stuff, at least until post moon lord and the white dwarf armor set being accessible. Once that happens anything except throwing is mostly a novelty for a good long while, heh.

Fishy's also got a rare drop that's a sword that generates those spouts on hit, too, with similar-ish effectiveness. Still less because with, say, the monsoon, you can occasionally get a five 'nado trigger volley of arrows, but better than a lot of stuff and pretty impressive visually.

E: Oh yeah... if you haven't already noticed you can craft truffle worms. 15 glowing mushrooms and a normal worm, iirc. Once you've offed fishron, the worms start being sold (by the dryad, I think), heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 03:49:06 pm
yeah i noticed that. had to make a mushroom biome because it needs the Autohammer as crafting station.

since its full moon, im gonna wait to farm werewolves until they drop the moon charm. its the only thing missing to make the Celestial Shell, it should come handy for fighting Abyssion. already fought Atlas (that guy either has too much health or too much armor, it was slow to kill). i was going to tackled Duke Fishron but got stopped because i dont have the Truffle in the town yet.

i dont know how fucked up is Duke Fishron in Revengeance but if its still as dull as the golem then the Calamimini and the Megalodon will be more than enough to put him down. but of course, if the shell is ready im gonna fight Abyssion. already got a place open to fight him, just need those aparitions to spawn.

EDIT:

it took more than 50 werewolves to get the charm and finally craft the Celestial Shell. i dont get why it doesnt have an upgrade in these mods, its weird taking in account that its a very important accesory but oh well. finally got the aparitions to spawn in the Aquatic Depths, the Abyssion fight was tough, he even made me spend the devil's grasp effect. but i got to kill him with a small margin.

the drops were insane, a Mantis Shrimp Punch with godly (180 damage not counting the weapon's effect, this is gonna be a really good melee replacement) and an Old Gods Grasp with Adept, as always i keep one of the weapons. the shell isnt really needed but i think i said at the start of this run that i would test it. so im gonna try checking what happens if i use the Shell during the Martian Madness Event while my minions are already summoned.

but first, im gonna hunt Duke Fishron.

EDIT 2:

ok forget that. that fucking pig does insane damage, what the fuck was that, not even half health.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 06:07:18 pm
ok here's the research you people were waiting regarding the Abyssal Shell.

i made a test using the shell in 2 different instances. one was an event and the other a boss fight. Blue Moon and Duke Fishron respectively.

in one case i used only non potion buffs in an arena, the other was a dedicated buff based fight with proper setup before summoning.

takes in account Spooky armor and accesories that increase damage. along with Bewitching Table and Well fed buff.

the minion weapon of choice was the Entropy's Vigil, a summoning weapon from Calamity which gets up to 93-94 points of damage with regular non potion buffs and with the equipment im using. current max number of minions is 8-9 and the weapon summons 3 entities per slot. for a total of 24-27 minions on screen.


now the points:

1. encasing on the Abyssal Shell makes you impervious to damage, in both instances the character wasnt hit, not even by a regular boss. please take in account that the Thorium wiki explicitly says that the Moon Lord is not affected by this and he hits as normal.

2. minion damage is gutted as expected. even with buffs the minions were doing a pitifull 1 damage point per hit. maximum DPS i saw in a case was 30 DPS.

3. minion Knockback isn affected

4. healing effects from other sources arent affected it seems, i mean, i switch to a thorium related armor called Life Bloom Armor which its set bonus is "minions have a 33% to heal you", this effect wasnt affected by the use of the shell and kept being healed by the minions even when they werent doing any significant damage to the enemies.

what i couldnt test:

-combat debuffs like poison, venom, frostburn, on-fire, cursed inferno and shadowflames being nerfed by the shell.

i found that the Brimstone Flames effect that the Calamimini put on enemies wasnt being debuffed by the shell but it may be possible that the vanilla damaging debuffs could be affected.

and well that's all, no i didnt kill Duke Fishron with this strat, he has 99000 in this mode, just  seeing his health drop to 90000 was enough to bore me to death.

conclusions:


A. for events this accesory is pretty good because since most enemies dont have enormous amounts of health you can turtle the whole event unscathed. it will be boring as fuck but you can leave the minions killing stuff while you AFK with other things.

B. for boss fights i would say this is a situational item, kinda like "im getting close to dying, better enter into the shell and wait until i get full health again" (the shell has a debuff that nerfs your defensive and offensive potential 20 seconds, which is the downtime of the item between entering again, seems logical).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 04, 2017, 06:14:44 pm
ok forget that. that fucking pig does insane damage, what the fuck was that, not even half health.
It was a later game revengence boss, ehehe. Don't get hit. Ever. Current critter's now idling around 900 HP, 140-ish armor, some degree of damage reduction percentile, halved contact damage when applicable. Still getting one-shot when certain things (the things may be bosses, just sayin') manage to touch me. Usually the crits that do it, but they do it.

It's a really odd sensation to be going shitshitshitshitgtfotheway in terraria when you've frozen your HP closer to a thousand than a hundred, tbh. Ultimately the boss strategies start looking kinda' like this (http://www.talesofvaloran.com/comic/tales-of-valoran-025/), heh. Good bit like that in vanilla, too, but it's not overkill that there's about a half dozen different ways to get revived on fatal damage between these mods.

... also yeah, there's a reason I've been babbling about needing multiple thousands of damage per second, and you're seeing it, heh. You're starting to get into the part of the game where bosses will cheerfully make you chew through a million+ HP. Fortunately (?), the mods also provide the means to do so, to varying degrees.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 08:00:50 pm
what is most ironic is that i was able to survive the Martian Madness event. ok you can evade most of the boss attacks by hiding behind a roof but even then the minions were shredding it. whereas i tried to take on the Plaguebringer Goliath on different terrain and still got fucked up. its almost like its projectiles are invisible or something.

anyways. no UFO Staff from the martians, but i got a sentry weapon. basically i can now summon a tesla tower minion and boy is it nasty, it can hit throught blocks. also it seems that if i do it on the correct order i can have up to 5 sentries on screen, the order is old one's army turret -> molten mortar -> wispguard -> moongazer -> tesla tower

speaking of the old one's army. im gonna see if i can fight Betsy. i dont think they buffed it(her?) for Revengeance gotta check. its not like the other bosses arent killing me with the most absurd damage.

EDIT:

yeah old one's army version 3 defeated. finally got the Flameburst Staff and added ruthless to it. good increase in damage at least from the control side. i need a minion that can deal with these new bosses. maybe its time to make the Butterfly Staff IV and then make it into The Butterfly Staff (i have a golden one saved since the start of the game).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 09:38:42 pm
the adventure paid up. a visit to the dungeon netted a lot of ectoplasm,ectoblood (which can be used to make more ectoplasm) and bones. also, found a spectral butterfly. since it was hard to get one to spawn with so much enemies i went to the jungle instea and got 4 chlorophyte butterflies, then changed to combat because i got swarmed by 2 Plaguebringer wasps. that netted me enough to craft the staff, then fuse it with the golden butterfly i had to make The Butterfly Staff which with spooky armor and ruthless gets to 106 damage. it doesnt sound too much but butterflies have been really critical in taking down some bosses in the past. if they're not enough to take care of Duke Fishron/Plaguebringer Goliath, i dont know what im gonna do honestly.

i got enough canisters to summon that goddamned wasp 2 times. gotta check if i have some item i could do to evade the damage. the shell would be a nice option if it wasnt because it kills the DPS against a 89,600 health mob.

and it would be a eternal fight against it. even if the butterflies latch onto it. gonna test if i can bunker myself inside a cabin and use it to evade the projectiles. i could use the dash from the shield to protect myself from harm but im not sure the minions will be able to do anything then. anyways, i still ahve some potions to try.

EDIT:

aaand that's it. the thing died by a mix of butterflies and megalodon with ichor bullets. i had to keep aiming while the sentries focused on the boss because with the short rangeo f the butterflies they could only hit it a few times. anyways i killed it before it killed me, got enough space in the surface to dodge the attacks. it droped a toxic heart which can be fused with the other bee items to make a weird toxic accesory. it also dropped some kind of shotgun.

now i think im gonna check what i can use to fight Duke Fishron. probably is the time to shine for the Leviathan Ambergris. who knows...

EDIT2:

well it seems the Ravager is the next boss actually. and i have plenty of the materials to summon him so yeah, im going to check that one. shouldnt be too hard....i hope.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 04, 2017, 10:27:33 pm
ok now this is the golem fight was expecting before. that Ravager boss got me by surprise with the whole missile and triple stuff flying around with contact damage but just aiming downwards and keeping him in range of the sentries was enough to kill him. he got me the first time because of not having put the potions at the right time but yeah. another boss that goes down. he doesnt drop anything actually, only materials for now it seems.

now i have to see if i can scrape enough potions to fight Duke Fishron.

EDIT:

well it seems im gonna have to pass up with this boss. i dont get why did they have to make him so hard. he was a PITA in vanilla, he didnt need more buffs. tried dodging, nope, tried fighint underwater with the celestial shell and the ambergris, nope, tried kiting him from left to right using the mount, nope.

i bet that even if i used that Ataxia armor set he would destroy me anyways. its just impossible to kill. im gonna have to go for the Lunatic Cultist instead. even if it means starting the lunar events at least i can get the Ancient Manipulator and start getting fixed in equipment.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 05, 2017, 12:35:37 am
ok this is the plan. im gonna finish harvesting the items i need for the next set of equipment then start the Lunatic Cultist fight. i need that ancient manipulator to craft some stuff and consolidate some of the things i have on storage.

already got the souls required to make a second ankh shield. got the Paladin Shield and fused it with a Star Necklace. got the Frozen Turtle Shell and with that i should be able to craft the Terrarium Defender shield as an extra defense accesory.

a sand elemental finally dropped the Rare Waifu in a Bottle, so im one item out of finishing the Heart of The Elements. also, finally got the mushroom carapace that was missing to craft The Absorbent.

im gonna need 56 Terrarium Cores to craft the armor, the bow and the shield.it means loosing 3 minion slots and the healing bonus but this armor is in general terms, even better than the last pre-moonlord armor from Calamity. so its a must have if im gonna finish this part of the game.

so yeah, im gonna have to keep farming that Plaguebringer Goliath for a while, then start churning out chlorophyte and hallowed bars to complete the material requirements.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 05, 2017, 01:56:49 am
Yeaah, post moon lord some things open up. Luminite's all you need for the white dwarf set, ferex, and if you care to leverage that (plus the throwing books), you can see a pretty significant spike in damage output. Fair bit of other stuff, too, really...

... also yeah, don't forget the ravager changes later on, once you take down providence. And by changes, I mean each claw gets 400k hp :V

Total HP goes from 129k to 1.99 million. Fortunately, it looks like the only thing you gain from it is the expert item and blood-whatever. Questionable whether the item's better or as good as the flesh totem, which is pre-providence and halves contact damage. Basically saying farm it for the staff, totem, and the other thing (which you probably never want to use unless you're feeling suicidal) before you kill providence, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 05, 2017, 01:50:20 pm
finally got the Bloom Stone. i had to summon the Plaguebringer Goliath like 20-30 times before it bled the item. turns out Red Riding Hood with The Black Cane and the 2 accesories for the match were more than enough for farming that boss, even without buffs potions.

with that i only need to get the hallowed bars and the chlorophyte. gonna take a time to fish or something. also need to collect more worms for making the summon item.

EDIT:

fucking Earth Elemental almost gives me a heart attack by coming out of the ground. yisuscraist, couldnt he enter from the right or something?anyways the Lee weapons and the sentries dispatched him in a few seconds.

gonna see if i can get the panic necklace from a crimson crate. im close to making some neat stuff with it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 05, 2017, 04:25:48 pm
That feeling when you gen a world and tunnel your way up and down the entire jungle biome looking for feral claws, and don't find any. Gorram game, fine, I'll fish up your damned jungle crates. Jerk.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 05, 2017, 06:00:34 pm
i think i've discovered a way to apply extra DPS while under the abyssal shell.

from Thorium -> the minions from The Black Cane apply a debuff called Wither that makes enemies loose 10 health per second for the duration of the debuff. taking in account they would be getting focused by the minions, this would be extra 10 damage per second in a fight.

from Calamity -> using the toxic heart (or its upgraded part later) accesory makes the player emit an aura that applies the Plague debuff to enemies around him, Plague deals 20 damage per second and debuffs defense by 8 points. in addition, the Brimstone Flames debuff from the Calamimini supposedly makes enemies loose 40 health per second. on top of this, the Void of Extinction accesory makes brimstone flames to drop from the sky periodically. which could add some extra damage.

also from this mod, one of the Revengeance mode items allows the player to apply Frostburn from all sources of damage (as far as i know).

from Spirit mod -> nothing in terms of accesories from what i've bound, but,the Tesla Tower sentry from the Engineering Rod applies Electrified to enemies hit. supposedly, it deals 4 damage per second to inmobile targets and 16 when moving horizontally. there's also the weapon enchants sold by the enchanter NPC, but some of them require you to actively damage foes so idont know if adding them to minion weapons makes the minions apply the effect. there's at least 2-3 that apply a damaging debuff on enemies but imnot really sure on this.

as for me, already made the fishing run, could do a bit more later to be honest. got the amount of Hallowed bars required by doing the bucket of bolts achievement and fighting the mechanical bosses all at once. got like stack and a bit of the material and have the schematics of the bosses just for collection purposes (i wonder if i can put them in an item rack, whatever its called).

so now i just need to get that chlorophyte going on, it seems its already spreading but it doenst seem like much from the map looks. i planted a huge square of mud with a single ore near the hellevator at cavern lvl and far from the crimson spreading zone (the tundra is a good barrier after all). but it still a snail's pace to see it grow.

EDIT:

hmmm i think im gonna do some runs on the martian madness, just to see if i get the UFO mount/Staff or a gun.

EDIT2:

WAIT, the waifus....they dont count as typical summons, right? so they wouldnt be nerfed by the shell. TIME TO DO SOME SCIENCE!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 05, 2017, 09:39:13 pm
ok here's the experiment. i fought Duke Fishron using Tiki armor, the shell, the toxic hearth and the waifus. 5 minion slots from the armor and the base single, 3 calamimini and 2 pairs of lee weapons.

total time it took to kill the boss: 30 minutes

highest DPS: 10-11

lowest: 1-2

can the waifus deal damage while the shell is active? no really. they seem to count as regular summons so 1 point of damage from each one

do DoT effects work while the shell is active? yeah, Duke Fishron didnt seem to be inmune to Wither, Plague and Brimstone Flames.

do DoT gets gutted in damage while the shell is active? nope, the boss has quite amount of resistance but i was seeing 30s-20s from the sharkrons when they passed throught the shell. so the damage isnt gutted in this case.

conclusion:

if you have summons and items that apply DoTs you can shell up and AFK the fight until the boss kills itself focusing you. however, if you want a fast fight, i'd recommend to just get the equipment to fight it on its own lvl.

so yeah. another boss that goes down. im ready for that Lunatic Cultist fight. however, it would be cool to fight the pig with an actually active strat.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 05, 2017, 10:33:06 pm
Maybe better wings? If you don't have the first tier tracers or whatever they are yet, anyway. Think they're somewhere around the moon lord phase, and easily one of the best mobility accessories around (they're basically wings + mod upgrade spectre boots), which can help with not getting pigged on.

Taking down the moon lord'll help to no small extent too, most likely... some really nice stuff you can get with just the stellar junk and luminite (and yes, I'm going to mention the white dwarf set again 'cause that shit be broken*), even beyond the normal vanilla junk.

Minor incidental, actually, since you're coming up on it. It can be worth noting there's some odd interaction with the actually throwing dagger shadow weapon and the beacon of the assassin. For whatever reason, the thing causes the dagger to spit out the occasional extra projectile, kinda' like a normal ranged weapon, it's just a single shot of the dagger's alt fire and can stick on things and everything. Lil' neat, heh. Bit of extra damage and I think at least the extra shot still does the beacon's debuff thing, which is a nice bonus.

*Not actually broken, mind (mostly; I'm pretty sure either the books or the white dwarf proc were what was causing crashes with the storm weaver, so if you're using either when you fight it, keep an eye out), and it does take at least one accessory (and preferably a few more; for whatever reason you can stack up at least one extra throwing book if you wear them in the right order, and the effects stack up just fine) and the armor set, but a fast enough/multi-hitting enough throwing weapon plus that set and the throwing book(s) is just disgusting. You'll understand if you try it, methinks :3
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 05, 2017, 11:13:33 pm
ok that Lunatic Cultist fight was easy as fuck. buffed myself, summoned them inions added my turrets and launched the barracudas onto him them bamf, dead. now he joined the gang as an NPC that sells. weird stuff i dont think im gonna use ever but still. the Heart of The Moon seems like an interesting accesory but i have so few space to use it.

i used the rest of the buff time to take down the Solar Pillar. then went back home and put that ancient manipulator to use. Heart of the Elements, Ambrosial Ampoule and The Absorber are already crafted. with those and the minions i took down the Vortex and Nebula Pillars.

so im 1 pillar out of finishing the event, but i havent got what i was going to do which was crafting the Terrarium Defender, Armor and the Bow. i need those so im going to go deep into the jungle to get those 366 units of chlorophyte i need to complete the set.

EDIT:

YEAH BOI!, i had to crack open all the crates i've saved fishing to get the required hardmode metals but i got to do a Terrarium Defender, full set of armor and a Terrarium Pulse Rifle. now i can take on the Moon lord (and maybe the Ragnarok, who knows).

EDIT2:

ehhhh, i thought the same strat for the Moon Lord would be enough to fight the Ragnarok but that only worked until it went to the last phase, that Drakomire mount sounded too good with the whole +40 defense while riding. next time im going to fight these guys with the Wyvern or something.

in terms of the moon lord. i got some of the good stuff. SDMG that i can save for later on in Calamity and a lot of luminite. the only downside is that since i died once i had to spend the last bits of stardust fragments into making the sigil. i could use the other fragments to craft more stardust but that would probably gimp my current power. i mean, with Terrarium i can survive right now. just need to get better stuff. even with these weapons the ragnarok fight was hella long, they have too much power i think.

now that i have luminite i may not need a mount anymore, or at least not for bossfights. gonna replace that cryogen accesory since now that i have the Ampoule, i dont need it, so its an space open for puting movement speed item.  then i could use the slot of the Soul of Cryogen for the other shield that has the avoid death or put Nora's there for that extra minion + damage mitigation thing.

the Waifus are really cool but using them gimps my buff space. yeah, i think im going to go like that next time i fight The Ragnarok.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 06, 2017, 08:59:58 am
Seraph Tracers crafted at last. really good shoes and they can be upgraded again later on. the Ravager was still hitting hard even with the defense bonuses but got to kill it 2 times for the materials required. now i just need to farm these irradiated slimes until the rain ends so i can fight The Ragnarok again. no waifus this time, just Nora's Mark for the extra summon damage, max minion and 15% damage reduction whe under 50% health. hopefully with the boots i will be able to dodge the bosses.

current plan now is to get that lead core, wait until rain, try to see if i can kill The Ragnarok, then make the materials to fight the Overseer and get that Shadespirit Armor set, allthought the bonuses of the Terrarium armor are so good even without the minions, the post moon lord armor from Spirit gives a lot of defense even for mage/summoner and that +4 minion and projectile deflection on top of the rest of the armor bonuses sound good combat wise. i dunno, gotta check the armor then see what i can do. i have a lot of damage reduction accesories anyways.

EDIT:

ehhhh, this guy has too much defense at the final stage, not even the magi bullets sold by the Lunatic help. also, that stupid skull attack, im not a god of dodging. this is too much. im gonna fight the Overseer instead. the Ragnarok will have to  wait, besides, i need more Lumenite. so gotta have to farm the moon lord again.

EDIT2:

the Overseer fight was a close one, the missile attacks hit like a truck and i had to change to the Heart of The Elements at the last part because i needed the extra bonuses.  the Stardust Cells werent focusing so i had to put my faith in the waifus while i spammed the magic bullets. i was close to dying on that one. i was running out of buffs too. got enough materials to craft the armor and the boss dropped a magic weapon. it doesnt seem to powerfull even with the damage bonuses and the mythical modifier (56% chance of crit tho) the magic weapon sold by the Lunatic has much more damage actually (must be because that one doesnt home in), anyways. the armor has those bonuses so i cant complain.

nwo i just need to farm the Uelibloom ore and get that Profaned material to make the Elderberry consumable. with the current equipment im topping 800 health (no potions), there's still 2 health extending consumables pendant to craft. the closest one needs me also to get more Lumenite.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 06, 2017, 01:09:37 pm
The lesser jackass ore* is pretty easy to find both in the jungle, and apparently the spirit ice, if you're hunting it. For reasons I never bothered trying to figure out, apparently bloom slimes (that drop a good dozen or better pieces of ore) like to spawn in the spirit ice. Sees a pretty decent way to build up more than you'll ever need, if for whatever reason you don't feel like digging around the jungle for the stuff.

* Greater jackass ore being perennial. They both take forever to get something able to dig through 'em and particularly with the pink one are bloody everywhere, so for the longest time they're constantly getting in the way if you're digging around. They're jerks.

Perennial's even worse due to the coloration both on the map and on screen, since they're basically identical to certain other ores. Sometimes I dig the damn things out and trash them out of pure spite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 06, 2017, 01:43:06 pm
perennial is like, was post golem i think. i had to craft a Gallant pickaxe to mine Uelibloom which is used to make the first post moon lord ore armor. currently wearing Tarragon but the Shadespirit is pretty close in stats. the other is just defensive. so it may be good to swap between each other when summoning minions.

already have saved the 20 bars of Ueliace for the Elderberry, im farming those Unholy Essence then i have to fght the moon lord again. so much for extra 50 health but ok.

my only complain with the Spirit mod is that there wasnt a post moon lord summoning staff (ok there's one, but it requires the Lunar Portal and of course, its a Sentry). from Thorium the end game staff requires me to kill the Ragnarok and the Nebula Reflection is well, like the Beholders so 2 minion slots for probably less DPS than the Stardust Cells is a no no.

i also crafted an elemental axe from some stuff i had in storage but i couldnt get ruthless on it (too expensive). still it seems it has plenty of damage actually, not really sure compared to the stardust cells tho. have to test how it pans against the Scorn Eaters. they take a lot of time to kill. maybe if i used Wither based weapons.

there's also an upgrade for the Statis blessing but it needs an item dropped from the Goblin Summoner and i havent got it yet. im currently running out of pillar fragments so it may need to do the Lunar Events again.

an Scorn Eater dropped the Energy Staff so now i have a more powerfull sentry for now. i hope this can take down the Ragnarok.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 06, 2017, 02:56:09 pm
Ah, re: the rag drop resource minion, iirc it's actually pretty beastly, even taking two slots. Also seem to recall there being some behavior or another that turned me off of it, though. Was in an earlier only-thorium run, too, so can't say how well it functions in the current environment.

Though checking I was thinking about the ember staff, not the nebula reflection, which wouldn't help if you're still trying to kill rag. Never did try that one out, but I'd definitely say check it if you have the resources. Better than stardust would depend on exactly how their projectiles work...

All that said, the energy staff is hella' sexy. Lasts longer than most sentries, too, and has good lock on range and fire rate, even if the shots don't home or pierce walls. Enough to tip the balance with the rag fight, I'unno, but it's definitely good.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 06, 2017, 04:32:32 pm
it is, sadly, i got short on money (those accesories ate a lot of platinum to get ready, i had more than 200 plat then). on the good side i got to farm the lunar events  a second time and farm the Moon Lord without potions. so got to craft the Elderberry to up health to 850 (900 when using the waifus).

im one star close of crafting the mana extension item too. i dont need the nebula fragments anyway. except, maybe, for summoning the Ragnarok or crafting those Galatica Singularities.

i got enough Lumenite to craft the Onyx Chain Blaster too. was wanting to test that one. allthought it has less damage than the Terrarium gun. anyways, now that i have Tarragon, maybe i could go and test The Ragnarok again.  but first i want to make sure i dont need any other fragments.

im going to use the Sonic Amplifier as extra backup during fights too. mostly for the life regen buff. i got a meowmere but i couldnt stand the sound of the cat projectiles :(

also, from the guide it seems there's some really cool weapons crafted out of the Ragnarok's drops. they kinda border the same damage treshold as the last calamity weapons i've got. im going to try and craft the bow if i can. it may be of use later on.

it also seems Spirit adds a "Guide's Final Gift" which is basically the mother almost all vanilla crafting stations. so i could save a lot of space in the basement.





Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 06, 2017, 05:12:29 pm
Last gift is kinda' helpful. Only thing sketchy about it is that super-forge from calamity seems to do most of the same things.

Vis a vis ranged weapons (and everything else, for that matter), the raw damage is very, very often not terribly telling, doubly so as you get into the later game stuff. Fiddling about with junk I regularly see stuff with sub-100 damage out DPS something with >300, even with similar attack speeds and whatnot. Exactly how the weapon's projectiles (and how many they produce) work can make things work all sorts of weird so far as comparison shopping, so to speak, goes.

Speaking of that, though, it's possibly worth noting the devourer of gods drops a stardust dragon upgrade (mechaworm staff or somethin' like that). The amusing thing is the listed damage is less (pretty substantially; mythical upgrade is 47 with my current kit, stardust 70 something), but the damage per second is both massively higher and doesn't screw over stuff like the solar eruption. Reason being it stacks with pretty much whatever, seemingly including its own segments, so when it curls up in something or another it hurts. Actually one of the higher damage summons I've seen so far, despite the sub fifty number on the face of it, even compared to stuff with a listed damage in the 300s and up.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 06, 2017, 08:04:24 pm
hmmm it seems im gonna have to change to the Onyx Chain Blaster. i was so close to killing the Ragnarok then boom, no magic bullets. that was long fight. but in the end, those fucking skulls got me again. i wish i had the items to complete the armor pen accesory but oh well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 06, 2017, 08:50:09 pm
... well alright then. Previous magnetic sphere line has been kinda' sketchy. The vanilla is the vanilla and it's alright, its first upgrade is sorta' that but a shotgun and it's passable, but 780k HP mothrons don't need okay and passable they need five digit DPS and screen destroying.

And damn. The voltaic climax is five digit DPS and screen destroying. Emits a circle of eight upgunned (current numbers are 202 magic damage, with mythical and some accessories) magnet spheres wherever you're pointing the cursor. Which is, like. Okay? Except A, the cool down is fairly low, B, the individual attacks do not interfere with each other and anything else you might be doing, and C, the only limit to how many you can have out is how fast you fire.

One shot is pretty kickass, but it's maybe not that impressive. I just checked, and at least with my current stuff, if you can maintain the mana, you can shoot ten times before the first shot starts to fade. Which is to say a potentially sustained eighty upgunned magnetic spheres blowing the hell out of anything they can reach or that runs into them.

This. Is the good shit.

... also it's freakishly good at proccing the ethereal talisman's instakill normal enemy effect. Just lays absolute waste to anything that isn't immune to it. This is nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 06, 2017, 09:24:14 pm
well fuck the Onyx Chain Blaster is good at keeping ammo but it doesnt help against the last part of the ragnarok. im gonna have to up my equipment or something. fuck this guy. i bet the Profaned Guardians are much more feasible to kill with this.

honestly they should tone down the power of the Ragnarok a bit. the Overseer was hard but doable and i didnt even need post moonlord stuff to kill it. but this thing is making me advance further in Calamity stuff just to kill it.

anyways, the Onyx Chain Blaster is more than enough to take care of the Moon Lord with spare ammunition. so im going to tackle the Profaned Guardians. they dont have the same ridiculous amount of health and defense as the Ragnarok final phase so it should be doable.

EDIT:

can confirm the Profaned Guardians were doable, now Providence on the other hand, i made the mistake of fighting it in the same cramped space. gonna have to get into the most open space of the Underworld for this. (i need that shield drop).

EDIT2:

gosh this bitch drops a lot of stuff i dont know where to even take a stop. got her to half health before getting wrecked by shit laying around in the floor. it seems im gonna have to fight her in the hallow or something. im gonna try with Terrarium Armor in this case.

EDIT3:

aaaand nope, it didnt work. at least i know that the SDMG was a proper replacement for this gun. this is getting annoying.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 06, 2017, 11:22:39 pm
Yeeeaaaah rag's a gorram monster. Or three impeccably jerkish ones, anyway. For what it's worth, I'm faaairly sure they weren't balanced with revegence in mind, ha.

Recommendation remains white dwarf, heh. It with a throwing book and decent weapon helps a lot to drop the blighters quicker. Current critter's finally starting to get into the realm of stuff that can keep up with the god mode damage output of rapid fire/multi-proc % max HP damage, but it's taking end game calamity stuff to do it.

... incidentally, did you know the rag fight is on a timer? It's a fairly long one (I think maybe a full day or somethin'), but if you don't have enough dakka to take them fast enough (or don't notice the respawn gimmick with the initial trio), but can survive that long, you still die. It's not as much of a bastard as calamity's final boss (which has scaling damage, and an anti-cheat method of killing you if you happen to get hit 30 times over the course of the fight regardless as to if you otherwise survive it or not, among a couple other things), but it's definitely a pain.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 07, 2017, 12:17:05 am
the lack of good armor doesnt make it easier.

if i dont use Tarragon i get wrecked against the current bosses. The Absorber, Ampoule and Heart of The Elements are practically mandatory. i fear of putting down the Terrarium Defender and loose some edge while the the Asgard's Valor can only be upgraded later on.

i've just recently got the final material required to craft the Deific Amulet. but to use this i have to drop down another accesory. the Seraph Tracers give me inmunity to some nasty stuff so the only thing i think that can be taken down is the Statis Blessing. which means loosing those extra 3 minions and 15% summon damage.

that for getting 25 armor pen (which is better than the other armor pen items i think, until you upgrade this to the Rampart of Deities i think).

now that 25 armor pen could help against the Ragnarok (because 200 defense in the final phase is just bullshit). but im not too sure on Providence. which speaking of, the only way i can see feasible to win that fight is to tank myself with the Drakomire and try to see if i can keep on soaking the damage perfectly still still (because it seems moving around with this boss is just suicidal).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 07, 2017, 07:02:14 pm
the Drakomire was a good help and i used Nora's instead of Statis but still cant keep up with Providence. got to kill the ragnarok with the Deific Amulet, it was a long battle because without Statis i can only get 4 summons on field (that limit of 20 buffs makes you limit what you can use in terms of potions so not to loose summons). so most of the DPS was actually the SDMG, almost get out of ammo but it finally died. the Elemental Axes are hard to track so i dont know if they did something but at least i know the sentries were shooting.

Mjollnir seems like a good backup weapon so im going to keep it. now i need to decide what to craft.

 as for the ranged weapons. there's a gun with 2 modes that does a bit more base damage than the SDMG but it actually eats more bullets so i would have to use the endless musket pouch instead (instead of the magic bullets of the Lunatic that do like 35 damage each). the bow converts one arrow into a barrage of 4 with 2 piercing ones, but i dont have high lvl arrows outside of Luminite or Electrified so it would probably require endless quiver. which means less damage.

there's also a repeater that does an absurd amount of damage because it converts arrows into wyrm breath which can ricochet of tiles and can pierce enemies multiple times. the problem is, i dont know how fast are those projectiles and if they are limited by gravity. if not i would abuse with the endless quiver because that damage is nasty. (386 non bonused by anything)

there's a rocket launcher but i dont use rockets.

so the only feasible thing in the case the repeater doesnt work would be a bow which is crafted out of the 3 essences dropped by the Ragnarok and some celestial stuff which doesnt consume any Ammo andhas almost 200 base damage outside of inflicting Ichor, exploding projectiles on contact which release homing energy and healing for 10% of the damage done. now imagine this shit with unreal and the blood corruption glyph.

in terms of summons there's only a single summon weapon that needs 2 slots to summon a minion with more damage than the Elemental Axes, according to the wiki the projectiels shot by those things home in on enemies with long range and linger for a while. it sounds good but im not really sure on the effectiveness of those compared to having 4 elemental axes around allthought with all the moving around shit it may be better damage aplication).



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 07, 2017, 08:11:33 pm
farmed the lunar events with Mjollnir  (okay i had to use the last of the magic bullets because no lifesteal against the moon lord). crafted that Quasar Bow and boy this thing does wonders. the only way i died against Providence was because i forgot about the flaming phase with those -150 holy flames. aint falling for that again, in fact, i bet i can kill this thing without buffs using this bow. its modified for Godly for now, a bit expensive to reforge, but the idea is to get Unreal, its just too good. may fall off later on because Calamity but with all the utility it gives i would keep it for the Devourer of Gods fight.

EDIT:

yup, you can farm this thing with the bow. the only problem is when she enters the cocoon and starts spamming those flames. fuck that thing.

ok 3rd time is the charm. need those wings.

EDIT2:

oh yeah pass me those wings you fucking oversized holy moth or whatever. i also got a throwing weapon but with Mjolnir i dont need that thing. now to check on those Sentinels of The Devourer. i dont think they will give the same bullshit as this one.

however, hard and all, i like that it drops Lihzard bricks. i was needing those for doing the Witch Doctor' house. but yeah, the towns is actually full now. just missing Santa and the Tax Collector.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 07, 2017, 10:01:28 pm
Heh. That dragon breath conversion weapon actually does pretty cruddy (relative to its general area progression wise, anyway) DPS, iirc. Think its projectile is one of those that interferes with other stuff, which kneecaps total output hard. Was something along those lines. Remember toying around with it for a while and then realizing it was more pretty than good... though it is very pretty. Good illumination weapon in base thorium, can't even lick the feet of a clockwork bow (with something to cause the arrows to glow) or burning sky.

So far as ammo goes... even with ludicrous firing rate, you'll eventually get the means to stack up enough conservation chance you can still use non-endless ammo without much concern. Amusingly enough, though, I actually kinda' dislike the quasar, heh. It's a'ight, but it can be out DPS'd by a monsoon (tsunami upgrade, though that does take killing fishron), as well as a number of other ranged weapons (and we'll not talk about throwing, of course, since a white dwarf setup takes a dump on just about everything until you're getting into jungle dragon territory).

I'd definitely recommend checking out a clockwork bow... pretty sure you can build them with just luminite (and gears). Can't recall if it can actually out damage the quasar, but pretty sure it can get close and the illumination aspect is hard to beat (until you get the burning sky and can cover the screen in fire)... plus you basically don't have to aim. Remember it doing particularly solid damage to providence, since it's best vs. large enemies. Just make sure to comparison check (probably via DPS meter, or some sort of enemy benchmark), as the listed damage on a lot of late game weapons range from useless to outright deceptive, heh. Pretty sure providence drops a fairly nice bow, too.

Also yeah, those 2 slot ember staff things are pretty beastly, as mentioned. Definitely try them and compare DPS meter readings or whatev'. You'll eventually get to see a minion summon that takes a full four slots, ehehe (and is actually good enough it might be worth, and definitely is for at least one).

... in any case, today's number is 4. Four minutes of a zerg potion'd blood moon (mind, this was after 1.5 nights of merely candled blood moon failed) being funneled into my inventory to get a shark tooth necklace to drop. And when I say four minutes of a zerg potion'd blood moon, (fair warning, it's fairly large because I'm too tired to fix the sizing)
Spoiler: I mean all of it. (click to show/hide)
Got fed up enough with that 1.5 blood moons of no show I decided I needed a zerg arena. Burrowed through the batch of land somewhat leftwards my main I had been using for some boss farming and to deal with invasions.

That line of eyeball banners in the full one is what happens when you eat an entire bloodmoon with a zerg potion going. Potion lasts a little longer than the moon (like 30-40 seconds remaining), but eh. Faintly disgusting amounts of drops trashed aside, I ended up making around three or four hundred platinum by the end of it. Finally got my sharktooth necklace, with two more dropping by the time the sun came up. Waifus hitting for around 1k a hit, projectile wise, birbdragons doing, uh. More. Four slot or not they're pretty monstrous damage wise.

E: Oh, and definitely check any new throwing weapons vs. the mjollnir, doubly so if you actually rock the book/dwarf combo (pretty sure both at least the providence drop throwing weapon and the shadow dagger can out deeps it with that combo). Oddly enough, sexy as the hammer is its damage is kinda' sketchy relative to some of the other stuff roughly where you're tooling around.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 07, 2017, 10:19:43 pm
the storm weave got me by surprise with that round two 800 damage from head until i figured this guy is liek a crawltipede so just stood still and dished the bow on him until it died. the other 2 sentinels were quite tame compared to that worm.

now im in the dungeon waiting for those phantoms. the Polterghast tome me once because i got stuck with a door during its final moments. aint making that mistake twice.

well if the slag staff is as good as it sounds then i'll craft it. got some interesting stuff from the sentinels but nothing seems to top current equipment. got some bloodstones here and there from some mobs but that 33% chance for a blood moon sounds pretty annoying. so im staying with Tarragon until i get something better.

EDIT:

there should be a way to summon this shitte without having to farm those phantoms. killing it is hard or i forgot that this guy has to be kited like plantera. and it moves harder on blocks. jeez

EDIT2:

aaaand nope. not eve using the accesory that halves contact damage you can kill this thing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 07, 2017, 11:52:55 pm
Heh. Amusingly enough, there are ways to summon it without farming phantoms.

...

After you kill it. Since it drops the only source of the material to make its summoning item. Can buy it, too, but I think that needs you to off it first as well.

Anyway, vis a vis that trio you might want to murder signus until the cosmilamp falls out, if you didn't already get it. It's pretty nice... think it's at least comparable to the other stuff you have, and it seems to have an unusually good ability to effectively stunlock stuff. Even if it's not your primary summon it can be helpful to have one or two in the mix.

As for the blood moon thing, it can be annoying if you don't have a means to flip the time. Which you totally have access to, if you feel like building it. Need cyro bars, hellstone, and souls of night and light, but that's it and it just needs a mythril anvil.

... incidentally, the rain stone is a thorium depths chest item that's like the torrential tear, but better. It and the cosmolight and the only thing you won't be able to freely toggle are sandstorms and specialty moons (and they either have summoning items, or particularly in the case of that armor you mention, are trivial to activate by toggling the day/night cycle). Quite useful, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 08, 2017, 12:27:52 am
yeah i forgot about that drop. no i have the time warp for that stuff.

this boss is fucking annoying, im gonna have to demolish a large swath of the dungeon just to get even because of those stupid lasers. not only deals absurd contact damage but i have to dodge projectiles. even Plantera gave some space for maneuvering.

yeah im gonna see if i can farm that lamp. probably has better damage than the Slag Staff but minions seem so useless as of recent. again, bosses making you move around means they dont do much.

EDIT:

had to kill that guy 3 times for him to drop the lamp. also got a Cosmic Kunai, it doesnt seem too usefull for the situation anyways. gonna get that rectangle ready for tomorrow. i hope its more than enough to kite that ghost. if not i'll probably have to shell myself when it gets to low health.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 08, 2017, 01:18:16 am
After not playing for a while I'm back at it again.

Currently raiding the jungle temple. Pre-hardmode.

It is really easy to make "walk-through walls" by placing three platforms vertically along a wall, then hammering them into stairs, hold down, and walk right through. Works great on the temple door. Also, you can fire projectiles through these walls, so it makes it easy to wall off rooms, then shoot through the walls till contents are dead before advancing.

I'm not sure why I'm bothering, I don't really need the traps, and most of the loot is useless before hardmode... Oh well, it is an interesting change of pace if nothing else.

In other news, the wiki says that "60-80" beenades are enough to kill expert mode WoF, the wiki is wrong (you need almost twice that, with the hive pack). I got the bastard to <500 health twice now, both times running out of beenades (I had 100) and getting killed in short order. The first time I had no potions, but I savescummed after it killed me, and tried again with a few basic potions and more minions. Staying alive is easy until the very end where it runs over me shortly after running out of beenades. If I had ~15-20 more I would be able to kill him easily. (The other weapons I had on hand didn't seem to work quickly enough)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 08, 2017, 11:25:52 am
i seem to recall they were nerfed. maybe use the Bee Gun instead.

ok this is just bullshit, tried to use the Abyssal Shell against the Polterghast and got instapopped. i thought the Moon Lord was the only one that bypassed invincibility frames. now i dont know what to use against that thing.

just needed it to drop low enough to bunker myself while it died from the Plague Hive but he didnt even allow me that strat. fuck this guy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 08, 2017, 12:37:45 pm
Oh no, I'm pretty sure there's more than the moon lord that does it in calamity. Seems about up its alley for the late game stuff.

... also, should you reach the final boss of that, abyssal might end up hilarious. The last critter instakills you if you take too little damage from an attack (or if you get hit too many times). "Fortunately" its damage also scales with you so defense is functionally worthless unless you got some crazy stuff going on, but still.

Anyway, best I can offer with the polter was that iirc I avoided the most damage flying circles around it with either the UFO or rag chariot mount in a fairly small area (big for the dungeon, but still not much larger than its larger ones), occasionally canceling the ride midair so I could dash to get the hell away from it or grappling a platform/block to make momentum changes it couldn't sustain. Do have to touch down for a sec to get the mount moving right again, but it seems to work out, sorta'.

Want to say it's got cornering issues, basically, so if you can keep it changing directions it has trouble catching you and nomming your tasty tender face off. Using/abusing a dash accessory was pretty close to necessary to sustain doing that, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 08, 2017, 10:39:44 pm
had to widen up a big room in the dungeon to fight this thing properly but i finally killed it. got a lot of weapons but only stayed with the summoner one (2 phantom per slot seems like a good deal compared to the lamp).

im now currently trying to figure out how to destroy the Devourer of Gods. like all worm type enemies, it easy to dodge the head but on 3rd phase it becomes a bullet hell. so im trying to find a good equipment to survive all that damage. i wish the shell worked on these situations.

EDIT:

this boss would be more enjoyable if he didnt have those fucking lasers. the 3rd phase is just bullshit with all that damage. at least with Providence you knew you could dodge some of the stuff. but not only you have to keep an eye to the head but also those laser walls. im not an expert using the rod of discord, in fact, i've never used that shit. its so unfair
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 09, 2017, 12:11:06 am
Spoilered for size, but.


I think my witch doctor just died. Pretty sure the witch doctor died. Doc totally died. In a fire. Dead as all hell.

---

So far as the lasers go, I want to say you can go under or over them, if you have room to dash the same direction they're going and pull down/up as hard as possible, without needing to teleport. 'Bout the best I can offer for that one, though. I may be giving my solid try to dodging, generally, but I also said to hell with it a long ways back and set to freezing my HP. Mostly dealt with the lasers by ramming the lasers, heh.

