Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Vanigo on May 06, 2012, 05:14:39 pm

Title: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on May 06, 2012, 05:14:39 pm
Well, my last thread seems to have petered out, but let's give this another go. I've built a PBEM/PBP empire-building game, and it's getting pretty close to complete, but I haven't fleshed out all the high-end stuff, and I'd be surprised if there weren't some serious balance problems. It is, however, quite playable, and I'm convinced that what it needs now is playing, to figure out where the bugs and issues are. I'm going to run a game, and I need players. I'll take up to eight. Any volunteers?

Previous thread (http://www.bay12forums.com/smf/index.php?topic=103184.0)
Admin interface (http://dl.dropbox.com/u/28942516/AdminInterface.swf)
Player interface (http://dl.dropbox.com/u/28942516/PlayerInterface.swf)
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Eagle_eye on May 06, 2012, 05:16:46 pm
sounds interesting, and I might join, but your links just return "put game XML here" or something along those lines.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 06, 2012, 05:18:42 pm
It does sound interesting, but I have no idea how to play. I looked at the links on the last thread a while back, and had no idea how it worked.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 06, 2012, 06:05:51 pm
sounds interesting, and I might join, but your links just return "put game XML here" or something along those lines.
Instead of saving and loading files (which you can't really do with Flash in a browser window), I designed the game to work by cutting and pasting XML. If you grab a game state from the last thread and paste it into that window, you can check out that game.

It does sound interesting, but I have no idea how to play. I looked at the links on the last thread a while back, and had no idea how it worked.
What's confusing you? If the interface isn't intuitive enough, it sounds like something I need to address. Or is it the mechanics that you're not grokking?
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Eagle_eye on May 06, 2012, 06:20:41 pm
alright, I'll play, if you could provide instructions :\
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 06, 2012, 06:28:42 pm
What's confusing you? If the interface isn't intuitive enough, it sounds like something I need to address. Or is it the mechanics that you're not grokking?

No, it was the XML thing- I had no idea how to do that. Give me a bit to figure out how to play, though.

EDIT: I don't know what the orders screen is for or how to give an order. Any ideas?
Title: Re: Let's try this again: Computerized empire-builder game
Post by: LordBucket on May 06, 2012, 06:40:23 pm
...took a look...first impression is that it's not ready. The whole "paste XML" thing aside, just in my first 60 seconds of "play" :

Being asked which player I am seems like a bad arrangement. It appears that anyone can view/act as other players just by claiming to be them. Or at most, copy and pasting their XML from the thread.

There doesn't seem to be much of anything to do. I click around on the map, and there are no armies, no objects, no...nothing. I find a tile that has what is claimed to be "Toria Capital" belonging to "Nirur Toria" and I get a bunch of blank boxes with the options of "resources" "orders" and "close." Close just closes the window. Orders gives me a new window with some empty boxes and my only options are "cancel order" and "close." I can't actually issue orders and there doesn't seem to be anything to issue orders to. And finally, if I close on the "resources" button from before, it gives me a non-interactive window with a list of a bunch of resources per turn that I can't do anything with...and that window is positioned with the "close" button beneath the radar map in the lower right.

I have no armies, no way to build anything, the "move army" and "conquer" buttons don't do anything...there's just nothing to do. All I see as a map and some buttons that allow me to view resources. Nothing actually does anything. I don't see any game to play. From the description on the opening post and the fact that there's another thread, I assume there's more going on here than I'm seeing. But if you want people to find it, I think you need to make it easier to get to than asking us to dig through thread to copy and paste xml into boxes only to get non-interative menus that don't do anything.


 
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 06, 2012, 06:57:25 pm
Being asked which player I am seems like a bad arrangement. It appears that anyone can view/act as other players just by claiming to be them. Or at most, copy and pasting their XML from the thread.
Yes, anyone can see everything on the map; there's no fog of war. This is more or less by design, actually. I could stick "explored by player X" tags on the tiles, but the problem with that is that the XML is very human-readable. You could still learn everything you want to know by reading the XML, and having a hoop to jump through would just give a huge advantage to those willing to jump through it. The alternative would be to produce different XML files for each player, but that would just be a huge hassle all around - for me, as the programmer, for the game administrator, who would have to PM a ton of files around, and for the spectators, who wouldn't get to spectate.

Quote
There doesn't seem to be much of anything to do...
Ah, yeah. It's a PBEM, so the player interface only produces orders. It then generates a "turn orders" XML file, which you give to the administrator. The admin loads the game file, loads in all the orders, and hits "run turn", which gives him an event log and a new game state for the next turn. The players take the new turn file, set up their next turn's orders, and the cycle repeats.
I'll see what I can do about a more comprehensive manual.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 06, 2012, 07:05:09 pm
So how do we generate orders?
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 06, 2012, 07:09:25 pm
Oh, uh, the big thing people are probably missing is that in the "selected tile info" pane on the right, you can click on a lot of those text boxes. Should have mentioned that sooner.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: IronyOwl on May 06, 2012, 07:11:14 pm
I'm in.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 06, 2012, 08:07:02 pm
When you start the player interface, you will see a text box asking you to paste in game XML. To go past this screen, you'll need a saved game, which the game administrator will provide. As the game progresses, the admin will produce a new save for each turn. These turns are stored in text-based XML. To load a game, copy and paste the contents of the turn file into the text box.
Once you've done this, you will be prompted to select which player you are. Once you've done so, you'll be ready to interact with the main screen:
(http://i49.tinypic.com/2dhtlqc.png)
The main screen is divided into several sections, as follows:
1: Main map. Click on tiles to select them for closer inspection. You can scroll this map by clicking on the brown frame.
2: Global buttons. The "Save Game" button produces an XML file containing your orders (more on this later). The "Players", "Resources", and "Orders" buttons brings up the player, resources and orders windows, respectively, which are described in greater detail below.
3: Basic tile information. This section of the screen shows the selected tile, its owner, and its base terrain type. To claim an unowned tile, click on the tile owner text box (which should read "Unclaimed").
4: Tile features. This section indicates the presence of rivers, roads, special resources, and tile improvements. To build a road or an improvement, click on the corresponding boxes.
5: Tile output. This box shows the expected resource output of the selected tile. This is non-interactive.
6: City information. This box shows the tile's population, and, if applicable, the name of any city present. If you want to build a city on a tile you control, click on this text box. Clicking on the box with a city already present brings up the city window (described below).
7: Army information. This box has information on any military units present in the tile, and two buttons to issue orders to your armies. Clicking on the text box brings up the armies window (described below). If you have armies present in the tile, you may order them to move around the map with the "move army" button (and then using the numpad or the on-screen arrow keys to move), and, if you have an army in an enemy's tile, you may use the "conquer" button to take it away.
8: Minimap. It's a minimap, which you are hopefully familiar with. You can click it to recenter the map.

(http://i45.tinypic.com/1ze9m3m.png)
There is little to remark on in the player window. Your total population and free population are important to keep track of, but straightforward. The lists of your cities, units, and armies are similarly self-explanatory.

(http://i46.tinypic.com/eb3sq0.png)
This window shows your current resource stockpiles, the expected net change, and your expected stockpiles at the begining of next turn.
You can see in the lower right corner that the minimap is overlapping the resources window. This is a bug, and I'm going to fix it.

(http://i48.tinypic.com/2a91v7t.png)
This window shows all the orders you have given for next turn. You may cancel most orders here, but army reorganization orders cannot be canceled. (This is because doing so is computationally much more difficult than you might expect.) Most reorganization orders can simply be performed in reverse, but if you order a unit or army disbanded and then change your mind, you will have to close the interface, and reload the game, so be careful with those orders.

(http://i48.tinypic.com/sgl37o.png)
This window is one of the most important. This is where you order units and buildings to be built. Taking things from the top, you can rename your cities by clicking on the name box, and order your cities to grow or shrink in population with the + and - buttons by the population box.
Next is the list of buildings. Every building in the game (except for a few hidden ones!) is shown here. Select them for more information on what they do and what they cost to build. Buildings in bold are currently present in the selected city, buildings in black can be built, and buildings in grey are currently unavailable because the city is too small or lacks one or more prerequisite buildings. If you want to build a building, select it from the list and click "build building".
Finally, the "raise unit" button brings up a list of units you can build at this city, and lets you select one to build.
Be aware, each city can only perform one action (raise population, lower population, build building, build unit) each turn. You can cancel the current order by clicking on it in the "current order" box.

(http://i48.tinypic.com/2d826gz.png)
This window is where you examine and reorganize your armies. Armies are the containers which hold your military units. You can create new empty armies with the "new army" button at any time, but they will automatically disband themselves unless you move at least one unit into them. You may have more than one army in a tile, in which case you can select one from the list of armies. You can also rename your armies by clicking on the army name box.
Armies often contain more than one unit, and the units in an army can be examined separately. After selecting a unit, you can disband it, or move it to another army in the same tile with the appropriate buttons.

After you have examined the game state, decided what you want to do, and issued the appropriate orders, click on the "save game" button on the main screen. This will bring up a text box with XML containing all the orders you have issued. Copy and paste the contents of this box into a post or PM sent to the game's administrator.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 06, 2012, 08:53:05 pm
Ah, figured it out- I tried it with Quinland and it worked.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Kashyyk on May 07, 2012, 04:59:29 am
I quite like this. I'll gladly volunteer.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 07, 2012, 06:29:50 am
I'm officially in.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 07, 2012, 04:51:07 pm
Oh, and come up with a country name if you don't want me to do something unimaginative.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Kashyyk on May 07, 2012, 04:51:52 pm
Alrighty then, Arcadia.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 07, 2012, 05:24:06 pm
"The peaceful lands". Yes, I might make this an oxymoron later, but still...
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 07, 2012, 05:46:03 pm
Okay, you can't both be The Peaceable Kingdoms of Arcadia (http://en.wikipedia.org/wiki/Arcadia_%28Dungeons_%26_Dragons%29).
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Kashyyk on May 07, 2012, 06:32:30 pm
Hehe, I'll switch to 'Tesunad'.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: IronyOwl on May 07, 2012, 06:33:50 pm
I'll go with Tarr.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 07, 2012, 09:45:31 pm
Anyone else? I'm hoping for more than three players.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Sheb on May 08, 2012, 06:28:05 am
I'm in.

Duchy of Dunottar if you please.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 08, 2012, 07:38:03 pm
Oh, right, and the name of your capitol, if it's not the same as your country name.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 08, 2012, 08:05:29 pm
I'll take "The Tranquil City".
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Twi on May 08, 2012, 08:37:17 pm
Posting to watch, too lazy and tired to figure out how it actually works right now :P
Maybe later if we still have slots tomorrow somehow~
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 08, 2012, 08:45:03 pm
We're currently at 4/8 slots full; I doubt that'll be an issue.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Doomblade187 on May 08, 2012, 08:58:36 pm
Of course, with these names I'm choosing, it wouldn't be suprising for me to be the most militaristic of the players. Ah well, we'll
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Sheb on May 09, 2012, 02:26:10 am
Dunottar Castle will be my capitol.

What's the setting BTW?
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 09, 2012, 06:37:33 pm
Generic fantasy world, pretty much. It's designed to be pretty moddable.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Johnfalcon99977 on May 09, 2012, 06:49:53 pm
I'm in. My capital is Its been a while since I've played a Stratergy Forum game.

I will be the Imperial Grand Dukedom of Illyria. My capital city is Thororaisi. If possible, I will name my ruler "Grand Duke Rgeront". Expect a greek theme in naming.

Edit: If Dukedom wasn't a word before, it is now goddamn it.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Kashyyk on May 09, 2012, 07:04:42 pm
The mighty nation of Tesunad will have Naite as it's capitol.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: IronyOwl on May 09, 2012, 07:05:42 pm
Dukedom is totally a word. Though I'm not sure if it's referring to the domain of a Duke (which I think is Duchy?) or the status of being a Duke.

Either way, nobody's going to tell a Duke his Dukedom is actually a Duchy. :P



Capital of Tarr will be Tarrsil.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Johnfalcon99977 on May 09, 2012, 09:51:48 pm
Since we can have "Free" buildings and Forbidden was national traits, I want Stone Walls, Smithies, and Marketplaces for free, but since the Dukedom's serfs (Read: 80 percent of the population) are not allowed to learn to read by law Libaries are Forbidden, and by extension, Engineer Guilds, Temples, Aqueducts, and Banks.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 09, 2012, 10:21:04 pm
The program does support that kind of thing, but I wasn't planning to use it this time. Need to get a better sense for how things balance.
Also, banning libraries blocks you off from pretty much every advanced unit - the building tree goes a lot deeper than before - and also prevents you from collecting inspiration, which is used for things like "all units built here get +20% health". You'd have a big early boost, but you'd be crippled once people start getting pegasus knights and pyromancers and whatnot.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 11, 2012, 04:13:30 pm
Okay, five players will do. I'll start working on the map. Anyone else who wants in, speak up quick. (Six players really would make it easier to design a neatly balanced map, so a last-minute addition would be welcome.)
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 11, 2012, 05:23:41 pm
Okay, wow. Unexpected delay, here: the terrain painting thing in the admin interface apparently leaks memory all over the place. I'm going to have to fix this before I can make the map.
Wonder when it started doing this. I'm pretty sure this is new...
Edit: Ah, it was the minimap leaking memory every time it updated. All fixed now.
Title: Re: Let's try this again: Computerized empire-builder game
Post by: Vanigo on May 11, 2012, 08:08:17 pm
Okay, the map's set up, and unless somebody objects to something (in which case, feel free to speak up), we're ready to play.
Open this file (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20start.txt), copy the contents, and paste it into the player interface.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 11, 2012, 09:18:25 pm
And then we just paste the turn in like this, right?

Spoiler: "Arcadia" (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 11, 2012, 09:24:19 pm
That is correct. You'll probably want to use all your free population, though; it does you no good sitting around idle.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 11, 2012, 09:54:00 pm
I only use pop to claim land, right?

EDIT: New orders up. That's about all I can do right now, correct?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 11, 2012, 10:01:22 pm
To claim land, and to grow your cities. And, yeah, that's about all you can do.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 11, 2012, 10:02:30 pm
Ok, good. And that is my turn.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 12, 2012, 09:02:01 am

Edit: I assume no wars have been declared as of yet?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 12, 2012, 02:51:24 pm
Spoiler: Duchy of Dunottar (click to show/hide)

Here it goes. I guess it's understood we're not to look at each other's orders.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 12, 2012, 02:57:40 pm
Spoiler: The empire of Tesunad (click to show/hide)

How do you gain free population?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 12, 2012, 04:06:13 pm
How do you gain free population?

You click the "increase population" button in a city, I think.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 12, 2012, 06:51:55 pm
No, that's how you make your cities bigger, and it actually costs you free population. You gain free population by increasing your total population, which you do by stockpiling (current population/2) food.
Food is... pretty important in the very early game. If you want to change your orders in light of this information, go ahead.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 12, 2012, 08:31:15 pm
Will change...

EDIT: changed.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 13, 2012, 02:45:12 am
I'm actually a bit lost. What does claiming land or increasing the size of your city do? What's the difference between building more cities and expanding your tile count a lot?

EDIT: I think I'm doing better now. The Player button indicates your total and free population, with free population being whatever parts of your population aren't part of the city or working the tiles you've claimed. City population is used to unlock better buildings and nothing else (I think?). I'm still not entirely clear on the purpose of founding new cities, since apparently you need to have claimed the spot to found a new city anyway?

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 13, 2012, 03:48:39 am
Well, you can recruit troops and stuff in city, and city produce labor and gold. It might be more effcient to have several cities rather than a huge one. P.S. I'll edit my turn as well then.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 13, 2012, 04:09:51 am
I was pretty sure food was involved, so I'll stick with my current orders :)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 13, 2012, 04:18:03 am
I tried to run the turn, and I really can't. Well, we're waiting for you GM!
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 13, 2012, 04:19:21 am
I think you have to load each player's turn individually, then hit run turn. That worked for me.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 13, 2012, 04:23:35 am
Okay, I tried loading them all at once. Shall we run the turn?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 13, 2012, 04:29:37 am
Umm, I think it was Vanigo's intention to run this himself, but he did also say that it should be easy for someone else to GM. So, I'm just gonna do it, and then he can tell me off if he wants to :)

Spoiler: Turn Results (click to show/hide)

Here (http://dl.dropbox.com/u/79133397/turn2.txt) is the XML for the next turn

That should be it I think.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 13, 2012, 07:09:22 am
Orders for the order god!

Spoiler: Duchy of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Azthor on May 13, 2012, 07:21:26 am
Well, you can recruit troops and stuff in city, and city produce labor and gold. It might be more effcient to have several cities rather than a huge one. P.S. I'll edit my turn as well then.

I am partially responsible for the last thread dying off. Overall, a few large cities tend to be a better choice than many small ones; the labor and gold gains accelerate as the city's level rises, and large cities allow for infrastructure to be built in 21 surrounding tiles, up two tiles away, sans corners, whereas small cities only cover the 8 directly surrounding tiles. It is also easier to put several buildings, which often unlock new units, in a single city, rather than providing for that building to be present in different cities.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 13, 2012, 09:49:08 am
Hang on. I'm not sure what Kashyyk did wrong, but Tarr shouldn't have any new population. Here's the correct turn:

Spoiler (click to show/hide)
Game save (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%202.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 13, 2012, 10:41:13 am
Huh. I have no idea either. What's your opinion on us doing your job for you anyway?

Spoiler: Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 13, 2012, 10:42:24 am
I guess I don't really mind.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 13, 2012, 11:19:38 am
In a real game I guess we should send the turns by PM to the MJ so that we can't spy on each other, but since this is a beta, is ti that important?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Azthor on May 13, 2012, 11:26:45 am
In a real game I guess we should send the turns by PM to the MJ so that we can't spy on each other, but since this is a beta, is ti that important?

We did resort to that in a previous game.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 13, 2012, 11:31:49 am
I guess we should only go to PMs if it becomes a problem. Anyway, here are my orders.

Spoiler: "Arcadia" (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 14, 2012, 05:49:32 pm
Sorry for the wait. I thought I had posted this eariler.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 14, 2012, 06:40:15 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 15, 2012, 09:51:33 am
I ran the turn:

Spoiler: End of Turn Report (click to show/hide)

Save (https://www.dropbox.com/s/0ws7lw4rdt910u8/Turn%203.rtf)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 15, 2012, 10:04:00 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 15, 2012, 04:16:54 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 15, 2012, 05:16:31 pm
Spoiler: "Arcadia" (click to show/hide)

Hey, it's not much, but it works... Free population produces labor, right?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 15, 2012, 05:20:21 pm
I don't think so. I thought only settlements provided it.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 15, 2012, 05:49:52 pm
Ok then, changing.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 15, 2012, 06:03:32 pm
Oh, I'd have run the turn yesterday, but I didn't realize Sheb had edited his turn instead of posting again. I just counted four turns after my post. Sorry about that.
Doomblade, Kashyyk is correct. Free population does nothing but eat food. Labor is produced by cities, the larger the better. Base production is 0, 1, 1, 2, and 3 labor for size 2-6 cities, if I'm remembering right off the top of my head - but you can't grow a city to size 6 without an aqueduct, which requires an engineer's guild, which produces 1 labor itself, so in practices every size 6 city produces 4 labor.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 15, 2012, 06:27:36 pm
Oh, I'd have run the turn yesterday, but I didn't realize Sheb had edited his turn instead of posting again. I just counted four turns after my post. Sorry about that.
Doomblade, Kashyyk is correct. Free population does nothing but eat food. Labor is produced by cities, the larger the better. Base production is 0, 1, 1, 2, and 3 labor for size 2-6 cities, if I'm remembering right off the top of my head - but you can't grow a city to size 6 without an aqueduct, which requires an engineer's guild, which produces 1 labor itself, so in practices every size 6 city produces 4 labor.

Thanks for clearing that up. Changed my orders.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 15, 2012, 07:04:54 pm
Spoiler: Dukedom of Illyria (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 15, 2012, 07:29:04 pm
What do mana taps and horse pastures do?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 15, 2012, 07:45:13 pm
They are just buildings made to help you harness Mana and Horses.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 15, 2012, 09:03:16 pm
I see. So they're not really supposed to be available on normal tiles, they just are anyway.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 15, 2012, 11:15:34 pm
Sheb, you seem to be trying to build a couple improvements with no labor. How did that happen? Did the "resource shortages expected" popup that's supposed to appear not show up?
(Also, please don't use .rtf files in the future. File formats that'll open right in the browser are much more convenient. I recommend plain text.)
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%204.txt)

Edit: Ah, whoops. I just realized I have horses on hills at one spot. You can't actually build horse pastures on hills, so that's something of a problem. I'll figure something out tomorrow; it's late.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 03:59:16 am
The pop-up did pop up, but I wanted to see if the ame could deal with "corrupt" orders. After all, we don't want the GM to have to check every order. It's weird that you can build without the ressources, but that you can't claim without the pop. Is free pop tracked differently from the other ressources?

And sorry about the .rtf, didn't realize it wouldn't load.


Garanteed without problems.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 06:48:50 am
And here we go. Can we trade resources between players?

Spoiler (click to show/hide)

Also, how do you increase the area of influence of a city of yours to build improvements further out, and how do you build 3-labor buildings to reach pop 6 with a pop 5 city that produces 2 labor? Do I just build a new city?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 09:31:54 am
I think you can stockpile labour.

Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 16, 2012, 02:16:48 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 02:32:07 pm
Kashyyk is correct, labor can be stockpiled. Or you can build more cities to produce more labor in any given turn; there's no restrictions on where you can spend it.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 02:34:25 pm
Ain't it weird? What does a labour stockpile look like?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 16, 2012, 02:39:00 pm
Obviously a bunch of people in loinclothes stacked on each other.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 02:50:24 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 03:06:15 pm
@John: I'm sure we could take it off you if we wanted  :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 03:20:32 pm
Ti to run the turn. Kashyyk, will ye do it?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 03:21:52 pm
Just a small question for Vanigo- can we trade with other players?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 03:29:05 pm
Ti to run the turn. Kashyyk, will ye do it?

Sure.

Spoiler: Game State (click to show/hide)

Game save (http://dl.dropbox.com/u/79133397/Turn5.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 03:43:46 pm
I keep getting error 403 when I try to open the file.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 03:45:58 pm
That'd be because it's in my private folder. One moment :)

Edit: Better?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 04:05:19 pm
Nope.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 04:07:30 pm
Weird, I should have gained 2 pop. Game projected 16 food for me, after spending 7 for that first pop, I should have 9 left which is more than 17/2. Did I misunderstood something?

More weirdness: I got 7 food in Kashyyk's save, and 6 in the turn I run, no difference for pop number.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 04:18:45 pm
One last try, then I give up.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 04:19:07 pm
Edit: Never mind. Use Kashyyk's save.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 16, 2012, 04:26:05 pm
And here are my orders, I'll edit them if it turns out I've got more pop.

Spoiler: Duchy of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 04:40:41 pm
And here are the orders!
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 05:03:13 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 16, 2012, 05:24:26 pm
Spoiler: Empire of Tenusad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 05:44:36 pm
Just a small question for Vanigo- can we trade with other players?
I didn't build any trading into the game, on the theory that that type of thing could be handled by the admin. So, yes. Not without a viable trade route, though, preliminarily defined as a road or enough ships to make things plausible.

