There has been quite a bit of talk on the various subforums about how powerful projectile weapons are in DF2012. Some say they make the game, particularly Adventure Mode, annoying and arguments about whether they are realistic or not go back and forth. I've done my own research and found, somewhat to my surprise that metal armor stops arrows and bolts quite well in real life. Hence this little mod.
So here we go:
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:20] Default is 1000.
[SHOOT_MAXVEL:250] Default is 1000, dont reduce too much of light projectiles don't do damage
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_BOW]
[NAME:bow:bows]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:20]
[SHOOT_MAXVEL:250]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:10:1000:stab:stabs:NO_SUB:1000]
Default penetration is 2000, default edge is 2.
[ITEM_AMMO:ITEM_AMMO_ARROWS]
[NAME:arrow:arrows]
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:10:1000:stab:stabs:NO_SUB:1000]
Practical effect: If you're wearing full plate you're safe vs arrows and bolts of the same or lesser material. Safe in the sense of not instantly perforated. Lucky shots can happen. Bruising is common regardless of material, and hits to even armored hands can still break fingers. That seems as it should be as it should be.
This has been tested quite a bit in the arena. But I'm not sure how it will interact with things like item quality levels.
I'd appreciate it if some of you folks would give these setting a spin and let me know what you think.
---------------------
Sept 3, 2012.
A couple tweaks for you guys to play with.
v1.1 - Edge down to 5, launch force up to 27 which seems to improve damage to chain mail without altering performance vs plate very much.
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:27]
[SHOOT_MAXVEL:200] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_WEAPON:ITEM_WEAPON_BOW]
[NAME:bow:bows]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:27]
[SHOOT_MAXVEL:200]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_ARROWS]
[NAME:arrow:arrows]
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
Here are the results of running my analysis decribed in this thread (http://www.bay12forums.com/smf/index.php?topic=116151.30) on Joben's second set of raws:
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:5:2000:stab:stabs:NO_SUB:1000]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:27]
[SHOOT_MAXVEL:200]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
The dwarves were wearing helms, breastplates, chain mail shirt, gauntlets, low boots, and greaves:
ammo | armor | hits | kills | hits/kill | hits/fall | hits/KO | %through | %deflected | %serious | %bruised |
adamantine | adamantine | 86231.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 1.00 | 0.00 | 0.00 |
bismuth_bronze | adamantine | 86107.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
bronze | adamantine | 86047.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
copper | adamantine | 86057.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.10 |
iron | adamantine | 86083.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