... alternately, if you can kill it fast enough, either the lasers don't come or there's few enough you can tank what does if you can't dodge it. As harped on repeatedly, a white dwarf setup can do it. Probably best with an elemental disk for the first kill, but a molten whatsit (the providence drop) or shadow dagger can manage.

But yeah, dwarf set bonus + that disk and optionally (double) throwing book (probably the collection and the best single one) will basically straight up delete the devourer. Iirc it can spike into six digit DPS for that fight and maintain 30k+ per second with ease. The friggin' thing only has at most a million HP per notable phase. Can potentially kill it so fast the invincibility that kicks in when the smaller worm comes in doesn't have time to activate. It's faintly absurd. And beautiful. And performance wrecking, ehehe.

The combo's not as strong versus small(er, at least segment wise) enemies (mind you, it still wrecks several different kinds of face), but the dwarf set will just demolish worm enemies, the bigger the better, and with it the elemental disk in particular is just a barrel full of chainsaw monkeys hopped up on PCP and trying to hump every square inch of the boss. Just make sure it's the throwing version of the disk, heh.

E: Though now that I check, the second worm doesn't actually make the DoG invincible, just hides its health bar. Still, the dwarf/disk combo can kill it faster than the obfuscation goes active, so... yeah.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 09, 2017, 06:41:06 pm
Any tips for setting up containment pre-hard mode or containment in hard mode? I read the wiki and am in a large world and it does not paint a pretty picture....

Put another way, what vanilla biomes should I really care about preserving?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: SOLDIER First on November 09, 2017, 07:29:20 pm
Basically, you want to either 1) create a 3-tile-thick barrier around any biome you want to preserve out of unconvertable materials, such as bricks, or 2) dig a 3-tile-thick hole and leave it empty if you're short on materials. I think the biome you probably wanna preserve For Definitely is the (Underground) Jungle, because Corruption and Hallow turn mud into plain ol' dirt, IIRC.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 09, 2017, 07:31:32 pm
Oi.....

How about, anyone know what the current best world modding program is right now? :P Is TEdit still pretty much the best? I just don't feel like putting in 30 hours of digging.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 09, 2017, 07:38:26 pm
If the character has the money and you're not that concerned about aesthetics, a good ten stack or so of dynamite straight down on both sides of whatever you want to preserve, and then taking sticky dynamite and connecting the bottom (and top, if you're doing it underground), works just fine. Much faster than trying to dig through it. Conceptually you could want to go deeper, but in practice a ten stack hole will give you more space than you'll probably ever need. And if it turns out you want more later, that's also how you cut out a chunk to clentaminate without having to worry about missing something or more stuff infecting the joint afterwards.

Trick to it all is that 3 tile or whatever is the technical necessity, but that is a hell of a lot of digging and entirely too goddamn much attention to detail. Blow a bomb tunnel around whatever you want to keep and call it a day. Takes a few minutes and you get to blow up a decent chunk of the landscape.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 09, 2017, 08:45:37 pm
That works ok for your stuff. But preserving other biomes after the game generates its diagonal lines of Hallowed and Corruption takes a little more work than just bombing a hole.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 09, 2017, 09:50:03 pm
I like to sink 2-3 shafts on each side of the spawn. That way the hallow and corruption will both end up as vertical slices and be prevented from growing out of the center third.

Using stacks of explosives to dig the shafts is by far the fastest way, unless you cheat in (or bring from another world) a drill containment unit mount...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 10, 2017, 07:57:52 am
Or run a few mods, containment unit wise. The game has room to dig significantly faster than that thing manages by default, yeah. Most of the means I've seen are post secondary infestation, but eh.

Any case, means of preserving other biomes I'm recommending is to just kinda' not try for the whole thing. Pick a chunk that's untouched and treat it after the spread, or blow out a chunk prior and clentaminate the manageable bit that gives afterwards. You only need so much of it for critter et al generation, heh, and it's waaaaay less trouble to keep or make a handful of screens in a few spots clean than try to save the whole thing.

Though apparently if you really want to keep the whole jungle, hallow doesn't convert mud? Could conceptually line the thing with hallow and call it a day, so far as jungle preservation goes. Also... the spread generally isn't that fast. If you're on a large world in particular it's fairly unlikely you won't finish whatever it is you intend to do before it becomes much of an issue, so just... not worrying about it, is pretty viable.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on November 10, 2017, 10:23:45 pm
If you're super lazy you could probably load up a terrain editor and just delete land that's in the way.

I still recommend dynamite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 10, 2017, 11:11:36 pm
a bit of messing around has shown that you can tank the Devourer of Gods underwater because of some accesories giving greater resistances underwater. you can practically sit still with the only issue being oxygen.

fighting him in the ocean gives enough space to dodge the final phases but i cant react enough to that thing resummoning itself while dodging those lasers everywhere. seriously i dont get whats the point of making these bosses to absurd both in damage and resistance.

anyways, im gonna see if i can take replace the 7th slot with the celestial shell so i can take it down without having to move from the water.

EDIT:

hmmmm i need all the damage reduction i can get so the celestial shell doesnt do much here, gill potions and the bloody worm scarf seem to be the way to go. i hope i get to the final phase this time

EDIT2:

fuck i was so close. i dont get why such a bullshit boss has to have like 5 phases taking in account the amount of damage it puts and how time you waste bringing it to low health. it doesnt make it challenging it makes it unbearable to fight.

EDIT3:

ok that's it, im uninstalling Calamity. i cant keep up with this shit. crafting the Heart of The Elements was nice and all but i cant deal with this amount of whacked stuff. fighting The Ragnarok was much more bearable than this fucking worm. if the rest of the roster pulls the same stupidity of this one then i dont see the point of playing. its just masochistic. im not gonna use cheats or change to another class, i i cant kill this thing with summoner and extra ranged support then the mod isnt doing any good. 7 accesory slots and over 800 health is useless against these guys. its a waste of time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 11, 2017, 07:19:44 am
Ehehe. Yeah, yharon is arguably worse than the worm (if for no other reason relative to this mod trio that the elemental disk + white dwarf set explodes the worm*), and while I haven't even attempted the bullshit of the final boss, I'll note again it will auto-kill you if you get hit 30 times and has damage that scales. On top of some other things. The wiki apparently calls it a "superboss", which seems to be code for "utter bastard".

The birb's not that bad, though, I think. Least of the three post-worm bosses. You pretty much need something like the rag chariot to handle it, but if you've got that you can mostly kite it without much trouble. 'Course, if you don't have it the little shit will instapop you through like 900 health if it touches you but hey, that's calamity's end game (when it's not just flat instakilling you, anyway).

* Though I would totally say try that at least once for catharsis before you uninstall, heh. It's nice to see the worm get squished after it screws you over a few times.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 11, 2017, 11:19:43 am
i decided to give one last try to the mod. see if i can beat the last part with another class. was thinking on mele with Yoyos this time. thrower sounds cool and all (the plague doctor armor looks cool) but i need extra defense to see if at least i can tank those final bosses long enough to recover. so melee is the way to go. gonna see if i can craft the Asra Nox artifact weapon (really nice reference, Spirit mod).

so far the center of the map is calm. 3 living trees, 2 with the room and one with the sap. but im not playing summoner this time. at least one seem to connect direct with the underground via the room (need to craft an entrance). the other tree has 2 demon altars on both sides, and found a pocket of diamonds while opening the tunnel to one of them.

on the other hand, the corruption stats at the west, and there's a huge vertical elevation at the east. gonna check if i can get Wulfrum armor just for the extra stats early.

EDIT:

the desert is past the mountain which is actually crossed by a tunnel. also turns out that these surface entrances are dead ends. they only lead to pockets of empty space inside the soil. i found 2 chests so far. one had a starting healer item, the other had the blowpipe. gonna take a time to find a compass here, what i can do is either farm for Wulfrum or go for Cactus. the wulfrum part is safer and the mobs that drop it tend to appear rather frequently.

in terms of NPCs. as always, the Cook was the first to appear because of mushroom harvesting. having food early may help a lot right now taking in account i dont have enough hearts, it could help to survive travelling the desert.

another option i think is to find the tundra and harvest icy shards for crafting frozen armor and items.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 11, 2017, 05:33:56 pm
If you're super lazy you could probably load up a terrain editor and just delete land that's in the way.

Like I asked above, anyone know which one is current? I went looking for an updated copy of TEdit and got led a lot of different places looking for it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on November 11, 2017, 05:47:10 pm
As far as I know, TEdit is both current and probably the best to use.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 11, 2017, 06:09:46 pm
Here you go nenj, if you're actually having trouble finding it. (https://forums.terraria.org/index.php?threads/tedit-terraria-map-editor.43822/)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 11, 2017, 08:55:14 pm
died a few times (fucking vultures). but i found some interesting stuff while finding an entrance to the underground. the nearest one is right at the limit betwen forest and jungle. it featured a cabin and 2 hearts. found some topaz and got soem amethysts from a crawler. but i couldnt go deeper because the tunnel goes straight to the underground jungle, almost get killed by a Mudman actually.

so im obligued to avoid going underground for now. what i can do is try to stay in the surface jungle and kill all the bats/piranhas in hope of getting the GPS components. the compass is the most critical for building purposes.

i also got enough Wulfrum to craft the armor set with the melee headgear. it doesnt give too much damage actually but the extra 5 defense when under half health is welcomed for the first boss. the cabin had enough web to compensate building the wooden yoyo too, and got to make the White String accesory. one of the amethysts was used to make a ring (got enough lead in one of the living wood chests to craft the anvil with metal to spare) and then an enchanted ring, the Enchanted Amethyst Ring reduceds damage taken by 4 points flat. which should further help me to survive in the desert and beyond (not to mention that the accesory came with Armored, so its +3 defense on top of that).

i dont have enough NPCs to get the travelling merchant yet, once i get the compass im gonna start putting the layout for the new Amphitheater and start building my house. already got a lot of chests from the surface and underground, but i need space to settle in. mostly for the bed and the crafting stations. the Cook's room was big enough to allow the anvil and the furnace but its getting short on space already.

its gonna be tricky to choose Yoyos on this run actually, since all 3 mods add their own yoyos to the collection. Spirit has the most amount of them, Calamity and Thorium add some with cool effects. and not to mention the vanilla yoyos that i have never used.

EDIT:

well the jungle is clean this time. i can rest for now knowing that it wont be lost in hardmode. if the Corruption spawned on the west side, then i guess its more likely that Hallow will appear on the east side. well, i saw hallow cutting a part of the crimson the last run but one can hope that the jungle will be safe from infection on this one.

i couldnt move more because i got swarmed by enemies. had to drink back to base to not risk all the money i had gotten while exploring. found more chests, wand of sparking, wooden boomerang, flute, climbing claws and aglet. a bit usefull.

a piranha dropped a hook so i can make a grappling tool early, but still no compass. i got enough lead from the chests to craft the Altar of Creation. just need to beat the first 3 bosses and get 40-50 units of primordial magic for making the Solus 1.

EDIT2:

the jungle is followed by a desert with a Pyramid. it doesnt go too deep but the chest has the flying carpet. so there's another item covered for later on. the Reach is Right past it. hopefully this will shield this side of the jungle from another patch of corruption that is a few tiles after it.

i couldnt stay too much in the reach. some of the mobs are too hard, i dont know if this is normal for all the versions of this biome but it spawned with some sandstone slabs or bricks since it was right next to a desert. also, there's a heart sitting in the bottom of the structure. i couldnt take it down because of the enemies. there was a chest with the Forsworn Pendant, but im not sure if i should take it. cant remember if it can be crafted into something else and +3% melee speed isnt much actually.

EDIT3:

well looking at the map the Reach intersects with the Pyramid so that's why there's sandstone bricks mixed with the reach grass. since there's corruption past that then i guess its exploring the tunnel, see if i can reach the underground from there taking in account its on the limit with the jungle. should have enough defense to tank the mobs now thanks to the accesories.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 11, 2017, 10:09:00 pm
Ach, wish me luck. I've disabled thorium and calamity, left spirit on (because biome conflicts are fun, let's break the generation code in half), and turned on, like. Eight or ten new mods. Think only two or three were major content mods, but... still. Going to be interesting to see if it explodes and/or if my computer crawls into a corner and cries instead of running the game.

E: it hasn't crashed yet, but I have learned a lesson: Maybe don't try to run the recipe browser mod when you're adding in probably several hundred new items :P

E2: Welp, there it went. Crashed as the recipe thing was nearly finished loading, ha. Let's try this again...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 11, 2017, 10:56:50 pm
found 2 more cabins, one had the extractinator, the other had cloud in a bottle. also found 2 more hearts. but yeah the tunnel goes into the jungle, i was expecting it to at least lead to a bifurcation or something.

im gonna have to keep farming those piranhas until they drop what i want. some of the jungle enemies can be dealt with but Mudmen and Spiked slimes are still too dangerous.

EDIT:

the Grand Thunderbird has been defeated. only had to summon once, and it dropped the Zephyr, however, since the aglest has Warding, im gonna stick to it for a while. sadly no melee drop, but i can still make use of the expert mode item. the yoyo keeps most basic enemies at bay but fliers are a nuissance most of the time, so having a bow is a must. the bossfight took quite a while because of this. i used the flute because of its homing projectiles but the damage was obviously low taking in account im not playing a Bard.

what im glad is that it seems you dont need potions to fight it, so i can save the rest of the few potions i've scrapped for something harder to kill like Scarabeus or the EoC. im gonna see if this bow allows me to get past the corruption to see what else is beyond it.

EDIT2:

the unreal Talon Burst i got from the Thunderbird was more than enough to keep those eaters away. and got an Eater Staff so i can have some backup while doing other stuff. there's 2 corruption patches on the west, the one that extendes past the center which is the biggest as of now, and another smaller that goes past the Dungeon, so yeah, the west coast is fucked this time. unless i do some heavy demolition work on it or something (not like i cant get the materials of the ocean out of the Diverman and some mobs).

the Dungeon spawned as always in a really weird place, right at the bottom of a mesa in the end of a desert, so there's a huge wall that will make fighting Skeletron a royla PITA unless i bulldoze and level that part. the tundra goes right past the first corruption. it is fairly even terrain so it shouldnt be hard to find an entrance to the underground ice there. now that i've built platforms over the holes it shouldnt be too hard of a trip to get Icy shards. the armor you get from those is 3 points weaker than Wulfrum but gives an aura and a freezing effect, the real deal however is being able to make Frost Heart Elixirs which is a buff potion that makes you inmobile (or freezes you in place) while giving +10 defense and +40 health regen. that's massive defense wise. should've known about this before this potion may had been usefull against the Devourer of Gods. but oh well.

from the Spirit side there are Icy/Frost Essences but the armor from that one gives even less armor for a double melee and magical bonus (mana included, but y tho?) so thats straight into cash for now.

there was a enchanted sword shrine but it was a fake one. i only found 1 surface chest while exploring that half of the map but it came with the Radar. next time im gonna see what is past the eastern corruption. since the Reache spawned right before it its probably that there's nothing that can stop it from spreading into the east coast. so both oceans will be infected by the end of the game i think. gotta check further.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 12, 2017, 01:51:32 am
Huh. I'm not sure which mod is doing this, but I'm definitely liking it. Started the game with what looks to be three random spell glyphs, which could be stuck into one of four three slot skulls to make a complete spell. Between my starters I had a thing that would spit out four rotating boulders (megaman leaf shield style) with good knockback, multiple hits, wall piercing, and the chance to cause confusion on hit. Expensive-ish for the early game and the damage is pretty sketchy, but very solid utility.

By the time just before noticing it's a quarter to one in the morning, however, I've found something that replaced the plain jane direct straight line firing pattern... with a bat winged eyeball that acts like a summons, doesn't seem to go away, and independently casts the spell with no cost beyond the initial summoning. It's, um. Pretty neat, particularly in combination with the birb staff (which summons a quite ruddy aggressive bird animal, the little white ones) that fell out of a tree. Makes me feel like I made a terrible mistake going gunslinger on a whim with some kind of upgradable starting artifact/class accessory, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 12, 2017, 11:41:25 am
opened a small tunnel on the tundra, havent found any intersection yet to go deeper. also, i dont know if it was because i was using an older version of Calamity but the stress bar doesnt reset when i die. which is annoying. so i had to put a fireplace in one of the trees so i can shove out the debuffs.

once this thing is down im gonna explore further. there's more chances to get the compass from the ice mobs than waiting on those piranhas (and they appear underground so even more chances). the only tricky part would be dealing with the spiked ice  slimes.

EDIT:

no cabins on the way down. it took some time to find the cavern layer, too much aquifers around. ran out of arrows to keep probing for openings. found a heart crystal and the skeleton merchant spawned with a purple counterweight so there's another yoyo accessory (it came with warding when i bought it, noice!).

i got a lot of junk while surveying there but for the whole trip you have to make just to get a chance for the compass it would be best to just sit in the jungle and wait for the piranhas.

EDIT2:

well it didnt take too long, i got packs of 3-4 piranha while waiting in a jungle lake, the mini eater did the job. already marked the 160 tile limit on both sides of the spawn. fortunately they didnt intersect with the trees. im gonna build the house past the closest one (the one where the cook is living). already added some dirt to flat the terrain and put the base flooring. now it just need to wait for the boreal wood to grow for making the walls.

with that settled i can get the Merchant and the Desert Acolyte. both sell a yoyo with a damage difference of 1 point i think (allthought i think the one sold by the acolyte can inflict poison).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 12, 2017, 03:24:28 pm
Hrm. Well, crash giving thoroughly unhelpful error message mixed with some UI issues (of the "wait a tick, where the buggery did half my inventory go" sort, among other things) with the RPG one I was checking out, and I'm re-enabling calamity (on top of the rest, so I'm at trio-thorium+like-eight-other-mods, assuming it doesn't crash while reloading) because because. Also one of the other RPG ones I grabbed to peek at.

K one (never bothered to actually pay attention to the name, but it's the only K name I can recall) was nice so far outside the interface problems, if fairly low key on the actual stat gain side of things (less so surrounding mechanics, heh), but those interface problems were a thorough pain in the arse. No autopause unless you want little things like the shop interface to disappear, intermittent problems with the extra inventory pages that looked to have caused the disappearing inventory trick, some other stuff including incompatibility with magic storage which I really want to check out. It's fairly well done design wise and mostly works, but mostly doesn't cut it very well when it takes like 10 minutes or more to load all this mess, heh.

... or not, since mod loader seems to have updated and calamity and spirit are noping out during initialization. Grumble grumble. Also the mod browser self-update in-game thing is itself crashing, so... fix later. Generate new world now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 12, 2017, 06:59:21 pm
oh yeah, got to start digging a long part of the hellevator and got enough boreal wood from the artificial farm i've settled up. the first floor and the two basements were completed. should have enough space to house all the crafting stations im gonna need, along with enough storage so i dont have to fill the third floor with chests. time will tell.

the merchant arrived as expected, "Fool's Gold" is a nice upgrade from the Wooden Yoyo for now, it has a longer reach (i think), slightly bigger damage and shoots projectiles (in a random pattern). once the next generation of boreal trees have grown im going to work on the second floor. since i havent used any heart the next NPC should be the Desert Acolyte. he too sells a yoyo, so i guess the Fool's Gold will go to the collection later on.

now that i have a place to save the junk, i should be planning on getting more metals or explore the underground desert. hunting Cnidrions should be a priority since i need to improve my armor. Wulfrum was the best in terms of defense, but i need something bigger to kill Scarabeus. so the most logical solution should be to get Victide (there's a yoyo made from it). the materials from the other bosses arent of use for me because Chitin is used for a Summoner armor and Sandstone is used for a Thrower armor. another option would be to mine/fish for metals (i have to anyways because im running low on lead and have to craft the bathroom props, not to mention the platinum/gold for the watch).

EDIT:

finally reached the cavern layer. found a cabin with the magic mirror anda bookcase. had to demolish part of it because it obstructing. also, there was an explosive trap that yielded a massive stock of lead. but still i dont think its enough for the bathroom. anyways, later on the hellevator goes in the limit between a granite and marble caves. there was also a minecart rail in the path. the mini eater found a spider cave a few tunnels west of the rope and there was a heart. it seems that one goes deeper but i'll check it later.

most o the boreal trees have grown, just missing one sapling. im gonna see if i can reach the magma layer before building further. im keeping an eye on any cabin to get the band of regeneration or the spiked shoes.

i also got to kill a Giant Shelly and a Gilded Bat so there's 2 contracts fulfilled and some danger fragments. allthought i think danger armor is for ranged, have to check.

EDIT2:

had to stop digging because of those flamekin mobs. but that means that im already reaching the magma layer. i returned to the surface and harvested the boreal wood. turns out i had gotten enough lead to make a full bathroom set with some spare ingots for making the fishing rod. as it was expected the Desert Acolyte arrived to the base so now i have a Scorpain yoyo (has longer range and slightly higher damage than Fool's Gold, it throws indefinitely and can apply poison to targets).

im gonna wait until the stress has disappeared then venture into the underground desert. need antlion mandibles to craft the items for Scarabeus and the Desert Scourge. then see if i can kill some Cnidrions too for getting the Victide armor.

EDIT3:

well, from the wiki it seems that Victide is actually on the same lvl as Wulfrum the difference is that Wulfrum gives some extra bonuses while submerged in liquid. so yeah not much of an upgrade. im gonna have to go with an ore armor instead. probably Thorium if i can get enough material. if not, i'll have to go fishing.

the antlion entrance is quite long actually. the hole goes down up to the point where Tomb Crawlers start spawning. ive killed at least 4 Cnidrions, allthought mosto f the mobs here hare still too tough for the Scorpain to kill (the antlions are an exception and die rather quickly). there's also an underground pond here, for some reason the entrance is filled with water. it could be a cool fishing spot actually (shame there's no desert fish or crate ingame).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 13, 2017, 03:22:12 am
I'd probably recommend double checking about that desert fishing, heh. Pretty sure it's the fishing 2.0 mod I'm running, but the mess I'm running actually has desert stuff you can fish up. Might be something new you can pull out the water.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 13, 2017, 11:50:39 am
i only have those 3 big content mods. nothing more, but i recall there's some new fishables in the Spirit biome and a lil guppy quest fish for the angler.

anyways. tried to fight Scarabeus with the current equipment (with some help from the antlion mount i got to drop again). it took 2 kills to get the artifact material. i dont think im ready to fight the Desert Scourge so im going to keep farming for that Victide armor instead.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on November 13, 2017, 11:52:58 am
Here you go nenj, if you're actually having trouble finding it. (https://forums.terraria.org/index.php?threads/tedit-terraria-map-editor.43822/)

Thank ye!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 13, 2017, 12:48:04 pm
well turns out i could kill the Desert Scourge just by putting a long vertical rope and kill it with the yoyo aimed down. he didnt drop the wind stone but got enough material to craft the Victide armor which turns out to be better in terms of stats to Wulfrum (that wiki lied). i spent some hearts to boost health to 200 so i bet the blood moon will come soon.

among the boss drops i got 2 pieces of the angler set and the summon weapon. there's no yoyo from this thing so i'll have to wait at least until the goblin army (unless i get a Rally). so for now i'll have to keep fighting with the Scorpain along with the Talon Burst and the new brittle star summon.

next boss should be the EoC.

EDIT:

im 4 hearts out of maxing life again. wanted to make a ruby gauntlet (it gives like +8% melee damage) to complement equipment but havent found any gem spot or Ruby Crawler mobs. i've farmed a lot of silt to see if the extractinator gave them but nope. got enough gold to make the watch tho. the only GPS component left is the depth meter but the bats always take a time to drop it.

for now i've replaced the climbing claws with a Molten Scale (fair amount of defense, setting enemies on fire when hit is a plus too). gonna check if i can kill the EoC with this equipment. i dont think im gonna need potions for it because of the accesories and the armor bonuses. the only downside is not having a good yoyo but 13 damage should be enough, besides, i have a summon as backup just in case.

EDIT2:

several salamanders and shellies later, still no Rally. i got more than enough danger shards to craft the armor set but need an Arcane Fabricator which means killing the EoC first and having a space avaliable for the Blacksmith.

i almost get the amount of rubies needed for the gauntlet. just need to kill one more crawler. or get some of it from silt/slush. i found another set of tunnels but no hearts and a cabin with nothing interesting.

EDIT3:

made a house for the Guide. its missing the Bathtub but it helped to open slots for the nurse and the dryad (which sells a 17 damage yoyo, noice!). the EoC didnt drop the artifact material, so i have to kill it a bit more, probably will do it in a world with crimson for the seeds. it dropped a sword instead but since this is a yoyo run i sold it. the shield is good because its melee and thus i can increase the damage but until i get the Goblin Tinkerer the Molten Scale is better, at least in terms of defense.

i re used some of the dirt i mined from the hellevator to fill some holes and prepare the terrain for further expansion to the east. now the plan right now is to get that blacksmith. there's some in the underground so im going to skip fishing. if i cant craft the Danger armor, i can always harvest Clatterbone from those post- EoC mobs. the other option i think is getting Floran Armor but im not sure.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 13, 2017, 06:54:04 pm
Trying to get the mask from the slime king. First dozen or so attempts, nothing, so I decide to dump the 53 gold and see exactly how many "several" is in this overcharger thing's description.

... it turns out the answer is ten. Ten slime kings, ah ha ha.

Oddly enough, I think it might have been an easier fight than a single one. I'm at barely gold tier in terms of weapons (and not even that for armor), so I've mostly been using the mount to goomba stomp my way to victory, raining arrows and debuffs from above. Turns out when the floor is king slime it's notably easier to stay in the air. Who woulda' thought? Though I did end up bombing part of my next door plains to get rid of the remnant carpet of those spiky slimes. Probably should have thought through the lingering aoe concern to a larger degree than noticing I had a few bombs in my inventory part way through the fight :V

E: oh sod off

flush with victory I head into the partially constructed inverted ziggurat that is my NPC apartments

walk through the front door

"You feel an evil presence watching you..."

...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 13, 2017, 08:25:29 pm
you made me remember i missed king slime before killing the EoC. gonna have to summon him or wait for a slime rain.

anyways. i had to start another construction proyect because the Painter took residence in the Guide's bathroom. had to start setting up the Merchant's store and the blacksmith arrived there. most of the second floor is ready to settle but first i need to farm more boreal wood.

in the meantime i crafted my Danger Armor and went hunting for those rubies. only found one Ruby Crawler but with that i was capable of crafting the crimson gauntlet i wanted (that 7-8% damage increase isnt noticed tho, what a waste). it was just what i needed because a Blood Moon finally fell. the Guide died while i move away of the settlement and he was replaced by the Cobbler instead.

i got the Money Trough but not the Shark Tooth Necklace. got a yoyo/boomerang hybrid weapon called "Plague" (it kinda looks like a Drippler, the thing is that the boomerang and yoyo stances are random). got the 2 books you get from killing the Patchwerk miniboss and some other trash loot i dont need.

now that Patchwerk is dead i can get the Confused Zombie and thus save having to go to the Corruption/Crimson and farming lenses. but first i need to make more housing.

what im gonna do now is see if i can clean the corruption in the ends of the map.

EDIT:

well fuck, the eastern corruption is too big, it goes all the way into the coast. gonna have to try cleansing the other one. try to save one edge at least.

EDIT2:

ok this wont work. the chasms are too big. guess i'll have to live like that. at least the Aquatic Depths seem unscathed.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 13, 2017, 08:55:19 pm
Oh nice. This... grealm, checking (what mod is this is a godsend, heh), thing has a dowsing rod. That points to the nearest plain, living, or water chest in a 200 tile radius. It's, uh. It's nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 13, 2017, 09:22:47 pm
hmmm according to the wiki Clatterbone has the same defensive stats as Danger. so i dont need that one.

finally got enough boreal wood to finish the Merchant's house. the Confused Zombie arrived before night time, and bought some vertebra and chunks to give to the cook. now that this one has been finished and there's 2 more slots avaliable, im gonna start building the new Amphitheater.

the travelling merchant also appeared with a lot of stock. cement mixer, dps meter,  dynasty materials and even a Code 1. so i jumped further in DPS. should be enough for the EoW fight.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 13, 2017, 09:53:50 pm
Kill EoC. Meander for a bit doing little. Decide to open pandora's box (a 20 gold item claimed to be able to do just about anything) because ?.

...

Receive wyvern. Oh dear.

...

Kill wyvern after long, long string of mostly single digit damage pings (occasionally 11 damage or a crit in the twenties!), receive souls of flight. Well then. Thank you, based thorium icy arrows. I'm glad I remembered that if you whang a wyvern in the head with a slowing attack it basically stops moving for as long as you can keep it applied.

Bit of a scare at first, though. Didn't think to change arrows, was goomba stomping it to dodge, accidentally fell into a fairly deep digging tunnel. Got out of the thing with one hit worth of health left and potions on cooldown, ehehe.

hmmm according to the wiki Clatterbone has the same defensive stats as Danger. so i dont need that
the travelling merchant also appeared with a lot of stock. cement mixer, dps meter,  dynasty materials and even a Code 1. so i jumped further in DPS. should be enough for the EoW fight.
Wish the guy'd hurry up on my end, heh. Wouldn't mind making the next layer of the ziggurat apartments out of their stuff.

E: goddamnit game

very next day traveling merchant shows up

has no building materials for sale

nothing placeable except a chalice

wish i could goomba stomp this jerk right now
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 13, 2017, 10:43:05 pm
the first phase of the megastructure is finished. i tried to follow the compass indicators and did "160" tiles on each side from the center. had to do some leveling to match both but got to do do the floor for the 2 entrances and the underground tunnel for the Hellevator. everything is made from stone slabs to save on materials (and time).

now i just need two materials. one filler for the arena because sand tends to cause mobs to spawn on the surroundings and the other to make contrast with the bricks. marble is too time consuming to gather. so i was thinking on something else. any suggestions?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 14, 2017, 12:16:31 am
Not off the top of my head, but if it's worth anything explosives makes marble harvesting go much faster :P

Assuming you can find them, anyway. Kinda' feels like one or more of the mods tweaked world generation on that front, though. Seem to see more granite and marble biomes than I want to with those ones running, heh, at least on medium and small.

Any case might actually consider using some kind of placeholder (processed snow of one sort or another if you're after a mostly white block? Think the traveler occasionally sells white team blocks or something, too.) until the giga drill or rocket 3s or something are available. Then it's faster-than-drill-unit scoot going down.

Alternatively, martian plating. Always martian plating. Martian plating accentuated with pirate dropped gold junk, bordered with celestial blocks and interspersed with spike pillars. Go for a lovely little invasion chic dealio, mod invasion style events bits and bobs and seasonal stuff optional.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 14, 2017, 11:16:19 am
i think im gonna go with the shiny stone wallpaper sold by the painter. just for the background wall fillers. the rest will be Slab. i've already finished the lateral walls with the sitting space for the crowd.

but now im doing  something with the Hellevator. gonna try to get the first 1000 tiles down walled. then gonna see how much ebonstone brick  i can churn out to make the rest of the descent into the Underworld.

i think im gonna go with Silt for the arena filler. it doesnt spawn anything and it can be found by the plenty (i think). i'll probably have to mine the entire corruption for those bricks, which is good for cleansing the world (not sure if the background walls in those chasms can spread the biome tho).

im gonna finish putting the first 1000 slabs of stone in one of the walls then look for that silt.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 14, 2017, 12:51:53 pm
Well, after finishing prototype 2 it was back to Terraria.

Finally decided to enter hardmode, so I headed down to visit Mr flesh. ~150 beenades later I got some shitty loot and two stripes of growing problems.

The hallow is no big deal, right where I expected it, but the corruption spawned starting quite a ways away from the spawn, most of it outside the planned containment. This lead to the realization that I really didn't want to deal with this shit, and a few seconds with tEdit later I had two nice vertical stripes of couruption and hallow between the dungeon and the ice. Each stripe starts as forest, and ends in a small patch of desert in the center. Perfect.

Yes, I'm a filthy cheater, but now I have more time for the fun parts :P

Damn, I forgot how much early hardmode feels like starting a new game. Even my trust arkhalis is practically useless.



Amazing luck is mine! Way back when I started this run I got the reaver shark on my second cast in the ocean, just now I got the toxicarp on my ~10-15 try, then I moved over to the hallow fishing spot and got the crystal serpent on my very first cast... Lets see, 0.5% chance each, one after the other? I hope my luck holds at that level...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 14, 2017, 01:46:49 pm
the filling is almost complete. just need like 10 units of silt to finish. then its making the background wall.

i went to the jungle to search for silt there. only found a handfull of it but got plenty of other stuff there. one mahogany tree had the spiked shoes, got some units of wood from the ents and a bezoar from a hornet. i also found a large chunk of Thorium which coupled with some bags of potential was more than enough to make the anvil and a Pax (pickaxe + axe). it doesnt have the power to remove ebonstone but once its upgraded it can mine up to hellstone. so its the better investment right now.

the Code 1 was enough to keep jungle mobs at bay and the Danger Armor set bonuses makes me inmune to a lot of debuffs including poison which is one of the reasons one doesnt explore the jungle early.

i also found 2 more hearts to complete the 5 i needed for maxing health for now. im gonna need more for the lanterns anyways. gonna have to check further from the other entrance.

EDIT:

the other entrance tunnel to the underground jungle ended too early. only found like 1 heart and a beehive but no silt. found the remaining amount while looking in some familiar pockets underground.

i also starteddigging the other side of the hellevator walls. reached the granite cave and left it. was gonna go to the edge of the map to farm goblins but remembered i havent finished the first part of the Ampitheater yet. so i took some of the stone i harvested while digging and made more slab walls. was just closeto putting the slab frame when a slime rain started. gonna see if i can fight King Slime with current equipment on the arena.

EDIT2:

well that fight didnt take too long actually. got the slime hook and the usuall stuff. finished putting the slab frame and bought some sparkling stone but it looked weird so i replaced it with fancy gray stone wallpaper. it look more in line with the rest of the materials.

im currently camping the dungeon since there's a water candle placed already. already got two goblins but one spawned from the other side of the wall so it despawned when i tried to go for him.

also, turns out the Solus and its upgrades are magic weapons. the melee artifact weapon is actually the Shard of Thanos. i havent got the remaining materials to craft the artifact anyways but its good to discover this.

im still missing on fighting the EoC again since it didnt drop the artifact material. and after that i have to kill the Vinewrath Bane boss but first i have to do the goblin army and summon the EoW.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 14, 2017, 04:07:02 pm
Please stop killing the butterflies I need to make a better one of you, butterfly staff. I get that you don't expect a 5 hp component piece to be flapping around in a caverns level granite zone or whatev', but I need those to hire your replacement make you a prettier stick.*

In other news, but I think it was mentioned earlier in the thread that magic storage is kinda' amazing. I'd just like to report that, yes, while the material constraints involved can be annoying (gib diamond gib silver stop screwing with me game), it is indeed kinda' amazing. Put the pieces together and get a searchable/filterable/sortable list of whatever you shove into the system? Yes, yes thank you. Go to hell chest pile clogging up my everything.

* Though yes, I know you can cancel summons buffs to get rid of summons. Sometimes you don't scramble quick enough :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 14, 2017, 07:35:13 pm
dont forget that you have to catch a golden butterfly for the final staff.

ok after 3-4 days camping near the Dungeon i finally got enough tattered cloth to make the battle standard. the goblins were tame to kill, mostly because i had a platform in the arena to keep distance from them, the Code 1 had the necessary dps to shred all but the tankiest goblins.

sadly these guys didnt drop any yoyo. got plenty of Yew Wood so im going to check i can do something out of that. if not, im gonna used it to build. dont want to rush to the Eater of Worlds yet because i need some more NPCs. mostly the goblin and probably the adventurer and the others.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 14, 2017, 08:00:26 pm
dont forget that you have to catch a golden butterfly for the final staff.
Yeaaah, if that doesn't get lucky early enough I'm probably going to drop a zerg pot on the NPC apartments during daytime. Enough residents there and they mostly squelch hostile generation, which means you get 30x critter production interspersed with the occasional slime. If you need gold critters and you're real tired of being patient, that's the way to do it.

... also the mods I've further stacked on top of everything has at least one double rate accessory. Going to be reeeeaaaal interesting to find out if that's additive or multiplicative, ehehehe.

And hey, weird one tile hole in the ground ultimately going about a fifth of the way down the map led to a sword grotto thing. Arkhalis get!

E: Huh. Not sure I've seen this before. Total ocean chests (y'know, the water ones along the ocean floors) in this world: 0. None got generated.

E2: Alright then dye man. My character has now taken on their true calling: Shiny Hypnosis Themed Supervillain. Shame it looks kinda' ass without the moving bits. Blue acid on an archaeologist's hat, red cape, and slime mount, reflective copper on my armor, leggings, and the glowing shroom shell I've got on my back that makes me look like a knockoff doctor octopus. This is serendipity.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 14, 2017, 08:42:54 pm
made the Goblin's house using the Yew Wood and some other stuff (rich mahogany for some furniture because aparently, Thorium doesnt have a full set of furniture for this material). current residents are the Goblin of course, the guide and the party girl.

for the next house im gonna build the Restaurant again. which means i have to kill the EoW and get the Tavernkeeper. shouldnt be too hard. what i like about this spawn is that i have plenty of flat land to expand the town on both sides. there's no lake but i  can do that later on. so i can build on both sides of the Amphitheater because both Corruption and Desert are at a fair distance.

i also need to start thinking on where im going to put the Crimson in this world. now that im gonna get access to a nightmare pickaxe, i  was thinking on doing a bigger megaproject which is digging the eastern corruption completely and making some sort of contained habitat megastructure that goes down to the underworld layer then infect it with crimson.

EDIT:

i fought Crabulon and warded the accesories to prepare for the fight but i dont know what happened because i was legitly killing the worm but somehow i didnt get the treasure bag or the announcement saying i defeated it. i got a lot of scales and ore but not enough to make an armor out of it, and i ran out of vile powder or mushrooms to make another summoning item. seems i'll have to wait if a blood moon occurs to buy it from the Dryad. it was really weird. maybe it was the terrain or something. gonna have to fight it at the entrance of the biome which is mostly solid ground. i got the legendary weapon (an spear) but no treasure bag, basically a part simply despawned or something, really weird.

i got to make my Enforced Thorium Pax to mine the corruption blocks but its still too slow.

anyways, seem its the waiting game for now.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 14, 2017, 10:09:21 pm
Sweet hell I've built magic storage's crafting access. The sentiment may have already been expressed in the thread, but this is goddamn glorious, of the "I don't entirely know if I'll be able to play this game without it" variety.

Image for a moment if, instead of dicking around with the guide and wikis and fifty thousand chests with god knows what who knows where and a dozen crafting stations you could, instead. Shove all your shit in a single, search/filter/sort enabled, box, jam crafting stations into another box, and then that second box will tell you exactly what you can build with those stations and all your shit. Said all things, again, search/filter/sort enabled.

Quality of goddamn life just spiked having done this, is what I'm saying. One of the more time consuming and clumsy parts of terraria, bloody close to just straight up fixed. Friggin' great. Would heavily recommend anyone still playing this game to stop hating yourself and get the ruddy magic storage mod.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 14, 2017, 10:18:49 pm
if its as good as it sounds i'll try it. well, it seems Calamity will have its next update tomorrow (it changes a lot of stuff regarding Yharon and the DoG, allthought from what i read it seems still too much unfair, there's a few new things and some re-spriting, and a few fixes to the AI of some bosses).

i think im gonna wait until that patch arrives then start all over again with a thrower character instead. this yoyo run was good but the EoW bug thing and the landscape bored me.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 15, 2017, 12:37:21 am
The grappling hook the steampunker sells? I bought it on a whim, and it is pure distilled awesomeness.

It has a long reach, and it freezes you in place rather than pulling you to where you fired it. This sounds like it could be bad, but you can use the movement controls to move back and forth along a straight line from where it is attached. Just to make it absolutely perfect, if you are hanging from it and you fire it again to get a new hold, it doesn't let you drop.

If you use a grappling hook for mining caves, or for construction, or anything even remotely similar, you owe it to yourself to spend the 50 gold to get this thing. It makes traditional multi-hooks look like annoying toys.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on November 15, 2017, 01:24:40 am
In other news, but I think it was mentioned earlier in the thread that magic storage is kinda' amazing. I'd just like to report that, yes, while the material constraints involved can be annoying (gib diamond gib silver stop screwing with me game), it is indeed kinda' amazing. Put the pieces together and get a searchable/filterable/sortable list of whatever you shove into the system? Yes, yes thank you. Go to hell chest pile clogging up my everything.
The diamond part is somewhat alleviated by the fact that you get shadow diamonds from bosses you kill for the first time. Those count as diamonds just for the purpose of that mod. The best part is that once you get a half dozen storage units, you're basically set. The upgrades for storage massively increases it basically at every point you open up more of the game. And far endgame you basically get to access it like the money trough.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 15, 2017, 10:23:26 am
And in today's episode of medium world dungeons gone wild,
Spoiler: The Horizontal Tangle (click to show/hide)

Why you go so far that way, dungeon? I'm going to have to dig holes to you to farm worth a damn if I don't get access to teleporters before the point I have reason to farm.

Also yeah, once the initial resource hump is over it's pretty smooth sailing. Think my limit's either 400-ish or double that, finally, so my everything is now in the box and I've got a while before I have reason to do much upgrading.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 15, 2017, 11:22:21 am
ok upgraded Calamity to the newest version and added that Magic Storage mod. started all over in a blank character and world. first night has arrived and the house is already done.this spawn is a bit cramped because there's some holes and a tunnel entrance near spawn. the tundra is close to home so i got to harvest that boreal wood quickly.

got several chests from the underground with different stuff, Radar, Boomerang, Aglet, Umbrella and Beginner's Guide to Plant Fiber Cordage. with assorted other stuff that allowed to make a copper hammer and and anvil with a few ingots to spare.

i was thinking on doing a Bard run. but im not sure if it would last past Moon Lord/Ragnarok taking in account there's no post-Ragnarok Bard armor. so the other option is go thrower solely (have like 85 shurikens already to spend here) or go hybrid Thrower + Bard taking in account that Bard weapons will be mostly backup.

EDIT:

yeah im gonna go with that. there's some progression in terms of throwing armors and i can still use Bard weapons semi effectively. already crafted a Wooden Whistle as poking weapon then use shurikens to finish the job. zombies and eyes still need a few more hits to get killed but i guess once i get Rogue Armor it will be easier and cheaper.

EDIT2:

started digging the hill to make space for the Rogue's house. nothing too fancy for now because i may need to descontruct everything later on to make space for the Amphitheater. while waiting for him i explored the surroundings a bit. the Corruption spawned on top of the tundra, so wont be able to go further west. there were 2 living wood trees without any room and the desert is past them.

got to kill some Wulfrum mobs for some shards but since im using Rogue Armor now, it may be wise to convert that Wulfrum into throwing daggers or something.

i dont have the money to buy the accesories yet. it shouldnt take too long.