Edit: This is weird. When I run the turn, nobody has as much food as they do in Kashyyk's turn; from one to four points less (resulting in one less population for Arcadia). I have no idea what could be causing this.

Edit again: Okay, this is just bizzare. There's some kind of bug that only shows up when the interface is loaded through dropbox - If I run the .swf directly off my hard drive, even if I open it in Firefox, it works fine. Grab it from dropbox, though, and it throws extra food around erratically. Caching may be involved, I guess? This is going to be really hard to track down. In the meantime, could someone try downloading the admin interface and running it locally? You'll need the ruleset xml file, too, which you can find here (http://dl.dropbox.com/u/28942516/GameRules011.xml).
I'll run the turn and get the proper amount of food in.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 06:51:54 pm
Quote from: Ruleset Error
XML Parsing Error: not well-formed
Location: http://dl.dropbox.com/u/28942516/GameRules011.xml
Line Number 52, Column 40:         <builton><type code="forest" /><type="swamp" /></builton></improvement>
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 06:56:18 pm
Spoiler (click to show/hide)
Correct game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%205.txt)

I guess I'll have to run the turns until I can figure out what's going on... although I just reloaded and now it seems to be working? I'm confused. Keep an eye on food, everyone. Food adds up like you'd expect and you eat food equal to your population. If it doesn't seem to be adding up right, speak up.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 06:57:19 pm
Quote from: Ruleset Error
XML Parsing Error: not well-formed
Location: http://dl.dropbox.com/u/28942516/GameRules011.xml
Line Number 52, Column 40:         <builton><type code="forest" /><type="swamp" /></builton></improvement>
Fixed. Wasn't really causing any major problems anyway, though; Firefox just didn't want to display it.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 06:59:15 pm
Here's the results I got from running it locally anyway (and yeah, ran fine regardless):


Spoiler (click to show/hide)

...why are the resources in a different order?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 07:06:48 pm
Also, my orders remain identical.


Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 07:17:50 pm
Here's the results I got from running it locally anyway (and yeah, ran fine regardless):
...why are the resources in a different order?
Okay, so maybe I introduced and then fixed a bug without noticing, and the cached version on some people's machines hasn't updated. That's the only thing I can think of, anyway. (Although it doesn't make much sense, since I haven't touched anything related to food production in months...) Could you try clearing your cache, re-downloading, and trying again?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 16, 2012, 07:25:45 pm
Spoiler (click to show/hide)

Same order. This is running in IE (for some reason it can't find Firefox), if that matters.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 16, 2012, 07:29:15 pm
Okay, that all looks like the right amount of food. So, announcement, everyone: clear your cache before running any turns.

Irony, the order of the resources in the xml is totally irrelevant. The way I built it, the order they show up in is somewhat indeterminate, and I don't care in the slightest.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 16, 2012, 07:31:12 pm
Revised turn! More food is always needed...

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 17, 2012, 02:28:00 am
Vanigo, could you explain in more detail how food and pop generation works?

Last turn, I had no food left and was generating 16 excess food. I had 15 population. I used 7 food to generate one more free pop (9 food left). Let's say that free pop ate 1 food, that mean I should have 9 food left, enough for a second population to spawn. Instead, I've got no more pop and only 4 food left at the start of this turn. What's wrong with my understanding of the rules?

Edit: Got it, actually I was generating 25 food, eating 16, and my claim would lead to two more food. There seems to be a bug in the "expected change this turn" window.

Spoiler: Duchy of Dunottar (click to show/hide)

Edit the Second: Does the map wrap around?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 17, 2012, 09:28:06 am
my turn is unchanged. But for simplicity's sake is here:

Spoiler: Empire of Tenusad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 17, 2012, 04:22:50 pm
Okay, that leaves Johnfalcon.

Sheb, the map does not wrap around.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 17, 2012, 06:12:16 pm
Spoiler: Here ya go. (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 17, 2012, 10:33:32 pm
Turn 6:
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%206.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 17, 2012, 10:39:56 pm
How does claiming over water work? It doesn't seem to want to let me claim anything that's only adjacent to a claimed water tile.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 17, 2012, 10:49:07 pm
How does claiming over water work? It doesn't seem to want to let me claim anything that's only adjacent to a claimed water tile.
This is as intended. To claim a tile, it must be either adjacent (including diagonals) to a land tile you already claim, or it must be a land tile adjacent to a sea unit you control. (A flying unit over water probably works, too, come to think of it.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 17, 2012, 11:07:43 pm
I see. Can you claim not-adjacent land with land units as well?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 17, 2012, 11:41:39 pm
You cannot. Rationale is that unless you have a good road, carrying stuff over land is much harder than over water. Spreading out slowly is one thing, but long-distance migration across howling wilderness is another entirely. (And you can't build roads on tiles that you haven't claimed.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 18, 2012, 12:14:47 am
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 18, 2012, 01:59:59 am
At this point I should state that there is no way in hell I'm letting you have all that juicy island for you alone.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 18, 2012, 02:04:57 am
Orders:

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 18, 2012, 06:47:15 am
And here we go.

Spoiler: Orders for Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 18, 2012, 10:48:17 am
Spoiler: the Empire of Tesunad (click to show/hide)

What do roads actually do?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 18, 2012, 10:54:39 am
They allow trading between road-connected empire, and I guess they makes moving around easier.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Azthor on May 18, 2012, 12:56:00 pm
They allow trading between road-connected empire, and I guess they makes moving around easier.

They do improve movement; infantry can move two tiles a turn if there is a tile with a road between the starting point and the destination.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 18, 2012, 02:04:39 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 19, 2012, 09:13:24 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%207.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 19, 2012, 09:51:32 pm
Time for City #2.

Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 20, 2012, 01:03:45 am
Spoiler: Orders of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 20, 2012, 04:33:30 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 20, 2012, 12:42:30 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 20, 2012, 04:45:28 pm
At this point I should state that there is no way in hell I'm letting you have all that juicy island for you alone.
I'm not especially interested in the northern half, but good luck getting both that and a fair chunk of the mainland.


Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 20, 2012, 08:19:14 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%208.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 20, 2012, 08:49:46 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 20, 2012, 09:02:02 pm
Iron!

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 21, 2012, 12:02:52 pm
Spoiler: Empire of Tesunad (click to show/hide)

I want to build two 1 labour improvements, but that apparently costs 3 labour. How come?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 21, 2012, 01:24:32 pm
Are you sure both are 1 Labor? Maybe labor requirement rise with distance from the city.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 21, 2012, 02:05:24 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 21, 2012, 07:44:52 pm
I want to build two 1 labour improvements, but that apparently costs 3 labour. How come?
That's a bug, and one I've seen reported before. I've never seen it myself, though, and I have no idea how to replicate it. If you can reproduce it, could you give me step-by-step directions, please?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 22, 2012, 10:25:02 am
1. Load game in player interface as me.
2. Build a Farm at (7,17)
3. Build a Hunter's Camp at (5,16)
4. When the Save Game button is pressed, the resource shortage button should appear.

If you were to build the Farm and Hunter's Camp in reverse order, the third unit of labour is not used.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 22, 2012, 11:59:00 am
Hmm. I was able to duplicate it online, but not locally. Then I force-refreshed, and it's working fine online. Seems like it's probably related to the food bug that came and went earlier. Clear your cache and try again?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 22, 2012, 12:37:00 pm
Clearing the cache fixed it.

No actions in the turn are changed, but I've redone the turn anyway, just in case.

Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 23, 2012, 12:14:14 pm
Waiting on Sheb, then.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 23, 2012, 12:29:08 pm
Oups, sorry, I was sure I did my turn already. Will do it now.


Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 23, 2012, 12:54:55 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%209.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 23, 2012, 01:18:09 pm
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 23, 2012, 02:12:52 pm
Orders!

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 23, 2012, 03:31:14 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 23, 2012, 06:00:54 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 23, 2012, 06:06:29 pm
Now you're just being a punk.


Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 23, 2012, 06:08:13 pm
Well, care to discuss borders now that I have your attention?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 23, 2012, 06:25:23 pm
The main forest and everything south of it on the easternmost island is mine. Going for the reagents like that was questionable, but I let it slide. I'd intended to leave the lands west of me for Purple, as I intend to claim the main southern island and water mana as well. I had no particular plans on the tiny middling island, northern half of the eastern island, or anything west of you.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 23, 2012, 07:11:42 pm
I claim Mostly the Northern and Eastern Parts of my Continent. The middle Island is mine, and mine alone. Same for the Island to the North of me. I also want the Northern part of the Island to the west, but you just can't have everything I guess.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 23, 2012, 07:23:37 pm
I'll go ahead and take most of the southern portion of the continent that Sheb hasn't, in addition to the southeastern island. John, I think I'll dispute you over control of that middle island.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 23, 2012, 09:08:39 pm
So we already got two claims over that island on the Southeast. Fun time ahead.
 Well, IronyOwl, I'll respect your claims and carve up the continent between me and Doomsblade then.
Johnfalcon, you want both mithril and pegasus? Does that unlock some special unit? Anyway, I don't want to take the chance. The Duchy of Dunottar officially stand with whatever's Doomblade's empire is's claim.

By the way, or should our continent be name? I vote for Cimmeria for ours, and Avalonia for Jonhfalcon's.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 23, 2012, 09:10:33 pm
To clarify, I mean the island in the botom-right coner, right by my empire when I say "the South-East island". Cimmeria sounds good to me.

EDIT: And John, I only really want the Pegasi on the center island, so feel free to take the other part. Alternatively, I could trade with you later, but we'll see about that when we get there.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 24, 2012, 07:21:10 am
Well, Doomblade, then we have a problem. The reason I want the Center Island is BECAUSE of the Pegasi. I am open to negotiation, however.

I agree with the Continent names. I think that the first settlers on a new island should be able to name it as well.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 24, 2012, 08:30:37 am
OK then, how about this- you claim the island, and I trade one of the rarer resources near me for the pegasi, so that we both get pegasi and you can also get some extra mana.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 24, 2012, 11:11:43 am
Or better yet: one of you drop his claim on that island, in exchange for a tribute to be paid in Pegasi?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 24, 2012, 11:17:39 am
Or better yet: one of you drop his claim on that island, in exchange for a tribute to be paid in Pegasi?
Thats pretty much what I had in Mind. But then again...

OK then, how about this- you claim the island, and I trade one of the rarer resources near me for the pegasi, so that we both get pegasi and you can also get some extra mana.
Depends on which Resource. If you can present me with something Valuable enough, then maybe you could change my mind.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 24, 2012, 11:41:17 am
Well, how about this, John- I notice you have no water mana near you. So, In exchange for the island and the accompanying pegasi, I'll send you about half the pegasi and some of the water mana that I collect
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 25, 2012, 07:25:23 pm
Okay, is everyone done diplomacying? If so, I still need a turn from Sheb - an empty spoiler box isn't very helpful.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 26, 2012, 02:49:55 am
Sorry, I am really a dunce.


Spoiler: Real Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 26, 2012, 12:31:11 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2010.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 26, 2012, 04:34:34 pm
Spoiler: Empire of Tesunad (click to show/hide)

What happens if a tile is claimed by two players on the same turn?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 26, 2012, 04:50:26 pm
Spoiler: "Arcadia" (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 27, 2012, 03:46:59 am
Spoiler: Order (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 27, 2012, 02:00:48 pm
What happens if a tile is claimed by two players on the same turn?
Claiming order is randomized every turn, so who gets the disputed tile(s) is 50/50. Or 33/33/33, or whatever.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 27, 2012, 02:16:13 pm
Doomblade, I'll claim the river just south of my southernmost tile this turn. Anything south of that is yours, anything north of that is mine (except IronyOwl's land of course). Deal?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 28, 2012, 12:07:49 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 28, 2012, 01:27:16 pm
If you mean the river just north of my territories, I'd like a bit more room, but if you mean the river already in your territories, sure. Alternatively, how about the make the row of tiles in between the two rivers the border, with us splitting the river in half?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 28, 2012, 01:56:54 pm
I mean the river Ironyowl's city is on, the one one tile south of my southernmost tile. (Just look at my orders, I'm claiming a river tile, it's that one.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 28, 2012, 03:49:22 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 28, 2012, 09:41:39 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2011.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 28, 2012, 10:41:56 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 29, 2012, 09:53:00 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 29, 2012, 10:06:39 am
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 29, 2012, 10:08:35 am
Spoiler: Duchy of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 29, 2012, 04:33:00 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 29, 2012, 04:54:17 pm
Oh yes, a couple of nitpicks:
When I move around the map, the selected square outline is still visible, as is the army move arrow. And the territory boundary lines overlap with the east side of the map view screen.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 29, 2012, 09:38:27 pm
Kashyyk: Thanks. I'll fix those next time I work on the program.
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2012.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 29, 2012, 09:41:00 pm
Uh, Vanigo? Did you just completely skip my turn? Because I posted it. Its right there, two posts above this one.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 29, 2012, 09:47:29 pm
What the? Huh. Have to fix that...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 30, 2012, 05:59:08 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on May 30, 2012, 06:07:43 am
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 30, 2012, 06:20:14 am

Sheb, when did you become a Grand Duke instead of just a Duke? You can't just make that swtich in the snap of a finger :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 30, 2012, 07:21:48 am
Well, what with starting settlement over another island, I just decided to give myself a bigger title. Why, are you going to contest that?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on May 30, 2012, 10:20:04 am
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 30, 2012, 10:24:06 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 31, 2012, 06:58:48 am
Well, what with starting settlement over another island, I just decided to give myself a bigger title. Why, are you going to contest that?

Just because you have settlements which are spread out doesn't mean that you are more powerful :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 31, 2012, 07:02:57 am
Lord Rgeront, I quite don't like an upstart like yourself giving us a lesson on nobility. Our lineage go back to the dawn of times, while there is quite a few rumours that your blood come from your late father's stable boy.

I pray you'll now retract your words and refer to us by our rightful title of Grand Duke of Dunottar, or I'll have you answer for your insolence.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 31, 2012, 08:10:34 am
I'm afraid Titles don't work like that, Duke Sheb Dunottar. I refuse to acknowlage your Claim as Grand Duke. A duchy cannot be transformed into a Grand one so quickly. Conquer your opponents and become a ruler of far greater lands, then I will consider your claim.

And only a fool relies on Peasant jabber for information. You also have your fair share of not very flattering rumors. At least I'm not actually the Legitimized Bastard Son of a rather Hedonistic and Lustful Father, unlike OTHER people...

OOC: OH SNAP.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on May 31, 2012, 10:34:24 am
Lord Rgeront, titles are what other people acknowledge. Whether the authority behind them is the title-bearer himself or his suzerain, the basics are the same.

Your "Grand Dukedom" is but a stretch of wilderness with a few hatch huts quickly put toghether. I won't pursue this argument, for you're not worth my breath, but I'll ask you barbarian to stay on your island. I'll fully back Arcadia's claim to Pegasi Island, and won't suffer your rough excuse for soldiers getting that near to my shore.

P.S. Emperor Kashyyk, I ain't sure, but I think he insulted your momma.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 31, 2012, 11:02:32 am
You call others what you are your self, sir. And you right about titles, for I refuse to acknowlage yours. I also refuse to retract my claims, for they are truely just.

P.S. It seems that Duke Sheb, trying to deflect the truth, has acted to say the insult was at your fine Mother. Therefore, the pathetic house of Dunottar has just technically called your mother the son of a Hedonistic Slut.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on May 31, 2012, 11:38:47 am
The great Emperor does not care for the petty rumour mongering of the lesser realms. The truth will stand proud as the lies and deceit of others are crushed before it. If Duke Sheb believes his holdings confer upon him the right to be Grand Duke then that his decision to make. If the Grand Duke John Falcon wishes to dispute this, then he must do it honourably on the field of battle, for surely a mere Duke would not be a match to a Grand one?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on May 31, 2012, 08:49:32 pm
Meanwhile, time passes.
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2013.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on May 31, 2012, 08:53:00 pm
I just noticed something. I have a metric FUCKTON of money and wood.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 01, 2012, 07:45:57 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 07:48:54 am
Ok Sheb, now your just overdoing it.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 01, 2012, 07:51:04 am
What? Grand Duke is my title, and I'll use it whenver I want, however I want.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 07:55:50 am
Ok, then two can play at this game. (Still don't acknowlage your Title BTW.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 08:13:36 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 01, 2012, 08:28:19 am
Now, Rgeront, you're just being a punk.

Dear Tyrant, my barge, currently going around Cimmeria, ready to support you into whatever claim you wish to make over Pegasi Island. We will see what we can do about sending some troops to support said claim.

Emperor, we would like to know if you'd let us use your lands as a landing point for our glorious armies. You would gain our eternal reconnaissance, and if you were to fight by our side, we would gladly let you take all the spoil from Illyrian land.

((Does the map wrap around BTW?))
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 01, 2012, 08:35:03 am
((Does the map wrap around BTW?))

iirc, Vanigo said no.


Grand Duke Sheb, if you wish to declare war upon Grand Duke Falcon, then you have Emperor's permission to land your forces on Tesunad soil. Declaring allegiance one way or the other however, is not something I can do at this time.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 09:45:38 am
Have you forgotten so quickly, Duke? Me and Arcadia hace agreed on a trade pact. I control the Island, I trade him the Pegsi for another resource. No one supports your war, fool. They only support me.

(Doomblade, how do you feel about trading the Mithril on the South Eastern Island for the Pegsi?)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 10:01:35 am
No, Duke. The deal is a actually a bit different- I control the island, and trade you pegasi and some water mana. I already have a barge being constructed to claim the island, and the support of Dunottar for my claim. Duke of Dunottar, I can hold the island by myself, I believe, and am actually going to send a unit over with the barge, or at least shortly after. I thank you for the offer of support, though.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 10:09:44 am
Does it matter who controls the Island? As you said before, you want the Island for the Pegsi. I want it for its posistion. I trade you the Pegsi for the Mithril, and everyone wins.

And may I need Remind you that, if Sheb wins, he will gain all my resources and cities. Whats to say that he won't turn on you after that? Three Iron, Mithril, at least +3 population, and not to forget what he already has. Whos to say that, if he wins, he won't decide that a unit made with Mithril+Pegsi would be more useful then an Alliance? Think about that for a minute.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 10:31:36 am
I'm sure we all understand the dangers of alliance. I want the island for it's position also, and in return for the ownership of the island, I will gladly trade you half of the pegasi on that island, and even some water mana, which only I can get to easily.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 11:11:35 am
You seem to have changed your mind so suddenly. Before you clearly stated that you just wanted to have the island for the Pegsi. Now you want the island itself, and keep on saying that you can trade me only HALF the Pegsi and the water mana for it, the Water mana being a resource I have shown absolutely no interest in, while I offer nothing to you so you keep trading said resources. Do you actually think I am that GULLIBLE? It is balantly obvious that this treaty only benefits you, and gives me only scrapes. The fact of the matter is that you can't have your cake and eat it too. Its either I get the Island and you get the Pegsi, or you get the island and I get ALL the pegsi. You can't have both.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 11:15:21 am
Ok, then, I'll take the island. You'll get your pegasi (and even possibly some mithril, when I get there), and while I'll take one or two of the pegasi, you'll get the vast majority. I'll finalize how much I send you when I see the production rate for pegasi. Vanigo? I don't think any of us is here is gullible.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 01, 2012, 12:44:34 pm
Actually Rgeront, he stated his position clearly a while back.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 01, 2012, 04:43:10 pm
I thought it was understood that the southeasternmost island was mine.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 05:43:02 pm
Actually Rgeront, he stated his position clearly a while back.

Spoiler: Yes, he did (click to show/hide)
He very clearly said those exact words.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 07:49:59 pm
Sheb means my position of owning the island and trading pegasi to you.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 01, 2012, 08:24:01 pm
I'll finalize how much I send you when I see the production rate for pegasi. Vanigo?
Two a turn... which reminds me, I meant to increase horse production to 2 a turn when I made stables not build-anywhereable. I've doubled everyone's horse stockpiles. Fixed some other things while I was at it.
Incidentally, if anyone wants to check out the rules XML, you can find it here (http://dl.dropbox.com/u/28942516/GameRules011.xml).
Now, then, I believe I saw five sets of orders. Double-posting, ho!

Edit: Uh, Sheb? You can't actually build a mine and a city on the same tile. If your plan is to render that iron tile unusable, then go ahead and build there, but I'll give you a chance to change your orders.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 01, 2012, 08:40:02 pm
Sheb means my position of owning the island and trading pegasi to you.

That was not what I was saying. What I am saying is that you have drastically changed your posistion now, from wanting the Pegsi to wanting the Island.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 01, 2012, 10:05:42 pm
My original position was asking for both. However, I was considering the importance of the two parts, and decided land ownership would be better. So yes, my position changed over time.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 02, 2012, 07:57:23 am
Uh, okay, I tough city produced whatever ressources they were on (like they seem tog et food bonuses for rivers). Well, I'll change my turn then, gimme a second.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 02, 2012, 09:03:39 am
I went ahead and made a map, and named all the continent. Feel free to comment and request name change, but at least this way we know what we're talking about.

Spoiler: Massive (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 02, 2012, 12:44:10 pm
Like I said, first to settle on a Island gets to name it.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 02, 2012, 01:20:00 pm
Well, I'll upload the map file, you can edit it with this (http://www.hexographer.com/free-version/) java app. I suggest we use my name first, and people can just rename island they settle/conquer. Hell, we could have different name for the same island. :p

The file is on my folder on the uni's server, and I don't think I can access it from home, so you'll have to wait, except if you want to re-do the map.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 03, 2012, 03:03:40 pm
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2014.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 03, 2012, 05:03:48 pm
Spoiler: Empire of Tesunad (click to show/hide)

If the Grand Duke Falcon wishes to continue his dispute with the Grand Duke Sheb, then it is down to him to initiate combat and bring the fight to Dunottar, or to Pegasi Island. However, the Emperor discourages those of Cimmeria to attempt to land forces on Illyrian land.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 03, 2012, 06:59:32 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 04, 2012, 02:06:44 am

We understand Tenusad's wish not to have a war at its border, and will respect that wish. We do however repeat our total support for Arcadia's taking over of Pegasi Island.

Finally, we wish to offer Lord Rgedont a peaceful hand. If he offer us his apologies, and respect our titles, we will refrain from any aggressive action and offer his a trade treaty.

We also wish to make it c
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 05, 2012, 05:46:42 am
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 05, 2012, 10:31:30 pm
Doomblade has asked me to auto his empire this week. His orders for this turn are:
Spoiler (click to show/hide)

The turn is:
Spoiler (click to show/hide)
Game state (http://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2015.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 05, 2012, 11:02:42 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 06, 2012, 02:18:18 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 06, 2012, 02:20:54 am
For the record, I intend to settle on Thanatolia.

Also, since we're many to have made ship, if someone wish to trade (I'm mostly thinking about reagent, I got tons of the stuff and you might need it), let them be welcome.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 06, 2012, 04:41:54 am
I have a reasonable amount also, although not as much as you I'd wager.