silver | adamantine | 86131.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
steel | adamantine | 86094.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
platinum | adamantine | 47171.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
slade | adamantine | 861.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.11 | 0.89 | 0.01 | 0.10 |
adamantine | bismuth_bronze | 16040.00 | 864.00 | 18.69+/-0.51 | 1.82+/-0.04 | 4.25+/-0.18 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | bismuth_bronze | 19610.00 | 864.00 | 22.76+/-0.77 | 3.52+/-0.10 | 4.57+/-0.15 | 1.00 | 0.00 | 0.64 | 0.36 |
bronze | bismuth_bronze | 20153.00 | 864.00 | 23.38+/-0.75 | 3.29+/-0.10 | 4.59+/-0.16 | 1.00 | 0.00 | 0.65 | 0.35 |
copper | bismuth_bronze | 23927.00 | 864.00 | 27.77+/-0.76 | 5.72+/-0.17 | 9.48+/-0.29 | 1.00 | 0.00 | 0.63 | 0.37 |
iron | bismuth_bronze | 20100.00 | 864.00 | 23.32+/-0.74 | 3.43+/-0.10 | 4.68+/-0.14 | 1.00 | 0.00 | 0.61 | 0.39 |
silver | bismuth_bronze | 24715.00 | 864.00 | 28.68+/-0.75 | 5.24+/-0.16 | 8.10+/-0.21 | 1.00 | 0.00 | 0.63 | 0.37 |
steel | bismuth_bronze | 13439.00 | 864.00 | 15.64+/-0.45 | 1.74+/-0.03 | 2.92+/-0.10 | 1.00 | 0.00 | 1.00 | 0.00 |
platinum | bismuth_bronze | 38001.00 | 864.00 | 44.12+/-1.41 | 5.88+/-0.18 | 14.62+/-0.43 | 1.00 | 0.00 | 0.44 | 0.56 |
slade | bismuth_bronze | 10675.00 | 864.00 | 12.41+/-0.38 | 1.65+/-0.03 | 2.11+/-0.05 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | bronze | 15505.00 | 864.00 | 18.04+/-0.50 | 1.80+/-0.04 | 4.38+/-0.18 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | bronze | 21570.00 | 864.00 | 25.03+/-0.77 | 3.26+/-0.09 | 4.43+/-0.15 | 1.00 | 0.00 | 0.65 | 0.35 |
bronze | bronze | 19937.00 | 864.00 | 23.13+/-0.75 | 3.38+/-0.09 | 4.60+/-0.14 | 1.00 | 0.00 | 0.65 | 0.35 |
copper | bronze | 24730.00 | 864.00 | 28.70+/-0.74 | 5.88+/-0.18 | 9.09+/-0.23 | 1.00 | 0.00 | 0.63 | 0.37 |
iron | bronze | 21229.00 | 864.00 | 24.63+/-0.78 | 3.49+/-0.10 | 4.77+/-0.17 | 1.00 | 0.00 | 0.61 | 0.39 |
silver | bronze | 23935.00 | 864.00 | 27.77+/-0.77 | 5.27+/-0.16 | 8.06+/-0.20 | 1.00 | 0.00 | 0.63 | 0.37 |
steel | bronze | 13914.00 | 864.00 | 16.19+/-0.47 | 1.71+/-0.03 | 2.97+/-0.10 | 1.00 | 0.00 | 1.00 | 0.00 |
platinum | bronze | 39144.00 | 864.00 | 45.47+/-1.36 | 6.30+/-0.19 | 14.55+/-0.39 | 1.00 | 0.00 | 0.43 | 0.57 |
slade | bronze | 11015.00 | 864.00 | 12.81+/-0.38 | 1.63+/-0.03 | 2.13+/-0.06 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | copper | 16196.00 | 864.00 | 18.86+/-0.50 | 1.82+/-0.04 | 4.08+/-0.16 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | copper | 13522.00 | 864.00 | 15.75+/-0.44 | 1.73+/-0.03 | 2.87+/-0.08 | 1.00 | 0.00 | 1.00 | 0.00 |
bronze | copper | 13864.00 | 864.00 | 16.14+/-0.48 | 1.79+/-0.04 | 3.11+/-0.11 | 1.00 | 0.00 | 1.00 | 0.00 |
copper | copper | 25091.00 | 864.00 | 29.13+/-0.81 | 5.74+/-0.16 | 8.93+/-0.22 | 1.00 | 0.00 | 0.64 | 0.36 |
iron | copper | 14647.00 | 864.00 | 17.07+/-0.49 | 1.70+/-0.04 | 2.99+/-0.11 | 1.00 | 0.00 | 1.00 | 0.00 |
silver | copper | 23558.00 | 864.00 | 27.35+/-0.75 | 5.08+/-0.16 | 7.88+/-0.21 | 1.00 | 0.00 | 0.64 | 0.36 |
steel | copper | 14200.00 | 864.00 | 16.53+/-0.46 | 1.75+/-0.03 | 2.96+/-0.10 | 1.00 | 0.00 | 1.00 | 0.00 |