EDIT3:

still dont have enough money to buy the Rogue's Accesories. but i went and explored further the tunnels and found a good amount of web and killed some crawlers for Topaz. Topaz can be used to make an enchanted ring that bonuses throwing damage, already did the normal version, now i just need some more fallen stars to make the required power to enchant it flat +4 damage to throwing weapons is a good investment for now.

im gonna try and get more copper to craft a Tambourine, already got the required amount of Cloth out of the web i harvested. it should help me greatly to deal with the current enemies. maybe even against the Grand Thunderbird later on.

EDIT4:

found some copper under the houses and in the tunnels. it was more than enough to complete the material requirements for the Tambourine.  killing some slimes and a Topaz Crawler left me with enough extra silver for buying one of the throwing accesories. the other will take time to get.

not that i have a semireliable source of damage, im gonna start farming in the desert for the materials to summon the Grand Thunderbird. i'll probably need to defeat several times to get the next Thrower armor along with the tools and other stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 15, 2017, 06:48:53 pm
Bard wise... definite suggestion as soon as you can survive it: Go find a marble biome and murder up some bronze alloy. There's a tuning fork you can make with it that's probably one of the best supporting bard weapons in the game, "my pure thorium run was still chucking the things at the moon lord" level good.

What it does is stick a fork onto what you can hit with it, and then give you a cheerful 10% bonus to every damage type against the forked critter. You can stick more than one, too (iirc it's 3 or 4), and they last long enough you can tear out a good chunk with whatever your primary weapons are (though for a while, the fork itself is pretty darn good just as a weapon on its own) before needing to reapply. Quite nice, pretty sure they carried me from around EoW or skeletron through at least the first mechanical kill, and I kept using  'em for a good while longer.

... also there's some tambourines you can make fairly early? I want to say with evil biome wood and some other stuff. Might be next tier or two above the copper ones I belatedly noticing you mentioning, heh. Acts like a boomerang, is quite nice... seem to recall its big trick being you can stack more than one, with regular mechanics for that doing their thing.

Last little tidbit if you're dipping into bard, it's not a bad idea to keep one of the (cheap) homing weapons around (if you're not mainlining them). You generally have enough inspiration regen to let you keep one or two of their projectiles around, and particularly for the few that also bounce, they're really good at alerting you to enemies ahead of time when you're exploring. Not too bad at shooting around corners, too, ehehe.

E: Unrelated, but does anyone happen to have a good idea as to the quickest way to fish up junk? Current mod mess has a really nice fishing accessory, that is itself component to an approaching god mode fishing accessory, that requires old shoes. Fiddling around with fishing power accessories and water size and whatnot, but when I tank my fishing power it takes forever to hook something, and even one additional thing seems to put it over the edge to get much more fish than footwear.

E2: Or not, heh. Actually torching it out and making an exactly 75 tile large pond to fish in seems to have helped enough I'm no longer quite so tempted to try to get an autofishing script running.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 15, 2017, 07:40:40 pm
yeah the minimum is 75 tiles to be able to fish with a malus.

went to the desert to get those antlion mandibles and vulture talons. turns out the Tambourine is good enough to fend off all the enemies (even Angry Tumblers). but yeah got swarmed during the sandstorm and died because 7 defense is not enough.

im running low in storage. well, i have 1 chest running right now. i havent got into the Magic Storage yet but im planning to do it once i have the geolocation to start putting the limits of the Amphitheater. until then, im gonna see howmuch i can take out and put it in my character to save space. i really need to get a compass this time.

EDIT:

finally got another fallen star to make the Enchanted Topaz Ring. now i just need to get 3 more Topazes and some rotten chunks to craft the yellow gauntlet which should up my throwing damage another 7-8%

im also close to getting enough gold to buy the other throwing accesory from the Rogue. im gonna use all of that to see if i can farm in the desert without dying (i think).

EDIT2:

took some exploration supplies from the chest to make space. went to the tunnel to search further for any mob that dropped compasses. well turns out this tunnel near spawn goes down close to a Spider Nest. no, i didnt die, but i wasnt taking any chances.

on the good side i got enough gold to buy the last Throwing Accesory from the Rogue.

made a trip to the desert, platformed the Antlion Nest with cactus and killed some desert mobs in the way. there's 2 deserts and some forest with 2 sword shrines before reaching the jungle. i didnt went further because of the sun setting already.

i yielded enough talons to make the Grand Flare Gun and a Storm Flare. so gotta try and be cautious when fighting the Grand Thunderbird since i dont have defensive modifiers. i also found another chest with the Flute on it. good backup weapon taking in account that the Tambourine doesnt consume any inspiration so i can use both for combat then throw some shurikens.

the homing toots from the Flute should help me during the Hatchling phase, then use the Tambourine for poking the big bird. shurikens should be the main source of damage but i have to check when to throw them since its a flier and the starting throwables tend to be rather low on range.

EDIT3:

hmmm these spiders had a tough defensive system in their nest, one dart and one boulder trap (WTF worldgen). didnt die tho. but yeah cant advance much from there.

and it seems im gonna need Wulfrum to beat the Grand Thunderbird, it has killed me 3 times because of lack of defense. Rogue armor doesnt really live up for its investment. i need something more protective. i dont have any potions either so its mostly  dodging thing.

EDIT4:

yeah wulfrum was the way to go to beat this bird. got enough sandstone ingots to make the Sandstorm Armor. it gives the same defense stats as Wulfrum but sacrifices the defense set bonus for a double jump set bonus.

i went and explored the underground tundra to see if i can get the compass there, found 2 hearts and a node of Thorium. gonna save until i can craft the anvil then see if i can get some better stuff before scarabeus (the double jump would be good to have in this fight tho).

i died to a spiked ice slime but i found  some tungsten ingots and the extractinator. if i can farm some more icy shards i will be able to craft the Glacial Piccolo to replace both bard weapons. and then have it saved later on for crafting the Song of Ice and Fire.

as for the Thunderbird's other drops. got the expert mode drop and a sword that can be fused with Thorium ingots later on to make another sword. im not melee so i was thinking on selling it later.

and now that i have some hearts i cold increase my health to enable Blood Moons. the problem is surviving them. Lead Shurikens from the Rogue have like 18 damage with current equipment, i dont remember how much damage those zombie hands have.

EDIT5:

got enough shards to make the Glacial Piccolo. also, foun another heart and some slush. forgot to bring topazes from the tundra but i can do that later. decided to carry the sword just in case i need to dish some melee damage.

made a exploration of the underground desert in order to get antlion mandibles, got to kill a Cnidrion and but a second one stole my gold. in terms of damage the Glacial Piccolo is good even without damage modifiers because of the frostburn and the defense buff.

im gonna test it against Scarabeus later. and im still in need of getting a compass.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Yoink on November 16, 2017, 12:17:05 am
I hope this game updates to a new version number soon.
I keep getting all excited at first glance, thinking the ss13 thread has seen some activity, only to realise my mistake. :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 16, 2017, 07:20:54 am
... yes, yes, come in and wish that the major discussion point for the last few pages gets screwed over.

Condolences to your regular reading failure, but it'd be real nice if mod compatibility didn't get broke yet again any time soon.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 16, 2017, 03:15:38 pm
Speaking of mods: MechTransfer (https://forums.terraria.org/index.php?threads/mechtransfer-item-translocation-and-more.60571/).

I use it with vanilla conveyor belts to make fully automated farms, in particular a glowing mushroom farm and a statue powered gel farm. Other uses include avoiding problems with the 400 item limit in my event grinder, and condensing coins from the same grinder into golds (otherwise the chest fills with copper and silver way, way too fast).

Basically the mod adds item collection, movement, and sorting, as well as auto-crafting, just like you could do in properly modded minecraft.

No more need to stand in the bottom of your grinders to collect the items or risk losing them, now you can be a productive part of the fight. No more need to keep visiting your glowing mushroom farm to harvest, just stop by to empty the chest when you need more.

Next I think I'll build a second copy of my gel farm for jellyfish. It should bring in lots of very sellable glowsticks and necklaces.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on November 16, 2017, 04:13:10 pm
Muh little server has 3 towns and and and I made a spiffy manor \o/

Now to build a castle or something :vc
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 16, 2017, 04:51:39 pm
Heh. I'll probably take a picture when NPCs stop coming, but my inverted ziggurat apartments are at the seventh or eighth layer at the moment. First two or three floors are a bit muddy room wise (there's five between the first two, three on the third), but after that it's been +1 total rooms on floor per layer, a new layer getting added every time the last gets full. The current topmost layer only has a room or three left open, too... and there's at least one guy I've got that doesn't seem to want to leave the eastern ocean.

The insides are mostly mostly-econobox rooms (because if I was doing much else I probably wouldn't have killed the EoW yet or some such nonsense) with fairly uniform furniture for each individual layer (which on the whole is, of course, fairly atrocious and clashing if you consider the entire onstruction), barring some consistently inconsistent ones, but the scale of this thing is starting to get silly even for box apartment complexes and I'm not even in hard mode yet :V

If you've ever wanted to motivate yourself to build in this game and can only manage it when there's NPCs to house, jamming a bunch of mods in your game is apparently the way to go.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 16, 2017, 06:06:19 pm
a second small incursion into the underground tundra finally paid out. discovered some more tunnels, got a massive chunk of gold from an explosive trap and got a compass from an undead viking.

the bad side is that according to it, the houses are inside the range where the Amphitheater should be so im gonna have to demolish the whole hill  and flatten beyond there to be able to set up the town. i've already started demolishing a floating piece of it along with its background wall.then it should be adding filler to the rest of the tunnel or use the tunnel when building the demolitionist house. im not sure to be honest.

i was also going to try and fight Scarabeus with the Sandstorm Armor and the glacial piccolo but forgot i dont have access to a demon altar unless i venture into the corruption.

EDIT:

took a bit of time but i did it, mined almost a stack of dirt blocks out of it. then used it to fill a good part of the remaining tunnel. the rest of the dirt is being saved to lvl the rest of the terrain past the hill. there's a little more than 300 tiles worth of dirt to place to fill some waterspots and a little depression.

what im gonna do is mark the distances then demolish and start building at the mark of 200 tiles. that gives 40 tiles of distance from the east end of where im going to put the Amphitheater. im gonna try and do the same later on with the other side if i dont get enough building space.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 16, 2017, 08:13:37 pm
Bloody goddamn hell. More or less fatfingered a zerg potion. Promptly panicked, didn't want it to go to waste (currently don't have the sludge to make another), only one thing I could remember wanting to farm... an obsidian rose.

So, of course, I immediately jumped down the hellavator. Way down was mostly uneventful except roadkilling something I didn't notice before it died and spending some time in a place or two goomba stomping something that had managed to jump in below me.

Exit was hopy shit levels of congested -- I had used that instant hellavator thing to make it, so the side exits were only the 5 tiles high or so I dug out the 1 tile thick wall. They were buried in slimes, bats, imps, three or so bone serpents humping the land trying to get to me, etc. Digging out further up was a joke, as everything above those entrances were basically layered in flying enemies. Demons, more bats, those gluttony things, crap falling in from the caverns above, so on. Normal zerg rush environment, basically.

Now, I try to clear enough space to get out (I've been constantly forgetting to get a knockback canceller, so I couldn't just walk out and tank it very easily). This actually lasts for a bit, as I had done up the surroundings pretty well to prevent voodoo trigger, and eventually my summons manage to stop humping the wall and start woodchipping the mass of meat trying to agglomerate its way up to where I was hooked to the hellavator wall.

Amusingly enough, I'm pretty sure that's what caused what most reading has already figured out was going to happen. When my seven-ish stack of dank creeper and blood clot started chewing into the enemies swarming into the bottom of the hell shaft, slimes started dying so fast that, despite the fact most of the bottom and surrounding area were vented to let lava drain, lava was not just collecting but rising up the hellavator by sheer dint of collective slime death. And, of course, spreading its way into the surrounding area.

So said obvious thing happened. Something killed a (okay, probably several between the point the first appropriately placed one dropped the doll and it landed, the spawn rate was actually more than just the 30x zerg effect) voodoo demon. The slime genocide got its last laugh, as I then got to experience the wall of flesh, mid zerg rush, with it starting with me still inside the hellavator, without knockback immunity, unwilling to cancel the potion effect, and the exits (and land outside, and air, and ceiling, and...) buried in things that wanted me dead.

Not only was the wall coming with its normal stuff happening, most everything between ceiling and floor (and below floor) was covered in so many enemies it was like there was another wall of flesh in front of the other, except made out of demons and bats and shit. Extra fun bonus points, the direction the wall was moving? I hadn't explored more than like a half a screen or so, yet, and I had no intention of freezing my health and shitkicking things that way.

So yes, vulgarity started flowing copiously as panic mode left easy modo 30x spawn rate and went into extra hard, I jammed my character into the mass of death (which ate about half my 424 health even with a 100 point heal) and did my damnedest to flee and chuck whatever I could in the other direction.

Now, no spoiler here, this ended with my ass hella' dead. Despite everything I made it past three buildings and a hill before the last bit took me. What was pretty goddamn amazing, imo? Wall's HP at the end, expert mode and all? 366. I almost got the blighter even though my total prep was farm proofing going the wrong direction, whatever crap I was carrying at the time, and a knee-jerk jump into the hell hole after forgetting the all buffs button includes the zerg potion.

Overall, even dead as hell at the end of it, the experience was pretty damn great. 9/10, would panic jump my way face first into a 30x+ spawn rate pre-wall hell again.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on November 16, 2017, 08:30:47 pm
I need to try that mod, if only for the zerg potion...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 16, 2017, 08:40:24 pm
I... think it's calamity? That has it. It wasn't active (nah, just a battle potion and water candle on top the zerg, ha), but GRealm also has a 2x accessory you can build early-ish and something in the mess I'm running has a 10x one, too, though that's hard mode (and maybe post moon lord, been a bit since I saw the recipe).

Still, riding out a zerg potion is definitely one of the more enjoyable things I've done in terraria. Consistently great watching everything pile in from everywhere, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 16, 2017, 09:17:47 pm
ok the area related to the Amphitheater and the town has been flattened. allthought i ran out of dirt while filling a natural hole. i still need to level alot of terrain past it. it also took a bit of time to move the houses around. but i did it and now can start thinking on expanding the main house, then work on the other one.

once the next morning arrives im gonna start digging the basements and expande the first floor to make space for the second floor foundations. the Rogue's house is at a proper distance from my house as far as i put it.  mining the basement floors should yield enough dirt to finish filling that hole. if not, i can always start working in the hellevator, since im gonna need lots of stone to make the slab walls (even at that 1x1 material efficiency you need a lot of the damn thing to build the structure at its basic lvl).

expanding the houses should yield the rest of the NPCs i was needing (Merchant, Cook, Desert Acolyte)...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 16, 2017, 11:34:35 pm
... man, the rng seems terribly sentient sometimes. I needed the jungle fishing pole to finish an item. I, I'm pretty sure thanks to a divining rod, raided every single jungle chest in my medium world jungle. No pole. I spent a good half hour+ abusing the fishing bug* I noticed looking for autofish scripts. Probably around a dozen jungle crates opened. No pole.

Frustration sets in. Decide to go raid a small world I had made to fight crimson bosses. First. First goddamn jungle chest I find, after emptying a medium world of jungle chests. Fishing pole.

I'm glad I found it, and found it quickly during the raid, don't get me wrong. But seriously, go screw yourself, game. Jerk.

* Autopause on, cast lure, open inventory, throw something out of inventory with it still open, close inventory. Hey presto, two more lures. Forty+ lures in one go is surprisingly unhelpful for fishing up crates.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 16, 2017, 11:46:41 pm
finally finished building the house. secon floor is ready and got the merchant. now i need to make the backgound walls for the basements. the problem is that i ran out of stone (and i only have a bit of iron because i had to crafte some extra chests).

once i've finished the required amount of chests im gonna start messing around with the Magic Storage thingy. but for now i need them in physical form.

im gonna start with the hellevator since i need to get more dirt (ironic, its one of the most numerous blocks and i need it to keep going with the landscaping) on top of that stone. i also need boreal wood again (because the game is weird and decides to consume the less numerous woods when i need it to eat the big stack of normal wood).

EDIT:

dug until the crossing with the tundra. found 2 cabins, one with the magic mirror and the other with the spiked shoes. also, got to kill 2 sapphire crawlers for extra materials. most of the descent was solid blocks with only a few pockets. so i got a lot of dirt and a bit of stone. im gonna go deeper tomorrow. it only scratched like 200-300 blocks down (dont have a depth meter to measure it yet).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 17, 2017, 08:23:56 am
Today I learned: One of these mods (probably thorium) introduces butterflies that will explode when you catch them. Dynamite level, 422 to 0 hp through 48 armor, just big enough to hit at the extreme range of the golden net, explode. Et tu, game?

E: And later, I'm reminded the enchanted sundial speeds up time rather than skips it. No, game, I wasn't ready for a blue moon about three days into hard mode. Wasn't even able to keep all my npcs alive during the fast forward despite most of the critters spawned being unable to go through doors (or at least the 3 tile high spaces they fill). Rest in pieces, gobbro the second.

E2: You ever get that oddly specific feeling (http://www.upl.co/uploads/6450slime1510960487.jpg)you might be indulging in slime king farming a bit too much?

Yeah, (http://www.upl.co/uploads/naaah1510960663.jpg) me neither.

... that was the output of a five stack of the ten king summon items, incidentally. So fifty slime kings done one ten set at a time because even two drops so much junk stuff starts to despawn. Checking, I started it off killing the 5250th during the first batch, so there were over a thousand blue slimes killed, just now. Might just be set on light souls for a while, whee~
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 17, 2017, 09:19:38 pm
doug out the hellevator further until reaching the cavern layer. there's at least 2 minecart rails and one of them connected to a tunnel that linked it to the main tunnel in the tundra. i also finished the second floors on both houses to get the Desert Acolyte and the Merchant.

the Acolyte doesnt sell much until hardmode but the rune is welcomed. i tried to survey the corruption looking for demon altars but none of the chasm i went down connected to the underground part. really weird.

so i genned a small crimson world to check on crimson altars. got enough materials to craft 3 scarab idols but fighting Scarabeus as a thrower is hell. the Sandstorm armor wasnt tanky enough and that thing matching your jumps was really annoying. so i dont know what to do.

probably gonna try looking for Stormlions and kill the Desert Scourge instead. easier to kill and i dont waste so much shurikens.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 18, 2017, 11:17:08 am
Worried about mechanical bosses, stuff had kinda' been kicking me around so far. Pirates 'bout killed me, there's things in hell that effectively one shot me, armor's only somewhat better than what's I killed the wall with, etc., etc., etc.

Was getting annoyed by lack of hallowed bars though, so I figured, what the hell, midnight or not push comes to shove I've got three extra worms in the bank if I don't have the dakka or it explodes me. Gave it a shot.

...

End results, between midnight and about 3:45 AM game time, the destroyer died four times. Between a pirate dropped juggernaut (90-ish damage flail that snaps its head off on crits) with an unholy enchant (causes weapon crits to spew poison clouds) and a small swarm of master librams (summons that are basically random late pre-wall/early hard mode spells that follow you around shooting at things), I was apparently much, much better equipped to faceroll this particular boss than I thought I was.

It's good to be wrong :3

E: You know you're kinda' out of it when you expand a spider nest by about 6k backwall and can't get your head to figure out why you did it besides a halfhearted "Spider box?" that's as much of question as answer  :-\

I'd post a screenie but it's literally just a square a few screens in size filled with spider nest backwall. There's some iron ore that got knocked out during the excavation process sitting about in the middle of it.  Spiders crawl up from the floor and try to eat you, but get caught on the platform and your minions kill them.

E2: swept up the drops that piled up while I was typing that.  Collected fangs are at 243. Think I already had like a hundred back home, with spider set built and more than enough to build anything else that needed 'em. I... guess I can sell them?

E3: Incidentally, after getting the last spider banner I could there, did one last sweep, put a few extra in the bank, and did just that. Turns out a 400 stack of spider fang sells for 20 gold. Not. Not the most economical of farming options, even if you include the other drops...

E4: Oh yeah... xant (or anyone that's playing with thorium on), I forget the exact recipe but there's a gun that's either pre-wall or early hard mode called the slugger. You might want to check it out, as it turns out momentum and knockback can get some bit wonky in terraria, and if you point the gun in the opposite direction you want to go and keep shooting, you can do stuff like glide nearly horizontal (i.e. cross near half of a medium map with a single frozen wing wearing jump, and that starting at ground level) or actually tribes-style skate/bunny hop (if you touch down for a short enough period after a jump, you apparently retain and continue to build speed, which can get faintly ludicrous if you can avoid ramming into a wall or somethin'). Very nice for pre-teleport/fast shoes/mount/whatever travel.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on November 19, 2017, 09:52:41 am
unlike the other worls i've genned, Stormlions are really rare to find, only killed one and it didnt drop the mandible. guess they appear more frequently when raining so yeah, getting to kill the Desert Scourge will take a bit of time.

i got some more antlion mandibles tho, and even a mandible blade which seems that it can be converted into a cool sword later on.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 20, 2017, 02:12:22 pm
... anyone else noticed that solar eclipse possessed interact pretty ruddy oddly with conveyor belts? Because as the third or fourth one in the last minute or two moonwalkglides across the bottom of my screen at slime mount freefall speeds, I'm noticing they interact pretty oddly with conveyor belts.

Particularly inclines pushing they opposite direction they're going when they land on them. Causes 'em to superspeed screw off to wherever the end of the belt is. It's amusing, but also somewhat disconcerting.

E: bugger double posting

Anyway, yes. This erilipah... thing. It's a mod, adds some neat stuff, new biome. Biome's definitely interesting at least in the sense that you don't quite expect it when you first encounter enough devil rock the biome filter kicks on. Kinda' boring once you figure out what's up and actually find something that can mine it, but at least in the beginning it's pretty neat, something I'd put in the plus column for a modded run.

You might have noticed some of the caveats, there. Some point post wall, it apparently starts spreading. Despite a patch about two screens at most from my spawn, I didn't notice until a good while after killing plantera. The trick to it that takes things from just another spreading biome to something I would probably enjoy setting fire to, is that rather than spreading like your normal sort of aggressive biome, it spreads primarily a) by way of backwall, b) intentionally staying behind other blocks, and c) will happily convert player placed, house viable walling.

Which is to say I noticed the spread right about the time the filter kicked on in the right side of my base, at which point it had apparently spread behind probably 3/4ths of said base, cheerfully ignoring open backwall right up until the point the tiles making up walls and floors and whatnot had been converted.

That filter is basically a light dimmed negative filter, or something like that. While interesting as something to encounter, I call it the devil rock for a reason and it's pretty obnoxious to spend much time in. Quietly taking over your base, to all appearances intentionally trying to stay hidden until most of your shit is fucked? Massive. Dick. Move. Fixing would take a map editor or functionally tearing apart (as in completely replacing the backwall inside all the blocks my base and a bunch of other crap) my junk/relocating the NPCs well elsewhere.

Just... anyway. Don't. Maybe at some point it will develop further and have a means to manage the crap, but currently they don't and the shit's immune to clem solution. If you happen to ignore containment or some gets in anyway, it becomes a complete pain in the ass. The neat stuff and interesting when static and only when static biome ain't worth this shit.

Much later E2: The top speed of a slugger propelled ufo across a medium map's ceiling (without messing with portals or something, anyway) is roughly 865 mph. Knowledge is power, yo' joe it well.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 16, 2017, 08:59:53 pm
calamity has been getting some new stuff with the most recent updates. hopefully some of the bosses will be less of a headache to get around (still bummed in not being able to kill the DoG but oh well).

there should be an update for the spirit mod at the end of the year but im not sure when. also, Overhaul is being beta tested by donators so yeah, 2.0 version is coming at last.

as for the official game, 1.3 for console has been finally deployed.

i updated the game and decided to give a try again. problem is that i dont know which class to get now, got lucky with a godly copper shortsword and and antlion dropped a Mandible Bow. so maybe i should go ranged this time.

EDIT:

nevermind, gotta start all over again because i send all my current stuff to the trash thinking i was using a chest...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 17, 2017, 01:02:08 am
it took a bit of time to get the needed materials for a proper house in this spawn point. everything is more or less distanced by elevation. there's crimson on both sides from what i've explored. the east side is mostly desert until it reaches the jungle, which is intersected by crimson in the middle. it will be a royal pain to deal with that later in hardmode.

the jungle is so displaced that it goes straight into the ocean, so yeah, very tropical location. i've only found one entrance tunnel in the tundra and its intersected with a crimson hand, so far the crimson mobs have been tame to deal with and i was able to get 2 hearts deep in the ice.

im going with melee again in this run, since the world is crimson, i'll have to make an artificial corruption to summon the EoW and the Hive Mind but that means i wont have to get a bugged battle and will be able to kill the worm without loosing the expert mode loot.

so far only found 3 chests. very few accesories on them, just an aglet with Guarding and no iron bars either so i had to make an anvil myself.

right now im already in melee Wulfrum Armor (glad they revised the material requirements of that set, i may use the rest of the mats to craft the new pickaxe), Ruby Ring (soon to be enchanted if i get the required stars) for melee damage and the Family Heirloom.

only weapons avaliable right now are a Fruitcake Chakram (first time i get the christmas event, gonna save the presents for now, the weapon is good enough) and a Frostblade Katana (early game broadsword from Thorium using Icy Shards from tundra mobs, 9 base damage or so, no autoswing but it can apply Frostburn).

i would go for Yoyos but there's not enough web for making even the wooden one so im going to wait until i get the merchant to buy the Fool's Gold (it was hard to pull out the last time anyways, allthought it served me well).

went melee mostly because of the heavy tanking accesories, the most recent additions to Calamity have some good stuff that i could use to tank the bosses but they require melee as far as i've seen. besides, i havent really delved into that class, specially the imbuing thing, and there's a lot of melee weapons i could get, mostly swords.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on December 17, 2017, 04:28:39 am
Santa acquired, yeeey.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 17, 2017, 10:49:16 am
the Antiaris mod has been released:

https://forums.terraria.org/index.php?threads/antiaris.59884/

guess its testing time. hopefully it wont mess around with the other mods.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 17, 2017, 10:39:29 pm
well, havent advanced much but the mod adds some cool stuff. first stuff to happen was that i died when activating Revengeance (that's one weird interaction) right at the start of the run.

there was also an instance where i killed one of the mod enemies and a slimer spawned right after it died (dafuq).

i have yet to update to the latest version of the mod.

landing site has been complicated because of no good tunnels into the underground. but have found a lot of chests already and the terrain is tame enough for allowing exploration. current armor is Wulfrum (melee) with the Family Heirloom, Enchanted Ruby Ring and a pair of Flurry Boots.

initially i crafted a Frostfire Katana out of icy shards but the new mod has a 15 base damage broadsword with autoswing that summons a damaging bush when hitting enemies. it has quite a big sprite size so it was a proper replacement. the only materials required were some leaves, wood and some essence dropped by a night mob.

digging a hellevator will be a pain tho. because the mod makes some sort of "starting structure" which is basically a half destroyed cabin right at the spawn point with the guide. i would have to destroy the thing to make the hole.

anyways, im gonna update this thing and keep going. there's some neat stuff ahead from what i've seen in the crafting list of the guide. totally recommend this mod.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 17, 2017, 11:59:26 pm
If you're running some other ones, there's one mod or another (think it's either calamity, thorium, or grealm, but I'd have to check) that adds an instant hellavator -- takes dynamite, desert fossils, rope, and torches, iirc.

Really useful, one click and you got a five wide brick hole, lit up the whole way and with a rope down the middle, from wherever you use it straight to the very bottom of the map -- and as near as I've noticed it takes the starting point as horizontal with your character, so you can start it underneath something else (like a starting structure) real easy. I tend to just put it a half screen/screen away from whatever I end up using as as spawn point, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 18, 2017, 07:31:52 am
naaa i think i'll just make a basement in the guide's cabin and start digging from there. just to not mess around with the garden.

well there's a bug regarding the Antiaris NPCs so i cant bring the Merchant. gonna have to wait until they add the latest bugfix.

so i went to check the Magic Storage page to see the recipes and how it works. turns out i need a lot of gems, gonna have to start putting the other chests to use somewhere while hunting crawlers.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on December 18, 2017, 08:58:46 am
Magic storage doesnt need as many gems as it seems. One good pocket of each will have you set, and it adds in special diamond drops from bosses to cover your diamond needs. Five hellstone storage units is an insane amount of space, in general.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 18, 2017, 12:46:31 pm
still waiting on the next Antiaris patch (need to get rid of that NPC housing bug).

i only have like 4 diamonds and a ruby. im hoping to get some Crawler mobs from Calamity to spawn in the underground since they tend to drop a good amount of gems each one. if not, i have to probe for an Extractinator and start stacking Silt/Slush wherever i find it.

made basements for the two houses in the center. one is the storage room which should be updated once i can start replacing chests with storage units, the other is a small workshop with the few crafting stations that i could cram there.

the workshop has an opening to the hellevator since i got lucky and a piranha dropped the compass. the main problem now is that there's a limited supply of rope and i cant get the Merchant until the housing bug is fixed (the Adventurer NPC is occupying both slots in the other house and i cant remove him).

so im waiting until theyput the update in the forum. i would got and fight the Grand Thunderbird but need a Yoyo or something to hit from afar because this Forest Claymore is a non-projectile sword. i got the Ice Blade in a chest but i feel more enticed to craft a "Royal Roll" which is the second best wooden yoyo from all the 4 mods (there's a whole set of wooden yoyos, including this one which is made with Dynasty Wood, sadly, there's no Spooky Yoyo made of Spooky Wood).

EDIT:

started exploring the antlion nest to see if i could find anything usefull. found some web and rope. an antlion dropped the mandible bow and got to craft the Royal Roll but this yoyo isnt actually that good. it has a fairle short range so i cant use it against the bird, it also as a fairly short throw time. since i need another 30 to make the white string, i went to fight the Grand Thunderbird with the bow instead.

no bugs so far and the fight was easy thanks to some potions i've collected from chests. the boss didnt drop the Zephyr but that's an optional item so its ok, got the Thunder Talon sword which is one point below in damage compared to the Forest Claymore but its a projectile sword that i can later upgrade with Thorium Bars.

as always the thunderbird drops the Talon Burst bow (expert mode drop). it has less base damage than the Mandible Bow, the difference is that this one converts arrows into storm bolts that hit the target twice, since it does 12 damage including the ammunition, then it would do more damage per hit compared to the other bow.

anyways, now that the Thunderbird has been slain, the next boss is Scarabeus, but im gonna need more health and buffs to defeat it. and that means getting better armor. Thorium armor would be the best lead because i may need gold/plat for something else.

EDIT2:

welp, someone in the forum seems to have found the issue with the NPCs. the other NPC from that mod causes an obstruction where it tries to claim a house even when you havent found it yet. after travelling to the west end of the map and talking to him the NPC management started working as intended. the downside is that he still occupies a room despite being unable to be unlocked from his spawning place (need to complete the quest for it).

so yeah, gonna have to build another house. no big deal actually. im doing small housing this time (too time consuming to make a full house with all the props).

the hellevator is advancing but it has gotten obstructed in some parts by an enchanted stone material. probably requires platinum/gold lvls of pickaxe power to clear out, but i havent found ore nodes yet and cant fish because no merchant either.

so its either digging or building for now.

EDIT3:

there was a quest from the Adventurer that i could finish (just needed some boar leather, yes, there's a boar neutral mob that spawns in the purity), the rewards were quite weird some potions, 12 copper ingots, a bone pickaxe, a hook and an iron coin or something like that, you can buy stuff from him using those.

the bone pickaxe was able to mine those enchanted shards or whatever it was. but turns out that is a material for a mage armor, not much use for me right now. so i kept going with the hellevator. now that i have a grappling hook i can get to the air pockets quickly so i went further down. there was a marble cave and after that some more cabins but no mirrors yet.

turns out that in order to finish the pirate captain's quest you have to kill the first 3 vanilla bosses (King Slime to EoW/BoC). that's out of my league right now. so im going to see how deep i can get before settling to do the rest of the houses.

EDIT4:

reached the magma layer at last. but i ran out of rope so im gonna leave it like that for a while. found enough Thorium to make the anvil and the shield so i have a bit more buffer health and defense. sadly there's not enough ore to make good armors so i'll have to stick to what i have right now.

a good part of the tungsten went into making some storage units. right now i have the heart and 3 storages. im gonna try and put all the woods, blocks, metals and materials there and leave the rest in the remaining chests so not to overfill the basement with units until i can upgrade them.

next thing should be to do the Merchant store. then check if i can fix the metal shortage with fishing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 18, 2017, 09:19:50 pm
Unit wise I've been finding a good nine or so storage units to be pretty good at keeping up, even if you're basically hoarding the everything. Last couple new worlds have ended up with a 3x4 box of boxes either under the floor or on top the ceiling of wherever I put the bed, with the closest layer being the heart and crafting modules (one for a while, but eventually two, one for most workhorse stations and another for specialty stuff like the decorative block junk or demon altar stand ins or whatev'). It's maybe not the most aesthetically amazing thing in the world, but it also doesn't look that bad, and having my entire storage and crafting mess contained to the space of about a room and a half of minimum-size NPC housing and shoved under the floor is, uh. Real convenient, ehehe.

That said, yeah, the gem input isn't that bad. Want to say it's like six or nine diamonds for that setup, seven emeralds, and 14 sapphire? Plus whatever the eventual upgrades ask for. Oddly enough, I generally find it to be the tungsten/silver outlay that slows things up the most, since a three by three of storage is 90-ish bars.

One interesting quirk with upgrading, by the by, if it hasn't been changed in a recent patch: Upgrading removes the platform-ish effect of storage units, which can remove (or add, depending; the first time I noticed it, it was from upgrading something that was plugging a hole, causing me to fall through into the storage chamber) some design concerns.

... all that said, there's like... at least two mods that adds a NPC that sells gems, ehehe. Pretty sure one of them even has its gem critter also be an arena store, that sells stuff like buckets of honey and water candles and such rot. Hella' convenient, massively so if you're running revengence and functionally have all the monies forever.

Also, now that I remember it. Just throwing this out there but there's a vein miner mod out there, now? Freakishly useful. Hold a button, dig a tile of a bunch of connected ore, the lot of it gets dug out. Hilarious (and a bit laggy) when used on meteors, but so very, very much time saving while still needing some exploration. Great stuff.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 18, 2017, 11:01:40 pm
the store is done. its basically a 3 house blocks structure with the store, bedroom and basement. im gonna add some decorations once i've got crates and a safe. just for flavor.

Desert Acolyte, Merchant and Cook have joined the party.

bought the Scorpain to replace that Royal Roll. it has less base damage but it has longer reach, throwing time and can poison enemies. with some crafted potions and the protein shake i was able to kill Scarabeus (it was a hard battle still because of having to move around constantly).

so now i have to kill King Slime. but i spent all the platinum making a watch so no way to make the crown. if i increase health, then Blood Moons will occur and the town isnt ready for that kind of content.

i crafted a Butterfly Charm to start catching bugs because no fishing bait in the store until i kill the Desert Scourge (i think, not really sure). then im gonna fill a small depression that was left from filling some terrain for fishing. the good side is that RNG has been generous this run and i got the Sitting Duck Fishing Rod from the Travelling Merchant early in the game.

EDIT:

yeah the charm works and i got to harvest a lot of butterflies, up to 30 possible bait for fishing. made a test with the lake half full, got the 2 old shoes i needed to craft Leather Boots (old shoes + boar leather, accesory, gives some defense, can be used later on to craft another set of boots with a cool effect).

i got some good stuff out of the few crates that dropped. some gill potions, some spelunker potions, a few metals (still not enough for an armor set), a pairof sailfish boots with Armored to replace the flurry boots.

armor upped to 19 (23 with well fed buff). this should be more than enough to face king slime. the only possible issue is not having enough damage or missing on the buff potions but at least 2 of the most needed can be obtained easily just by planting daybloom seeds. and there's also the food from the Cook as backup for healing and buffs during the fights.

i dont have enough metal to make the crown anyways so its basically wait for a Slime Rain. by the time one lands i'll probably be using tungsten at most.

the lake has been completely filled to start farming crates, allthought the depth is still low enough to allow trash to generate (one can never be sure, maybe those Tin Cans or Seaweed will be used for something in the future of that mod).

i was also thinking on seeing if i could upgrade the wooden boomerang but turns out making it a Gold/Plat would be a bad idea, there's an even more powerfull upgrade later on (and its practically a contender to the Flamarang in terms of raw damage).

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 19, 2017, 01:00:59 pm
fishing has been bountifull but couldnt get enough materials to make a new set of armor. on the bright side, i got just the amount needed to make the summoning item and got to kill King slime. he actually killed me but since its a non-despawn boss i could finish him off.

now i think this new mod added some extra uses to the Royal Gel. but i dont know how does it work, will have to test if killing slimes while using the item does something or if it has to be placed.

among the loot there was the slime hook and 2 pieces of the ninja set, there was also a shadow diamond for the magic storage system.

EDIT:

yeah turns out the Royal Gel is just for catching slimes while using another tool. but i have to finish the Adventurer quests first.

guess i'll leave it as decoration for a while, the next stop is to hunt the Desert Scourge.

EDIT2:

forgot how many times i've fought that stupid worm, i dont have enough damage, and cant make a higher platform because it will probably despawn. so i've been doing quests for the Adventurer.

there's an assortment of neat stuff you can get from them. the rewards are very RNG (they come in a loot bag), mostly stuff like bones, hearts/stars, gems, potions and watches (dont know why, but its usefull for saving mats in timers). the first item to be bought with his currency is for the nurse but since its revengeance well that's a bad idea.

the cool stuff from this mod however is that some of the quest items can be used. there's a silk scarf that also counts as vanity, and Coconuts with a base damage of 37 so you can go literally nuts with early game if playing thrower (sadly, they cant be used for food, maybe in future updates), they are obtained as easily as just planting and chopping down palm trees in a sand plot.

EDIT3:

fished until running out of bait, still no good stock of metals to make armor but i got enough gravitation potions to probe the sky. worldgen has been quite generous this time, found 3 floating islands in a row. one is a desert based one that is unique to this mod, the other were normal floating islands, one had the Lucky Horseshoe  and the other had the Skymill and Starfury so now i can up my damage against that worm. gonna test if this is enough.

the Demolitionist and the Painter settled on those sunplate cabins for the time being, i ran out of potion so cant explore further but this is more than enough.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 08:50:41 am
new Antiaris update is up.

i hate how this game makes stuff difficulty with certain items. i had to use grenades to kill the Desert Scourge because not even the Starfury helped to kill it, current melee weaponry is just too slow. if yoyos has piercing habilities i wouldnt mind or maybe i should have used a Trident but the damage isnt awesome anyways.

the EoC is the next boss in the list but first i want to get the Dryad. im trying to find the living wood tools in small worlds because the main one doesnt have giant trees.

already replaced Wulfrum with Victide which jumps defense to 25, should be more than enough to tank the next boss but since i dont have enough health, it would be wise to spend at least 5 hearts. the issue is having to deal with the blood moons after it.

i need the Confused Zombie tho...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 20, 2017, 10:15:19 am
Scourge... that's the early game calamity worm boss, innit? Could swear there's a summon or two at that general point in the game that does pretty well against it, most of the ones that rely on touch damage does decent against that sort of boss. If you've got some diamonds and can scrounge up the throwing knives, there's also crystalline, which iirc despite not being piercing does pretty well. The damage is alright, and it's fast firing and multi-projectile (so long as you miss the first shot, heh), so it can stick a good amount of damage into something big, for that point in the game.

Want to say there's some ranged weapon or another that does pierce at that stage, too... maybe one of the sky island weapons the mod introduces? Don't quite remember, just recall there being something or another pre-EoW (and mostly by extension EoC, I guess) that minces worm bosses. Probably not melee, though... most pre-hardmode melee weapons are honestly kinda' trash, even for pre-hardmode weapons :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 01:01:59 pm
i wanted to keep it melee only. had the butterfly staff crafted just in case but  didnt want to rely on them. i was using the bow drop from the Thunderbird because well, expert mode loot.

still genning small corrupted worls to see if i can find a giant tree with the needed tools but worldgen is being an asshole.

also:

https://www.youtube.com/watch?v=oiFzyf2Iua8

WHAT THE FUCK.....

EDIT:

finally got a world with the tools. i only needed the loom to make living wood furniture and other props but the others were needed. wanted to do a big tree above a mound with the Dryad living under it.

the funny thing is that since i havent killed the EoC, the Dryad wont spawn so i've already prepped myself to the needed arrival of the blood moons. the spawn is flat so it will be easy to find a spot where mobs can be killed without attacking the town.

the nurse has already joined too. i still have a little bit of space to put her house in between. with a rough idea of how it's gonna be. probably will use Snow brick this time.

EDIT2:

the mini hospital is done. 3 room house made out of snow brick and boreal wood. patients are stored in the basement with 2 beds and small tables while the nurse's personal room is in the second floor. the living is well. its an extra but could be the receiving room. that's 3 more NPC slots.

the night is falling so im going to check for bosses or blood moons.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 20, 2017, 04:09:52 pm
also:

https://www.youtube.com/watch?v=oiFzyf2Iua8

WHAT THE FUCK.....
... okay, how that critter took out the destroyer was kinda' hilarious. Reverse gravity, spam clouds. Good stuff. Railroad as grapple targets is legit, too. Forgot that could be a good idea, heh. Teleport thing with the golem was good for a chuckle, and that thing with the cultist was downright tricksy. Also amusing how the last two they just went more or less pure summons, heh. Most of it pretty straightforward, though. Kinda' surprised when the flamethrower types got busted out but everything else didn't come much out of left field, so to speak.