I am also claiming Sclavia.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 08, 2012, 05:26:16 pm
We're just waiting on Doomblade and JF now. Also bump.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 09, 2012, 01:48:43 am
Doomblade said he was away for a week, si I guess Vanigo can handle his turn, so we need JF.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 09, 2012, 08:21:38 pm
Seriously, JohnFalcon. Your turn.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 10, 2012, 01:11:20 pm
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 10, 2012, 01:32:19 pm
Sorry for the wait.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 10, 2012, 01:38:47 pm
Can we use greek characters for cities? That's neat. What can we and can't we use? (Yeah, I looked up your turn JF, but my turn is already posted and won't edit mine).
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 10, 2012, 10:33:22 pm
You know, I don't actually know what character set Flash uses by default. So... anything in that character set except for line breaks, I guess?

Working on the turn now.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 10, 2012, 10:54:24 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2016.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 10, 2012, 11:34:04 pm

Doomblade, I tough we had an agreement that 11 was going to be my southern border. If you wanted to renegociate it, you should at least have asked me before, now, I've got unproductive population and lost a turn before I can establish my third city...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 11, 2012, 02:18:18 am
Also, what exactly is your purpose in moving those two axemen up there?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 11, 2012, 04:48:02 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 11, 2012, 08:36:38 pm
So my city is now named "A?�a".

You know what? I'm keeping that name. Good luck pronouncing it. :P

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 11, 2012, 08:53:17 pm
Spoiler: Arcadia (click to show/hide)

And, Duke of Dunottar, may I ask what that barge of yours is doing by the southeastern island that I specifically claimed? You already have claimed the northeastern island, and I recall claiming the large southeastern island. Don't worry about the borders, though- I'm just picking up some food squares over to the west. IronyOwl, you have been declared a threat to the safety of Arcadia, and have therefor been targeted for proactive self-defense. Please do not threaten the safety of our peaceful nation.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 11, 2012, 09:18:17 pm
Cute.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 12, 2012, 01:50:25 am
That's Tarr's barge, mine is up by Thanatolia. Now, those food squares were the next step of my extension. On my side of the border. I ask you to transfer them over to me, I'll send you one unit of population and some food to compensate.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 13, 2012, 05:32:09 pm
Oh Vanigo! Just waiting on you, unless you want to trust me to not randomly mess with the food. :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 13, 2012, 11:25:27 pm
Man, I'm not sure I even trust myself not to randomly mess with the food. I've learned more about what's going on with that bug (starting with "it still happens sometimes"), but I haven't figured out the root cause yet. (My working theory is that the Dictionary object in AS3 is buggy.) All I can do is check expected versus actual food, and re-run the turn as needed. (Eventually I guess I'll have to just rebuild stuff to stop iterating over dictionaries.)

JohnFalcon, it looks like the bottom of your turn got cut off. I hope you wanted that barge to move due north, because that was my best guess for what you wanted to do with its second move.

Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2017.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 14, 2012, 04:11:46 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 14, 2012, 01:09:47 pm
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 14, 2012, 01:25:45 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 14, 2012, 03:11:24 pm
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 14, 2012, 03:42:12 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 14, 2012, 05:10:05 pm
You know, Doomblade, you do have enough inspiration to pick up an inspiration building. There's some good stuff down there.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 14, 2012, 05:34:13 pm
I know, I just have all my resources directed in other patterns... I'll look into it, though.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 14, 2012, 08:02:54 pm
Well, I worked out a really kludgy fix for that food bug (which, as it turns out, could affect other resources, just not nearly as often). What I've got now is really ugly, and performance could really be a lot better, but it should work properly.
Edit: But come to think of it, I haven't uploaded the fixed version yet. Have to take care of that tomorrow.

Spoiler (click to show/hide)
Spoiler: Combat! (click to show/hide)

Close one. Those horsemen are down to two hit points. And they're one experience point away from leveling.

Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2018.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 15, 2012, 03:04:20 am
Damn, how could I be sos tupid as to only notice this last turn...

I wonder who he struck a deal with, but I'm in deep shit I guess. Well, I'll pledge fealty to anyone that can give me a hand against him.
Also, did some quick math, and Doomblade can hope to gain anywhere from 6 to 10 populations from his conquests. I hope you have plan to deal with a "Super-Arcadia". Yeah, I'm looking at you IronyOwl: you're bound to be next in line, so you better do something about it (Invade some of my land to stay on level with him for exemple).
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 15, 2012, 03:13:19 am
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 15, 2012, 05:49:06 am
Do I need to bother commenting on the irony here?

Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 15, 2012, 12:23:41 pm
Which irony? The irony of my country's name, the alliance, or both? I've pretty much divided up the land with IronyOwl, actually.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 15, 2012, 05:15:11 pm
Also, did some quick math, and Doomblade can hope to gain anywhere from 6 to 10 populations from his conquests.
Only if you build a bunch of cities for him to take. Conquering city-less tiles depopulates them, it doesn't transfer control to the conqueror. Only cities can actually be taken, and they lose a point of population in the transfer. (Unless they're already size 2.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 15, 2012, 05:56:47 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 16, 2012, 02:29:33 pm
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 17, 2012, 09:52:17 am
JohnFalcon, we're waiting on you again.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 18, 2012, 05:56:49 pm
Oi, JF! Turn!
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 18, 2012, 08:26:19 pm
Oh, hey, I have a PM from him with a rules question that I somehow didn't notice for a couple days. Whoops. I guess he was just waiting for an answer. (Hopefully.)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 18, 2012, 08:28:17 pm
Yeah sure, I'll get it out by tommrow.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 20, 2012, 04:01:16 pm
Ahem?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 20, 2012, 04:22:03 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 20, 2012, 06:05:19 pm
Hmm. I... may have botched the code that's supposed to keep barge vs. barge battles from stalling out indefinitely. Need to look into this.
Edit: No, wait, the code's fine; the problem is that I gave level 1 barges 1 attack, making them incapable of damaging anything with defense greater than zero.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 20, 2012, 06:14:49 pm
Spoiler (click to show/hide)
Spoiler: Combat! (click to show/hide)
As a result of barges being nearly unable to damage each other, the battle was extremely long and drawn-out. As a result of that, the winning barge got a ton of experience and is now a level 4 unit. Still incredibly weak, though.
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2019.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 20, 2012, 06:34:19 pm
Spoiler: The Empire of Tesunad (click to show/hide)

So, every time a unit makes an attack, regardless of the result, it gains XP?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 20, 2012, 07:22:09 pm
Well, not exactly. At the end of every battle, all surviving units gain 1 xp per round of combat. Linking it to attacks would be seriously mean to healers and priests, since they want experience, but seldom make attacks.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 20, 2012, 07:42:18 pm
Well, yeah. I'll just assume Sheb will realize that is an Offical declaration of war.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 20, 2012, 09:26:16 pm
Spoiler: Arcadia (click to show/hide)

IronyOwl, don't worry about the lancers by your border- they're just mopping up some spare food tiles of Sheb's.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 04:44:52 am
Yeah, like I shouldn't worry about the axeman that were on my borders. :p

Lord Rgedont, you're pitiful in your hope to gain something by jumping on a weakened man. Totally unworthy of a noble.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 21, 2012, 07:31:03 am
Spoiler: Kingdom of Tarr (click to show/hide)

IronyOwl, don't worry about the lancers by your border- they're just mopping up some spare food tiles of Sheb's.
Speaking of which, if you're going to claim from the entire center of Cimmeria down I think I'm going to have to reserve the water mana island after all. Considering the amount of land that's obviously yours but you haven't gotten around to planting population on yet, I really don't see how you can justify claiming that island as well.

Well, yeah. I'll just assume Sheb will realize that is an Offical declaration of war.
Lord Rgedont, you're pitiful in your hope to gain something by jumping on a weakened man. Totally unworthy of a noble.
What... exactly happened here?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 08:58:17 am
Dunno, seems like JF declared war on me after our barge somehow ran into each other.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 21, 2012, 10:20:44 am
Lord Rgedont, you're pitiful in your hope to gain something by jumping on a weakened man. Totally unworthy of a noble.

Actually, I was planning on invading you for a while. I was going to do it with Doomblade, but then he did his own war so I assumed now was the time to jump in.

Also, I don't know if you realize, but you kinda have some pretty huge balls to insult someone while getting curb'd by three nations.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 10:27:58 am
Why? Because not insulting you would mean I wouldn't get invaded by three nations? At least I'll go down with style.

Anyway, you're not getting anything out of this war, and won't get anything. Just stop being silly and invest your ressources if building up your pitiful country, so weak it wasn't even deemd worth of invasion yet.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 21, 2012, 12:33:59 pm
Why? Because not insulting you would mean I wouldn't get invaded by three nations? At least I'll go down with style.

Anyway, you're not getting anything out of this war, and won't get anything. Just stop being silly and invest your ressources if building up your pitiful country, so weak it wasn't even deemd worth of invasion yet.

Oh, I get something. out of this war. Want to know what I get? I get your land, Castle Dunottar, more resources, the Death mana to the north, one less competitor, and I ALSO get revenge for your dick comments about how I was terrible. Which is funny, seeing as your the one at war with four nations now. Yes, I said FOUR nations. Tesunad JUST offered to join my war, and I accepted his offer. So you are effectively at war with EVERYONE now. Deal with it.

Sheb, I think its time to accept the fact that your kind of fucked.

Edit:
Do to Shebs "Not-Going-To-Live-For-Much-Longer" thing, I decided to make a new Claims map.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 01:56:04 pm
So you get claims over a bit of sand in the north? I am not impressed. Because you're not getting Castle Dunottar. Frankly, if things look desesperate enough, I'll just surrender all my land to Arcadia, at least they managed to surprise me, so they deserve it. Yes, that mean Arcadia will win.

Tenusad and Tarr may be at war, but since they have not cities to take, they have no interest in getting involved. At most I'd expect token troops, while they invest their energy in colonizing. You have nothing to win either (Because, do you really believe Arcadia will hand over Caste Dunottar to you?)
So I've got to hold against Arcadia and you for long enough to drain your economies. That should be doable. I may not win this one, but I'll bring you down with me (and possibly bring down Arcadia too, although I doubt it. Well played Doomblade)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Azthor on June 21, 2012, 02:32:06 pm
Does death mana have an use now?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 21, 2012, 03:20:08 pm
Seeing as JF has decided to tell everyone... :P

Yes, I am declaring war on you Sheb. Might as well grab some land before someone else gets there.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 03:36:54 pm
Well, maybe I was wrong.

But we'll fight to the last man, woman and child! Generations to come will remember the last stand of the House of Dunottar, and by God, every single acre of our land will be paid in blood!
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 21, 2012, 04:14:35 pm
Well, maybe I was wrong.

But we'll fight to the last man, woman and child! Generations to come will remember the last stand of the House of Dunottar, and by God, every single acre of our land will be paid in blood!

For gods sake, shut up and die. Nobody cares about your fucking fluff.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 21, 2012, 04:16:20 pm
Say the man that went ballistic because I changed my name from Duchy of Dunottar to Grand Duchy of Dunottar. :p


EDIT: I'd post my orders now, but for some reason nothing happen when I press "Load" on the player interface. Must be something to do with my computer, since it's working fine for the others (It's almost 10 years old). I'll post it from the library computer tomorrow.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 21, 2012, 07:50:33 pm
JohnFalcon- I notice that you have claimed the entire northern half of my continent. I don not accept this, as while I respect your office as ruler of your lands, I am spending my troops lives for that land- you are not. Therefore, I must lay claim to that area- me and IronyOwl have already figured out our disputes over borders. Speaking of which, Kashyyk, I have already claimed the smaller island to the Southeast, negotiating with IronyOwl.

Oh, and Sheb- I've been planning that betrayal for a while. The original plan was to act like I was defending against JohnFalcon, and then backstab you, but as you see, that changed. I do respect your kingdom, but I feel that your recent expansion has threatened the future of my nation. If you would like to discuss surrender terms anytime in the future, I will be more than willing to bring an end to this fruitless war and protect you from other aggressors. I will also spare your people from senseless bloodshed.

EDIT: IronyOwl, I realize that you are worried about me claiming undue amounts of land- I respect that. I do not plan to settle cities in the center of our shared continent- I feel no need for that area. I plan to make as Sheb did in his expansion, and bypass the middle area- I'm interested in the north, not the middle. In fact, should you choose to establish a city in the middle of our shared continent, then I would have no complaint, providing it is not too close to my other cities.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 21, 2012, 08:10:06 pm
Does death mana have an use now?
With a cathedral, it can be used to build a Chapel of Death, which then allows Priests of Death, Skeletons, and Ghouls. No clue what those are or how much they cost.


EDIT: IronyOwl, I realize that you are worried about me claiming undue amounts of land- I respect that. I do not plan to settle cities in the center of our shared continent- I feel no need for that area. I plan to make as Sheb did in his expansion, and bypass the middle area- I'm interested in the north, not the middle. In fact, should you choose to establish a city in the middle of our shared continent, then I would have no complaint, providing it is not too close to my other cities.
Well, what do you mean by "middle?" I mean, you've got Stonehaven and that river to the west of it, which I'd consider middle-south, so unless you're planning on abandoning those I'm not sure what middle is left, much less what's left that isn't "too close" to one of your other cities.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 21, 2012, 08:34:17 pm
JohnFalcon- I notice that you have claimed the entire northern half of my continent. I don not accept this, as while I respect your office as ruler of your lands, I am spending my troops lives for that land- you are not. Therefore, I must lay claim to that area- me and IronyOwl have already figured out our disputes over borders. Speaking of which, Kashyyk, I have already claimed the smaller island to the Southeast, negotiating with IronyOwl.

You assume that I do not plan on any kind of contribuation to the war effort at all. You assume I can perform tasks far faster then I can in reality. I do not know what you have worked out with IronyOwl, but from my view, this is what you would get in the land claims you seem to want to propose:
Spoiler (click to show/hide)

And for some reason, I can't just let that fly.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 21, 2012, 08:50:27 pm
You overestimate my claims- I plan on avoiding the middle of my continent due to a lack of interest on my part, I do not want the miniscule island with the death mana- I leave that to you, and I am leaving all the islands other than the smaller Southeastern island. I am not that power-hungry.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 21, 2012, 10:06:18 pm
Does death mana have an use now?
With a cathedral, it can be used to build a Chapel of Death, which then allows Priests of Death, Skeletons, and Ghouls. No clue what those are or how much they cost.
You know, you could fire up admin mode and take a look at some of these things.
Priests of Death, like every tier 3 caster, are pretty potent. They debuff every living enemy on the battlefield, and permanently debuff anyone they hit - the only permanent debuff in the game, in fact. Plus, you know, good combat stats. Skeletons are kind of interesting. They're only as strong as axemen, but they cost a grand total of zero labor and one money. Ghouls are tougher and somewhat more expensive.

Other tier 3 casters are also pretty sweet. Priests of life buff everyone's defense and resistance, heal, and weaken enemy undead. Air mages buff your archers' range, debuff enemy archers' range, and, starting at level 3, can fly. Hydromancers buff resistance (a lot) and weaken and slow enemies they hit. Pyromancers are surprisingly team-oriented in their destructiveness; they debuff resistance and buff attack. Earth mages have the strongest magic attack in the game, and buff defense. (Some of these abilities don't kick in until level 3, incidentally.)

I think priests of life and pyromancers are probably the best, but that's just a gut feeling. And there's other fun stuff that mana can get you in the late game, too. Air mana is needed for airships and lightning skiffs, earth mana gets you the only siege unit with better than 1 speed, life mana scores you paladins, fire mana has drakes...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 22, 2012, 04:52:33 am
Do you mean the swamp with the reagents Doomblade?

*Looks at map* Ooh, I have earth and Life mana to play with then. :D
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 22, 2012, 08:08:33 am
You overestimate my claims- I plan on avoiding the middle of my continent due to a lack of interest on my part, I do not want the miniscule island with the death mana- I leave that to you, and I am leaving all the islands other than the smaller Southeastern island. I am not that power-hungry.

Then you are naive to think I can walk away from an arrangement which leaves me with little to nothing to gain. I will be taking the Northern end of Cimmeria, if only to make sure I can take some gain from this war.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 22, 2012, 09:29:07 am
Guys, you could at least wait for the war to start for real before fighting between yourselves. Now, to do my turn...


Edit:

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 22, 2012, 04:48:38 pm
I'm going to be busy this weekend, so if everyone gets their turns in quickly, don't be surprised if there's a delay.

Spoiler (click to show/hide)

Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2020.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 22, 2012, 07:07:16 pm
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 23, 2012, 11:03:16 am
Spoiler: Arcadia (click to show/hide)

I've asked Vanigo to auto my empire for a week.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 25, 2012, 02:32:53 pm
Ahem?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 26, 2012, 06:14:51 pm
Guys?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 27, 2012, 04:44:54 am
Spoiler: Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 27, 2012, 04:10:39 pm
Sorry.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on June 27, 2012, 04:16:56 pm
Also sorry. Got caught up with CKII for a bit.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 27, 2012, 05:34:52 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2021.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on June 27, 2012, 06:11:18 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on June 27, 2012, 06:25:29 pm
Spoiler: Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on June 27, 2012, 09:03:42 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on June 29, 2012, 08:44:47 pm
Oh, Jooooohn...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on June 30, 2012, 05:21:12 pm
I'm baaack! Just wait for my turn- I think I have at least some time before JF posts.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 02, 2012, 06:55:53 pm
Guys?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 02, 2012, 07:21:47 pm
Oh son of a bitch, sorry.

Spoiler (click to show/hide)

If I had to critize something at the moment, its that the "Labour" resource seems like an entirely pointless and arbitrary limit to how much you can do a turn, and it may be better to just make it more based on money. I would suggest either giving out FAR more Labour then you currently do, or just get rid or it entirely. All it really does it artifically extend the game.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 02, 2012, 08:05:47 pm
Limiting how much you can do in a turn is, well, the entire point. The limit may be too low, but that's another matter. Labor is the "you can do this much stuff in a turn" resource. Money's more specialized, used primarily for units.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 02, 2012, 08:36:30 pm
Spoiler: Arcadia (click to show/hide)

I need to be faster on getting turns out. I'd have to say I like the limits labor puts on you- It makes you prioritize. Also, I might add that money gets pretty scarce when you have as many units as me on the field. With practically no money-producing structures.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 02, 2012, 09:36:31 pm
Limiting how much you can do in a turn is, well, the entire point. The limit may be too low, but that's another matter. Labor is the "you can do this much stuff in a turn" resource. Money's more specialized, used primarily for units.

And thats the reason I don't like it so much. It really limits you to barely any actions a turn, because you get so little labour a turn and you literally need Labour for EVERYTHING. You need to spend an entire turn to just build a single building or unit early on for most things, which I think is completely arbitrary. But thats just my two cents so far. But thats pretty much my only gripe with the system so far Everything else is pretty fine. A bit generic, sure, but no where near bad.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 02, 2012, 09:41:53 pm
Also, I might add that money gets pretty scarce when you have as many units as me on the field. With practically no money-producing structures.
I was wondering if you'd noticed that...

Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2022.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 03, 2012, 01:39:33 am
Here I go. Waiting for ya Doomy. Ima gonna crsh your puny soldiers.

Vanigo, I'm flying away to the middle of nowhere. I should have internet access, but I can't promise it. Just do my turn if I'm the last one that need to post.


Screw this, I asked Azthor to manage my turns if I can't do it. That way you still got a player, even if I don't get any internet.

Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 03, 2012, 12:05:46 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 05, 2012, 01:24:42 pm
I'm going to go ahead and bump this.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 05, 2012, 05:20:31 pm
Spoiler: Arcadia (click to show/hide)

Sheb- I outnumber you and am working on removing your supply lines. Surrendering would be in your favor. My lancers are breaking through. I'm sure we could organize a peaceful transfer of power. IronyOwl, if I could request your assistance should Sheb not cooperate, would you mind taking care of that one island of his? There aren't any troops there, and it's only one tile, so I'm sure it wouldn't be too much trouble, but I don't have a barge up there. Would you mind helping me? You would, of course, keep the island.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 06, 2012, 11:25:53 pm
Waiting on IronyOwl and Kasshyk.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 07, 2012, 02:36:57 pm
Spoiler: The Empire of Tesunad (click to show/hide)

Sorry, been busy :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Zanzetkuken The Great on July 07, 2012, 03:52:07 pm
Posting to watch make sure I don't lose this thread in the jumble of others.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on July 07, 2012, 03:55:08 pm
Sorry again.

Spoiler: Kingdom of Tarr (click to show/hide)


IronyOwl, if I could request your assistance should Sheb not cooperate, would you mind taking care of that one island of his? There aren't any troops there, and it's only one tile, so I'm sure it wouldn't be too much trouble, but I don't have a barge up there. Would you mind helping me? You would, of course, keep the island.
Now would probably be a better time to mention that you probably shouldn't claim lands until we've finished negotiating over them. You still haven't explained what this mythical middle is that you're leaving me.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 07, 2012, 05:02:07 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2023.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 07, 2012, 05:23:35 pm
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 07, 2012, 09:47:10 pm
By the way, little request: Could everyone please do a quick writeup of their take on the situation and their current plans? I'm sure I need to do some serious balance work, and I'd like to hear how everyone thinks things are working out.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 08, 2012, 03:37:18 pm
Sorry, but that is simply not happening. For all your bravado, you are running out of money pretty fast. You simply can't afford any more troops, and if you don't capture one of my city pretty fast you'll have to start disbanding those lancers of yours in a few turns.

I will accept a peace if you hand back Stonehaven and nothing else.

Spoiler: GrandDuchy Of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 08, 2012, 05:35:10 pm
Spoiler: Arcadia (click to show/hide)

Sheb, I'm sorry to burst your bubble here, but I stopped losing money a bit ago. As a matter of fact, I have gained the capability to field another unit of axemen. IronyOwl, as to the middle, I mean the land between the cities of Dunnottar and Stonehaven.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 08, 2012, 05:42:23 pm
Still will cost you a pretty penny to get me. I got palissades, defenser's bonus and whatnot. I may be going down, but you're going down with me.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 08, 2012, 07:17:34 pm
How do I properly load units onto ships?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 08, 2012, 07:40:57 pm
Well, first you have to get the land units and the ships onto the same square. You can do this in a city, or you can park the ship by the shore and march the land units on. Then, put them all in the same army, and off you go. When you want to get off, just pull up to the shore, split the army, and walk them off.
Keep in mind, it's entirely possible to drown your units by moving a ship out from under them or by having too many units for the available transports. In the latter case, units are killed off randomly until it gets down low enough.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 08, 2012, 07:56:31 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Zanzetkuken The Great on July 08, 2012, 08:57:02 pm
I wish to ask, how is it that you made the ruleset?  Is it pre-built into the game, or is it something else entirely?  I am planning on playing this game offline with a few people by saving the necessary pages to my computer to share with them via flashdrive.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 08, 2012, 10:24:48 pm
There's an XML file named in the save - GameRules011.xml is what I'm using - that gets loaded in. You can grab it here (https://dl.dropbox.com/u/28942516/GameRules011.xml). Oh, and grab the admin interface again; there's an important bug fix in there that I did a while ago but only just uploaded. (The bug is actually still present in the player interface, but it's not very important there.)

