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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1258072 times)

SalmonGod

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9585 on: September 30, 2013, 11:19:45 pm »

Moment of clarity:  politicians couldn't resist the hype for Terraria 1.2
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

March

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9586 on: September 30, 2013, 11:38:47 pm »

Patchy and I tore the old world apart... we need a new world to tear apart!
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Kaitol

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9587 on: September 30, 2013, 11:56:01 pm »

And I get the out of memory error. Great.

Will old lowest setting config.dat's from 1.1 still work?

Congrats to the devs making the game not work for a large number of customers without some screwball solution. And all for slightly prettier lighting. hooray.
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forsaken1111

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9588 on: October 01, 2013, 12:07:32 am »

I'll be putting up the new server soon. Everyone who PM'd me previously will get a new PM with info.

As requested, I'll leave the old prepatch world up for now as well.
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HFS

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9589 on: October 01, 2013, 12:30:46 am »

My server keeps crashing after a bit with this:

"Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Terraria.NPC.SpawnNPC()
   at Terraria.main.Update(GameTime gameTime)
   at Terraria.Main.DedServ()
   at Terraria.ProgramServer.Main(String[] args)

And it never gets the chance to autosave. =/
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Relus

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9590 on: October 01, 2013, 12:31:16 am »

Ooh, liking this update.

I've crafted an early game magic weapon. It is good to see that they have added early magic items, as they were lacking.
It's not weak, either...
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MadMalkavian

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9591 on: October 01, 2013, 01:00:59 am »

Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
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Warning: Subject may be antisocial and may not synchronize well with humans. Approach cordially and with caution or not at all.

forsaken1111

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9592 on: October 01, 2013, 01:14:05 am »

Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Hit tab a few times and the minimap is gone..
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MadMalkavian

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9593 on: October 01, 2013, 01:17:16 am »

Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Hit tab a few times and the minimap is gone..

I'll keep that in mind. Thank you.
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lemon10

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9594 on: October 01, 2013, 01:26:25 am »

Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Seriously, those things are both evil and terrifying. The first time I saw them I didn't even attempt to fight, just fled in terror as it caught up with me at a cliff and killed me.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Tiruin

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9595 on: October 01, 2013, 01:36:21 am »

Two things I don't like about the update - the minimap takes up too much space and blood crawlers are very vicious little snots. Outside of that I like what I see so far.
Seriously, those things are both evil and terrifying. The first time I saw them I didn't even attempt to fight, just fled in terror as it caught up with me at a cliff and killed me.
Thrice damnit.
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Relus

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9596 on: October 01, 2013, 01:39:37 am »

I don't think I've fought a Blood Crawler, but I have seen one.
Mainly, I've just been rushing through the biome they appear in, which I shall not name, to get to other places.
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Neonivek

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9597 on: October 01, 2013, 02:00:44 am »

I can just notice how rusty I am with the game. I used to be able to travel the world freely even on hard and not have a problem. Now I am lucky if I can traverse 3 biomes.

Ohh well.
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Evilsx

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9598 on: October 01, 2013, 02:02:33 am »

Spider cave...
I hate them so much :c
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umiman

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Re: Terraria - 1.2 coming out on October 1st
« Reply #9599 on: October 01, 2013, 02:15:44 am »

Has anyone figured out how to make rounded corners?

Edit: Figured it out. Use the hammer.

What are the ores in your guys worlds? Apparently there are variants for copper / iron / silver / etc.

Mine is tin for copper, lead for iron, and I think tungsten is silver.
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