Kinda' wonder if the playback was sped up, though. If it wasn't, bloody hell but my rig slows things down for this game. Crap moves probably 2/3rds to 3/4ths as fast as that vid, sometimes slower. Which makes things hella' easier than it would be at full speed >_>
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 05:03:50 pm
yeah the video must have been speed up. some of the boss AI patterns go too quickly.

also it seems that for the Supreme Calamitas he was using Exo Armor (Summoner) which is a set that will come in a future update. so that part is a bit cheesy i think.

what i find most funny is that Yharon's fight doesnt look too difficulty from the video compared to the DoG. dodging the firenados seems more plausible than dodging those laser walls and the massive contact damage.

props that they guy even seems to skip the Blumbird phase because i think those spawned during the end of the fight, not sure.

also, wasnt expecting to see the Slime God before WoF. that slime gun thing is nuts for damage then, he was just spamming that stuff all over the bridge.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 05:46:15 pm
ok, it took me a bit more to setup against the EoC but i was able to kill it by spamming grenades on it (again, too much damage to survive on melee range). counterscarf equipped gives more or less the same damage boost as using the ruby ring so it was a better replacement. shame that it doesnt apply to yoyos but i can understand (it applies to the Forest Claymore tho, the Shield of Cthulhu gets a whooping 42 damage boost with that thing equipped too but i would loose some stat if i used it so im kind of 50/50 on that one).

i will have to fight it extra times in the other world because i need corrupt seeds but it should be far easier to do there. specially if i get Clatterbone armor (have to check the stats compared to Victide tho). also, there's the possibility of doing the goblin army but i have to gather the materials.

the good part is that the Dryad sells a yoyo so im going to be able to replace the Scorpain with something else. i also got the Rocket boots from one of the Adventurer's reward bags (those quests keep on giving big stuff, sadly no slime catching tool yet)

EDIT:

done, well, only got a single seed but that should be enough to spread for a while. the Dryad, Blacksmith, Cobbler and Dye Trader arrived. replaced the curent sandstone tools with steel, still not enough to mine obsidian but they should be able to do the harvesting job much faster than the others.

bought the Sunleaf yoyo to replace the Scorpain. im going to see if i can farm some lens to summon the Eoc for some more corrupt seeds then farm those goblin scouts. there's also the thing that Crabulon is the next boss but i havent found a mushroom biome yet.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 20, 2017, 06:48:39 pm
Vis a vis the jungle lizard, it's a good bit nastier than that vid made it look, heh. Those firenadoes instakill you; they're not so much attacks as boundaries to the fight. Fellow that made the video also seemed pretty well spec'd for speed (and solid at getting around regardless), which makes it look easier to avoid yharon's attacks than it actually is. The critter's pretty fast, too... want to say generally faster than the devourer. Few other things involved, a (fairly lengthy) invincibility phase, ferex.

Any case, I've definitely found the DoW to be the easier of the two. Way easier to vomit damage onto the DoW until it dies (I've had goes hit six digit DPS vs the worm, heh, when the baseline at the time was more low 10ks or high thousands), and for all the contact damage with the worm is huge, it's also generally notably easier to avoid than yharon's junk. Lizardbird's decently placed difficulty wise, imo, basically.

... also, slime catching tool? Is that new to something? Don't remember seeing it in... whatever it is that adds the adventurer.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 07:24:51 pm
its a bug net that you can use to catch slimes but only if wearin the Royal Gel. that slime and another item made of emeralds can then be used to get a cool set of armor. problem is getting it from those loot bags.

also turns out there's 2 adventurer NPCs one is from Spirit mod and the other is from Antiaris.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 20, 2017, 08:40:19 pm
welp turns out you cant use goblin statues to spawn scouts. even tried to use a detonator trap wires to set it up but nothing. guess its camping te edge of the map.

on the other side i was able to get a good amount of corrupt seeds to start putting the corruption in the main world. it will be blocked by Crimson in both sides to evade further infection. the other Adventurer NPC arrived to the base and iw as able to buy some good stuff like an armor pen item for melee that can be later used to make a cool damage accesory. also bought the Depth Meter. was gonna think on buying the Gator Pistol he sells but im not sure if this would allow the Arms Dealer to come into town, specially taking in account i dont have more empty rooms.

EDIT:

refurbished the Guide's house to have 3 more floors up (including the attic), Tracker and Arms Dealer joined after that. so the Gator/Gatling Pistol worked as a valid weapon to mark the NPC. anyways, since i deleted the other world, i have had to go all the way to the ends of this one to track goblin scouts, but so far only 1 has appeared and i dont have access to water candles. so yeah, gonna have to wait a bit more.

i also explored the underground and found a mushroom biome, gotta check if its big enough for fighting Crabulon but with the proper equipment i shouldnt have to worry about that boss. if not i'll probably have to do the good ol grenade spam fest.

EDIT2:

yeah you can fight the cancer crab there but i got stomped 2 times even when he was close to dying. not enough DPS. so im going to farm the remaining goblins then see if reforging the equipment helps me to get the extra power i need. just crafted a Life Leech sword to replace the Forest Claymore because it was getting outdated (also life steal), gonna check if Steel armor can get the job done compared to Victide.

the idea is to try and keep dodging him while dishing damage. the problem is that i need to get too close to hit him, so maybe getting a better Yoyo from the Goblin Army could help, the Sunleaf is good but not enough with that 17 damage (unless i reforge it).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 20, 2017, 11:48:26 pm
If you're doin' yoyos gobbo invasion should probably be a pretty high priority, heh. Need that tinker's workshop iffin' you gon' put the yoyo accessories together. Yoyos have their shtick but it's kinda' sketchy damage wise until you get the whatever it is together and better than double your potential output, yeh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: StagnantSoul on December 21, 2017, 12:08:35 am
Didn't yoyos claim the highest DPS for a long while?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 21, 2017, 12:26:17 am
Blazes if I know, especially regarding vanilla at this point. Least with some of the mods xari's running there's not much chance of that without the yoyo bag whatsit, though. Be real surprised if yoyos were taking top place without that thing even in the base game, really... they're competitive with it, but not having it like, what, cuts your output to something under half? It's the game maker accessory for the things, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 21, 2017, 01:18:02 am
well one of these mods adds another yoyo accessory actually. just crafted the dungeon related component. there's 3 more and theres both version one for crimson and one for corruption. looks quite cool, still, yoyos are just a support weapon in case i cant fight in melee range.

the crab is kill btw. Steel Armor + Life Leech was enough to keep me tanking until the fucker started jumping all around.

it didnt drop any weapon from what i saw, only the expert mode accesory and some other stuff. but now im open to go around with the next progression. im 3 cloths out of being able to summon the goblin army but first im gonna add some more Storage. i've already ported all the chests ive been using into the magic storage system but there's still some stuff saved in the dresser, will need at least 2 more chests for that with enough extra space to save anything later on for a while.

the adventurer hasnt dropped the slime catching tool yet. but got some weird stuff like a vanity mask called "Ink Monster Mask" (its a Bendy reference) and a 34 base damage magic spear. i wonder how much stuff is there in that loot table because im getting almost everything, including hardmode potions.

anyways. gotta go rest for a while.

hey, there was an update for Spirit Mod BTW, something regarding changes and additions to the rune system of that mod.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 21, 2017, 11:21:23 am
done, the Storage Room is almost full, im saving one last 2x2 space in case i have to install something else but there's already 9 storage units, the heart and a crafting interface unit. the only issue with this mod is that the crafting unit doesnt scale the UI to my current windows size so i have to maximize to be able to select the craftables.

everything i've hoarded is now stored there (except for money). gonna keep waiting for those goblin scouts. the issue im coming up is that invasions require reaching the center of the map, and there's the whole town there so this wont end well i think. unless i can wait for them then move far from the base to evade harming the npcs.

the extractinator is out too because im not sure if it can work with that crafting system (it shouldnt actually). placed bottle doesnt seem to be compatible either, maybe the Alchemy Station. anyways, can confirm that Antiaris items are compatible with the Magic Storage system for all purposes.

EDIT:

Goblin Army + Blood Moon is a bitch but doable. got some of the neat stuff this time like the Shark Tooth Necklace and the Chaos Ball yoyo. now that both events have been done i can get the Confused Zombie to buy the materials needed for the BoC/EoW. already got the Goblin Tinkerer in the town, was able to reforge some of the weapons to squish a little bit more of damage and ward my accesories.

also turns out the quest that gives the Emerald Net was the one about killing slimes (facepalm). im already checking the material requirements for the armor and tools while a Slime Rain is happening (just what i needed).

among the accesories i have Counter Scarf, Thorium Shield, Spectre Boots, Jumper Boots (new set of boots from Antiaris, its basically Frog Leg + Lucky Horseshoe + Leather Boots, gives infinite jump, higher jump distance, inmunity to fall damage and can jump on enemies to deal damage, Super Mario style) and Band of Regeneration.

once i finish with the slime things im gonna adapt some of the empty rooms to house the required NPCs. the Enchanter hasnt appeared and i need the zombie. i also have to replace some parts of the artificial Corruption with Dirt because i dont have enough infected blocks.

EDIT2:

ok here's the thing. the Emerald Gel set gives 13 defense in total (similar to Steel), headpiece gives +8% damage if moving, breastplate gives swimming capabilities and the leggins give extra jumping distance and movement speed. the set bonus is that you get +10 defense if there are slimes nearby.

pretty generalistic set.

as for the tools. Emerald Gel pickaxe and hammer have 60% power, the axe has 65% (better than Steel but still below Demonite/Crimtane).

there's a broadsword and a yoyo but they had low damage so i crafted the Emerald Gel bow which has 17 base damage, insane speed and has a gimmick, it has a 2x1 arrow burst (consumes one for shooting 2 at the same time).

there's also a mount. but it requires a golden key from the dungeon so i cant test it (yet).

i've already replaced some of the stone in the corruption to help it expand further. the summoning item is ready and the Confused Zombie has arrived to the town. the only thing left is to wait for the biome to spread big enough so i can summon the boss without the risk of despawning it.

in the meantime, im gonna hunt for a Nymph. need the metal detector and the altar sold by the Tracker once the contract is finished.

oh and i got to upgrade some of the storage units with Demonite bars. just need to upgrade 3 more and it should last until the end of pre-hardmode (i think).

EDIT3:

got enough materials to make Clatterbone Armor. having 3 more defense should offset the 10% set bonus of Steel Armor, also, this one gives extra melee stats and a set bonus that should allow me to cheat on death at least once.

armor count right now is 41, should be enough against the EoW/Boc (i think). the corruption hasnt advanced much and Nymphs have eluded me, even with hunter potion buff. best oportunity is to go up and down on the hellevator around the underground Tundra.

outside of that, i've got more dank loot from the Adventurer, just got 10 meteorite bars from one of the loot bags (along with other stufff like gems, potions, heart crystals, etc).

EDIT4:

tried fighting the EoW but it despawned because the biome shifts too much. gonna have to wait a bit more. went for the BoC instead and the fight was a walk by the park. Crimson Armor crafted and Deathbringer Pickaxe added.

the Tavernkeeper appeared basically next to the town. gonna have to start building more housing in the meantime, also, no nymphs yet. i dont mind going to the antlion nest to craft boss summoning items at least once but yeah, i dont like the prospect of having to go out each time i need to make one of those.

among the brain's loot there was a yoyo called "The Creeper", bigger damage than the Chaos Ball. i also got the last piece of the amulet for the other Antiaris NPC quest, gotta craft it and retrieve it ASAP.

EDIT5:

the amulet crafted for that quest gives "inmortality" to the wearer (didnt test it). retrieveing the item to the npc is rewarded with 6 pieces of "Royal Metal" or something like that. which you can use in an anvil to craft one of several "Royal" weapons. i made the Sword of course, but there's one for each class, including thrower. all of them have the chance to deal Midas onto the target.

im gonna check what other stuff i've missed from the mod. have to wait until the corruption is ripe for summoning the EoW.   

EDIT6:

ok this is just ridiculous. you can buy the Worm Scarf from the Dryad if you have killed the BoC. guess people is just too lazy to kill the worm in another world or plant their own artificial biome.

anyways i ain't going that easy. farmed some more demonite for finishing the last storage upgrades and the Demonite Charm which is one of the components for the Twillight Talisman. its the aforementioned Yoyo Accesory. i dont think i've seen it in the other mods so its unique to Antiaris.

there's a Crimson variant of that one but both have the same stats: +7% melee speed, +6% melee damage, +5% melee crit and +6% damage reduction.

dont know how is that related to yoyos honestly but that 6% damage reduction may come handy later on. specially paired with other damage reduction accesories.

im gonna plant the remaining corrupt seeds i got to see if i can speed up the process.

EDIT7:

heck yeah. finally got two Nymphs. and i dug some of the hellevator around the magma layer. got enough obsidian to craft some needed stuff. also found enough butterflies to make the Butterfly Staff II. looted the last Antiaris sites, the Desert Island had a pair of boots that makes you inmune to sandstorm effects along with higher jump and increased defense while over sand.

the pirate captain ship had an amulet that works as Spelunker potion while equipped. there was a sunken submarine with an air compressor and a chest with a scuba gear that can be converted later on into a "depth diver  gear" or something like that. guess its this mod version of swimming equipment.

anyways, i planted a few more spots with corruption to accelerate the conversion process of the biome. did some more Adventurer quests, and crafted some weapons that have the material tag which means they have a hardmode upgrade or are part of a grandier recipe for a cool weapon.

im going to focus on making more houses for now. there's a lot of NPCs missing.

EDIT8:

welp. there seems to be a bug regarding the EoW. if you use the Fungal Clump to sustan it during the fight, it wont drop the bag nor it will be counted as dead even if you destroy all the parts (not really sure if its the accesory that doesnt count it for the kill).

anyways i aint going to keep messing around with that worm. bought the scarf from the Dryad and will keep going with the rest of the stuff.

farmed the Desert Scourge for the ultimate fishing accesory but im missing the angler vest. the master bait is easy to get. so i guess its doing angler quests later on.

next boss to tackle should be Vinewrath Bane from Spirit mod, but i need to farm the materials first.

the house for the Cook and the Tavernkeeper has been finished. got some spare space to add the Enchanter and the Angler.

EDIT9:

been camping the Reach for the materials required. the Vinewrath Bane boss got me the first one because i forgot all those goddamned traps and homing projectiles during the second phase. killed it 3 or 4 times then i remembered the artifact material is dropped by mobs in the biome, not the boss (dafuq with that).

anyways, im gonna go farm Scarabeus to complete the materials of the Shard of Thanos.

EDIT10:

artifact weapon crafted. it should be a proper replacement for a range weapon taking in account it works similarly to the Death Wind artifact i crafted in past runs. the damage is a bit low compared to the swords im using but i guess its a proper trade off. i added the revamped plague enchan to it and it has legendary modifier.

the Royal Sword is good against enemies that dont deal too much damage because you can stay still while drain tanking. however, mobs that shoot out traps and projectiles make it a chore so i changed again to the Life Leech with a sanguine enchant. it should bee a proper tanking weapon.

im gonna explore the jungle to start checking for beehives and spaces that could be usefull when fighting Plantera. also have to keep an eye for granite caves which strangely, havent appeared so far during the run. it seems there's a good tanky armor from Spirit that you can get out of granite chunks.

crimson was good but the regen only helps in a few cases. and i have lifesteal out of the weapons so no big deal. extended invincibility frames from that set is much more usefull.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 22, 2017, 12:01:58 pm
took a bit of time to find the way in the jungle. but worldgen was generous this time, there was a huge granite biome going vertical in the main tunnel connection and it was adjacent to a Beehive (fuck yeah).

i dont have to search further there for now. got enough glowing granite chunks to make that granite set, and enough floran ore chunk to craft an advanced weapon later on (need some other end of pre-hardmode materials).

the corruption has expanded a lot and its now stable enough for boss battling. the downside is that i ran out of vile shrooms so i had to gen a new world. found a lot of them and got a pyramid with the sandstorm in a bottle. there's a pyramid in the main world too but havent dug the entrance yet. i also broke a shadow orb there to see if i can get a meteorite for farming the materials of the Star Scouter boss item.

gonna wait to check on the meteorite, if not then i'll go prep the summoning items and the potions.the idea is to not use the Fungal Clump to test if that was the thing causing the issue with the boss kill.

EDIT2:

yeah it was the fungal clump. seems Calamity doesnt count the killing blow if the accesory summon takes out the last segment. anyways, the granite set with the potions was overkill actually. i just sat still with the mount (no knockback while riding) and just draintanked the EoW until it died. it dropped another throwing weapon along with materials for crafting. the best loot was actually a Warding worm scarf that i can save for future use once i use the other to make the Bloody Worm Scarf.

im going to harvest a few more palm trees because i need to do the Angler's house and save space for the Diver. Queen Jellyfish is the next boss in the list before Queen Bee.

EDIT3:

did a house for the Dye Trader and Painter (and Desert Acolyte). so the 2 sky cabins are now free for extra NPCs. first floor of the Angler's house is done to house him. need to get enough palm wood to make the second floor and craft more sandstone bricks for the basement.

did some more quests but still no angler vest. im gonna check the material requirements for the Queen Jellyfish summon item once i've updated to the last version of Antiaris.

EDIT4:

Queen Jellyfish down on first attempt. this granite set is quite powerfull. also, bridged the whole eastern ocean for future boss battle use. i have to check if the terrain is proper for The Tide however. anyways, the Diverman has arrived and now i can focus on preparing the space for the Queen Bee battle.

the artifact weapon has served well to deal with flying bosses so far. so the bee shouldnt be harder actually. the only downside would be poison, so it will probably best if i get the Bezoar for this fight. Danger Armor is good but it may make tanking much harder compared to granite.

as for loot, there was a flail but im not used to those weapons, too slow and the damage isnt actually that good. im gonna see if i can craft the Amazon as replacement for The Creeper.

EDIT5:

house finished, there's 3 more NPC slots in total. was going to make the anklet of the wind but turns out i didnt have enough spores left so i returned to the jungle. Queen Bee went down fairly quickly but it gave resistance. have to check with the Witch Doctor to see if i can buy the imbuing station.

in terms of melee, i've found a sharpening station laying around in one of the jungle cabins. now that i have the expert mode accesory from the Queen Jellyfish i can explore the Aquatic Depths to get my hands on a pearl too. but i dont really have a melee focused armor yet. Molten should be the current focus but the underworld is still too tough (i think).

im also close to finishing the yoyo accesory. just need the hellstone charm.

in terms of swords im already close to the Earth Blade from Spirit mod. just need to get some fossil feathers. i can also craft the Burnt Sienna from Calamity which is part of the craft list of the Exoblade.

anyways. theres 4 bosses in total before Skeletron. The Hive Mind, The Perforators, The Ancient Flier and the Antlion Queen. a newcomer from Antiaris (always glad to see more bugs in the game).

EDIT5:

farmed some more antlion mandibles to make the boss item. there was blood moon too. no money through sadly. the Antlion Queen is a well executed boss, good sprite, good theme, the AI is familiar but it has its own gimmicks too. seems the boss has an issue with solid blocks and i didnt feel the damage (im using some defensive items but she literally seems to have low damage).

it drop a sword as expert mode item. most of the bonus effects of it are around a sand tornado that not only deals damage but can throw enemies into the air. it can also throw players while healing health and mana (dont know how that works exactly but oh well).

from the common drops there was a magic weapon that shoots needles (something akin to the razorpine i guess). it also dropped a consumable that allows the player to summon sandstorms. and a carapace material that is used mostly to craft a summoner armor.

the stats are +18% minion damage (total), 16 defense, +1 minion and inmunity to sandstorm wind. i guess there's also a set bonus but im playing melee so im going for the Antlion Boomerang craftable.

EDIT6:

ok can confirm. the sand tornado throws you in the wair if standing on it. its summoned at the cursor position and it heals your health and mana after it despawns (would need more testing.

anyways the Antlion Queen Mandible is a cool weapon but my Royal Sword is still more potent. the Mandible Boomerang on the other hand is the replacement i needed for the artifact.

im going to see if i need to farm more jungle spores for the anklet then try and get the molten armor.

EDIT7:

farmed the minimum amount to make the anklet and then had to craft the ice skates but yeah, frostpark boots ready to roll out. spent the whole stock of obsidian skin potions to mine hellstone, got like 600+ units of ore and a few more other materials. also got a Fireball yoyo from an imp. good upgrade over the Amazon.

from that amount i spent like 400-500 ore and reduced a lot my stock of obsidian crafting the Molten Armor, Molten Pickaxe and Hamaxe, and the 9 hellstone upgrades for the storage system.

oh and the hellstone charm. already put the Twillight Talisman as replacement for the Thorium Shield (its a 3 defense difference and 15 health vs 6% damage reduction and melee stats). in any case i also have the granite set on vanity to change in case i need the ubertanking potential.

im gonna check if these are good enough to take onto the Hive Mind and the Perforators.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 22, 2017, 09:21:16 pm
Storage wise, if you have 9 storage boxes, so long as you keep up on the upgrades that should be plenty unless you're going hella' crazy on hoarding junk. That said, so far as expansion goes you'll probably want another crafting box eventually. Some point between the start of hard mode and shoving together one of the super crafting stations, you tend to end up filling all the available station slots and still have ones you want to be considered. Swapping out isn't exactly a problem, per se, but it is kinda' annoying. Second crafting interface mostly solves that pretty easily.

So far as extractionator goes, it does indeed not work for magic storage crafting, so far as I've noticed. Could have swore bottles did, but regardless alchemy tables definitely do. They're even nice enough to keep the chance to save materials.

... other than that, your continued adventures kinda' has me wanting to try antiaris out, heh. Sorta' can't, though, unless an update's changed something. Trying to check the info inside the browser straight up crashes terraria for me last I checked... could try installing manually, but eh. There was something about tremor that kept crashing my game, too. Pretty sure something graphics side, which I... can't do much about. Some of terraria's shaders or something hates vista, apparently.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 22, 2017, 09:28:54 pm
welll everything that cannot be upgraded crafting wise will be kept. no need to have all the crafting stations there. i only conserve materials and the expert mode rewards from bosses. mosto f the stuff is sold. everything that is crafted is because it probably has a material tag and i can make use of it later on.

Antiaris has been a cool mod so far. even with the small amount of content it has, you can find something usefull at all points of the game.

ok the Hive Mind and the Perforators have been slain without the use of buffs. i had to swap to Granite and some of my tanking accesories but it was doable. the hive was actually challenging because of its BoC style of fighting so i had to make sure not to get hit too much and move.

so the next boss coming is the Ancient Flier. already have replaced some of the equipment. mostly the Fireball yoyo that as good as it was, it doesnt ahve the damage potential of an Aorta yoyo.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 22, 2017, 09:37:22 pm
Oh yeah. Do seem to remember the hive/perfor summoning items to be really good, even if you just have one flapping about. Their base damage isn't amazing but they sit right on top of their target and hit bunches, so the damage is still solid and they're pretty great at disruption.

... also, not relevant to a melee run, but if you're running spirit mod, there's a... musket upgrade, I want to say? Or demonite built thing, something like that. Called shadowshot, that is disturbingly good damage even if the attack speed is relatively slow. Is gun, though, so eh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 22, 2017, 11:28:28 pm
im doing fine actually. once i've got the Mandible Boomerang i didnt need a ranged weapon anymore. the only gun im carrying now is the marked magnum because of the debuff.

the granite armor and the current items were more than enough tofight the Ancient Flier without buffs. killed it 2 times incase i need the feathers. honestly, Spirit should have a way to buy the summoning item because grinding the materials is a chore most of the time.

anyways. i used buffs with Skeletron instead, it seems weaker than i remember. the arms went down rather quickly for some reason. points may be because i gotn Old Lord Oathblade which not only has big damage for the place where you get it but its also a non-projectile sword so the scarf gives it the+20% treatment. it tops like 56 damage with Legendary and using molten armor.

Skeletron died and left the Book of Skulls which is needed for a sword later on. a yoyo which is 1 point below in damage to the Aorta and has less knockback and some other stuff. only explored the dungeon a bit but got most of what i needed, a Minotaur kill to finish the contract, some dark knights to get some of the materials for the dark knigh armor and also the water bolt just for making a quackling staff that i wanted to test (the dino staff im using is better tho). also found the alchemy station.

the Earthblade was crafted at last but it doesnt have the same damage potential as the Oathblade because itsa projectile sword. so im gonna leave itfor when i can use it to craft the next sword in taht recipe.

im gonna do some more dungeon exploring because need that cobalt shield, muramasa and valor.

EDIT:

done. took a bit longer because i needed dungeon slime spawns but i found them. obsidian shield warded and equipped for underworld exploration because i need a Cascade. also got an undead totem which is a material for a melee accesory. problem is getting the rest of the materials.

the clothier and the mechanic have been obtained, the only NPC missing i think is the Spiritist. as for bosses, the next to tackle should be the Granite Energy Storm and the Buried Champion. gotta check the uses for the other Granite Armor and the Bronze Armor.

EDIT2:

tried to test a zerg potion in order to see if i could get a Wheezer spawn in the underground (to see if i could get the scale for the melee accesort). everything else spawned. cant say it was a mistake, got some materials i wanted so this saved me some hours of grind despite not spawning the mob i needed. guess the Wheezer will elude me for a while.

i still have a battle potion saved. im gonna use that one in the sky because i need more harpy related materials for crafting a sword. im also pendant to get the Cascade so i guess im gonna go and use a battle potion there too.

im done for today.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 23, 2017, 09:35:39 am
Ehehe. Definitely the buried champion first. Gotta' get dem wings, and I seem to recall the bronze set being a nice bit of melee/speed boosts. Think it's actually the easier of the two, too...

... in other statements, folks at home might be interested in checking out the teleporters unchained (iirc; the title is either that or wireless teleporters) mod. It's a little thing that lets you burn some ectoplasm to upgrade teleporters into using gem combinations to determine what they're linked to instead of wires. It's a nice quality of life addition, particularly on medium+ maps.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 23, 2017, 11:04:38 am
 i think im gonna stick to Spirit Granite for now. Thorium Granite has a big defense boost but it makes you slow as heck and that may be problematic when fighting the WoF (i'll probably be using Statigel/Starplate by then).

Bronze Armor sounds good but its not a tanking armor. its more of a damage one.

anyways, i spent the battle potion in the sky, but a blood moon took me by surprise so, hilarity ensued. got a big stock of talons, feathers, carthilague, some summon items for the Ancient Flier and other stuff.

had i know before i would have saved the potion for the underworld instead. but anyways. i crafted 2 more potions. think im gonna save one for the jungle to see if i can get the Corpse Bloom to spawn quickly. if not, at least it should help me to get Wheezers.

i also have the contract for the Hag pending.

EDIT:

150 lava bats later, still no yoyo. 2 demon scythes, 2 obsidian roses, materials, even the crested oath blade to complete the pair with the one im using right now. but the Cascade is still eluding me. guess i'll have to do the wire and statue thing.

EDIT2:

yeah had to craft a multicolored wrench and find an easy to kill mob statue. started spawning bats in an obsidian tower until the damne yoyo dropped. the Nocturnal was crafted and it came with Godly so it just needed to get the enchant.

as for the rest of the wriring stuff, i took the tiem to buy the rest of the stuff needed to make The Grand Design. it may come handy later on.

i'll have to check my fossil feather stock, need to see if i have enough of the things to make the summon items for The Tide event and for the Starplate Raider boss. probably will have to kill the Ancient Flier again.

then i'll go and gather the granite for the GES fight. the Buried Champion can wait.

EDIT3:

went to finish some pending stuff. finally crafted the mount made with emerald gem. its not what i was expecting but yeah. also went to the Aquatic Depths to look for pearls. there was a chest but had the wineglass. i was hoping to get the Sea Turtle's Mystical Bulkwark. i'll have to explore further.

the most important is that i can now craft The Ring.

EDIT4:

there was a lot of stuff to be crafted actually. i didnt remember the tally counter sitting in the storage so i promptly crafted the Cellphone. crafting the components for The Ring took a bit of time (miscalculated the amount of star powder and one ring was missing). i also crafted an Antiaris item called "Rune of Tranquility" its a +3 defense accesory that gives +15% damage reduction after receiving damage from an enemy. dont know where that could be usefull but it gives 7 defense in total so its a plus.

actually. its getting hard to choose which defense items. so im swapping accesories depending on the situation instead of having the same 5. Obsidian Shield is subpar for most situations, specially because i need the Lava Waders. the wings from the Ancient Flier are a replacement for the Jumping Boots which as cool as they were cannot compete against a good set of wings + frostpark boots.

im still keeping the Spiked Stompers because of the thorn-like effect and it gives +10% movement speed on top. Twillight Talisman and Counter Scarf are a must so never tend to swap them, and the Worm Scarf is all around usefull for everything.

anyways. im gonna keep doing anglerquests for that vest. im close to making the ultimate fishing station. then i'll go farm more goblin scouts. it seems the goblin statue makes them spawn more often, or the rumors say that, gonna test it with battle potion on top.

EDIT5:

ok so testing this in the small corrupted world that im using for meteors. Goblin Statue + 2 battle potions at the side quarter of the world. 15 goblin scouts spawned for a total of 22 tattered cloth. the downside is that i cant confirm if the statue works or if it was solely by the buff. but i got the amount to summon the event 2 times which is more than enough for all purposes.

im gonna wait on this world to check on the Meteorite. it didnt fell the night i broke the shadow orb so in theory, it should fall on this second night.

EDIT6:

goblins farmed, got enough material to make 2 Starplate Beacons. that should be more than enough but i still have to test the boss first. went to the jungle to get the granite materials, the blood moon arose so i got a good amount of it. the Corpse Bloom miniboss spawned near the beehive so i got to kill it quickly and get the support item.

after that i went to do another angler quest. got the vest so i now have the Supreme Tackle Bag, used a lot of money to put Warding on it, one can never be sure.

with that i can finally focus in the Adventurer quests. im gonna do this last one then go and fight the Granite Energy Storm, then maybe go for the Buried Champion after it (cant be too hard with current equipment).

EDIT7:

the cheese is real! changing to the defensive specs makes me tank more than half of the damage from bosses. Granite Energy Storm, Buried Champion and Starplate Raider went down barely denting my health.

im gonna craft the Starplate armor then check if its a proper upgrade from granite for the last 2 bosses and the Tide event. Slime God will probably kick my ass hard but one can hope it wont. the only sad part is that most of the drops arent good for me, the Oathblade and the Nocturnal seem to be the top damage weapons for now.

EDIT8:

well, the set works. Starplate armor has much better stats than Spirit Granite. the mayor difference is that it trades out the extra invencibility frames for the explosive particles while moving. but with higher defenses and 18% damage reduction that shouldnt be much of an issue during boss fights. specially taking in account the rest of my damage reduction accesories.

the Tide event was long because some mobs are tanky (mostly the clampers) and because the beach usually has an uneven terrain which makes some enemies to get stuck. outside of that i didnt got any usefull stuff save for the artifact material.

i promptly crafted the second iteration of the Shard of Thanos, reforged it for Legendary and added the lifesteal enchant to it. its the weapon with the biggest damage right now and a replacement for the Mantible Boomerang which was getting outdated quickly.

there was also a mindflayer staff but it doesnt shine in damage compared to the dinos. i'll change again to them after i finish with the meteor thing in this other world. most logical would be to make some sort of artificial meteorite biome in case the mob that i need doesnt spawn. but since i cant remember how does the meteor change with Thorium well, im gonna wait.

EDIT9:

it took a lot of time to wait for the meteor. first 2 orbs didnt turn anything. only the third was usefull and i had to deal with the EoW of that world. anyways. the meteorite spawned right inside the reach. i mined as much as i could then returned.

made an artificial meteorite biome high in space for safety and ease of access purposes. the Star Scouter was summoned once, i forgot to put Starplate armor but it died anyways. it dropped a magic weapon along with the assorted loot and the summon.

im gonna prep for the Slime God now.

EDIT10:

Slime God almost gets me because i made the mistake of using the shard on its projectile attack. turns out using the secondary attack melts those slimes like they're butter. i had to use the mount to keep myself from getting stunlocked but it died the 3 times i summoned it with a single potion stock.

from the loots i got the Crimulian and Ebonian staves, along with the Eldritch tome and assorted loot. i dont see the use for the purified gel except for making the Radiant Ooze tho. my other weaponry is much better and the Starplate armor wins over Statigel.

anyways. im going to prep for the long trek into the edge of the map for fighting WoF. its the last boss remaining. hopefully all the stuff i've built until now will be more than enough to kill it without issues.

EDIT11:

despite making the mistake of not swapping to Starplate i was able to kill the WoF (it had me on my toes tho). so the world is in hardmode now, had to make the house for the Druid and the Witch Doctor in order to make space for a guide to respawn.

im currently trying to fish the necessary amount of hardmode metals to prepare for further fights. the WoF didnt drop the warrior emblem so im going to have to farm it a bit more. also, may need to get my hands on the Breaker.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 24, 2017, 10:31:53 am
after 3 ingame days fishing i was able to get enough titanium to upgrade the forge. also mythril for the anvil. i got so much bars from fishing that i was able to craft the complete titanium armor set with spare metal to do the broadsword and the pickaxe.

prepared some more items for the WoF fight but turns even after killing it 2 more times it didnt drop the warrior emblem (got the Breaker tho). i think there's one last doll remaining in inventory so im going to check the fight again. but first i want to reconsider my equipment.


EDIT:

lost count in how many times i farmed the WoF. final strat was to kill it at the center by stacking damage reduction and use the artifact weapon as DPS. finally got the warrior emblem and saved some of the others in case i need to make several avenger emblems.

now im building a new house out of crimtane brick and demon furniture to house the Weapon Master with extra rooms to house the Wizard and the Tax Collector. problem is finding the furniture. but i dont have further business with the underworld until Coznix

EDIT2:

ok, crimtane house done, also made a skyblock house for the more magic related npcs. in total there's like 2 more NPC spaces. anyways, i gotta go look for the Wizard. now that i'm done with pre-mechanical bosses resources i can start focusing on farming souls and cores. a small travel to the underground crimson turned with some of that, the Ice Clasper summon weapon and a Godly Amarok (and the Frostbrand but i dont use projectile swords because less damage).

gonna use a hunter potion to keep eye on the NPC and mimics, need to farm a lot of mimics (allthought, i could always buy the enchanted keys from the Tracker to summon my own mimics, its costly tho).

after i finish with that im gonna try against the Borean Strider. Titanium armor with damage reduction equipment should be more than enough to kill it without potions, then also go farm the ice golems for making Frost Armor (have to check the specs tho, Titanium is just too good so far).


EDIT3:

Wizard obtained. and i found enough Cryonic ore to make Daedalus armor  (im still keeping Titanium just in case). got some essences to summon the Cryogen boss but first, i summoned rain to wait for the Borean Strider. the fight was even, mostly because the boss was permafreezing me, almost died there.

it didnt drop anything melee so for now i keep the same weaponry. the Shard of Thanos as been able to keep up, not because of damage but because the secondary attack deals more damage per second than the Titanium Sword i use as main weapon. so i can keep sustaining out of the enemy. it is specially effective for taking down Wyverns and other worm type bosses in that regard.

as part of adding more damage reduction to the formula i returned to the meteorite biome to check if i could get some Astro Beetles (they drop a shield that gives 10% damage reduction and +20 health). sadly, being in space in hardmode means to get swarmed by several kinds of mobs. on the good side, i got plenty of Wyverns to stock in Souls of Flight, and got 2 Cloud Elementals, each one dropping the Waifu item and a sword.

on the downside i had to mine the meteor and move it to the surface instead, it only took a fiew minutes to get the Astro Beetle Husk i wanted. gonna use it situationally during battles. now i have to go back and farm souls because the next 3 bosses all require souls of light/night (or both) to get their respective item.

EDIT4:

had to dig my way to get into the cavern layer of the hallow. got a lot of junk but there was enough space to get what was most importante. got at least 29 souls of light, i hope thats more than enough (i doubt it but there's not much to do right now).

got a Hallowed Mimic to spawn and i was able to kill it, it gave that crystal dagger. also filled the contract for animated weapons. in the crimson i got a lot of ichor and souls of night, and had to camp the mushroom biome for Anomura Fungus/Mushie Ladybugs, one of those drops a Fungal Carapace for a later accesory.

the Skeleton Merchant appeared too, so i was able to get the final component for the Yoyo Bag (not sure when i could use that but it may come handy someday). im gonna see if i can beat Coznix and later Infernon. Cryogen will be left last because of Revengeance difficulty. also, i dont have heat potions, so im going to try and get that figured first, my stock of Frost Minnow is practically null.

EDIT5:

Coznix went down even without potions. summoned and beated it 4 times for the Vanadium and Lodestone generation, among the loot i got the shield i used in my summoner run, the one that revives you to 100 health when dying every 2 minutes. also got the void gazer chariot mount.

anyways im bringing some of the potions i used again to the underworld for the Infernon battle, 4 times too. hopefully that will be more than enough. then after that im going to do Cryogen, but after getting some frost minnows first, not sure how many times im gonna have to farm it for the Cryo Stone.

also seems you can farm souls easily in the underworld if you stay on the roof near the respective biomes.

EDIT6:

same strat worked for Infernon. got the artifact material, a shield that is like an upgraded version of the Shield of Cthulhu and a yoyo called Eye of The Inferno which not only burns enemies but also shoots a flail that applies broken armor. pretty heavy stuff as replacement for the Amarok.

i went to fight Cryogen then, it took a bit of time because of the aerial style of the mob but it was doable. killed it 4 times so far but still no Cryo Stone so im gonna see if the last key is the win or if i have to buy more. among the loot is a mele weapon called Icebreaker which works like a thrown hammer, you can shoot several in succession at good range so im gonna use it as replacement for the Shard of Thanos until it get its 3rd upgrade.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on December 24, 2017, 06:19:04 pm
Eh... it's a shame I don't think you're running one of the mods that lets you buy boss summoning items. If you are, or just have the materials to make them, a ten stack or so of king slimes generates somewhere in the range of 70+ souls. If you don't feel like zerging it (zerg pot is about as good as it gets, speed wise*), it's a pretty good way to farm up souls real quick like.

* Iirc, I spent prob five to seven minutes of a zerg pot in an appropriate biome (hallow, I think), and came out of it with (well) over 500 souls. Not sure what, if anything, can top that, heh.

E: Though now that I check, I might be confusing that with the fifty stack of king slimes soul pile. Eh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 24, 2017, 11:31:02 pm
rng was a bitch with Cryogen. had to kill it 19 times to get the stone. in the meantime of that time i tried fighting the mechanical bosses. the Destroyer was the first to fall, i tried Skeletron Prime but  the  head moves too fast for me to dodge, as for the Twins well, somehow Spazmatism was able to break throught my wall of damage mitigation, the first part of the fight was actually quite tame, dont know what happened or if it was because it gets massive damage under half health.

anyways. with the souls of might and the schematic i created a yoyo called The Probe. you can probably get what it does when i throw it. that's the replacement for the Eye of the Inferno. as for the rest of the material, i upgraded the Titanium broadsword into a Majestic Guard. its basically a bigass sword with better damage and autoswing speed, it would be even better if it wasnt because one of these mods makes knockback practically null or something like that (Spirit is to blame, people have been reporting it in the forum, it gimps melee quite a bit).

after i killed the first mech boss, the Spirit biome spawned right in the center of the Tundra. just came back from a Zerg potion madness trying to get as much material as i could so not to put a foot down there in the future (i hope). i even got a Spirit Mimic to spawn. it dropped a sword that i have yet to check.

im gonna see my current equipment to check on a strat to beat the remaining mechanical menaces. the order of the mods was Twins -> Destroyer -> Skeletron but that's just garbage, the first one as have always been the most fucked up to fight so i dont believe that.

im gonna try and get Skeletron but first i need to see if i can improve weaponry or defenses. i'll probably need a better mount, the Inferal Platform was good to replace the void gazer chariot (it can fit through doors) but i may need something much more agile for open field boss battles. the Wyvern is the best lead.

EDIT:

yeah after checking the Spirit loot i went to finish the Tracker's contracts until i got the wyvern mount in the shoplist. this was just what i needed to win against the remaining mechanical bosses (allthought i had to change to titanium with the twins, oh well).

i also crafted some potions just in case, but most of the work was on the mount that helped me outspeed the bosses during their charging attacks. the rest was spamming Icebreaker on them.

im gonna check the jungle tomorrow. need to start stocking on Chlorophyte or Perennial. probably Perennial, the Plantera fight will probably be a nightmare. but there's 3 bosses to be done before her which are Dusking, Ethereal Umbra and the Lich.

oh and there's also the issue of the Brimstone Elemental. and Calamitas after it. have to check actually.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 25, 2017, 11:02:53 am
farmed a bit more of souls in order to craft some Ankh Shield materials. also, had to fight Skeletron Prime and the Destroyer again to replenish the souls. now i have to go farm essence of cinder because i need it to craft the Perennial bars. the ore has already been mined. it was easy to find the chunks in the explored tunnels.

after that its going into the jungle. just need 1 more material for the Ankh shield but it requires me to kill Derplings. also may need the turtle shells for future use.

EDIT:

yeah it only took a zerg potion to get the essence (i died tho, those fucking saucers deal too much damage and i got swarmed). anyways i got my Reaver armor set and spare metal to make some future crafting materials.

i went to the jungle and stayed half a day looking for Derplings and Turtles. it seems the essences have been released after killing all the mechanical bosses so, im going to check what i can craft out of that. right now im looking for Chlorophyte and Life Fruit while keeping an eye in case i find the Jungle Temple.

EDIT2:

spent a good time underground. my Demo's guidance lamp pet helps a lot on keeping stress out while spelunking and it helps a lot during boss battles. found enough to make a full set of turtle armor with spare ingots (i think) for anything i could need later on.

among the loot there was a Yelets, Feral Claws and Staff of Regrowth. couldnt find the Junle Temple but i can keep looking later on. there were also a few Life Fruit on the way down.

now im in the surface jungle trying to get a few more materials, mostly for the Turtle Armor and for the last item of the Ambrosial Ampoule. after this im going to see if i can kill the WoF a few more times because im gonna need another Warrior Emblem (spent the first one in the Artifact Accesory).

i also need another set of Feral Claws (one is for the Fire Gauntlet, the other is for an insignia). probably will have to go fishing, less problematic.

then after that. im gonna tackle the remaining bosses before Plantera.

EDIT3:

Turtle Armor crafted, but im still missing on some stuff, need the Frozen Turtle Shell. and also havent found a Moth for the last Ambrosial material. but i guess im gonna rest from the jungle for a while and tackle the other bosses. besides, im tanky as heck right now.

i fished a few jungle crates until it turned out another Feral Claws. with that im ready for a post-Moon Lord accesory but until then, there's only the Fire Gauntlet in the storage. speaking of that, i got enough Hallowed Bars from the mechs to make the next full upgrade of the storage room. i wont have to deal with that again until Shroomite/Spectre (cant remember).

 i think im gonna go get essences while farming for souls and stuff. need to get as much as a i can to check what other things can be improved.