Let me know how it goes, okay?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Zanzetkuken The Great on July 09, 2012, 01:09:22 pm
There's an XML file named in the save - GameRules011.xml is what I'm using - that gets loaded in. You can grab it here (https://dl.dropbox.com/u/28942516/GameRules011.xml). Oh, and grab the admin interface again; there's an important bug fix in there that I did a while ago but only just uploaded. (The bug is actually still present in the player interface, but it's not very important there.)

Let me know how it goes, okay?

May I ask what the bug was?

So far, it is working out, but I have barely done anything, just yet.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 09, 2012, 06:16:11 pm
Sometimes people would get a bunch of extra food, or, more rarely, other resources.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Zanzetkuken The Great on July 09, 2012, 09:45:57 pm
Well, considering I cannot come up with anything much, I decided to make a map of the Iberian Penensula, France, and portions of Germany, Britain, and Italy.

I realized something while making that, if you had enough time, you would be able to recreate a DF world, complete with civilizations, and with enough others, play basically a 'civilization mode' of DF.  For it to not consume a lot of time, you would need to limit the rebuild to small, smaller, or tiny worlds with only a few civilizations.  Would be more accurate with a modded version of the xml file, but it would still work.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on July 10, 2012, 12:28:53 am
Spoiler: Kingdom of Tarr (click to show/hide)


IronyOwl, as to the middle, I mean the land between the cities of Dunnottar and Stonehaven.
Depending on how far out from each of those you mean, that's not a whole lot of land, and most of it is hills.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 10, 2012, 10:22:18 am
I mean from your border to the sea. Note: son't expect a turn until at least Friday. Vanigo, feel free to auto me if it becones needed.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 11, 2012, 05:49:24 pm
Spoiler (click to show/hide)

Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2024.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 13, 2012, 05:08:42 pm
... Usually there'd be a post by now...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 14, 2012, 11:00:25 am
That'd be because I've been away :P

Spoiler: The Empire of Tesunad (click to show/hide)

Please continue guys, this has just got exciting.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 15, 2012, 01:38:55 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 16, 2012, 07:08:33 pm
Other guys?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 16, 2012, 07:21:15 pm
I find it ironic that me, who's supposed to be mostly inactive, got some of the forst orders.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 16, 2012, 10:15:43 pm
I'll get mine in tomorrow.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 18, 2012, 12:19:05 pm
Sorry, I haven't had a whole lot of time recently. I'll post it when I have time.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 18, 2012, 02:39:16 pm
I'll get mine in tomorrow.

It was tomorrow yesterday :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 18, 2012, 03:43:21 pm
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 18, 2012, 06:17:51 pm
That leaves Irony and John.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 18, 2012, 08:39:33 pm
Did I ever mention that the Peaceful nation of Arcadia is a benevolent council-led government with all the power invested in the head of the council, me, who also happens to be the only candidate in the monthly elections for my position. I won't mention the monthly purges of those who choose not to lead a life of peace and/or self-defense of our lovely, peaceful nation.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 20, 2012, 07:47:22 pm
Srsly.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 20, 2012, 08:29:11 pm
People! Please post turns! If I can do it in a semi-timely manner, so can you...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 21, 2012, 06:19:59 am
Vanigo, have you PM'd them?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 21, 2012, 07:43:57 am
I have now...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 21, 2012, 08:21:42 am
Oh good :) I guess if they dally too long we'll have to skip them?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 21, 2012, 02:11:46 pm
I'll just half-ass some auto turns if they're not up by sometime tomorrow.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on July 21, 2012, 03:52:56 pm
Sorry about the delay.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 22, 2012, 05:15:11 pm
Bad news for Sheb, I'm afraid.
Spoiler (click to show/hide)
Spoiler: Combat details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2025.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 22, 2012, 05:16:00 pm
Oh, and here's the turn I put together for John, if anyone wants to see it.
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 24, 2012, 05:27:10 pm
Well, I'm leaving on vacation tomorrow for the rest of the week, so it'll be a while before the next turn. If recent weeks are anything to go by, though, there won't be a set of orders by then anyway.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Johnfalcon99977 on July 24, 2012, 05:48:40 pm
Go damn it, I forgot to post my turn.

i'm sorry, its just that I'm going to be gone next week because trip.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 24, 2012, 08:27:15 pm
Well, get a turn up before you go, and there probably won't be more than one new turn while you're away.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 27, 2012, 01:24:27 pm
Spoiler: Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 27, 2012, 05:13:27 pm
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 28, 2012, 02:08:28 pm
Spoiler: The Empire of Tesunad (click to show/hide)

And that is three turns, two to go :)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 29, 2012, 07:14:44 pm
That leaves Irony and John, who, I guess, is out of town this week? No point in waiting for him, I guess.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on July 29, 2012, 07:20:56 pm
Come on, how come I can get my turn done faster than them whil I'm in the friggin' middle of nowhere Montana with only intermittent Internet access.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on July 30, 2012, 06:14:04 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 31, 2012, 06:22:36 pm
Well, I had to auto John again, and I had to decide if he was going to be oblivious enough to let Kashyyk just walk into his cities. It was a tough decision. I wound up rolling a die.

Spoiler (click to show/hide)
Spoiler: Combat details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2026.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on July 31, 2012, 06:32:24 pm
Well, I was banking on him being oblivious. Since I'd persuaded him that I wasn't gonna attack. You however, didn't know this. >.< Oh well. I'll make do.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on July 31, 2012, 06:33:54 pm
Ah, you did that too? Nice. I thought that was why your units were going that way, but I wasn't quite sure.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on July 31, 2012, 09:35:09 pm
Well, I was banking on him being oblivious. Since I'd persuaded him that I wasn't gonna attack. You however, didn't know this. >.< Oh well. I'll make do.
Oh, you'd talked to him about it? I knew you were banking on him being oblivious, but I didn't know that part.
But, yeah, you're still in a pretty good position. You lost a ton of units, but you've still got more labor and money income by a good margin, and your mainland cities are much better developed.

Also! It seems I forgot to assign a cost to the University, making it unbuildable. Whoops.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 01, 2012, 03:36:24 pm
Yeah, the ruse was that they'd all sit on the coast, and get ferried over to Dunottar, what with that being the shortest crossing.

edit: The university seems fine to me...
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 01, 2012, 06:29:04 pm
Well, it's fine now.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 05, 2012, 02:19:15 pm
Nudge, nudge.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 05, 2012, 02:25:54 pm
Sorry! I'll get a turn out soonTM.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 06, 2012, 06:53:35 pm
Anybody else?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 06, 2012, 06:59:13 pm
As I said, this has only just gotten interesting. I want this to continue darnit.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 06, 2012, 09:30:10 pm
Same here, I just keep forgetting to do my turns. I have the same problem with succession forts.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 08, 2012, 04:53:54 pm
You know, if I don't get those turns in, I'll have no choice but to stop the game.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 08, 2012, 04:58:32 pm
Will I win by default?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 08, 2012, 06:09:46 pm
Sure, why not.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 08, 2012, 06:24:04 pm
Hehe, I'd much rather earn the victory by steamrolling my way to victory if I'm honest though.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 08, 2012, 09:38:30 pm
Maybe we could just have Vanigo give us everyone's territory on our respective sides of the map, and then battle it out across the ocean? I'll get a turn up tomorrow.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 08, 2012, 10:34:12 pm
So, it looks like I will be taking over for JohnFalcon. I will have a turn posted up within 12 hours after I have read the thread in greater detail.
Any secret treaty's will obviously be annulled, while any public ones will be renegotiated, and will not be considered binding.
EDIT: Ugh, not in the best of positions right now, I have a significantly larger army, but don't quite have the money to support it for very long, kas has a much better empire right now, far better developed and positioned towns. On the bright side with some pressure I can probably make him make a few (3+) units for defense (which might make him take at least a single turn on just building them), and I know that he won't be able to take me for quite a long time (since he lost both of his attacking battles quite cleanly, and having his calvary attacking the units sitting in the town would probably fail.

Rule check Vanigo: Does movement go before troops carrying out non-move orders (since from the last game I seem to remember that it does)?
I will have my turn posted after the clarification at some point tommorow (since its not like there is a huge rush since not everyone else has posted turns)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 09, 2012, 11:09:11 am
Yeah, I had this beautiful plan laid out for taking all of JF's cities in about 3 turns :P A long protracted war was not what I had planned, but I'm sure it'll be fun. Good luck to you :)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 09, 2012, 06:07:19 pm
Rule check Vanigo: Does movement go before troops carrying out non-move orders (since from the last game I seem to remember that it does)?
I will have my turn posted after the clarification at some point tommorow (since its not like there is a huge rush since not everyone else has posted turns)
Armies reorganize, then armies move, then conquer orders go off.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 09, 2012, 09:40:21 pm
Yuck, wish my position was a little better, quite a bit of waste in my empire (eg. tons more wood collection then necessary, more stone then necessary, ect) it isn't really that bad though, 6 labor per turn right now is fairly nice, and I do have a significant army, but its just built a little badly overall (eg. 4 towns on the mainland for what 3 could do just fine).
I don't think I can win an offensive battle though, but with some city walls, I do think that I could stall defensively for a VERY long time.

Spoiler: Turn (click to show/hide)
EDIT: Changed my orders around a bit so I have to spend a little less labor in the future (at the expense of having to take a extra turn for super units to get to the front).
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 09, 2012, 10:07:08 pm
ffffffff... I can't do a turn today- too late. I'll do one tomorrow evening, when my schedule should be lighter.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 10, 2012, 05:54:04 am
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 10, 2012, 05:20:55 pm
Still waiting on IronyOwl and Sheb.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on August 10, 2012, 08:11:30 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 11, 2012, 10:33:14 pm
Just Sheb now.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 13, 2012, 01:42:09 pm
Come on sheb :/
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 13, 2012, 04:16:57 pm
According to his profile, he hasn't logged in since the 4th. Did he say he was going away maybe?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 13, 2012, 08:37:08 pm
All right, I'm autoing him.

Spoiler: Sheb's turn (click to show/hide)

Spoiler: Events (click to show/hide)

Spoiler: Battle details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2027.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 14, 2012, 05:55:42 am
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 14, 2012, 05:22:12 pm
Yeah, you did well to auto me. I actually gave you the permission to do so a while ago I think, but I should have repeted it. I'll run a turn right now, and the good new is that I should get regular internet access back on the 18th, so I shouldn't delay anything anymore.

Anyway:


Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 15, 2012, 12:01:02 pm
Sorry for the delay. Will be done tonight when I get back from vacation and have access to a computer again.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 16, 2012, 12:35:45 am
(Double post, but its fine if it bumps the thread methinks).

Spoiler: Turn (click to show/hide)

Doom, I see no real reason for you to fight me, I am not a threat to you really, and am not interested in your things (at least for a long long time). Without a land unit, your boat is pretty useless (since you need to sit in a town for a turn to conquer it, so as long as I have anything in range of the town you stand no chance, you could take over a single square of land near me, but that is pointless as well since I could make it neutral again easily). All it will do is distract and bother me.
If you look at the left continent, then you should see (or extrapolate from the resource totals in the admin interface), that I am far behind, and will probably be crushed underfoot of those damned blues in enough time, I have less horses (tons less, since for some reason JohnFalcon never built a stable), have far less built up cities, badly chosen land, badly developed land, and a pointless city as well (which just drains my pop).
Yes, I do have more land units at this point, but they are all foot units that can be run around in circles by opposing horsemen, and by the time they get to a city the city could have very good defenses indeed.
In short, attacking me might bother me a little, and at best it will help Kash beat me sooner (although it will probably do nothing), so that he can turn his gaze east and obliterate you (whereas if we stay even long enough, you/Sheb can turn your gaze west and obliterate us instead).

EDIT: Vanigo, it's rather annoying how you can open multiple windows over each other when there is no discernible reason for wanting to.
EG. You open a millitary window to see what troops are in a tile. Then you see them, and you click the "move troops" button on the lower right (not the one to move units between armies, the one to move armies places), instead of the first window closing (which would be the right way to go about it I think), or the second refusing to open, they stack on top of each other, then you need to close the bottom one anyways. Its not super huge, but it would be nice if it was fixed.
EDIT2:Optimized builds a bit better and such in my turn.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 16, 2012, 04:39:20 am
So Doomblade, feel free to keep harassing him for me :P
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 16, 2012, 06:08:37 am
Busy with Sheb right now, I'm afraid. Orders coming tonight.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 17, 2012, 10:50:04 pm
Come on guys, hurry and get your turns in so we can continue.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 18, 2012, 08:32:17 am
Spoiler: Arcadia (click to show/hide)

Yeah, I probably shouldn't have to be reminded this often. Vanigo, do you mind if I take out IronyOwl?
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 18, 2012, 10:51:45 am
If you attack him, you mean? Of course not.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 19, 2012, 03:36:49 pm
Pestering constantly is a bit of a pain, but hurry up and post your turn, it doesn't take very long at all.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on August 19, 2012, 04:19:56 pm
Spoiler: Kingdom of Tarr (click to show/hide)

45 seconds later, I forget why I needed to put this off.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 19, 2012, 04:45:33 pm
Random fact- I was only going to attack Tarr because I thought you had dropped out. The peace is back up, and not troops are moving towards you. I don't want two wars.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 19, 2012, 05:16:29 pm
Oh, wow. Really ugly turn for Arcadia. Doom, you seem to have missed something important. When you attacked Craignish Castle, you had three units in three armies, and you moved them all in separately. That means that, instead of one three-on-three battle, you fought three successive three-on-one battles. Which doesn't work very well; you got creamed. What you should have done is combine the three units into one army, and attacked with that army. That's what armies are for, in fact.

Spoiler (click to show/hide)

Spoiler: Combat details (click to show/hide)

Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2028.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 19, 2012, 05:20:04 pm
Damn, suck for you man, it feel like a cheesy victory. Well, You may have lost the battle, but you've earned a good lesson!

Anyway, this mark the beginning of Dunottar reconquest of its land! May our ennemies fight divided and their cities fall quick!

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 19, 2012, 05:37:58 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on August 19, 2012, 05:50:15 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 19, 2012, 05:55:57 pm
Wow, fast turns!
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 19, 2012, 06:21:25 pm
Spoiler: Arcadia (click to show/hide)

I probably should have known about that... Anyway, Sheb, you may have beaten me this time, but I have a lot more tricks up my sleeve yet. Also, now my treasury is growing by leaps and bounds. Thank you.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 19, 2012, 06:42:09 pm
Well, I'm ready to help you shrink your workforce anytime!

But yeah, long term still favor you. I've got some nice breathing space though, hopefully I'll be able to take back Stonehaven.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 19, 2012, 07:09:35 pm
Yeah, with all the walls and such... Well, we'll see. I need to expand my road network, and I did greatly reduce your food/iron output in the initial attack.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 19, 2012, 07:13:38 pm
Yup, exactly, you totally wrecked my growth/production. Still, it feels awesome not to be stuck on the defensive anymore.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: lemon10 on August 20, 2012, 12:16:48 pm
Bah. Here is my (tentative) turn:

Spoiler: Turn (click to show/hide)

Damn, suck for you man, it feel like a cheesy victory. Well, You may have lost the battle, but you've earned a good lesson!

Anyway, this mark the beginning of Dunottar reconquest of its land! May our ennemies fight divided and their cities fall quick!
Meh, I doubt it, he can rebuild his army in two turns, and get them there (if they are horse) before you can take the city.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Sheb on August 20, 2012, 12:21:12 pm
And I cn build troops and send them there. You don't get the point that I'm not fighting for my survival from turn to turn now, I'm fighting a regular war. This is what I meant.

Spoiler: Turn (click to show/hide)

Spoiler: Battle (click to show/hide)

Game State (https://www.dropbox.com/s/ohqv34mkckj1mk5/game.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Vanigo on August 20, 2012, 06:58:02 pm
Wow, that was a fast one. You know what? Everyone gets two free labor.
Spoiler (click to show/hide)
Spoiler: Battle details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2029.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Kashyyk on August 20, 2012, 07:35:00 pm
Well that went reasonably well. And I won't say no to extra labour :D

Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: IronyOwl on August 20, 2012, 07:47:40 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Zanzetkuken The Great on August 20, 2012, 08:22:32 pm
You know, Vanigo, you should remove the (Game Start!) from the title due to how far this has progressed.
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 20, 2012, 08:23:13 pm
Maybe replace it with "This is War."
Title: Re: Let's try this again: Computerized empire-builder game (Game start!)
Post by: Doomblade187 on August 20, 2012, 08:37:00 pm

Thanks for the labor. Now I have to juggle about 5 different high- labor and inspiration buildings to get them built.

EDIT: Sheb, what do you think of a one turn ceasefire in the near future? I assume we could both use a turn to build, and keep up with others.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 21, 2012, 12:33:36 am
Here is my turn.

So, the war on the right continent is pretty interesting.
Do you have any plans besides sit there and develop forever Irony? Would you throw in with the person that starts to lose? Or do you think you would attack a vulnerable enemy?
Because you are probably as powerful as either (although less powerful on the main continent obviously), and your actions could do a lot to tip the scales one way or the other.

EDIT: I took my turn down temporarily to facilitate some negotiations, and to ensure that the turn doesn't run while they are in the middle (like it kind of did last turn).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 21, 2012, 02:00:52 am
Doomblade, sure. Any time you want. As long as you hand me my city back first, and reparation for all the havoc you created.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 21, 2012, 02:41:26 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 21, 2012, 11:03:52 am
Negotiations concluded (pretty much), so putting my turn back up.
Spoiler: Turn (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 21, 2012, 05:41:55 pm
Another fast one. Nice job, guys!
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2030.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 21, 2012, 05:52:30 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 21, 2012, 06:06:24 pm
Spoiler: Kingdom of Tarr (click to show/hide)


So, the war on the right continent is pretty interesting.
Do you have any plans besides sit there and develop forever Irony? Would you throw in with the person that starts to lose? Or do you think you would attack a vulnerable enemy?
Because you are probably as powerful as either (although less powerful on the main continent obviously), and your actions could do a lot to tip the scales one way or the other.
Really not sure at the moment.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 21, 2012, 06:08:14 pm

Orders! I saw we hold the ceasefire pretty soon, if we decide we need it.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 21, 2012, 06:09:51 pm
Well, I hold it pretty good when none of your troops are in range anymore.

IronyOwl, if not interested in joining the war, would you consider mercenary work?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 21, 2012, 06:27:22 pm
Spoiler: Empire of Tesunad (click to show/hide)

I love cavalry on roads. They travel so far.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 21, 2012, 06:45:25 pm
IronyOwl, if not interested in joining the war, would you consider mercenary work?
Possibly, but I'm not sure there's a big difference.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 21, 2012, 06:56:02 pm
I love cavalry on roads. They travel so far.
And that's why I expect flying units to be amazing.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 21, 2012, 07:03:59 pm
It's annoying- I have a stable in one city, but no library, and a library in the other, but no stable. I'll build a cavalry yard next turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 21, 2012, 07:09:11 pm
I have Libraries and Stables. :P Wanna trade some pegasi for something? I have access to a couple of mana's you might like.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 21, 2012, 07:22:57 pm
At the moment, I'm afraid I only have 1 pegasi, so I'm not about give that out right now. I would be more than open to trade in the (near) future, though. There are also some nice things you can do with water mana.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 21, 2012, 07:35:22 pm
It's annoying- I have a stable in one city, but no library, and a library in the other, but no stable. I'll build a cavalry yard next turn.
Don't forget you need a foundry, too.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 22, 2012, 11:38:14 am
Here's my turn:
Spoiler: Turn (click to show/hide)

Suggestion: Border fort, an alternative to a road in a tile that ends enemy units moves in that tile (but it should cost two or three labor, as well as like 5 stone), maybe make them have to have a friendly unit in an adjacent tile to work as a bit of check on their power.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on August 22, 2012, 08:29:21 pm
I have been trying to mod the game rules into the time period of WW1 or 2, but whatever changes I make, they do not show up.  What must I do?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 22, 2012, 09:19:21 pm
I think you need to select which rules to use when you start up the admin version of the flash.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 22, 2012, 09:32:17 pm
Yeah, when you make a map, put the name of your modded xml file into the "rules url" box.

Turn coming right up!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 22, 2012, 09:38:58 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2031.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 23, 2012, 09:43:53 am
Spoiler: Empire of Tesunad (click to show/hide)

Wow, big turn. How long did it take you to build the game to this level?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 23, 2012, 10:39:59 am
Here is my turn, its nice that the game is going faster now.
Spoiler (click to show/hide)
BUG: Army naming doesn't appear to work (at least for me), naming units works fine, but I have attempted to name armies for the past two turns, and both attempts failed (even though it displayed in the "Turn Results" box just fine).
After some testing, it appears that it DOES name the army, but the result doesn't load (maybe it doesn't save either) the next time the turn is run.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 23, 2012, 07:22:48 pm
Spoiler: Arcadia (click to show/hide)

You're getting closer, Sheb. This should be interesting.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 23, 2012, 07:38:16 pm
Wow, big turn. How long did it take you to build the game to this level?
A couple months, off and on, as I remember it.

BUG: Army naming doesn't appear to work (at least for me), naming units works fine, but I have attempted to name armies for the past two turns, and both attempts failed (even though it displayed in the "Turn Results" box just fine).
After some testing, it appears that it DOES name the army, but the result doesn't load (maybe it doesn't save either) the next time the turn is run.
Oh, forgot to check the army name on loading. Easy fix; it should work this time.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 23, 2012, 08:36:38 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 24, 2012, 06:17:41 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 24, 2012, 07:38:23 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2032.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 24, 2012, 08:07:01 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 24, 2012, 08:12:33 pm
Woo, moving fast.
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 24, 2012, 08:37:29 pm
Let's go! Nice move Sheb- we'll see how it turns out.

Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 24, 2012, 08:40:22 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 24, 2012, 09:21:35 pm
Vanigo: What are the restrictions on trade?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 24, 2012, 09:28:39 pm
Basically none at this point. Everyone's got clear access to the sea, so just go for it.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 25, 2012, 03:09:15 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 25, 2012, 11:49:48 am
Spoiler (click to show/hide)
Spoiler: Combat Details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2033.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 25, 2012, 12:31:06 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 25, 2012, 12:33:39 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 25, 2012, 03:36:12 pm
So, it seems that I am in need of 1 inspiration (not this turn but the next), I see no real reason to delay the trade, so would anyone be willing to trade 1 inspiration for 3 food or 5 money?
e: unnessasary.
Are there any other trades that people want to make that I could

EDIT: Turn moved to a more recent post.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 25, 2012, 03:39:24 pm
Selling inspiration? How is that even supposed to make sense. I'm sorry, but for RP reason I refuse this trade.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 25, 2012, 04:19:37 pm
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 25, 2012, 04:24:36 pm
WarS? Who are you at war with? :p
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 25, 2012, 04:26:07 pm
I might be at war with other people. I'm not sure yet, and I haven't signed any forms about it yet. I do know that there are two transports headed my way, though.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 25, 2012, 04:27:54 pm
Come on, I count 5. But I'm sure they're really nice, peaceful people. Will fit in right with the Peaceful land of Arcadia.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 25, 2012, 04:35:26 pm
Selling inspiration? How is that even supposed to make sense. I'm sorry, but for RP reason I refuse this trade.
I assume that inspiration are things like architects, and inventors/entrepreneurs with ideas and such.
A trade of 1 inspiration would just be sending a architect or a scientist over to my empire for a few turns until he had finished his contribution on his building.

