Your mod looks incredible. Lots of new toys and a ton of new variety . I did notice something when looking through the raws that might be a typo, it looks like under your reaction for making red brass its set up to pump out 1,500 bars, instead of the 10 bars it looks like you want it to. I haven't tried it yet though, so I very well could be wrong. Very cool though, I can't wait to try it .
Oh wow that's an embarrassing mistake!! Thanks for picking that up I will fix it and release it under 0.4 as soon as possible.
It not just "looks incredible", Alem, it plays incredible .
I can recommend this mod as a good example of a great mod design. While I am not able to mod right now due to RL reasons and my mods stall, I am happy that The13thRonin is back, now I can be sure that our community gets new and awesome things while I slack at delivering .
Wow thanks Deon, from such a talanted modder that's a real complement... You're too kind
! Even though Dig Deeper is all about including more content I'm always wary of making sure that quality isn't sacrificed for quantity. It's hard but I like to think I succeed more often than not!
I have fond memories of the first Dig Deeper, glad to see it's back. I remember purposefully embarking on top of a kobold cave, and trying to make a 'dwarven research outpost' to watch over them. I think by the second year they had all been killed by orcs. Good times, good times...
If I may make a request, could you also put up a uninstalled version? Some of us are stuck with dial-up, and 7MBs take a fair amount of time to get, especially if we have to download it every time you update. Would be a lot quicker with an uninstalled version.
Still, glad it's back.
Done deal. Every version from 0.4 onward will include an uninstalled version as well. I will tag them seperately in the first post. For now I'll still include the graphics with them though which still might put the file at 1-2MBs... We'll have to see.
I have fond memories of the first Dig Deeper
As do many of us. My first 'successful' fortress (as in how I did not abandon after 3 or 4 years cuz of boredom (not FPS wise)) was when playing this mod. The orcs really took me out of my usual comfort zone that time, and gave me motivation to keep adding on and improving existing defenses. While goblins fall after a decent military, the orcs did not, so I had to really work hard to achieve victory.
I hope to make the orcs just as brutal in this version. Make sure you guys give me feedback on how I can improve them. Right now I think they are slightly weaker than they were in V1.4B but that can be fixed with patience and time.
Solid work will continue this weekend on the mod guys. Until then I'm working all week. Will try to introduce some minor stuff before then though. Still looking for people to create lets plays/community forts and people to contribute art (in-game screenies, pixel graphics and hand-drawn or computer-drawn sketches).