EDIT4:

ok so i got 10 of each Spirit essence and some of the Calamity essences. no more turtle shells for the Frozen Turtle Shell but that can be farmed quickly in the jungle. the bad thing right now is that there's no pirate invasion and i need to get the Flying Dutchman contract.

as for other events. well, i tried the post-mechanical boss version of the Tide. sadly the materials arent on the lvl of my current equipment so not much use for them (figures, this was probably pre-Mechanical bosses or Spirit items are usually low on power as a whole).

went to the Aquatic Depths and finally found a chest with the Sea Turtle Mystical Bulkwark, now i just need to farm Crown of Thorn Snails to get the last material of that other shield.

also went to the underworld to get more voodoo dolls but it was mostly a trip to the Profaned Crags, really eerie place, got like 80 units of Charred Ore from there and since the Spirit Biome didnt spawn at the edge like last time. i can actually do a hellevator right behind the Dungeon to reach the zone directly.

so yeah. gonna check the charred ore craftables then try and keep camping the underworld for those voodoo demons (dont know why the voodoo dolls arent sold in this game or at least with Calamity, its hard enough to see non-Red Devil demons at this point of the game).

EDIT5:

ok the Pre-Plantera Spirit bosses have been defeated. and as always the Illuminant Master is the longest to kill because of the teleporting mechanic, but oh well, i dont have to fight that thing again unless im planning to craft the 4th tier of artifact weapon.

most of the bosses didnt drop anything usefull. the Dusking gave one of the artifact materials, the Ethereal Umbra is mostly a resource boss so i got some Stellar Bars for an Stellar Blade which is a material too. the Illuminant Master gave the best drop with the Gastropod Staff i used in the summoner run. good improvement over the Ice Claspers which are too erratic for fights IMO.

i've already started the Pumpkin farm for the Lich (and the Pumpkin moon). in the meantime, i think im gonna do the hellevator to the Profaned Crags. the Brimstone Elemental will probably be a bitch to fight (as always) but i have faith in my damage reduction set.

specially taking in account that i've discovered the Yharim's Stimulants. pretty good stuff that one, i wonder if it stacks with other potions.

EDIT6:

even with that setup the Brimstone Elemental is a 50/50 fight. mostly because of the debuff. i need to be able to survive contact attack in order to drain her with the turtle armor. the turtle shield is really bad honestly, i was only getting healed for a mere 3-1 health. i thought it healed for 25% of the damage i took so it should be a bigger amount but oh well.

gonna test using the Shard of Thanos, even if its in the second tier. the Icebreaker doesnt seem to do anything against her.

i need to get the Abaddon out of her so i can become inmune to the debuff. else i wont be able to do the fight against Calamitas either.

EDIT7:

had to wait for a while because ran out of stimulants and had to get more cavefish. made another try against the Brimstone Elemental and she dropped both the Abaddon and the Rose Stone. so i dont have to fight that bitch again.

went against Calamitas and well, trying to go full hero style with the broadsword is just idiotic, had to instead rely on spamming Icebreaker on her and her brothers. as always the boss never drops what i want to it will take a time to get the Chaos Stone.

i could go for Plantera but that is probably not a good idea yet.

EDIT8:

yeah had to kill Calamitas a couple of times (less than 8 tho, not sure) for her to drop the Chaos Stone. on the good side i got some dank stuff like Red's Throw or the Entropy's Vigil for summon backup. so i've already replaced both minions and yoyo. she dropped the Oblivion yoyo too but 68 damage doesnt seem to convicing even if it shoots brimstone lasers. i have the summons for that coverage.

the most hilarious is that RNG started going into my favor during the last fight, there was a sudden sandstorm and a Sand Elemental appeared in the interlude, had to not only rush to kill her but also to take care of the elemental at the same time. first Sand Elemental that i kill in this run and it precisely drops the Rare Waifu in a Bottle. and then, after getting the Chaos Stone, i return to keep farming for elementals, then the second Sand Elemental to appear drops the normal Waifu in a Bottle.

so now im only 2 items out of the waifu item again, both are boss battles so it will probably be farm fest all over again. lets hope both the Leviathan and the Plaguebringer Goliath wont require such copious amounts of fighting.

im gonna start checking for life fruit. there's nothing more to be done for now. allthought there's still the thing with the Pirates and then there's the issue of the Moth i need to kill to get the last Ambrosial material.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 26, 2017, 11:39:08 am
last thing of yesterday i stayed extra late to camp the ocean for Pirate Maps. it was a full moon so plenty of chances to get the Moon Charm too. the Pirates didnt pose a problem with current equipment got most of the goodies including the Cursed Medallion artifact material. which means im short of 1 artifact item to upgrade the Shard of Thanos to tier 3.

after that i went to the jungle with Spelunker and Battle potions to hunt for the missing Life Fruit and the Moth. explored a good chunk of the east side of the jungle but still no Jungle Temple, its weird honestly. but anyways i got the materials i wanted, and i even got to kill Dr. Bones.

the bad side is that a Solar Eclipse started and i was killed by an Ichor Pod so i had to go and face the event until i was a capable of leaving everything in the storage. got killed 2 times more during the long day but was able to kill and get most of the important stuff out of the movie monsters.

i think im gonna go and farm the Mechanical Bosses for the last artifact. need to kill Skeletron Prime until it drops it.

then once i've upgraded the artifact im gonna go and face Plantera.

EDIT:

spent too much time trying to get the artifact material but nope, Skeletron Prime is being bitchy, maybe later. went to the jungle to take on Plantera, i was able to kill her without much hassle, seems the fixes for her Revengeance AI were fitting and i was able to kite her in open space. she also drops an artifact material for the final tier but most important would be to kill her for the life shards or whatever their called.

anyways, i went to the dungeon to get the biome chest items but got gutted by mobs, i forgot the dungeon becomes hard after Plantera (thought it was after the Golem but oh well). got to open 3 of the 4 chests, the jungle one was missing, i know i've seen it but i have to check the map to go straight to it. got the black belt from one of the Bone Lees and filled the last contract so now i can buy the Black Weapons from the Tracker.

have to check if there was a Ninja Tabi too. just for collection. i also got some ectoplasm and ectoblood.

EDIT2:

something happened to the Cellphone, not sure where i lost it actually, really weird, best lead i had was that it may have disappeared when i died mid teleporting. so im gonna have to do some cheating this time (aint farming for that shit all over again). gonna have to use inventory editor or something.

but firt, i want to stay in the dungeon for a while. mostly because i need the Ectoplasm and also, because i need a Paladin's Shield. the Vampire Knives and the Calamitamini should be more than enough to keep enemies dead while waiting for the mob to spawn.

EDIT3:

no Paladin for the time i was there, but i got a lot of ecto materials so im going to check if i can upgrade the Storage again (among other things). tried using an online inventory editor but since TModloader uses like 2 PLR files i dont know what to expect. guess i'll have to play by the rules and craft the Cellphone again. well i dont really need everything just the GPS and Lifeform Analyzer. the rest of the items arent actually needed for anything. and the fishing station has the sonar potion effect so i dont really need a fish finder to know my power.

im gonan just roll with that yeah. good old recall potions.

EDIT4:

tried to find the last shield item in the Aquatic Depths but turns out that killing Plantera changes the area so i got ganked 2 times by Abyssion. tried to fight the Leviathan but couldnt keep up even with vampire knives. i need something more potent to win this fight.

the Siren's projectiles deal a lot of damage even with current damage reduction items and its almost like i cant sustain enough from the Vampire Knives, not even with the lifesteal glyph. so i dont really know how to win this time with melee.

guess i'll have to skip those and go straight to the Golem.

on the good side, i got the Siren's Heart which is for most purposes better than even the Celestial Shell (i think). im gonna use it or something. maybe it helps me.

EDIT5:

yup, the Golem was the easiest of the bunch. rather than being a damage bully the boss in Revengeance is a fucking damage sponge. in this case the arms cannot be destroyed anymore and it gets higher defenses on the second phase so it takes a big amount of time to shred it while keeping yourself alive.

the good part is that once it died it dropped the Picksaw so i was able to get the altar and GTFO off the temple. i shouldnt have to worry about that until the Ravager fight since i need Lizhard brick to make the summon item.

the Siren's Heart is a good item for general purposes so it stays for now. now that the Golem is kill i promptly crafted the Beetle Armor set with the defense part. 45% damage reduction from the beetles + current equipment should help me to survive these last bosses. specially after seeing what they do against Turtle Armor.

there wasnt a sun stone in the loot bag but since the Celestial Shell doesnt seem to have any use in Calamity i dont see why bother.

finally i have the materials to craft Asgard's Valor. i dont need the dash tho so its mostly a stat thing. should help me a lot for future use. it seems i can now mine Chaotic Ore so i guess its coming to the underworld all over again. at least for farming a bit. there's a some good weapons to be crafted from there. and i need something with homing capabilities because the Siren requires too much movement.

EDIT6:

Abyssion down, the new yoyo i crafted was capable of keeping me alive during the whole fight allthought the final phases were much more harder due to the amount of stuff moving around in the water. but yeah, last Thorium boss before the Ragnarok.

i've also farmed Plantera and Queen Bee for some materials. right now my equipment can shred throught most bosses but i still cant kill the Leviathan. bringing the Siren to half health is easy. surviving the onslaught that comes later is nigh impossible. too much damage for all the stuff on screen.

so i guess is to farm whatever is missing

EDIT7:

solar eclipse has been farmed successfully. got enough Broken Hero Swords to craft some required stuff. also got the Mothron Wings. only thingmissing was The Eye of Cthulhu yoyo allthought idont remember how much damage it dished (probably less than the Chaotrix im using).

after that i made some fishing to replenish the stock of Yharim's Stimulants and also crafted something called Titanic Scale Potion which is basically a melee focused potion made out of Titan Potionsa nd Beetle Husk.

i also bought a special sword called "Wyvern Slayer" which is basically a huge projectile sword with a gimmick, left click swings the sword and shoots a wave that expands while it traves then right click makes it autoswing in a stabbing motion similar to a Spear. it has quite the amount of damage actually with all the stuff im using. sadly since its a projectile sword it doesnt get the 20% bonus of the Counter Scarf (alltought im not even using that thing actually, maybe i should).

also the sword is a Berserk reference :P

anyways, after that i tried myself against the Pumpkin Moon with this melee setup and the Black Cane minions. the new sword got me up until wave 11-12, then i had to start flying and kiting the Pumpkings with Infernal Scythes which are well an autoswinging boomerang, you can basically keep on shooting them while moving. the best part is that you can exploit them for massive damage. because they still do damage while returning so flying and moving in a circular motion creates a big ball of them that you can direct throughout the waves of enemies.

so all i had to do was move the deadly ball vertically for Pumpkings, then go flat horizontally to shred the waves of Mourning Woods and other remaining enemies. the best part is that the weapon produces an explosion when hitting the target so it was a lot of explosions at the same time. the only thing i had to make sure was to keep pace and gather the candy cane in the ground to replenish health.

didnt die a single time and made a lot of money out of it. got all the stuff from the event basically. and more than a single stack of Spooky Wood forsome other purposes. i only needed that event to craft a sword out of the Horseman's Blade.

im done for today. tomorrow im gonna tackle the Frost Moon, but before that i have to go get some souls of light and night.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 27, 2017, 12:40:31 pm
farmed the souls of night for making some keys, the Crimson Mimics didnt drop anything i needed. went to do the Frost Moon then, survived until wave 15, maybe i should have brought the accesory that grants inmunity to frost based debuffs but anyways, got all that i needed. even the North Pole. so its op success.

went to the hallow, there was a mimic there too but dropped the daedalus stormbow, got enough souls to make 2 keys. the third Hallowed Mimic worked and dropped a Celestial Claymore. im only 1 sword out of the Exoblade.

as for other content, i returned to the dungeon to do a quest for the Adventurer. the lootbags from Antiaris have crazy stuff in hardmode, i've seen up to Chlorophyte dropped from those, so its a win win situation for me because i need the chlorophyte for those storage upgrades. so far i've only been able to do 1.

i could make a farm tho but well. not too fast compared to mission running. allthought the loot is tied to RNG.

the dungeon was dank because i had battle potion, water candle and a Blood Moon spawned. but even like it didnt spawn enough Paladins. only found like 2. maybe i should bring a Zerg potion instead. (it may be suicidal tho). i was in the correct wall background if anything, just that every other mob spawned, i need the shield for something else.

among the loot of the dungeon there were 2 weapos from Spirit mod, one is a Scythe/Hammer that shoots cursed projectiles (143 base damage sounds fairly good for the powerlvl you are at the time) the other is a summon weapon that spawns Terror Fiends, these have slightly more damage than my Black Cane minions (withouth stacking their buff) but they are contact minions which should help me a lot against that stupid Siren.

the Terror Fiend even buffs other summons so it bonuses a hybrid minions playstyle, it gives extra damage and knockback to other minions, not sure for how long, tooltip says 1 minute but i've seen that in most modded summon weapons so not really sure.

i also got enough of Thermite ore to craft a sentry summon weapon called Core Controller. it spawns a red tank minion that works as a sentry but it actually moves and seeks enemies. must be really dank with extra sentry equipment like the Valhalla Knight Armor.

im gonna try and tackle the Leviathan with these new toys. hopefully it will be kill this time.

EDIT:

it worked. props for adding the bee enchant to the summon weapon because it added a little bit of extra damage. the bosses got me on my toes, specially the Siren because she does that lunging move where she starts going really fast to keep close on you. then after killing her the Leviathan goes enraged and starts spamming those flaming balls and it takes a lot of time to kill.

i got the Bottomless Water Bucket and at least 3 weapons with a Laudanum and the Ambergris. the sad part is that i didnt get the waifu item. but since this is the first Leviathan kill of the run im gonna go farm that one later.

next stop is farming the Astral Meteor for the Astrum Deus. shouldnt be too hard seeing that its a worm enemy.

EDIT2:

farmed a lot of Stardust before anything. got some more stuff because the meteor fell in a crimson desert so yeah, swarmed with a lot of stuff but the Terror Fiend was more than enough. the Astrum Deus fight was a close one, not because of the worms but because of those orbs flying around the screen had only a few remaining health for a good part of the battle but i was able to come on top.

i mined the entire meteor to keep material just in case. was able to craft most of the needed stuff for future use. maxed and increased health and mana along with leaving some Astral Bars for the next mana increase consumable.

i also check on the bar of life stock, keeping some for crafting some critical swords for the post-Moon Lord stuff.

im gonna try tackling Duke Fishron. Beetle Armor should be more than enough to survive taking in account this is a vanilla boss (even with Revengeance stuf it shouldnt bee too hard). but before that i want to go an get that Paladin Shield. had the material to make a Zerg Potion to see if it helps.

EDIT3:

yeah the Zerg Potion worked, buti had to kill a lot of Paladins until one dropped the shield. i got a tally counter too and a nazar. i still have a spare frozen turtle shell just in case.

some of the bags dropped by Robber npc's have Chlorophyte so i got enough bars to do 4 more storage upgrades. the only thing that stops me from doing more is mostly the mushrooms. you need a lot to do a single shroomite bar and i need 5 of them for each upgrade. there's 4 missing to complete this tier of storage so i need 20 shroomite and 20 spectre. 40 Chlorophyte in total, not counting the copious amount of mushrooms.

i also took the time to check on the Spirit Chests locked high in some floating islands over the Spirit Biome. seems each one of them has a weapon for each class, and each one is themed about doing several frames of damage per hit or something like that. i  looked until i found a Ghastly Blade but the damage seems subpar compared to the rest of my stuff.

i used the currentsetup to fight Duke Fishron. first parts of the fight were doable. but i got rekt in the final phase. just needed a few more seconds to hit on the greater healing potion to keep on going.

i'll tackle the other bosses then. first one shold be Atlas, the last Spirit boss before the Overseer. and then the Plaguebringuer Goliath, then The Ravager. dis gon be gud.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: jocan2003 on December 27, 2017, 04:01:09 pm
I do like reading all about this story and adventure of yours, but sadly its laking pictures :D. Keep it on!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 27, 2017, 04:56:26 pm
I do like reading all about this story and adventure of yours, but sadly its laking pictures :D. Keep it on!

last time i took images where mostly of builds. im not building anything outside of basic houses so there's not much to see. and taking photos during boss battles would be quite hard.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 27, 2017, 06:44:40 pm
Atlas down. turns out that using the Terror Fiends gimps my changes to apply damage because since they are contact minions they keep marching the invencibility frames of the enemies. so it took a long time to apply damage on that guy.

his expert mode drop is cool but against Calamity enemies getting slow is a death sentence.

after that i went and farmed the materials for the Plaguebringer Goliath. it got me the first time because i forgot to use a roof to protect from the missile barrages. second time it was a win for me. but since that thing didnt drop the Bloom Stone i have to kill it more times.

the Ravager was a hardy fight, but doable. gonna have to farm it a bit more for that Flesh Totem accesory tho. problem is that it gets too tanky at the end of the fight and the dodge fest makes it even harder to kill. need better equipment or something.

the Martian Madness is the only event i havent touched. guess its time to test on them.

EDIT:

tried myself against the Lunatic Cultist but got killed by the flames at the end. so i had to craft Ataxia Armor to replace Beetle on that fight. the boss dropped a yoyo called "Ancient" along with some other stuff from expert mode.

so yeah, lunar events. with the material dropped by the boss i also crafted a Xeroc Greatsword which was then fused with some other swords to make a Terratomere. really good weapon that one. i added Legendary to it and the lifestealing enchant for further abuse.

then went straight to the Nebula Pillar to get more of the same material so i could make a Xeroc Armor which is basically the pre-Moon Lord Calamity armor. wont make Terrarium Armor from Thorium this time, too time consuming.

i also used the Ancient Manipualtor to finish fusing some accesories. Plague Hive and Ambrosial Ampoule are ready. cant make The Absorber because i need to get a Sea Shell and that means camping the ocean. im currently doing that.

im also gonna use this armor to farm the last remaining bosses befor tackling the Moon Lord. im really close to get that Waifu item. i may have to farm for Chlorophyte to finish the last storage upgrades because im not sure if you can jump straight from Luminite.

EDIT2:

Waifu item complete, had to kill the Leviathan  at least 5 times and the Plaguebringer Goliath at least 15. among the loot of the Siren was also The Community, which should help me in the Post-Moon Lord stuff.

i also farmed the Ravager a few times until it dropped some of the important melee items. the Flesh Totem was more than enough to take care of Duke Fishron while the other items kept me alive.
among the boss loot is a yoyo called Typhoon. has a big amount of damageso it should be wise to upgrade it to Godly with its corresponding enchant.

now i just need to get the Sea Shell and i'll be more or less done with the pre-Moon Lord stuff. only items missing are a Warrior Emblem and the Sea Shell. i wont bother with the artifacts anymore. Skeletron doesnt want to give the item to keep on the process.

im going to see if i can get some demonic bone ash to make zerg potions.

i also bought an item from the Lunatic NPC, aits called Heart of The Moon. so yeah its like carrying the Moon Lord's heart, gives like 10-11% bonus to all damage, summons damaging globules when getting hurt and has a chance to give a buff to life regen and damage reduction when hitting enemies.

in terms of the Lunar Events. the Vortex Pillar has already been destroyed. Stardust should be next so i can craft some Solar fragments out of it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 28, 2017, 01:31:33 pm
ok Stardust Pillar down. crafted some Solar Fragments out of the other and upgraded some stuff. its a bit sad to put Wyvern Slayer in the storage but i was waiting to upgrade my Majestic Guard into a Grand Guardian which is really OP in damage for current stage.

i was thinking on crafting The Sick Throw. a Terrarium yoyo but the Typhoon has better stats from what i see and it even shoots Sharkrons so its really good yoyo.

anyways, i spent a lot of time in the underworld waiting for bone serpents for the Zerg potion materials. got to craft 2 along with some WoF kills. then went to a new genned world to farm for the Sea Snails becaus they become too rare in hardmode.

so now i have crafted The Absorber, and after that went to the underworld again to farm voodoo dolls. it took a handfull of kills to finally get another Warrior Emblem. so im done with this. currently doing the Solar Pillar then will go straight for the Moon Lord kill.

EDIT:

he got me. i handt prepared well enough. so i ahd to repeat the whole event all over again (not like i didnt need to get those fragments again). crafted a Stardust Cell staff for minion backup along with the Cape of the Survivor which is an endgame Thorium equipment.

the Moonlord dropped the Lunar Portal Staff but i was actually needing the Rainbow Crystal or the Meowmere for some Antiaris post-Moon Lord weapons. also not enough bars to make solar armor but taking in account i can jump directly to mine post-Moon Lord stuff i dont see why bother.

so i made a Gallant Pickaxe and going straig to mine Uelibloom and then go for other materials to make Tarragon Armor. then maybe farm the events again until i get what im needing for fighting The Overseer and then The Ragnarok.

EDIT2:

got enough Chlorophyte to make the last shroomite/spectre storage upgrades. also got a large stock of Uelibloom. went to the Hallow to hunt the mobs for the other material. got enough Unholy Essence to craft Tarragon Armor, Pickaxe and a yoyo. with enough bars to spare for the next health increasing item. just need to get some Luminite again.

im gonna see if i can increase mana too. i think the second mana upgrade only required stuff i have already in the storage. im not using any magic weapon but summons may be more expensive later one. not sure.

im close to finish the Alpha Blade, one of the endgame weapons from Spirit mod. just need to kill the Overseer at least once.

EDIT3:

after grinding the Moon Lord for a while i got the weapons i needed. Meowmere that can be fused with the Solar Eruption to create a Great Solar Flare Claymore (Antiaris), got the Terrarian which while lower in damage compared to the other yoyo is a unique yoyo so i think im gonna keep it for a while, plus it can be used to make an endgame yoyo later on. only missing weapon was the Rainbow Crystal which could have been fused with the Stardust Cell Staff to make a Stardust Mothercell staff (not sure how that works honestly, probably is another sentry).

but im bored of farming that guy so im going to check on the Overseer now. got more than enough Luminite to last me the whole endgame.

EDIT4:

the Luminite didnt last long jajaajajajaja. spent a lot of it doing the "last" storage upgrade for the storage room. also, had to make the item for summoning the Overseer and also, the one for the Profaned Guardians. the Overseer didnt make me run like in the summoner gameplay but its also because im using better stuff. it dropped enough materials to make the Alpha Blade. it seems it has pretty good damage potential but im short on money to reforge it.

after that i fought against the Profaned Guardians, the last one got me with the damage, maybe i should have used the Flesh Totem but it was tankable. so i can now summon Providence. lastly i summoned the Ragnarok. that one was a complicated fight, mostly because there was a sandstorm so i couldnt make use of the Draedon's Heart accesory from Calamity. in the end i was able to kill the last boss with the Grand Guardian sword.

im gonna check what can i craft out of this that should help me agains Providence. last time i abused a bow but melee against that thing may not be the most optimal option. lets hope there's something.

BTW i also used the last bit of Luminite to craft a Portable Storage Access. the Moon Lord dropped that 5% chance gem from Magic Storage that allows you to make a portable item that you can use to access the storage heart wherever you are. just need to right click on the heart to save the location, the its used like a consumable.

EDIT5:

Providence is a bitch but i defeated her (it?). the main arean for bossfights is in the hallow and its close to the base so i died once and was able to get back to the action. the Apocalyptic Chariot mount is my best friend here because its not affected by the debuff of these Calamity bosses so i can stay airborne and evade those fucking fiery clumps that are left in the floor. the same roofing i use for the Moon Lord's laser also shields me a bit during the fight.

but still the worst offender is that cocoon attack. too hard to evade the fire for me. but it was doable.

the best surprise is that the Alpha Blade is a much better weapon than the Terratomere (at least for now). in terms of projectile sword department. the Grand Guardian only works to kill the Profaned Guardians because they are melee fighters, but the main boss is too far so i need something with homing capabilities. it fitted like a charm.

anyways. i've recovered some of the money i've lost reforging. next material after Uelibloom is Bloodstone. i can get that from the Ravager easily (i think). then i have to gather that Phantoplasm from the Dungeon. hopefully without summoning the Polterghast boss.

actually i should think of going there and dig the arena. i've alread profaned the site by digging a hellevator to the Profaned Crags so i dont see why not expanding a room there.

but first i need to kill Providence in the Underworld. main reason is that other expert mode drop that i'll probably need later on. in terms of loot i got a Solar Flare yoyo, doesnt seem too powerfull compared to the other stuff im using tho.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 29, 2017, 11:11:58 am
fighting Providence in the Underworld was a pain, tried to do something else in the meantime. farm some Phantoplasm and Bloodstone to make cores. crafted a Lacerator yoyo, pretty absurd damage on that thing, but welcomed.

tried fighting the sentinels of the Devourer of Gods, the Storm Weaver fell down easily. Signus on the other hand. i dont remember it being so OP, or maybe its because i passed that stage in the summoner play with one of the OP weapons from Thorium endgame.

i havent fought the Ceaseless Void yet, but i had already prepared a part of the Dungeon for that and the Polterghast fight. gonna tackle that thing soon.

in order to kill Providence i had to change the accesory layout a bit. mostly take out the Thorium and Spirit accesories for a while, The Community, Draedon's Heart and Siren's Heart give enough stats to keep on going with a chance to rest a bit during fights.

i also crafted some new weapon replacements. a Beam Sword could be upgraded into a Solstice Claymore for projectile sword coverage, and i replaced the Stardust Cells with Elemental Axes. i could change the Grand Guardian for an Stellar Striker that is sitting in the storage but i like them explosions, healing and enemy defense reduction bonuses.

with those, and the Apocalyptic Chariot i was able to go on the fight, just had to remember that a lot of the accesories gave extra bonuses while in liquid so i took coverage in some roofed parts of the lava sea. maybe that strat could help me against Signus, not sure.

im gonna try farming the Moon Lord for the Rainbow Crystal, just to check if the Antiaris Post-Moon Lord summon weapon is a minion or a sentry.

EDIT:

spent the last remainin sigils. the Moon Lord finally dropped the Rainbow Crystal Staff. turns out the Mothercell is a sentry style miniont hat makes a pulse on enemies around it and also shoots high velocity homing projectiles to enemies.

the Ceaseless Void took 2 tries to kill mostly because since Spirit fucked the knockback of melee weapons i have to kite the orbs that thing summons because i cant permaknock them.

for the Signus fight i had to change equipment and use the cape and heart of the moon. need al the regen while constantly moving and use something to avoid high damage. flesh totem also gave me  some survivability from the lamps but it was a murder fest and i had to fight it 3 or 4 times before being able to kill it.

on the good side it dropped the Cosmilamp. so i can replace these elemental Axes (i think). the Polterghast shouldnt be as hard as this guy.

EDIT2:

well turned out that i didnt harvest the crafting item from that guy so i had to fight Signus again to get the material. anyways, the Polterghast/Necroghast was a much tame fight. i could keep running with the Lacerator while regenerating. got 72 Phantoplasm in total. enough to last for a time. i'll probably have to farm more but since i defeated the boss for the first time it should just need to use battle potions in the dungeon. no big deal.

the ghost didnt drop anything usefull for me. a throwing and a magic weapon. it dropped a Warding Affliction accesory tho. but since i dont really make use of the stress mechanic its more like a collectible. i crafted the cosmic worm so i can now fight the Devourer of Gods. i hope the current equipment will be able to make me finally win over that guy and keep going.

EDIT3:

spent all the rest of the day trying to kill that boss to no avail. guess once again, i'll have to give up to this mod and its unnecessary absurd final bosses. of all the swords i have only the Alpha Blade seems to be able to actually dish damage on it.

the minions and the waifus are next to useless for anything and not even the Mjollnir with its true damage and chain lightning effect seem to get this thing down fast enough. the only viable weapon against it is the Elemental Disk and that thing has a shitty maximum distance.

tried with the most speed i could get. still cant win over it. i brought it to 22K health in the final phase but i can only dodge so much when this start going faster and faster to the point it becomes impossible to evade the ramming while dodging the laser walls.

i dont know what to do honestly. maybe the Galactus Blade. but my hands are getting tired of this.

EDIT4:

i fucking did it. my hands are all sweaty and cold but i finalyl killed that stupid boss. i died but he was at 154 health and my elementable saws were able to hit the finishing blow before the boss despawned. i aint fighting that shit again.

now i gotta check if the materials are more than enough to get onto the next stage. which is either farming the Pumpkin/Frost Moon with the new difficulty for better equipment, the Bumblebirb will probably be equally cancerous in difficulty.

EDIT5:

this mod keeps getting more and more hard. i dont see why the need of buffing those moon events. i got to farm 2 of each boss but turns out im gonna need much more material for the next upgrades. and also, need to keep that stupid worm again because aparently, i need more bars.

i'll see what can i do with the current stock. maybe there's a way to win quickly. as for the loot of the Devourer of Gods. not much, an accesory, a yoyo, a magic weapon and a summon. i dont see the appeal of the yoyo actually since it seems to have les damage than what im carrying right now. so i guess its analizing the crafting.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 30, 2017, 01:47:22 pm
with the few cosmillite and the essence from the event bosses i was able to craft a Draedon's Forge. this saves some space in the crafting interface unit. i had enough spare material too to fuse some accesories, so i got the Elysian Treads, Asgardian Aegis and The Sponge. this allowed to save one more accesory slot for something else.

i tackled the Devourer of Gods a few times more to get more material. with that i was able to fuse the good ol Oathblade with another sword to make a Devil's Devastation. which is a really good replacement for some of the other projectile swords i was using. and good for farming this boss.

i also tackled the post-Providence version of the Ravager. the same arena gave enough space to dodge most of his attacks so i got the materials required to make the Core of The Blood God.

i had to tackle the Pumpkin Moon another time because i ran out of Nightmare Fuel. but with the few remaining material i was able to craft the 3rd tier of armor of this lategame which is God Slayer. now i have to further farm all those 3 (Devourer, Pumpking and Ice Queen) for more mats because i'll probably need much more of that to summon the Blumbirb.

EDIT:

well the Bumblebirb isnt actually that hard. you can safely tank it if you know what you're doing and have the correct equipment. i have to farm it a few times because the feathers are needed for the last health increasing consumable. which i obviously gonna need later on.

i got several drops from the birb, the Gilded Proboscis is usefull even when i dont really use spears in this run. mostly because of the life stealing and inmunity frame bypassing. good for farming that boss.

im gonna try getting all the stats maxed before tackling Jungle Dragon Yharon. seems my Devil's Devastation is good against him but i want to be sure to be on max stuff before fighting that guy.

EDIT2:

the amount of mats needed just for a final extra 50 health pull is quite annoying. had to repeat the lunar events. had to summone the frost moon again. had to farm for Phantom Spirits in the Dungeon and lastly had look for life fruit in the Jungle.

also had to fight the Devourer of Gods and the Bumblebirb.

but yeah finally have enough to make the Dragonfruit consumable. on the other hand, i got plenty of moneyfrom the whole endeavor, and i even finally got the Drakomire mount from Spirit mod. i was needing that one for the +40 defense.

EDIT3:

Yharon is a much tamer boss in terms of how to deal with him compared to the Devourer of Gods. however, i've only been able to bring him to phase 4 (when he stars to do the invisible charging attack a la Duke Fishron).

well technically he has quite the same AI as the aforementioned vanilla boss. save for a few gimmicks of his own. but dodging the damage at that stage is too complicated. specially when the only way for movement is up, he chases you up to the space layer from what i've seen.

and with such wing power from the Elysian Treads it becomes a chore trying to find the proper altitude at which to dodge before gravity makes it harder to fall down.

anyways, the boss is doable, but that last bit its much more complicated to do. with the reworked runes from Spirit its possible to sustain during the fight to a degree. the Counter Scarf can save from mistakes every 11 seconds or so, problem is that at that stage it becomes hard to land a dash in the oposite direction.

the Cape of the Survivor or the Siren's Heart should help me to tank a hit but the deal is healing quickly because dodging becomes less reliable.

in terms of weapons, the only ones with enough damage seem to be Mjollnir and the Devil's Devastation. tried some other but all of them seemed to not do damage. the wiki says that this guy has like 450 defense but i dont really understand how that works when i was seeing hits on the 600-1000 mark (crit, but still).

im done for today. at least i can go to sleep knowing that the boss isnt completely unfair for the stage you fight it.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on December 31, 2017, 08:14:14 pm
took the whole day but i finally reached upt to stage 5. still, this boss is too tough. i dont think im gonna be able to beat it. i can barely cling on to stage 4 and just when i reached that stage i was practically next to dying, just missing a few seconds to get a hit on food but nope. bugged traps dealing damage even when you're barely touching them.

guess Melee isnt meant to get that far in Calamity.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 01, 2018, 12:19:33 am
in other Terraria mod related things. Overhaul 2.0 is finally out. it includes a lot of stuff like a new biome and seasons. gonna have to test that tomorrow i think. should be cool for a new run taking in account Calamity is getting tiresome.

it even has a trailer and all: https://www.youtube.com/watch?v=WOzSHEZlFOA

the premise of the mod is good, allthought im not a fan of the whole ARPG/FPS movements.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nighthawk on January 01, 2018, 01:48:23 am
in other Terraria mod related things. Overhaul 2.0 is finally out. it includes a lot of stuff like a new biome and seasons. gonna have to test that tomorrow i think. should be cool for a new run taking in account Calamity is getting tiresome.

it even has a trailer and all: https://www.youtube.com/watch?v=WOzSHEZlFOA

the premise of the mod is good, allthought im not a fan of the whole ARPG/FPS movements.
But... the premise of the mod is to make the game more satisfying by altering existing mechanics and adding new ones that increase reliance on player skill instead of just gear. And you're saying you don't like those things... but you still approve of the mod's premise. I don't entirely understand.

That said, I myself couldn't be more excited for this update. Mirsario has clearly been paying attention to the little details, as a number of great quality-of-life changes have been made to make the mod more enjoyable: player invincibility upon taking damage is back, the "on fire!" debuff is way less annoying, bosses no longer transfer the "on fire!" debuff to players, glowsticks and arrows can be picked up by right clicking... the list goes on and on.

My only hope is that compatibility with Thorium (and possibly other big content mods) has increased since the last release; I know there were a number of Thorium weapons that didn't have Terraria Overhaul's changes applied back in 1.1.2.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 01, 2018, 10:03:17 am
im not used to that kind of action. it takes a bit of time to get used to it, and it makes mining/building specially annoying since everything is raycasted. but i enjoy the attempt at adding realism which is why i download it.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 01, 2018, 01:39:53 pm
well it seems the creator made a lot of improvements regarding weapon and tool use. the problem with this release right now are some weird spawn locations, NPCs missing, and huge amounts of materials spawned at structures (or at least Antiaris structures in this case, not game breaking, but really weird).

outside of that im digging some of the few stuff i saw, traversing the tundra will be complicated with the new debuff but it makes the game less speedrunny.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nighthawk on January 01, 2018, 07:19:10 pm
im not used to that kind of action. it takes a bit of time to get used to it, and it makes mining/building specially annoying since everything is raycasted. but i enjoy the attempt at adding realism which is why i download it.
I will definitely agree that the pickaxe melee swing is really annoying when you're trying to dig. Kind of makes me wish that pickaxes just swung as they do in vanilla; I mean, I doubt anyone would bother to use one as a weapon in any situation where you have a proper, dedicated melee weapon available.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 01, 2018, 08:29:35 pm
that issue would be easily solved if Terraria had a distinction between what is a tool and what is a weapon. there's all these axes and hammers that honestly dont see much use because for combat situations they suck. if there was a distinction between a wood cutting axe and a battleaxe then it would make sense to make each one behave differently just for ease of manipulation.

its a waste of material in most cases, Pickaxe are obligued to be built because you need a better material to be able to mine the new ores as you progress but axes/hammers are unnecessary most of the time because you dont realy need to cut that much amount of trees compared to the copious amounts of ore you need.

if there was some kind of resource consumption system like in Minecraft then it would make sense that you need to be able to hoard wood to keep your furnaces churning out or make more torches or whatever. but that's not the case, in the best scenarion you do fine with a Molten Hamaxe.

and that kinda takes out the point of these weapons. i tried checking if i could use a Saw and turns out the damage is mostly subpar to everything else. its really sad.

either tools should be proper weaponry (shovel knight? i've never played it but it would be fun to see that) or they should be just harvest tools with no damage potential and thus should behave like they do in vanilla.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 06, 2018, 11:33:21 am
no updates from Antiaris for now so i tried to do a run with the current situation. Overhaul so far feels better allthought hammering walls is still complicated (cant hammer stuff from the other side of a door for example), outside of that everything behaves better than the first version.

first night was hard actually. not because of the weapon mechanics but because the mod adds forest wolves. each one with 180 hp and dealing up to 50 damage, are you serious? i've barely built my house.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 20, 2018, 12:27:10 am
still no Antiaris update but there have been some cool spoilers. seems there will be some hardmode stuff along with a new structure(s?). im still hoping for a correct compatibility with Overhaul so i dont have to disable it every time i need to gen a world.

right now i havent been able to develop a good run because all the mods keep updating constantly. Thorium received an update which balances some Healer stuff whereas Calamity gets updated quite frequently (but in the wrong way, yisuscraist those bosses need to be nerfed not buffed but oh well).

Spirit is the slowest to update but they released a patch that fixed one of the most critical problems since december, which was knockback being removed from non projectile melee weapons.

as for Overhaul, i havent been able to discover much. the new grappling hooks are pretty cool, its a midway between Starbound and the Vanilla hooks. i mean, they behave like the static hook sold by the Steampunker so you can manage the length of the chain to go up or down. but you can also swing yourself on it like when using a rope in Starbound.

as of latest patch the world starts in winter, havent seen the transition between seasons yet because i've had to gen new worlds due to the other mods adding more stuff. but i've seen that there's some interesting environmental buffs along with the biome behaving like a true Tundra. which means Frozen mobs spawning at the respective time of the day (Frozen Slimes, Zombie Eskimos, Penguins).

Blizzards also occur while in the biome. but this makes me a bit worried. because if the mod has that power, it means i may be facing some nasty stuff later on in hardmode unless i've builld quite the fortification.

im gonna see if i can take some photos to show.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on January 20, 2018, 03:14:49 pm
seems Overhaul also changes the day/night cycles according with the season. so it gets dark early at winter. not sure, need a clock to confirm)

(https://i.imgur.com/IKnJQqK.png)

right now i havent been able to finish the repairs on the Guide's House but it mostly has everything i need. finding a Flute in the starting chest should be more than enough to defend from certain mobs but if there's something heavier, i've found a Water Chest with a Trident a few tiles to the west.

i would prefer to stay inside tho. the wolves and the boars are big threat, and there's always the possibility of a Robber coming and opening the door. oh and also the Wrath Zombies/Eyes with their erratic movements.

anyways, this start is pretty good so far. just need to finish the roof and the attic then bridge the desert. maybe find a tunnel to the underground seeing that the corruption wont let me move to the east for now.

EDIT:

(https://i.imgur.com/fByFvgR.png)

done (for now). there tunnel below the house had some small connections but it doesnt reach the underground. was able to find another chest with a few stuff inside to complete some stuff that was missing to craft. as for the second night, well, most of the mobs die to the Flute. only the wolves and the boars take more time to kill because of the slightly higher defense and the big hp compared to the other night mobs.

was also able to take down a Forest Guardian but i'd probably get better stuff later by the time i have farmed enough of those nature crystals.

since there wasnt a tunnel to the underground, i think im gonna wait until the morning to go and bridge the desert to check for tunnels on the west side of the map.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 12, 2018, 07:30:46 pm
(https://i.imgur.com/0Awqv0g.png)

checking again the mods since they were getting updates regularly. this is the lastest start with Overhaul enable, the screenshot is old, will take another one later. this starting world was genned more or less good except for corruption patches everywhere. including the jungle, so this will be really annoying later on.

the guide died during a robber attack so the merchant took his place, i remodeled the house and build it into some sort of watchtower, hopefully the lightning storms wont hit it directly or otherwise im gonna have to replace the balcony with other blocks. currently there's 3 NPCs living in the tower, the merchant, the adventurer and the cobbler. im trying to get the quests from the adventurer in order to get extra goodies.

there werent a lot of tunnels nearby but the tundra past the first corruption patch has a proper tunnel while the underground desert has some easily connected pockets. plan is to getas muh web as i can to craft a Disciple's set which is an early game Antiaris mod armor for mage. im using Wulfrum meanwhile with a Waterbolt i found in the dungeon entrance. however, i still have some mandible weapons as backup since the knockback issues from spirit mod were fixed, the Mandible Claws are really good at taking many mobs, the bow fully charged is also very powerfull but its not enough to take even the Grand Thunderbird.

RNG has been generous this run with the water bolt and some other stuff. got a compass early from a piranha so i was able to start digging the hellevator allthought the Overhaul mechanics make it really annoying to work underwater. despite this i've got some neat stuff like the Chest Finder accesory from Antiaris, the Bunny Paw from Overhaul and a pair of Hermes Boots.

im currently waiting for Spring (3 days left, Overhaul uses 12 days for each season and its starting in winter) so i can start fishing, the only good spot has ice growing over it and destroying the ice makes it generate again thus reducing the size of the pool. im gonna keep checking for web in the meantime. most mobs have become easy to deal with.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 13, 2018, 05:23:38 pm
(https://i.imgur.com/L9OGBxo.png)

Spring passed quite fast or i didnt notice it because i was too busy digging the hellevator. rainstorms were no problem except for the lightning strikes but the house survived (had to roof the balcony a bit so it didnt get filled with water tho).

The Grand Thunderbird was defeated and King Slime has recently been slain. sadly, i dont have enough gems to start making the magic storage units. it will take a while to get the gems or try and get an Extractinator.

got to make the Disciple's Set from Antiaris thus boosting the early game mage play. there's also leather boots (got a pair of old shoes from the pond before it dried out) that came with warding, enchanted sapphire ring, and i was planning to make a sapphire glove but turns out i need 12 of them to finish the item (damn this gem reliance).

Scarabeus was a close fight but i got killed by the gold dust at the last moment. need a better magic weapon. right now i have 3 spell tomes, Blizzard which is short range low mana but applies frostburn to targets, Wind Gust which is higher in damage and knockback but collides with terrain, and Folv's magic missiles which has homing projectiles.

even with all the equipment the damage seems lacking so i still carry the Mandible Bow in case i need to shoot something while waiting for mana to recharge. i need either more mage accesories or keep stacking more stars so i can get to the mana cap.

the world is now in summer and there has been some cool surprises like wasp nests growing in trees and bees appearing in the grass. no wildfires or hurricanes yet but most of the water bodies that were present at start have been dried up almost completely so i cant fish from anything nearby or so.

there's also red slimes spawning with a volatile gel that is used for some kind of special explosive, gotta check because its probably flammable and it may be a bad idea to use it.