EDIT: Figured out a better way to do my turn that avoided the problem and gave me a proper number of inspiration next turn. So the trade is unnecessary.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 25, 2012, 09:42:46 pm
Selling inspiration? How is that even supposed to make sense. I'm sorry, but for RP reason I refuse this trade.
Yesss, that's a problem, isn't it. Okay, no trading labor or inspiration.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 25, 2012, 09:51:22 pm
A note- Arcadian civilians only practice the military arts three days a week and are culled only once a month, compared to Dunnotar's once a week cullings and four day a week drills.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 25, 2012, 10:29:41 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 26, 2012, 02:52:46 am
Lies! Propaganda! What Arcadia terms "culling" is just a clever way to hide their losses to our glorious armies! We also don't cull citizen, we only eat their babies. I found your prejudice insulting.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 26, 2012, 03:28:28 am
Can we trade population (I assume the answer is no)?
Can we trade cities/tiles?
When does trading take place, does it go before resource collection and building or after?

Regardless of what the answer to the above questions are, I wish to trade Sheb 10 stone, and EITHER 1 population (assuming that I am able to trade him a population), or 23 food.
I am getting nothing in return at this moment, although I will be getting some air mana later on for it.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 26, 2012, 10:29:07 am
Can we trade population (I assume the answer is no)?
Can we trade cities/tiles?
When does trading take place, does it go before resource collection and building or after?
No, yes, and between turns (effectively before everything else), respectively. I can only change things around either before or after I hit the "run turn" button, not in between the computer-managed parts of the operation.

Quote
Regardless of what the answer to the above questions are, I wish to trade Sheb 10 stone, and EITHER 1 population (assuming that I am able to trade him a population), or 23 food.
I am getting nothing in return at this moment, although I will be getting some air mana later on for it.
Okay. Feel free to keep trading private, by the way - anyone who wants to can look at everyone's resources and work out who has more or less of what resources than they expected, but if you want to try and stay under everyone else's radar, go for it.

Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2034.txt)

By the way, in the future, you can only trade resources you actually have, okay? No more trading resources you're going to get in the coming turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 26, 2012, 12:59:27 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 26, 2012, 01:08:17 pm
Arcadian soldier. Please slit your own throat, the end result is the same as facing us, and we can stay home drinking beer and playing bagpipe instead of actually having to go outside.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 26, 2012, 01:30:14 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 26, 2012, 01:58:59 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 26, 2012, 02:16:10 pm
By the way, in the future, you can only trade resources you actually have, okay? No more trading resources you're going to get in the coming turn.
Then trading food is super luck based, since at the end of a turn food is consumed, and if you aren't lucky then you will have near 0, so to trade a fair quantity of food would take many turns if your production is near equal to 1 pop growth. If there was a way to not have your pop grow and consume the food, then sure, but otherwise it seems a bit silly.


I am also trading Sheb 5 money for two regent.
Spoiler: Turn (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 26, 2012, 02:30:59 pm
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 27, 2012, 11:20:12 am
Bump. Everyone posted their turns yesterday Vanigo.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 27, 2012, 06:45:15 pm
Oh, so they did.

Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2035.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 27, 2012, 06:58:04 pm
I'm getting a fatal error everytime.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 27, 2012, 07:37:31 pm
Thought I had uploaded that fix. Reload the flash file; it should work now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on August 28, 2012, 04:16:02 am
Spoiler: Orders (click to show/hide)

IronyOwl, would you agree to make that North Eastern Island  into a demilitarized zone?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 28, 2012, 04:51:30 am
All good now :)

Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 28, 2012, 10:02:42 am
Sheesh, in the 8 turns I have been playing, I have doubled the labor total of Illyria. I know that Johnfalcon was at war and such, but his empire was in a pretty pitiful shape when I took over.
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 29, 2012, 09:28:01 pm
Bump. Come on guys.
I know its only been two days since the last turn was posted, but I don't want this to turn back into week long turns.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on August 30, 2012, 06:08:19 pm
Agreed. We were going fast earlier.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 30, 2012, 06:18:54 pm
I'll get a turn up tonight.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on August 31, 2012, 11:49:39 am
Come on Irony and Doom.  :-\
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 31, 2012, 10:19:21 pm
I get a weird page that I haven't seen before, with no flash available. Help?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on August 31, 2012, 10:42:04 pm
No Flash available? Not sure what that means. Are you using a new computer that doesn't have Flash installed?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on August 31, 2012, 10:54:17 pm
No, I mean I see a blank page with a header that says "Welcome to nginx!". Flash is installed- I've been on Armor Games recently, so it's been tested.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on August 31, 2012, 11:17:34 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 01, 2012, 09:30:54 am
No, I mean I see a blank page with a header that says "Welcome to nginx!". Flash is installed- I've been on Armor Games recently, so it's been tested.
Run a virus scan? The player interface isn't even an HTML page, just a raw .swf file, so there's no way that should be happening.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 01, 2012, 11:14:18 pm
You still having trouble, Doom? It looks like nginx is a reverse proxy server, so the problem may not be on your end.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 01, 2012, 11:50:57 pm
There is also a nginx virus (which hijacks your browser apparently or something), its probably the virus in this case.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 01, 2012, 11:57:28 pm
Thing is, it's only that one site. Any ideas where I might pick up the virus? I'll run the anti-virus again (full scan this time) later today.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 02, 2012, 05:45:03 pm
Smart money's on either sketchy parts of the Internet, or some legit site that got hacked. Is it any naked Flash file that gets broken, or just the ones on Dropbox, or what?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 02, 2012, 06:16:46 pm
Well, game sites and the Homestuck game intro work, so I assume it's the file. Can you send me the raw file, and if so, can I run it without Macromedia Flash?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 02, 2012, 09:15:19 pm
That link is the raw file, and it's too big to e-mail, so, no, I can't. What happens if you bring up the raw file of a different flash file? Here, try this one. (http://www.mspaintadventures.com/storyfiles/hs2/05260/resources/openbound/cutscenes/intro.swf)

Also, try this link (https://dl.dropbox.com/u/28942516/PlayerInterface.html); I've wrapped the flash file in some html, which may or may not make a difference.

Also, try googling "ngnix virus". It may or may not be an actual virus (opinions differ), but it seems to be a reasonably common problem.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 02, 2012, 11:21:04 pm
I'll try tomorrow. I have malwarebytes, and it didn't find it on quick scan (they say it can remove it), but I'll try a full scan in la mañana.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 02, 2012, 11:24:44 pm
Try a different browser?
If you are using a PC, then use IE (if you don't use it), if you do use IE, stop, and use firefox/chrome.
If you are using a Mac then you might have to download another browser, but I think it might work.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 03, 2012, 10:18:29 am
Both links worked. So, here's my turn.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 03, 2012, 10:30:46 am
I built the Grand Bazaar, that's 10 money a turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 03, 2012, 10:35:07 am
Dangit- I don't have quite enough labor to build that.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 03, 2012, 12:10:57 pm
I built the Grand Bazaar, that's 10 money a turn.

You know, I've been aiming for that one for a while.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 03, 2012, 02:14:39 pm
Finally!
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2036.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 03, 2012, 04:42:25 pm
Dangit- I don't have quite enough labor to build that.
Yeah, they are pretty much necessary to have a really large army.

Spoiler: turn (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 03, 2012, 04:46:37 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 03, 2012, 06:19:08 pm
Well, this should help with the money...

Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 04, 2012, 04:01:29 pm
Sheb and Irony now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 05, 2012, 02:38:50 am
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 05, 2012, 03:27:08 pm
IronyOwl? still waiting for youuuu.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 05, 2012, 06:26:18 pm
Irony, I would recommend getting involved in the war.
You can join with everyone else (and I am sending soldiers there in a few turns as soon as they are done on pegasus island) in attacking doomblade, because 3v1 (or 2 v 1, since both me and Kash probably will probably give 1/2 the forces each that Sheb/doom will put up due to being on another continent) are he will die terribly (eventually), and you should try to get a piece of the pie while you still can, since if you wait too long, then you won't get any of the spoils.
It might not quite be worth it on the mainland (since there are already large armies involved there), but you could pretty easily transport your troops (or at least enough troops to be sure of victory) over there and take it without any real risk.

Or I suppose you could try to rescue him, but that would involve raising a large army (which would be very expensive and significantly slow your growth down in the medium run) and tons of troops to stand a decent chance keeping him from dying on the mainland (you could delay it pretty easily, but actually keeping him alive until the war is over would be much tougher). But taking that course of action would gain you nothing (unless you managed to actually beat Sheb or something, which I don't think you are actually able to do) and just waste your resources.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 05, 2012, 06:34:57 pm
Or, you could do as you always do- sit it out and bide your time, growing ever-stronger. I know you're much more advanced than me, and I hope you stay that way- Arcadia will go out in flames. I'll surrender my water mana outpost to you when the mainland cities fall.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 06, 2012, 05:48:45 pm
Well, he needs to do something...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 06, 2012, 06:55:04 pm
Well, he needs to do something...

Maybe Irony is preparing to destroy everyone at once after you have all weakened yourselves with the war?  A strategy that has been proven to work in history.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 06, 2012, 06:59:30 pm
I would not be surprised in the least- I realized a while ago that I made a terrible mistake going to war when I did, limiting my technological and demographic growth. I have the same issue in CIV 4.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 06, 2012, 07:03:33 pm
I would not be surprised in the least- I realized a while ago that I made a terrible mistake going to war when I did, limiting my technological and demographic growth. I have the same issue in CIV 4.

My problem is that I do the exact opposite.  I wait until I get EVERY technology possible before I attack.  While effective when it is done, if I ever met a rush player, I would be doomed.

Edit:Although I do manage to get an invincible defense working if given enough time!  And I know how to assault a base with defensive technologies.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 06, 2012, 07:07:45 pm
Oops. Sorry about that.

Spoiler: Kingdom of Tarr (click to show/hide)


Maybe Irony is preparing to destroy everyone at once after you have all weakened yourselves with the war?  A strategy that has been proven to work in history.
A war on three fronts would be a fairly bad idea, regardless of how much more advanced I was than the targets.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 06, 2012, 07:13:53 pm
Maybe Irony is preparing to destroy everyone at once after you have all weakened yourselves with the war?  A strategy that has been proven to work in history.
A war on three fronts would be a fairly bad idea, regardless of how much more advanced I was than the targets.

Of course not!  You take them out one at a time, very quickly!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 06, 2012, 07:20:04 pm
Yes, once Arcadia dies ,you'll only have to deal with Dunottar at first, and then Illyria and Tesunad will arrive together. But by that point you'd own about half the map, so...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 06, 2012, 08:20:41 pm
Ho. Lee. Shit. I was not expecting that battle to go that way.

Spoiler (click to show/hide)
Spoiler: Combat details (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2037.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 07, 2012, 12:29:00 am
Shit. I was not expecting that, doom's position just got about twice as good (since kaks's calvary won't be able to just pick off his production tiles and whittle him down).
Oh well, here is my semi-boring turn.
Spoiler: Turn (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 07, 2012, 03:32:55 am
Holy shit fuck.  I tested the battle a couple of times, but I never got that. I really don't do very well when attacking, do I?

Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 07, 2012, 06:31:49 am
The RNG has smiled upon me... I'll get my turn up late this evening or tomorrow.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 07, 2012, 05:59:39 pm
Holy shit fuck.  I tested the battle a couple of times, but I never got that. I really don't do very well when attacking, do I?
He really got stupid-lucky. Take a look at that battle log. First round of contact, 7-point chargebreak and a 4-point normal hit on the same unit. Next round, lancers gone. Three attacks to knock off those lancers isn't really that unlikely, but focusing on them like that was a serious stroke of luck. Once it was just the attack 6 horsemen and the attack 5 archers, the defense 7 halberdiers (who had only taken 5 points of damage total to that point) were in decent shape.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 08, 2012, 04:20:32 am
My internet access will be limited for the next week. Auto me please vanigo.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 08, 2012, 05:13:36 pm
Okay. That leaves Doom and Irony.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 09, 2012, 01:08:02 pm
BUMP FOR THE BUMP GOD!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 10, 2012, 11:38:16 am
Hm... When I said "bump for the bump god" I should have more specifically said "Hurry up and post your turns already Doom and Irony".
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 10, 2012, 07:17:04 pm
PMs sent to Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 11, 2012, 06:11:36 pm
Um, the link you gave me has the admin interface now, and I can't get a turn. Can you put up an HTML-wrapped player-interface?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 12, 2012, 10:49:00 am
Irony? Have you got lost in the internet?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 12, 2012, 07:55:36 pm
Um, the link you gave me has the admin interface now, and I can't get a turn. Can you put up an HTML-wrapped player-interface?
Should work now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 12, 2012, 08:16:40 pm
I had to make some hard prioritizing decisions there...

Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 12, 2012, 10:08:41 pm
Auto irony if he doesn't post in 24 hours?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 13, 2012, 03:09:17 am
Not lost, just tangled!

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 13, 2012, 07:10:37 pm
Man, Irony, you are really making me regret not capping labor stockpiling. It's supposed to represent half-built buildings and such (since it was so much easier to implement than actual half-built buildings), not a big pile of stuff to hoard. Stop being so boring!

Spoiler (click to show/hide)
Spoiler: Battle log (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2038.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 13, 2012, 07:15:46 pm
I like those halberdiers...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 13, 2012, 09:16:10 pm
Wow, the military's been kind of hard to manage these days...

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 13, 2012, 11:18:16 pm
I am very interesting in trading for high volumes of stone and regents.
I want to trade 2 food, 3.5 money (3 for 1, 7 for 2) or 2/3 iron (2 for 3 stone) per stone for as many as I can afford (and people are willing to give) this turn.
I also want to trade 2 money per regent up to 15 regents this turn (assuming that I have enough left over from any stone trading that might happen.
Spoiler: Turn (click to show/hide)
Balance question: Why does the inspiration building for iron/horses give 2 iron, while the inspiration building for regents gives only 1 regent?
I could see if regents were significantly rarer, but the ratio (at least on this map) is 9 iron/horse to 7 regent sources, and getting regent is significantly easier (since you don't need to build a building to get it, and thus don't need a city anywhere nearby). I could see if it was significantly more expensive to build the iron/horse buildings (inspiration wise, since you don't really care about the minor costs of the other buildings while building a 30 inspiration building), but as it is it seems that it's a little unbalanced.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 14, 2012, 02:11:46 pm
I'll trade you Iron Ore for Reagents, as I'm afraid I need stone, and do not care for money.
How's a one to one ratio for you? If agreed, I'll trade you all 15 reagents.

Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 03:37:44 pm
Sorry, no 1 Iron-> 1 Reagent. Although Iron isn't quite as rare, since there are 3 players with over 50 reagents each that aren't using anything near equal to demand in the current or immediate future a 1:1 ratio would be a little too expensive for me.
The best I would do is 1 iron to 2 reagent, but I don't think that you would be willing to accept that.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 14, 2012, 04:20:45 pm
How about 3 iron to 5 reagent? Easily scaling to 9:15.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 14, 2012, 04:59:33 pm
Man, Irony, you are really making me regret not capping labor stockpiling. It's supposed to represent half-built buildings and such (since it was so much easier to implement than actual half-built buildings), not a big pile of stuff to hoard. Stop being so boring!
I'm trying! It's just that I don't want to build a bunch of spearmen or something and everything else requires stone. I guess I could produce some complimentary palisades everywhere? I guess this place could use a dock...


Spoiler: Kingdom of Tarr (click to show/hide)


Speaking of which, I'm interested in expanding onto the land sometime. Could everyone give me their opinions on that?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 05:43:34 pm
There isn't really any land left on the mainland to expand onto without going into Doom/Sheb's claimed land. You could try settling on the other side of the continent, but that seems a little silly and not very good for defense.
I don't think any of them could/would try to stop you if you DID expand into the middle or the edge of their territory while their war is still ongoing, but it probably wouldn't be very smart. Personally if I were you I would finish up my expansion of the islands (build a village to the right of the fire tap and build quarries in those hills), or take over all of the islands around you (since neither of them could stop you), but expanding onto land would open the possibility of heavy counter attack in the forseeable future.

You might also want to build a decent navy with your spare labor, since that only costs wood and labor (and upkeep).

How about 3 iron to 5 reagent? Easily scaling to 9:15.
Hm... Assuming that no one has a better offer by the end of the turn (AKA pretty much anything asking for money instead of iron or a better ratio), that's a deal.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 14, 2012, 05:52:45 pm
You know, using a five labor, two fire mana, and fire temple, you have the ability to get drakes.[/funfact]
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 06:01:45 pm
Yeah, but it also requires A) A pop 6 city (which Sheb doesn't have) B) Like 4 supporting building that all require quite a lot of stone and regent (problems for both Irony and Sheb), C) Like 4 turns to build those supporting buildings (and far more if you don't already have a pop 6 city) and most importantly D) ALL FLYING UNITS SHALL FALL BENEATH THE MIGHT OF MY (EVENTUAL) SKY KNIGHTS!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 14, 2012, 07:43:46 pm
Balance question: Why does the inspiration building for iron/horses give 2 iron, while the inspiration building for regents gives only 1 regent?
I could see if regents were significantly rarer, but the ratio (at least on this map) is 9 iron/horse to 7 regent sources, and getting regent is significantly easier (since you don't need to build a building to get it, and thus don't need a city anywhere nearby). I could see if it was significantly more expensive to build the iron/horse buildings (inspiration wise, since you don't really care about the minor costs of the other buildings while building a 30 inspiration building), but as it is it seems that it's a little unbalanced.
As a matter of fact, I have already concluded that resource gathering is screwy, and intend to change all resource tiles and inspiration buildings to 1/turn. I also intend to double all wood costs - I want it to be easy to get enough wood with a little effort; it's currently more like "you get more wood than you could possibly use without even trying". Far too late to do that in this game, though. The original reasoning was that reagents were a more valuable resource, and easier to do without, but...

Yeah, but it also requires A) A pop 6 city (which Sheb doesn't have) B) Like 4 supporting building that all require quite a lot of stone and regent (problems for both Irony and Sheb), C) Like 4 turns to build those supporting buildings (and far more if you don't already have a pop 6 city) and most importantly D) ALL FLYING UNITS SHALL FALL BENEATH THE MIGHT OF MY (EVENTUAL) SKY KNIGHTS!
Six buildings and a turn spent growing to size 6, by my count.

Edit: Oh, I guess I should auto Sheb again...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 14, 2012, 08:13:38 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2039.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 14, 2012, 09:52:43 pm
We are doing this. Also, thank you for autoing Sheb, Vanigo- you just made my life a whole lot easier, in a way.


No, seriously, thank you.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 11:05:47 pm
Yeehs, I don't think that you should have autoed him two turns in a row (although he did give you permission I guess).

I want to trade Kash 9 iron for 15 reagents.

Also, the request for the stone is still open if anyone is willing to trade (looking at you doomblade, since you are the only one with stone reserves).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 14, 2012, 11:09:54 pm
I would like to trade stone for food or money. If your are agreeable to this, please tell me your rate.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 11:20:05 pm
3 food each or 4.5 money each.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 14, 2012, 11:30:14 pm
5 stone for food, 4 stone for money. Deal?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 11:34:45 pm
So you will trade me:
5 stone for 15 food and 4 stone for 18 money?
If that is what you are saying then deal.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 14, 2012, 11:39:41 pm
Yes, that is what I am proposing. I accept.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 14, 2012, 11:46:09 pm
Vanigo, I wish to trade doomblade 15 food and 18 money for 9 stone.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 15, 2012, 07:38:45 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 15, 2012, 04:35:35 pm
We are doing this. Also, thank you for autoing Sheb, Vanigo- you just made my life a whole lot easier, in a way.

No, seriously, thank you.
Oh, don't worry; thanks to my understanding of the combat mechanics, I know how to make it harder again. It's completely crazy and you will never guess it. Probably can't win that battle, but you're going to take way more damage than you expect.

Unless Sheb comes back and doesn't ask for advice, anyway.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 15, 2012, 04:53:05 pm
?? I knew that the battle was a bit harder than I expected when I tested it, but can you PM me how after the fact? I won't change my orders.

EDIT: On second hand, don't. I'll figure it out.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 16, 2012, 02:03:29 am
I CALL THEE BY THY NAME, IRONYOWL, IRONYOWL, IRONYOWL. THRICE THEE HAVE BEEN CALLED, AND THRICE THEE HAVE BEEN SUMMONED, I COMPEL THEE COME AND POST THY TURN.

Doom, the battle isn't in the bag for you *quite* yet.
You will probably win (unless what Vanigo does is smart enough to get your units dead), but the first time I ran it you lost quite noticeably (he had 5 units left, and I didn't even do anything clever like Vanigo is planning on).

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 16, 2012, 04:50:23 pm
Yeah, it's actually pretty even. I've run it three times, and it whoever wins will have around 5 units left.

EDIT: IronyOwl, we need your turn still.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 16, 2012, 06:52:12 pm
Me again?

Spoiler: Kingdom of Tarr (click to show/hide)

Man, I didn't even do anything this round. Again.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 16, 2012, 07:36:08 pm
Me again?

Spoiler: Kingdom of Tarr (click to show/hide)

Man, I didn't even do anything this round. Again.

Start Claiming the Sea!  Maybe that will cut down on your stockpile and allow you to create fishing villages.  That is, If you haven't already...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 16, 2012, 07:37:45 pm
Actually, it's been a week; I should probably wait for Sheb this time.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 16, 2012, 07:39:10 pm
Actually, it's been a week; I should probably wait for Sheb this time.

Question:  Rather than autoing people, could I create a turn for them?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 16, 2012, 07:40:43 pm
Start Claiming the Sea!  Maybe that will cut down on your stockpile and allow you to create fishing villages.  That is, If you haven't already...
Claiming tiles requires population, not labor. Improving them does cost labor, but you can only do that within range of your cities.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 16, 2012, 07:45:37 pm
Start Claiming the Sea!  Maybe that will cut down on your stockpile and allow you to create fishing villages.  That is, If you haven't already...
Claiming tiles requires population, not labor. Improving them does cost labor, but you can only do that within range of your cities.

Then Upgrade and Build Cities near everywhere in your territory...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 16, 2012, 07:59:18 pm
Then Upgrade and Build Cities near everywhere in your territory...
Building cities costs population also, and there isn't a lot of "everywhere" left in what I already own.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 16, 2012, 08:10:35 pm
Then Upgrade and Build Cities near everywhere in your territory...
Building cities costs population also, and there isn't a lot of "everywhere" left in what I already own.

I have yet to look at the map, so can you blame me?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 16, 2012, 08:24:25 pm
Actually, it's been a week; I should probably wait for Sheb this time.

Question:  Rather than autoing people, could I create a turn for them?
Sure, I'll drop you a line next time.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 16, 2012, 08:29:24 pm
Claiming the ocean is a pretty bad idea, if they got a better navy they can destroy them with impunity, as well as the fact that they give as much food as hills/forests without giving you trees or the option to get stone.

Personally if I were him I would start to acting aggressive about now or start to build another city, but its up to him what to do. Just waiting is counterproductive, and has been so for a few turns, you have gotten endgame stuff down, and the longer you wait the more everyone will catch up and begin to get endgame stuff as well.