platinum | copper | 40808.00 | 864.00 | 47.44+/-1.46 | 9.02+/-0.27 | 16.63+/-0.42 | 0.94 | 0.06 | 0.41 | 0.53 |
slade | copper | 11616.00 | 864.00 | 13.51+/-0.40 | 1.63+/-0.03 | 2.02+/-0.04 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | iron | 15718.00 | 864.00 | 18.31+/-0.52 | 1.87+/-0.04 | 4.26+/-0.17 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | iron | 49410.00 | 864.00 | 57.54+/-1.60 | 37.18+/-1.34 | 40.28+/-1.43 | 0.48 | 0.52 | 0.28 | 0.21 |
bronze | iron | 48891.00 | 864.00 | 56.97+/-1.55 | 35.84+/-1.32 | 40.69+/-1.45 | 0.48 | 0.52 | 0.27 | 0.20 |
copper | iron | 29350.00 | 864.00 | 34.06+/-0.83 | 11.03+/-0.36 | 15.05+/-0.44 | 0.86 | 0.14 | 0.54 | 0.32 |
iron | iron | 86108.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
silver | iron | 24344.00 | 864.00 | 28.25+/-0.74 | 5.32+/-0.16 | 8.60+/-0.28 | 1.00 | 0.00 | 0.64 | 0.36 |
steel | iron | 14243.00 | 864.00 | 16.59+/-0.48 | 1.72+/-0.03 | 3.08+/-0.12 | 1.00 | 0.00 | 1.00 | 0.00 |
platinum | iron | 46230.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
slade | iron | 10745.00 | 864.00 | 12.51+/-0.40 | 1.63+/-0.03 | 2.07+/-0.05 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | silver | 16232.00 | 864.00 | 18.91+/-0.51 | 1.78+/-0.04 | 4.16+/-0.16 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | silver | 14432.00 | 864.00 | 16.79+/-0.48 | 1.77+/-0.04 | 2.68+/-0.07 | 1.00 | 0.00 | 1.00 | 0.00 |
bronze | silver | 14124.00 | 864.00 | 16.43+/-0.47 | 1.79+/-0.04 | 3.02+/-0.09 | 1.00 | 0.00 | 1.00 | 0.00 |
copper | silver | 24903.00 | 864.00 | 28.90+/-0.78 | 5.90+/-0.18 | 9.28+/-0.25 | 1.00 | 0.00 | 0.63 | 0.37 |
iron | silver | 14197.00 | 864.00 | 16.51+/-0.48 | 1.76+/-0.04 | 3.07+/-0.11 | 1.00 | 0.00 | 1.00 | 0.00 |
silver | silver | 23498.00 | 864.00 | 27.28+/-0.75 | 5.39+/-0.16 | 8.21+/-0.20 | 1.00 | 0.00 | 0.64 | 0.36 |
steel | silver | 14037.00 | 864.00 | 16.35+/-0.48 | 1.80+/-0.04 | 3.01+/-0.10 | 1.00 | 0.00 | 1.00 | 0.00 |
platinum | silver | 38841.00 | 864.00 | 45.14+/-1.44 | 5.72+/-0.18 | 13.66+/-0.33 | 1.00 | 0.00 | 0.44 | 0.56 |
slade | silver | 11115.00 | 864.00 | 12.93+/-0.38 | 1.72+/-0.03 | 2.08+/-0.04 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | steel | 16271.00 | 864.00 | 18.96+/-0.54 | 1.88+/-0.04 | 3.95+/-0.15 | 1.00 | 0.00 | 1.00 | 0.00 |
bismuth_bronze | steel | 86108.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
bronze | steel | 86087.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
copper | steel | 86065.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
iron | steel | 86066.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
silver | steel | 86124.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
steel | steel | 86093.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
platinum | steel | 46058.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.10 | 0.90 | 0.01 | 0.09 |
slade | steel | 11205.00 | 864.00 | 13.05+/-0.39 | 1.61+/-0.03 | 2.12+/-0.05 | 1.00 | 0.00 | 1.00 | 0.00 |
adamantine | naked | 0.00 | 864.00 | 18.51+/-0.51 | 1.96+/-0.04 | 4.36+/-0.18 | 0.00 | 0.00 | 0.00 | 0.00 |
bismuth_bronze | naked | 0.00 | 864.00 | 16.28+/-0.48 | 1.76+/-0.03 | 3.05+/-0.11 | 0.00 | 0.00 | 0.00 | 0.00 |