UPDATE:

Spoiler (click to show/hide)

summer has been a long season so far, msotly because i pass more time in the surface right now. tried to craft some Calamity spell tomes like Frost Bolt (which later converts into another thome) and Coral Spout. the spout was just what i needed to slay the Desert Scourge, allthought the real MVP here was the slime mount since i could not depend on a platform.

after killing the worm i tried getting the missing gems. lots of silt and slush were mined in order to get the materials i needed to make the storage system but it was worth the time. in addition, i got enough materials to craft the Amber Enhanced Magik Staff from Thorium but turned out that it doesnt really have much power compared to everything else so its more like a novelty.

i didnt really want to rely on staffs but the current spellthomes dont work good enough. so i also went to craft an Antiaris staff called Ruby Rose which shoots bolts similar to the water bolt with more or less the same damage rate but these ones can steal life from enemies. the Ruby Rose was key in the fight against the EoC while i used a Glacial Piccolo as backup weapon. the boss fell on first try so im now focusing in preparing the next accesories.

the adventurer has rewarded me with some neat stuff like a golden net or a band of starpower along with other stuff like meteorite bars (i still gonna need to summon a meteor in another world or so for the boss related materials).  so i've saved myself from having to fish some of the stuff that was missing, the current issue now is finding a second band of regeneration to have both the charm of myths and the magic cuffs later on. im using the Adventurer's Crystal accesory to do this since it teleports me to random locations so im trying to find as much cabins as possible while getting other stuff.

i've found some neat stuff while teleporting, not sure which mod adds some biome shrines but i found one Corrupt Shrine with the putrid scent and a Desert Shrine with the Sun Stone so i wont have to farm the golem unless i really need a Picksaw.

i also crafted the enchanter's sword since it works like a broadsword despite dealing magic damage, very usefull for when you run out of it and need to clear some enemies. the mandible bow is still there because of the damage when fully drawn, good against slower oponents, perhaps i should ready it with jester arrows when fighting the EoW but i want to stay mostly on spellcasts.

i found enough crystal hearts to max life and got the mana stars ready so im fully stocked. however, the EoC had to be summoned manually and im still waiting for the Blood Moon to appear, otherwise i may have to summon it manually too. the Confuse zombie eases a lot of stuff and he also sells spell tomes so i need him. already building the housing for the next NPCs but need more palm wood.

anyways, things are moving basically.

as for the mods, Overhaul got me with the summer, i wasnt expecting those chances to have a double boss battle during the day, dont want to spoil it but now i get why wasp nests were growing everywhere.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 14, 2018, 04:39:24 pm
currently trying to make use of the empty rooms to make more NPC housing. i also finished a house for the nurse and dye trader (need red dye for the next set upgrade), there's also a small mine for the demolitionist but it got occupied by the blacksmith and the painter.

will post some photos once i've finished putting the missing beds. but so far im missing the stylist, tracker, rogue and the Spirit adventurer npcs for this stage. its al ot of housing but the current region is mostly flat so im going to add some more houses on the other side of the hellevator, town style.

its already autumnn, the summer ender with two hurricanes which were really crazy but awesome. got some neat accesories from the event which eases some grinding. in autumn the evil biomes seem to become active but i dont get what's the deal so far, i mean, the biome gets some weird scenery changes and the music changes too along with giving a "debuff" to the player but i havent seen if it triggers anything boss related.

outside of that the season feels like the halloween event, there's pumpkins growing in the surface and ravens are spawning, havent checked if something else changes but the announcement text said something about floodings, which i need since the pond was completely dried up in the summer (water cycle FTW i guess)

a small world with crimson was genned to add the needed artificial biome, the EoC attacked on that one in first night and a goblin army followed but im currently evading it. was planning on farming for scouts there but it seems there's better chances in the main world near the dungeon. so that one will be used mostly to spawn the meteorite biome. there' also the issue of the blood moon that hasnt come, will probably have to do it myself to get over with it.

no new equipment for now outside of a thorium pax for resource harvesting. currently looking to get more spell thomes.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 15, 2018, 10:12:22 am
Spoiler (click to show/hide)

eastern side of the town, the western site is still under construction. need to wait until winter comes again to harvest ebonwood because the biome is swarmed with mobs. there's a pagoda-looking apartment building made out of dynasty wood, the thing burned one because lightning rods seem to need a proper non flammable set of blocks under it in order to nullify the discharge.

it turned out there was 2 water candles in the dungeon entrance so i stole 1 and used it to farm scouts. the goblin army was doable without dying but it took a lot of time to finish the event, got a shadowbolt/ball spell thome along with some other mod stuff. in order to up the bard backup i made a yew wood lute, there wasnt much stuff for mage in that regard. the blood moon was summoned manually, the miniboss was defeated and got the other pre-hardmode spell thomes from Thorium. however none of them had good power so im still using other advanced stuff.

finding the tinkerer took time despite having a water candle but i was finally able to condense the equipment and add menacing to everything. the EoW was killed using the slime mount along with Water Spout (which still has a good amount of damage despite being an early pre-hardmode thome) and water bolt, both of them have been reforged to good modifiers. an enhanced thorium pax was crafted which allowed to mine the obsidian blocking the hellevator, there's still much to mine.

a meteorite landed despite not having broken any shadow orb (guess the chances for this and the goblin event are still there despite not doing that). current focus is in finding both a nymph and some ochineal beetles while checking an eye for any climbing claws or nature's gift or jungle rose (can do a magic weapon with both, there's also the need for the mana flower). not gonna tackle the next bosses without a better set of equipment, dont have enough defense to survive.

currently missing NPCs are the rogue, tavernkeeper, stylist, party girl, clothier and mechanic.

UPDATE:

Spoiler (click to show/hide)

first two buildings of the western side of the town ready. there were some furniture adjustments and i had to paint the ebonwood because it looks horrible and i couldnt paint the bricks so yeah. the enchanter joined but i dont have a good amount of glyphs to waste in the weapons but im gonna need that magic broom later on. the stylist is still missing since its complicated to find a good spider nest.
the tavernkeeper on the other hand was easier to find, there's at least 1 thome that can be obtained from the old one's army so gonna have to go out and find a place to summon the event. probably will have to build an arena in space or something.

the hellevator was dug completelly so took the time to mine for hellstone and the hellforge. got enough of it to craft the infernal piccolo and later craft the song of ice and fire, also enough hell bars to make a blazing bolt spell thome which is basically a fire version of the water bolt and can later be fused with the frost bolt in hardmode. with those modified i should be able to take on the next bosses. the rest of the time went looking for nymphs or cochineal beetles, just now i got the last red husks to make the dyes and upgrade the set from apprentice to sorcerer, the set is special in that its set bonus works like the mana flower which i havent been able to craft.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 16, 2018, 05:40:43 pm
(https://i.imgur.com/3qMNFhR.png)
(just noticed the missaligned chimney at the point of posting this, should be fixed later on just for the sake of OCD)

winter went by so i guess this is the second year ingame, most of the season went defeating most of the pre-Skeletron bosses. the Hive Mind battle was the most memorable, not only because Calamity changed the mechanics its boss in the latest updates but also because Overhaul changes the mechanics when catching fire (including cursed flames) and also because the fight was during a blizzard so it gave a really awesome atmosphere.

the other bosses were tamier to fight specially taking in account i had access to good damage output from the spell thomes and the bard weapon. the Antlion Queen was the latest boss defeated and it was right now in spring, she didnt drop the Thousand Needles magic weapon that i wanted to test but instead gave me that cool Antlion Swarmer mount. the thing flies really high and can keep horizontal speed for a while, really good replacement for the slime mount.

so far there hasnt been any weapon upgrade except for the addition of the Dark Thome from the magician boss of the Old One's Army, the book has autocasting so i can just keep the button pressed during fights, it has a damage close to that of the Blazing Bolt but the projectiles dont ricochet so its mostly for open field fights.

in terms of equipment the only addition to the mixt was crafting a Rune of Wrath from Antiaris which is an accesory that gives a bit of defense but also provides a buff of +25% damage increase after receiving damage, i also farmed the materials to make The Ring from Thorium, thus getting not only a potentially 45% damage increase but also a flat +4 with some flat crit chance increase and +4 damage reduction.

the rest of the equipment is composed of frostspark boots/lava waders, sapphire gloves and shark tooth necklace/adventurer's crystal. in terms of armor im still using Sorcerer's set, would have to check the stats of the other mage armors but im pretty sure this is one of the best right now, there's also an Antiaris armor made out of enchanted shards or something like that but have to get enough gold/plat to craft it because it needs armor pieces from that one.

the diverman and the with doctor arrived but there's still more NPCs missing so gotta do another house. there's 7 buildings in total with this white painted shadewood house, but it should be a total of 10 to cover the demand, so next ones are probably gonna be Rich Mahogany, Yew Wood and another subterranean house for the dryad and druid.

UPDATE:

(https://i.imgur.com/Inj7PF2.png)

ok so the bonuses more or less right now are 20% from modifiers, 25% from the rune when i receive damage (which is practically constant), +4 damage from the ring, 7% from the sapphire gauntlet, that totals 45% +4 bonus to everything, 52% +4 to magical, and that 52% can be upped from the Sorcerer's set which gives 5% per piece plus 6% from the set bonus (set gives damage, some extra mana and mana flower effect). this jumps the power of my tomes and staffs to a whooping 73% +4 and this isnt counting if the weapons have their best modifier.

literally most bosses died really quick, Dark Tome gets crit on every projectile and it shoots 3 of them at once with autocast so i can dish like 300 per hit or more. i took the time also to craft some staves that will be later converted into big stuff, i have a Vessel Drainer and a Light's Lament which are from Calamity and Thorium respectively, each one converts into some sort of "Terra Staff" with the diffference that one shoots projectiles and the other works like a magical sentry. there's also a spirit mod related staff but i need a special material to craft it which is dropped from the Starplate Raider boss.

Skeletron went down rather quickly and i dont even have much defense compared to other runs, not sure if its because of the damage focused build this time or maybe its because the mount gave me enough mobility to stay out of contact from him. either way the dungeon was searched for some key stuff and it has been mapped to a good extent.

now the only pending stuff is to defeat the last pre-hardmode thorium bosses along with the Starplate Raider and the Slime God and finish the material requirements for the Cellphone which is close to completion, just need the angler stuff. there's also the missing NPCs (only the stylist and the rogue).

i have completed the Antiaris quest for the pirate amulet which im not sure if letting go because it gives invincibility when wearing it, gonna test if its true with the bosses. it may be a really funny situation.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 19, 2018, 11:52:22 am
(https://i.imgur.com/GbMpVMS.png)

lots of stuff happened. tried to shield the center from spreading biomes by digging two walls with hellevators. finished the last constructions for the hardmode NPC arrivals allthought i'll probably have to build more later on.

the Slime God was impossible to kill with pre-hardmode equipment, tried different strats with the best weapons but in the end, i had to postpone the fight and go kill the WoF instead. world entered hardmode and as always, the effort to contain the evil biomes dont turn up and the slice of corruption spawns right before the wall, infecting the whole desert. since the Hallow spawned all in the tundra, i used some seeds to use the biome as a barrier to protect the eastern side of the spawn. the west end has been more lucky and i should be able to contain the corruption if i get to take out the chunks of perennial ore blocking the hellevator.

i was capable of finishing the recipes for the Cellphone and the Supreme Bait Tackle Box Fishing Station. so i've been mostly fishing for crates the rest of what's left of the second ingame year. plan should be to craft White Knight set from Thorium. the Adamantite forge and the mythril anvil have already been obtained but given the case i could consider using Forbidden Armor. the materials required are easy to obtain tanks to the sandstorm summon consumables, and sand elementals have been easy to deal with right now.

first weapons to craft were mostly tomes, havent crafted the vanilla ones yet due to the material requirements, but some of the starting Calamity ones like Flare bolt + Frost bolt into Frigiflash bolt or Tradewinds into Death Valley Duster were pretty much instant to get. to make things easier, the WoF dropped buy the Sorcerer Emblem and the Laser Rifle which could be upgraded into a Zapinator magic gun for a bit more of power and which can be used to craft a post-moonlord weapon later on.

i have to check if i cover the materials for Thorium and Spirit mod tomes. then see if these are enough to kill and farm the Slime God since it drops two more tomes that i'm gonna need. there's also the need to get the Shadowflame Hexdoll. and other basic hardmoe stuff like Phylosopher's Stone, Star Veil, Cross Necklace, etc...

as for equipment, the 6th slot was occupied buy the fishing accesory and the sorcerer emblem, upgrading the Worm Scarf into a Bloody Worm Scarf would be a mistake taking in account that item is melee oriented so i left it like it is, however, the Amalgamated Brain crafted out of the Hive Mind's expert drop and the Brain of Confusion serves for now as a replacement for the Sapphire Gauntlet.

UPDATE:

(https://i.imgur.com/t7MPesG.png)

not enough sand elementals to craft the forbidden armor set. however, i had saved enough Orichalcum to make the full set with mage headpiece, this upped defenses high enough to survive the bossfight. however, the main boost came in the form of a Thorium spellbook called Dragon Breath which due to its pseudo boomerang mechanics, allowed me to keep moving while having several projectiles on field, much like how i cheesed out my melee play with weapons like the Elemental Disk and similar.

i had to kill the boss 5 times more to get the two tomes i was missing. one doesnt conver in anything and relases lingering balls of exploding sludge that can pass trhought blocks, the other is part of a crafting recipe for a calamity endgame tome that releases a tentacle attack on each use (sadly, it doesnt work like the Shadowflame Hexdoll but oh well).

now that i have tackled this boss, i can focus on the early hardmode ones, as always the orden should be more or less Borean Strider (thorium) -> Coznix (thorium) -> Infernon (spirit) -> Cryogen (calamity). as for mechanical bosses stuff, i've found one mechanical eye and one mechanical worm from mob drops which is nice. there's still several magic weapons i havent crafted or obtained so it will take a time to prepare everything.


Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 20, 2018, 03:57:46 pm
(https://i.imgur.com/cQhuzFO.png)

winter season ended with all the mechanical bosses dead. the Spirit Biome spawned right near, kinda wish it would have spawned near the jungle entrance or something, at least to help protect it from the Corruption but oh well.

most of the armor sets at this point were from Spirit mod. one crafted out of Infernon's loot and then another made from runes dropped by mobs in the spirit biome. i replaced those later with White Knight armor from Thorium, mostly for the bigger damage increase and the mana recovery set bonus.

the boots were fused at last to make Seraph Treads thus easing movement around the underworld and other places. the Amalgamated Brain was replaced with "Folv's Staff of Protection" which is a spirit mod donator item, it basically gives a bit of defense, extra mana and some damage boost apart of giving most of the bonuses of the Ankh Shield (except for fireblock inmunity) and a +8% damage reduction when under half health.

rest of the kit is mostly the same. plan is to upgrade the Sorcerer Emblem into a Sigil of Calamitas, i also have an Avenger Emblem in storage but it seems there's no additional use for it unless i plan to make a Celestial Emblem or something like that. will have to check the crafting lists or something.

im currently finishing the missing Hellevators now that i can take out the Perennial ore blocking the shafts. allthought the eastern one basically crosses the corruption so i dont see the use of finishing that one. so i'll probably go and try to farm chlorophyte instead (unless the adventurer gives me quests since his loot bag drops all kinds of bars/ores).

then i will try farming the remaining Pre-Plantera bosses. Infernon and Skeletron Prime didnt drop the artifact materials so im gonna check fighting them again. the Solus is a pretty fine magic weapon and the upgrades make it better for certain situations compared to the other artifacts. problem is getting the boss drops.

im also trying to get the final item for a spirit mod accesory called Flame of The Magus, which needs a sigil dropped by fallen angels. they are quite rare at day but since i now have a time warp, it may be easy to get them. one has to drop the item eventually.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on February 21, 2018, 02:57:08 pm
Spoiler (click to show/hide)

summer of the 3rd ingame year. outside of a few missing items i've got most of what i wanted to craft. the only downside was making a spellbook called Phantom Arc which could be upgraded into an Arc en Ciel tome, both of them seem to be bugged (first spirit mod items i see that have issues with Overhaul, all the other weapons and equipment have worked as intended so far).

Dusking had to be killed 5 times or so before dropping the artifact material, Infernon took 2 more tries. in contrast, Skeletron dropped the battery i needed on his second fight and the last material was easily dropped from the Pirate Invasion. i couldnt farm enough Flying Dutchmen but there wasnt much for mage in that regard, a 24 Carat Tuba and the Pirate Staff were the best stuff obtained.

with those i now have a Solus III which is helpfull for most situations right now, Dragon Breath and Death Valley Duster are still in the inventory but its rare to use them nowadays, a Black Hole Cannon and a Midnight Bass Booster help for some control and non mana reliant damage and buffs.

the Illuminant Master was the next boss, he dropped the respective material for the last artifact upgrade and i slayed it 2 times to get the materials for his armor set but it turns out is more of a tanking armor compared to the White Knight im using right now. i'll probably have to swap to other armor in the meantime.

i did the hardmode version of the Old One's Army to get the mage sentry armor but the stats are subpar and are more for minions which i dont really use, still its serve as collectible and the sentrie may help in some situations.

i've been able to track a Tim to continue the hunting contracts, with the Minotaur down im getting close to get the most important stuff which is the Wyvern mount and the Black weapons, among other things.

also have to find the rest of the life fruit before tackling the Brimstone Elemental and Calamitas.





Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on March 29, 2018, 11:27:05 am
have just updated my stuff after loosing the save. not going to spam the thread with runs.

however i'd like to uplift the thread back to the top to say that Calamity was updated recently and added some big content on top of updating things like sprites and adding some combat themes. and it seems there's more to come later on.

so if you use mods and havent noticed, you may want to update the stock. Overhaul got some small updates and Antiaris is getting close to get its first update since being released (no ETA on when it will be posted, but the spoilers are very interesting).

as for the base game. there have been some spoilers for Terraria 1.3.6, among those is an update to the Star Cannon, you can check it on their Instragram page, pretty cool effects.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on March 31, 2018, 08:14:49 am
Blegh. Something seems to have gone hella' whack with the mod browser, downloads and updates refuse to work for me. Fortunately, found the web address the browser downloads crap from, so... it's mostly all good, if more annoying. List o'mods has gotten even stupider, because incompatibility issues are for scrubs.

Speaking of that, what do you happen to be running this time, mod wise?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on April 13, 2018, 10:11:34 pm
Bad news and good news, by way of RPS (https://www.rockpapershotgun.com/2018/04/13/sandbox-spinoff-terraria-otherworld-has-been-cancelled/).

The spinoff game Terraria Otherworlds has been cancelled (https://forums.terraria.org/index.php?threads/this-is-the-end-otherworld-development-cancelled.68594/).

I didn't expect that I'd like it as much as Terraria itself, but I did expect an enjoyable 20 to 40 hours of gaming.

The good news, though?

Quote from: Re-Logic
Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.

I'm looking forward to it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on April 14, 2018, 01:53:22 pm
*mumbles various imprecations about mod compatibility*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on April 14, 2018, 10:08:12 pm
I would much rather it was 1.3.6 that was canceled. Otherworld looked so interesting.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on April 17, 2018, 06:25:04 pm
Speaking of that, what do you happen to be running this time, mod wise?

Thorium, Calamity, Spirit, Antiaris, Magic Storage and Overhaul. i've considered the RPG mod (the one that adds stats, leveling and item improving or whatever it was).

tried mage but recent versions of the Leviathan fight made me get stuck at Spectre Armor (tried other sets but nothing works). so i tried different things, Thrower was broken AF but got rekt with Cryogen so left it and went for a ranged play, currently at leather armor and a flintlock, Overhaul makes for some cool gun mechanics (in some cases).

as for the Otherworld dilemma, well, it was something that was expected to happen honestly, i dont know what level of quality they wanted with it because whatever was being shown from Engine Software's side seemed good (for a spinoff) and many of the concepts that were put on it would have given for a better Terraria experience IMO.

the swap from Engine Software to Pipeworks was a bad move in the long run, they should have kept going and then see what would happen at release, the fandom was hyped for the game and i understand that one as developer does want to deliver but we dont even know which were the expectations from Relogic regarding Otherworld compared to good ol'Terraria.

i hope that stuff like the crafting system and the item specialization (that thing where you could more profficient with certain weapons) make it to Terraria 2 (in the case that Redigit is still working on that, havent heard about that in a long time between all those 1.3.6 and the whole One Terraria news).

time will tell i guess.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on April 17, 2018, 11:07:06 pm
Could you upload your mod collection or something? I want to give it a shot but trying to individually get all the mods working together sounds like it'll be quite the headache.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on April 18, 2018, 07:13:42 am
Least if it's working that day, the mod loader has an in-game browser and handles most mod conflicts more or less by itself. Less sure on antiaris, but the rest are basically as easy as checking a box.

Beyond that, kinda' repeating myself, but the mod loader most of those require makes things stupidly easy these days even if you don't want to or can't make use of the browser. You literally just stick a .tmod file and maybe an assets folder in the mod loader's mod folder and that's it. The loader itself handles most potential mod conflicts, apparently.

I'm having what seems to be some old-computer hardware issues, personally, but beyond that installing like all (except antiaris, anyway, but it's nothing major, either) that plus another dozen or so other mods took (sub-half hour) minutes and the only headache was waiting for the game to load and world to generate. Both of which are much smaller headaches if your machine isn't a decade-ish old piece of vista laden trash that's starting to have what looks suspiciously like hardware failure.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: lemon10 on April 18, 2018, 04:25:31 pm
Yeah, its actually really easy and painless as frumple says.
All you have to do is download the mod loader then install it. Once you do that it edits the game main menu so whenever you open terraria there are buttons to search for, download and finally activate whatever mods or combination of mods you want to use.


The major mods I am using are mostly the same as xaritscin, but with a few added utility and quality of life mods that make the game far less painful.
In order from most to least important:
Recipe browser, which lets you look through all the recipes in the game allowing you to search by ingredients, name and mod. It also shows you what enemies drop what items. It is super useful in figuring out what you need to build, and will mean that you don't need to check the 5 different wikis from every mod every 5 seconds.
Magic storage: A very useful item management system that will remove the need to have dozens of different chest all filled with random things as well as removing the need to spend 5 minutes searching through them all to find that one item you have in a chest somewhere but you just aren't quite sure which one.
Auto-trash, which lets you select items to auto trash instead of picking up so your inventory won't fill with random useless crap that there is literally 0 use for.
Bags of holding, which lets you craft bags that pick up items by type and store them in the bag instead of your inventory  aslong as you have the bag in an accessory slot. Losing access to an accessory slot to use one is a pain, but the fact that with say, a mining bag your inventory won't fill up with 15 different ores, gems and stones its worth the tradeoff.
Helpful hotkeys which adds hotkeys for stuff like auto-placing a torch at the closest location to your cursor that it can, or a hotkey to toggle autopause on or off.
Fargo's mutant mod which adds an NPC that sells all the boss summons once you have already beaten the boss which is very useful for grinding the bosses (note his versions let you summon the bosses anywhere and as many at a time as you want to). The mod also adds lategame extremely powerful accessories that combine literally hundreds of accessories into single slots.
Omniswing, which makes all weapons have auto-swing/shoot as long as you are attacking so you don't have to click 100 times in a row.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on April 18, 2018, 07:53:10 pm
If you think you'd still enjoy playing it, definitely suggest it. Magic storage alone tells vanilla to go fuck itself. Everything else is basically cake.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on April 18, 2018, 09:52:40 pm
Handful of UI/quality of life things of note, passel of fairly pure content mods, few mechanics (RPG, overhaul fiddling with a bunch of stuff, etc.) mods, some cheat options if you're tired of digging. Decent spread, and the mod browser lets you sort by popularity to see what folks are using most.

It's a fairly developed/long-lived modding scene, albeit one intermittently disrupted by new versions, with most of what you'd expect from that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on April 18, 2018, 09:53:54 pm
What's even out there? I've never looked into the modding scene for Terraria; hell, I hardly knew that one existed outside of a couple of things in this thread.

a little bit of everything honestly:

1. mods like Thorium or Spirit try to add more content to the game in order to for example, bring more life to certain biomes or add extra events and bosses to help with the progression of some classes that are more or less weak compared to the main melee/ranged/magic trinity. Summoner and Thrower get some neat new weapons, armor and accesories while some new classes are birthed like Bard or Healer which are also designed around multiplayer.

2. mods like Calamity try to add a similar thing but they  focus more on try to give a narrative inside the modded world with lore items that explain the existance of certain mobs and bosses while adding a new layer of difficulty to the player. thus things like Revengeance and Death mode where not only the mod bosses but also the vanilla ones get significantly beefier and get new gimmicks to test your skill.

3. mods like Calciphos (Kalcifoz? havent used that mod yet) and Overhaul add a new layer of mechanics to the base game in order to add new layers of complexity, things like season and wheather along with new mechanics for weaponry or things like stats and item improving/repair for a game where items are the main markers regarding player powerlevel make for a completely different experience, i would dare to say, close to what Relogic wanted to achieve with Otherworld.

4. mods like Magic Storage or Boss Checklist try to add new tools for the player to deal with some stuff like information about game progression or what is basically an universal storage and crafting system that is also tied to the player progression in terms of materials.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Blue_Dwarf on April 22, 2018, 07:12:50 pm
I haven't played in a long while, so I started a brand new character in Expert mode for extra challenge. It's hard...  ::)

Just finished digging the hellevator to -2000. Keep procrastinating and delaying the boss fights.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on April 22, 2018, 07:26:33 pm
Not sure which mod it is off the top of my head, but there's at least one that has an item that'll auto-build a hellevator for you, by the by. It's nice. Makes a much prettier one than I'd bother making by hand, and on medium or large maps at least usually takes less time to make, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on April 24, 2018, 07:31:15 am
Honestly, with the smart cursor and larger stacks of cheaper bombs, hellevators are a lot easier in vanilla now than they were before. Not to mention the glory that is rope!

I've been holding off on taking out the Wall in my reboot world as well, trying to build up everything as much as I can, and I also have ideas about trying to partition the world into manageable blocks with contamination barriers in place, in order to minimize the ridiculousness of biome spread. This is made more difficult by the fact that one of the crimson biomes spawned smack dab in the middle of the jungle, which has prompted a mass excavation project, which in turn needs to be followed by a forestry initiative to replant the scoured area and maintain jungle integrity.

Bluh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: lemon10 on April 24, 2018, 11:33:18 pm
Not sure which mod it is off the top of my head, but there's at least one that has an item that'll auto-build a hellevator for you, by the by. It's nice. Makes a much prettier one than I'd bother making by hand, and on medium or large maps at least usually takes less time to make, too.
Its the instavator from fargo's mutant. For the cheap price of about 10 gold worth of store stuff (dynamite, rope, torches) and some fossils you can mine from the underground desert it will dig you a 7 wide hellevator lined with stone walls (so nothing from outside can get in to attack you either by physically blocking your path or by shooting at you), a stone background (so nothing like webs or enemies can spawn directly in it), a rope going down to the base (so you can get back to the top no matter your equipment) and torches lining it on both sides every 10 blocks or so (so its prettier and you can see its immediate surroundings).
Its especially useful with mods installed as well because there is a significant chance that there will be at least one bullshit hardmode/molten pickaxe ore that spawns in the path of your hellavator requiring you to make multiple detours on the way down.

In short its basically a masterpiece that is about ten times better then mine would ever actually be and takes less then 5% of the time I would need to make a crappy one, much less one as good and solid as it.
Just as importantly, you can just make like 5 of them pre-hardmode and use them all as soon as hardmode starts to contain the spread of the corruption/hallow without having to spend a huge amount of time, which both A) Saves you from spending a bunch more hours digging like 5 more hellavators and B) stops them from spreading in the time that you would spend digging them/procrastinating about digging them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Blue_Dwarf on May 01, 2018, 06:24:48 am
I figured I got the hang of the expert mode, and restarted for a proper experience.

Made all the potion buffs, got the Enchanted Sword and a Ruby Staff, and beat the Eye of Cthulhu easily enough.

Went for Skeletron. Nope. Spawned the goblin invasion to get the tinkerer, and reforged all the gear to legendary/warding. Nope. Rebuilt the arena. Nope. Potions ran out so I made another set of buff potion stacks. Nope. Got him to like 2000 hp. Nope. Got him to 150hp. Nope. Forgot to buff a second time during the fight. Nope. After like 10-15 tries, Skeletron was defeated.

I just can't use the grappling hook properly, so I can't beat him like all the youtubers do. I have my E key bound to inventory, and there's no other convenient key to use for the hook.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on May 01, 2018, 06:38:07 am
Why in the name of all that is holy did you bind inventory to E? The grapple key is essential for anything beyond making an RP village of dirt houses.

Also, I wouldn't be too focused on reforging everything to Warding in expert mode. Sure, 3/4 of armor value is converted to damage reduction, but enemies deal at least 2x as much damage. Mobility and excessive damage are much more useful.

Also, the worm scarf is pretty great. If you're playing on a crimson world, it's worth generating a corrupt world just to go there and raid a scarf for your character. Percentage-based damage reduction is very handy, simply because of the very large raw damage numbers getting thrown at you.

Also, I had a lot of trouble with Skeletron as well, until I discovered the incredible utility of the slime mount. The incredible vertical mobility, both upwards and downwards, allows you to traverse a platform arena quickly enough to dodge his attacks. Also, you can bounce on his head for extra damage, although I wouldn't necessarily recommend that...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 01, 2018, 07:33:56 am
Yeaaah, the head stomp damage collision is sketchy as all hell. Real nice when it works, but it fails often enough trying to use it is basically suicide.

Though yes, it's real nice vertical mobility, early on in particular. It plus the eye shield dash makes a lot of expert notably more viable. Incidentally, said dash is much more reliable than a grapple much of the time, heh.

... that said, full defense can help plenty in expert, it's just that you definitely need the mobility as much or more. Damage you can skimp on if you can maintain dodging and have a bit extra room to screw up, usually. Percentile damage reduction is indeed notably more valuable in expert, tho'.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Blue_Dwarf on May 01, 2018, 09:30:17 am
I bound inventory to E because I open it so often. It's my standard inventory button since Minecraft. It's nearly impossible to let go of that habit, it's just not comfortable.

My world has corruption, but I don't have the worm scarf yet. I thought Skeletron would be easier than going into the corruption tunnels.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on May 01, 2018, 06:51:37 pm
The corruption tunnels are pretty much nothing compared to Skeletron/the Dungeon, and the Eater of Worlds is probably the easiest Expert Mode boss because it really doesn't gain much in the way of new tricks.

Honestly I'm not quite sure what your plan is, here.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on May 01, 2018, 06:56:31 pm
Slime mount can also spontaneously destroy the Eater of Worlds if it pushes you against the ceiling. It's pretty funny.

But yeah, EoW is always the weakest boss, and expert mode really doesn't change that. I'd suggest going over to pick on him a bit.

Also, beef up your fishing. Fishing is stupidly unbalanced and can give you lots of nice things, like a hellstone-equivalent pickaxe from just fishing in the ocean.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Nighthawk on May 01, 2018, 08:33:43 pm
Also, beef up your fishing. Fishing is stupidly unbalanced and can give you lots of nice things, like a hellstone-equivalent pickaxe from just fishing in the ocean.
That's some of the best and least-known advice I've seen, and I can confirm that the items and materials you get from fishing are pretty bonkers. If you can get your hands on crate potions and fishing potions (preferably simultaneously), you'll be rolling in ore, money, alchemy ingredients and rare items faster than a hellevator miner with four stacks of dynamite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Culise on May 01, 2018, 11:08:29 pm
Agreed.  While it's a bit late now, it's also worth noting that crates are checked when you open them rather than when you obtain them.  One of my last steps before going after the Wall of Flesh last time I played was to fish up a bunch of crates, which I then saved to open once I activated Hard Mode.  I ended up with enough Hard Mode ores to forge all the weapons and armor I wanted without cracking a single altar. 
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sean Mirrsen on May 02, 2018, 04:25:35 am
I tend to do the same, except instead of storing the crates as items I tend to place them around the hometown. It starts looking like one giant warehouse city by the time hardmode is engaged. :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on May 02, 2018, 04:48:07 am
I like the looks of the wood/metal crates best for that, which is great because the wooden ones tend to pile up and there's not much interesting in them after the first few are opened. A lovely decorative item.

Then just put a chest in along with the crates to store all the gold and biome crates, because fuck physics.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Blue_Dwarf on May 02, 2018, 07:15:49 am
The corruption tunnels are pretty much nothing compared to Skeletron/the Dungeon, and the Eater of Worlds is probably the easiest Expert Mode boss because it really doesn't gain much in the way of new tricks.

Honestly I'm not quite sure what your plan is, here.
I really didn't expect him to be that tough. I mean, you just build a few platforms, and talk to the old dude. What could possibly go wrong.

It's been a while, but he definitely used to be easier.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 02, 2018, 07:06:51 pm
Oh, right. Fishing. I think the glitch is still active if you want to save time? Definitely is if modloader's running.

Basically, have autopause on. Cast the fishing lure, then open your inventory, throw something out of it (1 torch, piece of gel, a copper piece, whatever), and close the inventory. Voila, more lines cast. Repeat as you please. Soooo much faster >_<
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on August 11, 2018, 03:34:03 pm
dont know what's the Relogic team cooking that it takes so much for 1.3.6 to come up but it seems there's some interesting stuff coming up:

https://terraria.gamepedia.com/Upcoming_features

i'd also recommend looking at the mod updates. Tmodloader got updated and some of the big mods got new stuff. would specially recommend checking the recent changes in Calamity and Thorium, Antiaris too.

UPDATE: from the wiki articles

-Flying Mounts can fly through Platforms smoothly.
-Biome Crates are now guaranteed to have a Biome Chest item.
-Meteors will never land on the Dungeon.
-Stake Launcher now works correctly with Archery Potions and quivers.
-Players must be within 300 tiles of the broken Larva for the Queen Bee to spawn.

YES, YESSSSSS! NO MORE CRATE GRIND!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on June 10, 2019, 06:13:56 pm
bringing this one back from the deep to post the following news:

Terraria 1.4 "Journey's End" is coming for PC (it seems they decided to stretch all the way to the next number)

https://www.youtube.com/watch?v=H77Zfzy4LWw

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on June 11, 2019, 04:36:50 am
Shit just when I thought I was done with Terraria
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Blue_Dwarf on June 11, 2019, 05:19:08 am
Shit just when I thought I was done with Terraria

I'm not even done with what's already there.

Terraria may be the first game in history that has too much content.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: MCreeper on June 11, 2019, 07:07:58 am
Shit just when I thought I was done with Terraria

I'm not even done with what's already there.

Terraria may be the first game in history that has too much content.
So true, so true.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on June 11, 2019, 11:27:28 am
the sad part is that this will apparently be the last content patch. or at least the last BIG content patch, there's something about 800+ items along with some kind of revision for the whole items/gameplay and world gen.

Terraria has had its fair share of lifetime anyways and the community was patient enough to wait for each update, i guess is fitting that Re-Logic may want to finally finish the game with a bang and move on to their next big project. their flagship game will probably take a lot of time to die out thanks to the modding community and the streamers, there's no other game like this one so it will take a lot of time before we see a fitting successor.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 15, 2019, 08:00:45 pm
*insert yet another distant wail at mod compatibility getting fucked up again*

At least hopefully this one will actually be the last. No more watching months/years of mod development getting sideswiped by surprise update once this batch gets done with.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on June 15, 2019, 08:16:45 pm
It's strange that I had a sudden urge to play this just before news of the patch dropped. I also had a similar urge to play Starbound before that patch came as well, though I never got around to it.



On the world I've been playing, I've discovered that a good chunk of the Dungeon got nommed by the main Crimson area. Ouch. And I think this also messed up the generation of the Crimson, since there's way too many altars in a line, plus a large number of hearts up high in the open rather than buried under crimstone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on June 16, 2019, 03:56:24 am
Crimson gives zero fucks. I was going around trying to sanitize/quarantine a world pre-hardmode so that the spread would be more easily contained once I went over, and after painstakingly trimming the surface world I discovered that a teeny tiny crimson microbiome had in fact generated *inside* the jungle, deep within the jungle's borders.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on June 16, 2019, 10:39:21 am
Last time I opened a bay12 server ~3 people rushed to endgame overnight and within 2 weeks nobody logged in any more
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on June 16, 2019, 12:38:31 pm
Sad but true. Multiplayer in a progression-based game like Terraria is best done with in a small group with dedicated play sessions, so that everyone starts on an even keel and plays together.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: George_Chickens on June 16, 2019, 01:05:06 pm
Last time I played, there was a scale model of someone's penis which shot webs out and a pyramid full of dynamite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 16, 2019, 09:15:25 pm
I don't even know if I can wrap my head around playing terraria without magic storage at an absolute minimum, anymore. Which is apparently buggy in MP and probably would take time to get working with the new update anyway :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: LordPorkins on June 18, 2019, 07:54:05 am
Last time I played, there was a scale model of someone's penis which shot webs out and a pyramid full of dynamite.

I see nothing wrong with that. Sounds like that server was going smoothly.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 18, 2019, 07:58:09 am
Last time I played, there was a scale model of someone's penis which shot webs out and a pyramid full of dynamite.

I see nothing wrong with that. Sounds like that server was coming along nicely.
Your missed opportunity has not gone unnoticed or uncorrected.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Iduno on June 18, 2019, 08:27:09 am
a scale model of someone's penis

It wasn't until someone quoted this that I noticed it isn't just a penis. It's a model of someone's penis. That's amazing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: umiman on June 18, 2019, 10:02:24 am
Terraria multiplayer was good times. Good frigging times.

But yeah, there's always some wankers who just go rush all the chests, bring in outside items, and endgame everything instantly.

Have some pictures from Bay12 years and years ago:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: choppy on June 18, 2019, 10:46:57 am
Well we could enforce a server only items(which I think either there is a server option or a mod that enables that) with scheduled play sessions to prevent blitzing content.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on June 18, 2019, 11:11:57 am
Oh man I remember the good times of Kael's server.

Those were fun!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: choppy on June 18, 2019, 11:28:06 am
https://tshock.readme.io/v4.3.22/docs/server-side-character-config (https://tshock.readme.io/v4.3.22/docs/server-side-character-config) this would help combat the item problem.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on June 19, 2019, 05:08:08 pm
You must also tut quietly under your breath while shaking your head.  If you're really mad you can mutter "Well I never..."
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: choppy on June 19, 2019, 05:46:35 pm
or shutdown the server after each session.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 19, 2019, 07:25:08 pm
... I do recall excavating a desert in one bay 12 MP game. Turned it into a greenhouse, iirc. Then something about a jungle house and stealing someone's nothing. Still got a screenshot of that last one somewhere or another. Stole their nothing and left a sign, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on June 20, 2019, 06:30:42 am
But if you don't use glass... It won't be a terrarium
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 20, 2019, 06:53:33 am
The supporty bits of a terrarium can be other materials. No, what that means is you have to backwall the entire jungle with glass if you're going to use some other materials for the boundary markers.

... or be a bit more sane and just do a bit off the side for aesthetic effect. Incidentally, I'm not sure how easy editing a mod is, but if it's not too bad and works in MP there's totally instant hellavator items in mods. One I use regularly has grey brick, torches, and rope, but if you could change that to living mahogany and glass (and probably vine rope! And those shrine torches, probably.) it'd be an incredible time saver.

alternatively, just take tedit to the map at some point to make the containment parts :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Kagus on June 20, 2019, 10:57:28 am
But half the fun is engineering elegant/creative/aesthetically pleasing solutions with the limited tools that are available.

If you remove the problem, you also remove the reason for there to be a solution.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 20, 2019, 12:17:40 pm
I don't necessarily disagree, but building hellavators/containment ditches are enough of a repetitive time consuming pain the arse without making it aesthetically pleasing. It and multi-mod housing* are two of the things I blame no one for just... not... dealing with.

* When you have like twenty or thirty NPCs and don't want to go without chunks of them, you can either build housing or play the game. Not so much both. There's a mod that auto-gens minimalist housing based on number of potential residents and it is a godsend.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: George_Chickens on June 21, 2019, 04:55:28 am
Terraria multiplayer was good times. Good frigging times.

But yeah, there's always some wankers who just go rush all the chests, bring in outside items, and endgame everything instantly.

Have some pictures from Bay12 years and years ago:

Spoiler (click to show/hide)
I was there for this, it was good fun. I remember the roof of the compound people had built just perpetually had Eyes of Cthulu circling it, sometimes tens. I think that was the same server with the model penis.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 21, 2019, 04:58:41 pm
... vanilla instant hellavators? That's a planned addition?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: em312s0n on May 15, 2020, 10:53:35 pm
Terraria 1.4 is about to come out and apparently, theyll open source terraria:otherworld if they get 100000 petitions http://chng.it/FFGRB8YsYY (http://chng.it/FFGRB8YsYY)

we're almost at 30k

(https://i.imgur.com/AP7bLFq.jpg)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 16, 2020, 03:15:38 am
Is that a sequel?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: em312s0n on May 16, 2020, 05:05:44 am
It was a spinoff (https://terraria.gamepedia.com/Terraria:_Otherworld) that never came to be.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 16, 2020, 08:06:03 am
Well, i signed for your sake. You better be proud of me!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: em312s0n on May 16, 2020, 10:42:19 am
Thumbs up my dude! also 2 hours left before 1.4 release cant wait.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 16, 2020, 10:49:18 am
I'll admit, it just occurred to me that I'm hoping the modloader dlc inclusion means hour 0 magic storage update. Like, I want to play the new stuff but I'm also not sure I can stomach not having that anymore. The functionality/quality of life difference vs standard storage/crafting is just... stark. Extremely so. Vanilla chest/crafting/etc. management is honestly kinda' a pain in the ass, whereas magic storage (especially in conjunction with the recipe browser!) just. Isn't. A pain in the ass, bar a mild, short lived, period prior to getting the heart et al setup.

I can do without basically all the other mods I've habitually been playing with for the last while, but no magic storage? Not. Not sure on that one.

E: oh hahaha the update's getting rid of throwing damage entirely, thas probably gon break the fuck out of content mods, oh my

E2: Update would appear to be live! I guess I'ma try it and see what happens...
E2.5: Also modloader is available directly through steam, as well. Doesn't look like you get it through where you'd think (terraria's dlcs), but it does show up if you search the store for tmodloader.
E2.6: Okay, currently it appears modloader just loads the game in 1.3.5 mode, which is... fair enough, I guess.

E3: Aww yeah baby werfault right out the gate. Checking steam discussion suggests it's happening to quite a few folks. Fecal matter has impacted the oscillating rotary device :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 16, 2020, 12:53:23 pm
Loaded up the world I've been playing the past few days. Unlike what other people seem to be experiencing, it loaded up just fine. Except all my NPCs seem to be flipping pissed because I have everyone in a single bunker. Now they want to be shacked near(and away from) specific people in specific biomes. Yeeaahno. You were born in the Vault, you will die(and respawn) in the Vault.