Yes, it will take doom/sheb like 10 turns to catch up to you since they are at war, but they have vast expansion potential (Especially sheb with his three mana types), and will eventually unless you do something (eg, make another town on the mainland, attack one of their islands).

I *think* he would be fine with you autoing, but you may want to wait just to be cautious.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 16, 2012, 08:47:09 pm
Claiming the ocean is a pretty bad idea, if they got a better navy they can destroy them with impunity, as well as the fact that they give as much food as hills/forests without giving you trees or the option to get stone.
Yeah, that ocean tile is pretty much the least valuable tile he could be claiming. Well, tied with a bunch of other ocean tiles, anyway.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 16, 2012, 09:37:20 pm
Kash, I noticed you didn't accept/deny my trade offer this turn (that you accepted last turn) of 9 iron for 15 regents.

If you are still willing to do it, I think you have to explicitly say this turn that you want to trade.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 17, 2012, 02:53:06 am
I'm back. Lemme catch up, turn should be up in a few hours (I need to catch up with a lot of threads).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 17, 2012, 05:30:28 am
Kash, I noticed you didn't accept/deny my trade offer this turn (that you accepted last turn) of 9 iron for 15 regents.

If you are still willing to do it, I think you have to explicitly say this turn that you want to trade.

Oh sorry. I agree to this trade deal.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 18, 2012, 06:22:46 am
Spoiler: Moar Orders! (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 18, 2012, 07:11:11 pm
Wow. That battle really shouldn't have gone nearly that well for Doom. I mean, he was heavily favored to win it (especially since Sheb ignored my offered advice), but he really should have lost more than two units.
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2040.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on September 18, 2012, 07:35:01 pm
Seems that Doom's soldiers have learned how to deal with Sheb's forces.  Did you program military tactics into the game?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 18, 2012, 07:41:26 pm
Ouch, that run went really well for Doom (the best one out of all the tests I ran). Looks like this war might be wrapped up pretty soon. If a few more units had died it would have been different, but as it is I am not quite sure how Sheb can get out of this spot.

And what was your advice?
I could see A) sending his cavalry away so that dooms cavalry would be engaged first and take some significant damage before his main force arrived and/or B) ditch the siege equipment and have a 50% chance of getting away somewhere safe (either the mountains or stacked with those two new units coming down).
Or C) something else entirely.

Spoiler: Turn (click to show/hide)

EDIT:
Battles are pretty simple. There is a 20X1 field, and units walk towards the enemy from their sides at their speed each turn until they get in attack range. They can't attack the very first turn they get in range (except for units with the charge ability, who get a bonus to attack on the charge), so the units that walked into range attack next turn.
Each units randomly selects an enemy unit and attacks, dealing 1Dattack-1Ddefense damage  (random number between 1 and attack minus a random number between 1 and defense).
This works out so that two units fighting one will get in between 3-4 times more attacks, so assuming the units are near equal, even a few more units will cause a significant difference.
Focusing is very random, a army won't pick the same units to fight (although they can all pick the same ones if you get lucky), and won't stick with fighting the same unit till it dies either, so how much they focus can very well decide larger battles.
Units get 1XP per turn they are in battle.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 18, 2012, 08:04:06 pm
Vanigo, whenever I simulate a turn in the admin realm, a galleon moving to attack doesn't arrive. Do you know what's happening? I'll PM you the turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 18, 2012, 09:27:19 pm
Some sort of exception being thrown is killing the turn. I'll take a closer look later; it's pretty late right now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 19, 2012, 02:07:09 am
Shoot. That sucks. What was your advice vanigo? I didn't get it. Also, why Didn't I get a defensive bonus?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 19, 2012, 04:56:14 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 19, 2012, 05:09:30 pm
Shoot. That sucks. What was your advice vanigo? I didn't get it. Also, why Didn't I get a defensive bonus?
Pull the lancers away. Their presence kept Doom's lancers from making a terrible mistake.
You didn't get a defensive bonus because your troops were in a plains tile, which has no defensive bonus.

By the way, with lemon10 getting close to fielding some flying units, I feel like I should remind everyone that fliers have a huge advantage over non-flying melee units. You may want to invest in some ranged units!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 19, 2012, 05:33:35 pm
They do?
Oh god, I never knew that, soon all shall fall under the flying horsemen (especially since no one has the buildings to get useful ranged units yet).
MUHAHAHAHAHAHA.
What exactly is the bonus by the way?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 19, 2012, 05:35:15 pm
Well, now he's said that... Y'all know how much I like my mounted archers.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 19, 2012, 05:44:54 pm
Spoiler: Kingdom of Tarr (click to show/hide)

Unless somebody objects, I'd like to found a new city on the western edge of Cimmeria, in those grasslands with the horses and wheat.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 19, 2012, 05:51:55 pm
Irony, I would recommend you get involved and save Sheb (your standing guard will almost certainly be enough to make sure that doom doesn't push through and take Sheb's city, since he will want to defend his own, which is also necessary to get reinforcements to the north), otherwise Doom will get a bit too strong (since odds are pretty good that he will win the battle at the city a bit farther north as things are going now, and then will probably be able to finish taking the rest of Sheb's cities). At that point he will be pretty easily able to take your remaining city on the continent (since it will be 6 cities of peacetime production and near unlimited stone against your 1).

Also, hurry up and post Sheb/Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 19, 2012, 05:56:15 pm
Well, I want to see if the turn can be fixed. Lemon, I might add that I have something special- the ability to build an archery range and more in a short timeframe. But anyway, Vanigo, am I good on the error? Irony, I won't take your city. Same as before- drive right by it.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 19, 2012, 05:57:04 pm
Irony, I would recommend you get involved and save Sheb (your standing guard will almost certainly be enough to make sure that doom doesn't push through and take Sheb's city, since he will want to defend his own, which is also necessary to get reinforcements to the north), otherwise Doom will get a bit too strong (since odds are pretty good that he will win the battle at the city a bit farther north as things are going now, and then will probably be able to finish taking the rest of Sheb's cities). At that point he will be pretty easily able to take your remaining city on the continent (since it will be 6 cities of peacetime production and near unlimited stone against your 1).

Also, hurry up and post Sheb/Doom.
This is a concern, but I'm actually more concerned about Sheb courting foreign powers.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 19, 2012, 06:17:46 pm
Well, I want to see if the turn can be fixed. Lemon, I might add that I have something special- the ability to build an archery range and more in a short timeframe. But anyway, Vanigo, am I good on the error? Irony, I won't take your city. Same as before- drive right by it.
Meh, all of you can build counters in a short time frame, but the main use of the pegasus knights will be raiding land and taking isolated cities, where it will be hard to have a appropriate amount of forces, and hard to catch up with them as well, dervishes or cavaliers will deal with the main battles.

The only true counter to them is dragoons (calvary so they move fast, and very high damage so they can fight them with only a slight numerical advantage without any problem), but they take quite a long time to get to unless you were planning on it, and since they aren't flying (and don't have charge), they will take charge damage and won't be able to follow over water. Calvary archers also slightly work, but they are a bit too weak to do it without overwhelming numbers.

Irony, I would recommend you get involved and save Sheb (your standing guard will almost certainly be enough to make sure that doom doesn't push through and take Sheb's city, since he will want to defend his own, which is also necessary to get reinforcements to the north), otherwise Doom will get a bit too strong (since odds are pretty good that he will win the battle at the city a bit farther north as things are going now, and then will probably be able to finish taking the rest of Sheb's cities). At that point he will be pretty easily able to take your remaining city on the continent (since it will be 6 cities of peacetime production and near unlimited stone against your 1).

Also, hurry up and post Sheb/Doom.
This is a concern, but I'm actually more concerned about Sheb courting foreign powers.
I don't think that that is really that much of a concern, Doom's incoming navy will stop Kash from landing, and our real focus will still be on our island.
Plus, my main goal is to stop one of them from becoming too strong, I don't really want Sheb taking over Doom (even if Me+Kash each get a city), since he would pretty promptly turn around and eat both of our cities up (followed by your cities on the mainland).

EDIT: I should note it might be different for kash, since he is only about a turn away from Doom's cities via carrack, and could probably fight near evenly if he ported enough units over there, whereas it would take 3/4 turns for one of my units to get over to a city.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 19, 2012, 06:24:32 pm
That's assuming he survives the ships I'm throwing at him. And I think I'm actually pretty close to dragoons. Just saying.

EDIT: I think I have all the buildings needed. What am I missing?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 19, 2012, 07:46:14 pm
Oh, I wasn't saying he could beat you (especially since it will take him ~3/4 turns of 10 labor per turn to build a good enough navy to make sure units got over there), and even then he wouldn't be able to get a large enough advantage to take your cities without full production, but that *If* you were beaten, and kash+me got one of your cities each, he could defend it from Sheb for a very long time, whereas Sheb could take my city out pretty fast due to how long it would take to get reinforcements over there.
And I think I'm actually pretty close to dragoons. Just saying.

EDIT: I think I have all the buildings needed. What am I missing?
Wonderworks, which requires both a university and a size 6 city.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 19, 2012, 07:56:56 pm
Well, now he's said that... Y'all know how much I like my mounted archers.
Dude, you may not have noticed, but mounted archers kind of suck. 5 attack just doesn't cut it anymore.

Dragoons require a cavalry yard and wonderworkers.

Doom, I expect I can fix things so your turn works, I just haven't had a chance yet.

To be more specific, fliers take half damage from non-flying melee units. I... probably should have kept that in mind when I statted up the fliers. I hate to change the rules during a game, but maybe I should go in and nerf their health anyway.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 19, 2012, 08:13:38 pm
Urk. I guess they are really pretty powerful (although Sky Knights ARE the only unit in the game that uses two special resources), I would prefer they weren't nerfed at all, but its not like I can stop you or anything, just don't nerf them TOO hard.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 20, 2012, 04:21:13 am
Dude, you may not have noticed, but mounted archers kind of suck. 5 attack just doesn't cut it anymore.
So do Bowmen, but Mounted Archers have the benefit of high movement. And until I get the right buildings, what am I supposed to do with huge amounts of wood and horses?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 20, 2012, 11:15:33 am
He is saying that its like throwing spearmen at dervishes, yes it will work at a sufficiently high number, but it isn't ever a smart idea (since while you would have a good chance at beating 2 dervishes with 10 spearmen, you would have to spend 4 times the labor, 5 times the building time, and 5 times the upkeep).

You can get cavalry archers next turn however (just build a bowyer in your city with a cavalry yard and foundry), which stand a significantly better (but still not good) chance.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 20, 2012, 11:18:27 am
And will be a good stand in until I acquire Dragoons.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 20, 2012, 05:51:30 pm
Oh, so I guess I can just build a bowyer until I get the wonderworks, then. Thanks.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 21, 2012, 12:31:02 am
Sheb: Hurry up and post.
Doom: You can guess pretty easily what exactly will happen on your turn, it not running sucks, but its not like there is anything complicated that will happen.
Vanigo: You should hurry up and fix it so doom can post his turn without any concerns.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 21, 2012, 02:54:51 am
Don't you know the magic word?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 21, 2012, 06:13:28 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 21, 2012, 11:55:30 am
Ah, sorry for being rude.  :-[
It just a little hard to avoid when trying to be forceful and trying to get people to post, especially after the first time.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 21, 2012, 08:37:26 pm
You know how, sometimes when you're coding, you sometimes put an i where you should have put a j? And sometimes it's in an obscure little piece of code that doesn't come up very often? Yeah, Doom's turn works fine now.
Also, flying units nerfed, generally on the order of 4 hp.
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2041.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 21, 2012, 10:31:51 pm
Well, Sheb's defenses are proving very resilient. Vanigo, do higher-level skills negate lower-level skills, such as in the case of chargebreak and charge? Knights have charge three, halberdiers have chargebreak 2, so I was wondering.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 21, 2012, 10:44:39 pm
You should really get involved while you still can Irony. Otherwise by the time Doom's army beats Sheb and gets to you it will probably have at least 15 units that are level 3-4 and have a fairly easy time killing your dervishes and taking over your city (even if you have a fortress there).
Fakeedit: Although from his post it seems that Sheb might be able to survive doom this turn (and after that he can build up fast enough to keep his city alive).


Vanigo: I think priests are too strong right now. As it is killing a few units in a battle snowballs by the end. Throw in a priest, and you don't even have to spend time in a city to recover at the end, you can just march to their city, and by the time they are there your army will be completely healed. With a small army it isn't that bad, since having a preiest instead of another pikeman has a significant increase in your loss chances and he can die. However, if you have a very large army, and you win, he is unlikely to die and he has enormous healing power.
Nerf ideas: Either half the basic priests (I think priests of life having 6 healing is *probably* fine, since they *are* a special unit) healing amount (from 4->2).
The other option is to double/triple it, but have each healing amount heal a single point per turn (eg. if you have healing 8, a 4/7 unit, a 5/18 unit and a 3/10 unit, it will heal to 7/7, 10/18 and 3/10), which would allow a single priest to be really big help strong with a only a few units with it, but only a single one wouldn't be able to fix an entire army in two turns. You could also do the same with the priest of life, but also give him a healing aura (like he has now) in addition to regular healing.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 21, 2012, 10:59:06 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 22, 2012, 04:30:35 pm
I suppose that you don't need to get involved at all irony.
The first time I ran this turn (2 turns ago) sheb's units didn't get to safety in the city, and he didn't have enough forces to fight doom off. Since they did this time, they provided enough troops to let him win consistently (3/3 times). I don't think that Doom will attack this turn, nor in the forseeable future if sheb keeps building up.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 22, 2012, 05:06:39 pm
Well, Sheb's defenses are proving very resilient. Vanigo, do higher-level skills negate lower-level skills, such as in the case of chargebreak and charge? Knights have charge three, halberdiers have chargebreak 2, so I was wondering.
No. The difference between different levels of charge is that, on a charge attack, you get an attack bonus equal to the charge level, so your level 2 lancers, with 8 attack and charge 2, have an effective 10 attack on their charge. Chargebreak gives a similar bonus on the charge-countering attack.

And I'm not surprised you can't crack that nut. You'd have had a decent chance if you'd won initiative last turn, I think, but there's two T2 infantry units, a unit of pikemen, and two magicians sitting on a tile with +100% defense. With no siege on your side of the board, even his magicians have 8 defense there.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on September 22, 2012, 05:49:09 pm
Yeah. I ran it through a few times, but kept losing, so I've decided to just wait him out at the borders for the time being.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 23, 2012, 09:30:56 am
Defenser really do have a terrible advanage in this game. I guess I'll wreck your amy in a few turns and then we're back to square one.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 24, 2012, 11:10:42 am
Come on irony and sheb, could you guys please hurry up and post.  :P
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 24, 2012, 11:35:52 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 25, 2012, 01:07:12 am
Poke. Poke. Poke.
If you don't post I will keep poking you Irony.
Poke. Poke. Poke.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on September 25, 2012, 01:58:58 am
Spoiler (click to show/hide)


Spoiler: Also, Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 26, 2012, 11:26:16 am
Just a tentative poke vanigo to make sure you know everyone has submitted their turns.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on September 26, 2012, 09:17:04 pm
Sorry for the delay. My family's been in town; things have been busy.

Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2042.txt)

To answer your comment about priests, lemon10, I assume you mean healers? Priests don't actually have any healing, although warpriests do. I guess your point is that it makes the already-swingy combat even swingier, and overvalues eliminating units? I can see the logic there. Have to think about it.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 26, 2012, 11:22:37 pm
Spoiler: Turno, turnee, turned (click to show/hide)

To answer your comment about priests, lemon10, I assume you mean healers? Priests don't actually have any healing, although warpriests do. I guess your point is that it makes the already-swingy combat even swingier, and overvalues eliminating units? I can see the logic there. Have to think about it.
Kind of, but its more that it negates the entire need to heal in a town or stop after a tough battle, and all you need is a single healer in a ten unit size army, it would be fine if it was a little slower or scaled with army size, but it seems a bit too powerful a effect for just a single unit.
And yeah, I did mean healers not priests. Opps.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on September 27, 2012, 04:03:23 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 28, 2012, 02:05:01 am
I think I will poke those who haven't posted yet (Irony, sheb and doom. Poke), it has only been a day, but I know will have to bother everyone a few times anyways till they all post, so I might as well start now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on September 28, 2012, 02:32:29 am
Actually, each time you're poking me I'm like "Oh come on. Stop being annoying". And it turns me off from making my turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on September 28, 2012, 10:24:47 am
Actually, each time you're poking me I'm like "Oh come on. Stop being annoying". And it turns me off from making my turn.
Huh, and yet it seems to speed the turn up dramatically.
But oh well, I guess I won't bump this thread this or next turn and see how long they take.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 01, 2012, 07:09:22 pm
Okay, I'm going to bump this now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on October 02, 2012, 03:10:05 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 02, 2012, 05:51:17 am
Orders sometime.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 04, 2012, 02:01:02 am
I know I said that I wouldn't bump it this turn or next, but looks like that was a lie, since I think that unless I or someone else (and it appears that no one else is bumping enough for the game to keep going faster then a turn every other week (which is probably slow enough that there is a good chance the game will die)) keep bumping it this game will probably die, and since I rather like this current game, I guess I will keep bumping it so that it stays alive.
Bump.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 05, 2012, 05:25:54 pm
Come on, Irony and Kasshyk.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 06, 2012, 10:14:37 pm
Still need those turns...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 06, 2012, 11:38:14 pm

Sorry for the delay.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on October 07, 2012, 04:48:45 am
Spoiler: Empire of Tesunad (click to show/hide)

I did my turn, I assume you meant Doomblade there.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 07, 2012, 08:35:29 am
I did my turn, I assume you meant Doomblade there.
Huh, what happened there? It did seem kind of odd that you'd be one of the last...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 08, 2012, 01:41:30 am
Auto irony?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on October 08, 2012, 05:33:06 pm
Right. Sorry. Again.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 08, 2012, 06:33:26 pm
Finally!
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2043.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 08, 2012, 10:26:39 pm
Vanigo: We can trade armies right?
Spoiler: More building WOOOO (click to show/hide)
EDIT: How exactly would one go about razing a city?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on October 09, 2012, 05:42:13 am
Spoiler: Empire of Tesunad (click to show/hide)

@Lemon10: I think you just remove a pop every turn, until it's just a village.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 09, 2012, 05:15:36 pm
Actually, the game won't let you reduce population below two. Why, don't want to spend food on Death Valley after you build the mana tap? I guess I can let you burn it down, but you won't get the population back.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 09, 2012, 05:22:23 pm
Actually, the game won't let you reduce population below two. Why, don't want to spend food on Death Valley after you build the mana tap? I guess I can let you burn it down, but you won't get the population back.
Na, just general curiosity, wondering about what would be necessary to go into someones city and raze it to the ground before they could take it back.
Vanigo: We can trade armies right?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 09, 2012, 06:52:09 pm
Actually, the game won't let you reduce population below two. Why, don't want to spend food on Death Valley after you build the mana tap? I guess I can let you burn it down, but you won't get the population back.
Na, just general curiosity, wondering about what would be necessary to go into someones city and raze it to the ground before they could take it back.
Well, you'd have to bring it down to size 2 normally first.
Quote
Vanigo: We can trade armies right?
Yes.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 11, 2012, 01:42:25 am
Kerbump, time to post your turns guys.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 12, 2012, 02:32:45 am
Come on Irony, Sheb, Doom.
Its you three holding this game up again.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on October 12, 2012, 02:52:29 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 13, 2012, 02:13:43 pm
Rebump, your turn now Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 13, 2012, 11:29:45 pm
Turn in later.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 14, 2012, 05:45:57 pm
Aaaannnndddd a fourth bump for Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on October 15, 2012, 01:20:02 am
Soon soon.

...has it been a week already? :x
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 15, 2012, 09:47:05 pm
*Sigh*
And a fifth bump.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 15, 2012, 11:21:47 pm
Look, I don't have much time to do anything this week so far. We'll see how it pans out, but other than that, no guarantees.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 17, 2012, 03:31:13 pm
Not having time to do it doesn't really work as a good excuse when a turn only takes five minutes and you have had over a week to submit it.

You still have to post Irony, even if doom isn't going to.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 18, 2012, 06:52:04 pm
Can you consider autoing both of them vanigo?
Because it doesn't look like they are going to post turns any time soon.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 18, 2012, 07:00:32 pm
Yeah, I got a free-er day today.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on October 18, 2012, 09:56:13 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 19, 2012, 07:03:13 pm
Spoiler (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2044.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 19, 2012, 11:52:59 pm
Wooo, new turn.
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on October 20, 2012, 09:02:44 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on October 21, 2012, 06:23:22 am
Spoiler: Kingdom of Dunottar (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 23, 2012, 10:57:13 am
Annnnndddd bump #1. Time to post Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on October 23, 2012, 11:24:14 am
Annnnndddd bump #1. Time to post Irony and Doom.

That bump has an odd reply number...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 24, 2012, 02:59:03 pm
Annnnndddd bump #2. Time to post Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 26, 2012, 10:18:20 am
*Sigh*, must I continue bumping this thread ten times per turn?
This is another bump if it wasn't obvious.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on October 29, 2012, 10:32:26 am
No, you won't, because I'm going to help you bump this.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on October 29, 2012, 11:08:10 am
Spoiler: Kingdom of Tarr (click to show/hide)

Blurble.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on October 30, 2012, 03:10:43 pm
Bump again. Suggest autoing doom if he doesn't post today.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on October 30, 2012, 06:02:11 pm
Sorry...

Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on October 31, 2012, 02:18:34 am
Yeah! Turn!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 31, 2012, 04:04:56 pm
Sorry for the delay; I blame the hurricane. Might not be up tonight, either, depending on when power comes back.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 31, 2012, 08:14:38 pm
Spoiler (click to show/hide)

Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2045.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on October 31, 2012, 08:48:00 pm
Forgot the game state link, Vanigo
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on October 31, 2012, 10:52:49 pm
Whoops. Put in the opening tag, but not the text or the closing tag.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 01, 2012, 05:28:03 am
Shazam. Turn done.
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 01, 2012, 06:23:33 am
Spoiler: Turn (click to show/hide)

Apparently I got a negative amount of air mana, which doesn't make sense. Please up me to 0 and remove two air mana from lemon10.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on November 01, 2012, 11:06:47 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 01, 2012, 02:03:31 pm
Spoiler: Turn (click to show/hide)

Apparently I got a negative amount of air mana, which doesn't make sense. Please up me to 0 and remove two air mana from lemon10.
He said he did it to be lazy (and that I wasn't allowed to spend the air mana (even if I theoretically could) until I would get it normally), it doesn't really make sense, but it won't have any real ingame effects unless we break our alliance within two turns (which seeing as I don't have any real troops near you is unlikely).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 01, 2012, 03:28:17 pm
Well, it does prevent me from using that air mana myself.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 01, 2012, 09:24:55 pm
Well, it does prevent me from using that air mana myself.
I think that lemon10 might be upset if you did that. I guess there wasn't an explicit "you owe me your next three air mana" in the PMs I saw, but...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 01, 2012, 11:42:28 pm
Breaking of trade agreements (especially ones where one side has already traded his goods over) is a pretty standard cause for a declaration of war.
I mean its possible that I might not declare war on you and stop by fight doom if you just stopped trading them to me and started using them for yourself without negotiating a new agreement, but...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 02, 2012, 04:36:41 am
IIRC, the last air mana are air mana you have a right to buy.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 04, 2012, 03:43:21 am
IIRC, the last air mana are air mana you have a right to buy.
Nope, I have the right to buy an infinite amount of air mana, but you owed me 3 more last turn then you had.