bronze | naked | 0.00 | 864.00 | 15.59+/-0.45 | 1.78+/-0.04 | 2.97+/-0.09 | 0.00 | 0.00 | 0.00 | 0.00 |
copper | naked | 0.00 | 864.00 | 18.17+/-0.46 | 2.47+/-0.06 | 4.76+/-0.11 | 0.00 | 0.00 | 0.00 | 0.00 |
iron | naked | 0.00 | 864.00 | 16.56+/-0.48 | 1.72+/-0.03 | 3.16+/-0.11 | 0.00 | 0.00 | 0.00 | 0.00 |
silver | naked | 0.00 | 864.00 | 17.34+/-0.44 | 2.46+/-0.05 | 4.47+/-0.10 | 0.00 | 0.00 | 0.00 | 0.00 |
steel | naked | 0.00 | 864.00 | 16.64+/-0.47 | 1.77+/-0.04 | 3.12+/-0.11 | 0.00 | 0.00 | 0.00 | 0.00 |
platinum | naked | 0.00 | 864.00 | 20.06+/-0.50 | 2.52+/-0.06 | 6.84+/-0.15 | 0.00 | 0.00 | 0.00 | 0.00 |
slade | naked | 710.00 | 864.00 | 11.99+/-0.36 | 1.64+/-0.03 | 2.08+/-0.05 | 1.00 | 0.00 | 1.00 | 0.00 |
tower_cap | adamantine | 84933.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.08 | 0.92 | 0.00 | 0.08 |
tower_cap | bronze | 86229.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 1.00 | 0.00 | 0.00 |
tower_cap | copper | 86224.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 1.00 | 0.00 | 0.00 |
tower_cap | iron | 86217.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 1.00 | 0.00 | 0.00 |
tower_cap | steel | 86198.00 | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 1.00 | 0.00 | 0.00 |
As you can see, these parameters render candy and steel invulnerable to all projectiles, and iron provides good protection against some, but not all, metals. Also, there is no significant change to deadliness to unarmored targets.
Making steel invulnerable to arrows might be swinging things a bit too far towards making projectiles too weak in dwarf mode, but this might actually be a very nice parameter set for adventure mode, where steel is extremely hard to (legitimately) find. Just my opinion though.
Thanks very much to Joben for working out these parameters and for alerting me to his findings - I'd be very interested to hear more about what !!SCIENCE!! he has done in testing them.
WOO! I finally got my bone reactions finished, the reageant line is ridiculously long and awkward, BUT IT WORKS!
So here it is, my bolt mods. ...Oh, by the way, turns out the ADJECTIVE token won't work on ammo, dang it, so I had to just add the descriptor to the name proper.
Ammo raws, includes both the tips used solely for the reactions, and the actually ammo itself.
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:solid bolt:solid bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_BOLTS_FLARED]
[NAME:flared-tip bolt:flared-tip bolts]
[CLASS:BOLT]
[SIZE:30]
[ATTACK:EDGE:15:1000:stab:stabs:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_BOLTS_BODKIN]
[NAME:bodkin-tip bolt:bodkin-tip bolts]
[CLASS:BOLT]
[SIZE:25]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_BODKIN_TIPS]
[NAME:bodkin tip:bodkin tips]
[CLASS:NONE]
[SIZE:15]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ITEM_AMMO:ITEM_AMMO_FLARED_TIPS]
[NAME:flared tip:flared tips]
[CLASS:NONE]
[SIZE:20]
[ATTACK:EDGE:15:1000:stab:stabs:NO_SUB:1000]
Solid bolts are on top, so use it to replace normal bolts, following them are the actually ammos, then the tips for reactions.
Here are the huge amount of reactions to create all of them, for flare and bodkin, for all ammo-grade metals, as well as the finished bolts themselves.