Also noticed the bestiary. And that there's a bestiary entry for every variation of zombie and demon eye. Information is unlocked based on kills... for each separate variation. It could also be tied to receiving banners; I got slightly more info on one type of zombie after getting a zombie banner. I don't know if that was coincidental or not. Boss info(tested on Eye of Cthulhu) unlocks completely after one kill. The Space Gun sound is different, sounds like it was ripped from Star Wars, and I don't like it as much as the old. Critters also have bestiary info - these do not appear to be tied to killing them, possibly just having one spawned in your area seems to count.

A few lines from the guide suggests that there's at least one new (pre-Hardmode) NPC to find...
Spoiler (click to show/hide)
He also gives information on the Stylist(I haven't gotten her yet in this world, but I do have a spot she can spawn in) if you haven't recruited her yet.

As far as I can tell, there's only one new achievment.
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 16, 2020, 01:04:31 pm
Super hard reinstall (complete deletion of all existing terraria files, then going from there) seems to have cleared up the crashing, at least. Time to see what this master mess is about :P

E: Holy shit dandelions will effing destroy you. Master level difficulty apparently doesn't screw around at all, and will cheerfully throw things that will straight up one-shot a starting character into immediate range of spawn. Yikes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 16, 2020, 01:22:44 pm
I also did a wipe-and-install, just as a precaution.  (Actually I renamed the Terraria game directory to keep the previous version.)  I also wiped my achievements, starting from scratch.

The update seems a nice mix of familiar and new.
So far I'm enjoying it, but it's not really sucking me in.  I'm not seeing much new stuff in the early game.  Certainly nothing that's changing my gameplay style.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 16, 2020, 04:11:05 pm
Not only do the NPCs hate living in a bunker together, it makes their prices worse. Not sure how it affects other things, like the Goblin's Reforge ability, but I did dump well over 100 gold on trying to get Legendary on a Night's Edge(and didn't succeed). Could just be bad luck, but still.


The only new NPC I've recruited so far is
Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on May 16, 2020, 04:50:21 pm
Quote from: Terraria forum 1.4 patch changelog page
We are experiencing technical difficulties amongst extremely high traffic. Please check back at a much later time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: em312s0n on May 16, 2020, 06:11:52 pm
Its on an all time high according to steamcharts, (https://steamcharts.com/app/105600) its reached almost 500k peak players! hell it even reached top 3. woah
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Shooer on May 16, 2020, 06:19:54 pm
Terraria does have a huge install base.  Not surprising another, other final update has lot of people playing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Haspen on May 17, 2020, 03:53:01 am
The patch has hit and so far I noticed only the pretty trees (started a new world).

What else is there of note at early stages of playing?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 17, 2020, 04:17:37 am
It's a lot laggier for me than it used to be. I don't know if that is this patch or some earlier though, it's been a long time for me.

But it's very, very laggy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sean Mirrsen on May 17, 2020, 05:24:06 am
I'm having odd slowdowns as well. Something is amiss there.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 17, 2020, 05:24:46 am
HELLO MR MIRRSEN LONG TIME NO SEE WELCOME BACK
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: NullForceOmega on May 17, 2020, 05:25:35 am
I got a couple lag spikes when running around a large world, I think it's some of the new physics interactions with objects causing it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 17, 2020, 06:22:49 am
I've had to turn on frame skip to reduce the lag myself.

Anyway, things I've found:

Graveyard biome, just place a load of graves in the same place. Ghosts, ravens and maggoty zombies spawn here, the world goes more monochrome, and fog covers the ground.
Breaking graves seems to have a chance to spawn a ghost offscreen.
Fairies sometimes appear from offscreen. I've only encountered one in a cave and it brought me to a large gold seam when I followed it before vanishing.
Gem trees drop gems and gemcorns. You can also make gemcorns from an acorn and a gem, with the gemcorn's colour being dictated by the gem.
Hitting trees with an axe sometimes makes them drop stuff. Depends on the type of tree, I found that regular trees drop acorns, wood, birds, squirrels, owls (at night), peaches, apricots and apples. Boreal trees sometimes drop cherries. Mushroom trees drop glowing mushrooms and mushroom grass seeds. Not sure about the others.
Trapped chests are now a thing. I saw the explosives, I saw the two dart traps, I figured that the gold chest spawned and broke the pressure plate in doing so. Nope.
In master mode you drop ALL held money. Also mobs holding money are far less likely to despawn so it's easier to get your gold back when you die.
Gold chests can spawn underground outside of shelters now.
Deserts can have oases in them
LILY PADS AND REEDS OH MY GOD PONDS LOOK B E A U T I F U L
Gnomes. Hostile mobs that sometimes spawn. I've killed one so no idea if they drop anything other than gold.
Underground glowing mushroom biomes are way bigger now. They also have a host of their own mobs, like spore bats and mushroom skeletons.Zombies jump to hit you. Not just when they go up or down a block, or there's something in the way. If you try to jump over them they now intercept you mid-air.

Also, is anyone planning on running a server at some point? I'll even help pay towards costs if necessary, but I couldn't run one since I lack both the know-how and commitment to do that aspect of it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 17, 2020, 06:27:04 am
Trapped chests are now a thing. I saw the explosives, I saw the two dart traps, I figured that the gold chest spawned and broke the pressure plate in doing so. Nope.

So that's what happened, of course!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 17, 2020, 06:42:02 am
Another two things I've noticed:

Automatic doors are now an option. I've turned it off so I don't let in the beasties at night
Torches stack beyond 99! A blessed day!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 06:47:02 am
The patch has hit and so far I noticed only the pretty trees (started a new world).

What else is there of note at early stages of playing?
Slimes can fly sometimes now. They'll come in on balloons, which you can pop.

There's angry plants, which will effing murder you, violently. Well, everything on master will do that, but the dandelions at a minimum will literally one-shot you at the start, and they're ranged. Their aggro range is fortunately fairly small -- less fortunate is their projectile lifespan is very much not.

There's antlion larva. Lots. Of antlion larva.

I'm increasingly unsure I can do this without magic storage and also auto-trash. Especially with vanilla crafting lists, which has a lot more "dead" (non-material) items than I've become accustomed to (i.e. stuff I want to trash). Some other QoL mods (like vein miner or further stack expansion, I miss my 4 digit stack limits, hah) would also be nice :-\

That said, journey mode is pretty great so far. I just. Want the mods back.

E: Oh, and there's shell pile blocks in the ocean now. They're, uh. Useless other than for cosmetics, but they're there.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 17, 2020, 07:06:54 am
Status effects now change your appearance (at least, some do). Darkness covers your eyes in black goop, for example. Also, on a related note, your character blinks now.
Potion effects last longer. The builders potion lasts 45(!) minutes now.

I'm pretty happy with this update. If the performance issues can be ironed out it'll be damn near perfect.
EDIT: If you see a small scattering of iron (probably lead on worlds with it) near the surface, dig it up. It'll lead to a large vein of iron.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 17, 2020, 07:12:05 am
I wish there was a way to choose all-old metals or all-new metals rather than random chance. That has bugged me ever since it was implemented long ago!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: MCreeper on May 17, 2020, 07:26:03 am
For once, i seem to be That Guy who does not havе any lag at all.

This (?) update has made me want to install mods for the first time. Namely, the mod that removes animated critters in the background (floating slimes, airships(!?), etc). They are an eyesore.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 07:39:03 am
Eh, on a medium world I've noticed the occasional very mild performance issue, but so far it's been no worse than what it was prior to the update for me, especially if I was running a buncha' mods and things were getting crazy. Lag et al has been fine on my end, once I got the crashing on startup thing ironed out.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 17, 2020, 08:05:10 am
The seed 5162020 apparently gives you a crimson/corruption world. You can also find Moon Lord legs in the seed.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on May 17, 2020, 08:19:20 am
The seed 5162020 apparently gives you a crimson/corruption world. You can also find Moon Lord legs in the seed.
Some weird shit happens when you use that seed

https://i.imgur.com/QFGu2WE.gifv (https://i.imgur.com/QFGu2WE.gifv)
Spoiler (click to show/hide)

Using this seed on a large world resulted in dozens, perhaps more, of the large living wood trees in little clusters. It's kind of nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on May 17, 2020, 08:56:58 am
The new Razer Chroma support sucks

There is no option in game to turn it off, and worse, it activates even if you have no Razer products. So, when playing Terraria my Corsair keyboard forcibly changes its lighting and there is no way to turn it off. People say you can disable it with Razer Synapse, but I don't have anything Razer in my system so...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 09:13:02 am
Huh. Is it just me, or are pressure plates a lot harder to see now?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on May 17, 2020, 12:41:11 pm
05162020 is just a special seed made by the devs for extra meme potencial. its the date of the release so they wanted to add some extra fun by adding a special map with drunken worldgen.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ozyton on May 17, 2020, 12:50:10 pm
The new Razer Chroma support sucks

There is no option in game to turn it off, and worse, it activates even if you have no Razer products. So, when playing Terraria my Corsair keyboard forcibly changes its lighting and there is no way to turn it off. People say you can disable it with Razer Synapse, but I don't have anything Razer in my system so...
I too have this issue. I have a Logitech G710+ which has backlight but only monochrome. Every time I exit the game it turns the backlight off and I manually have to turn it back on to the setting I had before.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: amjh on May 17, 2020, 12:59:23 pm
The new Razer Chroma support sucks

There is no option in game to turn it off, and worse, it activates even if you have no Razer products. So, when playing Terraria my Corsair keyboard forcibly changes its lighting and there is no way to turn it off. People say you can disable it with Razer Synapse, but I don't have anything Razer in my system so...

The light on my Logitech mouse gets weird with Terraria, I wonder if that's related.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 17, 2020, 02:30:02 pm
Gnomes are interesting.

Spoiler (click to show/hide)

I haven't let one hit me yet, so I'm not sure if they have a special attack.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 17, 2020, 04:53:14 pm
What mods are people running these days? And is there a World Editor that's up to snuff with the latest update?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on May 17, 2020, 05:08:02 pm
according to reddit, there may be more easter egg seeds for worlds. "not the bees" is an example.....
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 07:01:38 pm
What mods are people running these days?
all of them

... more seriously, uh. The mods aren't updated to the new patch, like, at all. Far as I'm aware nothing is, yet. Not even the modloader most of them are reliant on is, though it's now available as a steam app/terraria DLC that'll run the latest patch prior to this new one (so you can get working mods, but not mods working with the new patch), I think even with the base game updated to the new version.

All that said! The last batch I was running prior to the update looked like this in the enabled file:
Spoiler (click to show/hide)
I'm usually running one or two major content mods (calamity plus other stuff if I can work it in, just other stuff if other stuff + calamity = insufficient memory) at a minimum, some RPG mods, magic storage (major trouble going back to vanilla storage, now), vein miner (can't go back to vanilla mining anymore -- with the new patch I'm just blast mining in journey mode 'cause screw the vanilla mining experience holy shit), anti-social (busted balance wise but adds a lot of variety in what you can do with accessories, by dint of doubling the amount you can use, ahaha), start with base (bloody godsend that one, when you're running several major content mods -- trying to build houses for 40+ npcs is a small nightmare), auto-trash, max stack upgrade, shorter respawn time, fishing stuff, wing + boot slot (not balanced, also don't care), recipe browser/boss checklist (both super helpful when you got stupid amounts of content mods running)... I think that's kinda' my "base" loadout? If it looks like it's a lot that's because it is.

Then... whatever else I decide to shove into it all. Prior to noticing the 64x version of modloader I flatlined the game with insufficient memory issues a lot :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on May 17, 2020, 08:46:15 pm
my go to ever since i discovered mods is Magic Storage, Thorium, Spirit Mod, Calamity and Overhaul......i also used to run Antiaris but it got discontinued, really sad tbh because that mod seemed to have potential for being the next big content mod around.

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 10:18:42 pm
Content wise... thorium, calamity, redemption, sometimes pinky, always joost (mostly for the noclip hook, heh), usually fargos (often pretty OP even for calamity+ tier stuff, but a very nice "what do I do now" mod, plus some other nice utility), I think are the ones I keep coming back to, though I tend to rotate new stuff in occasionally. Usually Luiafk nowadays, too, it's great for telling some of the finicky/grindy parts to just sod off.

Never really liked spirit or overhaul all that much, tho'. First major mod smash I did was thorium/calamity/spirit, and spirit just felt kinda' lackluster in comparison to the other two...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 17, 2020, 10:19:41 pm
I've never even finished vanilla Terraria's content, so, content mods really aren't what I'm in the market for. QoL mods and a good map editor are about all I need for the most part.

Now that I know Journey mode basically means "Have all the cheats turned on" I think I'll go back to vanilla mode. Is there any thing else in Journey mode besides Research, Duplication and starting items that differentiates from normal mode? Turns out I actually enjoy the progression and so being in full gold within the first 5 mins of the game isn't the speed at which I want to play it. I get all my building and what not done in the map editor, so for me researching and duplicating every item in the game is kinda...anti-fun.

Is there any way to limit the Journey control powers like Disabling Corruption spread? Or does every journey character have those abilities on every Journey server full stop?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 17, 2020, 10:40:18 pm
I mean... time/weather and spawn rate control are both pretty huge -- they're some of the things I prioritize when playing mods that offer the functionality (to a greater degree than vanilla's half-arsed/clumsy means, anyway). Being able to flip up and down the difficulties is also pretty darn nice. As is placement range (especially with the new chest traps :P). It's more than just dupe and research, and the research gives you progression without having to plink away at ores tile by tile for small forevers (it took me a good bit longer than 5 minutes to go straight to gold, by the by -- you need a hundred ore to complete research, which still takes a while to get to, especially if you're doing master).

Basically it's... pretty nice. If you don't want to use the duping, you can just... not. And enjoy the added functionality of the rest of it. No clue of you can selectively limit which powers are accessible in a multiplayer journey map, though.

Still, QoL (remembering that none of this shit works with the new version yet), definitely magic storage, definitely auto-trash, definitely recipe browser. Maybe brighter torches,  maybe fishing mods (more/better rods, nixing or reducing the quest timer), maybe some of the utility NPCs (buying potions, critters, rare enemy summoning, etc.), probably max stack increase, maybe omniswing (i.e. auto-swing on everything), maybe no tombs and/or shorter respawn timer, start with base if you do decide to go with content mods and their buckets of new tiles and whatnot to play with, maybe one of the alchemy mods or whatever they are makes it easy to swap between stuff like lead and iron. Vein miner might be a step too far for you (I think it can get you kitted out in full gold faster than journey mode can, if you really push it, heh) but I'd seriously recommend it anyway just because it mostly removes the bloody tedium of digging out ore patches.

Don't expect a map editor that works with the new version particularly soon, tho'. Probably take at least a couple weeks or something.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 18, 2020, 12:50:27 am
That's my real curse. I've spent about as much time plotting out a castle I want to build in a paint editor as I have playing Terraria today :P I've made a few detailed projects before, and always meant to come back and just sorta lost track of it. Since this is probably the last truly major overhaul / revision of the game, seems a good a time as any to make another attempt. Ideally it's something cool that I can copy / paste in to new worlds so I have a ready made base. I like base building in Terraria but I've done so much of it, and so much of the appeal is purely cosmetic.....I'd rather just make it ahead of time and then fill it up with stuff. Like building an airship base that you can quickly plonk down into a new map.

But yeah. Really what I need is TEdit to get updated and that will take a while. Maybe enough time for the sudden but totally expected design mania to blow over. I tend to go in to a Strange Mood when it comes to Terraria.

As for Journey, I'll probably keep a Journey character, but in general if I have a cheaty option I'll eventually use it if it's available. And the fact that even if you don't, someone else can in a Journey world, makes me think I'll just keep to vanilla to keep myself honest and keep a check on progression. I wouldn't want to throw someone new in to a Journey world where it literally makes more sense to farm up everything and research it before you really start doing anything meaningful. Like I said, the first tunnel my friend and I dropped down, we found enough Gold Ore to research it. With Gold Ore dupe, I could make enough ingots to research them. With ingots I could make armor and weapons and tools and research them all. What might have taken a couple hours and upgraded bit by bit was bypassed in about 8 minutes. I guess I just enjoy Terraria at a slower pace, I enjoy the shitty movement because it makes all the other upgrades more meaningful when you get them. But I totally get it's not what the update is about, and that's fine.

Really what Journey does is brings the power tools of a world map editor to the in-game experience. Building a castle made of gold brick by hand it a nightmare in vanilla Terraria. With Journey mode, the dupes and the range cheats and the timer and weather and enemy controls means you can do in game what you'd otherwise do in an editor. Personally, I'll still go for the editor every time.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sean Mirrsen on May 18, 2020, 02:14:01 am
I dunno, I always kind of failed to see the point of using a game like a glorified paint program. To me the point of making all the various glorious things within games like Terraria and Minecraft, was that they're actually made within those games. A castle of gold brick made by world editing and 'creative tools', compared to a fancy little hut adorned gold mined and processed ingame, to me looks about as exciting as a pyrite boulder next to an actual gold nugget. Big, shiny, and probably took a lot of effort to dig up, but doesn't have nearly the same energy. *shrug*
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 18, 2020, 07:45:51 am
But yeah, if you're after playing with a map editor, like... content mods are actually probably more interesting to you than QoL ones, on some level? Especially primarily cosmetic ones, of which there are some. There's all sorts of new blocks to play and build with in those things, and you can generally mostly ignore most of the additional bosses or items if you really want to.

Though yeah, if you're multiplayer in journey and pooling resources to research, it'd obviously take less time, heh. Solo getting to gold (on a large map) took me a while, though a fair amount of that was having things set to master and dying quite a lot (cave bats are bad enough when they don't kill you in like three hits and take a half-dozen jester arrows to put down, oi).
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Shooer on May 18, 2020, 09:28:12 am
To me the worst part of Terraria is gathering resources to build.  In Minecraft I find it peaceful and fun.  In Terraria it is far from the focus and I would rather be killing mobs, exploring, and progressing.  Heck it doesn't take long before the resources in the world are ignorable in the normal course of the game.

Journey mode allows me to skip the part of Terraria that bogs me down and has several times in the past killed my interest in playing, at my own pace.  I can either wait until I have 90 bombs so I can finish the research on them or use the ones I have to clear out my next build area.

Only wish the amount of items needed to research could be changed the same as difficulty.  Apply a multiplier, maybe by category.  Needing one weapon/tool to research seems to few.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 18, 2020, 09:31:13 am
Spoiler (click to show/hide)

Two things in this pic: First, note that massive tunnel in the ocean. Didn't have anything special in it, other than a water chest at the end. Still interesting though.

Second, that long line is one single naturally spawned rail. They can be bloody *huge* now.

EDIT: Jesus, killing the EoW is much harder on master. It does loads of damage in the best armour I can get without jungle diving (gold) and there's almost non stop vile spit. I whittled it down to about its last 1/5 but it managed to kill me in the end.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 18, 2020, 12:24:04 pm
best armour I can get without jungle diving (gold) and there's almost non stop vile spit.

Isn't Meteor better than gold? I would assume the Space Laser would also be effective against the EoW due to piercing, especially with a full Meteor armor set.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 18, 2020, 12:27:12 pm
Can't get meteor without killing the EoW/BoC now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 18, 2020, 03:09:01 pm
I dunno, I always kind of failed to see the point of using a game like a glorified paint program. To me the point of making all the various glorious things within games like Terraria and Minecraft, was that they're actually made within those games. A castle of gold brick made by world editing and 'creative tools', compared to a fancy little hut adorned gold mined and processed ingame, to me looks about as exciting as a pyrite boulder next to an actual gold nugget. Big, shiny, and probably took a lot of effort to dig up, but doesn't have nearly the same energy. *shrug*

The point is to have something to play around that doesn't take 40 hours in-game to build. That doesn't require you to be in Hard Mode to unlock half the stuff you want to use. That doesn't require (as Shooer points out) harvesting 14k of 100 different materials. That doesn't get interfered with by Blood Moons, Goblin Armies and all that jazz.

If I was going to build a small house that fits on one screen, sure, why not play it as you go. But when you're building a megalithic structure that spans three screens and can reach space and you need to be able to see the whole thing at once to make sure it's even.....it's a hell of a lot easier and faster to do it in a map editor, and make it pretty, before you play on it. After 350+ hours in Terraria, most of them spent building stuff in game, at this point if I wanna build something cool, I do in the map editor. Rather than burning out with a construction half finished and most of the game's content left to play. I don't see anything particularly special about, say, having to jump to lay blocks where you need to, or having to climb on your own construction like a jungle gym to get it built when 80% of it is purely cosmetic anyways.

Edit

TEdit's Github page no longer says "THIS WILL COMPLETELY WRECK YOUR WORLD MAP AND IT WONT SAVE OR LOAD" anymore, so, here I go!

Ah well. It says it saves but it doesn't.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 18, 2020, 06:42:00 pm
Aha. So. The current version of TEdit works with Classic worlds, not Journey worlds. Perfect.

Random world generator name kicked out: "Naked Area of Bronies" >.>

"The Heaven of Acne."

Man this is a classy name generator.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 19, 2020, 12:43:11 am
I generated a lot of worlds in the latest day (wanted a world with only new or only old metals, because don't ask me why but that's a big hangup of mine apparently) and the names are fantastic.

The world I finally found was called Canadian Something. Maybe Canadian Harbour.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Aoi on May 19, 2020, 12:47:48 am
The world I finally found was called Canadian Something. Maybe Canadian Harbour.

I kind of really hope it has some coding exception for various situations, like if it comes up, it'll always be "American Harbour" and "British Harbor", just to drive people mad.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Screech9791 on May 19, 2020, 07:15:53 pm
Who else is disappointed that Master Mode does nothing but give you cosmetic items for boss kills, increase item slots by 1, and raise enemy/boss damage and health stats?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 19, 2020, 08:22:58 pm
Uh. Huh. Is that all it does? So far I've noticed the item slot, but I thought it was adding enemies and enemy patterns, too. Guess that means balloon slimes and angry daffodils are sub-master things?

Though yeah, if that's all it does that's pretty disappointing. There's multiple mods that add expert+ difficulty levels that are more interesting than that...

E: Huh. That does look like that's... it. Suddenly my interest in playing more before modloader and whatnot gets updated to the latest version has tanked super hard :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 20, 2020, 04:12:59 am
Balloonslime and daffodils are in normal mode, that's what I'm playing
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on May 20, 2020, 05:42:22 pm
I started playing master mode, but now I think I'll go back to expert. You don't get anything new, and expert was already punishing enough. The extra item slot is tempting, but eh, not worth the pain.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 20, 2020, 05:56:34 pm
Yeh, like, it's great and opens up that much more to interesting accessory combos, but. Vanilla doesn't do super interesting things on that front (whereas mods can get pretty wild), and if you're doing mods for the good stuff you might as well use mods that include more accessory slots without needing master going, too :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on May 20, 2020, 05:58:56 pm
Every now and then I get the urge to do some early game spelunking.

I enjoy digging deep with minimal gear.  The combat is hard enough to make it fun.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 20, 2020, 06:02:48 pm
Yeah, I know I'm in the minority, but I enjoy the low level shittiness of starting out. Combat is tough, platforming matters, you have to go slow.

Versus Hardmode where it's lollaserrainbowspam most of the time. Still tough, but a different kind of tough.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 20, 2020, 06:19:49 pm
I mean, I don't dislike much of the lower level gameplay and exploration? I enjoy things more when more toys are out and about, but if the starting stuff was a major downer to me I wouldn't have started, like, dozens of new worlds or whatever over however many hundreds of hours I've sunk into terraria (steam says 2009, but I think a lot of that was it idling in the background, ha). Do tend to prefer wings (or just fall damage negation), but that's mostly because fall damage is kinda' wonky and I'd rather... not. Deal with having to worry about it.

I just dislike the mining, or more accurately find vein miner to be an order of magnitude better play experience, making digging massively less tedious and just generally making the exploration and progression much smoother, on top of having some neat applications outside of specifically mining out ore patches.

Honestly, so far as progression goes, with what I've experienced with journey mode I legitimately think I'd just prefer vein miner. It similarly reduces the pain of a lot of the grind, but in a way that still has you spelunking around plenty and digging stuff up. It just, y'know,  mostly removes the part of the digging that's friggin' make-work. Add on maybe luiafk or something to nix potion tedium and things are just... smooth. Slick. You can ramble around exploring and playing the game without much need or incentive to interrupt that to spend too much time slowly digging up another patch of iron or whatever.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 20, 2020, 06:22:14 pm
Generally every time I pick this back up I start with a fresh character/fresh world. Partly because I can never remember how my previous character/world was built. I haven't tried Journey Mode yet, as I was in the middle of a run when it dropped.


I'm still rounding out my pre-Hardmode checklist. Right now I'm sticking various NPCs in various places to set up around the map in order to set up the pylon network. It's annoying, I'd rather have everyone in one place, but the pylons should make that a bit easier. Also the price penalty is really hurting my cashflow.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Chiefwaffles on May 20, 2020, 07:29:59 pm
I like the pylon stuff, though every single NPC preferring <=2 people in their "town" (and having a... lot of dislikes) is just weird. I like the pylons both just for themselves and for discouraging one megabase with a square box for every NPC, but it feels just a bit too limiting.
Also pylons make hardmode evil biome management a lot more hellish. Since now not only do you need to worry about protecting at least one chunk of the map, but you need to protect a chunk of every biome you have NPCs in. Which will be a lot, with pylons. This isn't necessarily a bad thing, but it's interesting to see the change.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: xaritscin on May 20, 2020, 07:53:47 pm
that's the thing, Master Mode is for the challenge. it wasnt designed to have extra epic loot, just Expert mode with a much higher difficulty curve and some cosmetical stuff to feel acomplished. if you want to bleed and get broken stuff from winning it you have to wait until mods are ported to 1.4

speaking of which. im kinda curious into seeing how will Thorium adapt the new foods into the system, in fact, im surprised no one has tried to make a proper survival mod (there was one in development before 1.4 but im not sure if it will keep up). now that the player can sleep and eat and there's different lvls of well fed we could morph this into something similar to Minecraft Survival mode but on 2D.

the new weather effects also make me thing in Overhaul, there's a lot of potential interactions with the new mods. but i cant think of all right now. but the most critical i can think right now is what will happen to Thrower gameplay now that the class got gutted in Vanilla. Calamity solvents this by having implemented the "Rogue" class as a replacement for Thrower (part of it as a way to evade people from mixing the different throwing upgrades from other mods with their own). all the big mods around have included content to expand on Summoner and Thrower classes, it would be really sad if suddenly all that content gets converted into yet more Ranged stuff.



Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 20, 2020, 08:30:26 pm
I mean... more health and damage does increase the difficulty, but it's pretty much the most boring way possible to do it. There's at least two mods (calamity, I think fargo? Whatever has masochist mode) that does better, doing a combination of either upping said stats on top of changing boss and some mob behavior, and/or adding new mechanics to the game to make things spicier.

It's just expert with higher damage and more meat shield, y'know? It doesn't add anything except inflated numbers :-\

E: Though yeah, when I saw confirmation that's all master difficulty does -- bigger numbers and a slew of cosmetics -- I just... closed the terraria window I had on. Like you say, I'm probably just going to wait until mods get updated. Cosmetic stuff doesn't give me a sense of accomplishment, new toys to play with does that, heh. They don't even have to be broken or whatever, just interesting somehow.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on May 20, 2020, 10:17:42 pm
I like the pylon stuff, though every single NPC preferring <=2 people in their "town" (and having a... lot of dislikes) is just weird. I like the pylons both just for themselves and for discouraging one megabase with a square box for every NPC, but it feels just a bit too limiting.
Also pylons make hardmode evil biome management a lot more hellish. Since now not only do you need to worry about protecting at least one chunk of the map, but you need to protect a chunk of every biome you have NPCs in. Which will be a lot, with pylons. This isn't necessarily a bad thing, but it's interesting to see the change.

I think the idea is that you start with a small village, prices suck and you have to travel by conventional means. Then as you get in to Hard Mode and no longer need anything from the NPCs, you relocate them their respective biomes to get the Pylons and simplify travel for Hard Mode.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on May 21, 2020, 11:23:07 am
I am stuck in fullscreen mode. It says it switches to windowed, but it doesn't changing the "borderless" mode does nothing and changing the resolution keeps it in fullscreen mode. No idea what's going on and google isn't helping.

EDIT: Aaaaaand my UI is gone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 21, 2020, 01:14:35 pm
I've gotten pylons for the Jungle, Forest, Snow, and Desert biomes. I put the Witch Doctor and Dryad in the Jungle, the Dye Trader and Painter in one of the further-out Desert areas, and Mechanic and Goblin in a cozy frozen bunker of love. Then I moved people around back at my main base so the Merchant would sell me the Forest pylon and put it there.

Now I have a small problem of the Dye Trader no longer having the option to trade in Strange Plants.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on May 21, 2020, 01:42:30 pm
Now I have a small problem of the Dye Trader no longer having the option to trade in Strange Plants.
Have you unlocked hardmode. I believe they moved dye creation to be gated by hardmode now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 21, 2020, 01:53:07 pm
Really? Well, that's bullshit if they did that. Only thing on the wiki is that Strange Plants themselves only (re)spawn on a hardmode world. The world I'm playing was made just before the 1.4 release, so I've still got a few unpicked.


Still a few more things on my list before I hit hardmode anyway. I need to scour some chests to find a Radar, and also build a place I can farm nymphs to get a Metal Detector. Might even go the whole way and get the Fish Finder and make a Cell Phone, as besides the Radar(for REK3000) and Metal Detector(for Goblin Tech), all I need is the Fish Finder's components.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on May 21, 2020, 02:00:50 pm
https://terraria.gamepedia.com/Dye_Trader

Quote
Speaking to the Dye Trader will show the "Strange Plants" quest (requires Hardmode on desktop 1.4) , in which the Dye Trader asks players to fetch him rare plants. In return, he rewards players with 3 vials of a special dye which cannot be obtained otherwise. More of these dyes become available as the game progresses.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 21, 2020, 03:52:52 pm
I am stuck in fullscreen mode. It says it switches to windowed, but it doesn't changing the "borderless" mode does nothing and changing the resolution keeps it in fullscreen mode. No idea what's going on and google isn't helping.

EDIT: Aaaaaand my UI is gone.

Does Alt-Enter toggle windowed/fullscreen for you?  It does for me.

The UI disappearing sounds like that screenshot mode hotkey.  I think it's on F1.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on May 21, 2020, 04:46:25 pm
The UI came back when I reset the game, as for alt+enter, nope, interestingly enough it does toggle between windows and fullscreen in the actual options menu, but my screen stays fullscreen.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 21, 2020, 07:21:36 pm
Took several hours, but I finally killed a damn nymph.

...No Metal Detector though.

Detected three of them before that, but all three despawned before I could find them.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 22, 2020, 12:30:25 am
The UI came back when I reset the game, as for alt+enter, nope, interestingly enough it does toggle between windows and fullscreen in the actual options menu, but my screen stays fullscreen.

Found it, I think.  The wiki says (https://terraria.gamepedia.com/Settings#Video):

Quote from: Terraria Wiki: Settings
Resolution sub-menu
Borderless Windows:  Enabled - or - Disabled

Sets the window resolution to the native desktop as well as removing the title bar and window frame. This setting can be useful when using and switching between multiple monitors. This setting is not visible during gameplay and can only be changed from the main menu.

(Bold added.)


Edit: Also, the toggle-HUD key is F11.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Micro102 on May 22, 2020, 02:01:10 am
The UI came back when I reset the game, as for alt+enter, nope, interestingly enough it does toggle between windows and fullscreen in the actual options menu, but my screen stays fullscreen.

Found it, I think.  The wiki says (https://terraria.gamepedia.com/Settings#Video):

Quote from: Terraria Wiki: Settings
Resolution sub-menu
Borderless Windows:  Enabled - or - Disabled

Sets the window resolution to the native desktop as well as removing the title bar and window frame. This setting can be useful when using and switching between multiple monitors. This setting is not visible during gameplay and can only be changed from the main menu.

(Bold added.)


Edit: Also, the toggle-HUD key is F11.

That did it! Thought I could have sworn I tried that, I must have done something stupid like not apply it do a different resolution. Sincerely, thank you.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 22, 2020, 09:19:39 am
Finally got the Metal Detector. I still can't find any credence to the rumor that killing your first nymph increases their spawn rate. Maybe? But the appearance rate is so low it hardly matters.




They also appear to have fixed liquids duplicating while flowing, meaning that the exploit of pumping liquids from the bottom of a pachinko machine-like tank to the top no longer generates infinite liquid. At the least, I didn't notice any increase from a single bucket's worth of honey on a small liquid generator after a few minutes of operation.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on May 22, 2020, 10:54:24 am
I found an enchanted sword rock while exploring underground. It seems they're no longer limited to the shrines.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 22, 2020, 11:32:29 am
I found an enchanted sword rock while exploring underground. It seems they're no longer limited to the shrines.

They always have been findable underground, just incredibly rare.  Like one-per-world rare.


Last night, I spoiled myself on the new torches.  Is there any in-game hinting about how they work?  I can't think of any, and was very surprised.  And angered.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 22, 2020, 12:58:33 pm
Apparently the wizard gives some indication? Can't find mention of anything else via google, though.


It definitely looks like a mechanic I'm going to cheerfully install a mod to make fuck off forever whenever modloader gets updated, though. I could see the rest of the maybe sticking around, so long as it's not balanced by reducing old drop rates, but the torch aspect is just bloody asinine.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 22, 2020, 01:23:25 pm
Maybe put that inside a Spoiler box?  Except the bit about the Wizard.  That not a spoiler.

Terraria Wiki says that the new mechanic used to go negative until the 1.4.0.3 patch.  In retrospect, that really sucked.  Nothing like something weird affecting your farming.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 22, 2020, 02:01:07 pm
Wait, put what? I can't see anything more explicit than what you've got out in the open there :P

Unless you're just talking about the existence of a new at all?

... actually, now that I look at the changelog again, it literally might be. I can find no goddamn mention of it at all in the thing. What the hell.

Give me a bit to figure out how much spite makes me want to just leave that out in the open :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 22, 2020, 02:19:43 pm
The antivirus software Kaspersky seems to be flagging Terraria's executable as a trojan, going so far as to delete it without asking. Good thing I don't use Kasperksy.

I found an enchanted sword rock while exploring underground. It seems they're no longer limited to the shrines.

They always have been findable underground, just incredibly rare.  Like one-per-world rare.



Spoiler: re: torch luck (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 22, 2020, 02:39:34 pm
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 22, 2020, 03:31:24 pm

The other day, I was just thinking to myself, "self, you have too many free slots in your inventory and piggy bank.  You should find more stuff to carry around."

Problem solved!



Pinky has a little Pinky-sized balloon!  So cute.



Notes on farming gnomes:

Spoiler (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on May 22, 2020, 11:40:37 pm
I've had this for a while but never got into it until a few days ago. Any tips?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 23, 2020, 07:21:51 am
Looked up a world seed+coordinates of a sword shrine to get an Enchanted Sword. The randomly-generated name the game gave that world was "Insecure Bank of Kindness". How... appropriate.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 23, 2020, 09:14:12 am
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 23, 2020, 09:28:54 am
Looks like the only beneficial thing for forest is .
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on May 23, 2020, 10:19:29 am
Is it a secret? Should I be spoilering? What is SHITTY SPOILER MECHANIC good for anyway?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 23, 2020, 11:22:17 am
Is it a secret? Should I be spoilering? What is SHITTY SPOILER MECHANIC good for anyway?

It's probably still a secret.  The full list can be found here, on the Terraria wiki (https://terraria.gamepedia.com/Luck#Impact).

Quick takeaway of the main effects:
Spoiler: Shitty Mechanic (click to show/hide)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ultimuh on May 23, 2020, 04:10:57 pm
Speaking of
Spoiler (click to show/hide)
I only ever encountered three of them or so.
How rare are they, exactly?
Then again I only have one of those
Spoiler (click to show/hide)
in my main world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 23, 2020, 04:35:29 pm
They seemed pretty common around the living trees, playing on the seed mentioned upthread that has, like. A dozen of them or something, spanning several screens worth of tree estate. Dunno about other joints, or maps with less prolific trees.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 24, 2020, 04:30:26 pm
Gnomes are the only mobs that can spawn inside living trees.  I suspect the spawning condition is based on living wood walls.  Living wood walls can be created at a living loom, which are commonly found in living trees. 

If player-placed living wood walls are the same as world-gen living wood walls, you can build an arena which will spawn gnomes.  I'm going to try this.

Edit: no success.  I tried two farm designs.  The first was a 200x3 room floored with living wood, living wood back walls, and a platform ceiling.  The idea was that a gnome would spawn, try to jump up out of the room, and turn into a statue.

I stood on a platform ~25 tiles above the room, so that the room's ceiling was just off the bottom of the screen.  I placed a gnome statue and a water candle, drank battle potions and luck potions, and held another water candle.  No gnome spawns in a day and a half (daylight hours only).

I modified the room into a 200x4 that had living wood as floor and ceiling.  Gave it two more days, daylight hours only.  Again, no spawns at all.

I'm open to design suggestions.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 24, 2020, 06:21:19 pm
It requires natural backwall, apparently. Any may work, but living wood works much better.

Recommendation I saw after a quick look was to just dig out/blow up like half a living wood tree down to the chest room/root/whenever topside depth stops on your world, then open a bunch of the neighboring non-tree backwall to air, and chill while gnomes lemming themselves to their doom. Apparently it can help to drop down enough meteor ore to trigger heads showing up, on top of water candle and battle potion?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on May 28, 2020, 09:42:04 pm
So I updated, and I havent played since . . . 1.2?  idk, some time ago.  Before sandstorms and the butthurt they induce.

Me being me, I did Eye of Cthulu and King slime before loading up expert mode and promptly getting shut down by sandstorms.  Why in the world is a tumbleweed that runs faster than I can fly 2shotting my naked character.  Why are beetles that 2 shot me running around.  Why are vultures doing 30 damage a hit.  and what is that unholy abomination that flies at me.

My other terror is spelunking.  Bats that do 40+ damage and can knock you to your death, or into a pit, or through thin ice are a nightmare.  A good kind, but.

I have a very love/hate relationship with expert mode in general.  Some things I love, like more enemies more attack patterns and more debuffs.  And more armor value.  What I dislike are the massive damage bonuses enemies get.  The extra hp doesnt help.  If I could turn off one or the other of the enemies hp/damage buffs Id probably still find it challenging without feeling like I need to resort to munchkining my way through the game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on May 28, 2020, 10:13:34 pm
Should I play Terraria vanilla or Terraria Overhaul?

I heard Terraria Overhaul's worlds are a bit more ... alive? As in they have seasons. And fire. I might be wrong tho.

ANy input?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 28, 2020, 10:59:54 pm
Like, I'm not super fond of overhaul, personally? I like to mod the hell out of the game, but didn't particularly enjoy overhaul, specifically, when I gave it a shot. It does indeed have seasons and fire and a host of other stuff.

Still, particularly if you've already spent some time in vanilla just... give overhaul a try. Bonus for overhaul I think you can run magic storage (and auto-trash, and vein miner, and boss checklist/census/recipe browser, ha) with it, too, for that exponentially-better-than-the-base-game experience. Or other mods, for that matter. Vanilla's, well, vanilla, heh. it doesn't have magic storage or auto-trash or vein miner
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on May 28, 2020, 11:39:07 pm
What I'm looking for is mods that make the world more "alive". In that sense I liked the description of overhaul's fire and season system. Is there anything better in this regard?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 29, 2020, 12:15:07 am
Dunno, heh. Pretty sure there's some cosmetic mods that spruce up some of the weather effects and stuff like that, but I haven't used them. There's certainly plenty that adds more stuff, more critters, enemies, invasions, biomes, etc. At least one that adds a new moon event, probably other things I'm forgetting.

Not aware off the top of my head that goes as far as overhaul in regards to what overhaul specifically does, though, ala seasons or burning down your house. There might be, but I can't recall playing any off the top of my head.

All seriousness, especially with modloader being on steam now just popping overhaul on and seeing if you like it should be pretty painless, especially if you're not trying to throw a bunch of mods together and have no reason to struggle with out of memory issues.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on May 29, 2020, 01:22:11 am
*shrug*  just tried it and it removes enough QoL features from vanilla to make me disregard it. Even if I find the enhanced weather and fire mechanics interesting.


I'd play vanilla with enhanced weather snd fire.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on May 29, 2020, 11:49:32 am
The new Razer Chroma support sucks

There is no option in game to turn it off, and worse, it activates even if you have no Razer products. So, when playing Terraria my Corsair keyboard forcibly changes its lighting and there is no way to turn it off. People say you can disable it with Razer Synapse, but I don't have anything Razer in my system so...

I too have this issue. I have a Logitech G710+ which has backlight but only monochrome. Every time I exit the game it turns the backlight off and I manually have to turn it back on to the setting I had before.

I was digging around in Terraria's config file this morning, and noticed these options:
Code: [Select]
  "UseRazerRGB": true,
  "UseCorsairRGB": true,
  "UseLogitechRGB": true,

You guys might try manually setting these to 'false'.

The file will be located at:

Code: [Select]
C:\Users\{Your User Name}\Documents\My Games\Terraria\config.json
Or a similar location depending on your OS and Language settings.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Deon on June 01, 2020, 01:54:43 pm
I've worked on some alternative NPC sprites if someone is interested in this for 1.4:
https://forums.terraria.org/index.php?threads/1-4-town-npcs-by-deon-alternative-sprites-selection.92955/

(https://i.imgur.com/skfMT30.png) (https://i.imgur.com/1SsBkb6.png) (https://i.imgur.com/QFj7E6d.png) (https://i.imgur.com/t2kWTN5.png)

I've always been bothered by "modern nurse apparel" which never suited any of my medieval-style houses, so this is something small I've done for myself. If it suits someone else, I will be happy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Deon on June 01, 2020, 02:08:19 pm
Fixed the painter in the last post, sorry :). Forgot they have a different set of sprites too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on June 01, 2020, 10:25:47 pm
Nice.  I like the nurse and the painter a lot.  They fit well. 

Nurse: A nun in full habit, wearing black pump heels?  Sure, that could happen.

Painter: Maybe a smaller paintbrush.  Maybe just discard the paint can.  Dunno.

The elf-dryad is okay... is it just a new head on the original body?  Looks like it.  The head reminds me a bit of the player character in those half-genie platformer games.  (The big boss is named Risky Boots, anyone know the PC's name?)