Also, BUMP.
Your on plate Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on November 04, 2012, 11:14:04 am
Spoiler: Arcadia (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on November 04, 2012, 01:19:26 pm
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 04, 2012, 08:55:09 pm
That was pretty quick. Nice job, guys.
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game state (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2046.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 04, 2012, 10:12:08 pm
Wow, I get a comical amount of labor. Even with every single city in my empire building/recruiting something I still can't use it all.

Spoiler: Turn (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 05, 2012, 02:16:28 pm
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on November 05, 2012, 04:35:54 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 08, 2012, 01:01:05 am
Kabumpero. Your up Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 08, 2012, 09:30:19 am
lemon, I'm declaring unilateral war right now. No quarter taken. Your avatar is just TOO offensive.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 08, 2012, 01:50:07 pm
It is not offensive, it is an amazing work of art. Well, I suppose if you have no class its could be offensive, but thats not my fault.

The Empire of Illyrian shall defend itself from the culture less vandals, and guard our art till the death.

((You will want to ask vanigo to get you three of the air mana that you couldn't have traded last turn back if you really are declaring war))
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 08, 2012, 02:52:22 pm
((You will want to ask vanigo to get you three of the air mana that you couldn't have traded last turn back if you really are declaring war))
If we're seriously doing this? Then yes.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 09, 2012, 08:14:41 pm
I imagine that any assault you plan on me will be much assisted if the turn actually runs.
In other words: BUMP!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 11, 2012, 11:22:02 am
I also need to know if Sheb is seriously declaring war on lemon10, or if he's just screwing around. I honestly can't tell.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on November 11, 2012, 05:42:12 pm
I also need to know if Sheb is seriously declaring war on lemon10, or if he's just screwing around. I honestly can't tell.

I think he is serious.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 14, 2012, 11:58:55 am
I bumpeth thee again!
Its already been 10 days since this turn started, hurry up and post Doom and Irony, so that Sheb can come and try to destroy me.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 18, 2012, 01:03:37 pm
Guys? I still need confirmation from Sheb, too.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on November 18, 2012, 04:36:39 pm
I think he's serious. Although bumping, and turns from Irony and Doomblade are required too.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on November 18, 2012, 05:32:38 pm
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on November 18, 2012, 07:42:24 pm
Spoiler: Kingdom of Tarr (click to show/hide)

Two weeks is hopefully a record for me. :I
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on November 18, 2012, 08:14:40 pm
Two weeks is hopefully a record for me. :I

Same. I feel bad, because I keep seeing the bumps and procrastinating, even when the turn takes 5 minutes to do, usually.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 19, 2012, 09:48:18 pm
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2047.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 20, 2012, 01:52:44 am
Betrayal most foul!
I see now, under the guise of decrying my national artwork, both Tesunda and Dunottar are arrayed against me most fouly, like angry fowls.
Spoiler: FOR THE EMPIRE (click to show/hide)
I shall not fall prey to these foul fowls, the empire shall rally, and (eventually) crush them both.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 20, 2012, 03:49:23 am
Come on, you're always overeacting. Just because Tesuna made a mistake planning its move and we actually have a sense of esthetics does not mean we're going to war.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 20, 2012, 05:45:45 pm
While I would believe that you are pretty much joking in your declaration of war, Kash obviously isn't. Not only did he kill both of my boats to establish sea supremacy (and I don't see any possible way for that to have been a accidental move), he also moved his cavalry up to the front so that it would be easily able to harass me (and possibly take cities if he is lucky).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on November 20, 2012, 06:11:04 pm
Don't forget me, Lemon. I've also taken the initiative to attack your ships.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on November 20, 2012, 08:08:03 pm
Why would I need sea supremacy? We have a land border if you hadn't noticed :P

And re: the cavalry, I'm being paranoid.

Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 20, 2012, 11:07:20 pm
If you didn't want my navy gone for some reason you wouldn't have killed it. If I was more paranoid, I would think that the attack was part of a plan to help sheb take back death island, but that thinking is tad too paranoid even for me.

And about the cavalry: I don't see what you would possibly need to be paranoid about.
In a turn or two when I start turning out improved sky knights and airships I could understand being paranoid, but even then it would be 3-4 turns before I had a large enough force to present even a theoretical threat to your cities on the mainland (since where they already were your cavalry could already reach every single tile in a single turn).

Oh well, we will see if you stab me even harder (since you already did kill my weakling navy) this or next turn I guess.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 21, 2012, 12:38:32 pm
Hey, the simple fact that you can strike anywhere with über units IS frightening. I'm afraid of you. Also, don't be ridiculous, I'm not going to invade Death Island with a single carrack.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on November 21, 2012, 06:11:57 pm
Surely you've built up Death Isle's defences a little? Or are you right to be worried, because you haven't? Well, the fact that you can churn out flying things is definitely worth being worried about, regardless of how powerful they are, my air force is currently nil after all.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on November 21, 2012, 06:29:13 pm
Surely you've built up Death Isle's defences a little? Or are you right to be worried, because you haven't? Well, the fact that you can churn out flying things is definitely worth being worried about, regardless of how powerful they are, my air force is currently nil after all.

As a matter of fact, lemon, you're the only one with an air force at this point.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 26, 2012, 10:01:34 pm
Still waiting on... well, everyone knows who by now.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on November 26, 2012, 10:14:33 pm
I will bet any two people that aren't Kash 25 money that Kash will attack me this turn, since its pretty obvious that's what he will do.
I will only bet two person because if I bet more, Kash could simply do quite a bit of harm by simply not attacking me.

Also, Sheb should only have 1 air mana at the start of this turn.

Surely you've built up Death Isle's defences a little? Or are you right to be worried, because you haven't? Well, the fact that you can churn out flying things is definitely worth being worried about, regardless of how powerful they are, my air force is currently nil after all.
Yes, it is worth being worried about, but your calvary actions only make any sense at all if you are moving into attack position.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on November 27, 2012, 02:39:05 am
Why should I have only 1 Air Mana? I've not been using any.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on November 27, 2012, 06:20:00 pm
He got one this turn and one last turn. When he declared war, I un-pre-gave you three mana and sent them back to Sheb.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on December 01, 2012, 06:07:00 pm
:pokes thread:
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on December 01, 2012, 06:10:36 pm
...us again?

Turn soon. :-[
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on December 02, 2012, 12:15:02 am
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on December 05, 2012, 08:48:55 pm
Still waiting on you, Irony...
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on December 08, 2012, 07:47:52 pm
Irony, if you don't get your turn in tomorrow you don't get a turn.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on December 08, 2012, 09:18:15 pm
Spoiler: Kingdom of Tarrdy (click to show/hide)

Apparently "soon" means "a week" for me.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on December 09, 2012, 07:51:26 pm
Spoiler (click to show/hide)

Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2048.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on December 10, 2012, 08:01:26 am
Hopefully things will go faster now.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Kashyyk on December 10, 2012, 12:08:23 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on December 10, 2012, 02:01:08 pm
Ohhh, that was unexpected.
Was sure you were going to attack me this turn Kash, guess you changed your mind (to be honest though, that was probably your best opportunity to attack, since now I am in a significantly better strategic defensive position then last turn, and am outproducing you unit wise, even if you are only waiting a turn to attack me, you missed a fairly big chance).
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on December 12, 2012, 12:18:32 pm
After a bit of thought, you won't really be that disadvantaged by waiting just a turn, but every turn you wait will make attacking a more risky endeavor.

Also: Bump!
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on December 14, 2012, 11:42:01 am
Bump?
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on December 19, 2012, 09:31:51 pm
Bump¿
Your turn Irony and Doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Sheb on December 21, 2012, 07:04:47 am
Bumpity Bump.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: lemon10 on December 25, 2012, 04:19:45 pm
Christmas bump.
Just you two irony and doom.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: IronyOwl on December 27, 2012, 03:10:35 am
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Doomblade187 on December 27, 2012, 03:23:13 am
I will do another turn and then gift my empire to irony or Kashyk.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Vanigo on December 28, 2012, 09:31:57 pm
Guess I should see if anyone else wants to jump in.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Doomblade187 on December 28, 2012, 09:43:10 pm
Please. Do so, by all means.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on December 30, 2012, 11:09:30 pm
Gonna bump this again.
Title: Re: Let's try this again: Computerized empire-builder game (Things are exciting!)
Post by: Zanzetkuken The Great on December 31, 2012, 02:39:24 pm
Guess I should see if anyone else wants to jump in.

I have the time.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 01, 2013, 03:51:39 pm
Sounds like a plan. Doom said he wanted to do one more turn, but if you get impatient I don't think anyone would mind much.

Also, I'm pretty sick ATM, so there may be some delays on my end.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Doomblade187 on January 02, 2013, 07:11:42 pm
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 04, 2013, 02:26:34 pm
Spoiler (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2049.txt)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Kashyyk on January 04, 2013, 02:46:32 pm
At last, the war for the western continent is at hand.

Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Zanzetkuken The Great on January 04, 2013, 06:35:41 pm
The New Reign of Arcadia begins.

Spoiler: New Arcadia (click to show/hide)



One spot opening up?  Are you refering to Doomblade's because I thought I claimed that.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Zanzetkuken The Great on January 04, 2013, 06:37:07 pm
-accidental double post-
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 04, 2013, 11:59:18 pm
Zan, I don't know how closely you've been watching, but archers are pretty useless at this point. They're tier 0 (as I've taken to thinking about things), and it's getting to the point where it's T2+ or go home. Unless you have at least 3 or 4 to 1 odds, anyway.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Zanzetkuken The Great on January 05, 2013, 12:02:00 am
Zan, I don't know how closely you've been watching, but archers are pretty useless at this point. They're tier 0 (as I've taken to thinking about things), and it's getting to the point where it's T2+ or go home. Unless you have at least 3 or 4 to 1 odds, anyway.

That specific city doesn't have a bowyer yet, so I'm just building up anything that can deal damage to the sky knights, if they attack that city, to tell the truth.  Seriously, look at how bad off the economy I have is.  I need some free population if I can even attempt to begin to try anything.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Doomblade187 on January 05, 2013, 01:25:24 am
Yeah, I wasn't that nice to the economy during the Dunnotar war. Just saying.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Sheb on January 05, 2013, 03:36:31 am
You weren't that nice to me either. Man, that war ended up being a big mistake of yours. Just thinking of all the ressources we lost make me cringe.

Dunottar

Spoiler (click to show/hide)

Also I'm am trading 5 iron for 5 stones with Kashyyk.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 05, 2013, 02:30:44 pm
That specific city doesn't have a bowyer yet, so I'm just building up anything that can deal damage to the sky knights, if they attack that city, to tell the truth.  Seriously, look at how bad off the economy I have is.  I need some free population if I can even attempt to begin to try anything.
Yeah, but that city's a lost cause if Lemon attacks anyway. I'd be amazed if a unit of archers can do more damage than the knights will regen in a single turn. That's just a waste of labor and money, and a turn that could be used pulling a unit of pop out of the city.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: IronyOwl on January 06, 2013, 05:53:26 am
Spoiler: Kingdom of Tarr (click to show/hide)


Not last this time.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Sheb on January 06, 2013, 06:26:31 am
Come on lemon, you're holding us back! (Yeah I know it hasn't been that long, but it's just too good. :p)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: lemon10 on January 07, 2013, 09:45:59 pm
Ohh, yay, this time I am the one holding everyone back.  :P

I have a proposal for Zanzetkuken. If he gives me the 4 pegasuses (pegasi?) he owns, then my troops will leave his city alone, otherwise they will take it.
Its obviously in his best interests to accept this, since he can't actually use the pegasi (he can in theory get a single pegasus unit for like 15 labor and all 4 of them, but they aren't worth a city in any case).



I won't have much access to a computer in the next few days, so I can't really respond to his choice (and am thus posting the turns now), but depending on his answer, vanigo can pick which of my turns to run (identical except for the actions of my sky knights).
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Sheb on January 08, 2013, 07:46:15 am
Oh, so now you're blackmailing him? Well, given the fact that you're bent on world domination, and that those pegasi would mean more sky Knights for you, he's got an interest in stopping you. It's not about the short-term cost of loosing pegasi, it's about the longer-term cost of being crushed.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Zanzetkuken The Great on January 08, 2013, 01:09:02 pm
Vanigo, please make the modification to my turn to remove a population, rather than create the bowmen.  I am not at a computer that can modify the turn I made.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 09, 2013, 04:52:11 pm
So, Zan, I need an answer to lemon's proposal.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Zanzetkuken The Great on January 09, 2013, 04:57:28 pm
So, Zan, I need an answer to lemon's proposal.

Simple answer: Never.
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Vanigo on January 09, 2013, 08:57:11 pm
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2050.txt)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Kashyyk on January 09, 2013, 09:49:15 pm
Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: tryrar on January 10, 2013, 01:44:51 am
heh, this looks pretty interesting, and seeing as this appears to be heading to a titanic conclusion I'm hoping there will be another game soon I can join in
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Sheb on January 10, 2013, 04:01:59 am
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: lemon10 on January 10, 2013, 04:17:57 pm
Spoiler: Turn (click to show/hide)

Yeah, my fight with Kash is really revving up, and unlike the other fight over on the other continent I think that this fight will have a definite conclusion fairly soon (within 10 turns).
Title: Re: Let's try this again: Computerized empire-builder game (One spot opening up!)
Post by: Sheb on January 10, 2013, 04:29:45 pm
Is "within 10 turn" equivalent to "soon" for you? I could get an army of drakes to you back in this time.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 10, 2013, 06:17:36 pm
Is "within 10 turn" equivalent to "soon" for you? I could get an army of drakes to you back in this time.
Compared to how long your guys fight was going for without any kind of conclusion at all or even a single real city changing hands, 10 turns for a real conclusion is quite fast in my opinion.

heh, this looks pretty interesting, and seeing as this appears to be heading to a titanic conclusion I'm hoping there will be another game soon I can join in
This game will probably last at least 50 more turns if it doesn't stop before then due to people quitting. Even if the main battles between me and Kash are over in 5 turns, and if it takes just 10 turns for the major cities to be conquered, it will still take quite a while for the forces to get to the other continent, and even after they do, everyone on the eastern continent will probably unite against me/kash, making the conquest take a very long time.
That said, I would be willing to play in a small match right now (ideally 1v1 so it would go fast) if you wanted to.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 10, 2013, 07:58:10 pm
Vanigo, I can't open the link you provided, I keep getting a 500 error.

Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on January 10, 2013, 11:02:49 pm
heh, this looks pretty interesting, and seeing as this appears to be heading to a titanic conclusion I'm hoping there will be another game soon I can join in
This game will probably last at least 50 more turns if it doesn't stop before then due to people quitting. Even if the main battles between me and Kash are over in 5 turns, and if it takes just 10 turns for the major cities to be conquered, it will still take quite a while for the forces to get to the other continent, and even after they do, everyone on the eastern continent will probably unite against me/kash, making the conquest take a very long time.
That said, I would be willing to play in a small match right now (ideally 1v1 so it would go fast) if you wanted to.

Well, if it was a 3-way melee, I'd be game(3 players does add a lot more trading and politicking/backstabbing possibilities than a 1v1)

Plus, iirc vanigo did make some major changes to resource gathering based on this game, so while this winds down to a conclusion, he can get started on testing those changes with a (hopefully) quick game
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 11, 2013, 12:47:18 am
I would really prefer 1v1, since its far simpler and faster.
It is important to note that a 2 way match will be 2-3 times as fast as a 3 way (due to not having to worry about the third player taking advantage of the fight, so dozens of turns end up shaved off the game since you don't have to worry about another force, also two people submitting turns will end faster then three people submitting turns).
That said, I am fine with a 3 way, as long as it is on a smaller map.

Also, I don't think that this will really wind down for months yet.

You shouldn't have done that Lemon10
I did offer you a good chance to keep the city, and I probably wouldn't have done that if doomblade hadn't sent those troops to harass my city. Just because you took over for him didn't mean that his empire was off the hook for their actions.
I don't really want war with you, and I did offer you a pretty decent deal to keep the city (aka, 4 units of a resource you probably won't ever use in return for a 5 pop city+decent size island), but you didn't accept it.

Also, if you send your ship up where it can unload troops onto pegasus island, I *will* destroy it.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 11, 2013, 07:14:02 am
Well, if Vanigo is okay with that, we could just run another game ourselves.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on January 11, 2013, 01:10:04 pm
hmmm, I was actually thinking that myself, though I can't even figure out how to use the admin interface or even simply create a map
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 11, 2013, 01:21:38 pm
hmmm, I was actually thinking that myself, though I can't even figure out how to use the admin interface or even simply create a map

I know how.  Want me to?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on January 11, 2013, 01:28:11 pm
u offering to GM? Sure. I request a mostly land map with a big central lake
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 11, 2013, 01:30:22 pm
u offering to GM? Sure. I request a mostly land map with a big central lake

I'll work on it when I get home.

Spoiler: Possibility (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 11, 2013, 07:36:54 pm
u offering to GM? Sure. I request a mostly land map with a big central lake

I'll work on it when I get home.
That's actually unplayable, because there's no wood on the starting islands, making it impossible to build ships.
Also, a reminder: The reason I'm not putting my saves into spoiler blocks is that the forum hard-caps post length at, IIRC, 20kb, and the saves started out at 75k and have ballooned to 120. There's a real risk that you'll run into this problem, too.

And, I haven't actually made the rules revisions I'm planning on yet. I'll have to do that and then post the new rules filename.

Edit: Okay, you can use GameRules02.xml. The significant changes are as follows:
All special resource tiles have been reduced to 1 resource/round. The grand bazaar, breeder's pasture, and cavern mines have also been nerfed.
Most wood costs have been doubled.
A new unit, mounted crossbowmen, has been added to fill the gap at T2 horse archers.
All flying units except air mages have had their speed reduced, usually by 1.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on January 11, 2013, 09:11:05 pm
I finally figured out the admin interface and was messing around and came up with this map (https://www.dropbox.com/s/6ld68zoyqu5omn7/Map1.txt)!

Note: I forgot to change rulesets so if this is a good map to u zan I or you can easily recreate this with ruleset 2. Also, if we are really gonna do this we should probably create a new thread so as to not clutter up this one
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 11, 2013, 11:11:10 pm
Also, a reminder: The reason I'm not putting my saves into spoiler blocks is that the forum hard-caps post length at, IIRC, 20kb, and the saves started out at 75k and have ballooned to 120. There's a real risk that you'll run into this problem, too.

By the way, how did you manage to get the world stats to display when you click on the link, rather than getting a .txt document download?

I finally figured out the admin interface and was messing around and came up with this map (https://www.dropbox.com/s/6ld68zoyqu5omn7/Map1.txt)!

Note: I forgot to change rulesets so if this is a good map to u zan I or you can easily recreate this with ruleset 2. Also, if we are really gonna do this we should probably create a new thread so as to not clutter up this one

That could work.  May need to add some free population, though.  Here's the link: http://www.bay12forums.com/smf/index.php?topic=121594.0
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on January 13, 2013, 02:16:04 am
I see. So apparently transports require you to merge the transported army with the transport. That would have been useful to know beforehand.


Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 13, 2013, 05:33:09 am
Hey, you can't make an omelette without breaking some eggs, amirite?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 14, 2013, 07:59:37 pm
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2051.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 14, 2013, 08:23:56 pm
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on January 14, 2013, 09:09:00 pm
Well, that went spectacularly... Turn up soon.
Turn Done

Spoiler: The Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 15, 2013, 08:47:16 am
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 16, 2013, 05:15:40 pm
Ugh, looks like those drakes are going to be a real problem :/
Spoiler: Turn (click to show/hide)
I am still willing to give you your island back for your 4 pegasi Zanz, and it does look like I might rather need them due to what appears to be fighting everyone but you (sheb 's drakes, kask's whole empire, and what is almost certainly an attack by Irony on death island).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 16, 2013, 10:13:37 pm
I am still willing to give you your island back for your 4 pegasi Zanz, and it does look like I might rather need them due to what appears to be fighting everyone but you (sheb 's drakes, kask's whole empire, and what is almost certainly an attack by Irony on death island).

And if I give them to you, Sheb and Irony will swarm me and I'll be gone in a few turns!  Also, don't get so greedy with that island, I can get it in a few turns, and your knights will be needed elsewhere.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 17, 2013, 05:01:35 am
Yeah, the fact is that you negociating position is getting worse lemon10. Starving you of pegasi means he can get that island back easily anyway.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 21, 2013, 02:04:41 am
As little as I want the game to go faster due to the fact that I am probably going to get the shit kicked out of me fairly soon by sheb+kask+Irony, I feel its time for a bump anyways. Its your turn Irony.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 24, 2013, 07:49:06 pm
Irony...
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on January 24, 2013, 08:09:12 pm
I'm sorry. Again. Not quite two weeks?

Turn within a few hours. >_<
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on January 25, 2013, 04:39:59 am
Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 25, 2013, 06:31:06 pm
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2052.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on January 25, 2013, 06:57:42 pm
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 26, 2013, 07:01:36 am
Why didn't my drake attack in the first turns?

Anyway, I might have underestimated Galleons a little. :p


Spoiler (click to show/hide)

Vanigo, the 1.1 Weyr, consisting of Smaug Jr. is to be transferred to Arcadia.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 26, 2013, 12:48:55 pm
Why didn't my drake attack in the first turns?
Galleons have range and drakes don't. The drakes had to get into range before they could attack.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 26, 2013, 06:14:43 pm
Hurm, things are looking much better then they were looking last turn, I can funnel enough troops over to death island to keep it pretty easily, and I can keep Pegasus island as well.

Spoiler: Turn (click to show/hide)

Sheb, trades take place at the beginning of the turn and since you don't have a dragon named Smaug Jr. at the start of the turn, you can't make that trade.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 26, 2013, 10:03:53 pm
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 27, 2013, 02:44:33 am
Smaug Jr. is just the new name of one of my Drake.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 27, 2013, 02:53:26 am
Smaug Jr. will be the name of one of your drakes when you rename them.
But right now you only have Tarasque and Drakes (182).

I assume that you are talking about Drakes (182) after you name (and move them), but you can't name and trade them (and move them out of the city they are in) in the same turn.
Well, I am about 90% sure about that at least, but I could be wrong.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 27, 2013, 04:25:40 am
Well, I don't really see why not. AFAIK, trading is a free action, it doesn't take time IG.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 27, 2013, 12:54:21 pm
I'll let you name them, but not move them. Trading is a free action that you can only take at the start of your turn. Not in the middle, and not at the end. Naming them is a pure flavor action, though, and barely counts as part of your turn at all, so I'll let that go.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 27, 2013, 01:15:08 pm
Oh, well, I'll trade it next turn then. But if I trade it, it cannot do anything else? And the new owner cannot move them either, can he?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 27, 2013, 05:16:25 pm
Correct.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on January 28, 2013, 01:22:16 am
So trading is not a free action at all then. Well, I got sonfused. Anyway, you'll have to wait Zan.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 28, 2013, 12:59:12 pm
So trading is not a free action at all then. Well, I got sonfused. Anyway, you'll have to wait Zan.