[REACTION:MAKE_BOLTS_BODKIN_WOOD]
[NAME:make bodkin-tip bolts with wooden shafts]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:heads:25:AMMO:ITEM_AMMO_BODKIN_TIPS:NONE:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS_BODKIN:GET_MATERIAL_FROM_REAGENT:heads:NONE]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_BOLTS_FLARED_WOOD]
[NAME:make flared-tip bolts with wooden shafts]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:heads:25:AMMO:ITEM_AMMO_FLARED_TIPS:NONE:NONE]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS_FLARED:GET_MATERIAL_FROM_REAGENT:heads:NONE]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_BOLTS_BODKIN_BONE]
[NAME:make bodkin-tip bolts with bone shafts]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:heads:25:AMMO:ITEM_AMMO_BODKIN_TIPS:NONE:NONE]
[REAGENT:bone:1:CORPSEPIECE:NONE:MATERIAL_TEMPLATE:BONE_TEMPLATE][UNROTTEN][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS_BODKIN:GET_MATERIAL_FROM_REAGENT:heads:NONE]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_BOLTS_FLARED_BONE]
[NAME:make flared-tip bolts with bone shafts]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:heads:25:AMMO:ITEM_AMMO_FLARED_TIPS:NONE:NONE]
[REAGENT:bone:1:CORPSEPIECE:NONE:MATERIAL_TEMPLATE:BONE_TEMPLATE][UNROTTEN][ANY_BONE_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BOLTS_FLARED:GET_MATERIAL_FROM_REAGENT:heads:NONE]
[SKILL:FORGE_WEAPON]
[REACTION:MAKE_TIPS_BODKIN_COPPER]
[NAME:make copper bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:COPPER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_SILVER]
[NAME:make silver bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:SILVER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_IRON]
[NAME:make iron bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:IRON][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_BRONZE]
[NAME:make bronze bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:BRONZE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_STEEL]
[NAME:make steel bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:STEEL][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_BISMUTH_BRONZE]
[NAME:make bismuth bronze bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:BISMUTH_BRONZE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_BODKIN_ADAMANTINE]
[NAME:make adamantine bodkin tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:ADAMANTINE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_BODKIN_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_COPPER]
[NAME:make copper flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:COPPER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_SILVER]
[NAME:make silver flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:SILVER][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_IRON]
[NAME:make iron flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:IRON][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_BRONZE]
[NAME:make bronze flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:BRONZE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_STEEL]
[NAME:make steel flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:STEEL][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_BISMUTH_BRONZE]
[NAME:make bismuth bronze flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:BISMUTH_BRONZE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_ADAMANTINE]
[NAME:make adamantine flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:metal:1:BAR:NONE:INORGANIC:ADAMANTINE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:metal:NONE]
[SKILL:METALCRAFT]
[FUEL]
[REACTION:MAKE_TIPS_FLARED_OBSIDIAN]
[NAME:make stone flared tips]
[BUILDING:FLETCHERS_SHOP:NONE]
[REAGENT:stone:1:BOULDER:NONE:INORGANIC:OBSIDIAN]
[PRODUCT:100:25:AMMO:ITEM_AMMO_FLARED_TIPS:GET_MATERIAL_FROM_REAGENT:stone:NONE]
[SKILL:STONECRAFT]
At the bottom you should see, BONUS! Obsidian flared tips, no fuel required, but only makes 1 stack of 25, but you'll probably be obsidian-farming, anyway.
And here is that Fletcher's shop to make all that.