Not a fan of plant-dryad.  Way too much puke-green.  It needs some accent.  Maybe change the clothing to brown.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on June 01, 2020, 10:32:33 pm
those look good.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Deon on June 02, 2020, 04:30:26 am
The heels are something I didnt want to remove because of how snarky the character is. Devil in a sheep clothing.
For the painter, I didn't want to remake the whole sprite, just the clothing. The paint brush resembles the item sprite in the game, but I can see removing the paint can as an option.
The dryad has two variants: lazy repaint to make her a plantoid, and another design based on one of Terraria.org forum avatars (Zilem).

Thank you for the feedback!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 02, 2020, 06:46:44 am
(The big boss is named Risky Boots, anyone know the PC's name?)
Shantae, heh. The name of the series is the name of the main PC.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on June 02, 2020, 11:51:59 am
The heels are something I didnt want to remove because of how snarky the character is. Devil in a sheep clothing.
For the painter, I didn't want to remake the whole sprite, just the clothing. The paint brush resembles the item sprite in the game, but I can see removing the paint can as an option.
The dryad has two variants: lazy repaint to make her a plantoid, and another design based on one of Terraria.org forum avatars (Zilem).

Thank you for the feedback!

Oh, can you change the sprite on blood moons?  Devil horns!

Painter: maybe an artist's palette?  But you probably don't have enough pixels, it would just look like a muddy mess.  Hmm.  White, with three primary colors, held vertically?

Shantae, heh. The name of the series is the name of the main PC.

That's the name, thank you.  Ah, nostalgia.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Deon on June 02, 2020, 02:51:15 pm
I was trying with the palette and it looked like a brown box :).

Unfortunately changing sprites on blood moon would require some coding, but once tModloader is updated to 1.4, maybe it's something I could do.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on June 04, 2020, 05:09:42 pm
Latest update:
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on June 05, 2020, 06:30:21 am
That is actually a pretty cool ability. I appreciate the humor behind the event
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: milo christiansen on June 06, 2020, 10:23:52 am
I was digging around in Terraria's config file this morning, and noticed these options:
Code: [Select]
  "UseRazerRGB": true,
  "UseCorsairRGB": true,
  "UseLogitechRGB": true,

I tried setting just the Corsair one to false, but the game reset it to true again. However, if I set all three to false it works. Thanks!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on June 07, 2020, 04:00:02 am
I've built two hellevators and am building the third now. I've sped up since I moved from my original nine squares shadts to three shqaures.

I also use bombs. Lots and lots of bombs
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: beorn080 on June 07, 2020, 10:02:08 pm
There's a new sort of bombs that are amazing for that. Scarab bombs. Sturdy Fossil plus regular bombs. Makes a long, directional hole 3 tiles wide.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: ChairmanPoo on June 08, 2020, 07:20:01 am
Yeah I found those but you need fossils, which are exclusive. 

I've been refining my technique and I think you can build hellevators ultra fast with standard dynamite, you just need loads of it. Around 300 or 400 sticks at least.

The trick is in getting enough money for that, and really, for the most comfortable early game money makers... you kind of need the hellevator in the first place, to get lava & build a money-making fortress in an evil biome. But that's the initial investment. After that money is nowhere near as hard to get by, and you can dig with dynamite.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 08, 2020, 07:27:08 am
'course, once mods get in it's just a matter of building an instant hellevator item and poof, done :P

But yeah, lacking QoL improvements like that, bombing straight down is absolutely the fastest way to make a hellevator prior to having, like, lunar tier pickaxes or the mining drill mount thing or somethin'. Maybe even still then, the mining mount is kinda' shitty in vanilla, tbh. There's mods (well, for 1.3.5) that significantly increase its digging speed, and it's pretty nice.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on June 08, 2020, 06:33:01 pm
Why not just... dig? It doesn't take that long, even on a large map. I dug ours and then lined it with brick and nice brick backwall part of the way down, to the underground cavern city.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on June 08, 2020, 07:22:10 pm
It takes longer than I'd want to be holding a button down staring at the character slowly inch its way downward, especially prior to actually having a digger worth a darn. Also with explosives, you have the bonus of there being, y'know, explosions :P

I've dug the things before (hell, probably dozens of times by this point), and the reason you don't just dig is so you don't have to friggin' dig the bloody thing. Imagine, for a moment, just. Not. Digging that thing. Ruminate on it. Breath deep and throw down an instant hellevator and not have to deal with it. The play experience becomes better. Digging one isn't that big of an issue. Digging your sixtieth becomes a gigantic, "Naw, screw this nonsense." And there's options to screw that nonsense, either with explosions or (if you play last patch) things that are actually quick and relatively painless.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on June 11, 2020, 06:22:35 pm
So I decided that I may as well play 1.4 since 1.3.5 was going much better.  Im definitly the kind of person who likes to explore and take my time, and the game doesnt particularly reward that.

I have to say that, insofar as early game is concerned, I was killed by the dead mans chest, the dandilions, I fell off a cliff because the pixies that are completely harmless started chasing after me underground, 2 cheeky boulders, several GD cactus from the desert underground, and zombies now properly jump when you try to jump over them again.

The antlion of 135 is not the giant antion, which I can appreciate the change because that knockback resist meant I needed to be able to out-damage this tanky monster.
In fact, desert underground has probably been one of my favorite new places to go early game.  Grenades solve so many problems with dps in there.  Almost as many as they create, if you go too early.

Basically, cacti are a 1shot kill on you in expert mode, the sandlion larvae will be painfully scary if you are not in silver or better armor, and a sword and spear/mace combo are your best bets for melee.  One for the flying drones, and the later for the chargers and worms.  Grenades are great underfunded since a lot of time space is tight and there are many overhangs for the ai to get stuck on.

Going in there as early as possible has been a blessing insofar as getting mobility items and the occasional weapon.  those houses are a godsend, and 1.4 seems to pair houses up into small communities so that you can usually get several chests at once.  With judicious use of recall I make off like a bandit as soon as I can get a hold of metal armor and the demolitionist.

My current world has a world seed of my name, and it genned a very interesting looking living tree.  Usually I focus more on collecting npcs and finding an 'interesting' place to build my functional base, but in this world I found one a short walk from spawn.  Right next to a hilly cave entrance are 3 living trees, so close as to initially block my path.  They intertwine several times with each other and the cave.  The cave leads out to the snow biome and then winds back and through a mushroom.  Lava is directly below this, which strikes me as still too high up, but Ive noticed higher lava on occasion in this new version.

There was a diamond gem tree, which Im up to 9 trees in a farm now.  The mushroom biome is huge as far as minibiomes go, easily long enough to be several screen lengths.  The site is marvelous, and barring the depths of the jungle and the crimson which I havent fully mapped out the best place save a desert by one ocean, but I just finished building a desert fort in 1.3.5.


Expert mode . . . at least eg up to hardmode has not been as painful a transition as I would have thought.  Its all very doable with some prep work, and last game even hell itself, which started as an exercise in pain, became just run of the mill.  Ive gotten much more proficient with my timing and familiar with the ai.  Even a lot of defensive structures I like to make have been refined.


1.4 though, what a transition.  its not a new game entirely, but I feel like they've balanced towards a different direction.  Ive just put down the cthulu brain, and look forward to the rest of the new stuff.  I feel like I die at least once to every new thing they put in....


P:

have to say though . . . easily one of my least favorite parts of the update are the new music tracks.  too loud, for one thing.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Deon on June 14, 2020, 02:38:36 pm
Hey Pisskop, glad to hear you enjoy the game too. I haven't played it in a very long time, so at times I was not sure if it's something new or something I forgot.
I've also finally killed the Moon Lord, something I've never done before, and now I am only left with building beautiful towns with machinery and mini puzzles. Reading your post was entertaining.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on June 14, 2020, 06:15:42 pm
For the gem trees you can actually make gemcorns with an acorn and gem of whatever type you want it to be.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: 0x517A5D on June 19, 2020, 01:59:14 pm
I just saw a cloud shaped like a skull.

And in the game meme, yes.

What are your favorite Easter Eggs?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on June 30, 2020, 09:42:36 pm
I've been playing the Calamity mod recently, and oh god is it so much better than the base game. Granted, the mod is stuck on the patch before Journey's End, but holy shit is it so cool. Like 23 new bosses, and 10 mini bosses, and a changes to existing bosses to make them harder and cooler; and they need to be hard, you have so many more items now, many with complex crafting trees and just keep combining things together. And some of the more onerous aspects of Terraria are helped out, by including crafting recipes for accessories you'd normally have to find in chests but aren't really worth turning the world upside-down looking for, and the inclusion of Blood Orbs that allow you to craft any kind of potion easily, so you don't need to be constantly on the hunt for ingredients.

I just really love it, I can't wait for the mod to finally patch itself up to Journey's End, so we can have all the cool shit from that too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on August 02, 2020, 08:49:26 am
A new update for the Calamity mod has released: Rust and Dust

Trailer: https://www.youtube.com/watch?v=yJcq6H2Hj7o

Change logs: https://calamitymod.gamepedia.com/1.4.5.001

It'd be cool if anyone here would be interested in playing a new multiplayer world with all the cool new stuff. It might be buggy, so I'm not sure how viable it is, but it's worth a try.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on August 02, 2020, 10:56:06 am
Eh... maybe once it (and other mods) works with the new patch?

You'd want at minimum magic storage as well, for what it's worth, possibly recipe browser, too... calamity (most of the giant mods, really) is mildly miserable to play without that, imo. All the extra stuff just makes the problems with vanilla inventory management and crafting that much more evident :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on August 09, 2020, 04:38:13 am
Well I think I can say I've officially beaten Terraria.

Still probably a couple dozen banners I haven't earned. Tons of biome/event/weather specific enemies and drops I've yet to run down. A few bosses I haven't yet gotten around to Summoning (namely Betsy and the Flying Dutchman.) And one or two items on several bosses I've yet to farm up despite all the RNG buffs I can find. Like three armor sets I haven't completed. And still all the Expert and Master Mode drops to farm. Probably a couple different kinds of fishes I haven't yet caught and mounted on a wall. Several statues and plenty of paintings left to find. I certainly don't yet have every object in the game duplicated in Journey mode. The bestiary isn't completed.

But by and large everything else is done.

Making stuff in a map editor pretty much removed any reason for me to duplicate every block and furniture item in the game. If I want to make it, I just do it in a map editor.

With a good arena with all the fixins and buff objects, Moon Lord was pretty much a joke. Once you get a couple things from the Celestial Pillars crafted it's a done deal. I went the Summoner route this time and it pretty much trivialized the latter half of Hard Mode.

Good times though. I can't imagine I'll have much motivation to fire up Terraria again after this, unless I get the creativity itch and wanna make something pretty then look at it in game.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on August 09, 2020, 07:36:19 am
You have only finished the beginning! Now, you mod :P

Or not, but seriously if you do get something of an urge in the future, I'd recommend it. There's seriously robust mods for terraria that add a lot of content -- more biomes, more enemies, more bosses, more cosmetics, etc. -- to the game. If you're looking for a fresh run with stuff you just haven't seen before, well, the option's there.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on August 10, 2020, 05:52:18 pm
I'm waiting for the time when the modding catches up with 1.4.x
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 13, 2020, 03:11:59 pm
They've released a new update. A new NPC, some new achievements, some bugfixes and rebalances.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on October 13, 2020, 03:27:03 pm
This is supposedly the very last update for Terraia
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Ozyton on October 13, 2020, 08:32:53 pm
Wasn't the last update supposed to be the last update?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 13, 2020, 10:15:52 pm
I'm sure the next one will be the last one, too. Gotta' start your final fantasy somewhere :P

... more seriously, hopefully it actually will be and we can finally see the modding scene legitimately settle down and expect to not have anything major break again going forward. That sounds better to me than anything the main devs would produce :V
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on October 14, 2020, 07:58:34 am
Wasn't the last update supposed to be the last update?
No, they'd always planned to do the final update in two parts with this one being the last one adding in a few extra bits and any final bug fixes.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on March 29, 2021, 10:26:57 pm
So... there was an update! Adding... steam workshop integration? For, uh. Half-assed cosmetic modding and I guess amateur localization patches. Yeah. That's a thing now, apparently.

Modloader still hasn't updated to 1.4, so, y'know. My enthusiasm isn't. But hey! A thing happened.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 25, 2021, 05:52:30 pm
I've been playing a new world(but with post-mechanical boss character), with it being the 10th-year birthday for Terraria and all. I went back to an older world(where current character started) in order to grab some stuff. Notably, they've changed the crafting recipes for True Excalibur and True Night's Edge. The former requires 20 Chlorophyte bars and the original sword, the latter requires 20 of each mechboss soul, and neither requires the Broken Hero's Sword anymore(Terra Blade still does). So I went back to the slightly older world to grab at least some Chlorophyte since I still have my Excalibur.

Something went wrong somewhere, about half the post-Hardmode stuff I had in that world is gone. Several chests and crafting stations just up and disappeared, including my mythril anvil, adamantine furnace, and a chest that I was stashing both a bunch of souls and Night's Edge. Kinda pissed, since I needed that stuff and was planning on moving it over to my current world. Did make a True Excalibur, though I had to make a new anvil first.

I wasn't even sure that the Hardmode flag was still correctly set, since a walk across some surface biomes didn't spawn any Hardmode enemies. A trip underground did, though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: forsaken1111 on May 26, 2021, 05:06:24 am
This happens with older saves loaded on new versions, and is why I load up my saves in each new version and resave them. I think the save format changed at some points, introducing errors if your save is too old.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on May 26, 2021, 05:51:49 pm
It wasn't that old, slightly less than a year.

But it turns out that the stuff that was missing I actually had already moved to a different world. Figures.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Niveras on May 27, 2021, 08:19:44 am
Do you folks make extra worlds to explore/loot, or do you just make do with what you find on your main world?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sergius on May 27, 2021, 01:05:52 pm
I do a mixture, I make a main "peaceful" base where I won't do any big mining or Hardmode, then make another world where I plan to do a full playthrough, dig as needed, but end up making a full base anyway just because I need the tier-appropriate NPCs to spawn. I don't do a LOT of random tunneling for ores in this one, just enough to get me to next tier. Then I make throwaway worlds as needed, to supplement the mining and dirt and stone collection, or spawning chests etc.

EDIT: Oh, I also sometimes make a separate "vault" map in case I plan to do multiplayer at all and want to share my main base, so they don't steal my crap. This one is less for looks and probably looks more like a giant storage yard.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on May 27, 2021, 01:17:14 pm
I stick with one world, unless there's something oddly specific I can't find (usually big tree or pyramid related, iirc), then I'll gen up a resource world to nab stuff from.

That said, most of the times I've played for the last while was with mods that offered alternative paths to getting, say, sandstorm in a bottle or whatever. So I generally don't actually have need to spool up a second world for special gubbins anymore.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on November 18, 2021, 06:01:38 pm
Necroing this, perhaps fittingly, to mention that Terraria and Don't Starve Together have a crossover now. I don't have Don't Starve Together(and barely played Don't Starve), so I don't know how it fits there. But for Terraria, you can access a special world by using "The Constant" as your world seed. There a bunch of items, a hunger mechanic, and damage caused by darkness. And the Deerclops as a boss.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on November 19, 2021, 11:59:28 am
https://www.youtube.com/watch?v=5ybulMdPLKY
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on September 28, 2022, 02:33:22 pm
Another resurrection for the thread, the Labour of Love update's out, including an interesting seed that makes it so that you start in hell, and the higher up you go the more dangerous things become.

Seems rather suited for a more dwarfy playthrough.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on September 28, 2022, 02:34:36 pm
Sounds cool actually.  Since going up is more dangerous than falling, both in combat and in general.

But I thought they said this game was kaput and done being developed, like, 4 years ago lol
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on September 28, 2022, 03:19:05 pm
they did, but then they just kept breaking mod compatibility going anyway
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on September 29, 2022, 01:59:10 pm
The Don't Dig Up seed's proving quite interesting. You start on an island in hell with lava either side of it. Only lava slimes spawn on the island (And they don't drop lava when killed) but demons can spawn on either "ocean" (And they're still super deadly early on). Forest mobs spawn in the cavern layer just above hell, including critters. Also there's ash wood trees in hell, the pots drop stars, and you'll occasionally get a slim falling from the roof onto your house.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on September 29, 2022, 02:04:51 pm
hunh.  Is it just a single seed, or more of an option to infinitely generate inverse worlds?  Slightly curious about how corruption is done too
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on September 29, 2022, 02:22:38 pm
I imagine the seed just procs it to randomly generate a world with that exact parameter. I generated a Master Difficulty world, and holy shit is everything just super deadly. Be very wary of minecart tracks, the world generation is a dick and puts poison dart traps wired up to kill anyone who dares cruise around on them.

It's just really interesting. Digging up is so much harder than digging down. They revamped ropes, so making smart usage of those is gonna be vital I think.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on September 29, 2022, 03:11:05 pm
Speaking of ropes, they can now intersect platforms. You can make a rope elevator that has stops that don't look weird.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Mephisto on September 29, 2022, 06:12:20 pm
There are a number of "secret" seeds that do something contrary to the standard random gen - both types of corruption, bee structures everywhere, explosive bunnies, all the way to a pair of seeds that combine all the secret seeds on one world.

Worlds using this Everything seed also let you summon the laser titty boss.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on September 29, 2022, 07:54:19 pm
There's a new liquid called Shimmer that can be found in caves. It has... interesting effects.

I'd recommend dipping items and NPCs into it. There's far too many effects to list.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on September 30, 2022, 08:00:36 am
Its a shame they still don't have a seed that guarantees all metals being from the same group so I don't have to gen a hundred thousand games to get the ones I want
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on September 30, 2022, 08:34:38 am
what metals do you want?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on September 30, 2022, 05:27:33 pm
Nah don't worry, I've spent enough effort on that already I'm not going to put that on someone else too
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on September 30, 2022, 05:53:04 pm
Couldn't you bypass generating all those worlds and just use an extractinator instead? Provided you have enough silt, slush, or fossils, you can get adequate quantities of any basic metal you want.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: LuuBluum on September 30, 2022, 08:10:56 pm
So, decided to start a master world with that everything seed.

Oh boy is it a nightmare to progress in the slightest.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on September 30, 2022, 08:42:01 pm
Yeah, I saw everything it entailed in the wiki, and I was too scared of that. I imagine many dozens of deaths have to be spent for every single inch of progress.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 01, 2022, 12:45:18 am
Its a shame they still don't have a seed that guarantees all metals being from the same group so I don't have to gen a hundred thousand games to get the ones I want
Shimmer helps there. Chuck ore into it and it'll drop a tier, including the alternative ores (ie iron->tin->copper)

Of course, if you're wanting it for stat reasons then by the time you can get the ore you're already past it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on October 01, 2022, 07:58:55 am
I've never gotten vert far (not good with bullet hell games so ik not able to proceed beyond the first few bosses) so I mostly just think in term of the early game and mining things
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 01, 2022, 11:54:58 am
You got anyone to play it multiplayer with?

I'd host, but I can't be on 24/7, my internet's shit, if I get bored that'd just be the end of the server, and I don't want to spend money to host a dedicated server.

EDIT: Back at it with Don't Dig Up, the second layer (Hell being the first) is a giant glowing mushroom biome. I thought I'd just got lucky and had one directly above my base, but no. Seems to go from one end of the map to the other.

Third layer is a "forest" biome, which can get windy and rainy despite being underground. Regular mobs spawn here (zombies, slimes, eyes etc.) and there are a few trees scattered about.

Mimics spawn pre-hardmode and drop chest items. I've killed two and got shoe spikes and a magic mirror from them. They're still fairly tough and drop a good chunk of gold (44 gold from the two of them combined).

I found a magic dagger in a chest. Usually an amazing early hardmode item, it's debuffed severely. Lower RoF, lower damage, only pierces once.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 02, 2022, 05:45:08 pm
Oh man, Im incredibly rusty with this game.  Dont feel like dumping hours into it, but maybe I do a quick run through the first couple of bosses before I go trying to Dwarf it up.

A part of me still remembers when the short sword only went horizontally.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 02, 2022, 05:59:53 pm
I remember when hell was the endgame.

Shit, I remember the three mech bosses being the endgame, and now that's the end point of early hardmode.

Game's been through a lot of updates since 2011. Over a decade of them, it's rare for games to live that long.

EDIT: OK, so I've uploaded my Don't Dig Up map to a world viewer. Things I've noticed:

1) World trees are far more common, and have no leaves.
2) Surface is all corruption, alongside the whole outer ~1/6th of both sides of the map, down to the roof of hell.
3) Jungle temple is on the surface???
4) While there's a glowing mushroom layer above hell, that doesn't stop natural ones spawning
5) Hell is normal outside the island you spawn on.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on October 02, 2022, 07:29:24 pm
Yeah, Don't Dig Up World is crazy. I'm suiciding over and over to make some progress over the surface, but the monster spawns are insanely high, like you're under the effects of a battle potion and Water Candle at all times. If you're standing still for a moment, you're already dead because two dozen mobs just spawned on both sides of the screen and are rushing you down in an instant. They do drop a lot of money, and occasionally some good food items as well, if you can perch yourself up somewhere safe and chuck grenades at them.

The surface is also pitch black night at all times. You need to be frantically putting down torches, throwing glowsticks, firing flares, have a personal source of light (like a miner's helmet, or a Magiluminescence), just to be able to see all the monsters that are flooding in ontop of you. Despite all this though, I still managed to make a rope going straight up, and using the low gravity I could go great distances to the left and right and find some floating islands. GOOD NEWS: there doesn't seem to be dragons that spawn when you go too high up (I might be misremembering if those are pre-hardmode or not), but BAD NEWS: the increased spawn rate applies to harpies as well, and finding a floating island also means you've found an inexhaustible army of harpies that will never let you leave alive. It's funny though, that the most serious danger isn't from the damage they deal, but that the knockback plus the low gravity means they can bump you up past the Event Horizon death plane at the top of the map. Suiciding a couple times to find these islands however have given me my Starfury, a balloon (which is hilariously good at killing me in the low grav environment), and chicken nuggets from the harpies.

After trying the surface a couple more times, I decided against it and decided to try my luck against the Underworld, because I just could not find the Jungle to save my life. A potion of water walking later, I finally found the Jungle, and put down my first teleport stone. I feel that some excellent progress was made today.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The_Explorer on October 02, 2022, 09:00:37 pm
You think THAT seed is hard?

Me and my friend started a co-op world on the zenith seed

You get the upside down world on top of EVERYTHING.

We got the drunk, we got the party world which might be normal on zenith since it is everything

Our world is a molten bee/wasp hive of molten honey almost everywhere.

Corruption on top is both THAT and crimson

Every difficulty is one higher

We started on master difficulty

WAIT! JOKES ON US BECAUSE WE DIDNT READ!

Its legendary difficulty :(
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on October 02, 2022, 09:11:55 pm
I believe it also incorporates For The Worthy difficulty ontop of all that as well :)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The_Explorer on October 02, 2022, 09:15:17 pm
I believe it also incorporates For The Worthy difficulty ontop of all that as well :)

looked it up.

can 99% confirm that sounds accurate from what I've seen in our game :P

somehow we are making progress. haven't beat the eye yet though, but are close actually.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 02, 2022, 09:18:58 pm
There's no surface jungle, it's overtaken by corruption. The only indication is the temple, so you kind of have to do it underground.

And yeah, noticed the insane spawn rate. My plan is to get to the end of pre-hardmode, dig out and decontaminate an area, then refill it to get a "normal" surface biome.

Also I just noticed NPC happiness is disabled, but they sell pylons.

I really want to play one of these worlds multiplayer and do a "retake the surface" type challenge.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 02, 2022, 09:41:18 pm
I mean, that sounds pretty fun with a few mods (particularly rpg ones) running, but, uh. Vanilla? Eeehhh...

One day modloader will catch up, and then we'll get to see how quickly the game crashes with zenith spawn rate on top of some of the mod spawn boosting items. That should be fun!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 02, 2022, 10:02:04 pm
I don't mean Zenith, just Don't Dig Up.

Zenith sounds like a shitshow. Fun shitshow if you're a masochist like me, but a shitshow nonetheless.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 03, 2022, 09:17:42 am
Twice now I've discovered stacks of items having seemingly disappeared when I needed them. First was some chains when I needed to make a sawmill(after previously making a watch and grappling hook), and just now a pile of obsidian when I needed to make hellstone bars. There's a not-zero chance that I accidentally sold them, but that's highly unlikely.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on October 03, 2022, 09:53:40 am
Twice now I've discovered stacks of items having seemingly disappeared when I needed them. First was some chains when I needed to make a sawmill(after previously making a watch and grappling hook), and just now a pile of obsidian when I needed to make hellstone bars. There's a not-zero chance that I accidentally sold them, but that's highly unlikely.

Any possibility you might have ctrl-clicked to move your items into the trash, instead of shift-clicking to move them into container? Those hotkeys are much too close together...
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 03, 2022, 10:36:28 am
Another possibility, although I hadn't noticed anything in the trash slot. Honestly, I don't know why that's a hotkey if it's so easy to accidently toss something.


Yet another thing I noticed before exiting the game was one of my tombstones, which I put down for the graveyard and Abigail, was knocked loose. I don't know what did that, unless falling stars can do that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 03, 2022, 10:40:04 am
Poltergeists, clearly.

With the stuff disappearing, you're not accidentally quick stacking to nearby chests are you?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 03, 2022, 10:53:07 am
Not accidentally. Does quick-stacking cause stuff to disappear?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on October 03, 2022, 11:03:57 am
I've not encountered anything mysterious like that, but I have had the game crash and revert all the progress since the last hard save, which was irritating but not a huge setback.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 03, 2022, 11:15:40 am
Not accidentally. Does quick-stacking cause stuff to disappear?
I mean, if you had them in chests nearby they'd get yeeted out your inventory into said chests. It's just a random guess.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The_Explorer on October 03, 2022, 12:25:04 pm
I don't mean Zenith, just Don't Dig Up.

Zenith sounds like a shitshow. Fun shitshow if you're a masochist like me, but a shitshow nonetheless.

Zenith is kinda fun even if not entirely a masochist. Progression is just a lot harder and longer to progress. But surprisingly with me and my friend, we made it to a near platinum armor suit but even then gonna be hard to kill the eye. Maybe cause there is two of us its easier than if it would just be one person, but I play on my own sometimes and it isn't too bad. I actually think bosses scale up anyway when get additional players. The eye when my friend is on is 10k hp or more I forgot exactly. When its just me it drops to 6k. It probably buffs the eye in other ways too.

But the molten hives everywhere is neat, just gotta be careful mining upward :P But its very colorful seed, lots of rainbows and colors everywhere. The items you get (drops/chests) "can" be AMAZING and we are still early on, which helps make up for it a bit. Gold drops like it rains from the sky. So some of the difficulty if offset by the additional rewards. You also get unique special stuff killing bosses on master mode, I assume legendary mode is even MORE unique, not sure what yet though cause uh...haven't killed any bosses :P
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 03, 2022, 02:40:27 pm
Anyone got any idea how you'd go about fighting the EoW?

Because the corruption is buffed to hell with insane spawn rates. Surviving long enough seems like a near impossible task, and I don't think I'd be able to skip it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 04, 2022, 04:35:01 am
Found the Aether spawn in my world. Damn near dug straight down into it.

Anyone got any idea how you'd go about fighting the EoW?

Because the corruption is buffed to hell with insane spawn rates. Surviving long enough seems like a near impossible task, and I don't think I'd be able to skip it.

Peace candles and sunflowers? Both might be tricky to source; peace candles require finding Pinky, sunflowers require the Dryad. You'll also need to purify the ground/place dirt to place sunflowers. As for skipping it, the only thing I can think of is bringing a Nightmare/Deathbringer pickaxe from another world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 04, 2022, 07:08:56 am
My immediate thought was to just bomb out a nice sized boss arena on the surface. Corruption can't get to you if you've blown up several screens of terrain.

It'd take some muns, but if spawn rate's boosted that much you should be able to get plenty of gold to buy the stuff up.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 04, 2022, 03:12:20 pm
They're fighting the Eater of Worlds(at least, I assume that's what "EoW" meant), so it's required to be in the corruption.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on October 04, 2022, 04:11:25 pm
Oh, right. Well... boss arena still probably a good idea if the spawns are causing problems? Box in an area so the spawns outside stay on the outside and you'll have less trouble with spawns, heh.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: nenjin on October 04, 2022, 04:35:26 pm
Just put a layer of stone over the corruption / crimson grass. And then yeah, wall off both sides. You will have fewer incidental spawns wandering in, and no spikey plants growing up through the stone.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 04, 2022, 04:55:01 pm
They're fighting the Eater of Worlds(at least, I assume that's what "EoW" meant), so it's required to be in the corruption.

Im assuming that the corrupt versions are similarly empowered.  It's a large change to me and how I've previously done 'exploration'.  A lot of times, I don't actually set up any sort of actual permanent residence until I've cleared the surface, end to end, and done basic platforming and smoothing down the map.  It let's me choose where I want to start, but that's a lot harder if the fliers wont stay in the box.

I just broke the surface, and for heavens sake.


P:  Why the hell are the Face Monsters sped up on speed?  They're zooming!
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 04, 2022, 11:29:47 pm
Yeah, the devourers and eater of souls are incredibly strong. 2-300ish HP, 50ish damage for the EoSes, devourers do over 100 if they hit you with the head in full platinum armour. You can very easily run up to 20 EoSes on screen as well.

I might have to try a backwalled boss arena to prevent the other mobs spawning when I'm fighting, or at least keep the non-devourers outside.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 05, 2022, 05:01:28 am
I just realized another oddity of my current world: I haven't had a single Blood Moon. Been playing for a few days, and so far I've beaten every pre-Hardmode boss, except Wall of Flesh, of course, but including Deerclops, and did a few construction projects on the side.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on October 05, 2022, 11:48:08 am
Strange, I've only had enough time to beat King Slime and Eyeball, but I've had two bloodmoons.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The_Explorer on October 05, 2022, 11:59:13 am
It was intense. But me and my friend beat the eye on zenith mode. AndLEGENDARY mode on top of that.

We did the strategy of going to hell/underground and making three long "runways" to jump between and kite the eye back and forth. It was still intense, and it took 3 tries doing it (first one we didn't even have close to the length needed. 2nd we got the eye to LESS than 200 hp was so close, but we only had one runway), but we did it.

Needed mostly jester arrows, but also a mix of melee as well.

That was one of the most intense boss fights I've had in a game, was crazy.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 05, 2022, 12:09:42 pm
It was intense. But me and my friend beat the eye on zenith mode. AndLEGENDARY mode on top of that.

We did the strategy of going to hell/underground and making three long "runways" to jump between and kite the eye back and forth. It was still intense, and it took 3 tries doing it (first one we didn't even have close to the length needed. 2nd we got the eye to LESS than 200 hp was so close, but we only had one runway), but we did it.

Needed mostly jester arrows, but also a mix of melee as well.

That was one of the most intense boss fights I've had in a game, was crazy.
Does zenith also do the hellspawn point?

Thats ironically how I did it.  He spawned on me though, I had to outrun it the first time.  The mace was super helpful towards the end since I could really outpace him in the final form.


Man, Blood moons....  I made a fort-area topside and began slowly purifying the area manually.  I was on my way to fight the brain boss after making my usual traps and trick geometries, and a goblin invasion porcced.

I go back to my new home (I was hoping that making a forest biome topside would be easy enough and I could set the pylon up there) and then a blood moon procs.  This is on the surface with more than a dozen enemies on screen, a mix of blood enemies, goblins, and crimson monsters.  The crimera is less of a problem, except for the huge one that tanks knockback.  The spiders are easy on open terrain, but the face monsters are sped up by a factor of 4 or 5, I swear.

Anyway, I die a few time on mediumcore, because there's enough monster to juggle you if you get unlucky.

All that done, I go back to the brain arena I set up, and ....  I fall into a flooded lava chamber as I blow up the final heart to summon him, leaving him to fall to the bottom of the world and depawn and me to lose half my items in a pool of lava less than 1 tile deep.

Its super painful, but Im noticing that even on the dontdigup seeds that the game occassionally gives you a breather period where you can make real progress.  Strip the trees and set up blockers for fliers, level out the worst of the terrain, and then light it up and get to doing whatever you really wanted to do.

I imagine a good strategy is to go up high enough to leave the corruption but, not so high as to spawn harpies and make a platform to scout the world with.  I considered trying to make a long tunnel just under/over the surface too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: The_Explorer on October 05, 2022, 12:20:19 pm
It was intense. But me and my friend beat the eye on zenith mode. AndLEGENDARY mode on top of that.

We did the strategy of going to hell/underground and making three long "runways" to jump between and kite the eye back and forth. It was still intense, and it took 3 tries doing it (first one we didn't even have close to the length needed. 2nd we got the eye to LESS than 200 hp was so close, but we only had one runway), but we did it.

Needed mostly jester arrows, but also a mix of melee as well.

That was one of the most intense boss fights I've had in a game, was crazy.
Does zenith also do the hellspawn point?

Not sure what you mean by this. Asking if there is a hell still? In the original spawn point its more just "underground" stuff. If you go far enough left/right, then demons start showing up and imps and hell stuff. Gotta make a platform big enough to cross the lava and avoid the uh (at least on zenith)....*spoiler wont say its a surprise :P dont always encounter it though* ...then when you make it past the lava ocean, I think hell stuff shows up. I didn't make it far cause demons are too hard right now to fight, but I did see a hell structure...I think, was something. I had to get out though before I got close enough to see it better.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 06, 2022, 06:27:30 pm
Finally a Blood Moon, yey. Loot from fishing during was pretty decent, two Vampire Frog Staves(one Godly), a Chum Caster, a bow, and two Wedding Dresses and veils.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on October 07, 2022, 07:53:45 am
So this is a bit of a basic question, but I'm wondering which button you guys use to exit mine carts? I used to use e, which is also the hookgrabber key, but now that grapples the rail where you're at and that is annoying.

I can't remember if that is a new thing or old (I haven't played on years), but I can't find any other option key-wise. Any tips?

Maybe I need to jump the minecart before I press it or something.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: LuuBluum on October 08, 2022, 01:47:31 pm
Alright, another attempt because my first attempt was a disaster. This time, gonna build an internal, safe, closed-off tower so I stop getting killed when trying to traverse all the stupidity that is this everything world.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 09, 2022, 07:19:30 am
Out of curiosity, would people be up for some multiplayer if I paid for a small dedicated server for two or three months?

I'm tempted, but I'd actually need a reason to go and do it.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on October 12, 2022, 04:11:13 am
I would be interested.
It's been a while since I last played Terraria, and besides very rusty I'm pretty bad at the game though.
There's also this other seed from about a year ago, which incorporates some elements of Don't Starve into Terraria.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on October 12, 2022, 02:18:06 pm
I would also participate in a community server.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 13, 2022, 03:34:21 pm
It wasnt until I got to the underground jungle that I finally got a cloud in a bottle.  Not double jumping in the hell world made bosses a actual hell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 13, 2022, 07:29:56 pm
Ooh, yeah, enhanced vertical movement is must in a normal world. Can't imagine how hard doing that starting from hell.

----

It took a while, but I finally got Terraspark Boots. Most components were simple enough, acquired during due exploration. Took awhile exploring underground ice caves for Ice Skates. Had to generate several worlds and bee-lining for the oceans for Water Walking Boots, eventually getting lucky on the far side of a CelebrationMk10 world.

For an Obsidian Rose, I had to dig around some of my old worlds and grab an Imp Statue, set a timer on it, and just hammered on them for awhile. Killed about 450(plus 50 normal kills beforehand) before it finally dropped. And yes, statue farming was much faster than waiting for them to spawn in hell.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 18, 2022, 02:01:22 pm
Got a grand total of three people interested in a server so I think I'm gonna skip on that one, sorry guys.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on October 18, 2022, 03:09:57 pm
Awww. I was looking forward to starting a new archetype and helping to build a community house.
Thanks for letting us know your decision though.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 18, 2022, 03:15:33 pm
So how exactly would a primarily summoning or ranged player work when not in a boss fight?

Melee is awesome until I have to fight something the disrespects knockback
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 18, 2022, 05:56:36 pm
Ranger is my favourite class. Until hardmode I generally run a mix (And in hardmode keep a melee weapon because sometimes it's more useful to just whale on things)

Hardmode: Get a clockwork assault rifle, use crystal bullets. Good DPS, the crystals fragment so they do extra damage. If you can't luck out with a CAR, buy a shotgun from the arms dealer. Gold bullets also work in a pinch.

Daedalus Stormbow is an amazing weapon, especially combined with holy arrows. The big issue is you can't use it underground.

Repeaters are useful, but nothing special. You want to replace them when you get better stuff.

I've only reached post-mid hardmode a couple of times so I can't remember what I used after that.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Sirus on October 18, 2022, 06:06:24 pm
I enjoy playing Mage and running around with half a dozen "spells" or more, but I am not very good at the game and mage armor tends to have terrible defense. I think I made it past the Mechanical Trio once? Maybe twice?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on October 18, 2022, 06:28:38 pm
Ride-or-die Melee all the way.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: martinuzz on October 19, 2022, 05:22:57 am
Got a grand total of three people interested in a server so I think I'm gonna skip on that one, sorry guys.
No worries, just 3 folks is a bit on the low side to be paying a server for, makes sense.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Folly on October 19, 2022, 09:49:09 pm
I started a new game shortly after the 1.4.4 update, and just finished Moon Lord. Fun times~

(https://i.imgur.com/URI2SqX.png)
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 20, 2022, 06:12:52 am
A house built on a diagonal hill solves a lot of the stair pathing issues I've been having, actually.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on October 20, 2022, 06:18:47 am
Do you sometimes find misplaced biomes underground? I just found a spot of jungle deep under what should otherwise be forest, with the closest aboveground jungle far to the right. Is this just something I've missed while playing in the past or did my world generation make an oopsie somehow?
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 20, 2022, 06:22:18 am
Do you sometimes find misplaced biomes underground? I just found a spot of jungle deep under what should otherwise be forest, with the closest aboveground jungle far to the right. Is this just something I've missed while playing in the past or did my world generation make an oopsie somehow?
Biomes are determined by minimum block counts, not by average or by weighted block counts.  A lot of mud that wasnt fungal would be jungle.  There's probably something like depth that determines if it gets seeded with jungle or fungus at worldgen
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on October 20, 2022, 06:31:35 am
So since its pretty deep down in the underground layer and nowhere near jungle... it might be fungus that failed to become fungus during world gen? I've never tried terraforking much in terraria, maybe I should hop over to another world and fetch sine mushroom seeds and see if I can make it a mushy paradise.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: pisskop on October 20, 2022, 06:38:54 am
Terraria is all about experimenting!

Title: Re: Terraria - 1.3 released. Big Patch!
Post by: scriver on October 21, 2022, 08:36:51 am
I found another piece that seems to be underground desert based on the water colour, where the water changes colour depending on the pickup/placement of a single sand block :D
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Great Order on October 21, 2022, 10:12:30 am
Oh yeah, the mini-deserts have been around for a good while now.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Akura on October 24, 2022, 06:07:38 am
Went into Hardmode in my current world, and the Hallow/Crimson spread was pretty awful. The surface portion of the Hallow ended entirely in the Jungle, and since Hallow doesn't convert Jungle, there is no surface Hallow. I had to seed some elsewhere. The Crimson on the other hand, hit the Snow biome pretty hard, forcing me to relocate the Mechanic and Goblin, which sucks because I lost access to the Snow Pylon and because their house was one of the better ones I've built.


I'm also finding that Wyverns aren't nearly as bad as I remember. It may be the fact that I already have full Adamantine armor, but it's more likely the Night's Edge is absurdly powerful now. I killed the Wall of Flesh - twice, since the game crashed the first time - in about a minute.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 08, 2022, 11:03:44 am
... so after journey's end, just yesterday they've announced a new final(?) (final (final?)) update, coming next year. Involves a dead cells crossever, somehow or another. This has become something of a bad joke, at this point :-\
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JoshuaFH on November 08, 2022, 11:14:47 am
Re-Logic is gonna wind up becoming the Tupac of game devs, continuing to release updates to the game long after their own death, each time promising "This is gonna be the last one, for real guys."
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: heydude6 on November 08, 2022, 04:30:59 pm
... so after journey's end, just yesterday they've announced a new final(?) (final (final?)) update, coming next year. Involves a dead cells crossever, somehow or another. This has become something of a bad joke, at this point :-\

So far they've just announced it though, and the main driving thought behind this decision seems to be "Wouldn't it be cool if we had a crossover with Dead cells" rather than an idea they're passionate about adding to the game.

They've got till new years to think of something, but I'm not super hyped.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 08, 2022, 05:07:10 pm
Eh, I'm ambivalent to the patch itself -- if history is anything to go by, it'll be fine , and it's not like dead cells ain't neat enough -- I'm mostly just kvetching because it's going to break mod applicability again.

It feels like every time tmodloader and the various mod devs gets within spitting distance of catching up to the latest last patch, another one comes out and starts the process all over again.

E: What would be freaking amazing is if they stopped making patches to the main game, and started releasing these crossover patches as mods.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: JWNoctis on November 08, 2022, 08:45:25 pm
Recall when Starbound was touted as Terraria in Space, and how that had since long come and gone, drama and recrimination and all.

I thought official mods are usually called expansions, and newfangled ones DLCs. Even though some did use the same interface like later Elder Scrolls and Fallout series stuff. :P

What else might make for a nice crossover? Crypt of the NecroDancer? I think someone picked that back up recently, too.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Frumple on November 09, 2022, 01:53:28 am
I thought official mods are usually called expansions, and newfangled ones DLCs. Even though some did use the same interface like later Elder Scrolls and Fallout series stuff. :P
They are, and that second bit is exactly what I was talking about -- some games explicitly use their modding framework to push their dlc/expansion material. Terraria has an official modding framework, now, it's just that the main branch steadily releasing new final patches has kept pushing it back from full release for well over a year now, since before there was actually an outright partnership between the tmodloader folks and the main game.

Neat and tidy way to stop that process would be to just... integrate these small-ish updates into the modding framework. Releases the content, helps with making the main branch more steady so the modders can finally catch up, plays up the partnership with third party content creators, actually lets the final patch finally be final, win/win/win/win.
Title: Re: Terraria - 1.3 released. Big Patch!
Post by: Jrleebus on January 04, 2023, 05:04:48 pm
Wearing a solar/nebula/vortex/stardust monolith in a vanity accessory slot improves visibility on the surface of don't dig up and zenith worlds.