For the drake, at least.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 29, 2013, 12:48:53 pm
I know it has only been 4 days since the turn has started, but I do think that its about time for the first bump, so that this turn can hopefully be finished in under a week.

So your up Kash and Irony.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on January 29, 2013, 01:08:39 pm
So your up Kash and Irony.

Kashyyk has already posted, and was the first to do so in fact.  Irony is the one we are waiting on.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 29, 2013, 01:23:39 pm
Oh, yeah that makes a lot of sense. For some reason every single time I checked the last few posts I kept missing kash every single time, which was a bit odd, since he is usually the first person to post a turn.

So I do suppose that leaves only irony again.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on January 29, 2013, 06:56:47 pm
I can't nag people to post quickly if I don't make a habit of it for myself :P Also, I like this game.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on January 29, 2013, 07:43:50 pm
Vanigo, I have a couple of random questions for you:
1) Does siege reduce the bonus defense from terrain only when the unit with the siege power is attacking, or for the whole battle whenever anyone is attacking?
2) What exactly does Bless (from the priest) do?
3) What does aura of weakness (from the priest of death) do?
4) What does dispel magic (from the wizard) do?
5) Is there any difference between swimming (from the Kraken) and sailing (from boats)?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on January 29, 2013, 07:58:50 pm
Vanigo, I have a couple of random questions for you:
1) Does siege reduce the bonus defense from terrain only when the unit with the siege power is attacking, or for the whole battle whenever anyone is attacking?
2) What exactly does Bless (from the priest) do?
3) What does aura of weakness (from the priest of death) do?
4) What does dispel magic (from the wizard) do?
5) Is there any difference between swimming (from the Kraken) and sailing (from boats)?
1) Only when the siege unit is attacking. And it only works on walls, not on base terrain bonuses.
2) Increases defense and resistance.
3) Debuffs attack, defense, and resistance by 1 (doesn't work on undead or mechanical units)
4) Removes buffs.
5) No, just a different name.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 01, 2013, 07:24:35 pm
I think siege units deserve a buff significant buff if they don't help allies (assuming that I read what you said correctly, and they don't weaken the bonus defense for the entire enemy army, just during their attack). They are simply not useful at all in any way if they don't, they are too weak, too slow, and their special power doesn't provide a significant benefit.


I am also going to note that over the past week I have improved my turn substantially through numerous revision (and in the past few most recent turns as well). If the turns just got finished sooner my turns would probably end up being quite a bit worse, which would be to everyone's advantage since it looks like it is shaping up to eventually turn into me vs the whole eastern continent.
I don't think it is an exaggeration to say that the revisions I have made in the past few turns due to the turns each lasting two weeks reduced the time it will end up taking to finish assimilating the continent by 3/4 turns.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 02, 2013, 04:03:57 pm
I think siege units deserve a buff significant buff if they don't help allies (assuming that I read what you said correctly, and they don't weaken the bonus defense for the entire enemy army, just during their attack). They are simply not useful at all in any way if they don't, they are too weak, too slow, and their special power doesn't provide a significant benefit.
Oh, I see, I misunderstood the question. During the battle in which they attack, they'll reduce the defense bonus across the board. I meant that the siege unit has to be an attacking unit, not that it only works on the siege unit's attacks.

Also, I forgot to mention in the last post: Bless and aura of weakness are aura abilities, automatically affecting all the appropriate units in the battle. Dispel magic is an inflict ability, which fires off when the wizards attack and do damage.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 03, 2013, 03:41:18 am
Some more questions then:
1) Does siege stack?
2) Do auras end if the unit casting it (auraing it? projecting it? eminating it?) dies? Or do they stay on till the end of the battle.
3) Do terrain defense bonuses boost magic defense?

Also: Bump Irony. I know that I am being a bit of a pain in the ass with all this repetitive bumping, but I do kind of want the game to go a little faster.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 03, 2013, 10:19:21 am
I'm going to give you the Sheb Seal of Approval to bump Irony to death if you need too. I can be sympathetic to a few days for a turn, but this is too much.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 04, 2013, 02:37:00 am
Vanigo: After a bit of thought, I propose a auto pass (or auto-run) turn if a player takes more then a week on their turn.
I realize that there are sometimes extenuating circumstances, but taking two weeks every single turn is a tad ridiculous, especially for a game as straightforward and easy to do a turn for as this (as opposed to forum games that require you to run all the calculations for your turn yourself, or write tons of flavor text or whatever).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 04, 2013, 12:10:27 pm
I second this motion.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 04, 2013, 12:15:25 pm
third'd
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 04, 2013, 12:18:42 pm
Although I second it with the caveat that Irony be given at least a couple more days. Don't want to change the rule mid-turn or something.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 04, 2013, 12:35:24 pm
Although I second it with the caveat that Irony be given at least a couple more days. Don't want to change the rule mid-turn or something.

That is entirely true.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 07, 2013, 12:03:36 pm
Yeah, and its now time for another bump for Irony: It's been 13 days since the turn has started, seriously, just hurry up and post already, its not like it will take more then a minute to do a turn.

This is also a bump for Vanigo: Even a no response to my proposal would be fine, since any response at all is a big improvement to no response.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on February 08, 2013, 09:06:33 pm
And a bump.

Irony, are you alive?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on February 09, 2013, 06:08:14 am
And a bump.

Irony, are you alive?
Barely.

Vanigo: After a bit of thought, I propose a auto pass (or auto-run) turn if a player takes more then a week on their turn.
I'm forced to agree with this, though. Having me miss every other turn is probably preferable to turns taking two weeks apiece, especially when everyone else has their stuff in within three days.


I do have my current turn, though:

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 09, 2013, 06:52:18 am
Barely? Did something bad happen to you IRL?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 09, 2013, 06:10:50 pm
I'm afraid I haven't been all that enthusiastic about this game for the last five turns or so. Not that I'm going to stop running it...

Spoiler (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2053.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 09, 2013, 06:39:20 pm
I'm afraid I haven't been all that enthusiastic about this game for the last five turns or so. Not that I'm going to stop running it...
Probably due to the slow rate at which the turns have been coming through.

Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on February 09, 2013, 07:39:34 pm
Barely? Did something bad happen to you IRL?
Forum alive. I'm fine healthwise IRL, just busy with IRL things. Plus League of Legends.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 09, 2013, 07:41:13 pm
The imperial army marches on the metropolis of the hated Tesundan aggressors

Questions for Vanigo:
Some more questions then:
1) Does siege stack?
2) Do auras end if the unit casting it (auraing it? projecting it? eminating it?) dies? Or do they stay on till the end of the battle.
3) Do terrain defense bonuses boost magic defense?
4) Do defensive bonuses from cities apply to hostile occupying forces?
And my proposal:
Vanigo: After a bit of thought, I propose a auto pass (or auto-run) turn if a player takes more then a week on their turn.
I realize that there are sometimes extenuating circumstances, but taking two weeks every single turn is a tad ridiculous, especially for a game as straightforward and easy to do a turn for as this (as opposed to forum games that require you to run all the calculations for your turn yourself, or write tons of flavor text or whatever).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on February 09, 2013, 09:20:56 pm
Well, this is going spectacularly. All acording to plan.

Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 10, 2013, 02:07:12 pm
Some more questions then:
1) Does siege stack?
2) Do auras end if the unit casting it (auraing it? projecting it? eminating it?) dies? Or do they stay on till the end of the battle.
3) Do terrain defense bonuses boost magic defense?
4) Do defensive bonuses from cities apply to hostile occupying forces?
1)Yes.
2) They stay until the end of the battle.
3) No.
4) ...actually, I'd have to check to be sure, but I'm pretty sure they don't.

Vanigo: After a bit of thought, I propose a auto pass (or auto-run) turn if a player takes more then a week on their turn.
I realize that there are sometimes extenuating circumstances, but taking two weeks every single turn is a tad ridiculous, especially for a game as straightforward and easy to do a turn for as this (as opposed to forum games that require you to run all the calculations for your turn yourself, or write tons of flavor text or whatever).
I would, but... I feel like team not-you is fighting enough of an uphill battle as it is.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 10, 2013, 04:01:14 pm
Quote from: Vanigo link=topic=108963.msg4020113#msg4020113 date=1360523232}
[quote author=lemon10 link=topic=108963.msg4003311#msg4003311 date=1359963420
Vanigo: After a bit of thought, I propose a auto pass (or auto-run) turn if a player takes more then a week on their turn.
I realize that there are sometimes extenuating circumstances, but taking two weeks every single turn is a tad ridiculous, especially for a game as straightforward and easy to do a turn for as this (as opposed to forum games that require you to run all the calculations for your turn yourself, or write tons of flavor text or whatever).
I would, but... I feel like team not-you is fighting enough of an uphill battle as it is.
[/quote]
I think that the best path would be to have someone else already playing do Irony's turn if he needed to be autoed. The best person to do this would obviously be Kash, since there wouldn't be a conflict of interest since they don't have any conflict, and as Kash going to be wiped out fairly soon. Now I don't want to put words in his(?) mouth, but I think he would be fine doing it.
I would be willing to do it too, but I understand that would be completely unnacceptable due to conflict of interests and knowing what he would do and all that.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 11, 2013, 04:32:50 am
Plus, everyone on team-not-lemon agreed, up to and including Irony.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 11, 2013, 07:09:14 am
Spoiler: Orders (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 11, 2013, 06:52:51 pm
Jesus, after a bit of comparing to the other thread, this one is going outrageously slow. In the past month this thread has only done two turns, while the other thread has done 18 in the same amount of time.

I am going to bump this, because although it has only been two days since this turn started I might as well try to get Irony to post his turn earlier then two weeks.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 11, 2013, 07:23:11 pm
Jesus, after a bit of comparing to the other thread, this one is going outrageously slow. In the past month this thread has only done two turns, while the other thread has done 18 in the same amount of time.

Correction, 19 turns have gotten in...maybe 20 since the trade that was going to be haggled over was canceled.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 11, 2013, 07:29:49 pm
Well, its on turn 19 (and soon to be 20), but being on turn 19 means that 18 turns have ran so far (like if your on chapter two of a book, you only read a single chapter up to that point).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 11, 2013, 07:35:12 pm
Well, its on turn 19 (and soon to be 20), but being on turn 19 means that 18 turns have ran so far (like if your on chapter two of a book, you only read a single chapter up to that point).

That is true.  Also, they just posted turn 20, making it the second turn today...
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on February 11, 2013, 07:48:23 pm
and we might get turn 3 if aseaheru and gwg get their turns in quickly
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 11, 2013, 07:49:49 pm
and we might get turn 3 if aseaheru and gwg get their turns in quickly

Aseaheru isn't online.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 14, 2013, 11:26:05 am
Time for another bump: At this point Irony has taken over twice as long to post his turn then anyone else/.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 14, 2013, 12:34:36 pm
Time for another bump: At this point Irony has taken over twice as long to post his turn then anyone else/.

Irony could pass his place off to someone else, like Doomblade did.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 16, 2013, 12:54:18 am
While I didn't really want to bring that option up due to this being Vanigo's game, and so the idea for replacing a player should probably originate from him (or the player themselves), I strongly support that idea.
That said, there is a bit of a problem getting someone to take over, and once they do take over if they haven't played before they could make a mess of things.
I imagine Kash would work, provided he was willing to run two empires for the ~10 turns it would take for me to completely destroy his current empire.

Anyways, no matter what happens its time for another bump seeing as it will be a week in two hours.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on February 16, 2013, 01:03:42 am
Sorry, lost track of the thread. If you can find a replacement for me that'd probably be wise.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 16, 2013, 11:04:35 am
Spoiler (click to show/hide)
Spoiler: Combat log (click to show/hide)
Game save (https://dl.dropbox.com/u/28942516/game%20saves/game%203%20turn%2054.txt)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 16, 2013, 01:56:26 pm
Lemon10, I will order my forces to stand down if you return your sky knights to your empire and do not harm Arcadia henceforth.
Spoiler: Acceptance (click to show/hide)
Spoiler: Denial (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 17, 2013, 02:44:43 am
I assume this requires that I give the island back to you (not that I can really do much to stop you)?
I won't give it back this turn though, since I am going to get the last pop out of it.

Anyways, I accept peace, and am withdrawing my troops, and will allow your galleon to withdraw in peace (as long as it withdraws straight down, I am sending my galleons to try to stop you from moving it into your city so that you don't have a decent naval unit there).

Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 17, 2013, 02:13:23 pm
I assume this requires that I give the island back to you (not that I can really do much to stop you)?
I won't give it back this turn though, since I am going to get the last pop out of it.

Anyways, I accept peace, and am withdrawing my troops, and will allow your galleon to withdraw in peace (as long as it withdraws straight down, I am sending my galleons to try to stop you from moving it into your city so that you don't have a decent naval unit there).
Yes.
Fine.
It was already heading in that direction.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on February 18, 2013, 06:11:39 am
Spoiler: Empire of Tesunad (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on February 18, 2013, 07:27:06 am
Spoiler (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 21, 2013, 11:46:05 am
Bump!
Its been five days already, just thought its about time for the first bump to go out.

Also, would you be willing to take over for Irony Kash?
I am aware that you already have a empire, but it won't last for that long, and you seem to be competent enough that you taking over for him won't present a problem to the anti-me forces.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 23, 2013, 04:15:26 pm
Irony, its been a whole week since the turn started. Hurry up and do your turn already.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: IronyOwl on February 24, 2013, 03:30:58 pm
Right, sorry.

Spoiler: Kingdom of Tarr (click to show/hide)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 25, 2013, 06:39:13 pm
What the -

Kashyyk, your spoiler tag is empty.

Also, question. It's looking more and more like lemon10 has hit critical mass and he's just going to roll over everyone. Do people want to play through the whole endgame, or should we just call it and go to postgame discussion of what worked, what didn't, and what's broken as shit (sky knights)?
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 25, 2013, 11:23:39 pm
What the -

Kashyyk, your spoiler tag is empty.

Also, question. It's looking more and more like lemon10 has hit critical mass and he's just going to roll over everyone. Do people want to play through the whole endgame, or should we just call it and go to postgame discussion of what worked, what didn't, and what's broken as shit (sky knights)?
Honestly, I don't think there is a chance of me losing at this point. If they got it together a few turns ago (and reinforced Kash) it might have been possible to stop me, but as it is I will probably just split my armies into three (Calvary+Sky Knights, airship infantry, excess regular infantry), each of which will be more powerful then any army that would be fielded against me, especially once I upgrade my production to produce units all with the XP bonuses.

I will note that drakes are IMHO a better unit then Sky Knights, having roughly equal damage (less raw damage, but dealing magic damage instead of regular makes them slightly better) and defense, slightly better health, and only requiring 1 special resource instead of 2. The only reason mine were so strong were because they had upgrade buildings, and even then required more prerequisite buildings then any other unit.

First off: A nerf to sky knights and drakes is needed.
Their mobility is far too strong, allowing them to act as both armies and navies without having any of the restrictions of either. Their super fast movement and strength makes them A) hard to catch, and B) are equal to endgame units in their own rights.


Suggestion: Don't allow them to stop over water (just allow them to pass over water), otherwise they drown (but maybe let them fight before they drown).
Reduce all their movement to 4?

Nerf Airboats, they are A) strong units, and B) their MS bonus is too powerful for the cost. Without them my conquest would have taken far longer.
Suggestion: A) make them far weaker units OR B) reduce their carrying capacity to 2 OR C) make them cost 2 air mana.

Nerf endgame calvary: The cost is the same as infantry, but they have vastly improved mobility as well as being slightly stronger (+2 health for all of them as well as charge). If horses were truly rare it would be different, but as it is they were significantly better (especially since you could harass and pick your battles with ease, including splitting up into multiple armies that can't even be threatened with infantry), even with the extra building requirements.
Suggestion: Increase cost over infantry OR decrease MS to 4 for endgame calvary OR nerf their attack/damage/health.

Buff Krakens: They are only very slightly better then frigates in combat, which isn't worth the slower MS, lack of ranged ability, and being unable to carry units. Maybe once wood is rare they could actually be useful, but in this game there was no way for them to really be worth it.
Suggestion: Significant stat buff AND/OR give them a unique ability (eg. allow them to attack two different enemy units per turn (but not attack the same unit once)).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on February 26, 2013, 09:15:30 am
What the -

Kashyyk, your spoiler tag is empty.

Huh.

Spoiler: Turn (click to show/hide)

Re edits: I quite like lemon10's suggestions.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 26, 2013, 10:23:34 am
Re edits: I quite like lemon10's suggestions.

Same here.  I would like to note, however that one of my galleons almost killed a pair of sky knights when the outpost was attacked.  If it had focused on just one, that sky knight would've died.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Kashyyk on February 26, 2013, 10:45:37 am
Same here.  I would like to note, however that one of my galleons almost killed a pair of sky knights when the outpost was attacked.  If it had focused on just one, that sky knight would've died.

Yes, it'd be nice if our soldiers had at least a minor degree of tactical sense. I appreciate that'd get quite difficult to implement though.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 26, 2013, 12:15:18 pm
Same here.  I would like to note, however that one of my galleons almost killed a pair of sky knights when the outpost was attacked.  If it had focused on just one, that sky knight would've died.

Yes, it'd be nice if our soldiers had at least a minor degree of tactical sense. I appreciate that'd get quite difficult to implement though.

Considering what Doomblade's troops once did, there is the possibility that they already do, somewhat.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: lemon10 on February 26, 2013, 01:27:25 pm
Same here.  I would like to note, however that one of my galleons almost killed a pair of sky knights when the outpost was attacked.  If it had focused on just one, that sky knight would've died.

Yes, it'd be nice if our soldiers had at least a minor degree of tactical sense. I appreciate that'd get quite difficult to implement though.

Considering what Doomblade's troops once did, there is the possibility that they already do, somewhat.
They don't at the moment. And it would be quite easy to do (just have the army all try to attack the same unit in their frontmost tile each turn). I am pretty sure that it was a choice on Vanigo's part to have the armies randomly attack units each turn.

Re edits: I quite like lemon10's suggestions.

Same here.  I would like to note, however that one of my galleons almost killed a pair of sky knights when the outpost was attacked.  If it had focused on just one, that sky knight would've died.
Sky knights aren't that strong in combat compared to equal cost/strength units, the big thing they have is the massive mobility and versatility. The fact that they can act as both armies and navies, and alternate in any single turn is what makes them so strong.
The big thing that I used them for wasn't equal combat, but rather as fast amphibious units, able to travel very fast and go from land->water->land (requiring at least three turns for regular units if you lack a city there, as well as being open to interdiction from hostile boats). This allows them to easily run over and take down remote outposts.

And even on land they are slightly better then regular Calvary since they don't need roads (not a huge thing by the time that you get them, but still a decent advantage).
While they aren't super strong compared to boats in naval combat (about as strong as a galleon), they can easily evade or catch navies since they can go over land.

Thus they either require large nerfs to their mobility and versatility, or a fairly large raw strength nerf (and they aren't really that strong compared to units in their group anyways, so a strength nerf would risk just making them irrelevant).
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 26, 2013, 07:46:18 pm
First off: A nerf to sky knights and drakes is needed.
Their mobility is far too strong, allowing them to act as both armies and navies without having any of the restrictions of either. Their super fast movement and strength makes them A) hard to catch, and B) are equal to endgame units in their own rights.


Suggestion: Don't allow them to stop over water (just allow them to pass over water), otherwise they drown (but maybe let them fight before they drown).
Reduce all their movement to 4?
In the revised ruleset being used in the other thread, I've reduced the speed of all flying units by at least one. Pegasus knights, drakes, airships, and level 3+ air mages have 3 movement, sky knights have 4, and lightning skiffs have 5 (but are quite weak compared to T3 cavalry). In this game, lightning skiffs have a whopping 8 speed.

Quote
Nerf Airboats, they are A) strong units, and B) their MS bonus is too powerful for the cost. Without them my conquest would have taken far longer.
Suggestion: A) make them far weaker units OR B) reduce their carrying capacity to 2 OR C) make them cost 2 air mana.
Wait, airships only cost 1 air mana? I've been remembering that wrong for at least six months.

Quote
Nerf endgame calvary: The cost is the same as infantry, but they have vastly improved mobility as well as being slightly stronger (+2 health for all of them as well as charge). If horses were truly rare it would be different, but as it is they were significantly better (especially since you could harass and pick your battles with ease, including splitting up into multiple armies that can't even be threatened with infantry), even with the extra building requirements.
Suggestion: Increase cost over infantry OR decrease MS to 4 for endgame calvary OR nerf their attack/damage/health.
That's true of early and midgame cavalry as well. I was expecting the required buildings to be a bigger deal, to be honest, but the long peaceful buildup kind of screwed with that.

Quote
Buff Krakens: They are only very slightly better then frigates in combat, which isn't worth the slower MS, lack of ranged ability, and being unable to carry units. Maybe once wood is rare they could actually be useful, but in this game there was no way for them to really be worth it.
Suggestion: Significant stat buff AND/OR give them a unique ability (eg. allow them to attack two different enemy units per turn (but not attack the same unit once)).
I've already doubled the wood cost of almost everything. Might need something else, too. Maybe Submerge: half damage from nonmagical ranged attacks? Since every ship but the barge has a nonmagical ranged attack, that would give them a huge advantage against most opponents they'd go up against. (It would, unfortunately, require digging into the code again, and I haven't poked at that in almost a year.) That might be too good, though; I can't let them completely dominate the seas.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: tryrar on February 27, 2013, 10:15:47 pm
hrre's an idea: Give Kraken 50% more health than a boat(kraken being huge sea mosters able to tank a lot of stuff)
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Zanzetkuken The Great on February 28, 2013, 05:31:52 pm
That's true of early and midgame cavalry as well. I was expecting the required buildings to be a bigger deal, to be honest, but the long peaceful buildup kind of screwed with that.

You could create a possible balance by having the occasional NPC enemies spawn at the map edges with scripting to go towards the least defendable city of the nearest civilization.  That may require a decent amount of scripting, but it would balance early-game buildup, especially if they are hidden from the players until they reach 2-3 tiles away from the city.

That might be too good, though; I can't let them completely dominate the seas.

If the map is balanced so that there is an ability for all players to reach it in a timely manner, than it should not be that much of a problem.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Vanigo on February 28, 2013, 08:24:02 pm
If the map is balanced so that there is an ability for all players to reach it in a timely manner, than it should not be that much of a problem.
Kind of like how the pegasi weren't a problem? I don't want any one tile to give its owner an insurmountable advantage in one field or another.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: TalonisWolf on April 05, 2014, 05:53:33 pm
 Would this work on Ipad? If so, put me in line for the next one please. I love Strategy games, even if I'm not particularly good at them...

Edit: Didn't notice the date stamp, krap. Sorry, didn't intend to necro.
Title: Re: Let's try this again: Computerized empire-builder game (Is this the endgame?)
Post by: Sheb on April 05, 2014, 05:55:14 pm
This thread has been dead for over a year.