[BUILDING_WORKSHOP:FLETCHERS_SHOP]
[NAME:Fletcher's shop]
[BUILD_LABOR:METAL_CRAFT]
[BUILD_KEY:CUSTOM_SHIFT_F]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BLOCK:1:0:1:1]
[BLOCK:2:0:0:0]
[BLOCK:3:1:1:0]
[DIM:3:3]
[TILE:0:1:' ':177:176]
[TILE:0:2:' ':' ':208]
[TILE:0:3:176:177:209]
[COLOR:0:1:0:0:0:0:7:0:0:0:1]
[COLOR:0:2:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:1:0:0:0:0:0:0]
[TILE:1:1:198:' ':209]
[TILE:1:2:17:' ':16]
[TILE:1:3:' ':177:176]
[COLOR:1:1:0:0:1:0:7:0:0:0:1]
[COLOR:1:2:0:0:0:0:0:1:0:0:0]
[COLOR:1:3:0:0:0:0:0:1:0:0:0]
[TILE:2:1:17:205:16]
[TILE:2:2:' ':' ':' ']
[TILE:2:3:' ':209:188]
[COLOR:2:1:0:7:1:0:7:0:0:7:1]
[COLOR:2:2:0:7:1:0:0:0:0:0:1]
[COLOR:2:3:0:7:1:0:0:0:0:0:0]
[TILE:3:1:' ':17:185]
[TILE:3:2:' ':' ':211]
[TILE:3:3:17:16:' ']
[COLOR:3:1:0:0:1:4:7:1:0:7:1]
[COLOR:3:2:0:0:1:0:0:1:0:7:1]
[COLOR:3:3:4:0:1:4:0:0:0:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][FIRE_BUILD_SAFE]
[BUILDING_WORKSHOP:FLETCHERS_SHOP_MAGMA]
[NAME:Magma-fuelled Fletcher's shop]
[BUILD_LABOR:METAL_CRAFT]
[BUILD_KEY:CUSTOM_SHIFT_F]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BLOCK:1:0:1:1]
[BLOCK:2:0:0:0]
[BLOCK:3:1:1:0]
[DIM:3:3]
[TILE:0:1:' ':177:176]
[TILE:0:2:' ':' ':208]
[TILE:0:3:176:177:209]
[COLOR:0:1:0:0:0:0:7:0:0:0:1]
[COLOR:0:2:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:1:0:0:0:0:0:0]
[TILE:1:1:198:' ':209]
[TILE:1:2:17:' ':16]
[TILE:1:3:' ':177:176]
[COLOR:1:1:0:0:1:0:7:0:0:0:1]
[COLOR:1:2:0:0:0:0:0:1:0:0:0]
[COLOR:1:3:0:0:0:0:0:1:0:0:0]
[TILE:2:1:17:205:16]
[TILE:2:2:' ':' ':' ']
[TILE:2:3:' ':209:188]
[COLOR:2:1:0:7:1:0:7:0:0:7:1]
[COLOR:2:2:0:7:1:0:0:0:0:0:1]
[COLOR:2:3:0:7:1:0:0:0:0:0:0]
[TILE:3:1:' ':17:185]
[TILE:3:2:' ':' ':211]
[TILE:3:3:17:16:' ']
[COLOR:3:1:0:0:1:4:7:1:0:7:1]
[COLOR:3:2:0:0:1:0:0:1:0:7:1]
[COLOR:3:3:4:0:1:4:0:0:0:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][FIRE_BUILD_SAFE]
[NEEDS_MAGMA]
Also includes a MAGMA Fletcher's shop!
And to make adding all this to the dwarf entity file a little easier,
[PERMITTED_BUILDING:FLETCHERS_SHOP]
[PERMITTED_BUILDING:FLETCHERS_SHOP_MAGMA]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_COPPER]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_SILVER]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_IRON]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_BRONZE]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_STEEL]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_BISMUTH_BRONZE]
[PERMITTED_REACTION:MAKE_TIPS_BODKIN_ADAMANTINE]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_COPPER]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_SILVER]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_IRON]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_BRONZE]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_STEEL]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_BISMUTH_BRONZE]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_ADAMANTINE]
[PERMITTED_REACTION:MAKE_TIPS_FLARED_OBSIDIAN]
[PERMITTED_REACTION:MAKE_BOLTS_BODKIN_WOOD]
[PERMITTED_REACTION:MAKE_BOLTS_FLARED_WOOD]
[PERMITTED_REACTION:MAKE_BOLTS_BODKIN_BONE]
[PERMITTED_REACTION:MAKE_BOLTS_FLARED_BONE]
Just add to the dwarves, and there you have it.
Forging the arrowheads needs metalcrafting, as does making the fletcher's shops themselves, actually connecting the arrowheads to the wood or bone is weaponsmithing, and making stone flare tips is, of course, stonecrafting.
Please give me your feedback on this, I worked quite a bit on this, and haven't been able to do much in the way of actual combat testing, If I could get one of those amazing charts like the one Pirate Bob made, that would be great so I could tweak them to perfection.
I pulled them right off the first page of this thread, but I still don't really know what I'm doing.
I mean wild animals are marginally harder to kill with .40 broken arrow wooden bolts than .40 vanilla wooden bolts, probably due to the lack of bone-shattering. Which is to be expected and good.
Raws for copy-pasta purposes
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:10:1000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_AMMO:ITEM_AMMO_ARROWS]
[NAME:arrow:arrows]
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:10:1000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:70]
[SHOOT_MAXVEL:200] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_BOW]
[NAME:bow:bows]
[SIZE:300]
[SKILL:SWORD]
[RANGED:BOW:ARROW]
[SHOOT_FORCE:50]
[SHOOT_MAXVEL:180]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
Based on the advice of Pirate Bob, bumping contact_area to 10 for helmet/breastplate increased protection and upping the shoot_force for crossbows and bows (but crossbows more than bows, because natch). I'll test these a little more this afternoon and evening and report back, because partial armor penetration would be nice, especially when I put in FDII enemies a little later.
If I used both Pirate Bob's lighter arrows and Joben's broken arrow, would that lead to over nerfed arrows? I am wondering if someone who gets the physics could give some insight.
Yes, this will make arrows almost useless. If you use the lighter arrows, you want to set SHOOT_MAXVEL to about 833 (or something like that). There should be a spreadsheet included in the zip file which shows data for different choices of SHOOT_MAXVEL. 833 will make steel nearly impenetrable, iron somewhat effective, and all lower armors only effective as helms. You can tune it up or down from there to get what you want.
The velocity you want is the same for 34.11 or 40.05, as the changes were to a rounding error (which is irrelevant with the light arrows) and making [SHOOT_FORCE] give 20 times less momentum than in 34.11.
If you are playing 40.05, due to the bug fixes it is MUCH easier to get reasonable arrow behavior. The vanilla behavior is that steel is nearly impenetrable and lower armors are useless, which is not bad. If you want more randomness, you can set bolt contact area to 10, and [SHOOT_FORCE] to around 1500, which should give the same deflection results as applying my "light bolts". Then, if you want all bolts to be lighter, you can decrease the size of bolts from 150 to say 50 or 30, and increase [SHOOT_MAXVEL] to around 500 (so that it doesn't cut off the speed of lighter bolts). If you like the idea of having bolts made out of wood with metal tips, then my light bolts mod should work as-is in 40.05, although I haven't actually tried this. I know that the bolt physics changes still give the same result, but I don't know if the changes to workshops etc to make the bolts appear still work.
Contact area and size can be found in
[ITEM_AMMO:ITEM_AMMO_BOLTS]
[NAME:bolt:bolts]
[CLASS:BOLT]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
while SHOOT_FORCE and SHOOT_MAXVEL are in
[ITEM_WEAPON:ITEM_WEAPON_CROSSBOW]
[NAME:crossbow:crossbows]
[SIZE:400]
[SKILL:HAMMER]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:200] This is just to make sure a near-weightless object doesn't go faster than the string could possibly go.
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
I am just writing most of this from memory, so the numbers could be off. If you would like, I can check the numbers more carefully in the evening. Also, if you tell me specifically how you want bolts to behave, I can try to show you how to do that.